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[AROS.git] / workbench / libs / mesa / src / mapi / glapi / gen-es / es_COMPAT.xml
blob7c72926110502f9bcbdcde3a7828d0e47be56c4d
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
4 <OpenGLAPI>
6 <!-- This file defines the following categories
8          a subset of 1.0
9          a subset of 1.1
10          a subset of 1.2
11          a subset of GL_ARB_multitexture
12          GL_APPLE_vertex_array_object
14      to make sure the generated glapi headers are compatible with Mesa.
15      It is included by es1_COMPAT.xml and es2_COMPAT.xml.
16 -->
18 <category name="1.0">
19     <type name="double"  size="8"  float="true"    glx_name="FLOAT64"/>
20     <type name="clampd"  size="8"  float="true"    glx_name="FLOAT64"/>
22     <type name="float"   size="4"  float="true"    glx_name="FLOAT32"/>
23     <type name="clampf"  size="4"  float="true"    glx_name="FLOAT32"/>
25     <type name="int"     size="4"                  glx_name="CARD32"/>
26     <type name="uint"    size="4"  unsigned="true" glx_name="CARD32"/>
27     <type name="sizei"   size="4"  unsigned="true" glx_name="CARD32"/>
28     <type name="enum"    size="4"  unsigned="true" glx_name="ENUM"/>
29     <type name="bitfield" size="4" unsigned="true" glx_name="CARD32"/>
31     <type name="short"   size="2"                  glx_name="CARD16"/>
32     <type name="ushort"  size="2"  unsigned="true" glx_name="CARD16"/>
34     <type name="byte"    size="1"                  glx_name="CARD8"/>
35     <type name="ubyte"   size="1"  unsigned="true" glx_name="CARD8"/>
36     <type name="boolean" size="1"  unsigned="true" glx_name="CARD8"/>
38     <type name="void"    size="1"/>
40     <function name="NewList" offset="0" static_dispatch="false">
41         <param name="list" type="GLuint"/>
42         <param name="mode" type="GLenum"/>
43         <glx sop="101"/>
44     </function>
46     <function name="EndList" offset="1" static_dispatch="false">
47         <glx sop="102"/>
48     </function>
50     <function name="CallList" offset="2" static_dispatch="false">
51         <param name="list" type="GLuint"/>
52         <glx rop="1"/>
53     </function>
55     <function name="CallLists" offset="3" static_dispatch="false">
56         <param name="n" type="GLsizei" counter="true"/>
57         <param name="type" type="GLenum"/>
58         <param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
59         <glx rop="2" large="true"/>
60     </function>
62     <function name="DeleteLists" offset="4" static_dispatch="false">
63         <param name="list" type="GLuint"/>
64         <param name="range" type="GLsizei"/>
65         <glx sop="103"/>
66     </function>
68     <function name="GenLists" offset="5" static_dispatch="false">
69         <param name="range" type="GLsizei"/>
70         <return type="GLuint"/>
71         <glx sop="104"/>
72     </function>
74     <function name="ListBase" offset="6" static_dispatch="false">
75         <param name="base" type="GLuint"/>
76         <glx rop="3"/>
77     </function>
79     <function name="Begin" offset="7" static_dispatch="false">
80         <param name="mode" type="GLenum"/>
81         <glx rop="4"/>
82     </function>
84     <function name="Bitmap" offset="8" static_dispatch="false">
85         <param name="width" type="GLsizei"/>
86         <param name="height" type="GLsizei"/>
87         <param name="xorig" type="GLfloat"/>
88         <param name="yorig" type="GLfloat"/>
89         <param name="xmove" type="GLfloat"/>
90         <param name="ymove" type="GLfloat"/>
91         <param name="bitmap" type="const GLubyte *" img_width="width" img_height="height" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
92         <glx rop="5" large="true"/>
93     </function>
95     <function name="Color3b" offset="9" vectorequiv="Color3bv" static_dispatch="false">
96         <param name="red" type="GLbyte"/>
97         <param name="green" type="GLbyte"/>
98         <param name="blue" type="GLbyte"/>
99     </function>
101     <function name="Color3bv" offset="10" static_dispatch="false">
102         <param name="v" type="const GLbyte *" count="3"/>
103         <glx rop="6"/>
104     </function>
106     <function name="Color3d" offset="11" vectorequiv="Color3dv" static_dispatch="false">
107         <param name="red" type="GLdouble"/>
108         <param name="green" type="GLdouble"/>
109         <param name="blue" type="GLdouble"/>
110     </function>
112     <function name="Color3dv" offset="12" static_dispatch="false">
113         <param name="v" type="const GLdouble *" count="3"/>
114         <glx rop="7"/>
115     </function>
117     <function name="Color3f" offset="13" vectorequiv="Color3fv" static_dispatch="false">
118         <param name="red" type="GLfloat"/>
119         <param name="green" type="GLfloat"/>
120         <param name="blue" type="GLfloat"/>
121     </function>
123     <function name="Color3fv" offset="14" static_dispatch="false">
124         <param name="v" type="const GLfloat *" count="3"/>
125         <glx rop="8"/>
126     </function>
128     <function name="Color3i" offset="15" vectorequiv="Color3iv" static_dispatch="false">
129         <param name="red" type="GLint"/>
130         <param name="green" type="GLint"/>
131         <param name="blue" type="GLint"/>
132     </function>
134     <function name="Color3iv" offset="16" static_dispatch="false">
135         <param name="v" type="const GLint *" count="3"/>
136         <glx rop="9"/>
137     </function>
139     <function name="Color3s" offset="17" vectorequiv="Color3sv" static_dispatch="false">
140         <param name="red" type="GLshort"/>
141         <param name="green" type="GLshort"/>
142         <param name="blue" type="GLshort"/>
143     </function>
145     <function name="Color3sv" offset="18" static_dispatch="false">
146         <param name="v" type="const GLshort *" count="3"/>
147         <glx rop="10"/>
148     </function>
150     <function name="Color3ub" offset="19" vectorequiv="Color3ubv" static_dispatch="false">
151         <param name="red" type="GLubyte"/>
152         <param name="green" type="GLubyte"/>
153         <param name="blue" type="GLubyte"/>
154     </function>
156     <function name="Color3ubv" offset="20" static_dispatch="false">
157         <param name="v" type="const GLubyte *" count="3"/>
158         <glx rop="11"/>
159     </function>
161     <function name="Color3ui" offset="21" vectorequiv="Color3uiv" static_dispatch="false">
162         <param name="red" type="GLuint"/>
163         <param name="green" type="GLuint"/>
164         <param name="blue" type="GLuint"/>
165     </function>
167     <function name="Color3uiv" offset="22" static_dispatch="false">
168         <param name="v" type="const GLuint *" count="3"/>
169         <glx rop="12"/>
170     </function>
172     <function name="Color3us" offset="23" vectorequiv="Color3usv" static_dispatch="false">
173         <param name="red" type="GLushort"/>
174         <param name="green" type="GLushort"/>
175         <param name="blue" type="GLushort"/>
176     </function>
178     <function name="Color3usv" offset="24" static_dispatch="false">
179         <param name="v" type="const GLushort *" count="3"/>
180         <glx rop="13"/>
181     </function>
183     <function name="Color4b" offset="25" vectorequiv="Color4bv" static_dispatch="false">
184         <param name="red" type="GLbyte"/>
185         <param name="green" type="GLbyte"/>
186         <param name="blue" type="GLbyte"/>
187         <param name="alpha" type="GLbyte"/>
188     </function>
190     <function name="Color4bv" offset="26" static_dispatch="false">
191         <param name="v" type="const GLbyte *" count="4"/>
192         <glx rop="14"/>
193     </function>
195     <function name="Color4d" offset="27" vectorequiv="Color4dv" static_dispatch="false">
196         <param name="red" type="GLdouble"/>
197         <param name="green" type="GLdouble"/>
198         <param name="blue" type="GLdouble"/>
199         <param name="alpha" type="GLdouble"/>
200     </function>
202     <function name="Color4dv" offset="28" static_dispatch="false">
203         <param name="v" type="const GLdouble *" count="4"/>
204         <glx rop="15"/>
205     </function>
207     <!--function name="Color4f" offset="29" vectorequiv="Color4fv" static_dispatch="false">
208         <param name="red" type="GLfloat"/>
209         <param name="green" type="GLfloat"/>
210         <param name="blue" type="GLfloat"/>
211         <param name="alpha" type="GLfloat"/>
212     </function-->
214     <function name="Color4fv" offset="30" static_dispatch="false">
215         <param name="v" type="const GLfloat *" count="4"/>
216         <glx rop="16"/>
217     </function>
219     <function name="Color4i" offset="31" vectorequiv="Color4iv" static_dispatch="false">
220         <param name="red" type="GLint"/>
221         <param name="green" type="GLint"/>
222         <param name="blue" type="GLint"/>
223         <param name="alpha" type="GLint"/>
224     </function>
226     <function name="Color4iv" offset="32" static_dispatch="false">
227         <param name="v" type="const GLint *" count="4"/>
228         <glx rop="17"/>
229     </function>
231     <function name="Color4s" offset="33" vectorequiv="Color4sv" static_dispatch="false">
232         <param name="red" type="GLshort"/>
233         <param name="green" type="GLshort"/>
234         <param name="blue" type="GLshort"/>
235         <param name="alpha" type="GLshort"/>
236     </function>
238     <function name="Color4sv" offset="34" static_dispatch="false">
239         <param name="v" type="const GLshort *" count="4"/>
240         <glx rop="18"/>
241     </function>
243     <!--function name="Color4ub" offset="35" vectorequiv="Color4ubv" static_dispatch="false">
244         <param name="red" type="GLubyte"/>
245         <param name="green" type="GLubyte"/>
246         <param name="blue" type="GLubyte"/>
247         <param name="alpha" type="GLubyte"/>
248     </function-->
250     <function name="Color4ubv" offset="36" static_dispatch="false">
251         <param name="v" type="const GLubyte *" count="4"/>
252         <glx rop="19"/>
253     </function>
255     <function name="Color4ui" offset="37" vectorequiv="Color4uiv" static_dispatch="false">
256         <param name="red" type="GLuint"/>
257         <param name="green" type="GLuint"/>
258         <param name="blue" type="GLuint"/>
259         <param name="alpha" type="GLuint"/>
260     </function>
262     <function name="Color4uiv" offset="38" static_dispatch="false">
263         <param name="v" type="const GLuint *" count="4"/>
264         <glx rop="20"/>
265     </function>
267     <function name="Color4us" offset="39" vectorequiv="Color4usv" static_dispatch="false">
268         <param name="red" type="GLushort"/>
269         <param name="green" type="GLushort"/>
270         <param name="blue" type="GLushort"/>
271         <param name="alpha" type="GLushort"/>
272     </function>
274     <function name="Color4usv" offset="40" static_dispatch="false">
275         <param name="v" type="const GLushort *" count="4"/>
276         <glx rop="21"/>
277     </function>
279     <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv" static_dispatch="false">
280         <param name="flag" type="GLboolean"/>
281     </function>
283     <function name="EdgeFlagv" offset="42" static_dispatch="false">
284         <param name="flag" type="const GLboolean *" count="1"/>
285         <glx rop="22"/>
286     </function>
288     <function name="End" offset="43" static_dispatch="false">
289         <glx rop="23"/>
290     </function>
292     <function name="Indexd" offset="44" vectorequiv="Indexdv" static_dispatch="false">
293         <param name="c" type="GLdouble"/>
294     </function>
296     <function name="Indexdv" offset="45" static_dispatch="false">
297         <param name="c" type="const GLdouble *" count="1"/>
298         <glx rop="24"/>
299     </function>
301     <function name="Indexf" offset="46" vectorequiv="Indexfv" static_dispatch="false">
302         <param name="c" type="GLfloat"/>
303     </function>
305     <function name="Indexfv" offset="47" static_dispatch="false">
306         <param name="c" type="const GLfloat *" count="1"/>
307         <glx rop="25"/>
308     </function>
310     <function name="Indexi" offset="48" vectorequiv="Indexiv" static_dispatch="false">
311         <param name="c" type="GLint"/>
312     </function>
314     <function name="Indexiv" offset="49" static_dispatch="false">
315         <param name="c" type="const GLint *" count="1"/>
316         <glx rop="26"/>
317     </function>
319     <function name="Indexs" offset="50" vectorequiv="Indexsv" static_dispatch="false">
320         <param name="c" type="GLshort"/>
321     </function>
323     <function name="Indexsv" offset="51" static_dispatch="false">
324         <param name="c" type="const GLshort *" count="1"/>
325         <glx rop="27"/>
326     </function>
328     <function name="Normal3b" offset="52" vectorequiv="Normal3bv" static_dispatch="false">
329         <param name="nx" type="GLbyte"/>
330         <param name="ny" type="GLbyte"/>
331         <param name="nz" type="GLbyte"/>
332     </function>
334     <function name="Normal3bv" offset="53" static_dispatch="false">
335         <param name="v" type="const GLbyte *" count="3"/>
336         <glx rop="28"/>
337     </function>
339     <function name="Normal3d" offset="54" vectorequiv="Normal3dv" static_dispatch="false">
340         <param name="nx" type="GLdouble"/>
341         <param name="ny" type="GLdouble"/>
