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3 <TITLE>Mesa Version History</TITLE>
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11 <B>
12 NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
13 <a href="relnotes.html">release notes</a> file.
14 </B>
17 <H1>Mesa Version History</H1>
20 <H2>1.0 beta February 1995</H2>
21 <ul>
22 <li>Initial release
23 </ul>
25 <H2>1.1 beta March 4, 1995</H2>
26 Changes:
27 <ul>
28 <li>faster point and line drawing (2x faster)
29 <li>more systems supported, better Makefiles
30 <li>Renamed lib*.a files to avoid collisions
31 <li>many small bug fixes
32 </ul>
33 New:
34 <ul>
35 <li>pseudo-GLX functions added
36 <li>new implementation of evaluators (eval2.c)
37 <li>GLUT support
38 </ul>
40 <H2>1.1.1 beta March 7, 1995</H2>
41 Changes:
42 <ul>
43 <li>Reverted from eval2.c to eval.c due to FPE on Linux
44 <li>more speed improvements
45 <li>more Makefile changes
46 </ul>
48 <H2>1.1.2 beta March 14, 1995</H2>
49 New:
50 <ul>
51 <li>implementation of SGI's blending extensions
52 <li>glXUseXFont implemented
53 <li>added MESA_DEBUG environment variable support
54 </ul>
55 Changes:
56 <ul>
57 <li>Using eval2.c again
58 <li>more FPE-prevention checks (0-length normals are OK)
59 <li>a few small bug fixes
60 <li>much faster pixel logic ops!
61 <li>faster transformation arithmetic
62 </ul>
64 <H2>1.1.3 beta March 31, 1995</H2>
65 New:
66 <ul>
67 <li>gluScaleImage() and gluBuild2DMipMaps() implemented
68 <li>Mesa widgets for Xt/Motif
69 <li>blendEXT demos
70 <li>added environment variables for selecting visuals
71 </ul>
72 Changes:
73 <ul>
74 <li>almost all GLUT demos work correctly now
75 <li>faster X device driver functions
76 <li>more bug fixes
77 </ul>
79 <H2>1.1.4 beta April 20, 1995</H2>
80 Bug fixes:
81 <ul>
82 <li>missing #define SEEK_SET in src-tk/image.c
83 <li>compile glShadeModel into display lists
84 <li>fixed pow() domain error in src/light.c
85 <li>fixed "flickering bitmaps" in double buffer mode
86 <li>fixed tk.h and aux.h for C++
87 <li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted
88 </ul>
89 New features:
90 <ul>
91 <li>MUCH, MUCH nicer dithering in 8-bit RGB mode
92 <li>updated widgets and widget demos
93 <li>Implemented GLXPixmap functions
94 <li>Added GLU 1.1 and GLX 1.1 functions
95 <li>Changed the X/Mesa interface API, more versatile
96 <li>Implemented gluPartialDisk()
97 </ul>
99 <H2>1.2 May 22, 1995</H2>
100 Bug fixes:
101 <ul>
102 <li>IRIX 4.x makefile problem
103 <li>modified tk to share root colormap as needed
104 <li>gluLookAt normalization problem
105 <li>suppress Expose, NoExpose events in swapbuffers
106 <li>glBitmap() and glDrawPixels() clipping
107 </ul>
108 New features:
109 <ul>
110 <li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
111 modes implemented
112 <li>texture maps stored more efficiently
113 <li>texture maps can be compiled into display lists
114 <li>Bogdan Sikorski's GLU polygon tesselation code
115 <li>Linas Vepstas's sweep and extrusion library
116 <li>glXCreateContext()'s shareList parameter works as it's supposed to.
117 XMesaCreateContext() updated to accept a shareList parameter too.
118 <li>Mesa can be compiled with real OpenGL .h files
119 <li>MESA_BACK_BUFFER environment variable
120 <li>better GLX error checking
121 </ul>
123 <h2>1.2.1 June 22, 1995</h2>
124 Bug fixes:
125 <ul>
126 <li>X/Mesa double buffer window resize crash
127 <li>widgets now pass PointerMotion events
128 <li>X/Mesa incorrect default clear color and drawing color
129 <li>more robust X MIT-SHM support in X/Mesa
130 <li>glTexImage( format=GL_LUMINANCE ) didn't work
131 <li>GL_LINE mode polygons with line width > 1.0 could cause a crash
132 <li>numerous feedback bugs
133 <li>glReadPixels() from depth buffer was wrong
134 <li>error prone depth and stencil buffer allocation
135 New features:
136 <li>Preliminary Microsoft Windows driver
137 <li>Implemented a number of missing functions: glEvalCoord[12][df]v(),
138 glGet...(), etc.
139 <li>Added a few missing symbols to gl.h and glu.h
140 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
141 <li>Faster rendering of lines when width=2.0
142 <li>Stencil-related functions now work in display lists
143 </ul>
144 Changes:
145 <ul>
146 <li>renamed aux.h as glaux.h (MS-DOS names can't start with aux)
147 <li>most filenames are in 8.3 format to accomodate MS-DOS
148 <li>use GLubytes to store arrays of colors instead of GLints
149 </ul>
151 <h2>1.2.2 August 2, 1995</h2>
152 New features:
153 <ul>
154 <li>texture mapped points and lines
155 <li>NURBS! (but not 100% complete)
156 <li>viewports may safely extend beyond window boundaries
157 <li>MESA_PRIVATE_CMAP environment variable
158 <li>Grayscale X display support
159 <li>two new demos: demos/gears.c and demos/shadow.c
160 <li>MachTen for Macintosh configuration
161 </ul>
162 Bug fixes:
163 <ul>
164 <li>glGet*(GL_DEPTH_BITS) returned bytes, not bits
165 <li>point, line, and bitmap rasterization suffered from roundoff errors
166 <li>fixed a division by zero error in line clippping
167 <li>occasional wrong default background color really fixed!
168 <li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
169 <li>gluBuild2DMipmaps malloc problem fixed
170 <li>view volume clipping of smooth shaded lines resulted in bad colors
171 </ul>
172 Changes:
173 <ul>
174 <li>new visual selection method in glXChooseVisual()
175 <li>improved GLU quadric functions
176 <li>call XSync for glFinish and XFlush for glFlush
177 <li>glVertex() calls now use a function pointer to avoid conditionals
178 <li>removed contrib directory from Mesa tar file (available on ftp site)
179 <li>AIX shared library support
180 <li>Removed GLUenum type as it's not in OpenGL
181 </ul>
183 <h2>1.2.3 September 26, 1995</h2>
184 New features:
185 <ul>
186 <li>Mesa header files now equivalent to SGI OpenGL headers
187 <li>Support for HP's Color Recovery dithering displays
188 <li>Faster vertex transformation
189 <li>Faster raster operations into X windows under certain conditions
190 <li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
191 <li>4-bit visuals now supported
192 </ul>
193 Bug fixes:
194 <ul>
195 <li>glScissor bug fixed
196 <li>round-off errors in clipping lines against clip planes fixed
197 <li>byte swapping between hosts and display servers implemented
198 <li>glGetError() can be called without a current rendering context
199 <li>problem with accidentally culled polygons is fixed
200 <li>fixed some widget compilation problems
201 </ul>
203 <h2>1.2.4 November 17, 1995</h2>
204 New features:
205 <ul>
206 <li>More speed improvements (lighting, fogging, polygon drawing)
207 <li>Window system and OS-independent off-screen rendering
208 <li>Preliminary Fortran bindings
209 <li>glPolygonOffsetEXT implemented
210 <li>glColorMask and glIndexMask now fully implemented
211 <li>glPixelZoom implemented
212 <li>display lists fully implemented
213 <li>gamma correction
214 <li>dithering in 8-bit TrueColor/DirectColor visuals
215 </ul>
216 Changes:
217 <ul>
218 <li>Improved device driver interface
219 <li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
220 <li>Dithering support moved from core into device driver
221 </ul>
222 Bug fixes:
223 <ul>
224 <li>glEnable/Disable( GL_LIGHTING ) didn't always take effect
225 <li>glReadPixels byte swapping was broken
226 <li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
227 <li>duplicate glColor4b() prototype in GL/gl.h removed
228 <li>stripes in wave -ci demo fixed
229 <li>GL_LINEAR_MIPMAP_NEAREST had wrong value
230 <li>bugs in HP Color Recovery support fixed
231 <li>fixed bug when blending lines, points, bitmaps outside of window
232 </ul>
234 <h2>1.2.5 November 30, 1995</h2>
235 New Features:
236 <ul>
237 <li>updated MS Windows driver
238 <li>new implementation of StaticGray/GrayScale visual support
239 </ul>
240 Bug fixes:
241 <ul>
242 <li>pixelzooming with gamma correction or blending didn't work
243 <li>HP color recovery visual wasn't being picked by glXChooseVisual
244 <li>glClear didn't always observe glColorMask changes
245 <li>olympic and offset demos didn't compile on some Suns
246 <li>texcoord clamping wasn't correct
247 <li>a polygon optimization introduced an occasional sampling problem
248 </ul>
250 <h2>1.2.6 January 26, 1996</h2>
251 New Features:
252 <ul>
253 <li>faster line and polygon rendering under certain conditions. See
254 Performance Tips 9 and 10 in README
255 <li>profiling
256 <li>lighting is a bit faster
