4 <TITLE>Mesa Release Notes
</TITLE>
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13 <H1>Mesa
7.10 Release Notes / January
7,
2011</H1>
16 Mesa
7.10 is a new development release.
17 People who are concerned with stability and reliability should stick
18 with a previous release or wait for Mesa
7.10.1.
21 Mesa
7.10 implements the OpenGL
2.1 API, but the version reported by
22 glGetString(GL_VERSION) depends on the particular driver being used.
23 Some drivers don't support all the features required in OpenGL
2.1.
26 See the
<a href=
"install.html">Compiling/Installing page
</a> for prerequisites
27 for DRI hardware acceleration.
31 <h2>MD5 checksums
</h2>
33 0a70c15c135561824bdcae92bf232e43 MesaLib-
7.10.tar.gz
34 33fb94eccc02cbb4d8d1365615e38e46 MesaLib-
7.10.tar.bz2
35 5cafdc0eda0f9bf370b95c98df3338fa MesaLib-
7.10.zip
36 bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-
7.10.tar.gz
37 5c2677a155672352d62b177e4f0f92e8 MesaGLUT-
7.10.tar.bz2
38 2ce5001f74496d1ba719ef74d910a5cf MesaGLUT-
7.10.zip
44 <li>GL_ARB_explicit_attrib_location extension (Intel and software drivers).
45 <li>GL_ARB_texture_rg (Intel, software drivers, gallium drivers).
46 <li>GL_EXT_separate_shader_objects extension (Intel and software drivers).
47 <li>GL_NV_primitive_restart extension (Gallium softpipe, llvmpipe).
48 <li>New fragment shader back-end for i965-class hardware.
49 <li>Support for Sandybridge chipset in i965 DRI driver.
54 <p>This list is likely incomplete.
</p>
56 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=28800">Bug
28800</a> - [r300c, r300g] Texture corruption with World of Warcraft
</li>
58 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=29420">Bug
29420</a> - Amnesia / HPL2 RendererFeatTest - not rendering correctly
</li>
60 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=29946">Bug
29946</a> - [swrast] piglit valgrind glsl-array-bounds-
04 fails
</li>
62 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug
30261</a> - [GLSL
1.20] allowing inconsistent invariant declaration between two vertex shaders
</li>
64 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=30632">Bug
30632</a> - [softpipe] state_tracker/st_manager.c:
489: st_context_notify_invalid_framebuffer: Assertion `stfb
&& stfb-
>iface == stfbi' failed.
</li>
66 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=30694">Bug
30694</a> - wincopy will crash on Gallium drivers when going to front buffer
</li>
68 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=30771">Bug
30771</a> - [r600g] vert-tex glsl demo
</li>
70 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=30787">Bug
30787</a> - Invalid asm shader does not generate draw-time error when used with GLSL shader
</li>
72 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=30974">Bug
30974</a> - [llvmpipe] SIGABRT src/gallium/drivers/llvmpipe/lp_state_fs.c:
779</li>
74 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=30993">Bug
30993</a> - getFramebufferAttachmentParameteriv wrongly generates error
</li>
76 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31101">Bug
31101</a> - [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)
</li>
78 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31193">Bug
31193</a> - [regression] aa43176e break water reflections
</li>
80 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug
31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program
</li>
82 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug
31371</a> - glslparsertest: ir.cpp:
358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type-
>base_type
>=
0)
&& (type-
>base_type
<=
3)' failed.
</li>
84 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug
31439</a> - Crash in glBufferSubData() with size ==
0</li>
86 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31495">Bug
31495</a> - [i965 gles2c bisected] OpenGL ES
2.0 conformance GL2Tests_GetBIFD_input.run regressed
</li>
88 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug
31514</a> - isBuffer returns true for unbound buffers
</li>
90 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug
31560</a> - [tdfx] tdfx_tex.c:
702: error: ‘const struct gl_color_table’ has no member named ‘Format’
</li>
92 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug
31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled
</li>
94 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug
31648</a> - [GLSL] array-struct-array gets assertion: `(size
>=
1) && (size
<=
4)' failed.
</li>
96 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug
31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader
</li>
98 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31673">Bug
31673</a> - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES
</li>
100 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31690">Bug
31690</a> - i915 shader compiler fails to flatten if in Aquarium webgl demo.
</li>
102 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31832">Bug
31832</a> - [i915] Bad renderbuffer format:
21</li>
104 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31841">Bug
31841</a> - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
</li>
106 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31894">Bug
31894</a> - Writing to gl_PointSize with GLES2 corrupts other varyings
</li>
108 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31909">Bug
31909</a> - [i965] brw_fs.cpp:
1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr-
>operands[i]-
>type-
>is_scalar()' failed.
</li>
110 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31934">Bug
31934</a> - [gallium] Mapping empty buffer object causes SIGSEGV
</li>
112 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31983">Bug
31983</a> - [i915 gles2]
"if (expression with builtin/varying variables) discard" breaks linkage
</li>
114 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31985">Bug
31985</a> - [GLSL
1.20] initialized uniform array considered as
"unsized"</li>
116 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=31987">Bug
31987</a> - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM
</li>
118 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=32035">Bug
32035</a> - [GLSL bisected] comparing unsized array gets segfault
</li>
120 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug
32070</a> - llvmpipe renders stencil demo incorrectly
</li>
122 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=32273">Bug
32273</a> - assertion fails when starting vdrift
2010 release with shaders enabled
</li>
124 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=32287">Bug
32287</a> - [bisected GLSL] float-int failure
</li>
126 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=32311">Bug
32311</a> - [
965 bisected] Array look-ups broken on GM45
</li>
128 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=32520">Bug
32520</a> - [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM
</li>
130 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=32825">Bug
32825</a> - egl_glx driver completely broken in
7.9 branch [fix in master]
</li>
132 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=">Bug
</a> -
</li>
134 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=">Bug
</a> -
</li>
142 <li>i965: Update renderer strings for sandybridge
</li>
143 <li>drivers/x11: unifdef XFree86Server
</li>
146 <p>Alex Deucher (
30):
148 <li>r600c: fix mipmap stride on evergreen
</li>
149 <li>r600c: add reloc for CB_COLOR0_ATTRIB
</li>
150 <li>r600c: pull over
6xx/
7xx vertex fixes for evergreen
</li>
151 <li>r600c: fix segfault in evergreen stencil code
</li>
152 <li>r100: revalidate after radeon_update_renderbuffers
</li>
153 <li>r600c: add missing radeon_prepare_render() call on evergreen
</li>
154 <li>r600c: properly align mipmaps to group size
</li>
155 <li>egl_dri2: Add radeon chip ids
</li>
156 <li>r600c/evergreen: texture align is group_bytes just like
6xx/
7xx
</li>
157 <li>r600g: fix buffer alignment
</li>
158 <li>r600g: All EVENT_WRITE packets need the EVENT_INDEX field
</li>
159 <li>r600g: translate ARR instruction for evergreen
</li>
160 <li>r600g: use meaningful defines for chiprev
</li>
161 <li>r600g: use full range of VS resources for vertex samplers
</li>
162 <li>r600g: fix additional EVENT_WRITE packet
</li>
163 <li>r600g: fix some winsys functions to deal properly with evergreen
</li>
164 <li>r600c: add Ontario Fusion APU support
</li>
165 <li>r600g: add support for ontario APUs
</li>
166 <li>r600c: fix VC flush on cedar and palm
</li>
167 <li>gallium/egl: fix r300 vs r600 loading
</li>
168 <li>r600c: fix some opcodes on evergreen
</li>
169 <li>r600c: bump texture limits to hw limits
</li>
170 <li>r600g: bump texture/cb limits appropriately for evergreen
</li>
171 <li>radeon: bump mip tree levels to
15</li>
172 <li>r600g: fix rendering with a vertex attrib having a zero stride
</li>
173 <li>r600g: remove useless switch statements
</li>
174 <li>r600g: add support for NI (northern islands) asics
</li>
175 <li>r600c: add support for NI asics
</li>
176 <li>r600g: support up to
64 shader constants
</li>
177 <li>r600c: fix up SQ setup in blit code for Ontario/NI
</li>
180 <p>Andre Maasikas (
3):
182 <li>r600c: fix buffer height setting in dri2 case
</li>
183 <li>r600g: break alu clause earlier
</li>
184 <li>r600g: fix evergreen interpolation setup
</li>
187 <p>Andrew Randrianasulu (
2):
189 <li>dri/nv04: Don't expose ARB_texture_env_combine/dot3.
</li>
190 <li>dri/nv04: Enable eng3dm for A8/L8 textures.
</li>
193 <p>Aras Pranckevicius (
2):
195 <li>glsl: fix crash in loop analysis when some controls can't be determined
</li>
196 <li>glsl: fix matrix type check in ir_algebraic
</li>
199 <p>Bas Nieuwenhuizen (
3):
201 <li>r600g: set ENABLE_KILL in the shader state in the new design
</li>
202 <li>r600g: set ENABLE_KILL on evergreen too
</li>
203 <li>r600g: use dirty list to track dirty blocks
</li>
210 <li>nv50: silence some unknown get_param warnings
</li>
213 <p>Benjamin Franzke (
2):
215 <li>st/egl image: multiply drm buf-stride with blocksize
</li>
216 <li>r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)
</li>
221 <li>glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()
</li>
222 <li>glsl2: fix signed/unsigned comparison warning
</li>
223 <li>llvmpipe: cast to silence warning
</li>
224 <li>llvmpipe: s/boolean/unsigned/ in bitfield to silence warning
</li>
225 <li>nv50: use unsigned int for bitfields to silence warnings
</li>
226 <li>tgsi: fix incorrect usage_mask for shadow tex instructions
</li>
227 <li>gallivm: expand AoS sampling to cover all filtering modes
</li>
228 <li>gallivm: fix incorrect vector shuffle datatype
</li>
229 <li>gallivm: move i32_vec_type inside the #ifdef
</li>
230 <li>mesa: include mfeatures.h in formats.c
</li>
231 <li>gallivm: fix wrong return value in bitwise functions
</li>
232 <li>tgsi/sse: fix aos_to_soa() loop to handle num_inputs==
0</li>
233 <li>gallivm: added missing case for PIPE_TEXTURE_RECT
</li>
234 <li>gallium: better docs for pipe_rasterizer_state::sprite_coord_enable
</li>
235 <li>gallium: rework handling of sprite_coord_enable state
</li>
236 <li>gallium/docs: added new pipeline.txt diagram
</li>
237 <li>mesa: don't call valid_texture_object() in non-debug builds
</li>
238 <li>glsl2: silence compiler warnings in printf() calls
</li>
239 <li>docs: remove old broken link
</li>
240 <li>docs: mark as obsolete, remove dead links
</li>
241 <li>llvmpipe: fix query bug when no there's no scene
</li>
242 <li>gallivm: remove debug code
</li>
243 <li>llvmpipe: maintain fragment shader state for draw module
</li>
244 <li>llvmpipe: indentation fix
</li>
245 <li>llvmpipe: reformatting, remove trailing whitespace, etc
</li>
246 <li>llvmpipe: clean-up, comments in setup_point_coefficient()
</li>
247 <li>llvmpipe: rename sprite field, add sprite_coord_origin
</li>
248 <li>llvmpipe: implement sprite coord origin modes
</li>
249 <li>draw: fix test for using the wide-point stage
</li>
250 <li>llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
</li>
251 <li>draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
</li>
252 <li>Merge branch 'sprite-coord'
</li>
253 <li>draw: new draw_fs.[ch] files
</li>
254 <li>glsl2: fix typo in error msg
</li>
255 <li>gallivm: fix lp_build_sample_compare()
</li>
256 <li>softpipe: add missing calls to set draw vertex samplers/views
</li>
257 <li>mesa: don't advertise bogus GL_ARB_shading_language_120 extension
</li>
258 <li>configs: remove egl-swrast target from linux-dri config
</li>
259 <li>llvmpipe: fix sprite texcoord setup for non-projective texturing
</li>
260 <li>mesa: fix assertions to handle srgb formats
</li>
261 <li>st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()
</li>
262 <li>st/mesa: use the wrapped renderbuffer in CopyPixels()
</li>
263 <li>llvmpipe: make min/max lod and lod bias dynamic state
</li>
264 <li>llvmpipe: make texture border_color dynamic state
</li>
265 <li>softpipe: fix repeat() function for NPOT textures
</li>
266 <li>gallivm: fix repeat() function for NPOT textures
</li>
267 <li>swrast: update comments for REMAINDER() macro
</li>
268 <li>softpipe: rename sp_state_fs.c -
> sp_state_shader.c
</li>
269 <li>softpipe: make shader-related functions static
</li>
270 <li>softpipe: make blend/stencil/depth functions static
</li>
271 <li>softpipe: make sampler state functions static
</li>
272 <li>softpipe: make vertex state functions static
</li>
273 <li>softpipe: make rasterizer state functions static
</li>
274 <li>softpipe: make stream out state functions static
</li>
275 <li>softpipe: make clip state functions static
</li>
276 <li>softpipe: minor asst. clean-ups
</li>
277 <li>softpipe: allocate tile data on demand
</li>
278 <li>llvmpipe: fix swizzling of texture border color
</li>
279 <li>softpipe: fix swizzling of texture border color
</li>
280 <li>draw: pass sampler state down to llvm jit state
</li>
281 <li>gallivm: check for level=
0 case in lp_build_minify()
</li>
282 <li>gallivm: added some comments
</li>
283 <li>draw: check for null sampler pointers
</li>
284 <li>swrast: fix choose_depth_texture_level() to respect mipmap filtering state
</li>
285 <li>st/mesa: replace assertion w/ conditional in framebuffer invalidation
</li>
286 <li>glsl2: fix signed/unsigned comparison warning
</li>
287 <li>st/xlib: add some comments
</li>
288 <li>ir_to_mesa: assorted clean-ups, const qualifiers, new comments
</li>
289 <li>mesa: remove assertion w/ undeclared variable texelBytes
</li>
290 <li>gallivm: remove newlines
</li>
291 <li>draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS
</li>
292 <li>mesa: reformatting, comments, code movement
</li>
293 <li>x11: fix breakage from gl_config::visualType removal
</li>
294 <li>gallivm: work-around trilinear mipmap filtering regression with LLVM
2.8</li>
295 <li>mesa: remove post-convolution width/height vars
</li>
296 <li>gallivm: add compile-time option to emit inst addrs and/or line numbers
</li>
297 <li>llvmpipe: code to dump bytecode to file (disabled)
</li>
298 <li>gallivm: added lp_build_print_vec4()
</li>
299 <li>gallivm: added lp_build_load_volatile()
</li>
300 <li>glsl: add ir_unop_round_even case to silence unhandled enum warning
</li>
301 <li>st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
</li>
302 <li>st/mesa: reformatting in st_cb_drawpixels.c
</li>
303 <li>st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
</li>
304 <li>st/mesa: update function name, comments
</li>
305 <li>gallivm: use util_snprintf()
</li>
306 <li>llvmpipe: remove lp_setup_coef*.c files from Makefile
</li>
307 <li>mesa: fix mesa version string construction
</li>
308 <li>gallivm: fix incorrect type for zero vector in emit_kilp()
</li>
309 <li>llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()
</li>
310 <li>draw: use float version of LLVM Mul/Add instructions
</li>
311 <li>draw: fix typo in comment
</li>
312 <li>mesa: add GL_RG case to _mesa_source_buffer_exists()
</li>
313 <li>mesa: add missing cases for packing red/green images
</li>
314 <li>st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()
</li>
315 <li>docs: update texture red/green support in GL3.txt
</li>
316 <li>docs: add GL_ARB_texture_rg to release notes
</li>
317 <li>mesa: driver hook for primitive restart
</li>
318 <li>mesa: set/get primitive restart state
</li>
319 <li>mesa: API spec for primitive restart
</li>
320 <li>mesa: regenerated files with primitive restart
</li>
321 <li>mesa: plug in primitive restart function
</li>
322 <li>vbo: support for primitive restart
</li>
323 <li>gallium: new CAP, state for primitive restart
</li>
324 <li>st/mesa: support for primitive restart
</li>
325 <li>draw: implement primitive splitting for primitive restart
</li>
326 <li>softpipe: enable primitive restart
</li>
327 <li>llvmpipe: enable primitive restart
</li>
328 <li>docs: added GL_NV_primitive_restart extension
</li>
329 <li>Merge branch 'primitive-restart-cleanup'
</li>
330 <li>winsys/xlib: formatting fixes
</li>
331 <li>winsys/xlib: use Bool type for shm field
</li>
332 <li>winsys/xlib: fix up allocation/dealloction of XImage
</li>
333 <li>winsys/xlib: rename xm-
>xlib
</li>
334 <li>galahad: silence warnings
</li>
335 <li>mesa: move declaration before code
</li>
336 <li>docs: updated GL3 status for primitive restart
</li>
337 <li>mesa:
80-column wrapping
</li>
338 <li>mesa: simplify fbo format checking code
</li>
339 <li>mesa: split up the image.c file
</li>
340 <li>mesa: add pixel packing for unscaled integer types
</li>
341 <li>mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()
</li>
342 <li>mesa: _mesa_is_format_integer() function
</li>
343 <li>mesa: minor reformatting, clean-ups
</li>
344 <li>mesa: added _mesa_is_fragment_shader_active() helper
</li>
345 <li>mesa: new glDrawPixels error check for integer formats
</li>
346 <li>softpipe: added some texture sample debug code (disabled)
</li>
347 <li>mesa: added new gl_extensions::EXT_gpu_shader4 field
</li>
348 <li>mesa: added new gl_framebuffer::_IntegerColor field
</li>
349 <li>mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
</li>
350 <li>mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()
</li>
351 <li>mesa: added cases for GL_EXT_texture_integer formats
</li>
352 <li>mesa: added cases for GL_EXT_texture_integer
</li>
353 <li>st/mesa: add format selection for signed/unsigned integer formats
</li>
354 <li>mesa: simplify target_can_be_compressed() function
</li>
355 <li>glapi: GL_EXT_texture_integer API
</li>
356 <li>glapi: include/build EXT_texture_integer.xml
</li>
357 <li>mesa: regenerated API files for GL_EXT_texture_integer
</li>
358 <li>mesa: plug in GL_EXT_texture_integer functions
</li>
359 <li>mesa: display list support for GL_EXT_texture_integer
</li>
360 <li>st/mesa: be smarter choosing texture format for glDrawPixels()
</li>
361 <li>softpipe: remove
>32bpp color restriction
</li>
362 <li>mesa: silence enum comparison warning
</li>
363 <li>mesa: fix uninitialized var warning
</li>
364 <li>xlib: silence unused var warning
</li>
365 <li>util: use pointer_to_func() to silence warning
</li>
366 <li>rtasm: use pointer_to_func() to silence warning
</li>
367 <li>translate: use function typedefs, casts to silence warnings
</li>
368 <li>translate: remove unused prototypes
</li>
369 <li>mesa: additional glReadPixels error checks for GL_EXT_texture_integer
</li>
370 <li>mesa: additional switch cases for GL_EXT_texture_integer
</li>
371 <li>mesa: additional teximage error checks for GL_EXT_texture_integer
</li>
372 <li>mesa: do integer FB / shader validation check in _mesa_valid_to_render()
</li>
373 <li>mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap
</li>
374 <li>mesa: remove the unused _mesa_is_fragment_shader_active() function
</li>
375 <li>mesa: fix bug in _mesa_is_format_integer()
</li>
376 <li>mesa: rename function to _mesa_is_format_integer_color()
</li>
377 <li>mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()
</li>
378 <li>vbo: re-indent file
</li>
379 <li>glapi: xml spec file for GL_EXT_gpu_shader4
</li>
380 <li>glapi: include EXT_gpu_shader4.xml
</li>
381 <li>glapi: regenerated API files
</li>
382 <li>mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
</li>
383 <li>mesa: add glGetUniformuiv(), plug in uint glUniform funcs
</li>
384 <li>mesa: plug in more GL_EXT_gpu_shader4 functions
</li>
385 <li>mesa: add new GLvertexformat entries for integer-valued attributes
</li>
386 <li>mesa: implement integer-valued vertex attribute functions
</li>
387 <li>mesa: add gl_client_array::Integer field and related vertex array state code
</li>
388 <li>mesa: consolidate glVertex/Color/etcPointer() code
</li>
389 <li>mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
</li>
390 <li>mesa: glArrayElement support for integer-valued arrays
</li>
391 <li>mesa: clean-up array element code
</li>
392 <li>mesa: add extension table entry for GL_EXT_gpu_shader4
</li>
393 <li>mesa: remove obsolete comment
</li>
394 <li>mesa: fix incorrect type in _mesa_texstore_rgba_int16()
</li>
395 <li>mesa: fix integer cases in _mesa_is_legal_format_and_type()
</li>
396 <li>mesa: add const qualifier to _mesa_is_legal_format_and_type()
</li>
397 <li>mesa: additional integer formats in _mesa_bytes_per_pixel()
</li>
398 <li>mesa: pixel transfer ops do not apply to integer-valued textures
</li>
399 <li>mesa: remove dead code
</li>
400 <li>osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
</li>
401 <li>mesa: use GLubyte for edge flag arrays
</li>
402 <li>mesa: move the gl_config struct declaration
</li>
403 <li>dri/util: add a bunch of comments
</li>
404 <li>mesa: remove always-false conditional in check_compatible()
</li>
405 <li>mesa: fix aux/accum comment and error message mixups
</li>
406 <li>llvmpipe: assign context's frag shader pointer before using it
</li>
407 <li>llvmpipe: add a cast
</li>
408 <li>mesa: silence new warnings in texobj.c
</li>
409 <li>egl/gdi: fix typo: xsurf-
>gsurf
</li>
410 <li>mesa: code to unpack RGBA as uints
</li>
411 <li>gallivm: implement scatter stores into temp register file
</li>
412 <li>gallivm: add some LLVM var labels
</li>
413 <li>gallivm: added debug code to dump temp registers
</li>
414 <li>gallivm: add pixel offsets in scatter stores
</li>
415 <li>gallivm: added lp_elem_type()
</li>
416 <li>gallivm: implement execution mask for scatter stores
</li>
417 <li>tgsi: remove unused function
</li>
418 <li>llvmpipe: added some debug assertions, but disabled
</li>
419 <li>gallivm: alloca() was called too often for temporary arrays
</li>
420 <li>gallivm: add const qualifiers, fix comment string
</li>
421 <li>softpipe: disable vertex texturing with draw/llvm
</li>
422 <li>mesa: consolidate pixel packing/unpacking code
</li>
423 <li>mesa: rename vars in pixel pack/unpack code
</li>
424 <li>mesa: implement uint texstore code
</li>
425 <li>mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()
</li>
426 <li>mesa: make fixed-pt and byte-valued arrays a runtime feature
</li>
427 <li>softpipe: can't no-op depth test stage when occlusion query is enabled
</li>
428 <li>mesa: no-op glBufferSubData() on size==
0</li>
429 <li>mesa: #include mfeatures.h in enums.h
</li>
430 <li>mesa: improve error message
</li>
431 <li>mesa: add missing formats in _mesa_format_to_type_and_comps()
</li>
432 <li>mesa: handle more pixel types in mipmap generation code
</li>
433 <li>mesa: make glIsBuffer() return false for never bound buffers
</li>
434 <li>mesa: fix glDeleteBuffers() regression
</li>
435 <li>tdfx: s/Format/_BaseFormat/
</li>
436 <li>mesa: consolidate assertions in teximage code
</li>
437 <li>radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()
</li>
438 <li>r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()
</li>
439 <li>r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()
</li>
440 <li>r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()
</li>
441 <li>evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()
</li>
442 <li>st/mesa: fix glDrawPixels(depth/stencil) bugs
</li>
443 <li>glsl: fix assorted MSVC warnings
</li>
444 <li>mesa: add more work-arounds for acoshf(), asinhf(), atahf()
</li>
445 <li>glsl: remove opt_constant_expression.cpp from SConscript
</li>
446 <li>mesa: fix error messages and minor reindenting
</li>
447 <li>mesa: whitespace cleanups
</li>
448 <li>mesa:
80-column wrapping
</li>
449 <li>mesa: reorder texture_error_check() params
</li>
450 <li>mesa: minor clean-ups in context code
</li>
451 <li>mesa: upgrade to glext.h version
66</li>
452 <li>mesa: pass gl_format to _mesa_init_teximage_fields()
</li>
453 <li>mesa: fix error msg typo
</li>
454 <li>glapi: rename GL3.xml to GL3x.xml as it covers all GL
3.x versions
</li>
455 <li>mesa: hook up GL
3.x entrypoints
</li>
456 <li>docs: update some GL
3.0 status
</li>
457 <li>mesa: fix get_texture_dimensions() for texture array targets
</li>
458 <li>swrast: init alpha value to
1.0 in opt_sample_rgb_2d()
</li>
459 <li>glsl: fix off by one in register index assertion
</li>
460 <li>glsl: use gl_register_file in a few places
</li>
461 <li>mesa: rename, make _mesa_register_file_name() non-static
</li>
462 <li>mesa: _mesa_valid_register_index() to validate register indexes
</li>
463 <li>mesa: replace #defines with new gl_shader_type enum
</li>
464 <li>mesa: use gl_shader_type enum
</li>
465 <li>glsl: better handling of linker failures
</li>
466 <li>glsl: start restoring some geometry shader code
</li>
467 <li>mesa: add assertion and update comment in _mesa_format_image_size()
</li>
468 <li>mesa: added _mesa_format_image_size64()
</li>
469 <li>x11: remove test_proxy_teximage() function
</li>
470 <li>st/mesa: fix mapping of zero-sized buffer objects
</li>
471 <li>gallivm/llvmpipe: squash merge of the llvm-context branch
</li>
472 <li>mesa: raise max texture sizes to
16K
</li>
473 <li>softpipe: increase max texture size to
16K
</li>
474 <li>mesa: replace large/MAX_WIDTH stack allocations with heap allocations
</li>
475 <li>mesa: replace large/MAX_WIDTH stack allocations with heap allocations
</li>
476 <li>swrast: avoid large stack allocations in blend code
</li>
477 <li>swrast: avoid large stack allocations in tex combine code
</li>
478 <li>st/mesa: avoid large stack allocations in readpixels code
</li>
479 <li>mesa: replace more MAX_WIDTH stack allocations with heap allocations
</li>
480 <li>gallivm/llvmpipe: remove lp_build_context::builder
</li>
481 <li>gallivm: fix null builder pointers
</li>
482 <li>mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
</li>
483 <li>mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type
</li>
484 <li>llvmpipe: fix broken stencil writemask
</li>
485 <li>mesa: consolidate some compiler -D flags
</li>
486 <li>swrast: allow GL_RG format in glDrawPixels()
</li>
487 <li>swrast: fix indentation
</li>
488 <li>swrast: accept GL_RG in glReadPixels()
</li>
489 <li>swrast: restructure some glReadPixels() code
</li>
490 <li>mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
</li>
491 <li>mesa: remove unneeded cast
</li>
492 <li>mesa: update comments, remove dead code
</li>
493 <li>st/mesa: new comment about updating state vars
</li>
494 <li>mesa: add error margin to clip mask debug/check code
</li>
495 <li>gallium/util: minor formatting fixes
</li>
496 <li>mesa/llvm: use llvm-config --cppflags
</li>
497 <li>st/mesa: fix mipmap generation bug
</li>
498 <li>mesa: test for cube map completeness in glGenerateMipmap()
</li>
499 <li>mesa: set gl_texture_object::_Complete=FALSE in incomplete()
</li>
500 <li>mesa: consolidate glTexImage1/
2/
3D() code
</li>
501 <li>mesa: simplify proxy texture code in texture_error_check()
</li>
502 <li>mesa: consolidate the glTexSubImage1/
2/
3D() functions
</li>
503 <li>mesa: consolidate glCopyTexImage1/
2D() code
</li>
504 <li>mesa: consolidate glCopyTexSubImage1/
2/
3D() functions
</li>
505 <li>mesa: consolidate glCompressedTexImage1/
2/
3D() functions
</li>
506 <li>mesa: make _mesa_test_proxy_teximage() easier to read
</li>
507 <li>configure: use llvm-config --cppflags instead of --cflags
</li>
508 <li>mesa: revamp error checking for compressed texture images
</li>
509 <li>mesa: simplify target checking for TexImage functions
</li>
510 <li>draw/llvm: don't flush in vs_llvm_delete()
</li>
511 <li>tnl: Initialize gl_program_machine memory in run_vp.
