Check for SYS/GL during library init. Reason is that
[AROS.git] / workbench / libs / mesa / src / gallium / drivers / nv50 / nv50_context.c
blobceb83f6e684a51a184fad8607964d80e1f78a99e
1 /*
2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
23 #include "draw/draw_context.h"
24 #include "pipe/p_defines.h"
26 #include "nv50_context.h"
27 #include "nv50_screen.h"
28 #include "nv50_resource.h"
30 #include "nouveau/nouveau_reloc.h"
32 static void
33 nv50_flush(struct pipe_context *pipe,
34 struct pipe_fence_handle **fence)
36 struct nouveau_screen *screen = &nv50_context(pipe)->screen->base;
38 if (fence)
39 nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence);
41 /* Try to emit before firing to avoid having to flush again right after
42 * in case we have to wait on this fence.
44 nouveau_fence_emit(screen->fence.current);
46 FIRE_RING(screen->channel);
49 static void
50 nv50_texture_barrier(struct pipe_context *pipe)
52 struct nouveau_channel *chan = nv50_context(pipe)->screen->base.channel;
54 BEGIN_RING(chan, RING_3D(SERIALIZE), 1);
55 OUT_RING (chan, 0);
56 BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1);
57 OUT_RING (chan, 0x20);
60 void
61 nv50_default_flush_notify(struct nouveau_channel *chan)
63 struct nv50_context *nv50 = chan->user_private;
65 if (!nv50)
66 return;
68 nouveau_fence_update(&nv50->screen->base, TRUE);
69 nouveau_fence_next(&nv50->screen->base);
72 static void
73 nv50_context_unreference_resources(struct nv50_context *nv50)
75 unsigned s, i;
77 for (i = 0; i < NV50_BUFCTX_COUNT; ++i)
78 nv50_bufctx_reset(nv50, i);
80 for (i = 0; i < nv50->num_vtxbufs; ++i)
81 pipe_resource_reference(&nv50->vtxbuf[i].buffer, NULL);
83 pipe_resource_reference(&nv50->idxbuf.buffer, NULL);
85 for (s = 0; s < 3; ++s) {
86 for (i = 0; i < nv50->num_textures[s]; ++i)
87 pipe_sampler_view_reference(&nv50->textures[s][i], NULL);
89 for (i = 0; i < 16; ++i)
90 pipe_resource_reference(&nv50->constbuf[s][i], NULL);
94 static void
95 nv50_destroy(struct pipe_context *pipe)
97 struct nv50_context *nv50 = nv50_context(pipe);
99 nv50_context_unreference_resources(nv50);
101 draw_destroy(nv50->draw);
103 if (nv50->screen->cur_ctx == nv50) {
104 nv50->screen->base.channel->user_private = NULL;
105 nv50->screen->cur_ctx = NULL;
108 FREE(nv50);
111 struct pipe_context *
112 nv50_create(struct pipe_screen *pscreen, void *priv)
114 struct pipe_winsys *pipe_winsys = pscreen->winsys;
115 struct nv50_screen *screen = nv50_screen(pscreen);
116 struct nv50_context *nv50;
117 struct pipe_context *pipe;
119 nv50 = CALLOC_STRUCT(nv50_context);
120 if (!nv50)
121 return NULL;
122 pipe = &nv50->base.pipe;
124 nv50->screen = screen;
125 nv50->base.screen = &screen->base;
126 nv50->base.copy_data = nv50_m2mf_copy_linear;
127 nv50->base.push_data = nv50_sifc_linear_u8;
129 pipe->winsys = pipe_winsys;
130 pipe->screen = pscreen;
131 pipe->priv = priv;
133 pipe->destroy = nv50_destroy;
135 pipe->draw_vbo = nv50_draw_vbo;
136 pipe->clear = nv50_clear;
138 pipe->flush = nv50_flush;
139 pipe->texture_barrier = nv50_texture_barrier;
141 if (!screen->cur_ctx)
142 screen->cur_ctx = nv50;
143 screen->base.channel->user_private = nv50;
144 screen->base.channel->flush_notify = nv50_default_flush_notify;
146 nv50_init_query_functions(nv50);
147 nv50_init_surface_functions(nv50);
148 nv50_init_state_functions(nv50);
149 nv50_init_resource_functions(pipe);
151 nv50->draw = draw_create(pipe);
152 assert(nv50->draw);
153 draw_set_rasterize_stage(nv50->draw, nv50_draw_render_stage(nv50));
155 return pipe;
158 struct resident {
159 struct nv04_resource *res;
160 uint32_t flags;
163 void
164 nv50_bufctx_add_resident(struct nv50_context *nv50, int ctx,
165 struct nv04_resource *resource, uint32_t flags)
167 struct resident rsd = { resource, flags };
169 if (!resource->bo)
170 return;
171 nv50->residents_size += sizeof(struct resident);
173 /* We don't need to reference the resource here, it will be referenced
174 * in the context/state, and bufctx will be reset when state changes.
176 util_dynarray_append(&nv50->residents[ctx], struct resident, rsd);
179 void
180 nv50_bufctx_del_resident(struct nv50_context *nv50, int ctx,
181 struct nv04_resource *resource)
183 struct resident *rsd, *top;
184 unsigned i;
186 for (i = 0; i < nv50->residents[ctx].size / sizeof(struct resident); ++i) {
187 rsd = util_dynarray_element(&nv50->residents[ctx], struct resident, i);
189 if (rsd->res == resource) {
190 top = util_dynarray_pop_ptr(&nv50->residents[ctx], struct resident);
191 if (rsd != top)
192 *rsd = *top;
193 nv50->residents_size -= sizeof(struct resident);
194 break;
199 void
200 nv50_bufctx_emit_relocs(struct nv50_context *nv50)
202 struct resident *rsd;
203 struct util_dynarray *array;
204 unsigned ctx, i, n;
206 n = nv50->residents_size / sizeof(struct resident);
207 n += NV50_SCREEN_RESIDENT_BO_COUNT;
209 MARK_RING(nv50->screen->base.channel, n, n);
211 for (ctx = 0; ctx < NV50_BUFCTX_COUNT; ++ctx) {
212 array = &nv50->residents[ctx];
214 n = array->size / sizeof(struct resident);
215 for (i = 0; i < n; ++i) {
216 rsd = util_dynarray_element(array, struct resident, i);
218 nv50_resource_validate(rsd->res, rsd->flags);
222 nv50_screen_make_buffers_resident(nv50->screen);