1 # <a name="main"></a>C++ Core Guidelines
8 * [Bjarne Stroustrup](http://www.stroustrup.com)
9 * [Herb Sutter](http://herbsutter.com/)
11 This document is a very early draft. It is inkorrekt, incompleat, and pµÃoorly formatted.
12 Had it been an open source (code) project, this would have been release 0.7.
13 Copying, use, modification, and creation of derivative works from this project is licensed under an MIT-style license.
14 Contributing to this project requires agreeing to a Contributor License. See the accompanying [LICENSE](LICENSE) file for details.
15 We make this project available to "friendly users" to use, copy, modify, and derive from, hoping for constructive input.
17 Comments and suggestions for improvements are most welcome.
18 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
19 When commenting, please note [the introduction](#S-introduction) that outlines our aims and general approach.
20 The list of contributors is [here](#SS-ack).
24 * The sets of rules have not been thoroughly checked for completeness, consistency, or enforceability.
25 * Triple question marks (???) mark known missing information
26 * Update reference sections; many pre-C++11 sources are too old.
27 * For a more-or-less up-to-date to-do list see: [To-do: Unclassified proto-rules](#S-unclassified)
29 You can [read an explanation of the scope and structure of this Guide](#S-abstract) or just jump straight in:
31 * [In: Introduction](#S-introduction)
32 * [P: Philosophy](#S-philosophy)
33 * [I: Interfaces](#S-interfaces)
34 * [F: Functions](#S-functions)
35 * [C: Classes and class hierarchies](#S-class)
36 * [Enum: Enumerations](#S-enum)
37 * [R: Resource management](#S-resource)
38 * [ES: Expressions and statements](#S-expr)
39 * [Per: Performance](#S-performance)
40 * [CP: Concurrency](#S-concurrency)
41 * [E: Error handling](#S-errors)
42 * [Con: Constants and immutability](#S-const)
43 * [T: Templates and generic programming](#S-templates)
44 * [CPL: C-style programming](#S-cpl)
45 * [SF: Source files](#S-source)
46 * [SL: The Standard library](#S-stdlib)
50 * [A: Architectural Ideas](#S-A)
51 * [N: Non-Rules and myths](#S-not)
52 * [RF: References](#S-references)
53 * [Pro: Profiles](#S-profile)
54 * [GSL: Guideline support library](#S-gsl)
55 * [NL: Naming and layout](#S-naming)
56 * [FAQ: Answers to frequently asked questions](#S-faq)
57 * [Appendix A: Libraries](#S-libraries)
58 * [Appendix B: Modernizing code](#S-modernizing)
59 * [Appendix C: Discussion](#S-discussion)
60 * [Glossary](#S-glossary)
61 * [To-do: Unclassified proto-rules](#S-unclassified)
63 or look at a specific language feature
65 * [assignment](#S-???)
67 * [constructor](#SS-ctor)
68 * [derived `class`](#SS-hier)
69 * [destructor](#SS-dtor)
70 * [exception](#S-errors)
72 * [`inline`](#S-class)
73 * [initialization](#S-???)
74 * [lambda expression](#SS-lambdas)
76 * [`public`, `private`, and `protected`](#S-???)
77 * [`static_assert`](#S-???)
78 * [`struct`](#S-class)
79 * [`template`](#S-???)
80 * [`unsigned`](#S-???)
81 * [`virtual`](#SS-hier)
83 Definitions of terms used to express and discuss the rules, that are not language-technical, but refer to design and programming techniques
95 # <a name="S-abstract"></a>Abstract
97 This document is a set of guidelines for using C++ well.
98 The aim of this document is to help people to use modern C++ effectively.
99 By "modern C++" we mean C++11 and C++14 (and soon C++17).
100 In other words, what would you like your code to look like in 5 years' time, given that you can start now? In 10 years' time?
102 The guidelines are focused on relatively higher-level issues, such as interfaces, resource management, memory management, and concurrency.
103 Such rules affect application architecture and library design.
104 Following the rules will lead to code that is statically type safe, has no resource leaks, and catches many more programming logic errors than is common in code today.
105 And it will run fast -- you can afford to do things right.
107 We are less concerned with low-level issues, such as naming conventions and indentation style.
108 However, no topic that can help a programmer is out of bounds.
110 Our initial set of rules emphasizes safety (of various forms) and simplicity.
111 They may very well be too strict.
112 We expect to have to introduce more exceptions to better accommodate real-world needs.
113 We also need more rules.
115 You will find some of the rules contrary to your expectations or even contrary to your experience.
116 If we haven't suggested you change your coding style in any way, we have failed!
117 Please try to verify or disprove rules!
118 In particular, we'd really like to have some of our rules backed up with measurements or better examples.
120 You will find some of the rules obvious or even trivial.
121 Please remember that one purpose of a guideline is to help someone who is less experienced or coming from a different background or language to get up to speed.
123 Many of the rules are designed to be supported by an analysis tool.
124 Violations of rules will be flagged with references (or links) to the relevant rule.
125 We do not expect you to memorize all the rules before trying to write code.
126 One way of thinking about these guidelines is as a specification for tools that happens to be readable by humans.
128 The rules are meant for gradual introduction into a code base.
129 We plan to build tools for that and hope others will too.
131 Comments and suggestions for improvements are most welcome.
132 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
134 # <a name="S-introduction"></a>In: Introduction
136 This is a set of core guidelines for modern C++, C++14, taking likely future enhancements and ISO Technical Specifications (TSs) into account.
137 The aim is to help C++ programmers to write simpler, more efficient, more maintainable code.
139 Introduction summary:
141 * [In.target: Target readership](#SS-readers)
142 * [In.aims: Aims](#SS-aims)
143 * [In.not: Non-aims](#SS-non)
144 * [In.force: Enforcement](#SS-force)
145 * [In.struct: The structure of this document](#SS-struct)
146 * [In.sec: Major sections](#SS-sec)
148 ## <a name="SS-readers"></a>In.target: Target readership
150 All C++ programmers. This includes [programmers who might consider C](#S-cpl).
152 ## <a name="SS-aims"></a>In.aims: Aims
154 The purpose of this document is to help developers to adopt modern C++ (C++11, C++14, and soon C++17) and to achieve a more uniform style across code bases.
156 We do not suffer the delusion that every one of these rules can be effectively applied to every code base. Upgrading old systems is hard. However, we do believe that a program that uses a rule is less error-prone and more maintainable than one that does not. Often, rules also lead to faster/easier initial development.
157 As far as we can tell, these rules lead to code that performs as well or better than older, more conventional techniques; they are meant to follow the zero-overhead principle ("what you don't use, you don't pay for" or "when you use an abstraction mechanism appropriately, you get at least as good performance as if you had handcoded using lower-level language constructs").
158 Consider these rules ideals for new code, opportunities to exploit when working on older code, and try to approximate these ideals as closely as feasible.
161 ### <a name="R0"></a>In.0: Don't panic!
163 Take the time to understand the implications of a guideline rule on your program.
165 These guidelines are designed according to the "subset of superset" principle ([Stroustrup05](#Stroustrup05)).
166 They do not simply define a subset of C++ to be used (for reliability, safety, performance, or whatever).
167 Instead, they strongly recommend the use of a few simple "extensions" ([library components](#S-gsl))
168 that make the use of the most error-prone features of C++ redundant, so that they can be banned (in our set of rules).
170 The rules emphasize static type safety and resource safety.
171 For that reason, they emphasize possibilities for range checking, for avoiding dereferencing `nullptr`, for avoiding dangling pointers, and the systematic use of exceptions (via RAII).
172 Partly to achieve that and partly to minimize obscure code as a source of errors, the rules also emphasize simplicity and the hiding of necessary complexity behind well-specified interfaces.
174 Many of the rules are prescriptive.
175 We are uncomfortable with rules that simply state "don't do that!" without offering an alternative.
176 One consequence of that is that some rules can be supported only by heuristics, rather than precise and mechanically verifiable checks.
177 Other rules articulate general principles. For these more general rules, more detailed and specific rules provide partial checking.
179 These guidelines address the core of C++ and its use.
180 We expect that most large organizations, specific application areas, and even large projects will need further rules, possibly further restrictions, and further library support.
181 For example, hard real-time programmers typically can't use free store (dynamic memory) freely and will be restricted in their choice of libraries.
182 We encourage the development of such more specific rules as addenda to these core guidelines.
183 Build your ideal small foundation library and use that, rather than lowering your level of programming to glorified assembly code.
185 The rules are designed to allow [gradual adoption](#S-modernizing).
187 Some rules aim to increase various forms of safety while others aim to reduce the likelihood of accidents, many do both.
188 The guidelines aimed at preventing accidents often ban perfectly legal C++.
189 However, when there are two ways of expressing an idea and one has shown itself a common source of errors and the other has not, we try to guide programmers towards the latter.
191 ## <a name="SS-non"></a>In.not: Non-aims
193 The rules are not intended to be minimal or orthogonal.
194 In particular, general rules can be simple, but unenforceable.
195 Also, it is often hard to understand the implications of a general rule.
196 More specialized rules are often easier to understand and to enforce, but without general rules, they would just be a long list of special cases.
197 We provide rules aimed at helping novices as well as rules supporting expert use.
198 Some rules can be completely enforced, but others are based on heuristics.
200 These rules are not meant to be read serially, like a book.
201 You can browse through them using the links.
202 However, their main intended use is to be targets for tools.
203 That is, a tool looks for violations and the tool returns links to violated rules.
204 The rules then provide reasons, examples of potential consequences of the violation, and suggested remedies.
206 These guidelines are not intended to be a substitute for a tutorial treatment of C++.
207 If you need a tutorial for some given level of experience, see [the references](#S-references).
209 This is not a guide on how to convert old C++ code to more modern code.
210 It is meant to articulate ideas for new code in a concrete fashion.
211 However, see [the modernization section](#S-modernizing) for some possible approaches to modernizing/rejuvenating/upgrading.
212 Importantly, the rules support gradual adoption: It is typically infeasible to completely convert a large code base all at once.
214 These guidelines are not meant to be complete or exact in every language-technical detail.
215 For the final word on language definition issues, including every exception to general rules and every feature, see the ISO C++ standard.
217 The rules are not intended to force you to write in an impoverished subset of C++.
218 They are *emphatically* not meant to define a, say, Java-like subset of C++.
219 They are not meant to define a single "one true C++" language.
220 We value expressiveness and uncompromised performance.
222 The rules are not value-neutral.
223 They are meant to make code simpler and more correct/safer than most existing C++ code, without loss of performance.
224 They are meant to inhibit perfectly valid C++ code that correlates with errors, spurious complexity, and poor performance.
226 The rules are not perfect.
227 A rule can do harm by prohibiting something that is useful in a given situation.
228 A rule can do harm by failing to prohibit something that enables a serious error in a given situation.
229 A rule can do a lot of harm by being vague, ambiguous, unenforceable, or by enabling every solution to a problem.
230 It is impossible to completely meet the "do no harm" criteria.
231 Instead, our aim is the less ambitious: "Do the most good for most programmers";
232 if you cannot live with a rule, object to it, ignore it, but don't water it down until it becomes meaningless.
233 Also, suggest an improvement.
235 ## <a name="SS-force"></a>In.force: Enforcement
237 Rules with no enforcement are unmanageable for large code bases.
238 Enforcement of all rules is possible only for a small weak set of rules or for a specific user community.
240 * But we want lots of rules, and we want rules that everybody can use.
241 * But different people have different needs.
242 * But people don't like to read lots of rules.
243 * But people can't remember many rules.
245 So, we need subsetting to meet a variety of needs.
247 * But arbitrary subsetting leads to chaos.
249 We want guidelines that help a lot of people, make code more uniform, and strongly encourage people to modernize their code.
250 We want to encourage best practices, rather than leave all to individual choices and management pressures.
251 The ideal is to use all rules; that gives the greatest benefits.
253 This adds up to quite a few dilemmas.
254 We try to resolve those using tools.
255 Each rule has an **Enforcement** section listing ideas for enforcement.
256 Enforcement might be done by code review, by static analysis, by compiler, or by run-time checks.
257 Wherever possible, we prefer "mechanical" checking (humans are slow, inaccurate, and bore easily) and static checking.
258 Run-time checks are suggested only rarely where no alternative exists; we do not want to introduce "distributed fat".
259 Where appropriate, we label a rule (in the **Enforcement** sections) with the name of groups of related rules (called "profiles").
260 A rule can be part of several profiles, or none.
261 For a start, we have a few profiles corresponding to common needs (desires, ideals):
263 * **type**: No type violations (reinterpreting a `T` as a `U` through casts, unions, or varargs)
264 * **bounds**: No bounds violations (accessing beyond the range of an array)
265 * **lifetime**: No leaks (failing to `delete` or multiple `delete`) and no access to invalid objects (dereferencing `nullptr`, using a dangling reference).
267 The profiles are intended to be used by tools, but also serve as an aid to the human reader.
268 We do not limit our comment in the **Enforcement** sections to things we know how to enforce; some comments are mere wishes that might inspire some tool builder.
270 Tools that implement these rules shall respect the following syntax to explicitly suppress a rule:
274 where "tag" is the anchor name of the item where the Enforcement rule appears (e.g., for [C.134](#Rh-public) it is "Rh-public"), the
275 name of a profile group-of-rules ("type", "bounds", or "lifetime"),
276 or a specific rule in a profile ([type.4](#Pro-type-cstylecast), or [bounds.2](#Pro-bounds-arrayindex)).
278 ## <a name="SS-struct"></a>In.struct: The structure of this document
280 Each rule (guideline, suggestion) can have several parts:
282 * The rule itself -- e.g., **no naked `new`**
283 * A rule reference number -- e.g., **C.7** (the 7th rule related to classes).
284 Since the major sections are not inherently ordered, we use letters as the first part of a rule reference "number".
285 We leave gaps in the numbering to minimize "disruption" when we add or remove rules.
286 * **Reason**s (rationales) -- because programmers find it hard to follow rules they don't understand
287 * **Example**s -- because rules are hard to understand in the abstract; can be positive or negative
288 * **Alternative**s -- for "don't do this" rules
289 * **Exception**s -- we prefer simple general rules. However, many rules apply widely, but not universally, so exceptions must be listed
290 * **Enforcement** -- ideas about how the rule might be checked "mechanically"
291 * **See also**s -- references to related rules and/or further discussion (in this document or elsewhere)
292 * **Note**s (comments) -- something that needs saying that doesn't fit the other classifications
293 * **Discussion** -- references to more extensive rationale and/or examples placed outside the main lists of rules
295 Some rules are hard to check mechanically, but they all meet the minimal criteria that an expert programmer can spot many violations without too much trouble.
296 We hope that "mechanical" tools will improve with time to approximate what such an expert programmer notices.
297 Also, we assume that the rules will be refined over time to make them more precise and checkable.
299 A rule is aimed at being simple, rather than carefully phrased to mention every alternative and special case.
300 Such information is found in the **Alternative** paragraphs and the [Discussion](#S-discussion) sections.
301 If you don't understand a rule or disagree with it, please visit its **Discussion**.
302 If you feel that a discussion is missing or incomplete, enter an [Issue](https://github.com/isocpp/CppCoreGuidelines/issues)
303 explaining your concerns and possibly a corresponding PR.
305 This is not a language manual.
306 It is meant to be helpful, rather than complete, fully accurate on technical details, or a guide to existing code.
307 Recommended information sources can be found in [the references](#S-references).
309 ## <a name="SS-sec"></a>In.sec: Major sections
311 * [In: Introduction](#S-introduction)
312 * [P: Philosophy](#S-philosophy)
313 * [I: Interfaces](#S-interfaces)
314 * [F: Functions](#S-functions)
315 * [C: Classes and class hierarchies](#S-class)
316 * [Enum: Enumerations](#S-enum)
317 * [R: Resource management](#S-resource)
318 * [ES: Expressions and statements](#S-expr)
319 * [E: Error handling](#S-errors)
320 * [Con: Constants and immutability](#S-const)
321 * [T: Templates and generic programming](#S-templates)
322 * [CP: Concurrency](#S-concurrency)
323 * [SL: The Standard library](#S-stdlib)
324 * [SF: Source files](#S-source)
325 * [CPL: C-style programming](#S-cpl)
326 * [Pro: Profiles](#S-profile)
327 * [GSL: Guideline support library](#S-gsl)
328 * [FAQ: Answers to frequently asked questions](#S-faq)
332 * [NL: Naming and layout](#S-naming)
333 * [Per: Performance](#S-performance)
334 * [N: Non-Rules and myths](#S-not)
335 * [RF: References](#S-references)
336 * [Appendix A: Libraries](#S-libraries)
337 * [Appendix B: Modernizing code](#S-modernizing)
338 * [Appendix C: Discussion](#S-discussion)
339 * [Glossary](#S-glossary)
340 * [To-do: Unclassified proto-rules](#S-unclassified)
342 These sections are not orthogonal.
344 Each section (e.g., "P" for "Philosophy") and each subsection (e.g., "C.hier" for "Class Hierarchies (OOP)") have an abbreviation for ease of searching and reference.
345 The main section abbreviations are also used in rule numbers (e.g., "C.11" for "Make concrete types regular").
347 # <a name="S-philosophy"></a>P: Philosophy
349 The rules in this section are very general.
351 Philosophy rules summary:
353 * [P.1: Express ideas directly in code](#Rp-direct)
354 * [P.2: Write in ISO Standard C++](#Rp-Cplusplus)
355 * [P.3: Express intent](#Rp-what)
356 * [P.4: Ideally, a program should be statically type safe](#Rp-typesafe)
357 * [P.5: Prefer compile-time checking to run-time checking](#Rp-compile-time)
358 * [P.6: What cannot be checked at compile time should be checkable at run time](#Rp-run-time)
359 * [P.7: Catch run-time errors early](#Rp-early)
360 * [P.8: Don't leak any resources](#Rp-leak)
361 * [P.9: Don't waste time or space](#Rp-waste)
362 * [P.10: Prefer immutable data to mutable data](#Rp-mutable)
363 * [P.11: Encapsulate messy constructs, rather than spreading through the code](#Rp-library)
364 * [P.12: Use supporting tools as appropriate](#Rp-tools)
365 * [P.13: Use support libraries as appropriate](#Rp-lib)
367 Philosophical rules are generally not mechanically checkable.
368 However, individual rules reflecting these philosophical themes are.
369 Without a philosophical basis, the more concrete/specific/checkable rules lack rationale.
371 ### <a name="Rp-direct"></a>P.1: Express ideas directly in code
375 Compilers don't read comments (or design documents) and neither do many programmers (consistently).
376 What is expressed in code has defined semantics and can (in principle) be checked by compilers and other tools.
383 Month month() const; // do
384 int month(); // don't
388 The first declaration of `month` is explicit about returning a `Month` and about not modifying the state of the `Date` object.
389 The second version leaves the reader guessing and opens more possibilities for uncaught bugs.
393 void f(vector<string>& v)
398 int index = -1; // bad
399 for (int i = 0; i < v.size(); ++i)
407 That loop is a restricted form of `std::find`.
408 A much clearer expression of intent would be:
410 void f(vector<string>& v)
415 auto p = find(begin(v), end(v), val); // better
419 A well-designed library expresses intent (what is to be done, rather than just how something is being done) far better than direct use of language features.
421 A C++ programmer should know the basics of the standard library, and use it where appropriate.
422 Any programmer should know the basics of the foundation libraries of the project being worked on, and use them appropriately.
423 Any programmer using these guidelines should know the [guideline support library](#S-gsl), and use it appropriately.
427 change_speed(double s); // bad: what does s signify?
431 A better approach is to be explicit about the meaning of the double (new speed or delta on old speed?) and the unit used:
433 change_speed(Speed s); // better: the meaning of s is specified
435 change_speed(2.3); // error: no unit
436 change_speed(23m / 10s); // meters per second
438 We could have accepted a plain (unit-less) `double` as a delta, but that would have been error-prone.
439 If we wanted both absolute speed and deltas, we would have defined a `Delta` type.
443 Very hard in general.
445 * use `const` consistently (check if member functions modify their object; check if functions modify arguments passed by pointer or reference)
446 * flag uses of casts (casts neuter the type system)
447 * detect code that mimics the standard library (hard)
449 ### <a name="Rp-Cplusplus"></a>P.2: Write in ISO Standard C++
453 This is a set of guidelines for writing ISO Standard C++.
457 There are environments where extensions are necessary, e.g., to access system resources.
458 In such cases, localize the use of necessary extensions and control their use with non-core Coding Guidelines. If possible, build interfaces that encapsulate the extensions so they can be turned off or compiled away on systems that do not support those extensions.
460 Extensions often do not have rigorously defined semantics. Even extensions that
461 are common and implemented by multiple compilers may have slightly different
462 behaviors and edge case behavior as a direct result of *not* having a rigorous
463 standard definition. With sufficient use of any such extension, expected
464 portability will be impacted.
468 Using valid ISO C++ does not guarantee portability (let alone correctness).
469 Avoid dependence on undefined behavior (e.g., [undefined order of evaluation](#Res-order))
470 and be aware of constructs with implementation defined meaning (e.g., `sizeof(int)`).
474 There are environments where restrictions on use of standard C++ language or library features are necessary, e.g., to avoid dynamic memory allocation as required by aircraft control software standards.
475 In such cases, control their (dis)use with an extension of these Coding Guidelines customized to the specific environment.
479 Use an up-to-date C++ compiler (currently C++11 or C++14) with a set of options that do not accept extensions.
481 ### <a name="Rp-what"></a>P.3: Express intent
485 Unless the intent of some code is stated (e.g., in names or comments), it is impossible to tell whether the code does what it is supposed to do.
490 while (i < v.size()) {
491 // ... do something with v[i] ...
494 The intent of "just" looping over the elements of `v` is not expressed here. The implementation detail of an index is exposed (so that it might be misused), and `i` outlives the scope of the loop, which may or may not be intended. The reader cannot know from just this section of code.
498 for (const auto& x : v) { /* do something with x */ }
500 Now, there is no explicit mention of the iteration mechanism, and the loop operates on a reference to `const` elements so that accidental modification cannot happen. If modification is desired, say so:
502 for (auto& x : v) { /* do something with x */ }
504 Sometimes better still, use a named algorithm:
506 for_each(v, [](int x) { /* do something with x */ });
507 for_each(par, v, [](int x) { /* do something with x */ });
509 The last variant makes it clear that we are not interested in the order in which the elements of `v` are handled.
511 A programmer should be familiar with
513 * [The guideline support library](#S-gsl)
514 * [The ISO C++ standard library](#S-stdlib)
515 * Whatever foundation libraries are used for the current project(s)
519 Alternative formulation: Say what should be done, rather than just how it should be done.
523 Some language constructs express intent better than others.
527 If two `int`s are meant to be the coordinates of a 2D point, say so:
529 draw_line(int, int, int, int); // obscure
530 draw_line(Point, Point); // clearer
534 Look for common patterns for which there are better alternatives
536 * simple `for` loops vs. range-`for` loops
537 * `f(T*, int)` interfaces vs. `f(span<T>)` interfaces
538 * loop variables in too large a scope
539 * naked `new` and `delete`
540 * functions with many parameters of built-in types
542 There is a huge scope for cleverness and semi-automated program transformation.
544 ### <a name="Rp-typesafe"></a>P.4: Ideally, a program should be statically type safe
548 Ideally, a program would be completely statically (compile-time) type safe.
549 Unfortunately, that is not possible. Problem areas:
555 * narrowing conversions
559 These areas are sources of serious problems (e.g., crashes and security violations).
560 We try to provide alternative techniques.
564 We can ban, restrain, or detect the individual problem categories separately, as required and feasible for individual programs.
565 Always suggest an alternative.
568 * unions -- use `variant` (in C++17)
569 * casts -- minimize their use; templates can help
570 * array decay -- use `span` (from the GSL)
571 * range errors -- use `span`
572 * narrowing conversions -- minimize their use and use `narrow` or `narrow_cast` (from the GSL) where they are necessary
574 ### <a name="Rp-compile-time"></a>P.5: Prefer compile-time checking to run-time checking
578 Code clarity and performance.
579 You don't need to write error handlers for errors caught at compile time.
583 // Int is an alias used for integers
584 int bits = 0; // don't: avoidable code
585 for (Int i = 1; i; i <<= 1)
588 cerr << "Int too small\n"
590 This example is easily simplified
592 // Int is an alias used for integers
593 static_assert(sizeof(Int) >= 4); // do: compile-time check
597 void read(int* p, int n); // read max n integers into *p
600 read(a, 1000); // bad
604 void read(span<int> r); // read into the range of integers r
607 read(a); // better: let the compiler figure out the number of elements
609 **Alternative formulation**: Don't postpone to run time what can be done well at compile time.
613 * Look for pointer arguments.
614 * Look for run-time checks for range violations.
616 ### <a name="Rp-run-time"></a>P.6: What cannot be checked at compile time should be checkable at run time
620 Leaving hard-to-detect errors in a program is asking for crashes and bad results.
624 Ideally, we catch all errors (that are not errors in the programmer's logic) at either compile-time or run-time. It is impossible to catch all errors at compile time and often not affordable to catch all remaining errors at run-time. However, we should endeavor to write programs that in principle can be checked, given sufficient resources (analysis programs, run-time checks, machine resources, time).
628 // separately compiled, possibly dynamically loaded
629 extern void f(int* p);
633 // bad: the number of elements is not passed to f()
637 Here, a crucial bit of information (the number of elements) has been so thoroughly "obscured" that static analysis is probably rendered infeasible and dynamic checking can be very difficult when `f()` is part of an ABI so that we cannot "instrument" that pointer. We could embed helpful information into the free store, but that requires global changes to a system and maybe to the compiler. What we have here is a design that makes error detection very hard.
641 We can of course pass the number of elements along with the pointer:
643 // separately compiled, possibly dynamically loaded
644 extern void f2(int* p, int n);
648 f2(new int[n], m); // bad: a wrong number of elements can be passed to f()
651 Passing the number of elements as an argument is better (and far more common) than just passing the pointer and relying on some (unstated) convention for knowing or discovering the number of elements. However (as shown), a simple typo can introduce a serious error. The connection between the two arguments of `f2()` is conventional, rather than explicit.
653 Also, it is implicit that `f2()` is supposed to `delete` its argument (or did the caller make a second mistake?).
657 The standard library resource management pointers fail to pass the size when they point to an object:
659 // separately compiled, possibly dynamically loaded
660 // NB: this assumes the calling code is ABI-compatible, using a
661 // compatible C++ compiler and the same stdlib implementation
662 extern void f3(unique_ptr<int[]>, int n);
666 f3(make_unique<int[]>(n), m); // bad: pass ownership and size separately
671 We need to pass the pointer and the number of elements as an integral object:
673 extern void f4(vector<int>&); // separately compiled, possibly dynamically loaded
674 extern void f4(span<int>); // separately compiled, possibly dynamically loaded
675 // NB: this assumes the calling code is ABI-compatible, using a
676 // compatible C++ compiler and the same stdlib implementation
681 f4(v); // pass a reference, retain ownership
682 f4(span<int>{v}); // pass a view, retain ownership
685 This design carries the number of elements along as an integral part of an object, so that errors are unlikely and dynamic (run-time) checking is always feasible, if not always affordable.
689 How do we transfer both ownership and all information needed for validating use?
691 vector<int> f5(int n) // OK: move
694 // ... initialize v ...
698 unique_ptr<int[]> f6(int n) // bad: loses n
700 auto p = make_unique<int[]>(n);
701 // ... initialize *p ...
705 owner<int*> f7(int n) // bad: loses n and we might forget to delete
707 owner<int*> p = new int[n];
708 // ... initialize *p ...
715 * show how possible checks are avoided by interfaces that pass polymorphic base classes around, when they actually know what they need?
716 Or strings as "free-style" options
720 * Flag (pointer, count)-style interfaces (this will flag a lot of examples that can't be fixed for compatibility reasons)
723 ### <a name="Rp-early"></a>P.7: Catch run-time errors early
727 Avoid "mysterious" crashes.
728 Avoid errors leading to (possibly unrecognized) wrong results.
732 void increment1(int* p, int n) // bad: error prone
734 for (int i = 0; i < n; ++i) ++p[i];
742 increment1(a, m); // maybe typo, maybe m <= n is supposed
743 // but assume that m == 20
747 Here we made a small error in `use1` that will lead to corrupted data or a crash.
748 The (pointer, count)-style interface leaves `increment1()` with no realistic way of defending itself against out-of-range errors.
749 If we could check subscripts for out of range access, then the error would not be discovered until `p[10]` was accessed.
750 We could check earlier and improve the code:
752 void increment2(span<int> p)
754 for (int& x : p) ++x;
762 increment2({a, m}); // maybe typo, maybe m <= n is supposed
766 Now, `m<=n` can be checked at the point of call (early) rather than later.
767 If all we had was a typo so that we meant to use `n` as the bound, the code could be further simplified (eliminating the possibility of an error):
774 increment2(a); // the number of elements of a need not be repeated
780 Don't repeatedly check the same value. Don't pass structured data as strings:
782 Date read_date(istream& is); // read date from istream
784 Date extract_date(const string& s); // extract date from string
786 void user1(const string& date) // manipulate date
788 auto d = extract_date(date);
794 Date d = read_date(cin);
796 user1(d.to_string());
800 The date is validated twice (by the `Date` constructor) and passed as a character string (unstructured data).
804 Excess checking can be costly.
805 There are cases where checking early is dumb because you may not ever need the value, or may only need part of the value that is more easily checked than the whole. Similarly, don't add validity checks that change the asymptotic behavior of your interface (e.g., don't add a `O(n)` check to an interface with an average complexity of `O(1)`).
807 class Jet { // Physics says: e * e < x * x + y * y + z * z
813 Jet(float x, float y, float z, float e)
814 :x(x), y(y), z(z), e(e)
816 // Should I check here that the values are physically meaningful?