342         <param name="nz" type="GLdouble"/>
343     </function>
345     <function name="Normal3dv" offset="55" static_dispatch="false">
346         <param name="v" type="const GLdouble *" count="3"/>
347         <glx rop="29"/>
348     </function>
350     <!--function name="Normal3f" offset="56" vectorequiv="Normal3fv" static_dispatch="false">
351         <param name="nx" type="GLfloat"/>
352         <param name="ny" type="GLfloat"/>
353         <param name="nz" type="GLfloat"/>
354     </function-->
356     <function name="Normal3fv" offset="57" static_dispatch="false">
357         <param name="v" type="const GLfloat *" count="3"/>
358         <glx rop="30"/>
359     </function>
361     <function name="Normal3i" offset="58" vectorequiv="Normal3iv" static_dispatch="false">
362         <param name="nx" type="GLint"/>
363         <param name="ny" type="GLint"/>
364         <param name="nz" type="GLint"/>
365     </function>
367     <function name="Normal3iv" offset="59" static_dispatch="false">
368         <param name="v" type="const GLint *" count="3"/>
369         <glx rop="31"/>
370     </function>
372     <function name="Normal3s" offset="60" vectorequiv="Normal3sv" static_dispatch="false">
373         <param name="nx" type="GLshort"/>
374         <param name="ny" type="GLshort"/>
375         <param name="nz" type="GLshort"/>
376     </function>
378     <function name="Normal3sv" offset="61" static_dispatch="false">
379         <param name="v" type="const GLshort *" count="3"/>
380         <glx rop="32"/>
381     </function>
383     <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv" static_dispatch="false">
384         <param name="x" type="GLdouble"/>
385         <param name="y" type="GLdouble"/>
386     </function>
388     <function name="RasterPos2dv" offset="63" static_dispatch="false">
389         <param name="v" type="const GLdouble *" count="2"/>
390         <glx rop="33"/>
391     </function>
393     <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv" static_dispatch="false">
394         <param name="x" type="GLfloat"/>
395         <param name="y" type="GLfloat"/>
396     </function>
398     <function name="RasterPos2fv" offset="65" static_dispatch="false">
399         <param name="v" type="const GLfloat *" count="2"/>
400         <glx rop="34"/>
401     </function>
403     <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv" static_dispatch="false">
404         <param name="x" type="GLint"/>
405         <param name="y" type="GLint"/>
406     </function>
408     <function name="RasterPos2iv" offset="67" static_dispatch="false">
409         <param name="v" type="const GLint *" count="2"/>
410         <glx rop="35"/>
411     </function>
413     <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv" static_dispatch="false">
414         <param name="x" type="GLshort"/>
415         <param name="y" type="GLshort"/>
416     </function>
418     <function name="RasterPos2sv" offset="69" static_dispatch="false">
419         <param name="v" type="const GLshort *" count="2"/>
420         <glx rop="36"/>
421     </function>
423     <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv" static_dispatch="false">
424         <param name="x" type="GLdouble"/>
425         <param name="y" type="GLdouble"/>
426         <param name="z" type="GLdouble"/>
427     </function>
429     <function name="RasterPos3dv" offset="71" static_dispatch="false">
430         <param name="v" type="const GLdouble *" count="3"/>
431         <glx rop="37"/>
432     </function>
434     <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv" static_dispatch="false">
435         <param name="x" type="GLfloat"/>
436         <param name="y" type="GLfloat"/>
437         <param name="z" type="GLfloat"/>
438     </function>
440     <function name="RasterPos3fv" offset="73" static_dispatch="false">
441         <param name="v" type="const GLfloat *" count="3"/>
442         <glx rop="38"/>
443     </function>
445     <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv" static_dispatch="false">
446         <param name="x" type="GLint"/>
447         <param name="y" type="GLint"/>
448         <param name="z" type="GLint"/>
449     </function>
451     <function name="RasterPos3iv" offset="75" static_dispatch="false">
452         <param name="v" type="const GLint *" count="3"/>
453         <glx rop="39"/>
454     </function>
456     <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv" static_dispatch="false">
457         <param name="x" type="GLshort"/>
458         <param name="y" type="GLshort"/>
459         <param name="z" type="GLshort"/>
460     </function>
462     <function name="RasterPos3sv" offset="77" static_dispatch="false">
463         <param name="v" type="const GLshort *" count="3"/>
464         <glx rop="40"/>
465     </function>
467     <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv" static_dispatch="false">
468         <param name="x" type="GLdouble"/>
469         <param name="y" type="GLdouble"/>
470         <param name="z" type="GLdouble"/>
471         <param name="w" type="GLdouble"/>
472     </function>
474     <function name="RasterPos4dv" offset="79" static_dispatch="false">
475         <param name="v" type="const GLdouble *" count="4"/>
476         <glx rop="41"/>
477     </function>
479     <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv" static_dispatch="false">
480         <param name="x" type="GLfloat"/>
481         <param name="y" type="GLfloat"/>
482         <param name="z" type="GLfloat"/>
483         <param name="w" type="GLfloat"/>
484     </function>
486     <function name="RasterPos4fv" offset="81" static_dispatch="false">
487         <param name="v" type="const GLfloat *" count="4"/>
488         <glx rop="42"/>
489     </function>
491     <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv" static_dispatch="false">
492         <param name="x" type="GLint"/>
493         <param name="y" type="GLint"/>
494         <param name="z" type="GLint"/>
495         <param name="w" type="GLint"/>
496     </function>
498     <function name="RasterPos4iv" offset="83" static_dispatch="false">
499         <param name="v" type="const GLint *" count="4"/>
500         <glx rop="43"/>
501     </function>
503     <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv" static_dispatch="false">
504         <param name="x" type="GLshort"/>
505         <param name="y" type="GLshort"/>
506         <param name="z" type="GLshort"/>
507         <param name="w" type="GLshort"/>
508     </function>
510     <function name="RasterPos4sv" offset="85" static_dispatch="false">
511         <param name="v" type="const GLshort *" count="4"/>
512         <glx rop="44"/>
513     </function>
515     <function name="Rectd" offset="86" vectorequiv="Rectdv" static_dispatch="false">
516         <param name="x1" type="GLdouble"/>
517         <param name="y1" type="GLdouble"/>
518         <param name="x2" type="GLdouble"/>
519         <param name="y2" type="GLdouble"/>
520     </function>
522     <function name="Rectdv" offset="87" static_dispatch="false">
523         <param name="v1" type="const GLdouble *" count="2"/>
524         <param name="v2" type="const GLdouble *" count="2"/>
525         <glx rop="45"/>
526     </function>
528     <function name="Rectf" offset="88" vectorequiv="Rectfv" static_dispatch="false">
529         <param name="x1" type="GLfloat"/>
530         <param name="y1" type="GLfloat"/>
531         <param name="x2" type="GLfloat"/>
532         <param name="y2" type="GLfloat"/>
533     </function>
535     <function name="Rectfv" offset="89" static_dispatch="false">
536         <param name="v1" type="const GLfloat *" count="2"/>
537         <param name="v2" type="const GLfloat *" count="2"/>
538         <glx rop="46"/>
539     </function>
541     <function name="Recti" offset="90" vectorequiv="Rectiv" static_dispatch="false">
542         <param name="x1" type="GLint"/>
543         <param name="y1" type="GLint"/>
544         <param name="x2" type="GLint"/>
545         <param name="y2" type="GLint"/>
546     </function>
548     <function name="Rectiv" offset="91" static_dispatch="false">
549         <param name="v1" type="const GLint *" count="2"/>
550         <param name="v2" type="const GLint *" count="2"/>
551         <glx rop="47"/>
552     </function>
554     <function name="Rects" offset="92" vectorequiv="Rectsv" static_dispatch="false">
555         <param name="x1" type="GLshort"/>
556         <param name="y1" type="GLshort"/>
557         <param name="x2" type="GLshort"/>
558         <param name="y2" type="GLshort"/>
559     </function>
561     <function name="Rectsv" offset="93" static_dispatch="false">
562         <param name="v1" type="const GLshort *" count="2"/>
563         <param name="v2" type="const GLshort *" count="2"/>
564         <glx rop="48"/>
565     </function>
567     <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv" static_dispatch="false">
568         <param name="s" type="GLdouble"/>
569     </function>
571     <function name="TexCoord1dv" offset="95" static_dispatch="false">
572         <param name="v" type="const GLdouble *" count="1"/>
573         <glx rop="49"/>
574     </function>
576     <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv" static_dispatch="false">
577         <param name="s" type="GLfloat"/>
578     </function>
580     <function name="TexCoord1fv" offset="97" static_dispatch="false">
581         <param name="v" type="const GLfloat *" count="1"/>
582         <glx rop="50"/>
583     </function>
585     <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv" static_dispatch="false">
586         <param name="s" type="GLint"/>
587     </function>
589     <function name="TexCoord1iv" offset="99" static_dispatch="false">
590         <param name="v" type="const GLint *" count="1"/>
591         <glx rop="51"/>
592     </function>
594     <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv" static_dispatch="false">
595         <param name="s" type="GLshort"/>
596     </function>
598     <function name="TexCoord1sv" offset="101" static_dispatch="false">
599         <param name="v" type="const GLshort *" count="1"/>
600         <glx rop="52"/>
601     </function>
603     <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv" static_dispatch="false">
604         <param name="s" type="GLdouble"/>
605         <param name="t" type="GLdouble"/>
606     </function>
608     <function name="TexCoord2dv" offset="103" static_dispatch="false">
609         <param name="v" type="const GLdouble *" count="2"/>
610         <glx rop="53"/>
611     </function>
613     <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv" static_dispatch="false">
614         <param name="s" type="GLfloat"/>
615         <param name="t" type="GLfloat"/>
616     </function>
618     <function name="TexCoord2fv" offset="105" static_dispatch="false">
619         <param name="v" type="const GLfloat *" count="2"/>
620         <glx rop="54"/>
621     </function>
623     <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv" static_dispatch="false">
624         <param name="s" type="GLint"/>
625         <param name="t" type="GLint"/>
626     </function>
628     <function name="TexCoord2iv" offset="107" static_dispatch="false">
629         <param name="v" type="const GLint *" count="2"/>
630         <glx rop="55"/>
631     </function>
633     <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv" static_dispatch="false">
634         <param name="s" type="GLshort"/>
635         <param name="t" type="GLshort"/>
636     </function>
638     <function name="TexCoord2sv" offset="109" static_dispatch="false">
639         <param name="v" type="const GLshort *" count="2"/>
640         <glx rop="56"/>
641     </function>
643     <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv" static_dispatch="false">
644         <param name="s" type="GLdouble"/>
645         <param name="t" type="GLdouble"/>
646         <param name="r" type="GLdouble"/>
647     </function>
649     <function name="TexCoord3dv" offset="111" static_dispatch="false">
650         <param name="v" type="const GLdouble *" count="3"/>
651         <glx rop="57"/>
652     </function>
654     <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv" static_dispatch="false">
655         <param name="s" type="GLfloat"/>
656         <param name="t" type="GLfloat"/>
657         <param name="r" type="GLfloat"/>
658     </function>
660     <function name="TexCoord3fv" offset="113" static_dispatch="false">
661         <param name="v" type="const GLfloat *" count="3"/>
662         <glx rop="58"/>
663     </function>
665     <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv" static_dispatch="false">
666         <param name="s" type="GLint"/>
667         <param name="t" type="GLint"/>
668         <param name="r" type="GLint"/>
669     </function>
671     <function name="TexCoord3iv" offset="115" static_dispatch="false">
672         <param name="v" type="const GLint *" count="3"/>
673         <glx rop="59"/>
674     </function>
676     <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv" static_dispatch="false">
677         <param name="s" type="GLshort"/>
678         <param name="t" type="GLshort"/>
679         <param name="r" type="GLshort"/>
680     </function>
682     <function name="TexCoord3sv" offset="117" static_dispatch="false">
683         <param name="v" type="const GLshort *" count="3"/>
684         <glx rop="60"/>
685     </function>
687     <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv" static_dispatch="false">
688         <param name="s" type="GLdouble"/>
