revert between 56095 -> 55830 in arch
[AROS.git] / workbench / libs / mesa / src / gallium / drivers / softpipe / sp_context.c
blobce22f6462289bf8011ddf9fd98d0cfb368812031
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "tgsi/tgsi_exec.h"
40 #include "sp_clear.h"
41 #include "sp_context.h"
42 #include "sp_flush.h"
43 #include "sp_prim_vbuf.h"
44 #include "sp_state.h"
45 #include "sp_surface.h"
46 #include "sp_tile_cache.h"
47 #include "sp_tex_tile_cache.h"
48 #include "sp_texture.h"
49 #include "sp_query.h"
53 /**
54 * Map any drawing surfaces which aren't already mapped
56 void
57 softpipe_map_transfers(struct softpipe_context *sp)
59 unsigned i;
61 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
62 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
65 sp_tile_cache_map_transfers(sp->zsbuf_cache);
69 /**
70 * Unmap any mapped drawing surfaces
72 void
73 softpipe_unmap_transfers(struct softpipe_context *sp)
75 uint i;
77 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
78 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
81 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
85 static void
86 softpipe_destroy( struct pipe_context *pipe )
88 struct softpipe_context *softpipe = softpipe_context( pipe );
89 uint i;
91 if (softpipe->draw)
92 draw_destroy( softpipe->draw );
94 if (softpipe->quad.shade)
95 softpipe->quad.shade->destroy( softpipe->quad.shade );
97 if (softpipe->quad.depth_test)
98 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
100 if (softpipe->quad.blend)
101 softpipe->quad.blend->destroy( softpipe->quad.blend );
103 if (softpipe->quad.pstipple)
104 softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
106 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
107 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
108 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
111 sp_destroy_tile_cache(softpipe->zsbuf_cache);
112 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
114 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
115 sp_destroy_tex_tile_cache(softpipe->fragment_tex_cache[i]);
116 pipe_sampler_view_reference(&softpipe->fragment_sampler_views[i], NULL);
119 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
120 sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
121 pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
124 for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
125 sp_destroy_tex_tile_cache(softpipe->geometry_tex_cache[i]);
126 pipe_sampler_view_reference(&softpipe->geometry_sampler_views[i], NULL);
129 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
130 uint j;
132 for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
133 if (softpipe->constants[i][j]) {
134 pipe_resource_reference(&softpipe->constants[i][j], NULL);
139 for (i = 0; i < softpipe->num_vertex_buffers; i++) {
140 pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
143 tgsi_exec_machine_destroy(softpipe->fs_machine);
145 FREE( softpipe );
150 * if (the texture is being used as a framebuffer surface)
151 * return SP_REFERENCED_FOR_WRITE
152 * else if (the texture is a bound texture source)
153 * return SP_REFERENCED_FOR_READ
154 * else
155 * return SP_UNREFERENCED
157 unsigned int
158 softpipe_is_resource_referenced( struct pipe_context *pipe,
159 struct pipe_resource *texture,
160 unsigned level, int layer)
162 struct softpipe_context *softpipe = softpipe_context( pipe );
163 unsigned i;
165 if (texture->target == PIPE_BUFFER)
166 return SP_UNREFERENCED;
168 /* check if any of the bound drawing surfaces are this texture */
169 if (softpipe->dirty_render_cache) {
170 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
171 if (softpipe->framebuffer.cbufs[i] &&
172 softpipe->framebuffer.cbufs[i]->texture == texture) {
173 return SP_REFERENCED_FOR_WRITE;
176 if (softpipe->framebuffer.zsbuf &&
177 softpipe->framebuffer.zsbuf->texture == texture) {
178 return SP_REFERENCED_FOR_WRITE;
182 /* check if any of the tex_cache textures are this texture */
183 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
184 if (softpipe->fragment_tex_cache[i] &&
185 softpipe->fragment_tex_cache[i]->texture == texture)
186 return SP_REFERENCED_FOR_READ;
188 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
189 if (softpipe->vertex_tex_cache[i] &&
190 softpipe->vertex_tex_cache[i]->texture == texture)
191 return SP_REFERENCED_FOR_READ;
193 for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
