1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "i915_context.h"
31 #include "i915_batch.h"
32 #include "i915_debug.h"
33 #include "i915_resource.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_format.h"
39 #include "util/u_format.h"
40 #include "util/u_math.h"
41 #include "util/u_memory.h"
43 struct i915_tracked_hw_state
{
45 void (*validate
)(struct i915_context
*, unsigned *batch_space
);
46 void (*emit
)(struct i915_context
*);
47 unsigned dirty
, batch_space
;
52 validate_flush(struct i915_context
*i915
, unsigned *batch_space
)
54 *batch_space
= i915
->flush_dirty
? 1 : 0;
58 emit_flush(struct i915_context
*i915
)
60 /* Cache handling is very cheap atm. State handling can request to flushes:
61 * - I915_FLUSH_CACHE which is a flush everything request and
62 * - I915_PIPELINE_FLUSH which is specifically for the draw_offset flush.
63 * Because the cache handling is so dumb, no explicit "invalidate map cache".
64 * Also, the first is a strict superset of the latter, so the following logic
66 if (i915
->flush_dirty
& I915_FLUSH_CACHE
)
67 OUT_BATCH(MI_FLUSH
| FLUSH_MAP_CACHE
);
68 else if (i915
->flush_dirty
& I915_PIPELINE_FLUSH
)
69 OUT_BATCH(MI_FLUSH
| INHIBIT_FLUSH_RENDER_CACHE
);
72 uint32_t invariant_state
[] = {
73 _3DSTATE_AA_CMD
| AA_LINE_ECAAR_WIDTH_ENABLE
| AA_LINE_ECAAR_WIDTH_1_0
|
74 AA_LINE_REGION_WIDTH_ENABLE
| AA_LINE_REGION_WIDTH_1_0
,
76 _3DSTATE_DFLT_DIFFUSE_CMD
, 0,
78 _3DSTATE_DFLT_SPEC_CMD
, 0,
80 _3DSTATE_DFLT_Z_CMD
, 0,
82 _3DSTATE_COORD_SET_BINDINGS
|
92 _3DSTATE_RASTER_RULES_CMD
|
93 ENABLE_POINT_RASTER_RULE
|
94 OGL_POINT_RASTER_RULE
|
95 ENABLE_LINE_STRIP_PROVOKE_VRTX
|
96 ENABLE_TRI_FAN_PROVOKE_VRTX
|
97 LINE_STRIP_PROVOKE_VRTX(1) |
98 TRI_FAN_PROVOKE_VRTX(2) |
99 ENABLE_TEXKILL_3D_4D
|
102 _3DSTATE_DEPTH_SUBRECT_DISABLE
,
104 /* disable indirect state for now
106 _3DSTATE_LOAD_INDIRECT
| 0, 0};
109 emit_invariant(struct i915_context
*i915
)
111 i915_winsys_batchbuffer_write(i915
->batch
, invariant_state
,
112 Elements(invariant_state
)*sizeof(uint32_t));
116 validate_immediate(struct i915_context
*i915
, unsigned *batch_space
)
118 unsigned dirty
= (1 << I915_IMMEDIATE_S0
| 1 << I915_IMMEDIATE_S1
|
119 1 << I915_IMMEDIATE_S2
| 1 << I915_IMMEDIATE_S3
|
120 1 << I915_IMMEDIATE_S3
| 1 << I915_IMMEDIATE_S4
|
121 1 << I915_IMMEDIATE_S5
| 1 << I915_IMMEDIATE_S6
) &
122 i915
->immediate_dirty
;
124 if (i915
->immediate_dirty
& (1 << I915_IMMEDIATE_S0
) && i915
->vbo
)
125 i915
->validation_buffers
[i915
->num_validation_buffers
++] = i915
->vbo
;
127 *batch_space
= 1 + util_bitcount(dirty
);
131 emit_immediate(struct i915_context
*i915
)
133 /* remove unwatned bits and S7 */
134 unsigned dirty
= (1 << I915_IMMEDIATE_S0
| 1 << I915_IMMEDIATE_S1
|
135 1 << I915_IMMEDIATE_S2
| 1 << I915_IMMEDIATE_S3
|
136 1 << I915_IMMEDIATE_S3
| 1 << I915_IMMEDIATE_S4
|
137 1 << I915_IMMEDIATE_S5
| 1 << I915_IMMEDIATE_S6
) &
138 i915
->immediate_dirty
;
139 int i
, num
= util_bitcount(dirty
);
140 assert(num
&& num
<= I915_MAX_IMMEDIATE
);
142 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1
|
143 dirty
