1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #include "util/u_clear.h"
34 #include "util/u_format.h"
35 #include "util/u_pack_color.h"
36 #include "i915_context.h"
37 #include "i915_screen.h"
39 #include "i915_batch.h"
40 #include "i915_resource.h"
41 #include "i915_state.h"
44 i915_clear_emit(struct pipe_context
*pipe
, unsigned buffers
, const float *rgba
,
45 double depth
, unsigned stencil
,
46 unsigned destx
, unsigned desty
, unsigned width
, unsigned height
)
48 struct i915_context
*i915
= i915_context(pipe
);
49 uint32_t clear_params
, clear_color
, clear_depth
, clear_stencil
,
50 clear_color8888
, packed_z_stencil
;
51 union util_color u_color
;
52 float f_depth
= depth
;
53 struct i915_texture
*cbuf_tex
, *depth_tex
;
55 cbuf_tex
= depth_tex
= NULL
;
58 if (buffers
& PIPE_CLEAR_COLOR
) {
59 struct pipe_surface
*cbuf
= i915
->framebuffer
.cbufs
[0];
61 clear_params
|= CLEARPARAM_WRITE_COLOR
;
62 cbuf_tex
= i915_texture(cbuf
->texture
);
63 util_pack_color(rgba
, cbuf
->format
, &u_color
);
64 if (util_format_get_blocksize(cbuf_tex
->b
.b
.format
) == 4)
65 clear_color
= u_color
.ui
;
67 clear_color
= (u_color
.ui
& 0xffff) | (u_color
.ui
<< 16);
69 util_pack_color(rgba
, cbuf
->format
, &u_color
);
70 clear_color8888
= u_color
.ui
;
72 clear_color
= clear_color8888
= 0;
74 clear_depth
= clear_stencil
= 0;
75 if (buffers
& PIPE_CLEAR_DEPTH
) {
76 struct pipe_surface
*zbuf
= i915
->framebuffer
.zsbuf
;
78 clear_params
|= CLEARPARAM_WRITE_DEPTH
;
79 depth_tex
= i915_texture(zbuf
->texture
);
80 packed_z_stencil
= util_pack_z_stencil(depth_tex
->b
.b
.format
, depth
, stencil
);
82 if (util_format_get_blocksize(depth_tex
->b
.b
.format
) == 4) {
83 /* Avoid read-modify-write if there's no stencil. */
84 if (buffers
& PIPE_CLEAR_STENCIL
85 || depth_tex
->b
.b
.format
!= PIPE_FORMAT_Z24_UNORM_S8_USCALED
) {
86 clear_params
|= CLEARPARAM_WRITE_STENCIL
;
87 clear_stencil
= packed_z_stencil
& 0xff;
88 clear_depth
= packed_z_stencil
;
90 clear_depth
= packed_z_stencil
& 0xffffff00;
92 clear_depth
= (clear_depth
& 0xffff) | (clear_depth
<< 16);
96 if (i915
->hardware_dirty
)
97 i915_emit_hardware_state(i915
);
99 if (!BEGIN_BATCH(7 + 7)) {
102 i915_emit_hardware_state(i915
);
103 i915
->vbo_flushed
= 1;
105 assert(BEGIN_BATCH(7 + 7));
108 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS
);
109 OUT_BATCH(clear_params
| CLEARPARAM_CLEAR_RECT
);
110 OUT_BATCH(clear_color
);
111 OUT_BATCH(clear_depth
);
112 OUT_BATCH(clear_color8888
);
113 OUT_BATCH_F(f_depth
);
114 OUT_BATCH(clear_stencil
);
116 OUT_BATCH(_3DPRIMITIVE
| PRIM3D_CLEAR_RECT
| 5);
117 OUT_BATCH_F(destx
+ width
);
118 OUT_BATCH_F(desty
+ height
);
120 OUT_BATCH_F(desty
+ height
);
124 /* Flush after clear, its expected to be a costly operation.
125 * This is not required, just a heuristic
131 * Clear the given buffers to the specified values.
132 * No masking, no scissor (clear entire buffer).
135 i915_clear_blitter(struct pipe_context
*pipe
, unsigned buffers
, const float *rgba
,
136 double depth
, unsigned stencil
)
138 util_clear(pipe
, &i915_context(pipe
)->framebuffer
, buffers
, rgba
, depth
,
143 i915_clear_render(struct pipe_context
*pipe
, unsigned buffers
, const float *rgba
,
144 double depth
, unsigned stencil
)
146 struct i915_context
*i915
= i915_context(pipe
);
149 i915_update_derived(i915
);
151 i915_clear_emit(pipe
, buffers
, rgba
, depth
, stencil
,
152 0, 0, i915
->framebuffer
.width
, i915
->framebuffer
.height
);