821 // Should I handle the degenerate case here?
822 return sqrt(x * x + y * y + z * z - e * e);
828 The physical law for a jet (`e * e < x * x + y * y + z * z`) is not an invariant because of the possibility for measurement errors.
834 * Look at pointers and arrays: Do range-checking early and not repeatedly
835 * Look at conversions: Eliminate or mark narrowing conversions
836 * Look for unchecked values coming from input
837 * Look for structured data (objects of classes with invariants) being converted into strings
840 ### <a name="Rp-leak"></a>P.8: Don't leak any resources
844 Even a slow growth in resources will, over time, exhaust the availability of those resources.
845 This is particularly important for long-running programs, but is an essential piece of responsible programming behavior.
851 FILE* input = fopen(name, "r");
853 if (something) return; // bad: if something == true, a file handle is leaked
858 Prefer [RAII](#Rr-raii):
862 ifstream input {name};
864 if (something) return; // OK: no leak
868 **See also**: [The resource management section](#S-resource)
872 A leak is colloquially "anything that isn't cleaned up."
873 The more important classification is "anything that can no longer be cleaned up."
874 For example, allocating an object on the heap and then losing the last pointer that points to that allocation.
875 This rule should not be taken as requiring that allocations within long-lived objects must be returned during program shutdown.
876 For example, relying on system guaranteed cleanup such as file closing and memory deallocation upon process shutdown can simplify code.
877 However, relying on abstractions that implicitly clean up can be as simple, and often safer.
881 Enforcing [the lifetime profile](#In.force) eliminates leaks.
882 When combined with resource safety provided by [RAII](#Rr-raii), it eliminates the need for "garbage collection" (by generating no garbage).
883 Combine this with enforcement of [the type and bounds profiles](#In.force) and you get complete type- and resource-safety, guaranteed by tools.
887 * Look at pointers: Classify them into non-owners (the default) and owners.
888 Where feasible, replace owners with standard-library resource handles (as in the example above).
889 Alternatively, mark an owner as such using `owner` from [the GSL](#S-gsl).
890 * Look for naked `new` and `delete`
891 * Look for known resource allocating functions returning raw pointers (such as `fopen`, `malloc`, and `strdup`)
893 ### <a name="Rp-waste"></a>P.9: Don't waste time or space
901 Time and space that you spend well to achieve a goal (e.g., speed of development, resource safety, or simplification of testing) is not wasted.
902 "Another benefit of striving for efficiency is that the process forces you to understand the problem in more depth." - Alex Stepanov
912 X& operator=(const X& a);
916 X waste(const char* p)
918 if (p == nullptr) throw Nullptr_error{};
920 auto buf = new char[n];
921 if (buf == nullptr) throw Allocation_error{};
922 for (int i = 0; i < n; ++i) buf[i] = p[i];
923 // ... manipulate buffer ...
926 x.s = string(n); // give x.s space for *p
927 for (int i = 0; i < x.s.size(); ++i) x.s[i] = buf[i]; // copy buf into x.s
934 X x = waste("Typical argument");
938 Yes, this is a caricature, but we have seen every individual mistake in production code, and worse.
939 Note that the layout of `X` guarantees that at least 6 bytes (and most likely more) are wasted.
940 The spurious definition of copy operations disables move semantics so that the return operation is slow
941 (please note that the Return Value Optimization, RVO, is not guaranteed here).
942 The use of `new` and `delete` for `buf` is redundant; if we really needed a local string, we should use a local `string`.
943 There are several more performance bugs and gratuitous complication.
947 void lower(zstring s)
949 for (int i = 0; i < strlen(s); ++i) s[i] = tolower(s[i]);
952 Yes, this is an example from production code.
953 We leave it to the reader to figure out what's wasted.
957 An individual example of waste is rarely significant, and where it is significant, it is typically easily eliminated by an expert.
958 However, waste spread liberally across a code base can easily be significant and experts are not always as available as we would like.
959 The aim of this rule (and the more specific rules that support it) is to eliminate most waste related to the use of C++ before it happens.
960 After that, we can look at waste related to algorithms and requirements, but that is beyond the scope of these guidelines.
964 Many more specific rules aim at the overall goals of simplicity and elimination of gratuitous waste.
966 ### <a name="Rp-mutable"></a>P.10: Prefer immutable data to mutable data
970 It is easier to reason about constants than about variables.
971 Something immutable cannot change unexpectedly.
972 Sometimes immutability enables better optimization.
973 You can't have a data race on a constant.
975 See [Con: Constants and Immutability](#S-const)
977 ### <a name="Rp-library"></a>P.11: Encapsulate messy constructs, rather than spreading through the code
981 Messy code is more likely to hide bugs and harder to write.
982 A good interface is easier and safer to use.
983 Messy, low-level code breeds more such code.
988 int* p = (int*) malloc(sizeof(int) * sz);
992 // ... read an int into x, exit loop if end of file is reached ...
993 // ... check that x is valid ...
995 p = (int*) realloc(p, sizeof(int) * sz * 2);
1000 This is low-level, verbose, and error-prone.
1001 For example, we "forgot" to test for memory exhaustion.
1002 Instead, we could use `vector`:
1007 for (int x; cin >> x; ) {
1008 // ... check that x is valid ...
1014 The standards library and the GSL are examples of this philosophy.
1015 For example, instead of messing with the arrays, unions, cast, tricky lifetime issues, `gsl::owner`, etc.
1016 that are needed to implement key abstractions, such as `vector`, `span`, `lock_guard`, and `future`, we use the libraries
1017 designed and implemented by people with more time and expertise than we usually have.
1018 Similarly, we can and should design and implement more specialized libraries, rather than leaving the users (often ourselves)
1019 with the challenge of repeatedly getting low-level code well.
1020 This is a variant of the [subset of superset principle](#R0) that underlies these guidelines.
1024 * Look for "messy code" such as complex pointer manipulation and casting outside the implementation of abstractions.
1027 ### <a name="Rp-tools"></a>P.12: Use supporting tools as appropriate
1031 There are many things that are done better "by machine".
1032 Computers don't tire or get bored by repetitive tasks.
1033 We typically have better things to do than repeatedly do routine tasks.
1037 Run a static analyser to verify that your code follows the guidelines you want it to follow.
1043 * [Static analysis tools](???)
1044 * [Concurrency tools](#Rconc-tools)
1045 * [Testing tools](???)
1047 There are many other kinds of tools, such as source code depositories, build tools, etc.,
1048 but those are beyond the scope of these guidelines.
1052 Be careful not to become dependent on over-elaborate or over-specialized tool chains.
1053 Those can make your otherwise portable code non-portable.
1056 ### <a name="Rp-lib"></a>P.13: Use support libraries as appropriate
1060 Using a well-designed, well-documented, and well-supported library saves time and effort;
1061 its quality and documentation are likely to be greater than what you could do
1062 if the majority of your time must be spent on an implementation.
1063 The cost (time, effort, money, etc.) of a library can be shared over many users.
1064 A widely used library is more likely to be kept up-to-date and ported to new systems than an individual application.
1065 Knowledge of a widely-used library can save time on other/future projects.
1066 So, if a suitable library exists for your application domain, use it.
1070 std::sort(begin(v),end(v),std::greater<>());
1072 Unless you are an expert in sorting algorithms and have plenty of time,
1073 this is more likely to be correct and to run faster than anything you write for a specific application.
1074 You need a reason not to use the standard library (or whatever foundational libraries your application uses) rather than a reason to use it.
1080 * The [ISO C++ standard library](#S-stdlib)
1081 * The [Guidelines Support Library](#S-gsl)
1085 If no well-designed, well-documented, and well-supported library exists for an important domain,
1086 maybe you should design and implement it, and then use it.
1089 # <a name="S-interfaces"></a>I: Interfaces
1091 An interface is a contract between two parts of a program. Precisely stating what is expected of a supplier of a service and a user of that service is essential.
1092 Having good (easy-to-understand, encouraging efficient use, not error-prone, supporting testing, etc.) interfaces is probably the most important single aspect of code organization.
1094 Interface rule summary:
1096 * [I.1: Make interfaces explicit](#Ri-explicit)
1097 * [I.2: Avoid global variables](#Ri-global)
1098 * [I.3: Avoid singletons](#Ri-singleton)
1099 * [I.4: Make interfaces precisely and strongly typed](#Ri-typed)
1100 * [I.5: State preconditions (if any)](#Ri-pre)
1101 * [I.6: Prefer `Expects()` for expressing preconditions](#Ri-expects)
1102 * [I.7: State postconditions](#Ri-post)
1103 * [I.8: Prefer `Ensures()` for expressing postconditions](#Ri-ensures)
1104 * [I.9: If an interface is a template, document its parameters using concepts](#Ri-concepts)
1105 * [I.10: Use exceptions to signal a failure to perform a required task](#Ri-except)
1106 * [I.11: Never transfer ownership by a raw pointer (`T*`)](#Ri-raw)
1107 * [I.12: Declare a pointer that must not be null as `not_null`](#Ri-nullptr)
1108 * [I.13: Do not pass an array as a single pointer](#Ri-array)
1109 * [I.22: Avoid complex initialization of global objects](#Ri-global-init)
1110 * [I.23: Keep the number of function arguments low](#Ri-nargs)
1111 * [I.24: Avoid adjacent unrelated parameters of the same type](#Ri-unrelated)
1112 * [I.25: Prefer abstract classes as interfaces to class hierarchies](#Ri-abstract)
1113 * [I.26: If you want a cross-compiler ABI, use a C-style subset](#Ri-abi)
1117 * [F: Functions](#S-functions)
1118 * [C.concrete: Concrete types](#SS-concrete)
1119 * [C.hier: Class hierarchies](#SS-hier)
1120 * [C.over: Overloading and overloaded operators](#SS-overload)
1121 * [C.con: Containers and other resource handles](#SS-containers)
1122 * [E: Error handling](#S-errors)
1123 * [T: Templates and generic programming](#S-templates)
1125 ### <a name="Ri-explicit"></a>I.1: Make interfaces explicit
1129 Correctness. Assumptions not stated in an interface are easily overlooked and hard to test.
1133 Controlling the behavior of a function through a global (namespace scope) variable (a call mode) is implicit and potentially confusing. For example:
1137 return (rnd_up) ? ceil(d) : d; // don't: "invisible" dependency
1140 It will not be obvious to a caller that the meaning of two calls of `rnd(7.2)` might give different results.
1144 Sometimes we control the details of a set of operations by an environment variable, e.g., normal vs. verbose output or debug vs. optimized.
1145 The use of a non-local control is potentially confusing, but controls only implementation details of otherwise fixed semantics.
1149 Reporting through non-local variables (e.g., `errno`) is easily ignored. For example:
1151 // don't: no test of printf's return value
1152 fprintf(connection, "logging: %d %d %d\n", x, y, s);
1154 What if the connection goes down so that no logging output is produced? See I.??.
1156 **Alternative**: Throw an exception. An exception cannot be ignored.
1158 **Alternative formulation**: Avoid passing information across an interface through non-local or implicit state.
1159 Note that non-`const` member functions pass information to other member functions through their object's state.
1161 **Alternative formulation**: An interface should be a function or a set of functions.
1162 Functions can be template functions and sets of functions can be classes or class templates.
1166 * (Simple) A function should not make control-flow decisions based on the values of variables declared at namespace scope.
1167 * (Simple) A function should not write to variables declared at namespace scope.
1169 ### <a name="Ri-global"></a>I.2 Avoid global variables
1173 Non-`const` global variables hide dependencies and make the dependencies subject to unpredictable changes.
1178 // ... lots of stuff ...
1179 } data; // non-const data
1181 void compute() // don't
1186 void output() // don't
1191 Who else might modify `data`?
1195 Global constants are useful.
1199 The rule against global variables applies to namespace scope variables as well.
1201 **Alternative**: If you use global (more generally namespace scope) data to avoid copying, consider passing the data as an object by reference to `const`.
1202 Another solution is to define the data as the state of some object and the operations as member functions.
1204 **Warning**: Beware of data races: If one thread can access nonlocal data (or data passed by reference) while another thread executes the callee, we can have a data race.
1205 Every pointer or reference to mutable data is a potential data race.
1209 You cannot have a race condition on immutable data.
1211 **References**: See the [rules for calling functions](#SS-call).
1215 (Simple) Report all non-`const` variables declared at namespace scope.
1217 ### <a name="Ri-singleton"></a>I.3: Avoid singletons
1221 Singletons are basically complicated global objects in disguise.
1226 // ... lots of stuff to ensure that only one Singleton object is created,
1227 // that it is initialized properly, etc.
1230 There are many variants of the singleton idea.
1231 That's part of the problem.
1235 If you don't want a global object to change, declare it `const` or `constexpr`.
1239 You can use the simplest "singleton" (so simple that it is often not considered a singleton) to get initialization on first use, if any:
1247 This is one of the most effective solutions to problems related to initialization order.
1248 In a multi-threaded environment, the initialization of the static object does not introduce a race condition
1249 (unless you carelessly access a shared object from within its constructor).
1251 Note that the initialization of a local `static` does not imply a race condition.
1252 However, if the destruction of `X` involves an operation that needs to be synchronized we must use a less simple solution.
1257 static auto p = new X {3};
1258 return *p; // potential leak
1261 Now someone must `delete` that object in some suitably thread-safe way.
1262 That's error-prone, so we don't use that technique unless
1264 * `myX` is in multithreaded code,
1265 * that `X` object needs to be destroyed (e.g., because it releases a resource), and
1266 * `X`'s destructor's code needs to be synchronized.
1268 If you, as many do, define a singleton as a class for which only one object is created, functions like `myX` are not singletons, and this useful technique is not an exception to the no-singleton rule.
1272 Very hard in general.
1274 * Look for classes with names that include `singleton`.
1275 * Look for classes for which only a single object is created (by counting objects or by examining constructors).
1276 * If a class X has a public static function that contains a function-local static of the class' type X and returns a pointer or reference to it, ban that.
1278 ### <a name="Ri-typed"></a>I.4: Make interfaces precisely and strongly typed
1282 Types are the simplest and best documentation, have well-defined meaning, and are guaranteed to be checked at compile time.
1283 Also, precisely typed code is often optimized better.
1285 ##### Example, don't
1289 void pass(void* data); // void* is suspicious
1291 Now the callee must cast the data pointer (back) to a correct type to use it. That is error-prone and often verbose.
1292 Avoid `void*`, especially in interfaces.
1293 Consider using a `variant` or a pointer to base instead.
1295 **Alternative**: Often, a template parameter can eliminate the `void*` turning it into a `T*` or `T&`.
1296 For generic code these `T`s can be general or concept constrained template parameters.
1302 void draw_rect(int, int, int, int); // great opportunities for mistakes
1304 draw_rect(p.x, p.y, 10, 20); // what does 10, 20 mean?
1306 An `int` can carry arbitrary forms of information, so we must guess about the meaning of the four `int`s.
1307 Most likely, the first two are an `x`,`y` coordinate pair, but what are the last two?
1308 Comments and parameter names can help, but we could be explicit:
1310 void draw_rectangle(Point top_left, Point bottom_right);
1311 void draw_rectangle(Point top_left, Size height_width);
1313 draw_rectangle(p, Point{10, 20}); // two corners
1314 draw_rectangle(p, Size{10, 20}); // one corner and a (height, width) pair
1316 Obviously, we cannot catch all errors through the static type system
1317 (e.g., the fact that a first argument is supposed to be a top-left point is left to convention (naming and comments)).
1321 In the following example, it is not clear from the interface what `time_to_blink` means: Seconds? Milliseconds?
1323 void blink_led(int time_to_blink) // bad -- the unit is ambiguous
1326 // do something with time_to_blink
1337 `std::chrono::duration` types (C++11) helps making the unit of time duration explicit.
1339 void blink_led(milliseconds time_to_blink) // good -- the unit is explicit
1342 // do something with time_to_blink
1351 The function can also be written in such a way that it will accept any time duration unit.
1353 template<class rep, class period>
1354 void blink_led(duration<rep, period> time_to_blink) // good -- accepts any unit
1356 // assuming that millisecond is the smallest relevant unit
1357 auto milliseconds_to_blink = duration_cast<milliseconds>(time_to_blink);
1359 // do something with milliseconds_to_blink
1371 * (Simple) Report the use of `void*` as a parameter or return type.
1372 * (Hard to do well) Look for member functions with many built-in type arguments.
1374 ### <a name="Ri-pre"></a>I.5: State preconditions (if any)
1378 Arguments have meaning that may constrain their proper use in the callee.
1384 double sqrt(double x);
1386 Here `x` must be nonnegative. The type system cannot (easily and naturally) express that, so we must use other means. For example:
1388 double sqrt(double x); // x must be nonnegative
1390 Some preconditions can be expressed as assertions. For example:
1392 double sqrt(double x) { Expects(x >= 0); /* ... */ }
1394 Ideally, that `Expects(x >= 0)` should be part of the interface of `sqrt()` but that's not easily done. For now, we place it in the definition (function body).
1396 **References**: `Expects()` is described in [GSL](#S-gsl).
1400 Prefer a formal specification of requirements, such as `Expects(p != nullptr);`.
1401 If that is infeasible, use English text in comments, such as `// the sequence [p:q) is ordered using <`.
1405 Most member functions have as a precondition that some class invariant holds.
1406 That invariant is established by a constructor and must be reestablished upon exit by every member function called from outside the class.
1407 We don't need to mention it for each member function.
1413 **See also**: The rules for passing pointers. ???
1415 ### <a name="Ri-expects"></a>I.6: Prefer `Expects()` for expressing preconditions
1419 To make it clear that the condition is a precondition and to enable tool use.
1423 int area(int height, int width)
1425 Expects(height > 0 && width > 0); // good
1426 if (height <= 0 || width <= 0) my_error(); // obscure
1432 Preconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1433 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and may have the wrong semantics (do you always want to abort in debug mode and check nothing in productions runs?).
1437 Preconditions should be part of the interface rather than part of the implementation,
1438 but we don't yet have the language facilities to do that.
1439 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1443 `Expects()` can also be used to check a condition in the middle of an algorithm.
1447 (Not enforceable) Finding the variety of ways preconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1449 ### <a name="Ri-post"></a>I.7: State postconditions
1453 To detect misunderstandings about the result and possibly catch erroneous implementations.
1459 int area(int height, int width) { return height * width; } // bad
1461 Here, we (incautiously) left out the precondition specification, so it is not explicit that height and width must be positive.
1462 We also left out the postcondition specification, so it is not obvious that the algorithm (`height * width`) is wrong for areas larger than the largest integer.
1463 Overflow can happen.
1466 int area(int height, int width)
1468 auto res = height * width;
1475 Consider a famous security bug:
1477 void f() // problematic
1481 memset(buffer, 0, MAX);
1484 There was no postcondition stating that the buffer should be cleared and the optimizer eliminated the apparently redundant `memset()` call:
1490 memset(buffer, 0, MAX);
1491 Ensures(buffer[0] == 0);
1496 Postconditions are often informally stated in a comment that states the purpose of a function; `Ensures()` can be used to make this more systematic, visible, and checkable.
1500 Postconditions are especially important when they relate to something that is not directly reflected in a returned result, such as a state of a data structure used.
1504 Consider a function that manipulates a `Record`, using a `mutex` to avoid race conditions:
1508 void manipulate(Record& r) // don't
1511 // ... no m.unlock() ...
1514 Here, we "forgot" to state that the `mutex` should be released, so we don't know if the failure to ensure release of the `mutex` was a bug or a feature.
1515 Stating the postcondition would have made it clear:
1517 void manipulate(Record& r) // postcondition: m is unlocked upon exit
1520 // ... no m.unlock() ...
1523 The bug is now obvious (but only to a human reading comments).
1525 Better still, use [RAII](#Rr-raii) to ensure that the postcondition ("the lock must be released") is enforced in code:
1527 void manipulate(Record& r) // best
1529 lock_guard<mutex> _ {m};
1535 Ideally, postconditions are stated in the interface/declaration so that users can easily see them.
1536 Only postconditions related to the users can be stated in the interface.
1537 Postconditions related only to internal state belongs in the definition/implementation.
1541 (Not enforceable) This is a philosophical guideline that is infeasible to check
1542 directly in the general case. Domain specific checkers (like lock-holding
1543 checkers) exist for many toolchains.
1545 ### <a name="Ri-ensures"></a>I.8: Prefer `Ensures()` for expressing postconditions
1549 To make it clear that the condition is a postcondition and to enable tool use.
1557 memset(buffer, 0, MAX);
1558 Ensures(buffer[0] == 0);
1563 Postconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1564 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and may have the wrong semantics.
1566 **Alternative**: Postconditions of the form "this resource must be released" are best expressed by [RAII](#Rr-raii).
1570 Ideally, that `Ensures` should be part of the interface, but that's not easily done.
1571 For now, we place it in the definition (function body).
1572 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1576 (Not enforceable) Finding the variety of ways postconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1578 ### <a name="Ri-concepts"></a>I.9: If an interface is a template, document its parameters using concepts
1582 Make the interface precisely specified and compile-time checkable in the (not so distant) future.
1586 Use the ISO Concepts TS style of requirements specification. For example:
1588 template<typename Iter, typename Val>
1589 // requires InputIterator<Iter> && EqualityComparable<ValueType<Iter>>, Val>
1590 Iter find(Iter first, Iter last, Val v)
1597 Soon (maybe in 2017), most compilers will be able to check `requires` clauses once the `//` is removed.
1598 For now, the concept TS is supported only in GCC 6.1.
1600 **See also**: [Generic programming](#SS-GP) and [concepts](#SS-t-concepts).
1604 (Not yet enforceable) A language facility is under specification. When the language facility is available, warn if any non-variadic template parameter is not constrained by a concept (in its declaration or mentioned in a `requires` clause).
1606 ### <a name="Ri-except"></a>I.10: Use exceptions to signal a failure to perform a required task
1610 It should not be possible to ignore an error because that could leave the system or a computation in an undefined (or unexpected) state.
1611 This is a major source of errors.
1615 int printf(const char* ...); // bad: return negative number if output fails
1617 template <class F, class ...Args>
1618 // good: throw system_error if unable to start the new thread
1619 explicit thread(F&& f, Args&&... args);
1625 An error means that the function cannot achieve its advertised purpose (including establishing postconditions).
1626 Calling code that ignores an error could lead to wrong results or undefined systems state.
1627 For example, not being able to connect to a remote server is not by itself an error:
1628 the server can refuse a connection for all kinds of reasons, so the natural thing is to return a result that the caller should always check.
1629 However, if failing to make a connection is considered an error, then a failure should throw an exception.
1633 Many traditional interface functions (e.g., UNIX signal handlers) use error codes (e.g., `errno`) to report what are really status codes, rather than errors. You don't have a good alternative to using such, so calling these does not violate the rule.
1637 If you can't use exceptions (e.g. because your code is full of old-style raw-pointer use or because there are hard-real-time constraints), consider using a style that returns a pair of values:
1641 tie(val, error_code) = do_something();
1642 if (error_code == 0) {
1643 // ... handle the error or exit ...
1647 This style unfortunately leads to uninitialized variables.
1648 A facility [structured bindings](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0144r1.pdf) to deal with that will become available in C++17.
1650 [val, error_code] = do_something();
1651 if (error_code == 0) {
1652 // ... handle the error or exit ...
1658 We don't consider "performance" a valid reason not to use exceptions.
1660 * Often, explicit error checking and handling consume as much time and space as exception handling.
1661 * Often, cleaner code yields better performance with exceptions (simplifying the tracing of paths through the program and their optimization).
1662 * A good rule for performance critical code is to move checking outside the critical part of the code ([checking](#Rper-checking)).
1663 * In the longer term, more regular code gets better optimized.
1664 * Always carefully [measure](#Rper-measure) before making performance claims.
1666 **See also**: [I.5](#Ri-pre) and [I.7](#Ri-post) for reporting precondition and postcondition violations.
1670 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
1673 ### <a name="Ri-raw"></a>I.11: Never transfer ownership by a raw pointer (`T*`)
1677 If there is any doubt whether the caller or the callee owns an object, leaks or premature destruction will occur.
1683 X* compute(args) // don't
1690 Who deletes the returned `X`? The problem would be harder to spot if compute returned a reference.
1691 Consider returning the result by value (use move semantics if the result is large):
1693 vector<double> compute(args) // good
1695 vector<double> res(10000);
1700 **Alternative**: Pass ownership using a "smart pointer", such as `unique_ptr` (for exclusive ownership) and `shared_ptr` (for shared ownership).
1701 However, that is less elegant and less efficient unless reference semantics are needed.
1703 **Alternative**: Sometimes older code can't be modified because of ABI compatibility requirements or lack of resources.
1704 In that case, mark owning pointers using `owner` from the [guideline support library](#S-gsl):
1706 owner<X*> compute(args) // It is now clear that ownership is transferred
1708 owner<X*> res = new X{};
1713 This tells analysis tools that `res` is an owner.
1714 That is, its value must be `delete`d or transferred to another owner, as is done here by the `return`.
1716 `owner` is used similarly in the implementation of resource handles.
1720 Every object passed as a raw pointer (or iterator) is assumed to be owned by the
1721 caller, so that its lifetime is handled by the caller. Viewed another way:
1722 ownership transferring APIs are relatively rare compared to pointer-passing APIs,
1723 so the default is "no ownership transfer."
1725 **See also**: [Argument passing](#Rf-conventional) and [value return](#Rf-T-return).
1729 * (Simple) Warn on `delete` of a raw pointer that is not an `owner`.
1730 * (Simple) Warn on failure to either `reset` or explicitly `delete` an `owner` pointer on every code path.
1731 * (Simple) Warn if the return value of `new` or a function call with an `owner` return value is assigned to a raw pointer or non-`owner` reference.
1733 ### <a name="Ri-nullptr"></a>I.12: Declare a pointer that must not be null as `not_null`
1737 To help avoid dereferencing `nullptr` errors.
1738 To improve performance by avoiding redundant checks for `nullptr`.
1742 int length(const char* p); // it is not clear whether length(nullptr) is valid
1744 length(nullptr); // OK?
1746 int length(not_null<const char*> p); // better: we can assume that p cannot be nullptr
1748 int length(const char* p); // we must assume that p can be nullptr
1750 By stating the intent in source, implementers and tools can provide better diagnostics, such as finding some classes of errors through static analysis, and perform optimizations, such as removing branches and null tests.
1754 `not_null` is defined in the [guideline support library](#S-gsl).
1758 The assumption that the pointer to `char` pointed to a C-style string (a zero-terminated string of characters) was still implicit, and a potential source of confusion and errors. Use `czstring` in preference to `const char*`.
1760 // we can assume that p cannot be nullptr
1761 // we can assume that p points to a zero-terminated array of characters
1762 int length(not_null<zstring> p);
1764 Note: `length()` is, of course, `std::strlen()` in disguise.
1768 * (Simple) ((Foundation)) If a function checks a pointer parameter against `nullptr` before access, on all control-flow paths, then warn it should be declared `not_null`.
1769 * (Complex) If a function with pointer return value ensures it is not `nullptr` on all return paths, then warn the return type should be declared `not_null`.
1771 ### <a name="Ri-array"></a>I.13: Do not pass an array as a single pointer
1775 (pointer, size)-style interfaces are error-prone. Also, a plain pointer (to array) must rely on some convention to allow the callee to determine the size.
1781 void copy_n(const T* p, T* q, int n); // copy from [p:p+n) to [q:q+n)
1783 What if there are fewer than `n` elements in the array pointed to by `q`? Then, we overwrite some probably unrelated memory.
1784 What if there are fewer than `n` elements in the array pointed to by `p`? Then, we read some probably unrelated memory.
1785 Either is undefined behavior and a potentially very nasty bug.
1789 Consider using explicit spans:
1791 void copy(span<const T> r, span<T> r2); // copy r to r2
1797 void draw(Shape* p, int n); // poor interface; poor code
1802 Passing `10` as the `n` argument may be a mistake: the most common convention is to assume \[`0`:`n`) but that is nowhere stated. Worse is that the call of `draw()` compiled at all: there was an implicit conversion from array to pointer (array decay) and then another implicit conversion from `Circle` to `Shape`. There is no way that `draw()` can safely iterate through that array: it has no way of knowing the size of the elements.
1804 **Alternative**: Use a support class that ensures that the number of elements is correct and prevents dangerous implicit conversions. For example:
1806 void draw2(span<Circle>);
1809 draw2(span<Circle>(arr)); // deduce the number of elements
1810 draw2(arr); // deduce the element type and array size
1812 void draw3(span<Shape>);
1813 draw3(arr); // error: cannot convert Circle[10] to span<Shape>
1815 This `draw2()` passes the same amount of information to `draw()`, but makes the fact that it is supposed to be a range of `Circle`s explicit. See ???.
1819 Use `zstring` and `czstring` to represent a C-style, zero-terminated strings.
1820 But when doing so, use `string_span` from the [GSL](#GSL) to prevent range errors.
1824 * (Simple) ((Bounds)) Warn for any expression that would rely on implicit conversion of an array type to a pointer type. Allow exception for zstring/czstring pointer types.
1825 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type. Allow exception for zstring/czstring pointer types.
1827 ### <a name="Ri-global-init"></a>I.22: Avoid complex initialization of global objects
1831 Complex initialization can lead to undefined order of execution.
1839 const Y y = f(x); // read x; write y
1845 const X x = g(y); // read y; write x
1847 Since `x` and `y` are in different translation units the order of calls to `f()` and `g()` is undefined;
1848 one will access an uninitialized `const`.
1849 This shows that the order-of-initialization problem for global (namespace scope) objects is not limited to global *variables*.