<< 4 | (num
- 1));
145 if (i915
->immediate_dirty
& (1 << I915_IMMEDIATE_S0
)) {
147 OUT_RELOC(i915
->vbo
, I915_USAGE_VERTEX
,
148 i915
->current
.immediate
[I915_IMMEDIATE_S0
]);
153 for (i
= 1; i
< I915_MAX_IMMEDIATE
; i
++) {
154 if (dirty
& (1 << i
))
155 OUT_BATCH(i915
->current
.immediate
[i
]);
160 validate_dynamic(struct i915_context
*i915
, unsigned *batch_space
)
162 *batch_space
= util_bitcount(i915
->dynamic_dirty
& ((1 << I915_MAX_DYNAMIC
) - 1));
166 emit_dynamic(struct i915_context
*i915
)
169 for (i
= 0; i
< I915_MAX_DYNAMIC
; i
++) {
170 if (i915
->dynamic_dirty
& (1 << i
))
171 OUT_BATCH(i915
->current
.dynamic
[i
]);
176 validate_static(struct i915_context
*i915
, unsigned *batch_space
)
180 if (i915
->current
.cbuf_bo
&& (i915
->static_dirty
& I915_DST_BUF_COLOR
)) {
181 i915
->validation_buffers
[i915
->num_validation_buffers
++]
182 = i915
->current
.cbuf_bo
;
186 if (i915
->current
.depth_bo
&& (i915
->static_dirty
& I915_DST_BUF_DEPTH
)) {
187 i915
->validation_buffers
[i915
->num_validation_buffers
++]
188 = i915
->current
.depth_bo
;
192 if (i915
->static_dirty
& I915_DST_VARS
)
195 if (i915
->static_dirty
& I915_DST_RECT
)
200 emit_static(struct i915_context
*i915
)
202 if (i915
->current
.cbuf_bo
&& (i915
->static_dirty
& I915_DST_BUF_COLOR
)) {
203 OUT_BATCH(_3DSTATE_BUF_INFO_CMD
);
204 OUT_BATCH(i915
->current
.cbuf_flags
);
205 OUT_RELOC(i915
->current
.cbuf_bo
,
210 /* What happens if no zbuf??
212 if (i915
->current
.depth_bo
&& (i915
->static_dirty
& I915_DST_BUF_DEPTH
)) {
213 OUT_BATCH(_3DSTATE_BUF_INFO_CMD
);
214 OUT_BATCH(i915
->current
.depth_flags
);
215 OUT_RELOC(i915
->current
.depth_bo
,
220 if (i915
->static_dirty
& I915_DST_VARS
) {
221 OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD
);
222 OUT_BATCH(i915
->current
.dst_buf_vars
);
227 validate_map(struct i915_context
*i915
, unsigned *batch_space
)
229 const uint enabled
= i915
->current
.sampler_enable_flags
;
231 struct i915_texture
*tex
;
233 *batch_space
= i915
->current
.sampler_enable_nr
?
234 2 + 3*i915
->current
.sampler_enable_nr
: 0;
236 for (unit
= 0; unit
< I915_TEX_UNITS
; unit
++) {
237 if (enabled
& (1 << unit
)) {
238 tex
= i915_texture(i915
->fragment_sampler_views
[unit
]->texture
);
239 i915
->validation_buffers
[i915
->num_validation_buffers
++] = tex
->buffer
;
245 emit_map(struct i915_context
*i915
)
247 const uint nr
= i915
->current
.sampler_enable_nr
;
249 const uint enabled
= i915
->current
.sampler_enable_flags
;
252 OUT_BATCH(_3DSTATE_MAP_STATE
| (3 * nr
));
254 for (unit
= 0; unit
< I915_TEX_UNITS
; unit
++) {
255 if (enabled
& (1 << unit
)) {
256 struct i915_texture
*texture
= i915_texture(i915
->fragment_sampler_views
[unit
]->texture
);
257 struct i915_winsys_buffer
*buf
= texture
->buffer
;
262 OUT_RELOC(buf
, I915_USAGE_SAMPLER
, 0);
263 OUT_BATCH(i915
->current
.texbuffer
[unit
][0]); /* MS3 */
264 OUT_BATCH(i915
->current
.texbuffer
[unit
][1]); /* MS4 */
272 validate_sampler(struct i915_context
*i915
, unsigned *batch_space
)
274 *batch_space
= i915
->current
.sampler_enable_nr
?
