1 # <a name="main"></a>C++ Core Guidelines
8 * [Bjarne Stroustrup](http://www.stroustrup.com)
9 * [Herb Sutter](http://herbsutter.com/)
11 This document is a very early draft. It is inkorrekt, incompleat, and pµÃoorly formatted.
12 Had it been an open source (code) project, this would have been release 0.7.
13 Copying, use, modification, and creation of derivative works from this project is licensed under an MIT-style license.
14 Contributing to this project requires agreeing to a Contributor License. See the accompanying [LICENSE](LICENSE) file for details.
15 We make this project available to "friendly users" to use, copy, modify, and derive from, hoping for constructive input.
17 Comments and suggestions for improvements are most welcome.
18 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
19 When commenting, please note [the introduction](#S-introduction) that outlines our aims and general approach.
20 The list of contributors is [here](#SS-ack).
24 * The sets of rules have not been thoroughly checked for completeness, consistency, or enforceability.
25 * Triple question marks (???) mark known missing information
26 * Update reference sections; many pre-C++11 sources are too old.
27 * For a more-or-less up-to-date to-do list see: [To-do: Unclassified proto-rules](#S-unclassified)
29 You can [read an explanation of the scope and structure of this Guide](#S-abstract) or just jump straight in:
31 * [In: Introduction](#S-introduction)
32 * [P: Philosophy](#S-philosophy)
33 * [I: Interfaces](#S-interfaces)
34 * [F: Functions](#S-functions)
35 * [C: Classes and class hierarchies](#S-class)
36 * [Enum: Enumerations](#S-enum)
37 * [R: Resource management](#S-resource)
38 * [ES: Expressions and statements](#S-expr)
39 * [Per: Performance](#S-performance)
40 * [CP: Concurrency](#S-concurrency)
41 * [E: Error handling](#S-errors)
42 * [Con: Constants and immutability](#S-const)
43 * [T: Templates and generic programming](#S-templates)
44 * [CPL: C-style programming](#S-cpl)
45 * [SF: Source files](#S-source)
46 * [SL: The Standard library](#S-stdlib)
50 * [A: Architectural Ideas](#S-A)
51 * [N: Non-Rules and myths](#S-not)
52 * [RF: References](#S-references)
53 * [Pro: Profiles](#S-profile)
54 * [GSL: Guideline support library](#S-gsl)
55 * [NL: Naming and layout](#S-naming)
56 * [FAQ: Answers to frequently asked questions](#S-faq)
57 * [Appendix A: Libraries](#S-libraries)
58 * [Appendix B: Modernizing code](#S-modernizing)
59 * [Appendix C: Discussion](#S-discussion)
60 * [Glossary](#S-glossary)
61 * [To-do: Unclassified proto-rules](#S-unclassified)
63 You can sample rules for specific language features:
66 [regular types](#Rc-regular) --
67 [prefer initialization](#Rc-initialize) --
68 [copy](#Rc-copy-semantics) --
69 [move](#Rc-move-semantics) --
70 [other operations](#Rc-matched) --
71 [default](#Rc-eqdefault)
74 [invariant](#Rc-struct) --
75 [members](#Rc-member) --
76 [helpers](#Rc-helper) --
77 [concrete types](#SS-concrete) --
78 [ctors, =, and dtors](#S-ctor) --
79 [hierarchy](#SS-hier) --
80 [operators](#SS-overload)
82 [rules](#SS-concepts) --
83 [in generic programming](#Rt-raise) --
84 [template arguments](#RT-concepts) --
87 [invariant](#Rc-struct) --
88 [establish invariant](#Rc-ctor) --
89 [`throw`](#Rc-throw) --
90 [default](#Rc-default0) --
91 [not needed](#Rc-default) --
92 [`explicit`](#Rc-explicit) --
93 [delegating](#Rc-delegating) --
94 [`virtual`](#Rc-ctor-virtual)
96 [when to use](#Rh-domain) --
97 [as interface](#Rh-abstract) --
98 [destructors](#Rh-dtor) --
100 [getters and setters](#Rh-get) --
101 [multiple inheritance](#Rh-mi-interface) --
102 [overloading](#Rh-using) --
103 [slicing](#Rc-copy-virtual) --
104 [`dynamic_cast`](#Rh-dynamic_cast)
106 [and constructors](#Rc-matched) --
107 [when needed?](#Rc-dtor) --
108 [may not fail](#Rc-dtor-fail)
110 [errors](#S-errors) --
111 [`throw`](#Re-throw) --
112 [for errors only](#Re-errors) --
113 [`noexcept`](#Re-noexcept) --
114 [minimize `try`](#Re-catch) --
115 [what if no exceptions?](#Re-no-throw-codes)
117 [range-for and for](#Res-for-range) --
118 [for and while](#Res-for-while) --
119 [for-initializer](#Res-for-init) --
120 [empty body](#Res-empty) --
121 [loop variable](#Res-loop-counter) --
122 [loop variable type ???](#Res-???)
124 [naming](#Rf-package) --
125 [single operation](#Rf-logical) --
126 [no throw](#Rf-noexcept) --
127 [arguments](#Rf-smart) --
128 [argument passing](#Rf-conventional) --
129 [multiple return values](#Rf-out-multi) --
130 [pointers](#Rf-return-ptr) --
131 [lambdas](#Rf-capture-vs-overload)
133 [small functions](#Rf-inline) --
134 [in headers](#Rs-inline)
136 [always](#Res-always) --
137 [prefer `{}`](#Res-list) --
138 [lambdas](#Res-lambda-init) --
139 [in-class initializers](#Rc-in-class-initializer) --
140 [class members](#Rc-initialize) --
141 [factory functions](#Rc-factory)
143 [when to use](#SS-lambdas)
145 [conventional](#Ro-conventional) --
146 [avoid conversion operators](#Ro-conventional) --
147 [and lambdas](#Ro-lambda)
148 * `public`, `private`, and `protected`:
149 [information hiding](#Rc-private) --
150 [consistency](#Rh-public) --
151 [`protected`](#Rh-protected)
153 [compile-time checking](#Rp-compile-time) --
154 [and concepts](#Rt-check-class)
156 [for organizing data](#Rc-org) --
157 [use if no invariant](#Rc-struct) --
158 [no private members](#Rc-class)
160 [abstraction](#Rt-raise) --
161 [containers](#Rt-cont) --
162 [concepts](#Rt-concepts)
164 [and signed](#Res-mix) --
165 [bit manipulation](#Res-unsigned)
167 [interfaces](#Ri-abstract) --
168 [not `virtual`](#Rc-concrete) --
169 [destructor](#Rc-dtor-virtual) --
170 [never fail](#Rc-dtor-fail)
172 You can look at design concepts used to express the rules:
176 * exception: exception guarantee (???)
185 # <a name="S-abstract"></a>Abstract
187 This document is a set of guidelines for using C++ well.
188 The aim of this document is to help people to use modern C++ effectively.
189 By "modern C++" we mean C++11 and C++14 (and soon C++17).
190 In other words, what would you like your code to look like in 5 years' time, given that you can start now? In 10 years' time?
192 The guidelines are focused on relatively high-level issues, such as interfaces, resource management, memory management, and concurrency.
193 Such rules affect application architecture and library design.
194 Following the rules will lead to code that is statically type safe, has no resource leaks, and catches many more programming logic errors than is common in code today.
195 And it will run fast -- you can afford to do things right.
197 We are less concerned with low-level issues, such as naming conventions and indentation style.
198 However, no topic that can help a programmer is out of bounds.
200 Our initial set of rules emphasizes safety (of various forms) and simplicity.
201 They may very well be too strict.
202 We expect to have to introduce more exceptions to better accommodate real-world needs.
203 We also need more rules.
205 You will find some of the rules contrary to your expectations or even contrary to your experience.
206 If we haven't suggested you change your coding style in any way, we have failed!
207 Please try to verify or disprove rules!
208 In particular, we'd really like to have some of our rules backed up with measurements or better examples.
210 You will find some of the rules obvious or even trivial.
211 Please remember that one purpose of a guideline is to help someone who is less experienced or coming from a different background or language to get up to speed.
213 Many of the rules are designed to be supported by an analysis tool.
214 Violations of rules will be flagged with references (or links) to the relevant rule.
215 We do not expect you to memorize all the rules before trying to write code.
216 One way of thinking about these guidelines is as a specification for tools that happens to be readable by humans.
218 The rules are meant for gradual introduction into a code base.
219 We plan to build tools for that and hope others will too.
221 Comments and suggestions for improvements are most welcome.
222 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
224 # <a name="S-introduction"></a>In: Introduction
226 This is a set of core guidelines for modern C++, C++14, taking likely future enhancements and ISO Technical Specifications (TSs) into account.
227 The aim is to help C++ programmers to write simpler, more efficient, more maintainable code.
229 Introduction summary:
231 * [In.target: Target readership](#SS-readers)
232 * [In.aims: Aims](#SS-aims)
233 * [In.not: Non-aims](#SS-non)
234 * [In.force: Enforcement](#SS-force)
235 * [In.struct: The structure of this document](#SS-struct)
236 * [In.sec: Major sections](#SS-sec)
238 ## <a name="SS-readers"></a>In.target: Target readership
240 All C++ programmers. This includes [programmers who might consider C](#S-cpl).
242 ## <a name="SS-aims"></a>In.aims: Aims
244 The purpose of this document is to help developers to adopt modern C++ (C++11, C++14, and soon C++17) and to achieve a more uniform style across code bases.
246 We do not suffer the delusion that every one of these rules can be effectively applied to every code base. Upgrading old systems is hard. However, we do believe that a program that uses a rule is less error-prone and more maintainable than one that does not. Often, rules also lead to faster/easier initial development.
247 As far as we can tell, these rules lead to code that performs as well or better than older, more conventional techniques; they are meant to follow the zero-overhead principle ("what you don't use, you don't pay for" or "when you use an abstraction mechanism appropriately, you get at least as good performance as if you had handcoded using lower-level language constructs").
248 Consider these rules ideals for new code, opportunities to exploit when working on older code, and try to approximate these ideals as closely as feasible.
251 ### <a name="R0"></a>In.0: Don't panic!
253 Take the time to understand the implications of a guideline rule on your program.
255 These guidelines are designed according to the "subset of superset" principle ([Stroustrup05](#Stroustrup05)).
256 They do not simply define a subset of C++ to be used (for reliability, safety, performance, or whatever).
257 Instead, they strongly recommend the use of a few simple "extensions" ([library components](#S-gsl))
258 that make the use of the most error-prone features of C++ redundant, so that they can be banned (in our set of rules).
260 The rules emphasize static type safety and resource safety.
261 For that reason, they emphasize possibilities for range checking, for avoiding dereferencing `nullptr`, for avoiding dangling pointers, and the systematic use of exceptions (via RAII).
262 Partly to achieve that and partly to minimize obscure code as a source of errors, the rules also emphasize simplicity and the hiding of necessary complexity behind well-specified interfaces.
264 Many of the rules are prescriptive.
265 We are uncomfortable with rules that simply state "don't do that!" without offering an alternative.
266 One consequence of that is that some rules can be supported only by heuristics, rather than precise and mechanically verifiable checks.
267 Other rules articulate general principles. For these more general rules, more detailed and specific rules provide partial checking.
269 These guidelines address the core of C++ and its use.
270 We expect that most large organizations, specific application areas, and even large projects will need further rules, possibly further restrictions, and further library support.
271 For example, hard real-time programmers typically can't use free store (dynamic memory) freely and will be restricted in their choice of libraries.
272 We encourage the development of such more specific rules as addenda to these core guidelines.
273 Build your ideal small foundation library and use that, rather than lowering your level of programming to glorified assembly code.
275 The rules are designed to allow [gradual adoption](#S-modernizing).
277 Some rules aim to increase various forms of safety while others aim to reduce the likelihood of accidents, many do both.
278 The guidelines aimed at preventing accidents often ban perfectly legal C++.
279 However, when there are two ways of expressing an idea and one has shown itself a common source of errors and the other has not, we try to guide programmers towards the latter.
281 ## <a name="SS-non"></a>In.not: Non-aims
283 The rules are not intended to be minimal or orthogonal.
284 In particular, general rules can be simple, but unenforceable.
285 Also, it is often hard to understand the implications of a general rule.
286 More specialized rules are often easier to understand and to enforce, but without general rules, they would just be a long list of special cases.
287 We provide rules aimed at helping novices as well as rules supporting expert use.
288 Some rules can be completely enforced, but others are based on heuristics.
290 These rules are not meant to be read serially, like a book.
291 You can browse through them using the links.
292 However, their main intended use is to be targets for tools.
293 That is, a tool looks for violations and the tool returns links to violated rules.
294 The rules then provide reasons, examples of potential consequences of the violation, and suggested remedies.
296 These guidelines are not intended to be a substitute for a tutorial treatment of C++.
297 If you need a tutorial for some given level of experience, see [the references](#S-references).
299 This is not a guide on how to convert old C++ code to more modern code.
300 It is meant to articulate ideas for new code in a concrete fashion.
301 However, see [the modernization section](#S-modernizing) for some possible approaches to modernizing/rejuvenating/upgrading.
302 Importantly, the rules support gradual adoption: It is typically infeasible to completely convert a large code base all at once.
304 These guidelines are not meant to be complete or exact in every language-technical detail.
305 For the final word on language definition issues, including every exception to general rules and every feature, see the ISO C++ standard.
307 The rules are not intended to force you to write in an impoverished subset of C++.
308 They are *emphatically* not meant to define a, say, Java-like subset of C++.
309 They are not meant to define a single "one true C++" language.
310 We value expressiveness and uncompromised performance.
312 The rules are not value-neutral.
313 They are meant to make code simpler and more correct/safer than most existing C++ code, without loss of performance.
314 They are meant to inhibit perfectly valid C++ code that correlates with errors, spurious complexity, and poor performance.
316 The rules are not perfect.
317 A rule can do harm by prohibiting something that is useful in a given situation.
318 A rule can do harm by failing to prohibit something that enables a serious error in a given situation.
319 A rule can do a lot of harm by being vague, ambiguous, unenforceable, or by enabling every solution to a problem.
320 It is impossible to completely meet the "do no harm" criteria.
321 Instead, our aim is the less ambitious: "Do the most good for most programmers";
322 if you cannot live with a rule, object to it, ignore it, but don't water it down until it becomes meaningless.
323 Also, suggest an improvement.
325 ## <a name="SS-force"></a>In.force: Enforcement
327 Rules with no enforcement are unmanageable for large code bases.
328 Enforcement of all rules is possible only for a small weak set of rules or for a specific user community.
330 * But we want lots of rules, and we want rules that everybody can use.
331 * But different people have different needs.
332 * But people don't like to read lots of rules.
333 * But people can't remember many rules.
335 So, we need subsetting to meet a variety of needs.
337 * But arbitrary subsetting leads to chaos.
339 We want guidelines that help a lot of people, make code more uniform, and strongly encourage people to modernize their code.
340 We want to encourage best practices, rather than leave all to individual choices and management pressures.
341 The ideal is to use all rules; that gives the greatest benefits.
343 This adds up to quite a few dilemmas.
344 We try to resolve those using tools.
345 Each rule has an **Enforcement** section listing ideas for enforcement.
346 Enforcement might be done by code review, by static analysis, by compiler, or by run-time checks.
347 Wherever possible, we prefer "mechanical" checking (humans are slow, inaccurate, and bore easily) and static checking.
348 Run-time checks are suggested only rarely where no alternative exists; we do not want to introduce "distributed fat".
349 Where appropriate, we label a rule (in the **Enforcement** sections) with the name of groups of related rules (called "profiles").
350 A rule can be part of several profiles, or none.
351 For a start, we have a few profiles corresponding to common needs (desires, ideals):
353 * **type**: No type violations (reinterpreting a `T` as a `U` through casts, unions, or varargs)
354 * **bounds**: No bounds violations (accessing beyond the range of an array)
355 * **lifetime**: No leaks (failing to `delete` or multiple `delete`) and no access to invalid objects (dereferencing `nullptr`, using a dangling reference).
357 The profiles are intended to be used by tools, but also serve as an aid to the human reader.
358 We do not limit our comment in the **Enforcement** sections to things we know how to enforce; some comments are mere wishes that might inspire some tool builder.
360 Tools that implement these rules shall respect the following syntax to explicitly suppress a rule:
362 [[gsl::suppress(tag)]]
364 where "tag" is the anchor name of the item where the Enforcement rule appears (e.g., for [C.134](#Rh-public) it is "Rh-public"), the
365 name of a profile group-of-rules ("type", "bounds", or "lifetime"),
366 or a specific rule in a profile ([type.4](#Pro-type-cstylecast), or [bounds.2](#Pro-bounds-arrayindex)).
368 ## <a name="SS-struct"></a>In.struct: The structure of this document
370 Each rule (guideline, suggestion) can have several parts:
372 * The rule itself -- e.g., **no naked `new`**
373 * A rule reference number -- e.g., **C.7** (the 7th rule related to classes).
374 Since the major sections are not inherently ordered, we use letters as the first part of a rule reference "number".
375 We leave gaps in the numbering to minimize "disruption" when we add or remove rules.
376 * **Reason**s (rationales) -- because programmers find it hard to follow rules they don't understand
377 * **Example**s -- because rules are hard to understand in the abstract; can be positive or negative
378 * **Alternative**s -- for "don't do this" rules
379 * **Exception**s -- we prefer simple general rules. However, many rules apply widely, but not universally, so exceptions must be listed
380 * **Enforcement** -- ideas about how the rule might be checked "mechanically"
381 * **See also**s -- references to related rules and/or further discussion (in this document or elsewhere)
382 * **Note**s (comments) -- something that needs saying that doesn't fit the other classifications
383 * **Discussion** -- references to more extensive rationale and/or examples placed outside the main lists of rules
385 Some rules are hard to check mechanically, but they all meet the minimal criteria that an expert programmer can spot many violations without too much trouble.
386 We hope that "mechanical" tools will improve with time to approximate what such an expert programmer notices.
387 Also, we assume that the rules will be refined over time to make them more precise and checkable.
389 A rule is aimed at being simple, rather than carefully phrased to mention every alternative and special case.
390 Such information is found in the **Alternative** paragraphs and the [Discussion](#S-discussion) sections.
391 If you don't understand a rule or disagree with it, please visit its **Discussion**.
392 If you feel that a discussion is missing or incomplete, enter an [Issue](https://github.com/isocpp/CppCoreGuidelines/issues)
393 explaining your concerns and possibly a corresponding PR.
395 This is not a language manual.
396 It is meant to be helpful, rather than complete, fully accurate on technical details, or a guide to existing code.
397 Recommended information sources can be found in [the references](#S-references).
399 ## <a name="SS-sec"></a>In.sec: Major sections
401 * [In: Introduction](#S-introduction)
402 * [P: Philosophy](#S-philosophy)
403 * [I: Interfaces](#S-interfaces)
404 * [F: Functions](#S-functions)
405 * [C: Classes and class hierarchies](#S-class)
406 * [Enum: Enumerations](#S-enum)
407 * [R: Resource management](#S-resource)
408 * [ES: Expressions and statements](#S-expr)
409 * [E: Error handling](#S-errors)
410 * [Con: Constants and immutability](#S-const)
411 * [T: Templates and generic programming](#S-templates)
412 * [CP: Concurrency](#S-concurrency)
413 * [SL: The Standard library](#S-stdlib)
414 * [SF: Source files](#S-source)
415 * [CPL: C-style programming](#S-cpl)
416 * [Pro: Profiles](#S-profile)
417 * [GSL: Guideline support library](#S-gsl)
418 * [FAQ: Answers to frequently asked questions](#S-faq)
422 * [NL: Naming and layout](#S-naming)
423 * [Per: Performance](#S-performance)
424 * [N: Non-Rules and myths](#S-not)
425 * [RF: References](#S-references)
426 * [Appendix A: Libraries](#S-libraries)
427 * [Appendix B: Modernizing code](#S-modernizing)
428 * [Appendix C: Discussion](#S-discussion)
429 * [Glossary](#S-glossary)
430 * [To-do: Unclassified proto-rules](#S-unclassified)
432 These sections are not orthogonal.
434 Each section (e.g., "P" for "Philosophy") and each subsection (e.g., "C.hier" for "Class Hierarchies (OOP)") have an abbreviation for ease of searching and reference.
435 The main section abbreviations are also used in rule numbers (e.g., "C.11" for "Make concrete types regular").
437 # <a name="S-philosophy"></a>P: Philosophy
439 The rules in this section are very general.
441 Philosophy rules summary:
443 * [P.1: Express ideas directly in code](#Rp-direct)
444 * [P.2: Write in ISO Standard C++](#Rp-Cplusplus)
445 * [P.3: Express intent](#Rp-what)
446 * [P.4: Ideally, a program should be statically type safe](#Rp-typesafe)
447 * [P.5: Prefer compile-time checking to run-time checking](#Rp-compile-time)
448 * [P.6: What cannot be checked at compile time should be checkable at run time](#Rp-run-time)
449 * [P.7: Catch run-time errors early](#Rp-early)
450 * [P.8: Don't leak any resources](#Rp-leak)
451 * [P.9: Don't waste time or space](#Rp-waste)
452 * [P.10: Prefer immutable data to mutable data](#Rp-mutable)
453 * [P.11: Encapsulate messy constructs, rather than spreading through the code](#Rp-library)
454 * [P.12: Use supporting tools as appropriate](#Rp-tools)
455 * [P.13: Use support libraries as appropriate](#Rp-lib)
457 Philosophical rules are generally not mechanically checkable.
458 However, individual rules reflecting these philosophical themes are.
459 Without a philosophical basis, the more concrete/specific/checkable rules lack rationale.
461 ### <a name="Rp-direct"></a>P.1: Express ideas directly in code
465 Compilers don't read comments (or design documents) and neither do many programmers (consistently).
466 What is expressed in code has defined semantics and can (in principle) be checked by compilers and other tools.
473 Month month() const; // do
474 int month(); // don't
478 The first declaration of `month` is explicit about returning a `Month` and about not modifying the state of the `Date` object.
479 The second version leaves the reader guessing and opens more possibilities for uncaught bugs.
483 void f(vector<string>& v)
488 int index = -1; // bad
489 for (int i = 0; i < v.size(); ++i) {
498 That loop is a restricted form of `std::find`.
499 A much clearer expression of intent would be:
501 void f(vector<string>& v)
506 auto p = find(begin(v), end(v), val); // better
510 A well-designed library expresses intent (what is to be done, rather than just how something is being done) far better than direct use of language features.
512 A C++ programmer should know the basics of the standard library, and use it where appropriate.
513 Any programmer should know the basics of the foundation libraries of the project being worked on, and use them appropriately.
514 Any programmer using these guidelines should know the [guideline support library](#S-gsl), and use it appropriately.
518 change_speed(double s); // bad: what does s signify?
522 A better approach is to be explicit about the meaning of the double (new speed or delta on old speed?) and the unit used:
524 change_speed(Speed s); // better: the meaning of s is specified
526 change_speed(2.3); // error: no unit
527 change_speed(23m / 10s); // meters per second
529 We could have accepted a plain (unit-less) `double` as a delta, but that would have been error-prone.
530 If we wanted both absolute speed and deltas, we would have defined a `Delta` type.
534 Very hard in general.
536 * use `const` consistently (check if member functions modify their object; check if functions modify arguments passed by pointer or reference)
537 * flag uses of casts (casts neuter the type system)
538 * detect code that mimics the standard library (hard)
540 ### <a name="Rp-Cplusplus"></a>P.2: Write in ISO Standard C++
544 This is a set of guidelines for writing ISO Standard C++.
548 There are environments where extensions are necessary, e.g., to access system resources.
549 In such cases, localize the use of necessary extensions and control their use with non-core Coding Guidelines. If possible, build interfaces that encapsulate the extensions so they can be turned off or compiled away on systems that do not support those extensions.
551 Extensions often do not have rigorously defined semantics. Even extensions that
552 are common and implemented by multiple compilers may have slightly different
553 behaviors and edge case behavior as a direct result of *not* having a rigorous
554 standard definition. With sufficient use of any such extension, expected
555 portability will be impacted.
559 Using valid ISO C++ does not guarantee portability (let alone correctness).
560 Avoid dependence on undefined behavior (e.g., [undefined order of evaluation](#Res-order))
561 and be aware of constructs with implementation defined meaning (e.g., `sizeof(int)`).
565 There are environments where restrictions on use of standard C++ language or library features are necessary, e.g., to avoid dynamic memory allocation as required by aircraft control software standards.
566 In such cases, control their (dis)use with an extension of these Coding Guidelines customized to the specific environment.
570 Use an up-to-date C++ compiler (currently C++11 or C++14) with a set of options that do not accept extensions.
572 ### <a name="Rp-what"></a>P.3: Express intent
576 Unless the intent of some code is stated (e.g., in names or comments), it is impossible to tell whether the code does what it is supposed to do.
581 while (i < v.size()) {
582 // ... do something with v[i] ...
585 The intent of "just" looping over the elements of `v` is not expressed here. The implementation detail of an index is exposed (so that it might be misused), and `i` outlives the scope of the loop, which may or may not be intended. The reader cannot know from just this section of code.
589 for (const auto& x : v) { /* do something with the value of x */ }
591 Now, there is no explicit mention of the iteration mechanism, and the loop operates on a reference to `const` elements so that accidental modification cannot happen. If modification is desired, say so:
593 for (auto& x : v) { /* modify x */ }
595 Sometimes better still, use a named algorithm:
597 for_each(v, [](int x) { /* do something with the value of x */ });
598 for_each(par, v, [](int x) { /* do something with the value of x */ });
600 The last variant makes it clear that we are not interested in the order in which the elements of `v` are handled.
602 A programmer should be familiar with
604 * [The guideline support library](#S-gsl)
605 * [The ISO C++ standard library](#S-stdlib)
606 * Whatever foundation libraries are used for the current project(s)
610 Alternative formulation: Say what should be done, rather than just how it should be done.
614 Some language constructs express intent better than others.
618 If two `int`s are meant to be the coordinates of a 2D point, say so:
620 draw_line(int, int, int, int); // obscure
621 draw_line(Point, Point); // clearer
625 Look for common patterns for which there are better alternatives
627 * simple `for` loops vs. range-`for` loops
628 * `f(T*, int)` interfaces vs. `f(span<T>)` interfaces
629 * loop variables in too large a scope
630 * naked `new` and `delete`
631 * functions with many parameters of built-in types
633 There is a huge scope for cleverness and semi-automated program transformation.
635 ### <a name="Rp-typesafe"></a>P.4: Ideally, a program should be statically type safe
639 Ideally, a program would be completely statically (compile-time) type safe.
640 Unfortunately, that is not possible. Problem areas:
646 * narrowing conversions
650 These areas are sources of serious problems (e.g., crashes and security violations).
651 We try to provide alternative techniques.
655 We can ban, restrain, or detect the individual problem categories separately, as required and feasible for individual programs.
656 Always suggest an alternative.
659 * unions -- use `variant` (in C++17)
660 * casts -- minimize their use; templates can help
661 * array decay -- use `span` (from the GSL)
662 * range errors -- use `span`
663 * narrowing conversions -- minimize their use and use `narrow` or `narrow_cast` (from the GSL) where they are necessary
665 ### <a name="Rp-compile-time"></a>P.5: Prefer compile-time checking to run-time checking
669 Code clarity and performance.
670 You don't need to write error handlers for errors caught at compile time.
674 // Int is an alias used for integers
675 int bits = 0; // don't: avoidable code
676 for (Int i = 1; i; i <<= 1)
679 cerr << "Int too small\n"
681 This example is easily simplified
683 // Int is an alias used for integers
684 static_assert(sizeof(Int) >= 4); // do: compile-time check
688 void read(int* p, int n); // read max n integers into *p
691 read(a, 1000); // bad
695 void read(span<int> r); // read into the range of integers r
698 read(a); // better: let the compiler figure out the number of elements
700 **Alternative formulation**: Don't postpone to run time what can be done well at compile time.
704 * Look for pointer arguments.
705 * Look for run-time checks for range violations.
707 ### <a name="Rp-run-time"></a>P.6: What cannot be checked at compile time should be checkable at run time
711 Leaving hard-to-detect errors in a program is asking for crashes and bad results.
715 Ideally, we catch all errors (that are not errors in the programmer's logic) at either compile-time or run-time. It is impossible to catch all errors at compile time and often not affordable to catch all remaining errors at run-time. However, we should endeavor to write programs that in principle can be checked, given sufficient resources (analysis programs, run-time checks, machine resources, time).
719 // separately compiled, possibly dynamically loaded
720 extern void f(int* p);
724 // bad: the number of elements is not passed to f()
728 Here, a crucial bit of information (the number of elements) has been so thoroughly "obscured" that static analysis is probably rendered infeasible and dynamic checking can be very difficult when `f()` is part of an ABI so that we cannot "instrument" that pointer. We could embed helpful information into the free store, but that requires global changes to a system and maybe to the compiler. What we have here is a design that makes error detection very hard.
732 We can of course pass the number of elements along with the pointer:
734 // separately compiled, possibly dynamically loaded
735 extern void f2(int* p, int n);
739 f2(new int[n], m); // bad: a wrong number of elements can be passed to f()
742 Passing the number of elements as an argument is better (and far more common) than just passing the pointer and relying on some (unstated) convention for knowing or discovering the number of elements. However (as shown), a simple typo can introduce a serious error. The connection between the two arguments of `f2()` is conventional, rather than explicit.
744 Also, it is implicit that `f2()` is supposed to `delete` its argument (or did the caller make a second mistake?).
748 The standard library resource management pointers fail to pass the size when they point to an object:
750 // separately compiled, possibly dynamically loaded
751 // NB: this assumes the calling code is ABI-compatible, using a
752 // compatible C++ compiler and the same stdlib implementation
753 extern void f3(unique_ptr<int[]>, int n);
757 f3(make_unique<int[]>(n), m); // bad: pass ownership and size separately
762 We need to pass the pointer and the number of elements as an integral object:
764 extern void f4(vector<int>&); // separately compiled, possibly dynamically loaded
765 extern void f4(span<int>); // separately compiled, possibly dynamically loaded
766 // NB: this assumes the calling code is ABI-compatible, using a
767 // compatible C++ compiler and the same stdlib implementation
772 f4(v); // pass a reference, retain ownership
773 f4(span<int>{v}); // pass a view, retain ownership
776 This design carries the number of elements along as an integral part of an object, so that errors are unlikely and dynamic (run-time) checking is always feasible, if not always affordable.
780 How do we transfer both ownership and all information needed for validating use?
782 vector<int> f5(int n) // OK: move
785 // ... initialize v ...
789 unique_ptr<int[]> f6(int n) // bad: loses n
791 auto p = make_unique<int[]>(n);
792 // ... initialize *p ...
796 owner<int*> f7(int n) // bad: loses n and we might forget to delete
798 owner<int*> p = new int[n];
799 // ... initialize *p ...
806 * show how possible checks are avoided by interfaces that pass polymorphic base classes around, when they actually know what they need?
807 Or strings as "free-style" options
811 * Flag (pointer, count)-style interfaces (this will flag a lot of examples that can't be fixed for compatibility reasons)
814 ### <a name="Rp-early"></a>P.7: Catch run-time errors early
818 Avoid "mysterious" crashes.
819 Avoid errors leading to (possibly unrecognized) wrong results.
823 void increment1(int* p, int n) // bad: error prone
825 for (int i = 0; i < n; ++i) ++p[i];
833 increment1(a, m); // maybe typo, maybe m <= n is supposed
834 // but assume that m == 20
838 Here we made a small error in `use1` that will lead to corrupted data or a crash.
839 The (pointer, count)-style interface leaves `increment1()` with no realistic way of defending itself against out-of-range errors.
840 If we could check subscripts for out of range access, then the error would not be discovered until `p[10]` was accessed.
841 We could check earlier and improve the code:
843 void increment2(span<int> p)
845 for (int& x : p) ++x;
853 increment2({a, m}); // maybe typo, maybe m <= n is supposed
857 Now, `m <= n` can be checked at the point of call (early) rather than later.
858 If all we had was a typo so that we meant to use `n` as the bound, the code could be further simplified (eliminating the possibility of an error):
865 increment2(a); // the number of elements of a need not be repeated
871 Don't repeatedly check the same value. Don't pass structured data as strings:
873 Date read_date(istream& is); // read date from istream
875 Date extract_date(const string& s); // extract date from string
877 void user1(const string& date) // manipulate date
879 auto d = extract_date(date);
885 Date d = read_date(cin);
887 user1(d.to_string());
891 The date is validated twice (by the `Date` constructor) and passed as a character string (unstructured data).
895 Excess checking can be costly.
896 There are cases where checking early is dumb because you may not ever need the value, or may only need part of the value that is more easily checked than the whole. Similarly, don't add validity checks that change the asymptotic behavior of your interface (e.g., don't add a `O(n)` check to an interface with an average complexity of `O(1)`).
898 class Jet { // Physics says: e * e < x * x + y * y + z * z
904 Jet(float x, float y, float z, float e)
905 :x(x), y(y), z(z), e(e)
907 // Should I check here that the values are physically meaningful?
912 // Should I handle the degenerate case here?
913 return sqrt(x * x + y * y + z * z - e * e);
919 The physical law for a jet (`e * e < x * x + y * y + z * z`) is not an invariant because of the possibility for measurement errors.
925 * Look at pointers and arrays: Do range-checking early and not repeatedly
926 * Look at conversions: Eliminate or mark narrowing conversions
927 * Look for unchecked values coming from input
928 * Look for structured data (objects of classes with invariants) being converted into strings
931 ### <a name="Rp-leak"></a>P.8: Don't leak any resources
935 Even a slow growth in resources will, over time, exhaust the availability of those resources.
936 This is particularly important for long-running programs, but is an essential piece of responsible programming behavior.
942 FILE* input = fopen(name, "r");
944 if (something) return; // bad: if something == true, a file handle is leaked
949 Prefer [RAII](#Rr-raii):
953 ifstream input {name};
955 if (something) return; // OK: no leak
959 **See also**: [The resource management section](#S-resource)
963 A leak is colloquially "anything that isn't cleaned up."
964 The more important classification is "anything that can no longer be cleaned up."
965 For example, allocating an object on the heap and then losing the last pointer that points to that allocation.
966 This rule should not be taken as requiring that allocations within long-lived objects must be returned during program shutdown.
967 For example, relying on system guaranteed cleanup such as file closing and memory deallocation upon process shutdown can simplify code.
968 However, relying on abstractions that implicitly clean up can be as simple, and often safer.
972 Enforcing [the lifetime profile](#In.force) eliminates leaks.
973 When combined with resource safety provided by [RAII](#Rr-raii), it eliminates the need for "garbage collection" (by generating no garbage).
974 Combine this with enforcement of [the type and bounds profiles](#In.force) and you get complete type- and resource-safety, guaranteed by tools.
978 * Look at pointers: Classify them into non-owners (the default) and owners.
979 Where feasible, replace owners with standard-library resource handles (as in the example above).
980 Alternatively, mark an owner as such using `owner` from [the GSL](#S-gsl).
981 * Look for naked `new` and `delete`
982 * Look for known resource allocating functions returning raw pointers (such as `fopen`, `malloc`, and `strdup`)
984 ### <a name="Rp-waste"></a>P.9: Don't waste time or space
992 Time and space that you spend well to achieve a goal (e.g., speed of development, resource safety, or simplification of testing) is not wasted.
993 "Another benefit of striving for efficiency is that the process forces you to understand the problem in more depth." - Alex Stepanov
1003 X& operator=(const X& a);
1007 X waste(const char* p)
1009 if (p == nullptr) throw Nullptr_error{};
1011 auto buf = new char[n];
1012 if (buf == nullptr) throw Allocation_error{};
1013 for (int i = 0; i < n; ++i) buf[i] = p[i];
1014 // ... manipulate buffer ...
1017 x.s = string(n); // give x.s space for *p
1018 for (int i = 0; i < x.s.size(); ++i) x.s[i] = buf[i]; // copy buf into x.s
1025 X x = waste("Typical argument");
1029 Yes, this is a caricature, but we have seen every individual mistake in production code, and worse.
1030 Note that the layout of `X` guarantees that at least 6 bytes (and most likely more) are wasted.
1031 The spurious definition of copy operations disables move semantics so that the return operation is slow
1032 (please note that the Return Value Optimization, RVO, is not guaranteed here).
1033 The use of `new` and `delete` for `buf` is redundant; if we really needed a local string, we should use a local `string`.
1034 There are several more performance bugs and gratuitous complication.
1038 void lower(zstring s)
1040 for (int i = 0; i < strlen(s); ++i) s[i] = tolower(s[i]);
1043 Yes, this is an example from production code.
1044 We leave it to the reader to figure out what's wasted.
1048 An individual example of waste is rarely significant, and where it is significant, it is typically easily eliminated by an expert.
1049 However, waste spread liberally across a code base can easily be significant and experts are not always as available as we would like.
1050 The aim of this rule (and the more specific rules that support it) is to eliminate most waste related to the use of C++ before it happens.
1051 After that, we can look at waste related to algorithms and requirements, but that is beyond the scope of these guidelines.
1055 Many more specific rules aim at the overall goals of simplicity and elimination of gratuitous waste.
1057 ### <a name="Rp-mutable"></a>P.10: Prefer immutable data to mutable data
1061 It is easier to reason about constants than about variables.
1062 Something immutable cannot change unexpectedly.
1063 Sometimes immutability enables better optimization.
1064 You can't have a data race on a constant.
1066 See [Con: Constants and Immutability](#S-const)
1068 ### <a name="Rp-library"></a>P.11: Encapsulate messy constructs, rather than spreading through the code
1072 Messy code is more likely to hide bugs and harder to write.
1073 A good interface is easier and safer to use.
1074 Messy, low-level code breeds more such code.
1079 int* p = (int*) malloc(sizeof(int) * sz);
1083 // ... read an int into x, exit loop if end of file is reached ...
1084 // ... check that x is valid ...
1086 p = (int*) realloc(p, sizeof(int) * sz * 2);
1091 This is low-level, verbose, and error-prone.
1092 For example, we "forgot" to test for memory exhaustion.
1093 Instead, we could use `vector`:
1098 for (int x; cin >> x; ) {
1099 // ... check that x is valid ...
1105 The standards library and the GSL are examples of this philosophy.
1106 For example, instead of messing with the arrays, unions, cast, tricky lifetime issues, `gsl::owner`, etc.
1107 that are needed to implement key abstractions, such as `vector`, `span`, `lock_guard`, and `future`, we use the libraries
1108 designed and implemented by people with more time and expertise than we usually have.
1109 Similarly, we can and should design and implement more specialized libraries, rather than leaving the users (often ourselves)
1110 with the challenge of repeatedly getting low-level code well.
1111 This is a variant of the [subset of superset principle](#R0) that underlies these guidelines.
1115 * Look for "messy code" such as complex pointer manipulation and casting outside the implementation of abstractions.
1118 ### <a name="Rp-tools"></a>P.12: Use supporting tools as appropriate
1122 There are many things that are done better "by machine".
1123 Computers don't tire or get bored by repetitive tasks.
1124 We typically have better things to do than repeatedly do routine tasks.
1128 Run a static analyzer to verify that your code follows the guidelines you want it to follow.
1134 * [Static analysis tools](???)
1135 * [Concurrency tools](#Rconc-tools)
1136 * [Testing tools](???)
1138 There are many other kinds of tools, such as source code depositories, build tools, etc.,
1139 but those are beyond the scope of these guidelines.
1143 Be careful not to become dependent on over-elaborate or over-specialized tool chains.
1144 Those can make your otherwise portable code non-portable.
1147 ### <a name="Rp-lib"></a>P.13: Use support libraries as appropriate
1151 Using a well-designed, well-documented, and well-supported library saves time and effort;
1152 its quality and documentation are likely to be greater than what you could do
1153 if the majority of your time must be spent on an implementation.
1154 The cost (time, effort, money, etc.) of a library can be shared over many users.
1155 A widely used library is more likely to be kept up-to-date and ported to new systems than an individual application.
1156 Knowledge of a widely-used library can save time on other/future projects.
1157 So, if a suitable library exists for your application domain, use it.
1161 std::sort(begin(v), end(v), std::greater<>());
1163 Unless you are an expert in sorting algorithms and have plenty of time,
1164 this is more likely to be correct and to run faster than anything you write for a specific application.
1165 You need a reason not to use the standard library (or whatever foundational libraries your application uses) rather than a reason to use it.
1171 * The [ISO C++ standard library](#S-stdlib)
1172 * The [Guidelines Support Library](#S-gsl)
1176 If no well-designed, well-documented, and well-supported library exists for an important domain,
1177 maybe you should design and implement it, and then use it.
1180 # <a name="S-interfaces"></a>I: Interfaces
1182 An interface is a contract between two parts of a program. Precisely stating what is expected of a supplier of a service and a user of that service is essential.
1183 Having good (easy-to-understand, encouraging efficient use, not error-prone, supporting testing, etc.) interfaces is probably the most important single aspect of code organization.
1185 Interface rule summary:
1187 * [I.1: Make interfaces explicit](#Ri-explicit)
1188 * [I.2: Avoid global variables](#Ri-global)
1189 * [I.3: Avoid singletons](#Ri-singleton)
1190 * [I.4: Make interfaces precisely and strongly typed](#Ri-typed)
1191 * [I.5: State preconditions (if any)](#Ri-pre)
1192 * [I.6: Prefer `Expects()` for expressing preconditions](#Ri-expects)
1193 * [I.7: State postconditions](#Ri-post)
1194 * [I.8: Prefer `Ensures()` for expressing postconditions](#Ri-ensures)
1195 * [I.9: If an interface is a template, document its parameters using concepts](#Ri-concepts)
1196 * [I.10: Use exceptions to signal a failure to perform a required task](#Ri-except)
1197 * [I.11: Never transfer ownership by a raw pointer (`T*`)](#Ri-raw)
1198 * [I.12: Declare a pointer that must not be null as `not_null`](#Ri-nullptr)
1199 * [I.13: Do not pass an array as a single pointer](#Ri-array)
1200 * [I.22: Avoid complex initialization of global objects](#Ri-global-init)
1201 * [I.23: Keep the number of function arguments low](#Ri-nargs)
1202 * [I.24: Avoid adjacent unrelated parameters of the same type](#Ri-unrelated)
1203 * [I.25: Prefer abstract classes as interfaces to class hierarchies](#Ri-abstract)
1204 * [I.26: If you want a cross-compiler ABI, use a C-style subset](#Ri-abi)
1205 * [I.27: For stable library ABI, consider the Pimpl idiom](#Ri-pimpl)
1206 * [I.30: Encapsulate rule violations](#Ri-encapsulate)
1210 * [F: Functions](#S-functions)
1211 * [C.concrete: Concrete types](#SS-concrete)
1212 * [C.hier: Class hierarchies](#SS-hier)
1213 * [C.over: Overloading and overloaded operators](#SS-overload)
1214 * [C.con: Containers and other resource handles](#SS-containers)
1215 * [E: Error handling](#S-errors)
1216 * [T: Templates and generic programming](#S-templates)
1218 ### <a name="Ri-explicit"></a>I.1: Make interfaces explicit
1222 Correctness. Assumptions not stated in an interface are easily overlooked and hard to test.
1226 Controlling the behavior of a function through a global (namespace scope) variable (a call mode) is implicit and potentially confusing. For example:
1230 return (round_up) ? ceil(d) : d; // don't: "invisible" dependency
1233 It will not be obvious to a caller that the meaning of two calls of `round(7.2)` might give different results.
1237 Sometimes we control the details of a set of operations by an environment variable, e.g., normal vs. verbose output or debug vs. optimized.
1238 The use of a non-local control is potentially confusing, but controls only implementation details of otherwise fixed semantics.
1242 Reporting through non-local variables (e.g., `errno`) is easily ignored. For example:
1244 // don't: no test of printf's return value
1245 fprintf(connection, "logging: %d %d %d\n", x, y, s);
1247 What if the connection goes down so that no logging output is produced? See I.??.
1249 **Alternative**: Throw an exception. An exception cannot be ignored.
1251 **Alternative formulation**: Avoid passing information across an interface through non-local or implicit state.
1252 Note that non-`const` member functions pass information to other member functions through their object's state.
1254 **Alternative formulation**: An interface should be a function or a set of functions.
1255 Functions can be template functions and sets of functions can be classes or class templates.
1259 * (Simple) A function should not make control-flow decisions based on the values of variables declared at namespace scope.
1260 * (Simple) A function should not write to variables declared at namespace scope.
1262 ### <a name="Ri-global"></a>I.2: Avoid global variables
1266 Non-`const` global variables hide dependencies and make the dependencies subject to unpredictable changes.
1271 // ... lots of stuff ...
1272 } data; // non-const data
1274 void compute() // don't
1279 void output() // don't
1284 Who else might modify `data`?
1288 Global constants are useful.
1292 The rule against global variables applies to namespace scope variables as well.
1294 **Alternative**: If you use global (more generally namespace scope) data to avoid copying, consider passing the data as an object by reference to `const`.
1295 Another solution is to define the data as the state of some object and the operations as member functions.
1297 **Warning**: Beware of data races: If one thread can access nonlocal data (or data passed by reference) while another thread executes the callee, we can have a data race.
1298 Every pointer or reference to mutable data is a potential data race.
1302 You cannot have a race condition on immutable data.
1304 **References**: See the [rules for calling functions](#SS-call).
1308 (Simple) Report all non-`const` variables declared at namespace scope.
1310 ### <a name="Ri-singleton"></a>I.3: Avoid singletons
1314 Singletons are basically complicated global objects in disguise.
1319 // ... lots of stuff to ensure that only one Singleton object is created,
1320 // that it is initialized properly, etc.
1323 There are many variants of the singleton idea.
1324 That's part of the problem.
1328 If you don't want a global object to change, declare it `const` or `constexpr`.
1332 You can use the simplest "singleton" (so simple that it is often not considered a singleton) to get initialization on first use, if any:
1340 This is one of the most effective solutions to problems related to initialization order.
1341 In a multi-threaded environment, the initialization of the static object does not introduce a race condition
1342 (unless you carelessly access a shared object from within its constructor).
1344 Note that the initialization of a local `static` does not imply a race condition.
1345 However, if the destruction of `X` involves an operation that needs to be synchronized we must use a less simple solution.
1350 static auto p = new X {3};
1351 return *p; // potential leak
1354 Now someone must `delete` that object in some suitably thread-safe way.
1355 That's error-prone, so we don't use that technique unless
1357 * `myX` is in multithreaded code,
1358 * that `X` object needs to be destroyed (e.g., because it releases a resource), and
1359 * `X`'s destructor's code needs to be synchronized.
1361 If you, as many do, define a singleton as a class for which only one object is created, functions like `myX` are not singletons, and this useful technique is not an exception to the no-singleton rule.
1365 Very hard in general.
1367 * Look for classes with names that include `singleton`.
1368 * Look for classes for which only a single object is created (by counting objects or by examining constructors).
1369 * If a class X has a public static function that contains a function-local static of the class' type X and returns a pointer or reference to it, ban that.
1371 ### <a name="Ri-typed"></a>I.4: Make interfaces precisely and strongly typed
1375 Types are the simplest and best documentation, have well-defined meaning, and are guaranteed to be checked at compile time.
1376 Also, precisely typed code is often optimized better.
1378 ##### Example, don't
1382 void pass(void* data); // void* is suspicious
1384 Now the callee must cast the data pointer (back) to a correct type to use it. That is error-prone and often verbose.
1385 Avoid `void*`, especially in interfaces.
1386 Consider using a `variant` or a pointer to base instead.
1388 **Alternative**: Often, a template parameter can eliminate the `void*` turning it into a `T*` or `T&`.
1389 For generic code these `T`s can be general or concept constrained template parameters.
1395 void draw_rect(int, int, int, int); // great opportunities for mistakes
1397 draw_rect(p.x, p.y, 10, 20); // what does 10, 20 mean?
1399 An `int` can carry arbitrary forms of information, so we must guess about the meaning of the four `int`s.
1400 Most likely, the first two are an `x`,`y` coordinate pair, but what are the last two?
1401 Comments and parameter names can help, but we could be explicit:
1403 void draw_rectangle(Point top_left, Point bottom_right);
1404 void draw_rectangle(Point top_left, Size height_width);
1406 draw_rectangle(p, Point{10, 20}); // two corners
1407 draw_rectangle(p, Size{10, 20}); // one corner and a (height, width) pair
1409 Obviously, we cannot catch all errors through the static type system
1410 (e.g., the fact that a first argument is supposed to be a top-left point is left to convention (naming and comments)).
1414 In the following example, it is not clear from the interface what `time_to_blink` means: Seconds? Milliseconds?
1416 void blink_led(int time_to_blink) // bad -- the unit is ambiguous
1419 // do something with time_to_blink
1430 `std::chrono::duration` types (C++11) helps making the unit of time duration explicit.
1432 void blink_led(milliseconds time_to_blink) // good -- the unit is explicit
1435 // do something with time_to_blink
1444 The function can also be written in such a way that it will accept any time duration unit.
1446 template<class rep, class period>
1447 void blink_led(duration<rep, period> time_to_blink) // good -- accepts any unit
1449 // assuming that millisecond is the smallest relevant unit
1450 auto milliseconds_to_blink = duration_cast<milliseconds>(time_to_blink);
1452 // do something with milliseconds_to_blink
1464 * (Simple) Report the use of `void*` as a parameter or return type.
1465 * (Hard to do well) Look for member functions with many built-in type arguments.
1467 ### <a name="Ri-pre"></a>I.5: State preconditions (if any)
1471 Arguments have meaning that may constrain their proper use in the callee.
1477 double sqrt(double x);
1479 Here `x` must be nonnegative. The type system cannot (easily and naturally) express that, so we must use other means. For example:
1481 double sqrt(double x); // x must be nonnegative
1483 Some preconditions can be expressed as assertions. For example:
1485 double sqrt(double x) { Expects(x >= 0); /* ... */ }
1487 Ideally, that `Expects(x >= 0)` should be part of the interface of `sqrt()` but that's not easily done. For now, we place it in the definition (function body).
1489 **References**: `Expects()` is described in [GSL](#S-gsl).
1493 Prefer a formal specification of requirements, such as `Expects(p != nullptr);`.
1494 If that is infeasible, use English text in comments, such as `// the sequence [p:q) is ordered using <`.
1498 Most member functions have as a precondition that some class invariant holds.
1499 That invariant is established by a constructor and must be reestablished upon exit by every member function called from outside the class.
1500 We don't need to mention it for each member function.
1506 **See also**: The rules for passing pointers. ???
1508 ### <a name="Ri-expects"></a>I.6: Prefer `Expects()` for expressing preconditions
1512 To make it clear that the condition is a precondition and to enable tool use.
1516 int area(int height, int width)
1518 Expects(height > 0 && width > 0); // good
1519 if (height <= 0 || width <= 0) my_error(); // obscure
1525 Preconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1526 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and may have the wrong semantics (do you always want to abort in debug mode and check nothing in productions runs?).
1530 Preconditions should be part of the interface rather than part of the implementation,
1531 but we don't yet have the language facilities to do that.
1532 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1536 `Expects()` can also be used to check a condition in the middle of an algorithm.
1540 No, using `unsigned` is not a good way to sidestep the problem of [ensuring that a value is nonnegative](#Res-nonnegative).
1544 (Not enforceable) Finding the variety of ways preconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1546 ### <a name="Ri-post"></a>I.7: State postconditions
1550 To detect misunderstandings about the result and possibly catch erroneous implementations.
1556 int area(int height, int width) { return height * width; } // bad
1558 Here, we (incautiously) left out the precondition specification, so it is not explicit that height and width must be positive.
1559 We also left out the postcondition specification, so it is not obvious that the algorithm (`height * width`) is wrong for areas larger than the largest integer.
1560 Overflow can happen.
1563 int area(int height, int width)
1565 auto res = height * width;
1572 Consider a famous security bug:
1574 void f() // problematic
1578 memset(buffer, 0, MAX);
1581 There was no postcondition stating that the buffer should be cleared and the optimizer eliminated the apparently redundant `memset()` call:
1587 memset(buffer, 0, MAX);
1588 Ensures(buffer[0] == 0);
1593 Postconditions are often informally stated in a comment that states the purpose of a function; `Ensures()` can be used to make this more systematic, visible, and checkable.
1597 Postconditions are especially important when they relate to something that is not directly reflected in a returned result, such as a state of a data structure used.
1601 Consider a function that manipulates a `Record`, using a `mutex` to avoid race conditions:
1605 void manipulate(Record& r) // don't
1608 // ... no m.unlock() ...
1611 Here, we "forgot" to state that the `mutex` should be released, so we don't know if the failure to ensure release of the `mutex` was a bug or a feature.
1612 Stating the postcondition would have made it clear:
1614 void manipulate(Record& r) // postcondition: m is unlocked upon exit
1617 // ... no m.unlock() ...
1620 The bug is now obvious (but only to a human reading comments).
1622 Better still, use [RAII](#Rr-raii) to ensure that the postcondition ("the lock must be released") is enforced in code:
1624 void manipulate(Record& r) // best
1626 lock_guard<mutex> _ {m};
1632 Ideally, postconditions are stated in the interface/declaration so that users can easily see them.
1633 Only postconditions related to the users can be stated in the interface.
1634 Postconditions related only to internal state belongs in the definition/implementation.
1638 (Not enforceable) This is a philosophical guideline that is infeasible to check
1639 directly in the general case. Domain specific checkers (like lock-holding
1640 checkers) exist for many toolchains.
1642 ### <a name="Ri-ensures"></a>I.8: Prefer `Ensures()` for expressing postconditions
1646 To make it clear that the condition is a postcondition and to enable tool use.
1654 memset(buffer, 0, MAX);
1655 Ensures(buffer[0] == 0);
1660 Postconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1661 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and may have the wrong semantics.
1663 **Alternative**: Postconditions of the form "this resource must be released" are best expressed by [RAII](#Rr-raii).
1667 Ideally, that `Ensures` should be part of the interface, but that's not easily done.
1668 For now, we place it in the definition (function body).
1669 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1673 (Not enforceable) Finding the variety of ways postconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1675 ### <a name="Ri-concepts"></a>I.9: If an interface is a template, document its parameters using concepts
1679 Make the interface precisely specified and compile-time checkable in the (not so distant) future.
1683 Use the ISO Concepts TS style of requirements specification. For example:
1685 template<typename Iter, typename Val>
1686 // requires InputIterator<Iter> && EqualityComparable<ValueType<Iter>>, Val>
1687 Iter find(Iter first, Iter last, Val v)
1694 Soon (maybe in 2017), most compilers will be able to check `requires` clauses once the `//` is removed.
1695 For now, the concept TS is supported only in GCC 6.1.
1697 **See also**: [Generic programming](#SS-GP) and [concepts](#SS-t-concepts).
1701 (Not yet enforceable) A language facility is under specification. When the language facility is available, warn if any non-variadic template parameter is not constrained by a concept (in its declaration or mentioned in a `requires` clause).
1703 ### <a name="Ri-except"></a>I.10: Use exceptions to signal a failure to perform a required task
1707 It should not be possible to ignore an error because that could leave the system or a computation in an undefined (or unexpected) state.
1708 This is a major source of errors.
1712 int printf(const char* ...); // bad: return negative number if output fails
1714 template <class F, class ...Args>
1715 // good: throw system_error if unable to start the new thread
1716 explicit thread(F&& f, Args&&... args);
1722 An error means that the function cannot achieve its advertised purpose (including establishing postconditions).
1723 Calling code that ignores an error could lead to wrong results or undefined systems state.
1724 For example, not being able to connect to a remote server is not by itself an error:
1725 the server can refuse a connection for all kinds of reasons, so the natural thing is to return a result that the caller should always check.
1726 However, if failing to make a connection is considered an error, then a failure should throw an exception.
1730 Many traditional interface functions (e.g., UNIX signal handlers) use error codes (e.g., `errno`) to report what are really status codes, rather than errors. You don't have a good alternative to using such, so calling these does not violate the rule.
1734 If you can't use exceptions (e.g. because your code is full of old-style raw-pointer use or because there are hard-real-time constraints), consider using a style that returns a pair of values:
1738 tie(val, error_code) = do_something();
1739 if (error_code == 0) {
1740 // ... handle the error or exit ...
1744 This style unfortunately leads to uninitialized variables.
1745 A facility [structured bindings](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0144r1.pdf) to deal with that will become available in C++17.
1747 auto [val, error_code] = do_something();
1748 if (error_code == 0) {
1749 // ... handle the error or exit ...
1755 We don't consider "performance" a valid reason not to use exceptions.
1757 * Often, explicit error checking and handling consume as much time and space as exception handling.
1758 * Often, cleaner code yields better performance with exceptions (simplifying the tracing of paths through the program and their optimization).
1759 * A good rule for performance critical code is to move checking outside the critical part of the code ([checking](#Rper-checking)).
1760 * In the longer term, more regular code gets better optimized.
1761 * Always carefully [measure](#Rper-measure) before making performance claims.
1763 **See also**: [I.5](#Ri-pre) and [I.7](#Ri-post) for reporting precondition and postcondition violations.
1767 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
1770 ### <a name="Ri-raw"></a>I.11: Never transfer ownership by a raw pointer (`T*`)
1774 If there is any doubt whether the caller or the callee owns an object, leaks or premature destruction will occur.
1780 X* compute(args) // don't
1787 Who deletes the returned `X`? The problem would be harder to spot if compute returned a reference.
1788 Consider returning the result by value (use move semantics if the result is large):
1790 vector<double> compute(args) // good
1792 vector<double> res(10000);
1797 **Alternative**: [Pass ownership](#Rr-smartptrparam) using a "smart pointer", such as `unique_ptr` (for exclusive ownership) and `shared_ptr` (for shared ownership).
1798 However, that is less elegant and often less efficient than returning the object itself,
1799 so use smart pointers only if reference semantics are needed.
1801 **Alternative**: Sometimes older code can't be modified because of ABI compatibility requirements or lack of resources.
1802 In that case, mark owning pointers using `owner` from the [guideline support library](#S-gsl):
1804 owner<X*> compute(args) // It is now clear that ownership is transferred
1806 owner<X*> res = new X{};
1811 This tells analysis tools that `res` is an owner.
1812 That is, its value must be `delete`d or transferred to another owner, as is done here by the `return`.
1814 `owner` is used similarly in the implementation of resource handles.
1818 Every object passed as a raw pointer (or iterator) is assumed to be owned by the
1819 caller, so that its lifetime is handled by the caller. Viewed another way:
1820 ownership transferring APIs are relatively rare compared to pointer-passing APIs,
1821 so the default is "no ownership transfer."
1823 **See also**: [Argument passing](#Rf-conventional), [use of smart pointer arguments](#Rr-smartptrparam), and [value return](#Rf-T-return).
1827 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`. Suggest use of standard-library resource handle or use of `owner<T>`.
1828 * (Simple) Warn on failure to either `reset` or explicitly `delete` an `owner` pointer on every code path.
1829 * (Simple) Warn if the return value of `new` or a function call with an `owner` return value is assigned to a raw pointer or non-`owner` reference.
1831 ### <a name="Ri-nullptr"></a>I.12: Declare a pointer that must not be null as `not_null`
1835 To help avoid dereferencing `nullptr` errors.
1836 To improve performance by avoiding redundant checks for `nullptr`.
1840 int length(const char* p); // it is not clear whether length(nullptr) is valid
1842 length(nullptr); // OK?
1844 int length(not_null<const char*> p); // better: we can assume that p cannot be nullptr
1846 int length(const char* p); // we must assume that p can be nullptr
1848 By stating the intent in source, implementers and tools can provide better diagnostics, such as finding some classes of errors through static analysis, and perform optimizations, such as removing branches and null tests.
1852 `not_null` is defined in the [guideline support library](#S-gsl).
1856 The assumption that the pointer to `char` pointed to a C-style string (a zero-terminated string of characters) was still implicit, and a potential source of confusion and errors. Use `czstring` in preference to `const char*`.
1858 // we can assume that p cannot be nullptr
1859 // we can assume that p points to a zero-terminated array of characters
1860 int length(not_null<zstring> p);
1862 Note: `length()` is, of course, `std::strlen()` in disguise.
1866 * (Simple) ((Foundation)) If a function checks a pointer parameter against `nullptr` before access, on all control-flow paths, then warn it should be declared `not_null`.
1867 * (Complex) If a function with pointer return value ensures it is not `nullptr` on all return paths, then warn the return type should be declared `not_null`.
1869 ### <a name="Ri-array"></a>I.13: Do not pass an array as a single pointer
1873 (pointer, size)-style interfaces are error-prone. Also, a plain pointer (to array) must rely on some convention to allow the callee to determine the size.
1879 void copy_n(const T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
1881 What if there are fewer than `n` elements in the array pointed to by `q`? Then, we overwrite some probably unrelated memory.
1882 What if there are fewer than `n` elements in the array pointed to by `p`? Then, we read some probably unrelated memory.
1883 Either is undefined behavior and a potentially very nasty bug.
1887 Consider using explicit spans:
1889 void copy(span<const T> r, span<T> r2); // copy r to r2
1895 void draw(Shape* p, int n); // poor interface; poor code
1900 Passing `10` as the `n` argument may be a mistake: the most common convention is to assume \[`0`:`n`) but that is nowhere stated. Worse is that the call of `draw()` compiled at all: there was an implicit conversion from array to pointer (array decay) and then another implicit conversion from `Circle` to `Shape`. There is no way that `draw()` can safely iterate through that array: it has no way of knowing the size of the elements.
1902 **Alternative**: Use a support class that ensures that the number of elements is correct and prevents dangerous implicit conversions. For example:
1904 void draw2(span<Circle>);
1907 draw2(span<Circle>(arr)); // deduce the number of elements
1908 draw2(arr); // deduce the element type and array size
1910 void draw3(span<Shape>);
1911 draw3(arr); // error: cannot convert Circle[10] to span<Shape>
1913 This `draw2()` passes the same amount of information to `draw()`, but makes the fact that it is supposed to be a range of `Circle`s explicit. See ???.
1917 Use `zstring` and `czstring` to represent a C-style, zero-terminated strings.
1918 But when doing so, use `string_span` from the [GSL](#GSL) to prevent range errors.
1922 * (Simple) ((Bounds)) Warn for any expression that would rely on implicit conversion of an array type to a pointer type. Allow exception for zstring/czstring pointer types.
1923 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type. Allow exception for zstring/czstring pointer types.
1925 ### <a name="Ri-global-init"></a>I.22: Avoid complex initialization of global objects
1929 Complex initialization can lead to undefined order of execution.
1937 const Y y = f(x); // read x; write y
1943 const X x = g(y); // read y; write x
1945 Since `x` and `y` are in different translation units the order of calls to `f()` and `g()` is undefined;
1946 one will access an uninitialized `const`.
1947 This shows that the order-of-initialization problem for global (namespace scope) objects is not limited to global *variables*.
1951 Order of initialization problems become particularly difficult to handle in concurrent code.
1952 It is usually best to avoid global (namespace scope) objects altogether.
1956 * Flag initializers of globals that call non-`constexpr` functions
1957 * Flag initializers of globals that access `extern` objects
1959 ### <a name="Ri-nargs"></a>I.23: Keep the number of function arguments low
1963 Having many arguments opens opportunities for confusion. Passing lots of arguments is often costly compared to alternatives.
1967 The two most common reasons why functions have too many parameters are:
1969 1. *Missing an abstraction.*
1970 There is an abstraction missing, so that a compound value is being
1971 passed as individual elements instead of as a single object that enforces an invariant.
1972 This not only expands the parameter list, but it leads to errors because the component values
1973 are no longer protected by an enforced invariant.
1975 2. *Violating "one function, one responsibility."*
1976 The function is trying to do more than one job and should probably be refactored.
1980 The standard-library `merge()` is at the limit of what we can comfortably handle:
1982 template<class InputIterator1, class InputIterator2, class OutputIterator, class Compare>
1983 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
1984 InputIterator2 first2, InputIterator2 last2,
1985 OutputIterator result, Compare comp);
1987 Note that this is because of problem 1 above -- missing abstraction. Instead of passing a range (abstraction), STL passed iterator pairs (unencapsulated component values).
1989 Here, we have four template arguments and six function arguments.
1990 To simplify the most frequent and simplest uses, the comparison argument can be defaulted to `<`:
1992 template<class InputIterator1, class InputIterator2, class OutputIterator>
1993 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
1994 InputIterator2 first2, InputIterator2 last2,
1995 OutputIterator result);
1997 This doesn't reduce the total complexity, but it reduces the surface complexity presented to many users.
1998 To really reduce the number of arguments, we need to bundle the arguments into higher-level abstractions:
2000 template<class InputRange1, class InputRange2, class OutputIterator>
2001 OutputIterator merge(InputRange1 r1, InputRange2 r2, OutputIterator result);
2003 Grouping arguments into "bundles" is a general technique to reduce the number of arguments and to increase the opportunities for checking.
2005 Alternatively, we could use concepts (as defined by the ISO TS) to define the notion of three types that must be usable for merging:
2007 Mergeable{In1 In2, Out}
2008 OutputIterator merge(In1 r1, In2 r2, Out result);
2012 The safety Profiles recommend replacing
2014 void f(int* some_ints, int some_ints_length); // BAD: C style, unsafe
2018 void f(gsl::span<int> some_ints); // GOOD: safe, bounds-checked
2020 Here, using an abstraction has safety and robustness benefits, and naturally also reduces the number of parameters.
2024 How many parameters are too many? Try to use fewer than four (4) parameters.
2025 There are functions that are best expressed with four individual parameters, but not many.
2027 **Alternative**: Use better abstraction: Group arguments into meaningful objects and pass the objects (by value or by reference).
2029 **Alternative**: Use default arguments or overloads to allow the most common forms of calls to be done with fewer arguments.
2033 * Warn when a function declares two iterators (including pointers) of the same type instead of a range or a view.
2034 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
2036 ### <a name="Ri-unrelated"></a>I.24: Avoid adjacent unrelated parameters of the same type
2040 Adjacent arguments of the same type are easily swapped by mistake.
2046 void copy_n(T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
2048 This is a nasty variant of a K&R C-style interface. It is easy to reverse the "to" and "from" arguments.
2050 Use `const` for the "from" argument:
2052 void copy_n(const T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
2056 If the order of the parameters is not important, there is no problem:
2058 int max(int a, int b);
2062 Don't pass arrays as pointers, pass an object representing a range (e.g., a `span`):
2064 void copy_n(span<const T> p, span<T> q); // copy from p to q
2068 Define a `struct` as the parameter type and name the fields for those parameters accordingly:
2070 struct SystemParams {
2075 void initialize(SystemParams p);
2077 This tends to make invocations of this clear to future readers, as the parameters
2078 are often filled in by name at the call site.
2082 (Simple) Warn if two consecutive parameters share the same type.
2084 ### <a name="Ri-abstract"></a>I.25: Prefer abstract classes as interfaces to class hierarchies
2088 Abstract classes are more likely to be stable than base classes with state.
2092 You just knew that `Shape` would turn up somewhere :-)
2094 class Shape { // bad: interface class loaded with data
2096 Point center() const { return c; }
2097 virtual void draw() const;
2098 virtual void rotate(int);
2102 vector<Point> outline;
2106 This will force every derived class to compute a center -- even if that's non-trivial and the center is never used. Similarly, not every `Shape` has a `Color`, and many `Shape`s are best represented without an outline defined as a sequence of `Point`s. Abstract classes were invented to discourage users from writing such classes:
2108 class Shape { // better: Shape is a pure interface
2110 virtual Point center() const = 0; // pure virtual function
2111 virtual void draw() const = 0;
2112 virtual void rotate(int) = 0;
2114 // ... no data members ...
2119 (Simple) Warn if a pointer/reference to a class `C` is assigned to a pointer/reference to a base of `C` and the base class contains data members.
2121 ### <a name="Ri-abi"></a>I.26: If you want a cross-compiler ABI, use a C-style subset
2125 Different compilers implement different binary layouts for classes, exception handling, function names, and other implementation details.
2129 You can carefully craft an interface using a few carefully selected higher-level C++ types. See ???.
2133 Common ABIs are emerging on some platforms freeing you from the more draconian restrictions.
2137 If you use a single compiler, you can use full C++ in interfaces. That may require recompilation after an upgrade to a new compiler version.
2141 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2143 ### <a name="Ri-pimpl"></a>I.27: For stable library ABI, consider the Pimpl idiom
2147 Because private data members participate in class layout and private member functions participate in overload resolution, changes to those
2148 implementation details require recompilation of all users of a class that uses them. A non-polymorphic interface class holding a pointer to
2149 implementation (Pimpl) can isolate the users of a class from changes in its implementation at the cost of an indirection.
2153 interface (widget.h)
2157 std::unique_ptr<impl> pimpl;
2159 void draw(); // public API that will be forwarded to the implementation
2160 widget(int); // defined in the implementation file
2161 ~widget(); // defined in the implementation file, where impl is a complete type
2162 widget(widget&&) = default;
2163 widget(const widget&) = delete;
2164 widget& operator=(widget&&); // defined in the implementation file
2165 widget& operator=(const widget&) = delete;
2169 implementation (widget.cpp)
2171 class widget::impl {
2172 int n; // private data
2174 void draw(const widget& w) { /* ... */ }
2175 impl(int n) : n(n) {}
2177 void widget::draw() { pimpl->draw(*this); }
2178 widget::widget(int n) : pimpl{std::make_unique<impl>(n)} {}
2179 widget::~widget() = default;
2180 widget& widget::operator=(widget&&) = default;
2184 See [GOTW #100](https://herbsutter.com/gotw/_100/) and [cppreference](http://en.cppreference.com/w/cpp/language/pimpl) for the trade-offs and additional implementation details associated with this idiom.
2188 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2190 ### <a name="Ri-encapsulate"></a>I.30: Encapsulate rule violations
2194 To keep code simple and safe.
2195 Sometimes, ugly, unsafe, or error-prone techniques are necessary for logical or performance reasons.
2196 If so, keep them local, rather than "infecting" interfaces so that larger groups of programmers have to be aware of the
2198 Implementation complexity should, if at all possible, not leak through interfaces into user code.
2202 Consider a program that, depending on some form of input (e.g., arguments to `main`), should consume input
2203 from a file, from the command line, or from standard input.
2207 owner<istream*> inp;
2209 case std_in: owned = false; inp = &cin;
2210 case command_line: owned = true; inp = new istringstream{argv[2]};
2211 case file: owned = true; inp = new ifstream{argv[2]};
2215 This violated the rule [against uninitialized variables](#Res-always),
2216 the rule against [ignoring ownership](#Ri-raw),
2217 and the rule [against magic constants](#Res-magic) .
2218 In particular, someone has to remember to somewhere write
2220 if (owned) delete inp;
2222 We could handle this particular example by using `unique_ptr` with a special deleter that does nothing for `cin`,
2223 but that's complicated for novices (who can easily encounter this problem) and the example is an example of a more general
2224 problem where a property that we would like to consider static (here, ownership) needs infrequently be addressed
2226 The common, most frequent, and safest examples can be handled statically, so we don't want to add cost and complexity to those.
2227 But we must also cope with the uncommon, less-safe, and necessarily more expensive cases.
2228 Such examples are discussed in [[Str15]](http://www.stroustrup.com/resource-model.pdf).
2230 So, we write a class
2232 class Istream { [[gsl::suppress(lifetime)]]
2234 enum Opt { from_line = 1 };
2236 Istream(zstring p) :owned{true}, inp{new ifstream{p}} {} // read from file
2237 Istream(zstring p, Opt) :owned{true}, inp{new istringstream{p}} {} // read from command line
2238 ~Itream() { if (owned) delete inp; }
2239 operator istream& () { return *inp; }
2242 istream* inp = &cin;
2245 Now, the dynamic nature of `istream` ownership has been encapsulated.
2246 Presumably, a bit of checking for potential errors would be added in real code.
2250 * Hard, it is hard to decide what rule-breaking code is essential
2251 * flag rule suppression that enable rule-violations to cross interfaces
2253 # <a name="S-functions"></a>F: Functions
2255 A function specifies an action or a computation that takes the system from one consistent state to the next. It is the fundamental building block of programs.
2257 It should be possible to name a function meaningfully, to specify the requirements of its argument, and clearly state the relationship between the arguments and the result. An implementation is not a specification. Try to think about what a function does as well as about how it does it.
2258 Functions are the most critical part in most interfaces, so see the interface rules.
2260 Function rule summary:
2262 Function definition rules:
2264 * [F.1: "Package" meaningful operations as carefully named functions](#Rf-package)
2265 * [F.2: A function should perform a single logical operation](#Rf-logical)
2266 * [F.3: Keep functions short and simple](#Rf-single)
2267 * [F.4: If a function may have to be evaluated at compile time, declare it `constexpr`](#Rf-constexpr)
2268 * [F.5: If a function is very small and time-critical, declare it inline](#Rf-inline)
2269 * [F.6: If your function may not throw, declare it `noexcept`](#Rf-noexcept)
2270 * [F.7: For general use, take `T*` or `T&` arguments rather than smart pointers](#Rf-smart)
2271 * [F.8: Prefer pure functions](#Rf-pure)
2272 * [F.9: Unused parameters should be unnamed](#Rf-unused)
2274 Parameter passing expression rules:
2276 * [F.15: Prefer simple and conventional ways of passing information](#Rf-conventional)
2277 * [F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`](#Rf-in)
2278 * [F.17: For "in-out" parameters, pass by reference to non-`const`](#Rf-inout)
2279 * [F.18: For "consume" parameters, pass by `X&&` and `std::move` the parameter](#Rf-consume)
2280 * [F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter](#Rf-forward)
2281 * [F.20: For "out" output values, prefer return values to output parameters](#Rf-out)
2282 * [F.21: To return multiple "out" values, prefer returning a tuple or struct](#Rf-out-multi)
2283 * [F.60: Prefer `T*` over `T&` when "no argument" is a valid option](#Rf-ptr-ref)
2285 Parameter passing semantic rules:
2287 * [F.22: Use `T*` or `owner<T*>` to designate a single object](#Rf-ptr)
2288 * [F.23: Use a `not_null<T>` to indicate "null" is not a valid value](#Rf-nullptr)
2289 * [F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence](#Rf-range)
2290 * [F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string](#Rf-zstring)
2291 * [F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed](#Rf-unique_ptr)
2292 * [F.27: Use a `shared_ptr<T>` to share ownership](#Rf-shared_ptr)
2294 Value return semantic rules:
2296 * [F.42: Return a `T*` to indicate a position (only)](#Rf-return-ptr)
2297 * [F.43: Never (directly or indirectly) return a pointer or a reference to a local object](#Rf-dangle)
2298 * [F.44: Return a `T&` when copy is undesirable and "returning no object" isn't an option](#Rf-return-ref)
2299 * [F.45: Don't return a `T&&`](#Rf-return-ref-ref)
2300 * [F.46: `int` is the return type for `main()`](#Rf-main)
2301 * [F.47: Return `T&` from assignment operators.](#Rf-assignment-op)
2303 Other function rules:
2305 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
2306 * [F.51: Where there is a choice, prefer default arguments over overloading](#Rf-default-args)
2307 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
2308 * [F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
2309 * [F.54: If you capture `this`, capture all variables explicitly (no default capture)](#Rf-this-capture)
2310 * [F.55: Don't use `va_arg` arguments](#F-varargs)
2312 Functions have strong similarities to lambdas and function objects so see also Section ???.
2314 ## <a name="SS-fct-def"></a>F.def: Function definitions
2316 A function definition is a function declaration that also specifies the function's implementation, the function body.
2318 ### <a name="Rf-package"></a>F.1: "Package" meaningful operations as carefully named functions
2322 Factoring out common code makes code more readable, more likely to be reused, and limit errors from complex code.
2323 If something is a well-specified action, separate it out from its surrounding code and give it a name.
2325 ##### Example, don't
2327 void read_and_print(istream& is) // read and print an int
2331 cout << "the int is " << x << '\n';
2333 cerr << "no int on input\n";
2336 Almost everything is wrong with `read_and_print`.
2337 It reads, it writes (to a fixed `ostream`), it writes error messages (to a fixed `ostream`), it handles only `int`s.
2338 There is nothing to reuse, logically separate operations are intermingled and local variables are in scope after the end of their logical use.
2339 For a tiny example, this looks OK, but if the input operation, the output operation, and the error handling had been more complicated the tangled
2340 mess could become hard to understand.
2344 If you write a non-trivial lambda that potentially can be used in more than one place, give it a name by assigning it to a (usually non-local) variable.
2348 sort(a, b, [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); });
2350 Naming that lambda breaks up the expression into its logical parts and provides a strong hint to the meaning of the lambda.
2352 auto lessT = [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); };
2355 find_if(a, b, lessT);
2357 The shortest code is not always the best for performance or maintainability.
2361 Loop bodies, including lambdas used as loop bodies, rarely need to be named.
2362 However, large loop bodies (e.g., dozens of lines or dozens of pages) can be a problem.
2363 The rule [Keep functions short](#Rf-single) implies "Keep loop bodies short."
2364 Similarly, lambdas used as callback arguments are sometimes non-trivial, yet unlikely to be re-usable.
2368 * See [Keep functions short](#Rf-single)
2369 * Flag identical and very similar lambdas used in different places.
