1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_query.h"
33 #include "i915_batch.h"
34 #include "i915_resource.h"
36 #include "draw/draw_context.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39 #include "util/u_memory.h"
40 #include "pipe/p_screen.h"
43 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf
, "I915_NO_VBUF", FALSE
)
52 i915_draw_vbo(struct pipe_context
*pipe
, const struct pipe_draw_info
*info
)
54 struct i915_context
*i915
= i915_context(pipe
);
55 struct draw_context
*draw
= i915
->draw
;
56 void *mapped_indices
= NULL
;
59 * Ack vs contants here, helps ipers a lot.
61 i915
->dirty
&= ~I915_NEW_VS_CONSTANTS
;
64 i915_update_derived(i915
);
67 * Map index buffer, if present
69 if (info
->indexed
&& i915
->index_buffer
.buffer
)
70 mapped_indices
= i915_buffer(i915
->index_buffer
.buffer
)->data
;
71 draw_set_mapped_index_buffer(draw
, mapped_indices
);
73 if (i915
->constants
[PIPE_SHADER_VERTEX
])
74 draw_set_mapped_constant_buffer(draw
, PIPE_SHADER_VERTEX
, 0,
75 i915_buffer(i915
->constants
[PIPE_SHADER_VERTEX
])->data
,
76 (i915
->current
.num_user_constants
[PIPE_SHADER_VERTEX
] *
79 draw_set_mapped_constant_buffer(draw
, PIPE_SHADER_VERTEX
, 0, NULL
, 0);
84 draw_vbo(i915
->draw
, info
);
87 draw_set_mapped_index_buffer(draw
, NULL
);
92 * Generic context functions
96 static void i915_destroy(struct pipe_context
*pipe
)
98 struct i915_context
*i915
= i915_context(pipe
);
101 draw_destroy(i915
->draw
);
104 util_blitter_destroy(i915
->blitter
);
107 i915
->iws
->batchbuffer_destroy(i915
->batch
);
109 /* unbind framebuffer */
110 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
111 pipe_surface_reference(&i915
->framebuffer
.cbufs
[i
], NULL
);
113 pipe_surface_reference(&i915
->framebuffer
.zsbuf
, NULL
);
115 /* unbind constant buffers */
116 for (i
= 0; i
< PIPE_SHADER_TYPES
; i
++) {
117 pipe_resource_reference(&i915
->constants
[i
], NULL
);
123 struct pipe_context
*
124 i915_create_context(struct pipe_screen
*screen
, void *priv
)
126 struct i915_context
*i915
;
128 i915
= CALLOC_STRUCT(i915_context
);
132 i915
->iws
= i915_screen(screen
)->iws
;
133 i915
->base
.winsys
= NULL
;
134 i915
->base
.screen
= screen
;
135 i915
->base
.priv
= priv
;
137 i915
->base
.destroy
= i915_destroy
;
139 if (i915_screen(screen
)->debug
.use_blitter
)
140 i915
->base
.clear
= i915_clear_blitter
;
142 i915
->base
.clear
= i915_clear_render
;
144 i915
->base
.draw_vbo
= i915_draw_vbo
;
146 /* init this before draw */
147 util_slab_create(&i915
->transfer_pool
, sizeof(struct pipe_transfer
),
148 16, UTIL_SLAB_SINGLETHREADED
);
149 util_slab_create(&i915
->texture_transfer_pool
, sizeof(struct i915_transfer
),
150 16, UTIL_SLAB_SINGLETHREADED
);
152 /* Batch stream debugging is a bit hacked up at the moment:
154 i915
->batch
= i915
->iws
->batchbuffer_create(i915
->iws
);
157 * Create drawing context and plug our rendering stage into it.
159 i915
->draw
= draw_create(&i915
->base
);
161 if (!debug_get_option_i915_no_vbuf()) {
162 draw_set_rasterize_stage(i915
->draw
, i915_draw_vbuf_stage(i915
));
164 draw_set_rasterize_stage(i915
->draw
, i915_draw_render_stage(i915
));
167 i915_init_surface_functions(i915
);
168 i915_init_state_functions(i915
);
169 i915_init_flush_functions(i915
);
170 i915_init_resource_functions(i915
);
171 i915_init_query_functions(i915
);
173 draw_install_aaline_stage(i915
->draw
, &i915
->base
);
174 draw_install_aapoint_stage(i915
->draw
, &i915
->base
);
175 draw_enable_point_sprites(i915
->draw
, TRUE
);
177 /* augmented draw pipeline clobbers state functions */
178 i915_init_fixup_state_functions(i915
);
180 /* Create blitter last - calls state creation functions. */
181 i915
->blitter
= util_blitter_create(&i915
->base
);
182 assert(i915
->blitter
);
185 i915
->hardware_dirty
= ~0;
186 i915
->immediate_dirty
= ~0;
187 i915
->dynamic_dirty
= ~0;
188 i915
->static_dirty
= ~0;
189 i915
->flush_dirty
= 0;