2 3Dfx Glide device driver
9 A Voodoo-based videocard/accelerator
10 DOS (with DJGPP), Windows9x/2k (with MinGW), Linux
11 Glide3x library for your OS
13 http://sourceforge.net/projects/glide/
21 Place the Glide3 SDK in the top Mesa directory:
22 $(MESA)/glide3/include/
23 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
25 libgld3x.a, libgld3i.a, glide3x.dxe
27 make -f Makefile.DJ X86=1 FX=1
28 Look into the makefile for further information.
31 Place the Glide3 SDK in the top Mesa directory:
32 $(MESA)/glide3/include/
33 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
35 libglide3x.a, glide3x.dll
37 make -f Makefile.mgw X86=1 FX=1
38 Look into the makefile for further information.
41 Place the Glide3 SDK in /usr/local/glide
42 /usr/local/glide/include/
43 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
45 libglide3x.a, libglide3x.so
57 enable driver debug code
59 enable Glide trace code
61 use packed color in vertex structure
63 map GL_COMPRESSED_RGB[A] to FXT1. Works with VSA100-based cards only.
64 FX_COMPRESS_S3TC_AS_FXT1_HACK
66 FX_RESCALE_BIG_TEXURES_HACK
67 fake textures larger than HW can support
68 (see MESA_FX_MAXLOD environment variable)
72 Environment variables:
73 ----------------------
75 The following environment variables affect MesaFX. Those that affect Glide
76 only, are beyond the scope of this section. Entries that don't have a "Value"
77 field, can have any value whatsoever
78 ex: set MESA_FX_IGNORE_CMBEXT=y
80 "Note" (*) means that the environment variable affects Glide, too; also, if
81 the var is not found in the environment, it is searched in windoze registry.
82 "Note" (!) means that the environment variable is not working as expected;
83 may have undefined effects, might have effects only at Glide level or might
84 not have any effect whatsoever. Caveat emptor! Those are to be revised soon.
86 It is recommended to leave the envvars alone, so that Mesa/Glide will run with
87 default values. Use them only when you experience crashes or strange behavior.
91 HW: dual-TMU cards (Voodoo2, Avenger, Napalm)
92 Desc: force single-TMU
95 FX_GLIDE_SWAPPENDINGCOUNT
98 Desc: max # of buffers allowed to build up
100 Value: "0", "1", "2", "3", "4", "5" or "6"
101 FX_GLIDE_SWAPINTERVAL
104 Desc: number of vertical retraces to wait before swapping
105 Note: (*) (!) works only at Glide-level?
106 SSTH3_SLI_AA_CONFIGURATION
108 HW: VSA100-based cards
110 Note: (*) (!) works only at Glide-level?
113 "0" - SLI & AA disable
114 "1" - SLI disabled, 2 sample AA enabled
116 "2" - 2-way SLI enabled, AA disabled
117 "3" - 2-way SLI enabled, 2 sample AA enabled
118 "4" - SLI disabled, 4 sample AA enabled
120 "5" - 4-way SLI enabled, AA disabled
121 "6" - 4-way SLI enabled, 2 sample AA enabled
122 "7" - 2-way SLI enabled, 4 sample AA enabled
123 "8" - SLI disabled, 8 sample AA enabled
132 Desc: avoid installing signals
137 Desc: verbose to stderr
138 Value: any; special value "r" to redirect stderr to MESA.LOG
141 HW: Voodoo1, Rush, Banshee
142 Desc: do not snap vertices inside Mesa
143 Note: to be used with Glide3x that snaps vertices internally
146 HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
147 Desc: try to use pointcast palette
148 Note: may give adverse effects on UMA cards (Avenger, Napalm)
149 MESA_FX_IGNORE_PALEXT
152 Desc: disable 6666 palette
153 MESA_FX_IGNORE_PIXEXT
156 Desc: force 565 16bpp mode (traditional Voodoo, no 32/15bpp)
157 MESA_FX_IGNORE_TEXFMT
160 Desc: disable 32bit textures
161 MESA_FX_IGNORE_CMBEXT
164 Desc: disable Napalm combiners (color/alpha/texture)
165 Note: this option allows dual-TMU cards perform single-pass
166 trilinear, but some advanced (multi)texturing modes
167 won't work (GL_EXT_texture_env_combine)
