Check for SYS/GL during library init. Reason is that
[AROS.git] / workbench / libs / mesa / src / gallium / include / state_tracker / st_api.h
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1 /**********************************************************
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27 #ifndef _ST_API_H_
28 #define _ST_API_H_
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
45 /**
46 * The supported rendering API of a state tracker.
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
52 ST_API_COUNT
55 /**
56 * The profile of a context.
58 enum st_profile_type
60 ST_PROFILE_DEFAULT,
61 ST_PROFILE_OPENGL_CORE,
62 ST_PROFILE_OPENGL_ES1,
63 ST_PROFILE_OPENGL_ES2
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
72 /**
73 * New context flags for GL 3.0 and beyond.
75 #define ST_CONTEXT_FLAG_CORE_PROFILE (1 << 0)
76 #define ST_CONTEXT_FLAG_COMPATIBLE_PROFILE (1 << 1)
77 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 2)
78 #define ST_CONTEXT_FLAG_DEBUG (1 << 3)
79 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 4)
81 /**
82 * Used in st_context_iface->teximage.
84 enum st_texture_type {
85 ST_TEXTURE_1D,
86 ST_TEXTURE_2D,
87 ST_TEXTURE_3D,
88 ST_TEXTURE_RECT
91 /**
92 * Available attachments of framebuffer.
94 enum st_attachment_type {
95 ST_ATTACHMENT_FRONT_LEFT,
96 ST_ATTACHMENT_BACK_LEFT,
97 ST_ATTACHMENT_FRONT_RIGHT,
98 ST_ATTACHMENT_BACK_RIGHT,
99 ST_ATTACHMENT_DEPTH_STENCIL,
100 ST_ATTACHMENT_ACCUM,
101 ST_ATTACHMENT_SAMPLE,
103 ST_ATTACHMENT_COUNT,
104 ST_ATTACHMENT_INVALID = -1
107 /* for buffer_mask in st_visual */
108 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
109 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
110 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
111 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
112 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
113 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
114 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
117 * Enumerations of state tracker context resources.
119 enum st_context_resource_type {
120 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
121 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
122 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
123 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
124 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
125 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
126 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
127 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
128 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
129 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
133 * Flush flags.
135 #define ST_FLUSH_FRONT (1 << 0)
138 * Value to st_manager->get_param function.
140 enum st_manager_param {
142 * The dri state tracker on old libGL's doesn't do the right thing
143 * with regards to invalidating the framebuffers.
145 * For the mesa state tracker that means that it needs to invalidate
146 * the framebuffer in glViewport itself.
148 ST_MANAGER_BROKEN_INVALIDATE
152 * The return type of st_api->get_proc_address.
154 typedef void (*st_proc_t)(void);
156 struct pipe_context;
157 struct pipe_resource;
158 struct pipe_fence_handle;
161 * Used in st_context_iface->get_resource_for_egl_image.
163 struct st_context_resource
165 /* these fields are filled by the caller */
166 enum st_context_resource_type type;
167 void *resource;
169 /* this is owned by the caller */
170 struct pipe_resource *texture;
174 * Used in st_manager_iface->get_egl_image.
176 struct st_egl_image
178 /* this is owned by the caller */
179 struct pipe_resource *texture;
181 unsigned level;
182 unsigned layer;
186 * Represent the visual of a framebuffer.
188 struct st_visual
191 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
193 unsigned buffer_mask;
196 * Buffer formats. The formats are always set even when the buffer is
197 * not available.
199 enum pipe_format color_format;
200 enum pipe_format depth_stencil_format;
201 enum pipe_format accum_format;
202 int samples;
205 * Desired render buffer.
207 enum st_attachment_type render_buffer;
211 * Represent the attributes of a context.
213 struct st_context_attribs
216 * The profile and minimal version to support.
218 * The valid profiles and versions are rendering API dependent. The latest
219 * version satisfying the request should be returned, unless the
220 * ST_CONTEXT_FLAG_FORWARD_COMPATIBLE bit is set.
222 enum st_profile_type profile;
223 int major, minor;
225 /** Mask of ST_CONTEXT_FLAG_x bits */
226 unsigned flags;
229 * The visual of the framebuffers the context will be bound to.
231 struct st_visual visual;
235 * Represent a windowing system drawable.
237 * The framebuffer is implemented by the state tracker manager and
238 * used by the state trackers.
240 * Instead of the winsys pokeing into the API context to figure
241 * out what buffers that might be needed in the future by the API
242 * context, it calls into the framebuffer to get the textures.
244 * This structure along with the notify_invalid_framebuffer
245 * allows framebuffers to be shared between different threads
246 * but at the same make the API context free from thread
247 * syncronisation primitves, with the exception of a small
248 * atomic flag used for notification of framebuffer dirty status.
250 * The thread syncronisation is put inside the framebuffer
251 * and only called once the framebuffer has become dirty.
253 struct st_framebuffer_iface
256 * Available for the state tracker manager to use.
258 void *st_manager_private;
261 * The visual of a framebuffer.
263 const struct st_visual *visual;
266 * Flush the front buffer.
