1 # <a name="main"></a>C++ Core Guidelines
7 * [Bjarne Stroustrup](http://www.stroustrup.com)
8 * [Herb Sutter](http://herbsutter.com/)
10 This is a living document under continuous improvement.
11 Had it been an open-source (code) project, this would have been release 0.8.
12 Copying, use, modification, and creation of derivative works from this project is licensed under an MIT-style license.
13 Contributing to this project requires agreeing to a Contributor License. See the accompanying [LICENSE](LICENSE) file for details.
14 We make this project available to "friendly users" to use, copy, modify, and derive from, hoping for constructive input.
16 Comments and suggestions for improvements are most welcome.
17 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
18 When commenting, please note [the introduction](#S-introduction) that outlines our aims and general approach.
19 The list of contributors is [here](#SS-ack).
23 * The sets of rules have not been completely checked for completeness, consistency, or enforceability.
24 * Triple question marks (???) mark known missing information
25 * Update reference sections; many pre-C++11 sources are too old.
26 * For a more-or-less up-to-date to-do list see: [To-do: Unclassified proto-rules](#S-unclassified)
28 You can [read an explanation of the scope and structure of this Guide](#S-abstract) or just jump straight in:
30 * [In: Introduction](#S-introduction)
31 * [P: Philosophy](#S-philosophy)
32 * [I: Interfaces](#S-interfaces)
33 * [F: Functions](#S-functions)
34 * [C: Classes and class hierarchies](#S-class)
35 * [Enum: Enumerations](#S-enum)
36 * [R: Resource management](#S-resource)
37 * [ES: Expressions and statements](#S-expr)
38 * [Per: Performance](#S-performance)
39 * [CP: Concurrency and parallelism](#S-concurrency)
40 * [E: Error handling](#S-errors)
41 * [Con: Constants and immutability](#S-const)
42 * [T: Templates and generic programming](#S-templates)
43 * [CPL: C-style programming](#S-cpl)
44 * [SF: Source files](#S-source)
45 * [SL: The Standard Library](#S-stdlib)
49 * [A: Architectural ideas](#S-A)
50 * [NR: Non-Rules and myths](#S-not)
51 * [RF: References](#S-references)
52 * [Pro: Profiles](#S-profile)
53 * [GSL: Guidelines support library](#S-gsl)
54 * [NL: Naming and layout suggestions](#S-naming)
55 * [FAQ: Answers to frequently asked questions](#S-faq)
56 * [Appendix A: Libraries](#S-libraries)
57 * [Appendix B: Modernizing code](#S-modernizing)
58 * [Appendix C: Discussion](#S-discussion)
59 * [Appendix D: Supporting tools](#S-tools)
60 * [Glossary](#S-glossary)
61 * [To-do: Unclassified proto-rules](#S-unclassified)
63 You can sample rules for specific language features:
66 [regular types](#Rc-regular) --
67 [prefer initialization](#Rc-initialize) --
68 [copy](#Rc-copy-semantic) --
69 [move](#Rc-move-semantic) --
70 [other operations](#Rc-matched) --
71 [default](#Rc-eqdefault)
74 [invariant](#Rc-struct) --
75 [members](#Rc-member) --
76 [helpers](#Rc-helper) --
77 [concrete types](#SS-concrete) --
78 [ctors, =, and dtors](#S-ctor) --
79 [hierarchy](#SS-hier) --
80 [operators](#SS-overload)
82 [rules](#SS-concepts) --
83 [in generic programming](#Rt-raise) --
84 [template arguments](#Rt-concepts) --
87 [invariant](#Rc-struct) --
88 [establish invariant](#Rc-ctor) --
89 [`throw`](#Rc-throw) --
90 [default](#Rc-default0) --
91 [not needed](#Rc-default) --
92 [`explicit`](#Rc-explicit) --
93 [delegating](#Rc-delegating) --
94 [`virtual`](#Rc-ctor-virtual)
96 [when to use](#Rh-domain) --
97 [as interface](#Rh-abstract) --
98 [destructors](#Rh-dtor) --
100 [getters and setters](#Rh-get) --
101 [multiple inheritance](#Rh-mi-interface) --
102 [overloading](#Rh-using) --
103 [slicing](#Rc-copy-virtual) --
104 [`dynamic_cast`](#Rh-dynamic_cast)
106 [and constructors](#Rc-matched) --
107 [when needed?](#Rc-dtor) --
108 [must not fail](#Rc-dtor-fail)
110 [errors](#S-errors) --
111 [`throw`](#Re-throw) --
112 [for errors only](#Re-errors) --
113 [`noexcept`](#Re-noexcept) --
114 [minimize `try`](#Re-catch) --
115 [what if no exceptions?](#Re-no-throw-codes)
117 [range-for and for](#Res-for-range) --
118 [for and while](#Res-for-while) --
119 [for-initializer](#Res-for-init) --
120 [empty body](#Res-empty) --
121 [loop variable](#Res-loop-counter) --
122 [loop variable type ???](#Res-???)
124 [naming](#Rf-package) --
125 [single operation](#Rf-logical) --
126 [no throw](#Rf-noexcept) --
127 [arguments](#Rf-smart) --
128 [argument passing](#Rf-conventional) --
129 [multiple return values](#Rf-out-multi) --
130 [pointers](#Rf-return-ptr) --
131 [lambdas](#Rf-capture-vs-overload)
133 [small functions](#Rf-inline) --
134 [in headers](#Rs-inline)
136 [always](#Res-always) --
137 [prefer `{}`](#Res-list) --
138 [lambdas](#Res-lambda-init) --
139 [in-class initializers](#Rc-in-class-initializer) --
140 [class members](#Rc-initialize) --
141 [factory functions](#Rc-factory)
143 [when to use](#SS-lambdas)
145 [conventional](#Ro-conventional) --
146 [avoid conversion operators](#Ro-conversion) --
147 [and lambdas](#Ro-lambda)
148 * `public`, `private`, and `protected`:
149 [information hiding](#Rc-private) --
150 [consistency](#Rh-public) --
151 [`protected`](#Rh-protected)
153 [compile-time checking](#Rp-compile-time) --
154 [and concepts](#Rt-check-class)
156 [for organizing data](#Rc-org) --
157 [use if no invariant](#Rc-struct) --
158 [no private members](#Rc-class)
160 [abstraction](#Rt-raise) --
161 [containers](#Rt-cont) --
162 [concepts](#Rt-concepts)
164 [and signed](#Res-mix) --
165 [bit manipulation](#Res-unsigned)
167 [interfaces](#Ri-abstract) --
168 [not `virtual`](#Rc-concrete) --
169 [destructor](#Rc-dtor-virtual) --
170 [never fail](#Rc-dtor-fail)
172 You can look at design concepts used to express the rules:
176 * exception: exception guarantee (???)
185 # <a name="S-abstract"></a>Abstract
187 This document is a set of guidelines for using C++ well.
188 The aim of this document is to help people to use modern C++ effectively.
189 By "modern C++" we mean effective use of the ISO C++ standard (currently C++20, but almost all of our recommendations also apply to C++17, C++14 and C++11).
190 In other words, what would you like your code to look like in 5 years' time, given that you can start now? In 10 years' time?
192 The guidelines are focused on relatively high-level issues, such as interfaces, resource management, memory management, and concurrency.
193 Such rules affect application architecture and library design.
194 Following the rules will lead to code that is statically type safe, has no resource leaks, and catches many more programming logic errors than is common in code today.
195 And it will run fast -- you can afford to do things right.
197 We are less concerned with low-level issues, such as naming conventions and indentation style.
198 However, no topic that can help a programmer is out of bounds.
200 Our initial set of rules emphasizes safety (of various forms) and simplicity.
201 They might very well be too strict.
202 We expect to have to introduce more exceptions to better accommodate real-world needs.
203 We also need more rules.
205 You will find some of the rules contrary to your expectations or even contrary to your experience.
206 If we haven't suggested you change your coding style in any way, we have failed!
207 Please try to verify or disprove rules!
208 In particular, we'd really like to have some of our rules backed up with measurements or better examples.
210 You will find some of the rules obvious or even trivial.
211 Please remember that one purpose of a guideline is to help someone who is less experienced or coming from a different background or language to get up to speed.
213 Many of the rules are designed to be supported by an analysis tool.
214 Violations of rules will be flagged with references (or links) to the relevant rule.
215 We do not expect you to memorize all the rules before trying to write code.
216 One way of thinking about these guidelines is as a specification for tools that happens to be readable by humans.
218 The rules are meant for gradual introduction into a code base.
219 We plan to build tools for that and hope others will too.
221 Comments and suggestions for improvements are most welcome.
222 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
224 # <a name="S-introduction"></a>In: Introduction
226 This is a set of core guidelines for modern C++ (currently C++20 and C++17) taking likely future enhancements and ISO Technical Specifications (TSs) into account.
227 The aim is to help C++ programmers to write simpler, more efficient, more maintainable code.
229 Introduction summary:
231 * [In.target: Target readership](#SS-readers)
232 * [In.aims: Aims](#SS-aims)
233 * [In.not: Non-aims](#SS-non)
234 * [In.force: Enforcement](#SS-force)
235 * [In.struct: The structure of this document](#SS-struct)
236 * [In.sec: Major sections](#SS-sec)
238 ## <a name="SS-readers"></a>In.target: Target readership
240 All C++ programmers. This includes [programmers who might consider C](#S-cpl).
242 ## <a name="SS-aims"></a>In.aims: Aims
244 The purpose of this document is to help developers to adopt modern C++ (currently C++17) and to achieve a more uniform style across code bases.
246 We do not suffer the delusion that every one of these rules can be effectively applied to every code base. Upgrading old systems is hard. However, we do believe that a program that uses a rule is less error-prone and more maintainable than one that does not. Often, rules also lead to faster/easier initial development.
247 As far as we can tell, these rules lead to code that performs as well or better than older, more conventional techniques; they are meant to follow the zero-overhead principle ("what you don't use, you don't pay for" or "when you use an abstraction mechanism appropriately, you get at least as good performance as if you had handcoded using lower-level language constructs").
248 Consider these rules ideals for new code, opportunities to exploit when working on older code, and try to approximate these ideals as closely as feasible.
251 ### <a name="R0"></a>In.0: Don't panic!
253 Take the time to understand the implications of a guideline rule on your program.
255 These guidelines are designed according to the "subset of superset" principle ([Stroustrup05](#Stroustrup05)).
256 They do not simply define a subset of C++ to be used (for reliability, safety, performance, or whatever).
257 Instead, they strongly recommend the use of a few simple "extensions" ([library components](#S-gsl))
258 that make the use of the most error-prone features of C++ redundant, so that they can be banned (in our set of rules).
260 The rules emphasize static type safety and resource safety.
261 For that reason, they emphasize possibilities for range checking, for avoiding dereferencing `nullptr`, for avoiding dangling pointers, and the systematic use of exceptions (via RAII).
262 Partly to achieve that and partly to minimize obscure code as a source of errors, the rules also emphasize simplicity and the hiding of necessary complexity behind well-specified interfaces.
264 Many of the rules are prescriptive.
265 We are uncomfortable with rules that simply state "don't do that!" without offering an alternative.
266 One consequence of that is that some rules can be supported only by heuristics, rather than precise and mechanically verifiable checks.
267 Other rules articulate general principles. For these more general rules, more detailed and specific rules provide partial checking.
269 These guidelines address the core of C++ and its use.
270 We expect that most large organizations, specific application areas, and even large projects will need further rules, possibly further restrictions, and further library support.
271 For example, hard-real-time programmers typically can't use free store (dynamic memory) freely and will be restricted in their choice of libraries.
272 We encourage the development of such more specific rules as addenda to these core guidelines.
273 Build your ideal small foundation library and use that, rather than lowering your level of programming to glorified assembly code.
275 The rules are designed to allow [gradual adoption](#S-modernizing).
277 Some rules aim to increase various forms of safety while others aim to reduce the likelihood of accidents, many do both.
278 The guidelines aimed at preventing accidents often ban perfectly legal C++.
279 However, when there are two ways of expressing an idea and one has shown itself a common source of errors and the other has not, we try to guide programmers towards the latter.
281 ## <a name="SS-non"></a>In.not: Non-aims
283 The rules are not intended to be minimal or orthogonal.
284 In particular, general rules can be simple, but unenforceable.
285 Also, it is often hard to understand the implications of a general rule.
286 More specialized rules are often easier to understand and to enforce, but without general rules, they would just be a long list of special cases.
287 We provide rules aimed at helping novices as well as rules supporting expert use.
288 Some rules can be completely enforced, but others are based on heuristics.
290 These rules are not meant to be read serially, like a book.
291 You can browse through them using the links.
292 However, their main intended use is to be targets for tools.
293 That is, a tool looks for violations and the tool returns links to violated rules.
294 The rules then provide reasons, examples of potential consequences of the violation, and suggested remedies.
296 These guidelines are not intended to be a substitute for a tutorial treatment of C++.
297 If you need a tutorial for some given level of experience, see [the references](#S-references).
299 This is not a guide on how to convert old C++ code to more modern code.
300 It is meant to articulate ideas for new code in a concrete fashion.
301 However, see [the modernization section](#S-modernizing) for some possible approaches to modernizing/rejuvenating/upgrading.
302 Importantly, the rules support gradual adoption: It is typically infeasible to completely convert a large code base all at once.
304 These guidelines are not meant to be complete or exact in every language-technical detail.
305 For the final word on language definition issues, including every exception to general rules and every feature, see the ISO C++ standard.
307 The rules are not intended to force you to write in an impoverished subset of C++.
308 They are *emphatically* not meant to define a, say, Java-like subset of C++.
309 They are not meant to define a single "one true C++" language.
310 We value expressiveness and uncompromised performance.
312 The rules are not value-neutral.
313 They are meant to make code simpler and more correct/safer than most existing C++ code, without loss of performance.
314 They are meant to inhibit perfectly valid C++ code that correlates with errors, spurious complexity, and poor performance.
316 The rules are not precise to the point where a person (or machine) can follow them without thinking.
317 The enforcement parts try to be that, but we would rather leave a rule or a definition a bit vague
318 and open to interpretation than specify something precisely and wrong.
319 Sometimes, precision comes only with time and experience.
320 Design is not (yet) a form of Math.
322 The rules are not perfect.
323 A rule can do harm by prohibiting something that is useful in a given situation.
324 A rule can do harm by failing to prohibit something that enables a serious error in a given situation.
325 A rule can do a lot of harm by being vague, ambiguous, unenforceable, or by enabling every solution to a problem.
326 It is impossible to completely meet the "do no harm" criteria.
327 Instead, our aim is the less ambitious: "Do the most good for most programmers";
328 if you cannot live with a rule, object to it, ignore it, but don't water it down until it becomes meaningless.
329 Also, suggest an improvement.
331 ## <a name="SS-force"></a>In.force: Enforcement
333 Rules with no enforcement are unmanageable for large code bases.
334 Enforcement of all rules is possible only for a small weak set of rules or for a specific user community.
336 * But we want lots of rules, and we want rules that everybody can use.
337 * But different people have different needs.
338 * But people don't like to read lots of rules.
339 * But people can't remember many rules.
341 So, we need subsetting to meet a variety of needs.
343 * But arbitrary subsetting leads to chaos.
345 We want guidelines that help a lot of people, make code more uniform, and strongly encourage people to modernize their code.
346 We want to encourage best practices, rather than leave all to individual choices and management pressures.
347 The ideal is to use all rules; that gives the greatest benefits.
349 This adds up to quite a few dilemmas.
350 We try to resolve those using tools.
351 Each rule has an **Enforcement** section listing ideas for enforcement.
352 Enforcement might be done by code review, by static analysis, by compiler, or by run-time checks.
353 Wherever possible, we prefer "mechanical" checking (humans are slow, inaccurate, and bore easily) and static checking.
354 Run-time checks are suggested only rarely where no alternative exists; we do not want to introduce "distributed bloat".
355 Where appropriate, we label a rule (in the **Enforcement** sections) with the name of groups of related rules (called "profiles").
356 A rule can be part of several profiles, or none.
357 For a start, we have a few profiles corresponding to common needs (desires, ideals):
359 * **type**: No type violations (reinterpreting a `T` as a `U` through casts, unions, or varargs)
360 * **bounds**: No bounds violations (accessing beyond the range of an array)
361 * **lifetime**: No leaks (failing to `delete` or multiple `delete`) and no access to invalid objects (dereferencing `nullptr`, using a dangling reference).
363 The profiles are intended to be used by tools, but also serve as an aid to the human reader.
364 We do not limit our comment in the **Enforcement** sections to things we know how to enforce; some comments are mere wishes that might inspire some tool builder.
366 Tools that implement these rules shall respect the following syntax to explicitly suppress a rule:
368 [[gsl::suppress(tag)]]
370 and optionally with a message (following usual C++11 standard attribute syntax):
372 [[gsl::suppress(tag, justification: "message")]]
376 * `tag` is the anchor name of the item where the Enforcement rule appears (e.g., for [C.134](#Rh-public) it is "Rh-public"), the
377 name of a profile group-of-rules ("type", "bounds", or "lifetime"),
378 or a specific rule in a profile ([type.4](#Pro-type-cstylecast), or [bounds.2](#Pro-bounds-arrayindex))
380 * `"message"` is a string literal
382 ## <a name="SS-struct"></a>In.struct: The structure of this document
384 Each rule (guideline, suggestion) can have several parts:
386 * The rule itself -- e.g., **no naked `new`**
387 * A rule reference number -- e.g., **C.7** (the 7th rule related to classes).
388 Since the major sections are not inherently ordered, we use letters as the first part of a rule reference "number".
389 We leave gaps in the numbering to minimize "disruption" when we add or remove rules.
390 * **Reason**s (rationales) -- because programmers find it hard to follow rules they don't understand
391 * **Example**s -- because rules are hard to understand in the abstract; can be positive or negative
392 * **Alternative**s -- for "don't do this" rules
393 * **Exception**s -- we prefer simple general rules. However, many rules apply widely, but not universally, so exceptions must be listed
394 * **Enforcement** -- ideas about how the rule might be checked "mechanically"
395 * **See also**s -- references to related rules and/or further discussion (in this document or elsewhere)
396 * **Note**s (comments) -- something that needs saying that doesn't fit the other classifications
397 * **Discussion** -- references to more extensive rationale and/or examples placed outside the main lists of rules
399 Some rules are hard to check mechanically, but they all meet the minimal criteria that an expert programmer can spot many violations without too much trouble.
400 We hope that "mechanical" tools will improve with time to approximate what such an expert programmer notices.
401 Also, we assume that the rules will be refined over time to make them more precise and checkable.
403 A rule is aimed at being simple, rather than carefully phrased to mention every alternative and special case.
404 Such information is found in the **Alternative** paragraphs and the [Discussion](#S-discussion) sections.
405 If you don't understand a rule or disagree with it, please visit its **Discussion**.
406 If you feel that a discussion is missing or incomplete, enter an [Issue](https://github.com/isocpp/CppCoreGuidelines/issues)
407 explaining your concerns and possibly a corresponding PR.
409 Examples are written to illustrate rules.
411 * Examples are not intended to be production quality or to cover all tutorial dimensions.
412 For example, many examples are language-technical and use names like `f`, `base`, and `x`.
413 * We try to ensure that "good" examples follow the Core Guidelines.
414 * Comments are often illustrating rules where they would be unnecessary and/or distracting in "real code."
415 * We assume knowledge of the standard library. For example, we use plain `vector` rather than `std::vector`.
417 This is not a language manual.
418 It is meant to be helpful, rather than complete, fully accurate on technical details, or a guide to existing code.
419 Recommended information sources can be found in [the references](#S-references).
421 ## <a name="SS-sec"></a>In.sec: Major sections
423 * [In: Introduction](#S-introduction)
424 * [P: Philosophy](#S-philosophy)
425 * [I: Interfaces](#S-interfaces)
426 * [F: Functions](#S-functions)
427 * [C: Classes and class hierarchies](#S-class)
428 * [Enum: Enumerations](#S-enum)
429 * [R: Resource management](#S-resource)
430 * [ES: Expressions and statements](#S-expr)
431 * [Per: Performance](#S-performance)
432 * [CP: Concurrency and parallelism](#S-concurrency)
433 * [E: Error handling](#S-errors)
434 * [Con: Constants and immutability](#S-const)
435 * [T: Templates and generic programming](#S-templates)
436 * [CPL: C-style programming](#S-cpl)
437 * [SF: Source files](#S-source)
438 * [SL: The Standard Library](#S-stdlib)
442 * [A: Architectural ideas](#S-A)
443 * [NR: Non-Rules and myths](#S-not)
444 * [RF: References](#S-references)
445 * [Pro: Profiles](#S-profile)
446 * [GSL: Guidelines support library](#S-gsl)
447 * [NL: Naming and layout suggestions](#S-naming)
448 * [FAQ: Answers to frequently asked questions](#S-faq)
449 * [Appendix A: Libraries](#S-libraries)
450 * [Appendix B: Modernizing code](#S-modernizing)
451 * [Appendix C: Discussion](#S-discussion)
452 * [Appendix D: Supporting tools](#S-tools)
453 * [Glossary](#S-glossary)
454 * [To-do: Unclassified proto-rules](#S-unclassified)
456 These sections are not orthogonal.
458 Each section (e.g., "P" for "Philosophy") and each subsection (e.g., "C.hier" for "Class Hierarchies (OOP)") have an abbreviation for ease of searching and reference.
459 The main section abbreviations are also used in rule numbers (e.g., "C.11" for "Make concrete types regular").
461 # <a name="S-philosophy"></a>P: Philosophy
463 The rules in this section are very general.
465 Philosophy rules summary:
467 * [P.1: Express ideas directly in code](#Rp-direct)
468 * [P.2: Write in ISO Standard C++](#Rp-Cplusplus)
469 * [P.3: Express intent](#Rp-what)
470 * [P.4: Ideally, a program should be statically type safe](#Rp-typesafe)
471 * [P.5: Prefer compile-time checking to run-time checking](#Rp-compile-time)
472 * [P.6: What cannot be checked at compile time should be checkable at run time](#Rp-run-time)
473 * [P.7: Catch run-time errors early](#Rp-early)
474 * [P.8: Don't leak any resources](#Rp-leak)
475 * [P.9: Don't waste time or space](#Rp-waste)
476 * [P.10: Prefer immutable data to mutable data](#Rp-mutable)
477 * [P.11: Encapsulate messy constructs, rather than spreading through the code](#Rp-library)
478 * [P.12: Use supporting tools as appropriate](#Rp-tools)
479 * [P.13: Use support libraries as appropriate](#Rp-lib)
481 Philosophical rules are generally not mechanically checkable.
482 However, individual rules reflecting these philosophical themes are.
483 Without a philosophical basis, the more concrete/specific/checkable rules lack rationale.
485 ### <a name="Rp-direct"></a>P.1: Express ideas directly in code
489 Compilers don't read comments (or design documents) and neither do many programmers (consistently).
490 What is expressed in code has defined semantics and can (in principle) be checked by compilers and other tools.
496 Month month() const; // do
497 int month(); // don't
501 The first declaration of `month` is explicit about returning a `Month` and about not modifying the state of the `Date` object.
502 The second version leaves the reader guessing and opens more possibilities for uncaught bugs.
506 This loop is a restricted form of `std::find`:
508 void f(vector<string>& v)
513 int index = -1; // bad, plus should use gsl::index
514 for (int i = 0; i < v.size(); ++i) {
525 A much clearer expression of intent would be:
527 void f(vector<string>& v)
532 auto p = find(begin(v), end(v), val); // better
536 A well-designed library expresses intent (what is to be done, rather than just how something is being done) far better than direct use of language features.
538 A C++ programmer should know the basics of the standard library, and use it where appropriate.
539 Any programmer should know the basics of the foundation libraries of the project being worked on, and use them appropriately.
540 Any programmer using these guidelines should know the [guidelines support library](#S-gsl), and use it appropriately.
544 change_speed(double s); // bad: what does s signify?
548 A better approach is to be explicit about the meaning of the double (new speed or delta on old speed?) and the unit used:
550 change_speed(Speed s); // better: the meaning of s is specified
552 change_speed(2.3); // error: no unit
553 change_speed(23_m / 10s); // meters per second
555 We could have accepted a plain (unit-less) `double` as a delta, but that would have been error-prone.
556 If we wanted both absolute speed and deltas, we would have defined a `Delta` type.
560 Very hard in general.
562 * use `const` consistently (check if member functions modify their object; check if functions modify arguments passed by pointer or reference)
563 * flag uses of casts (casts neuter the type system)
564 * detect code that mimics the standard library (hard)
566 ### <a name="Rp-Cplusplus"></a>P.2: Write in ISO Standard C++
570 This is a set of guidelines for writing ISO Standard C++.
574 There are environments where extensions are necessary, e.g., to access system resources.
575 In such cases, localize the use of necessary extensions and control their use with non-core Coding Guidelines. If possible, build interfaces that encapsulate the extensions so they can be turned off or compiled away on systems that do not support those extensions.
577 Extensions often do not have rigorously defined semantics. Even extensions that
578 are common and implemented by multiple compilers might have slightly different
579 behaviors and edge case behavior as a direct result of *not* having a rigorous
580 standard definition. With sufficient use of any such extension, expected
581 portability will be impacted.
585 Using valid ISO C++ does not guarantee portability (let alone correctness).
586 Avoid dependence on undefined behavior (e.g., [undefined order of evaluation](#Res-order))
587 and be aware of constructs with implementation defined meaning (e.g., `sizeof(int)`).
591 There are environments where restrictions on use of standard C++ language or library features are necessary, e.g., to avoid dynamic memory allocation as required by aircraft control software standards.
592 In such cases, control their (dis)use with an extension of these Coding Guidelines customized to the specific environment.
596 Use an up-to-date C++ compiler (currently C++20 or C++17) with a set of options that do not accept extensions.
598 ### <a name="Rp-what"></a>P.3: Express intent
602 Unless the intent of some code is stated (e.g., in names or comments), it is impossible to tell whether the code does what it is supposed to do.
607 while (i < v.size()) {
608 // ... do something with v[i] ...
611 The intent of "just" looping over the elements of `v` is not expressed here. The implementation detail of an index is exposed (so that it might be misused), and `i` outlives the scope of the loop, which might or might not be intended. The reader cannot know from just this section of code.
615 for (const auto& x : v) { /* do something with the value of x */ }
617 Now, there is no explicit mention of the iteration mechanism, and the loop operates on a reference to `const` elements so that accidental modification cannot happen. If modification is desired, say so:
619 for (auto& x : v) { /* modify x */ }
621 For more details about for-statements, see [ES.71](#Res-for-range).
622 Sometimes better still, use a named algorithm. This example uses the `for_each` from the Ranges TS because it directly expresses the intent:
624 for_each(v, [](int x) { /* do something with the value of x */ });
625 for_each(par, v, [](int x) { /* do something with the value of x */ });
627 The last variant makes it clear that we are not interested in the order in which the elements of `v` are handled.
629 A programmer should be familiar with
631 * [The guidelines support library](#S-gsl)
632 * [The ISO C++ Standard Library](#S-stdlib)
633 * Whatever foundation libraries are used for the current project(s)
637 Alternative formulation: Say what should be done, rather than just how it should be done.
641 Some language constructs express intent better than others.
645 If two `int`s are meant to be the coordinates of a 2D point, say so:
647 draw_line(int, int, int, int); // obscure
648 draw_line(Point, Point); // clearer
652 Look for common patterns for which there are better alternatives
654 * simple `for` loops vs. range-`for` loops
655 * `f(T*, int)` interfaces vs. `f(span<T>)` interfaces
656 * loop variables in too large a scope
657 * naked `new` and `delete`
658 * functions with many parameters of built-in types
660 There is a huge scope for cleverness and semi-automated program transformation.
662 ### <a name="Rp-typesafe"></a>P.4: Ideally, a program should be statically type safe
666 Ideally, a program would be completely statically (compile-time) type safe.
667 Unfortunately, that is not possible. Problem areas:
673 * narrowing conversions
677 These areas are sources of serious problems (e.g., crashes and security violations).
678 We try to provide alternative techniques.
682 We can ban, restrain, or detect the individual problem categories separately, as required and feasible for individual programs.
683 Always suggest an alternative.
686 * unions -- use `variant` (in C++17)
687 * casts -- minimize their use; templates can help
688 * array decay -- use `span` (from the GSL)
689 * range errors -- use `span`
690 * narrowing conversions -- minimize their use and use `narrow` or `narrow_cast` (from the GSL) where they are necessary
692 ### <a name="Rp-compile-time"></a>P.5: Prefer compile-time checking to run-time checking
696 Code clarity and performance.
697 You don't need to write error handlers for errors caught at compile time.
701 // Int is an alias used for integers
702 int bits = 0; // don't: avoidable code
703 for (Int i = 1; i; i <<= 1)
706 cerr << "Int too small\n";
708 This example fails to achieve what it is trying to achieve (because overflow is undefined) and should be replaced with a simple `static_assert`:
710 // Int is an alias used for integers
711 static_assert(sizeof(Int) >= 4); // do: compile-time check
713 Or better still just use the type system and replace `Int` with `int32_t`.
717 void read(int* p, int n); // read max n integers into *p
720 read(a, 1000); // bad, off the end
724 void read(span<int> r); // read into the range of integers r
727 read(a); // better: let the compiler figure out the number of elements
729 **Alternative formulation**: Don't postpone to run time what can be done well at compile time.
733 * Look for pointer arguments.
734 * Look for run-time checks for range violations.
736 ### <a name="Rp-run-time"></a>P.6: What cannot be checked at compile time should be checkable at run time
740 Leaving hard-to-detect errors in a program is asking for crashes and bad results.
744 Ideally, we catch all errors (that are not errors in the programmer's logic) at either compile time or run time. It is impossible to catch all errors at compile time and often not affordable to catch all remaining errors at run time. However, we should endeavor to write programs that in principle can be checked, given sufficient resources (analysis programs, run-time checks, machine resources, time).
748 // separately compiled, possibly dynamically loaded
749 extern void f(int* p);
753 // bad: the number of elements is not passed to f()
757 Here, a crucial bit of information (the number of elements) has been so thoroughly "obscured" that static analysis is probably rendered infeasible and dynamic checking can be very difficult when `f()` is part of an ABI so that we cannot "instrument" that pointer. We could embed helpful information into the free store, but that requires global changes to a system and maybe to the compiler. What we have here is a design that makes error detection very hard.
761 We can of course pass the number of elements along with the pointer:
763 // separately compiled, possibly dynamically loaded
764 extern void f2(int* p, int n);
768 f2(new int[n], m); // bad: a wrong number of elements can be passed to f()
771 Passing the number of elements as an argument is better (and far more common) than just passing the pointer and relying on some (unstated) convention for knowing or discovering the number of elements. However (as shown), a simple typo can introduce a serious error. The connection between the two arguments of `f2()` is conventional, rather than explicit.
773 Also, it is implicit that `f2()` is supposed to `delete` its argument (or did the caller make a second mistake?).
777 The standard library resource management pointers fail to pass the size when they point to an object:
779 // separately compiled, possibly dynamically loaded
780 // NB: this assumes the calling code is ABI-compatible, using a
781 // compatible C++ compiler and the same stdlib implementation
782 extern void f3(unique_ptr<int[]>, int n);
786 f3(make_unique<int[]>(n), m); // bad: pass ownership and size separately
791 We need to pass the pointer and the number of elements as an integral object:
793 extern void f4(vector<int>&); // separately compiled, possibly dynamically loaded
794 extern void f4(span<int>); // separately compiled, possibly dynamically loaded
795 // NB: this assumes the calling code is ABI-compatible, using a
796 // compatible C++ compiler and the same stdlib implementation
801 f4(v); // pass a reference, retain ownership
802 f4(span<int>{v}); // pass a view, retain ownership
805 This design carries the number of elements along as an integral part of an object, so that errors are unlikely and dynamic (run-time) checking is always feasible, if not always affordable.
809 How do we transfer both ownership and all information needed for validating use?
811 vector<int> f5(int n) // OK: move
814 // ... initialize v ...
818 unique_ptr<int[]> f6(int n) // bad: loses n
820 auto p = make_unique<int[]>(n);
821 // ... initialize *p ...
825 owner<int*> f7(int n) // bad: loses n and we might forget to delete
827 owner<int*> p = new int[n];
828 // ... initialize *p ...
835 * show how possible checks are avoided by interfaces that pass polymorphic base classes around, when they actually know what they need?
836 Or strings as "free-style" options
840 * Flag (pointer, count)-style interfaces (this will flag a lot of examples that can't be fixed for compatibility reasons)
843 ### <a name="Rp-early"></a>P.7: Catch run-time errors early
847 Avoid "mysterious" crashes.
848 Avoid errors leading to (possibly unrecognized) wrong results.
852 void increment1(int* p, int n) // bad: error-prone
854 for (int i = 0; i < n; ++i) ++p[i];
862 increment1(a, m); // maybe typo, maybe m <= n is supposed
863 // but assume that m == 20
867 Here we made a small error in `use1` that will lead to corrupted data or a crash.
868 The (pointer, count)-style interface leaves `increment1()` with no realistic way of defending itself against out-of-range errors.
869 If we could check subscripts for out of range access, then the error would not be discovered until `p[10]` was accessed.
870 We could check earlier and improve the code:
872 void increment2(span<int> p)
874 for (int& x : p) ++x;
882 increment2({a, m}); // maybe typo, maybe m <= n is supposed
886 Now, `m <= n` can be checked at the point of call (early) rather than later.
887 If all we had was a typo so that we meant to use `n` as the bound, the code could be further simplified (eliminating the possibility of an error):
894 increment2(a); // the number of elements of a need not be repeated
900 Don't repeatedly check the same value. Don't pass structured data as strings:
902 Date read_date(istream& is); // read date from istream
904 Date extract_date(const string& s); // extract date from string
906 void user1(const string& date) // manipulate date
908 auto d = extract_date(date);
914 Date d = read_date(cin);
916 user1(d.to_string());
920 The date is validated twice (by the `Date` constructor) and passed as a character string (unstructured data).
924 Excess checking can be costly.
925 There are cases where checking early is inefficient because you might never need the value, or might only need part of the value that is more easily checked than the whole. Similarly, don't add validity checks that change the asymptotic behavior of your interface (e.g., don't add a `O(n)` check to an interface with an average complexity of `O(1)`).
927 class Jet { // Physics says: e * e < x * x + y * y + z * z
933 Jet(float x, float y, float z, float e)
934 :x(x), y(y), z(z), e(e)
936 // Should I check here that the values are physically meaningful?
941 // Should I handle the degenerate case here?
942 return sqrt(x * x + y * y + z * z - e * e);
948 The physical law for a jet (`e * e < x * x + y * y + z * z`) is not an invariant because of the possibility for measurement errors.
954 * Look at pointers and arrays: Do range-checking early and not repeatedly
955 * Look at conversions: Eliminate or mark narrowing conversions
956 * Look for unchecked values coming from input
957 * Look for structured data (objects of classes with invariants) being converted into strings
960 ### <a name="Rp-leak"></a>P.8: Don't leak any resources
964 Even a slow growth in resources will, over time, exhaust the availability of those resources.
965 This is particularly important for long-running programs, but is an essential piece of responsible programming behavior.
971 FILE* input = fopen(name, "r");
973 if (something) return; // bad: if something == true, a file handle is leaked
978 Prefer [RAII](#Rr-raii):
982 ifstream input {name};
984 if (something) return; // OK: no leak
988 **See also**: [The resource management section](#S-resource)
992 A leak is colloquially "anything that isn't cleaned up."
993 The more important classification is "anything that can no longer be cleaned up."
994 For example, allocating an object on the heap and then losing the last pointer that points to that allocation.
995 This rule should not be taken as requiring that allocations within long-lived objects must be returned during program shutdown.
996 For example, relying on system guaranteed cleanup such as file closing and memory deallocation upon process shutdown can simplify code.
997 However, relying on abstractions that implicitly clean up can be as simple, and often safer.
1001 Enforcing [the lifetime safety profile](#SS-lifetime) eliminates leaks.
1002 When combined with resource safety provided by [RAII](#Rr-raii), it eliminates the need for "garbage collection" (by generating no garbage).
1003 Combine this with enforcement of [the type and bounds profiles](#SS-force) and you get complete type- and resource-safety, guaranteed by tools.
1007 * Look at pointers: Classify them into non-owners (the default) and owners.
1008 Where feasible, replace owners with standard-library resource handles (as in the example above).
1009 Alternatively, mark an owner as such using `owner` from [the GSL](#S-gsl).
1010 * Look for naked `new` and `delete`
1011 * Look for known resource allocating functions returning raw pointers (such as `fopen`, `malloc`, and `strdup`)
1013 ### <a name="Rp-waste"></a>P.9: Don't waste time or space
1021 Time and space that you spend well to achieve a goal (e.g., speed of development, resource safety, or simplification of testing) is not wasted.
1022 "Another benefit of striving for efficiency is that the process forces you to understand the problem in more depth." - Alex Stepanov
1032 X& operator=(const X& a);
1036 X waste(const char* p)
1038 if (!p) throw Nullptr_error{};
1040 auto buf = new char[n];
1041 if (!buf) throw Allocation_error{};
1042 for (int i = 0; i < n; ++i) buf[i] = p[i];
1043 // ... manipulate buffer ...
1046 x.s = string(n); // give x.s space for *p
1047 for (gsl::index i = 0; i < x.s.size(); ++i) x.s[i] = buf[i]; // copy buf into x.s
1054 X x = waste("Typical argument");
1058 Yes, this is a caricature, but we have seen every individual mistake in production code, and worse.
1059 Note that the layout of `X` guarantees that at least 6 bytes (and most likely more) are wasted.
1060 The spurious definition of copy operations disables move semantics so that the return operation is slow
1061 (please note that the Return Value Optimization, RVO, is not guaranteed here).
1062 The use of `new` and `delete` for `buf` is redundant; if we really needed a local string, we should use a local `string`.
1063 There are several more performance bugs and gratuitous complication.
1067 void lower(zstring s)
1069 for (int i = 0; i < strlen(s); ++i) s[i] = tolower(s[i]);
1072 This is actually an example from production code.
1073 We can see that in our condition we have `i < strlen(s)`. This expression will be evaluated on every iteration of the loop, which means that `strlen` must walk through string every loop to discover its length. While the string contents are changing, it's assumed that `toLower` will not affect the length of the string, so it's better to cache the length outside the loop and not incur that cost each iteration.
1077 An individual example of waste is rarely significant, and where it is significant, it is typically easily eliminated by an expert.
1078 However, waste spread liberally across a code base can easily be significant and experts are not always as available as we would like.
1079 The aim of this rule (and the more specific rules that support it) is to eliminate most waste related to the use of C++ before it happens.
1080 After that, we can look at waste related to algorithms and requirements, but that is beyond the scope of these guidelines.
1084 Many more specific rules aim at the overall goals of simplicity and elimination of gratuitous waste.
1086 * Flag an unused return value from a user-defined non-defaulted postfix `operator++` or `operator--` function. Prefer using the prefix form instead. (Note: "User-defined non-defaulted" is intended to reduce noise. Review this enforcement if it's still too noisy in practice.)
1089 ### <a name="Rp-mutable"></a>P.10: Prefer immutable data to mutable data
1093 It is easier to reason about constants than about variables.
1094 Something immutable cannot change unexpectedly.
1095 Sometimes immutability enables better optimization.
1096 You can't have a data race on a constant.
1098 See [Con: Constants and immutability](#S-const)
1100 ### <a name="Rp-library"></a>P.11: Encapsulate messy constructs, rather than spreading through the code
1104 Messy code is more likely to hide bugs and harder to write.
1105 A good interface is easier and safer to use.
1106 Messy, low-level code breeds more such code.
1111 int* p = (int*) malloc(sizeof(int) * sz);
1115 // ... read an int into x, exit loop if end of file is reached ...
1116 // ... check that x is valid ...
1118 p = (int*) realloc(p, sizeof(int) * sz * 2);
1123 This is low-level, verbose, and error-prone.
1124 For example, we "forgot" to test for memory exhaustion.
1125 Instead, we could use `vector`:
1130 for (int x; cin >> x; ) {
1131 // ... check that x is valid ...
1137 The standards library and the GSL are examples of this philosophy.
1138 For example, instead of messing with the arrays, unions, cast, tricky lifetime issues, `gsl::owner`, etc.,
1139 that are needed to implement key abstractions, such as `vector`, `span`, `lock_guard`, and `future`, we use the libraries
1140 designed and implemented by people with more time and expertise than we usually have.
1141 Similarly, we can and should design and implement more specialized libraries, rather than leaving the users (often ourselves)
1142 with the challenge of repeatedly getting low-level code well.
1143 This is a variant of the [subset of superset principle](#R0) that underlies these guidelines.
1147 * Look for "messy code" such as complex pointer manipulation and casting outside the implementation of abstractions.
1150 ### <a name="Rp-tools"></a>P.12: Use supporting tools as appropriate
1154 There are many things that are done better "by machine".
1155 Computers don't tire or get bored by repetitive tasks.
1156 We typically have better things to do than repeatedly do routine tasks.
1160 Run a static analyzer to verify that your code follows the guidelines you want it to follow.
1166 * [Static analysis tools](???)
1167 * [Concurrency tools](#Rconc-tools)
1168 * [Testing tools](???)
1170 There are many other kinds of tools, such as source code repositories, build tools, etc.,
1171 but those are beyond the scope of these guidelines.
1175 Be careful not to become dependent on over-elaborate or over-specialized tool chains.
1176 Those can make your otherwise portable code non-portable.
1179 ### <a name="Rp-lib"></a>P.13: Use support libraries as appropriate
1183 Using a well-designed, well-documented, and well-supported library saves time and effort;
1184 its quality and documentation are likely to be greater than what you could do
1185 if the majority of your time must be spent on an implementation.
1186 The cost (time, effort, money, etc.) of a library can be shared over many users.
1187 A widely used library is more likely to be kept up-to-date and ported to new systems than an individual application.
1188 Knowledge of a widely-used library can save time on other/future projects.
1189 So, if a suitable library exists for your application domain, use it.
1193 std::sort(begin(v), end(v), std::greater<>());
1195 Unless you are an expert in sorting algorithms and have plenty of time,
1196 this is more likely to be correct and to run faster than anything you write for a specific application.
1197 You need a reason not to use the standard library (or whatever foundational libraries your application uses) rather than a reason to use it.
1203 * The [ISO C++ Standard Library](#S-stdlib)
1204 * The [Guidelines Support Library](#S-gsl)
1208 If no well-designed, well-documented, and well-supported library exists for an important domain,
1209 maybe you should design and implement it, and then use it.
1212 # <a name="S-interfaces"></a>I: Interfaces
1214 An interface is a contract between two parts of a program. Precisely stating what is expected of a supplier of a service and a user of that service is essential.
1215 Having good (easy-to-understand, encouraging efficient use, not error-prone, supporting testing, etc.) interfaces is probably the most important single aspect of code organization.
1217 Interface rule summary:
1219 * [I.1: Make interfaces explicit](#Ri-explicit)
1220 * [I.2: Avoid non-`const` global variables](#Ri-global)
1221 * [I.3: Avoid singletons](#Ri-singleton)
1222 * [I.4: Make interfaces precisely and strongly typed](#Ri-typed)
1223 * [I.5: State preconditions (if any)](#Ri-pre)
1224 * [I.6: Prefer `Expects()` for expressing preconditions](#Ri-expects)
1225 * [I.7: State postconditions](#Ri-post)
1226 * [I.8: Prefer `Ensures()` for expressing postconditions](#Ri-ensures)
1227 * [I.9: If an interface is a template, document its parameters using concepts](#Ri-concepts)
1228 * [I.10: Use exceptions to signal a failure to perform a required task](#Ri-except)
1229 * [I.11: Never transfer ownership by a raw pointer (`T*`) or reference (`T&`)](#Ri-raw)
1230 * [I.12: Declare a pointer that must not be null as `not_null`](#Ri-nullptr)
1231 * [I.13: Do not pass an array as a single pointer](#Ri-array)
1232 * [I.22: Avoid complex initialization of global objects](#Ri-global-init)
1233 * [I.23: Keep the number of function arguments low](#Ri-nargs)
1234 * [I.24: Avoid adjacent parameters that can be invoked by the same arguments in either order with different meaning](#Ri-unrelated)
1235 * [I.25: Prefer empty abstract classes as interfaces to class hierarchies](#Ri-abstract)
1236 * [I.26: If you want a cross-compiler ABI, use a C-style subset](#Ri-abi)
1237 * [I.27: For stable library ABI, consider the Pimpl idiom](#Ri-pimpl)
1238 * [I.30: Encapsulate rule violations](#Ri-encapsulate)
1242 * [F: Functions](#S-functions)
1243 * [C.concrete: Concrete types](#SS-concrete)
1244 * [C.hier: Class hierarchies](#SS-hier)
1245 * [C.over: Overloading and overloaded operators](#SS-overload)
1246 * [C.con: Containers and other resource handles](#SS-containers)
1247 * [E: Error handling](#S-errors)
1248 * [T: Templates and generic programming](#S-templates)
1250 ### <a name="Ri-explicit"></a>I.1: Make interfaces explicit
1254 Correctness. Assumptions not stated in an interface are easily overlooked and hard to test.
1258 Controlling the behavior of a function through a global (namespace scope) variable (a call mode) is implicit and potentially confusing. For example:
1262 return (round_up) ? ceil(d) : d; // don't: "invisible" dependency
1265 It will not be obvious to a caller that the meaning of two calls of `round(7.2)` might give different results.
1269 Sometimes we control the details of a set of operations by an environment variable, e.g., normal vs. verbose output or debug vs. optimized.
1270 The use of a non-local control is potentially confusing, but controls only implementation details of otherwise fixed semantics.
1274 Reporting through non-local variables (e.g., `errno`) is easily ignored. For example:
1276 // don't: no test of printf's return value
1277 fprintf(connection, "logging: %d %d %d\n", x, y, s);
1279 What if the connection goes down so that no logging output is produced? See I.???.
1281 **Alternative**: Throw an exception. An exception cannot be ignored.
1283 **Alternative formulation**: Avoid passing information across an interface through non-local or implicit state.
1284 Note that non-`const` member functions pass information to other member functions through their object's state.
1286 **Alternative formulation**: An interface should be a function or a set of functions.
1287 Functions can be function templates and sets of functions can be classes or class templates.
1291 * (Simple) A function should not make control-flow decisions based on the values of variables declared at namespace scope.
1292 * (Simple) A function should not write to variables declared at namespace scope.
1294 ### <a name="Ri-global"></a>I.2: Avoid non-`const` global variables
1298 Non-`const` global variables hide dependencies and make the dependencies subject to unpredictable changes.
1303 // ... lots of stuff ...
1304 } data; // non-const data
1306 void compute() // don't
1311 void output() // don't
1316 Who else might modify `data`?
1318 **Warning**: The initialization of global objects is not totally ordered.
1319 If you use a global object initialize it with a constant.
1320 Note that it is possible to get undefined initialization order even for `const` objects.
1324 A global object is often better than a singleton.
1328 Global constants are useful.
1332 The rule against global variables applies to namespace scope variables as well.
1334 **Alternative**: If you use global (more generally namespace scope) data to avoid copying, consider passing the data as an object by reference to `const`.
1335 Another solution is to define the data as the state of some object and the operations as member functions.
1337 **Warning**: Beware of data races: If one thread can access non-local data (or data passed by reference) while another thread executes the callee, we can have a data race.
1338 Every pointer or reference to mutable data is a potential data race.
1340 Using global pointers or references to access and change non-const, and otherwise non-global,
1341 data isn't a better alternative to non-const global variables since that doesn't solve the issues of hidden dependencies or potential race conditions.
1345 You cannot have a race condition on immutable data.
1347 **References**: See the [rules for calling functions](#SS-call).
1351 The rule is "avoid", not "don't use." Of course there will be (rare) exceptions, such as `cin`, `cout`, and `cerr`.
1355 (Simple) Report all non-`const` variables declared at namespace scope and global pointers/references to non-const data.
1358 ### <a name="Ri-singleton"></a>I.3: Avoid singletons
1362 Singletons are basically complicated global objects in disguise.
1367 // ... lots of stuff to ensure that only one Singleton object is created,
1368 // that it is initialized properly, etc.
1371 There are many variants of the singleton idea.
1372 That's part of the problem.
1376 If you don't want a global object to change, declare it `const` or `constexpr`.
1380 You can use the simplest "singleton" (so simple that it is often not considered a singleton) to get initialization on first use, if any:
1388 This is one of the most effective solutions to problems related to initialization order.
1389 In a multi-threaded environment, the initialization of the static object does not introduce a race condition
1390 (unless you carelessly access a shared object from within its constructor).
1392 Note that the initialization of a local `static` does not imply a race condition.
1393 However, if the destruction of `X` involves an operation that needs to be synchronized we must use a less simple solution.
1398 static auto p = new X {3};
1399 return *p; // potential leak
1402 Now someone must `delete` that object in some suitably thread-safe way.
1403 That's error-prone, so we don't use that technique unless
1405 * `myX` is in multi-threaded code,
1406 * that `X` object needs to be destroyed (e.g., because it releases a resource), and
1407 * `X`'s destructor's code needs to be synchronized.
1409 If you, as many do, define a singleton as a class for which only one object is created, functions like `myX` are not singletons, and this useful technique is not an exception to the no-singleton rule.
1413 Very hard in general.
1415 * Look for classes with names that include `singleton`.
1416 * Look for classes for which only a single object is created (by counting objects or by examining constructors).
1417 * If a class X has a public static function that contains a function-local static of the class' type X and returns a pointer or reference to it, ban that.
1419 ### <a name="Ri-typed"></a>I.4: Make interfaces precisely and strongly typed
1423 Types are the simplest and best documentation, improve legibility due to their well-defined meaning, and are checked at compile time.
1424 Also, precisely typed code is often optimized better.
1426 ##### Example, don't
1430 void pass(void* data); // weak and under qualified type void* is suspicious
1432 Callers are unsure what types are allowed and if the data may
1433 be mutated as `const` is not specified. Note all pointer types
1434 implicitly convert to `void*`, so it is easy for callers to provide this value.
1436 The callee must `static_cast` data to an unverified type to use it.
1437 That is error-prone and verbose.
1439 Only use `const void*` for passing in data in designs that are indescribable in C++. Consider using a `variant` or a pointer to base instead.
1441 **Alternative**: Often, a template parameter can eliminate the `void*` turning it into a `T*` or `T&`.
1442 For generic code these `T`s can be general or concept constrained template parameters.
1448 draw_rect(100, 200, 100, 500); // what do the numbers specify?
1450 draw_rect(p.x, p.y, 10, 20); // what units are 10 and 20 in?
1452 It is clear that the caller is describing a rectangle, but it is unclear what parts they relate to. Also, an `int` can carry arbitrary forms of information, including values of many units, so we must guess about the meaning of the four `int`s. Most likely, the first two are an `x`,`y` coordinate pair, but what are the last two?
1454 Comments and parameter names can help, but we could be explicit:
1456 void draw_rectangle(Point top_left, Point bottom_right);
1457 void draw_rectangle(Point top_left, Size height_width);
1459 draw_rectangle(p, Point{10, 20}); // two corners
1460 draw_rectangle(p, Size{10, 20}); // one corner and a (height, width) pair
1462 Obviously, we cannot catch all errors through the static type system
1463 (e.g., the fact that a first argument is supposed to be a top-left point is left to convention (naming and comments)).
1469 set_settings(true, false, 42); // what do the numbers specify?
1471 The parameter types and their values do not communicate what settings are being specified or what those values mean.
1473 This design is more explicit, safe and legible:
1477 s.displayMode = alarm_settings::mode::spinning_light;
1478 s.frequency = alarm_settings::every_10_seconds;
1481 For the case of a set of boolean values consider using a flags `enum`; a pattern that expresses a set of boolean values.
1483 enable_lamp_options(lamp_option::on | lamp_option::animate_state_transitions);
1487 In the following example, it is not clear from the interface what `time_to_blink` means: Seconds? Milliseconds?
1489 void blink_led(int time_to_blink) // bad -- the unit is ambiguous
1492 // do something with time_to_blink
1503 `std::chrono::duration` types helps making the unit of time duration explicit.
1505 void blink_led(milliseconds time_to_blink) // good -- the unit is explicit
1508 // do something with time_to_blink
1517 The function can also be written in such a way that it will accept any time duration unit.
1519 template<class rep, class period>
1520 void blink_led(duration<rep, period> time_to_blink) // good -- accepts any unit
1522 // assuming that millisecond is the smallest relevant unit
1523 auto milliseconds_to_blink = duration_cast<milliseconds>(time_to_blink);
1525 // do something with milliseconds_to_blink
1537 * (Simple) Report the use of `void*` as a parameter or return type.
1538 * (Simple) Report the use of more than one `bool` parameter.
1539 * (Hard to do well) Look for functions that use too many primitive type arguments.
1541 ### <a name="Ri-pre"></a>I.5: State preconditions (if any)
1545 Arguments have meaning that might constrain their proper use in the callee.
1551 double sqrt(double x);
1553 Here `x` must be non-negative. The type system cannot (easily and naturally) express that, so we must use other means. For example:
1555 double sqrt(double x); // x must be non-negative
1557 Some preconditions can be expressed as assertions. For example:
1559 double sqrt(double x) { Expects(x >= 0); /* ... */ }
1561 Ideally, that `Expects(x >= 0)` should be part of the interface of `sqrt()` but that's not easily done. For now, we place it in the definition (function body).
1563 **References**: `Expects()` is described in [GSL](#S-gsl).
1567 Prefer a formal specification of requirements, such as `Expects(p);`.
1568 If that is infeasible, use English text in comments, such as `// the sequence [p:q) is ordered using <`.
1572 Most member functions have as a precondition that some class invariant holds.
1573 That invariant is established by a constructor and must be reestablished upon exit by every member function called from outside the class.
1574 We don't need to mention it for each member function.
1580 **See also**: The rules for passing pointers. ???
1582 ### <a name="Ri-expects"></a>I.6: Prefer `Expects()` for expressing preconditions
1586 To make it clear that the condition is a precondition and to enable tool use.
1590 int area(int height, int width)
1592 Expects(height > 0 && width > 0); // good
1593 if (height <= 0 || width <= 0) my_error(); // obscure
1599 Preconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1600 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and might have the wrong semantics (do you always want to abort in debug mode and check nothing in productions runs?).
1604 Preconditions should be part of the interface rather than part of the implementation,
1605 but we don't yet have the language facilities to do that.
1606 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1610 `Expects()` can also be used to check a condition in the middle of an algorithm.
1614 No, using `unsigned` is not a good way to sidestep the problem of [ensuring that a value is non-negative](#Res-nonnegative).
1618 (Not enforceable) Finding the variety of ways preconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1620 ### <a name="Ri-post"></a>I.7: State postconditions
1624 To detect misunderstandings about the result and possibly catch erroneous implementations.
1630 int area(int height, int width) { return height * width; } // bad
1632 Here, we (incautiously) left out the precondition specification, so it is not explicit that height and width must be positive.
1633 We also left out the postcondition specification, so it is not obvious that the algorithm (`height * width`) is wrong for areas larger than the largest integer.
1634 Overflow can happen.
1637 int area(int height, int width)
1639 auto res = height * width;
1646 Consider a famous security bug:
1648 void f() // problematic
1652 memset(buffer, 0, sizeof(buffer));
1655 There was no postcondition stating that the buffer should be cleared and the optimizer eliminated the apparently redundant `memset()` call:
1661 memset(buffer, 0, sizeof(buffer));
1662 Ensures(buffer[0] == 0);
1667 Postconditions are often informally stated in a comment that states the purpose of a function; `Ensures()` can be used to make this more systematic, visible, and checkable.
1671 Postconditions are especially important when they relate to something that is not directly reflected in a returned result, such as a state of a data structure used.
1675 Consider a function that manipulates a `Record`, using a `mutex` to avoid race conditions:
1679 void manipulate(Record& r) // don't
1682 // ... no m.unlock() ...
1685 Here, we "forgot" to state that the `mutex` should be released, so we don't know if the failure to ensure release of the `mutex` was a bug or a feature.
1686 Stating the postcondition would have made it clear:
1688 void manipulate(Record& r) // postcondition: m is unlocked upon exit
1691 // ... no m.unlock() ...
1694 The bug is now obvious (but only to a human reading comments).
1696 Better still, use [RAII](#Rr-raii) to ensure that the postcondition ("the lock must be released") is enforced in code:
1698 void manipulate(Record& r) // best
1700 lock_guard<mutex> _ {m};
1706 Ideally, postconditions are stated in the interface/declaration so that users can easily see them.
1707 Only postconditions related to the users can be stated in the interface.
1708 Postconditions related only to internal state belongs in the definition/implementation.
1712 (Not enforceable) This is a philosophical guideline that is infeasible to check
1713 directly in the general case. Domain specific checkers (like lock-holding
1714 checkers) exist for many toolchains.
1716 ### <a name="Ri-ensures"></a>I.8: Prefer `Ensures()` for expressing postconditions
1720 To make it clear that the condition is a postcondition and to enable tool use.
1728 memset(buffer, 0, MAX);
1729 Ensures(buffer[0] == 0);
1734 Postconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1735 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and might have the wrong semantics.
1737 **Alternative**: Postconditions of the form "this resource must be released" are best expressed by [RAII](#Rr-raii).
1741 Ideally, that `Ensures` should be part of the interface, but that's not easily done.
1742 For now, we place it in the definition (function body).
1743 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1747 (Not enforceable) Finding the variety of ways postconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1749 ### <a name="Ri-concepts"></a>I.9: If an interface is a template, document its parameters using concepts
1753 Make the interface precisely specified and compile-time checkable in the (not so distant) future.
1757 Use the C++20 style of requirements specification. For example:
1759 template<typename Iter, typename Val>
1760 requires input_iterator<Iter> && equality_comparable_with<iter_value_t<Iter>, Val>
1761 Iter find(Iter first, Iter last, Val v)
1766 **See also**: [Generic programming](#SS-GP) and [concepts](#SS-concepts).
1770 Warn if any non-variadic template parameter is not constrained by a concept (in its declaration or mentioned in a `requires` clause).
1772 ### <a name="Ri-except"></a>I.10: Use exceptions to signal a failure to perform a required task
1776 It should not be possible to ignore an error because that could leave the system or a computation in an undefined (or unexpected) state.
1777 This is a major source of errors.
1781 int printf(const char* ...); // bad: return negative number if output fails
1783 template<class F, class ...Args>
1784 // good: throw system_error if unable to start the new thread
1785 explicit thread(F&& f, Args&&... args);
1791 An error means that the function cannot achieve its advertised purpose (including establishing postconditions).
1792 Calling code that ignores an error could lead to wrong results or undefined systems state.
1793 For example, not being able to connect to a remote server is not by itself an error:
1794 the server can refuse a connection for all kinds of reasons, so the natural thing is to return a result that the caller should always check.
1795 However, if failing to make a connection is considered an error, then a failure should throw an exception.
1799 Many traditional interface functions (e.g., UNIX signal handlers) use error codes (e.g., `errno`) to report what are really status codes, rather than errors. You don't have a good alternative to using such, so calling these does not violate the rule.
1803 If you can't use exceptions (e.g., because your code is full of old-style raw-pointer use or because there are hard-real-time constraints), consider using a style that returns a pair of values:
1807 tie(val, error_code) = do_something();
1809 // ... handle the error or exit ...
1813 This style unfortunately leads to uninitialized variables.
1814 Since C++17 the "structured bindings" feature can be used to initialize variables directly from the return value:
1816 auto [val, error_code] = do_something();
1818 // ... handle the error or exit ...
1824 We don't consider "performance" a valid reason not to use exceptions.
1826 * Often, explicit error checking and handling consume as much time and space as exception handling.
1827 * Often, cleaner code yields better performance with exceptions (simplifying the tracing of paths through the program and their optimization).
1828 * A good rule for performance critical code is to move checking outside the [critical](#Rper-critical) part of the code.
1829 * In the longer term, more regular code gets better optimized.
1830 * Always carefully [measure](#Rper-measure) before making performance claims.
1832 **See also**: [I.5](#Ri-pre) and [I.7](#Ri-post) for reporting precondition and postcondition violations.
1836 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
1839 ### <a name="Ri-raw"></a>I.11: Never transfer ownership by a raw pointer (`T*`) or reference (`T&`)
1843 If there is any doubt whether the caller or the callee owns an object, leaks or premature destruction will occur.
1849 X* compute(args) // don't
1856 Who deletes the returned `X`? The problem would be harder to spot if `compute` returned a reference.
1857 Consider returning the result by value (use move semantics if the result is large):
1859 vector<double> compute(args) // good
1861 vector<double> res(10000);
1866 **Alternative**: [Pass ownership](#Rr-smartptrparam) using a "smart pointer", such as `unique_ptr` (for exclusive ownership) and `shared_ptr` (for shared ownership).
1867 However, that is less elegant and often less efficient than returning the object itself,
1868 so use smart pointers only if reference semantics are needed.
1870 **Alternative**: Sometimes older code can't be modified because of ABI compatibility requirements or lack of resources.
1871 In that case, mark owning pointers using `owner` from the [guidelines support library](#S-gsl):
1873 owner<X*> compute(args) // It is now clear that ownership is transferred
1875 owner<X*> res = new X{};
1880 This tells analysis tools that `res` is an owner.
1881 That is, its value must be `delete`d or transferred to another owner, as is done here by the `return`.
1883 `owner` is used similarly in the implementation of resource handles.
1887 Every object passed as a raw pointer (or iterator) is assumed to be owned by the
1888 caller, so that its lifetime is handled by the caller. Viewed another way:
1889 ownership transferring APIs are relatively rare compared to pointer-passing APIs,
1890 so the default is "no ownership transfer."
1892 **See also**: [Argument passing](#Rf-conventional), [use of smart pointer arguments](#Rr-smartptrparam), and [value return](#Rf-value-return).
1896 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`. Suggest use of standard-library resource handle or use of `owner<T>`.
1897 * (Simple) Warn on failure to either `reset` or explicitly `delete` an `owner` pointer on every code path.
1898 * (Simple) Warn if the return value of `new` or a function call with an `owner` return value is assigned to a raw pointer or non-`owner` reference.
1900 ### <a name="Ri-nullptr"></a>I.12: Declare a pointer that must not be null as `not_null`
1904 To help avoid dereferencing `nullptr` errors.
1905 To improve performance by avoiding redundant checks for `nullptr`.
1909 int length(const char* p); // it is not clear whether length(nullptr) is valid
1911 length(nullptr); // OK?
1913 int length(not_null<const char*> p); // better: we can assume that p cannot be nullptr
1915 int length(const char* p); // we must assume that p can be nullptr
1917 By stating the intent in source, implementers and tools can provide better diagnostics, such as finding some classes of errors through static analysis, and perform optimizations, such as removing branches and null tests.
1921 `not_null` is defined in the [guidelines support library](#S-gsl).
1925 The assumption that the pointer to `char` pointed to a C-style string (a zero-terminated string of characters) was still implicit, and a potential source of confusion and errors. Use `czstring` in preference to `const char*`.
1927 // we can assume that p cannot be nullptr
1928 // we can assume that p points to a zero-terminated array of characters
1929 int length(not_null<zstring> p);
1931 Note: `length()` is, of course, `std::strlen()` in disguise.
1935 * (Simple) ((Foundation)) If a function checks a pointer parameter against `nullptr` before access, on all control-flow paths, then warn it should be declared `not_null`.
1936 * (Complex) If a function with pointer return value ensures it is not `nullptr` on all return paths, then warn the return type should be declared `not_null`.
1938 ### <a name="Ri-array"></a>I.13: Do not pass an array as a single pointer
1942 (pointer, size)-style interfaces are error-prone. Also, a plain pointer (to array) must rely on some convention to allow the callee to determine the size.
1948 void copy_n(const T* p, T* q, int n); // copy from [p:p+n) to [q:q+n)
1950 What if there are fewer than `n` elements in the array pointed to by `q`? Then, we overwrite some probably unrelated memory.
1951 What if there are fewer than `n` elements in the array pointed to by `p`? Then, we read some probably unrelated memory.
1952 Either is undefined behavior and a potentially very nasty bug.
1956 Consider using explicit spans:
1958 void copy(span<const T> r, span<T> r2); // copy r to r2
1964 void draw(Shape* p, int n); // poor interface; poor code
1969 Passing `10` as the `n` argument might be a mistake: the most common convention is to assume `[0:n)` but that is nowhere stated. Worse is that the call of `draw()` compiled at all: there was an implicit conversion from array to pointer (array decay) and then another implicit conversion from `Circle` to `Shape`. There is no way that `draw()` can safely iterate through that array: it has no way of knowing the size of the elements.
1971 **Alternative**: Use a support class that ensures that the number of elements is correct and prevents dangerous implicit conversions. For example:
1973 void draw2(span<Circle>);
1976 draw2(span<Circle>(arr)); // deduce the number of elements
1977 draw2(arr); // deduce the element type and array size
1979 void draw3(span<Shape>);
1980 draw3(arr); // error: cannot convert Circle[10] to span<Shape>
1982 This `draw2()` passes the same amount of information to `draw()`, but makes the fact that it is supposed to be a range of `Circle`s explicit. See ???.
1986 Use `zstring` and `czstring` to represent C-style, zero-terminated strings.
1987 But when doing so, use `std::string_view` or `span<char>` from the [GSL](#S-gsl) to prevent range errors.
1991 * (Simple) ((Bounds)) Warn for any expression that would rely on implicit conversion of an array type to a pointer type. Allow exception for zstring/czstring pointer types.
1992 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type. Allow exception for zstring/czstring pointer types.
1994 ### <a name="Ri-global-init"></a>I.22: Avoid complex initialization of global objects
1998 Complex initialization can lead to undefined order of execution.
2006 const Y y = f(x); // read x; write y
2012 const X x = g(y); // read y; write x
2014 Since `x` and `y` are in different translation units the order of calls to `f()` and `g()` is undefined;
2015 one will access an uninitialized `const`.
2016 This shows that the order-of-initialization problem for global (namespace scope) objects is not limited to global *variables*.
2020 Order of initialization problems become particularly difficult to handle in concurrent code.
2021 It is usually best to avoid global (namespace scope) objects altogether.
2025 * Flag initializers of globals that call non-`constexpr` functions
2026 * Flag initializers of globals that access `extern` objects
2028 ### <a name="Ri-nargs"></a>I.23: Keep the number of function arguments low
2032 Having many arguments opens opportunities for confusion. Passing lots of arguments is often costly compared to alternatives.
2036 The two most common reasons why functions have too many parameters are:
2038 1. *Missing an abstraction.*
2039 There is an abstraction missing, so that a compound value is being
2040 passed as individual elements instead of as a single object that enforces an invariant.
2041 This not only expands the parameter list, but it leads to errors because the component values
2042 are no longer protected by an enforced invariant.
2044 2. *Violating "one function, one responsibility."*
2045 The function is trying to do more than one job and should probably be refactored.
2049 The standard-library `merge()` is at the limit of what we can comfortably handle:
2051 template<class InputIterator1, class InputIterator2, class OutputIterator, class Compare>
2052 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
2053 InputIterator2 first2, InputIterator2 last2,
2054 OutputIterator result, Compare comp);
2056 Note that this is because of problem 1 above -- missing abstraction. Instead of passing a range (abstraction), STL passed iterator pairs (unencapsulated component values).
2058 Here, we have four template arguments and six function arguments.
2059 To simplify the most frequent and simplest uses, the comparison argument can be defaulted to `<`:
2061 template<class InputIterator1, class InputIterator2, class OutputIterator>
2062 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
2063 InputIterator2 first2, InputIterator2 last2,
2064 OutputIterator result);
2066 This doesn't reduce the total complexity, but it reduces the surface complexity presented to many users.
2067 To really reduce the number of arguments, we need to bundle the arguments into higher-level abstractions:
2069 template<class InputRange1, class InputRange2, class OutputIterator>
2070 OutputIterator merge(InputRange1 r1, InputRange2 r2, OutputIterator result);
2072 Grouping arguments into "bundles" is a general technique to reduce the number of arguments and to increase the opportunities for checking.
2074 Alternatively, we could use a standard library concept to define the notion of three types that must be usable for merging:
2076 template<class In1, class In2, class Out>
2077 requires mergeable<In1, In2, Out>
2078 Out merge(In1 r1, In2 r2, Out result);
2082 The safety Profiles recommend replacing
2084 void f(int* some_ints, int some_ints_length); // BAD: C style, unsafe
2088 void f(gsl::span<int> some_ints); // GOOD: safe, bounds-checked
2090 Here, using an abstraction has safety and robustness benefits, and naturally also reduces the number of parameters.
2094 How many parameters are too many? Try to use fewer than four (4) parameters.
2095 There are functions that are best expressed with four individual parameters, but not many.
2097 **Alternative**: Use better abstraction: Group arguments into meaningful objects and pass the objects (by value or by reference).
2099 **Alternative**: Use default arguments or overloads to allow the most common forms of calls to be done with fewer arguments.
2103 * Warn when a function declares two iterators (including pointers) of the same type instead of a range or a view.
2104 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
2106 ### <a name="Ri-unrelated"></a>I.24: Avoid adjacent parameters that can be invoked by the same arguments in either order with different meaning
2110 Adjacent arguments of the same type are easily swapped by mistake.
2116 void copy_n(T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
2118 This is a nasty variant of a K&R C-style interface. It is easy to reverse the "to" and "from" arguments.
2120 Use `const` for the "from" argument:
2122 void copy_n(const T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
2126 If the order of the parameters is not important, there is no problem:
2128 int max(int a, int b);
2132 Don't pass arrays as pointers, pass an object representing a range (e.g., a `span`):
2134 void copy_n(span<const T> p, span<T> q); // copy from p to q
2138 Define a `struct` as the parameter type and name the fields for those parameters accordingly:
2140 struct SystemParams {
2145 void initialize(SystemParams p);
2147 This tends to make invocations of this clear to future readers, as the parameters
2148 are often filled in by name at the call site.
2152 Only the interface's designer can adequately address the source of violations of this guideline.
2154 ##### Enforcement strategy
2156 (Simple) Warn if two consecutive parameters share the same type
2158 We are still looking for a less-simple enforcement.
2160 ### <a name="Ri-abstract"></a>I.25: Prefer empty abstract classes as interfaces to class hierarchies
2164 Abstract classes that are empty (have no non-static member data) are more likely to be stable than base classes with state.
2168 You just knew that `Shape` would turn up somewhere :-)
2170 class Shape { // bad: interface class loaded with data
2172 Point center() const { return c; }
2173 virtual void draw() const;
2174 virtual void rotate(int);
2178 vector<Point> outline;
2182 This will force every derived class to compute a center -- even if that's non-trivial and the center is never used. Similarly, not every `Shape` has a `Color`, and many `Shape`s are best represented without an outline defined as a sequence of `Point`s. Using an abstract class is better:
2184 class Shape { // better: Shape is a pure interface
2186 virtual Point center() const = 0; // pure virtual functions
2187 virtual void draw() const = 0;
2188 virtual void rotate(int) = 0;
2190 // ... no data members ...
2192 virtual ~Shape() = default;
2197 (Simple) Warn if a pointer/reference to a class `C` is assigned to a pointer/reference to a base of `C` and the base class contains data members.
2199 ### <a name="Ri-abi"></a>I.26: If you want a cross-compiler ABI, use a C-style subset
2203 Different compilers implement different binary layouts for classes, exception handling, function names, and other implementation details.
2207 Common ABIs are emerging on some platforms freeing you from the more draconian restrictions.
2211 If you use a single compiler, you can use full C++ in interfaces. That might require recompilation after an upgrade to a new compiler version.
2215 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2217 ### <a name="Ri-pimpl"></a>I.27: For stable library ABI, consider the Pimpl idiom
2221 Because private data members participate in class layout and private member functions participate in overload resolution, changes to those
2222 implementation details require recompilation of all users of a class that uses them. A non-polymorphic interface class holding a pointer to
2223 implementation (Pimpl) can isolate the users of a class from changes in its implementation at the cost of an indirection.
2227 interface (widget.h)
2231 std::unique_ptr<impl> pimpl;
2233 void draw(); // public API that will be forwarded to the implementation
2234 widget(int); // defined in the implementation file
2235 ~widget(); // defined in the implementation file, where impl is a complete type
2236 widget(widget&&); // defined in the implementation file
2237 widget(const widget&) = delete;
2238 widget& operator=(widget&&); // defined in the implementation file
2239 widget& operator=(const widget&) = delete;
2243 implementation (widget.cpp)
2245 class widget::impl {
2246 int n; // private data
2248 void draw(const widget& w) { /* ... */ }
2249 impl(int n) : n(n) {}
2251 void widget::draw() { pimpl->draw(*this); }
2252 widget::widget(int n) : pimpl{std::make_unique<impl>(n)} {}
2253 widget::widget(widget&&) = default;
2254 widget::~widget() = default;
2255 widget& widget::operator=(widget&&) = default;
2259 See [GOTW #100](https://herbsutter.com/gotw/_100/) and [cppreference](http://en.cppreference.com/w/cpp/language/pimpl) for the trade-offs and additional implementation details associated with this idiom.
2263 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2265 ### <a name="Ri-encapsulate"></a>I.30: Encapsulate rule violations
2269 To keep code simple and safe.
2270 Sometimes, ugly, unsafe, or error-prone techniques are necessary for logical or performance reasons.
2271 If so, keep them local, rather than "infecting" interfaces so that larger groups of programmers have to be aware of the
2273 Implementation complexity should, if at all possible, not leak through interfaces into user code.
2277 Consider a program that, depending on some form of input (e.g., arguments to `main`), should consume input
2278 from a file, from the command line, or from standard input.
2282 owner<istream*> inp;
2284 case std_in: owned = false; inp = &cin; break;
2285 case command_line: owned = true; inp = new istringstream{argv[2]}; break;
2286 case file: owned = true; inp = new ifstream{argv[2]}; break;
2290 This violated the rule [against uninitialized variables](#Res-always),
2291 the rule against [ignoring ownership](#Ri-raw),
2292 and the rule [against magic constants](#Res-magic).
2293 In particular, someone has to remember to somewhere write
2295 if (owned) delete inp;
2297 We could handle this particular example by using `unique_ptr` with a special deleter that does nothing for `cin`,
2298 but that's complicated for novices (who can easily encounter this problem) and the example is an example of a more general
2299 problem where a property that we would like to consider static (here, ownership) needs infrequently be addressed
2301 The common, most frequent, and safest examples can be handled statically, so we don't want to add cost and complexity to those.
2302 But we must also cope with the uncommon, less-safe, and necessarily more expensive cases.
2303 Such examples are discussed in [[Str15]](http://www.stroustrup.com/resource-model.pdf).
2305 So, we write a class
2307 class Istream { [[gsl::suppress(lifetime)]]
2309 enum Opt { from_line = 1 };
2311 Istream(zstring p) : owned{true}, inp{new ifstream{p}} {} // read from file
2312 Istream(zstring p, Opt) : owned{true}, inp{new istringstream{p}} {} // read from command line
2313 ~Istream() { if (owned) delete inp; }
2314 operator istream&() { return *inp; }
2317 istream* inp = &cin;
2320 Now, the dynamic nature of `istream` ownership has been encapsulated.
2321 Presumably, a bit of checking for potential errors would be added in real code.
2325 * Hard, it is hard to decide what rule-breaking code is essential
2326 * Flag rule suppression that enable rule-violations to cross interfaces
2328 # <a name="S-functions"></a>F: Functions
2330 A function specifies an action or a computation that takes the system from one consistent state to the next. It is the fundamental building block of programs.
2332 It should be possible to name a function meaningfully, to specify the requirements of its argument, and clearly state the relationship between the arguments and the result. An implementation is not a specification. Try to think about what a function does as well as about how it does it.
2333 Functions are the most critical part in most interfaces, so see the interface rules.
2335 Function rule summary:
2337 Function definition rules:
2339 * [F.1: "Package" meaningful operations as carefully named functions](#Rf-package)
2340 * [F.2: A function should perform a single logical operation](#Rf-logical)
2341 * [F.3: Keep functions short and simple](#Rf-single)
2342 * [F.4: If a function might have to be evaluated at compile time, declare it `constexpr`](#Rf-constexpr)
2343 * [F.5: If a function is very small and time-critical, declare it inline](#Rf-inline)
2344 * [F.6: If your function must not throw, declare it `noexcept`](#Rf-noexcept)
2345 * [F.7: For general use, take `T*` or `T&` arguments rather than smart pointers](#Rf-smart)
2346 * [F.8: Prefer pure functions](#Rf-pure)
2347 * [F.9: Unused parameters should be unnamed](#Rf-unused)
2348 * [F.10: If an operation can be reused, give it a name](#Rf-name)
2349 * [F.11: Use an unnamed lambda if you need a simple function object in one place only](#Rf-lambda)
2351 Parameter passing expression rules:
2353 * [F.15: Prefer simple and conventional ways of passing information](#Rf-conventional)
2354 * [F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`](#Rf-in)
2355 * [F.17: For "in-out" parameters, pass by reference to non-`const`](#Rf-inout)
2356 * [F.18: For "will-move-from" parameters, pass by `X&&` and `std::move` the parameter](#Rf-consume)
2357 * [F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter](#Rf-forward)
2358 * [F.20: For "out" output values, prefer return values to output parameters](#Rf-out)
2359 * [F.21: To return multiple "out" values, prefer returning a struct or tuple](#Rf-out-multi)
2360 * [F.60: Prefer `T*` over `T&` when "no argument" is a valid option](#Rf-ptr-ref)
2362 Parameter passing semantic rules:
2364 * [F.22: Use `T*` or `owner<T*>` to designate a single object](#Rf-ptr)
2365 * [F.23: Use a `not_null<T>` to indicate that "null" is not a valid value](#Rf-nullptr)
2366 * [F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence](#Rf-range)
2367 * [F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string](#Rf-zstring)
2368 * [F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed](#Rf-unique_ptr)
2369 * [F.27: Use a `shared_ptr<T>` to share ownership](#Rf-shared_ptr)
2371 <a name="Rf-value-return"></a>Value return semantic rules:
2373 * [F.42: Return a `T*` to indicate a position (only)](#Rf-return-ptr)
2374 * [F.43: Never (directly or indirectly) return a pointer or a reference to a local object](#Rf-dangle)
2375 * [F.44: Return a `T&` when copy is undesirable and "returning no object" isn't needed](#Rf-return-ref)
2376 * [F.45: Don't return a `T&&`](#Rf-return-ref-ref)
2377 * [F.46: `int` is the return type for `main()`](#Rf-main)
2378 * [F.47: Return `T&` from assignment operators](#Rf-assignment-op)
2379 * [F.48: Don't `return std::move(local)`](#Rf-return-move-local)
2380 * [F.49: Don't return `const T`](#Rf-return-const)
2382 Other function rules:
2384 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
2385 * [F.51: Where there is a choice, prefer default arguments over overloading](#Rf-default-args)
2386 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
2387 * [F.53: Avoid capturing by reference in lambdas that will be used non-locally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
2388 * [F.54: If you capture `this`, capture all variables explicitly (no default capture)](#Rf-this-capture)
2389 * [F.55: Don't use `va_arg` arguments](#F-varargs)
2390 * [F.56: Avoid unnecessary condition nesting](#F-nesting)
2392 Functions have strong similarities to lambdas and function objects.
2394 **See also**: [C.lambdas: Function objects and lambdas](#SS-lambdas)
2396 ## <a name="SS-fct-def"></a>F.def: Function definitions
2398 A function definition is a function declaration that also specifies the function's implementation, the function body.
2400 ### <a name="Rf-package"></a>F.1: "Package" meaningful operations as carefully named functions
2404 Factoring out common code makes code more readable, more likely to be reused, and limit errors from complex code.
2405 If something is a well-specified action, separate it out from its surrounding code and give it a name.
2407 ##### Example, don't
2409 void read_and_print(istream& is) // read and print an int
2413 cout << "the int is " << x << '\n';
2415 cerr << "no int on input\n";
2418 Almost everything is wrong with `read_and_print`.
2419 It reads, it writes (to a fixed `ostream`), it writes error messages (to a fixed `ostream`), it handles only `int`s.
2420 There is nothing to reuse, logically separate operations are intermingled and local variables are in scope after the end of their logical use.
2421 For a tiny example, this looks OK, but if the input operation, the output operation, and the error handling had been more complicated the tangled
2422 mess could become hard to understand.
2426 If you write a non-trivial lambda that potentially can be used in more than one place, give it a name by assigning it to a (usually non-local) variable.
2430 sort(a, b, [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); });
2432 Naming that lambda breaks up the expression into its logical parts and provides a strong hint to the meaning of the lambda.
2434 auto lessT = [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); };
2438 The shortest code is not always the best for performance or maintainability.
2442 Loop bodies, including lambdas used as loop bodies, rarely need to be named.
2443 However, large loop bodies (e.g., dozens of lines or dozens of pages) can be a problem.
2444 The rule [Keep functions short and simple](#Rf-single) implies "Keep loop bodies short."
2445 Similarly, lambdas used as callback arguments are sometimes non-trivial, yet unlikely to be reusable.
2449 * See [Keep functions short and simple](#Rf-single)
2450 * Flag identical and very similar lambdas used in different places.
2452 ### <a name="Rf-logical"></a>F.2: A function should perform a single logical operation
2456 A function that performs a single operation is simpler to understand, test, and reuse.
2462 void read_and_print() // bad
2470 This is a monolith that is tied to a specific input and will never find another (different) use. Instead, break functions up into suitable logical parts and parameterize:
2472 int read(istream& is) // better
2480 void print(ostream& os, int x)
2485 These can now be combined where needed:
2487 void read_and_print()
2493 If there was a need, we could further templatize `read()` and `print()` on the data type, the I/O mechanism, the response to errors, etc. Example:
2495 auto read = [](auto& input, auto& value) // better
2501 auto print(auto& output, const auto& value)
2503 output << value << "\n";
2508 * Consider functions with more than one "out" parameter suspicious. Use return values instead, including `tuple` for multiple return values.
2509 * Consider "large" functions that don't fit on one editor screen suspicious. Consider factoring such a function into smaller well-named suboperations.
2510 * Consider functions with 7 or more parameters suspicious.
2512 ### <a name="Rf-single"></a>F.3: Keep functions short and simple
2516 Large functions are hard to read, more likely to contain complex code, and more likely to have variables in larger than minimal scopes.
2517 Functions with complex control structures are more likely to be long and more likely to hide logical errors
2523 double simple_func(double val, int flag1, int flag2)
2524 // simple_func: takes a value and calculates the expected ASIC output,
2525 // given the two mode flags.
2527 double intermediate;
2529 intermediate = func1(val);
2531 intermediate = sqrt(intermediate);
2533 else if (flag1 == -1) {
2534 intermediate = func1(-val);
2536 intermediate = sqrt(-intermediate);
2539 if (abs(flag2) > 10) {
2540 intermediate = func2(intermediate);
2542 switch (flag2 / 10) {
2543 case 1: if (flag1 == -1) return finalize(intermediate, 1.171);
2545 case 2: return finalize(intermediate, 13.1);
2548 return finalize(intermediate, 0.);
2551 This is too complex.
2552 How would you know if all possible alternatives have been correctly handled?
2553 Yes, it breaks other rules also.
2557 double func1_muon(double val, int flag)
2562 double func1_tau(double val, int flag1, int flag2)
2567 double simple_func(double val, int flag1, int flag2)
2568 // simple_func: takes a value and calculates the expected ASIC output,
2569 // given the two mode flags.
2572 return func1_muon(val, flag2);
2574 // handled by func1_tau: flag1 = -flag1;
2575 return func1_tau(-val, flag1, flag2);
2581 "It doesn't fit on a screen" is often a good practical definition of "far too large."
