revert between 56095 -> 55830 in arch
[AROS.git] / workbench / libs / mesa / src / gallium / drivers / nv50 / nv50_shader_state.c
blobe5b10c37bef5faf05ed41481be6eca28cc026629
1 /*
2 * Copyright 2008 Ben Skeggs
3 * Copyright 2010 Christoph Bumiller
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
19 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
20 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
24 #include "pipe/p_context.h"
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
29 #include "nv50_context.h"
31 void
32 nv50_constbufs_validate(struct nv50_context *nv50)
34 struct nouveau_channel *chan = nv50->screen->base.channel;
35 unsigned s;
37 for (s = 0; s < 3; ++s) {
38 struct nv04_resource *res;
39 int i;
40 unsigned p, b;
42 if (s == PIPE_SHADER_FRAGMENT)
43 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT;
44 else
45 if (s == PIPE_SHADER_GEOMETRY)
46 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY;
47 else
48 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX;
50 while (nv50->constbuf_dirty[s]) {
51 struct nouveau_bo *bo;
52 unsigned start = 0;
53 unsigned words = 0;
55 i = ffs(nv50->constbuf_dirty[s]) - 1;
56 nv50->constbuf_dirty[s] &= ~(1 << i);
58 res = nv04_resource(nv50->constbuf[s][i]);
59 if (!res) {
60 if (i != 0) {
61 BEGIN_RING(chan, RING_3D(SET_PROGRAM_CB), 1);
62 OUT_RING (chan, (i << 8) | p | 0);
64 continue;
67 if (i == 0) {
68 b = NV50_CB_PVP + s;
70 /* always upload GL uniforms through CB DATA */
71 bo = nv50->screen->uniforms;
72 words = res->base.width0 / 4;
73 } else {
74 b = s * 16 + i;
76 assert(0);
78 if (!nouveau_resource_mapped_by_gpu(&res->base)) {
79 nouveau_buffer_migrate(&nv50->base, res, NOUVEAU_BO_VRAM);
81 BEGIN_RING(chan, RING_3D(CODE_CB_FLUSH), 1);
82 OUT_RING (chan, 0);
84 MARK_RING (chan, 6, 2);
85 BEGIN_RING(chan, RING_3D(CB_DEF_ADDRESS_HIGH), 3);
86 OUT_RESRCh(chan, res, 0, NOUVEAU_BO_RD);
87 OUT_RESRCl(chan, res, 0, NOUVEAU_BO_RD);
88 OUT_RING (chan, (b << 16) | (res->base.width0 & 0xffff));
89 BEGIN_RING(chan, RING_3D(SET_PROGRAM_CB), 1);
90 OUT_RING (chan, (b << 12) | (i << 8) | p | 1);
92 bo = res->bo;
94 nv50_bufctx_add_resident(nv50, NV50_BUFCTX_CONSTANT, res,
95 res->domain | NOUVEAU_BO_RD);
98 if (words) {
99 MARK_RING(chan, 8, 1);
101 nouveau_bo_validate(chan, bo, res->domain | NOUVEAU_BO_WR);
104 while (words) {
105 unsigned nr = AVAIL_RING(chan);
107 if (nr < 16) {
108 FIRE_RING(chan);
109 nouveau_bo_validate(chan, bo, res->domain | NOUVEAU_BO_WR);
110 continue;
112 nr = MIN2(MIN2(nr - 3, words), NV04_PFIFO_MAX_PACKET_LEN);
114 BEGIN_RING(chan, RING_3D(CB_ADDR), 1);
115 OUT_RING (chan, (start << 8) | b);
116 BEGIN_RING_NI(chan, RING_3D(CB_DATA(0)), nr);
117 OUT_RINGp (chan, &res->data[start * 4], nr);
119 start += nr;
120 words -= nr;
126 static boolean
127 nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog)
129 struct nouveau_resource *heap;
130 int ret;
131 unsigned size;
133 if (prog->translated)
134 return TRUE;
136 prog->translated = nv50_program_translate(prog);
137 if (!prog->translated)
138 return FALSE;
140 if (prog->type == PIPE_SHADER_FRAGMENT) heap = nv50->screen->fp_code_heap;
141 else