268 * On some window systems, changes to the front buffers are not immediately
269 * visible. They need to be flushed.
271 * @att is one of the front buffer attachments.
273 boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
274 enum st_attachment_type statt);
277 * The state tracker asks for the textures it needs.
279 * It should try to only ask for attachments that it currently renders
280 * to, thus allowing the winsys to delay the allocation of textures not
281 * needed. For example front buffer attachments are not needed if you
282 * only do back buffer rendering.
284 * The implementor of this function needs to also ensure
285 * thread safty as this call might be done from multiple threads.
287 * The returned textures are owned by the caller. They should be
288 * unreferenced when no longer used. If this function is called multiple
289 * times with different sets of attachments, those buffers not included in
290 * the last call might be destroyed. This behavior might change in the
291 * future.
293 boolean (*validate)(struct st_framebuffer_iface *stfbi,
294 const enum st_attachment_type *statts,
295 unsigned count,
296 struct pipe_resource **out);
300 * Represent a rendering context.
302 * This entity is created from st_api and used by the state tracker manager.
304 struct st_context_iface
307 * Available for the state tracker and the manager to use.
309 void *st_context_private;
310 void *st_manager_private;
313 * Destroy the context.
315 void (*destroy)(struct st_context_iface *stctxi);
318 * Invalidate the current textures that was taken from a framebuffer.
320 * The state tracker manager calls this function to let the rendering
321 * context know that it should update the textures it got from
322 * st_framebuffer_iface::validate. It should do so at the latest time possible.
323 * Possible right before sending triangles to the pipe context.
325 * For certain platforms this function might be called from a thread other
326 * than the thread that the context is currently bound in, and must
327 * therefore be thread safe. But it is the state tracker manager's
328 * responsibility to make sure that the framebuffer is bound to the context
329 * and the API context is current for the duration of this call.
331 * Thus reducing the sync primitive needed to a single atomic flag.
333 void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi,
334 struct st_framebuffer_iface *stfbi);
337 * Flush all drawing from context to the pipe also flushes the pipe.
339 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
340 struct pipe_fence_handle **fence);
343 * Replace the texture image of a texture object at the specified level.
345 * This function is optional.
347 boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target,
348 int level, enum pipe_format internal_format,
349 struct pipe_resource *tex, boolean mipmap);
352 * Used to implement glXCopyContext.
354 void (*copy)(struct st_context_iface *stctxi,
355 struct st_context_iface *stsrci, unsigned mask);
358 * Used to implement wglShareLists.
360 boolean (*share)(struct st_context_iface *stctxi,
361 struct st_context_iface *stsrci);
364 * Look up and return the info of a resource for EGLImage.
366 * This function is optional.
368 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
369 struct st_context_resource *stres);
374 * Represent a state tracker manager.
376 * This interface is implemented by the state tracker manager. It corresponds
377 * to a "display" in the window system.
379 struct st_manager
381 struct pipe_screen *screen;
384 * Look up and return the info of an EGLImage.
386 * This is used to implement for example EGLImageTargetTexture2DOES.
387 * The GLeglImageOES agrument of that call is passed directly to this
388 * function call and the information needed to access this is returned
389 * in the given struct out.
391 * @smapi: manager owning the caller context
392 * @stctx: caller context
393 * @egl_image: EGLImage that caller recived
394 * @out: return struct filled out with access information.
396 * This function is optional.
398 boolean (*get_egl_image)(struct st_manager *smapi,
399 void *egl_image,
400 struct st_egl_image *out);
403 * Query an manager param.
405 int (*get_param)(struct st_manager *smapi,
406 enum st_manager_param param);
410 * Represent a rendering API such as OpenGL or OpenVG.
412 * Implemented by the state tracker and used by the state tracker manager.
414 struct st_api
417 * The name of the rendering API. This is informative.
419 const char *name;
422 * The supported rendering API.
424 enum st_api_type api;
427 * The supported profiles. Tested with ST_PROFILE_*_MASK.
429 unsigned profile_mask;
432 * Destroy the API.
434 void (*destroy)(struct st_api *stapi);
437 * Return an API entry point.
439 * For GL this is the same as _glapi_get_proc_address.
441 st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
444 * Create a rendering context.
446 struct st_context_iface *(*create_context)(struct st_api *stapi,
447 struct st_manager *smapi,
448 const struct st_context_attribs *attribs,
449 struct st_context_iface *stsharei);
452 * Bind the context to the calling thread with draw and read as drawables.
454 * The framebuffers might be NULL, or might have different visuals than the
455 * context does.
457 boolean (*make_current)(struct st_api *stapi,
458 struct st_context_iface *stctxi,
459 struct st_framebuffer_iface *stdrawi,
460 struct st_framebuffer_iface *streadi);
463 * Get the currently bound context in the calling thread.
465 struct st_context_iface *(*get_current)(struct st_api *stapi);
469 * Return true if the visual has the specified buffers.
471 static INLINE boolean
472 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
474 return ((visual->buffer_mask & mask) == mask);
477 #endif /* _ST_API_H_ */