2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
4 <!-- Note: no GLX protocol info yet. -->
9 <category name="GL_ARB_geometry_shader4" number="47">
10 <enum name="GEOMETRY_SHADER_ARB" value="0x8DD9"/>
11 <enum name="GEOMETRY_VERTICES_OUT_ARB" value="0x8DDA"/>
12 <enum name="GEOMETRY_INPUT_TYPE_ARB" value="0x8DDB"/>
13 <enum name="GEOMETRY_OUTPUT_TYPE_ARB" value="0x8DDC"/>
14 <enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" value="0x8C29"/>
15 <enum name="MAX_GEOMETRY_VARYING_COMPONENTS_ARB" value="0x8DDD"/>
16 <enum name="MAX_VERTEX_VARYING_COMPONENTS_ARB" value="0x8DDE"/>
17 <enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/>
18 <enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" value="0x8DDF"/>
19 <enum name="MAX_GEOMETRY_OUTPUT_VERTICES_ARB" value="0x8DE0"/>
20 <enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" value="0x8DE1"/>
21 <enum name="LINES_ADJACENCY_ARB" value="0xA"/>
22 <enum name="LINE_STRIP_ADJACENCY_ARB" value="0xB"/>
23 <enum name="TRIANGLES_ADJACENCY_ARB" value="0xC"/>
24 <enum name="TRIANGLE_STRIP_ADJACENCY_ARB" value="0xD"/>
25 <enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" value="0x8DA8"/>
26 <enum name="FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" value="0x8DA9"/>
27 <enum name="FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" value="0x8DA7"/>
28 <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value="0x8CD4"/>
29 <enum name="PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
30 <function name="ProgramParameteriARB" offset="assign">
31 <param name="program" type="GLuint"/>
32 <param name="pname" type="GLenum"/>
33 <param name="value" type="GLint"/>
35 <function name="FramebufferTextureARB" offset="assign">
36 <param name="target" type="GLenum"/>
37 <param name="attachment" type="GLenum"/>
38 <param name="texture" type="GLuint"/>
39 <param name="level" type="GLint"/>
41 <function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayerEXT">
42 <param name="target" type="GLenum"/>
43 <param name="attachment" type="GLenum"/>
44 <param name="texture" type="GLuint"/>
45 <param name="level" type="GLint"/>
46 <param name="layer" type="GLint"/>
48 <function name="FramebufferTextureFaceARB" offset="assign">
49 <param name="target" type="GLenum"/>
50 <param name="attachment" type="GLenum"/>
51 <param name="texture" type="GLuint"/>
52 <param name="level" type="GLint"/>
53 <param name="face" type="GLenum"/>