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3 <TITLE>Mesa Release Notes</TITLE>
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11 <H1>Mesa 6.5 Release Notes / March 31, 2006</H1>
13 <p>
14 Mesa 6.5 is a new development release.
15 </p>
18 <h2>MD5 checksums</h2>
19 <pre>
20 657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
21 61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
22 19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
23 694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
24 ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
25 b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
26 ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
27 59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
28 005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
29 </pre>
33 <h2>New Features</h2>
34 <ul>
35 <li>OpenGL Shading language support
36 <br>
37 This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
38 GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
39 the work was done by Michal Krol.
40 There's probably a fair number of bugs since this is a pretty large,
41 complicated body of code.
42 <br>
43 The OpenGL 2.0 interface to these features will be implemented in a
44 future version of Mesa,
46 <li>GL_EXT_timer_query
47 <br>
48 Used to measure the time of OpenGL operations at high precision.
49 Only supported in the software/Xlib driver at this time.
51 <li>GL_EXT_packed_depth_stencil
52 <br>
53 Defines a new GL_DEPTH_STENCIL_EXT pixel format.
55 <li>GL_EXT_framebuffer_blit
56 <br>
57 A simplified glCopyPixels-like feature for copying pixel rectangles.
59 <li>GL_ARB_half_float_pixel
60 <br>
61 Adds a new half-precision floating point format for image transfers,
62 such as for glDrawPixels, glReadPixels, glTexImage, etc.
63 </ul>
65 <h2>Changes</h2>
66 <ul>
67 <li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
68 <li>removed GL_SGIX/SGIS_pixel_texture extensions
69 </ul>
70 <h2>Bug fixes</h2>
71 <ul>
72 <li>fixed glxcontextmodes.c datatype problem (bug 5835)
73 <li>fixed aix-gcc build/install bugs (bug 5874)
74 <li>fixed some bugs in texture env program generation
75 <li>glXCopyContext() didn't handle texture object bindings properly
76 <li>glXCopyContext() didn't copy all lighting state
77 <li>fixed FreeBSD config (Pedro Giffuni)
78 <li>fixed some minor framebuffer object bugs
79 <li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
80 <li>fixed a number of thread safety bugs/regressions
81 <li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
82 <li>paletted texturing was broken w/ floating point palettes (K. Schultz)
83 <li>lots of assorted framebuffer object bug fixes
84 </ul>
87 <h2>Known Issues</h2>
88 <ul>
89 <li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
90 textures should work.
91 </ul>
94 <h2>Driver Interface Changes</h2>
95 <ul>
96 <li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
97 the two-sided versions: Driver.Stencil*Separate().
98 <li>Render-to-texture: The functions for rendering to textures have changed.
99 </ul>
102 <h2>To Do (someday) items</h2>
103 <ul>
104 <li>Switch to freeglut
105 <li>Increase MAX_DRAWBUFFERS
106 <li>Fix linux-glide target/driver.
107 <li>Fix lambda calculation for frag progs.
108 </ul>
111 <h2>Driver Status</h2>
113 <pre>
114 Driver Status
115 ---------------------- ----------------------
116 DRI drivers varies with the driver
117 XMesa/GLX (on Xlib) implements OpenGL 1.5
118 OSMesa (off-screen) implements OpenGL 1.5
119 Glide (3dfx Voodoo1/2) implements OpenGL 1.3
120 SVGA implements OpenGL 1.3
121 Wind River UGL implements OpenGL 1.3
122 Windows/Win32 implements OpenGL 1.5
123 DJGPP implements OpenGL 1.5
124 GGI implements OpenGL 1.3
125 BeOS implements OpenGL 1.5
126 Allegro needs updating
127 D3D needs updating
128 </pre>
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