689         <param name="t" type="GLdouble"/>
690         <param name="r" type="GLdouble"/>
691         <param name="q" type="GLdouble"/>
692     </function>
694     <function name="TexCoord4dv" offset="119" static_dispatch="false">
695         <param name="v" type="const GLdouble *" count="4"/>
696         <glx rop="61"/>
697     </function>
699     <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv" static_dispatch="false">
700         <param name="s" type="GLfloat"/>
701         <param name="t" type="GLfloat"/>
702         <param name="r" type="GLfloat"/>
703         <param name="q" type="GLfloat"/>
704     </function>
706     <function name="TexCoord4fv" offset="121" static_dispatch="false">
707         <param name="v" type="const GLfloat *" count="4"/>
708         <glx rop="62"/>
709     </function>
711     <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv" static_dispatch="false">
712         <param name="s" type="GLint"/>
713         <param name="t" type="GLint"/>
714         <param name="r" type="GLint"/>
715         <param name="q" type="GLint"/>
716     </function>
718     <function name="TexCoord4iv" offset="123" static_dispatch="false">
719         <param name="v" type="const GLint *" count="4"/>
720         <glx rop="63"/>
721     </function>
723     <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv" static_dispatch="false">
724         <param name="s" type="GLshort"/>
725         <param name="t" type="GLshort"/>
726         <param name="r" type="GLshort"/>
727         <param name="q" type="GLshort"/>
728     </function>
730     <function name="TexCoord4sv" offset="125" static_dispatch="false">
731         <param name="v" type="const GLshort *" count="4"/>
732         <glx rop="64"/>
733     </function>
735     <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv" static_dispatch="false">
736         <param name="x" type="GLdouble"/>
737         <param name="y" type="GLdouble"/>
738     </function>
740     <function name="Vertex2dv" offset="127" static_dispatch="false">
741         <param name="v" type="const GLdouble *" count="2"/>
742         <glx rop="65"/>
743     </function>
745     <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv" static_dispatch="false">
746         <param name="x" type="GLfloat"/>
747         <param name="y" type="GLfloat"/>
748     </function>
750     <function name="Vertex2fv" offset="129" static_dispatch="false">
751         <param name="v" type="const GLfloat *" count="2"/>
752         <glx rop="66"/>
753     </function>
755     <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv" static_dispatch="false">
756         <param name="x" type="GLint"/>
757         <param name="y" type="GLint"/>
758     </function>
760     <function name="Vertex2iv" offset="131" static_dispatch="false">
761         <param name="v" type="const GLint *" count="2"/>
762         <glx rop="67"/>
763     </function>
765     <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv" static_dispatch="false">
766         <param name="x" type="GLshort"/>
767         <param name="y" type="GLshort"/>
768     </function>
770     <function name="Vertex2sv" offset="133" static_dispatch="false">
771         <param name="v" type="const GLshort *" count="2"/>
772         <glx rop="68"/>
773     </function>
775     <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv" static_dispatch="false">
776         <param name="x" type="GLdouble"/>
777         <param name="y" type="GLdouble"/>
778         <param name="z" type="GLdouble"/>
779     </function>
781     <function name="Vertex3dv" offset="135" static_dispatch="false">
782         <param name="v" type="const GLdouble *" count="3"/>
783         <glx rop="69"/>
784     </function>
786     <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv" static_dispatch="false">
787         <param name="x" type="GLfloat"/>
788         <param name="y" type="GLfloat"/>
789         <param name="z" type="GLfloat"/>
790     </function>
792     <function name="Vertex3fv" offset="137" static_dispatch="false">
793         <param name="v" type="const GLfloat *" count="3"/>
794         <glx rop="70"/>
795     </function>
797     <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv" static_dispatch="false">
798         <param name="x" type="GLint"/>
799         <param name="y" type="GLint"/>
800         <param name="z" type="GLint"/>
801     </function>
803     <function name="Vertex3iv" offset="139" static_dispatch="false">
804         <param name="v" type="const GLint *" count="3"/>
805         <glx rop="71"/>
806     </function>
808     <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv" static_dispatch="false">
809         <param name="x" type="GLshort"/>
810         <param name="y" type="GLshort"/>
811         <param name="z" type="GLshort"/>
812     </function>
814     <function name="Vertex3sv" offset="141" static_dispatch="false">
815         <param name="v" type="const GLshort *" count="3"/>
816         <glx rop="72"/>
817     </function>
819     <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv" static_dispatch="false">
820         <param name="x" type="GLdouble"/>
821         <param name="y" type="GLdouble"/>
822         <param name="z" type="GLdouble"/>
823         <param name="w" type="GLdouble"/>
824     </function>
826     <function name="Vertex4dv" offset="143" static_dispatch="false">
827         <param name="v" type="const GLdouble *" count="4"/>
828         <glx rop="73"/>
829     </function>
831     <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv" static_dispatch="false">
832         <param name="x" type="GLfloat"/>
833         <param name="y" type="GLfloat"/>
834         <param name="z" type="GLfloat"/>
835         <param name="w" type="GLfloat"/>
836     </function>
838     <function name="Vertex4fv" offset="145" static_dispatch="false">
839         <param name="v" type="const GLfloat *" count="4"/>
840         <glx rop="74"/>
841     </function>
843     <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv" static_dispatch="false">
844         <param name="x" type="GLint"/>
845         <param name="y" type="GLint"/>
846         <param name="z" type="GLint"/>
847         <param name="w" type="GLint"/>
848     </function>
850     <function name="Vertex4iv" offset="147" static_dispatch="false">
851         <param name="v" type="const GLint *" count="4"/>
852         <glx rop="75"/>
853     </function>
855     <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv" static_dispatch="false">
856         <param name="x" type="GLshort"/>
857         <param name="y" type="GLshort"/>
858         <param name="z" type="GLshort"/>
859         <param name="w" type="GLshort"/>
860     </function>
862     <function name="Vertex4sv" offset="149" static_dispatch="false">
863         <param name="v" type="const GLshort *" count="4"/>
864         <glx rop="76"/>
865     </function>
867     <function name="ClipPlane" offset="150" static_dispatch="false">
868         <param name="plane" type="GLenum"/>
869         <param name="equation" type="const GLdouble *" count="4"/>
870         <glx rop="77"/>
871     </function>
873     <function name="ColorMaterial" offset="151" static_dispatch="false">
874         <param name="face" type="GLenum"/>
875         <param name="mode" type="GLenum"/>
876         <glx rop="78"/>
877     </function>
879     <!--function name="CullFace" offset="152" static_dispatch="false">
880         <param name="mode" type="GLenum"/>
881         <glx rop="79"/>
882     </function>
884     <function name="Fogf" offset="153" static_dispatch="false">
885         <param name="pname" type="GLenum"/>
886         <param name="param" type="GLfloat"/>
887         <glx rop="80"/>
888     </function>
890     <function name="Fogfv" offset="154" static_dispatch="false">
891         <param name="pname" type="GLenum"/>
892         <param name="params" type="const GLfloat *" variable_param="pname"/>
893         <glx rop="81"/>
894     </function-->
896     <function name="Fogi" offset="155" static_dispatch="false">
897         <param name="pname" type="GLenum"/>
898         <param name="param" type="GLint"/>
899         <glx rop="82"/>
900     </function>
902     <function name="Fogiv" offset="156" static_dispatch="false">
903         <param name="pname" type="GLenum"/>
904         <param name="params" type="const GLint *" variable_param="pname"/>
905         <glx rop="83"/>
906     </function>
908     <!--function name="FrontFace" offset="157" static_dispatch="false">
909         <param name="mode" type="GLenum"/>
910         <glx rop="84"/>
911     </function>
913     <function name="Hint" offset="158" static_dispatch="false">
914         <param name="target" type="GLenum"/>
915         <param name="mode" type="GLenum"/>
916         <glx rop="85"/>
917     </function>
919     <function name="Lightf" offset="159" static_dispatch="false">
920         <param name="light" type="GLenum"/>
921         <param name="pname" type="GLenum"/>
922         <param name="param" type="GLfloat"/>
923         <glx rop="86"/>
924     </function>
926     <function name="Lightfv" offset="160" static_dispatch="false">
927         <param name="light" type="GLenum"/>
928         <param name="pname" type="GLenum"/>
929         <param name="params" type="const GLfloat *" variable_param="pname"/>
930         <glx rop="87"/>
931     </function-->
933     <function name="Lighti" offset="161" static_dispatch="false">
934         <param name="light" type="GLenum"/>
935         <param name="pname" type="GLenum"/>
936         <param name="param" type="GLint"/>
937         <glx rop="88"/>
938     </function>
940     <function name="Lightiv" offset="162" static_dispatch="false">
941         <param name="light" type="GLenum"/>
942         <param name="pname" type="GLenum"/>
943         <param name="params" type="const GLint *" variable_param="pname"/>
944         <glx rop="89"/>
945     </function>
947     <!--function name="LightModelf" offset="163" static_dispatch="false">
948         <param name="pname" type="GLenum"/>
949         <param name="param" type="GLfloat"/>
950         <glx rop="90"/>
951     </function>
953     <function name="LightModelfv" offset="164" static_dispatch="false">
954         <param name="pname" type="GLenum"/>
955         <param name="params" type="const GLfloat *" variable_param="pname"/>
956         <glx rop="91"/>
957     </function-->
959     <function name="LightModeli" offset="165" static_dispatch="false">
960         <param name="pname" type="GLenum"/>
961         <param name="param" type="GLint"/>
962         <glx rop="92"/>
963     </function>
965     <function name="LightModeliv" offset="166" static_dispatch="false">
966         <param name="pname" type="GLenum"/>
967         <param name="params" type="const GLint *" variable_param="pname"/>
968         <glx rop="93"/>
969     </function>
971     <function name="LineStipple" offset="167" static_dispatch="false">
972         <param name="factor" type="GLint"/>
973         <param name="pattern" type="GLushort"/>
974         <glx rop="94"/>
975     </function>
977     <!--function name="LineWidth" offset="168" static_dispatch="false">
978         <param name="width" type="GLfloat"/>
979         <glx rop="95"/>
980     </function>
982     <function name="Materialf" offset="169" static_dispatch="false">
983         <param name="face" type="GLenum"/>
984         <param name="pname" type="GLenum"/>
985         <param name="param" type="GLfloat"/>
986         <glx rop="96"/>
987     </function>
989     <function name="Materialfv" offset="170" static_dispatch="false">
990         <param name="face" type="GLenum"/>
991         <param name="pname" type="GLenum"/>
992         <param name="params" type="const GLfloat *" variable_param="pname"/>
993         <glx rop="97"/>
994     </function-->
996     <function name="Materiali" offset="171" static_dispatch="false">
997         <param name="face" type="GLenum"/>
998         <param name="pname" type="GLenum"/>
999         <param name="param" type="GLint"/>
1000         <glx rop="98"/>
1001     </function>
1003     <function name="Materialiv" offset="172" static_dispatch="false">
1004         <param name="face" type="GLenum"/>
1005         <param name="pname" type="GLenum"/>
1006         <param name="params" type="const GLint *" variable_param="pname"/>
1007         <glx rop="99"/>
1008     </function>
1010     <!--function name="PointSize" offset="173" static_dispatch="false">
1011         <param name="size" type="GLfloat"/>
1012         <glx rop="100"/>
1013     </function-->
1015     <function name="PolygonMode" offset="174" static_dispatch="false">
1016         <param name="face" type="GLenum"/>
1017         <param name="mode" type="GLenum"/>
1018         <glx rop="101"/>
1019     </function>
1021     <function name="PolygonStipple" offset="175" static_dispatch="false">
1022         <param name="mask" type="const GLubyte *" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
1023         <glx rop="102"/>
1024     </function>
1026     <!--function name="Scissor" offset="176" static_dispatch="false">
1027         <param name="x" type="GLint"/>
1028         <param name="y" type="GLint"/>
1029         <param name="width" type="GLsizei"/>
1030         <param name="height" type="GLsizei"/>
1031         <glx rop="103"/>
1032     </function>
1034     <function name="ShadeModel" offset="177" static_dispatch="false">
1035         <param name="mode" type="GLenum"/>
1036         <glx rop="104"/>
1037     </function>
1039     <function name="TexParameterf" offset="178" static_dispatch="false">