2582 One-to-five-line functions should be considered normal.
2586 Break large functions up into smaller cohesive and named functions.
2587 Small simple functions are easily inlined where the cost of a function call is significant.
2591 * Flag functions that do not "fit on a screen."
2592 How big is a screen? Try 60 lines by 140 characters; that's roughly the maximum that's comfortable for a book page.
2593 * Flag functions that are too complex. How complex is too complex?
2594 You could use cyclomatic complexity. Try "more than 10 logical paths through." Count a simple switch as one path.
2596 ### <a name="Rf-constexpr"></a>F.4: If a function might have to be evaluated at compile time, declare it `constexpr`
2600 `constexpr` is needed to tell the compiler to allow compile-time evaluation.
2604 The (in)famous factorial:
2606 constexpr int fac(int n)
2608 constexpr int max_exp = 17; // constexpr enables max_exp to be used in Expects
2609 Expects(0 <= n && n < max_exp); // prevent silliness and overflow
2611 for (int i = 2; i <= n; ++i) x *= i;
2616 For C++11, use a recursive formulation of `fac()`.
2620 `constexpr` does not guarantee compile-time evaluation;
2621 it just guarantees that the function can be evaluated at compile time for constant expression arguments if the programmer requires it or the compiler decides to do so to optimize.
2623 constexpr int min(int x, int y) { return x < y ? x : y; }
2627 int m1 = min(-1, 2); // probably compile-time evaluation
2628 constexpr int m2 = min(-1, 2); // compile-time evaluation
2629 int m3 = min(-1, v); // run-time evaluation
2630 constexpr int m4 = min(-1, v); // error: cannot evaluate at compile time
2635 Don't try to make all functions `constexpr`.
2636 Most computation is best done at run time.
2640 Any API that might eventually depend on high-level run-time configuration or
2641 business logic should not be made `constexpr`. Such customization can not be
2642 evaluated by the compiler, and any `constexpr` functions that depended upon
2643 that API would have to be refactored or drop `constexpr`.
2647 Impossible and unnecessary.
2648 The compiler gives an error if a non-`constexpr` function is called where a constant is required.
2650 ### <a name="Rf-inline"></a>F.5: If a function is very small and time-critical, declare it `inline`
2654 Some optimizers are good at inlining without hints from the programmer, but don't rely on it.
2655 Measure! Over the last 40 years or so, we have been promised compilers that can inline better than humans without hints from humans.
2656 We are still waiting.
2657 Specifying inline (explicitly, or implicitly when writing member functions inside a class definition) encourages the compiler to do a better job.
2661 inline string cat(const string& s, const string& s2) { return s + s2; }
2665 Do not put an `inline` function in what is meant to be a stable interface unless you are certain that it will not change.
2666 An inline function is part of the ABI.
2670 `constexpr` implies `inline`.
2674 Member functions defined in-class are `inline` by default.
2678 Function templates (including member functions of class templates `A<T>::function()` and member function templates `A::function<T>()`) are normally defined in headers and therefore inline.
2682 Flag `inline` functions that are more than three statements and could have been declared out of line (such as class member functions).
2684 ### <a name="Rf-noexcept"></a>F.6: If your function must not throw, declare it `noexcept`
2688 If an exception is not supposed to be thrown, the program cannot be assumed to cope with the error and should be terminated as soon as possible. Declaring a function `noexcept` helps optimizers by reducing the number of alternative execution paths. It also speeds up the exit after failure.
2692 Put `noexcept` on every function written completely in C or in any other language without exceptions.
2693 The C++ Standard Library does that implicitly for all functions in the C Standard Library.
2697 `constexpr` functions can throw when evaluated at run time, so you might need conditional `noexcept` for some of those.
2701 You can use `noexcept` even on functions that can throw:
2703 vector<string> collect(istream& is) noexcept
2706 for (string s; is >> s;)
2711 If `collect()` runs out of memory, the program crashes.
2712 Unless the program is crafted to survive memory exhaustion, that might be just the right thing to do;
2713 `terminate()` might generate suitable error log information (but after memory runs out it is hard to do anything clever).
2717 You must be aware of the execution environment that your code is running when
2718 deciding whether to tag a function `noexcept`, especially because of the issue
2719 of throwing and allocation. Code that is intended to be perfectly general (like
2720 the standard library and other utility code of that sort) needs to support
2721 environments where a `bad_alloc` exception could be handled meaningfully.
2722 However, most programs and execution environments cannot meaningfully
2723 handle a failure to allocate, and aborting the program is the cleanest and
2724 simplest response to an allocation failure in those cases. If you know that
2725 your application code cannot respond to an allocation failure, it could be
2726 appropriate to add `noexcept` even on functions that allocate.
2728 Put another way: In most programs, most functions can throw (e.g., because they
2729 use `new`, call functions that do, or use library functions that reports failure
2730 by throwing), so don't just sprinkle `noexcept` all over the place without
2731 considering whether the possible exceptions can be handled.
2733 `noexcept` is most useful (and most clearly correct) for frequently used,
2734 low-level functions.
2738 Destructors, `swap` functions, move operations, and default constructors should never throw.
2739 See also [C.44](#Rc-default00).
2743 * Flag functions that are not `noexcept`, yet cannot throw.
2744 * Flag throwing `swap`, `move`, destructors, and default constructors.
2746 ### <a name="Rf-smart"></a>F.7: For general use, take `T*` or `T&` arguments rather than smart pointers
2750 Passing a smart pointer transfers or shares ownership and should only be used when ownership semantics are intended.
2751 A function that does not manipulate lifetime should take raw pointers or references instead.
2753 Passing by smart pointer restricts the use of a function to callers that use smart pointers.
2754 A function that needs a `widget` should be able to accept any `widget` object, not just ones whose lifetimes are managed by a particular kind of smart pointer.
2756 Passing a shared smart pointer (e.g., `std::shared_ptr`) implies a run-time cost.
2763 // can only accept ints for which you want to transfer ownership
2764 void g(unique_ptr<int>);
2766 // can only accept ints for which you are willing to share ownership
2767 void g(shared_ptr<int>);
2769 // doesn't change ownership, but requires a particular ownership of the caller
2770 void h(const unique_ptr<int>&);
2778 void f(shared_ptr<widget>& w)
2781 use(*w); // only use of w -- the lifetime is not used at all
2786 shared_ptr<widget> my_widget = /* ... */;
2789 widget stack_widget;
2790 f(stack_widget); // error
2803 shared_ptr<widget> my_widget = /* ... */;
2806 widget stack_widget;
2807 f(stack_widget); // ok -- now this works
2811 We can catch many common cases of dangling pointers statically (see [lifetime safety profile](#SS-lifetime)). Function arguments naturally live for the lifetime of the function call, and so have fewer lifetime problems.
2815 * (Simple) Warn if a function takes a parameter of a smart pointer type (that overloads `operator->` or `operator*`) that is copyable but the function only calls any of: `operator*`, `operator->` or `get()`.
2816 Suggest using a `T*` or `T&` instead.
2817 * Flag a parameter of a smart pointer type (a type that overloads `operator->` or `operator*`) that is copyable/movable but never copied/moved from in the function body, and that is never modified, and that is not passed along to another function that could do so. That means the ownership semantics are not used.
2818 Suggest using a `T*` or `T&` instead.
2822 * [Prefer `T*` over `T&` when "no argument" is a valid option](#Rf-ptr-ref)
2823 * [Smart pointer rule summary](#Rr-summary-smartptrs)
2825 ### <a name="Rf-pure"></a>F.8: Prefer pure functions
2829 Pure functions are easier to reason about, sometimes easier to optimize (and even parallelize), and sometimes can be memoized.
2834 auto square(T t) { return t * t; }
2840 ### <a name="Rf-unused"></a>F.9: Unused parameters should be unnamed
2845 Suppression of unused parameter warnings.
2849 widget* find(const set<widget>& s, const widget& w, Hint); // once upon a time, a hint was used
2853 Allowing parameters to be unnamed was introduced in the early 1980 to address this problem.
2855 If parameters are conditionally unused, declare them with the `[[maybe_unused]]` attribute.
2858 template <typename Value>
2859 Value* find(const set<Value>& s, const Value& v, [[maybe_unused]] Hint h)
2861 if constexpr (sizeof(Value) > CacheSize)
2863 // a hint is used only if Value is of a certain size
2869 Flag named unused parameters.
2871 ### <a name="Rf-name"></a>F.10: If an operation can be reused, give it a name
2875 Documentation, readability, opportunity for reuse.
2882 int id; // unique identifier
2885 bool same(const Rec& a, const Rec& b)
2887 return a.id == b.id;
2890 vector<Rec*> find_id(const string& name); // find all records for "name"
2892 auto x = find_if(vr.begin(), vr.end(),
2894 if (r.name.size() != n.size()) return false; // name to compare to is in n
2895 for (int i = 0; i < r.name.size(); ++i)
2896 if (tolower(r.name[i]) != tolower(n[i])) return false;
2901 There is a useful function lurking here (case insensitive string comparison), as there often is when lambda arguments get large.
2903 bool compare_insensitive(const string& a, const string& b)
2905 if (a.size() != b.size()) return false;
2906 for (int i = 0; i < a.size(); ++i) if (tolower(a[i]) != tolower(b[i])) return false;
2910 auto x = find_if(vr.begin(), vr.end(),
2911 [&](Rec& r) { compare_insensitive(r.name, n); }
2914 Or maybe (if you prefer to avoid the implicit name binding to n):
2916 auto cmp_to_n = [&n](const string& a) { return compare_insensitive(a, n); };
2918 auto x = find_if(vr.begin(), vr.end(),
2919 [](const Rec& r) { return cmp_to_n(r.name); }
2924 whether functions, lambdas, or operators.
2928 * Lambdas logically used only locally, such as an argument to `for_each` and similar control flow algorithms.
2929 * Lambdas as [initializers](#???)
2933 * (hard) flag similar lambdas
2936 ### <a name="Rf-lambda"></a>F.11: Use an unnamed lambda if you need a simple function object in one place only
2940 That makes the code concise and gives better locality than alternatives.
2944 auto earlyUsersEnd = std::remove_if(users.begin(), users.end(),
2945 [](const User &a) { return a.id > 100; });
2950 Naming a lambda can be useful for clarity even if it is used only once.
2954 * Look for identical and near identical lambdas (to be replaced with named functions or named lambdas).
2956 ## <a name="SS-call"></a>F.call: Parameter passing
2958 There are a variety of ways to pass parameters to a function and to return values.
2960 ### <a name="Rf-conventional"></a>F.15: Prefer simple and conventional ways of passing information
2964 Using "unusual and clever" techniques causes surprises, slows understanding by other programmers, and encourages bugs.
2965 If you really feel the need for an optimization beyond the common techniques, measure to ensure that it really is an improvement, and document/comment because the improvement might not be portable.
2967 The following tables summarize the advice in the following Guidelines, F.16-21.
2969 Normal parameter passing:
2971 ![Normal parameter passing table](./param-passing-normal.png "Normal parameter passing")
2973 Advanced parameter passing:
2975 ![Advanced parameter passing table](./param-passing-advanced.png "Advanced parameter passing")
2977 Use the advanced techniques only after demonstrating need, and document that need in a comment.
2979 For passing sequences of characters see [String](#SS-string).
2981 ### <a name="Rf-in"></a>F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`
2985 Both let the caller know that a function will not modify the argument, and both allow initialization by rvalues.
2987 What is "cheap to copy" depends on the machine architecture, but two or three words (doubles, pointers, references) are usually best passed by value.
2988 When copying is cheap, nothing beats the simplicity and safety of copying, and for small objects (up to two or three words) it is also faster than passing by reference because it does not require an extra indirection to access from the function.
2992 void f1(const string& s); // OK: pass by reference to const; always cheap
2994 void f2(string s); // bad: potentially expensive
2996 void f3(int x); // OK: Unbeatable
2998 void f4(const int& x); // bad: overhead on access in f4()
3000 For advanced uses (only), where you really need to optimize for rvalues passed to "input-only" parameters:
3002 * If the function is going to unconditionally move from the argument, take it by `&&`. See [F.18](#Rf-consume).
3003 * If the function is going to keep a copy of the argument, in addition to passing by `const&` (for lvalues),
3004 add an overload that passes the parameter by `&&` (for rvalues) and in the body `std::move`s it to its destination. Essentially this overloads a "will-move-from"; see [F.18](#Rf-consume).
3005 * In special cases, such as multiple "input + copy" parameters, consider using perfect forwarding. See [F.19](#Rf-forward).
3009 int multiply(int, int); // just input ints, pass by value
3011 // suffix is input-only but not as cheap as an int, pass by const&
3012 string& concatenate(string&, const string& suffix);
3014 void sink(unique_ptr<widget>); // input only, and moves ownership of the widget
3016 Avoid "esoteric techniques" such as passing arguments as `T&&` "for efficiency".
3017 Most rumors about performance advantages from passing by `&&` are false or brittle (but see [F.18](#Rf-consume) and [F.19](#Rf-forward)).
3021 A reference can be assumed to refer to a valid object (language rule).
3022 There is no (legitimate) "null reference."
3023 If you need the notion of an optional value, use a pointer, `std::optional`, or a special value used to denote "no value."
3027 * (Simple) ((Foundation)) Warn when a parameter being passed by value has a size greater than `2 * sizeof(void*)`.
3028 Suggest using a reference to `const` instead.
3029 * (Simple) ((Foundation)) Warn when a parameter passed by reference to `const` has a size less than `2 * sizeof(void*)`. Suggest passing by value instead.
3030 * (Simple) ((Foundation)) Warn when a parameter passed by reference to `const` is `move`d.
3032 ### <a name="Rf-inout"></a>F.17: For "in-out" parameters, pass by reference to non-`const`
3036 This makes it clear to callers that the object is assumed to be modified.
3040 void update(Record& r); // assume that update writes to r
3044 Some user-defined and standard library types, such as `span<T>` or the iterators
3045 are [cheap to copy](#Rf-in) and may be passed by value, while doing so has
3046 mutable (in-out) reference semantics:
3048 void increment_all(span<int> a)
3056 A `T&` argument can pass information into a function as well as out of it.
3057 Thus `T&` could be an in-out-parameter. That can in itself be a problem and a source of errors:
3061 s = "New York"; // non-obvious error
3066 string buffer = ".................................";
3071 Here, the writer of `g()` is supplying a buffer for `f()` to fill, but `f()` simply replaces it (at a somewhat higher cost than a simple copy of the characters).
3072 A bad logic error can happen if the writer of `g()` incorrectly assumes the size of the `buffer`.
3076 * (Moderate) ((Foundation)) Warn about functions regarding reference to non-`const` parameters that do *not* write to them.
3077 * (Simple) ((Foundation)) Warn when a non-`const` parameter being passed by reference is `move`d.
3079 ### <a name="Rf-consume"></a>F.18: For "will-move-from" parameters, pass by `X&&` and `std::move` the parameter
3083 It's efficient and eliminates bugs at the call site: `X&&` binds to rvalues, which requires an explicit `std::move` at the call site if passing an lvalue.
3087 void sink(vector<int>&& v) // sink takes ownership of whatever the argument owned
3089 // usually there might be const accesses of v here
3090 store_somewhere(std::move(v));
3091 // usually no more use of v here; it is moved-from
3094 Note that the `std::move(v)` makes it possible for `store_somewhere()` to leave `v` in a moved-from state.
3095 [That could be dangerous](#Rc-move-semantic).
3100 Unique owner types that are move-only and cheap-to-move, such as `unique_ptr`, can also be passed by value which is simpler to write and achieves the same effect. Passing by value does generate one extra (cheap) move operation, but prefer simplicity and clarity first.
3105 void sink(std::unique_ptr<T> p)
3107 // use p ... possibly std::move(p) onward somewhere else
3108 } // p gets destroyed
3112 * Flag all `X&&` parameters (where `X` is not a template type parameter name) where the function body uses them without `std::move`.
3113 * Flag access to moved-from objects.
3114 * Don't conditionally move from objects
3116 ### <a name="Rf-forward"></a>F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter
3120 If the object is to be passed onward to other code and not directly used by this function, we want to make this function agnostic to the argument `const`-ness and rvalue-ness.
3122 In that case, and only that case, make the parameter `TP&&` where `TP` is a template type parameter -- it both *ignores* and *preserves* `const`-ness and rvalue-ness. Therefore any code that uses a `TP&&` is implicitly declaring that it itself doesn't care about the variable's `const`-ness and rvalue-ness (because it is ignored), but that intends to pass the value onward to other code that does care about `const`-ness and rvalue-ness (because it is preserved). When used as a parameter `TP&&` is safe because any temporary objects passed from the caller will live for the duration of the function call. A parameter of type `TP&&` should essentially always be passed onward via `std::forward` in the body of the function.
3126 template<class F, class... Args>
3127 inline auto invoke(F f, Args&&... args)
3129 return f(forward<Args>(args)...);
3136 * Flag a function that takes a `TP&&` parameter (where `TP` is a template type parameter name) and does anything with it other than `std::forward`ing it exactly once on every static path.
3138 ### <a name="Rf-out"></a>F.20: For "out" output values, prefer return values to output parameters
3142 A return value is self-documenting, whereas a `&` could be either in-out or out-only and is liable to be misused.
3144 This includes large objects like standard containers that use implicit move operations for performance and to avoid explicit memory management.
3146 If you have multiple values to return, [use a tuple](#Rf-out-multi) or similar multi-member type.
3150 // OK: return pointers to elements with the value x
3151 vector<const int*> find_all(const vector<int>&, int x);
3153 // Bad: place pointers to elements with value x in-out
3154 void find_all(const vector<int>&, vector<const int*>& out, int x);
3158 A `struct` of many (individually cheap-to-move) elements might be in aggregate expensive to move.
3162 * For non-concrete types, such as types in an inheritance hierarchy, return the object by `unique_ptr` or `shared_ptr`.
3163 * If a type is expensive to move (e.g., `array<BigPOD>`), consider allocating it on the free store and return a handle (e.g., `unique_ptr`), or passing it in a reference to non-`const` target object to fill (to be used as an out-parameter).
3164 * To reuse an object that carries capacity (e.g., `std::string`, `std::vector`) across multiple calls to the function in an inner loop: [treat it as an in/out parameter and pass by reference](#Rf-out-multi).
3168 Assuming that `Matrix` has move operations (possibly by keeping its elements in a `std::vector`):
3170 Matrix operator+(const Matrix& a, const Matrix& b)
3173 // ... fill res with the sum ...
3177 Matrix x = m1 + m2; // move constructor
3179 y = m3 + m3; // move assignment
3184 The return value optimization doesn't handle the assignment case, but the move assignment does.
3188 struct Package { // exceptional case: expensive-to-move object
3190 char load[2024 - 16];
3193 Package fill(); // Bad: large return value
3194 void fill(Package&); // OK
3197 void val(int&); // Bad: Is val reading its argument
3201 * Flag reference to non-`const` parameters that are not read before being written to and are a type that could be cheaply returned; they should be "out" return values.
3203 ### <a name="Rf-out-multi"></a>F.21: To return multiple "out" values, prefer returning a struct or tuple
3207 A return value is self-documenting as an "output-only" value.
3208 Note that C++ does have multiple return values, by convention of using a `tuple` (including `pair`), possibly with the extra convenience of `tie` or structured bindings (C++17) at the call site.
3209 Prefer using a named struct where there are semantics to the returned value. Otherwise, a nameless `tuple` is useful in generic code.
3213 // BAD: output-only parameter documented in a comment
3214 int f(const string& input, /*output only*/ string& output_data)
3217 output_data = something();
3221 // GOOD: self-documenting
3222 tuple<int, string> f(const string& input)
3225 return {status, something()};
3228 C++98's standard library already used this style, because a `pair` is like a two-element `tuple`.
3229 For example, given a `set<string> my_set`, consider:
3232 result = my_set.insert("Hello");
3233 if (result.second) do_something_with(result.first); // workaround
3235 With C++11 we can write this, putting the results directly in existing local variables:
3237 Sometype iter; // default initialize if we haven't already
3238 Someothertype success; // used these variables for some other purpose
3240 tie(iter, success) = my_set.insert("Hello"); // normal return value
3241 if (success) do_something_with(iter);
3243 With C++17 we are able to use "structured bindings" to declare and initialize the multiple variables:
3245 if (auto [ iter, success ] = my_set.insert("Hello"); success) do_something_with(iter);
3249 Sometimes, we need to pass an object to a function to manipulate its state.
3250 In such cases, passing the object by reference [`T&`](#Rf-inout) is usually the right technique.
3251 Explicitly passing an in-out parameter back out again as a return value is often not necessary.
3254 istream& operator>>(istream& is, string& s); // much like std::operator>>()
3256 for (string s; cin >> s; ) {
3257 // do something with line
3260 Here, both `s` and `cin` are used as in-out parameters.
3261 We pass `cin` by (non-`const`) reference to be able to manipulate its state.
3262 We pass `s` to avoid repeated allocations.
3263 By reusing `s` (passed by reference), we allocate new memory only when we need to expand `s`'s capacity.
3264 This technique is sometimes called the "caller-allocated out" pattern and is particularly useful for types,
3265 such as `string` and `vector`, that needs to do free store allocations.
3267 To compare, if we passed out all values as return values, we would something like this:
3269 pair<istream&, string> get_string(istream& is) // not recommended
3273 return {is, move(s)};
3276 for (auto p = get_string(cin); p.first; ) {
3277 // do something with p.second
3280 We consider that significantly less elegant with significantly less performance.
3282 For a truly strict reading of this rule (F.21), the exception isn't really an exception because it relies on in-out parameters,
3283 rather than the plain out parameters mentioned in the rule.
3284 However, we prefer to be explicit, rather than subtle.
3288 In many cases, it can be useful to return a specific, user-defined type.
3293 int unit = 1; // 1 means meters
3296 Distance d1 = measure(obj1); // access d1.value and d1.unit
3297 auto d2 = measure(obj2); // access d2.value and d2.unit
3298 auto [value, unit] = measure(obj3); // access value and unit; somewhat redundant
3299 // to people who know measure()
3300 auto [x, y] = measure(obj4); // don't; it's likely to be confusing
3302 The overly-generic `pair` and `tuple` should be used only when the value returned represents independent entities rather than an abstraction.
3304 Another example, use a specific type along the lines of `variant<T, error_code>`, rather than using the generic `tuple`.
3308 When the tuple to be returned is initialized from local variables that are expensive to copy,
3309 explicit `move` may be helpful to avoid copying:
3311 pair<LargeObject, LargeObject> f(const string& input)
3313 LargeObject large1 = g(input);
3314 LargeObject large2 = h(input);
3316 return { move(large1), move(large2) }; // no copies
3321 pair<LargeObject, LargeObject> f(const string& input)
3324 return { g(input), h(input) }; // no copies, no moves
3327 Note this is different from the `return move(...)` anti-pattern from [ES.56](#Res-move)
3331 * Output parameters should be replaced by return values.
3332 An output parameter is one that the function writes to, invokes a non-`const` member function, or passes on as a non-`const`.
3334 ### <a name="Rf-ptr-ref"></a>F.60: Prefer `T*` over `T&` when "no argument" is a valid option
3338 A pointer (`T*`) can be a `nullptr` and a reference (`T&`) cannot, there is no valid "null reference".
3339 Sometimes having `nullptr` as an alternative to indicated "no object" is useful, but if it is not, a reference is notationally simpler and might yield better code.
3343 string zstring_to_string(zstring p) // zstring is a char*; that is a C-style string
3345 if (!p) return string{}; // p might be nullptr; remember to check
3349 void print(const vector<int>& r)
3351 // r refers to a vector<int>; no check needed
3356 It is possible, but not valid C++ to construct a reference that is essentially a `nullptr` (e.g., `T* p = nullptr; T& r = *p;`).
3357 That error is very uncommon.
3361 If you prefer the pointer notation (`->` and/or `*` vs. `.`), `not_null<T*>` provides the same guarantee as `T&`.
3367 ### <a name="Rf-ptr"></a>F.22: Use `T*` or `owner<T*>` to designate a single object
3371 Readability: it makes the meaning of a plain pointer clear.
3372 Enables significant tool support.
3376 In traditional C and C++ code, plain `T*` is used for many weakly-related purposes, such as:
3378 * Identify a (single) object (not to be deleted by this function)
3379 * Point to an object allocated on the free store (and delete it later)
3380 * Hold the `nullptr`
3381 * Identify a C-style string (zero-terminated array of characters)
3382 * Identify an array with a length specified separately
3383 * Identify a location in an array
3385 This makes it hard to understand what the code does and is supposed to do.
3386 It complicates checking and tool support.
3390 void use(int* p, int n, char* s, int* q)
3392 p[n - 1] = 666; // Bad: we don't know if p points to n elements;
3393 // assume it does not or use span<int>
3394 cout << s; // Bad: we don't know if that s points to a zero-terminated array of char;
3395 // assume it does not or use zstring
3396 delete q; // Bad: we don't know if *q is allocated on the free store;
3397 // assume it does not or use owner
3402 void use2(span<int> p, zstring s, owner<int*> q)
3404 p[p.size() - 1] = 666; // OK, a range error can be caught
3411 `owner<T*>` represents ownership, `zstring` represents a C-style string.
3413 **Also**: Assume that a `T*` obtained from a smart pointer to `T` (e.g., `unique_ptr<T>`) points to a single element.
3415 **See also**: [Support library](#S-gsl)
3417 **See also**: [Do not pass an array as a single pointer](#Ri-array)
3421 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type.
3423 ### <a name="Rf-nullptr"></a>F.23: Use a `not_null<T>` to indicate that "null" is not a valid value
3427 Clarity. A function with a `not_null<T>` parameter makes it clear that the caller of the function is responsible for any `nullptr` checks that might be necessary.
3428 Similarly, a function with a return value of `not_null<T>` makes it clear that the caller of the function does not need to check for `nullptr`.
3432 `not_null<T*>` makes it obvious to a reader (human or machine) that a test for `nullptr` is not necessary before dereference.
3433 Additionally, when debugging, `owner<T*>` and `not_null<T>` can be instrumented to check for correctness.
3437 int length(Record* p);
3439 When I call `length(p)` should I check if `p` is `nullptr` first? Should the implementation of `length()` check if `p` is `nullptr`?
3441 // it is the caller's job to make sure p != nullptr
3442 int length(not_null<Record*> p);
3444 // the implementor of length() must assume that p == nullptr is possible
3445 int length(Record* p);
3449 A `not_null<T*>` is assumed not to be the `nullptr`; a `T*` might be the `nullptr`; both can be represented in memory as a `T*` (so no run-time overhead is implied).
3453 `not_null` is not just for built-in pointers. It works for `unique_ptr`, `shared_ptr`, and other pointer-like types.
3457 * (Simple) Warn if a raw pointer is dereferenced without being tested against `nullptr` (or equivalent) within a function, suggest it is declared `not_null` instead.
3458 * (Simple) Error if a raw pointer is sometimes dereferenced after first being tested against `nullptr` (or equivalent) within the function and sometimes is not.
3459 * (Simple) Warn if a `not_null` pointer is tested against `nullptr` within a function.
3461 ### <a name="Rf-range"></a>F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence
3465 Informal/non-explicit ranges are a source of errors.
3469 X* find(span<X> r, const X& v); // find v in r
3473 auto p = find({vec.begin(), vec.end()}, X{}); // find X{} in vec
3477 Ranges are extremely common in C++ code. Typically, they are implicit and their correct use is very hard to ensure.
3478 In particular, given a pair of arguments `(p, n)` designating an array `[p:p+n)`,
3479 it is in general impossible to know if there really are `n` elements to access following `*p`.
3480 `span<T>` and `span_p<T>` are simple helper classes designating a `[p:q)` range and a range starting with `p` and ending with the first element for which a predicate is true, respectively.
3484 A `span` represents a range of elements, but how do we manipulate elements of that range?
3488 // range traversal (guaranteed correct)
3489 for (int x : s) cout << x << '\n';
3491 // C-style traversal (potentially checked)
3492 for (gsl::index i = 0; i < s.size(); ++i) cout << s[i] << '\n';
3494 // random access (potentially checked)
3497 // extract pointers (potentially checked)
3498 std::sort(&s[0], &s[s.size() / 2]);
3503 A `span<T>` object does not own its elements and is so small that it can be passed by value.
3505 Passing a `span` object as an argument is exactly as efficient as passing a pair of pointer arguments or passing a pointer and an integer count.
3507 **See also**: [Support library](#S-gsl)
3511 (Complex) Warn where accesses to pointer parameters are bounded by other parameters that are integral types and suggest they could use `span` instead.
3513 ### <a name="Rf-zstring"></a>F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string
3517 C-style strings are ubiquitous. They are defined by convention: zero-terminated arrays of characters.
3518 We must distinguish C-style strings from a pointer to a single character or an old-fashioned pointer to an array of characters.
3520 If you don't need null termination, use `string_view`.
3526 int length(const char* p);
3528 When I call `length(s)` should I check if `s` is `nullptr` first? Should the implementation of `length()` check if `p` is `nullptr`?
3530 // the implementor of length() must assume that p == nullptr is possible
3531 int length(zstring p);
3533 // it is the caller's job to make sure p != nullptr
3534 int length(not_null<zstring> p);
3538 `zstring` does not represent ownership.
3540 **See also**: [Support library](#S-gsl)
3542 ### <a name="Rf-unique_ptr"></a>F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed
3546 Using `unique_ptr` is the cheapest way to pass a pointer safely.
3548 **See also**: [C.50](#Rc-factory) regarding when to return a `shared_ptr` from a factory.
3552 unique_ptr<Shape> get_shape(istream& is) // assemble shape from input stream
3554 auto kind = read_header(is); // read header and identify the next shape on input
3557 return make_unique<Circle>(is);
3559 return make_unique<Triangle>(is);
3566 You need to pass a pointer rather than an object if what you are transferring is an object from a class hierarchy that is to be used through an interface (base class).
3570 (Simple) Warn if a function returns a locally allocated raw pointer. Suggest using either `unique_ptr` or `shared_ptr` instead.
3572 ### <a name="Rf-shared_ptr"></a>F.27: Use a `shared_ptr<T>` to share ownership
3576 Using `std::shared_ptr` is the standard way to represent shared ownership. That is, the last owner deletes the object.
3580 shared_ptr<const Image> im { read_image(somewhere) };
3582 std::thread t0 {shade, args0, top_left, im};
3583 std::thread t1 {shade, args1, top_right, im};
3584 std::thread t2 {shade, args2, bottom_left, im};
3585 std::thread t3 {shade, args3, bottom_right, im};
3588 // last thread to finish deletes the image
3592 Prefer a `unique_ptr` over a `shared_ptr` if there is never more than one owner at a time.
3593 `shared_ptr` is for shared ownership.
3595 Note that pervasive use of `shared_ptr` has a cost (atomic operations on the `shared_ptr`'s reference count have a measurable aggregate cost).
3599 Have a single object own the shared object (e.g. a scoped object) and destroy that (preferably implicitly) when all users have completed.
3603 (Not enforceable) This is a too complex pattern to reliably detect.
3605 ### <a name="Rf-return-ptr"></a>F.42: Return a `T*` to indicate a position (only)
3609 That's what pointers are good for.
3610 Returning a `T*` to transfer ownership is a misuse.
3614 Node* find(Node* t, const string& s) // find s in a binary tree of Nodes
3616 if (!t || t->name == s) return t;
3617 if ((auto p = find(t->left, s))) return p;
3618 if ((auto p = find(t->right, s))) return p;
3622 If it isn't the `nullptr`, the pointer returned by `find` indicates a `Node` holding `s`.
3623 Importantly, that does not imply a transfer of ownership of the pointed-to object to the caller.
3627 Positions can also be transferred by iterators, indices, and references.
3628 A reference is often a superior alternative to a pointer [if there is no need to use `nullptr`](#Rf-ptr-ref) or [if the object referred to should not change](???).
3632 Do not return a pointer to something that is not in the caller's scope; see [F.43](#Rf-dangle).
3634 **See also**: [discussion of dangling pointer prevention](#???)
3638 * Flag `delete`, `std::free()`, etc. applied to a plain `T*`.
3639 Only owners should be deleted.
3640 * Flag `new`, `malloc()`, etc. assigned to a plain `T*`.
3641 Only owners should be responsible for deletion.
3643 ### <a name="Rf-dangle"></a>F.43: Never (directly or indirectly) return a pointer or a reference to a local object
3647 To avoid the crashes and data corruption that can result from the use of such a dangling pointer.
3651 After the return from a function its local objects no longer exist:
3659 void g(int* p) // looks innocent enough
3662 cout << "*p == " << *p << '\n';
3664 cout << "gx == " << gx << '\n';
3670 int z = *p; // read from abandoned stack frame (bad)
3671 g(p); // pass pointer to abandoned stack frame to function (bad)
3674 Here on one popular implementation I got the output:
3679 I expected that because the call of `g()` reuses the stack space abandoned by the call of `f()` so `*p` refers to the space now occupied by `gx`.
3681 * Imagine what would happen if `fx` and `gx` were of different types.
3682 * Imagine what would happen if `fx` or `gx` was a type with an invariant.
3683 * Imagine what would happen if more that dangling pointer was passed around among a larger set of functions.
3684 * Imagine what a cracker could do with that dangling pointer.
3686 Fortunately, most (all?) modern compilers catch and warn against this simple case.
3690 This applies to references as well:
3696 return x; // Bad: returns reference to object that is about to be destroyed
3701 This applies only to non-`static` local variables.
3702 All `static` variables are (as their name indicates) statically allocated, so that pointers to them cannot dangle.
3706 Not all examples of leaking a pointer to a local variable are that obvious:
3708 int* glob; // global variables are bad in so many ways
3719 steal([&] { return &i; });
3725 cout << *glob << '\n';
3728 Here I managed to read the location abandoned by the call of `f`.
3729 The pointer stored in `glob` could be used much later and cause trouble in unpredictable ways.
3733 The address of a local variable can be "returned"/leaked by a return statement, by a `T&` out-parameter, as a member of a returned object, as an element of a returned array, and more.
3737 Similar examples can be constructed "leaking" a pointer from an inner scope to an outer one;
3738 such examples are handled equivalently to leaks of pointers out of a function.
3740 A slightly different variant of the problem is placing pointers in a container that outlives the objects pointed to.
3742 **See also**: Another way of getting dangling pointers is [pointer invalidation](#???).
3743 It can be detected/prevented with similar techniques.
3747 * Compilers tend to catch return of reference to locals and could in many cases catch return of pointers to locals.
3748 * Static analysis can catch many common patterns of the use of pointers indicating positions (thus eliminating dangling pointers)
3750 ### <a name="Rf-return-ref"></a>F.44: Return a `T&` when copy is undesirable and "returning no object" isn't needed
3754 The language guarantees that a `T&` refers to an object, so that testing for `nullptr` isn't necessary.
3756 **See also**: The return of a reference must not imply transfer of ownership:
3757 [discussion of dangling pointer prevention](#???) and [discussion of ownership](#???).
3766 wheel& get_wheel(int i) { Expects(i < w.size()); return w[i]; }
3773 wheel& w0 = c.get_wheel(0); // w0 has the same lifetime as c
3778 Flag functions where no `return` expression could yield `nullptr`
3780 ### <a name="Rf-return-ref-ref"></a>F.45: Don't return a `T&&`
3784 It's asking to return a reference to a destroyed temporary object.
3785 A `&&` is a magnet for temporary objects.
3789 A returned rvalue reference goes out of scope at the end of the full expression to which it is returned:
3791 auto&& x = max(0, 1); // OK, so far
3792 foo(x); // Undefined behavior
3794 This kind of use is a frequent source of bugs, often incorrectly reported as a compiler bug.
3795 An implementer of a function should avoid setting such traps for users.
3797 The [lifetime safety profile](#SS-lifetime) will (when completely implemented) catch such problems.
3802 Returning an rvalue reference is fine when the reference to the temporary is being passed "downward" to a callee;
3803 then, the temporary is guaranteed to outlive the function call (see [F.18](#Rf-consume) and [F.19](#Rf-forward)).
3804 However, it's not fine when passing such a reference "upward" to a larger caller scope.
3805 For passthrough functions that pass in parameters (by ordinary reference or by perfect forwarding) and want to return values, use simple `auto` return type deduction (not `auto&&`).
3807 Assume that `F` returns by value:
3812 log_call(typeid(f)); // or whatever instrumentation
3813 return f(); // BAD: returns a reference to a temporary
3821 log_call(typeid(f)); // or whatever instrumentation
3828 `std::move` and `std::forward` do return `&&`, but they are just casts -- used by convention only in expression contexts where a reference to a temporary object is passed along within the same expression before the temporary is destroyed. We don't know of any other good examples of returning `&&`.
3832 Flag any use of `&&` as a return type, except in `std::move` and `std::forward`.
3834 ### <a name="Rf-main"></a>F.46: `int` is the return type for `main()`
3838 It's a language rule, but violated through "language extensions" so often that it is worth mentioning.
3839 Declaring `main` (the one global `main` of a program) `void` limits portability.
3843 void main() { /* ... */ }; // bad, not C++
3847 std::cout << "This is the way to do it\n";
3852 We mention this only because of the persistence of this error in the community.
3853 Note that despite its non-void return type, the main function does not require an explicit return statement.
3857 * The compiler should do it
3858 * If the compiler doesn't do it, let tools flag it
3860 ### <a name="Rf-assignment-op"></a>F.47: Return `T&` from assignment operators
3864 The convention for operator overloads (especially on concrete types) is for
3865 `operator=(const T&)` to perform the assignment and then return (non-`const`)
3866 `*this`. This ensures consistency with standard-library types and follows the
3867 principle of "do as the ints do."
3871 Historically there was some guidance to make the assignment operator return `const T&`.
3872 This was primarily to avoid code of the form `(a = b) = c` -- such code is not common enough to warrant violating consistency with standard types.
3880 Foo& operator=(const Foo& rhs)
3890 This should be enforced by tooling by checking the return type (and return
3891 value) of any assignment operator.
3893 ### <a name="Rf-return-move-local"></a>F.48: Don't `return std::move(local)`
3897 With guaranteed copy elision, it is now almost always a pessimization to expressly use `std::move` in a return statement.
3904 return std::move(result);
3917 This should be enforced by tooling by checking the return expression .
3919 ### <a name="Rf-return-const"></a>F.49: Don't return `const T`
3923 It is not recommended to return a `const` value.
3924 Such older advice is now obsolete; it does not add value, and it interferes with move semantics.
3928 const vector<int> fct(); // bad: that "const" is more trouble than it is worth
3930 void g(vector<int>& vx)
3933 fct() = vx; // prevented by the "const"
3935 vx = fct(); // expensive copy: move semantics suppressed by the "const"
3939 The argument for adding `const` to a return value is that it prevents (very rare) accidental access to a temporary.
3940 The argument against is that it prevents (very frequent) use of move semantics.
3942 **See also**: [F.20, the general item about "out" output values](#Rf-out)
3946 * Flag returning a `const` value. To fix: Remove `const` to return a non-`const` value instead.
3949 ### <a name="Rf-capture-vs-overload"></a>F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)
3953 Functions can't capture local variables or be defined at local scope; if you need those things, prefer a lambda where possible, and a handwritten function object where not. On the other hand, lambdas and function objects don't overload; if you need to overload, prefer a function (the workarounds to make lambdas overload are ornate). If either will work, prefer writing a function; use the simplest tool necessary.
3957 // writing a function that should only take an int or a string
3958 // -- overloading is natural
3960 void f(const string&);
3962 // writing a function object that needs to capture local state and appear
3963 // at statement or expression scope -- a lambda is natural
3964 vector<work> v = lots_of_work();
3965 for (int tasknum = 0; tasknum < max; ++tasknum) {
3969 ... process 1 / max - th of v, the tasknum - th chunk
3978 Generic lambdas offer a concise way to write function templates and so can be useful even when a normal function template would do equally well with a little more syntax. This advantage will probably disappear in the future once all functions gain the ability to have Concept parameters.
3982 * Warn on use of a named non-generic lambda (e.g., `auto x = [](int i) { /*...*/; };`) that captures nothing and appears at global scope. Write an ordinary function instead.
3984 ### <a name="Rf-default-args"></a>F.51: Where there is a choice, prefer default arguments over overloading
3988 Default arguments simply provide alternative interfaces to a single implementation.
3989 There is no guarantee that a set of overloaded functions all implement the same semantics.
3990 The use of default arguments can avoid code replication.
3994 There is a choice between using default argument and overloading when the alternatives are from a set of arguments of the same types.
3997 void print(const string& s, format f = {});
4001 void print(const string& s); // use default format
4002 void print(const string& s, format f);
4004 There is not a choice when a set of functions are used to do a semantically equivalent operation to a set of types. For example:
4006 void print(const char&);
4008 void print(zstring);
4013 [Default arguments for virtual functions](#Rh-virtual-default-arg)
4017 * Warn on an overload set where the overloads have a common prefix of parameters (e.g., `f(int)`, `f(int, const string&)`, `f(int, const string&, double)`). (Note: Review this enforcement if it's too noisy in practice.)
4019 ### <a name="Rf-reference-capture"></a>F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms
4023 For efficiency and correctness, you nearly always want to capture by reference when using the lambda locally. This includes when writing or calling parallel algorithms that are local because they join before returning.
4027 The efficiency consideration is that most types are cheaper to pass by reference than by value.
4029 The correctness consideration is that many calls want to perform side effects on the original object at the call site (see example below). Passing by value prevents this.
4033 Unfortunately, there is no simple way to capture by reference to `const` to get the efficiency for a local call but also prevent side effects.
4037 Here, a large object (a network message) is passed to an iterative algorithm, and it is not efficient or correct to copy the message (which might not be copyable):
4039 std::for_each(begin(sockets), end(sockets), [&message](auto& socket)
4041 socket.send(message);
4046 This is a simple three-stage parallel pipeline. Each `stage` object encapsulates a worker thread and a queue, has a `process` function to enqueue work, and in its destructor automatically blocks waiting for the queue to empty before ending the thread.
4048 void send_packets(buffers& bufs)
4050 stage encryptor([](buffer& b) { encrypt(b); });
4051 stage compressor([&](buffer& b) { compress(b); encryptor.process(b); });
4052 stage decorator([&](buffer& b) { decorate(b); compressor.process(b); });
4053 for (auto& b : bufs) { decorator.process(b); }
4054 } // automatically blocks waiting for pipeline to finish
4058 Flag a lambda that captures by reference, but is used other than locally within the function scope or passed to a function by reference. (Note: This rule is an approximation, but does flag passing by pointer as those are more likely to be stored by the callee, writing to a heap location accessed via a parameter, returning the lambda, etc. The Lifetime rules will also provide general rules that flag escaping pointers and references including via lambdas.)
4060 ### <a name="Rf-value-capture"></a>F.53: Avoid capturing by reference in lambdas that will be used non-locally, including returned, stored on the heap, or passed to another thread
4064 Pointers and references to locals shouldn't outlive their scope. Lambdas that capture by reference are just another place to store a reference to a local object, and shouldn't do so if they (or a copy) outlive the scope.
4070 // Want a reference to local.
4071 // Note, that after program exits this scope,
4072 // local no longer exists, therefore
4073 // process() call will have undefined behavior!
4074 thread_pool.queue_work([&] { process(local); });
4079 // Want a copy of local.
4080 // Since a copy of local is made, it will
4081 // always be available for the call.
4082 thread_pool.queue_work([=] { process(local); });
4086 If a non-local pointer must be captured, consider using `unique_ptr`; this handles both lifetime and synchronization.
4088 If the `this` pointer must be captured, consider using `[*this]` capture, which creates a copy of the entire object.
4092 * (Simple) Warn when capture-list contains a reference to a locally declared variable
4093 * (Complex) Flag when capture-list contains a reference to a locally declared variable and the lambda is passed to a non-`const` and non-local context
4095 ### <a name="Rf-this-capture"></a>F.54: If you capture `this`, capture all variables explicitly (no default capture)
4099 It's confusing. Writing `[=]` in a member function appears to capture by value, but actually captures data members by reference because it actually captures the invisible `this` pointer by value. If you meant to do that, write `this` explicitly.
4112 auto lambda = [=] { use(i, x); }; // BAD: "looks like" copy/value capture
4113 // [&] has identical semantics and copies the this pointer under the current rules
4114 // [=,this] and [&,this] are not much better, and confusing
4117 lambda(); // calls use(0, 42);
4119 lambda(); // calls use(0, 43);
4123 auto lambda2 = [i, this] { use(i, x); }; // ok, most explicit and least confusing
4131 This is under active discussion in standardization, and might be addressed in a future version of the standard by adding a new capture mode or possibly adjusting the meaning of `[=]`. For now, just be explicit.
4135 * Flag any lambda capture-list that specifies a default capture and also captures `this` (whether explicitly or via default capture)
4137 ### <a name="F-varargs"></a>F.55: Don't use `va_arg` arguments
4141 Reading from a `va_arg` assumes that the correct type was actually passed.
4142 Passing to varargs assumes the correct type will be read.
4143 This is fragile because it cannot generally be enforced to be safe in the language and so relies on programmer discipline to get it right.
4151 result += va_arg(list, int); // BAD, assumes it will be passed ints
4156 sum(3.14159, 2.71828); // BAD, undefined
4158 template<class ...Args>
4159 auto sum(Args... args) // GOOD, and much more flexible
4161 return (... + args); // note: C++17 "fold expression"
4165 sum(3.14159, 2.71828); // ok: ~5.85987
4170 * variadic templates
4171 * `variant` arguments
4172 * `initializer_list` (homogeneous)
4176 Declaring a `...` parameter is sometimes useful for techniques that don't involve actual argument passing, notably to declare "take-anything" functions so as to disable "everything else" in an overload set or express a catchall case in a template metaprogram.
4180 * Issue a diagnostic for using `va_list`, `va_start`, or `va_arg`.
4181 * Issue a diagnostic for passing an argument to a vararg parameter of a function that does not offer an overload for a more specific type in the position of the vararg. To fix: Use a different function, or `[[suppress(types)]]`.
4184 ### <a name="F-nesting"></a>F.56: Avoid unnecessary condition nesting
4188 Shallow nesting of conditions makes the code easier to follow. It also makes the intent clearer.
4189 Strive to place the essential code at outermost scope, unless this obscures intent.
4193 Use a guard-clause to take care of exceptional cases and return early.
4195 // Bad: Deep nesting
4199 computeImportantThings(x);
4203 // Bad: Still a redundant else.
4210 computeImportantThings(x);
4214 // Good: Early return, no redundant else
4220 computeImportantThings(x);
4225 // Bad: Unnecessary nesting of conditions
4230 computeImportantThings(x);
4235 // Good: Merge conditions + return early
4241 computeImportantThings(x);
4246 Flag a redundant `else`.
4247 Flag a functions whose body is simply a conditional statement enclosing a block.
4250 # <a name="S-class"></a>C: Classes and class hierarchies
4252 A class is a user-defined type, for which a programmer can define the representation, operations, and interfaces.
4253 Class hierarchies are used to organize related classes into hierarchical structures.
4257 * [C.1: Organize related data into structures (`struct`s or `class`es)](#Rc-org)
4258 * [C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently](#Rc-struct)
4259 * [C.3: Represent the distinction between an interface and an implementation using a class](#Rc-interface)
4260 * [C.4: Make a function a member only if it needs direct access to the representation of a class](#Rc-member)
4261 * [C.5: Place helper functions in the same namespace as the class they support](#Rc-helper)
4262 * [C.7: Don't define a class or enum and declare a variable of its type in the same statement](#Rc-standalone)
4263 * [C.8: Use `class` rather than `struct` if any member is non-public](#Rc-class)
4264 * [C.9: Minimize exposure of members](#Rc-private)
4268 * [C.concrete: Concrete types](#SS-concrete)
4269 * [C.ctor: Constructors, assignments, and destructors](#S-ctor)
4270 * [C.con: Containers and other resource handles](#SS-containers)
4271 * [C.lambdas: Function objects and lambdas](#SS-lambdas)
4272 * [C.hier: Class hierarchies (OOP)](#SS-hier)
4273 * [C.over: Overloading and overloaded operators](#SS-overload)
4274 * [C.union: Unions](#SS-union)
4276 ### <a name="Rc-org"></a>C.1: Organize related data into structures (`struct`s or `class`es)
4280 Ease of comprehension.
4281 If data is related (for fundamental reasons), that fact should be reflected in code.
4285 void draw(int x, int y, int x2, int y2); // BAD: unnecessary implicit relationships
4286 void draw(Point from, Point to); // better
4290 A simple class without virtual functions implies no space or time overhead.
4294 From a language perspective `class` and `struct` differ only in the default visibility of their members.
4298 Probably impossible. Maybe a heuristic looking for data items used together is possible.
4300 ### <a name="Rc-struct"></a>C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently
4305 Ease of comprehension.
4306 The use of `class` alerts the programmer to the need for an invariant.
4307 This is a useful convention.
4311 An invariant is a logical condition for the members of an object that a constructor must establish for the public member functions to assume.
4312 After the invariant is established (typically by a constructor) every member function can be called for the object.
4313 An invariant can be stated informally (e.g., in a comment) or more formally using `Expects`.
4315 If all data members can vary independently of each other, no invariant is possible.
4319 struct Pair { // the members can vary independently
4328 // validate that {yy, mm, dd} is a valid date and initialize
4329 Date(int yy, Month mm, char dd);
4339 If a class has any `private` data, a user cannot completely initialize an object without the use of a constructor.
4340 Hence, the class definer will provide a constructor and must specify its meaning.
4341 This effectively means the definer need to define an invariant.
4345 * [define a class with private data as `class`](#Rc-class)
4346 * [Prefer to place the interface first in a class](#Rl-order)
4347 * [minimize exposure of members](#Rc-private)
4348 * [Avoid `protected` data](#Rh-protected)
4352 Look for `struct`s with all data private and `class`es with public members.
4354 ### <a name="Rc-interface"></a>C.3: Represent the distinction between an interface and an implementation using a class
4358 An explicit distinction between interface and implementation improves readability and simplifies maintenance.
4365 // validate that {yy, mm, dd} is a valid date and initialize
4366 Date(int yy, Month mm, char dd);
4369 Month month() const;
4372 // ... some representation ...
4375 For example, we can now change the representation of a `Date` without affecting its users (recompilation is likely, though).
4379 Using a class in this way to represent the distinction between interface and implementation is of course not the only way.
4380 For example, we can use a set of declarations of freestanding functions in a namespace, an abstract base class, or a function template with concepts to represent an interface.
4381 The most important issue is to explicitly distinguish between an interface and its implementation "details."
4382 Ideally, and typically, an interface is far more stable than its implementation(s).
4388 ### <a name="Rc-member"></a>C.4: Make a function a member only if it needs direct access to the representation of a class
4392 Less coupling than with member functions, fewer functions that can cause trouble by modifying object state, reduces the number of functions that needs to be modified after a change in representation.
4397 // ... relatively small interface ...
4400 // helper functions:
4401 Date next_weekday(Date);
4402 bool operator==(Date, Date);
4404 The "helper functions" have no need for direct access to the representation of a `Date`.
4408 This rule becomes even better if C++ gets ["uniform function call"](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0251r0.pdf).
4412 The language requires `virtual` functions to be members, and not all `virtual` functions directly access data.
4413 In particular, members of an abstract class rarely do.
4415 Note [multi-methods](https://web.archive.org/web/20200605021759/https://parasol.tamu.edu/~yuriys/papers/OMM10.pdf).
4419 The language requires operators `=`, `()`, `[]`, and `->` to be members.
4423 An overload set could have some members that do not directly access `private` data:
4427 void foo(long x) { /* manipulate private data */ }
4428 void foo(double x) { foo(std::lround(x)); }
4436 Similarly, a set of functions could be designed to be used in a chain:
4438 x.scale(0.5).rotate(45).set_color(Color::red);
4440 Typically, some but not all of such functions directly access `private` data.
4444 * Look for non-`virtual` member functions that do not touch data members directly.
4445 The snag is that many member functions that do not need to touch data members directly do.
4446 * Ignore `virtual` functions.
4447 * Ignore functions that are part of an overload set out of which at least one function accesses `private` members.
4448 * Ignore functions returning `this`.
4450 ### <a name="Rc-helper"></a>C.5: Place helper functions in the same namespace as the class they support
4454 A helper function is a function (usually supplied by the writer of a class) that does not need direct access to the representation of the class, yet is seen as part of the useful interface to the class.
4455 Placing them in the same namespace as the class makes their relationship to the class obvious and allows them to be found by argument dependent lookup.
4459 namespace Chrono { // here we keep time-related services
4461 class Time { /* ... */ };
4462 class Date { /* ... */ };
4464 // helper functions:
4465 bool operator==(Date, Date);
4466 Date next_weekday(Date);
4472 This is especially important for [overloaded operators](#Ro-namespace).
4476 * Flag global functions taking argument types from a single namespace.
4478 ### <a name="Rc-standalone"></a>C.7: Don't define a class or enum and declare a variable of its type in the same statement
4482 Mixing a type definition and the definition of another entity in the same declaration is confusing and unnecessary.
4486 struct Data { /*...*/ } data{ /*...*/ };
4490 struct Data { /*...*/ };
4491 Data data{ /*...*/ };
4495 * Flag if the `}` of a class or enumeration definition is not followed by a `;`. The `;` is missing.
4497 ### <a name="Rc-class"></a>C.8: Use `class` rather than `struct` if any member is non-public
4502 To make it clear that something is being hidden/abstracted.
4503 This is a useful convention.
4510 Date(int i, Month m);
4511 // ... lots of functions ...
4516 There is nothing wrong with this code as far as the C++ language rules are concerned,
4517 but nearly everything is wrong from a design perspective.
4518 The private data is hidden far from the public data.
4519 The data is split in different parts of the class declaration.
4520 Different parts of the data have different access.
4521 All of this decreases readability and complicates maintenance.
4525 Prefer to place the interface first in a class, [see NL.16](#Rl-order).
4529 Flag classes declared with `struct` if there is a `private` or `protected` member.
4531 ### <a name="Rc-private"></a>C.9: Minimize exposure of members
4537 Minimize the chance of unintended access.
4538 This simplifies maintenance.
4542 template<typename T, typename U>
4549 Whatever we do in the `//`-part, an arbitrary user of a `pair` can arbitrarily and independently change its `a` and `b`.
4550 In a large code base, we cannot easily find which code does what to the members of `pair`.
4551 This might be exactly what we want, but if we want to enforce a relation among members, we need to make them `private`
4552 and enforce that relation (invariant) through constructors and member functions.
4558 double meters() const { return magnitude*unit; }
4559 void set_unit(double u)
4561 // ... check that u is a factor of 10 ...
4562 // ... change magnitude appropriately ...
4568 double unit; // 1 is meters, 1000 is kilometers, 0.001 is millimeters, etc.
4573 If the set of direct users of a set of variables cannot be easily determined, the type or usage of that set cannot be (easily) changed/improved.
4574 For `public` and `protected` data, that's usually the case.
4578 A class can provide two interfaces to its users.
4579 One for derived classes (`protected`) and one for general users (`public`).
4580 For example, a derived class might be allowed to skip a run-time check because it has already guaranteed correctness:
4584 int bar(int x) { check(x); return do_bar(x); }
4587 int do_bar(int x); // do some operation on the data
4593 class Dir : public Foo {
4595 int mem(int x, int y)
4597 /* ... do something ... */
4598 return do_bar(x + y); // OK: derived class can bypass check
4604 int r1 = x.bar(1); // OK, will check
4605 int r2 = x.do_bar(2); // error: would bypass check
4611 [`protected` data is a bad idea](#Rh-protected).
4615 Prefer the order `public` members before `protected` members before `private` members; see [NL.16](#Rl-order).
4619 * [Flag protected data](#Rh-protected).
4620 * Flag mixtures of `public` and `private` data
4622 ## <a name="SS-concrete"></a>C.concrete: Concrete types
4624 Concrete type rule summary:
4626 * [C.10: Prefer concrete types over class hierarchies](#Rc-concrete)
4627 * [C.11: Make concrete types regular](#Rc-regular)
4628 * [C.12: Don't make data members `const` or references](#Rc-constref)
4631 ### <a name="Rc-concrete"></a>C.10: Prefer concrete types over class hierarchies
4635 A concrete type is fundamentally simpler than a type in a class hierarchy:
4636 easier to design, easier to implement, easier to use, easier to reason about, smaller, and faster.
4637 You need a reason (use cases) for using a hierarchy.
4643 // ... operations ...
4644 // ... no virtual functions ...
4649 // ... operations, some virtual ...
4655 Point1 p11 {1, 2}; // make an object on the stack
4656 Point1 p12 {p11}; // a copy
4658 auto p21 = make_unique<Point2>(1, 2); // make an object on the free store
4659 auto p22 = p21->clone(); // make a copy
4663 If a class is part of a hierarchy, we (in real code if not necessarily in small examples) must manipulate its objects through pointers or references.
4664 That implies more memory overhead, more allocations and deallocations, and more run-time overhead to perform the resulting indirections.
4668 Concrete types can be stack-allocated and be members of other classes.
4672 The use of indirection is fundamental for run-time polymorphic interfaces.
4673 The allocation/deallocation overhead is not (that's just the most common case).
4674 We can use a base class as the interface of a scoped object of a derived class.
4675 This is done where dynamic allocation is prohibited (e.g. hard-real-time) and to provide a stable interface to some kinds of plug-ins.
4683 ### <a name="Rc-regular"></a>C.11: Make concrete types regular
4687 Regular types are easier to understand and reason about than types that are not regular (irregularities requires extra effort to understand and use).
4689 The C++ built-in types are regular, and so are standard-library classes such as `string`, `vector`, and `map`. Concrete classes without assignment and equality can be defined, but they are (and should be) rare.
4698 bool operator==(const Bundle& a, const Bundle& b)
4700 return a.name == b.name && a.vr == b.vr;
4703 Bundle b1 { "my bundle", {r1, r2, r3}};
4705 if (!(b1 == b2)) error("impossible!");
4706 b2.name = "the other bundle";
4707 if (b1 == b2) error("No!");
4709 In particular, if a concrete type is copyable, prefer to also give it an equality comparison operator, and ensure that `a = b` implies `a == b`.
4713 For structs intended to be shared with C code, defining `operator==` may not be feasible.
4717 Handles for resources that cannot be cloned, e.g., a `scoped_lock` for a `mutex`, are concrete types but typically cannot be copied (instead, they can usually be moved),
4718 so they can't be regular; instead, they tend to be move-only.
4725 ### <a name="Rc-constref"></a>C.12: Don't make data members `const` or references
4729 They are not useful, and make types difficult to use by making them either uncopyable or partially uncopyable for subtle reasons.
4739 The `const` and `&` data members make this class "only-sort-of-copyable" -- copy-constructible but not copy-assignable.
4743 If you need a member to point to something, use a pointer (raw or smart, and `gsl::not_null` if it should not be null) instead of a reference.
4747 Flag a data member that is `const`, `&`, or `&&`.
4751 ## <a name="S-ctor"></a>C.ctor: Constructors, assignments, and destructors
4753 These functions control the lifecycle of objects: creation, copy, move, and destruction.
4754 Define constructors to guarantee and simplify initialization of classes.
4756 These are *default operations*:
4758 * a default constructor: `X()`
4759 * a copy constructor: `X(const X&)`
4760 * a copy assignment: `operator=(const X&)`
4761 * a move constructor: `X(X&&)`
4762 * a move assignment: `operator=(X&&)`
4763 * a destructor: `~X()`
4765 By default, the compiler defines each of these operations if it is used, but the default can be suppressed.
4767 The default operations are a set of related operations that together implement the lifecycle semantics of an object.
4768 By default, C++ treats classes as value-like types, but not all types are value-like.
4770 Set of default operations rules:
4772 * [C.20: If you can avoid defining any default operations, do](#Rc-zero)
4773 * [C.21: If you define or `=delete` any copy, move, or destructor function, define or `=delete` them all](#Rc-five)
4774 * [C.22: Make default operations consistent](#Rc-matched)
4778 * [C.30: Define a destructor if a class needs an explicit action at object destruction](#Rc-dtor)
4779 * [C.31: All resources acquired by a class must be released by the class's destructor](#Rc-dtor-release)
4780 * [C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning](#Rc-dtor-ptr)
4781 * [C.33: If a class has an owning pointer member, define a destructor](#Rc-dtor-ptr2)
4782 * [C.35: A base class destructor should be either public and virtual, or protected and non-virtual](#Rc-dtor-virtual)
4783 * [C.36: A destructor must not fail](#Rc-dtor-fail)
4784 * [C.37: Make destructors `noexcept`](#Rc-dtor-noexcept)
4788 * [C.40: Define a constructor if a class has an invariant](#Rc-ctor)
4789 * [C.41: A constructor should create a fully initialized object](#Rc-complete)
4790 * [C.42: If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
4791 * [C.43: Ensure that a copyable class has a default constructor](#Rc-default0)
4792 * [C.44: Prefer default constructors to be simple and non-throwing](#Rc-default00)
4793 * [C.45: Don't define a default constructor that only initializes data members; use member initializers instead](#Rc-default)
4794 * [C.46: By default, declare single-argument constructors `explicit`](#Rc-explicit)
4795 * [C.47: Define and initialize member variables in the order of member declaration](#Rc-order)
4796 * [C.48: Prefer in-class initializers to member initializers in constructors for constant initializers](#Rc-in-class-initializer)
4797 * [C.49: Prefer initialization to assignment in constructors](#Rc-initialize)
4798 * [C.50: Use a factory function if you need "virtual behavior" during initialization](#Rc-factory)
4799 * [C.51: Use delegating constructors to represent common actions for all constructors of a class](#Rc-delegating)
4800 * [C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization](#Rc-inheriting)
4802 Copy and move rules:
4804 * [C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`](#Rc-copy-assignment)
4805 * [C.61: A copy operation should copy](#Rc-copy-semantic)
4806 * [C.62: Make copy assignment safe for self-assignment](#Rc-copy-self)
4807 * [C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const&`](#Rc-move-assignment)
4808 * [C.64: A move operation should move and leave its source in a valid state](#Rc-move-semantic)
4809 * [C.65: Make move assignment safe for self-assignment](#Rc-move-self)
4810 * [C.66: Make move operations `noexcept`](#Rc-move-noexcept)
4811 * [C.67: A polymorphic class should suppress public copy/move](#Rc-copy-virtual)
4813 Other default operations rules:
4815 * [C.80: Use `=default` if you have to be explicit about using the default semantics](#Rc-eqdefault)
4816 * [C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)](#Rc-delete)
4817 * [C.82: Don't call virtual functions in constructors and destructors](#Rc-ctor-virtual)
4818 * [C.83: For value-like types, consider providing a `noexcept` swap function](#Rc-swap)
4819 * [C.84: A `swap` must not fail](#Rc-swap-fail)
4820 * [C.85: Make `swap` `noexcept`](#Rc-swap-noexcept)
4821 * [C.86: Make `==` symmetric with respect of operand types and `noexcept`](#Rc-eq)
4822 * [C.87: Beware of `==` on base classes](#Rc-eq-base)
4823 * [C.89: Make a `hash` `noexcept`](#Rc-hash)
4824 * [C.90: Rely on constructors and assignment operators, not memset and memcpy](#Rc-memset)
4826 ## <a name="SS-defop"></a>C.defop: Default Operations
4828 By default, the language supplies the default operations with their default semantics.
4829 However, a programmer can disable or replace these defaults.
4831 ### <a name="Rc-zero"></a>C.20: If you can avoid defining default operations, do
4835 It's the simplest and gives the cleanest semantics.
4841 // ... no default operations declared ...
4847 Named_map nm; // default construct
4848 Named_map nm2 {nm}; // copy construct
4850 Since `std::map` and `string` have all the special functions, no further work is needed.
4854 This is known as "the rule of zero".
4858 (Not enforceable) While not enforceable, a good static analyzer can detect patterns that indicate a possible improvement to meet this rule.
4859 For example, a class with a (pointer, size) pair of members and a destructor that `delete`s the pointer could probably be converted to a `vector`.
4861 ### <a name="Rc-five"></a>C.21: If you define or `=delete` any copy, move, or destructor function, define or `=delete` them all
4865 The semantics of copy, move, and destruction are closely related, so if one needs to be declared, the odds are that others need consideration too.
4867 Declaring any copy/move/destructor function,
4868 even as `=default` or `=delete`, will suppress the implicit declaration
4869 of a move constructor and move assignment operator.
4870 Declaring a move constructor or move assignment operator, even as
4871 `=default` or `=delete`, will cause an implicitly generated copy constructor
4872 or implicitly generated copy assignment operator to be defined as deleted.
4873 So as soon as any of these are declared, the others should
4874 all be declared to avoid unwanted effects like turning all potential moves
4875 into more expensive copies, or making a class move-only.
4879 struct M2 { // bad: incomplete set of copy/move/destructor operations
4882 // ... no copy or move operations ...
4883 ~M2() { delete[] rep; }
4885 pair<int, int>* rep; // zero-terminated set of pairs
4893 x = y; // the default assignment
4897 Given that "special attention" was needed for the destructor (here, to deallocate), the likelihood that the implicitly-defined copy and move assignment operators will be correct is low (here, we would get double deletion).
4901 This is known as "the rule of five."
4905 If you want a default implementation (while defining another), write `=default` to show you're doing so intentionally for that function.
4906 If you don't want a generated default function, suppress it with `=delete`.
4910 When a destructor needs to be declared just to make it `virtual`, it can be
4911 defined as defaulted.
4913 class AbstractBase {
4915 virtual ~AbstractBase() = default;
4919 To prevent slicing as per [C.67](#Rc-copy-virtual),
4920 make the copy and move operations protected or `=delete`d, and add a `clone`:
4922 class ClonableBase {
4924 virtual unique_ptr<ClonableBase> clone() const;
4925 virtual ~ClonableBase() = default;
4926 CloneableBase() = default;
4927 ClonableBase(const ClonableBase&) = delete;
4928 ClonableBase& operator=(const ClonableBase&) = delete;
4929 ClonableBase(ClonableBase&&) = delete;
4930 ClonableBase& operator=(ClonableBase&&) = delete;
4931 // ... other constructors and functions ...
4934 Defining only the move operations or only the copy operations would have the
4935 same effect here, but stating the intent explicitly for each special member
4936 makes it more obvious to the reader.
4940 Compilers enforce much of this rule and ideally warn about any violation.
4944 Relying on an implicitly generated copy operation in a class with a destructor is deprecated.
4948 Writing these functions can be error-prone.
4949 Note their argument types:
4954 virtual ~X() = default; // destructor (virtual if X is meant to be a base class)
4955 X(const X&) = default; // copy constructor
4956 X& operator=(const X&) = default; // copy assignment
4957 X(X&&) = default; // move constructor
4958 X& operator=(X&&) = default; // move assignment
4961 A minor mistake (such as a misspelling, leaving out a `const`, using `&` instead of `&&`, or leaving out a special function) can lead to errors or warnings.
4962 To avoid the tedium and the possibility of errors, try to follow the [rule of zero](#Rc-zero).
4966 (Simple) A class should have a declaration (even a `=delete` one) for either all or none of the copy/move/destructor functions.
4968 ### <a name="Rc-matched"></a>C.22: Make default operations consistent
4972 The default operations are conceptually a matched set. Their semantics are interrelated.
4973 Users will be surprised if copy/move construction and copy/move assignment do logically different things. Users will be surprised if constructors and destructors do not provide a consistent view of resource management. Users will be surprised if copy and move don't reflect the way constructors and destructors work.
4977 class Silly { // BAD: Inconsistent copy operations
4983 Silly(const Silly& a) : p(make_shared<Impl>()) { *p = *a.p; } // deep copy
4984 Silly& operator=(const Silly& a) { p = a.p; } // shallow copy
4988 These operations disagree about copy semantics. This will lead to confusion and bugs.
4992 * (Complex) A copy/move constructor and the corresponding copy/move assignment operator should write to the same member variables at the same level of dereference.
4993 * (Complex) Any member variables written in a copy/move constructor should also be initialized by all other constructors.
4994 * (Complex) If a copy/move constructor performs a deep copy of a member variable, then the destructor should modify the member variable.
4995 * (Complex) If a destructor is modifying a member variable, that member variable should be written in any copy/move constructors or assignment operators.
4997 ## <a name="SS-dtor"></a>C.dtor: Destructors
4999 "Does this class need a destructor?" is a surprisingly insightful design question.
5000 For most classes the answer is "no" either because the class holds no resources or because destruction is handled by [the rule of zero](#Rc-zero);
5001 that is, its members can take care of themselves as concerns destruction.
5002 If the answer is "yes", much of the design of the class follows (see [the rule of five](#Rc-five)).
5004 ### <a name="Rc-dtor"></a>C.30: Define a destructor if a class needs an explicit action at object destruction
5008 A destructor is implicitly invoked at the end of an object's lifetime.
5009 If the default destructor is sufficient, use it.
5010 Only define a non-default destructor if a class needs to execute code that is not already part of its members' destructors.
5014 template<typename A>
5015 struct final_action { // slightly simplified
5017 final_action(A a) : act{a} {}
5018 ~final_action() { act(); }
5021 template<typename A>
5022 final_action<A> finally(A act) // deduce action type
5024 return final_action<A>{act};
5029 auto act = finally([] { cout << "Exit test\n"; }); // establish exit action
5031 if (something) return; // act done here
5035 The whole purpose of `final_action` is to get a piece of code (usually a lambda) executed upon destruction.
5039 There are two general categories of classes that need a user-defined destructor:
5041 * A class with a resource that is not already represented as a class with a destructor, e.g., a `vector` or a transaction class.
5042 * A class that exists primarily to execute an action upon destruction, such as a tracer or `final_action`.
5046 class Foo { // bad; use the default destructor
5049 ~Foo() { s = ""; i = 0; vi.clear(); } // clean up
5056 The default destructor does it better, more efficiently, and can't get it wrong.
5060 If the default destructor is needed, but its generation has been suppressed (e.g., by defining a move constructor), use `=default`.
5064 Look for likely "implicit resources", such as pointers and references. Look for classes with destructors even though all their data members have destructors.
5066 ### <a name="Rc-dtor-release"></a>C.31: All resources acquired by a class must be released by the class's destructor
5070 Prevention of resource leaks, especially in error cases.
5074 For resources represented as classes with a complete set of default operations, this happens automatically.
5079 ifstream f; // might own a file
5080 // ... no default operations defined or =deleted ...
5083 `X`'s `ifstream` implicitly closes any file it might have open upon destruction of its `X`.
5088 FILE* f; // might own a file
5089 // ... no default operations defined or =deleted ...
5092 `X2` might leak a file handle.
5096 What about a socket that won't close? A destructor, close, or cleanup operation [should never fail](#Rc-dtor-fail).
5097 If it does nevertheless, we have a problem that has no really good solution.
5098 For starters, the writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
5099 See [discussion](#Sd-never-fail).
5100 To make the problem worse, many "close/release" operations are not retryable.
5101 Many have tried to solve this problem, but no general solution is known.
5102 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
5106 A class can hold pointers and references to objects that it does not own.
5107 Obviously, such objects should not be `delete`d by the class's destructor.
5110 Preprocessor pp { /* ... */ };
5111 Parser p { pp, /* ... */ };
5112 Type_checker tc { p, /* ... */ };
5114 Here `p` refers to `pp` but does not own it.
5118 * (Simple) If a class has pointer or reference member variables that are owners
5119 (e.g., deemed owners by using `gsl::owner`), then they should be referenced in its destructor.
5120 * (Hard) Determine if pointer or reference member variables are owners when there is no explicit statement of ownership
5121 (e.g., look into the constructors).
5123 ### <a name="Rc-dtor-ptr"></a>C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning
5127 There is a lot of code that is non-specific about ownership.
5133 foo* m_owning; // Bad: change to unique_ptr<T> or owner<T*>
5134 bar* m_observer; // OK: keep
5137 The only way to determine ownership may be code analysis.
5141 Ownership should be clear in new code (and refactored legacy code) according to [R.20](#Rr-owner) for owning
5142 pointers and [R.3](#Rr-ptr) for non-owning pointers. References should never own [R.4](#Rr-ref).
5146 Look at the initialization of raw member pointers and member references and see if an allocation is used.
5148 ### <a name="Rc-dtor-ptr2"></a>C.33: If a class has an owning pointer member, define a destructor
5152 An owned object must be `deleted` upon destruction of the object that owns it.
5156 A pointer member could represent a resource.
5157 [A `T*` should not do so](#Rr-ptr), but in older code, that's common.
5158 Consider a `T*` a possible owner and therefore suspect.
5160 template<typename T>
5162 T* p; // BAD: vague about ownership of *p
5165 // ... no user-defined default operations ...
5168 void use(Smart_ptr<int> p1)
5170 // error: p2.p leaked (if not nullptr and not owned by some other code)
5174 Note that if you define a destructor, you must define or delete [all default operations](#Rc-five):
5176 template<typename T>
5178 T* p; // BAD: vague about ownership of *p
5181 // ... no user-defined copy operations ...
5182 ~Smart_ptr2() { delete p; } // p is an owner!
5185 void use(Smart_ptr2<int> p1)
5187 auto p2 = p1; // error: double deletion
5190 The default copy operation will just copy the `p1.p` into `p2.p` leading to a double destruction of `p1.p`. Be explicit about ownership:
5192 template<typename T>
5194 owner<T*> p; // OK: explicit about ownership of *p
5198 // ... copy and move operations ...
5199 ~Smart_ptr3() { delete p; }
5202 void use(Smart_ptr3<int> p1)
5204 auto p2 = p1; // OK: no double deletion
5209 Often the simplest way to get a destructor is to replace the pointer with a smart pointer (e.g., `std::unique_ptr`) and let the compiler arrange for proper destruction to be done implicitly.
5213 Why not just require all owning pointers to be "smart pointers"?
5214 That would sometimes require non-trivial code changes and might affect ABIs.
5218 * A class with a pointer data member is suspect.
5219 * A class with an `owner<T>` should define its default operations.
5222 ### <a name="Rc-dtor-virtual"></a>C.35: A base class destructor should be either public and virtual, or protected and non-virtual
5226 To prevent undefined behavior.
5227 If the destructor is public, then calling code can attempt to destroy a derived class object through a base class pointer, and the result is undefined if the base class's destructor is non-virtual.
5228 If the destructor is protected, then calling code cannot destroy through a base class pointer and the destructor does not need to be virtual; it does need to be protected, not private, so that derived destructors can invoke it.
5229 In general, the writer of a base class does not know the appropriate action to be done upon destruction.
5233 See [this in the Discussion section](#Sd-dtor).
5237 struct Base { // BAD: implicitly has a public non-virtual destructor
5242 string s {"a resource needing cleanup"};
5243 ~D() { /* ... do some cleanup ... */ }
5249 unique_ptr<Base> p = make_unique<D>();
5251 } // p's destruction calls ~Base(), not ~D(), which leaks D::s and possibly more
5255 A virtual function defines an interface to derived classes that can be used without looking at the derived classes.
5256 If the interface allows destroying, it should be safe to do so.
5260 A destructor must be non-private or it will prevent using the type:
5263 ~X(); // private destructor
5269 X a; // error: cannot destroy
5270 auto p = make_unique<X>(); // error: cannot destroy
5275 We can imagine one case where you could want a protected virtual destructor: When an object of a derived type (and only of such a type) should be allowed to destroy *another* object (not itself) through a pointer to base. We haven't seen such a case in practice, though.
5280 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and non-virtual.
5281 * If a class inherits publicly from a base class, the base class should have a destructor that is either public and virtual or else protected and non-virtual.
5283 ### <a name="Rc-dtor-fail"></a>C.36: A destructor must not fail
5287 In general we do not know how to write error-free code if a destructor should fail.
5288 The standard library requires that all classes it deals with have destructors that do not exit by throwing.
5301 if (cannot_release_a_resource) terminate();
5307 Many have tried to devise a fool-proof scheme for dealing with failure in destructors.
5308 None have succeeded to come up with a general scheme.
5309 This can be a real practical problem: For example, what about a socket that won't close?
5310 The writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
5311 See [discussion](#Sd-never-fail).
5312 To make the problem worse, many "close/release" operations are not retryable.
5313 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
5317 Declare a destructor `noexcept`. That will ensure that it either completes normally or terminates the program.
5321 If a resource cannot be released and the program must not fail, try to signal the failure to the rest of the system somehow
5322 (maybe even by modifying some global state and hope something will notice and be able to take care of the problem).
5323 Be fully aware that this technique is special-purpose and error-prone.
5324 Consider the "my connection will not close" example.
5325 Probably there is a problem at the other end of the connection and only a piece of code responsible for both ends of the connection can properly handle the problem.
5326 The destructor could send a message (somehow) to the responsible part of the system, consider that to have closed the connection, and return normally.
5330 If a destructor uses operations that could fail, it can catch exceptions and in some cases still complete successfully
5331 (e.g., by using a different clean-up mechanism from the one that threw an exception).
5335 (Simple) A destructor should be declared `noexcept` if it could throw.
5337 ### <a name="Rc-dtor-noexcept"></a>C.37: Make destructors `noexcept`
5341 [A destructor must not fail](#Rc-dtor-fail). If a destructor tries to exit with an exception, it's a bad design error and the program had better terminate.
5345 A destructor (either user-defined or compiler-generated) is implicitly declared `noexcept` (independently of what code is in its body) if all of the members of its class have `noexcept` destructors. By explicitly marking destructors `noexcept`, an author guards against the destructor becoming implicitly `noexcept(false)` through the addition or modification of a class member.
5349 Not all destructors are noexcept by default; one throwing member poisons the whole class hierarchy
5352 Details x; // happens to have a throwing destructor
5354 ~X() { } // implicitly noexcept(false); aka can throw
5357 So, if in doubt, declare a destructor noexcept.
5361 Why not then declare all destructors noexcept?
5362 Because that would in many cases -- especially simple cases -- be distracting clutter.
5366 (Simple) A destructor should be declared `noexcept` if it could throw.
5368 ## <a name="SS-ctor"></a>C.ctor: Constructors
5370 A constructor defines how an object is initialized (constructed).
5372 ### <a name="Rc-ctor"></a>C.40: Define a constructor if a class has an invariant
5376 That's what constructors are for.
5380 class Date { // a Date represents a valid date
5381 // in the January 1, 1900 to December 31, 2100 range
5382 Date(int dd, int mm, int yy)
5383 :d{dd}, m{mm}, y{yy}
5385 if (!is_valid(d, m, y)) throw Bad_date{}; // enforce invariant
5392 It is often a good idea to express the invariant as an `Ensures` on the constructor.
5396 A constructor can be used for convenience even if a class does not have an invariant. For example:
5401 Rec(const string& ss) : s{ss} {}
5402 Rec(int ii) :i{ii} {}
5410 The C++11 initializer list rule eliminates the need for many constructors. For example:
5415 Rec2(const string& ss, int ii = 0) :s{ss}, i{ii} {} // redundant
5421 The `Rec2` constructor is redundant.
5422 Also, the default for `int` would be better done as a [member initializer](#Rc-in-class-initializer).
5424 **See also**: [construct valid object](#Rc-complete) and [constructor throws](#Rc-throw).
5428 * Flag classes with user-defined copy operations but no constructor (a user-defined copy is a good indicator that the class has an invariant)
5430 ### <a name="Rc-complete"></a>C.41: A constructor should create a fully initialized object
5434 A constructor establishes the invariant for a class. A user of a class should be able to assume that a constructed object is usable.
5439 FILE* f; // call init() before any other function
5443 void init(); // initialize f
5444 void read(); // read from f
5451 file.read(); // crash or bad read!
5453 file.init(); // too late
5457 Compilers do not read comments.
5461 If a valid object cannot conveniently be constructed by a constructor, [use a factory function](#Rc-factory).
5465 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5466 * (Unknown) If a constructor has an `Ensures` contract, try to see if it holds as a postcondition.
5470 If a constructor acquires a resource (to create a valid object), that resource should be [released by the destructor](#Rc-dtor-release).
5471 The idiom of having constructors acquire resources and destructors release them is called [RAII](#Rr-raii) ("Resource Acquisition Is Initialization").
5473 ### <a name="Rc-throw"></a>C.42: If a constructor cannot construct a valid object, throw an exception
5477 Leaving behind an invalid object is asking for trouble.
5485 X2(const string& name)
5486 :f{fopen(name.c_str(), "r")}
5488 if (!f) throw runtime_error{"could not open" + name};
5492 void read(); // read from f
5498 X2 file {"Zeno"}; // throws if file isn't open
5499 file.read(); // fine
5505 class X3 { // bad: the constructor leaves a non-valid object behind
5506 FILE* f; // call is_valid() before any other function
5510 X3(const string& name)
5511 :f{fopen(name.c_str(), "r")}, valid{false}
5513 if (f) valid = true;
5517 bool is_valid() { return valid; }
5518 void read(); // read from f
5524 X3 file {"Heraclides"};
5525 file.read(); // crash or bad read!
5527 if (file.is_valid()) {
5532 // ... handle error ...
5539 For a variable definition (e.g., on the stack or as a member of another object) there is no explicit function call from which an error code could be returned.
5540 Leaving behind an invalid object and relying on users to consistently check an `is_valid()` function before use is tedious, error-prone, and inefficient.
5544 There are domains, such as some hard-real-time systems (think airplane controls) where (without additional tool support) exception handling is not sufficiently predictable from a timing perspective.
5545 There the `is_valid()` technique must be used. In such cases, check `is_valid()` consistently and immediately to simulate [RAII](#Rr-raii).
5549 If you feel tempted to use some "post-constructor initialization" or "two-stage initialization" idiom, try not to do that.
5550 If you really have to, look at [factory functions](#Rc-factory).
5554 One reason people have used `init()` functions rather than doing the initialization work in a constructor has been to avoid code replication.
5555 [Delegating constructors](#Rc-delegating) and [default member initialization](#Rc-in-class-initializer) do that better.
5556 Another reason has been to delay initialization until an object is needed; the solution to that is often [not to declare a variable until it can be properly initialized](#Res-init)
5562 ### <a name="Rc-default0"></a>C.43: Ensure that a copyable class has a default constructor
5566 That is, ensure that if a concrete class is copyable it also satisfies the rest of "semiregular."
5568 Many language and library facilities rely on default constructors to initialize their elements, e.g. `T a[10]` and `std::vector<T> v(10)`.
5569 A default constructor often simplifies the task of defining a suitable [moved-from state](#???) for a type that is also copyable.
5573 class Date { // BAD: no default constructor
5575 Date(int dd, int mm, int yyyy);
5579 vector<Date> vd1(1000); // default Date needed here
5580 vector<Date> vd2(1000, Date{Month::October, 7, 1885}); // alternative
5582 The default constructor is only auto-generated if there is no user-declared constructor, hence it's impossible to initialize the vector `vd1` in the example above.
5583 The absence of a default value can cause surprises for users and complicate its use, so if one can be reasonably defined, it should be.
5585 `Date` is chosen to encourage thought:
5586 There is no "natural" default date (the big bang is too far back in time to be useful for most people), so this example is non-trivial.
5587 `{0, 0, 0}` is not a valid date in most calendar systems, so choosing that would be introducing something like floating-point's `NaN`.
5588 However, most realistic `Date` classes have a "first date" (e.g. January 1, 1970 is popular), so making that the default is usually trivial.
5592 Date(int dd, int mm, int yyyy);
5593 Date() = default; // [See also](#Rc-default)
5602 vector<Date> vd1(1000);
5606 A class with members that all have default constructors implicitly gets a default constructor:
5613 X x; // means X{{}, {}}; that is the empty string and the empty vector
5615 Beware that built-in types are not properly default constructed:
5624 X x; // x.s is initialized to the empty string; x.i is uninitialized
5626 cout << x.s << ' ' << x.i << '\n';
5630 Statically allocated objects of built-in types are by default initialized to `0`, but local built-in variables are not.
