1 // ----------------------------------------------------------------------------------------------
3 // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
4 // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
5 // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
6 // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
7 // ----------------------------------------------------------------------------------------------
9 // Copyright 2015-2025 Ćukasz "JustArchi" Domeradzki
10 // Contact: JustArchi@JustArchi.net
12 // Licensed under the Apache License, Version 2.0 (the "License");
13 // you may not use this file except in compliance with the License.
14 // You may obtain a copy of the License at
16 // http://www.apache.org/licenses/LICENSE-2.0
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the License is distributed on an "AS IS" BASIS,
20 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
21 // See the License for the specific language governing permissions and
22 // limitations under the License.
25 using System
.ComponentModel
.DataAnnotations
;
26 using System
.Text
.Json
.Serialization
;
28 namespace ArchiSteamFarm
.Steam
.Cards
;
30 public sealed class Game
: IEquatable
<Game
> {
32 public uint AppID { get; }
35 public string GameName { get; }
37 internal readonly byte BadgeLevel
;
42 public ushort CardsRemaining { get; internal set; }
47 public float HoursPlayed { get; internal set; }
49 internal uint PlayableAppID { get; set; }
51 internal Game(uint appID
, string gameName
, float hoursPlayed
, ushort cardsRemaining
, byte badgeLevel
) {
52 ArgumentOutOfRangeException
.ThrowIfZero(appID
);
53 ArgumentException
.ThrowIfNullOrEmpty(gameName
);
54 ArgumentOutOfRangeException
.ThrowIfNegative(hoursPlayed
);
58 HoursPlayed
= hoursPlayed
;
59 CardsRemaining
= cardsRemaining
;
60 BadgeLevel
= badgeLevel
;
62 PlayableAppID
= appID
;
65 public bool Equals(Game
? other
) => (other
!= null) && (ReferenceEquals(other
, this) || ((AppID
== other
.AppID
) && (BadgeLevel
== other
.BadgeLevel
) && (GameName
== other
.GameName
)));
66 public override bool Equals(object? obj
) => (obj
!= null) && ((obj
== this) || (obj
is Game game
&& Equals(game
)));
67 public override int GetHashCode() => HashCode
.Combine(AppID
, BadgeLevel
, GameName
);