142 if (prog->type == PIPE_SHADER_GEOMETRY) heap = nv50->screen->gp_code_heap;
143 else
144 heap = nv50->screen->vp_code_heap;
146 size = align(prog->code_size, 0x100);
148 ret = nouveau_resource_alloc(heap, size, prog, &prog->res);
149 if (ret) {
150 NOUVEAU_ERR("out of code space for shader type %i\n", prog->type);
151 return FALSE;
153 prog->code_base = prog->res->start;
155 nv50_relocate_program(prog, prog->code_base, 0);
157 nv50_sifc_linear_u8(&nv50->base, nv50->screen->code,
158 (prog->type << NV50_CODE_BO_SIZE_LOG2) + prog->code_base,
159 NOUVEAU_BO_VRAM, prog->code_size, prog->code);
161 BEGIN_RING(nv50->screen->base.channel, RING_3D(CODE_CB_FLUSH), 1);
162 OUT_RING (nv50->screen->base.channel, 0);
164 return TRUE;
167 void
168 nv50_vertprog_validate(struct nv50_context *nv50)
170 struct nouveau_channel *chan = nv50->screen->base.channel;
171 struct nv50_program *vp = nv50->vertprog;
173 if (nv50->clip.nr > vp->vp.clpd_nr) {
174 if (vp->translated)
175 nv50_program_destroy(nv50, vp);
176 vp->vp.clpd_nr = nv50->clip.nr;
179 if (!nv50_program_validate(nv50, vp))
180 return;
182 BEGIN_RING(chan, RING_3D(VP_ATTR_EN(0)), 2);
183 OUT_RING (chan, vp->vp.attrs[0]);
184 OUT_RING (chan, vp->vp.attrs[1]);
185 BEGIN_RING(chan, RING_3D(VP_REG_ALLOC_RESULT), 1);
186 OUT_RING (chan, vp->max_out);
187 BEGIN_RING(chan, RING_3D(VP_REG_ALLOC_TEMP), 1);
188 OUT_RING (chan, vp->max_gpr);
189 BEGIN_RING(chan, RING_3D(VP_START_ID), 1);
190 OUT_RING (chan, vp->code_base);
193 void
194 nv50_fragprog_validate(struct nv50_context *nv50)
196 struct nouveau_channel *chan = nv50->screen->base.channel;
197 struct nv50_program *fp = nv50->fragprog;
199 if (!nv50_program_validate(nv50, fp))
200 return;
202 BEGIN_RING(chan, RING_3D(FP_REG_ALLOC_TEMP), 1);
203 OUT_RING (chan, fp->max_gpr);
204 BEGIN_RING(chan, RING_3D(FP_RESULT_COUNT), 1);
205 OUT_RING (chan, fp->max_out);
206 BEGIN_RING(chan, RING_3D(FP_CONTROL), 1);
207 OUT_RING (chan, fp->fp.flags[0]);
208 BEGIN_RING(chan, RING_3D(FP_CTRL_UNK196C), 1);
209 OUT_RING (chan, fp->fp.flags[1]);
210 BEGIN_RING(chan, RING_3D(FP_START_ID), 1);
211 OUT_RING (chan, fp->code_base);
214 void
215 nv50_gmtyprog_validate(struct nv50_context *nv50)
217 struct nouveau_channel *chan = nv50->screen->base.channel;
218 struct nv50_program *gp = nv50->gmtyprog;
220 if (!gp) /* GP_ENABLE is updated in linkage validation */
221 return;
222 if (!nv50_program_validate(nv50, gp))
223 return;
225 BEGIN_RING(chan, RING_3D(GP_REG_ALLOC_TEMP), 1);
226 OUT_RING (chan, gp->max_gpr);
227 BEGIN_RING(chan, RING_3D(GP_REG_ALLOC_RESULT), 1);
228 OUT_RING (chan, gp->max_out);
229 BEGIN_RING(chan, RING_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1);
230 OUT_RING (chan, gp->gp.prim_type);
231 BEGIN_RING(chan, RING_3D(GP_VERTEX_OUTPUT_COUNT), 1);
232 OUT_RING (chan, gp->gp.vert_count);
233 BEGIN_RING(chan, RING_3D(GP_START_ID), 1);
234 OUT_RING (chan, gp->code_base);
237 static void
238 nv50_sprite_coords_validate(struct nv50_context *nv50)
240 struct nouveau_channel *chan = nv50->screen->base.channel;
241 uint32_t pntc[8], mode;
242 struct nv50_program *fp = nv50->fragprog;
243 unsigned i, c;
244 unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff;