1040         <param name="target" type="GLenum"/>
1041         <param name="pname" type="GLenum"/>
1042         <param name="param" type="GLfloat"/>
1043         <glx rop="105"/>
1044     </function>
1046     <function name="TexParameterfv" offset="179" static_dispatch="false">
1047         <param name="target" type="GLenum"/>
1048         <param name="pname" type="GLenum"/>
1049         <param name="params" type="const GLfloat *" variable_param="pname"/>
1050         <glx rop="106"/>
1051     </function>
1053     <function name="TexParameteri" offset="180" static_dispatch="false">
1054         <param name="target" type="GLenum"/>
1055         <param name="pname" type="GLenum"/>
1056         <param name="param" type="GLint"/>
1057         <glx rop="107"/>
1058     </function>
1060     <function name="TexParameteriv" offset="181" static_dispatch="false">
1061         <param name="target" type="GLenum"/>
1062         <param name="pname" type="GLenum"/>
1063         <param name="params" type="const GLint *" variable_param="pname"/>
1064         <glx rop="108"/>
1065     </function-->
1067     <function name="TexImage1D" offset="182" static_dispatch="false">
1068         <param name="target" type="GLenum"/>
1069         <param name="level" type="GLint"/>
1070         <param name="internalformat" type="GLint"/>
1071         <param name="width" type="GLsizei"/>
1072         <param name="border" type="GLint"/>
1073         <param name="format" type="GLenum"/>
1074         <param name="type" type="GLenum"/>
1075         <param name="pixels" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
1076         <glx rop="109" large="true"/>
1077     </function>
1079     <!--function name="TexImage2D" offset="183" static_dispatch="false">
1080         <param name="target" type="GLenum"/>
1081         <param name="level" type="GLint"/>
1082         <param name="internalformat" type="GLint"/>
1083         <param name="width" type="GLsizei"/>
1084         <param name="height" type="GLsizei"/>
1085         <param name="border" type="GLint"/>
1086         <param name="format" type="GLenum"/>
1087         <param name="type" type="GLenum"/>
1088         <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
1089         <glx rop="110" large="true"/>
1090     </function>
1092     <function name="TexEnvf" offset="184" static_dispatch="false">
1093         <param name="target" type="GLenum"/>
1094         <param name="pname" type="GLenum"/>
1095         <param name="param" type="GLfloat"/>
1096         <glx rop="111"/>
1097     </function>
1099     <function name="TexEnvfv" offset="185" static_dispatch="false">
1100         <param name="target" type="GLenum"/>
1101         <param name="pname" type="GLenum"/>
1102         <param name="params" type="const GLfloat *" variable_param="pname"/>
1103         <glx rop="112"/>
1104     </function>
1106     <function name="TexEnvi" offset="186" static_dispatch="false">
1107         <param name="target" type="GLenum"/>
1108         <param name="pname" type="GLenum"/>
1109         <param name="param" type="GLint"/>
1110         <glx rop="113"/>
1111     </function>
1113     <function name="TexEnviv" offset="187" static_dispatch="false">
1114         <param name="target" type="GLenum"/>
1115         <param name="pname" type="GLenum"/>
1116         <param name="params" type="const GLint *" variable_param="pname"/>
1117         <glx rop="114"/>
1118     </function-->
1120     <function name="TexGend" offset="188" static_dispatch="false">
1121         <param name="coord" type="GLenum"/>
1122         <param name="pname" type="GLenum"/>
1123         <param name="param" type="GLdouble"/>
1124         <glx rop="115"/>
1125     </function>
1127     <function name="TexGendv" offset="189" static_dispatch="false">
1128         <param name="coord" type="GLenum"/>
1129         <param name="pname" type="GLenum"/>
1130         <param name="params" type="const GLdouble *" variable_param="pname"/>
1131         <glx rop="116"/>
1132     </function>
1134     <!--function name="TexGenf" offset="190" static_dispatch="false">
1135         <param name="coord" type="GLenum"/>
1136         <param name="pname" type="GLenum"/>
1137         <param name="param" type="GLfloat"/>
1138         <glx rop="117"/>
1139     </function>
1141     <function name="TexGenfv" offset="191" static_dispatch="false">
1142         <param name="coord" type="GLenum"/>
1143         <param name="pname" type="GLenum"/>
1144         <param name="params" type="const GLfloat *" variable_param="pname"/>
1145         <glx rop="118"/>
1146     </function>
1148     <function name="TexGeni" offset="192" static_dispatch="false">
1149         <param name="coord" type="GLenum"/>
1150         <param name="pname" type="GLenum"/>
1151         <param name="param" type="GLint"/>
1152         <glx rop="119"/>
1153     </function>
1155     <function name="TexGeniv" offset="193" static_dispatch="false">
1156         <param name="coord" type="GLenum"/>
1157         <param name="pname" type="GLenum"/>
1158         <param name="params" type="const GLint *" variable_param="pname"/>
1159         <glx rop="120"/>
1160     </function-->
1162     <function name="FeedbackBuffer" offset="194" static_dispatch="false">
1163         <param name="size" type="GLsizei"/>
1164         <param name="type" type="GLenum"/>
1165         <param name="buffer" type="GLfloat *" output="true"/>
1166         <glx sop="105" handcode="true"/>
1167     </function>
1169     <function name="SelectBuffer" offset="195" static_dispatch="false">
1170         <param name="size" type="GLsizei"/>
1171         <param name="buffer" type="GLuint *" output="true"/>
1172         <glx sop="106" handcode="true"/>
1173     </function>
1175     <function name="RenderMode" offset="196" static_dispatch="false">
1176         <param name="mode" type="GLenum"/>
1177         <return type="GLint"/>
1178         <glx sop="107" handcode="true"/>
1179     </function>
1181     <function name="InitNames" offset="197" static_dispatch="false">
1182         <glx rop="121"/>
1183     </function>
1185     <function name="LoadName" offset="198" static_dispatch="false">
1186         <param name="name" type="GLuint"/>
1187         <glx rop="122"/>
1188     </function>
1190     <function name="PassThrough" offset="199" static_dispatch="false">
1191         <param name="token" type="GLfloat"/>
1192         <glx rop="123"/>
1193     </function>
1195     <function name="PopName" offset="200" static_dispatch="false">
1196         <glx rop="124"/>
1197     </function>
1199     <function name="PushName" offset="201" static_dispatch="false">
1200         <param name="name" type="GLuint"/>
1201         <glx rop="125"/>
1202     </function>
1204     <function name="DrawBuffer" offset="202" static_dispatch="false">
1205         <param name="mode" type="GLenum"/>
1206         <glx rop="126"/>
1207     </function>
1209     <!--function name="Clear" offset="203" static_dispatch="false">
1210         <param name="mask" type="GLbitfield"/>
1211         <glx rop="127"/>
1212     </function-->
1214     <function name="ClearAccum" offset="204" static_dispatch="false">
1215         <param name="red" type="GLfloat"/>
1216         <param name="green" type="GLfloat"/>
1217         <param name="blue" type="GLfloat"/>
1218         <param name="alpha" type="GLfloat"/>
1219         <glx rop="128"/>
1220     </function>
1222     <function name="ClearIndex" offset="205" static_dispatch="false">
1223         <param name="c" type="GLfloat"/>
1224         <glx rop="129"/>
1225     </function>
1227     <!--function name="ClearColor" offset="206" static_dispatch="false">
1228         <param name="red" type="GLclampf"/>
1229         <param name="green" type="GLclampf"/>
1230         <param name="blue" type="GLclampf"/>
1231         <param name="alpha" type="GLclampf"/>
1232         <glx rop="130"/>
1233     </function>
1235     <function name="ClearStencil" offset="207" static_dispatch="false">
1236         <param name="s" type="GLint"/>
1237         <glx rop="131"/>
1238     </function-->
1240     <function name="ClearDepth" offset="208" static_dispatch="false">
1241         <param name="depth" type="GLclampd"/>
1242         <glx rop="132"/>
1243     </function>
1245     <!--function name="StencilMask" offset="209" static_dispatch="false">
1246         <param name="mask" type="GLuint"/>
1247         <glx rop="133"/>
1248     </function>
1250     <function name="ColorMask" offset="210" static_dispatch="false">
1251         <param name="red" type="GLboolean"/>
1252         <param name="green" type="GLboolean"/>
1253         <param name="blue" type="GLboolean"/>
1254         <param name="alpha" type="GLboolean"/>
1255         <glx rop="134"/>
1256     </function>
1258     <function name="DepthMask" offset="211" static_dispatch="false">
1259         <param name="flag" type="GLboolean"/>
1260         <glx rop="135"/>
1261     </function-->
1263     <function name="IndexMask" offset="212" static_dispatch="false">
1264         <param name="mask" type="GLuint"/>
1265         <glx rop="136"/>
1266     </function>
1268     <function name="Accum" offset="213" static_dispatch="false">
1269         <param name="op" type="GLenum"/>
1270         <param name="value" type="GLfloat"/>
1271         <glx rop="137"/>
1272     </function>
1274     <!--function name="Disable" offset="214" static_dispatch="false">
1275         <param name="cap" type="GLenum"/>
1276         <glx rop="138" handcode="client"/>
1277     </function>
1279     <function name="Enable" offset="215" static_dispatch="false">
1280         <param name="cap" type="GLenum"/>
1281         <glx rop="139" handcode="client"/>
1282     </function>
1284     <function name="Finish" offset="216" static_dispatch="false">
1285         <glx sop="108" handcode="true"/>
1286     </function>
1288     <function name="Flush" offset="217" static_dispatch="false">
1289         <glx sop="142" handcode="true"/>
1290     </function-->
1292     <function name="PopAttrib" offset="218" static_dispatch="false">
1293         <glx rop="141"/>
1294     </function>
1296     <function name="PushAttrib" offset="219" static_dispatch="false">
1297         <param name="mask" type="GLbitfield"/>
1298         <glx rop="142"/>
1299     </function>
1301     <function name="Map1d" offset="220" static_dispatch="false">
1302         <param name="target" type="GLenum"/>
1303         <param name="u1" type="GLdouble"/>
1304         <param name="u2" type="GLdouble"/>
1305         <param name="stride" type="GLint" client_only="true"/>
1306         <param name="order" type="GLint"/>
1307         <param name="points" type="const GLdouble *" variable_param="order"/>
1308         <glx rop="143" handcode="true"/>
1309     </function>
1311     <function name="Map1f" offset="221" static_dispatch="false">
1312         <param name="target" type="GLenum"/>
1313         <param name="u1" type="GLfloat"/>
1314         <param name="u2" type="GLfloat"/>
1315         <param name="stride" type="GLint" client_only="true"/>
1316         <param name="order" type="GLint"/>
1317         <param name="points" type="const GLfloat *" variable_param="order"/>
1318         <glx rop="144" handcode="true"/>
1319     </function>
1321     <function name="Map2d" offset="222" static_dispatch="false">
1322         <param name="target" type="GLenum"/>
1323         <param name="u1" type="GLdouble"/>
1324         <param name="u2" type="GLdouble"/>
1325         <param name="ustride" type="GLint" client_only="true"/>
1326         <param name="uorder" type="GLint"/>
1327         <param name="v1" type="GLdouble"/>
1328         <param name="v2" type="GLdouble"/>
1329         <param name="vstride" type="GLint" client_only="true"/>
1330         <param name="vorder" type="GLint"/>
1331         <param name="points" type="const GLdouble *" variable_param="uorder"/>
1332         <glx rop="145" handcode="true"/>
1333     </function>
1335     <function name="Map2f" offset="223" static_dispatch="false">
1336         <param name="target" type="GLenum"/>
1337         <param name="u1" type="GLfloat"/>
1338         <param name="u2" type="GLfloat"/>
1339         <param name="ustride" type="GLint" client_only="true"/>
1340         <param name="uorder" type="GLint"/>
1341         <param name="v1" type="GLfloat"/>
1342         <param name="v2" type="GLfloat"/>
1343         <param name="vstride" type="GLint" client_only="true"/>
1344         <param name="vorder" type="GLint"/>
1345         <param name="points" type="const GLfloat *" variable_param="uorder"/>
1346         <glx rop="146" handcode="true"/>
1347     </function>
1349     <function name="MapGrid1d" offset="224" static_dispatch="false">
1350         <param name="un" type="GLint"/>
1351         <param name="u1" type="GLdouble"/>
1352         <param name="u2" type="GLdouble"/>
1353         <glx rop="147"/>
1354     </function>
1356     <function name="MapGrid1f" offset="225" static_dispatch="false">
1357         <param name="un" type="GLint"/>
1358         <param name="u1" type="GLfloat"/>
1359         <param name="u2" type="GLfloat"/>
1360         <glx rop="148"/>
1361     </function>
1363     <function name="MapGrid2d" offset="226" static_dispatch="false">
1364         <param name="un" type="GLint"/>
1365         <param name="u1" type="GLdouble"/>
1366         <param name="u2" type="GLdouble"/>
1367         <param name="vn" type="GLint"/>
1368         <param name="v1" type="GLdouble"/>
1369         <param name="v2" type="GLdouble"/>
1370         <glx rop="149"/>
1371     </function>