257 <li>better perspective corrected texture mapping
258 <li>Amiga AmiWin (X11) support
259 <li>preliminary Linux SVGA driver
260 Changes:
261 <li>now using a 16-bit depth buffer, faster, smaller
262 <li>GL_NORMALIZE is disabled by default
263 </ul>
264 Bug fixes:
265 <ul>
266 <li>projective texture mapping
267 <li>fixed a memory leak in the context destroy function
268 <li>GL_POLYGON with less than 3 vertices caused a crash
269 <li>glGet*() returned wrong result for GL_INDEX_MODE
270 <li>reading pixels from an unmapped X window caused a BadMatch error
271 </ul>
273 <h2>1.2.7 March 5, 1996</h2>
274 New:
275 <ul>
276 <li>faster lighting
277 <li>faster 16-bit TrueColor rendering on Linux
278 <li>faster 32-bit TrueColor rendering on Linux, HP, IBM
279 <li>non-depth-buffered XImage polygons are faster
280 <li>vertex array extension
281 <li>software alpha planes
282 <li>updated Macintosh driver
283 <li>new NeXT driver
284 <li>GLU quadric functions generate texture coordinates
285 <li>reflect.c demo - reflective, textured surface demo
286 </ul>
287 Changes:
288 <ul>
289 <li>gamma correction code moved into the X driver for better performance
290 </ul>
291 Bug fixes:
292 <ul>
293 <li>multiple glClipPlane()'s didn't work reliably
294 <li>glPolygonMode() didn't always work
295 <li>glCullFace( GL_FRONT_AND_BACK ) didn't work
296 <li>texture mapping with gamma correction was buggy
297 <li>floating point exceptions in texture coordinate interpolation
298 <li>XImage byte swapping didn't always work
299 <li>polygon edge flags weren't always used correctly
300 </ul>
302 <h2>1.2.8 May 22, 1996</h2>
303 New:
304 <ul>
305 <li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
306 <li>better monochrome output
307 <li>more IRIX 6.x configurations
308 <li>more robust RGB mode color allocation
309 <li>added MESA_XSYNC environment variable
310 <li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
311 <li>GL_MESA_window_pos extension
312 <li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
313 and GL_UNSIGNED_INT
314 <li>driver for prototype Cirrus Mondello 3-D board
315 <li>updated AmigaDOS driver
316 <li>a few small speed optimizations in polygon rendering
317 </ul>
318 Changes:
319 <ul>
320 <li>internal device driver interface modified to simplify device
321 driver implementations and to support hardware Z buffers
322 <li>several changes to the X/Mesa interface (xmesa.h)
323 </ul>
324 Bug fixes:
325 <ul>
326 <li>fixed pow(0,0) domain error triggered on some systems
327 <li>glStencilClear() in a display list caused an infinite loop
328 <li>glRasterPos*() was sometimes off by +/-0.5 in X and Y
329 <li>color masking and blending were performed in wrong order
330 <li>auxSolidCylinder() sometimes drew a wire-frame cylinder
331 <li>fixed file writing bug in osdemo.c
332 <li>pixel mapping didn't always work
333 <li>the GL_GEQUAL stencil func didn't work
334 <li>the GL_INVERT stencil op didn't work
335 <li>the stencil write mask didn't work
336 <li>glPush/PopAttrib() didn't do enough error checking
337 <li>glIsList() didn't always work correctly
338 </ul>
340 <h2>2.0 October 10, 1996</h2>
341 New:
342 <ul>
343 <li>Implements OpenGL 1.1 API functions
344 <li>all texture filtering modes supported (mipmapping)
345 <li>faster texture mapping, see Performance Tip 11 in README
346 <li>antialiased RGB points
347 <li>X support for line and polygon stippling
348 <li>glDrawBuffer( GL_FRONT_AND_BACK ) works
349 <li>util/ directory of useful stuff
350 <li>demos/texobj demo of texture objects
351 </ul>
352 Changes:
353 <ul>
354 <li>major internal changes for thread-safeness
355 <li>new device driver interface
356 <li>MESA_ALPHA env variable removed
357 <li>triangle rasterizer replaces polygon rasterizer
358 </ul>
359 Bug fixes:
360 <ul>
361 <li>glPopAttrib() bug
362 <li>glDrawBuffer(GL_NONE) works now
363 </ul>
365 <h2>2.1 December 14, 1996</h2>
366 New:
367 <ul>
368 <li>VMS support
369 <li>MS-DOS driver
370 <li>OpenStep support
371 <li>updated, combined Windows 95/NT driver
372 <li>implemented glGetLighti() and glGetTexGen*()
373 <li>GLX does garbage collection of ancillary buffers
374 </ul>
375 Bug fixes:
376 <ul>
377 <li>removed unused _EXT constants from gl.h
378 <li>fixed polygon offset bugs
379 <li>Z coordinates of clipped lines were incorrect
380 <li>glEdgeFlag() in display lists didn't always work
381 <li>glLight*() in display lists didn't work
382 <li>fixed X line stipple bugs (Michael Pichler)
383 <li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
384 <li>fixed a feedback bug
385 <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
386 <li>polygons were sometimes culled instead of clipped
387 <li>triangle rasterizer suffered from float/int overflow exceptions
388 <li>fixed FP underflow exception in lighting (specular exponent)
389 <li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work
390 <li>fixed free(NULL) in GLU tesselator code
391 <li>using 24-bit color on some X servers resulted in garbage rendering
392 <li>32-bit per pixel mode for XFree86 now works
393 <li>glRotate(a,0,0,0) gave unpredictable results
394 <li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems
395 <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
396 <li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
397 <li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
398 <li>accumulation buffer was limited to positive values
399 <li>projective textures didn't work
400 <li>selection buffer overflows weren't handled correctly
401 </ul>
402 Changes:
403 <ul>
404 <li>restored the GL_EXT_polygon_offset extension
405 <li>slightly faster RGB dithering
406 <li>the SVGA driver works again
407 <li>Amiga driver now distributed separately
408 <li>NeXT driver updated for Mesa 2.x
409 </ul>
411 <h2>2.2 March 14, 1997</h2>
412 New:
413 <ul>
414 <li>better color selection when dithering
415 <li>added GL_EXT_texture_object extension
416 <li>updated MS-DOS driver for DJGPP
417 <li>added openbsd make configuration
418 <li>faster dithered flat-shaded triangles
419 <li>various compilation problems with Motif widgets fixed
420 <li>gl.h, glx.h and glu.h name mangling option
421 <li>BeOS driver
422 <li>3D texture mapping extension
423 <li>GL_MESA_resize_buffers extension
424 <li>morph3d, stex3d and spectex demos
425 <li>3Dfx support
426 </ul>
427 Bug fixes:
428 <ul>
429 <li>glColorMaterial should finally work right in all respects
430 <li>linear interpolation of mipmap levels was incorrectly weighted
431 <li>readpix.c didn't compile on Macintosh
432 <li>GL_INVERT and related logic ops didn't work right
433 <li>glTexImage[12]D() didn't check its parameters consistantly
434 <li>fixed a memory leak in glTexImage[12]D()
435 <li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code
436 <li>glReadPixels aborted instead of normally catching some errors
437 <li>a few 1.1 constants were missing or misnamed in gl.h
438 <li>glBegin(p); glBegin(q); didn't generate an error
439 <li>fixed a memory leak in GLX code
440 <li>clipping of concave polygons could cause a core dump
441 <li>1-component alpha texture maps didn't work
442 <li>fixed a GLU polygon tesselator bug
443 <li>polygons with colinear vertices were sometimes culled
444 <li>feedback triangle colors were wrong when using smooth shading
445 <li>textures with borders didn't work correctly
446 <li>colors returned in feedback mode were wrong when using lighting
447 <li>spotlights didn't effect ambient lighting correctly
448 <li>gluPartialDisk() had a few bugs
449 </ul>
450 Changes:
451 <ul>
452 <li>device driver interface expanded to support texture mapping
453 <li>faster matrix inversion subroutine
454 <li>commented out #include "wmesa_extend.h" from src/wmesa.c
455 <li>fixed many compiler warnings in the demo programs
456 </ul>
458 <h2>2.3 June 30, 1997</h2>
459 New:
460 <ul>
461 <li>Mesa distribution divided into two pieces: library code and demos
462 <li>faster vertex transformation, clip testing, lighting
463 <li>faster line drawing
464 <li>TrueColor visuals how have dithering (for depths < 24 bits)
465 <li>added MESA_NO_DITHER environment variable
466 <li>new device driver function: NearFar(), RenderVB(), RasterSetup()
467 <li>added LynxOS configuration
468 <li>added cygnus Win32 configuration
469 <li>added texcyl.c GLUT demo
470 <li>added XMesaDitherColor() to X/Mesa interface
471 <li>new NURBS code from Bogdan Sikorski
472 <li>added demos/shape.c (non-rectangular X window!)
