Check for SYS/GL during library init. Reason is that
[AROS.git] / workbench / libs / mesa / src / gallium / drivers / nv50 / nv50_3d.xml.h
blob41a380ec2ec3722350de7a361949b77976e72f8d
1 #ifndef NV50_3D_XML
2 #define NV50_3D_XML
4 /* Autogenerated file, DO NOT EDIT manually!
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
10 The rules-ng-ng source files this header was generated from are:
11 - nv50_3d.xml ( 64479 bytes, from 2011-02-27 17:58:08)
12 - copyright.xml ( 6452 bytes, from 2010-12-15 23:45:18)
13 - nv_defs.xml ( 4437 bytes, from 2010-12-15 23:45:18)
14 - nv50_defs.xml ( 4487 bytes, from 2010-12-15 23:45:18)
15 - nv_3ddefs.xml ( 16394 bytes, from 2010-12-15 23:45:18)
16 - nv_object.xml ( 12191 bytes, from 2011-02-27 17:58:08)
17 - nvchipsets.xml ( 3074 bytes, from 2011-02-27 17:58:08)
19 Copyright (C) 2006-2011 by the following authors:
20 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
21 - Ben Skeggs (darktama, darktama_)
22 - B. R. <koala_br@users.sourceforge.net> (koala_br)
23 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
24 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
25 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
26 - Dmitry Baryshkov
27 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
28 - EdB <edb_@users.sf.net> (edb_)
29 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
30 - Francisco Jerez <currojerez@riseup.net> (curro)
31 - imirkin <imirkin@users.sf.net> (imirkin)
32 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
33 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
34 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
35 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
36 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
37 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
38 - Mark Carey <mark.carey@gmail.com> (careym)
39 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
40 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
41 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
42 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
43 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
44 - Richard Hughes <hughsient@users.sf.net> (hughsient)
45 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
46 - Serge Martin
47 - Simon Raffeiner
48 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
49 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
50 - sturmflut <sturmflut@users.sf.net> (sturmflut)
51 - Sylvain Munaut <tnt@246tNt.com>
52 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
53 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
54 - Younes Manton <younes.m@gmail.com> (ymanton)
56 Permission is hereby granted, free of charge, to any person obtaining
57 a copy of this software and associated documentation files (the
58 "Software"), to deal in the Software without restriction, including
59 without limitation the rights to use, copy, modify, merge, publish,
60 distribute, sublicense, and/or sell copies of the Software, and to
61 permit persons to whom the Software is furnished to do so, subject to
62 the following conditions:
64 The above copyright notice and this permission notice (including the
65 next paragraph) shall be included in all copies or substantial
66 portions of the Software.
68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
77 #define NV50_3D_SERIALIZE 0x00000110
79 #define NV50_3D_DMA_NOTIFY 0x00000180
81 #define NV50_3D_DMA_ZETA 0x00000184
83 #define NV50_3D_DMA_QUERY 0x00000188
85 #define NV50_3D_DMA_VTXBUF 0x0000018c
87 #define NV50_3D_DMA_LOCAL 0x00000190
89 #define NV50_3D_DMA_STACK 0x00000194
91 #define NV50_3D_DMA_CODE_CB 0x00000198
93 #define NV50_3D_DMA_TSC 0x0000019c
95 #define NV50_3D_DMA_TIC 0x000001a0
97 #define NV50_3D_DMA_TEXTURE 0x000001a4
99 #define NV50_3D_DMA_STRMOUT 0x000001a8
101 #define NV50_3D_DMA_CLIPID 0x000001ac
103 #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0))
104 #define NV50_3D_DMA_COLOR__ESIZE 0x00000004
105 #define NV50_3D_DMA_COLOR__LEN 0x00000008
107 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0))
108 #define NV50_3D_RT__ESIZE 0x00000020
109 #define NV50_3D_RT__LEN 0x00000008
111 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0))
113 #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0))
115 #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0))
117 #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0))
118 #define NV50_3D_RT_TILE_MODE_X__MASK 0x0000000f
119 #define NV50_3D_RT_TILE_MODE_X__SHIFT 0
120 #define NV50_3D_RT_TILE_MODE_Y__MASK 0x000000f0
121 #define NV50_3D_RT_TILE_MODE_Y__SHIFT 4
122 #define NV50_3D_RT_TILE_MODE_Z__MASK 0x00000f00
123 #define NV50_3D_RT_TILE_MODE_Z__SHIFT 8
125 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0))
126 #define NV50_3D_RT_LAYER_STRIDE__SHR 2
128 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0))
130 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0))
131 #define NV50_3D_VTX_ATTR_1F__ESIZE 0x00000004
132 #define NV50_3D_VTX_ATTR_1F__LEN 0x00000010
134 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0))
135 #define NV50_3D_VTX_ATTR_2H__ESIZE 0x00000004
136 #define NV50_3D_VTX_ATTR_2H__LEN 0x00000010
137 #define NV50_3D_VTX_ATTR_2H_X__MASK 0x0000ffff
138 #define NV50_3D_VTX_ATTR_2H_X__SHIFT 0
139 #define NV50_3D_VTX_ATTR_2H_Y__MASK 0xffff0000
140 #define NV50_3D_VTX_ATTR_2H_Y__SHIFT 16
142 #define NV50_3D_VTX_ATTR_2F_X(i0) (0x00000380 + 0x8*(i0))
143 #define NV50_3D_VTX_ATTR_2F_X__ESIZE 0x00000008
144 #define NV50_3D_VTX_ATTR_2F_X__LEN 0x00000010
146 #define NV50_3D_VTX_ATTR_2F_Y(i0) (0x00000384 + 0x8*(i0))
147 #define NV50_3D_VTX_ATTR_2F_Y__ESIZE 0x00000008
148 #define NV50_3D_VTX_ATTR_2F_Y__LEN 0x00000010
150 #define NV50_3D_VTX_ATTR_3F_X(i0) (0x00000400 + 0x10*(i0))
151 #define NV50_3D_VTX_ATTR_3F_X__ESIZE 0x00000010
152 #define NV50_3D_VTX_ATTR_3F_X__LEN 0x00000010
154 #define NV50_3D_VTX_ATTR_3F_Y(i0) (0x00000404 + 0x10*(i0))
155 #define NV50_3D_VTX_ATTR_3F_Y__ESIZE 0x00000010
156 #define NV50_3D_VTX_ATTR_3F_Y__LEN 0x00000010
158 #define NV50_3D_VTX_ATTR_3F_Z(i0) (0x00000408 + 0x10*(i0))
159 #define NV50_3D_VTX_ATTR_3F_Z__ESIZE 0x00000010
160 #define NV50_3D_VTX_ATTR_3F_Z__LEN 0x00000010
162 #define NV50_3D_VTX_ATTR_4F_X(i0) (0x00000500 + 0x10*(i0))
163 #define NV50_3D_VTX_ATTR_4F_X__ESIZE 0x00000010
164 #define NV50_3D_VTX_ATTR_4F_X__LEN 0x00000010
166 #define NV50_3D_VTX_ATTR_4F_Y(i0) (0x00000504 + 0x10*(i0))
167 #define NV50_3D_VTX_ATTR_4F_Y__ESIZE 0x00000010
168 #define NV50_3D_VTX_ATTR_4F_Y__LEN 0x00000010
170 #define NV50_3D_VTX_ATTR_4F_Z(i0) (0x00000508 + 0x10*(i0))
171 #define NV50_3D_VTX_ATTR_4F_Z__ESIZE 0x00000010
172 #define NV50_3D_VTX_ATTR_4F_Z__LEN 0x00000010
174 #define NV50_3D_VTX_ATTR_4F_W(i0) (0x0000050c + 0x10*(i0))
175 #define NV50_3D_VTX_ATTR_4F_W__ESIZE 0x00000010
176 #define NV50_3D_VTX_ATTR_4F_W__LEN 0x00000010
178 #define NV50_3D_VTX_ATTR_4H_0(i0) (0x00000600 + 0x8*(i0))
179 #define NV50_3D_VTX_ATTR_4H_0__ESIZE 0x00000008
180 #define NV50_3D_VTX_ATTR_4H_0__LEN 0x00000010
181 #define NV50_3D_VTX_ATTR_4H_0_X__MASK 0x0000ffff
182 #define NV50_3D_VTX_ATTR_4H_0_X__SHIFT 0
183 #define NV50_3D_VTX_ATTR_4H_0_Y__MASK 0xffff0000
184 #define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT 16
186 #define NV50_3D_VTX_ATTR_4H_1(i0) (0x00000604 + 0x8*(i0))
187 #define NV50_3D_VTX_ATTR_4H_1__ESIZE 0x00000008
188 #define NV50_3D_VTX_ATTR_4H_1__LEN 0x00000010
189 #define NV50_3D_VTX_ATTR_4H_1_Z__MASK 0x0000ffff
190 #define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT 0
191 #define NV50_3D_VTX_ATTR_4H_1_W__MASK 0xffff0000
192 #define NV50_3D_VTX_ATTR_4H_1_W__SHIFT 16
194 #define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0))
195 #define NV50_3D_VTX_ATTR_2I__ESIZE 0x00000004
196 #define NV50_3D_VTX_ATTR_2I__LEN 0x00000010
197 #define NV50_3D_VTX_ATTR_2I_X__MASK 0x0000ffff
198 #define NV50_3D_VTX_ATTR_2I_X__SHIFT 0
199 #define NV50_3D_VTX_ATTR_2I_Y__MASK 0xffff0000
200 #define NV50_3D_VTX_ATTR_2I_Y__SHIFT 16
202 #define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0))
203 #define NV50_3D_VTX_ATTR_2NI__ESIZE 0x00000004
204 #define NV50_3D_VTX_ATTR_2NI__LEN 0x00000010
205 #define NV50_3D_VTX_ATTR_2NI_X__MASK 0x0000ffff
206 #define NV50_3D_VTX_ATTR_2NI_X__SHIFT 0
207 #define NV50_3D_VTX_ATTR_2NI_Y__MASK 0xffff0000
208 #define NV50_3D_VTX_ATTR_2NI_Y__SHIFT 16
210 #define NV50_3D_VTX_ATTR_4I_0(i0) (0x00000700 + 0x8*(i0))
211 #define NV50_3D_VTX_ATTR_4I_0__ESIZE 0x00000008
212 #define NV50_3D_VTX_ATTR_4I_0__LEN 0x00000010
213 #define NV50_3D_VTX_ATTR_4I_0_X__MASK 0x0000ffff
214 #define NV50_3D_VTX_ATTR_4I_0_X__SHIFT 0
215 #define NV50_3D_VTX_ATTR_4I_0_Y__MASK 0xffff0000
216 #define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT 16
218 #define NV50_3D_VTX_ATTR_4I_1(i0) (0x00000704 + 0x8*(i0))
219 #define NV50_3D_VTX_ATTR_4I_1__ESIZE 0x00000008
220 #define NV50_3D_VTX_ATTR_4I_1__LEN 0x00000010
221 #define NV50_3D_VTX_ATTR_4I_1_Z__MASK 0x0000ffff
222 #define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT 0
223 #define NV50_3D_VTX_ATTR_4I_1_W__MASK 0xffff0000
224 #define NV50_3D_VTX_ATTR_4I_1_W__SHIFT 16
226 #define NV50_3D_VTX_ATTR_4NI_0(i0) (0x00000780 + 0x8*(i0))
227 #define NV50_3D_VTX_ATTR_4NI_0__ESIZE 0x00000008
228 #define NV50_3D_VTX_ATTR_4NI_0__LEN 0x00000010
229 #define NV50_3D_VTX_ATTR_4NI_0_X__MASK 0x0000ffff
230 #define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT 0
231 #define NV50_3D_VTX_ATTR_4NI_0_Y__MASK 0xffff0000
232 #define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT 16
234 #define NV50_3D_VTX_ATTR_4NI_1(i0) (0x00000784 + 0x8*(i0))
235 #define NV50_3D_VTX_ATTR_4NI_1__ESIZE 0x00000008
236 #define NV50_3D_VTX_ATTR_4NI_1__LEN 0x00000010
237 #define NV50_3D_VTX_ATTR_4NI_1_Z__MASK 0x0000ffff
238 #define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT 0
239 #define NV50_3D_VTX_ATTR_4NI_1_W__MASK 0xffff0000
240 #define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT 16
242 #define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0))
243 #define NV50_3D_VTX_ATTR_4UB__ESIZE 0x00000004
244 #define NV50_3D_VTX_ATTR_4UB__LEN 0x00000010
245 #define NV50_3D_VTX_ATTR_4UB_X__MASK 0x000000ff
246 #define NV50_3D_VTX_ATTR_4UB_X__SHIFT 0
247 #define NV50_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00
248 #define NV50_3D_VTX_ATTR_4UB_Y__SHIFT 8
249 #define NV50_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000
250 #define NV50_3D_VTX_ATTR_4UB_Z__SHIFT 16
251 #define NV50_3D_VTX_ATTR_4UB_W__MASK 0xff000000
252 #define NV50_3D_VTX_ATTR_4UB_W__SHIFT 24
254 #define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0))
255 #define NV50_3D_VTX_ATTR_4B__ESIZE 0x00000004
256 #define NV50_3D_VTX_ATTR_4B__LEN 0x00000010
257 #define NV50_3D_VTX_ATTR_4B_X__MASK 0x000000ff
258 #define NV50_3D_VTX_ATTR_4B_X__SHIFT 0
259 #define NV50_3D_VTX_ATTR_4B_Y__MASK 0x0000ff00
260 #define NV50_3D_VTX_ATTR_4B_Y__SHIFT 8
261 #define NV50_3D_VTX_ATTR_4B_Z__MASK 0x00ff0000
262 #define NV50_3D_VTX_ATTR_4B_Z__SHIFT 16
263 #define NV50_3D_VTX_ATTR_4B_W__MASK 0xff000000
264 #define NV50_3D_VTX_ATTR_4B_W__SHIFT 24
266 #define NV50_3D_VTX_ATTR_4NUB(i0) (0x00000880 + 0x4*(i0))
267 #define NV50_3D_VTX_ATTR_4NUB__ESIZE 0x00000004
268 #define NV50_3D_VTX_ATTR_4NUB__LEN 0x00000010
269 #define NV50_3D_VTX_ATTR_4NUB_X__MASK 0x000000ff
270 #define NV50_3D_VTX_ATTR_4NUB_X__SHIFT 0
271 #define NV50_3D_VTX_ATTR_4NUB_Y__MASK 0x0000ff00
272 #define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT 8
273 #define NV50_3D_VTX_ATTR_4NUB_Z__MASK 0x00ff0000
274 #define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT 16