1373     <function name="MapGrid2f" offset="227" static_dispatch="false">
1374         <param name="un" type="GLint"/>
1375         <param name="u1" type="GLfloat"/>
1376         <param name="u2" type="GLfloat"/>
1377         <param name="vn" type="GLint"/>
1378         <param name="v1" type="GLfloat"/>
1379         <param name="v2" type="GLfloat"/>
1380         <glx rop="150"/>
1381     </function>
1383     <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv" static_dispatch="false">
1384         <param name="u" type="GLdouble"/>
1385     </function>
1387     <function name="EvalCoord1dv" offset="229" static_dispatch="false">
1388         <param name="u" type="const GLdouble *" count="1"/>
1389         <glx rop="151"/>
1390     </function>
1392     <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv" static_dispatch="false">
1393         <param name="u" type="GLfloat"/>
1394     </function>
1396     <function name="EvalCoord1fv" offset="231" static_dispatch="false">
1397         <param name="u" type="const GLfloat *" count="1"/>
1398         <glx rop="152"/>
1399     </function>
1401     <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv" static_dispatch="false">
1402         <param name="u" type="GLdouble"/>
1403         <param name="v" type="GLdouble"/>
1404     </function>
1406     <function name="EvalCoord2dv" offset="233" static_dispatch="false">
1407         <param name="u" type="const GLdouble *" count="2"/>
1408         <glx rop="153"/>
1409     </function>
1411     <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv" static_dispatch="false">
1412         <param name="u" type="GLfloat"/>
1413         <param name="v" type="GLfloat"/>
1414     </function>
1416     <function name="EvalCoord2fv" offset="235" static_dispatch="false">
1417         <param name="u" type="const GLfloat *" count="2"/>
1418         <glx rop="154"/>
1419     </function>
1421     <function name="EvalMesh1" offset="236" static_dispatch="false">
1422         <param name="mode" type="GLenum"/>
1423         <param name="i1" type="GLint"/>
1424         <param name="i2" type="GLint"/>
1425         <glx rop="155"/>
1426     </function>
1428     <function name="EvalPoint1" offset="237" static_dispatch="false">
1429         <param name="i" type="GLint"/>
1430         <glx rop="156"/>
1431     </function>
1433     <function name="EvalMesh2" offset="238" static_dispatch="false">
1434         <param name="mode" type="GLenum"/>
1435         <param name="i1" type="GLint"/>
1436         <param name="i2" type="GLint"/>
1437         <param name="j1" type="GLint"/>
1438         <param name="j2" type="GLint"/>
1439         <glx rop="157"/>
1440     </function>
1442     <function name="EvalPoint2" offset="239" static_dispatch="false">
1443         <param name="i" type="GLint"/>
1444         <param name="j" type="GLint"/>
1445         <glx rop="158"/>
1446     </function>
1448     <!--function name="AlphaFunc" offset="240" static_dispatch="false">
1449         <param name="func" type="GLenum"/>
1450         <param name="ref" type="GLclampf"/>
1451         <glx rop="159"/>
1452     </function>
1454     <function name="BlendFunc" offset="241" static_dispatch="false">
1455         <param name="sfactor" type="GLenum"/>
1456         <param name="dfactor" type="GLenum"/>
1457         <glx rop="160"/>
1458     </function>
1460     <function name="LogicOp" offset="242" static_dispatch="false">
1461         <param name="opcode" type="GLenum"/>
1462         <glx rop="161"/>
1463     </function>
1465     <function name="StencilFunc" offset="243" static_dispatch="false">
1466         <param name="func" type="GLenum"/>
1467         <param name="ref" type="GLint"/>
1468         <param name="mask" type="GLuint"/>
1469         <glx rop="162"/>
1470     </function>
1472     <function name="StencilOp" offset="244" static_dispatch="false">
1473         <param name="fail" type="GLenum"/>
1474         <param name="zfail" type="GLenum"/>
1475         <param name="zpass" type="GLenum"/>
1476         <glx rop="163"/>
1477     </function>
1479     <function name="DepthFunc" offset="245" static_dispatch="false">
1480         <param name="func" type="GLenum"/>
1481         <glx rop="164"/>
1482     </function-->
1484     <function name="PixelZoom" offset="246" static_dispatch="false">
1485         <param name="xfactor" type="GLfloat"/>
1486         <param name="yfactor" type="GLfloat"/>
1487         <glx rop="165"/>
1488     </function>
1490     <function name="PixelTransferf" offset="247" static_dispatch="false">
1491         <param name="pname" type="GLenum"/>
1492         <param name="param" type="GLfloat"/>
1493         <glx rop="166"/>
1494     </function>
1496     <function name="PixelTransferi" offset="248" static_dispatch="false">
1497         <param name="pname" type="GLenum"/>
1498         <param name="param" type="GLint"/>
1499         <glx rop="167"/>
1500     </function>
1502     <function name="PixelStoref" offset="249" static_dispatch="false">
1503         <param name="pname" type="GLenum"/>
1504         <param name="param" type="GLfloat"/>
1505         <glx sop="109" handcode="client"/>
1506     </function>
1508     <!--function name="PixelStorei" offset="250" static_dispatch="false">
1509         <param name="pname" type="GLenum"/>
1510         <param name="param" type="GLint"/>
1511         <glx sop="110" handcode="client"/>
1512     </function-->
1514     <function name="PixelMapfv" offset="251" static_dispatch="false">
1515         <param name="map" type="GLenum"/>
1516         <param name="mapsize" type="GLsizei" counter="true"/>
1517         <param name="values" type="const GLfloat *" count="mapsize"/>
1518         <glx rop="168" large="true"/>
1519     </function>
1521     <function name="PixelMapuiv" offset="252" static_dispatch="false">
1522         <param name="map" type="GLenum"/>
1523         <param name="mapsize" type="GLsizei" counter="true"/>
1524         <param name="values" type="const GLuint *" count="mapsize"/>
1525         <glx rop="169" large="true"/>
1526     </function>
1528     <function name="PixelMapusv" offset="253" static_dispatch="false">
1529         <param name="map" type="GLenum"/>
1530         <param name="mapsize" type="GLsizei" counter="true"/>
1531         <param name="values" type="const GLushort *" count="mapsize"/>
1532         <glx rop="170" large="true"/>
1533     </function>
1535     <function name="ReadBuffer" offset="254" static_dispatch="false">
1536         <param name="mode" type="GLenum"/>
1537         <glx rop="171"/>
1538     </function>
1540     <function name="CopyPixels" offset="255" static_dispatch="false">
1541         <param name="x" type="GLint"/>
1542         <param name="y" type="GLint"/>
1543         <param name="width" type="GLsizei"/>
1544         <param name="height" type="GLsizei"/>
1545         <param name="type" type="GLenum"/>
1546         <glx rop="172"/>
1547     </function>
1549     <!--function name="ReadPixels" offset="256" static_dispatch="false">
1550         <param name="x" type="GLint"/>
1551         <param name="y" type="GLint"/>
1552         <param name="width" type="GLsizei"/>
1553         <param name="height" type="GLsizei"/>
1554         <param name="format" type="GLenum"/>
1555         <param name="type" type="GLenum"/>
1556         <param name="pixels" type="GLvoid *" output="true"  img_width="width" img_height="height" img_format="format" img_type="type" img_target="0"/>
1557         <glx sop="111"/>
1558     </function-->
1560     <function name="DrawPixels" offset="257" static_dispatch="false">
1561         <param name="width" type="GLsizei"/>
1562         <param name="height" type="GLsizei"/>
1563         <param name="format" type="GLenum"/>
1564         <param name="type" type="GLenum"/>
1565         <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0" img_pad_dimensions="false"/>
1566         <glx rop="173" large="true"/>
1567     </function>
1569     <!--function name="GetBooleanv" offset="258" static_dispatch="false">
1570         <param name="pname" type="GLenum"/>
1571         <param name="params" type="GLboolean *" output="true" variable_param="pname"/>
1572         <glx sop="112" handcode="client"/>
1573     </function-->
1575     <function name="GetClipPlane" offset="259" static_dispatch="false">
1576         <param name="plane" type="GLenum"/>
1577         <param name="equation" type="GLdouble *" output="true" count="4"/>
1578         <glx sop="113" always_array="true"/>
1579     </function>
1581     <function name="GetDoublev" offset="260" static_dispatch="false">
1582         <param name="pname" type="GLenum"/>
1583         <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
1584         <glx sop="114" handcode="client"/>
1585     </function>
1587     <!--function name="GetError" offset="261" static_dispatch="false">
1588         <return type="GLenum"/>
1589         <glx sop="115" handcode="client"/>
1590     </function>
1592     <function name="GetFloatv" offset="262" static_dispatch="false">
1593         <param name="pname" type="GLenum"/>
1594         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1595         <glx sop="116" handcode="client"/>
1596     </function>
1598     <function name="GetIntegerv" offset="263" static_dispatch="false">
1599         <param name="pname" type="GLenum"/>
1600         <param name="params" type="GLint *" output="true" variable_param="pname"/>
1601         <glx sop="117" handcode="client"/>
1602     </function>
1604     <function name="GetLightfv" offset="264" static_dispatch="false">
1605         <param name="light" type="GLenum"/>
1606         <param name="pname" type="GLenum"/>
1607         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1608         <glx sop="118"/>
1609     </function-->
1611     <function name="GetLightiv" offset="265" static_dispatch="false">
1612         <param name="light" type="GLenum"/>
1613         <param name="pname" type="GLenum"/>
1614         <param name="params" type="GLint *" output="true" variable_param="pname"/>
1615         <glx sop="119"/>
1616     </function>
1618     <function name="GetMapdv" offset="266" static_dispatch="false">
1619         <param name="target" type="GLenum"/>
1620         <param name="query" type="GLenum"/>
1621         <param name="v" type="GLdouble *" output="true" variable_param="target query"/>
1622         <glx sop="120"/>
1623     </function>
1625     <function name="GetMapfv" offset="267" static_dispatch="false">
1626         <param name="target" type="GLenum"/>
1627         <param name="query" type="GLenum"/>
1628         <param name="v" type="GLfloat *" output="true" variable_param="target query"/>
1629         <glx sop="121"/>
1630     </function>
1632     <function name="GetMapiv" offset="268" static_dispatch="false">
1633         <param name="target" type="GLenum"/>
1634         <param name="query" type="GLenum"/>
1635         <param name="v" type="GLint *" output="true" variable_param="target query"/>
1636         <glx sop="122"/>
1637     </function>
1639     <!--function name="GetMaterialfv" offset="269" static_dispatch="false">
1640         <param name="face" type="GLenum"/>
1641         <param name="pname" type="GLenum"/>
1642         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1643         <glx sop="123"/>
1644     </function-->
1646     <function name="GetMaterialiv" offset="270" static_dispatch="false">
1647         <param name="face" type="GLenum"/>
1648         <param name="pname" type="GLenum"/>
1649         <param name="params" type="GLint *" output="true" variable_param="pname"/>
1650         <glx sop="124"/>
1651     </function>
1653     <function name="GetPixelMapfv" offset="271" static_dispatch="false">
1654         <param name="map" type="GLenum"/>
1655         <param name="values" type="GLfloat *" output="true" variable_param="map"/>
1656         <glx sop="125"/>
1657     </function>
1659     <function name="GetPixelMapuiv" offset="272" static_dispatch="false">
1660         <param name="map" type="GLenum"/>
1661         <param name="values" type="GLuint *" output="true" variable_param="map"/>
1662         <glx sop="126"/>
1663     </function>
1665     <function name="GetPixelMapusv" offset="273" static_dispatch="false">
1666         <param name="map" type="GLenum"/>
1667         <param name="values" type="GLushort *" output="true" variable_param="map"/>
1668         <glx sop="127"/>
1669     </function>
1671     <function name="GetPolygonStipple" offset="274" static_dispatch="false">
1672         <param name="mask" type="GLubyte *" output="true" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP"/>
1673         <glx sop="128"/>
1674     </function>
1676     <!--function name="GetString" offset="275" static_dispatch="false">
1677         <param name="name" type="GLenum"/>
1678         <return type="const GLubyte *"/>
1679         <glx sop="129" handcode="true"/>
1680     </function>
1682     <function name="GetTexEnvfv" offset="276" static_dispatch="false">
1683         <param name="target" type="GLenum"/>
1684         <param name="pname" type="GLenum"/>
1685         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1686         <glx sop="130"/>
1687     </function>
1689     <function name="GetTexEnviv" offset="277" static_dispatch="false">
1690         <param name="target" type="GLenum"/>
1691         <param name="pname" type="GLenum"/>
1692         <param name="params" type="GLint *" output="true" variable_param="pname"/>
1693         <glx sop="131"/>
1694     </function-->
1696     <function name="GetTexGendv" offset="278" static_dispatch="false">
1697         <param name="coord" type="GLenum"/>