2371 ### <a name="Rf-logical"></a>F.2: A function should perform a single logical operation
2375 A function that performs a single operation is simpler to understand, test, and reuse.
2381 void read_and_print() // bad
2389 This is a monolith that is tied to a specific input and will never find another (different) use. Instead, break functions up into suitable logical parts and parameterize:
2391 int read(istream& is) // better
2399 void print(ostream& os, int x)
2404 These can now be combined where needed:
2406 void read_and_print()
2412 If there was a need, we could further templatize `read()` and `print()` on the data type, the I/O mechanism, the response to errors, etc. Example:
2414 auto read = [](auto& input, auto& value) // better
2420 auto print(auto& output, const auto& value)
2422 output << value << "\n";
2427 * Consider functions with more than one "out" parameter suspicious. Use return values instead, including `tuple` for multiple return values.
2428 * Consider "large" functions that don't fit on one editor screen suspicious. Consider factoring such a function into smaller well-named suboperations.
2429 * Consider functions with 7 or more parameters suspicious.
2431 ### <a name="Rf-single"></a>F.3: Keep functions short and simple
2435 Large functions are hard to read, more likely to contain complex code, and more likely to have variables in larger than minimal scopes.
2436 Functions with complex control structures are more likely to be long and more likely to hide logical errors
2442 double simple_func(double val, int flag1, int flag2)
2443 // simple_func: takes a value and calculates the expected ASIC output,
2444 // given the two mode flags.
2446 double intermediate;
2448 intermediate = func1(val);
2450 intermediate = sqrt(intermediate);
2452 else if (flag1 == -1) {
2453 intermediate = func1(-val);
2455 intermediate = sqrt(-intermediate);
2458 if (abs(flag2) > 10) {
2459 intermediate = func2(intermediate);
2461 switch (flag2 / 10) {
2462 case 1: if (flag1 == -1) return finalize(intermediate, 1.171);
2464 case 2: return finalize(intermediate, 13.1);
2467 return finalize(intermediate, 0.);
2470 This is too complex (and long).
2471 How would you know if all possible alternatives have been correctly handled?
2472 Yes, it breaks other rules also.
2476 double func1_muon(double val, int flag)
2481 double funct1_tau(double val, int flag1, int flag2)
2486 double simple_func(double val, int flag1, int flag2)
2487 // simple_func: takes a value and calculates the expected ASIC output,
2488 // given the two mode flags.
2491 return func1_muon(val, flag2);
2493 // handled by func1_tau: flag1 = -flag1;
2494 return func1_tau(-val, flag1, flag2);
2500 "It doesn't fit on a screen" is often a good practical definition of "far too large."
2501 One-to-five-line functions should be considered normal.
2505 Break large functions up into smaller cohesive and named functions.
2506 Small simple functions are easily inlined where the cost of a function call is significant.
2510 * Flag functions that do not "fit on a screen."
2511 How big is a screen? Try 60 lines by 140 characters; that's roughly the maximum that's comfortable for a book page.
2512 * Flag functions that are too complex. How complex is too complex?
2513 You could use cyclomatic complexity. Try "more than 10 logical path through." Count a simple switch as one path.
2515 ### <a name="Rf-constexpr"></a>F.4: If a function may have to be evaluated at compile time, declare it `constexpr`
2519 `constexpr` is needed to tell the compiler to allow compile-time evaluation.
2523 The (in)famous factorial:
2525 constexpr int fac(int n)
2527 constexpr int max_exp = 17; // constexpr enables max_exp to be used in Expects
2528 Expects(0 <= n && n < max_exp); // prevent silliness and overflow
2530 for (int i = 2; i <= n; ++i) x *= i;
2535 For C++11, use a recursive formulation of `fac()`.
2539 `constexpr` does not guarantee compile-time evaluation;
2540 it just guarantees that the function can be evaluated at compile time for constant expression arguments if the programmer requires it or the compiler decides to do so to optimize.
2542 constexpr int min(int x, int y) { return x < y ? x : y; }
2546 int m1 = min(-1, 2); // probably compile-time evaluation
2547 constexpr int m2 = min(-1, 2); // compile-time evaluation
2548 int m3 = min(-1, v); // run-time evaluation
2549 constexpr int m4 = min(-1, v); // error: cannot evaluate at compile-time
2554 `constexpr` functions are pure: they can have no side effects.
2557 constexpr int double(int v)
2559 ++dcount; // error: attempted side effect from constexpr function
2563 This is usually a very good thing.
2565 When given a non-constant argument, a `constexpr` function can throw.
2566 If you consider exiting by throwing a side-effect, a `constexpr` function isn't completely pure;
2567 if not, this is not an issue.
2568 ??? A question for the committee: can a constructor for an exception thrown by a `constexpr` function modify state?
2569 "No" would be a nice answer that matches most practice.
2573 Don't try to make all functions `constexpr`.
2574 Most computation is best done at run time.
2578 Any API that may eventually depend on high-level runtime configuration or
2579 business logic should not be made `constexpr`. Such customization can not be
2580 evaluated by the compiler, and any `constexpr` functions that depended upon
2581 that API would have to be refactored or drop `constexpr`.
2585 Impossible and unnecessary.
2586 The compiler gives an error if a non-`constexpr` function is called where a constant is required.
2588 ### <a name="Rf-inline"></a>F.5: If a function is very small and time-critical, declare it `inline`
2592 Some optimizers are good at inlining without hints from the programmer, but don't rely on it.
2593 Measure! Over the last 40 years or so, we have been promised compilers that can inline better than humans without hints from humans.
2594 We are still waiting.
2595 Specifying `inline` encourages the compiler to do a better job.
2599 inline string cat(const string& s, const string& s2) { return s + s2; }
2603 Do not put an `inline` function in what is meant to be a stable interface unless you are certain that it will not change.
2604 An inline function is part of the ABI.
2608 `constexpr` implies `inline`.
2612 Member functions defined in-class are `inline` by default.
2616 Template functions (incl. template member functions) must be in headers and therefore inline.
2620 Flag `inline` functions that are more than three statements and could have been declared out of line (such as class member functions).
2622 ### <a name="Rf-noexcept"></a>F.6: If your function may not throw, declare it `noexcept`
2626 If an exception is not supposed to be thrown, the program cannot be assumed to cope with the error and should be terminated as soon as possible. Declaring a function `noexcept` helps optimizers by reducing the number of alternative execution paths. It also speeds up the exit after failure.
2630 Put `noexcept` on every function written completely in C or in any other language without exceptions.
2631 The C++ standard library does that implicitly for all functions in the C standard library.
2635 `constexpr` functions can throw when evaluated at run time, so you may need `noexcept` for some of those.
2639 You can use `noexcept` even on functions that can throw:
2641 vector<string> collect(istream& is) noexcept
2644 for (string s; is >> s;)
2649 If `collect()` runs out of memory, the program crashes.
2650 Unless the program is crafted to survive memory exhaustion, that may be just the right thing to do;
2651 `terminate()` may generate suitable error log information (but after memory runs out it is hard to do anything clever).
2655 You must be aware of the execution environment that your code is running when
2656 deciding whether to tag a function `noexcept`, especially because of the issue
2657 of throwing and allocation. Code that is intended to be perfectly general (like
2658 the standard library and other utility code of that sort) needs to support
2659 environments where a `bad_alloc` exception may be handled meaningfully.
2660 However, most programs and execution environments cannot meaningfully
2661 handle a failure to allocate, and aborting the program is the cleanest and
2662 simplest response to an allocation failure in those cases. If you know that
2663 your application code cannot respond to an allocation failure, it may be
2664 appropriate to add `noexcept` even on functions that allocate.
2666 Put another way: In most programs, most functions can throw (e.g., because they
2667 use `new`, call functions that do, or use library functions that reports failure
2668 by throwing), so don't just sprinkle `noexcept` all over the place without
2669 considering whether the possible exceptions can be handled.
2671 `noexcept` is most useful (and most clearly correct) for frequently used,
2672 low-level functions.
2676 Destructors, `swap` functions, move operations, and default constructors should never throw.
2680 * Flag functions that are not `noexcept`, yet cannot throw.
2681 * Flag throwing `swap`, `move`, destructors, and default constructors.
2683 ### <a name="Rf-smart"></a>F.7: For general use, take `T*` or `T&` arguments rather than smart pointers
2687 Passing a smart pointer transfers or shares ownership and should only be used when ownership semantics are intended (see [R.30](#Rr-smartptrparam)).
2688 Passing by smart pointer restricts the use of a function to callers that use smart pointers.
2689 Passing a shared smart pointer (e.g., `std::shared_ptr`) implies a run-time cost.
2696 // can only accept ints for which you want to transfer ownership
2697 void g(unique_ptr<int>);
2699 // can only accept ints for which you are willing to share ownership
2700 void g(shared_ptr<int>);
2702 // doesn't change ownership, but requires a particular ownership of the caller
2703 void h(const unique_ptr<int>&);
2711 void f(shared_ptr<widget>& w)
2714 use(*w); // only use of w -- the lifetime is not used at all
2718 See further in [R.30](#Rr-smartptrparam).
2722 We can catch dangling pointers statically, so we don't need to rely on resource management to avoid violations from dangling pointers.
2724 **See also**: [when to prefer `T*` and when to prefer `T&`](#Rf-ptr-ref).
2726 **See also**: Discussion of [smart pointer use](#Rr-summary-smartptrs).
2730 Flag a parameter of a smart pointer type (a type that overloads `operator->` or `operator*`) for which the ownership semantics are not used;
2733 * copyable but never copied/moved from or movable but never moved
2734 * and that is never modified or passed along to another function that could do so.
2736 ### <a name="Rf-pure"></a>F.8: Prefer pure functions
2740 Pure functions are easier to reason about, sometimes easier to optimize (and even parallelize), and sometimes can be memoized.
2745 auto square(T t) { return t * t; }
2749 `constexpr` functions are pure.
2751 When given a non-constant argument, a `constexpr` function can throw.
2752 If you consider exiting by throwing a side-effect, a `constexpr` function isn't completely pure;
2753 if not, this is not an issue.
2754 ??? A question for the committee: can a constructor for an exception thrown by a `constexpr` function modify state?
2755 "No" would be a nice answer that matches most practice.
2761 ### <a name="Rf-unused"></a>F.9: Unused parameters should be unnamed
2766 Suppression of unused parameter warnings.
2770 X* find(map<Blob>& m, const string& s, Hint); // once upon a time, a hint was used
2774 Allowing parameters to be unnamed was introduced in the early 1980 to address this problem.
2778 Flag named unused parameters.
2780 ## <a name="SS-call"></a>F.call: Parameter passing
2782 There are a variety of ways to pass parameters to a function and to return values.
2784 ### <a name="Rf-conventional"></a>F.15: Prefer simple and conventional ways of passing information
2788 Using "unusual and clever" techniques causes surprises, slows understanding by other programmers, and encourages bugs.
2789 If you really feel the need for an optimization beyond the common techniques, measure to ensure that it really is an improvement, and document/comment because the improvement may not be portable.
2791 The following tables summarize the advice in the following Guidelines, F.16-21.
2793 Normal parameter passing:
2795 ![Normal parameter passing table](./param-passing-normal.png "Normal parameter passing")
2797 Advanced parameter passing:
2799 ![Advanced parameter passing table](./param-passing-advanced.png "Advanced parameter passing")
2801 Use the advanced techniques only after demonstrating need, and document that need in a comment.
2803 ### <a name="Rf-in"></a>F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`
2807 Both let the caller know that a function will not modify the argument, and both allow initialization by rvalues.
2809 What is "cheap to copy" depends on the machine architecture, but two or three words (doubles, pointers, references) are usually best passed by value.
2810 When copying is cheap, nothing beats the simplicity and safety of copying, and for small objects (up to two or three words) it is also faster than passing by reference because it does not require an extra indirection to access from the function.
2814 void f1(const string& s); // OK: pass by reference to const; always cheap
2816 void f2(string s); // bad: potentially expensive
2818 void f3(int x); // OK: Unbeatable
2820 void f4(const int& x); // bad: overhead on access in f4()
2822 For advanced uses (only), where you really need to optimize for rvalues passed to "input-only" parameters:
2824 * If the function is going to unconditionally move from the argument, take it by `&&`. See [F.18](#Rf-consume).
2825 * If the function is going to keep a copy of the argument, in addition to passing by `const&` (for lvalues),
2826 add an overload that passes the parameter by `&&` (for rvalues) and in the body `std::move`s it to its destination. Essentially this overloads a "consume"; see [F.18](#Rf-consume).
2827 * In special cases, such as multiple "input + copy" parameters, consider using perfect forwarding. See [F.19](#Rf-forward).
2831 int multiply(int, int); // just input ints, pass by value
2833 // suffix is input-only but not as cheap as an int, pass by const&
2834 string& concatenate(string&, const string& suffix);
2836 void sink(unique_ptr<widget>); // input only, and consumes the widget
2838 Avoid "esoteric techniques" such as:
2840 * Passing arguments as `T&&` "for efficiency".
2841 Most rumors about performance advantages from passing by `&&` are false or brittle (but see [F.25](#Rf-pass-ref-move).)
2842 * Returning `const T&` from assignments and similar operations (see [F.47](#Rf-assignment-op).)
2846 Assuming that `Matrix` has move operations (possibly by keeping its elements in a `std::vector`):
2848 Matrix operator+(const Matrix& a, const Matrix& b)
2851 // ... fill res with the sum ...
2855 Matrix x = m1 + m2; // move constructor
2857 y = m3 + m3; // move assignment
2861 The return value optimization doesn't handle the assignment case, but the move assignment does.
2863 A reference may be assumed to refer to a valid object (language rule).
2864 There is no (legitimate) "null reference."
2865 If you need the notion of an optional value, use a pointer, `std::optional`, or a special value used to denote "no value."
2869 * (Simple) ((Foundation)) Warn when a parameter being passed by value has a size greater than `4 * sizeof(int)`.
2870 Suggest using a reference to `const` instead.
2871 * (Simple) ((Foundation)) Warn when a `const` parameter being passed by reference has a size less than `3 * sizeof(int)`. Suggest passing by value instead.
2872 * (Simple) ((Foundation)) Warn when a `const` parameter being passed by reference is `move`d.
2874 ### <a name="Rf-inout"></a>F.17: For "in-out" parameters, pass by reference to non-`const`
2878 This makes it clear to callers that the object is assumed to be modified.
2882 void update(Record& r); // assume that update writes to r
2886 A `T&` argument can pass information into a function as well as well as out of it.
2887 Thus `T&` could be an in-out-parameter. That can in itself be a problem and a source of errors:
2891 s = "New York"; // non-obvious error
2896 string buffer = ".................................";
2901 Here, the writer of `g()` is supplying a buffer for `f()` to fill, but `f()` simply replaces it (at a somewhat higher cost than a simple copy of the characters).
2902 A bad logic error can happen if the writer of `g()` incorrectly assumes the size of the `buffer`.
2906 * (Moderate) ((Foundation)) Warn about functions regarding reference to non-`const` parameters that do *not* write to them.
2907 * (Simple) ((Foundation)) Warn when a non-`const` parameter being passed by reference is `move`d.
2909 ### <a name="Rf-consume"></a>F.18: For "consume" parameters, pass by `X&&` and `std::move` the parameter
2913 It's efficient and eliminates bugs at the call site: `X&&` binds to rvalues, which requires an explicit `std::move` at the call site if passing an lvalue.
2917 void sink(vector<int>&& v) { // sink takes ownership of whatever the argument owned
2918 // usually there might be const accesses of v here
2919 store_somewhere(std::move(v));
2920 // usually no more use of v here; it is moved-from
2923 Note that the `std::move(v)` makes it possible for `store_somewhere()` to leave `v` in a moved-from state.
2924 [That could be dangerous](#Rc-move-semantic).
2929 Unique owner types that are move-only and cheap-to-move, such as `unique_ptr`, can also be passed by value which is simpler to write and achieves the same effect. Passing by value does generate one extra (cheap) move operation, but prefer simplicity and clarity first.
2934 void sink(std::unique_ptr<T> p) {
2935 // use p ... possibly std::move(p) onward somewhere else
2936 } // p gets destroyed
2940 * Flag all `X&&` parameters (where `X` is not a template type parameter name) where the function body uses them without `std::move`.
2941 * Flag access to moved-from objects.
2942 * Don't conditionally move from objects
2944 ### <a name="Rf-forward"></a>F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter
2948 If the object is to be passed onward to other code and not directly used by this function, we want to make this function agnostic to the argument `const`-ness and rvalue-ness.
2950 In that case, and only that case, make the parameter `TP&&` where `TP` is a template type parameter -- it both *ignores* and *preserves* `const`-ness and rvalue-ness. Therefore any code that uses a `TP&&` is implicitly declaring that it itself doesn't care about the variable's `const`-ness and rvalue-ness (because it is ignored), but that intends to pass the value onward to other code that does care about `const`-ness and rvalue-ness (because it is preserved). When used as a parameter `TP&&` is safe because any temporary objects passed from the caller will live for the duration of the function call. A parameter of type `TP&&` should essentially always be passed onward via `std::forward` in the body of the function.
2954 template <class F, class... Args>
2955 inline auto invoke(F f, Args&&... args) {
2956 return f(forward<Args>(args)...);
2963 * Flag a function that takes a `TP&&` parameter (where `TP` is a template type parameter name) and does anything with it other than `std::forward`ing it exactly once on every static path.
2965 ### <a name="Rf-out"></a>F.20: For "out" output values, prefer return values to output parameters
2969 A return value is self-documenting, whereas a `&` could be either in-out or out-only and is liable to be misused.
2971 This includes large objects like standard containers that use implicit move operations for performance and to avoid explicit memory management.
2973 If you have multiple values to return, [use a tuple](#Rf-out-multi) or similar multi-member type.
2977 // OK: return pointers to elements with the value x
2978 vector<const int*> find_all(const vector<int>&, int x);
2980 // Bad: place pointers to elements with value x in out
2981 void find_all(const vector<int>&, vector<const int*>& out, int x);
2985 A `struct` of many (individually cheap-to-move) elements may be in aggregate expensive to move.
2987 It is not recommended to return a `const` value.
2988 Such older advice is now obsolete; it does not add value, and it interferes with move semantics.
2990 const vector<int> fct(); // bad: that "const" is more trouble than it is worth
2992 vector<int> g(const vector<int>& vx)
2995 f() = vx; // prevented by the "const"
2997 return f(); // expensive copy: move semantics suppressed by the "const"
3000 The argument for adding `const` to a return value is that it prevents (very rare) accidental access to a temporary.
3001 The argument against is prevents (very frequent) use of move semantics.
3005 * For non-value types, such as types in an inheritance hierarchy, return the object by `unique_ptr` or `shared_ptr`.
3006 * If a type is expensive to move (e.g., `array<BigPOD>`), consider allocating it on the free store and return a handle (e.g., `unique_ptr`), or passing it in a reference to non-`const` target object to fill (to be used as an out-parameter).
3007 * To reuse an object that carries capacity (e.g., `std::string`, `std::vector`) across multiple calls to the function in an inner loop: [treat it as an in/out parameter and pass by reference](#Rf-out-multi).
3011 struct Package { // exceptional case: expensive-to-move object
3013 char load[2024 - 16];
3016 Package fill(); // Bad: large return value
3017 void fill(Package&); // OK
3020 void val(int&); // Bad: Is val reading its argument
3024 * Flag reference to non-`const` parameters that are not read before being written to and are a type that could be cheaply returned; they should be "out" return values.
3025 * Flag returning a `const` value. To fix: Remove `const` to return a non-`const` value instead.
3027 ### <a name="Rf-out-multi"></a>F.21: To return multiple "out" values, prefer returning a tuple or struct
3031 A return value is self-documenting as an "output-only" value.
3032 Note that C++ does have multiple return values, by convention of using a `tuple` (including `pair`),
3033 possibly with the extra convenience of `tie` at the call site.
3037 // BAD: output-only parameter documented in a comment
3038 int f(const string& input, /*output only*/ string& output_data)
3041 output_data = something();
3045 // GOOD: self-documenting
3046 tuple<int, string> f(const string& input)
3049 return make_tuple(status, something());
3052 C++98's standard library already used this style, because a `pair` is like a two-element `tuple`.
3053 For example, given a `set<string> my_set`, consider:
3056 result = my_set.insert("Hello");
3057 if (result.second) do_something_with(result.first); // workaround
3059 With C++11 we can write this, putting the results directly in existing local variables:
3061 Sometype iter; // default initialize if we haven't already
3062 Someothertype success; // used these variables for some other purpose
3064 tie(iter, success) = my_set.insert("Hello"); // normal return value
3065 if (success) do_something_with(iter);
3067 With C++17 we should be able to use "structured bindings" to declare and initialize the multiple variables:
3069 if (auto [ iter, success ] = my_set.insert("Hello"); success) do_something_with(iter);
3073 Sometimes, we need to pass an object to a function to manipulate its state.
3074 In such cases, passing the object by reference [`T&`](#Rf-inout) is usually the right technique.
3075 Explicitly passing an in-out parameter back out again as a return value is often not necessary.
3078 istream& operator>>(istream& is, string& s); // much like std::operator>>()
3080 for (string s; cin >> s; ) {
3081 // do something with line
3084 Here, both `s` and `cin` are used as in-out parameters.
3085 We pass `cin` by (non-`const`) reference to be able to manipulate its state.
3086 We pass `s` to avoid repeated allocations.
3087 By reusing `s` (passed by reference), we allocate new memory only when we need to expand `s`'s capacity.
3088 This technique is sometimes called the "caller-allocated out" pattern and is particularly useful for types,
3089 such as `string` and `vector`, that needs to do free store allocations.
3091 To compare, if we passed out all values as return values, we would something like this:
3093 pair<istream&, string> get_string(istream& is); // not recommended
3100 for (auto p = get_string(cin); p.first; ) {
3101 // do something with p.second
3104 We consider that significantly less elegant with significantly less performance.
3106 For a truly strict reading of this rule (F.21), the exception isn't really an exception because it relies on in-out parameters,
3107 rather than the plain out parameters mentioned in the rule.
3108 However, we prefer to be explicit, rather than subtle.
3112 In many cases, it may be useful to return a specific, user-defined type.
3117 int unit = 1; // 1 means meters
3120 Distance d1 = measure(obj1); // access d1.value and d1.unit
3121 auto d2 = measure(obj2); // access d2.value and d2.unit
3122 auto [value, unit] = measure(obj3); // access value and unit; somewhat redundant
3123 // to people who know measure()
3124 auto [x, y] = measure(obj4); // don't; it's likely to be confusing
3126 The overly-generic `pair` and `tuple` should be used only when the value returned represents to independent entities rather than an abstraction.
3128 Another example, use a specific type along the lines of `variant<T, error_code>`, rather than using the generic `tuple`.
3132 * Output parameters should be replaced by return values.
3133 An output parameter is one that the function writes to, invokes a non-`const` member function, or passes on as a non-`const`.
3135 ### <a name="Rf-ptr"></a>F.22: Use `T*` or `owner<T*>` to designate a single object
3139 Readability: it makes the meaning of a plain pointer clear.
3140 Enables significant tool support.
3144 In traditional C and C++ code, plain `T*` is used for many weakly-related purposes, such as:
3146 * Identify a (single) object (not to be deleted by this function)
3147 * Point to an object allocated on the free store (and delete it later)
3148 * Hold the `nullptr`
3149 * Identify a C-style string (zero-terminated array of characters)
3150 * Identify an array with a length specified separately
3151 * Identify a location in an array
3153 This makes it hard to understand what the code does and is supposed to do.
3154 It complicates checking and tool support.
3158 void use(int* p, int n, char* s, int* q)
3160 p[n - 1] = 666; // Bad: we don't know if p points to n elements;
3161 // assume it does not or use span<int>
3162 cout << s; // Bad: we don't know if that s points to a zero-terminated array of char;
3163 // assume it does not or use zstring
3164 delete q; // Bad: we don't know if *q is allocated on the free store;
3165 // assume it does not or use owner
3170 void use2(span<int> p, zstring s, owner<int*> q)
3172 p[p.size() - 1] = 666; // OK, a range error can be caught
3179 `owner<T*>` represents ownership, `zstring` represents a C-style string.
3181 **Also**: Assume that a `T*` obtained from a smart pointer to `T` (e.g., `unique_ptr<T>`) points to a single element.
3183 **See also**: [Support library](#S-gsl).
3187 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type.
3189 ### <a name="Rf-nullptr"></a>F.23: Use a `not_null<T>` to indicate that "null" is not a valid value
3193 Clarity. A function with a `not_null<T>` parameter makes it clear that the caller of the function is responsible for any `nullptr` checks that may be necessary.
3194 Similarly, a function with a return value of `not_null<T>` makes it clear that the caller of the function does not need to check for `nullptr`.
3198 `not_null<T*>` makes it obvious to a reader (human or machine) that a test for `nullptr` is not necessary before dereference.
3199 Additionally, when debugging, `owner<T*>` and `not_null<T>` can be instrumented to check for correctness.
3203 int length(Record* p);
3205 When I call `length(p)` should I test for `p == nullptr` first? Should the implementation of `length()` test for `p == nullptr`?
3207 // it is the caller's job to make sure p != nullptr
3208 int length(not_null<Record*> p);
3210 // the implementor of length() must assume that p == nullptr is possible
3211 int length(Record* p);
3215 A `not_null<T*>` is assumed not to be the `nullptr`; a `T*` may be the `nullptr`; both can be represented in memory as a `T*` (so no run-time overhead is implied).
3219 `not_null` is not just for built-in pointers. It works for `unique_ptr`, `shared_ptr`, and other pointer-like types.
3223 * (Simple) Warn if a raw pointer is dereferenced without being tested against `nullptr` (or equivalent) within a function, suggest it is declared `not_null` instead.
3224 * (Simple) Error if a raw pointer is sometimes dereferenced after first being tested against `nullptr` (or equivalent) within the function and sometimes is not.
3225 * (Simple) Warn if a `not_null` pointer is tested against `nullptr` within a function.
3227 ### <a name="Rf-range"></a>F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence
3231 Informal/non-explicit ranges are a source of errors.
3235 X* find(span<X> r, const X& v); // find v in r
3239 auto p = find({vec.begin(), vec.end()}, X{}); // find X{} in vec
3243 Ranges are extremely common in C++ code. Typically, they are implicit and their correct use is very hard to ensure.
3244 In particular, given a pair of arguments `(p, n)` designating an array \[`p`:`p + n`),
3245 it is in general impossible to know if there really are `n` elements to access following `*p`.
3246 `span<T>` and `span_p<T>` are simple helper classes designating a \[`p`:`q`) range and a range starting with `p` and ending with the first element for which a predicate is true, respectively.
3250 A `span` represents a range of elements, but how do we manipulate elements of that range?
3254 // range traversal (guaranteed correct)
3255 for (int x : s) cout << x << '\n';
3257 // C-style traversal (potentially checked)
3258 for (int i = 0; i < s.size(); ++i) cout << s[i] << '\n';
3260 // random access (potentially checked)
3263 // extract pointers (potentially checked)
3264 std::sort(&s[0], &s[s.size() / 2]);
3269 A `span<T>` object does not own its elements and is so small that it can be passed by value.
3271 Passing a `span` object as an argument is exactly as efficient as passing a pair of pointer arguments or passing a pointer and an integer count.
3273 **See also**: [Support library](#S-gsl).
3277 (Complex) Warn where accesses to pointer parameters are bounded by other parameters that are integral types and suggest they could use `span` instead.
3279 ### <a name="Rf-zstring"></a>F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string
3283 C-style strings are ubiquitous. They are defined by convention: zero-terminated arrays of characters.
3284 We must distinguish C-style strings from a pointer to a single character or an old-fashioned pointer to an array of characters.
3290 int length(const char* p);
3292 When I call `length(s)` should I test for `s == nullptr` first? Should the implementation of `length()` test for `p == nullptr`?
3294 // the implementor of length() must assume that p == nullptr is possible
3295 int length(zstring p);
3297 // it is the caller's job to make sure p != nullptr
3298 int length(not_null<zstring> p);
3302 `zstring` do not represent ownership.
3304 **See also**: [Support library](#S-gsl).
3306 ### <a name="Rf-unique_ptr"></a>F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed
3310 Using `unique_ptr` is the cheapest way to pass a pointer safely.
3312 See also [C.50](#Rc-factory) regarding when to return a `shared_ptr` from a factory.
3316 unique_ptr<Shape> get_shape(istream& is) // assemble shape from input stream
3318 auto kind = read_header(is); // read header and identify the next shape on input
3321 return make_unique<Circle>(is);
3323 return make_unique<Triangle>(is);
3330 You need to pass a pointer rather than an object if what you are transferring is an object from a class hierarchy that is to be used through an interface (base class).
3334 (Simple) Warn if a function returns a locally-allocated raw pointer. Suggest using either `unique_ptr` or `shared_ptr` instead.
3336 ### <a name="Rf-shared_ptr"></a>F.27: Use a `shared_ptr<T>` to share ownership
3340 Using `std::shared_ptr` is the standard way to represent shared ownership. That is, the last owner deletes the object.
3344 shared_ptr<const Image> im { read_image(somewhere) };
3346 std::thread t0 {shade, args0, top_left, im};
3347 std::thread t1 {shade, args1, top_right, im};
3348 std::thread t2 {shade, args2, bottom_left, im};
3349 std::thread t3 {shade, args3, bottom_right, im};
3352 // last thread to finish deletes the image
3356 Prefer a `unique_ptr` over a `shared_ptr` if there is never more than one owner at a time.
3357 `shared_ptr` is for shared ownership.
3359 Note that pervasive use of `shared_ptr` has a cost (atomic operations on the `shared_ptr`'s reference count have a measurable aggregate cost).
3363 Have a single object own the shared object (e.g. a scoped object) and destroy that (preferably implicitly) when all users have completed.
3367 (Not enforceable) This is a too complex pattern to reliably detect.
3369 ### <a name="Rf-ptr-ref"></a>F.60: Prefer `T*` over `T&` when "no argument" is a valid option
3373 A pointer (`T*`) can be a `nullptr` and a reference (`T&`) cannot, there is no valid "null reference".
3374 Sometimes having `nullptr` as an alternative to indicated "no object" is useful, but if it is not, a reference is notationally simpler and might yield better code.
3378 string zstring_to_string(zstring p) // zstring is a char*; that is a C-style string
3380 if (p == nullptr) return string{}; // p might be nullptr; remember to check
3384 void print(const vector<int>& r)
3386 // r refers to a vector<int>; no check needed
3391 It is possible, but not valid C++ to construct a reference that is essentially a `nullptr` (e.g., `T* p = nullptr; T& r = (T&)*p;`).
3392 That error is very uncommon.
3396 If you prefer the pointer notation (`->` and/or `*` vs. `.`), `not_null<T*>` provides the same guarantee as `T&`.
3402 ### <a name="Rf-return-ptr"></a>F.42: Return a `T*` to indicate a position (only)
3406 That's what pointers are good for.
3407 Returning a `T*` to transfer ownership is a misuse.
3411 Node* find(Node* t, const string& s) // find s in a binary tree of Nodes
3413 if (t == nullptr || t->name == s) return t;
3414 if ((auto p = find(t->left, s))) return p;
3415 if ((auto p = find(t->right, s))) return p;
3419 If it isn't the `nullptr`, the pointer returned by `find` indicates a `Node` holding `s`.
3420 Importantly, that does not imply a transfer of ownership of the pointed-to object to the caller.
3424 Positions can also be transferred by iterators, indices, and references.
3425 A reference is often a superior alternative to a pointer [if there is no need to use `nullptr`](#Rf-ptr-ref) or [if the object referred to should not change](???).
3429 Do not return a pointer to something that is not in the caller's scope; see [F.43](#Rf-dangle).
3431 **See also**: [discussion of dangling pointer prevention](#???).
3435 * Flag `delete`, `std::free()`, etc. applied to a plain `T*`.
3436 Only owners should be deleted.
3437 * Flag `new`, `malloc()`, etc. assigned to a plain `T*`.
3438 Only owners should be responsible for deletion.
3440 ### <a name="Rf-dangle"></a>F.43: Never (directly or indirectly) return a pointer or a reference to a local object
3444 To avoid the crashes and data corruption that can result from the use of such a dangling pointer.
3448 After the return from a function its local objects no longer exist:
3456 void g(int* p) // looks innocent enough
3459 cout << "*p == " << *p << '\n';
3461 cout << "gx == " << gx << '\n';
3467 int z = *p; // read from abandoned stack frame (bad)
3468 g(p); // pass pointer to abandoned stack frame to function (bad)
3471 Here on one popular implementation I got the output:
3476 I expected that because the call of `g()` reuses the stack space abandoned by the call of `f()` so `*p` refers to the space now occupied by `gx`.
3478 * Imagine what would happen if `fx` and `gx` were of different types.
3479 * Imagine what would happen if `fx` or `gx` was a type with an invariant.
3480 * Imagine what would happen if more that dangling pointer was passed around among a larger set of functions.
3481 * Imagine what a cracker could do with that dangling pointer.
3483 Fortunately, most (all?) modern compilers catch and warn against this simple case.
3487 This applies to references as well:
3493 return x; // Bad: returns reference to object that is about to be destroyed
3498 This applies only to non-`static` local variables.
3499 All `static` variables are (as their name indicates) statically allocated, so that pointers to them cannot dangle.
3503 Not all examples of leaking a pointer to a local variable are that obvious:
3505 int* glob; // global variables are bad in so many ways
3516 steal([&] { return &i; });
3522 cout << *glob << '\n';
3525 Here I managed to read the location abandoned by the call of `f`.
3526 The pointer stored in `glob` could be used much later and cause trouble in unpredictable ways.
3530 The address of a local variable can be "returned"/leaked by a return statement, by a `T&` out-parameter, as a member of a returned object, as an element of a returned array, and more.
3534 Similar examples can be constructed "leaking" a pointer from an inner scope to an outer one;
3535 such examples are handled equivalently to leaks of pointers out of a function.
3537 A slightly different variant of the problem is placing pointers in a container that outlives the objects pointed to.
3539 **See also**: Another way of getting dangling pointers is [pointer invalidation](#???).
3540 It can be detected/prevented with similar techniques.
3544 * Compilers tend to catch return of reference to locals and could in many cases catch return of pointers to locals.
3545 * Static analysis can catch many common patterns of the use of pointers indicating positions (thus eliminating dangling pointers)
3547 ### <a name="Rf-return-ref"></a>F.44: Return a `T&` when copy is undesirable and "returning no object" isn't needed
3551 The language guarantees that a `T&` refers to an object, so that testing for `nullptr` isn't necessary.
3553 **See also**: The return of a reference must not imply transfer of ownership:
3554 [discussion of dangling pointer prevention](#???) and [discussion of ownership](#???).
3563 wheel& get_wheel(size_t i) { Expects(i < 4); return w[i]; }
3570 wheel& w0 = c.get_wheel(0); // w0 has the same lifetime as c
3575 Flag functions where no `return` expression could yield `nullptr`
3577 ### <a name="Rf-return-ref-ref"></a>F.45: Don't return a `T&&`
3581 It's asking to return a reference to a destroyed temporary object. A `&&` is a magnet for temporary objects. This is fine when the reference to the temporary is being passed "downward" to a callee, because the temporary is guaranteed to outlive the function call. (See [F.24](#Rf-pass-ref-ref) and [F.25](#Rf-pass-ref-move).) However, it's not fine when passing such a reference "upward" to a larger caller scope. See also ???.
3583 For passthrough functions that pass in parameters (by ordinary reference or by perfect forwarding) and want to return values, use simple `auto` return type deduction (not `auto&&`).
3587 If `F` returns by value, this function returns a reference to a temporary.
3592 log_call(typeid(f)); // or whatever instrumentation
3603 log_call(typeid(f)); // or whatever instrumentation
3609 `std::move` and `std::forward` do return `&&`, but they are just casts -- used by convention only in expression contexts where a reference to a temporary object is passed along within the same expression before the temporary is destroyed. We don't know of any other good examples of returning `&&`.
3613 Flag any use of `&&` as a return type, except in `std::move` and `std::forward`.
3615 ### <a name="Rf-main"></a>F.46: `int` is the return type for `main()`
3619 It's a language rule, but violated through "language extensions" so often that it is worth mentioning.
3620 Declaring `main` (the one global `main` of a program) `void` limits portability.
3624 void main() { /* ... */ }; // bad, not C++
3628 std::cout << "This is the way to do it\n";
3633 We mention this only because of the persistence of this error in the community.
3637 * The compiler should do it
3638 * If the compiler doesn't do it, let tools flag it
3640 ### <a name="Rf-assignment-op"></a>F.47: Return `T&` from assignment operators
3644 The convention for operator overloads (especially on value types) is for
3645 `operator=(const T&)` to perform the assignment and then return (non-const)
3646 `*this`. This ensures consistency with standard library types and follows the
3647 principle of "do as the ints do."
3651 Historically there was some guidance to make the assignment operator return `const T&`.
3652 This was primarily to avoid code of the form `(a = b) = c` -- such code is not common enough to warrant violating consistency with standard types.
3660 Foo& operator=(const Foo& rhs) {
3669 This should be enforced by tooling by checking the return type (and return
3670 value) of any assignment operator.
3672 ### <a name="Rf-capture-vs-overload"></a>F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)
3676 Functions can't capture local variables or be declared at local scope; if you need those things, prefer a lambda where possible, and a handwritten function object where not. On the other hand, lambdas and function objects don't overload; if you need to overload, prefer a function (the workarounds to make lambdas overload are ornate). If either will work, prefer writing a function; use the simplest tool necessary.
3680 // writing a function that should only take an int or a string
3681 // -- overloading is natural
3683 void f(const string&);
3685 // writing a function object that needs to capture local state and appear
3686 // at statement or expression scope -- a lambda is natural
3687 vector<work> v = lots_of_work();
3688 for (int tasknum = 0; tasknum < max; ++tasknum) {
3692 ... process 1 / max - th of v, the tasknum - th chunk
3701 Generic lambdas offer a concise way to write function templates and so can be useful even when a normal function template would do equally well with a little more syntax. This advantage will probably disappear in the future once all functions gain the ability to have Concept parameters.
3705 * Warn on use of a named non-generic lambda (e.g., `auto x = [](int i){ /*...*/; };`) that captures nothing and appears at global scope. Write an ordinary function instead.
3707 ### <a name="Rf-default-args"></a>F.51: Where there is a choice, prefer default arguments over overloading
3711 Default arguments simply provides alternative interfaces to a single implementation.
3712 There is no guarantee that a set of overloaded functions all implement the same semantics.
3713 The use of default arguments can avoid code replication.
3717 There is a choice between using default argument and overloading when the alternatives are from a set of arguments of the same types.
3720 void print(const string& s, format f = {});
3724 void print(const string& s); // use default format
3725 void print(const string& s, format f);
3727 There is not a choice when a set of functions are used to do a semantically equivalent operation to a set of types. For example:
3729 void print(const char&);
3731 void print(zstring);
3736 [Default arguments for virtual functions](#Rh-virtual-default-arg)
3742 ### <a name="Rf-reference-capture"></a>F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms
3746 For efficiency and correctness, you nearly always want to capture by reference when using the lambda locally. This includes when writing or calling parallel algorithms that are local because they join before returning.
3750 The efficiency consideration is that most types are cheaper to pass by reference than by value.
3752 The correctness consideration is that many calls want to perform side effects on the original object at the call site (see example below). Passing by value prevents this.
3756 Unfortunately, there is no simple way to capture by reference to `const` to get the efficiency for a local call but also prevent side effects.
3760 Here, a large object (a network message) is passed to an iterative algorithm, and is it not efficient or correct to copy the message (which may not be copyable):
3762 std::for_each(begin(sockets), end(sockets), [&message](auto& socket)
3764 socket.send(message);
3769 This is a simple three-stage parallel pipeline. Each `stage` object encapsulates a worker thread and a queue, has a `process` function to enqueue work, and in its destructor automatically blocks waiting for the queue to empty before ending the thread.
3771 void send_packets(buffers& bufs)
3773 stage encryptor([] (buffer& b){ encrypt(b); });
3774 stage compressor([&](buffer& b){ compress(b); encryptor.process(b); });
3775 stage decorator([&](buffer& b){ decorate(b); compressor.process(b); });
3776 for (auto& b : bufs) { decorator.process(b); }
3777 } // automatically blocks waiting for pipeline to finish
3781 Flag a lambda that captures by reference, but is used other than locally within the function scope or passed to a function by reference. (Note: This rule is an approximation, but does flag passing by pointer as those are more likely to be stored by the callee, writing to a heap location accessed via a parameter, returning the lambda, etc. The Lifetime rules will also provide general rules that flag escaping pointers and references including via lambdas.)
3783 ### <a name="Rf-value-capture"></a>F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread
3787 Pointers and references to locals shouldn't outlive their scope. Lambdas that capture by reference are just another place to store a reference to a local object, and shouldn't do so if they (or a copy) outlive the scope.
3793 // Want a reference to local.
3794 // Note, that after program exits this scope,
3795 // local no longer exists, therefore
3796 // process() call will have undefined behavior!
3797 thread_pool.queue_work([&]{ process(local); });
3802 // Want a copy of local.
3803 // Since a copy of local is made, it will
3804 // always be available for the call.
3805 thread_pool.queue_work([=]{ process(local); });
3809 * (Simple) Warn when capture-list contains a reference to a locally declared variable
3810 * (Complex) Flag when capture-list contains a reference to a locally declared variable and the lambda is passed to a non-`const` and non-local context
3812 ### <a name="Rf-this-capture"></a>F.54: If you capture `this`, capture all variables explicitly (no default capture)
3816 It's confusing. Writing `[=]` in a member function appears to capture by value, but actually captures data members by reference because it actually captures the invisible `this` pointer by value. If you meant to do that, write `this` explicitly.
3828 auto lambda = [=]{ use(i, x); }; // BAD: "looks like" copy/value capture
3829 // [&] has identical semantics and copies the this pointer under the current rules
3830 // [=,this] and [&,this] are not much better, and confusing
3833 lambda(); // calls use(42);
3835 lambda(); // calls use(43);
3839 auto lambda2 = [i, this]{ use(i, x); }; // ok, most explicit and least confusing
3847 This is under active discussion in standardization, and may be addressed in a future version of the standard by adding a new capture mode or possibly adjusting the meaning of `[=]`. For now, just be explicit.
3851 * Flag any lambda capture-list that specifies a default capture and also captures `this` (whether explicitly or via default capture)
3853 ### <a name="F-varargs"></a>F.55: Don't use `va_arg` arguments
3857 Reading from a `va_arg` assumes that the correct type was actually passed.
3858 Passing to varargs assumes the correct type will be read.
3859 This is fragile because it cannot generally be enforced to be safe in the language and so relies on programmer discipline to get it right.
3866 result += va_arg(list, int); // BAD, assumes it will be passed ints
3871 sum(3.14159, 2.71828); // BAD, undefined
3873 template<class ...Args>
3874 auto sum(Args... args) { // GOOD, and much more flexible
3875 return (... + args); // note: C++17 "fold expression"
3879 sum(3.14159, 2.71828); // ok: ~5.85987
3884 * variadic templates
3885 * `variant` arguments
3886 * `initializer_list` (homogeneous)
3890 Declaring a `...` parameter is sometimes useful for techniques that don't involve actual argument passing, notably to declare "take-anything" functions so as to disable "everything else" in an overload set or express a catchall case in a template metaprogram.
3894 * Issue a diagnostic for using `va_list`, `va_start`, or `va_arg`.
3895 * Issue a diagnostic for passing an argument to a vararg parameter of a function that does not offer an overload for a more specific type in the position of the vararg. To fix: Use a different function, or `[[suppress(types)]]`.
3897 # <a name="S-class"></a>C: Classes and Class Hierarchies
3899 A class is a user-defined type, for which a programmer can define the representation, operations, and interfaces.
3900 Class hierarchies are used to organize related classes into hierarchical structures.
3904 * [C.1: Organize related data into structures (`struct`s or `class`es)](#Rc-org)
3905 * [C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently](#Rc-struct)
3906 * [C.3: Represent the distinction between an interface and an implementation using a class](#Rc-interface)
3907 * [C.4: Make a function a member only if it needs direct access to the representation of a class](#Rc-member)
3908 * [C.5: Place helper functions in the same namespace as the class they support](#Rc-helper)
3909 * [C.7: Don't define a class or enum and declare a variable of its type in the same statement](#Rc-standalone)
3910 * [C.8: Use `class` rather than `struct` if any member is non-public](#Rc-class)
3911 * [C.9: Minimize exposure of members](#Rc-private)
3915 * [C.concrete: Concrete types](#SS-concrete)
3916 * [C.ctor: Constructors, assignments, and destructors](#S-ctor)
3917 * [C.con: Containers and other resource handles](#SS-containers)
3918 * [C.lambdas: Function objects and lambdas](#SS-lambdas)
3919 * [C.hier: Class hierarchies (OOP)](#SS-hier)
3920 * [C.over: Overloading and overloaded operators](#SS-overload)
3921 * [C.union: Unions](#SS-union)
3923 ### <a name="Rc-org"></a>C.1: Organize related data into structures (`struct`s or `class`es)
3927 Ease of comprehension.
3928 If data is related (for fundamental reasons), that fact should be reflected in code.
3932 void draw(int x, int y, int x2, int y2); // BAD: unnecessary implicit relationships
3933 void draw(Point from, Point to); // better
3937 A simple class without virtual functions implies no space or time overhead.
3941 From a language perspective `class` and `struct` differ only in the default visibility of their members.
3945 Probably impossible. Maybe a heuristic looking for data items used together is possible.
3947 ### <a name="Rc-struct"></a>C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently
3952 Ease of comprehension.
3953 The use of `class` alerts the programmer to the need for an invariant.
3954 This is a useful convention.
3958 An invariant is a logical condition for the members of an object that a constructor must establish for the public member functions to assume.
3959 After the invariant is established (typically by a constructor) every member function can be called for the object.
3960 An invariant can be stated informally (e.g., in a comment) or more formally using `Expects`.
3962 If all data members can vary independently of each other, no invariant is possible.
3966 struct Pair { // the members can vary independently
3975 // validate that {yy, mm, dd} is a valid date and initialize
3976 Date(int yy, Month mm, char dd);
3986 If a class has any `private` data, a user cannot completely initialize an object without the use of a constructor.
3987 Hence, the class definer will provide a constructor and must specify its meaning.
3988 This effectively means the definer need to define an invariant.
3990 * See also [define a class with private data as `class`](#Rc-class).
3991 * See also [Prefer to place the interface first in a class](#Rl-order).
3992 * See also [minimize exposure of members](#Rc-private).
3993 * See also [Avoid `protected` data](#Rh-protected).
3997 Look for `struct`s with all data private and `class`es with public members.
3999 ### <a name="Rc-interface"></a>C.3: Represent the distinction between an interface and an implementation using a class
4003 An explicit distinction between interface and implementation improves readability and simplifies maintenance.
4008 // ... some representation ...
4011 // validate that {yy, mm, dd} is a valid date and initialize
4012 Date(int yy, Month mm, char dd);
4015 Month month() const;
4019 For example, we can now change the representation of a `Date` without affecting its users (recompilation is likely, though).
4023 Using a class in this way to represent the distinction between interface and implementation is of course not the only way.
4024 For example, we can use a set of declarations of freestanding functions in a namespace, an abstract base class, or a template function with concepts to represent an interface.
4025 The most important issue is to explicitly distinguish between an interface and its implementation "details."
4026 Ideally, and typically, an interface is far more stable than its implementation(s).
4032 ### <a name="Rc-member"></a>C.4: Make a function a member only if it needs direct access to the representation of a class
4036 Less coupling than with member functions, fewer functions that can cause trouble by modifying object state, reduces the number of functions that needs to be modified after a change in representation.
4041 // ... relatively small interface ...
4044 // helper functions:
4045 Date next_weekday(Date);
4046 bool operator==(Date, Date);
4048 The "helper functions" have no need for direct access to the representation of a `Date`.
4052 This rule becomes even better if C++ gets ["uniform function call"](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0251r0.pdf).
4056 The language requires `virtual` functions to be members, and not all `virtual` functions directly access data.
4057 In particular, members of an abstract class rarely do.
4059 Note [multi-methods](https://parasol.tamu.edu/~yuriys/papers/OMM10.pdf).
4063 The language requires operators `=`, `()`, `[]`, and `->` to be members.
4067 An overload set may have some members that do not directly access `private` data:
4070 void foo(int x) { /* manipulate private data */ }
4071 void foo(double x) { foo(std::round(x)); }
4077 Similarly, a set of functions may be designed to be used in a chain:
4079 x.scale(0.5).rotate(45).set_color(Color::red);
4081 Typically, some but not all of such functions directly access `private` data.
4085 * Look for non-`virtual` member functions that do not touch data members directly.
4086 The snag is that many member functions that do not need to touch data members directly do.
4087 * Ignore `virtual` functions.
4088 * Ignore functions that are part of an overload set out of which at least one function accesses `private` members.
4089 * Ignore functions returning `this`.
4091 ### <a name="Rc-helper"></a>C.5: Place helper functions in the same namespace as the class they support
4095 A helper function is a function (usually supplied by the writer of a class) that does not need direct access to the representation of the class, yet is seen as part of the useful interface to the class.
4096 Placing them in the same namespace as the class makes their relationship to the class obvious and allows them to be found by argument dependent lookup.
4100 namespace Chrono { // here we keep time-related services
4102 class Time { /* ... */ };
4103 class Date { /* ... */ };
4105 // helper functions:
4106 bool operator==(Date, Date);
4107 Date next_weekday(Date);
4113 This is especially important for [overloaded operators](#Ro-namespace).
4117 * Flag global functions taking argument types from a single namespace.
4119 ### <a name="Rc-standalone"></a>C.7: Don't define a class or enum and declare a variable of its type in the same statement
4123 Mixing a type definition and the definition of another entity in the same declaration is confusing and unnecessary.
4127 struct Data { /*...*/ } data{ /*...*/ };
4131 struct Data { /*...*/ };
4132 Data data{ /*...*/ };
4136 * Flag if the `}` of a class or enumeration definition is not followed by a `;`. The `;` is missing.
4138 ### <a name="Rc-class"></a>C.8: Use `class` rather than `struct` if any member is non-public
4143 To make it clear that something is being hidden/abstracted.
4144 This is a useful convention.
4151 Date(int i, Month m);
4152 // ... lots of functions ...
4157 There is nothing wrong with this code as far as the C++ language rules are concerned,
4158 but nearly everything is wrong from a design perspective.
4159 The private data is hidden far from the public data.
4160 The data is split in different parts of the class declaration.
4161 Different parts of the data have different access.
4162 All of this decreases readability and complicates maintenance.
4166 Prefer to place the interface first in a class [see](#Rl-order).
4170 Flag classes declared with `struct` if there is a `private` or `public` member.
4172 ### <a name="Rc-private"></a>C.9: Minimize exposure of members
4178 Minimize the chance of untended access.
4179 This simplifies maintenance.
4183 template<typename T, typename U>
4190 Whatever we do in the `//`-part, an arbitrary user of a `pair` can arbitrarily and independently change its `a` and `b`.
4191 In a large code base, we cannot easily find which code does what to the members of `pair`.
4192 This may be exactly what we want, but if we want to enforce a relation among members, we need to make them `private`
4193 and enforce that relation (invariant) through constructors and member functions.
4199 double meters() const { return magnitude*unit; }
4200 void set_unit(double u)
4202 // ... check that u is a factor of 10 ...
4203 // ... change magnitude appropriately ...
4209 double unit; // 1 is meters, 1000 is kilometers, 0.0001 is millimeters, etc.
4214 If the set of direct users of a set of variables cannot be easily determined, the type or usage of that set cannot be (easily) changed/improved.
4215 For `public` and `protected` data, that's usually the case.
4219 A class can provide two interfaces to its users.
4220 One for derived classes (`protected`) and one for general users (`public`).
4221 For example, a derived class might be allowed to skip a run-time check because it has already guaranteed correctness:
4225 int bar(int x) { check(x); return do_bar(); }
4228 int do_bar(int x); // do some operation on the data
4234 class Dir : public Foo {
4236 int mem(int x, int y)
4238 /* ... do something ... */
4239 return do_bar(x + y); // OK: derived class can bypass check
4245 int r1 = x.bar(1); // OK, will check
4246 int r2 = x.do_bar(2); // error: would bypass check
4252 [`protected` data is a bad idea](#Rh-protected).
4256 Prefer the order `public` members before `protected` members before `private` members [see](#Rl-order).
4260 * [Flag protected data](#Rh-protected).
4261 * Flag mixtures of `public` and private `data`
4263 ## <a name="SS-concrete"></a>C.concrete: Concrete types
4265 One ideal for a class is to be a regular type.
4266 That means roughly "behaves like an `int`." A concrete type is the simplest kind of class.
4267 A value of regular type can be copied and the result of a copy is an independent object with the same value as the original.
4268 If a concrete type has both `=` and `==`, `a = b` should result in `a == b` being `true`.
4269 Concrete classes without assignment and equality can be defined, but they are (and should be) rare.
4270 The C++ built-in types are regular, and so are standard-library classes, such as `string`, `vector`, and `map`.
4271 Concrete types are also often referred to as value types to distinguish them from types used as part of a hierarchy.
4273 Concrete type rule summary:
4275 * [C.10: Prefer concrete types over class hierarchies](#Rc-concrete)
4276 * [C.11: Make concrete types regular](#Rc-regular)
4278 ### <a name="Rc-concrete"></a>C.10: Prefer concrete types over class hierarchies
4282 A concrete type is fundamentally simpler than a hierarchy:
4283 easier to design, easier to implement, easier to use, easier to reason about, smaller, and faster.
4284 You need a reason (use cases) for using a hierarchy.
4290 // ... operations ...
4291 // ... no virtual functions ...
4296 // ... operations, some virtual ...
4302 Point1 p11 {1, 2}; // make an object on the stack
4303 Point1 p12 {p11}; // a copy
4305 auto p21 = make_unique<Point2>(1, 2); // make an object on the free store
4306 auto p22 = p21.clone(); // make a copy
4310 If a class can be part of a hierarchy, we (in real code if not necessarily in small examples) must manipulate its objects through pointers or references.
4311 That implies more memory overhead, more allocations and deallocations, and more run-time overhead to perform the resulting indirections.
4315 Concrete types can be stack allocated and be members of other classes.
4319 The use of indirection is fundamental for run-time polymorphic interfaces.
4320 The allocation/deallocation overhead is not (that's just the most common case).
4321 We can use a base class as the interface of a scoped object of a derived class.
4322 This is done where dynamic allocation is prohibited (e.g. hard real-time) and to provide a stable interface to some kinds of plug-ins.
4328 ### <a name="Rc-regular"></a>C.11: Make concrete types regular
4332 Regular types are easier to understand and reason about than types that are not regular (irregularities requires extra effort to understand and use).
4341 bool operator==(const Bundle& a, const Bundle& b)
4343 return a.name == b.name && a.vr == b.vr;
4346 Bundle b1 { "my bundle", {r1, r2, r3}};
4348 if (!(b1 == b2)) error("impossible!");
4349 b2.name = "the other bundle";
4350 if (b1 == b2) error("No!");
4352 In particular, if a concrete type has an assignment also give it an equals operator so that `a = b` implies `a == b`.
4358 ## <a name="S-ctor"></a>C.ctor: Constructors, assignments, and destructors
4360 These functions control the lifecycle of objects: creation, copy, move, and destruction.
4361 Define constructors to guarantee and simplify initialization of classes.
4363 These are *default operations*:
4365 * a default constructor: `X()`
4366 * a copy constructor: `X(const X&)`
4367 * a copy assignment: `operator=(const X&)`
4368 * a move constructor: `X(X&&)`
4369 * a move assignment: `operator=(X&&)`
4370 * a destructor: `~X()`
4372 By default, the compiler defines each of these operations if it is used, but the default can be suppressed.
4374 The default operations are a set of related operations that together implement the lifecycle semantics of an object.
4375 By default, C++ treats classes as value-like types, but not all types are value-like.
4377 Set of default operations rules:
4379 * [C.20: If you can avoid defining any default operations, do](#Rc-zero)
4380 * [C.21: If you define or `=delete` any default operation, define or `=delete` them all](#Rc-five)
4381 * [C.22: Make default operations consistent](#Rc-matched)
4385 * [C.30: Define a destructor if a class needs an explicit action at object destruction](#Rc-dtor)
4386 * [C.31: All resources acquired by a class must be released by the class's destructor](#Rc-dtor-release)
4387 * [C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning](#Rc-dtor-ptr)
4388 * [C.33: If a class has an owning pointer member, define or `=delete` a destructor](#Rc-dtor-ptr2)
4389 * [C.34: If a class has an owning reference member, define or `=delete` a destructor](#Rc-dtor-ref)
4390 * [C.35: A base class with a virtual function needs a virtual destructor](#Rc-dtor-virtual)
4391 * [C.36: A destructor may not fail](#Rc-dtor-fail)
4392 * [C.37: Make destructors `noexcept`](#Rc-dtor-noexcept)
4396 * [C.40: Define a constructor if a class has an invariant](#Rc-ctor)
4397 * [C.41: A constructor should create a fully initialized object](#Rc-complete)
4398 * [C.42: If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
4399 * [C.43: Ensure that a value type class has a default constructor](#Rc-default0)
4400 * [C.44: Prefer default constructors to be simple and non-throwing](#Rc-default00)
4401 * [C.45: Don't define a default constructor that only initializes data members; use member initializers instead](#Rc-default)
4402 * [C.46: By default, declare single-argument constructors `explicit`](#Rc-explicit)
4403 * [C.47: Define and initialize member variables in the order of member declaration](#Rc-order)
4404 * [C.48: Prefer in-class initializers to member initializers in constructors for constant initializers](#Rc-in-class-initializer)
4405 * [C.49: Prefer initialization to assignment in constructors](#Rc-initialize)
4406 * [C.50: Use a factory function if you need "virtual behavior" during initialization](#Rc-factory)
4407 * [C.51: Use delegating constructors to represent common actions for all constructors of a class](#Rc-delegating)
4408 * [C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization](#Rc-inheriting)
4410 Copy and move rules:
4412 * [C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`](#Rc-copy-assignment)
4413 * [C.61: A copy operation should copy](#Rc-copy-semantic)
4414 * [C.62: Make copy assignment safe for self-assignment](#Rc-copy-self)
4415 * [C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const&`](#Rc-move-assignment)
4416 * [C.64: A move operation should move and leave its source in a valid state](#Rc-move-semantic)
4417 * [C.65: Make move assignment safe for self-assignment](#Rc-move-self)
4418 * [C.66: Make move operations `noexcept`](#Rc-move-noexcept)
4419 * [C.67: A base class should suppress copying, and provide a virtual `clone` instead if "copying" is desired](#Rc-copy-virtual)
4421 Other default operations rules:
4423 * [C.80: Use `=default` if you have to be explicit about using the default semantics](#Rc-eqdefault)
4424 * [C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)](#Rc-delete)
4425 * [C.82: Don't call virtual functions in constructors and destructors](#Rc-ctor-virtual)
4426 * [C.83: For value-like types, consider providing a `noexcept` swap function](#Rc-swap)
4427 * [C.84: A `swap` may not fail](#Rc-swap-fail)
4428 * [C.85: Make `swap` `noexcept`](#Rc-swap-noexcept)
4429 * [C.86: Make `==` symmetric with respect of operand types and `noexcept`](#Rc-eq)
4430 * [C.87: Beware of `==` on base classes](#Rc-eq-base)
4431 * [C.89: Make a `hash` `noexcept`](#Rc-hash)
4433 ## <a name="SS-defop"></a>C.defop: Default Operations
4435 By default, the language supplies the default operations with their default semantics.
4436 However, a programmer can disable or replace these defaults.
4438 ### <a name="Rc-zero"></a>C.20: If you can avoid defining default operations, do
4442 It's the simplest and gives the cleanest semantics.
4448 // ... no default operations declared ...
4454 Named_map nm; // default construct
4455 Named_map nm2 {nm}; // copy construct
4457 Since `std::map` and `string` have all the special functions, no further work is needed.
4461 This is known as "the rule of zero".
4465 (Not enforceable) While not enforceable, a good static analyzer can detect patterns that indicate a possible improvement to meet this rule.
4466 For example, a class with a (pointer, size) pair of member and a destructor that `delete`s the pointer could probably be converted to a `vector`.
4468 ### <a name="Rc-five"></a>C.21: If you define or `=delete` any default operation, define or `=delete` them all
4472 The semantics of the special functions are closely related, so if one needs to be non-default, the odds are that others need modification too.
4476 struct M2 { // bad: incomplete set of default operations
4479 // ... no copy or move operations ...
4480 ~M2() { delete[] rep; }
4482 pair<int, int>* rep; // zero-terminated set of pairs
4490 x = y; // the default assignment
4494 Given that "special attention" was needed for the destructor (here, to deallocate), the likelihood that copy and move assignment (both will implicitly destroy an object) are correct is low (here, we would get double deletion).
4498 This is known as "the rule of five" or "the rule of six", depending on whether you count the default constructor.
4502 If you want a default implementation of a default operation (while defining another), write `=default` to show you're doing so intentionally for that function.
4503 If you don't want a default operation, suppress it with `=delete`.
4507 Compilers enforce much of this rule and ideally warn about any violation.
4511 Relying on an implicitly generated copy operation in a class with a destructor is deprecated.
4515 (Simple) A class should have a declaration (even a `=delete` one) for either all or none of the special functions.
4517 ### <a name="Rc-matched"></a>C.22: Make default operations consistent
4521 The default operations are conceptually a matched set. Their semantics are interrelated.
4522 Users will be surprised if copy/move construction and copy/move assignment do logically different things. Users will be surprised if constructors and destructors do not provide a consistent view of resource management. Users will be surprised if copy and move don't reflect the way constructors and destructors work.
4526 class Silly { // BAD: Inconsistent copy operations
4532 Silly(const Silly& a) : p{a.p} { *p = *a.p; } // deep copy
4533 Silly& operator=(const Silly& a) { p = a.p; } // shallow copy
4537 These operations disagree about copy semantics. This will lead to confusion and bugs.
4541 * (Complex) A copy/move constructor and the corresponding copy/move assignment operator should write to the same member variables at the same level of dereference.
4542 * (Complex) Any member variables written in a copy/move constructor should also be initialized by all other constructors.
4543 * (Complex) If a copy/move constructor performs a deep copy of a member variable, then the destructor should modify the member variable.
4544 * (Complex) If a destructor is modifying a member variable, that member variable should be written in any copy/move constructors or assignment operators.
4546 ## <a name="SS-dtor"></a>C.dtor: Destructors
4548 "Does this class need a destructor?" is a surprisingly powerful design question.
4549 For most classes the answer is "no" either because the class holds no resources or because destruction is handled by [the rule of zero](#Rc-zero);
4550 that is, its members can take care of themselves as concerns destruction.
4551 If the answer is "yes", much of the design of the class follows (see [the rule of five](#Rc-five)).
4553 ### <a name="Rc-dtor"></a>C.30: Define a destructor if a class needs an explicit action at object destruction
4557 A destructor is implicitly invoked at the end of an object's lifetime.
4558 If the default destructor is sufficient, use it.
4559 Only define a non-default destructor if a class needs to execute code that is not already part of its members' destructors.
4563 template<typename A>
4564 struct final_action { // slightly simplified
4566 final_action(A a) :act{a} {}
4567 ~final_action() { act(); }
4570 template<typename A>
4571 final_action<A> finally(A act) // deduce action type
4573 return final_action<A>{act};
4578 auto act = finally([]{ cout << "Exit test\n"; }); // establish exit action
4580 if (something) return; // act done here
4584 The whole purpose of `final_action` is to get a piece of code (usually a lambda) executed upon destruction.
4588 There are two general categories of classes that need a user-defined destructor:
4590 * A class with a resource that is not already represented as a class with a destructor, e.g., a `vector` or a transaction class.
4591 * A class that exists primarily to execute an action upon destruction, such as a tracer or `final_action`.
4595 class Foo { // bad; use the default destructor
4598 ~Foo() { s = ""; i = 0; vi.clear(); } // clean up
4605 The default destructor does it better, more efficiently, and can't get it wrong.
4609 If the default destructor is needed, but its generation has been suppressed (e.g., by defining a move constructor), use `=default`.
4613 Look for likely "implicit resources", such as pointers and references. Look for classes with destructors even though all their data members have destructors.
4615 ### <a name="Rc-dtor-release"></a>C.31: All resources acquired by a class must be released by the class's destructor
4619 Prevention of resource leaks, especially in error cases.
4623 For resources represented as classes with a complete set of default operations, this happens automatically.
4628 ifstream f; // may own a file
4629 // ... no default operations defined or =deleted ...
4632 `X`'s `ifstream` implicitly closes any file it may have open upon destruction of its `X`.
4637 FILE* f; // may own a file
4638 // ... no default operations defined or =deleted ...
4641 `X2` may leak a file handle.
4645 What about a sockets that won't close? A destructor, close, or cleanup operation [should never fail](#Rc-dtor-fail).
4646 If it does nevertheless, we have a problem that has no really good solution.
4647 For starters, the writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
4648 See [discussion](#Sd-never-fail).
4649 To make the problem worse, many "close/release" operations are not retryable.
4650 Many have tried to solve this problem, but no general solution is known.
4651 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
4655 A class can hold pointers and references to objects that it does not own.
4656 Obviously, such objects should not be `delete`d by the class's destructor.
4659 Preprocessor pp { /* ... */ };
4660 Parser p { pp, /* ... */ };
4661 Type_checker tc { p, /* ... */ };
4663 Here `p` refers to `pp` but does not own it.
4667 * (Simple) If a class has pointer or reference member variables that are owners
4668 (e.g., deemed owners by using `gsl::owner`), then they should be referenced in its destructor.
4669 * (Hard) Determine if pointer or reference member variables are owners when there is no explicit statement of ownership
4670 (e.g., look into the constructors).
4672 ### <a name="Rc-dtor-ptr"></a>C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning
4676 There is a lot of code that is non-specific about ownership.
4684 If the `T*` or `T&` is owning, mark it `owning`. If the `T*` is not owning, consider marking it `ptr`.
4685 This will aid documentation and analysis.
4689 Look at the initialization of raw member pointers and member references and see if an allocation is used.
4691 ### <a name="Rc-dtor-ptr2"></a>C.33: If a class has an owning pointer member, define a destructor
4695 An owned object must be `deleted` upon destruction of the object that owns it.
4699 A pointer member may represent a resource.
4700 [A `T*` should not do so](#Rr-ptr), but in older code, that's common.
4701 Consider a `T*` a possible owner and therefore suspect.
4703 template<typename T>
4705 T* p; // BAD: vague about ownership of *p
4708 // ... no user-defined default operations ...
4711 void use(Smart_ptr<int> p1)
4713 // error: p2.p leaked (if not nullptr and not owned by some other code)
4717 Note that if you define a destructor, you must define or delete [all default operations](#Rc-five):
4719 template<typename T>
4721 T* p; // BAD: vague about ownership of *p
4724 // ... no user-defined copy operations ...
4725 ~Smart_ptr2() { delete p; } // p is an owner!
4728 void use(Smart_ptr2<int> p1)
4730 auto p2 = p1; // error: double deletion
4733 The default copy operation will just copy the `p1.p` into `p2.p` leading to a double destruction of `p1.p`. Be explicit about ownership:
4735 template<typename T>
4737 owner<T*> p; // OK: explicit about ownership of *p
4741 // ... copy and move operations ...
4742 ~Smart_ptr3() { delete p; }
4745 void use(Smart_ptr3<int> p1)
4747 auto p2 = p1; // error: double deletion
4752 Often the simplest way to get a destructor is to replace the pointer with a smart pointer (e.g., `std::unique_ptr`) and let the compiler arrange for proper destruction to be done implicitly.
4756 Why not just require all owning pointers to be "smart pointers"?
4757 That would sometimes require non-trivial code changes and may affect ABIs.
4761 * A class with a pointer data member is suspect.
4762 * A class with an `owner<T>` should define its default operations.
4764 ### <a name="Rc-dtor-ref"></a>C.34: If a class has an owning reference member, define a destructor
4768 A reference member may represent a resource.
4769 It should not do so, but in older code, that's common.
4770 See [pointer members and destructors](#Rc-dtor-ptr).
4771 Also, copying may lead to slicing.
4775 class Handle { // Very suspect
4776 Shape& s; // use reference rather than pointer to prevent rebinding
4777 // BAD: vague about ownership of *p
4780 Handle(Shape& ss) : s{ss} { /* ... */ }
4784 The problem of whether `Handle` is responsible for the destruction of its `Shape` is the same as for [the pointer case](#Rc-dtor-ptr):
4785 If the `Handle` owns the object referred to by `s` it must have a destructor.
4789 class Handle { // OK
4790 owner<Shape&> s; // use reference rather than pointer to prevent rebinding
4793 Handle(Shape& ss) : s{ss} { /* ... */ }
4794 ~Handle() { delete &s; }
4798 Independently of whether `Handle` owns its `Shape`, we must consider the default copy operations suspect:
4800 // the Handle had better own the Circle or we have a leak
4801 Handle x {*new Circle{p1, 17}};
4803 Handle y {*new Triangle{p1, p2, p3}};
4804 x = y; // the default assignment will try *x.s = *y.s
4806 That `x = y` is highly suspect.
4807 Assigning a `Triangle` to a `Circle`?
4808 Unless `Shape` has its [copy assignment `=deleted`](#Rc-copy-virtual), only the `Shape` part of `Triangle` is copied into the `Circle`.
4812 Why not just require all owning references to be replaced by "smart pointers"?
4813 Changing from references to smart pointers implies code changes.
4814 We don't (yet) have smart references.
4815 Also, that may affect ABIs.
4819 * A class with a reference data member is suspect.
4820 * A class with an `owner<T>` reference should define its default operations.
4822 ### <a name="Rc-dtor-virtual"></a>C.35: A base class destructor should be either public and virtual, or protected and nonvirtual
4826 To prevent undefined behavior.
4827 If the destructor is public, then calling code can attempt to destroy a derived class object through a base class pointer, and the result is undefined if the base class's destructor is non-virtual.
4828 If the destructor is protected, then calling code cannot destroy through a base class pointer and the destructor does not need to be virtual; it does need to be protected, not private, so that derived destructors can invoke it.
4829 In general, the writer of a base class does not know the appropriate action to be done upon destruction.
4833 See [this in the Discussion section](#Sd-dtor).
4837 struct Base { // BAD: no virtual destructor
4842 string s {"a resource needing cleanup"};
4843 ~D() { /* ... do some cleanup ... */ }
4849 unique_ptr<Base> p = make_unique<D>();
4851 } // p's destruction calls ~Base(), not ~D(), which leaks D::s and possibly more
4855 A virtual function defines an interface to derived classes that can be used without looking at the derived classes.
4856 If the interface allows destroying, it should be safe to do so.
4860 A destructor must be nonprivate or it will prevent using the type :
4863 ~X(); // private destructor
4869 X a; // error: cannot destroy
4870 auto p = make_unique<X>(); // error: cannot destroy
4875 We can imagine one case where you could want a protected virtual destructor: When an object of a derived type (and only of such a type) should be allowed to destroy *another* object (not itself) through a pointer to base. We haven't seen such a case in practice, though.
4879 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and nonvirtual.
4881 ### <a name="Rc-dtor-fail"></a>C.36: A destructor may not fail
4885 In general we do not know how to write error-free code if a destructor should fail.
4886 The standard library requires that all classes it deals with have destructors that do not exit by throwing.
4899 if (cannot_release_a_resource) terminate();
4905 Many have tried to devise a fool-proof scheme for dealing with failure in destructors.
4906 None have succeeded to come up with a general scheme.
4907 This can be a real practical problem: For example, what about a socket that won't close?
4908 The writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
4909 See [discussion](#Sd-dtor).
4910 To make the problem worse, many "close/release" operations are not retryable.
4911 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
4915 Declare a destructor `noexcept`. That will ensure that it either completes normally or terminate the program.
4919 If a resource cannot be released and the program may not fail, try to signal the failure to the rest of the system somehow
4920 (maybe even by modifying some global state and hope something will notice and be able to take care of the problem).
4921 Be fully aware that this technique is special-purpose and error-prone.
4922 Consider the "my connection will not close" example.
4923 Probably there is a problem at the other end of the connection and only a piece of code responsible for both ends of the connection can properly handle the problem.
4924 The destructor could send a message (somehow) to the responsible part of the system, consider that to have closed the connection, and return normally.
4928 If a destructor uses operations that may fail, it can catch exceptions and in some cases still complete successfully
4929 (e.g., by using a different clean-up mechanism from the one that threw an exception).
4933 (Simple) A destructor should be declared `noexcept` if it could throw.
4935 ### <a name="Rc-dtor-noexcept"></a>C.37: Make destructors `noexcept`
4939 [A destructor may not fail](#Rc-dtor-fail). If a destructor tries to exit with an exception, it's a bad design error and the program had better terminate.
4943 A destructor (either user-defined or compiler-generated) is implicitly declared `noexcept` (independently of what code is in its body) if all of the members of its class have `noexcept` destructors. By explicitly marking destructors `noexcept`, an author guards against the destructor becoming implicitly `noexcept(false)` through the addition or modification of a class member.
4947 (Simple) A destructor should be declared `noexcept` if it could throw.
4949 ## <a name="SS-ctor"></a>C.ctor: Constructors
4951 A constructor defines how an object is initialized (constructed).
4953 ### <a name="Rc-ctor"></a>C.40: Define a constructor if a class has an invariant
4957 That's what constructors are for.
4961 class Date { // a Date represents a valid date
4962 // in the January 1, 1900 to December 31, 2100 range
4963 Date(int dd, int mm, int yy)
4964 :d{dd}, m{mm}, y{yy}
4966 if (!is_valid(d, m, y)) throw Bad_date{}; // enforce invariant
4973 It is often a good idea to express the invariant as an `Ensures` on the constructor.
4977 A constructor can be used for convenience even if a class does not have an invariant. For example:
4982 Rec(const string& ss) : s{ss} {}
4983 Rec(int ii) :i{ii} {}
4991 The C++11 initializer list rule eliminates the need for many constructors. For example:
4996 Rec2(const string& ss, int ii = 0) :s{ss}, i{ii} {} // redundant
5002 The `Rec2` constructor is redundant.
5003 Also, the default for `int` would be better done as a [member initializer](#Rc-in-class-initializer).
5005 **See also**: [construct valid object](#Rc-complete) and [constructor throws](#Rc-throw).
5009 * Flag classes with user-defined copy operations but no constructor (a user-defined copy is a good indicator that the class has an invariant)
5011 ### <a name="Rc-complete"></a>C.41: A constructor should create a fully initialized object
5015 A constructor establishes the invariant for a class. A user of a class should be able to assume that a constructed object is usable.
5020 FILE* f; // call init() before any other function
5024 void init(); // initialize f
5025 void read(); // read from f
5032 file.read(); // crash or bad read!
5034 file.init(); // too late
5038 Compilers do not read comments.
5042 If a valid object cannot conveniently be constructed by a constructor, [use a factory function](#Rc-factory).
5046 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5047 * (Unknown) If a constructor has an `Ensures` contract, try to see if it holds as a postcondition.
5051 If a constructor acquires a resource (to create a valid object), that resource should be [released by the destructor](#Rc-dtor-release).
5052 The idiom of having constructors acquire resources and destructors release them is called [RAII](#Rr-raii) ("Resource Acquisition Is Initialization").
5054 ### <a name="Rc-throw"></a>C.42: If a constructor cannot construct a valid object, throw an exception
5058 Leaving behind an invalid object is asking for trouble.
5063 FILE* f; // call init() before any other function
5066 X2(const string& name)
5067 :f{fopen(name.c_str(), "r")}
5069 if (f == nullptr) throw runtime_error{"could not open" + name};
5073 void read(); // read from f
5079 X2 file {"Zeno"}; // throws if file isn't open
5080 file.read(); // fine
5086 class X3 { // bad: the constructor leaves a non-valid object behind
5087 FILE* f; // call init() before any other function
5091 X3(const string& name)
5092 :f{fopen(name.c_str(), "r")}, valid{false}
5094 if (f) valid = true;
5098 bool is_valid() { return valid; }
5099 void read(); // read from f
5105 X3 file {"Heraclides"};
5106 file.read(); // crash or bad read!
5108 if (file.is_valid()) {
5113 // ... handle error ...
5120 For a variable definition (e.g., on the stack or as a member of another object) there is no explicit function call from which an error code could be returned.
5121 Leaving behind an invalid object and relying on users to consistently check an `is_valid()` function before use is tedious, error-prone, and inefficient.
5125 There are domains, such as some hard-real-time systems (think airplane controls) where (without additional tool support) exception handling is not sufficiently predictable from a timing perspective.
5126 There the `is_valid()` technique must be used. In such cases, check `is_valid()` consistently and immediately to simulate [RAII](#Rr-raii).
5130 If you feel tempted to use some "post-constructor initialization" or "two-stage initialization" idiom, try not to do that.
5131 If you really have to, look at [factory functions](#Rc-factory).
5135 One reason people have used `init()` functions rather than doing the initialization work in a constructor has been to avoid code replication.
5136 [Delegating constructors](#Rc-delegating) and [default member initialization](#Rc-in-class-initializer) do that better.
