2 /* @(#)e_sqrt.c 1.3 95/01/18 */
4 * ====================================================
5 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
7 * Developed at SunSoft, a Sun Microsystems, Inc. business.
8 * Permission to use, copy, modify, and distribute this
9 * software is freely granted, provided that this notice
11 * ====================================================
15 static char rcsid
[] = "$FreeBSD: src/lib/msun/src/e_sqrt.c,v 1.11 2008/03/02 01:47:58 das Exp $";
19 * Return correctly rounded sqrt.
20 * ------------------------------------------
21 * | Use the hardware sqrt if you have one |
22 * ------------------------------------------
24 * Bit by bit method using integer arithmetic. (Slow, but portable)
26 * Scale x to y in [1,4) with even powers of 2:
27 * find an integer k such that 1 <= (y=x*2^(2k)) < 4, then
28 * sqrt(x) = 2^k * sqrt(y)
29 * 2. Bit by bit computation
30 * Let q = sqrt(y) truncated to i bit after binary point (q = 1),
33 * s = 2*q , and y = 2 * ( y - q ). (1)
36 * To compute q from q , one checks whether
43 * If (2) is false, then q = q ; otherwise q = q + 2 .
46 * With some algebric manipulation, it is not difficult to see
47 * that (2) is equivalent to
52 * The advantage of (3) is that s and y can be computed by
54 * the following recurrence formula:
62 * s = s + 2 , y = y - s - 2 (5)
65 * One may easily use induction to prove (4) and (5).
66 * Note. Since the left hand side of (3) contain only i+2 bits,
67 * it does not necessary to do a full (53-bit) comparison
70 * After generating the 53 bits result, we compute one more bit.
71 * Together with the remainder, we can decide whether the
72 * result is exact, bigger than 1/2ulp, or less than 1/2ulp
73 * (it will never equal to 1/2ulp).
74 * The rounding mode can be detected by checking whether
75 * huge + tiny is equal to huge, and whether huge - tiny is
76 * equal to huge for some floating point number "huge" and "tiny".
79 * sqrt(+-0) = +-0 ... exact
81 * sqrt(-ve) = NaN ... with invalid signal
82 * sqrt(NaN) = NaN ... with invalid signal for signaling NaN
84 * Other methods : see the appended file at the end of the program below.
90 #include "math_private.h"
92 static const double one
= 1.0, tiny
=1.0e-300;
95 __ieee754_sqrt(double x
)
98 int32_t sign
= (int)0x80000000;
99 int32_t ix0
,s0
,q
,m
,t
,i
;
100 uint32_t r
,t1
,s1
,ix1
,q1
;
102 EXTRACT_WORDS(ix0
,ix1
,x
);
104 /* take care of Inf and NaN */
105 if((ix0
&0x7ff00000)==0x7ff00000) {
106 return x
*x
+x
; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
109 /* take care of zero */
111 if(((ix0
&(~sign
))|ix1
)==0) return x
;/* sqrt(+-0) = +-0 */
113 return (x
-x
)/(x
-x
); /* sqrt(-ve) = sNaN */
117 if(m
==0) { /* subnormal x */
120 ix0
|= (ix1
>>11); ix1
<<= 21;
122 for(i
=0;(ix0
&0x00100000)==0;i
++) ix0
<<=1;
124 ix0
|= (ix1
>>(32-i
));
127 m
-= 1023; /* unbias exponent */
128 ix0
= (ix0
&0x000fffff)|0x00100000;
129 if(m
&1){ /* odd m, double x to make it even */
130 ix0
+= ix0
+ ((ix1
&sign
)>>31);
133 m
>>= 1; /* m = [m/2] */
135 /* generate sqrt(x) bit by bit */
136 ix0
+= ix0
+ ((ix1
&sign
)>>31);
138 q
= q1
= s0
= s1
= 0; /* [q,q1] = sqrt(x) */
139 r
= 0x00200000; /* r = moving bit from right to left */
148 ix0
+= ix0
+ ((ix1
&sign
)>>31);
157 if((t
<ix0
)||((t
==ix0
)&&(t1
<=ix1
))) {
159 if(((t1
&sign
)==sign
)&&(s1
&sign
)==0) s0
+= 1;
161 if (ix1
< t1
) ix0
-= 1;
165 ix0
+= ix0
+ ((ix1
&sign
)>>31);
170 /* use floating add to find out rounding direction */
172 z
= one
-tiny
; /* trigger inexact flag */
175 if (q1
==(uint32_t)0xffffffff) { q1
=0; q
+= 1;}
177 if (q1
==(uint32_t)0xfffffffe) q
+=1;
183 ix0
= (q
>>1)+0x3fe00000;
185 if ((q
&1)==1) ix1
|= sign
;
187 INSERT_WORDS(z
,ix0
,ix1
);
191 #if (LDBL_MANT_DIG == 53)
192 AROS_MAKE_ASM_SYM(typeof(sqrtl
), sqrtl
, AROS_CSYM_FROM_ASM_NAME(sqrtl
), AROS_CSYM_FROM_ASM_NAME(sqrt
));
193 AROS_EXPORT_ASM_SYM(AROS_CSYM_FROM_ASM_NAME(sqrtl
));
197 Other methods (use floating-point arithmetic)
199 (This is a copy of a drafted paper by Prof W. Kahan
200 and K.C. Ng, written in May, 1986)
202 Two algorithms are given here to implement sqrt(x)
203 (IEEE double precision arithmetic) in software.
