1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "i915_surface.h"
29 #include "i915_resource.h"
30 #include "i915_state.h"
31 #include "i915_blit.h"
33 #include "i915_screen.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_math.h"
37 #include "util/u_format.h"
38 #include "util/u_memory.h"
39 #include "util/u_pack_color.h"
40 #include "util/u_surface.h"
43 * surface functions using the render engine
47 i915_surface_copy_render(struct pipe_context
*pipe
,
48 struct pipe_resource
*dst
, unsigned dst_level
,
49 unsigned dstx
, unsigned dsty
, unsigned dstz
,
50 struct pipe_resource
*src
, unsigned src_level
,
51 const struct pipe_box
*src_box
)
53 struct i915_context
*i915
= i915_context(pipe
);
55 /* Fallback for buffers. */
56 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
57 util_resource_copy_region(pipe
, dst
, dst_level
, dstx
, dsty
, dstz
,
58 src
, src_level
, src_box
);
62 util_blitter_save_blend(i915
->blitter
, (void *)i915
->blend
);
63 util_blitter_save_depth_stencil_alpha(i915
->blitter
, (void *)i915
->depth_stencil
);
64 util_blitter_save_stencil_ref(i915
->blitter
, &i915
->stencil_ref
);
65 util_blitter_save_rasterizer(i915
->blitter
, (void *)i915
->rasterizer
);
66 util_blitter_save_fragment_shader(i915
->blitter
, i915
->saved_fs
);
67 util_blitter_save_vertex_shader(i915
->blitter
, i915
->saved_vs
);
68 util_blitter_save_viewport(i915
->blitter
, &i915
->viewport
);
69 util_blitter_save_clip(i915
->blitter
, &i915
->saved_clip
);
70 util_blitter_save_vertex_elements(i915
->blitter
, i915
->saved_velems
);
71 util_blitter_save_vertex_buffers(i915
->blitter
, i915
->saved_nr_vertex_buffers
,
72 i915
->saved_vertex_buffers
);
74 util_blitter_save_framebuffer(i915
->blitter
, &i915
->framebuffer
);
76 util_blitter_save_fragment_sampler_states(i915
->blitter
,
77 i915
->saved_nr_samplers
,
78 i915
->saved_samplers
);
79 util_blitter_save_fragment_sampler_views(i915
->blitter
,
80 i915
->saved_nr_sampler_views
,
81 i915
->saved_sampler_views
);
83 util_blitter_copy_region(i915
->blitter
, dst
, dst_level
, dstx
, dsty
, dstz
,
84 src
, src_level
, src_box
, TRUE
);
88 i915_clear_render_target_render(struct pipe_context
*pipe
,
89 struct pipe_surface
*dst
,
91 unsigned dstx
, unsigned dsty
,
92 unsigned width
, unsigned height
)
94 struct i915_context
*i915
= i915_context(pipe
);
95 struct pipe_framebuffer_state fb_state
;
97 util_blitter_save_framebuffer(i915
->blitter
, &i915
->framebuffer
);
99 fb_state
.width
= dst
->width
;
100 fb_state
.height
= dst
->height
;
101 fb_state
.nr_cbufs
= 1;
102 fb_state
.cbufs
[0] = dst
;
103 fb_state
.zsbuf
= NULL
;
104 pipe
->set_framebuffer_state(pipe
, &fb_state
);
107 i915_update_derived(i915
);
109 i915_clear_emit(pipe
, PIPE_CLEAR_COLOR
, rgba
, 0.0, 0x0,
110 dstx
, dsty
, width
, height
);
112 pipe
->set_framebuffer_state(pipe
, &i915
->blitter
->saved_fb_state
);
113 util_unreference_framebuffer_state(&i915
->blitter
->saved_fb_state
);
114 i915
->blitter
->saved_fb_state
.nr_cbufs
= ~0;
118 i915_clear_depth_stencil_render(struct pipe_context
*pipe
,
119 struct pipe_surface
*dst
,
120 unsigned clear_flags
,
123 unsigned dstx
, unsigned dsty
,
124 unsigned width
, unsigned height
)
126 struct i915_context
*i915
= i915_context(pipe
);
127 struct pipe_framebuffer_state fb_state
;
129 util_blitter_save_framebuffer(i915
->blitter
, &i915
->framebuffer
);
131 fb_state
.width
= dst
->width
;
132 fb_state
.height
= dst
->height
;
133 fb_state
.nr_cbufs
= 0;
134 fb_state
.zsbuf
= dst
;
135 pipe
->set_framebuffer_state(pipe
, &fb_state
);
138 i915_update_derived(i915
);
140 i915_clear_emit(pipe
, clear_flags
& PIPE_CLEAR_DEPTHSTENCIL
,
141 NULL
, depth
, stencil
,
142 dstx
, dsty
, width
, height
);
144 pipe
->set_framebuffer_state(pipe
, &i915
->blitter
->saved_fb_state
);
145 util_unreference_framebuffer_state(&i915
->blitter
->saved_fb_state
);
146 i915
->blitter
->saved_fb_state
.nr_cbufs
= ~0;
150 * surface functions using the blitter
153 /* Assumes all values are within bounds -- no checking at this level -
154 * do it higher up if required.