5137 Another reason is been to delay initialization until an object is needed; the solution to that is often [not to declare a variable until it can be properly initialized](#Res-init)
5143 ### <a name="Rc-default0"></a>C.43: Ensure that a value type class has a default constructor
5147 Many language and library facilities rely on default constructors to initialize their elements, e.g. `T a[10]` and `std::vector<T> v(10)`.
5148 A default constructor often simplifies the task of defining a suitable [moved-from state](#???).
5152 We have not (yet) formally defined [value type](#SS-concrete), but think of it as a class that behaves much as an `int`:
5153 it can be copied using `=` and usually compared using `==`.
5154 It is closely related to the notion of Regular type from [EoP](http://elementsofprogramming.com/) and [the Palo Alto TR](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3351.pdf).
5158 class Date { // BAD: no default constructor
5160 Date(int dd, int mm, int yyyy);
5164 vector<Date> vd1(1000); // default Date needed here
5165 vector<Date> vd2(1000, Date{Month::October, 7, 1885}); // alternative
5167 The default constructor is only auto-generated if there is no user-declared constructor, hence it's impossible to initialize the vector `vd1` in the example above.
5168 The absence of a default value can cause surprises for users and complicate its use, so if one can be reasonably defined, it should be.
5170 `Date` is chosen to encourage thought:
5171 There is no "natural" default date (the big bang is too far back in time to be useful for most people), so this example is non-trivial.
5172 `{0, 0, 0}` is not a valid date in most calendar systems, so choosing that would be introducing something like floating-point's `NaN`.
5173 However, most realistic `Date` classes have a "first date" (e.g. January 1, 1970 is popular), so making that the default is usually trivial.
5177 Date(int dd, int mm, int yyyy);
5178 Date() = default; // [See also](#Rc-default)
5187 vector<Date> vd1(1000);
5191 A class with members that all have default constructors implicitly gets a default constructor:
5198 X x; // means X{{}, {}}; that is the empty string and the empty vector
5200 Beware that built-in types are not properly default constructed:
5209 X x; // x.s is initialized to the empty string; x.i is uninitialized
5211 cout << x.s << ' ' << x.i << '\n';
5215 Statically allocated objects of built-in types are by default initialized to `0`, but local built-in variables are not.
5216 Beware that your compiler may default initialize local built-in variables, whereas an optimized build will not.
5217 Thus, code like the example above may appear to work, but it relies on undefined behavior.
5218 Assuming that you want initialization, an explicit default initialization can help:
5222 int i {}; // default initialize (to 0)
5227 There are classes that simply don't have a reasonable default.
5229 A class designed to be useful only as a base does not need a default constructor because it cannot be constructed by itself:
5231 struct Shape { // pure interface: all members are pure virtual functions
5233 void rotate(int) = 0;
5237 A class that must acquire a resource during construction:
5239 lock_guard g {mx}; // guard the mutex mx
5240 lock_guard g2; // error: guarding nothing
5244 A class that has a "special state" that must be handled separately from other states by member functions or users causes extra work
5245 (and most likely more errors). For example
5247 ofstream out {"Foobar"};
5249 out << log(time, transaction);
5251 If `Foobar` couldn't be opened for writing and `out` wasn't set to throw exceptions upon errors, the output operations become no-ops.
5252 The implementation must take care of that case, and users must remember to test for success.
5254 Pointers, even smart pointers, that can point to nothing (null pointers) are an example of this.
5255 Having a default constructor is not a panacea; ideally it defaults to a meaningful state such as `std::string`s `""` and `std::vector`s `{}`.
5259 * Flag classes that are copyable by `=` or comparable with `==` without a default constructor
5261 ### <a name="Rc-default00"></a>C.44: Prefer default constructors to be simple and non-throwing
5265 Being able to set a value to "the default" without operations that might fail simplifies error handling and reasoning about move operations.
5267 ##### Example, problematic
5269 template<typename T>
5270 // elem points to space-elem element allocated using new
5273 Vector0() :Vector0{0} {}
5274 Vector0(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
5282 This is nice and general, but setting a `Vector0` to empty after an error involves an allocation, which may fail.
5283 Also, having a default `Vector` represented as `{new T[0], 0, 0}` seems wasteful.
5284 For example, `Vector0 v(100)` costs 100 allocations.
5288 template<typename T>
5289 // elem is nullptr or elem points to space-elem element allocated using new
5292 // sets the representation to {nullptr, nullptr, nullptr}; doesn't throw
5293 Vector1() noexcept {}
5294 Vector1(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
5297 own<T*> elem = nullptr;
5302 Using `{nullptr, nullptr, nullptr}` makes `Vector1{}` cheap, but a special case and implies run-time checks.
5303 Setting a `Vector1` to empty after detecting an error is trivial.
5307 * Flag throwing default constructors
5309 ### <a name="Rc-default"></a>C.45: Don't define a default constructor that only initializes data members; use in-class member initializers instead
5313 Using in-class member initializers lets the compiler generate the function for you. The compiler-generated function can be more efficient.
5317 class X1 { // BAD: doesn't use member initializers
5321 X1() :s{"default"}, i{1} { }
5328 string s = "default";
5331 // use compiler-generated default constructor
5337 (Simple) A default constructor should do more than just initialize member variables with constants.
5339 ### <a name="Rc-explicit"></a>C.46: By default, declare single-argument constructors explicit
5343 To avoid unintended conversions.
5354 String s = 10; // surprise: string of size 10
5358 If you really want an implicit conversion from the constructor argument type to the class type, don't use `explicit`:
5363 Complex(double d); // OK: we want a conversion from d to {d, 0}
5367 Complex z = 10.7; // unsurprising conversion
5369 **See also**: [Discussion of implicit conversions](#Ro-conversion).
5373 (Simple) Single-argument constructors should be declared `explicit`. Good single argument non-`explicit` constructors are rare in most code based. Warn for all that are not on a "positive list".
5375 ### <a name="Rc-order"></a>C.47: Define and initialize member variables in the order of member declaration
5379 To minimize confusion and errors. That is the order in which the initialization happens (independent of the order of member initializers).
5387 Foo(int x) :m2{x}, m1{++x} { } // BAD: misleading initializer order
5391 Foo x(1); // surprise: x.m1 == x.m2 == 2
5395 (Simple) A member initializer list should mention the members in the same order they are declared.
5397 **See also**: [Discussion](#Sd-order)
5399 ### <a name="Rc-in-class-initializer"></a>C.48: Prefer in-class initializers to member initializers in constructors for constant initializers
5403 Makes it explicit that the same value is expected to be used in all constructors. Avoids repetition. Avoids maintenance problems. It leads to the shortest and most efficient code.
5412 X() :i{666}, s{"qqq"} { } // j is uninitialized
5413 X(int ii) :i{ii} {} // s is "" and j is uninitialized
5417 How would a maintainer know whether `j` was deliberately uninitialized (probably a poor idea anyway) and whether it was intentional to give `s` the default value `""` in one case and `qqq` in another (almost certainly a bug)? The problem with `j` (forgetting to initialize a member) often happens when a new member is added to an existing class.
5426 X2() = default; // all members are initialized to their defaults
5427 X2(int ii) :i{ii} {} // s and j initialized to their defaults
5431 **Alternative**: We can get part of the benefits from default arguments to constructors, and that is not uncommon in older code. However, that is less explicit, causes more arguments to be passed, and is repetitive when there is more than one constructor:
5433 class X3 { // BAD: inexplicit, argument passing overhead
5438 X3(int ii = 666, const string& ss = "qqq", int jj = 0)
5439 :i{ii}, s{ss}, j{jj} { } // all members are initialized to their defaults
5445 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5446 * (Simple) Default arguments to constructors suggest an in-class initializer may be more appropriate.
5448 ### <a name="Rc-initialize"></a>C.49: Prefer initialization to assignment in constructors
5452 An initialization explicitly states that initialization, rather than assignment, is done and can be more elegant and efficient. Prevents "use before set" errors.
5459 A() : s1{"Hello, "} { } // GOOD: directly construct
5468 B() { s1 = "Hello, "; } // BAD: default constructor followed by assignment
5472 class C { // UGLY, aka very bad
5475 C() { cout << *p; p = new int{10}; } // accidental use before initialized
5479 ### <a name="Rc-factory"></a>C.50: Use a factory function if you need "virtual behavior" during initialization
5483 If the state of a base class object must depend on the state of a derived part of the object, we need to use a virtual function (or equivalent) while minimizing the window of opportunity to misuse an imperfectly constructed object.
5487 The return type of the factory should normally be `unique_ptr` by default; if some uses are shared, the caller can `move` the `unique_ptr` into a `shared_ptr`. However, if the factory author knows that all uses of the returned object will be shared uses, return `shared_ptr` and use `make_shared` in the body to save an allocation.
5496 f(); // BAD: virtual call in constructor
5500 virtual void f() = 0;
5509 B() { /* ... */ } // create an imperfectly initialized object
5511 virtual void PostInitialize() // to be called right after construction
5514 f(); // GOOD: virtual dispatch is safe
5519 virtual void f() = 0;
5522 static shared_ptr<T> Create() // interface for creating shared objects
5524 auto p = make_shared<T>();
5525 p->PostInitialize();
5530 class D : public B { /* ... */ }; // some derived class
5532 shared_ptr<D> p = D::Create<D>(); // creating a D object
5534 By making the constructor `protected` we avoid an incompletely constructed object escaping into the wild.
5535 By providing the factory function `Create()`, we make construction (on the free store) convenient.
5539 Conventional factory functions allocate on the free store, rather than on the stack or in an enclosing object.
5541 **See also**: [Discussion](#Sd-factory)
5543 ### <a name="Rc-delegating"></a>C.51: Use delegating constructors to represent common actions for all constructors of a class
5547 To avoid repetition and accidental differences.
5551 class Date { // BAD: repetitive
5556 Date(int ii, Month mm, year yy)
5557 :i{ii}, m{mm}, y{yy}
5558 { if (!valid(i, m, y)) throw Bad_date{}; }
5560 Date(int ii, Month mm)
5561 :i{ii}, m{mm} y{current_year()}
5562 { if (!valid(i, m, y)) throw Bad_date{}; }
5566 The common action gets tedious to write and may accidentally not be common.
5575 Date2(int ii, Month mm, year yy)
5576 :i{ii}, m{mm}, y{yy}
5577 { if (!valid(i, m, y)) throw Bad_date{}; }
5579 Date2(int ii, Month mm)
5580 :Date2{ii, mm, current_year()} {}
5584 **See also**: If the "repeated action" is a simple initialization, consider [an in-class member initializer](#Rc-in-class-initializer).
5588 (Moderate) Look for similar constructor bodies.
5590 ### <a name="Rc-inheriting"></a>C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization
5594 If you need those constructors for a derived class, re-implementing them is tedious and error prone.
5598 `std::vector` has a lot of tricky constructors, so if I want my own `vector`, I don't want to reimplement them:
5601 // ... data and lots of nice constructors ...
5604 class Oper : public Rec {
5606 // ... no data members ...
5607 // ... lots of nice utility functions ...
5612 struct Rec2 : public Rec {
5618 int val = r.x; // uninitialized
5622 Make sure that every member of the derived class is initialized.
5624 ## <a name="SS-copy"></a>C.copy: Copy and move
5626 Value types should generally be copyable, but interfaces in a class hierarchy should not.
5627 Resource handles may or may not be copyable.
5628 Types can be defined to move for logical as well as performance reasons.
5630 ### <a name="Rc-copy-assignment"></a>C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`
5634 It is simple and efficient. If you want to optimize for rvalues, provide an overload that takes a `&&` (see [F.24](#Rf-pass-ref-ref)).
5640 Foo& operator=(const Foo& x)
5642 // GOOD: no need to check for self-assignment (other than performance)
5644 std::swap(*this, tmp);
5654 a = b; // assign lvalue: copy
5655 a = f(); // assign rvalue: potentially move
5659 The `swap` implementation technique offers the [strong guarantee](???).
5663 But what if you can get significantly better performance by not making a temporary copy? Consider a simple `Vector` intended for a domain where assignment of large, equal-sized `Vector`s is common. In this case, the copy of elements implied by the `swap` implementation technique could cause an order of magnitude increase in cost:
5665 template<typename T>
5668 Vector& operator=(const Vector&);
5675 Vector& Vector::operator=(const Vector& a)
5678 // ... use the swap technique, it can't be bettered ...
5681 // ... copy sz elements from *a.elem to elem ...
5683 // ... destroy the surplus elements in *this* and adjust size ...
5688 By writing directly to the target elements, we will get only [the basic guarantee](#???) rather than the strong guarantee offered by the `swap` technique. Beware of [self assignment](#Rc-copy-self).
5690 **Alternatives**: If you think you need a `virtual` assignment operator, and understand why that's deeply problematic, don't call it `operator=`. Make it a named function like `virtual void assign(const Foo&)`.
5691 See [copy constructor vs. `clone()`](#Rc-copy-virtual).
5695 * (Simple) An assignment operator should not be virtual. Here be dragons!
5696 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
5697 * (Moderate) An assignment operator should (implicitly or explicitly) invoke all base and member assignment operators.
5698 Look at the destructor to determine if the type has pointer semantics or value semantics.
5700 ### <a name="Rc-copy-semantic"></a>C.61: A copy operation should copy
5704 That is the generally assumed semantics. After `x = y`, we should have `x == y`.
5705 After a copy `x` and `y` can be independent objects (value semantics, the way non-pointer built-in types and the standard-library types work) or refer to a shared object (pointer semantics, the way pointers work).
5709 class X { // OK: value semantics
5712 X(const X&); // copy X
5713 void modify(); // change the value of X
5715 ~X() { delete[] p; }
5721 bool operator==(const X& a, const X& b)
5723 return a.sz == b.sz && equal(a.p, a.p + a.sz, b.p, b.p + b.sz);
5727 :p{new T[a.sz]}, sz{a.sz}
5729 copy(a.p, a.p + sz, a.p);
5734 if (x != y) throw Bad{};
5736 if (x == y) throw Bad{}; // assume value semantics
5740 class X2 { // OK: pointer semantics
5743 X2(const X&) = default; // shallow copy
5745 void modify(); // change the value of X
5752 bool operator==(const X2& a, const X2& b)
5754 return a.sz == b.sz && a.p == b.p;
5759 if (x != y) throw Bad{};
5761 if (x != y) throw Bad{}; // assume pointer semantics
5765 Prefer copy semantics unless you are building a "smart pointer". Value semantics is the simplest to reason about and what the standard library facilities expect.
5771 ### <a name="Rc-copy-self"></a>C.62: Make copy assignment safe for self-assignment
5775 If `x = x` changes the value of `x`, people will be surprised and bad errors will occur (often including leaks).
5779 The standard-library containers handle self-assignment elegantly and efficiently:
5781 std::vector<int> v = {3, 1, 4, 1, 5, 9};
5783 // the value of v is still {3, 1, 4, 1, 5, 9}
5787 The default assignment generated from members that handle self-assignment correctly handles self-assignment.
5790 vector<pair<int, int>> v;
5797 b = b; // correct and efficient
5801 You can handle self-assignment by explicitly testing for self-assignment, but often it is faster and more elegant to cope without such a test (e.g., [using `swap`](#Rc-swap)).
5807 Foo& operator=(const Foo& a);
5811 Foo& Foo::operator=(const Foo& a) // OK, but there is a cost
5813 if (this == &a) return *this;
5819 This is obviously safe and apparently efficient.
5820 However, what if we do one self-assignment per million assignments?
5821 That's about a million redundant tests (but since the answer is essentially always the same, the computer's branch predictor will guess right essentially every time).
5824 Foo& Foo::operator=(const Foo& a) // simpler, and probably much better
5831 `std::string` is safe for self-assignment and so are `int`. All the cost is carried by the (rare) case of self-assignment.
5835 (Simple) Assignment operators should not contain the pattern `if (this == &a) return *this;` ???
5837 ### <a name="Rc-move-assignment"></a>C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const &`
5841 It is simple and efficient.
5843 **See**: [The rule for copy-assignment](#Rc-copy-assignment).
5847 Equivalent to what is done for [copy-assignment](#Rc-copy-assignment).
5849 * (Simple) An assignment operator should not be virtual. Here be dragons!
5850 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
5851 * (Moderate) A move assignment operator should (implicitly or explicitly) invoke all base and member move assignment operators.
5853 ### <a name="Rc-move-semantic"></a>C.64: A move operation should move and leave its source in a valid state
5857 That is the generally assumed semantics.
5858 After `y = std::move(x)` the value of `y` should be the value `x` had and `x` should be in a valid state.
5862 template<typename T>
5863 class X { // OK: value semantics
5867 void modify(); // change the value of X
5869 ~X() { delete[] p; }
5877 :p{a.p}, sz{a.sz} // steal representation
5879 a.p = nullptr; // set to "empty"
5889 } // OK: x can be destroyed
5893 Ideally, that moved-from should be the default value of the type.
5894 Ensure that unless there is an exceptionally good reason not to.
5895 However, not all types have a default value and for some types establishing the default value can be expensive.
5896 The standard requires only that the moved-from object can be destroyed.
5897 Often, we can easily and cheaply do better: The standard library assumes that it it possible to assign to a moved-from object.
5898 Always leave the moved-from object in some (necessarily specified) valid state.
5902 Unless there is an exceptionally strong reason not to, make `x = std::move(y); y = z;` work with the conventional semantics.
5906 (Not enforceable) Look for assignments to members in the move operation. If there is a default constructor, compare those assignments to the initializations in the default constructor.
5908 ### <a name="Rc-move-self"></a>C.65: Make move assignment safe for self-assignment
5912 If `x = x` changes the value of `x`, people will be surprised and bad errors may occur. However, people don't usually directly write a self-assignment that turn into a move, but it can occur. However, `std::swap` is implemented using move operations so if you accidentally do `swap(a, b)` where `a` and `b` refer to the same object, failing to handle self-move could be a serious and subtle error.
5920 Foo& operator=(Foo&& a);
5924 Foo& Foo::operator=(Foo&& a) // OK, but there is a cost
5926 if (this == &a) return *this; // this line is redundant
5932 The one-in-a-million argument against `if (this == &a) return *this;` tests from the discussion of [self-assignment](#Rc-copy-self) is even more relevant for self-move.
5936 There is no know general way of avoiding a `if (this == &a) return *this;` test for a move assignment and still get a correct answer (i.e., after `x = x` the value of `x` is unchanged).
5940 The ISO standard guarantees only a "valid but unspecified" state for the standard library containers. Apparently this has not been a problem in about 10 years of experimental and production use. Please contact the editors if you find a counter example. The rule here is more caution and insists on complete safety.
5944 Here is a way to move a pointer without a test (imagine it as code in the implementation a move assignment):
5946 // move from other.ptr to this->ptr
5947 T* temp = other.ptr;
5948 other.ptr = nullptr;
5954 * (Moderate) In the case of self-assignment, a move assignment operator should not leave the object holding pointer members that have been `delete`d or set to `nullptr`.
5955 * (Not enforceable) Look at the use of standard-library container types (incl. `string`) and consider them safe for ordinary (not life-critical) uses.
5957 ### <a name="Rc-move-noexcept"></a>C.66: Make move operations `noexcept`
5961 A throwing move violates most people's reasonably assumptions.
5962 A non-throwing move will be used more efficiently by standard-library and language facilities.
5966 template<typename T>
5969 Vector(Vector&& a) noexcept :elem{a.elem}, sz{a.sz} { a.sz = 0; a.elem = nullptr; }
5970 Vector& operator=(Vector&& a) noexcept { elem = a.elem; sz = a.sz; a.sz = 0; a.elem = nullptr; }
5977 These copy operations do not throw.
5981 template<typename T>
5984 Vector2(Vector2&& a) { *this = a; } // just use the copy
5985 Vector2& operator=(Vector2&& a) { *this = a; } // just use the copy
5992 This `Vector2` is not just inefficient, but since a vector copy requires allocation, it can throw.
5996 (Simple) A move operation should be marked `noexcept`.
5998 ### <a name="Rc-copy-virtual"></a>C.67: A base class should suppress copying, and provide a virtual `clone` instead if "copying" is desired
6002 To prevent slicing, because the normal copy operations will copy only the base portion of a derived object.
6006 class B { // BAD: base class doesn't suppress copying
6008 // ... nothing about copy operations, so uses default ...
6011 class D : public B {
6012 string more_data; // add a data member
6016 auto d = make_unique<D>();
6018 // oops, slices the object; gets only d.data but drops d.more_data
6019 auto b = make_unique<B>(d);
6023 class B { // GOOD: base class suppresses copying
6024 B(const B&) = delete;
6025 B& operator=(const B&) = delete;
6026 virtual unique_ptr<B> clone() { return /* B object */; }
6030 class D : public B {
6031 string more_data; // add a data member
6032 unique_ptr<B> clone() override { return /* D object */; }
6036 auto d = make_unique<D>();
6037 auto b = d.clone(); // ok, deep clone
6041 It's good to return a smart pointer, but unlike with raw pointers the return type cannot be covariant (for example, `D::clone` can't return a `unique_ptr<D>`. Don't let this tempt you into returning an owning raw pointer; this is a minor drawback compared to the major robustness benefit delivered by the owning smart pointer.
6045 If you need covariant return types, return an `owner<derived*>`. See [C.130](#Rh-copy).
6049 A class with any virtual function should not have a copy constructor or copy assignment operator (compiler-generated or handwritten).
6051 ## C.other: Other default operation rules
6053 In addition to the operations for which the language offer default implementations,
6054 there are a few operations that are so foundational that it rules for their definition are needed:
6055 comparisons, `swap`, and `hash`.
6057 ### <a name="Rc-eqdefault"></a>C.80: Use `=default` if you have to be explicit about using the default semantics
6061 The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler.
6068 Tracer(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
6069 ~Tracer() { cerr << "exiting " << message << '\n'; }
6071 Tracer(const Tracer&) = default;
6072 Tracer& operator=(const Tracer&) = default;
6073 Tracer(Tracer&&) = default;
6074 Tracer& operator=(Tracer&&) = default;
6077 Because we defined the destructor, we must define the copy and move operations. The `= default` is the best and simplest way of doing that.
6084 Tracer2(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
6085 ~Tracer2() { cerr << "exiting " << message << '\n'; }
6087 Tracer2(const Tracer2& a) : message{a.message} {}
6088 Tracer2& operator=(const Tracer2& a) { message = a.message; return *this; }
6089 Tracer2(Tracer2&& a) :message{a.message} {}
6090 Tracer2& operator=(Tracer2&& a) { message = a.message; return *this; }
6093 Writing out the bodies of the copy and move operations is verbose, tedious, and error-prone. A compiler does it better.
6097 (Moderate) The body of a special operation should not have the same accessibility and semantics as the compiler-generated version, because that would be redundant
6099 ### <a name="Rc-delete"></a>C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)
6103 In a few cases, a default operation is not desirable.
6109 ~Immortal() = delete; // do not allow destruction
6115 Immortal ugh; // error: ugh cannot be destroyed
6116 Immortal* p = new Immortal{};
6117 delete p; // error: cannot destroy *p
6122 A `unique_ptr` can be moved, but not copied. To achieve that its copy operations are deleted. To avoid copying it is necessary to `=delete` its copy operations from lvalues:
6124 template <class T, class D = default_delete<T>> class unique_ptr {
6127 constexpr unique_ptr() noexcept;
6128 explicit unique_ptr(pointer p) noexcept;
6130 unique_ptr(unique_ptr&& u) noexcept; // move constructor
6132 unique_ptr(const unique_ptr&) = delete; // disable copy from lvalue
6136 unique_ptr<int> make(); // make "something" and return it by moving
6140 unique_ptr<int> pi {};
6141 auto pi2 {pi}; // error: no move constructor from lvalue
6142 auto pi3 {make()}; // OK, move: the result of make() is an rvalue
6147 The elimination of a default operation is (should be) based on the desired semantics of the class. Consider such classes suspect, but maintain a "positive list" of classes where a human has asserted that the semantics is correct.
6149 ### <a name="Rc-ctor-virtual"></a>C.82: Don't call virtual functions in constructors and destructors
6153 The function called will be that of the object constructed so far, rather than a possibly overriding function in a derived class.
6154 This can be most confusing.
6155 Worse, a direct or indirect call to an unimplemented pure virtual function from a constructor or destructor results in undefined behavior.
6161 virtual void f() = 0; // not implemented
6162 virtual void g(); // implemented with Base version
6163 virtual void h(); // implemented with Base version
6166 class Derived : public Base {
6168 void g() override; // provide Derived implementation
6169 void h() final; // provide Derived implementation
6173 // BAD: attempt to call an unimplemented virtual function
6176 // BAD: will call Derived::g, not dispatch further virtually
6179 // GOOD: explicitly state intent to call only the visible version
6182 // ok, no qualification needed, h is final
6187 Note that calling a specific explicitly qualified function is not a virtual call even if the function is `virtual`.
6189 **See also** [factory functions](#Rc-factory) for how to achieve the effect of a call to a derived class function without risking undefined behavior.
6193 There is nothing inherently wrong with calling virtual functions from constructors and destructors.
6194 The semantics of such calls is type safe.
6195 However, experience shows that such calls are rarely needed, easily confuse maintainers, and become a source of errors when used by novices.
6199 * Flag calls of virtual functions from constructors and destructors.
6201 ### <a name="Rc-swap"></a>C.83: For value-like types, consider providing a `noexcept` swap function
6205 A `swap` can be handy for implementing a number of idioms, from smoothly moving objects around to implementing assignment easily to providing a guaranteed commit function that enables strongly error-safe calling code. Consider using swap to implement copy assignment in terms of copy construction. See also [destructors, deallocation, and swap must never fail](#Re-never-fail).
6212 void swap(Foo& rhs) noexcept
6215 std::swap(m2, rhs.m2);
6222 Providing a nonmember `swap` function in the same namespace as your type for callers' convenience.
6224 void swap(Foo& a, Foo& b)
6231 * (Simple) A class without virtual functions should have a `swap` member function declared.
6232 * (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6234 ### <a name="Rc-swap-fail"></a>C.84: A `swap` function may not fail
6238 `swap` is widely used in ways that are assumed never to fail and programs cannot easily be written to work correctly in the presence of a failing `swap`. The standard-library containers and algorithms will not work correctly if a swap of an element type fails.
6242 void swap(My_vector& x, My_vector& y)
6244 auto tmp = x; // copy elements
6249 This is not just slow, but if a memory allocation occurs for the elements in `tmp`, this `swap` may throw and would make STL algorithms fail if used with them.
6253 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6255 ### <a name="Rc-swap-noexcept"></a>C.85: Make `swap` `noexcept`
6259 [A `swap` may not fail](#Rc-swap-fail).
6260 If a `swap` tries to exit with an exception, it's a bad design error and the program had better terminate.
6264 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6266 ### <a name="Rc-eq"></a>C.86: Make `==` symmetric with respect to operand types and `noexcept`
6270 Asymmetric treatment of operands is surprising and a source of errors where conversions are possible.
6271 `==` is a fundamental operations and programmers should be able to use it without fear of failure.
6280 bool operator==(const X& a, const X& b) noexcept {
6281 return a.name == b.name && a.number == b.number;
6289 bool operator==(const B& a) const {
6290 return name == a.name && number == a.number;
6295 `B`'s comparison accepts conversions for its second operand, but not its first.
6299 If a class has a failure state, like `double`'s `NaN`, there is a temptation to make a comparison against the failure state throw.
6300 The alternative is to make two failure states compare equal and any valid state compare false against the failure state.
6304 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6308 * Flag an `operator==()` for which the argument types differ; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6309 * Flag member `operator==()`s; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6311 ### <a name="Rc-eq-base"></a>C.87: Beware of `==` on base classes
6315 It is really hard to write a foolproof and useful `==` for a hierarchy.
6322 virtual bool operator==(const B& a) const
6324 return name == a.name && number == a.number;
6329 `B`'s comparison accepts conversions for its second operand, but not its first.
6333 virtual bool operator==(const D& a) const
6335 return name == a.name && number == a.number && character == a.character;
6342 b == d; // compares name and number, ignores d's character
6343 d == b; // error: no == defined
6345 d == d2; // compares name, number, and character
6347 b2 == d; // compares name and number, ignores d2's and d's character
6349 Of course there are ways of making `==` work in a hierarchy, but the naive approaches do not scale
6353 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6357 * Flag a virtual `operator==()`; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6359 ### <a name="Rc-hash"></a>C.89: Make a `hash` `noexcept`
6363 Users of hashed containers use hash indirectly and don't expect simple access to throw.
6364 It's a standard-library requirement.
6369 struct hash<My_type> { // thoroughly bad hash specialization
6370 using result_type = size_t;
6371 using argument_type = My_type;
6373 size_t operator() (const My_type & x) const
6375 size_t xs = x.s.size();
6376 if (xs < 4) throw Bad_My_type{}; // "Nobody expects the Spanish inquisition!"
6377 return hash<size_t>()(x.s.size()) ^ trim(x.s);
6383 unordered_map<My_type, int> m;
6384 My_type mt{ "asdfg" };
6386 cout << m[My_type{ "asdfg" }] << '\n';
6389 If you have to define a `hash` specialization, try simply to let it combine standard-library `hash` specializations with `^` (xor).
6390 That tends to work better than "cleverness" for non-specialists.
6394 * Flag throwing `hash`es.
6396 ## <a name="SS-containers"></a>C.con: Containers and other resource handles
6398 A container is an object holding a sequence of objects of some type; `std::vector` is the archetypical container.
6399 A resource handle is a class that owns a resource; `std::vector` is the typical resource handle; its resource is its sequence of elements.
6401 Summary of container rules:
6403 * [C.100: Follow the STL when defining a container](#Rcon-stl)
6404 * [C.101: Give a container value semantics](#Rcon-val)
6405 * [C.102: Give a container move operations](#Rcon-move)
6406 * [C.103: Give a container an initializer list constructor](#Rcon-init)
6407 * [C.104: Give a container a default constructor that sets it to empty](#Rcon-empty)
6408 * [C.105: Give a constructor and `Extent` constructor](#Rcon-val)
6410 * [C.109: If a resource handle has pointer semantics, provide `*` and `->`](#rcon-ptr)
6412 **See also**: [Resources](#S-resource)
6414 ## <a name="SS-lambdas"></a>C.lambdas: Function objects and lambdas
6416 A function object is an object supplying an overloaded `()` so that you can call it.
6417 A lambda expression (colloquially often shortened to "a lambda") is a notation for generating a function object.
6418 Function objects should be cheap to copy (and therefore [passed by value](#Rf-in)).
6422 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
6423 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
6424 * [F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
6425 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
6427 ## <a name="SS-hier"></a>C.hier: Class hierarchies (OOP)
6429 A class hierarchy is constructed to represent a set of hierarchically organized concepts (only).
6430 Typically base classes act as interfaces.
6431 There are two major uses for hierarchies, often named implementation inheritance and interface inheritance.
6433 Class hierarchy rule summary:
6435 * [C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)](#Rh-domain)
6436 * [C.121: If a base class is used as an interface, make it a pure abstract class](#Rh-abstract)
6437 * [C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed](#Rh-separation)
6439 Designing rules for classes in a hierarchy summary:
6441 * [C.126: An abstract class typically doesn't need a constructor](#Rh-abstract-ctor)
6442 * [C.127: A class with a virtual function should have a virtual or protected destructor](#Rh-dtor)
6443 * [C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`](#Rh-override)
6444 * [C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance](#Rh-kind)
6445 * [C.130: Redefine or prohibit copying for a base class; prefer a virtual `clone` function instead](#Rh-copy)
6446 * [C.131: Avoid trivial getters and setters](#Rh-get)
6447 * [C.132: Don't make a function `virtual` without reason](#Rh-virtual)
6448 * [C.133: Avoid `protected` data](#Rh-protected)
6449 * [C.134: Ensure all non-`const` data members have the same access level](#Rh-public)
6450 * [C.135: Use multiple inheritance to represent multiple distinct interfaces](#Rh-mi-interface)
6451 * [C.136: Use multiple inheritance to represent the union of implementation attributes](#Rh-mi-implementation)
6452 * [C.137: Use `virtual` bases to avoid overly general base classes](#Rh-vbase)
6453 * [C.138: Create an overload set for a derived class and its bases with `using`](#Rh-using)
6454 * [C.139: Use `final` sparingly](#Rh-final)
6455 * [C.140: Do not provide different default arguments for a virtual function and an overrider](#Rh-virtual-default-arg)
6457 Accessing objects in a hierarchy rule summary:
6459 * [C.145: Access polymorphic objects through pointers and references](#Rh-poly)
6460 * [C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable](#Rh-dynamic_cast)
6461 * [C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error](#Rh-ref-cast)
6462 * [C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative](#Rh-ptr-cast)
6463 * [C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`](#Rh-smart)
6464 * [C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s](#Rh-make_unique)
6465 * [C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s](#Rh-make_shared)
6466 * [C.152: Never assign a pointer to an array of derived class objects to a pointer to its base](#Rh-array)
6467 * [C.153: Prefer virtual function to casting](#Rh-use-virtual)
6469 ### <a name="Rh-domain"></a>C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)
6473 Direct representation of ideas in code eases comprehension and maintenance. Make sure the idea represented in the base class exactly matches all derived types and there is not a better way to express it than using the tight coupling of inheritance.
6475 Do *not* use inheritance when simply having a data member will do. Usually this means that the derived type needs to override a base virtual function or needs access to a protected member.
6479 class DrawableUIElement {
6481 virtual void render() const = 0;
6485 class AbstractButton : public DrawableUIElement {
6487 virtual void onClick() = 0;
6491 class PushButton : public AbstractButton {
6492 virtual void render() const override;
6493 virtual void onClick() override;
6497 class Checkbox : public AbstractButton {
6503 Do *not* represent non-hierarchical domain concepts as class hierarchies.
6505 template<typename T>
6509 virtual T& get() = 0;
6510 virtual void put(T&) = 0;
6511 virtual void insert(Position) = 0;
6513 // vector operations:
6514 virtual T& operator[](int) = 0;
6515 virtual void sort() = 0;
6518 virtual void balance() = 0;
6522 Here most overriding classes cannot implement most of the functions required in the interface well.
6523 Thus the base class becomes an implementation burden.
6524 Furthermore, the user of `Container` cannot rely on the member functions actually performing a meaningful operations reasonably efficiently;
6525 it may throw an exception instead.
6526 Thus users have to resort to run-time checking and/or
6527 not using this (over)general interface in favor of a particular interface found by a run-time type inquiry (e.g., a `dynamic_cast`).
6531 * Look for classes with lots of members that do nothing but throw.
6532 * Flag every use of a nonpublic base class `B` where the derived class `D` does not override a virtual function or access a protected member in `B`, and `B` is not one of the following: empty, a template parameter or parameter pack of `D`, a class template specialized with `D`.
6534 ### <a name="Rh-abstract"></a>C.121: If a base class is used as an interface, make it a pure abstract class
6538 A class is more stable (less brittle) if it does not contain data.
6539 Interfaces should normally be composed entirely of public pure virtual functions and a default/empty virtual destructor.
6543 class My_interface {
6545 // ...only pure virtual functions here ...
6546 virtual ~My_interface() {} // or =default
6553 // ...only pure virtual functions here ...
6554 // no virtual destructor
6557 class Derived : public Goof {
6564 unique_ptr<Goof> p {new Derived{"here we go"}};
6565 f(p.get()); // use Derived through the Goof interface
6566 g(p.get()); // use Derived through the Goof interface
6569 The `Derived` is `delete`d through its `Goof` interface, so its `string` is leaked.
6570 Give `Goof` a virtual destructor and all is well.
6575 * Warn on any class that contains data members and also has an overridable (non-`final`) virtual function.
6577 ### <a name="Rh-separation"></a>C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed
6581 Such as on an ABI (link) boundary.
6586 virtual void write(span<const char> outbuf) = 0;
6587 virtual void read(span<char> inbuf) = 0;
6590 class D1 : public Device {
6593 void write(span<const char> outbuf) override;
6594 void read(span<char> inbuf) override;
6597 class D2 : public Device {
6598 // ... different data ...
6600 void write(span<const char> outbuf) override;
6601 void read(span<char> inbuf) override;
6604 A user can now use `D1`s and `D2`s interchangeably through the interface provided by `Device`.
6605 Furthermore, we can update `D1` and `D2` in a ways that are not binary compatible with older versions as long as all access goes through `Device`.
6611 ## C.hierclass: Designing classes in a hierarchy:
6613 ### <a name="Rh-abstract-ctor"></a>C.126: An abstract class typically doesn't need a constructor
6617 An abstract class typically does not have any data for a constructor to initialize.
6625 * A base class constructor that does work, such as registering an object somewhere, may need a constructor.
6626 * In extremely rare cases, you might find it reasonable for an abstract class to have a bit of data shared by all derived classes
6627 (e.g., use statistics data, debug information, etc.); such classes tend to have constructors. But be warned: Such classes also tend to be prone to requiring virtual inheritance.
6631 Flag abstract classes with constructors.
6633 ### <a name="Rh-dtor"></a>C.127: A class with a virtual function should have a virtual or protected destructor
6637 A class with a virtual function is usually (and in general) used via a pointer to base. Usually, the last user has to call delete on a pointer to base, often via a smart pointer to base, so the destructor should be public and virtual. Less commonly, if deletion through a pointer to base is not intended to be supported, the destructor should be protected and nonvirtual; see [C.35](#Rc-dtor-virtual).
6642 virtual int f() = 0;
6643 // ... no user-written destructor, defaults to public nonvirtual ...
6646 // bad: derived from a class without a virtual destructor
6648 string s {"default"};
6653 unique_ptr<B> p = make_unique<D>();
6655 } // undefined behavior. May call B::~B only and leak the string
6659 There are people who don't follow this rule because they plan to use a class only through a `shared_ptr`: `std::shared_ptr<B> p = std::make_shared<D>(args);` Here, the shared pointer will take care of deletion, so no leak will occur from an inappropriate `delete` of the base. People who do this consistently can get a false positive, but the rule is important -- what if one was allocated using `make_unique`? It's not safe unless the author of `B` ensures that it can never be misused, such as by making all constructors private and providing a factory function to enforce the allocation with `make_shared`.
6663 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and nonvirtual.
6664 * Flag `delete` of a class with a virtual function but no virtual destructor.
6666 ### <a name="Rh-override"></a>C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`
6671 Detection of mistakes.
6672 Writing explicit `virtual`, `override`, or `final` is self-documenting and enables the compiler to catch mismatch of types and/or names between base and derived classes. However, writing more than one of these three is both redundant and a potential source of errors.
6674 Use `virtual` only when declaring a new virtual function. Use `override` only when declaring an overrider. Use `final` only when declaring a final overrider. If a base class destructor is declared `virtual`, one should avoid declaring derived class destructors `virtual` or `override`. Some code base and tools might insist on `override` for destructors, but that is not the recommendation of these guidelines.
6680 virtual void f2(int) const;
6681 virtual void f3(int);
6686 void f1(int); // bad (hope for a warning): D::f1() hides B::f1()
6687 void f2(int) const; // bad (but conventional and valid): no explicit override
6688 void f3(double); // bad (hope for a warning): D::f3() hides B::f3()
6693 void f1(int) override; // error (caught): D::f1() hides B::f1()
6694 void f2(int) const override;
6695 void f3(double) override; // error (caught): D::f3() hides B::f3()
6701 * Compare names in base and derived classes and flag uses of the same name that does not override.
6702 * Flag overrides with neither `override` nor `final`.
6703 * Flag function declarations that use more than one of `virtual`, `override`, and `final`.
6705 ### <a name="Rh-kind"></a>C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance
6709 Implementation details in an interface makes the interface brittle;
6710 that is, makes its users vulnerable to having to recompile after changes in the implementation.
6711 Data in a base class increases the complexity of implementing the base and can lead to replication of code.
6717 * interface inheritance is the use of inheritance to separate users from implementations,
6718 in particular to allow derived classes to be added and changed without affecting the users of base classes.
6719 * implementation inheritance is the use of inheritance to simplify implementation of new facilities
6720 by making useful operations available for implementers of related new operations (sometimes called "programming by difference").
6722 A pure interface class is simply a set of pure virtual functions; see [I.25](#Ri-abstract).
6724 In early OOP (e.g., in the 1980s and 1990s), implementation inheritance and interface inheritance were often mixed
6725 and bad habits die hard.
6726 Even now, mixtures are not uncommon in old code bases and in old-style teaching material.
6728 The importance of keeping the two kinds of inheritance increases
6730 * with the size of a hierarchy (e.g., dozens of derived classes),
6731 * with the length of time the hierarchy is used (e.g., decades), and
6732 * with the number of distinct organizations in which a hierarchy is used
6733 (e.g., it can be difficult to distribute an update to a base class)
6738 class Shape { // BAD, mixed interface and implementation
6741 Shape(Point ce = {0, 0}, Color co = none): cent{ce}, col {co} { /* ... */}
6743 Point center() const { return cent; }
6744 Color color() const { return col; }
6746 virtual void rotate(int) = 0;
6747 virtual void move(Point p) { cent = p; redraw(); }
6749 virtual void redraw();
6757 class Circle : public Shape {
6759 Circle(Point c, int r) :Shape{c}, rad{r} { /* ... */ }
6766 class Triangle : public Shape {
6768 Triangle(Point p1, Point p2, Point p3); // calculate center
6774 * As the hierarchy grows and more data is added to `Shape`, the constructors gets harder to write and maintain.
6775 * Why calculate the center for the `Triangle`? we may never us it.
6776 * Add a data member to `Shape` (e.g., drawing style or canvas)
6777 and all derived classes and all users needs to be reviewed, possibly changes, and probably recompiled.
6779 The implementation of `Shape::move()` is an example of implementation inheritance:
6780 we have defined `move()` once and for all for all derived classes.
6781 The more code there is in such base class member function implementations and the more data is shared by placing it in the base,
6782 the more benefits we gain - and the less stable the hierarchy is.
6786 This Shape hierarchy can be rewritten using interface inheritance:
6788 class Shape { // pure interface
6790 virtual Point center() const = 0;
6791 virtual Color color() const = 0;
6793 virtual void rotate(int) = 0;
6794 virtual void move(Point p) = 0;
6796 virtual void redraw() = 0;
6801 Note that a pure interface rarely have constructors: there is nothing to construct.
6803 class Circle : public Shape {
6805 Circle(Point c, int r, Color c) :cent{c}, rad{r}, col{c} { /* ... */ }
6807 Point center() const override { return cent; }
6808 Color color() const override { return col; }
6817 The interface is now less brittle, but there is more work in implementing the member functions.
6818 For example, `center` has to be implemented by every class derived from `Shape`.
6820 ##### Example, dual hierarchy
6822 How can we gain the benefit of the stable hierarchies from implementation hierarchies and the benefit of implementation reuse from implementation inheritance.
6823 One popular technique is dual hierarchies.
6824 There are many ways of implementing the idea of dual hierarchies; here, we use a multiple-inheritance variant.
6826 First we devise a hierarchy of interface classes:
6828 class Shape { // pure interface
6830 virtual Point center() const = 0;
6831 virtual Color color() const = 0;
6833 virtual void rotate(int) = 0;
6834 virtual void move(Point p) = 0;
6836 virtual void redraw() = 0;
6841 class Circle : public Shape { // pure interface
6847 To make this interface useful, we must provide its implementation classes (here, named equivalently, but in the `Impl` namespace):
6849 class Impl::Shape : public Shape { // implementation
6851 // constructors, destructor
6853 virtual Point center() const { /* ... */ }
6854 virtual Color color() const { /* ... */ }
6856 virtual void rotate(int) { /* ... */ }
6857 virtual void move(Point p) { /* ... */ }
6859 virtual void redraw() { /* ... */ }
6864 Now `Shape` is a poor example of a class with an implementation,
6865 but bear with us because this is just a simple example of a technique aimed at more complex hierarchies.
6867 class Impl::Circle : public Circle, public Impl::Shape { // implementation
6869 // constructors, destructor
6871 int radius() { /* ... */ }
6875 And we could extend the hierarchies by adding a Smiley class (:-)):
6877 class Smiley : public Circle { // pure interface
6882 class Impl::Smiley : Public Smiley, public Impl::Circle { // implementation
6884 // constructors, destructor
6888 There are now two hierarchies:
6890 * interface: Smiley -> Circle -> Shape
6891 * implementation: Impl::Smiley -> Impl::Circle -> Impl::Shape
6893 Since each implementation derived from its interface as well as its implementation base class we get a lattice (DAG):
6895 Smiley -> Circle -> Shape
6898 Impl::Smiley -> Impl::Circle -> Impl::Shape
6900 As mentioned, this is just one way to construct a dual hierarchy.
6902 Another (related) technique for separating interface and implementation is [Pimpl](#Ri-pimpl).
6906 There is often a choice between offering common functionality as (implemented) base class functions and free-standing functions
6907 (in an implementation namespace).
6908 Base classes gives a shorter notation and easier access to shared data (in the base)
6909 at the cost of the functionality being available only to users of the hierarchy.
6913 * Flag a derived to base conversion to a base with both data and virtual functions
6914 (except for calls from a derived class member to a base class member)
6918 ### <a name="Rh-copy"></a>C.130: Redefine or prohibit copying for a base class; prefer a virtual `clone` function instead
6922 Copying a base is usually slicing. If you really need copy semantics, copy deeply: Provide a virtual `clone` function that will copy the actual most-derived type and return an owning pointer to the new object, and then in derived classes return the derived type (use a covariant return type).
6928 virtual owner<Base*> clone() = 0;
6929 virtual ~Base() = 0;
6931 Base(const Base&) = delete;
6932 Base& operator=(const Base&) = delete;
6935 class Derived : public Base {
6937 owner<Derived*> clone() override;
6938 virtual ~Derived() override;
6941 Note that because of language rules, the covariant return type cannot be a smart pointer. See also [C.67](#Rc-copy-virtual).
6945 * Flag a class with a virtual function and a non-user-defined copy operation.
6946 * Flag an assignment of base class objects (objects of a class from which another has been derived).
6948 ### <a name="Rh-get"></a>C.131: Avoid trivial getters and setters
6952 A trivial getter or setter adds no semantic value; the data item could just as well be `public`.
6956 class Point { // Bad: verbose
6960 Point(int xx, int yy) : x{xx}, y{yy} { }
6961 int get_x() const { return x; }
6962 void set_x(int xx) { x = xx; }
6963 int get_y() const { return y; }
6964 void set_y(int yy) { y = yy; }
6965 // no behavioral member functions
6968 Consider making such a class a `struct` -- that is, a behaviorless bunch of variables, all public data and no member functions.
6975 Note that we can put default initializers on member variables: [C.49: Prefer initialization to assignment in constructors](#Rc-initialize).
6979 The key to this rule is whether the semantics of the getter/setter are trivial. While it is not a complete definition of "trivial", consider whether there would be any difference beyond syntax if the getter/setter was a public data member instead. Examples of non-trivial semantics would be: maintaining a class invariant or converting between an internal type and an interface type.
6983 Flag multiple `get` and `set` member functions that simply access a member without additional semantics.
6985 ### <a name="Rh-virtual"></a>C.132: Don't make a function `virtual` without reason
6989 Redundant `virtual` increases run-time and object-code size.
6990 A virtual function can be overridden and is thus open to mistakes in a derived class.
6991 A virtual function ensures code replication in a templated hierarchy.
6999 virtual int size() const { return sz; } // bad: what good could a derived class do?
7001 T* elem; // the elements
7002 int sz; // number of elements
7005 This kind of "vector" isn't meant to be used as a base class at all.
7009 * Flag a class with virtual functions but no derived classes.
7010 * Flag a class where all member functions are virtual and have implementations.
7012 ### <a name="Rh-protected"></a>C.133: Avoid `protected` data
7016 `protected` data is a source of complexity and errors.
7017 `protected` data complicates the statement of invariants.
7018 `protected` data inherently violates the guidance against putting data in base classes, which usually leads to having to deal with virtual inheritance as well.
7024 // ... interface functions ...
7026 // data for use in derived classes:
7032 Now it is up to every derived `Shape` to manipulate the protected data correctly.
7033 This has been popular, but also a major source of maintenance problems.
7034 In a large class hierarchy, the consistent use of protected data is hard to maintain because there can be a lot of code,
7035 spread over a lot of classes.
7036 The set of classes that can touch that data is open: anyone can derive a new class and start manipulating the protected data.
7037 Often, it is not possible to examine the complete set of classes, so any change to the representation of the class becomes infeasible.
7038 There is no enforced invariant for the protected data; it is much like a set of global variables.
7039 The protected data has de facto become global to a large body of code.
7043 Protected data often looks tempting to enable arbitrary improvements through derivation.
7044 Often, what you get is unprincipled changes and errors.
7045 [Prefer `private` data](#Rc-private) with a well-specified and enforced invariant.
7046 Alternative, and often better, [keep data out of any class used as an interface](#Rh-abstract).
7050 Protected member function can be just fine.
7054 Flag classes with `protected` data.
7056 ### <a name="Rh-public"></a>C.134: Ensure all non-`const` data members have the same access level
7060 Prevention of logical confusion leading to errors.
7061 If the non-`const` data members don't have the same access level, the type is confused about what it's trying to do.
7062 Is it a type that maintains an invariant or simply a collection of values?
7066 The core question is: What code is responsible for maintaining a meaningful/correct value for that variable?
7068 There are exactly two kinds of data members:
7070 * A: Ones that don't participate in the object's invariant. Any combination of values for these members is valid.
7071 * B: Ones that do participate in the object's invariant. Not every combination of values is meaningful (else there'd be no invariant). Therefore all code that has write access to these variables must know about the invariant, know the semantics, and know (and actively implement and enforce) the rules for keeping the values correct.
7073 Data members in category A should just be `public` (or, more rarely, `protected` if you only want derived classes to see them). They don't need encapsulation. All code in the system might as well see and manipulate them.
7075 Data members in category B should be `private` or `const`. This is because encapsulation is important. To make them non-`private` and non-`const` would mean that the object can't control its own state: An unbounded amount of code beyond the class would need to know about the invariant and participate in maintaining it accurately -- if these data members were `public`, that would be all calling code that uses the object; if they were `protected`, it would be all the code in current and future derived classes. This leads to brittle and tightly coupled code that quickly becomes a nightmare to maintain. Any code that inadvertently sets the data members to an invalid or unexpected combination of values would corrupt the object and all subsequent uses of the object.
7077 Most classes are either all A or all B:
7079 * *All public*: If you're writing an aggregate bundle-of-variables without an invariant across those variables, then all the variables should be `public`.
7080 [By convention, declare such classes `struct` rather than `class`](#Rc-struct)
7081 * *All private*: If you're writing a type that maintains an invariant, then all the non-`const` variables should be private -- it should be encapsulated.
7085 Occasionally classes will mix A and B, usually for debug reasons. An encapsulated object may contain something like non-`const` debug instrumentation that isn't part of the invariant and so falls into category A -- it isn't really part of the object's value or meaningful observable state either. In that case, the A parts should be treated as A's (made `public`, or in rarer cases `protected` if they should be visible only to derived classes) and the B parts should still be treated like B's (`private` or `const`).
7089 Flag any class that has non-`const` data members with different access levels.
7091 ### <a name="Rh-mi-interface"></a>C.135: Use multiple inheritance to represent multiple distinct interfaces
7095 Not all classes will necessarily support all interfaces, and not all callers will necessarily want to deal with all operations.
7096 Especially to break apart monolithic interfaces into "aspects" of behavior supported by a given derived class.
7100 class iostream : public istream, public ostream { // very simplified
7104 `istream` provides the interface to input operations; `ostream` provides the interface to output operations.
7105 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
7109 This is a very common use of inheritance because the need for multiple different interfaces to an implementation is common
7110 and such interfaces are often not easily or naturally organized into a single-rooted hierarchy.
7114 Such interfaces are typically abstract classes.
7120 ### <a name="Rh-mi-implementation"></a>C.136: Use multiple inheritance to represent the union of implementation attributes
7124 Some forms of mixins have state and often operations on that state.
7125 If the operations are virtual the use of inheritance is necessary, if not using inheritance can avoid boilerplate and forwarding.
7129 class iostream : public istream, public ostream { // very simplified
7133 `istream` provides the interface to input operations (and some data); `ostream` provides the interface to output operations (and some data).
7134 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
7138 This a relatively rare use because implementation can often be organized into a single-rooted hierarchy.
7142 Sometimes, an "implementation attribute" is more like a "mixin" that determine the behavior of an implementation and inject
7143 members to enable the implementation of the policies it requires.
7144 For example, see `std::enable_shared_from_this`
7145 or various bases from boost.intrusive (e.g. `list_base_hook` or `intrusive_ref_counter`).
7151 ### <a name="Rh-vbase"></a>C.137: Use `virtual` bases to avoid overly general base classes
7155 Allow separation of shared data and interface.
7156 To avoid all shared data to being put into an ultimate base class.
7163 // ... no data here ...
7166 class Utility { // with data
7168 virtual void utility2(); // customization point
7174 class Derive1 : public Interface, virtual protected Utility {
7175 // override Interface functions
7176 // Maybe override Utility virtual functions
7180 class Derive2 : public Interface, virtual protected Utility {
7181 // override Interface functions
7182 // Maybe override Utility virtual functions
7186 Factoring out `Utility` makes sense if many derived classes share significant "implementation details."
7191 Obviously, the example is too "theoretical", but it is hard to find a *small* realistic example.
7192 `Interface` is the root of an [interface hierarchy](#Rh-abstract)
7193 and `Utility` is the root of an [implementation hierarchy](#Rh-kind).
7194 Here is [a slightly more realistic example](https://www.quora.com/What-are-the-uses-and-advantages-of-virtual-base-class-in-C%2B%2B/answer/Lance-Diduck) with an explanation.
7198 Often, linearization of a hierarchy is a better solution.
7202 Flag mixed interface and implementation hierarchies.
7204 ### <a name="Rh-using"></a>C.138: Create an overload set for a derived class and its bases with `using`
7208 Without a using declaration, member functions in the derived class hide the entire inherited overload sets.
7215 virtual int f(int i) { std::cout << "f(int): "; return i; }
7216 virtual double f(double d) { std::cout << "f(double): "; return d; }
7220 int f(int i) override { std::cout << "f(int): "; return i + 1; }
7225 std::cout << d.f(2) << '\n'; // prints "f(int): 3"
7226 std::cout << d.f(2.3) << '\n'; // prints "f(int): 3"
7233 int f(int i) override { std::cout << "f(int): "; return i + 1; }
7234 using B::f; // exposes f(double)
7239 This issue affects both virtual and non-virtual member functions
7241 For variadic bases, C++17 introduced a variadic form of the using-declaration,
7243 template <class... Ts>
7244 struct Overloader : Ts... {
7245 using Ts::operator()...; // exposes operator() from every base
7250 Diagnose name hiding
7252 ### <a name="Rh-final"></a>C.139: Use `final` sparingly
7256 Capping a hierarchy with `final` is rarely needed for logical reasons and can be damaging to the extensibility of a hierarchy.
7260 class Widget { /* ... */ };
7262 // nobody will ever want to improve My_widget (or so you thought)
7263 class My_widget final : public Widget { /* ... */ };
7265 class My_improved_widget : public My_widget { /* ... */ }; // error: can't do that
7269 Not every class is meant to be a base class.
7270 Most standard-library classes are examples of that (e.g., `std::vector` and `std::string` are not designed to be derived from).
7271 This rule is about using `final` on classes with virtual functions meant to be interfaces for a class hierarchy.
7275 Capping an individual virtual function with `final` is error-prone as `final` can easily be overlooked when defining/overriding a set of functions.
7276 Fortunately, the compiler catches such mistakes: You cannot re-declare/re-open a `final` member in a derived class.
7280 Claims of performance improvements from `final` should be substantiated.
7281 Too often, such claims are based on conjecture or experience with other languages.
7283 There are examples where `final` can be important for both logical and performance reasons.
7284 One example is a performance-critical AST hierarchy in a compiler or language analysis tool.
7285 New derived classes are not added every year and only by library implementers.
7286 However, misuses are (or at least have been) far more common.
7290 Flag uses of `final`.
7293 ## <a name="Rh-virtual-default-arg"></a>C.140: Do not provide different default arguments for a virtual function and an overrider
7297 That can cause confusion: An overrider does not inherit default arguments.
7303 virtual int multiply(int value, int factor = 2) = 0;
7306 class Derived : public Base {
7308 int multiply(int value, int factor = 10) override;
7314 b.multiply(10); // these two calls will call the same function but
7315 d.multiply(10); // with different arguments and so different results
7319 Flag default arguments on virtual functions if they differ between base and derived declarations.
7321 ## C.hier-access: Accessing objects in a hierarchy
7323 ### <a name="Rh-poly"></a>C.145: Access polymorphic objects through pointers and references
7327 If you have a class with a virtual function, you don't (in general) know which class provided the function to be used.
7331 struct B { int a; virtual int f(); };
7332 struct D : B { int b; int f() override; };
7347 Both `d`s are sliced.
7351 You can safely access a named polymorphic object in the scope of its definition, just don't slice it.
7363 ### <a name="Rh-dynamic_cast"></a>C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable
7367 `dynamic_cast` is checked at run time.
7371 struct B { // an interface
7376 struct D : B { // a wider interface
7383 if (D* pd = dynamic_cast<D*>(pb)) {
7384 // ... use D's interface ...
7387 // ... make do with B's interface ...
7391 Use of the other casts can violate type safety and cause the program to access a variable that is actually of type `X` to be accessed as if it were of an unrelated type `Z`:
7393 void user2(B* pb) // bad
7395 D* pd = static_cast<D*>(pb); // I know that pb really points to a D; trust me
7396 // ... use D's interface ...
7399 void user3(B* pb) // unsafe
7401 if (some_condition) {
7402 D* pd = static_cast<D*>(pb); // I know that pb really points to a D; trust me
7403 // ... use D's interface ...
7406 // ... make do with B's interface ...
7414 user2(&b); // bad error
7415 user3(&b); // OK *if* the programmer got the some_condition check right
7420 Like other casts, `dynamic_cast` is overused.
7421 [Prefer virtual functions to casting](#Rh-use-virtual).
7422 Prefer [static polymorphism](#???) to hierarchy navigation where it is possible (no run-time resolution necessary)
7423 and reasonably convenient.
7427 Some people use `dynamic_cast` where a `typeid` would have been more appropriate;
7428 `dynamic_cast` is a general "is kind of" operation for discovering the best interface to an object,
7429 whereas `typeid` is a "give me the exact type of this object" operation to discover the actual type of an object.
7430 The latter is an inherently simpler operation that ought to be faster.
7431 The latter (`typeid`) is easily hand-crafted if necessary (e.g., if working on a system where RTTI is -- for some reason -- prohibited),
7432 the former (`dynamic_cast`) is far harder to implement correctly in general.
7437 const char* name {"B"};
7438 // if pb1->id() == pb2->id() *pb1 is the same type as *pb2
7439 virtual const char* id() const { return name; }
7444 const char* name {"D"};
7445 const char* id() const override { return name; }
7454 cout << pb1->id(); // "B"
7455 cout << pb2->id(); // "D"
7458 if (pb1->id() == "D") { // looks innocent
7459 D* pd = static_cast<D*>(pb1);
7465 The result of `pb2->id() == "D"` is actually implementation defined.
7466 We added it to warn of the dangers of home-brew RTTI.
7467 This code may work as expected for years, just to fail on a new machine, new compiler, or a new linker that does not unify character literals.
7469 If you implement your own RTTI, be careful.
7473 If your implementation provided a really slow `dynamic_cast`, you may have to use a workaround.
7474 However, all workarounds that cannot be statically resolved involve explicit casting (typically `static_cast`) and are error-prone.
7475 You will basically be crafting your own special-purpose `dynamic_cast`.
7476 So, first make sure that your `dynamic_cast` really is as slow as you think it is (there are a fair number of unsupported rumors about)
7477 and that your use of `dynamic_cast` is really performance critical.
7479 We are of the opinion that current implementations of `dynamic_cast` are unnecessarily slow.
7480 For example, under suitable conditions, it is possible to perform a `dynamic_cast` in [fast constant time](http://www.stroustrup.com/fast_dynamic_casting.pdf).
7481 However, compatibility makes changes difficult even if all agree that an effort to optimize is worthwhile.
7483 In very rare cases, if you have measured that the `dynamic_cast` overhead is material, you have other means to statically guarantee that a downcast will succeed (e.g., you are using CRTP carefully), and there is no virtual inheritance involved, consider tactically resorting `static_cast` with a prominent comment and disclaimer summarizing this paragraph and that human attention is needed under maintenance because the type system can't verify correctness. Even so, in our experience such "I know what I'm doing" situations are still a known bug source.
7489 template<typename B>
7496 * Flag all uses of `static_cast` for downcasts, including C-style casts that perform a `static_cast`.
7497 * This rule is part of the [type-safety profile](#Pro-type-downcast).
7499 ### <a name="Rh-ref-cast"></a>C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error
7503 Casting to a reference expresses that you intend to end up with a valid object, so the cast must succeed. `dynamic_cast` will then throw if it does not succeed.
7513 ### <a name="Rh-ptr-cast"></a>C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative
7517 The `dynamic_cast` conversion allows to test whether a pointer is pointing at a polymorphic object that has a given class in its hierarchy. Since failure to find the class merely returns a null value, it can be tested during run-time. This allows writing code that can choose alternative paths depending on the results.
7519 Contrast with [C.147](#Rh-ptr-cast), where failure is an error, and should not be used for conditional execution.
7523 The example below describes the `add` method of a `Shape_owner` that takes ownership of constructed `Shape` objects. The objects are also sorted into views, according to their geometric attributes.
7524 In this example, `Shape` does not inherit from `Geometric_attributes`. Only its subclasses do.
7526 void add(Shape* const item)
7528 // Ownership is always taken
7529 owned_shapes.emplace_back(item);
7531 // Check the Geometric_attributes and add the shape to none/one/some/all of the views
7533 if (auto even = dynamic_cast<Even_sided*>(item))
7535 view_of_evens.emplace_back(even);
7538 if (auto trisym = dynamic_cast<Trilaterally_symmetrical*>(item))
7540 view_of_trisyms.emplace_back(trisym);
7546 A failure to find the required class will cause `dynamic_cast` to return a null value, and de-referencing a null-valued pointer will lead to undefined behavior.
7547 Therefore the result of the `dynamic_cast` should always be treated as if it may contain a null value, and tested.
7551 * (Complex) Unless there is a null test on the result of a `dynamic_cast` of a pointer type, warn upon dereference of the pointer.
7553 ### <a name="Rh-smart"></a>C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`
7557 Avoid resource leaks.
7563 auto p = new int {7}; // bad: initialize local pointers with new
7564 auto q = make_unique<int>(9); // ok: guarantee the release of the memory allocated for 9
7565 if (0 < i) return; // maybe return and leak
7566 delete p; // too late
7571 * Flag initialization of a naked pointer with the result of a `new`
7572 * Flag `delete` of local variable
7574 ### <a name="Rh-make_unique"></a>C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s
7578 `make_unique` gives a more concise statement of the construction.
7579 It also ensures exception safety in complex expressions.
7583 unique_ptr<Foo> p {new<Foo>{7}}; // OK: but repetitive
7585 auto q = make_unique<Foo>(7); // Better: no repetition of Foo
7587 // Not exception-safe: the compiler may interleave the computations of arguments as follows:
7589 // 1. allocate memory for Foo,
7590 // 2. construct Foo,
7592 // 4. construct unique_ptr<Foo>.
7594 // If bar throws, Foo will not be destroyed, and the memory allocated for it will leak.
7595 f(unique_ptr<Foo>(new Foo()), bar());
7597 // Exception-safe: calls to functions are never interleaved.
7598 f(make_unique<Foo>(), bar());
7602 * Flag the repetitive usage of template specialization list `<Foo>`
7603 * Flag variables declared to be `unique_ptr<Foo>`
7605 ### <a name="Rh-make_shared"></a>C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s
7609 `make_shared` gives a more concise statement of the construction.
7610 It also gives an opportunity to eliminate a separate allocation for the reference counts, by placing the `shared_ptr`'s use counts next to its object.
7614 // OK: but repetitive; and separate allocations for the Foo and shared_ptr's use count
7615 shared_ptr<Foo> p {new<Foo>{7}};
7617 auto q = make_shared<Foo>(7); // Better: no repetition of Foo; one object
7621 * Flag the repetitive usage of template specialization list`<Foo>`
7622 * Flag variables declared to be `shared_ptr<Foo>`
7624 ### <a name="Rh-array"></a>C.152: Never assign a pointer to an array of derived class objects to a pointer to its base
7628 Subscripting the resulting base pointer will lead to invalid object access and probably to memory corruption.
7632 struct B { int x; };
7633 struct D : B { int y; };
7637 D a[] = {{1, 2}, {3, 4}, {5, 6}};
7638 B* p = a; // bad: a decays to &a[0] which is converted to a B*
7639 p[1].x = 7; // overwrite D[0].y
7641 use(a); // bad: a decays to &a[0] which is converted to a B*
7645 * Flag all combinations of array decay and base to derived conversions.
7646 * Pass an array as a `span` rather than as a pointer, and don't let the array name suffer a derived-to-base conversion before getting into the `span`
7649 ### <a name="Rh-use-virtual"></a>C.153: Prefer virtual function to casting
7653 A virtual function call is safe, whereas casting is error-prone.
7654 A virtual function call reaches the most derived function, whereas a cast may reach an intermediate class and therefore
7655 give a wrong result (especially as a hierarchy is modified during maintenance).
7663 See [C.146](#Rh-dynamic_cast) and ???
7665 ## <a name="SS-overload"></a>C.over: Overloading and overloaded operators
7667 You can overload ordinary functions, template functions, and operators.
7668 You cannot overload function objects.
7670 Overload rule summary:
7672 * [C.160: Define operators primarily to mimic conventional usage](#Ro-conventional)
7673 * [C.161: Use nonmember functions for symmetric operators](#Ro-symmetric)
7674 * [C.162: Overload operations that are roughly equivalent](#Ro-equivalent)
7675 * [C.163: Overload only for operations that are roughly equivalent](#Ro-equivalent-2)
7676 * [C.164: Avoid conversion operators](#Ro-conversion)
7677 * [C.165: Use `using` for customization points](#Ro-custom)
7678 * [C.166: Overload unary `&` only as part of a system of smart pointers and references](#Ro-address-of)
7679 * [C.167: Use an operator for an operation with its conventional meaning](#Ro-overload)
7680 * [C.168: Define overloaded operators in the namespace of their operands](#Ro-namespace)
7681 * [C.170: If you feel like overloading a lambda, use a generic lambda](#Ro-lambda)
7683 ### <a name="Ro-conventional"></a>C.160: Define operators primarily to mimic conventional usage
7694 X& operator=(const X&); // member function defining assignment
7695 friend bool operator==(const X&, const X&); // == needs access to representation
7696 // after a = b we have a == b
7700 Here, the conventional semantics is maintained: [Copies compare equal](#SS-copy).
7704 X operator+(X a, X b) { return a.v - b.v; } // bad: makes + subtract
7708 Non-member operators should be either friends or defined in [the same namespace as their operands](#Ro-namespace).
7709 [Binary operators should treat their operands equivalently](#Ro-symmetric).
7713 Possibly impossible.
7715 ### <a name="Ro-symmetric"></a>C.161: Use nonmember functions for symmetric operators
7719 If you use member functions, you need two.
7720 Unless you use a non-member function for (say) `==`, `a == b` and `b == a` will be subtly different.
7724 bool operator==(Point a, Point b) { return a.x == b.x && a.y == b.y; }
7728 Flag member operator functions.
7730 ### <a name="Ro-equivalent"></a>C.162: Overload operations that are roughly equivalent
7734 Having different names for logically equivalent operations on different argument types is confusing, leads to encoding type information in function names, and inhibits generic programming.
7741 void print(int a, int base);
7742 void print(const string&);
7744 These three functions all print their arguments (appropriately). Conversely:
7746 void print_int(int a);
7747 void print_based(int a, int base);
7748 void print_string(const string&);
7750 These three functions all print their arguments (appropriately). Adding to the name just introduced verbosity and inhibits generic code.
7756 ### <a name="Ro-equivalent-2"></a>C.163: Overload only for operations that are roughly equivalent
7760 Having the same name for logically different functions is confusing and leads to errors when using generic programming.
7766 void open_gate(Gate& g); // remove obstacle from garage exit lane
7767 void fopen(const char* name, const char* mode); // open file
7769 The two operations are fundamentally different (and unrelated) so it is good that their names differ. Conversely:
7771 void open(Gate& g); // remove obstacle from garage exit lane
7772 void open(const char* name, const char* mode ="r"); // open file
7774 The two operations are still fundamentally different (and unrelated) but the names have been reduced to their (common) minimum, opening opportunities for confusion.
7775 Fortunately, the type system will catch many such mistakes.
7779 Be particularly careful about common and popular names, such as `open`, `move`, `+`, and `==`.
7785 ### <a name="Ro-conversion"></a>C.164: Avoid conversion operators
7789 Implicit conversions can be essential (e.g., `double` to `int`) but often cause surprises (e.g., `String` to C-style string).
7793 Prefer explicitly named conversions until a serious need is demonstrated.
7794 By "serious need" we mean a reason that is fundamental in the application domain (such as an integer to complex number conversion)
7795 and frequently needed. Do not introduce implicit conversions (through conversion operators or non-`explicit` constructors)
7796 just to gain a minor convenience.
7800 class String { // handle ownership and access to a sequence of characters
7802 String(czstring p); // copy from *p to *(this->elem)
7804 operator zstring() { return elem; }
7808 void user(zstring p)
7811 String s {"Trouble ahead!"};
7818 The string allocated for `s` and assigned to `p` is destroyed before it can be used.
7822 Flag all conversion operators.
7824 ### <a name="Ro-custom"></a>C.165: Use `using` for customization points
7828 To find function objects and functions defined in a separate namespace to "customize" a common function.
7832 Consider `swap`. It is a general (standard library) function with a definition that will work for just about any type.
7833 However, it is desirable to define specific `swap()`s for specific types.
7834 For example, the general `swap()` will copy the elements of two `vector`s being swapped, whereas a good specific implementation will not copy elements at all.
7837 My_type X { /* ... */ };
7838 void swap(X&, X&); // optimized swap for N::X
7842 void f1(N::X& a, N::X& b)
7844 std::swap(a, b); // probably not what we wanted: calls std::swap()
7847 The `std::swap()` in `f1()` does exactly what we asked it to do: it calls the `swap()` in namespace `std`.
7848 Unfortunately, that's probably not what we wanted.
7849 How do we get `N::X` considered?
7851 void f2(N::X& a, N::X& b)
7853 swap(a, b); // calls N::swap
7856 But that may not be what we wanted for generic code.
7857 There, we typically want the specific function if it exists and the general function if not.
7858 This is done by including the general function in the lookup for the function:
7860 void f3(N::X& a, N::X& b)
7862 using std::swap; // make std::swap available
7863 swap(a, b); // calls N::swap if it exists, otherwise std::swap
7868 Unlikely, except for known customization points, such as `swap`.
7869 The problem is that the unqualified and qualified lookups both have uses.
7871 ### <a name="Ro-address-of"></a>C.166: Overload unary `&` only as part of a system of smart pointers and references
7875 The `&` operator is fundamental in C++.
7876 Many parts of the C++ semantics assumes its default meaning.
7880 class Ptr { // a somewhat smart pointer
7881 Ptr(X* pp) :p(pp) { /* check */ }
7882 X* operator->() { /* check */ return p; }
7883 X operator[](int i);
7890 Ptr operator&() { return Ptr{this}; }
7896 If you "mess with" operator `&` be sure that its definition has matching meanings for `->`, `[]`, `*`, and `.` on the result type.
7897 Note that operator `.` currently cannot be overloaded so a perfect system is impossible.
7898 We hope to remedy that: <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4477.pdf>.
7899 Note that `std::addressof()` always yields a built-in pointer.
7903 Tricky. Warn if `&` is user-defined without also defining `->` for the result type.
7905 ### <a name="Ro-namespace"></a>C.168: Define overloaded operators in the namespace of their operands
7910 Ability for find operators using ADL.
7911 Avoiding inconsistent definition in different namespaces
7916 bool operator==(S, S); // OK: in the same namespace as S, and even next to S
7921 This is what a default `==` would do, if we had such defaults.
7927 bool operator==(S, S); // OK: in the same namespace as S, and even next to S
7932 bool x = (s == s); // finds N::operator==() by ADL
7940 S::operator!(S a) { return true; }
7945 S::operator!(S a) { return false; }
7949 Here, the meaning of `!s` differs in `N` and `M`.
7950 This can be most confusing.
7951 Remove the definition of `namespace M` and the confusion is replaced by an opportunity to make the mistake.
7955 If a binary operator is defined for two types that are defined in different namespaces, you cannot follow this rule.
7958 Vec::Vector operator*(const Vec::Vector&, const Mat::Matrix&);
7960 This may be something best avoided.
7964 This is a special case of the rule that [helper functions should be defined in the same namespace as their class](#Rc-helper).
7968 * Flag operator definitions that are not it the namespace of their operands
7970 ### <a name="Ro-overload"></a>C.167: Use an operator for an operation with its conventional meaning
7974 Readability. Convention. Reusability. Support for generic code
7978 void cout_my_class(const My_class& c) // confusing, not conventional,not generic
7980 std::cout << /* class members here */;
7983 std::ostream& operator<<(std::ostream& os, const my_class& c) // OK
7985 return os << /* class members here */;
7988 By itself, `cout_my_class` would be OK, but it is not usable/composable with code that rely on the `<<` convention for output:
7990 My_class var { /* ... */ };
7992 cout << "var = " << var << '\n';
7996 There are strong and vigorous conventions for the meaning most operators, such as
7998 * comparisons (`==`, `!=`, `<`, `<=`, `>`, and `>=`),
7999 * arithmetic operations (`+`, `-`, `*`, `/`, and `%`)
8000 * access operations (`.`, `->`, unary `*`, and `[]`)
8003 Don't define those unconventionally and don't invent your own names for them.
8007 Tricky. Requires semantic insight.
8009 ### <a name="Ro-lambda"></a>C.170: If you feel like overloading a lambda, use a generic lambda
8013 You cannot overload by defining two different lambdas with the same name.
8019 auto f = [](char); // error: cannot overload variable and function
8021 auto g = [](int) { /* ... */ };
8022 auto g = [](double) { /* ... */ }; // error: cannot overload variables
8024 auto h = [](auto) { /* ... */ }; // OK
8028 The compiler catches the attempt to overload a lambda.
8030 ## <a name="SS-union"></a>C.union: Unions
8032 A `union` is a `struct` where all members start at the same address so that it can hold only one member at a time.
8033 A `union` does not keep track of which member is stored so the programmer has to get it right;
8034 this is inherently error-prone, but there are ways to compensate.
8036 A type that is a `union` plus an indicator of which member is currently held is called a *tagged union*, a *discriminated union*, or a *variant*.
8040 * [C.180: Use `union`s to save Memory](#Ru-union)
8041 * [C.181: Avoid "naked" `union`s](#Ru-naked)
8042 * [C.182: Use anonymous `union`s to implement tagged unions](#Ru-anonymous)
8043 * [C.183: Don't use a `union` for type punning](#Ru-pun)
8046 ### <a name="Ru-union"></a>C.180: Use `union`s to save memory
8050 A `union` allows a single piece of memory to be used for different types of objects at different times.
8051 Consequently, it can be used to save memory when we have several objects that are never used at the same time.
8060 Value v = { 123 }; // now v holds an int
8061 cout << v.x << '\n'; // write 123
8062 v.d = 987.654; // now v holds a double
8063 cout << v.d << '\n'; // write 987.654
8065 But heed the warning: [Avoid "naked" `union`s](#Ru-naked)
8069 // Short-string optimization
8071 constexpr size_t buffer_size = 16; // Slightly larger than the size of a pointer
8073 class Immutable_string {
8075 Immutable_string(const char* str) :
8078 if (size < buffer_size)
8079 strcpy_s(string_buffer, buffer_size, str);
8081 string_ptr = new char[size + 1];
8082 strcpy_s(string_ptr, size + 1, str);
8088 if (size >= buffer_size)
8092 const char* get_str() const
8094 return (size < buffer_size) ? string_buffer : string_ptr;
8098 // If the string is short enough, we store the string itself
8099 // instead of a pointer to the string.
8102 char string_buffer[buffer_size];
8112 ### <a name="Ru-naked"></a>C.181: Avoid "naked" `union`s
8116 A *naked union* is a union without an associated indicator which member (if any) it holds,
8117 so that the programmer has to keep track.
8118 Naked unions are a source of type errors.
8128 v.d = 987.654; // v holds a double
8130 So far, so good, but we can easily misuse the `union`:
8132 cout << v.x << '\n'; // BAD, undefined behavior: v holds a double, but we read it as an int
8134 Note that the type error happened without any explicit cast.
8135 When we tested that program the last value printed was `1683627180` which it the integer value for the bit pattern for `987.654`.
