1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
35 #define CMD_3D (0x3<<29)
37 #define PRIM3D_INLINE (CMD_3D | (0x1f<<24))
38 #define PRIM3D_TRILIST (0x0<<18)
39 #define PRIM3D_TRISTRIP (0x1<<18)
40 #define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
41 #define PRIM3D_TRIFAN (0x3<<18)
42 #define PRIM3D_POLY (0x4<<18)
43 #define PRIM3D_LINELIST (0x5<<18)
44 #define PRIM3D_LINESTRIP (0x6<<18)
45 #define PRIM3D_RECTLIST (0x7<<18)
46 #define PRIM3D_POINTLIST (0x8<<18)
47 #define PRIM3D_DIB (0x9<<18)
48 #define PRIM3D_CLEAR_RECT (0xa<<18)
49 #define PRIM3D_ZONE_INIT (0xd<<18)
50 #define PRIM3D_MASK (0x1f<<18)
53 #define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
54 #define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
55 #define AA_LINE_ECAAR_WIDTH_0_5 0
56 #define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
57 #define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
58 #define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
59 #define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
60 #define AA_LINE_REGION_WIDTH_0_5 0
61 #define AA_LINE_REGION_WIDTH_1_0 (1<<6)
62 #define AA_LINE_REGION_WIDTH_2_0 (2<<6)
63 #define AA_LINE_REGION_WIDTH_4_0 (3<<6)
65 /* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
66 #define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24))
67 #define BFO_ENABLE_STENCIL_REF (1<<23)
68 #define BFO_STENCIL_REF_SHIFT 15
69 #define BFO_STENCIL_REF_MASK (0xff<<15)
70 #define BFO_ENABLE_STENCIL_FUNCS (1<<14)
71 #define BFO_STENCIL_TEST_SHIFT 11
72 #define BFO_STENCIL_TEST_MASK (0x7<<11)
73 #define BFO_STENCIL_FAIL_SHIFT 8
74 #define BFO_STENCIL_FAIL_MASK (0x7<<8)
75 #define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
76 #define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5)
77 #define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
78 #define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2)
79 #define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1)
80 #define BFO_STENCIL_TWO_SIDE (1<<0)
83 /* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
84 #define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24))
85 #define BFM_ENABLE_STENCIL_TEST_MASK (1<<17)
86 #define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16)
87 #define BFM_STENCIL_TEST_MASK_SHIFT 8
88 #define BFM_STENCIL_TEST_MASK_MASK (0xff<<8)
89 #define BFM_STENCIL_WRITE_MASK_SHIFT 0
90 #define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0)
94 /* 3DSTATE_BIN_CONTROL p141 */
97 #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
99 #define BUF_3D_ID_COLOR_BACK (0x3<<24)
100 #define BUF_3D_ID_DEPTH (0x7<<24)
101 #define BUF_3D_USE_FENCE (1<<23)
102 #define BUF_3D_TILED_SURFACE (1<<22)
103 #define BUF_3D_TILE_WALK_X 0
104 #define BUF_3D_TILE_WALK_Y (1<<21)
105 #define BUF_3D_PITCH(x) (((x)/4)<<2)
107 #define BUF_3D_ADDR(x) ((x) & ~0x3)
110 /* 3DSTATE_CHROMA_KEY */
112 /* 3DSTATE_CLEAR_PARAMETERS, p150 */
113 #define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
115 #define CLEARPARAM_CLEAR_RECT (1 << 16)
116 #define CLEARPARAM_ZONE_INIT (0 << 16)
117 #define CLEARPARAM_WRITE_COLOR (1 << 2)
118 #define CLEARPARAM_WRITE_DEPTH (1 << 1)
119 #define CLEARPARAM_WRITE_STENCIL (1 << 0)
121 /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
122 #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
126 /* 3DSTATE_COORD_SET_BINDINGS, p154 */
127 #define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
128 #define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3))
131 #define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
134 #define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
137 #define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
140 /* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
141 #define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16))
142 /* scale in dword 1 */
145 /* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
146 #define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2)
149 #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
151 #define CLASSIC_EARLY_DEPTH (1<<31)
152 #define TEX_DEFAULT_COLOR_OGL (0<<30)
153 #define TEX_DEFAULT_COLOR_D3D (1<<30)
154 #define ZR_EARLY_DEPTH (1<<29)
155 #define LOD_PRECLAMP_OGL (1<<28)