275 #define NV50_3D_VTX_ATTR_4NUB_W__MASK 0xff000000
276 #define NV50_3D_VTX_ATTR_4NUB_W__SHIFT 24
278 #define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0))
279 #define NV50_3D_VTX_ATTR_4NB__ESIZE 0x00000004
280 #define NV50_3D_VTX_ATTR_4NB__LEN 0x00000010
281 #define NV50_3D_VTX_ATTR_4NB_X__MASK 0x000000ff
282 #define NV50_3D_VTX_ATTR_4NB_X__SHIFT 0
283 #define NV50_3D_VTX_ATTR_4NB_Y__MASK 0x0000ff00
284 #define NV50_3D_VTX_ATTR_4NB_Y__SHIFT 8
285 #define NV50_3D_VTX_ATTR_4NB_Z__MASK 0x00ff0000
286 #define NV50_3D_VTX_ATTR_4NB_Z__SHIFT 16
287 #define NV50_3D_VTX_ATTR_4NB_W__MASK 0xff000000
288 #define NV50_3D_VTX_ATTR_4NB_W__SHIFT 24
290 #define NV50_3D_VERTEX_ARRAY_FETCH(i0) (0x00000900 + 0x10*(i0))
291 #define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
292 #define NV50_3D_VERTEX_ARRAY_FETCH__LEN 0x00000010
293 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
294 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
295 #define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE 0x20000000
297 #define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0))
298 #define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
299 #define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000010
301 #define NV50_3D_VERTEX_ARRAY_START_LOW(i0) (0x00000908 + 0x10*(i0))
302 #define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
303 #define NV50_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000010
305 #define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0))
306 #define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
307 #define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000010
309 #define NV50_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
310 #define NV50_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
311 #define NV50_3D_VIEWPORT_SCALE_X__LEN 0x00000010
313 #define NV50_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
314 #define NV50_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
315 #define NV50_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
317 #define NV50_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
318 #define NV50_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
319 #define NV50_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
321 #define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
322 #define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
323 #define NV50_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
325 #define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
326 #define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
327 #define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
329 #define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
330 #define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
331 #define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
333 #define NV50_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
334 #define NV50_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
335 #define NV50_3D_VIEWPORT_HORIZ__LEN 0x00000010
336 #define NV50_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
337 #define NV50_3D_VIEWPORT_HORIZ_X__SHIFT 0
338 #define NV50_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
339 #define NV50_3D_VIEWPORT_HORIZ_W__SHIFT 16
341 #define NV50_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
342 #define NV50_3D_VIEWPORT_VERT__ESIZE 0x00000010
343 #define NV50_3D_VIEWPORT_VERT__LEN 0x00000010
344 #define NV50_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
345 #define NV50_3D_VIEWPORT_VERT_Y__SHIFT 0
346 #define NV50_3D_VIEWPORT_VERT_H__MASK 0xffff0000
347 #define NV50_3D_VIEWPORT_VERT_H__SHIFT 16
349 #define NV50_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
350 #define NV50_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
351 #define NV50_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
353 #define NV50_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
354 #define NV50_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
355 #define NV50_3D_DEPTH_RANGE_FAR__LEN 0x00000010
357 #define NV50_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
358 #define NV50_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
359 #define NV50_3D_CLIP_RECT_HORIZ__LEN 0x00000008
360 #define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
361 #define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
362 #define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
363 #define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
365 #define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
366 #define NV50_3D_CLIP_RECT_VERT__ESIZE 0x00000008
367 #define NV50_3D_CLIP_RECT_VERT__LEN 0x00000008
368 #define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
369 #define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT 0
370 #define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
371 #define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT 16
373 #define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
374 #define NV50_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
375 #define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
376 #define NV50_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
377 #define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
378 #define NV50_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
379 #define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
381 #define NV50_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
382 #define NV50_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
383 #define NV50_3D_CLIPID_REGION_VERT__LEN 0x00000004
384 #define NV50_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
385 #define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT 0
386 #define NV50_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
387 #define NV50_3D_CLIPID_REGION_VERT_H__SHIFT 16
389 #define NV50_3D_UNK0D60 0x00000d60
391 #define NV50_3D_UNK0D64 0x00000d64
393 #define NV50_3D_COUNTER_ENABLE 0x00000d68
394 #define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES 0x00000001
395 #define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002
396 #define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES 0x00000004
397 #define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES 0x00000008
398 #define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010
399 #define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK 0x00000020
400 #define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000040
401 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP 0x00000080
402 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP 0x00000100
403 #define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200
404 #define NV84_3D_COUNTER_ENABLE_UNK0A 0x00000400
406 #define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
407 #define NV50_3D_UNK0D6C__ESIZE 0x00000004
408 #define NV50_3D_UNK0D6C__LEN 0x00000002
409 #define NV50_3D_UNK0D6C_X__MASK 0x0000ffff
410 #define NV50_3D_UNK0D6C_X__SHIFT 0
411 #define NV50_3D_UNK0D6C_Y__MASK 0xffff0000
412 #define NV50_3D_UNK0D6C_Y__SHIFT 16
414 #define NV50_3D_VERTEX_BUFFER_FIRST 0x00000d74
416 #define NV50_3D_VERTEX_BUFFER_COUNT 0x00000d78
418 #define NV50_3D_UNK0D7C 0x00000d7c
420 #define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
421 #define NV50_3D_CLEAR_COLOR__ESIZE 0x00000004
422 #define NV50_3D_CLEAR_COLOR__LEN 0x00000004
424 #define NV50_3D_CLEAR_DEPTH 0x00000d90
426 #define NV50_3D_STACK_ADDRESS_HIGH 0x00000d94
428 #define NV50_3D_STACK_ADDRESS_LOW 0x00000d98
430 #define NV50_3D_STACK_SIZE_LOG 0x00000d9c
432 #define NV50_3D_CLEAR_STENCIL 0x00000da0
434 #define NV50_3D_STRMOUT_PARAMS_LATCH 0x00000da4
436 #define NV50_3D_STRMOUT_PRIMITIVE_LIMIT 0x00000da8
438 #define NV50_3D_POLYGON_MODE_FRONT 0x00000dac
439 #define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
440 #define NV50_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
441 #define NV50_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
443 #define NV50_3D_POLYGON_MODE_BACK 0x00000db0
444 #define NV50_3D_POLYGON_MODE_BACK_POINT 0x00001b00
445 #define NV50_3D_POLYGON_MODE_BACK_LINE 0x00001b01
446 #define NV50_3D_POLYGON_MODE_BACK_FILL 0x00001b02
448 #define NV50_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
450 #define NV50_3D_UNK0DB8 0x00000db8
452 #define NV50_3D_ZCULL_UNK0DBC 0x00000dbc
453 #define NV50_3D_ZCULL_UNK0DBC_UNK0 0x00000001
454 #define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000
455 #define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16
457 #define NV50_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
459 #define NV50_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
461 #define NV50_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
463 #define NV50_3D_UNK0DCC 0x00000dcc
465 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0) (0x00000dd0 + 0x4*(i0))
466 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE 0x00000004
467 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN 0x00000002
469 #define NV50_3D_ZCULL_UNK0DD8 0x00000dd8
470 #define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007
471 #define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0
472 #define NVA3_3D_ZCULL_UNK0DD8_UNK9 0x00000200
473 #define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000
474 #define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16
476 #define NV50_3D_UNK0DDC 0x00000ddc
478 #define NV50_3D_UNK0DE0 0x00000de0
480 #define NV50_3D_WATCHDOG_TIMER 0x00000de4
482 #define NV50_3D_UNK0DE8 0x00000de8
484 #define NV50_3D_UNK0DEC 0x00000dec
486 #define NV50_3D_UNK0DF0 0x00000df0
487 #define NV50_3D_UNK0DF0_UNK0 0x00000001
488 #define NV50_3D_UNK0DF0_UNK1__MASK 0x00000ff0
489 #define NV50_3D_UNK0DF0_UNK1__SHIFT 4
491 #define NV50_3D_UNK0DF4 0x00000df4
493 #define NV50_3D_WINDOW_OFFSET_X 0x00000df8
495 #define NV50_3D_WINDOW_OFFSET_Y 0x00000dfc
497 #define NV50_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
498 #define NV50_3D_SCISSOR_ENABLE__ESIZE 0x00000010
499 #define NV50_3D_SCISSOR_ENABLE__LEN 0x00000010
501 #define NV50_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
502 #define NV50_3D_SCISSOR_HORIZ__ESIZE 0x00000010
503 #define NV50_3D_SCISSOR_HORIZ__LEN 0x00000010
504 #define NV50_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
505 #define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0
506 #define NV50_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
507 #define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16
509 #define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
510 #define NV50_3D_SCISSOR_VERT__ESIZE 0x00000010
511 #define NV50_3D_SCISSOR_VERT__LEN 0x00000010
512 #define NV50_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
513 #define NV50_3D_SCISSOR_VERT_MIN__SHIFT 0
514 #define NV50_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
515 #define NV50_3D_SCISSOR_VERT_MAX__SHIFT 16
517 #define NV50_3D_CB_ADDR 0x00000f00
518 #define NV50_3D_CB_ADDR_ID__MASK 0x003fff00
519 #define NV50_3D_CB_ADDR_ID__SHIFT 8
520 #define NV50_3D_CB_ADDR_BUFFER__MASK 0x0000007f
521 #define NV50_3D_CB_ADDR_BUFFER__SHIFT 0
523 #define NV50_3D_CB_DATA(i0) (0x00000f04 + 0x4*(i0))
524 #define NV50_3D_CB_DATA__ESIZE 0x00000004
525 #define NV50_3D_CB_DATA__LEN 0x00000010
527 #define NV50_3D_LOCAL_WARPS_LOG_ALLOC 0x00000f44
529 #define NV50_3D_LOCAL_WARPS_NO_CLAMP 0x00000f48
531 #define NV50_3D_STACK_WARPS_LOG_ALLOC 0x00000f4c
