1 #include "nvfx_context.h"
2 #include "nvfx_state.h"
3 #include "nvfx_resource.h"
4 #include "draw/draw_context.h"
7 nvfx_state_viewport_validate(struct nvfx_context
*nvfx
)
9 struct nouveau_channel
*chan
= nvfx
->screen
->base
.channel
;
10 struct nouveau_grobj
*eng3d
= nvfx
->screen
->eng3d
;
11 struct pipe_viewport_state
*vpt
= &nvfx
->viewport
;
13 if(nvfx
->render_mode
== HW
) {
14 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_TRANSLATE_X
, 8);
15 OUT_RINGf(chan
, vpt
->translate
[0]);
16 OUT_RINGf(chan
, vpt
->translate
[1]);
17 OUT_RINGf(chan
, vpt
->translate
[2]);
18 OUT_RINGf(chan
, vpt
->translate
[3]);
19 OUT_RINGf(chan
, vpt
->scale
[0]);
20 OUT_RINGf(chan
, vpt
->scale
[1]);
21 OUT_RINGf(chan
, vpt
->scale
[2]);
22 OUT_RINGf(chan
, vpt
->scale
[3]);
23 BEGIN_RING(chan
, eng3d
, 0x1d78, 1);
26 BEGIN_RING(chan
, eng3d
, NV30_3D_VIEWPORT_TRANSLATE_X
, 8);
27 OUT_RINGf(chan
, 0.0f
);
28 OUT_RINGf(chan
, 0.0f
);
29 OUT_RINGf(chan
, 0.0f
);
30 OUT_RINGf(chan
, 0.0f
);
31 OUT_RINGf(chan
, 1.0f
);
32 OUT_RINGf(chan
, 1.0f
);
33 OUT_RINGf(chan
, 1.0f
);
34 OUT_RINGf(chan
, 1.0f
);
35 BEGIN_RING(chan
, eng3d
, 0x1d78, 1);
36 OUT_RING(chan
, nvfx
->is_nv4x
? 0x110 : 1);
41 nvfx_state_scissor_validate(struct nvfx_context
*nvfx
)
43 struct nouveau_channel
*chan
= nvfx
->screen
->base
.channel
;
44 struct nouveau_grobj
*eng3d
= nvfx
->screen
->eng3d
;
45 struct pipe_rasterizer_state
*rast
= &nvfx
->rasterizer
->pipe
;
46 struct pipe_scissor_state
*s
= &nvfx
->scissor
;
48 if ((rast
->scissor
== 0 && nvfx
->state
.scissor_enabled
== 0))
50 nvfx
->state
.scissor_enabled
= rast
->scissor
;
52 BEGIN_RING(chan
, eng3d
, NV30_3D_SCISSOR_HORIZ
, 2);
53 if (nvfx
->state
.scissor_enabled
) {
54 OUT_RING(chan
, ((s
->maxx
- s
->minx
) << 16) | s
->minx
);
55 OUT_RING(chan
, ((s
->maxy
- s
->miny
) << 16) | s
->miny
);
57 OUT_RING(chan
, 4096 << 16);
58 OUT_RING(chan
, 4096 << 16);
63 nvfx_state_sr_validate(struct nvfx_context
*nvfx
)
65 struct nouveau_channel
* chan
= nvfx
->screen
->base
.channel
;
66 struct nouveau_grobj
*eng3d
= nvfx
->screen
->eng3d
;
67 struct pipe_stencil_ref
*sr
= &nvfx
->stencil_ref
;
69 BEGIN_RING(chan
, eng3d
, NV30_3D_STENCIL_FUNC_REF(0), 1);
70 OUT_RING(chan
, sr
->ref_value
[0]);
71 BEGIN_RING(chan
, eng3d
, NV30_3D_STENCIL_FUNC_REF(1), 1);
72 OUT_RING(chan
, sr
->ref_value
[1]);
76 nvfx_state_blend_colour_validate(struct nvfx_context
*nvfx
)
78 struct nouveau_channel
* chan
= nvfx
->screen
->base
.channel
;
79 struct nouveau_grobj
*eng3d
= nvfx
->screen
->eng3d
;
80 struct pipe_blend_color
*bcol
= &nvfx
->blend_colour
;
82 BEGIN_RING(chan
, eng3d
, NV30_3D_BLEND_COLOR
, 1);
83 OUT_RING(chan
, ((float_to_ubyte(bcol
->color
[3]) << 24) |
84 (float_to_ubyte(bcol
->color
[0]) << 16) |
