1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "i915_state_inlines.h"
33 #include "i915_context.h"
34 #include "i915_state.h"
36 #include "util/u_memory.h"
39 /* Convinience function to check immediate state.
42 static INLINE
void set_immediate(struct i915_context
*i915
,
46 if (i915
->current
.immediate
[offset
] == state
)
49 i915
->current
.immediate
[offset
] = state
;
50 i915
->immediate_dirty
|= 1 << offset
;
51 i915
->hardware_dirty
|= I915_HW_IMMEDIATE
;
56 /***********************************************************************
57 * S0,S1: Vertex buffer state.
59 static void upload_S0S1(struct i915_context
*i915
)
65 LIS0
= i915
->vbo_offset
;
67 /* Need to force this */
68 if (i915
->dirty
& I915_NEW_VBO
) {
69 i915
->immediate_dirty
|= 1 << I915_IMMEDIATE_S0
;
70 i915
->hardware_dirty
|= I915_HW_IMMEDIATE
;
73 /* I915_NEW_VERTEX_SIZE
76 unsigned vertex_size
= i915
->current
.vertex_info
.size
;
78 LIS1
= ((vertex_size
<< 24) |
82 set_immediate(i915
, I915_IMMEDIATE_S0
, LIS0
);
83 set_immediate(i915
, I915_IMMEDIATE_S1
, LIS1
);
86 const struct i915_tracked_state i915_upload_S0S1
= {
89 I915_NEW_VBO
| I915_NEW_VERTEX_FORMAT
94 /***********************************************************************
95 * S4: Vertex format, rasterization state
97 static void upload_S2S4(struct i915_context
*i915
)
101 /* I915_NEW_VERTEX_FORMAT
104 LIS2
= i915
->current
.vertex_info
.hwfmt
[1];
105 LIS4
= i915
->current
.vertex_info
.hwfmt
[0];
106 assert(LIS4
); /* should never be zero? */
109 LIS4
|= i915
->rasterizer
->LIS4
;
111 set_immediate(i915
, I915_IMMEDIATE_S2
, LIS2
);
112 set_immediate(i915
, I915_IMMEDIATE_S4
, LIS4
);
115 const struct i915_tracked_state i915_upload_S2S4
= {
118 I915_NEW_RASTERIZER
| I915_NEW_VERTEX_FORMAT
123 /***********************************************************************
125 static void upload_S5(struct i915_context
*i915
)
129 /* I915_NEW_DEPTH_STENCIL
131 LIS5
|= i915
->depth_stencil
->stencil_LIS5
;
132 /* hope it's safe to set stencil ref value even if stencil test is disabled? */
133 LIS5
|= i915
->stencil_ref
.ref_value
[0] << S5_STENCIL_REF_SHIFT
;
137 LIS5
|= i915
->blend
->LIS5
;
140 /* I915_NEW_RASTERIZER
142 if (i915
->rasterizer
->LIS7
) {
143 LIS5
|= S5_GLOBAL_DEPTH_OFFSET_ENABLE
;
147 set_immediate(i915
, I915_IMMEDIATE_S5
, LIS5
);
150 const struct i915_tracked_state i915_upload_S5
= {
153 I915_NEW_DEPTH_STENCIL
| I915_NEW_BLEND
| I915_NEW_RASTERIZER
158 /***********************************************************************
160 static void upload_S6(struct i915_context
*i915
)
162 unsigned LIS6
= (2 << S6_TRISTRIP_PV_SHIFT
);
164 /* I915_NEW_FRAMEBUFFER
166 if (i915
->framebuffer
.cbufs
[0])
167 LIS6
|= S6_COLOR_WRITE_ENABLE
;
171 LIS6
|= i915
->blend
->LIS6
;
175 LIS6
|= i915
->depth_stencil
->depth_LIS6
;
177 set_immediate(i915
, I915_IMMEDIATE_S6
, LIS6
);
180 const struct i915_tracked_state i915_upload_S6
= {
183 I915_NEW_BLEND
| I915_NEW_DEPTH_STENCIL
| I915_NEW_FRAMEBUFFER
188 /***********************************************************************
190 static void upload_S7(struct i915_context
*i915
)
195 /* I915_NEW_RASTERIZER
197 LIS7
= i915
->rasterizer
->LIS7
;
199 set_immediate(i915
, I915_IMMEDIATE_S7
, LIS7
);
203 const struct i915_tracked_state i915_upload_S7
= {
211 /***********************************************************************
213 static const struct i915_tracked_state
*atoms
[] = {
221 static void update_immediate(struct i915_context
*i915
)
225 for (i
= 0; i
< Elements(atoms
); i
++)
226 if (i915
->dirty
& atoms
[i
]->dirty
)
227 atoms
[i
]->update(i915
);
230 struct i915_tracked_state i915_hw_immediate
= {
233 ~0 /* all state atoms, becuase we do internal checking */