533 #define NV50_3D_STACK_WARPS_NO_CLAMP 0x00000f50
535 #define NV50_3D_STENCIL_BACK_FUNC_REF 0x00000f54
537 #define NV50_3D_STENCIL_BACK_MASK 0x00000f58
539 #define NV50_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
541 #define NV50_3D_UNK0F60(i0) (0x00000f60 + 0x4*(i0))
542 #define NV50_3D_UNK0F60__ESIZE 0x00000004
543 #define NV50_3D_UNK0F60__LEN 0x00000004
545 #define NV50_3D_GP_ADDRESS_HIGH 0x00000f70
547 #define NV50_3D_GP_ADDRESS_LOW 0x00000f74
549 #define NV50_3D_UNK0F78 0x00000f78
551 #define NV50_3D_VP_ADDRESS_HIGH 0x00000f7c
553 #define NV50_3D_VP_ADDRESS_LOW 0x00000f80
555 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
557 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
559 #define NV50_3D_UNK0F8C 0x00000f8c
561 #define NV50_3D_COLOR_MASK_COMMON 0x00000f90
563 #define NV50_3D_UNK0F94 0x00000f94
565 #define NV50_3D_UNK0F98 0x00000f98
567 #define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
568 #define NV50_3D_DEPTH_BOUNDS__ESIZE 0x00000004
569 #define NV50_3D_DEPTH_BOUNDS__LEN 0x00000002
571 #define NV50_3D_FP_ADDRESS_HIGH 0x00000fa4
573 #define NV50_3D_FP_ADDRESS_LOW 0x00000fa8
575 #define NV50_3D_UNK0FAC 0x00000fac
576 #define NV50_3D_UNK0FAC_UNK0 0x00000001
577 #define NVA0_3D_UNK0FAC_UNK2 0x00000002
578 #define NV50_3D_UNK0FAC_UNK1__MASK 0x000ffff0
579 #define NV50_3D_UNK0FAC_UNK1__SHIFT 4
581 #define NV50_3D_UNK0FB0 0x00000fb0
583 #define NV50_3D_UNK0FB4 0x00000fb4
585 #define NV50_3D_UNK0FB8 0x00000fb8
587 #define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
588 #define NV50_3D_MSAA_MASK__ESIZE 0x00000004
589 #define NV50_3D_MSAA_MASK__LEN 0x00000004
591 #define NV50_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
593 #define NV50_3D_CLIPID_ADDRESS_LOW 0x00000fd0
595 #define NV50_3D_MAP_SEMANTIC_5 0x00000fd4
596 #define NV50_3D_MAP_SEMANTIC_5_VIEWPORT_ID__MASK 0x000000ff
597 #define NV50_3D_MAP_SEMANTIC_5_VIEWPORT_ID__SHIFT 0
599 #define NV50_3D_UNK0FD8 0x00000fd8
600 #define NV50_3D_UNK0FD8_UNK0 0x00000001
601 #define NV50_3D_UNK0FD8_UNK1 0x00000010
603 #define NV50_3D_UNK0FDC 0x00000fdc
605 #define NV50_3D_ZETA_ADDRESS_HIGH 0x00000fe0
607 #define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4
609 #define NV50_3D_ZETA_FORMAT 0x00000fe8
611 #define NV50_3D_ZETA_TILE_MODE 0x00000fec
613 #define NV50_3D_ZETA_LAYER_STRIDE 0x00000ff0
614 #define NV50_3D_ZETA_LAYER_STRIDE__SHR 2
616 #define NV50_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
617 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
618 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
619 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
620 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
622 #define NV50_3D_SCREEN_SCISSOR_VERT 0x00000ff8
623 #define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
624 #define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
625 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
626 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
628 #define NV50_3D_UNK0FFC 0x00000ffc
630 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0))
631 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
632 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000010
634 #define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
635 #define NV50_3D_UNK1040__ESIZE 0x00000004
636 #define NV50_3D_UNK1040__LEN 0x00000010
638 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001080 + 0x8*(i0))
639 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
640 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000010
642 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001084 + 0x8*(i0))
643 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
644 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000010
646 #define NV50_3D_UNK1100 0x00001100
648 #define NV84_3D_UNK1104 0x00001104
649 #define NV84_3D_UNK1104_0__MASK 0x0000ffff
650 #define NV84_3D_UNK1104_0__SHIFT 0
651 #define NV84_3D_UNK1104_0__MAX 0x00002000
652 #define NV84_3D_UNK1104_0__ALIGN 0x00000040
653 #define NV84_3D_UNK1104_1__MASK 0xffff0000
654 #define NV84_3D_UNK1104_1__SHIFT 16
655 #define NV84_3D_UNK1104_1__MAX 0x00002000
656 #define NV84_3D_UNK1104_1__ALIGN 0x00000040
658 #define NV84_3D_UNK1108 0x00001108
659 #define NV84_3D_UNK1108_0 0x00000001
660 #define NV84_3D_UNK1108_1 0x00000010
662 #define NV84_3D_UNK110C 0x0000110c
664 #define NV84_3D_UNK1110 0x00001110
666 #define NV84_3D_WRCACHE_FLUSH 0x00001114
668 #define NV84_3D_VERTEX_ID_BASE 0x00001118
670 #define NV84_3D_PRIMITIVE_ID 0x0000111c
672 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0))
673 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004
674 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004
676 #define NVA3_3D_VP_ATTR_EN_ALT(i0) (0x00001130 + 0x4*(i0))
677 #define NVA3_3D_VP_ATTR_EN_ALT__ESIZE 0x00000004
678 #define NVA3_3D_VP_ATTR_EN_ALT__LEN 0x00000004
679 #define NVA3_3D_VP_ATTR_EN_ALT_7__MASK 0xf0000000
680 #define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28
681 #define NVA3_3D_VP_ATTR_EN_ALT_7_X 0x10000000
682 #define NVA3_3D_VP_ATTR_EN_ALT_7_Y 0x20000000
683 #define NVA3_3D_VP_ATTR_EN_ALT_7_Z 0x40000000
684 #define NVA3_3D_VP_ATTR_EN_ALT_7_W 0x80000000
685 #define NVA3_3D_VP_ATTR_EN_ALT_6__MASK 0x0f000000
686 #define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24
687 #define NVA3_3D_VP_ATTR_EN_ALT_6_X 0x01000000
688 #define NVA3_3D_VP_ATTR_EN_ALT_6_Y 0x02000000
689 #define NVA3_3D_VP_ATTR_EN_ALT_6_Z 0x04000000
690 #define NVA3_3D_VP_ATTR_EN_ALT_6_W 0x08000000
691 #define NVA3_3D_VP_ATTR_EN_ALT_5__MASK 0x00f00000
692 #define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20
693 #define NVA3_3D_VP_ATTR_EN_ALT_5_X 0x00100000
694 #define NVA3_3D_VP_ATTR_EN_ALT_5_Y 0x00200000
695 #define NVA3_3D_VP_ATTR_EN_ALT_5_Z 0x00400000
696 #define NVA3_3D_VP_ATTR_EN_ALT_5_W 0x00800000
697 #define NVA3_3D_VP_ATTR_EN_ALT_4__MASK 0x000f0000
698 #define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16
699 #define NVA3_3D_VP_ATTR_EN_ALT_4_X 0x00010000
700 #define NVA3_3D_VP_ATTR_EN_ALT_4_Y 0x00020000
701 #define NVA3_3D_VP_ATTR_EN_ALT_4_Z 0x00040000
702 #define NVA3_3D_VP_ATTR_EN_ALT_4_W 0x00080000
703 #define NVA3_3D_VP_ATTR_EN_ALT_3__MASK 0x0000f000
704 #define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12
705 #define NVA3_3D_VP_ATTR_EN_ALT_3_X 0x00001000
706 #define NVA3_3D_VP_ATTR_EN_ALT_3_Y 0x00002000
707 #define NVA3_3D_VP_ATTR_EN_ALT_3_Z 0x00004000
708 #define NVA3_3D_VP_ATTR_EN_ALT_3_W 0x00008000
709 #define NVA3_3D_VP_ATTR_EN_ALT_2__MASK 0x00000f00
710 #define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8
711 #define NVA3_3D_VP_ATTR_EN_ALT_2_X 0x00000100
712 #define NVA3_3D_VP_ATTR_EN_ALT_2_Y 0x00000200
713 #define NVA3_3D_VP_ATTR_EN_ALT_2_Z 0x00000400
714 #define NVA3_3D_VP_ATTR_EN_ALT_2_W 0x00000800
715 #define NVA3_3D_VP_ATTR_EN_ALT_1__MASK 0x000000f0
716 #define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4
717 #define NVA3_3D_VP_ATTR_EN_ALT_1_X 0x00000010
718 #define NVA3_3D_VP_ATTR_EN_ALT_1_Y 0x00000020
719 #define NVA3_3D_VP_ATTR_EN_ALT_1_Z 0x00000040
720 #define NVA3_3D_VP_ATTR_EN_ALT_1_W 0x00000080
721 #define NVA3_3D_VP_ATTR_EN_ALT_0__MASK 0x0000000f
722 #define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0
723 #define NVA3_3D_VP_ATTR_EN_ALT_0_X 0x00000001
724 #define NVA3_3D_VP_ATTR_EN_ALT_0_Y 0x00000002
725 #define NVA3_3D_VP_ATTR_EN_ALT_0_Z 0x00000004
726 #define NVA3_3D_VP_ATTR_EN_ALT_0_W 0x00000008
728 #define NVA3_3D_UNK1140 0x00001140
730 #define NVA0_3D_UNK1144 0x00001144
732 #define NVA0_3D_VTX_ATTR_DEFINE 0x0000114c
733 #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
734 #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
735 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
736 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
737 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
738 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
739 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
740 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
741 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
742 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
743 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
744 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
745 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
746 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
747 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
748 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
749 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
750 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
751 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
752 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
754 #define NVA0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
755 #define NVA0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
756 #define NVA0_3D_VTX_ATTR_DATA__LEN 0x00000004
758 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0) (0x00001160 + 0x4*(i0))
759 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE 0x00000004
760 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN 0x00000020
761 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK 0x0000001f
762 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT 0
763 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST 0x00000040
764 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK 0x001fff80
765 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT 7
766 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK 0x07e00000
767 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT 21
768 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32 0x00200000
769 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000
770 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16 0x00600000
771 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32 0x00800000
772 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000
773 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8 0x01400000
774 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16 0x01e00000
775 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32 0x02400000
776 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8 0x02600000
777 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8 0x03000000
778 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16 0x03600000
779 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8 0x03a00000
780 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_2_10_10_10 0x06000000
781 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK 0x38000000
782 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT 27
783 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM 0x08000000
784 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM 0x10000000
785 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT 0x18000000
786 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT 0x20000000
787 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED 0x28000000
788 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED 0x30000000
789 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT 0x38000000
790 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA 0x80000000
792 #define NV50_3D_RT_CONTROL 0x0000121c
793 #define NV50_3D_RT_CONTROL_COUNT__MASK 0x0000000f
794 #define NV50_3D_RT_CONTROL_COUNT__SHIFT 0
795 #define NV50_3D_RT_CONTROL_MAP0__MASK 0x00000070
796 #define NV50_3D_RT_CONTROL_MAP0__SHIFT 4
797 #define NV50_3D_RT_CONTROL_MAP1__MASK 0x00000380