</li>
512 <li>tnl: a better way to initialize the gl_program_machine memory
</li>
513 <li>mesa, st/mesa: disable GL_ARB_geometry_shader4
</li>
514 <li>mesa/meta: fix broken assertion, rename stack depth var
</li>
515 <li>glsl: new glsl_strtod() wrapper to fix decimal point interpretation
</li>
516 <li>st/mesa: fix renderbuffer pointer check in st_Clear()
</li>
521 <li>mesa: Add missing else in do_row_3D
</li>
524 <p>Chad Versace (
25):
526 <li>intel_extensions: Add ability to set GLSL version via environment
</li>
527 <li>glsl: Add glsl_type::uvecN_type for N=
2,
3</li>
528 <li>glsl: Add lexer rules for uint and uvecN (N=
2.
.4)
</li>
529 <li>glsl: Changes in generated file glsl_lexer.cpp
</li>
530 <li>glsl: Add lexer rules for << and
>> in GLSL
1.30</li>
531 <li>glsl: Change generated file glsl_lexer.cpp
</li>
532 <li>glsl: Implement ast-to-hir for binary shifts in GLSL
1.30</li>
533 <li>glsl: Implement constant expr evaluation for bitwise-not
</li>
534 <li>glsl: Implement constant expr evaluation for bit-shift ops
</li>
535 <li>glsl: Implement constant expr evaluation for bitwise logic ops
</li>
536 <li>glsl: Fix ir validation for bit logic ops
</li>
537 <li>glsl: Define shift_result_type() in ast_to_hir.cpp
</li>
538 <li>glsl: Implement ast-to-hir for bit-shift-assignment
</li>
539 <li>glsl: Define bit_logic_result_type() in ast_to_hir.cpp
</li>
540 <li>glsl: Implement ast-to-hir for bit-logic ops
</li>
541 <li>glsl: Fix lexer rule for ^=
</li>
542 <li>glsl: Commit generated file glsl_lexer.cpp
</li>
543 <li>glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
</li>
544 <li>mesa: Fix C++ includes in sampler.cpp
</li>
545 <li>glsl: Fix ir_expression::constant_expression_value()
</li>
546 <li>glsl: Fix erroneous cast in ast_jump_statement::hir()
</li>
547 <li>glsl: Fix Doxygen tag file in recently renamed files
</li>
548 <li>glsl: Improve usage message for glsl_compiler
</li>
549 <li>glsl: Fix linker bug in cross_validate_globals()
</li>
550 <li>glsl: In ast_to_hir, check sampler array indexing
</li>
555 <li>glapi: Fix build errors for ES.
</li>
556 <li>glapi: Fix ES build errors again.
</li>
557 <li>mesa: Update ES APIspec.xml.
</li>
558 <li>st/xlib: Notify the context when the front/back buffers are swapped.
</li>
559 <li>targets/egl: Use C++ compiler to link GL/ES state trackers.
</li>
560 <li>libgl-xlib: Remove unused st_api_create_OpenGL.
</li>
561 <li>st/egl: Split modeset code support to modeset.c.
</li>
562 <li>st/egl: Rename kms backend to drm.
</li>
563 <li>st/egl: s/kms/drm/ on the drm backend.
</li>
564 <li>egl: Enable drm platform by default.
</li>
565 <li>egl: Check extensions.
</li>
566 <li>st/egl: Skip single-buffered configs in EGL.
</li>
567 <li>mapi: Fix compiler warnings.
</li>
568 <li>st/egl: Drop context argument from egl_g3d_get_egl_image.
</li>
569 <li>targets/egl: Fix linking with libdrm.
</li>
570 <li>st/vega: Fix version check in context creation.
</li>
571 <li>egl: Use attribute names as the _EGLConfig member names.
</li>
572 <li>egl: Access config attributes directly.
</li>
573 <li>st/egl: Access _EGLConfig directly.
</li>
574 <li>st/egl: Do not finish a fence that is NULL.
</li>
575 <li>mesa: Remove unused vtxfmt_tmp.h.
</li>
576 <li>egl_dri2: Drop the use of _egl[SG]etConfigKey.
</li>
577 <li>egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.
</li>
578 <li>egl_glx: Fix borken driver.
</li>
579 <li>egl: Move attributes in _EGLImage to _EGLImageAttribs.
</li>
580 <li>egl: Parse image attributes with _eglParseImageAttribList.
</li>
581 <li>egl: Move fallback routines to eglfallbacks.c.
</li>
582 <li>egl: Drop dpy argument from the link functions.
</li>
583 <li>egl: Minor changes to the _EGLConfig interface.
</li>
584 <li>egl: Minor changes to the _EGLScreen interface.
</li>
585 <li>egl: Fix _eglModeLookup.
</li>
586 <li>st/egl: Fix native_mode refresh mode.
</li>
587 <li>egl: Add reference count for resources.
</li>
588 <li>egl: Use reference counting to replace IsLinked or IsBound.
</li>
589 <li>egl: Fix a false negative check in _eglCheckMakeCurrent.
</li>
590 <li>st/egl: Use resource reference count for egl_g3d_sync.
</li>
591 <li>egl_dri2: Fix a typo that make glFlush be called at wrong time.
</li>
592 <li>glapi: Do not use glapidispatch.h.
</li>
593 <li>glapi: Move glapidispatch.h to core mesa.
</li>
594 <li>glapi: Do not use glapioffsets.h.
</li>
595 <li>glapi: Merge glapioffsets.h into glapidispath.h.
</li>
596 <li>vbo: Use CALL_* macros.
</li>
597 <li>mesa: Remove unnecessary glapitable.h includes.
</li>
598 <li>autoconf: Better client API selection.
</li>
599 <li>docs: Update egl and openvg docs.
</li>
600 <li>autoconf: Update configuration info.
</li>
601 <li>Merge branch 'glapi-reorg'
</li>
602 <li>targets: Add missing quotes to Makefile.xorg.
</li>
603 <li>autoconf: st/vega requires --enable-openvg.
</li>
604 <li>st/mesa: Unreference the sampler view in st_bind_surface.
</li>
605 <li>autoconf: Tidy configure output for EGL.
</li>
606 <li>targets/egl: Fix a warning with --disable-opengl build.
</li>
607 <li>egl: Rework _eglGetSearchPath.
</li>
608 <li>mesa: Select FEATURE_remap_table when multiple APIs are enabled.
</li>
609 <li>mesa: Allow contexts of different APIs to coexist.
</li>
610 <li>egl: Set up the pthread key even TLS is used.
</li>
611 <li>st/egl: Add native_surface::present callback.
</li>
612 <li>st/egl: Use native_surface::present callback.
</li>
613 <li>d3d1x: Use native_surface::present.
</li>
614 <li>st/egl: Remove flush_frontbuffer and swap_buffers.
</li>
615 <li>st/egl: Add support for swap interval and swap behavior.
</li>
616 <li>st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.
</li>
617 <li>st/egl: Add extern
"C" wrapper to native.h.
</li>
618 <li>st/egl: Add native_display_buffer interface.
</li>
619 <li>st/egl: Use native_display_buffer for EGL_MESA_drm_image.
</li>
620 <li>autoconf: Add --enable-gallium-egl.
</li>
621 <li>docs: Update egl docs.
</li>
622 <li>st/dri: Add support for surfaceless current contexts.
</li>
623 <li>egl_dri2: Fix __DRI_DRI2 version
1 support.
</li>
624 <li>st/vega: Do not wait NULL fences.
</li>
625 <li>gallium: Add st_api::name.
</li>
626 <li>gallium: Add st_context_iface::share to st_api.
</li>
627 <li>st/wgl: Use st_context_iface::share for DrvShareLists.
</li>
628 <li>st/glx: Replace MESA_VERSION_STRING by xmesa_get_name.
</li>
629 <li>mesa: Clean up core.h.
</li>
630 <li>scons: Define IN_DRI_DRIVER.
</li>
631 <li>tgsi: Add STENCIL to text parser.
</li>
632 <li>st/vega: vegaLookupSingle should validate the state.
</li>
633 <li>st/vega: Set wrap_r for mask and blend samplers.
</li>
634 <li>st/vega: Fix vgReadPixels with a subrectangle.
</li>
635 <li>egl_dri2: Fix one context, multiple surfaces.
</li>
636 <li>auxiliary: util_blit_pixels_tex should restore the viewport.
</li>
637 <li>st/vega: Fix a crash with empty paths.
</li>
638 <li>st/vega: Masks and surfaces should share orientation.
</li>
639 <li>st/vega: No flipping in vg_prepare_blend_surface.
</li>
640 <li>st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.
</li>
641 <li>llvmpipe: Fix build errors on x86.
</li>
642 <li>st/vega: Overhaul renderer with renderer states.
</li>
643 <li>st/vega: Add DRAWTEX renderer state.
</li>
644 <li>st/vega: Add SCISSOR renderer state.
</li>
645 <li>st/vega: Add CLEAR renderer state for vgClear.
</li>
646 <li>st/vega: Add FILTER renderer state for image filtering.
</li>
647 <li>st/vega: Use the renderer for vgMask.
</li>
648 <li>st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
</li>
649 <li>st/vega: Delay fb state update to vg_validate_state.
</li>
650 <li>st/vega: Use st_framebuffer for fb width/height.
</li>
651 <li>st/vega: Move g3d states to renderer.
</li>
652 <li>st/vega: Make shader_bind call into the renderer.
</li>
653 <li>st/vega: vg_manager should care about only the color buffer.
</li>
654 <li>st/vega: Clean up vg_context fields and functions.
</li>
655 <li>st/vega: Clean up renderer fields and functions.
</li>
656 <li>st/vega: vg_copy_texture and vg_copy_surface should share code.
</li>
657 <li>st/vega: Get rid of renderer_copy_texture.
</li>
658 <li>st/vega: Update to latest headers.
</li>
659 <li>st/vega: Fix image sampler views for alpha-only formats.
</li>
660 <li>st/vega: Make path_render and path_stroke take a matrix.
</li>
661 <li>st/vega: Make image_draw take a matrix.
</li>
662 <li>st/vega: Add primitive text support.
</li>
663 <li>st/vega: Revive mask layer support.
</li>
664 <li>st/vega: More flexible shader selection.
</li>
665 <li>st/vega: Add color transformation support.
</li>
666 <li>st/vega: Bump version to
1.1.
</li>
667 <li>st/vega: Fix paint coordinates transformations.
</li>
668 <li>st/vega: Fix negated logic in image_draw.
</li>
669 <li>st/vega: Fix degenerate paints.
</li>
670 <li>st/vega: Simplify radial gradient.
</li>
671 <li>st/vega: Remove st_inlines.h.
</li>
672 <li>st/vega: Delay blend texture creation until needed.
</li>
673 <li>st/vega: Create drawing surface mask as needed.
</li>
674 <li>st/vega: Initialize pipe states with renderer.
</li>
675 <li>st/vega: Avoid unnecessary constant bufer upload.
</li>
676 <li>st/vega: Destroy the pipe context with vg_context.
</li>
677 <li>st/vega: polygon_array requires a deep free.
</li>
678 <li>st/egl: Set pipe_resource::array_size to
1.
</li>
679 <li>st/vega: Set pipe_resource::array_size to
1.
</li>
680 <li>st/vega: Move vertex transformation to shader.
</li>
681 <li>st/vega: Add a missing break.
</li>
682 <li>st/vega: Add some comments to pipeline shaders.
</li>
683 <li>st/vega: Refactor blend shaders.
</li>
684 <li>st/vega: Move masking after blending.
</li>
685 <li>st/vega: Add support for per-channel alpha.
</li>
686 <li>st/vega: Blending should use premultiplied alpha.
</li>
687 <li>st/vega: Fix VG_BLEND_MULTIPLY.
</li>
688 <li>st/vega: Add blend shaders for all blend modes.
</li>
689 <li>st/vega: Fix pipe blend state for various blend modes.
</li>
690 <li>egl: _eglFilterArray should not allocate.
</li>
691 <li>mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.
</li>
692 <li>vbo: Drop second ATTR macro.
</li>
693 <li>vbo: Fix GLES2 glVertexAttrib.
</li>
694 <li>mesa: Do not advertise GL_OES_texture_3D.
</li>
695 <li>mesa: Fix GL_FIXED arrays.
</li>
696 <li>mesa: Fix glTexCoordPointer with type GL_FIXED.
</li>
697 <li>st/egl: Plug pbuffer leaks.
</li>
698 <li>st/egl: Fix eglCopyBuffers.
</li>
699 <li>st/egl: Assorted fixes for dri2_display_get_configs.
</li>
700 <li>docs/egl: Update egl.html.
</li>
701 <li>st/egl: Fix eglChooseConfig when configs is NULL.
</li>
702 <li>docs: Add an example for EGL_DRIVERS_PATH.
</li>
703 <li>autoconf: Fix --with-driver=xlib --enable-openvg.
</li>
708 <li>i915g: Fix closure of full batch buffers
</li>
709 <li>intel: Check for unsupported texture when finishing using as a render target
</li>
712 <p>Christoph Bumiller (
80):
714 <li>nv50: import new compiler
</li>
715 <li>nouveau: update nouveau_class.h
</li>
716 <li>nv50: introduce the big formats table
</li>
717 <li>nv50: don't produce MOV immediate to output reg in store opt
</li>
718 <li>nv50: change back accidentally swapped UNORM,SNORM vertex type
</li>
719 <li>nv50: add/fix some license headers
</li>
720 <li>nv50: simple reload elimination and local CSE
</li>
721 <li>nv50: fix constant_operand opt mul by
2 case
</li>
722 <li>nv50: permit usage of undefined TGSI TEMPs
</li>
723 <li>nv50: add missing
2nd source for POW multiplication
</li>
724 <li>nv50: add signed RGTC1 to format table, allow
2_10_10_10 for vbufs
</li>
725 <li>nv50: fix for empty BBs
</li>
726 <li>nv50: insert MOVs also for PHI sources from dominating block
</li>
727 <li>nv50: explicitly set src type for SET ops
</li>
728 <li>nv50: fixes for nested IFs
</li>
729 <li>nv50: don't eliminate loads to dedicated values
</li>
730 <li>nv50: fix constbuf validation
</li>
731 <li>nv50: build proper phi functions in the first place
</li>
732 <li>nv50: fix reg count
</li>
733 <li>nv50: begin implementing loops
</li>
734 <li>nv50: more constant folding
</li>
735 <li>nv50: loops part
2</li>
736 <li>nv50: flatten simple IF/ELSE/ENDIF constructs
</li>
737 <li>nv50: fix thinko in store to output reg possible check
</li>
738 <li>nv50: generate JOINs for outermost IF clauses
</li>
739 <li>nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)
</li>
740 <li>nv50: fix PSIZ and PRIMID mapping
</li>
741 <li>nv50: check dst compatibility in CSE
</li>
742 <li>nv50: initialize edgeflag input index
</li>
743 <li>nv50: emit predicate for interp
</li>
744 <li>Merge remote branch 'origin/master' into nv50-compiler
</li>
745 <li>nv50: DP2, fix ARL
</li>
746 <li>nv50: yet another case we need a nop.exit
</li>
747 <li>nv50: fix check for sprite/point coord enable
</li>
748 <li>nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
</li>
749 <li>nv50: set the FragDepth output index
</li>
750 <li>nv50: turn off verbose debug output by default
</li>
751 <li>nv50: attempt at making more complicated loops work
</li>
753 <li>nv50: make FrontFacing -
1 or +
1</li>
754 <li>nv50: re-add proper TEXBIAS sequence
</li>
755 <li>nv50: make use of TGSI immediate type
</li>
756 <li>nv50: must join SELECT inputs before MOV inputs
</li>
757 <li>nv50: fix XPD, was negated
</li>
758 <li>nv50: fix find_dom_frontier
</li>
759 <li>nv50: fix build-predicate function
</li>
760 <li>Merge remote branch 'origin/master' into nv50-compiler
</li>
761 <li>nv50: load address register before using it, not after
</li>
762 <li>nv50: save tgsi instructions
</li>
763 <li>nv50: prepare for having multiple functions
</li>
764 <li>nv50: don't parse again in tgsi_2_nc
</li>
765 <li>nv50: use actual loads/stores if TEMPs are accessed indirectly
</li>
766 <li>nv50: create value references with the right type
</li>
767 <li>nv50: duplicate interps in load_proj_tex_coords
</li>
768 <li>nv50: address regs are
16 bit
</li>
769 <li>nv50: fix can_load check for
3rd source
</li>
770 <li>nv50: reduce bb_reachable_by runtime from pot to linear
</li>
771 <li>nv50: minor compiler fixes and cleanups
</li>
772 <li>nv50: cannot move from local mem to output reg directly
</li>
773 <li>nv50: newlines in shader bincode printing
</li>
774 <li>nv50: match TEMP limit with nv50 ir builder
</li>
775 <li>nv50: handle TGSI EXP and LOG again
</li>
776 <li>nv50: check for immediates when turning MUL ADD into MAD
</li>
777 <li>nv50: interp cannot write flags reg
</li>
778 <li>nv50: MOV TEMP[
0], -CONST[
0] must be float32 negation
</li>
779 <li>nv50: fix indirect CONST access with large or negative offsets
</li>
780 <li>nv50: fix TXP depth comparison value
</li>
781 <li>nv50: consider address register in reload elimination
</li>
782 <li>nv50: improve and fix modifier folding optimization
</li>
783 <li>nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT
</li>
784 <li>Merge remote branch 'origin/nv50-compiler'
</li>
785 <li>nv50: don't segfault on shaders with
0 instructions
</li>
786 <li>nv50: get shader fixups/relocations into working state
</li>
787 <li>nv50: add relocs for stack and local mem buffers
</li>
788 <li>nv50: emit constbuf relocs before uploading constants
</li>
789 <li>nv50: fix typo in fifo packet length limit
</li>
790 <li>nv50: use formats table in nv50_surface.c
</li>
791 <li>nv50: use CLEAR_BUFFERS for surface fills
</li>
792 <li>nv50: fix/handle a few more PIPE_CAPs
</li>
793 <li>nv50: fix GP state bind and validate
</li>
796 <p>Corbin Simpson (
8):
798 <li>r600g: Use align() instead of handrolled code.