157 i915_surface_copy_blitter(struct pipe_context
*pipe
,
158 struct pipe_resource
*dst
, unsigned dst_level
,
159 unsigned dstx
, unsigned dsty
, unsigned dstz
,
160 struct pipe_resource
*src
, unsigned src_level
,
161 const struct pipe_box
*src_box
)
163 struct i915_texture
*dst_tex
= i915_texture(dst
);
164 struct i915_texture
*src_tex
= i915_texture(src
);
165 struct pipe_resource
*dpt
= &dst_tex
->b
.b
;
166 struct pipe_resource
*spt
= &src_tex
->b
.b
;
167 unsigned dst_offset
, src_offset
; /* in bytes */
169 /* Fallback for buffers. */
170 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
171 util_resource_copy_region(pipe
, dst
, dst_level
, dstx
, dsty
, dstz
,
172 src
, src_level
, src_box
);
176 /* XXX cannot copy 3d regions at this time */
177 assert(src_box
->depth
== 1);
178 if (dst
->target
!= PIPE_TEXTURE_CUBE
&&
179 dst
->target
!= PIPE_TEXTURE_3D
)
181 dst_offset
= i915_texture_offset(dst_tex
, dst_level
, dstz
);
183 if (src
->target
!= PIPE_TEXTURE_CUBE
&&
184 src
->target
!= PIPE_TEXTURE_3D
)
185 assert(src_box
->z
== 0);
186 src_offset
= i915_texture_offset(src_tex
, src_level
, src_box
->z
);
188 assert( util_format_get_blocksize(dpt
->format
) == util_format_get_blocksize(spt
->format
) );
189 assert( util_format_get_blockwidth(dpt
->format
) == util_format_get_blockwidth(spt
->format
) );
190 assert( util_format_get_blockheight(dpt
->format
) == util_format_get_blockheight(spt
->format
) );
191 assert( util_format_get_blockwidth(dpt
->format
) == 1 );
192 assert( util_format_get_blockheight(dpt
->format
) == 1 );
194 i915_copy_blit( i915_context(pipe
),
195 util_format_get_blocksize(dpt
->format
),
196 (unsigned short) src_tex
->stride
, src_tex
->buffer
, src_offset
,
197 (unsigned short) dst_tex
->stride
, dst_tex
->buffer
, dst_offset
,
198 (short) src_box
->x
, (short) src_box
->y
, (short) dstx
, (short) dsty
,
199 (short) src_box
->width
, (short) src_box
->height
);
203 i915_clear_render_target_blitter(struct pipe_context
*pipe
,
204 struct pipe_surface
*dst
,
206 unsigned dstx
, unsigned dsty
,
207 unsigned width
, unsigned height
)
209 struct i915_texture
*tex
= i915_texture(dst
->texture
);
210 struct pipe_resource
*pt
= &tex
->b
.b
;
212 unsigned offset
= i915_texture_offset(tex
, dst
->u
.tex
.level
, dst
->u
.tex
.first_layer
);
214 assert(util_format_get_blockwidth(pt
->format
) == 1);
215 assert(util_format_get_blockheight(pt
->format
) == 1);
217 util_pack_color(rgba
, dst
->format
, &uc
);
218 i915_fill_blit( i915_context(pipe
),
219 util_format_get_blocksize(pt
->format
),
220 XY_COLOR_BLT_WRITE_ALPHA
| XY_COLOR_BLT_WRITE_RGB
,
221 (unsigned short) tex
->stride
,
223 (short) dstx
, (short) dsty
,
224 (short) width
, (short) height
,
229 i915_clear_depth_stencil_blitter(struct pipe_context
*pipe
,
230 struct pipe_surface
*dst
,
231 unsigned clear_flags
,
234 unsigned dstx