168 MESA_FX_IGNORE_MIREXT
171 Desc: disable mirror extension
172 MESA_FX_IGNORE_TEXUMA
176 MESA_FX_IGNORE_TEXUS2
182 HW: non VSA-100 cards
183 Desc: enable large texture support using SW rescaling
185 "9" - 512x512 textures
186 "10" - 1024x1024 textures
187 "11" - 2048x2048 textures
191 Desc: allow vertex program extensions
194 HW: Voodoo1, Rush, Voodoo2
196 Note: (!) experimental
199 "f" - fullscreen mode
200 "d" - disable glide driver
202 HW: Rush, Banshee, Avenger, Napalm
204 Note: (!) experimental
213 Daniel Borca <dborca 'at' users 'dot' sourceforge 'dot' net>
214 Hiroshi Morii <koolsmoky 'at' users 'dot' sourceforge 'dot' net>
218 WARNING! The info below this line is outdated (yet some of it useful). WARNING!
219 *******************************************************************************
226 The 3dfx Glide driver in Mesa is disabled by default. Not too many people
227 use this driver anymore and at some point down the road it will be dropped.
229 To use/enable the Glide driver either do this:
231 './configure --with-glide=DIR' Where DIR is the location of Glide, like
236 'make linux-x86-glide' If using the old-style Makefile system.
238 The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
239 date, but some is still valid.
246 - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
247 (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
248 The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
249 under Linux (more information in the "Useful Glide Environment
252 - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
253 The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
254 compatible with the Glide 2.x so it doesn't work with the current
255 version of the driver;
257 - A compiler supported by the Glide library (Micro$oft VC++ (tested),
258 Watcom (tested), GCC for Linux (tested), etc.);
260 - It's nice to have two monitors - one for your normal graphics
261 card and one for your 3Dfx card. If something goes wrong with
262 an application using the 3Dfx hardware you can still see your
263 normal screen in order to recover.
269 Windows 95 - David Bucciarelli
270 Windows NT - Henri Fousse
272 Linux - Daryll Strauss, Brian Paul, David Bucciarelli
275 MacOS - Fazekas Miklos
281 - It is able accelerate points, lines and polygon with flat
282 shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
283 antialiasing (when possible). There is also the support for rendering
284 in a window with a slow trick for the Voodoo Graphics (available only
285 for Linux) and at full speed with the Voodoo Rush chipset.
286 Under Linux is also possible to switch on-the-fly between the fullscreen
287 and in-window rendering hack.
288 There is also the support for using more than one Voodoo Graphics in the
289 some application/PC (you can create one context for each board and use
290 multiple video outputs for driving monitors, videoprojectors or HMDs).
291 The driver is able to fallback to pure software rendering when afeature
292 isn't supported by the Voodoo hardware (however software rendering is
293 very slow compared to hardware supported rendering)
302 Here are the basic steps for using the 3Dfx hardware with Mesa
305 - You'll need the Glide library and headers. Mesa expects:
306 /usr/local/glide/include/*.h // all the Glide headers
307 /usr/local/glide/lib/libglide2x.so
309 If your Glide libraries and headers are in a different directory
310 you'll have to modify the Mesa-config and mklib.glide files.
312 - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
314 - If you're going to use a newer Mesa/Glide driver than v0.27 then
315 unpack the new driver archive over the Mesa directory.
317 - In the Mesa-3.1 directory type "make linux-glide"
319 - Compilation _should_ finish without errors;
321 - Set your LD_LIBRARY_PATH environment variable so that the
322 libglide2x.so and Mesa library files can be found. For example:
323 setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
325 - You'll have to run Glide-based programs as root or set the suid
332 ./gears (hit ESC to exit)
334 - You can find the demos especially designed for the Voodoo driver in
335 in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
340 Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
346 - The glide2x.lib have to be in the default MSVC++ lib directory;
348 - The Glide headers have to be in the default MSVC++ include directory;
350 - You must have the vcvars32.bat script in your PATH;
352 - Go to the directory Mesa-3.1 and run the mesafx.bat;
354 - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
355 Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
358 - At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
360 - Try some demo (fire.exe, teapot.exe, etc.) in order to check if
361 everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
362 the Voodoo screen and the windows desktop);
364 - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
365 some directory were you run your Mesa based applications.
367 - I think that you can easy change the Makefile.fx files in order
368 to work with other kind of compilers;
370 - To discover how open the 3Dfx screen, read the sources under
371 the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
372 the Diego Picciani's wgl emulator.
