Check for SYS/GL during library init. Reason is that
[AROS.git] / workbench / hidds / nouveau / xf86-video-nouveau / nvc0_3d.xml.h
blobf170d710b5a52c9cc594d8c226ea82b9b4aad3cb
1 #ifndef NVC0_3D_XML
2 #define NVC0_3D_XML
4 /* Autogenerated file, DO NOT EDIT manually!
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
10 The rules-ng-ng source files this header was generated from are:
11 - nvc0_3d.xml ( 28127 bytes, from 2010-12-15 16:39:58)
12 - copyright.xml ( 6452 bytes, from 2010-11-19 01:08:12)
13 - nv_defs.xml ( 4437 bytes, from 2010-07-24 13:13:40)
14 - nv_3ddefs.xml ( 16394 bytes, from 2010-10-11 14:37:46)
15 - nv_object.xml ( 11547 bytes, from 2010-11-19 01:08:12)
16 - nvchipsets.xml ( 3074 bytes, from 2010-11-19 01:08:12)
17 - nv50_defs.xml ( 4487 bytes, from 2010-12-15 16:39:58)
19 Copyright (C) 2006-2010 by the following authors:
20 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
21 - Ben Skeggs (darktama, darktama_)
22 - B. R. <koala_br@users.sourceforge.net> (koala_br)
23 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
24 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
25 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
26 - Dmitry Baryshkov
27 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
28 - EdB <edb_@users.sf.net> (edb_)
29 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
30 - Francisco Jerez <currojerez@riseup.net> (curro)
31 - imirkin <imirkin@users.sf.net> (imirkin)
32 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
33 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
34 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
35 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
36 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
37 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
38 - Mark Carey <mark.carey@gmail.com> (careym)
39 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
40 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
41 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
42 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
43 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
44 - Richard Hughes <hughsient@users.sf.net> (hughsient)
45 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
46 - Serge Martin
47 - Simon Raffeiner
48 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
49 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
50 - sturmflut <sturmflut@users.sf.net> (sturmflut)
51 - Sylvain Munaut <tnt@246tNt.com>
52 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
53 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
54 - Younes Manton <younes.m@gmail.com> (ymanton)
56 Permission is hereby granted, free of charge, to any person obtaining
57 a copy of this software and associated documentation files (the
58 "Software"), to deal in the Software without restriction, including
59 without limitation the rights to use, copy, modify, merge, publish,
60 distribute, sublicense, and/or sell copies of the Software, and to
61 permit persons to whom the Software is furnished to do so, subject to
62 the following conditions:
64 The above copyright notice and this permission notice (including the
65 next paragraph) shall be included in all copies or substantial
66 portions of the Software.
68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
79 #define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210
81 #define NVC0_3D_TESS_MODE 0x00000320
82 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f
83 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
84 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
85 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001
86 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002
87 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0
88 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4
89 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
90 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010
91 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020
92 #define NVC0_3D_TESS_MODE_CW 0x00000100
93 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200
95 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
96 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
97 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004
99 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
100 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
101 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002
103 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c
105 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
106 #define NVC0_3D_TFB__ESIZE 0x00000020
107 #define NVC0_3D_TFB__LEN 0x00000004
109 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0))
111 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0))
113 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0))
115 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0))
117 #define NVC0_3D_TFB_PRIMITIVE_ID(i0) (0x00000390 + 0x20*(i0))
119 #define NVC0_3D_TFB_UNK0700(i0) (0x00000700 + 0x10*(i0))
121 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
123 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
125 #define NVC0_3D_TFB_ENABLE 0x00000744
127 #define NVC0_3D_LOCAL_BASE 0x0000077c
129 #define NVC0_3D_LOCAL_ADDRESS_HIGH 0x00000790
131 #define NVC0_3D_LOCAL_ADDRESS_LOW 0x00000794
133 #define NVC0_3D_LOCAL_SIZE_HIGH 0x00000798
135 #define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c
137 #define NVC0_3D_RT(i0) (0x00000800 + 0x20*(i0))
138 #define NVC0_3D_RT__ESIZE 0x00000020
139 #define NVC0_3D_RT__LEN 0x00000008
141 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x20*(i0))
143 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x20*(i0))
145 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x20*(i0))
147 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x20*(i0))
149 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x20*(i0))
151 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x20*(i0))
152 #define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001
153 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
154 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
155 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
156 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
158 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x20*(i0))
159 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
160 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
161 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
163 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x20*(i0))
165 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
166 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
167 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
169 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
170 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
171 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
173 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
174 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
175 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
177 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
178 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
179 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
181 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
182 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
183 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
185 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
186 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
187 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
189 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
190 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
191 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010
192 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
193 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
194 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
195 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
197 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
198 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010
199 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010
200 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
201 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0
202 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000
203 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16
205 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
206 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
207 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
209 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
210 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
211 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
213 #define NVC0_3D_VIEWPORT_CLIP_HORIZ(i0) (0x00000d00 + 0x8*(i0))
214 #define NVC0_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008
215 #define NVC0_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
216 #define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__MASK 0x0000ffff
217 #define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__SHIFT 0
218 #define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__MASK 0xffff0000
219 #define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__SHIFT 16
221 #define NVC0_3D_VIEWPORT_CLIP_VERT(i0) (0x00000d04 + 0x8*(i0))
222 #define NVC0_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008
