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13 <H1>Mesa 7.10.2 Release Notes / April 6, 2011</H1>
15 <p>
16 Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
17 </p>
18 <p>
19 Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
20 glGetString(GL_VERSION) depends on the particular driver being used.
21 Some drivers don't support all the features required in OpenGL 2.1.
22 </p>
23 <p>
24 See the <a href="install.html">Compiling/Installing page</a> for prerequisites
25 for DRI hardware acceleration.
26 </p>
29 <h2>MD5 checksums</h2>
30 <pre>
31 2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz
32 f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
33 47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip
34 175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz
35 8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2
36 03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip
37 </pre>
40 <h2>New features</h2>
41 <p>None.</p>
43 <h2>Bug fixes</h2>
44 <p>This list is likely incomplete.</p>
45 <ul>
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li>
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li>
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li>
53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li>
55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li>
57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array
58 <ul>
59 <li>The commit message incorrectly
60 lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug
61 34367</a>.</li>
62 </ul>
63 </li>
65 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i&lt;5 &amp;&amp; i&lt;4" in for loop fails</li>
67 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li>
69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li>
71 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li>
73 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
75 </ul>
78 <h2>Changes</h2>
79 <p>The full set of changes can be viewed by using the following GIT command:</p>
81 <pre>
82 git log mesa-7.10.1..mesa-7.10.2
83 </pre>
85 <p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p>
87 <p>Alex Deucher (2):
88 <ul>
89 <li>r600c: add new ontario pci ids</li>
90 <li>r600g: add some additional ontario pci ids</li>
91 </ul></p>
93 <p>Benjamin Franzke (1):
94 <ul>
95 <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li>
96 </ul></p>
98 <p>Brian Paul (9):
99 <ul>
100 <li>docs: pull 7.9.2 release notes into 7.10 branch</li>
101 <li>docs: update news.html with 7.10.1 and 7.9.2 releases</li>
102 <li>docs: fill in 7.10.1 release data</li>
103 <li>docs: add, fix release notes links</li>
104 <li>docs: update info about Mesa packaging/contents</li>
105 <li>docs: update prerequisites, remove old demo info</li>
106 <li>mesa: Guard against null pointer deref in fbo validation</li>
107 <li>st/mesa: Apply LOD bias from correct texture unit</li>
108 <li>glsl: silence warning in printf() with a cast</li>
109 </ul></p>
111 <p>Chad Versace (1):
112 <ul>
113 <li>i965: Fix tex_swizzle when depth mode is GL_RED</li>
114 </ul></p>
116 <p>Dave Airlie (1):
117 <ul>
118 <li>r600: don't close fd on failed load</li>
119 </ul></p>
121 <p>Eric Anholt (2):
122 <ul>
123 <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li>
124 <li>i965: Fix alpha testing when there is no color buffer in the FBO.</li>
125 </ul></p>
127 <p>Fabian Bieler (1):
128 <ul>
129 <li>st/mesa: Apply LOD from texture object</li>
130 </ul></p>
132 <p>Henri Verbeet (1):
133 <ul>
134 <li>st/mesa: Validate state before doing blits.</li>
135 </ul></p>
137 <p>Ian Romanick (13):
138 <ul>
139 <li>docs: Add 7.10.1 md5sums</li>
140 <li>glsl: Refactor AST-to-HIR code handling variable initializers</li>
141 <li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li>
142 <li>glsl: Process redeclarations before initializers</li>
143 <li>glsl: Function signatures cannot have NULL return type</li>
144 <li>glsl: Add several function / call related validations</li>
145 <li>linker: Add imported functions to the linked IR</li>
146 <li>glsl: Use insert_before for lists instead of open coding it</li>
147 <li>glsl: Only allow unsized array assignment in an initializer</li>
148 <li>glcpp: Refresh autogenerated lexer files</li>
149 <li>docs: Initial bits of 7.10.2 release notes</li>
150 <li>mesa: set version string to 7.10.2</li>
151 <li>mesa: Remove nonexistant files from _FILES lists</li>
152 </ul></p>
154 <p>Jerome Glisse (1):
155 <ul>
156 <li>r600g: move user fence into base radeon structure</li>
157 </ul></p>
159 <p>José Fonseca (2):
160 <ul>
161 <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li>
162 <li>mesa: More glGet* fixes.</li>
163 </ul></p>
165 <p>Kenneth Graunke (4):
166 <ul>
167 <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li>
168 <li>glcpp: Remove trailing contexts from #if rules.</li>
169 <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li>
170 <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li>
171 </ul></p>
173 <p>Marek Olšák (15):
174 <ul>
175 <li>st/mesa: fix crash when DrawBuffer-&gt;_ColorDrawBuffers[0] is NULL</li>
176 <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li>
177 <li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li>
178 <li>r300/compiler: fix translating the src negate bits in pair_translate</li>
179 <li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li>
180 <li>r300/compiler: TEX instructions don't support negation on source arguments</li>
181 <li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li>
182 <li>r300/compiler: saturate Z before the shadow comparison</li>
183 <li>r300/compiler: fix equal and notequal shadow compare functions</li>
184 <li>r300/compiler: remove unused variables</li>
185 <li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li>
186 <li>r300g: fix alpha-test with no colorbuffer</li>
187 <li>r300g: tell the GLSL compiler to lower the continue opcode</li>
188 <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li>
189 <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
190 </ul></p>
192 <p>Michel Dänzer (1):
193 <ul>
194 <li>Use proper source row stride when getting depth/stencil texels.</li>
195 </ul></p>
197 <p>Tom Stellard (4):
198 <ul>
199 <li>r300/compiler: Use a 4-bit writemask in pair instructions</li>
200 <li>prog_optimize: Fix reallocating registers for shaders with loops</li>
201 <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
202 <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li>
203 </ul></p>
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