1 /******************************************************************************
3 * Module Name: nswalk - Functions for walking the ACPI namespace
5 *****************************************************************************/
8 * Copyright (C) 2000 - 2013, Intel Corp.
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12 * modification, are permitted provided that the following conditions
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20 * including a substantially similar Disclaimer requirement for further
21 * binary redistribution.
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23 * of any contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
26 * Alternatively, this software may be distributed under the terms of the
27 * GNU General Public License ("GPL") version 2 as published by the Free
28 * Software Foundation.
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52 #define _COMPONENT ACPI_NAMESPACE
53 ACPI_MODULE_NAME ("nswalk")
56 /*******************************************************************************
58 * FUNCTION: AcpiNsGetNextNode
60 * PARAMETERS: ParentNode - Parent node whose children we are
62 * ChildNode - Previous child that was found.
63 * The NEXT child will be returned
65 * RETURN: ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
68 * DESCRIPTION: Return the next peer node within the namespace. If Handle
69 * is valid, Scope is ignored. Otherwise, the first node
70 * within Scope is returned.
72 ******************************************************************************/
76 ACPI_NAMESPACE_NODE
*ParentNode
,
77 ACPI_NAMESPACE_NODE
*ChildNode
)
79 ACPI_FUNCTION_ENTRY ();
84 /* It's really the parent's _scope_ that we want */
86 return (ParentNode
->Child
);
89 /* Otherwise just return the next peer */
91 return (ChildNode
->Peer
);
95 /*******************************************************************************
97 * FUNCTION: AcpiNsGetNextNodeTyped
99 * PARAMETERS: Type - Type of node to be searched for
100 * ParentNode - Parent node whose children we are
102 * ChildNode - Previous child that was found.
103 * The NEXT child will be returned
105 * RETURN: ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
108 * DESCRIPTION: Return the next peer node within the namespace. If Handle
109 * is valid, Scope is ignored. Otherwise, the first node
110 * within Scope is returned.
112 ******************************************************************************/
114 ACPI_NAMESPACE_NODE
*
115 AcpiNsGetNextNodeTyped (
116 ACPI_OBJECT_TYPE Type
,
117 ACPI_NAMESPACE_NODE
*ParentNode
,
118 ACPI_NAMESPACE_NODE
*ChildNode
)
120 ACPI_NAMESPACE_NODE
*NextNode
= NULL
;
123 ACPI_FUNCTION_ENTRY ();
126 NextNode
= AcpiNsGetNextNode (ParentNode
, ChildNode
);
128 /* If any type is OK, we are done */
130 if (Type
== ACPI_TYPE_ANY
)
132 /* NextNode is NULL if we are at the end-of-list */
137 /* Must search for the node -- but within this scope only */
141 /* If type matches, we are done */
143 if (NextNode
->Type
== Type
)
148 /* Otherwise, move on to the next peer node */
150 NextNode
= NextNode
->Peer
;
159 /*******************************************************************************
161 * FUNCTION: AcpiNsWalkNamespace
163 * PARAMETERS: Type - ACPI_OBJECT_TYPE to search for
164 * StartNode - Handle in namespace where search begins
165 * MaxDepth - Depth to which search is to reach
166 * Flags - Whether to unlock the NS before invoking
167 * the callback routine
168 * DescendingCallback - Called during tree descent
169 * when an object of "Type" is found
170 * AscendingCallback - Called during tree ascent
171 * when an object of "Type" is found
172 * Context - Passed to user function(s) above
173 * ReturnValue - from the UserFunction if terminated
174 * early. Otherwise, returns NULL.
177 * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
178 * starting (and ending) at the node specified by StartHandle.
179 * The callback function is called whenever a node that matches
180 * the type parameter is found. If the callback function returns
181 * a non-zero value, the search is terminated immediately and
182 * this value is returned to the caller.
184 * The point of this procedure is to provide a generic namespace
185 * walk routine that can be called from multiple places to
186 * provide multiple services; the callback function(s) can be
187 * tailored to each task, whether it is a print function,
188 * a compare function, etc.