8136 What we have here is an "invisible" type error that happens to give a result that could easily look innocent.
8138 And, talking about "invisible", this code produced no output:
8141 cout << v.d << '\n'; // BAD: undefined behavior
8145 Wrap a `union` in a class together with a type field.
8147 The soon-to-be-standard `variant` type (to be found in `<variant>`) does that for you:
8149 variant<int, double> v;
8150 v = 123; // v holds an int
8151 int x = get<int>(v);
8152 v = 123.456; // v holds a double
8159 ### <a name="Ru-anonymous"></a>C.182: Use anonymous `union`s to implement tagged unions
8163 A well-designed tagged union is type safe.
8164 An *anonymous* union simplifies the definition of a class with a (tag, union) pair.
8168 This example is mostly borrowed from TC++PL4 pp216-218.
8169 You can look there for an explanation.
8171 The code is somewhat elaborate.
8172 Handling a type with user-defined assignment and destructor is tricky.
8173 Saving programmers from having to write such code is one reason for including `variant` in the standard.
8175 class Value { // two alternative representations represented as a union
8177 enum class Tag { number, text };
8178 Tag type; // discriminant
8180 union { // representation (note: anonymous union)
8182 string s; // string has default constructor, copy operations, and destructor
8185 struct Bad_entry { }; // used for exceptions
8188 Value& operator=(const Value&); // necessary because of the string variant
8189 Value(const Value&);
8192 string text() const;
8194 void set_number(int n);
8195 void set_text(const string&);
8199 int Value::number() const
8201 if (type != Tag::number) throw Bad_entry{};
8205 string Value::text() const
8207 if (type != Tag::text) throw Bad_entry{};
8211 void Value::set_number(int n)
8213 if (type == Tag::text) {
8214 s.~string(); // explicitly destroy string
8220 void Value::set_text(const string& ss)
8222 if (type == Tag::text)
8225 new(&s) string{ss}; // placement new: explicitly construct string
8230 Value& Value::operator=(const Value& e) // necessary because of the string variant
8232 if (type == Tag::text && e.type == Tag::text) {
8233 s = e.s; // usual string assignment
8237 if (type == Tag::text) s.~string(); // explicit destroy
8244 new(&s)(e.s); // placement new: explicit construct
8253 if (type == Tag::text) s.~string(); // explicit destroy
8260 ### <a name="Ru-pun"></a>C.183: Don't use a `union` for type punning
8264 It is undefined behavior to read a `union` member with a different type from the one with which it was written.
8265 Such punning is invisible, or at least harder to spot than using a named cast.
8266 Type punning using a `union` is a source of errors.
8272 unsigned char c[sizeof(int)];
8275 The idea of `Pun` is to be able to look at the character representation of an `int`.
8280 cout << u.c[0] << '\n'; // undefined behavior
8283 If you wanted to see the bytes of an `int`, use a (named) cast:
8285 void if_you_must_pun(int& x)
8287 auto p = reinterpret_cast<unsigned char*>(&x);
8288 cout << p[0] << '\n'; // OK; better
8292 Accessing the result of an `reinterpret_cast` to a different type from the objects declared type is defined behavior (even though `reinterpret_cast` is discouraged),
8293 but at least we can see that something tricky is going on.
8297 Unfortunately, `union`s are commonly used for type punning.
8298 We don't consider "sometimes, it works as expected" a strong argument.
8300 C++17 introduced a distinct type `std::byte` to facilitate operations on raw object representation. Use that type instead of `unsigned char` or `char` for these operations.
8308 # <a name="S-enum"></a>Enum: Enumerations
8310 Enumerations are used to define sets of integer values and for defining types for such sets of values.
8311 There are two kind of enumerations, "plain" `enum`s and `class enum`s.
8313 Enumeration rule summary:
8315 * [Enum.1: Prefer enumerations over macros](#Renum-macro)
8316 * [Enum.2: Use enumerations to represent sets of related named constants](#Renum-set)
8317 * [Enum.3: Prefer `enum class`es over "plain" `enum`s](#Renum-class)
8318 * [Enum.4: Define operations on enumerations for safe and simple use](#Renum-oper)
8319 * [Enum.5: Don't use `ALL_CAPS` for enumerators](#Renum-caps)
8320 * [Enum.6: Avoid unnamed enumerations](#Renum-unnamed)
8321 * [Enum.7: Specify the underlying type of an enumeration only when necessary](#Renum-underlying)
8322 * [Enum.8: Specify enumerator values only when necessary](#Renum-value)
8324 ### <a name="Renum-macro"></a>Enum.1: Prefer enumerations over macros
8328 Macros do not obey scope and type rules. Also, macro names are removed during preprocessing and so usually don't appear in tools like debuggers.
8332 First some bad old code:
8334 // webcolors.h (third party header)
8335 #define RED 0xFF0000
8336 #define GREEN 0x00FF00
8337 #define BLUE 0x0000FF
8340 // The following define product subtypes based on color
8345 int webby = BLUE; // webby == 2; probably not what was desired
8347 Instead use an `enum`:
8349 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8350 enum class Product_info { red = 0, purple = 1, blue = 2 };
8352 int webby = blue; // error: be specific
8353 Web_color webby = Web_color::blue;
8355 We used an `enum class` to avoid name clashes.
8359 Flag macros that define integer values.
8362 ### <a name="Renum-set"></a>Enum.2: Use enumerations to represent sets of related named constants
8366 An enumeration shows the enumerators to be related and can be a named type.
8372 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8377 Switching on an enumeration is common and the compiler can warn against unusual patterns of case labels. For example:
8379 enum class Product_info { red = 0, purple = 1, blue = 2 };
8381 void print(Product_info inf)
8384 case Product_info::red: cout << "red"; break;
8385 case Product_info::purple: cout << "purple"; break;
8389 Such off-by-one switch`statements are often the results of an added enumerator and insufficient testing.
8393 * Flag `switch`-statements where the `case`s cover most but not all enumerators of an enumeration.
8394 * Flag `switch`-statements where the `case`s cover a few enumerators of an enumeration, but has no `default`.
8397 ### <a name="Renum-class"></a>Enum.3: Prefer class enums over "plain" enums
8401 To minimize surprises: traditional enums convert to int too readily.
8405 void Print_color(int color);
8407 enum Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8408 enum Product_info { Red = 0, Purple = 1, Blue = 2 };
8410 Web_color webby = Web_color::blue;
8412 // Clearly at least one of these calls is buggy.
8414 Print_color(Product_info::Blue);
8416 Instead use an `enum class`:
8418 void Print_color(int color);
8420 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8421 enum class Product_info { red = 0, purple = 1, blue = 2 };
8423 Web_color webby = Web_color::blue;
8424 Print_color(webby); // Error: cannot convert Web_color to int.
8425 Print_color(Product_info::Red); // Error: cannot convert Product_info to int.
8429 (Simple) Warn on any non-class `enum` definition.
8431 ### <a name="Renum-oper"></a>Enum.4: Define operations on enumerations for safe and simple use
8435 Convenience of use and avoidance of errors.
8439 enum Day { mon, tue, wed, thu, fri, sat, sun };
8441 Day& operator++(Day& d)
8443 return d = (d==Day::sun) ? Day::mon : static_cast<Day>(static_cast<int>(d)+1);
8446 Day today = Day::sat;
8447 Day tomorrow = ++today;
8449 The use of a `static_cast` is not pretty, but
8451 Day& operator++(Day& d)
8453 return d = (d== Day::sun) ? Day::mon : Day{++d}; // error
8456 is an infinite recursion, and writing it without a cast, using a `switch` on all cases is longwinded.
8461 Flag repeated expressions cast back into an enumeration.
8464 ### <a name="Renum-caps"></a>Enum.5: Don't use `ALL_CAPS` for enumerators
8468 Avoid clashes with macros.
8472 // webcolors.h (third party header)
8473 #define RED 0xFF0000
8474 #define GREEN 0x00FF00
8475 #define BLUE 0x0000FF
8478 // The following define product subtypes based on color
8480 enum class Product_info { RED, PURPLE, BLUE }; // syntax error
8484 Flag ALL_CAPS enumerators.
8486 ### <a name="Renum-unnamed"></a>Enum.6: Avoid unnamed enumerations
8490 If you can't name an enumeration, the values are not related
8494 enum { red = 0xFF0000, scale = 4, is_signed = 1 };
8496 Such code is not uncommon in code written before there were convenient alternative ways of specifying integer constants.
8500 Use `constexpr` values instead. For example:
8502 constexpr int red = 0xFF0000;
8503 constexpr short scale = 4;
8504 constexpr bool is_signed = true;
8508 Flag unnamed enumerations.
8511 ### <a name="Renum-underlying"></a>Enum.7: Specify the underlying type of an enumeration only when necessary
8515 The default is the easiest to read and write.
8516 `int` is the default integer type.
8517 `int` is compatible with C `enum`s.
8521 enum class Direction : char { n, s, e, w,
8522 ne, nw, se, sw }; // underlying type saves space
8524 enum class Web_color : int { red = 0xFF0000,
8526 blue = 0x0000FF }; // underlying type is redundant
8530 Specifying the underlying type is necessary in forward declarations of enumerations:
8538 enum flags : char { /* ... */ };
8546 ### <a name="Renum-value"></a>Enum.8: Specify enumerator values only when necessary
8551 It avoids duplicate enumerator values.
8552 The default gives a consecutive set of values that is good for `switch`-statement implementations.
8556 enum class Col1 { red, yellow, blue };
8557 enum class Col2 { red = 1, yellow = 2, blue = 2 }; // typo
8558 enum class Month { jan = 1, feb, mar, apr, may, jun,
8559 jul, august, sep, oct, nov, dec }; // starting with 1 is conventional
8560 enum class Base_flag { dec = 1, oct = dec << 1, hex = dec << 2 }; // set of bits
8562 Specifying values is necessary to match conventional values (e.g., `Month`)
8563 and where consecutive values are undesirable (e.g., to get separate bits as in `Base_flag`).
8567 * Flag duplicate enumerator values
8568 * Flag explicitly specified all-consecutive enumerator values
8571 # <a name="S-resource"></a>R: Resource management
8573 This section contains rules related to resources.
8574 A resource is anything that must be acquired and (explicitly or implicitly) released, such as memory, file handles, sockets, and locks.
8575 The reason it must be released is typically that it can be in short supply, so even delayed release may do harm.
8576 The fundamental aim is to ensure that we don't leak any resources and that we don't hold a resource longer than we need to.
8577 An entity that is responsible for releasing a resource is called an owner.
8579 There are a few cases where leaks can be acceptable or even optimal:
8580 If you are writing a program that simply produces an output based on an input and the amount of memory needed is proportional to the size of the input, the optimal strategy (for performance and ease of programming) is sometimes simply never to delete anything.
8581 If you have enough memory to handle your largest input, leak away, but be sure to give a good error message if you are wrong.
8582 Here, we ignore such cases.
8584 * Resource management rule summary:
8586 * [R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)](#Rr-raii)
8587 * [R.2: In interfaces, use raw pointers to denote individual objects (only)](#Rr-use-ptr)
8588 * [R.3: A raw pointer (a `T*`) is non-owning](#Rr-ptr)
8589 * [R.4: A raw reference (a `T&`) is non-owning](#Rr-ref)
8590 * [R.5: Prefer scoped objects, don't heap-allocate unnecessarily](#Rr-scoped)
8591 * [R.6: Avoid non-`const` global variables](#Rr-global)
8593 * Allocation and deallocation rule summary:
8595 * [R.10: Avoid `malloc()` and `free()`](#Rr-mallocfree)
8596 * [R.11: Avoid calling `new` and `delete` explicitly](#Rr-newdelete)
8597 * [R.12: Immediately give the result of an explicit resource allocation to a manager object](#Rr-immediate-alloc)
8598 * [R.13: Perform at most one explicit resource allocation in a single expression statement](#Rr-single-alloc)
8599 * [R.14: ??? array vs. pointer parameter](#Rr-ap)
8600 * [R.15: Always overload matched allocation/deallocation pairs](#Rr-pair)
8602 * <a name="Rr-summary-smartptrs"></a>Smart pointer rule summary:
8604 * [R.20: Use `unique_ptr` or `shared_ptr` to represent ownership](#Rr-owner)
8605 * [R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership](#Rr-unique)
8606 * [R.22: Use `make_shared()` to make `shared_ptr`s](#Rr-make_shared)
8607 * [R.23: Use `make_unique()` to make `unique_ptr`s](#Rr-make_unique)
8608 * [R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s](#Rr-weak_ptr)
8609 * [R.30: Take smart pointers as parameters only to explicitly express lifetime semantics](#Rr-smartptrparam)
8610 * [R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`](#Rr-smart)
8611 * [R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`](#Rr-uniqueptrparam)
8612 * [R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the `widget`](#Rr-reseat)
8613 * [R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner](#Rr-sharedptrparam-owner)
8614 * [R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer](#Rr-sharedptrparam)
8615 * [R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???](#Rr-sharedptrparam-const)
8616 * [R.37: Do not pass a pointer or reference obtained from an aliased smart pointer](#Rr-smartptrget)
8618 ### <a name="Rr-raii"></a>R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)
8622 To avoid leaks and the complexity of manual resource management.
8623 C++'s language-enforced constructor/destructor symmetry mirrors the symmetry inherent in resource acquire/release function pairs such as `fopen`/`fclose`, `lock`/`unlock`, and `new`/`delete`.
8624 Whenever you deal with a resource that needs paired acquire/release function calls, encapsulate that resource in an object that enforces pairing for you -- acquire the resource in its constructor, and release it in its destructor.
8630 void send(X* x, cstring_span destination)
8632 auto port = open_port(destination);
8642 In this code, you have to remember to `unlock`, `close_port`, and `delete` on all paths, and do each exactly once.
8643 Further, if any of the code marked `...` throws an exception, then `x` is leaked and `my_mutex` remains locked.
8649 void send(unique_ptr<X> x, cstring_span destination) // x owns the X
8651 Port port{destination}; // port owns the PortHandle
8652 lock_guard<mutex> guard{my_mutex}; // guard owns the lock
8656 } // automatically unlocks my_mutex and deletes the pointer in x
8658 Now all resource cleanup is automatic, performed once on all paths whether or not there is an exception. As a bonus, the function now advertises that it takes over ownership of the pointer.
8660 What is `Port`? A handy wrapper that encapsulates the resource:
8665 Port(cstring_span destination) : port{open_port(destination)} { }
8666 ~Port() { close_port(port); }
8667 operator PortHandle() { return port; }
8669 // port handles can't usually be cloned, so disable copying and assignment if necessary
8670 Port(const Port&) = delete;
8671 Port& operator=(const Port&) = delete;
8676 Where a resource is "ill-behaved" in that it isn't represented as a class with a destructor, wrap it in a class or use [`finally`](#S-gsl)
8678 **See also**: [RAII](#Rr-raii).
8680 ### <a name="Rr-use-ptr"></a>R.2: In interfaces, use raw pointers to denote individual objects (only)
8684 Arrays are best represented by a container type (e.g., `vector` (owning)) or a `span` (non-owning).
8685 Such containers and views hold sufficient information to do range checking.
8689 void f(int* p, int n) // n is the number of elements in p[]
8692 p[2] = 7; // bad: subscript raw pointer
8696 The compiler does not read comments, and without reading other code you do not know whether `p` really points to `n` elements.
8697 Use a `span` instead.
8701 void g(int* p, int fmt) // print *p using format #fmt
8703 // ... uses *p and p[0] only ...
8708 C-style strings are passed as single pointers to a zero-terminated sequence of characters.
8709 Use `zstring` rather than `char*` to indicate that you rely on that convention.
8713 Many current uses of pointers to a single element could be references.
8714 However, where `nullptr` is a possible value, a reference may not be an reasonable alternative.
8718 * Flag pointer arithmetic (including `++`) on a pointer that is not part of a container, view, or iterator.
8719 This rule would generate a huge number of false positives if applied to an older code base.
8720 * Flag array names passed as simple pointers
8722 ### <a name="Rr-ptr"></a>R.3: A raw pointer (a `T*`) is non-owning
8726 There is nothing (in the C++ standard or in most code) to say otherwise and most raw pointers are non-owning.
8727 We want owning pointers identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
8733 int* p1 = new int{7}; // bad: raw owning pointer
8734 auto p2 = make_unique<int>(7); // OK: the int is owned by a unique pointer
8738 The `unique_ptr` protects against leaks by guaranteeing the deletion of its object (even in the presence of exceptions). The `T*` does not.
8742 template<typename T>
8746 T* p; // bad: it is unclear whether p is owning or not
8747 T* q; // bad: it is unclear whether q is owning or not
8750 We can fix that problem by making ownership explicit:
8752 template<typename T>
8756 owner<T*> p; // OK: p is owning
8757 T* q; // OK: q is not owning
8762 A major class of exception is legacy code, especially code that must remain compilable as C or interface with C and C-style C++ through ABIs.
8763 The fact that there are billions of lines of code that violate this rule against owning `T*`s cannot be ignored.
8764 We'd love to see program transformation tools turning 20-year-old "legacy" code into shiny modern code,
8765 we encourage the development, deployment and use of such tools,
8766 we hope the guidelines will help the development of such tools,
8767 and we even contributed (and contribute) to the research and development in this area.
8768 However, it will take time: "legacy code" is generated faster than we can renovate old code, and so it will be for a few years.
8770 This code cannot all be rewritten (ever assuming good code transformation software), especially not soon.
8771 This problem cannot be solved (at scale) by transforming all owning pointers to `unique_ptr`s and `shared_ptr`s,
8772 partly because we need/use owning "raw pointers" as well as simple pointers in the implementation of our fundamental resource handles.
8773 For example, common `vector` implementations have one owning pointer and two non-owning pointers.
8774 Many ABIs (and essentially all interfaces to C code) use `T*`s, some of them owning.
8775 Some interfaces cannot be simply annotated with `owner` because they need to remain compilable as C
8776 (although this would be a rare good use for a macro, that expands to `owner` in C++ mode only).
8780 `owner<T*>` has no default semantics beyond `T*`. It can be used without changing any code using it and without affecting ABIs.
8781 It is simply a indicator to programmers and analysis tools.
8782 For example, if an `owner<T*>` is a member of a class, that class better have a destructor that `delete`s it.
8786 Returning a (raw) pointer imposes a life-time management uncertainty on the caller; that is, who deletes the pointed-to object?
8788 Gadget* make_gadget(int n)
8790 auto p = new Gadget{n};
8797 auto p = make_gadget(n); // remember to delete p
8802 In addition to suffering from the problem from [leak](#???), this adds a spurious allocation and deallocation operation, and is needlessly verbose. If Gadget is cheap to move out of a function (i.e., is small or has an efficient move operation), just return it "by value" (see ["out" return values](#Rf-out)):
8804 Gadget make_gadget(int n)
8813 This rule applies to factory functions.
8817 If pointer semantics are required (e.g., because the return type needs to refer to a base class of a class hierarchy (an interface)), return a "smart pointer."
8821 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`.
8822 * (Moderate) Warn on failure to either `reset` or explicitly `delete` an `owner<T>` pointer on every code path.
8823 * (Simple) Warn if the return value of `new` is assigned to a raw pointer.
8824 * (Simple) Warn if a function returns an object that was allocated within the function but has a move constructor.
8825 Suggest considering returning it by value instead.
8827 ### <a name="Rr-ref"></a>R.4: A raw reference (a `T&`) is non-owning
8831 There is nothing (in the C++ standard or in most code) to say otherwise and most raw references are non-owning.
8832 We want owners identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
8838 int& r = *new int{7}; // bad: raw owning reference
8840 delete &r; // bad: violated the rule against deleting raw pointers
8843 **See also**: [The raw pointer rule](#Rr-ptr)
8847 See [the raw pointer rule](#Rr-ptr)
8849 ### <a name="Rr-scoped"></a>R.5: Prefer scoped objects, don't heap-allocate unnecessarily
8853 A scoped object is a local object, a global object, or a member.
8854 This implies that there is no separate allocation and deallocation cost in excess of that already used for the containing scope or object.
8855 The members of a scoped object are themselves scoped and the scoped object's constructor and destructor manage the members' lifetimes.
8859 The following example is inefficient (because it has unnecessary allocation and deallocation), vulnerable to exception throws and returns in the `...` part (leading to leaks), and verbose:
8863 auto p = new Gadget{n};
8868 Instead, use a local variable:
8878 * (Moderate) Warn if an object is allocated and then deallocated on all paths within a function. Suggest it should be a local `auto` stack object instead.
8879 * (Simple) Warn if a local `Unique_ptr` or `Shared_ptr` is not moved, copied, reassigned or `reset` before its lifetime ends.
8881 ### <a name="Rr-global"></a>R.6: Avoid non-`const` global variables
8885 Global variables can be accessed from everywhere so they can introduce surprising dependencies between apparently unrelated objects.
8886 They are a notable source of errors.
8888 **Warning**: The initialization of global objects is not totally ordered.
8889 If you use a global object initialize it with a constant.
8890 Note that it is possible to get undefined initialization order even for `const` objects.
8894 A global object is often better than a singleton.
8898 An immutable (`const`) global does not introduce the problems we try to avoid by banning global objects.
8902 (??? NM: Obviously we can warn about non-`const` statics ... do we want to?)
8904 ## <a name="SS-alloc"></a>R.alloc: Allocation and deallocation
8906 ### <a name="Rr-mallocfree"></a>R.10: Avoid `malloc()` and `free()`
8910 `malloc()` and `free()` do not support construction and destruction, and do not mix well with `new` and `delete`.
8922 // p1 may be nullptr
8923 // *p1 is not initialized; in particular,
8924 // that string isn't a string, but a string-sized bag of bits
8925 Record* p1 = static_cast<Record*>(malloc(sizeof(Record)));
8927 auto p2 = new Record;
8929 // unless an exception is thrown, *p2 is default initialized
8930 auto p3 = new(nothrow) Record;
8931 // p3 may be nullptr; if not, *p3 is default initialized
8935 delete p1; // error: cannot delete object allocated by malloc()
8936 free(p2); // error: cannot free() object allocated by new
8939 In some implementations that `delete` and that `free()` might work, or maybe they will cause run-time errors.
8943 There are applications and sections of code where exceptions are not acceptable.
8944 Some of the best such examples are in life-critical hard real-time code.
8945 Beware that many bans on exception use are based on superstition (bad)
8946 or by concerns for older code bases with unsystematic resource management (unfortunately, but sometimes necessary).
8947 In such cases, consider the `nothrow` versions of `new`.
8951 Flag explicit use of `malloc` and `free`.
8953 ### <a name="Rr-newdelete"></a>R.11: Avoid calling `new` and `delete` explicitly
8957 The pointer returned by `new` should belong to a resource handle (that can call `delete`).
8958 If the pointer returned by `new` is assigned to a plain/naked pointer, the object can be leaked.
8962 In a large program, a naked `delete` (that is a `delete` in application code, rather than part of code devoted to resource management)
8963 is a likely bug: if you have N `delete`s, how can you be certain that you don't need N+1 or N-1?
8964 The bug may be latent: it may emerge only during maintenance.
8965 If you have a naked `new`, you probably need a naked `delete` somewhere, so you probably have a bug.
8969 (Simple) Warn on any explicit use of `new` and `delete`. Suggest using `make_unique` instead.
8971 ### <a name="Rr-immediate-alloc"></a>R.12: Immediately give the result of an explicit resource allocation to a manager object
8975 If you don't, an exception or a return may lead to a leak.
8979 void f(const string& name)
8981 FILE* f = fopen(name, "r"); // open the file
8982 vector<char> buf(1024);
8983 auto _ = finally([f] { fclose(f); }) // remember to close the file
8987 The allocation of `buf` may fail and leak the file handle.
8991 void f(const string& name)
8993 ifstream f{name}; // open the file
8994 vector<char> buf(1024);
8998 The use of the file handle (in `ifstream`) is simple, efficient, and safe.
9002 * Flag explicit allocations used to initialize pointers (problem: how many direct resource allocations can we recognize?)
9004 ### <a name="Rr-single-alloc"></a>R.13: Perform at most one explicit resource allocation in a single expression statement
9008 If you perform two explicit resource allocations in one statement, you could leak resources because the order of evaluation of many subexpressions, including function arguments, is unspecified.
9012 void fun(shared_ptr<Widget> sp1, shared_ptr<Widget> sp2);
9014 This `fun` can be called like this:
9016 // BAD: potential leak
9017 fun(shared_ptr<Widget>(new Widget(a, b)), shared_ptr<Widget>(new Widget(c, d)));
9019 This is exception-unsafe because the compiler may reorder the two expressions building the function's two arguments.
9020 In particular, the compiler can interleave execution of the two expressions:
9021 Memory allocation (by calling `operator new`) could be done first for both objects, followed by attempts to call the two `Widget` constructors.
9022 If one of the constructor calls throws an exception, then the other object's memory will never be released!
9024 This subtle problem has a simple solution: Never perform more than one explicit resource allocation in a single expression statement.
9027 shared_ptr<Widget> sp1(new Widget(a, b)); // Better, but messy
9028 fun(sp1, new Widget(c, d));
9030 The best solution is to avoid explicit allocation entirely use factory functions that return owning objects:
9032 fun(make_shared<Widget>(a, b), make_shared<Widget>(c, d)); // Best
9034 Write your own factory wrapper if there is not one already.
9038 * Flag expressions with multiple explicit resource allocations (problem: how many direct resource allocations can we recognize?)
9040 ### <a name="Rr-ap"></a>R.14: ??? array vs. pointer parameter
9044 An array decays to a pointer, thereby losing its size, opening the opportunity for range errors.
9048 ??? what do we recommend: f(int*[]) or f(int**) ???
9050 **Alternative**: Use `span` to preserve size information.
9054 Flag `[]` parameters.
9056 ### <a name="Rr-pair"></a>R.15: Always overload matched allocation/deallocation pairs
9060 Otherwise you get mismatched operations and chaos.
9066 void* operator new(size_t s);
9067 void operator delete(void*);
9073 If you want memory that cannot be deallocated, `=delete` the deallocation operation.
9074 Don't leave it undeclared.
9078 Flag incomplete pairs.
9080 ## <a name="SS-smart"></a>R.smart: Smart pointers
9082 ### <a name="Rr-owner"></a>R.20: Use `unique_ptr` or `shared_ptr` to represent ownership
9086 They can prevent resource leaks.
9095 X* p1 { new X }; // see also ???
9096 unique_ptr<T> p2 { new X }; // unique ownership; see also ???
9097 shared_ptr<T> p3 { new X }; // shared ownership; see also ???
9100 This will leak the object used to initialize `p1` (only).
9104 (Simple) Warn if the return value of `new` or a function call with return value of pointer type is assigned to a raw pointer.
9106 ### <a name="Rr-unique"></a>R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership
9110 A `unique_ptr` is conceptually simpler and more predictable (you know when destruction happens) and faster (you don't implicitly maintain a use count).
9114 This needlessly adds and maintains a reference count.
9118 shared_ptr<Base> base = make_shared<Derived>();
9119 // use base locally, without copying it -- refcount never exceeds 1
9124 This is more efficient:
9128 unique_ptr<Base> base = make_unique<Derived>();
9134 (Simple) Warn if a function uses a `Shared_ptr` with an object allocated within the function, but never returns the `Shared_ptr` or passes it to a function requiring a `Shared_ptr&`. Suggest using `unique_ptr` instead.
9136 ### <a name="Rr-make_shared"></a>R.22: Use `make_shared()` to make `shared_ptr`s
9140 If you first make an object and then give it to a `shared_ptr` constructor, you (most likely) do one more allocation (and later deallocation) than if you use `make_shared()` because the reference counts must be allocated separately from the object.
9146 shared_ptr<X> p1 { new X{2} }; // bad
9147 auto p = make_shared<X>(2); // good
9149 The `make_shared()` version mentions `X` only once, so it is usually shorter (as well as faster) than the version with the explicit `new`.
9153 (Simple) Warn if a `shared_ptr` is constructed from the result of `new` rather than `make_shared`.
9155 ### <a name="Rr-make_unique"></a>R.23: Use `make_unique()` to make `unique_ptr`s
9159 For convenience and consistency with `shared_ptr`.
9163 `make_unique()` is C++14, but widely available (as well as simple to write).
9167 (Simple) Warn if a `unique_ptr` is constructed from the result of `new` rather than `make_unique`.
9169 ### <a name="Rr-weak_ptr"></a>R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s
9173 `shared_ptr`'s rely on use counting and the use count for a cyclic structure never goes to zero, so we need a mechanism to
9174 be able to destroy a cyclic structure.
9182 ??? (HS: A lot of people say "to break cycles", while I think "temporary shared ownership" is more to the point.)
9183 ???(BS: breaking cycles is what you must do; temporarily sharing ownership is how you do it.
9184 You could "temporarily share ownership" simply by using another `shared_ptr`.)
9188 ??? probably impossible. If we could statically detect cycles, we wouldn't need `weak_ptr`
9190 ### <a name="Rr-smartptrparam"></a>R.30: Take smart pointers as parameters only to explicitly express lifetime semantics
9194 Accepting a smart pointer to a `widget` is wrong if the function just needs the `widget` itself.
9195 It should be able to accept any `widget` object, not just ones whose lifetimes are managed by a particular kind of smart pointer.
9196 A function that does not manipulate lifetime should take raw pointers or references instead.
9201 void f(shared_ptr<widget>& w)
9204 use(*w); // only use of w -- the lifetime is not used at all
9209 shared_ptr<widget> my_widget = /* ... */;
9212 widget stack_widget;
9213 f(stack_widget); // error
9226 shared_ptr<widget> my_widget = /* ... */;
9229 widget stack_widget;
9230 f(stack_widget); // ok -- now this works
9234 * (Simple) Warn if a function takes a parameter of a smart pointer type (that overloads `operator->` or `operator*`) that is copyable but the function only calls any of: `operator*`, `operator->` or `get()`.
9235 Suggest using a `T*` or `T&` instead.
9236 * Flag a parameter of a smart pointer type (a type that overloads `operator->` or `operator*`) that is copyable/movable but never copied/moved from in the function body, and that is never modified, and that is not passed along to another function that could do so. That means the ownership semantics are not used.
9237 Suggest using a `T*` or `T&` instead.
9239 ### <a name="Rr-smart"></a>R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`
9243 The rules in the following section also work for other kinds of third-party and custom smart pointers and are very useful for diagnosing common smart pointer errors that cause performance and correctness problems.
9244 You want the rules to work on all the smart pointers you use.
9246 Any type (including primary template or specialization) that overloads unary `*` and `->` is considered a smart pointer:
9248 * If it is copyable, it is recognized as a reference-counted `shared_ptr`.
9249 * If it is not copyable, it is recognized as a unique `unique_ptr`.
9253 // use Boost's intrusive_ptr
9254 #include <boost/intrusive_ptr.hpp>
9255 void f(boost::intrusive_ptr<widget> p) // error under rule 'sharedptrparam'
9260 // use Microsoft's CComPtr
9261 #include <atlbase.h>
9262 void f(CComPtr<widget> p) // error under rule 'sharedptrparam'
9267 Both cases are an error under the [`sharedptrparam` guideline](#Rr-smartptrparam):
9268 `p` is a `Shared_ptr`, but nothing about its sharedness is used here and passing it by value is a silent pessimization;
9269 these functions should accept a smart pointer only if they need to participate in the widget's lifetime management. Otherwise they should accept a `widget*`, if it can be `nullptr`. Otherwise, and ideally, the function should accept a `widget&`.
9270 These smart pointers match the `Shared_ptr` concept, so these guideline enforcement rules work on them out of the box and expose this common pessimization.
9272 ### <a name="Rr-uniqueptrparam"></a>R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`
9276 Using `unique_ptr` in this way both documents and enforces the function call's ownership transfer.
9280 void sink(unique_ptr<widget>); // consumes the widget
9282 void uses(widget*); // just uses the widget
9286 void thinko(const unique_ptr<widget>&); // usually not what you want
9290 * (Simple) Warn if a function takes a `Unique_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9291 * (Simple) ((Foundation)) Warn if a function takes a `Unique_ptr<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
9293 ### <a name="Rr-reseat"></a>R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the`widget`
9297 Using `unique_ptr` in this way both documents and enforces the function call's reseating semantics.
9301 "reseat" means "making a pointer or a smart pointer refer to a different object."
9305 void reseat(unique_ptr<widget>&); // "will" or "might" reseat pointer
9309 void thinko(const unique_ptr<widget>&); // usually not what you want
9313 * (Simple) Warn if a function takes a `Unique_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9314 * (Simple) ((Foundation)) Warn if a function takes a `Unique_ptr<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
9316 ### <a name="Rr-sharedptrparam-owner"></a>R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner
9320 This makes the function's ownership sharing explicit.
9324 void share(shared_ptr<widget>); // share -- "will" retain refcount
9326 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9328 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9332 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9333 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
9334 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
9336 ### <a name="Rr-sharedptrparam"></a>R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer
9340 This makes the function's reseating explicit.
9344 "reseat" means "making a reference or a smart pointer refer to a different object."
9348 void share(shared_ptr<widget>); // share -- "will" retain refcount
9350 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9352 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9356 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9357 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
9358 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
9360 ### <a name="Rr-sharedptrparam-const"></a>R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???
9364 This makes the function's ??? explicit.
9368 void share(shared_ptr<widget>); // share -- "will" retain refcount
9370 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9372 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9376 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9377 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
9378 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
9380 ### <a name="Rr-smartptrget"></a>R.37: Do not pass a pointer or reference obtained from an aliased smart pointer
9384 Violating this rule is the number one cause of losing reference counts and finding yourself with a dangling pointer.
9385 Functions should prefer to pass raw pointers and references down call chains.
9386 At the top of the call tree where you obtain the raw pointer or reference from a smart pointer that keeps the object alive.
9387 You need to be sure that the smart pointer cannot inadvertently be reset or reassigned from within the call tree below.
9391 To do this, sometimes you need to take a local copy of a smart pointer, which firmly keeps the object alive for the duration of the function and the call tree.
9397 // global (static or heap), or aliased local ...
9398 shared_ptr<widget> g_p = ...;
9408 g_p = ...; // oops, if this was the last shared_ptr to that widget, destroys the widget
9411 The following should not pass code review:
9415 // BAD: passing pointer or reference obtained from a nonlocal smart pointer
9416 // that could be inadvertently reset somewhere inside f or it callees
9419 // BAD: same reason, just passing it as a "this" pointer
9423 The fix is simple -- take a local copy of the pointer to "keep a ref count" for your call tree:
9427 // cheap: 1 increment covers this entire function and all the call trees below us
9430 // GOOD: passing pointer or reference obtained from a local unaliased smart pointer
9433 // GOOD: same reason
9439 * (Simple) Warn if a pointer or reference obtained from a smart pointer variable (`Unique_ptr` or `Shared_ptr`) that is nonlocal, or that is local but potentially aliased, is used in a function call. If the smart pointer is a `Shared_ptr` then suggest taking a local copy of the smart pointer and obtain a pointer or reference from that instead.
9441 # <a name="S-expr"></a>ES: Expressions and Statements
9443 Expressions and statements are the lowest and most direct way of expressing actions and computation. Declarations in local scopes are statements.
9445 For naming, commenting, and indentation rules, see [NL: Naming and layout](#S-naming).
9449 * [ES.1: Prefer the standard library to other libraries and to "handcrafted code"](#Res-lib)
9450 * [ES.2: Prefer suitable abstractions to direct use of language features](#Res-abstr)
9454 * [ES.5: Keep scopes small](#Res-scope)
9455 * [ES.6: Declare names in for-statement initializers and conditions to limit scope](#Res-cond)
9456 * [ES.7: Keep common and local names short, and keep uncommon and nonlocal names longer](#Res-name-length)
9457 * [ES.8: Avoid similar-looking names](#Res-name-similar)
9458 * [ES.9: Avoid `ALL_CAPS` names](#Res-not-CAPS)
9459 * [ES.10: Declare one name (only) per declaration](#Res-name-one)
9460 * [ES.11: Use `auto` to avoid redundant repetition of type names](#Res-auto)
9461 * [ES.12: Do not reuse names in nested scopes](#Res-reuse)
9462 * [ES.20: Always initialize an object](#Res-always)
9463 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
9464 * [ES.22: Don't declare a variable until you have a value to initialize it with](#Res-init)
9465 * [ES.23: Prefer the `{}`-initializer syntax](#Res-list)
9466 * [ES.24: Use a `unique_ptr<T>` to hold pointers](#Res-unique)
9467 * [ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on](#Res-const)
9468 * [ES.26: Don't use a variable for two unrelated purposes](#Res-recycle)
9469 * [ES.27: Use `std::array` or `stack_array` for arrays on the stack](#Res-stack)
9470 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
9471 * [ES.30: Don't use macros for program text manipulation](#Res-macros)
9472 * [ES.31: Don't use macros for constants or "functions"](#Res-macros2)
9473 * [ES.32: Use `ALL_CAPS` for all macro names](#Res-ALL_CAPS)
9474 * [ES.33: If you must use macros, give them unique names](#Res-MACROS)
9475 * [ES.34: Don't define a (C-style) variadic function](#Res-ellipses)
9479 * [ES.40: Avoid complicated expressions](#Res-complicated)
9480 * [ES.41: If in doubt about operator precedence, parenthesize](#Res-parens)
9481 * [ES.42: Keep use of pointers simple and straightforward](#Res-ptr)
9482 * [ES.43: Avoid expressions with undefined order of evaluation](#Res-order)
9483 * [ES.44: Don't depend on order of evaluation of function arguments](#Res-order-fct)
9484 * [ES.45: Avoid "magic constants"; use symbolic constants](#Res-magic)
9485 * [ES.46: Avoid narrowing conversions](#Res-narrowing)
9486 * [ES.47: Use `nullptr` rather than `0` or `NULL`](#Res-nullptr)
9487 * [ES.48: Avoid casts](#Res-casts)
9488 * [ES.49: If you must use a cast, use a named cast](#Res-casts-named)
9489 * [ES.50: Don't cast away `const`](#Res-casts-const)
9490 * [ES.55: Avoid the need for range checking](#Res-range-checking)
9491 * [ES.56: Write `std::move()` only when you need to explicitly move an object to another scope](#Res-move)
9492 * [ES.60: Avoid `new` and `delete` outside resource management functions](#Res-new)
9493 * [ES.61: Delete arrays using `delete[]` and non-arrays using `delete`](#Res-del)
9494 * [ES.62: Don't compare pointers into different arrays](#Res-arr2)
9495 * [ES.63: Don't slice](#Res-slice)
9496 * [ES.64: Use the `T{e}`notation for construction](#Res-construct)
9497 * [ES.65: Don't dereference an invalid pointer](#Res-deref)
9501 * [ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice](#Res-switch-if)
9502 * [ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice](#Res-for-range)
9503 * [ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable](#Res-for-while)
9504 * [ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable](#Res-while-for)
9505 * [ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement](#Res-for-init)
9506 * [ES.75: Avoid `do`-statements](#Res-do)
9507 * [ES.76: Avoid `goto`](#Res-goto)
9508 * [ES.77: Minimize the use of `break` and `continue` in loops](#Res-continue)
9509 * [ES.78: Always end a non-empty `case` with a `break`](#Res-break)
9510 * [ES.79: Use `default` to handle common cases (only)](#Res-default)
9511 * [ES.84: Don't (try to) declare a local variable with no name](#Res-noname)
9512 * [ES.85: Make empty statements visible](#Res-empty)
9513 * [ES.86: Avoid modifying loop control variables inside the body of raw for-loops](#Res-loop-counter)
9517 * [ES.100: Don't mix signed and unsigned arithmetic](#Res-mix)
9518 * [ES.101: Use unsigned types for bit manipulation](#Res-unsigned)
9519 * [ES.102: Use signed types for arithmetic](#Res-signed)
9520 * [ES.103: Don't overflow](#Res-overflow)
9521 * [ES.104: Don't underflow](#Res-underflow)
9522 * [ES.105: Don't divide by zero](#Res-zero)
9523 * [ES.106: Don't try to avoid negative values by using `unsigned`](#Res-nonnegative)
9524 * [ES.107: Don't use `unsigned` for subscripts](#Res-subscripts)
9526 ### <a name="Res-lib"></a>ES.1: Prefer the standard library to other libraries and to "handcrafted code"
9530 Code using a library can be much easier to write than code working directly with language features, much shorter, tend to be of a higher level of abstraction, and the library code is presumably already tested.
9531 The ISO C++ standard library is among the most widely known and best tested libraries.
9532 It is available as part of all C++ Implementations.
9536 auto sum = accumulate(begin(a), end(a), 0.0); // good
9538 a range version of `accumulate` would be even better:
9540 auto sum = accumulate(v, 0.0); // better
9542 but don't hand-code a well-known algorithm:
9544 int max = v.size(); // bad: verbose, purpose unstated
9546 for (int i = 0; i < max; ++i)
9551 Large parts of the standard library rely on dynamic allocation (free store). These parts, notably the containers but not the algorithms, are unsuitable for some hard-real time and embedded applications. In such cases, consider providing/using similar facilities, e.g., a standard-library-style container implemented using a pool allocator.
9555 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
9557 ### <a name="Res-abstr"></a>ES.2: Prefer suitable abstractions to direct use of language features
9561 A "suitable abstraction" (e.g., library or class) is closer to the application concepts than the bare language, leads to shorter and clearer code, and is likely to be better tested.
9565 vector<string> read1(istream& is) // good
9568 for (string s; is >> s;)
9573 The more traditional and lower-level near-equivalent is longer, messier, harder to get right, and most likely slower:
9575 char** read2(istream& is, int maxelem, int maxstring, int* nread) // bad: verbose and incomplete
9577 auto res = new char*[maxelem];
9579 while (is && elemcount < maxelem) {
9580 auto s = new char[maxstring];
9581 is.read(s, maxstring);
9582 res[elemcount++] = s;
9588 Once the checking for overflow and error handling has been added that code gets quite messy, and there is the problem remembering to `delete` the returned pointer and the C-style strings that array contains.
9592 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
9594 ## ES.dcl: Declarations
9596 A declaration is a statement. A declaration introduces a name into a scope and may cause the construction of a named object.
9598 ### <a name="Res-scope"></a>ES.5: Keep scopes small
9602 Readability. Minimize resource retention. Avoid accidental misuse of value.
9604 **Alternative formulation**: Don't declare a name in an unnecessarily large scope.
9610 int i; // bad: i is needlessly accessible after loop
9611 for (i = 0; i < 20; ++i) { /* ... */ }
9612 // no intended use of i here
9613 for (int i = 0; i < 20; ++i) { /* ... */ } // good: i is local to for-loop
9615 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
9616 // ... deal with Circle ...
9619 // ... handle error ...
9625 void use(const string& name)
9627 string fn = name + ".txt";
9631 // ... 200 lines of code without intended use of fn or is ...
9634 This function is by most measure too long anyway, but the point is that the resources used by `fn` and the file handle held by `is`
9635 are retained for much longer than needed and that unanticipated use of `is` and `fn` could happen later in the function.
9636 In this case, it might be a good idea to factor out the read:
9638 Record load_record(const string& name)
9640 string fn = name + ".txt";
9647 void use(const string& name)
9649 Record r = load_record(name);
9650 // ... 200 lines of code ...
9655 * Flag loop variable declared outside a loop and not used after the loop
9656 * Flag when expensive resources, such as file handles and locks are not used for N-lines (for some suitable N)
9658 ### <a name="Res-cond"></a>ES.6: Declare names in for-statement initializers and conditions to limit scope
9662 Readability. Minimize resource retention.
9668 for (string s; cin >> s;)
9671 for (int i = 0; i < 20; ++i) { // good: i is local to for-loop
9675 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
9676 // ... deal with Circle ...
9679 // ... handle error ...
9685 * Flag loop variables declared before the loop and not used after the loop
9686 * (hard) Flag loop variables declared before the loop and used after the loop for an unrelated purpose.
9690 Note: C++17 also adds `if` and `switch` initializer statements. These require C++17 support.
9692 map<int, string> mymap;
9694 if (auto result = mymap.insert(value); result.second) {
9695 // insert succeeded, and result is valid for this block
9696 use(result.first); // ok
9698 } // result is destroyed here
9700 ##### C++17 enforcement (if using a C++17 compiler)
9702 * Flag selection/loop variables declared before the body and not used after the body
9703 * (hard) Flag selection/loop variables declared before the body and used after the body for an unrelated purpose.
9707 ### <a name="Res-name-length"></a>ES.7: Keep common and local names short, and keep uncommon and nonlocal names longer
9711 Readability. Lowering the chance of clashes between unrelated non-local names.
9715 Conventional short, local names increase readability:
9717 template<typename T> // good
9718 void print(ostream& os, const vector<T>& v)
9720 for (int i = 0; i < v.size(); ++i)
9724 An index is conventionally called `i` and there is no hint about the meaning of the vector in this generic function, so `v` is as good name as any. Compare
9726 template<typename Element_type> // bad: verbose, hard to read
9727 void print(ostream& target_stream, const vector<Element_type>& current_vector)
9729 for (int current_element_index = 0;
9730 current_element_index < current_vector.size();
9731 ++current_element_index
9733 target_stream << current_vector[current_element_index] << '\n';
9736 Yes, it is a caricature, but we have seen worse.
9740 Unconventional and short non-local names obscure code:
9742 void use1(const string& s)
9745 tt(s); // bad: what is tt()?
9749 Better, give non-local entities readable names:
9751 void use1(const string& s)
9754 trim_tail(s); // better
9758 Here, there is a chance that the reader knows what `trim_tail` means and that the reader can remember it after looking it up.
9762 Argument names of large functions are de facto non-local and should be meaningful:
9764 void complicated_algorithm(vector<Record>& vr, const vector<int>& vi, map<string, int>& out)
9765 // read from events in vr (marking used Records) for the indices in
9766 // vi placing (name, index) pairs into out
9768 // ... 500 lines of code using vr, vi, and out ...
9771 We recommend keeping functions short, but that rule isn't universally adhered to and naming should reflect that.
9775 Check length of local and non-local names. Also take function length into account.
9777 ### <a name="Res-name-similar"></a>ES.8: Avoid similar-looking names
9781 Code clarity and readability. Too-similar names slow down comprehension and increase the likelihood of error.
9785 if (readable(i1 + l1 + ol + o1 + o0 + ol + o1 + I0 + l0)) surprise();
9789 Do not declare a non-type with the same name as a type in the same scope. This removes the need to disambiguate with a keyword such as `struct` or `enum`. It also removes a source of errors, as `struct X` can implicitly declare `X` if lookup fails.
9791 struct foo { int n; };
9792 struct foo foo(); // BAD, foo is a type already in scope
9793 struct foo x = foo(); // requires disambiguation
9797 Antique header files might declare non-types and types with the same name in the same scope.
9801 * Check names against a list of known confusing letter and digit combinations.
9802 * Flag a declaration of a variable, function, or enumerator that hides a class or enumeration declared in the same scope.
9804 ### <a name="Res-not-CAPS"></a>ES.9: Avoid `ALL_CAPS` names
9808 Such names are commonly used for macros. Thus, `ALL_CAPS` name are vulnerable to unintended macro substitution.
9812 // somewhere in some header:
9815 // somewhere else in some other header:
9816 enum Coord { N, NE, NW, S, SE, SW, E, W };
9818 // somewhere third in some poor programmer's .cpp:
9819 switch (direction) {
9829 Do not use `ALL_CAPS` for constants just because constants used to be macros.
9833 Flag all uses of ALL CAPS. For older code, accept ALL CAPS for macro names and flag all non-ALL-CAPS macro names.
9835 ### <a name="Res-name-one"></a>ES.10: Declare one name (only) per declaration
9839 One-declaration-per line increases readability and avoids mistakes related to
9840 the C/C++ grammar. It also leaves room for a more descriptive end-of-line
9845 char *p, c, a[7], *pp[7], **aa[10]; // yuck!
9849 A function declaration can contain several function argument declarations.
9853 A structured binding (C++17) is specifically designed to introduce several variables:
9855 auto [iter, inserted] = m.insert_or_assign(k, val);
9856 if (inserted) { /* new entry was inserted */ }
9860 template <class InputIterator, class Predicate>
9861 bool any_of(InputIterator first, InputIterator last, Predicate pred);
9863 or better using concepts:
9865 bool any_of(InputIterator first, InputIterator last, Predicate pred);
9869 double scalbn(double x, int n); // OK: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
9873 double scalbn( // better: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
9874 double x, // base value
9880 // better: base * pow(FLT_RADIX, exponent); FLT_RADIX is usually 2
9881 double scalbn(double base, int exponent);
9885 int a = 7, b = 9, c, d = 10, e = 3;
9887 In a long list of declarators is is easy to overlook an uninitialized variable.
9891 Flag variable and constant declarations with multiple declarators (e.g., `int* p, q;`)
9893 ### <a name="Res-auto"></a>ES.11: Use `auto` to avoid redundant repetition of type names
9897 * Simple repetition is tedious and error prone.
9898 * When you use `auto`, the name of the declared entity is in a fixed position in the declaration, increasing readability.
9899 * In a template function declaration the return type can be a member type.
9905 auto p = v.begin(); // vector<int>::iterator
9907 auto h = t.future();
9908 auto q = make_unique<int[]>(s);
9909 auto f = [](int x){ return x + 10; };
9911 In each case, we save writing a longish, hard-to-remember type that the compiler already knows but a programmer could get wrong.
9916 auto Container<T>::first() -> Iterator; // Container<T>::Iterator
9920 Avoid `auto` for initializer lists and in cases where you know exactly which type you want and where an initializer might require conversion.
9924 auto lst = { 1, 2, 3 }; // lst is an initializer list
9925 auto x{1}; // x is an int (after correction of the C++14 standard; initializer_list in C++11)
9929 When concepts become available, we can (and should) be more specific about the type we are deducing:
9932 ForwardIterator p = algo(x, y, z);
9934 ##### Example (C++17)
9936 auto [ quotient, remainder ] = div(123456, 73); // break out the members of the div_t result
9940 Flag redundant repetition of type names in a declaration.
9942 ### <a name="Res-reuse"></a>ES.12: Do not reuse names in nested scopes
9946 It is easy to get confused about which variable is used.
9947 Can cause maintenance problems.
9962 d = value_to_be_returned;
9968 If this is a large `if`-statement, it is easy to overlook that a new `d` has been introduced in the inner scope.
9969 This is a known source of bugs.
9970 Sometimes such reuse of a name in an inner scope is called "shadowing".
9974 Shadowing is primarily a problem when functions are too large and too complex.
9978 Shadowing of function arguments in the outermost block is disallowed by the language:
9982 int x = 4; // error: reuse of function argument name
9985 int x = 7; // allowed, but bad
9992 Reuse of a member name as a local variable can also be a problem:
10001 m = 7; // assign to member
10005 m = 99; // assign to member
10012 We often reuse function names from a base class in a derived class:
10023 This is error-prone.
10024 For example, had we forgotten the using declaration, a call `d.f(1)` would not have found the `int` version of `f`.
10026 ??? Do we need a specific rule about shadowing/hiding in class hierarchies?
10030 * Flag reuse of a name in nested local scopes
10031 * Flag reuse of a member name as a local variable in a member function
10032 * Flag reuse of a global name as a local variable or a member name
10033 * Flag reuse of a base class member name in a derived class (except for function names)
10035 ### <a name="Res-always"></a>ES.20: Always initialize an object
10039 Avoid used-before-set errors and their associated undefined behavior.
10040 Avoid problems with comprehension of complex initialization.
10041 Simplify refactoring.
10047 int i; // bad: uninitialized variable
10049 i = 7; // initialize i
10052 No, `i = 7` does not initialize `i`; it assigns to it. Also, `i` can be read in the `...` part. Better:
10054 void use(int arg) // OK
10056 int i = 7; // OK: initialized
10057 string s; // OK: default initialized
10063 The *always initialize* rule is deliberately stronger than the *an object must be set before used* language rule.
10064 The latter, more relaxed rule, catches the technical bugs, but:
10066 * It leads to less readable code
10067 * It encourages people to declare names in greater than necessary scopes
10068 * It leads to harder to read code
10069 * It leads to logic bugs by encouraging complex code
10070 * It hampers refactoring
10072 The *always initialize* rule is a style rule aimed to improve maintainability as well as a rule protecting against used-before-set errors.
10076 Here is an example that is often considered to demonstrate the need for a more relaxed rule for initialization
10078 widget i; // "widget" a type that's expensive to initialize, possibly a large POD
10081 if (cond) { // bad: i and j are initialized "late"
10090 This cannot trivially be rewritten to initialize `i` and `j` with initializers.
10091 Note that for types with a default constructor, attempting to postpone initialization simply leads to a default initialization followed by an assignment.
10092 A popular reason for such examples is "efficiency", but a compiler that can detect whether we made a used-before-set error can also eliminate any redundant double initialization.
10094 At the cost of repeating `cond` we could write:
10096 widget i = (cond) ? f1() : f3();
10097 widget j = (cond) ? f2() : f4();
10099 Assuming that there is a logical connection between `i` and `j`, that connection should probably be expressed in code:
10101 pair<widget, widget> make_related_widgets(bool x)
10103 return (x) ? {f1(), f2()} : {f3(), f4() };
10106 auto init = make_related_widgets(cond);
10107 widget i = init.first;
10108 widget j = init.second;
10110 Obviously, what we really would like is a construct that initialized n variables from a `tuple`. For example:
10112 auto [i, j] = make_related_widgets(cond); // C++17, not C++14
10114 Today, we might approximate that using `tie()`:
10116 widget i; // bad: uninitialized variable
10118 tie(i, j) = make_related_widgets(cond);
10120 This may be seen as an example of the *immediately initialize from input* exception below.
10122 Creating optimal and equivalent code from all of these examples should be well within the capabilities of modern C++ compilers
10123 (but don't make performance claims without measuring; a compiler may very well not generate optimal code for every example and
10124 there may be language rules preventing some optimization that you would have liked in a particular case).
10128 This rule covers member variables.
10132 X(int i, int ci) : m2{i}, cm2{ci} {}
10145 The compiler will flag the uninitialized `cm3` because it is a `const`, but it will not catch the lack of initialization of `m3`.
10146 Usually, a rare spurious member initialization is worth the absence of errors from lack of initialization and often an optimizer
10147 can eliminate a redundant initialization (e.g., an initialization that occurs immediately before an assignment).
10151 Complex initialization has been popular with clever programmers for decades.
10152 It has also been a major source of errors and complexity.
10153 Many such errors are introduced during maintenance years after the initial implementation.
10157 It you are declaring an object that is just about to be initialized from input, initializing it would cause a double initialization.
10158 However, beware that this may leave uninitialized data beyond the input -- and that has been a fertile source of errors and security breaches:
10160 constexpr int max = 8 * 1024;
10161 int buf[max]; // OK, but suspicious: uninitialized
10164 The cost of initializing that array could be significant in some situations.
10165 However, such examples do tend to leave uninitialized variables accessible, so they should be treated with suspicion.
10167 constexpr int max = 8 * 1024;
10168 int buf[max] = {}; // zero all elements; better in some situations
10171 When feasible use a library function that is known not to overflow. For example:
10173 string s; // s is default initialized to ""
10174 cin >> s; // s expands to hold the string
10176 Don't consider simple variables that are targets for input operations exceptions to this rule:
10182 In the not uncommon case where the input target and the input operation get separated (as they should not) the possibility of used-before-set opens up.
10184 int i2 = 0; // better
10188 A good optimizer should know about input operations and eliminate the redundant operation.
10192 Using an `uninitialized` or sentinel value is a symptom of a problem and not a
10195 widget i = uninit; // bad
10199 use(i); // possibly used before set
10202 if (cond) { // bad: i and j are initialized "late"
10211 Now the compiler cannot even simply detect a used-before-set. Further, we've introduced complexity in the state space for widget: which operations are valid on an `uninit` widget and which are not?
10215 Sometimes, a lambda can be used as an initializer to avoid an uninitialized variable:
10219 auto p = get_value(); // get_value() returns a pair<error_code, Value>
10227 auto p = get_value(); // get_value() returns a pair<error_code, Value>
10228 if (p.first) throw Bad_value{p.first};
10232 **See also**: [ES.28](#Res-lambda-init)
10236 * Flag every uninitialized variable.
10237 Don't flag variables of user-defined types with default constructors.
10238 * Check that an uninitialized buffer is written into *immediately* after declaration.
10239 Passing an uninitialized variable as a reference to non-`const` argument can be assumed to be a write into the variable.
10241 ### <a name="Res-introduce"></a>ES.21: Don't introduce a variable (or constant) before you need to use it
10245 Readability. To limit the scope in which the variable can be used.
10250 // ... no use of x here ...
10255 Flag declarations that are distant from their first use.
10257 ### <a name="Res-init"></a>ES.22: Don't declare a variable until you have a value to initialize it with
10261 Readability. Limit the scope in which a variable can be used. Don't risk used-before-set. Initialization is often more efficient than assignment.
10266 // ... no use of s here ...
10267 s = "what a waste";
10271 SomeLargeType var; // ugly CaMeLcAsEvArIaBlE
10273 if (cond) // some non-trivial condition
10275 else if (cond2 || !cond3) {
10280 for (auto& e : something)
10284 // use var; that this isn't done too early can be enforced statically with only control flow
10286 This would be fine if there was a default initialization for `SomeLargeType` that wasn't too expensive.
10287 Otherwise, a programmer might very well wonder if every possible path through the maze of conditions has been covered.
10288 If not, we have a "use before set" bug. This is a maintenance trap.
10290 For initializers of moderate complexity, including for `const` variables, consider using a lambda to express the initializer; see [ES.28](#Res-lambda-init).
10294 * Flag declarations with default initialization that are assigned to before they are first read.
10295 * Flag any complicated computation after an uninitialized variable and before its use.
10297 ### <a name="Res-list"></a>ES.23: Prefer the `{}` initializer syntax
10301 The rules for `{}` initialization are simpler, more general, less ambiguous, and safer than for other forms of initialization.
10306 vector<int> v = {1, 2, 3, 4, 5, 6};
10310 For containers, there is a tradition for using `{...}` for a list of elements and `(...)` for sizes:
10312 vector<int> v1(10); // vector of 10 elements with the default value 0
10313 vector<int> v2 {10}; // vector of 1 element with the value 10
10317 `{}`-initializers do not allow narrowing conversions.
10321 int x {7.9}; // error: narrowing
10322 int y = 7.9; // OK: y becomes 7. Hope for a compiler warning
10326 `{}` initialization can be used for all initialization; other forms of initialization can't:
10328 auto p = new vector<int> {1, 2, 3, 4, 5}; // initialized vector
10329 D::D(int a, int b) :m{a, b} { // member initializer (e.g., m might be a pair)
10332 X var {}; // initialize var to be empty
10334 int m {7}; // default initializer for a member
10340 Initialization of a variable declared using `auto` with a single value, e.g., `{v}`, had surprising results until C++17.
10341 The C++17 rules are somewhat less surprising:
10343 auto x1 {7}; // x1 is an int with the value 7
10344 auto x2 = {7}; // x2 is an initializer_list<int> with an element 7
10346 auto x11 {7, 8}; // error: two initializers
10347 auto x22 = {7, 8}; // x2 is an initializer_list<int> with elements 7 and 8
10349 So use `={...}` if you really want an `initializer_list<T>`
10351 auto fib10 = {0, 1, 2, 3, 5, 8, 13, 21, 34, 55}; // fib10 is a list
10355 Old habits die hard, so this rule is hard to apply consistently, especially as there are so many cases where `=` is innocent.
10359 template<typename T>
10362 T x1(1); // T initialized with 1
10363 T x0(); // bad: function declaration (often a mistake)
10365 T y1 {1}; // T initialized with 1
10366 T y0 {}; // default initialized T
10370 **See also**: [Discussion](#???)
10376 * Don't flag uses of `=` for simple initializers.
10377 * Look for `=` after `auto` has been seen.
10379 ### <a name="Res-unique"></a>ES.24: Use a `unique_ptr<T>` to hold pointers
10383 Using `std::unique_ptr` is the simplest way to avoid leaks. It is reliable, it
10384 makes the type system do much of the work to validate ownership safety, it
10385 increases readability, and it has zero or near zero runtime cost.
10389 void use(bool leak)
10391 auto p1 = make_unique<int>(7); // OK
10392 int* p2 = new int{7}; // bad: might leak
10393 // ... no assignment to p2 ...
10395 // ... no assignment to p2 ...
10397 v.at(7) = 0; // exception thrown
10401 If `leak == true` the object pointed to by `p2` is leaked and the object pointed to by `p1` is not.
10402 The same is the case when `at()` throws.
10406 Look for raw pointers that are targets of `new`, `malloc()`, or functions that may return such pointers.
10408 ### <a name="Res-const"></a>ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on
10412 That way you can't change the value by mistake. That way may offer the compiler optimization opportunities.
10418 const int bufmax = 2 * n + 2; // good: we can't change bufmax by accident
10419 int xmax = n; // suspicious: is xmax intended to change?
10425 Look to see if a variable is actually mutated, and flag it if
10426 not. Unfortunately, it may be impossible to detect when a non-`const` was not
10427 *intended* to vary (vs when it merely did not vary).
10429 ### <a name="Res-recycle"></a>ES.26: Don't use a variable for two unrelated purposes
10433 Readability and safety.
10440 for (i = 0; i < 20; ++i) { /* ... */ }
10441 for (i = 0; i < 200; ++i) { /* ... */ } // bad: i recycled
10446 As an optimization, you may want to reuse a buffer as a scratch pad, but even then prefer to limit the variable's scope as much as possible and be careful not to cause bugs from data left in a recycled buffer as this is a common source of security bugs.
10448 void write_to_file() {
10449 std::string buffer; // to avoid reallocations on every loop iteration
10450 for (auto& o : objects)
10452 // First part of the work.
10453 generate_first_String(buffer, o);
10454 write_to_file(buffer);
10456 // Second part of the work.
10457 generate_second_string(buffer, o);
10458 write_to_file(buffer);
10466 Flag recycled variables.
10468 ### <a name="Res-stack"></a>ES.27: Use `std::array` or `stack_array` for arrays on the stack
10472 They are readable and don't implicitly convert to pointers.
10473 They are not confused with non-standard extensions of built-in arrays.
10483 int a2[m]; // error: not ISO C++
10489 The definition of `a1` is legal C++ and has always been.
10490 There is a lot of such code.
10491 It is error-prone, though, especially when the bound is non-local.
10492 Also, it is a "popular" source of errors (buffer overflow, pointers from array decay, etc.).
10493 The definition of `a2` is C but not C++ and is considered a security risk
10503 stack_array<int> a2(m);
10509 * Flag arrays with non-constant bounds (C-style VLAs)
10510 * Flag arrays with non-local constant bounds
10512 ### <a name="Res-lambda-init"></a>ES.28: Use lambdas for complex initialization, especially of `const` variables
10516 It nicely encapsulates local initialization, including cleaning up scratch variables needed only for the initialization, without needing to create a needless nonlocal yet nonreusable function. It also works for variables that should be `const` but only after some initialization work.
10520 widget x; // should be const, but:
10521 for (auto i = 2; i <= N; ++i) { // this could be some
10522 x += some_obj.do_something_with(i); // arbitrarily long code
10523 } // needed to initialize x
10524 // from here, x should be const, but we can't say so in code in this style
10526 ##### Example, good
10528 const widget x = [&]{
10529 widget val; // assume that widget has a default constructor
10530 for (auto i = 2; i <= N; ++i) { // this could be some
10531 val += some_obj.do_something_with(i); // arbitrarily long code
10532 } // needed to initialize x
10539 if (!in) return ""; // default
10541 for (char c : in >> c)
10546 If at all possible, reduce the conditions to a simple set of alternatives (e.g., an `enum`) and don't mix up selection and initialization.
10550 Hard. At best a heuristic. Look for an uninitialized variable followed by a loop assigning to it.
10552 ### <a name="Res-macros"></a>ES.30: Don't use macros for program text manipulation
10556 Macros are a major source of bugs.
10557 Macros don't obey the usual scope and type rules.
10558 Macros ensure that the human reader sees something different from what the compiler sees.
10559 Macros complicate tool building.
10563 #define Case break; case /* BAD */
10565 This innocuous-looking macro makes a single lower case `c` instead of a `C` into a bad flow-control bug.
10569 This rule does not ban the use of macros for "configuration control" use in `#ifdef`s, etc.
10573 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
10575 ### <a name="Res-macros2"></a>ES.31: Don't use macros for constants or "functions"
10579 Macros are a major source of bugs.
10580 Macros don't obey the usual scope and type rules.
10581 Macros don't obey the usual rules for argument passing.
10582 Macros ensure that the human reader sees something different from what the compiler sees.
10583 Macros complicate tool building.
10588 #define SQUARE(a, b) (a * b)
10590 Even if we hadn't left a well-known bug in `SQUARE` there are much better behaved alternatives; for example:
10592 constexpr double pi = 3.14;
10593 template<typename T> T square(T a, T b) { return a * b; }
10597 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
10599 ### <a name="Res-ALL_CAPS"></a>ES.32: Use `ALL_CAPS` for all macro names
10603 Convention. Readability. Distinguishing macros.
10607 #define forever for (;;) /* very BAD */
10609 #define FOREVER for (;;) /* Still evil, but at least visible to humans */
10613 Scream when you see a lower case macro.
10615 ### <a name="Res-MACROS"></a>ES.33: If you must use macros, give them unique names
10619 Macros do not obey scope rules.
10623 #define MYCHAR /* BAD, will eventually clash with someone else's MYCHAR*/
10625 #define ZCORP_CHAR /* Still evil, but less likely to clash */
10629 Avoid macros if you can: [ES.30](#Res-macros), [ES.31](#Res-macros2), and [ES.32](#Res-ALL_CAPS).
10630 However, there are billions of lines of code littered with macros and a long tradition for using and overusing macros.
10631 If you are forced to use macros, use long names and supposedly unique prefixes (e.g., your organization's name) to lower the likelihood of a clash.
10635 Warn against short macro names.
10637 ### <a name="Res-ellipses"></a> ES.34: Don't define a (C-style) variadic function
10642 Requires messy cast-and-macro-laden code to get working right.
10648 // "severity" followed by a zero-terminated list of char*s; write the C-style strings to cerr
10649 void error(int severity ...)
10651 va_list ap; // a magic type for holding arguments
10652 va_start(ap, severity); // arg startup: "severity" is the first argument of error()
10655 // treat the next var as a char*; no checking: a cast in disguise
10656 char* p = va_arg(ap, char*);
10657 if (p == nullptr) break;
10661 va_end(ap); // arg cleanup (don't forget this)
10664 if (severity) exit(severity);
10669 error(7, "this", "is", "an", "error", nullptr);
10671 error(7, "this", "is", "an", "error"); // crash
10672 const char* is = "is";
10674 error(7, "this", "is", an, "error"); // crash
10677 **Alternative**: Overloading. Templates. Variadic templates.
10681 This is basically the way `printf` is implemented.
10685 * Flag definitions of C-style variadic functions.
10686 * Flag `#include <cstdarg>` and `#include <stdarg.h>`
10689 ## ES.stmt: Statements
10691 Statements control the flow of control (except for function calls and exception throws, which are expressions).
10693 ### <a name="Res-switch-if"></a>ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice
10698 * Efficiency: A `switch` compares against constants and is usually better optimized than a series of tests in an `if`-`then`-`else` chain.
10699 * A `switch` enables some heuristic consistency checking. For example, have all values of an `enum` been covered? If not, is there a `default`?
10705 switch (n) { // good
10715 if (n == 0) // bad: if-then-else chain comparing against a set of constants
10723 Flag `if`-`then`-`else` chains that check against constants (only).
10725 ### <a name="Res-for-range"></a>ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice
10729 Readability. Error prevention. Efficiency.
10733 for (int i = 0; i < v.size(); ++i) // bad
10734 cout << v[i] << '\n';
10736 for (auto p = v.begin(); p != v.end(); ++p) // bad
10737 cout << *p << '\n';
10739 for (auto& x : v) // OK
10742 for (int i = 1; i < v.size(); ++i) // touches two elements: can't be a range-for
10743 cout << v[i] + v[i - 1] << '\n';
10745 for (int i = 0; i < v.size(); ++i) // possible side-effect: can't be a range-for
10746 cout << f(v, &v[i]) << '\n';
10748 for (int i = 0; i < v.size(); ++i) { // body messes with loop variable: can't be a range-for
10750 continue; // skip even elements
10752 cout << v[i] << '\n';
10755 A human or a good static analyzer may determine that there really isn't a side effect on `v` in `f(v, &v[i])` so that the loop can be rewritten.
10757 "Messing with the loop variable" in the body of a loop is typically best avoided.
10761 Don't use expensive copies of the loop variable of a range-`for` loop:
10763 for (string s : vs) // ...
10765 This will copy each elements of `vs` into `s`. Better:
10767 for (string& s : vs) // ...
10769 Better still, if the loop variable isn't modified or copied:
10771 for (const string& s : vs) // ...
10775 Look at loops, if a traditional loop just looks at each element of a sequence, and there are no side-effects on what it does with the elements, rewrite the loop to a ranged-`for` loop.
10777 ### <a name="Res-for-while"></a>ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable
10781 Readability: the complete logic of the loop is visible "up front". The scope of the loop variable can be limited.
10785 for (int i = 0; i < vec.size(); i++) {
10792 while (i < vec.size()) {
10801 ### <a name="Res-while-for"></a>ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable
10810 for (; wait_for_event(); ++events) { // bad, confusing
10814 The "event loop" is misleading because the `events` counter has nothing to do with the loop condition (`wait_for_event()`).
10818 while (wait_for_event()) { // better
10825 Flag actions in `for`-initializers and `for`-increments that do not relate to the `for`-condition.
10827 ### <a name="Res-for-init"></a>ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement
10831 Limit the loop variable visibility to the scope of the loop.
10832 Avoid using the loop variable for other purposes after the loop.
10836 for (int i = 0; i < 100; ++i) { // GOOD: i var is visible only inside the loop
10840 ##### Example, don't
10842 int j; // BAD: j is visible outside the loop
10843 for (j = 0; j < 100; ++j) {
10846 // j is still visible here and isn't needed
10848 **See also**: [Don't use a variable for two unrelated purposes](#Res-recycle)
10852 for (string s; cin >> s; ) {
10858 Warn when a variable modified inside the `for`-statement is declared outside the loop and not being used outside the loop.
10860 **Discussion**: Scoping the loop variable to the loop body also helps code optimizers greatly. Recognizing that the induction variable
10861 is only accessible in the loop body unblocks optimizations such as hoisting, strength reduction, loop-invariant code motion, etc.
10863 ### <a name="Res-do"></a>ES.75: Avoid `do`-statements
10867 Readability, avoidance of errors.
10868 The termination condition is at the end (where it can be overlooked) and the condition is not checked the first time through.
10880 Yes, there are genuine examples where a `do`-statement is a clear statement of a solution, but also many bugs.
10884 Flag `do`-statements.
10886 ### <a name="Res-goto"></a>ES.76: Avoid `goto`
10890 Readability, avoidance of errors. There are better control structures for humans; `goto` is for machine generated code.
10894 Breaking out of a nested loop.
10895 In that case, always jump forwards.
10897 for (int i = 0; i < imax; ++i)
10898 for (int j = 0; j < jmax; ++j) {
10899 if (a[i][j] > elem_max) goto finished;
10907 There is a fair amount of use of the C goto-exit idiom:
10917 ... common cleanup code ...
10920 This is an ad-hoc simulation of destructors.
10921 Declare your resources with handles with destructors that clean up.
10922 If for some reason you cannot handle all cleanup with destructors for the variables used,
10923 consider `gsl::finally()` as a cleaner and more reliable alternative to `goto exit`
10927 * Flag `goto`. Better still flag all `goto`s that do not jump from a nested loop to the statement immediately after a nest of loops.
10929 ### <a name="Res-continue"></a>ES.77: Minimize the use of `break` and `continue` in loops
10933 In a non-trivial loop body, it is easy to overlook a `break` or a `continue`.
10935 A `break` in a loop has a dramatically different meaning than a `break` in a `switch`-statement
10936 (and you can have `switch`-statement in a loop and a loop in a `switch`-case).
10944 Often, a loop that requires a `break` is a good candidate for a function (algorithm), in which case the `break` becomes a `return`.
10948 Often. a loop that uses `continue` can equivalently and as clearly be expressed by an `if`-statement.
10954 If you really need to break out a loop, a `break` is typically better than alternatives such as [modifying the loop variable](#Res-loop-counter) or a [`goto`](#Res-goto):
10961 ### <a name="Res-break"></a>ES.78: Always end a non-empty `case` with a `break`
10965 Accidentally leaving out a `break` is a fairly common bug.
10966 A deliberate fallthrough is a maintenance hazard.
10973 update_status_bar();
10978 display_error_window(); // Bad
10982 It is easy to overlook the fallthrough. Be explicit:
10987 update_status_bar();
10993 display_error_window(); // Bad
10997 In C++17, use a `[[fallthrough]]` annotation:
11002 update_status_bar();
11006 [[fallthrough]]; // C++17
11008 display_error_window(); // Bad
11014 Multiple case labels of a single statement is OK:
11026 Flag all fallthroughs from non-empty `case`s.
11028 ### <a name="Res-default"></a>ES.79: Use `default` to handle common cases (only)
11033 Improved opportunities for error detection.
11037 enum E { a, b, c , d };
11046 do_something_else();
11049 take_the_default_action();
11054 Here it is clear that there is a default action and that cases `a` and `b` are special.
11058 But what if there is no default action and you mean to handle only specific cases?
11059 In that case, have an empty default or else it is impossible to know if you meant to handle all cases:
11068 do_something_else();
11071 // do nothing for the rest of the cases
11076 If you leave out the `default`, a maintainer and/or a compiler may reasonably assume that you intended to handle all cases:
11086 do_something_else();
11091 Did you forget case `d` or deliberately leave it out?
11092 Forgetting a case typically happens when a case is added to an enumeration and the person doing so fails to add it to every
11093 switch over the enumerators.
11097 Flag `switch`-statements over an enumeration that don't handle all enumerators and do not have a `default`.
11098 This may yield too many false positives in some code bases; if so, flag only `switch`es that handle most but not all cases
11099 (that was the strategy of the very first C++ compiler).
11101 ### <a name="Res-noname"></a>ES.84: Don't (try to) declare a local variable with no name
11105 There is no such thing.
11106 What looks to a human like a variable without a name is to the compiler a statement consisting of a temporary that immediately goes out of scope.
11107 To avoid unpleasant surprises.
11113 lock<mutex>{mx}; // Bad
11117 This declares an unnamed `lock` object that immediately goes out of scope at the point of the semicolon.
11118 This is not an uncommon mistake.
11119 In particular, this particular example can lead to hard-to find race conditions.
11120 There are exceedingly clever used of this "idiom", but they are far rarer than the mistakes.
11124 Unnamed function arguments are fine.
11128 Flag statements that are just a temporary
11130 ### <a name="Res-empty"></a>ES.85: Make empty statements visible
11138 for (i = 0; i < max; ++i); // BAD: the empty statement is easily overlooked
11141 for (auto x : v) { // better
11148 Flag empty statements that are not blocks and don't contain comments.
11150 ### <a name="Res-loop-counter"></a>ES.86: Avoid modifying loop control variables inside the body of raw for-loops
11154 The loop control up front should enable correct reasoning about what is happening inside the loop. Modifying loop counters in both the iteration-expression and inside the body of the loop is a perennial source of surprises and bugs.
11158 for (int i = 0; i < 10; ++i) {
11159 // no updates to i -- ok
11162 for (int i = 0; i < 10; ++i) {
11164 if (/* something */) ++i; // BAD
11169 for (int i = 0; i < 10; ++i) {
11170 if (skip) { skip = false; continue; }
11172 if (/* something */) skip = true; // Better: using two variable for two concepts.
11178 Flag variables that are potentially updated (have a non-const use) in both the loop control iteration-expression and the loop body.
11180 ## ES.expr: Expressions
11182 Expressions manipulate values.
11184 ### <a name="Res-complicated"></a>ES.40: Avoid complicated expressions
11188 Complicated expressions are error-prone.
11192 // bad: assignment hidden in subexpression
11193 while ((c = getc()) != -1)
11195 // bad: two non-local variables assigned in a sub-expressions
11196 while ((cin >> c1, cin >> c2), c1 == c2)
11198 // better, but possibly still too complicated
11199 for (char c1, c2; cin >> c1 >> c2 && c1 == c2;)
11201 // OK: if i and j are not aliased
11204 // OK: if i != j and i != k
11205 v[i] = v[j] + v[k];
11207 // bad: multiple assignments "hidden" in subexpressions
11208 x = a + (b = f()) + (c = g()) * 7;
11210 // bad: relies on commonly misunderstood precedence rules
11211 x = a & b + c * d && e ^ f == 7;
11213 // bad: undefined behavior
11214 x = x++ + x++ + ++x;
11216 Some of these expressions are unconditionally bad (e.g., they rely on undefined behavior). Others are simply so complicated and/or unusual that even good programmers could misunderstand them or overlook a problem when in a hurry.
11220 C++17 tightens up the rules for the order of evaluation
11221 (left-to-right except right-to-left in assignments, and the order of evaluation of function arguments is unspecified; [see ES.43](#Res-order)),
11222 but that doesn't change the fact that complicated expressions are potentially confusing.
11226 A programmer should know and use the basic rules for expressions.
11230 x = k * y + z; // OK
11232 auto t1 = k * y; // bad: unnecessarily verbose
11235 if (0 <= x && x < max) // OK
11237 auto t1 = 0 <= x; // bad: unnecessarily verbose
11239 if (t1 && t2) // ...
11243 Tricky. How complicated must an expression be to be considered complicated? Writing computations as statements with one operation each is also confusing. Things to consider:
11245 * side effects: side effects on multiple non-local variables (for some definition of non-local) can be suspect, especially if the side effects are in separate subexpressions
11246 * writes to aliased variables
11247 * more than N operators (and what should N be?)
