1 # This is part of the Findosg* suite used to find OpenSceneGraph components.
2 # Each component is separate and you must opt in to each module. You must
3 # also opt into OpenGL and OpenThreads (and Producer if needed) as these
4 # modules won't do it for you. This is to allow you control over your own
5 # system piece by piece in case you need to opt out of certain components
6 # or change the Find behavior for a particular module (perhaps because the
7 # default FindOpenGL.cmake module doesn't work with your system as an
9 # If you want to use a more convenient module that includes everything,
10 # use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
15 # OSGPARTICLE_FOUND - Was osgParticle found?
16 # OSGPARTICLE_INCLUDE_DIR - Where to find the headers
17 # OSGPARTICLE_LIBRARIES - The libraries to link for osgParticle (use this)
19 # OSGPARTICLE_LIBRARY - The osgParticle library
20 # OSGPARTICLE_LIBRARY_DEBUG - The osgParticle debug library
22 # $OSGDIR is an environment variable that would
23 # correspond to the ./configure --prefix=$OSGDIR
24 # used in building osg.
26 # Created by Eric Wing.
28 # Header files are presumed to be included like
29 # #include <osg/PositionAttitudeTransform>
30 # #include <osgParticle/FireEffect>
32 include(Findosg_functions)
33 OSG_FIND_PATH (OSGPARTICLE osgParticle/FireEffect)
34 OSG_FIND_LIBRARY(OSGPARTICLE osgParticle)
36 include(FindPackageHandleStandardArgs)
37 FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgParticle DEFAULT_MSG
38 OSGPARTICLE_LIBRARY OSGPARTICLE_INCLUDE_DIR)