1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "util/u_inlines.h"
39 #include "draw_context.h"
44 #include "gallivm/lp_bld_init.h"
45 #include "draw_llvm.h"
48 draw_get_option_use_llvm(void)
50 static boolean first
= TRUE
;
54 value
= debug_get_bool_option("DRAW_USE_LLVM", TRUE
);
58 /* require SSE2 due to LLVM PR6960. */
59 if (!util_cpu_caps
.has_sse2
)
70 * Create new draw module context.
73 draw_create(struct pipe_context
*pipe
)
75 return draw_create_gallivm(pipe
, NULL
);
81 * Create new draw module context with gallivm state for LLVM JIT.
84 draw_create_gallivm(struct pipe_context
*pipe
, struct gallivm_state
*gallivm
)
86 struct draw_context
*draw
= CALLOC_STRUCT( draw_context
);
91 if (draw_get_option_use_llvm()) {
93 gallivm
= gallivm_create();
94 draw
->own_gallivm
= gallivm
;
98 draw
->llvm
= draw_llvm_create(draw
, gallivm
);
102 if (!draw_init(draw
))
110 draw_destroy( draw
);
116 boolean
draw_init(struct draw_context
*draw
)
119 * Note that several functions compute the clipmask of the predefined
120 * formats with hardcoded formulas instead of using these. So modifications
121 * here must be reflected there too.
124 ASSIGN_4V( draw
->plane
[0], -1, 0, 0, 1 );
125 ASSIGN_4V( draw
->plane
[1], 1, 0, 0, 1 );
126 ASSIGN_4V( draw
->plane
[2], 0, -1, 0, 1 );
127 ASSIGN_4V( draw
->plane
[3], 0, 1, 0, 1 );
128 ASSIGN_4V( draw
->plane
[4], 0, 0, 1, 1 ); /* yes these are correct */
129 ASSIGN_4V( draw
->plane
[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
131 draw
->clip_xy
= TRUE
;
135 draw
->reduced_prim
= ~0; /* != any of PIPE_PRIM_x */
138 if (!draw_pipeline_init( draw
))
141 if (!draw_pt_init( draw
))
144 if (!draw_vs_init( draw
))
147 if (!draw_gs_init( draw
))
154 void draw_destroy( struct draw_context
*draw
)
156 struct pipe_context
*pipe
;
164 /* free any rasterizer CSOs that we may have created.
166 for (i
= 0; i
< 2; i
++) {
167 for (j
= 0; j
< 2; j
++) {
168 if (draw
->rasterizer_no_cull
[i
][j
]) {
169 pipe
->delete_rasterizer_state(pipe
, draw
->rasterizer_no_cull
[i
][j
]);
174 for (i
= 0; i
< draw
->pt
.nr_vertex_buffers
; i
++) {
175 pipe_resource_reference(&draw
->pt
.vertex_buffer
[i
].buffer
, NULL
);
178 /* Not so fast -- we're just borrowing this at the moment.
181 draw->render->destroy( draw->render );
184 draw_pipeline_destroy( draw
);
185 draw_pt_destroy( draw
);
186 draw_vs_destroy( draw
);
187 draw_gs_destroy( draw
);
190 draw_llvm_destroy( draw
->llvm
);
192 if (draw
->own_gallivm
)
193 gallivm_destroy(draw
->own_gallivm
);
201 void draw_flush( struct draw_context
*draw
)
203 draw_do_flush( draw
, DRAW_FLUSH_BACKEND
);
208 * Specify the Minimum Resolvable Depth factor for polygon offset.
209 * This factor potentially depends on the number of Z buffer bits,
210 * the rasterization algorithm and the arithmetic performed on Z
211 * values between vertex shading and rasterization. It will vary
212 * from one driver to another.