, unsigned dsty
,
235 unsigned width
, unsigned height
)
237 struct i915_texture
*tex
= i915_texture(dst
->texture
);
238 struct pipe_resource
*pt
= &tex
->b
.b
;
241 unsigned offset
= i915_texture_offset(tex
, dst
->u
.tex
.level
, dst
->u
.tex
.first_layer
);
243 assert(util_format_get_blockwidth(pt
->format
) == 1);
244 assert(util_format_get_blockheight(pt
->format
) == 1);
246 packedds
= util_pack_z_stencil(dst
->format
, depth
, stencil
);
248 if (clear_flags
& PIPE_CLEAR_DEPTH
)
249 mask
|= XY_COLOR_BLT_WRITE_RGB
;
250 /* XXX presumably this does read-modify-write
251 (otherwise this won't work anyway). Hence will only want to
252 do it if really have stencil and it isn't cleared */
253 if ((clear_flags
& PIPE_CLEAR_STENCIL
) ||
254 (dst
->format
!= PIPE_FORMAT_Z24_UNORM_S8_USCALED
))
255 mask
|= XY_COLOR_BLT_WRITE_ALPHA
;
257 i915_fill_blit( i915_context(pipe
),
258 util_format_get_blocksize(pt
->format
),
260 (unsigned short) tex
->stride
,
262 (short) dstx
, (short) dsty
,
263 (short) width
, (short) height
,
268 * Screen surface functions
272 static struct pipe_surface
*
273 i915_create_surface(struct pipe_context
*ctx
,
274 struct pipe_resource
*pt
,
275 const struct pipe_surface
*surf_tmpl
)
277 struct pipe_surface
*ps
;
279 assert(surf_tmpl
->u
.tex
.first_layer
== surf_tmpl
->u
.tex
.last_layer
);
280 if (pt
->target
!= PIPE_TEXTURE_CUBE
&&
281 pt
->target
!= PIPE_TEXTURE_3D
)
282 assert(surf_tmpl
->u
.tex
.first_layer
== 0);
284 ps
= CALLOC_STRUCT(pipe_surface
);
286 /* could subclass pipe_surface and store offset as it used to do */
287 pipe_reference_init(&ps
->reference
, 1);
288 pipe_resource_reference(&ps
->texture
, pt
);
289 ps
->format
= surf_tmpl
->format
;
290 ps
->width
= u_minify(pt
->width0
, surf_tmpl
->u
.tex
.level
);
291 ps
->height
= u_minify(pt
->height0
, surf_tmpl
->u
.tex
.level
);
292 ps
->u
.tex
.level
= surf_tmpl
->u
.tex
.level
;
293 ps
->u
.tex
.first_layer
= surf_tmpl
->u
.tex
.first_layer
;
294 ps
->u
.tex
.last_layer
= surf_tmpl
->u
.tex
.last_layer
;
295 ps
->usage
= surf_tmpl
->usage
;
302 i915_surface_destroy(struct pipe_context
*ctx
,
303 struct pipe_surface
*surf
)
305 pipe_resource_reference(&surf
->texture
, NULL
);
311 i915_init_surface_functions(struct i915_context
*i915
)
313 if (i915_screen(i915
->base
.screen
)->debug
.use_blitter
) {
314 i915
->base
.resource_copy_region
= i915_surface_copy_blitter
;
315 i915
->base
.clear_render_target
= i915_clear_render_target_blitter
;
316 i915
->base
.clear_depth_stencil
= i915_clear_depth_stencil_blitter
;
318 i915
->base
.resource_copy_region
= i915_surface_copy_render
;
319 i915
->base
.clear_render_target
= i915_clear_render_target_render
;
320 i915
->base
.clear_depth_stencil
= i915_clear_depth_stencil_render
;
322 i915
->base
.create_surface
= i915_create_surface
;
323 i915
->base
.surface_destroy
= i915_surface_destroy
;