473 </ul>
474 Bug fixes:
475 <ul>
476 <li>glEnable/DisableClientState() were missing from GL/gl.h
477 <li>GL_SPHERE_MAP texcoord generation didn't work correctly
478 <li>glXGetConfig() returned wrong number of depth, stencil, accum bits
479 <li>glDrawPixels feedback/selection didn't examine RasterPos valid bit
480 <li>black and white were reversed on some monochrome displays
481 <li>fixed potential image memory leak (wasn't setting reference counter)
482 <li>glDrawPixels sometimes didn't recognize some GL state changes
483 <li>gluProject/UnProject() didn't check for divide by zero
484 <li>stex3d demo called random() and srandom(), not portable
485 <li>fixed memory leaks in context.c and drawpix.c
486 <li>fixed NULL dereferencing problem in gl_update_texture_state()
487 <li>glReadPixels between glBegin/glEnd didn't generate an error.
488 <li>fixed memory leak in polygon tesselator (Randy Frank)
489 <li>fixed seg fault bug drawing flat-shaded, depth-tested lines
490 <li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
491 <li>glBindTexture sometimes didn't work
492 <li>fixed a bug deep in glXReleaseBuffersMESA()
493 <li>fog was mistakenly applied to alpha
494 <li>glPopMatrix didn't set "dirty matrix" flag
495 <li>glPolygonStipple pattern was sometimes wrong
496 <li>glClear wasn't disabled during feedback and selection
497 <li>fixed memory leak in glTexSubImage[123]D
498 </ul>
499 Changes:
500 <ul>
501 <li>many library source files reorganized
502 <li>faster X color allocation, colors also freed when finished with them
503 <li>new texture sampling function pointer in texture objects
504 <li>incorporated 3Dfx VooDoo driver v0.16 into main source tree
505 <li>many 3Dfx driver updates
506 <li>cygnus Makefiles now included
507 <li>updated DOS driver
508 <li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
509 <li>internally, colors now stored in GLubytes, not GLfixed
510 <li>optimized changing of GL_SHININESS parameter
511 </ul>
513 <h2>2.4 September 18, 1997</h2>
514 New:
515 <ul>
516 <li>updated 3Dfx Glide driver
517 <li>hacks for 3Dfx rendering into an X window or fullscreen
518 <li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces
519 </ul>
520 Bug fixes:
521 <ul>
522 <li>pixel buffer could overflow with long, wide lines
523 <li>fixed FP underflow problems in lighting
524 <li>glTexSubImage1D() had an unitialized variable
525 <li>incomplete texture objects could cause a segfault
526 <li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
527 <li>flat-shaded quads in a strip were miscolored if clipped
528 <li>mipmapped triangle lod computation now works correctly
529 <li>fixed a few under/overflow bugs in triangle rasterizer
530 <li>glArrayElement() assigned bad normal if normal array disabled
531 <li>changed argument to glXReleaseBuffersMESA()
532 <li>fixed small triangle underflow bugs in tritemp.h (hopefully)
533 <li>glBindTexture(target, 0) caused a crash
534 <li>glTexImage[123]D() with NULL image pointer caused crash
535 <li>glPixelStore parameters are now ignored during display list execution
536 <li>fixed a two-sided lighting w/ clipping bug (black vertices)
537 <li>textures with width!=height were sometimes mis-rendered
538 <li>"weird" projection matrices could cause div by 0, other fp errors
539 </ul>
540 Changes:
541 <ul>
542 <li>changed precompiled header symbol from PCH to PC_HEADER
543 <li>split api.c into api1.c and api2.c
544 <li>added hash.c source file (but not used yet)
545 <li>a few Sun and HP configuration file changes
546 <li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
547 <li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
548 </ul>
550 <h2>2.5 November 20, 1997</h2>
551 New:
552 <ul>
553 <li>updated 3Dfx driver (v20) for GLQuake
554 <li>added GL_EXT_paletted_texture extension
555 <li>added GL_EXT_shared_texture_palette extension
556 <li>added GL_EXT_point_parameters extension
557 <li>now including Mark Kilgard's GLUT library v3.6
558 <li>new GLUT-based demos in gdemos/
559 <li>added a few more Unix config targets
560 <li>added Intel X86 assembly language vertex transformation code
561 <li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
562 <li>Windows 95 S3 Virge driver
563 </ul>
564 Bug fixes:
565 <ul>
566 <li>glCopyTexImage?D would crash due to uninitialized variable
567 <li>glColor w/ glColorMaterial in a display list caused a bug
568 <li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
569 <li>glVertex4*() vertices weren't always projected correctly
570 <li>trying to use mipmapped textured points or lines caused crash
571 <li>glColor[34][fd]() values now clamped to [0,1] before int conversion
572 </ul>
573 Changes:
574 <ul>
575 <li>new device driver functions for texture mapping
576 <li>hash tables used for display list and texture object lookup
577 <li>fixed GLX visual handling code to avoid saving redundant visuals
578 <li>3Dfx Glide libraries automatically linked to libMesaGL.so
579 <li>dropped the Cirrus Logic Mondello code since it's obsolete
580 <li>updated Cygnus Makefiles (Stephane Rehel)
581 <li>updated Windows MSVC++ Makefiles (Oleg Letsinsky)
582 <li>procedure for making library files has changed: scripts now take
583 a major and minor version arguments. Make-config changed a lot.