204 Both supply sqrt(x) correctly rounded. The first algorithm (in
205 Section A) uses newton iterations and involves four divisions.
206 The second one uses reciproot iterations to avoid division, but
207 requires more multiplications. Both algorithms need the ability
208 to chop results of arithmetic operations instead of round them,
209 and the INEXACT flag to indicate when an arithmetic operation
210 is executed exactly with no roundoff error, all part of the
211 standard (IEEE 754-1985). The ability to perform shift, add,
212 subtract and logical AND operations upon 32-bit words is needed
213 too, though not part of the standard.
215 A. sqrt(x) by Newton Iteration
217 (1) Initial approximation
219 Let x0 and x1 be the leading and the trailing 32-bit words of
220 a floating point number x (in IEEE double format) respectively
223 ------------------------------------------------------
225 ------------------------------------------------------
226 msb lsb msb lsb ...order
229 ------------------------ ------------------------
230 x0: |s| e | f1 | x1: | f2 |
231 ------------------------ ------------------------
233 By performing shifts and subtracts on x0 and x1 (both regarded
234 as integers), we obtain an 8-bit approximation of sqrt(x) as
237 k := (x0>>1) + 0x1ff80000;
238 y0 := k - T1[31&(k>>15)]. ... y ~ sqrt(x) to 8 bits
239 Here k is a 32-bit integer and T1[] is an integer array containing
240 correction terms. Now magically the floating value of y (y's
241 leading 32-bit word is y0, the value of its trailing word is 0)
242 approximates sqrt(x) to almost 8-bit.
246 0, 1024, 3062, 5746, 9193, 13348, 18162, 23592,
247 29598, 36145, 43202, 50740, 58733, 67158, 75992, 85215,
248 83599, 71378, 60428, 50647, 41945, 34246, 27478, 21581,
249 16499, 12183, 8588, 5674, 3403, 1742, 661, 130,};
251 (2) Iterative refinement
253 Apply Heron's rule three times to y, we have y approximates
254 sqrt(x) to within 1 ulp (Unit in the Last Place):
256 y := (y+x/y)/2 ... almost 17 sig. bits
257 y := (y+x/y)/2 ... almost 35 sig. bits
258 y := y-(y-x/y)/2 ... within 1 ulp
262 Another way to improve y to within 1 ulp is:
264 y := (y+x/y) ... almost 17 sig. bits to 2*sqrt(x)
265 y := y - 0x00100006 ... almost 18 sig. bits to sqrt(x)
269 y := y + 2* ---------- ...within 1 ulp
274 This formula has one division fewer than the one above; however,
275 it requires more multiplications and additions. Also x must be
276 scaled in advance to avoid spurious overflow in evaluating the
277 expression 3y*y+x. Hence it is not recommended uless division
278 is slow. If division is very slow, then one should use the
279 reciproot algorithm given in section B.
283 By twiddling y's last bit it is possible to force y to be
284 correctly rounded according to the prevailing rounding mode
285 as follows. Let r and i be copies of the rounding mode and
286 inexact flag before entering the square root program. Also we
287 use the expression y+-ulp for the next representable floating
288 numbers (up and down) of y. Note that y+-ulp = either fixed
289 point y+-1, or multiply y by nextafter(1,+-inf) in chopped
292 I := FALSE; ... reset INEXACT flag I
293 R := RZ; ... set rounding mode to round-toward-zero
294 z := x/y; ... chopped quotient, possibly inexact
295 If(not I) then { ... if the quotient is exact
297 I := i; ... restore inexact flag
298 R := r; ... restore rounded mode
301 z := z - ulp; ... special rounding
304 i := TRUE; ... sqrt(x) is inexact
305 If (r=RN) then z=z+ulp ... rounded-to-nearest
306 If (r=RP) then { ... round-toward-+inf
309 y := y+z; ... chopped sum
310 y0:=y0-0x00100000; ... y := y/2 is correctly rounded.