1853 Order of initialization problems become particularly difficult to handle in concurrent code.
1854 It is usually best to avoid global (namespace scope) objects altogether.
1858 * Flag initializers of globals that call non-`constexpr` functions
1859 * Flag initializers of globals that access `extern` objects
1861 ### <a name="Ri-nargs"></a>I.23: Keep the number of function arguments low
1865 Having many arguments opens opportunities for confusion. Passing lots of arguments is often costly compared to alternatives.
1869 The standard-library `merge()` is at the limit of what we can comfortably handle
1871 template<class InputIterator1, class InputIterator2, class OutputIterator, class Compare>
1872 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
1873 InputIterator2 first2, InputIterator2 last2,
1874 OutputIterator result, Compare comp);
1876 Here, we have four template arguments and six function arguments.
1877 To simplify the most frequent and simplest uses, the comparison argument can be defaulted to `<`:
1879 template<class InputIterator1, class InputIterator2, class OutputIterator>
1880 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
1881 InputIterator2 first2, InputIterator2 last2,
1882 OutputIterator result);
1884 This doesn't reduce the total complexity, but it reduces the surface complexity presented to many users.
1885 To really reduce the number of arguments, we need to bundle the arguments into higher-level abstractions:
1887 template<class InputRange1, class InputRange2, class OutputIterator>
1888 OutputIterator merge(InputRange1 r1, InputRange2 r2, OutputIterator result);
1890 Grouping arguments into "bundles" is a general technique to reduce the number of arguments and to increase the opportunities for checking.
1892 Alternatively, we could use concepts (as defined by the ISO TS) to define the notion of three types that must be usable for merging:
1894 Mergeable{In1 In2, Out}
1895 OutputIterator merge(In1 r1, In2 r2, Out result);
1899 How many arguments are too many? Try to use less than Four arguments.
1900 There are functions that are best expressed with four individual arguments, but not many.
1902 **Alternative**: Group arguments into meaningful objects and pass the objects (by value or by reference).
1904 **Alternative**: Use default arguments or overloads to allow the most common forms of calls to be done with fewer arguments.
1908 * Warn when a function declares two iterators (including pointers) of the same type instead of a range or a view.
1909 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
1911 ### <a name="Ri-unrelated"></a>I.24: Avoid adjacent unrelated parameters of the same type
1915 Adjacent arguments of the same type are easily swapped by mistake.
1921 void copy_n(T* p, T* q, int n); // copy from [p:p+n) to [q:q+n)
1923 This is a nasty variant of a K&R C-style interface. It is easy to reverse the "to" and "from" arguments.
1925 Use `const` for the "from" argument:
1927 void copy_n(const T* p, T* q, int n); // copy from [p:p+n) to [q:q+n)
1931 If the order of the parameters is not important, there is no problem:
1933 int max(int a, int b);
1937 Don't pass arrays as pointers, pass an object representing a range (e.g., a `span`):
1939 void copy_n(span<const T> p, span<T> q); // copy from p to q
1943 Define a `struct` as the parameter type and name the fields for those parameters accordingly:
1945 struct SystemParams {
1950 void initialize(SystemParams p);
1952 This tends to make invocations of this clear to future readers, as the parameters
1953 are often filled in by name at the call site.
1957 (Simple) Warn if two consecutive parameters share the same type.
1959 ### <a name="Ri-abstract"></a>I.25: Prefer abstract classes as interfaces to class hierarchies
1963 Abstract classes are more likely to be stable than base classes with state.
1967 You just knew that `Shape` would turn up somewhere :-)
1969 class Shape { // bad: interface class loaded with data
1971 Point center() const { return c; }
1972 virtual void draw() const;
1973 virtual void rotate(int);
1977 vector<Point> outline;
1981 This will force every derived class to compute a center -- even if that's non-trivial and the center is never used. Similarly, not every `Shape` has a `Color`, and many `Shape`s are best represented without an outline defined as a sequence of `Point`s. Abstract classes were invented to discourage users from writing such classes:
1983 class Shape { // better: Shape is a pure interface
1985 virtual Point center() const = 0; // pure virtual function
1986 virtual void draw() const = 0;
1987 virtual void rotate(int) = 0;
1989 // ... no data members ...
1994 (Simple) Warn if a pointer/reference to a class `C` is assigned to a pointer/reference to a base of `C` and the base class contains data members.
1996 ### <a name="Ri-abi"></a>I.26: If you want a cross-compiler ABI, use a C-style subset
2000 Different compilers implement different binary layouts for classes, exception handling, function names, and other implementation details.
2004 You can carefully craft an interface using a few carefully selected higher-level C++ types. See ???.
2008 Common ABIs are emerging on some platforms freeing you from the more draconian restrictions.
2012 If you use a single compiler, you can use full C++ in interfaces. That may require recompilation after an upgrade to a new compiler version.
2016 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2018 # <a name="S-functions"></a>F: Functions
2020 A function specifies an action or a computation that takes the system from one consistent state to the next. It is the fundamental building block of programs.
2022 It should be possible to name a function meaningfully, to specify the requirements of its argument, and clearly state the relationship between the arguments and the result. An implementation is not a specification. Try to think about what a function does as well as about how it does it.
2023 Functions are the most critical part in most interfaces, so see the interface rules.
2025 Function rule summary:
2027 Function definition rules:
2029 * [F.1: "Package" meaningful operations as carefully named functions](#Rf-package)
2030 * [F.2: A function should perform a single logical operation](#Rf-logical)
2031 * [F.3: Keep functions short and simple](#Rf-single)
2032 * [F.4: If a function may have to be evaluated at compile time, declare it `constexpr`](#Rf-constexpr)
2033 * [F.5: If a function is very small and time-critical, declare it inline](#Rf-inline)
2034 * [F.6: If your function may not throw, declare it `noexcept`](#Rf-noexcept)
2035 * [F.7: For general use, take `T*` or `T&` arguments rather than smart pointers](#Rf-smart)
2036 * [F.8: Prefer pure functions](#Rf-pure)
2037 * [F.9: Unused parameters should be unnamed](#Rf-unused)
2039 Parameter passing expression rules:
2041 * [F.15: Prefer simple and conventional ways of passing information](#Rf-conventional)
2042 * [F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`](#Rf-in)
2043 * [F.17: For "in-out" parameters, pass by reference to non-`const`](#Rf-inout)
2044 * [F.18: For "consume" parameters, pass by `X&&` and `std::move` the parameter](#Rf-consume)
2045 * [F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter](#Rf-forward)
2046 * [F.20: For "out" output values, prefer return values to output parameters](#Rf-out)
2047 * [F.21: To return multiple "out" values, prefer returning a tuple or struct](#Rf-out-multi)
2048 * [F.60: Prefer `T*` over `T&` when "no argument" is a valid option](#Rf-ptr-ref)
2050 Parameter passing semantic rules:
2052 * [F.22: Use `T*` or `owner<T*>` or a smart pointer to designate a single object](#Rf-ptr)
2053 * [F.23: Use a `not_null<T>` to indicate "null" is not a valid value](#Rf-nullptr)
2054 * [F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence](#Rf-range)
2055 * [F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string](#Rf-string)
2056 * [F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed](#Rf-unique_ptr)
2057 * [F.27: Use a `shared_ptr<T>` to share ownership](#Rf-shared_ptr)
2059 Value return semantic rules:
2061 * [F.42: Return a `T*` to indicate a position (only)](#Rf-return-ptr)
2062 * [F.43: Never (directly or indirectly) return a pointer or a reference to a local object](#Rf-dangle)
2063 * [F.44: Return a `T&` when copy is undesirable and "returning no object" isn't an option](#Rf-return-ref)
2064 * [F.45: Don't return a `T&&`](#Rf-return-ref-ref)
2065 * [F.46: `int` is the return type for `main()`](#Rf-main)
2066 * [F.47: Return `T&` from assignment operators.](#Rf-assignment-op)
2068 Other function rules:
2070 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
2071 * [F.51: Where there is a choice, prefer default arguments over overloading](#Rf-default-args)
2072 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
2073 * [F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
2074 * [F.54: If you capture `this`, capture all variables explicitly (no default capture)](#Rf-this-capture)
2076 Functions have strong similarities to lambdas and function objects so see also Section ???.
2078 ## <a name="SS-fct-def"></a>F.def: Function definitions
2080 A function definition is a function declaration that also specifies the function's implementation, the function body.
2082 ### <a name="Rf-package"></a>F.1: "Package" meaningful operations as carefully named functions
2086 Factoring out common code makes code more readable, more likely to be reused, and limit errors from complex code.
2087 If something is a well-specified action, separate it out from its surrounding code and give it a name.
2089 ##### Example, don't
2091 void read_and_print(istream& is) // read and print an int
2095 cout << "the int is " << x << '\n';
2097 cerr << "no int on input\n";
2100 Almost everything is wrong with `read_and_print`.
2101 It reads, it writes (to a fixed `ostream`), it writes error messages (to a fixed `ostream`), it handles only `int`s.
2102 There is nothing to reuse, logically separate operations are intermingled and local variables are in scope after the end of their logical use.
2103 For a tiny example, this looks OK, but if the input operation, the output operation, and the error handling had been more complicated the tangled
2104 mess could become hard to understand.
2108 If you write a non-trivial lambda that potentially can be used in more than one place, give it a name by assigning it to a (usually non-local) variable.
2112 sort(a, b, [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); });
2114 Naming that lambda breaks up the expression into its logical parts and provides a strong hint to the meaning of the lambda.
2116 auto lessT = [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); };
2119 find_if(a, b, lessT);
2121 The shortest code is not always the best for performance or maintainability.
2125 Loop bodies, including lambdas used as loop bodies, rarely need to be named.
2126 However, large loop bodies (e.g., dozens of lines or dozens of pages) can be a problem.
2127 The rule [Keep functions short](#Rf-single) implies "Keep loop bodies short."
2128 Similarly, lambdas used as callback arguments are sometimes non-trivial, yet unlikely to be re-usable.
2132 * See [Keep functions short](#Rf-single)
2133 * Flag identical and very similar lambdas used in different places.
2135 ### <a name="Rf-logical"></a>F.2: A function should perform a single logical operation
2139 A function that performs a single operation is simpler to understand, test, and reuse.
2145 void read_and_print() // bad
2153 This is a monolith that is tied to a specific input and will never find another (different) use. Instead, break functions up into suitable logical parts and parameterize:
2155 int read(istream& is) // better
2163 void print(ostream& os, int x)
2168 These can now be combined where needed:
2170 void read_and_print()
2176 If there was a need, we could further templatize `read()` and `print()` on the data type, the I/O mechanism, the response to errors, etc. Example:
2178 auto read = [](auto& input, auto& value) // better
2184 auto print(auto& output, const auto& value)
2186 output << value << "\n";
2191 * Consider functions with more than one "out" parameter suspicious. Use return values instead, including `tuple` for multiple return values.
2192 * Consider "large" functions that don't fit on one editor screen suspicious. Consider factoring such a function into smaller well-named suboperations.
2193 * Consider functions with 7 or more parameters suspicious.
2195 ### <a name="Rf-single"></a>F.3: Keep functions short and simple
2199 Large functions are hard to read, more likely to contain complex code, and more likely to have variables in larger than minimal scopes.
2200 Functions with complex control structures are more likely to be long and more likely to hide logical errors
2206 double simpleFunc(double val, int flag1, int flag2)
2207 // simpleFunc: takes a value and calculates the expected ASIC output,
2208 // given the two mode flags.
2210 double intermediate;
2212 intermediate = func1(val);
2214 intermediate = sqrt(intermediate);
2216 else if (flag1 == -1) {
2217 intermediate = func1(-val);
2219 intermediate = sqrt(-intermediate);
2222 if (abs(flag2) > 10) {
2223 intermediate = func2(intermediate);
2225 switch (flag2 / 10) {
2226 case 1: if (flag1 == -1) return finalize(intermediate, 1.171);
2228 case 2: return finalize(intermediate, 13.1);
2231 return finalize(intermediate, 0.);
2234 This is too complex (and long).
2235 How would you know if all possible alternatives have been correctly handled?
2236 Yes, it breaks other rules also.
2240 double func1_muon(double val, int flag)
2245 double funct1_tau(double val, int flag1, int flag2)
2250 double simpleFunc(double val, int flag1, int flag2)
2251 // simpleFunc: takes a value and calculates the expected ASIC output,
2252 // given the two mode flags.
2255 return func1_muon(val, flag2);
2257 // handled by func1_tau: flag1 = -flag1;
2258 return func1_tau(-val, flag1, flag2);
2264 "It doesn't fit on a screen" is often a good practical definition of "far too large."
2265 One-to-five-line functions should be considered normal.
2269 Break large functions up into smaller cohesive and named functions.
2270 Small simple functions are easily inlined where the cost of a function call is significant.
2274 * Flag functions that do not "fit on a screen."
2275 How big is a screen? Try 60 lines by 140 characters; that's roughly the maximum that's comfortable for a book page.
2276 * Flag functions that are too complex. How complex is too complex?
2277 You could use cyclomatic complexity. Try "more than 10 logical path through." Count a simple switch as one path.
2279 ### <a name="Rf-constexpr"></a>F.4: If a function may have to be evaluated at compile time, declare it `constexpr`
2283 `constexpr` is needed to tell the compiler to allow compile-time evaluation.
2287 The (in)famous factorial:
2289 constexpr int fac(int n)
2291 constexpr int max_exp = 17; // constexpr enables max_exp to be used in Expects
2292 Expects(0 <= n && n < max_exp); // prevent silliness and overflow
2294 for (int i = 2; i <= n; ++i) x *= i;
2299 For C++11, use a recursive formulation of `fac()`.
2303 `constexpr` does not guarantee compile-time evaluation;
2304 it just guarantees that the function can be evaluated at compile time for constant expression arguments if the programmer requires it or the compiler decides to do so to optimize.
2306 constexpr int min(int x, int y) { return x < y ? x : y; }
2310 int m1 = min(-1, 2); // probably compile-time evaluation
2311 constexpr int m2 = min(-1, 2); // compile-time evaluation
2312 int m3 = min(-1, v); // run-time evaluation
2313 constexpr int m4 = min(-1, v); // error: cannot evaluate at compile-time
2318 `constexpr` functions are pure: they can have no side effects.
2321 constexpr int double(int v)
2323 ++dcount; // error: attempted side effect from constexpr function
2327 This is usually a very good thing.
2329 When given a non-constant argument, a `constexpr` function can throw.
2330 If you consider exiting by throwing a side-effect, a `constexpr` function isn't completely pure;
2331 if not, this is not an issue.
2332 ??? A question for the committee: can a constructor for an exception thrown by a `constexpr` function modify state?
2333 "No" would be a nice answer that matches most practice.
2337 Don't try to make all functions `constexpr`.
2338 Most computation is best done at run time.
2342 Any API that may eventually depend on high-level runtime configuration or
2343 business logic should not be made `constexpr`. Such customization can not be
2344 evaluated by the compiler, and any `constexpr` functions that depended upon
2345 that API would have to be refactored or drop `constexpr`.
2349 Impossible and unnecessary.
2350 The compiler gives an error if a non-`constexpr` function is called where a constant is required.
2352 ### <a name="Rf-inline"></a>F.5: If a function is very small and time-critical, declare it `inline`
2356 Some optimizers are good at inlining without hints from the programmer, but don't rely on it.
2357 Measure! Over the last 40 years or so, we have been promised compilers that can inline better than humans without hints from humans.
2358 We are still waiting.
2359 Specifying `inline` encourages the compiler to do a better job.
2363 inline string cat(const string& s, const string& s2) { return s + s2; }
2367 Do not put an `inline` function in what is meant to be a stable interface unless you are certain that it will not change.
2368 An inline function is part of the ABI.
2372 `constexpr` implies `inline`.
2376 Member functions defined in-class are `inline` by default.
2380 Template functions (incl. template member functions) must be in headers and therefore inline.
2384 Flag `inline` functions that are more than three statements and could have been declared out of line (such as class member functions).
2386 ### <a name="Rf-noexcept"></a>F.6: If your function may not throw, declare it `noexcept`
2390 If an exception is not supposed to be thrown, the program cannot be assumed to cope with the error and should be terminated as soon as possible. Declaring a function `noexcept` helps optimizers by reducing the number of alternative execution paths. It also speeds up the exit after failure.
2394 Put `noexcept` on every function written completely in C or in any other language without exceptions.
2395 The C++ standard library does that implicitly for all functions in the C standard library.
2399 `constexpr` functions can when evaluated at run time, so yu may need `noexcept` for some of those.
2403 You can use `noexcept` even on functions that can throw:
2405 vector<string> collect(istream& is) noexcept
2408 for (string s; is >> s;)
2413 If `collect()` runs out of memory, the program crashes.
2414 Unless the program is crafted to survive memory exhaustion, that may be just the right thing to do;
2415 `terminate()` may generate suitable error log information (but after memory runs out it is hard to do anything clever).
2419 You must be aware of the execution environment that your code is running when
2420 deciding whether to tag a function `noexcept`, especially because of the issue
2421 of throwing and allocation. Code that is intended to be perfectly general (like
2422 the standard library and other utility code of that sort) needs to support
2423 environments where a `bad_alloc` exception may be handled meaningfully.
2424 However, most programs and execution environments cannot meaningfully
2425 handle a failure to allocate, and aborting the program is the cleanest and
2426 simplest response to an allocation failure in those cases. If you know that
2427 your application code cannot respond to an allocation failure, it may be
2428 appropriate to add `noexcept` even on functions that allocate.
2430 Put another way: In most programs, most functions can throw (e.g., because they
2431 use `new`, call functions that do, or use library functions that reports failure
2432 by throwing), so don't just sprinkle `noexcept` all over the place without
2433 considering whether the possible exceptions can be handled.
2435 `noexcept` is most useful (and most clearly correct) for frequently used,
2436 low-level functions.
2440 Destructors, `swap` functions, move operations, and default constructors should never throw.
2444 * Flag functions that are not `noexcept`, yet cannot throw.
2445 * Flag throwing `swap`, `move`, destructors, and default constructors.
2447 ### <a name="Rf-smart"></a>F.7: For general use, take `T*` or `T&` arguments rather than smart pointers
2451 Passing a smart pointer transfers or shares ownership and should only be used when ownership semantics are intended (see [R.30](#Rr-smartptrparam)).
2452 Passing by smart pointer restricts the use of a function to callers that use smart pointers.
2453 Passing a shared smart pointer (e.g., `std::shared_ptr`) implies a run-time cost.
2460 // can only accept ints for which you want to transfer ownership
2461 void g(unique_ptr<int>);
2463 // can only accept ints for which you are willing to share ownership
2464 void g(shared_ptr<int>);
2466 // doesn't change ownership, but requires a particular ownership of the caller
2467 void h(const unique_ptr<int>&);
2475 void f(shared_ptr<widget>& w)
2478 use(*w); // only use of w -- the lifetime is not used at all
2482 See further in [R.30](#Rr-smartptrparam).
2486 We can catch dangling pointers statically, so we don't need to rely on resource management to avoid violations from dangling pointers.
2488 **See also**: [when to prefer `T*` and when to prefer `T&`](#Rf-ptr-ref).
2490 **See also**: Discussion of [smart pointer use](#Rr-summary-smartptrs).
2494 Flag a parameter of a smart pointer type (a type that overloads `operator->` or `operator*`) for which the ownership semantics are not used;
2497 * copyable but never copied/moved from or movable but never moved
2498 * and that is never modified or passed along to another function that could do so.
2500 ### <a name="Rf-pure"></a>F.8: Prefer pure functions
2504 Pure functions are easier to reason about, sometimes easier to optimize (and even parallelize), and sometimes can be memoized.
2509 auto square(T t) { return t * t; }
2513 `constexpr` functions are pure.
2515 When given a non-constant argument, a `constexpr` function can throw.
2516 If you consider exiting by throwing a side-effect, a `constexpr` function isn't completely pure;
2517 if not, this is not an issue.
2518 ??? A question for the committee: can a constructor for an exception thrown by a `constexpr` function modify state?
2519 "No" would be a nice answer that matches most practice.
2525 ### <a name="Rf-unused"></a>F.9: Unused parameters should be unnamed
2530 Suppression of unused parameter warnings.
2534 X* find(map<Blob>& m, const string& s, Hint); // once upon a time, a hint was used
2538 Allowing parameters to be unnamed was introduced in the early 1980 to address this problem.
2542 Flag named unused parameters.
2544 ## <a name="SS-call"></a>F.call: Parameter passing
2546 There are a variety of ways to pass parameters to a function and to return values.
2548 ### <a name="Rf-conventional"></a>F.15: Prefer simple and conventional ways of passing information
2552 Using "unusual and clever" techniques causes surprises, slows understanding by other programmers, and encourages bugs.
2553 If you really feel the need for an optimization beyond the common techniques, measure to ensure that it really is an improvement, and document/comment because the improvement may not be portable.
2555 The following tables summarize the advice in the following Guidelines, F.16-21.
2557 Normal parameter passing:
2559 ![Normal parameter passing table](./param-passing-normal.png "Normal parameter passing")
2561 Advanced parameter passing:
2563 ![Advanced parameter passing table](./param-passing-advanced.png "Advanced parameter passing")
2565 Use the advanced techniques only after demonstrating need, and document that need in a comment.
2567 ### <a name="Rf-in"></a>F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`
2571 Both let the caller know that a function will not modify the argument, and both allow initialization by rvalues.
2573 What is "cheap to copy" depends on the machine architecture, but two or three words (doubles, pointers, references) are usually best passed by value.
2574 When copying is cheap, nothing beats the simplicity and safety of copying, and for small objects (up to two or three words) it is also faster than passing by reference because it does not require an extra indirection to access from the function.
2578 void f1(const string& s); // OK: pass by reference to const; always cheap
2580 void f2(string s); // bad: potentially expensive
2582 void f3(int x); // OK: Unbeatable
2584 void f4(const int& x); // bad: overhead on access in f4()
2586 For advanced uses (only), where you really need to optimize for rvalues passed to "input-only" parameters:
2588 * If the function is going to unconditionally move from the argument, take it by `&&`. See [F.18](#Rf-consume).
2589 * If the function is going to keep a copy of the argument, in addition to passing by `const&` (for lvalues),
2590 add an overload that passes the parameter by `&&` (for rvalues) and in the body `std::move`s it to its destination. Essentially this overloads a "consume"; see [F.18](#Rf-consume).
2591 * In special cases, such as multiple "input + copy" parameters, consider using perfect forwarding. See [F.19](#Rf-forward).
2595 int multiply(int, int); // just input ints, pass by value
2597 // suffix is input-only but not as cheap as an int, pass by const&
2598 string& concatenate(string&, const string& suffix);
2600 void sink(unique_ptr<widget>); // input only, and consumes the widget
2602 Avoid "esoteric techniques" such as:
2604 * Passing arguments as `T&&` "for efficiency".
2605 Most rumors about performance advantages from passing by `&&` are false or brittle (but see [F.25](#Rf-pass-ref-move).)
2606 * Returning `const T&` from assignments and similar operations (see [F.47](#Rf-assignment-op).)
2610 Assuming that `Matrix` has move operations (possibly by keeping its elements in a `std::vector`):
2612 Matrix operator+(const Matrix& a, const Matrix& b)
2615 // ... fill res with the sum ...
2619 Matrix x = m1 + m2; // move constructor
2621 y = m3 + m3; // move assignment
2625 The return value optimization doesn't handle the assignment case, but the move assignment does.
2627 A reference may be assumed to refer to a valid object (language rule).
2628 There is no (legitimate) "null reference."
2629 If you need the notion of an optional value, use a pointer, `std::optional`, or a special value used to denote "no value."
2633 * (Simple) ((Foundation)) Warn when a parameter being passed by value has a size greater than `4 * sizeof(int)`.
2634 Suggest using a reference to `const` instead.
2635 * (Simple) ((Foundation)) Warn when a `const` parameter being passed by reference has a size less than `3 * sizeof(int)`. Suggest passing by value instead.
2636 * (Simple) ((Foundation)) Warn when a `const` parameter being passed by reference is `move`d.
2638 ### <a name="Rf-inout"></a>F.17: For "in-out" parameters, pass by reference to non-`const`
2642 This makes it clear to callers that the object is assumed to be modified.
2646 void update(Record& r); // assume that update writes to r
2650 A `T&` argument can pass information into a function as well as well as out of it.
2651 Thus `T&` could be an in-out-parameter. That can in itself be a problem and a source of errors:
2655 s = "New York"; // non-obvious error
2660 string buffer = ".................................";
2665 Here, the writer of `g()` is supplying a buffer for `f()` to fill, but `f()` simply replaces it (at a somewhat higher cost than a simple copy of the characters).
2666 A bad logic error can happen if the writer of `g()` incorrectly assumes the size of the `buffer`.
2670 * (Moderate) ((Foundation)) Warn about functions regarding reference to non-`const` parameters that do *not* write to them.
2671 * (Simple) ((Foundation)) Warn when a non-`const` parameter being passed by reference is `move`d.
2673 ### <a name="Rf-consume"></a>F.18: For "consume" parameters, pass by `X&&` and `std::move` the parameter
2677 It's efficient and eliminates bugs at the call site: `X&&` binds to rvalues, which requires an explicit `std::move` at the call site if passing an lvalue.
2681 void sink(vector<int>&& v) { // sink takes ownership of whatever the argument owned
2682 // usually there might be const accesses of v here
2683 store_somewhere(std::move(v));
2684 // usually no more use of v here; it is moved-from
2687 Note that the `std::move(v)` makes it possible for `store_somewhere()` to leave `v` in a moved-from state.
2688 [That could be dangerous](#Rc-move-semantic).
2693 Unique owner types that are move-only and cheap-to-move, such as `unique_ptr`, can also be passed by value which is simpler to write and achieves the same effect. Passing by value does generate one extra (cheap) move operation, but prefer simplicity and clarity first.
2698 void sink(std::unique_ptr<T> p) {
2699 // use p ... possibly std::move(p) onward somewhere else
2700 } // p gets destroyed
2704 * Flag all `X&&` parameters (where `X` is not a template type parameter name) where the function body uses them without `std::move`.
2705 * Flag access to moved-from objects.
2706 * Don't conditionally move from objects
2708 ### <a name="Rf-forward"></a>F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter
2712 If the object is to be passed onward to other code and not directly used by this function, we want to make this function agnostic to the argument `const`-ness and rvalue-ness.
2714 In that case, and only that case, make the parameter `TP&&` where `TP` is a template type parameter -- it both *ignores* and *preserves* `const`-ness and rvalue-ness. Therefore any code that uses a `TP&&` is implicitly declaring that it itself doesn't care about the variable's `const`-ness and rvalue-ness (because it is ignored), but that intends to pass the value onward to other code that does care about `const`-ness and rvalue-ness (because it is preserved). When used as a parameter `TP&&` is safe because any temporary objects passed from the caller will live for the duration of the function call. A parameter of type `TP&&` should essentially always be passed onward via `std::forward` in the body of the function.
2718 template <class F, class... Args>
2719 inline auto invoke(F f, Args&&... args) {
2720 return f(forward<Args>(args)...);
2727 * Flag a function that takes a `TP&&` parameter (where `TP` is a template type parameter name) and does anything with it other than `std::forward`ing it exactly once on every static path.
2729 ### <a name="Rf-out"></a>F.20: For "out" output values, prefer return values to output parameters
2733 A return value is self-documenting, whereas a `&` could be either in-out or out-only and is liable to be misused.
2735 This includes large objects like standard containers that use implicit move operations for performance and to avoid explicit memory management.
2737 If you have multiple values to return, [use a tuple](#Rf-out-multi) or similar multi-member type.
2741 // OK: return pointers to elements with the value x
2742 vector<const int*> find_all(const vector<int>&, int x);
2744 // Bad: place pointers to elements with value x in out
2745 void find_all(const vector<int>&, vector<const int*>& out, int x);
2749 A `struct` of many (individually cheap-to-move) elements may be in aggregate expensive to move.
2751 It is not recommended to return a `const` value.
2752 Such older advice is now obsolete; it does not add value, and it interferes with move semantics.
2754 const vector<int> fct(); // bad: that "const" is more trouble than it is worth
2756 vector<int> g(const vector<int>& vx)
2759 f() = vx; // prevented by the "const"
2761 return f(); // expensive copy: move semantics suppressed by the "const"
2764 The argument for adding `const` to a return value is that it prevents (very rare) accidental access to a temporary.
2765 The argument against is prevents (very frequent) use of move semantics.
2769 * For non-value types, such as types in an inheritance hierarchy, return the object by `unique_ptr` or `shared_ptr`.
2770 * If a type is expensive to move (e.g., `array<BigPOD>`), consider allocating it on the free store and return a handle (e.g., `unique_ptr`), or passing it in a reference to non-`const` target object to fill (to be used as an out-parameter).
2771 * To reuse an object that carries capacity (e.g., `std::string`, `std::vector`) across multiple calls to the function in an inner loop: [treat it as an in/out parameter and pass by reference](#Rf-out-multi).
2775 struct Package { // exceptional case: expensive-to-move object
2777 char load[2024 - 16];
2780 Package fill(); // Bad: large return value
2781 void fill(Package&); // OK
2784 void val(int&); // Bad: Is val reading its argument
2788 * Flag reference to non-`const` parameters that are not read before being written to and are a type that could be cheaply returned; they should be "out" return values.
2789 * Flag returning a `const` value. To fix: Remove `const` to return a non-`const` value instead.
2791 ### <a name="Rf-out-multi"></a>F.21: To return multiple "out" values, prefer returning a tuple or struct
2795 A return value is self-documenting as an "output-only" value.
2796 Note that C++ does have multiple return values, by convention of using a `tuple`,
2797 possibly with the extra convenience of `tie` at the call site.