156 #define LOD_PRECLAMP_D3D (0<<28)
157 #define DITHER_FULL_ALWAYS (0<<26)
158 #define DITHER_FULL_ON_FB_BLEND (1<<26)
159 #define DITHER_CLAMPED_ALWAYS (2<<26)
160 #define LINEAR_GAMMA_BLEND_32BPP (1<<25)
161 #define DEBUG_DISABLE_ENH_DITHER (1<<24)
162 #define DSTORG_HORT_BIAS(x) ((x)<<20)
163 #define DSTORG_VERT_BIAS(x) ((x)<<16)
164 #define COLOR_4_2_2_CHNL_WRT_ALL 0
165 #define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
166 #define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
167 #define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
168 #define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
169 #define COLOR_BUF_8BIT 0
170 #define COLOR_BUF_RGB555 (1<<8)
171 #define COLOR_BUF_RGB565 (2<<8)
172 #define COLOR_BUF_ARGB8888 (3<<8)
173 #define COLOR_BUF_YCRCB_SWAP (4<<8)
174 #define COLOR_BUF_YCRCB_NORMAL (5<<8)
175 #define COLOR_BUF_YCRCB_SWAPUV (6<<8)
176 #define COLOR_BUF_YCRCB_SWAPUVY (7<<8)
177 #define COLOR_BUF_ARGB4444 (8<<8)
178 #define COLOR_BUF_ARGB1555 (9<<8)
179 #define COLOR_BUF_ARGB2101010 (10<<8)
180 #define DEPTH_FRMT_16_FIXED 0
181 #define DEPTH_FRMT_16_FLOAT (1<<2)
182 #define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
183 #define VERT_LINE_STRIDE_1 (1<<1)
184 #define VERT_LINE_STRIDE_0 (0<<1)
185 #define VERT_LINE_STRIDE_OFS_1 1
186 #define VERT_LINE_STRIDE_OFS_0 0
189 #define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
191 #define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
192 #define DRAW_DITHER_OFS_X(x) ((x)<<26)
193 #define DRAW_DITHER_OFS_Y(x) ((x)<<24)
195 #define DRAW_YMIN(x) ((x)<<16)
196 #define DRAW_XMIN(x) (x)
198 #define DRAW_YMAX(x) ((x)<<16)
199 #define DRAW_XMAX(x) (x)
201 #define DRAW_YORG(x) ((x)<<16)
202 #define DRAW_XORG(x) (x)
205 /* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
207 /* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
210 /* _3DSTATE_FOG_COLOR, p173 */
211 #define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
212 #define FOG_COLOR_RED(x) ((x)<<16)
213 #define FOG_COLOR_GREEN(x) ((x)<<8)
214 #define FOG_COLOR_BLUE(x) (x)
216 /* _3DSTATE_FOG_MODE, p174 */
217 #define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
219 #define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31)
220 #define FMC1_FOGFUNC_VERTEX (0<<28)
221 #define FMC1_FOGFUNC_PIXEL_EXP (1<<28)
222 #define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28)
223 #define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28)
224 #define FMC1_FOGFUNC_MASK (3<<28)
225 #define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27)
226 #define FMC1_FOGINDEX_Z (0<<25)
227 #define FMC1_FOGINDEX_W (1<<25)
228 #define FMC1_C1_C2_MODIFY_ENABLE (1<<24)
229 #define FMC1_DENSITY_MODIFY_ENABLE (1<<23)
230 #define FMC1_C1_ONE (1<<13)
231 #define FMC1_C1_MASK (0xffff<<4)
233 #define FMC2_C2_ONE (1<<16)
235 #define FMC3_D_ONE (1<<16)
239 /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
240 #define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
241 #define IAB_MODIFY_ENABLE (1<<23)
242 #define IAB_ENABLE (1<<22)
243 #define IAB_MODIFY_FUNC (1<<21)
244 #define IAB_FUNC_SHIFT 16
245 #define IAB_MODIFY_SRC_FACTOR (1<<11)
246 #define IAB_SRC_FACTOR_SHIFT 6
247 #define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
248 #define IAB_MODIFY_DST_FACTOR (1<<5)
249 #define IAB_DST_FACTOR_SHIFT 0
250 #define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
253 #define BLENDFUNC_ADD 0x0
254 #define BLENDFUNC_SUBTRACT 0x1
255 #define BLENDFUNC_REVERSE_SUBTRACT 0x2
256 #define BLENDFUNC_MIN 0x3
257 #define BLENDFUNC_MAX 0x4
258 #define BLENDFUNC_MASK 0x7
260 /* 3DSTATE_LOAD_INDIRECT, p180 */
262 #define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16))
263 #define LI0_STATE_STATIC_INDIRECT (0x01<<8)
264 #define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8)
265 #define LI0_STATE_SAMPLER (0x04<<8)
266 #define LI0_STATE_MAP (0x08<<8)
267 #define LI0_STATE_PROGRAM (0x10<<8)
268 #define LI0_STATE_CONSTANTS (0x20<<8)
270 #define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
271 #define SIS0_FORCE_LOAD (1<<1)
272 #define SIS0_BUFFER_VALID (1<<0)
273 #define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
275 #define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
