2 "name": "INTUAnimationEngine",
4 "homepage": "https://github.com/intuit/AnimationEngine",
10 "Tyler Fox": "tyler_fox@intuit.com"
13 "git": "https://github.com/intuit/AnimationEngine.git",
16 "source_files": "INTUAnimationEngine/*.{h,m}",
21 "summary": "Easily build advanced custom animations on iOS.",
22 "description": " INTUAnimationEngine makes it easy to build advanced custom animations on iOS.\n\n INTUAnimationEngine provides a friendly interface to drive custom animations using a CADisplayLink, inspired by the UIView block-based animation API. It enables interactive animations (normally driven by user input, such as a pan or pinch gesture) to run automatically over a given duration. It can also be used to get a callback every frame of an animation.\n\n INTUAnimationEngine includes an extensive library of easing functions that can be used to customize animation timing, as well as a complete library of interpolation functions to animate any type of value or property including those that are not animatable by Core Animation.\n \n The project also includes a standalone spring physics library to simulate damped harmonic motion. This is used under the hood to power a spring animation API on INTUAnimationEngine that allows full control over the damping, stiffness, and mass parameters. Since the spring solver is a completely independent and generic library implemented in pure C, it can be used on its own for many other applications apart from animation.\n",
25 "name": "SpringSolver",
26 "source_files": "INTUAnimationEngine/SpringSolver/*.{h,c}",
29 "file": "LICENSE-SpringSolver"