85 (float_to_ubyte(bcol
->color
[1]) << 8) |
86 (float_to_ubyte(bcol
->color
[2]) << 0)));
90 nvfx_state_stipple_validate(struct nvfx_context
*nvfx
)
92 struct nouveau_channel
*chan
= nvfx
->screen
->base
.channel
;
93 struct nouveau_grobj
*eng3d
= nvfx
->screen
->eng3d
;
95 BEGIN_RING(chan
, eng3d
, NV30_3D_POLYGON_STIPPLE_PATTERN(0), 32);
96 OUT_RINGp(chan
, nvfx
->stipple
, 32);
100 nvfx_coord_conventions_validate(struct nvfx_context
* nvfx
)
102 struct nouveau_channel
* chan
= nvfx
->screen
->base
.channel
;
103 struct nouveau_grobj
*eng3d
= nvfx
->screen
->eng3d
;
104 unsigned value
= nvfx
->hw_fragprog
->coord_conventions
;
105 if(value
& NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED
)
106 value
|= nvfx
->framebuffer
.height
<< NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT
;
108 BEGIN_RING(chan
, eng3d
, NV30_3D_COORD_CONVENTIONS
, 1);
109 OUT_RING(chan
, value
);
113 nvfx_ucp_validate(struct nvfx_context
* nvfx
)
115 struct nouveau_channel
* chan
= nvfx
->screen
->base
.channel
;
116 struct nouveau_grobj
*eng3d
= nvfx
->screen
->eng3d
;
117 unsigned enables
[7] =
120 NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0
,
121 NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1
,
122 NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2
,
123 NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3
,
124 NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4
,
125 NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4
| NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5
,
128 if(!nvfx
->use_vp_clipping
)
130 BEGIN_RING(chan
, eng3d
, NV30_3D_VP_CLIP_PLANES_ENABLE
, 1);
133 BEGIN_RING(chan
, eng3d
, NV30_3D_VP_CLIP_PLANE(0, 0),
135 OUT_RINGp(chan
, &nvfx
->clip
.ucp
[0][0], nvfx
->clip
.nr
* 4);
138 BEGIN_RING(chan
, eng3d
, NV30_3D_VP_CLIP_PLANES_ENABLE
, 1);
139 OUT_RING(chan
, enables
[nvfx
->clip
.nr
]);
143 nvfx_vertprog_ucp_validate(struct nvfx_context
* nvfx
)
145 struct nouveau_channel
* chan
= nvfx
->screen
->base
.channel
;
146 struct nouveau_grobj
*eng3d
= nvfx
->screen
->eng3d
;
148 struct nvfx_vertex_program
* vp
= nvfx
->hw_vertprog
;
149 if(nvfx
->clip
.nr
!= vp
->clip_nr
)
153 /* remove last instruction bit */
156 idx
= vp
->nr_insns
- 7 + vp
->clip_nr
;
157 BEGIN_RING(chan
, eng3d
, NV30_3D_VP_UPLOAD_FROM_ID
, 1);
158 OUT_RING(chan
, vp
->exec
->start
+ idx
);
159 BEGIN_RING(chan
, eng3d
, NV30_3D_VP_UPLOAD_INST(0), 4);
160 OUT_RINGp (chan
, vp
->insns
[idx
].data
, 4);
163 /* set last instruction bit */
164 idx
= vp
->nr_insns
- 7 + nvfx
->clip
.nr
;
165 BEGIN_RING(chan
, eng3d
, NV30_3D_VP_UPLOAD_FROM_ID
, 1);
166 OUT_RING(chan
, vp
->exec
->start
+ idx
);
167 BEGIN_RING(chan
, eng3d
, NV30_3D_VP_UPLOAD_INST(0), 4);
168 OUT_RINGp(chan
, vp
->insns
[idx
].data
, 3);