1698         <param name="pname" type="GLenum"/>
1699         <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
1700         <glx sop="132"/>
1701     </function>
1703     <!--function name="GetTexGenfv" offset="279" static_dispatch="false">
1704         <param name="coord" type="GLenum"/>
1705         <param name="pname" type="GLenum"/>
1706         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1707         <glx sop="133"/>
1708     </function>
1710     <function name="GetTexGeniv" offset="280" static_dispatch="false">
1711         <param name="coord" type="GLenum"/>
1712         <param name="pname" type="GLenum"/>
1713         <param name="params" type="GLint *" output="true" variable_param="pname"/>
1714         <glx sop="134"/>
1715     </function-->
1717     <function name="GetTexImage" offset="281" static_dispatch="false">
1718         <param name="target" type="GLenum"/>
1719         <param name="level" type="GLint"/>
1720         <param name="format" type="GLenum"/>
1721         <param name="type" type="GLenum"/>
1722         <param name="pixels" type="GLvoid *" output="true" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type"/>
1723         <glx sop="135" dimensions_in_reply="true"/>
1724     </function>
1726     <!--function name="GetTexParameterfv" offset="282" static_dispatch="false">
1727         <param name="target" type="GLenum"/>
1728         <param name="pname" type="GLenum"/>
1729         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1730         <glx sop="136"/>
1731     </function>
1733     <function name="GetTexParameteriv" offset="283" static_dispatch="false">
1734         <param name="target" type="GLenum"/>
1735         <param name="pname" type="GLenum"/>
1736         <param name="params" type="GLint *" output="true" variable_param="pname"/>
1737         <glx sop="137"/>
1738     </function-->
1740     <function name="GetTexLevelParameterfv" offset="284" static_dispatch="false">
1741         <param name="target" type="GLenum"/>
1742         <param name="level" type="GLint"/>
1743         <param name="pname" type="GLenum"/>
1744         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
1745         <glx sop="138"/>
1746     </function>
1748     <function name="GetTexLevelParameteriv" offset="285" static_dispatch="false">
1749         <param name="target" type="GLenum"/>
1750         <param name="level" type="GLint"/>
1751         <param name="pname" type="GLenum"/>
1752         <param name="params" type="GLint *" output="true" variable_param="pname"/>
1753         <glx sop="139"/>
1754     </function>
1756     <!--function name="IsEnabled" offset="286" static_dispatch="false">
1757         <param name="cap" type="GLenum"/>
1758         <return type="GLboolean"/>
1759         <glx sop="140" handcode="client"/>
1760     </function-->
1762     <function name="IsList" offset="287" static_dispatch="false">
1763         <param name="list" type="GLuint"/>
1764         <return type="GLboolean"/>
1765         <glx sop="141"/>
1766     </function>
1768     <function name="DepthRange" offset="288" static_dispatch="false">
1769         <param name="zNear" type="GLclampd"/>
1770         <param name="zFar" type="GLclampd"/>
1771         <glx rop="174"/>
1772     </function>
1774     <function name="Frustum" offset="289" static_dispatch="false">
1775         <param name="left" type="GLdouble"/>
1776         <param name="right" type="GLdouble"/>
1777         <param name="bottom" type="GLdouble"/>
1778         <param name="top" type="GLdouble"/>
1779         <param name="zNear" type="GLdouble"/>
1780         <param name="zFar" type="GLdouble"/>
1781         <glx rop="175"/>
1782     </function>
1784     <!--function name="LoadIdentity" offset="290" static_dispatch="false">
1785         <glx rop="176"/>
1786     </function>
1788     <function name="LoadMatrixf" offset="291" static_dispatch="false">
1789         <param name="m" type="const GLfloat *" count="16"/>
1790         <glx rop="177"/>
1791     </function-->
1793     <function name="LoadMatrixd" offset="292" static_dispatch="false">
1794         <param name="m" type="const GLdouble *" count="16"/>
1795         <glx rop="178"/>
1796     </function>
1798     <!--function name="MatrixMode" offset="293" static_dispatch="false">
1799         <param name="mode" type="GLenum"/>
1800         <glx rop="179"/>
1801     </function>
1803     <function name="MultMatrixf" offset="294" static_dispatch="false">
1804         <param name="m" type="const GLfloat *" count="16"/>
1805         <glx rop="180"/>
1806     </function-->
1808     <function name="MultMatrixd" offset="295" static_dispatch="false">
1809         <param name="m" type="const GLdouble *" count="16"/>
1810         <glx rop="181"/>
1811     </function>
1813     <function name="Ortho" offset="296" static_dispatch="false">
1814         <param name="left" type="GLdouble"/>
1815         <param name="right" type="GLdouble"/>
1816         <param name="bottom" type="GLdouble"/>
1817         <param name="top" type="GLdouble"/>
1818         <param name="zNear" type="GLdouble"/>
1819         <param name="zFar" type="GLdouble"/>
1820         <glx rop="182"/>
1821     </function>
1823     <!--function name="PopMatrix" offset="297" static_dispatch="false">
1824         <glx rop="183"/>
1825     </function>
1827     <function name="PushMatrix" offset="298" static_dispatch="false">
1828         <glx rop="184"/>
1829     </function-->
1831     <function name="Rotated" offset="299" static_dispatch="false">
1832         <param name="angle" type="GLdouble"/>
1833         <param name="x" type="GLdouble"/>
1834         <param name="y" type="GLdouble"/>
1835         <param name="z" type="GLdouble"/>
1836         <glx rop="185"/>
1837     </function>
1839     <!--function name="Rotatef" offset="300" static_dispatch="false">
1840         <param name="angle" type="GLfloat"/>
1841         <param name="x" type="GLfloat"/>
1842         <param name="y" type="GLfloat"/>
1843         <param name="z" type="GLfloat"/>
1844         <glx rop="186"/>
1845     </function-->
1847     <function name="Scaled" offset="301" static_dispatch="false">
1848         <param name="x" type="GLdouble"/>
1849         <param name="y" type="GLdouble"/>
1850         <param name="z" type="GLdouble"/>
1851         <glx rop="187"/>
1852     </function>
1854     <!--function name="Scalef" offset="302" static_dispatch="false">
1855         <param name="x" type="GLfloat"/>
1856         <param name="y" type="GLfloat"/>
1857         <param name="z" type="GLfloat"/>
1858         <glx rop="188"/>
1859     </function-->
1861     <function name="Translated" offset="303" static_dispatch="false">
1862         <param name="x" type="GLdouble"/>
1863         <param name="y" type="GLdouble"/>
1864         <param name="z" type="GLdouble"/>
1865         <glx rop="189"/>
1866     </function>
1868     <!--function name="Translatef" offset="304" static_dispatch="false">
1869         <param name="x" type="GLfloat"/>
1870         <param name="y" type="GLfloat"/>
1871         <param name="z" type="GLfloat"/>
1872         <glx rop="190"/>
1873     </function>
1875     <function name="Viewport" offset="305" static_dispatch="false">
1876         <param name="x" type="GLint"/>
1877         <param name="y" type="GLint"/>
1878         <param name="width" type="GLsizei"/>
1879         <param name="height" type="GLsizei"/>
1880         <glx rop="191"/>
1881     </function-->
1882 </category>
1884 <category name="1.1">
1885     <function name="ArrayElement" offset="306" static_dispatch="false">
1886         <param name="i" type="GLint"/>
1887         <glx handcode="true"/>
1888     </function>
1890     <!--function name="ColorPointer" offset="308" static_dispatch="false">
1891         <param name="size" type="GLint"/>
1892         <param name="type" type="GLenum"/>
1893         <param name="stride" type="GLsizei"/>
1894         <param name="pointer" type="const GLvoid *"/>
1895         <glx handcode="true"/>
1896     </function>
1898     <function name="DisableClientState" offset="309" static_dispatch="false">
1899         <param name="array" type="GLenum"/>
1900         <glx handcode="true"/>
1901     </function>
1903     <function name="DrawArrays" offset="310" static_dispatch="false">
1904         <param name="mode" type="GLenum"/>
1905         <param name="first" type="GLint"/>
1906         <param name="count" type="GLsizei"/>
1907         <glx rop="193" handcode="true"/>
1908     </function>
1910     <function name="DrawElements" offset="311" static_dispatch="false">
1911         <param name="mode" type="GLenum"/>
1912         <param name="count" type="GLsizei"/>
1913         <param name="type" type="GLenum"/>
1914         <param name="indices" type="const GLvoid *"/>
1915         <glx handcode="true"/>
1916     </function-->
1918     <function name="EdgeFlagPointer" offset="312" static_dispatch="false">
1919         <param name="stride" type="GLsizei"/>
1920         <param name="pointer" type="const GLvoid *"/>
1921         <glx handcode="true"/>
1922     </function>
1924     <!--function name="EnableClientState" offset="313" static_dispatch="false">
1925         <param name="array" type="GLenum"/>
1926         <glx handcode="true"/>
1927     </function>
1929     <function name="GetPointerv" offset="329" static_dispatch="false">
1930         <param name="pname" type="GLenum"/>
1931         <param name="params" type="GLvoid **" output="true"/>
1932         <glx handcode="true"/>
1933     </function-->
1935     <function name="IndexPointer" offset="314" static_dispatch="false">
1936         <param name="type" type="GLenum"/>
1937         <param name="stride" type="GLsizei"/>
1938         <param name="pointer" type="const GLvoid *"/>
1939         <glx handcode="true"/>
1940     </function>
1942     <function name="InterleavedArrays" offset="317" static_dispatch="false">
1943         <param name="format" type="GLenum"/>
1944         <param name="stride" type="GLsizei"/>
1945         <param name="pointer" type="const GLvoid *"/>
1946         <glx handcode="true"/>
1947     </function>
1949     <!--function name="NormalPointer" offset="318" static_dispatch="false">
1950         <param name="type" type="GLenum"/>
1951         <param name="stride" type="GLsizei"/>
1952         <param name="pointer" type="const GLvoid *"/>
1953         <glx handcode="true"/>
1954     </function>
1956     <function name="TexCoordPointer" offset="320" static_dispatch="false">
1957         <param name="size" type="GLint"/>
1958         <param name="type" type="GLenum"/>
1959         <param name="stride" type="GLsizei"/>
1960         <param name="pointer" type="const GLvoid *"/>
1961         <glx handcode="true"/>
1962     </function>
1964     <function name="VertexPointer" offset="321" static_dispatch="false">
1965         <param name="size" type="GLint"/>
1966         <param name="type" type="GLenum"/>
1967         <param name="stride" type="GLsizei"/>
1968         <param name="pointer" type="const GLvoid *"/>
1969         <glx handcode="true"/>
1970     </function>
1972     <function name="PolygonOffset" offset="319" static_dispatch="false">
1973         <param name="factor" type="GLfloat"/>
1974         <param name="units" type="GLfloat"/>
1975         <glx rop="192"/>
1976     </function-->
1978     <function name="CopyTexImage1D" offset="323" static_dispatch="false">
1979         <param name="target" type="GLenum"/>
1980         <param name="level" type="GLint"/>
1981         <param name="internalformat" type="GLenum"/>
1982         <param name="x" type="GLint"/>
1983         <param name="y" type="GLint"/>
1984         <param name="width" type="GLsizei"/>
1985         <param name="border" type="GLint"/>
1986         <glx rop="4119"/>
1987     </function>
1989     <!--function name="CopyTexImage2D" offset="324" static_dispatch="false">
1990         <param name="target" type="GLenum"/>
1991         <param name="level" type="GLint"/>
1992         <param name="internalformat" type="GLenum"/>
1993         <param name="x" type="GLint"/>
1994         <param name="y" type="GLint"/>
1995         <param name="width" type="GLsizei"/>
1996         <param name="height" type="GLsizei"/>
1997         <param name="border" type="GLint"/>
1998         <glx rop="4120"/>
1999     </function-->
2001     <function name="CopyTexSubImage1D" offset="325" static_dispatch="false">
2002         <param name="target" type="GLenum"/>
2003         <param name="level" type="GLint"/>
2004         <param name="xoffset" type="GLint"/>
2005         <param name="x" type="GLint"/>
2006         <param name="y" type="GLint"/>
2007         <param name="width" type="GLsizei"/>
2008         <glx rop="4121"/>
2009     </function>
2011     <!--function name="CopyTexSubImage2D" offset="326" static_dispatch="false">
2012         <param name="target" type="GLenum"/>
2013         <param name="level" type="GLint"/>
2014         <param name="xoffset" type="GLint"/>
2015         <param name="yoffset" type="GLint"/>
2016         <param name="x" type="GLint"/>
2017         <param name="y" type="GLint"/>
2018         <param name="width" type="GLsizei"/>
2019         <param name="height" type="GLsizei"/>
2020         <glx rop="4122"/>
2021     </function-->
2023     <function name="TexSubImage1D" offset="332" static_dispatch="false">
2024         <param name="target" type="GLenum"/>
2025         <param name="level" type="GLint"/>
2026         <param name="xoffset" type="GLint"/>
2027         <param name="width" type="GLsizei"/>
2028         <param name="format" type="GLenum"/>
