2 //! @brief Declaration of equipment
4 //! Equipment is used as an interface to distinguish items that are equipment
5 //! A common attribute that items have is level and it is made accessible with this class
8 //! Equipment is used as an interface to distinguish items that are equipment
15 virtual bool validateEquipment() { return false; };
16 virtual void levelUpEquipment(int e_level
) {};
17 void setLevel(int e_level
) { level
= e_level
; };
18 int getLevel() { return level
; }