169 OUT_RING(chan
, vp
->insns
[idx
].data
[3] | 1);
170 vp
->clip_nr
= nvfx
->clip
.nr
;
173 // TODO: only do this for the ones changed
174 for(i
= 0; i
< nvfx
->clip
.nr
; ++i
)
176 BEGIN_RING(chan
, eng3d
, NV30_3D_VP_UPLOAD_CONST_ID
, 5);
177 OUT_RING(chan
, vp
->data
->start
+ i
);
178 OUT_RINGp (chan
, nvfx
->clip
.ucp
[i
], 4);
183 nvfx_state_validate_common(struct nvfx_context
*nvfx
)
185 struct nouveau_channel
* chan
= nvfx
->screen
->base
.channel
;
186 struct nouveau_grobj
*eng3d
= nvfx
->screen
->eng3d
;
188 unsigned still_dirty
= 0;
189 int new_fb_mode
= -1; /* 1 = all swizzled, 0 = make all linear */
190 boolean flush_tex_cache
= FALSE
;
191 unsigned render_temps
;
193 if(nvfx
!= nvfx
->screen
->cur_ctx
)
196 nvfx
->hw_vtxelt_nr
= 16;
197 nvfx
->hw_pointsprite_control
= -1;
198 nvfx
->hw_vp_output
= -1;
199 nvfx
->screen
->cur_ctx
= nvfx
;
200 nvfx
->relocs_needed
= NVFX_RELOCATE_ALL
;
203 /* These can trigger use the of 3D engine to copy temporaries.
204 * That will recurse here and thus dirty all 3D state, so we need to this before anything else, and in a loop..
205 * This converges to having clean temps, then binding both fragtexes and framebuffers.
207 while(nvfx
->dirty
& (NVFX_NEW_FB
| NVFX_NEW_SAMPLER
))
209 if(nvfx
->dirty
& NVFX_NEW_SAMPLER
)
211 nvfx
->dirty
&=~ NVFX_NEW_SAMPLER
;
212 nvfx_fragtex_validate(nvfx
);
214 // TODO: only set this if really necessary
215 flush_tex_cache
= TRUE
;
218 if(nvfx
->dirty
& NVFX_NEW_FB
)
220 nvfx
->dirty
&=~ NVFX_NEW_FB
;
221 new_fb_mode
= nvfx_framebuffer_prepare(nvfx
);
223 // TODO: make sure this doesn't happen, i.e. fbs have matching formats
224 assert(new_fb_mode
>= 0);
230 if(nvfx
->render_mode
== HW
)
232 if(dirty
& (NVFX_NEW_VERTPROG
| NVFX_NEW_VERTCONST
))
234 if(!nvfx_vertprog_validate(nvfx
))
238 if(dirty
& NVFX_NEW_ARRAYS
)
240 if(!nvfx_vbo_validate(nvfx
))
244 if(dirty
& NVFX_NEW_INDEX
)
246 if(nvfx
->use_index_buffer
)
247 nvfx_idxbuf_validate(nvfx
);
249 still_dirty
= NVFX_NEW_INDEX
;
254 if(dirty
& NVFX_NEW_VERTPROG
) {
255 assert(nvfx_vertprog_validate(nvfx
));
256 nvfx_vbo_swtnl_validate(nvfx
);
260 if(dirty
& NVFX_NEW_RAST
)
261 sb_emit(chan
, nvfx
->rasterizer
->sb
, nvfx
->rasterizer
->sb_len
);
263 if(dirty
& NVFX_NEW_SCISSOR
)
264 nvfx_state_scissor_validate(nvfx
);
266 if(dirty
& NVFX_NEW_STIPPLE
)
267 nvfx_state_stipple_validate(nvfx
);
269 if(nvfx
->dirty
& NVFX_NEW_UCP
)
270 nvfx_ucp_validate(nvfx
);
272 if(nvfx
->use_vp_clipping
&& (nvfx
->dirty
& (NVFX_NEW_UCP
| NVFX_NEW_VERTPROG
)))
273 nvfx_vertprog_ucp_validate(nvfx
);
275 if(dirty
& (NVFX_NEW_FRAGPROG
| NVFX_NEW_FRAGCONST
| NVFX_NEW_VERTPROG
| NVFX_NEW_SPRITE
))
277 nvfx_fragprog_validate(nvfx
);
278 if(dirty
& NVFX_NEW_FRAGPROG
)
279 flush_tex_cache
= TRUE
; // TODO: do we need this?
