Check for SYS/GL during library init. Reason is that
[AROS.git] / workbench / libs / mesa / src / gallium / drivers / nvfx / nvfx_draw.c
blob81f1ec485d3411d89fbc14488ccbcea2f47d31ae
1 #include "pipe/p_shader_tokens.h"
2 #include "util/u_inlines.h"
4 #include "util/u_pack_color.h"
6 #include "draw/draw_context.h"
7 #include "draw/draw_vertex.h"
8 #include "draw/draw_pipe.h"
10 #include "nvfx_context.h"
11 #include "nvfx_resource.h"
13 struct nvfx_render_stage {
14 struct draw_stage stage;
15 struct nvfx_context *nvfx;
16 unsigned prim;
19 static INLINE struct nvfx_render_stage *
20 nvfx_render_stage(struct draw_stage *stage)
22 return (struct nvfx_render_stage *)stage;
25 static void
26 nvfx_render_flush(struct draw_stage *stage, unsigned flags)
28 struct nvfx_render_stage *rs = nvfx_render_stage(stage);
29 struct nvfx_context *nvfx = rs->nvfx;
30 struct nouveau_channel *chan = nvfx->screen->base.channel;
31 struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
33 if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) {
34 BEGIN_RING(chan, eng3d, NV30_3D_VERTEX_BEGIN_END, 1);
35 OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP);
36 rs->prim = NV30_3D_VERTEX_BEGIN_END_STOP;
40 static INLINE void
41 nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim,
42 unsigned mode, unsigned count)
44 struct nvfx_render_stage *rs = nvfx_render_stage(stage);
45 struct nvfx_context *nvfx = rs->nvfx;
47 struct nvfx_screen *screen = nvfx->screen;
48 struct nouveau_channel *chan = screen->base.channel;
49 struct nouveau_grobj *eng3d = screen->eng3d;
50 boolean no_elements = nvfx->vertprog->draw_no_elements;
51 unsigned num_attribs = nvfx->vertprog->draw_elements;
53 /* we need to account the flush as well here even if it is done afterthis
54 * function
56 if (AVAIL_RING(chan) < ((1 + count * num_attribs * 4) + 6 + 64)) {
57 nvfx_render_flush(stage, 0);
58 FIRE_RING(chan);
59 nvfx_state_emit(nvfx);
61 assert(AVAIL_RING(chan) >= ((1 + count * num_attribs * 4) + 6 + 64));
64 /* Switch primitive modes if necessary */
65 if (rs->prim != mode) {
66 if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) {
67 BEGIN_RING(chan, eng3d, NV30_3D_VERTEX_BEGIN_END, 1);
68 OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP);
71 /* XXX: any command a lot of times seems to (mostly) fix corruption that would otherwise happen */
72 /* this seems to cause issues on nv3x, and also be unneeded there */
73 if(nvfx->is_nv4x)
75 int i;
76 for(i = 0; i < 32; ++i)
78 BEGIN_RING(chan, eng3d, 0x1dac, 1);
79 OUT_RING(chan, 0);
83 BEGIN_RING(chan, eng3d, NV30_3D_VERTEX_BEGIN_END, 1);
84 OUT_RING (chan, mode);
85 rs->prim = mode;
88 if(no_elements) {
89 BEGIN_RING_NI(chan, eng3d, NV30_3D_VERTEX_DATA, 4);
90 OUT_RING(chan, 0);
91 OUT_RING(chan, 0);
92 OUT_RING(chan, 0);
93 OUT_RING(chan, 0);
94 } else {
95 BEGIN_RING_NI(chan, eng3d, NV30_3D_VERTEX_DATA, num_attribs * 4 * count);
96 for (unsigned i = 0; i < count; ++i)
98 struct vertex_header* v = prim->v[i];
99 /* TODO: disable divide where it's causing the problem, and remove this hack */
100 OUT_RING(chan, fui(v->data[0][0] / v->data[0][3]));
101 OUT_RING(chan, fui(v->data[0][1] / v->data[0][3]));
102 OUT_RING(chan, fui(v->data[0][2] / v->data[0][3]));
103 OUT_RING(chan, fui(1.0f / v->data[0][3]));
104 OUT_RINGp(chan, &v->data[1][0], 4 * (num_attribs - 1));
109 static void
110 nvfx_render_point(struct draw_stage *draw, struct prim_header *prim)
112 nvfx_render_prim(draw, prim, NV30_3D_VERTEX_BEGIN_END_POINTS, 1);
115 static void
116 nvfx_render_line(struct draw_stage *draw, struct prim_header *prim)
118 nvfx_render_prim(draw, prim, NV30_3D_VERTEX_BEGIN_END_LINES, 2);
121 static void
122 nvfx_render_tri(struct draw_stage *draw, struct prim_header *prim)
124 nvfx_render_prim(draw, prim, NV30_3D_VERTEX_BEGIN_END_TRIANGLES, 3);
127 static void
128 nvfx_render_reset_stipple_counter(struct draw_stage *draw)
130 /* this doesn't really seem to work, but it matters rather little */
131 nvfx_render_flush(draw, 0);
134 static void
135 nvfx_render_destroy(struct draw_stage *draw)
137 FREE(draw);
140 struct draw_stage *
141 nvfx_draw_render_stage(struct nvfx_context *nvfx)
143 struct nvfx_render_stage *render = CALLOC_STRUCT(nvfx_render_stage);
145 render->nvfx = nvfx;
146 render->stage.draw = nvfx->draw;
147 render->stage.point = nvfx_render_point;
148 render->stage.line = nvfx_render_line;
149 render->stage.tri = nvfx_render_tri;
150 render->stage.flush = nvfx_render_flush;
151 render->stage.reset_stipple_counter = nvfx_render_reset_stipple_counter;
152 render->stage.destroy = nvfx_render_destroy;
154 return &render->stage;
157 void
158 nvfx_draw_vbo_swtnl(struct pipe_context *pipe, const struct pipe_draw_info* info)
160 struct nvfx_context *nvfx = nvfx_context(pipe);
161 unsigned i;
162 void *map;
164 if (!nvfx_state_validate_swtnl(nvfx))
165 return;
167 nvfx_state_emit(nvfx);
169 /* these must be passed without adding the offsets */
170 for (i = 0; i < nvfx->vtxbuf_nr; i++) {
171 map = nvfx_buffer(nvfx->vtxbuf[i].buffer)->data;
172 draw_set_mapped_vertex_buffer(nvfx->draw, i, map);
175 map = NULL;
176 if (info->indexed && nvfx->idxbuf.buffer)
177 map = nvfx_buffer(nvfx->idxbuf.buffer)->data;
178 draw_set_mapped_index_buffer(nvfx->draw, map);
180 if (nvfx->constbuf[PIPE_SHADER_VERTEX]) {
181 const unsigned nr = nvfx->constbuf_nr[PIPE_SHADER_VERTEX];
183 map = nvfx_buffer(nvfx->constbuf[PIPE_SHADER_VERTEX])->data;
184 draw_set_mapped_constant_buffer(nvfx->draw, PIPE_SHADER_VERTEX, 0,
185 map, nr);
188 draw_vbo(nvfx->draw, info);
190 draw_flush(nvfx->draw);