190 ******************************************************************************/
193 AcpiNsWalkNamespace (
194 ACPI_OBJECT_TYPE Type
,
195 ACPI_HANDLE StartNode
,
198 ACPI_WALK_CALLBACK DescendingCallback
,
199 ACPI_WALK_CALLBACK AscendingCallback
,
204 ACPI_STATUS MutexStatus
;
205 ACPI_NAMESPACE_NODE
*ChildNode
;
206 ACPI_NAMESPACE_NODE
*ParentNode
;
207 ACPI_OBJECT_TYPE ChildType
;
209 BOOLEAN NodePreviouslyVisited
= FALSE
;
212 ACPI_FUNCTION_TRACE (NsWalkNamespace
);
215 /* Special case for the namespace Root Node */
217 if (StartNode
== ACPI_ROOT_OBJECT
)
219 StartNode
= AcpiGbl_RootNode
;
222 /* Null child means "get first node" */
224 ParentNode
= StartNode
;
225 ChildNode
= AcpiNsGetNextNode (ParentNode
, NULL
);
226 ChildType
= ACPI_TYPE_ANY
;
230 * Traverse the tree of nodes until we bubble back up to where we
231 * started. When Level is zero, the loop is done because we have
232 * bubbled up to (and passed) the original parent handle (StartEntry)
234 while (Level
> 0 && ChildNode
)
238 /* Found next child, get the type if we are not searching for ANY */
240 if (Type
!= ACPI_TYPE_ANY
)
242 ChildType
= ChildNode
->Type
;
246 * Ignore all temporary namespace nodes (created during control
247 * method execution) unless told otherwise. These temporary nodes
248 * can cause a race condition because they can be deleted during
249 * the execution of the user function (if the namespace is
250 * unlocked before invocation of the user function.) Only the
251 * debugger namespace dump will examine the temporary nodes.
253 if ((ChildNode
->Flags
& ANOBJ_TEMPORARY
) &&
254 !(Flags
& ACPI_NS_WALK_TEMP_NODES
))
256 Status
= AE_CTRL_DEPTH
;
259 /* Type must match requested type */
261 else if (ChildType
== Type
)
264 * Found a matching node, invoke the user callback function.
265 * Unlock the namespace if flag is set.
267 if (Flags
& ACPI_NS_WALK_UNLOCK
)
269 MutexStatus
= AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE
);
270 if (ACPI_FAILURE (MutexStatus
))
272 return_ACPI_STATUS (MutexStatus
);
277 * Invoke the user function, either descending, ascending,
280 if (!NodePreviouslyVisited
)
282 if (DescendingCallback
)
284 Status
= DescendingCallback (ChildNode
, Level
,
285 Context
, ReturnValue
);
290 if (AscendingCallback
)
292 Status
= AscendingCallback (ChildNode
, Level
,
293 Context
, ReturnValue
);
297 if (Flags
& ACPI_NS_WALK_UNLOCK
)
299 MutexStatus
= AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE
);
300 if (ACPI_FAILURE (MutexStatus
))
302 return_ACPI_STATUS (MutexStatus
);
311 /* Just keep going */
314 case AE_CTRL_TERMINATE
:
316 /* Exit now, with OK status */
318 return_ACPI_STATUS (AE_OK
);
322 /* All others are valid exceptions */
324 return_ACPI_STATUS (Status
);
329 * Depth first search: Attempt to go down another level in the
330 * namespace if we are allowed to. Don't go any further if we have
331 * reached the caller specified maximum depth or if the user
332 * function has specified that the maximum depth has been reached.
334 if (!NodePreviouslyVisited
&&
335 (Level
< MaxDepth
) &&
336 (Status
!= AE_CTRL_DEPTH
))
338 if (ChildNode
->Child
)
340 /* There is at least one child of this node, visit it */
343 ParentNode
= ChildNode
;
344 ChildNode
= AcpiNsGetNextNode (ParentNode
, NULL
);
349 /* No more children, re-visit this node */
351 if (!NodePreviouslyVisited
)
353 NodePreviouslyVisited
= TRUE
;
357 /* No more children, visit peers */
359 ChildNode
= AcpiNsGetNextNode (ParentNode
, ChildNode
);
362 NodePreviouslyVisited
= FALSE
;
365 /* No peers, re-visit parent */
370 * No more children of this node (AcpiNsGetNextNode failed), go
371 * back upwards in the namespace tree to the node's parent.
374 ChildNode
= ParentNode
;
375 ParentNode
= ParentNode
->Parent
;
377 NodePreviouslyVisited
= TRUE
;
381 /* Complete walk, not terminated by user function */
383 return_ACPI_STATUS (AE_OK
);