584 <li>new implementation of glTexSubImage2D()
585 <li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
586 <li>separate linux-glide and linux-386-glide configurations
587 </ul>
589 <h2>2.6 February 12, 1998</h2>
590 New:
591 <ul>
592 <li>Windows WGL functions
593 <li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
594 <li>v0.22 of 3Dfx Glide driver
595 <li>more X86 assembly language optimizations
596 <li>faster blending for some modes
597 <li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
598 <li>added preliminary thread support
599 <li>added GLX_MESA_copy_sub_buffer extension
600 <li>some clipping optimizations
601 </ul>
602 Bug fixes:
603 <ul>
604 <li>fixed shading/material bug when drawing long primitive strips
605 <li>fixed clipping problem in long primitive strips
606 <li>fixed clipping bug when using 3Dfx driver
607 <li>fixed a problem when trying to use X fonts w/ 3Dfx driver
608 <li>fixed a texture filter bug in 3Dfx/Glide driver
609 <li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
610 <li>glLoadMatrix to set projection matrix confused the 3Dfx driver
611 <li>non-identity texture matrices didn't work with linux-386 configs
612 <li>glGenTextures() didn't reserve the returned texture IDs
613 <li>NULL proxy image sent to glTexImageXD() caused crash
614 <li>added texture state validation optimization (Henk Kok)
615 <li>fixed colormap reuse problem when using both RGB and CI windows
616 <li>32bpp True/DirectColor X visuals weren't recognized
617 <li>fixed potential problem in evaluators memory allocation
618 <li>fixed assorted demo compilation bugs
619 </ul>
620 Changes:
621 <ul>
622 <li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
623 <li>converted a few old glaux/gltk demos to GLUT
624 <li>renamed directories: demos -> xdemos, gdemos -> demos
625 </ul>
628 <h2>3.0 September 17, 1998</h2>
629 New:
630 <ul>
631 <li>OpenGL 1.2 API
632 <li>GL_EXT_abgr pixel format extension
633 <li>GL_SGIS_texture_edge_clamp extension
634 <li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
635 <li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
636 <li>GL_EXT_rescale_normal extension and renormal.c demo
637 <li>GLX_SGI_video_sync extension (a no-op)
638 <li>antialiased lines
639 <li>glGetTexImage() now implemented
640 <li>glDraw/Copy/ReadPixels() optimizations
641 <li>optimized textured triangle code (Marten Stromberg)
642 <li>more optimization of dithered TrueColor triangles in X driver
643 <li>Linux GGI driver
644 <li>updated MGL driver
645 </ul>
646 Bug fixes:
647 <ul>
648 <li>lots of assorted compilation fixes
649 <li>glInitNames didn't write initial hit record
650 <li>glBitmap didn't always check for invalid raster position
651 <li>switching between GLX and OSMesa contexts caused a crash
652 <li>fixed uninitialized variable in Mesa widget code
653 <li>fixed typo in texture code which caused book/texgen to crash
654 <li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
655 <li>gluDisk() in POINT or LINE mode sometimes failed
656 <li>fixed texture + fog bug
657 <li>GL_COMPILE_AND_EXECUTE mode didn't work reliably
658 <li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
659 <li>glDrawPixels(color index pixels) weren't converted to RGBA
660 <li>fixed possible getenv() buffer overflow security bug
661 <li>glBitmap in feedback mode was offset by xOrig, yOrig params
662 <li>device driver's DrawPixels hook was never used
663 <li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
664 <li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
665 <li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
666 <li>glCopyTexSubImage2D() didn't work with 3Dfx driver
667 <li>lines with width = 2 could cause crash
668 <li>glClear with scissor rect sometimes cleared whole buffer
669 <li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
670 <li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
671 <li>computation of inverse modelview matrix sometimes failed
672 <li>fixed GL_CLAMP mode texture sampling bug
673 <li>textured line interpolation was somewhat broken
674 <li>textured triangle interpolation was also somewhat broken
675 <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
676 <li>evaluator state wasn't fully initialized
677 <li>texture coordinate clipping was buggy
678 <li>evaluator surfaces could be mis-colored
679 <li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings
680 <li>zero area polygons shouldn't be culled if polygon mode is point/line
681 <li>clipped width and height of glReadPixels was sometimes off by one
682 <li>blending with alpha = 0 or 1.0 wasn't always exact
683 <li>reading of pixels from clipped region was buggy
684 <li>minor tweaking of X visual management in GLX emulator
685 <li>glPolygonStipple now obeys pixel unpacking parameters
686 <li>glGetPolygonStipple now obeys pixel packing parameters
687 <li>interleaved vertex array texture coordinates were broken
688 <li>query of proxy texture internal format was broken
689 <li>alpha channel wasn't reliably cleared
690 <li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1
691 </ul>
692 Conformance bug fixes:
693 <ul>
694 <li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
695 <li>GL_TEXTURE_INTERNAL_FORMAT was missing
696 <li>glGet*(GL_POLYGON_STIPPLE) was broken
697 <li>glPush/PopAttrib() didn't save/restore all texture state
698 <li>glBitmap in feedback mode didn't work
699 <li>feedback of texture coords didn't always work
700 <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
701 <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
702 <li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
703 </ul>
704 Changes:
705 <ul>
706 <li>upgraded GLUT to version 3.7
707 <li>only GL and GLU library code included in MesaLib.tar.gz
708 <li>GLUT and all demos now in MesaDemos.tar.gz
709 <li>glaux and gltk libraries removed
710 <li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
711 </ul>
714 <h2>3.1 beta 1 November 19, 1998</h2>
715 New:
716 <ul>
717 <li>GL_EXT_stencil_wrap extension
718 <li>GL_INGR_blend_func_separate extension
719 <li>GL_ARB_multitexture extension
720 <li>GL_NV_texgen_reflection extension
721 <li>newly optimized vertex transformation code
722 <li>updated GLUT 3.7 code
723 <li>better precision when using 32-bit Z buffer
724 <li>Allegro DJGPP driver
725 </ul>
726 Bug fixes:
727 <ul>
728 <li>glCopyPixels between front/back buffers didn't copy alpha correctly
729 <li>fixed out-of-bounds memory access in optimized 2-D texture code
730 <li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
731 <li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
732 <li>clipping of texture coordinates sometimes had bad R,Q values
733 <li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
734 <li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
735 <li>texture was sometimes applied twice with 3Dfx driver
736 <li>glPush/PopAttrib() fouled up texture object reference counts
737 <li>glDeleteLists(0, n) caused assertion failure
738 <li>bilinear texture sampling wasn't accurate enough
739 <li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
740 <li>color components were reversed on big endian 32 bpp X visuals
741 </ul>
742 Changes:
743 <ul>
744 <li>removed GL_EXT_multitexture extension
745 </ul>
748 <h2>3.1 beta 2 May 24, 1999</h2>
749 New:
750 <ul>
751 <li>multi-textured points and lines (mjk@nvidia.com)
752 <li>optimized 24bpp X rendering (bernd.paysan@gmx.de)
753 <li>added allegro support (bernie-t@geocities.com)
754 <li>cleaned-up Windows-related stuff (Ted Jump)
755 <li>minor stereo changes (KendallB@scitechsoft.com)
756 <li>new BeOS driver which implements BGLView class
757 <li>new Direct3D driver (see src/D3D)
758 <li>more efficient filled gluCylinder() function
759 <li>utilities: util/showbuffer.[ch] and util/glstate.[ch]
760 <li>fixed some IRIX compiler warnings
761 <li>added support for building Mesa in XFree86 with
762 SGI's GLX (kevin@precisioninsight.com)
763 </ul>
764 Bug fixes:
765 <ul>
766 <li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
767 <li>packed pixel images weren't unpacked correctly
768 <li>patches some win32 files in GLUT (mjk@nvidia.com)
769 <li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
770 <li>fixed lighting bug in Keith's new shading code
771 <li>fixed texture segfault seen in Lament screensaver
772 <li>fixed miscellaneous low-memory bugs
773 <li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
774 <li>GL_LINEAR sampling of 3D textures was broken
775 <li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
776 <li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
777 <li>fixed wide point and wide line conformance bugs (brianp)
778 </ul>
779 Changes:
780 <ul>
781 <li>some device driver changes (see src/dd.h)
782 <li>new copyright on core Mesa code
783 </ul>
786 <h2>3.1 beta 3 September 17, 1999</h2>
787 New:
788 <ul>
789 <li>optimized glAccum function
790 <li>optimized 24bpp rendering in XMesa driver
791 <li>GLU 1.2 polygon tessellator
792 </ul>
793 Bug Fixes:
794 <ul>
795 <li>glGetTexLevelParameter wasn't fully implemented
796 <li>glXUseXFont now handles multi-byte fonts
797 <li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
798 <li>alpha channel of blending points, lines was sometimes incorrect
799 </ul>
800 Changes:
801 <ul>
802 <li>New library names: "libGL" instead of "libMesaGL"
803 <li>New library numbering: libGL.so.1.2.310
804 <li>New subdirectories: docs/ and bin/
805 <li>New Makefile-system (autoconf,automake,libtool)
806 </ul>
809 <h2>3.1 final December 14, 1999</h2>
810 New:
811 <ul>
812 <li>added demos/gloss.c
813 <li>added xdemos/glxdpyinfo.c
814 <li>added GLX_ARB_get_proc_address extension
815 <li>rewritten glTexImage code paths (faster, less memory, bug fixes)
816 </ul>
817 Bug Fixes:
818 <ul>
819 <li>several vertex array bug fixes
820 <li>overlapping glCopyPixels with pixel zooming now works
821 <li>glXUseXFont() bitmaps were vertically shifted by one pixel
822 <li>glCopyPixels with pixel zooming now works
823 </ul>
826 <h2>3.2 final April 24, 2000</h2>
827 Bug fixes:
828 <ul>
829 <li>fixed memcpy bugs in span.c
