grub2: bring back build of aros-side grub2 tools
[AROS.git] / workbench / libs / mesa / src / glsl / main.cpp
blob7952bb1a3e3f66a1b0f416bc7777f68292b0ffe1
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
23 #include <getopt.h>
25 #include "ast.h"
26 #include "glsl_parser_extras.h"
27 #include "glsl_parser.h"
28 #include "ir_optimization.h"
29 #include "ir_print_visitor.h"
30 #include "program.h"
31 #include "loop_analysis.h"
33 extern "C" struct gl_shader *
34 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
36 extern "C" void
37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
38 struct gl_shader *sh);
40 /* Copied from shader_api.c for the stand-alone compiler.
42 void
43 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
44 struct gl_shader *sh)
46 *ptr = sh;
49 struct gl_shader *
50 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
52 struct gl_shader *shader;
54 (void) ctx;
56 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
57 shader = rzalloc(NULL, struct gl_shader);
58 if (shader) {
59 shader->Type = type;
60 shader->Name = name;
61 shader->RefCount = 1;
63 return shader;
66 static void
67 initialize_context(struct gl_context *ctx, gl_api api)
69 memset(ctx, 0, sizeof(*ctx));
71 ctx->API = api;
73 ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
74 ctx->Extensions.ARB_draw_buffers = GL_TRUE;
75 ctx->Extensions.ARB_draw_instanced = GL_TRUE;
76 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
77 ctx->Extensions.EXT_texture_array = GL_TRUE;
78 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
79 ctx->Extensions.EXT_texture3D = GL_TRUE;
81 /* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that
82 * the built-in functions for 1.30 can be built.
84 ctx->Const.GLSLVersion = 130;
86 /* 1.10 minimums. */
87 ctx->Const.MaxLights = 8;
88 ctx->Const.MaxClipPlanes = 8;
89 ctx->Const.MaxTextureUnits = 2;
91 /* More than the 1.10 minimum to appease parser tests taken from
92 * apps that (hopefully) already checked the number of coords.
94 ctx->Const.MaxTextureCoordUnits = 4;
96 ctx->Const.VertexProgram.MaxAttribs = 16;
97 ctx->Const.VertexProgram.MaxUniformComponents = 512;
98 ctx->Const.MaxVarying = 8;
99 ctx->Const.MaxVertexTextureImageUnits = 0;
100 ctx->Const.MaxCombinedTextureImageUnits = 2;
101 ctx->Const.MaxTextureImageUnits = 2;
102 ctx->Const.FragmentProgram.MaxUniformComponents = 64;
104 ctx->Const.MaxDrawBuffers = 2;
106 ctx->Driver.NewShader = _mesa_new_shader;
109 /* Returned string will have 'ctx' as its ralloc owner. */
110 static char *
111 load_text_file(void *ctx, const char *file_name)
113 char *text = NULL;
114 size_t size;
115 size_t total_read = 0;
116 FILE *fp = fopen(file_name, "rb");
118 if (!fp) {
119 return NULL;
122 fseek(fp, 0L, SEEK_END);
123 size = ftell(fp);
124 fseek(fp, 0L, SEEK_SET);
126 text = (char *) ralloc_size(ctx, size + 1);
127 if (text != NULL) {
128 do {
129 size_t bytes = fread(text + total_read,
130 1, size - total_read, fp);
131 if (bytes < size - total_read) {
132 free(text);
133 text = NULL;
134 break;
137 if (bytes == 0) {
138 break;
141 total_read += bytes;
142 } while (total_read < size);
144 text[total_read] = '\0';
147 fclose(fp);
149 return text;
152 int glsl_es = 0;
153 int dump_ast = 0;
154 int dump_hir = 0;
155 int dump_lir = 0;
156 int do_link = 0;
158 const struct option compiler_opts[] = {
159 { "glsl-es", 0, &glsl_es, 1 },
160 { "dump-ast", 0, &dump_ast, 1 },
161 { "dump-hir", 0, &dump_hir, 1 },
162 { "dump-lir", 0, &dump_lir, 1 },
163 { "link", 0, &do_link, 1 },
164 { NULL, 0, NULL, 0 }
168 * \brief Print proper usage and exit with failure.