311 I := i; ... restore inexact flag
312 R := r; ... restore rounded mode
317 Square root of +inf, +-0, or NaN is itself;
318 Square root of a negative number is NaN with invalid signal.
321 B. sqrt(x) by Reciproot Iteration
323 (1) Initial approximation
325 Let x0 and x1 be the leading and the trailing 32-bit words of
326 a floating point number x (in IEEE double format) respectively
327 (see section A). By performing shifs and subtracts on x0 and y0,
328 we obtain a 7.8-bit approximation of 1/sqrt(x) as follows.
330 k := 0x5fe80000 - (x0>>1);
331 y0:= k - T2[63&(k>>14)]. ... y ~ 1/sqrt(x) to 7.8 bits
333 Here k is a 32-bit integer and T2[] is an integer array
334 containing correction terms. Now magically the floating
335 value of y (y's leading 32-bit word is y0, the value of
336 its trailing word y1 is set to zero) approximates 1/sqrt(x)
341 0x1500, 0x2ef8, 0x4d67, 0x6b02, 0x87be, 0xa395, 0xbe7a, 0xd866,
342 0xf14a, 0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f,
343 0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d,
344 0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0,
345 0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989,
346 0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd,
347 0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e,
348 0x1527f,0x1334a,0x11051,0xe951, 0xbe01, 0x8e0d, 0x5924, 0x1edd,};
350 (2) Iterative refinement
352 Apply Reciproot iteration three times to y and multiply the
353 result by x to get an approximation z that matches sqrt(x)
354 to about 1 ulp. To be exact, we will have
355 -1ulp < sqrt(x)-z<1.0625ulp.
357 ... set rounding mode to Round-to-nearest
358 y := y*(1.5-0.5*x*y*y) ... almost 15 sig. bits to 1/sqrt(x)
359 y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x)
360 ... special arrangement for better accuracy
361 z := x*y ... 29 bits to sqrt(x), with z*y<1
362 z := z + 0.5*z*(1-z*y) ... about 1 ulp to sqrt(x)
364 Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that
365 (a) the term z*y in the final iteration is always less than 1;
366 (b) the error in the final result is biased upward so that
367 -1 ulp < sqrt(x) - z < 1.0625 ulp
368 instead of |sqrt(x)-z|<1.03125ulp.
372 By twiddling y's last bit it is possible to force y to be
373 correctly rounded according to the prevailing rounding mode
374 as follows. Let r and i be copies of the rounding mode and
375 inexact flag before entering the square root program. Also we
376 use the expression y+-ulp for the next representable floating
377 numbers (up and down) of y. Note that y+-ulp = either fixed
378 point y+-1, or multiply y by nextafter(1,+-inf) in chopped
381 R := RZ; ... set rounding mode to round-toward-zero
383 case RN: ... round-to-nearest
384 if(x<= z*(z-ulp)...chopped) z = z - ulp; else
385 if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp;
387 case RZ:case RM: ... round-to-zero or round-to--inf
388 R:=RP; ... reset rounding mod to round-to-+inf
389 if(x<z*z ... rounded up) z = z - ulp; else
390 if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp;
392 case RP: ... round-to-+inf
393 if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else
394 if(x>z*z ...chopped) z = z+ulp;
398 Remark 3. The above comparisons can be done in fixed point. For
399 example, to compare x and w=z*z chopped, it suffices to compare
400 x1 and w1 (the trailing parts of x and w), regarding them as
401 two's complement integers.
403 ...Is z an exact square root?
404 To determine whether z is an exact square root of x, let z1 be the
405 trailing part of z, and also let x0 and x1 be the leading and
408 If ((z1&0x03ffffff)!=0) ... not exact if trailing 26 bits of z!=0
409 I := 1; ... Raise Inexact flag: z is not exact
411 j := 1 - [(x0>>20)&1] ... j = logb(x) mod 2
412 k := z1 >> 26; ... get z's 25-th and 26-th
414 I := i or (k&j) or ((k&(j+j+1))!=(x1&3));
416 R:= r ... restore rounded mode
419 If multiplication is cheaper then the foregoing red tape, the
420 Inexact flag can be evaluated by
425 Note that z*z can overwrite I; this value must be sensed if it is
428 Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be
436 Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd
437 or even of logb(x) have the following relations:
439 -------------------------------------------------
440 bit 27,26 of z1 bit 1,0 of x1 logb(x)
441 -------------------------------------------------
447 -------------------------------------------------
449 (4) Special cases (see (4) of Section A).