214 void draw_set_mrd(struct draw_context
*draw
, double mrd
)
220 static void update_clip_flags( struct draw_context
*draw
)
222 draw
->clip_xy
= !draw
->driver
.bypass_clip_xy
;
223 draw
->clip_z
= (!draw
->driver
.bypass_clip_z
&&
225 draw
->clip_user
= (draw
->nr_planes
> 6);
229 * Register new primitive rasterization/rendering state.
230 * This causes the drawing pipeline to be rebuilt.
232 void draw_set_rasterizer_state( struct draw_context
*draw
,
233 const struct pipe_rasterizer_state
*raster
,
236 if (!draw
->suspend_flushing
) {
237 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
239 draw
->rasterizer
= raster
;
240 draw
->rast_handle
= rast_handle
;
245 /* With a little more work, llvmpipe will be able to turn this off and
246 * do its own x/y clipping.
248 * Some hardware can turn off clipping altogether - in particular any
249 * hardware with a TNL unit can do its own clipping, even if it is
250 * relying on the draw module for some other reason.
252 void draw_set_driver_clipping( struct draw_context
*draw
,
253 boolean bypass_clip_xy
,
254 boolean bypass_clip_z
)
256 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
258 draw
->driver
.bypass_clip_xy
= bypass_clip_xy
;
259 draw
->driver
.bypass_clip_z
= bypass_clip_z
;
260 update_clip_flags(draw
);
265 * Plug in the primitive rendering/rasterization stage (which is the last
266 * stage in the drawing pipeline).
267 * This is provided by the device driver.
269 void draw_set_rasterize_stage( struct draw_context
*draw
,
270 struct draw_stage
*stage
)
272 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
274 draw
->pipeline
.rasterize
= stage
;
279 * Set the draw module's clipping state.
281 void draw_set_clip_state( struct draw_context
*draw
,
282 const struct pipe_clip_state
*clip
)
284 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
286 assert(clip
->nr
<= PIPE_MAX_CLIP_PLANES
);
287 memcpy(&draw
->plane
[6], clip
->ucp
, clip
->nr
* sizeof(clip
->ucp
[0]));
288 draw
->nr_planes
= 6 + clip
->nr
;
289 draw
->depth_clamp
= clip
->depth_clamp
;
291 update_clip_flags(draw
);
296 * Set the draw module's viewport state.
298 void draw_set_viewport_state( struct draw_context
*draw
,
299 const struct pipe_viewport_state
*viewport
)
301 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
302 draw
->viewport
= *viewport
; /* struct copy */
303 draw
->identity_viewport
= (viewport
->scale
[0] == 1.0f
&&
304 viewport
->scale
[1] == 1.0f
&&
305 viewport
->scale
[2] == 1.0f
&&
306 viewport
->scale
[3] == 1.0f
&&
307 viewport
->translate
[0] == 0.0f
&&
308 viewport
->translate
[1] == 0.0f
&&
309 viewport
->translate
[2] == 0.0f
&&
310 viewport
->translate
[3] == 0.0f
);
312 draw_vs_set_viewport( draw
, viewport
);
318 draw_set_vertex_buffers(struct draw_context
*draw
,
320 const struct pipe_vertex_buffer
*buffers
)
322 assert(count
<= PIPE_MAX_ATTRIBS
);
324 util_copy_vertex_buffers(draw
->pt
.vertex_buffer
,
325 &draw
->pt
.nr_vertex_buffers
,
331 draw_set_vertex_elements(struct draw_context
*draw
,
333 const struct pipe_vertex_element
*elements
)
335 assert(count
<= PIPE_MAX_ATTRIBS
);
337 memcpy(draw
->pt
.vertex_element
, elements
, count
* sizeof(elements
[0]));
338 draw
->pt
.nr_vertex_elements
= count
;
343 * Tell drawing context where to find mapped vertex buffers.