</li>
799 <li>r600g: Trivially deobfuscate r600_hw_states.
</li>
800 <li>r600g: Deobfuscate and comment a few more functions in r600_hw_states.
</li>
801 <li>r600g: Clean up some indentation and |= vs. | usage.
</li>
802 <li>r600g: Fix false and true.
</li>
803 <li>r600g:
"tmp" is such a bad name for a texture.
</li>
804 <li>r600g: Clean up PS setup.
</li>
805 <li>r600g: Cleanup viewport floats.
</li>
808 <p>Daniel Lichtenberger (
1):
810 <li>radeon: fix potential segfault in renderbuffer update
</li>
813 <p>Daniel Vetter (
21):
815 <li>r200: revalidate after radeon_update_renderbuffers
</li>
816 <li>i915g: rip out -
>sw_tiled
</li>
817 <li>i915g: s/hw_tiled/tiling
</li>
818 <li>i915g: add pineview pci ids
</li>
819 <li>i915g: kill RGBA/X formats
</li>
820 <li>i915g: kill buf-
>map_gtt
</li>
821 <li>i915g: kill idws-
>pool
</li>
822 <li>i915g: drop alignment parameter from iws-
>buffer_create
</li>
823 <li>i915g: add winsys function to create tiled buffers
</li>
824 <li>i915g: switch to tiled allocations, kill set_fence
</li>
825 <li>i915g: prepare winsys/batchbuffer for execbuf2
</li>
826 <li>i915g: return tiling in iws-
>buffer_from_handle
</li>
827 <li>i915g: implement unfenced color
&depth buffer using tiling bits
</li>
828 <li>i915g: implement unfenced relocs for textures using tiling bits
</li>
829 <li>i915g: postpone mipmap/face offset calculation
</li>
830 <li>i915g: don't pot-align stride for tiled buffers
</li>
831 <li>i915g: enable X-tiling for textures
</li>
832 <li>i915g: switch rendering to mipmapped textures to (x,y) offsets
</li>
833 <li>i915g: enable x-tiling for render targets
</li>
834 <li>i915g: assert(depth_surface-
>offset ==
0)
</li>
835 <li>i915g: track TODO items
</li>
838 <p>Dave Airlie (
182):
840 <li>r300g: fix buffer reuse issue caused by previous commit
</li>
841 <li>r600g: pull r600_draw struct out into header
</li>
842 <li>r600g: use index min/max + index buffer offset.
</li>
843 <li>r600g: add vgt dma src defines
</li>
844 <li>r600g: fixup texture state on evergreen.
</li>
845 <li>r600g: fix texture bos and avoid doing depth blit on evergreen
</li>
846 <li>r600g: hide radeon_ctx inside winsys.
</li>
847 <li>r600g: attempt to abstract kernel bos from pipe driver.
</li>
848 <li>r600g: move constant buffer creation behind winsys abstraction.
</li>
849 <li>r600g: use malloc bufmgr for constant buffers
</li>
850 <li>r600g: add support for kernel bo
</li>
851 <li>r600g: add winsys bo caching.
</li>
852 <li>r600g: add upload manager support.
</li>
853 <li>r600g: fixup map flushing.
</li>
854 <li>r600g: use calloc for ctx bo allocations
</li>
855 <li>r600g: oops got the use_mem_constant the wrong way around.
</li>
856 <li>r600g; add uses waterfall to asm cf for r6xx.
</li>
857 <li>r600g: only emit uses waterfall on r6xx hw.
</li>
858 <li>util/r300g: split the r300 index buffer modifier functions out to util
</li>
859 <li>r600g: modify index buffers for sizes the hw can't deal with.
</li>
860 <li>r600g: send correct surface base update for multi-cbufs
</li>
861 <li>r600g: fix fbo-drawbuffers-maxtargets
</li>
862 <li>r600g: clean up valgrind issues on maxtargets test.
</li>
863 <li>r600g: drop debugging that snuck in
</li>
864 <li>r600g: fix tiling support for ddx supplied buffers
</li>
865 <li>r600g: add z16 to color setup
</li>
866 <li>r600g: add color/texture support for more depth formats.
</li>
867 <li>r600g: fix r700 cube map sizing.
</li>
868 <li>r600g: fixup r700 CB_SHADER_CONTROL register.
</li>
869 <li>r600g: add missing BC_INST wrapper for evergreen
</li>
870 <li>r600g: only flush for the correct colorbuffer, not all of them.
</li>
871 <li>r600g: deal with overflow of VTX/TEX CF clauses.
</li>
872 <li>r600g: set back to correct codepaths.
</li>
873 <li>r600g: fixup evergreen miptree setup.
</li>
874 <li>r600g: fix eg texture borders.
</li>
875 <li>r600g: fix typo in struct member name
</li>
876 <li>r600g: cleanup some of the DB blit code
</li>
877 <li>r600g: make stencil readback work
</li>
878 <li>r600g: disable dirty handling on texture from depth code.
</li>
879 <li>r600g: use floats instead of hex for blit vbo
</li>
880 <li>r600g: fix depth readback on rv610 and other quirky variants.
</li>
881 <li>r600g: fix typo in evergreen register list
</li>
882 <li>u_blitter: add a custom blitter call passing a dsa cso
</li>
883 <li>r600g: use blitter to do db-
>cb flushing.
</li>
884 <li>r600g: fix warnings since last commit.
</li>
885 <li>egl: fix build since
17eace581d25a626a7d75d9d1205d012cbb14a6e
</li>
886 <li>r300g: fix point sprite coord.
</li>
887 <li>r600g: add vert support for
16/
16 and
16/
16/
16 floats.
</li>
888 <li>r600g: add some more vertex format support.
</li>
889 <li>r600g: some more vertex formats
</li>
890 <li>r600g: fix draw-elements and draw-elements-base-vertex
</li>
891 <li>r600g: drop index_offset parameter to index buffer translate.
</li>
892 <li>r600g: fixup tex wrapping.
</li>
893 <li>r600g: fixup VP-
>FP output-
>input routing.
</li>
894 <li>r600g: fix typo in r700 alu emit
</li>
895 <li>r600g: fixup sprite coord enable.
</li>
896 <li>r600g: fix polygon mode
</li>
897 <li>mesa/mipmap: fix warning since
1acadebd6270d3604b026842b8a21360968618a0
</li>
898 <li>r600g: add eg poly mode code.
</li>
899 <li>r600g: make index bias fix for evergreen
</li>
900 <li>r600g: add eg db count control register.
</li>
901 <li>r300g: fix glsl-fs-pointcoord
</li>
902 <li>r600g: add evergreen texture resource properly.
</li>
903 <li>r600g: fix db flush breaking config state
</li>
904 <li>r600g: on evergreen the centroid isn't set in this register.
</li>
905 <li>r600g: add back evergreen name.
</li>
906 <li>r600g: add evergreen texture border support to new path
</li>
907 <li>r600g: move radeon.h members around to add back map flushing.
</li>
908 <li>r600g: add initial vertex translate support.
</li>
909 <li>r600g: remove old assert from new codepath
</li>
910 <li>Revert
"r600g: add initial vertex translate support."</li>
911 <li>r600g: port r300g fix for X* formats in texformat code
</li>
912 <li>r600g: add L8A8 unorm.
</li>
913 <li>r600g: clean up some code from move to new paths.
</li>
914 <li>r600g: return string for chip family
</li>
915 <li>r600g: use Elements macro instead of manual sizeofs
</li>
916 <li>r600g: fix evergreen depth flushing.
</li>
917 <li>r600g: add winsys support for CTL constants.
</li>
918 <li>r600g: drop depth quirk on evergreen
</li>
919 <li>r600g: add reloc for evergreen color attrib
</li>
920 <li>r600g: realign evergreen code with r600 code.
</li>
921 <li>r600g: add assembler support for other vtx fetch fields.
</li>
922 <li>r600g: fixup vertex format picking.
</li>
923 <li>r600g: sync vertex/texture cache on resources on evergreen
</li>
924 <li>r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
</li>
925 <li>r600g: fix evergreen draw-buffers
</li>
926 <li>r600g: flush SH cache on constant change on evergreen
</li>
927 <li>r600g: only set the Z export if shader exports it.
</li>
928 <li>r600g: setup basic loop consts on r600 + evergreen.
</li>
929 <li>mesa/st: initial attempt at RG support for gallium drivers
</li>
930 <li>r600g: break out of search for reloc bo after finding it.
</li>
931 <li>r600g: the code to check whether a new vertex shader is needed was wrong
</li>
932 <li>r600g: fix wwarning in bo_map function
</li>
933 <li>r600g: TODO domain management
</li>
934 <li>r600g: add bo fenced list.
</li>
935 <li>pb: don't keep checking buffers after first busy
</li>
936 <li>r600g: add bo busy backoff.
</li>
937 <li>r600g: drop mman allocator
</li>
938 <li>r600g: drop use_mem_constant.
</li>
939 <li>r600g: avoid unneeded bo wait
</li>
940 <li>pb: fix numDelayed accounting
</li>
941 <li>r600g: add evergreen stencil support.
</li>
942 <li>r600g: use format from the sampler view not from the texture.
</li>
943 <li>r600g: fix Z export enable bits.
</li>
944 <li>r600g: add some RG texture format support.
</li>
945 <li>r600g: drop width/height per level storage.
</li>
946 <li>r600g: fix input/output Z export mixup for evergreen.
</li>
947 <li>r600g: evergreen has no request size bit in texture word4
</li>
948 <li>r600g: enable vertex samplers.
</li>
949 <li>r600g: add TXL opcode support.
</li>
950 <li>r600g: don't run with scissors.
</li>
951 <li>r600g: fix typo in vertex sampling on r600
</li>
952 <li>gallium/tgsi: add support for stencil writes.
</li>
953 <li>gallium/format: add support for X24S8 and S8X24 formats.
</li>
954 <li>gallium/format: add X32_S8X24_USCALED format.
</li>
955 <li>gallium/util: add S8 tile sampling support.
</li>
956 <li>mesa: add support for FRAG_RESULT_STENCIL.
</li>
957 <li>mesa: improve texstore for
8/
24 formats and add texstore for S8.
</li>
958 <li>softpipe: add support for shader stencil export capability
</li>
959 <li>st/mesa: add option to choose a texture format that we won't render to.
</li>
960 <li>st/mesa: use shader stencil export to accelerate shader drawpixels.
</li>
961 <li>r600g: add support for S8, X24S8 and S8X24 sampler formats.
</li>
962 <li>r600g: add shader stencil export support.
</li>
963 <li>glsl: add support for shader stencil export
</li>
964 <li>st/mesa: enable stencil shader export extension if supported
</li>
965 <li>r600g: fix depth0 setting
</li>
966 <li>r600g: fix scissor/cliprect confusion
</li>
967 <li>r600g: store samplers/views across blit when we need to modify them
</li>
968 <li>r600g: reduce size of context structure.
</li>
969 <li>r600g: the vs/ps const arrays weren't actually being used.
</li>
970 <li>r600g: add copy into tiled texture
</li>
971 <li>r600g: split out miptree setup like r300g
</li>
972 <li>r600g: use common texture object create function
</li>
973 <li>r600g: rename pitch in texture to pitch_in_bytes
</li>
974 <li>r600g: remove bpt and start using pitch_in_bytes/pixels.
</li>
975 <li>r600g: fix transfer stride.
</li>
976 <li>r600g: drop all use of unsigned long
</li>
977 <li>r600g: use blitter for hw copy region
</li>
978 <li>r600g: evergreen add stencil export bit
</li>
979 <li>r600g: add missing eg reg definition
</li>
980 <li>r600g: fix stencil export for evergreen harder
</li>
981 <li>r600g: drop unused context members
</li>
982 <li>r600g: only pick centroid coordinate when asked.
</li>
983 <li>r600g: fixup pos/face ena/address properly
</li>
984 <li>r600g: fixup typo in macro name
</li>
985 <li>r600g: select linear interpolate if tgsi input requests it
</li>
986 <li>r300g: clean up warning due to unknown cap.
</li>
987 <li>tgsi: add scanner support for centroid inputs
</li>
988 <li>r600g: evergreen interpolation support.
</li>
989 <li>r600g: add evergreen ARL support.
</li>
990 <li>r600g: switch to a common formats.h file since they are in different regs
</li>
991 <li>r600g: add defines for tiling
</li>
992 <li>r600g: get tiling info from kernel
</li>
993 <li>r600g: set tiling bits in hw state
</li>
994 <li>r600g: do proper tracking of views/samplers.
</li>
995 <li>r600g: fix typo in tiling setup cb code.
</li>
996 <li>r600g: depth needs to bound to ds
</li>
997 <li>r600g: attempt to cleanup depth blit
</li>
998 <li>r600g: fix transfer function for tiling.
</li>
999 <li>r600g: retrieve tiling info from kernel for shared buffers.
</li>
1000 <li>r600g: all non-
0 mipmap levels need to be w/h aligned to POT.
</li>
1001 <li>r600g: move to per-miplevel array mode.
</li>
1002 <li>r600g: start adding hooks for aligning width/height for tiles.
</li>
1003 <li>r600g: add r600 surface to store the aligned height.
</li>
1004 <li>r600g: introduce a per-driver resource flag for transfers.
</li>
1005 <li>r600g: add texture tiling alignment support.
</li>
1006 <li>r600g: add texture tiling enable under a debug option.
</li>
1007 <li>r600g: initial translate state support
</li>
1008 <li>r600g: start splitting out common code from eg/r600.
</li>
1009 <li>r600g: not fatal if we can't get tiling info from kernel
</li>
1010 <li>r600g: merge more of the common r600/evergreen state handling
</li>
1011 <li>r600g: drop more common state handling code
</li>
1012 <li>r600g: fix magic
0x1 -
>flat shade ena
</li>
1013 <li>r600g: add assembler support for all the kcache fields.
</li>
1014 <li>gallium/noop: report GL
2.1</li>
1015 <li>r600g: pick correct color swap for A8 fbos.
</li>
1016 <li>r300g/r600g: bump cache manager timeouts to
1s
</li>
1017 <li>r600g: it looks like r600 can handle dword offsets in the indices.
</li>
1018 <li>r300g: try and use all of vertex constant space
</li>
1019 <li>r300g: fixup rs690 tiling stride alignment calculations.
</li>
1020 <li>r600g: fix evergreen segfaults.
</li>
1021 <li>r600g: hack around property unknown issues.
</li>
1024 <p>Eric Anholt (
300):
1026 <li>glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
</li>
1027 <li>i965: Share the KIL_NV implementation between glsl and non-glsl.
</li>
1028 <li>i965: Also enable CC statistics when doing OQs.
</li>
1029 <li>i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
</li>
1030 <li>glsl: Rework assignments with write_masks to have LHS chan count match RHS.
</li>
1031 <li>glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
</li>
1032 <li>ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
</li>
1033 <li>i965: Fix the vector/expression splitting for the write_mask change.
</li>
1034 <li>i965: When splitting vector variable assignment, ignore unset channels.
</li>
1035 <li>i965: Update expression splitting for the vector-result change to compares.
</li>
1036 <li>i965: Warning fix for vector result any_nequal/all_equal change.
</li>
1037 <li>mesa: Remove the non-required ARB_imaging extension.
</li>
1038 <li>mesa: Remove EXT_histogram.
</li>
1039 <li>mesa: Remove SGI_color_table.
</li>
1040 <li>mesa: Remove SGI_color_matrix.
</li>
1041 <li>mesa: Remove EXT_convolution.
</li>
1042 <li>intel: Remove disabled stencil drawpixels acceleration.
</li>
1043 <li>intel: Remove unnecessary minimum pitch alignment to
32 bytes.
</li>
1044 <li>intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.
</li>
1045 <li>radeon: Remove copied minimum pitch alignment code.
</li>
1046 <li>unichrome: Mostly revert my convolution removal changes.
</li>
1047 <li>intel: Remove dead intelIsTextureResident().
</li>
1048 <li>i915: Remove a dead if (
0) block.
</li>
1049 <li>intel: Dead comment removal.
</li>
1050 <li>intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
</li>
1051 <li>i965: Add support for rendering to SARGB8 FBOs.
</li>
1052 <li>intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
</li>
1053 <li>intel: Add fallback debug to glGenerateMipmap.
</li>
1054 <li>intel: More reverting of the sw fallback for depth texture border color.
</li>
1055 <li>intel: Improve some of the miptree debugging.
</li>
1056 <li>mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.
</li>
1057 <li>glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
</li>
1058 <li>glsl: Add validation that a swizzle only references valid channels.
</li>
1059 <li>i965: Fix up writemasked assignments in the new FS.
</li>
1060 <li>i965: Remove swizzling of assignment to vector-splitting single-channel LHS.
</li>
1061 <li>i965: Handle all_equal/any_nequal in the new FS.
</li>
1062 <li>i965: Fix vector splitting RHS channel selection with sparse writemasks.
</li>
1063 <li>i965: Add support for dFdx()/dFdy() to the FS backend.
</li>
1064 <li>i965: Add support for attribute interpolation on Sandybridge.
</li>
1065 <li>i965: Set up inputs to the fragment shader according to FP InputsRead.
</li>
1066 <li>i965: Add support for POW in gen6 FS.
</li>
1067 <li>i965: Fix negation in the new FS backend.
</li>
1068 <li>i965: Actually track the
"if" depth in loop in the new FS backend.
</li>
1069 <li>i965: Apply the same set of lowering passes to new FS as to Mesa IR.
</li>
1070 <li>i965: Fix valgrind complaint about base_ir for new FS debugging.
</li>
1071 <li>i965: Fix up the FS backend for the variable array indexing pass.
</li>
1072 <li>i965: Set the variable type when dereferencing an array.
</li>
1073 <li>i965: Add support for dereferencing structs to the new FS backend.
</li>
1074 <li>i965: Add support for struct, array, and matrix uniforms to FS backend.
</li>
1075 <li>i965: Fix all non-snb regression in the snb attribute interpolation commit.
</li>
1076 <li>i965: Fix up part of my Sandybridge attributes support patch.
</li>
1077 <li>i965: Add support for gl_FrontFacing to the new FS backend.
</li>
1078 <li>i965: Subtract instead of adding when computing y delta in new FS backend.
</li>
1079 <li>mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.
</li>
1080 <li>i965: Set up sampler numbers in the FS backend.
</li>
1081 <li>i965: Add support for non-color render target write data to new FS backend.
</li>
1082 <li>i965: Add support for MRT to the new FS backend.
</li>
1083 <li>i965: Add support for ir_loop counters to the new FS backend.
</li>
1084 <li>i965: Add support for ARB_fragment_coord_conventions to the new FS backend.
</li>
1085 <li>glsl: Also update implicit sizes of varyings at link time.
</li>
1086 <li>i965: Do interpolation for varying matrices and arrays in the FS backend.
</li>
1087 <li>i965: Don't try to emit interpolation for unused varying slots.
</li>
1088 <li>i965: Fix array indexing of arrays of matrices.
</li>
1089 <li>i965: Clean up obsolete FINISHME comment.
</li>
1090 <li>mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
</li>
1091 <li>i965: Add support for builtin uniforms to the new FS backend.
</li>
1092 <li>i965: Fix use of undefined mem_ctx in vector splitting.
</li>
1093 <li>i956: Make new FS discard do its work in a temp, not the null reg!
</li>
1094 <li>i965: Clean up the virtual GRF handling.
</li>
1095 <li>ra: First cut at a graph-coloring register allocator for mesa.
</li>
1096 <li>i965: First cut at register allocation using graph coloring.
</li>
1097 <li>i965: Add live interval analysis and hook it up to the register allocator.
</li>
1098 <li>i965: Remove my
"safety counter" code from loops.
</li>
1099 <li>i965: Fix whole-structure/array assignment in new FS.
</li>
1100 <li>mesa: Don't reference a W component in setting up a vec3 uniform component.
</li>
1101 <li>i965: Fix new FS handling of builtin uniforms with packed scalars in structs.
</li>
1102 <li>glsl: Add a lowering pass for texture projection.
</li>
1103 <li>i965: Use the lowering pass for texture projection.
</li>
1104 <li>i965: Split the gen4 and gen5 sampler handling apart.
