2 <!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
6 <!-- This file defines the following categories
11 a subset of GL_ARB_multitexture
12 GL_APPLE_vertex_array_object
14 to make sure the generated glapi headers are compatible with Mesa.
15 It is included by es1_COMPAT.xml and es2_COMPAT.xml.
19 <type name="double" size="8" float="true" glx_name="FLOAT64"/>
20 <type name="clampd" size="8" float="true" glx_name="FLOAT64"/>
22 <type name="float" size="4" float="true" glx_name="FLOAT32"/>
23 <type name="clampf" size="4" float="true" glx_name="FLOAT32"/>
25 <type name="int" size="4" glx_name="CARD32"/>
26 <type name="uint" size="4" unsigned="true" glx_name="CARD32"/>
27 <type name="sizei" size="4" unsigned="true" glx_name="CARD32"/>
28 <type name="enum" size="4" unsigned="true" glx_name="ENUM"/>
29 <type name="bitfield" size="4" unsigned="true" glx_name="CARD32"/>
31 <type name="short" size="2" glx_name="CARD16"/>
32 <type name="ushort" size="2" unsigned="true" glx_name="CARD16"/>
34 <type name="byte" size="1" glx_name="CARD8"/>
35 <type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/>
36 <type name="boolean" size="1" unsigned="true" glx_name="CARD8"/>
38 <type name="void" size="1"/>
40 <function name="NewList" offset="0" static_dispatch="false">
41 <param name="list" type="GLuint"/>
42 <param name="mode" type="GLenum"/>
46 <function name="EndList" offset="1" static_dispatch="false">
50 <function name="CallList" offset="2" static_dispatch="false">
51 <param name="list" type="GLuint"/>
55 <function name="CallLists" offset="3" static_dispatch="false">
56 <param name="n" type="GLsizei" counter="true"/>
57 <param name="type" type="GLenum"/>
58 <param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
59 <glx rop="2" large="true"/>
62 <function name="DeleteLists" offset="4" static_dispatch="false">
63 <param name="list" type="GLuint"/>
64 <param name="range" type="GLsizei"/>
68 <function name="GenLists" offset="5" static_dispatch="false">
69 <param name="range" type="GLsizei"/>
70 <return type="GLuint"/>
74 <function name="ListBase" offset="6" static_dispatch="false">
75 <param name="base" type="GLuint"/>
79 <function name="Begin" offset="7" static_dispatch="false">
80 <param name="mode" type="GLenum"/>
84 <function name="Bitmap" offset="8" static_dispatch="false">
85 <param name="width" type="GLsizei"/>
86 <param name="height" type="GLsizei"/>
87 <param name="xorig" type="GLfloat"/>
88 <param name="yorig" type="GLfloat"/>
89 <param name="xmove" type="GLfloat"/>
90 <param name="ymove" type="GLfloat"/>
91 <param name="bitmap" type="const GLubyte *" img_width="width" img_height="height" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
92 <glx rop="5" large="true"/>
95 <function name="Color3b" offset="9" vectorequiv="Color3bv" static_dispatch="false">
96 <param name="red" type="GLbyte"/>
97 <param name="green" type="GLbyte"/>
98 <param name="blue" type="GLbyte"/>
101 <function name="Color3bv" offset="10" static_dispatch="false">
102 <param name="v" type="const GLbyte *" count="3"/>
106 <function name="Color3d" offset="11" vectorequiv="Color3dv" static_dispatch="false">
107 <param name="red" type="GLdouble"/>
108 <param name="green" type="GLdouble"/>
109 <param name="blue" type="GLdouble"/>
112 <function name="Color3dv" offset="12" static_dispatch="false">
113 <param name="v" type="const GLdouble *" count="3"/>
117 <function name="Color3f" offset="13" vectorequiv="Color3fv" static_dispatch="false">
118 <param name="red" type="GLfloat"/>
119 <param name="green" type="GLfloat"/>
120 <param name="blue" type="GLfloat"/>
123 <function name="Color3fv" offset="14" static_dispatch="false">
124 <param name="v" type="const GLfloat *" count="3"/>
128 <function name="Color3i" offset="15" vectorequiv="Color3iv" static_dispatch="false">
129 <param name="red" type="GLint"/>
130 <param name="green" type="GLint"/>
131 <param name="blue" type="GLint"/>
134 <function name="Color3iv" offset="16" static_dispatch="false">
135 <param name="v" type="const GLint *" count="3"/>
139 <function name="Color3s" offset="17" vectorequiv="Color3sv" static_dispatch="false">
140 <param name="red" type="GLshort"/>
141 <param name="green" type="GLshort"/>
142 <param name="blue" type="GLshort"/>
145 <function name="Color3sv" offset="18" static_dispatch="false">