346 draw_set_mapped_vertex_buffer(struct draw_context
*draw
,
347 unsigned attr
, const void *buffer
)
349 draw
->pt
.user
.vbuffer
[attr
] = buffer
;
354 draw_set_mapped_constant_buffer(struct draw_context
*draw
,
355 unsigned shader_type
,
360 debug_assert(shader_type
== PIPE_SHADER_VERTEX
||
361 shader_type
== PIPE_SHADER_GEOMETRY
);
362 debug_assert(slot
< PIPE_MAX_CONSTANT_BUFFERS
);
364 switch (shader_type
) {
365 case PIPE_SHADER_VERTEX
:
366 draw
->pt
.user
.vs_constants
[slot
] = buffer
;
367 draw
->pt
.user
.vs_constants_size
[slot
] = size
;
368 draw
->pt
.user
.planes
= (float (*) [12][4]) &(draw
->plane
[0]);
369 draw_vs_set_constants(draw
, slot
, buffer
, size
);
371 case PIPE_SHADER_GEOMETRY
:
372 draw
->pt
.user
.gs_constants
[slot
] = buffer
;
373 draw
->pt
.user
.gs_constants_size
[slot
] = size
;
374 draw_gs_set_constants(draw
, slot
, buffer
, size
);
377 assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
383 * Tells the draw module to draw points with triangles if their size
384 * is greater than this threshold.
387 draw_wide_point_threshold(struct draw_context
*draw
, float threshold
)
389 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
390 draw
->pipeline
.wide_point_threshold
= threshold
;
395 * Should the draw module handle point->quad conversion for drawing sprites?
398 draw_wide_point_sprites(struct draw_context
*draw
, boolean draw_sprite
)
400 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
401 draw
->pipeline
.wide_point_sprites
= draw_sprite
;
406 * Tells the draw module to draw lines with triangles if their width
407 * is greater than this threshold.
410 draw_wide_line_threshold(struct draw_context
*draw
, float threshold
)
412 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
413 draw
->pipeline
.wide_line_threshold
= roundf(threshold
);
418 * Tells the draw module whether or not to implement line stipple.
421 draw_enable_line_stipple(struct draw_context
*draw
, boolean enable
)
423 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
424 draw
->pipeline
.line_stipple
= enable
;
429 * Tells draw module whether to convert points to quads for sprite mode.
432 draw_enable_point_sprites(struct draw_context
*draw
, boolean enable
)
434 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
435 draw
->pipeline
.point_sprite
= enable
;
440 draw_set_force_passthrough( struct draw_context
*draw
, boolean enable
)
442 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
443 draw
->force_passthrough
= enable
;
449 * Allocate an extra vertex/geometry shader vertex attribute.
450 * This is used by some of the optional draw module stages such
451 * as wide_point which may need to allocate additional generic/texcoord
455 draw_alloc_extra_vertex_attrib(struct draw_context
*draw
,
456 uint semantic_name
, uint semantic_index
)
458 const int num_outputs
= draw_current_shader_outputs(draw
);
459 const int n
= draw
->extra_shader_outputs
.num
;
461 assert(n
< Elements(draw
->extra_shader_outputs
.semantic_name
));
463 draw
->extra_shader_outputs
.semantic_name
[n
] = semantic_name
;
464 draw
->extra_shader_outputs
.semantic_index
[n
] = semantic_index
;
465 draw
->extra_shader_outputs
.slot
[n
] = num_outputs
+ n
;
466 draw
->extra_shader_outputs
.num
++;
468 return draw
->extra_shader_outputs
.slot
[n
];
473 * Remove all extra vertex attributes that were allocated with
474 * draw_alloc_extra_vertex_attrib().
477 draw_remove_extra_vertex_attribs(struct draw_context
*draw
)
479 draw
->extra_shader_outputs
.num
= 0;
484 * Ask the draw module for the location/slot of the given vertex attribute in
485 * a post-transformed vertex.
487 * With this function, drivers that use the draw module should have no reason
488 * to track the current vertex/geometry shader.
490 * Note that the draw module may sometimes generate vertices with extra
491 * attributes (such as texcoords for AA lines). The driver can call this
492 * function to find those attributes.