</li>
1105 <li>i965: Add gen6 attribute interpolation to new FS backend.
</li>
1106 <li>i965: Fix the gen6 jump size for BREAK/CONT in new FS.
</li>
1107 <li>i965: Also increment attribute location when skipping unused slots.
</li>
1108 <li>i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.
</li>
1109 <li>i965: Add real support for pre-gen5 texture sampling to the new FS.
</li>
1110 <li>i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.
</li>
1111 <li>i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.
</li>
1112 <li>i965: When producing a single channel swizzle, don't make a temporary.
</li>
1113 <li>i965: Add a sanity check for register allocation sizes.
</li>
1114 <li>i965: Fix off-by-ones in handling the last members of register classes.
</li>
1115 <li>i965: Don't try to emit code if we failed register allocation.
</li>
1116 <li>i965: Add support for EXT_texture_swizzle to the new FS backend.
</li>
1117 <li>i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.
</li>
1118 <li>i965: Fix glean/texSwizzle regression in previous commit.
</li>
1119 <li>i965: Be more conservative on live interval calculation.
</li>
1120 <li>i965: Add trivial dead code elimination in the new FS backend.
</li>
1121 <li>i965: Add initial folding of constants into operand immediate slots.
</li>
1122 <li>i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.
</li>
1123 <li>i965: Add support for gen6 FB writes to the new FS.
</li>
1124 <li>i965: Enable the constant propagation code.
</li>
1125 <li>i965: Also do constant propagation for the second operand of CMP.
</li>
1126 <li>i965: Add back gen6 headerless FB writes to the new FS backend.
</li>
1127 <li>i965: Gen6 no longer has the IFF instruction; always use IF.
</li>
1128 <li>i965: Fix up IF/ELSE/ENDIF for gen6.
</li>
1129 <li>i965: Fix botch in the header_present case in the new FS.
</li>
1130 <li>i965: Add some clarification of the WECtrl field.
</li>
1131 <li>i965: Don't do
1/w multiplication in new FS for gen6
</li>
1132 <li>i965: Gen6's sampler messages are the same as Ironlake.
</li>
1133 <li>i965: Refactor gl_FrontFacing setup out of general variable setup.
</li>
1134 <li>i965: Add support for gl_FrontFacing on gen6.
</li>
1135 <li>i965: Don't assume that WPOS is always provided on gen6 in the new FS.
</li>
1136 <li>i965: Fix gen6 pointsize handling to match pre-gen6.
</li>
1137 <li>i965: Disable emitting if () statements on gen6 until we really fix them.
</li>
1138 <li>i965: Normalize cubemap coordinates like is done in the Mesa IR path.
</li>
1139 <li>mesa: Simplify a bit of _mesa_add_state_reference using memcmp.
</li>
1140 <li>i965: Drop the check for duplicate _mesa_add_state_reference.
</li>
1141 <li>i965: Drop the check for YUV constants in the param list.
</li>
1142 <li>i965: Handle swizzles in the addition of YUV texture constants.
</li>
1143 <li>i965: Fix gen6 WM push constants updates.
</li>
1144 <li>i965: Fix new FS gen6 interpolation for sparsely-populated arrays.
</li>
1145 <li>i965: Enable attribute swizzling (repositioning) in the gen6 SF.
</li>
1146 <li>i965: Add register coalescing to the new FS backend.
</li>
1147 <li>i965: Split FS_OPCODE_DISCARD into two steps.
</li>
1148 <li>i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.
</li>
1149 <li>i965: Move FS backend structures to a header.
</li>
1150 <li>i965: Give the math opcodes information on base mrf/mrf len.
</li>
1151 <li>i965: Give the FB write and texture opcodes the info on base MRF, like math.
</li>
1152 <li>i965: Compute to MRF in the new FS backend.
</li>
1153 <li>i965: Don't consider gen6 math instructions to write to MRFs.
</li>
1154 <li>i965: Add a couple of checks for gen6 math instruction limits.
</li>
1155 <li>i965: Don't compute-to-MRF in gen6 math instructions.
</li>
1156 <li>i965: Expand uniform args to gen6 math to full registers to get hstride ==
1.
</li>
1157 <li>i965: Don't compute-to-MRF in gen6 VS math.
</li>
1158 <li>i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.
</li>
1159 <li>i965: Always use the new FS backend on gen6.
</li>
1160 <li>i965: Fix missing
"break;" in i2b/f2b, and missing AND of CMP result.
</li>
1161 <li>intel: Allow CopyTexSubImage to InternalFormat
3/
4 textures, like RGB/RGBA.
</li>
1162 <li>i965: Don't rebase the index buffer to min
0 if any arrays are in VBOs.
</li>
1163 <li>i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.
</li>
1164 <li>i965: Set class_sizes[] for the aligned reg pair class.
</li>
1165 <li>i965: Update the live interval when coalescing regs.
</li>
1166 <li>i965: Add a pass to the FS to split virtual GRFs to float channels.
</li>
1167 <li>i965: Add a function for handling the move of boolean values to flag regs.
</li>
1168 <li>i965: Add peepholing of conditional mod generation from expressions.
</li>
1169 <li>i965: Enable the new FS backend on pre-gen6 as well.
</li>
1170 <li>i965: Fix texturing on pre-gen5.
</li>
1171 <li>i965: Set the type of the null register to fix gen6 FS comparisons.
</li>
1172 <li>i965: Disable the debug printf I added for FS disasm.
</li>
1173 <li>i965: Fix a weirdness in NOT handling.
</li>
1174 <li>i965: Fix assertion failure on gen6 BufferSubData to busy BO.
</li>
1175 <li>i965: Assert out on gen6 VS constant buffer reads that hang the GPU for now.
</li>
1176 <li>i965: Fix scissor-offscreen on gen6 like we did pre-gen6.
</li>
1177 <li>i965: Avoid blits in BufferCopySubdata on gen6.
</li>
1178 <li>i965: Tell the shader compiler when we expect depth writes for gen6.
</li>
1179 <li>i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.
</li>
1180 <li>i965: Disable thread dispatch when the FS doesn't do any work.
</li>
1181 <li>i965: Add EU emit support for gen6's new IF instruction with comparison.
</li>
1182 <li>i965: Set the source operand types for gen6 if/else/endif to integer.
</li>
1183 <li>i965: Use the new style of IF statement with embedded comparison on gen6.
</li>
1184 <li>i965: Split register allocation out of the ever-growing brw_fs.cpp.
</li>
1185 <li>i965: Fix gl_FrontFacing emit on pre-gen6.
</li>
1186 <li>i965: Add support for register spilling.
</li>
1187 <li>i965: Don't emit register spill offsets directly into g0.
</li>
1188 <li>i965: Correct scratch space allocation.
</li>
1189 <li>i965: Be more aggressive in tracking live/dead intervals within loops.
</li>
1190 <li>i965: Move the FS disasm/annotation printout to codegen time.
</li>
1191 <li>i965: Add support for pull constants to the new FS backend.
</li>
1192 <li>i965: Add EU code for dword scattered reads (constant buffer array indexing).
</li>
1193 <li>i965: Clarify an XXX comment in FB writes with real info.
</li>
1194 <li>i965: Use SENDC on the first render target write on gen6.
</li>
1195 <li>i965: Clear some undefined fields of g0 when using them for gen6 FB writes.
</li>
1196 <li>i965: Add disasm for the flag register.
</li>
1197 <li>i965: Add support for discard instructions on gen6.
</li>
1198 <li>i965: Handle new ir_unop_round_even in channel expression splitting.
</li>
1199 <li>i965: Fix typo in comment about state flags.
</li>
1200 <li>i965: Set up the constant buffer on gen6 when it's needed.
</li>
1201 <li>i965: Add support for constant buffer loads on gen6.
</li>
1202 <li>i965: Drop the eot argument to read messages, which can never be set.
</li>
1203 <li>i965: Fix VS URB entry sizing.
</li>
1204 <li>i965: Disable register spilling on gen6 until it's fixed.
</li>
1205 <li>i965: Make FS uniforms be the actual type of the uniform at upload time.
</li>
1206 <li>i965: Add user clip planes support to gen6.
</li>
1207 <li>i965: Update gen6 SF state when point state (sprite or attenuation) changes.
</li>
1208 <li>i965: Upload required gen6 VS push constants even when using pull constants.
</li>
1209 <li>i965: Update the gen6 stencil ref state when stencil state changes.
</li>
1210 <li>mesa: Make metaops use program refcounts instead of names.
</li>
1211 <li>mesa: Don't compute an unused texture completeness debug string.
</li>
1212 <li>intel: For batch, use GTT mapping instead of writing to a malloc and copying.
</li>
1213 <li>intel: Annotate debug printout checks with unlikely().
</li>
1214 <li>intel: Remove the magic unaligned memcpy code.
</li>
1215 <li>i965: Remove dead intel_structs.h file.
</li>
1216 <li>intel: Avoid taking logbase2 of several things that we max.
</li>
1217 <li>intel: Remove duplicated teximage miptree to object miptree promotion.
</li>
1218 <li>intel: Remove leftover dri1 locking fields in the context.
</li>
1219 <li>mesa: Fix delayed state flagging for EXT_sso-related program changes.
</li>
1220 <li>intel: Fix the client-side swapbuffers throttling.
</li>
1221 <li>Revert
"intel: Fix the client-side swapbuffers throttling."</li>
1222 <li>i965: Allow OPCODE_SWZ to put immediates in the first arg.
</li>
1223 <li>i965: Add support for math on constants in gen6 brw_wm_glsl.c path.
</li>
1224 <li>i965: Work around strangeness in swizzling/masking of gen6 math.
</li>
1225 <li>i965: re-enable gen6 IF statements in the fragment shader.
</li>
1226 <li>glsl: Free the loop state context when we free the loop state.
</li>
1227 <li>i965: Fix gl_FragCoord inversion when drawing to an FBO.
</li>
1228 <li>i965: Shut up spurious gcc warning about GLSL_TYPE enums.
</li>
1229 <li>mesa: Don't spam the console in a debug build unless some spam is requested.
</li>
1230 <li>i965: Add state dumping for sampler state.
</li>
1231 <li>i965: Add dumping of the sampler default color.
</li>
1232 <li>i965: Fail on loops on gen6 for now until we write the EU emit code for it.
</li>
1233 <li>i965: Eliminate dead code more aggressively.
</li>
1234 <li>mesa: Include C++ files in the makedepend of DRI drivers.
</li>
1235 <li>i965: Fix compute_to_mrf to not move a MRF write up into another live range.
</li>
1236 <li>i965: Just use memset() to clear most members in FS constructors.
</li>
1237 <li>i965: Remove extra n at the end of every instruction in INTEL_DEBUG=wm.
</li>
1238 <li>i965: Fold constants into the second arg of BRW_SEL as well.
</li>
1239 <li>glsl: Add a helper function for determining if an rvalue could be a saturate.
</li>
1240 <li>i965: Recognize saturates and turn them into a saturated mov.
</li>
1241 <li>ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.
</li>
1242 <li>i965: Improve compute-to-mrf.
</li>
1243 <li>i965: Remove duplicate MRF writes in the FS backend.
</li>
1244 <li>i965: Move gen4 blend constant color to the gen4 blending file.
</li>
1245 <li>i965: Don't upload polygon stipple unless required.
</li>
1246 <li>i965: Don't upload line stipple pattern unless we're stippling.
</li>
1247 <li>i965: Don't upload line smooth params unless we're line smoothing.
</li>
1248 <li>i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX opcodes.
</li>
1249 <li>i965: Fix type of gl_FragData[] dereference for FB write.
</li>
1250 <li>glsl: Make the symbol table's add_function just use the function's name.
</li>
1251 <li>glsl: Make the symbol table's add_variable just use the variable's name.
</li>
1252 <li>glsl: Add a helper constructor for expressions that works out result type.
</li>
1253 <li>glsl: Fix structure and array comparisions.
</li>
1254 <li>glsl: Quiet unreachable no-return-from-function warning.
</li>
1255 <li>i965: Dump the WHILE jump distance on gen6.
</li>
1256 <li>i965: Add support for gen6 DO/WHILE ISA emit.
</li>
1257 <li>i965: Add support for gen6 BREAK ISA emit.
</li>
1258 <li>i965: Add support for gen6 CONTINUE instruction emit.
</li>
1259 <li>i965: Enable IF statements in the VS.
</li>
1260 <li>i965: Add support for loops in the VS.
</li>
1261 <li>glsl: Mark the array access for whole-array comparisons.
</li>
1262 <li>glsl: Fix flipped return of has_value() for array constants.
</li>
1263 <li>mesa: Add getters for the rest of the supported draw buffers.
</li>
1264 <li>mesa: Add getters for ARB_copy_buffer's attachment points.
</li>
1265 <li>intel: Add an env var override to execute for a different GPU revision.
</li>
1266 <li>i965: Update gen6 WM state on compiled program change, not just FP change.
</li>
1267 <li>i965: Update gen6 SF state on fragment program change too.
</li>
1268 <li>i965: Fix compile warning about missing opcodes.
</li>
1269 <li>i965: Move payload reg setup to compile, not lookup time.
</li>
1270 <li>i965: Provide delta_xy reg to gen6 non-GLSL path PINTERP.
</li>
1271 <li>i965: Fix up
16-wide gen6 FB writes after various refactoring.
</li>
1272 <li>i965: Don't smash a group of coordinates doing gen6
16-wide sampler headers.
</li>
1273 <li>i965: Fix gen6 interpolation setup for
16-wide.
</li>
1274 <li>i965: Fix up gen6 samplers for their usage by brw_wm_emit.c
</li>
1275 <li>i965: Make the sampler's implied move on gen6 be a raw move.
</li>
1276 <li>i965: Align gen6 push constant size to dispatch width.
</li>
1277 <li>i965: Add support for the instruction compression bits on gen6.
</li>
1278 <li>i965: Nuke brw_wm_glsl.c.
</li>
1279 <li>i965: Remove INTEL_DEBUG=glsl_force now that there's no brw_wm_glsl.c
</li>
1280 <li>i965: Fix comment about gen6_wm_constants.
</li>
1281 <li>i965: Handle saturates on gen6 math instructions.
</li>
1282 <li>i965: Always hand the absolute value to RSQ.
</li>
1283 <li>i965: Add disabled debug code for dumping out the WM constant payload.
</li>
1284 <li>i965: Work around gen6 ignoring source modifiers on math instructions.
</li>
1285 <li>i965: Fix flipped value of the not-embedded-in-if on gen6.
</li>
1286 <li>i965: Don't try to store gen6 (float) blend constant color in bytes.
</li>
1287 <li>i965: Set up the color masking for the first drawbuffer on gen6.
</li>
1288 <li>i965: Set up the per-render-target blend state on gen6.
</li>
1289 <li>i965: Set the render target index in gen6 fixed-function/ARB_fp path.
</li>
1290 <li>i965: Use the new pixel mask location for gen6 ARB_fp KIL instructions.
</li>
1291 <li>i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.
</li>
1292 <li>i965: Drop push-mode reladdr constant loading and always use constant_map.
</li>
1293 <li>i965: Fix VS constants regression pre-gen6.
</li>
1294 <li>i965: Clean up VS constant buffer location setup.
</li>
1295 <li>i965: Set up the correct texture border color state struct for Ironlake.
</li>
1296 <li>i965: Set render_cache_read_write surface state bit on gen6 constant surfs.
</li>
1297 <li>i965: remove unused variable since brw_wm_glsl.c removal.
</li>
1298 <li>intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.
</li>
1299 <li>intel: Set the swizzling for depth textures using the GL_RED depth mode.
</li>
1300 <li>glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.
</li>
1301 <li>i965: Correct the dp_read message descriptor setup on g4x.
</li>
1302 <li>intel: Include stdbool so we can stop using GLboolean when we want to.
</li>
1303 <li>i965: Fix ARL to work on gen6.
</li>
1304 <li>i956: Fix the old FP path fragment position setup on gen6.
</li>
1305 <li>i965: Fix gl_FragCoord.z setup on gen6.
</li>
1306 <li>i965: Add support for using the BLT ring on gen6.
</li>
1307 <li>intel: Update renderbuffers before looking up CopyTexImage's read buffer.
</li>
1308 <li>intel: Drop commented intel_flush from copy_teximage.
</li>
1309 <li>intel: Try to sanely check that formats match for CopyTexImage.
</li>
1310 <li>intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.
</li>
1311 <li>i965: Avoid using float type for raw moves, to work around SNB issue.
</li>
1312 <li>i965: Set the alternative floating point mode on gen6 VS and WM.
</li>
1313 <li>i965: Add support for gen6 constant-index constant loading.
</li>
1314 <li>i965: Add support for gen6 reladdr VS constant loading.
</li>
1315 <li>i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.
</li>
1316 <li>i965: Factor out the ir comparision to BRW_CONDITIONAL_* code.
</li>
1317 <li>i965: Fix regression in FS comparisons on original gen4 due to gen6 changes.
</li>
1318 <li>i965: Do lowering of array indexing of a vector in the FS.
</li>
1319 <li>intel: Only do frame throttling at glFlush time when using frontbuffer.
</li>
1320 <li>intel: Handle forced swrast clears before other clear bits.
</li>
1321 <li>intel: Use tri clears when we don't know how to blit clear the format.
</li>
1322 <li>intel: Add spans code for the ARB_texture_rg support.
</li>
1323 <li>intel: Add a couple of helper functions to reduce rb code duplication.
</li>
1324 <li>intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.
</li>
1325 <li>intel: When validating an FBO's combined depth/stencil, use the given FBO.
</li>
1328 <p>Fabian Bieler (
2):
1330 <li>r600g: set address of pop instructions to next instruction
</li>
1331 <li>glsl: fix lowering conditional returns in subroutines
</li>
1334 <p>Francisco Jerez (
51):
1336 <li>dri/nv04: Fix PGRAPH_ERRORs when running OA.
</li>
1337 <li>dri/nv04: Mipmapping fixes.
</li>
1338 <li>dri/nv04: Align SIFM transfer dimensions.
</li>
1339 <li>dri/nv04: Fix up color mask.
</li>
1340 <li>dri/nv04: Fix maximum texture size.
</li>
1341 <li>dri/nv04: Fix provoking vertex.
</li>
1342 <li>dri/nouveau: Update nouveau_class.h.
</li>
1343 <li>dri/nouveau: Add some more extensions.
</li>
1344 <li>dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.
</li>
1345 <li>dri/nouveau: Don't request a fake front unnecessarily.
</li>
1346 <li>dri/nouveau: Don't reemit the BO state in nouveau_state_emit().
</li>
1347 <li>dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().
</li>
1348 <li>meta: Don't bind the created texture object in init_temp_texture().
</li>
1349 <li>dri/nv10: Fix the CLAMP texture wrap mode.
</li>
1350 <li>dri/nv04: Use nvgl_wrap_mode().
</li>
1351 <li>dri/nouveau: Remove unnecessary assertion.
</li>
1352 <li>dri/nouveau: Cleanup more references to old FBOs and VBOs.
</li>
1353 <li>dri/nv10-nv20: Fix texturing in some cases after a base level change.
</li>
1354 <li>dri/nouveau: Fix software mipmap generation on
1x1 textures.
</li>
1355 <li>dri/nouveau: Have a smaller amount of larger scratch buffers.
</li>
1356 <li>dri/nouveau: Remove unnecessary flush.
</li>
1357 <li>dri/nv10: Use fast Z clears.
</li>
1358 <li>dri/nouveau: Minor cleanup.
</li>
1359 <li>dri/nv10: Fake fast Z clears for pre-nv17 cards.
</li>
1360 <li>dri/nouveau: Initialize tile_flags when allocating a render target.
</li>
1361 <li>nouveau: Get larger push buffers.
</li>
1362 <li>dri/nouveau: Force a
"slow" Z clear if we're getting a new depth buffer.
</li>
1363 <li>dri/nv20: Clear with the
3D engine.
</li>
1364 <li>dri/nouveau: Don't assert(
0) on compressed internal formats.
</li>
1365 <li>dri/nv25: Bind a hierarchical depth buffer.
</li>
1366 <li>dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.
</li>
1367 <li>dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.
</li>
1368 <li>dri/nouveau: Tell the vbo module we want real hardware BOs.
</li>
1369 <li>dri/nouveau: Split out the scratch helpers to a separate file.
</li>
1370 <li>dri/nouveau: Avoid recursion in nouveau_bo_context_reset().
</li>
1371 <li>dri/nouveau: Use a macro to iterate over the bound vertex attributes.
</li>
1372 <li>dri/nouveau: Split out array handling to its own file.
</li>
1373 <li>dri/nouveau: Optimize VBO binding re-emission.
</li>
1374 <li>dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.
</li>
1375 <li>dri/nouveau: Pipeline glTexSubImage texture transfers.
</li>
1376 <li>dri/nouveau: Fix type promotion issue on
32bit platforms.
</li>
1377 <li>dri/nouveau: Validate the framebuffer state on read buffer changes.
</li>
1378 <li>dri/nouveau: Re-emit the BO state when coming back from a software fallback.
</li>
1379 <li>meta: Don't leak alpha function/reference value changes.
</li>
1380 <li>meta: Fix incorrect rendering of the bitmap alpha component.
</li>
1381 <li>vbo: Avoid unnecessary copy to/from current in vertex format upgrade.
</li>
1382 <li>meta: Don't try to disable cube maps if the driver doesn't expose the extension.
</li>
1383 <li>meta: Handle bitmaps with alpha test enabled.
</li>
1384 <li>dri/nouveau: Split hardware/software TNL instantiation more cleanly.
</li>
1385 <li>dri/nouveau: Fix typo.
</li>
1386 <li>dri/nouveau: Kill a bunch of ternary operators.
</li>
1389 <p>Fredrik Höglund (
2):
1391 <li>r600g: Fix texture sampling with swizzled coords
</li>
1392 <li>r600g: fix pow(
0,
0) evaluating to NaN
</li>
1395 <p>Guillermo S. Romero (
1):
1397 <li>r300g: Do not use buf param before checking for NULL.
</li>
1400 <p>Henri Verbeet (
19):
1402 <li>r600g: Flush upload buffers before draws instead of before flushes.
</li>
1403 <li>r600g: Check for other references before checking for existing mappings in radeon_bo_pb_map_internal().