830 <li>fixed missing glEnd problem in demos/tessdemo.c
831 <li>fixed bug when clearing 24bpp Ximages
832 <li>fixed clipping problem found in Unreal Tournament
833 <li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
834 <li>fixed Loki's 3dfx RGB vs BGR bug
835 <li>fixed Loki's 3dfx smooth/flat shading bug in SoF
836 </ul>
837 Changes:
838 <ul>
839 <li>updated docs/README file
840 <li>use bcopy() optimizations on FreeBSD
841 <li>re-enabled the optimized persp_textured_triangle() function
842 </ul>
845 <h2>3.2.1 July 19, 2000</h2>
846 Bug fixes:
847 <ul>
848 <li>gluBuild2DMipmaps() didn't accept GL_BGRA
849 <li>Fixed compile/makefile problems on IRIX
850 <li>fixed segfault in 3dfx driver when using GL selection/feedback
851 <li>no longer cull very, very tiny triangles
852 <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
853 <li>fixed Motif detection code in widgets-mesa/configure.in
854 <li>glColorMaterial and glMaterial updates to emissive and ambient
855 didn't always work right
856 <li>Specular highlights weren't always in the right place
857 <li>clipped GL_LINE mode polygons had interior lines appear
858 <li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
859 <li>GL_NICEST fog didn't always work with flat shading
860 <li>glRect commands in display lists were sometimes miscolored
861 <li>Line Z offset didn't always work
862 <li>fixed texgen normal vector problem (gloss's teapot)
863 <li>numerous GL conformance bugs fixed
864 </ul>
865 Changes:
866 <ul>
867 <li>glColorMask(false, false, false, false) handled better/faster
868 <li>reverted to old GLU polygon tessellator, GLU 1.1
869 <li>updated Win32 build files
870 </ul>
873 <h2>3.3 July 21, 2000</h2>
874 New:
875 <ul>
876 <li>antialiased triangles now implemented
877 <li>GL_EXT_texture_env_add texture mode extension
878 <li>GLX 1.3 API
879 <li>support for separate draw/read buffers (ie GL_SGI_make_current_read)
880 <li>thread-safe API dispath
881 <li>improved glxinfo program
882 <li>demos/texdown program to measure texture download performance
883 <li>glext.h header file
884 <li>demos/geartrain program
885 <li>GL_EXT_texture_lod_bias extension
886 <li>demos/lodbias program
887 <li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
888 <li>GLX_EXT_visual_rating extension (a no-op, however)
889 <li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
890 <li>demos/occlude program
891 <li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
892 <li>demos/pixeltex program
893 <li>GL_SGI_color_matrix extension
894 <li>GL_SGI_color_table extension
895 <li>GL_EXT_histogram extension
896 <li>GL_ARB_texture_cube_map extension
897 <li>added xdemos/glxheads and xdemos/manywin
898 <li>demos/texenv.c demo
899 <li>GL_EXT_texture_env_combine extension (by Holger Waechtler)
900 <li>Xlib driver is now thread-safe (see xdemos/glthreads)
901 <ul>
902 Bug Fixes:
903 </ul>
904 <li>various GL conformance failures fixed since 3.2.1
905 </ul>
906 Changes:
907 <ul>
908 <li>gl.h now uses #defines instead of C enums for all tokens
909 <li>glu.h now uses #defines instead of C enums for all tokens
910 <li>moved programs from 3Dfx/demos/ into demos/ directory
911 </ul>
914 <h2>3.4 November 3, 2000</h2>
915 New:
916 <ul>
917 <li>optimized glDrawPixels for glPixelZoom(1,-1)
918 Bug Fixes:
919 <li>widgets-mesa/src/*.c files were missing from 3.3 distro
920 <li>include/GL/mesa_wgl.h file was missing from 3.3 distro
921 <li>fixed some Win32 compile problems
922 <li>texture object priorities weren't getting initialized to 1.0
923 <li>glAreTexturesResident return value was wrong when using hardware
924 <li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
925 <li>glReadPixels with GLushort packed types was broken
926 <li>fixed a few bugs in the GL_EXT_texture_env_combine texture code
927 <li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
928 <li>fixed some typos/bugs in the VB code
929 <li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
930 <li>optimized glDrawPixels paths weren't being used
931 <li>per-fragment fog calculation didn't work without a Z buffer
932 <li>improved blending accuracy, fixes Glean blendFunc test failures
933 <li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
934 <li>glXGetProcAddressARB() didn't always return the right address
935 <li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
936 <li>texture matrix changes weren't always detected (GLUT projtex demo)
937 <li>fixed random color problem in vertex fog code
938 <li>fixed Glide-related bug that let Quake get a 24-bit Z buffer
939 <ul>
940 Changes:
941 </ul>
942 <li>finished internal support for compressed textures for DRI
943 </ul>
946 <h2>3.4.1 February 14, 2001</h2>
947 New:
948 <ul>
949 <li>fixed some Linux build problems
950 <li>fixed some Windows build problems
951 <li>GL_EXT_texture_env_dot3 extension (Gareth Hughes)
952 </ul>
953 Bug fixes:
954 <ul>
955 <li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
956 <li>various state-update code changes needed for DRI bugs
957 <li>disabled pixel transfer ops in glColorTable commands, not needed
958 <li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
959 <li>updated sources and fixed compile problems in widgets-mesa/
960 <li>GLX_PBUFFER enum value was wrong in glx.h
961 <li>fixed a glColorMaterial lighting bug
962 <li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
963 <li>glXCopySubBufferMESA() Y position was off by one
964 <li>Error checking of glTexSubImage3D() was broken (bug 128775)
965 <li>glPopAttrib() didn't restore all derived Mesa state correctly
966 <li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
967 conformance problems at 16bpp.
968 <li>clearing depth buffer with scissoring was broken, would segfault
969 <li>OSMesaGetDepthBuffer() returned bad bytesPerValue value
970 <li>fixed a line clipping bug (reported by Craig McDaniel)
971 <li>fixed RGB color over/underflow bug for very tiny triangles
972 </ul>
973 Known problems:
974 <ul>
975 <li>NURBS or evaluator surfaces inside display lists don't always work
976 </ul>
979 <h2>3.4.2 May 17, 2001</h2>
980 Bug fixes:
981 <ul>
982 <li>deleting the currently bound texture could cause bad problems
983 <li>using fog could result in random vertex alpha values
984 <li>AA triangle rendering could touch pixels outside right window bound
985 <li>fixed byteswapping problem in clear_32bit_ximage() function
986 <li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
987 <li>fixed memory leak in glXUseXFont()
988 <li>fragment sampling in AA triangle function was off by 1/2 pixel
989 <li>Windows: reading pixels from framebuffer didn't always work
990 <li>glConvolutionFilter2D could segfault or cause FP exception
991 <li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0
992 <li>GL_NAND logicop didn't work right in RGBA mode
993 <li>fixed a memory corruption bug in vertex buffer reset code
994 <li>clearing the softwara alpha buffer with scissoring was broken
995 <li>fixed a few color index mode fog bugs
996 <li>fixed some bad assertions in color index mode
997 <li>fixed FX line 'stipple' bug #420091
998 <li>fixed stencil buffer clear width/height typo
999 <li>fixed GL error glitches in gl[Client]ActiveTextureARB()
1000 <li>fixed Windows compilation problem in texutil.c
1001 <li>fixed 1/8-pixel AA triangle sampling error
1002 </ul>
1003 Changes:
1004 <ul>
1005 <li>optimized writing mono-colored pixel spans to X pixmaps
1006 <li>increased max viewport size to 2048 x 2048
1007 </ul>
1010 <h2>3.5 June 21, 2001</h2>
1011 New:
1012 <ul>
1013 <li>internals of Mesa divided into modular pieces (Keith Whitwell)
1014 <li>100% OpenGL 1.2 conformance (passes all conformance tests)
1015 <li>new AA line algorithm
1016 <li>GL_EXT_convolution extension
1017 <li>GL_ARB_imaging subset
1018 <li>OSMesaCreateContextExt() function
1019 <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1020 <li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
1021 <li>GL_EXT_fog_coord extension (Keith Whitwell)
1022 <li>GL_EXT_secondary_color extension (Keith Whitwell)
1023 <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1024 <li>GL_SGIX_depth_texture extension
1025 <li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
1026 <li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
1027 <li>GL_ARB_texture_env_combine extension
1028 <li>GL_ARB_texture_env_dot3 extension
1029 <li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
1030 <li>OSMesaCreateContextExt() function
1031 <li>libOSMesa.so library, contains the OSMesa driver interface
1032 <li>GL/glxext.h header file for GLX extensions
1033 <li>somewhat faster software texturing, fogging, depth testing
1034 <li>all color-index conformance tests now pass (only 8bpp tested)
1035 <li>SPARC assembly language TCL optimizations (David Miller)
1036 <li>GL_SGIS_generate_mipmap extension
1037 </ul>
1038 Bug Fixes:
1039 <ul>
1040 <li>fbiRev and tmuRev were unitialized when using Glide3
1041 <li>fixed a few color index mode conformance failures; all pass now
1042 <li>now appling antialiasing coverage to alpha after texturing
1043 <li>colors weren't getting clamped to [0,1] before color table lookup
1044 <li>fixed RISC alignment errors caused by COPY_4UBV macro
1045 <li>drawing wide, flat-shaded lines could cause a segfault
1046 <li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
1047 </ul>
1048 Changes:
1049 <ul>
1050 <li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
1051 <li>new libOSMesa.so library, contains the OSMesa driver interface
1052 </ul>
1055 <h2>4.0 October 22, 2001</h2>
1056 New:
1057 <ul>
1058 <li>Mesa 4.0 implements the OpenGL 1.3 specification
1059 <li>GL_IBM_rasterpos_clip extension
1060 <li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
1061 <li>GL_ARB_texture_mirrored_repeat extension
1062 <li>WindML UGL driver (Stephane Raimbault)
1063 <li>added OSMESA_MAX_WIDTH/HEIGHT queries
1064 <li>attempted compiliation fixes for Solaris 5, 7 and 8
1065 <li>updated glext.h and glxext.h files
1066 <li>updated Windows driver (Karl Schultz)
1067 </ul>
1068 Bug fixes:
1069 <ul>
1070 <li>added some missing GLX 1.3 tokens to include/GL/glx.h