146 <param name="v" type="const GLshort *" count="3"/>
150 <function name="Color3ub" offset="19" vectorequiv="Color3ubv" static_dispatch="false">
151 <param name="red" type="GLubyte"/>
152 <param name="green" type="GLubyte"/>
153 <param name="blue" type="GLubyte"/>
156 <function name="Color3ubv" offset="20" static_dispatch="false">
157 <param name="v" type="const GLubyte *" count="3"/>
161 <function name="Color3ui" offset="21" vectorequiv="Color3uiv" static_dispatch="false">
162 <param name="red" type="GLuint"/>
163 <param name="green" type="GLuint"/>
164 <param name="blue" type="GLuint"/>
167 <function name="Color3uiv" offset="22" static_dispatch="false">
168 <param name="v" type="const GLuint *" count="3"/>
172 <function name="Color3us" offset="23" vectorequiv="Color3usv" static_dispatch="false">
173 <param name="red" type="GLushort"/>
174 <param name="green" type="GLushort"/>
175 <param name="blue" type="GLushort"/>
178 <function name="Color3usv" offset="24" static_dispatch="false">
179 <param name="v" type="const GLushort *" count="3"/>
183 <function name="Color4b" offset="25" vectorequiv="Color4bv" static_dispatch="false">
184 <param name="red" type="GLbyte"/>
185 <param name="green" type="GLbyte"/>
186 <param name="blue" type="GLbyte"/>
187 <param name="alpha" type="GLbyte"/>
190 <function name="Color4bv" offset="26" static_dispatch="false">
191 <param name="v" type="const GLbyte *" count="4"/>
195 <function name="Color4d" offset="27" vectorequiv="Color4dv" static_dispatch="false">
196 <param name="red" type="GLdouble"/>
197 <param name="green" type="GLdouble"/>
198 <param name="blue" type="GLdouble"/>
199 <param name="alpha" type="GLdouble"/>
202 <function name="Color4dv" offset="28" static_dispatch="false">
203 <param name="v" type="const GLdouble *" count="4"/>
207 <!--function name="Color4f" offset="29" vectorequiv="Color4fv" static_dispatch="false">
208 <param name="red" type="GLfloat"/>
209 <param name="green" type="GLfloat"/>
210 <param name="blue" type="GLfloat"/>
211 <param name="alpha" type="GLfloat"/>
214 <function name="Color4fv" offset="30" static_dispatch="false">
215 <param name="v" type="const GLfloat *" count="4"/>
219 <function name="Color4i" offset="31" vectorequiv="Color4iv" static_dispatch="false">
220 <param name="red" type="GLint"/>
221 <param name="green" type="GLint"/>
222 <param name="blue" type="GLint"/>
223 <param name="alpha" type="GLint"/>
226 <function name="Color4iv" offset="32" static_dispatch="false">
227 <param name="v" type="const GLint *" count="4"/>
231 <function name="Color4s" offset="33" vectorequiv="Color4sv" static_dispatch="false">
232 <param name="red" type="GLshort"/>
233 <param name="green" type="GLshort"/>
234 <param name="blue" type="GLshort"/>
235 <param name="alpha" type="GLshort"/>
238 <function name="Color4sv" offset="34" static_dispatch="false">
239 <param name="v" type="const GLshort *" count="4"/>
243 <!--function name="Color4ub" offset="35" vectorequiv="Color4ubv" static_dispatch="false">
244 <param name="red" type="GLubyte"/>
245 <param name="green" type="GLubyte"/>
246 <param name="blue" type="GLubyte"/>
247 <param name="alpha" type="GLubyte"/>
250 <function name="Color4ubv" offset="36" static_dispatch="false">
251 <param name="v" type="const GLubyte *" count="4"/>
255 <function name="Color4ui" offset="37" vectorequiv="Color4uiv" static_dispatch="false">
256 <param name="red" type="GLuint"/>
257 <param name="green" type="GLuint"/>
258 <param name="blue" type="GLuint"/>
259 <param name="alpha" type="GLuint"/>
262 <function name="Color4uiv" offset="38" static_dispatch="false">
263 <param name="v" type="const GLuint *" count="4"/>
267 <function name="Color4us" offset="39" vectorequiv="Color4usv" static_dispatch="false">
268 <param name="red" type="GLushort"/>
269 <param name="green" type="GLushort"/>
270 <param name="blue" type="GLushort"/>
271 <param name="alpha" type="GLushort"/>
274 <function name="Color4usv" offset="40" static_dispatch="false">
275 <param name="v" type="const GLushort *" count="4"/>
279 <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv" static_dispatch="false">
280 <param name="flag" type="GLboolean"/>
283 <function name="EdgeFlagv" offset="42" static_dispatch="false">
284 <param name="flag" type="const GLboolean *" count="1"/>