798 #define NV50_3D_RT_CONTROL_MAP1__SHIFT 7
799 #define NV50_3D_RT_CONTROL_MAP2__MASK 0x00001c00
800 #define NV50_3D_RT_CONTROL_MAP2__SHIFT 10
801 #define NV50_3D_RT_CONTROL_MAP3__MASK 0x0000e000
802 #define NV50_3D_RT_CONTROL_MAP3__SHIFT 13
803 #define NV50_3D_RT_CONTROL_MAP4__MASK 0x00070000
804 #define NV50_3D_RT_CONTROL_MAP4__SHIFT 16
805 #define NV50_3D_RT_CONTROL_MAP5__MASK 0x00380000
806 #define NV50_3D_RT_CONTROL_MAP5__SHIFT 19
807 #define NV50_3D_RT_CONTROL_MAP6__MASK 0x01c00000
808 #define NV50_3D_RT_CONTROL_MAP6__SHIFT 22
809 #define NV50_3D_RT_CONTROL_MAP7__MASK 0x0e000000
810 #define NV50_3D_RT_CONTROL_MAP7__SHIFT 25
812 #define NV50_3D_UNK1220 0x00001220
814 #define NV50_3D_RT_ARRAY_MODE 0x00001224
815 #define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
816 #define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
817 #define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000
818 #define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT 16
819 #define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY 0x00000000
820 #define NV50_3D_RT_ARRAY_MODE_MODE_3D 0x00010000
822 #define NV50_3D_ZETA_HORIZ 0x00001228
824 #define NV50_3D_ZETA_VERT 0x0000122c
826 #define NV50_3D_ZETA_ARRAY_MODE 0x00001230
827 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
828 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
829 #define NV50_3D_ZETA_ARRAY_MODE_UNK 0x00010000
831 #define NV50_3D_LINKED_TSC 0x00001234
833 #define NV50_3D_UNK1238 0x00001238
835 #define NVA0_3D_DRAW_TFB_BYTES 0x0000123c
837 #define NV50_3D_RT_HORIZ(i0) (0x00001240 + 0x8*(i0))
838 #define NV50_3D_RT_HORIZ__ESIZE 0x00000008
839 #define NV50_3D_RT_HORIZ__LEN 0x00000008
840 #define NV50_3D_RT_HORIZ_WIDTH__MASK 0x0fffffff
841 #define NV50_3D_RT_HORIZ_WIDTH__SHIFT 0
842 #define NV50_3D_RT_HORIZ_LINEAR 0x80000000
844 #define NV50_3D_RT_VERT(i0) (0x00001244 + 0x8*(i0))
845 #define NV50_3D_RT_VERT__ESIZE 0x00000008
846 #define NV50_3D_RT_VERT__LEN 0x00000008
848 #define NV50_3D_CB_DEF_ADDRESS_HIGH 0x00001280
850 #define NV50_3D_CB_DEF_ADDRESS_LOW 0x00001284
852 #define NV50_3D_CB_DEF_SET 0x00001288
853 #define NV50_3D_CB_DEF_SET_SIZE__MASK 0x0000ffff
854 #define NV50_3D_CB_DEF_SET_SIZE__SHIFT 0
855 #define NV50_3D_CB_DEF_SET_BUFFER__MASK 0x007f0000
856 #define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16
858 #define NV50_3D_UNK128C 0x0000128c
859 #define NV50_3D_UNK128C_0__MASK 0x00000003
860 #define NV50_3D_UNK128C_0__SHIFT 0
861 #define NV50_3D_UNK128C_1__MASK 0x00000030
862 #define NV50_3D_UNK128C_1__SHIFT 4
863 #define NV50_3D_UNK128C_2__MASK 0x00000300
864 #define NV50_3D_UNK128C_2__SHIFT 8
865 #define NV50_3D_UNK128C_3__MASK 0x00003000
866 #define NV50_3D_UNK128C_3__SHIFT 12
868 #define NV50_3D_CALL_LIMIT_LOG 0x00001290
869 #define NV50_3D_CALL_LIMIT_LOG_VP__MASK 0x0000000f
870 #define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0
871 #define NV50_3D_CALL_LIMIT_LOG_GP__MASK 0x000000f0
872 #define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4
873 #define NV50_3D_CALL_LIMIT_LOG_FP__MASK 0x00000f00
874 #define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8
876 #define NV50_3D_STRMOUT_BUFFERS_CTRL 0x00001294
877 #define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001
878 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK 0x00000002
879 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT 1
880 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES 0x00000000
881 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET 0x00000002
882 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK 0x000000f0
883 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT 4
884 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK 0x000fff00
885 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT 8
886 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800
888 #define NV50_3D_FP_RESULT_COUNT 0x00001298
890 #define NV50_3D_VTX_UNK129C 0x0000129c
892 #define NV50_3D_UNK12A0 0x000012a0
894 #define NV50_3D_UNK12A8 0x000012a8
895 #define NV50_3D_UNK12A8_UNK1 0x00000001
896 #define NV50_3D_UNK12A8_UNK2__MASK 0x000ffff0
897 #define NV50_3D_UNK12A8_UNK2__SHIFT 4
899 #define NV50_3D_UNK12AC 0x000012ac
901 #define NV50_3D_UNK12B0 0x000012b0
902 #define NV50_3D_UNK12B0_UNK0__MASK 0x000000ff
903 #define NV50_3D_UNK12B0_UNK0__SHIFT 0
904 #define NV50_3D_UNK12B0_UNK1__MASK 0x0000ff00
905 #define NV50_3D_UNK12B0_UNK1__SHIFT 8
906 #define NV50_3D_UNK12B0_UNK2__MASK 0x00ff0000
907 #define NV50_3D_UNK12B0_UNK2__SHIFT 16
908 #define NV50_3D_UNK12B0_UNK3__MASK 0xff000000
909 #define NV50_3D_UNK12B0_UNK3__SHIFT 24
910 #define NV50_3D_UNK12B0_UNK3__MAX 0x00000080
912 #define NV50_3D_UNK12B4 0x000012b4
914 #define NV50_3D_UNK12B8 0x000012b8
916 #define NV50_3D_DEPTH_TEST_ENABLE 0x000012cc
918 #define NV50_3D_D3D_FILL_MODE 0x000012d0
919 #define NV50_3D_D3D_FILL_MODE_POINT 0x00000001
920 #define NV50_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
921 #define NV50_3D_D3D_FILL_MODE_SOLID 0x00000003
923 #define NV50_3D_SHADE_MODEL 0x000012d4
924 #define NV50_3D_SHADE_MODEL_FLAT 0x00001d00
925 #define NV50_3D_SHADE_MODEL_SMOOTH 0x00001d01
927 #define NV50_3D_LOCAL_ADDRESS_HIGH 0x000012d8
929 #define NV50_3D_LOCAL_ADDRESS_LOW 0x000012dc
931 #define NV50_3D_LOCAL_SIZE_LOG 0x000012e0
933 #define NV50_3D_BLEND_INDEPENDENT 0x000012e4
935 #define NV50_3D_DEPTH_WRITE_ENABLE 0x000012e8
937 #define NV50_3D_ALPHA_TEST_ENABLE 0x000012ec
939 #define NV50_3D_PM_SET(i0) (0x000012f0 + 0x4*(i0))
940 #define NV50_3D_PM_SET__ESIZE 0x00000004
941 #define NV50_3D_PM_SET__LEN 0x00000004
943 #define NV50_3D_VB_ELEMENT_U8_SETUP 0x00001300
944 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
945 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
946 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
947 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
949 #define NV50_3D_VB_ELEMENT_U8 0x00001304
950 #define NV50_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
951 #define NV50_3D_VB_ELEMENT_U8_I0__SHIFT 0
952 #define NV50_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
953 #define NV50_3D_VB_ELEMENT_U8_I1__SHIFT 8
954 #define NV50_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
955 #define NV50_3D_VB_ELEMENT_U8_I2__SHIFT 16
956 #define NV50_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
957 #define NV50_3D_VB_ELEMENT_U8_I3__SHIFT 24
959 #define NV50_3D_D3D_CULL_MODE 0x00001308
960 #define NV50_3D_D3D_CULL_MODE_NONE 0x00000001
961 #define NV50_3D_D3D_CULL_MODE_FRONT 0x00000002
962 #define NV50_3D_D3D_CULL_MODE_BACK 0x00000003
964 #define NV50_3D_DEPTH_TEST_FUNC 0x0000130c
965 #define NV50_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
966 #define NV50_3D_DEPTH_TEST_FUNC_LESS 0x00000201
967 #define NV50_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
968 #define NV50_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
969 #define NV50_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
970 #define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
971 #define NV50_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
972 #define NV50_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
974 #define NV50_3D_ALPHA_TEST_REF 0x00001310
976 #define NV50_3D_ALPHA_TEST_FUNC 0x00001314
977 #define NV50_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
978 #define NV50_3D_ALPHA_TEST_FUNC_LESS 0x00000201
979 #define NV50_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
980 #define NV50_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
981 #define NV50_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
982 #define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
983 #define NV50_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
984 #define NV50_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
986 #define NVA0_3D_DRAW_TFB_STRIDE 0x00001318
987 #define NVA0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
988 #define NVA0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
990 #define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
991 #define NV50_3D_BLEND_COLOR__ESIZE 0x00000004
992 #define NV50_3D_BLEND_COLOR__LEN 0x00000004
994 #define NV50_3D_UNK132C 0x0000132c
996 #define NV50_3D_TSC_FLUSH 0x00001330
997 #define NV50_3D_TSC_FLUSH_SPECIFIC 0x00000001
998 #define NV50_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
999 #define NV50_3D_TSC_FLUSH_ENTRY__SHIFT 4
1001 #define NV50_3D_TIC_FLUSH 0x00001334
1002 #define NV50_3D_TIC_FLUSH_SPECIFIC 0x00000001
1003 #define NV50_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
1004 #define NV50_3D_TIC_FLUSH_ENTRY__SHIFT 4
1006 #define NV50_3D_TEX_CACHE_CTL 0x00001338
1007 #define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
1008 #define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
1010 #define NV50_3D_BLEND_SEPARATE_ALPHA 0x0000133c
1012 #define NV50_3D_BLEND_EQUATION_RGB 0x00001340
1013 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
1014 #define NV50_3D_BLEND_EQUATION_RGB_MIN 0x00008007
1015 #define NV50_3D_BLEND_EQUATION_RGB_MAX 0x00008008
1016 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
1017 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
1019 #define NV50_3D_BLEND_FUNC_SRC_RGB 0x00001344
1021 #define NV50_3D_BLEND_FUNC_DST_RGB 0x00001348
1023 #define NV50_3D_BLEND_EQUATION_ALPHA 0x0000134c
1024 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1025 #define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
1026 #define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
1027 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1028 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1030 #define NV50_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
1032 #define NV50_3D_UNK1354 0x00001354
1034 #define NV50_3D_BLEND_FUNC_DST_ALPHA 0x00001358
1036 #define NV50_3D_BLEND_ENABLE_COMMON 0x0000135c
1038 #define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
1039 #define NV50_3D_BLEND_ENABLE__ESIZE 0x00000004
1040 #define NV50_3D_BLEND_ENABLE__LEN 0x00000008
1042 #define NV50_3D_STENCIL_ENABLE 0x00001380
1044 #define NV50_3D_STENCIL_FRONT_OP_FAIL 0x00001384
1045 #define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
1046 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
1047 #define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
1048 #define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
1049 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
1050 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
1051 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
1052 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
1054 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
1055 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
1056 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
1057 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
1058 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
1059 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
1060 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
1061 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
1062 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
1064 #define NV50_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
1065 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
1066 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
1067 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
1068 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
1069 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
1070 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
