1
// ----------------------------------------------------------------------------------------------
3 // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
4 // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
5 // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
6 // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
7 // ----------------------------------------------------------------------------------------------
9 // Copyright 2015-2025 Łukasz "JustArchi" Domeradzki
10 // Contact: JustArchi@JustArchi.net
12 // Licensed under the Apache License, Version 2.0 (the "License");
13 // you may not use this file except in compliance with the License.
14 // You may obtain a copy of the License at
16 // http://www.apache.org/licenses/LICENSE-2.0
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the License is distributed on an "AS IS" BASIS,
20 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
21 // See the License for the specific language governing permissions and
22 // limitations under the License.
25 using System
.ComponentModel
;
26 using System
.Threading
;
27 using System
.Threading
.Tasks
;
28 using ArchiSteamFarm
.Core
;
29 using ArchiSteamFarm
.Localization
;
30 using ArchiSteamFarm
.Storage
;
32 using SteamKit2
.Authentication
;
34 namespace ArchiSteamFarm
.Steam
.Integration
;
36 internal sealed class BotCredentialsProvider
: IAuthenticator
{
37 private const byte MaxLoginFailures
= 5;
39 private readonly Bot Bot
;
40 private readonly CancellationTokenSource CancellationTokenSource
;
42 private byte LoginFailures
;
44 internal BotCredentialsProvider(Bot bot
, CancellationTokenSource cancellationTokenSource
) {
45 ArgumentNullException
.ThrowIfNull(bot
);
46 ArgumentNullException
.ThrowIfNull(cancellationTokenSource
);
49 CancellationTokenSource
= cancellationTokenSource
;
52 public async Task
<bool> AcceptDeviceConfirmationAsync() {
53 if (Program
.Service
|| (ASF
.GlobalConfig
?.Headless
?? GlobalConfig
.DefaultHeadless
)) {
54 // In headless/service mode, we always fallback to the code instead, as user can't confirm future popup from the next login procedure, and we never wait for current one
58 if (Bot
.HasMobileAuthenticator
|| Bot
.HasLoginCodeReady
) {
59 // We don't want device confirmation under any circumstance, we can provide the code on our own
63 // Ask the user what they want
64 string input
= await ProvideInput(ASF
.EUserInputType
.DeviceConfirmation
, false).ConfigureAwait(false);
66 return input
.Equals("Y", StringComparison
.OrdinalIgnoreCase
);
69 public async Task
<string> GetDeviceCodeAsync(bool previousCodeWasIncorrect
) => await ProvideInput(ASF
.EUserInputType
.TwoFactorAuthentication
, previousCodeWasIncorrect
).ConfigureAwait(false);
71 public async Task
<string> GetEmailCodeAsync(string email
, bool previousCodeWasIncorrect
) => await ProvideInput(ASF
.EUserInputType
.SteamGuard
, previousCodeWasIncorrect
).ConfigureAwait(false);
73 private async Task
<string> ProvideInput(ASF
.EUserInputType inputType
, bool previousCodeWasIncorrect
) {
74 if (!Enum
.IsDefined(inputType
)) {
75 throw new InvalidEnumArgumentException(nameof(inputType
), (int) inputType
, typeof(ASF
.EUserInputType
));
78 if (previousCodeWasIncorrect
&& (++LoginFailures
>= MaxLoginFailures
)) {
79 EResult reason
= inputType
== ASF
.EUserInputType
.TwoFactorAuthentication
? EResult
.TwoFactorCodeMismatch
: EResult
.InvalidLoginAuthCode
;
81 Bot
.ArchiLogger
.LogGenericWarning(Strings
.FormatBotUnableToLogin(reason
, reason
));
83 await CancellationTokenSource
.CancelAsync().ConfigureAwait(false);
88 string? result
= await Bot
.RequestInput(inputType
, previousCodeWasIncorrect
).ConfigureAwait(false);
90 if (string.IsNullOrEmpty(result
)) {
91 await CancellationTokenSource
.CancelAsync().ConfigureAwait(false);