5631 Beware that your compiler might default initialize local built-in variables, whereas an optimized build will not.
5632 Thus, code like the example above might appear to work, but it relies on undefined behavior.
5633 Assuming that you want initialization, an explicit default initialization can help:
5637 int i {}; // default initialize (to 0)
5642 Classes that don't have a reasonable default construction are usually not copyable either, so they don't fall under this guideline.
5644 For example, a base class should not be copyable, and so does not necessarily need a default constructor:
5646 // Shape is an abstract base class, not a copyable type.
5647 // It might or might not need a default constructor.
5649 virtual void draw() = 0;
5650 virtual void rotate(int) = 0;
5651 // =delete copy/move functions
5655 A class that must acquire a caller-provided resource during construction often cannot have a default constructor, but it does not fall under this guideline because such a class is usually not copyable anyway:
5657 // std::lock_guard is not a copyable type.
5658 // It does not have a default constructor.
5659 lock_guard g {mx}; // guard the mutex mx
5660 lock_guard g2; // error: guarding nothing
5662 A class that has a "special state" that must be handled separately from other states by member functions or users causes extra work
5663 (and most likely more errors). Such a type can naturally use the special state as a default constructed value, whether or not it is copyable:
5665 // std::ofstream is not a copyable type.
5666 // It does happen to have a default constructor
5667 // that goes along with a special "not open" state.
5668 ofstream out {"Foobar"};
5670 out << log(time, transaction);
5672 Similar special-state types that are copyable, such as copyable smart pointers that have the special state "==nullptr", should use the special state as their default constructed value.
5674 However, it is preferable to have a default constructor default to a meaningful state such as `std::string`s `""` and `std::vector`s `{}`.
5678 * Flag classes that are copyable by `=` without a default constructor
5679 * Flag classes that are comparable with `==` but not copyable
5682 ### <a name="Rc-default00"></a>C.44: Prefer default constructors to be simple and non-throwing
5686 Being able to set a value to "the default" without operations that might fail simplifies error handling and reasoning about move operations.
5688 ##### Example, problematic
5690 template<typename T>
5691 // elem points to space-elem element allocated using new
5694 Vector0() :Vector0{0} {}
5695 Vector0(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
5703 This is nice and general, but setting a `Vector0` to empty after an error involves an allocation, which might fail.
5704 Also, having a default `Vector` represented as `{new T[0], 0, 0}` seems wasteful.
5705 For example, `Vector0<int> v[100]` costs 100 allocations.
5709 template<typename T>
5710 // elem is nullptr or elem points to space-elem element allocated using new
5713 // sets the representation to {nullptr, nullptr, nullptr}; doesn't throw
5714 Vector1() noexcept {}
5715 Vector1(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
5723 Using `{nullptr, nullptr, nullptr}` makes `Vector1{}` cheap, but a special case and implies run-time checks.
5724 Setting a `Vector1` to empty after detecting an error is trivial.
5728 * Flag throwing default constructors
5730 ### <a name="Rc-default"></a>C.45: Don't define a default constructor that only initializes data members; use in-class member initializers instead
5734 Using in-class member initializers lets the compiler generate the function for you. The compiler-generated function can be more efficient.
5738 class X1 { // BAD: doesn't use member initializers
5742 X1() :s{"default"}, i{1} { }
5749 string s {"default"};
5752 // use compiler-generated default constructor
5758 (Simple) A default constructor should do more than just initialize member variables with constants.
5760 ### <a name="Rc-explicit"></a>C.46: By default, declare single-argument constructors explicit
5764 To avoid unintended conversions.
5774 String s = 10; // surprise: string of size 10
5778 If you really want an implicit conversion from the constructor argument type to the class type, don't use `explicit`:
5782 Complex(double d); // OK: we want a conversion from d to {d, 0}
5786 Complex z = 10.7; // unsurprising conversion
5788 **See also**: [Discussion of implicit conversions](#Ro-conversion)
5792 Copy and move constructors should not be made `explicit` because they do not perform conversions. Explicit copy/move constructors make passing and returning by value difficult.
5796 (Simple) Single-argument constructors should be declared `explicit`. Good single argument non-`explicit` constructors are rare in most code bases. Warn for all that are not on a "positive list".
5798 ### <a name="Rc-order"></a>C.47: Define and initialize member variables in the order of member declaration
5802 To minimize confusion and errors. That is the order in which the initialization happens (independent of the order of member initializers).
5810 Foo(int x) :m2{x}, m1{++x} { } // BAD: misleading initializer order
5814 Foo x(1); // surprise: x.m1 == x.m2 == 2
5818 (Simple) A member initializer list should mention the members in the same order they are declared.
5820 **See also**: [Discussion](#Sd-order)
5822 ### <a name="Rc-in-class-initializer"></a>C.48: Prefer in-class initializers to member initializers in constructors for constant initializers
5826 Makes it explicit that the same value is expected to be used in all constructors. Avoids repetition. Avoids maintenance problems. It leads to the shortest and most efficient code.
5835 X() :i{666}, s{"qqq"} { } // j is uninitialized
5836 X(int ii) :i{ii} {} // s is "" and j is uninitialized
5840 How would a maintainer know whether `j` was deliberately uninitialized (probably a bad idea anyway) and whether it was intentional to give `s` the default value `""` in one case and `qqq` in another (almost certainly a bug)? The problem with `j` (forgetting to initialize a member) often happens when a new member is added to an existing class.
5849 X2() = default; // all members are initialized to their defaults
5850 X2(int ii) :i{ii} {} // s and j initialized to their defaults
5854 **Alternative**: We can get part of the benefits from default arguments to constructors, and that is not uncommon in older code. However, that is less explicit, causes more arguments to be passed, and is repetitive when there is more than one constructor:
5856 class X3 { // BAD: inexplicit, argument passing overhead
5861 X3(int ii = 666, const string& ss = "qqq", int jj = 0)
5862 :i{ii}, s{ss}, j{jj} { } // all members are initialized to their defaults
5868 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5869 * (Simple) Default arguments to constructors suggest an in-class initializer might be more appropriate.
5871 ### <a name="Rc-initialize"></a>C.49: Prefer initialization to assignment in constructors
5875 An initialization explicitly states that initialization, rather than assignment, is done and can be more elegant and efficient. Prevents "use before set" errors.
5882 A(czstring p) : s1{p} { } // GOOD: directly construct (and the C-string is explicitly named)
5891 B(const char* p) { s1 = p; } // BAD: default constructor followed by assignment
5895 class C { // UGLY, aka very bad
5898 C() { cout << *p; p = new int{10}; } // accidental use before initialized
5902 ##### Example, better still
5904 Instead of those `const char*`s we could use C++17 `std::string_view` or `gsl::span<char>`
5905 as [a more general way to present arguments to a function](#Rstr-view):
5910 D(string_view v) : s1{v} { } // GOOD: directly construct
5914 ### <a name="Rc-factory"></a>C.50: Use a factory function if you need "virtual behavior" during initialization
5918 If the state of a base class object must depend on the state of a derived part of the object, we need to use a virtual function (or equivalent) while minimizing the window of opportunity to misuse an imperfectly constructed object.
5922 The return type of the factory should normally be `unique_ptr` by default; if some uses are shared, the caller can `move` the `unique_ptr` into a `shared_ptr`. However, if the factory author knows that all uses of the returned object will be shared uses, return `shared_ptr` and use `make_shared` in the body to save an allocation.
5931 f(); // BAD: C.82: Don't call virtual functions in constructors and destructors
5935 virtual void f() = 0;
5945 explicit B(Token) { /* ... */ } // create an imperfectly initialized object
5946 virtual void f() = 0;
5949 static shared_ptr<T> create() // interface for creating shared objects
5951 auto p = make_shared<T>(typename T::Token{});
5952 p->post_initialize();
5957 virtual void post_initialize() // called right after construction
5958 { /* ... */ f(); /* ... */ } // GOOD: virtual dispatch is safe
5961 class D : public B { // some derived class
5966 explicit D(Token) : B{ B::Token{} } {}
5967 void f() override { /* ... */ };
5971 friend shared_ptr<T> B::create();
5974 shared_ptr<D> p = D::create<D>(); // creating a D object
5976 `make_shared` requires that the constructor is public. By requiring a protected `Token` the constructor cannot be publicly called anymore, so we avoid an incompletely constructed object escaping into the wild.
5977 By providing the factory function `create()`, we make construction (on the free store) convenient.
5981 Conventional factory functions allocate on the free store, rather than on the stack or in an enclosing object.
5983 **See also**: [Discussion](#Sd-factory)
5985 ### <a name="Rc-delegating"></a>C.51: Use delegating constructors to represent common actions for all constructors of a class
5989 To avoid repetition and accidental differences.
5993 class Date { // BAD: repetitive
5998 Date(int dd, Month mm, year yy)
5999 :d{dd}, m{mm}, y{yy}
6000 { if (!valid(d, m, y)) throw Bad_date{}; }
6002 Date(int dd, Month mm)
6003 :d{dd}, m{mm} y{current_year()}
6004 { if (!valid(d, m, y)) throw Bad_date{}; }
6008 The common action gets tedious to write and might accidentally not be common.
6017 Date2(int dd, Month mm, year yy)
6018 :d{dd}, m{mm}, y{yy}
6019 { if (!valid(d, m, y)) throw Bad_date{}; }
6021 Date2(int dd, Month mm)
6022 :Date2{dd, mm, current_year()} {}
6026 **See also**: If the "repeated action" is a simple initialization, consider [an in-class member initializer](#Rc-in-class-initializer).
6030 (Moderate) Look for similar constructor bodies.
6032 ### <a name="Rc-inheriting"></a>C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization
6036 If you need those constructors for a derived class, re-implementing them is tedious and error-prone.
6040 `std::vector` has a lot of tricky constructors, so if I want my own `vector`, I don't want to reimplement them:
6043 // ... data and lots of nice constructors ...
6046 class Oper : public Rec {
6048 // ... no data members ...
6049 // ... lots of nice utility functions ...
6054 struct Rec2 : public Rec {
6060 int val = r.x; // uninitialized
6064 Make sure that every member of the derived class is initialized.
6066 ## <a name="SS-copy"></a>C.copy: Copy and move
6068 Concrete types should generally be copyable, but interfaces in a class hierarchy should not.
6069 Resource handles might or might not be copyable.
6070 Types can be defined to move for logical as well as performance reasons.
6072 ### <a name="Rc-copy-assignment"></a>C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`
6076 It is simple and efficient. If you want to optimize for rvalues, provide an overload that takes a `&&` (see [F.18](#Rf-consume)).
6082 Foo& operator=(const Foo& x)
6084 // GOOD: no need to check for self-assignment (other than performance)
6086 swap(tmp); // see C.83
6096 a = b; // assign lvalue: copy
6097 a = f(); // assign rvalue: potentially move
6101 The `swap` implementation technique offers the [strong guarantee](#Abrahams01).
6105 But what if you can get significantly better performance by not making a temporary copy? Consider a simple `Vector` intended for a domain where assignment of large, equal-sized `Vector`s is common. In this case, the copy of elements implied by the `swap` implementation technique could cause an order of magnitude increase in cost:
6107 template<typename T>
6110 Vector& operator=(const Vector&);
6117 Vector& Vector::operator=(const Vector& a)
6120 // ... use the swap technique, it can't be bettered ...
6123 // ... copy sz elements from *a.elem to elem ...
6125 // ... destroy the surplus elements in *this and adjust size ...
6130 By writing directly to the target elements, we will get only [the basic guarantee](#Abrahams01) rather than the strong guarantee offered by the `swap` technique. Beware of [self-assignment](#Rc-copy-self).
6132 **Alternatives**: If you think you need a `virtual` assignment operator, and understand why that's deeply problematic, don't call it `operator=`. Make it a named function like `virtual void assign(const Foo&)`.
6133 See [copy constructor vs. `clone()`](#Rc-copy-virtual).
6137 * (Simple) An assignment operator should not be virtual. Here be dragons!
6138 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
6139 * (Moderate) An assignment operator should (implicitly or explicitly) invoke all base and member assignment operators.
6140 Look at the destructor to determine if the type has pointer semantics or value semantics.
6142 ### <a name="Rc-copy-semantic"></a>C.61: A copy operation should copy
6146 That is the generally assumed semantics. After `x = y`, we should have `x == y`.
6147 After a copy `x` and `y` can be independent objects (value semantics, the way non-pointer built-in types and the standard-library types work) or refer to a shared object (pointer semantics, the way pointers work).
6151 class X { // OK: value semantics
6154 X(const X&); // copy X
6155 void modify(); // change the value of X
6157 ~X() { delete[] p; }
6163 bool operator==(const X& a, const X& b)
6165 return a.sz == b.sz && equal(a.p, a.p + a.sz, b.p, b.p + b.sz);
6169 :p{new T[a.sz]}, sz{a.sz}
6171 copy(a.p, a.p + sz, p);
6176 if (x != y) throw Bad{};
6178 if (x == y) throw Bad{}; // assume value semantics
6182 class X2 { // OK: pointer semantics
6185 X2(const X2&) = default; // shallow copy
6187 void modify(); // change the pointed-to value
6194 bool operator==(const X2& a, const X2& b)
6196 return a.sz == b.sz && a.p == b.p;
6201 if (x != y) throw Bad{};
6203 if (x != y) throw Bad{}; // assume pointer semantics
6207 Prefer value semantics unless you are building a "smart pointer". Value semantics is the simplest to reason about and what the standard-library facilities expect.
6213 ### <a name="Rc-copy-self"></a>C.62: Make copy assignment safe for self-assignment
6217 If `x = x` changes the value of `x`, people will be surprised and bad errors will occur (often including leaks).
6221 The standard-library containers handle self-assignment elegantly and efficiently:
6223 std::vector<int> v = {3, 1, 4, 1, 5, 9};
6225 // the value of v is still {3, 1, 4, 1, 5, 9}
6229 The default assignment generated from members that handle self-assignment correctly handles self-assignment.
6232 vector<pair<int, int>> v;
6239 b = b; // correct and efficient
6243 You can handle self-assignment by explicitly testing for self-assignment, but often it is faster and more elegant to cope without such a test (e.g., [using `swap`](#Rc-swap)).
6249 Foo& operator=(const Foo& a);
6253 Foo& Foo::operator=(const Foo& a) // OK, but there is a cost
6255 if (this == &a) return *this;
6261 This is obviously safe and apparently efficient.
6262 However, what if we do one self-assignment per million assignments?
6263 That's about a million redundant tests (but since the answer is essentially always the same, the computer's branch predictor will guess right essentially every time).
6266 Foo& Foo::operator=(const Foo& a) // simpler, and probably much better
6273 `std::string` is safe for self-assignment and so are `int`. All the cost is carried by the (rare) case of self-assignment.
6277 (Simple) Assignment operators should not contain the pattern `if (this == &a) return *this;` ???
6279 ### <a name="Rc-move-assignment"></a>C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const&`
6283 It is simple and efficient.
6285 **See**: [The rule for copy-assignment](#Rc-copy-assignment).
6289 Equivalent to what is done for [copy-assignment](#Rc-copy-assignment).
6291 * (Simple) An assignment operator should not be virtual. Here be dragons!
6292 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
6293 * (Moderate) A move assignment operator should (implicitly or explicitly) invoke all base and member move assignment operators.
6295 ### <a name="Rc-move-semantic"></a>C.64: A move operation should move and leave its source in a valid state
6299 That is the generally assumed semantics.
6300 After `y = std::move(x)` the value of `y` should be the value `x` had and `x` should be in a valid state.
6304 class X { // OK: value semantics
6307 X(X&& a) noexcept; // move X
6308 X& operator=(X&& a) noexcept; // move-assign X
6309 void modify(); // change the value of X
6311 ~X() { delete[] p; }
6317 X::X(X&& a) noexcept
6318 :p{a.p}, sz{a.sz} // steal representation
6320 a.p = nullptr; // set to "empty"
6330 } // OK: x can be destroyed
6334 Ideally, that moved-from should be the default value of the type.
6335 Ensure that unless there is an exceptionally good reason not to.
6336 However, not all types have a default value and for some types establishing the default value can be expensive.
6337 The standard requires only that the moved-from object can be destroyed.
6338 Often, we can easily and cheaply do better: The standard library assumes that it is possible to assign to a moved-from object.
6339 Always leave the moved-from object in some (necessarily specified) valid state.
6343 Unless there is an exceptionally strong reason not to, make `x = std::move(y); y = z;` work with the conventional semantics.
6347 (Not enforceable) Look for assignments to members in the move operation. If there is a default constructor, compare those assignments to the initializations in the default constructor.
6349 ### <a name="Rc-move-self"></a>C.65: Make move assignment safe for self-assignment
6353 If `x = x` changes the value of `x`, people will be surprised and bad errors can occur. However, people don't usually directly write a self-assignment that turn into a move, but it can occur. However, `std::swap` is implemented using move operations so if you accidentally do `swap(a, b)` where `a` and `b` refer to the same object, failing to handle self-move could be a serious and subtle error.
6361 Foo& operator=(Foo&& a);
6365 Foo& Foo::operator=(Foo&& a) noexcept // OK, but there is a cost
6367 if (this == &a) return *this; // this line is redundant
6373 The one-in-a-million argument against `if (this == &a) return *this;` tests from the discussion of [self-assignment](#Rc-copy-self) is even more relevant for self-move.
6377 There is no known general way of avoiding an `if (this == &a) return *this;` test for a move assignment and still get a correct answer (i.e., after `x = x` the value of `x` is unchanged).
6381 The ISO standard guarantees only a "valid but unspecified" state for the standard-library containers. Apparently this has not been a problem in about 10 years of experimental and production use. Please contact the editors if you find a counter example. The rule here is more caution and insists on complete safety.
6385 Here is a way to move a pointer without a test (imagine it as code in the implementation a move assignment):
6387 // move from other.ptr to this->ptr
6388 T* temp = other.ptr;
6389 other.ptr = nullptr;
6395 * (Moderate) In the case of self-assignment, a move assignment operator should not leave the object holding pointer members that have been `delete`d or set to `nullptr`.
6396 * (Not enforceable) Look at the use of standard-library container types (incl. `string`) and consider them safe for ordinary (not life-critical) uses.
6398 ### <a name="Rc-move-noexcept"></a>C.66: Make move operations `noexcept`
6402 A throwing move violates most people's reasonable assumptions.
6403 A non-throwing move will be used more efficiently by standard-library and language facilities.
6407 template<typename T>
6410 Vector(Vector&& a) noexcept :elem{a.elem}, sz{a.sz} { a.sz = 0; a.elem = nullptr; }
6411 Vector& operator=(Vector&& a) noexcept { elem = a.elem; sz = a.sz; a.sz = 0; a.elem = nullptr; }
6418 These operations do not throw.
6422 template<typename T>
6425 Vector2(Vector2&& a) { *this = a; } // just use the copy
6426 Vector2& operator=(Vector2&& a) { *this = a; } // just use the copy
6433 This `Vector2` is not just inefficient, but since a vector copy requires allocation, it can throw.
6437 (Simple) A move operation should be marked `noexcept`.
6439 ### <a name="Rc-copy-virtual"></a>C.67: A polymorphic class should suppress public copy/move
6443 A *polymorphic class* is a class that defines or inherits at least one virtual function. It is likely that it will be used as a base class for other derived classes with polymorphic behavior. If it is accidentally passed by value, with the implicitly generated copy constructor and assignment, we risk slicing: only the base portion of a derived object will be copied, and the polymorphic behavior will be corrupted.
6445 If the class has no data, `=delete` the copy/move functions. Otherwise, make them protected.
6449 class B { // BAD: polymorphic base class doesn't suppress copying
6451 virtual char m() { return 'B'; }
6452 // ... nothing about copy operations, so uses default ...
6455 class D : public B {
6457 char m() override { return 'D'; }
6463 auto b2 = b; // oops, slices the object; b2.m() will return 'B'
6471 class B { // GOOD: polymorphic class suppresses copying
6474 B(const B&) = delete;
6475 B& operator=(const B&) = delete;
6476 virtual char m() { return 'B'; }
6480 class D : public B {
6482 char m() override { return 'D'; }
6488 auto b2 = b; // ok, compiler will detect inadvertent copying, and protest
6496 If you need to create deep copies of polymorphic objects, use `clone()` functions: see [C.130](#Rh-copy).
6500 Classes that represent exception objects need both to be polymorphic and copy-constructible.
6504 * Flag a polymorphic class with a public copy operation.
6505 * Flag an assignment of polymorphic class objects.
6507 ## C.other: Other default operation rules
6509 In addition to the operations for which the language offers default implementations,
6510 there are a few operations that are so foundational that specific rules for their definition are needed:
6511 comparisons, `swap`, and `hash`.
6513 ### <a name="Rc-eqdefault"></a>C.80: Use `=default` if you have to be explicit about using the default semantics
6517 The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler.
6524 Tracer(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
6525 ~Tracer() { cerr << "exiting " << message << '\n'; }
6527 Tracer(const Tracer&) = default;
6528 Tracer& operator=(const Tracer&) = default;
6529 Tracer(Tracer&&) = default;
6530 Tracer& operator=(Tracer&&) = default;
6533 Because we defined the destructor, we must define the copy and move operations. The `= default` is the best and simplest way of doing that.
6540 Tracer2(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
6541 ~Tracer2() { cerr << "exiting " << message << '\n'; }
6543 Tracer2(const Tracer2& a) : message{a.message} {}
6544 Tracer2& operator=(const Tracer2& a) { message = a.message; return *this; }
6545 Tracer2(Tracer2&& a) :message{a.message} {}
6546 Tracer2& operator=(Tracer2&& a) { message = a.message; return *this; }
6549 Writing out the bodies of the copy and move operations is verbose, tedious, and error-prone. A compiler does it better.
6553 (Moderate) The body of a special operation should not have the same accessibility and semantics as the compiler-generated version, because that would be redundant
6555 ### <a name="Rc-delete"></a>C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)
6559 In a few cases, a default operation is not desirable.
6565 ~Immortal() = delete; // do not allow destruction
6571 Immortal ugh; // error: ugh cannot be destroyed
6572 Immortal* p = new Immortal{};
6573 delete p; // error: cannot destroy *p
6578 A `unique_ptr` can be moved, but not copied. To achieve that its copy operations are deleted. To avoid copying it is necessary to `=delete` its copy operations from lvalues:
6580 template<class T, class D = default_delete<T>> class unique_ptr {
6583 constexpr unique_ptr() noexcept;
6584 explicit unique_ptr(pointer p) noexcept;
6586 unique_ptr(unique_ptr&& u) noexcept; // move constructor
6588 unique_ptr(const unique_ptr&) = delete; // disable copy from lvalue
6592 unique_ptr<int> make(); // make "something" and return it by moving
6596 unique_ptr<int> pi {};
6597 auto pi2 {pi}; // error: no move constructor from lvalue
6598 auto pi3 {make()}; // OK, move: the result of make() is an rvalue
6601 Note that deleted functions should be public.
6605 The elimination of a default operation is (should be) based on the desired semantics of the class. Consider such classes suspect, but maintain a "positive list" of classes where a human has asserted that the semantics is correct.
6607 ### <a name="Rc-ctor-virtual"></a>C.82: Don't call virtual functions in constructors and destructors
6611 The function called will be that of the object constructed so far, rather than a possibly overriding function in a derived class.
6612 This can be most confusing.
6613 Worse, a direct or indirect call to an unimplemented pure virtual function from a constructor or destructor results in undefined behavior.
6619 virtual void f() = 0; // not implemented
6620 virtual void g(); // implemented with Base version
6621 virtual void h(); // implemented with Base version
6622 virtual ~Base(); // implemented with Base version
6625 class Derived : public Base {
6627 void g() override; // provide Derived implementation
6628 void h() final; // provide Derived implementation
6632 // BAD: attempt to call an unimplemented virtual function
6635 // BAD: will call Derived::g, not dispatch further virtually
6638 // GOOD: explicitly state intent to call only the visible version
6641 // ok, no qualification needed, h is final
6646 Note that calling a specific explicitly qualified function is not a virtual call even if the function is `virtual`.
6648 **See also** [factory functions](#Rc-factory) for how to achieve the effect of a call to a derived class function without risking undefined behavior.
6652 There is nothing inherently wrong with calling virtual functions from constructors and destructors.
6653 The semantics of such calls is type safe.
6654 However, experience shows that such calls are rarely needed, easily confuse maintainers, and become a source of errors when used by novices.
6658 * Flag calls of virtual functions from constructors and destructors.
6660 ### <a name="Rc-swap"></a>C.83: For value-like types, consider providing a `noexcept` swap function
6664 A `swap` can be handy for implementing a number of idioms, from smoothly moving objects around to implementing assignment easily to providing a guaranteed commit function that enables strongly error-safe calling code. Consider using swap to implement copy assignment in terms of copy construction. See also [destructors, deallocation, and swap must never fail](#Re-never-fail).
6670 void swap(Foo& rhs) noexcept
6673 std::swap(m2, rhs.m2);
6680 Providing a non-member `swap` function in the same namespace as your type for callers' convenience.
6682 void swap(Foo& a, Foo& b)
6689 * Non-trivially copyable types should provide a member swap or a free swap overload.
6690 * (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6692 ### <a name="Rc-swap-fail"></a>C.84: A `swap` function must not fail
6696 `swap` is widely used in ways that are assumed never to fail and programs cannot easily be written to work correctly in the presence of a failing `swap`. The standard-library containers and algorithms will not work correctly if a swap of an element type fails.
6700 void swap(My_vector& x, My_vector& y)
6702 auto tmp = x; // copy elements
6707 This is not just slow, but if a memory allocation occurs for the elements in `tmp`, this `swap` could throw and would make STL algorithms fail if used with them.
6711 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6713 ### <a name="Rc-swap-noexcept"></a>C.85: Make `swap` `noexcept`
6717 [A `swap` must not fail](#Rc-swap-fail).
6718 If a `swap` tries to exit with an exception, it's a bad design error and the program had better terminate.
6722 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6724 ### <a name="Rc-eq"></a>C.86: Make `==` symmetric with respect to operand types and `noexcept`
6728 Asymmetric treatment of operands is surprising and a source of errors where conversions are possible.
6729 `==` is a fundamental operation and programmers should be able to use it without fear of failure.
6738 bool operator==(const X& a, const X& b) noexcept {
6739 return a.name == b.name && a.number == b.number;
6747 bool operator==(const B& a) const {
6748 return name == a.name && number == a.number;
6753 `B`'s comparison accepts conversions for its second operand, but not its first.
6757 If a class has a failure state, like `double`'s `NaN`, there is a temptation to make a comparison against the failure state throw.
6758 The alternative is to make two failure states compare equal and any valid state compare false against the failure state.
6762 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6766 * Flag an `operator==()` for which the argument types differ; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6767 * Flag member `operator==()`s; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6769 ### <a name="Rc-eq-base"></a>C.87: Beware of `==` on base classes
6773 It is really hard to write a foolproof and useful `==` for a hierarchy.
6781 virtual bool operator==(const B& a) const
6783 return name == a.name && number == a.number;
6788 `B`'s comparison accepts conversions for its second operand, but not its first.
6790 class D : public B {
6793 virtual bool operator==(const D& a) const
6795 return B::operator==(a) && character == a.character;
6802 b == d; // compares name and number, ignores d's character
6803 d == b; // compares name and number, ignores d's character
6805 d == d2; // compares name, number, and character
6807 b2 == d; // compares name and number, ignores d2's and d's character
6809 Of course there are ways of making `==` work in a hierarchy, but the naive approaches do not scale
6813 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, `>=`, and `<=>`.
6817 * Flag a virtual `operator==()`; same for other comparison operators: `!=`, `<`, `<=`, `>`, `>=`, and `<=>`.
6819 ### <a name="Rc-hash"></a>C.89: Make a `hash` `noexcept`
6823 Users of hashed containers use hash indirectly and don't expect simple access to throw.
6824 It's a standard-library requirement.
6829 struct hash<My_type> { // thoroughly bad hash specialization
6830 using result_type = size_t;
6831 using argument_type = My_type;
6833 size_t operator()(const My_type & x) const
6835 size_t xs = x.s.size();
6836 if (xs < 4) throw Bad_My_type{}; // "Nobody expects the Spanish inquisition!"
6837 return hash<size_t>()(x.s.size()) ^ trim(x.s);
6843 unordered_map<My_type, int> m;
6844 My_type mt{ "asdfg" };
6846 cout << m[My_type{ "asdfg" }] << '\n';
6849 If you have to define a `hash` specialization, try simply to let it combine standard-library `hash` specializations with `^` (xor).
6850 That tends to work better than "cleverness" for non-specialists.
6854 * Flag throwing `hash`es.
6856 ### <a name="Rc-memset"></a>C.90: Rely on constructors and assignment operators, not `memset` and `memcpy`
6860 The standard C++ mechanism to construct an instance of a type is to call its constructor. As specified in guideline [C.41](#Rc-complete): a constructor should create a fully initialized object. No additional initialization, such as by `memcpy`, should be required.
6861 A type will provide a copy constructor and/or copy assignment operator to appropriately make a copy of the class, preserving the type's invariants. Using memcpy to copy a non-trivially copyable type has undefined behavior. Frequently this results in slicing, or data corruption.
6866 virtual void update() = 0;
6867 std::shared_ptr<int> sp;
6870 struct derived : public base {
6871 void update() override {}
6876 void init(derived& a)
6878 memset(&a, 0, sizeof(derived));
6881 This is type-unsafe and overwrites the vtable.
6885 void copy(derived& a, derived& b)
6887 memcpy(&a, &b, sizeof(derived));
6890 This is also type-unsafe and overwrites the vtable.
6894 * Flag passing a non-trivially-copyable type to `memset` or `memcpy`.
6896 ## <a name="SS-containers"></a>C.con: Containers and other resource handles
6898 A container is an object holding a sequence of objects of some type; `std::vector` is the archetypical container.
6899 A resource handle is a class that owns a resource; `std::vector` is the typical resource handle; its resource is its sequence of elements.
6901 Summary of container rules:
6903 * [C.100: Follow the STL when defining a container](#Rcon-stl)
6904 * [C.101: Give a container value semantics](#Rcon-val)
6905 * [C.102: Give a container move operations](#Rcon-move)
6906 * [C.103: Give a container an initializer list constructor](#Rcon-init)
6907 * [C.104: Give a container a default constructor that sets it to empty](#Rcon-empty)
6909 * [C.109: If a resource handle has pointer semantics, provide `*` and `->`](#Rcon-ptr)
6911 **See also**: [Resources](#S-resource)
6914 ### <a name="Rcon-stl"></a>C.100: Follow the STL when defining a container
6918 The STL containers are familiar to most C++ programmers and a fundamentally sound design.
6922 There are of course other fundamentally sound design styles and sometimes reasons to depart from
6923 the style of the standard library, but in the absence of a solid reason to differ, it is simpler
6924 and easier for both implementers and users to follow the standard.
6926 In particular, `std::vector` and `std::map` provide useful relatively simple models.
6930 // simplified (e.g., no allocators):
6932 template<typename T>
6933 class Sorted_vector {
6934 using value_type = T;
6935 // ... iterator types ...
6937 Sorted_vector() = default;
6938 Sorted_vector(initializer_list<T>); // initializer-list constructor: sort and store
6939 Sorted_vector(const Sorted_vector&) = default;
6940 Sorted_vector(Sorted_vector&&) = default;
6941 Sorted_vector& operator=(const Sorted_vector&) = default; // copy assignment
6942 Sorted_vector& operator=(Sorted_vector&&) = default; // move assignment
6943 ~Sorted_vector() = default;
6945 Sorted_vector(const std::vector<T>& v); // store and sort
6946 Sorted_vector(std::vector<T>&& v); // sort and "steal representation"
6948 const T& operator[](int i) const { return rep[i]; }
6949 // no non-const direct access to preserve order
6951 void push_back(const T&); // insert in the right place (not necessarily at back)
6952 void push_back(T&&); // insert in the right place (not necessarily at back)
6954 // ... cbegin(), cend() ...
6956 std::vector<T> rep; // use a std::vector to hold elements
6959 template<typename T> bool operator==(const Sorted_vector<T>&, const Sorted_vector<T>&);
6960 template<typename T> bool operator!=(const Sorted_vector<T>&, const Sorted_vector<T>&);
6963 Here, the STL style is followed, but incompletely.
6964 That's not uncommon.
6965 Provide only as much functionality as makes sense for a specific container.
6966 The key is to define the conventional constructors, assignments, destructors, and iterators
6967 (as meaningful for the specific container) with their conventional semantics.
6968 From that base, the container can be expanded as needed.
6969 Here, special constructors from `std::vector` were added.
6975 ### <a name="Rcon-val"></a>C.101: Give a container value semantics
6979 Regular objects are simpler to think and reason about than irregular ones.
6984 If meaningful, make a container `Regular` (the concept).
6985 In particular, ensure that an object compares equal to its copy.
6989 void f(const Sorted_vector<string>& v)
6991 Sorted_vector<string> v2 {v};
6993 cout << "Behavior against reason and logic.\n";
7001 ### <a name="Rcon-move"></a>C.102: Give a container move operations
7005 Containers tend to get large; without a move constructor and a copy constructor an object can be
7006 expensive to move around, thus tempting people to pass pointers to it around and getting into
7007 resource management problems.
7011 Sorted_vector<int> read_sorted(istream& is)
7014 cin >> v; // assume we have a read operation for vectors
7015 Sorted_vector<int> sv = v; // sorts
7019 A user can reasonably assume that returning a standard-like container is cheap.
7025 ### <a name="Rcon-init"></a>C.103: Give a container an initializer list constructor
7029 People expect to be able to initialize a container with a set of values.
7034 Sorted_vector<int> sv {1, 3, -1, 7, 0, 0}; // Sorted_vector sorts elements as needed
7040 ### <a name="Rcon-empty"></a>C.104: Give a container a default constructor that sets it to empty
7044 To make it `Regular`.
7048 vector<Sorted_sequence<string>> vs(100); // 100 Sorted_sequences each with the value ""
7054 ### <a name="Rcon-ptr"></a>C.109: If a resource handle has pointer semantics, provide `*` and `->`
7058 That's what is expected from pointers.
7069 ## <a name="SS-lambdas"></a>C.lambdas: Function objects and lambdas
7071 A function object is an object supplying an overloaded `()` so that you can call it.
7072 A lambda expression (colloquially often shortened to "a lambda") is a notation for generating a function object.
7073 Function objects should be cheap to copy (and therefore [passed by value](#Rf-in)).
7077 * [F.10: If an operation can be reused, give it a name](#Rf-name)
7078 * [F.11: Use an unnamed lambda if you need a simple function object in one place only](#Rf-lambda)
7079 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
7080 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
7081 * [F.53: Avoid capturing by reference in lambdas that will be used non-locally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
7082 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
7084 ## <a name="SS-hier"></a>C.hier: Class hierarchies (OOP)
7086 A class hierarchy is constructed to represent a set of hierarchically organized concepts (only).
7087 Typically base classes act as interfaces.
7088 There are two major uses for hierarchies, often named implementation inheritance and interface inheritance.
7090 Class hierarchy rule summary:
7092 * [C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)](#Rh-domain)
7093 * [C.121: If a base class is used as an interface, make it a pure abstract class](#Rh-abstract)
7094 * [C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed](#Rh-separation)
7096 Designing rules for classes in a hierarchy summary:
7098 * [C.126: An abstract class typically doesn't need a user-written constructor](#Rh-abstract-ctor)
7099 * [C.127: A class with a virtual function should have a virtual or protected destructor](#Rh-dtor)
7100 * [C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`](#Rh-override)
7101 * [C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance](#Rh-kind)
7102 * [C.130: For making deep copies of polymorphic classes prefer a virtual `clone` function instead of public copy construction/assignment](#Rh-copy)
7103 * [C.131: Avoid trivial getters and setters](#Rh-get)
7104 * [C.132: Don't make a function `virtual` without reason](#Rh-virtual)
7105 * [C.133: Avoid `protected` data](#Rh-protected)
7106 * [C.134: Ensure all non-`const` data members have the same access level](#Rh-public)
7107 * [C.135: Use multiple inheritance to represent multiple distinct interfaces](#Rh-mi-interface)
7108 * [C.136: Use multiple inheritance to represent the union of implementation attributes](#Rh-mi-implementation)
7109 * [C.137: Use `virtual` bases to avoid overly general base classes](#Rh-vbase)
7110 * [C.138: Create an overload set for a derived class and its bases with `using`](#Rh-using)
7111 * [C.139: Use `final` on classes sparingly](#Rh-final)
7112 * [C.140: Do not provide different default arguments for a virtual function and an overrider](#Rh-virtual-default-arg)
7114 Accessing objects in a hierarchy rule summary:
7116 * [C.145: Access polymorphic objects through pointers and references](#Rh-poly)
7117 * [C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable](#Rh-dynamic_cast)
7118 * [C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error](#Rh-ref-cast)
7119 * [C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative](#Rh-ptr-cast)
7120 * [C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`](#Rh-smart)
7121 * [C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s](#Rh-make_unique)
7122 * [C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s](#Rh-make_shared)
7123 * [C.152: Never assign a pointer to an array of derived class objects to a pointer to its base](#Rh-array)
7124 * [C.153: Prefer virtual function to casting](#Rh-use-virtual)
7126 ### <a name="Rh-domain"></a>C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)
7130 Direct representation of ideas in code eases comprehension and maintenance. Make sure the idea represented in the base class exactly matches all derived types and there is not a better way to express it than using the tight coupling of inheritance.
7132 Do *not* use inheritance when simply having a data member will do. Usually this means that the derived type needs to override a base virtual function or needs access to a protected member.
7136 class DrawableUIElement {
7138 virtual void render() const = 0;
7142 class AbstractButton : public DrawableUIElement {
7144 virtual void onClick() = 0;
7148 class PushButton : public AbstractButton {
7149 void render() const override;
7150 void onClick() override;
7154 class Checkbox : public AbstractButton {
7160 Do *not* represent non-hierarchical domain concepts as class hierarchies.
7162 template<typename T>
7166 virtual T& get() = 0;
7167 virtual void put(T&) = 0;
7168 virtual void insert(Position) = 0;
7170 // vector operations:
7171 virtual T& operator[](int) = 0;
7172 virtual void sort() = 0;
7175 virtual void balance() = 0;
7179 Here most overriding classes cannot implement most of the functions required in the interface well.
7180 Thus the base class becomes an implementation burden.
7181 Furthermore, the user of `Container` cannot rely on the member functions actually performing meaningful operations reasonably efficiently;
7182 it might throw an exception instead.
7183 Thus users have to resort to run-time checking and/or
7184 not using this (over)general interface in favor of a particular interface found by a run-time type inquiry (e.g., a `dynamic_cast`).
7188 * Look for classes with lots of members that do nothing but throw.
7189 * Flag every use of a non-public base class `B` where the derived class `D` does not override a virtual function or access a protected member in `B`, and `B` is not one of the following: empty, a template parameter or parameter pack of `D`, a class template specialized with `D`.
7191 ### <a name="Rh-abstract"></a>C.121: If a base class is used as an interface, make it a pure abstract class
7195 A class is more stable (less brittle) if it does not contain data.
7196 Interfaces should normally be composed entirely of public pure virtual functions and a default/empty virtual destructor.
7200 class My_interface {
7202 // ...only pure virtual functions here ...
7203 virtual ~My_interface() {} // or =default
7210 // ...only pure virtual functions here ...
7211 // no virtual destructor
7214 class Derived : public Goof {
7221 unique_ptr<Goof> p {new Derived{"here we go"}};
7222 f(p.get()); // use Derived through the Goof interface
7223 g(p.get()); // use Derived through the Goof interface
7226 The `Derived` is `delete`d through its `Goof` interface, so its `string` is leaked.
7227 Give `Goof` a virtual destructor and all is well.
7232 * Warn on any class that contains data members and also has an overridable (non-`final`) virtual function that wasn't inherited from a base class.
7234 ### <a name="Rh-separation"></a>C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed
7238 Such as on an ABI (link) boundary.
7243 virtual ~Device() = default;
7244 virtual void write(span<const char> outbuf) = 0;
7245 virtual void read(span<char> inbuf) = 0;
7248 class D1 : public Device {
7251 void write(span<const char> outbuf) override;
7252 void read(span<char> inbuf) override;
7255 class D2 : public Device {
7256 // ... different data ...
7258 void write(span<const char> outbuf) override;
7259 void read(span<char> inbuf) override;
7262 A user can now use `D1`s and `D2`s interchangeably through the interface provided by `Device`.
7263 Furthermore, we can update `D1` and `D2` in ways that are not binary compatible with older versions as long as all access goes through `Device`.
7269 ## C.hierclass: Designing classes in a hierarchy:
7271 ### <a name="Rh-abstract-ctor"></a>C.126: An abstract class typically doesn't need a user-written constructor
7275 An abstract class typically does not have any data for a constructor to initialize.
7281 // no user-written constructor needed in abstract base class
7282 virtual Point center() const = 0; // pure virtual
7283 virtual void move(Point to) = 0;
7284 // ... more pure virtual functions...
7285 virtual ~Shape() {} // destructor
7288 class Circle : public Shape {
7290 Circle(Point p, int rad); // constructor in derived class
7291 Point center() const override { return x; }
7296 * A base class constructor that does work, such as registering an object somewhere, might need a constructor.
7297 * In extremely rare cases, you might find it reasonable for an abstract class to have a bit of data shared by all derived classes
7298 (e.g., use statistics data, debug information, etc.); such classes tend to have constructors. But be warned: Such classes also tend to be prone to requiring virtual inheritance.
7302 Flag abstract classes with constructors.
7304 ### <a name="Rh-dtor"></a>C.127: A class with a virtual function should have a virtual or protected destructor
7308 A class with a virtual function is usually (and in general) used via a pointer to base. Usually, the last user has to call delete on a pointer to base, often via a smart pointer to base, so the destructor should be public and virtual. Less commonly, if deletion through a pointer to base is not intended to be supported, the destructor should be protected and non-virtual; see [C.35](#Rc-dtor-virtual).
7313 virtual int f() = 0;
7314 // ... no user-written destructor, defaults to public non-virtual ...
7317 // bad: derived from a class without a virtual destructor
7319 string s {"default"};
7325 unique_ptr<B> p = make_unique<D>();
7327 } // undefined behavior, might call B::~B only and leak the string
7331 There are people who don't follow this rule because they plan to use a class only through a `shared_ptr`: `std::shared_ptr<B> p = std::make_shared<D>(args);` Here, the shared pointer will take care of deletion, so no leak will occur from an inappropriate `delete` of the base. People who do this consistently can get a false positive, but the rule is important -- what if one was allocated using `make_unique`? It's not safe unless the author of `B` ensures that it can never be misused, such as by making all constructors private and providing a factory function to enforce the allocation with `make_shared`.
7335 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and non-virtual.
7336 * Flag `delete` of a class with a virtual function but no virtual destructor.
7338 ### <a name="Rh-override"></a>C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`
7343 Detection of mistakes.
7344 Writing explicit `virtual`, `override`, or `final` is self-documenting and enables the compiler to catch mismatch of types and/or names between base and derived classes. However, writing more than one of these three is both redundant and a potential source of errors.
7346 It's simple and clear:
7348 * `virtual` means exactly and only "this is a new virtual function."
7349 * `override` means exactly and only "this is a non-final overrider."
7350 * `final` means exactly and only "this is a final overrider."
7356 virtual void f2(int) const;
7357 virtual void f3(int);
7362 void f1(int); // bad (hope for a warning): D::f1() hides B::f1()
7363 void f2(int) const; // bad (but conventional and valid): no explicit override
7364 void f3(double); // bad (hope for a warning): D::f3() hides B::f3()
7371 void f1(int) override; // error (caught): Better::f1() hides B::f1()
7372 void f2(int) const override;
7373 void f3(double) override; // error (caught): Better::f3() hides B::f3()
7379 We want to eliminate two particular classes of errors:
7381 * **implicit virtual**: the programmer intended the function to be implicitly virtual and it is (but readers of the code can't tell); or the programmer intended the function to be implicitly virtual but it isn't (e.g., because of a subtle parameter list mismatch); or the programmer did not intend the function to be virtual but it is (because it happens to have the same signature as a virtual in the base class)
7382 * **implicit override**: the programmer intended the function to be implicitly an overrider and it is (but readers of the code can't tell); or the programmer intended the function to be implicitly an overrider but it isn't (e.g., because of a subtle parameter list mismatch); or the programmer did not intend the function to be an overrider but it is (because it happens to have the same signature as a virtual in the base class -- note this problem arises whether or not the function is explicitly declared virtual, because the programmer might have intended to create either a new virtual function or a new non-virtual function)
7384 Note: On a class defined as `final`, it doesn't matter whether you put `override` or `final` on an individual virtual function.
7386 Note: Use `final` on functions sparingly. It does not necessarily lead to optimization, and it precludes further overriding.
7390 * Compare virtual function names in base and derived classes and flag uses of the same name that does not override.
7391 * Flag overrides with neither `override` nor `final`.
7392 * Flag function declarations that use more than one of `virtual`, `override`, and `final`.
7394 ### <a name="Rh-kind"></a>C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance
7398 Implementation details in an interface make the interface brittle;
7399 that is, make its users vulnerable to having to recompile after changes in the implementation.
7400 Data in a base class increases the complexity of implementing the base and can lead to replication of code.
7406 * interface inheritance is the use of inheritance to separate users from implementations,
7407 in particular to allow derived classes to be added and changed without affecting the users of base classes.
7408 * implementation inheritance is the use of inheritance to simplify implementation of new facilities
7409 by making useful operations available for implementers of related new operations (sometimes called "programming by difference").
7411 A pure interface class is simply a set of pure virtual functions; see [I.25](#Ri-abstract).
7413 In early OOP (e.g., in the 1980s and 1990s), implementation inheritance and interface inheritance were often mixed
7414 and bad habits die hard.
7415 Even now, mixtures are not uncommon in old code bases and in old-style teaching material.
7417 The importance of keeping the two kinds of inheritance increases
7419 * with the size of a hierarchy (e.g., dozens of derived classes),
7420 * with the length of time the hierarchy is used (e.g., decades), and
7421 * with the number of distinct organizations in which a hierarchy is used
7422 (e.g., it can be difficult to distribute an update to a base class)
7427 class Shape { // BAD, mixed interface and implementation
7430 Shape(Point ce = {0, 0}, Color co = none): cent{ce}, col {co} { /* ... */}
7432 Point center() const { return cent; }
7433 Color color() const { return col; }
7435 virtual void rotate(int) = 0;
7436 virtual void move(Point p) { cent = p; redraw(); }
7438 virtual void redraw();
7446 class Circle : public Shape {
7448 Circle(Point c, int r) : Shape{c}, rad{r} { /* ... */ }
7455 class Triangle : public Shape {
7457 Triangle(Point p1, Point p2, Point p3); // calculate center
7463 * As the hierarchy grows and more data is added to `Shape`, the constructors get harder to write and maintain.
7464 * Why calculate the center for the `Triangle`? we might never use it.
7465 * Add a data member to `Shape` (e.g., drawing style or canvas)
7466 and all classes derived from `Shape` and all code using `Shape` will need to be reviewed, possibly changed, and probably recompiled.
7468 The implementation of `Shape::move()` is an example of implementation inheritance:
7469 we have defined `move()` once and for all for all derived classes.
7470 The more code there is in such base class member function implementations and the more data is shared by placing it in the base,
7471 the more benefits we gain - and the less stable the hierarchy is.
7475 This Shape hierarchy can be rewritten using interface inheritance:
7477 class Shape { // pure interface
7479 virtual Point center() const = 0;
7480 virtual Color color() const = 0;
7482 virtual void rotate(int) = 0;
7483 virtual void move(Point p) = 0;
7485 virtual void redraw() = 0;
7490 Note that a pure interface rarely has constructors: there is nothing to construct.
7492 class Circle : public Shape {
7494 Circle(Point c, int r, Color c) : cent{c}, rad{r}, col{c} { /* ... */ }
7496 Point center() const override { return cent; }
7497 Color color() const override { return col; }
7506 The interface is now less brittle, but there is more work in implementing the member functions.
7507 For example, `center` has to be implemented by every class derived from `Shape`.
7509 ##### Example, dual hierarchy
7511 How can we gain the benefit of stable hierarchies from implementation hierarchies and the benefit of implementation reuse from implementation inheritance?
7512 One popular technique is dual hierarchies.
7513 There are many ways of implementing the idea of dual hierarchies; here, we use a multiple-inheritance variant.
7515 First we devise a hierarchy of interface classes:
7517 class Shape { // pure interface
7519 virtual Point center() const = 0;
7520 virtual Color color() const = 0;
7522 virtual void rotate(int) = 0;
7523 virtual void move(Point p) = 0;
7525 virtual void redraw() = 0;
7530 class Circle : public virtual Shape { // pure interface
7532 virtual int radius() = 0;
7536 To make this interface useful, we must provide its implementation classes (here, named equivalently, but in the `Impl` namespace):
7538 class Impl::Shape : public virtual ::Shape { // implementation
7540 // constructors, destructor
7542 Point center() const override { /* ... */ }
7543 Color color() const override { /* ... */ }
7545 void rotate(int) override { /* ... */ }
7546 void move(Point p) override { /* ... */ }
7548 void redraw() override { /* ... */ }
7553 Now `Shape` is a poor example of a class with an implementation,
7554 but bear with us because this is just a simple example of a technique aimed at more complex hierarchies.
7556 class Impl::Circle : public virtual ::Circle, public Impl::Shape { // implementation
7558 // constructors, destructor
7560 int radius() override { /* ... */ }
7564 And we could extend the hierarchies by adding a Smiley class (:-)):
7566 class Smiley : public virtual Circle { // pure interface
7571 class Impl::Smiley : public virtual ::Smiley, public Impl::Circle { // implementation
7573 // constructors, destructor
7577 There are now two hierarchies:
7579 * interface: Smiley -> Circle -> Shape
7580 * implementation: Impl::Smiley -> Impl::Circle -> Impl::Shape
7582 Since each implementation is derived from its interface as well as its implementation base class we get a lattice (DAG):
7584 Smiley -> Circle -> Shape
7587 Impl::Smiley -> Impl::Circle -> Impl::Shape
7589 As mentioned, this is just one way to construct a dual hierarchy.
7591 The implementation hierarchy can be used directly, rather than through the abstract interface.
7593 void work_with_shape(Shape&);
7597 Impl::Smiley my_smiley{ /* args */ }; // create concrete shape
7599 my_smiley.some_member(); // use implementation class directly
7601 work_with_shape(my_smiley); // use implementation through abstract interface
7605 This can be useful when the implementation class has members that are not offered in the abstract interface
7606 or if direct use of a member offers optimization opportunities (e.g., if an implementation member function is `final`)
7610 Another (related) technique for separating interface and implementation is [Pimpl](#Ri-pimpl).
7614 There is often a choice between offering common functionality as (implemented) base class functions and freestanding functions
7615 (in an implementation namespace).
7616 Base classes give a shorter notation and easier access to shared data (in the base)
7617 at the cost of the functionality being available only to users of the hierarchy.
7621 * Flag a derived to base conversion to a base with both data and virtual functions
7622 (except for calls from a derived class member to a base class member)
7626 ### <a name="Rh-copy"></a>C.130: For making deep copies of polymorphic classes prefer a virtual `clone` function instead of public copy construction/assignment
7630 Copying a polymorphic class is discouraged due to the slicing problem, see [C.67](#Rc-copy-virtual). If you really need copy semantics, copy deeply: Provide a virtual `clone` function that will copy the actual most-derived type and return an owning pointer to the new object, and then in derived classes return the derived type (use a covariant return type).
7637 virtual ~B() = default;
7638 virtual gsl::owner<B*> clone() const = 0;
7640 B(const B&) = default;
7641 B& operator=(const B&) = default;
7643 B& operator=(B&&) = default;
7647 class D : public B {
7649 gsl::owner<D*> clone() const override
7651 return new D{*this};
7655 Generally, it is recommended to use smart pointers to represent ownership (see [R.20](#Rr-owner)). However, because of language rules, the covariant return type cannot be a smart pointer: `D::clone` can't return a `unique_ptr<D>` while `B::clone` returns `unique_ptr<B>`. Therefore, you either need to consistently return `unique_ptr<B>` in all overrides, or use `owner<>` utility from the [Guidelines Support Library](#SS-views).
7659 ### <a name="Rh-get"></a>C.131: Avoid trivial getters and setters
7663 A trivial getter or setter adds no semantic value; the data item could just as well be `public`.
7667 class Point { // Bad: verbose
7671 Point(int xx, int yy) : x{xx}, y{yy} { }
7672 int get_x() const { return x; }
7673 void set_x(int xx) { x = xx; }
7674 int get_y() const { return y; }
7675 void set_y(int yy) { y = yy; }
7676 // no behavioral member functions
7679 Consider making such a class a `struct` -- that is, a behaviorless bunch of variables, all public data and no member functions.
7686 Note that we can put default initializers on member variables: [C.49: Prefer initialization to assignment in constructors](#Rc-initialize).
7690 The key to this rule is whether the semantics of the getter/setter are trivial. While it is not a complete definition of "trivial", consider whether there would be any difference beyond syntax if the getter/setter was a public data member instead. Examples of non-trivial semantics would be: maintaining a class invariant or converting between an internal type and an interface type.
7694 Flag multiple `get` and `set` member functions that simply access a member without additional semantics.
7696 ### <a name="Rh-virtual"></a>C.132: Don't make a function `virtual` without reason
7700 Redundant `virtual` increases run-time and object-code size.
7701 A virtual function can be overridden and is thus open to mistakes in a derived class.
7702 A virtual function ensures code replication in a templated hierarchy.
7710 virtual int size() const { return sz; } // bad: what good could a derived class do?
7712 T* elem; // the elements
7713 int sz; // number of elements
7716 This kind of "vector" isn't meant to be used as a base class at all.
7720 * Flag a class with virtual functions but no derived classes.
7721 * Flag a class where all member functions are virtual and have implementations.
7723 ### <a name="Rh-protected"></a>C.133: Avoid `protected` data
7727 `protected` data is a source of complexity and errors.
7728 `protected` data complicates the statement of invariants.
7729 `protected` data inherently violates the guidance against putting data in base classes, which usually leads to having to deal with virtual inheritance as well.
7735 // ... interface functions ...
7737 // data for use in derived classes:
7743 Now it is up to every derived `Shape` to manipulate the protected data correctly.
7744 This has been popular, but also a major source of maintenance problems.
7745 In a large class hierarchy, the consistent use of protected data is hard to maintain because there can be a lot of code,
7746 spread over a lot of classes.
7747 The set of classes that can touch that data is open: anyone can derive a new class and start manipulating the protected data.
7748 Often, it is not possible to examine the complete set of classes, so any change to the representation of the class becomes infeasible.
7749 There is no enforced invariant for the protected data; it is much like a set of global variables.
7750 The protected data has de facto become global to a large body of code.
7754 Protected data often looks tempting to enable arbitrary improvements through derivation.
7755 Often, what you get is unprincipled changes and errors.
7756 [Prefer `private` data](#Rc-private) with a well-specified and enforced invariant.
7757 Alternative, and often better, [keep data out of any class used as an interface](#Rh-abstract).
7761 Protected member function can be just fine.
7765 Flag classes with `protected` data.
7767 ### <a name="Rh-public"></a>C.134: Ensure all non-`const` data members have the same access level
7771 Prevention of logical confusion leading to errors.
7772 If the non-`const` data members don't have the same access level, the type is confused about what it's trying to do.
7773 Is it a type that maintains an invariant or simply a collection of values?
7777 The core question is: What code is responsible for maintaining a meaningful/correct value for that variable?
7779 There are exactly two kinds of data members:
7781 * A: Ones that don't participate in the object's invariant. Any combination of values for these members is valid.
7782 * B: Ones that do participate in the object's invariant. Not every combination of values is meaningful (else there'd be no invariant). Therefore all code that has write access to these variables must know about the invariant, know the semantics, and know (and actively implement and enforce) the rules for keeping the values correct.
7784 Data members in category A should just be `public` (or, more rarely, `protected` if you only want derived classes to see them). They don't need encapsulation. All code in the system might as well see and manipulate them.
7786 Data members in category B should be `private` or `const`. This is because encapsulation is important. To make them non-`private` and non-`const` would mean that the object can't control its own state: An unbounded amount of code beyond the class would need to know about the invariant and participate in maintaining it accurately -- if these data members were `public`, that would be all calling code that uses the object; if they were `protected`, it would be all the code in current and future derived classes. This leads to brittle and tightly coupled code that quickly becomes a nightmare to maintain. Any code that inadvertently sets the data members to an invalid or unexpected combination of values would corrupt the object and all subsequent uses of the object.
7788 Most classes are either all A or all B:
7790 * *All public*: If you're writing an aggregate bundle-of-variables without an invariant across those variables, then all the variables should be `public`.
7791 [By convention, declare such classes `struct` rather than `class`](#Rc-struct)
7792 * *All private*: If you're writing a type that maintains an invariant, then all the non-`const` variables should be private -- it should be encapsulated.
7796 Occasionally classes will mix A and B, usually for debug reasons. An encapsulated object might contain something like non-`const` debug instrumentation that isn't part of the invariant and so falls into category A -- it isn't really part of the object's value or meaningful observable state either. In that case, the A parts should be treated as A's (made `public`, or in rarer cases `protected` if they should be visible only to derived classes) and the B parts should still be treated like B's (`private` or `const`).
7800 Flag any class that has non-`const` data members with different access levels.
7802 ### <a name="Rh-mi-interface"></a>C.135: Use multiple inheritance to represent multiple distinct interfaces
7806 Not all classes will necessarily support all interfaces, and not all callers will necessarily want to deal with all operations.
7807 Especially to break apart monolithic interfaces into "aspects" of behavior supported by a given derived class.
7811 class iostream : public istream, public ostream { // very simplified
7815 `istream` provides the interface to input operations; `ostream` provides the interface to output operations.
7816 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
7820 This is a very common use of inheritance because the need for multiple different interfaces to an implementation is common
7821 and such interfaces are often not easily or naturally organized into a single-rooted hierarchy.
7825 Such interfaces are typically abstract classes.
7831 ### <a name="Rh-mi-implementation"></a>C.136: Use multiple inheritance to represent the union of implementation attributes
7835 Some forms of mixins have state and often operations on that state.
7836 If the operations are virtual the use of inheritance is necessary, if not using inheritance can avoid boilerplate and forwarding.
7840 class iostream : public istream, public ostream { // very simplified
7844 `istream` provides the interface to input operations (and some data); `ostream` provides the interface to output operations (and some data).
7845 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
7849 This a relatively rare use because implementation can often be organized into a single-rooted hierarchy.
7853 Sometimes, an "implementation attribute" is more like a "mixin" that determine the behavior of an implementation and inject
7854 members to enable the implementation of the policies it requires.
7855 For example, see `std::enable_shared_from_this`
7856 or various bases from boost.intrusive (e.g. `list_base_hook` or `intrusive_ref_counter`).
7862 ### <a name="Rh-vbase"></a>C.137: Use `virtual` bases to avoid overly general base classes
7866 Allow separation of shared data and interface.
7867 To avoid all shared data to being put into an ultimate base class.
7874 // ... no data here ...
7877 class Utility { // with data
7879 virtual void utility2(); // customization point
7885 class Derive1 : public Interface, virtual protected Utility {
7886 // override Interface functions
7887 // Maybe override Utility virtual functions
7891 class Derive2 : public Interface, virtual protected Utility {
7892 // override Interface functions
7893 // Maybe override Utility virtual functions
7897 Factoring out `Utility` makes sense if many derived classes share significant "implementation details."
7902 Obviously, the example is too "theoretical", but it is hard to find a *small* realistic example.
7903 `Interface` is the root of an [interface hierarchy](#Rh-abstract)
7904 and `Utility` is the root of an [implementation hierarchy](#Rh-kind).
7905 Here is [a slightly more realistic example](https://www.quora.com/What-are-the-uses-and-advantages-of-virtual-base-class-in-C%2B%2B/answer/Lance-Diduck) with an explanation.
7909 Often, linearization of a hierarchy is a better solution.
7913 Flag mixed interface and implementation hierarchies.
7915 ### <a name="Rh-using"></a>C.138: Create an overload set for a derived class and its bases with `using`
7919 Without a using declaration, member functions in the derived class hide the entire inherited overload sets.
7926 virtual int f(int i) { std::cout << "f(int): "; return i; }
7927 virtual double f(double d) { std::cout << "f(double): "; return d; }
7928 virtual ~B() = default;
7932 int f(int i) override { std::cout << "f(int): "; return i + 1; }
7937 std::cout << d.f(2) << '\n'; // prints "f(int): 3"
7938 std::cout << d.f(2.3) << '\n'; // prints "f(int): 3"
7945 int f(int i) override { std::cout << "f(int): "; return i + 1; }
7946 using B::f; // exposes f(double)
7951 This issue affects both virtual and non-virtual member functions
7953 For variadic bases, C++17 introduced a variadic form of the using-declaration,
7955 template<class... Ts>
7956 struct Overloader : Ts... {
7957 using Ts::operator()...; // exposes operator() from every base
7962 Diagnose name hiding
7964 ### <a name="Rh-final"></a>C.139: Use `final` on classes sparingly
7968 Capping a hierarchy with `final` classes is rarely needed for logical reasons and can be damaging to the extensibility of a hierarchy.
7972 class Widget { /* ... */ };
7974 // nobody will ever want to improve My_widget (or so you thought)
7975 class My_widget final : public Widget { /* ... */ };
7977 class My_improved_widget : public My_widget { /* ... */ }; // error: can't do that
7981 Not every class is meant to be a base class.
7982 Most standard-library classes are examples of that (e.g., `std::vector` and `std::string` are not designed to be derived from).
7983 This rule is about using `final` on classes with virtual functions meant to be interfaces for a class hierarchy.
7987 Capping an individual virtual function with `final` is error-prone as `final` can easily be overlooked when defining/overriding a set of functions.
7988 Fortunately, the compiler catches such mistakes: You cannot re-declare/re-open a `final` member in a derived class.
7992 Claims of performance improvements from `final` should be substantiated.
7993 Too often, such claims are based on conjecture or experience with other languages.
7995 There are examples where `final` can be important for both logical and performance reasons.
7996 One example is a performance-critical AST hierarchy in a compiler or language analysis tool.
7997 New derived classes are not added every year and only by library implementers.
7998 However, misuses are (or at least have been) far more common.
8002 Flag uses of `final` on classes.
8005 ### <a name="Rh-virtual-default-arg"></a>C.140: Do not provide different default arguments for a virtual function and an overrider
8009 That can cause confusion: An overrider does not inherit default arguments.
8015 virtual int multiply(int value, int factor = 2) = 0;
8016 virtual ~Base() = default;
8019 class Derived : public Base {
8021 int multiply(int value, int factor = 10) override;
8027 b.multiply(10); // these two calls will call the same function but
8028 d.multiply(10); // with different arguments and so different results
8032 Flag default arguments on virtual functions if they differ between base and derived declarations.
8034 ## C.hier-access: Accessing objects in a hierarchy
8036 ### <a name="Rh-poly"></a>C.145: Access polymorphic objects through pointers and references
8040 If you have a class with a virtual function, you don't (in general) know which class provided the function to be used.
8044 struct B { int a; virtual int f(); virtual ~B() = default };
8045 struct D : B { int b; int f() override; };
8060 Both `d`s are sliced.
8064 You can safely access a named polymorphic object in the scope of its definition, just don't slice it.
8074 [A polymorphic class should suppress copying](#Rc-copy-virtual)
8080 ### <a name="Rh-dynamic_cast"></a>C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable
8084 `dynamic_cast` is checked at run time.
8088 struct B { // an interface
8094 struct D : B { // a wider interface
8101 if (D* pd = dynamic_cast<D*>(pb)) {
8102 // ... use D's interface ...
8105 // ... make do with B's interface ...
8109 Use of the other casts can violate type safety and cause the program to access a variable that is actually of type `X` to be accessed as if it were of an unrelated type `Z`:
8111 void user2(B* pb) // bad
8113 D* pd = static_cast<D*>(pb); // I know that pb really points to a D; trust me
8114 // ... use D's interface ...
8117 void user3(B* pb) // unsafe
8119 if (some_condition) {
8120 D* pd = static_cast<D*>(pb); // I know that pb really points to a D; trust me
8121 // ... use D's interface ...
8124 // ... make do with B's interface ...
8132 user2(&b); // bad error
8133 user3(&b); // OK *if* the programmer got the some_condition check right
8138 Like other casts, `dynamic_cast` is overused.
8139 [Prefer virtual functions to casting](#Rh-use-virtual).
8140 Prefer [static polymorphism](#???) to hierarchy navigation where it is possible (no run-time resolution necessary)
8141 and reasonably convenient.
8145 Some people use `dynamic_cast` where a `typeid` would have been more appropriate;
8146 `dynamic_cast` is a general "is kind of" operation for discovering the best interface to an object,
8147 whereas `typeid` is a "give me the exact type of this object" operation to discover the actual type of an object.
8148 The latter is an inherently simpler operation that ought to be faster.
8149 The latter (`typeid`) is easily hand-crafted if necessary (e.g., if working on a system where RTTI is -- for some reason -- prohibited),
8150 the former (`dynamic_cast`) is far harder to implement correctly in general.
8155 const char* name {"B"};
8156 // if pb1->id() == pb2->id() *pb1 is the same type as *pb2
8157 virtual const char* id() const { return name; }
8162 const char* name {"D"};
8163 const char* id() const override { return name; }
8172 cout << pb1->id(); // "B"
8173 cout << pb2->id(); // "D"
8176 if (pb1->id() == "D") { // looks innocent
8177 D* pd = static_cast<D*>(pb1);
8183 The result of `pb2->id() == "D"` is actually implementation defined.
8184 We added it to warn of the dangers of home-brew RTTI.
8185 This code might work as expected for years, just to fail on a new machine, new compiler, or a new linker that does not unify character literals.
8187 If you implement your own RTTI, be careful.
8191 If your implementation provided a really slow `dynamic_cast`, you might have to use a workaround.
8192 However, all workarounds that cannot be statically resolved involve explicit casting (typically `static_cast`) and are error-prone.
8193 You will basically be crafting your own special-purpose `dynamic_cast`.
8194 So, first make sure that your `dynamic_cast` really is as slow as you think it is (there are a fair number of unsupported rumors about)
8195 and that your use of `dynamic_cast` is really performance critical.
8197 We are of the opinion that current implementations of `dynamic_cast` are unnecessarily slow.
8198 For example, under suitable conditions, it is possible to perform a `dynamic_cast` in [fast constant time](http://www.stroustrup.com/fast_dynamic_casting.pdf).
8199 However, compatibility makes changes difficult even if all agree that an effort to optimize is worthwhile.
8201 In very rare cases, if you have measured that the `dynamic_cast` overhead is material, you have other means to statically guarantee that a downcast will succeed (e.g., you are using CRTP carefully), and there is no virtual inheritance involved, consider tactically resorting `static_cast` with a prominent comment and disclaimer summarizing this paragraph and that human attention is needed under maintenance because the type system can't verify correctness. Even so, in our experience such "I know what I'm doing" situations are still a known bug source.
8207 template<typename B>
8214 * Flag all uses of `static_cast` for downcasts, including C-style casts that perform a `static_cast`.
8215 * This rule is part of the [type-safety profile](#Pro-type-downcast).
8217 ### <a name="Rh-ref-cast"></a>C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error
8221 Casting to a reference expresses that you intend to end up with a valid object, so the cast must succeed. `dynamic_cast` will then throw if it does not succeed.
8225 std::string f(Base& b)
8227 return dynamic_cast<Derived&>(b).to_string();
8234 ### <a name="Rh-ptr-cast"></a>C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative
8238 The `dynamic_cast` conversion allows to test whether a pointer is pointing at a polymorphic object that has a given class in its hierarchy. Since failure to find the class merely returns a null value, it can be tested during run time. This allows writing code that can choose alternative paths depending on the results.
8240 Contrast with [C.147](#Rh-ref-cast), where failure is an error, and should not be used for conditional execution.
8244 The example below describes the `add` function of a `Shape_owner` that takes ownership of constructed `Shape` objects. The objects are also sorted into views, according to their geometric attributes.
8245 In this example, `Shape` does not inherit from `Geometric_attributes`. Only its subclasses do.
8247 void add(Shape* const item)
8249 // Ownership is always taken
8250 owned_shapes.emplace_back(item);
8252 // Check the Geometric_attributes and add the shape to none/one/some/all of the views
8254 if (auto even = dynamic_cast<Even_sided*>(item))
8256 view_of_evens.emplace_back(even);
8259 if (auto trisym = dynamic_cast<Trilaterally_symmetrical*>(item))
8261 view_of_trisyms.emplace_back(trisym);
8267 A failure to find the required class will cause `dynamic_cast` to return a null value, and de-referencing a null-valued pointer will lead to undefined behavior.
8268 Therefore the result of the `dynamic_cast` should always be treated as if it might contain a null value, and tested.
8272 * (Complex) Unless there is a null test on the result of a `dynamic_cast` of a pointer type, warn upon dereference of the pointer.
8274 ### <a name="Rh-smart"></a>C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`
8278 Avoid resource leaks.
8284 auto p = new int {7}; // bad: initialize local pointers with new
8285 auto q = make_unique<int>(9); // ok: guarantee the release of the memory-allocated for 9
8286 if (0 < i) return; // maybe return and leak
8287 delete p; // too late
8292 * Flag initialization of a naked pointer with the result of a `new`
8293 * Flag `delete` of local variable
8295 ### <a name="Rh-make_unique"></a>C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s
8297 See [R.23](#Rr-make_unique)
8299 ### <a name="Rh-make_shared"></a>C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s
8301 See [R.22](#Rr-make_shared)
8303 ### <a name="Rh-array"></a>C.152: Never assign a pointer to an array of derived class objects to a pointer to its base
8307 Subscripting the resulting base pointer will lead to invalid object access and probably to memory corruption.
8311 struct B { int x; };
8312 struct D : B { int y; };
8316 D a[] = {{1, 2}, {3, 4}, {5, 6}};
8317 B* p = a; // bad: a decays to &a[0] which is converted to a B*
8318 p[1].x = 7; // overwrite a[0].y
8320 use(a); // bad: a decays to &a[0] which is converted to a B*
8324 * Flag all combinations of array decay and base to derived conversions.
8325 * Pass an array as a `span` rather than as a pointer, and don't let the array name suffer a derived-to-base conversion before getting into the `span`
8328 ### <a name="Rh-use-virtual"></a>C.153: Prefer virtual function to casting
8332 A virtual function call is safe, whereas casting is error-prone.
8333 A virtual function call reaches the most derived function, whereas a cast might reach an intermediate class and therefore
8334 give a wrong result (especially as a hierarchy is modified during maintenance).
8342 See [C.146](#Rh-dynamic_cast) and ???
8344 ## <a name="SS-overload"></a>C.over: Overloading and overloaded operators
8346 You can overload ordinary functions, function templates, and operators.
8347 You cannot overload function objects.
8349 Overload rule summary:
8351 * [C.160: Define operators primarily to mimic conventional usage](#Ro-conventional)
8352 * [C.161: Use non-member functions for symmetric operators](#Ro-symmetric)
8353 * [C.162: Overload operations that are roughly equivalent](#Ro-equivalent)
8354 * [C.163: Overload only for operations that are roughly equivalent](#Ro-equivalent-2)
8355 * [C.164: Avoid implicit conversion operators](#Ro-conversion)
8356 * [C.165: Use `using` for customization points](#Ro-custom)
8357 * [C.166: Overload unary `&` only as part of a system of smart pointers and references](#Ro-address-of)
8358 * [C.167: Use an operator for an operation with its conventional meaning](#Ro-overload)
8359 * [C.168: Define overloaded operators in the namespace of their operands](#Ro-namespace)
8360 * [C.170: If you feel like overloading a lambda, use a generic lambda](#Ro-lambda)
8362 ### <a name="Ro-conventional"></a>C.160: Define operators primarily to mimic conventional usage
8373 X& operator=(const X&); // member function defining assignment
8374 friend bool operator==(const X&, const X&); // == needs access to representation
8375 // after a = b we have a == b
8379 Here, the conventional semantics is maintained: [Copies compare equal](#SS-copy).
8383 X operator+(X a, X b) { return a.v - b.v; } // bad: makes + subtract
8387 Non-member operators should be either friends or defined in [the same namespace as their operands](#Ro-namespace).
8388 [Binary operators should treat their operands equivalently](#Ro-symmetric).
8392 Possibly impossible.
8394 ### <a name="Ro-symmetric"></a>C.161: Use non-member functions for symmetric operators
8398 If you use member functions, you need two.
8399 Unless you use a non-member function for (say) `==`, `a == b` and `b == a` will be subtly different.
8403 bool operator==(Point a, Point b) { return a.x == b.x && a.y == b.y; }
8407 Flag member operator functions.
8409 ### <a name="Ro-equivalent"></a>C.162: Overload operations that are roughly equivalent
8413 Having different names for logically equivalent operations on different argument types is confusing, leads to encoding type information in function names, and inhibits generic programming.
8420 void print(int a, int base);
8421 void print(const string&);
8423 These three functions all print their arguments (appropriately). Conversely:
8425 void print_int(int a);
8426 void print_based(int a, int base);
8427 void print_string(const string&);
8429 These three functions all print their arguments (appropriately). Adding to the name just introduced verbosity and inhibits generic code.
8435 ### <a name="Ro-equivalent-2"></a>C.163: Overload only for operations that are roughly equivalent
8439 Having the same name for logically different functions is confusing and leads to errors when using generic programming.
8445 void open_gate(Gate& g); // remove obstacle from garage exit lane
8446 void fopen(const char* name, const char* mode); // open file
8448 The two operations are fundamentally different (and unrelated) so it is good that their names differ. Conversely:
8450 void open(Gate& g); // remove obstacle from garage exit lane
8451 void open(const char* name, const char* mode ="r"); // open file
8453 The two operations are still fundamentally different (and unrelated) but the names have been reduced to their (common) minimum, opening opportunities for confusion.
8454 Fortunately, the type system will catch many such mistakes.
8458 Be particularly careful about common and popular names, such as `open`, `move`, `+`, and `==`.
8464 ### <a name="Ro-conversion"></a>C.164: Avoid implicit conversion operators
8468 Implicit conversions can be essential (e.g., `double` to `int`) but often cause surprises (e.g., `String` to C-style string).
8472 Prefer explicitly named conversions until a serious need is demonstrated.
8473 By "serious need" we mean a reason that is fundamental in the application domain (such as an integer to complex number conversion)
8474 and frequently needed. Do not introduce implicit conversions (through conversion operators or non-`explicit` constructors)
8475 just to gain a minor convenience.
8482 operator char*() { return s.data(); } // BAD, likely to cause surprises
8488 explicit operator char*() { return s.data(); }
8491 void f(S1 s1, S2 s2)
8493 char* x1 = s1; // OK, but can cause surprises in many contexts
8494 char* x2 = s2; // error (and that's usually a good thing)
8495 char* x3 = static_cast<char*>(s2); // we can be explicit (on your head be it)
8498 The surprising and potentially damaging implicit conversion can occur in arbitrarily hard-to spot contexts, e.g.,
8507 The string returned by `ff()` is destroyed before the returned pointer into it can be used.
8511 Flag all non-explicit conversion operators.
8513 ### <a name="Ro-custom"></a>C.165: Use `using` for customization points
8517 To find function objects and functions defined in a separate namespace to "customize" a common function.
8521 Consider `swap`. It is a general (standard-library) function with a definition that will work for just about any type.
8522 However, it is desirable to define specific `swap()`s for specific types.
8523 For example, the general `swap()` will copy the elements of two `vector`s being swapped, whereas a good specific implementation will not copy elements at all.
8526 My_type X { /* ... */ };
8527 void swap(X&, X&); // optimized swap for N::X
8531 void f1(N::X& a, N::X& b)
8533 std::swap(a, b); // probably not what we wanted: calls std::swap()
8536 The `std::swap()` in `f1()` does exactly what we asked it to do: it calls the `swap()` in namespace `std`.
8537 Unfortunately, that's probably not what we wanted.
8538 How do we get `N::X` considered?
8540 void f2(N::X& a, N::X& b)
8542 swap(a, b); // calls N::swap
8545 But that might not be what we wanted for generic code.
8546 There, we typically want the specific function if it exists and the general function if not.
8547 This is done by including the general function in the lookup for the function:
8549 void f3(N::X& a, N::X& b)
8551 using std::swap; // make std::swap available
8552 swap(a, b); // calls N::swap if it exists, otherwise std::swap
8557 Unlikely, except for known customization points, such as `swap`.
8558 The problem is that the unqualified and qualified lookups both have uses.
8560 ### <a name="Ro-address-of"></a>C.166: Overload unary `&` only as part of a system of smart pointers and references
8564 The `&` operator is fundamental in C++.
8565 Many parts of the C++ semantics assume its default meaning.
8569 class Ptr { // a somewhat smart pointer
8570 Ptr(X* pp) : p(pp) { /* check */ }
8571 X* operator->() { /* check */ return p; }
8572 X operator[](int i);
8579 Ptr operator&() { return Ptr{this}; }
8585 If you "mess with" operator `&` be sure that its definition has matching meanings for `->`, `[]`, `*`, and `.` on the result type.
8586 Note that operator `.` currently cannot be overloaded so a perfect system is impossible.
8587 We hope to remedy that: [Operator Dot (R2)](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4477.pdf).
8588 Note that `std::addressof()` always yields a built-in pointer.
8592 Tricky. Warn if `&` is user-defined without also defining `->` for the result type.
8594 ### <a name="Ro-overload"></a>C.167: Use an operator for an operation with its conventional meaning
8598 Readability. Convention. Reusability. Support for generic code
8602 void cout_my_class(const My_class& c) // confusing, not conventional,not generic
8604 std::cout << /* class members here */;
8607 std::ostream& operator<<(std::ostream& os, const my_class& c) // OK
8609 return os << /* class members here */;
8612 By itself, `cout_my_class` would be OK, but it is not usable/composable with code that rely on the `<<` convention for output:
8614 My_class var { /* ... */ };
8616 cout << "var = " << var << '\n';
8620 There are strong and vigorous conventions for the meaning of most operators, such as
8622 * comparisons (`==`, `!=`, `<`, `<=`, `>`, `>=`, and `<=>`),
8623 * arithmetic operations (`+`, `-`, `*`, `/`, and `%`)
8624 * access operations (`.`, `->`, unary `*`, and `[]`)
8627 Don't define those unconventionally and don't invent your own names for them.
8631 Tricky. Requires semantic insight.
8633 ### <a name="Ro-namespace"></a>C.168: Define overloaded operators in the namespace of their operands
8638 Ability for find operators using ADL.
8639 Avoiding inconsistent definition in different namespaces
8644 S operator+(S, S); // OK: in the same namespace as S, and even next to S
8653 S operator+(S, S); // OK: in the same namespace as S, and even next to S
8658 S r = s + s; // finds N::operator+() by ADL
8666 bool operator!(S a) { return true; }
8671 bool operator!(S a) { return false; }
8675 Here, the meaning of `!s` differs in `N` and `M`.
8676 This can be most confusing.
8677 Remove the definition of `namespace M` and the confusion is replaced by an opportunity to make the mistake.
8681 If a binary operator is defined for two types that are defined in different namespaces, you cannot follow this rule.
8684 Vec::Vector operator*(const Vec::Vector&, const Mat::Matrix&);
8686 This might be something best avoided.
8690 This is a special case of the rule that [helper functions should be defined in the same namespace as their class](#Rc-helper).
8694 * Flag operator definitions that are not in the namespace of their operands
8696 ### <a name="Ro-lambda"></a>C.170: If you feel like overloading a lambda, use a generic lambda
8700 You cannot overload by defining two different lambdas with the same name.
8706 auto f = [](char); // error: cannot overload variable and function
8708 auto g = [](int) { /* ... */ };
8709 auto g = [](double) { /* ... */ }; // error: cannot overload variables
8711 auto h = [](auto) { /* ... */ }; // OK
8715 The compiler catches the attempt to overload a lambda.
8717 ## <a name="SS-union"></a>C.union: Unions
8719 A `union` is a `struct` where all members start at the same address so that it can hold only one member at a time.
8720 A `union` does not keep track of which member is stored so the programmer has to get it right;
8721 this is inherently error-prone, but there are ways to compensate.
8723 A type that is a `union` plus an indicator of which member is currently held is called a *tagged union*, a *discriminated union*, or a *variant*.
8727 * [C.180: Use `union`s to save Memory](#Ru-union)
8728 * [C.181: Avoid "naked" `union`s](#Ru-naked)
8729 * [C.182: Use anonymous `union`s to implement tagged unions](#Ru-anonymous)
8730 * [C.183: Don't use a `union` for type punning](#Ru-pun)
8733 ### <a name="Ru-union"></a>C.180: Use `union`s to save memory
8737 A `union` allows a single piece of memory to be used for different types of objects at different times.
8738 Consequently, it can be used to save memory when we have several objects that are never used at the same time.
8747 Value v = { 123 }; // now v holds an int
8748 cout << v.x << '\n'; // write 123
8749 v.d = 987.654; // now v holds a double
8750 cout << v.d << '\n'; // write 987.654
8752 But heed the warning: [Avoid "naked" `union`s](#Ru-naked)
8756 // Short-string optimization
8758 constexpr size_t buffer_size = 16; // Slightly larger than the size of a pointer
8760 class Immutable_string {
8762 Immutable_string(const char* str) :
8765 if (size < buffer_size)
8766 strcpy_s(string_buffer, buffer_size, str);
8768 string_ptr = new char[size + 1];
8769 strcpy_s(string_ptr, size + 1, str);
8775 if (size >= buffer_size)
8776 delete[] string_ptr;
8779 const char* get_str() const
8781 return (size < buffer_size) ? string_buffer : string_ptr;
8785 // If the string is short enough, we store the string itself
8786 // instead of a pointer to the string.
8789 char string_buffer[buffer_size];
8799 ### <a name="Ru-naked"></a>C.181: Avoid "naked" `union`s
8803 A *naked union* is a union without an associated indicator which member (if any) it holds,
8804 so that the programmer has to keep track.
8805 Naked unions are a source of type errors.
8815 v.d = 987.654; // v holds a double
8817 So far, so good, but we can easily misuse the `union`:
8819 cout << v.x << '\n'; // BAD, undefined behavior: v holds a double, but we read it as an int
8821 Note that the type error happened without any explicit cast.
8822 When we tested that program the last value printed was `1683627180` which is the integer value for the bit pattern for `987.654`.