11248 * reliance of subtle precedence rules
11249 * uses undefined behavior (can we catch all undefined behavior?)
11250 * implementation defined behavior?
11253 ### <a name="Res-parens"></a>ES.41: If in doubt about operator precedence, parenthesize
11257 Avoid errors. Readability. Not everyone has the operator table memorized.
11261 const unsigned int flag = 2;
11262 unsigned int a = flag;
11264 if (a & flag != 0) // bad: means a&(flag != 0)
11266 Note: We recommend that programmers know their precedence table for the arithmetic operations, the logical operations, but consider mixing bitwise logical operations with other operators in need of parentheses.
11268 if ((a & flag) != 0) // OK: works as intended
11272 You should know enough not to need parentheses for:
11274 if (a < 0 || a <= max) {
11280 * Flag combinations of bitwise-logical operators and other operators.
11281 * Flag assignment operators not as the leftmost operator.
11284 ### <a name="Res-ptr"></a>ES.42: Keep use of pointers simple and straightforward
11288 Complicated pointer manipulation is a major source of errors.
11292 Use `gsl::span` instead.
11293 Pointers should [only refer to single objects](#Ri-array).
11294 Pointer arithmetic is fragile and easy to get wrong, the source of many, many bad bugs and security violations.
11295 `span` is a bounds-checked, safe type for accessing arrays of data.
11296 Access into an array with known bounds using a constant as a subscript can be validated by the compiler.
11300 void f(int* p, int count)
11302 if (count < 2) return;
11304 int* q = p + 1; // BAD
11308 d = (p - &n); // OK
11311 int n = *p++; // BAD
11313 if (count < 6) return;
11317 p[count - 1] = 2; // BAD
11319 use(&p[0], 3); // BAD
11322 ##### Example, good
11324 void f(span<int> a) // BETTER: use span in the function declaration
11326 if (a.length() < 2) return;
11328 int n = a[0]; // OK
11330 span<int> q = a.subspan(1); // OK
11332 if (a.length() < 6) return;
11336 a[count - 1] = 2; // OK
11338 use(a.data(), 3); // OK
11343 Subscripting with a variable is difficult for both tools and humans to validate as safe.
11344 `span` is a run-time bounds-checked, safe type for accessing arrays of data.
11345 `at()` is another alternative that ensures single accesses are bounds-checked.
11346 If iterators are needed to access an array, use the iterators from a `span` constructed over the array.
11350 void f(array<int, 10> a, int pos)
11352 a[pos / 2] = 1; // BAD
11353 a[pos - 1] = 2; // BAD
11354 a[-1] = 3; // BAD (but easily caught by tools) -- no replacement, just don't do this
11355 a[10] = 4; // BAD (but easily caught by tools) -- no replacement, just don't do this
11358 ##### Example, good
11362 void f1(span<int, 10> a, int pos) // A1: Change parameter type to use span
11364 a[pos / 2] = 1; // OK
11365 a[pos - 1] = 2; // OK
11368 void f2(array<int, 10> arr, int pos) // A2: Add local span and use that
11370 span<int> a = {arr, pos}
11371 a[pos / 2] = 1; // OK
11372 a[pos - 1] = 2; // OK
11377 void f3(array<int, 10> a, int pos) // ALTERNATIVE B: Use at() for access
11379 at(a, pos / 2) = 1; // OK
11380 at(a, pos - 1) = 2; // OK
11388 for (int i = 0; i < COUNT; ++i)
11389 arr[i] = i; // BAD, cannot use non-constant indexer
11392 ##### Example, good
11399 span<int> av = arr;
11400 for (int i = 0; i < COUNT; ++i)
11404 Use a `span` and range-`for`:
11409 span<int, COUNT> av = arr;
11415 Use `at()` for access:
11420 for (int i = 0; i < COUNT; ++i)
11429 for (auto& e : arr)
11435 Tooling can offer rewrites of array accesses that involve dynamic index expressions to use `at()` instead:
11439 void f(int i, int j)
11441 a[i + j] = 12; // BAD, could be rewritten as ...
11442 at(a, i + j) = 12; // OK -- bounds-checked
11447 Turning an array into a pointer (as the language does essentially always) removes opportunities for checking, so avoid it
11454 g(a); // BAD: are we trying to pass an array?
11455 g(&a[0]); // OK: passing one object
11458 If you want to pass an array, say so:
11460 void g(int* p, size_t length); // old (dangerous) code
11462 void g1(span<int> av); // BETTER: get g() changed.
11469 g(av.data(), av.length()); // OK, if you have no choice
11470 g1(a); // OK -- no decay here, instead use implicit span ctor
11475 * Flag any arithmetic operation on an expression of pointer type that results in a value of pointer type.
11476 * Flag any indexing expression on an expression or variable of array type (either static array or `std::array`) where the indexer is not a compile-time constant expression with a value between `0` or and the upper bound of the array.
11477 * Flag any expression that would rely on implicit conversion of an array type to a pointer type.
11479 This rule is part of the [bounds-safety profile](#SS-bounds).
11482 ### <a name="Res-order"></a>ES.43: Avoid expressions with undefined order of evaluation
11486 You have no idea what such code does. Portability.
11487 Even if it does something sensible for you, it may do something different on another compiler (e.g., the next release of your compiler) or with a different optimizer setting.
11491 C++17 tightens up the rules for the order of evaluation:
11492 left-to-right except right-to-left in assignments, and the order of evaluation of function arguments is unspecified.
11494 However, remember that your code may be compiled with a pre-C++17 compiler (e.g., through cut-and-paste) so don't be too clever.
11498 v[i] = ++i; // the result is undefined
11500 A good rule of thumb is that you should not read a value twice in an expression where you write to it.
11504 Can be detected by a good analyzer.
11506 ### <a name="Res-order-fct"></a>ES.44: Don't depend on order of evaluation of function arguments
11510 Because that order is unspecified.
11514 C++17 tightens up the rules for the order of evaluation, but the order of evaluation of function arguments is still unspecified.
11521 The call will most likely be `f(0, 1)` or `f(1, 0)`, but you don't know which.
11522 Technically, the behavior is undefined.
11523 In C++17, this code does not have undefined behavior, but it is still not specified which argument is evaluated first.
11527 Overloaded operators can lead to order of evaluation problems:
11529 f1()->m(f2()); // m(f1(), f2())
11530 cout << f1() << f2(); // operator<<(operator<<(cout, f1()), f2())
11532 In C++17, these examples work as expected (left to right) and assignments are evaluated right to left (just as ='s binding is right-to-left)
11534 f1() = f2(); // undefined behavior in C++14; in C++17, f2() is evaluated before f1()
11538 Can be detected by a good analyzer.
11540 ### <a name="Res-magic"></a>ES.45: Avoid "magic constants"; use symbolic constants
11544 Unnamed constants embedded in expressions are easily overlooked and often hard to understand:
11548 for (int m = 1; m <= 12; ++m) // don't: magic constant 12
11549 cout << month[m] << '\n';
11551 No, we don't all know that there are 12 months, numbered 1..12, in a year. Better:
11553 // months are indexed 1..12
11554 constexpr int first_month = 1;
11555 constexpr int last_month = 12;
11557 for (int m = first_month; m <= last_month; ++m) // better
11558 cout << month[m] << '\n';
11560 Better still, don't expose constants:
11562 for (auto m : month)
11567 Flag literals in code. Give a pass to `0`, `1`, `nullptr`, `\n`, `""`, and others on a positive list.
11569 ### <a name="Res-narrowing"></a>ES.46: Avoid lossy (narrowing, truncating) arithmetic conversions
11573 A narrowing conversion destroys information, often unexpectedly so.
11577 A key example is basic narrowing:
11580 int i = d; // bad: narrowing: i becomes 7
11581 i = (int) d; // bad: we're going to claim this is still not explicit enough
11583 void f(int x, long y, double d)
11585 char c1 = x; // bad: narrowing
11586 char c2 = y; // bad: narrowing
11587 char c3 = d; // bad: narrowing
11592 The guideline support library offers a `narrow` operation for specifying that narrowing is acceptable and a `narrow` ("narrow if") that throws an exception if a narrowing would throw away information:
11594 i = narrow_cast<int>(d); // OK (you asked for it): narrowing: i becomes 7
11595 i = narrow<int>(d); // OK: throws narrowing_error
11597 We also include lossy arithmetic casts, such as from a negative floating point type to an unsigned integral type:
11603 u = narrow_cast<unsigned>(d); // OK (you asked for it): u becomes 0
11604 u = narrow<unsigned>(d); // OK: throws narrowing_error
11608 A good analyzer can detect all narrowing conversions. However, flagging all narrowing conversions will lead to a lot of false positives. Suggestions:
11610 * flag all floating-point to integer conversions (maybe only `float`->`char` and `double`->`int`. Here be dragons! we need data)
11611 * flag all `long`->`char` (I suspect `int`->`char` is very common. Here be dragons! we need data)
11612 * consider narrowing conversions for function arguments especially suspect
11614 ### <a name="Res-nullptr"></a>ES.47: Use `nullptr` rather than `0` or `NULL`
11618 Readability. Minimize surprises: `nullptr` cannot be confused with an
11619 `int`. `nullptr` also has a well-specified (very restrictive) type, and thus
11620 works in more scenarios where type deduction might do the wrong thing on `NULL`
11629 f(0); // call f(int)
11630 f(nullptr); // call f(char*)
11634 Flag uses of `0` and `NULL` for pointers. The transformation may be helped by simple program transformation.
11636 ### <a name="Res-casts"></a>ES.48: Avoid casts
11640 Casts are a well-known source of errors. Make some optimizations unreliable.
11645 auto p = (long*)&d;
11646 auto q = (long long*)&d;
11647 cout << d << ' ' << *p << ' ' << *q << '\n';
11649 What would you think this fragment prints? The result is at best implementation defined. I got
11651 2 0 4611686018427387904
11656 cout << d << ' ' << *p << ' ' << *q << '\n';
11660 3.29048e-321 666 666
11662 Surprised? I'm just glad I didn't crash the program.
11666 Programmers who write casts typically assume that they know what they are doing,
11667 or that writing a cast makes the program "easier to read".
11668 In fact, they often disable the general rules for using values.
11669 Overload resolution and template instantiation usually pick the right function if there is a right function to pick.
11670 If there is not, maybe there ought to be, rather than applying a local fix (cast).
11674 Casts are necessary in a systems programming language. For example, how else
11675 would we get the address of a device register into a pointer? However, casts
11676 are seriously overused as well as a major source of errors.
11680 If you feel the need for a lot of casts, there may be a fundamental design problem.
11684 Casts are widely (mis) used. Modern C++ has rules and constructs that eliminate the need for casts in many contexts, such as
11687 * Use `std::variant`
11688 * Rely on the well defined, safe, implicit conversions between pointer types
11692 * Force the elimination of C-style casts
11693 * Warn if there are many functional style casts (there is an obvious problem in quantifying 'many')
11694 * The [type profile](#Pro-type-reinterpretcast) bans `reinterpret_cast`.
11695 * Warn against [identity casts](#Pro-type-identitycast) between pointer types, where the source and target types are the same (#Pro-type-identitycast)
11696 * Warn if a pointer cast could be [implicit](#Pro-type-implicitpointercast)
11698 ### <a name="Res-casts-named"></a>ES.49: If you must use a cast, use a named cast
11702 Readability. Error avoidance.
11703 Named casts are more specific than a C-style or functional cast, allowing the compiler to catch some errors.
11705 The named casts are:
11709 * `reinterpret_cast`
11711 * `std::move` // `move(x)` is an rvalue reference to `x`
11712 * `std::forward` // `forward(x)` is an rvalue reference to `x`
11713 * `gsl::narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
11714 * `gsl::narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
11718 class B { /* ... */ };
11719 class D { /* ... */ };
11721 template<typename D> D* upcast(B* pb)
11723 D* pd0 = pb; // error: no implicit conversion from B* to D*
11724 D* pd1 = (D*)pb; // legal, but what is done?
11725 D* pd2 = static_cast<D*>(pb); // error: D is not derived from B
11726 D* pd3 = reinterpret_cast<D*>(pb); // OK: on your head be it!
11727 D* pd4 = dynamic_cast<D*>(pb); // OK: return nullptr
11731 The example was synthesized from real-world bugs where `D` used to be derived from `B`, but someone refactored the hierarchy.
11732 The C-style cast is dangerous because it can do any kind of conversion, depriving us of any protection from mistakes (now or in the future).
11736 When converting between types with no information loss (e.g. from `float` to
11737 `double` or `int64` from `int32`), brace initialization may be used instead.
11739 double d {some_float};
11740 int64_t i {some_int32};
11742 This makes it clear that the type conversion was intended and also prevents
11743 conversions between types that might result in loss of precision. (It is a
11744 compilation error to try to initialize a `float` from a `double` in this fashion,
11749 `reinterpret_cast` can be essential, but the essential uses (e.g., turning a machine address into pointer) are not type safe:
11751 auto p = reinterpret_cast<Device_register>(0x800); // inherently dangerous
11756 * Flag C-style and functional casts.
11757 * The [type profile](#Pro-type-reinterpretcast) bans `reinterpret_cast`.
11758 * The [type profile](#Pro-type-arithmeticcast) warns when using `static_cast` between arithmetic types.
11760 ### <a name="Res-casts-const"></a>ES.50: Don't cast away `const`
11764 It makes a lie out of `const`.
11765 If the variable is actually declared `const`, the result of "casting away `const`" is undefined behavior.
11769 void f(const int& i)
11771 const_cast<int&>(i) = 42; // BAD
11775 static const int j = 0;
11777 f(i); // silent side effect
11778 f(j); // undefined behavior
11782 Sometimes, you may be tempted to resort to `const_cast` to avoid code duplication, such as when two accessor functions that differ only in `const`-ness have similar implementations. For example:
11788 // BAD, duplicates logic
11790 /* complex logic around getting a non-const reference to my_bar */
11793 const Bar& get_bar() const {
11794 /* same complex logic around getting a const reference to my_bar */
11800 Instead, prefer to share implementations. Normally, you can just have the non-`const` function call the `const` function. However, when there is complex logic this can lead to the following pattern that still resorts to a `const_cast`:
11804 // not great, non-const calls const version but resorts to const_cast
11806 return const_cast<Bar&>(static_cast<const Foo&>(*this).get_bar());
11808 const Bar& get_bar() const {
11809 /* the complex logic around getting a const reference to my_bar */
11815 Although this pattern is safe when applied correctly, because the caller must have had a non-`const` object to begin with, it's not ideal because the safety is hard to enforce automatically as a checker rule.
11817 Instead, prefer to put the common code in a common helper function -- and make it a template so that it deduces `const`. This doesn't use any `const_cast` at all:
11821 Bar& get_bar() { return get_bar_impl(*this); }
11822 const Bar& get_bar() const { return get_bar_impl(*this); }
11826 template<class T> // good, deduces whether T is const or non-const
11827 static auto get_bar_impl(T& t) -> decltype(t.get_bar())
11828 { /* the complex logic around getting a possibly-const reference to my_bar */ }
11833 You may need to cast away `const` when calling `const`-incorrect functions.
11834 Prefer to wrap such functions in inline `const`-correct wrappers to encapsulate the cast in one place.
11838 Sometimes, "cast away `const`" is to allow the updating of some transient information of an otherwise immutable object.
11839 Examples are caching, memoization, and precomputation.
11840 Such examples are often handled as well or better using `mutable` or an indirection than with a `const_cast`.
11842 Consider keeping previously computed results around for a costly operation:
11844 int compute(int x); // compute a value for x; assume this to be costly
11846 class Cache { // some type implementing a cache for an int->int operation
11848 pair<bool, int> find(int x) const; // is there a value for x?
11849 void set(int x, int v); // make y the value for x
11859 auto p = cache.find(x);
11860 if (p.first) return p.second;
11861 int val = compute(x);
11862 cache.set(x, val); // insert value for x
11870 Here, `get_val()` is logically constant, so we would like to make it a `const` member.
11871 To do this we still need to mutate `cache`, so people sometimes resort to a `const_cast`:
11873 class X { // Suspicious solution based on casting
11875 int get_val(int x) const
11877 auto p = cache.find(x);
11878 if (p.first) return p.second;
11879 int val = compute(x);
11880 const_cast<Cache&>(cache).set(x, val); // ugly
11888 Fortunately, there is a better solution:
11889 State that `cache` is mutable even for a `const` object:
11891 class X { // better solution
11893 int get_val(int x) const
11895 auto p = cache.find(x);
11896 if (p.first) return p.second;
11897 int val = compute(x);
11903 mutable Cache cache;
11906 An alternative solution would to store a pointer to the `cache`:
11908 class X { // OK, but slightly messier solution
11910 int get_val(int x) const
11912 auto p = cache->find(x);
11913 if (p.first) return p.second;
11914 int val = compute(x);
11915 cache->set(x, val);
11920 unique_ptr<Cache> cache;
11923 That solution is the most flexible, but requires explicit construction and destruction of `*cache`
11924 (most likely in the constructor and destructor of `X`).
11926 In any variant, we must guard against data races on the `cache` in multithreaded code, possibly using a `std::mutex`.
11930 * Flag `const_cast`s.
11931 * This rule is part of the [type-safety profile](#Pro-type-constcast) for the related Profile.
11933 ### <a name="Res-range-checking"></a>ES.55: Avoid the need for range checking
11937 Constructs that cannot overflow do not overflow (and usually run faster):
11941 for (auto& x : v) // print all elements of v
11944 auto p = find(v, x); // find x in v
11948 Look for explicit range checks and heuristically suggest alternatives.
11950 ### <a name="Res-move"></a>ES.56: Write `std::move()` only when you need to explicitly move an object to another scope
11954 We move, rather than copy, to avoid duplication and for improved performance.
11956 A move typically leaves behind an empty object ([C.64](#Rc-move-semantic)), which can be surprising or even dangerous, so we try to avoid moving from lvalues (they might be accessed later).
11960 Moving is done implicitly when the source is an rvalue (e.g., value in a `return` treatment or a function result), so don't pointlessly complicate code in those cases by writing `move` explicitly. Instead, write short functions that return values, and both the function's return and the caller's accepting of the return will be optimized naturally.
11962 In general, following the guidelines in this document (including not making variables' scopes needlessly large, writing short functions that return values, returning local variables) help eliminate most need for explicit `std::move`.
11964 Explicit `move` is needed to explicitly move an object to another scope, notably to pass it to a "sink" function and in the implementations of the move operations themselves (move constructor, move assignment operator) and swap operations.
11968 void sink(X&& x); // sink takes ownership of x
11973 // error: cannot bind an lvalue to a rvalue reference
11975 // OK: sink takes the contents of x, x must now be assumed to be empty
11976 sink(std::move(x));
11980 // probably a mistake
11984 Usually, a `std::move()` is used as an argument to a `&&` parameter.
11985 And after you do that, assume the object has been moved from (see [C.64](#Rc-move-semantic)) and don't read its state again until you first set it to a new value.
11988 string s1 = "supercalifragilisticexpialidocious";
11990 string s2 = s1; // ok, takes a copy
11991 assert(s1 == "supercalifragilisticexpialidocious"); // ok
11993 // bad, if you want to keep using s1's value
11994 string s3 = move(s1);
11996 // bad, assert will likely fail, s1 likely changed
11997 assert(s1 == "supercalifragilisticexpialidocious");
12002 void sink(unique_ptr<widget> p); // pass ownership of p to sink()
12005 auto w = make_unique<widget>();
12007 sink(std::move(w)); // ok, give to sink()
12009 sink(w); // Error: unique_ptr is carefully designed so that you cannot copy it
12014 `std::move()` is a cast to `&&` in disguise; it doesn't itself move anything, but marks a named object as a candidate that can be moved from.
12015 The language already knows the common cases where objects can be moved from, especially when returning values from functions, so don't complicate code with redundant `std::move()`'s.
12017 Never write `std::move()` just because you've heard "it's more efficient."
12018 In general, don't believe claims of "efficiency" without data (???).
12019 In general, don't complicate your code without reason (??)
12023 vector<int> make_vector() {
12024 vector<int> result;
12025 // ... load result with data
12026 return std::move(result); // bad; just write "return result;"
12029 Never write `return move(local_variable);`, because the language already knows the variable is a move candidate.
12030 Writing `move` in this code won't help, and can actually be detrimental because on some compilers it interferes with RVO (the return value optimization) by creating an additional reference alias to the local variable.
12035 vector<int> v = std::move(make_vector()); // bad; the std::move is entirely redundant
12037 Never write `move` on a returned value such as `x = move(f());` where `f` returns by value.
12038 The language already knows that a returned value is a temporary object that can be moved from.
12042 void mover(X&& x) {
12043 call_something(std::move(x)); // ok
12044 call_something(std::forward<X>(x)); // bad, don't std::forward an rvalue reference
12045 call_something(x); // suspicious, why not std::move?
12049 void forwarder(T&& t) {
12050 call_something(std::move(t)); // bad, don't std::move a forwarding reference
12051 call_something(std::forward<T>(t)); // ok
12052 call_something(t); // suspicious, why not std::forward?
12057 * Flag use of `std::move(x)` where `x` is an rvalue or the language will already treat it as an rvalue, including `return std::move(local_variable);` and `std::move(f())` on a function that returns by value.
12058 * Flag functions taking an `S&&` parameter if there is no `const S&` overload to take care of lvalues.
12059 * Flag a `std::move`s argument passed to a parameter, except when the parameter type is one of the following: an `X&&` rvalue reference; a `T&&` forwarding reference where `T` is a template parameter type; or by value and the type is move-only.
12060 * Flag when `std::move` is applied to a forwarding reference (`T&&` where `T` is a template parameter type). Use `std::forward` instead.
12061 * Flag when `std::move` is applied to other than an rvalue reference. (More general case of the previous rule to cover the non-forwarding cases.)
12062 * Flag when `std::forward` is applied to an rvalue reference (`X&&` where `X` is a concrete type). Use `std::move` instead.
12063 * Flag when `std::forward` is applied to other than a forwarding reference. (More general case of the previous rule to cover the non-moving cases.)
12064 * Flag when an object is potentially moved from and the next operation is a `const` operation; there should first be an intervening non-`const` operation, ideally assignment, to first reset the object's value.
12066 ### <a name="Res-new"></a>ES.60: Avoid `new` and `delete` outside resource management functions
12070 Direct resource management in application code is error-prone and tedious.
12074 also known as "No naked `new`!"
12080 auto p = new X[n]; // n default constructed Xs
12085 There can be code in the `...` part that causes the `delete` never to happen.
12087 **See also**: [R: Resource management](#S-resource).
12091 Flag naked `new`s and naked `delete`s.
12093 ### <a name="Res-del"></a>ES.61: Delete arrays using `delete[]` and non-arrays using `delete`
12097 That's what the language requires and mistakes can lead to resource release errors and/or memory corruption.
12103 auto p = new X[n]; // n default constructed Xs
12105 delete p; // error: just delete the object p, rather than delete the array p[]
12110 This example not only violates the [no naked `new` rule](#Res-new) as in the previous example, it has many more problems.
12114 * if the `new` and the `delete` is in the same scope, mistakes can be flagged.
12115 * if the `new` and the `delete` are in a constructor/destructor pair, mistakes can be flagged.
12117 ### <a name="Res-arr2"></a>ES.62: Don't compare pointers into different arrays
12121 The result of doing so is undefined.
12129 if (&a1[5] < &a2[7]) {} // bad: undefined
12130 if (0 < &a1[5] - &a2[7]) {} // bad: undefined
12135 This example has many more problems.
12141 ### <a name="Res-slice"></a>ES.63: Don't slice
12145 Slicing -- that is, copying only part of an object using assignment or initialization -- most often leads to errors because
12146 the object was meant to be considered as a whole.
12147 In the rare cases where the slicing was deliberate the code can be surprising.
12151 class Shape { /* ... */ };
12152 class Circle : public Shape { /* ... */ Point c; int r; };
12154 Circle c {{0, 0}, 42};
12155 Shape s {c}; // copy Shape part of Circle
12157 The result will be meaningless because the center and radius will not be copied from `c` into `s`.
12158 The first defense against this is to [define the base class `Shape` not to allow this](#Rc-copy-virtual).
12162 If you mean to slice, define an explicit operation to do so.
12163 This saves readers from confusion.
12166 class Smiley : public Circle {
12168 Circle copy_circle();
12172 Smiley sm { /* ... */ };
12173 Circle c1 {sm}; // ideally prevented by the definition of Circle
12174 Circle c2 {sm.copy_circle()};
12178 Warn against slicing.
12180 ### <a name="Res-construct"></a>ES.64: Use the `T{e}`notation for construction
12184 The `T{e}` construction syntax makes it explicit that construction is desired.
12185 The `T{e}` construction syntax doesn't allow narrowing.
12186 `T{e}` is the only safe and general expression for constructing a value of type `T` from an expression `e`.
12187 The casts notations `T(e)` and `(T)e` are neither safe nor general.
12191 For built-in types, the construction notation protects against narrowing and reinterpretation
12193 void use(char ch, int i, double d, char* p, long long lng)
12195 int x1 = int{ch}; // OK, but redundant
12196 int x2 = int{d}; // error: double->int narrowing; use a cast if you need to
12197 int x3 = int{p}; // error: pointer to->int; use a reinterpret_cast if you really need to
12198 int x4 = int{lng}; // error: long long->int narrowing; use a cast if you need to
12200 int y1 = int(ch); // OK, but redundant
12201 int y2 = int(d); // bad: double->int narrowing; use a cast if you need to
12202 int y3 = int(p); // bad: pointer to->int; use a reinterpret_cast if you really need to
12203 int y4 = int(lng); // bad: long->int narrowing; use a cast if you need to
12205 int z1 = (int)ch; // OK, but redundant
12206 int z2 = (int)d; // bad: double->int narrowing; use a cast if you need to
12207 int z3 = (int)p; // bad: pointer to->int; use a reinterpret_cast if you really need to
12208 int z4 = (int)lng; // bad: long long->int narrowing; use a cast if you need to
12211 The integer to/from pointer conversions are implementation defined when using the `T(e)` or `(T)e` notations, and non-portable
12212 between platforms with different integer and pointer sizes.
12216 [Avoid casts](#Res-casts) (explicit type conversion) and if you must [prefer named casts](#Res-casts-named).
12220 When unambiguous, the `T` can be left out of `T{e}`.
12222 complex<double> f(complex<double>);
12224 auto z = f({2*pi, 1});
12228 The construction notation is the most general [initializer notation](#Res-list).
12232 `std::vector` and other containers were defined before we had `{}` as a notation for construction.
12235 vector<string> vs {10}; // ten empty strings
12236 vector<int> vi1 {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; // ten elements 1..10
12237 vector<int> vi2 {10}; // one element with the value 10
12239 How do we get a `vector` of 10 default initialized `int`s?
12241 vector<int> v3(10); // ten elements with value 0
12243 The use of `()` rather than `{}` for number of elements is conventional (going back to the early 1980s), hard to change, but still
12244 a design error: for a container where the element type can be confused with the number of elements, we have an ambiguity that
12246 The conventional resolution is to interpret `{10}` as a list of one element and use `(10)` to distinguish a size.
12248 This mistake need not be repeated in new code.
12249 We can define a type to represent the number of elements:
12251 struct Count { int n };
12253 template<typename T>
12256 Vector(Count n); // n default-initialized elements
12257 Vector(initializer_list<T> init); // init.size() elements
12261 Vector<int> v1{10};
12262 Vector<int> v2{Count{10}};
12263 Vector<Count> v3{Count{10}}; // yes, there is still a very minor problem
12265 The main problem left is to find a suitable name for `Count`.
12269 Flag the C-style `(T)e` and functional-style `T(e)` casts.
12272 ### <a name="Res-deref"></a>ES.65: Don't dereference an invalid pointer
12276 Dereferencing an invalid pointer, such as `nullptr`, is undefined behavior, typically leading to immediate crashes,
12277 wrong results, or memory corruption.
12281 This rule is an obvious and well-known language rule, but can be hard to follow.
12282 It takes good coding style, library support, and static analysis to eliminate violations without major overhead.
12283 This is a major part of the discussion of [C++'s resource- and type-safety model](#Stroustrup15).
12287 * Use [RAII](#Rr-raii) to avoid lifetime problems.
12288 * Use [unique_ptr](#Rf-unique_ptr) to avoid lifetime problems.
12289 * Use [shared_ptr](#Rf-shared_ptr) to avoid lifetime problems.
12290 * Use [references](#Rf-ptr-ref) when `nullptr` isn't a possibility.
12291 * Use [not_null](#Rf-not_null) to catch unexpected `nullptr` early.
12292 * Use the [bounds profile](#SS-bounds) to avoid range errors.
12307 *p = 42; // BAD, p might be invalid if the branch was taken
12310 To resolve the problem, either extend the lifetime of the object the pointer is intended to refer to, or shorten the lifetime of the pointer (move the dereference to before the pointed-to object's lifetime ends).
12322 *p = 42; // OK, p points to x or y and both are still in scope
12325 Unfortunately, most invalid pointer problems are harder to spot and harder to fix.
12331 int x = *p; // BAD: how do we know that p is valid?
12334 There is a huge amount of such code.
12335 Most works -- after lots of testing -- but in isolation it is impossible to tell whether `p` could be the `nullptr`.
12336 Consequently, it this is also a major source of errors.
12337 There are many approaches to dealing with this potential problem:
12339 void f1(int* p) // deal with nullptr
12341 if (p == nullptr) {
12342 // deal with nullptr (allocate, return, throw, make p point to something, whatever
12347 There are two potential problems with testing for `nullptr`:
12349 * it is not always obvious what to do what to do if we find `nullptr`
12350 * the test can be redundant and/or relatively expensive
12351 * it is not obvious if the test is to protect against a violation or part of the required logic.
12354 void f2(int* p) // state that p is not supposed to be nullptr
12356 assert(p != nullptr);
12360 This would carry a cost only when the assertion checking was enabled and would give a compiler/analyzer useful information.
12361 This would work even better if/when C++ gets direct support for contracts:
12363 void f3(int* p) // state that p is not supposed to be nullptr
12364 [[expects: p != nullptr]]
12369 Alternatively, we could use `gsl::not_null` to ensure that `p` is not the `nullptr`.
12371 void f(not_null<int*> p)
12376 These remedies take care of `nullptr` only.
12377 Remember that there are other ways of getting an invalid pointer.
12381 void f(int* p) // old code, doesn't use owner
12386 void g() // old code: uses naked new
12388 auto q = new int{7};
12390 int x = *q; // BAD: dereferences invalid pointer
12399 v.push_back(99); // could reallocate v's elements
12400 int x = *p; // BAD: dereferences potentially invalid pointer
12405 This rule is part of the [lifetime profile](#Pro.lifetime)
12407 * Flag a dereference of a pointer that points to an object that has gone out of scope
12408 * Flag a dereference of a pointer that may have been invalidated by assigning a `nullptr`
12409 * Flag a dereference of a pointer that may have been invalidated by a `delete`
12410 * Flag a dereference to a pointer to a container element that may have been invalidated by dereference
12412 ## <a name="SS-numbers"></a>Arithmetic
12414 ### <a name="Res-mix"></a>ES.100: Don't mix signed and unsigned arithmetic
12418 Avoid wrong results.
12423 unsigned int y = 7;
12425 cout << x - y << '\n'; // unsigned result, possibly 4294967286
12426 cout << x + y << '\n'; // unsigned result: 4
12427 cout << x * y << '\n'; // unsigned result, possibly 4294967275
12429 It is harder to spot the problem in more realistic examples.
12433 Unfortunately, C++ uses signed integers for array subscripts and the standard library uses unsigned integers for container subscripts.
12434 This precludes consistency.
12438 Compilers already know and sometimes warn.
12440 ### <a name="Res-unsigned"></a>ES.101: Use unsigned types for bit manipulation
12444 Unsigned types support bit manipulation without surprises from sign bits.
12448 unsigned char x = 0b1010'1010;
12449 unsigned char y = ~x; // y == 0b0101'0101;
12453 Unsigned types can also be useful for modulo arithmetic.
12454 However, if you want modulo arithmetic add
12455 comments as necessary noting the reliance on wraparound behavior, as such code
12456 can be surprising for many programmers.
12460 * Just about impossible in general because of the use of unsigned subscripts in the standard library
12463 ### <a name="Res-signed"></a>ES.102: Use signed types for arithmetic
12467 Because most arithmetic is assumed to be signed;
12468 `x - y` yields a negative number when `y > x` except in the rare cases where you really want modulo arithmetic.
12472 Unsigned arithmetic can yield surprising results if you are not expecting it.
12473 This is even more true for mixed signed and unsigned arithmetic.
12475 template<typename T, typename T2>
12476 T subtract(T x, T2 y)
12484 unsigned int us = 5;
12485 cout << subtract(s, 7) << '\n'; // -2
12486 cout << subtract(us, 7u) << '\n'; // 4294967294
12487 cout << subtract(s, 7u) << '\n'; // -2
12488 cout << subtract(us, 7) << '\n'; // 4294967294
12489 cout << subtract(s, us + 2) << '\n'; // -2
12490 cout << subtract(us, s + 2) << '\n'; // 4294967294
12493 Here we have been very explicit about what's happening,
12494 but if you had seen `us - (s + 2)` or `s += 2; ...; us - s`, would you reliably have suspected that the result would print as `4294967294`?
12498 Use unsigned types if you really want modulo arithmetic - add
12499 comments as necessary noting the reliance on overflow behavior, as such code
12500 is going to be surprising for many programmers.
12504 The standard library uses unsigned types for subscripts.
12505 The build-in array uses signed types for subscripts.
12506 This makes surprises (and bugs) inevitable.
12509 for (int i = 0; i < 10; ++i) a[i] = i;
12511 // compares signed to unsigned; some compilers warn
12512 for (int i = 0; v.size() < 10; ++i) v[i] = i;
12514 int a2[-2]; // error: negative size
12516 // OK, but the number of ints (4294967294) is so large that we should get an exception
12517 vector<int> v2(-2);
12521 * Flag mixed signed and unsigned arithmetic
12522 * Flag results of unsigned arithmetic assigned to or printed as signed.
12523 * Flag unsigned literals (e.g. `-2`) used as container subscripts.
12525 ### <a name="Res-overflow"></a>ES.103: Don't overflow
12529 Overflow usually makes your numeric algorithm meaningless.
12530 Incrementing a value beyond a maximum value can lead to memory corruption and undefined behavior.
12539 a[n - 1] = 9; // bad (twice)
12543 int n = numeric_limits<int>::max();
12544 int m = n + 1; // bad
12548 int area(int h, int w) { return h * w; }
12550 auto a = area(10'000'000, 100'000'000); // bad
12554 Use unsigned types if you really want modulo arithmetic.
12556 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
12562 ### <a name="Res-underflow"></a>ES.104: Don't underflow
12566 Decrementing a value beyond a minimum value can lead to memory corruption and undefined behavior.
12575 a[n - 1] = 9; // bad (twice)
12579 Use unsigned types if you really want modulo arithmetic.
12585 ### <a name="Res-zero"></a>ES.105: Don't divide by zero
12589 The result is undefined and probably a crash.
12593 This also applies to `%`.
12597 double divide(int a, int b) {
12598 // BAD, should be checked (e.g., in a precondition)
12602 ##### Example; good
12604 double divide(int a, int b) {
12605 // good, address via precondition (and replace with contracts once C++ gets them)
12610 double divide(int a, int b) {
12611 // good, address via check
12612 return b ? a / b : quiet_NaN<double>();
12615 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
12619 * Flag division by an integral value that could be zero
12622 ### <a name="Res-nonnegative"></a>ES.106: Don't try to avoid negative values by using `unsigned`
12626 Choosing `unsigned` implies many changes to the usual behavior of integers, including modulo arithmetic,
12627 can suppress warnings related to overflow,
12628 and opens the door for errors related to signed/unsigned mixes.
12629 Using `unsigned` doesn't actually eliminate the possibility of negative values.
12633 unsigned int u1 = -2; // OK: the value of u1 is 4294967294
12635 unsigned int u2 = i1; // OK: the value of u2 is 4294967294
12636 int i2 = u2; // OK: the value of i2 is -2
12638 These problems with such (perfectly legal) constructs are hard to spot in real code and are the source of many real-world errors.
12641 unsigned area(unsigned height, unsigned width) { return height*width; } // [see also](#Ri-expects)
12645 auto a = area(height, 2); // if the input is -2 a becomes 4294967292
12647 Remember that `-1` when assigned to an `unsigned int` becomes the largest `unsigned int`.
12648 Also, since unsigned arithmetic is modulo arithmetic the multiplication didn't overflow, it wrapped around.
12652 unsigned max = 100000; // "accidental typo", I mean to say 10'000
12653 unsigned short x = 100;
12654 while (x < max) x += 100; // infinite loop
12656 Had `x` been a signed `short`, we could have warned about the undefined behavior upon overflow.
12660 * use signed integers and check for `x >= 0`
12661 * use a positive integer type
12662 * use an integer subrange type
12669 Positive(int x) :val{x} { Assert(0 < x); }
12670 operator int() { return val; }
12673 int f(Positive arg) {return arg };
12676 int r2 = f(-2); // throws
12684 Hard: there is a lot of code using `unsigned` and we don't offer a practical positive number type.
12687 ### <a name="Res-subscripts"></a>ES.107: Don't use `unsigned` for subscripts
12691 To avoid signed/unsigned confusion.
12692 To enable better optimization.
12693 To enable better error detection.
12697 vector<int> vec {1, 2, 3, 4, 5};
12699 for (int i = 0; i < vec.size(); i += 2) // mix int and unsigned
12700 cout << vec[i] << '\n';
12701 for (unsigned i = 0; i < vec.size(); i += 2) // risk wraparound
12702 cout << vec[i] << '\n';
12703 for (vector<int>::size_type i = 0; i < vec.size(); i += 2) // verbose
12704 cout << vec[i] << '\n';
12705 for (auto i = 0; i < vec.size(); i += 2) // mix int and unsigned
12706 cout << vec[i] << '\n';
12710 The built-in array uses signed subscripts.
12711 The standard-library containers use unsigned subscripts.
12712 Thus, no perfect and fully compatible solution is possible.
12713 Given the known problems with unsigned and signed/unsigned mixtures, better stick to (signed) integers.
12717 template<typename T>
12718 struct My_container {
12721 T& operator[](int i); // not unsigned
12727 ??? demonstrate improved code generation and potential for error detection ???
12731 Alternatives for users
12735 * use iterators/pointers
12739 Very tricky as long as the standard-library containers get it wrong.
12741 # <a name="S-performance"></a>Per: Performance
12743 ??? should this section be in the main guide???
12745 This section contains rules for people who need high performance or low-latency.
12746 That is, these are rules that relate to how to use as little time and as few resources as possible to achieve a task in a predictably short time.
12747 The rules in this section are more restrictive and intrusive than what is needed for many (most) applications.
12748 Do not blindly try to follow them in general code: achieving the goals of low latency requires extra work.
12750 Performance rule summary:
12752 * [Per.1: Don't optimize without reason](#Rper-reason)
12753 * [Per.2: Don't optimize prematurely](#Rper-Knuth)
12754 * [Per.3: Don't optimize something that's not performance critical](#Rper-critical)
12755 * [Per.4: Don't assume that complicated code is necessarily faster than simple code](#Rper-simple)
12756 * [Per.5: Don't assume that low-level code is necessarily faster than high-level code](#Rper-low)
12757 * [Per.6: Don't make claims about performance without measurements](#Rper-measure)
12758 * [Per.7: Design to enable optimization](#Rper-efficiency)
12759 * [Per.10: Rely on the static type system](#Rper-type)
12760 * [Per.11: Move computation from run time to compile time](#Rper-Comp)
12761 * [Per.12: Eliminate redundant aliases](#Rper-alias)
12762 * [Per.13: Eliminate redundant indirections](#Rper-indirect)
12763 * [Per.14: Minimize the number of allocations and deallocations](#Rper-alloc)
12764 * [Per.15: Do not allocate on a critical branch](#Rper-alloc0)
12765 * [Per.16: Use compact data structures](#Rper-compact)
12766 * [Per.17: Declare the most used member of a time-critical struct first](#Rper-struct)
12767 * [Per.18: Space is time](#Rper-space)
12768 * [Per.19: Access memory predictably](#Rper-access)
12769 * [Per.30: Avoid context switches on the critical path](#Rper-context)
12771 ### <a name="Rper-reason"></a>Per.1: Don't optimize without reason
12775 If there is no need for optimization, the main result of the effort will be more errors and higher maintenance costs.
12779 Some people optimize out of habit or because it's fun.
12783 ### <a name="Rper-Knuth"></a>Per.2: Don't optimize prematurely
12787 Elaborately optimized code is usually larger and harder to change than unoptimized code.
12791 ### <a name="Rper-critical"></a>Per.3: Don't optimize something that's not performance critical
12795 Optimizing a non-performance-critical part of a program has no effect on system performance.
12799 If your program spends most of its time waiting for the web or for a human, optimization of in-memory computation is probably useless.
12801 Put another way: If your program spends 4% of its processing time doing
12802 computation A and 40% of its time doing computation B, a 50% improvement on A is
12803 only as impactful as a 5% improvement on B. (If you don't even know how much
12804 time is spent on A or B, see <a href="#Rper-reason">Per.1</a> and <a
12805 href="#Rper-Knuth">Per.2</a>.)
12807 ### <a name="Rper-simple"></a>Per.4: Don't assume that complicated code is necessarily faster than simple code
12811 Simple code can be very fast. Optimizers sometimes do marvels with simple code
12813 ##### Example, good
12815 // clear expression of intent, fast execution
12817 vector<uint8_t> v(100000);
12824 // intended to be faster, but is actually slower
12826 vector<uint8_t> v(100000);
12828 for (size_t i = 0; i < v.size(); i += sizeof(uint64_t))
12830 uint64_t& quad_word = *reinterpret_cast<uint64_t*>(&v[i]);
12831 quad_word = ~quad_word;
12840 ### <a name="Rper-low"></a>Per.5: Don't assume that low-level code is necessarily faster than high-level code
12844 Low-level code sometimes inhibits optimizations. Optimizers sometimes do marvels with high-level code.
12852 ### <a name="Rper-measure"></a>Per.6: Don't make claims about performance without measurements
12856 The field of performance is littered with myth and bogus folklore.
12857 Modern hardware and optimizers defy naive assumptions; even experts are regularly surprised.
12861 Getting good performance measurements can be hard and require specialized tools.
12865 A few simple microbenchmarks using Unix `time` or the standard library `<chrono>` can help dispel the most obvious myths.
12866 If you can't measure your complete system accurately, at least try to measure a few of your key operations and algorithms.
12867 A profiler can help tell you which parts of your system are performance critical.
12868 Often, you will be surprised.
12872 ### <a name="Rper-efficiency"></a>Per.7: Design to enable optimization
12876 Because we often need to optimize the initial design.
12877 Because a design that ignore the possibility of later improvement is hard to change.
12881 From the C (and C++) standard:
12883 void qsort (void* base, size_t num, size_t size, int (*compar)(const void*, const void*));
12885 When did you even want to sort memory?
12886 Really, we sort sequences of elements, typically stored in containers.
12887 A call to `qsort` throws away much useful information (e.g., the element type), forces the user to repeat information
12888 already known (e.g., the element size), and forces the user to write extra code (e.g., a function to compare `double`s).
12889 This implies added work for the programmer, is error prone, and deprives the compiler of information needed for optimization.
12894 // 100 chunks of memory of sizeof(double) starting at
12895 // address data using the order defined by compare_doubles
12896 qsort(data, 100, sizeof(double), compare_doubles);
12898 From the point of view of interface design is that `qsort` throws away useful information.
12900 We can do better (in C++98)
12902 template<typename Iter>
12903 void sort(Iter b, Iter e); // sort [b:e)
12905 sort(data, data + 100);
12907 Here, we use the compiler's knowledge about the size of the array, the type of elements, and how to compare `double`s.
12909 With C++11 plus [concepts](#???), we can do better still
12911 // Sortable specifies that c must be a
12912 // random-access sequence of elements comparable with <
12913 void sort(Sortable& c);
12917 The key is to pass sufficient information for a good implementation to be chosen.
12918 In this, the `sort` interfaces shown here still have a weakness:
12919 They implicitly rely on the element type having less-than (`<`) defined.
12920 To complete the interface, we need a second version that accepts a comparison criteria:
12922 // compare elements of c using p
12923 void sort(Sortable& c, Predicate<Value_type<Sortable>> p);
12925 The standard-library specification of `sort` offers those two versions,
12926 but the semantics is expressed in English rather than code using concepts.
12930 Premature optimization is said to be [the root of all evil](#Rper-Knuth), but that's not a reason to despise performance.
12931 It is never premature to consider what makes a design amenable to improvement, and improved performance is a commonly desired improvement.
12932 Aim to build a set of habits that by default results in efficient, maintainable, and optimizable code.
12933 In particular, when you write a function that is not a one-off implementation detail, consider
12935 * Information passing:
12936 Prefer clean [interfaces](#S-interfaces) carrying sufficient information for later improvement of implementation.
12937 Note that information flows into and out of an implementation through the interfaces we provide.
12938 * Compact data: By default, [use compact data](#Rper-compact), such as `std::vector` and [access it in a systematic fashion](#Rper-access).
12939 If you think you need a linked structure, try to craft the interface so that this structure isn't seen by users.
12940 * Function argument passing and return:
12941 Distinguish between mutable and non-mutable data.
12942 Don't impose a resource management burden on your users.
12943 Don't impose spurious run-time indirections on your users.
12944 Use [conventional ways](#Rf-conventional) of passing information through an interface;
12945 unconventional and/or "optimized" ways of passing data can seriously complicate later reimplementation.
12947 Don't overgeneralize; a design that tries to cater for every possible use (and misuse) and defers every design decision for later
12948 (using compile-time or run-time indirections) is usually a complicated, bloated, hard-to-understand mess.
12949 Generalize from concrete examples, preserving performance as we generalize.
12950 Do not generalize based on mere speculation about future needs.
12951 The ideal is zero-overhead generalization.
12953 Use libraries with good interfaces.
12954 If no library is available build one yourself and imitate the interface style from a good library.
12955 The [standard library](#S-stdlib) is a good first place to look for inspiration.
12957 Isolate your code from messy and/or old style code by providing an interface of your choosing to it.
12958 This is sometimes called "providing a wrapper" for the useful/necessary but messy code.
12959 Don't let bad designs "bleed into" your code.
12965 template <class ForwardIterator, class T>
12966 bool binary_search(ForwardIterator first, ForwardIterator last, const T& val);
12968 `binary_search(begin(c), end(c), 7)` will tell you whether `7` is in `c` or not.
12969 However, it will not tell you where that `7` is or whether there are more than one `7`.
12971 Sometimes, just passing the minimal amount of information back (here, `true` or `false`) is sufficient, but a good interface passes
12972 needed information back to the caller. Therefore, the standard library also offers
12974 template <class ForwardIterator, class T>
12975 ForwardIterator lower_bound(ForwardIterator first, ForwardIterator last, const T& val);
12977 `lower_bound` returns an iterator to the first match if any, otherwise `last`.
12979 However, `lower_bound` still doesn't return enough information for all uses, so the standard library also offers
12981 template <class ForwardIterator, class T>
12982 pair<ForwardIterator, ForwardIterator>
12983 equal_range(ForwardIterator first, ForwardIterator last, const T& val);
12985 `equal_range` returns a `pair` of iterators specifying the first and one beyond last match.
12987 auto r = equal_range(begin(c), end(c), 7);
12988 for (auto p = r.first(); p != r.second(), ++p)
12989 cout << *p << '\n';
12991 Obviously, these three interfaces are implemented by the same basic code.
12992 They are simply three ways of presenting the basic binary search algorithm to users,
12993 ranging from the simplest ("make simple things simple!")
12994 to returning complete, but not always needed, information ("don't hide useful information").
12995 Naturally, crafting such a set of interfaces requires experience and domain knowledge.
12999 Do not simply craft the interface to match the first implementation and the first use case you think of.
13000 Once your first initial implementation is complete, review it; once you deploy it, mistakes will be hard to remedy.
13004 A need for efficiency does not imply a need for [low-level code](#Rper-low).
13005 High-level code does not imply slow or bloated.
13010 Don't be paranoid about costs (modern computers really are very fast),
13011 but have a rough idea of the order of magnitude of cost of what you use.
13012 For example, have a rough idea of the cost of
13015 a string comparison,
13018 and a message through a network.
13022 If you can only think of one implementation, you probably don't have something for which you can devise a stable interface.
13023 Maybe, it is just an implementation detail - not every piece of code needs a stable interface - but pause and consider.
13024 One question that can be useful is
13025 "what interface would be needed if this operation should be implemented using multiple threads? be vectorized?"
13029 This rule does not contradict the [Don't optimize prematurely](#Rper-Knuth) rule.
13030 It complements it encouraging developers enable later - appropriate and non-premature - optimization, if and where needed.
13035 Maybe looking for `void*` function arguments will find examples of interfaces that hinder later optimization.
13037 ### <a name="Rper-type"></a>Per.10: Rely on the static type system
13041 Type violations, weak types (e.g. `void*`s), and low level code (e.g., manipulation of sequences as individual bytes) make the job of the optimizer much harder. Simple code often optimizes better than hand-crafted complex code.
13045 ### <a name="Rper-Comp"></a>Per.11: Move computation from run time to compile time
13049 ### <a name="Rper-alias"></a>Per.12: Eliminate redundant aliases
13053 ### <a name="Rper-indirect"></a>Per.13: Eliminate redundant indirections
13057 ### <a name="Rper-alloc"></a>Per.14: Minimize the number of allocations and deallocations
13061 ### <a name="Rper-alloc0"></a>Per.15: Do not allocate on a critical branch
13065 ### <a name="Rper-compact"></a>Per.16: Use compact data structures
13069 Performance is typically dominated by memory access times.
13073 ### <a name="Rper-struct"></a>Per.17: Declare the most used member of a time-critical struct first
13077 ### <a name="Rper-space"></a>Per.18: Space is time
13081 Performance is typically dominated by memory access times.
13085 ### <a name="Rper-access"></a>Per.19: Access memory predictably
13089 Performance is very sensitive to cache performance and cache algorithms favor simple (usually linear) access to adjacent data.
13093 int matrix[rows][cols];
13096 for (int c = 0; c < cols; ++c)
13097 for (int r = 0; r < rows; ++r)
13098 sum += matrix[r][c];
13101 for (int r = 0; r < rows; ++r)
13102 for (int c = 0; c < cols; ++c)
13103 sum += matrix[r][c];
13105 ### <a name="Rper-context"></a>Per.30: Avoid context switches on the critical path
13109 # <a name="S-concurrency"></a>CP: Concurrency and Parallelism
13111 We often want our computers to do many tasks at the same time (or at least make them appear to do them at the same time).
13112 The reasons for doing so varies (e.g., wanting to wait for many events using only a single processor, processing many data streams simultaneously, or utilizing many hardware facilities)
13113 and so does the basic facilities for expressing concurrency and parallelism.
13114 Here, we articulate a few general principles and rules for using the ISO standard C++ facilities for expressing basic concurrency and parallelism.
13116 The core machine support for concurrent and parallel programming is the thread.
13117 Threads allow you to run multiple instances of your program independently, while sharing
13118 the same memory. Concurrent programming is tricky for many reasons, most
13119 importantly that it is undefined behavior to read data in one thread after it
13120 was written by another thread, if there is no proper synchronization between
13121 those threads. Making existing single-threaded code execute concurrently can be
13122 as trivial as adding `std::async` or `std::thread` strategically, or it can
13123 necessitate a full rewrite, depending on whether the original code was written
13124 in a thread-friendly way.
13126 The concurrency/parallelism rules in this document are designed with three goals
13129 * To help you write code that is amenable to being used in a threaded
13131 * To show clean, safe ways to use the threading primitives offered by the
13133 * To offer guidance on what to do when concurrency and parallelism aren't giving
13134 you the performance gains you need
13136 It is also important to note that concurrency in C++ is an unfinished
13137 story. C++11 introduced many core concurrency primitives, C++14 improved on
13138 them, and it seems that there is much interest in making the writing of
13139 concurrent programs in C++ even easier. We expect some of the library-related
13140 guidance here to change significantly over time.
13142 This section needs a lot of work (obviously).
13143 Please note that we start with rules for relative non-experts.
13144 Real experts must wait a bit;
13145 contributions are welcome,
13146 but please think about the majority of programmers who are struggling to get their concurrent programs correct and performant.
13148 Concurrency and parallelism rule summary:
13150 * [CP.1: Assume that your code will run as part of a multi-threaded program](#Rconc-multi)
13151 * [CP.2: Avoid data races](#Rconc-races)
13152 * [CP.3: Minimize explicit sharing of writable data](#Rconc-data)
13153 * [CP.4: Think in terms of tasks, rather than threads](#Rconc-task)
13154 * [CP.8: Don't try to use `volatile` for synchronization](#Rconc-volatile)
13155 * [CP.9: Whenever feasible use tools to validate your concurrent code](#Rconc-tools)
13159 * [CP.con: Concurrency](#SScp-con)
13160 * [CP.par: Parallelism](#SScp-par)
13161 * [CP.mess: Message passing](#SScp-mess)
13162 * [CP.vec: Vectorization](#SScp-vec)
13163 * [CP.free: Lock-free programming](#SScp-free)
13164 * [CP.etc: Etc. concurrency rules](#SScp-etc)
13166 ### <a name="Rconc-multi"></a>CP.1: Assume that your code will run as part of a multi-threaded program
13170 It is hard to be certain that concurrency isn't used now or will be sometime in the future.
13172 Libraries using threads may be used from some other part of the program.
13173 Note that this applies most urgently to library code and least urgently to stand-alone applications.
13174 However, thanks to the magic of cut-and-paste, code fragments can turn up in unexpected places.
13178 double cached_computation(double x)
13180 static double cached_x = 0.0;
13181 static double cached_result = COMPUTATION_OF_ZERO;
13185 return cached_result;
13186 result = computation(x);
13188 cached_result = result;
13192 Although `cached_computation` works perfectly in a single-threaded environment, in a multi-threaded environment the two `static` variables result in data races and thus undefined behavior.
13194 There are several ways that this example could be made safe for a multi-threaded environment:
13196 * Delegate concurrency concerns upwards to the caller.
13197 * Mark the `static` variables as `thread_local` (which might make caching less effective).
13198 * Implement concurrency control, for example, protecting the two `static` variables with a `static` lock (which might reduce performance).
13199 * Have the caller provide the memory to be used for the cache, thereby delegating both memory allocation and concurrency concerns upwards to the caller.
13200 * Refuse to build and/or run in a multi-threaded environment.
13201 * Provide two implementations, one which is used in single-threaded environments and another which is used in multi-threaded environments.
13205 Code that is never run in a multi-threaded environment.
13207 Be careful: there are many examples where code that was "known" to never run in a multi-threaded program
13208 was run as part of a multi-threaded program. Often years later.
13209 Typically, such programs lead to a painful effort to remove data races.
13210 Therefore, code that is never intended to run in a multi-threaded environment should be clearly labeled as such and ideally come with compile or run-time enforcement mechanisms to catch those usage bugs early.
13212 ### <a name="Rconc-races"></a>CP.2: Avoid data races
13216 Unless you do, nothing is guaranteed to work and subtle errors will persist.
13220 In a nutshell, if two threads can access the same object concurrently (without synchronization), and at least one is a writer (performing a non-`const` operation), you have a data race.
13221 For further information of how to use synchronization well to eliminate data races, please consult a good book about concurrency.
13225 There are many examples of data races that exist, some of which are running in
13226 production software at this very moment. One very simple example:
13233 The increment here is an example of a data race. This can go wrong in many ways,
13236 * Thread A loads the value of `id`, the OS context switches A out for some
13237 period, during which other threads create hundreds of IDs. Thread A is then
13238 allowed to run again, and `id` is written back to that location as A's read of
13240 * Thread A and B load `id` and increment it simultaneously. They both get the
13243 Local static variables are a common source of data races.
13245 ##### Example, bad:
13247 void f(fstream& fs, regex pat)
13249 array<double, max> buf;
13250 int sz = read_vec(fs, buf, max); // read from fs into buf
13251 gsl::span<double> s {buf};
13253 auto h1 = async([&]{ sort(par, s); }); // spawn a task to sort
13255 auto h2 = async([&]{ return find_all(buf, sz, pat); }); // span a task to find matches
13259 Here, we have a (nasty) data race on the elements of `buf` (`sort` will both read and write).
13260 All data races are nasty.
13261 Here, we managed to get a data race on data on the stack.
13262 Not all data races are as easy to spot as this one.
13264 ##### Example, bad:
13266 // code not controlled by a lock
13271 // ... other thread can change val here ...
13281 Now, a compiler that does not know that `val` can change will most likely implement that `switch` using a jump table with five entries.
13282 Then, a `val` outside the `[0..4]` range will cause a jump to an address that could be anywhere in the program, and execution would proceed there.
13283 Really, "all bets are off" if you get a data race.
13284 Actually, it can be worse still: by looking at the generated code you may be able to determine where the stray jump will go for a given value;
13285 this can be a security risk.
13289 Some is possible, do at least something.
13290 There are commercial and open-source tools that try to address this problem,
13291 but be aware that solutions have costs and blind spots.
13292 Static tools often have many false positives and run-time tools often have a significant cost.
13293 We hope for better tools.
13294 Using multiple tools can catch more problems than a single one.
13296 There are other ways you can mitigate the chance of data races:
13298 * Avoid global data
13299 * Avoid `static` variables
13300 * More use of value types on the stack (and don't pass pointers around too much)
13301 * More use of immutable data (literals, `constexpr`, and `const`)
13303 ### <a name="Rconc-data"></a>CP.3: Minimize explicit sharing of writable data
13307 If you don't share writable data, you can't have a data race.
13308 The less sharing you do, the less chance you have to forget to synchronize access (and get data races).
13309 The less sharing you do, the less chance you have to wait on a lock (so performance can improve).
13313 bool validate(const vector<Reading>&);
13314 Graph<Temp_node> temperature_gradiants(const vector<Reading>&);
13315 Image altitude_map(const vector<Reading>&);
13318 void process_readings(istream& socket1)
13320 vector<Reading> surface_readings;
13321 socket1 >> surface_readings;
13322 if (!socket1) throw Bad_input{};
13324 auto h1 = async([&] { if (!validate(surface_readings) throw Invalid_data{}; });
13325 auto h2 = async([&] { return temperature_gradiants(surface_readings); });
13326 auto h3 = async([&] { return altitude_map(surface_readings); });
13328 auto v1 = h1.get();
13329 auto v2 = h2.get();
13330 auto v3 = h3.get();
13334 Without those `const`s, we would have to review every asynchronously invoked function for potential data races on `surface_readings`.
13338 Immutable data can be safely and efficiently shared.
13339 No locking is needed: You can't have a data race on a constant.
13346 ### <a name="Rconc-task"></a>CP.4: Think in terms of tasks, rather than threads
13350 A `thread` is an implementation concept, a way of thinking about the machine.
13351 A task is an application notion, something you'd like to do, preferably concurrently with other tasks.
13352 Application concepts are easier to reason about.
13360 With the exception of `async()`, the standard-library facilities are low-level, machine-oriented, threads-and-lock level.
13361 This is a necessary foundation, but we have to try to raise the level of abstraction: for productivity, for reliability, and for performance.
13362 This is a potent argument for using higher level, more applications-oriented libraries (if possibly, built on top of standard-library facilities).
13368 ### <a name="Rconc-volatile"></a>CP.8: Don't try to use `volatile` for synchronization
13372 In C++, unlike some other languages, `volatile` does not provide atomicity, does not synchronize between threads,
13373 and does not prevent instruction reordering (neither compiler nor hardware).
13374 It simply has nothing to do with concurrency.
13376 ##### Example, bad:
13378 int free_slots = max_slots; // current source of memory for objects
13382 if (int n = free_slots--) return &pool[n];
13385 Here we have a problem:
13386 This is perfectly good code in a single-threaded program, but have two threads execute this and
13387 there is a race condition on `free_slots` so that two threads might get the same value and `free_slots`.
13388 That's (obviously) a bad data race, so people trained in other languages may try to fix it like this:
13390 volatile int free_slots = max_slots; // current source of memory for objects
13394 if (int n = free_slots--) return &pool[n];
13397 This has no effect on synchronization: The data race is still there!
13399 The C++ mechanism for this is `atomic` types:
13401 atomic<int> free_slots = max_slots; // current source of memory for objects
13405 if (int n = free_slots--) return &pool[n];
13408 Now the `--` operation is atomic,
13409 rather than a read-increment-write sequence where another thread might get in-between the individual operations.
13413 Use `atomic` types where you might have used `volatile` in some other language.
13414 Use a `mutex` for more complicated examples.
13418 [(rare) proper uses of `volatile`](#Rconc-volatile2)
13420 ### <a name="Rconc-tools"></a>CP.9: Whenever feasible use tools to validate your concurrent code
13422 Experience shows that concurrent code is exceptionally hard to get right
13423 and that compile-time checking, run-time checks, and testing are less effective at finding concurrency errors
13424 than they are at finding errors in sequential code.
13425 Subtle concurrency errors can have dramatically bad effects, including memory corruption and deadlocks.
13433 Thread safety is challenging, often getting the better of experienced programmers: tooling is an important strategy to mitigate those risks.
13434 There are many tools "out there", both commercial and open-source tools, both research and production tools.
13435 Unfortunately people's needs and constraints differ so dramatically that we cannot make specific recommendations,
13436 but we can mention:
13438 * Static enforcement tools: both [clang](http://clang.llvm.org/docs/ThreadSafetyAnalysis.html)
13439 and some older versions of [GCC](https://gcc.gnu.org/wiki/ThreadSafetyAnnotation)
13440 have some support for static annotation of thread safety properties.
13441 Consistent use of this technique turns many classes of thread-safety errors into compile-time errors.
13442 The annotations are generally local (marking a particular member variable as guarded by a particular mutex),
13443 and are usually easy to learn. However, as with many static tools, it can often present false negatives;
13444 cases that should have been caught but were allowed.
13446 * dynamic enforcement tools: Clang's [Thread Sanitizer](http://clang.llvm.org/docs/ThreadSanitizer.html) (aka TSAN)
13447 is a powerful example of dynamic tools: it changes the build and execution of your program to add bookkeeping on memory access,
13448 absolutely identifying data races in a given execution of your binary.
13449 The cost for this is both memory (5-10x in most cases) and CPU slowdown (2-20x).
13450 Dynamic tools like this are best when applied to integration tests, canary pushes, or unittests that operate on multiple threads.
13451 Workload matters: When TSAN identifies a problem, it is effectively always an actual data race,
13452 but it can only identify races seen in a given execution.
13456 It is up to an application builder to choose which support tools are valuable for a particular applications.
13458 ## <a name="SScp-con"></a>CP.con: Concurrency
13460 This section focuses on relatively ad-hoc uses of multiple threads communicating through shared data.
13462 * For parallel algorithms, see [parallelism](#SScp-par)
13463 * For inter-task communication without explicit sharing, see [messaging](#SScp-mess)
13464 * For vector parallel code, see [vectorization](#SScp-vec)
13465 * For lock-free programming, see [lock free](#SScp-free)
13467 Concurrency rule summary:
13469 * [CP.20: Use RAII, never plain `lock()`/`unlock()`](#Rconc-raii)
13470 * [CP.21: Use `std::lock()` or `std::scoped_lock` to acquire multiple `mutex`es](#Rconc-lock)
13471 * [CP.22: Never call unknown code while holding a lock (e.g., a callback)](#Rconc-unknown)
13472 * [CP.23: Think of a joining `thread` as a scoped container](#Rconc-join)
13473 * [CP.24: Think of a `thread` as a global container](#Rconc-detach)
13474 * [CP.25: Prefer `gsl::joining_thread` over `std::thread`](#Rconc-joining_thread)
13475 * [CP.26: Don't `detach()` a thread](#Rconc-detached_thread)
13476 * [CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer](#Rconc-data-by-value)
13477 * [CP.32: To share ownership between unrelated `thread`s use `shared_ptr`](#Rconc-shared)
13478 * [CP.40: Minimize context switching](#Rconc-switch)
13479 * [CP.41: Minimize thread creation and destruction](#Rconc-create)
13480 * [CP.42: Don't `wait` without a condition](#Rconc-wait)
13481 * [CP.43: Minimize time spent in a critical section](#Rconc-time)
13482 * [CP.44: Remember to name your `lock_guard`s and `unique_lock`s](#Rconc-name)
13483 * [CP.50: Define a `mutex` together with the data it protects](#Rconc-mutex)
13484 * ??? when to use a spinlock
13485 * ??? when to use `try_lock()`
13486 * ??? when to prefer `lock_guard` over `unique_lock`
13487 * ??? Time multiplexing
13488 * ??? when/how to use `new thread`
13490 ### <a name="Rconc-raii"></a>CP.20: Use RAII, never plain `lock()`/`unlock()`
13494 Avoids nasty errors from unreleased locks.
13503 // ... do stuff ...
13507 Sooner or later, someone will forget the `mtx.unlock()`, place a `return` in the `... do stuff ...`, throw an exception, or something.
13513 unique_lock<mutex> lck {mtx};
13514 // ... do stuff ...
13519 Flag calls of member `lock()` and `unlock()`. ???
13522 ### <a name="Rconc-lock"></a>CP.21: Use `std::lock()` or `std::scoped_lock` to acquire multiple `mutex`es
13526 To avoid deadlocks on multiple `mutex`es.
13530 This is asking for deadlock:
13533 lock_guard<mutex> lck1(m1);
13534 lock_guard<mutex> lck2(m2);
13537 lock_guard<mutex> lck2(m2);
13538 lock_guard<mutex> lck1(m1);
13540 Instead, use `lock()`:
13544 lock_guard<mutex> lck1(m1, adopt_lock);
13545 lock_guard<mutex> lck2(m2, adopt_lock);
13549 lock_guard<mutex> lck2(m2, adopt_lock);
13550 lock_guard<mutex> lck1(m1, adopt_lock);
13552 or (better, but C++17 only):
13555 scoped_lock<mutex, mutex> lck1(m1, m2);
13558 scoped_lock<mutex, mutex> lck2(m2, m1);
13560 Here, the writers of `thread1` and `thread2` are still not agreeing on the order of the `mutex`es, but order no longer matters.
13564 In real code, `mutex`es are rarely named to conveniently remind the programmer of an intended relation and intended order of acquisition.
13565 In real code, `mutex`es are not always conveniently acquired on consecutive lines.
13567 In C++17 it's possible to write plain
13569 lock_guard lck1(m1, adopt_lock);
13571 and have the `mutex` type deduced.
13575 Detect the acquisition of multiple `mutex`es.
13576 This is undecidable in general, but catching common simple examples (like the one above) is easy.
13579 ### <a name="Rconc-unknown"></a>CP.22: Never call unknown code while holding a lock (e.g., a callback)
13583 If you don't know what a piece of code does, you are risking deadlock.
13587 void do_this(Foo* p)
13589 lock_guard<mutex> lck {my_mutex};
13590 // ... do something ...
13595 If you don't know what `Foo::act` does (maybe it is a virtual function invoking a derived class member of a class not yet written),
13596 it may call `do_this` (recursively) and cause a deadlock on `my_mutex`.
13597 Maybe it will lock on a different mutex and not return in a reasonable time, causing delays to any code calling `do_this`.
13601 A common example of the "calling unknown code" problem is a call to a function that tries to gain locked access to the same object.
13602 Such problem can often be solved by using a `recursive_mutex`. For example:
13604 recursive_mutex my_mutex;
13606 template<typename Action>
13607 void do_something(Action f)
13609 unique_lock<recursive_mutex> lck {my_mutex};
13610 // ... do something ...
13611 f(this); // f will do something to *this
13615 If, as it is likely, `f()` invokes operations on `*this`, we must make sure that the object's invariant holds before the call.
13619 * Flag calling a virtual function with a non-recursive `mutex` held
13620 * Flag calling a callback with a non-recursive `mutex` held
13623 ### <a name="Rconc-join"></a>CP.23: Think of a joining `thread` as a scoped container
13627 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
13628 If a `thread` joins, we can safely pass pointers to objects in the scope of the `thread` and its enclosing scopes.
13640 void some_fct(int* p)
13643 joining_thread t0(f, &x); // OK
13644 joining_thread t1(f, p); // OK
13645 joining_thread t2(f, &glob); // OK
13646 auto q = make_unique<int>(99);
13647 joining_thread t3(f, q.get()); // OK
13651 A `gsl::joining_thread` is a `std::thread` with a destructor that joins and that cannot be `detached()`.
13652 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointer to it.
13653 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
13654 these `thread`s can be seen as just a function object called from `some_fct`.
13658 Ensure that `joining_thread`s don't `detach()`.
13659 After that, the usual lifetime and ownership (for local objects) enforcement applies.
13661 ### <a name="Rconc-detach"></a>CP.24: Think of a `thread` as a global container
13665 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
13666 If a `thread` is detached, we can safely pass pointers to static and free store objects (only).
13679 void some_fct(int* p)
13682 std::thread t0(f, &x); // bad
13683 std::thread t1(f, p); // bad
13684 std::thread t2(f, &glob); // OK
13685 auto q = make_unique<int>(99);
13686 std::thread t3(f, q.get()); // bad
13695 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointers to it.
13696 By "bad" we mean that a `thread` may use a pointer after the pointed-to object is destroyed.
13697 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
13698 these `thread`s can be seen as just a function object called from `some_fct`.
13702 Even objects with static storage duration can be problematic if used from detached threads: if the
13703 thread continues until the end of the program, it might be running concurrently with the destruction
13704 of objects with static storage duration, and thus accesses to such objects might race.
13708 This rule is redundant if you [don't `detach()`](#Rconc-detached_thread) and [use `gsl::joining_thread`](#Rconc-joining_thread).
13709 However, converting code to follow those guidelines could be difficult and even impossible for third-party libraries.
13710 In such cases, the rule becomes essential for lifetime safety and type safety.
13713 In general, it is undecidable whether a `detach()` is executed for a `thread`, but simple common cases are easily detected.
13714 If we cannot prove that a `thread` does not `detach()`, we must assume that it does and that it outlives the scope in which it was constructed;
13715 After that, the usual lifetime and ownership (for global objects) enforcement applies.
13719 Flag attempts to pass local variables to a thread that might `detach()`.
13721 ### <a name="Rconc-joining_thread"></a>CP.25: Prefer `gsl::joining_thread` over `std::thread`
13725 A `joining_thread` is a thread that joins at the end of its scope.
13726 Detached threads are hard to monitor.
13727 It is harder to ensure absence of errors in detached threads (and potentially detached threads)
13731 void f() { std::cout << "Hello "; }
13734 void operator()() { std::cout << "parallel world "; }
13739 std::thread t1{f}; // f() executes in separate thread
13740 std::thread t2{F()}; // F()() executes in separate thread
13745 void f() { std::cout << "Hello "; }
13748 void operator()() { std::cout << "parallel world "; }
13753 std::thread t1{f}; // f() executes in separate thread
13754 std::thread t2{F()}; // F()() executes in separate thread
13758 } // one bad bug left
13763 The code determining whether to `join()` or `detach()` may be complicated and even decided in the thread of functions called from it or functions called by the function that creates a thread:
13765 void tricky(thread* t, int n)
13775 thread t { tricky, this, n };
13777 // ... should I join here? ...
13780 This seriously complicates lifetime analysis, and in not too unlikely cases makes lifetime analysis impossible.
13781 This implies that we cannot safely refer to local objects in `use()` from the thread or refer to local objects in the thread from `use()`.
13785 Make "immortal threads" globals, put them in an enclosing scope, or put them on the on the free store rather than `detach()`.
13786 [don't `detach`](#Rconc-detached_thread).
13790 Because of old code and third party libraries using `std::thread` this rule can be hard to introduce.
13794 Flag uses of `std::thread`:
13796 * Suggest use of `gsl::joining_thread`.
13797 * Suggest ["exporting ownership"](#Rconc-detached_thread) to an enclosing scope if it detaches.
13798 * Seriously warn if it is not obvious whether if joins of detaches.
13800 ### <a name="Rconc-detached_thread"></a>CP.26: Don't `detach()` a thread
13804 Often, the need to outlive the scope of its creation is inherent in the `thread`s task,
13805 but implementing that idea by `detach` makes it harder to monitor and communicate with the detached thread.
13806 In particular, it is harder (though not impossible) to ensure that the thread completed as expected or lives for as long as expected.
13814 std::thread t(heartbeat); // don't join; heartbeat is meant to run forever
13819 This is a reasonable use of a thread, for which `detach()` is commonly used.
13820 There are problems, though.
13821 How do we monitor the detached thread to see if it is alive?
13822 Something might go wrong with the heartbeat, and losing a heartbeat can be very serious in a system for which it is needed.
13823 So, we need to communicate with the heartbeat thread
13824 (e.g., through a stream of messages or notification events using a `condition_variable`).
13826 An alternative, and usually superior solution is to control its lifetime by placing it in a scope outside its point of creation (or activation).
13831 gsl::joining_thread t(heartbeat); // heartbeat is meant to run "forever"
13833 This heartbeat will (barring error, hardware problems, etc.) run for as long as the program does.
13835 Sometimes, we need to separate the point of creation from the point of ownership:
13839 unique_ptr<gsl::joining_thread> tick_tock {nullptr};
13843 // heartbeat is meant to run as long as tick_tock lives
13844 tick_tock = make_unique<gsl::joining_thread>(heartbeat);
13853 ### <a name="Rconc-data-by-value"></a>CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer
13857 Copying a small amount of data is cheaper to copy and access than to share it using some locking mechanism.
13858 Copying naturally gives unique ownership (simplifies code) and eliminates the possibility of data races.
13862 Defining "small amount" precisely is impossible.
13866 string modify1(string);
13867 void modify2(shared_ptr<string>);
13869 void fct(string& s)
13871 auto res = async(modify1, s);
13872 async(modify2, &s);
13875 The call of `modify1` involves copying two `string` values; the call of `modify2` does not.
13876 On the other hand, the implementation of `modify1` is exactly as we would have written it for single-threaded code,
13877 whereas the implementation of `modify2` will need some form of locking to avoid data races.
13878 If the string is short (say 10 characters), the call of `modify1` can be surprisingly fast;
13879 essentially all the cost is in the `thread` switch. If the string is long (say 1,000,000 characters), copying it twice
13880 is probably not a good idea.
13882 Note that this argument has nothing to do with `sync` as such. It applies equally to considerations about whether to use
13883 message passing or shared memory.
13890 ### <a name="Rconc-shared"></a>[CP.32: To share ownership between unrelated `thread`s use `shared_ptr`
13894 If threads are unrelated (that is, not known to be in the same scope or one within the lifetime of the other)
13895 and they need to share free store memory that needs to be deleted, a `shared_ptr` (or equivalent) is the only
13896 safe way to ensure proper deletion.
13904 * A static object (e.g. a global) can be shared because it is not owned in the sense that some thread is responsible for it's deletion.
13905 * An object on free store that is never to be deleted can be shared.
13906 * An object owned by one thread can be safely shared with another as long as that second thread doesn't outlive the owner.
13913 ### <a name="Rconc-switch"></a>CP.40: Minimize context switching
13917 Context switches are expensive.
13928 ### <a name="Rconc-create"></a>CP.41: Minimize thread creation and destruction
13932 Thread creation is expensive.
13936 void worker(Message m)
13941 void master(istream& is)
13943 for (Message m; is >> m; )
13944 run_list.push_back(new thread(worker, m));
13947 This spawns a `thread` per message, and the `run_list` is presumably managed to destroy those tasks once they are finished.
13949 Instead, we could have a set of pre-created worker threads processing the messages
13951 Sync_queue<Message> work;
13953 void master(istream& is)
13955 for (Message m; is >> m; )
13961 for (Message m; m = work.get(); ) {
13966 void workers() // set up worker threads (specifically 4 worker threads)
13968 joining_thread w1 {worker};
13969 joining_thread w2 {worker};
13970 joining_thread w3 {worker};
13971 joining_thread w4 {worker};
13976 If your system has a good thread pool, use it.
13977 If your system has a good message queue, use it.
13984 ### <a name="Rconc-wait"></a>CP.42: Don't `wait` without a condition
13988 A `wait` without a condition can miss a wakeup or wake up simply to find that there is no work to do.
13992 std::condition_variable cv;
13998 // do some work ...
13999 std::unique_lock<std::mutex> lock(mx);
14000 cv.notify_one(); // wake other thread
14007 std::unique_lock<std::mutex> lock(mx);
14008 cv.wait(lock); // might block forever
14013 Here, if some other `thread` consumes `thread1`'s notification, `thread2` can wait forever.
14017 template<typename T>
14020 void put(const T& val);
14025 condition_variable cond; // this controls access
14029 template<typename T>
14030 void Sync_queue<T>::put(const T& val)
14032 lock_guard<mutex> lck(mtx);
14037 template<typename T>
14038 void Sync_queue<T>::get(T& val)
14040 unique_lock<mutex> lck(mtx);
14041 cond.wait(lck, [this]{ return !q.empty(); }); // prevent spurious wakeup
14046 Now if the queue is empty when a thread executing `get()` wakes up (e.g., because another thread has gotten to `get()` before it),
14047 it will immediately go back to sleep, waiting.