284 unsigned vp_output
= nvfx
->hw_vertprog
->or | nvfx
->hw_fragprog
->or;
285 vp_output
|= (1 << (nvfx
->clip
.nr
+ 6)) - (1 << 6);
287 if(vp_output
!= nvfx
->hw_vp_output
)
289 BEGIN_RING(chan
, eng3d
, NV40_3D_VP_RESULT_EN
, 1);
290 OUT_RING(chan
, vp_output
);
291 nvfx
->hw_vp_output
= vp_output
;
296 nvfx_framebuffer_validate(nvfx
, new_fb_mode
);
298 if(dirty
& NVFX_NEW_BLEND
)
299 sb_emit(chan
, nvfx
->blend
->sb
, nvfx
->blend
->sb_len
);
301 if(dirty
& NVFX_NEW_BCOL
)
302 nvfx_state_blend_colour_validate(nvfx
);
304 if(dirty
& NVFX_NEW_ZSA
)
305 sb_emit(chan
, nvfx
->zsa
->sb
, nvfx
->zsa
->sb_len
);
307 if(dirty
& NVFX_NEW_SR
)
308 nvfx_state_sr_validate(nvfx
);
310 /* All these dependencies are wrong, but otherwise
311 etracer, neverball, foobillard, glest totally misrender
312 TODO: find the right fix
314 if(dirty
& (NVFX_NEW_VIEWPORT
| NVFX_NEW_RAST
| NVFX_NEW_ZSA
) || (new_fb_mode
>= 0))
316 nvfx_state_viewport_validate(nvfx
);
319 if(dirty
& NVFX_NEW_ZSA
|| (new_fb_mode
>= 0))
321 BEGIN_RING(chan
, eng3d
, NV30_3D_DEPTH_WRITE_ENABLE
, 2);
322 OUT_RING(chan
, nvfx
->framebuffer
.zsbuf
&& nvfx
->zsa
->pipe
.depth
.writemask
);
323 OUT_RING(chan
, nvfx
->framebuffer
.zsbuf
&& nvfx
->zsa
->pipe
.depth
.enabled
);
326 if((new_fb_mode
>= 0) || (dirty
& NVFX_NEW_FRAGPROG
))
327 nvfx_coord_conventions_validate(nvfx
);
331 // TODO: what about nv30?
334 BEGIN_RING(chan
, eng3d
, NV40_3D_TEX_CACHE_CTL
, 1);
336 BEGIN_RING(chan
, eng3d
, NV40_3D_TEX_CACHE_CTL
, 1);
341 nvfx
->dirty
= dirty
& still_dirty
;
343 render_temps
= nvfx
->state
.render_temps
;
346 for(int i
= 0; i
< nvfx
->framebuffer
.nr_cbufs
; ++i
)
348 if(render_temps
& (1 << i
)) {
349 assert(((struct nvfx_surface
*)nvfx
->framebuffer
.cbufs
[i
])->temp
);
350 util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx
->framebuffer
.cbufs
[i
]),
351 (struct util_dirty_surface
*)nvfx
->framebuffer
.cbufs
[i
]);
355 if(render_temps
& 0x80) {
356 assert(((struct nvfx_surface
*)nvfx
->framebuffer
.zsbuf
)->temp
);
357 util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx
->framebuffer
.zsbuf
),
358 (struct util_dirty_surface
*)nvfx
->framebuffer
.zsbuf
);
366 nvfx_state_relocate(struct nvfx_context
*nvfx
, unsigned relocs
)
368 struct nouveau_channel
* chan
= nvfx
->screen
->base
.channel
;
369 /* we need to ensure there is enough space to output relocations in one go */
370 const unsigned max_relocs
= 0
371 + 16 /* vertex buffers, incl. dma flag */