276 #define DIS0_BUFFER_RESET (1<<1)
277 #define DIS0_BUFFER_VALID (1<<0)
279 #define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
280 #define SSB0_FORCE_LOAD (1<<1)
281 #define SSB0_BUFFER_VALID (1<<0)
282 #define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
284 #define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
285 #define MSB0_FORCE_LOAD (1<<1)
286 #define MSB0_BUFFER_VALID (1<<0)
287 #define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
289 #define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3)
290 #define PSP0_FORCE_LOAD (1<<1)
291 #define PSP0_BUFFER_VALID (1<<0)
292 #define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
294 #define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3)
295 #define PSC0_FORCE_LOAD (1<<1)
296 #define PSC0_BUFFER_VALID (1<<0)
297 #define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
303 /* _3DSTATE_RASTERIZATION_RULES */
304 #define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
305 #define ENABLE_POINT_RASTER_RULE (1<<15)
306 #define OGL_POINT_RASTER_RULE (1<<13)
307 #define ENABLE_TEXKILL_3D_4D (1<<10)
308 #define TEXKILL_3D (0<<9)
309 #define TEXKILL_4D (1<<9)
310 #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
311 #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
312 #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
313 #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
315 /* _3DSTATE_SCISSOR_ENABLE, p256 */
316 #define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
317 #define ENABLE_SCISSOR_RECT ((1<<1) | 1)
318 #define DISABLE_SCISSOR_RECT (1<<1)
320 /* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
321 #define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
323 #define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
324 #define SCISSOR_RECT_0_XMIN(x) (x)
326 #define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
327 #define SCISSOR_RECT_0_XMAX(x) (x)
330 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
331 #define I1_LOAD_S(n) (1<<(4+n))
333 #define S0_VB_OFFSET_MASK 0xffffffc
334 #define S0_AUTO_CACHE_INV_DISABLE (1<<0)
336 #define S1_VERTEX_WIDTH_SHIFT 24
337 #define S1_VERTEX_WIDTH_MASK (0x3f<<24)
338 #define S1_VERTEX_PITCH_SHIFT 16
339 #define S1_VERTEX_PITCH_MASK (0x3f<<16)
341 #define TEXCOORDFMT_2D 0x0
342 #define TEXCOORDFMT_3D 0x1
343 #define TEXCOORDFMT_4D 0x2
344 #define TEXCOORDFMT_1D 0x3
345 #define TEXCOORDFMT_2D_16 0x4
346 #define TEXCOORDFMT_4D_16 0x5
347 #define TEXCOORDFMT_NOT_PRESENT 0xf
348 #define S2_TEXCOORD_FMT0_MASK 0xf
349 #define S2_TEXCOORD_FMT1_SHIFT 4
350 #define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
351 #define S2_TEXCOORD_NONE (~0)
353 /* S3 not interesting */
355 #define S4_POINT_WIDTH_SHIFT 23
356 #define S4_POINT_WIDTH_MASK (0x1ff<<23)
357 #define S4_LINE_WIDTH_SHIFT 19
358 #define S4_LINE_WIDTH_ONE (0x2<<19)
359 #define S4_LINE_WIDTH_MASK (0xf<<19)
360 #define S4_FLATSHADE_ALPHA (1<<18)
361 #define S4_FLATSHADE_FOG (1<<17)
362 #define S4_FLATSHADE_SPECULAR (1<<16)
363 #define S4_FLATSHADE_COLOR (1<<15)
364 #define S4_CULLMODE_BOTH (0<<13)
365 #define S4_CULLMODE_NONE (1<<13)
366 #define S4_CULLMODE_CW (2<<13)
367 #define S4_CULLMODE_CCW (3<<13)
368 #define S4_CULLMODE_MASK (3<<13)
369 #define S4_VFMT_POINT_WIDTH (1<<12)
370 #define S4_VFMT_SPEC_FOG (1<<11)
371 #define S4_VFMT_COLOR (1<<10)
372 #define S4_VFMT_DEPTH_OFFSET (1<<9)
373 #define S4_VFMT_XYZ (1<<6)
374 #define S4_VFMT_XYZW (2<<6)
375 #define S4_VFMT_XY (3<<6)
376 #define S4_VFMT_XYW (4<<6)
377 #define S4_VFMT_XYZW_MASK (7<<6)
378 #define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
379 #define S4_FORCE_DEFAULT_SPECULAR (1<<4)
380 #define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
381 #define S4_VFMT_FOG_PARAM (1<<2)
382 #define S4_SPRITE_POINT_ENABLE (1<<1)
383 #define S4_LINE_ANTIALIAS_ENABLE (1<<0)
385 #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
388 S4_VFMT_DEPTH_OFFSET | \
389 S4_VFMT_XYZW_MASK | \
393 #define S5_WRITEDISABLE_ALPHA (1<<31)
394 #define S5_WRITEDISABLE_RED (1<<30)
395 #define S5_WRITEDISABLE_GREEN (1<<29)
396 #define S5_WRITEDISABLE_BLUE (1<<28)
397 #define S5_WRITEDISABLE_MASK (0xf<<28)
398 #define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
