2 * Copyright 2007 Nouveau Project
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 #ifndef __NV30_SHADERS_H__
24 #define __NV30_SHADERS_H__
26 #define NV_SHADER_MAX_PROGRAM_LENGTH 256
28 #include "nv_include.h"
30 typedef struct nv_shader
{
42 uint32_t data
[NV_SHADER_MAX_PROGRAM_LENGTH
];
45 void NV30_UploadFragProg(NVPtr pNv
, nv_shader_t
*shader
, int *hw_offset
);
46 void NV40_UploadVtxProg(NVPtr pNv
, nv_shader_t
*shader
, int *hw_id
);
47 void NV40_LoadVtxProg(ScrnInfoPtr pScrn
, nv_shader_t
*shader
);
48 Bool
NV40_LoadFragProg(ScrnInfoPtr pScrn
, nv_shader_t
*shader
);
49 Bool
NV30_LoadFragProg(ScrnInfoPtr pScrn
, nv_shader_t
*shader
);
52 /*******************************************************************************
53 * NV40/G70 vertex shaders
56 nv_shader_t nv40_vp_exa_render
;
57 nv_shader_t nv40_vp_video
;
59 /*******************************************************************************
60 * NV30/NV40/G70 fragment shaders
63 nv_shader_t nv30_fp_pass_col0
;
64 nv_shader_t nv30_fp_pass_tex0
;
65 nv_shader_t nv30_fp_composite_mask
;
66 nv_shader_t nv30_fp_composite_mask_sa_ca
;
67 nv_shader_t nv30_fp_composite_mask_ca
;
68 nv_shader_t nv30_fp_yv12_bicubic
;
69 nv_shader_t nv30_fp_yv12_bilinear
;
70 nv_shader_t nv40_fp_yv12_bicubic
;