2801 // BAD: output-only parameter documented in a comment
2802 int f(const string& input, /*output only*/ string& output_data)
2805 output_data = something();
2809 // GOOD: self-documenting
2810 tuple<int, string> f(const string& input)
2813 return make_tuple(status, something());
2816 C++98's standard library already used this style, because a `pair` is like a two-element `tuple`.
2817 For example, given a `set<string> my_set`, consider:
2820 result = my_set.insert("Hello");
2821 if (result.second) do_something_with(result.first); // workaround
2823 With C++11 we can write this, putting the results directly in existing local variables:
2825 Sometype iter; // default initialize if we haven't already
2826 Someothertype success; // used these variables for some other purpose
2828 tie(iter, success) = my_set.insert("Hello"); // normal return value
2829 if (success) do_something_with(iter);
2831 With C++17 we should be able to use "structured bindings" to declare and initialize the multiple variables:
2833 if (auto [ iter, success ] = my_set.insert("Hello"); success) do_something_with(iter);
2837 Sometimes, we need to pass an object to a function to manipulate its state.
2838 In such cases, passing the object by reference [`T&`](#Rf-inout) is usually the right technique.
2839 Explicitly passing an in-out parameter back out again as a return value is often not necessary.
2842 istream& operator>>(istream& is, string& s); // much like std::operator>>()
2844 for (string s; cin >> s; ) {
2845 // do something with line
2848 Here, both `s` and `cin` are used as in-out parameters.
2849 We pass `cin` by (non-`const`) reference to be able to manipulate its state.
2850 We pass `s` to avoid repeated allocations.
2851 By reusing `s` (passed by reference), we allocate new memory only when we need to expand `s`'s capacity.
2852 This technique is sometimes called the "caller-allocated out" pattern and is particularly useful for types,
2853 such as `string` and `vector`, that needs to do free store allocations.
2855 To compare, if we passed out all values as return values, we would something like this:
2857 pair<istream&, string> get_string(istream& is); // not recommended
2864 for (auto p = get_string(cin); p.first; ) {
2865 // do something with p.second
2868 We consider that significantly less elegant with significantly less performance.
2870 For a truly strict reading of this rule (F.21), the exception isn't really an exception because it relies on in-out parameters,
2871 rather than the plain out parameters mentioned in the rule.
2872 However, we prefer to be explicit, rather than subtle.
2876 In many cases, it may be useful to return a specific, user-defined "Value or error" type.
2881 The overly-generic `pair` and `tuple` should be used only when the value returned represents to independent entities rather than an abstraction.
2883 type along the lines of `variant<T, error_code>`, rather than using the generic `tuple`.
2887 * Output parameters should be replaced by return values.
2888 An output parameter is one that the function writes to, invokes a non-`const` member function, or passes on as a non-`const`.
2890 ### <a name="Rf-ptr"></a>F.22: Use `T*` or `owner<T*>` to designate a single object
2894 Readability: it makes the meaning of a plain pointer clear.
2895 Enables significant tool support.
2899 In traditional C and C++ code, plain `T*` is used for many weakly-related purposes, such as:
2901 * Identify a (single) object (not to be deleted by this function)
2902 * Point to an object allocated on the free store (and delete it later)
2903 * Hold the `nullptr`
2904 * Identify a C-style string (zero-terminated array of characters)
2905 * Identify an array with a length specified separately
2906 * Identify a location in an array
2908 This makes it hard to understand what the code does and is supposed to do.
2909 It complicates checking and tool support.
2913 void use(int* p, int n, char* s, int* q)
2915 p[n - 1] = 666; // Bad: we don't know if p points to n elements;
2916 // assume it does not or use span<int>
2917 cout << s; // Bad: we don't know if that s points to a zero-terminated array of char;
2918 // assume it does not or use zstring
2919 delete q; // Bad: we don't know if *q is allocated on the free store;
2920 // assume it does not or use owner
2925 void use2(span<int> p, zstring s, owner<int*> q)
2927 p[p.size() - 1] = 666; // OK, a range error can be caught
2934 `owner<T*>` represents ownership, `zstring` represents a C-style string.
2936 **Also**: Assume that a `T*` obtained from a smart pointer to `T` (e.g., `unique_ptr<T>`) points to a single element.
2938 **See also**: [Support library](#S-gsl).
2942 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type.
2944 ### <a name="Rf-nullptr"></a>F.23: Use a `not_null<T>` to indicate that "null" is not a valid value
2948 Clarity. A function with a `not_null<T>` parameter makes it clear that the caller of the function is responsible for any `nullptr` checks that may be necessary.
2949 Similarly, a function with a return value of `not_null<T>` makes it clear that the caller of the function does not need to check for `nullptr`.
2953 `not_null<T*>` makes it obvious to a reader (human or machine) that a test for `nullptr` is not necessary before dereference.
2954 Additionally, when debugging, `owner<T*>` and `not_null<T>` can be instrumented to check for correctness.
2958 int length(Record* p);
2960 When I call `length(p)` should I test for `p == nullptr` first? Should the implementation of `length()` test for `p == nullptr`?
2962 // it is the caller's job to make sure p != nullptr
2963 int length(not_null<Record*> p);
2965 // the implementor of length() must assume that p == nullptr is possible
2966 int length(Record* p);
2970 A `not_null<T*>` is assumed not to be the `nullptr`; a `T*` may be the `nullptr`; both can be represented in memory as a `T*` (so no run-time overhead is implied).
2974 `not_null` is not just for built-in pointers. It works for `unique_ptr`, `shared_ptr`, and other pointer-like types.
2978 * (Simple) Warn if a raw pointer is dereferenced without being tested against `nullptr` (or equivalent) within a function, suggest it is declared `not_null` instead.
2979 * (Simple) Error if a raw pointer is sometimes dereferenced after first being tested against `nullptr` (or equivalent) within the function and sometimes is not.
2980 * (Simple) Warn if a `not_null` pointer is tested against `nullptr` within a function.
2982 ### <a name="Rf-range"></a>F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence
2986 Informal/non-explicit ranges are a source of errors.
2990 X* find(span<X> r, const X& v); // find v in r
2994 auto p = find({vec.begin(), vec.end()}, X{}); // find X{} in vec
2998 Ranges are extremely common in C++ code. Typically, they are implicit and their correct use is very hard to ensure.
2999 In particular, given a pair of arguments `(p, n)` designating an array \[`p`:`p+n`),
3000 it is in general impossible to know if there really are `n` elements to access following `*p`.
3001 `span<T>` and `span_p<T>` are simple helper classes designating a \[`p`:`q`) range and a range starting with `p` and ending with the first element for which a predicate is true, respectively.
3005 A `span` represents a range of elements, but how do we manipulate elements of that range?
3009 // range traversal (guaranteed correct)
3010 for (int x : s) cout << x << '\n';
3012 // C-style traversal (potentially checked)
3013 for (int i = 0; i < s.size(); ++i) cout << s[i] << '\n';
3015 // random access (potentially checked)
3018 // extract pointers (potentially checked)
3019 std::sort(&s[0], &s[s.size() / 2]);
3024 A `span<T>` object does not own its elements and is so small that it can be passed by value.
3026 Passing a `span` object as an argument is exactly as efficient as passing a pair of pointer arguments or passing a pointer and an integer count.
3028 **See also**: [Support library](#S-gsl).
3032 (Complex) Warn where accesses to pointer parameters are bounded by other parameters that are integral types and suggest they could use `span` instead.
3034 ### <a name="Rf-string"></a>F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string
3038 C-style strings are ubiquitous. They are defined by convention: zero-terminated arrays of characters.
3039 We must distinguish C-style strings from a pointer to a single character or an old-fashioned pointer to an array of characters.
3045 int length(const char* p);
3047 When I call `length(s)` should I test for `s == nullptr` first? Should the implementation of `length()` test for `p == nullptr`?
3049 // the implementor of length() must assume that p == nullptr is possible
3050 int length(zstring p);
3052 // it is the caller's job to make sure p != nullptr
3053 int length(not_null<zstring> p);
3057 `zstring` do not represent ownership.
3059 **See also**: [Support library](#S-gsl).
3061 ### <a name="Rf-unique_ptr"></a>F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed
3065 Using `unique_ptr` is the cheapest way to pass a pointer safely.
3069 unique_ptr<Shape> get_shape(istream& is) // assemble shape from input stream
3071 auto kind = read_header(is); // read header and identify the next shape on input
3074 return make_unique<Circle>(is);
3076 return make_unique<Triangle>(is);
3083 You need to pass a pointer rather than an object if what you are transferring is an object from a class hierarchy that is to be used through an interface (base class).
3087 (Simple) Warn if a function returns a locally-allocated raw pointer. Suggest using either `unique_ptr` or `shared_ptr` instead.
3089 ### <a name="Rf-shared_ptr"></a>F.27: Use a `shared_ptr<T>` to share ownership
3093 Using `std::shared_ptr` is the standard way to represent shared ownership. That is, the last owner deletes the object.
3097 shared_ptr<const Image> im { read_image(somewhere) };
3099 std::thread t0 {shade, args0, top_left, im};
3100 std::thread t1 {shade, args1, top_right, im};
3101 std::thread t2 {shade, args2, bottom_left, im};
3102 std::thread t3 {shade, args3, bottom_right, im};
3105 // last thread to finish deletes the image
3109 Prefer a `unique_ptr` over a `shared_ptr` if there is never more than one owner at a time.
3110 `shared_ptr` is for shared ownership.
3112 Note that pervasive use of `shared_ptr` has a cost (atomic operations on the `shared_ptr`'s reference count have a measurable aggregate cost).
3116 Have a single object own the shared object (e.g. a scoped object) and destroy that (preferably implicitly) when all users have completed.
3120 (Not enforceable) This is a too complex pattern to reliably detect.
3122 ### <a name="Rf-ptr-ref"></a>F.60: Prefer `T*` over `T&` when "no argument" is a valid option
3126 A pointer (`T*`) can be a `nullptr` and a reference (`T&`) cannot, there is no valid "null reference".
3127 Sometimes having `nullptr` as an alternative to indicated "no object" is useful, but if it is not, a reference is notationally simpler and might yield better code.
3131 string zstring_to_string(zstring p) // zstring is a char*; that is a C-style string
3133 if (p == nullptr) return string{}; // p might be nullptr; remember to check
3137 void print(const vector<int>& r)
3139 // r refers to a vector<int>; no check needed
3144 It is possible, but not valid C++ to construct a reference that is essentially a `nullptr` (e.g., `T* p = nullptr; T& r = (T&)*p;`).
3145 That error is very uncommon.
3149 If you prefer the pointer notation (`->` and/or `*` vs. `.`), `not_null<T*>` provides the same guarantee as `T&`.
3155 ### <a name="Rf-return-ptr"></a>F.42: Return a `T*` to indicate a position (only)
3159 That's what pointers are good for.
3160 Returning a `T*` to transfer ownership is a misuse.
3164 Node* find(Node* t, const string& s) // find s in a binary tree of Nodes
3166 if (t == nullptr || t->name == s) return t;
3167 if ((auto p = find(t->left, s))) return p;
3168 if ((auto p = find(t->right, s))) return p;
3172 If it isn't the `nullptr`, the pointer returned by `find` indicates a `Node` holding `s`.
3173 Importantly, that does not imply a transfer of ownership of the pointed-to object to the caller.
3177 Positions can also be transferred by iterators, indices, and references.
3178 A reference is often a superior alternative to a pointer [if there is no need to use `nullptr`](#Rf-ptr-ref) or [if the object referred to should not change](???).
3182 Do not return a pointer to something that is not in the caller's scope; see [F.43](#Rf-dangle).
3184 **See also**: [discussion of dangling pointer prevention](#???).
3188 * Flag `delete`, `std::free()`, etc. applied to a plain `T*`.
3189 Only owners should be deleted.
3190 * Flag `new`, `malloc()`, etc. assigned to a plain `T*`.
3191 Only owners should be responsible for deletion.
3193 ### <a name="Rf-dangle"></a>F.43: Never (directly or indirectly) return a pointer or a reference to a local object
3197 To avoid the crashes and data corruption that can result from the use of such a dangling pointer.
3201 After the return from a function its local objects no longer exist:
3209 void g(int* p) // looks innocent enough
3212 cout << "*p == " << *p << '\n';
3214 cout << "gx == " << gx << '\n';
3220 int z = *p; // read from abandoned stack frame (bad)
3221 g(p); // pass pointer to abandoned stack frame to function (bad)
3224 Here on one popular implementation I got the output:
3229 I expected that because the call of `g()` reuses the stack space abandoned by the call of `f()` so `*p` refers to the space now occupied by `gx`.
3231 * Imagine what would happen if `fx` and `gx` were of different types.
3232 * Imagine what would happen if `fx` or `gx` was a type with an invariant.
3233 * Imagine what would happen if more that dangling pointer was passed around among a larger set of functions.
3234 * Imagine what a cracker could do with that dangling pointer.
3236 Fortunately, most (all?) modern compilers catch and warn against this simple case.
3240 This applies to references as well:
3246 return x; // Bad: returns reference to object that is about to be destroyed
3251 This applies only to non-`static` local variables.
3252 All `static` variables are (as their name indicates) statically allocated, so that pointers to them cannot dangle.
3256 Not all examples of leaking a pointer to a local variable are that obvious:
3258 int* glob; // global variables are bad in so many ways
3269 steal([&] { return &i; });
3275 cout << *glob << '\n';
3278 Here I managed to read the location abandoned by the call of `f`.
3279 The pointer stored in `glob` could be used much later and cause trouble in unpredictable ways.
3283 The address of a local variable can be "returned"/leaked by a return statement, by a `T&` out-parameter, as a member of a returned object, as an element of a returned array, and more.
3287 Similar examples can be constructed "leaking" a pointer from an inner scope to an outer one;
3288 such examples are handled equivalently to leaks of pointers out of a function.
3290 A slightly different variant of the problem is placing pointers in a container that outlives the objects pointed to.
3292 **See also**: Another way of getting dangling pointers is [pointer invalidation](#???).
3293 It can be detected/prevented with similar techniques.
3297 * Compilers tend to catch return of reference to locals and could in many cases catch return of pointers to locals.
3298 * Static analysis can catch many common patterns of the use of pointers indicating positions (thus eliminating dangling pointers)
3300 ### <a name="Rf-return-ref"></a>F.44: Return a `T&` when copy is undesirable and "returning no object" isn't needed
3304 The language guarantees that a `T&` refers to an object, so that testing for `nullptr` isn't necessary.
3306 **See also**: The return of a reference must not imply transfer of ownership:
3307 [discussion of dangling pointer prevention](#???) and [discussion of ownership](#???).
3316 wheel& get_wheel(size_t i) { Expects(i < 4); return w[i]; }
3323 wheel& w0 = c.get_wheel(0); // w0 has the same lifetime as c
3328 Flag functions where no `return` expression could yield `nullptr`
3330 ### <a name="Rf-return-ref-ref"></a>F.45: Don't return a `T&&`
3334 It's asking to return a reference to a destroyed temporary object. A `&&` is a magnet for temporary objects. This is fine when the reference to the temporary is being passed "downward" to a callee, because the temporary is guaranteed to outlive the function call. (See [F.24](#Rf-pass-ref-ref) and [F.25](#Rf-pass-ref-move).) However, it's not fine when passing such a reference "upward" to a larger caller scope. See also ???.
3336 For passthrough functions that pass in parameters (by ordinary reference or by perfect forwarding) and want to return values, use simple `auto` return type deduction (not `auto&&`).
3340 If `F` returns by value, this function returns a reference to a temporary.
3345 log_call(typeid(f)); // or whatever instrumentation
3356 log_call(typeid(f)); // or whatever instrumentation
3362 `std::move` and `std::forward` do return `&&`, but they are just casts -- used by convention only in expression contexts where a reference to a temporary object is passed along within the same expression before the temporary is destroyed. We don't know of any other good examples of returning `&&`.
3366 Flag any use of `&&` as a return type, except in `std::move` and `std::forward`.
3368 ### <a name="Rf-main"></a>F.46: `int` is the return type for `main()`
3372 It's a language rule, but violated through "language extensions" so often that it is worth mentioning.
3373 Declaring `main` (the one global `main` of a program) `void` limits portability.
3377 void main() { /* ... */ }; // bad, not C++
3381 std::cout << "This is the way to do it\n";
3386 We mention this only because of the persistence of this error in the community.
3390 * The compiler should do it
3391 * If the compiler doesn't do it, let tools flag it
3393 ### <a name="Rf-assignment-op"></a>F.47: Return `T&` from assignment operators
3397 The convention for operator overloads (especially on value types) is for
3398 `operator=(const T&)` to perform the assignment and then return (non-const)
3399 `*this`. This ensures consistency with standard library types and follows the
3400 principle of "do as the ints do."
3404 Historically there was some guidance to make the assignment operator return `const T&`.
3405 This was primarily to avoid code of the form `(a = b) = c` -- such code is not common enough to warrant violating consistency with standard types.
3413 Foo& operator=(const Foo& rhs) {
3422 This should be enforced by tooling by checking the return type (and return
3423 value) of any assignment operator.
3425 ### <a name="Rf-capture-vs-overload"></a>F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)
3429 Functions can't capture local variables or be declared at local scope; if you need those things, prefer a lambda where possible, and a handwritten function object where not. On the other hand, lambdas and function objects don't overload; if you need to overload, prefer a function (the workarounds to make lambdas overload are ornate). If either will work, prefer writing a function; use the simplest tool necessary.
3433 // writing a function that should only take an int or a string
3434 // -- overloading is natural
3436 void f(const string&);
3438 // writing a function object that needs to capture local state and appear
3439 // at statement or expression scope -- a lambda is natural
3440 vector<work> v = lots_of_work();
3441 for (int tasknum = 0; tasknum < max; ++tasknum) {
3445 ... process 1 / max - th of v, the tasknum - th chunk
3454 Generic lambdas offer a concise way to write function templates and so can be useful even when a normal function template would do equally well with a little more syntax. This advantage will probably disappear in the future once all functions gain the ability to have Concept parameters.
3458 * Warn on use of a named non-generic lambda (e.g., `auto x = [](int i){ /*...*/; };`) that captures nothing and appears at global scope. Write an ordinary function instead.
3460 ### <a name="Rf-default-args"></a>F.51: Where there is a choice, prefer default arguments over overloading
3464 Default arguments simply provides alternative interfaces to a single implementation.
3465 There is no guarantee that a set of overloaded functions all implement the same semantics.
3466 The use of default arguments can avoid code replication.
3470 There is a choice between using default argument and overloading when the alternatives are from a set of arguments of the same types.
3473 void print(const string& s, format f = {});
3477 void print(const string& s); // use default format
3478 void print(const string& s, format f);
3480 There is not a choice when a set of functions are used to do a semantically equivalent operation to a set of types. For example:
3482 void print(const char&);
3484 void print(zstring);
3489 [Default arguments for virtual functions](#Rh-virtual-default-arg)
3495 ### <a name="Rf-reference-capture"></a>F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms
3499 For efficiency and correctness, you nearly always want to capture by reference when using the lambda locally. This includes when writing or calling parallel algorithms that are local because they join before returning.
3503 This is a simple three-stage parallel pipeline. Each `stage` object encapsulates a worker thread and a queue, has a `process` function to enqueue work, and in its destructor automatically blocks waiting for the queue to empty before ending the thread.
3505 void send_packets(buffers& bufs)
3507 stage encryptor([] (buffer& b){ encrypt(b); });
3508 stage compressor([&](buffer& b){ compress(b); encryptor.process(b); });
3509 stage decorator([&](buffer& b){ decorate(b); compressor.process(b); });
3510 for (auto& b : bufs) { decorator.process(b); }
3511 } // automatically blocks waiting for pipeline to finish
3517 ### <a name="Rf-value-capture"></a>F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread
3521 Pointers and references to locals shouldn't outlive their scope. Lambdas that capture by reference are just another place to store a reference to a local object, and shouldn't do so if they (or a copy) outlive the scope.
3527 // Want a reference to local.
3528 // Note, that after program exits this scope,
3529 // local no longer exists, therefore
3530 // process() call will have undefined behavior!
3531 thread_pool.queue_work([&]{ process(local); });
3536 // Want a copy of local.
3537 // Since a copy of local is made, it will
3538 // always be available for the call.
3539 thread_pool.queue_work([=]{ process(local); });
3543 * (Simple) Warn when capture-list contains a reference to a locally declared variable
3544 * (Complex) Flag when capture-list contains a reference to a locally declared variable and the lambda is passed to a non-`const` and non-local context
3546 ### <a name="Rf-this-capture"></a>F.54: If you capture `this`, capture all variables explicitly (no default capture)
3550 It's confusing. Writing `[=]` in a member function appears to capture by value, but actually captures data members by reference because it actually captures the invisible `this` pointer by value. If you meant to do that, write `this` explicitly.
3562 auto lambda = [=]{ use(i, x); }; // BAD: "looks like" copy/value capture
3563 // [&] has identical semantics and copies the this pointer under the current rules
3564 // [=,this] and [&,this] are not much better, and confusing
3567 lambda(); // calls use(42);
3569 lambda(); // calls use(43);
3573 auto lambda2 = [i, this]{ use(i, x); }; // ok, most explicit and least confusing
3581 This is under active discussion in standardization, and may be addressed in a future version of the standard by adding a new capture mode or possibly adjusting the meaning of `[=]`. For now, just be explicit.
3585 * Flag any lambda capture-list that specifies a default capture and also captures `this` (whether explicitly or via default capture)
3587 # <a name="S-class"></a>C: Classes and Class Hierarchies
3589 A class is a user-defined type, for which a programmer can define the representation, operations, and interfaces.
3590 Class hierarchies are used to organize related classes into hierarchical structures.
3594 * [C.1: Organize related data into structures (`struct`s or `class`es)](#Rc-org)
3595 * [C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently](#Rc-struct)
3596 * [C.3: Represent the distinction between an interface and an implementation using a class](#Rc-interface)
3597 * [C.4: Make a function a member only if it needs direct access to the representation of a class](#Rc-member)
3598 * [C.5: Place helper functions in the same namespace as the class they support](#Rc-helper)
3599 * [C.7: Don't define a class or enum and declare a variable of its type in the same statement](#Rc-standalone)
3600 * [C.8: Use `class` rather than `struct` if any member is non-public](#Rc-class)
3601 * [C.9: Minimize exposure of members](#Rc-private)
3605 * [C.concrete: Concrete types](#SS-concrete)
3606 * [C.ctor: Constructors, assignments, and destructors](#S-ctor)
3607 * [C.con: Containers and other resource handles](#SS-containers)
3608 * [C.lambdas: Function objects and lambdas](#SS-lambdas)
3609 * [C.hier: Class hierarchies (OOP)](#SS-hier)
3610 * [C.over: Overloading and overloaded operators](#SS-overload)
3611 * [C.union: Unions](#SS-union)
3613 ### <a name="Rc-org"></a>C.1: Organize related data into structures (`struct`s or `class`es)
3617 Ease of comprehension. If data is related (for fundamental reasons), that fact should be reflected in code.
3621 void draw(int x, int y, int x2, int y2); // BAD: unnecessary implicit relationships
3622 void draw(Point from, Point to); // better
3626 A simple class without virtual functions implies no space or time overhead.
3630 From a language perspective `class` and `struct` differ only in the default visibility of their members.
3634 Probably impossible. Maybe a heuristic looking for data items used together is possible.
3636 ### <a name="Rc-struct"></a>C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently
3641 Ease of comprehension.
3642 The use of `class` alerts the programmer to the need for an invariant.
3643 This is a useful convention.
3647 An invariant is a logical condition for the members of an object that a constructor must establish for the public member functions to assume.
3648 After the invariant is established (typically by a constructor) every member function can be called for the object.
3649 An invariant can be stated informally (e.g., in a comment) or more formally using `Expects`.
3651 If all data members can vary independently of each other, no invariant is possible.
3655 struct Pair { // the members can vary independently
3664 // validate that {yy, mm, dd} is a valid date and initialize
3665 Date(int yy, Month mm, char dd);
3675 If a class has any `private` data, a user cannot completely initialize an object without the use of a constructor.
3676 Hence, the class definer will provide a constructor and must specify its meaning.
3677 This effectively means the definer need to define an invariant.
3679 * See also [define a class with private data as `class`](#Rc-class).
3680 * See also [Prefer to place the interface first in a class](#Rl-order).
3681 * See also [minimize exposure of members](#Rc-private).
3682 * See also [Avoid `protected` data](#Rh-protected).
3686 Look for `struct`s with all data private and `class`es with public members.
3688 ### <a name="Rc-interface"></a>C.3: Represent the distinction between an interface and an implementation using a class
3692 An explicit distinction between interface and implementation improves readability and simplifies maintenance.
3697 // ... some representation ...
3700 // validate that {yy, mm, dd} is a valid date and initialize
3701 Date(int yy, Month mm, char dd);
3704 Month month() const;
3708 For example, we can now change the representation of a `Date` without affecting its users (recompilation is likely, though).
3712 Using a class in this way to represent the distinction between interface and implementation is of course not the only way.
3713 For example, we can use a set of declarations of freestanding functions in a namespace, an abstract base class, or a template function with concepts to represent an interface.
3714 The most important issue is to explicitly distinguish between an interface and its implementation "details."
3715 Ideally, and typically, an interface is far more stable than its implementation(s).
3721 ### <a name="Rc-member"></a>C.4: Make a function a member only if it needs direct access to the representation of a class
3725 Less coupling than with member functions, fewer functions that can cause trouble by modifying object state, reduces the number of functions that needs to be modified after a change in representation.
3730 // ... relatively small interface ...
3733 // helper functions:
3734 Date next_weekday(Date);
3735 bool operator==(Date, Date);
3737 The "helper functions" have no need for direct access to the representation of a `Date`.
3741 This rule becomes even better if C++ gets ["uniform function call"](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0251r0.pdf).
3745 The language requires `virtual` funtions to be members, and not all `virtual` functions directly access data.
3746 In particular, members of an abstract class rarely do.
3748 Note [multimethods](https://parasol.tamu.edu/~yuriys/papers/OMM10.pdf).
3752 The language requires operators `=`, `()`, `[]`, and `->` to be members.
3756 An overload set may have some members that do not directly access `private` data:
3759 void foo(int x) { /* manipulate private data */ }
3760 void foo(double x) { foo(std::round(x)); }
3766 Similarly, a set of functions may be designed to be used in a chain:
3768 x.scale(0.5).rotate(45).set_color(Color::red);
3770 Typically, some but not all of such functions directly access `private` data.
3774 * Look for non-`virtual` member functions that do not touch data members directly.
3775 The snag is that many member functions that do not need to touch data members directly do.
3776 * Ignore `virtual` functions.
3777 * Ignore functions that are part of an overload set out of which at least one function accesses `private` members.
3778 * Ignore functions returning `this`.
3780 ### <a name="Rc-helper"></a>C.5: Place helper functions in the same namespace as the class they support
3784 A helper function is a function (usually supplied by the writer of a class) that does not need direct access to the representation of the class, yet is seen as part of the useful interface to the class.
3785 Placing them in the same namespace as the class makes their relationship to the class obvious and allows them to be found by argument dependent lookup.
3789 namespace Chrono { // here we keep time-related services
3791 class Time { /* ... */ };
3792 class Date { /* ... */ };
3794 // helper functions:
3795 bool operator==(Date, Date);
3796 Date next_weekday(Date);
3802 This is especially important for [overloaded operators](#Ro-namespace).
3806 * Flag global functions taking argument types from a single namespace.
3808 ### <a name="Rc-standalone"></a>C.7: Don't define a class or enum and declare a variable of its type in the same statement
3812 Mixing a type definition and the definition of another entity in the same declaration is confusing and unnecessary.
3816 struct Data { /*...*/ } data{ /*...*/ };
3820 struct Data { /*...*/ };
3821 Data data{ /*...*/ };
3825 * Flag if the `}` of a class or enumeration definition is not followed by a `;`. The `;` is missing.
3827 ### <a name="Rc-class"></a>C.8: Use `class` rather than `struct` if any member is non-public
3832 To make it clear that something is being hidden/abstracted.
3833 This is a useful convention.
3840 Date(int i, Month m);
3841 // ... lots of functions ...
3846 There is nothing wrong with this code as far as the C++ language rules are concerned,
3847 but nearly everything is wrong from a design perspective.
3848 The private data is hidden far from the public data.
3849 The data is split in different parts of the class declaration.
3850 Different parts of the data have different access.
3851 All of this decreases readability and complicates maintenance.
3855 Prefer to place the interface first in a class [see](#Rl-order).
3859 Flag classes declared with `struct` if there is a `private` or `public` member.
3861 ### <a name="Rc-private"></a>C.9: Minimize exposure of members
3867 Minimize the chance of untended access.
3868 This simplifies maintenance.
3876 Prefer the order `public` members before `protected` members before `private` members [see](#Rl-order).
3880 Flag protected data.
3882 ## <a name="SS-concrete"></a>C.concrete: Concrete types
3884 One ideal for a class is to be a regular type.
3885 That means roughly "behaves like an `int`." A concrete type is the simplest kind of class.
3886 A value of regular type can be copied and the result of a copy is an independent object with the same value as the original.
3887 If a concrete type has both `=` and `==`, `a = b` should result in `a == b` being `true`.
3888 Concrete classes without assignment and equality can be defined, but they are (and should be) rare.
3889 The C++ built-in types are regular, and so are standard-library classes, such as `string`, `vector`, and `map`.
3890 Concrete types are also often referred to as value types to distinguish them from types used as part of a hierarchy.
3892 Concrete type rule summary:
3894 * [C.10: Prefer concrete types over class hierarchies](#Rc-concrete)
3895 * [C.11: Make concrete types regular](#Rc-regular)
3897 ### <a name="Rc-concrete"></a>C.10 Prefer concrete types over class hierarchies
3901 A concrete type is fundamentally simpler than a hierarchy:
3902 easier to design, easier to implement, easier to use, easier to reason about, smaller, and faster.
3903 You need a reason (use cases) for using a hierarchy.
3909 // ... operations ...