8823 What we have here is an "invisible" type error that happens to give a result that could easily look innocent.
8825 And, talking about "invisible", this code produced no output:
8828 cout << v.d << '\n'; // BAD: undefined behavior
8832 Wrap a `union` in a class together with a type field.
8834 The C++17 `variant` type (found in `<variant>`) does that for you:
8836 variant<int, double> v;
8837 v = 123; // v holds an int
8838 int x = get<int>(v);
8839 v = 123.456; // v holds a double
8846 ### <a name="Ru-anonymous"></a>C.182: Use anonymous `union`s to implement tagged unions
8850 A well-designed tagged union is type safe.
8851 An *anonymous* union simplifies the definition of a class with a (tag, union) pair.
8855 This example is mostly borrowed from TC++PL4 pp216-218.
8856 You can look there for an explanation.
8858 The code is somewhat elaborate.
8859 Handling a type with user-defined assignment and destructor is tricky.
8860 Saving programmers from having to write such code is one reason for including `variant` in the standard.
8862 class Value { // two alternative representations represented as a union
8864 enum class Tag { number, text };
8865 Tag type; // discriminant
8867 union { // representation (note: anonymous union)
8869 string s; // string has default constructor, copy operations, and destructor
8872 struct Bad_entry { }; // used for exceptions
8875 Value& operator=(const Value&); // necessary because of the string variant
8876 Value(const Value&);
8879 string text() const;
8881 void set_number(int n);
8882 void set_text(const string&);
8886 int Value::number() const
8888 if (type != Tag::number) throw Bad_entry{};
8892 string Value::text() const
8894 if (type != Tag::text) throw Bad_entry{};
8898 void Value::set_number(int n)
8900 if (type == Tag::text) {
8901 s.~string(); // explicitly destroy string
8907 void Value::set_text(const string& ss)
8909 if (type == Tag::text)
8912 new(&s) string{ss}; // placement new: explicitly construct string
8917 Value& Value::operator=(const Value& e) // necessary because of the string variant
8919 if (type == Tag::text && e.type == Tag::text) {
8920 s = e.s; // usual string assignment
8924 if (type == Tag::text) s.~string(); // explicit destroy
8931 new(&s) string(e.s); // placement new: explicit construct
8940 if (type == Tag::text) s.~string(); // explicit destroy
8947 ### <a name="Ru-pun"></a>C.183: Don't use a `union` for type punning
8951 It is undefined behavior to read a `union` member with a different type from the one with which it was written.
8952 Such punning is invisible, or at least harder to spot than using a named cast.
8953 Type punning using a `union` is a source of errors.
8959 unsigned char c[sizeof(int)];
8962 The idea of `Pun` is to be able to look at the character representation of an `int`.
8967 cout << u.c[0] << '\n'; // undefined behavior
8970 If you wanted to see the bytes of an `int`, use a (named) cast:
8972 void if_you_must_pun(int& x)
8974 auto p = reinterpret_cast<std::byte*>(&x);
8975 cout << p[0] << '\n'; // OK; better
8979 Accessing the result of a `reinterpret_cast` from the object's declared type to `char*`, `unsigned char*`, or `std::byte*` is defined behavior. (Using `reinterpret_cast` is discouraged,
8980 but at least we can see that something tricky is going on.)
8984 Unfortunately, `union`s are commonly used for type punning.
8985 We don't consider "sometimes, it works as expected" a conclusive argument.
8987 C++17 introduced a distinct type `std::byte` to facilitate operations on raw object representation. Use that type instead of `unsigned char` or `char` for these operations.
8995 # <a name="S-enum"></a>Enum: Enumerations
8997 Enumerations are used to define sets of integer values and for defining types for such sets of values.
8998 There are two kinds of enumerations, "plain" `enum`s and `class enum`s.
9000 Enumeration rule summary:
9002 * [Enum.1: Prefer enumerations over macros](#Renum-macro)
9003 * [Enum.2: Use enumerations to represent sets of related named constants](#Renum-set)
9004 * [Enum.3: Prefer `enum class`es over "plain" `enum`s](#Renum-class)
9005 * [Enum.4: Define operations on enumerations for safe and simple use](#Renum-oper)
9006 * [Enum.5: Don't use `ALL_CAPS` for enumerators](#Renum-caps)
9007 * [Enum.6: Avoid unnamed enumerations](#Renum-unnamed)
9008 * [Enum.7: Specify the underlying type of an enumeration only when necessary](#Renum-underlying)
9009 * [Enum.8: Specify enumerator values only when necessary](#Renum-value)
9011 ### <a name="Renum-macro"></a>Enum.1: Prefer enumerations over macros
9015 Macros do not obey scope and type rules. Also, macro names are removed during preprocessing and so usually don't appear in tools like debuggers.
9019 First some bad old code:
9021 // webcolors.h (third party header)
9022 #define RED 0xFF0000
9023 #define GREEN 0x00FF00
9024 #define BLUE 0x0000FF
9027 // The following define product subtypes based on color
9032 int webby = BLUE; // webby == 2; probably not what was desired
9034 Instead use an `enum`:
9036 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
9037 enum class Product_info { red = 0, purple = 1, blue = 2 };
9039 int webby = blue; // error: be specific
9040 Web_color webby = Web_color::blue;
9042 We used an `enum class` to avoid name clashes.
9046 Flag macros that define integer values.
9049 ### <a name="Renum-set"></a>Enum.2: Use enumerations to represent sets of related named constants
9053 An enumeration shows the enumerators to be related and can be a named type.
9059 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
9064 Switching on an enumeration is common and the compiler can warn against unusual patterns of case labels. For example:
9066 enum class Product_info { red = 0, purple = 1, blue = 2 };
9068 void print(Product_info inf)
9071 case Product_info::red: cout << "red"; break;
9072 case Product_info::purple: cout << "purple"; break;
9076 Such off-by-one `switch`-statements are often the results of an added enumerator and insufficient testing.
9080 * Flag `switch`-statements where the `case`s cover most but not all enumerators of an enumeration.
9081 * Flag `switch`-statements where the `case`s cover a few enumerators of an enumeration, but there is no `default`.
9084 ### <a name="Renum-class"></a>Enum.3: Prefer class enums over "plain" enums
9088 To minimize surprises: traditional enums convert to int too readily.
9092 void Print_color(int color);
9094 enum Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
9095 enum Product_info { red = 0, purple = 1, blue = 2 };
9097 Web_color webby = Web_color::blue;
9099 // Clearly at least one of these calls is buggy.
9101 Print_color(Product_info::blue);
9103 Instead use an `enum class`:
9105 void Print_color(int color);
9107 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
9108 enum class Product_info { red = 0, purple = 1, blue = 2 };
9110 Web_color webby = Web_color::blue;
9111 Print_color(webby); // Error: cannot convert Web_color to int.
9112 Print_color(Product_info::red); // Error: cannot convert Product_info to int.
9116 (Simple) Warn on any non-class `enum` definition.
9118 ### <a name="Renum-oper"></a>Enum.4: Define operations on enumerations for safe and simple use
9122 Convenience of use and avoidance of errors.
9126 enum Day { mon, tue, wed, thu, fri, sat, sun };
9128 Day& operator++(Day& d)
9130 return d = (d == Day::sun) ? Day::mon : static_cast<Day>(static_cast<int>(d)+1);
9133 Day today = Day::sat;
9134 Day tomorrow = ++today;
9136 The use of a `static_cast` is not pretty, but
9138 Day& operator++(Day& d)
9140 return d = (d == Day::sun) ? Day::mon : Day{++d}; // error
9143 is an infinite recursion, and writing it without a cast, using a `switch` on all cases is long-winded.
9148 Flag repeated expressions cast back into an enumeration.
9151 ### <a name="Renum-caps"></a>Enum.5: Don't use `ALL_CAPS` for enumerators
9155 Avoid clashes with macros.
9159 // webcolors.h (third party header)
9160 #define RED 0xFF0000
9161 #define GREEN 0x00FF00
9162 #define BLUE 0x0000FF
9165 // The following define product subtypes based on color
9167 enum class Product_info { RED, PURPLE, BLUE }; // syntax error
9171 Flag ALL_CAPS enumerators.
9173 ### <a name="Renum-unnamed"></a>Enum.6: Avoid unnamed enumerations
9177 If you can't name an enumeration, the values are not related
9181 enum { red = 0xFF0000, scale = 4, is_signed = 1 };
9183 Such code is not uncommon in code written before there were convenient alternative ways of specifying integer constants.
9187 Use `constexpr` values instead. For example:
9189 constexpr int red = 0xFF0000;
9190 constexpr short scale = 4;
9191 constexpr bool is_signed = true;
9195 Flag unnamed enumerations.
9198 ### <a name="Renum-underlying"></a>Enum.7: Specify the underlying type of an enumeration only when necessary
9202 The default is the easiest to read and write.
9203 `int` is the default integer type.
9204 `int` is compatible with C `enum`s.
9208 enum class Direction : char { n, s, e, w,
9209 ne, nw, se, sw }; // underlying type saves space
9211 enum class Web_color : int32_t { red = 0xFF0000,
9213 blue = 0x0000FF }; // underlying type is redundant
9217 Specifying the underlying type is necessary in forward declarations of enumerations:
9225 enum Flags : char { /* ... */ };
9233 ### <a name="Renum-value"></a>Enum.8: Specify enumerator values only when necessary
9238 It avoids duplicate enumerator values.
9239 The default gives a consecutive set of values that is good for `switch`-statement implementations.
9243 enum class Col1 { red, yellow, blue };
9244 enum class Col2 { red = 1, yellow = 2, blue = 2 }; // typo
9245 enum class Month { jan = 1, feb, mar, apr, may, jun,
9246 jul, august, sep, oct, nov, dec }; // starting with 1 is conventional
9247 enum class Base_flag { dec = 1, oct = dec << 1, hex = dec << 2 }; // set of bits
9249 Specifying values is necessary to match conventional values (e.g., `Month`)
9250 and where consecutive values are undesirable (e.g., to get separate bits as in `Base_flag`).
9254 * Flag duplicate enumerator values
9255 * Flag explicitly specified all-consecutive enumerator values
9258 # <a name="S-resource"></a>R: Resource management
9260 This section contains rules related to resources.
9261 A resource is anything that must be acquired and (explicitly or implicitly) released, such as memory, file handles, sockets, and locks.
9262 The reason it must be released is typically that it can be in short supply, so even delayed release might do harm.
9263 The fundamental aim is to ensure that we don't leak any resources and that we don't hold a resource longer than we need to.
9264 An entity that is responsible for releasing a resource is called an owner.
9266 There are a few cases where leaks can be acceptable or even optimal:
9267 If you are writing a program that simply produces an output based on an input and the amount of memory needed is proportional to the size of the input, the optimal strategy (for performance and ease of programming) is sometimes simply never to delete anything.
9268 If you have enough memory to handle your largest input, leak away, but be sure to give a good error message if you are wrong.
9269 Here, we ignore such cases.
9271 * Resource management rule summary:
9273 * [R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)](#Rr-raii)
9274 * [R.2: In interfaces, use raw pointers to denote individual objects (only)](#Rr-use-ptr)
9275 * [R.3: A raw pointer (a `T*`) is non-owning](#Rr-ptr)
9276 * [R.4: A raw reference (a `T&`) is non-owning](#Rr-ref)
9277 * [R.5: Prefer scoped objects, don't heap-allocate unnecessarily](#Rr-scoped)
9278 * [R.6: Avoid non-`const` global variables](#Rr-global)
9280 * Allocation and deallocation rule summary:
9282 * [R.10: Avoid `malloc()` and `free()`](#Rr-mallocfree)
9283 * [R.11: Avoid calling `new` and `delete` explicitly](#Rr-newdelete)
9284 * [R.12: Immediately give the result of an explicit resource allocation to a manager object](#Rr-immediate-alloc)
9285 * [R.13: Perform at most one explicit resource allocation in a single expression statement](#Rr-single-alloc)
9286 * [R.14: Avoid `[]` parameters, prefer `span`](#Rr-ap)
9287 * [R.15: Always overload matched allocation/deallocation pairs](#Rr-pair)
9289 * <a name="Rr-summary-smartptrs"></a>Smart pointer rule summary:
9291 * [R.20: Use `unique_ptr` or `shared_ptr` to represent ownership](#Rr-owner)
9292 * [R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership](#Rr-unique)
9293 * [R.22: Use `make_shared()` to make `shared_ptr`s](#Rr-make_shared)
9294 * [R.23: Use `make_unique()` to make `unique_ptr`s](#Rr-make_unique)
9295 * [R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s](#Rr-weak_ptr)
9296 * [R.30: Take smart pointers as parameters only to explicitly express lifetime semantics](#Rr-smartptrparam)
9297 * [R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`](#Rr-smart)
9298 * [R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`](#Rr-uniqueptrparam)
9299 * [R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the `widget`](#Rr-reseat)
9300 * [R.34: Take a `shared_ptr<widget>` parameter to express shared ownership](#Rr-sharedptrparam-owner)
9301 * [R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer](#Rr-sharedptrparam)
9302 * [R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???](#Rr-sharedptrparam-const)
9303 * [R.37: Do not pass a pointer or reference obtained from an aliased smart pointer](#Rr-smartptrget)
9305 ### <a name="Rr-raii"></a>R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)
9309 To avoid leaks and the complexity of manual resource management.
9310 C++'s language-enforced constructor/destructor symmetry mirrors the symmetry inherent in resource acquire/release function pairs such as `fopen`/`fclose`, `lock`/`unlock`, and `new`/`delete`.
9311 Whenever you deal with a resource that needs paired acquire/release function calls, encapsulate that resource in an object that enforces pairing for you -- acquire the resource in its constructor, and release it in its destructor.
9317 void send(X* x, string_view destination)
9319 auto port = open_port(destination);
9329 In this code, you have to remember to `unlock`, `close_port`, and `delete` on all paths, and do each exactly once.
9330 Further, if any of the code marked `...` throws an exception, then `x` is leaked and `my_mutex` remains locked.
9336 void send(unique_ptr<X> x, string_view destination) // x owns the X
9338 Port port{destination}; // port owns the PortHandle
9339 lock_guard<mutex> guard{my_mutex}; // guard owns the lock
9343 } // automatically unlocks my_mutex and deletes the pointer in x
9345 Now all resource cleanup is automatic, performed once on all paths whether or not there is an exception. As a bonus, the function now advertises that it takes over ownership of the pointer.
9347 What is `Port`? A handy wrapper that encapsulates the resource:
9352 Port(string_view destination) : port{open_port(destination)} { }
9353 ~Port() { close_port(port); }
9354 operator PortHandle() { return port; }
9356 // port handles can't usually be cloned, so disable copying and assignment if necessary
9357 Port(const Port&) = delete;
9358 Port& operator=(const Port&) = delete;
9363 Where a resource is "ill-behaved" in that it isn't represented as a class with a destructor, wrap it in a class or use [`finally`](#Re-finally)
9365 **See also**: [RAII](#Re-raii)
9367 ### <a name="Rr-use-ptr"></a>R.2: In interfaces, use raw pointers to denote individual objects (only)
9371 Arrays are best represented by a container type (e.g., `vector` (owning)) or a `span` (non-owning).
9372 Such containers and views hold sufficient information to do range checking.
9376 void f(int* p, int n) // n is the number of elements in p[]
9379 p[2] = 7; // bad: subscript raw pointer
9383 The compiler does not read comments, and without reading other code you do not know whether `p` really points to `n` elements.
9384 Use a `span` instead.
9388 void g(int* p, int fmt) // print *p using format #fmt
9390 // ... uses *p and p[0] only ...
9395 C-style strings are passed as single pointers to a zero-terminated sequence of characters.
9396 Use `zstring` rather than `char*` to indicate that you rely on that convention.
9400 Many current uses of pointers to a single element could be references.
9401 However, where `nullptr` is a possible value, a reference might not be a reasonable alternative.
9405 * Flag pointer arithmetic (including `++`) on a pointer that is not part of a container, view, or iterator.
9406 This rule would generate a huge number of false positives if applied to an older code base.
9407 * Flag array names passed as simple pointers
9409 ### <a name="Rr-ptr"></a>R.3: A raw pointer (a `T*`) is non-owning
9413 There is nothing (in the C++ standard or in most code) to say otherwise and most raw pointers are non-owning.
9414 We want owning pointers identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
9420 int* p1 = new int{7}; // bad: raw owning pointer
9421 auto p2 = make_unique<int>(7); // OK: the int is owned by a unique pointer
9425 The `unique_ptr` protects against leaks by guaranteeing the deletion of its object (even in the presence of exceptions). The `T*` does not.
9429 template<typename T>
9432 T* p; // bad: it is unclear whether p is owning or not
9433 T* q; // bad: it is unclear whether q is owning or not
9437 We can fix that problem by making ownership explicit:
9439 template<typename T>
9442 owner<T*> p; // OK: p is owning
9443 T* q; // OK: q is not owning
9449 A major class of exception is legacy code, especially code that must remain compilable as C or interface with C and C-style C++ through ABIs.
9450 The fact that there are billions of lines of code that violate this rule against owning `T*`s cannot be ignored.
9451 We'd love to see program transformation tools turning 20-year-old "legacy" code into shiny modern code,
9452 we encourage the development, deployment and use of such tools,
9453 we hope the guidelines will help the development of such tools,
9454 and we even contributed (and contribute) to the research and development in this area.
9455 However, it will take time: "legacy code" is generated faster than we can renovate old code, and so it will be for a few years.
9457 This code cannot all be rewritten (even assuming good code transformation software), especially not soon.
9458 This problem cannot be solved (at scale) by transforming all owning pointers to `unique_ptr`s and `shared_ptr`s,
9459 partly because we need/use owning "raw pointers" as well as simple pointers in the implementation of our fundamental resource handles.
9460 For example, common `vector` implementations have one owning pointer and two non-owning pointers.
9461 Many ABIs (and essentially all interfaces to C code) use `T*`s, some of them owning.
9462 Some interfaces cannot be simply annotated with `owner` because they need to remain compilable as C
9463 (although this would be a rare good use for a macro, that expands to `owner` in C++ mode only).
9467 `owner<T*>` has no default semantics beyond `T*`. It can be used without changing any code using it and without affecting ABIs.
9468 It is simply an indicator to programmers and analysis tools.
9469 For example, if an `owner<T*>` is a member of a class, that class better have a destructor that `delete`s it.
9473 Returning a (raw) pointer imposes a lifetime management uncertainty on the caller; that is, who deletes the pointed-to object?
9475 Gadget* make_gadget(int n)
9477 auto p = new Gadget{n};
9484 auto p = make_gadget(n); // remember to delete p
9489 In addition to suffering from the problem from [leak](#???), this adds a spurious allocation and deallocation operation, and is needlessly verbose. If Gadget is cheap to move out of a function (i.e., is small or has an efficient move operation), just return it "by value" (see ["out" return values](#Rf-out)):
9491 Gadget make_gadget(int n)
9500 This rule applies to factory functions.
9504 If pointer semantics are required (e.g., because the return type needs to refer to a base class of a class hierarchy (an interface)), return a "smart pointer."
9508 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`.
9509 * (Moderate) Warn on failure to either `reset` or explicitly `delete` an `owner<T>` pointer on every code path.
9510 * (Simple) Warn if the return value of `new` is assigned to a raw pointer.
9511 * (Simple) Warn if a function returns an object that was allocated within the function but has a move constructor.
9512 Suggest considering returning it by value instead.
9514 ### <a name="Rr-ref"></a>R.4: A raw reference (a `T&`) is non-owning
9518 There is nothing (in the C++ standard or in most code) to say otherwise and most raw references are non-owning.
9519 We want owners identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
9525 int& r = *new int{7}; // bad: raw owning reference
9527 delete &r; // bad: violated the rule against deleting raw pointers
9530 **See also**: [The raw pointer rule](#Rr-ptr)
9534 See [the raw pointer rule](#Rr-ptr)
9536 ### <a name="Rr-scoped"></a>R.5: Prefer scoped objects, don't heap-allocate unnecessarily
9540 A scoped object is a local object, a global object, or a member.
9541 This implies that there is no separate allocation and deallocation cost in excess of that already used for the containing scope or object.
9542 The members of a scoped object are themselves scoped and the scoped object's constructor and destructor manage the members' lifetimes.
9546 The following example is inefficient (because it has unnecessary allocation and deallocation), vulnerable to exception throws and returns in the `...` part (leading to leaks), and verbose:
9550 auto p = new Gadget{n};
9555 Instead, use a local variable:
9565 * (Moderate) Warn if an object is allocated and then deallocated on all paths within a function. Suggest it should be a local `auto` stack object instead.
9566 * (Simple) Warn if a local `Unique_pointer` or `Shared_pointer` is not moved, copied, reassigned or `reset` before its lifetime ends.
9568 ### <a name="Rr-global"></a>R.6: Avoid non-`const` global variables
9570 See [I.2](#Ri-global)
9572 ## <a name="SS-alloc"></a>R.alloc: Allocation and deallocation
9574 ### <a name="Rr-mallocfree"></a>R.10: Avoid `malloc()` and `free()`
9578 `malloc()` and `free()` do not support construction and destruction, and do not mix well with `new` and `delete`.
9590 // p1 might be nullptr
9591 // *p1 is not initialized; in particular,
9592 // that string isn't a string, but a string-sized bag of bits
9593 Record* p1 = static_cast<Record*>(malloc(sizeof(Record)));
9595 auto p2 = new Record;
9597 // unless an exception is thrown, *p2 is default initialized
9598 auto p3 = new(nothrow) Record;
9599 // p3 might be nullptr; if not, *p3 is default initialized
9603 delete p1; // error: cannot delete object allocated by malloc()
9604 free(p2); // error: cannot free() object allocated by new
9607 In some implementations that `delete` and that `free()` might work, or maybe they will cause run-time errors.
9611 There are applications and sections of code where exceptions are not acceptable.
9612 Some of the best such examples are in life-critical hard-real-time code.
9613 Beware that many bans on exception use are based on superstition (bad)
9614 or by concerns for older code bases with unsystematic resource management (unfortunately, but sometimes necessary).
9615 In such cases, consider the `nothrow` versions of `new`.
9619 Flag explicit use of `malloc` and `free`.
9621 ### <a name="Rr-newdelete"></a>R.11: Avoid calling `new` and `delete` explicitly
9625 The pointer returned by `new` should belong to a resource handle (that can call `delete`).
9626 If the pointer returned by `new` is assigned to a plain/naked pointer, the object can be leaked.
9630 In a large program, a naked `delete` (that is a `delete` in application code, rather than part of code devoted to resource management)
9631 is a likely bug: if you have N `delete`s, how can you be certain that you don't need N+1 or N-1?
9632 The bug might be latent: it might emerge only during maintenance.
9633 If you have a naked `new`, you probably need a naked `delete` somewhere, so you probably have a bug.
9637 (Simple) Warn on any explicit use of `new` and `delete`. Suggest using `make_unique` instead.
9639 ### <a name="Rr-immediate-alloc"></a>R.12: Immediately give the result of an explicit resource allocation to a manager object
9643 If you don't, an exception or a return might lead to a leak.
9647 void func(const string& name)
9649 FILE* f = fopen(name, "r"); // open the file
9650 vector<char> buf(1024);
9651 auto _ = finally([f] { fclose(f); }); // remember to close the file
9655 The allocation of `buf` might fail and leak the file handle.
9659 void func(const string& name)
9661 ifstream f{name}; // open the file
9662 vector<char> buf(1024);
9666 The use of the file handle (in `ifstream`) is simple, efficient, and safe.
9670 * Flag explicit allocations used to initialize pointers (problem: how many direct resource allocations can we recognize?)
9672 ### <a name="Rr-single-alloc"></a>R.13: Perform at most one explicit resource allocation in a single expression statement
9676 If you perform two explicit resource allocations in one statement, you could leak resources because the order of evaluation of many subexpressions, including function arguments, is unspecified.
9680 void fun(shared_ptr<Widget> sp1, shared_ptr<Widget> sp2);
9682 This `fun` can be called like this:
9684 // BAD: potential leak
9685 fun(shared_ptr<Widget>(new Widget(a, b)), shared_ptr<Widget>(new Widget(c, d)));
9687 This is exception-unsafe because the compiler might reorder the two expressions building the function's two arguments.
9688 In particular, the compiler can interleave execution of the two expressions:
9689 Memory allocation (by calling `operator new`) could be done first for both objects, followed by attempts to call the two `Widget` constructors.
9690 If one of the constructor calls throws an exception, then the other object's memory will never be released!
9692 This subtle problem has a simple solution: Never perform more than one explicit resource allocation in a single expression statement.
9695 shared_ptr<Widget> sp1(new Widget(a, b)); // Better, but messy
9696 fun(sp1, new Widget(c, d));
9698 The best solution is to avoid explicit allocation entirely use factory functions that return owning objects:
9700 fun(make_shared<Widget>(a, b), make_shared<Widget>(c, d)); // Best
9702 Write your own factory wrapper if there is not one already.
9706 * Flag expressions with multiple explicit resource allocations (problem: how many direct resource allocations can we recognize?)
9708 ### <a name="Rr-ap"></a>R.14: Avoid `[]` parameters, prefer `span`
9712 An array decays to a pointer, thereby losing its size, opening the opportunity for range errors.
9713 Use `span` to preserve size information.
9717 void f(int[]); // not recommended
9719 void f(int*); // not recommended for multiple objects
9720 // (a pointer should point to a single object, do not subscript)
9722 void f(gsl::span<int>); // good, recommended
9726 Flag `[]` parameters. Use `span` instead.
9728 ### <a name="Rr-pair"></a>R.15: Always overload matched allocation/deallocation pairs
9732 Otherwise you get mismatched operations and chaos.
9738 void* operator new(size_t s);
9739 void operator delete(void*);
9745 If you want memory that cannot be deallocated, `=delete` the deallocation operation.
9746 Don't leave it undeclared.
9750 Flag incomplete pairs.
9752 ## <a name="SS-smart"></a>R.smart: Smart pointers
9754 ### <a name="Rr-owner"></a>R.20: Use `unique_ptr` or `shared_ptr` to represent ownership
9758 They can prevent resource leaks.
9767 X* p1 { new X }; // see also ???
9768 unique_ptr<X> p2 { new X }; // unique ownership; see also ???
9769 shared_ptr<X> p3 { new X }; // shared ownership; see also ???
9770 auto p4 = make_unique<X>(); // unique_ownership, preferable to the explicit use "new"
9771 auto p5 = make_shared<X>(); // shared ownership, preferable to the explicit use "new"
9774 This will leak the object used to initialize `p1` (only).
9778 (Simple) Warn if the return value of `new` or a function call with return value of pointer type is assigned to a raw pointer.
9780 ### <a name="Rr-unique"></a>R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership
9784 A `unique_ptr` is conceptually simpler and more predictable (you know when destruction happens) and faster (you don't implicitly maintain a use count).
9788 This needlessly adds and maintains a reference count.
9792 shared_ptr<Base> base = make_shared<Derived>();
9793 // use base locally, without copying it -- refcount never exceeds 1
9798 This is more efficient:
9802 unique_ptr<Base> base = make_unique<Derived>();
9808 (Simple) Warn if a function uses a `Shared_pointer` with an object allocated within the function, but never returns the `Shared_pointer` or passes it to a function requiring a `Shared_pointer&`. Suggest using `unique_ptr` instead.
9810 ### <a name="Rr-make_shared"></a>R.22: Use `make_shared()` to make `shared_ptr`s
9814 `make_shared` gives a more concise statement of the construction.
9815 It also gives an opportunity to eliminate a separate allocation for the reference counts, by placing the `shared_ptr`'s use counts next to its object.
9821 shared_ptr<X> p1 { new X{2} }; // bad
9822 auto p = make_shared<X>(2); // good
9824 The `make_shared()` version mentions `X` only once, so it is usually shorter (as well as faster) than the version with the explicit `new`.
9828 (Simple) Warn if a `shared_ptr` is constructed from the result of `new` rather than `make_shared`.
9830 ### <a name="Rr-make_unique"></a>R.23: Use `make_unique()` to make `unique_ptr`s
9834 `make_unique` gives a more concise statement of the construction.
9835 It also ensures exception safety in complex expressions.
9839 unique_ptr<Foo> p {new Foo{7}}; // OK: but repetitive
9841 auto q = make_unique<Foo>(7); // Better: no repetition of Foo
9845 (Simple) Warn if a `unique_ptr` is constructed from the result of `new` rather than `make_unique`.
9847 ### <a name="Rr-weak_ptr"></a>R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s
9851 `shared_ptr`'s rely on use counting and the use count for a cyclic structure never goes to zero, so we need a mechanism to
9852 be able to destroy a cyclic structure.
9862 explicit foo(const std::shared_ptr<bar>& forward_reference)
9863 : forward_reference_(forward_reference)
9866 std::shared_ptr<bar> forward_reference_;
9871 explicit bar(const std::weak_ptr<foo>& back_reference)
9872 : back_reference_(back_reference)
9876 if (auto shared_back_reference = back_reference_.lock()) {
9877 // Use *shared_back_reference
9881 std::weak_ptr<foo> back_reference_;
9886 ??? (HS: A lot of people say "to break cycles", while I think "temporary shared ownership" is more to the point.)
9887 ???(BS: breaking cycles is what you must do; temporarily sharing ownership is how you do it.
9888 You could "temporarily share ownership" simply by using another `shared_ptr`.)
9892 ??? probably impossible. If we could statically detect cycles, we wouldn't need `weak_ptr`
9894 ### <a name="Rr-smartptrparam"></a>R.30: Take smart pointers as parameters only to explicitly express lifetime semantics
9896 See [F.7](#Rf-smart).
9898 ### <a name="Rr-smart"></a>R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`
9902 The rules in the following section also work for other kinds of third-party and custom smart pointers and are very useful for diagnosing common smart pointer errors that cause performance and correctness problems.
9903 You want the rules to work on all the smart pointers you use.
9905 Any type (including primary template or specialization) that overloads unary `*` and `->` is considered a smart pointer:
9907 * If it is copyable, it is recognized as a reference-counted `shared_ptr`.
9908 * If it is not copyable, it is recognized as a unique `unique_ptr`.
9912 // use Boost's intrusive_ptr
9913 #include <boost/intrusive_ptr.hpp>
9914 void f(boost::intrusive_ptr<widget> p) // error under rule 'sharedptrparam'
9919 // use Microsoft's CComPtr
9920 #include <atlbase.h>
9921 void f(CComPtr<widget> p) // error under rule 'sharedptrparam'
9926 Both cases are an error under the [`sharedptrparam` guideline](#Rr-smartptrparam):
9927 `p` is a `Shared_pointer`, but nothing about its sharedness is used here and passing it by value is a silent pessimization;
9928 these functions should accept a smart pointer only if they need to participate in the widget's lifetime management. Otherwise they should accept a `widget*`, if it can be `nullptr`. Otherwise, and ideally, the function should accept a `widget&`.
9929 These smart pointers match the `Shared_pointer` concept, so these guideline enforcement rules work on them out of the box and expose this common pessimization.
9931 ### <a name="Rr-uniqueptrparam"></a>R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`
9935 Using `unique_ptr` in this way both documents and enforces the function call's ownership transfer.
9939 void sink(unique_ptr<widget>); // takes ownership of the widget
9941 void uses(widget*); // just uses the widget
9945 void thinko(const unique_ptr<widget>&); // usually not what you want
9949 * (Simple) Warn if a function takes a `Unique_pointer<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9950 * (Simple) ((Foundation)) Warn if a function takes a `Unique_pointer<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
9952 ### <a name="Rr-reseat"></a>R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the`widget`
9956 Using `unique_ptr` in this way both documents and enforces the function call's reseating semantics.
9960 "reseat" means "making a pointer or a smart pointer refer to a different object."
9964 void reseat(unique_ptr<widget>&); // "will" or "might" reseat pointer
9968 void thinko(const unique_ptr<widget>&); // usually not what you want
9972 * (Simple) Warn if a function takes a `Unique_pointer<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9973 * (Simple) ((Foundation)) Warn if a function takes a `Unique_pointer<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
9975 ### <a name="Rr-sharedptrparam-owner"></a>R.34: Take a `shared_ptr<widget>` parameter to express shared ownership
9979 This makes the function's ownership sharing explicit.
9986 // WidgetUser will share ownership of the widget
9987 explicit WidgetUser(std::shared_ptr<widget> w) noexcept:
9988 m_widget{std::move(w)} {}
9991 std::shared_ptr<widget> m_widget;
9996 * (Simple) Warn if a function takes a `Shared_pointer<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9997 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by value or by reference to `const` and does not copy or move it to another `Shared_pointer` on at least one code path. Suggest taking a `T*` or `T&` instead.
9998 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by rvalue reference. Suggesting taking it by value instead.
10000 ### <a name="Rr-sharedptrparam"></a>R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer
10004 This makes the function's reseating explicit.
10008 "reseat" means "making a reference or a smart pointer refer to a different object."
10010 ##### Example, good
10012 void ChangeWidget(std::shared_ptr<widget>& w)
10014 // This will change the callers widget
10015 w = std::make_shared<widget>(widget{});
10020 * (Simple) Warn if a function takes a `Shared_pointer<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
10021 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by value or by reference to `const` and does not copy or move it to another `Shared_pointer` on at least one code path. Suggest taking a `T*` or `T&` instead.
10022 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by rvalue reference. Suggesting taking it by value instead.
10024 ### <a name="Rr-sharedptrparam-const"></a>R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???
10028 This makes the function's ??? explicit.
10030 ##### Example, good
10032 void share(shared_ptr<widget>); // share -- "will" retain refcount
10034 void reseat(shared_ptr<widget>&); // "might" reseat ptr
10036 void may_share(const shared_ptr<widget>&); // "might" retain refcount
10040 * (Simple) Warn if a function takes a `Shared_pointer<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
10041 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by value or by reference to `const` and does not copy or move it to another `Shared_pointer` on at least one code path. Suggest taking a `T*` or `T&` instead.
10042 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by rvalue reference. Suggesting taking it by value instead.
10044 ### <a name="Rr-smartptrget"></a>R.37: Do not pass a pointer or reference obtained from an aliased smart pointer
10048 Violating this rule is the number one cause of losing reference counts and finding yourself with a dangling pointer.
10049 Functions should prefer to pass raw pointers and references down call chains.
10050 At the top of the call tree where you obtain the raw pointer or reference from a smart pointer that keeps the object alive.
10051 You need to be sure that the smart pointer cannot inadvertently be reset or reassigned from within the call tree below.
10055 To do this, sometimes you need to take a local copy of a smart pointer, which firmly keeps the object alive for the duration of the function and the call tree.
10059 Consider this code:
10061 // global (static or heap), or aliased local ...
10062 shared_ptr<widget> g_p = ...;
10072 g_p = ...; // oops, if this was the last shared_ptr to that widget, destroys the widget
10075 The following should not pass code review:
10079 // BAD: passing pointer or reference obtained from a non-local smart pointer
10080 // that could be inadvertently reset somewhere inside f or its callees
10083 // BAD: same reason, just passing it as a "this" pointer
10087 The fix is simple -- take a local copy of the pointer to "keep a ref count" for your call tree:
10091 // cheap: 1 increment covers this entire function and all the call trees below us
10094 // GOOD: passing pointer or reference obtained from a local unaliased smart pointer
10097 // GOOD: same reason
10103 * (Simple) Warn if a pointer or reference obtained from a smart pointer variable (`Unique_pointer` or `Shared_pointer`) that is non-local, or that is local but potentially aliased, is used in a function call. If the smart pointer is a `Shared_pointer` then suggest taking a local copy of the smart pointer and obtain a pointer or reference from that instead.
10105 # <a name="S-expr"></a>ES: Expressions and statements
10107 Expressions and statements are the lowest and most direct way of expressing actions and computation. Declarations in local scopes are statements.
10109 For naming, commenting, and indentation rules, see [NL: Naming and layout](#S-naming).
10113 * [ES.1: Prefer the standard library to other libraries and to "handcrafted code"](#Res-lib)
10114 * [ES.2: Prefer suitable abstractions to direct use of language features](#Res-abstr)
10115 * [ES.3: Don't repeat yourself, avoid redundant code](#Res-DRY)
10119 * [ES.5: Keep scopes small](#Res-scope)
10120 * [ES.6: Declare names in for-statement initializers and conditions to limit scope](#Res-cond)
10121 * [ES.7: Keep common and local names short, and keep uncommon and non-local names longer](#Res-name-length)
10122 * [ES.8: Avoid similar-looking names](#Res-name-similar)
10123 * [ES.9: Avoid `ALL_CAPS` names](#Res-not-CAPS)
10124 * [ES.10: Declare one name (only) per declaration](#Res-name-one)
10125 * [ES.11: Use `auto` to avoid redundant repetition of type names](#Res-auto)
10126 * [ES.12: Do not reuse names in nested scopes](#Res-reuse)
10127 * [ES.20: Always initialize an object](#Res-always)
10128 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
10129 * [ES.22: Don't declare a variable until you have a value to initialize it with](#Res-init)
10130 * [ES.23: Prefer the `{}`-initializer syntax](#Res-list)
10131 * [ES.24: Use a `unique_ptr<T>` to hold pointers](#Res-unique)
10132 * [ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on](#Res-const)
10133 * [ES.26: Don't use a variable for two unrelated purposes](#Res-recycle)
10134 * [ES.27: Use `std::array` or `stack_array` for arrays on the stack](#Res-stack)
10135 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
10136 * [ES.30: Don't use macros for program text manipulation](#Res-macros)
10137 * [ES.31: Don't use macros for constants or "functions"](#Res-macros2)
10138 * [ES.32: Use `ALL_CAPS` for all macro names](#Res-ALL_CAPS)
10139 * [ES.33: If you must use macros, give them unique names](#Res-MACROS)
10140 * [ES.34: Don't define a (C-style) variadic function](#Res-ellipses)
10144 * [ES.40: Avoid complicated expressions](#Res-complicated)
10145 * [ES.41: If in doubt about operator precedence, parenthesize](#Res-parens)
10146 * [ES.42: Keep use of pointers simple and straightforward](#Res-ptr)
10147 * [ES.43: Avoid expressions with undefined order of evaluation](#Res-order)
10148 * [ES.44: Don't depend on order of evaluation of function arguments](#Res-order-fct)
10149 * [ES.45: Avoid "magic constants"; use symbolic constants](#Res-magic)
10150 * [ES.46: Avoid narrowing conversions](#Res-narrowing)
10151 * [ES.47: Use `nullptr` rather than `0` or `NULL`](#Res-nullptr)
10152 * [ES.48: Avoid casts](#Res-casts)
10153 * [ES.49: If you must use a cast, use a named cast](#Res-casts-named)
10154 * [ES.50: Don't cast away `const`](#Res-casts-const)
10155 * [ES.55: Avoid the need for range checking](#Res-range-checking)
10156 * [ES.56: Write `std::move()` only when you need to explicitly move an object to another scope](#Res-move)
10157 * [ES.60: Avoid `new` and `delete` outside resource management functions](#Res-new)
10158 * [ES.61: Delete arrays using `delete[]` and non-arrays using `delete`](#Res-del)
10159 * [ES.62: Don't compare pointers into different arrays](#Res-arr2)
10160 * [ES.63: Don't slice](#Res-slice)
10161 * [ES.64: Use the `T{e}`notation for construction](#Res-construct)
10162 * [ES.65: Don't dereference an invalid pointer](#Res-deref)
10166 * [ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice](#Res-switch-if)
10167 * [ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice](#Res-for-range)
10168 * [ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable](#Res-for-while)
10169 * [ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable](#Res-while-for)
10170 * [ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement](#Res-for-init)
10171 * [ES.75: Avoid `do`-statements](#Res-do)
10172 * [ES.76: Avoid `goto`](#Res-goto)
10173 * [ES.77: Minimize the use of `break` and `continue` in loops](#Res-continue)
10174 * [ES.78: Don't rely on implicit fallthrough in `switch` statements](#Res-break)
10175 * [ES.79: Use `default` to handle common cases (only)](#Res-default)
10176 * [ES.84: Don't try to declare a local variable with no name](#Res-noname)
10177 * [ES.85: Make empty statements visible](#Res-empty)
10178 * [ES.86: Avoid modifying loop control variables inside the body of raw for-loops](#Res-loop-counter)
10179 * [ES.87: Don't add redundant `==` or `!=` to conditions](#Res-if)
10183 * [ES.100: Don't mix signed and unsigned arithmetic](#Res-mix)
10184 * [ES.101: Use unsigned types for bit manipulation](#Res-unsigned)
10185 * [ES.102: Use signed types for arithmetic](#Res-signed)
10186 * [ES.103: Don't overflow](#Res-overflow)
10187 * [ES.104: Don't underflow](#Res-underflow)
10188 * [ES.105: Don't divide by integer zero](#Res-zero)
10189 * [ES.106: Don't try to avoid negative values by using `unsigned`](#Res-nonnegative)
10190 * [ES.107: Don't use `unsigned` for subscripts, prefer `gsl::index`](#Res-subscripts)
10192 ### <a name="Res-lib"></a>ES.1: Prefer the standard library to other libraries and to "handcrafted code"
10196 Code using a library can be much easier to write than code working directly with language features, much shorter, tend to be of a higher level of abstraction, and the library code is presumably already tested.
10197 The ISO C++ Standard Library is among the most widely known and best tested libraries.
10198 It is available as part of all C++ implementations.
10202 auto sum = accumulate(begin(a), end(a), 0.0); // good
10204 a range version of `accumulate` would be even better:
10206 auto sum = accumulate(v, 0.0); // better
10208 but don't hand-code a well-known algorithm:
10210 int max = v.size(); // bad: verbose, purpose unstated
10212 for (int i = 0; i < max; ++i)
10217 Large parts of the standard library rely on dynamic allocation (free store). These parts, notably the containers but not the algorithms, are unsuitable for some hard-real-time and embedded applications. In such cases, consider providing/using similar facilities, e.g., a standard-library-style container implemented using a pool allocator.
10221 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
10223 ### <a name="Res-abstr"></a>ES.2: Prefer suitable abstractions to direct use of language features
10227 A "suitable abstraction" (e.g., library or class) is closer to the application concepts than the bare language, leads to shorter and clearer code, and is likely to be better tested.
10231 vector<string> read1(istream& is) // good
10233 vector<string> res;
10234 for (string s; is >> s;)
10239 The more traditional and lower-level near-equivalent is longer, messier, harder to get right, and most likely slower:
10241 char** read2(istream& is, int maxelem, int maxstring, int* nread) // bad: verbose and incomplete
10243 auto res = new char*[maxelem];
10245 while (is && elemcount < maxelem) {
10246 auto s = new char[maxstring];
10247 is.read(s, maxstring);
10248 res[elemcount++] = s;
10250 nread = &elemcount;
10254 Once the checking for overflow and error handling has been added that code gets quite messy, and there is the problem remembering to `delete` the returned pointer and the C-style strings that array contains.
10258 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
10260 ### <a name="Res-DRY"></a>ES.3: Don't repeat yourself, avoid redundant code
10262 Duplicated or otherwise redundant code obscures intent, makes it harder to understand the logic, and makes maintenance harder, among other problems. It often arises from cut-and-paste programming.
10264 Use standard algorithms where appropriate, instead of writing some own implementation.
10266 **See also**: [SL.1](#Rsl-lib), [ES.11](#Res-auto)
10270 void func(bool flag) // Bad, duplicated code.
10282 void func(bool flag) // Better, no duplicated code.
10295 * Use a static analyzer. It will catch at least some redundant constructs.
10298 ## ES.dcl: Declarations
10300 A declaration is a statement. A declaration introduces a name into a scope and might cause the construction of a named object.
10302 ### <a name="Res-scope"></a>ES.5: Keep scopes small
10306 Readability. Minimize resource retention. Avoid accidental misuse of value.
10308 **Alternative formulation**: Don't declare a name in an unnecessarily large scope.
10314 int i; // bad: i is needlessly accessible after loop
10315 for (i = 0; i < 20; ++i) { /* ... */ }
10316 // no intended use of i here
10317 for (int i = 0; i < 20; ++i) { /* ... */ } // good: i is local to for-loop
10319 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
10320 // ... deal with Circle ...
10323 // ... handle error ...
10329 void use(const string& name)
10331 string fn = name + ".txt";
10335 // ... 200 lines of code without intended use of fn or is ...
10338 This function is by most measures too long anyway, but the point is that the resources used by `fn` and the file handle held by `is`
10339 are retained for much longer than needed and that unanticipated use of `is` and `fn` could happen later in the function.
10340 In this case, it might be a good idea to factor out the read:
10342 Record load_record(const string& name)
10344 string fn = name + ".txt";
10351 void use(const string& name)
10353 Record r = load_record(name);
10354 // ... 200 lines of code ...
10359 * Flag loop variable declared outside a loop and not used after the loop
10360 * Flag when expensive resources, such as file handles and locks are not used for N-lines (for some suitable N)
10362 ### <a name="Res-cond"></a>ES.6: Declare names in for-statement initializers and conditions to limit scope
10367 Limit the loop variable visibility to the scope of the loop.
10368 Avoid using the loop variable for other purposes after the loop.
10369 Minimize resource retention.
10375 for (string s; cin >> s;)
10378 for (int i = 0; i < 20; ++i) { // good: i is local to for-loop
10382 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
10383 // ... deal with Circle ...
10386 // ... handle error ...
10390 ##### Example, don't
10392 int j; // BAD: j is visible outside the loop
10393 for (j = 0; j < 100; ++j) {
10396 // j is still visible here and isn't needed
10398 **See also**: [Don't use a variable for two unrelated purposes](#Res-recycle)
10402 * Warn when a variable modified inside the `for`-statement is declared outside the loop and not being used outside the loop.
10403 * (hard) Flag loop variables declared before the loop and used after the loop for an unrelated purpose.
10405 **Discussion**: Scoping the loop variable to the loop body also helps code optimizers greatly. Recognizing that the induction variable
10406 is only accessible in the loop body unblocks optimizations such as hoisting, strength reduction, loop-invariant code motion, etc.
10408 ##### C++17 and C++20 example
10410 Note: C++17 and C++20 also add `if`, `switch`, and range-`for` initializer statements. These require C++17 and C++20 support.
10412 map<int, string> mymap;
10414 if (auto result = mymap.insert(value); result.second) {
10415 // insert succeeded, and result is valid for this block
10416 use(result.first); // ok
10418 } // result is destroyed here
10420 ##### C++17 and C++20 enforcement (if using a C++17 or C++20 compiler)
10422 * Flag selection/loop variables declared before the body and not used after the body
10423 * (hard) Flag selection/loop variables declared before the body and used after the body for an unrelated purpose.
10425 ### <a name="Res-name-length"></a>ES.7: Keep common and local names short, and keep uncommon and non-local names longer
10429 Readability. Lowering the chance of clashes between unrelated non-local names.
10433 Conventional short, local names increase readability:
10435 template<typename T> // good
10436 void print(ostream& os, const vector<T>& v)
10438 for (gsl::index i = 0; i < v.size(); ++i)
10439 os << v[i] << '\n';
10442 An index is conventionally called `i` and there is no hint about the meaning of the vector in this generic function, so `v` is as good name as any. Compare
10444 template<typename Element_type> // bad: verbose, hard to read
10445 void print(ostream& target_stream, const vector<Element_type>& current_vector)
10447 for (gsl::index current_element_index = 0;
10448 current_element_index < current_vector.size();
10449 ++current_element_index
10451 target_stream << current_vector[current_element_index] << '\n';
10454 Yes, it is a caricature, but we have seen worse.
10458 Unconventional and short non-local names obscure code:
10460 void use1(const string& s)
10463 tt(s); // bad: what is tt()?
10467 Better, give non-local entities readable names:
10469 void use1(const string& s)
10472 trim_tail(s); // better
10476 Here, there is a chance that the reader knows what `trim_tail` means and that the reader can remember it after looking it up.
10480 Argument names of large functions are de facto non-local and should be meaningful:
10482 void complicated_algorithm(vector<Record>& vr, const vector<int>& vi, map<string, int>& out)
10483 // read from events in vr (marking used Records) for the indices in
10484 // vi placing (name, index) pairs into out
10486 // ... 500 lines of code using vr, vi, and out ...
10489 We recommend keeping functions short, but that rule isn't universally adhered to and naming should reflect that.
10493 Check length of local and non-local names. Also take function length into account.
10495 ### <a name="Res-name-similar"></a>ES.8: Avoid similar-looking names
10499 Code clarity and readability. Too-similar names slow down comprehension and increase the likelihood of error.
10503 if (readable(i1 + l1 + ol + o1 + o0 + ol + o1 + I0 + l0)) surprise();
10507 Do not declare a non-type with the same name as a type in the same scope. This removes the need to disambiguate with a keyword such as `struct` or `enum`. It also removes a source of errors, as `struct X` can implicitly declare `X` if lookup fails.
10509 struct foo { int n; };
10510 struct foo foo(); // BAD, foo is a type already in scope
10511 struct foo x = foo(); // requires disambiguation
10515 Antique header files might declare non-types and types with the same name in the same scope.
10519 * Check names against a list of known confusing letter and digit combinations.
10520 * Flag a declaration of a variable, function, or enumerator that hides a class or enumeration declared in the same scope.
10522 ### <a name="Res-not-CAPS"></a>ES.9: Avoid `ALL_CAPS` names
10526 Such names are commonly used for macros. Thus, `ALL_CAPS` name are vulnerable to unintended macro substitution.
10530 // somewhere in some header:
10533 // somewhere else in some other header:
10534 enum Coord { N, NE, NW, S, SE, SW, E, W };
10536 // somewhere third in some poor programmer's .cpp:
10537 switch (direction) {
10547 Do not use `ALL_CAPS` for constants just because constants used to be macros.
10551 Flag all uses of ALL CAPS. For older code, accept ALL CAPS for macro names and flag all non-ALL-CAPS macro names.
10553 ### <a name="Res-name-one"></a>ES.10: Declare one name (only) per declaration
10557 One declaration per line increases readability and avoids mistakes related to
10558 the C/C++ grammar. It also leaves room for a more descriptive end-of-line
10563 char *p, c, a[7], *pp[7], **aa[10]; // yuck!
10567 A function declaration can contain several function argument declarations.
10571 A structured binding (C++17) is specifically designed to introduce several variables:
10573 auto [iter, inserted] = m.insert_or_assign(k, val);
10574 if (inserted) { /* new entry was inserted */ }
10578 template<class InputIterator, class Predicate>
10579 bool any_of(InputIterator first, InputIterator last, Predicate pred);
10581 or better using concepts:
10583 bool any_of(input_iterator auto first, input_iterator auto last, predicate auto pred);
10587 double scalbn(double x, int n); // OK: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
10591 double scalbn( // better: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
10592 double x, // base value
10598 // better: base * pow(FLT_RADIX, exponent); FLT_RADIX is usually 2
10599 double scalbn(double base, int exponent);
10603 int a = 10, b = 11, c = 12, d, e = 14, f = 15;
10605 In a long list of declarators it is easy to overlook an uninitialized variable.
10609 Flag variable and constant declarations with multiple declarators (e.g., `int* p, q;`)
10611 ### <a name="Res-auto"></a>ES.11: Use `auto` to avoid redundant repetition of type names
10615 * Simple repetition is tedious and error-prone.
10616 * When you use `auto`, the name of the declared entity is in a fixed position in the declaration, increasing readability.
10617 * In a function template declaration the return type can be a member type.
10623 auto p = v.begin(); // vector<DataRecord>::iterator
10624 auto z1 = v[3]; // makes copy of DataRecord
10625 auto& z2 = v[3]; // avoids copy
10626 const auto& z3 = v[3]; // const and avoids copy
10627 auto h = t.future();
10628 auto q = make_unique<int[]>(s);
10629 auto f = [](int x) { return x + 10; };
10631 In each case, we save writing a longish, hard-to-remember type that the compiler already knows but a programmer could get wrong.
10636 auto Container<T>::first() -> Iterator; // Container<T>::Iterator
10640 Avoid `auto` for initializer lists and in cases where you know exactly which type you want and where an initializer might require conversion.
10644 auto lst = { 1, 2, 3 }; // lst is an initializer list
10645 auto x{1}; // x is an int (in C++17; initializer_list in C++11)
10649 As of C++20, we can (and should) use concepts to be more specific about the type we are deducing:
10652 forward_iterator auto p = algo(x, y, z);
10654 ##### Example (C++17)
10656 std::set<int> values;
10658 auto [ position, newly_inserted ] = values.insert(5); // break out the members of the std::pair
10662 Flag redundant repetition of type names in a declaration.
10664 ### <a name="Res-reuse"></a>ES.12: Do not reuse names in nested scopes
10668 It is easy to get confused about which variable is used.
10669 Can cause maintenance problems.
10684 d = value_to_be_returned;
10690 If this is a large `if`-statement, it is easy to overlook that a new `d` has been introduced in the inner scope.
10691 This is a known source of bugs.
10692 Sometimes such reuse of a name in an inner scope is called "shadowing".
10696 Shadowing is primarily a problem when functions are too large and too complex.
10700 Shadowing of function arguments in the outermost block is disallowed by the language:
10704 int x = 4; // error: reuse of function argument name
10707 int x = 7; // allowed, but bad
10714 Reuse of a member name as a local variable can also be a problem:
10723 m = 7; // assign to member
10727 m = 99; // assign to local variable
10734 We often reuse function names from a base class in a derived class:
10745 This is error-prone.
10746 For example, had we forgotten the using declaration, a call `d.f(1)` would not have found the `int` version of `f`.
10748 ??? Do we need a specific rule about shadowing/hiding in class hierarchies?
10752 * Flag reuse of a name in nested local scopes
10753 * Flag reuse of a member name as a local variable in a member function
10754 * Flag reuse of a global name as a local variable or a member name
10755 * Flag reuse of a base class member name in a derived class (except for function names)
10757 ### <a name="Res-always"></a>ES.20: Always initialize an object
10761 Avoid used-before-set errors and their associated undefined behavior.
10762 Avoid problems with comprehension of complex initialization.
10763 Simplify refactoring.
10769 int i; // bad: uninitialized variable
10771 i = 7; // initialize i
10774 No, `i = 7` does not initialize `i`; it assigns to it. Also, `i` can be read in the `...` part. Better:
10776 void use(int arg) // OK
10778 int i = 7; // OK: initialized
10779 string s; // OK: default initialized
10785 The *always initialize* rule is deliberately stronger than the *an object must be set before used* language rule.
10786 The latter, more relaxed rule, catches the technical bugs, but:
10788 * It leads to less readable code
10789 * It encourages people to declare names in greater than necessary scopes
10790 * It leads to harder to read code
10791 * It leads to logic bugs by encouraging complex code
10792 * It hampers refactoring
10794 The *always initialize* rule is a style rule aimed to improve maintainability as well as a rule protecting against used-before-set errors.
10798 Here is an example that is often considered to demonstrate the need for a more relaxed rule for initialization
10800 widget i; // "widget" a type that's expensive to initialize, possibly a large POD
10803 if (cond) { // bad: i and j are initialized "late"
10812 This cannot trivially be rewritten to initialize `i` and `j` with initializers.
10813 Note that for types with a default constructor, attempting to postpone initialization simply leads to a default initialization followed by an assignment.
10814 A popular reason for such examples is "efficiency", but a compiler that can detect whether we made a used-before-set error can also eliminate any redundant double initialization.
10816 Assuming that there is a logical connection between `i` and `j`, that connection should probably be expressed in code:
10818 pair<widget, widget> make_related_widgets(bool x)
10820 return (x) ? {f1(), f2()} : {f3(), f4()};
10823 auto [i, j] = make_related_widgets(cond); // C++17
10825 If the `make_related_widgets` function is otherwise redundant,
10826 we can eliminate it by using a lambda [ES.28](#Res-lambda-init):
10828 auto [i, j] = [x] { return (x) ? pair{f1(), f2()} : pair{f3(), f4()} }(); // C++17
10830 Using a value representing "uninitialized" is a symptom of a problem and not a solution:
10832 widget i = uninit; // bad
10836 use(i); // possibly used before set
10839 if (cond) { // bad: i and j are initialized "late"
10848 Now the compiler cannot even simply detect a used-before-set. Further, we've introduced complexity in the state space for widget: which operations are valid on an `uninit` widget and which are not?
10852 Complex initialization has been popular with clever programmers for decades.
10853 It has also been a major source of errors and complexity.
10854 Many such errors are introduced during maintenance years after the initial implementation.
10858 This rule covers member variables.
10862 X(int i, int ci) : m2{i}, cm2{ci} {}
10875 The compiler will flag the uninitialized `cm3` because it is a `const`, but it will not catch the lack of initialization of `m3`.
10876 Usually, a rare spurious member initialization is worth the absence of errors from lack of initialization and often an optimizer
10877 can eliminate a redundant initialization (e.g., an initialization that occurs immediately before an assignment).
10881 If you are declaring an object that is just about to be initialized from input, initializing it would cause a double initialization.
10882 However, beware that this might leave uninitialized data beyond the input -- and that has been a fertile source of errors and security breaches:
10884 constexpr int max = 8 * 1024;
10885 int buf[max]; // OK, but suspicious: uninitialized
10888 The cost of initializing that array could be significant in some situations.
10889 However, such examples do tend to leave uninitialized variables accessible, so they should be treated with suspicion.
10891 constexpr int max = 8 * 1024;
10892 int buf[max] = {}; // zero all elements; better in some situations
10895 Because of the restrictive initialization rules for arrays and `std::array`, they offer the most compelling examples of the need for this exception.
10897 When feasible use a library function that is known not to overflow. For example:
10899 string s; // s is default initialized to ""
10900 cin >> s; // s expands to hold the string
10902 Don't consider simple variables that are targets for input operations exceptions to this rule:
10908 In the not uncommon case where the input target and the input operation get separated (as they should not) the possibility of used-before-set opens up.
10910 int i2 = 0; // better, assuming that zero is an acceptable value for i2
10914 A good optimizer should know about input operations and eliminate the redundant operation.
10919 Sometimes, a lambda can be used as an initializer to avoid an uninitialized variable:
10923 auto p = get_value(); // get_value() returns a pair<error_code, Value>
10931 auto p = get_value(); // get_value() returns a pair<error_code, Value>
10932 if (p.first) throw Bad_value{p.first};
10936 **See also**: [ES.28](#Res-lambda-init)
10940 * Flag every uninitialized variable.
10941 Don't flag variables of user-defined types with default constructors.
10942 * Check that an uninitialized buffer is written into *immediately* after declaration.
10943 Passing an uninitialized variable as a reference to non-`const` argument can be assumed to be a write into the variable.
10945 ### <a name="Res-introduce"></a>ES.21: Don't introduce a variable (or constant) before you need to use it
10949 Readability. To limit the scope in which the variable can be used.
10954 // ... no use of x here ...
10959 Flag declarations that are distant from their first use.
10961 ### <a name="Res-init"></a>ES.22: Don't declare a variable until you have a value to initialize it with
10965 Readability. Limit the scope in which a variable can be used. Don't risk used-before-set. Initialization is often more efficient than assignment.
10970 // ... no use of s here ...
10971 s = "what a waste";
10975 SomeLargeType var; // Hard-to-read CaMeLcAsEvArIaBlE
10977 if (cond) // some non-trivial condition
10979 else if (cond2 || !cond3) {
10984 for (auto& e : something)
10988 // use var; that this isn't done too early can be enforced statically with only control flow
10990 This would be fine if there was a default initialization for `SomeLargeType` that wasn't too expensive.
10991 Otherwise, a programmer might very well wonder if every possible path through the maze of conditions has been covered.
10992 If not, we have a "use before set" bug. This is a maintenance trap.
10994 For initializers of moderate complexity, including for `const` variables, consider using a lambda to express the initializer; see [ES.28](#Res-lambda-init).
10998 * Flag declarations with default initialization that are assigned to before they are first read.
10999 * Flag any complicated computation after an uninitialized variable and before its use.
11001 ### <a name="Res-list"></a>ES.23: Prefer the `{}`-initializer syntax
11005 Prefer `{}`. The rules for `{}` initialization are simpler, more general, less ambiguous, and safer than for other forms of initialization.
11007 Use `=` only when you are sure that there can be no narrowing conversions. For built-in arithmetic types, use `=` only with `auto`.
11009 Avoid `()` initialization, which allows parsing ambiguities.
11015 vector<int> v = {1, 2, 3, 4, 5, 6};
11019 For containers, there is a tradition for using `{...}` for a list of elements and `(...)` for sizes:
11021 vector<int> v1(10); // vector of 10 elements with the default value 0
11022 vector<int> v2{10}; // vector of 1 element with the value 10
11024 vector<int> v3(1, 2); // vector of 1 element with the value 2
11025 vector<int> v4{1, 2}; // vector of 2 elements with the values 1 and 2
11029 `{}`-initializers do not allow narrowing conversions (and that is usually a good thing) and allow explicit constructors (which is fine, we're intentionally initializing a new variable).
11033 int x {7.9}; // error: narrowing
11034 int y = 7.9; // OK: y becomes 7. Hope for a compiler warning
11035 int z = gsl::narrow_cast<int>(7.9); // OK: you asked for it
11039 `{}` initialization can be used for nearly all initialization; other forms of initialization can't:
11041 auto p = new vector<int> {1, 2, 3, 4, 5}; // initialized vector
11042 D::D(int a, int b) :m{a, b} { // member initializer (e.g., m might be a pair)
11045 X var {}; // initialize var to be empty
11047 int m {7}; // default initializer for a member
11051 For that reason, `{}`-initialization is often called "uniform initialization"
11052 (though there unfortunately are a few irregularities left).
11056 Initialization of a variable declared using `auto` with a single value, e.g., `{v}`, had surprising results until C++17.
11057 The C++17 rules are somewhat less surprising:
11059 auto x1 {7}; // x1 is an int with the value 7
11060 auto x2 = {7}; // x2 is an initializer_list<int> with an element 7
11062 auto x11 {7, 8}; // error: two initializers
11063 auto x22 = {7, 8}; // x22 is an initializer_list<int> with elements 7 and 8
11065 Use `={...}` if you really want an `initializer_list<T>`
11067 auto fib10 = {1, 1, 2, 3, 5, 8, 13, 21, 34, 55}; // fib10 is a list
11071 `={}` gives copy initialization whereas `{}` gives direct initialization.
11072 Like the distinction between copy-initialization and direct-initialization itself, this can lead to surprises.
11073 `{}` accepts `explicit` constructors; `={}` does not. For example:
11075 struct Z { explicit Z() {} };
11077 Z z1{}; // OK: direct initialization, so we use explicit constructor
11078 Z z2 = {}; // error: copy initialization, so we cannot use the explicit constructor
11080 Use plain `{}`-initialization unless you specifically want to disable explicit constructors.
11084 template<typename T>
11087 T x1(1); // T initialized with 1
11088 T x0(); // bad: function declaration (often a mistake)
11090 T y1 {1}; // T initialized with 1
11091 T y0 {}; // default initialized T
11095 **See also**: [Discussion](#???)
11099 * Flag uses of `=` to initialize arithmetic types where narrowing occurs.
11100 * Flag uses of `()` initialization syntax that are actually declarations. (Many compilers should warn on this already.)
11102 ### <a name="Res-unique"></a>ES.24: Use a `unique_ptr<T>` to hold pointers
11106 Using `std::unique_ptr` is the simplest way to avoid leaks. It is reliable, it
11107 makes the type system do much of the work to validate ownership safety, it
11108 increases readability, and it has zero or near zero run-time cost.
11112 void use(bool leak)
11114 auto p1 = make_unique<int>(7); // OK
11115 int* p2 = new int{7}; // bad: might leak
11116 // ... no assignment to p2 ...
11118 // ... no assignment to p2 ...
11120 v.at(7) = 0; // exception thrown
11124 If `leak == true` the object pointed to by `p2` is leaked and the object pointed to by `p1` is not.
11125 The same is the case when `at()` throws.
11129 Look for raw pointers that are targets of `new`, `malloc()`, or functions that might return such pointers.
11131 ### <a name="Res-const"></a>ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on
11135 That way you can't change the value by mistake. That way might offer the compiler optimization opportunities.
11141 const int bufmax = 2 * n + 2; // good: we can't change bufmax by accident
11142 int xmax = n; // suspicious: is xmax intended to change?
11148 Look to see if a variable is actually mutated, and flag it if
11149 not. Unfortunately, it might be impossible to detect when a non-`const` was not
11150 *intended* to vary (vs when it merely did not vary).
11152 ### <a name="Res-recycle"></a>ES.26: Don't use a variable for two unrelated purposes
11156 Readability and safety.
11163 for (i = 0; i < 20; ++i) { /* ... */ }
11164 for (i = 0; i < 200; ++i) { /* ... */ } // bad: i recycled
11169 As an optimization, you might want to reuse a buffer as a scratch pad, but even then prefer to limit the variable's scope as much as possible and be careful not to cause bugs from data left in a recycled buffer as this is a common source of security bugs.
11171 void write_to_file()
11173 std::string buffer; // to avoid reallocations on every loop iteration
11174 for (auto& o : objects) {
11175 // First part of the work.
11176 generate_first_string(buffer, o);
11177 write_to_file(buffer);
11179 // Second part of the work.
11180 generate_second_string(buffer, o);
11181 write_to_file(buffer);
11189 Flag recycled variables.
11191 ### <a name="Res-stack"></a>ES.27: Use `std::array` or `stack_array` for arrays on the stack
11195 They are readable and don't implicitly convert to pointers.
11196 They are not confused with non-standard extensions of built-in arrays.
11206 int a2[m]; // error: not ISO C++
11212 The definition of `a1` is legal C++ and has always been.
11213 There is a lot of such code.
11214 It is error-prone, though, especially when the bound is non-local.
11215 Also, it is a "popular" source of errors (buffer overflow, pointers from array decay, etc.).
11216 The definition of `a2` is C but not C++ and is considered a security risk
11226 stack_array<int> a2(m);
11232 * Flag arrays with non-constant bounds (C-style VLAs)
11233 * Flag arrays with non-local constant bounds
11235 ### <a name="Res-lambda-init"></a>ES.28: Use lambdas for complex initialization, especially of `const` variables
11239 It nicely encapsulates local initialization, including cleaning up scratch variables needed only for the initialization, without needing to create a needless non-local yet non-reusable function. It also works for variables that should be `const` but only after some initialization work.
11243 widget x; // should be const, but:
11244 for (auto i = 2; i <= N; ++i) { // this could be some
11245 x += some_obj.do_something_with(i); // arbitrarily long code
11246 } // needed to initialize x
11247 // from here, x should be const, but we can't say so in code in this style
11249 ##### Example, good
11251 const widget x = [&] {
11252 widget val; // assume that widget has a default constructor
11253 for (auto i = 2; i <= N; ++i) { // this could be some
11254 val += some_obj.do_something_with(i); // arbitrarily long code
11255 } // needed to initialize x
11259 If at all possible, reduce the conditions to a simple set of alternatives (e.g., an `enum`) and don't mix up selection and initialization.
11263 Hard. At best a heuristic. Look for an uninitialized variable followed by a loop assigning to it.
11265 ### <a name="Res-macros"></a>ES.30: Don't use macros for program text manipulation
11269 Macros are a major source of bugs.
11270 Macros don't obey the usual scope and type rules.
11271 Macros ensure that the human reader sees something different from what the compiler sees.
11272 Macros complicate tool building.
11276 #define Case break; case /* BAD */
11278 This innocuous-looking macro makes a single lower case `c` instead of a `C` into a bad flow-control bug.
11282 This rule does not ban the use of macros for "configuration control" use in `#ifdef`s, etc.
11284 In the future, modules are likely to eliminate the need for macros in configuration control.
11288 This rule is meant to also discourage use of `#` for stringification and `##` for concatenation.
11289 As usual for macros, there are uses that are "mostly harmless", but even these can create problems for tools,
11290 such as auto completers, static analyzers, and debuggers.
11291 Often the desire to use fancy macros is a sign of an overly complex design.
11292 Also, `#` and `##` encourages the definition and use of macros:
11294 #define CAT(a, b) a ## b
11295 #define STRINGIFY(a) #a
11297 void f(int x, int y)
11299 string CAT(x, y) = "asdf"; // BAD: hard for tools to handle (and ugly)
11300 string sx2 = STRINGIFY(x);
11304 There are workarounds for low-level string manipulation using macros. For example:
11306 string s = "asdf" "lkjh"; // ordinary string literal concatenation
11311 constexpr const char* stringify()
11314 case a: return "a";
11315 case b: return "b";
11319 void f(int x, int y)
11321 string sx = stringify<x>();
11325 This is not as convenient as a macro to define, but as easy to use, has zero overhead, and is typed and scoped.
11327 In the future, static reflection is likely to eliminate the last needs for the preprocessor for program text manipulation.
11331 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
11333 ### <a name="Res-macros2"></a>ES.31: Don't use macros for constants or "functions"
11337 Macros are a major source of bugs.
11338 Macros don't obey the usual scope and type rules.
11339 Macros don't obey the usual rules for argument passing.
11340 Macros ensure that the human reader sees something different from what the compiler sees.
11341 Macros complicate tool building.
11346 #define SQUARE(a, b) (a * b)
11348 Even if we hadn't left a well-known bug in `SQUARE` there are much better behaved alternatives; for example:
11350 constexpr double pi = 3.14;
11351 template<typename T> T square(T a, T b) { return a * b; }
11355 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
11357 ### <a name="Res-ALL_CAPS"></a>ES.32: Use `ALL_CAPS` for all macro names
11361 Convention. Readability. Distinguishing macros.
11365 #define forever for (;;) /* very BAD */
11367 #define FOREVER for (;;) /* Still evil, but at least visible to humans */
11371 Scream when you see a lower case macro.
11373 ### <a name="Res-MACROS"></a>ES.33: If you must use macros, give them unique names
11377 Macros do not obey scope rules.
11381 #define MYCHAR /* BAD, will eventually clash with someone else's MYCHAR*/
11383 #define ZCORP_CHAR /* Still evil, but less likely to clash */
11387 Avoid macros if you can: [ES.30](#Res-macros), [ES.31](#Res-macros2), and [ES.32](#Res-ALL_CAPS).
11388 However, there are billions of lines of code littered with macros and a long tradition for using and overusing macros.
11389 If you are forced to use macros, use long names and supposedly unique prefixes (e.g., your organization's name) to lower the likelihood of a clash.
11393 Warn against short macro names.
11395 ### <a name="Res-ellipses"></a> ES.34: Don't define a (C-style) variadic function
11400 Requires messy cast-and-macro-laden code to get working right.
11406 // "severity" followed by a zero-terminated list of char*s; write the C-style strings to cerr
11407 void error(int severity ...)
11409 va_list ap; // a magic type for holding arguments
11410 va_start(ap, severity); // arg startup: "severity" is the first argument of error()
11413 // treat the next var as a char*; no checking: a cast in disguise
11414 char* p = va_arg(ap, char*);
11419 va_end(ap); // arg cleanup (don't forget this)
11422 if (severity) exit(severity);
11427 error(7, "this", "is", "an", "error", nullptr);
11429 error(7, "this", "is", "an", "error"); // crash
11430 const char* is = "is";
11432 error(7, "this", "is", an, "error"); // crash
11435 **Alternative**: Overloading. Templates. Variadic templates.
11437 #include <iostream>
11439 void error(int severity)
11442 std::exit(severity);
11445 template<typename T, typename... Ts>
11446 constexpr void error(int severity, T head, Ts... tail)
11449 error(severity, tail...);
11454 error(7); // No crash!
11455 error(5, "this", "is", "not", "an", "error"); // No crash!
11457 std::string an = "an";
11458 error(7, "this", "is", "not", an, "error"); // No crash!
11460 error(5, "oh", "no", nullptr); // Compile error! No need for nullptr.
11466 This is basically the way `printf` is implemented.
11470 * Flag definitions of C-style variadic functions.
11471 * Flag `#include <cstdarg>` and `#include <stdarg.h>`
11474 ## ES.expr: Expressions
11476 Expressions manipulate values.
11478 ### <a name="Res-complicated"></a>ES.40: Avoid complicated expressions
11482 Complicated expressions are error-prone.
11486 // bad: assignment hidden in subexpression
11487 while ((c = getc()) != -1)
11489 // bad: two non-local variables assigned in sub-expressions
11490 while ((cin >> c1, cin >> c2), c1 == c2)
11492 // better, but possibly still too complicated
11493 for (char c1, c2; cin >> c1 >> c2 && c1 == c2;)
11495 // OK: if i and j are not aliased
11498 // OK: if i != j and i != k
11499 v[i] = v[j] + v[k];
11501 // bad: multiple assignments "hidden" in subexpressions
11502 x = a + (b = f()) + (c = g()) * 7;
11504 // bad: relies on commonly misunderstood precedence rules
11505 x = a & b + c * d && e ^ f == 7;
11507 // bad: undefined behavior
11508 x = x++ + x++ + ++x;
11510 Some of these expressions are unconditionally bad (e.g., they rely on undefined behavior). Others are simply so complicated and/or unusual that even good programmers could misunderstand them or overlook a problem when in a hurry.
11514 C++17 tightens up the rules for the order of evaluation
11515 (left-to-right except right-to-left in assignments, and the order of evaluation of function arguments is unspecified; [see ES.43](#Res-order)),
11516 but that doesn't change the fact that complicated expressions are potentially confusing.
11520 A programmer should know and use the basic rules for expressions.
11524 x = k * y + z; // OK
11526 auto t1 = k * y; // bad: unnecessarily verbose
11529 if (0 <= x && x < max) // OK
11531 auto t1 = 0 <= x; // bad: unnecessarily verbose
11533 if (t1 && t2) // ...
11537 Tricky. How complicated must an expression be to be considered complicated? Writing computations as statements with one operation each is also confusing. Things to consider:
11539 * side effects: side effects on multiple non-local variables (for some definition of non-local) can be suspect, especially if the side effects are in separate subexpressions
11540 * writes to aliased variables
11541 * more than N operators (and what should N be?)
11542 * reliance of subtle precedence rules
11543 * uses undefined behavior (can we catch all undefined behavior?)
11544 * implementation defined behavior?
11547 ### <a name="Res-parens"></a>ES.41: If in doubt about operator precedence, parenthesize
11551 Avoid errors. Readability. Not everyone has the operator table memorized.
11555 const unsigned int flag = 2;
11556 unsigned int a = flag;
11558 if (a & flag != 0) // bad: means a&(flag != 0)
11560 Note: We recommend that programmers know their precedence table for the arithmetic operations, the logical operations, but consider mixing bitwise logical operations with other operators in need of parentheses.
11562 if ((a & flag) != 0) // OK: works as intended
11566 You should know enough not to need parentheses for:
11568 if (a < 0 || a <= max) {
11574 * Flag combinations of bitwise-logical operators and other operators.
11575 * Flag assignment operators not as the leftmost operator.
11578 ### <a name="Res-ptr"></a>ES.42: Keep use of pointers simple and straightforward
11582 Complicated pointer manipulation is a major source of errors.
11586 Use `gsl::span` instead.
11587 Pointers should [only refer to single objects](#Ri-array).
11588 Pointer arithmetic is fragile and easy to get wrong, the source of many, many bad bugs and security violations.
11589 `span` is a bounds-checked, safe type for accessing arrays of data.
11590 Access into an array with known bounds using a constant as a subscript can be validated by the compiler.
11594 void f(int* p, int count)
11596 if (count < 2) return;
11598 int* q = p + 1; // BAD
11602 d = (p - &n); // OK
11605 int n = *p++; // BAD
11607 if (count < 6) return;
11611 p[count - 1] = 2; // BAD
11613 use(&p[0], 3); // BAD
11616 ##### Example, good
11618 void f(span<int> a) // BETTER: use span in the function declaration
11620 if (a.size() < 2) return;
11622 int n = a[0]; // OK
11624 span<int> q = a.subspan(1); // OK
11626 if (a.size() < 6) return;
11630 a[a.size() - 1] = 2; // OK
11632 use(a.data(), 3); // OK
11637 Subscripting with a variable is difficult for both tools and humans to validate as safe.
11638 `span` is a run-time bounds-checked, safe type for accessing arrays of data.
11639 `at()` is another alternative that ensures single accesses are bounds-checked.
11640 If iterators are needed to access an array, use the iterators from a `span` constructed over the array.
11644 void f(array<int, 10> a, int pos)
11646 a[pos / 2] = 1; // BAD
11647 a[pos - 1] = 2; // BAD
11648 a[-1] = 3; // BAD (but easily caught by tools) -- no replacement, just don't do this
11649 a[10] = 4; // BAD (but easily caught by tools) -- no replacement, just don't do this
11652 ##### Example, good
11656 void f1(span<int, 10> a, int pos) // A1: Change parameter type to use span
11658 a[pos / 2] = 1; // OK
11659 a[pos - 1] = 2; // OK
11662 void f2(array<int, 10> arr, int pos) // A2: Add local span and use that
11664 span<int> a = {arr.data(), pos};
11665 a[pos / 2] = 1; // OK
11666 a[pos - 1] = 2; // OK
11671 void f3(array<int, 10> a, int pos) // ALTERNATIVE B: Use at() for access
11673 at(a, pos / 2) = 1; // OK
11674 at(a, pos - 1) = 2; // OK
11682 for (int i = 0; i < COUNT; ++i)
11683 arr[i] = i; // BAD, cannot use non-constant indexer
11686 ##### Example, good
11693 span<int> av = arr;
11694 for (int i = 0; i < COUNT; ++i)
11698 Use a `span` and range-`for`:
11703 span<int, COUNT> av = arr;
11709 Use `at()` for access:
11714 for (int i = 0; i < COUNT; ++i)
11724 for (auto& e : arr)
11730 Tooling can offer rewrites of array accesses that involve dynamic index expressions to use `at()` instead:
11734 void f(int i, int j)
11736 a[i + j] = 12; // BAD, could be rewritten as ...
11737 at(a, i + j) = 12; // OK -- bounds-checked
11742 Turning an array into a pointer (as the language does essentially always) removes opportunities for checking, so avoid it
11749 g(a); // BAD: are we trying to pass an array?
11750 g(&a[0]); // OK: passing one object
11753 If you want to pass an array, say so:
11755 void g(int* p, size_t length); // old (dangerous) code
11757 void g1(span<int> av); // BETTER: get g() changed.
11764 g(av.data(), av.size()); // OK, if you have no choice
11765 g1(a); // OK -- no decay here, instead use implicit span ctor
11770 * Flag any arithmetic operation on an expression of pointer type that results in a value of pointer type.
11771 * Flag any indexing expression on an expression or variable of array type (either static array or `std::array`) where the indexer is not a compile-time constant expression with a value between `0` and the upper bound of the array.
11772 * Flag any expression that would rely on implicit conversion of an array type to a pointer type.
11774 This rule is part of the [bounds-safety profile](#SS-bounds).
11777 ### <a name="Res-order"></a>ES.43: Avoid expressions with undefined order of evaluation
11781 You have no idea what such code does. Portability.
11782 Even if it does something sensible for you, it might do something different on another compiler (e.g., the next release of your compiler) or with a different optimizer setting.
11786 C++17 tightens up the rules for the order of evaluation:
11787 left-to-right except right-to-left in assignments, and the order of evaluation of function arguments is unspecified.
11789 However, remember that your code might be compiled with a pre-C++17 compiler (e.g., through cut-and-paste) so don't be too clever.
11793 v[i] = ++i; // the result is undefined
11795 A good rule of thumb is that you should not read a value twice in an expression where you write to it.
11799 Can be detected by a good analyzer.
11801 ### <a name="Res-order-fct"></a>ES.44: Don't depend on order of evaluation of function arguments
11805 Because that order is unspecified.
11809 C++17 tightens up the rules for the order of evaluation, but the order of evaluation of function arguments is still unspecified.
11816 Before C++17, the behavior is undefined, so the behavior could be anything (e.g., `f(2, 2)`).
11817 Since C++17, this code does not have undefined behavior, but it is still not specified which argument is evaluated first. The call will be `f(1, 2)` or `f(2, 1)`, but you don't know which.
11821 Overloaded operators can lead to order of evaluation problems:
11823 f1()->m(f2()); // m(f1(), f2())
11824 cout << f1() << f2(); // operator<<(operator<<(cout, f1()), f2())
11826 In C++17, these examples work as expected (left to right) and assignments are evaluated right to left (just as ='s binding is right-to-left)
11828 f1() = f2(); // undefined behavior in C++14; in C++17, f2() is evaluated before f1()
11832 Can be detected by a good analyzer.
11834 ### <a name="Res-magic"></a>ES.45: Avoid "magic constants"; use symbolic constants
11838 Unnamed constants embedded in expressions are easily overlooked and often hard to understand:
11842 for (int m = 1; m <= 12; ++m) // don't: magic constant 12
11843 cout << month[m] << '\n';
11845 No, we don't all know that there are 12 months, numbered 1..12, in a year. Better:
11847 // months are indexed 1..12
11848 constexpr int first_month = 1;
11849 constexpr int last_month = 12;
11851 for (int m = first_month; m <= last_month; ++m) // better
11852 cout << month[m] << '\n';
11854 Better still, don't expose constants:
11856 for (auto m : month)
11861 Flag literals in code. Give a pass to `0`, `1`, `nullptr`, `\n`, `""`, and others on a positive list.
11863 ### <a name="Res-narrowing"></a>ES.46: Avoid lossy (narrowing, truncating) arithmetic conversions
11867 A narrowing conversion destroys information, often unexpectedly so.
11871 A key example is basic narrowing:
11874 int i = d; // bad: narrowing: i becomes 7
11875 i = (int) d; // bad: we're going to claim this is still not explicit enough
11877 void f(int x, long y, double d)
11879 char c1 = x; // bad: narrowing
11880 char c2 = y; // bad: narrowing
11881 char c3 = d; // bad: narrowing
11886 The guidelines support library offers a `narrow_cast` operation for specifying that narrowing is acceptable and a `narrow` ("narrow if") that throws an exception if a narrowing would throw away legal values:
11888 i = gsl::narrow_cast<int>(d); // OK (you asked for it): narrowing: i becomes 7
11889 i = gsl::narrow<int>(d); // OK: throws narrowing_error
11891 We also include lossy arithmetic casts, such as from a negative floating point type to an unsigned integral type:
11896 u = d; // bad: narrowing
11897 u = gsl::narrow_cast<unsigned>(d); // OK (you asked for it): u becomes 4294967289
11898 u = gsl::narrow<unsigned>(d); // OK: throws narrowing_error
11902 This rule does not apply to [contextual conversions to bool](https://en.cppreference.com/w/cpp/language/implicit_conversion#Contextual_conversions):
11904 if (ptr) do_something(*ptr); // OK: ptr is used as a condition
11905 bool b = ptr; // bad: narrowing
11909 A good analyzer can detect all narrowing conversions. However, flagging all narrowing conversions will lead to a lot of false positives. Suggestions:
11911 * Flag all floating-point to integer conversions (maybe only `float`->`char` and `double`->`int`. Here be dragons! we need data).
11912 * Flag all `long`->`char` (I suspect `int`->`char` is very common. Here be dragons! we need data).
11913 * Consider narrowing conversions for function arguments especially suspect.
11915 ### <a name="Res-nullptr"></a>ES.47: Use `nullptr` rather than `0` or `NULL`
11919 Readability. Minimize surprises: `nullptr` cannot be confused with an
11920 `int`. `nullptr` also has a well-specified (very restrictive) type, and thus
11921 works in more scenarios where type deduction might do the wrong thing on `NULL`
11930 f(0); // call f(int)
11931 f(nullptr); // call f(char*)
11935 Flag uses of `0` and `NULL` for pointers. The transformation might be helped by simple program transformation.
11937 ### <a name="Res-casts"></a>ES.48: Avoid casts
11941 Casts are a well-known source of errors and make some optimizations unreliable.
11946 auto p = (long*)&d;
11947 auto q = (long long*)&d;
11948 cout << d << ' ' << *p << ' ' << *q << '\n';
11950 What would you think this fragment prints? The result is at best implementation defined. I got
11952 2 0 4611686018427387904
11957 cout << d << ' ' << *p << ' ' << *q << '\n';
11961 3.29048e-321 666 666
11963 Surprised? I'm just glad I didn't crash the program.
11967 Programmers who write casts typically assume that they know what they are doing,
11968 or that writing a cast makes the program "easier to read".
11969 In fact, they often disable the general rules for using values.
11970 Overload resolution and template instantiation usually pick the right function if there is a right function to pick.
11971 If there is not, maybe there ought to be, rather than applying a local fix (cast).
11975 Casts are necessary in a systems programming language. For example, how else
11976 would we get the address of a device register into a pointer? However, casts
11977 are seriously overused as well as a major source of errors.