14051 Flag all `wait`s without conditions.
14054 ### <a name="Rconc-time"></a>CP.43: Minimize time spent in a critical section
14058 The less time is spent with a `mutex` taken, the less chance that another `thread` has to wait,
14059 and `thread` suspension and resumption are expensive.
14063 void do_something() // bad
14065 unique_lock<mutex> lck(my_lock);
14066 do0(); // preparation: does not need lock
14067 do1(); // transaction: needs locking
14068 do2(); // cleanup: does not need locking
14071 Here, we are holding the lock for longer than necessary:
14072 We should not have taken the lock before we needed it and should have released it again before starting the cleanup.
14073 We could rewrite this to
14075 void do_something() // bad
14077 do0(); // preparation: does not need lock
14079 do1(); // transaction: needs locking
14081 do2(); // cleanup: does not need locking
14084 But that compromises safety and violates the [use RAII](#Rconc-raii) rule.
14085 Instead, add a block for the critical section:
14087 void do_something() // OK
14089 do0(); // preparation: does not need lock
14091 unique_lock<mutex> lck(my_lock);
14092 do1(); // transaction: needs locking
14094 do2(); // cleanup: does not need locking
14099 Impossible in general.
14100 Flag "naked" `lock()` and `unlock()`.
14103 ### <a name="Rconc-name"></a>CP.44: Remember to name your `lock_guard`s and `unique_lock`s
14107 An unnamed local objects is a temporary that immediately goes out of scope.
14111 unique_lock<mutex>(m1);
14112 lock_guard<mutex> {m2};
14115 This looks innocent enough, but it isn't.
14119 Flag all unnamed `lock_guard`s and `unique_lock`s.
14123 ### <a name="Rconc-mutex"></a>P.50: Define a `mutex` together with the data it guards. Use `synchronized_value<T>` where possible
14127 It should be obvious to a reader that the data is to be guarded and how. This decreases the chance of the wrong mutex being locked, or the mutex not being locked.
14129 Using a `synchronized_value<T>` ensures that the data has a mutex, and the right mutex is locked when the data is accessed.
14130 See the [WG21 proposal](http://wg21.link/p0290)) to add `synchronized_value` to a future TS or revision of the C++ standard.
14135 std::mutex m; // take this mutex before accessing other members
14140 struct DataRecord {
14143 synchronized_value<DataRecord> data; // Protect the data with a mutex
14151 ## <a name="SScp-par"></a>CP.par: Parallelism
14153 By "parallelism" we refer to performing a task (more or less) simultaneously ("in parallel with") on many data items.
14155 Parallelism rule summary:
14159 * Where appropriate, prefer the standard-library parallel algorithms
14160 * Use algorithms that are designed for parallelism, not algorithms with unnecessary dependency on linear evaluation
14164 ## <a name="SScp-mess"></a>CP.mess: Message passing
14166 The standard-library facilities are quite low level, focused on the needs of close-to the hardware critical programming using `thread`s, `mutex`es, `atomic` types, etc.
14167 Most people shouldn't work at this level: it's error-prone and development is slow.
14168 If possible, use a higher level facility: messaging libraries, parallel algorithms, and vectorization.
14169 This section looks at passing messages so that a programmer doesn't have to do explicit synchronization.
14171 Message passing rules summary:
14173 * [CP.60: Use a `future` to return a value from a concurrent task](#Rconc-future)
14174 * [CP.61: Use a `async()` to spawn a concurrent task](#Rconc-async)
14176 * messaging libraries
14178 ???? should there be a "use X rather than `std::async`" where X is something that would use a better specified thread pool?
14180 ??? Is `std::async` worth using in light of future (and even existing, as libraries) parallelism facilities? What should the guidelines recommend if someone wants to parallelize, e.g., `std::accumulate` (with the additional precondition of commutativity), or merge sort?
14183 ### <a name="Rconc-future"></a>CP.60: Use a `future` to return a value from a concurrent task
14187 A `future` preserves the usual function call return semantics for asynchronous tasks.
14188 The is no explicit locking and both correct (value) return and error (exception) return are handled simply.
14202 ### <a name="Rconc-async"></a>CP.61: Use a `async()` to spawn a concurrent task
14206 A `future` preserves the usual function call return semantics for asynchronous tasks.
14207 The is no explicit locking and both correct (value) return and error (exception) return are handled simply.
14215 Unfortunately, `async()` is not perfect.
14216 For example, there is no guarantee that a thread pool is used to minimize thread construction.
14217 In fact, most current `async()` implementations don't.
14218 However, `async()` is simple and logically correct so until something better comes along
14219 and unless you really need to optimize for many asynchronous tasks, stick with `async()`.
14226 ## <a name="SScp-vec"></a>CP.vec: Vectorization
14228 Vectorization is a technique for executing a number of tasks concurrently without introducing explicit synchronization.
14229 An operation is simply applied to elements of a data structure (a vector, an array, etc.) in parallel.
14230 Vectorization has the interesting property of often requiring no non-local changes to a program.
14231 However, vectorization works best with simple data structures and with algorithms specifically crafted to enable it.
14233 Vectorization rule summary:
14238 ## <a name="SScp-free"></a>CP.free: Lock-free programming
14240 Synchronization using `mutex`es and `condition_variable`s can be relatively expensive.
14241 Furthermore, it can lead to deadlock.
14242 For performance and to eliminate the possibility of deadlock, we sometimes have to use the tricky low-level "lock-free" facilities
14243 that rely on briefly gaining exclusive ("atomic") access to memory.
14244 Lock free programming is also used to implement higher-level concurrency mechanisms, such as `thread`s and `mutex`es.
14246 Lock-free programming rule summary:
14248 * [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree)
14249 * [CP.101: Distrust your hardware/compiler combination](#Rconc-distrust)
14250 * [CP.102: Carefully study the literature](#Rconc-literature)
14251 * how/when to use atomics
14253 * use a lock free data structure rather than hand-crafting specific lock-free access
14254 * [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double)
14255 * [CP.111: Use a conventional pattern if you really need double-checked locking](#Rconc-double-pattern)
14256 * how/when to compare and swap
14259 ### <a name="Rconc-lockfree"></a>CP.100: Don't use lock-free programming unless you absolutely have to
14263 It's error-prone and requires expert level knowledge of language features, machine architecture, and data structures.
14267 extern atomic<Link*> head; // the shared head of a linked list
14269 Link* nh = new Link(data, nullptr); // make a link ready for insertion
14270 Link* h = head.load(); // read the shared head of the list
14273 if (h->data <= data) break; // if so, insert elsewhere
14274 nh->next = h; // next element is the previous head
14275 } while (!head.compare_exchange_weak(h, nh)); // write nh to head or to h
14278 It would be really hard to find through testing.
14279 Read up on the ABA problem.
14283 [Atomic variables](#???) can be used simply and safely, as long as you are using the sequentially consistent memory model (memory_order_seq_cst), which is the default.
14287 Higher-level concurrency mechanisms, such as `thread`s and `mutex`es are implemented using lock-free programming.
14289 **Alternative**: Use lock-free data structures implemented by others as part of some library.
14292 ### <a name="Rconc-distrust"></a>CP.101: Distrust your hardware/compiler combination
14296 The low-level hardware interfaces used by lock-free programming are among the hardest to implement well and among
14297 the areas where the most subtle portability problems occur.
14298 If you are doing lock-free programming for performance, you need to check for regressions.
14302 Instruction reordering (static and dynamic) makes it hard for us to think effectively at this level (especially if you use relaxed memory models).
14303 Experience, (semi)formal models and model checking can be useful.
14304 Testing - often to an extreme extent - is essential.
14305 "Don't fly too close to the sun."
14309 Have strong rules for re-testing in place that covers any change in hardware, operating system, compiler, and libraries.
14312 ### <a name="Rconc-literature"></a>CP.102: Carefully study the literature
14316 With the exception of atomics and a few use standard patterns, lock-free programming is really an expert-only topic.
14317 Become an expert before shipping lock-free code for others to use.
14321 * Anthony Williams: C++ concurrency in action. Manning Publications.
14322 * Boehm, Adve, You Don't Know Jack About Shared Variables or Memory Models , Communications of the ACM, Feb 2012.
14323 * Boehm, "Threads Basics", HPL TR 2009-259.
14324 * Adve, Boehm, "Memory Models: A Case for Rethinking Parallel Languages and Hardware", Communications of the ACM, August 2010.
14325 * Boehm, Adve, "Foundations of the C++ Concurrency Memory Model", PLDI 08.
14326 * Mark Batty, Scott Owens, Susmit Sarkar, Peter Sewell, and Tjark Weber, "Mathematizing C++ Concurrency", POPL 2011.
14327 * Damian Dechev, Peter Pirkelbauer, and Bjarne Stroustrup: Understanding and Effectively Preventing the ABA Problem in Descriptor-based Lock-free Designs. 13th IEEE Computer Society ISORC 2010 Symposium. May 2010.
14328 * Damian Dechev and Bjarne Stroustrup: Scalable Non-blocking Concurrent Objects for Mission Critical Code. ACM OOPSLA'09. October 2009
14329 * Damian Dechev, Peter Pirkelbauer, Nicolas Rouquette, and Bjarne Stroustrup: Semantically Enhanced Containers for Concurrent Real-Time Systems. Proc. 16th Annual IEEE International Conference and Workshop on the Engineering of Computer Based Systems (IEEE ECBS). April 2009.
14332 ### <a name="Rconc-double"></a>CP.110: Do not write your own double-checked locking for initialization
14336 Since C++11, static local variables are now initialized in a thread-safe way. When combined with the RAII pattern, static local variables can replace the need for writing your own double-checked locking for initialization. std::call_once can also achieve the same purpose. Use either static local variables of C++11 or std::call_once instead of writing your own double-checked locking for initialization.
14340 Example with std::call_once.
14344 static std::once_flag my_once_flag;
14345 std::call_once(my_once_flag, []()
14347 // do this only once
14352 Example with thread-safe static local variables of C++11.
14356 // Assuming the compiler is compliant with C++11
14357 static My_class my_object; // Constructor called only once
14366 // do this only once
14372 ??? Is it possible to detect the idiom?
14375 ### <a name="Rconc-double-pattern"></a>CP.111: Use a conventional pattern if you really need double-checked locking
14379 Double-checked locking is easy to mess up. If you really need to write your own double-checked locking, in spite of the rules [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) and [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree), then do it in a conventional pattern.
14381 The uses of the double-checked locking pattern that are not in violation of [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) arise when a non-thread-safe action is both hard and rare, and there exists a fast thread-safe test that can be used to guarantee that the action is not needed, but cannot be used to guarantee the converse.
14385 The use of volatile does not make the first check thread-safe, see also [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
14387 mutex action_mutex;
14388 volatile bool action_needed;
14390 if (action_needed) {
14391 std::lock_guard<std::mutex> lock(action_mutex);
14392 if (action_needed) {
14394 action_needed = false;
14398 ##### Example, good
14400 mutex action_mutex;
14401 atomic<bool> action_needed;
14403 if (action_needed) {
14404 std::lock_guard<std::mutex> lock(action_mutex);
14405 if (action_needed) {
14407 action_needed = false;
14411 Fine-tuned memory order may be beneficial where acquire load is more efficient than sequentially-consistent load
14413 mutex action_mutex;
14414 atomic<bool> action_needed;
14416 if (action_needed.load(memory_order_acquire)) {
14417 lock_guard<std::mutex> lock(action_mutex);
14418 if (action_needed.load(memory_order_relaxed)) {
14420 action_needed.store(false, memory_order_release);
14426 ??? Is it possible to detect the idiom?
14429 ## <a name="SScp-etc"></a>CP.etc: Etc. concurrency rules
14431 These rules defy simple categorization:
14433 * [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
14434 * [CP.201: ??? Signals](#Rconc-signal)
14436 ### <a name="Rconc-volatile2"></a>CP.200: Use `volatile` only to talk to non-C++ memory
14440 `volatile` is used to refer to objects that are shared with "non-C++" code or hardware that does not follow the C++ memory model.
14444 const volatile long clock;
14446 This describes a register constantly updated by a clock circuit.
14447 `clock` is `volatile` because its value will change without any action from the C++ program that uses it.
14448 For example, reading `clock` twice will often yield two different values, so the optimizer had better not optimize away the second read in this code:
14451 // ... no use of clock here ...
14454 `clock` is `const` because the program should not try to write to `clock`.
14458 Unless you are writing the lowest level code manipulating hardware directly, consider `volatile` an esoteric feature that is best avoided.
14462 Usually C++ code receives `volatile` memory that is owned Elsewhere (hardware or another language):
14464 int volatile* vi = get_hardware_memory_location();
14465 // note: we get a pointer to someone else's memory here
14466 // volatile says "treat this with extra respect"
14468 Sometimes C++ code allocates the `volatile` memory and shares it with "elsewhere" (hardware or another language) by deliberately escaping a pointer:
14470 static volatile long vl;
14471 please_use_this(&vl); // escape a reference to this to "elsewhere" (not C++)
14475 `volatile` local variables are nearly always wrong -- how can they be shared with other languages or hardware if they're ephemeral?
14476 The same applies almost as strongly to member variables, for the same reason.
14479 volatile int i = 0; // bad, volatile local variable
14484 volatile int i = 0; // suspicious, volatile member variable
14490 In C++, unlike in some other languages, `volatile` has [nothing to do with synchronization](#Rconc-volatile).
14494 * Flag `volatile T` local and member variables; almost certainly you intended to use `atomic<T>` instead.
14497 ### <a name="Rconc-signal"></a>CP.201: ??? Signals
14499 ???UNIX signal handling???. May be worth reminding how little is async-signal-safe, and how to communicate with a signal handler (best is probably "not at all")
14502 # <a name="S-errors"></a>E: Error handling
14504 Error handling involves:
14506 * Detecting an error
14507 * Transmitting information about an error to some handler code
14508 * Preserve the state of a program in a valid state
14509 * Avoid resource leaks
14511 It is not possible to recover from all errors. If recovery from an error is not possible, it is important to quickly "get out" in a well-defined way. A strategy for error handling must be simple, or it becomes a source of even worse errors. Untested and rarely executed error-handling code is itself the source of many bugs.
14513 The rules are designed to help avoid several kinds of errors:
14515 * Type violations (e.g., misuse of `union`s and casts)
14516 * Resource leaks (including memory leaks)
14518 * Lifetime errors (e.g., accessing an object after is has been `delete`d)
14519 * Complexity errors (logical errors make likely by overly complex expression of ideas)
14520 * Interface errors (e.g., an unexpected value is passed through an interface)
14522 Error-handling rule summary:
14524 * [E.1: Develop an error-handling strategy early in a design](#Re-design)
14525 * [E.2: Throw an exception to signal that a function can't perform its assigned task](#Re-throw)
14526 * [E.3: Use exceptions for error handling only](#Re-errors)
14527 * [E.4: Design your error-handling strategy around invariants](#Re-design-invariants)
14528 * [E.5: Let a constructor establish an invariant, and throw if it cannot](#Re-invariant)
14529 * [E.6: Use RAII to prevent leaks](#Re-raii)
14530 * [E.7: State your preconditions](#Re-precondition)
14531 * [E.8: State your postconditions](#Re-postcondition)
14533 * [E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable](#Re-noexcept)
14534 * [E.13: Never throw while being the direct owner of an object](#Re-never-throw)
14535 * [E.14: Use purpose-designed user-defined types as exceptions (not built-in types)](#Re-exception-types)
14536 * [E.15: Catch exceptions from a hierarchy by reference](#Re-exception-ref)
14537 * [E.16: Destructors, deallocation, and `swap` must never fail](#Re-never-fail)
14538 * [E.17: Don't try to catch every exception in every function](#Re-not-always)
14539 * [E.18: Minimize the use of explicit `try`/`catch`](#Re-catch)
14540 * [E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available](#Re-finally)
14542 * [E.25: If you can't throw exceptions, simulate RAII for resource management](#Re-no-throw-raii)
14543 * [E.26: If you can't throw exceptions, consider failing fast](#Re-no-throw-crash)
14544 * [E.27: If you can't throw exceptions, use error codes systematically](#Re-no-throw-codes)
14545 * [E.28: Avoid error handling based on global state (e.g. `errno`)](#Re-no-throw)
14547 * [E.30: Don't use exception specifications](#Re-specifications)
14548 * [E.31: Properly order your `catch`-clauses](#Re_catch)
14550 ### <a name="Re-design"></a>E.1: Develop an error-handling strategy early in a design
14554 A consistent and complete strategy for handling errors and resource leaks is hard to retrofit into a system.
14556 ### <a name="Re-throw"></a>E.2: Throw an exception to signal that a function can't perform its assigned task
14560 To make error handling systematic, robust, and non-repetitive.
14572 Foo bar {{Thing{1}, Thing{2}, Thing{monkey}}, {"my_file", "r"}, "Here we go!"};
14576 Here, `vector` and `string`s constructors may not be able to allocate sufficient memory for their elements, `vector`s constructor may not be able copy the `Thing`s in its initializer list, and `File_handle` may not be able to open the required file.
14577 In each case, they throw an exception for `use()`'s caller to handle.
14578 If `use()` could handle the failure to construct `bar` it can take control using `try`/`catch`.
14579 In either case, `Foo`'s constructor correctly destroys constructed members before passing control to whatever tried to create a `Foo`.
14580 Note that there is no return value that could contain an error code.
14582 The `File_handle` constructor might be defined like this:
14584 File_handle::File_handle(const string& name, const string& mode)
14585 :f{fopen(name.c_str(), mode.c_str())}
14588 throw runtime_error{"File_handle: could not open " + name + " as " + mode};
14593 It is often said that exceptions are meant to signal exceptional events and failures.
14594 However, that's a bit circular because "what is exceptional?"
14597 * A precondition that cannot be met
14598 * A constructor that cannot construct an object (failure to establish its class's [invariant](#Rc-struct))
14599 * An out-of-range error (e.g., `v[v.size()] = 7`)
14600 * Inability to acquire a resource (e.g., the network is down)
14602 In contrast, termination of an ordinary loop is not exceptional.
14603 Unless the loop was meant to be infinite, termination is normal and expected.
14607 Don't use a `throw` as simply an alternative way of returning a value from a function.
14611 Some systems, such as hard-real time systems require a guarantee that an action is taken in a (typically short) constant maximum time known before execution starts. Such systems can use exceptions only if there is tool support for accurately predicting the maximum time to recover from a `throw`.
14613 **See also**: [RAII](#Re-raii)
14615 **See also**: [discussion](#Sd-noexcept)
14619 Before deciding that you cannot afford or don't like exception-based error handling, have a look at the [alternatives](#Re-no-throw-raii);
14620 they have their own complexities and problems.
14621 Also, as far as possible, measure before making claims about efficiency.
14623 ### <a name="Re-errors"></a>E.3: Use exceptions for error handling only
14627 To keep error handling separated from "ordinary code."
14628 C++ implementations tend to be optimized based on the assumption that exceptions are rare.
14630 ##### Example, don't
14632 // don't: exception not used for error handling
14633 int find_index(vector<string>& vec, const string& x)
14636 for (int i = 0; i < vec.size(); ++i)
14637 if (vec[i] == x) throw i; // found x
14641 return -1; // not found
14644 This is more complicated and most likely runs much slower than the obvious alternative.
14645 There is nothing exceptional about finding a value in a `vector`.
14649 Would need to be heuristic.
14650 Look for exception values "leaked" out of `catch` clauses.
14652 ### <a name="Re-design-invariants"></a>E.4: Design your error-handling strategy around invariants
14656 To use an object it must be in a valid state (defined formally or informally by an invariant) and to recover from an error every object not destroyed must be in a valid state.
14660 An [invariant](#Rc-struct) is logical condition for the members of an object that a constructor must establish for the public member functions to assume.
14666 ### <a name="Re-invariant"></a>E.5: Let a constructor establish an invariant, and throw if it cannot
14670 Leaving an object without its invariant established is asking for trouble.
14671 Not all member functions can be called.
14675 class Vector { // very simplified vector of doubles
14676 // if elem != nullptr then elem points to sz doubles
14678 Vector() : elem{nullptr}, sz{0}{}
14679 Vector(int s) : elem{new double}, sz{s} { /* initialize elements */ }
14680 ~Vector() { delete elem; }
14681 double& operator[](int s) { return elem[s]; }
14684 owner<double*> elem;
14688 The class invariant - here stated as a comment - is established by the constructors.
14689 `new` throws if it cannot allocate the required memory.
14690 The operators, notably the subscript operator, relies on the invariant.
14692 **See also**: [If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
14696 Flag classes with `private` state without a constructor (public, protected, or private).
14698 ### <a name="Re-raii"></a>E.6: Use RAII to prevent leaks
14702 Leaks are typically unacceptable.
14703 Manual resource release is error-prone.
14704 RAII ("Resource Acquisition Is Initialization") is the simplest, most systematic way of preventing leaks.
14708 void f1(int i) // Bad: possibly leak
14710 int* p = new int[12];
14712 if (i < 17) throw Bad {"in f()", i};
14716 We could carefully release the resource before the throw:
14718 void f2(int i) // Clumsy and error-prone: explicit release
14720 int* p = new int[12];
14724 throw Bad {"in f()", i};
14729 This is verbose. In larger code with multiple possible `throw`s explicit releases become repetitive and error-prone.
14731 void f3(int i) // OK: resource management done by a handle (but see below)
14733 auto p = make_unique<int[]>(12);
14735 if (i < 17) throw Bad {"in f()", i};
14739 Note that this works even when the `throw` is implicit because it happened in a called function:
14741 void f4(int i) // OK: resource management done by a handle (but see below)
14743 auto p = make_unique<int[]>(12);
14745 helper(i); // may throw
14749 Unless you really need pointer semantics, use a local resource object:
14751 void f5(int i) // OK: resource management done by local object
14755 helper(i); // may throw
14759 That's even simpler and safer, and often more efficient.
14763 If there is no obvious resource handle and for some reason defining a proper RAII object/handle is infeasible,
14764 as a last resort, cleanup actions can be represented by a [`final_action`](#Re-finally) object.
14768 But what do we do if we are writing a program where exceptions cannot be used?
14769 First challenge that assumption; there are many anti-exceptions myths around.
14770 We know of only a few good reasons:
14772 * We are on a system so small that the exception support would eat up most of our 2K memory.
14773 * We are in a hard-real-time system and we don't have tools that guarantee us that an exception is handled within the required time.
14774 * We are in a system with tons of legacy code using lots of pointers in difficult-to-understand ways
14775 (in particular without a recognizable ownership strategy) so that exceptions could cause leaks.
14776 * Our implementation of the C++ exception mechanisms is unreasonably poor
14777 (slow, memory consuming, failing to work correctly for dynamically linked libraries, etc.).
14778 Complain to your implementation purveyor; if no user complains, no improvement will happen.
14779 * We get fired if we challenge our manager's ancient wisdom.
14781 Only the first of these reasons is fundamental, so whenever possible, use exceptions to implement RAII, or design your RAII objects to never fail.
14782 When exceptions cannot be used, simulate RAII.
14783 That is, systematically check that objects are valid after construction and still release all resources in the destructor.
14784 One strategy is to add a `valid()` operation to every resource handle:
14788 vector<string> vs(100); // not std::vector: valid() added
14790 // handle error or exit
14793 ifstream fs("foo"); // not std::ifstream: valid() added
14795 // handle error or exit
14799 } // destructors clean up as usual
14801 Obviously, this increases the size of the code, doesn't allow for implicit propagation of "exceptions" (`valid()` checks), and `valid()` checks can be forgotten.
14802 Prefer to use exceptions.
14804 **See also**: [Use of `noexcept`](#Se-noexcept).
14810 ### <a name="Re-precondition"></a>E.7: State your preconditions
14814 To avoid interface errors.
14816 **See also**: [precondition rule](#Ri-pre).
14818 ### <a name="Re-postcondition"></a>E.8: State your postconditions
14822 To avoid interface errors.
14824 **See also**: [postcondition rule](#Ri-post).
14826 ### <a name="Re-noexcept"></a>E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable
14830 To make error handling systematic, robust, and efficient.
14834 double compute(double d) noexcept
14836 return log(sqrt(d <= 0 ? 1 : d));
14839 Here, we know that `compute` will not throw because it is composed out of operations that don't throw.
14840 By declaring `compute` to be `noexcept`, we give the compiler and human readers information that can make it easier for them to understand and manipulate `compute`.
14844 Many standard library functions are `noexcept` including all the standard library functions "inherited" from the C standard library.
14848 vector<double> munge(const vector<double>& v) noexcept
14850 vector<double> v2(v.size());
14851 // ... do something ...
14854 The `noexcept` here states that I am not willing or able to handle the situation where I cannot construct the local `vector`.
14855 That is, I consider memory exhaustion a serious design error (on par with hardware failures) so that I'm willing to crash the program if it happens.
14859 Do not use traditional [exception-specifications](#Re-specifications).
14863 [discussion](#Sd-noexcept).
14865 ### <a name="Re-never-throw"></a>E.13: Never throw while being the direct owner of an object
14869 That would be a leak.
14873 void leak(int x) // don't: may leak
14875 auto p = new int{7};
14876 if (x < 0) throw Get_me_out_of_here{}; // may leak *p
14878 delete p; // we may never get here
14881 One way of avoiding such problems is to use resource handles consistently:
14883 void no_leak(int x)
14885 auto p = make_unique<int>(7);
14886 if (x < 0) throw Get_me_out_of_here{}; // will delete *p if necessary
14888 // no need for delete p
14891 Another solution (often better) would be to use a local variable to eliminate explicit use of pointers:
14893 void no_leak_simplified(int x)
14901 If you have local "things" that requires cleanup, but is not represented by an object with a destructor, such cleanup must
14902 also be done before a `throw`.
14903 Sometimes, [`finally()`](#Re-finally) can make such unsystematic cleanup a bit more manageable.
14905 ### <a name="Re-exception-types"></a>E.14: Use purpose-designed user-defined types as exceptions (not built-in types)
14909 A user-defined type is unlikely to clash with other people's exceptions.
14916 throw Moonphase_error{};
14927 catch(Bufferpool_exhausted) {
14932 ##### Example, don't
14934 void my_code() // Don't
14937 throw 7; // 7 means "moon in the 4th quarter"
14941 void your_code() // Don't
14948 catch(int i) { // i == 7 means "input buffer too small"
14955 The standard-library classes derived from `exception` should be used only as base classes or for exceptions that require only "generic" handling. Like built-in types, their use could clash with other people's use of them.
14957 ##### Example, don't
14959 void my_code() // Don't
14962 throw runtime_error{"moon in the 4th quarter"};
14966 void your_code() // Don't
14973 catch(runtime_error) { // runtime_error means "input buffer too small"
14978 **See also**: [Discussion](#Sd-???)
14982 Catch `throw` and `catch` of a built-in type. Maybe warn about `throw` and `catch` using an standard-library `exception` type. Obviously, exceptions derived from the `std::exception` hierarchy is fine.
14984 ### <a name="Re-exception-ref"></a>E.15: Catch exceptions from a hierarchy by reference
14988 To prevent slicing.
14996 catch (exception e) { // don't: may slice
15000 Instead, use a reference:
15002 catch (exception& e) { /* ... */ }
15004 of - typically better still - a `const` reference:
15006 catch (const exception& e) { /* ... */ }
15008 Most handlers do not modify their exception and in general we [recommend use of `const`](#Res-const).
15012 Flag by-value exceptions if their types are part of a hierarchy (could require whole-program analysis to be perfect).
15014 ### <a name="Re-never-fail"></a>E.16: Destructors, deallocation, and `swap` must never fail
15018 We don't know how to write reliable programs if a destructor, a swap, or a memory deallocation fails; that is, if it exits by an exception or simply doesn't perform its required action.
15020 ##### Example, don't
15025 ~Connection() // Don't: very bad destructor
15027 if (cannot_disconnect()) throw I_give_up{information};
15034 Many have tried to write reliable code violating this rule for examples, such as a network connection that "refuses to close".
15035 To the best of our knowledge nobody has found a general way of doing this.
15036 Occasionally, for very specific examples, you can get away with setting some state for future cleanup.
15037 For example, we might put a socket that does not want to close on a "bad socket" list,
15038 to be examined by a regular sweep of the system state.
15039 Every example we have seen of this is error-prone, specialized, and often buggy.
15043 The standard library assumes that destructors, deallocation functions (e.g., `operator delete`), and `swap` do not throw. If they do, basic standard library invariants are broken.
15047 Deallocation functions, including `operator delete`, must be `noexcept`. `swap` functions must be `noexcept`.
15048 Most destructors are implicitly `noexcept` by default.
15049 Also, [make move operations `noexcept`](##Rc-move-noexcept).
15053 Catch destructors, deallocation operations, and `swap`s that `throw`.
15054 Catch such operations that are not `noexcept`.
15056 **See also**: [discussion](#Sd-never-fail)
15058 ### <a name="Re-not-always"></a>E.17: Don't try to catch every exception in every function
15062 Catching an exception in a function that cannot take a meaningful recovery action leads to complexity and waste.
15063 Let an exception propagate until it reaches a function that can handle it.
15064 Let cleanup actions on the unwinding path be handled by [RAII](#Re-raii).
15066 ##### Example, don't
15075 throw; // propagate exception
15081 * Flag nested try-blocks.
15082 * Flag source code files with a too high ratio of try-blocks to functions. (??? Problem: define "too high")
15084 ### <a name="Re-catch"></a>E.18: Minimize the use of explicit `try`/`catch`
15088 `try`/`catch` is verbose and non-trivial uses error-prone.
15089 `try`/`catch` can be a sign of unsystematic and/or low-level resource management or error handling.
15101 catch (Gadget_construction_failure) {
15107 This code is messy.
15108 There could be a leak from the naked pointer in the `try` block.
15109 Not all exceptions are handled.
15110 `deleting` an object that failed to construct is almost certainly a mistake.
15120 * proper resource handles and [RAII](#Re-raii)
15121 * [`finally`](#Re-finally)
15125 ??? hard, needs a heuristic
15127 ### <a name="Re-finally"></a>E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available
15131 `finally` is less verbose and harder to get wrong than `try`/`catch`.
15137 void* p = malloc(1, n);
15138 auto _ = finally([p] { free(p); });
15144 `finally` is not as messy as `try`/`catch`, but it is still ad-hoc.
15145 Prefer [proper resource management objects](#Re-raii).
15146 Consider `finally` a last resort.
15150 Use of `finally` is a systematic and reasonably clean alternative to the old [`goto exit;` technique](##Re-no-throw-codes)
15151 for dealing with cleanup where resource management is not systematic.
15155 Heuristic: Detect `goto exit;`
15157 ### <a name="Re-no-throw-raii"></a>E.25: If you can't throw exceptions, simulate RAII for resource management
15161 Even without exceptions, [RAII](#Re-raii) is usually the best and most systematic way of dealing with resources.
15165 Error handling using exceptions is the only complete and systematic way of handling non-local errors in C++.
15166 In particular, non-intrusively signaling failure to construct an object requires an exception.
15167 Signaling errors in a way that cannot be ignored requires exceptions.
15168 If you can't use exceptions, simulate their use as best you can.
15170 A lot of fear of exceptions is misguided.
15171 When used for exceptional circumstances in code that is not littered with pointers and complicated control structures,
15172 exception handling is almost always affordable (in time and space) and almost always leads to better code.
15173 This, of course, assumes a good implementation of the exception handling mechanisms, which is not available on all systems.
15174 There are also cases where the problems above do not apply, but exceptions cannot be used for other reasons.
15175 Some hard real-time systems are an example: An operation has to be completed within a fixed time with an error or a correct answer.
15176 In the absence of appropriate time estimation tools, this is hard to guarantee for exceptions.
15177 Such systems (e.g. flight control software) typically also ban the use of dynamic (heap) memory.
15179 So, the primary guideline for error handling is "use exceptions and [RAII](#Re-raii)."
15180 This section deals with the cases where you either do not have an efficient implementation of exceptions,
15181 or have such a rat's nest of old-style code
15182 (e.g., lots of pointers, ill-defined ownership, and lots of unsystematic error handling based on tests of error codes)
15183 that it is infeasible to introduce simple and systematic exception handling.
15185 Before condemning exceptions or complaining too much about their cost, consider examples of the use of [error codes](#Re-no-throw-codes).
15186 Consider the cost and complexity of the use of error codes.
15187 If performance is your worry, measure.
15191 Assume you wanted to write
15193 void func(zstring arg)
15199 If the `gadget` isn't correctly constructed, `func` exits with an exception.
15200 If we cannot throw an exception, we can simulate this RAII style of resource handling by adding a `valid()` member function to `Gadget`:
15202 error_indicator func(zstring arg)
15205 if (!g.valid()) return gadget_construction_error;
15207 return 0; // zero indicates "good"
15210 The problem is of course that the caller now has to remember to test the return value.
15212 **See also**: [Discussion](#Sd-???).
15216 Possible (only) for specific versions of this idea: e.g., test for systematic test of `valid()` after resource handle construction
15218 ### <a name="Re-no-throw-crash"></a>E.26: If you can't throw exceptions, consider failing fast
15222 If you can't do a good job at recovering, at least you can get out before too much consequential damage is done.
15224 See also [Simulating RAII](#Re-no-throw-raii).
15228 If you cannot be systematic about error handling, consider "crashing" as a response to any error that cannot be handled locally.
15229 That is, if you cannot recover from an error in the context of the function that detected it, call `abort()`, `quick_exit()`,
15230 or a similar function that will trigger some sort of system restart.
15232 In systems where you have lots of processes and/or lots of computers, you need to expect and handle fatal crashes anyway,
15233 say from hardware failures.
15234 In such cases, "crashing" is simply leaving error handling to the next level of the system.
15241 p = static_cast<X*>(malloc(n, X));
15242 if (p == nullptr) abort(); // abort if memory is exhausted
15246 Most programs cannot handle memory exhaustion gracefully anyway. This is roughly equivalent to
15251 p = new X[n]; // throw if memory is exhausted (by default, terminate)
15255 Typically, it is a good idea to log the reason for the "crash" before exiting.
15261 ### <a name="Re-no-throw-codes"></a>E.27: If you can't throw exceptions, use error codes systematically
15265 Systematic use of any error-handling strategy minimizes the chance of forgetting to handle an error.
15267 See also [Simulating RAII](#Re-no-throw-raii).
15271 There are several issues to be addressed:
15273 * how do you transmit an error indicator from out of a function?
15274 * how do you release all resources from a function before doing an error exit?
15275 * What do you use as an error indicator?
15277 In general, returning an error indicator implies returning two values: The result and an error indicator.
15278 The error indicator can be part of the object, e.g. an object can have a `valid()` indicator
15279 or a pair of values can be returned.
15283 Gadget make_gadget(int n)
15290 Gadget g = make_gadget(17);
15297 This approach fits with [simulated RAII resource management](#Re-no-throw-raii).
15298 The `valid()` function could return an `error_indicator` (e.g. a member of an `error_indicator` enumeration).
15302 What if we cannot or do not want to modify the `Gadget` type?
15303 In that case, we must return a pair of values.
15306 std::pair<Gadget, error_indicator> make_gadget(int n)
15313 auto r = make_gadget(17);
15317 Gadget& g = r.first;
15321 As shown, `std::pair` is a possible return type.
15322 Some people prefer a specific type.
15325 Gval make_gadget(int n)
15332 auto r = make_gadget(17);
15340 One reason to prefer a specific return type is to have names for its members, rather than the somewhat cryptic `first` and `second`
15341 and to avoid confusion with other uses of `std::pair`.
15345 In general, you must clean up before an error exit.
15348 std::pair<int, error_indicator> user()
15350 Gadget g1 = make_gadget(17);
15352 return {0, g1_error};
15355 Gadget g2 = make_gadget(17);
15358 return {0, g2_error};
15363 if (all_foobar(g1, g2)) {
15366 return {0, foobar_error};
15374 Simulating RAII can be non-trivial, especially in functions with multiple resources and multiple possible errors.
15375 A not uncommon technique is to gather cleanup at the end of the function to avoid repetition:
15377 std::pair<int, error_indicator> user()
15379 error_indicator err = 0;
15381 Gadget g1 = make_gadget(17);
15387 Gadget g2 = make_gadget(17);
15393 if (all_foobar(g1, g2)) {
15394 err = foobar_error;
15400 if (g1.valid()) cleanup(g1);
15401 if (g2.valid()) cleanup(g2);
15405 The larger the function, the more tempting this technique becomes.
15406 `finally` can [ease the pain a bit](#Re-finally).
15407 Also, the larger the program becomes the harder it is to apply an error-indicator-based error handling strategy systematically.
15409 We [prefer exception-based error handling](#Re-throw) and recommend [keeping functions short](#Rf-single).
15411 **See also**: [Discussion](#Sd-???).
15413 **See also**: [Returning multiple values](#Rf-out-multi).
15419 ### <a name="Re-no-throw"></a>E.28: Avoid error handling based on global state (e.g. `errno`)
15423 Global state is hard to manage and it is easy to forget to check it.
15424 When did you last test the return value of `printf()`?
15426 See also [Simulating RAII](#Re-no-throw-raii).
15434 C-style error handling is based on the global variable `errno`, so it is essentially impossible to avoid this style completely.
15441 ### <a name="Re-specifications"></a>E.30: Don't use exception specifications
15445 Exception specifications make error handling brittle, impose a run-time cost, and have been removed from the C++ standard.
15457 If `f()` throws an exception different from `X` and `Y` the unexpected handler is invoked, which by default terminates.
15458 That's OK, but say that we have checked that this cannot happen and `f` is changed to throw a new exception `Z`,
15459 we now have a crash on our hands unless we change `use()` (and re-test everything).
15460 The snag is that `f()` may be in a library we do not control and the new exception is not anything that `use()` can do
15461 anything about or is in any way interested in.
15462 We can change `use()` to pass `Z` through, but now `use()`'s callers probably needs to be modified.
15463 This quickly becomes unmanageable.
15464 Alternatively, we can add a `try`-`catch` to `use()` to map `Z` into an acceptable exception.
15465 This too, quickly becomes unmanageable.
15466 Note that changes to the set of exceptions often happens at the lowest level of a system
15467 (e.g., because of changes to a network library or some middleware), so changes "bubble up" through long call chains.
15468 In a large code base, this could mean that nobody could update to a new version of a library until the last user was modified.
15469 If `use()` is part of a library, it may not be possible to update it because a change could affect unknown clients.
15471 The policy of letting exceptions propagate until they reach a function that potentially can handle it has proven itself over the years.
15475 No. This would not be any better had exception specifications been statically enforced.
15476 For example, see [Stroustrup94](#Stroustrup94).
15480 If no exception may be thrown, use [`noexcept`](#Re-noexcept) or its equivalent `throw()`.
15484 Flag every exception specification.
15486 ### <a name="Re_catch"></a>E.31: Properly order your `catch`-clauses
15490 `catch`-clauses are evaluated in the order they appear and one clause can hide another.
15500 catch (Base& b) { /* ... */ }
15501 catch (Derived& d) { /* ... */ }
15502 catch (...) { /* ... */ }
15503 catch (std::exception& e){ /* ... */ }
15506 If `Derived`is derived from `Base` the `Derived`-handler will never be invoked.
15507 The "catch everything" handler ensured that the `std::exception`-handler will never be invoked.
15511 Flag all "hiding handlers".
15513 # <a name="S-const"></a>Con: Constants and Immutability
15515 You can't have a race condition on a constant.
15516 It is easier to reason about a program when many of the objects cannot change their values.
15517 Interfaces that promises "no change" of objects passed as arguments greatly increase readability.
15519 Constant rule summary:
15521 * [Con.1: By default, make objects immutable](#Rconst-immutable)
15522 * [Con.2: By default, make member functions `const`](#Rconst-fct)
15523 * [Con.3: By default, pass pointers and references to `const`s](#Rconst-ref)
15524 * [Con.4: Use `const` to define objects with values that do not change after construction](#Rconst-const)
15525 * [Con.5: Use `constexpr` for values that can be computed at compile time](#Rconst-constexpr)
15527 ### <a name="Rconst-immutable"></a>Con.1: By default, make objects immutable
15531 Immutable objects are easier to reason about, so make objects non-`const` only when there is a need to change their value.
15532 Prevents accidental or hard-to-notice change of value.
15536 for (const int i : c) cout << i << '\n'; // just reading: const
15538 for (int i : c) cout << i << '\n'; // BAD: just reading
15542 Function arguments are rarely mutated, but also rarely declared const.
15543 To avoid confusion and lots of false positives, don't enforce this rule for function arguments.
15545 void f(const char* const p); // pedantic
15546 void g(const int i); // pedantic
15548 Note that function parameter is a local variable so changes to it are local.
15552 * Flag non-const variables that are not modified (except for parameters to avoid many false positives)
15554 ### <a name="Rconst-fct"></a>Con.2: By default, make member functions `const`
15558 A member function should be marked `const` unless it changes the object's observable state.
15559 This gives a more precise statement of design intent, better readability, more errors caught by the compiler, and sometimes more optimization opportunities.
15566 int getx() { return x; } // BAD, should be const as it doesn't modify the object's state
15570 void f(const Point& pt) {
15571 int x = pt.getx(); // ERROR, doesn't compile because getx was not marked const
15576 It is not inherently bad to pass a pointer or reference to non-const,
15577 but that should be done only when the called function is supposed to modify the object.
15578 A reader of code must assume that a function that takes a "plain" `T*` or `T&` will modify the object referred to.
15579 If it doesn't now, it might do so later without forcing recompilation.
15583 There are code/libraries that are offer functions that declare a`T*` even though
15584 those function do not modify that `T`.
15585 This is a problem for people modernizing code.
15588 * update the library to be `const`-correct; preferred long-term solution
15589 * "cast away `const`"; [best avoided](#Res-casts-const)
15590 * provide a wrapper function
15594 void f(int* p); // old code: f() does not modify `*p`
15595 void f(const int* p) { f(const_cast<int*>(p); } // wrapper
15597 Note that this wrapper solution is a patch that should be used only when the declaration of `f()` cannot be be modified,
15598 e.g. because it is in a library that you cannot modify.
15602 A `const` member function can modify the value of an object that is `mutable` or accessed through a pointer member.
15603 A common use is to maintain a cache rather than repeatedly do a complicated computation.
15604 For example, here is a `Date` that caches (mnemonizes) its string representation to simplify repeated uses:
15609 const string& string_ref() const
15611 if (string_val == "") compute_string_rep();
15616 void compute_string_rep() const; // compute string representation and place it in string_val
15617 mutable string string_val;
15621 Another way of saying this is that `const`ness is not transitive.
15622 It is possible for a `const` member function to change the value of `mutable` members and the value of objects accessed
15623 through non-`const` pointers.
15624 It is the job of the class to ensure such mutation is done only when it makes sense according to the semantics (invariants)
15625 it offers to its users.
15627 See also [Pimpl](#Ri-pimpl).
15631 * Flag a member function that is not marked `const`, but that does not perform a non-`const` operation on any member variable.
15633 ### <a name="Rconst-ref"></a>Con.3: By default, pass pointers and references to `const`s
15637 To avoid a called function unexpectedly changing the value.
15638 It's far easier to reason about programs when called functions don't modify state.
15642 void f(char* p); // does f modify *p? (assume it does)
15643 void g(const char* p); // g does not modify *p
15647 It is not inherently bad to pass a pointer or reference to non-const,
15648 but that should be done only when the called function is supposed to modify the object.
15652 [Do not cast away `const`](#Res-casts-const).
15656 * Flag function that does not modify an object passed by pointer or reference to non-`const`
15657 * Flag a function that (using a cast) modifies an object passed by pointer or reference to `const`
15659 ### <a name="Rconst-const"></a>Con.4: Use `const` to define objects with values that do not change after construction
15663 Prevent surprises from unexpectedly changed object values.
15678 As `x` is not `const`, we must assume that it is modified somewhere in the loop.
15682 * Flag unmodified non-`const` variables.
15684 ### <a name="Rconst-constexpr"></a>Con.5: Use `constexpr` for values that can be computed at compile time
15688 Better performance, better compile-time checking, guaranteed compile-time evaluation, no possibility of race conditions.
15692 double x = f(2); // possible run-time evaluation
15693 const double y = f(2); // possible run-time evaluation
15694 constexpr double z = f(2); // error unless f(2) can be evaluated at compile time
15702 * Flag `const` definitions with constant expression initializers.
15704 # <a name="S-templates"></a>T: Templates and generic programming
15706 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
15707 In C++, generic programming is supported by the `template` language mechanisms.
15709 Arguments to generic functions are characterized by sets of requirements on the argument types and values involved.
15710 In C++, these requirements are expressed by compile-time predicates called concepts.
15712 Templates can also be used for meta-programming; that is, programs that compose code at compile time.
15714 A central notion in generic programming is "concepts"; that is, requirements on template arguments presented as compile-time predicates.
15715 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
15716 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
15717 Currently (July 2016), concepts are supported only in GCC 6.1.
15718 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
15719 If you use GCC 6.1, you can uncomment them.
15721 Template use rule summary:
15723 * [T.1: Use templates to raise the level of abstraction of code](#Rt-raise)
15724 * [T.2: Use templates to express algorithms that apply to many argument types](#Rt-algo)
15725 * [T.3: Use templates to express containers and ranges](#Rt-cont)
15726 * [T.4: Use templates to express syntax tree manipulation](#Rt-expr)
15727 * [T.5: Combine generic and OO techniques to amplify their strengths, not their costs](#Rt-generic-oo)
15729 Concept use rule summary:
15731 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
15732 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
15733 * [T.12: Prefer concept names over `auto` for local variables](#Rt-auto)
15734 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
15737 Concept definition rule summary:
15739 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
15740 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
15741 * [T.22: Specify axioms for concepts](#Rt-axiom)
15742 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
15743 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
15744 * [T.25: Avoid complementary constraints](#Rt-not)
15745 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
15746 * [T.30: Use concept negation (`!C<T>`) sparingly to express a minor difference](#Rt-not)
15747 * [T.31: Use concept disjunction (`C1<T> || C2<T>`) sparingly to express alternatives](#Rt-or)
15750 Template interface rule summary:
15752 * [T.40: Use function objects to pass operations to algorithms](#Rt-fo)
15753 * [T.41: Require only essential properties in a template's concepts](#Rt-essential)
15754 * [T.42: Use template aliases to simplify notation and hide implementation details](#Rt-alias)
15755 * [T.43: Prefer `using` over `typedef` for defining aliases](#Rt-using)
15756 * [T.44: Use function templates to deduce class template argument types (where feasible)](#Rt-deduce)
15757 * [T.46: Require template arguments to be at least `Regular` or `SemiRegular`](#Rt-regular)
15758 * [T.47: Avoid highly visible unconstrained templates with common names](#Rt-visible)
15759 * [T.48: If your compiler does not support concepts, fake them with `enable_if`](#Rt-concept-def)
15760 * [T.49: Where possible, avoid type-erasure](#Rt-erasure)
15762 Template definition rule summary:
15764 * [T.60: Minimize a template's context dependencies](#Rt-depend)
15765 * [T.61: Do not over-parameterize members (SCARY)](#Rt-scary)
15766 * [T.62: Place non-dependent class template members in a non-templated base class](#Rt-nondependent)
15767 * [T.64: Use specialization to provide alternative implementations of class templates](#Rt-specialization)
15768 * [T.65: Use tag dispatch to provide alternative implementations of functions](#Rt-tag-dispatch)
15769 * [T.67: Use specialization to provide alternative implementations for irregular types](#Rt-specialization2)
15770 * [T.68: Use `{}` rather than `()` within templates to avoid ambiguities](#Rt-cast)
15771 * [T.69: Inside a template, don't make an unqualified nonmember function call unless you intend it to be a customization point](#Rt-customization)
15773 Template and hierarchy rule summary:
15775 * [T.80: Do not naively templatize a class hierarchy](#Rt-hier)
15776 * [T.81: Do not mix hierarchies and arrays](#Rt-array) // ??? somewhere in "hierarchies"
15777 * [T.82: Linearize a hierarchy when virtual functions are undesirable](#Rt-linear)
15778 * [T.83: Do not declare a member function template virtual](#Rt-virtual)
15779 * [T.84: Use a non-template core implementation to provide an ABI-stable interface](#Rt-abi)
15780 * [T.??: ????](#Rt-???)
15782 Variadic template rule summary:
15784 * [T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types](#Rt-variadic)
15785 * [T.101: ??? How to pass arguments to a variadic template ???](#Rt-variadic-pass)
15786 * [T.102: ??? How to process arguments to a variadic template ???](#Rt-variadic-process)
15787 * [T.103: Don't use variadic templates for homogeneous argument lists](#Rt-variadic-not)
15788 * [T.??: ????](#Rt-???)
15790 Metaprogramming rule summary:
15792 * [T.120: Use template metaprogramming only when you really need to](#Rt-metameta)
15793 * [T.121: Use template metaprogramming primarily to emulate concepts](#Rt-emulate)
15794 * [T.122: Use templates (usually template aliases) to compute types at compile time](#Rt-tmp)
15795 * [T.123: Use `constexpr` functions to compute values at compile time](#Rt-fct)
15796 * [T.124: Prefer to use standard-library TMP facilities](#Rt-std-tmp)
15797 * [T.125: If you need to go beyond the standard-library TMP facilities, use an existing library](#Rt-lib)
15798 * [T.??: ????](#Rt-???)
15800 Other template rules summary:
15802 * [T.140: Name all operations with potential for reuse](#Rt-name)
15803 * [T.141: Use an unnamed lambda if you need a simple function object in one place only](#Rt-lambda)
15804 * [T.142: Use template variables to simplify notation](#Rt-var)
15805 * [T.143: Don't write unintentionally nongeneric code](#Rt-nongeneric)
15806 * [T.144: Don't specialize function templates](#Rt-specialize-function)
15807 * [T.150: Check that a class matches a concept using `static_assert`](#Rt-check-class)
15808 * [T.??: ????](#Rt-???)
15810 ## <a name="SS-GP"></a>T.gp: Generic programming
15812 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
15814 ### <a name="Rt-raise"></a>T.1: Use templates to raise the level of abstraction of code
15818 Generality. Re-use. Efficiency. Encourages consistent definition of user types.
15822 Conceptually, the following requirements are wrong because what we want of `T` is more than just the very low-level concepts of "can be incremented" or "can be added":
15824 template<typename T>
15825 // requires Incrementable<T>
15826 T sum1(vector<T>& v, T s)
15828 for (auto x : v) s += x;
15832 template<typename T>
15833 // requires Simple_number<T>
15834 T sum2(vector<T>& v, T s)
15836 for (auto x : v) s = s + x;
15840 Assuming that `Incrementable` does not support `+` and `Simple_number` does not support `+=`, we have overconstrained implementers of `sum1` and `sum2`.
15841 And, in this case, missed an opportunity for a generalization.
15845 template<typename T>
15846 // requires Arithmetic<T>
15847 T sum(vector<T>& v, T s)
15849 for (auto x : v) s += x;
15853 Assuming that `Arithmetic` requires both `+` and `+=`, we have constrained the user of `sum` to provide a complete arithmetic type.
15854 That is not a minimal requirement, but it gives the implementer of algorithms much needed freedom and ensures that any `Arithmetic` type
15855 can be used for a wide variety of algorithms.
15857 For additional generality and reusability, we could also use a more general `Container` or `Range` concept instead of committing to only one container, `vector`.
15861 If we define a template to require exactly the operations required for a single implementation of a single algorithm
15862 (e.g., requiring just `+=` rather than also `=` and `+`) and only those, we have overconstrained maintainers.
15863 We aim to minimize requirements on template arguments, but the absolutely minimal requirements of an implementation is rarely a meaningful concept.
15867 Templates can be used to express essentially everything (they are Turing complete), but the aim of generic programming (as expressed using templates)
15868 is to efficiently generalize operations/algorithms over a set of types with similar semantic properties.
15872 The `requires` in the comments are uses of `concepts`.
15873 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
15874 Currently (July 2016), concepts are supported only in GCC 6.1.
15875 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
15876 If you use GCC 6.1, you can uncomment them.
15880 * Flag algorithms with "overly simple" requirements, such as direct use of specific operators without a concept.
15881 * Do not flag the definition of the "overly simple" concepts themselves; they may simply be building blocks for more useful concepts.
15883 ### <a name="Rt-algo"></a>T.2: Use templates to express algorithms that apply to many argument types
15887 Generality. Minimizing the amount of source code. Interoperability. Re-use.
15891 That's the foundation of the STL. A single `find` algorithm easily works with any kind of input range:
15893 template<typename Iter, typename Val>
15894 // requires Input_iterator<Iter>
15895 // && Equality_comparable<Value_type<Iter>, Val>
15896 Iter find(Iter b, Iter e, Val v)
15903 Don't use a template unless you have a realistic need for more than one template argument type.
15904 Don't overabstract.
15908 ??? tough, probably needs a human
15910 ### <a name="Rt-cont"></a>T.3: Use templates to express containers and ranges
15914 Containers need an element type, and expressing that as a template argument is general, reusable, and type safe.
15915 It also avoids brittle or inefficient workarounds. Convention: That's the way the STL does it.
15919 template<typename T>
15920 // requires Regular<T>
15923 T* elem; // points to sz Ts
15927 Vector<double> v(10);
15934 void* elem; // points to size elements of some type
15938 Container c(10, sizeof(double));
15939 ((double*) c.elem)[] = 9.9;
15941 This doesn't directly express the intent of the programmer and hides the structure of the program from the type system and optimizer.
15943 Hiding the `void*` behind macros simply obscures the problems and introduces new opportunities for confusion.
15945 **Exceptions**: If you need an ABI-stable interface, you might have to provide a base implementation and express the (type-safe) template in terms of that.
15946 See [Stable base](#Rt-abi).
15950 * Flag uses of `void*`s and casts outside low-level implementation code
15952 ### <a name="Rt-expr"></a>T.4: Use templates to express syntax tree manipulation
15962 **Exceptions**: ???
15964 ### <a name="Rt-generic-oo"></a>T.5: Combine generic and OO techniques to amplify their strengths, not their costs
15968 Generic and OO techniques are complementary.
15972 Static helps dynamic: Use static polymorphism to implement dynamically polymorphic interfaces.
15975 // pure virtual functions
15980 class ConcreteCommand : public Command {
15981 // implement virtuals
15986 Dynamic helps static: Offer a generic, comfortable, statically bound interface, but internally dispatch dynamically, so you offer a uniform object layout.
15987 Examples include type erasure as with `std::shared_ptr`'s deleter (but [don't overuse type erasure](#Rt-erasure)).
15991 In a class template, nonvirtual functions are only instantiated if they're used -- but virtual functions are instantiated every time.
15992 This can bloat code size, and may overconstrain a generic type by instantiating functionality that is never needed.
15993 Avoid this, even though the standard-library facets made this mistake.
16003 See the reference to more specific rules.
16005 ## <a name="SS-concepts"></a>T.concepts: Concept rules
16007 Concepts is a facility for specifying requirements for template arguments.
16008 It is an [ISO technical specification](#Ref-conceptsTS), but currently supported only by GCC.
16009 Concepts are, however, crucial in the thinking about generic programming and the basis of much work on future C++ libraries
16010 (standard and other).
16012 This section assumes concept support
16014 Concept use rule summary:
16016 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
16017 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
16018 * [T.12: Prefer concept names over `auto`](#Rt-auto)
16019 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
16022 Concept definition rule summary:
16024 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
16025 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
16026 * [T.22: Specify axioms for concepts](#Rt-axiom)
16027 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
16028 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
16029 * [T.25: Avoid complimentary constraints](#Rt-not)
16030 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
16033 ## <a name="SS-concept-use"></a>T.con-use: Concept use
16035 ### <a name="Rt-concepts"></a>T.10: Specify concepts for all template arguments
16039 Correctness and readability.
16040 The assumed meaning (syntax and semantics) of a template argument is fundamental to the interface of a template.
16041 A concept dramatically improves documentation and error handling for the template.
16042 Specifying concepts for template arguments is a powerful design tool.
16046 template<typename Iter, typename Val>
16047 // requires Input_iterator<Iter>
16048 // && Equality_comparable<Value_type<Iter>, Val>
16049 Iter find(Iter b, Iter e, Val v)
16054 or equivalently and more succinctly:
16056 template<Input_iterator Iter, typename Val>
16057 // requires Equality_comparable<Value_type<Iter>, Val>
16058 Iter find(Iter b, Iter e, Val v)
16065 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16066 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
16067 Currently (July 2016), concepts are supported only in GCC 6.1.
16068 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16069 If you use GCC 6.1, you can uncomment them:
16071 template<typename Iter, typename Val>
16072 requires Input_iterator<Iter>
16073 && Equality_comparable<Value_type<Iter>, Val>
16074 Iter find(Iter b, Iter e, Val v)
16081 Plain `typename` (or `auto`) is the least constraining concept.
16082 It should be used only rarely when nothing more than "it's a type" can be assumed.
16083 This is typically only needed when (as part of template metaprogramming code) we manipulate pure expression trees, postponing type checking.
16085 **References**: TC++PL4, Palo Alto TR, Sutton
16089 Flag template type arguments without concepts
16091 ### <a name="Rt-std-concepts"></a>T.11: Whenever possible use standard concepts
16095 "Standard" concepts (as provided by the [GSL](#S-GSL) and the [Ranges TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf), and hopefully soon the ISO standard itself)
16096 saves us the work of thinking up our own concepts, are better thought out than we can manage to do in a hurry, and improves interoperability.
16100 Unless you are creating a new generic library, most of the concepts you need will already be defined by the standard library.
16102 ##### Example (using TS concepts)
16104 template<typename T>
16105 // don't define this: Sortable is in the GSL
16106 concept Ordered_container = Sequence<T> && Random_access<Iterator<T>> && Ordered<Value_type<T>>;
16108 void sort(Ordered_container& s);
16110 This `Ordered_container` is quite plausible, but it is very similar to the `Sortable` concept in the GSL (and the Range TS).
16111 Is it better? Is it right? Does it accurately reflect the standard's requirements for `sort`?
16112 It is better and simpler just to use `Sortable`:
16114 void sort(Sortable& s); // better
16118 The set of "standard" concepts is evolving as we approach an ISO standard including concepts.
16122 Designing a useful concept is challenging.
16128 * Look for unconstrained arguments, templates that use "unusual"/non-standard concepts, templates that use "homebrew" concepts without axioms.
16129 * Develop a concept-discovery tool (e.g., see [an early experiment](http://www.stroustrup.com/sle2010_webversion.pdf)).
16131 ### <a name="Rt-auto"></a>T.12: Prefer concept names over `auto` for local variables
16135 `auto` is the weakest concept. Concept names convey more meaning than just `auto`.
16137 ##### Example (using TS concepts)
16140 auto& x = v.front(); // bad
16141 String& s = v.begin(); // good (String is a GSL concept)
16147 ### <a name="Rt-shorthand"></a>T.13: Prefer the shorthand notation for simple, single-type argument concepts
16151 Readability. Direct expression of an idea.
16153 ##### Example (using TS concepts)
16155 To say "`T` is `Sortable`":
16157 template<typename T> // Correct but verbose: "The parameter is
16158 // requires Sortable<T> // of type T which is the name of a type
16159 void sort(T&); // that is Sortable"
16161 template<Sortable T> // Better (assuming support for concepts): "The parameter is of type T
16162 void sort(T&); // which is Sortable"
16164 void sort(Sortable&); // Best (assuming support for concepts): "The parameter is Sortable"
16166 The shorter versions better match the way we speak. Note that many templates don't need to use the `template` keyword.
16170 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16171 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
16172 Currently (July 2016), concepts are supported only in GCC 6.1.
16173 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16174 If you use a compiler that supports concepts (e.g., GCC 6.1), you can remove the `//`.
16178 * Not feasible in the short term when people convert from the `<typename T>` and `<class T`> notation.
16179 * Later, flag declarations that first introduces a typename and then constrains it with a simple, single-type-argument concept.
16181 ## <a name="SS-concepts-def"></a>T.concepts.def: Concept definition rules
16183 Defining good concepts is non-trivial.
16184 Concepts are meant to represent fundamental concepts in an application domain (hence the name "concepts").
16185 Similarly throwing together a set of syntactic constraints to be used for a the arguments for a single class or algorithm is not what concepts were designed for
16186 and will not give the full benefits of the mechanism.
16188 Obviously, defining concepts will be most useful for code that can use an implementation (e.g., GCC 6.1),
16189 but defining concepts is in itself a useful design technique and help catch conceptual errors and clean up the concepts (sic!) of an implementation.
16191 ### <a name="Rt-low"></a>T.20: Avoid "concepts" without meaningful semantics
16195 Concepts are meant to express semantic notions, such as "a number", "a range" of elements, and "totally ordered."
16196 Simple constraints, such as "has a `+` operator" and "has a `>` operator" cannot be meaningfully specified in isolation
16197 and should be used only as building blocks for meaningful concepts, rather than in user code.
16199 ##### Example, bad (using TS concepts)
16201 template<typename T>
16202 concept Addable = has_plus<T>; // bad; insufficient
16204 template<Addable N> auto algo(const N& a, const N& b) // use two numbers
16212 auto z = plus(x, y); // z = 16
16216 auto zz = plus(xx, yy); // zz = "79"
16218 Maybe the concatenation was expected. More likely, it was an accident. Defining minus equivalently would give dramatically different sets of accepted types.
16219 This `Addable` violates the mathematical rule that addition is supposed to be commutative: `a+b == b+a`.
16223 The ability to specify a meaningful semantics is a defining characteristic of a true concept, as opposed to a syntactic constraint.
16225 ##### Example (using TS concepts)
16227 template<typename T>
16228 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
16229 concept Number = has_plus<T>
16234 template<Number N> auto algo(const N& a, const N& b) // use two numbers
16242 auto z = plus(x, y); // z = 18
16246 auto zz = plus(xx, yy); // error: string is not a Number
16250 Concepts with multiple operations have far lower chance of accidentally matching a type than a single-operation concept.
16254 * Flag single-operation `concepts` when used outside the definition of other `concepts`.
16255 * Flag uses of `enable_if` that appears to simulate single-operation `concepts`.
16258 ### <a name="RT-operations"></a>T.21: Require a complete set of operations for a concept
16262 Ease of comprehension.
16263 Improved interoperability.
16264 Helps implementers and maintainers.
16268 This is a specific variant of the general rule that [a concept must make semantic sense](#Rt-low).
16270 ##### Example, bad (using TS concepts)
16272 template<typename T> concept Subtractable = requires(T a, T, b) { a-b; };
16274 This makes no semantic sense.
16275 You need at least `+` to make `-` meaningful and useful.
16277 Examples of complete sets are
16279 * `Arithmetic`: `+`, `-`, `*`, `/`, `+=`, `-=`, `*=`, `/=`
16280 * `Comparable`: `<`, `>`, `<=`, `>=`, `==`, `!=`
16284 This rule applies whether we use direct language support for concepts or not.
16285 It is a general design rule that even applies to non-templates:
16291 bool operator==(const Minimal&, const Minimal&);
16292 bool operator<(const Minimal&, const Minimal&);
16294 Minimal operator+(const Minimal&, const Minimal&);
16295 // no other operators
16297 void f(const Minimal& x, const Minimal& y)
16299 if (!(x == y) { /* ... */ } // OK
16300 if (x != y) { /* ... */ } // surprise! error
16302 while (!(x < y)) { /* ... */ } // OK
16303 while (x >= y) { /* ... */ } // surprise! error
16306 x += y; // surprise! error
16309 This is minimal, but surprising and constraining for users.
16310 It could even be less efficient.
16312 The rule supports the view that a concept should reflect a (mathematically) coherent set of operations.
16320 bool operator==(const Convenient&, const Convenient&);
16321 bool operator<(const Convenient&, const Convenient&);
16322 // ... and the other comparison operators ...
16324 Minimal operator+(const Convenient&, const Convenient&);
16325 // .. and the other arithmetic operators ...
16327 void f(const Convenient& x, const Convenient& y)
16329 if (!(x == y) { /* ... */ } // OK
16330 if (x != y) { /* ... */ } // OK
16332 while (!(x < y)) { /* ... */ } // OK
16333 while (x >= y) { /* ... */ } // OK
16339 It can be a nuisance to define all operators, but not hard.
16340 Ideally, that rule should be language supported by giving you comparison operators by default.
16344 * Flag classes the support "odd" subsets of a set of operators, e.g., `==` but not `!=` or `+` but not `-`.
16345 Yes, `std::string` is "odd", but it's too late to change that.
16348 ### <a name="Rt-axiom"></a>T.22: Specify axioms for concepts
16352 A meaningful/useful concept has a semantic meaning.
16353 Expressing these semantics in an informal, semi-formal, or formal way makes the concept comprehensible to readers and the effort to express it can catch conceptual errors.
16354 Specifying semantics is a powerful design tool.
16356 ##### Example (using TS concepts)
16358 template<typename T>
16359 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
16360 // axiom(T a, T b) { a + b == b + a; a - a == 0; a * (b + c) == a * b + a * c; /*...*/ }
16361 concept Number = requires(T a, T b) {
16362 {a + b} -> T; // the result of a + b is convertible to T
16370 This is an axiom in the mathematical sense: something that may be assumed without proof.
16371 In general, axioms are not provable, and when they are the proof is often beyond the capability of a compiler.
16372 An axiom may not be general, but the template writer may assume that it holds for all inputs actually used (similar to a precondition).
16376 In this context axioms are Boolean expressions.
16377 See the [Palo Alto TR](#S-references) for examples.
16378 Currently, C++ does not support axioms (even the ISO Concepts TS), so we have to make do with comments for a longish while.
16379 Once language support is available, the `//` in front of the axiom can be removed
16383 The GSL concepts have well defined semantics; see the Palo Alto TR and the Ranges TS.
16385 ##### Exception (using TS concepts)
16387 Early versions of a new "concept" still under development will often just define simple sets of constraints without a well-specified semantics.
16388 Finding good semantics can take effort and time.
16389 An incomplete set of constraints can still be very useful:
16391 // balancer for a generic binary tree
16392 template<typename Node> concept bool Balancer = requires(Node* p) {
16398 So a `Balancer` must supply at least thee operations on a tree `Node`,
16399 but we are not yet ready to specify detailed semantics because a new kind of balanced tree might require more operations
16400 and the precise general semantics for all nodes is hard to pin down in the early stages of design.
16402 A "concept" that is incomplete or without a well-specified semantics can still be useful.
16403 For example, it allows for some checking during initial experimentation.
16404 However, it should not be assumed to be stable.
16405 Each new use case may require such an incomplete concepts to be improved.
16409 * Look for the word "axiom" in concept definition comments
16411 ### <a name="Rt-refine"></a>T.23: Differentiate a refined concept from its more general case by adding new use patterns.
16415 Otherwise they cannot be distinguished automatically by the compiler.
16417 ##### Example (using TS concepts)
16419 template<typename I>
16420 concept bool Input_iter = requires(I iter) { ++iter; };
16422 template<typename I>
16423 concept bool Fwd_iter = Input_iter<I> && requires(I iter) { iter++; }
16425 The compiler can determine refinement based on the sets of required operations (here, suffix `++`).
16426 This decreases the burden on implementers of these types since
16427 they do not need any special declarations to "hook into the concept".
16428 If two concepts have exactly the same requirements, they are logically equivalent (there is no refinement).
16432 * Flag a concept that has exactly the same requirements as another already-seen concept (neither is more refined).
16433 To disambiguate them, see [T.24](#Rt-tag).
16435 ### <a name="Rt-tag"></a>T.24: Use tag classes or traits to differentiate concepts that differ only in semantics.
16439 Two concepts requiring the same syntax but having different semantics leads to ambiguity unless the programmer differentiates them.
16441 ##### Example (using TS concepts)
16443 template<typename I> // iterator providing random access
16444 concept bool RA_iter = ...;
16446 template<typename I> // iterator providing random access to contiguous data
16447 concept bool Contiguous_iter =
16448 RA_iter<I> && is_contiguous<I>::value; // using is_contiguous trait
16450 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
16452 Wrapping a tag class into a concept leads to a simpler expression of this idea:
16454 template<typename I> concept Contiguous = is_contiguous<I>::value;
16456 template<typename I>
16457 concept bool Contiguous_iter = RA_iter<I> && Contiguous<I>;
16459 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
16463 Traits can be trait classes or type traits.
16464 These can be user-defined or standard-library ones.
16465 Prefer the standard-library ones.
16469 * The compiler flags ambiguous use of identical concepts.
16470 * Flag the definition of identical concepts.
16472 ### <a name="Rt-not"></a>T.25: Avoid complementary constraints
16476 Clarity. Maintainability.
16477 Functions with complementary requirements expressed using negation are brittle.
16479 ##### Example (using TS concepts)
16481 Initially, people will try to define functions with complementary requirements:
16483 template<typename T>
16484 requires !C<T> // bad
16487 template<typename T>
16493 template<typename T> // general template
16496 template<typename T> // specialization by concept
16500 The compiler will choose the unconstrained template only when `C<T>` is
16501 unsatisfied. If you do not want to (or cannot) define an unconstrained
16502 version of `f()`, then delete it.
16504 template<typename T>
16507 The compiler will select the overload and emit an appropriate error.
16511 Complementary constraints are unfortunately common in `enable_if` code:
16513 template<typename T>
16514 enable_if<!C<T>, void> // bad
16517 template<typename T>
16518 enable_if<C<T>, void>
16524 Complementary requirements on one requirements is sometimes (wrongly) considered manageable.
16525 However, for two or more requirements the number of definitions needs can go up exponentially (2,4,9,16,...):
16532 Now the opportunities for errors multiply.
16536 * Flag pairs of functions with `C<T>` and `!C<T>` constraints
16538 ### <a name="Rt-use"></a>T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax
16542 The definition is more readable and corresponds directly to what a user has to write.
16543 Conversions are taken into account. You don't have to remember the names of all the type traits.
16545 ##### Example (using TS concepts)
16547 You might be tempted to define a concept `Equality` like this:
16549 template<typename T> concept Equality = has_equal<T> && has_not_equal<T>;
16551 Obviously, it would be better and easier just to use the standard `EqualityComparable`,
16552 but - just as an example - if you had to define such a concept, prefer:
16554 template<typename T> concept Equality = requires(T a, T b) {
16557 // axiom { !(a == b) == (a != b) }
16558 // axiom { a = b; => a == b } // => means "implies"
16561 as opposed to defining two meaningless concepts `has_equal` and `has_not_equal` just as helpers in the definition of `Equality`.
16562 By "meaningless" we mean that we cannot specify the semantics of `has_equal` in isolation.
16568 ## <a name="SS-temp-interface"></a>Template interfaces
16570 Over the years, programming with templates have suffered from a weak distinction between the interface of a template
16571 and its implementation.
16572 Before concepts, that distinction had no direct language support.
16573 However, the interface to a template is a critical concept - a contract between a user and an implementer - and should be carefully designed.
16575 ### <a name="Rt-fo"></a>T.40: Use function objects to pass operations to algorithms
16579 Function objects can carry more information through an interface than a "plain" pointer to function.
16580 In general, passing function objects gives better performance than passing pointers to functions.
16582 ##### Example (using TS concepts)
16584 bool greater(double x, double y) { return x > y; }
16585 sort(v, greater); // pointer to function: potentially slow
16586 sort(v, [](double x, double y) { return x > y; }); // function object
16587 sort(v, std::greater<>); // function object
16589 bool greater_than_7(double x) { return x > 7; }
16590 auto x = find_if(v, greater_than_7); // pointer to function: inflexible
16591 auto y = find_if(v, [](double x) { return x > 7; }); // function object: carries the needed data
16592 auto z = find_if(v, Greater_than<double>(7)); // function object: carries the needed data
16594 You can, of course, generalize those functions using `auto` or (when and where available) concepts. For example:
16596 auto y1 = find_if(v, [](Ordered x) { return x > 7; }); // require an ordered type
16597 auto z1 = find_if(v, [](auto x) { return x > 7; }); // hope that the type has a >
16601 Lambdas generate function objects.
16605 The performance argument depends on compiler and optimizer technology.
16609 * Flag pointer to function template arguments.
16610 * Flag pointers to functions passed as arguments to a template (risk of false positives).
16613 ### <a name="Rt-essential"></a>T.41: Require only essential properties in a template's concepts
16617 Keep interfaces simple and stable.
16619 ##### Example (using TS concepts)
16621 Consider, a `sort` instrumented with (oversimplified) simple debug support:
16623 void sort(Sortable& s) // sort sequence s
16625 if (debug) cerr << "enter sort( " << s << ")\n";
16627 if (debug) cerr << "exit sort( " << s << ")\n";
16630 Should this be rewritten to:
16632 template<Sortable S>
16633 requires Streamable<S>
16634 void sort(S& s) // sort sequence s
16636 if (debug) cerr << "enter sort( " << s << ")\n";
16638 if (debug) cerr << "exit sort( " << s << ")\n";
16641 After all, there is nothing in `Sortable` that requires `iostream` support.
16642 On the other hand, there is nothing in the fundamental idea of sorting that says anything about debugging.
16646 If we require every operation used to be listed among the requirements, the interface becomes unstable:
16647 Every time we change the debug facilities, the usage data gathering, testing support, error reporting, etc.
16648 The definition of the template would need change and every use of the template would have to be recompiled.
16649 This is cumbersome, and in some environments infeasible.
16651 Conversely, if we use an operation in the implementation that is not guaranteed by concept checking,
16652 we may get a late compile-time error.
16654 By not using concept checking for properties of a template argument that is not considered essential,
16655 we delay checking until instantiation time.
16656 We consider this a worthwhile tradeoff.
16658 Note that using non-local, non-dependent names (such as `debug` and `cerr`) also introduces context dependencies that may lead to "mysterious" errors.
16662 It can be hard to decide which properties of a type is essential and which are not.
16668 ### <a name="Rt-alias"></a>T.42: Use template aliases to simplify notation and hide implementation details
16672 Improved readability.
16673 Implementation hiding.
16674 Note that template aliases replace many uses of traits to compute a type.
16675 They can also be used to wrap a trait.
16679 template<typename T, size_t N>
16682 using Iterator = typename std::vector<T>::iterator;
16686 This saves the user of `Matrix` from having to know that its elements are stored in a `vector` and also saves the user from repeatedly typing `typename std::vector<T>::`.
16690 template<typename T>
16694 typename container_traits<T>::value_type x; // bad, verbose
16698 template<typename T>
16699 using Value_type = typename container_traits<T>::value_type;
16702 This saves the user of `Value_type` from having to know the technique used to implement `value_type`s.
16704 template<typename T>
16714 A simple, common use could be expressed: "Wrap traits!"
16718 * Flag use of `typename` as a disambiguator outside `using` declarations.
16721 ### <a name="Rt-using"></a>T.43: Prefer `using` over `typedef` for defining aliases
16725 Improved readability: With `using`, the new name comes first rather than being embedded somewhere in a declaration.
16726 Generality: `using` can be used for template aliases, whereas `typedef`s can't easily be templates.
16727 Uniformity: `using` is syntactically similar to `auto`.
16731 typedef int (*PFI)(int); // OK, but convoluted
16733 using PFI2 = int (*)(int); // OK, preferred
16735 template<typename T>
16736 typedef int (*PFT)(T); // error
16738 template<typename T>
16739 using PFT2 = int (*)(T); // OK
16743 * Flag uses of `typedef`. This will give a lot of "hits" :-(
16745 ### <a name="Rt-deduce"></a>T.44: Use function templates to deduce class template argument types (where feasible)
16749 Writing the template argument types explicitly can be tedious and unnecessarily verbose.
16753 tuple<int, string, double> t1 = {1, "Hamlet", 3.14}; // explicit type
16754 auto t2 = make_tuple(1, "Ophelia"s, 3.14); // better; deduced type
16756 Note the use of the `s` suffix to ensure that the string is a `std::string`, rather than a C-style string.
16760 Since you can trivially write a `make_T` function, so could the compiler. Thus, `make_T` functions may become redundant in the future.
16764 Sometimes there isn't a good way of getting the template arguments deduced and sometimes, you want to specify the arguments explicitly:
16766 vector<double> v = { 1, 2, 3, 7.9, 15.99 };
16771 Note that C++17 will make this rule redundant by allowing the template arguments to be deduced directly from constructor arguments:
16772 [Template parameter deduction for constructors (Rev. 3)](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0091r1.html).
16775 tuple t1 = {1, "Hamlet"s, 3.14}; // deduced: tuple<int, string, double>
16779 Flag uses where an explicitly specialized type exactly matches the types of the arguments used.
16781 ### <a name="Rt-regular"></a>T.46: Require template arguments to be at least `Regular` or `SemiRegular`
16786 Preventing surprises and errors.
16787 Most uses support that anyway.
16795 X(const X&); // copy
16796 X operator=(const X&);
16800 // ... no more constructors ...
16805 std::vector<X> v(10); // error: no default constructor
16809 Semiregular requires default constructible.
16813 * Flag types that are not at least `SemiRegular`.
16815 ### <a name="Rt-visible"></a>T.47: Avoid highly visible unconstrained templates with common names
16819 An unconstrained template argument is a perfect match for anything so such a template can be preferred over more specific types that require minor conversions.