1071 <li>GL_COLOR_MATRIX changes weren't recognized by teximage functions
1072 <li>glCopyPixels with scale and bias was broken
1073 <li>glRasterPos with lighting could segfault
1074 <li>glDeleteTextures could leave a dangling pointer
1075 <li>Proxy textures for cube maps didn't work
1076 <li>fixed a number of 16-bit color channel bugs
1077 <li>fixed a few minor memory leaks
1078 <li>GLX context sharing was broken in 3.5
1079 <li>fixed state-update bugs in glPopClientAttrib()
1080 <li>fixed glDrawRangeElements() bug
1081 <li>fixed a glPush/PopAttrib() bug related to texture binding
1082 <li>flat-shaded, textured lines were broken
1083 <li>fixed a dangling pointer problem in the XMesa code (Chris Burghart)
1084 <li>lighting didn't always produce the correct alpha value
1085 <li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
1086 </ul>
1089 <h2>4.0.1 December 17, 2001</h2>
1090 New:
1091 <ul>
1092 <li>better sub-pixel sample positions for AA triangles (Ray Tice)
1093 <li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
1094 </ul>
1095 Bug fixes:
1096 <ul>
1097 <li>added missing break statements in glGet*() for multisample cases
1098 <li>fixed uninitialized hash table mutex bug (display lists / texobjs)
1099 <li>fixed bad teximage error check conditional (bug 476846)
1100 <li>fixed demos readtex.c compilation problem on Windows (Karl Schultz)
1101 <li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
1102 <li>silence some compiler warnings (gcc 2.96)
1103 <li>enable the #define GL_VERSION_1_3 in GL/gl.h
1104 <li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
1105 <li>fixed glu.h typedef problem found with MSDev 6.0
1106 <li>build libGL.so with -Bsymbolic (fixes bug found with Chromium)
1107 <li>added missing 'const' to glXGetContextIDEXT() in glxext.h
1108 <li>fixed a few glXGetProcAddress() errors (texture compression, etc)
1109 <li>fixed start index bug in compiled vertex arrays (Keith)
1110 <li>fixed compilation problems in src/SPARC/glapi_sparc.S
1111 <li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
1112 <li>use glXGetProcAddressARB in GLUT to avoid extension linking problems
1113 <li>provoking vertex of flat-shaded, color-index triangles was wrong
1114 <li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
1115 <li>glTexParameter didn't flush the vertex buffer (Ray Tice)
1116 <li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong
1117 <li>fixed bug in normal length caching (ParaView lighting bug)
1118 <li>fixed separate_specular color bug found in Chimera (18 Dec 2001)
1119 </ul>
1122 <h2>4.0.2 April 2, 2002</h2>
1123 New:
1124 <ul>
1125 <li>New DOS (DJGPP) driver written by Daniel Borca
1126 <li>New driver interface functions for TCL drivers (such as Radeon DRI)
1127 <li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
1128 if using deep color channels
1129 <li>latest GL/glext.h and GL/glxext.h headers from SGI
1130 </ul>
1131 Bug fixes:
1132 <ul>
1133 <li>GL_BLEND with non-black texture env color wasn't always correct
1134 <li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
1135 <li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
1136 <li>glReadPixels was sometimes mistakenly clipped by the scissor box
1137 <li>glDraw/ReadPixels didn't catch all the errors that they should have
1138 <li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
1139 <li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
1140 <li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
1141 <li>glColorMask as sometimes effecting glXSwapBuffers()
1142 <li>fixed a potential bug in XMesaGarbageCollect()
1143 <li>N threads rendering into one window didn't work reliably
1144 <li>glCopyPixels didn't work for deep color channels
1145 <li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
1146 <li>glPopAttrib() didn't correctly restore user clip planes
1147 <li>user clip planes failed for some perspective projections (Chromium)
1148 </ul>
1149 Known bugs:
1150 <ul>
1151 <li>mipmap LOD computation
1152 </ul>
1155 <h2>4.0.3 June 25, 2002</h2>
1156 New:
1157 <ul>
1158 <li>updated GL/glext.h file (version 15)
1159 <li>corrected MMX blend code (Jose Fonseca)
1160 <li>support for software-based alpha planes in Windows driver
1161 <li>updated GGI driver (Filip Spacek)
1162 </ul>
1163 Bug fixes:
1164 <ul>
1165 <li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
1166 <li>OSMesaMakeCurrent() didn't recognize buffer size changes
1167 <li>assorted conformance fixes for 16-bit/channel rendering
1168 <li>texcombine alpha subtraction mode was broken
1169 <li>fixed lighting bug with non-uniform scaling and display lists
1170 <li>fixed bug when deleting shared display lists
1171 <li>disabled SPARC cliptest assembly code (Mesa bug 544665)
1172 <li>fixed a couple Solaris compilation/link problems
1173 <li>blending clipped glDrawPixels didn't always work
1174 <li>glGetTexImage() didn't accept packed pixel types
1175 <li>glPixelMapu[is]v() could explode given too large of pixelmap
1176 <li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
1177 <li>glXCopyContext() could lead to segfaults
1178 <li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
1179 </ul>
1180 Changes:
1181 <ul>
1182 <li>lots of C++ (g++) code clean-ups
1183 <li>lots of T&L updates for the Radeon DRI driver
1184 </ul>
1185 Known bugs:
1186 <ul>
1187 <li>mipmap LOD computation (fixed for Mesa 4.1)
1188 </ul>
1191 <h2>4.0.4 October 3, 2002</h2>
1192 New:
1193 <ul>
1194 <li>GL_NV_texture_rectangle extension
1195 <li>updated glext.h header (version 17)
1196 <li>updated DOS driver (Daniel Borca)
1197 <li>updated BeOS R5 driver (Philippe Houdoin)
1198 <li>added GL_IBM_texture_mirror_repeat
1199 <li>glxinfo now takes -l option to print interesting OpenGL limits info
1200 <li>GL_MESA_ycbcr_texture extension
1201 <li>GL_APPLE_client_storage extension (for some DRI drivers only)
1202 <li>GL_MESA_pack_invert extension
1203 </ul>
1204 Bug fixes:
1205 <ul>
1206 <li>fixed GL_LINEAR fog bug by adding clamping
1207 <li>fixed FP exceptions found using Alpha CPU
1208 <li>3dfx MESA_GLX_FX=window (render to window) didn't work
1209 <li>fixed memory leak in wglCreateContest (Karl Schultz)
1210 <li>define GLAPIENTRY and GLAPI if undefined in glu.h
1211 <li>wglGetProcAddress didn't handle all API functions
1212 <li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1213 <li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1214 <li>error checking in compressed tex image functions had some glitches
1215 <li>fixed AIX compile problem in src/config.c
1216 <li>glGetTexImage was using pixel unpacking instead of packing params
1217 <li>auto-mipmap generation for cube maps was incorrect
1218 </ul>
1219 Changes:
1220 <ul>
1221 <li>max texture units reduced to six to accomodate texture rectangles
1222 <li>removed unfinished GL_MESA_sprite_point extension code
1223 </ul>
1226 <h2>4.1 October 29, 2002</h2>
1227 New:
1228 <ul>
1229 <li>GL_NV_vertex_program extension
1230 <li>GL_NV_vertex_program1_1 extension
1231 <li>GL_ARB_window_pos extension
1232 <li>GL_ARB_depth_texture extension
1233 <li>GL_ARB_shadow extension
1234 <li>GL_ARB_shadow_ambient extension
1235 <li>GL_EXT_shadow_funcs extension
1236 <li>GL_ARB_point_parameters extension
1237 <li>GL_ARB_texture_env_crossbar
1238 <li>GL_NV_point_sprite extension
1239 <li>GL_NV_texture_rectangle extension
1240 <li>GL_EXT_multi_draw_arrays extension
1241 <li>GL_EXT_stencil_two_side extension
1242 <li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1243 <li>GL_ATI_texture_mirror_once extension (Ian Romanick)
1244 <li>massive overhaul/simplification of software rasterizer module,
1245 many contributions from Klaus Niederkrueger
1246 <li>faster software texturing in some cases (i.e. trilinear filtering)
1247 <li>new OSMesaGetProcAddress() function
1248 <li>more blend modes implemented with MMX code (Jose Fonseca)
1249 <li>added glutGetProcAddress() to GLUT
1250 <li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1251 <li>pbinfo and pbdemo PBuffer programs
1252 <li>glxinfo -v prints transprent pixel info (Gerd Sussner)
1253 </ul>
1254 Bug fixes:
1255 <ul>
1256 <li>better mipmap LOD computation (prevents excessive blurriness)
1257 <li>OSMesaMakeCurrent() didn't recognize buffer size changes
1258 <li>assorted conformance fixes for 16-bit/channel rendering
1259 <li>texcombine alpha subtraction mode was broken
1260 <li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1261 <li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1262 <li>fixed divide by zero error in NURBS tessellator (Jon Perry)
1263 <li>fixed GL_LINEAR fog bug by adding clamping
1264 <li>fixed FP exceptions found using Alpha CPU
1265 <li>3dfx/glide driver render-to-window feature was broken
1266 <li>added missing GLX_TRANSPARENT_RGB token to glx.h
1267 <li>fixed error checking related to paletted textures
1268 <li>fixed reference count error in glDeleteTextures (Randy Fayan)
1269 </ul>
1270 Changes:
1271 <ul>
1272 <li>New spec file and Python code to generate some GL dispatch files
1273 <li>Glide driver defaults to "no" with autoconf/automake
1274 <li>updated demos/stex3d with new options
1275 </ul>
1278 <h2>5.0 November 13, 2002</h2>
1279 New:
1280 <ul>
1281 <li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1282 <li>removed some overlooked debugging code
1283 <li>glxinfo updated to support GLX_ARB_multisample
1284 <li>GLUT now support GLX_ARB_multisample
1285 <li>updated DOS driver (Daniel Borca)
1286 </ul>
1287 Bug fixes:
1288 <ul>
1289 <li>GL_POINT and GL_LINE-mode polygons didn't obey cull state
1290 <li>fixed potential bug in _mesa_align_malloc/calloc()
1291 <li>fixed missing triangle bug when running vertex programs
1292 <li>fixed a few HPUX compilation problems
1293 <li>FX (Glide) driver didn't compile
1294 <li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1295 <li>a few EXT functions, like glGenTexturesEXT, were no-ops
1296 <li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1297 glMultiDrawArrays and glMultiDrawElements were missing
1298 <li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1299 <li>Pentium 4 Mobile was mistakenly identified as having 3DNow!