223 #define NVC0_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
224 #define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__MASK 0x0000ffff
225 #define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__SHIFT 0
226 #define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__MASK 0xffff0000
227 #define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__SHIFT 16
229 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
230 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
231 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
232 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
233 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
234 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
235 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
237 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
238 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
239 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
240 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
241 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0
242 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
243 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
245 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
247 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
249 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
250 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004
251 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004
253 #define NVC0_3D_CLEAR_DEPTH 0x00000d90
255 #define NVC0_3D_CLEAR_STENCIL 0x00000da0
257 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
259 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
261 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
263 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
265 #define NVC0_3D_PATCH_VERTICES 0x00000dcc
267 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
269 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
271 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
272 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010
273 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010
275 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
276 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010
277 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010
278 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
279 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0
280 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
281 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16
283 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
284 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010
285 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010
286 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
287 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
288 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
289 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
291 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54
293 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58
295 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
297 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
299 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
301 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
302 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004
303 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002
305 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
306 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004
307 #define NVC0_3D_MSAA_MASK__LEN 0x00000004
309 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
311 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0
313 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0
315 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4
317 #define NVC0_3D_ZETA_FORMAT 0x00000fe8
319 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec
321 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0
323 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
324 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
325 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
326 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
327 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
329 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8
330 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
331 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
332 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
333 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
335 #define NVC0_3D_VERTEX_ID 0x00001118
337 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
338 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
339 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
340 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
341 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
342 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
343 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
344 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
345 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
346 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
347 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
348 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
349 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
350 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
351 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
352 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
353 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
354 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
355 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
356 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
357 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
359 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
360 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
361 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004
363 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0))
364 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004
365 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020
366 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000003f
367 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0
368 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040
369 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80
370 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7
371 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
372 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21
373 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000
374 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000
375 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000
376 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
377 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000
378 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000
379 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
380 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000
381 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
382 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000
383 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
384 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
385 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_2_10_10_10 0x06000000
386 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x78000000
387 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
388 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
389 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
390 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000
391 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000
392 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000
393 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000
394 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
395 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000
397 #define NVC0_3D_RT_CONTROL 0x0000121c
398 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f
399 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
400 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070
401 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4
402 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380
403 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7
404 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00
405 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10
406 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000
407 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13
408 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000
409 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16
410 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000
411 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19
412 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000
413 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22
414 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000
415 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25
417 #define NVC0_3D_ZETA_HORIZ 0x00001228
419 #define NVC0_3D_ZETA_VERT 0x0000122c
421 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
422 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
423 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
424 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000
426 #define NVC0_3D_LINKED_TSC 0x00001234