194 if (softpipe->geometry_tex_cache[i] &&
195 softpipe->geometry_tex_cache[i]->texture == texture)
196 return SP_REFERENCED_FOR_READ;
199 return SP_UNREFERENCED;
205 static void
206 softpipe_render_condition( struct pipe_context *pipe,
207 struct pipe_query *query,
208 uint mode )
210 struct softpipe_context *softpipe = softpipe_context( pipe );
212 softpipe->render_cond_query = query;
213 softpipe->render_cond_mode = mode;
218 struct pipe_context *
219 softpipe_create_context( struct pipe_screen *screen,
220 void *priv )
222 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
223 uint i;
225 util_init_math();
227 #ifdef PIPE_ARCH_X86
228 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
229 #else
230 softpipe->use_sse = FALSE;
231 #endif
233 softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
234 softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
236 softpipe->pipe.winsys = NULL;
237 softpipe->pipe.screen = screen;
238 softpipe->pipe.destroy = softpipe_destroy;
239 softpipe->pipe.priv = priv;
241 /* state setters */
242 softpipe_init_blend_funcs(&softpipe->pipe);
243 softpipe_init_clip_funcs(&softpipe->pipe);
244 softpipe_init_query_funcs( softpipe );
245 softpipe_init_rasterizer_funcs(&softpipe->pipe);
246 softpipe_init_sampler_funcs(&softpipe->pipe);
247 softpipe_init_shader_funcs(&softpipe->pipe);
248 softpipe_init_streamout_funcs(&softpipe->pipe);
249 softpipe_init_texture_funcs( &softpipe->pipe );
250 softpipe_init_vertex_funcs(&softpipe->pipe);
252 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
254 softpipe->pipe.draw_vbo = softpipe_draw_vbo;
255 softpipe->pipe.draw_stream_output = softpipe_draw_stream_output;
257 softpipe->pipe.clear = softpipe_clear;
258 softpipe->pipe.flush = softpipe_flush_wrapped;
260 softpipe->pipe.render_condition = softpipe_render_condition;
263 * Alloc caches for accessing drawing surfaces and textures.
264 * Must be before quad stage setup!
266 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
267 softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
268 softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
270 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
271 softpipe->fragment_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
272 if (!softpipe->fragment_tex_cache[i])
273 goto fail;
276 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
277 softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
278 if (!softpipe->vertex_tex_cache[i])
279 goto fail;
282 for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
283 softpipe->geometry_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
284 if (!softpipe->geometry_tex_cache[i])
285 goto fail;
288 softpipe->fs_machine = tgsi_exec_machine_create();
290 /* setup quad rendering stages */
291 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
292 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
293 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
294 softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
298 * Create drawing context and plug our rendering stage into it.
300 softpipe->draw = draw_create(&softpipe->pipe);
301 if (!softpipe->draw)
302 goto fail;
304 draw_texture_samplers(softpipe->draw,
305 PIPE_SHADER_VERTEX,
306 PIPE_MAX_VERTEX_SAMPLERS,
307 (struct tgsi_sampler **)
308 softpipe->tgsi.vert_samplers_list);
310 draw_texture_samplers(softpipe->draw,
311 PIPE_SHADER_GEOMETRY,
312 PIPE_MAX_GEOMETRY_SAMPLERS,
313 (struct tgsi_sampler **)
314 softpipe->tgsi.geom_samplers_list);
316 if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
317 softpipe->no_rast = TRUE;
319 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
320 if (!softpipe->vbuf_backend)
321 goto fail;
323 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
324 if (!softpipe->vbuf)
325 goto fail;
327 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
328 draw_set_render(softpipe->draw, softpipe->vbuf_backend);
331 /* plug in AA line/point stages */
332 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
333 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
335 /* Do polygon stipple w/ texture map + frag prog? */
336 #if DO_PSTIPPLE_IN_DRAW_MODULE
337 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
338 #endif
340 draw_wide_point_sprites(softpipe->draw, TRUE);
342 sp_init_surface_functions(softpipe);
344 return &softpipe->pipe;
346 fail:
347 softpipe_destroy(&softpipe->pipe);
348 return NULL;