1300 <li>fixed one-bit error in point/line fragment Z calculation
1301 <li>fixed potential segfault in fakeglx code
1302 <li>fixed color overflow problem in DOT3 texture env mode
1303 </ul>
1306 <h2>5.0.1 March 30, 2003</h2>
1307 New:
1308 <ul>
1309 <li>DOS driver updates from Daniel Borca
1310 <li>updated GL/gl_mangle.h file (Bill Hoffman)
1311 Bug fixes:
1312 <li>auto mipmap generation for cube maps was broken (bug 641363)
1313 <li>writing/clearing software alpha channels was unreliable
1314 <li>minor compilation fixes for OS/2 (Evgeny Kotsuba)
1315 <li>fixed some bad assertions found with shadowtex demo
1316 <li>fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1317 <li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1318 <li>fixed potential segfault in texture object validation (bug 659012)
1319 <li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
1320 <li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1321 <li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1322 <li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
1323 <li>fixed compilation problem on Solaris7/x86 (bug 536406)
1324 <li>fixed prefetch bug in 3DNow! code (Felix Kuhling)
1325 <li>fixed NeXT build problem (FABSF macro)
1326 <li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1327 <li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1328 <li>AA line and triangle Z values are now rounded, not truncated
1329 <li>fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1330 <li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
1331 <li>fixed a minor GL_COLOR_MATERIAL bug
1332 <li>NV vertex program EXP instruction was broken
1333 <li>glColorMask misbehaved with X window / pixmap rendering
1334 <li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1335 <li>attempt to fix GGI compilation problem when MesaDemos not present
1336 <li>NV vertex program ARL-relative fetches didn't work
1337 </ul>
1338 Changes:
1339 <ul>
1340 <li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1341 <li>updated winpos and pointblast demos to use ARB extensions
1342 <li>disable SPARC normal transformation code (bug 673938)
1343 <li>GLU fixes for OS/2 (Evgeny Kotsuba)
1344 </ul>
1347 <h2>5.0.2 September 5, 2003</h2>
1348 Bug fixes:
1349 <ul>
1350 <li>fixed texgen problem causing texcoord's Q to be zero (stex3d)
1351 <li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1352 <li>GL_CURRENT_MATRIX_NV query was wrong
1353 <li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1354 <li>GL_LIST_MODE query wasn't correct
1355 <li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1356 <li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1357 <li>blended, wide lines didn't always work correctly (bug 711595)
1358 <li>glVertexAttrib4svNV w component was always 1
1359 <li>fixed bug in GL_IBM_rasterpos_clip (missing return)
1360 <li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1361 <li>a few Solaris compilation fixes
1362 <li>fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1363 <li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1364 <li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1365 <li>glFog() didn't clamp fog colors
1366 <li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1367 gl[Get]TexParameteri[v] functions
1368 <li>fixed invalid memory references in glTexGen functions (bug 781602)
1369 <li>integer-valued color arrays weren't handled correctly
1370 <li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1371 <li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
1372 </ul>
1373 Changes:
1374 <ul>
1375 <li>build GLUT with -fexceptions so C++ apps propogate exceptions
1376 </ul>
1379 <h2>5.1 December 17, 2003</h2>
1380 New:
1381 <ul>
1382 <li>reorganized directory tree
1383 <li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
1384 <li>GL_ATI_texture_env_combine3 extension (Ian Romanick)
1385 <li>GL_SGI_texture_color_table extension (Eric Plante)
1386 <li>GL_NV_fragment_program extension
1387 <li>GL_NV_light_max_exponent extension
1388 <li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1389 <li>GL_ARB_occlusion_query extension
1390 <li>GL_ARB_point_sprite extension
1391 <li>GL_ARB_texture_non_power_of_two extension
1392 <li>GL_IBM_multimode_draw_arrays extension
1393 <li>GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1394 <li>GL_ARB_vertex_buffer_object extension
1395 <li>new X86 feature detection code (Petr Sebor)
1396 <li>less memory used for display lists and vertex buffers
1397 <li>demo of per-pixel lighting with a fragment program (demos/fplight.c)
1398 <li>new version (18) of glext.h header
1399 <li>new spriteblast.c demo of GL_ARB_point_sprite
1400 <li>faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
1401 <li>faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
1402 </ul>
1403 Bug fixes:
1404 <ul>
1405 <li>really enable OpenGL 1.4 features in DOS driver.
1406 <li>fixed issues in glDrawPixels and glCopyPixels for very wide images
1407 <li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1408 <li>fixed some texgen bugs reported by Daniel Borca
1409 <li>fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1410 <li>fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1411 <li>fixed RGBA blend enable bug (Ville Syrjala)
1412 <li>glAccum is supposed to be a no-op in selection/feedback mode
1413 <li>fixed texgen bug #597589 (John Popplewell)
1414 </ul>
1415 Changes:
1416 <ul>
1417 <li>dropped API trace feature (src/Trace/)
1418 <li>documentation overhaul. merged with website content. more html.
1419 <li>glxgears.c demo updated to use GLX swap rate extensions
1420 <li>glTexImage1/2/3D now allows width/height/depth = 0
1421 <li>disable SPARC asm code on Linux (bug 852204)
1422 </ul>
1425 <h2>6.0 January 16, 2004</h2>
1426 New:
1427 <ul>
1428 <li>full OpenGL 1.5 support
1429 <li>updated GL/glext.h file to version 21
1430 Changes:
1431 <li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1432 Bug fixes:
1433 <li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1434 clamping issue
1435 <li>updated suno5-gcc configs
1436 <li>glColor3 functions sometimes resulted in undefined alpha values
1437 <li>fixed FP divide by zero error seen on VMS with xlockmore, others
1438 <li>fixed vertex/fragment program debug problem (bug 873011)
1439 <li>building on AIX with gcc works now
1440 <li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1441 <li>glDrawRangeElements tried to modify potentially read-only storage
1442 <li>updated files for building on Windows
1443 </ul>
1446 <h2><a name="6.0.1">6.0.1 April 2, 2004</h2>
1447 New:
1448 <ul>
1449 <li>upgraded glext.h to version 22
1450 <li>new build targets (Dan Schikore)
1451 <li>new linux-x86-opteron build target (Heath Feather)
1452 </ul>
1453 Bug fixes:
1454 <ul>
1455 <li>glBindProgramARB didn't update all necessary state
1456 <li>fixed build problems on OpenBSD
1457 <li>omit CVS directories from tarballs
1458 <li>glGetTexImage(GL_COLOR_INDEX) was broken
1459 <li>fixed an infinite loop in t&l module
1460 <li>silenced some valgrind warnings about using unitialized memory
1461 <li>fixed some compilation/link glitches on IRIX (Mike Stephens)
1462 <li>glBindProgram wasn't getting compiled into display lists
1463 <li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1464 <li>two-sided lighting and vertex program didn't work (bug 887330)
1465 <li>stores to program parameter registers in vertex state programs
1466 didn't work.