1071 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
1072 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
1074 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
1075 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
1076 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
1077 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
1078 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
1079 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
1080 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
1081 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
1082 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
1084 #define NV50_3D_STENCIL_FRONT_FUNC_REF 0x00001394
1086 #define NV50_3D_STENCIL_FRONT_MASK 0x00001398
1088 #define NV50_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c
1090 #define NV50_3D_UNK13A0 0x000013a0
1092 #define NVA0_3D_DRAW_TFB_BASE 0x000013a4
1094 #define NV50_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
1095 #define NV50_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
1096 #define NV50_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
1097 #define NV50_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
1098 #define NV50_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
1099 #define NV50_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
1100 #define NV50_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
1101 #define NV50_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
1102 #define NV50_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
1104 #define NV50_3D_SCREEN_Y_CONTROL 0x000013ac
1105 #define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
1106 #define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
1108 #define NV50_3D_LINE_WIDTH 0x000013b0
1110 #define NV50_3D_TEX_LIMITS(i0) (0x000013b4 + 0x4*(i0))
1111 #define NV50_3D_TEX_LIMITS__ESIZE 0x00000004
1112 #define NV50_3D_TEX_LIMITS__LEN 0x00000003
1113 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f
1114 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0
1115 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000
1116 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004
1117 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0
1118 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4
1119 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000
1120 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007
1122 #define NV50_3D_POINT_COORD_REPLACE_MAP(i0) (0x000013c0 + 0x4*(i0))
1123 #define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE 0x00000004
1124 #define NV50_3D_POINT_COORD_REPLACE_MAP__LEN 0x00000010
1126 #define NV50_3D_UNK1400_LANES 0x00001400
1128 #define NV50_3D_UNK1404 0x00001404
1130 #define NV50_3D_UNK1408 0x00001408
1132 #define NV50_3D_VP_START_ID 0x0000140c
1134 #define NV50_3D_GP_START_ID 0x00001410
1136 #define NV50_3D_FP_START_ID 0x00001414
1138 #define NVA3_3D_UNK1418 0x00001418
1140 #define NV50_3D_UNK141C 0x0000141c
1142 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420
1143 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
1144 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
1146 #define NV50_3D_VERTEX_ARRAY_FLUSH 0x0000142c
1148 #define NV50_3D_UNK1430 0x00001430
1149 #define NV50_3D_UNK1430_UNK0 0x00000010
1150 #define NV50_3D_UNK1430_UNK1 0x00000100
1152 #define NV50_3D_VB_ELEMENT_BASE 0x00001434
1154 #define NV50_3D_VB_INSTANCE_BASE 0x00001438
1156 #define NV50_3D_CLEAR_FLAGS 0x0000143c
1157 #define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
1158 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010
1159 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4
1160 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000
1161 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000010
1163 #define NV50_3D_CODE_CB_FLUSH 0x00001440
1165 #define NV50_3D_BIND_TSC(i0) (0x00001444 + 0x8*(i0))
1166 #define NV50_3D_BIND_TSC__ESIZE 0x00000008
1167 #define NV50_3D_BIND_TSC__LEN 0x00000003
1168 #define NV50_3D_BIND_TSC_VALID 0x00000001
1169 #define NV50_3D_BIND_TSC_SAMPLER__MASK 0x000000f0
1170 #define NV50_3D_BIND_TSC_SAMPLER__SHIFT 4
1171 #define NV50_3D_BIND_TSC_TSC__MASK 0x001ff000
1172 #define NV50_3D_BIND_TSC_TSC__SHIFT 12
1174 #define NV50_3D_BIND_TIC(i0) (0x00001448 + 0x8*(i0))
1175 #define NV50_3D_BIND_TIC__ESIZE 0x00000008
1176 #define NV50_3D_BIND_TIC__LEN 0x00000003
1177 #define NV50_3D_BIND_TIC_VALID 0x00000001
1178 #define NV50_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
1179 #define NV50_3D_BIND_TIC_TEXTURE__SHIFT 1
1180 #define NV50_3D_BIND_TIC_TIC__MASK 0x7ffffe00
1181 #define NV50_3D_BIND_TIC_TIC__SHIFT 9
1183 #define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0))
1184 #define NV50_3D_BIND_TSC2__ESIZE 0x00000008
1185 #define NV50_3D_BIND_TSC2__LEN 0x00000003
1186 #define NV50_3D_BIND_TSC2_VALID 0x00000001
1187 #define NV50_3D_BIND_TSC2_SAMPLER__MASK 0x000000f0
1188 #define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4
1189 #define NV50_3D_BIND_TSC2_TSC__MASK 0x001ff000
1190 #define NV50_3D_BIND_TSC2_TSC__SHIFT 12
1192 #define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0))
1193 #define NV50_3D_BIND_TIC2__ESIZE 0x00000008
1194 #define NV50_3D_BIND_TIC2__LEN 0x00000003
1195 #define NV50_3D_BIND_TIC2_VALID 0x00000001
1196 #define NV50_3D_BIND_TIC2_TEXTURE__MASK 0x000001fe
1197 #define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1
1198 #define NV50_3D_BIND_TIC2_TIC__MASK 0x7ffffe00
1199 #define NV50_3D_BIND_TIC2_TIC__SHIFT 9
1201 #define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0))
1202 #define NV50_3D_STRMOUT_MAP__ESIZE 0x00000004
1203 #define NV50_3D_STRMOUT_MAP__LEN 0x00000020
1205 #define NV50_3D_CLIPID_HEIGHT 0x00001504
1206 #define NV50_3D_CLIPID_HEIGHT__MAX 0x00002000
1208 #define NV50_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
1209 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
1210 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
1211 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
1212 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
1214 #define NV50_3D_CLIPID_FILL_RECT_VERT 0x0000150c
1215 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
1216 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
1217 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
1218 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
1220 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510
1221 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001
1222 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002
1223 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_2 0x00000004
1224 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_3 0x00000008
1225 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_4 0x00000010
1226 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_5 0x00000020
1227 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_6 0x00000040
1228 #define NV50_3D_VP_CLIP_DISTANCE_ENABLE_7 0x00000080
1230 #define NV50_3D_SAMPLECNT_ENABLE 0x00001514
1232 #define NV50_3D_POINT_SIZE 0x00001518
1234 #define NV50_3D_ZCULL_STATCTRS_ENABLE 0x0000151c
1236 #define NV50_3D_POINT_SPRITE_ENABLE 0x00001520
1238 #define NVA0_3D_UNK152C 0x0000152c
1239 #define NVA0_3D_UNK152C_UNK0 0x00000001
1240 #define NVA0_3D_UNK152C_UNK1 0x00000010
1241 #define NVA0_3D_UNK152C_UNK2 0x00000100
1242 #define NVA0_3D_UNK152C_UNK3__MASK 0x000ff000
1243 #define NVA0_3D_UNK152C_UNK3__SHIFT 12
1244 #define NVA0_3D_UNK152C_UNK3__MAX 0x00000028
1246 #define NV50_3D_COUNTER_RESET 0x00001530
1247 #define NV50_3D_COUNTER_RESET_SAMPLECNT 0x00000001
1248 #define NV50_3D_COUNTER_RESET_ZCULL_STATS 0x00000002
1249 #define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES 0x00000008
1250 #define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010
1251 #define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x00000011
1252 #define NV50_3D_COUNTER_RESET_VFETCH_VERTICES 0x00000012
1253 #define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES 0x00000013
1254 #define NV50_3D_COUNTER_RESET_VP_LAUNCHES 0x00000015
1255 #define NV50_3D_COUNTER_RESET_GP_LAUNCHES 0x0000001a
1256 #define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT 0x0000001b
1257 #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP 0x0000001c
1258 #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP 0x0000001d
1259 #define NV50_3D_COUNTER_RESET_FP_PIXELS 0x0000001e
1261 #define NV50_3D_MULTISAMPLE_ENABLE 0x00001534
1263 #define NV50_3D_ZETA_ENABLE 0x00001538
1265 #define NV50_3D_MULTISAMPLE_CTRL 0x0000153c
1266 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
1267 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
1269 #define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0))
1270 #define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE 0x00000004
1271 #define NV50_3D_NOPERSPECTIVE_BITMAP__LEN 0x00000004
1273 #define NV50_3D_COND_ADDRESS_HIGH 0x00001550
1275 #define NV50_3D_COND_ADDRESS_LOW 0x00001554
1277 #define NV50_3D_COND_MODE 0x00001558
1278 #define NV50_3D_COND_MODE_NEVER 0x00000000
1279 #define NV50_3D_COND_MODE_ALWAYS 0x00000001
1280 #define NV50_3D_COND_MODE_RES_NON_ZERO 0x00000002
1281 #define NV50_3D_COND_MODE_EQUAL 0x00000003
1282 #define NV50_3D_COND_MODE_NOT_EQUAL 0x00000004
1284 #define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c
1286 #define NV50_3D_TSC_ADDRESS_LOW 0x00001560
1287 #define NV50_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
1289 #define NV50_3D_TSC_LIMIT 0x00001564
1290 #define NV50_3D_TSC_LIMIT__MAX 0x00001fff
1292 #define NV50_3D_UNK1568 0x00001568
1294 #define NV50_3D_POLYGON_OFFSET_FACTOR 0x0000156c
1296 #define NV50_3D_LINE_SMOOTH_ENABLE 0x00001570
1298 #define NV50_3D_TIC_ADDRESS_HIGH 0x00001574
1300 #define NV50_3D_TIC_ADDRESS_LOW 0x00001578
1302 #define NV50_3D_TIC_LIMIT 0x0000157c
1304 #define NV50_3D_PM_CONTROL(i0) (0x00001580 + 0x4*(i0))
1305 #define NV50_3D_PM_CONTROL__ESIZE 0x00000004
1306 #define NV50_3D_PM_CONTROL__LEN 0x00000004
1307 #define NV50_3D_PM_CONTROL_UNK0 0x00000001
1308 #define NV50_3D_PM_CONTROL_UNK1__MASK 0x00000070
1309 #define NV50_3D_PM_CONTROL_UNK1__SHIFT 4
1310 #define NV50_3D_PM_CONTROL_UNK2__MASK 0x00ffff00
1311 #define NV50_3D_PM_CONTROL_UNK2__SHIFT 8
1312 #define NV50_3D_PM_CONTROL_UNK3__MASK 0xff000000
1313 #define NV50_3D_PM_CONTROL_UNK3__SHIFT 24
1315 #define NV50_3D_ZCULL_REGION 0x00001590
1317 #define NV50_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
1319 #define NV50_3D_STENCIL_BACK_OP_FAIL 0x00001598
1320 #define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
1321 #define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
1322 #define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
1323 #define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
1324 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
1325 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
1326 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
1327 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
1329 #define NV50_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
1330 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
1331 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
1332 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
1333 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
1334 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
1335 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
1336 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