428 #define NVC0_3D_FP_RESULT_COUNT 0x00001298
430 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
432 #define NVC0_3D_D3D_FILL_MODE 0x000012d0
433 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001
434 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
435 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003
437 #define NVC0_3D_SHADE_MODEL 0x000012d4
438 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00
439 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01
441 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4
443 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8
445 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec
447 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300
448 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
449 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
450 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
451 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
453 #define NVC0_3D_VB_ELEMENT_U8 0x00001304
454 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
455 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
456 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
457 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
458 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
459 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
460 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
461 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
463 #define NVC0_3D_D3D_CULL_MODE 0x00001308
464 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001
465 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002
466 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003
468 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
469 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
470 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201
471 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
472 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
473 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
474 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
475 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
476 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
478 #define NVC0_3D_ALPHA_TEST_REF 0x00001310
480 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
481 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
482 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201
483 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
484 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
485 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
486 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
487 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
488 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
490 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
491 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
492 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004
494 #define NVC0_3D_TSC_FLUSH 0x00001330
495 #define NVC0_3D_TSC_FLUSH_UNK0 0x00000001
496 #define NVC0_3D_TSC_FLUSH_UNK1__MASK 0x03fffff0
497 #define NVC0_3D_TSC_FLUSH_UNK1__SHIFT 4
499 #define NVC0_3D_TIC_FLUSH 0x00001334
500 #define NVC0_3D_TIC_FLUSH_UNK0 0x00000001
501 #define NVC0_3D_TIC_FLUSH_UNK1__MASK 0x03fffff0
502 #define NVC0_3D_TIC_FLUSH_UNK1__SHIFT 4
504 #define NVC0_3D_TEX_CACHE_CTL 0x00001338
505 #define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
506 #define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
508 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340
509 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
510 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007
511 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008
512 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
513 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
515 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344
517 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348
519 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c
520 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
521 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
522 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
523 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
524 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
526 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
528 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358
530 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
531 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
532 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
534 #define NVC0_3D_STENCIL_FRONT_ENABLE 0x00001380
536 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
537 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
538 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
539 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
540 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
541 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
542 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
543 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
544 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
546 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
547 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
548 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
549 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
550 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
551 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
552 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
553 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
554 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
556 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
557 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
558 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
559 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
560 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
561 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
562 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
563 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
564 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
566 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
567 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
568 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
569 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
570 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
571 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
572 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
573 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
574 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
576 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
578 #define NVC0_3D_STENCIL_FRONT_MASK 0x00001398
580 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c
582 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
583 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
584 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
585 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
586 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
587 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
588 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
589 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
590 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
592 #define NVC0_3D_Y_ORIGIN_BOTTOM 0x000013ac
594 #define NVC0_3D_LINE_WIDTH 0x000013b0
596 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420
597 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
598 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
600 #define NVC0_3D_FENCE_UNK 0x0000142c
602 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434
604 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438
606 #define NVC0_3D_CODE_CB_FLUSH 0x00001440
608 #define NVC0_3D_CLIPID_HEIGHT 0x00001504
609 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000
611 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510
612 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001
613 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002
614 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_2 0x00000004
615 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_3 0x00000008
616 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_4 0x00000010
617 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_5 0x00000020
618 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_6 0x00000040
619 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_7 0x00000080
621 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514
623 #define NVC0_3D_POINT_SIZE 0x00001518
625 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
627 #define NVC0_3D_SAMPLECNT_RESET 0x00001530
629 #define NVC0_3D_MULTISAMPLE_ZETA_ENABLE 0x00001534
631 #define NVC0_3D_ZETA_ENABLE 0x00001538
633 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c
634 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
635 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
637 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550
639 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554
641 #define NVC0_3D_COND_MODE 0x00001558
642 #define NVC0_3D_COND_MODE_NEVER 0x00000000
643 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001
644 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002
645 #define NVC0_3D_COND_MODE_EQUAL 0x00000003
