2 * Copyright © 2010 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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21 * DEALINGS IN THE SOFTWARE.
24 #include "main/core.h"
25 #include "glsl_symbol_table.h"
26 #include "glsl_parser_extras.h"
29 #include "program/hash_table.h"
32 static ir_function_signature
*
33 find_matching_signature(const char *name
, const exec_list
*actual_parameters
,
34 gl_shader
**shader_list
, unsigned num_shaders
,
37 class call_link_visitor
: public ir_hierarchical_visitor
{
39 call_link_visitor(gl_shader_program
*prog
, gl_shader
*linked
,
40 gl_shader
**shader_list
, unsigned num_shaders
)
43 this->shader_list
= shader_list
;
44 this->num_shaders
= num_shaders
;
46 this->linked
= linked
;
48 this->locals
= hash_table_ctor(0, hash_table_pointer_hash
,
49 hash_table_pointer_compare
);
54 hash_table_dtor(this->locals
);
57 virtual ir_visitor_status
visit(ir_variable
*ir
)
59 hash_table_insert(locals
, ir
, ir
);
60 return visit_continue
;
63 virtual ir_visitor_status
visit_enter(ir_call
*ir
)
65 /* If ir is an ir_call from a function that was imported from another
66 * shader callee will point to an ir_function_signature in the original
67 * shader. In this case the function signature MUST NOT BE MODIFIED.
68 * Doing so will modify the original shader. This may prevent that
69 * shader from being linkable in other programs.
71 const ir_function_signature
*const callee
= ir
->get_callee();
72 assert(callee
!= NULL
);
73 const char *const name
= callee
->function_name();
75 /* Determine if the requested function signature already exists in the
76 * final linked shader. If it does, use it as the target of the call.
78 ir_function_signature
*sig
=
79 find_matching_signature(name
, &callee
->parameters
, &linked
, 1,
83 return visit_continue
;
86 /* Try to find the signature in one of the other shaders that is being
87 * linked. If it's not found there, return an error.
89 sig
= find_matching_signature(name
, &ir
->actual_parameters
, shader_list
,
90 num_shaders
, ir
->use_builtin
);
92 /* FINISHME: Log the full signature of unresolved function.
94 linker_error_printf(this->prog
, "unresolved reference to function "
96 this->success
= false;
100 /* Find the prototype information in the linked shader. Generate any
101 * details that may be missing.
103 ir_function
*f
= linked
->symbols
->get_function(name
);
105 f
= new(linked
) ir_function(name
);
107 /* Add the new function to the linked IR.
109 linked
->symbols
->add_function(f
);
110 linked
->ir
->push_head(f
);
113 ir_function_signature
*linked_sig
=
114 f
->exact_matching_signature(&callee
->parameters
);
115 if ((linked_sig
== NULL
)
116 || ((linked_sig
!= NULL
)
117 && (linked_sig
->is_builtin
!= ir
->use_builtin
))) {
118 linked_sig
= new(linked
) ir_function_signature(callee
->return_type
);
119 f
->add_signature(linked_sig
);
122 /* At this point linked_sig and called may be the same. If ir is an
123 * ir_call from linked then linked_sig and callee will be
124 * ir_function_signatures that have no definitions (is_defined is false).
126 assert(!linked_sig
->is_defined
);
127 assert(linked_sig
->body
.is_empty());
129 /* Create an in-place clone of the function definition. This multistep
130 * process introduces some complexity here, but it has some advantages.
131 * The parameter list and the and function body are cloned separately.
132 * The clone of the parameter list is used to prime the hashtable used
133 * to replace variable references in the cloned body.
135 * The big advantage is that the ir_function_signature does not change.
136 * This means that we don't have to process the rest of the IR tree to
137 * patch ir_call nodes. In addition, there is no way to remove or
138 * replace signature stored in a function. One could easily be added,
139 * but this avoids the need.
141 struct hash_table
*ht
= hash_table_ctor(0, hash_table_pointer_hash
,
142 hash_table_pointer_compare
);
143 exec_list formal_parameters
;
144 foreach_list_const(node
, &sig
->parameters
) {
145 const ir_instruction
*const original
= (ir_instruction
*) node
;
146 assert(const_cast<ir_instruction
*>(original
)->as_variable());
148 ir_instruction
*copy
= original
->clone(linked
, ht
);
149 formal_parameters
.push_tail(copy
);
152 linked_sig
->replace_parameters(&formal_parameters
);
154 foreach_list_const(node
, &sig
->body
) {
155 const ir_instruction
*const original
= (ir_instruction
*) node
;
157 ir_instruction
*copy
= original
->clone(linked
, ht
);
158 linked_sig
->body
.push_tail(copy
);
161 linked_sig
->is_defined
= true;
164 /* Patch references inside the function to things outside the function
165 * (i.e., function calls and global variables).
167 linked_sig
->accept(this);
169 ir
->set_callee(linked_sig
);
171 return visit_continue
;
174 virtual ir_visitor_status
visit(ir_dereference_variable
*ir
)
176 if (hash_table_find(locals
, ir
->var
) == NULL
) {
177 /* The non-function variable must be a global, so try to find the
178 * variable in the shader's symbol table. If the variable is not
179 * found, then it's a global that *MUST* be defined in the original
182 ir_variable
*var
= linked
->symbols
->get_variable(ir
->var
->name
);
184 /* Clone the ir_variable that the dereference already has and add
185 * it to the linked shader.
187 var
= ir
->var
->clone(linked
, NULL
);
188 linked
->symbols
->add_variable(var
);
189 linked
->ir
->push_head(var
);
190 } else if (var
->type
->is_array()) {
191 /* It is possible to have a global array declared in multiple
192 * shaders without a size. The array is implicitly sized by the
193 * maximal access to it in *any* shader. Because of this, we
194 * need to track the maximal access to the array as linking pulls
195 * more functions in that access the array.
197 var
->max_array_access
=
198 MAX2(var
->max_array_access
, ir
->var
->max_array_access
);
200 if (var
->type
->length
== 0 && ir
->var
->type
->length
!= 0)
201 var
->type
= ir
->var
->type
;
207 return visit_continue
;
210 /** Was function linking successful? */
215 * Shader program being linked
217 * This is only used for logging error messages.
219 gl_shader_program
*prog
;
221 /** List of shaders available for linking. */
222 gl_shader
**shader_list
;
224 /** Number of shaders available for linking. */
225 unsigned num_shaders
;
228 * Final linked shader
230 * This is used two ways. It is used to find global variables in the
231 * linked shader that are accessed by the function. It is also used to add
232 * global variables from the shader where the function originated.
237 * Table of variables local to the function.
244 * Searches a list of shaders for a particular function definition
246 ir_function_signature
*
247 find_matching_signature(const char *name
, const exec_list
*actual_parameters
,
248 gl_shader
**shader_list
, unsigned num_shaders
,
251 for (unsigned i
= 0; i
< num_shaders
; i
++) {
252 ir_function
*const f
= shader_list
[i
]->symbols
->get_function(name
);
257 ir_function_signature
*sig
= f
->matching_signature(actual_parameters
);
259 if ((sig
== NULL
) || !sig
->is_defined
)
262 /* If this function expects to bind to a built-in function and the
263 * signature that we found isn't a built-in, keep looking. Also keep
264 * looking if we expect a non-built-in but found a built-in.
266 if (use_builtin
!= sig
->is_builtin
)
277 link_function_calls(gl_shader_program
*prog
, gl_shader
*main
,
278 gl_shader
**shader_list
, unsigned num_shaders
)
280 call_link_visitor
v(prog
, main
, shader_list
, num_shaders
);