374 NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
375 SP3, you could have some problem (you can disable optimization in order
376 solve these kind of problems).
379 Doing more with Mesa & Linux Glide:
380 -----------------------------------
382 The MESA_GLX_FX environment variable can be used to coax most
383 GLX-based programs into using Glide (and the __GLUT library
386 Full-screen 3Dfx rendering:
387 ---------------------------
389 1. Set the MESA_GLX_FX variable to "fullscreen":
392 export MESA_GLX_FX = "fullscreen"
394 setenv MESA_GLX_FX fullscreen
396 2. As root, run a GLX-based program (any GLUT demo on Linux).
398 3. Be careful: once the 3Dfx screen appears you won't be able
399 to see the GLUT windows on your X display. This can make using
400 the mouse tricky! One solution is to hook up your 3Dfx card to
401 a second monitor. If you can do this then set these env vars
404 setenv SST_VGA_PASS 1
405 setenv SST_NOSHUTDOWN
409 setenv SSTV2_VGA_PASS 1
410 setenv SSTV2_NOSHUTDOWN
412 Rendering into an X window with the help of the Voodoo hardware:
413 ----------------------------------------------------------------
415 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
416 in order to have the best performance and the best visual
417 quality. However you can use any visual depth supported by X.
419 2. Set the following environment variables:
420 export MESA_GLX_FX="window" # to enable window rendering
421 export SST_VGA_PASS=1 # to stop video signal switching
422 export SST_NOSHUTDOWN=1 # to stop video signal switching
424 setenv MESA_GLX_FX window
425 setenv SST_VGA_PASS 1
426 setenv SST_NOSHUTDOWN 1
428 (the Voodoo2 requires to use "SSTV2_" instead "SST_").
430 3. As root, try running a GLX-based program
432 How does it work? We use the 3Dfx hardware to do rendering then
433 copy the image from the 3Dfx frame buffer into an X window when
434 the SwapBuffers() function is called. The problem with this
435 idea is it's slow. The image must be copied from the 3Dfx frame
436 buffer to main memory then copied into the X window (and when the X
437 visual depth doesn't match the Voodoo framebufffer bit per pixel, it
438 is required also a pixel format translation).
440 NOTE: the in-window rendering feature only works with double-buffering.
443 On the fly switching between in window rendering and full screen rendering
444 --------------------------------------------------------------------------
446 The Mesa 2.6 has introduced the capability of switching
447 on-the-fly between the fullscreen/fullspeed rendering and the in-window
448 hack and vice versa. The on-the-fly switching requires a direct support
449 by the application but it is really easy to add. You have to start
450 your X server in 16 bpp mode and to add the following lines to your
453 #if defined(FX) && define(XMESA)
454 #include <GL/xmesa.h>
456 static int fullscreen=1;
461 /* In the GLUT keyboard event callback */
463 #if defined(FX) && !define(WIN32)
465 fullscreen=(!fullscreen);
466 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
471 See the 3Dfx/demos/tunnel.c program
472 for an example. You have to set the -DXMESA flag in the Makefile's COPTS
475 Rendering into an X window with the X11 software driver:
476 --------------------------------------------------------
478 Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
479 the X11 software driver (the 3Dfx hardware isn't used at all).
483 Useful Glide Environment Variables:
484 -----------------------------------
486 - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
488 - To disable video signal switching:
489 setenv SST_VGA_PASS 1
490 setenv SST_NOSHUTDOWN
492 setenv SSTV2_VGA_PASS 1
493 setenv SSTV2_NOSHUTDOWN
495 - To set the default screen refresh rate:
496 setenv SST_SCREENREFRESH=75
498 the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
500 - To force the Mesa library to swap buffers as fast as possible,
501 without any vertical blanking synchronization (useful for benchmarks):
502 setenv FX_GLIDE_SWAPINTERVAL 0
503 setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
505 - You can slight improve the performances of your Voodoo1 board with
506 the following env. var.:
511 (don't use this setting with the Quantum3D 100SB or with any other
512 SLI configuration: it will hang everything !).
513 The following setting can be used with the Voodoo2:
514 setenv SSTV2_FASTMEM_RAS_READS=1
515 setenv SSTV2_FASTPCIRD=1
516 setenv SSTV2_GRXCLK=95
518 - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
519 in order to work under Linux:
521 export SSTV2_FT_CLKDEL=5
522 export SSTV2_TF0_CLKDEL=7
523 export SSTV2_TF1_CLKDEL=7
524 export SSTV2_TF2_CLKDEL=7
525 export SSTV2_SLIM_VIN_CLKDEL=3
526 export SSTV2_SLIM_VOUT_CLKDEL=2
527 export SSTV2_SLIS_VIN_CLKDEL=3
528 export SSTV2_SLIS_VOUT_CLKDEL=2
530 (Thanks to Phil Ross for this trick).