288 <function name="End" offset="43" static_dispatch="false">
292 <function name="Indexd" offset="44" vectorequiv="Indexdv" static_dispatch="false">
293 <param name="c" type="GLdouble"/>
296 <function name="Indexdv" offset="45" static_dispatch="false">
297 <param name="c" type="const GLdouble *" count="1"/>
301 <function name="Indexf" offset="46" vectorequiv="Indexfv" static_dispatch="false">
302 <param name="c" type="GLfloat"/>
305 <function name="Indexfv" offset="47" static_dispatch="false">
306 <param name="c" type="const GLfloat *" count="1"/>
310 <function name="Indexi" offset="48" vectorequiv="Indexiv" static_dispatch="false">
311 <param name="c" type="GLint"/>
314 <function name="Indexiv" offset="49" static_dispatch="false">
315 <param name="c" type="const GLint *" count="1"/>
319 <function name="Indexs" offset="50" vectorequiv="Indexsv" static_dispatch="false">
320 <param name="c" type="GLshort"/>
323 <function name="Indexsv" offset="51" static_dispatch="false">
324 <param name="c" type="const GLshort *" count="1"/>
328 <function name="Normal3b" offset="52" vectorequiv="Normal3bv" static_dispatch="false">
329 <param name="nx" type="GLbyte"/>
330 <param name="ny" type="GLbyte"/>
331 <param name="nz" type="GLbyte"/>
334 <function name="Normal3bv" offset="53" static_dispatch="false">
335 <param name="v" type="const GLbyte *" count="3"/>
339 <function name="Normal3d" offset="54" vectorequiv="Normal3dv" static_dispatch="false">
340 <param name="nx" type="GLdouble"/>
341 <param name="ny" type="GLdouble"/>
342 <param name="nz" type="GLdouble"/>
345 <function name="Normal3dv" offset="55" static_dispatch="false">
346 <param name="v" type="const GLdouble *" count="3"/>
350 <!--function name="Normal3f" offset="56" vectorequiv="Normal3fv" static_dispatch="false">
351 <param name="nx" type="GLfloat"/>
352 <param name="ny" type="GLfloat"/>
353 <param name="nz" type="GLfloat"/>
356 <function name="Normal3fv" offset="57" static_dispatch="false">
357 <param name="v" type="const GLfloat *" count="3"/>
361 <function name="Normal3i" offset="58" vectorequiv="Normal3iv" static_dispatch="false">
362 <param name="nx" type="GLint"/>
363 <param name="ny" type="GLint"/>
364 <param name="nz" type="GLint"/>
367 <function name="Normal3iv" offset="59" static_dispatch="false">
368 <param name="v" type="const GLint *" count="3"/>
372 <function name="Normal3s" offset="60" vectorequiv="Normal3sv" static_dispatch="false">
373 <param name="nx" type="GLshort"/>
374 <param name="ny" type="GLshort"/>
375 <param name="nz" type="GLshort"/>
378 <function name="Normal3sv" offset="61" static_dispatch="false">
379 <param name="v" type="const GLshort *" count="3"/>
383 <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv" static_dispatch="false">
384 <param name="x" type="GLdouble"/>
385 <param name="y" type="GLdouble"/>
388 <function name="RasterPos2dv" offset="63" static_dispatch="false">
389 <param name="v" type="const GLdouble *" count="2"/>
393 <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv" static_dispatch="false">
394 <param name="x" type="GLfloat"/>
395 <param name="y" type="GLfloat"/>
398 <function name="RasterPos2fv" offset="65" static_dispatch="false">
399 <param name="v" type="const GLfloat *" count="2"/>
403 <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv" static_dispatch="false">
404 <param name="x" type="GLint"/>
405 <param name="y" type="GLint"/>
408 <function name="RasterPos2iv" offset="67" static_dispatch="false">
409 <param name="v" type="const GLint *" count="2"/>
413 <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv" static_dispatch="false">
414 <param name="x" type="GLshort"/>
415 <param name="y" type="GLshort"/>
418 <function name="RasterPos2sv" offset="69" static_dispatch="false">
419 <param name="v" type="const GLshort *" count="2"/>
423 <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv" static_dispatch="false">
424 <param name="x" type="GLdouble"/>
425 <param name="y" type="GLdouble"/>
426 <param name="z" type="GLdouble"/>
429 <function name="RasterPos3dv" offset="71" static_dispatch="false">
430 <param name="v" type="const GLdouble *" count="3"/>
434 <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv" static_dispatch="false">
435 <param name="x" type="GLfloat"/>
436 <param name="y" type="GLfloat"/>