11979 If you feel the need for a lot of casts, there might be a fundamental design problem.
11981 The [type profile](#Pro-type-reinterpretcast) bans `reinterpret_cast` and C-style casts.
11983 Never cast to `(void)` to ignore a `[[nodiscard]]`return value.
11984 If you deliberately want to discard such a result, first think hard about whether that is really a good idea (there is usually a good reason the author of the function or of the return type used `[[nodiscard]]` in the first place).
11985 If you still think it's appropriate and your code reviewer agrees, use `std::ignore =` to turn off the warning which is simple, portable, and easy to grep.
11989 Casts are widely (mis)used. Modern C++ has rules and constructs that eliminate the need for casts in many contexts, such as
11992 * Use `std::variant`
11993 * Rely on the well-defined, safe, implicit conversions between pointer types
11994 * Use `std::ignore =` to ignore `[[nodiscard]]` values.
11998 * Flag all C-style casts, including to `void`.
11999 * Flag functional style casts using `Type(value)`. Use `Type{value}` instead which is not narrowing. (See [ES.64](#Res-construct).)
12000 * Flag [identity casts](#Pro-type-identitycast) between pointer types, where the source and target types are the same (#Pro-type-identitycast).
12001 * Flag an explicit pointer cast that could be [implicit](#Pro-type-implicitpointercast).
12003 ### <a name="Res-casts-named"></a>ES.49: If you must use a cast, use a named cast
12007 Readability. Error avoidance.
12008 Named casts are more specific than a C-style or functional cast, allowing the compiler to catch some errors.
12010 The named casts are:
12014 * `reinterpret_cast`
12016 * `std::move` // `move(x)` is an rvalue reference to `x`
12017 * `std::forward` // `forward<T>(x)` is an rvalue or an lvalue reference to `x` depending on `T`
12018 * `gsl::narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
12019 * `gsl::narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
12023 class B { /* ... */ };
12024 class D { /* ... */ };
12026 template<typename D> D* upcast(B* pb)
12028 D* pd0 = pb; // error: no implicit conversion from B* to D*
12029 D* pd1 = (D*)pb; // legal, but what is done?
12030 D* pd2 = static_cast<D*>(pb); // error: D is not derived from B
12031 D* pd3 = reinterpret_cast<D*>(pb); // OK: on your head be it!
12032 D* pd4 = dynamic_cast<D*>(pb); // OK: return nullptr
12036 The example was synthesized from real-world bugs where `D` used to be derived from `B`, but someone refactored the hierarchy.
12037 The C-style cast is dangerous because it can do any kind of conversion, depriving us of any protection from mistakes (now or in the future).
12041 When converting between types with no information loss (e.g. from `float` to
12042 `double` or from `int32` to `int64`), brace initialization might be used instead.
12044 double d {some_float};
12045 int64_t i {some_int32};
12047 This makes it clear that the type conversion was intended and also prevents
12048 conversions between types that might result in loss of precision. (It is a
12049 compilation error to try to initialize a `float` from a `double` in this fashion,
12054 `reinterpret_cast` can be essential, but the essential uses (e.g., turning a machine address into pointer) are not type safe:
12056 auto p = reinterpret_cast<Device_register>(0x800); // inherently dangerous
12061 * Flag all C-style casts, including to `void`.
12062 * Flag functional style casts using `Type(value)`. Use `Type{value}` instead which is not narrowing. (See [ES.64](#Res-construct).)
12063 * The [type profile](#Pro-type-reinterpretcast) bans `reinterpret_cast`.
12064 * The [type profile](#Pro-type-arithmeticcast) warns when using `static_cast` between arithmetic types.
12066 ### <a name="Res-casts-const"></a>ES.50: Don't cast away `const`
12070 It makes a lie out of `const`.
12071 If the variable is actually declared `const`, modifying it results in undefined behavior.
12075 void f(const int& x)
12077 const_cast<int&>(x) = 42; // BAD
12081 static const int j = 0;
12083 f(i); // silent side effect
12084 f(j); // undefined behavior
12088 Sometimes, you might be tempted to resort to `const_cast` to avoid code duplication, such as when two accessor functions that differ only in `const`-ness have similar implementations. For example:
12094 // BAD, duplicates logic
12097 /* complex logic around getting a non-const reference to my_bar */
12100 const Bar& get_bar() const
12102 /* same complex logic around getting a const reference to my_bar */
12108 Instead, prefer to share implementations. Normally, you can just have the non-`const` function call the `const` function. However, when there is complex logic this can lead to the following pattern that still resorts to a `const_cast`:
12112 // not great, non-const calls const version but resorts to const_cast
12115 return const_cast<Bar&>(static_cast<const Foo&>(*this).get_bar());
12117 const Bar& get_bar() const
12119 /* the complex logic around getting a const reference to my_bar */
12125 Although this pattern is safe when applied correctly, because the caller must have had a non-`const` object to begin with, it's not ideal because the safety is hard to enforce automatically as a checker rule.
12127 Instead, prefer to put the common code in a common helper function -- and make it a template so that it deduces `const`. This doesn't use any `const_cast` at all:
12131 Bar& get_bar() { return get_bar_impl(*this); }
12132 const Bar& get_bar() const { return get_bar_impl(*this); }
12136 template<class T> // good, deduces whether T is const or non-const
12137 static auto& get_bar_impl(T& t)
12138 { /* the complex logic around getting a possibly-const reference to my_bar */ }
12141 Note: Don't do large non-dependent work inside a template, which leads to code bloat. For example, a further improvement would be if all or part of `get_bar_impl` can be non-dependent and factored out into a common non-template function, for a potentially big reduction in code size.
12145 You might need to cast away `const` when calling `const`-incorrect functions.
12146 Prefer to wrap such functions in inline `const`-correct wrappers to encapsulate the cast in one place.
12150 Sometimes, "cast away `const`" is to allow the updating of some transient information of an otherwise immutable object.
12151 Examples are caching, memoization, and precomputation.
12152 Such examples are often handled as well or better using `mutable` or an indirection than with a `const_cast`.
12154 Consider keeping previously computed results around for a costly operation:
12156 int compute(int x); // compute a value for x; assume this to be costly
12158 class Cache { // some type implementing a cache for an int->int operation
12160 pair<bool, int> find(int x) const; // is there a value for x?
12161 void set(int x, int v); // make y the value for x
12171 auto p = cache.find(x);
12172 if (p.first) return p.second;
12173 int val = compute(x);
12174 cache.set(x, val); // insert value for x
12182 Here, `get_val()` is logically constant, so we would like to make it a `const` member.
12183 To do this we still need to mutate `cache`, so people sometimes resort to a `const_cast`:
12185 class X { // Suspicious solution based on casting
12187 int get_val(int x) const
12189 auto p = cache.find(x);
12190 if (p.first) return p.second;
12191 int val = compute(x);
12192 const_cast<Cache&>(cache).set(x, val); // ugly
12200 Fortunately, there is a better solution:
12201 State that `cache` is mutable even for a `const` object:
12203 class X { // better solution
12205 int get_val(int x) const
12207 auto p = cache.find(x);
12208 if (p.first) return p.second;
12209 int val = compute(x);
12215 mutable Cache cache;
12218 An alternative solution would be to store a pointer to the `cache`:
12220 class X { // OK, but slightly messier solution
12222 int get_val(int x) const
12224 auto p = cache->find(x);
12225 if (p.first) return p.second;
12226 int val = compute(x);
12227 cache->set(x, val);
12232 unique_ptr<Cache> cache;
12235 That solution is the most flexible, but requires explicit construction and destruction of `*cache`
12236 (most likely in the constructor and destructor of `X`).
12238 In any variant, we must guard against data races on the `cache` in multi-threaded code, possibly using a `std::mutex`.
12242 * Flag `const_cast`s.
12243 * This rule is part of the [type-safety profile](#Pro-type-constcast) for the related Profile.
12245 ### <a name="Res-range-checking"></a>ES.55: Avoid the need for range checking
12249 Constructs that cannot overflow do not overflow (and usually run faster):
12253 for (auto& x : v) // print all elements of v
12256 auto p = find(v, x); // find x in v
12260 Look for explicit range checks and heuristically suggest alternatives.
12262 ### <a name="Res-move"></a>ES.56: Write `std::move()` only when you need to explicitly move an object to another scope
12266 We move, rather than copy, to avoid duplication and for improved performance.
12268 A move typically leaves behind an empty object ([C.64](#Rc-move-semantic)), which can be surprising or even dangerous, so we try to avoid moving from lvalues (they might be accessed later).
12272 Moving is done implicitly when the source is an rvalue (e.g., value in a `return` treatment or a function result), so don't pointlessly complicate code in those cases by writing `move` explicitly. Instead, write short functions that return values, and both the function's return and the caller's accepting of the return will be optimized naturally.
12274 In general, following the guidelines in this document (including not making variables' scopes needlessly large, writing short functions that return values, returning local variables) help eliminate most need for explicit `std::move`.
12276 Explicit `move` is needed to explicitly move an object to another scope, notably to pass it to a "sink" function and in the implementations of the move operations themselves (move constructor, move assignment operator) and swap operations.
12280 void sink(X&& x); // sink takes ownership of x
12285 // error: cannot bind an lvalue to a rvalue reference
12287 // OK: sink takes the contents of x, x must now be assumed to be empty
12288 sink(std::move(x));
12292 // probably a mistake
12296 Usually, a `std::move()` is used as an argument to a `&&` parameter.
12297 And after you do that, assume the object has been moved from (see [C.64](#Rc-move-semantic)) and don't read its state again until you first set it to a new value.
12301 string s1 = "supercalifragilisticexpialidocious";
12303 string s2 = s1; // ok, takes a copy
12304 assert(s1 == "supercalifragilisticexpialidocious"); // ok
12306 // bad, if you want to keep using s1's value
12307 string s3 = move(s1);
12309 // bad, assert will likely fail, s1 likely changed
12310 assert(s1 == "supercalifragilisticexpialidocious");
12315 void sink(unique_ptr<widget> p); // pass ownership of p to sink()
12319 auto w = make_unique<widget>();
12321 sink(std::move(w)); // ok, give to sink()
12323 sink(w); // Error: unique_ptr is carefully designed so that you cannot copy it
12328 `std::move()` is a cast to `&&` in disguise; it doesn't itself move anything, but marks a named object as a candidate that can be moved from.
12329 The language already knows the common cases where objects can be moved from, especially when returning values from functions, so don't complicate code with redundant `std::move()`'s.
12331 Never write `std::move()` just because you've heard "it's more efficient."
12332 In general, don't believe claims of "efficiency" without data (???).
12333 In general, don't complicate your code without reason (??).
12334 Never write `std::move()` on a const object, it is silently transformed into a copy (see Item 23 in [Meyers15](#Meyers15))
12338 vector<int> make_vector()
12340 vector<int> result;
12341 // ... load result with data
12342 return std::move(result); // bad; just write "return result;"
12345 Never write `return move(local_variable);`, because the language already knows the variable is a move candidate.
12346 Writing `move` in this code won't help, and can actually be detrimental because on some compilers it interferes with RVO (the return value optimization) by creating an additional reference alias to the local variable.
12351 vector<int> v = std::move(make_vector()); // bad; the std::move is entirely redundant
12353 Never write `move` on a returned value such as `x = move(f());` where `f` returns by value.
12354 The language already knows that a returned value is a temporary object that can be moved from.
12360 call_something(std::move(x)); // ok
12361 call_something(std::forward<X>(x)); // bad, don't std::forward an rvalue reference
12362 call_something(x); // suspicious, why not std::move?
12366 void forwarder(T&& t)
12368 call_something(std::move(t)); // bad, don't std::move a forwarding reference
12369 call_something(std::forward<T>(t)); // ok
12370 call_something(t); // suspicious, why not std::forward?
12375 * Flag use of `std::move(x)` where `x` is an rvalue or the language will already treat it as an rvalue, including `return std::move(local_variable);` and `std::move(f())` on a function that returns by value.
12376 * Flag functions taking an `S&&` parameter if there is no `const S&` overload to take care of lvalues.
12377 * Flag a `std::move`s argument passed to a parameter, except when the parameter type is an `X&&` rvalue reference or the type is move-only and the parameter is passed by value.
12378 * Flag when `std::move` is applied to a forwarding reference (`T&&` where `T` is a template parameter type). Use `std::forward` instead.
12379 * Flag when `std::move` is applied to other than an rvalue reference to non-const. (More general case of the previous rule to cover the non-forwarding cases.)
12380 * Flag when `std::forward` is applied to an rvalue reference (`X&&` where `X` is a non-template parameter type). Use `std::move` instead.
12381 * Flag when `std::forward` is applied to other than a forwarding reference. (More general case of the previous rule to cover the non-moving cases.)
12382 * Flag when an object is potentially moved from and the next operation is a `const` operation; there should first be an intervening non-`const` operation, ideally assignment, to first reset the object's value.
12384 ### <a name="Res-new"></a>ES.60: Avoid `new` and `delete` outside resource management functions
12388 Direct resource management in application code is error-prone and tedious.
12392 This is also known as the rule of "No naked `new`!"
12398 auto p = new X[n]; // n default constructed Xs
12403 There can be code in the `...` part that causes the `delete` never to happen.
12405 **See also**: [R: Resource management](#S-resource)
12409 Flag naked `new`s and naked `delete`s.
12411 ### <a name="Res-del"></a>ES.61: Delete arrays using `delete[]` and non-arrays using `delete`
12415 That's what the language requires and mistakes can lead to resource release errors and/or memory corruption.
12421 auto p = new X[n]; // n default constructed Xs
12423 delete p; // error: just delete the object p, rather than delete the array p[]
12428 This example not only violates the [no naked `new` rule](#Res-new) as in the previous example, it has many more problems.
12432 * If the `new` and the `delete` are in the same scope, mistakes can be flagged.
12433 * If the `new` and the `delete` are in a constructor/destructor pair, mistakes can be flagged.
12435 ### <a name="Res-arr2"></a>ES.62: Don't compare pointers into different arrays
12439 The result of doing so is undefined.
12447 if (&a1[5] < &a2[7]) {} // bad: undefined
12448 if (0 < &a1[5] - &a2[7]) {} // bad: undefined
12453 This example has many more problems.
12459 ### <a name="Res-slice"></a>ES.63: Don't slice
12463 Slicing -- that is, copying only part of an object using assignment or initialization -- most often leads to errors because
12464 the object was meant to be considered as a whole.
12465 In the rare cases where the slicing was deliberate the code can be surprising.
12469 class Shape { /* ... */ };
12470 class Circle : public Shape { /* ... */ Point c; int r; };
12472 Circle c {{0, 0}, 42};
12473 Shape s {c}; // copy construct only the Shape part of Circle
12474 s = c; // or copy assign only the Shape part of Circle
12476 void assign(const Shape& src, Shape& dest)
12480 Circle c2 {{1, 1}, 43};
12481 assign(c, c2); // oops, not the whole state is transferred
12482 assert(c == c2); // if we supply copying, we should also provide comparison,
12483 // but this will likely return false
12485 The result will be meaningless because the center and radius will not be copied from `c` into `s`.
12486 The first defense against this is to [define the base class `Shape` not to allow this](#Rc-copy-virtual).
12490 If you mean to slice, define an explicit operation to do so.
12491 This saves readers from confusion.
12494 class Smiley : public Circle {
12496 Circle copy_circle();
12500 Smiley sm { /* ... */ };
12501 Circle c1 {sm}; // ideally prevented by the definition of Circle
12502 Circle c2 {sm.copy_circle()};
12506 Warn against slicing.
12508 ### <a name="Res-construct"></a>ES.64: Use the `T{e}`notation for construction
12512 The `T{e}` construction syntax makes it explicit that construction is desired.
12513 The `T{e}` construction syntax doesn't allow narrowing.
12514 `T{e}` is the only safe and general expression for constructing a value of type `T` from an expression `e`.
12515 The casts notations `T(e)` and `(T)e` are neither safe nor general.
12519 For built-in types, the construction notation protects against narrowing and reinterpretation
12521 void use(char ch, int i, double d, char* p, long long lng)
12523 int x1 = int{ch}; // OK, but redundant
12524 int x2 = int{d}; // error: double->int narrowing; use a cast if you need to
12525 int x3 = int{p}; // error: pointer to->int; use a reinterpret_cast if you really need to
12526 int x4 = int{lng}; // error: long long->int narrowing; use a cast if you need to
12528 int y1 = int(ch); // OK, but redundant
12529 int y2 = int(d); // bad: double->int narrowing; use a cast if you need to
12530 int y3 = int(p); // bad: pointer to->int; use a reinterpret_cast if you really need to
12531 int y4 = int(lng); // bad: long long->int narrowing; use a cast if you need to
12533 int z1 = (int)ch; // OK, but redundant
12534 int z2 = (int)d; // bad: double->int narrowing; use a cast if you need to
12535 int z3 = (int)p; // bad: pointer to->int; use a reinterpret_cast if you really need to
12536 int z4 = (int)lng; // bad: long long->int narrowing; use a cast if you need to
12539 The integer to/from pointer conversions are implementation defined when using the `T(e)` or `(T)e` notations, and non-portable
12540 between platforms with different integer and pointer sizes.
12544 [Avoid casts](#Res-casts) (explicit type conversion) and if you must [prefer named casts](#Res-casts-named).
12548 When unambiguous, the `T` can be left out of `T{e}`.
12550 complex<double> f(complex<double>);
12552 auto z = f({2*pi, 1});
12556 The construction notation is the most general [initializer notation](#Res-list).
12560 `std::vector` and other containers were defined before we had `{}` as a notation for construction.
12563 vector<string> vs {10}; // ten empty strings
12564 vector<int> vi1 {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; // ten elements 1..10
12565 vector<int> vi2 {10}; // one element with the value 10
12567 How do we get a `vector` of 10 default initialized `int`s?
12569 vector<int> v3(10); // ten elements with value 0
12571 The use of `()` rather than `{}` for number of elements is conventional (going back to the early 1980s), hard to change, but still
12572 a design error: for a container where the element type can be confused with the number of elements, we have an ambiguity that
12574 The conventional resolution is to interpret `{10}` as a list of one element and use `(10)` to distinguish a size.
12576 This mistake need not be repeated in new code.
12577 We can define a type to represent the number of elements:
12579 struct Count { int n; };
12581 template<typename T>
12584 Vector(Count n); // n default-initialized elements
12585 Vector(initializer_list<T> init); // init.size() elements
12589 Vector<int> v1{10};
12590 Vector<int> v2{Count{10}};
12591 Vector<Count> v3{Count{10}}; // yes, there is still a very minor problem
12593 The main problem left is to find a suitable name for `Count`.
12597 Flag the C-style `(T)e` and functional-style `T(e)` casts.
12600 ### <a name="Res-deref"></a>ES.65: Don't dereference an invalid pointer
12604 Dereferencing an invalid pointer, such as `nullptr`, is undefined behavior, typically leading to immediate crashes,
12605 wrong results, or memory corruption.
12609 This rule is an obvious and well-known language rule, but can be hard to follow.
12610 It takes good coding style, library support, and static analysis to eliminate violations without major overhead.
12611 This is a major part of the discussion of [C++'s model for type- and resource-safety](#Stroustrup15).
12615 * Use [RAII](#Rr-raii) to avoid lifetime problems.
12616 * Use [unique_ptr](#Rf-unique_ptr) to avoid lifetime problems.
12617 * Use [shared_ptr](#Rf-shared_ptr) to avoid lifetime problems.
12618 * Use [references](#Rf-ptr-ref) when `nullptr` isn't a possibility.
12619 * Use [not_null](#Rf-nullptr) to catch unexpected `nullptr` early.
12620 * Use the [bounds profile](#SS-bounds) to avoid range errors.
12635 *p = 42; // BAD, p might be invalid if the branch was taken
12638 To resolve the problem, either extend the lifetime of the object the pointer is intended to refer to, or shorten the lifetime of the pointer (move the dereference to before the pointed-to object's lifetime ends).
12650 *p = 42; // OK, p points to x or y and both are still in scope
12653 Unfortunately, most invalid pointer problems are harder to spot and harder to fix.
12659 int x = *p; // BAD: how do we know that p is valid?
12662 There is a huge amount of such code.
12663 Most works -- after lots of testing -- but in isolation it is impossible to tell whether `p` could be the `nullptr`.
12664 Consequently, this is also a major source of errors.
12665 There are many approaches to dealing with this potential problem:
12667 void f1(int* p) // deal with nullptr
12670 // deal with nullptr (allocate, return, throw, make p point to something, whatever
12675 There are two potential problems with testing for `nullptr`:
12677 * it is not always obvious what to do what to do if we find `nullptr`
12678 * the test can be redundant and/or relatively expensive
12679 * it is not obvious if the test is to protect against a violation or part of the required logic.
12681 <!-- comment needed for code block after list -->
12682 void f2(int* p) // state that p is not supposed to be nullptr
12688 This would carry a cost only when the assertion checking was enabled and would give a compiler/analyzer useful information.
12689 This would work even better if/when C++ gets direct support for contracts:
12691 void f3(int* p) // state that p is not supposed to be nullptr
12697 Alternatively, we could use `gsl::not_null` to ensure that `p` is not the `nullptr`.
12699 void f(not_null<int*> p)
12704 These remedies take care of `nullptr` only.
12705 Remember that there are other ways of getting an invalid pointer.
12709 void f(int* p) // old code, doesn't use owner
12714 void g() // old code: uses naked new
12716 auto q = new int{7};
12718 int x = *q; // BAD: dereferences invalid pointer
12727 v.push_back(99); // could reallocate v's elements
12728 int x = *p; // BAD: dereferences potentially invalid pointer
12733 This rule is part of the [lifetime safety profile](#SS-lifetime)
12735 * Flag a dereference of a pointer that points to an object that has gone out of scope
12736 * Flag a dereference of a pointer that might have been invalidated by assigning a `nullptr`
12737 * Flag a dereference of a pointer that might have been invalidated by a `delete`
12738 * Flag a dereference to a pointer to a container element that might have been invalidated by dereference
12741 ## ES.stmt: Statements
12743 Statements control the flow of control (except for function calls and exception throws, which are expressions).
12745 ### <a name="Res-switch-if"></a>ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice
12750 * Efficiency: A `switch` compares against constants and is usually better optimized than a series of tests in an `if`-`then`-`else` chain.
12751 * A `switch` enables some heuristic consistency checking. For example, have all values of an `enum` been covered? If not, is there a `default`?
12757 switch (n) { // good
12774 if (n == 0) // bad: if-then-else chain comparing against a set of constants
12782 Flag `if`-`then`-`else` chains that check against constants (only).
12784 ### <a name="Res-for-range"></a>ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice
12788 Readability. Error prevention. Efficiency.
12792 for (gsl::index i = 0; i < v.size(); ++i) // bad
12793 cout << v[i] << '\n';
12795 for (auto p = v.begin(); p != v.end(); ++p) // bad
12796 cout << *p << '\n';
12798 for (auto& x : v) // OK
12801 for (gsl::index i = 1; i < v.size(); ++i) // touches two elements: can't be a range-for
12802 cout << v[i] + v[i - 1] << '\n';
12804 for (gsl::index i = 0; i < v.size(); ++i) // possible side effect: can't be a range-for
12805 cout << f(v, &v[i]) << '\n';
12807 for (gsl::index i = 0; i < v.size(); ++i) { // body messes with loop variable: can't be a range-for
12809 cout << v[i] << '\n'; // output odd elements
12812 A human or a good static analyzer might determine that there really isn't a side effect on `v` in `f(v, &v[i])` so that the loop can be rewritten.
12814 "Messing with the loop variable" in the body of a loop is typically best avoided.
12818 Don't use expensive copies of the loop variable of a range-`for` loop:
12820 for (string s : vs) // ...
12822 This will copy each element of `vs` into `s`. Better:
12824 for (string& s : vs) // ...
12826 Better still, if the loop variable isn't modified or copied:
12828 for (const string& s : vs) // ...
12832 Look at loops, if a traditional loop just looks at each element of a sequence, and there are no side effects on what it does with the elements, rewrite the loop to a ranged-`for` loop.
12834 ### <a name="Res-for-while"></a>ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable
12838 Readability: the complete logic of the loop is visible "up front". The scope of the loop variable can be limited.
12842 for (gsl::index i = 0; i < vec.size(); i++) {
12849 while (i < vec.size()) {
12858 ### <a name="Res-while-for"></a>ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable
12867 for (; wait_for_event(); ++events) { // bad, confusing
12871 The "event loop" is misleading because the `events` counter has nothing to do with the loop condition (`wait_for_event()`).
12875 while (wait_for_event()) { // better
12882 Flag actions in `for`-initializers and `for`-increments that do not relate to the `for`-condition.
12884 ### <a name="Res-for-init"></a>ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement
12886 See [ES.6](#Res-cond)
12888 ### <a name="Res-do"></a>ES.75: Avoid `do`-statements
12892 Readability, avoidance of errors.
12893 The termination condition is at the end (where it can be overlooked) and the condition is not checked the first time through.
12905 Yes, there are genuine examples where a `do`-statement is a clear statement of a solution, but also many bugs.
12909 Flag `do`-statements.
12911 ### <a name="Res-goto"></a>ES.76: Avoid `goto`
12915 Readability, avoidance of errors. There are better control structures for humans; `goto` is for machine generated code.
12919 Breaking out of a nested loop.
12920 In that case, always jump forwards.
12922 for (int i = 0; i < imax; ++i)
12923 for (int j = 0; j < jmax; ++j) {
12924 if (a[i][j] > elem_max) goto finished;
12932 There is a fair amount of use of the C goto-exit idiom:
12942 // ... common cleanup code ...
12945 This is an ad-hoc simulation of destructors.
12946 Declare your resources with handles with destructors that clean up.
12947 If for some reason you cannot handle all cleanup with destructors for the variables used,
12948 consider `gsl::finally()` as a cleaner and more reliable alternative to `goto exit`
12952 * Flag `goto`. Better still flag all `goto`s that do not jump from a nested loop to the statement immediately after a nest of loops.
12954 ### <a name="Res-continue"></a>ES.77: Minimize the use of `break` and `continue` in loops
12958 In a non-trivial loop body, it is easy to overlook a `break` or a `continue`.
12960 A `break` in a loop has a dramatically different meaning than a `break` in a `switch`-statement
12961 (and you can have `switch`-statement in a loop and a loop in a `switch`-case).
12967 while (/* some condition */) {
12970 } // Oops! break switch or break while intended?
12978 Often, a loop that requires a `break` is a good candidate for a function (algorithm), in which case the `break` becomes a `return`.
12980 //Original code: break inside loop
12983 std::vector<T> vec = {/* initialized with some values */};
12985 for (const T item : vec) {
12986 if (/* some condition*/) {
12991 /* then do something with value */
12994 //BETTER: create a function and return inside loop
12995 T search(const std::vector<T> &vec)
12997 for (const T &item : vec) {
12998 if (/* some condition*/) return item;
13000 return T(); //default value
13005 std::vector<T> vec = {/* initialized with some values */};
13006 T value = search(vec);
13007 /* then do something with value */
13010 Often, a loop that uses `continue` can equivalently and as clearly be expressed by an `if`-statement.
13012 for (int item : vec) { // BAD
13013 if (item%2 == 0) continue;
13014 if (item == 5) continue;
13015 if (item > 10) continue;
13016 /* do something with item */
13019 for (int item : vec) { // GOOD
13020 if (item%2 != 0 && item != 5 && item <= 10) {
13021 /* do something with item */
13027 If you really need to break out a loop, a `break` is typically better than alternatives such as [modifying the loop variable](#Res-loop-counter) or a [`goto`](#Res-goto):
13034 ### <a name="Res-break"></a>ES.78: Don't rely on implicit fallthrough in `switch` statements
13038 Always end a non-empty `case` with a `break`. Accidentally leaving out a `break` is a fairly common bug.
13039 A deliberate fallthrough can be a maintenance hazard and should be rare and explicit.
13043 switch (eventType) {
13045 update_status_bar();
13049 // Bad - implicit fallthrough
13051 display_error_window();
13055 Multiple case labels of a single statement is OK:
13065 Return statements in a case label are also OK:
13078 In rare cases if fallthrough is deemed appropriate, be explicit and use the `[[fallthrough]]` annotation:
13080 switch (eventType) {
13082 update_status_bar();
13088 display_error_window();
13096 Flag all implicit fallthroughs from non-empty `case`s.
13099 ### <a name="Res-default"></a>ES.79: Use `default` to handle common cases (only)
13104 Improved opportunities for error detection.
13108 enum E { a, b, c, d };
13117 do_something_else();
13120 take_the_default_action();
13125 Here it is clear that there is a default action and that cases `a` and `b` are special.
13129 But what if there is no default action and you mean to handle only specific cases?
13130 In that case, have an empty default or else it is impossible to know if you meant to handle all cases:
13139 do_something_else();
13142 // do nothing for the rest of the cases
13147 If you leave out the `default`, a maintainer and/or a compiler might reasonably assume that you intended to handle all cases:
13157 do_something_else();
13162 Did you forget case `d` or deliberately leave it out?
13163 Forgetting a case typically happens when a case is added to an enumeration and the person doing so fails to add it to every
13164 switch over the enumerators.
13168 Flag `switch`-statements over an enumeration that don't handle all enumerators and do not have a `default`.
13169 This might yield too many false positives in some code bases; if so, flag only `switch`es that handle most but not all cases
13170 (that was the strategy of the very first C++ compiler).
13172 ### <a name="Res-noname"></a>ES.84: Don't try to declare a local variable with no name
13176 There is no such thing.
13177 What looks to a human like a variable without a name is to the compiler a statement consisting of a temporary that immediately goes out of scope.
13183 lock<mutex>{mx}; // Bad
13187 This declares an unnamed `lock` object that immediately goes out of scope at the point of the semicolon.
13188 This is not an uncommon mistake.
13189 In particular, this particular example can lead to hard-to find race conditions.
13193 Unnamed function arguments are fine.
13197 Flag statements that are just a temporary.
13199 ### <a name="Res-empty"></a>ES.85: Make empty statements visible
13207 for (i = 0; i < max; ++i); // BAD: the empty statement is easily overlooked
13210 for (auto x : v) { // better
13217 Flag empty statements that are not blocks and don't contain comments.
13219 ### <a name="Res-loop-counter"></a>ES.86: Avoid modifying loop control variables inside the body of raw for-loops
13223 The loop control up front should enable correct reasoning about what is happening inside the loop. Modifying loop counters in both the iteration-expression and inside the body of the loop is a perennial source of surprises and bugs.
13227 for (int i = 0; i < 10; ++i) {
13228 // no updates to i -- ok
13231 for (int i = 0; i < 10; ++i) {
13233 if (/* something */) ++i; // BAD
13238 for (int i = 0; i < 10; ++i) {
13239 if (skip) { skip = false; continue; }
13241 if (/* something */) skip = true; // Better: using two variables for two concepts.
13247 Flag variables that are potentially updated (have a non-`const` use) in both the loop control iteration-expression and the loop body.
13250 ### <a name="Res-if"></a>ES.87: Don't add redundant `==` or `!=` to conditions
13254 Doing so avoids verbosity and eliminates some opportunities for mistakes.
13255 Helps make style consistent and conventional.
13259 By definition, a condition in an `if`-statement, `while`-statement, or a `for`-statement selects between `true` and `false`.
13260 A numeric value is compared to `0` and a pointer value to `nullptr`.
13262 // These all mean "if p is not nullptr"
13263 if (p) { ... } // good
13264 if (p != 0) { ... } // redundant !=0, bad: don't use 0 for pointers
13265 if (p != nullptr) { ... } // redundant !=nullptr, not recommended
13267 Often, `if (p)` is read as "if `p` is valid" which is a direct expression of the programmers intent,
13268 whereas `if (p != nullptr)` would be a long-winded workaround.
13272 This rule is especially useful when a declaration is used as a condition
13274 if (auto pc = dynamic_cast<Circle>(ps)) { ... } // execute if ps points to a kind of Circle, good
13276 if (auto pc = dynamic_cast<Circle>(ps); pc != nullptr) { ... } // not recommended
13280 Note that implicit conversions to bool are applied in conditions.
13283 for (string s; cin >> s; ) v.push_back(s);
13285 This invokes `istream`'s `operator bool()`.
13289 Explicit comparison of an integer to `0` is in general not redundant.
13290 The reason is that (as opposed to pointers and Booleans) an integer often has more than two reasonable values.
13291 Furthermore `0` (zero) is often used to indicate success.
13292 Consequently, it is best to be specific about the comparison.
13298 if (i == success) // possibly better
13302 Always remember that an integer can have more than two values.
13306 It has been noted that
13308 if(strcmp(p1, p2)) { ... } // are the two C-style strings equal? (mistake!)
13310 is a common beginners error.
13311 If you use C-style strings, you must know the `<cstring>` functions well.
13312 Being verbose and writing
13314 if(strcmp(p1, p2) != 0) { ... } // are the two C-style strings equal? (mistake!)
13316 would not in itself save you.
13320 The opposite condition is most easily expressed using a negation:
13322 // These all mean "if p is nullptr"
13323 if (!p) { ... } // good
13324 if (p == 0) { ... } // redundant == 0, bad: don't use 0 for pointers
13325 if (p == nullptr) { ... } // redundant == nullptr, not recommended
13329 Easy, just check for redundant use of `!=` and `==` in conditions.
13333 ## <a name="SS-numbers"></a>Arithmetic
13335 ### <a name="Res-mix"></a>ES.100: Don't mix signed and unsigned arithmetic
13339 Avoid wrong results.
13344 unsigned int y = 7;
13346 cout << x - y << '\n'; // unsigned result, possibly 4294967286
13347 cout << x + y << '\n'; // unsigned result: 4
13348 cout << x * y << '\n'; // unsigned result, possibly 4294967275
13350 It is harder to spot the problem in more realistic examples.
13354 Unfortunately, C++ uses signed integers for array subscripts and the standard library uses unsigned integers for container subscripts.
13355 This precludes consistency. Use `gsl::index` for subscripts; [see ES.107](#Res-subscripts).
13359 * Compilers already know and sometimes warn.
13360 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
13363 ### <a name="Res-unsigned"></a>ES.101: Use unsigned types for bit manipulation
13367 Unsigned types support bit manipulation without surprises from sign bits.
13371 unsigned char x = 0b1010'1010;
13372 unsigned char y = ~x; // y == 0b0101'0101;
13376 Unsigned types can also be useful for modulo arithmetic.
13377 However, if you want modulo arithmetic add
13378 comments as necessary noting the reliance on wraparound behavior, as such code
13379 can be surprising for many programmers.
13383 * Just about impossible in general because of the use of unsigned subscripts in the standard library
13386 ### <a name="Res-signed"></a>ES.102: Use signed types for arithmetic
13390 Because most arithmetic is assumed to be signed;
13391 `x - y` yields a negative number when `y > x` except in the rare cases where you really want modulo arithmetic.
13395 Unsigned arithmetic can yield surprising results if you are not expecting it.
13396 This is even more true for mixed signed and unsigned arithmetic.
13398 template<typename T, typename T2>
13399 T subtract(T x, T2 y)
13407 unsigned int us = 5;
13408 cout << subtract(s, 7) << '\n'; // -2
13409 cout << subtract(us, 7u) << '\n'; // 4294967294
13410 cout << subtract(s, 7u) << '\n'; // -2
13411 cout << subtract(us, 7) << '\n'; // 4294967294
13412 cout << subtract(s, us + 2) << '\n'; // -2
13413 cout << subtract(us, s + 2) << '\n'; // 4294967294
13416 Here we have been very explicit about what's happening,
13417 but if you had seen `us - (s + 2)` or `s += 2; ...; us - s`, would you reliably have suspected that the result would print as `4294967294`?
13421 Use unsigned types if you really want modulo arithmetic - add
13422 comments as necessary noting the reliance on overflow behavior, as such code
13423 is going to be surprising for many programmers.
13427 The standard library uses unsigned types for subscripts.
13428 The built-in array uses signed types for subscripts.
13429 This makes surprises (and bugs) inevitable.
13432 for (int i = 0; i < 10; ++i) a[i] = i;
13434 // compares signed to unsigned; some compilers warn, but we should not
13435 for (gsl::index i = 0; i < v.size(); ++i) v[i] = i;
13437 int a2[-2]; // error: negative size
13439 // OK, but the number of ints (4294967294) is so large that we should get an exception
13440 vector<int> v2(-2);
13442 Use `gsl::index` for subscripts; [see ES.107](#Res-subscripts).
13446 * Flag mixed signed and unsigned arithmetic
13447 * Flag results of unsigned arithmetic assigned to or printed as signed.
13448 * Flag negative literals (e.g. `-2`) used as container subscripts.
13449 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
13452 ### <a name="Res-overflow"></a>ES.103: Don't overflow
13456 Overflow usually makes your numeric algorithm meaningless.
13457 Incrementing a value beyond a maximum value can lead to memory corruption and undefined behavior.
13462 a[10] = 7; // bad, array bounds overflow
13464 for (int n = 0; n <= 10; ++n)
13465 a[n] = 9; // bad, array bounds overflow
13469 int n = numeric_limits<int>::max();
13470 int m = n + 1; // bad, numeric overflow
13474 int area(int h, int w) { return h * w; }
13476 auto a = area(10'000'000, 100'000'000); // bad, numeric overflow
13480 Use unsigned types if you really want modulo arithmetic.
13482 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
13488 ### <a name="Res-underflow"></a>ES.104: Don't underflow
13492 Decrementing a value beyond a minimum value can lead to memory corruption and undefined behavior.
13501 a[n - 1] = 9; // bad (twice)
13505 Use unsigned types if you really want modulo arithmetic.
13511 ### <a name="Res-zero"></a>ES.105: Don't divide by integer zero
13515 The result is undefined and probably a crash.
13519 This also applies to `%`.
13523 int divide(int a, int b)
13525 // BAD, should be checked (e.g., in a precondition)
13529 ##### Example, good
13531 int divide(int a, int b)
13533 // good, address via precondition (and replace with contracts once C++ gets them)
13538 double divide(double a, double b)
13540 // good, address via using double instead
13544 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
13548 * Flag division by an integral value that could be zero
13551 ### <a name="Res-nonnegative"></a>ES.106: Don't try to avoid negative values by using `unsigned`
13555 Choosing `unsigned` implies many changes to the usual behavior of integers, including modulo arithmetic,
13556 can suppress warnings related to overflow,
13557 and opens the door for errors related to signed/unsigned mixes.
13558 Using `unsigned` doesn't actually eliminate the possibility of negative values.
13562 unsigned int u1 = -2; // Valid: the value of u1 is 4294967294
13564 unsigned int u2 = i1; // Valid: the value of u2 is 4294967294
13565 int i2 = u2; // Valid: the value of i2 is -2
13567 These problems with such (perfectly legal) constructs are hard to spot in real code and are the source of many real-world errors.
13570 unsigned area(unsigned height, unsigned width) { return height*width; } // [see also](#Ri-expects)
13574 auto a = area(height, 2); // if the input is -2 a becomes 4294967292
13576 Remember that `-1` when assigned to an `unsigned int` becomes the largest `unsigned int`.
13577 Also, since unsigned arithmetic is modulo arithmetic the multiplication didn't overflow, it wrapped around.
13581 unsigned max = 100000; // "accidental typo", I mean to say 10'000
13582 unsigned short x = 100;
13583 while (x < max) x += 100; // infinite loop
13585 Had `x` been a signed `short`, we could have warned about the undefined behavior upon overflow.
13589 * use signed integers and check for `x >= 0`
13590 * use a positive integer type
13591 * use an integer subrange type
13598 Positive(int x) :val{x} { Assert(0 < x); }
13599 operator int() { return val; }
13602 int f(Positive arg) { return arg; }
13605 int r2 = f(-2); // throws
13613 See ES.100 Enforcements.
13616 ### <a name="Res-subscripts"></a>ES.107: Don't use `unsigned` for subscripts, prefer `gsl::index`
13620 To avoid signed/unsigned confusion.
13621 To enable better optimization.
13622 To enable better error detection.
13623 To avoid the pitfalls with `auto` and `int`.
13627 vector<int> vec = /*...*/;
13629 for (int i = 0; i < vec.size(); i += 2) // might not be big enough
13630 cout << vec[i] << '\n';
13631 for (unsigned i = 0; i < vec.size(); i += 2) // risk wraparound
13632 cout << vec[i] << '\n';
13633 for (auto i = 0; i < vec.size(); i += 2) // might not be big enough
13634 cout << vec[i] << '\n';
13635 for (vector<int>::size_type i = 0; i < vec.size(); i += 2) // verbose
13636 cout << vec[i] << '\n';
13637 for (auto i = vec.size()-1; i >= 0; i -= 2) // bug
13638 cout << vec[i] << '\n';
13639 for (int i = vec.size()-1; i >= 0; i -= 2) // might not be big enough
13640 cout << vec[i] << '\n';
13642 ##### Example, good
13644 vector<int> vec = /*...*/;
13646 for (gsl::index i = 0; i < vec.size(); i += 2) // ok
13647 cout << vec[i] << '\n';
13648 for (gsl::index i = vec.size()-1; i >= 0; i -= 2) // ok
13649 cout << vec[i] << '\n';
13653 The built-in array allows signed subscripts.
13654 The standard-library containers use unsigned subscripts.
13655 Thus, no perfect and fully compatible solution is possible (unless and until the standard-library containers change to use signed subscripts someday in the future).
13656 Given the known problems with unsigned and signed/unsigned mixtures, better stick to (signed) integers of a sufficient size, which is guaranteed by `gsl::index`.
13660 template<typename T>
13661 struct My_container {
13664 T& operator[](gsl::index i); // not unsigned
13670 ??? demonstrate improved code generation and potential for error detection ???
13674 Alternatives for users
13678 * use iterators/pointers
13682 * Very tricky as long as the standard-library containers get it wrong.
13683 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
13688 # <a name="S-performance"></a>Per: Performance
13690 ??? should this section be in the main guide???
13692 This section contains rules for people who need high performance or low-latency.
13693 That is, these are rules that relate to how to use as little time and as few resources as possible to achieve a task in a predictably short time.
13694 The rules in this section are more restrictive and intrusive than what is needed for many (most) applications.
13695 Do not naïvely try to follow them in general code: achieving the goals of low latency requires extra work.
13697 Performance rule summary:
13699 * [Per.1: Don't optimize without reason](#Rper-reason)
13700 * [Per.2: Don't optimize prematurely](#Rper-Knuth)
13701 * [Per.3: Don't optimize something that's not performance critical](#Rper-critical)
13702 * [Per.4: Don't assume that complicated code is necessarily faster than simple code](#Rper-simple)
13703 * [Per.5: Don't assume that low-level code is necessarily faster than high-level code](#Rper-low)
13704 * [Per.6: Don't make claims about performance without measurements](#Rper-measure)
13705 * [Per.7: Design to enable optimization](#Rper-efficiency)
13706 * [Per.10: Rely on the static type system](#Rper-type)
13707 * [Per.11: Move computation from run time to compile time](#Rper-Comp)
13708 * [Per.12: Eliminate redundant aliases](#Rper-alias)
13709 * [Per.13: Eliminate redundant indirections](#Rper-indirect)
13710 * [Per.14: Minimize the number of allocations and deallocations](#Rper-alloc)
13711 * [Per.15: Do not allocate on a critical branch](#Rper-alloc0)
13712 * [Per.16: Use compact data structures](#Rper-compact)
13713 * [Per.17: Declare the most used member of a time-critical struct first](#Rper-struct)
13714 * [Per.18: Space is time](#Rper-space)
13715 * [Per.19: Access memory predictably](#Rper-access)
13716 * [Per.30: Avoid context switches on the critical path](#Rper-context)
13718 ### <a name="Rper-reason"></a>Per.1: Don't optimize without reason
13722 If there is no need for optimization, the main result of the effort will be more errors and higher maintenance costs.
13726 Some people optimize out of habit or because it's fun.
13730 ### <a name="Rper-Knuth"></a>Per.2: Don't optimize prematurely
13734 Elaborately optimized code is usually larger and harder to change than unoptimized code.
13738 ### <a name="Rper-critical"></a>Per.3: Don't optimize something that's not performance critical
13742 Optimizing a non-performance-critical part of a program has no effect on system performance.
13746 If your program spends most of its time waiting for the web or for a human, optimization of in-memory computation is probably useless.
13748 Put another way: If your program spends 4% of its processing time doing
13749 computation A and 40% of its time doing computation B, a 50% improvement on A is
13750 only as impactful as a 5% improvement on B. (If you don't even know how much
13751 time is spent on A or B, see <a href="#Rper-reason">Per.1</a> and <a
13752 href="#Rper-Knuth">Per.2</a>.)
13754 ### <a name="Rper-simple"></a>Per.4: Don't assume that complicated code is necessarily faster than simple code
13758 Simple code can be very fast. Optimizers sometimes do marvels with simple code
13760 ##### Example, good
13762 // clear expression of intent, fast execution
13764 vector<uint8_t> v(100000);
13771 // intended to be faster, but is often slower
13773 vector<uint8_t> v(100000);
13775 for (size_t i = 0; i < v.size(); i += sizeof(uint64_t)) {
13776 uint64_t& quad_word = *reinterpret_cast<uint64_t*>(&v[i]);
13777 quad_word = ~quad_word;
13786 ### <a name="Rper-low"></a>Per.5: Don't assume that low-level code is necessarily faster than high-level code
13790 Low-level code sometimes inhibits optimizations. Optimizers sometimes do marvels with high-level code.
13798 ### <a name="Rper-measure"></a>Per.6: Don't make claims about performance without measurements
13802 The field of performance is littered with myth and bogus folklore.
13803 Modern hardware and optimizers defy naive assumptions; even experts are regularly surprised.
13807 Getting good performance measurements can be hard and require specialized tools.
13811 A few simple microbenchmarks using Unix `time` or the standard-library `<chrono>` can help dispel the most obvious myths.
13812 If you can't measure your complete system accurately, at least try to measure a few of your key operations and algorithms.
13813 A profiler can help tell you which parts of your system are performance critical.
13814 Often, you will be surprised.
13818 ### <a name="Rper-efficiency"></a>Per.7: Design to enable optimization
13822 Because we often need to optimize the initial design.
13823 Because a design that ignores the possibility of later improvement is hard to change.
13827 From the C (and C++) standard:
13829 void qsort (void* base, size_t num, size_t size, int (*compar)(const void*, const void*));
13831 When did you even want to sort memory?
13832 Really, we sort sequences of elements, typically stored in containers.
13833 A call to `qsort` throws away much useful information (e.g., the element type), forces the user to repeat information
13834 already known (e.g., the element size), and forces the user to write extra code (e.g., a function to compare `double`s).
13835 This implies added work for the programmer, is error-prone, and deprives the compiler of information needed for optimization.
13840 // 100 chunks of memory of sizeof(double) starting at
13841 // address data using the order defined by compare_doubles
13842 qsort(data, 100, sizeof(double), compare_doubles);
13844 From the point of view of interface design, `qsort` throws away useful information.
13846 We can do better (in C++98)
13848 template<typename Iter>
13849 void sort(Iter b, Iter e); // sort [b:e)
13851 sort(data, data + 100);
13853 Here, we use the compiler's knowledge about the size of the array, the type of elements, and how to compare `double`s.
13855 With C++20, we can do better still
13857 // sortable specifies that c must be a
13858 // random-access sequence of elements comparable with <
13859 void sort(sortable auto& c);
13863 The key is to pass sufficient information for a good implementation to be chosen.
13864 In this, the `sort` interfaces shown here still have a weakness:
13865 They implicitly rely on the element type having less-than (`<`) defined.
13866 To complete the interface, we need a second version that accepts a comparison criterion:
13868 // compare elements of c using p
13869 template<random_access_range R, class C> requires sortable<R, C>
13870 void sort(R&& r, C c);
13872 The standard-library specification of `sort` offers those two versions, and more.
13876 Premature optimization is said to be [the root of all evil](#Rper-Knuth), but that's not a reason to despise performance.
13877 It is never premature to consider what makes a design amenable to improvement, and improved performance is a commonly desired improvement.
13878 Aim to build a set of habits that by default results in efficient, maintainable, and optimizable code.
13879 In particular, when you write a function that is not a one-off implementation detail, consider
13881 * Information passing:
13882 Prefer clean [interfaces](#S-interfaces) carrying sufficient information for later improvement of implementation.
13883 Note that information flows into and out of an implementation through the interfaces we provide.
13884 * Compact data: By default, [use compact data](#Rper-compact), such as `std::vector` and [access it in a systematic fashion](#Rper-access).
13885 If you think you need a linked structure, try to craft the interface so that this structure isn't seen by users.
13886 * Function argument passing and return:
13887 Distinguish between mutable and non-mutable data.
13888 Don't impose a resource management burden on your users.
13889 Don't impose spurious run-time indirections on your users.
13890 Use [conventional ways](#Rf-conventional) of passing information through an interface;
13891 unconventional and/or "optimized" ways of passing data can seriously complicate later reimplementation.
13893 Don't overgeneralize; a design that tries to cater for every possible use (and misuse) and defers every design decision for later
13894 (using compile-time or run-time indirections) is usually a complicated, bloated, hard-to-understand mess.
13895 Generalize from concrete examples, preserving performance as we generalize.
13896 Do not generalize based on mere speculation about future needs.
13897 The ideal is zero-overhead generalization.
13899 Use libraries with good interfaces.
13900 If no library is available build one yourself and imitate the interface style from a good library.
13901 The [standard library](#S-stdlib) is a good first place to look for inspiration.
13903 Isolate your code from messy and/or old-style code by providing an interface of your choosing to it.
13904 This is sometimes called "providing a wrapper" for the useful/necessary but messy code.
13905 Don't let bad designs "bleed into" your code.
13911 template<class ForwardIterator, class T>
13912 bool binary_search(ForwardIterator first, ForwardIterator last, const T& val);
13914 `binary_search(begin(c), end(c), 7)` will tell you whether `7` is in `c` or not.
13915 However, it will not tell you where that `7` is or whether there are more than one `7`.
13917 Sometimes, just passing the minimal amount of information back (here, `true` or `false`) is sufficient, but a good interface passes
13918 needed information back to the caller. Therefore, the standard library also offers
13920 template<class ForwardIterator, class T>
13921 ForwardIterator lower_bound(ForwardIterator first, ForwardIterator last, const T& val);
13923 `lower_bound` returns an iterator to the first match if any, otherwise to the first element greater than `val`, or `last` if no such element is found.
13925 However, `lower_bound` still doesn't return enough information for all uses, so the standard library also offers
13927 template<class ForwardIterator, class T>
13928 pair<ForwardIterator, ForwardIterator>
13929 equal_range(ForwardIterator first, ForwardIterator last, const T& val);
13931 `equal_range` returns a `pair` of iterators specifying the first and one beyond last match.
13933 auto r = equal_range(begin(c), end(c), 7);
13934 for (auto p = r.first; p != r.second; ++p)
13935 cout << *p << '\n';
13937 Obviously, these three interfaces are implemented by the same basic code.
13938 They are simply three ways of presenting the basic binary search algorithm to users,
13939 ranging from the simplest ("make simple things simple!")
13940 to returning complete, but not always needed, information ("don't hide useful information").
13941 Naturally, crafting such a set of interfaces requires experience and domain knowledge.
13945 Do not simply craft the interface to match the first implementation and the first use case you think of.
13946 Once your first initial implementation is complete, review it; once you deploy it, mistakes will be hard to remedy.
13950 A need for efficiency does not imply a need for [low-level code](#Rper-low).
13951 High-level code does not imply slow or bloated.
13956 Don't be paranoid about costs (modern computers really are very fast),
13957 but have a rough idea of the order of magnitude of cost of what you use.
13958 For example, have a rough idea of the cost of
13961 a string comparison,
13964 and a message through a network.
13968 If you can only think of one implementation, you probably don't have something for which you can devise a stable interface.
13969 Maybe, it is just an implementation detail - not every piece of code needs a stable interface - but pause and consider.
13970 One question that can be useful is
13971 "what interface would be needed if this operation should be implemented using multiple threads? be vectorized?"
13975 This rule does not contradict the [Don't optimize prematurely](#Rper-Knuth) rule.
13976 It complements it encouraging developers enable later - appropriate and non-premature - optimization, if and where needed.
13981 Maybe looking for `void*` function arguments will find examples of interfaces that hinder later optimization.
13983 ### <a name="Rper-type"></a>Per.10: Rely on the static type system
13987 Type violations, weak types (e.g. `void*`s), and low-level code (e.g., manipulation of sequences as individual bytes) make the job of the optimizer much harder. Simple code often optimizes better than hand-crafted complex code.
13991 ### <a name="Rper-Comp"></a>Per.11: Move computation from run time to compile time
13995 To decrease code size and run time.
13996 To avoid data races by using constants.
13997 To catch errors at compile time (and thus eliminate the need for error-handling code).
14001 double square(double d) { return d*d; }
14002 static double s2 = square(2); // old-style: dynamic initialization
14004 constexpr double ntimes(double d, int n) // assume 0 <= n
14007 while (n--) m *= d;
14010 constexpr double s3 {ntimes(2, 3)}; // modern-style: compile-time initialization
14012 Code like the initialization of `s2` isn't uncommon, especially for initialization that's a bit more complicated than `square()`.
14013 However, compared to the initialization of `s3` there are two problems:
14015 * we suffer the overhead of a function call at run time
14016 * `s2` just might be accessed by another thread before the initialization happens.
14018 Note: you can't have a data race on a constant.
14022 Consider a popular technique for providing a handle for storing small objects in the handle itself and larger ones on the heap.
14024 constexpr int on_stack_max = 20;
14026 template<typename T>
14027 struct Scoped { // store a T in Scoped
14032 template<typename T>
14033 struct On_heap { // store a T on the free store
14038 template<typename T>
14039 using Handle = typename std::conditional<(sizeof(T) <= on_stack_max),
14040 Scoped<T>, // first alternative
14041 On_heap<T> // second alternative
14046 Handle<double> v1; // the double goes on the stack
14047 Handle<std::array<double, 200>> v2; // the array goes on the free store
14051 Assume that `Scoped` and `On_heap` provide compatible user interfaces.
14052 Here we compute the optimal type to use at compile time.
14053 There are similar techniques for selecting the optimal function to call.
14057 The ideal is *not* to try execute everything at compile time.
14058 Obviously, most computations depend on inputs so they can't be moved to compile time,
14059 but beyond that logical constraint is the fact that complex compile-time computation can seriously increase compile times
14060 and complicate debugging.
14061 It is even possible to slow down code by compile-time computation.
14062 This is admittedly rare, but by factoring out a general computation into separate optimal sub-calculations it is possible to render the instruction cache less effective.
14066 * Look for simple functions that might be constexpr (but are not).
14067 * Look for functions called with all constant-expression arguments.
14068 * Look for macros that could be constexpr.
14070 ### <a name="Rper-alias"></a>Per.12: Eliminate redundant aliases
14074 ### <a name="Rper-indirect"></a>Per.13: Eliminate redundant indirections
14078 ### <a name="Rper-alloc"></a>Per.14: Minimize the number of allocations and deallocations
14082 ### <a name="Rper-alloc0"></a>Per.15: Do not allocate on a critical branch
14086 ### <a name="Rper-compact"></a>Per.16: Use compact data structures
14090 Performance is typically dominated by memory access times.
14094 ### <a name="Rper-struct"></a>Per.17: Declare the most used member of a time-critical struct first
14098 ### <a name="Rper-space"></a>Per.18: Space is time
14102 Performance is typically dominated by memory access times.
14106 ### <a name="Rper-access"></a>Per.19: Access memory predictably
14110 Performance is very sensitive to cache performance and cache algorithms favor simple (usually linear) access to adjacent data.
14114 int matrix[rows][cols];
14117 for (int c = 0; c < cols; ++c)
14118 for (int r = 0; r < rows; ++r)
14119 sum += matrix[r][c];
14122 for (int r = 0; r < rows; ++r)
14123 for (int c = 0; c < cols; ++c)
14124 sum += matrix[r][c];
14126 ### <a name="Rper-context"></a>Per.30: Avoid context switches on the critical path
14130 # <a name="S-concurrency"></a>CP: Concurrency and parallelism
14132 We often want our computers to do many tasks at the same time (or at least appear to do them at the same time).
14133 The reasons for doing so vary (e.g., waiting for many events using only a single processor, processing many data streams simultaneously, or utilizing many hardware facilities)
14134 and so do the basic facilities for expressing concurrency and parallelism.
14135 Here, we articulate principles and rules for using the ISO standard C++ facilities for expressing basic concurrency and parallelism.
14137 Threads are the machine-level foundation for concurrent and parallel programming.
14138 Threads allow running multiple sections of a program independently, while sharing
14139 the same memory. Concurrent programming is tricky,
14140 because protecting shared data between threads is easier said than done.
14141 Making existing single-threaded code execute concurrently can be
14142 as trivial as adding `std::async` or `std::thread` strategically, or it can
14143 necessitate a full rewrite, depending on whether the original code was written
14144 in a thread-friendly way.
14146 The concurrency/parallelism rules in this document are designed with three goals
14149 * To help in writing code that is amenable to being used in a threaded
14151 * To show clean, safe ways to use the threading primitives offered by the
14153 * To offer guidance on what to do when concurrency and parallelism aren't giving
14154 the performance gains needed
14156 It is also important to note that concurrency in C++ is an unfinished
14157 story. C++11 introduced many core concurrency primitives, C++14 and C++17 improved on
14158 them, and there is much interest in making the writing of
14159 concurrent programs in C++ even easier. We expect some of the library-related
14160 guidance here to change significantly over time.
14162 This section needs a lot of work (obviously).
14163 Please note that we start with rules for relative non-experts.
14164 Real experts must wait a bit;
14165 contributions are welcome,
14166 but please think about the majority of programmers who are struggling to get their concurrent programs correct and performant.
14168 Concurrency and parallelism rule summary:
14170 * [CP.1: Assume that your code will run as part of a multi-threaded program](#Rconc-multi)
14171 * [CP.2: Avoid data races](#Rconc-races)
14172 * [CP.3: Minimize explicit sharing of writable data](#Rconc-data)
14173 * [CP.4: Think in terms of tasks, rather than threads](#Rconc-task)
14174 * [CP.8: Don't try to use `volatile` for synchronization](#Rconc-volatile)
14175 * [CP.9: Whenever feasible use tools to validate your concurrent code](#Rconc-tools)
14179 * [CP.con: Concurrency](#SScp-con)
14180 * [CP.coro: Coroutines](#SScp-coro)
14181 * [CP.par: Parallelism](#SScp-par)
14182 * [CP.mess: Message passing](#SScp-mess)
14183 * [CP.vec: Vectorization](#SScp-vec)
14184 * [CP.free: Lock-free programming](#SScp-free)
14185 * [CP.etc: Etc. concurrency rules](#SScp-etc)
14187 ### <a name="Rconc-multi"></a>CP.1: Assume that your code will run as part of a multi-threaded program
14191 It's hard to be certain that concurrency isn't used now or won't be used sometime in the future.
14193 Libraries not using threads might be used from some other part of a program that does use threads.
14194 Note that this rule applies most urgently to library code and least urgently to stand-alone applications.
14195 However, over time, code fragments can turn up in unexpected places.
14199 double cached_computation(int x)
14201 // bad: these statics cause data races in multi-threaded usage
14202 static int cached_x = 0.0;
14203 static double cached_result = COMPUTATION_OF_ZERO;
14205 if (cached_x != x) {
14207 cached_result = computation(x);
14209 return cached_result;
14212 Although `cached_computation` works perfectly in a single-threaded environment, in a multi-threaded environment the two `static` variables result in data races and thus undefined behavior.
14214 ##### Example, good
14216 struct ComputationCache {
14218 double cached_result = COMPUTATION_OF_ZERO;
14220 double compute(int x) {
14221 if (cached_x != x) {
14223 cached_result = computation(x);
14225 return cached_result;
14229 Here the cache is stored as member data of a `ComputationCache` object, rather than as shared static state.
14230 This refactoring essentially delegates the concern upward to the caller: a single-threaded program
14231 might still choose to have one global `ComputationCache`, while a multi-threaded program might
14232 have one `ComputationCache` instance per thread, or one per "context" for any definition of "context."
14233 The refactored function no longer attempts to manage the allocation of `cached_x`. In that sense,
14234 this is an application of the Single Responsibility Principle.
14236 In this specific example, refactoring for thread-safety also improved reusability in single-threaded
14237 programs. It's not hard to imagine that a single-threaded program might want two `ComputationCache` instances
14238 for use in different parts of the program, without having them overwrite each other's cached data.
14240 There are several other ways one might add thread-safety to code written for a standard multi-threaded environment
14241 (that is, one where the only form of concurrency is `std::thread`):
14243 * Mark the state variables as `thread_local` instead of `static`.
14244 * Implement concurrency control, for example, protecting access to the two `static` variables with a `static std::mutex`.
14245 * Refuse to build and/or run in a multi-threaded environment.
14246 * Provide two implementations: one for single-threaded environments and another for multi-threaded environments.
14250 Code that is never run in a multi-threaded environment.
14252 Be careful: there are many examples where code that was "known" to never run in a multi-threaded program
14253 was run as part of a multi-threaded program, often years later.
14254 Typically, such programs lead to a painful effort to remove data races.
14255 Therefore, code that is never intended to run in a multi-threaded environment should be clearly labeled as such and ideally come with compile or run-time enforcement mechanisms to catch those usage bugs early.
14257 ### <a name="Rconc-races"></a>CP.2: Avoid data races
14261 Unless you do, nothing is guaranteed to work and subtle errors will persist.
14265 In a nutshell, if two threads can access the same object concurrently (without synchronization), and at least one is a writer (performing a non-`const` operation), you have a data race.
14266 For further information of how to use synchronization well to eliminate data races, please consult a good book about concurrency (See [Carefully study the literature](#Rconc-literature)).
14270 There are many examples of data races that exist, some of which are running in
14271 production software at this very moment. One very simple example:
14279 The increment here is an example of a data race. This can go wrong in many ways,
14282 * Thread A loads the value of `id`, the OS context switches A out for some
14283 period, during which other threads create hundreds of IDs. Thread A is then
14284 allowed to run again, and `id` is written back to that location as A's read of
14286 * Thread A and B load `id` and increment it simultaneously. They both get the
14289 Local static variables are a common source of data races.
14291 ##### Example, bad:
14293 void f(fstream& fs, regex pattern)
14295 array<double, max> buf;
14296 int sz = read_vec(fs, buf, max); // read from fs into buf
14297 gsl::span<double> s {buf};
14299 auto h1 = async([&] { sort(std::execution::par, s); }); // spawn a task to sort
14301 auto h2 = async([&] { return find_all(buf, sz, pattern); }); // spawn a task to find matches
14305 Here, we have a (nasty) data race on the elements of `buf` (`sort` will both read and write).
14306 All data races are nasty.
14307 Here, we managed to get a data race on data on the stack.
14308 Not all data races are as easy to spot as this one.
14310 ##### Example, bad:
14312 // code not controlled by a lock
14317 // ... other thread can change val here ...
14327 Now, a compiler that does not know that `val` can change will most likely implement that `switch` using a jump table with five entries.
14328 Then, a `val` outside the `[0..4]` range will cause a jump to an address that could be anywhere in the program, and execution would proceed there.
14329 Really, "all bets are off" if you get a data race.
14330 Actually, it can be worse still: by looking at the generated code you might be able to determine where the stray jump will go for a given value;
14331 this can be a security risk.
14335 Some is possible, do at least something.
14336 There are commercial and open-source tools that try to address this problem,
14337 but be aware that solutions have costs and blind spots.
14338 Static tools often have many false positives and run-time tools often have a significant cost.
14339 We hope for better tools.
14340 Using multiple tools can catch more problems than a single one.
14342 There are other ways you can mitigate the chance of data races:
14344 * Avoid global data
14345 * Avoid `static` variables
14346 * More use of concrete types on the stack (and don't pass pointers around too much)
14347 * More use of immutable data (literals, `constexpr`, and `const`)
14349 ### <a name="Rconc-data"></a>CP.3: Minimize explicit sharing of writable data
14353 If you don't share writable data, you can't have a data race.
14354 The less sharing you do, the less chance you have to forget to synchronize access (and get data races).
14355 The less sharing you do, the less chance you have to wait on a lock (so performance can improve).
14359 bool validate(const vector<Reading>&);
14360 Graph<Temp_node> temperature_gradients(const vector<Reading>&);
14361 Image altitude_map(const vector<Reading>&);
14364 void process_readings(const vector<Reading>& surface_readings)
14366 auto h1 = async([&] { if (!validate(surface_readings)) throw Invalid_data{}; });
14367 auto h2 = async([&] { return temperature_gradients(surface_readings); });
14368 auto h3 = async([&] { return altitude_map(surface_readings); });
14371 auto v2 = h2.get();
14372 auto v3 = h3.get();
14376 Without those `const`s, we would have to review every asynchronously invoked function for potential data races on `surface_readings`.
14377 Making `surface_readings` be `const` (with respect to this function) allow reasoning using only the function body.
14381 Immutable data can be safely and efficiently shared.
14382 No locking is needed: You can't have a data race on a constant.
14383 See also [CP.mess: Message Passing](#SScp-mess) and [CP.31: prefer pass by value](#Rconc-data-by-value).
14390 ### <a name="Rconc-task"></a>CP.4: Think in terms of tasks, rather than threads
14394 A `thread` is an implementation concept, a way of thinking about the machine.
14395 A task is an application notion, something you'd like to do, preferably concurrently with other tasks.
14396 Application concepts are easier to reason about.
14400 void some_fun(const std::string& msg)
14402 std::thread publisher([=] { std::cout << msg; }); // bad: less expressive
14403 // and more error-prone
14404 auto pubtask = std::async([=] { std::cout << msg; }); // OK
14411 With the exception of `async()`, the standard-library facilities are low-level, machine-oriented, threads-and-lock level.
14412 This is a necessary foundation, but we have to try to raise the level of abstraction: for productivity, for reliability, and for performance.
14413 This is a potent argument for using higher level, more applications-oriented libraries (if possible, built on top of standard-library facilities).
14419 ### <a name="Rconc-volatile"></a>CP.8: Don't try to use `volatile` for synchronization
14423 In C++, unlike some other languages, `volatile` does not provide atomicity, does not synchronize between threads,
14424 and does not prevent instruction reordering (neither compiler nor hardware).
14425 It simply has nothing to do with concurrency.
14427 ##### Example, bad:
14429 int free_slots = max_slots; // current source of memory for objects
14433 if (int n = free_slots--) return &pool[n];
14436 Here we have a problem:
14437 This is perfectly good code in a single-threaded program, but have two threads execute this and
14438 there is a race condition on `free_slots` so that two threads might get the same value and `free_slots`.
14439 That's (obviously) a bad data race, so people trained in other languages might try to fix it like this:
14441 volatile int free_slots = max_slots; // current source of memory for objects
14445 if (int n = free_slots--) return &pool[n];
14448 This has no effect on synchronization: The data race is still there!
14450 The C++ mechanism for this is `atomic` types:
14452 atomic<int> free_slots = max_slots; // current source of memory for objects
14456 if (int n = free_slots--) return &pool[n];
14459 Now the `--` operation is atomic,
14460 rather than a read-increment-write sequence where another thread might get in-between the individual operations.
14464 Use `atomic` types where you might have used `volatile` in some other language.
14465 Use a `mutex` for more complicated examples.
14469 [(rare) proper uses of `volatile`](#Rconc-volatile2)
14471 ### <a name="Rconc-tools"></a>CP.9: Whenever feasible use tools to validate your concurrent code
14473 Experience shows that concurrent code is exceptionally hard to get right
14474 and that compile-time checking, run-time checks, and testing are less effective at finding concurrency errors
14475 than they are at finding errors in sequential code.
14476 Subtle concurrency errors can have dramatically bad effects, including memory corruption, deadlocks, and security vulnerabilities.
14484 Thread safety is challenging, often getting the better of experienced programmers: tooling is an important strategy to mitigate those risks.
14485 There are many tools "out there", both commercial and open-source tools, both research and production tools.
14486 Unfortunately people's needs and constraints differ so dramatically that we cannot make specific recommendations,
14487 but we can mention:
14489 * Static enforcement tools: both [clang](http://clang.llvm.org/docs/ThreadSafetyAnalysis.html)
14490 and some older versions of [GCC](https://gcc.gnu.org/wiki/ThreadSafetyAnnotation)
14491 have some support for static annotation of thread safety properties.
14492 Consistent use of this technique turns many classes of thread-safety errors into compile-time errors.
14493 The annotations are generally local (marking a particular member variable as guarded by a particular mutex),
14494 and are usually easy to learn. However, as with many static tools, it can often present false negatives;
14495 cases that should have been caught but were allowed.
14497 * dynamic enforcement tools: Clang's [Thread Sanitizer](http://clang.llvm.org/docs/ThreadSanitizer.html) (aka TSAN)
14498 is a powerful example of dynamic tools: it changes the build and execution of your program to add bookkeeping on memory access,
14499 absolutely identifying data races in a given execution of your binary.
14500 The cost for this is both memory (5-10x in most cases) and CPU slowdown (2-20x).
14501 Dynamic tools like this are best when applied to integration tests, canary pushes, or unit tests that operate on multiple threads.
14502 Workload matters: When TSAN identifies a problem, it is effectively always an actual data race,
14503 but it can only identify races seen in a given execution.
14507 It is up to an application builder to choose which support tools are valuable for a particular application.
14509 ## <a name="SScp-con"></a>CP.con: Concurrency
14511 This section focuses on relatively ad-hoc uses of multiple threads communicating through shared data.
14513 * For parallel algorithms, see [parallelism](#SScp-par)
14514 * For inter-task communication without explicit sharing, see [messaging](#SScp-mess)
14515 * For vector parallel code, see [vectorization](#SScp-vec)
14516 * For lock-free programming, see [lock free](#SScp-free)
14518 Concurrency rule summary:
14520 * [CP.20: Use RAII, never plain `lock()`/`unlock()`](#Rconc-raii)
14521 * [CP.21: Use `std::lock()` or `std::scoped_lock` to acquire multiple `mutex`es](#Rconc-lock)
14522 * [CP.22: Never call unknown code while holding a lock (e.g., a callback)](#Rconc-unknown)
14523 * [CP.23: Think of a joining `thread` as a scoped container](#Rconc-join)
14524 * [CP.24: Think of a `thread` as a global container](#Rconc-detach)
14525 * [CP.25: Prefer `gsl::joining_thread` over `std::thread`](#Rconc-joining_thread)
14526 * [CP.26: Don't `detach()` a thread](#Rconc-detached_thread)
14527 * [CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer](#Rconc-data-by-value)
14528 * [CP.32: To share ownership between unrelated `thread`s use `shared_ptr`](#Rconc-shared)
14529 * [CP.40: Minimize context switching](#Rconc-switch)
14530 * [CP.41: Minimize thread creation and destruction](#Rconc-create)
14531 * [CP.42: Don't `wait` without a condition](#Rconc-wait)
14532 * [CP.43: Minimize time spent in a critical section](#Rconc-time)
14533 * [CP.44: Remember to name your `lock_guard`s and `unique_lock`s](#Rconc-name)
14534 * [CP.50: Define a `mutex` together with the data it guards. Use `synchronized_value<T>` where possible](#Rconc-mutex)
14535 * ??? when to use a spinlock
14536 * ??? when to use `try_lock()`
14537 * ??? when to prefer `lock_guard` over `unique_lock`
14538 * ??? Time multiplexing
14539 * ??? when/how to use `new thread`
14541 ### <a name="Rconc-raii"></a>CP.20: Use RAII, never plain `lock()`/`unlock()`
14545 Avoids nasty errors from unreleased locks.
14554 // ... do stuff ...
14558 Sooner or later, someone will forget the `mtx.unlock()`, place a `return` in the `... do stuff ...`, throw an exception, or something.
14564 unique_lock<mutex> lck {mtx};
14565 // ... do stuff ...
14570 Flag calls of member `lock()` and `unlock()`. ???
14573 ### <a name="Rconc-lock"></a>CP.21: Use `std::lock()` or `std::scoped_lock` to acquire multiple `mutex`es
14577 To avoid deadlocks on multiple `mutex`es.
14581 This is asking for deadlock:
14584 lock_guard<mutex> lck1(m1);
14585 lock_guard<mutex> lck2(m2);
14588 lock_guard<mutex> lck2(m2);
14589 lock_guard<mutex> lck1(m1);
14591 Instead, use `lock()`:
14595 lock_guard<mutex> lck1(m1, adopt_lock);
14596 lock_guard<mutex> lck2(m2, adopt_lock);
14600 lock_guard<mutex> lck2(m2, adopt_lock);
14601 lock_guard<mutex> lck1(m1, adopt_lock);
14603 or (better, but C++17 only):
14606 scoped_lock<mutex, mutex> lck1(m1, m2);
14609 scoped_lock<mutex, mutex> lck2(m2, m1);
14611 Here, the writers of `thread1` and `thread2` are still not agreeing on the order of the `mutex`es, but order no longer matters.
14615 In real code, `mutex`es are rarely named to conveniently remind the programmer of an intended relation and intended order of acquisition.
14616 In real code, `mutex`es are not always conveniently acquired on consecutive lines.
14620 In C++17 it's possible to write plain
14622 lock_guard lck1(m1, adopt_lock);
14624 and have the `mutex` type deduced.
14628 Detect the acquisition of multiple `mutex`es.
14629 This is undecidable in general, but catching common simple examples (like the one above) is easy.
14632 ### <a name="Rconc-unknown"></a>CP.22: Never call unknown code while holding a lock (e.g., a callback)
14636 If you don't know what a piece of code does, you are risking deadlock.
14640 void do_this(Foo* p)
14642 lock_guard<mutex> lck {my_mutex};
14643 // ... do something ...
14648 If you don't know what `Foo::act` does (maybe it is a virtual function invoking a derived class member of a class not yet written),
14649 it might call `do_this` (recursively) and cause a deadlock on `my_mutex`.
14650 Maybe it will lock on a different mutex and not return in a reasonable time, causing delays to any code calling `do_this`.
14654 A common example of the "calling unknown code" problem is a call to a function that tries to gain locked access to the same object.
14655 Such problem can often be solved by using a `recursive_mutex`. For example:
14657 recursive_mutex my_mutex;
14659 template<typename Action>
14660 void do_something(Action f)
14662 unique_lock<recursive_mutex> lck {my_mutex};
14663 // ... do something ...
14664 f(this); // f will do something to *this
14668 If, as it is likely, `f()` invokes operations on `*this`, we must make sure that the object's invariant holds before the call.
14672 * Flag calling a virtual function with a non-recursive `mutex` held
14673 * Flag calling a callback with a non-recursive `mutex` held
14676 ### <a name="Rconc-join"></a>CP.23: Think of a joining `thread` as a scoped container
14680 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
14681 If a `thread` joins, we can safely pass pointers to objects in the scope of the `thread` and its enclosing scopes.
14693 void some_fct(int* p)
14696 joining_thread t0(f, &x); // OK
14697 joining_thread t1(f, p); // OK
14698 joining_thread t2(f, &glob); // OK
14699 auto q = make_unique<int>(99);
14700 joining_thread t3(f, q.get()); // OK
14704 A `gsl::joining_thread` is a `std::thread` with a destructor that joins and that cannot be `detached()`.
14705 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointer to it.
14706 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
14707 these `thread`s can be seen as just a function object called from `some_fct`.
14711 Ensure that `joining_thread`s don't `detach()`.
14712 After that, the usual lifetime and ownership (for local objects) enforcement applies.
14714 ### <a name="Rconc-detach"></a>CP.24: Think of a `thread` as a global container
14718 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
14719 If a `thread` is detached, we can safely pass pointers to static and free store objects (only).
14732 void some_fct(int* p)
14735 std::thread t0(f, &x); // bad
14736 std::thread t1(f, p); // bad
14737 std::thread t2(f, &glob); // OK
14738 auto q = make_unique<int>(99);
14739 std::thread t3(f, q.get()); // bad
14748 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointers to it.
14749 By "bad" we mean that a `thread` might use a pointer after the pointed-to object is destroyed.
14750 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
14751 these `thread`s can be seen as just a function object called from `some_fct`.
14755 Even objects with static storage duration can be problematic if used from detached threads: if the
14756 thread continues until the end of the program, it might be running concurrently with the destruction
14757 of objects with static storage duration, and thus accesses to such objects might race.
14761 This rule is redundant if you [don't `detach()`](#Rconc-detached_thread) and [use `gsl::joining_thread`](#Rconc-joining_thread).
14762 However, converting code to follow those guidelines could be difficult and even impossible for third-party libraries.
14763 In such cases, the rule becomes essential for lifetime safety and type safety.
14766 In general, it is undecidable whether a `detach()` is executed for a `thread`, but simple common cases are easily detected.
14767 If we cannot prove that a `thread` does not `detach()`, we must assume that it does and that it outlives the scope in which it was constructed;
14768 After that, the usual lifetime and ownership (for global objects) enforcement applies.
14772 Flag attempts to pass local variables to a thread that might `detach()`.
14774 ### <a name="Rconc-joining_thread"></a>CP.25: Prefer `gsl::joining_thread` over `std::thread`
14778 A `joining_thread` is a thread that joins at the end of its scope.
14779 Detached threads are hard to monitor.
14780 It is harder to ensure absence of errors in detached threads (and potentially detached threads).
14784 void f() { std::cout << "Hello "; }
14787 void operator()() const { std::cout << "parallel world "; }
14792 std::thread t1{f}; // f() executes in separate thread
14793 std::thread t2{F()}; // F()() executes in separate thread
14798 void f() { std::cout << "Hello "; }
14801 void operator()() const { std::cout << "parallel world "; }
14806 std::thread t1{f}; // f() executes in separate thread
14807 std::thread t2{F()}; // F()() executes in separate thread
14811 } // one bad bug left
14815 Make "immortal threads" globals, put them in an enclosing scope, or put them on the free store rather than `detach()`.
14816 [Don't `detach`](#Rconc-detached_thread).
14820 Because of old code and third party libraries using `std::thread`, this rule can be hard to introduce.
14824 Flag uses of `std::thread`:
14826 * Suggest use of `gsl::joining_thread` or C++20 `std::jthread`.
14827 * Suggest ["exporting ownership"](#Rconc-detached_thread) to an enclosing scope if it detaches.
14828 * Warn if it is not obvious whether a thread joins or detaches.
14830 ### <a name="Rconc-detached_thread"></a>CP.26: Don't `detach()` a thread
14834 Often, the need to outlive the scope of its creation is inherent in the `thread`s task,
14835 but implementing that idea by `detach` makes it harder to monitor and communicate with the detached thread.
14836 In particular, it is harder (though not impossible) to ensure that the thread completed as expected or lives for as long as expected.
14844 std::thread t(heartbeat); // don't join; heartbeat is meant to run forever
14849 This is a reasonable use of a thread, for which `detach()` is commonly used.
14850 There are problems, though.
14851 How do we monitor the detached thread to see if it is alive?
14852 Something might go wrong with the heartbeat, and losing a heartbeat can be very serious in a system for which it is needed.
14853 So, we need to communicate with the heartbeat thread
14854 (e.g., through a stream of messages or notification events using a `condition_variable`).
14856 An alternative, and usually superior solution is to control its lifetime by placing it in a scope outside its point of creation (or activation).
14861 gsl::joining_thread t(heartbeat); // heartbeat is meant to run "forever"
14863 This heartbeat will (barring error, hardware problems, etc.) run for as long as the program does.
14865 Sometimes, we need to separate the point of creation from the point of ownership:
14869 unique_ptr<gsl::joining_thread> tick_tock {nullptr};
14873 // heartbeat is meant to run as long as tick_tock lives
14874 tick_tock = make_unique<gsl::joining_thread>(heartbeat);
14883 ### <a name="Rconc-data-by-value"></a>CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer
14887 A small amount of data is cheaper to copy and access than to share it using some locking mechanism.
14888 Copying naturally gives unique ownership (simplifies code) and eliminates the possibility of data races.
14892 Defining "small amount" precisely is impossible.
14896 string modify1(string);
14897 void modify2(string&);
14899 void fct(string& s)
14901 auto res = async(modify1, s);
14905 The call of `modify1` involves copying two `string` values; the call of `modify2` does not.
14906 On the other hand, the implementation of `modify1` is exactly as we would have written it for single-threaded code,
14907 whereas the implementation of `modify2` will need some form of locking to avoid data races.
14908 If the string is short (say 10 characters), the call of `modify1` can be surprisingly fast;
14909 essentially all the cost is in the `thread` switch. If the string is long (say 1,000,000 characters), copying it twice
14910 is probably not a good idea.
14912 Note that this argument has nothing to do with `async` as such. It applies equally to considerations about whether to use
14913 message passing or shared memory.
14920 ### <a name="Rconc-shared"></a>CP.32: To share ownership between unrelated `thread`s use `shared_ptr`
14924 If threads are unrelated (that is, not known to be in the same scope or one within the lifetime of the other)
14925 and they need to share free store memory that needs to be deleted, a `shared_ptr` (or equivalent) is the only
14926 safe way to ensure proper deletion.
14934 * A static object (e.g. a global) can be shared because it is not owned in the sense that some thread is responsible for its deletion.
14935 * An object on free store that is never to be deleted can be shared.
14936 * An object owned by one thread can be safely shared with another as long as that second thread doesn't outlive the owner.
14943 ### <a name="Rconc-switch"></a>CP.40: Minimize context switching
14947 Context switches are expensive.
14958 ### <a name="Rconc-create"></a>CP.41: Minimize thread creation and destruction
14962 Thread creation is expensive.
14966 void worker(Message m)
14971 void dispatcher(istream& is)
14973 for (Message m; is >> m; )
14974 run_list.push_back(new thread(worker, m));
14977 This spawns a `thread` per message, and the `run_list` is presumably managed to destroy those tasks once they are finished.
14979 Instead, we could have a set of pre-created worker threads processing the messages
14981 Sync_queue<Message> work;
14983 void dispatcher(istream& is)
14985 for (Message m; is >> m; )
14991 for (Message m; m = work.get(); ) {
14996 void workers() // set up worker threads (specifically 4 worker threads)
14998 joining_thread w1 {worker};
14999 joining_thread w2 {worker};
15000 joining_thread w3 {worker};
15001 joining_thread w4 {worker};
15006 If your system has a good thread pool, use it.
15007 If your system has a good message queue, use it.
15014 ### <a name="Rconc-wait"></a>CP.42: Don't `wait` without a condition
15018 A `wait` without a condition can miss a wakeup or wake up simply to find that there is no work to do.
15022 std::condition_variable cv;
15028 // do some work ...
15029 std::unique_lock<std::mutex> lock(mx);
15030 cv.notify_one(); // wake other thread
15037 std::unique_lock<std::mutex> lock(mx);
15038 cv.wait(lock); // might block forever
15043 Here, if some other `thread` consumes `thread1`'s notification, `thread2` can wait forever.
15047 template<typename T>
15050 void put(const T& val);
15055 condition_variable cond; // this controls access
15059 template<typename T>
15060 void Sync_queue<T>::put(const T& val)
15062 lock_guard<mutex> lck(mtx);
15067 template<typename T>
15068 void Sync_queue<T>::get(T& val)
15070 unique_lock<mutex> lck(mtx);
15071 cond.wait(lck, [this] { return !q.empty(); }); // prevent spurious wakeup
15076 Now if the queue is empty when a thread executing `get()` wakes up (e.g., because another thread has gotten to `get()` before it),
15077 it will immediately go back to sleep, waiting.
15081 Flag all `wait`s without conditions.
15084 ### <a name="Rconc-time"></a>CP.43: Minimize time spent in a critical section
15088 The less time is spent with a `mutex` taken, the less chance that another `thread` has to wait,
15089 and `thread` suspension and resumption are expensive.