1337 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
1339 #define NV50_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
1340 #define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
1341 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
1342 #define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
1343 #define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
1344 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
1345 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
1346 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
1347 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
1349 #define NV50_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
1350 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
1351 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
1352 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
1353 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
1354 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
1355 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
1356 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
1357 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
1359 #define NV50_3D_UNK15A8 0x000015a8
1360 #define NV50_3D_UNK15A8_UNK1__MASK 0x00000007
1361 #define NV50_3D_UNK15A8_UNK1__SHIFT 0
1362 #define NV50_3D_UNK15A8_UNK2__MASK 0x00000070
1363 #define NV50_3D_UNK15A8_UNK2__SHIFT 4
1365 #define NV50_3D_UNK15AC 0x000015ac
1367 #define NV50_3D_UNK15B0 0x000015b0
1368 #define NV50_3D_UNK15B0_0 0x00000001
1369 #define NV50_3D_UNK15B0_1 0x00000010
1370 #define NV50_3D_UNK15B0_2 0x00000100
1372 #define NV50_3D_CSAA_ENABLE 0x000015b4
1374 #define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8
1376 #define NV50_3D_POLYGON_OFFSET_UNITS 0x000015bc
1378 #define NVA3_3D_UNK15C4 0x000015c4
1380 #define NVA3_3D_UNK15C8 0x000015c8
1382 #define NV50_3D_LAYER 0x000015cc
1383 #define NV50_3D_LAYER_IDX__MASK 0x0000ffff
1384 #define NV50_3D_LAYER_IDX__SHIFT 0
1385 #define NV50_3D_LAYER_USE_GP 0x00010000
1387 #define NV50_3D_MULTISAMPLE_MODE 0x000015d0
1388 #define NV50_3D_MULTISAMPLE_MODE_MS1 0x00000000
1389 #define NV50_3D_MULTISAMPLE_MODE_MS2 0x00000001
1390 #define NV50_3D_MULTISAMPLE_MODE_MS4 0x00000002
1391 #define NV50_3D_MULTISAMPLE_MODE_MS8 0x00000003
1392 #define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004
1393 #define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005
1394 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008
1395 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009
1396 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a
1398 #define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4
1399 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
1400 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
1401 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
1402 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
1403 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
1404 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
1405 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
1406 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a
1407 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
1408 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
1409 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
1410 #define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000
1411 #define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT 0x20000000
1412 #define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT 0x40000000
1414 #define NV50_3D_VERTEX_END_D3D 0x000015d8
1415 #define NV50_3D_VERTEX_END_D3D_UNK0 0x00000001
1416 #define NVA0_3D_VERTEX_END_D3D_UNK1 0x00000002
1418 #define NV50_3D_VERTEX_BEGIN_GL 0x000015dc
1419 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
1420 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
1421 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
1422 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
1423 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
1424 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
1425 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
1426 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
1427 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
1428 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
1429 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
1430 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
1431 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
1432 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
1433 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
1434 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
1435 #define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x10000000
1436 #define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT 0x20000000
1437 #define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x40000000
1439 #define NV50_3D_VERTEX_END_GL 0x000015e0
1440 #define NV50_3D_VERTEX_END_GL_UNK0 0x00000001
1441 #define NVA0_3D_VERTEX_END_GL_UNK1 0x00000002
1443 #define NV50_3D_EDGEFLAG_ENABLE 0x000015e4
1445 #define NV50_3D_VB_ELEMENT_U32 0x000015e8
1447 #define NV50_3D_VB_ELEMENT_U16_SETUP 0x000015ec
1448 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
1449 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
1450 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
1451 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
1453 #define NV50_3D_VB_ELEMENT_U16 0x000015f0
1454 #define NV50_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
1455 #define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0
1456 #define NV50_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
1457 #define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16
1459 #define NV50_3D_VERTEX_BASE_HIGH 0x000015f4
1461 #define NV50_3D_VERTEX_BASE_LOW 0x000015f8
1463 #define NV50_3D_VERTEX_DATA 0x00001640
1465 #define NV50_3D_PRIM_RESTART_ENABLE 0x00001644
1467 #define NV50_3D_PRIM_RESTART_INDEX 0x00001648
1469 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c
1470 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
1471 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
1472 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
1473 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000
1475 #define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0))
1476 #define NV50_3D_VP_ATTR_EN__ESIZE 0x00000004
1477 #define NV50_3D_VP_ATTR_EN__LEN 0x00000002
1478 #define NV50_3D_VP_ATTR_EN_7__MASK 0xf0000000
1479 #define NV50_3D_VP_ATTR_EN_7__SHIFT 28
1480 #define NV50_3D_VP_ATTR_EN_7_X 0x10000000
1481 #define NV50_3D_VP_ATTR_EN_7_Y 0x20000000
1482 #define NV50_3D_VP_ATTR_EN_7_Z 0x40000000
1483 #define NV50_3D_VP_ATTR_EN_7_W 0x80000000
1484 #define NV50_3D_VP_ATTR_EN_6__MASK 0x0f000000
1485 #define NV50_3D_VP_ATTR_EN_6__SHIFT 24
1486 #define NV50_3D_VP_ATTR_EN_6_X 0x01000000
1487 #define NV50_3D_VP_ATTR_EN_6_Y 0x02000000
1488 #define NV50_3D_VP_ATTR_EN_6_Z 0x04000000
1489 #define NV50_3D_VP_ATTR_EN_6_W 0x08000000
1490 #define NV50_3D_VP_ATTR_EN_5__MASK 0x00f00000
1491 #define NV50_3D_VP_ATTR_EN_5__SHIFT 20
1492 #define NV50_3D_VP_ATTR_EN_5_X 0x00100000
1493 #define NV50_3D_VP_ATTR_EN_5_Y 0x00200000
1494 #define NV50_3D_VP_ATTR_EN_5_Z 0x00400000
1495 #define NV50_3D_VP_ATTR_EN_5_W 0x00800000
1496 #define NV50_3D_VP_ATTR_EN_4__MASK 0x000f0000
1497 #define NV50_3D_VP_ATTR_EN_4__SHIFT 16
1498 #define NV50_3D_VP_ATTR_EN_4_X 0x00010000
1499 #define NV50_3D_VP_ATTR_EN_4_Y 0x00020000
1500 #define NV50_3D_VP_ATTR_EN_4_Z 0x00040000
1501 #define NV50_3D_VP_ATTR_EN_4_W 0x00080000
1502 #define NV50_3D_VP_ATTR_EN_3__MASK 0x0000f000
1503 #define NV50_3D_VP_ATTR_EN_3__SHIFT 12
1504 #define NV50_3D_VP_ATTR_EN_3_X 0x00001000
1505 #define NV50_3D_VP_ATTR_EN_3_Y 0x00002000
1506 #define NV50_3D_VP_ATTR_EN_3_Z 0x00004000
1507 #define NV50_3D_VP_ATTR_EN_3_W 0x00008000
1508 #define NV50_3D_VP_ATTR_EN_2__MASK 0x00000f00
1509 #define NV50_3D_VP_ATTR_EN_2__SHIFT 8
1510 #define NV50_3D_VP_ATTR_EN_2_X 0x00000100
1511 #define NV50_3D_VP_ATTR_EN_2_Y 0x00000200
1512 #define NV50_3D_VP_ATTR_EN_2_Z 0x00000400
1513 #define NV50_3D_VP_ATTR_EN_2_W 0x00000800
1514 #define NV50_3D_VP_ATTR_EN_1__MASK 0x000000f0
1515 #define NV50_3D_VP_ATTR_EN_1__SHIFT 4
1516 #define NV50_3D_VP_ATTR_EN_1_X 0x00000010
1517 #define NV50_3D_VP_ATTR_EN_1_Y 0x00000020
1518 #define NV50_3D_VP_ATTR_EN_1_Z 0x00000040
1519 #define NV50_3D_VP_ATTR_EN_1_W 0x00000080
1520 #define NV50_3D_VP_ATTR_EN_0__MASK 0x0000000f
1521 #define NV50_3D_VP_ATTR_EN_0__SHIFT 0
1522 #define NV50_3D_VP_ATTR_EN_0_X 0x00000001
1523 #define NV50_3D_VP_ATTR_EN_0_Y 0x00000002
1524 #define NV50_3D_VP_ATTR_EN_0_Z 0x00000004
1525 #define NV50_3D_VP_ATTR_EN_0_W 0x00000008
1527 #define NV50_3D_POINT_SMOOTH_ENABLE 0x00001658
1529 #define NV50_3D_POINT_RASTER_RULES 0x0000165c
1530 #define NV50_3D_POINT_RASTER_RULES_OGL 0x00000000
1531 #define NV50_3D_POINT_RASTER_RULES_D3D 0x00000001
1533 #define NV50_3D_POINT_SPRITE_CTRL 0x00001660
1534 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK 0x00000010
1535 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT 4
1536 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT 0x00000000
1537 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT 0x00000010
1539 #define NVA0_3D_TEX_MISC 0x00001664
1540 #define NVA0_3D_TEX_MISC_UNK1 0x00000002
1541 #define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
1543 #define NV50_3D_LINE_SMOOTH_BLUR 0x00001668
1544 #define NV50_3D_LINE_SMOOTH_BLUR_LOW 0x00000000
1545 #define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001
1546 #define NV50_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002
1548 #define NV50_3D_LINE_STIPPLE_ENABLE 0x0000166c
1550 #define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
1551 #define NV50_3D_COVERAGE_LUT__ESIZE 0x00000004
1552 #define NV50_3D_COVERAGE_LUT__LEN 0x00000004
1553 #define NV50_3D_COVERAGE_LUT_0__MASK 0x000000ff
1554 #define NV50_3D_COVERAGE_LUT_0__SHIFT 0
1555 #define NV50_3D_COVERAGE_LUT_1__MASK 0x0000ff00
1556 #define NV50_3D_COVERAGE_LUT_1__SHIFT 8
1557 #define NV50_3D_COVERAGE_LUT_2__MASK 0x00ff0000
1558 #define NV50_3D_COVERAGE_LUT_2__SHIFT 16
1559 #define NV50_3D_COVERAGE_LUT_3__MASK 0xff000000
1560 #define NV50_3D_COVERAGE_LUT_3__SHIFT 24
1562 #define NV50_3D_LINE_STIPPLE 0x00001680
1563 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK 0x000000ff
1564 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT 0
1565 #define NV50_3D_LINE_STIPPLE_PATTERN__MASK 0x00ffff00
1566 #define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT 8
1568 #define NV50_3D_PROVOKING_VERTEX_LAST 0x00001684
1570 #define NV50_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
1572 #define NV50_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
1574 #define NV50_3D_UNK1690 0x00001690
1575 #define NV50_3D_UNK1690_ALWAYS_DERIV 0x00000001
1576 #define NV50_3D_UNK1690_UNK16 0x00010000
1578 #define NV50_3D_SET_PROGRAM_CB 0x00001694
1579 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK 0x000000f0
1580 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT 4
1581 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX 0x00000000
1582 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY 0x00000020
1583 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT 0x00000030
1584 #define NV50_3D_SET_PROGRAM_CB_INDEX__MASK 0x00000f00
1585 #define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT 8
1586 #define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK 0x0007f000