</li>
1404 <li>r600g: Remove a redundant flush in r600_texture_transfer_map().
</li>
1405 <li>r600g: Buffer object maps imply a wait.
</li>
1406 <li>r600g: Respect PB_USAGE_UNSYNCHRONIZED in radeon_bo_pb_map_internal().
</li>
1407 <li>Revert
"r600g: Flush upload buffers before draws instead of before flushes."</li>
1408 <li>r600g: fix exports_ps to export a number not a mask.
</li>
1409 <li>r600g: Mention AMD in the renderer string.
</li>
1410 <li>r600g: Cleanup the fenced_bo list in r600_context_fini().
</li>
1411 <li>r600g: Evergreen has two extra frac_bits for the sampler LOD state.
</li>
1412 <li>r600: Evergreen has two extra frac_bits for the sampler LOD state.
</li>
1413 <li>r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.
</li>
1414 <li>r600g: Swizzle vertex data only once.
</li>
1415 <li>r600g: Synchronize supported color formats between Evergreen and r600/r700.
</li>
1416 <li>r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.
</li>
1417 <li>r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.
</li>
1418 <li>r600g: Cleanup block bo references in r600_context_fini().
</li>
1419 <li>r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().
</li>
1420 <li>st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().
</li>
1425 <li>llvmpipe: minor changes in llvm coefficient calcs
</li>
1426 <li>draw: cliptest and viewport done in a single loop in vertex shader
</li>
1427 <li>draw: added viewport and cliptest flags
</li>
1428 <li>draw: sanitize llvm variant key
</li>
1429 <li>draw: corrections for w coordinate
</li>
1430 <li>draw: corrections to allow for different cliptest cases
</li>
1431 <li>llvmpipe: Moved draw pipeline twoside function to llvm setup code
</li>
1432 <li>llvmpipe: added llvm offset setup code
</li>
1433 <li>llvmpipe: clean up polygon offset function in lp setup code
</li>
1434 <li>llvmpipe: fix such that offset/twoside function only does in-place modification
</li>
1437 <p>Ian Romanick (
102):
1439 <li>glsl2: Refactor testing for whether a deref is of a matrix or array
</li>
1440 <li>glsl2: Add flags to enable variable index lowering
</li>
1441 <li>glsl: Add doxygen comments
</li>
1442 <li>EGL DRI2: Silence piles of 'unused variable' warnings
</li>
1443 <li>EGL DRI2: Silence 'missing initializer' warnings
</li>
1444 <li>egl_glx: Silence piles of 'unused variable' warnings
</li>
1445 <li>egl: Fix several 'comparison between signed and unsigned integer' warnings
</li>
1446 <li>dri: Ensure that DRI driver cpp files are in tarballs
</li>
1447 <li>mesa: Force GL_ARB_copy_buffer to always be enabled
</li>
1448 <li>mesa: Force GL_SGIS_generate_mipmap to always be enabled
</li>
1449 <li>Remove GL_MESA_packed_depth_stencil
</li>
1450 <li>Remove GL_EXT_cull_vertex
</li>
1451 <li>Regenerate files changed by previous commit
</li>
1452 <li>Remove unnescessary initializations of UpdateTexturePalette
</li>
1453 <li>ARB_texture_rg: Add GLX protocol support
</li>
1454 <li>ARB_texture_rg: Correct some errors in RED / RG internal format handling
</li>
1455 <li>ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support
</li>
1456 <li>ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
</li>
1457 <li>ARB_texture_rg: Handle RED and RG the same as RGB for tex env
</li>
1458 <li>ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats
</li>
1459 <li>ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments
</li>
1460 <li>mesa: Enable GL_ARB_texture_rg in software paths
</li>
1461 <li>i965: Enable GL_ARB_texture_rg
</li>
1462 <li>mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compression_rgtc
</li>
1463 <li>ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format
</li>
1464 <li>mesa: Fix misplaced #endif
</li>
1465 <li>mesa: Trivial correction to comment
</li>
1466 <li>rgtc: Detect RGTC formats as color formats and as compressed formats
</li>
1467 <li>docs: Add list of bugs fixed in
7.9</li>
1468 <li>docs: Import
7.9 release notes from
7.9 branch.
</li>
1469 <li>docs: Import
7.8.x release notes from
7.8 branch.
</li>
1470 <li>docs: download.html does not need to be updated for each release
</li>
1471 <li>docs: Update mailing lines from sf.net to freedesktop.org
</li>
1472 <li>docs: Import news updates from
7.9 branch
</li>
1473 <li>docs: added news item for
7.9 release
</li>
1474 <li>glsl: Fail linking if assign_attribute_locations fails
</li>
1475 <li>glsl: Refactor 'layout' grammar to match GLSL
1.60 spec grammar
</li>
1476 <li>glsl: Slight refactor of error / warning checking for ARB_fcc layout
</li>
1477 <li>glsl: Clear type_qualifier using memset
</li>
1478 <li>glsl: Wrap ast_type_qualifier contents in a struct in a union
</li>
1479 <li>glsl: Regenerate files modified by previous commits
</li>
1480 <li>glcpp: Add the define for ARB_explicit_attrib_location when present
</li>
1481 <li>glcpp: Regenerate files changes by previous commit
</li>
1482 <li>glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
</li>
1483 <li>glsl: Regenerate files changes by previous commit
</li>
1484 <li>glsl: Track explicit location in AST to IR translation
</li>
1485 <li>glsl: Add linker support for explicit attribute locations
</li>
1486 <li>main: Enable GL_ARB_explicit_attrib_location for swrast
</li>
1487 <li>intel: Enable GL_ARB_explicit_attrib_location
</li>
1488 <li>glsl: Remove const decoration from inlined function parameters
</li>
1489 <li>docs: skeleton for
7.10 release notes
</li>
1490 <li>docs: Update status of GL
3.x related extensions
</li>
1491 <li>mesa: Validate assembly shaders when GLSL shaders are used
</li>
1492 <li>glsl: Fix incorrect assertion
</li>
1493 <li>linker: Reject shaders that have unresolved function calls
</li>
1494 <li>mesa: Silence unused variable warning
</li>
1495 <li>mesa: Refactor validation of shader targets
</li>
1496 <li>mesa: Clean up two 'comparison between signed and unsigned' warnings
</li>
1497 <li>mesa: Clean up various 'unused parameter' warnings in shaderapi
</li>
1498 <li>glsl: Slightly change the semantic of _LinkedShaders
</li>
1499 <li>linker: Trivial indention fix
</li>
1500 <li>i965: Fix indentation after commit
3322fbaf
</li>
1501 <li>linker: Improve handling of unread/unwritten shader inputs/outputs
</li>
1502 <li>glapi: Add GL_EXT_separate_shader_objects
</li>
1503 <li>glapi: Commit files changed by previous commit
</li>
1504 <li>mesa: Add infrastructure to track GL_EXT_separate_shader_objects
</li>
1505 <li>mesa: Skeletal support for GL_EXT_separate_shader_objects
</li>
1506 <li>mesa: Add display list support for GL_EXT_separate_shader_objects functions
</li>
1507 <li>mesa: Track an ActiveProgram distinct from CurrentProgram
</li>
1508 <li>Track separate programs for each stage
</li>
1509 <li>swrast: Enable GL_EXT_separate_shader_objects in software paths
</li>
1510 <li>intel: Enable GL_EXT_separate_shader_objects in Intel drivers
</li>
1511 <li>docs: add GL_EXT_separate_shader_objects to release notes
</li>
1512 <li>glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow
</li>
1513 <li>ir_to_mesa: Refactor code for emitting DP instructions
</li>
1514 <li>mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample
</li>
1515 <li>glsl: Refactor is_vec_{zero,one} to be methods of ir_constant
</li>
1516 <li>glsl: Simplify generation of swizzle for vector constructors
</li>
1517 <li>glsl: Make is_zero and is_one virtual methods of ir_rvalue
</li>
1518 <li>ir_to_mesa: Generate smarter code for some conditional moves
</li>
1519 <li>glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
</li>
1520 <li>glsl: Eliminate assumptions about size of ir_expression::operands
</li>
1521 <li>glsl: Add ir_rvalue::is_negative_one predicate
</li>
1522 <li>glsl: Add unary ir_expression constructor
</li>
1523 <li>glsl: Add ir_quadop_vector expression
</li>
1524 <li>glsl: Fix matrix constructors with vector parameters
</li>
1525 <li>i915: Disallow alpha, red, RG, and sRGB as render targets
</li>
1526 <li>glsl: Use M_LOG2E constant instead of calling log2
</li>
1527 <li>glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
</li>
1528 <li>i915: Request that POW instructions be lowered
</li>
1529 <li>i915: Correctly generate unconditional KIL instructions
</li>
1530 <li>glsl: Ensure that equality comparisons don't return a NULL IR tree
</li>
1531 <li>i965: Correctly emit constants for aggregate types (array, matrix, struct)
</li>
1532 <li>glsl: Inherrit type of declared variable from initializer
</li>
1533 <li>linker: Ensure that unsized arrays have a size after linking
</li>
1534 <li>linker: Fix regressions caused by previous commit
</li>
1535 <li>glsl: Inherrit type of declared variable from initializer after processing assignment
</li>
1536 <li>linker: Allow built-in arrays to have different sizes between shader stages
</li>
1537 <li>ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors
</li>
1538 <li>Refresh autogenerated file builtin_function.cpp.
</li>
1539 <li>glsl: Allow less restrictive uses of sampler array indexing in GLSL <=
1.20</li>
1540 <li>docs: Import
7.9.1 release notes from
7.9 branch
</li>
1543 <p>Jakob Bornecrantz (
27):
1545 <li>rbug: Cast opcode to corrent int size
</li>
1546 <li>rbug: Add function to get opcode name string
</li>
1547 <li>scons: Link against talloc in the Gallium DRI drivers
</li>
1548 <li>i915g: Link with wrapper sw winsys with scons
</li>
1549 <li>tgsi: Actually care what check_soa_dependencies says
</li>
1550 <li>tgsi: Fix missing test before check
</li>
1551 <li>llvmpipe: Move makefile include to before targets
</li>
1552 <li>wrapper: Fix spelling
</li>
1553 <li>wrapper: Add a way to dewrap a pipe screen without destroying it
</li>
1554 <li>egl: Remove unnecessary headers
</li>
1555 <li>target-helpers: Remove per target software wrapper check
</li>
1556 <li>graw: Tidy graw xlib scons file a bit
</li>
1557 <li>scons: Remove old pipebuffer SConscript
</li>
1558 <li>scons: Detabify
</li>
1559 <li>scons: Check for pkg-config before trying to use it
</li>
1560 <li>scons: Check for libdrm_[intel|radeon] as well
</li>
1561 <li>scons: Move dependancy checks to the main gallium scons file
</li>
1562 <li>scons: Unify state tracker SConscripts
</li>
1563 <li>galahad: Correct the name of the scons library
</li>
1564 <li>graw: Use inline sw helper instead of roll your own loader
</li>
1565 <li>libgl-xlib: Use sw helper instead of roll your own
</li>
1566 <li>libgl-xlib: Use inline debug helper instead of non-inline version
</li>
1567 <li>graw: Use inline debug helper instead of non-inline version
</li>
1568 <li>gallium: Remove redundant sw and debug target helpers
</li>
1569 <li>i915g: Improve debug printing for textures
</li>
1570 <li>i915g: Make sure that new vbo gets updated
</li>
1571 <li>st/mesa: Unbind all constant buffers
</li>
1574 <p>Jerome Glisse (
75):
1576 <li>r600g: alternative command stream building from context
</li>
1577 <li>r600g: move chip class to radeon common structure
</li>
1578 <li>r600g: use pipe context for flushing inside map
</li>
1579 <li>r600g: add back reference check when mapping buffer
</li>
1580 <li>r600g: directly allocate bo for user buffer
</li>
1581 <li>r600g: fix multi buffer rendering
</li>
1582 <li>r600g: occlusion query for new design
</li>
1583 <li>r600g: flush color buffer after draw command
</li>
1584 <li>r600g: disable shader rebuild optimization
& account cb flush packet
</li>
1585 <li>r600g: fix multiple occlusion query on same id
</li>
1586 <li>r600g: initial evergreen support in new path
</li>
1587 <li>r600g: fix typo in evergreen define (resource are in x range)
</li>
1588 <li>r600g: move use_mem_constants flags for new designs structure alignment
</li>
1589 <li>r600g: evergreen fix for new design
</li>
1590 <li>r600g: fix compilation after change to evergreend.h
</li>
1591 <li>r600g: fixup some evergreen register definitions
</li>
1592 <li>r600g: fix evergreen new path
</li>
1593 <li>r600g: fix reg definition
</li>
1594 <li>r600g: fix evergreen new path
</li>
1595 <li>r600g: bring over fix from old path to new path
</li>
1596 <li>r600g: fix vertex resource
& polygon offset
</li>
1597 <li>r600g: disable early cull optimization when occlusion query running
</li>
1598 <li>r600g: move around variables to share depth uncompression code
</li>
1599 <li>r600g: use depth decompression in new path
</li>
1600 <li>r600g: fix index buffer drawing
</li>
1601 <li>r600g: build packet header once
</li>
1602 <li>r600g: fix pointsprite
& resource unbinding
</li>
1603 <li>r600g: fix routing btw vertex
& pixel shader
</li>
1604 <li>r600g: fix occlusion query after change to block structure
</li>
1605 <li>r600g: use ptr for blit depth uncompress function
</li>
1606 <li>r600g: fix remaining piglit issue in new design
</li>
1607 <li>r600g: switch to new design
</li>
1608 <li>r600g: suspend/resume occlusion query around clear/copy
</li>
1609 <li>r600g: avoid rebuilding the vertex shader if no change to input format
</li>
1610 <li>r600g: use a hash table instead of group
</li>
1611 <li>r600g: delete old path
</li>
1612 <li>r600g: cleanup
</li>
1613 <li>r600g: more cleanup
</li>
1614 <li>r600g: use constant buffer instead of register for constant
</li>
1615 <li>r600g: fix constant
& literal src splitting, also fix mplayer gl2 shader
</li>
1616 <li>evergreeng: avoid overlapping border color btw VS
& PS
</li>
1617 <li>r600g: indentation fixes
</li>
1618 <li>r600g: rename radeon_ws_bo to r600_bo
</li>
1619 <li>r600g: allow r600_bo to be a sub allocation of a big bo
</li>
1620 <li>r600g: use r600_bo for relocation argument, simplify code
</li>
1621 <li>r600g: rename radeon_ws_bo to r600_bo
</li>
1622 <li>r600g: remove dead label
& fix indentation
</li>
1623 <li>r600g: store reloc information in bo structure
</li>
1624 <li>r600g: improve bo flushing
</li>
1625 <li>r600g: simplify block relocation
</li>
1626 <li>r600g: userspace fence to avoid kernel call for testing bo busy status
</li>
1627 <li>r600g: avoid segfault due to unintialized list pointer
</li>
1628 <li>r600g: fix dirty state handling
</li>
1629 <li>r600g: allow driver to work without submitting cmd to GPU
</li>
1630 <li>gallium/noop: no operation gallium driver
</li>
1631 <li>r600g: code cleanup (indent, trailing space, empty line ...)
</li>
1632 <li>r600g: fix occlusion query on evergreen (avoid lockup)
</li>
1633 <li>r600g: add fetch shader capabilities
</li>
1634 <li>r600g: dump raw shader output for debugging
</li>
1635 <li>r600g: update polygon offset only when rasterizer or zbuffer change
</li>
1636 <li>r600g: indentation fix
</li>
1637 <li>r600g: more indentation fix + warning silencing + dead code removal
</li>
1638 <li>r600g: build fetch shader from vertex elements
</li>
1639 <li>r600g: avoid useless shader rebuild at draw call
</li>
1640 <li>r600g: remove useless flush map
</li>
1641 <li>r600g: remove dead code
</li>
1642 <li>r600g: fix userspace fence against lastest kernel
</li>
1643 <li>r600g: avoid using pb* helper we are loosing previous cpu cycle with it
</li>
1644 <li>r600g: specialized upload manager
</li>
1645 <li>r600g: indentation cleanup
</li>
1646 <li>r600g: fix bo size when creating bo from handle
</li>
1647 <li>r600g: fix segfault when translating vertex buffer
</li>
1648 <li>r600g: need to reference upload buffer as the might still live accross flush
</li>
1649 <li>r600g: properly unset vertex buffer
</li>
1650 <li>r600g: avoid segfault
</li>
1653 <p>Joakim Sindholt (
3):
1655 <li>util/u_blitter: fix leak
</li>
1656 <li>radeong: fix leaks
</li>
1657 <li>r300g: silence guard band cap errors
</li>
1660 <p>Johann Rudloff (
3):
1662 <li>radeon: Implement EGL_MESA_no_surface_extension
</li>
1663 <li>radeon: Implement __DRI_IMAGE and EGL_MESA_image_drm
</li>
1664 <li>radeon: Implement GL_OES_EGL_image
</li>
1669 <li>r600g: misc cleanup
</li>
1670 <li>r600g: don't double count dirty block
</li>
1671 <li>r600g: keep a mapping around for each bo
</li>
1676 <li>Ensure -L$(TOP)/$(LIB_DIR) appears in link line before any -L in $LDFLAGS
</li>
1679 <p>José Fonseca (
128):
1681 <li>gallivm: Fix address register swizzle.
</li>
1682 <li>gallivm: Start collecting bitwise arithmetic helpers in a new module.
</li>
1683 <li>gallivm: Clamp indirect register indices to file_max.
</li>
1684 <li>util: linearized sRGB values don't fit into
8bits
</li>
1685 <li>llvmpipe: Default to no threading on single processor systems.
</li>
1686 <li>tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies
</li>
1687 <li>llvmpipe: Describe how to profile llvmpipe.
</li>
1688 <li>llvmpipe: When failing free fs shader too.
</li>
1689 <li>util: Flush stdout on util_format.
</li>
1690 <li>gallivm: Add unorm support to lp_build_lerp()
</li>
1691 <li>llvmpipe: Special case complementary and identify blend factors in SoA.
</li>
1692 <li>llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.
</li>
1693 <li>draw: Prevent clipped vertices overflow.
</li>
1694 <li>draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic state
</li>
1695 <li>gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.
</li>
1696 <li>gallivm: Remove dead experimental code.
</li>
1697 <li>llvmpipe: Decouple sampler view and sampler state updates.
</li>
1698 <li>scons: New build= option, with support for checked builds.
</li>
1699 <li>scons: New build= option, with support for checked builds.
</li>
1700 <li>trace: Fix set_index_buffer and draw_vbo tracing.
</li>
1701 <li>python/retrace: Handle set_index_buffer and draw_vbo.
</li>
1702 <li>gallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.
</li>
1703 <li>gallivm: More comprehensive border usage logic.
</li>
1704 <li>retrace: Handle clear_render_target and clear_depth_stencil.
</li>
1705 <li>llvmpipe: Dump a few missing shader key flags.
</li>
1706 <li>llvmpipe: Fix perspective interpolation for point sprites.
</li>
1707 <li>llvmpipe: Fix sprite coord perspective interpolation of Q.
</li>
1708 <li>gallivm: Take the type signedness in consideration in round/ceil/floor.
</li>
1709 <li>gallivm: Use a faster (and less accurate) log2 in lod computation.
</li>
1710 <li>gallivm: Fast implementation of iround(log2(x))
</li>
1711 <li>gallivm: Combined ifloor
& fract helper.
</li>
1712 <li>gallivm: Only apply min/max_lod when necessary.
</li>
1713 <li>gallivm: Compute lod as integer whenever possible.
</li>
1714 <li>util: Cleanup util_pack_z_stencil and friends.
</li>
1715 <li>llvmpipe: Cleanup depth-stencil clears.
</li>
1716 <li>gallivm: Vectorize the rho computation.
</li>
1717 <li>gallivm: Do not do mipfiltering when magnifying.
</li>
1718 <li>gallivm: Simplify lp_build_mipmap_level_sizes' interface.
</li>
1719 <li>gallivm: Don't compute the second mipmap level when frac(lod) ==
0</li>
1720 <li>gallivm: Use lp_build_ifloor_fract for lod computation.
</li>
1721 <li>gallivm: Clamp mipmap level and zero mip weight simultaneously.
</li>
1722 <li>gallivm: Fix copy'n'paste typo in previous commit.
</li>
1723 <li>gallivm: Implement brilinear filtering.
</li>
1724 <li>gallivm: Use the wrappers for SSE pack intrinsics.
</li>
1725 <li>gallivm: Avoid control flow for two-sided stencil test.
</li>
1726 <li>gallivm: Warn when doing inefficient integer comparisons.
</li>
1727 <li>gallivm: Move into the as much of the second level code as possible.
</li>
1728 <li>llvmpipe: First minify the texture size, then broadcast.
</li>
1729 <li>gallivm: Help for combined extraction and broadcasting.
</li>
1730 <li>gallivm: Do size computations simultanously for all dimensions (AoS).
</li>
1731 <li>llvmpipe: Prevent z
> 1.0</li>
1732 <li>llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.
</li>
1733 <li>gallivm: Handle code have ret correctly.
</li>
1734 <li>util: Defined M_SQRT2 when not available.
</li>
1735 <li>gallivm: Less code duplication in log computation.
</li>
1736 <li>gallivm: Special bri-linear computation path for unmodified rho.
</li>
1737 <li>gallivm: Don't generate Phis for execution mask.
</li>
1738 <li>gallivm: Use varilables instead of Phis for cubemap selection.
</li>
1739 <li>gallivm: Remove support for Phi generation.
</li>
1740 <li>gallivm: Factor out the SI-
>FP texture size conversion for SoA path too
</li>
1741 <li>gallivm: Simplify if/then/else implementation.
</li>
1742 <li>gallivm: Cleanup the rest of the flow module.
</li>
1743 <li>gallivm: Fix a long standing bug with nested if-then-else emission.
</li>
1744 <li>gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinear runtime option
</li>
1745 <li>gallivm: Use variables instead of Phis in loops.
</li>
1746 <li>gallivm: Pass texture coords derivates as scalars.
</li>
1747 <li>llvmpipe: Remove outdated comment about stencil testing.
</li>
1748 <li>gallivm: Eliminate unsigned integer arithmetic from texture coordinates.