15093 void do_something() // bad
15095 unique_lock<mutex> lck(my_lock);
15096 do0(); // preparation: does not need lock
15097 do1(); // transaction: needs locking
15098 do2(); // cleanup: does not need locking
15101 Here, we are holding the lock for longer than necessary:
15102 We should not have taken the lock before we needed it and should have released it again before starting the cleanup.
15103 We could rewrite this to
15105 void do_something() // bad
15107 do0(); // preparation: does not need lock
15109 do1(); // transaction: needs locking
15111 do2(); // cleanup: does not need locking
15114 But that compromises safety and violates the [use RAII](#Rconc-raii) rule.
15115 Instead, add a block for the critical section:
15117 void do_something() // OK
15119 do0(); // preparation: does not need lock
15121 unique_lock<mutex> lck(my_lock);
15122 do1(); // transaction: needs locking
15124 do2(); // cleanup: does not need locking
15129 Impossible in general.
15130 Flag "naked" `lock()` and `unlock()`.
15133 ### <a name="Rconc-name"></a>CP.44: Remember to name your `lock_guard`s and `unique_lock`s
15137 An unnamed local objects is a temporary that immediately goes out of scope.
15141 unique_lock<mutex>(m1);
15142 lock_guard<mutex> {m2};
15145 This looks innocent enough, but it isn't.
15149 Flag all unnamed `lock_guard`s and `unique_lock`s.
15153 ### <a name="Rconc-mutex"></a>CP.50: Define a `mutex` together with the data it guards. Use `synchronized_value<T>` where possible
15157 It should be obvious to a reader that the data is to be guarded and how. This decreases the chance of the wrong mutex being locked, or the mutex not being locked.
15159 Using a `synchronized_value<T>` ensures that the data has a mutex, and the right mutex is locked when the data is accessed.
15160 See the [WG21 proposal](http://wg21.link/p0290) to add `synchronized_value` to a future TS or revision of the C++ standard.
15165 std::mutex m; // take this mutex before accessing other members
15170 struct DataRecord {
15173 synchronized_value<DataRecord> data; // Protect the data with a mutex
15181 ## <a name="SScp-coro"></a>CP.coro: Coroutines
15183 This section focuses on uses of coroutines.
15185 Coroutine rule summary:
15187 * [CP.51: Do not use capturing lambdas that are coroutines](#Rcoro-capture)
15188 * [CP.52: Do not hold locks or other synchronization primitives across suspension points](#Rcoro-locks)
15189 * [CP.53: Parameters to coroutines should not be passed by reference](#Rcoro-reference-parameters)
15191 ### <a name="Rcoro-capture"></a>CP.51: Do not use capturing lambdas that are coroutines
15195 Usage patterns that are correct with normal lambdas are hazardous with coroutine lambdas. The obvious pattern of capturing variables will result in accessing freed memory after the first suspension point, even for refcounted smart pointers and copyable types.
15197 A lambda results in a closure object with storage, often on the stack, that will go out of scope at some point. When the closure object goes out of scope the captures will also go out of scope. Normal lambdas will have finished executing by this time so it is not a problem. Coroutine lambdas may resume from suspension after the closure object has destructed and at that point all captures will be use-after-free memory access.
15201 int value = get_value();
15202 std::shared_ptr<Foo> sharedFoo = get_foo();
15204 const auto lambda = [value, sharedFoo]() -> std::future<void>
15206 co_await something();
15207 // "sharedFoo" and "value" have already been destroyed
15208 // the "shared" pointer didn't accomplish anything
15211 } // the lambda closure object has now gone out of scope
15213 ##### Example, Better
15215 int value = get_value();
15216 std::shared_ptr<Foo> sharedFoo = get_foo();
15218 // take as by-value parameter instead of as a capture
15219 const auto lambda = [](auto sharedFoo, auto value) -> std::future<void>
15221 co_await something();
15222 // sharedFoo and value are still valid at this point
15224 lambda(sharedFoo, value);
15225 } // the lambda closure object has now gone out of scope
15227 ##### Example, Best
15229 Use a function for coroutines.
15231 std::future<void> Class::do_something(int value, std::shared_ptr<Foo> sharedFoo)
15233 co_await something();
15234 // sharedFoo and value are still valid at this point
15237 void SomeOtherFunction()
15239 int value = get_value();
15240 std::shared_ptr<Foo> sharedFoo = get_foo();
15241 do_something(value, sharedFoo);
15246 Flag a lambda that is a coroutine and has a non-empty capture list.
15249 ### <a name="Rcoro-locks"></a>CP.52: Do not hold locks or other synchronization primitives across suspension points
15253 This pattern creates a significant risk of deadlocks. Some types of waits will allow the current thread to perform additional work until the asynchronous operation has completed. If the thread holding the lock performs work that requires the same lock then it will deadlock because it is trying to acquire a lock that it is already holding.
15255 If the coroutine completes on a different thread from the thread that acquired the lock then that is undefined behavior. Even with an explicit return to the original thread an exception might be thrown before coroutine resumes and the result will be that the lock guard is not destructed.
15261 std::future<void> Class::do_something()
15263 std::lock_guard<std::mutex> guard(g_lock);
15264 co_await something(); // DANGER: coroutine has suspended execution while holding a lock
15265 co_await somethingElse();
15268 ##### Example, Good
15272 std::future<void> Class::do_something()
15275 std::lock_guard<std::mutex> guard(g_lock);
15276 // modify data protected by lock
15278 co_await something(); // OK: lock has been released before coroutine suspends
15279 co_await somethingElse();
15285 This pattern is also bad for performance. When a suspension point is reached, such as co_await, execution of the current function stops and other code begins to run. It may be a long period of time before the coroutine resumes. For that entire duration the lock will be held and cannot be acquired by other threads to perform work.
15289 Flag all lock guards that are not destructed before a coroutine suspends.
15291 ### <a name="Rcoro-reference-parameters"></a>CP.53: Parameters to coroutines should not be passed by reference
15295 Once a coroutine reaches the first suspension point, such as a co_await, the synchronous portion returns. After that point any parameters passed by reference are dangling. Any usage beyond that is undefined behavior which may include writing to freed memory.
15299 std::future<int> Class::do_something(const std::shared_ptr<int>& input)
15301 co_await something();
15303 // DANGER: the reference to input may no longer be valid and may be freed memory
15304 co_return *input + 1;
15307 ##### Example, Good
15309 std::future<int> Class::do_something(std::shared_ptr<int> input)
15311 co_await something();
15312 co_return *input + 1; // input is a copy that is still valid here
15317 This problem does not apply to reference parameters that are only accessed before the first suspension point. Subsequent changes to the function may add or move suspension points which would reintroduce this class of bug. Some types of coroutines have the suspension point before the first line of code in the coroutine executes, in which case reference parameters are always unsafe. It is safer to always pass by value because the copied parameter will live in the coroutine frame that is safe to access throughout the coroutine.
15321 The same danger applies to output parameters. [F.20: For "out" output values, prefer return values to output parameters](#Rf-out) discourages output parameters. Coroutines should avoid them entirely.
15325 Flag all reference parameters to a coroutine.
15327 ## <a name="SScp-par"></a>CP.par: Parallelism
15329 By "parallelism" we refer to performing a task (more or less) simultaneously ("in parallel with") on many data items.
15331 Parallelism rule summary:
15335 * Where appropriate, prefer the standard-library parallel algorithms
15336 * Use algorithms that are designed for parallelism, not algorithms with unnecessary dependency on linear evaluation
15340 ## <a name="SScp-mess"></a>CP.mess: Message passing
15342 The standard-library facilities are quite low-level, focused on the needs of close-to the hardware critical programming using `thread`s, `mutex`es, `atomic` types, etc.
15343 Most people shouldn't work at this level: it's error-prone and development is slow.
15344 If possible, use a higher level facility: messaging libraries, parallel algorithms, and vectorization.
15345 This section looks at passing messages so that a programmer doesn't have to do explicit synchronization.
15347 Message passing rules summary:
15349 * [CP.60: Use a `future` to return a value from a concurrent task](#Rconc-future)
15350 * [CP.61: Use `async()` to spawn concurrent tasks](#Rconc-async)
15352 * messaging libraries
15354 ???? should there be a "use X rather than `std::async`" where X is something that would use a better specified thread pool?
15356 ??? Is `std::async` worth using in light of future (and even existing, as libraries) parallelism facilities? What should the guidelines recommend if someone wants to parallelize, e.g., `std::accumulate` (with the additional precondition of commutativity), or merge sort?
15359 ### <a name="Rconc-future"></a>CP.60: Use a `future` to return a value from a concurrent task
15363 A `future` preserves the usual function call return semantics for asynchronous tasks.
15364 There is no explicit locking and both correct (value) return and error (exception) return are handled simply.
15378 ### <a name="Rconc-async"></a>CP.61: Use `async()` to spawn concurrent tasks
15382 Similar to [R.12](#Rr-immediate-alloc), which tells you to avoid raw owning pointers, you should
15383 also avoid raw threads and raw promises where possible. Use a factory function such as `std::async`,
15384 which handles spawning or reusing a thread without exposing raw threads to your own code.
15388 int read_value(const std::string& filename)
15390 std::ifstream in(filename);
15391 in.exceptions(std::ifstream::failbit);
15397 void async_example()
15400 std::future<int> f1 = std::async(read_value, "v1.txt");
15401 std::future<int> f2 = std::async(read_value, "v2.txt");
15402 std::cout << f1.get() + f2.get() << '\n';
15403 } catch (const std::ios_base::failure& fail) {
15404 // handle exception here
15410 Unfortunately, `std::async` is not perfect. For example, it doesn't use a thread pool,
15411 which means that it might fail due to resource exhaustion, rather than queuing up your tasks
15412 to be executed later. However, even if you cannot use `std::async`, you should prefer to
15413 write your own `future`-returning factory function, rather than using raw promises.
15415 ##### Example (bad)
15417 This example shows two different ways to succeed at using `std::future`, but to fail
15418 at avoiding raw `std::thread` management.
15420 void async_example()
15422 std::promise<int> p1;
15423 std::future<int> f1 = p1.get_future();
15424 std::thread t1([p1 = std::move(p1)]() mutable {
15425 p1.set_value(read_value("v1.txt"));
15427 t1.detach(); // evil
15429 std::packaged_task<int()> pt2(read_value, "v2.txt");
15430 std::future<int> f2 = pt2.get_future();
15431 std::thread(std::move(pt2)).detach();
15433 std::cout << f1.get() + f2.get() << '\n';
15436 ##### Example (good)
15438 This example shows one way you could follow the general pattern set by
15439 `std::async`, in a context where `std::async` itself was unacceptable for
15442 void async_example(WorkQueue& wq)
15444 std::future<int> f1 = wq.enqueue([]() {
15445 return read_value("v1.txt");
15447 std::future<int> f2 = wq.enqueue([]() {
15448 return read_value("v2.txt");
15450 std::cout << f1.get() + f2.get() << '\n';
15453 Any threads spawned to execute the code of `read_value` are hidden behind
15454 the call to `WorkQueue::enqueue`. The user code deals only with `future`
15455 objects, never with raw `thread`, `promise`, or `packaged_task` objects.
15462 ## <a name="SScp-vec"></a>CP.vec: Vectorization
15464 Vectorization is a technique for executing a number of tasks concurrently without introducing explicit synchronization.
15465 An operation is simply applied to elements of a data structure (a vector, an array, etc.) in parallel.
15466 Vectorization has the interesting property of often requiring no non-local changes to a program.
15467 However, vectorization works best with simple data structures and with algorithms specifically crafted to enable it.
15469 Vectorization rule summary:
15474 ## <a name="SScp-free"></a>CP.free: Lock-free programming
15476 Synchronization using `mutex`es and `condition_variable`s can be relatively expensive.
15477 Furthermore, it can lead to deadlock.
15478 For performance and to eliminate the possibility of deadlock, we sometimes have to use the tricky low-level "lock-free" facilities
15479 that rely on briefly gaining exclusive ("atomic") access to memory.
15480 Lock-free programming is also used to implement higher-level concurrency mechanisms, such as `thread`s and `mutex`es.
15482 Lock-free programming rule summary:
15484 * [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree)
15485 * [CP.101: Distrust your hardware/compiler combination](#Rconc-distrust)
15486 * [CP.102: Carefully study the literature](#Rconc-literature)
15487 * how/when to use atomics
15489 * use a lock-free data structure rather than hand-crafting specific lock-free access
15490 * [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double)
15491 * [CP.111: Use a conventional pattern if you really need double-checked locking](#Rconc-double-pattern)
15492 * how/when to compare and swap
15495 ### <a name="Rconc-lockfree"></a>CP.100: Don't use lock-free programming unless you absolutely have to
15499 It's error-prone and requires expert level knowledge of language features, machine architecture, and data structures.
15503 extern atomic<Link*> head; // the shared head of a linked list
15505 Link* nh = new Link(data, nullptr); // make a link ready for insertion
15506 Link* h = head.load(); // read the shared head of the list
15509 if (h->data <= data) break; // if so, insert elsewhere
15510 nh->next = h; // next element is the previous head
15511 } while (!head.compare_exchange_weak(h, nh)); // write nh to head or to h
15514 It would be really hard to find through testing.
15515 Read up on the ABA problem.
15519 [Atomic variables](#???) can be used simply and safely, as long as you are using the sequentially consistent memory model (memory_order_seq_cst), which is the default.
15523 Higher-level concurrency mechanisms, such as `thread`s and `mutex`es are implemented using lock-free programming.
15525 **Alternative**: Use lock-free data structures implemented by others as part of some library.
15528 ### <a name="Rconc-distrust"></a>CP.101: Distrust your hardware/compiler combination
15532 The low-level hardware interfaces used by lock-free programming are among the hardest to implement well and among
15533 the areas where the most subtle portability problems occur.
15534 If you are doing lock-free programming for performance, you need to check for regressions.
15538 Instruction reordering (static and dynamic) makes it hard for us to think effectively at this level (especially if you use relaxed memory models).
15539 Experience, (semi)formal models and model checking can be useful.
15540 Testing - often to an extreme extent - is essential.
15541 "Don't fly too close to the sun."
15545 Have strong rules for re-testing in place that covers any change in hardware, operating system, compiler, and libraries.
15548 ### <a name="Rconc-literature"></a>CP.102: Carefully study the literature
15552 With the exception of atomics and a few other standard patterns, lock-free programming is really an expert-only topic.
15553 Become an expert before shipping lock-free code for others to use.
15557 * Anthony Williams: C++ concurrency in action. Manning Publications.
15558 * Boehm, Adve, You Don't Know Jack About Shared Variables or Memory Models , Communications of the ACM, Feb 2012.
15559 * Boehm, "Threads Basics", HPL TR 2009-259.
15560 * Adve, Boehm, "Memory Models: A Case for Rethinking Parallel Languages and Hardware", Communications of the ACM, August 2010.
15561 * Boehm, Adve, "Foundations of the C++ Concurrency Memory Model", PLDI 08.
15562 * Mark Batty, Scott Owens, Susmit Sarkar, Peter Sewell, and Tjark Weber, "Mathematizing C++ Concurrency", POPL 2011.
15563 * Damian Dechev, Peter Pirkelbauer, and Bjarne Stroustrup: Understanding and Effectively Preventing the ABA Problem in Descriptor-based Lock-free Designs. 13th IEEE Computer Society ISORC 2010 Symposium. May 2010.
15564 * Damian Dechev and Bjarne Stroustrup: Scalable Non-blocking Concurrent Objects for Mission Critical Code. ACM OOPSLA'09. October 2009
15565 * Damian Dechev, Peter Pirkelbauer, Nicolas Rouquette, and Bjarne Stroustrup: Semantically Enhanced Containers for Concurrent Real-Time Systems. Proc. 16th Annual IEEE International Conference and Workshop on the Engineering of Computer Based Systems (IEEE ECBS). April 2009.
15566 * Maurice Herlihy, Nir Shavit, Victor Luchangco, Michael Spear, "The Art of Multiprocessor Programming", 2nd ed. September 2020
15568 ### <a name="Rconc-double"></a>CP.110: Do not write your own double-checked locking for initialization
15572 Since C++11, static local variables are now initialized in a thread-safe way. When combined with the RAII pattern, static local variables can replace the need for writing your own double-checked locking for initialization. std::call_once can also achieve the same purpose. Use either static local variables of C++11 or std::call_once instead of writing your own double-checked locking for initialization.
15576 Example with std::call_once.
15580 static std::once_flag my_once_flag;
15581 std::call_once(my_once_flag, []()
15583 // do this only once
15588 Example with thread-safe static local variables of C++11.
15592 // Assuming the compiler is compliant with C++11
15593 static My_class my_object; // Constructor called only once
15602 // do this only once
15608 ??? Is it possible to detect the idiom?
15611 ### <a name="Rconc-double-pattern"></a>CP.111: Use a conventional pattern if you really need double-checked locking
15615 Double-checked locking is easy to mess up. If you really need to write your own double-checked locking, in spite of the rules [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) and [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree), then do it in a conventional pattern.
15617 The uses of the double-checked locking pattern that are not in violation of [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) arise when a non-thread-safe action is both hard and rare, and there exists a fast thread-safe test that can be used to guarantee that the action is not needed, but cannot be used to guarantee the converse.
15621 The use of volatile does not make the first check thread-safe, see also [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
15623 mutex action_mutex;
15624 volatile bool action_needed;
15626 if (action_needed) {
15627 std::lock_guard<std::mutex> lock(action_mutex);
15628 if (action_needed) {
15630 action_needed = false;
15634 ##### Example, good
15636 mutex action_mutex;
15637 atomic<bool> action_needed;
15639 if (action_needed) {
15640 std::lock_guard<std::mutex> lock(action_mutex);
15641 if (action_needed) {
15643 action_needed = false;
15647 Fine-tuned memory order might be beneficial where acquire load is more efficient than sequentially-consistent load
15649 mutex action_mutex;
15650 atomic<bool> action_needed;
15652 if (action_needed.load(memory_order_acquire)) {
15653 lock_guard<std::mutex> lock(action_mutex);
15654 if (action_needed.load(memory_order_relaxed)) {
15656 action_needed.store(false, memory_order_release);
15662 ??? Is it possible to detect the idiom?
15665 ## <a name="SScp-etc"></a>CP.etc: Etc. concurrency rules
15667 These rules defy simple categorization:
15669 * [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
15670 * [CP.201: ??? Signals](#Rconc-signal)
15672 ### <a name="Rconc-volatile2"></a>CP.200: Use `volatile` only to talk to non-C++ memory
15676 `volatile` is used to refer to objects that are shared with "non-C++" code or hardware that does not follow the C++ memory model.
15680 const volatile long clock;
15682 This describes a register constantly updated by a clock circuit.
15683 `clock` is `volatile` because its value will change without any action from the C++ program that uses it.
15684 For example, reading `clock` twice will often yield two different values, so the optimizer had better not optimize away the second read in this code:
15687 // ... no use of clock here ...
15690 `clock` is `const` because the program should not try to write to `clock`.
15694 Unless you are writing the lowest level code manipulating hardware directly, consider `volatile` an esoteric feature that is best avoided.
15698 Usually C++ code receives `volatile` memory that is owned elsewhere (hardware or another language):
15700 int volatile* vi = get_hardware_memory_location();
15701 // note: we get a pointer to someone else's memory here
15702 // volatile says "treat this with extra respect"
15704 Sometimes C++ code allocates the `volatile` memory and shares it with "elsewhere" (hardware or another language) by deliberately escaping a pointer:
15706 static volatile long vl;
15707 please_use_this(&vl); // escape a reference to this to "elsewhere" (not C++)
15711 `volatile` local variables are nearly always wrong -- how can they be shared with other languages or hardware if they're ephemeral?
15712 The same applies almost as strongly to member variables, for the same reason.
15716 volatile int i = 0; // bad, volatile local variable
15721 volatile int i = 0; // suspicious, volatile member variable
15727 In C++, unlike in some other languages, `volatile` has [nothing to do with synchronization](#Rconc-volatile).
15731 * Flag `volatile T` local and member variables; almost certainly you intended to use `atomic<T>` instead.
15734 ### <a name="Rconc-signal"></a>CP.201: ??? Signals
15736 ???UNIX signal handling???. Might be worth reminding how little is async-signal-safe, and how to communicate with a signal handler (best is probably "not at all")
15739 # <a name="S-errors"></a>E: Error handling
15741 Error handling involves:
15743 * Detecting an error
15744 * Transmitting information about an error to some handler code
15745 * Preserving a valid state of the program
15746 * Avoiding resource leaks
15748 It is not possible to recover from all errors. If recovery from an error is not possible, it is important to quickly "get out" in a well-defined way. A strategy for error handling must be simple, or it becomes a source of even worse errors. Untested and rarely executed error-handling code is itself the source of many bugs.
15750 The rules are designed to help avoid several kinds of errors:
15752 * Type violations (e.g., misuse of `union`s and casts)
15753 * Resource leaks (including memory leaks)
15755 * Lifetime errors (e.g., accessing an object after it has been `delete`d)
15756 * Complexity errors (logical errors made likely by overly complex expression of ideas)
15757 * Interface errors (e.g., an unexpected value is passed through an interface)
15759 Error-handling rule summary:
15761 * [E.1: Develop an error-handling strategy early in a design](#Re-design)
15762 * [E.2: Throw an exception to signal that a function can't perform its assigned task](#Re-throw)
15763 * [E.3: Use exceptions for error handling only](#Re-errors)
15764 * [E.4: Design your error-handling strategy around invariants](#Re-design-invariants)
15765 * [E.5: Let a constructor establish an invariant, and throw if it cannot](#Re-invariant)
15766 * [E.6: Use RAII to prevent leaks](#Re-raii)
15767 * [E.7: State your preconditions](#Re-precondition)
15768 * [E.8: State your postconditions](#Re-postcondition)
15770 * [E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable](#Re-noexcept)
15771 * [E.13: Never throw while being the direct owner of an object](#Re-never-throw)
15772 * [E.14: Use purpose-designed user-defined types as exceptions (not built-in types)](#Re-exception-types)
15773 * [E.15: Throw by value, catch exceptions from a hierarchy by reference](#Re-exception-ref)
15774 * [E.16: Destructors, deallocation, `swap`, and exception type copy/move construction must never fail](#Re-never-fail)
15775 * [E.17: Don't try to catch every exception in every function](#Re-not-always)
15776 * [E.18: Minimize the use of explicit `try`/`catch`](#Re-catch)
15777 * [E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available](#Re-finally)
15779 * [E.25: If you can't throw exceptions, simulate RAII for resource management](#Re-no-throw-raii)
15780 * [E.26: If you can't throw exceptions, consider failing fast](#Re-no-throw-crash)
15781 * [E.27: If you can't throw exceptions, use error codes systematically](#Re-no-throw-codes)
15782 * [E.28: Avoid error handling based on global state (e.g. `errno`)](#Re-no-throw)
15784 * [E.30: Don't use exception specifications](#Re-specifications)
15785 * [E.31: Properly order your `catch`-clauses](#Re_catch)
15787 ### <a name="Re-design"></a>E.1: Develop an error-handling strategy early in a design
15791 A consistent and complete strategy for handling errors and resource leaks is hard to retrofit into a system.
15793 ### <a name="Re-throw"></a>E.2: Throw an exception to signal that a function can't perform its assigned task
15797 To make error handling systematic, robust, and non-repetitive.
15809 Foo bar {{Thing{1}, Thing{2}, Thing{monkey}}, {"my_file", "r"}, "Here we go!"};
15813 Here, `vector` and `string`s constructors might not be able to allocate sufficient memory for their elements, `vector`s constructor might not be able to copy the `Thing`s in its initializer list, and `File_handle` might not be able to open the required file.
15814 In each case, they throw an exception for `use()`'s caller to handle.
15815 If `use()` could handle the failure to construct `bar` it can take control using `try`/`catch`.
15816 In either case, `Foo`'s constructor correctly destroys constructed members before passing control to whatever tried to create a `Foo`.
15817 Note that there is no return value that could contain an error code.
15819 The `File_handle` constructor might be defined like this:
15821 File_handle::File_handle(const string& name, const string& mode)
15822 : f{fopen(name.c_str(), mode.c_str())}
15825 throw runtime_error{"File_handle: could not open " + name + " as " + mode};
15830 It is often said that exceptions are meant to signal exceptional events and failures.
15831 However, that's a bit circular because "what is exceptional?"
15834 * A precondition that cannot be met
15835 * A constructor that cannot construct an object (failure to establish its class's [invariant](#Rc-struct))
15836 * An out-of-range error (e.g., `v[v.size()] = 7`)
15837 * Inability to acquire a resource (e.g., the network is down)
15839 In contrast, termination of an ordinary loop is not exceptional.
15840 Unless the loop was meant to be infinite, termination is normal and expected.
15844 Don't use a `throw` as simply an alternative way of returning a value from a function.
15848 Some systems, such as hard-real-time systems require a guarantee that an action is taken in a (typically short) constant maximum time known before execution starts. Such systems can use exceptions only if there is tool support for accurately predicting the maximum time to recover from a `throw`.
15850 **See also**: [RAII](#Re-raii)
15852 **See also**: [discussion](#Sd-noexcept)
15856 Before deciding that you cannot afford or don't like exception-based error handling, have a look at the [alternatives](#Re-no-throw-raii);
15857 they have their own complexities and problems.
15858 Also, as far as possible, measure before making claims about efficiency.
15860 ### <a name="Re-errors"></a>E.3: Use exceptions for error handling only
15864 To keep error handling separated from "ordinary code."
15865 C++ implementations tend to be optimized based on the assumption that exceptions are rare.
15867 ##### Example, don't
15869 // don't: exception not used for error handling
15870 int find_index(vector<string>& vec, const string& x)
15873 for (gsl::index i = 0; i < vec.size(); ++i)
15874 if (vec[i] == x) throw i; // found x
15879 return -1; // not found
15882 This is more complicated and most likely runs much slower than the obvious alternative.
15883 There is nothing exceptional about finding a value in a `vector`.
15887 Would need to be heuristic.
15888 Look for exception values "leaked" out of `catch` clauses.
15890 ### <a name="Re-design-invariants"></a>E.4: Design your error-handling strategy around invariants
15894 To use an object it must be in a valid state (defined formally or informally by an invariant) and to recover from an error every object not destroyed must be in a valid state.
15898 An [invariant](#Rc-struct) is a logical condition for the members of an object that a constructor must establish for the public member functions to assume.
15904 ### <a name="Re-invariant"></a>E.5: Let a constructor establish an invariant, and throw if it cannot
15908 Leaving an object without its invariant established is asking for trouble.
15909 Not all member functions can be called.
15913 class Vector { // very simplified vector of doubles
15914 // if elem != nullptr then elem points to sz doubles
15916 Vector() : elem{nullptr}, sz{0}{}
15917 Vector(int s) : elem{new double[s]}, sz{s} { /* initialize elements */ }
15918 ~Vector() { delete [] elem; }
15919 double& operator[](int s) { return elem[s]; }
15922 owner<double*> elem;
15926 The class invariant - here stated as a comment - is established by the constructors.
15927 `new` throws if it cannot allocate the required memory.
15928 The operators, notably the subscript operator, rely on the invariant.
15930 **See also**: [If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
15934 Flag classes with `private` state without a constructor (public, protected, or private).
15936 ### <a name="Re-raii"></a>E.6: Use RAII to prevent leaks
15940 Leaks are typically unacceptable.
15941 Manual resource release is error-prone.
15942 RAII ("Resource Acquisition Is Initialization") is the simplest, most systematic way of preventing leaks.
15946 void f1(int i) // Bad: possible leak
15948 int* p = new int[12];
15950 if (i < 17) throw Bad{"in f()", i};
15954 We could carefully release the resource before the throw:
15956 void f2(int i) // Clumsy and error-prone: explicit release
15958 int* p = new int[12];
15962 throw Bad{"in f()", i};
15967 This is verbose. In larger code with multiple possible `throw`s explicit releases become repetitive and error-prone.
15969 void f3(int i) // OK: resource management done by a handle (but see below)
15971 auto p = make_unique<int[]>(12);
15973 if (i < 17) throw Bad{"in f()", i};
15977 Note that this works even when the `throw` is implicit because it happened in a called function:
15979 void f4(int i) // OK: resource management done by a handle (but see below)
15981 auto p = make_unique<int[]>(12);
15983 helper(i); // might throw
15987 Unless you really need pointer semantics, use a local resource object:
15989 void f5(int i) // OK: resource management done by local object
15993 helper(i); // might throw
15997 That's even simpler and safer, and often more efficient.
16001 If there is no obvious resource handle and for some reason defining a proper RAII object/handle is infeasible,
16002 as a last resort, cleanup actions can be represented by a [`final_action`](#Re-finally) object.
16006 But what do we do if we are writing a program where exceptions cannot be used?
16007 First challenge that assumption; there are many anti-exceptions myths around.
16008 We know of only a few good reasons:
16010 * We are on a system so small that the exception support would eat up most of our 2K memory.
16011 * We are in a hard-real-time system and we don't have tools that guarantee us that an exception is handled within the required time.
16012 * We are in a system with tons of legacy code using lots of pointers in difficult-to-understand ways
16013 (in particular without a recognizable ownership strategy) so that exceptions could cause leaks.
16014 * Our implementation of the C++ exception mechanisms is unreasonably poor
16015 (slow, memory consuming, failing to work correctly for dynamically linked libraries, etc.).
16016 Complain to your implementation purveyor; if no user complains, no improvement will happen.
16017 * We get fired if we challenge our manager's ancient wisdom.
16019 Only the first of these reasons is fundamental, so whenever possible, use exceptions to implement RAII, or design your RAII objects to never fail.
16020 When exceptions cannot be used, simulate RAII.
16021 That is, systematically check that objects are valid after construction and still release all resources in the destructor.
16022 One strategy is to add a `valid()` operation to every resource handle:
16026 vector<string> vs(100); // not std::vector: valid() added
16028 // handle error or exit
16031 ifstream fs("foo"); // not std::ifstream: valid() added
16033 // handle error or exit
16037 } // destructors clean up as usual
16039 Obviously, this increases the size of the code, doesn't allow for implicit propagation of "exceptions" (`valid()` checks), and `valid()` checks can be forgotten.
16040 Prefer to use exceptions.
16042 **See also**: [Use of `noexcept`](#Re-noexcept)
16048 ### <a name="Re-precondition"></a>E.7: State your preconditions
16052 To avoid interface errors.
16054 **See also**: [precondition rule](#Ri-pre)
16056 ### <a name="Re-postcondition"></a>E.8: State your postconditions
16060 To avoid interface errors.
16062 **See also**: [postcondition rule](#Ri-post)
16064 ### <a name="Re-noexcept"></a>E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable
16068 To make error handling systematic, robust, and efficient.
16072 double compute(double d) noexcept
16074 return log(sqrt(d <= 0 ? 1 : d));
16077 Here, we know that `compute` will not throw because it is composed out of operations that don't throw.
16078 By declaring `compute` to be `noexcept`, we give the compiler and human readers information that can make it easier for them to understand and manipulate `compute`.
16082 Many standard-library functions are `noexcept` including all the standard-library functions "inherited" from the C Standard Library.
16086 vector<double> munge(const vector<double>& v) noexcept
16088 vector<double> v2(v.size());
16089 // ... do something ...
16092 The `noexcept` here states that I am not willing or able to handle the situation where I cannot construct the local `vector`.
16093 That is, I consider memory exhaustion a serious design error (on par with hardware failures) so that I'm willing to crash the program if it happens.
16097 Do not use traditional [exception-specifications](#Re-specifications).
16101 [discussion](#Sd-noexcept).
16103 ### <a name="Re-never-throw"></a>E.13: Never throw while being the direct owner of an object
16107 That would be a leak.
16111 void leak(int x) // don't: might leak
16113 auto p = new int{7};
16114 if (x < 0) throw Get_me_out_of_here{}; // might leak *p
16116 delete p; // we might never get here
16119 One way of avoiding such problems is to use resource handles consistently:
16121 void no_leak(int x)
16123 auto p = make_unique<int>(7);
16124 if (x < 0) throw Get_me_out_of_here{}; // will delete *p if necessary
16126 // no need for delete p
16129 Another solution (often better) would be to use a local variable to eliminate explicit use of pointers:
16131 void no_leak_simplified(int x)
16139 If you have a local "thing" that requires cleanup, but is not represented by an object with a destructor, such cleanup must
16140 also be done before a `throw`.
16141 Sometimes, [`finally()`](#Re-finally) can make such unsystematic cleanup a bit more manageable.
16143 ### <a name="Re-exception-types"></a>E.14: Use purpose-designed user-defined types as exceptions (not built-in types)
16147 A user-defined type can better transmit information about an error to a handler. Information
16148 can be encoded into the type itself and the type is unlikely to clash with other people's exceptions.
16154 throw "something bad"; // bad
16156 throw std::exception{}; // bad - no info
16158 Deriving from `std::exception` gives the flexibility to catch the specific exception or handle generally through `std::exception`:
16160 class MyException : public std::runtime_error
16163 MyException(const string& msg) : std::runtime_error{msg} {}
16169 throw MyException{"something bad"}; // good
16171 Exceptions do not need to be derived from `std::exception`:
16173 class MyCustomError final {}; // not derived from std::exception
16177 throw MyCustomError{}; // good - handlers must catch this type (or ...)
16179 Library types derived from `std::exception` can be used as generic exceptions if
16180 no useful information can be added at the point of detection:
16182 throw std::runtime_error("someting bad"); // good
16186 throw std::invalid_argument("i is not even"); // good
16188 `enum` classes are also allowed:
16190 enum class alert {RED, YELLOW, GREEN};
16192 throw alert::RED; // good
16196 Catch `throw` of built-in types and `std::exception`.
16198 ### <a name="Re-exception-ref"></a>E.15: Throw by value, catch exceptions from a hierarchy by reference
16202 Throwing by value (not by pointer) and catching by reference prevents copying, especially slicing base subobjects.
16210 throw new widget{}; // don't: throw by value not by raw pointer
16213 catch (base_class e) { // don't: might slice
16218 Instead, use a reference:
16220 catch (base_class& e) { /* ... */ }
16222 or - typically better still - a `const` reference:
16224 catch (const base_class& e) { /* ... */ }
16226 Most handlers do not modify their exception and in general we [recommend use of `const`](#Res-const).
16230 Catch by value can be appropriate for a small value type such as an `enum` value.
16234 To rethrow a caught exception use `throw;` not `throw e;`. Using `throw e;` would throw a new copy of `e` (sliced to the static type `std::exception`, when the exception is caught by `catch (const std::exception& e)`) instead of rethrowing the original exception of type `std::runtime_error`. (But keep [Don't try to catch every exception in every function](#Re-not-always) and [Minimize the use of explicit `try`/`catch`](#Re-catch) in mind.)
16238 * Flag catching by value of a type that has a virtual function.
16239 * Flag throwing raw pointers.
16241 ### <a name="Re-never-fail"></a>E.16: Destructors, deallocation, `swap`, and exception type copy/move construction must never fail
16245 We don't know how to write reliable programs if a destructor, a swap, a memory deallocation, or attempting to copy/move-construct an exception object fails; that is, if it exits by an exception or simply doesn't perform its required action.
16247 ##### Example, don't
16252 ~Connection() // Don't: very bad destructor
16254 if (cannot_disconnect()) throw I_give_up{information};
16261 Many have tried to write reliable code violating this rule for examples, such as a network connection that "refuses to close".
16262 To the best of our knowledge nobody has found a general way of doing this.
16263 Occasionally, for very specific examples, you can get away with setting some state for future cleanup.
16264 For example, we might put a socket that does not want to close on a "bad socket" list,
16265 to be examined by a regular sweep of the system state.
16266 Every example we have seen of this is error-prone, specialized, and often buggy.
16270 The standard library assumes that destructors, deallocation functions (e.g., `operator delete`), and `swap` do not throw. If they do, basic standard-library invariants are broken.
16274 * Deallocation functions, including `operator delete`, must be `noexcept`.
16275 * `swap` functions must be `noexcept`.
16276 * Most destructors are implicitly `noexcept` by default.
16277 * Also, [make move operations `noexcept`](#Rc-move-noexcept).
16278 * If writing a type intended to be used as an exception type, ensure its copy constructor is not `noexcept`. In general we cannot mechanically enforce this, because we do not know whether a type is intended to be used as an exception type.
16279 * Try not to `throw` a type whose copy constructor is not `noexcept`. In general we cannot mechanically enforce this, because even `throw std::string(...)` could throw but does not in practice.
16283 * Catch destructors, deallocation operations, and `swap`s that `throw`.
16284 * Catch such operations that are not `noexcept`.
16286 **See also**: [discussion](#Sd-never-fail)
16288 ### <a name="Re-not-always"></a>E.17: Don't try to catch every exception in every function
16292 Catching an exception in a function that cannot take a meaningful recovery action leads to complexity and waste.
16293 Let an exception propagate until it reaches a function that can handle it.
16294 Let cleanup actions on the unwinding path be handled by [RAII](#Re-raii).
16296 ##### Example, don't
16305 throw; // propagate exception
16311 * Flag nested try-blocks.
16312 * Flag source code files with a too high ratio of try-blocks to functions. (??? Problem: define "too high")
16314 ### <a name="Re-catch"></a>E.18: Minimize the use of explicit `try`/`catch`
16318 `try`/`catch` is verbose and non-trivial uses are error-prone.
16319 `try`/`catch` can be a sign of unsystematic and/or low-level resource management or error handling.
16331 catch (Gadget_construction_failure) {
16337 This code is messy.
16338 There could be a leak from the naked pointer in the `try` block.
16339 Not all exceptions are handled.
16340 `deleting` an object that failed to construct is almost certainly a mistake.
16350 * proper resource handles and [RAII](#Re-raii)
16351 * [`finally`](#Re-finally)
16355 ??? hard, needs a heuristic
16357 ### <a name="Re-finally"></a>E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available
16361 `finally` from the [GSL](#S-gsl) is less verbose and harder to get wrong than `try`/`catch`.
16367 void* p = malloc(n);
16368 auto _ = gsl::finally([p] { free(p); });
16374 `finally` is not as messy as `try`/`catch`, but it is still ad-hoc.
16375 Prefer [proper resource management objects](#Re-raii).
16376 Consider `finally` a last resort.
16380 Use of `finally` is a systematic and reasonably clean alternative to the old [`goto exit;` technique](#Re-no-throw-codes)
16381 for dealing with cleanup where resource management is not systematic.
16385 Heuristic: Detect `goto exit;`
16387 ### <a name="Re-no-throw-raii"></a>E.25: If you can't throw exceptions, simulate RAII for resource management
16391 Even without exceptions, [RAII](#Re-raii) is usually the best and most systematic way of dealing with resources.
16395 Error handling using exceptions is the only complete and systematic way of handling non-local errors in C++.
16396 In particular, non-intrusively signaling failure to construct an object requires an exception.
16397 Signaling errors in a way that cannot be ignored requires exceptions.
16398 If you can't use exceptions, simulate their use as best you can.
16400 A lot of fear of exceptions is misguided.
16401 When used for exceptional circumstances in code that is not littered with pointers and complicated control structures,
16402 exception handling is almost always affordable (in time and space) and almost always leads to better code.
16403 This, of course, assumes a good implementation of the exception handling mechanisms, which is not available on all systems.
16404 There are also cases where the problems above do not apply, but exceptions cannot be used for other reasons.
16405 Some hard-real-time systems are an example: An operation has to be completed within a fixed time with an error or a correct answer.
16406 In the absence of appropriate time estimation tools, this is hard to guarantee for exceptions.
16407 Such systems (e.g. flight control software) typically also ban the use of dynamic (heap) memory.
16409 So, the primary guideline for error handling is "use exceptions and [RAII](#Re-raii)."
16410 This section deals with the cases where you either do not have an efficient implementation of exceptions,
16411 or have such a rat's nest of old-style code
16412 (e.g., lots of pointers, ill-defined ownership, and lots of unsystematic error handling based on tests of error codes)
16413 that it is infeasible to introduce simple and systematic exception handling.
16415 Before condemning exceptions or complaining too much about their cost, consider examples of the use of [error codes](#Re-no-throw-codes).
16416 Consider the cost and complexity of the use of error codes.
16417 If performance is your worry, measure.
16421 Assume you wanted to write
16423 void func(zstring arg)
16429 If the `gadget` isn't correctly constructed, `func` exits with an exception.
16430 If we cannot throw an exception, we can simulate this RAII style of resource handling by adding a `valid()` member function to `Gadget`:
16432 error_indicator func(zstring arg)
16435 if (!g.valid()) return gadget_construction_error;
16437 return 0; // zero indicates "good"
16440 The problem is of course that the caller now has to remember to test the return value. To encourage doing so, consider adding a `[[nodiscard]]`.
16442 **See also**: [Discussion](#Sd-???)
16446 Possible (only) for specific versions of this idea: e.g., test for systematic test of `valid()` after resource handle construction
16448 ### <a name="Re-no-throw-crash"></a>E.26: If you can't throw exceptions, consider failing fast
16452 If you can't do a good job at recovering, at least you can get out before too much consequential damage is done.
16454 **See also**: [Simulating RAII](#Re-no-throw-raii)
16458 If you cannot be systematic about error handling, consider "crashing" as a response to any error that cannot be handled locally.
16459 That is, if you cannot recover from an error in the context of the function that detected it, call `abort()`, `quick_exit()`,
16460 or a similar function that will trigger some sort of system restart.
16462 In systems where you have lots of processes and/or lots of computers, you need to expect and handle fatal crashes anyway,
16463 say from hardware failures.
16464 In such cases, "crashing" is simply leaving error handling to the next level of the system.
16471 p = static_cast<X*>(malloc(n * sizeof(X)));
16472 if (!p) abort(); // abort if memory is exhausted
16476 Most programs cannot handle memory exhaustion gracefully anyway. This is roughly equivalent to
16481 p = new X[n]; // throw if memory is exhausted (by default, terminate)
16485 Typically, it is a good idea to log the reason for the "crash" before exiting.
16491 ### <a name="Re-no-throw-codes"></a>E.27: If you can't throw exceptions, use error codes systematically
16495 Systematic use of any error-handling strategy minimizes the chance of forgetting to handle an error.
16497 **See also**: [Simulating RAII](#Re-no-throw-raii)
16501 There are several issues to be addressed:
16503 * How do you transmit an error indicator from out of a function?
16504 * How do you release all resources from a function before doing an error exit?
16505 * What do you use as an error indicator?
16507 In general, returning an error indicator implies returning two values: The result and an error indicator.
16508 The error indicator can be part of the object, e.g. an object can have a `valid()` indicator
16509 or a pair of values can be returned.
16513 Gadget make_gadget(int n)
16520 Gadget g = make_gadget(17);
16527 This approach fits with [simulated RAII resource management](#Re-no-throw-raii).
16528 The `valid()` function could return an `error_indicator` (e.g. a member of an `error_indicator` enumeration).
16532 What if we cannot or do not want to modify the `Gadget` type?
16533 In that case, we must return a pair of values.
16536 std::pair<Gadget, error_indicator> make_gadget(int n)
16543 auto r = make_gadget(17);
16547 Gadget& g = r.first;
16551 As shown, `std::pair` is a possible return type.
16552 Some people prefer a specific type.
16555 Gval make_gadget(int n)
16562 auto r = make_gadget(17);
16570 One reason to prefer a specific return type is to have names for its members, rather than the somewhat cryptic `first` and `second`
16571 and to avoid confusion with other uses of `std::pair`.
16575 In general, you must clean up before an error exit.
16578 std::pair<int, error_indicator> user()
16580 Gadget g1 = make_gadget(17);
16582 return {0, g1_error};
16585 Gadget g2 = make_gadget(31);
16588 return {0, g2_error};
16593 if (all_foobar(g1, g2)) {
16596 return {0, foobar_error};
16606 Simulating RAII can be non-trivial, especially in functions with multiple resources and multiple possible errors.
16607 A not uncommon technique is to gather cleanup at the end of the function to avoid repetition (note that the extra scope around `g2` is undesirable but necessary to make the `goto` version compile):
16609 std::pair<int, error_indicator> user()
16611 error_indicator err = 0;
16614 Gadget g1 = make_gadget(17);
16621 Gadget g2 = make_gadget(31);
16627 if (all_foobar(g1, g2)) {
16628 err = foobar_error;
16635 if (g2.valid()) cleanup(g2);
16639 if (g1.valid()) cleanup(g1);
16643 The larger the function, the more tempting this technique becomes.
16644 `finally` can [ease the pain a bit](#Re-finally).
16645 Also, the larger the program becomes the harder it is to apply an error-indicator-based error-handling strategy systematically.
16647 We [prefer exception-based error handling](#Re-throw) and recommend [keeping functions short](#Rf-single).
16649 **See also**: [Discussion](#Sd-???)
16651 **See also**: [Returning multiple values](#Rf-out-multi)
16657 ### <a name="Re-no-throw"></a>E.28: Avoid error handling based on global state (e.g. `errno`)
16661 Global state is hard to manage and it is easy to forget to check it.
16662 When did you last test the return value of `printf()`?
16664 **See also**: [Simulating RAII](#Re-no-throw-raii)
16673 p = static_cast<X*>(malloc(n * sizeof(X)));
16674 if (!p) last_err = -1; // error if memory is exhausted
16680 C-style error handling is based on the global variable `errno`, so it is essentially impossible to avoid this style completely.
16687 ### <a name="Re-specifications"></a>E.30: Don't use exception specifications
16691 Exception specifications make error handling brittle, impose a run-time cost, and have been removed from the C++ standard.
16703 If `f()` throws an exception different from `X` and `Y` the unexpected handler is invoked, which by default terminates.
16704 That's OK, but say that we have checked that this cannot happen and `f` is changed to throw a new exception `Z`,
16705 we now have a crash on our hands unless we change `use()` (and re-test everything).
16706 The snag is that `f()` might be in a library we do not control and the new exception is not anything that `use()` can do
16707 anything about or is in any way interested in.
16708 We can change `use()` to pass `Z` through, but now `use()`'s callers probably need to be modified.
16709 This quickly becomes unmanageable.
16710 Alternatively, we can add a `try`-`catch` to `use()` to map `Z` into an acceptable exception.
16711 This too, quickly becomes unmanageable.
16712 Note that changes to the set of exceptions often happens at the lowest level of a system
16713 (e.g., because of changes to a network library or some middleware), so changes "bubble up" through long call chains.
16714 In a large code base, this could mean that nobody could update to a new version of a library until the last user was modified.
16715 If `use()` is part of a library, it might not be possible to update it because a change could affect unknown clients.
16717 The policy of letting exceptions propagate until they reach a function that potentially can handle it has proven itself over the years.
16721 No. This would not be any better had exception specifications been statically enforced.
16722 For example, see [Stroustrup94](#Stroustrup94).
16726 If no exception can be thrown, use [`noexcept`](#Re-noexcept).
16730 Flag every exception specification.
16732 ### <a name="Re_catch"></a>E.31: Properly order your `catch`-clauses
16736 `catch`-clauses are evaluated in the order they appear and one clause can hide another.
16746 catch (Base& b) { /* ... */ }
16747 catch (Derived& d) { /* ... */ }
16748 catch (...) { /* ... */ }
16749 catch (std::exception& e) { /* ... */ }
16752 If `Derived`is derived from `Base` the `Derived`-handler will never be invoked.
16753 The "catch everything" handler ensured that the `std::exception`-handler will never be invoked.
16757 Flag all "hiding handlers".
16759 # <a name="S-const"></a>Con: Constants and immutability
16761 You can't have a race condition on a constant.
16762 It is easier to reason about a program when many of the objects cannot change their values.
16763 Interfaces that promise "no change" of objects passed as arguments greatly increase readability.
16765 Constant rule summary:
16767 * [Con.1: By default, make objects immutable](#Rconst-immutable)
16768 * [Con.2: By default, make member functions `const`](#Rconst-fct)
16769 * [Con.3: By default, pass pointers and references to `const`s](#Rconst-ref)
16770 * [Con.4: Use `const` to define objects with values that do not change after construction](#Rconst-const)
16771 * [Con.5: Use `constexpr` for values that can be computed at compile time](#Rconst-constexpr)
16773 ### <a name="Rconst-immutable"></a>Con.1: By default, make objects immutable
16777 Immutable objects are easier to reason about, so make objects non-`const` only when there is a need to change their value.
16778 Prevents accidental or hard-to-notice change of value.
16782 for (const int i : c) cout << i << '\n'; // just reading: const
16784 for (int i : c) cout << i << '\n'; // BAD: just reading
16788 Function parameters passed by value are rarely mutated, but also rarely declared `const`.
16789 To avoid confusion and lots of false positives, don't enforce this rule for function parameters.
16791 void f(const char* const p); // pedantic
16792 void g(const int i) { ... } // pedantic
16794 Note that a function parameter is a local variable so changes to it are local.
16798 * Flag non-`const` variables that are not modified (except for parameters to avoid many false positives)
16800 ### <a name="Rconst-fct"></a>Con.2: By default, make member functions `const`
16804 A member function should be marked `const` unless it changes the object's observable state.
16805 This gives a more precise statement of design intent, better readability, more errors caught by the compiler, and sometimes more optimization opportunities.
16812 int getx() { return x; } // BAD, should be const as it doesn't modify the object's state
16816 void f(const Point& pt)
16818 int x = pt.getx(); // ERROR, doesn't compile because getx was not marked const
16823 It is not inherently bad to pass a pointer or reference to non-`const`,
16824 but that should be done only when the called function is supposed to modify the object.
16825 A reader of code must assume that a function that takes a "plain" `T*` or `T&` will modify the object referred to.
16826 If it doesn't now, it might do so later without forcing recompilation.
16830 There are code/libraries that offer functions that declare a `T*` even though
16831 those functions do not modify that `T`.
16832 This is a problem for people modernizing code.
16835 * update the library to be `const`-correct; preferred long-term solution
16836 * "cast away `const`"; [best avoided](#Res-casts-const)
16837 * provide a wrapper function
16841 void f(int* p); // old code: f() does not modify `*p`
16842 void f(const int* p) { f(const_cast<int*>(p)); } // wrapper
16844 Note that this wrapper solution is a patch that should be used only when the declaration of `f()` cannot be modified,
16845 e.g. because it is in a library that you cannot modify.
16849 A `const` member function can modify the value of an object that is `mutable` or accessed through a pointer member.
16850 A common use is to maintain a cache rather than repeatedly do a complicated computation.
16851 For example, here is a `Date` that caches (memoizes) its string representation to simplify repeated uses:
16856 const string& string_ref() const
16858 if (string_val == "") compute_string_rep();
16863 void compute_string_rep() const; // compute string representation and place it in string_val
16864 mutable string string_val;
16868 Another way of saying this is that `const`ness is not transitive.
16869 It is possible for a `const` member function to change the value of `mutable` members and the value of objects accessed
16870 through non-`const` pointers.
16871 It is the job of the class to ensure such mutation is done only when it makes sense according to the semantics (invariants)
16872 it offers to its users.
16874 **See also**: [Pimpl](#Ri-pimpl)
16878 * Flag a member function that is not marked `const`, but that does not perform a non-`const` operation on any member variable.
16880 ### <a name="Rconst-ref"></a>Con.3: By default, pass pointers and references to `const`s
16884 To avoid a called function unexpectedly changing the value.
16885 It's far easier to reason about programs when called functions don't modify state.
16889 void f(char* p); // does f modify *p? (assume it does)
16890 void g(const char* p); // g does not modify *p
16894 It is not inherently bad to pass a pointer or reference to non-`const`,
16895 but that should be done only when the called function is supposed to modify the object.
16899 [Do not cast away `const`](#Res-casts-const).
16903 * Flag a function that does not modify an object passed by pointer or reference to non-`const`
16904 * Flag a function that (using a cast) modifies an object passed by pointer or reference to `const`
16906 ### <a name="Rconst-const"></a>Con.4: Use `const` to define objects with values that do not change after construction
16910 Prevent surprises from unexpectedly changed object values.
16925 As `x` is not `const`, we must assume that it is modified somewhere in the loop.
16929 * Flag unmodified non-`const` variables.
16931 ### <a name="Rconst-constexpr"></a>Con.5: Use `constexpr` for values that can be computed at compile time
16935 Better performance, better compile-time checking, guaranteed compile-time evaluation, no possibility of race conditions.
16939 double x = f(2); // possible run-time evaluation
16940 const double y = f(2); // possible run-time evaluation
16941 constexpr double z = f(2); // error unless f(2) can be evaluated at compile time
16949 * Flag `const` definitions with constant expression initializers.
16951 # <a name="S-templates"></a>T: Templates and generic programming
16953 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
16954 In C++, generic programming is supported by the `template` language mechanisms.
16956 Arguments to generic functions are characterized by sets of requirements on the argument types and values involved.
16957 In C++, these requirements are expressed by compile-time predicates called concepts.
16959 Templates can also be used for meta-programming; that is, programs that compose code at compile time.
16961 A central notion in generic programming is "concepts"; that is, requirements on template arguments presented as compile-time predicates.
16962 "Concepts" were standardized in C++20, although they were first made available, in slightly older syntax, in GCC 6.1.
16964 Template use rule summary:
16966 * [T.1: Use templates to raise the level of abstraction of code](#Rt-raise)
16967 * [T.2: Use templates to express algorithms that apply to many argument types](#Rt-algo)
16968 * [T.3: Use templates to express containers and ranges](#Rt-cont)
16969 * [T.4: Use templates to express syntax tree manipulation](#Rt-expr)
16970 * [T.5: Combine generic and OO techniques to amplify their strengths, not their costs](#Rt-generic-oo)
16972 Concept use rule summary:
16974 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
16975 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
16976 * [T.12: Prefer concept names over `auto` for local variables](#Rt-auto)
16977 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
16980 Concept definition rule summary:
16982 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
16983 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
16984 * [T.22: Specify axioms for concepts](#Rt-axiom)
16985 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
16986 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
16987 * [T.25: Avoid complementary constraints](#Rt-not)
16988 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
16989 * [T.30: Use concept negation (`!C<T>`) sparingly to express a minor difference](#Rt-???)
16990 * [T.31: Use concept disjunction (`C1<T> || C2<T>`) sparingly to express alternatives](#Rt-???)
16993 Template interface rule summary:
16995 * [T.40: Use function objects to pass operations to algorithms](#Rt-fo)
16996 * [T.41: Require only essential properties in a template's concepts](#Rt-essential)
16997 * [T.42: Use template aliases to simplify notation and hide implementation details](#Rt-alias)
16998 * [T.43: Prefer `using` over `typedef` for defining aliases](#Rt-using)
16999 * [T.44: Use function templates to deduce class template argument types (where feasible)](#Rt-deduce)
17000 * [T.46: Require template arguments to be at least semiregular](#Rt-regular)
17001 * [T.47: Avoid highly visible unconstrained templates with common names](#Rt-visible)
17002 * [T.48: If your compiler does not support concepts, fake them with `enable_if`](#Rt-concept-def)
17003 * [T.49: Where possible, avoid type-erasure](#Rt-erasure)
17005 Template definition rule summary:
17007 * [T.60: Minimize a template's context dependencies](#Rt-depend)
17008 * [T.61: Do not over-parameterize members (SCARY)](#Rt-scary)
17009 * [T.62: Place non-dependent class template members in a non-templated base class](#Rt-nondependent)
17010 * [T.64: Use specialization to provide alternative implementations of class templates](#Rt-specialization)
17011 * [T.65: Use tag dispatch to provide alternative implementations of functions](#Rt-tag-dispatch)
17012 * [T.67: Use specialization to provide alternative implementations for irregular types](#Rt-specialization2)
17013 * [T.68: Use `{}` rather than `()` within templates to avoid ambiguities](#Rt-cast)
17014 * [T.69: Inside a template, don't make an unqualified non-member function call unless you intend it to be a customization point](#Rt-customization)
17016 Template and hierarchy rule summary:
17018 * [T.80: Do not naively templatize a class hierarchy](#Rt-hier)
17019 * [T.81: Do not mix hierarchies and arrays](#Rt-array) // ??? somewhere in "hierarchies"
17020 * [T.82: Linearize a hierarchy when virtual functions are undesirable](#Rt-linear)
17021 * [T.83: Do not declare a member function template virtual](#Rt-virtual)
17022 * [T.84: Use a non-template core implementation to provide an ABI-stable interface](#Rt-abi)
17023 * [T.??: ????](#Rt-???)
17025 Variadic template rule summary:
17027 * [T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types](#Rt-variadic)
17028 * [T.101: ??? How to pass arguments to a variadic template ???](#Rt-variadic-pass)
17029 * [T.102: ??? How to process arguments to a variadic template ???](#Rt-variadic-process)
17030 * [T.103: Don't use variadic templates for homogeneous argument lists](#Rt-variadic-not)
17031 * [T.??: ????](#Rt-???)
17033 Metaprogramming rule summary:
17035 * [T.120: Use template metaprogramming only when you really need to](#Rt-metameta)
17036 * [T.121: Use template metaprogramming primarily to emulate concepts](#Rt-emulate)
17037 * [T.122: Use templates (usually template aliases) to compute types at compile time](#Rt-tmp)
17038 * [T.123: Use `constexpr` functions to compute values at compile time](#Rt-fct)
17039 * [T.124: Prefer to use standard-library TMP facilities](#Rt-std-tmp)
17040 * [T.125: If you need to go beyond the standard-library TMP facilities, use an existing library](#Rt-lib)
17041 * [T.??: ????](#Rt-???)
17043 Other template rules summary:
17045 * [T.140: If an operation can be reused, give it a name](#Rt-name)
17046 * [T.141: Use an unnamed lambda if you need a simple function object in one place only](#Rt-lambda)
17047 * [T.142: Use template variables to simplify notation](#Rt-var)
17048 * [T.143: Don't write unintentionally non-generic code](#Rt-non-generic)
17049 * [T.144: Don't specialize function templates](#Rt-specialize-function)
17050 * [T.150: Check that a class matches a concept using `static_assert`](#Rt-check-class)
17051 * [T.??: ????](#Rt-???)
17053 ## <a name="SS-GP"></a>T.gp: Generic programming
17055 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
17057 ### <a name="Rt-raise"></a>T.1: Use templates to raise the level of abstraction of code
17061 Generality. Reuse. Efficiency. Encourages consistent definition of user types.
17065 Conceptually, the following requirements are wrong because what we want of `T` is more than just the very low-level concepts of "can be incremented" or "can be added":
17067 template<typename T>
17068 requires Incrementable<T>
17069 T sum1(vector<T>& v, T s)
17071 for (auto x : v) s += x;
17075 template<typename T>
17076 requires Simple_number<T>
17077 T sum2(vector<T>& v, T s)
17079 for (auto x : v) s = s + x;
17083 Assuming that `Incrementable` does not support `+` and `Simple_number` does not support `+=`, we have overconstrained implementers of `sum1` and `sum2`.
17084 And, in this case, missed an opportunity for a generalization.
17088 template<typename T>
17089 requires Arithmetic<T>
17090 T sum(vector<T>& v, T s)
17092 for (auto x : v) s += x;
17096 Assuming that `Arithmetic` requires both `+` and `+=`, we have constrained the user of `sum` to provide a complete arithmetic type.
17097 That is not a minimal requirement, but it gives the implementer of algorithms much needed freedom and ensures that any `Arithmetic` type
17098 can be used for a wide variety of algorithms.
17100 For additional generality and reusability, we could also use a more general `Container` or `Range` concept instead of committing to only one container, `vector`.
17104 If we define a template to require exactly the operations required for a single implementation of a single algorithm
17105 (e.g., requiring just `+=` rather than also `=` and `+`) and only those, we have overconstrained maintainers.
17106 We aim to minimize requirements on template arguments, but the absolutely minimal requirements of an implementation is rarely a meaningful concept.
17110 Templates can be used to express essentially everything (they are Turing complete), but the aim of generic programming (as expressed using templates)
17111 is to efficiently generalize operations/algorithms over a set of types with similar semantic properties.
17115 * Flag algorithms with "overly simple" requirements, such as direct use of specific operators without a concept.
17116 * Do not flag the definition of the "overly simple" concepts themselves; they might simply be building blocks for more useful concepts.
17118 ### <a name="Rt-algo"></a>T.2: Use templates to express algorithms that apply to many argument types
17122 Generality. Minimizing the amount of source code. Interoperability. Reuse.
17126 That's the foundation of the STL. A single `find` algorithm easily works with any kind of input range:
17128 template<typename Iter, typename Val>
17129 // requires Input_iterator<Iter>
17130 // && Equality_comparable<Value_type<Iter>, Val>
17131 Iter find(Iter b, Iter e, Val v)
17138 Don't use a template unless you have a realistic need for more than one template argument type.
17139 Don't overabstract.
17143 ??? tough, probably needs a human
17145 ### <a name="Rt-cont"></a>T.3: Use templates to express containers and ranges
17149 Containers need an element type, and expressing that as a template argument is general, reusable, and type safe.
17150 It also avoids brittle or inefficient workarounds. Convention: That's the way the STL does it.
17154 template<typename T>
17155 // requires Regular<T>
17158 T* elem; // points to sz Ts
17162 Vector<double> v(10);
17169 void* elem; // points to size elements of some type
17173 Container c(10, sizeof(double));
17174 ((double*) c.elem)[7] = 9.9;
17176 This doesn't directly express the intent of the programmer and hides the structure of the program from the type system and optimizer.
17178 Hiding the `void*` behind macros simply obscures the problems and introduces new opportunities for confusion.
17180 **Exceptions**: If you need an ABI-stable interface, you might have to provide a base implementation and express the (type-safe) template in terms of that.
17181 See [Stable base](#Rt-abi).
17185 * Flag uses of `void*`s and casts outside low-level implementation code
17187 ### <a name="Rt-expr"></a>T.4: Use templates to express syntax tree manipulation
17197 **Exceptions**: ???
17199 ### <a name="Rt-generic-oo"></a>T.5: Combine generic and OO techniques to amplify their strengths, not their costs
17203 Generic and OO techniques are complementary.
17207 Static helps dynamic: Use static polymorphism to implement dynamically polymorphic interfaces.
17210 // pure virtual functions
17215 class ConcreteCommand : public Command {
17216 // implement virtuals
17221 Dynamic helps static: Offer a generic, comfortable, statically bound interface, but internally dispatch dynamically, so you offer a uniform object layout.
17222 Examples include type erasure as with `std::shared_ptr`'s deleter (but [don't overuse type erasure](#Rt-erasure)).
17228 template<typename T>
17230 : concept_(std::make_shared<ConcreteCommand<T>>(std::forward<T>(obj))) {}
17232 int get_id() const { return concept_->get_id(); }
17236 virtual ~Command() {}
17237 virtual int get_id() const = 0;
17240 template<typename T>
17241 struct ConcreteCommand final : Command {
17242 ConcreteCommand(T&& obj) noexcept : object_(std::forward<T>(obj)) {}
17243 int get_id() const final { return object_.get_id(); }
17249 std::shared_ptr<Command> concept_;
17254 int get_id() const { return 1; }
17259 int get_id() const { return 2; }
17267 In a class template, non-virtual functions are only instantiated if they're used -- but virtual functions are instantiated every time.
17268 This can bloat code size, and might overconstrain a generic type by instantiating functionality that is never needed.
17269 Avoid this, even though the standard-library facets made this mistake.
17279 See the reference to more specific rules.
17281 ## <a name="SS-concepts"></a>T.concepts: Concept rules
17283 Concepts is a C++20 facility for specifying requirements for template arguments.
17284 They are crucial in the thinking about generic programming and the basis of much work on future C++ libraries
17285 (standard and other).
17287 This section assumes concept support
17289 Concept use rule summary:
17291 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
17292 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
17293 * [T.12: Prefer concept names over `auto`](#Rt-auto)
17294 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
17297 Concept definition rule summary:
17299 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
17300 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
17301 * [T.22: Specify axioms for concepts](#Rt-axiom)
17302 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
17303 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
17304 * [T.25: Avoid complimentary constraints](#Rt-not)
17305 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
17308 ## <a name="SS-concept-use"></a>T.con-use: Concept use
17310 ### <a name="Rt-concepts"></a>T.10: Specify concepts for all template arguments
17314 Correctness and readability.
17315 The assumed meaning (syntax and semantics) of a template argument is fundamental to the interface of a template.
17316 A concept dramatically improves documentation and error handling for the template.
17317 Specifying concepts for template arguments is a powerful design tool.
17321 template<typename Iter, typename Val>
17322 requires input_iterator<Iter>
17323 && equality_comparable_with<iter_value_t<Iter>, Val>
17324 Iter find(Iter b, Iter e, Val v)
17329 or equivalently and more succinctly:
17331 template<input_iterator Iter, typename Val>
17332 requires equality_comparable_with<iter_value_t<Iter>, Val>
17333 Iter find(Iter b, Iter e, Val v)
17340 Plain `typename` (or `auto`) is the least constraining concept.
17341 It should be used only rarely when nothing more than "it's a type" can be assumed.
17342 This is typically only needed when (as part of template metaprogramming code) we manipulate pure expression trees, postponing type checking.
17344 **References**: TC++PL4
17348 Flag template type arguments without concepts
17350 ### <a name="Rt-std-concepts"></a>T.11: Whenever possible use standard concepts
17354 "Standard" concepts (as provided by the [GSL](#S-gsl) and the ISO standard itself)
17355 save us the work of thinking up our own concepts, are better thought out than we can manage to do in a hurry, and improve interoperability.
17359 Unless you are creating a new generic library, most of the concepts you need will already be defined by the standard library.
17363 template<typename T>
17364 // don't define this: sortable is in <iterator>
17365 concept Ordered_container = Sequence<T> && Random_access<Iterator<T>> && Ordered<Value_type<T>>;
17367 void sort(Ordered_container auto& s);
17369 This `Ordered_container` is quite plausible, but it is very similar to the `sortable` concept in the standard library.
17370 Is it better? Is it right? Does it accurately reflect the standard's requirements for `sort`?
17371 It is better and simpler just to use `sortable`:
17373 void sort(sortable auto& s); // better
17377 The set of "standard" concepts is evolving as we approach an ISO standard including concepts.
17381 Designing a useful concept is challenging.
17387 * Look for unconstrained arguments, templates that use "unusual"/non-standard concepts, templates that use "homebrew" concepts without axioms.
17388 * Develop a concept-discovery tool (e.g., see [an early experiment](http://www.stroustrup.com/sle2010_webversion.pdf)).
17390 ### <a name="Rt-auto"></a>T.12: Prefer concept names over `auto` for local variables
17394 `auto` is the weakest concept. Concept names convey more meaning than just `auto`.
17398 vector<string> v{ "abc", "xyz" };
17399 auto& x = v.front(); // bad
17400 String auto& s = v.front(); // good (String is a GSL concept)
17406 ### <a name="Rt-shorthand"></a>T.13: Prefer the shorthand notation for simple, single-type argument concepts
17410 Readability. Direct expression of an idea.
17414 To say "`T` is `sortable`":
17416 template<typename T> // Correct but verbose: "The parameter is
17417 requires sortable<T> // of type T which is the name of a type
17418 void sort(T&); // that is sortable"
17420 template<sortable T> // Better: "The parameter is of type T
17421 void sort(T&); // which is Sortable"
17423 void sort(sortable auto&); // Best: "The parameter is Sortable"
17425 The shorter versions better match the way we speak. Note that many templates don't need to use the `template` keyword.
17429 * Not feasible in the short term when people convert from the `<typename T>` and `<class T`> notation.
17430 * Later, flag declarations that first introduce a typename and then constrain it with a simple, single-type-argument concept.
17432 ## <a name="SS-concepts-def"></a>T.concepts.def: Concept definition rules
17434 Defining good concepts is non-trivial.
17435 Concepts are meant to represent fundamental concepts in an application domain (hence the name "concepts").
17436 Similarly throwing together a set of syntactic constraints to be used for the arguments for a single class or algorithm is not what concepts were designed for
17437 and will not give the full benefits of the mechanism.
17439 Obviously, defining concepts is most useful for code that can use an implementation (e.g., C++20 or later)
17440 but defining concepts is in itself a useful design technique and help catch conceptual errors and clean up the concepts (sic!) of an implementation.
17442 ### <a name="Rt-low"></a>T.20: Avoid "concepts" without meaningful semantics
17446 Concepts are meant to express semantic notions, such as "a number", "a range" of elements, and "totally ordered."
17447 Simple constraints, such as "has a `+` operator" and "has a `>` operator" cannot be meaningfully specified in isolation
17448 and should be used only as building blocks for meaningful concepts, rather than in user code.
17452 template<typename T>
17453 // bad; insufficient
17454 concept Addable = requires(T a, T b) { a+b; };
17456 template<Addable N>
17457 auto algo(const N& a, const N& b) // use two numbers
17465 auto z = algo(x, y); // z = 16
17469 auto zz = algo(xx, yy); // zz = "79"
17471 Maybe the concatenation was expected. More likely, it was an accident. Defining minus equivalently would give dramatically different sets of accepted types.
17472 This `Addable` violates the mathematical rule that addition is supposed to be commutative: `a+b == b+a`.
17476 The ability to specify meaningful semantics is a defining characteristic of a true concept, as opposed to a syntactic constraint.
17480 template<typename T>
17481 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
17482 concept Number = requires(T a, T b) { a+b; a-b; a*b; a/b; };
17485 auto algo(const N& a, const N& b)
17493 auto z = algo(x, y); // z = 16
17497 auto zz = algo(xx, yy); // error: string is not a Number
17501 Concepts with multiple operations have far lower chance of accidentally matching a type than a single-operation concept.
17505 * Flag single-operation `concepts` when used outside the definition of other `concepts`.
17506 * Flag uses of `enable_if` that appear to simulate single-operation `concepts`.
17509 ### <a name="Rt-complete"></a>T.21: Require a complete set of operations for a concept
17513 Ease of comprehension.
17514 Improved interoperability.
17515 Helps implementers and maintainers.
17519 This is a specific variant of the general rule that [a concept must make semantic sense](#Rt-low).
17523 template<typename T> concept Subtractable = requires(T a, T b) { a-b; };
17525 This makes no semantic sense.
17526 You need at least `+` to make `-` meaningful and useful.
17528 Examples of complete sets are
17530 * `Arithmetic`: `+`, `-`, `*`, `/`, `+=`, `-=`, `*=`, `/=`
17531 * `Comparable`: `<`, `>`, `<=`, `>=`, `==`, `!=`
17535 This rule applies whether we use direct language support for concepts or not.
17536 It is a general design rule that even applies to non-templates:
17542 bool operator==(const Minimal&, const Minimal&);
17543 bool operator<(const Minimal&, const Minimal&);
17545 Minimal operator+(const Minimal&, const Minimal&);
17546 // no other operators
17548 void f(const Minimal& x, const Minimal& y)
17550 if (!(x == y)) { /* ... */ } // OK
17551 if (x != y) { /* ... */ } // surprise! error
17553 while (!(x < y)) { /* ... */ } // OK
17554 while (x >= y) { /* ... */ } // surprise! error
17557 x += y; // surprise! error
17560 This is minimal, but surprising and constraining for users.
17561 It could even be less efficient.
17563 The rule supports the view that a concept should reflect a (mathematically) coherent set of operations.
17571 bool operator==(const Convenient&, const Convenient&);
17572 bool operator<(const Convenient&, const Convenient&);
17573 // ... and the other comparison operators ...
17575 Convenient operator+(const Convenient&, const Convenient&);
17576 // ... and the other arithmetic operators ...
17578 void f(const Convenient& x, const Convenient& y)
17580 if (!(x == y)) { /* ... */ } // OK
17581 if (x != y) { /* ... */ } // OK
17583 while (!(x < y)) { /* ... */ } // OK
17584 while (x >= y) { /* ... */ } // OK
17590 It can be a nuisance to define all operators, but not hard.
17591 Ideally, that rule should be language supported by giving you comparison operators by default.
17595 * Flag classes that support "odd" subsets of a set of operators, e.g., `==` but not `!=` or `+` but not `-`.
17596 Yes, `std::string` is "odd", but it's too late to change that.
17599 ### <a name="Rt-axiom"></a>T.22: Specify axioms for concepts
17603 A meaningful/useful concept has a semantic meaning.
17604 Expressing these semantics in an informal, semi-formal, or formal way makes the concept comprehensible to readers and the effort to express it can catch conceptual errors.
17605 Specifying semantics is a powerful design tool.
17609 template<typename T>
17610 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
17611 // axiom(T a, T b) { a + b == b + a; a - a == 0; a * (b + c) == a * b + a * c; /*...*/ }
17612 concept Number = requires(T a, T b) {
17613 {a + b} -> convertible_to<T>;
17614 {a - b} -> convertible_to<T>;
17615 {a * b} -> convertible_to<T>;
17616 {a / b} -> convertible_to<T>;
17621 This is an axiom in the mathematical sense: something that can be assumed without proof.
17622 In general, axioms are not provable, and when they are the proof is often beyond the capability of a compiler.
17623 An axiom might not be general, but the template writer can assume that it holds for all inputs actually used (similar to a precondition).
17627 In this context axioms are Boolean expressions.
17628 See the [Palo Alto TR](#S-references) for examples.
17629 Currently, C++ does not support axioms (even the ISO Concepts TS), so we have to make do with comments for a longish while.
17630 Once language support is available, the `//` in front of the axiom can be removed
17634 The GSL concepts have well-defined semantics; see the Palo Alto TR and the Ranges TS.
17638 Early versions of a new "concept" still under development will often just define simple sets of constraints without a well-specified semantics.
17639 Finding good semantics can take effort and time.
17640 An incomplete set of constraints can still be very useful:
17642 // balancer for a generic binary tree
17643 template<typename Node> concept Balancer = requires(Node* p) {
17649 So a `Balancer` must supply at least these operations on a tree `Node`,
17650 but we are not yet ready to specify detailed semantics because a new kind of balanced tree might require more operations
17651 and the precise general semantics for all nodes is hard to pin down in the early stages of design.
17653 A "concept" that is incomplete or without a well-specified semantics can still be useful.
17654 For example, it allows for some checking during initial experimentation.
17655 However, it should not be assumed to be stable.
17656 Each new use case might require such an incomplete concept to be improved.
17660 * Look for the word "axiom" in concept definition comments
17662 ### <a name="Rt-refine"></a>T.23: Differentiate a refined concept from its more general case by adding new use patterns.
17666 Otherwise they cannot be distinguished automatically by the compiler.
17670 template<typename I>
17671 // Note: input_iterator is defined in <iterator>
17672 concept Input_iter = requires(I iter) { ++iter; };
17674 template<typename I>
17675 // Note: forward_iterator is defined in <iterator>
17676 concept Fwd_iter = Input_iter<I> && requires(I iter) { iter++; };
17678 The compiler can determine refinement based on the sets of required operations (here, suffix `++`).
17679 This decreases the burden on implementers of these types since
17680 they do not need any special declarations to "hook into the concept".
17681 If two concepts have exactly the same requirements, they are logically equivalent (there is no refinement).
17685 * Flag a concept that has exactly the same requirements as another already-seen concept (neither is more refined).
17686 To disambiguate them, see [T.24](#Rt-tag).
17688 ### <a name="Rt-tag"></a>T.24: Use tag classes or traits to differentiate concepts that differ only in semantics.
17692 Two concepts requiring the same syntax but having different semantics leads to ambiguity unless the programmer differentiates them.
17696 template<typename I> // iterator providing random access
17697 // Note: random_access_iterator is defined in <iterator>
17698 concept RA_iter = ...;
17700 template<typename I> // iterator providing random access to contiguous data
17701 // Note: contiguous_iterator is defined in <iterator>
17702 concept Contiguous_iter =
17703 RA_iter<I> && is_contiguous_v<I>; // using is_contiguous trait
17705 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
17707 Wrapping a tag class into a concept leads to a simpler expression of this idea:
17709 template<typename I> concept Contiguous = is_contiguous_v<I>;
17711 template<typename I>
17712 concept Contiguous_iter = RA_iter<I> && Contiguous<I>;
17714 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
17718 Traits can be trait classes or type traits.
17719 These can be user-defined or standard-library ones.
17720 Prefer the standard-library ones.
17724 * The compiler flags ambiguous use of identical concepts.
17725 * Flag the definition of identical concepts.
17727 ### <a name="Rt-not"></a>T.25: Avoid complementary constraints
17731 Clarity. Maintainability.
17732 Functions with complementary requirements expressed using negation are brittle.
17736 Initially, people will try to define functions with complementary requirements:
17738 template<typename T>
17739 requires !C<T> // bad
17742 template<typename T>
17748 template<typename T> // general template
17751 template<typename T> // specialization by concept
17755 The compiler will choose the unconstrained template only when `C<T>` is
17756 unsatisfied. If you do not want to (or cannot) define an unconstrained
17757 version of `f()`, then delete it.
17759 template<typename T>
17762 The compiler will select the overload, or emit an appropriate error.
17766 Complementary constraints are unfortunately common in `enable_if` code:
17768 template<typename T>
17769 enable_if<!C<T>, void> // bad
17772 template<typename T>
17773 enable_if<C<T>, void>
17779 Complementary requirements on one requirement is sometimes (wrongly) considered manageable.
17780 However, for two or more requirements the number of definitions needs can go up exponentially (2,4,8,16,...):
17787 Now the opportunities for errors multiply.
17791 * Flag pairs of functions with `C<T>` and `!C<T>` constraints
17793 ### <a name="Rt-use"></a>T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax
17797 The definition is more readable and corresponds directly to what a user has to write.
17798 Conversions are taken into account. You don't have to remember the names of all the type traits.
17802 You might be tempted to define a concept `Equality` like this:
17804 template<typename T> concept Equality = has_equal<T> && has_not_equal<T>;
17806 Obviously, it would be better and easier just to use the standard `equality_comparable`,
17807 but - just as an example - if you had to define such a concept, prefer:
17809 template<typename T> concept Equality = requires(T a, T b) {
17810 { a == b } -> std::convertible_to<bool>;
17811 { a != b } -> std::convertible_to<bool>;
17812 // axiom { !(a == b) == (a != b) }
17813 // axiom { a = b; => a == b } // => means "implies"
17816 as opposed to defining two meaningless concepts `has_equal` and `has_not_equal` just as helpers in the definition of `Equality`.
17817 By "meaningless" we mean that we cannot specify the semantics of `has_equal` in isolation.
17823 ## <a name="SS-temp-interface"></a>Template interfaces
17825 Over the years, programming with templates have suffered from a weak distinction between the interface of a template
17826 and its implementation.
17827 Before concepts, that distinction had no direct language support.
17828 However, the interface to a template is a critical concept - a contract between a user and an implementer - and should be carefully designed.
17830 ### <a name="Rt-fo"></a>T.40: Use function objects to pass operations to algorithms
17834 Function objects can carry more information through an interface than a "plain" pointer to function.
17835 In general, passing function objects gives better performance than passing pointers to functions.
17839 bool greater(double x, double y) { return x > y; }
17840 sort(v, greater); // pointer to function: potentially slow
17841 sort(v, [](double x, double y) { return x > y; }); // function object
17842 sort(v, std::greater{}); // function object
17844 bool greater_than_7(double x) { return x > 7; }
17845 auto x = find_if(v, greater_than_7); // pointer to function: inflexible
17846 auto y = find_if(v, [](double x) { return x > 7; }); // function object: carries the needed data
17847 auto z = find_if(v, Greater_than<double>(7)); // function object: carries the needed data
17849 You can, of course, generalize those functions using `auto` or concepts. For example:
17851 auto y1 = find_if(v, [](totally_ordered auto x) { return x > 7; }); // require an ordered type
17852 auto z1 = find_if(v, [](auto x) { return x > 7; }); // hope that the type has a >
17856 Lambdas generate function objects.
17860 The performance argument depends on compiler and optimizer technology.
17864 * Flag pointer to function template arguments.
17865 * Flag pointers to functions passed as arguments to a template (risk of false positives).
17868 ### <a name="Rt-essential"></a>T.41: Require only essential properties in a template's concepts
17872 Keep interfaces simple and stable.
17876 Consider, a `sort` instrumented with (oversimplified) simple debug support:
17878 void sort(sortable auto& s) // sort sequence s
17880 if (debug) cerr << "enter sort( " << s << ")\n";
17882 if (debug) cerr << "exit sort( " << s << ")\n";
17885 Should this be rewritten to:
17887 template<sortable S>
17888 requires Streamable<S>
17889 void sort(S& s) // sort sequence s
17891 if (debug) cerr << "enter sort( " << s << ")\n";
17893 if (debug) cerr << "exit sort( " << s << ")\n";
17896 After all, there is nothing in `sortable` that requires `iostream` support.
17897 On the other hand, there is nothing in the fundamental idea of sorting that says anything about debugging.
17901 If we require every operation used to be listed among the requirements, the interface becomes unstable:
17902 Every time we change the debug facilities, the usage data gathering, testing support, error reporting, etc.,
17903 the definition of the template would need change and every use of the template would have to be recompiled.
17904 This is cumbersome, and in some environments infeasible.
17906 Conversely, if we use an operation in the implementation that is not guaranteed by concept checking,
17907 we might get a late compile-time error.
17909 By not using concept checking for properties of a template argument that is not considered essential,
17910 we delay checking until instantiation time.
17911 We consider this a worthwhile tradeoff.
17913 Note that using non-local, non-dependent names (such as `debug` and `cerr`) also introduces context dependencies that might lead to "mysterious" errors.
17917 It can be hard to decide which properties of a type are essential and which are not.
17923 ### <a name="Rt-alias"></a>T.42: Use template aliases to simplify notation and hide implementation details
17927 Improved readability.
17928 Implementation hiding.
17929 Note that template aliases replace many uses of traits to compute a type.
17930 They can also be used to wrap a trait.
17934 template<typename T, size_t N>
17937 using Iterator = typename std::vector<T>::iterator;
17941 This saves the user of `Matrix` from having to know that its elements are stored in a `vector` and also saves the user from repeatedly typing `typename std::vector<T>::`.
17945 template<typename T>
17949 typename container_traits<T>::value_type x; // bad, verbose
17953 template<typename T>
17954 using Value_type = typename container_traits<T>::value_type;
17957 This saves the user of `Value_type` from having to know the technique used to implement `value_type`s.
17959 template<typename T>
17969 A simple, common use could be expressed: "Wrap traits!"
17973 * Flag use of `typename` as a disambiguator outside `using` declarations.
17976 ### <a name="Rt-using"></a>T.43: Prefer `using` over `typedef` for defining aliases
17980 Improved readability: With `using`, the new name comes first rather than being embedded somewhere in a declaration.
17981 Generality: `using` can be used for template aliases, whereas `typedef`s can't easily be templates.
17982 Uniformity: `using` is syntactically similar to `auto`.
17986 typedef int (*PFI)(int); // OK, but convoluted
17988 using PFI2 = int (*)(int); // OK, preferred
17990 template<typename T>
17991 typedef int (*PFT)(T); // error
17993 template<typename T>
17994 using PFT2 = int (*)(T); // OK
17998 * Flag uses of `typedef`. This will give a lot of "hits" :-(
18000 ### <a name="Rt-deduce"></a>T.44: Use function templates to deduce class template argument types (where feasible)
18004 Writing the template argument types explicitly can be tedious and unnecessarily verbose.
18008 tuple<int, string, double> t1 = {1, "Hamlet", 3.14}; // explicit type
18009 auto t2 = make_tuple(1, "Ophelia"s, 3.14); // better; deduced type
18011 Note the use of the `s` suffix to ensure that the string is a `std::string`, rather than a C-style string.
18015 Since you can trivially write a `make_T` function, so could the compiler. Thus, `make_T` functions might become redundant in the future.