399 #define S5_LAST_PIXEL_ENABLE (1<<26)
400 #define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
401 #define S5_FOG_ENABLE (1<<24)
402 #define S5_STENCIL_REF_SHIFT 16
403 #define S5_STENCIL_REF_MASK (0xff<<16)
404 #define S5_STENCIL_TEST_FUNC_SHIFT 13
405 #define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
406 #define S5_STENCIL_FAIL_SHIFT 10
407 #define S5_STENCIL_FAIL_MASK (0x7<<10)
408 #define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
409 #define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
410 #define S5_STENCIL_PASS_Z_PASS_SHIFT 4
411 #define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
412 #define S5_STENCIL_WRITE_ENABLE (1<<3)
413 #define S5_STENCIL_TEST_ENABLE (1<<2)
414 #define S5_COLOR_DITHER_ENABLE (1<<1)
415 #define S5_LOGICOP_ENABLE (1<<0)
418 #define S6_ALPHA_TEST_ENABLE (1<<31)
419 #define S6_ALPHA_TEST_FUNC_SHIFT 28
420 #define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
421 #define S6_ALPHA_REF_SHIFT 20
422 #define S6_ALPHA_REF_MASK (0xff<<20)
423 #define S6_DEPTH_TEST_ENABLE (1<<19)
424 #define S6_DEPTH_TEST_FUNC_SHIFT 16
425 #define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
426 #define S6_CBUF_BLEND_ENABLE (1<<15)
427 #define S6_CBUF_BLEND_FUNC_SHIFT 12
428 #define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
429 #define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
430 #define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
431 #define S6_CBUF_DST_BLEND_FACT_SHIFT 4
432 #define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
433 #define S6_DEPTH_WRITE_ENABLE (1<<3)
434 #define S6_COLOR_WRITE_ENABLE (1<<2)
435 #define S6_TRISTRIP_PV_SHIFT 0
436 #define S6_TRISTRIP_PV_MASK (0x3<<0)
438 #define S7_DEPTH_OFFSET_CONST_MASK ~0
442 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
443 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
444 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
445 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
450 /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
452 /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
453 #define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16))
454 /* subsequent dwords up to length (max 16) are ARGB8888 color values */
456 /* _3DSTATE_MODES_4, p218 */
457 #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
458 #define ENABLE_LOGIC_OP_FUNC (1<<23)
459 #define LOGIC_OP_FUNC(x) ((x)<<18)
460 #define LOGICOP_MASK (0xf<<18)
461 #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
462 #define ENABLE_STENCIL_TEST_MASK (1<<17)
463 #define STENCIL_TEST_MASK(x) (((x)&0xff)<<8)
464 #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
465 #define ENABLE_STENCIL_WRITE_MASK (1<<16)
466 #define STENCIL_WRITE_MASK(x) ((x)&0xff)
468 /* _3DSTATE_MODES_5, p220 */
469 #define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
470 #define PIPELINE_FLUSH_RENDER_CACHE (1<<18)
471 #define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16)
475 #define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16))
476 #define PS1_REG(n) (1<<(n))
477 #define PS2_CONST_X(n) (n)
478 #define PS3_CONST_Y(n) (n)
479 #define PS4_CONST_Z(n) (n)
480 #define PS5_CONST_W(n) (n)
485 #define I915_MAX_TEX_INDIRECT 4
486 #define I915_MAX_TEX_INSN 32
487 #define I915_MAX_ALU_INSN 64
488 #define I915_MAX_DECL_INSN 27
489 #define I915_MAX_TEMPORARY 16
492 /* Each instruction is 3 dwords long, though most don't require all
493 * this space. Maximum of 123 instructions. Smaller maxes per insn
496 #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
498 #define REG_TYPE_R 0 /* temporary regs, no need to
499 * dcl, must be written before
500 * read -- Preserved between
503 #define REG_TYPE_T 1 /* Interpolated values, must be
506 * 0..7: texture coord,
509 * 10: fog parameter in w.
511 #define REG_TYPE_CONST 2 /* Restriction: only one const
512 * can be referenced per
513 * instruction, though it may be
514 * selected for multiple inputs.
515 * Constants not initialized
518 #define REG_TYPE_S 3 /* sampler */
519 #define REG_TYPE_OC 4 /* output color (rgba) */
520 #define REG_TYPE_OD 5 /* output depth (w), xyz are
521 * temporaries. If not written,
522 * interpolated depth is used?