275 2 + 3*i915
->current
.sampler_enable_nr
: 0;
279 emit_sampler(struct i915_context
*i915
)
281 if (i915
->current
.sampler_enable_nr
) {
284 OUT_BATCH( _3DSTATE_SAMPLER_STATE
|
285 (3 * i915
->current
.sampler_enable_nr
) );
287 OUT_BATCH( i915
->current
.sampler_enable_flags
);
289 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
290 if (i915
->current
.sampler_enable_flags
& (1<<i
)) {
291 OUT_BATCH( i915
->current
.sampler
[i
][0] );
292 OUT_BATCH( i915
->current
.sampler
[i
][1] );
293 OUT_BATCH( i915
->current
.sampler
[i
][2] );
300 validate_constants(struct i915_context
*i915
, unsigned *batch_space
)
302 *batch_space
= i915
->fs
->num_constants
?
303 2 + 4*i915
->fs
->num_constants
: 0;
307 emit_constants(struct i915_context
*i915
)
309 /* Collate the user-defined constants with the fragment shader's
310 * immediates according to the constant_flags[] array.
312 const uint nr
= i915
->fs
->num_constants
;
316 OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS
| (nr
* 4) );
317 OUT_BATCH((1 << nr
) - 1);
319 for (i
= 0; i
< nr
; i
++) {
321 if (i915
->fs
->constant_flags
[i
] == I915_CONSTFLAG_USER
) {
322 /* grab user-defined constant */
323 c
= (uint
*) i915_buffer(i915
->constants
[PIPE_SHADER_FRAGMENT
])->data
;
327 /* emit program constant */
328 c
= (uint
*) i915
->fs
->constants
[i
];
332 float *f
= (float *) c
;
333 printf("Const %2d: %f %f %f %f %s\n", i
, f
[0], f
[1], f
[2], f
[3],
334 (i915
->fs
->constant_flags
[i
] == I915_CONSTFLAG_USER
335 ? "user" : "immediate"));
348 enum pipe_format format
;
350 } fixup_formats
[] = {
351 { PIPE_FORMAT_R8G8B8A8_UNORM
, 0x21030000 /* BGRA */},
352 { PIPE_FORMAT_L8_UNORM
, 0x00030000 /* RRRA */},
353 { PIPE_FORMAT_I8_UNORM
, 0x00030000 /* RRRA */},
354 { PIPE_FORMAT_A8_UNORM
, 0x33330000 /* AAAA */},
355 { PIPE_FORMAT_NONE
, 0x00000000},
358 static uint
need_target_fixup(struct pipe_surface
* p
)
361 /* if we don't have a surface bound yet, we don't need to fixup the shader */
366 for(int i
=0; fixup_formats
[i
].format
!= PIPE_FORMAT_NONE
; i
++)
367 if (fixup_formats
[i
].format
== f
)
373 static uint
fixup_swizzle(enum pipe_format f
)
375 for(int i
=0; fixup_formats
[i
].format
!= PIPE_FORMAT_NONE
; i
++)
376 if (fixup_formats
[i
].format
== f
)
377 return fixup_formats
[i
].hw_swizzle
;
383 validate_program(struct i915_context
*i915
, unsigned *batch_space
)
385 struct pipe_surface
*cbuf_surface
= i915
->framebuffer
.cbufs
[0];
386 uint additional_size
= need_target_fixup(cbuf_surface
);
388 /* we need more batch space if we want to emulate rgba framebuffers */
389 *batch_space
= i915
->fs
->program_len
+ 3 * additional_size
;
393 emit_program(struct i915_context
*i915
)
395 struct pipe_surface
*cbuf_surface
= i915
->framebuffer
.cbufs
[0];
396 uint target_fixup
= need_target_fixup(cbuf_surface
);
399 /* we should always have, at least, a pass-through program */
400 assert(i915
->fs
->program_len
> 0);
403 /* first word has the size, we have to adjust that */
404 uint size
= (i915
->fs
->program
[0]);
405 size
+= target_fixup
* 3;
409 /* output the declarations of the program */