3910 // ... no virtual functions ...
3915 // ... operations, some virtual ...
3921 Point1 p11 {1, 2}; // make an object on the stack
3922 Point1 p12 {p11}; // a copy
3924 auto p21 = make_unique<Point2>(1, 2); // make an object on the free store
3925 auto p22 = p21.clone(); // make a copy
3929 If a class can be part of a hierarchy, we (in real code if not necessarily in small examples) must manipulate its objects through pointers or references.
3930 That implies more memory overhead, more allocations and deallocations, and more run-time overhead to perform the resulting indirections.
3934 Concrete types can be stack allocated and be members of other classes.
3938 The use of indirection is fundamental for run-time polymorphic interfaces.
3939 The allocation/deallocation overhead is not (that's just the most common case).
3940 We can use a base class as the interface of a scoped object of a derived class.
3941 This is done where dynamic allocation is prohibited (e.g. hard real-time) and to provide a stable interface to some kinds of plug-ins.
3947 ### <a name="Rc-regular"></a>C.11: Make concrete types regular
3951 Regular types are easier to understand and reason about than types that are not regular (irregularities requires extra effort to understand and use).
3960 bool operator==(const Bundle& a, const Bundle& b)
3962 return a.name == b.name && a.vr == b.vr;
3965 Bundle b1 { "my bundle", {r1, r2, r3}};
3967 if (!(b1 == b2)) error("impossible!");
3968 b2.name = "the other bundle";
3969 if (b1 == b2) error("No!");
3971 In particular, if a concrete type has an assignment also give it an equals operator so that `a = b` implies `a == b`.
3977 ## <a name="S-ctor"></a>C.ctor: Constructors, assignments, and destructors
3979 These functions control the lifecycle of objects: creation, copy, move, and destruction.
3980 Define constructors to guarantee and simplify initialization of classes.
3982 These are *default operations*:
3984 * a default constructor: `X()`
3985 * a copy constructor: `X(const X&)`
3986 * a copy assignment: `operator=(const X&)`
3987 * a move constructor: `X(X&&)`
3988 * a move assignment: `operator=(X&&)`
3989 * a destructor: `~X()`
3991 By default, the compiler defines each of these operations if it is used, but the default can be suppressed.
3993 The default operations are a set of related operations that together implement the lifecycle semantics of an object.
3994 By default, C++ treats classes as value-like types, but not all types are value-like.
3996 Set of default operations rules:
3998 * [C.20: If you can avoid defining any default operations, do](#Rc-zero)
3999 * [C.21: If you define or `=delete` any default operation, define or `=delete` them all](#Rc-five)
4000 * [C.22: Make default operations consistent](#Rc-matched)
4004 * [C.30: Define a destructor if a class needs an explicit action at object destruction](#Rc-dtor)
4005 * [C.31: All resources acquired by a class must be released by the class's destructor](#Rc-dtor-release)
4006 * [C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning](#Rc-dtor-ptr)
4007 * [C.33: If a class has an owning pointer member, define or `=delete` a destructor](#Rc-dtor-ptr2)
4008 * [C.34: If a class has an owning reference member, define or `=delete` a destructor](#Rc-dtor-ref)
4009 * [C.35: A base class with a virtual function needs a virtual destructor](#Rc-dtor-virtual)
4010 * [C.36: A destructor may not fail](#Rc-dtor-fail)
4011 * [C.37: Make destructors `noexcept`](#Rc-dtor-noexcept)
4015 * [C.40: Define a constructor if a class has an invariant](#Rc-ctor)
4016 * [C.41: A constructor should create a fully initialized object](#Rc-complete)
4017 * [C.42: If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
4018 * [C.43: Ensure that a class has a default constructor](#Rc-default0)
4019 * [C.44: Prefer default constructors to be simple and non-throwing](#Rc-default00)
4020 * [C.45: Don't define a default constructor that only initializes data members; use member initializers instead](#Rc-default)
4021 * [C.46: By default, declare single-argument constructors `explicit`](#Rc-explicit)
4022 * [C.47: Define and initialize member variables in the order of member declaration](#Rc-order)
4023 * [C.48: Prefer in-class initializers to member initializers in constructors for constant initializers](#Rc-in-class-initializer)
4024 * [C.49: Prefer initialization to assignment in constructors](#Rc-initialize)
4025 * [C.50: Use a factory function if you need "virtual behavior" during initialization](#Rc-factory)
4026 * [C.51: Use delegating constructors to represent common actions for all constructors of a class](#Rc-delegating)
4027 * [C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization](#Rc-inheriting)
4029 Copy and move rules:
4031 * [C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`](#Rc-copy-assignment)
4032 * [C.61: A copy operation should copy](#Rc-copy-semantic)
4033 * [C.62: Make copy assignment safe for self-assignment](#Rc-copy-self)
4034 * [C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const&`](#Rc-move-assignment)
4035 * [C.64: A move operation should move and leave its source in a valid state](#Rc-move-semantic)
4036 * [C.65: Make move assignment safe for self-assignment](#Rc-move-self)
4037 * [C.66: Make move operations `noexcept`](#Rc-move-noexcept)
4038 * [C.67: A base class should suppress copying, and provide a virtual `clone` instead if "copying" is desired](#Rc-copy-virtual)
4040 Other default operations rules:
4042 * [C.80: Use `=default` if you have to be explicit about using the default semantics](#Rc-eqdefault)
4043 * [C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)](#Rc-delete)
4044 * [C.82: Don't call virtual functions in constructors and destructors](#Rc-ctor-virtual)
4045 * [C.83: For value-like types, consider providing a `noexcept` swap function](#Rc-swap)
4046 * [C.84: A `swap` may not fail](#Rc-swap-fail)
4047 * [C.85: Make `swap` `noexcept`](#Rc-swap-noexcept)
4048 * [C.86: Make `==` symmetric with respect of operand types and `noexcept`](#Rc-eq)
4049 * [C.87: Beware of `==` on base classes](#Rc-eq-base)
4050 * [C.89: Make a `hash` `noexcept`](#Rc-hash)
4052 ## <a name="SS-defop"></a>C.defop: Default Operations
4054 By default, the language supplies the default operations with their default semantics.
4055 However, a programmer can disable or replace these defaults.
4057 ### <a name="Rc-zero"></a>C.20: If you can avoid defining default operations, do
4061 It's the simplest and gives the cleanest semantics.
4067 // ... no default operations declared ...
4073 Named_map nm; // default construct
4074 Named_map nm2 {nm}; // copy construct
4076 Since `std::map` and `string` have all the special functions, no further work is needed.
4080 This is known as "the rule of zero".
4084 (Not enforceable) While not enforceable, a good static analyzer can detect patterns that indicate a possible improvement to meet this rule.
4085 For example, a class with a (pointer, size) pair of member and a destructor that `delete`s the pointer could probably be converted to a `vector`.
4087 ### <a name="Rc-five"></a>C.21: If you define or `=delete` any default operation, define or `=delete` them all
4091 The semantics of the special functions are closely related, so if one needs to be non-default, the odds are that others need modification too.
4095 struct M2 { // bad: incomplete set of default operations
4098 // ... no copy or move operations ...
4099 ~M2() { delete[] rep; }
4101 pair<int, int>* rep; // zero-terminated set of pairs
4109 x = y; // the default assignment
4113 Given that "special attention" was needed for the destructor (here, to deallocate), the likelihood that copy and move assignment (both will implicitly destroy an object) are correct is low (here, we would get double deletion).
4117 This is known as "the rule of five" or "the rule of six", depending on whether you count the default constructor.
4121 If you want a default implementation of a default operation (while defining another), write `=default` to show you're doing so intentionally for that function.
4122 If you don't want a default operation, suppress it with `=delete`.
4126 Compilers enforce much of this rule and ideally warn about any violation.
4130 Relying on an implicitly generated copy operation in a class with a destructor is deprecated.
4134 (Simple) A class should have a declaration (even a `=delete` one) for either all or none of the special functions.
4136 ### <a name="Rc-matched"></a>C.22: Make default operations consistent
4140 The default operations are conceptually a matched set. Their semantics are interrelated.
4141 Users will be surprised if copy/move construction and copy/move assignment do logically different things. Users will be surprised if constructors and destructors do not provide a consistent view of resource management. Users will be surprised if copy and move don't reflect the way constructors and destructors work.
4145 class Silly { // BAD: Inconsistent copy operations
4151 Silly(const Silly& a) : p{a.p} { *p = *a.p; } // deep copy
4152 Silly& operator=(const Silly& a) { p = a.p; } // shallow copy
4156 These operations disagree about copy semantics. This will lead to confusion and bugs.
4160 * (Complex) A copy/move constructor and the corresponding copy/move assignment operator should write to the same member variables at the same level of dereference.
4161 * (Complex) Any member variables written in a copy/move constructor should also be initialized by all other constructors.
4162 * (Complex) If a copy/move constructor performs a deep copy of a member variable, then the destructor should modify the member variable.
4163 * (Complex) If a destructor is modifying a member variable, that member variable should be written in any copy/move constructors or assignment operators.
4165 ## <a name="SS-dtor"></a>C.dtor: Destructors
4167 "Does this class need a destructor?" is a surprisingly powerful design question.
4168 For most classes the answer is "no" either because the class holds no resources or because destruction is handled by [the rule of zero](#Rc-zero);
4169 that is, its members can take care of themselves as concerns destruction.
4170 If the answer is "yes", much of the design of the class follows (see [the rule of five](#Rc-five)).
4172 ### <a name="Rc-dtor"></a>C.30: Define a destructor if a class needs an explicit action at object destruction
4176 A destructor is implicitly invoked at the end of an object's lifetime.
4177 If the default destructor is sufficient, use it.
4178 Only define a non-default destructor if a class needs to execute code that is not already part of its members' destructors.
4182 template<typename A>
4183 struct final_action { // slightly simplified
4185 final_action(A a) :act{a} {}
4186 ~final_action() { act(); }
4189 template<typename A>
4190 final_action<A> finally(A act) // deduce action type
4192 return final_action<A>{act};
4197 auto act = finally([]{ cout << "Exit test\n"; }); // establish exit action
4199 if (something) return; // act done here
4203 The whole purpose of `final_action` is to get a piece of code (usually a lambda) executed upon destruction.
4207 There are two general categories of classes that need a user-defined destructor:
4209 * A class with a resource that is not already represented as a class with a destructor, e.g., a `vector` or a transaction class.
4210 * A class that exists primarily to execute an action upon destruction, such as a tracer or `final_action`.
4214 class Foo { // bad; use the default destructor
4217 ~Foo() { s = ""; i = 0; vi.clear(); } // clean up
4224 The default destructor does it better, more efficiently, and can't get it wrong.
4228 If the default destructor is needed, but its generation has been suppressed (e.g., by defining a move constructor), use `=default`.
4232 Look for likely "implicit resources", such as pointers and references. Look for classes with destructors even though all their data members have destructors.
4234 ### <a name="Rc-dtor-release"></a>C.31: All resources acquired by a class must be released by the class's destructor
4238 Prevention of resource leaks, especially in error cases.
4242 For resources represented as classes with a complete set of default operations, this happens automatically.
4247 ifstream f; // may own a file
4248 // ... no default operations defined or =deleted ...
4251 `X`'s `ifstream` implicitly closes any file it may have open upon destruction of its `X`.
4256 FILE* f; // may own a file
4257 // ... no default operations defined or =deleted ...
4260 `X2` may leak a file handle.
4264 What about a sockets that won't close? A destructor, close, or cleanup operation [should never fail](#Rc-dtor-fail).
4265 If it does nevertheless, we have a problem that has no really good solution.
4266 For starters, the writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
4267 See [discussion](#Sd-never-fail).
4268 To make the problem worse, many "close/release" operations are not retryable.
4269 Many have tried to solve this problem, but no general solution is known.
4270 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
4274 A class can hold pointers and references to objects that it does not own.
4275 Obviously, such objects should not be `delete`d by the class's destructor.
4278 Preprocessor pp { /* ... */ };
4279 Parser p { pp, /* ... */ };
4280 Type_checker tc { p, /* ... */ };
4282 Here `p` refers to `pp` but does not own it.
4286 * (Simple) If a class has pointer or reference member variables that are owners
4287 (e.g., deemed owners by using `gsl::owner`), then they should be referenced in its destructor.
4288 * (Hard) Determine if pointer or reference member variables are owners when there is no explicit statement of ownership
4289 (e.g., look into the constructors).
4291 ### <a name="Rc-dtor-ptr"></a>C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning
4295 There is a lot of code that is non-specific about ownership.
4303 If the `T*` or `T&` is owning, mark it `owning`. If the `T*` is not owning, consider marking it `ptr`.
4304 This will aid documentation and analysis.
4308 Look at the initialization of raw member pointers and member references and see if an allocation is used.
4310 ### <a name="Rc-dtor-ptr2"></a>C.33: If a class has an owning pointer member, define a destructor
4314 An owned object must be `deleted` upon destruction of the object that owns it.
4318 A pointer member may represent a resource.
4319 [A `T*` should not do so](#Rr-ptr), but in older code, that's common.
4320 Consider a `T*` a possible owner and therefore suspect.
4322 template<typename T>
4324 T* p; // BAD: vague about ownership of *p
4327 // ... no user-defined default operations ...
4330 void use(Smart_ptr<int> p1)
4332 // error: p2.p leaked (if not nullptr and not owned by some other code)
4336 Note that if you define a destructor, you must define or delete [all default operations](#Rc-five):
4338 template<typename T>
4340 T* p; // BAD: vague about ownership of *p
4343 // ... no user-defined copy operations ...
4344 ~Smart_ptr2() { delete p; } // p is an owner!
4347 void use(Smart_ptr2<int> p1)
4349 auto p2 = p1; // error: double deletion
4352 The default copy operation will just copy the `p1.p` into `p2.p` leading to a double destruction of `p1.p`. Be explicit about ownership:
4354 template<typename T>
4356 owner<T*> p; // OK: explicit about ownership of *p
4360 // ... copy and move operations ...
4361 ~Smart_ptr3() { delete p; }
4364 void use(Smart_ptr3<int> p1)
4366 auto p2 = p1; // error: double deletion
4371 Often the simplest way to get a destructor is to replace the pointer with a smart pointer (e.g., `std::unique_ptr`) and let the compiler arrange for proper destruction to be done implicitly.
4375 Why not just require all owning pointers to be "smart pointers"?
4376 That would sometimes require non-trivial code changes and may affect ABIs.
4380 * A class with a pointer data member is suspect.
4381 * A class with an `owner<T>` should define its default operations.
4383 ### <a name="Rc-dtor-ref"></a>C.34: If a class has an owning reference member, define a destructor
4387 A reference member may represent a resource.
4388 It should not do so, but in older code, that's common.
4389 See [pointer members and destructors](#Rc-dtor-ptr).
4390 Also, copying may lead to slicing.
4394 class Handle { // Very suspect
4395 Shape& s; // use reference rather than pointer to prevent rebinding
4396 // BAD: vague about ownership of *p
4399 Handle(Shape& ss) : s{ss} { /* ... */ }
4403 The problem of whether `Handle` is responsible for the destruction of its `Shape` is the same as for [the pointer case](#Rc-dtor-ptr):
4404 If the `Handle` owns the object referred to by `s` it must have a destructor.
4408 class Handle { // OK
4409 owner<Shape&> s; // use reference rather than pointer to prevent rebinding
4412 Handle(Shape& ss) : s{ss} { /* ... */ }
4413 ~Handle() { delete &s; }
4417 Independently of whether `Handle` owns its `Shape`, we must consider the default copy operations suspect:
4419 // the Handle had better own the Circle or we have a leak
4420 Handle x {*new Circle{p1, 17}};
4422 Handle y {*new Triangle{p1, p2, p3}};
4423 x = y; // the default assignment will try *x.s = *y.s
4425 That `x = y` is highly suspect.
4426 Assigning a `Triangle` to a `Circle`?
4427 Unless `Shape` has its [copy assignment `=deleted`](#Rc-copy-virtual), only the `Shape` part of `Triangle` is copied into the `Circle`.
4431 Why not just require all owning references to be replaced by "smart pointers"?
4432 Changing from references to smart pointers implies code changes.
4433 We don't (yet) have smart references.
4434 Also, that may affect ABIs.
4438 * A class with a reference data member is suspect.
4439 * A class with an `owner<T>` reference should define its default operations.
4441 ### <a name="Rc-dtor-virtual"></a>C.35: A base class destructor should be either public and virtual, or protected and nonvirtual
4445 To prevent undefined behavior.
4446 If the destructor is public, then calling code can attempt to destroy a derived class object through a base class pointer, and the result is undefined if the base class's destructor is non-virtual.
4447 If the destructor is protected, then calling code cannot destroy through a base class pointer and the destructor does not need to be virtual; it does need to be protected, not private, so that derived destructors can invoke it.
4448 In general, the writer of a base class does not know the appropriate action to be done upon destruction.
4452 See [this in the Discussion section](#Sd-dtor).
4456 struct Base { // BAD: no virtual destructor
4461 string s {"a resource needing cleanup"};
4462 ~D() { /* ... do some cleanup ... */ }
4468 unique_ptr<Base> p = make_unique<D>();
4470 } // p's destruction calls ~Base(), not ~D(), which leaks D::s and possibly more
4474 A virtual function defines an interface to derived classes that can be used without looking at the derived classes.
4475 If the interface allows destroying, it should be safe to do so.
4479 A destructor must be nonprivate or it will prevent using the type :
4482 ~X(); // private destructor
4488 X a; // error: cannot destroy
4489 auto p = make_unique<X>(); // error: cannot destroy
4494 We can imagine one case where you could want a protected virtual destructor: When an object of a derived type (and only of such a type) should be allowed to destroy *another* object (not itself) through a pointer to base. We haven't seen such a case in practice, though.
4498 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and nonvirtual.
4500 ### <a name="Rc-dtor-fail"></a>C.36: A destructor may not fail
4504 In general we do not know how to write error-free code if a destructor should fail.
4505 The standard library requires that all classes it deals with have destructors that do not exit by throwing.
4518 if (cannot_release_a_resource) terminate();
4524 Many have tried to devise a fool-proof scheme for dealing with failure in destructors.
4525 None have succeeded to come up with a general scheme.
4526 This can be a real practical problem: For example, what about a socket that won't close?
4527 The writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
4528 See [discussion](#Sd-dtor).
4529 To make the problem worse, many "close/release" operations are not retryable.
4530 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
4534 Declare a destructor `noexcept`. That will ensure that it either completes normally or terminate the program.
4538 If a resource cannot be released and the program may not fail, try to signal the failure to the rest of the system somehow
4539 (maybe even by modifying some global state and hope something will notice and be able to take care of the problem).
4540 Be fully aware that this technique is special-purpose and error-prone.
4541 Consider the "my connection will not close" example.
4542 Probably there is a problem at the other end of the connection and only a piece of code responsible for both ends of the connection can properly handle the problem.
4543 The destructor could send a message (somehow) to the responsible part of the system, consider that to have closed the connection, and return normally.
4547 If a destructor uses operations that may fail, it can catch exceptions and in some cases still complete successfully
4548 (e.g., by using a different clean-up mechanism from the one that threw an exception).
4552 (Simple) A destructor should be declared `noexcept`.
4554 ### <a name="Rc-dtor-noexcept"></a>C.37: Make destructors `noexcept`
4558 [A destructor may not fail](#Rc-dtor-fail). If a destructor tries to exit with an exception, it's a bad design error and the program had better terminate.
4562 A destructor (either user-defined or compiler-generated) is implicitly declared `noexcept` (independently of what code is in its body) if all of the members of its class have `noexcept` destructors.
4566 (Simple) A destructor should be declared `noexcept`.
4568 ## <a name="SS-ctor"></a>C.ctor: Constructors
4570 A constructor defines how an object is initialized (constructed).
4572 ### <a name="Rc-ctor"></a>C.40: Define a constructor if a class has an invariant
4576 That's what constructors are for.
4580 class Date { // a Date represents a valid date
4581 // in the January 1, 1900 to December 31, 2100 range
4582 Date(int dd, int mm, int yy)
4583 :d{dd}, m{mm}, y{yy}
4585 if (!is_valid(d, m, y)) throw Bad_date{}; // enforce invariant
4592 It is often a good idea to express the invariant as an `Ensures` on the constructor.
4596 A constructor can be used for convenience even if a class does not have an invariant. For example:
4601 Rec(const string& ss) : s{ss} {}
4602 Rec(int ii) :i{ii} {}
4610 The C++11 initializer list rule eliminates the need for many constructors. For example:
4615 Rec2(const string& ss, int ii = 0) :s{ss}, i{ii} {} // redundant
4621 The `Rec2` constructor is redundant.
4622 Also, the default for `int` would be better done as a [member initializer](#Rc-in-class-initializer).
4624 **See also**: [construct valid object](#Rc-complete) and [constructor throws](#Rc-throw).
4628 * Flag classes with user-defined copy operations but no constructor (a user-defined copy is a good indicator that the class has an invariant)
4630 ### <a name="Rc-complete"></a>C.41: A constructor should create a fully initialized object
4634 A constructor establishes the invariant for a class. A user of a class should be able to assume that a constructed object is usable.
4639 FILE* f; // call init() before any other function
4643 void init(); // initialize f
4644 void read(); // read from f
4651 file.read(); // crash or bad read!
4653 file.init(); // too late
4657 Compilers do not read comments.
4661 If a valid object cannot conveniently be constructed by a constructor, [use a factory function](#Rc-factory).
4665 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
4666 * (Unknown) If a constructor has an `Ensures` contract, try to see if it holds as a postcondition.
4670 If a constructor acquires a resource (to create a valid object), that resource should be [released by the destructor](#Rc-dtor-release).
4671 The idiom of having constructors acquire resources and destructors release them is called [RAII](#Rr-raii) ("Resource Acquisition Is Initialization").
4673 ### <a name="Rc-throw"></a>C.42: If a constructor cannot construct a valid object, throw an exception
4677 Leaving behind an invalid object is asking for trouble.
4682 FILE* f; // call init() before any other function
4685 X2(const string& name)
4686 :f{fopen(name.c_str(), "r")}
4688 if (f == nullptr) throw runtime_error{"could not open" + name};
4692 void read(); // read from f
4698 X2 file {"Zeno"}; // throws if file isn't open
4699 file.read(); // fine
4705 class X3 { // bad: the constructor leaves a non-valid object behind
4706 FILE* f; // call init() before any other function
4710 X3(const string& name)
4711 :f{fopen(name.c_str(), "r")}, valid{false}
4713 if (f) valid = true;
4717 bool is_valid() { return valid; }
4718 void read(); // read from f
4724 X3 file {"Heraclides"};
4725 file.read(); // crash or bad read!
4727 if (file.is_valid()) {
4732 // ... handle error ...
4739 For a variable definition (e.g., on the stack or as a member of another object) there is no explicit function call from which an error code could be returned.
4740 Leaving behind an invalid object and relying on users to consistently check an `is_valid()` function before use is tedious, error-prone, and inefficient.
4744 There are domains, such as some hard-real-time systems (think airplane controls) where (without additional tool support) exception handling is not sufficiently predictable from a timing perspective.
4745 There the `is_valid()` technique must be used. In such cases, check `is_valid()` consistently and immediately to simulate [RAII](#Rr-raii).
4747 **Alternative**: If you feel tempted to use some "post-constructor initialization" or "two-stage initialization" idiom, try not to do that.
4748 If you really have to, look at [factory functions](#Rc-factory).
4752 One reason people have used `init()` functions rather than doing the initialization work in a constructor has been to avoid code replication.
4753 [Delegating constructors](#Rc-delegating) and [default member initialization](#Rc-in-class-initializer) do that better.
4754 Another reason is been to delay initialization until an object is needed; the solution to that is often [not to declare a variable until it can be properly initialized](#Res-init)
4758 ### <a name="Rc-default0"></a>C.43: Ensure that a class has a default constructor
4762 Many language and library facilities rely on default constructors to initialize their elements, e.g. `T a[10]` and `std::vector<T> v(10)`.
4766 class Date { // BAD: no default constructor
4768 Date(int dd, int mm, int yyyy);
4772 vector<Date> vd1(1000); // default Date needed here
4773 vector<Date> vd2(1000, Date{Month::october, 7, 1885}); // alternative
4775 The default constructor is only auto-generated if there is no user-declared constructor, hence it's impossible to initialize the vector `vd1` in the example above.
4777 There is no "natural" default date (the big bang is too far back in time to be useful for most people), so this example is non-trivial.
4778 `{0, 0, 0}` is not a valid date in most calendar systems, so choosing that would be introducing something like floating-point's `NaN`.
4779 However, most realistic `Date` classes have a "first date" (e.g. January 1, 1970 is popular), so making that the default is usually trivial.
4785 Date(int dd, int mm, int yyyy);
4786 Date() = default; // See also C.45
4795 vector<Date> vd1(1000);
4799 A class with members that all have default constructors implicitly gets a default constructor:
4806 X x; // means X{{}, {}}; that is the empty string and the empty vector
4808 Beware that built-in types are not properly default constructed:
4817 X x; // x.s is initialized to the empty string; x.i is uninitialized
4819 cout << x.s << ' ' << x.i << '\n';
4823 Statically allocated objects of built-in types are by default initialized to `0`, but local built-in variables are not.
4824 Beware that your compiler may default initialize local built-in variables, whereas an optimized build will not.
4825 Thus, code like the example above may appear to work, but it relies on undefined behavior.
4826 Assuming that you want initialization, an explicit default initialization can help:
4830 int i {}; // default initialize (to 0)
4835 * Flag classes without a default constructor
4837 ### <a name="Rc-default00"></a>C.44: Prefer default constructors to be simple and non-throwing
4841 Being able to set a value to "the default" without operations that might fail simplifies error handling and reasoning about move operations.
4843 ##### Example, problematic
4845 template<typename T>
4846 // elem points to space-elem element allocated using new
4849 Vector0() :Vector0{0} {}
4850 Vector0(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
4858 This is nice and general, but setting a `Vector0` to empty after an error involves an allocation, which may fail.
4859 Also, having a default `Vector` represented as `{new T[0], 0, 0}` seems wasteful.
4860 For example, `Vector0 v(100)` costs 100 allocations.
4864 template<typename T>
4865 // elem is nullptr or elem points to space-elem element allocated using new
4868 // sets the representation to {nullptr, nullptr, nullptr}; doesn't throw
4869 Vector1() noexcept {}
4870 Vector1(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
4873 own<T*> elem = nullptr;
4878 Using `{nullptr, nullptr, nullptr}` makes `Vector1{}` cheap, but a special case and implies run-time checks.
4879 Setting a `Vector1` to empty after detecting an error is trivial.
4883 * Flag throwing default constructors
4885 ### <a name="Rc-default"></a>C.45: Don't define a default constructor that only initializes data members; use in-class member initializers instead
4889 Using in-class member initializers lets the compiler generate the function for you. The compiler-generated function can be more efficient.
4893 class X1 { // BAD: doesn't use member initializers
4897 X1() :s{"default"}, i{1} { }
4904 string s = "default";
4907 // use compiler-generated default constructor
4913 (Simple) A default constructor should do more than just initialize member variables with constants.
4915 ### <a name="Rc-explicit"></a>C.46: By default, declare single-argument constructors explicit
4919 To avoid unintended conversions.
4930 String s = 10; // surprise: string of size 10
4934 If you really want an implicit conversion from the constructor argument type to the class type, don't use `explicit`:
4939 Complex(double d); // OK: we want a conversion from d to {d, 0}
4943 Complex z = 10.7; // unsurprising conversion
4945 **See also**: [Discussion of implicit conversions](#Ro-conversion).
4949 (Simple) Single-argument constructors should be declared `explicit`. Good single argument non-`explicit` constructors are rare in most code based. Warn for all that are not on a "positive list".
4951 ### <a name="Rc-order"></a>C.47: Define and initialize member variables in the order of member declaration
4955 To minimize confusion and errors. That is the order in which the initialization happens (independent of the order of member initializers).
4963 Foo(int x) :m2{x}, m1{++x} { } // BAD: misleading initializer order
4967 Foo x(1); // surprise: x.m1 == x.m2 == 2
4971 (Simple) A member initializer list should mention the members in the same order they are declared.
4973 **See also**: [Discussion](#Sd-order)
4975 ### <a name="Rc-in-class-initializer"></a>C.48: Prefer in-class initializers to member initializers in constructors for constant initializers
4979 Makes it explicit that the same value is expected to be used in all constructors. Avoids repetition. Avoids maintenance problems. It leads to the shortest and most efficient code.
4988 X() :i{666}, s{"qqq"} { } // j is uninitialized
4989 X(int ii) :i{ii} {} // s is "" and j is uninitialized
4993 How would a maintainer know whether `j` was deliberately uninitialized (probably a poor idea anyway) and whether it was intentional to give `s` the default value `""` in one case and `qqq` in another (almost certainly a bug)? The problem with `j` (forgetting to initialize a member) often happens when a new member is added to an existing class.
5002 X2() = default; // all members are initialized to their defaults
5003 X2(int ii) :i{ii} {} // s and j initialized to their defaults
5007 **Alternative**: We can get part of the benefits from default arguments to constructors, and that is not uncommon in older code. However, that is less explicit, causes more arguments to be passed, and is repetitive when there is more than one constructor:
5009 class X3 { // BAD: inexplicit, argument passing overhead
5014 X3(int ii = 666, const string& ss = "qqq", int jj = 0)
5015 :i{ii}, s{ss}, j{jj} { } // all members are initialized to their defaults
5021 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5022 * (Simple) Default arguments to constructors suggest an in-class initializer may be more appropriate.
5024 ### <a name="Rc-initialize"></a>C.49: Prefer initialization to assignment in constructors
5028 An initialization explicitly states that initialization, rather than assignment, is done and can be more elegant and efficient. Prevents "use before set" errors.