1587 #define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT 12
1588 #define NV50_3D_SET_PROGRAM_CB_VALID 0x00000001
1590 #define NV50_3D_UNK1698 0x00001698
1591 #define NV50_3D_UNK1698_0 0x00000001
1592 #define NV50_3D_UNK1698_1 0x00000010
1593 #define NV50_3D_UNK1698_2 0x00000100
1595 #define NVA3_3D_SAMPLE_SHADING 0x0000169c
1596 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f
1597 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0
1598 #define NVA3_3D_SAMPLE_SHADING_ENABLE 0x00000010
1600 #define NVA3_3D_UNK16A0 0x000016a0
1602 #define NV50_3D_VP_RESULT_MAP_SIZE 0x000016ac
1604 #define NV50_3D_VP_REG_ALLOC_TEMP 0x000016b0
1606 #define NVA0_3D_UNK16B4 0x000016b4
1607 #define NVA0_3D_UNK16B4_UNK0 0x00000001
1608 #define NVA3_3D_UNK16B4_UNK1 0x00000002
1610 #define NV50_3D_VP_REG_ALLOC_RESULT 0x000016b8
1612 #define NV50_3D_VP_RESULT_MAP(i0) (0x000016bc + 0x4*(i0))
1613 #define NV50_3D_VP_RESULT_MAP__ESIZE 0x00000004
1614 #define NV50_3D_VP_RESULT_MAP__LEN 0x00000011
1615 #define NV50_3D_VP_RESULT_MAP_0__MASK 0x000000ff
1616 #define NV50_3D_VP_RESULT_MAP_0__SHIFT 0
1617 #define NV50_3D_VP_RESULT_MAP_1__MASK 0x0000ff00
1618 #define NV50_3D_VP_RESULT_MAP_1__SHIFT 8
1619 #define NV50_3D_VP_RESULT_MAP_2__MASK 0x00ff0000
1620 #define NV50_3D_VP_RESULT_MAP_2__SHIFT 16
1621 #define NV50_3D_VP_RESULT_MAP_3__MASK 0xff000000
1622 #define NV50_3D_VP_RESULT_MAP_3__SHIFT 24
1624 #define NV50_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
1625 #define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
1626 #define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
1628 #define NVA0_3D_STRMOUT_OFFSET(i0) (0x00001780 + 0x4*(i0))
1629 #define NVA0_3D_STRMOUT_OFFSET__ESIZE 0x00000004
1630 #define NVA0_3D_STRMOUT_OFFSET__LEN 0x00000004
1632 #define NV50_3D_GP_ENABLE 0x00001798
1634 #define NV50_3D_GP_REG_ALLOC_TEMP 0x000017a0
1636 #define NV50_3D_GP_REG_ALLOC_RESULT 0x000017a8
1638 #define NV50_3D_GP_RESULT_MAP_SIZE 0x000017ac
1640 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0
1641 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS 0x00000001
1642 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP 0x00000002
1643 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000003
1645 #define NV50_3D_RASTERIZE_ENABLE 0x000017b4
1647 #define NV50_3D_STRMOUT_ENABLE 0x000017b8
1649 #define NV50_3D_GP_RESULT_MAP(i0) (0x000017fc + 0x4*(i0))
1650 #define NV50_3D_GP_RESULT_MAP__ESIZE 0x00000004
1651 #define NV50_3D_GP_RESULT_MAP__LEN 0x00000021
1652 #define NV50_3D_GP_RESULT_MAP_0__MASK 0x000000ff
1653 #define NV50_3D_GP_RESULT_MAP_0__SHIFT 0
1654 #define NV50_3D_GP_RESULT_MAP_1__MASK 0x0000ff00
1655 #define NV50_3D_GP_RESULT_MAP_1__SHIFT 8
1656 #define NV50_3D_GP_RESULT_MAP_2__MASK 0x00ff0000
1657 #define NV50_3D_GP_RESULT_MAP_2__SHIFT 16
1658 #define NV50_3D_GP_RESULT_MAP_3__MASK 0xff000000
1659 #define NV50_3D_GP_RESULT_MAP_3__SHIFT 24
1661 #define NV50_3D_UNK187C 0x0000187c
1663 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0) (0x00001880 + 0x4*(i0))
1664 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE 0x00000004
1665 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN 0x00000020
1667 #define NV50_3D_GP_VIEWPORT_ID_ENABLE 0x00001900
1669 #define NV50_3D_MAP_SEMANTIC_0 0x00001904
1670 #define NV50_3D_MAP_SEMANTIC_0_FFC0_ID__MASK 0x000000ff
1671 #define NV50_3D_MAP_SEMANTIC_0_FFC0_ID__SHIFT 0
1672 #define NV50_3D_MAP_SEMANTIC_0_BFC0_ID__MASK 0x0000ff00
1673 #define NV50_3D_MAP_SEMANTIC_0_BFC0_ID__SHIFT 8
1674 #define NV50_3D_MAP_SEMANTIC_0_COLR_NR__MASK 0x00ff0000
1675 #define NV50_3D_MAP_SEMANTIC_0_COLR_NR__SHIFT 16
1676 #define NV50_3D_MAP_SEMANTIC_0_CLMP_EN 0x01000000
1678 #define NV50_3D_MAP_SEMANTIC_1 0x00001908
1679 #define NV50_3D_MAP_SEMANTIC_1_CLIP_START__MASK 0x000000ff
1680 #define NV50_3D_MAP_SEMANTIC_1_CLIP_START__SHIFT 0
1681 #define NV50_3D_MAP_SEMANTIC_1_CLIP_NUM__MASK 0x00000f00
1682 #define NV50_3D_MAP_SEMANTIC_1_CLIP_NUM__SHIFT 8
1684 #define NV50_3D_MAP_SEMANTIC_2 0x0000190c
1685 #define NV50_3D_MAP_SEMANTIC_2_LAYER_ID__MASK 0x000000ff
1686 #define NV50_3D_MAP_SEMANTIC_2_LAYER_ID__SHIFT 0
1688 #define NV50_3D_MAP_SEMANTIC_3 0x00001910
1689 #define NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__MASK 0x00000001
1690 #define NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__SHIFT 0
1691 #define NV50_3D_MAP_SEMANTIC_3_PTSZ_ID__MASK 0x00000ff0
1692 #define NV50_3D_MAP_SEMANTIC_3_PTSZ_ID__SHIFT 4
1694 #define NV50_3D_MAP_SEMANTIC_4 0x00001914
1695 #define NV50_3D_MAP_SEMANTIC_4_PRIM_ID__MASK 0x000000ff
1696 #define NV50_3D_MAP_SEMANTIC_4_PRIM_ID__SHIFT 0
1698 #define NV50_3D_CULL_FACE_ENABLE 0x00001918
1700 #define NV50_3D_FRONT_FACE 0x0000191c
1701 #define NV50_3D_FRONT_FACE_CW 0x00000900
1702 #define NV50_3D_FRONT_FACE_CCW 0x00000901
1704 #define NV50_3D_CULL_FACE 0x00001920
1705 #define NV50_3D_CULL_FACE_FRONT 0x00000404
1706 #define NV50_3D_CULL_FACE_BACK 0x00000405
1707 #define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
1709 #define NV50_3D_LINE_LAST_PIXEL 0x00001924
1711 #define NVA3_3D_FP_MULTISAMPLE 0x00001928
1712 #define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK 0x00000001
1713 #define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002
1715 #define NV50_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
1717 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
1718 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
1719 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002
1720 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004
1721 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
1722 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
1723 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
1724 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
1725 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
1726 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
1727 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
1728 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
1729 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
1730 #define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
1732 #define NV50_3D_UNK1940 0x00001940
1733 #define NV50_3D_UNK1940_0 0x00000001
1734 #define NV50_3D_UNK1940_1 0x00000010
1735 #define NV50_3D_UNK1940_2 0x00000100
1736 #define NV50_3D_UNK1940_3 0x00001000
1737 #define NV50_3D_UNK1940_4 0x00010000
1738 #define NV50_3D_UNK1940_5 0x00100000
1739 #define NV50_3D_UNK1940_6 0x01000000
1740 #define NV50_3D_UNK1940_7 0x10000000
1742 #define NVA3_3D_UNK1944 0x00001944
1744 #define NV50_3D_CLIP_RECTS_EN 0x0000194c
1746 #define NV50_3D_CLIP_RECTS_MODE 0x00001950
1747 #define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
1748 #define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
1749 #define NV50_3D_CLIP_RECTS_MODE_NEVER 0x00000002
1751 #define NV50_3D_ZCULL_VALIDATE 0x00001954
1752 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0 0x00000001
1753 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1 0x00000010
1755 #define NV50_3D_ZCULL_INVALIDATE 0x00001958
1757 #define NVA3_3D_UNK1960 0x00001960
1758 #define NVA3_3D_UNK1960_0 0x00000001
1759 #define NVA3_3D_UNK1960_1 0x00000010
1761 #define NV50_3D_UNK1968 0x00001968
1762 #define NV50_3D_UNK1968_0 0x00000001
1763 #define NV50_3D_UNK1968_1 0x00000010
1765 #define NV50_3D_FP_CTRL_UNK196C 0x0000196c
1766 #define NV50_3D_FP_CTRL_UNK196C_0 0x00000001
1767 #define NV50_3D_FP_CTRL_UNK196C_1 0x00000010
1769 #define NV50_3D_UNK1978 0x00001978
1771 #define NV50_3D_CLIPID_ENABLE 0x0000197c
1773 #define NV50_3D_CLIPID_WIDTH 0x00001980
1774 #define NV50_3D_CLIPID_WIDTH__MAX 0x00002000
1775 #define NV50_3D_CLIPID_WIDTH__ALIGN 0x00000040
1777 #define NV50_3D_CLIPID_ID 0x00001984
1779 #define NV50_3D_FP_INTERPOLANT_CTRL 0x00001988
1780 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0xff000000
1781 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24
1782 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X 0x01000000
1783 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y 0x02000000
1784 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z 0x04000000
1785 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W 0x08000000
1786 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000
1787 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16
1788 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00
1789 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8
1790 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff
1791 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0
1793 #define NV50_3D_FP_REG_ALLOC_TEMP 0x0000198c
1795 #define NV50_3D_REG_MODE 0x000019a0
1796 #define NV50_3D_REG_MODE_PACKED 0x00000001
1797 #define NV50_3D_REG_MODE_STRIPED 0x00000002
1799 #define NV50_3D_FP_CONTROL 0x000019a8
1800 #define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001
1801 #define NV50_3D_FP_CONTROL_EXPORTS_Z 0x00000100
1802 #define NV50_3D_FP_CONTROL_USES_KIL 0x00100000
1804 #define NV50_3D_DEPTH_BOUNDS_EN 0x000019bc
1806 #define NV50_3D_UNK19C0 0x000019c0
1808 #define NV50_3D_LOGIC_OP_ENABLE 0x000019c4
1810 #define NV50_3D_LOGIC_OP 0x000019c8
1811 #define NV50_3D_LOGIC_OP_CLEAR 0x00001500
1812 #define NV50_3D_LOGIC_OP_AND 0x00001501
1813 #define NV50_3D_LOGIC_OP_AND_REVERSE 0x00001502
1814 #define NV50_3D_LOGIC_OP_COPY 0x00001503
1815 #define NV50_3D_LOGIC_OP_AND_INVERTED 0x00001504
1816 #define NV50_3D_LOGIC_OP_NOOP 0x00001505
1817 #define NV50_3D_LOGIC_OP_XOR 0x00001506
1818 #define NV50_3D_LOGIC_OP_OR 0x00001507
1819 #define NV50_3D_LOGIC_OP_NOR 0x00001508
1820 #define NV50_3D_LOGIC_OP_EQUIV 0x00001509
1821 #define NV50_3D_LOGIC_OP_INVERT 0x0000150a
1822 #define NV50_3D_LOGIC_OP_OR_REVERSE 0x0000150b
1823 #define NV50_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
1824 #define NV50_3D_LOGIC_OP_OR_INVERTED 0x0000150d
1825 #define NV50_3D_LOGIC_OP_NAND 0x0000150e
1826 #define NV50_3D_LOGIC_OP_SET 0x0000150f
1828 #define NV50_3D_ZETA_COMP_ENABLE 0x000019cc
1830 #define NV50_3D_CLEAR_BUFFERS 0x000019d0
1831 #define NV50_3D_CLEAR_BUFFERS_Z 0x00000001
1832 #define NV50_3D_CLEAR_BUFFERS_S 0x00000002
1833 #define NV50_3D_CLEAR_BUFFERS_R 0x00000004
1834 #define NV50_3D_CLEAR_BUFFERS_G 0x00000008
1835 #define NV50_3D_CLEAR_BUFFERS_B 0x00000010
1836 #define NV50_3D_CLEAR_BUFFERS_A 0x00000020
1837 #define NV50_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
1838 #define NV50_3D_CLEAR_BUFFERS_RT__SHIFT 6
1839 #define NV50_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
1840 #define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
1842 #define NV50_3D_CLIPID_FILL 0x000019d4
1844 #define NV50_3D_UNK19D8(i0) (0x000019d8 + 0x4*(i0))
1845 #define NV50_3D_UNK19D8__ESIZE 0x00000004
1846 #define NV50_3D_UNK19D8__LEN 0x00000002
1848 #define NV50_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0))
1849 #define NV50_3D_RT_COMP_ENABLE__ESIZE 0x00000004
1850 #define NV50_3D_RT_COMP_ENABLE__LEN 0x00000008
1852 #define NV50_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1853 #define NV50_3D_COLOR_MASK__ESIZE 0x00000004
1854 #define NV50_3D_COLOR_MASK__LEN 0x00000008
1855 #define NV50_3D_COLOR_MASK_R 0x0000000f
1856 #define NV50_3D_COLOR_MASK_G 0x000000f0
1857 #define NV50_3D_COLOR_MASK_B 0x00000f00
1858 #define NV50_3D_COLOR_MASK_A 0x0000f000
1860 #define NV50_3D_UNK1A20 0x00001a20
1862 #define NV50_3D_DELAY 0x00001a24
1864 #define NV50_3D_UNK1A28 0x00001a28
1865 #define NV50_3D_UNK1A28_0__MASK 0x000000ff
1866 #define NV50_3D_UNK1A28_0__SHIFT 0