524 #define REG_TYPE_U 6 /* unpreserved temporaries */
525 #define REG_TYPE_MASK 0x7
526 #define REG_NR_MASK 0xf
541 #define T_FOG_W 10 /* interpolated fog is in W coord */
543 /* Arithmetic instructions */
545 /* .replicate_swizzle == selection and replication of a particular
546 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
548 #define A0_NOP (0x0<<24) /* no operation */
549 #define A0_ADD (0x1<<24) /* dst = src0 + src1 */
550 #define A0_MOV (0x2<<24) /* dst = src0 */
551 #define A0_MUL (0x3<<24) /* dst = src0 * src1 */
552 #define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
553 #define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
554 #define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
555 #define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
556 #define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
557 #define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
558 #define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
559 #define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
560 #define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
561 #define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
562 #define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
563 #define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
564 #define A0_FLR (0x10<<24) /* dst = floor(src0) */
565 #define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
566 #define A0_TRC (0x12<<24) /* dst = int(src0) */
567 #define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
568 #define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
569 #define A0_DEST_SATURATE (1<<22)
570 #define A0_DEST_TYPE_SHIFT 19
571 /* Allow: R, OC, OD, U */
572 #define A0_DEST_NR_SHIFT 14
573 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
574 #define A0_DEST_CHANNEL_X (1<<10)
575 #define A0_DEST_CHANNEL_Y (2<<10)
576 #define A0_DEST_CHANNEL_Z (4<<10)
577 #define A0_DEST_CHANNEL_W (8<<10)
578 #define A0_DEST_CHANNEL_ALL (0xf<<10)
579 #define A0_DEST_CHANNEL_SHIFT 10
580 #define A0_SRC0_TYPE_SHIFT 7
581 #define A0_SRC0_NR_SHIFT 2
583 #define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
584 #define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
594 #define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
595 #define A1_SRC0_CHANNEL_X_SHIFT 28
596 #define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
597 #define A1_SRC0_CHANNEL_Y_SHIFT 24
598 #define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
599 #define A1_SRC0_CHANNEL_Z_SHIFT 20
600 #define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
601 #define A1_SRC0_CHANNEL_W_SHIFT 16
602 #define A1_SRC1_TYPE_SHIFT 13
603 #define A1_SRC1_NR_SHIFT 8
604 #define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
605 #define A1_SRC1_CHANNEL_X_SHIFT 4
606 #define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
607 #define A1_SRC1_CHANNEL_Y_SHIFT 0
609 #define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
610 #define A2_SRC1_CHANNEL_Z_SHIFT 28
611 #define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
612 #define A2_SRC1_CHANNEL_W_SHIFT 24
613 #define A2_SRC2_TYPE_SHIFT 21
614 #define A2_SRC2_NR_SHIFT 16
615 #define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
616 #define A2_SRC2_CHANNEL_X_SHIFT 12
617 #define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
618 #define A2_SRC2_CHANNEL_Y_SHIFT 8
619 #define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
620 #define A2_SRC2_CHANNEL_Z_SHIFT 4
621 #define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
622 #define A2_SRC2_CHANNEL_W_SHIFT 0
626 /* Texture instructions */
627 #define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
628 * sampler and address, and output
629 * filtered texel data to destination
631 #define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
632 * perspective divide of the texture
633 * coordinate .xyz values by .w before
635 #define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
636 * computed LOD by w. Only S4.6 two's
637 * comp is used. This implies that a
638 * float to fixed conversion is
640 #define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
641 * operation. Simply kills the pixel
642 * if any channel of the address
643 * register is < 0.0. */
644 #define T0_DEST_TYPE_SHIFT 19
645 /* Allow: R, OC, OD, U */
646 /* Note: U (unpreserved) regs do not retain their values between
647 * phases (cannot be used for feedback)
649 * Note: oC and OD registers can only be used as the destination of a
650 * texture instruction once per phase (this is an implementation
653 #define T0_DEST_NR_SHIFT 14
654 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
655 #define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
656 #define T0_SAMPLER_NR_MASK (0xf<<0)
658 #define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
659 /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
660 #define T1_ADDRESS_REG_NR_SHIFT 17
663 /* Declaration instructions */
664 #define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
665 * register or an s (sampler)
667 #define D0_SAMPLE_TYPE_SHIFT 22
668 #define D0_SAMPLE_TYPE_2D (0x0<<22)
669 #define D0_SAMPLE_TYPE_CUBE (0x1<<22)
670 #define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
671 #define D0_SAMPLE_TYPE_MASK (0x3<<22)
673 #define D0_TYPE_SHIFT 19
675 #define D0_NR_SHIFT 14
676 /* Allow T: 0..10, S: 0..15 */
677 #define D0_CHANNEL_X (1<<10)
678 #define D0_CHANNEL_Y (2<<10)
679 #define D0_CHANNEL_Z (4<<10)
680 #define D0_CHANNEL_W (8<<10)
681 #define D0_CHANNEL_ALL (0xf<<10)
682 #define D0_CHANNEL_NONE (0<<10)
684 #define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
685 #define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
687 /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
688 * or specular declarations.