5035 A() : s1{"Hello, "} { } // GOOD: directly construct
5044 B() { s1 = "Hello, "; } // BAD: default constructor followed by assignment
5048 class C { // UGLY, aka very bad
5051 C() { cout << *p; p = new int{10}; } // accidental use before initialized
5055 ### <a name="Rc-factory"></a>C.50: Use a factory function if you need "virtual behavior" during initialization
5059 If the state of a base class object must depend on the state of a derived part of the object, we need to use a virtual function (or equivalent) while minimizing the window of opportunity to misuse an imperfectly constructed object.
5068 f(); // BAD: virtual call in constructor
5072 virtual void f() = 0;
5081 B() { /* ... */ } // create an imperfectly initialized object
5083 virtual void PostInitialize() // to be called right after construction
5086 f(); // GOOD: virtual dispatch is safe
5091 virtual void f() = 0;
5094 static shared_ptr<T> Create() // interface for creating objects
5096 auto p = make_shared<T>();
5097 p->PostInitialize();
5102 class D : public B { /* ... */ }; // some derived class
5104 shared_ptr<D> p = D::Create<D>(); // creating a D object
5106 By making the constructor `protected` we avoid an incompletely constructed object escaping into the wild.
5107 By providing the factory function `Create()`, we make construction (on the free store) convenient.
5111 Conventional factory functions allocate on the free store, rather than on the stack or in an enclosing object.
5113 **See also**: [Discussion](#Sd-factory)
5115 ### <a name="Rc-delegating"></a>C.51: Use delegating constructors to represent common actions for all constructors of a class
5119 To avoid repetition and accidental differences.
5123 class Date { // BAD: repetitive
5128 Date(int ii, Month mm, year yy)
5129 :i{ii}, m{mm}, y{yy}
5130 { if (!valid(i, m, y)) throw Bad_date{}; }
5132 Date(int ii, Month mm)
5133 :i{ii}, m{mm} y{current_year()}
5134 { if (!valid(i, m, y)) throw Bad_date{}; }
5138 The common action gets tedious to write and may accidentally not be common.
5147 Date2(int ii, Month mm, year yy)
5148 :i{ii}, m{mm}, y{yy}
5149 { if (!valid(i, m, y)) throw Bad_date{}; }
5151 Date2(int ii, Month mm)
5152 :Date2{ii, mm, current_year()} {}
5156 **See also**: If the "repeated action" is a simple initialization, consider [an in-class member initializer](#Rc-in-class-initializer).
5160 (Moderate) Look for similar constructor bodies.
5162 ### <a name="Rc-inheriting"></a>C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization
5166 If you need those constructors for a derived class, re-implementing them is tedious and error prone.
5170 `std::vector` has a lot of tricky constructors, so if I want my own `vector`, I don't want to reimplement them:
5173 // ... data and lots of nice constructors ...
5176 class Oper : public Rec {
5178 // ... no data members ...
5179 // ... lots of nice utility functions ...
5184 struct Rec2 : public Rec {
5190 int val = r.x; // uninitialized
5194 Make sure that every member of the derived class is initialized.
5196 ## <a name="SS-copy"></a>C.copy: Copy and move
5198 Value types should generally be copyable, but interfaces in a class hierarchy should not.
5199 Resource handles may or may not be copyable.
5200 Types can be defined to move for logical as well as performance reasons.
5202 ### <a name="Rc-copy-assignment"></a>C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`
5206 It is simple and efficient. If you want to optimize for rvalues, provide an overload that takes a `&&` (see [F.24](#Rf-pass-ref-ref)).
5212 Foo& operator=(const Foo& x)
5214 // GOOD: no need to check for self-assignment (other than performance)
5216 std::swap(*this, tmp);
5226 a = b; // assign lvalue: copy
5227 a = f(); // assign rvalue: potentially move
5231 The `swap` implementation technique offers the [strong guarantee](???).
5235 But what if you can get significantly better performance by not making a temporary copy? Consider a simple `Vector` intended for a domain where assignment of large, equal-sized `Vector`s is common. In this case, the copy of elements implied by the `swap` implementation technique could cause an order of magnitude increase in cost:
5237 template<typename T>
5240 Vector& operator=(const Vector&);
5247 Vector& Vector::operator=(const Vector& a)
5250 // ... use the swap technique, it can't be bettered ...
5253 // ... copy sz elements from *a.elem to elem ...
5255 // ... destroy the surplus elements in *this* and adjust size ...
5260 By writing directly to the target elements, we will get only [the basic guarantee](#???) rather than the strong guarantee offered by the `swap` technique. Beware of [self assignment](#Rc-copy-self).
5262 **Alternatives**: If you think you need a `virtual` assignment operator, and understand why that's deeply problematic, don't call it `operator=`. Make it a named function like `virtual void assign(const Foo&)`.
5263 See [copy constructor vs. `clone()`](#Rc-copy-virtual).
5267 * (Simple) An assignment operator should not be virtual. Here be dragons!
5268 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
5269 * (Moderate) An assignment operator should (implicitly or explicitly) invoke all base and member assignment operators.
5270 Look at the destructor to determine if the type has pointer semantics or value semantics.
5272 ### <a name="Rc-copy-semantic"></a>C.61: A copy operation should copy
5276 That is the generally assumed semantics. After `x = y`, we should have `x == y`.
5277 After a copy `x` and `y` can be independent objects (value semantics, the way non-pointer built-in types and the standard-library types work) or refer to a shared object (pointer semantics, the way pointers work).
5281 class X { // OK: value semantics
5284 X(const X&); // copy X
5285 void modify(); // change the value of X
5287 ~X() { delete[] p; }
5293 bool operator==(const X& a, const X& b)
5295 return a.sz == b.sz && equal(a.p, a.p + a.sz, b.p, b.p + b.sz);
5299 :p{new T[a.sz]}, sz{a.sz}
5301 copy(a.p, a.p + sz, a.p);
5306 if (x != y) throw Bad{};
5308 if (x == y) throw Bad{}; // assume value semantics
5312 class X2 { // OK: pointer semantics
5315 X2(const X&) = default; // shallow copy
5317 void modify(); // change the value of X
5324 bool operator==(const X2& a, const X2& b)
5326 return a.sz == b.sz && a.p == b.p;
5331 if (x != y) throw Bad{};
5333 if (x != y) throw Bad{}; // assume pointer semantics
5337 Prefer copy semantics unless you are building a "smart pointer". Value semantics is the simplest to reason about and what the standard library facilities expect.
5343 ### <a name="Rc-copy-self"></a>C.62: Make copy assignment safe for self-assignment
5347 If `x = x` changes the value of `x`, people will be surprised and bad errors will occur (often including leaks).
5351 The standard-library containers handle self-assignment elegantly and efficiently:
5353 std::vector<int> v = {3, 1, 4, 1, 5, 9};
5355 // the value of v is still {3, 1, 4, 1, 5, 9}
5359 The default assignment generated from members that handle self-assignment correctly handles self-assignment.
5362 vector<pair<int, int>> v;
5369 b = b; // correct and efficient
5373 You can handle self-assignment by explicitly testing for self-assignment, but often it is faster and more elegant to cope without such a test (e.g., [using `swap`](#Rc-swap)).
5379 Foo& operator=(const Foo& a);
5383 Foo& Foo::operator=(const Foo& a) // OK, but there is a cost
5385 if (this == &a) return *this;
5391 This is obviously safe and apparently efficient.
5392 However, what if we do one self-assignment per million assignments?
5393 That's about a million redundant tests (but since the answer is essentially always the same, the computer's branch predictor will guess right essentially every time).
5396 Foo& Foo::operator=(const Foo& a) // simpler, and probably much better
5403 `std::string` is safe for self-assignment and so are `int`. All the cost is carried by the (rare) case of self-assignment.
5407 (Simple) Assignment operators should not contain the pattern `if (this == &a) return *this;` ???
5409 ### <a name="Rc-move-assignment"></a>C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const &`
5413 It is simple and efficient.
5415 **See**: [The rule for copy-assignment](#Rc-copy-assignment).
5419 Equivalent to what is done for [copy-assignment](#Rc-copy-assignment).
5421 * (Simple) An assignment operator should not be virtual. Here be dragons!
5422 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
5423 * (Moderate) A move assignment operator should (implicitly or explicitly) invoke all base and member move assignment operators.
5425 ### <a name="Rc-move-semantic"></a>C.64: A move operation should move and leave its source in a valid state
5429 That is the generally assumed semantics.
5430 After `y = std::move(x)` the value of `y` should be the value `x` had and `x` should be in a valid state.
5434 template<typename T>
5435 class X { // OK: value semantics
5439 void modify(); // change the value of X
5441 ~X() { delete[] p; }
5449 :p{a.p}, sz{a.sz} // steal representation
5451 a.p = nullptr; // set to "empty"
5461 } // OK: x can be destroyed
5465 Ideally, that moved-from should be the default value of the type.
5466 Ensure that unless there is an exceptionally good reason not to.
5467 However, not all types have a default value and for some types establishing the default value can be expensive.
5468 The standard requires only that the moved-from object can be destroyed.
5469 Often, we can easily and cheaply do better: The standard library assumes that it it possible to assign to a moved-from object.
5470 Always leave the moved-from object in some (necessarily specified) valid state.
5474 Unless there is an exceptionally strong reason not to, make `x = std::move(y); y = z;` work with the conventional semantics.
5478 (Not enforceable) Look for assignments to members in the move operation. If there is a default constructor, compare those assignments to the initializations in the default constructor.
5480 ### <a name="Rc-move-self"></a>C.65: Make move assignment safe for self-assignment
5484 If `x = x` changes the value of `x`, people will be surprised and bad errors may occur. However, people don't usually directly write a self-assignment that turn into a move, but it can occur. However, `std::swap` is implemented using move operations so if you accidentally do `swap(a, b)` where `a` and `b` refer to the same object, failing to handle self-move could be a serious and subtle error.
5492 Foo& operator=(Foo&& a);
5496 Foo& Foo::operator=(Foo&& a) // OK, but there is a cost
5498 if (this == &a) return *this; // this line is redundant
5504 The one-in-a-million argument against `if (this == &a) return *this;` tests from the discussion of [self-assignment](#Rc-copy-self) is even more relevant for self-move.
5508 There is no know general way of avoiding a `if (this == &a) return *this;` test for a move assignment and still get a correct answer (i.e., after `x = x` the value of `x` is unchanged).
5512 The ISO standard guarantees only a "valid but unspecified" state for the standard library containers. Apparently this has not been a problem in about 10 years of experimental and production use. Please contact the editors if you find a counter example. The rule here is more caution and insists on complete safety.
5516 Here is a way to move a pointer without a test (imagine it as code in the implementation a move assignment):
5518 // move from other.ptr to this->ptr
5519 T* temp = other.ptr;
5520 other.ptr = nullptr;
5526 * (Moderate) In the case of self-assignment, a move assignment operator should not leave the object holding pointer members that have been `delete`d or set to `nullptr`.
5527 * (Not enforceable) Look at the use of standard-library container types (incl. `string`) and consider them safe for ordinary (not life-critical) uses.
5529 ### <a name="Rc-move-noexcept"></a>C.66: Make move operations `noexcept`
5533 A throwing move violates most people's reasonably assumptions.
5534 A non-throwing move will be used more efficiently by standard-library and language facilities.
5538 template<typename T>
5541 Vector(Vector&& a) noexcept :elem{a.elem}, sz{a.sz} { a.sz = 0; a.elem = nullptr; }
5542 Vector& operator=(Vector&& a) noexcept { elem = a.elem; sz = a.sz; a.sz = 0; a.elem = nullptr; }
5549 These copy operations do not throw.
5553 template<typename T>
5556 Vector2(Vector2&& a) { *this = a; } // just use the copy
5557 Vector2& operator=(Vector2&& a) { *this = a; } // just use the copy
5564 This `Vector2` is not just inefficient, but since a vector copy requires allocation, it can throw.
5568 (Simple) A move operation should be marked `noexcept`.
5570 ### <a name="Rc-copy-virtual"></a>C.67: A base class should suppress copying, and provide a virtual `clone` instead if "copying" is desired
5574 To prevent slicing, because the normal copy operations will copy only the base portion of a derived object.
5578 class B { // BAD: base class doesn't suppress copying
5580 // ... nothing about copy operations, so uses default ...
5583 class D : public B {
5584 string more_data; // add a data member
5588 auto d = make_unique<D>();
5590 // oops, slices the object; gets only d.data but drops d.more_data
5591 auto b = make_unique<B>(d);
5595 class B { // GOOD: base class suppresses copying
5596 B(const B&) = delete;
5597 B& operator=(const B&) = delete;
5598 virtual unique_ptr<B> clone() { return /* B object */; }
5602 class D : public B {
5603 string more_data; // add a data member
5604 unique_ptr<B> clone() override { return /* D object */; }
5608 auto d = make_unique<D>();
5609 auto b = d.clone(); // ok, deep clone
5613 It's good to return a smart pointer, but unlike with raw pointers the return type cannot be covariant (for example, `D::clone` can't return a `unique_ptr<D>`. Don't let this tempt you into returning an owning raw pointer; this is a minor drawback compared to the major robustness benefit delivered by the owning smart pointer.
5617 If you need covariant return types, return an `owner<derived*>`. See [C.130](#Rh-copy).
5621 A class with any virtual function should not have a copy constructor or copy assignment operator (compiler-generated or handwritten).
5623 ## C.other: Other default operation rules
5625 In addition to the operations for which the language offer default implementations,
5626 there are a few operations that are so foundational that it rules for their definition are needed:
5627 comparisons, `swap`, and `hash`.
5629 ### <a name="Rc-eqdefault"></a>C.80: Use `=default` if you have to be explicit about using the default semantics
5633 The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler.
5640 Tracer(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
5641 ~Tracer() { cerr << "exiting " << message << '\n'; }
5643 Tracer(const Tracer&) = default;
5644 Tracer& operator=(const Tracer&) = default;
5645 Tracer(Tracer&&) = default;
5646 Tracer& operator=(Tracer&&) = default;
5649 Because we defined the destructor, we must define the copy and move operations. The `= default` is the best and simplest way of doing that.
5656 Tracer2(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
5657 ~Tracer2() { cerr << "exiting " << message << '\n'; }
5659 Tracer2(const Tracer2& a) : message{a.message} {}
5660 Tracer2& operator=(const Tracer2& a) { message = a.message; return *this; }
5661 Tracer2(Tracer2&& a) :message{a.message} {}
5662 Tracer2& operator=(Tracer2&& a) { message = a.message; return *this; }
5665 Writing out the bodies of the copy and move operations is verbose, tedious, and error-prone. A compiler does it better.
5669 (Moderate) The body of a special operation should not have the same accessibility and semantics as the compiler-generated version, because that would be redundant
5671 ### <a name="Rc-delete"></a>C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)
5675 In a few cases, a default operation is not desirable.
5681 ~Immortal() = delete; // do not allow destruction
5687 Immortal ugh; // error: ugh cannot be destroyed
5688 Immortal* p = new Immortal{};
5689 delete p; // error: cannot destroy *p
5694 A `unique_ptr` can be moved, but not copied. To achieve that its copy operations are deleted. To avoid copying it is necessary to `=delete` its copy operations from lvalues:
5696 template <class T, class D = default_delete<T>> class unique_ptr {
5699 constexpr unique_ptr() noexcept;
5700 explicit unique_ptr(pointer p) noexcept;
5702 unique_ptr(unique_ptr&& u) noexcept; // move constructor
5704 unique_ptr(const unique_ptr&) = delete; // disable copy from lvalue
5708 unique_ptr<int> make(); // make "something" and return it by moving
5712 unique_ptr<int> pi {};
5713 auto pi2 {pi}; // error: no move constructor from lvalue
5714 auto pi3 {make()}; // OK, move: the result of make() is an rvalue
5719 The elimination of a default operation is (should be) based on the desired semantics of the class. Consider such classes suspect, but maintain a "positive list" of classes where a human has asserted that the semantics is correct.
5721 ### <a name="Rc-ctor-virtual"></a>C.82: Don't call virtual functions in constructors and destructors
5725 The function called will be that of the object constructed so far, rather than a possibly overriding function in a derived class.
5726 This can be most confusing.
5727 Worse, a direct or indirect call to an unimplemented pure virtual function from a constructor or destructor results in undefined behavior.
5733 virtual void f() = 0; // not implemented
5734 virtual void g(); // implemented with Base version
5735 virtual void h(); // implemented with Base version
5738 class Derived : public Base {
5740 void g() override; // provide Derived implementation
5741 void h() final; // provide Derived implementation
5745 // BAD: attempt to call an unimplemented virtual function
5748 // BAD: will call Derived::g, not dispatch further virtually
5751 // GOOD: explicitly state intent to call only the visible version
5754 // ok, no qualification needed, h is final
5759 Note that calling a specific explicitly qualified function is not a virtual call even if the function is `virtual`.
5761 **See also** [factory functions](#Rc-factory) for how to achieve the effect of a call to a derived class function without risking undefined behavior.
5765 There is nothing inherently wrong with calling virtual functions from constructors and destructors.
5766 The semantics of such calls is type safe.
5767 However, experience shows that such calls are rarely needed, easily confuse maintainers, and become a source of errors when used by novices.
5771 * Flag calls of virtual functions from constructors and destructors.
5773 ### <a name="Rc-swap"></a>C.83: For value-like types, consider providing a `noexcept` swap function
5777 A `swap` can be handy for implementing a number of idioms, from smoothly moving objects around to implementing assignment easily to providing a guaranteed commit function that enables strongly error-safe calling code. Consider using swap to implement copy assignment in terms of copy construction. See also [destructors, deallocation, and swap must never fail](#Re-never-fail).
5784 void swap(Foo& rhs) noexcept
5787 std::swap(m2, rhs.m2);
5794 Providing a nonmember `swap` function in the same namespace as your type for callers' convenience.
5796 void swap(Foo& a, Foo& b)
5803 * (Simple) A class without virtual functions should have a `swap` member function declared.
5804 * (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
5806 ### <a name="Rc-swap-fail"></a>C.84: A `swap` function may not fail
5810 `swap` is widely used in ways that are assumed never to fail and programs cannot easily be written to work correctly in the presence of a failing `swap`. The standard-library containers and algorithms will not work correctly if a swap of an element type fails.
5814 void swap(My_vector& x, My_vector& y)
5816 auto tmp = x; // copy elements
5821 This is not just slow, but if a memory allocation occurs for the elements in `tmp`, this `swap` may throw and would make STL algorithms fail if used with them.
5825 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
5827 ### <a name="Rc-swap-noexcept"></a>C.85: Make `swap` `noexcept`
5831 [A `swap` may not fail](#Rc-swap-fail).
5832 If a `swap` tries to exit with an exception, it's a bad design error and the program had better terminate.
5836 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
5838 ### <a name="Rc-eq"></a>C.86: Make `==` symmetric with respect to operand types and `noexcept`
5842 Asymmetric treatment of operands is surprising and a source of errors where conversions are possible.
5843 `==` is a fundamental operations and programmers should be able to use it without fear of failure.
5852 bool operator==(const X& a, const X& b) noexcept {
5853 return a.name == b.name && a.number == b.number;
5861 bool operator==(const B& a) const {
5862 return name == a.name && number == a.number;
5867 `B`'s comparison accepts conversions for its second operand, but not its first.
5871 If a class has a failure state, like `double`'s `NaN`, there is a temptation to make a comparison against the failure state throw.
5872 The alternative is to make two failure states compare equal and any valid state compare false against the failure state.
5876 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
5880 * Flag an `operator==()` for which the argument types differ; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
5881 * Flag member `operator==()`s; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
5883 ### <a name="Rc-eq-base"></a>C.87: Beware of `==` on base classes
5887 It is really hard to write a foolproof and useful `==` for a hierarchy.
5894 virtual bool operator==(const B& a) const
5896 return name == a.name && number == a.number;
5901 `B`'s comparison accepts conversions for its second operand, but not its first.
5905 virtual bool operator==(const D& a) const
5907 return name == a.name && number == a.number && character == a.character;
5914 b == d; // compares name and number, ignores d's character
5915 d == b; // error: no == defined
5917 d == d2; // compares name, number, and character
5919 b2 == d; // compares name and number, ignores d2's and d's character
5921 Of course there are ways of making `==` work in a hierarchy, but the naive approaches do not scale
5925 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
5929 * Flag a virtual `operator==()`; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
5931 ### <a name="Rc-hash"></a>C.89: Make a `hash` `noexcept`
5935 Users of hashed containers use hash indirectly and don't expect simple access to throw.
5936 It's a standard-library requirement.
5941 struct hash<My_type> { // thoroughly bad hash specialization
5942 using result_type = size_t;
5943 using argument_type = My_type;
5945 size_t operator() (const My_type & x) const
5947 size_t xs = x.s.size();
5948 if (xs < 4) throw Bad_My_type{}; // "Nobody expects the Spanish inquisition!"
5949 return hash<size_t>()(x.s.size()) ^ trim(x.s);
5955 unordered_map<My_type, int> m;
5956 My_type mt{ "asdfg" };
5958 cout << m[My_type{ "asdfg" }] << '\n';
5961 If you have to define a `hash` specialization, try simply to let it combine standard-library `hash` specializations with `^` (xor).
5962 That tends to work better than "cleverness" for non-specialists.
5966 * Flag throwing `hash`es.
5968 ## <a name="SS-containers"></a>C.con: Containers and other resource handles
5970 A container is an object holding a sequence of objects of some type; `std::vector` is the archetypical container.
5971 A resource handle is a class that owns a resource; `std::vector` is the typical resource handle; its resource is its sequence of elements.
5973 Summary of container rules:
5975 * [C.100: Follow the STL when defining a container](#Rcon-stl)
5976 * [C.101: Give a container value semantics](#Rcon-val)
5977 * [C.102: Give a container move operations](#Rcon-move)
5978 * [C.103: Give a container an initializer list constructor](#Rcon-init)
5979 * [C.104: Give a container a default constructor that sets it to empty](#Rcon-empty)
5980 * [C.105: Give a constructor and `Extent` constructor](#Rcon-val)
5982 * [C.109: If a resource handle has pointer semantics, provide `*` and `->`](#rcon-ptr)
5984 **See also**: [Resources](#S-resource)
5986 ## <a name="SS-lambdas"></a>C.lambdas: Function objects and lambdas
5988 A function object is an object supplying an overloaded `()` so that you can call it.
5989 A lambda expression (colloquially often shortened to "a lambda") is a notation for generating a function object.
5990 Function objects should be cheap to copy (and therefore [passed by value](#Rf-in)).
5994 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
5995 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
5996 * [F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
5997 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
5999 ## <a name="SS-hier"></a>C.hier: Class hierarchies (OOP)
6001 A class hierarchy is constructed to represent a set of hierarchically organized concepts (only).
6002 Typically base classes act as interfaces.
6003 There are two major uses for hierarchies, often named implementation inheritance and interface inheritance.
6005 Class hierarchy rule summary:
6007 * [C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)](#Rh-domain)
6008 * [C.121: If a base class is used as an interface, make it a pure abstract class](#Rh-abstract)
6009 * [C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed](#Rh-separation)
6011 Designing rules for classes in a hierarchy summary:
6013 * [C.126: An abstract class typically doesn't need a constructor](#Rh-abstract-ctor)
6014 * [C.127: A class with a virtual function should have a virtual or protected destructor](#Rh-dtor)
6015 * [C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`](#Rh-override)
6016 * [C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance](#Rh-kind)
6017 * [C.130: Redefine or prohibit copying for a base class; prefer a virtual `clone` function instead](#Rh-copy)
6018 * [C.131: Avoid trivial getters and setters](#Rh-get)
6019 * [C.132: Don't make a function `virtual` without reason](#Rh-virtual)
6020 * [C.133: Avoid `protected` data](#Rh-protected)
6021 * [C.134: Ensure all non-`const` data members have the same access level](#Rh-public)
6022 * [C.135: Use multiple inheritance to represent multiple distinct interfaces](#Rh-mi-interface)
6023 * [C.136: Use multiple inheritance to represent the union of implementation attributes](#Rh-mi-implementation)
6024 * [C.137: Use `virtual` bases to avoid overly general base classes](#Rh-vbase)
6025 * [C.138: Create an overload set for a derived class and its bases with `using`](#Rh-using)
6026 * [C.139: Use `final` sparingly](#Rh-final)
6027 * [C.140: Do not provide different default arguments for a virtual function and an overrider](#Rh-virtual-default-arg)
6029 Accessing objects in a hierarchy rule summary:
6031 * [C.145: Access polymorphic objects through pointers and references](#Rh-poly)
6032 * [C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable](#Rh-dynamic_cast)
6033 * [C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error](#Rh-ptr-cast)
6034 * [C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative](#Rh-ref-cast)
6035 * [C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`](#Rh-smart)
6036 * [C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s](#Rh-make_unique)
6037 * [C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s](#Rh-make_shared)
6038 * [C.152: Never assign a pointer to an array of derived class objects to a pointer to its base](#Rh-array)
6040 ### <a name="Rh-domain"></a>C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)
6044 Direct representation of ideas in code eases comprehension and maintenance. Make sure the idea represented in the base class exactly matches all derived types and there is not a better way to express it than using the tight coupling of inheritance.
6046 Do *not* use inheritance when simply having a data member will do. Usually this means that the derived type needs to override a base virtual function or needs access to a protected member.
6050 ??? Good old Shape example?
6054 Do *not* represent non-hierarchical domain concepts as class hierarchies.
6056 template<typename T>
6060 virtual T& get() = 0;
6061 virtual void put(T&) = 0;
6062 virtual void insert(Position) = 0;
6064 // vector operations:
6065 virtual T& operator[](int) = 0;
6066 virtual void sort() = 0;
6069 virtual void balance() = 0;
6073 Here most overriding classes cannot implement most of the functions required in the interface well.
6074 Thus the base class becomes an implementation burden.
6075 Furthermore, the user of `Container` cannot rely on the member functions actually performing a meaningful operations reasonably efficiently;
6076 it may throw an exception instead.
6077 Thus users have to resort to run-time checking and/or
6078 not using this (over)general interface in favor of a particular interface found by a run-time type inquiry (e.g., a `dynamic_cast`).
6082 * Look for classes with lots of members that do nothing but throw.
6083 * Flag every use of a nonpublic base class `B` where the derived class `D` does not override a virtual function or access a protected member in `B`, and `B` is not one of the following: empty, a template parameter or parameter pack of `D`, a class template specialized with `D`.
6085 ### <a name="Rh-abstract"></a>C.121: If a base class is used as an interface, make it a pure abstract class
6089 A class is more stable (less brittle) if it does not contain data.
6090 Interfaces should normally be composed entirely of public pure virtual functions and a default/empty virtual destructor.
6094 class My_interface {
6096 // ...only pure virtual functions here ...
6097 virtual ~My_interface() {} // or =default
6104 // ...only pure virtual functions here ...
6105 // no virtual destructor
6108 class Derived : public Goof {
6115 unique_ptr<Goof> p {new Derived{"here we go"}};
6116 f(p.get()); // use Derived through the Goof interface
6117 g(p.get()); // use Derived through the Goof interface
6120 The `Derived` is `delete`d through its `Goof` interface, so its `string` is leaked.
6121 Give `Goof` a virtual destructor and all is well.
6126 * Warn on any class that contains data members and also has an overridable (non-`final`) virtual function.
6128 ### <a name="Rh-separation"></a>C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed
6132 Such as on an ABI (link) boundary.
6137 virtual void write(span<const char> outbuf) = 0;
6138 virtual void read(span<char> inbuf) = 0;
6141 class D1 : public Device {
6144 void write(span<const char> outbuf) override;
6145 void read(span<char> inbuf) override;
6148 class D2 : public Device {
6149 // ... different data ...
6151 void write(span<const char> outbuf) override;
6152 void read(span<char> inbuf) override;
6155 A user can now use `D1`s and `D2`s interchangeably through the interface provided by `Device`.
6156 Furthermore, we can update `D1` and `D2` in a ways that are not binary compatible with older versions as long as all access goes through `Device`.
6162 ## C.hierclass: Designing classes in a hierarchy:
6164 ### <a name="Rh-abstract-ctor"></a>C.126: An abstract class typically doesn't need a constructor
6168 An abstract class typically does not have any data for a constructor to initialize.
6176 * A base class constructor that does work, such as registering an object somewhere, may need a constructor.
6177 * In extremely rare cases, you might find it reasonable for an abstract class to have a bit of data shared by all derived classes
6178 (e.g., use statistics data, debug information, etc.); such classes tend to have constructors. But be warned: Such classes also tend to be prone to requiring virtual inheritance.
6182 Flag abstract classes with constructors.
6184 ### <a name="Rh-dtor"></a>C.127: A class with a virtual function should have a virtual or protected destructor
6188 A class with a virtual function is usually (and in general) used via a pointer to base. Usually, the last user has to call delete on a pointer to base, often via a smart pointer to base, so the destructor should be public and virtual. Less commonly, if deletion through a pointer to base is not intended to be supported, the destructor should be protected and nonvirtual; see [C.35](#Rc-dtor-virtual).
6193 virtual int f() = 0;
6194 // ... no user-written destructor, defaults to public nonvirtual ...
6197 // bad: derived from a class without a virtual destructor
6199 string s {"default"};
6204 unique_ptr<B> p = make_unique<D>();
6206 } // undefined behavior. May call B::~B only and leak the string
6210 There are people who don't follow this rule because they plan to use a class only through a `shared_ptr`: `std::shared_ptr<B> p = std::make_shared<D>(args);` Here, the shared pointer will take care of deletion, so no leak will occur from an inappropriate `delete` of the base. People who do this consistently can get a false positive, but the rule is important -- what if one was allocated using `make_unique`? It's not safe unless the author of `B` ensures that it can never be misused, such as by making all constructors private and providing a factory function to enforce the allocation with `make_shared`.
