1 Index: flobopuyo-0.20/IosVector.cpp
2 ===================================================================
3 --- flobopuyo-0.20.orig/IosVector.cpp
4 +++ flobopuyo-0.20/IosVector.cpp
5 @@ -102,6 +102,6 @@ void IosVector::increaseVectorSize()
6 void IosVector::dumpVector() const {
7 fprintf(stderr, "Size: %d\n", getSize());
8 for (int i = 0, j = getSize() ; i < j ; i++)
9 - fprintf(stderr, "elt[%d]=%d ", i, (int)getElementAt(i));
10 + fprintf(stderr, "elt[%d]=%p ", i, getElementAt(i));
11 fprintf(stderr, "\n");
13 Index: flobopuyo-0.20/PuyoGame.cpp
14 ===================================================================
15 --- flobopuyo-0.20.orig/PuyoGame.cpp
16 +++ flobopuyo-0.20/PuyoGame.cpp
17 @@ -45,7 +45,7 @@ PuyoState PuyoRandomSystem::getPuyoForSe
18 return (PuyoState)newItem;
21 - return (PuyoState)(int)(sequenceItems.getElementAt(sequence));
22 + return (PuyoState)(long)(sequenceItems.getElementAt(sequence));
25 PuyoPuyo::PuyoPuyo(PuyoState state)