1467 <li>fixed glOrtho bug found with gcc 3.2.2 (RH9)
1468 <li>glXCreateWindow() wasn't fully implemented (bug 890894)
1469 <li>generic vertex attribute arrays didn't work in display lists
1470 <li>vertex buffer objects' default usage and access fields were wrong
1471 <li>glDrawArrays with start!=0 was broken
1472 <li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1473 <li>linux-osmesa16-static config didn't work
1474 <li>fixed a few color index rendering problems (bug 910687)
1475 <li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1476 <li>OSMesa RGB and BGR modes were broken
1477 <li>glProgramStringARB mistakenly required a null-terminated string
1478 <li>fragment program XPD instruction was incorrect
1479 <li>glGetMaterial() didn't work reliably
1480 <li>ARB_fragment_program KIL instruction was incorrect
1481 </ul>
1484 <h2><a name="6.1">6.1 August 18, 2004</h2>
1485 New:
1486 <ul>
1487 <li>Revamped Makefile system
1488 <li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1489 <li>internal driver interface changes related to texture object
1490 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1491 <li>option to walk triangle edges with double-precision floats
1492 (Justin Novosad of Discreet) (see config.h file)
1493 <li>support for AUX buffers in software GLX driver
1494 <li>updated glext.h to version 24 and glxext.h to version 6
1495 <li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1496 <li>updated BeOS support (Philippe Houdoin)
1497 </ul>
1498 Changes:
1499 <ul>
1500 <li>fragment fog interpolation is perspective corrected now
1501 <li>new glTexImage code, much cleaner, may be a bit faster
1502 </ul>
1503 Bug fixes:
1504 <ul>
1505 <li>glArrayElement in display lists didn't handle generic vertex attribs
1506 <li>glFogCoord didn't always work properly
1507 <li>ARB_fragment_program fog options didn't work
1508 <li>frag prog TEX instruction no longer incorrectly divides s,t,r by q
1509 <li>ARB frag prog TEX and TEXP instructions now use LOD=0
1510 <li>glTexEnviv in display lists didn't work
1511 <li>glRasterPos didn't do texgen or apply texture matrix
1512 <li>GL_DOUBLE-valued vertex arrays were broken in some cases
1513 <li>fixed texture rectangle edge/border sampling bugs
1514 <li>sampling an incomplete texture in a fragment program would segfault
1515 <li>glTexImage was missing a few error checks
1516 <li>fixed some minor glGetTexParameter glitches
1517 <li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
1518 <li>fragment program writes to RC/HC register were broken
1519 <li>fixed a few glitches in GL_HP_occlusion_test extension
1520 <li>glBeginQueryARB and glEndQueryARB didn't work inside display lists
1521 <li>vertex program state references were broken
1522 <li>fixed triangle color interpolation bug on AIX (Shane Blackett)
1523 <li>fixed a number of minor memory leaks (bug #1002030)
1524 </ul>
1527 <h2><a name="6.2">6.2 October 2, 2004</h2>
1528 New:
1529 <ul>
1530 <li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1531 <li>updated Doxygen support (Jose Fonseca)
1532 </ul>
1533 Changes:
1534 <ul>
1535 <li>some GGI driver updates (Christoph Egger, bug 1025977)
1536 </ul>
1537 Bug fixes:
1538 <ul>
1539 <li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
1540 <li>fixed a few compilation issues on IRIX
1541 <li>fixed a matrix classification bug (reported by Wes Bethel)
1542 <li>we weren't reseting the vertex/fragment program error state
1543 before parsing (Dave Reveman)
1544 <li>adjust texcoords for sampling texture rectangles (Dave Reveman)
1545 <li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1546 <li>repeated calls to glDeleteTexture(t) could lead to a crash
1547 <li>fixed potential ref count bugs in VBOs and vertex/fragment programs
1548 <li>spriteblast demo didn't handle window size changes correctly
1549 <li>glTexSubImage didn't handle pixels=NULL correctly for PBOs
1550 <li>fixed color index mode glDrawPixels bug (Karl Schultz)
1551 </ul>
1554 <h2><a name="6.2.1">6.2.1 December 9, 2004</h2>
1555 Bug fixes:
1556 <ul>
1557 <li>don't apply regular fog or color sum when using a fragment program
1558 <li>glProgramEnvParameter4fARB always generated an error on
1559 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1560 <li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1561 <li>fixed width/height mix-up in glSeparableFilter2D()
1562 <li>fixed regression in glCopyPixels + convolution
1563 <li>glReadPixels from a clipped front color buffer didn't always work
1564 <li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1565 <li>Attempting queries/accesses of VBO 0 weren't detected as errors
1566 <li>paletted textures failed if the palette had fewer than 256 entries
1567 </ul>
1568 Changes:
1569 <ul>
1570 <li>fixed a bunch of compiler warnings found with gcc 3.4
1571 <li>bug reports should to go bugzilla.freedesktop.org
1572 </ul>
1575 <h2><a name="6.3">6.3 July 20, 2005</h2>
1576 New:
1577 <ul>
1578 <li>GL_EXT_framebuffer_object extension
1579 <li>GL_ARB_draw_buffers extension
1580 <li>GL_ARB_pixel_buffer_object extension
1581 <li>GL_OES_read_format extension (Ian Romanick)
1582 <li>DirectFB driver (Claudio Ciccani)
1583 <li>x86_64 vertex transformation code (Mikko T.)
1584 <li>Updated GL/glext.h to version 29
1585 </ul>
1586 Changes:
1587 <ul>
1588 <li>added -stereo option for glxgears demo (Jacek Rosik)
1589 <li>updated the PBuffer demo code in xdemos/ directory
1590 <li>glDeleteTextures/Programs/Buffers() now makes the object ID
1591 available for immediate re-use
1592 <li>assorted 64-bit clean-ups fixes (x86_64 and Win64)
1593 <li>lots of internal changes for GL_EXT_framebuffer_object
1594 </ul>
1595 Bug fixes:
1596 <ul>
1597 <li>some functions didn't support PBO functionality
1598 <li>glGetTexImage didn't convert color index images to RGBA as required
1599 <li>fragment program texcoords were sometimes wrong for points and lines
1600 <li>fixed problem with negative dot product in arbfplight, fplight demos
1601 <li>fixed bug in perspective correction of antialiased, textured lines
1602 <li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1603 <li>fixed a couple per-pixel fog bugs (Soju Matsumoto)
1604 <li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1605 <li>fixed float parsing bug in ARB frag/vert programs (bug 2520)
1606 <li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1607 <li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1608 <li>glXChooseFBConfig() crashed if attribList pointer was NULL
1609 <li>program state.light[n].spot.direction.w was wrong value (bug 3083)
1610 <li>fragment program fog option required glEnable(GL_FOG) - wrong.
1611 <li>glColorTable() could produce a Mesa implementation error (bug 3135)
1612 <li>RasterPos could get corrupted by color index rendering path
1613 <li>Removed bad XTranslateCoordinates call when rendering to Pixmaps
1614 <li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1615 <li>fixed a few Darwin compilation problems
1616 </ul>
1619 <h2><a name="6.3.1">6.3.1</h2>
1621 This was an intermediate release for X.org which wasn't otherwise released.)
1622 </p>
1625 <h2><a name="6.3.2">6.3.2 August 19, 2005</h2>
1626 New:
1627 <ul>
1628 <li>The distribution now includes the DRI drivers and GLX code
1629 </ul>
1630 Changes:
1631 <ul>
1632 <li>Made the DRI "new" driver interface standard, remove old code
1633 </ul>
1634 Bug fixes:
1635 <ul>
1636 <li>GL_ARB_vertex/fragment_shader were mistakenly listed in the
1637 extensions string
1638 <li>negative relative addressing in vertex programs was broken
1639 <li>update/fix SPARC assembly code for vertex transformation
1640 <li>fixed memory leak when freeing GLX drawables/renderbuffers
1641 <li>fixed display list memory leak
1642 <li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1643 <li>wglGetProcAddress() didn't handle wgl-functions
1644 <li>fixed glxext.h cross-compile issue (Colin Harrison)
1645 <li>assorted DRI driver fixes
1646 </ul>
1650 NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
1651 <a href="relnotes.html">release notes</a> file.
1652 </B>
1655 </body>
1656 </html>