16820 This is particularly annoying/dangerous when ADL is used.
16821 Common names make this problem more likely.
16826 struct S { int m; };
16827 template<typename T1, typename T2>
16828 bool operator==(T1, T2) { cout << "Bad\n"; return true; }
16832 bool operator==(int, Bad::S) { cout << "T0\n"; return true; } // compare to int
16839 bool b2 = v.size() == bad;
16843 This prints `T0` and `Bad`.
16845 Now the `==` in `Bad` was designed to cause trouble, but would you have spotted the problem in real code?
16846 The problem is that `v.size()` returns an `unsigned` integer so that a conversion is needed to call the local `==`;
16847 the `==` in `Bad` requires no conversions.
16848 Realistic types, such as the standard library iterators can be made to exhibit similar anti-social tendencies.
16852 If an unconstrained template is defined in the same namespace as a type,
16853 that unconstrained template can be found by ADL (as happened in the example).
16854 That is, it is highly visible.
16858 This rule should not be necessary, but the committee cannot agree to exclude unconstrained templated from ADL.
16860 Unfortunately this will get many false positives; the standard library violates this widely, by putting many unconstrained templates and types into the single namespace `std`.
16865 Flag templates defined in a namespace where concrete types are also defined (maybe not feasible until we have concepts).
16868 ### <a name="Rt-concept-def"></a>T.48: If your compiler does not support concepts, fake them with `enable_if`
16872 Because that's the best we can do without direct concept support.
16873 `enable_if` can be used to conditionally define functions and to select among a set of functions.
16881 Beware of [complementary constraints](# T.25).
16882 Faking concept overloading using `enable_if` sometimes forces us to use that error-prone design technique.
16888 ### <a name="Rt-erasure"></a>T.49: Where possible, avoid type-erasure
16892 Type erasure incurs an extra level of indirection by hiding type information behind a separate compilation boundary.
16898 **Exceptions**: Type erasure is sometimes appropriate, such as for `std::function`.
16908 ## <a name="SS-temp-def"></a>T.def: Template definitions
16910 A template definition (class or function) can contain arbitrary code, so only a comprehensive review of C++ programming techniques would cover this topic.
16911 However, this section focuses on what is specific to template implementation.
16912 In particular, it focuses on a template definition's dependence on its context.
16914 ### <a name="Rt-depend"></a>T.60: Minimize a template's context dependencies
16918 Eases understanding.
16919 Minimizes errors from unexpected dependencies.
16920 Eases tool creation.
16924 template<typename C>
16927 std::sort(begin(c), end(c)); // necessary and useful dependency
16930 template<typename Iter>
16931 Iter algo(Iter first, Iter last) {
16932 for (; first != last; ++first) {
16933 auto x = sqrt(*first); // potentially surprising dependency: which sqrt()?
16934 helper(first, x); // potentially surprising dependency:
16935 // helper is chosen based on first and x
16936 TT var = 7; // potentially surprising dependency: which TT?
16942 Templates typically appear in header files so their context dependencies are more vulnerable to `#include` order dependencies than functions in `.cpp` files.
16946 Having a template operate only on its arguments would be one way of reducing the number of dependencies to a minimum, but that would generally be unmanageable.
16947 For example, an algorithm usually uses other algorithms and invoke operations that does not exclusively operate on arguments.
16948 And don't get us started on macros!
16949 See also [T.69](#Rt-customization)
16955 ### <a name="Rt-scary"></a>T.61: Do not over-parameterize members (SCARY)
16959 A member that does not depend on a template parameter cannot be used except for a specific template argument.
16960 This limits use and typically increases code size.
16964 template<typename T, typename A = std::allocator{}>
16965 // requires Regular<T> && Allocator<A>
16968 struct Link { // does not depend on A
16974 using iterator = Link*;
16976 iterator first() const { return head; }
16984 List<int, My_allocator> lst2;
16988 This looks innocent enough, but ???
16990 template<typename T>
16997 template<typename T, typename A = std::allocator{}>
16998 // requires Regular<T> && Allocator<A>
17001 using iterator = Link<T>*;
17003 iterator first() const { return head; }
17011 List<int, My_allocator> lst2;
17017 * Flag member types that do not depend on every template argument
17018 * Flag member functions that do not depend on every template argument
17020 ### <a name="Rt-nondependent"></a>T.62: Place non-dependent class template members in a non-templated base class
17024 Allow the base class members to be used without specifying template arguments and without template instantiation.
17028 template<typename T>
17042 template<typename T>
17043 class Foo : public Foo_base {
17050 A more general version of this rule would be
17051 "If a template class member depends on only N template parameters out of M, place it in a base class with only N parameters."
17052 For N == 1, we have a choice of a base class of a class in the surrounding scope as in [T.61](#Rt-scary).
17054 ??? What about constants? class statics?
17060 ### <a name="Rt-specialization"></a>T.64: Use specialization to provide alternative implementations of class templates
17064 A template defines a general interface.
17065 Specialization offers a powerful mechanism for providing alternative implementations of that interface.
17069 ??? string specialization (==)
17071 ??? representation specialization ?
17081 ### <a name="Rt-tag-dispatch"></a>T.65: Use tag dispatch to provide alternative implementations of a function
17085 * A template defines a general interface.
17086 * Tag dispatch allows us to select implementations based on specific properties of an argument type.
17091 This is a simplified version of `std::copy` (ignoring the possibility of non-contiguous sequences)
17094 struct non_pod_tag {};
17096 template<class T> struct copy_trait { using tag = non_pod_tag; }; // T is not "plain old data"
17098 template<> struct copy_trait<int> { using tag = pod_tag; }; // int is "plain old data"
17100 template<class Iter>
17101 Out copy_helper(Iter first, Iter last, Iter out, pod_tag)
17106 template<class Iter>
17107 Out copy_helper(Iter first, Iter last, Iter out, non_pod_tag)
17109 // use loop calling copy constructors
17112 template<class Itert>
17113 Out copy(Iter first, Iter last, Iter out)
17115 return copy_helper(first, last, out, typename copy_trait<Iter>::tag{})
17118 void use(vector<int>& vi, vector<int>& vi2, vector<string>& vs, vector<string>& vs2)
17120 copy(vi.begin(), vi.end(), vi2.begin()); // uses memmove
17121 copy(vs.begin(), vs.end(), vs2.begin()); // uses a loop calling copy constructors
17124 This is a general and powerful technique for compile-time algorithm selection.
17128 When `concept`s become widely available such alternatives can be distinguished directly:
17130 template<class Iter>
17131 requires Pod<Value_type<iter>>
17132 Out copy_helper(In, first, In last, Out out)
17137 template<class Iter>
17138 Out copy_helper(In, first, In last, Out out)
17140 // use loop calling copy constructors
17148 ### <a name="Rt-specialization2"></a>T.67: Use specialization to provide alternative implementations for irregular types
17162 ### <a name="Rt-cast"></a>T.68: Use `{}` rather than `()` within templates to avoid ambiguities
17166 `()` is vulnerable to grammar ambiguities.
17170 template<typename T, typename U>
17173 T v1(x); // is v1 a function of a variable?
17174 T v2 {x}; // variable
17175 auto x = T(u); // construction or cast?
17178 f(1, "asdf"); // bad: cast from const char* to int
17182 * flag `()` initializers
17183 * flag function-style casts
17186 ### <a name="Rt-customization"></a>T.69: Inside a template, don't make an unqualified nonmember function call unless you intend it to be a customization point
17190 * Provide only intended flexibility.
17191 * Avoid vulnerability to accidental environmental changes.
17195 There are three major ways to let calling code customize a template.
17198 // Call a member function
17201 t.f(); // require T to provide f()
17206 // Call a nonmember function without qualification
17208 f(t); // require f(/*T*/) be available in caller's scope or in T's namespace
17213 // Invoke a "trait"
17215 test_traits<T>::f(t); // require customizing test_traits<>
17216 // to get non-default functions/types
17219 A trait is usually a type alias to compute a type,
17220 a `constexpr` function to compute a value,
17221 or a traditional traits template to be specialized on the user's type.
17225 If you intend to call your own helper function `helper(t)` with a value `t` that depends on a template type parameter,
17226 put it in a `::detail` namespace and qualify the call as `detail::helper(t);`.
17227 An unqualified call becomes a customization point where any function `helper` in the namespace of `t`'s type can be invoked;
17228 this can cause problems like [unintentionally invoking unconstrained function templates](#Rt-unconstrained-adl).
17233 * In a template, flag an unqualified call to a nonmember function that passes a variable of dependent type when there is a nonmember function of the same name in the template's namespace.
17236 ## <a name="SS-temp-hier"></a>T.temp-hier: Template and hierarchy rules:
17238 Templates are the backbone of C++'s support for generic programming and class hierarchies the backbone of its support
17239 for object-oriented programming.
17240 The two language mechanisms can be used effectively in combination, but a few design pitfalls must be avoided.
17242 ### <a name="Rt-hier"></a>T.80: Do not naively templatize a class hierarchy
17246 Templating a class hierarchy that has many functions, especially many virtual functions, can lead to code bloat.
17250 template<typename T>
17251 struct Container { // an interface
17252 virtual T* get(int i);
17253 virtual T* first();
17255 virtual void sort();
17258 template<typename T>
17259 class Vector : public Container<T> {
17267 It is probably a dumb idea to define a `sort` as a member function of a container, but it is not unheard of and it makes a good example of what not to do.
17269 Given this, the compiler cannot know if `vector<int>::sort()` is called, so it must generate code for it.
17270 Similar for `vector<string>::sort()`.
17271 Unless those two functions are called that's code bloat.
17272 Imagine what this would do to a class hierarchy with dozens of member functions and dozens of derived classes with many instantiations.
17276 In many cases you can provide a stable interface by not parameterizing a base;
17277 see ["stable base"](#Rt-abi) and [OO and GP](#Rt-generic-oo)
17281 * Flag virtual functions that depend on a template argument. ??? False positives
17283 ### <a name="Rt-array"></a>T.81: Do not mix hierarchies and arrays
17287 An array of derived classes can implicitly "decay" to a pointer to a base class with potential disastrous results.
17291 Assume that `Apple` and `Pear` are two kinds of `Fruit`s.
17293 void maul(Fruit* p)
17295 *p = Pear{}; // put a Pear into *p
17296 p[1] = Pear{}; // put a Pear into p[2]
17299 Apple aa [] = { an_apple, another_apple }; // aa contains Apples (obviously!)
17302 Apple& a0 = &aa[0]; // a Pear?
17303 Apple& a1 = &aa[1]; // a Pear?
17305 Probably, `aa[0]` will be a `Pear` (without the use of a cast!).
17306 If `sizeof(Apple) != sizeof(Pear)` the access to `aa[1]` will not be aligned to the proper start of an object in the array.
17307 We have a type violation and possibly (probably) a memory corruption.
17308 Never write such code.
17310 Note that `maul()` violates the a `T*` points to an individual object [Rule](#???).
17312 **Alternative**: Use a proper (templatized) container:
17314 void maul2(Fruit* p)
17316 *p = Pear{}; // put a Pear into *p
17319 vector<Apple> va = { an_apple, another_apple }; // va contains Apples (obviously!)
17321 maul2(va); // error: cannot convert a vector<Apple> to a Fruit*
17322 maul2(&va[0]); // you asked for it
17324 Apple& a0 = &va[0]; // a Pear?
17326 Note that the assignment in `maul2()` violated the no-slicing [Rule](#???).
17330 * Detect this horror!
17332 ### <a name="Rt-linear"></a>T.82: Linearize a hierarchy when virtual functions are undesirable
17346 ### <a name="Rt-virtual"></a>T.83: Do not declare a member function template virtual
17350 C++ does not support that.
17351 If it did, vtbls could not be generated until link time.
17352 And in general, implementations must deal with dynamic linking.
17354 ##### Example, don't
17359 virtual bool intersect(T* p); // error: template cannot be virtual
17364 We need a rule because people keep asking about this
17368 Double dispatch, visitors, calculate which function to call
17372 The compiler handles that.
17374 ### <a name="Rt-abi"></a>T.84: Use a non-template core implementation to provide an ABI-stable interface
17378 Improve stability of code.
17383 It could be a base class:
17385 struct Link_base { // stable
17390 template<typename T> // templated wrapper to add type safety
17391 struct Link : Link_base {
17396 Link_base* first; // first element (if any)
17397 int sz; // number of elements
17398 void add_front(Link_base* p);
17402 template<typename T>
17403 class List : List_base {
17405 void put_front(const T& e) { add_front(new Link<T>{e}); } // implicit cast to Link_base
17406 T& front() { static_cast<Link<T>*>(first).val; } // explicit cast back to Link<T>
17413 Now there is only one copy of the operations linking and unlinking elements of a `List`.
17414 The `Link` and `List` classes do nothing but type manipulation.
17416 Instead of using a separate "base" type, another common technique is to specialize for `void` or `void*` and have the general template for `T` be just the safely-encapsulated casts to and from the core `void` implementation.
17418 **Alternative**: Use a [Pimpl](#Ri-pimpl) implementation.
17424 ## <a name="SS-variadic"></a>T.var: Variadic template rules
17428 ### <a name="Rt-variadic"></a>T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types
17432 Variadic templates is the most general mechanism for that, and is both efficient and type-safe. Don't use C varargs.
17440 * Flag uses of `va_arg` in user code.
17442 ### <a name="Rt-variadic-pass"></a>T.101: ??? How to pass arguments to a variadic template ???
17450 ??? beware of move-only and reference arguments
17456 ### <a name="Rt-variadic-process"></a>T.102: How to process arguments to a variadic template
17464 ??? forwarding, type checking, references
17470 ### <a name="Rt-variadic-not"></a>T.103: Don't use variadic templates for homogeneous argument lists
17474 There are more precise ways of specifying a homogeneous sequence, such as an `initializer_list`.
17484 ## <a name="SS-meta"></a>T.meta: Template metaprogramming (TMP)
17486 Templates provide a general mechanism for compile-time programming.
17488 Metaprogramming is programming where at least one input or one result is a type.
17489 Templates offer Turing-complete (modulo memory capacity) duck typing at compile time.
17490 The syntax and techniques needed are pretty horrendous.
17492 ### <a name="Rt-metameta"></a>T.120: Use template metaprogramming only when you really need to
17496 Template metaprogramming is hard to get right, slows down compilation, and is often very hard to maintain.
17497 However, there are real-world examples where template metaprogramming provides better performance that any alternative short of expert-level assembly code.
17498 Also, there are real-world examples where template metaprogramming expresses the fundamental ideas better than run-time code.
17499 For example, if you really need AST manipulation at compile time (e.g., for optional matrix operation folding) there may be no other way in C++.
17509 Instead, use concepts. But see [How to emulate concepts if you don't have language support](#Rt-emulate).
17515 **Alternative**: If the result is a value, rather than a type, use a [`constexpr` function](#Rt-fct).
17519 If you feel the need to hide your template metaprogramming in macros, you have probably gone too far.
17521 ### <a name="Rt-emulate"></a>T.121: Use template metaprogramming primarily to emulate concepts
17525 Until concepts become generally available, we need to emulate them using TMP.
17526 Use cases that require concepts (e.g. overloading based on concepts) are among the most common (and simple) uses of TMP.
17530 template<typename Iter>
17531 /*requires*/ enable_if<random_access_iterator<Iter>, void>
17532 advance(Iter p, int n) { p += n; }
17534 template<typename Iter>
17535 /*requires*/ enable_if<forward_iterator<Iter>, void>
17536 advance(Iter p, int n) { assert(n >= 0); while (n--) ++p;}
17540 Such code is much simpler using concepts:
17542 void advance(RandomAccessIterator p, int n) { p += n; }
17544 void advance(ForwardIterator p, int n) { assert(n >= 0); while (n--) ++p;}
17550 ### <a name="Rt-tmp"></a>T.122: Use templates (usually template aliases) to compute types at compile time
17554 Template metaprogramming is the only directly supported and half-way principled way of generating types at compile time.
17558 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
17562 ??? big object / small object optimization
17568 ### <a name="Rt-fct"></a>T.123: Use `constexpr` functions to compute values at compile time
17572 A function is the most obvious and conventional way of expressing the computation of a value.
17573 Often a `constexpr` function implies less compile-time overhead than alternatives.
17577 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
17581 template<typename T>
17582 // requires Number<T>
17583 constexpr T pow(T v, int n) // power/exponential
17586 while (n--) res *= v;
17590 constexpr auto f7 = pow(pi, 7);
17594 * Flag template metaprograms yielding a value. These should be replaced with `constexpr` functions.
17596 ### <a name="Rt-std-tmp"></a>T.124: Prefer to use standard-library TMP facilities
17600 Facilities defined in the standard, such as `conditional`, `enable_if`, and `tuple`, are portable and can be assumed to be known.
17610 ### <a name="Rt-lib"></a>T.125: If you need to go beyond the standard-library TMP facilities, use an existing library
17614 Getting advanced TMP facilities is not easy and using a library makes you part of a (hopefully supportive) community.
17615 Write your own "advanced TMP support" only if you really have to.
17625 ## <a name="SS-temp-other"></a>Other template rules
17627 ### <a name="Rt-name"></a>T.140: Name all operations with potential for reuse
17631 Documentation, readability, opportunity for reuse.
17638 int id; // unique identifier
17641 bool same(const Rec& a, const Rec& b)
17643 return a.id == b.id;
17646 vector<Rec*> find_id(const string& name); // find all records for "name"
17648 auto x = find_if(vr.begin(), vr.end(),
17650 if (r.name.size() != n.size()) return false; // name to compare to is in n
17651 for (int i = 0; i < r.name.size(); ++i)
17652 if (tolower(r.name[i]) != tolower(n[i])) return false;
17657 There is a useful function lurking here (case insensitive string comparison), as there often is when lambda arguments get large.
17659 bool compare_insensitive(const string& a, const string& b)
17661 if (a.size() != b.size()) return false;
17662 for (int i = 0; i < a.size(); ++i) if (tolower(a[i]) != tolower(b[i])) return false;
17666 auto x = find_if(vr.begin(), vr.end(),
17667 [&](Rec& r) { compare_insensitive(r.name, n); }
17670 Or maybe (if you prefer to avoid the implicit name binding to n):
17672 auto cmp_to_n = [&n](const string& a) { return compare_insensitive(a, n); };
17674 auto x = find_if(vr.begin(), vr.end(),
17675 [](const Rec& r) { return cmp_to_n(r.name); }
17680 whether functions, lambdas, or operators.
17684 * Lambdas logically used only locally, such as an argument to `for_each` and similar control flow algorithms.
17685 * Lambdas as [initializers](#???)
17689 * (hard) flag similar lambdas
17692 ### <a name="Rt-lambda"></a>T.141: Use an unnamed lambda if you need a simple function object in one place only
17696 That makes the code concise and gives better locality than alternatives.
17700 auto earlyUsersEnd = std::remove_if(users.begin(), users.end(),
17701 [](const User &a) { return a.id > 100; });
17706 Naming a lambda can be useful for clarity even if it is used only once.
17710 * Look for identical and near identical lambdas (to be replaced with named functions or named lambdas).
17712 ### <a name="Rt-var"></a>T.142?: Use template variables to simplify notation
17716 Improved readability.
17726 ### <a name="Rt-nongeneric"></a>T.143: Don't write unintentionally nongeneric code
17730 Generality. Reusability. Don't gratuitously commit to details; use the most general facilities available.
17734 Use `!=` instead of `<` to compare iterators; `!=` works for more objects because it doesn't rely on ordering.
17736 for (auto i = first; i < last; ++i) { // less generic
17740 for (auto i = first; i != last; ++i) { // good; more generic
17744 Of course, range-`for` is better still where it does what you want.
17748 Use the least-derived class that has the functionality you need.
17756 class Derived1 : public Base {
17761 class Derived2 : public Base {
17766 // bad, unless there is a specific reason for limiting to Derived1 objects only
17767 void my_func(Derived1& param)
17773 // good, uses only Base interface so only commit to that
17774 void my_func(Base& param)
17782 * Flag comparison of iterators using `<` instead of `!=`.
17783 * Flag `x.size() == 0` when `x.empty()` or `x.is_empty()` is available. Emptiness works for more containers than size(), because some containers don't know their size or are conceptually of unbounded size.
17784 * Flag functions that take a pointer or reference to a more-derived type but only use functions declared in a base type.
17786 ### <a name="Rt-specialize-function"></a>T.144: Don't specialize function templates
17790 You can't partially specialize a function template per language rules. You can fully specialize a function template but you almost certainly want to overload instead -- because function template specializations don't participate in overloading, they don't act as you probably wanted. Rarely, you should actually specialize by delegating to a class template that you can specialize properly.
17796 **Exceptions**: If you do have a valid reason to specialize a function template, just write a single function template that delegates to a class template, then specialize the class template (including the ability to write partial specializations).
17800 * Flag all specializations of a function template. Overload instead.
17803 ### <a name="Rt-check-class"></a>T.150: Check that a class matches a concept using `static_assert`
17807 If you intend for a class to match a concept, verifying that early saves users pain.
17813 X(const X&) = default;
17815 X& operator=(const X&) = default;
17819 Somewhere, possibly in an implementation file, let the compiler check the desired properties of `X`:
17821 static_assert(Default_constructible<X>); // error: X has no default constructor
17822 static_assert(Copyable<X>); // error: we forgot to define X's move constructor
17829 # <a name="S-cpl"></a>CPL: C-style programming
17831 C and C++ are closely related languages.
17832 They both originate in "Classic C" from 1978 and have evolved in ISO committees since then.
17833 Many attempts have been made to keep them compatible, but neither is a subset of the other.
17837 * [CPL.1: Prefer C++ to C](#Rcpl-C)
17838 * [CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++](#Rcpl-subset)
17839 * [CPL.3: If you must use C for interfaces, use C++ in the code using such interfaces](#Rcpl-interface)
17841 ### <a name="Rcpl-C"></a>CPL.1: Prefer C++ to C
17845 C++ provides better type checking and more notational support.
17846 It provides better support for high-level programming and often generates faster code.
17852 int* pi = pv; // not C++
17853 *pi = 999; // overwrite sizeof(int) bytes near &ch
17855 The rules for implicit casting to and from `void*` in C are subtle and unenforced.
17856 In particular, this example violates a rule against converting to a type with stricter alignment.
17860 Use a C++ compiler.
17862 ### <a name="Rcpl-subset"></a>CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++
17866 That subset can be compiled with both C and C++ compilers, and when compiled as C++ is better type checked than "pure C."
17870 int* p1 = malloc(10 * sizeof(int)); // not C++
17871 int* p2 = static_cast<int*>(malloc(10 * sizeof(int))); // not C, C-style C++
17872 int* p3 = new int[10]; // not C
17873 int* p4 = (int*) malloc(10 * sizeof(int)); // both C and C++
17877 * Flag if using a build mode that compiles code as C.
17879 * The C++ compiler will enforce that the code is valid C++ unless you use C extension options.
17881 ### <a name="Rcpl-interface"></a>CPL.3: If you must use C for interfaces, use C++ in the calling code using such interfaces
17885 C++ is more expressive than C and offers better support for many types of programming.
17889 For example, to use a 3rd party C library or C systems interface, define the low-level interface in the common subset of C and C++ for better type checking.
17890 Whenever possible encapsulate the low-level interface in an interface that follows the C++ guidelines (for better abstraction, memory safety, and resource safety) and use that C++ interface in C++ code.
17894 You can call C from C++:
17897 double sqrt(double);
17900 extern "C" double sqrt(double);
17906 You can call C++ from C:
17909 X call_f(struct Y*, int);
17912 extern "C" X call_f(Y* p, int i)
17914 return p->f(i); // possibly a virtual function call
17921 # <a name="S-source"></a>SF: Source files
17923 Distinguish between declarations (used as interfaces) and definitions (used as implementations).
17924 Use header files to represent interfaces and to emphasize logical structure.
17926 Source file rule summary:
17928 * [SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention](#Rs-file-suffix)
17929 * [SF.2: A `.h` file may not contain object definitions or non-inline function definitions](#Rs-inline)
17930 * [SF.3: Use `.h` files for all declarations used in multiple source files](#Rs-declaration-header)
17931 * [SF.4: Include `.h` files before other declarations in a file](#Rs-include-order)
17932 * [SF.5: A `.cpp` file must include the `.h` file(s) that defines its interface](#Rs-consistency)
17933 * [SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope (only)](#Rs-using)
17934 * [SF.7: Don't write `using namespace` in a header file](#Rs-using-directive)
17935 * [SF.8: Use `#include` guards for all `.h` files](#Rs-guards)
17936 * [SF.9: Avoid cyclic dependencies among source files](#Rs-cycles)
17937 * [SF.10: Avoid dependencies on implicitly `#include`d names](#Rs-implicit)
17939 * [SF.20: Use `namespace`s to express logical structure](#Rs-namespace)
17940 * [SF.21: Don't use an unnamed (anonymous) namespace in a header](#Rs-unnamed)
17941 * [SF.22: Use an unnamed (anonymous) namespace for all internal/nonexported entities](#Rs-unnamed2)
17943 ### <a name="Rs-file-suffix"></a>SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention
17947 It's a longstanding convention.
17948 But consistency is more important, so if your project uses something else, follow that.
17952 This convention reflects a common use pattern:
17953 Headers are more often shared with C to compile as both C++ and C, which typically uses `.h`,
17954 and it's easier to name all headers `.h` instead of having different extensions for just those headers that are intended to be shared with C.
17955 On the other hand, implementation files are rarely shared with C and so should typically be distinguished from `.c` files,
17956 so it's normally best to name all C++ implementation files something else (such as `.cpp`).
17958 The specific names `.h` and `.cpp` are not required (just recommended as a default) and other names are in widespread use.
17959 Examples are `.hh`, `.C`, and `.cxx`. Use such names equivalently.
17960 In this document, we refer to `.h` and `.cpp` as a shorthand for header and implementation files,
17961 even though the actual extension may be different.
17963 Your IDE (if you use one) may have strong opinions about suffices.
17968 extern int a; // a declaration
17972 int a; // a definition
17973 void foo() { ++a; }
17975 `foo.h` provides the interface to `foo.cpp`. Global variables are best avoided.
17980 int a; // a definition
17981 void foo() { ++a; }
17983 `#include <foo.h>` twice in a program and you get a linker error for two one-definition-rule violations.
17987 * Flag non-conventional file names.
17988 * Check that `.h` and `.cpp` (and equivalents) follow the rules below.
17990 ### <a name="Rs-inline"></a>SF.2: A `.h` file may not contain object definitions or non-inline function definitions
17994 Including entities subject to the one-definition rule leads to linkage errors.
18001 int xx() { return x+x; }
18012 Linking `file1.cpp` and `file2.cpp` will give two linker errors.
18014 **Alternative formulation**: A `.h` file must contain only:
18016 * `#include`s of other `.h` files (possibly with include guards)
18018 * class definitions
18019 * function declarations
18020 * `extern` declarations
18021 * `inline` function definitions
18022 * `constexpr` definitions
18023 * `const` definitions
18024 * `using` alias definitions
18029 Check the positive list above.
18031 ### <a name="Rs-declaration-header"></a>SF.3: Use `.h` files for all declarations used in multiple source files
18035 Maintainability. Readability.
18040 void bar() { cout << "bar\n"; }
18044 void foo() { bar(); }
18046 A maintainer of `bar` cannot find all declarations of `bar` if its type needs changing.
18047 The user of `bar` cannot know if the interface used is complete and correct. At best, error messages come (late) from the linker.
18051 * Flag declarations of entities in other source files not placed in a `.h`.
18053 ### <a name="Rs-include-order"></a>SF.4: Include `.h` files before other declarations in a file
18057 Minimize context dependencies and increase readability.
18062 #include <algorithm>
18065 // ... my code here ...
18071 // ... my code here ...
18073 #include <algorithm>
18078 This applies to both `.h` and `.cpp` files.
18082 There is an argument for insulating code from declarations and macros in header files by `#including` headers *after* the code we want to protect
18083 (as in the example labeled "bad").
18086 * that only works for one file (at one level): Use that technique in a header included with other headers and the vulnerability reappears.
18087 * a namespace (an "implementation namespace") can protect against many context dependencies.
18088 * full protection and flexibility require [modules](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4592.pdf).
18089 [See also](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0141r0.pdf).
18096 ### <a name="Rs-consistency"></a>SF.5: A `.cpp` file must include the `.h` file(s) that defines its interface
18100 This enables the compiler to do an early consistency check.
18110 void foo(int) { /* ... */ }
18111 int bar(double) { /* ... */ }
18112 double foobar(int);
18114 The errors will not be caught until link time for a program calling `bar` or `foobar`.
18126 void foo(int) { /* ... */ }
18127 int bar(double) { /* ... */ }
18128 double foobar(int); // error: wrong return type
18130 The return-type error for `foobar` is now caught immediately when `foo.cpp` is compiled.
18131 The argument-type error for `bar` cannot be caught until link time because of the possibility of overloading, but systematic use of `.h` files increases the likelihood that it is caught earlier by the programmer.
18137 ### <a name="Rs-using"></a>SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope (only)
18141 `using namespace` can lead to name clashes, so it should be used sparingly.
18142 However, it is not always possible to qualify every name from a namespace in user code (e.g., during transition)
18143 and sometimes a namespace is so fundamental and prevalent in a code base, that consistent qualification would be verbose and distracting.
18149 #include <iostream>
18151 #include <algorithm>
18153 using namespace std;
18157 Here (obviously), the standard library is used pervasively and apparently no other library is used, so requiring `std::` everywhere
18158 could be distracting.
18162 The use of `using namespace std;` leaves the programmer open to a name clash with a name from the standard library
18165 using namespace std;
18171 return sqrt(x); // error
18174 However, this is not particularly likely to lead to a resolution that is not an error and
18175 people who use `using namespace std` are supposed to know about `std` and about this risk.
18179 A `.cpp` file is a form of local scope.
18180 There is little difference in the opportunities for name clashes in an N-line `.cpp` containing a `using namespace X`,
18181 an N-line function containing a `using namespace X`,
18182 and M functions each containing a `using namespace X`with N lines of code in total.
18186 [Don't write `using namespace` in a header file](#Rs-using-directive).
18190 Flag multiple `using namespace` directives for different namespaces in a single source file.
18192 ### <a name="Rs-using-directive"></a>SF.7: Don't write `using namespace` in a header file
18196 Doing so takes away an `#include`r's ability to effectively disambiguate and to use alternatives.
18201 #include <iostream>
18202 using namespace std; // bad
18207 bool copy(/*... some parameters ...*/); // some function that happens to be named copy
18210 copy(/*...*/); // now overloads local ::copy and std::copy, could be ambiguous
18215 Flag `using namespace` at global scope in a header file.
18217 ### <a name="Rs-guards"></a>SF.8: Use `#include` guards for all `.h` files
18221 To avoid files being `#include`d several times.
18223 In order to avoid include guard collisions, do not just name the guard after the filename.
18224 Be sure to also include a key and good differentiator, such as the name of library or component
18225 the header file is part of.
18230 #ifndef LIBRARY_FOOBAR_H
18231 #define LIBRARY_FOOBAR_H
18232 // ... declarations ...
18233 #endif // LIBRARY_FOOBAR_H
18237 Flag `.h` files without `#include` guards.
18241 Some implementations offer vendor extensions like `#pragma once` as alternative to include guards.
18242 It is not standard and it is not portable. It injects the hosting machine's filesystem semantics
18243 into your program, in addition to locking you down to a vendor.
18244 Our recommendation is to write in ISO C++: See [rule P.2](#Rp-Cplusplus).
18246 ### <a name="Rs-cycles"></a>SF.9: Avoid cyclic dependencies among source files
18250 Cycles complicates comprehension and slows down compilation.
18251 Complicates conversion to use language-supported modules (when they become available).
18255 Eliminate cycles; don't just break them with `#include` guards.
18273 ### <a name="Rs-implicit"></a>SF.10: Avoid dependencies on implicitly `#include`d names
18278 Avoid having to change `#include`s if an `#include`d header changes.
18279 Avoid accidentally becoming dependent on implementation details and logically separate entities included in a header.
18283 #include <iostream>
18284 using namespace std;
18290 getline(cin, s); // error: getline() not defined
18291 if (s == "surprise") { // error == not defined
18296 `<iostream>` exposes the definition of `std::string` ("why?" makes for a fun trivia question),
18297 but it is not required to do so by transitively including the entire `<string>` header,
18298 resulting in the popular beginner question "why doesn't `getline(cin,s);` work?"
18299 or even an occasional "`string`s cannot be compared with `==`).
18301 The solution is to explicitly `#include <string>`:
18303 #include <iostream>
18305 using namespace std;
18311 getline(cin, s); // fine
18312 if (s == "surprise") { // fine
18319 Some headers exist exactly to collect a set of consistent declarations from a variety of headers.
18322 // basic_std_lib.h:
18327 #include <iostream>
18331 a user can now get that set of declarations with a single `#include`"
18333 #include "basic_std_lib.h"
18335 This rule against implicit inclusion is not meant to prevent such deliberate aggregation.
18339 Enforcement would require some knowledge about what in a header is meant to be "exported" to users and what is there to enable implementation.
18340 No really good solution is possible until we have modules.
18342 ### <a name="Rs-namespace"></a>SF.20: Use `namespace`s to express logical structure
18356 ### <a name="Rs-unnamed"></a>SF.21: Don't use an unnamed (anonymous) namespace in a header
18360 It is almost always a bug to mention an unnamed namespace in a header file.
18368 * Flag any use of an anonymous namespace in a header file.
18370 ### <a name="Rs-unnamed2"></a>SF.22: Use an unnamed (anonymous) namespace for all internal/nonexported entities
18374 Nothing external can depend on an entity in a nested unnamed namespace.
18375 Consider putting every definition in an implementation source file in an unnamed namespace unless that is defining an "external/exported" entity.
18379 An API class and its members can't live in an unnamed namespace; but any "helper" class or function that is defined in an implementation source file should be at an unnamed namespace scope.
18387 # <a name="S-stdlib"></a>SL: The Standard Library
18389 Using only the bare language, every task is tedious (in any language).
18390 Using a suitable library any task can be reasonably simple.
18392 The standard library has steadily grown over the years.
18393 Its description in the standard is now larger than that of the language features.
18394 So, it is likely that this library section of the guidelines will eventually grow in size to equal or exceed all the rest.
18396 << ??? We need another level of rule numbering ??? >>
18398 C++ Standard library component summary:
18400 * [SL.con: Containers](#SS-con)
18401 * [SL.str: String](#SS-string)
18402 * [SL.io: Iostream](#SS-io)
18403 * [SL.regex: Regex](#SS-regex)
18404 * [SL.chrono: Time](#SS-chrono)
18405 * [SL.C: The C standard library](#SS-clib)
18407 Standard-library rule summary:
18409 * [SL.1: Use libraries wherever possible](#Rsl-lib)
18410 * [SL.2: Prefer the standard library to other libraries](#Rsl-sl)
18411 * [SL.3: Do not add non-standard entities to namespace `std`](#sl-std)
18412 * [SL.4: Use the standard library in a type-safe manner](#sl-safe)
18415 ### <a name="Rsl-lib"></a>SL.1: Use libraries wherever possible
18419 Save time. Don't re-invent the wheel.
18420 Don't replicate the work of others.
18421 Benefit from other people's work when they make improvements.
18422 Help other people when you make improvements.
18424 ### <a name="Rsl-sl"></a>SL.2: Prefer the standard library to other libraries
18428 More people know the standard library.
18429 It is more likely to be stable, well-maintained, and widely available than your own code or most other libraries.
18432 ### <a name="sl-std"></a>SL.3: Do not add non-standard entities to namespace `std`
18436 Adding to `std` may change the meaning of otherwise standards conforming code.
18437 Additions to `std` may clash with future versions of the standard.
18445 Possible, but messy and likely to cause problems with platforms.
18447 ### <a name="sl-safe"></a>SL.4: Use the standard library in a type-safe manner
18451 Because, obviously, breaking this rule can lead to undefined behavior, memory corruption, and all kinds of other bad errors.
18455 This is a semi-philosophical meta-rule, which needs many supporting concrete rules.
18456 We need it as a umbrella for the more specific rules.
18458 Summary of more specific rules:
18460 * [SL.4: Use the standard library in a type-safe manner](#sl-safe)
18463 ## <a name="SS-con"></a>SL.con: Containers
18467 Container rule summary:
18469 * [SL.con.1: Prefer using STL `array` or `vector` instead of a C array](#Rsl-arrays)
18470 * [SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container](#Rsl-vector)
18471 * [SL.con.3: Avoid bounds errors](#Rsl-bounds)
18474 ### <a name="Rsl-arrays"></a>SL.con.1: Prefer using STL `array` or `vector` instead of a C array
18478 C arrays are less safe, and have no advantages over `array` and `vector`.
18479 For a fixed-length array, use `std::array`, which does not degenerate to a pointer when passed to a function and does know its size.
18480 Also, like a built-in array, a stack-allocated `std::array` keeps its elements on the stack.
18481 For a variable-length array, use `std::vector`, which additionally can change its size and handles memory allocation.
18485 int v[SIZE]; // BAD
18487 std::array<int, SIZE> w; // ok
18491 int* v = new int[initial_size]; // BAD, owning raw pointer
18492 delete[] v; // BAD, manual delete
18494 std::vector<int> w(initial_size); // ok
18498 Use `gsl::span` for non-owning references into a container.
18502 * Flag declaration of a C array inside a function or class that also declares an STL container (to avoid excessive noisy warnings on legacy non-STL code). To fix: At least change the C array to a `std::array`.
18504 ### <a name="Rsl-vector"></a>SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container
18508 `vector` and `array` are the only standard containers that offer the fastest general-purpose access (random access, including being vectorization-friendly), the fastest default access pattern (begin-to-end or end-to-begin is prefetcher-friendly), and the lowest space overhead (contiguous layout has zero per-element overhead, which is cache-friendly).
18509 Usually you need to add and remove elements from the container, so use `vector` by default; if you don't need to modify the container's size, use `array`.
18511 Even when other containers seem more suited, such a `map` for O(log N) lookup performance or a `list` for efficient insertion in the middle, a `vector` will usually still perform better for containers up to a few KB in size.
18515 `string` should not be used as a container of individual characters. A `string` is a textual string; if you want a container of characters, use `vector</*char_type*/>` or `array</*char_type*/>` instead.
18519 If you have a good reason to use another container, use that instead. For example:
18521 * If `vector` suits your needs but you don't need the container to be variable size, use `array` instead.
18523 * If you want a dictionary-style lookup container that guarantees O(K) or O(log N) lookups, the container will be larger (more than a few KB) and you perform frequent inserts so that the overhead of maintaining a sorted `vector` is infeasible, go ahead and use an `unordered_map` or `map` instead.
18527 * Flag a `vector` whose size never changes after construction (such as because it's `const` or because no non-`const` functions are called on it). To fix: Use an `array` instead.
18529 ### <a name="Rsl-bounds"></a>SL.con.3: Avoid bounds errors
18533 Read or write beyond an allocated range of elements typically leads to bad errors, wrong results, crashes, and security violations.
18537 The standard-library functions that apply to ranges of elements all have (or could have) bounds-safe overloads that take `span`.
18538 Standard types such as `vector` can be modified to perform bounds-checks under the bounds profile (in a compatible way, such as by adding contracts), or used with `at()`.
18540 Ideally, the in-bounds guarantee should be statically enforced.
18543 * a range-`for` cannot loop beyond the range of the container to which it is applied
18544 * a `v.begin(),v.end()` is easily determined to be bounds safe
18546 Such loops are as fast as any unchecked/unsafe equivalent.
18548 Often a simple pre-check can eliminate the need for checking of individual indices.
18551 * for `v.begin(),v.begin()+i` the `i` can easily be checked against `v.size()`
18553 Such loops can be much faster than individually checked element accesses.
18559 array<int, 10> a, b;
18560 memset(a.data(), 0, 10); // BAD, and contains a length error (length = 10 * sizeof(int))
18561 memcmp(a.data(), b.data(), 10); // BAD, and contains a length error (length = 10 * sizeof(int))
18564 Also, `std::array<>::fill()` or `std::fill()` or even an empty initializer are better candidate than `memset()`.
18566 ##### Example, good
18570 array<int, 10> a, b, c{}; // c is initialized to zero
18572 fill(b.begin(), b.end(), 0); // std::fill()
18573 fill(b, 0); // std::fill() + Ranges TS
18582 If code is using an unmodified standard library, then there are still workarounds that enable use of `std::array` and `std::vector` in a bounds-safe manner. Code can call the `.at()` member function on each class, which will result in an `std::out_of_range` exception being thrown. Alternatively, code can call the `at()` free function, which will result in fail-fast (or a customized action) on a bounds violation.
18584 void f(std::vector<int>& v, std::array<int, 12> a, int i)
18586 v[0] = a[0]; // BAD
18587 v.at(0) = a[0]; // OK (alternative 1)
18588 at(v, 0) = a[0]; // OK (alternative 2)
18590 v.at(0) = a[i]; // BAD
18591 v.at(0) = a.at(i); // OK (alternative 1)
18592 v.at(0) = at(a, i); // OK (alternative 2)
18597 * Issue a diagnostic for any call to a standard library function that is not bounds-checked.
18598 ??? insert link to a list of banned functions
18600 This rule is part of the [bounds profile](#SS-bounds).
18604 * Impact on the standard library will require close coordination with WG21, if only to ensure compatibility even if never standardized.
18605 * We are considering specifying bounds-safe overloads for stdlib (especially C stdlib) functions like `memcmp` and shipping them in the GSL.
18606 * For existing stdlib functions and types like `vector` that are not fully bounds-checked, the goal is for these features to be bounds-checked when called from code with the bounds profile on, and unchecked when called from legacy code, possibly using contracts (concurrently being proposed by several WG21 members).
18610 ## <a name="SS-string"></a>SL.str: String
18612 Text manipulation is a huge topic.
18613 `std::string` doesn't cover all of it.
18614 This section primarily tries to clarify `std::string`'s relation to `char*`, `zstring`, `string_view`, and `gsl::string_span`.
18615 The important issue of non-ASCII character sets and encodings (e.g., `wchar_t`, Unicode, and UTF-8) will be covered elsewhere.
18617 See also [regular expressions](#SS-regex).
18619 Here, we use "sequence of characters" or "string" to refer to a sequence of characters meant to be read as text (somehow, eventually).
18624 * [SL.str.1: Use `std::string` to own character sequences](#Rstr-string)
18625 * [SL.str.2: Use `std::string_view` or `gsl::string_span` to refer to character sequences](#Rstr-view)
18626 * [SL.str.3: Use `zstring` or `czstring` to refer to a C-style, zero-terminated, sequence of characters](#Rstr-zstring)
18627 * [SL.str.4: Use `char*` to refer to a single character](#Rstr-char*)
18628 * [SL.str.5: Use `std::byte` to refer to byte values that do not necessarily represent characters](#Rstr-byte)
18630 * [SL.str.10: Use `std::string` when you need to perform locale-sensitive string operations](#Rstr-locale)
18631 * [SL.str.11: Use `gsl::string_span` rather than `std::string_view` when you need to mutate a string](#Rstr-span)
18632 * [SL.str.12: Use the `s` suffix for string literals meant to be standard-library `string`s](#Rstr-s)
18636 * [F.24 span](#Rf-range)
18637 * [F.25 zstring](#Rf-zstring)
18640 ### <a name="Rstr-string"></a>SL.str.1: Use `std::string` to own character sequences
18644 `string` correctly handles allocation, ownership, copying, gradual expansion, and offers a variety of useful operations.
18648 vector<string> read_until(const string& terminator)
18650 vector<string> res;
18651 for (string s; cin >> s && s != terminator; ) // read a word
18656 Note how `>>` and `!=` are provided for `string` (as examples of useful operations) and there are no explicit
18657 allocations, deallocations, or range checks (`string` takes care of those).
18659 In C++17, we might use `string_view` as the argument, rather than `const string*` to allow more flexibility to callers:
18661 vector<string> read_until(string_view terminator) // C++17
18663 vector<string> res;
18664 for (string s; cin >> s && s != terminator; ) // read a word
18669 The `gsl::string_span` is a current alternative offering most of the benefits of `std::string_view` for simple examples:
18671 vector<string> read_until(string_span terminator)
18673 vector<string> res;
18674 for (string s; cin >> s && s != terminator; ) // read a word
18681 Don't use C-style strings for operations that require non-trivial memory management
18683 char* cat(const char* s1, const char* s2) // beware!
18684 // return s1 + '.' + s2
18686 int l1 = strlen(s1);
18687 int l2 = strlen(s2);
18688 char* p = (char*) malloc(l1 + l2 + 2);
18691 strcpy(p + l1 + 1, s2, l2);
18692 p[l1 + l2 + 1] = 0;
18696 Did we get that right?
18697 Will the caller remember to `free()` the returned pointer?
18698 Will this code pass a security review?
18702 Do not assume that `string` is slower than lower-level techniques without measurement and remember than not all code is performance critical.
18703 [Don't optimize prematurely](#Rper-Knuth)
18709 ### <a name="Rstr-view"></a>SL.str.2: Use `std::string_view` or `gsl::string_span` to refer to character sequences
18713 `std::string_view` or `gsl::string_span` provides simple and (potentially) safe access to character sequences independently of how
18714 those sequences are allocated and stored.
18718 vector<string> read_until(string_span terminator);
18720 void user(zstring p, const string& s, string_span ss)
18722 auto v1 = read_until(p);
18723 auto v2 = read_until(s);
18724 auto v3 = read_until(ss);
18730 `std::string_view` (C++17) is read only.
18736 ### <a name="Rstr-zstring"></a>SL.str.3: Use `zstring` or `czstring` to refer to a C-style, zero-terminated, sequence of characters
18741 Statement of intent.
18742 A plain `char*` can be a pointer to a single character, a pointer to an array of characters, a pointer to a C-style (zero terminated) string, or even to a small integer.
18743 Distinguishing these alternatives prevents misunderstandings and bugs.
18747 void f1(const char* s); // s is probably a string
18749 All we know is that it is supposed to be the nullptr or point to at least one character
18751 void f1(zstring s); // s is a C-style string or the nullptr
18752 void f1(czstring s); // s is a C-style string that is not the nullptr
18753 void f1(std::byte* s); // s is a pointer to a byte (C++17)
18757 Don't convert a C-style string to `string` unless there is a reason to.
18761 Like any other "plain pointer", a `zstring` should not represent ownership.
18765 There are billions of lines of C++ "out there", most use `char*` and `const char*` without documenting intent.
18766 They are used in a wide variety of ways, including to represent ownership and as generic pointers to memory (instead of `void*`).
18767 It is hard to separate these uses, so this guideline is hard to follow.
18768 This is one of the major sources of bugs in C and C++ programs, so it is worthwhile to follow this guideline wherever feasible..
18772 * Flag uses of `[]` on a `char*`
18773 * Flag uses of `delete` on a `char*`
18774 * Flag uses of `free()` on a `char*`
18776 ### <a name="Rstr-char*"></a>SL.str.4: Use `char*` to refer to a single character
18780 The variety of uses of `char*` in current code is a major source of errors.
18784 char arr[] = {'a', 'b', 'c'};
18786 void print(const char* p)
18793 print(arr); // run-time error; potentially very bad
18796 The array `arr` is not a C-style string because it is not zero-terminated.
18800 See [`zstring`](#Rstr-zstring), [`string`](#Rstr-string), and [`string_span`](#Rstr-view).
18804 * Flag uses of `[]` on a `char*`
18806 ### <a name="Rstr-byte"></a>SL.str.5: Use `std::byte` to refer to byte values that do not necessarily represent characters
18810 Use of `char*` to represent a pointer to something that is not necessarily a character causes confusion
18811 and disables valuable optimizations.
18826 ### <a name="Rstr-locale"></a>SL.str.10: Use `std::string` when you need to perform locale-sensitive string operations
18830 `std::string` supports standard-library [`locale` facilities](#Rstr-locale)
18844 ### <a name="Rstr-span"></a>SL.str.11: Use `gsl::string_span` rather than `std::string_view` when you need to mutate a string
18848 `std::string_view` is read-only.
18860 The compiler will flag attempts to write to a `string_view`.
18862 ### <a name="Rstr-s"></a>SL.str.12: Use the `s` suffix for string literals meant to be standard-library `string`s
18866 Direct expression of an idea minimizes mistakes.
18870 auto pp1 = make_pair("Tokyo", 9.00); // {C-style string,double} intended?
18871 pair<string, double> pp2 = {"Tokyo", 9.00}; // a bit verbose
18872 auto pp3 = make_pair("Tokyo"s, 9.00); // {std::string,double} // C++17
18873 pair pp4 = {"Tokyo"s, 9.00}; // {std::string,double} // C++17
18885 ## <a name="SS-io"></a>SL.io: Iostream
18887 `iostream`s is a type safe, extensible, formatted and unformatted I/O library for streaming I/O.
18888 It supports multiple (and user extensible) buffering strategies and multiple locales.
18889 It can be used for conventional I/O, reading and writing to memory (string streams),
18890 and user-defines extensions, such as streaming across networks (asio: not yet standardized).
18892 Iostream rule summary:
18894 * [SL.io.1: Use character-level input only when you have to](#Rio-low)
18895 * [SL.io.2: When reading, always consider ill-formed input](#Rio-validate)
18896 * [SL.io.3: Prefer iostreams for I/O](#Rio-streams)
18897 * [SL.io.10: Unless you use `printf`-family functions call `ios_base::sync_with_stdio(false)`](#Rio-sync)
18898 * [SL.io.50: Avoid `endl`](#Rio-endl)
18901 ### <a name="Rio-low"></a>SL.io.1: Use character-level input only when you have to
18905 Unless you genuinely just deal with individual characters, using character-level input leads to the user code performing potentially error-prone
18906 and potentially inefficient composition of tokens out of characters.
18913 while (cin.get(c) && !isspace(c) && i < 128)
18916 // ... handle too long string ....
18919 Better (much simpler and probably faster):
18925 and the `reserve(128)` is probably not worthwhile.
18932 ### <a name="Rio-validate"></a>SL.io.2: When reading, always consider ill-formed input
18936 Errors are typically best handled as soon as possible.
18937 If input isn't validated, every function must be written to cope with bad data (and that is not practical).
18947 ### <a name="Rio-streams"></a>SL.io.3: Prefer `iostream`s for I/O
18951 `iostream`s are safe, flexible, and extensible.
18955 // write a complex number:
18956 complex<double> z{ 3, 4 };
18959 `complex` is a user defined type and its I/O is defined without modifying the `iostream` library.
18963 // read a file of complex numbers:
18964 for (complex<double> z; cin >> z; )
18969 ??? performance ???
18971 ##### Discussion: `iostream`s vs. the `printf()` family
18973 It is often (and often correctly) pointed out that the `printf()` family has two advantages compared to `iostream`s:
18974 flexibility of formatting and performance.
18975 This has to be weighed against `iostream`s advantages of extensibility to handle user-defined types, resilient against security violations,
18976 implicit memory management, and `locale` handling.
18978 If you need I/O performance, you can almost always do better than `printf()`.
18980 `gets()` `scanf()` using `s`, and `printf()` using `%s` are security hazards (vulnerable to buffer overflow and generally error-prone).
18981 In C11, they are replaced by `gets_s()`, `scanf_s()`, and `printf_s()` as safer alternatives, but they are still not type safe.
18985 Optionally flag `<cstdio>` and `<stdio.h>`.
18987 ### <a name="Rio-sync"></a>SL.io.10: Unless you use `printf`-family functions call `ios_base::sync_with_stdio(false)`
18991 Synchronizing `iostreams` with `printf-style` I/O can be costly.
18992 `cin` and `cout` are by default synchronized with `printf`.
18998 ios_base::sync_with_stdio(false);
18999 // ... use iostreams ...
19006 ### <a name="Rio-endl"></a>SL.io.50: Avoid `endl`
19010 The `endl` manipulator is mostly equivalent to `'\n'` and `"\n"`;
19011 as most commonly used it simply slows down output by doing redundant `flush()`s.
19012 This slowdown can be significant compared to `printf`-style output.
19016 cout << "Hello, World!" << endl; // two output operations and a flush
19017 cout << "Hello, World!\n"; // one output operation and no flush
19021 For `cin`/`cout` (and equivalent) interaction, there is no reason to flush; that's done automatically.
19022 For writing to a file, there is rarely a need to `flush`.
19026 Apart from the (occasionally important) issue of performance,
19027 the choice between `'\n'` and `endl` is almost completely aesthetic.
19029 ## <a name="SS-regex"></a>SL.regex: Regex
19031 `<regex>` is the standard C++ regular expression library.
19032 It supports a variety of regular expression pattern conventions.
19034 ## <a name="SS-chrono"></a>SL.chrono: Time
19036 `<chrono>` (defined in namespace `std::chrono`) provides the notions of `time_point` and `duration` together with functions for
19037 outputting time in various units.
19038 It provides clocks for registering `time_points`.
19040 ## <a name="SS-clib"></a>SL.C: The C standard library
19044 C standard library rule summary:
19046 * [S.C.1: Don't use setjmp/longjmp](#Rclib-jmp)
19050 ### <a name="Rclib-jmp"></a>SL.C.1: Don't use setjmp/longjmp
19054 a `longjmp` ignores destructors, thus invalidating all resource-management strategies relying on RAII
19058 Flag all occurrences of `longjmp`and `setjmp`
19062 # <a name="S-A"></a>A: Architectural Ideas
19064 This section contains ideas about higher-level architectural ideas and libraries.
19066 Architectural rule summary:
19068 * [A.1: Separate stable from less stable part of code](#Ra-stable)
19069 * [A.2: Express potentially reusable parts as a library](#Ra-lib)
19070 * [A.4: There should be no cycles among libraries](#?Ra-dag)
19078 ### <a name="Ra-stable"></a>A.1: Separate stable from less stable part of code
19082 ### <a name="Ra-lib"></a>A.2: Express potentially reusable parts as a library
19088 A library is a collection of declarations and definitions maintained, documented, and shipped together.
19089 A library could be a set of headers (a "header only library") or a set of headers plus a set of object files.
19090 A library can be statically or dynamically linked into a program, or it may be `#include`d
19093 ### <a name="Ra-dag"></a>A.4: There should be no cycles among libraries
19097 * A cycle implies complication of the build process.
19098 * Cycles are hard to understand and may introduce indeterminism (unspecified behavior).
19102 A library can contain cyclic references in the definition of its components.
19107 However, a library should not depend on another that depends on it.
19110 # <a name="S-not"></a>NR: Non-Rules and myths
19112 This section contains rules and guidelines that are popular somewhere, but that we deliberately don't recommend.
19113 We know full well that there have been times and places where these rules made sense, and we have used them ourselves at times.
19114 However, in the context of the styles of programming we recommend and support with the guidelines, these "non-rules" would do harm.
19116 Even today, there can be contexts where the rules make sense.
19117 For example, lack of suitable tool support can make exceptions unsuitable in hard-real-time systems,
19118 but please don't blindly trust "common wisdom" (e.g., unsupported statements about "efficiency");
19119 such "wisdom" may be based on decades-old information or experienced from languages with very different properties than C++
19122 The positive arguments for alternatives to these non-rules are listed in the rules offered as "Alternatives".
19126 * [NR.1: Don't: All declarations should be at the top of a function](#Rnr-top)
19127 * [NR.2: Don't: Have only a single `return`-statement in a function](#Rnr-single-return)
19128 * [NR.3: Don't: Don't use exceptions](#Rnr-no-exceptions)
19129 * [NR.4: Don't: Place each class declaration in its own source file](#Rnr-lots-of-files)
19130 * [NR.5: Don't: Don't do substantive work in a constructor; instead use two-phase initialization](#Rnr-two-phase-init)
19131 * [NR.6: Don't: Place all cleanup actions at the end of a function and `goto exit`](#Rnr-goto-exit)
19132 * [NR.7: Don't: Make all data members `protected`](#Rnr-protected-data)
19135 ### <a name="Rnr-top"></a>NR.1: Don't: All declarations should be at the top of a function
19137 ##### Reason (not to follow this rule)
19139 This rule is a legacy of old programming languages that didn't allow initialization of variables and constants after a statement.
19140 This leads to longer programs and more errors caused by uninitialized and wrongly initialized variables.
19150 // ... some stuff ...
19163 The larger the distance between the uninitialized variable and its use, the larger the chance of a bug.
19164 Fortunately, compilers catch many "used before set" errors.
19165 Unfortunately, compilers cannot catch all such errors and unfortunately, the bugs aren't always as simple to spot as in this small example.
19170 * [Always initialize an object](#Res-always)
19171 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
19173 ### <a name="Rnr-single-return"></a>NR.2: Don't: Have only a single `return`-statement in a function
19175 ##### Reason (not to follow this rule)
19177 The single-return rule can lead to unnecessarily convoluted code and the introduction of extra state variables.
19178 In particular, the single-return rule makes it harder to concentrate error checking at the top of a function.
19183 // requires Number<T>
19193 to use a single return only we would have to do something like
19196 // requires Number<T>
19197 string sign(T x) // bad
19209 This is both longer and likely to be less efficient.
19210 The larger and more complicated the function is, the more painful the workarounds get.
19211 Of course many simple functions will naturally have just one `return` because of their simpler inherent logic.
19215 int index(const char* p)
19217 if (p == nullptr) return -1; // error indicator: alternatively "throw nullptr_error{}"
19218 // ... do a lookup to find the index for p
19222 If we applied the rule, we'd get something like
19224 int index2(const char* p)
19228 i = -1; // error indicator
19230 // ... do a lookup to find the index for p
19235 Note that we (deliberately) violated the rule against uninitialized variables because this style commonly leads to that.
19236 Also, this style is a temptation to use the [goto exit](#Rnr-goto-exit) non-rule.
19240 * Keep functions short and simple
19241 * Feel free to use multiple `return` statements (and to throw exceptions).
19243 ### <a name="Rnr-no-exceptions"></a>NR.3: Don't: Don't use exceptions
19245 ##### Reason (not to follow this rule)
19247 There seem to be three main reasons given for this non-rule:
19249 * exceptions are inefficient
19250 * exceptions lead to leaks and errors
19251 * exception performance is not predictable
19253 There is no way we can settle this issue to the satisfaction of everybody.
19254 After all, the discussions about exceptions have been going on for 40+ years.
19255 Some languages cannot be used without exceptions, but others do not support them.
19256 This leads to strong traditions for the use and non-use of exceptions, and to heated debates.
19258 However, we can briefly outline why we consider exceptions the best alternative for general-purpose programming
19259 and in the context of these guidelines.
19260 Simple arguments for and against are often inconclusive.
19261 There are specialized applications where exceptions indeed can be inappropriate
19262 (e.g., hard-real time systems without support for reliable estimates of the cost of handling an exception).
19264 Consider the major objections to exceptions in turn
19266 * Exceptions are inefficient:
19268 When comparing make sure that the same set of errors are handled and that they are handled equivalently.
19269 In particular, do not compare a program that immediately terminate on seeing an error with a program
19270 that carefully cleans up resources before logging an error.
19271 Yes, some systems have poor exception handling implementations; sometimes, such implementations force us to use
19272 other error-handling approaches, but that's not a fundamental problem with exceptions.
19273 When using an efficiency argument - in any context - be careful that you have good data that actually provides
19274 insight into the problem under discussion.
19275 * Exceptions lead to leaks and errors.
19277 If your program is a rat's nest of pointers without an overall strategy for resource management,
19278 you have a problem whatever you do.
19279 If your system consists of a million lines of such code,
19280 you probably will not be able to use exceptions,
19281 but that's a problem with excessive and undisciplined pointer use, rather than with exceptions.
19282 In our opinion, you need RAII to make exception-based error handling simple and safe -- simpler and safer than alternatives.
19283 * Exception performance is not predictable.
19284 If you are in a hard-real-time system where you must guarantee completion of a task in a given time,
19285 you need tools to back up such guarantees.
19286 As far as we know such tools are not available (at least not to most programmers).
19288 Many, possibly most, problems with exceptions stem from historical needs to interact with messy old code.
19290 The fundamental arguments for the use of exceptions are
19292 * They clearly separates error return from ordinary return
19293 * They cannot be forgotten or ignored
19294 * They can be used systematically
19298 * Exceptions are for reporting errors (in C++; other languages can have different uses for exceptions).
19299 * Exceptions are not for errors that can be handled locally.
19300 * Don't try to catch every exception in every function (that's tedious, clumsy, and leads to slow code).
19301 * Exceptions are not for errors that require instant termination of a module/system after a non-recoverable error.
19310 * Contracts/assertions: Use GSL's `Expects` and `Ensures` (until we get language support for contracts)
19312 ### <a name="Rnr-lots-of-files"></a>NR.4: Don't: Place each class declaration in its own source file
19314 ##### Reason (not to follow this rule)
19316 The resulting number of files are hard to manage and can slow down compilation.
19317 Individual classes are rarely a good logical unit of maintenance and distribution.
19325 * Use namespaces containing logically cohesive sets of classes and functions.
19327 ### <a name="Rnr-two-phase-init"></a>NR.5: Don't: Don't do substantive work in a constructor; instead use two-phase initialization
19329 ##### Reason (not to follow this rule)
19331 Following this rule leads to weaker invariants,
19332 more complicated code (having to deal with semi-constructed objects),
19333 and errors (when we didn't deal correctly with semi-constructed objects consistently).
19341 * Always establish a class invariant in a constructor.
19342 * Don't define an object before it is needed.
19344 ### <a name="Rnr-goto-exit"></a>NR.6: Don't: Place all cleanup actions at the end of a function and `goto exit`
19346 ##### Reason (not to follow this rule)
19348 `goto` is error-prone.
19349 This technique is a pre-exception technique for RAII-like resource and error handling.
19353 void do_something(int n)
19355 if (n < 100) goto exit;
19357 int* p = (int*) malloc(n);
19359 if (some_ error) goto_exit;
19369 * Use exceptions and [RAII](#Re-raii)
19370 * for non-RAII resources, use [`finally`](#Re-finally).
19372 ### <a name="Rnr-protected-data"></a>NR.7: Don't: Make all data members `protected`
19374 ##### Reason (not to follow this rule)
19376 `protected` data is a source of errors.
19377 `protected` data can be manipulated from an unbounded amount of code in various places.
19378 `protected` data is the class hierarchy equivalent to global data.
19386 * [Make member data `public` or (preferably) `private`](#Rh-protected)
19389 # <a name="S-references"></a>RF: References
19391 Many coding standards, rules, and guidelines have been written for C++, and especially for specialized uses of C++.
19394 * focus on lower-level issues, such as the spelling of identifiers
19395 * are written by C++ novices
19396 * see "stopping programmers from doing unusual things" as their primary aim
19397 * aim at portability across many compilers (some 10 years old)
19398 * are written to preserve decades old code bases
19399 * aim at a single application domain
19400 * are downright counterproductive
19401 * are ignored (must be ignored by programmers to get their work done well)
19403 A bad coding standard is worse than no coding standard.
19404 However an appropriate set of guidelines are much better than no standards: "Form is liberating."
19406 Why can't we just have a language that allows all we want and disallows all we don't want ("a perfect language")?
19407 Fundamentally, because affordable languages (and their tool chains) also serve people with needs that differ from yours and serve more needs than you have today.
19408 Also, your needs change over time and a general-purpose language is needed to allow you to adapt.
19409 A language that is ideal for today would be overly restrictive tomorrow.
19411 Coding guidelines adapt the use of a language to specific needs.
19412 Thus, there cannot be a single coding style for everybody.
19413 We expect different organizations to provide additions, typically with more restrictions and firmer style rules.
19415 Reference sections:
19417 * [RF.rules: Coding rules](#SS-rules)
19418 * [RF.books: Books with coding guidelines](#SS-books)
19419 * [RF.C++: C++ Programming (C++11/C++14)](#SS-Cplusplus)
19420 * [RF.web: Websites](#SS-web)
19421 * [RS.video: Videos about "modern C++"](#SS-vid)
19422 * [RF.man: Manuals](#SS-man)
19423 * [RF.core: Core Guidelines materials](#SS-core)
19425 ## <a name="SS-rules"></a>RF.rules: Coding rules
19427 * [Boost Library Requirements and Guidelines](http://www.boost.org/development/requirements.html).
19429 * [Bloomberg: BDE C++ Coding](https://github.com/bloomberg/bde/wiki/CodingStandards.pdf).
19430 Has a strong emphasis on code organization and layout.
19432 * [GCC Coding Conventions](https://gcc.gnu.org/codingconventions.html).
19433 C++03 and (reasonably) a bit backwards looking.
19434 * [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html).
19435 Geared toward C++03 and (also) older code bases. Google experts are now actively collaborating here on helping to improve these Guidelines, and hopefully to merge efforts so these can be a modern common set they could also recommend.
19436 * [JSF++: JOINT STRIKE FIGHTER AIR VEHICLE C++ CODING STANDARDS](http://www.stroustrup.com/JSF-AV-rules.pdf).
19437 Document Number 2RDU00001 Rev C. December 2005.
19438 For flight control software.
19439 For hard real time.
19440 This means that it is necessarily very restrictive ("if the program fails somebody dies").
19441 For example, no free store allocation or deallocation may occur after the plane takes off (no memory overflow and no fragmentation allowed).
19442 No exception may be used (because there was no available tool for guaranteeing that an exception would be handled within a fixed short time).
19443 Libraries used have to have been approved for mission critical applications.
19444 Any similarities to this set of guidelines are unsurprising because Bjarne Stroustrup was an author of JSF++.
19445 Recommended, but note its very specific focus.
19446 * [Mozilla Portability Guide](https://developer.mozilla.org/en-US/docs/Mozilla/C%2B%2B_Portability_Guide).
19447 As the name indicates, this aims for portability across many (old) compilers.
19448 As such, it is restrictive.
19449 * [Geosoft.no: C++ Programming Style Guidelines](http://geosoft.no/development/cppstyle.html).
19451 * [Possibility.com: C++ Coding Standard](http://www.possibility.com/Cpp/CppCodingStandard.html).
19453 * [SEI CERT: Secure C++ Coding Standard](https://www.securecoding.cert.org/confluence/pages/viewpage.action?pageId=637).
19454 A very nicely done set of rules (with examples and rationales) done for security-sensitive code.
19455 Many of their rules apply generally.
19456 * [High Integrity C++ Coding Standard](http://www.codingstandard.com/).
19457 * [llvm](http://llvm.org/docs/CodingStandards.html).
19458 Somewhat brief, pre-C++11, and (not unreasonably) adjusted to its domain.
19461 ## <a name="SS-books"></a>RF.books: Books with coding guidelines
19463 * [Meyers96](#Meyers96) Scott Meyers: *More Effective C++*. Addison-Wesley 1996.
19464 * [Meyers97](#Meyers97) Scott Meyers: *Effective C++, Second Edition*. Addison-Wesley 1997.
19465 * [Meyers01](#Meyers01) Scott Meyers: *Effective STL*. Addison-Wesley 2001.
19466 * [Meyers05](#Meyers05) Scott Meyers: *Effective C++, Third Edition*. Addison-Wesley 2005.
19467 * [Meyers15](#Meyers15) Scott Meyers: *Effective Modern C++*. O'Reilly 2015.
19468 * [SuttAlex05](#SuttAlex05) Sutter and Alexandrescu: *C++ Coding Standards*. Addison-Wesley 2005. More a set of meta-rules than a set of rules. Pre-C++11.
19469 * [Stroustrup05](#Stroustrup05) Bjarne Stroustrup: [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
19470 LCSD05. October 2005.
19471 * [Stroustrup14](#Stroustrup05) Stroustrup: [A Tour of C++](http://www.stroustrup.com/Tour.html).
19472 Addison Wesley 2014.
19473 Each chapter ends with an advice section consisting of a set of recommendations.
19474 * [Stroustrup13](#Stroustrup13) Stroustrup: [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html).
19475 Addison Wesley 2013.
19476 Each chapter ends with an advice section consisting of a set of recommendations.
19477 * Stroustrup: [Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
19478 for [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
19479 Mostly low-level naming and layout rules.
19480 Primarily a teaching tool.
19482 ## <a name="SS-Cplusplus"></a>RF.C++: C++ Programming (C++11/C++14)
19484 * [TC++PL4](http://www.stroustrup.com/4th.html):
19485 A thorough description of the C++ language and standard libraries for experienced programmers.
19486 * [Tour++](http://www.stroustrup.com/Tour.html):
19487 An overview of the C++ language and standard libraries for experienced programmers.
19488 * [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html):
19489 A textbook for beginners and relative novices.
19491 ## <a name="SS-web"></a>RF.web: Websites
19493 * [isocpp.org](https://isocpp.org)
19494 * [Bjarne Stroustrup's home pages](http://www.stroustrup.com)
19495 * [WG21](http://www.open-std.org/jtc1/sc22/wg21/)
19496 * [Boost](http://www.boost.org)<a name="Boost"></a>
19497 * [Adobe open source](http://www.adobe.com/open-source.html)
19498 * [Poco libraries](http://pocoproject.org/)
19502 ## <a name="SS-vid"></a>RS.video: Videos about "modern C++"
19504 * Bjarne Stroustrup: [C++11 Style](http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Keynote-Bjarne-Stroustrup-Cpp11-Style). 2012.
19505 * Bjarne Stroustrup: [The Essence of C++: With Examples in C++84, C++98, C++11, and C++14](http://channel9.msdn.com/Events/GoingNative/2013/Opening-Keynote-Bjarne-Stroustrup). 2013
19506 * All the talks from [CppCon '14](https://isocpp.org/blog/2014/11/cppcon-videos-c9)
19507 * Bjarne Stroustrup: [The essence of C++](https://www.youtube.com/watch?v=86xWVb4XIyE) at the University of Edinburgh. 2014.
19508 * Bjarne Stroustrup: [The Evolution of C++ Past, Present and Future](https://www.youtube.com/watch?v=_wzc7a3McOs). Cppcon 2016 keynote.
19509 * Bjarne Stroustrup: [Make Simple Tasks Simple!](https://www.youtube.com/watch?v=nesCaocNjtQ). Cppcon 2014 keynote.
19510 * Bjarne Stroustrup: [Writing Good C++14](https://www.youtube.com/watch?v=1OEu9C51K2A). Cppcon 2015 keynote about the Core Guidelines.
19511 * Herb Sutter: [Writing Good C++14... By Default](https://www.youtube.com/watch?v=hEx5DNLWGgA). Cppcon 2015 keynote about the Core Guidelines.
19517 ## <a name="SS-man"></a>RF.man: Manuals
19519 * ISO C++ Standard C++11.
19520 * ISO C++ Standard C++14.
19521 * [ISO C++ Standard C++17 CD](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4606.pdf). Committee Draft.
19522 * [Palo Alto "Concepts" TR](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3351.pdf).
19523 * [ISO C++ Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
19524 * [WG21 Ranges report](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf). Draft.
19527 ## <a name="SS-core"></a>RF.core: Core Guidelines materials
19529 This section contains materials that has been useful for presenting the core guidelines and the ideas behind them:
19531 * [Our documents directory](https://github.com/isocpp/CppCoreGuidelines/tree/master/docs)
19532 * Stroustrup, Sutter, and Dos Reis: [A brief introduction to C++’s model for type- and resource-safety](http://www.stroustrup.com/resource-model.pdf). A paper with lots of examples.
19533 * Segey Subkov: [a Core Guidelines talk](https://www.youtube.com/watch?v=DyLwdl_6vmU)
19534 and here are the [slides](http://2017.cppconf.ru/talks/sergey-zubkov). In Russian. 2017.
19535 * Neil MacIntosh: [The Guideline Support Library: One Year Later](https://www.youtube.com/watch?v=_GhNnCuaEjo). Cppcon 2016.
19536 * Bjarne Stroustrup: [Writing Good C++14](https://www.youtube.com/watch?v=1OEu9C51K2A). Cppcon 2015 keynote.
19537 * Herb Sutter: [Writing Good C++14... By Default](https://www.youtube.com/watch?v=hEx5DNLWGgA). Cppcon 2015 keynote.
19538 * Peter Sommerlad: [C++ Core Guidelines - Modernize your C++ Code Base](https://www.youtube.com/watch?v=fQ926v4ZzAM). ACCU 2017.
19539 * Bjarne Stroustrup: [No Littering!](https://www.youtube.com/watch?v=01zI9kV4h8c). Bay Area ACCU 2016.
19540 It gives some idea of the ambition level for the Core uidelines.
19542 Note that slides for Cppcon presentations are available (links with the posted videos videos).
19544 Contributions to this list would be most welcome.
19546 ## <a name="SS-ack"></a>Acknowledgements
19548 Thanks to the many people who contributed rules, suggestions, supporting information, references, etc.:
19555 * Zhuang, Jiangang (Jeff)
19558 and see the contributor list on the github.
19560 # <a name="S-profile"></a>Pro: Profiles
19562 Ideally, we would follow all of the guidelines.
19563 That would give the cleanest, most regular, least error-prone, and often the fastest code.
19564 Unfortunately, that is usually impossible because we have to fit our code into large code bases and use existing libraries.
19565 Often, such code has been written over decades and does not follow these guidelines.
19566 We must aim for [gradual adoption](#S-modernizing).
19568 Whatever strategy for gradual adoption we adopt, we need to be able to apply sets of related guidelines to address some set
19569 of problems first and leave the rest until later.
19570 A similar idea of "related guidelines" becomes important when some, but not all, guidelines are considered relevant to a code base
19571 or if a set of specialized guidelines is to be applied for a specialized application area.
19572 We call such a set of related guidelines a "profile".
19573 We aim for such a set of guidelines to be coherent so that they together help us reach a specific goal, such as "absence of range errors"
19574 or "static type safety."
19575 Each profile is designed to eliminate a class of errors.
19576 Enforcement of "random" rules in isolation is more likely to be disruptive to a code base than delivering a definite improvement.
19578 A "profile" is a set of deterministic and portably enforceable subset rules (i.e., restrictions) that are designed to achieve a specific guarantee.
19579 "Deterministic" means they require only local analysis and could be implemented in a compiler (though they don't need to be).
19580 "Portably enforceable" means they are like language rules, so programmers can count on different enforcement tools giving the same answer for the same code.
19582 Code written to be warning-free using such a language profile is considered to conform to the profile.
19583 Conforming code is considered to be safe by construction with regard to the safety properties targeted by that profile.
19584 Conforming code will not be the root cause of errors for that property,
19585 although such errors may be introduced into a program by other code, libraries or the external environment.
19586 A profile may also introduce additional library types to ease conformance and encourage correct code.
19590 * [Pro.type: Type safety](#SS-type)
19591 * [Pro.bounds: Bounds safety](#SS-bounds)
19592 * [Pro.lifetime: Lifetime safety](#SS-lifetime)
19594 In the future, we expect to define many more profiles and add more checks to existing profiles.
19595 Candidates include:
19597 * narrowing arithmetic promotions/conversions (likely part of a separate safe-arithmetic profile)
19598 * arithmetic cast from negative floating point to unsigned integral type (ditto)
19599 * selected undefined behavior: Start with Gabriel Dos Reis's UB list developed for the WG21 study group
19600 * selected unspecified behavior: Addressing portability concerns.
19601 * `const` violations: Mostly done by compilers already, but we can catch inappropriate casting and underuse of `const`.
19603 Enabling a profile is implementation defined; typically, it is set in the analysis tool used.
19605 To suppress enforcement of a profile check, place a `suppress` annotation on a language contract. For example:
19607 [[suppress(bounds)]] char* raw_find(char* p, int n, char x) // find x in p[0]..p[n - 1]
19612 Now `raw_find()` can scramble memory to its heart's content.
19613 Obviously, suppression should be very rare.
19615 ## <a name="SS-type"></a>Pro.safety: Type-safety profile
19617 This profile makes it easier to construct code that uses types correctly and avoids inadvertent type punning.
19618 It does so by focusing on removing the primary sources of type violations, including unsafe uses of casts and unions.
19620 For the purposes of this section,
19621 type-safety is defined to be the property that a variable is not used in a way that doesn't obey the rules for the type of its definition.
19622 Memory accessed as a type `T` should not be valid memory that actually contains an object of an unrelated type `U`.
19623 Note that the safety is intended to be complete when combined also with [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
19625 An implementation of this profile shall recognize the following patterns in source code as non-conforming and issue a diagnostic.
19627 Type safety profile summary:
19629 * <a name="Pro-type-avoidcasts"></a>Type.1: [Avoid casts](#Res-casts):
19630 <a name="Pro-type-reinterpretcast">a. </a>Don't use `reinterpret_cast`; A strict version of [Avoid casts](#Res-casts) and [prefer named casts](#Res-casts-named).
19631 <a name="Pro-type-arithmeticcast">b. </a>Don't use `static_cast` for arithmetic types; A strict version of [Avoid casts](#Res-casts) and [prefer named casts](#Res-casts-named).
19632 <a name="Pro-type-identitycast">c. </a>Don't cast between pointer types where the source type and the target type are the same; A strict version of [Avoid casts](#Res-casts).
19633 <a name="Pro-type-implicitpointercast">d. </a>Don't cast between pointer types when the conversion could be implicit; A strict version of [Avoid casts](#Res-casts).
19634 * <a name="Pro-type-downcast"></a>Type.2: Don't use `static_cast` to downcast:
19635 [Use `dynamic_cast` instead](#Rh-dynamic_cast).
19636 * <a name="Pro-type-constcast"></a>Type.3: Don't use `const_cast` to cast away `const` (i.e., at all):
19637 [Don't cast away const](#Res-casts-const).
