2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
6 <category name="GL_OES_EGL_image">
8 <function name="EGLImageTargetTexture2DOES" offset="assign">
9 <param name="target" type="GLenum"/>
10 <param name="writeOffset" type="GLvoid *"/>
13 <function name="EGLImageTargetRenderbufferStorageOES" offset="assign">
14 <param name="target" type="GLenum"/>
15 <param name="writeOffset" type="GLvoid *"/>