6214 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and nonvirtual.
6215 * Flag `delete` of a class with a virtual function but no virtual destructor.
6217 ### <a name="Rh-override"></a>C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`
6222 Detection of mistakes.
6223 Writing explicit `virtual`, `override`, or `final` is self-documenting and enables the compiler to catch mismatch of types and/or names between base and derived classes. However, writing more than one of these three is both redundant and a potential source of errors.
6225 Use `virtual` only when declaring a new virtual function. Use `override` only when declaring an overrider. Use `final` only when declaring a final overrider. If a base class destructor is declared `virtual`, derived class destructors should neither be declared `virtual` nor `override`.
6231 virtual void f2(int) const;
6232 virtual void f3(int);
6237 void f1(int); // bad (hope for a warning): D::f1() hides B::f1()
6238 void f2(int) const; // bad (but conventional and valid): no explicit override
6239 void f3(double); // bad (hope for a warning): D::f3() hides B::f3()
6244 void f1(int) override; // error (caught): D::f1() hides B::f1()
6245 void f2(int) const override;
6246 void f3(double) override; // error (caught): D::f3() hides B::f3()
6252 * Compare names in base and derived classes and flag uses of the same name that does not override.
6253 * Flag overrides with neither `override` nor `final`.
6254 * Flag function declarations that use more than one of `virtual`, `override`, and `final`.
6256 ### <a name="Rh-kind"></a>C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance
6260 Implementation details in an interface makes the interface brittle;
6261 that is, makes its users vulnerable to having to recompile after changes in the implementation.
6262 Data in a base class increases the complexity of implementing the base and can lead to replication of code.
6268 * interface inheritance is the use of inheritance to separate users from implementations,
6269 in particular to allow derived classes to be added and changed without affecting the users of base classes.
6270 * implementation inheritance is the use of inheritance to simplify implementation of new facilities
6271 by making useful operations available for implementers of related new operations (sometimes called "programming by difference").
6273 A pure interface class is simply a set of pure virtual functions; see [I.25](#Ri-abstract).
6275 In early OOP (e.g., in the 1980s and 1990s), implementation inheritance and interface inheritance were often mixed
6276 and bad habits die hard.
6277 Even now, mixtures are not uncommon in old code bases and in old-style teaching material.
6279 The importance of keeping the two kinds of inheritance increases
6281 * with the size of a hierarchy (e.g., dozens of derived classes),
6282 * with the length of time the hierarchy is used (e.g., decades), and
6283 * with the number of distinct organizations in which a hierarchy is used
6284 (e.g., it can be difficult to distribute an update to a base class)
6289 class Shape { // BAD, mixed interface and implementation
6292 Shape(Point ce = {0, 0}, Color co = none): cent{ce}, col {co} { /* ... */}
6294 Point center() const { return cent; }
6295 Color color() const { return col; }
6297 virtual void rotate(int) = 0;
6298 virtual void move(Point p) { cent = p; redraw(); }
6300 virtual void redraw();
6308 class Circle : public Shape {
6310 Circle(Point c, int r) :Shape{c}, rad{r} { /* ... */ }
6317 class Triangle : public Shape {
6319 Triangle(Point p1, Point p2, Point p3); // calculate center
6325 * As the hierarchy grows and more data is added to `Shape`, the constructors gets harder to write and maintain.
6326 * Why calculate the center for the `Triangle`? we may never us it.
6327 * Add a data member to `Shape` (e.g., drawing style or canvas)
6328 and all derived classes and all users needs to be reviewed, possibly changes, and probably recompiled.
6330 The implementation of `Shape::move()` is an example of implementation inheritance:
6331 we have defined `move()` once and for all for all derived classes.
6332 The more code there is in such base class member function implementations and the more data is shared by placing it in the base,
6333 the more benefits we gain - and the less stable the hierarchy is.
6337 This Shape hierarchy can be rewritten using interface inheritance:
6339 class Shape { // pure interface
6341 virtual Point center() const = 0;
6342 virtual Color color() const = 0;
6344 virtual void rotate(int) = 0;
6345 virtual void move(Point p) = 0;
6347 virtual void redraw() = 0;
6352 Note that a pure interface rarely have constructors: there is nothing to construct.
6354 class Circle : public Shape {
6356 Circle(Point c, int r, Color c) :cent{c}, rad{r}, col{c} { /* ... */ }
6358 Point center() const override { return cent; }
6359 Color color() const override { return col; }
6368 The interface is now less brittle, but there is more work in implementing the member functions.
6369 For example, `center` has to be implemented by every class derived from `Shape`.
6371 ##### Example, dual hierarchy
6373 How can we gain the benefit of the stable hierarchies from implementation hierarchies and the benefit of implementation reuse from implementation inheritance.
6374 One popular technique is dual hierarchies.
6375 There are many ways of implementing the idea of dual hierarchies; here, we use a multiple-inheritance variant.
6377 First we devise a hierarchy of interface classes:
6379 class Shape { // pure interface
6381 virtual Point center() const = 0;
6382 virtual Color color() const = 0;
6384 virtual void rotate(int) = 0;
6385 virtual void move(Point p) = 0;
6387 virtual void redraw() = 0;
6392 class Circle : public Shape { // pure interface
6398 To make this interface useful, we must provide its implementation classes (here, named equivalently, but in the `Impl` namespace):
6400 class Impl::Shape : public Shape { // implementation
6402 // constructors, destructor
6404 virtual Point center() const { /* ... */ }
6405 virtual Color color() const { /* ... */ }
6407 virtual void rotate(int) { /* ... */ }
6408 virtual void move(Point p) { /* ... */ }
6410 virtual void redraw() { /* ... */ }
6415 Now `Shape` is a poor example of a class with an implementation,
6416 but bear with us because this is just a simple example of a technique aimed at more complex hierarchies.
6419 class Impl::Circle : public Circle, public Impl::Shape { // implementation
6421 // constructors, destructor
6423 int radius() { /* ... */ }
6427 And we could extend the hierarchies by adding a Smiley class (:-)):
6429 class Smiley : public Circle { // pure interface
6434 class Impl::Smiley : Public Smiley, public Impl::Circle { // implementation
6436 // constructors, destructor
6440 There are now two hierarchies:
6442 * interface: Smiley -> Circle -> Shape
6443 * implementation: Impl::Smiley -> Impl::Circle -> Impl::Shape
6445 Since each implementation derived from its interface as well as its implementation base class we get a lattice (DAG):
6447 Smiley -> Circle -> Shape
6450 Impl::Smiley -> Impl::Circle -> Impl::Shape
6452 As mentioned, this is just one way to construct a dual hierarchy.
6454 Another (related) technique for separating interface and implementation is [PIMPL](#???).
6458 There is often a choice between offering common functionality as (implemented) base class functions and free-standing functions
6459 (in an implementation namespace).
6460 Base classes gives a shorter notation and easier access to shared data (in the base)
6461 at the cost of the functionality being available only to users of the hierarchy.
6465 * Flag a derived to base conversion to a base with both data and virtual functions
6466 (except for calls from a derived class member to a base class member)
6470 ### <a name="Rh-copy"></a>C.130: Redefine or prohibit copying for a base class; prefer a virtual `clone` function instead
6474 Copying a base is usually slicing. If you really need copy semantics, copy deeply: Provide a virtual `clone` function that will copy the actual most-derived type and return an owning pointer to the new object, and then in derived classes return the derived type (use a covariant return type).
6480 virtual owner<Base*> clone() = 0;
6481 virtual ~Base() = 0;
6483 Base(const Base&) = delete;
6484 Base& operator=(const Base&) = delete;
6487 class Derived : public Base {
6489 owner<Derived*> clone() override;
6490 virtual ~Derived() override;
6493 Note that because of language rules, the covariant return type cannot be a smart pointer. See also [C.67](#Rc-copy-virtual).
6497 * Flag a class with a virtual function and a non-user-defined copy operation.
6498 * Flag an assignment of base class objects (objects of a class from which another has been derived).
6500 ### <a name="Rh-get"></a>C.131: Avoid trivial getters and setters
6504 A trivial getter or setter adds no semantic value; the data item could just as well be `public`.
6508 class Point { // Bad: verbose
6512 Point(int xx, int yy) : x{xx}, y{yy} { }
6513 int get_x() const { return x; }
6514 void set_x(int xx) { x = xx; }
6515 int get_y() const { return y; }
6516 void set_y(int yy) { y = yy; }
6517 // no behavioral member functions
6520 Consider making such a class a `struct` -- that is, a behaviorless bunch of variables, all public data and no member functions.
6527 Note that we can put default initializers on member variables: [C.49: Prefer initialization to assignment in constructors](#Rc-initialize).
6531 A getter or a setter that converts from an internal type to an interface type is not trivial (it provides a form of information hiding).
6535 Flag multiple `get` and `set` member functions that simply access a member without additional semantics.
6537 ### <a name="Rh-virtual"></a>C.132: Don't make a function `virtual` without reason
6541 Redundant `virtual` increases run-time and object-code size.
6542 A virtual function can be overridden and is thus open to mistakes in a derived class.
6543 A virtual function ensures code replication in a templated hierarchy.
6551 virtual int size() const { return sz; } // bad: what good could a derived class do?
6553 T* elem; // the elements
6554 int sz; // number of elements
6557 This kind of "vector" isn't meant to be used as a base class at all.
6561 * Flag a class with virtual functions but no derived classes.
6562 * Flag a class where all member functions are virtual and have implementations.
6564 ### <a name="Rh-protected"></a>C.133: Avoid `protected` data
6568 `protected` data is a source of complexity and errors.
6569 `protected` data complicated the statement of invariants.
6570 `protected` data inherently violates the guidance against putting data in base classes, which usually leads to having to deal virtual inheritance as well.
6578 Protected member function can be just fine.
6582 Flag classes with `protected` data.
6584 ### <a name="Rh-public"></a>C.134: Ensure all non-`const` data members have the same access level
6588 Prevention of logical confusion leading to errors.
6589 If the non-`const` data members don't have the same access level, the type is confused about what it's trying to do.
6590 Is it a type that maintains an invariant or simply a collection of values?
6594 The core question is: What code is responsible for maintaining a meaningful/correct value for that variable?
6596 There are exactly two kinds of data members:
6598 * A: Ones that don't participate in the object's invariant. Any combination of values for these members is valid.
6599 * B: Ones that do participate in the object's invariant. Not every combination of values is meaningful (else there'd be no invariant). Therefore all code that has write access to these variables must know about the invariant, know the semantics, and know (and actively implement and enforce) the rules for keeping the values correct.
6601 Data members in category A should just be `public` (or, more rarely, `protected` if you only want derived classes to see them). They don't need encapsulation. All code in the system might as well see and manipulate them.
6603 Data members in category B should be `private` or `const`. This is because encapsulation is important. To make them non-`private` and non-`const` would mean that the object can't control its own state: An unbounded amount of code beyond the class would need to know about the invariant and participate in maintaining it accurately -- if these data members were `public`, that would be all calling code that uses the object; if they were `protected`, it would be all the code in current and future derived classes. This leads to brittle and tightly coupled code that quickly becomes a nightmare to maintain. Any code that inadvertently sets the data members to an invalid or unexpected combination of values would corrupt the object and all subsequent uses of the object.
6605 Most classes are either all A or all B:
6607 * *All public*: If you're writing an aggregate bundle-of-variables without an invariant across those variables, then all the variables should be `public`.
6608 [By convention, declare such classes `struct` rather than `class`](#Rc-struct)
6609 * *All private*: If you're writing a type that maintains an invariant, then all the non-`const` variables should be private -- it should be encapsulated.
6613 Occasionally classes will mix A and B, usually for debug reasons. An encapsulated object may contain something like non-`const` debug instrumentation that isn't part of the invariant and so falls into category A -- it isn't really part of the object's value or meaningful observable state either. In that case, the A parts should be treated as A's (made `public`, or in rarer cases `protected` if they should be visible only to derived classes) and the B parts should still be treated like B's (`private` or `const`).
6617 Flag any class that has non-`const` data members with different access levels.
6619 ### <a name="Rh-mi-interface"></a>C.135: Use multiple inheritance to represent multiple distinct interfaces
6623 Not all classes will necessarily support all interfaces, and not all callers will necessarily want to deal with all operations.
6624 Especially to break apart monolithic interfaces into "aspects" of behavior supported by a given derived class.
6628 class iostream : public istream, public ostream { // very simplified
6632 `istream` provides the interface to input operations; `ostream` provides the interface to output operations.
6633 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
6637 This is a very common use of inheritance because the need for multiple different interfaces to an implementation is common
6638 and such interfaces are often not easily or naturally organized into a single-rooted hierarchy.
6642 Such interfaces are typically abstract classes.
6648 ### <a name="Rh-mi-implementation"></a>C.136: Use multiple inheritance to represent the union of implementation attributes
6652 Some forms of mixins have state and often operations on that state.
6653 If the operations are virtual the use of inheritance is necessary, if not using inheritance can avoid boilerplate and forwarding.
6657 class iostream : public istream, public ostream { // very simplified
6661 `istream` provides the interface to input operations (and some data); `ostream` provides the interface to output operations (and some data).
6662 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
6666 This a relatively rare use because implementation can often be organized into a single-rooted hierarchy.
6672 ### <a name="Rh-vbase"></a>C.137: Use `virtual` bases to avoid overly general base classes
6690 ### <a name="Rh-using"></a>C.138: Create an overload set for a derived class and its bases with `using`
6694 Without a using declaration, member functions in the derived class hide the entire inherited overload sets.
6701 virtual int f(int i) { std::cout << "f(int): "; return i; }
6702 virtual double f(double d) { std::cout << "f(double): "; return d; }
6706 int f(int i) override { std::cout << "f(int): "; return i+1; }
6711 std::cout << d.f(2) << '\n'; // prints "f(int): 3"
6712 std::cout << d.f(2.3) << '\n'; // prints "f(int): 3"
6719 int f(int i) override { std::cout << "f(int): "; return i+1; }
6720 using B::f; // exposes f(double)
6725 This issue affects both virtual and non-virtual member functions
6727 For variadic bases, C++17 introduced a variadic form of the using-declaration,
6729 template <class... Ts>
6730 struct Overloader : Ts... {
6731 using Ts::operator()...; // exposes operator() from every base
6736 Diagnose name hiding
6738 ### <a name="Rh-final"></a>C.139: Use `final` sparingly
6742 Capping a hierarchy with `final` is rarely needed for logical reasons and can be damaging to the extensibility of a hierarchy.
6743 Capping an individual virtual function with `final` is error-prone as that `final` can easily be overlooked when defining/overriding a set of functions.
6747 class Widget { /* ... */ };
6749 // nobody will ever want to improve My_widget (or so you thought)
6750 class My_widget final : public Widget { /* ... */ };
6752 class My_improved_widget : public My_widget { /* ... */ }; // error: can't do that
6757 virtual int f() = 0;
6758 virtual int g() = 0;
6761 class My_implementation : public Interface {
6763 int g() final; // I want g() to be FAST!
6767 class Better_implementation : public My_implementation {
6773 void use(Interface* p)
6775 int x = p->f(); // Better_implementation::f()
6776 int y = p->g(); // My_implementation::g() Surprise?
6781 use(new Better_implementation{});
6783 The problem is easy to see in a small example, but in a large hierarchy with many virtual functions, tools are required for reliably spotting such problems.
6784 Consistent use of `override` would catch this.
6788 Claims of performance improvements from `final` should be substantiated.
6789 Too often, such claims are based on conjecture or experience with other languages.
6791 There are examples where `final` can be important for both logical and performance reasons.
6792 One example is a performance-critical AST hierarchy in a compiler or language analysis tool.
6793 New derived classes are not added every year and only by library implementers.
6794 However, misuses are (or at least have been) far more common.
6798 Flag uses of `final`.
6801 ## <a name="Rh-virtual-default-arg"></a>C.140: Do not provide different default arguments for a virtual function and an overrider
6805 That can cause confusion: An overrider does not inherit default arguments.
6811 virtual int multiply(int value, int factor = 2) = 0;
6814 class Derived : public Base {
6816 int multiply(int value, int factor = 10) override;
6822 b.multiply(10); // these two calls will call the same function but
6823 d.multiply(10); // with different arguments and so different results
6827 Flag default arguments on virtual functions if they differ between base and derived declarations.
6829 ## C.hier-access: Accessing objects in a hierarchy
6831 ### <a name="Rh-poly"></a>C.145: Access polymorphic objects through pointers and references
6835 If you have a class with a virtual function, you don't (in general) know which class provided the function to be used.
6839 struct B { int a; virtual int f(); };
6840 struct D : B { int b; int f() override; };
6855 Both `d`s are sliced.
6859 You can safely access a named polymorphic object in the scope of its definition, just don't slice it.
6871 ### <a name="Rh-dynamic_cast"></a>C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable
6875 `dynamic_cast` is checked at run time.
6879 struct B { // an interface
6884 struct D : B { // a wider interface
6891 if (D* pd = dynamic_cast<D*>(pb)) {
6892 // ... use D's interface ...
6895 // ... make do with B's interface ...
6901 Like other casts, `dynamic_cast` is overused.
6902 [Prefer virtual functions to casting](#???).
6903 Prefer [static polymorphism](#???) to hierarchy navigation where it is possible (no run-time resolution necessary)
6904 and reasonably convenient.
6908 Some people use `dynamic_cast` where a `typeid` would have been more appropriate;
6909 `dynamic_cast` is a general "is kind of" operation for discovering the best interface to an object,
6910 whereas `typeid` is a "give me the exact type of this object" operation to discover the actual type of an object.
6911 The latter is an inherently simpler operation that ought to be faster.
6912 The latter (`typeid`) is easily hand-crafted if necessary (e.g., if working on a system where RTTI is -- for some reason -- prohibited),
6913 the former (`dynamic_cast`) is far harder to implement correctly in general.
6918 const char * name {"B"};
6919 virtual const char* id() const { return name; }
6924 const char * name {"D"};
6925 const char* id() const override { return name; }
6934 cout << pb1->id(); // "B"
6935 cout << pb2->id(); // "D"
6937 if (pb1->id() == pb2->id()) // *pb1 is the same type as *pb2
6938 if (pb2->id() == "D") { // looks innocent
6939 D* pd = static_cast<D*>(pb1);
6945 The result of `pb2->id() == "D"` is actually implementation defined.
6946 We added it to warn of the dangers of home-brew RTTI.
6947 This code may work as expected for years, just to fail on a new machine, new compiler, or a new linker that does not unify character literals.
6949 If you implement your own RTTI, be careful.
6953 If your implementation provided a really slow `dynamic_cast`, you may have to use a workaround.
6954 However, all workarounds that cannot be statically resolved involve explicit casting (typically `static_cast`) and are error-prone.
6955 You will basically be crafting your own special-purpose `dynamic_cast`.
6956 So, first make sure that your `dynamic_cast` really is as slow as you think it is (there are a fair number of unsupported rumors about)
6957 and that your use of `dynamic_cast` is really performance critical.
6959 We are of the opinion that current implementations of `dynamic_cast` are unnecessarily slow.
6960 For example, under suitable conditions, it is possible to perform a `dynamic_cast` in [fast constant time](http://www.stroustrup.com/fast_dynamic_casting.pdf).
6961 However, compatibility makes changes difficult even if all agree that an effort to optimize is worthwhile.
6963 In very rare cases, if you have measured that the `dynamic_cast` overhead is material, you have other means to statically guarantee that a downcast will succeed (e.g., you are using CRTP carefully), and there is no virtual inheritance involved, consider tactically resorting `static_cast` with a prominent comment and disclaimer summarizing this paragraph and that human attention is needed under maintenance because the type system can't verify correctness. Even so, in our experience such "I know what I'm doing" situations are still a known bug source.
6967 Flag all uses of `static_cast` for downcasts, including C-style casts that perform a `static_cast`.
6969 ### <a name="Rh-ptr-cast"></a>C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error
6973 Casting to a reference expresses that you intend to end up with a valid object, so the cast must succeed. `dynamic_cast` will then throw if it does not succeed.
6983 ### <a name="Rh-ref-cast"></a>C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative
6997 ### <a name="Rh-smart"></a>C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`
7001 Avoid resource leaks.
7007 auto p = new int {7}; // bad: initialize local pointers with new
7008 auto q = make_unique<int>(9); // ok: guarantee the release of the memory allocated for 9
7009 if (0 < i) return; // maybe return and leak
7010 delete p; // too late
7015 * Flag initialization of a naked pointer with the result of a `new`
7016 * Flag `delete` of local variable
7018 ### <a name="Rh-make_unique"></a>C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s
7022 `make_unique` gives a more concise statement of the construction.
7023 It also ensures exception safety in complex expressions.
7027 unique_ptr<Foo> p {new<Foo>{7}}; // OK: but repetitive
7029 auto q = make_unique<Foo>(7); // Better: no repetition of Foo
7031 // Not exception-safe: the compiler may interleave the computations of arguments as follows:
7033 // 1. allocate memory for Foo,
7034 // 2. construct Foo,
7036 // 4. construct unique_ptr<Foo>.
7038 // If bar throws, Foo will not be destroyed, and the memory allocated for it will leak.
7039 f(unique_ptr<Foo>(new Foo()), bar());
7041 // Exception-safe: calls to functions are never interleaved.
7042 f(make_unique<Foo>(), bar());
7046 * Flag the repetitive usage of template specialization list `<Foo>`
7047 * Flag variables declared to be `unique_ptr<Foo>`
7049 ### <a name="Rh-make_shared"></a>C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s
7053 `make_shared` gives a more concise statement of the construction.
7054 It also gives an opportunity to eliminate a separate allocation for the reference counts, by placing the `shared_ptr`'s use counts next to its object.
7058 // OK: but repetitive; and separate allocations for the Foo and shared_ptr's use count
7059 shared_ptr<Foo> p {new<Foo>{7}};
7061 auto q = make_shared<Foo>(7); // Better: no repetition of Foo; one object
7065 * Flag the repetitive usage of template specialization list`<Foo>`
7066 * Flag variables declared to be `shared_ptr<Foo>`
7068 ### <a name="Rh-array"></a>C.152: Never assign a pointer to an array of derived class objects to a pointer to its base
7072 Subscripting the resulting base pointer will lead to invalid object access and probably to memory corruption.
7076 struct B { int x; };
7077 struct D : B { int y; };
7081 D a[] = {{1, 2}, {3, 4}, {5, 6}};
7082 B* p = a; // bad: a decays to &a[0] which is converted to a B*
7083 p[1].x = 7; // overwrite D[0].y
7085 use(a); // bad: a decays to &a[0] which is converted to a B*
7089 * Flag all combinations of array decay and base to derived conversions.
7090 * Pass an array as a `span` rather than as a pointer, and don't let the array name suffer a derived-to-base conversion before getting into the `span`
7092 ## <a name="SS-overload"></a>C.over: Overloading and overloaded operators
7094 You can overload ordinary functions, template functions, and operators.
7095 You cannot overload function objects.
7097 Overload rule summary:
7099 * [C.160: Define operators primarily to mimic conventional usage](#Ro-conventional)
7100 * [C.161: Use nonmember functions for symmetric operators](#Ro-symmetric)
7101 * [C.162: Overload operations that are roughly equivalent](#Ro-equivalent)
7102 * [C.163: Overload only for operations that are roughly equivalent](#Ro-equivalent-2)
7103 * [C.164: Avoid conversion operators](#Ro-conversion)
7104 * [C.165: Use `using` for customization points](#Ro-custom)
7105 * [C.166: Overload unary `&` only as part of a system of smart pointers and references](#Ro-address-of)
7106 * [C.167: Use an operator for an operation with its conventional meaning](#Ro-overload)
7107 * [C.168: Define overloaded operators in the namespace of their operands](#Ro-namespace)
7108 * [C.170: If you feel like overloading a lambda, use a generic lambda](#Ro-lambda)
7110 ### <a name="Ro-conventional"></a>C.160: Define operators primarily to mimic conventional usage
7121 X& operator=(const X&); // member function defining assignment
7122 friend bool operator==(const X&, const X&); // == needs access to representation
7123 // after a = b we have a == b
7127 Here, the conventional semantics is maintained: [Copies compare equal](#SS-copy).
7131 X operator+(X a, X b) { return a.v - b.v; } // bad: makes + subtract
7135 Non-member operators should be either friends or defined in [the same namespace as their operands](#Ro-namespace).
7136 [Binary operators should treat their operands equivalently](#Ro-symmetric).
7140 Possibly impossible.
7142 ### <a name="Ro-symmetric"></a>C.161: Use nonmember functions for symmetric operators
7146 If you use member functions, you need two.
7147 Unless you use a non-member function for (say) `==`, `a == b` and `b == a` will be subtly different.
7151 bool operator==(Point a, Point b) { return a.x == b.x && a.y == b.y; }
7155 Flag member operator functions.
7157 ### <a name="Ro-equivalent"></a>C.162: Overload operations that are roughly equivalent
7161 Having different names for logically equivalent operations on different argument types is confusing, leads to encoding type information in function names, and inhibits generic programming.
7168 void print(int a, int base);
7169 void print(const string&);
7171 These three functions all print their arguments (appropriately). Conversely:
7173 void print_int(int a);
7174 void print_based(int a, int base);
7175 void print_string(const string&);
7177 These three functions all print their arguments (appropriately). Adding to the name just introduced verbosity and inhibits generic code.
7183 ### <a name="Ro-equivalent-2"></a>C.163: Overload only for operations that are roughly equivalent
7187 Having the same name for logically different functions is confusing and leads to errors when using generic programming.
7193 void open_gate(Gate& g); // remove obstacle from garage exit lane
7194 void fopen(const char* name, const char* mode); // open file
7196 The two operations are fundamentally different (and unrelated) so it is good that their names differ. Conversely:
7198 void open(Gate& g); // remove obstacle from garage exit lane
7199 void open(const char* name, const char* mode ="r"); // open file
7201 The two operations are still fundamentally different (and unrelated) but the names have been reduced to their (common) minimum, opening opportunities for confusion.
7202 Fortunately, the type system will catch many such mistakes.
7206 Be particularly careful about common and popular names, such as `open`, `move`, `+`, and `==`.
7212 ### <a name="Ro-conversion"></a>C.164: Avoid conversion operators
7216 Implicit conversions can be essential (e.g., `double` to `int`) but often cause surprises (e.g., `String` to C-style string).
7220 Prefer explicitly named conversions until a serious need is demonstrated.
7221 By "serious need" we mean a reason that is fundamental in the application domain (such as an integer to complex number conversion)
7222 and frequently needed. Do not introduce implicit conversions (through conversion operators or non-`explicit` constructors)
7223 just to gain a minor convenience.
7227 class String { // handle ownership and access to a sequence of characters
7229 String(czstring p); // copy from *p to *(this->elem)
7231 operator zstring() { return elem; }
7235 void user(zstring p)
7238 String s {"Trouble ahead!"};
7245 The string allocated for `s` and assigned to `p` is destroyed before it can be used.
7249 Flag all conversion operators.
7251 ### <a name="Ro-custom"></a>C.165: Use `using` for customization points
7255 To find function objects and functions defined in a separate namespace to "customize" a common function.
7259 Consider `swap`. It is a general (standard library) function with a definition that will work for just about any type.
7260 However, it is desirable to define specific `swap()`s for specific types.
7261 For example, the general `swap()` will copy the elements of two `vector`s being swapped, whereas a good specific implementation will not copy elements at all.
7264 My_type X { /* ... */ };
7265 void swap(X&, X&); // optimized swap for N::X
7269 void f1(N::X& a, N::X& b)
7271 std::swap(a, b); // probably not what we wanted: calls std::swap()
7274 The `std::swap()` in `f1()` does exactly what we asked it to do: it calls the `swap()` in namespace `std`.
7275 Unfortunately, that's probably not what we wanted.
7276 How do we get `N::X` considered?
7278 void f2(N::X& a, N::X& b)
7280 swap(a, b); // calls N::swap
7283 But that may not be what we wanted for generic code.
7284 There, we typically want the specific function if it exists and the general function if not.
7285 This is done by including the general function in the lookup for the function:
7287 void f3(N::X& a, N::X& b)
7289 using std::swap; // make std::swap available
7290 swap(a, b); // calls N::swap if it exists, otherwise std::swap
7295 Unlikely, except for known customization points, such as `swap`.
7296 The problem is that the unqualified and qualified lookups both have uses.
7298 ### <a name="Ro-address-of"></a>C.166: Overload unary `&` only as part of a system of smart pointers and references
7302 The `&` operator is fundamental in C++.
7303 Many parts of the C++ semantics assumes its default meaning.
7307 class Ptr { // a somewhat smart pointer
7308 Ptr(X* pp) :p(pp) { /* check */ }
7309 X* operator->() { /* check */ return p; }
7310 X operator[](int i);
7317 Ptr operator&() { return Ptr{this}; }
7323 If you "mess with" operator `&` be sure that its definition has matching meanings for `->`, `[]`, `*`, and `.` on the result type.
7324 Note that operator `.` currently cannot be overloaded so a perfect system is impossible.
7325 We hope to remedy that: <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4477.pdf>.
7326 Note that `std::addressof()` always yields a built-in pointer.
7330 Tricky. Warn if `&` is user-defined without also defining `->` for the result type.
7332 ### <a name="Ro-namespace"></a>C.168: Define overloaded operators in the namespace of their operands
7337 Ability for find operators using ADL.
7338 Avoiding inconsistent definition in different namespaces
7343 bool operator==(S, S); // OK: in the same namespace as S, and even next to S
7348 This is what a default `==` would do, if we had such defaults.
7354 bool operator==(S, S); // OK: in the same namespace as S, and even next to S
7359 bool x = (s == s); // finds N::operator==() by ADL
7367 S::operator!(S a) { return true; }
7372 S::operator!(S a) { return false; }
7376 Here, the meaning of `!s` differs in `N` and `M`.
7377 This can be most confusing.
7378 Remove the definition of `namespace M` and the confusion is replaced by an opportunity to make the mistake.
7382 If a binary operator is defined for two types that are defined in different namespaces, you cannot follow this rule.