1867 #define NV50_3D_UNK1A28_1 0x00000100
1869 #define NV50_3D_UNK1A2C 0x00001a2c
1871 #define NV50_3D_UNK1A30 0x00001a30
1873 #define NV50_3D_UNK1A34 0x00001a34
1875 #define NV50_3D_UNK1A38 0x00001a38
1877 #define NV50_3D_UNK1A3C 0x00001a3c
1879 #define NV50_3D_UNK1A40(i0) (0x00001a40 + 0x4*(i0))
1880 #define NV50_3D_UNK1A40__ESIZE 0x00000004
1881 #define NV50_3D_UNK1A40__LEN 0x00000010
1882 #define NV50_3D_UNK1A40_0__MASK 0x00000007
1883 #define NV50_3D_UNK1A40_0__SHIFT 0
1884 #define NV50_3D_UNK1A40_1__MASK 0x00000070
1885 #define NV50_3D_UNK1A40_1__SHIFT 4
1886 #define NV50_3D_UNK1A40_2__MASK 0x00000700
1887 #define NV50_3D_UNK1A40_2__SHIFT 8
1888 #define NV50_3D_UNK1A40_3__MASK 0x00007000
1889 #define NV50_3D_UNK1A40_3__SHIFT 12
1890 #define NV50_3D_UNK1A40_4__MASK 0x00070000
1891 #define NV50_3D_UNK1A40_4__SHIFT 16
1892 #define NV50_3D_UNK1A40_5__MASK 0x00700000
1893 #define NV50_3D_UNK1A40_5__SHIFT 20
1894 #define NV50_3D_UNK1A40_6__MASK 0x07000000
1895 #define NV50_3D_UNK1A40_6__SHIFT 24
1896 #define NV50_3D_UNK1A40_7__MASK 0x70000000
1897 #define NV50_3D_UNK1A40_7__SHIFT 28
1899 #define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0))
1900 #define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE 0x00000010
1901 #define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN 0x00000004
1903 #define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0))
1904 #define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE 0x00000010
1905 #define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004
1907 #define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0))
1908 #define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE 0x00000010
1909 #define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004
1910 #define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040
1912 #define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0))
1913 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE 0x00000010
1914 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN 0x00000004
1916 #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0))
1917 #define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE 0x00000004
1918 #define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010
1919 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f
1920 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT 0
1921 #define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST 0x00000010
1922 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0
1923 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT 5
1924 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000
1925 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT 19
1926 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 0x00080000
1927 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32 0x00100000
1928 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16 0x00180000
1929 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000
1930 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16 0x00280000
1931 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8 0x00500000
1932 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000
1933 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32 0x00900000
1934 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000
1935 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8 0x00c00000
1936 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16 0x00d80000
1937 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8 0x00e80000
1938 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_2_10_10_10 0x01800000
1939 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK 0x7e000000
1940 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT 25
1941 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT 0x7e000000
1942 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM 0x24000000
1943 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM 0x12000000
1944 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000
1945 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000
1946 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT 0x48000000
1947 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT 0x36000000
1948 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000
1950 #define NV50_3D_QUERY_ADDRESS_HIGH 0x00001b00
1952 #define NV50_3D_QUERY_ADDRESS_LOW 0x00001b04
1954 #define NV50_3D_QUERY_SEQUENCE 0x00001b08
1956 #define NV50_3D_QUERY_GET 0x00001b0c
1957 #define NV50_3D_QUERY_GET_MODE__MASK 0x00000003
1958 #define NV50_3D_QUERY_GET_MODE__SHIFT 0
1959 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000
1960 #define NV50_3D_QUERY_GET_MODE_SYNC 0x00000001
1961 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
1962 #define NV50_3D_QUERY_GET_UNK4 0x00000010
1963 #define NVA0_3D_QUERY_GET_INDEX__MASK 0x000000e0
1964 #define NVA0_3D_QUERY_GET_INDEX__SHIFT 5
1965 #define NV50_3D_QUERY_GET_UNK8 0x00000100
1966 #define NV50_3D_QUERY_GET_UNIT__MASK 0x0000f000
1967 #define NV50_3D_QUERY_GET_UNIT__SHIFT 12
1968 #define NV50_3D_QUERY_GET_UNIT_UNK00 0x00000000
1969 #define NV50_3D_QUERY_GET_UNIT_VFETCH 0x00001000
1970 #define NV50_3D_QUERY_GET_UNIT_VP 0x00002000
1971 #define NV50_3D_QUERY_GET_UNIT_RAST 0x00004000
1972 #define NV50_3D_QUERY_GET_UNIT_STRMOUT 0x00005000
1973 #define NV50_3D_QUERY_GET_UNIT_GP 0x00006000
1974 #define NV50_3D_QUERY_GET_UNIT_ZCULL 0x00007000
1975 #define NV50_3D_QUERY_GET_UNIT_TPROP 0x0000a000
1976 #define NV50_3D_QUERY_GET_UNIT_UNK0C 0x0000c000
1977 #define NV50_3D_QUERY_GET_UNIT_CROP 0x0000f000
1978 #define NV50_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
1979 #define NV50_3D_QUERY_GET_SYNC_COND__SHIFT 16
1980 #define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
1981 #define NV50_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
1982 #define NV50_3D_QUERY_GET_INTR 0x00100000
1983 #define NV50_3D_QUERY_GET_TYPE__MASK 0x00800000
1984 #define NV50_3D_QUERY_GET_TYPE__SHIFT 23
1985 #define NV50_3D_QUERY_GET_TYPE_QUERY 0x00000000
1986 #define NV50_3D_QUERY_GET_TYPE_COUNTER 0x00800000
1987 #define NV50_3D_QUERY_GET_QUERY_SELECT__MASK 0x0f000000
1988 #define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT 24
1989 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO 0x00000000
1990 #define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000
1991 #define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW 0x02000000
1992 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES 0x03000000
1993 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES 0x04000000
1994 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0 0x05000000
1995 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1 0x06000000
1996 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2 0x07000000
1997 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3 0x08000000
1998 #define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14 0x0c000000
1999 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET 0x0d000000
2000 #define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK 0x0f000000
2001 #define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT 24
2002 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000
2003 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES 0x01000000
2004 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES 0x02000000
2005 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES 0x03000000
2006 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT 0x04000000
2007 #define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK 0x05000000
2008 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES 0x06000000
2009 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP 0x07000000
2010 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP 0x08000000
2011 #define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS 0x09000000
2012 #define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A 0x0a000000
2013 #define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C 0x0c000000
2014 #define NV50_3D_QUERY_GET_SHORT 0x10000000
2016 #define NVA3_3D_VP_RESULT_MAP_ALT(i0) (0x00001b3c + 0x4*(i0))
2017 #define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE 0x00000004
2018 #define NVA3_3D_VP_RESULT_MAP_ALT__LEN 0x00000020
2019 #define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK 0x000000ff
2020 #define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT 0
2021 #define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK 0x0000ff00
2022 #define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT 8
2023 #define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK 0x00ff0000
2024 #define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT 16
2025 #define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK 0xff000000
2026 #define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT 24
2028 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0) (0x00001c00 + 0x10*(i0))
2029 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE 0x00000010
2030 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN 0x00000020
2031 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK 0x00000fff
2032 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT 0
2033 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE 0x20000000
2035 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0))
2036 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE 0x00000010
2037 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN 0x00000020
2039 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0))
2040 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE 0x00000010
2041 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020
2043 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0))
2044 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010
2045 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN 0x00000020
2047 #define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
2048 #define NVA3_3D_IBLEND__ESIZE 0x00000020
2049 #define NVA3_3D_IBLEND__LEN 0x00000008
2051 #define NVA3_3D_IBLEND_UNK00(i0) (0x00001e00 + 0x20*(i0))
2053 #define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
2054 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
2055 #define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
2056 #define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
2057 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
2058 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
2060 #define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
2062 #define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
2064 #define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
2065 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
2066 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
2067 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
2068 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
2069 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
2071 #define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
2073 #define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
2075 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0))
2076 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE 0x00000008
2077 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN 0x00000020
2079 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0))
2080 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE 0x00000008
2081 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020
2084 #endif /* NV50_3D_XML */