646 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004
648 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c
650 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
651 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
653 #define NVC0_3D_TSC_LIMIT 0x00001564
654 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff
656 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c
658 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570
660 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574
662 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
664 #define NVC0_3D_TIC_LIMIT 0x0000157c
666 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
668 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598
669 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
670 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
671 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
672 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
673 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
674 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
675 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
676 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
678 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
679 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
680 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
681 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
682 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
683 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
684 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
685 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
686 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
688 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
689 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
690 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
691 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
692 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
693 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
694 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
695 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
696 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
698 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
699 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
700 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
701 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
702 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
703 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
704 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
705 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
706 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
708 #define NVC0_3D_MULTISAMPLE_COLOR_ENABLE 0x000015b4
710 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
712 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
714 #define NVC0_3D_GP_BUILTIN_RESULT_EN 0x000015cc
715 #define NVC0_3D_GP_BUILTIN_RESULT_EN_LAYER 0x00010000
717 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
718 #define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000
719 #define NVC0_3D_MULTISAMPLE_MODE_2XMS 0x00000001
720 #define NVC0_3D_MULTISAMPLE_MODE_4XMS 0x00000002
721 #define NVC0_3D_MULTISAMPLE_MODE_8XMS 0x00000003
722 #define NVC0_3D_MULTISAMPLE_MODE_4XMS_4XCS 0x00000008
723 #define NVC0_3D_MULTISAMPLE_MODE_4XMS_12XCS 0x00000009
724 #define NVC0_3D_MULTISAMPLE_MODE_8XMS_8XCS 0x0000000a
726 #define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4
727 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
728 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
729 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
730 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
731 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
732 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
733 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
734 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a
735 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
736 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
737 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
738 #define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000
740 #define NVC0_3D_VERTEX_END_D3D 0x000015d8
741 #define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001
742 #define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002
744 #define NVC0_3D_EDGEFLAG_ENABLE 0x000015e4
746 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8
748 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec
749 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
750 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
751 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
752 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
754 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0
755 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
756 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0
757 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
758 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16
760 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4
762 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
764 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604
765 #define NVC0_3D_POINT_COORD_REPLACE_BITS__MASK 0x00001fff
766 #define NVC0_3D_POINT_COORD_REPLACE_BITS__SHIFT 0
768 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
770 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c
772 #define NVC0_3D_VERTEX_END_GL 0x00001614
773 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001
774 #define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002
776 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
777 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
778 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
779 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
780 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
781 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
782 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
783 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
784 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
785 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
786 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
787 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
788 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
789 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
790 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
791 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
792 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
793 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
794 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x10000000
796 #define NVC0_3D_VERTEX_DATA 0x00001640
798 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644
800 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648
802 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c
803 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
804 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
805 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
806 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000
808 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
810 #define NVC0_3D_POINT_SPRITE_CTRL 0x00001660
812 #define NVC0_3D_TEX_MISC 0x00001664
813 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
815 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c
817 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680
819 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684
821 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
823 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
825 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
826 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
827 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
829 #define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
830 #define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
831 #define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004
833 #define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc
835 #define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0
837 #define NVC0_3D_UNK17BC_LIMIT 0x000017c4
839 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
841 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
843 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0
845 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
847 #define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8
849 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
851 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
853 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
854 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
855 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
857 #define NVC0_3D_VP_POINT_SIZE_EN 0x00001910
859 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918
861 #define NVC0_3D_FRONT_FACE 0x0000191c
862 #define NVC0_3D_FRONT_FACE_CW 0x00000900
863 #define NVC0_3D_FRONT_FACE_CCW 0x00000901
865 #define NVC0_3D_CULL_FACE 0x00001920
866 #define NVC0_3D_CULL_FACE_FRONT 0x00000404
867 #define NVC0_3D_CULL_FACE_BACK 0x00000405
868 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
870 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
872 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
