Check for SYS/GL during library init. Reason is that
[AROS.git] / workbench / libs / mesa / src / gallium / drivers / softpipe / sp_quad.h
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1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
31 #ifndef SP_QUAD_H
32 #define SP_QUAD_H
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_exec.h"
38 #define QUAD_PRIM_POINT 1
39 #define QUAD_PRIM_LINE 2
40 #define QUAD_PRIM_TRI 3
43 /* The rasterizer generates 2x2 quads of fragment and feeds them to
44 * the current fp_machine (see below).
45 * Remember that Y=0=top with Y increasing down the window.
47 #define QUAD_TOP_LEFT 0
48 #define QUAD_TOP_RIGHT 1
49 #define QUAD_BOTTOM_LEFT 2
50 #define QUAD_BOTTOM_RIGHT 3
52 #define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
53 #define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT)
54 #define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
55 #define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
56 #define MASK_ALL 0xf
59 /**
60 * Quad stage inputs (pos, coverage, front/back face, etc)
62 struct quad_header_input
64 int x0, y0; /**< quad window pos, always even */
65 float coverage[QUAD_SIZE]; /**< fragment coverage for antialiasing */
66 unsigned facing:1; /**< Front (0) or back (1) facing? */
67 unsigned prim:2; /**< QUAD_PRIM_POINT, LINE, TRI */
71 /**
72 * Quad stage inputs/outputs.
74 struct quad_header_inout
76 unsigned mask:4;
80 /**
81 * Quad stage outputs (color & depth).
83 struct quad_header_output
85 /** colors in SOA format (rrrr, gggg, bbbb, aaaa) */
86 float color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][QUAD_SIZE];
87 float depth[QUAD_SIZE];
88 uint8_t stencil[QUAD_SIZE];
92 /**
93 * Encodes everything we need to know about a 2x2 pixel block. Uses
94 * "Channel-Serial" or "SoA" layout.
96 struct quad_header {
97 struct quad_header_input input;
98 struct quad_header_inout inout;
99 struct quad_header_output output;
101 /* Redundant/duplicated:
103 const struct tgsi_interp_coef *posCoef;
104 const struct tgsi_interp_coef *coef;
107 #endif /* SP_QUAD_H */