437 <param name="z" type="GLfloat"/>
440 <function name="RasterPos3fv" offset="73" static_dispatch="false">
441 <param name="v" type="const GLfloat *" count="3"/>
445 <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv" static_dispatch="false">
446 <param name="x" type="GLint"/>
447 <param name="y" type="GLint"/>
448 <param name="z" type="GLint"/>
451 <function name="RasterPos3iv" offset="75" static_dispatch="false">
452 <param name="v" type="const GLint *" count="3"/>
456 <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv" static_dispatch="false">
457 <param name="x" type="GLshort"/>
458 <param name="y" type="GLshort"/>
459 <param name="z" type="GLshort"/>
462 <function name="RasterPos3sv" offset="77" static_dispatch="false">
463 <param name="v" type="const GLshort *" count="3"/>
467 <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv" static_dispatch="false">
468 <param name="x" type="GLdouble"/>
469 <param name="y" type="GLdouble"/>
470 <param name="z" type="GLdouble"/>
471 <param name="w" type="GLdouble"/>
474 <function name="RasterPos4dv" offset="79" static_dispatch="false">
475 <param name="v" type="const GLdouble *" count="4"/>
479 <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv" static_dispatch="false">
480 <param name="x" type="GLfloat"/>
481 <param name="y" type="GLfloat"/>
482 <param name="z" type="GLfloat"/>
483 <param name="w" type="GLfloat"/>
486 <function name="RasterPos4fv" offset="81" static_dispatch="false">
487 <param name="v" type="const GLfloat *" count="4"/>
491 <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv" static_dispatch="false">
492 <param name="x" type="GLint"/>
493 <param name="y" type="GLint"/>
494 <param name="z" type="GLint"/>
495 <param name="w" type="GLint"/>
498 <function name="RasterPos4iv" offset="83" static_dispatch="false">
499 <param name="v" type="const GLint *" count="4"/>
503 <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv" static_dispatch="false">
504 <param name="x" type="GLshort"/>
505 <param name="y" type="GLshort"/>
506 <param name="z" type="GLshort"/>
507 <param name="w" type="GLshort"/>
510 <function name="RasterPos4sv" offset="85" static_dispatch="false">
511 <param name="v" type="const GLshort *" count="4"/>
515 <function name="Rectd" offset="86" vectorequiv="Rectdv" static_dispatch="false">
516 <param name="x1" type="GLdouble"/>
517 <param name="y1" type="GLdouble"/>
518 <param name="x2" type="GLdouble"/>
519 <param name="y2" type="GLdouble"/>
522 <function name="Rectdv" offset="87" static_dispatch="false">
523 <param name="v1" type="const GLdouble *" count="2"/>
524 <param name="v2" type="const GLdouble *" count="2"/>
528 <function name="Rectf" offset="88" vectorequiv="Rectfv" static_dispatch="false">
529 <param name="x1" type="GLfloat"/>
530 <param name="y1" type="GLfloat"/>
531 <param name="x2" type="GLfloat"/>
532 <param name="y2" type="GLfloat"/>
535 <function name="Rectfv" offset="89" static_dispatch="false">
536 <param name="v1" type="const GLfloat *" count="2"/>
537 <param name="v2" type="const GLfloat *" count="2"/>
541 <function name="Recti" offset="90" vectorequiv="Rectiv" static_dispatch="false">
542 <param name="x1" type="GLint"/>
543 <param name="y1" type="GLint"/>
544 <param name="x2" type="GLint"/>
545 <param name="y2" type="GLint"/>
548 <function name="Rectiv" offset="91" static_dispatch="false">
549 <param name="v1" type="const GLint *" count="2"/>
550 <param name="v2" type="const GLint *" count="2"/>
554 <function name="Rects" offset="92" vectorequiv="Rectsv" static_dispatch="false">
555 <param name="x1" type="GLshort"/>
556 <param name="y1" type="GLshort"/>
557 <param name="x2" type="GLshort"/>
558 <param name="y2" type="GLshort"/>
561 <function name="Rectsv" offset="93" static_dispatch="false">
562 <param name="v1" type="const GLshort *" count="2"/>
563 <param name="v2" type="const GLshort *" count="2"/>
567 <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv" static_dispatch="false">
568 <param name="s" type="GLdouble"/>
571 <function name="TexCoord1dv" offset="95" static_dispatch="false">
572 <param name="v" type="const GLdouble *" count="1"/>
576 <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv" static_dispatch="false">
577 <param name="s" type="GLfloat"/>
580 <function name="TexCoord1fv" offset="97" static_dispatch="false">