690 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
692 * Must be zero for S (sampler) dcls
700 #define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16))
702 #define MS1_MAPMASK_SHIFT 0
703 #define MS1_MAPMASK_MASK (0x8fff<<0)
705 #define MS2_UNTRUSTED_SURFACE (1<<31)
706 #define MS2_ADDRESS_MASK 0xfffffffc
707 #define MS2_VERTICAL_LINE_STRIDE (1<<1)
708 #define MS2_VERTICAL_OFFSET (1<<1)
710 #define MS3_HEIGHT_SHIFT 21
711 #define MS3_WIDTH_SHIFT 10
712 #define MS3_PALETTE_SELECT (1<<9)
713 #define MS3_MAPSURF_FORMAT_SHIFT 7
714 #define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
715 #define MAPSURF_8BIT (1<<7)
716 #define MAPSURF_16BIT (2<<7)
717 #define MAPSURF_32BIT (3<<7)
718 #define MAPSURF_422 (5<<7)
719 #define MAPSURF_COMPRESSED (6<<7)
720 #define MAPSURF_4BIT_INDEXED (7<<7)
721 #define MS3_MT_FORMAT_MASK (0x7 << 3)
722 #define MS3_MT_FORMAT_SHIFT 3
723 #define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
724 #define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
725 #define MT_8BIT_L8 (1<<3)
726 #define MT_8BIT_A8 (4<<3)
727 #define MT_8BIT_MONO8 (5<<3)
728 #define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
729 #define MT_16BIT_ARGB1555 (1<<3)
730 #define MT_16BIT_ARGB4444 (2<<3)
731 #define MT_16BIT_AY88 (3<<3)
732 #define MT_16BIT_88DVDU (5<<3)
733 #define MT_16BIT_BUMP_655LDVDU (6<<3)
734 #define MT_16BIT_I16 (7<<3)
735 #define MT_16BIT_L16 (8<<3)
736 #define MT_16BIT_A16 (9<<3)
737 #define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
738 #define MT_32BIT_ABGR8888 (1<<3)
739 #define MT_32BIT_XRGB8888 (2<<3)
740 #define MT_32BIT_XBGR8888 (3<<3)
741 #define MT_32BIT_QWVU8888 (4<<3)
742 #define MT_32BIT_AXVU8888 (5<<3)
743 #define MT_32BIT_LXVU8888 (6<<3)
744 #define MT_32BIT_XLVU8888 (7<<3)
745 #define MT_32BIT_ARGB2101010 (8<<3)
746 #define MT_32BIT_ABGR2101010 (9<<3)
747 #define MT_32BIT_AWVU2101010 (0xA<<3)
748 #define MT_32BIT_GR1616 (0xB<<3)
749 #define MT_32BIT_VU1616 (0xC<<3)
750 #define MT_32BIT_xI824 (0xD<<3)
751 #define MT_32BIT_xA824 (0xE<<3)
752 #define MT_32BIT_xL824 (0xF<<3)
753 #define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
754 #define MT_422_YCRCB_NORMAL (1<<3)
755 #define MT_422_YCRCB_SWAPUV (2<<3)
756 #define MT_422_YCRCB_SWAPUVY (3<<3)
757 #define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
758 #define MT_COMPRESS_DXT2_3 (1<<3)
759 #define MT_COMPRESS_DXT4_5 (2<<3)
760 #define MT_COMPRESS_FXT1 (3<<3)
761 #define MT_COMPRESS_DXT1_RGB (4<<3)
762 #define MS3_USE_FENCE_REGS (1<<2)
763 #define MS3_TILED_SURFACE (1<<1)
764 #define MS3_TILE_WALK_Y (1<<0)
766 #define MS4_PITCH_SHIFT 21
767 #define MS4_CUBE_FACE_ENA_NEGX (1<<20)
768 #define MS4_CUBE_FACE_ENA_POSX (1<<19)
769 #define MS4_CUBE_FACE_ENA_NEGY (1<<18)
770 #define MS4_CUBE_FACE_ENA_POSY (1<<17)
771 #define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
772 #define MS4_CUBE_FACE_ENA_POSZ (1<<15)
773 #define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
774 #define MS4_MAX_LOD_SHIFT 9
775 #define MS4_MAX_LOD_MASK (0x3f<<9)
776 #define MS4_MIP_LAYOUT_LEGACY (0<<8)
777 #define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
778 #define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
779 #define MS4_VOLUME_DEPTH_SHIFT 0
780 #define MS4_VOLUME_DEPTH_MASK (0xff<<0)