19638 * <a name="Pro-type-cstylecast"></a>Type.4: Don't use C-style `(T)expression` or functional `T(expression)` casts:
19639 Prefer [construction](#Res-construct) or [named casts](#Res-cast-named).
19640 * <a name="Pro-type-init"></a>Type.5: Don't use a variable before it has been initialized:
19641 [always initialize](#Res-always).
19642 * <a name="Pro-type-memberinit"></a>Type.6: Always initialize a member variable:
19643 [always initialize](#Res-always),
19644 possibly using [default constructors](#Rc-default0) or
19645 [default member initializers](#Rc-in-class-initializers).
19646 * <a name="Pro-type-unon"></a>Type.7: Avoid naked union:
19647 [Use `variant` instead](#Ru-naked).
19648 * <a name="Pro-type-varargs"></a>Type.8: Avoid varargs:
19649 [Don't use `va_arg` arguments](#F-varargs).
19653 With the type-safety profile you can trust that every operation is applied to a valid object.
19654 Exception may be thrown to indicate errors that cannot be detected statically (at compile time).
19655 Note that this type-safety can be complete only if we also have [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
19656 Without those guarantees, a region of memory could be accessed independent of which object, objects, or parts of objects are stored in it.
19659 ## <a name="SS-bounds"></a>Pro.bounds: Bounds safety profile
19661 This profile makes it easier to construct code that operates within the bounds of allocated blocks of memory.
19662 It does so by focusing on removing the primary sources of bounds violations: pointer arithmetic and array indexing.
19663 One of the core features of this profile is to restrict pointers to only refer to single objects, not arrays.
19665 We define bounds-safety to be the property that a program does not use an object to access memory outside of the range that was allocated for it.
19666 Bounds safety is intended to be complete only when combined with [Type safety](#SS-type) and [Lifetime safety](#SS-lifetime),
19667 which cover other unsafe operations that allow bounds violations.
19669 Bounds safety profile summary:
19671 * <a href="Pro-bounds-arithmetic"></a>Bounds.1: Don't use pointer arithmetic. Use `span` instead:
19672 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-simple).
19673 * <a href="Pro-bounds-arrayindex"></a>Bounds.2: Only index into arrays using constant expressions:
19674 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-simple).
19675 * <a href="Pro-bounds-decay"></a>Bounds.3: No array-to-pointer decay:
19676 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-simple).
19677 * <a href="Pro-bounds-stdlib"></a>Bounds.4: Don't use standard library functions and types that are not bounds-checked:
19678 [Use the standard library in a type-safe manner](#Rsl-bounds).
19682 Bounds safety implies that access to an object - notably arrays - does not access beyond the object's memory allocation.
19683 This eliminates a large class of insidious and hard-to-find errors, including the (in)famous "buffer overflow" errors.
19684 This closes security loopholes as well as a prominent source of memory corruption (when writing out of bounds).
19685 Even an out-of-bounds access is "just a read", it can lead to invariant violations (when the accessed isn't of the assumed type)
19686 and "mysterious values."
19689 ## <a name="SS-lifetime"></a>Pro.lifetime: Lifetime safety profile
19691 Accessing through a pointer that doesn't point to anything is a major source of errors,
19692 and very hard to avoid in many traditional C or C++ styles of programming.
19693 For example, a pointer may be uninitialized, the `nullptr`, point beyond the range of an array, or to a deleted object.
19695 See /docs folder for the initial design. The detailed formal rules are in progress (as of May 2017).
19697 Lifetime safety profile summary:
19699 * <a href="Pro-lifetime-invalid-deref"></a>Lifetime.1: Don't dereference a possibly invalid pointer:
19700 [detect or avoid](#Res-deref).
19704 Once completely enforced through a combination of style rules, static analysis, and library support, this profile
19706 * eliminates one of the major sources of nasty errors in C++
19707 * eliminates a major source of potential security violations
19708 * improves performance by eliminating redundant "paranoia" checks
19709 * increases confidence in correctness of code
19710 * avoids undefined behavior by enforcing a key C++ language rule
19713 # <a name="S-gsl"></a>GSL: Guideline support library
19715 The GSL is a small library of facilities designed to support this set of guidelines.
19716 Without these facilities, the guidelines would have to be far more restrictive on language details.
19718 The Core Guidelines support library is defined in namespace `gsl` and the names may be aliases for standard library or other well-known library names. Using the (compile-time) indirection through the `gsl` namespace allows for experimentation and for local variants of the support facilities.
19720 The GSL is header only, and can be found at [GSL: Guideline support library](https://github.com/Microsoft/GSL).
19721 The support library facilities are designed to be extremely lightweight (zero-overhead) so that they impose no overhead compared to using conventional alternatives.
19722 Where desirable, they can be "instrumented" with additional functionality (e.g., checks) for tasks such as debugging.
19724 These Guidelines assume a `variant` type, but this is not currently in GSL.
19725 Eventually, use [the one voted into C++17](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0088r3.html).
19727 Summary of GSL components:
19729 * [GSL.view: Views](#SS-views)
19730 * [GSL.owner](#SS-ownership)
19731 * [GSL.assert: Assertions](#SS-assertions)
19732 * [GSL.util: Utilities](#SS-utilities)
19733 * [GSL.concept: Concepts](#SS-gsl-concepts)
19735 We plan for a "ISO C++ standard style" semi-formal specification of the GSL.
19737 We rely on the ISO C++ standard library and hope for parts of the GSL to be absorbed into the standard library.
19739 ## <a name="SS-views"></a>GSL.view: Views
19741 These types allow the user to distinguish between owning and non-owning pointers and between pointers to a single object and pointers to the first element of a sequence.
19743 These "views" are never owners.
19745 References are never owners. Note: References have many opportunities to outlive the objects they refer to (returning a local variable by reference, holding a reference to an element of a vector and doing `push_back`, binding to `std::max(x, y + 1)`, etc. The Lifetime safety profile aims to address those things, but even so `owner<T&>` does not make sense and is discouraged.
19747 The names are mostly ISO standard-library style (lower case and underscore):
19749 * `T*` // The `T*` is not an owner, may be null; assumed to be pointing to a single element.
19750 * `T&` // The `T&` is not an owner and can never be a "null reference"; references are always bound to objects.
19752 The "raw-pointer" notation (e.g. `int*`) is assumed to have its most common meaning; that is, a pointer points to an object, but does not own it.
19753 Owners should be converted to resource handles (e.g., `unique_ptr` or `vector<T>`) or marked `owner<T*>`.
19755 * `owner<T*>` // a `T*` that owns the object pointed/referred to; may be `nullptr`.
19757 `owner` is used to mark owning pointers in code that cannot be upgraded to use proper resource handles.
19758 Reasons for that include:
19760 * Cost of conversion.
19761 * The pointer is used with an ABI.
19762 * The pointer is part of the implementation of a resource handle.
19764 An `owner<T>` differs from a resource handle for a `T` by still requiring an explicit `delete`.
19766 An `owner<T>` is assumed to refer to an object on the free store (heap).
19768 If something is not supposed to be `nullptr`, say so:
19770 * `not_null<T>` // `T` is usually a pointer type (e.g., `not_null<int*>` and `not_null<owner<Foo*>>`) that may not be `nullptr`.
19771 `T` can be any type for which `==nullptr` is meaningful.
19773 * `span<T>` // `[`p`:`p + n`)`, constructor from `{p, q}` and `{p, n}`; `T` is the pointer type
19774 * `span_p<T>` // `{p, predicate}` \[`p`:`q`) where `q` is the first element for which `predicate(*p)` is true
19775 * `string_span` // `span<char>`
19776 * `cstring_span` // `span<const char>`
19778 A `span<T>` refers to zero or more mutable `T`s unless `T` is a `const` type.
19780 "Pointer arithmetic" is best done within `span`s.
19781 A `char*` that points to more than one `char` but is not a C-style string (e.g., a pointer into an input buffer) should be represented by a `span`.
19783 * `zstring` // a `char*` supposed to be a C-style string; that is, a zero-terminated sequence of `char` or `nullptr`
19784 * `czstring` // a `const char*` supposed to be a C-style string; that is, a zero-terminated sequence of `const` `char` or `nullptr`
19786 Logically, those last two aliases are not needed, but we are not always logical, and they make the distinction between a pointer to one `char` and a pointer to a C-style string explicit.
19787 A sequence of characters that is not assumed to be zero-terminated should be a `char*`, rather than a `zstring`.
19788 French accent optional.
19790 Use `not_null<zstring>` for C-style strings that cannot be `nullptr`. ??? Do we need a name for `not_null<zstring>`? or is its ugliness a feature?
19792 ## <a name="SS-ownership"></a>GSL.owner: Ownership pointers
19794 * `unique_ptr<T>` // unique ownership: `std::unique_ptr<T>`
19795 * `shared_ptr<T>` // shared ownership: `std::shared_ptr<T>` (a counted pointer)
19796 * `stack_array<T>` // A stack-allocated array. The number of elements are determined at construction and fixed thereafter. The elements are mutable unless `T` is a `const` type.
19797 * `dyn_array<T>` // ??? needed ??? A heap-allocated array. The number of elements are determined at construction and fixed thereafter.
19798 The elements are mutable unless `T` is a `const` type. Basically a `span` that allocates and owns its elements.
19800 ## <a name="SS-assertions"></a>GSL.assert: Assertions
19802 * `Expects` // precondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
19803 // `Expects(p)` terminates the program unless `p == true`
19804 // `Expect` in under control of some options (enforcement, error message, alternatives to terminate)
19805 * `Ensures` // postcondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
19807 These assertions are currently macros (yuck!) and must appear in function definitions (only)
19808 pending standard committee decisions on contracts and assertion syntax.
19809 See [the contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf); using the attribute syntax,
19810 for example, `Expects(p != nullptr)` will become `[[expects: p != nullptr]]`.
19812 ## <a name="SS-utilities"></a>GSL.util: Utilities
19814 * `finally` // `finally(f)` makes a `final_action{f}` with a destructor that invokes `f`
19815 * `narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
19816 * `narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
19817 * `[[implicit]]` // "Marker" to put on single-argument constructors to explicitly make them non-explicit.
19818 * `move_owner` // `p = move_owner(q)` means `p = q` but ???
19819 * `joining_thread` // a RAII style version of `std::thread` that joins.
19821 ## <a name="SS-gsl-concepts"></a>GSL.concept: Concepts
19823 These concepts (type predicates) are borrowed from
19824 Andrew Sutton's Origin library,
19825 the Range proposal,
19826 and the ISO WG21 Palo Alto TR.
19827 They are likely to be very similar to what will become part of the ISO C++ standard.
19828 The notation is that of the ISO WG21 [Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
19829 Most of the concepts below are defined in [the Ranges TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf).
19835 * `Pointer` // A type with `*`, `->`, `==`, and default construction (default construction is assumed to set the singular "null" value); see [smart pointers](#SS-gsl-smartptrconcepts)
19836 * `Unique_ptr` // A type that matches `Pointer`, has move (not copy), and matches the Lifetime profile criteria for a `unique` owner type; see [smart pointers](#SS-gsl-smartptrconcepts)
19837 * `Shared_ptr` // A type that matches `Pointer`, has copy, and matches the Lifetime profile criteria for a `shared` owner type; see [smart pointers](#SS-gsl-smartptrconcepts)
19838 * `EqualityComparable` // ???Must we suffer CaMelcAse???
19844 * `SemiRegular` // ??? Copyable?
19848 * `RegularFunction`
19853 ### <a name="SS-gsl-smartptrconcepts"></a>GSL.ptr: Smart pointer concepts
19855 See [Lifetimes paper](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Lifetimes%20I%20and%20II%20-%20v0.9.1.pdf).
19857 # <a name="S-naming"></a>NL: Naming and layout rules
19859 Consistent naming and layout are helpful.
19860 If for no other reason because it minimizes "my style is better than your style" arguments.
19861 However, there are many, many, different styles around and people are passionate about them (pro and con).
19862 Also, most real-world projects includes code from many sources, so standardizing on a single style for all code is often impossible.
19863 We present a set of rules that you might use if you have no better ideas, but the real aim is consistency, rather than any particular rule set.
19864 IDEs and tools can help (as well as hinder).
19866 Naming and layout rules:
19868 * [NL.1: Don't say in comments what can be clearly stated in code](#Rl-comments)
19869 * [NL.2: State intent in comments](#Rl-comments-intent)
19870 * [NL.3: Keep comments crisp](#Rl-comments-crisp)
19871 * [NL.4: Maintain a consistent indentation style](#Rl-indent)
19872 * [NL.5: Don't encode type information in names](#Rl-name-type)
19873 * [NL.7: Make the length of a name roughly proportional to the length of its scope](#Rl-name-length)
19874 * [NL.8: Use a consistent naming style](#Rl-name)
19875 * [NL.9: Use `ALL_CAPS` for macro names only](#Rl-all-caps)
19876 * [NL.10: Avoid CamelCase](#Rl-camel)
19877 * [NL.11: Make literals readable](#Rl-literals)
19878 * [NL.15: Use spaces sparingly](#Rl-space)
19879 * [NL.16: Use a conventional class member declaration order](#Rl-order)
19880 * [NL.17: Use K&R-derived layout](#Rl-knr)
19881 * [NL.18: Use C++-style declarator layout](#Rl-ptr)
19882 * [NL.19: Avoid names that are easily misread](#Rl-misread)
19883 * [NL.20: Don't place two statements on the same line](#Rl-stmt)
19884 * [NL.21: Declare one name (only) per declaration](#Rl-dcl)
19885 * [NL.25: Don't use `void` as an argument type](#Rl-void)
19886 * [NL.26: Use conventional `const` notation](#Rl-const)
19888 Most of these rules are aesthetic and programmers hold strong opinions.
19889 IDEs also tend to have defaults and a range of alternatives.
19890 These rules are suggested defaults to follow unless you have reasons not to.
19892 We have had comments to the effect that naming and layout are so personal and/or arbitrary that we should not try to "legislate" them.
19893 We are not "legislating" (see the previous paragraph).
19894 However, we have had many requests for a set of naming and layout conventions to use when there are no external constraints.
19896 More specific and detailed rules are easier to enforce.
19898 These rules bear a strong resemblance to the recommendations in the [PPP Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
19899 written in support of Stroustrup's [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
19901 ### <a name="Rl-comments"></a>NL.1: Don't say in comments what can be clearly stated in code
19905 Compilers do not read comments.
19906 Comments are less precise than code.
19907 Comments are not updated as consistently as code.
19911 auto x = m * v1 + vv; // multiply m with v1 and add the result to vv
19915 Build an AI program that interprets colloquial English text and see if what is said could be better expressed in C++.
19917 ### <a name="Rl-comments-intent"></a>NL.2: State intent in comments
19921 Code says what is done, not what is supposed to be done. Often intent can be stated more clearly and concisely than the implementation.
19925 void stable_sort(Sortable& c)
19926 // sort c in the order determined by <, keep equal elements (as defined by ==) in
19927 // their original relative order
19929 // ... quite a few lines of non-trivial code ...
19934 If the comment and the code disagrees, both are likely to be wrong.
19936 ### <a name="Rl-comments-crisp"></a>NL.3: Keep comments crisp
19940 Verbosity slows down understanding and makes the code harder to read by spreading it around in the source file.
19944 Use intelligible English.
19945 I may be fluent in Danish, but most programmers are not; the maintainers of my code may not be.
19946 Avoid SMS lingo and watch your grammar, punctuation, and capitalization.
19947 Aim for professionalism, not "cool."
19953 ### <a name="Rl-indent"></a>NL.4: Maintain a consistent indentation style
19957 Readability. Avoidance of "silly mistakes."
19962 for (i = 0; i < max; ++i); // bug waiting to happen
19968 Always indenting the statement after `if (...)`, `for (...)`, and `while (...)` is usually a good idea:
19970 if (i < 0) error("negative argument");
19973 error("negative argument");
19979 ### <a name="Rl-name-type"></a>NL.5: Don't encode type information in names
19983 If names reflect types rather than functionality, it becomes hard to change the types used to provide that functionality.
19984 Also, if the type of a variable is changed, code using it will have to be modified.
19985 Minimize unintentional conversions.
19989 void print_int(int i);
19990 void print_string(const char*);
19992 print_int(1); // OK
19993 print_int(x); // conversion to int if x is a double
19997 Names with types encoded are either verbose or cryptic.
19999 printS // print a std::string
20000 prints // print a C-style string
20001 printi // print an int
20003 PS. Hungarian notation is evil (at least in a strongly statically-typed language).
20007 Some styles distinguishes members from local variable, and/or from global variable.
20011 S(int m) :m_{abs(m)} { }
20018 Like C++, some styles distinguishes types from non-types.
20019 For example, by capitalizing type names, but not the names of functions and variables.
20021 typename<typename T>
20022 class Hash_tbl { // maps string to T
20026 Hash_tbl<int> index;
20030 ### <a name="Rl-name-length"></a>NL.7: Make the length of a name roughly proportional to the length of its scope
20032 **Rationale**: The larger the scope the greater the chance of confusion and of an unintended name clash.
20036 double sqrt(double x); // return the square root of x; x must be non-negative
20038 int length(const char* p); // return the number of characters in a zero-terminated C-style string
20040 int length_of_string(const char zero_terminated_array_of_char[]) // bad: verbose
20042 int g; // bad: global variable with a cryptic name
20044 int open; // bad: global variable with a short, popular name
20046 The use of `p` for pointer and `x` for a floating-point variable is conventional and non-confusing in a restricted scope.
20052 ### <a name="Rl-name"></a>NL.8: Use a consistent naming style
20054 **Rationale**: Consistence in naming and naming style increases readability.
20058 There are many styles and when you use multiple libraries, you can't follow all their different conventions.
20059 Choose a "house style", but leave "imported" libraries with their original style.
20063 ISO Standard, use lower case only and digits, separate words with underscores:
20069 Avoid double underscores `__`.
20073 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
20074 ISO Standard, but with upper case used for your own types and concepts:
20082 CamelCase: capitalize each word in a multi-word identifier:
20089 Some conventions capitalize the first letter, some don't.
20093 Try to be consistent in your use of acronyms and lengths of identifiers:
20096 int mean_time_between_failures {12}; // make up your mind
20100 Would be possible except for the use of libraries with varying conventions.
20102 ### <a name="Rl-all-caps"></a>NL.9: Use `ALL_CAPS` for macro names only
20106 To avoid confusing macros with names that obey scope and type rules.
20112 const int SIZE{1000}; // Bad, use 'size' instead
20118 This rule applies to non-macro symbolic constants:
20120 enum bad { BAD, WORSE, HORRIBLE }; // BAD
20124 * Flag macros with lower-case letters
20125 * Flag `ALL_CAPS` non-macro names
20127 ### <a name="Rl-camel"></a>NL.10: Avoid CamelCase
20131 The use of underscores to separate parts of a name is the original C and C++ style and used in the C++ standard library.
20132 If you prefer CamelCase, you have to choose among different flavors of camelCase.
20136 This rule is a default to use only if you have a choice.
20137 Often, you don't have a choice and must follow an established style for [consistency](#Rl-name).
20138 The need for consistency beats personal taste.
20142 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
20143 ISO Standard, but with upper case used for your own types and concepts:
20153 ### <a name="Rl-space"></a>NL.15: Use spaces sparingly
20157 Too much space makes the text larger and distracts.
20163 int main(int argc, char * argv [ ])
20172 int main(int argc, char* argv[])
20179 Some IDEs have their own opinions and add distracting space.
20183 We value well-placed whitespace as a significant help for readability. Just don't overdo it.
20185 ### <a name="Rl-literals"></a>NL.11: Make literals readable
20193 Use digit separators to avoid long strings of digits
20195 auto c = 299'792'458; // m/s2
20196 auto q2 = 0b0000'1111'0000'0000;
20197 auto ss_number = 123'456'7890;
20201 Use literal suffixes where clarification is needed
20203 auto hello = "Hello!"s; // a std::string
20204 auto world = "world"; // a C-style string
20205 auto interval = 100ms; // using <chrono>
20209 Literals should not be sprinkled all over the code as ["magic constants"](#Res-magic),
20210 but it is still a good idea to make them readable where they are defined.
20211 It is easy to make a typo in a long string of integers.
20215 Flag long digit sequences. The trouble is to define "long"; maybe 7.
20217 ### <a name="Rl-order"></a>NL.16: Use a conventional class member declaration order
20221 A conventional order of members improves readability.
20223 When declaring a class use the following order
20225 * types: classes, enums, and aliases (`using`)
20226 * constructors, assignments, destructor
20230 Use the `public` before `protected` before `private` order.
20232 Private types and functions can be placed with private data.
20234 Avoid multiple blocks of declarations of one access (e.g., `public`) dispersed among blocks of declarations with different access (e.g. `private`).
20242 // unchecked function for use by derived class implementations
20244 // implementation details
20249 The use of macros to declare groups of members often violates any ordering rules.
20250 However, macros obscures what is being expressed anyway.
20254 Flag departures from the suggested order. There will be a lot of old code that doesn't follow this rule.
20256 ### <a name="Rl-knr"></a>NL.17: Use K&R-derived layout
20260 This is the original C and C++ layout. It preserves vertical space well. It distinguishes different language constructs (such as functions and classes) well.
20264 In the context of C++, this style is often called "Stroustrup".
20302 Note the space between `if` and `(`
20306 Use separate lines for each statement, the branches of an `if`, and the body of a `for`.
20310 The `{` for a `class` and a `struct` in *not* on a separate line, but the `{` for a function is.
20314 Capitalize the names of your user-defined types to distinguish them from standards-library types.
20318 Do not capitalize function names.
20322 If you want enforcement, use an IDE to reformat.
20324 ### <a name="Rl-ptr"></a>NL.18: Use C++-style declarator layout
20328 The C-style layout emphasizes use in expressions and grammar, whereas the C++-style emphasizes types.
20329 The use in expressions argument doesn't hold for references.
20333 T& operator[](size_t); // OK
20334 T &operator[](size_t); // just strange
20335 T & operator[](size_t); // undecided
20339 Impossible in the face of history.
20342 ### <a name="Rl-misread"></a>NL.19: Avoid names that are easily misread
20347 Not everyone has screens and printers that make it easy to distinguish all characters.
20348 We easily confuse similarly spelled and slightly misspelled words.
20352 int oO01lL = 6; // bad
20355 int splonk = 8; // bad: splunk and splonk are easily confused
20361 ### <a name="Rl-stmt"></a>NL.20: Don't place two statements on the same line
20366 It is really easy to overlook a statement when there is more on a line.
20370 int x = 7; char* p = 29; // don't
20371 int x = 7; f(x); ++x; // don't
20377 ### <a name="Rl-dcl"></a>NL.21: Declare one name (only) per declaration
20382 Minimizing confusion with the declarator syntax.
20386 For details, see [ES.10](#Res-name-one).
20389 ### <a name="Rl-void"></a>NL.25: Don't use `void` as an argument type
20393 It's verbose and only needed where C compatibility matters.
20397 void f(void); // bad
20399 void g(); // better
20403 Even Dennis Ritchie deemed `void f(void)` an abomination.
20404 You can make an argument for that abomination in C when function prototypes were rare so that banning:
20407 f(1, 2, "weird but valid C89"); // hope that f() is defined int f(a, b, c) char* c; { /* ... */ }
20409 would have caused major problems, but not in the 21st century and in C++.
20411 ### <a name="Rl-const"></a>NL.26: Use conventional `const` notation
20415 Conventional notation is more familiar to more programmers.
20416 Consistency in large code bases.
20420 const int x = 7; // OK
20421 int const y = 9; // bad
20423 const int *const p = nullptr; // OK, constant pointer to constant int
20424 int const *const p = nullptr; // bad, constant pointer to constant int
20428 We are well aware that you could claim the "bad" examples more logical than the ones marked "OK",
20429 but they also confuse more people, especially novices relying on teaching material using the far more common, conventional OK style.
20431 As ever, remember that the aim of these naming and layout rules is consistency and that aesthetics vary immensely.
20435 Flag `const` used as a suffix for a type.
20437 # <a name="S-faq"></a>FAQ: Answers to frequently asked questions
20439 This section covers answers to frequently asked questions about these guidelines.
20441 ### <a name="Faq-aims"></a>FAQ.1: What do these guidelines aim to achieve?
20443 See the <a href="#S-abstract">top of this page</a>. This is an open source project to maintain modern authoritative guidelines for writing C++ code using the current C++ Standard (as of this writing, C++14). The guidelines are designed to be modern, machine-enforceable wherever possible, and open to contributions and forking so that organizations can easily incorporate them into their own corporate coding guidelines.
20445 ### <a name="Faq-announced"></a>FAQ.2: When and where was this work first announced?
20447 It was announced by [Bjarne Stroustrup in his CppCon 2015 opening keynote, "Writing Good C++14"](https://isocpp.org/blog/2015/09/stroustrup-cppcon15-keynote). See also the [accompanying isocpp.org blog post](https://isocpp.org/blog/2015/09/bjarne-stroustrup-announces-cpp-core-guidelines), and for the rationale of the type and memory safety guidelines see [Herb Sutter's follow-up CppCon 2015 talk, "Writing Good C++14 ... By Default"](https://isocpp.org/blog/2015/09/sutter-cppcon15-day2plenary).
20449 ### <a name="Faq-maintainers"></a>FAQ.3: Who are the authors and maintainers of these guidelines?
20451 The initial primary authors and maintainers are Bjarne Stroustrup and Herb Sutter, and the guidelines so far were developed with contributions from experts at CERN, Microsoft, Morgan Stanley, and several other organizations. At the time of their release, the guidelines are in a "0.6" state, and contributions are welcome. As Stroustrup said in his announcement: "We need help!"
20453 ### <a name="Faq-contribute"></a>FAQ.4: How can I contribute?
20455 See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
20457 ### <a name="Faq-maintainer"></a>FAQ.5: How can I become an editor/maintainer?
20459 By contributing a lot first and having the consistent quality of your contributions recognized. See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
20461 ### <a name="Faq-iso"></a>FAQ.6: Have these guidelines been approved by the ISO C++ standards committee? Do they represent the consensus of the committee?
20463 No. These guidelines are outside the standard. They are intended to serve the standard, and be maintained as current guidelines about how to use the current Standard C++ effectively. We aim to keep them in sync with the standard as that is evolved by the committee.
20465 ### <a name="Faq-isocpp"></a>FAQ.7: If these guidelines are not approved by the committee, why are they under `github.com/isocpp`?
20467 Because `isocpp` is the Standard C++ Foundation; the committee's repositories are under [github.com/*cplusplus*](https://github.com/cplusplus). Some neutral organization has to own the copyright and license to make it clear this is not being dominated by any one person or vendor. The natural entity is the Foundation, which exists to promote the use and up-to-date understanding of modern Standard C++ and the work of the committee. This follows the same pattern that isocpp.org did for the [C++ FAQ](https://isocpp.org/faq), which was initially the work of Bjarne Stroustrup, Marshall Cline, and Herb Sutter and contributed to the open project in the same way.
20469 ### <a name="Faq-cpp98"></a>FAQ.8: Will there be a C++98 version of these Guidelines? a C++11 version?
20471 No. These guidelines are about how to best use Standard C++14 (and, if you have an implementation available, the Concepts Technical Specification) and write code assuming you have a modern conforming compiler.
20473 ### <a name="Faq-language-extensions"></a>FAQ.9: Do these guidelines propose new language features?
20475 No. These guidelines are about how to best use Standard C++14 + the Concepts Technical Specification, and they limit themselves to recommending only those features.
20477 ### <a name="Faq-markdown"></a>FAQ.10: What version of Markdown do these guidelines use?
20479 These coding standards are written using [CommonMark](http://commonmark.org), and `<a>` HTML anchors.
20481 We are considering the following extensions from [GitHub Flavored Markdown (GFM)](https://help.github.com/articles/github-flavored-markdown/):
20483 * fenced code blocks (consistently using indented vs. fenced is under discussion)
20484 * tables (none yet but we'll likely need them, and this is a GFM extension)
20486 Avoid other HTML tags and other extensions.
20488 Note: We are not yet consistent with this style.
20490 ### <a name="Faq-gsl"></a>FAQ.50: What is the GSL (guideline support library)?
20492 The GSL is the small set of types and aliases specified in these guidelines. As of this writing, their specification herein is too sparse; we plan to add a WG21-style interface specification to ensure that different implementations agree, and to propose as a contribution for possible standardization, subject as usual to whatever the committee decides to accept/improve/alter/reject.
20494 ### <a name="Faq-msgsl"></a>FAQ.51: Is [github.com/Microsoft/GSL](https://github.com/Microsoft/GSL) the GSL?
20496 No. That is just a first implementation contributed by Microsoft. Other implementations by other vendors are encouraged, as are forks of and contributions to that implementation. As of this writing one week into the public project, at least one GPLv3 open source implementation already exists. We plan to produce a WG21-style interface specification to ensure that different implementations agree.
20498 ### <a name="Faq-gsl-implementation"></a>FAQ.52: Why not supply an actual GSL implementation in/with these guidelines?
20500 We are reluctant to bless one particular implementation because we do not want to make people think there is only one, and inadvertently stifle parallel implementations. And if these guidelines included an actual implementation, then whoever contributed it could be mistakenly seen as too influential. We prefer to follow the long-standing approach of the committee, namely to specify interfaces, not implementations. But at the same time we want at least one implementation available; we hope for many.
20502 ### <a name="Faq-boost"></a>FAQ.53: Why weren't the GSL types proposed through Boost?
20504 Because we want to use them immediately, and because they are temporary in that we want to retire them as soon as types that fill the same needs exist in the standard library.
20506 ### <a name="Faq-gsl-iso"></a>FAQ.54: Has the GSL (guideline support library) been approved by the ISO C++ standards committee?
20508 No. The GSL exists only to supply a few types and aliases that are not currently in the standard library. If the committee decides on standardized versions (of these or other types that fill the same need) then they can be removed from the GSL.
20510 ### <a name="Faq-gsl-string-view"></a>FAQ.55: If you're using the standard types where available, why is the GSL `string_span` different from the `string_view` in the Library Fundamentals 1 Technical Specification and C++17 Working Paper? Why not just use the committee-approved `string_view`?
20512 The consensus on the taxonomy of views for the C++ standard library was that "view" means "read-only", and "span" means "read/write". The read-only `string_view` was the first such component to complete the standardization process, while `span` and `string_span` are currently being considered for standardization.
20514 ### <a name="Faq-gsl-owner"></a>FAQ.56: Is `owner` the same as the proposed `observer_ptr`?
20516 No. `owner` owns, is an alias, and can be applied to any indirection type. The main intent of `observer_ptr` is to signify a *non*-owning pointer.
20518 ### <a name="Faq-gsl-stack-array"></a>FAQ.57: Is `stack_array` the same as the standard `array`?
20520 No. `stack_array` is guaranteed to be allocated on the stack. Although a `std::array` contains its storage directly inside itself, the `array` object can be put anywhere, including the heap.
20522 ### <a name="Faq-gsl-dyn-array"></a>FAQ.58: Is `dyn_array` the same as `vector` or the proposed `dynarray`?
20524 No. `dyn_array` is not resizable, and is a safe way to refer to a heap-allocated fixed-size array. Unlike `vector`, it is intended to replace array-`new[]`. Unlike the `dynarray` that has been proposed in the committee, this does not anticipate compiler/language magic to somehow allocate it on the stack when it is a member of an object that is allocated on the stack; it simply refers to a "dynamic" or heap-based array.
20526 ### <a name="Faq-gsl-expects"></a>FAQ.59: Is `Expects` the same as `assert`?
20528 No. It is a placeholder for language support for contract preconditions.
20530 ### <a name="Faq-gsl-ensures"></a>FAQ.60: Is `Ensures` the same as `assert`?
20532 No. It is a placeholder for language support for contract postconditions.
20534 # <a name="S-libraries"></a>Appendix A: Libraries
20536 This section lists recommended libraries, and explicitly recommends a few.
20538 ??? Suitable for the general guide? I think not ???
20540 # <a name="S-modernizing"></a>Appendix B: Modernizing code
20542 Ideally, we follow all rules in all code.
20543 Realistically, we have to deal with a lot of old code:
20545 * application code written before the guidelines were formulated or known
20546 * libraries written to older/different standards
20547 * code written under "unusual" constraints
20548 * code that we just haven't gotten around to modernizing
20550 If we have a million lines of new code, the idea of "just changing it all at once" is typically unrealistic.
20551 Thus, we need a way of gradually modernizing a code base.
20553 Upgrading older code to modern style can be a daunting task.
20554 Often, the old code is both a mess (hard to understand) and working correctly (for the current range of uses).
20555 Typically, the original programmer is not around and the test cases incomplete.
20556 The fact that the code is a mess dramatically increases the effort needed to make any change and the risk of introducing errors.
20557 Often, messy old code runs unnecessarily slowly because it requires outdated compilers and cannot take advantage of modern hardware.
20558 In many cases, automated "modernizer"-style tool support would be required for major upgrade efforts.
20560 The purpose of modernizing code is to simplify adding new functionality, to ease maintenance, and to increase performance (throughput or latency), and to better utilize modern hardware.
20561 Making code "look pretty" or "follow modern style" are not by themselves reasons for change.
20562 There are risks implied by every change and costs (including the cost of lost opportunities) implied by having an outdated code base.
20563 The cost reductions must outweigh the risks.
20567 There is no one approach to modernizing code.
20568 How best to do it depends on the code, the pressure for updates, the backgrounds of the developers, and the available tool.
20569 Here are some (very general) ideas:
20571 * The ideal is "just upgrade everything." That gives the most benefits for the shortest total time.
20572 In most circumstances, it is also impossible.
20573 * We could convert a code base module for module, but any rules that affects interfaces (especially ABIs), such as [use `span`](#SS-views), cannot be done on a per-module basis.
20574 * We could convert code "bottom up" starting with the rules we estimate will give the greatest benefits and/or the least trouble in a given code base.
20575 * We could start by focusing on the interfaces, e.g., make sure that no resources are lost and no pointer is misused.
20576 This would be a set of changes across the whole code base, but would most likely have huge benefits.
20577 Afterwards, code hidden behind those interfaces can be gradually modernized without affecting other code.
20579 Whichever way you choose, please note that the most advantages come with the highest conformance to the guidelines.
20580 The guidelines are not a random set of unrelated rules where you can randomly pick and choose with an expectation of success.
20582 We would dearly love to hear about experience and about tools used.
20583 Modernization can be much faster, simpler, and safer when supported with analysis tools and even code transformation tools.
20585 # <a name="S-discussion"></a>Appendix C: Discussion
20587 This section contains follow-up material on rules and sets of rules.
20588 In particular, here we present further rationale, longer examples, and discussions of alternatives.
20590 ### <a name="Sd-order"></a>Discussion: Define and initialize member variables in the order of member declaration
20592 Member variables are always initialized in the order they are declared in the class definition, so write them in that order in the constructor initialization list. Writing them in a different order just makes the code confusing because it won't run in the order you see, and that can make it hard to see order-dependent bugs.
20595 string email, first, last;
20597 Employee(const char* firstName, const char* lastName);
20601 Employee::Employee(const char* firstName, const char* lastName)
20602 : first(firstName),
20604 // BAD: first and last not yet constructed
20605 email(first + "." + last + "@acme.com")
20608 In this example, `email` will be constructed before `first` and `last` because it is declared first. That means its constructor will attempt to use `first` and `last` too soon -- not just before they are set to the desired values, but before they are constructed at all.
20610 If the class definition and the constructor body are in separate files, the long-distance influence that the order of member variable declarations has over the constructor's correctness will be even harder to spot.
20614 [\[Cline99\]](#Cline99) §22.03-11, [\[Dewhurst03\]](Dewhurst03) §52-53, [\[Koenig97\]](#Koenig97) §4, [\[Lakos96\]](#Lakos96) §10.3.5, [\[Meyers97\]](#Meyers97) §13, [\[Murray93\]](#Murray93) §2.1.3, [\[Sutter00\]](#Sutter00) §47
20616 ### <a name="Sd-init"></a>Discussion: Use of `=`, `{}`, and `()` as initializers
20620 ### <a name="Sd-factory"></a>Discussion: Use a factory function if you need "virtual behavior" during initialization
20622 If your design wants virtual dispatch into a derived class from a base class constructor or destructor for functions like `f` and `g`, you need other techniques, such as a post-constructor -- a separate member function the caller must invoke to complete initialization, which can safely call `f` and `g` because in member functions virtual calls behave normally. Some techniques for this are shown in the References. Here's a non-exhaustive list of options:
20624 * *Pass the buck:* Just document that user code must call the post-initialization function right after constructing an object.
20625 * *Post-initialize lazily:* Do it during the first call of a member function. A Boolean flag in the base class tells whether or not post-construction has taken place yet.
20626 * *Use virtual base class semantics:* Language rules dictate that the constructor most-derived class decides which base constructor will be invoked; you can use that to your advantage. (See [\[Taligent94\]](#Taligent94).)
20627 * *Use a factory function:* This way, you can easily force a mandatory invocation of a post-constructor function.
20629 Here is an example of the last option:
20633 B() { /* ... */ f(); /* ... */ } // BAD: see Item 49.1
20635 virtual void f() = 0;
20643 virtual void PostInitialize() // called right after construction
20644 { /* ... */ f(); /* ... */ } // GOOD: virtual dispatch is safe
20646 virtual void f() = 0;
20649 static shared_ptr<T> Create() // interface for creating objects
20651 auto p = make_shared<T>();
20652 p->PostInitialize();
20658 class D : public B { // some derived class
20660 void f() override { /* ... */ };
20666 friend shared_ptr<T> B::Create();
20669 shared_ptr<D> p = D::Create<D>(); // creating a D object
20671 This design requires the following discipline:
20673 * Derived classes such as `D` must not expose a public constructor. Otherwise, `D`'s users could create `D` objects that don't invoke `PostInitialize`.
20674 * Allocation is limited to `operator new`. `B` can, however, override `new` (see Items 45 and 46).
20675 * `D` must define a constructor with the same parameters that `B` selected. Defining several overloads of `Create` can assuage this problem, however; and the overloads can even be templated on the argument types.
20677 If the requirements above are met, the design guarantees that `PostInitialize` has been called for any fully constructed `B`-derived object. `PostInitialize` doesn't need to be virtual; it can, however, invoke virtual functions freely.
20679 In summary, no post-construction technique is perfect. The worst techniques dodge the whole issue by simply asking the caller to invoke the post-constructor manually. Even the best require a different syntax for constructing objects (easy to check at compile time) and/or cooperation from derived class authors (impossible to check at compile time).
20681 **References**: [\[Alexandrescu01\]](#Alexandrescu01) §3, [\[Boost\]](#Boost), [\[Dewhurst03\]](#Dewhurst03) §75, [\[Meyers97\]](#Meyers97) §46, [\[Stroustrup00\]](#Stroustrup00) §15.4.3, [\[Taligent94\]](#Taligent94)
20683 ### <a name="Sd-dtor"></a>Discussion: Make base class destructors public and virtual, or protected and nonvirtual
20685 Should destruction behave virtually? That is, should destruction through a pointer to a `base` class be allowed? If yes, then `base`'s destructor must be public in order to be callable, and virtual otherwise calling it results in undefined behavior. Otherwise, it should be protected so that only derived classes can invoke it in their own destructors, and nonvirtual since it doesn't need to behave virtually virtual.
20689 The common case for a base class is that it's intended to have publicly derived classes, and so calling code is just about sure to use something like a `shared_ptr<base>`:
20693 ~Base(); // BAD, not virtual
20694 virtual ~Base(); // GOOD
20698 class Derived : public Base { /* ... */ };
20701 unique_ptr<Base> pb = make_unique<Derived>();
20703 } // ~pb invokes correct destructor only when ~Base is virtual
20705 In rarer cases, such as policy classes, the class is used as a base class for convenience, not for polymorphic behavior. It is recommended to make those destructors protected and nonvirtual:
20709 virtual ~My_policy(); // BAD, public and virtual
20711 ~My_policy(); // GOOD
20715 template<class Policy>
20716 class customizable : Policy { /* ... */ }; // note: private inheritance
20720 This simple guideline illustrates a subtle issue and reflects modern uses of inheritance and object-oriented design principles.
20722 For a base class `Base`, calling code might try to destroy derived objects through pointers to `Base`, such as when using a `unique_ptr<Base>`. If `Base`'s destructor is public and nonvirtual (the default), it can be accidentally called on a pointer that actually points to a derived object, in which case the behavior of the attempted deletion is undefined. This state of affairs has led older coding standards to impose a blanket requirement that all base class destructors must be virtual. This is overkill (even if it is the common case); instead, the rule should be to make base class destructors virtual if and only if they are public.
20724 To write a base class is to define an abstraction (see Items 35 through 37). Recall that for each member function participating in that abstraction, you need to decide:
20726 * Whether it should behave virtually or not.
20727 * Whether it should be publicly available to all callers using a pointer to `Base` or else be a hidden internal implementation detail.
20729 As described in Item 39, for a normal member function, the choice is between allowing it to be called via a pointer to `Base` nonvirtually (but possibly with virtual behavior if it invokes virtual functions, such as in the NVI or Template Method patterns), virtually, or not at all. The NVI pattern is a technique to avoid public virtual functions.
20731 Destruction can be viewed as just another operation, albeit with special semantics that make nonvirtual calls dangerous or wrong. For a base class destructor, therefore, the choice is between allowing it to be called via a pointer to `Base` virtually or not at all; "nonvirtually" is not an option. Hence, a base class destructor is virtual if it can be called (i.e., is public), and nonvirtual otherwise.
20733 Note that the NVI pattern cannot be applied to the destructor because constructors and destructors cannot make deep virtual calls. (See Items 39 and 55.)
20735 Corollary: When writing a base class, always write a destructor explicitly, because the implicitly generated one is public and nonvirtual. You can always `=default` the implementation if the default body is fine and you're just writing the function to give it the proper visibility and virtuality.
20739 Some component architectures (e.g., COM and CORBA) don't use a standard deletion mechanism, and foster different protocols for object disposal. Follow the local patterns and idioms, and adapt this guideline as appropriate.
20741 Consider also this rare case:
20743 * `B` is both a base class and a concrete class that can be instantiated by itself, and so the destructor must be public for `B` objects to be created and destroyed.
20744 * Yet `B` also has no virtual functions and is not meant to be used polymorphically, and so although the destructor is public it does not need to be virtual.
20746 Then, even though the destructor has to be public, there can be great pressure to not make it virtual because as the first virtual function it would incur all the run-time type overhead when the added functionality should never be needed.
20748 In this rare case, you could make the destructor public and nonvirtual but clearly document that further-derived objects must not be used polymorphically as `B`'s. This is what was done with `std::unary_function`.
20750 In general, however, avoid concrete base classes (see Item 35). For example, `unary_function` is a bundle-of-typedefs that was never intended to be instantiated standalone. It really makes no sense to give it a public destructor; a better design would be to follow this Item's advice and give it a protected nonvirtual destructor.
20752 **References**: [\[C++CS\]](#C++CS) Item 50, [\[Cargill92\]](#Cargill92) pp. 77-79, 207, [\[Cline99\]](#Cline99) §21.06, 21.12-13, [\[Henricson97\]](#Henricson97) pp. 110-114, [\[Koenig97\]](#Koenig97) Chapters 4, 11, [\[Meyers97\]](#Meyers97) §14, [\[Stroustrup00\]](#Stroustrup00) §12.4.2, [\[Sutter02\]](#Sutter02) §27, [\[Sutter04\]](#Sutter04) §18
20754 ### <a name="Sd-noexcept"></a>Discussion: Usage of noexcept
20758 ### <a name="Sd-never-fail"></a>Discussion: Destructors, deallocation, and swap must never fail
20760 Never allow an error to be reported from a destructor, a resource deallocation function (e.g., `operator delete`), or a `swap` function using `throw`. It is nearly impossible to write useful code if these operations can fail, and even if something does go wrong it nearly never makes any sense to retry. Specifically, types whose destructors may throw an exception are flatly forbidden from use with the C++ standard library. Most destructors are now implicitly `noexcept` by default.
20766 Nefarious() { /* code that could throw */ } // ok
20767 ~Nefarious() { /* code that could throw */ } // BAD, should not throw
20771 1. `Nefarious` objects are hard to use safely even as local variables:
20774 void test(string& s)
20776 Nefarious n; // trouble brewing
20777 string copy = s; // copy the string
20778 } // destroy copy and then n
20780 Here, copying `s` could throw, and if that throws and if `n`'s destructor then also throws, the program will exit via `std::terminate` because two exceptions can't be propagated simultaneously.
20782 2. Classes with `Nefarious` members or bases are also hard to use safely, because their destructors must invoke `Nefarious`' destructor, and are similarly poisoned by its poor behavior:
20785 class Innocent_bystander {
20786 Nefarious member; // oops, poisons the enclosing class's destructor
20790 void test(string& s)
20792 Innocent_bystander i; // more trouble brewing
20793 string copy2 = s; // copy the string
20794 } // destroy copy and then i
20796 Here, if constructing `copy2` throws, we have the same problem because `i`'s destructor now also can throw, and if so we'll invoke `std::terminate`.
20798 3. You can't reliably create global or static `Nefarious` objects either:
20801 static Nefarious n; // oops, any destructor exception can't be caught
20803 4. You can't reliably create arrays of `Nefarious`:
20808 std::array<Nefarious, 10> arr; // this line can std::terminate(!)
20811 The behavior of arrays is undefined in the presence of destructors that throw because there is no reasonable rollback behavior that could ever be devised. Just think: What code can the compiler generate for constructing an `arr` where, if the fourth object's constructor throws, the code has to give up and in its cleanup mode tries to call the destructors of the already-constructed objects ... and one or more of those destructors throws? There is no satisfactory answer.
20813 5. You can't use `Nefarious` objects in standard containers:
20816 std::vector<Nefarious> vec(10); // this line can std::terminate()
20818 The standard library forbids all destructors used with it from throwing. You can't store `Nefarious` objects in standard containers or use them with any other part of the standard library.
20822 These are key functions that must not fail because they are necessary for the two key operations in transactional programming: to back out work if problems are encountered during processing, and to commit work if no problems occur. If there's no way to safely back out using no-fail operations, then no-fail rollback is impossible to implement. If there's no way to safely commit state changes using a no-fail operation (notably, but not limited to, `swap`), then no-fail commit is impossible to implement.
20824 Consider the following advice and requirements found in the C++ Standard:
20826 > If a destructor called during stack unwinding exits with an exception, terminate is called (15.5.1). So destructors should generally catch exceptions and not let them propagate out of the destructor. --[\[C++03\]](#C++03) §15.2(3)
20828 > No destructor operation defined in the C++ Standard Library (including the destructor of any type that is used to instantiate a standard library template) will throw an exception. --[\[C++03\]](#C++03) §17.4.4.8(3)
20830 Deallocation functions, including specifically overloaded `operator delete` and `operator delete[]`, fall into the same category, because they too are used during cleanup in general, and during exception handling in particular, to back out of partial work that needs to be undone.
20831 Besides destructors and deallocation functions, common error-safety techniques rely also on `swap` operations never failing -- in this case, not because they are used to implement a guaranteed rollback, but because they are used to implement a guaranteed commit. For example, here is an idiomatic implementation of `operator=` for a type `T` that performs copy construction followed by a call to a no-fail `swap`:
20833 T& T::operator=(const T& other) {
20838 (See also Item 56. ???)
20840 Fortunately, when releasing a resource, the scope for failure is definitely smaller. If using exceptions as the error reporting mechanism, make sure such functions handle all exceptions and other errors that their internal processing might generate. (For exceptions, simply wrap everything sensitive that your destructor does in a `try/catch(...)` block.) This is particularly important because a destructor might be called in a crisis situation, such as failure to allocate a system resource (e.g., memory, files, locks, ports, windows, or other system objects).
20842 When using exceptions as your error handling mechanism, always document this behavior by declaring these functions `noexcept`. (See Item 75.)
20844 **References**: [\[C++CS\]](#C++CS) Item 51; [\[C++03\]](#C++03) §15.2(3), §17.4.4.8(3), [\[Meyers96\]](#Meyers96) §11, [\[Stroustrup00\]](#Stroustrup00) §14.4.7, §E.2-4, [\[Sutter00\]](#Sutter00) §8, §16, [\[Sutter02\]](#Sutter02) §18-19
20846 ## <a name="Sd-consistent"></a>Define Copy, move, and destroy consistently
20854 If you define a copy constructor, you must also define a copy assignment operator.
20858 If you define a move constructor, you must also define a move assignment operator.
20865 X(const X&) { /* stuff */ }
20867 // BAD: failed to also define a copy assignment operator
20869 X(x&&) { /* stuff */ }
20871 // BAD: failed to also define a move assignment operator
20876 x2 = x1; // pitfall: either fails to compile, or does something suspicious
20878 If you define a destructor, you should not use the compiler-generated copy or move operation; you probably need to define or suppress copy and/or move.
20884 ~X() { /* custom stuff, such as closing hnd */ }
20885 // suspicious: no mention of copying or moving -- what happens to hnd?
20889 X x2 = x1; // pitfall: either fails to compile, or does something suspicious
20890 x2 = x1; // pitfall: either fails to compile, or does something suspicious
20892 If you define copying, and any base or member has a type that defines a move operation, you should also define a move operation.
20895 string s; // defines more efficient move operations
20896 // ... other data members ...
20898 X(const X&) { /* stuff */ }
20899 X& operator=(const X&) { /* stuff */ }
20901 // BAD: failed to also define a move construction and move assignment
20902 // (why wasn't the custom "stuff" repeated here?)
20909 return local; // pitfall: will be inefficient and/or do the wrong thing
20912 If you define any of the copy constructor, copy assignment operator, or destructor, you probably should define the others.
20916 If you need to define any of these five functions, it means you need it to do more than its default behavior -- and the five are asymmetrically interrelated. Here's how:
20918 * If you write/disable either of the copy constructor or the copy assignment operator, you probably need to do the same for the other: If one does "special" work, probably so should the other because the two functions should have similar effects. (See Item 53, which expands on this point in isolation.)
20919 * If you explicitly write the copying functions, you probably need to write the destructor: If the "special" work in the copy constructor is to allocate or duplicate some resource (e.g., memory, file, socket), you need to deallocate it in the destructor.
20920 * If you explicitly write the destructor, you probably need to explicitly write or disable copying: If you have to write a nontrivial destructor, it's often because you need to manually release a resource that the object held. If so, it is likely that those resources require careful duplication, and then you need to pay attention to the way objects are copied and assigned, or disable copying completely.
20922 In many cases, holding properly encapsulated resources using RAII "owning" objects can eliminate the need to write these operations yourself. (See Item 13.)
20924 Prefer compiler-generated (including `=default`) special members; only these can be classified as "trivial", and at least one major standard library vendor heavily optimizes for classes having trivial special members. This is likely to become common practice.
20926 **Exceptions**: When any of the special functions are declared only to make them nonpublic or virtual, but without special semantics, it doesn't imply that the others are needed.
20927 In rare cases, classes that have members of strange types (such as reference members) are an exception because they have peculiar copy semantics.
20928 In a class holding a reference, you likely need to write the copy constructor and the assignment operator, but the default destructor already does the right thing. (Note that using a reference member is almost always wrong.)
20930 **References**: [\[C++CS\]](#C++CS) Item 52; [\[Cline99\]](#Cline99) §30.01-14, [\[Koenig97\]](#Koenig97) §4, [\[Stroustrup00\]](#Stroustrup00) §5.5, §10.4, [\[SuttHysl04b\]](#SuttHysl04b)
20932 Resource management rule summary:
20934 * [Provide strong resource safety; that is, never leak anything that you think of as a resource](#Cr-safety)
20935 * [Never throw while holding a resource not owned by a handle](#Cr-never)
20936 * [A "raw" pointer or reference is never a resource handle](#Cr-raw)
20937 * [Never let a pointer outlive the object it points to](#Cr-outlive)
20938 * [Use templates to express containers (and other resource handles)](#Cr-templates)
20939 * [Return containers by value (relying on move or copy elision for efficiency)](#Cr-value-return)
20940 * [If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations](#Cr-handle)
20941 * [If a class is a container, give it an initializer-list constructor](#Cr-list)
20943 ### <a name="Cr-safety"></a>Discussion: Provide strong resource safety; that is, never leak anything that you think of as a resource
20947 Prevent leaks. Leaks can lead to performance degradation, mysterious error, system crashes, and security violations.
20949 **Alternative formulation**: Have every resource represented as an object of some class managing its lifetime.
20957 T* elem; // sz elements on the free store, owned by the class object
20961 This class is a resource handle. It manages the lifetime of the `T`s. To do so, `Vector` must define or delete [the set of special operations](???) (constructors, a destructor, etc.).
20965 ??? "odd" non-memory resource ???
20969 The basic technique for preventing leaks is to have every resource owned by a resource handle with a suitable destructor. A checker can find "naked `new`s". Given a list of C-style allocation functions (e.g., `fopen()`), a checker can also find uses that are not managed by a resource handle. In general, "naked pointers" can be viewed with suspicion, flagged, and/or analyzed. A complete list of resources cannot be generated without human input (the definition of "a resource" is necessarily too general), but a tool can be "parameterized" with a resource list.
20971 ### <a name="Cr-never"></a>Discussion: Never throw while holding a resource not owned by a handle
20975 That would be a leak.
20981 FILE* f = fopen("a file", "r");
20982 ifstream is { "another file" };
20984 if (i == 0) return;
20989 If `i == 0` the file handle for `a file` is leaked. On the other hand, the `ifstream` for `another file` will correctly close its file (upon destruction). If you must use an explicit pointer, rather than a resource handle with specific semantics, use a `unique_ptr` or a `shared_ptr` with a custom deleter:
20993 unique_ptr<FILE, int(*)(FILE*)> f(fopen("a file", "r"), fclose);
20995 if (i == 0) return;
21003 ifstream input {"a file"};
21005 if (i == 0) return;
21011 A checker must consider all "naked pointers" suspicious.
21012 A checker probably must rely on a human-provided list of resources.
21013 For starters, we know about the standard-library containers, `string`, and smart pointers.
21014 The use of `span` and `string_span` should help a lot (they are not resource handles).
21016 ### <a name="Cr-raw"></a>Discussion: A "raw" pointer or reference is never a resource handle
21020 To be able to distinguish owners from views.
21024 This is independent of how you "spell" pointer: `T*`, `T&`, `Ptr<T>` and `Range<T>` are not owners.
21026 ### <a name="Cr-outlive"></a>Discussion: Never let a pointer outlive the object it points to
21030 To avoid extremely hard-to-find errors. Dereferencing such a pointer is undefined behavior and could lead to violations of the type system.
21034 string* bad() // really bad
21036 vector<string> v = { "This", "will", "cause", "trouble", "!" };
21037 // leaking a pointer into a destroyed member of a destroyed object (v)
21044 vector<int> xx = {7, 8, 9};
21045 // undefined behavior: x may not be the string "This"
21047 // undefined behavior: we don't know what (if anything) is allocated a location p
21051 The `string`s of `v` are destroyed upon exit from `bad()` and so is `v` itself. The returned pointer points to unallocated memory on the free store. This memory (pointed into by `p`) may have been reallocated by the time `*p` is executed. There may be no `string` to read and a write through `p` could easily corrupt objects of unrelated types.
21055 Most compilers already warn about simple cases and has the information to do more. Consider any pointer returned from a function suspect. Use containers, resource handles, and views (e.g., `span` known not to be resource handles) to lower the number of cases to be examined. For starters, consider every class with a destructor as resource handle.
21057 ### <a name="Cr-templates"></a>Discussion: Use templates to express containers (and other resource handles)
21061 To provide statically type-safe manipulation of elements.
21065 template<typename T> class Vector {
21067 T* elem; // point to sz elements of type T
21071 ### <a name="Cr-value-return"></a>Discussion: Return containers by value (relying on move or copy elision for efficiency)
21075 To simplify code and eliminate a need for explicit memory management. To bring an object into a surrounding scope, thereby extending its lifetime. See also [F.20, the general item about "out" output values](#Rf-out).
21079 vector<int> get_large_vector()
21084 auto v = get_large_vector(); // return by value is ok, most modern compilers will do copy elision
21088 See the Exceptions in [F.20](#Rf-out).
21092 Check for pointers and references returned from functions and see if they are assigned to resource handles (e.g., to a `unique_ptr`).
21094 ### <a name="Cr-handle"></a>Discussion: If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations
21098 To provide complete control of the lifetime of the resource. To provide a coherent set of operations on the resource.
21102 ??? Messing with pointers
21106 If all members are resource handles, rely on the default special operations where possible.
21108 template<typename T> struct Named {
21113 Now `Named` has a default constructor, a destructor, and efficient copy and move operations, provided `T` has.
21117 In general, a tool cannot know if a class is a resource handle. However, if a class has some of [the default operations](#SS-ctor), it should have all, and if a class has a member that is a resource handle, it should be considered as resource handle.
21119 ### <a name="Cr-list"></a>Discussion: If a class is a container, give it an initializer-list constructor
21123 It is common to need an initial set of elements.
21127 template<typename T> class Vector {
21129 Vector(std::initializer_list<T>);
21133 Vector<string> vs { "Nygaard", "Ritchie" };
21137 When is a class a container? ???
21139 # <a name="S-glossary"></a>Glossary
21141 A relatively informal definition of terms used in the guidelines
21142 (based of the glossary in [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html))
21144 More information on many topics about C++ can be found on the [Standard C++ Foundation](https://isocpp.org)'s site.
21146 * *ABI*: Application Binary Interface, a specification for a specific hardware platform combined with the operating system. Contrast with API.
21147 * *abstract class*: a class that cannot be directly used to create objects; often used to define an interface to derived classes.
21148 A class is made abstract by having a pure virtual function or only protected constructors.
21149 * *abstraction*: a description of something that selectively and deliberately ignores (hides) details (e.g., implementation details); selective ignorance.
21150 * *address*: a value that allows us to find an object in a computer's memory.
21151 * *algorithm*: a procedure or formula for solving a problem; a finite series of computational steps to produce a result.
21152 * *alias*: an alternative way of referring to an object; often a name, pointer, or reference.
21153 * *API*: Application Programming Interface, a set of methods that form the communication between various software components. Contrast with ABI.
21154 * *application*: a program or a collection of programs that is considered an entity by its users.
21155 * *approximation*: something (e.g., a value or a design) that is close to the perfect or ideal (value or design).
21156 Often an approximation is a result of trade-offs among ideals.
21157 * *argument*: a value passed to a function or a template, in which it is accessed through a parameter.
21158 * *array*: a homogeneous sequence of elements, usually numbered, e.g., \[0:max).
21159 * *assertion*: a statement inserted into a program to state (assert) that something must always be true at this point in the program.
21160 * *base class*: a class used as the base of a class hierarchy. Typically a base class has one or more virtual functions.
21161 * *bit*: the basic unit of information in a computer. A bit can have the value 0 or the value 1.
21162 * *bug*: an error in a program.
21163 * *byte*: the basic unit of addressing in most computers. Typically, a byte holds 8 bits.
21164 * *class*: a user-defined type that may contain data members, function members, and member types.
21165 * *code*: a program or a part of a program; ambiguously used for both source code and object code.
21166 * *compiler*: a program that turns source code into object code.
21167 * *complexity*: a hard-to-precisely-define notion or measure of the difficulty of constructing a solution to a problem or of the solution itself.
21168 Sometimes complexity is used to (simply) mean an estimate of the number of operations needed to execute an algorithm.
21169 * *computation*: the execution of some code, usually taking some input and producing some output.
21170 * *concept*: (1) a notion, and idea; (2) a set of requirements, usually for a template argument.
21171 * *concrete class*: class for which objects can be created.
21172 * *constant*: a value that cannot be changed (in a given scope); not mutable.
21173 * *constructor*: an operation that initializes ("constructs") an object.
21174 Typically a constructor establishes an invariant and often acquires resources needed for an object to be used (which are then typically released by a destructor).
21175 * *container*: an object that holds elements (other objects).
21176 * *copy*: an operation that makes two object have values that compare equal. See also move.
21177 * *correctness*: a program or a piece of a program is correct if it meets its specification.
21178 Unfortunately, a specification can be incomplete or inconsistent, or can fail to meet users' reasonable expectations.
21179 Thus, to produce acceptable code, we sometimes have to do more than just follow the formal specification.
21180 * *cost*: the expense (e.g., in programmer time, run time, or space) of producing a program or of executing it.
21181 Ideally, cost should be a function of complexity.
21182 * *customization point*: ???
21183 * *data*: values used in a computation.
21184 * *debugging*: the act of searching for and removing errors from a program; usually far less systematic than testing.
21185 * *declaration*: the specification of a name with its type in a program.
21186 * *definition*: a declaration of an entity that supplies all information necessary to complete a program using the entity.
21187 Simplified definition: a declaration that allocates memory.
21188 * *derived class*: a class derived from one or more base classes.
21189 * *design*: an overall description of how a piece of software should operate to meet its specification.
21190 * *destructor*: an operation that is implicitly invoked (called) when an object is destroyed (e.g., at the end of a scope). Often, it releases resources.
21191 * *encapsulation*: protecting something meant to be private (e.g., implementation details) from unauthorized access.
21192 * *error*: a mismatch between reasonable expectations of program behavior (often expressed as a requirement or a users' guide) and what a program actually does.
21193 * *executable*: a program ready to be run (executed) on a computer.
21194 * *feature creep*: a tendency to add excess functionality to a program "just in case."
21195 * *file*: a container of permanent information in a computer.
21196 * *floating-point number*: a computer's approximation of a real number, such as 7.93 and 10.78e-3.
21197 * *function*: a named unit of code that can be invoked (called) from different parts of a program; a logical unit of computation.
21198 * *generic programming*: a style of programming focused on the design and efficient implementation of algorithms.
21199 A generic algorithm will work for all argument types that meet its requirements. In C++, generic programming typically uses templates.
21200 * *global variable*: technically, a named object in namespace scope.
21201 * *handle*: a class that allows access to another through a member pointer or reference. See also resource, copy, move.
21202 * *header*: a file containing declarations used to share interfaces between parts of a program.
21203 * *hiding*: the act of preventing a piece of information from being directly seen or accessed.
21204 For example, a name from a nested (inner) scope can prevent that same name from an outer (enclosing) scope from being directly used.
21205 * *ideal*: the perfect version of something we are striving for. Usually we have to make trade-offs and settle for an approximation.
21206 * *implementation*: (1) the act of writing and testing code; (2) the code that implements a program.
21207 * *infinite loop*: a loop where the termination condition never becomes true. See iteration.
21208 * *infinite recursion*: a recursion that doesn't end until the machine runs out of memory to hold the calls.
21209 In reality, such recursion is never infinite but is terminated by some hardware error.
21210 * *information hiding*: the act of separating interface and implementation, thus hiding implementation details not meant for the user's attention and providing an abstraction.
21211 * *initialize*: giving an object its first (initial) value.
21212 * *input*: values used by a computation (e.g., function arguments and characters typed on a keyboard).
21213 * *integer*: a whole number, such as 42 and -99.
21214 * *interface*: a declaration or a set of declarations specifying how a piece of code (such as a function or a class) can be called.
21215 * *invariant*: something that must be always true at a given point (or points) of a program; typically used to describe the state (set of values) of an object or the state of a loop before entry into the repeated statement.
21216 * *iteration*: the act of repeatedly executing a piece of code; see recursion.
21217 * *iterator*: an object that identifies an element of a sequence.
21218 * *ISO*: International Organization for Standardization. The C++ language is an ISO standard, ISO/IEC 14882. More information at [iso.org](http://iso.org).
21219 * *library*: a collection of types, functions, classes, etc. implementing a set of facilities (abstractions) meant to be potentially used as part of more that one program.
21220 * *lifetime*: the time from the initialization of an object until it becomes unusable (goes out of scope, is deleted, or the program terminates).
21221 * *linker*: a program that combines object code files and libraries into an executable program.
21222 * *literal*: a notation that directly specifies a value, such as 12 specifying the integer value "twelve."
21223 * *loop*: a piece of code executed repeatedly; in C++, typically a for-statement or a while-statement.
21224 * *move*: an operation that transfers a value from one object to another leaving behind a value representing "empty." See also copy.
21225 * *mutable*: changeable; the opposite of immutable, constant, and invariable.
21226 * *object*: (1) an initialized region of memory of a known type which holds a value of that type; (2) a region of memory.
21227 * *object code*: output from a compiler intended as input for a linker (for the linker to produce executable code).
21228 * *object file*: a file containing object code.
21229 * *object-oriented programming*: (OOP) a style of programming focused on the design and use of classes and class hierarchies.
21230 * *operation*: something that can perform some action, such as a function and an operator.
21231 * *output*: values produced by a computation (e.g., a function result or lines of characters written on a screen).
21232 * *overflow*: producing a value that cannot be stored in its intended target.
21233 * *overload*: defining two functions or operators with the same name but different argument (operand) types.
21234 * *override*: defining a function in a derived class with the same name and argument types as a virtual function in the base class, thus making the function callable through the interface defined by the base class.
21235 * *owner*: an object responsible for releasing a resource.
21236 * *paradigm*: a somewhat pretentious term for design or programming style; often used with the (erroneous) implication that there exists a paradigm that is superior to all others.
21237 * *parameter*: a declaration of an explicit input to a function or a template. When called, a function can access the arguments passed through the names of its parameters.
21238 * *pointer*: (1) a value used to identify a typed object in memory; (2) a variable holding such a value.
21239 * *post-condition*: a condition that must hold upon exit from a piece of code, such as a function or a loop.
21240 * *pre-condition*: a condition that must hold upon entry into a piece of code, such as a function or a loop.
21241 * *program*: code (possibly with associated data) that is sufficiently complete to be executed by a computer.
21242 * *programming*: the art of expressing solutions to problems as code.
21243 * *programming language*: a language for expressing programs.
21244 * *pseudo code*: a description of a computation written in an informal notation rather than a programming language.
21245 * *pure virtual function*: a virtual function that must be overridden in a derived class.
21246 * *RAII*: ("Resource Acquisition Is Initialization") a basic technique for resource management based on scopes.
21247 * *range*: a sequence of values that can be described by a start point and an end point. For example, \[0:5) means the values 0, 1, 2, 3, and 4.
21248 * *recursion*: the act of a function calling itself; see also iteration.
21249 * *reference*: (1) a value describing the location of a typed value in memory; (2) a variable holding such a value.
21250 * *regular expression*: a notation for patterns in character strings.
21251 * *regular*: a type that behaves similarly to built-in types like `int` and can be compared with `==`.
21252 In particular, an object of a regular type can be copied and the result of a copy is a separate object that compares equal to the original. See also *semiregular type*.
21253 * *requirement*: (1) a description of the desired behavior of a program or part of a program; (2) a description of the assumptions a function or template makes of its arguments.
21254 * *resource*: something that is acquired and must later be released, such as a file handle, a lock, or memory. See also handle, owner.
21255 * *rounding*: conversion of a value to the mathematically nearest value of a less precise type.
21256 * *RTTI*: Run-Time Type Information. ???
21257 * *scope*: the region of program text (source code) in which a name can be referred to.
21258 * *semiregular*: a type that behaves roughly like an built-in type like `int`, but possibly without a `==` operator. See also *regular type*.
21259 * *sequence*: elements that can be visited in a linear order.
21260 * *software*: a collection of pieces of code and associated data; often used interchangeably with program.
21261 * *source code*: code as produced by a programmer and (in principle) readable by other programmers.
21262 * *source file*: a file containing source code.
21263 * *specification*: a description of what a piece of code should do.
21264 * *standard*: an officially agreed upon definition of something, such as a programming language.
21265 * *state*: a set of values.
21266 * *STL*: the containers, iterators, and algorithms part of the standard library.
21267 * *string*: a sequence of characters.
21268 * *style*: a set of techniques for programming leading to a consistent use of language features; sometimes used in a very restricted sense to refer just to low-level rules for naming and appearance of code.
21269 * *subtype*: derived type; a type that has all the properties of a type and possibly more.
21270 * *supertype*: base type; a type that has a subset of the properties of a type.
21271 * *system*: (1) a program or a set of programs for performing a task on a computer; (2) a shorthand for "operating system", that is, the fundamental execution environment and tools for a computer.
21272 * *TS*: [Technical Specification](https://www.iso.org/deliverables-all.html?type=ts), A Technical Specification addresses work still under technical development, or where it is believed that there will be a future, but not immediate, possibility of agreement on an International Standard. A Technical Specification is published for immediate use, but it also provides a means to obtain feedback. The aim is that it will eventually be transformed and republished as an International Standard.
21273 * *template*: a class or a function parameterized by one or more types or (compile-time) values; the basic C++ language construct supporting generic programming.
21274 * *testing*: a systematic search for errors in a program.
21275 * *trade-off*: the result of balancing several design and implementation criteria.
21276 * *truncation*: loss of information in a conversion from a type into another that cannot exactly represent the value to be converted.
21277 * *type*: something that defines a set of possible values and a set of operations for an object.
21278 * *uninitialized*: the (undefined) state of an object before it is initialized.
21279 * *unit*: (1) a standard measure that gives meaning to a value (e.g., km for a distance); (2) a distinguished (e.g., named) part of a larger whole.
21280 * *use case*: a specific (typically simple) use of a program meant to test its functionality and demonstrate its purpose.
21281 * *value*: a set of bits in memory interpreted according to a type.
21282 * *variable*: a named object of a given type; contains a value unless uninitialized.
21283 * *virtual function*: a member function that can be overridden in a derived class.
21284 * *word*: a basic unit of memory in a computer, often the unit used to hold an integer.
21286 # <a name="S-unclassified"></a>To-do: Unclassified proto-rules
21288 This is our to-do list.
21289 Eventually, the entries will become rules or parts of rules.
21290 Alternatively, we will decide that no change is needed and delete the entry.
21292 * No long-distance friendship
21293 * Should physical design (what's in a file) and large-scale design (libraries, groups of libraries) be addressed?
21295 * Avoid using directives in the global scope (except for std, and other "fundamental" namespaces (e.g. experimental))
21296 * How granular should namespaces be? All classes/functions designed to work together and released together (as defined in Sutter/Alexandrescu) or something narrower or wider?
21297 * Should there be inline namespaces (à la `std::literals::*_literals`)?
21298 * Avoid implicit conversions
21299 * Const member functions should be thread safe ... aka, but I don't really change the variable, just assign it a value the first time it's called ... argh
21300 * Always initialize variables, use initialization lists for member variables.
21301 * Anyone writing a public interface which takes or returns `void*` should have their toes set on fire. That one has been a personal favorite of mine for a number of years. :)
21302 * Use `const`-ness wherever possible: member functions, variables and (yippee) `const_iterators`
21304 * `(size)` vs. `{initializers}` vs. `{Extent{size}}`
21305 * Don't overabstract
21306 * Never pass a pointer down the call stack
21307 * falling through a function bottom
21308 * Should there be guidelines to choose between polymorphisms? YES. classic (virtual functions, reference semantics) vs. Sean Parent style (value semantics, type-erased, kind of like `std::function`) vs. CRTP/static? YES Perhaps even vs. tag dispatch?
21309 * should virtual calls be banned from ctors/dtors in your guidelines? YES. A lot of people ban them, even though I think it's a big strength of C++ that they are ??? -preserving (D disappointed me so much when it went the Java way). WHAT WOULD BE A GOOD EXAMPLE?
21310 * Speaking of lambdas, what would weigh in on the decision between lambdas and (local?) classes in algorithm calls and other callback scenarios?
21311 * And speaking of `std::bind`, Stephen T. Lavavej criticizes it so much I'm starting to wonder if it is indeed going to fade away in future. Should lambdas be recommended instead?
21312 * What to do with leaks out of temporaries? : `p = (s1 + s2).c_str();`
21313 * pointer/iterator invalidation leading to dangling pointers:
21317 int* p = new int[700];
21321 vector<int> v(700);
21325 // ... use q and q2 ...
21329 * private inheritance vs/and membership
21330 * avoid static class members variables (race conditions, almost-global variables)
21332 * Use RAII lock guards (`lock_guard`, `unique_lock`, `shared_lock`), never call `mutex.lock` and `mutex.unlock` directly (RAII)
21333 * Prefer non-recursive locks (often used to work around bad reasoning, overhead)
21334 * Join your threads! (because of `std::terminate` in destructor if not joined or detached ... is there a good reason to detach threads?) -- ??? could support library provide a RAII wrapper for `std::thread`?
21335 * If two or more mutexes must be acquired at the same time, use `std::lock` (or another deadlock avoidance algorithm?)
21336 * When using a `condition_variable`, always protect the condition by a mutex (atomic bool whose value is set outside of the mutex is wrong!), and use the same mutex for the condition variable itself.
21337 * Never use `atomic_compare_exchange_strong` with `std::atomic<user-defined-struct>` (differences in padding matter, while `compare_exchange_weak` in a loop converges to stable padding)
21338 * individual `shared_future` objects are not thread-safe: two threads cannot wait on the same `shared_future` object (they can wait on copies of a `shared_future` that refer to the same shared state)
21339 * individual `shared_ptr` objects are not thread-safe: different threads can call non-`const` member functions on *different* `shared_ptr`s that refer to the same shared object, but one thread cannot call a non-`const` member function of a `shared_ptr` object while another thread accesses that same `shared_ptr` object (if you need that, consider `atomic_shared_ptr` instead)
21341 * rules for arithmetic
21345 * <a name="Alexandrescu01"></a>
21346 \[Alexandrescu01]: A. Alexandrescu. Modern C++ Design (Addison-Wesley, 2001).
21347 * <a name="Cplusplus03"></a>
21348 \[C++03]: ISO/IEC 14882:2003(E), Programming Languages — C++ (updated ISO and ANSI C++ Standard including the contents of (C++98) plus errata corrections).
21349 * <a name="CplusplusCS"></a>
21351 * <a name="Cargill92"></a>
21352 \[Cargill92]: T. Cargill. C++ Programming Style (Addison-Wesley, 1992).
21353 * <a name="Cline99"></a>
21354 \[Cline99]: M. Cline, G. Lomow, and M. Girou. C++ FAQs (2ndEdition) (Addison-Wesley, 1999).
21355 * <a name="Dewhurst03"></a>
21356 \[Dewhurst03]: S. Dewhurst. C++ Gotchas (Addison-Wesley, 2003).
21357 * <a name="Henricson97"></a>
21358 \[Henricson97]: M. Henricson and E. Nyquist. Industrial Strength C++ (Prentice Hall, 1997).
21359 * <a name="Koenig97"></a>
21360 \[Koenig97]: A. Koenig and B. Moo. Ruminations on C++ (Addison-Wesley, 1997).
21361 * <a name="Lakos96"></a>
21362 \[Lakos96]: J. Lakos. Large-Scale C++ Software Design (Addison-Wesley, 1996).
21363 * <a name="Meyers96"></a>
21364 \[Meyers96]: S. Meyers. More Effective C++ (Addison-Wesley, 1996).
21365 * <a name="Meyers97"></a>
21366 \[Meyers97]: S. Meyers. Effective C++ (2nd Edition) (Addison-Wesley, 1997).
21367 * <a name="Meyers15"></a>
21368 \[Meyers15]: S. Meyers. Effective Modern C++ (O'Reilly, 2015).
21369 * <a name="Murray93"></a>
21370 \[Murray93]: R. Murray. C++ Strategies and Tactics (Addison-Wesley, 1993).
21371 * <a name="Stroustrup94"></a>
21372 \[Stroustrup94]: B. Stroustrup. The Design and Evolution of C++ (Addison-Wesley, 1994).
21373 * <a name="Stroustrup00"></a>
21374 \[Stroustrup00]: B. Stroustrup. The C++ Programming Language (Special 3rdEdition) (Addison-Wesley, 2000).
21375 * <a name="Stroustrup05"></a>
21376 \[Stroustrup05]: B. Stroustrup. [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
21377 * <a name="Stroustrup13"></a>
21378 \[Stroustrup13]: B. Stroustrup. [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html). Addison Wesley 2013.
21379 * <a name="Stroustrup14"></a>
21380 \[Stroustrup14]: B. Stroustrup. [A Tour of C++](http://www.stroustrup.com/Tour.html).
21381 Addison Wesley 2014.
21382 * <a name="Stroustrup15"></a>
21383 \[Stroustrup15]: B. Stroustrup, Herb Sutter, and G. Dos Reis: [A brief introduction to C++'s model for type- and resource-safety](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Introduction%20to%20type%20and%20resource%20safety.pdf).
21384 * <a name="SuttHysl04b"></a>
21385 \[SuttHysl04b]: H. Sutter and J. Hyslop. "Collecting Shared Objects" (C/C++ Users Journal, 22(8), August 2004).
21386 * <a name="SuttAlex05"></a>
21387 \[SuttAlex05]: H. Sutter and A. Alexandrescu. C++ Coding Standards. Addison-Wesley 2005.
21388 * <a name="Sutter00"></a>
21389 \[Sutter00]: H. Sutter. Exceptional C++ (Addison-Wesley, 2000).
21390 * <a name="Sutter02"></a>
21391 \[Sutter02]: H. Sutter. More Exceptional C++ (Addison-Wesley, 2002).
21392 * <a name="Sutter04"></a>
21393 \[Sutter04]: H. Sutter. Exceptional C++ Style (Addison-Wesley, 2004).
21394 * <a name="Taligent94"></a>
21395 \[Taligent94]: Taligent's Guide to Designing Programs (Addison-Wesley, 1994).