</li>
1749 <li>gallium: Define C99 restrict keyword where absent.
</li>
1750 <li>tgsi: Export some names for some tgsi enums.
</li>
1751 <li>gallivm: More detailed analysis of tgsi shaders.
</li>
1752 <li>llvmpipe: Use lp_tgsi_info.
</li>
1753 <li>llvmpipe: Do not dispose the execution engine.
</li>
1754 <li>llvmpipe: Fix MSVC build.
</li>
1755 <li>llmvpipe: improve mm_mullo_epi32
</li>
1756 <li>gallivm: Name anonymous union.
</li>
1757 <li>llvmpipe: Unbreak Z32_FLOAT.
</li>
1758 <li>gallivm: More accurate float -
> 24bit
& 32bit unorm conversion.
</li>
1759 <li>llvmpipe: Generalize the x8z24 fast path to all depth formats.
</li>
1760 <li>llvmpipe: Fix depth-stencil regression.
</li>
1761 <li>llvmpipe: Ensure z_shift and z_width is initialized.
</li>
1762 <li>gallivm: Fix SoA cubemap derivative computation.
</li>
1763 <li>llvmpipe: Fix bad refactoring.
</li>
1764 <li>llvmpipe: Initialize bld ctx via lp_build_context_init instead of ad-hoc and broken code.
</li>
1765 <li>gallivm: Comment lp_build_insert_new_block().
</li>
1766 <li>gallivm: Add a note about SSE4.1's nearest mode rounding.
</li>
1767 <li>llvmpipe: Don't test rounding of x
.5 numbers.
</li>
1768 <li>gallium: Avoid using __doc__ in python scripts.
</li>
1769 <li>gallivm: always enable LLVMAddInstructionCombiningPass()
</li>
1770 <li>gallivm: Remove the EMMS opcodes.
</li>
1771 <li>mesa: Fix windows build (uint -
> GLuint).
</li>
1772 <li>scons: Revamp how to specify targets to build.
</li>
1773 <li>scons: Fix MinGW cross-compilation.
</li>
1774 <li>scons: Some pipe drivers are not portable for MSVC
</li>
1775 <li>scons: Restore x11 tool behavior for backwards compatability.
</li>
1776 <li>scons: Disable python state tracker when swig is not present.
</li>
1777 <li>r600g: List recently added files in SConscript.
</li>
1778 <li>scons: Add aliases for several pipe drivers.
</li>
1779 <li>scons: i915 can't build on MSVC either.
</li>
1780 <li>scons: Propagate installation targets.
</li>
1781 <li>xorg/vmwgfx: Add missing source file to SConscript.
</li>
1782 <li>st/xorg: Add missing n to error message.
</li>
1783 <li>st/xorg: Detect libkms with scons too.
</li>
1784 <li>xorg/vmwgfx: Link libkms when available.
</li>
1785 <li>r600g: Swap the util_blitter_destroy call order.
</li>
1786 <li>gallivm: Allocate TEMP/OUT arrays only once.
</li>
1787 <li>libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.
</li>
1788 <li>scons: Use inline wrap helpers more consistently.
</li>
1789 <li>svga: Use consistent hexadecimal representation on debug output.
</li>
1790 <li>scons: Alias for svga
</li>
1791 <li>wgl: Stub WGL_ARB_pbuffer support.
</li>
1792 <li>wgl: More complete WGL_ARB_pbuffer support.
</li>
1793 <li>svga: Silence debug printf.
</li>
1794 <li>scons: Move MSVS_VERSION option to common module.
</li>
1795 <li>vega: Remove extraneous ;
</li>
1796 <li>retrace: Some fixes.
</li>
1797 <li>util: C++ safe.
</li>
1798 <li>wgl: Fix double free. Remove dead code.
</li>
1799 <li>util: Plug leaks in util_destroy_gen_mipmap.
</li>
1800 <li>util: __builtin_frame_address() doesn't work on mingw.
</li>
1801 <li>util: Don't try to use imagehlp on mingw.
</li>
1802 <li>wgl: Unreference the current framebuffer after the make_current call.
</li>
1803 <li>WIN32_THREADS -
> WIN32
</li>
1804 <li>mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.
</li>
1805 <li>wgl: Fix visual's buffer_mask configuration.
</li>
1806 <li>mesa: Temporary hack to prevent stack overflow on windows
</li>
1807 <li>mesa: Bump the number of bits in the register index.
</li>
1808 <li>llvmpipe: Plug fence leaks.
</li>
1811 <p>Julien Cristau (
1):
1813 <li>Makefile: don't include the same files twice in the tarball
</li>
1816 <p>Keith Whitwell (
89):
1818 <li>llvmpipe: brackets around macro arg
</li>
1819 <li>llvmpipe: remove duplicate code
</li>
1820 <li>llvmpipe: return zero from floor_pot(zero)
</li>
1821 <li>gallivm: make lp_build_sample_nop public
</li>
1822 <li>llvmpipe: add LP_PERF flag to disable various aspects of rasterization
</li>
1823 <li>llvmpipe: add DEBUG_FS to dump variant information
</li>
1824 <li>llvmpipe: use llvm for attribute interpolant calculation
</li>
1825 <li>graw: add frag-face shader
</li>
1826 <li>llvmpipe: fix flatshading in new line code
</li>
1827 <li>draw: don't apply flatshading to clipped tris with <3 verts
</li>
1828 <li>llvmpipe: handle FACING interpolants in line and point setup
</li>
1829 <li>llvmpipe: handle up to
8 planes in triangle binner
</li>
1830 <li>llvmpipe: make debug_fs_variant respect variant-
>nr_samplers
</li>
1831 <li>gallivm: don't apply zero lod_bias
</li>
1832 <li>llvmpipe: fail gracefully on oom in scene creation
</li>
1833 <li>llvmpipe: avoid overflow in triangle culling
</li>
1834 <li>gallivm: special case conversion
4x4f to
1x16ub
</li>
1835 <li>gallivm: round rather than truncate in new
4x4f-
>1x16ub conversion path
</li>
1836 <li>llvmpipe: clean up setup_tri a little
</li>
1837 <li>llvmpipe: add rast_tri_4_16 for small lines and points
</li>
1838 <li>llvmpipe: fix off-by-one in tri_16
</li>
1839 <li>llvmpipe: defer attribute interpolation until after mask and ztest
</li>
1840 <li>llvmpipe: use alloca for fs color outputs
</li>
1841 <li>llvmpipe: store zero into all alloca'd values
</li>
1842 <li>llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
</li>
1843 <li>gallivm: specialized x8z24 depthtest path
</li>
1844 <li>gallivm: prefer blendvb for integer arguments
</li>
1845 <li>gallivm: simpler uint8-
>float conversions
</li>
1846 <li>llvmpipe: try to be sensible about whether to branch after mask updates
</li>
1847 <li>llvmpipe: clean up shader pre/postamble, try to catch more early-z
</li>
1848 <li>llvmpipe: simplified SSE2 swz/unswz routines
</li>
1849 <li>llvmpipe: try to do more of rast_tri_3_16 with intrinsics
</li>
1850 <li>llvmpipe: add debug helpers for epi32 etc
</li>
1851 <li>llvmpipe: try to keep plane c values small
</li>
1852 <li>llvmpipe: fix typo in last commit
</li>
1853 <li>gallium: move sse intrinsics debug helpers to u_sse.h
</li>
1854 <li>r600g: add missing file to sconscript
</li>
1855 <li>gallivm: don't branch on KILLs near end of shader
</li>
1856 <li>Revert
"llvmpipe: try to keep plane c values small"</li>
1857 <li>llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE
</li>
1858 <li>llvmpipe: don't try to emit non-existent color outputs
</li>
1859 <li>r600/drm: fix segfaults in winsys create failure path
</li>
1860 <li>r600g: emit hardware linewidth
</li>
1861 <li>r600g: handle absolute modifier in shader translator
</li>
1862 <li>llvmpipe: reintroduce SET_STATE binner command
</li>
1863 <li>llvmpipe: don't pass frontfacing as a float
</li>
1864 <li>llvmpipe: slightly shrink the size of a binned triangle
</li>
1865 <li>llvmpipe: don't store plane.ei value in binned data
</li>
1866 <li>gallium: move some intrinsics helpers to u_sse.h
</li>
1867 <li>llvmpipe: do plane calculations with intrinsics
</li>
1868 <li>llvmpipe: use aligned loads/stores for plane values
</li>
1869 <li>llvmpipe: fix non-sse build after recent changes
</li>
1870 <li>llvmpipe: check shader outputs are non-null before using
</li>
1871 <li>llvmpipe: validate color outputs against key-
>nr_cbufs
</li>
1872 <li>llvmpipe: clean up fields in draw_llvm_variant_key
</li>
1873 <li>llvmpipe: remove setup fallback path
</li>
1874 <li>llvmpipe: fail cleanly on malloc failure in lp_setup_alloc_triangle
</li>
1875 <li>Merge remote branch 'origin/master' into lp-setup-llvm
</li>
1876 <li>llvmpipe: remove unused file
</li>
1877 <li>llvmpipe: remove unused arg from jit_setup_tri function
</li>
1878 <li>Merge branch 'llvm-cliptest-viewport'
</li>
1879 <li>draw: make sure viewport gets updated in draw llvm shader
</li>
1880 <li>llvmpipe: turn off draw offset/twoside when we can handle it
</li>
1881 <li>llvmpipe: avoid generating tri_16 for tris which extend past tile bounds
</li>
1882 <li>llvmpipe: guard against NULL task-
>query pointer
</li>
1883 <li>st/mesa: unbind constant buffer when not in use
</li>
1884 <li>r600g: propagate usage flags in texture transfers
</li>
1885 <li>r600g: propogate resource usage flags to winsys, use to choose bo domains
</li>
1886 <li>r600g: use a buffer in GTT as intermediate on texture up and downloads
</li>
1887 <li>r600g: remove unused flink, domain fields from r600_resource
</li>
1888 <li>r600g: set hardware pixel centers according to gl_rasterization_rules
</li>
1889 <li>evergreeng: protect against null constant buffers
</li>
1890 <li>r600g: don't call debug_get_bool_option for tiling more than once
</li>
1891 <li>evergreeng: respect linewidth state, use integer widths only
</li>
1892 <li>evergreeng: set hardware pixelcenters according to gl_rasterization_rules
</li>
1893 <li>r600g: avoid recursion with staged uploads
</li>
1894 <li>r600g: attempt to turn on DXTn formats
</li>
1895 <li>r600g: translate ARR instruction
</li>
1896 <li>r600: fix my pessimism about PIPE_TRANSFER_x flags
</li>
1897 <li>ws/r600: match bo_busy shared/fence logic in bo_wait
</li>
1898 <li>r600g: guard experimental s3tc code with R600_ENABLE_S3TC
</li>
1899 <li>r600g: do not try to use staging resource for depth textures
</li>
1900 <li>r600g: enforce minimum stride on render target texture images
</li>
1901 <li>llvmpipe: fix up twoside after recent changes
</li>
1902 <li>llvmpipe: twoside for specular color also
</li>
1903 <li>Merge branch 'lp-offset-twoside'
</li>
1904 <li>llvmpipe: raise dirty flag on transfers to bound constbuf
</li>
1905 <li>llvmpipe: remove misleading debug string
</li>
1906 <li>llvmpipe: shortcircuit some calls to set_scene_state
</li>
1909 <p>Kenneth Graunke (
94):
1911 <li>glsl: Change from has_builtin_signature to has_user_signature.
</li>
1912 <li>glsl: Don't print blank (function ...) headers for built-ins.
</li>
1913 <li>glsl: Properly handle nested structure types.
</li>
1914 <li>glsl/builtins: Fix equal and notEqual builtins.
</li>
1915 <li>glsl/builtins: Switch comparison functions to just return an expression.
</li>
1916 <li>glsl: Add comments to clarify the types of comparison binops.
</li>
1917 <li>glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
</li>
1918 <li>glsl:
"Copyright", not
"Constantright"</li>
1919 <li>i965: Fix incorrect batchbuffer size in gen6 clip state command.
</li>
1920 <li>i965: Use logical-not when emitting ir_unop_ceil.
</li>
1921 <li>glsl: Add front-end support for the
"trunc" built-in.
</li>
1922 <li>glsl: Refresh autogenerated file builtin_function.cpp.
</li>
1923 <li>i965: Use RNDZ for ir_unop_trunc in the new FS.
</li>
1924 <li>i965: Correctly emit the RNDZ instruction.
</li>
1925 <li>i965: Clean up a warning in the old fragment backend.
</li>
1926 <li>glsl: Add a new ir_unop_round_even opcode for GLSL
1.30's roundEven.
</li>
1927 <li>glsl: Add front-end support for GLSL
1.30's roundEven built-in.
</li>
1928 <li>i965: Add support for ir_unop_round_even via the RNDE instruction.
</li>
1929 <li>glsl: Add support for the
1.30 round() built-in.
</li>
1930 <li>glsl: Refresh autogenerated file builtin_function.cpp.
</li>
1931 <li>glsl: Don't return NULL IR for erroneous bit-shift operators.
</li>
1932 <li>i965: Add missing
"break" statement.
</li>
1933 <li>glsl: Fix copy and paste error in ast_bit_and node creation.
</li>
1934 <li>glsl: Regenerate parser files.
</li>
1935 <li>i965: Remove unused variable.
</li>
1936 <li>glsl: Remove useless ir_shader enumeration value.
</li>
1937 <li>mesa: Remove FEATURE_ARB_shading_language_120 macro.
</li>
1938 <li>glcpp: Return NEWLINE token for newlines inside multi-line comments.
</li>
1939 <li>glcpp: Refresh autogenerated lexer file.
</li>
1940 <li>glsl: Add support for GLSL
1.30's modf built-in.
</li>
1941 <li>glsl: Refresh autogenerated file builtin_function.cpp.
</li>
1942 <li>generate_builtins.py: Output large strings as arrays of characters.
</li>
1943 <li>Refresh autogenerated file builtin_function.cpp.
</li>
1944 <li>glsl: Fix constant component count in vector constructor emitting.
</li>
1945 <li>Fix build on systems where
"python" is python
3.
</li>
1946 <li>i965: Add bit operation support to the fragment shader backend.
</li>
1947 <li>glsl: Remove unused ARRAY_SIZE macro.
</li>
1948 <li>glsl/builtins: Rename 'x' to 'y_over_x' in atan(float) implementation.
</li>
1949 <li>glsl/builtins: Clean up some ugly autogenerated code in atan.
</li>
1950 <li>Refresh autogenerated file builtin_function.cpp.
</li>
1951 <li>glsl: Don't print a useless space at the end of an S-Expression list.
</li>
1952 <li>ir_reader: Return a specific ir_dereference variant.
</li>
1953 <li>ir_reader: Remove useless error check.
</li>
1954 <li>ir_reader: Fix some potential NULL pointer dereferences.
</li>
1955 <li>ir_dead_functions: Actually free dead functions and signatures.
</li>
1956 <li>glsl: Remove unnecessary
"unused variable" warning suppression.
</li>
1957 <li>glsl: Remove GLSL_TYPE_FUNCTION define.
</li>
1958 <li>glsl: Convert glsl_type::base_type from #define'd constants to an enum.
</li>
1959 <li>glsl: Rework reserved word/keyword handling in the lexer.
</li>
1960 <li>glsl: Add new keywords and reserved words for GLSL
1.30.
</li>
1961 <li>glsl: Add support for the 'u' and 'U' unsigned integer suffixes.
</li>
1962 <li>glsl: Refresh autogenerated lexer and parser files.
</li>
1963 <li>generate_builtins.py: Fix inconsistent use of tabs and spaces warning.
</li>
1964 <li>glsl: Implement the asinh, acosh, and atanh built-in functions.
</li>
1965 <li>glsl: Refresh autogenerated file builtin_function.cpp.
</li>
1966 <li>glsl: Add constant expression handling for asinh, acosh, and atanh.
</li>
1967 <li>glsl: Remove unused and out of date Makefile.am.
</li>
1968 <li>glsl: Rename various ir_* files to lower_* and opt_*.
</li>
1969 <li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version
>=
1.30.
</li>
1970 <li>Refresh autogenerated glcpp parser.
</li>
1971 <li>glsl: Fix constant expression handling for <,
>, <=,
>= on vectors.
</li>
1972 <li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.
</li>
1973 <li>Regenerate glcpp parser.
</li>
1974 <li>glsl: Reimplement the
"cross" built-in without ir_binop_cross.
</li>
1975 <li>Refresh autogenerated file builtin_function.cpp.
</li>
1976 <li>glsl: Remove the ir_binop_cross opcode.
</li>
1977 <li>glsl: Refactor get_num_operands.
</li>
1978 <li>glsl: Simplify a type check by using type-
>is_integer().
</li>
1979 <li>glsl: Combine many instruction lowering passes into one.
</li>
1980 <li>mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.
</li>
1981 <li>glsl: Don't inline function prototypes.
</li>
1982 <li>glsl: Use do_common_optimization in the standalone compiler.
</li>
1983 <li>glsl: Add a virtual as_discard() method.
</li>
1984 <li>glsl: Refactor out cloning of function prototypes.
</li>
1985 <li>glsl: Lazily import built-in function prototypes.
</li>
1986 <li>glsl: Remove anti-built-in hacks from the print visitor.
</li>
1987 <li>glsl/linker: Free any IR discarded by optimization passes.
</li>
1988 <li>glsl: Add an optimization pass to simplify discards.
</li>
1989 <li>glsl: Add a lowering pass to move discards out of if-statements.
</li>
1990 <li>glsl: Remove
"discard" support from lower_jumps.
</li>
1991 <li>glsl: Add comments to lower_jumps (from the commit message).
</li>
1992 <li>ir_print_visitor: Print out constant structure values.
</li>
1993 <li>glsl: Factor out code which emits a new function into the IR stream.
</li>
1994 <li>symbol_table: Add support for adding a symbol at top-level/global scope.
</li>
1995 <li>glsl: Properly add functions during lazy built-in prototype importing.
</li>
1996 <li>glcpp: Don't emit SPACE tokens in conditional_tokens production.
</li>
1997 <li>Refresh autogenerated glcpp parser.
</li>
1998 <li>glsl: Clean up code by adding a new is_break() function.
</li>
1999 <li>glsl: Consider the
"else" branch when looking for loop breaks.
</li>
2000 <li>Remove OES_compressed_paletted_texture from the ES2 extension list.
</li>
2001 <li>glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).
</li>
2002 <li>glsl: Support if-flattening beyond a given maximum nesting depth.
</li>
2003 <li>i965: Flatten if-statements beyond depth
16 on pre-gen6.
</li>
2004 <li>i965: Internally enable GL_NV_blend_square on ES2.
</li>
2007 <p>Kristian Høgsberg (
16):
2009 <li>glx: Hold on to drawables if we're just switching to another context
</li>
2010 <li>intel: Fix GL_ARB_shading_language_120 commit
</li>
2011 <li>dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext
</li>
2012 <li>glx: Invalidate buffers after binding a drawable
</li>
2013 <li>dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup
</li>
2014 <li>glx: Only remove drawables from the hash when we actually delete them
</li>
2015 <li>gles2: Add GL_EXT_texture_format_BGRA8888 support
</li>
2016 <li>Get rid of GL/internal/glcore.h
</li>
2017 <li>gl: Remove unused GLcontextModes fields
</li>
2018 <li>Rename GLvisual and __GLcontextModes to struct gl_config
</li>
2019 <li>Drop GLframebuffer typedef and just use struct gl_framebuffer
</li>
2020 <li>Drop GLcontext typedef and use struct gl_context instead
</li>
2021 <li>Drop the
"neutral" tnl module
</li>
2022 <li>Only install vtxfmt tables for OpenGL
</li>
2023 <li>i965: Don't write mrf assignment for pointsize output
</li>
2024 <li>docs: Fix MESA_drm_image typo
</li>
2027 <p>Krzysztof Smiechowicz (
1):
2029 <li>nvfx: Pair os_malloc_aligned() with os_free_aligned().