2029         <param name="type" type="GLenum"/>
2030         <param name="UNUSED" type="GLuint" padding="true"/>
2031         <param name="pixels" type="const GLvoid *" img_width="width" img_xoff="xoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
2032         <glx rop="4099" large="true"/>
2033     </function>
2035     <!--function name="TexSubImage2D" offset="333" static_dispatch="false">
2036         <param name="target" type="GLenum"/>
2037         <param name="level" type="GLint"/>
2038         <param name="xoffset" type="GLint"/>
2039         <param name="yoffset" type="GLint"/>
2040         <param name="width" type="GLsizei"/>
2041         <param name="height" type="GLsizei"/>
2042         <param name="format" type="GLenum"/>
2043         <param name="type" type="GLenum"/>
2044         <param name="UNUSED" type="GLuint" padding="true"/>
2045         <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
2046         <glx rop="4100" large="true"/>
2047     </function-->
2049     <function name="AreTexturesResident" offset="322" static_dispatch="false">
2050         <param name="n" type="GLsizei" counter="true"/>
2051         <param name="textures" type="const GLuint *" count="n"/>
2052         <param name="residences" type="GLboolean *" output="true" count="n"/>
2053         <return type="GLboolean"/>
2054         <glx sop="143" handcode="client" always_array="true"/>
2055     </function>
2057     <!--function name="BindTexture" offset="307" static_dispatch="false">
2058         <param name="target" type="GLenum"/>
2059         <param name="texture" type="GLuint"/>
2060         <glx rop="4117"/>
2061     </function>
2063     <function name="DeleteTextures" offset="327" static_dispatch="false">
2064         <param name="n" type="GLsizei" counter="true"/>
2065         <param name="textures" type="const GLuint *" count="n"/>
2066         <glx sop="144"/>
2067     </function>
2069     <function name="GenTextures" offset="328" static_dispatch="false">
2070         <param name="n" type="GLsizei" counter="true"/>
2071         <param name="textures" type="GLuint *" output="true" count="n"/>
2072         <glx sop="145" always_array="true"/>
2073     </function>
2075     <function name="IsTexture" offset="330" static_dispatch="false">
2076         <param name="texture" type="GLuint"/>
2077         <return type="GLboolean"/>
2078         <glx sop="146"/>
2079     </function-->
2081     <function name="PrioritizeTextures" offset="331" static_dispatch="false">
2082         <param name="n" type="GLsizei" counter="true"/>
2083         <param name="textures" type="const GLuint *" count="n"/>
2084         <param name="priorities" type="const GLclampf *" count="n"/>
2085         <glx rop="4118"/>
2086     </function>
2088     <function name="Indexub" offset="315" vectorequiv="Indexubv" static_dispatch="false">
2089         <param name="c" type="GLubyte"/>
2090     </function>
2092     <function name="Indexubv" offset="316" static_dispatch="false">
2093         <param name="c" type="const GLubyte *" count="1"/>
2094         <glx rop="194"/>
2095     </function>
2097     <function name="PopClientAttrib" offset="334" static_dispatch="false">
2098         <glx handcode="true"/>
2099     </function>
2101     <function name="PushClientAttrib" offset="335" static_dispatch="false">
2102         <param name="mask" type="GLbitfield"/>
2103         <glx handcode="true"/>
2104     </function>
2105 </category>
2107 <category name="1.2">
2108     <!--function name="BlendColor" offset="336" static_dispatch="false">
2109         <param name="red" type="GLclampf"/>
2110         <param name="green" type="GLclampf"/>
2111         <param name="blue" type="GLclampf"/>
2112         <param name="alpha" type="GLclampf"/>
2113         <glx rop="4096"/>
2114     </function>
2116     <function name="BlendEquation" offset="337" static_dispatch="false">
2117         <param name="mode" type="GLenum"/>
2118         <glx rop="4097"/>
2119     </function-->
2121     <function name="DrawRangeElements" offset="338" static_dispatch="false">
2122         <param name="mode" type="GLenum"/>
2123         <param name="start" type="GLuint"/>
2124         <param name="end" type="GLuint"/>
2125         <param name="count" type="GLsizei"/>
2126         <param name="type" type="GLenum"/>
2127         <param name="indices" type="const GLvoid *"/>
2128         <glx handcode="true"/>
2129     </function>
2131     <function name="ColorTable" offset="339" static_dispatch="false">
2132         <param name="target" type="GLenum"/>
2133         <param name="internalformat" type="GLenum"/>
2134         <param name="width" type="GLsizei"/>
2135         <param name="format" type="GLenum"/>
2136         <param name="type" type="GLenum"/>
2137         <param name="table" type="const GLvoid *" img_width="width" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
2138         <glx rop="2053" large="true"/>
2139     </function>
2141     <function name="ColorTableParameterfv" offset="340" static_dispatch="false">
2142         <param name="target" type="GLenum"/>
2143         <param name="pname" type="GLenum"/>
2144         <param name="params" type="const GLfloat *" variable_param="pname"/>
2145         <glx rop="2054"/>
2146     </function>
2148     <function name="ColorTableParameteriv" offset="341" static_dispatch="false">
2149         <param name="target" type="GLenum"/>
2150         <param name="pname" type="GLenum"/>
2151         <param name="params" type="const GLint *" variable_param="pname"/>
2152         <glx rop="2055"/>
2153     </function>
2155     <function name="CopyColorTable" offset="342" static_dispatch="false">
2156         <param name="target" type="GLenum"/>
2157         <param name="internalformat" type="GLenum"/>
2158         <param name="x" type="GLint"/>
2159         <param name="y" type="GLint"/>
2160         <param name="width" type="GLsizei"/>
2161         <glx rop="2056"/>
2162     </function>
2164     <function name="GetColorTable" offset="343" static_dispatch="false">
2165         <param name="target" type="GLenum"/>
2166         <param name="format" type="GLenum"/>
2167         <param name="type" type="GLenum"/>
2168         <param name="table" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
2169         <glx sop="147" dimensions_in_reply="true"/>
2170     </function>
2172     <function name="GetColorTableParameterfv" offset="344" static_dispatch="false">
2173         <param name="target" type="GLenum"/>
2174         <param name="pname" type="GLenum"/>
2175         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
2176         <glx sop="148"/>
2177     </function>
2179     <function name="GetColorTableParameteriv" offset="345" static_dispatch="false">
2180         <param name="target" type="GLenum"/>
2181         <param name="pname" type="GLenum"/>
2182         <param name="params" type="GLint *" output="true" variable_param="pname"/>
2183         <glx sop="149"/>
2184     </function>
2186     <function name="ColorSubTable" offset="346" static_dispatch="false">
2187         <param name="target" type="GLenum"/>
2188         <param name="start" type="GLsizei"/>
2189         <param name="count" type="GLsizei"/>
2190         <param name="format" type="GLenum"/>
2191         <param name="type" type="GLenum"/>
2192         <param name="data" type="const GLvoid *" img_width="count" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
2193         <glx rop="195" large="true"/>
2194     </function>
2196     <function name="CopyColorSubTable" offset="347" static_dispatch="false">
2197         <param name="target" type="GLenum"/>
2198         <param name="start" type="GLsizei"/>
2199         <param name="x" type="GLint"/>
2200         <param name="y" type="GLint"/>
2201         <param name="width" type="GLsizei"/>
2202         <glx rop="196"/>
2203     </function>
2205     <function name="ConvolutionFilter1D" offset="348" static_dispatch="false">
2206         <param name="target" type="GLenum"/>
2207         <param name="internalformat" type="GLenum"/>
2208         <param name="width" type="GLsizei"/>
2209         <param name="format" type="GLenum"/>
2210         <param name="type" type="GLenum"/>
2211         <param name="image" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
2212         <glx rop="4101" large="true"/>
2213     </function>
2215     <function name="ConvolutionFilter2D" offset="349" static_dispatch="false">
2216         <param name="target" type="GLenum"/>
2217         <param name="internalformat" type="GLenum"/>
2218         <param name="width" type="GLsizei"/>
2219         <param name="height" type="GLsizei"/>
2220         <param name="format" type="GLenum"/>
2221         <param name="type" type="GLenum"/>
2222         <param name="image" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
2223         <glx rop="4102" large="true"/>
2224     </function>
2226     <function name="ConvolutionParameterf" offset="350" static_dispatch="false">
2227         <param name="target" type="GLenum"/>
2228         <param name="pname" type="GLenum"/>
2229         <param name="params" type="GLfloat"/>
2230         <glx rop="4103"/>
2231     </function>
2233     <function name="ConvolutionParameterfv" offset="351" static_dispatch="false">
2234         <param name="target" type="GLenum"/>
2235         <param name="pname" type="GLenum"/>
2236         <param name="params" type="const GLfloat *" variable_param="pname"/>
2237         <glx rop="4104"/>
2238     </function>
2240     <function name="ConvolutionParameteri" offset="352" static_dispatch="false">
2241         <param name="target" type="GLenum"/>
2242         <param name="pname" type="GLenum"/>
2243         <param name="params" type="GLint"/>
2244         <glx rop="4105"/>
2245     </function>
2247     <function name="ConvolutionParameteriv" offset="353" static_dispatch="false">
2248         <param name="target" type="GLenum"/>
2249         <param name="pname" type="GLenum"/>
2250         <param name="params" type="const GLint *" variable_param="pname"/>
2251         <glx rop="4106"/>
2252     </function>
2254     <function name="CopyConvolutionFilter1D" offset="354" static_dispatch="false">
2255         <param name="target" type="GLenum"/>
2256         <param name="internalformat" type="GLenum"/>
2257         <param name="x" type="GLint"/>
2258         <param name="y" type="GLint"/>
2259         <param name="width" type="GLsizei"/>
2260         <glx rop="4107"/>
2261     </function>
2263     <function name="CopyConvolutionFilter2D" offset="355" static_dispatch="false">
2264         <param name="target" type="GLenum"/>
2265         <param name="internalformat" type="GLenum"/>
2266         <param name="x" type="GLint"/>
2267         <param name="y" type="GLint"/>
2268         <param name="width" type="GLsizei"/>
2269         <param name="height" type="GLsizei"/>
2270         <glx rop="4108"/>
2271     </function>
2273     <function name="GetConvolutionFilter" offset="356" static_dispatch="false">
2274         <param name="target" type="GLenum"/>
2275         <param name="format" type="GLenum"/>
2276         <param name="type" type="GLenum"/>
2277         <param name="image" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type"/>
2278         <glx sop="150" dimensions_in_reply="true"/>
2279     </function>
2281     <function name="GetConvolutionParameterfv" offset="357" static_dispatch="false">
2282         <param name="target" type="GLenum"/>
2283         <param name="pname" type="GLenum"/>
2284         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
2285         <glx sop="151"/>
2286     </function>
2288     <function name="GetConvolutionParameteriv" offset="358" static_dispatch="false">
2289         <param name="target" type="GLenum"/>
2290         <param name="pname" type="GLenum"/>
2291         <param name="params" type="GLint *" output="true" variable_param="pname"/>
2292         <glx sop="152"/>
2293     </function>
2295     <function name="GetSeparableFilter" offset="359" static_dispatch="false">
2296         <param name="target" type="GLenum"/>
2297         <param name="format" type="GLenum"/>
2298         <param name="type" type="GLenum"/>
2299         <param name="row" type="GLvoid *" output="true"/>
2300         <param name="column" type="GLvoid *" output="true"/>
2301         <param name="span" type="GLvoid *" output="true"/>
2302         <glx sop="153" handcode="true"/>
2303     </function>
2305     <function name="SeparableFilter2D" offset="360" static_dispatch="false">
2306         <param name="target" type="GLenum"/>
2307         <param name="internalformat" type="GLenum"/>
2308         <param name="width" type="GLsizei"/>
2309         <param name="height" type="GLsizei"/>
2310         <param name="format" type="GLenum"/>
2311         <param name="type" type="GLenum"/>
2312         <param name="row" type="const GLvoid *"/>
2313         <param name="column" type="const GLvoid *"/>
2314         <glx rop="4109" handcode="true"/>
2315     </function>
2317     <function name="GetHistogram" offset="361" static_dispatch="false">
2318         <param name="target" type="GLenum"/>
2319         <param name="reset" type="GLboolean"/>
2320         <param name="format" type="GLenum"/>
2321         <param name="type" type="GLenum"/>
2322         <param name="values" type="GLvoid *" output="true" img_width="width" img_format="format" img_type="type"/>
2323         <glx sop="154" dimensions_in_reply="true" img_reset="reset"/>
2324     </function>
2326     <function name="GetHistogramParameterfv" offset="362" static_dispatch="false">
