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[CocoaPods.git] / Specs / d / 4 / 8 / PhyKitCocoapod / 1.0.0 / PhyKitCocoapod.podspec.json
blob90b52b649f4eeecdcb482593e598be18fc75d2a4
2   "name": "PhyKitCocoapod",
3   "version": "1.0.0",
4   "summary": "Swift/Objc wrapper for Bullet Physics Engine with SceneKit support.",
5   "description": "PhyKit wraps the popular Bullet physics library for Swift/Objc, providing additional functionality to attach\nthe physics simulation's output to a SceneKit scene's nodes.",
6   "homepage": "https://github.com/AdamEisfeld/PhyKit",
7   "license": {
8     "type": "zlib",
9     "file": "LICENSE"
10   },
11   "authors": {
12     "AdamEisfeld": "adam.eisfeld@gmail.com"
13   },
14   "source": {
15     "git": "https://github.com/AdamEisfeld/PhyKit.git",
16     "tag": "1.0.0"
17   },
18   "platforms": {
19     "ios": "11.0",
20     "osx": "11.0"
21   },
22   "vendored_frameworks": "Framework/PhyKit.xcframework"