</li>
2032 <p>Luca Barbieri (
84):
2034 <li>auxiliary: fix unintended fallthrough
</li>
2035 <li>glsl: add pass to lower variable array indexing to conditional assignments
</li>
2036 <li>auxiliary: fix depth-only and stencil-only clears
</li>
2037 <li>gallium: avoid the C++ keyword
"template" in sw_winsys.h
</li>
2038 <li>softpipe: make z/s test always pass if no zsbuf, instead of crashing
</li>
2039 <li>tgsi: add switch/case opcodes to tgsi_opcode_tmp.h
</li>
2040 <li>softpipe: fix whitespace
</li>
2041 <li>d3d1x: add new Direct3D
10/
11 COM state tracker for Gallium
</li>
2042 <li>d3d1x: add blob and signature extraction APIs
</li>
2043 <li>d3d1x: fix compilation with recent Wine versions installed
</li>
2044 <li>d3d1x: add missing file
</li>
2045 <li>d3d1x: actually enable and fix blob apis
</li>
2046 <li>d3d1x: fix build with compilers other than GCC
4.5</li>
2047 <li>d3d1x: add template parameters to base class ctor calls for GCC
4.4</li>
2048 <li>d3d1x: fix GCC
4.1/
4.2 build
</li>
2049 <li>d3d1x: ignore errors while building docs
</li>
2050 <li>d3d1x: attempt to fix/workaround bug #
30322</li>
2051 <li>nvfx: remove gl_PointCoord hack
</li>
2052 <li>glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build
</li>
2053 <li>winsys: automatically build sw winsys needed by EGL and d3d1x
</li>
2054 <li>d3d1x: don't build progs automatically
</li>
2055 <li>d3d1x: add missing memory barrier
</li>
2056 <li>d3d1x: link with CXXFLAGS
</li>
2057 <li>d3d1x: fix cf analysis
</li>
2058 <li>d3d1x: fix warning
</li>
2059 <li>d3d1x: fix segfault when hashing
</li>
2060 <li>d3d1x: destroy native_display on adapter destruction
</li>
2061 <li>d3d1x: fix GUID declarations
</li>
2062 <li>d3d1x: redesign the HWND resolver interface
</li>
2063 <li>d3d1x: fix API name
</li>
2064 <li>d3d1x: define GUIDs in the normal way
</li>
2065 <li>d3d1x: add Wine dlls (tri, tex working, but no other testing)
</li>
2066 <li>d3d1x: properly reference count the backend
</li>
2067 <li>d3d1x: fix deadlocks on non-recursive mutex
</li>
2068 <li>d3d1x: bind NULL CSOs before destroying default CSOs on context dtor
</li>
2069 <li>d3d1x: initialize the mutex
</li>
2070 <li>d3d1x: autogenerate shader enums and text from def files
</li>
2071 <li>d3d1x: s/tpf/sm4/g
</li>
2072 <li>d3d1x: normalize whitespace
</li>
2073 <li>d3d1x: remove specstrings
</li>
2074 <li>d3d1x: minifix
</li>
2075 <li>d3d1x: rename context params
</li>
2076 <li>d3d11: rename screen params
</li>
2077 <li>d3d1x: rename params in misc and objects
</li>
2078 <li>d3d1x: rename parameters in dxgi
</li>
2079 <li>d3d11: obliterate IDL parameter names
</li>
2080 <li>d3d1x: remove specstrings.h include
</li>
2081 <li>d3d1x: flush the pipe context when presenting
</li>
2082 <li>d3d1x: remove another include specstrings.h
</li>
2083 <li>d3d1x: flush properly
</li>
2084 <li>d3d1x: add missing guid.cpp
</li>
2085 <li>d3d1x: fix build without system EGL/egl.h
</li>
2086 <li>d3d1x: add autogenerated files as prerequisites, so make builds them
</li>
2087 <li>d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too
</li>
2088 <li>d3d1x: add shader dumping
</li>
2089 <li>d3d1x: add untested support for geometry shader translation
</li>
2090 <li>d3d1x: don't assert on unsupported resource types
</li>
2091 <li>d3d1x: fix CheckMultisampleQualityLevels
</li>
2092 <li>d3d1x: draw to the correct buffer
</li>
2093 <li>d3d1x: fix linking of dxbc2tgsi
</li>
2094 <li>nvfx: allow setting NULL constant buffers
</li>
2095 <li>nvfx: add RGB framebuffer format support in addition to BGR
</li>
2096 <li>d3d1x: don't crash on drivers not supporting vertex or geometry sampling
</li>
2097 <li>d3d1x: assert if X visual is not among enumerated visuals
</li>
2098 <li>d3d1x: stop using GLX in demos, just use the default visual
</li>
2099 <li>d3d1x: CRLF -
> LF in progs
</li>
2100 <li>mesa: make makedepend an hard requirement
</li>
2101 <li>gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
</li>
2102 <li>d3d1x: fix parallel build
</li>
2103 <li>d3d1x: add private gitignore file
</li>
2104 <li>d3d1x: fix progs linking if not all EGL platforms are enabled
</li>
2105 <li>d3d1x: link progs with CXXFLAGS
</li>
2106 <li>d3d11: advertise IDXGIDevice1, not just IDXGIDevice
</li>
2107 <li>d3d11: ignore StructureByteStride
</li>
2108 <li>d3d1x: link to libdrm for X11 platform too
</li>
2109 <li>ureg: support centroid interpolation
</li>
2110 <li>d3d1x: support centroid interpolation
</li>
2111 <li>d3d1x: properly support specifying MipLevels as
0</li>
2112 <li>d3d1x: put proper calling convention in headers, fixes
64-bit builds
</li>
2113 <li>d3d1x: rework DXGI for occlusion testing and default width/height
</li>
2114 <li>d3d1x: fix Map
</li>
2115 <li>d3d11: fix reference counting so devices get freed
</li>
2116 <li>d3d1x: work around crash in widl
</li>
2117 <li>glsl: Unroll loops with conditional breaks anywhere (not just the end)
</li>
2122 <li>nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORT
</li>
2125 <p>Marek Olšák (
100):
2127 <li>r300g: prevent creating multiple winsys BOs for the same handle
</li>
2128 <li>r300g/swtcl: fix CS overrun
</li>
2129 <li>st/mesa: fix assertion failure in GetTexImage for cubemaps
</li>
2130 <li>util: make calling remove_from_list multiple times in a row safe
</li>
2131 <li>r300g: fixup long-lived BO maps being incorrectly unmapped when flushing
</li>
2132 <li>r300g: make accessing map_list and buffer_handles thread-safe
</li>
2133 <li>r300g: fix a copy-paste typo for logging
</li>
2134 <li>r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
</li>
2135 <li>Build r300g by default
</li>
2136 <li>util: fix util_pack_color for B4G4R4A4
</li>
2137 <li>r300g: fix macrotiling on R350
</li>
2138 <li>r300g: code cleanups
</li>
2139 <li>r300/compiler: fix projective mapping of
2D NPOT textures
</li>
2140 <li>r300/compiler: do not use copy propagation if SaturateMode is used
</li>
2141 <li>r300/compiler: fix shadow sampling with swizzled coords
</li>
2142 <li>r300g: add support for
3D NPOT textures without mipmapping
</li>
2143 <li>r300g: fix swizzling of texture border color
</li>
2144 <li>configure.ac: look for libdrm_radeon before building gallium/r300,r600
</li>
2145 <li>configure.ac: do not build xorg-r300g by default
</li>
2146 <li>Makefile: ensure Gallium's Makefile.xorg and SConscript.dri are in the tarball
</li>
2147 <li>r300g: add support for formats beginning with X, like X8R8G8B8
</li>
2148 <li>r300g: fix conditional rendering in non-wait path
</li>
2149 <li>r300g: add support for R8G8 colorbuffers
</li>
2150 <li>r300g: add support for L8A8 colorbuffers
</li>
2151 <li>update release notes for Gallium
</li>
2152 <li>r300g: fix microtiling for
16-bits-per-channel formats
</li>
2153 <li>r300g: do not print get_param errors in non-debug build
</li>
2154 <li>r300g: say no to PIPE_CAP_STREAM_OUTPUT and PIPE_CAP_PRIMITIVE_RESTART
</li>
2155 <li>mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA, and INTENSITY
</li>
2156 <li>r300g: fix texture border for
16-bits-per-channel formats
</li>
2157 <li>st/mesa: support RGBA16 and use it for RGBA12 as well
</li>
2158 <li>r300g: add a default channel ordering of texture border for unhandled formats
</li>
2159 <li>r300g: mention ATI in the renderer string
</li>
2160 <li>r300g: rename has_hyperz -
> can_hyperz
</li>
2161 <li>r300g: turn magic numbers into names in the hyperz code
</li>
2162 <li>gallium: add CAPs for indirect addressing and lower it in st/mesa when needed
</li>
2163 <li>tgsi: fill out CAPs for indirect addressing
</li>
2164 <li>i915g: fill out CAPs for indirect addressing
</li>
2165 <li>i965g: fill out CAPs for indirect addressing
</li>
2166 <li>nv50: fill out CAPs for indirect addressing
</li>
2167 <li>nvfx: fill out CAPs for indirect addressing
</li>
2168 <li>r300g: fill out CAPs for indirect addressing
</li>
2169 <li>r600g: fill out CAPs for indirect addressing
</li>
2170 <li>svga: fill out CAPs for indirect addressing
</li>
2171 <li>r300g: fix texture border color for all texture formats
</li>
2172 <li>r300g: clean up redundancy in draw functions
</li>
2173 <li>r300g: return shader caps from Draw for SWTCL vertex shaders
</li>
2174 <li>r300g: remove the hack with OPCODE_RET
</li>
2175 <li>r300g: print FS inputs uninitialized due to hardware limits to stderr
</li>
2176 <li>r300g: fix rendering with no vertex elements
</li>
2177 <li>st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objects
</li>
2178 <li>docs: add GL
4.1 status
</li>
2179 <li>gallium: add PIPE_SHADER_CAP_SUBROUTINES
</li>
2180 <li>st/mesa: set MaxUniformComponents
</li>
2181 <li>u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stall
</li>
2182 <li>r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction
</li>
2183 <li>r300/compiler: remove duplicate function rc_mask_to_swz
</li>
2184 <li>r300/compiler: add a function for swizzling a mask
</li>
2185 <li>r300/compiler: move util functions to radeon_compiler_util
</li>
2186 <li>u_blitter: interpolate clear color using a GENERIC varying instead of COLOR
</li>
2187 <li>st/mesa: fix texture border color for RED and RG base formats
</li>
2188 <li>util: rename u_mempool -
> u_slab
</li>
2189 <li>r300g: fix texture border color once again
</li>
2190 <li>r300/compiler: implement and lower OPCODE_CLAMP
</li>
2191 <li>ir_to_mesa: Add support for conditional discards.
</li>
2192 <li>r300g: fix texture swizzling with compressed textures on r400-r500
</li>
2193 <li>r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only
</li>
2194 <li>r300g: fix up cubemap texture offset computation
</li>
2195 <li>r300/compiler: disable the swizzle lowering pass in vertex shaders
</li>
2196 <li>r300g: fix build
</li>
2197 <li>r300g: use internal BO handle for add_buffer and write_reloc
</li>
2198 <li>r300g: implement simple transfer_inline_write for buffers
</li>
2199 <li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
</li>
2200 <li>r300g: fix pointer arithmetic with void* in transfer_inline_write
</li>
2201 <li>r300g: do not remove unused constants if we are not near the limit
</li>
2202 <li>r300g: add capability bit index_bias_supported
</li>
2203 <li>r300g: one more r500_index_bias_supported leftover
</li>
2204 <li>r300g: do not use the index parameter in set_constant_buffer
</li>
2205 <li>r300g: cleanup winsys
</li>
2206 <li>r300g: optimize looping over atoms
</li>
2207 <li>st/mesa: initialize key in st_vp_varient
</li>
2208 <li>u_blitter: use util_is_format_compatible in the assert
</li>
2209 <li>r300g: cache packet dwords of
3D_LOAD_VBPNTR in a command buffer if possible
</li>
2210 <li>r300g: validate buffers only if any of bound buffers is changed
</li>
2211 <li>r300g: also revalidate the SWTCL vertex buffer after its reallocation
</li>
2212 <li>r300/compiler: don't terminate regalloc if we surpass max temps limit
</li>
2213 <li>r300/compiler: add a function to query program stats (alu, tex, temps..)
</li>
2214 <li>r300/compiler: cleanup rc_run_compiler
</li>
2215 <li>r300/compiler: do not print pair/tex/presub program stats for vertex shaders
</li>
2216 <li>r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemask
</li>
2217 <li>r300/compiler: make lowering passes possibly use up to two less temps
</li>
2218 <li>r300/compiler: remove at least unused immediates if externals cannot be removed
</li>
2219 <li>r300/compiler: fix LIT in VS
</li>
2220 <li>r300/compiler: fix swizzle lowering with a presubtract source operand
</li>
2221 <li>r300g: fix rendering with a vertex attrib having a zero stride
</li>
2222 <li>r300g: finally fix the texture corruption on r3xx-r4xx
</li>
2223 <li>r300g/swtcl: re-enable LLVM
</li>
2224 <li>r300g: mark vertex arrays as dirty after a buffer_offset change
</li>
2225 <li>mesa: fix texel store functions for some float formats
</li>
2226 <li>r300/compiler: disable the rename_regs pass for loops
</li>
2229 <p>Mario Kleiner (
1):
2231 <li>mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.
</li>
2234 <p>Mathias Fröhlich (
3):
2236 <li>r300g: Avoid returning values in a static array, fixing a potential race
</li>
2237 <li>r600g: Only compare active vertex elements
</li>
2238 <li>st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BIT
</li>
2241 <p>Michal Krol (
10):
2243 <li>svga: Fix relative addressing translation for pixel shaders.
</li>
2244 <li>svga: Integer constant register file has a separate namespace.
</li>
2245 <li>tgsi/exec: Cleanup the remaining arithmetic instructions.
</li>
2246 <li>tgsi/exec: Get rid of obsolete condition codes.
</li>
2247 <li>tgsi/build: Reduce interface clutter.
</li>
2248 <li>graw/gdi: Initial commit.
</li>
2249 <li>scons: Hook-up graw-gdi target.
</li>
2250 <li>graw/gdi: Fix window dimensions.
</li>
2251 <li>os: Open file streams in binary mode.
</li>
2252 <li>graw: Export graw_save_surface_to_file().
</li>
2255 <p>Nicolas Kaiser (
26):
2257 <li>swrast: remove duplicated include
</li>
2258 <li>egl: remove duplicated include
</li>
2259 <li>gallium/rtasm: remove duplicated include
</li>
2260 <li>gallium/util: remove duplicated include
</li>
2261 <li>gallium/i915: remove duplicated include
</li>
2262 <li>gallium/llvmpipe: remove duplicated include
</li>
2263 <li>gallium/softpipe: remove duplicated include
</li>
2264 <li>gallium/st: remove duplicated includes
</li>
2265 <li>gallium/winsys: remove duplicated include
</li>
2266 <li>glx: remove duplicated include
</li>
2267 <li>dri/common: remove duplicated include
</li>
2268 <li>dri/i810: remove duplicated include
</li>
2269 <li>dri/i915: remove duplicated include
</li>
2270 <li>dri/i965: remove duplicated include
</li>
2271 <li>dri/intel: remove duplicated include
</li>
2272 <li>dri/mga: remove duplicated include
</li>
2273 <li>dri/r128: remove duplicated include
</li>
2274 <li>dri/r300: remove duplicated include
</li>
2275 <li>dri/r600: remove duplicated include
</li>
2276 <li>dri/radeon: remove duplicated includes
</li>
2277 <li>dri/savage: remove duplicated include
</li>
2278 <li>main: remove duplicated includes
</li>
2279 <li>math: remove duplicated includes
</li>
2280 <li>st: remove duplicated include
</li>
2281 <li>i965g: use Elements macro instead of manual sizeofs
</li>
2282 <li>nv50: fix always true conditional in shader optimization
</li>
2285 <p>Orion Poplawski (
1):
2287 <li>osmesa: link against libtalloc
</li>
2290 <p>Owen W. Taylor (
1):
2292 <li>r600g: Fix location for clip plane registers
</li>
2295 <p>Peter Clifton (
3):
2297 <li>intel: Fix emit_linear_blit to use DWORD aligned width blits
</li>
2298 <li>intel: Add assert check for blitting alignment.
</li>
2299 <li>meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear
</li>
2302 <p>Robert Hooker (
2):
2304 <li>intel: Add a new B43 pci id.
</li>
2305 <li>egl_dri2: Add missing intel chip ids.
</li>
2308 <p>Roland Scheidegger (
16):
2310 <li>gallivm: fix copy
&paste bug
</li>
2311 <li>gallivm: don't use URem/UDiv when calculating offsets for blocks
</li>
2312 <li>gallivm: optimize yuv decoding
</li>
2313 <li>gallivm: fix trunc/itrunc comment
</li>
2314 <li>gallivm: faster iround implementation for sse2
</li>
2315 <li>gallivm: replace sub/floor/ifloor combo with ifloor_fract
</li>
2316 <li>gallivm: optimize some tex wrap mode calculations a bit
</li>
2317 <li>gallivm: more linear tex wrap mode calculation simplification
</li>
2318 <li>gallivm: avoid unnecessary URem in linear wrap repeat case
</li>
2319 <li>gallivm: optimize soa linear clamp to edge wrap mode a bit
</li>
2320 <li>gallivm: make use of new iround code in lp_bld_conv.
</li>
2321 <li>gallivm: fix different handling of [non]normalized coords in linear soa path
</li>
2322 <li>gallivm: only use lp_build_conv
4x4f -
> 1x16 ub fastpath with sse2
</li>
2323 <li>r200: fix r200 large points
</li>
2324 <li>mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricaps
</li>
2325 <li>gallium: support for array textures and related changes
</li>
2330 <li>mesa: allow GLfixed arrays for OpenGL ES
2.0</li>
2333 <p>Stephan Schmid (
1):
2335 <li>r600g: fix relative addressing when splitting constant accesses
</li>
2338 <p>Thomas Hellstrom (
21):
2340 <li>st/xorg: Don't try to use option values before processing options
</li>
2341 <li>xorg/vmwgfx: Make vmwarectrl work also on
64-bit servers
</li>
2342 <li>st/xorg: Add a customizer option to get rid of annoying cursor update flicker
</li>
2343 <li>xorg/vmwgfx: Don't hide HW cursors when updating them
</li>
2344 <li>st/xorg: Don't try to remove invalid fbs
</li>
2345 <li>st/xorg: Fix typo
</li>
2346 <li>st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments
</li>
2347 <li>st/xorg: Fix compilation errors for Xservers compiled without Composite
</li>
2348 <li>st/xorg: Don't use deprecated x*alloc / xfree functions
</li>
2349 <li>xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions
</li>
2350 <li>st/xorg: Fix compilation for Xservers
>=
1.10</li>
2351 <li>mesa: Make sure we have the talloc cflags when using the talloc headers
</li>
2352 <li>egl: Add an include for size_t
</li>
2353 <li>mesa: Add talloc includes for gles
</li>
2354 <li>st/egl: Fix build for include files in nonstandard places
</li>
2355 <li>svga/drm: Optionally resolve calls to powf during link-time
</li>
2356 <li>gallium/targets: Trivial crosscompiling fix
</li>
2357 <li>st/xorg: Add a function to flush pending rendering and damage
</li>
2358 <li>gallium/targets/xorg-vmwgfx: Xv fixes
</li>
2359 <li>xorg/vmwgfx: Flush even if we don't autopaint the color key
</li>
2360 <li>xorg/vmwgfx: Don't clip video to viewport
</li>
2363 <p>Tilman Sauerbeck (
35):
2365 <li>r600g: Fixed a bo leak in r600_blit_state_ps_shader().
</li>
2366 <li>r600g: Use clamped math for RCP and RSQ.
</li>
2367 <li>r600g: Formatting fixes.
</li>
2368 <li>r600g: Added DB_SHADER_CONTROL defines.
</li>
2369 <li>r600g: Only set PA_SC_EDGERULE on rv770 and greater.
</li>
2370 <li>r600g: Enable PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED.
</li>
2371 <li>r600g: Fixed the shift in S_02880C_KILL_ENABLE.
</li>
2372 <li>glsl2: Empty functions can be inlined.
</li>
2373 <li>glsl2: Fixed cloning of ir_call error instructions.
</li>
2374 <li>r600g: Added support for TGSI_SEMANTIC_FACE.
</li>
2375 <li>gallium/docs: Fixed a typo in the SCS opcode description.
</li>
2376 <li>r600g: Honour destination operand's writemask in the SCS implementation.
</li>
2377 <li>r600g: Implemented the Z and W component write for the SCS opcode.
</li>
2378 <li>python/tests: Fixed tri.py for API and TGSI syntax changes.
</li>
2379 <li>r600g: Removed debug code.
</li>
2380 <li>gallium/docs: The RET opcode may appear anywhere in a subroutine.
</li>
2381 <li>r600g: Destroy the blitter.
</li>
2382 <li>r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().
</li>
2383 <li>r600g: Cleaned up index buffer reference handling in the draw module.
</li>
2384 <li>r600g: Fixed r600_vertex_element leak.
</li>
2385 <li>r600g: Added r600_pipe_shader_destroy().
</li>
2386 <li>r600g: Also clear bc data when we're destroying a shader.
</li>
2387 <li>r600g: In radeon_bo(), call LIST_INITHEAD early.
</li>
2388 <li>r600g: Destroy the blitter.
</li>
2389 <li>r600g: Removed unused 'ptr' argument from radeon_bo().
</li>
2390 <li>r600g: Made radeon_bo_pb_map_internal() actually call radeon_bo_map().
</li>
2391 <li>r600g: Fixed unmap condition in radeon_bo_pb_destroy().
</li>
2392 <li>r600g: Made radeon_bo::map_count signed.
</li>
2393 <li>r600g: We don't support PIPE_CAP_PRIMITIVE_RESTART.
</li>
2394 <li>r600g: Delete custom_dsa_flush on shutdown.
</li>
2395 <li>r600g: Fixed two memory leaks in winsys.
</li>
2396 <li>r600g: Destroy the winsys in r600_destroy_screen().
</li>
2397 <li>st/mesa: Reset the index buffer before destroying the pipe context.
</li>
2398 <li>st/mesa: Reset the constant buffers before destroying the pipe context.
</li>
2399 <li>r600g: Removed duplicated call to tgsi_split_literal_constant().
</li>
2404 <li>Fix typos in comments and debug output strings.
</li>
2409 <li>Implement x86_64 atomics for compilers w/o intrinsics.
</li>
2410 <li>Prefer intrinsics to handrolled atomic ops.
</li>
2411 <li>Revert
"Prefer intrinsics to handrolled atomic ops."</li>
2414 <p>Tom Stellard (
32):
2416 <li>r300/compiler: Refactor the pair instruction data structures
</li>
2417 <li>r300g: Always try to build libr300compiler.a
</li>
2418 <li>r300/compiler: Fix two mistakes in the presubtract optimization pass.
</li>
2419 <li>r300/compiler: Add more helper functions for iterating through sources
</li>
2420 <li>r300/compiler: Print immediate values after
"dead constants" pass
</li>
2421 <li>r300/compiler: radeon_remove_constants.c: fix indentation
</li>
2422 <li>r300/compiler: Use rc_for_all_reads_src() in
"dead constants" pass
</li>
2423 <li>r300/compiler: Fix segfault in error path
</li>
2424 <li>r300/compiler: Don't use rc_error() unless the error is unrecoverable
</li>
2425 <li>r300/compiler: Don't merge instructions that write output regs and ALU result
</li>
2426 <li>r300/compiler: Create a helper function for merging presubtract sources
</li>
2427 <li>r300/compiler: Fix incorrect assumption
</li>
2428 <li>r300/compiler: Clear empty registers after constant folding
</li>
2429 <li>r300/compiler: Add a new function for more efficient dataflow analysis
</li>
2430 <li>r300g: Add new debug option for logging vertex/fragment program stats
</li>
2431 <li>r300/compiler: Use rc_get_readers_normal() for presubtract optimizations
</li>
2432 <li>r300/compiler: Don't clobber presubtract sources during optimizations
</li>
2433 <li>r300/compiler: Don't track readers into an IF block.