873 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
874 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002
875 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004
876 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK3 0x00000008
877 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK4 0x00000010
878 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
879 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
880 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
881 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12 0x00001000
882 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK13 0x00002000
884 #define NVC0_3D_VIEWPORT_CLIP_RECTS_EN 0x0000194c
886 #define NVC0_3D_VIEWPORT_CLIP_MODE 0x00001950
887 #define NVC0_3D_VIEWPORT_CLIP_MODE_INSIDE_ANY 0x00000000
888 #define NVC0_3D_VIEWPORT_CLIP_MODE_OUTSIDE_ALL 0x00000001
889 #define NVC0_3D_VIEWPORT_CLIP_MODE_NEVER 0x00000002
891 #define NVC0_3D_FP_ZORDER_CTRL 0x0000196c
892 #define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001
893 #define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010
895 #define NVC0_3D_CLIPID_ENABLE 0x0000197c
897 #define NVC0_3D_CLIPID_WIDTH 0x00001980
898 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000
899 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040
901 #define NVC0_3D_CLIPID_ID 0x00001984
903 #define NVC0_3D_FP_CONTROL 0x000019a8
904 #define NVC0_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001
905 #define NVC0_3D_FP_CONTROL_EXPORTS_Z 0x00000100
906 #define NVC0_3D_FP_CONTROL_USES_KIL 0x00100000
908 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
910 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
912 #define NVC0_3D_LOGIC_OP 0x000019c8
913 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500
914 #define NVC0_3D_LOGIC_OP_AND 0x00001501
915 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502
916 #define NVC0_3D_LOGIC_OP_COPY 0x00001503
917 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504
918 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505
919 #define NVC0_3D_LOGIC_OP_XOR 0x00001506
920 #define NVC0_3D_LOGIC_OP_OR 0x00001507
921 #define NVC0_3D_LOGIC_OP_NOR 0x00001508
922 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509
923 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
924 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b
925 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
926 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d
927 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e
928 #define NVC0_3D_LOGIC_OP_SET 0x0000150f
930 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0
931 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
932 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
933 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
934 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
935 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
936 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
937 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
938 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
939 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
940 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
942 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
943 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
944 #define NVC0_3D_COLOR_MASK__LEN 0x00000008
945 #define NVC0_3D_COLOR_MASK_R 0x0000000f
946 #define NVC0_3D_COLOR_MASK_G 0x000000f0
947 #define NVC0_3D_COLOR_MASK_B 0x00000f00
948 #define NVC0_3D_COLOR_MASK_A 0x0000f000
950 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00
952 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04
954 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08
956 #define NVC0_3D_QUERY_GET 0x00001b0c
957 #define NVC0_3D_QUERY_GET_FENCE 0x1000f010
958 #define NVC0_3D_QUERY_GET_SAMPLE_COUNT 0x0100f002
959 #define NVC0_3D_QUERY_GET_TFB 0x05805002
960 #define NVC0_3D_QUERY_GET_GENERATED_PRIMS 0x06805002
961 #define NVC0_3D_QUERY_GET_UNK00005002 0x00005002
963 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
964 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
965 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
966 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
967 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
968 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
970 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
971 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
972 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
974 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
975 #define NVC0_3D_IBLEND__ESIZE 0x00000020
976 #define NVC0_3D_IBLEND__LEN 0x00000008
978 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
979 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
980 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
981 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
982 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
983 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
985 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
987 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
989 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
990 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
991 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
992 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
993 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
994 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
996 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
998 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
1000 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
1001 #define NVC0_3D_SP__ESIZE 0x00000040
1002 #define NVC0_3D_SP__LEN 0x00000006
1004 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
1005 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001
1006 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070
1007 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4
1008 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000
1009 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010
1010 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020
1011 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030
1012 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040
1013 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050
1015 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
1017 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
1019 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
1020 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
1021 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005
1023 #define NVC0_3D_CB_SIZE 0x00002380
1025 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
1027 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388
1029 #define NVC0_3D_CB_POS 0x0000238c
1031 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0))
1032 #define NVC0_3D_CB_DATA__ESIZE 0x00000004
1033 #define NVC0_3D_CB_DATA__LEN 0x00000010
1035 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
1036 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020
1037 #define NVC0_3D_BIND_TSC__LEN 0x00000005
1038 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
1039 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
1040 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
1041 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
1042 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12
1044 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
1045 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020
1046 #define NVC0_3D_BIND_TIC__LEN 0x00000005
1047 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
1048 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
1049 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
1050 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
1051 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9
1053 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
1054 #define NVC0_3D_CB_BIND__ESIZE 0x00000020
1055 #define NVC0_3D_CB_BIND__LEN 0x00000005
1056 #define NVC0_3D_CB_BIND_VALID 0x00000001
1057 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0
1058 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4
1060 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
1062 #define NVC0_3D_TFB_VARYING_LOCS(i0) (0x00002800 + 0x4*(i0))
1063 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
1064 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000080
1066 #define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820
1068 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH 0x00003824
1070 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW 0x00003828
1072 #define NVC0_3D_VERTEX_ARRAY_START_HIGH 0x0000382c
1074 #define NVC0_3D_VERTEX_ARRAY_START_LOW 0x00003830
1076 #define NVC0_3D_BLEND_ENABLES 0x00003858
1078 #define NVC0_3D_POLYGON_MODE_FRONT 0x00003868
1079 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
1080 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
1081 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
1083 #define NVC0_3D_POLYGON_MODE_BACK 0x00003870
1084 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00
1085 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01
1086 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02
1088 #define NVC0_3D_GP_SELECT 0x00003878
1090 #define NVC0_3D_TEP_SELECT 0x00003880
1093 #endif /* NVC0_3D_XML */