246 if (!nv50->rast->pipe.point_quad_rasterization) {
247 if (nv50->state.point_sprite) {
248 BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE_MAP(0)), 8);
249 for (i = 0; i < 8; ++i)
250 OUT_RING(chan, 0);
252 nv50->state.point_sprite = FALSE;
254 return;
255 } else {
256 nv50->state.point_sprite = TRUE;
259 memset(pntc, 0, sizeof(pntc));
261 for (i = 0; i < fp->in_nr; i++) {
262 unsigned n = util_bitcount(fp->in[i].mask);
264 if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) {
265 m += n;
266 continue;
268 if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) {
269 m += n;
270 continue;
273 for (c = 0; c < 4; ++c) {
274 if (fp->in[i].mask & (1 << c)) {
275 pntc[m / 8] |= (c + 1) << ((m % 8) * 4);
276 ++m;
281 if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
282 mode = 0x00;
283 else
284 mode = 0x10;
286 BEGIN_RING(chan, RING_3D(POINT_SPRITE_CTRL), 1);
287 OUT_RING (chan, mode);
289 BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE_MAP(0)), 8);
290 OUT_RINGp (chan, pntc, 8);
293 /* Validate state derived from shaders and the rasterizer cso. */
294 void
295 nv50_validate_derived_rs(struct nv50_context *nv50)
297 struct nouveau_channel *chan = nv50->screen->base.channel;
298 uint32_t color, psize;
300 nv50_sprite_coords_validate(nv50);
302 if (nv50->dirty & NV50_NEW_FRAGPROG)
303 return;
304 psize = nv50->state.semantic_psize & ~NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__MASK;
305 color = nv50->state.semantic_color & ~NV50_3D_MAP_SEMANTIC_0_CLMP_EN;
307 if (nv50->rast->pipe.clamp_vertex_color)
308 color |= NV50_3D_MAP_SEMANTIC_0_CLMP_EN;
310 if (color != nv50->state.semantic_color) {
311 nv50->state.semantic_color = color;
312 BEGIN_RING(chan, RING_3D(MAP_SEMANTIC_0), 1);
313 OUT_RING (chan, color);
316 if (nv50->rast->pipe.point_size_per_vertex)
317 psize |= NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__MASK;
319 if (psize != nv50->state.semantic_psize) {
320 nv50->state.semantic_psize = psize;
321 BEGIN_RING(chan, RING_3D(MAP_SEMANTIC_3), 1);
322 OUT_RING (chan, psize);
326 static int
327 nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4],
328 struct nv50_varying *in, struct nv50_varying *out)
330 int c;
331 uint8_t mv = out->mask, mf = in->mask, oid = out->hw;
333 for (c = 0; c < 4; ++c) {
334 if (mf & 1) {
335 if (in->linear)
336 lin[mid / 32] |= 1 << (mid % 32);
337 if (mv & 1)
338 map[mid] = oid;
339 else
340 if (c == 3)
341 map[mid] |= 1;
342 ++mid;
345 oid += mv & 1;
346 mf >>= 1;
347 mv >>= 1;
350 return mid;
353 void
354 nv50_fp_linkage_validate(struct nv50_context *nv50)
356 struct nouveau_channel *chan = nv50->screen->base.channel;
357 struct nv50_program *vp = nv50->gmtyprog ? nv50->gmtyprog : nv50->vertprog;
358 struct nv50_program *fp = nv50->fragprog;
359 struct nv50_varying dummy;
360 int i, n, c, m;
361 uint32_t primid = 0;
362 uint32_t psiz = 0x000;
363 uint32_t interp = fp->fp.interp;
364 uint32_t colors = fp->fp.colors;
365 uint32_t lin[4];
366 uint8_t map[64];
368 memset(lin, 0x00, sizeof(lin));
370 /* XXX: in buggy-endian mode, is the first element of map (u32)0x000000xx
371 * or is it the first byte ?
