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9 <H1>Environment Variables</H1>
11 <p>
12 Normally, no environment variables need to be set. Most of the environment
13 variables used by Mesa/Gallium are for debugging purposes, but they can
14 sometimes be useful for debugging end-user issues.
15 </p>
18 <H2>LibGL environment variables</H2>
20 <ul>
21 <li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
22 If set to 'verbose' additional information will be printed.
23 <li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
24 <li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
25 <li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
26 <li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
27 </ul>
31 <H2>Core Mesa environment variables</H2>
33 <ul>
34 <li>MESA_NO_ASM - if set, disables all assembly language optimizations
35 <li>MESA_NO_MMX - if set, disables Intel MMX optimizations
36 <li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
37 <li>MESA_NO_SSE - if set, disables Intel SSE optimizations
38 <li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
39 if the application generates a GL_INVALID_ENUM error, a corresponding error
40 message indicating where the error occured, and possibly why, will be
41 printed to stderr.<br>
42 If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
43 generate exceptions.
44 <li>MESA_TEX_PROG - if set, implement conventional texture env modes with
45 fragment programs (intended for developers only)
46 <li>MESA_TNL_PROG - if set, implement conventional vertex transformation
47 operations with vertex programs (intended for developers only).
48 Setting this variable automatically sets the MESA_TEX_PROG variable as well.
49 <li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
50 A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
51 and disable the GL_EXT_bar extension.
52 <li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
53 by extension year.
54 If this variable is set to year X, only extensions defined on or before year
55 X will be reported.
56 This is to work-around a bug in some games where the extension string is
57 copied into a fixed-size buffer without truncating.
58 If the extension string is too long, the buffer overrun can cause the game
59 to crash.
60 This is a work-around for that.
61 <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
62 </ul>
65 <H2>Mesa Xlib driver environment variables</H2>
67 <p>
68 The following are only applicable to the Mesa Xlib software driver.
69 See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
70 </p>
71 <ul>
72 <li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
73 <li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
74 <li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
75 either "pixmap" or "ximage"
76 <li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
77 <li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
78 <li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
79 <li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering,
80 "window" to render into a window, or "disable" to disable the Glide driver.
81 <li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
82 <li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
83 <li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
84 </ul>
87 <h2>i945/i965 driver environment variables (non-Gallium)</h2>
89 <ul>
90 <li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
91 OpenGL conformance. If set to 2, always use software rendering.
92 <li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
93 glCopyPixels, glDrawPixels.
94 </ul>
97 <h2>Radeon R300 driver environment variables (non-Gallium)</h2>
99 <ul>
100 <li>R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
101 </ul>
104 <h2>EGL environment variables</h2>
107 Mesa EGL supports different sets of environment variables. See the
108 <a href="egl.html">Mesa EGL</a> page for the details.
109 </p>
112 <h2>Gallium environment variables</h2>
114 <ul>
115 <li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
116 variables which are used, and their current values.
117 <li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for
118 shader execution
119 <li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for
120 shader execution
121 <li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
122 <li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
123 print any errors to stderr.
124 <LI>DRAW_FSE - ???
125 <LI>DRAW_NO_FSE - ???
126 <li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
127 shaders, vertex fetch, etc.
128 </ul>
130 <h3>Softpipe driver environment variables</h3>
131 <ul>
132 <li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
133 to stderr
134 <li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
135 to stderr
136 <li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
137 </ul>
140 <h3>LLVMpipe driver environment variables</h3>
141 <ul>
142 <li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
143 <li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the
144 source code for details.
145 <li>LP_PERF - a comma-separated list of options to selectively no-op various
146 parts of the driver. See the source code for details.
147 <li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
148 Zero turns of threading completely. The default value is the number of CPU
149 cores present.
150 </ul>
154 Other Gallium drivers have their own environment variables. These may change
155 frequently so the source code should be consulted for details.
156 </p>
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