2 "name": "PhyKitCocoapod",
4 "summary": "Swift/Objc wrapper for Bullet Physics Engine with SceneKit support.",
5 "description": "PhyKit wraps the popular Bullet physics library for Swift/Objc, providing additional functionality to attach\nthe physics simulation's output to a SceneKit scene's nodes.",
6 "homepage": "https://github.com/AdamEisfeld/PhyKit",
12 "AdamEisfeld": "adam.eisfeld@gmail.com"
15 "git": "https://github.com/AdamEisfeld/PhyKit.git",
22 "vendored_frameworks": "Framework/PhyKit.xcframework"