372 + 2 /* index buffer plus format+dma flag */
373 + 2 * 5 /* 4 cbufs + zsbuf, plus dma objects */
374 + 2 * 16 /* fragment textures plus format+dma flag */
375 + 2 * 4 /* vertex textures plus format+dma flag */
376 + 1 /* fragprog incl dma flag */
379 MARK_RING(chan
, max_relocs
* 2, max_relocs
* 2);
381 if(relocs
& NVFX_RELOCATE_FRAMEBUFFER
)
382 nvfx_framebuffer_relocate(nvfx
);
383 if(relocs
& NVFX_RELOCATE_FRAGTEX
)
384 nvfx_fragtex_relocate(nvfx
);
385 if(relocs
& NVFX_RELOCATE_FRAGPROG
)
386 nvfx_fragprog_relocate(nvfx
);
387 if(relocs
& NVFX_RELOCATE_VTXBUF
)
388 nvfx_vbo_relocate(nvfx
);
389 if(relocs
& NVFX_RELOCATE_IDXBUF
)
390 nvfx_idxbuf_relocate(nvfx
);
394 nvfx_state_validate(struct nvfx_context
*nvfx
)
396 if (nvfx
->render_mode
!= HW
) {
397 /* Don't even bother trying to go back to hw if none
398 * of the states that caused swtnl previously have changed.
400 if ((nvfx
->fallback_swtnl
& nvfx
->dirty
)
401 != nvfx
->fallback_swtnl
)
404 /* Attempt to go to hwtnl again */
405 nvfx
->dirty
|= (NVFX_NEW_VIEWPORT
|
408 nvfx
->render_mode
= HW
;
411 if(!nvfx_state_validate_common(nvfx
))
418 nvfx_state_validate_swtnl(struct nvfx_context
*nvfx
)
420 struct draw_context
*draw
= nvfx
->draw
;
422 /* Setup for swtnl */
423 if (nvfx
->render_mode
== HW
) {
424 static boolean warned
= FALSE
;
426 NOUVEAU_ERR("hw->swtnl 0x%08x\n", nvfx
->fallback_swtnl
);
429 nvfx
->pipe
.flush(&nvfx
->pipe
, NULL
);
430 nvfx
->dirty
|= (NVFX_NEW_VIEWPORT
|
433 nvfx
->render_mode
= SWTNL
;
436 if (nvfx
->draw_dirty
& NVFX_NEW_VERTPROG
) {
437 if(!nvfx
->vertprog
->draw_vs
)
438 nvfx
->vertprog
->draw_vs
= draw_create_vertex_shader(draw
, &nvfx
->vertprog
->pipe
);
439 draw_bind_vertex_shader(draw
, nvfx
->vertprog
->draw_vs
);
442 if (nvfx
->draw_dirty
& NVFX_NEW_RAST
)
443 draw_set_rasterizer_state(draw
, &nvfx
->rasterizer
->pipe
,
446 if (nvfx
->draw_dirty
& NVFX_NEW_UCP
)
447 draw_set_clip_state(draw
, &nvfx
->clip
);
449 if (nvfx
->draw_dirty
& NVFX_NEW_VIEWPORT
)
450 draw_set_viewport_state(draw
, &nvfx
->viewport
);
452 if (nvfx
->draw_dirty
& NVFX_NEW_ARRAYS
) {
453 draw_set_vertex_buffers(draw
, nvfx
->vtxbuf_nr
, nvfx
->vtxbuf
);
454 draw_set_vertex_elements(draw
, nvfx
->vtxelt
->num_elements
, nvfx
->vtxelt
->pipe
);
457 if (nvfx
->draw_dirty
& NVFX_NEW_INDEX
)
458 draw_set_index_buffer(draw
, &nvfx
->idxbuf
);
460 nvfx_state_validate_common(nvfx
);
462 nvfx
->draw_dirty
= 0;