18019 Sometimes there isn't a good way of getting the template arguments deduced and sometimes, you want to specify the arguments explicitly:
18021 vector<double> v = { 1, 2, 3, 7.9, 15.99 };
18026 Note that C++17 will make this rule redundant by allowing the template arguments to be deduced directly from constructor arguments:
18027 [Template parameter deduction for constructors (Rev. 3)](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0091r1.html).
18030 tuple t1 = {1, "Hamlet"s, 3.14}; // deduced: tuple<int, string, double>
18034 Flag uses where an explicitly specialized type exactly matches the types of the arguments used.
18036 ### <a name="Rt-regular"></a>T.46: Require template arguments to be at least semiregular
18041 Preventing surprises and errors.
18042 Most uses support that anyway.
18049 X(const X&); // copy
18050 X operator=(const X&);
18051 X(X&&) noexcept; // move
18052 X& operator=(X&&) noexcept;
18054 // ... no more constructors ...
18059 std::vector<X> v(10); // error: no default constructor
18063 Semiregular requires default constructible.
18067 * Flag types used as template arguments that are not at least semiregular.
18069 ### <a name="Rt-visible"></a>T.47: Avoid highly visible unconstrained templates with common names
18073 An unconstrained template argument is a perfect match for anything so such a template can be preferred over more specific types that require minor conversions.
18074 This is particularly annoying/dangerous when ADL is used.
18075 Common names make this problem more likely.
18080 struct S { int m; };
18081 template<typename T1, typename T2>
18082 bool operator==(T1, T2) { cout << "Bad\n"; return true; }
18086 bool operator==(int, Bad::S) { cout << "T0\n"; return true; } // compare to int
18093 bool b2 = v.size() == bad;
18097 This prints `T0` and `Bad`.
18099 Now the `==` in `Bad` was designed to cause trouble, but would you have spotted the problem in real code?
18100 The problem is that `v.size()` returns an `unsigned` integer so that a conversion is needed to call the local `==`;
18101 the `==` in `Bad` requires no conversions.
18102 Realistic types, such as the standard-library iterators can be made to exhibit similar anti-social tendencies.
18106 If an unconstrained template is defined in the same namespace as a type,
18107 that unconstrained template can be found by ADL (as happened in the example).
18108 That is, it is highly visible.
18112 This rule should not be necessary, but the committee cannot agree to exclude unconstrained templates from ADL.
18114 Unfortunately this will get many false positives; the standard library violates this widely, by putting many unconstrained templates and types into the single namespace `std`.
18119 Flag templates defined in a namespace where concrete types are also defined (maybe not feasible until we have concepts).
18122 ### <a name="Rt-concept-def"></a>T.48: If your compiler does not support concepts, fake them with `enable_if`
18126 Because that's the best we can do without direct concept support.
18127 `enable_if` can be used to conditionally define functions and to select among a set of functions.
18131 template<typename T>
18132 enable_if_t<is_integral_v<T>>
18139 template<Integral T>
18147 Beware of [complementary constraints](#Rt-not).
18148 Faking concept overloading using `enable_if` sometimes forces us to use that error-prone design technique.
18154 ### <a name="Rt-erasure"></a>T.49: Where possible, avoid type-erasure
18158 Type erasure incurs an extra level of indirection by hiding type information behind a separate compilation boundary.
18164 **Exceptions**: Type erasure is sometimes appropriate, such as for `std::function`.
18174 ## <a name="SS-temp-def"></a>T.def: Template definitions
18176 A template definition (class or function) can contain arbitrary code, so only a comprehensive review of C++ programming techniques would cover this topic.
18177 However, this section focuses on what is specific to template implementation.
18178 In particular, it focuses on a template definition's dependence on its context.
18180 ### <a name="Rt-depend"></a>T.60: Minimize a template's context dependencies
18184 Eases understanding.
18185 Minimizes errors from unexpected dependencies.
18186 Eases tool creation.
18190 template<typename C>
18193 std::sort(begin(c), end(c)); // necessary and useful dependency
18196 template<typename Iter>
18197 Iter algo(Iter first, Iter last)
18199 for (; first != last; ++first) {
18200 auto x = sqrt(*first); // potentially surprising dependency: which sqrt()?
18201 helper(first, x); // potentially surprising dependency:
18202 // helper is chosen based on first and x
18203 TT var = 7; // potentially surprising dependency: which TT?
18209 Templates typically appear in header files so their context dependencies are more vulnerable to `#include` order dependencies than functions in `.cpp` files.
18213 Having a template operate only on its arguments would be one way of reducing the number of dependencies to a minimum, but that would generally be unmanageable.
18214 For example, algorithms usually use other algorithms and invoke operations that do not exclusively operate on arguments.
18215 And don't get us started on macros!
18217 **See also**: [T.69](#Rt-customization)
18223 ### <a name="Rt-scary"></a>T.61: Do not over-parameterize members (SCARY)
18227 A member that does not depend on a template parameter cannot be used except for a specific template argument.
18228 This limits use and typically increases code size.
18232 template<typename T, typename A = std::allocator<T>>
18233 // requires Regular<T> && Allocator<A>
18236 struct Link { // does not depend on A
18242 using iterator = Link*;
18244 iterator first() const { return head; }
18252 List<int, My_allocator> lst2;
18254 This looks innocent enough, but now `Link` formally depends on the allocator (even though it doesn't use the allocator). This forces redundant instantiations that can be surprisingly costly in some real-world scenarios.
18255 Typically, the solution is to make what would have been a nested class non-local, with its own minimal set of template parameters.
18257 template<typename T>
18264 template<typename T, typename A = std::allocator<T>>
18265 // requires Regular<T> && Allocator<A>
18268 using iterator = Link<T>*;
18270 iterator first() const { return head; }
18278 List2<int, My_allocator> lst2;
18280 Some people found the idea that the `Link` no longer was hidden inside the list scary, so we named the technique
18281 [SCARY](http://www.open-std.org/jtc1/sc22/WG21/docs/papers/2009/n2911.pdf). From that academic paper:
18282 "The acronym SCARY describes assignments and initializations that are Seemingly erroneous (appearing Constrained by conflicting generic parameters), but Actually work with the Right implementation (unconstrained bY the conflict due to minimized dependencies)."
18286 This also applies to lambdas that don't depend on all of the template parameters.
18290 * Flag member types that do not depend on every template parameter
18291 * Flag member functions that do not depend on every template parameter
18292 * Flag lambdas or variable templates that do not depend on every template parameter
18294 ### <a name="Rt-nondependent"></a>T.62: Place non-dependent class template members in a non-templated base class
18298 Allow the base class members to be used without specifying template arguments and without template instantiation.
18302 template<typename T>
18316 template<typename T>
18317 class Foo : public Foo_base {
18324 A more general version of this rule would be
18325 "If a class template member depends on only N template parameters out of M, place it in a base class with only N parameters."
18326 For N == 1, we have a choice of a base class of a class in the surrounding scope as in [T.61](#Rt-scary).
18328 ??? What about constants? class statics?
18334 ### <a name="Rt-specialization"></a>T.64: Use specialization to provide alternative implementations of class templates
18338 A template defines a general interface.
18339 Specialization offers a powerful mechanism for providing alternative implementations of that interface.
18343 ??? string specialization (==)
18345 ??? representation specialization ?
18355 ### <a name="Rt-tag-dispatch"></a>T.65: Use tag dispatch to provide alternative implementations of a function
18359 * A template defines a general interface.
18360 * Tag dispatch allows us to select implementations based on specific properties of an argument type.
18365 This is a simplified version of `std::copy` (ignoring the possibility of non-contiguous sequences)
18368 struct non_pod_tag {};
18370 template<class T> struct copy_trait { using tag = non_pod_tag; }; // T is not "plain old data"
18372 template<> struct copy_trait<int> { using tag = pod_tag; }; // int is "plain old data"
18374 template<class Iter>
18375 Out copy_helper(Iter first, Iter last, Iter out, pod_tag)
18380 template<class Iter>
18381 Out copy_helper(Iter first, Iter last, Iter out, non_pod_tag)
18383 // use loop calling copy constructors
18386 template<class Iter>
18387 Out copy(Iter first, Iter last, Iter out)
18389 return copy_helper(first, last, out, typename copy_trait<Value_type<Iter>>::tag{})
18392 void use(vector<int>& vi, vector<int>& vi2, vector<string>& vs, vector<string>& vs2)
18394 copy(vi.begin(), vi.end(), vi2.begin()); // uses memmove
18395 copy(vs.begin(), vs.end(), vs2.begin()); // uses a loop calling copy constructors
18398 This is a general and powerful technique for compile-time algorithm selection.
18402 When `concept`s become widely available such alternatives can be distinguished directly:
18404 template<class Iter>
18405 requires Pod<Value_type<Iter>>
18406 Out copy_helper(In, first, In last, Out out)
18411 template<class Iter>
18412 Out copy_helper(In, first, In last, Out out)
18414 // use loop calling copy constructors
18422 ### <a name="Rt-specialization2"></a>T.67: Use specialization to provide alternative implementations for irregular types
18436 ### <a name="Rt-cast"></a>T.68: Use `{}` rather than `()` within templates to avoid ambiguities
18440 `()` is vulnerable to grammar ambiguities.
18444 template<typename T, typename U>
18447 T v1(T(u)); // mistake: oops, v1 is a function not a variable
18448 T v2{u}; // clear: obviously a variable
18449 auto x = T(u); // unclear: construction or cast?
18452 f(1, "asdf"); // bad: cast from const char* to int
18456 * flag `()` initializers
18457 * flag function-style casts
18460 ### <a name="Rt-customization"></a>T.69: Inside a template, don't make an unqualified non-member function call unless you intend it to be a customization point
18464 * Provide only intended flexibility.
18465 * Avoid vulnerability to accidental environmental changes.
18469 There are three major ways to let calling code customize a template.
18472 // Call a member function
18475 t.f(); // require T to provide f()
18480 // Call a non-member function without qualification
18482 f(t); // require f(/*T*/) be available in caller's scope or in T's namespace
18487 // Invoke a "trait"
18489 test_traits<T>::f(t); // require customizing test_traits<>
18490 // to get non-default functions/types
18493 A trait is usually a type alias to compute a type,
18494 a `constexpr` function to compute a value,
18495 or a traditional traits template to be specialized on the user's type.
18499 If you intend to call your own helper function `helper(t)` with a value `t` that depends on a template type parameter,
18500 put it in a `::detail` namespace and qualify the call as `detail::helper(t);`.
18501 An unqualified call becomes a customization point where any function `helper` in the namespace of `t`'s type can be invoked;
18502 this can cause problems like [unintentionally invoking unconstrained function templates](#Rt-visible).
18507 * In a template, flag an unqualified call to a non-member function that passes a variable of dependent type when there is a non-member function of the same name in the template's namespace.
18510 ## <a name="SS-temp-hier"></a>T.temp-hier: Template and hierarchy rules:
18512 Templates are the backbone of C++'s support for generic programming and class hierarchies the backbone of its support
18513 for object-oriented programming.
18514 The two language mechanisms can be used effectively in combination, but a few design pitfalls must be avoided.
18516 ### <a name="Rt-hier"></a>T.80: Do not naively templatize a class hierarchy
18520 Templating a class hierarchy that has many functions, especially many virtual functions, can lead to code bloat.
18524 template<typename T>
18525 struct Container { // an interface
18526 virtual T* get(int i);
18527 virtual T* first();
18529 virtual void sort();
18532 template<typename T>
18533 class Vector : public Container<T> {
18541 It is probably a bad idea to define a `sort` as a member function of a container, but it is not unheard of and it makes a good example of what not to do.
18543 Given this, the compiler cannot know if `vector<int>::sort()` is called, so it must generate code for it.
18544 Similar for `vector<string>::sort()`.
18545 Unless those two functions are called that's code bloat.
18546 Imagine what this would do to a class hierarchy with dozens of member functions and dozens of derived classes with many instantiations.
18550 In many cases you can provide a stable interface by not parameterizing a base;
18551 see ["stable base"](#Rt-abi) and [OO and GP](#Rt-generic-oo)
18555 * Flag virtual functions that depend on a template argument. ??? False positives
18557 ### <a name="Rt-array"></a>T.81: Do not mix hierarchies and arrays
18561 An array of derived classes can implicitly "decay" to a pointer to a base class with potential disastrous results.
18565 Assume that `Apple` and `Pear` are two kinds of `Fruit`s.
18567 void maul(Fruit* p)
18569 *p = Pear{}; // put a Pear into *p
18570 p[1] = Pear{}; // put a Pear into p[1]
18573 Apple aa [] = { an_apple, another_apple }; // aa contains Apples (obviously!)
18576 Apple& a0 = &aa[0]; // a Pear?
18577 Apple& a1 = &aa[1]; // a Pear?
18579 Probably, `aa[0]` will be a `Pear` (without the use of a cast!).
18580 If `sizeof(Apple) != sizeof(Pear)` the access to `aa[1]` will not be aligned to the proper start of an object in the array.
18581 We have a type violation and possibly (probably) a memory corruption.
18582 Never write such code.
18584 Note that `maul()` violates the a [`T*` points to an individual object rule](#Rf-ptr).
18586 **Alternative**: Use a proper (templatized) container:
18588 void maul2(Fruit* p)
18590 *p = Pear{}; // put a Pear into *p
18593 vector<Apple> va = { an_apple, another_apple }; // va contains Apples (obviously!)
18595 maul2(va); // error: cannot convert a vector<Apple> to a Fruit*
18596 maul2(&va[0]); // you asked for it
18598 Apple& a0 = &va[0]; // a Pear?
18600 Note that the assignment in `maul2()` violated the [no-slicing rule](#Res-slice).
18604 * Detect this horror!
18606 ### <a name="Rt-linear"></a>T.82: Linearize a hierarchy when virtual functions are undesirable
18620 ### <a name="Rt-virtual"></a>T.83: Do not declare a member function template virtual
18624 C++ does not support that.
18625 If it did, vtbls could not be generated until link time.
18626 And in general, implementations must deal with dynamic linking.
18628 ##### Example, don't
18633 virtual bool intersect(T* p); // error: template cannot be virtual
18638 We need a rule because people keep asking about this
18642 Double dispatch, visitors, calculate which function to call
18646 The compiler handles that.
18648 ### <a name="Rt-abi"></a>T.84: Use a non-template core implementation to provide an ABI-stable interface
18652 Improve stability of code.
18657 It could be a base class:
18659 struct Link_base { // stable
18664 template<typename T> // templated wrapper to add type safety
18665 struct Link : Link_base {
18670 Link_base* first; // first element (if any)
18671 int sz; // number of elements
18672 void add_front(Link_base* p);
18676 template<typename T>
18677 class List : List_base {
18679 void put_front(const T& e) { add_front(new Link<T>{e}); } // implicit cast to Link_base
18680 T& front() { static_cast<Link<T>*>(first).val; } // explicit cast back to Link<T>
18687 Now there is only one copy of the operations linking and unlinking elements of a `List`.
18688 The `Link` and `List` classes do nothing but type manipulation.
18690 Instead of using a separate "base" type, another common technique is to specialize for `void` or `void*` and have the general template for `T` be just the safely-encapsulated casts to and from the core `void` implementation.
18692 **Alternative**: Use a [Pimpl](#Ri-pimpl) implementation.
18698 ## <a name="SS-variadic"></a>T.var: Variadic template rules
18702 ### <a name="Rt-variadic"></a>T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types
18706 Variadic templates is the most general mechanism for that, and is both efficient and type-safe. Don't use C varargs.
18714 * Flag uses of `va_arg` in user code.
18716 ### <a name="Rt-variadic-pass"></a>T.101: ??? How to pass arguments to a variadic template ???
18724 ??? beware of move-only and reference arguments
18730 ### <a name="Rt-variadic-process"></a>T.102: How to process arguments to a variadic template
18738 ??? forwarding, type checking, references
18744 ### <a name="Rt-variadic-not"></a>T.103: Don't use variadic templates for homogeneous argument lists
18748 There are more precise ways of specifying a homogeneous sequence, such as an `initializer_list`.
18758 ## <a name="SS-meta"></a>T.meta: Template metaprogramming (TMP)
18760 Templates provide a general mechanism for compile-time programming.
18762 Metaprogramming is programming where at least one input or one result is a type.
18763 Templates offer Turing-complete (modulo memory capacity) duck typing at compile time.
18764 The syntax and techniques needed are pretty horrendous.
18766 ### <a name="Rt-metameta"></a>T.120: Use template metaprogramming only when you really need to
18770 Template metaprogramming is hard to get right, slows down compilation, and is often very hard to maintain.
18771 However, there are real-world examples where template metaprogramming provides better performance than any alternative short of expert-level assembly code.
18772 Also, there are real-world examples where template metaprogramming expresses the fundamental ideas better than run-time code.
18773 For example, if you really need AST manipulation at compile time (e.g., for optional matrix operation folding) there might be no other way in C++.
18783 Instead, use concepts. But see [How to emulate concepts if you don't have language support](#Rt-emulate).
18789 **Alternative**: If the result is a value, rather than a type, use a [`constexpr` function](#Rt-fct).
18793 If you feel the need to hide your template metaprogramming in macros, you have probably gone too far.
18795 ### <a name="Rt-emulate"></a>T.121: Use template metaprogramming primarily to emulate concepts
18799 Where C++20 is not available, we need to emulate them using TMP.
18800 Use cases that require concepts (e.g. overloading based on concepts) are among the most common (and simple) uses of TMP.
18804 template<typename Iter>
18805 /*requires*/ enable_if<random_access_iterator<Iter>, void>
18806 advance(Iter p, int n) { p += n; }
18808 template<typename Iter>
18809 /*requires*/ enable_if<forward_iterator<Iter>, void>
18810 advance(Iter p, int n) { assert(n >= 0); while (n--) ++p;}
18814 Such code is much simpler using concepts:
18816 void advance(random_access_iterator auto p, int n) { p += n; }
18818 void advance(forward_iterator auto p, int n) { assert(n >= 0); while (n--) ++p;}
18824 ### <a name="Rt-tmp"></a>T.122: Use templates (usually template aliases) to compute types at compile time
18828 Template metaprogramming is the only directly supported and half-way principled way of generating types at compile time.
18832 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
18836 ??? big object / small object optimization
18842 ### <a name="Rt-fct"></a>T.123: Use `constexpr` functions to compute values at compile time
18846 A function is the most obvious and conventional way of expressing the computation of a value.
18847 Often a `constexpr` function implies less compile-time overhead than alternatives.
18851 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
18855 template<typename T>
18856 // requires Number<T>
18857 constexpr T pow(T v, int n) // power/exponential
18860 while (n--) res *= v;
18864 constexpr auto f7 = pow(pi, 7);
18868 * Flag template metaprograms yielding a value. These should be replaced with `constexpr` functions.
18870 ### <a name="Rt-std-tmp"></a>T.124: Prefer to use standard-library TMP facilities
18874 Facilities defined in the standard, such as `conditional`, `enable_if`, and `tuple`, are portable and can be assumed to be known.
18884 ### <a name="Rt-lib"></a>T.125: If you need to go beyond the standard-library TMP facilities, use an existing library
18888 Getting advanced TMP facilities is not easy and using a library makes you part of a (hopefully supportive) community.
18889 Write your own "advanced TMP support" only if you really have to.
18899 ## <a name="SS-temp-other"></a>Other template rules
18901 ### <a name="Rt-name"></a>T.140: If an operation can be reused, give it a name](#Rt-name
18903 See [F.10](#Rf-name)
18905 ### <a name="Rt-lambda"></a>T.141: Use an unnamed lambda if you need a simple function object in one place only
18907 See [F.11](#Rf-lambda)
18909 ### <a name="Rt-var"></a>T.142?: Use template variables to simplify notation
18913 Improved readability.
18923 ### <a name="Rt-non-generic"></a>T.143: Don't write unintentionally non-generic code
18927 Generality. Reusability. Don't gratuitously commit to details; use the most general facilities available.
18931 Use `!=` instead of `<` to compare iterators; `!=` works for more objects because it doesn't rely on ordering.
18933 for (auto i = first; i < last; ++i) { // less generic
18937 for (auto i = first; i != last; ++i) { // good; more generic
18941 Of course, range-`for` is better still where it does what you want.
18945 Use the least-derived class that has the functionality you need.
18953 class Derived1 : public Base {
18958 class Derived2 : public Base {
18963 // bad, unless there is a specific reason for limiting to Derived1 objects only
18964 void my_func(Derived1& param)
18970 // good, uses only Base interface so only commit to that
18971 void my_func(Base& param)
18979 * Flag comparison of iterators using `<` instead of `!=`.
18980 * Flag `x.size() == 0` when `x.empty()` or `x.is_empty()` is available. Emptiness works for more containers than size(), because some containers don't know their size or are conceptually of unbounded size.
18981 * Flag functions that take a pointer or reference to a more-derived type but only use functions declared in a base type.
18983 ### <a name="Rt-specialize-function"></a>T.144: Don't specialize function templates
18987 You can't partially specialize a function template per language rules. You can fully specialize a function template but you almost certainly want to overload instead -- because function template specializations don't participate in overloading, they don't act as you probably wanted. Rarely, you should actually specialize by delegating to a class template that you can specialize properly.
18993 **Exceptions**: If you do have a valid reason to specialize a function template, just write a single function template that delegates to a class template, then specialize the class template (including the ability to write partial specializations).
18997 * Flag all specializations of a function template. Overload instead.
19000 ### <a name="Rt-check-class"></a>T.150: Check that a class matches a concept using `static_assert`
19004 If you intend for a class to match a concept, verifying that early saves users' pain.
19011 X(const X&) = default;
19013 X& operator=(const X&) = default;
19017 Somewhere, possibly in an implementation file, let the compiler check the desired properties of `X`:
19019 static_assert(Default_constructible<X>); // error: X has no default constructor
19020 static_assert(Copyable<X>); // error: we forgot to define X's move constructor
19027 # <a name="S-cpl"></a>CPL: C-style programming
19029 C and C++ are closely related languages.
19030 They both originate in "Classic C" from 1978 and have evolved in ISO committees since then.
19031 Many attempts have been made to keep them compatible, but neither is a subset of the other.
19035 * [CPL.1: Prefer C++ to C](#Rcpl-C)
19036 * [CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++](#Rcpl-subset)
19037 * [CPL.3: If you must use C for interfaces, use C++ in the calling code using such interfaces](#Rcpl-interface)
19039 ### <a name="Rcpl-C"></a>CPL.1: Prefer C++ to C
19043 C++ provides better type checking and more notational support.
19044 It provides better support for high-level programming and often generates faster code.
19050 int* pi = pv; // not C++
19051 *pi = 999; // overwrite sizeof(int) bytes near &ch
19053 The rules for implicit casting to and from `void*` in C are subtle and unenforced.
19054 In particular, this example violates a rule against converting to a type with stricter alignment.
19058 Use a C++ compiler.
19060 ### <a name="Rcpl-subset"></a>CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++
19064 That subset can be compiled with both C and C++ compilers, and when compiled as C++ is better type checked than "pure C."
19068 int* p1 = malloc(10 * sizeof(int)); // not C++
19069 int* p2 = static_cast<int*>(malloc(10 * sizeof(int))); // not C, C-style C++
19070 int* p3 = new int[10]; // not C
19071 int* p4 = (int*) malloc(10 * sizeof(int)); // both C and C++
19075 * Flag if using a build mode that compiles code as C.
19077 * The C++ compiler will enforce that the code is valid C++ unless you use C extension options.
19079 ### <a name="Rcpl-interface"></a>CPL.3: If you must use C for interfaces, use C++ in the calling code using such interfaces
19083 C++ is more expressive than C and offers better support for many types of programming.
19087 For example, to use a 3rd party C library or C systems interface, define the low-level interface in the common subset of C and C++ for better type checking.
19088 Whenever possible encapsulate the low-level interface in an interface that follows the C++ guidelines (for better abstraction, memory safety, and resource safety) and use that C++ interface in C++ code.
19092 You can call C from C++:
19095 double sqrt(double);
19098 extern "C" double sqrt(double);
19104 You can call C++ from C:
19107 X call_f(struct Y*, int);
19110 extern "C" X call_f(Y* p, int i)
19112 return p->f(i); // possibly a virtual function call
19119 # <a name="S-source"></a>SF: Source files
19121 Distinguish between declarations (used as interfaces) and definitions (used as implementations).
19122 Use header files to represent interfaces and to emphasize logical structure.
19124 Source file rule summary:
19126 * [SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention](#Rs-file-suffix)
19127 * [SF.2: A header file must not contain object definitions or non-inline function definitions](#Rs-inline)
19128 * [SF.3: Use header files for all declarations used in multiple source files](#Rs-declaration-header)
19129 * [SF.4: Include header files before other declarations in a file](#Rs-include-order)
19130 * [SF.5: A `.cpp` file must include the header file(s) that defines its interface](#Rs-consistency)
19131 * [SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope (only)](#Rs-using)
19132 * [SF.7: Don't write `using namespace` at global scope in a header file](#Rs-using-directive)
19133 * [SF.8: Use `#include` guards for all header files](#Rs-guards)
19134 * [SF.9: Avoid cyclic dependencies among source files](#Rs-cycles)
19135 * [SF.10: Avoid dependencies on implicitly `#include`d names](#Rs-implicit)
19136 * [SF.11: Header files should be self-contained](#Rs-contained)
19137 * [SF.12: Prefer the quoted form of `#include` for files relative to the including file and the angle bracket form everywhere else](#Rs-incform)
19139 * [SF.20: Use `namespace`s to express logical structure](#Rs-namespace)
19140 * [SF.21: Don't use an unnamed (anonymous) namespace in a header](#Rs-unnamed)
19141 * [SF.22: Use an unnamed (anonymous) namespace for all internal/non-exported entities](#Rs-unnamed2)
19143 ### <a name="Rs-file-suffix"></a>SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention
19145 See [NL.27](#Rl-file-suffix)
19147 ### <a name="Rs-inline"></a>SF.2: A header file must not contain object definitions or non-inline function definitions
19151 Including entities subject to the one-definition rule leads to linkage errors.
19158 int xx() { return x+x; }
19169 Linking `file1.cpp` and `file2.cpp` will give two linker errors.
19171 **Alternative formulation**: A header file must contain only:
19173 * `#include`s of other header files (possibly with include guards)
19175 * class definitions
19176 * function declarations
19177 * `extern` declarations
19178 * `inline` function definitions
19179 * `constexpr` definitions
19180 * `const` definitions
19181 * `using` alias definitions
19186 Check the positive list above.
19188 ### <a name="Rs-declaration-header"></a>SF.3: Use header files for all declarations used in multiple source files
19192 Maintainability. Readability.
19197 void bar() { cout << "bar\n"; }
19201 void foo() { bar(); }
19203 A maintainer of `bar` cannot find all declarations of `bar` if its type needs changing.
19204 The user of `bar` cannot know if the interface used is complete and correct. At best, error messages come (late) from the linker.
19208 * Flag declarations of entities in other source files not placed in a `.h`.
19210 ### <a name="Rs-include-order"></a>SF.4: Include header files before other declarations in a file
19214 Minimize context dependencies and increase readability.
19219 #include <algorithm>
19222 // ... my code here ...
19228 // ... my code here ...
19230 #include <algorithm>
19235 This applies to both `.h` and `.cpp` files.
19239 There is an argument for insulating code from declarations and macros in header files by `#including` headers *after* the code we want to protect
19240 (as in the example labeled "bad").
19243 * that only works for one file (at one level): Use that technique in a header included with other headers and the vulnerability reappears.
19244 * a namespace (an "implementation namespace") can protect against many context dependencies.
19245 * full protection and flexibility require modules.
19249 * [Working Draft, Extensions to C++ for Modules](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4592.pdf)
19250 * [Modules, Componentization, and Transition](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0141r0.pdf)
19256 ### <a name="Rs-consistency"></a>SF.5: A `.cpp` file must include the header file(s) that defines its interface
19260 This enables the compiler to do an early consistency check.
19270 void foo(int) { /* ... */ }
19271 int bar(double) { /* ... */ }
19272 double foobar(int);
19274 The errors will not be caught until link time for a program calling `bar` or `foobar`.
19286 void foo(int) { /* ... */ }
19287 int bar(double) { /* ... */ }
19288 double foobar(int); // error: wrong return type
19290 The return-type error for `foobar` is now caught immediately when `foo.cpp` is compiled.
19291 The argument-type error for `bar` cannot be caught until link time because of the possibility of overloading, but systematic use of `.h` files increases the likelihood that it is caught earlier by the programmer.
19297 ### <a name="Rs-using"></a>SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope (only)
19301 `using namespace` can lead to name clashes, so it should be used sparingly.
19302 However, it is not always possible to qualify every name from a namespace in user code (e.g., during transition)
19303 and sometimes a namespace is so fundamental and prevalent in a code base, that consistent qualification would be verbose and distracting.
19309 #include <iostream>
19311 #include <algorithm>
19313 using namespace std;
19317 Here (obviously), the standard library is used pervasively and apparently no other library is used, so requiring `std::` everywhere
19318 could be distracting.
19322 The use of `using namespace std;` leaves the programmer open to a name clash with a name from the standard library
19325 using namespace std;
19331 return sqrt(x); // error
19334 However, this is not particularly likely to lead to a resolution that is not an error and
19335 people who use `using namespace std` are supposed to know about `std` and about this risk.
19339 A `.cpp` file is a form of local scope.
19340 There is little difference in the opportunities for name clashes in an N-line `.cpp` containing a `using namespace X`,
19341 an N-line function containing a `using namespace X`,
19342 and M functions each containing a `using namespace X`with N lines of code in total.
19346 [Don't write `using namespace` at global scope in a header file](#Rs-using-directive).
19350 Flag multiple `using namespace` directives for different namespaces in a single source file.
19352 ### <a name="Rs-using-directive"></a>SF.7: Don't write `using namespace` at global scope in a header file
19356 Doing so takes away an `#include`r's ability to effectively disambiguate and to use alternatives. It also makes `#include`d headers order-dependent as they might have different meaning when included in different orders.
19361 #include <iostream>
19362 using namespace std; // bad
19367 bool copy(/*... some parameters ...*/); // some function that happens to be named copy
19371 copy(/*...*/); // now overloads local ::copy and std::copy, could be ambiguous
19376 An exception is `using namespace std::literals;`. This is necessary to use string literals
19377 in header files and given [the rules](http://eel.is/c++draft/over.literal) - users are required
19378 to name their own UDLs `operator""_x` - they will not collide with the standard library.
19382 Flag `using namespace` at global scope in a header file.
19384 ### <a name="Rs-guards"></a>SF.8: Use `#include` guards for all header files
19388 To avoid files being `#include`d several times.
19390 In order to avoid include guard collisions, do not just name the guard after the filename.
19391 Be sure to also include a key and good differentiator, such as the name of library or component
19392 the header file is part of.
19397 #ifndef LIBRARY_FOOBAR_H
19398 #define LIBRARY_FOOBAR_H
19399 // ... declarations ...
19400 #endif // LIBRARY_FOOBAR_H
19404 Flag `.h` files without `#include` guards.
19408 Some implementations offer vendor extensions like `#pragma once` as alternative to include guards.
19409 It is not standard and it is not portable. It injects the hosting machine's filesystem semantics
19410 into your program, in addition to locking you down to a vendor.
19411 Our recommendation is to write in ISO C++: See [rule P.2](#Rp-Cplusplus).
19413 ### <a name="Rs-cycles"></a>SF.9: Avoid cyclic dependencies among source files
19417 Cycles complicate comprehension and slow down compilation. They also
19418 complicate conversion to use language-supported modules (when they become
19423 Eliminate cycles; don't just break them with `#include` guards.
19441 ### <a name="Rs-implicit"></a>SF.10: Avoid dependencies on implicitly `#include`d names
19446 Avoid having to change `#include`s if an `#include`d header changes.
19447 Avoid accidentally becoming dependent on implementation details and logically separate entities included in a header.
19451 #include <iostream>
19452 using namespace std;
19458 getline(cin, s); // error: getline() not defined
19459 if (s == "surprise") { // error == not defined
19464 `<iostream>` exposes the definition of `std::string` ("why?" makes for a fun trivia question),
19465 but it is not required to do so by transitively including the entire `<string>` header,
19466 resulting in the popular beginner question "why doesn't `getline(cin,s);` work?"
19467 or even an occasional "`string`s cannot be compared with `==`").
19469 The solution is to explicitly `#include <string>`:
19471 ##### Example, good
19473 #include <iostream>
19475 using namespace std;
19481 getline(cin, s); // fine
19482 if (s == "surprise") { // fine
19489 Some headers exist exactly to collect a set of consistent declarations from a variety of headers.
19492 // basic_std_lib.h:
19496 #include <iostream>
19500 a user can now get that set of declarations with a single `#include`
19502 #include "basic_std_lib.h"
19504 This rule against implicit inclusion is not meant to prevent such deliberate aggregation.
19508 Enforcement would require some knowledge about what in a header is meant to be "exported" to users and what is there to enable implementation.
19509 No really good solution is possible until we have modules.
19511 ### <a name="Rs-contained"></a>SF.11: Header files should be self-contained
19515 Usability, headers should be simple to use and work when included on their own.
19516 Headers should encapsulate the functionality they provide.
19517 Avoid clients of a header having to manage that header's dependencies.
19521 #include "helpers.h"
19522 // helpers.h depends on std::string and includes <string>
19526 Failing to follow this results in difficult to diagnose errors for clients of a header.
19530 A header should include all its dependencies. Be careful about using relative paths because C++ implementations diverge on their meaning.
19534 A test should verify that the header file itself compiles or that a cpp file which only includes the header file compiles.
19536 ### <a name="Rs-incform"></a>SF.12: Prefer the quoted form of `#include` for files relative to the including file and the angle bracket form everywhere else
19540 The [standard](http://eel.is/c++draft/cpp.include) provides flexibility for compilers to implement
19541 the two forms of `#include` selected using the angle (`<>`) or quoted (`""`) syntax. Vendors take
19542 advantage of this and use different search algorithms and methods for specifying the include path.
19544 Nevertheless, the guidance is to use the quoted form for including files that exist at a relative path to the file containing the `#include` statement (from within the same component or project) and to use the angle bracket form everywhere else, where possible. This encourages being clear about the locality of the file relative to files that include it, or scenarios where the different search algorithm is required. It makes it easy to understand at a glance whether a header is being included from a local relative file versus a standard library header or a header from the alternate search path (e.g. a header from another library or a common set of includes).
19549 #include <string> // From the standard library, requires the <> form
19550 #include <some_library/common.h> // A file that is not locally relative, included from another library; use the <> form
19551 #include "foo.h" // A file locally relative to foo.cpp in the same project, use the "" form
19552 #include "foo_utils/utils.h" // A file locally relative to foo.cpp in the same project, use the "" form
19553 #include <component_b/bar.h> // A file in the same project located via a search path, use the <> form
19557 Failing to follow this results in difficult to diagnose errors due to picking up the wrong file by incorrectly specifying the scope when it is included. For example, in a typical case where the `#include ""` search algorithm might search for a file existing at a local relative path first, then using this form to refer to a file that is not locally relative could mean that if a file ever comes into existence at the local relative path (e.g. the including file is moved to a new location), it will now be found ahead of the previous include file and the set of includes will have been changed in an unexpected way.
19559 Library creators should put their headers in a folder and have clients include those files using the relative path `#include <some_library/common.h>`
19563 A test should identify whether headers referenced via `""` could be referenced with `<>`.
19565 ### <a name="Rs-namespace"></a>SF.20: Use `namespace`s to express logical structure
19579 ### <a name="Rs-unnamed"></a>SF.21: Don't use an unnamed (anonymous) namespace in a header
19583 It is almost always a bug to mention an unnamed namespace in a header file.
19590 const double x = 1.234; // bad
19592 double foo(double y) // bad
19600 const double x = 1.234; // good
19602 inline double foo(double y) // good
19610 * Flag any use of an anonymous namespace in a header file.
19612 ### <a name="Rs-unnamed2"></a>SF.22: Use an unnamed (anonymous) namespace for all internal/non-exported entities
19616 Nothing external can depend on an entity in a nested unnamed namespace.
19617 Consider putting every definition in an implementation source file in an unnamed namespace unless that is defining an "external/exported" entity.
19626 ##### Example; good
19637 An API class and its members can't live in an unnamed namespace; but any "helper" class or function that is defined in an implementation source file should be at an unnamed namespace scope.
19645 # <a name="S-stdlib"></a>SL: The Standard Library
19647 Using only the bare language, every task is tedious (in any language).
19648 Using a suitable library any task can be reasonably simple.
19650 The standard library has steadily grown over the years.
19651 Its description in the standard is now larger than that of the language features.
19652 So, it is likely that this library section of the guidelines will eventually grow in size to equal or exceed all the rest.
19654 << ??? We need another level of rule numbering ??? >>
19656 C++ Standard Library component summary:
19658 * [SL.con: Containers](#SS-con)
19659 * [SL.str: String](#SS-string)
19660 * [SL.io: Iostream](#SS-io)
19661 * [SL.regex: Regex](#SS-regex)
19662 * [SL.chrono: Time](#SS-chrono)
19663 * [SL.C: The C Standard Library](#SS-clib)
19665 Standard-library rule summary:
19667 * [SL.1: Use libraries wherever possible](#Rsl-lib)
19668 * [SL.2: Prefer the standard library to other libraries](#Rsl-sl)
19669 * [SL.3: Do not add non-standard entities to namespace `std`](#sl-std)
19670 * [SL.4: Use the standard library in a type-safe manner](#sl-safe)
19673 ### <a name="Rsl-lib"></a>SL.1: Use libraries wherever possible
19677 Save time. Don't re-invent the wheel.
19678 Don't replicate the work of others.
19679 Benefit from other people's work when they make improvements.
19680 Help other people when you make improvements.
19682 ### <a name="Rsl-sl"></a>SL.2: Prefer the standard library to other libraries
19686 More people know the standard library.
19687 It is more likely to be stable, well-maintained, and widely available than your own code or most other libraries.
19690 ### <a name="sl-std"></a>SL.3: Do not add non-standard entities to namespace `std`
19694 Adding to `std` might change the meaning of otherwise standards conforming code.
19695 Additions to `std` might clash with future versions of the standard.
19703 Possible, but messy and likely to cause problems with platforms.
19705 ### <a name="sl-safe"></a>SL.4: Use the standard library in a type-safe manner
19709 Because, obviously, breaking this rule can lead to undefined behavior, memory corruption, and all kinds of other bad errors.
19713 This is a semi-philosophical meta-rule, which needs many supporting concrete rules.
19714 We need it as an umbrella for the more specific rules.
19716 Summary of more specific rules:
19718 * [SL.4: Use the standard library in a type-safe manner](#sl-safe)
19721 ## <a name="SS-con"></a>SL.con: Containers
19725 Container rule summary:
19727 * [SL.con.1: Prefer using STL `array` or `vector` instead of a C array](#Rsl-arrays)
19728 * [SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container](#Rsl-vector)
19729 * [SL.con.3: Avoid bounds errors](#Rsl-bounds)
19730 * [SL.con.4: don't use `memset` or `memcpy` for arguments that are not trivially-copyable](#Rsl-copy)
19732 ### <a name="Rsl-arrays"></a>SL.con.1: Prefer using STL `array` or `vector` instead of a C array
19736 C arrays are less safe, and have no advantages over `array` and `vector`.
19737 For a fixed-length array, use `std::array`, which does not degenerate to a pointer when passed to a function and does know its size.
19738 Also, like a built-in array, a stack-allocated `std::array` keeps its elements on the stack.
19739 For a variable-length array, use `std::vector`, which additionally can change its size and handles memory allocation.
19743 int v[SIZE]; // BAD
19745 std::array<int, SIZE> w; // ok
19749 int* v = new int[initial_size]; // BAD, owning raw pointer
19750 delete[] v; // BAD, manual delete
19752 std::vector<int> w(initial_size); // ok
19756 Use `gsl::span` for non-owning references into a container.
19760 Comparing the performance of a fixed-sized array allocated on the stack against a `vector` with its elements on the free store is bogus.
19761 You could just as well compare a `std::array` on the stack against the result of a `malloc()` accessed through a pointer.
19762 For most code, even the difference between stack allocation and free-store allocation doesn't matter, but the convenience and safety of `vector` does.
19763 People working with code for which that difference matters are quite capable of choosing between `array` and `vector`.
19767 * Flag declaration of a C array inside a function or class that also declares an STL container (to avoid excessive noisy warnings on legacy non-STL code). To fix: At least change the C array to a `std::array`.
19769 ### <a name="Rsl-vector"></a>SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container
19773 `vector` and `array` are the only standard containers that offer the following advantages:
19775 * the fastest general-purpose access (random access, including being vectorization-friendly);
19776 * the fastest default access pattern (begin-to-end or end-to-begin is prefetcher-friendly);
19777 * the lowest space overhead (contiguous layout has zero per-element overhead, which is cache-friendly).
19779 Usually you need to add and remove elements from the container, so use `vector` by default; if you don't need to modify the container's size, use `array`.
19781 Even when other containers seem more suited, such as `map` for O(log N) lookup performance or a `list` for efficient insertion in the middle, a `vector` will usually still perform better for containers up to a few KB in size.
19785 `string` should not be used as a container of individual characters. A `string` is a textual string; if you want a container of characters, use `vector</*char_type*/>` or `array</*char_type*/>` instead.
19789 If you have a good reason to use another container, use that instead. For example:
19791 * If `vector` suits your needs but you don't need the container to be variable size, use `array` instead.
19793 * If you want a dictionary-style lookup container that guarantees O(K) or O(log N) lookups, the container will be larger (more than a few KB) and you perform frequent inserts so that the overhead of maintaining a sorted `vector` is infeasible, go ahead and use an `unordered_map` or `map` instead.
19797 To initialize a vector with a number of elements, use `()`-initialization.
19798 To initialize a vector with a list of elements, use `{}`-initialization.
19800 vector<int> v1(20); // v1 has 20 elements with the value 0 (vector<int>{})
19801 vector<int> v2 {20}; // v2 has 1 element with the value 20
19803 [Prefer the {}-initializer syntax](#Res-list).
19807 * Flag a `vector` whose size never changes after construction (such as because it's `const` or because no non-`const` functions are called on it). To fix: Use an `array` instead.
19809 ### <a name="Rsl-bounds"></a>SL.con.3: Avoid bounds errors
19813 Read or write beyond an allocated range of elements typically leads to bad errors, wrong results, crashes, and security violations.
19817 The standard-library functions that apply to ranges of elements all have (or could have) bounds-safe overloads that take `span`.
19818 Standard types such as `vector` can be modified to perform bounds-checks under the bounds profile (in a compatible way, such as by adding contracts), or used with `at()`.
19820 Ideally, the in-bounds guarantee should be statically enforced.
19823 * a range-`for` cannot loop beyond the range of the container to which it is applied
19824 * a `v.begin(),v.end()` is easily determined to be bounds safe
19826 Such loops are as fast as any unchecked/unsafe equivalent.
19828 Often a simple pre-check can eliminate the need for checking of individual indices.
19831 * for `v.begin(),v.begin()+i` the `i` can easily be checked against `v.size()`
19833 Such loops can be much faster than individually checked element accesses.
19839 array<int, 10> a, b;
19840 memset(a.data(), 0, 10); // BAD, and contains a length error (length = 10 * sizeof(int))
19841 memcmp(a.data(), b.data(), 10); // BAD, and contains a length error (length = 10 * sizeof(int))
19844 Also, `std::array<>::fill()` or `std::fill()` or even an empty initializer are better candidates than `memset()`.
19846 ##### Example, good
19850 array<int, 10> a, b, c{}; // c is initialized to zero
19852 fill(b.begin(), b.end(), 0); // std::fill()
19853 fill(b, 0); // std::ranges::fill()
19862 If code is using an unmodified standard library, then there are still workarounds that enable use of `std::array` and `std::vector` in a bounds-safe manner. Code can call the `.at()` member function on each class, which will result in an `std::out_of_range` exception being thrown. Alternatively, code can call the `at()` free function, which will result in fail-fast (or a customized action) on a bounds violation.
19864 void f(std::vector<int>& v, std::array<int, 12> a, int i)
19866 v[0] = a[0]; // BAD
19867 v.at(0) = a[0]; // OK (alternative 1)
19868 at(v, 0) = a[0]; // OK (alternative 2)
19870 v.at(0) = a[i]; // BAD
19871 v.at(0) = a.at(i); // OK (alternative 1)
19872 v.at(0) = at(a, i); // OK (alternative 2)
19877 * Issue a diagnostic for any call to a standard-library function that is not bounds-checked.
19878 ??? insert link to a list of banned functions
19880 This rule is part of the [bounds profile](#SS-bounds).
19883 ### <a name="Rsl-copy"></a>SL.con.4: don't use `memset` or `memcpy` for arguments that are not trivially-copyable
19887 Doing so messes the semantics of the objects (e.g., by overwriting a `vptr`).
19891 Similarly for (w)memset, (w)memcpy, (w)memmove, and (w)memcmp
19896 virtual void update() = 0;
19899 struct derived : public base {
19900 void update() override {}
19904 void f(derived& a, derived& b) // goodbye v-tables
19906 memset(&a, 0, sizeof(derived));
19907 memcpy(&a, &b, sizeof(derived));
19908 memcmp(&a, &b, sizeof(derived));
19911 Instead, define proper default initialization, copy, and comparison functions
19913 void g(derived& a, derived& b)
19915 a = {}; // default initialize
19917 if (a == b) do_something(a, b);
19922 * Flag the use of those functions for types that are not trivially copyable
19926 * Impact on the standard library will require close coordination with WG21, if only to ensure compatibility even if never standardized.
19927 * We are considering specifying bounds-safe overloads for stdlib (especially C stdlib) functions like `memcmp` and shipping them in the GSL.
19928 * For existing stdlib functions and types like `vector` that are not fully bounds-checked, the goal is for these features to be bounds-checked when called from code with the bounds profile on, and unchecked when called from legacy code, possibly using contracts (concurrently being proposed by several WG21 members).
19932 ## <a name="SS-string"></a>SL.str: String
19934 Text manipulation is a huge topic.
19935 `std::string` doesn't cover all of it.
19936 This section primarily tries to clarify `std::string`'s relation to `char*`, `zstring`, `string_view`, and `gsl::span<char>`.
19937 The important issue of non-ASCII character sets and encodings (e.g., `wchar_t`, Unicode, and UTF-8) will be covered elsewhere.
19939 **See also**: [regular expressions](#SS-regex)
19941 Here, we use "sequence of characters" or "string" to refer to a sequence of characters meant to be read as text (somehow, eventually).
19942 We don't consider ???
19946 * [SL.str.1: Use `std::string` to own character sequences](#Rstr-string)
19947 * [SL.str.2: Use `std::string_view` or `gsl::span<char>` to refer to character sequences](#Rstr-view)
19948 * [SL.str.3: Use `zstring` or `czstring` to refer to a C-style, zero-terminated, sequence of characters](#Rstr-zstring)
19949 * [SL.str.4: Use `char*` to refer to a single character](#Rstr-char*)
19950 * [SL.str.5: Use `std::byte` to refer to byte values that do not necessarily represent characters](#Rstr-byte)
19952 * [SL.str.10: Use `std::string` when you need to perform locale-sensitive string operations](#Rstr-locale)
19953 * [SL.str.11: Use `gsl::span<char>` rather than `std::string_view` when you need to mutate a string](#Rstr-span)
19954 * [SL.str.12: Use the `s` suffix for string literals meant to be standard-library `string`s](#Rstr-s)
19958 * [F.24 span](#Rf-range)
19959 * [F.25 zstring](#Rf-zstring)
19962 ### <a name="Rstr-string"></a>SL.str.1: Use `std::string` to own character sequences
19966 `string` correctly handles allocation, ownership, copying, gradual expansion, and offers a variety of useful operations.
19970 vector<string> read_until(const string& terminator)
19972 vector<string> res;
19973 for (string s; cin >> s && s != terminator; ) // read a word
19978 Note how `>>` and `!=` are provided for `string` (as examples of useful operations) and there are no explicit
19979 allocations, deallocations, or range checks (`string` takes care of those).
19981 In C++17, we might use `string_view` as the argument, rather than `const string&` to allow more flexibility to callers:
19983 vector<string> read_until(string_view terminator) // C++17
19985 vector<string> res;
19986 for (string s; cin >> s && s != terminator; ) // read a word
19993 Don't use C-style strings for operations that require non-trivial memory management
19995 char* cat(const char* s1, const char* s2) // beware!
19996 // return s1 + '.' + s2
19998 int l1 = strlen(s1);
19999 int l2 = strlen(s2);
20000 char* p = (char*) malloc(l1 + l2 + 2);
20003 strcpy(p + l1 + 1, s2, l2);
20004 p[l1 + l2 + 1] = 0;
20008 Did we get that right?
20009 Will the caller remember to `free()` the returned pointer?
20010 Will this code pass a security review?
20014 Do not assume that `string` is slower than lower-level techniques without measurement and remember that not all code is performance critical.
20015 [Don't optimize prematurely](#Rper-Knuth)
20021 ### <a name="Rstr-view"></a>SL.str.2: Use `std::string_view` or `gsl::span<char>` to refer to character sequences
20025 `std::string_view` or `gsl::span<char>` provides simple and (potentially) safe access to character sequences independently of how
20026 those sequences are allocated and stored.
20030 vector<string> read_until(string_view terminator);
20032 void user(zstring p, const string& s, string_view ss)
20034 auto v1 = read_until(p);
20035 auto v2 = read_until(s);
20036 auto v3 = read_until(ss);
20042 `std::string_view` (C++17) is read-only.
20048 ### <a name="Rstr-zstring"></a>SL.str.3: Use `zstring` or `czstring` to refer to a C-style, zero-terminated, sequence of characters
20053 Statement of intent.
20054 A plain `char*` can be a pointer to a single character, a pointer to an array of characters, a pointer to a C-style (zero-terminated) string, or even to a small integer.
20055 Distinguishing these alternatives prevents misunderstandings and bugs.
20059 void f1(const char* s); // s is probably a string
20061 All we know is that it is supposed to be the nullptr or point to at least one character
20063 void f1(zstring s); // s is a C-style string or the nullptr
20064 void f1(czstring s); // s is a C-style string constant or the nullptr
20065 void f1(std::byte* s); // s is a pointer to a byte (C++17)
20069 Don't convert a C-style string to `string` unless there is a reason to.
20073 Like any other "plain pointer", a `zstring` should not represent ownership.
20077 There are billions of lines of C++ "out there", most use `char*` and `const char*` without documenting intent.
20078 They are used in a wide variety of ways, including to represent ownership and as generic pointers to memory (instead of `void*`).
20079 It is hard to separate these uses, so this guideline is hard to follow.
20080 This is one of the major sources of bugs in C and C++ programs, so it is worthwhile to follow this guideline wherever feasible.
20084 * Flag uses of `[]` on a `char*`
20085 * Flag uses of `delete` on a `char*`
20086 * Flag uses of `free()` on a `char*`
20088 ### <a name="Rstr-char*"></a>SL.str.4: Use `char*` to refer to a single character
20092 The variety of uses of `char*` in current code is a major source of errors.
20096 char arr[] = {'a', 'b', 'c'};
20098 void print(const char* p)
20105 print(arr); // run-time error; potentially very bad
20108 The array `arr` is not a C-style string because it is not zero-terminated.
20112 See [`zstring`](#Rstr-zstring), [`string`](#Rstr-string), and [`string_view`](#Rstr-view).
20116 * Flag uses of `[]` on a `char*`
20118 ### <a name="Rstr-byte"></a>SL.str.5: Use `std::byte` to refer to byte values that do not necessarily represent characters
20122 Use of `char*` to represent a pointer to something that is not necessarily a character causes confusion
20123 and disables valuable optimizations.
20138 ### <a name="Rstr-locale"></a>SL.str.10: Use `std::string` when you need to perform locale-sensitive string operations
20142 `std::string` supports standard-library [`locale` facilities](#Rstr-locale)
20156 ### <a name="Rstr-span"></a>SL.str.11: Use `gsl::span<char>` rather than `std::string_view` when you need to mutate a string
20160 `std::string_view` is read-only.
20172 The compiler will flag attempts to write to a `string_view`.
20174 ### <a name="Rstr-s"></a>SL.str.12: Use the `s` suffix for string literals meant to be standard-library `string`s
20178 Direct expression of an idea minimizes mistakes.
20182 auto pp1 = make_pair("Tokyo", 9.00); // {C-style string,double} intended?
20183 pair<string, double> pp2 = {"Tokyo", 9.00}; // a bit verbose
20184 auto pp3 = make_pair("Tokyo"s, 9.00); // {std::string,double} // C++14
20185 pair pp4 = {"Tokyo"s, 9.00}; // {std::string,double} // C++17
20194 ## <a name="SS-io"></a>SL.io: Iostream
20196 `iostream`s is a type safe, extensible, formatted and unformatted I/O library for streaming I/O.
20197 It supports multiple (and user extensible) buffering strategies and multiple locales.
20198 It can be used for conventional I/O, reading and writing to memory (string streams),
20199 and user-defined extensions, such as streaming across networks (asio: not yet standardized).
20201 Iostream rule summary:
20203 * [SL.io.1: Use character-level input only when you have to](#Rio-low)
20204 * [SL.io.2: When reading, always consider ill-formed input](#Rio-validate)
20205 * [SL.io.3: Prefer iostreams for I/O](#Rio-streams)
20206 * [SL.io.10: Unless you use `printf`-family functions call `ios_base::sync_with_stdio(false)`](#Rio-sync)
20207 * [SL.io.50: Avoid `endl`](#Rio-endl)
20210 ### <a name="Rio-low"></a>SL.io.1: Use character-level input only when you have to
20214 Unless you genuinely just deal with individual characters, using character-level input leads to the user code performing potentially error-prone
20215 and potentially inefficient composition of tokens out of characters.
20222 while (cin.get(c) && !isspace(c) && i < 128)
20225 // ... handle too long string ....
20228 Better (much simpler and probably faster):
20234 and the `reserve(128)` is probably not worthwhile.
20241 ### <a name="Rio-validate"></a>SL.io.2: When reading, always consider ill-formed input
20245 Errors are typically best handled as soon as possible.
20246 If input isn't validated, every function must be written to cope with bad data (and that is not practical).
20256 ### <a name="Rio-streams"></a>SL.io.3: Prefer `iostream`s for I/O
20260 `iostream`s are safe, flexible, and extensible.
20264 // write a complex number:
20265 complex<double> z{ 3, 4 };
20268 `complex` is a user-defined type and its I/O is defined without modifying the `iostream` library.
20272 // read a file of complex numbers:
20273 for (complex<double> z; cin >> z; )
20278 ??? performance ???
20280 ##### Discussion: `iostream`s vs. the `printf()` family
20282 It is often (and often correctly) pointed out that the `printf()` family has two advantages compared to `iostream`s:
20283 flexibility of formatting and performance.
20284 This has to be weighed against `iostream`s advantages of extensibility to handle user-defined types, resilience against security violations,
20285 implicit memory management, and `locale` handling.
20287 If you need I/O performance, you can almost always do better than `printf()`.
20289 `gets()`, `scanf()` using `%s`, and `printf()` using `%s` are security hazards (vulnerable to buffer overflow and generally error-prone).
20290 C11 defines some "optional extensions" that do extra checking of their arguments.
20291 If present in your C library, `gets_s()`, `scanf_s()`, and `printf_s()` might be safer alternatives, but they are still not type safe.
20295 Optionally flag `<cstdio>` and `<stdio.h>`.
20297 ### <a name="Rio-sync"></a>SL.io.10: Unless you use `printf`-family functions call `ios_base::sync_with_stdio(false)`
20301 Synchronizing `iostreams` with `printf-style` I/O can be costly.
20302 `cin` and `cout` are by default synchronized with `printf`.
20308 ios_base::sync_with_stdio(false);
20309 // ... use iostreams ...
20316 ### <a name="Rio-endl"></a>SL.io.50: Avoid `endl`
20320 The `endl` manipulator is mostly equivalent to `'\n'` and `"\n"`;
20321 as most commonly used it simply slows down output by doing redundant `flush()`s.
20322 This slowdown can be significant compared to `printf`-style output.
20326 cout << "Hello, World!" << endl; // two output operations and a flush
20327 cout << "Hello, World!\n"; // one output operation and no flush
20331 For `cin`/`cout` (and equivalent) interaction, there is no reason to flush; that's done automatically.
20332 For writing to a file, there is rarely a need to `flush`.
20336 For string streams (specifically `ostringstream`), the insertion of an `endl` is entirely equivalent
20337 to the insertion of a `'\n'` character, but also in this case, `endl` might be significantly slower.
20339 `endl` does *not* take care of producing a platform specific end-of-line sequence (like "\r\n" on
20340 Windows). So for a string stream, `s << endl` just inserts a *single* character, `'\n'`.
20344 Apart from the (occasionally important) issue of performance,
20345 the choice between `'\n'` and `endl` is almost completely aesthetic.
20347 ## <a name="SS-regex"></a>SL.regex: Regex
20349 `<regex>` is the standard C++ regular expression library.
20350 It supports a variety of regular expression pattern conventions.
20352 ## <a name="SS-chrono"></a>SL.chrono: Time
20354 `<chrono>` (defined in namespace `std::chrono`) provides the notions of `time_point` and `duration` together with functions for
20355 outputting time in various units.
20356 It provides clocks for registering `time_points`.
20358 ## <a name="SS-clib"></a>SL.C: The C Standard Library
20362 C Standard Library rule summary:
20364 * [S.C.1: Don't use setjmp/longjmp](#Rclib-jmp)
20368 ### <a name="Rclib-jmp"></a>SL.C.1: Don't use setjmp/longjmp
20372 a `longjmp` ignores destructors, thus invalidating all resource-management strategies relying on RAII
20376 Flag all occurrences of `longjmp`and `setjmp`
20380 # <a name="S-A"></a>A: Architectural ideas
20382 This section contains ideas about higher-level architectural ideas and libraries.
20384 Architectural rule summary:
20386 * [A.1: Separate stable code from less stable code](#Ra-stable)
20387 * [A.2: Express potentially reusable parts as a library](#Ra-lib)
20388 * [A.4: There should be no cycles among libraries](#Ra-dag)
20396 ### <a name="Ra-stable"></a>A.1: Separate stable code from less stable code
20398 Isolating less stable code facilitates its unit testing, interface improvement, refactoring, and eventual deprecation.
20400 ### <a name="Ra-lib"></a>A.2: Express potentially reusable parts as a library
20406 A library is a collection of declarations and definitions maintained, documented, and shipped together.
20407 A library could be a set of headers (a "header-only library") or a set of headers plus a set of object files.
20408 You can statically or dynamically link a library into a program, or you can `#include` a header-only library.
20411 ### <a name="Ra-dag"></a>A.4: There should be no cycles among libraries
20415 * A cycle complicates the build process.
20416 * Cycles are hard to understand and might introduce indeterminism (unspecified behavior).
20420 A library can contain cyclic references in the definition of its components.
20425 However, a library should not depend on another that depends on it.
20428 # <a name="S-not"></a>NR: Non-Rules and myths
20430 This section contains rules and guidelines that are popular somewhere, but that we deliberately don't recommend.
20431 We know perfectly well that there have been times and places where these rules made sense, and we have used them ourselves at times.
20432 However, in the context of the styles of programming we recommend and support with the guidelines, these "non-rules" would do harm.
20434 Even today, there can be contexts where the rules make sense.
20435 For example, lack of suitable tool support can make exceptions unsuitable in hard-real-time systems,
20436 but please don't naïvely trust "common wisdom" (e.g., unsupported statements about "efficiency");
20437 such "wisdom" might be based on decades-old information or experiences from languages with very different properties than C++
20440 The positive arguments for alternatives to these non-rules are listed in the rules offered as "Alternatives".
20444 * [NR.1: Don't insist that all declarations should be at the top of a function](#Rnr-top)
20445 * [NR.2: Don't insist to have only a single `return`-statement in a function](#Rnr-single-return)
20446 * [NR.3: Don't avoid exceptions](#Rnr-no-exceptions)
20447 * [NR.4: Don't insist on placing each class definition in its own source file](#Rnr-lots-of-files)
20448 * [NR.5: Don't use two-phase initialization](#Rnr-two-phase-init)
20449 * [NR.6: Don't place all cleanup actions at the end of a function and `goto exit`](#Rnr-goto-exit)
20450 * [NR.7: Don't make all data members `protected`](#Rnr-protected-data)
20453 ### <a name="Rnr-top"></a>NR.1: Don't insist that all declarations should be at the top of a function
20457 The "all declarations on top" rule is a legacy of old programming languages that didn't allow initialization of variables and constants after a statement.
20458 This leads to longer programs and more errors caused by uninitialized and wrongly initialized variables.
20468 // ... some stuff ...
20481 The larger the distance between the uninitialized variable and its use, the larger the chance of a bug.
20482 Fortunately, compilers catch many "used before set" errors.
20483 Unfortunately, compilers cannot catch all such errors and unfortunately, the bugs aren't always as simple to spot as in this small example.
20488 * [Always initialize an object](#Res-always)
20489 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
20491 ### <a name="Rnr-single-return"></a>NR.2: Don't insist to have only a single `return`-statement in a function
20495 The single-return rule can lead to unnecessarily convoluted code and the introduction of extra state variables.
20496 In particular, the single-return rule makes it harder to concentrate error checking at the top of a function.
20501 // requires Number<T>
20511 to use a single return only we would have to do something like
20514 // requires Number<T>
20515 string sign(T x) // bad
20527 This is both longer and likely to be less efficient.
20528 The larger and more complicated the function is, the more painful the workarounds get.
20529 Of course many simple functions will naturally have just one `return` because of their simpler inherent logic.
20533 int index(const char* p)
20535 if (!p) return -1; // error indicator: alternatively "throw nullptr_error{}"
20536 // ... do a lookup to find the index for p
20540 If we applied the rule, we'd get something like
20542 int index2(const char* p)
20546 i = -1; // error indicator
20548 // ... do a lookup to find the index for p
20553 Note that we (deliberately) violated the rule against uninitialized variables because this style commonly leads to that.
20554 Also, this style is a temptation to use the [goto exit](#Rnr-goto-exit) non-rule.
20558 * Keep functions short and simple
20559 * Feel free to use multiple `return` statements (and to throw exceptions).
20561 ### <a name="Rnr-no-exceptions"></a>NR.3: Don't avoid exceptions
20565 There seem to be four main reasons given for not using exceptions:
20567 * exceptions are inefficient
20568 * exceptions lead to leaks and errors
20569 * exception performance is not predictable
20570 * the exception-handling run-time support takes up too much space
20572 There is no way we can settle this issue to the satisfaction of everybody.
20573 After all, the discussions about exceptions have been going on for 40+ years.
20574 Some languages cannot be used without exceptions, but others do not support them.
20575 This leads to strong traditions for the use and non-use of exceptions, and to heated debates.
20577 However, we can briefly outline why we consider exceptions the best alternative for general-purpose programming
20578 and in the context of these guidelines.
20579 Simple arguments for and against are often inconclusive.
20580 There are specialized applications where exceptions indeed can be inappropriate
20581 (e.g., hard-real-time systems without support for reliable estimates of the cost of handling an exception).
20583 Consider the major objections to exceptions in turn
20585 * Exceptions are inefficient:
20587 When comparing make sure that the same set of errors are handled and that they are handled equivalently.
20588 In particular, do not compare a program that immediately terminates on seeing an error to a program
20589 that carefully cleans up resources before logging an error.
20590 Yes, some systems have poor exception handling implementations; sometimes, such implementations force us to use
20591 other error-handling approaches, but that's not a fundamental problem with exceptions.
20592 When using an efficiency argument - in any context - be careful that you have good data that actually provides
20593 insight into the problem under discussion.
20594 * Exceptions lead to leaks and errors.
20596 If your program is a rat's nest of pointers without an overall strategy for resource management,
20597 you have a problem whatever you do.
20598 If your system consists of a million lines of such code,
20599 you probably will not be able to use exceptions,
20600 but that's a problem with excessive and undisciplined pointer use, rather than with exceptions.
20601 In our opinion, you need RAII to make exception-based error handling simple and safe -- simpler and safer than alternatives.
20602 * Exception performance is not predictable.
20603 If you are in a hard-real-time system where you must guarantee completion of a task in a given time,
20604 you need tools to back up such guarantees.
20605 As far as we know such tools are not available (at least not to most programmers).
20606 * The exception-handling run-time support takes up too much space.
20607 This can be the case in small (usually embedded) systems.
20608 However, before abandoning exceptions consider what space consistent error-handling using error-codes would require
20609 and what failure to catch an error would cost.
20611 Many, possibly most, problems with exceptions stem from historical needs to interact with messy old code.
20613 The fundamental arguments for the use of exceptions are
20615 * They clearly differentiate between erroneous return and ordinary return
20616 * They cannot be forgotten or ignored
20617 * They can be used systematically
20621 * Exceptions are for reporting errors (in C++; other languages can have different uses for exceptions).
20622 * Exceptions are not for errors that can be handled locally.
20623 * Don't try to catch every exception in every function (that's tedious, clumsy, and leads to slow code).
20624 * Exceptions are not for errors that require instant termination of a module/system after a non-recoverable error.
20633 * Contracts/assertions: Use GSL's `Expects` and `Ensures` (until we get language support for contracts)
20635 ### <a name="Rnr-lots-of-files"></a>NR.4: Don't insist on placing each class definition in its own source file
20639 The resulting number of files from placing each class in its own file are hard to manage and can slow down compilation.
20640 Individual classes are rarely a good logical unit of maintenance and distribution.
20648 * Use namespaces containing logically cohesive sets of classes and functions.
20650 ### <a name="Rnr-two-phase-init"></a>NR.5: Don't use two-phase initialization
20654 Splitting initialization into two leads to weaker invariants,
20655 more complicated code (having to deal with semi-constructed objects),
20656 and errors (when we didn't deal correctly with semi-constructed objects consistently).
20660 // Old conventional style: many problems
20668 // main problem: constructor does not fully construct
20669 Picture(int x, int y)
20671 mx = x; // also bad: assignment in constructor body
20672 // rather than in member initializer
20674 data = nullptr; // also bad: constant initialization in constructor
20675 // rather than in member initializer
20685 // bad: two-phase initialization
20688 // invariant checks
20689 if (mx <= 0 || my <= 0) {
20695 data = (int*) malloc(mx*my*sizeof(int)); // also bad: owning raw * and malloc
20696 return data != nullptr;
20699 // also bad: no reason to make cleanup a separate function
20702 if (data) free(data);
20707 Picture picture(100, 0); // not ready-to-use picture here
20708 // this will fail..
20709 if (!picture.Init()) {
20710 puts("Error, invalid picture");
20712 // now have an invalid picture object instance.
20714 ##### Example, good
20722 static int check_size(int size)
20730 // even better would be a class for a 2D Size as one single parameter
20731 Picture(int x, int y)
20732 : mx(check_size(x))
20733 , my(check_size(y))
20734 // now we know x and y have a valid size
20735 , data(mx * my) // will throw std::bad_alloc on error
20737 // picture is ready-to-use
20740 // compiler generated dtor does the job. (also see C.21)
20745 Picture picture1(100, 100);
20746 // picture is ready-to-use here...
20748 // not a valid size for y,
20749 // default contract violation behavior will call std::terminate then
20750 Picture picture2(100, 0);
20751 // not reach here...
20755 * Always establish a class invariant in a constructor.
20756 * Don't define an object before it is needed.
20758 ### <a name="Rnr-goto-exit"></a>NR.6: Don't place all cleanup actions at the end of a function and `goto exit`
20762 `goto` is error-prone.
20763 This technique is a pre-exception technique for RAII-like resource and error handling.
20767 void do_something(int n)
20769 if (n < 100) goto exit;
20771 int* p = (int*) malloc(n);
20773 if (some_error) goto_exit;
20783 * Use exceptions and [RAII](#Re-raii)
20784 * for non-RAII resources, use [`finally`](#Re-finally).
20786 ### <a name="Rnr-protected-data"></a>NR.7: Don't make all data members `protected`
20790 `protected` data is a source of errors.
20791 `protected` data can be manipulated from an unbounded amount of code in various places.
20792 `protected` data is the class hierarchy equivalent to global data.
20800 * [Make member data `public` or (preferably) `private`](#Rh-protected)
20803 # <a name="S-references"></a>RF: References
20805 Many coding standards, rules, and guidelines have been written for C++, and especially for specialized uses of C++.
20808 * focus on lower-level issues, such as the spelling of identifiers
20809 * are written by C++ novices
20810 * see "stopping programmers from doing unusual things" as their primary aim
20811 * aim at portability across many compilers (some 10 years old)
20812 * are written to preserve decades old code bases
20813 * aim at a single application domain
20814 * are downright counterproductive
20815 * are ignored (must be ignored by programmers to get their work done well)
20817 A bad coding standard is worse than no coding standard.
20818 However an appropriate set of guidelines are much better than no standards: "Form is liberating."
20820 Why can't we just have a language that allows all we want and disallows all we don't want ("a perfect language")?
20821 Fundamentally, because affordable languages (and their tool chains) also serve people with needs that differ from yours and serve more needs than you have today.
20822 Also, your needs change over time and a general-purpose language is needed to allow you to adapt.
20823 A language that is ideal for today would be overly restrictive tomorrow.
20825 Coding guidelines adapt the use of a language to specific needs.
20826 Thus, there cannot be a single coding style for everybody.
20827 We expect different organizations to provide additions, typically with more restrictions and firmer style rules.
20829 Reference sections:
20831 * [RF.rules: Coding rules](#SS-rules)
20832 * [RF.books: Books with coding guidelines](#SS-books)
20833 * [RF.C++: C++ Programming (C++11/C++14/C++17)](#SS-Cplusplus)
20834 * [RF.web: Websites](#SS-web)
20835 * [RS.video: Videos about "modern C++"](#SS-vid)
20836 * [RF.man: Manuals](#SS-man)
20837 * [RF.core: Core Guidelines materials](#SS-core)
20839 ## <a name="SS-rules"></a>RF.rules: Coding rules
20841 * [AUTOSAR Guidelines for the use of the C++14 language in critical and safety-related systems v17.10](https://www.autosar.org/fileadmin/user_upload/standards/adaptive/17-10/AUTOSAR_RS_CPP14Guidelines.pdf)
20842 * [Boost Library Requirements and Guidelines](http://www.boost.org/development/requirements.html).
20844 * [Bloomberg: BDE C++ Coding](https://github.com/bloomberg/bde/wiki/CodingStandards.pdf).
20845 Has a strong emphasis on code organization and layout.
20847 * [GCC Coding Conventions](https://gcc.gnu.org/codingconventions.html).
20848 C++03 and (reasonably) a bit backwards looking.
20849 * [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html).
20850 Geared toward C++17 and (also) older code bases. Google experts are now actively collaborating here on helping to improve these Guidelines, and hopefully to merge efforts so these can be a modern common set they could also recommend.
20851 * [JSF++: JOINT STRIKE FIGHTER AIR VEHICLE C++ CODING STANDARDS](http://www.stroustrup.com/JSF-AV-rules.pdf).
20852 Document Number 2RDU00001 Rev C. December 2005.
20853 For flight control software.
20854 For hard-real-time.
20855 This means that it is necessarily very restrictive ("if the program fails somebody dies").
20856 For example, no free store allocation or deallocation is allowed to occur after the plane takes off (no memory overflow and no fragmentation allowed).
20857 No exception is allowed to be used (because there was no available tool for guaranteeing that an exception would be handled within a fixed short time).
20858 Libraries used have to have been approved for mission critical applications.
20859 Any similarities to this set of guidelines are unsurprising because Bjarne Stroustrup was an author of JSF++.
20860 Recommended, but note its very specific focus.
20861 * [MISRA C++ 2008: Guidelines for the use of the C++ language in critical systems](https://www.misra.org.uk/Buyonline/tabid/58/Default.aspx).
20862 * [Using C++ in Mozilla Code](https://firefox-source-docs.mozilla.org/code-quality/coding-style/using_cxx_in_firefox_code.html).
20863 As the name indicates, this aims for portability across many (old) compilers.
20864 As such, it is restrictive.
20865 * [Geosoft.no: C++ Programming Style Guidelines](http://geosoft.no/development/cppstyle.html).
20867 * [Possibility.com: C++ Coding Standard](http://www.possibility.com/Cpp/CppCodingStandard.html).
20869 * [SEI CERT: Secure C++ Coding Standard](https://wiki.sei.cmu.edu/confluence/x/Wnw-BQ).
20870 A very nicely done set of rules (with examples and rationales) done for security-sensitive code.
20871 Many of their rules apply generally.
20872 * [High Integrity C++ Coding Standard](http://www.codingstandard.com/).
20873 * [llvm](http://llvm.org/docs/CodingStandards.html).
20874 Somewhat brief, based on C++14, and (not unreasonably) adjusted to its domain.
20877 ## <a name="SS-books"></a>RF.books: Books with coding guidelines
20879 * [Meyers96](#Meyers96) Scott Meyers: *More Effective C++*. Addison-Wesley 1996.
20880 * [Meyers97](#Meyers97) Scott Meyers: *Effective C++, Second Edition*. Addison-Wesley 1997.
20881 * [Meyers01](#Meyers01) Scott Meyers: *Effective STL*. Addison-Wesley 2001.
20882 * [Meyers05](#Meyers05) Scott Meyers: *Effective C++, Third Edition*. Addison-Wesley 2005.
20883 * [Meyers15](#Meyers15) Scott Meyers: *Effective Modern C++*. O'Reilly 2015.
20884 * [SuttAlex05](#SuttAlex05) Sutter and Alexandrescu: *C++ Coding Standards*. Addison-Wesley 2005. More a set of meta-rules than a set of rules. Pre-C++11.
20885 * [Stroustrup05](#Stroustrup05) Bjarne Stroustrup: [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
20886 LCSD05. October 2005.
20887 * [Stroustrup14](#Stroustrup05) Stroustrup: [A Tour of C++](http://www.stroustrup.com/Tour.html).
20888 Addison Wesley 2014.
20889 Each chapter ends with an advice section consisting of a set of recommendations.
20890 * [Stroustrup13](#Stroustrup13) Stroustrup: [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html).
20891 Addison Wesley 2013.
20892 Each chapter ends with an advice section consisting of a set of recommendations.
20893 * Stroustrup: [Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
20894 for [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
20895 Mostly low-level naming and layout rules.
20896 Primarily a teaching tool.
20898 ## <a name="SS-Cplusplus"></a>RF.C++: C++ Programming (C++11/C++14)
20900 * [TC++PL4](http://www.stroustrup.com/4th.html):
20901 A thorough description of the C++ language and standard libraries for experienced programmers.
20902 * [Tour++](http://www.stroustrup.com/Tour.html):
20903 An overview of the C++ language and standard libraries for experienced programmers.
20904 * [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html):
20905 A textbook for beginners and relative novices.
20907 ## <a name="SS-web"></a>RF.web: Websites
20909 * [isocpp.org](https://isocpp.org)
20910 * [Bjarne Stroustrup's home pages](http://www.stroustrup.com)
20911 * [WG21](http://www.open-std.org/jtc1/sc22/wg21/)
20912 * [Boost](http://www.boost.org)<a name="Boost"></a>
20913 * [Adobe open source](https://opensource.adobe.com/)
20914 * [Poco libraries](http://pocoproject.org/)
20918 ## <a name="SS-vid"></a>RS.video: Videos about "modern C++"
20920 * Bjarne Stroustrup: [C++11 Style](http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Keynote-Bjarne-Stroustrup-Cpp11-Style). 2012.
20921 * Bjarne Stroustrup: [The Essence of C++: With Examples in C++84, C++98, C++11, and C++14](http://channel9.msdn.com/Events/GoingNative/2013/Opening-Keynote-Bjarne-Stroustrup). 2013
20922 * All the talks from [CppCon '14](https://isocpp.org/blog/2014/11/cppcon-videos-c9)
20923 * Bjarne Stroustrup: [The essence of C++](https://www.youtube.com/watch?v=86xWVb4XIyE) at the University of Edinburgh. 2014.
20924 * Bjarne Stroustrup: [The Evolution of C++ Past, Present and Future](https://www.youtube.com/watch?v=_wzc7a3McOs). CppCon 2016 keynote.
20925 * Bjarne Stroustrup: [Make Simple Tasks Simple!](https://www.youtube.com/watch?v=nesCaocNjtQ). CppCon 2014 keynote.
20926 * Bjarne Stroustrup: [Writing Good C++14](https://www.youtube.com/watch?v=1OEu9C51K2A). CppCon 2015 keynote about the Core Guidelines.
20927 * Herb Sutter: [Writing Good C++14... By Default](https://www.youtube.com/watch?v=hEx5DNLWGgA). CppCon 2015 keynote about the Core Guidelines.
20933 ## <a name="SS-man"></a>RF.man: Manuals
20935 * ISO C++ Standard C++11.
20936 * ISO C++ Standard C++14.
20937 * [ISO C++ Standard C++17](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4606.pdf). Committee Draft.
20938 * [Palo Alto "Concepts" TR](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3351.pdf).
20939 * [ISO C++ Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
20940 * [WG21 Ranges report](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf). Draft.
20943 ## <a name="SS-core"></a>RF.core: Core Guidelines materials
20945 This section contains materials that have been useful for presenting the core guidelines and the ideas behind them:
20947 * [Our documents directory](https://github.com/isocpp/CppCoreGuidelines/tree/master/docs)
20948 * Stroustrup, Sutter, and Dos Reis: [A brief introduction to C++'s model for type- and resource-safety](http://www.stroustrup.com/resource-model.pdf). A paper with lots of examples.
20949 * Sergey Zubkov: [a Core Guidelines talk](https://www.youtube.com/watch?v=DyLwdl_6vmU)
20950 and here are the [slides](http://2017.cppconf.ru/talks/sergey-zubkov). In Russian. 2017.
20951 * Neil MacIntosh: [The Guideline Support Library: One Year Later](https://www.youtube.com/watch?v=_GhNnCuaEjo). CppCon 2016.
20952 * Bjarne Stroustrup: [Writing Good C++14](https://www.youtube.com/watch?v=1OEu9C51K2A). CppCon 2015 keynote.
20953 * Herb Sutter: [Writing Good C++14... By Default](https://www.youtube.com/watch?v=hEx5DNLWGgA). CppCon 2015 keynote.
20954 * Peter Sommerlad: [C++ Core Guidelines - Modernize your C++ Code Base](https://www.youtube.com/watch?v=fQ926v4ZzAM). ACCU 2017.
20955 * Bjarne Stroustrup: [No Littering!](https://www.youtube.com/watch?v=01zI9kV4h8c). Bay Area ACCU 2016.
20956 It gives some idea of the ambition level for the Core Guidelines.
20958 Note that slides for CppCon presentations are available (links with the posted videos).
20960 Contributions to this list would be most welcome.
20962 ## <a name="SS-ack"></a>Acknowledgements
20964 Thanks to the many people who contributed rules, suggestions, supporting information, references, etc.:
20971 * Zhuang, Jiangang (Jeff)
20974 and see the contributor list on the github.
20976 # <a name="S-profile"></a>Pro: Profiles
20978 Ideally, we would follow all of the guidelines.
20979 That would give the cleanest, most regular, least error-prone, and often the fastest code.
20980 Unfortunately, that is usually impossible because we have to fit our code into large code bases and use existing libraries.
20981 Often, such code has been written over decades and does not follow these guidelines.
20982 We must aim for [gradual adoption](#S-modernizing).
20984 Whatever strategy for gradual adoption we adopt, we need to be able to apply sets of related guidelines to address some set
20985 of problems first and leave the rest until later.
20986 A similar idea of "related guidelines" becomes important when some, but not all, guidelines are considered relevant to a code base
20987 or if a set of specialized guidelines is to be applied for a specialized application area.
20988 We call such a set of related guidelines a "profile".
20989 We aim for such a set of guidelines to be coherent so that they together help us reach a specific goal, such as "absence of range errors"
20990 or "static type safety."
20991 Each profile is designed to eliminate a class of errors.
20992 Enforcement of "random" rules in isolation is more likely to be disruptive to a code base than delivering a definite improvement.
20994 A "profile" is a set of deterministic and portably enforceable subset of rules (i.e., restrictions) that are designed to achieve a specific guarantee.
20995 "Deterministic" means they require only local analysis and could be implemented in a compiler (though they don't need to be).
20996 "Portably enforceable" means they are like language rules, so programmers can count on different enforcement tools giving the same answer for the same code.
20998 Code written to be warning-free using such a language profile is considered to conform to the profile.
20999 Conforming code is considered to be safe by construction with regard to the safety properties targeted by that profile.
21000 Conforming code will not be the root cause of errors for that property,
21001 although such errors might be introduced into a program by other code, libraries or the external environment.
21002 A profile might also introduce additional library types to ease conformance and encourage correct code.
21006 * [Pro.type: Type safety](#SS-type)
21007 * [Pro.bounds: Bounds safety](#SS-bounds)
21008 * [Pro.lifetime: Lifetime safety](#SS-lifetime)
21010 In the future, we expect to define many more profiles and add more checks to existing profiles.
21011 Candidates include:
21013 * narrowing arithmetic promotions/conversions (likely part of a separate safe-arithmetic profile)
21014 * arithmetic cast from negative floating point to unsigned integral type (ditto)
21015 * selected undefined behavior: Start with Gabriel Dos Reis's UB list developed for the WG21 study group
21016 * selected unspecified behavior: Addressing portability concerns.
21017 * `const` violations: Mostly done by compilers already, but we can catch inappropriate casting and underuse of `const`.
21019 Enabling a profile is implementation defined; typically, it is set in the analysis tool used.
21021 To suppress enforcement of a profile check, place a `suppress` annotation on a language contract. For example:
21023 [[suppress(bounds)]] char* raw_find(char* p, int n, char x) // find x in p[0]..p[n - 1]
21028 Now `raw_find()` can scramble memory to its heart's content.
21029 Obviously, suppression should be very rare.
21031 ## <a name="SS-type"></a>Pro.safety: Type-safety profile
21033 This profile makes it easier to construct code that uses types correctly and avoids inadvertent type punning.
21034 It does so by focusing on removing the primary sources of type violations, including unsafe uses of casts and unions.
21036 For the purposes of this section,
21037 type-safety is defined to be the property that a variable is not used in a way that doesn't obey the rules for the type of its definition.
21038 Memory accessed as a type `T` should not be valid memory that actually contains an object of an unrelated type `U`.
21039 Note that the safety is intended to be complete when combined also with [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
21041 An implementation of this profile shall recognize the following patterns in source code as non-conforming and issue a diagnostic.
21043 Type safety profile summary:
21045 * <a name="Pro-type-avoidcasts"></a>Type.1: [Avoid casts](#Res-casts):
21047 1. <a name="Pro-type-reinterpretcast"></a>Don't use `reinterpret_cast`; A strict version of [Avoid casts](#Res-casts) and [prefer named casts](#Res-casts-named).
21048 2. <a name="Pro-type-arithmeticcast"></a>Don't use `static_cast` for arithmetic types; A strict version of [Avoid casts](#Res-casts) and [prefer named casts](#Res-casts-named).
21049 3. <a name="Pro-type-identitycast"></a>Don't cast between pointer types where the source type and the target type are the same; A strict version of [Avoid casts](#Res-casts).
21050 4. <a name="Pro-type-implicitpointercast"></a>Don't cast between pointer types when the conversion could be implicit; A strict version of [Avoid casts](#Res-casts).
21051 * <a name="Pro-type-downcast"></a>Type.2: Don't use `static_cast` to downcast:
21052 [Use `dynamic_cast` instead](#Rh-dynamic_cast).
21053 * <a name="Pro-type-constcast"></a>Type.3: Don't use `const_cast` to cast away `const` (i.e., at all):
21054 [Don't cast away const](#Res-casts-const).