494 * Zero is returned if the attribute is not found since this is
495 * a don't care / undefined situtation. Returning -1 would be a bit more
496 * work for the drivers.
499 draw_find_shader_output(const struct draw_context
*draw
,
500 uint semantic_name
, uint semantic_index
)
502 const struct draw_vertex_shader
*vs
= draw
->vs
.vertex_shader
;
503 const struct draw_geometry_shader
*gs
= draw
->gs
.geometry_shader
;
505 const struct tgsi_shader_info
*info
= &vs
->info
;
510 for (i
= 0; i
< info
->num_outputs
; i
++) {
511 if (info
->output_semantic_name
[i
] == semantic_name
&&
512 info
->output_semantic_index
[i
] == semantic_index
)
516 /* Search the extra vertex attributes */
517 for (i
= 0; i
< draw
->extra_shader_outputs
.num
; i
++) {
518 if (draw
->extra_shader_outputs
.semantic_name
[i
] == semantic_name
&&
519 draw
->extra_shader_outputs
.semantic_index
[i
] == semantic_index
) {
520 return draw
->extra_shader_outputs
.slot
[i
];
529 * Return total number of the shader outputs. This function is similar to
530 * draw_current_shader_outputs() but this function also counts any extra
531 * vertex/geometry output attributes that may be filled in by some draw
532 * stages (such as AA point, AA line).
534 * If geometry shader is present, its output will be returned,
535 * if not vertex shader is used.
538 draw_num_shader_outputs(const struct draw_context
*draw
)
542 /* If a geometry shader is present, its outputs go to the
543 * driver, else the vertex shader's outputs.
545 if (draw
->gs
.geometry_shader
)
546 count
= draw
->gs
.geometry_shader
->info
.num_outputs
;
548 count
= draw
->vs
.vertex_shader
->info
.num_outputs
;
550 count
+= draw
->extra_shader_outputs
.num
;
557 * Provide TGSI sampler objects for vertex/geometry shaders that use
559 * This might only be used by software drivers for the time being.
562 draw_texture_samplers(struct draw_context
*draw
,
565 struct tgsi_sampler
**samplers
)
567 if (shader
== PIPE_SHADER_VERTEX
) {
568 draw
->vs
.num_samplers
= num_samplers
;
569 draw
->vs
.samplers
= samplers
;
571 debug_assert(shader
== PIPE_SHADER_GEOMETRY
);
572 draw
->gs
.num_samplers
= num_samplers
;
573 draw
->gs
.samplers
= samplers
;
580 void draw_set_render( struct draw_context
*draw
,
581 struct vbuf_render
*render
)
583 draw
->render
= render
;
588 draw_set_index_buffer(struct draw_context
*draw
,
589 const struct pipe_index_buffer
*ib
)
592 memcpy(&draw
->pt
.index_buffer
, ib
, sizeof(draw
->pt
.index_buffer
));
594 memset(&draw
->pt
.index_buffer
, 0, sizeof(draw
->pt
.index_buffer
));
599 * Tell drawing context where to find mapped index/element buffer.
602 draw_set_mapped_index_buffer(struct draw_context
*draw
,
603 const void *elements
)
605 draw
->pt
.user
.elts
= elements
;
611 void draw_do_flush( struct draw_context
*draw
, unsigned flags
)
613 if (!draw
->suspend_flushing
)
615 assert(!draw
->flushing
); /* catch inadvertant recursion */
617 draw
->flushing
= TRUE
;
619 draw_pipeline_flush( draw
, flags
);
621 draw
->reduced_prim
= ~0; /* is reduced_prim needed any more? */
623 draw
->flushing
= FALSE
;
629 * Return the number of output attributes produced by the geometry
630 * shader, if present. If no geometry shader, return the number of
631 * outputs from the vertex shader.