535 The Mesa/Voodoo Environment Variables:
536 --------------------------------------
538 - Only for Windows/Voodoo Rush users, if you define the
539 env. var. MESA_WGL_FX:
540 export MESA_WGL_FX=fullscreen
541 you will get fullscreen rendering;
543 - Only for Windows/Voodoo Rush users, if you define the
544 env. var. MESA_WGL_FX:
545 export MESA_WGL_FX=window
546 you will get window rendering (default value);
548 - Only for Linux users, you can find more informations about
549 the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
552 - If you define the env. var. MESA_FX_SWAP_PENDING:
553 export MESA_FX_SWAP_PENDING=4
554 you will able to set the maximum number of swapbuffers
555 commands in the Voodoo FIFO after a swapbuffer (default value: 2);
557 - If you define the env. var. MESA_FX_INFO:
558 export MESA_FX_INFO=1
559 you will get some useful statistic.
561 - If you define the env. var. MESA_FX_NO_SIGNALS:
562 export MESA_FX_NO_SIGNALS=1
563 Mesa/FX will not install atexit() or signal() handlers.
567 Know BUGS and Problems:
568 -----------------------
570 - fog doesn't work in the right way when using the glDepthRange() function;
572 - Maximum texture size: 256x256 (this is an hardware limit);
574 - Texture border aren't yet supported;
576 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
578 - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
579 mapping (the old way: glTexImage inside a display list, download
580 the texture map each time that you call the display list !!!);
582 - Stencil buffer and Accumulation buffer are emulated in software (they are not
583 directly supported by the Hardware);
585 - Color index mode not implemented (this is an hardware limit);
587 - Thre is an know bug in the Linux Glide library so the in-window-rendering hack
588 and any other operations that requires to read the Voodoo frame buffer
589 (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
591 - The driver switch to pure software (_slow_) rendering when:
594 - Using the Accumulation buffer;
595 - Blend enabled and blend equation != GL_FUNC_ADD_EXT;
596 - Color logic operation enabled and color logic operation != GL_COPY;
597 - Using GL_SEPARATE_SPECULAR_COLOR;
598 - The four values of glColorMask() aren't the some;
599 - Texture 1D or 3D enabled;
600 - Texture function is GL_BLEND;
601 - Using the Multitexture extension with Voodoo cards with only one TMU;
602 - Using the Multitexture extension with Voodoo cards with more than
603 one TMU, and texture function isn't GL_MODULATE;
604 - Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
605 - Line width != 1.0 or using stipple lines.
606 - Using polygon offset or stipple polygons;
608 NOTE: this is list is not yet complete.
611 Hints and Special Features:
612 ---------------------------
614 - Under Linux and with a Voodoo Graphics board, you can use
615 XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
616 switch on the fly between fullscreen rendering and the in-window-rendering
619 - The driver is able to use all the texture memory available: 2/4MB on
620 Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
622 - Trilinear filtering is fully supported on Voodoo boards with two TMUs
623 (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
624 available the driver fallback to bilinear filter also if you ask
625 for trilinear filtering.
627 - The Voodoo driver support multiple Voodoo Graphics boards in the
628 some PC. Using this feature, you can write applications that use
629 multiple monitors, videoprojectors or HMDs for the output. See
630 Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
631 context for each board.
633 - The v0.19 introduces a new powerful texture memory manager: the
634 texture memory is used as a cache of the set of all defined texture
635 maps. You can now define several MBs of texture maps also with a 2MB
636 of texture memory (the texture memory manager will do automatically
637 all the swap out/swap in
638 texture memory work). The new texture memory manager has also
639 solved a lot of other bugs/no specs compliance/problems
640 related to the texture memory usage.
642 - Use triangles and quads strip: they are a LOT faster than sparse
645 - The Voodoo driver supports the GL_EXT_paletted_texture. it works
646 only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
647 is ignored because this is a limitation of the current Glide
648 version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
649 a demo of this extension.
651 - The Voodoo driver directly supports 3Dfx Global Palette extension.
