2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
6 <category name="GL_ARB_ES2_compatibility" number="95">
7 <enum name="FIXED" count="1" value="0x140C"/>
8 <enum name="LOW_FLOAT" value="0x8DF0"/>
9 <enum name="MEDIUM_FLOAT" value="0x8DF1"/>
10 <enum name="HIGH_FLOAT" value="0x8DF2"/>
11 <enum name="LOW_INT" value="0x8DF3"/>
12 <enum name="MEDIUM_INT" value="0x8DF4"/>
13 <enum name="HIGH_INT" value="0x8DF5"/>
14 <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
15 <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
16 <enum name="SHADER_COMPILER" value="0x8DFA"/>
17 <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
18 <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
19 <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
21 <function name="GetShaderPrecisionFormat" offset="assign">
22 <param name="shadertype" type="GLenum"/>
23 <param name="precisiontype" type="GLenum"/>
24 <param name="range" type="GLint *"/>
25 <param name="precision" type="GLint *"/>
28 <function name="ReleaseShaderCompiler" offset="assign">
31 <function name="ShaderBinary" offset="assign">
32 <param name="n" type="GLsizei"/>
33 <param name="shaders" type="const GLuint *"/>
34 <param name="binaryformat" type="GLenum"/>
35 <param name="binary" type="const GLvoid *"/>
36 <param name="length" type="GLsizei"/>
39 <!-- from GL_OES_fixed_point -->
40 <enum name="FIXED" value="0x140C"/>
41 <type name="fixed" size="4" />
43 <!-- from GL_OES_read_format -->
44 <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
45 <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
47 <!-- from GL_OES_single_precision -->
48 <function name="ClearDepthf" offset="assign">
49 <param name="depth" type="GLclampf"/>
52 <function name="DepthRangef" offset="assign">
53 <param name="zNear" type="GLclampf"/>
54 <param name="zFar" type="GLclampf"/>