21055 * <a name="Pro-type-cstylecast"></a>Type.4: Don't use C-style `(T)expression` or functional `T(expression)` casts:
21056 Prefer [construction](#Res-construct) or [named casts](#Res-casts-named) or `T{expression}`.
21057 * <a name="Pro-type-init"></a>Type.5: Don't use a variable before it has been initialized:
21058 [always initialize](#Res-always).
21059 * <a name="Pro-type-memberinit"></a>Type.6: Always initialize a member variable:
21060 [always initialize](#Res-always),
21061 possibly using [default constructors](#Rc-default0) or
21062 [default member initializers](#Rc-in-class-initializer).
21063 * <a name="Pro-type-unon"></a>Type.7: Avoid naked union:
21064 [Use `variant` instead](#Ru-naked).
21065 * <a name="Pro-type-varargs"></a>Type.8: Avoid varargs:
21066 [Don't use `va_arg` arguments](#F-varargs).
21070 With the type-safety profile you can trust that every operation is applied to a valid object.
21071 An exception can be thrown to indicate errors that cannot be detected statically (at compile time).
21072 Note that this type-safety can be complete only if we also have [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
21073 Without those guarantees, a region of memory could be accessed independent of which object, objects, or parts of objects are stored in it.
21076 ## <a name="SS-bounds"></a>Pro.bounds: Bounds safety profile
21078 This profile makes it easier to construct code that operates within the bounds of allocated blocks of memory.
21079 It does so by focusing on removing the primary sources of bounds violations: pointer arithmetic and array indexing.
21080 One of the core features of this profile is to restrict pointers to only refer to single objects, not arrays.
21082 We define bounds-safety to be the property that a program does not use an object to access memory outside of the range that was allocated for it.
21083 Bounds safety is intended to be complete only when combined with [Type safety](#SS-type) and [Lifetime safety](#SS-lifetime),
21084 which cover other unsafe operations that allow bounds violations.
21086 Bounds safety profile summary:
21088 * <a name="Pro-bounds-arithmetic"></a>Bounds.1: Don't use pointer arithmetic. Use `span` instead:
21089 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
21090 * <a name="Pro-bounds-arrayindex"></a>Bounds.2: Only index into arrays using constant expressions:
21091 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
21092 * <a name="Pro-bounds-decay"></a>Bounds.3: No array-to-pointer decay:
21093 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
21094 * <a name="Pro-bounds-stdlib"></a>Bounds.4: Don't use standard-library functions and types that are not bounds-checked:
21095 [Use the standard library in a type-safe manner](#Rsl-bounds).
21099 Bounds safety implies that access to an object - notably arrays - does not access beyond the object's memory allocation.
21100 This eliminates a large class of insidious and hard-to-find errors, including the (in)famous "buffer overflow" errors.
21101 This closes security loopholes as well as a prominent source of memory corruption (when writing out of bounds).
21102 Even if an out-of-bounds access is "just a read", it can lead to invariant violations (when the accessed isn't of the assumed type)
21103 and "mysterious values."
21106 ## <a name="SS-lifetime"></a>Pro.lifetime: Lifetime safety profile
21108 Accessing through a pointer that doesn't point to anything is a major source of errors,
21109 and very hard to avoid in many traditional C or C++ styles of programming.
21110 For example, a pointer might be uninitialized, the `nullptr`, point beyond the range of an array, or to a deleted object.
21112 [See the current design specification here.](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Lifetime.pdf)
21114 Lifetime safety profile summary:
21116 * <a name="Pro-lifetime-invalid-deref"></a>Lifetime.1: Don't dereference a possibly invalid pointer:
21117 [detect or avoid](#Res-deref).
21121 Once completely enforced through a combination of style rules, static analysis, and library support, this profile
21123 * eliminates one of the major sources of nasty errors in C++
21124 * eliminates a major source of potential security violations
21125 * improves performance by eliminating redundant "paranoia" checks
21126 * increases confidence in correctness of code
21127 * avoids undefined behavior by enforcing a key C++ language rule
21130 # <a name="S-gsl"></a>GSL: Guidelines support library
21132 The GSL is a small library of facilities designed to support this set of guidelines.
21133 Without these facilities, the guidelines would have to be far more restrictive on language details.
21135 The Core Guidelines support library is defined in namespace `gsl` and the names might be aliases for standard library or other well-known library names. Using the (compile-time) indirection through the `gsl` namespace allows for experimentation and for local variants of the support facilities.
21137 The GSL is header only, and can be found at [GSL: Guidelines support library](https://github.com/Microsoft/GSL).
21138 The support library facilities are designed to be extremely lightweight (zero-overhead) so that they impose no overhead compared to using conventional alternatives.
21139 Where desirable, they can be "instrumented" with additional functionality (e.g., checks) for tasks such as debugging.
21141 These Guidelines use types from the standard (e.g., C++17) in addition to ones from the GSL.
21142 For example, we assume a `variant` type, but this is not currently in GSL.
21143 Eventually, use [the one voted into C++17](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0088r3.html).
21145 Some of the GSL types listed below might not be supported in the library you use due to technical reasons such as limitations in the current versions of C++.
21146 Therefore, please consult your GSL documentation to find out more.
21148 Summary of GSL components:
21150 * [GSL.view: Views](#SS-views)
21151 * [GSL.owner](#SS-ownership)
21152 * [GSL.assert: Assertions](#SS-assertions)
21153 * [GSL.util: Utilities](#SS-utilities)
21154 * [GSL.concept: Concepts](#SS-gsl-concepts)
21156 We plan for a "ISO C++ standard style" semi-formal specification of the GSL.
21158 We rely on the ISO C++ Standard Library and hope for parts of the GSL to be absorbed into the standard library.
21160 ## <a name="SS-views"></a>GSL.view: Views
21162 These types allow the user to distinguish between owning and non-owning pointers and between pointers to a single object and pointers to the first element of a sequence.
21164 These "views" are never owners.
21166 References are never owners (see [R.4](#Rr-ref)). Note: References have many opportunities to outlive the objects they refer to (returning a local variable by reference, holding a reference to an element of a vector and doing `push_back`, binding to `std::max(x, y + 1)`, etc). The Lifetime safety profile aims to address those things, but even so `owner<T&>` does not make sense and is discouraged.
21168 The names are mostly ISO standard-library style (lower case and underscore):
21170 * `T*` // The `T*` is not an owner, might be null; assumed to be pointing to a single element.
21171 * `T&` // The `T&` is not an owner and can never be a "null reference"; references are always bound to objects.
21173 The "raw-pointer" notation (e.g. `int*`) is assumed to have its most common meaning; that is, a pointer points to an object, but does not own it.
21174 Owners should be converted to resource handles (e.g., `unique_ptr` or `vector<T>`) or marked `owner<T*>`.
21176 * `owner<T*>` // a `T*` that owns the object pointed/referred to; might be `nullptr`.
21178 `owner` is used to mark owning pointers in code that cannot be upgraded to use proper resource handles.
21179 Reasons for that include:
21181 * Cost of conversion.
21182 * The pointer is used with an ABI.
21183 * The pointer is part of the implementation of a resource handle.
21185 An `owner<T>` differs from a resource handle for a `T` by still requiring an explicit `delete`.
21187 An `owner<T>` is assumed to refer to an object on the free store (heap).
21189 If something is not supposed to be `nullptr`, say so:
21191 * `not_null<T>` // `T` is usually a pointer type (e.g., `not_null<int*>` and `not_null<owner<Foo*>>`) that must not be `nullptr`.
21192 `T` can be any type for which `==nullptr` is meaningful.
21194 * `span<T>` // `[p:p+n)`, constructor from `{p, q}` and `{p, n}`; `T` is the pointer type
21195 * `span_p<T>` // `{p, predicate}` `[p:q)` where `q` is the first element for which `predicate(*p)` is true
21197 A `span<T>` refers to zero or more mutable `T`s unless `T` is a `const` type.
21199 "Pointer arithmetic" is best done within `span`s.
21200 A `char*` that points to more than one `char` but is not a C-style string (e.g., a pointer into an input buffer) should be represented by a `span`.
21202 * `zstring` // a `char*` supposed to be a C-style string; that is, a zero-terminated sequence of `char` or `nullptr`
21203 * `czstring` // a `const char*` supposed to be a C-style string; that is, a zero-terminated sequence of `const` `char` or `nullptr`
21205 Logically, those last two aliases are not needed, but we are not always logical, and they make the distinction between a pointer to one `char` and a pointer to a C-style string explicit.
21206 A sequence of characters that is not assumed to be zero-terminated should be a `span<char>`, or if that is impossible because of ABI issues a `char*`, rather than a `zstring`.
21209 Use `not_null<zstring>` for C-style strings that cannot be `nullptr`. ??? Do we need a name for `not_null<zstring>`? or is its ugliness a feature?
21211 ## <a name="SS-ownership"></a>GSL.owner: Ownership pointers
21213 * `unique_ptr<T>` // unique ownership: `std::unique_ptr<T>`
21214 * `shared_ptr<T>` // shared ownership: `std::shared_ptr<T>` (a counted pointer)
21215 * `stack_array<T>` // A stack-allocated array. The number of elements is determined at construction and fixed thereafter. The elements are mutable unless `T` is a `const` type.
21216 * `dyn_array<T>` // ??? needed ??? A heap-allocated array. The number of elements is determined at construction and fixed thereafter.
21217 The elements are mutable unless `T` is a `const` type. Basically a `span` that allocates and owns its elements.
21219 ## <a name="SS-assertions"></a>GSL.assert: Assertions
21221 * `Expects` // precondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
21222 // `Expects(p)` terminates the program unless `p == true`
21223 // `Expects` is under control of some options (enforcement, error message, alternatives to terminate)
21224 * `Ensures` // postcondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
21226 These assertions are currently macros (yuck!) and must appear in function definitions (only)
21227 pending standard committee decisions on contracts and assertion syntax.
21228 See [the contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf); using the attribute syntax,
21229 for example, `Expects(p)` will become `[[expects: p]]`.
21231 ## <a name="SS-utilities"></a>GSL.util: Utilities
21233 * `finally` // `finally(f)` makes a `final_action{f}` with a destructor that invokes `f`
21234 * `narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
21235 * `narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` with no signedness promotions, or it throws `narrowing_error` (e.g., `narrow<unsigned>(-42)` throws)
21236 * `[[implicit]]` // "Marker" to put on single-argument constructors to explicitly make them non-explicit.
21237 * `move_owner` // `p = move_owner(q)` means `p = q` but ???
21238 * `joining_thread` // a RAII style version of `std::thread` that joins.
21239 * `index` // a type to use for all container and array indexing (currently an alias for `ptrdiff_t`)
21241 ## <a name="SS-gsl-concepts"></a>GSL.concept: Concepts
21243 These concepts (type predicates) are borrowed from
21244 Andrew Sutton's Origin library,
21245 the Range proposal,
21246 and the ISO WG21 Palo Alto TR.
21247 Many of them are very similar to what became part of the ISO C++ standard in C++20.
21252 * `Range` // in C++20, `std::ranges::range`
21253 * `Sortable` // in C++20, `std::sortable`
21254 * `EqualityComparable` // in C++20, `std::equality_comparable`
21255 * `Convertible` // in C++20, `std::convertible_to`
21256 * `Common` // in C++20, `std::common_with`
21257 * `Integral` // in C++20, `std::integral`
21258 * `SignedIntegral` // in C++20, `std::signed_integral`
21259 * `SemiRegular` // in C++20, `std::semiregular`
21260 * `Regular` // in C++20, `std::regular`
21261 * `TotallyOrdered` // in C++20, `std::totally_ordered`
21262 * `Function` // in C++20, `std::invocable`
21263 * `RegularFunction` // in C++20, `std::regular_invocable`
21264 * `Predicate` // in C++20, `std::predicate`
21265 * `Relation` // in C++20, `std::relation`
21268 ### <a name="SS-gsl-smartptrconcepts"></a>GSL.ptr: Smart pointer concepts
21270 * `Pointer` // A type with `*`, `->`, `==`, and default construction (default construction is assumed to set the singular "null" value)
21271 * `Unique_pointer` // A type that matches `Pointer`, is movable, and is not copyable
21272 * `Shared_pointer` // A type that matches `Pointer`, and is copyable
21274 # <a name="S-naming"></a>NL: Naming and layout suggestions
21276 Consistent naming and layout are helpful.
21277 If for no other reason because it minimizes "my style is better than your style" arguments.
21278 However, there are many, many, different styles around and people are passionate about them (pro and con).
21279 Also, most real-world projects include code from many sources, so standardizing on a single style for all code is often impossible.
21280 After many requests for guidance from users, we present a set of rules that you might use if you have no better ideas, but the real aim is consistency, rather than any particular rule set.
21281 IDEs and tools can help (as well as hinder).
21283 Naming and layout rules:
21285 * [NL.1: Don't say in comments what can be clearly stated in code](#Rl-comments)
21286 * [NL.2: State intent in comments](#Rl-comments-intent)
21287 * [NL.3: Keep comments crisp](#Rl-comments-crisp)
21288 * [NL.4: Maintain a consistent indentation style](#Rl-indent)
21289 * [NL.5: Avoid encoding type information in names](#Rl-name-type)
21290 * [NL.7: Make the length of a name roughly proportional to the length of its scope](#Rl-name-length)
21291 * [NL.8: Use a consistent naming style](#Rl-name)
21292 * [NL.9: Use `ALL_CAPS` for macro names only](#Rl-all-caps)
21293 * [NL.10: Prefer `underscore_style` names](#Rl-camel)
21294 * [NL.11: Make literals readable](#Rl-literals)
21295 * [NL.15: Use spaces sparingly](#Rl-space)
21296 * [NL.16: Use a conventional class member declaration order](#Rl-order)
21297 * [NL.17: Use K&R-derived layout](#Rl-knr)
21298 * [NL.18: Use C++-style declarator layout](#Rl-ptr)
21299 * [NL.19: Avoid names that are easily misread](#Rl-misread)
21300 * [NL.20: Don't place two statements on the same line](#Rl-stmt)
21301 * [NL.21: Declare one name (only) per declaration](#Rl-dcl)
21302 * [NL.25: Don't use `void` as an argument type](#Rl-void)
21303 * [NL.26: Use conventional `const` notation](#Rl-const)
21304 * [NL.27: Use a `.cpp` suffix for code files and `.h` for interface files](#Rl-file-suffix)
21306 Most of these rules are aesthetic and programmers hold strong opinions.
21307 IDEs also tend to have defaults and a range of alternatives.
21308 These rules are suggested defaults to follow unless you have reasons not to.
21310 We have had comments to the effect that naming and layout are so personal and/or arbitrary that we should not try to "legislate" them.
21311 We are not "legislating" (see the previous paragraph).
21312 However, we have had many requests for a set of naming and layout conventions to use when there are no external constraints.
21314 More specific and detailed rules are easier to enforce.
21316 These rules bear a strong resemblance to the recommendations in the [PPP Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
21317 written in support of Stroustrup's [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
21319 ### <a name="Rl-comments"></a>NL.1: Don't say in comments what can be clearly stated in code
21323 Compilers do not read comments.
21324 Comments are less precise than code.
21325 Comments are not updated as consistently as code.
21329 auto x = m * v1 + vv; // multiply m with v1 and add the result to vv
21333 Build an AI program that interprets colloquial English text and see if what is said could be better expressed in C++.
21335 ### <a name="Rl-comments-intent"></a>NL.2: State intent in comments
21339 Code says what is done, not what is supposed to be done. Often intent can be stated more clearly and concisely than the implementation.
21343 void stable_sort(Sortable& c)
21344 // sort c in the order determined by <, keep equal elements (as defined by ==) in
21345 // their original relative order
21347 // ... quite a few lines of non-trivial code ...
21352 If the comment and the code disagree, both are likely to be wrong.
21354 ### <a name="Rl-comments-crisp"></a>NL.3: Keep comments crisp
21358 Verbosity slows down understanding and makes the code harder to read by spreading it around in the source file.
21362 Use intelligible English.
21363 I might be fluent in Danish, but most programmers are not; the maintainers of my code might not be.
21364 Avoid SMS lingo and watch your grammar, punctuation, and capitalization.
21365 Aim for professionalism, not "cool."
21371 ### <a name="Rl-indent"></a>NL.4: Maintain a consistent indentation style
21375 Readability. Avoidance of "silly mistakes."
21380 for (i = 0; i < max; ++i); // bug waiting to happen
21386 Always indenting the statement after `if (...)`, `for (...)`, and `while (...)` is usually a good idea:
21388 if (i < 0) error("negative argument");
21391 error("negative argument");
21397 ### <a name="Rl-name-type"></a>NL.5: Avoid encoding type information in names
21401 If names reflect types rather than functionality, it becomes hard to change the types used to provide that functionality.
21402 Also, if the type of a variable is changed, code using it will have to be modified.
21403 Minimize unintentional conversions.
21407 void print_int(int i);
21408 void print_string(const char*);
21410 print_int(1); // repetitive, manual type matching
21411 print_string("xyzzy"); // repetitive, manual type matching
21413 ##### Example, good
21416 void print(string_view); // also works on any string-like sequence
21418 print(1); // clear, automatic type matching
21419 print("xyzzy"); // clear, automatic type matching
21423 Names with types encoded are either verbose or cryptic.
21425 printS // print a std::string
21426 prints // print a C-style string
21427 printi // print an int
21429 Requiring techniques like Hungarian notation to encode a type has been used in untyped languages, but is generally unnecessary and actively harmful in a strongly statically-typed language like C++, because the annotations get out of date (the warts are just like comments and rot just like them) and they interfere with good use of the language (use the same name and overload resolution instead).
21433 Some styles use very general (not type-specific) prefixes to denote the general use of a variable.
21435 auto p = new User();
21436 auto p = make_unique<User>();
21437 // note: "p" is not being used to say "raw pointer to type User,"
21438 // just generally to say "this is an indirection"
21440 auto cntHits = calc_total_of_hits(/*...*/);
21441 // note: "cnt" is not being used to encode a type,
21442 // just generally to say "this is a count of something"
21444 This is not harmful and does not fall under this guideline because it does not encode type information.
21448 Some styles distinguish members from local variable, and/or from global variable.
21452 S(int m) : m_{abs(m)} { }
21455 This is not harmful and does not fall under this guideline because it does not encode type information.
21459 Like C++, some styles distinguish types from non-types.
21460 For example, by capitalizing type names, but not the names of functions and variables.
21462 typename<typename T>
21463 class HashTable { // maps string to T
21467 HashTable<int> index;
21469 This is not harmful and does not fall under this guideline because it does not encode type information.
21471 ### <a name="Rl-name-length"></a>NL.7: Make the length of a name roughly proportional to the length of its scope
21473 **Rationale**: The larger the scope the greater the chance of confusion and of an unintended name clash.
21477 double sqrt(double x); // return the square root of x; x must be non-negative
21479 int length(const char* p); // return the number of characters in a zero-terminated C-style string
21481 int length_of_string(const char zero_terminated_array_of_char[]) // bad: verbose
21483 int g; // bad: global variable with a cryptic name
21485 int open; // bad: global variable with a short, popular name
21487 The use of `p` for pointer and `x` for a floating-point variable is conventional and non-confusing in a restricted scope.
21493 ### <a name="Rl-name"></a>NL.8: Use a consistent naming style
21495 **Rationale**: Consistence in naming and naming style increases readability.
21499 There are many styles and when you use multiple libraries, you can't follow all their different conventions.
21500 Choose a "house style", but leave "imported" libraries with their original style.
21504 ISO Standard, use lower case only and digits, separate words with underscores:
21510 Avoid double underscores `__`.
21514 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
21515 ISO Standard, but with upper case used for your own types and concepts:
21523 CamelCase: capitalize each word in a multi-word identifier:
21530 Some conventions capitalize the first letter, some don't.
21534 Try to be consistent in your use of acronyms and lengths of identifiers:
21537 int mean_time_between_failures {12}; // make up your mind
21541 Would be possible except for the use of libraries with varying conventions.
21543 ### <a name="Rl-all-caps"></a>NL.9: Use `ALL_CAPS` for macro names only
21547 To avoid confusing macros with names that obey scope and type rules.
21553 const int SIZE{1000}; // Bad, use 'size' instead
21559 This rule applies to non-macro symbolic constants:
21561 enum bad { BAD, WORSE, HORRIBLE }; // BAD
21565 * Flag macros with lower-case letters
21566 * Flag `ALL_CAPS` non-macro names
21568 ### <a name="Rl-camel"></a>NL.10: Prefer `underscore_style` names
21572 The use of underscores to separate parts of a name is the original C and C++ style and used in the C++ Standard Library.
21576 This rule is a default to use only if you have a choice.
21577 Often, you don't have a choice and must follow an established style for [consistency](#Rl-name).
21578 The need for consistency beats personal taste.
21580 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21581 This rule was added after many requests for guidance.
21585 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
21586 ISO Standard, but with upper case used for your own types and concepts:
21596 ### <a name="Rl-literals"></a>NL.11: Make literals readable
21604 Use digit separators to avoid long strings of digits
21606 auto c = 299'792'458; // m/s2
21607 auto q2 = 0b0000'1111'0000'0000;
21608 auto ss_number = 123'456'7890;
21612 Use literal suffixes where clarification is needed
21614 auto hello = "Hello!"s; // a std::string
21615 auto world = "world"; // a C-style string
21616 auto interval = 100ms; // using <chrono>
21620 Literals should not be sprinkled all over the code as ["magic constants"](#Res-magic),
21621 but it is still a good idea to make them readable where they are defined.
21622 It is easy to make a typo in a long string of integers.
21626 Flag long digit sequences. The trouble is to define "long"; maybe 7.
21628 ### <a name="Rl-space"></a>NL.15: Use spaces sparingly
21632 Too much space makes the text larger and distracts.
21638 int main(int argc, char * argv [ ])
21647 int main(int argc, char* argv[])
21654 Some IDEs have their own opinions and add distracting space.
21656 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21657 This rule was added after many requests for guidance.
21661 We value well-placed whitespace as a significant help for readability. Just don't overdo it.
21663 ### <a name="Rl-order"></a>NL.16: Use a conventional class member declaration order
21667 A conventional order of members improves readability.
21669 When declaring a class use the following order
21671 * types: classes, enums, and aliases (`using`)
21672 * constructors, assignments, destructor
21676 Use the `public` before `protected` before `private` order.
21678 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21679 This rule was added after many requests for guidance.
21687 // unchecked function for use by derived class implementations
21689 // implementation details
21694 Sometimes, the default order of members conflicts with a desire to separate the public interface from implementation details.
21695 In such cases, private types and functions can be placed with private data.
21701 // unchecked function for use by derived class implementations
21703 // implementation details (types, functions, and data)
21708 Avoid multiple blocks of declarations of one access (e.g., `public`) dispersed among blocks of declarations with different access (e.g. `private`).
21718 The use of macros to declare groups of members often leads to violation of any ordering rules.
21719 However, using macros obscures what is being expressed anyway.
21723 Flag departures from the suggested order. There will be a lot of old code that doesn't follow this rule.
21725 ### <a name="Rl-knr"></a>NL.17: Use K&R-derived layout
21729 This is the original C and C++ layout. It preserves vertical space well. It distinguishes different language constructs (such as functions and classes) well.
21733 In the context of C++, this style is often called "Stroustrup".
21735 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21736 This rule was added after many requests for guidance.
21774 Note the space between `if` and `(`
21778 Use separate lines for each statement, the branches of an `if`, and the body of a `for`.
21782 The `{` for a `class` and a `struct` is *not* on a separate line, but the `{` for a function is.
21786 Capitalize the names of your user-defined types to distinguish them from standards-library types.
21790 Do not capitalize function names.
21794 If you want enforcement, use an IDE to reformat.
21796 ### <a name="Rl-ptr"></a>NL.18: Use C++-style declarator layout
21800 The C-style layout emphasizes use in expressions and grammar, whereas the C++-style emphasizes types.
21801 The use in expressions argument doesn't hold for references.
21805 T& operator[](size_t); // OK
21806 T &operator[](size_t); // just strange
21807 T & operator[](size_t); // undecided
21811 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21812 This rule was added after many requests for guidance.
21816 Impossible in the face of history.
21819 ### <a name="Rl-misread"></a>NL.19: Avoid names that are easily misread
21824 Not everyone has screens and printers that make it easy to distinguish all characters.
21825 We easily confuse similarly spelled and slightly misspelled words.
21829 int oO01lL = 6; // bad
21832 int splonk = 8; // bad: splunk and splonk are easily confused
21838 ### <a name="Rl-stmt"></a>NL.20: Don't place two statements on the same line
21843 It is really easy to overlook a statement when there is more on a line.
21847 int x = 7; char* p = 29; // don't
21848 int x = 7; f(x); ++x; // don't
21854 ### <a name="Rl-dcl"></a>NL.21: Declare one name (only) per declaration
21859 Minimizing confusion with the declarator syntax.
21863 For details, see [ES.10](#Res-name-one).
21866 ### <a name="Rl-void"></a>NL.25: Don't use `void` as an argument type
21870 It's verbose and only needed where C compatibility matters.
21874 void f(void); // bad
21876 void g(); // better
21880 Even Dennis Ritchie deemed `void f(void)` an abomination.
21881 You can make an argument for that abomination in C when function prototypes were rare so that banning:
21884 f(1, 2, "weird but valid C89"); // hope that f() is defined int f(a, b, c) char* c; { /* ... */ }
21886 would have caused major problems, but not in the 21st century and in C++.
21888 ### <a name="Rl-const"></a>NL.26: Use conventional `const` notation
21892 Conventional notation is more familiar to more programmers.
21893 Consistency in large code bases.
21897 const int x = 7; // OK
21898 int const y = 9; // bad
21900 const int *const p = nullptr; // OK, constant pointer to constant int
21901 int const *const p = nullptr; // bad, constant pointer to constant int
21905 We are well aware that you could claim the "bad" examples more logical than the ones marked "OK",
21906 but they also confuse more people, especially novices relying on teaching material using the far more common, conventional OK style.
21908 As ever, remember that the aim of these naming and layout rules is consistency and that aesthetics vary immensely.
21910 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21911 This rule was added after many requests for guidance.
21915 Flag `const` used as a suffix for a type.
21917 ### <a name="Rl-file-suffix"></a>NL.27: Use a `.cpp` suffix for code files and `.h` for interface files
21921 It's a longstanding convention.
21922 But consistency is more important, so if your project uses something else, follow that.
21926 This convention reflects a common use pattern:
21927 Headers are more often shared with C to compile as both C++ and C, which typically uses `.h`,
21928 and it's easier to name all headers `.h` instead of having different extensions for just those headers that are intended to be shared with C.
21929 On the other hand, implementation files are rarely shared with C and so should typically be distinguished from `.c` files,
21930 so it's normally best to name all C++ implementation files something else (such as `.cpp`).
21932 The specific names `.h` and `.cpp` are not required (just recommended as a default) and other names are in widespread use.
21933 Examples are `.hh`, `.C`, and `.cxx`. Use such names equivalently.
21934 In this document, we refer to `.h` and `.cpp` as a shorthand for header and implementation files,
21935 even though the actual extension might be different.
21937 Your IDE (if you use one) might have strong opinions about suffixes.
21942 extern int a; // a declaration
21946 int a; // a definition
21947 void foo() { ++a; }
21949 `foo.h` provides the interface to `foo.cpp`. Global variables are best avoided.
21954 int a; // a definition
21955 void foo() { ++a; }
21957 `#include <foo.h>` twice in a program and you get a linker error for two one-definition-rule violations.
21961 * Flag non-conventional file names.
21962 * Check that `.h` and `.cpp` (and equivalents) follow the rules below.
21964 # <a name="S-faq"></a>FAQ: Answers to frequently asked questions
21966 This section covers answers to frequently asked questions about these guidelines.
21968 ### <a name="Faq-aims"></a>FAQ.1: What do these guidelines aim to achieve?
21970 See the <a href="#S-abstract">top of this page</a>. This is an open-source project to maintain modern authoritative guidelines for writing C++ code using the current C++ Standard. The guidelines are designed to be modern, machine-enforceable wherever possible, and open to contributions and forking so that organizations can easily incorporate them into their own corporate coding guidelines.
21972 ### <a name="Faq-announced"></a>FAQ.2: When and where was this work first announced?
21974 It was announced by [Bjarne Stroustrup in his CppCon 2015 opening keynote, "Writing Good C++14"](https://isocpp.org/blog/2015/09/stroustrup-cppcon15-keynote). See also the [accompanying isocpp.org blog post](https://isocpp.org/blog/2015/09/bjarne-stroustrup-announces-cpp-core-guidelines), and for the rationale of the type and memory safety guidelines see [Herb Sutter's follow-up CppCon 2015 talk, "Writing Good C++14 ... By Default"](https://isocpp.org/blog/2015/09/sutter-cppcon15-day2plenary).
21976 ### <a name="Faq-maintainers"></a>FAQ.3: Who are the authors and maintainers of these guidelines?
21978 The initial primary authors and maintainers are Bjarne Stroustrup and Herb Sutter, and the guidelines so far were developed with contributions from experts at CERN, Microsoft, Morgan Stanley, and several other organizations. At the time of their release, the guidelines are in a "0.6" state, and contributions are welcome. As Stroustrup said in his announcement: "We need help!"
21980 ### <a name="Faq-contribute"></a>FAQ.4: How can I contribute?
21982 See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
21984 ### <a name="Faq-maintainer"></a>FAQ.5: How can I become an editor/maintainer?
21986 By contributing a lot first and having the consistent quality of your contributions recognized. See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
21988 ### <a name="Faq-iso"></a>FAQ.6: Have these guidelines been approved by the ISO C++ standards committee? Do they represent the consensus of the committee?
21990 No. These guidelines are outside the standard. They are intended to serve the standard, and be maintained as current guidelines about how to use the current Standard C++ effectively. We aim to keep them in sync with the standard as that is evolved by the committee.
21992 ### <a name="Faq-isocpp"></a>FAQ.7: If these guidelines are not approved by the committee, why are they under `github.com/isocpp`?
21994 Because `isocpp` is the Standard C++ Foundation; the committee's repositories are under [github.com/*cplusplus*](https://github.com/cplusplus). Some neutral organization has to own the copyright and license to make it clear this is not being dominated by any one person or vendor. The natural entity is the Foundation, which exists to promote the use and up-to-date understanding of modern Standard C++ and the work of the committee. This follows the same pattern that isocpp.org did for the [C++ FAQ](https://isocpp.org/faq), which was initially the work of Bjarne Stroustrup, Marshall Cline, and Herb Sutter and contributed to the open project in the same way.
21996 ### <a name="Faq-cpp98"></a>FAQ.8: Will there be a C++98 version of these Guidelines? a C++11 version?
21998 No. These guidelines are about how to best use modern standard C++ and write code assuming you have a modern conforming compiler.
22000 ### <a name="Faq-language-extensions"></a>FAQ.9: Do these guidelines propose new language features?
22002 No. These guidelines are about how to best use modern Standard C++, and they limit themselves to recommending only those features.
22004 ### <a name="Faq-markdown"></a>FAQ.10: What version of Markdown do these guidelines use?
22006 These coding standards are written using [CommonMark](http://commonmark.org), and `<a>` HTML anchors.
22008 We are considering the following extensions from [GitHub Flavored Markdown (GFM)](https://help.github.com/articles/github-flavored-markdown/):
22010 * fenced code blocks (consistently using indented vs. fenced is under discussion)
22011 * tables (none yet but we'll likely need them, and this is a GFM extension)
22013 Avoid other HTML tags and other extensions.
22015 Note: We are not yet consistent with this style.
22017 ### <a name="Faq-gsl"></a>FAQ.50: What is the GSL (guidelines support library)?
22019 The GSL is the small set of types and aliases specified in these guidelines. As of this writing, their specification herein is too sparse; we plan to add a WG21-style interface specification to ensure that different implementations agree, and to propose as a contribution for possible standardization, subject as usual to whatever the committee decides to accept/improve/alter/reject.
22021 ### <a name="Faq-msgsl"></a>FAQ.51: Is [github.com/Microsoft/GSL](https://github.com/Microsoft/GSL) the GSL?
22023 No. That is just a first implementation contributed by Microsoft. Other implementations by other vendors are encouraged, as are forks of and contributions to that implementation. As of this writing one week into the public project, at least one GPLv3 open-source implementation already exists. We plan to produce a WG21-style interface specification to ensure that different implementations agree.
22025 ### <a name="Faq-gsl-implementation"></a>FAQ.52: Why not supply an actual GSL implementation in/with these guidelines?
22027 We are reluctant to bless one particular implementation because we do not want to make people think there is only one, and inadvertently stifle parallel implementations. And if these guidelines included an actual implementation, then whoever contributed it could be mistakenly seen as too influential. We prefer to follow the long-standing approach of the committee, namely to specify interfaces, not implementations. But at the same time we want at least one implementation available; we hope for many.
22029 ### <a name="Faq-boost"></a>FAQ.53: Why weren't the GSL types proposed through Boost?
22031 Because we want to use them immediately, and because they are temporary in that we want to retire them as soon as types that fill the same needs exist in the standard library.
22033 ### <a name="Faq-gsl-iso"></a>FAQ.54: Has the GSL (guidelines support library) been approved by the ISO C++ standards committee?
22035 No. The GSL exists only to supply a few types and aliases that are not currently in the standard library. If the committee decides on standardized versions (of these or other types that fill the same need) then they can be removed from the GSL.
22037 ### <a name="Faq-gsl-string-view"></a>FAQ.55: If you're using the standard types where available, why is the GSL `span<char>` different from the `string_view` in the Library Fundamentals 1 Technical Specification and C++17 Working Paper? Why not just use the committee-approved `string_view`?
22039 The consensus on the taxonomy of views for the C++ Standard Library was that "view" means "read-only", and "span" means "read/write". If you only need a read-only view of characters that does not need guaranteed bounds-checking and you have C++17, use C++17 `std::string_view`. Otherwise, if you need a read-write view that does not need guaranteed bounds-checking and you have C++20, use C++20 `std::span<char>`. Otherwise, use `gsl::span<char>`.
22041 ### <a name="Faq-gsl-owner"></a>FAQ.56: Is `owner` the same as the proposed `observer_ptr`?
22043 No. `owner` owns, is an alias, and can be applied to any indirection type. The main intent of `observer_ptr` is to signify a *non*-owning pointer.
22045 ### <a name="Faq-gsl-stack-array"></a>FAQ.57: Is `stack_array` the same as the standard `array`?
22047 No. `stack_array` is guaranteed to be allocated on the stack. Although a `std::array` contains its storage directly inside itself, the `array` object can be put anywhere, including the heap.
22049 ### <a name="Faq-gsl-dyn-array"></a>FAQ.58: Is `dyn_array` the same as `vector` or the proposed `dynarray`?
22051 No. `dyn_array` is not resizable, and is a safe way to refer to a heap-allocated fixed-size array. Unlike `vector`, it is intended to replace array-`new[]`. Unlike the `dynarray` that has been proposed in the committee, this does not anticipate compiler/language magic to somehow allocate it on the stack when it is a member of an object that is allocated on the stack; it simply refers to a "dynamic" or heap-based array.
22053 ### <a name="Faq-gsl-expects"></a>FAQ.59: Is `Expects` the same as `assert`?
22055 No. It is a placeholder for language support for contract preconditions.
22057 ### <a name="Faq-gsl-ensures"></a>FAQ.60: Is `Ensures` the same as `assert`?
22059 No. It is a placeholder for language support for contract postconditions.
22061 # <a name="S-libraries"></a>Appendix A: Libraries
22063 This section lists recommended libraries, and explicitly recommends a few.
22065 ??? Suitable for the general guide? I think not ???
22067 # <a name="S-modernizing"></a>Appendix B: Modernizing code
22069 Ideally, we follow all rules in all code.
22070 Realistically, we have to deal with a lot of old code:
22072 * application code written before the guidelines were formulated or known
22073 * libraries written to older/different standards
22074 * code written under "unusual" constraints
22075 * code that we just haven't gotten around to modernizing
22077 If we have a million lines of new code, the idea of "just changing it all at once" is typically unrealistic.
22078 Thus, we need a way of gradually modernizing a code base.
22080 Upgrading older code to modern style can be a daunting task.
22081 Often, the old code is both a mess (hard to understand) and working correctly (for the current range of uses).
22082 Typically, the original programmer is not around and the test cases incomplete.
22083 The fact that the code is a mess dramatically increases the effort needed to make any change and the risk of introducing errors.
22084 Often, messy old code runs unnecessarily slowly because it requires outdated compilers and cannot take advantage of modern hardware.
22085 In many cases, automated "modernizer"-style tool support would be required for major upgrade efforts.
22087 The purpose of modernizing code is to simplify adding new functionality, to ease maintenance, and to increase performance (throughput or latency), and to better utilize modern hardware.
22088 Making code "look pretty" or "follow modern style" are not by themselves reasons for change.
22089 There are risks implied by every change and costs (including the cost of lost opportunities) implied by having an outdated code base.
22090 The cost reductions must outweigh the risks.
22094 There is no one approach to modernizing code.
22095 How best to do it depends on the code, the pressure for updates, the backgrounds of the developers, and the available tool.
22096 Here are some (very general) ideas:
22098 * The ideal is "just upgrade everything." That gives the most benefits for the shortest total time.
22099 In most circumstances, it is also impossible.
22100 * We could convert a code base module for module, but any rules that affects interfaces (especially ABIs), such as [use `span`](#SS-views), cannot be done on a per-module basis.
22101 * We could convert code "bottom up" starting with the rules we estimate will give the greatest benefits and/or the least trouble in a given code base.
22102 * We could start by focusing on the interfaces, e.g., make sure that no resources are lost and no pointer is misused.
22103 This would be a set of changes across the whole code base, but would most likely have huge benefits.
22104 Afterwards, code hidden behind those interfaces can be gradually modernized without affecting other code.
22106 Whichever way you choose, please note that the most advantages come with the highest conformance to the guidelines.
22107 The guidelines are not a random set of unrelated rules where you can randomly pick and choose with an expectation of success.
22109 We would dearly love to hear about experience and about tools used.
22110 Modernization can be much faster, simpler, and safer when supported with analysis tools and even code transformation tools.
22112 # <a name="S-discussion"></a>Appendix C: Discussion
22114 This section contains follow-up material on rules and sets of rules.
22115 In particular, here we present further rationale, longer examples, and discussions of alternatives.
22117 ### <a name="Sd-order"></a>Discussion: Define and initialize member variables in the order of member declaration
22119 Member variables are always initialized in the order they are declared in the class definition, so write them in that order in the constructor initialization list. Writing them in a different order just makes the code confusing because it won't run in the order you see, and that can make it hard to see order-dependent bugs.
22122 string email, first, last;
22124 Employee(const char* firstName, const char* lastName);
22128 Employee::Employee(const char* firstName, const char* lastName)
22129 : first(firstName),
22131 // BAD: first and last not yet constructed
22132 email(first + "." + last + "@acme.com")
22135 In this example, `email` will be constructed before `first` and `last` because it is declared first. That means its constructor will attempt to use `first` and `last` too soon -- not just before they are set to the desired values, but before they are constructed at all.
22137 If the class definition and the constructor body are in separate files, the long-distance influence that the order of member variable declarations has over the constructor's correctness will be even harder to spot.
22141 [\[Cline99\]](#Cline99) §22.03-11, [\[Dewhurst03\]](#Dewhurst03) §52-53, [\[Koenig97\]](#Koenig97) §4, [\[Lakos96\]](#Lakos96) §10.3.5, [\[Meyers97\]](#Meyers97) §13, [\[Murray93\]](#Murray93) §2.1.3, [\[Sutter00\]](#Sutter00) §47
22143 ### <a name="Sd-init"></a>Discussion: Use of `=`, `{}`, and `()` as initializers
22147 ### <a name="Sd-factory"></a>Discussion: Use a factory function if you need "virtual behavior" during initialization
22149 If your design wants virtual dispatch into a derived class from a base class constructor or destructor for functions like `f` and `g`, you need other techniques, such as a post-constructor -- a separate member function the caller must invoke to complete initialization, which can safely call `f` and `g` because in member functions virtual calls behave normally. Some techniques for this are shown in the References. Here's a non-exhaustive list of options:
22151 * *Pass the buck:* Just document that user code must call the post-initialization function right after constructing an object.
22152 * *Post-initialize lazily:* Do it during the first call of a member function. A Boolean flag in the base class tells whether or not post-construction has taken place yet.
22153 * *Use virtual base class semantics:* Language rules dictate that the constructor of the most-derived class decides which base constructor will be invoked; you can use that to your advantage. (See [\[Taligent94\]](#Taligent94).)
22154 * *Use a factory function:* This way, you can easily force a mandatory invocation of a post-constructor function.
22156 Here is an example of the last option:
22163 f(); // BAD: C.82: Don't call virtual functions in constructors and destructors
22167 virtual void f() = 0;
22175 // constructor needs to be public so that make_shared can access it.
22176 // protected access level is gained by requiring a Token.
22177 explicit B(Token) { /* ... */ } // create an imperfectly initialized object
22178 virtual void f() = 0;
22181 static shared_ptr<T> create() // interface for creating shared objects
22183 auto p = make_shared<T>(typename T::Token{});
22184 p->post_initialize();
22189 virtual void post_initialize() // called right after construction
22190 { /* ... */ f(); /* ... */ } // GOOD: virtual dispatch is safe
22195 class D : public B { // some derived class
22200 // constructor needs to be public so that make_shared can access it.
22201 // protected access level is gained by requiring a Token.
22202 explicit D(Token) : B{ B::Token{} } {}
22203 void f() override { /* ... */ };
22207 friend shared_ptr<T> B::create();
22210 shared_ptr<D> p = D::create<D>(); // creating a D object
22212 This design requires the following discipline:
22214 * Derived classes such as `D` must not expose a publicly callable constructor. Otherwise, `D`'s users could create `D` objects that don't invoke `post_initialize`.
22215 * Allocation is limited to `operator new`. `B` can, however, override `new` (see Items 45 and 46 in [SuttAlex05](#SuttAlex05)).
22216 * `D` must define a constructor with the same parameters that `B` selected. Defining several overloads of `create` can assuage this problem, however; and the overloads can even be templated on the argument types.
22218 If the requirements above are met, the design guarantees that `post_initialize` has been called for any fully constructed `B`-derived object. `post_initialize` doesn't need to be virtual; it can, however, invoke virtual functions freely.
22220 In summary, no post-construction technique is perfect. The worst techniques dodge the whole issue by simply asking the caller to invoke the post-constructor manually. Even the best require a different syntax for constructing objects (easy to check at compile time) and/or cooperation from derived class authors (impossible to check at compile time).
22222 **References**: [\[Alexandrescu01\]](#Alexandrescu01) §3, [\[Boost\]](#Boost), [\[Dewhurst03\]](#Dewhurst03) §75, [\[Meyers97\]](#Meyers97) §46, [\[Stroustrup00\]](#Stroustrup00) §15.4.3, [\[Taligent94\]](#Taligent94)
22224 ### <a name="Sd-dtor"></a>Discussion: Make base class destructors public and virtual, or protected and non-virtual
22226 Should destruction behave virtually? That is, should destruction through a pointer to a `base` class be allowed? If yes, then `base`'s destructor must be public in order to be callable, and virtual otherwise calling it results in undefined behavior. Otherwise, it should be protected so that only derived classes can invoke it in their own destructors, and non-virtual since it doesn't need to behave virtually.
22230 The common case for a base class is that it's intended to have publicly derived classes, and so calling code is just about sure to use something like a `shared_ptr<base>`:
22234 ~Base(); // BAD, not virtual
22235 virtual ~Base(); // GOOD
22239 class Derived : public Base { /* ... */ };
22242 unique_ptr<Base> pb = make_unique<Derived>();
22244 } // ~pb invokes correct destructor only when ~Base is virtual
22246 In rarer cases, such as policy classes, the class is used as a base class for convenience, not for polymorphic behavior. It is recommended to make those destructors protected and non-virtual:
22250 virtual ~My_policy(); // BAD, public and virtual
22252 ~My_policy(); // GOOD
22256 template<class Policy>
22257 class customizable : Policy { /* ... */ }; // note: private inheritance
22261 This simple guideline illustrates a subtle issue and reflects modern uses of inheritance and object-oriented design principles.
22263 For a base class `Base`, calling code might try to destroy derived objects through pointers to `Base`, such as when using a `unique_ptr<Base>`. If `Base`'s destructor is public and non-virtual (the default), it can be accidentally called on a pointer that actually points to a derived object, in which case the behavior of the attempted deletion is undefined. This state of affairs has led older coding standards to impose a blanket requirement that all base class destructors must be virtual. This is overkill (even if it is the common case); instead, the rule should be to make base class destructors virtual if and only if they are public.
22265 To write a base class is to define an abstraction (see Items 35 through 37). Recall that for each member function participating in that abstraction, you need to decide:
22267 * Whether it should behave virtually or not.
22268 * Whether it should be publicly available to all callers using a pointer to `Base` or else be a hidden internal implementation detail.
22270 As described in Item 39, for a normal member function, the choice is between allowing it to be called via a pointer to `Base` non-virtually (but possibly with virtual behavior if it invokes virtual functions, such as in the NVI or Template Method patterns), virtually, or not at all. The NVI pattern is a technique to avoid public virtual functions.
22272 Destruction can be viewed as just another operation, albeit with special semantics that make non-virtual calls dangerous or wrong. For a base class destructor, therefore, the choice is between allowing it to be called via a pointer to `Base` virtually or not at all; "non-virtually" is not an option. Hence, a base class destructor is virtual if it can be called (i.e., is public), and non-virtual otherwise.
22274 Note that the NVI pattern cannot be applied to the destructor because constructors and destructors cannot make deep virtual calls. (See Items 39 and 55.)
22276 Corollary: When writing a base class, always write a destructor explicitly, because the implicitly generated one is public and non-virtual. You can always `=default` the implementation if the default body is fine and you're just writing the function to give it the proper visibility and virtuality.
22280 Some component architectures (e.g., COM and CORBA) don't use a standard deletion mechanism, and foster different protocols for object disposal. Follow the local patterns and idioms, and adapt this guideline as appropriate.
22282 Consider also this rare case:
22284 * `B` is both a base class and a concrete class that can be instantiated by itself, and so the destructor must be public for `B` objects to be created and destroyed.
22285 * Yet `B` also has no virtual functions and is not meant to be used polymorphically, and so although the destructor is public it does not need to be virtual.
22287 Then, even though the destructor has to be public, there can be great pressure to not make it virtual because as the first virtual function it would incur all the run-time type overhead when the added functionality should never be needed.
22289 In this rare case, you could make the destructor public and non-virtual but clearly document that further-derived objects must not be used polymorphically as `B`'s. This is what was done with `std::unary_function`.
22291 In general, however, avoid concrete base classes (see Item 35). For example, `unary_function` is a bundle-of-typedefs that was never intended to be instantiated standalone. It really makes no sense to give it a public destructor; a better design would be to follow this Item's advice and give it a protected non-virtual destructor.
22293 **References**: [\[SuttAlex05\]](#SuttAlex05) Item 50, [\[Cargill92\]](#Cargill92) pp. 77-79, 207, [\[Cline99\]](#Cline99) §21.06, 21.12-13, [\[Henricson97\]](#Henricson97) pp. 110-114, [\[Koenig97\]](#Koenig97) Chapters 4, 11, [\[Meyers97\]](#Meyers97) §14, [\[Stroustrup00\]](#Stroustrup00) §12.4.2, [\[Sutter02\]](#Sutter02) §27, [\[Sutter04\]](#Sutter04) §18
22295 ### <a name="Sd-noexcept"></a>Discussion: Usage of noexcept
22299 ### <a name="Sd-never-fail"></a>Discussion: Destructors, deallocation, and swap must never fail
22301 Never allow an error to be reported from a destructor, a resource deallocation function (e.g., `operator delete`), or a `swap` function using `throw`. It is nearly impossible to write useful code if these operations can fail, and even if something does go wrong it nearly never makes any sense to retry. Specifically, types whose destructors might throw an exception are flatly forbidden from use with the C++ Standard Library. Most destructors are now implicitly `noexcept` by default.
22307 Nefarious() { /* code that could throw */ } // ok
22308 ~Nefarious() { /* code that could throw */ } // BAD, should not throw
22312 1. `Nefarious` objects are hard to use safely even as local variables:
22315 void test(string& s)
22317 Nefarious n; // trouble brewing
22318 string copy = s; // copy the string
22319 } // destroy copy and then n
22321 Here, copying `s` could throw, and if that throws and if `n`'s destructor then also throws, the program will exit via `std::terminate` because two exceptions can't be propagated simultaneously.
22323 2. Classes with `Nefarious` members or bases are also hard to use safely, because their destructors must invoke `Nefarious`' destructor, and are similarly poisoned by its bad behavior:
22326 class Innocent_bystander {
22327 Nefarious member; // oops, poisons the enclosing class's destructor
22331 void test(string& s)
22333 Innocent_bystander i; // more trouble brewing
22334 string copy2 = s; // copy the string
22335 } // destroy copy and then i
22337 Here, if constructing `copy2` throws, we have the same problem because `i`'s destructor now also can throw, and if so we'll invoke `std::terminate`.
22339 3. You can't reliably create global or static `Nefarious` objects either:
22342 static Nefarious n; // oops, any destructor exception can't be caught
22344 4. You can't reliably create arrays of `Nefarious`:
22349 std::array<Nefarious, 10> arr; // this line can std::terminate()
22352 The behavior of arrays is undefined in the presence of destructors that throw because there is no reasonable rollback behavior that could ever be devised. Just think: What code can the compiler generate for constructing an `arr` where, if the fourth object's constructor throws, the code has to give up and in its cleanup mode tries to call the destructors of the already-constructed objects ... and one or more of those destructors throws? There is no satisfactory answer.
22354 5. You can't use `Nefarious` objects in standard containers:
22357 std::vector<Nefarious> vec(10); // this line can std::terminate()
22359 The standard library forbids all destructors used with it from throwing. You can't store `Nefarious` objects in standard containers or use them with any other part of the standard library.
22363 These are key functions that must not fail because they are necessary for the two key operations in transactional programming: to back out work if problems are encountered during processing, and to commit work if no problems occur. If there's no way to safely back out using no-fail operations, then no-fail rollback is impossible to implement. If there's no way to safely commit state changes using a no-fail operation (notably, but not limited to, `swap`), then no-fail commit is impossible to implement.
22365 Consider the following advice and requirements found in the C++ Standard:
22367 > If a destructor called during stack unwinding exits with an exception, terminate is called (15.5.1). So destructors should generally catch exceptions and not let them propagate out of the destructor. --[\[C++03\]](#Cplusplus03) §15.2(3)
22369 > No destructor operation defined in the C++ Standard Library (including the destructor of any type that is used to instantiate a standard-library template) will throw an exception. --[\[C++03\]](#Cplusplus03) §17.4.4.8(3)
22371 Deallocation functions, including specifically overloaded `operator delete` and `operator delete[]`, fall into the same category, because they too are used during cleanup in general, and during exception handling in particular, to back out of partial work that needs to be undone.
22372 Besides destructors and deallocation functions, common error-safety techniques rely also on `swap` operations never failing -- in this case, not because they are used to implement a guaranteed rollback, but because they are used to implement a guaranteed commit. For example, here is an idiomatic implementation of `operator=` for a type `T` that performs copy construction followed by a call to a no-fail `swap`:
22374 T& T::operator=(const T& other)
22381 (See also Item 56. ???)
22383 Fortunately, when releasing a resource, the scope for failure is definitely smaller. If using exceptions as the error reporting mechanism, make sure such functions handle all exceptions and other errors that their internal processing might generate. (For exceptions, simply wrap everything sensitive that your destructor does in a `try/catch(...)` block.) This is particularly important because a destructor might be called in a crisis situation, such as failure to allocate a system resource (e.g., memory, files, locks, ports, windows, or other system objects).
22385 When using exceptions as your error handling mechanism, always document this behavior by declaring these functions `noexcept`. (See Item 75.)
22387 **References**: [\[SuttAlex05\]](#SuttAlex05) Item 51; [\[C++03\]](#Cplusplus03) §15.2(3), §17.4.4.8(3), [\[Meyers96\]](#Meyers96) §11, [\[Stroustrup00\]](#Stroustrup00) §14.4.7, §E.2-4, [\[Sutter00\]](#Sutter00) §8, §16, [\[Sutter02\]](#Sutter02) §18-19
22389 ## <a name="Sd-consistent"></a>Define Copy, move, and destroy consistently
22397 If you define a copy constructor, you must also define a copy assignment operator.
22401 If you define a move constructor, you must also define a move assignment operator.
22407 X(const X&) { /* stuff */ }
22409 // BAD: failed to also define a copy assignment operator
22411 X(x&&) noexcept { /* stuff */ }
22413 // BAD: failed to also define a move assignment operator
22420 x2 = x1; // pitfall: either fails to compile, or does something suspicious
22422 If you define a destructor, you should not use the compiler-generated copy or move operation; you probably need to define or suppress copy and/or move.
22428 ~X() { /* custom stuff, such as closing hnd */ }
22429 // suspicious: no mention of copying or moving -- what happens to hnd?
22433 X x2 = x1; // pitfall: either fails to compile, or does something suspicious
22434 x2 = x1; // pitfall: either fails to compile, or does something suspicious
22436 If you define copying, and any base or member has a type that defines a move operation, you should also define a move operation.
22439 string s; // defines more efficient move operations
22440 // ... other data members ...
22442 X(const X&) { /* stuff */ }
22443 X& operator=(const X&) { /* stuff */ }
22445 // BAD: failed to also define a move construction and move assignment
22446 // (why wasn't the custom "stuff" repeated here?)
22453 return local; // pitfall: will be inefficient and/or do the wrong thing
22456 If you define any of the copy constructor, copy assignment operator, or destructor, you probably should define the others.
22460 If you need to define any of these five functions, it means you need it to do more than its default behavior -- and the five are asymmetrically interrelated. Here's how:
22462 * If you write/disable either of the copy constructor or the copy assignment operator, you probably need to do the same for the other: If one does "special" work, probably so should the other because the two functions should have similar effects. (See Item 53, which expands on this point in isolation.)
22463 * If you explicitly write the copying functions, you probably need to write the destructor: If the "special" work in the copy constructor is to allocate or duplicate some resource (e.g., memory, file, socket), you need to deallocate it in the destructor.
22464 * If you explicitly write the destructor, you probably need to explicitly write or disable copying: If you have to write a non-trivial destructor, it's often because you need to manually release a resource that the object held. If so, it is likely that those resources require careful duplication, and then you need to pay attention to the way objects are copied and assigned, or disable copying completely.
22466 In many cases, holding properly encapsulated resources using RAII "owning" objects can eliminate the need to write these operations yourself. (See Item 13.)
22468 Prefer compiler-generated (including `=default`) special members; only these can be classified as "trivial", and at least one major standard library vendor heavily optimizes for classes having trivial special members. This is likely to become common practice.
22470 **Exceptions**: When any of the special functions are declared only to make them non-public or virtual, but without special semantics, it doesn't imply that the others are needed.
22471 In rare cases, classes that have members of strange types (such as reference members) are an exception because they have peculiar copy semantics.
22472 In a class holding a reference, you likely need to write the copy constructor and the assignment operator, but the default destructor already does the right thing. (Note that using a reference member is almost always wrong.)
22474 **References**: [\[SuttAlex05\]](#SuttAlex05) Item 52; [\[Cline99\]](#Cline99) §30.01-14, [\[Koenig97\]](#Koenig97) §4, [\[Stroustrup00\]](#Stroustrup00) §5.5, §10.4, [\[SuttHysl04b\]](#SuttHysl04b)
22476 Resource management rule summary:
22478 * [Provide strong resource safety; that is, never leak anything that you think of as a resource](#Cr-safety)
22479 * [Never return or throw while holding a resource not owned by a handle](#Cr-never)
22480 * [A "raw" pointer or reference is never a resource handle](#Cr-raw)
22481 * [Never let a pointer outlive the object it points to](#Cr-outlive)
22482 * [Use templates to express containers (and other resource handles)](#Cr-templates)
22483 * [Return containers by value (relying on move or copy elision for efficiency)](#Cr-value-return)
22484 * [If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations](#Cr-handle)
22485 * [If a class is a container, give it an initializer-list constructor](#Cr-list)
22487 ### <a name="Cr-safety"></a>Discussion: Provide strong resource safety; that is, never leak anything that you think of as a resource
22491 Prevent leaks. Leaks can lead to performance degradation, mysterious error, system crashes, and security violations.
22493 **Alternative formulation**: Have every resource represented as an object of some class managing its lifetime.
22500 T* elem; // sz elements on the free store, owned by the class object
22505 This class is a resource handle. It manages the lifetime of the `T`s. To do so, `Vector` must define or delete [the set of special operations](???) (constructors, a destructor, etc.).
22509 ??? "odd" non-memory resource ???
22513 The basic technique for preventing leaks is to have every resource owned by a resource handle with a suitable destructor. A checker can find "naked `new`s". Given a list of C-style allocation functions (e.g., `fopen()`), a checker can also find uses that are not managed by a resource handle. In general, "naked pointers" can be viewed with suspicion, flagged, and/or analyzed. A complete list of resources cannot be generated without human input (the definition of "a resource" is necessarily too general), but a tool can be "parameterized" with a resource list.
22515 ### <a name="Cr-never"></a>Discussion: Never return or throw while holding a resource not owned by a handle
22519 That would be a leak.
22525 FILE* f = fopen("a file", "r");
22526 ifstream is { "another file" };
22528 if (i == 0) return;
22533 If `i == 0` the file handle for `a file` is leaked. On the other hand, the `ifstream` for `another file` will correctly close its file (upon destruction). If you must use an explicit pointer, rather than a resource handle with specific semantics, use a `unique_ptr` or a `shared_ptr` with a custom deleter:
22537 unique_ptr<FILE, int(*)(FILE*)> f(fopen("a file", "r"), fclose);
22539 if (i == 0) return;
22547 ifstream input {"a file"};
22549 if (i == 0) return;
22555 A checker must consider all "naked pointers" suspicious.
22556 A checker probably must rely on a human-provided list of resources.
22557 For starters, we know about the standard-library containers, `string`, and smart pointers.
22558 The use of `span` and `string_view` should help a lot (they are not resource handles).
22560 ### <a name="Cr-raw"></a>Discussion: A "raw" pointer or reference is never a resource handle
22564 To be able to distinguish owners from views.
22568 This is independent of how you "spell" pointer: `T*`, `T&`, `Ptr<T>` and `Range<T>` are not owners.
22570 ### <a name="Cr-outlive"></a>Discussion: Never let a pointer outlive the object it points to
22574 To avoid extremely hard-to-find errors. Dereferencing such a pointer is undefined behavior and could lead to violations of the type system.
22578 string* bad() // really bad
22580 vector<string> v = { "This", "will", "cause", "trouble", "!" };
22581 // leaking a pointer into a destroyed member of a destroyed object (v)
22588 vector<int> xx = {7, 8, 9};
22589 // undefined behavior: x might not be the string "This"
22591 // undefined behavior: we don't know what (if anything) is allocated a location p
22595 The `string`s of `v` are destroyed upon exit from `bad()` and so is `v` itself. The returned pointer points to unallocated memory on the free store. This memory (pointed into by `p`) might have been reallocated by the time `*p` is executed. There might be no `string` to read and a write through `p` could easily corrupt objects of unrelated types.
22599 Most compilers already warn about simple cases and have the information to do more. Consider any pointer returned from a function suspect. Use containers, resource handles, and views (e.g., `span` known not to be resource handles) to lower the number of cases to be examined. For starters, consider every class with a destructor as resource handle.
22601 ### <a name="Cr-templates"></a>Discussion: Use templates to express containers (and other resource handles)
22605 To provide statically type-safe manipulation of elements.
22609 template<typename T> class Vector {
22611 T* elem; // point to sz elements of type T
22615 ### <a name="Cr-value-return"></a>Discussion: Return containers by value (relying on move or copy elision for efficiency)
22619 To simplify code and eliminate a need for explicit memory management. To bring an object into a surrounding scope, thereby extending its lifetime.
22621 **See also**: [F.20, the general item about "out" output values](#Rf-out)
22625 vector<int> get_large_vector()
22630 auto v = get_large_vector(); // return by value is ok, most modern compilers will do copy elision
22634 See the Exceptions in [F.20](#Rf-out).
22638 Check for pointers and references returned from functions and see if they are assigned to resource handles (e.g., to a `unique_ptr`).
22640 ### <a name="Cr-handle"></a>Discussion: If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations
22644 To provide complete control of the lifetime of the resource. To provide a coherent set of operations on the resource.
22648 ??? Messing with pointers
22652 If all members are resource handles, rely on the default special operations where possible.
22654 template<typename T> struct Named {
22659 Now `Named` has a default constructor, a destructor, and efficient copy and move operations, provided `T` has.
22663 In general, a tool cannot know if a class is a resource handle. However, if a class has some of [the default operations](#SS-ctor), it should have all, and if a class has a member that is a resource handle, it should be considered as resource handle.
22665 ### <a name="Cr-list"></a>Discussion: If a class is a container, give it an initializer-list constructor
22669 It is common to need an initial set of elements.
22673 template<typename T> class Vector {
22675 Vector(std::initializer_list<T>);
22679 Vector<string> vs { "Nygaard", "Ritchie" };
22683 When is a class a container? ???
22685 # <a name="S-tools"></a>Appendix D: Supporting tools
22687 This section contains a list of tools that directly support adoption of the C++ Core Guidelines. This list is not intended to be an exhaustive list of tools
22688 that are helpful in writing good C++ code. If a tool is designed specifically to support and links to the C++ Core Guidelines it is a candidate for inclusion.
22690 ### <a name="St-clangtidy"></a>Tools: [Clang-tidy](http://clang.llvm.org/extra/clang-tidy/checks/list.html)
22692 Clang-tidy has a set of rules that specifically enforce the C++ Core Guidelines. These rules are named in the pattern `cppcoreguidelines-*`.
22694 ### <a name="St-cppcorecheck"></a>Tools: [CppCoreCheck](https://docs.microsoft.com/en-us/visualstudio/code-quality/using-the-cpp-core-guidelines-checkers)
22696 The Microsoft compiler's C++ code analysis contains a set of rules specifically aimed at enforcement of the C++ Core Guidelines.
22698 # <a name="S-glossary"></a>Glossary
22700 A relatively informal definition of terms used in the guidelines
22701 (based off the glossary in [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html))
22703 More information on many topics about C++ can be found on the [Standard C++ Foundation](https://isocpp.org)'s site.
22705 * *ABI*: Application Binary Interface, a specification for a specific hardware platform combined with the operating system. Contrast with API.
22706 * *abstract class*: a class that cannot be directly used to create objects; often used to define an interface to derived classes.
22707 A class is made abstract by having a pure virtual function or only protected constructors.
22708 * *abstraction*: a description of something that selectively and deliberately ignores (hides) details (e.g., implementation details); selective ignorance.
22709 * *address*: a value that allows us to find an object in a computer's memory.
22710 * *algorithm*: a procedure or formula for solving a problem; a finite series of computational steps to produce a result.
22711 * *alias*: an alternative way of referring to an object; often a name, pointer, or reference.
22712 * *API*: Application Programming Interface, a set of functions that form the communication between various software components. Contrast with ABI.
22713 * *application*: a program or a collection of programs that is considered an entity by its users.
22714 * *approximation*: something (e.g., a value or a design) that is close to the perfect or ideal (value or design).
22715 Often an approximation is a result of trade-offs among ideals.
22716 * *argument*: a value passed to a function or a template, in which it is accessed through a parameter.
22717 * *array*: a homogeneous sequence of elements, usually numbered, e.g., `[0:max)`.
22718 * *assertion*: a statement inserted into a program to state (assert) that something must always be true at this point in the program.
22719 * *base class*: a type that is intended to be derived from (e.g., has a non-`final` virtual function), and objects of the type are intended to be used only indirectly (e.g., by pointer). \[In strict terms, "base class" could be defined as "something we derived from" but we are specifying in terms of the class designer's intent.\] Typically a base class has one or more virtual functions.
22720 * *bit*: the basic unit of information in a computer. A bit can have the value 0 or the value 1.
22721 * *bug*: an error in a program.
22722 * *byte*: the basic unit of addressing in most computers. Typically, a byte holds 8 bits.
22723 * *class*: a user-defined type that can contain data members, function members, and member types.
22724 * *code*: a program or a part of a program; ambiguously used for both source code and object code.
22725 * *compiler*: a program that turns source code into object code.
22726 * *complexity*: a hard-to-precisely-define notion or measure of the difficulty of constructing a solution to a problem or of the solution itself.
22727 Sometimes complexity is used to (simply) mean an estimate of the number of operations needed to execute an algorithm.
22728 * *computation*: the execution of some code, usually taking some input and producing some output.
22729 * *concept*: (1) a notion, and idea; (2) a set of requirements, usually for a template argument.
22730 * *concrete type*: a type that is not a base class, and objects of the type are intended to be used directly (not only by pointer/indirection), its size is known, it can typically be allocated anywhere the programmer wants (e.g., stack or statically).
22731 * *constant*: a value that cannot be changed (in a given scope); not mutable.
22732 * *constructor*: an operation that initializes ("constructs") an object.
22733 Typically a constructor establishes an invariant and often acquires resources needed for an object to be used (which are then typically released by a destructor).
22734 * *container*: an object that holds elements (other objects).
22735 * *copy*: an operation that makes two objects have values that compare equal. See also move.
22736 * *correctness*: a program or a piece of a program is correct if it meets its specification.
22737 Unfortunately, a specification can be incomplete or inconsistent, or can fail to meet users' reasonable expectations.
22738 Thus, to produce acceptable code, we sometimes have to do more than just follow the formal specification.
22739 * *cost*: the expense (e.g., in programmer time, run time, or space) of producing a program or of executing it.
22740 Ideally, cost should be a function of complexity.
22741 * *customization point*: ???
22742 * *data*: values used in a computation.
22743 * *debugging*: the act of searching for and removing errors from a program; usually far less systematic than testing.
22744 * *declaration*: the specification of a name with its type in a program.
22745 * *definition*: a declaration of an entity that supplies all information necessary to complete a program using the entity.
22746 Simplified definition: a declaration that allocates memory.
22747 * *derived class*: a class derived from one or more base classes.
22748 * *design*: an overall description of how a piece of software should operate to meet its specification.
22749 * *destructor*: an operation that is implicitly invoked (called) when an object is destroyed (e.g., at the end of a scope). Often, it releases resources.
22750 * *encapsulation*: protecting something meant to be private (e.g., implementation details) from unauthorized access.
22751 * *error*: a mismatch between reasonable expectations of program behavior (often expressed as a requirement or a users' guide) and what a program actually does.
22752 * *executable*: a program ready to be run (executed) on a computer.
22753 * *feature creep*: a tendency to add excess functionality to a program "just in case."
22754 * *file*: a container of permanent information in a computer.
22755 * *floating-point number*: a computer's approximation of a real number, such as 7.93 and 10.78e-3.
22756 * *function*: a named unit of code that can be invoked (called) from different parts of a program; a logical unit of computation.
22757 * *generic programming*: a style of programming focused on the design and efficient implementation of algorithms.
22758 A generic algorithm will work for all argument types that meet its requirements. In C++, generic programming typically uses templates.
22759 * *global variable*: technically, a named object in namespace scope.
22760 * *handle*: a class that allows access to another through a member pointer or reference. See also resource, copy, move.
22761 * *header*: a file containing declarations used to share interfaces between parts of a program.
22762 * *hiding*: the act of preventing a piece of information from being directly seen or accessed.
22763 For example, a name from a nested (inner) scope can prevent that same name from an outer (enclosing) scope from being directly used.
22764 * *ideal*: the perfect version of something we are striving for. Usually we have to make trade-offs and settle for an approximation.
22765 * *implementation*: (1) the act of writing and testing code; (2) the code that implements a program.
22766 * *infinite loop*: a loop where the termination condition never becomes true. See iteration.
22767 * *infinite recursion*: a recursion that doesn't end until the machine runs out of memory to hold the calls.
22768 In reality, such recursion is never infinite but is terminated by some hardware error.
22769 * *information hiding*: the act of separating interface and implementation, thus hiding implementation details not meant for the user's attention and providing an abstraction.
22770 * *initialize*: giving an object its first (initial) value.
22771 * *input*: values used by a computation (e.g., function arguments and characters typed on a keyboard).
22772 * *integer*: a whole number, such as 42 and -99.
22773 * *interface*: a declaration or a set of declarations specifying how a piece of code (such as a function or a class) can be called.
22774 * *invariant*: something that must be always true at a given point (or points) of a program; typically used to describe the state (set of values) of an object or the state of a loop before entry into the repeated statement.
22775 * *iteration*: the act of repeatedly executing a piece of code; see recursion.
22776 * *iterator*: an object that identifies an element of a sequence.
22777 * *ISO*: International Organization for Standardization. The C++ language is an ISO standard, ISO/IEC 14882. More information at [iso.org](http://iso.org).
22778 * *library*: a collection of types, functions, classes, etc. implementing a set of facilities (abstractions) meant to be potentially used as part of more than one program.
22779 * *lifetime*: the time from the initialization of an object until it becomes unusable (goes out of scope, is deleted, or the program terminates).
22780 * *linker*: a program that combines object code files and libraries into an executable program.
22781 * *literal*: a notation that directly specifies a value, such as 12 specifying the integer value "twelve."
22782 * *loop*: a piece of code executed repeatedly; in C++, typically a for-statement or a `while`-statement.
22783 * *move*: an operation that transfers a value from one object to another leaving behind a value representing "empty." See also copy.
22784 * *move-only type*: a concrete type that is movable but not copyable.
22785 * *mutable*: changeable; the opposite of immutable, constant, and invariable.
22786 * *object*: (1) an initialized region of memory of a known type which holds a value of that type; (2) a region of memory.
22787 * *object code*: output from a compiler intended as input for a linker (for the linker to produce executable code).
22788 * *object file*: a file containing object code.
22789 * *object-oriented programming*: (OOP) a style of programming focused on the design and use of classes and class hierarchies.
22790 * *operation*: something that can perform some action, such as a function and an operator.
22791 * *output*: values produced by a computation (e.g., a function result or lines of characters written on a screen).
22792 * *overflow*: producing a value that cannot be stored in its intended target.
22793 * *overload*: defining two functions or operators with the same name but different argument (operand) types.
22794 * *override*: defining a function in a derived class with the same name and argument types as a virtual function in the base class, thus making the function callable through the interface defined by the base class.
22795 * *owner*: an object responsible for releasing a resource.
22796 * *paradigm*: a somewhat pretentious term for design or programming style; often used with the (erroneous) implication that there exists a paradigm that is superior to all others.
22797 * *parameter*: a declaration of an explicit input to a function or a template. When called, a function can access the arguments passed through the names of its parameters.
22798 * *pointer*: (1) a value used to identify a typed object in memory; (2) a variable holding such a value.
22799 * *post-condition*: a condition that must hold upon exit from a piece of code, such as a function or a loop.
22800 * *pre-condition*: a condition that must hold upon entry into a piece of code, such as a function or a loop.
22801 * *program*: code (possibly with associated data) that is sufficiently complete to be executed by a computer.
22802 * *programming*: the art of expressing solutions to problems as code.
22803 * *programming language*: a language for expressing programs.
22804 * *pseudo code*: a description of a computation written in an informal notation rather than a programming language.
22805 * *pure virtual function*: a virtual function that must be overridden in a derived class.
22806 * *RAII*: ("Resource Acquisition Is Initialization") a basic technique for resource management based on scopes.
22807 * *range*: a sequence of values that can be described by a start point and an end point. For example, `[0:5)` means the values 0, 1, 2, 3, and 4.
22808 * *recursion*: the act of a function calling itself; see also iteration.
22809 * *reference*: (1) a value describing the location of a typed value in memory; (2) a variable holding such a value.
22810 * *regular expression*: a notation for patterns in character strings.
22811 * *regular*: a semiregular type that is equality-comparable (see `std::regular` concept). After a copy, the copied object compares equal to the original object. A regular type behaves similarly to built-in types like `int` and can be compared with `==`.
22812 In particular, an object of a regular type can be copied and the result of a copy is a separate object that compares equal to the original. See also *semiregular type*.
22813 * *requirement*: (1) a description of the desired behavior of a program or part of a program; (2) a description of the assumptions a function or template makes of its arguments.
22814 * *resource*: something that is acquired and must later be released, such as a file handle, a lock, or memory. See also handle, owner.
22815 * *rounding*: conversion of a value to the mathematically nearest value of a less precise type.
22816 * *RTTI*: Run-Time Type Information. ???
22817 * *scope*: the region of program text (source code) in which a name can be referred to.
22818 * *semiregular*: a concrete type that is copyable (including movable) and default-constructible (see `std::semiregular` concept). The result of a copy is an independent object with the same value as the original. A semiregular type behaves roughly like a built-in type like `int`, but possibly without a `==` operator. See also *regular type*.
22819 * *sequence*: elements that can be visited in a linear order.
22820 * *software*: a collection of pieces of code and associated data; often used interchangeably with program.
22821 * *source code*: code as produced by a programmer and (in principle) readable by other programmers.
22822 * *source file*: a file containing source code.
22823 * *specification*: a description of what a piece of code should do.
22824 * *standard*: an officially agreed upon definition of something, such as a programming language.
22825 * *state*: a set of values.
22826 * *STL*: the containers, iterators, and algorithms part of the standard library.
22827 * *string*: a sequence of characters.
22828 * *style*: a set of techniques for programming leading to a consistent use of language features; sometimes used in a very restricted sense to refer just to low-level rules for naming and appearance of code.
22829 * *subtype*: derived type; a type that has all the properties of a type and possibly more.
22830 * *supertype*: base type; a type that has a subset of the properties of a type.
22831 * *system*: (1) a program or a set of programs for performing a task on a computer; (2) a shorthand for "operating system", that is, the fundamental execution environment and tools for a computer.
22832 * *TS*: [Technical Specification](https://www.iso.org/deliverables-all.html?type=ts), A Technical Specification addresses work still under technical development, or where it is believed that there will be a future, but not immediate, possibility of agreement on an International Standard. A Technical Specification is published for immediate use, but it also provides a means to obtain feedback. The aim is that it will eventually be transformed and republished as an International Standard.
22833 * *template*: a class or a function parameterized by one or more types or (compile-time) values; the basic C++ language construct supporting generic programming.
22834 * *testing*: a systematic search for errors in a program.
22835 * *trade-off*: the result of balancing several design and implementation criteria.
22836 * *truncation*: loss of information in a conversion from a type into another that cannot exactly represent the value to be converted.
22837 * *type*: something that defines a set of possible values and a set of operations for an object.
22838 * *uninitialized*: the (undefined) state of an object before it is initialized.
22839 * *unit*: (1) a standard measure that gives meaning to a value (e.g., km for a distance); (2) a distinguished (e.g., named) part of a larger whole.
22840 * *use case*: a specific (typically simple) use of a program meant to test its functionality and demonstrate its purpose.
22841 * *value*: a set of bits in memory interpreted according to a type.
22842 * *value type*: a term some people use to mean a regular or semiregular type.
22843 * *variable*: a named object of a given type; contains a value unless uninitialized.
22844 * *virtual function*: a member function that can be overridden in a derived class.
22845 * *word*: a basic unit of memory in a computer, often the unit used to hold an integer.
22847 # <a name="S-unclassified"></a>To-do: Unclassified proto-rules
22849 This is our to-do list.
22850 Eventually, the entries will become rules or parts of rules.
22851 Alternatively, we will decide that no change is needed and delete the entry.
22853 * No long-distance friendship
22854 * Should physical design (what's in a file) and large-scale design (libraries, groups of libraries) be addressed?
22856 * Avoid using directives in the global scope (except for std, and other "fundamental" namespaces (e.g. experimental))
22857 * How granular should namespaces be? All classes/functions designed to work together and released together (as defined in Sutter/Alexandrescu) or something narrower or wider?
22858 * Should there be inline namespaces (à la `std::literals::*_literals`)?
22859 * Avoid implicit conversions
22860 * Const member functions should be thread safe ... aka, but I don't really change the variable, just assign it a value the first time it's called ... argh
22861 * Always initialize variables, use initialization lists for member variables.
22862 * Anyone writing a public interface which takes or returns `void*` should have their toes set on fire. That one has been a personal favorite of mine for a number of years. :)
22863 * Use `const`-ness wherever possible: member functions, variables and (yippee) `const_iterators`
22865 * `(size)` vs. `{initializers}` vs. `{Extent{size}}`
22866 * Don't overabstract
22867 * Never pass a pointer down the call stack
22868 * falling through a function bottom
22869 * Should there be guidelines to choose between polymorphisms? YES. classic (virtual functions, reference semantics) vs. Sean Parent style (value semantics, type-erased, kind of like `std::function`) vs. CRTP/static? YES Perhaps even vs. tag dispatch?
22870 * should virtual calls be banned from ctors/dtors in your guidelines? YES. A lot of people ban them, even though I think it's a big strength of C++ that they are ??? -preserving (D disappointed me so much when it went the Java way). WHAT WOULD BE A GOOD EXAMPLE?
22871 * Speaking of lambdas, what would weigh in on the decision between lambdas and (local?) classes in algorithm calls and other callback scenarios?
22872 * And speaking of `std::bind`, Stephen T. Lavavej criticizes it so much I'm starting to wonder if it is indeed going to fade away in future. Should lambdas be recommended instead?
22873 * What to do with leaks out of temporaries? : `p = (s1 + s2).c_str();`
22874 * pointer/iterator invalidation leading to dangling pointers:
22878 int* p = new int[700];
22882 vector<int> v(700);
22886 // ... use q and q2 ...
22890 * private inheritance vs/and membership
22891 * avoid static class members variables (race conditions, almost-global variables)
22893 * Use RAII lock guards (`lock_guard`, `unique_lock`, `shared_lock`), never call `mutex.lock` and `mutex.unlock` directly (RAII)
22894 * Prefer non-recursive locks (often used to work around bad reasoning, overhead)
22895 * Join your threads! (because of `std::terminate` in destructor if not joined or detached ... is there a good reason to detach threads?) -- ??? could support library provide a RAII wrapper for `std::thread`?
22896 * If two or more mutexes must be acquired at the same time, use `std::lock` (or another deadlock avoidance algorithm?)
22897 * When using a `condition_variable`, always protect the condition by a mutex (atomic bool whose value is set outside of the mutex is wrong!), and use the same mutex for the condition variable itself.
22898 * Never use `atomic_compare_exchange_strong` with `std::atomic<user-defined-struct>` (differences in padding matter, while `compare_exchange_weak` in a loop converges to stable padding)
22899 * individual `shared_future` objects are not thread-safe: two threads cannot wait on the same `shared_future` object (they can wait on copies of a `shared_future` that refer to the same shared state)
22900 * individual `shared_ptr` objects are not thread-safe: different threads can call non-`const` member functions on *different* `shared_ptr`s that refer to the same shared object, but one thread cannot call a non-`const` member function of a `shared_ptr` object while another thread accesses that same `shared_ptr` object (if you need that, consider `atomic_shared_ptr` instead)
22902 * rules for arithmetic
22906 * <a name="Abrahams01"></a>
22907 \[Abrahams01]: D. Abrahams. [Exception-Safety in Generic Components](http://www.boost.org/community/exception_safety.html).
22908 * <a name="Alexandrescu01"></a>
22909 \[Alexandrescu01]: A. Alexandrescu. Modern C++ Design (Addison-Wesley, 2001).
22910 * <a name="Cplusplus03"></a>
22911 \[C++03]: ISO/IEC 14882:2003(E), Programming Languages — C++ (updated ISO and ANSI C++ Standard including the contents of (C++98) plus errata corrections).
22912 * <a name="Cargill92"></a>
22913 \[Cargill92]: T. Cargill. C++ Programming Style (Addison-Wesley, 1992).
22914 * <a name="Cline99"></a>
22915 \[Cline99]: M. Cline, G. Lomow, and M. Girou. C++ FAQs (2ndEdition) (Addison-Wesley, 1999).
22916 * <a name="Dewhurst03"></a>
22917 \[Dewhurst03]: S. Dewhurst. C++ Gotchas (Addison-Wesley, 2003).
22918 * <a name="Henricson97"></a>
22919 \[Henricson97]: M. Henricson and E. Nyquist. Industrial Strength C++ (Prentice Hall, 1997).
22920 * <a name="Koenig97"></a>
22921 \[Koenig97]: A. Koenig and B. Moo. Ruminations on C++ (Addison-Wesley, 1997).
22922 * <a name="Lakos96"></a>
22923 \[Lakos96]: J. Lakos. Large-Scale C++ Software Design (Addison-Wesley, 1996).
22924 * <a name="Meyers96"></a>
22925 \[Meyers96]: S. Meyers. More Effective C++ (Addison-Wesley, 1996).
22926 * <a name="Meyers97"></a>
22927 \[Meyers97]: S. Meyers. Effective C++ (2nd Edition) (Addison-Wesley, 1997).
22928 * <a name="Meyers01"></a>
22929 \[Meyers01]: S. Meyers. Effective STL (Addison-Wesley, 2001).
22930 * <a name="Meyers05"></a>
22931 \[Meyers05]: S. Meyers. Effective C++ (3rd Edition) (Addison-Wesley, 2005).
22932 * <a name="Meyers15"></a>
22933 \[Meyers15]: S. Meyers. Effective Modern C++ (O'Reilly, 2015).
22934 * <a name="Murray93"></a>
22935 \[Murray93]: R. Murray. C++ Strategies and Tactics (Addison-Wesley, 1993).
22936 * <a name="Stroustrup94"></a>
22937 \[Stroustrup94]: B. Stroustrup. The Design and Evolution of C++ (Addison-Wesley, 1994).
22938 * <a name="Stroustrup00"></a>
22939 \[Stroustrup00]: B. Stroustrup. The C++ Programming Language (Special 3rdEdition) (Addison-Wesley, 2000).
22940 * <a name="Stroustrup05"></a>
22941 \[Stroustrup05]: B. Stroustrup. [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
22942 * <a name="Stroustrup13"></a>
22943 \[Stroustrup13]: B. Stroustrup. [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html). Addison Wesley 2013.
22944 * <a name="Stroustrup14"></a>
22945 \[Stroustrup14]: B. Stroustrup. [A Tour of C++](http://www.stroustrup.com/Tour.html).
22946 Addison Wesley 2014.
22947 * <a name="Stroustrup15"></a>
22948 \[Stroustrup15]: B. Stroustrup, Herb Sutter, and G. Dos Reis: [A brief introduction to C++'s model for type- and resource-safety](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Introduction%20to%20type%20and%20resource%20safety.pdf).
22949 * <a name="SuttHysl04b"></a>
22950 \[SuttHysl04b]: H. Sutter and J. Hyslop. [Collecting Shared Objects](https://web.archive.org/web/20120926011837/http://www.drdobbs.com/collecting-shared-objects/184401839) (C/C++ Users Journal, 22(8), August 2004).
22951 * <a name="SuttAlex05"></a>
22952 \[SuttAlex05]: H. Sutter and A. Alexandrescu. C++ Coding Standards. Addison-Wesley 2005.
22953 * <a name="Sutter00"></a>
22954 \[Sutter00]: H. Sutter. Exceptional C++ (Addison-Wesley, 2000).
22955 * <a name="Sutter02"></a>
22956 \[Sutter02]: H. Sutter. More Exceptional C++ (Addison-Wesley, 2002).
22957 * <a name="Sutter04"></a>
22958 \[Sutter04]: H. Sutter. Exceptional C++ Style (Addison-Wesley, 2004).
22959 * <a name="Taligent94"></a>
22960 \[Taligent94]: Taligent's Guide to Designing Programs (Addison-Wesley, 1994).