632 * \sa draw_num_shader_outputs
635 draw_current_shader_outputs(const struct draw_context
*draw
)
637 if (draw
->gs
.geometry_shader
)
638 return draw
->gs
.num_gs_outputs
;
639 return draw
->vs
.num_vs_outputs
;
644 * Return the index of the shader output which will contain the
648 draw_current_shader_position_output(const struct draw_context
*draw
)
650 if (draw
->gs
.geometry_shader
)
651 return draw
->gs
.position_output
;
652 return draw
->vs
.position_output
;
657 * Return a pointer/handle for a driver/CSO rasterizer object which
658 * disabled culling, stippling, unfilled tris, etc.
659 * This is used by some pipeline stages (such as wide_point, aa_line
660 * and aa_point) which convert points/lines into triangles. In those
661 * cases we don't want to accidentally cull the triangles.
663 * \param scissor should the rasterizer state enable scissoring?
664 * \param flatshade should the rasterizer state use flat shading?
665 * \return rasterizer CSO handle
668 draw_get_rasterizer_no_cull( struct draw_context
*draw
,
672 if (!draw
->rasterizer_no_cull
[scissor
][flatshade
]) {
674 struct pipe_context
*pipe
= draw
->pipe
;
675 struct pipe_rasterizer_state rast
;
677 memset(&rast
, 0, sizeof(rast
));
678 rast
.scissor
= scissor
;
679 rast
.flatshade
= flatshade
;
681 rast
.gl_rasterization_rules
= draw
->rasterizer
->gl_rasterization_rules
;
683 draw
->rasterizer_no_cull
[scissor
][flatshade
] =
684 pipe
->create_rasterizer_state(pipe
, &rast
);
686 return draw
->rasterizer_no_cull
[scissor
][flatshade
];
690 draw_set_mapped_so_buffers(struct draw_context
*draw
,
691 void *buffers
[PIPE_MAX_SO_BUFFERS
],
692 unsigned num_buffers
)
696 for (i
= 0; i
< num_buffers
; ++i
) {
697 draw
->so
.buffers
[i
] = buffers
[i
];
699 draw
->so
.num_buffers
= num_buffers
;
703 draw_set_so_state(struct draw_context
*draw
,
704 struct pipe_stream_output_state
*state
)
706 memcpy(&draw
->so
.state
,
708 sizeof(struct pipe_stream_output_state
));
712 draw_set_sampler_views(struct draw_context
*draw
,
713 struct pipe_sampler_view
**views
,
718 debug_assert(num
<= PIPE_MAX_VERTEX_SAMPLERS
);
720 for (i
= 0; i
< num
; ++i
)
721 draw
->sampler_views
[i
] = views
[i
];
722 for (i
= num
; i
< PIPE_MAX_VERTEX_SAMPLERS
; ++i
)
723 draw
->sampler_views
[i
] = NULL
;
725 draw
->num_sampler_views
= num
;
729 draw_set_samplers(struct draw_context
*draw
,
730 struct pipe_sampler_state
**samplers
,
735 debug_assert(num
<= PIPE_MAX_VERTEX_SAMPLERS
);
737 for (i
= 0; i
< num
; ++i
)
738 draw
->samplers
[i
] = samplers
[i
];
739 for (i
= num
; i
< PIPE_MAX_VERTEX_SAMPLERS
; ++i
)
740 draw
->samplers
[i
] = NULL
;
742 draw
->num_samplers
= num
;
746 draw_llvm_set_sampler_state(draw
);
751 draw_set_mapped_texture(struct draw_context
*draw
,
752 unsigned sampler_idx
,
753 uint32_t width
, uint32_t height
, uint32_t depth
,
754 uint32_t first_level
, uint32_t last_level
,
755 uint32_t row_stride
[PIPE_MAX_TEXTURE_LEVELS
],
756 uint32_t img_stride
[PIPE_MAX_TEXTURE_LEVELS
],
757 const void *data
[PIPE_MAX_TEXTURE_LEVELS
])
761 draw_llvm_set_mapped_texture(draw
,
763 width
, height
, depth
, first_level
, last_level
,
764 row_stride
, img_stride
, data
);