1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
30 #include "VG/openvg.h"
38 struct shader
*shader_create(struct vg_context
*context
);
39 void shader_destroy(struct shader
*shader
);
41 void shader_set_color_transform(struct shader
*shader
, VGboolean set
);
43 void shader_set_masking(struct shader
*shader
, VGboolean set
);
44 VGboolean
shader_is_masking(struct shader
*shader
);
46 void shader_set_paint(struct shader
*shader
, struct vg_paint
*paint
);
47 struct vg_paint
*shader_paint(struct shader
*shader
);
49 void shader_set_image_mode(struct shader
*shader
, VGImageMode image_mode
);
50 VGImageMode
shader_image_mode(struct shader
*shader
);
52 void shader_set_drawing_image(struct shader
*shader
, VGboolean drawing_image
);
53 VGboolean
shader_drawing_image(struct shader
*shader
);
55 void shader_set_image(struct shader
*shader
, struct vg_image
*img
);
57 void shader_set_surface_matrix(struct shader
*shader
,
58 const struct matrix
*mat
);
59 void shader_set_paint_matrix(struct shader
*shader
, const struct matrix
*mat
);
61 void shader_bind(struct shader
*shader
);