581 <param name="v" type="const GLfloat *" count="1"/>
585 <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv" static_dispatch="false">
586 <param name="s" type="GLint"/>
589 <function name="TexCoord1iv" offset="99" static_dispatch="false">
590 <param name="v" type="const GLint *" count="1"/>
594 <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv" static_dispatch="false">
595 <param name="s" type="GLshort"/>
598 <function name="TexCoord1sv" offset="101" static_dispatch="false">
599 <param name="v" type="const GLshort *" count="1"/>
603 <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv" static_dispatch="false">
604 <param name="s" type="GLdouble"/>
605 <param name="t" type="GLdouble"/>
608 <function name="TexCoord2dv" offset="103" static_dispatch="false">
609 <param name="v" type="const GLdouble *" count="2"/>
613 <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv" static_dispatch="false">
614 <param name="s" type="GLfloat"/>
615 <param name="t" type="GLfloat"/>
618 <function name="TexCoord2fv" offset="105" static_dispatch="false">
619 <param name="v" type="const GLfloat *" count="2"/>
623 <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv" static_dispatch="false">
624 <param name="s" type="GLint"/>
625 <param name="t" type="GLint"/>
628 <function name="TexCoord2iv" offset="107" static_dispatch="false">
629 <param name="v" type="const GLint *" count="2"/>
633 <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv" static_dispatch="false">
634 <param name="s" type="GLshort"/>
635 <param name="t" type="GLshort"/>
638 <function name="TexCoord2sv" offset="109" static_dispatch="false">
639 <param name="v" type="const GLshort *" count="2"/>
643 <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv" static_dispatch="false">
644 <param name="s" type="GLdouble"/>
645 <param name="t" type="GLdouble"/>
646 <param name="r" type="GLdouble"/>
649 <function name="TexCoord3dv" offset="111" static_dispatch="false">
650 <param name="v" type="const GLdouble *" count="3"/>
654 <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv" static_dispatch="false">
655 <param name="s" type="GLfloat"/>
656 <param name="t" type="GLfloat"/>
657 <param name="r" type="GLfloat"/>
660 <function name="TexCoord3fv" offset="113" static_dispatch="false">
661 <param name="v" type="const GLfloat *" count="3"/>
665 <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv" static_dispatch="false">
666 <param name="s" type="GLint"/>
667 <param name="t" type="GLint"/>
668 <param name="r" type="GLint"/>
671 <function name="TexCoord3iv" offset="115" static_dispatch="false">
672 <param name="v" type="const GLint *" count="3"/>
676 <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv" static_dispatch="false">
677 <param name="s" type="GLshort"/>
678 <param name="t" type="GLshort"/>
679 <param name="r" type="GLshort"/>
682 <function name="TexCoord3sv" offset="117" static_dispatch="false">
683 <param name="v" type="const GLshort *" count="3"/>
687 <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv" static_dispatch="false">
688 <param name="s" type="GLdouble"/>
689 <param name="t" type="GLdouble"/>
690 <param name="r" type="GLdouble"/>
691 <param name="q" type="GLdouble"/>
694 <function name="TexCoord4dv" offset="119" static_dispatch="false">
695 <param name="v" type="const GLdouble *" count="4"/>
699 <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv" static_dispatch="false">
700 <param name="s" type="GLfloat"/>
701 <param name="t" type="GLfloat"/>
702 <param name="r" type="GLfloat"/>
703 <param name="q" type="GLfloat"/>
706 <function name="TexCoord4fv" offset="121" static_dispatch="false">
707 <param name="v" type="const GLfloat *" count="4"/>
711 <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv" static_dispatch="false">
712 <param name="s" type="GLint"/>
713 <param name="t" type="GLint"/>
714 <param name="r" type="GLint"/>
715 <param name="q" type="GLint"/>
718 <function name="TexCoord4iv" offset="123" static_dispatch="false">
719 <param name="v" type="const GLint *" count="4"/>
723 <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv" static_dispatch="false">
724 <param name="s" type="GLshort"/>
725 <param name="t" type="GLshort"/>
726 <param name="r" type="GLshort"/>
727 <param name="q" type="GLshort"/>