410 for (i
=1 ; i
< i915
->fs
->program_len
; i
++)
411 OUT_BATCH(i915
->fs
->program
[i
]);
413 /* we emit an additional mov with swizzle to fake RGBA framebuffers */
415 /* mov out_color, out_color.zyxw */
417 (REG_TYPE_OC
<< A0_DEST_TYPE_SHIFT
) |
418 A0_DEST_CHANNEL_ALL
|
419 (REG_TYPE_OC
<< A0_SRC0_TYPE_SHIFT
) |
420 (T_DIFFUSE
<< A0_SRC0_NR_SHIFT
));
421 OUT_BATCH(fixup_swizzle(cbuf_surface
->format
));
427 emit_draw_rect(struct i915_context
*i915
)
429 if (i915
->static_dirty
& I915_DST_RECT
) {
430 OUT_BATCH(_3DSTATE_DRAW_RECT_CMD
);
431 OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS
);
432 OUT_BATCH(i915
->current
.draw_offset
);
433 OUT_BATCH(i915
->current
.draw_size
);
434 OUT_BATCH(i915
->current
.draw_offset
);
439 i915_validate_state(struct i915_context
*i915
, unsigned *batch_space
)
443 i915
->num_validation_buffers
= 0;
444 if (i915
->hardware_dirty
& I915_HW_INVARIANT
)
445 *batch_space
= Elements(invariant_state
);
449 #define VALIDATE_ATOM(atom, hw_dirty) \
450 if (i915->hardware_dirty & hw_dirty) { \
451 validate_##atom(i915, &tmp); \
452 *batch_space += tmp; }
453 VALIDATE_ATOM(flush
, I915_HW_FLUSH
);
454 VALIDATE_ATOM(immediate
, I915_HW_IMMEDIATE
);
455 VALIDATE_ATOM(dynamic
, I915_HW_DYNAMIC
);
456 VALIDATE_ATOM(static, I915_HW_STATIC
);
457 VALIDATE_ATOM(map
, I915_HW_MAP
);
458 VALIDATE_ATOM(sampler
, I915_HW_SAMPLER
);
459 VALIDATE_ATOM(constants
, I915_HW_CONSTANTS
);
460 VALIDATE_ATOM(program
, I915_HW_PROGRAM
);
463 if (i915
->num_validation_buffers
== 0)
466 if (!i915_winsys_validate_buffers(i915
->batch
, i915
->validation_buffers
,
467 i915
->num_validation_buffers
))
473 /* Push the state into the sarea and/or texture memory.
476 i915_emit_hardware_state(struct i915_context
*i915
)
478 unsigned batch_space
;
481 assert(i915
->dirty
== 0);
483 if (I915_DBG_ON(DBG_ATOMS
))
484 i915_dump_hardware_dirty(i915
, __FUNCTION__
);
486 if (!i915_validate_state(i915
, &batch_space
)) {
488 assert(i915_validate_state(i915
, &batch_space
));
491 if(!BEGIN_BATCH(batch_space
)) {
493 assert(i915_validate_state(i915
, &batch_space
));
494 assert(BEGIN_BATCH(batch_space
));
497 save_ptr
= (uintptr_t)i915
->batch
->ptr
;
499 #define EMIT_ATOM(atom, hw_dirty) \
500 if (i915->hardware_dirty & hw_dirty) \
502 EMIT_ATOM(flush
, I915_HW_FLUSH
);
503 EMIT_ATOM(invariant
, I915_HW_INVARIANT
);
504 EMIT_ATOM(immediate
, I915_HW_IMMEDIATE
);
505 EMIT_ATOM(dynamic
, I915_HW_DYNAMIC
);
506 EMIT_ATOM(static, I915_HW_STATIC
);
507 EMIT_ATOM(map
, I915_HW_MAP
);
508 EMIT_ATOM(sampler
, I915_HW_SAMPLER
);
509 EMIT_ATOM(constants
, I915_HW_CONSTANTS
);
510 EMIT_ATOM(program
, I915_HW_PROGRAM
);
511 EMIT_ATOM(draw_rect
, I915_HW_STATIC
);
514 I915_DBG(DBG_EMIT
, "%s: used %d dwords, %d dwords reserved\n", __FUNCTION__
,
515 ((uintptr_t)i915
->batch
->ptr
- save_ptr
) / 4,
517 assert(((uintptr_t)i915
->batch
->ptr
- save_ptr
) / 4 == batch_space
);
519 i915
->hardware_dirty
= 0;
520 i915
->immediate_dirty
= 0;
521 i915
->dynamic_dirty
= 0;
522 i915
->static_dirty
= 0;
523 i915
->flush_dirty
= 0;