783 #define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16))
785 #define SS1_MAPMASK_SHIFT 0
786 #define SS1_MAPMASK_MASK (0x8fff<<0)
788 #define SS2_REVERSE_GAMMA_ENABLE (1<<31)
789 #define SS2_PACKED_TO_PLANAR_ENABLE (1<<30)
790 #define SS2_COLORSPACE_CONVERSION (1<<29)
791 #define SS2_CHROMAKEY_SHIFT 27
792 #define SS2_BASE_MIP_LEVEL_SHIFT 22
793 #define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
794 #define SS2_MIP_FILTER_SHIFT 20
795 #define SS2_MIP_FILTER_MASK (0x3<<20)
796 #define MIPFILTER_NONE 0
797 #define MIPFILTER_NEAREST 1
798 #define MIPFILTER_LINEAR 3
799 #define SS2_MAG_FILTER_SHIFT 17
800 #define SS2_MAG_FILTER_MASK (0x7<<17)
801 #define FILTER_NEAREST 0
802 #define FILTER_LINEAR 1
803 #define FILTER_ANISOTROPIC 2
804 #define FILTER_4X4_1 3
805 #define FILTER_4X4_2 4
806 #define FILTER_4X4_FLAT 5
807 #define FILTER_6X5_MONO 6 /* XXX - check */
808 #define SS2_MIN_FILTER_SHIFT 14
809 #define SS2_MIN_FILTER_MASK (0x7<<14)
810 #define SS2_LOD_BIAS_SHIFT 5
811 #define SS2_LOD_BIAS_ONE (0x10<<5)
812 #define SS2_LOD_BIAS_MASK (0x1ff<<5)
814 * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
815 * FILTER_4X4_x MIN and MAG filters
817 #define SS2_SHADOW_ENABLE (1<<4)
818 #define SS2_MAX_ANISO_MASK (1<<3)
819 #define SS2_MAX_ANISO_2 (0<<3)
820 #define SS2_MAX_ANISO_4 (1<<3)
821 #define SS2_SHADOW_FUNC_SHIFT 0
822 #define SS2_SHADOW_FUNC_MASK (0x7<<0)
823 /* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
825 #define SS3_MIN_LOD_SHIFT 24
826 #define SS3_MIN_LOD_ONE (0x10<<24)
827 #define SS3_MIN_LOD_MASK (0xff<<24)
828 #define SS3_KILL_PIXEL_ENABLE (1<<17)
829 #define SS3_TCX_ADDR_MODE_SHIFT 12
830 #define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
831 #define TEXCOORDMODE_WRAP 0
832 #define TEXCOORDMODE_MIRROR 1
833 #define TEXCOORDMODE_CLAMP_EDGE 2
834 #define TEXCOORDMODE_CUBE 3
835 #define TEXCOORDMODE_CLAMP_BORDER 4
836 #define TEXCOORDMODE_MIRROR_ONCE 5
837 #define SS3_TCY_ADDR_MODE_SHIFT 9
838 #define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
839 #define SS3_TCZ_ADDR_MODE_SHIFT 6
840 #define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
841 #define SS3_NORMALIZED_COORDS (1<<5)
842 #define SS3_TEXTUREMAP_INDEX_SHIFT 1
843 #define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
844 #define SS3_DEINTERLACER_ENABLE (1<<0)
846 #define SS4_BORDER_COLOR_MASK (~0)
848 /* 3DSTATE_SPAN_STIPPLE, p258
850 #define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
851 #define ST1_ENABLE (1<<16)
852 #define ST1_MASK (0xffff)
854 #define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16))
855 #define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16))
856 #define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
859 #define MI_FLUSH ((0<<29)|(4<<23))
860 #define FLUSH_MAP_CACHE (1<<0)
861 #define INHIBIT_FLUSH_RENDER_CACHE (1<<2)
865 #define CMD_3D (0x3<<29)
868 #define _3DPRIMITIVE ((0x3<<29)|(0x1f<<24))
869 #define PRIM_INDIRECT (1<<23)
870 #define PRIM_INLINE (0<<23)
871 #define PRIM_INDIRECT_SEQUENTIAL (0<<17)
872 #define PRIM_INDIRECT_ELTS (1<<17)
874 #define PRIM3D_TRILIST (0x0<<18)
875 #define PRIM3D_TRISTRIP (0x1<<18)
876 #define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
877 #define PRIM3D_TRIFAN (0x3<<18)
878 #define PRIM3D_POLY (0x4<<18)
879 #define PRIM3D_LINELIST (0x5<<18)
880 #define PRIM3D_LINESTRIP (0x6<<18)