730 <function name="TexCoord4sv" offset="125" static_dispatch="false">
731 <param name="v" type="const GLshort *" count="4"/>
735 <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv" static_dispatch="false">
736 <param name="x" type="GLdouble"/>
737 <param name="y" type="GLdouble"/>
740 <function name="Vertex2dv" offset="127" static_dispatch="false">
741 <param name="v" type="const GLdouble *" count="2"/>
745 <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv" static_dispatch="false">
746 <param name="x" type="GLfloat"/>
747 <param name="y" type="GLfloat"/>
750 <function name="Vertex2fv" offset="129" static_dispatch="false">
751 <param name="v" type="const GLfloat *" count="2"/>
755 <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv" static_dispatch="false">
756 <param name="x" type="GLint"/>
757 <param name="y" type="GLint"/>
760 <function name="Vertex2iv" offset="131" static_dispatch="false">
761 <param name="v" type="const GLint *" count="2"/>
765 <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv" static_dispatch="false">
766 <param name="x" type="GLshort"/>
767 <param name="y" type="GLshort"/>
770 <function name="Vertex2sv" offset="133" static_dispatch="false">
771 <param name="v" type="const GLshort *" count="2"/>
775 <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv" static_dispatch="false">
776 <param name="x" type="GLdouble"/>
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2301 <param name="span" type="GLvoid *" output="true"/>
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2309 <param name="height" type="GLsizei"/>
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2312 <param name="row" type="const GLvoid *"/>
2313 <param name="column" type="const GLvoid *"/>
2314 <glx rop="4109" handcode="true"/>
2317 <function name="GetHistogram" offset="361" static_dispatch="false">
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2388 <!--function name="TexImage3D" offset="371" static_dispatch="false">
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2390 <param name="level" type="GLint"/>
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2393 <param name="height" type="GLsizei"/>
2394 <param name="depth" type="GLsizei"/>
2395 <param name="border" type="GLint"/>
2396 <param name="format" type="GLenum"/>
2397 <param name="type" type="GLenum"/>
2398 <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
2399 <glx rop="4114" large="true"/>
2402 <function name="TexSubImage3D" offset="372" static_dispatch="false">
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2404 <param name="level" type="GLint"/>
2405 <param name="xoffset" type="GLint"/>
2406 <param name="yoffset" type="GLint"/>
2407 <param name="zoffset" type="GLint"/>
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2409 <param name="height" type="GLsizei"/>
2410 <param name="depth" type="GLsizei"/>
2411 <param name="format" type="GLenum"/>
2412 <param name="type" type="GLenum"/>
2413 <param name="UNUSED" type="GLuint" padding="true"/>
2414 <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
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2418 <function name="CopyTexSubImage3D" offset="373" static_dispatch="false">
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2420 <param name="level" type="GLint"/>
2421 <param name="xoffset" type="GLint"/>
2422 <param name="yoffset" type="GLint"/>
2423 <param name="zoffset" type="GLint"/>
2424 <param name="x" type="GLint"/>
2425 <param name="y" type="GLint"/>
2426 <param name="width" type="GLsizei"/>
2427 <param name="height" type="GLsizei"/>
2432 <category name="GL_ARB_multitexture" number="1">
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2438 <function name="ClientActiveTextureARB" offset="375" static_dispatch="false">
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2440 <glx handcode="true"/>
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2445 <param name="s" type="GLdouble"/>
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2620 <param name="q" type="GLint"/>
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2625 <param name="v" type="const GLint *" count="4"/>
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2639 <param name="v" type="const GLshort *" count="4"/>
2644 <xi:include href="../gen/APPLE_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>