2327         <param name="target" type="GLenum"/>
2328         <param name="pname" type="GLenum"/>
2329         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
2330         <glx sop="155"/>
2331     </function>
2333     <function name="GetHistogramParameteriv" offset="363" static_dispatch="false">
2334         <param name="target" type="GLenum"/>
2335         <param name="pname" type="GLenum"/>
2336         <param name="params" type="GLint *" output="true" variable_param="pname"/>
2337         <glx sop="156"/>
2338     </function>
2340     <function name="GetMinmax" offset="364" static_dispatch="false">
2341         <param name="target" type="GLenum"/>
2342         <param name="reset" type="GLboolean"/>
2343         <param name="format" type="GLenum"/>
2344         <param name="type" type="GLenum"/>
2345         <param name="values" type="GLvoid *" output="true" img_width="2" img_format="format" img_type="type"/>
2346         <glx sop="157" img_reset="reset"/>
2347     </function>
2349     <function name="GetMinmaxParameterfv" offset="365" static_dispatch="false">
2350         <param name="target" type="GLenum"/>
2351         <param name="pname" type="GLenum"/>
2352         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
2353         <glx sop="158"/>
2354     </function>
2356     <function name="GetMinmaxParameteriv" offset="366" static_dispatch="false">
2357         <param name="target" type="GLenum"/>
2358         <param name="pname" type="GLenum"/>
2359         <param name="params" type="GLint *" output="true" variable_param="pname"/>
2360         <glx sop="159"/>
2361     </function>
2363     <function name="Histogram" offset="367" static_dispatch="false">
2364         <param name="target" type="GLenum"/>
2365         <param name="width" type="GLsizei"/>
2366         <param name="internalformat" type="GLenum"/>
2367         <param name="sink" type="GLboolean"/>
2368         <glx rop="4110"/>
2369     </function>
2371     <function name="Minmax" offset="368" static_dispatch="false">
2372         <param name="target" type="GLenum"/>
2373         <param name="internalformat" type="GLenum"/>
2374         <param name="sink" type="GLboolean"/>
2375         <glx rop="4111"/>
2376     </function>
2378     <function name="ResetHistogram" offset="369" static_dispatch="false">
2379         <param name="target" type="GLenum"/>
2380         <glx rop="4112"/>
2381     </function>
2383     <function name="ResetMinmax" offset="370" static_dispatch="false">
2384         <param name="target" type="GLenum"/>
2385         <glx rop="4113"/>
2386     </function>
2388     <!--function name="TexImage3D" offset="371" static_dispatch="false">
2389         <param name="target" type="GLenum"/>
2390         <param name="level" type="GLint"/>
2391         <param name="internalformat" type="GLint"/>
2392         <param name="width" type="GLsizei"/>
2393         <param name="height" type="GLsizei"/>
2394         <param name="depth" type="GLsizei"/>
2395         <param name="border" type="GLint"/>
2396         <param name="format" type="GLenum"/>
2397         <param name="type" type="GLenum"/>
2398         <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
2399         <glx rop="4114" large="true"/>
2400     </function>
2402     <function name="TexSubImage3D" offset="372" static_dispatch="false">
2403         <param name="target" type="GLenum"/>
2404         <param name="level" type="GLint"/>
2405         <param name="xoffset" type="GLint"/>
2406         <param name="yoffset" type="GLint"/>
2407         <param name="zoffset" type="GLint"/>
2408         <param name="width" type="GLsizei"/>
2409         <param name="height" type="GLsizei"/>
2410         <param name="depth" type="GLsizei"/>
2411         <param name="format" type="GLenum"/>
2412         <param name="type" type="GLenum"/>
2413         <param name="UNUSED" type="GLuint" padding="true"/>
2414         <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
2415         <glx rop="4115" large="true"/>
2416     </function>
2418     <function name="CopyTexSubImage3D" offset="373" static_dispatch="false">
2419         <param name="target" type="GLenum"/>
2420         <param name="level" type="GLint"/>
2421         <param name="xoffset" type="GLint"/>
2422         <param name="yoffset" type="GLint"/>
2423         <param name="zoffset" type="GLint"/>
2424         <param name="x" type="GLint"/>
2425         <param name="y" type="GLint"/>
2426         <param name="width" type="GLsizei"/>
2427         <param name="height" type="GLsizei"/>
2428         <glx rop="4123"/>
2429     </function-->
2430 </category>
2432 <category name="GL_ARB_multitexture" number="1">
2433     <!--function name="ActiveTextureARB" offset="374" static_dispatch="false">
2434         <param name="texture" type="GLenum"/>
2435         <glx rop="197"/>
2436     </function>
2438     <function name="ClientActiveTextureARB" offset="375" static_dispatch="false">
2439         <param name="texture" type="GLenum"/>
2440         <glx handcode="true"/>
2441     </function-->
2443     <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB" static_dispatch="false">
2444         <param name="target" type="GLenum"/>
2445         <param name="s" type="GLdouble"/>
2446     </function>
2448     <function name="MultiTexCoord1dvARB" offset="377" static_dispatch="false">
2449         <param name="target" type="GLenum"/>
2450         <param name="v" type="const GLdouble *" count="1"/>
2451         <glx rop="198"/>
2452     </function>
2454     <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB" static_dispatch="false">
2455         <param name="target" type="GLenum"/>
2456         <param name="s" type="GLfloat"/>
2457     </function>
2459     <function name="MultiTexCoord1fvARB" offset="379" static_dispatch="false">
2460         <param name="target" type="GLenum"/>
2461         <param name="v" type="const GLfloat *" count="1"/>
2462         <glx rop="199"/>
2463     </function>
2465     <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB" static_dispatch="false">
2466         <param name="target" type="GLenum"/>
2467         <param name="s" type="GLint"/>
2468     </function>
2470     <function name="MultiTexCoord1ivARB" offset="381" static_dispatch="false">
2471         <param name="target" type="GLenum"/>
2472         <param name="v" type="const GLint *" count="1"/>
2473         <glx rop="200"/>
2474     </function>
2476     <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB" static_dispatch="false">
2477         <param name="target" type="GLenum"/>
2478         <param name="s" type="GLshort"/>
2479     </function>
2481     <function name="MultiTexCoord1svARB" offset="383" static_dispatch="false">
2482         <param name="target" type="GLenum"/>
2483         <param name="v" type="const GLshort *" count="1"/>
2484         <glx rop="201"/>
2485     </function>
2487     <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB" static_dispatch="false">
2488         <param name="target" type="GLenum"/>
2489         <param name="s" type="GLdouble"/>
2490         <param name="t" type="GLdouble"/>
2491     </function>
2493     <function name="MultiTexCoord2dvARB" offset="385" static_dispatch="false">
2494         <param name="target" type="GLenum"/>
2495         <param name="v" type="const GLdouble *" count="2"/>
2496         <glx rop="202"/>
2497     </function>
2499     <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB" static_dispatch="false">
2500         <param name="target" type="GLenum"/>
2501         <param name="s" type="GLfloat"/>
2502         <param name="t" type="GLfloat"/>
2503     </function>
2505     <function name="MultiTexCoord2fvARB" offset="387" static_dispatch="false">
2506         <param name="target" type="GLenum"/>
2507         <param name="v" type="const GLfloat *" count="2"/>
2508         <glx rop="203"/>
2509     </function>
2511     <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB" static_dispatch="false">
2512         <param name="target" type="GLenum"/>
2513         <param name="s" type="GLint"/>
2514         <param name="t" type="GLint"/>
2515     </function>
2517     <function name="MultiTexCoord2ivARB" offset="389" static_dispatch="false">
2518         <param name="target" type="GLenum"/>
2519         <param name="v" type="const GLint *" count="2"/>
2520         <glx rop="204"/>
2521     </function>
2523     <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB" static_dispatch="false">
2524         <param name="target" type="GLenum"/>
2525         <param name="s" type="GLshort"/>
2526         <param name="t" type="GLshort"/>
2527     </function>
2529     <function name="MultiTexCoord2svARB" offset="391" static_dispatch="false">
2530         <param name="target" type="GLenum"/>
2531         <param name="v" type="const GLshort *" count="2"/>
2532         <glx rop="205"/>
2533     </function>
2535     <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB" static_dispatch="false">
2536         <param name="target" type="GLenum"/>
2537         <param name="s" type="GLdouble"/>
2538         <param name="t" type="GLdouble"/>
2539         <param name="r" type="GLdouble"/>
2540     </function>
2542     <function name="MultiTexCoord3dvARB" offset="393" static_dispatch="false">
2543         <param name="target" type="GLenum"/>
2544         <param name="v" type="const GLdouble *" count="3"/>
2545         <glx rop="206"/>
2546     </function>
2548     <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB" static_dispatch="false">
2549         <param name="target" type="GLenum"/>
2550         <param name="s" type="GLfloat"/>
2551         <param name="t" type="GLfloat"/>
2552         <param name="r" type="GLfloat"/>
2553     </function>
2555     <function name="MultiTexCoord3fvARB" offset="395" static_dispatch="false">
2556         <param name="target" type="GLenum"/>
2557         <param name="v" type="const GLfloat *" count="3"/>
2558         <glx rop="207"/>
2559     </function>
2561     <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB" static_dispatch="false">
2562         <param name="target" type="GLenum"/>
2563         <param name="s" type="GLint"/>
2564         <param name="t" type="GLint"/>
2565         <param name="r" type="GLint"/>
2566     </function>
2568     <function name="MultiTexCoord3ivARB" offset="397" static_dispatch="false">
2569         <param name="target" type="GLenum"/>
2570         <param name="v" type="const GLint *" count="3"/>
2571         <glx rop="208"/>
2572     </function>
2574     <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB" static_dispatch="false">
2575         <param name="target" type="GLenum"/>
2576         <param name="s" type="GLshort"/>
2577         <param name="t" type="GLshort"/>
2578         <param name="r" type="GLshort"/>
2579     </function>
2581     <function name="MultiTexCoord3svARB" offset="399" static_dispatch="false">
2582         <param name="target" type="GLenum"/>
2583         <param name="v" type="const GLshort *" count="3"/>
2584         <glx rop="209"/>
2585     </function>
2587     <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB" static_dispatch="false">
2588         <param name="target" type="GLenum"/>
2589         <param name="s" type="GLdouble"/>
2590         <param name="t" type="GLdouble"/>
2591         <param name="r" type="GLdouble"/>
2592         <param name="q" type="GLdouble"/>
2593     </function>
2595     <function name="MultiTexCoord4dvARB" offset="401" static_dispatch="false">
2596         <param name="target" type="GLenum"/>
2597         <param name="v" type="const GLdouble *" count="4"/>
2598         <glx rop="210"/>
2599     </function>
2601     <!--function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB" static_dispatch="false">
2602         <param name="target" type="GLenum"/>
2603         <param name="s" type="GLfloat"/>
2604         <param name="t" type="GLfloat"/>
2605         <param name="r" type="GLfloat"/>
2606         <param name="q" type="GLfloat"/>
2607     </function-->
2609     <function name="MultiTexCoord4fvARB" offset="403" static_dispatch="false">
2610         <param name="target" type="GLenum"/>
2611         <param name="v" type="const GLfloat *" count="4"/>
2612         <glx rop="211"/>
2613     </function>
2615     <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB" static_dispatch="false">
2616         <param name="target" type="GLenum"/>
2617         <param name="s" type="GLint"/>
2618         <param name="t" type="GLint"/>
2619         <param name="r" type="GLint"/>
2620         <param name="q" type="GLint"/>
2621     </function>
2623     <function name="MultiTexCoord4ivARB" offset="405" static_dispatch="false">
2624         <param name="target" type="GLenum"/>
2625         <param name="v" type="const GLint *" count="4"/>
2626         <glx rop="212"/>
2627     </function>
2629     <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB" static_dispatch="false">
2630         <param name="target" type="GLenum"/>
2631         <param name="s" type="GLshort"/>
2632         <param name="t" type="GLshort"/>
2633         <param name="r" type="GLshort"/>
2634         <param name="q" type="GLshort"/>
2635     </function>
2637     <function name="MultiTexCoord4svARB" offset="407" static_dispatch="false">
2638         <param name="target" type="GLenum"/>
2639         <param name="v" type="const GLshort *" count="4"/>
2640         <glx rop="213"/>
2641     </function>
2642 </category>
2644 <xi:include href="../gen/APPLE_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
2646 </OpenGLAPI>