881 #define PRIM3D_RECTLIST (0x7<<18)
882 #define PRIM3D_POINTLIST (0x8<<18)
883 #define PRIM3D_DIB (0x9<<18)
884 #define PRIM3D_MASK (0x1f<<18)
886 #define I915PACKCOLOR4444(r,g,b,a) \
887 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
889 #define I915PACKCOLOR1555(r,g,b,a) \
890 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
893 #define I915PACKCOLOR565(r,g,b) \
894 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
896 #define I915PACKCOLOR8888(r,g,b,a) \
897 ((a<<24) | (r<<16) | (g<<8) | b)
902 #define BR00_BITBLT_CLIENT 0x40000000
903 #define BR00_OP_COLOR_BLT 0x10000000
904 #define BR00_OP_SRC_COPY_BLT 0x10C00000
905 #define BR13_SOLID_PATTERN 0x80000000
907 #define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|0x4)
908 #define XY_COLOR_BLT_WRITE_ALPHA (1<<21)
909 #define XY_COLOR_BLT_WRITE_RGB (1<<20)
911 #define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6)
912 #define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21)
913 #define XY_SRC_COPY_BLT_WRITE_RGB (1<<20)
915 #define MI_WAIT_FOR_EVENT ((0x3<<23))
916 #define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
917 #define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
919 #define MI_BATCH_BUFFER (0x30<<23)
920 #define MI_BATCH_BUFFER_START (0x31<<23)
921 #define MI_BATCH_BUFFER_END (0xa<<23)
925 #define COMPAREFUNC_ALWAYS 0
926 #define COMPAREFUNC_NEVER 0x1
927 #define COMPAREFUNC_LESS 0x2
928 #define COMPAREFUNC_EQUAL 0x3
929 #define COMPAREFUNC_LEQUAL 0x4
930 #define COMPAREFUNC_GREATER 0x5
931 #define COMPAREFUNC_NOTEQUAL 0x6
932 #define COMPAREFUNC_GEQUAL 0x7
934 #define STENCILOP_KEEP 0
935 #define STENCILOP_ZERO 0x1
936 #define STENCILOP_REPLACE 0x2
937 #define STENCILOP_INCRSAT 0x3
938 #define STENCILOP_DECRSAT 0x4
939 #define STENCILOP_INCR 0x5
940 #define STENCILOP_DECR 0x6
941 #define STENCILOP_INVERT 0x7
943 #define LOGICOP_CLEAR 0
944 #define LOGICOP_NOR 0x1
945 #define LOGICOP_AND_INV 0x2
946 #define LOGICOP_COPY_INV 0x3
947 #define LOGICOP_AND_RVRSE 0x4
948 #define LOGICOP_INV 0x5
949 #define LOGICOP_XOR 0x6
950 #define LOGICOP_NAND 0x7
951 #define LOGICOP_AND 0x8
952 #define LOGICOP_EQUIV 0x9
953 #define LOGICOP_NOOP 0xa
954 #define LOGICOP_OR_INV 0xb
955 #define LOGICOP_COPY 0xc
956 #define LOGICOP_OR_RVRSE 0xd
957 #define LOGICOP_OR 0xe
958 #define LOGICOP_SET 0xf
960 #define BLENDFACT_ZERO 0x01
961 #define BLENDFACT_ONE 0x02
962 #define BLENDFACT_SRC_COLR 0x03
963 #define BLENDFACT_INV_SRC_COLR 0x04
964 #define BLENDFACT_SRC_ALPHA 0x05
965 #define BLENDFACT_INV_SRC_ALPHA 0x06
966 #define BLENDFACT_DST_ALPHA 0x07
967 #define BLENDFACT_INV_DST_ALPHA 0x08
968 #define BLENDFACT_DST_COLR 0x09
969 #define BLENDFACT_INV_DST_COLR 0x0a
970 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
971 #define BLENDFACT_CONST_COLOR 0x0c
972 #define BLENDFACT_INV_CONST_COLOR 0x0d
973 #define BLENDFACT_CONST_ALPHA 0x0e
974 #define BLENDFACT_INV_CONST_ALPHA 0x0f
975 #define BLENDFACT_MASK 0x0f
977 #define PCI_CHIP_I915_G 0x2582
978 #define PCI_CHIP_I915_GM 0x2592
979 #define PCI_CHIP_I945_G 0x2772
980 #define PCI_CHIP_I945_GM 0x27A2
981 #define PCI_CHIP_I945_GME 0x27AE
982 #define PCI_CHIP_G33_G 0x29C2
983 #define PCI_CHIP_Q35_G 0x29B2
984 #define PCI_CHIP_Q33_G 0x29D2
985 #define PCI_CHIP_PINEVIEW_G 0xA001
986 #define PCI_CHIP_PINEVIEW_M 0xA011