652 It was written for GLQuake and I think that it isn't a good idea
653 to use this extension for any other purpose (it is a trick). See
654 Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
656 - The Voodoo driver chooses the screen resolution according to the
657 requested window size. If you open a 640x480 window, you will get
658 a 640x480 screen resolution, if you open a 800x600 window, you
659 will get a 800x600 screen resolution, etc.
660 Most GLUT demos support the '-geometry' option, so you can choose
661 the screen resolution: 'tunnel -geometry 800x600'.
662 Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
663 the window creation will fail).
665 - The glGetString(GL_RENDERER) returns more information
666 about the hardware configuration: "Mesa Glide <version>
667 <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
668 <num> TM/<num> TMU/<NOSLI|SLI>"
669 where: <num> CARD is the card used for the current context,
670 <num> FB is the number of MB for the framebuffer,
671 <num> TM is the number of MB for the texture memory,
672 <num> TMU is the number of TMU. You can try to run
673 Mesa/demos/glinfo in order to have an example of the output.
675 Did you find a lot BUGs and problems ? Good, send me an email.
682 For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
683 available at http://www.gamers.org/dEngine/xf3D (it includes also
684 a lot of informations not strictly related to Linux, so it can be
685 useful also if you don't use Linux)
689 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
690 chipset (and others) used in popular PC cards such as the Diamond Monster 3D
691 and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
696 Glide is a "thin" programming interface for the 3Dfx hardware. It was
697 originally written for Windows/Intel but has been ported to Linux/Intel
700 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
703 You can directly program with the Glide library if you wish. You can
704 obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
705 There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
710 "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
711 It was written by David Bucciarelli and others. It works on both Linux
712 and Windows. Basically, it allows you to write and run OpenGL-style programs
713 on the 3Dfx hardware.
718 Quake is a very popular game from id software, Inc. See www.idsoftware.com
719 GLQuake is a version of Quake written for OpenGL. There is now a Linux
720 version of GLQuake with works with the Mesa/3Dfx/Glide combo.
722 Here's what you need to run GLQuake on Linux:
723 PC with 100MHz Pentium or better
725 Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
726 Glide 2.4 libraries: libglide2x.so libtexus.so
729 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
730 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
731 in order to test 'MesaQuake'.
736 GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
737 writing portable OpenGL programs with support for multiple windows, pop-
738 up menus, event handling, etc.
740 Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
742 Every OpenGL programmer should check out GLUT.
744 GLUT on Linux uses GLX.
749 GLX is the OpenGL extension to the X Window System. I defines both a
750 programming API (glX*() functions) and a network protocol. Mesa implements
751 an emulation of GLX on Linux. A real GLX implementation would requires
752 hooks into the X server. The 3Dfx hardware can be used with GLX-based
753 programs via the MESA_GLX_FX environment variable.
756 7. Is the Voodoo driver able to use the 4Mb texture memory of
759 Yes, the Voodoo driver v0.20 includes the support for Voodoo
760 Graphics boards with more than 2Mb of texture memory.
763 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
765 Yes, Diego Picciani has developed the support for the Voodoo
766 Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
767 has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
768 not tested with the Voodoo Rush.
771 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
773 No because the Linux Glide doesn't (yet) support the Voodoo Rush.
776 10. Can I sell my Mesa/Voodoo based software and include
777 a binary copy of the Mesa in order to make the software
778 working out of the box ?
783 11. Which is the best make target for compiling the Mesa for
784 Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
786 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
787 for Voodoo2 boards because it doesn't include the '-fPIC'
788 option (4-5% faster).
791 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
792 for my applications/programs/demos ?
794 Yes, there is only one constrain: you can't run two Mesa applications
795 at the some time. This isn't a big issue with the today Voodoo Graphics.
801 Henri Fousse (he has written several parts of the v0.15 and the old GLUT
804 Diego Picciani (he has developed all the Voodoo Rush support and the wgl
807 Daryll Strauss (for the Linux Glide and the first Linux support);
809 Brian Paul (of course);
811 Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
813 Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
814 a better Linux support)
816 3Dfx and Quantum3D (for actively supporting Linux)
818 The most update places where find Mesa VooDoo driver related informations are
819 the Mesa mailing list and my driver WEB page
820 (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
823 David Bucciarelli (davibu@tin.it)
828 Tel./Fax +39-50-554108
829 email: info.hmw@plus.it
830 www: www-hmw.caribel.pisa.it