373 memset(map, nv50->gmtyprog ? 0x80 : 0x40, sizeof(map));
375 dummy.mask = 0xf; /* map all components of HPOS */
376 dummy.linear = 0;
377 m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]);
379 for (c = 0; c < vp->vp.clpd_nr; ++c)
380 map[m++] = vp->vp.clpd + c;
382 colors |= m << 8; /* adjust BFC0 id */
384 /* if light_twoside is active, FFC0_ID == BFC0_ID is invalid */
385 if (nv50->rast->pipe.light_twoside) {
386 for (i = 0; i < 2; ++i)
387 m = nv50_vec4_map(map, m, lin,
388 &fp->in[fp->vp.bfc[i]], &vp->out[vp->vp.bfc[i]]);
390 colors += m - 4; /* adjust FFC0 id */
391 interp |= m << 8; /* set map id where 'normal' FP inputs start */
393 dummy.mask = 0x0;
394 for (i = 0; i < fp->in_nr; ++i) {
395 for (n = 0; n < vp->out_nr; ++n)
396 if (vp->out[n].sn == fp->in[i].sn &&
397 vp->out[n].si == fp->in[i].si)
398 break;
399 m = nv50_vec4_map(map, m, lin,
400 &fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
403 /* PrimitiveID either is replaced by the system value, or
404 * written by the geometry shader into an output register
406 if (fp->gp.primid < 0x40) {
407 primid = m;
408 map[m++] = vp->gp.primid;
411 if (nv50->rast->pipe.point_size_per_vertex) {
412 psiz = (m << 4) | 1;
413 map[m++] = vp->vp.psiz;
416 if (nv50->rast->pipe.clamp_vertex_color)
417 colors |= NV50_3D_MAP_SEMANTIC_0_CLMP_EN;
419 n = (m + 3) / 4;
420 assert(m <= 64);
422 if (unlikely(nv50->gmtyprog)) {
423 BEGIN_RING(chan, RING_3D(GP_RESULT_MAP_SIZE), 1);
424 OUT_RING (chan, m);
425 BEGIN_RING(chan, RING_3D(GP_RESULT_MAP(0)), n);
426 OUT_RINGp (chan, map, n);
427 } else {
428 BEGIN_RING(chan, RING_3D(VP_GP_BUILTIN_ATTR_EN), 1);
429 OUT_RING (chan, vp->vp.attrs[2]);
431 BEGIN_RING(chan, RING_3D(MAP_SEMANTIC_4), 1);
432 OUT_RING (chan, primid);
434 BEGIN_RING(chan, RING_3D(VP_RESULT_MAP_SIZE), 1);
435 OUT_RING (chan, m);
436 BEGIN_RING(chan, RING_3D(VP_RESULT_MAP(0)), n);
437 OUT_RINGp (chan, map, n);
440 BEGIN_RING(chan, RING_3D(MAP_SEMANTIC_0), 4);
441 OUT_RING (chan, colors);
442 OUT_RING (chan, (vp->vp.clpd_nr << 8) | 4);
443 OUT_RING (chan, 0);
444 OUT_RING (chan, psiz);
446 BEGIN_RING(chan, RING_3D(FP_INTERPOLANT_CTRL), 1);
447 OUT_RING (chan, interp);
449 nv50->state.interpolant_ctrl = interp;
451 nv50->state.semantic_color = colors;
452 nv50->state.semantic_psize = psiz;
454 BEGIN_RING(chan, RING_3D(NOPERSPECTIVE_BITMAP(0)), 4);
455 OUT_RINGp (chan, lin, 4);
457 BEGIN_RING(chan, RING_3D(GP_ENABLE), 1);
458 OUT_RING (chan, nv50->gmtyprog ? 1 : 0);
461 static int
462 nv50_vp_gp_mapping(uint8_t *map, int m,
463 struct nv50_program *vp, struct nv50_program *gp)
465 int i, j, c;
467 for (i = 0; i < gp->in_nr; ++i) {
468 uint8_t oid = 0, mv = 0, mg = gp->in[i].mask;
470 for (j = 0; j < vp->out_nr; ++j) {
471 if (vp->out[j].sn == gp->in[i].sn &&
472 vp->out[j].si == gp->in[i].si) {
473 mv = vp->out[j].mask;
474 oid = vp->out[j].hw;
475 break;
479 for (c = 0; c < 4; ++c, mv >>= 1, mg >>= 1) {
480 if (mg & mv & 1)
481 map[m++] = oid;
482 else
483 if (mg & 1)
484 map[m++] = (c == 3) ? 0x41 : 0x40;
485 oid += mv & 1;
488 return m;
491 void
492 nv50_gp_linkage_validate(struct nv50_context *nv50)
494 struct nouveau_channel *chan = nv50->screen->base.channel;
495 struct nv50_program *vp = nv50->vertprog;
496 struct nv50_program *gp = nv50->gmtyprog;
497 int m = 0;
498 int n;
499 uint8_t map[64];
501 if (!gp)
502 return;
503 memset(map, 0, sizeof(map));
505 m = nv50_vp_gp_mapping(map, m, vp, gp);
507 n = (m + 3) / 4;
509 BEGIN_RING(chan, RING_3D(VP_GP_BUILTIN_ATTR_EN), 1);
510 OUT_RING (chan, vp->vp.attrs[2] | gp->vp.attrs[2]);
512 BEGIN_RING(chan, RING_3D(VP_RESULT_MAP_SIZE), 1);
513 OUT_RING (chan, m);
514 BEGIN_RING(chan, RING_3D(VP_RESULT_MAP(0)), n);
515 OUT_RINGp (chan, map, n);