2 * Copyright (c) 2005 David Schultz <das@FreeBSD.ORG>
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
14 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
15 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
18 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
19 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
21 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
22 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
23 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 __FBSDID("$FreeBSD: src/lib/msun/src/s_fma.c,v 1.8 2011/10/21 06:30:43 das Exp $");
29 #include <aros/system.h>
35 #include "math_private.h"
38 * A struct dd represents a floating-point number with twice the precision
39 * of a double. We maintain the invariant that "hi" stores the 53 high-order
48 * Compute a+b exactly, returning the exact result in a struct dd. We assume
49 * that both a and b are finite, but make no assumptions about their relative
52 static inline struct dd
53 dd_add(double a
, double b
)
60 ret
.lo
= (a
- (ret
.hi
- s
)) + (b
- s
);
65 * Compute a+b, with a small tweak: The least significant bit of the
66 * result is adjusted into a sticky bit summarizing all the bits that
67 * were lost to rounding. This adjustment negates the effects of double
68 * rounding when the result is added to another number with a higher
69 * exponent. For an explanation of round and sticky bits, see any reference
70 * on FPU design, e.g.,
72 * J. Coonen. An Implementation Guide to a Proposed Standard for
73 * Floating-Point Arithmetic. Computer, vol. 13, no. 1, Jan 1980.
76 add_adjusted(double a
, double b
)
79 uint64_t hibits
, lobits
;
83 EXTRACT_WORD64(hibits
, sum
.hi
);
84 if ((hibits
& 1) == 0) {
85 /* hibits += (int)copysign(1.0, sum.hi * sum.lo) */
86 EXTRACT_WORD64(lobits
, sum
.lo
);
87 hibits
+= 1 - ((hibits
^ lobits
) >> 62);
88 INSERT_WORD64(sum
.hi
, hibits
);
95 * Compute ldexp(a+b, scale) with a single rounding error. It is assumed
96 * that the result will be subnormal, and care is taken to ensure that
97 * double rounding does not occur.
100 add_and_denormalize(double a
, double b
, int scale
)
103 uint64_t hibits
, lobits
;
109 * If we are losing at least two bits of accuracy to denormalization,
110 * then the first lost bit becomes a round bit, and we adjust the
111 * lowest bit of sum.hi to make it a sticky bit summarizing all the
112 * bits in sum.lo. With the sticky bit adjusted, the hardware will
113 * break any ties in the correct direction.
115 * If we are losing only one bit to denormalization, however, we must
116 * break the ties manually.
119 EXTRACT_WORD64(hibits
, sum
.hi
);
120 bits_lost
= -((int)(hibits
>> 52) & 0x7ff) - scale
+ 1;
121 if ((bits_lost
!= 1) ^ (int)(hibits
& 1)) {
122 /* hibits += (int)copysign(1.0, sum.hi * sum.lo) */
123 EXTRACT_WORD64(lobits
, sum
.lo
);
124 hibits
+= 1 - (((hibits
^ lobits
) >> 62) & 2);
125 INSERT_WORD64(sum
.hi
, hibits
);
128 return (ldexp(sum
.hi
, scale
));
132 * Compute a*b exactly, returning the exact result in a struct dd. We assume
133 * that both a and b are normalized, so no underflow or overflow will occur.
134 * The current rounding mode must be round-to-nearest.
136 static inline struct dd
137 dd_mul(double a
, double b
)
139 static const double split
= 0x1p
27 + 1.0;
141 double ha
, hb
, la
, lb
, p
, q
;
154 q
= ha
* lb
+ la
* hb
;
157 ret
.lo
= p
- ret
.hi
+ q
+ la
* lb
;
162 * Fused multiply-add: Compute x * y + z with a single rounding error.
164 * We use scaling to avoid overflow/underflow, along with the
165 * canonical precision-doubling technique adapted from:
167 * Dekker, T. A Floating-Point Technique for Extending the
168 * Available Precision. Numer. Math. 18, 224-242 (1971).
170 * This algorithm is sensitive to the rounding precision. FPUs such
171 * as the i387 must be set in double-precision mode if variables are
172 * to be stored in FP registers in order to avoid incorrect results.
173 * This is the default on FreeBSD, but not on many other systems.
175 * Hardware instructions should be used on architectures that support it,
176 * since this implementation will likely be several times slower.
180 fma(double x
, double y
, double z
)
182 double xs
, ys
, zs
, adj
;
189 * Handle special cases. The order of operations and the particular
190 * return values here are crucial in handling special cases involving
191 * infinities, NaNs, overflows, and signed zeroes correctly.
193 if (x
== 0.0 || y
== 0.0)
197 if (!isfinite(x
) || !isfinite(y
))
205 oround
= fegetround();
206 spread
= ex
+ ey
- ez
;
209 * If x * y and z are many orders of magnitude apart, the scaling
210 * will overflow, so we handle these cases specially. Rounding
211 * modes other than FE_TONEAREST are painful.
213 if (spread
< -DBL_MANT_DIG
) {
214 feraiseexcept(FE_INEXACT
);
216 feraiseexcept(FE_UNDERFLOW
);
221 if (x
> 0.0 ^ y
< 0.0 ^ z
< 0.0)
224 return (nextafter(z
, 0));
226 if (x
> 0.0 ^ y
< 0.0)
229 return (nextafter(z
, -INFINITY
));
230 default: /* FE_UPWARD */
231 if (x
> 0.0 ^ y
< 0.0)
232 return (nextafter(z
, INFINITY
));
237 if (spread
<= DBL_MANT_DIG
* 2)
238 zs
= ldexp(zs
, -spread
);
240 zs
= copysign(DBL_MIN
, zs
);
242 fesetround(FE_TONEAREST
);
243 /* work around clang bug 8100 */
244 volatile double vxs
= xs
;
247 * Basic approach for round-to-nearest:
249 * (xy.hi, xy.lo) = x * y (exact)
250 * (r.hi, r.lo) = xy.hi + z (exact)
251 * adj = xy.lo + r.lo (inexact; low bit is sticky)
252 * result = r.hi + adj (correctly rounded)
254 xy
= dd_mul(vxs
, ys
);
255 r
= dd_add(xy
.hi
, zs
);
261 * When the addends cancel to 0, ensure that the result has
265 volatile double vzs
= zs
; /* XXX gcc CSE bug workaround */
266 return (xy
.hi
+ vzs
+ ldexp(xy
.lo
, spread
));
269 if (oround
!= FE_TONEAREST
) {
271 * There is no need to worry about double rounding in directed
275 /* work around clang bug 8100 */
276 volatile double vrlo
= r
.lo
;
278 return (ldexp(r
.hi
+ adj
, spread
));
281 adj
= add_adjusted(r
.lo
, xy
.lo
);
282 if (spread
+ ilogb(r
.hi
) > -1023)
283 return (ldexp(r
.hi
+ adj
, spread
));
285 return (add_and_denormalize(r
.hi
, adj
, spread
));
288 #if (LDBL_MANT_DIG == 53)
289 /* Alias fma -> fmal */
290 AROS_MAKE_ASM_SYM(typeof(fmal
), fmal
, AROS_CSYM_FROM_ASM_NAME(fmal
), AROS_CSYM_FROM_ASM_NAME(fma
));
291 AROS_EXPORT_ASM_SYM(AROS_CSYM_FROM_ASM_NAME(fmal
));