170 void
171 usage_fail(const char *name)
174 const char *header =
175 "usage: %s [options] <file.vert | file.geom | file.frag>\n"
176 "\n"
177 "Possible options are:\n";
178 printf(header, name, name);
179 for (const struct option *o = compiler_opts; o->name != 0; ++o) {
180 printf(" --%s\n", o->name);
182 exit(EXIT_FAILURE);
186 void
187 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
189 struct _mesa_glsl_parse_state *state =
190 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
192 const char *source = shader->Source;
193 state->error = preprocess(state, &source, &state->info_log,
194 state->extensions, ctx->API) != 0;
196 if (!state->error) {
197 _mesa_glsl_lexer_ctor(state, source);
198 _mesa_glsl_parse(state);
199 _mesa_glsl_lexer_dtor(state);
202 if (dump_ast) {
203 foreach_list_const(n, &state->translation_unit) {
204 ast_node *ast = exec_node_data(ast_node, n, link);
205 ast->print();
207 printf("\n\n");
210 shader->ir = new(shader) exec_list;
211 if (!state->error && !state->translation_unit.is_empty())
212 _mesa_ast_to_hir(shader->ir, state);
214 /* Print out the unoptimized IR. */
215 if (!state->error && dump_hir) {
216 validate_ir_tree(shader->ir);
217 _mesa_print_ir(shader->ir, state);
220 /* Optimization passes */
221 if (!state->error && !shader->ir->is_empty()) {
222 bool progress;
223 do {
224 progress = do_common_optimization(shader->ir, false, 32);
225 } while (progress);
227 validate_ir_tree(shader->ir);
231 /* Print out the resulting IR */
232 if (!state->error && dump_lir) {
233 _mesa_print_ir(shader->ir, state);
236 shader->symbols = state->symbols;
237 shader->CompileStatus = !state->error;
238 shader->Version = state->language_version;
239 memcpy(shader->builtins_to_link, state->builtins_to_link,
240 sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
241 shader->num_builtins_to_link = state->num_builtins_to_link;
243 if (shader->InfoLog)
244 ralloc_free(shader->InfoLog);
246 shader->InfoLog = state->info_log;
248 /* Retain any live IR, but trash the rest. */
249 reparent_ir(shader->ir, shader);
251 ralloc_free(state);
253 return;
257 main(int argc, char **argv)
259 int status = EXIT_SUCCESS;
260 struct gl_context local_ctx;
261 struct gl_context *ctx = &local_ctx;
263 int c;
264 int idx = 0;
265 while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
266 /* empty */ ;
269 if (argc <= optind)
270 usage_fail(argv[0]);
272 initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
274 struct gl_shader_program *whole_program;
276 whole_program = rzalloc (NULL, struct gl_shader_program);
277 assert(whole_program != NULL);
279 for (/* empty */; argc > optind; optind++) {
280 whole_program->Shaders =
281 reralloc(whole_program, whole_program->Shaders,
282 struct gl_shader *, whole_program->NumShaders + 1);
283 assert(whole_program->Shaders != NULL);
285 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
287 whole_program->Shaders[whole_program->NumShaders] = shader;
288 whole_program->NumShaders++;
290 const unsigned len = strlen(argv[optind]);
291 if (len < 6)
292 usage_fail(argv[0]);
294 const char *const ext = & argv[optind][len - 5];
295 if (strncmp(".vert", ext, 5) == 0)
296 shader->Type = GL_VERTEX_SHADER;
297 else if (strncmp(".geom", ext, 5) == 0)
298 shader->Type = GL_GEOMETRY_SHADER;
299 else if (strncmp(".frag", ext, 5) == 0)
300 shader->Type = GL_FRAGMENT_SHADER;
301 else
302 usage_fail(argv[0]);
304 shader->Source = load_text_file(whole_program, argv[optind]);
305 if (shader->Source == NULL) {
306 printf("File \"%s\" does not exist.\n", argv[optind]);
307 exit(EXIT_FAILURE);
310 compile_shader(ctx, shader);
312 if (!shader->CompileStatus) {
313 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
314 status = EXIT_FAILURE;
315 break;
319 if ((status == EXIT_SUCCESS) && do_link) {
320 link_shaders(ctx, whole_program);
321 status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
323 if (strlen(whole_program->InfoLog) > 0)
324 printf("Info log for linking:\n%s\n", whole_program->InfoLog);
327 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
328 ralloc_free(whole_program->_LinkedShaders[i]);
330 ralloc_free(whole_program);
331 _mesa_glsl_release_types();
332 _mesa_glsl_release_functions();
334 return status;