</li>
2434 <li>r300/compiler: Make sure presubtract sources use supported swizzles
</li>
2435 <li>r300/compiler: Fix register allocator's handling of loops
</li>
2436 <li>r300/compiler: Fix instruction scheduling within IF blocks
</li>
2437 <li>r300/compiler: Use zero as the register index for unused sources
</li>
2438 <li>r300/compiler: Ignore alpha dest register when replicating the result
</li>
2439 <li>r300/compiler: Add rc_get_readers()
</li>
2440 <li>r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()
</li>
2441 <li>r300/compiler: Track readers through branches in rc_get_readers()
</li>
2442 <li>r300/compiler: Convert RGB to alpha in the scheduler
</li>
2443 <li>r300/compiler: Use presubtract operations as much as possible
</li>
2444 <li>r300/compiler: Enable rename_reg pass for r500 cards
</li>
2445 <li>r300/compiler: Add a more efficient version of rc_find_free_temporary()
</li>
2446 <li>r300/compiler: Don't allow presubtract sources to be remapped twice
</li>
2447 <li>r300/compiler: Fix black terrain in Civ4
</li>
2450 <p>Victor Tseng (
1):
2452 <li>egl/i965: include inline_wrapper_sw_helper.h
</li>
2455 <p>Viktor Novotný (
6):
2457 <li>dri/nouveau: Import headers from rules-ng-ng
</li>
2458 <li>dri/nouveau: nv04: Use rules-ng-ng headers
</li>
2459 <li>dri/nouveau: nv10: Use rules-ng-ng headers
</li>
2460 <li>dri/nouveau nv20: Use rules-ng-ng headers
</li>
2461 <li>dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headers
</li>
2462 <li>dri/nouveau: Clean up magic numbers in get_rt_format
</li>
2465 <p>Vinson Lee (
214):
2467 <li>llvmpipe: Remove unnecessary header.
</li>
2468 <li>r600g: Remove unnecessary headers.
</li>
2469 <li>mesa: Include missing header in program.h.
</li>
2470 <li>glsl: Fix 'format not a string literal and no format arguments' warning.
</li>
2471 <li>r600g: Silence uninitialized variable warning.
</li>
2472 <li>r600g: Silence uninitialized variable warning.
</li>
2473 <li>nvfx: Silence uninitialized variable warnings.
</li>
2474 <li>r600g: Silence uninitialized variable warning.
</li>
2475 <li>r600g: Silence uninitialized variable warning.
</li>
2476 <li>r600g: Silence uninitialized variable warning.
</li>
2477 <li>r600g: Silence unused variable warning.
</li>
2478 <li>nv50: Update files in SConscript to match Makefile.
</li>
2479 <li>nv50: Remove unnecessary headers.
</li>
2480 <li>nv50: Silence uninitialized variable warning.
</li>
2481 <li>nv50: Silence uninitialized variable warning.
</li>
2482 <li>nv50: Silence uninitialized variable warning.
</li>
2483 <li>gallivm: Remove unnecessary headers.
</li>
2484 <li>draw: Remove unnecessary header.
</li>
2485 <li>nv50: Silence uninitialized variable warnings.
</li>
2486 <li>nv50: Fix 'control reaches end of non-void function' warning.
</li>
2487 <li>mesa/st: Silence uninitialized variable warning.
</li>
2488 <li>gallivm: Remove unnecessary header.
</li>
2489 <li>r600g: Remove unnecessary header.
</li>
2490 <li>r600g: Remove unnecessary headers.
</li>
2491 <li>r600g: Fix implicit declaration warning.
</li>
2492 <li>r600g: Fix memory leak on error path.
</li>
2493 <li>r600g: Silence uninitialized variable warning.
</li>
2494 <li>r600g: Silence unused variable warnings.
</li>
2495 <li>mesa: bump version to
7.10</li>
2496 <li>ir_to_mesa: Remove unused member array_indexed from struct statevar_element.
</li>
2497 <li>mesa: Silence
"'valid_texture_object' defined but not used" warning.
</li>
2498 <li>x86: Silence unused variable warning on Mac OS X.
</li>
2499 <li>glsl: Fix 'control reaches end of non-void function' warning.
</li>
2500 <li>nvfx: Remove const qualifer from nvfx_vertprog_translate.
</li>
2501 <li>nvfx: Silence uninitialized variable warnings.
</li>
2502 <li>r600g: Remove unused variable.
</li>
2503 <li>nv50: Silence missing initializer warning.
</li>
2504 <li>nv50: Remove dead initialization.
</li>
2505 <li>nv50: Remove dead initialization.
</li>
2506 <li>tgsi: Remove duplicate case value.
</li>
2507 <li>glut: Define markWindowHidden for non-Windows only.
</li>
2508 <li>glut: Define eventParser for non-Windows only.
</li>
2509 <li>r300g: Silence uninitialized variable warning.
</li>
2510 <li>intel: Fix implicit declaration of function '_mesa_meta_Bitmap' warning.
</li>
2511 <li>mesa: Remove unnecessary headers.
</li>
2512 <li>r600g: Remove unnecessary header.
</li>
2513 <li>unichrome: Remove unnecessary header.
</li>
2514 <li>intel: Remove unnecessary headers.
</li>
2515 <li>r600g: Remove unused variable.
</li>
2516 <li>r600g: Disable unused variables.
</li>
2517 <li>r600g: Remove unused variable.
</li>
2518 <li>r600g: Silence 'control reaches end of non-void function' warning.
</li>
2519 <li>r600g: Remove unused variable.
</li>
2520 <li>r600g: Remove unused variable.
</li>
2521 <li>r600g: Disable unused variables.
</li>
2522 <li>intel: Remove unnecessary header.
</li>
2523 <li>st/dri: Remove unnecessary header.
</li>
2524 <li>r600g: Remove unused variable.
</li>
2525 <li>r300g: Remove unused variable.
</li>
2526 <li>r600g: Don't return a value in function returning void.
</li>
2527 <li>r600g: Remove unused variables.
</li>
2528 <li>r600g: Include p_compiler.h instead of malloc.h.
</li>
2529 <li>r600g: Silence uninitialized variable warnings.
</li>
2530 <li>scons: Add MinGW-w64 prefixes for MinGW build.
</li>
2531 <li>dri: Add GET_PROGRAM_NAME definition for Mac OS X.
</li>
2532 <li>scons: Add program/sampler.cpp to SCons build.
</li>
2533 <li>mesa: Fix printf format warning.
</li>
2534 <li>mesa: Fix printf format warning.
</li>
2535 <li>mesa: Fix printf format warning.
</li>
2536 <li>r300/compiler: Move declaration before code.
</li>
2537 <li>r300/compiler: Move declaration before code.
</li>
2538 <li>r300/compiler: Move declaration before code.
</li>
2539 <li>r300/compiler: Move declaration before code.
</li>
2540 <li>r600g: Update SConscript.
</li>
2541 <li>r300/compiler: Move declaration before code.
</li>
2542 <li>r600g: Update SConscript.
</li>
2543 <li>r300/compiler: Move declaration before code.
</li>
2544 <li>r600g: Update SConscript.
</li>
2545 <li>r300/compiler: Move declaration before code.
</li>
2546 <li>r600g: Fix SCons build.
</li>
2547 <li>r300/compiler: Move declaration before code.
</li>
2548 <li>r300/compiler: Move declaration before code.
</li>
2549 <li>r300/compiler: Move declaration before code.
</li>
2550 <li>r300/compiler: Remove declaration before code.
</li>
2551 <li>r300/compiler: Move declaration before code.
</li>
2552 <li>r300/compiler: Move declaration before code.
</li>
2553 <li>r300/compiler: Move declaration before code.
</li>
2554 <li>r300/compiler: Move declaration before code.
</li>
2555 <li>glsl: Remove unnecessary header.
</li>
2556 <li>savage: Remove unnecessary header.
</li>
2557 <li>r600g: Remove unused variable.
</li>
2558 <li>r600g: Remove unnecessary headers.
</li>
2559 <li>r600g: Fix SCons build.
</li>
2560 <li>r600g: Remove unnecessary header.
</li>
2561 <li>gallivm: Remove unnecessary header.
</li>
2562 <li>r600g: Silence uninitialized variable warning.
</li>
2563 <li>r600g: Silence uninitialized variable warning.
</li>
2564 <li>r600g: Silence uninitialized variable warning.
</li>
2565 <li>i915: Silence unused variable warning in non-debug builds.
</li>
2566 <li>i915: Silence unused variable warning in non-debug builds.
</li>
2567 <li>i965: Silence unused variable warning on non-debug builds.
</li>
2568 <li>i965: Silence unused variable warning on non-debug builds.
</li>
2569 <li>i965: Initialize member variables.
</li>
2570 <li>r300: Silence uninitialized variable warning.
</li>
2571 <li>tdfx: Silence unused variable warning on non-debug builds.
</li>
2572 <li>gallivm: Remove unnecessary header.
</li>
2573 <li>glsl: Initialize variable in ir_derefence_array::constant_expression_value
</li>
2574 <li>mesa: Add missing header to shaderobj.h.
</li>
2575 <li>llvmpipe: Return non-zero exit code for lp_test_round failures.
</li>
2576 <li>r300/compiler: Remove unused variable.
</li>
2577 <li>st/xorg: Fix memory leak on error path.
</li>
2578 <li>llvmpipe: Initialize state variable in debug_bin function.
</li>
2579 <li>llvmpipe: Initialize variable.
</li>
2580 <li>draw: Move loop variable declaration outside for loop.
</li>
2581 <li>r600g: Ensure r600_src is initialized in tgsi_exp function.
</li>
2582 <li>glsl: Add assert for unhandled ir_shader case.
</li>
2583 <li>swrast: Print out format on unexpected failure in _swrast_DrawPixels.
</li>
2584 <li>llvmpipe: Remove unnecessary header.
</li>
2585 <li>draw: Remove unnecessary header.
</li>
2586 <li>gallivm: Silence uninitialized variable warnings.
</li>
2587 <li>gallivm: Silence uninitialized variable warnings.
</li>
2588 <li>gallivm: Silence uninitialized variable warning.
</li>
2589 <li>r300g: Silence uninitialized variable warning.
</li>
2590 <li>mesa: Remove unnecessary headers.
</li>
2591 <li>r600g: Silence uninitialized variable warnings.
</li>
2592 <li>st/mesa: Remove unnecessary header.
</li>
2593 <li>mesa: Remove unnecessary header.
</li>
2594 <li>egl: Remove unnecessary headers.
</li>
2595 <li>swrast: Print out format on unexpected failure in _swrast_ReadPixels.
</li>
2596 <li>st/mesa: Silence uninitialized variable warning.
</li>
2597 <li>savage: Remove unnecessary header.
</li>
2598 <li>st/vega: Remove unnecessary headers.
</li>
2599 <li>dri/nouveau: Silence uninitialized variable warning.
</li>
2600 <li>r300/compiler: Move declaration before code.
</li>
2601 <li>r300/compiler: Move declaration before code.
</li>
2602 <li>i965: Silence uninitialized variable warning.
</li>
2603 <li>i965: Silence uninitialized variable warning.
</li>
2604 <li>mesa: Clean up header file inclusion in accum.h.
</li>
2605 <li>mesa: Clean up header file inclusion in version.h.
</li>
2606 <li>mesa: Clean up header file inclusion in api_loopback.h.
</li>
2607 <li>mesa: Clean up header file inclusion in api_validate.h.
</li>
2608 <li>mesa: Include mfeatures.h in api_loopback for FEATURE_beginend.
</li>
2609 <li>mesa: Include mfeatures.h in api_validate.c for FEATURE_* symbols.
</li>
2610 <li>mesa: Clean up header file inclusion in arrayobj.h.
</li>
2611 <li>mesa: Clean up header file inclusion in atifragshader.h.
</li>
2612 <li>mesa: Clean up header file inclusion in attrib.h.
</li>
2613 <li>mesa: Clean up header file inclusion in blend.h.
</li>
2614 <li>mesa: Clean up header file inclusion in buffers.h.
</li>
2615 <li>mesa: Clean up header file inclusion in colortab.h.
</li>
2616 <li>mesa: Clean up header file inclusion in convolve.h.
</li>
2617 <li>mesa: Clean up header file inclusion in debug.h.
</li>
2618 <li>mesa: Clean up header file inclusion in depth.h.
</li>
2619 <li>mesa: Clean up header file inclusion in depthstencil.h.
</li>
2620 <li>mesa: Clean up header file inclusion in drawpix.h.
</li>
2621 <li>mesa: Clean up header file inclusion in drawtex.h.
</li>
2622 <li>mesa: Clean up header file inclusion in enable.h.
</li>
2623 <li>mesa: Clean up header file inclusion in extensions.h.
</li>
2624 <li>graw: Add struct pipe_surface forward declaration.
</li>
2625 <li>mesa: Clean up header file inclusion in fbobject.h.
</li>
2626 <li>mesa: Clean up header file inclusion in ffvertex_prog.h.
</li>
2627 <li>mesa: Clean up header file inclusion in fog.h.
</li>
2628 <li>mesa: Clean up header file inclusion in framebuffer.h.
</li>
2629 <li>mesa: Clean up header file inclusion in hint.h.
</li>
2630 <li>mesa: Clean up header file inclusion in histogram.h.
</li>
2631 <li>mesa: Clean up header file inclusion in image.h.
</li>
2632 <li>mesa: Add missing header and forward declarations in dd.h.
</li>
2633 <li>mesa: Clean up header file inclusion in light.h.
</li>
2634 <li>mesa: Clean up header file inclusion in lines.h.
</li>
2635 <li>mesa: Clean up header file inclusion in matrix.h.
</li>
2636 <li>mesa: Clean up header file inclusion in multisample.h.
</li>
2637 <li>mesa: Clean up header file inclusion in nvprogram.h.
</li>
2638 <li>winsys/xlib: Add cygwin to SConscript.
</li>
2639 <li>mesa: Clean up header file inclusion in pixel.h.
</li>
2640 <li>mesa: Clean up header file inclusion in pixelstore.h.
</li>
2641 <li>mesa: Fix printf format warnings.
</li>
2642 <li>mesa: Clean up header file inclusion in points.h.
</li>
2643 <li>i965: Silence uninitialized variable warning.
</li>
2644 <li>glsl: Add ir_constant_expression.cpp to SConscript.
</li>
2645 <li>mesa: Add definitions for inverse hyperbolic function on MSVC.
</li>
2646 <li>glsl: Fix 'control reaches end of non-void function' warning.
</li>
2647 <li>glsl: Add lower_vector.cpp to SConscript.
</li>
2648 <li>glsl: Fix type of label 'default' in switch statement.
</li>
2649 <li>st/mesa: Remove unnecessary headers.
</li>
2650 <li>swrast: Remove unnecessary header.
</li>
2651 <li>r600: Remove unnecesary header.
</li>
2652 <li>intel: Remove unnecessary header.
</li>
2653 <li>mesa: Clean up header file inclusion in polygon.h.
</li>
2654 <li>mesa: Clean up header file inclusion in rastpos.h.
</li>
2655 <li>mesa: Clean up header file inclusion in readpix.h.
</li>
2656 <li>mesa: Clean up header file inclusion in renderbuffer.h.
</li>
2657 <li>mesa: Clean up header file inclusion in scissor.h.
</li>
2658 <li>mesa: Clean up header file inclusion in shaderapi.h.
</li>
2659 <li>mesa: Clean up header file inclusion in shared.h.
</li>
2660 <li>mesa: Clean up header file inclusion in stencil.h.
</li>
2661 <li>r600: Remove unnecessary header.
</li>
2662 <li>llvmpipe: Remove unnecessary headers.
</li>
2663 <li>mesa: Clean up header file inclusion in syncobj.h.
</li>
2664 <li>r300/compiler: Move declaration before code.
</li>
2665 <li>r300/compiler: Move declaration before code.
</li>
2666 <li>mesa: Clean up header file inclusion in texcompress.h.
</li>
2667 <li>st/vega: Silence uninitialized variable warning.
</li>
2668 <li>mesa: Clean up header file inclusion in texcompress_s3tc.h.
</li>
2669 <li>mesa: Clean up header file inclusion in texenvprogram.h.
</li>
2670 <li>mesa: Clean up header file inclusion in texformat.h.
</li>
2671 <li>mesa: Clean up header file inclusion in texgetimage.h.
</li>
2672 <li>mesa: Clean up header file inclusion in texobj.h.
</li>
2673 <li>gallium/noop: Add prototype for noop_init_state_functions.
</li>
2674 <li>mesa: Clean up header file inclusion in texrender.h.
</li>
2675 <li>mesa: Clean up header file inclusion in transformfeedback.h.
</li>
2676 <li>mesa: Clean up header file inclusion in varray.h.
</li>
2677 <li>mesa: Clean up header file inclusion in viewport.h.
</li>
2678 <li>r200: Silence uninitialized variable warning.
</li>
2679 <li>r600g: Fix SCons build.
</li>
2680 <li>i965: Silence uninitialized variable warning.
</li>
2683 <p>Xavier Chantry (
8):
2685 <li>nv50: fix size of outputs_written array
</li>
2686 <li>nv50: apply layout_mask to tile_flags
</li>
2687 <li>nvfx: only expose one rt on nv30
</li>
2688 <li>nvfx: fb-
>nr_cbufs <=
1 on nv30
</li>
2689 <li>nvfx: reset nvfx-
>hw_zeta
</li>
2690 <li>nvfx: fixes after array textures merge
</li>
2691 <li>init ps-
>context with util_surfaces_get and do_get
</li>
2692 <li>gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_views
</li>
2695 <p>Xiang, Haihao (
10):
2697 <li>mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7
</li>
2698 <li>i965: add support for polygon mode on Sandybridge.
</li>
2699 <li>i965: fix for flat shading on Sandybridge
</li>
2700 <li>i965: set minimum/maximum Point Width on Sandybridge
</li>
2701 <li>meta: allow nested meta operations
</li>
2702 <li>i965: support for two-sided lighting on Sandybridge
</li>
2703 <li>i965: fix register region description
</li>
2704 <li>i965: use align1 access mode for instructions with execSize=
1 in VS
</li>
2705 <li>i965: don't spawn GS thread for LINELOOP on Sandybridge
</li>
2706 <li>i965: use BLT to clear buffer if possible on Sandybridge
</li>
2711 <li>rbug: fix rbug when contexts are being destroyed
</li>
2712 <li>llvmpipe: fix rasterization of vertical lines on pixel boundaries
</li>
2713 <li>scons: build the xorg state trackers only when env includes drm
</li>
2714 <li>gallivm: implement indirect addressing of the output registers
</li>
2715 <li>gallivm: implement indirect addressing over inputs
</li>
2716 <li>gallivm: fix storing of the addr register
</li>
2717 <li>scons: add alias for identity
</li>
2718 <li>gallium/util: add states relevant to geometry shaders
</li>
2721 <p>Zhenyu Wang (
40):
2723 <li>i965: disasm quarter and write enable instruction control on sandybridge
</li>
2724 <li>i965: new state dump for sandybridge
</li>
2725 <li>i965: enable accumulator update in PS kernel too on sandybridge
</li>
2726 <li>i965: Fix color interpolation on sandybridge
</li>
2727 <li>i965: force zero in clipper to ignore RTAIndex on sandybridge
</li>
2728 <li>i965: fix point size setting in header on sandybridge
</li>
2729 <li>i965: ff sync message change for sandybridge
</li>
2730 <li>i965: ignore quads for GS kernel on sandybridge
</li>
2731 <li>i965: add sandybridge viewport state bo into validation list
</li>
2732 <li>i965: VS use SPF mode on sandybridge for now
</li>
2733 <li>i965: fix jump count on sandybridge
</li>
2734 <li>i965: Fix sampler on sandybridge
</li>
2735 <li>i965: fix const register count for sandybridge
</li>
2736 <li>i965: Add all device ids for sandybridge
</li>
2737 <li>i965: sandybridge pipe control workaround before write cache flush
</li>
2738 <li>i965: only allow SIMD8 kernel on sandybridge now
</li>
2739 <li>i965: don't do calculation for delta_xy on sandybridge
</li>
2740 <li>i965: fix pixel w interpolation on sandybridge
</li>
2741 <li>i965: enable polygon offset on sandybridge
</li>
2742 <li>i965: fix scissor state on sandybridge
</li>
2743 <li>i965: fix point sprite on sandybridge
</li>
2744 <li>i965: fix occlusion query on sandybridge
</li>
2745 <li>i965: fallback bitmap operation on sandybridge
</li>
2746 <li>i965: Always set tiling for depth buffer on sandybridge
</li>
2747 <li>i965: fallback lineloop on sandybridge for now
</li>
2748 <li>Revert
"i965: Always set tiling for depth buffer on sandybridge"</li>
2749 <li>i965: always set tiling for fbo depth buffer on sandybridge
</li>
2750 <li>i965: Fix GS hang on Sandybridge
</li>
2751 <li>Revert
"i965: fallback lineloop on sandybridge for now"</li>
2752 <li>i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on gen6
</li>
2753 <li>i965: fix dest type of 'endif' on sandybridge
</li>
2754 <li>Revert
"i965: VS use SPF mode on sandybridge for now"</li>
2755 <li>i965: also using align1 mode for math2 on sandybridge
</li>
2756 <li>i965: Fix GS state uploading on Sandybridge
</li>
2757 <li>i965: upload WM state for _NEW_POLYGON on sandybridge
</li>
2758 <li>i965: Use MI_FLUSH_DW for blt ring flush on sandybridge
</li>
2759 <li>i965: explicit tell header present for fb write on sandybridge
</li>
2760 <li>i965: Fix occlusion query on sandybridge
</li>
2761 <li>i965: Use last vertex convention for quad provoking vertex on sandybridge
</li>
2762 <li>i965: Fix provoking vertex select in clip state for sandybridge
</li>
2767 <li>i965: skip too small size mipmap
</li>
2772 <li>draw: added userclip planes and updated variant_key
</li>
2773 <li>draw: some changes to allow for runtime changes to userclip planes
</li>
2778 <li>r300g: Abort if atom allocations fail
</li>
2779 <li>r300g: Abort if draw_create() fails
</li>
2780 <li>r300g: Drop unnecessary cast
</li>
2783 <p>pontus lidman (
1):
2785 <li>mesa: check for posix_memalign() errors
</li>
2790 <li>evergreen : fix z format setting, enable stencil.
</li>
2791 <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the
7.9 and
7.10 branches as well.
</li>