7385 Vec::Vector operator*(const Vec::Vector&, const Mat::Matrix&);
7387 This may be something best avoided.
7391 This is a special case of the rule that [helper functions should be defined in the same namespace as their class](#Rc-helper).
7395 * Flag operator definitions that are not it the namespace of their operands
7397 ### <a name="Ro-overload"></a>C.167: Use an operator for an operation with its conventional meaning
7401 Readability. Convention. Reusability. Support for generic code
7405 void cout_my_class(const My_class& c) // confusing, not conventional,not generic
7407 std::cout << /* class members here */;
7410 std::ostream& operator<<(std::ostream& os, const my_class& c) // OK
7412 return os << /* class members here */;
7415 By itself, `cout_my_class` would be OK, but it is not usable/composable with code that rely on the `<<` convention for output:
7417 My_class var { /* ... */ };
7419 cout << "var = " << var << '\n';
7423 There are strong and vigorous conventions for the meaning most operators, such as
7425 * comparisons (`==`, `!=`, `<`, `<=`, `>`, and `>=`),
7426 * arithmetic operations (`+`, `-`, `*`, `/`, and `%`)
7427 * access operations (`.`, `->`, unary `*`, and `[]`)
7430 Don't define those unconventionally and don't invent your own names for them.
7434 Tricky. Requires semantic insight.
7436 ### <a name="Ro-lambda"></a>C.170: If you feel like overloading a lambda, use a generic lambda
7440 You cannot overload by defining two different lambdas with the same name.
7446 auto f = [](char); // error: cannot overload variable and function
7448 auto g = [](int) { /* ... */ };
7449 auto g = [](double) { /* ... */ }; // error: cannot overload variables
7451 auto h = [](auto) { /* ... */ }; // OK
7455 The compiler catches the attempt to overload a lambda.
7457 ## <a name="SS-union"></a>C.union: Unions
7459 A `union` is a `struct` where all members start at the same address so that it can hold only one member at a time.
7460 A `union` does not keep track of which member is stored so the programmer has to get it right;
7461 this is inherently error-prone, but there are ways to compensate.
7463 A type that is a `union` plus an indicator of which member is currently held is called a *tagged union*, a *discriminated union*, or a *variant*.
7467 * [C.180: Use `union`s to save Memory](#Ru-union)
7468 * [C.181: Avoid "naked" `union`s](#Ru-naked)
7469 * [C.182: Use anonymous `union`s to implement tagged unions](#Ru-anonymous)
7470 * [C.183: Don't use a `union` for type punning](#Ru-pun)
7473 ### <a name="Ru-union"></a>C.180: Use `union`s to save memory
7477 A `union` allows a single piece of memory to be used for different types of objects at different times.
7478 Consequently, it can be used to save memory when we have several objects that are never used at the same time.
7487 Value v = { 123 }; // now v holds an int
7488 cout << v.x << '\n'; // write 123
7489 v.d = 987.654; // now v holds a double
7490 cout << v.d << '\n'; // write 987.654
7492 But heed the warning: [Avoid "naked" `union`s](#Ru-naked)
7496 // Short-string optimization
7498 constexpr size_t buffer_size = 16; // Slightly larger than the size of a pointer
7500 class Immutable_string {
7502 Immutable_string(const char* str) :
7505 if (size < buffer_size)
7506 strcpy_s(string_buffer, buffer_size, str);
7508 string_ptr = new char[size + 1];
7509 strcpy_s(string_ptr, size + 1, str);
7515 if (size >= buffer_size)
7519 const char* get_str() const
7521 return (size < buffer_size) ? string_buffer : string_ptr;
7525 // If the string is short enough, we store the string itself
7526 // instead of a pointer to the string.
7529 char string_buffer[buffer_size];
7539 ### <a name="Ru-naked"></a>C.181: Avoid "naked" `union`s
7543 A *naked union* is a union without an associated indicator which member (if any) it holds,
7544 so that the programmer has to keep track.
7545 Naked unions are a source of type errors.
7555 v.d = 987.654; // v holds a double
7557 So far, so good, but we can easily misuse the `union`:
7559 cout << v.x << '\n'; // BAD, undefined behavior: v holds a double, but we read it as an int
7561 Note that the type error happened without any explicit cast.
7562 When we tested that program the last value printed was `1683627180` which it the integer value for the bit pattern for `987.654`.
7563 What we have here is an "invisible" type error that happens to give a result that could easily look innocent.
7565 And, talking about "invisible", this code produced no output:
7568 cout << v.d << '\n'; // BAD: undefined behavior
7572 Wrap a `union` in a class together with a type field.
7574 The soon-to-be-standard `variant` type (to be found in `<variant>`) does that for you:
7576 variant<int, double> v;
7577 v = 123; // v holds an int
7578 int x = get<int>(v);
7579 v = 123.456; // v holds a double
7586 ### <a name="Ru-anonymous"></a>C.182: Use anonymous `union`s to implement tagged unions
7590 A well-designed tagged union is type safe.
7591 An *anonymous* union simplifies the definition of a class with a (tag, union) pair.
7595 This example is mostly borrowed from TC++PL4 pp216-218.
7596 You can look there for an explanation.
7598 The code is somewhat elaborate.
7599 Handling a type with user-defined assignment and destructor is tricky.
7600 Saving programmers from having to write such code is one reason for including `variant` in the standard.
7602 class Value { // two alternative representations represented as a union
7604 enum class Tag { number, text };
7605 Tag type; // discriminant
7607 union { // representation (note: anonymous union)
7609 string s; // string has default constructor, copy operations, and destructor
7612 struct Bad_entry { }; // used for exceptions
7615 Value& operator=(const Value&); // necessary because of the string variant
7616 Value(const Value&);
7619 string text() const;
7621 void set_number(int n);
7622 void set_text(const string&);
7626 int Value::number() const
7628 if (type != Tag::number) throw Bad_entry{};
7632 string Value::text() const
7634 if (type != Tag::text) throw Bad_entry{};
7638 void Value::set_number(int n)
7640 if (type == Tag::text) {
7641 s.~string(); // explicitly destroy string
7647 void Value::set_text(const string& ss)
7649 if (type == Tag::text)
7652 new(&s) string{ss}; // placement new: explicitly construct string
7657 Value& Value::operator=(const Value& e) // necessary because of the string variant
7659 if (type == Tag::text && e.type == Tag::text) {
7660 s = e.s; // usual string assignment
7664 if (type == Tag::text) s.~string(); // explicit destroy
7671 new(&s)(e.s); // placement new: explicit construct
7680 if (type == Tag::text) s.~string(); // explicit destroy
7687 ### <a name="Ru-pun"></a>C.183: Don't use a `union` for type punning
7691 It is undefined behavior to read a `union` member with a different type from the one with which it was written.
7692 Such punning is invisible, or at least harder to spot than using a named cast.
7693 Type punning using a `union` is a source of errors.
7699 unsigned char c[sizeof(int)];
7702 The idea of `Pun` is to be able to look at the character representation of an `int`.
7707 cout << u.c[0] << '\n'; // undefined behavior
7710 If you wanted to see the bytes of an `int`, use a (named) cast:
7712 void if_you_must_pun(int& x)
7714 auto p = reinterpret_cast<unsigned char*>(&x);
7715 cout << p[0] << '\n'; // undefined behavior
7719 Accessing the result of an `reinterpret_cast` to a different type from the objects declared type is still undefined behavior,
7720 but at least we can see that something tricky is going on.
7724 Unfortunately, `union`s are commonly used for type punning.
7725 We don't consider "sometimes, it works as expected" a strong argument.
7733 # <a name="S-enum"></a>Enum: Enumerations
7735 Enumerations are used to define sets of integer values and for defining types for such sets of values.
7736 There are two kind of enumerations, "plain" `enum`s and `class enum`s.
7738 Enumeration rule summary:
7740 * [Enum.1: Prefer enumerations over macros](#Renum-macro)
7741 * [Enum.2: Use enumerations to represent sets of related named constants](#Renum-set)
7742 * [Enum.3: Prefer `enum class`es over "plain" `enum`s](#Renum-class)
7743 * [Enum.4: Define operations on enumerations for safe and simple use](#Renum-oper)
7744 * [Enum.5: Don't use `ALL_CAPS` for enumerators](#Renum-caps)
7745 * [Enum.6: Avoid unnamed enumerations](#Renum-unnamed)
7746 * [Enum.7: Specify the underlying type of an enumeration only when necessary](#Renum-underlying)
7747 * [Enum.8: Specify enumerator values only when necessary](#Renum-value)
7749 ### <a name="Renum-macro"></a>Enum.1: Prefer enumerations over macros
7753 Macros do not obey scope and type rules. Also, macro names are removed during preprocessing and so usually don't appear in tools like debuggers.
7757 First some bad old code:
7759 // webcolors.h (third party header)
7760 #define RED 0xFF0000
7761 #define GREEN 0x00FF00
7762 #define BLUE 0x0000FF
7765 // The following define product subtypes based on color
7770 int webby = BLUE; // webby == 2; probably not what was desired
7772 Instead use an `enum`:
7774 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
7775 enum class Product_info { red = 0, purple = 1, blue = 2 };
7777 int webby = blue; // error: be specific
7778 Web_color webby = Web_color::blue;
7780 We used an `enum class` to avoid name clashes.
7784 Flag macros that define integer values.
7787 ### <a name="Renum-set"></a>Enum.2: Use enumerations to represent sets of related named constants
7791 An enumeration shows the enumerators to be related and can be a named type.
7797 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
7802 Switching on an enumeration is common and the compiler can warn against unusual patterns of case labels. For example:
7804 enum class Product_info { red = 0, purple = 1, blue = 2 };
7806 void print(Product_info inf)
7809 case Product_info::red: cout << "red"; break;
7810 case Product_info::purple: cout << "purple"; break;
7814 Such off-by-one switch`statements are often the results of an added enumerator and insufficient testing.
7818 * Flag `switch`-statements where the `case`s cover most but not all enumerators of an enumeration.
7819 * Flag `switch`-statements where the `case`s cover a few enumerators of an enumeration, but has no `default`.
7822 ### <a name="Renum-class"></a>Enum.3: Prefer class enums over "plain" enums
7826 To minimize surprises: traditional enums convert to int too readily.
7830 void Print_color(int color);
7832 enum Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
7833 enum Product_info { Red = 0, Purple = 1, Blue = 2 };
7835 Web_color webby = Web_color::blue;
7837 // Clearly at least one of these calls is buggy.
7839 Print_color(Product_info::Blue);
7841 Instead use an `enum class`:
7843 void Print_color(int color);
7845 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
7846 enum class Product_info { red = 0, purple = 1, blue = 2 };
7848 Web_color webby = Web_color::blue;
7849 Print_color(webby); // Error: cannot convert Web_color to int.
7850 Print_color(Product_info::Red); // Error: cannot convert Product_info to int.
7854 (Simple) Warn on any non-class `enum` definition.
7856 ### <a name="Renum-oper"></a>Enum.4: Define operations on enumerations for safe and simple use
7860 Convenience of use and avoidance of errors.
7864 enum class Day { mon, tue, wed, thu, fri, sat, sun };
7866 Day operator++(Day& d)
7868 return d == Day::sun ? Day::mon : Day{++d};
7871 Day today = Day::sat;
7872 Day tomorrow = ++today;
7876 Flag repeated expressions cast back into an enumeration.
7879 ### <a name="Renum-caps"></a>Enum.5: Don't use `ALL_CAPS` for enumerators
7883 Avoid clashes with macros.
7887 // webcolors.h (third party header)
7888 #define RED 0xFF0000
7889 #define GREEN 0x00FF00
7890 #define BLUE 0x0000FF
7893 // The following define product subtypes based on color
7895 enum class Product_info { RED, PURPLE, BLUE }; // syntax error
7899 Flag ALL_CAPS enumerators.
7901 ### <a name="Renum-unnamed"></a>Enum.6: Avoid unnamed enumerations
7905 If you can't name an enumeration, the values are not related
7909 enum { red = 0xFF0000, scale = 4, is_signed = 1 };
7911 Such code is not uncommon in code written before there were convenient alternative ways of specifying integer constants.
7915 Use `constexpr` values instead. For example:
7917 constexpr int red = 0xFF0000;
7918 constexpr short scale = 4;
7919 constexpr bool is_signed = true;
7923 Flag unnamed enumerations.
7926 ### <a name="Renum-underlying"></a>Enum.7: Specify the underlying type of an enumeration only when necessary
7930 The default is the easiest to read and write.
7931 `int` is the default integer type.
7932 `int` is compatible with C `enum`s.
7936 enum class Direction : char { n, s, e, w,
7937 ne, nw, se, sw }; // underlying type saves space
7939 enum class Web_color : int { red = 0xFF0000,
7941 blue = 0x0000FF }; // underlying type is redundant
7945 Specifying the underlying type is necessary in forward declarations of enumerations:
7953 enum flags : char { /* ... */ };
7961 ### <a name="Renum-value"></a>Enum.8: Specify enumerator values only when necessary
7966 It avoids duplicate enumerator values.
7967 The default gives a consecutive set of values that is good for `switch`-statement implementations.
7971 enum class Col1 { red, yellow, blue };
7972 enum class Col2 { red = 1, yellow = 2, blue = 2 }; // typo
7973 enum class Month { jan = 1, feb, mar, apr, may, jun,
7974 jul, august, sep, oct, nov, dec }; // starting with 1 is conventional
7975 enum class Base_flag { dec = 1, oct = dec << 1, hex = dec << 2 }; // set of bits
7977 Specifying values is necessary to match conventional values (e.g., `Month`)
7978 and where consecutive values are undesirable (e.g., to get separate bits as in `Base_flag`).
7982 * Flag duplicate enumerator values
7983 * Flag explicitly specified all-consecutive enumerator values
7986 # <a name="S-resource"></a>R: Resource management
7988 This section contains rules related to resources.
7989 A resource is anything that must be acquired and (explicitly or implicitly) released, such as memory, file handles, sockets, and locks.
7990 The reason it must be released is typically that it can be in short supply, so even delayed release may do harm.
7991 The fundamental aim is to ensure that we don't leak any resources and that we don't hold a resource longer than we need to.
7992 An entity that is responsible for releasing a resource is called an owner.
7994 There are a few cases where leaks can be acceptable or even optimal:
7995 If you are writing a program that simply produces an output based on an input and the amount of memory needed is proportional to the size of the input, the optimal strategy (for performance and ease of programming) is sometimes simply never to delete anything.
7996 If you have enough memory to handle your largest input, leak away, but be sure to give a good error message if you are wrong.
7997 Here, we ignore such cases.
7999 * Resource management rule summary:
8001 * [R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)](#Rr-raii)
8002 * [R.2: In interfaces, use raw pointers to denote individual objects (only)](#Rr-use-ptr)
8003 * [R.3: A raw pointer (a `T*`) is non-owning](#Rr-ptr)
8004 * [R.4: A raw reference (a `T&`) is non-owning](#Rr-ref)
8005 * [R.5: Prefer scoped objects](#Rr-scoped)
8006 * [R.6: Avoid non-`const` global variables](#Rr-global)
8008 * Allocation and deallocation rule summary:
8010 * [R.10: Avoid `malloc()` and `free()`](#Rr-mallocfree)
8011 * [R.11: Avoid calling `new` and `delete` explicitly](#Rr-newdelete)
8012 * [R.12: Immediately give the result of an explicit resource allocation to a manager object](#Rr-immediate-alloc)
8013 * [R.13: Perform at most one explicit resource allocation in a single expression statement](#Rr-single-alloc)
8014 * [R.14: ??? array vs. pointer parameter](#Rr-ap)
8015 * [R.15: Always overload matched allocation/deallocation pairs](#Rr-pair)
8017 * <a name="Rr-summary-smartptrs"></a>Smart pointer rule summary:
8019 * [R.20: Use `unique_ptr` or `shared_ptr` to represent ownership](#Rr-owner)
8020 * [R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership](#Rr-unique)
8021 * [R.22: Use `make_shared()` to make `shared_ptr`s](#Rr-make_shared)
8022 * [R.23: Use `make_unique()` to make `unique_ptr`s](#Rr-make_unique)
8023 * [R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s](#Rr-weak_ptr)
8024 * [R.30: Take smart pointers as parameters only to explicitly express lifetime semantics](#Rr-smartptrparam)
8025 * [R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`](#Rr-smart)
8026 * [R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`](#Rr-uniqueptrparam)
8027 * [R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the `widget`](#Rr-reseat)
8028 * [R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner](#Rr-sharedptrparam-owner)
8029 * [R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer](#Rr-sharedptrparam)
8030 * [R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???](#Rr-sharedptrparam-const)
8031 * [R.37: Do not pass a pointer or reference obtained from an aliased smart pointer](#Rr-smartptrget)
8033 ### <a name="Rr-raii"></a>R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)
8037 To avoid leaks and the complexity of manual resource management.
8038 C++'s language-enforced constructor/destructor symmetry mirrors the symmetry inherent in resource acquire/release function pairs such as `fopen`/`fclose`, `lock`/`unlock`, and `new`/`delete`.
8039 Whenever you deal with a resource that needs paired acquire/release function calls, encapsulate that resource in an object that enforces pairing for you -- acquire the resource in its constructor, and release it in its destructor.
8045 void send(X* x, cstring_span destination)
8047 auto port = open_port(destination);
8057 In this code, you have to remember to `unlock`, `close_port`, and `delete` on all paths, and do each exactly once.
8058 Further, if any of the code marked `...` throws an exception, then `x` is leaked and `my_mutex` remains locked.
8064 void send(unique_ptr<X> x, cstring_span destination) // x owns the X
8066 Port port{destination}; // port owns the PortHandle
8067 lock_guard<mutex> guard{my_mutex}; // guard owns the lock
8071 } // automatically unlocks my_mutex and deletes the pointer in x
8073 Now all resource cleanup is automatic, performed once on all paths whether or not there is an exception. As a bonus, the function now advertises that it takes over ownership of the pointer.
8075 What is `Port`? A handy wrapper that encapsulates the resource:
8080 Port(cstring_span destination) : port{open_port(destination)} { }
8081 ~Port() { close_port(port); }
8082 operator PortHandle() { return port; }
8084 // port handles can't usually be cloned, so disable copying and assignment if necessary
8085 Port(const Port&) = delete;
8086 Port& operator=(const Port&) = delete;
8091 Where a resource is "ill-behaved" in that it isn't represented as a class with a destructor, wrap it in a class or use [`finally`](#S-gsl)
8093 **See also**: [RAII](#Rr-raii).
8095 ### <a name="Rr-use-ptr"></a>R.2: In interfaces, use raw pointers to denote individual objects (only)
8099 Arrays are best represented by a container type (e.g., `vector` (owning)) or a `span` (non-owning).
8100 Such containers and views hold sufficient information to do range checking.
8104 void f(int* p, int n) // n is the number of elements in p[]
8107 p[2] = 7; // bad: subscript raw pointer
8111 The compiler does not read comments, and without reading other code you do not know whether `p` really points to `n` elements.
8112 Use a `span` instead.
8116 void g(int* p, int fmt) // print *p using format #fmt
8118 // ... uses *p and p[0] only ...
8123 C-style strings are passed as single pointers to a zero-terminated sequence of characters.
8124 Use `zstring` rather than `char*` to indicate that you rely on that convention.
8128 Many current uses of pointers to a single element could be references.
8129 However, where `nullptr` is a possible value, a reference may not be an reasonable alternative.
8133 * Flag pointer arithmetic (including `++`) on a pointer that is not part of a container, view, or iterator.
8134 This rule would generate a huge number of false positives if applied to an older code base.
8135 * Flag array names passed as simple pointers
8137 ### <a name="Rr-ptr"></a>R.3: A raw pointer (a `T*`) is non-owning
8141 There is nothing (in the C++ standard or in most code) to say otherwise and most raw pointers are non-owning.
8142 We want owning pointers identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
8148 int* p1 = new int{7}; // bad: raw owning pointer
8149 auto p2 = make_unique<int>(7); // OK: the int is owned by a unique pointer
8153 The `unique_ptr` protects against leaks by guaranteeing the deletion of its object (even in the presence of exceptions). The `T*` does not.
8157 template<typename T>
8161 T* p; // bad: it is unclear whether p is owning or not
8162 T* q; // bad: it is unclear whether q is owning or not
8165 We can fix that problem by making ownership explicit:
8167 template<typename T>
8171 owner<T*> p; // OK: p is owning
8172 T* q; // OK: q is not owning
8177 A major class of exception is legacy code, especially code that must remain compilable as C or interface with C and C-style C++ through ABIs.
8178 The fact that there are billions of lines of code that violate this rule against owning `T*`s cannot be ignored.
8179 We'd love to see program transformation tools turning 20-year-old "legacy" code into shiny modern code,
8180 we encourage the development, deployment and use of such tools,
8181 we hope the guidelines will help the development of such tools,
8182 and we even contributed (and contribute) to the research and development in this area.
8183 However, it will take time: "legacy code" is generated faster than we can renovate old code, and so it will be for a few years.
8185 This code cannot all be rewritten (ever assuming good code transformation software), especially not soon.
8186 This problem cannot be solved (at scale) by transforming all owning pointers to `unique_ptr`s and `shared_ptr`s,
8187 partly because we need/use owning "raw pointers" as well as simple pointers in the implementation of our fundamental resource handles.
8188 For example, common `vector` implementations have one owning pointer and two non-owning pointers.
8189 Many ABIs (and essentially all interfaces to C code) use `T*`s, some of them owning.
8190 Some interfaces cannot be simply annotated with `owner` because they need to remain compilable as C
8191 (although this would be a rare good use for a macro, that expands to `owner` in C++ mode only).
8195 `owner<T*>` has no default semantics beyond `T*`. It can be used without changing any code using it and without affecting ABIs.
8196 It is simply a indicator to programmers and analysis tools.
8197 For example, if an `owner<T*>` is a member of a class, that class better have a destructor that `delete`s it.
8201 Returning a (raw) pointer imposes a life-time management uncertainty on the caller; that is, who deletes the pointed-to object?
8203 Gadget* make_gadget(int n)
8205 auto p = new Gadget{n};
8212 auto p = make_gadget(n); // remember to delete p
8217 In addition to suffering from the problem from [leak](#???), this adds a spurious allocation and deallocation operation, and is needlessly verbose. If Gadget is cheap to move out of a function (i.e., is small or has an efficient move operation), just return it "by value" (see ["out" return values](#Rf-out)):
8219 Gadget make_gadget(int n)
8228 This rule applies to factory functions.
8232 If pointer semantics are required (e.g., because the return type needs to refer to a base class of a class hierarchy (an interface)), return a "smart pointer."
8236 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`.
8237 * (Moderate) Warn on failure to either `reset` or explicitly `delete` an `owner<T>` pointer on every code path.
8238 * (Simple) Warn if the return value of `new` or a function call with return value of pointer type is assigned to a raw pointer.
8239 * (Simple) Warn if a function returns an object that was allocated within the function but has a move constructor.
8240 Suggest considering returning it by value instead.
8242 ### <a name="Rr-ref"></a>R.4: A raw reference (a `T&`) is non-owning
8246 There is nothing (in the C++ standard or in most code) to say otherwise and most raw references are non-owning.
8247 We want owners identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
8253 int& r = *new int{7}; // bad: raw owning reference
8255 delete &r; // bad: violated the rule against deleting raw pointers
8258 **See also**: [The raw pointer rule](#Rr-ptr)
8262 See [the raw pointer rule](#Rr-ptr)
8264 ### <a name="Rr-scoped"></a>R.5: Don't heap-allocate unnecessarily
8268 A scoped object is a local object, a global object, or a member.
8269 This implies that there is no separate allocation and deallocation cost in excess of that already used for the containing scope or object.
8270 The members of a scoped object are themselves scoped and the scoped object's constructor and destructor manage the members' lifetimes.
8274 The following example is inefficient (because it has unnecessary allocation and deallocation), vulnerable to exception throws and returns in the `...` part (leading to leaks), and verbose:
8278 auto p = new Gadget{n};
8283 Instead, use a local variable:
8293 * (Moderate) Warn if an object is allocated and then deallocated on all paths within a function. Suggest it should be a local `auto` stack object instead.
8294 * (Simple) Warn if a local `Unique_ptr` or `Shared_ptr` is not moved, copied, reassigned or `reset` before its lifetime ends.
8296 ### <a name="Rr-global"></a>R.6: Avoid non-`const` global variables
8300 Global variables can be accessed from everywhere so they can introduce surprising dependencies between apparently unrelated objects.
8301 They are a notable source of errors.
8303 **Warning**: The initialization of global objects is not totally ordered.
8304 If you use a global object initialize it with a constant.
8305 Note that it is possible to get undefined initialization order even for `const` objects.
8309 A global object is often better than a singleton.
8313 An immutable (`const`) global does not introduce the problems we try to avoid by banning global objects.
8317 (??? NM: Obviously we can warn about non-`const` statics ... do we want to?)
8319 ## <a name="SS-alloc"></a>R.alloc: Allocation and deallocation
8321 ### <a name="Rr-mallocfree"></a>R.10: Avoid `malloc()` and `free()`
8325 `malloc()` and `free()` do not support construction and destruction, and do not mix well with `new` and `delete`.
8337 // p1 may be nullptr
8338 // *p1 is not initialized; in particular,
8339 // that string isn't a string, but a string-sized bag of bits
8340 Record* p1 = static_cast<Record*>(malloc(sizeof(Record)));
8342 auto p2 = new Record;
8344 // unless an exception is thrown, *p2 is default initialized
8345 auto p3 = new(nothrow) Record;
8346 // p3 may be nullptr; if not, *p3 is default initialized
8350 delete p1; // error: cannot delete object allocated by malloc()
8351 free(p2); // error: cannot free() object allocated by new
8354 In some implementations that `delete` and that `free()` might work, or maybe they will cause run-time errors.
8358 There are applications and sections of code where exceptions are not acceptable.
8359 Some of the best such examples are in life-critical hard real-time code.
8360 Beware that many bans on exception use are based on superstition (bad)
8361 or by concerns for older code bases with unsystematic resource management (unfortunately, but sometimes necessary).
8362 In such cases, consider the `nothrow` versions of `new`.
8366 Flag explicit use of `malloc` and `free`.
8368 ### <a name="Rr-newdelete"></a>R.11: Avoid calling `new` and `delete` explicitly
8372 The pointer returned by `new` should belong to a resource handle (that can call `delete`).
8373 If the pointer returned by `new` is assigned to a plain/naked pointer, the object can be leaked.
8377 In a large program, a naked `delete` (that is a `delete` in application code, rather than part of code devoted to resource management)
8378 is a likely bug: if you have N `delete`s, how can you be certain that you don't need N+1 or N-1?
8379 The bug may be latent: it may emerge only during maintenance.
8380 If you have a naked `new`, you probably need a naked `delete` somewhere, so you probably have a bug.
8384 (Simple) Warn on any explicit use of `new` and `delete`. Suggest using `make_unique` instead.
8386 ### <a name="Rr-immediate-alloc"></a>R.12: Immediately give the result of an explicit resource allocation to a manager object
8390 If you don't, an exception or a return may lead to a leak.
8394 void f(const string& name)
8396 FILE* f = fopen(name, "r"); // open the file
8397 vector<char> buf(1024);
8398 auto _ = finally([f] { fclose(f); }) // remember to close the file
8402 The allocation of `buf` may fail and leak the file handle.
8406 void f(const string& name)
8408 ifstream f{name}; // open the file
8409 vector<char> buf(1024);
8413 The use of the file handle (in `ifstream`) is simple, efficient, and safe.
8417 * Flag explicit allocations used to initialize pointers (problem: how many direct resource allocations can we recognize?)
8419 ### <a name="Rr-single-alloc"></a>R.13: Perform at most one explicit resource allocation in a single expression statement
8423 If you perform two explicit resource allocations in one statement, you could leak resources because the order of evaluation of many subexpressions, including function arguments, is unspecified.
8427 void fun(shared_ptr<Widget> sp1, shared_ptr<Widget> sp2);
8429 This `fun` can be called like this:
8431 // BAD: potential leak
8432 fun(shared_ptr<Widget>(new Widget(a, b)), shared_ptr<Widget>(new Widget(c, d)));
8434 This is exception-unsafe because the compiler may reorder the two expressions building the function's two arguments.
8435 In particular, the compiler can interleave execution of the two expressions:
8436 Memory allocation (by calling `operator new`) could be done first for both objects, followed by attempts to call the two `Widget` constructors.
8437 If one of the constructor calls throws an exception, then the other object's memory will never be released!
8439 This subtle problem has a simple solution: Never perform more than one explicit resource allocation in a single expression statement.
8442 shared_ptr<Widget> sp1(new Widget(a, b)); // Better, but messy
8443 fun(sp1, new Widget(c, d));
8445 The best solution is to avoid explicit allocation entirely use factory functions that return owning objects:
8447 fun(make_shared<Widget>(a, b), make_shared<Widget>(c, d)); // Best
8449 Write your own factory wrapper if there is not one already.
8453 * Flag expressions with multiple explicit resource allocations (problem: how many direct resource allocations can we recognize?)
8455 ### <a name="Rr-ap"></a>R.14: ??? array vs. pointer parameter
8459 An array decays to a pointer, thereby losing its size, opening the opportunity for range errors.
8463 ??? what do we recommend: f(int*[]) or f(int**) ???
8465 **Alternative**: Use `span` to preserve size information.
8469 Flag `[]` parameters.
8471 ### <a name="Rr-pair"></a>R.15: Always overload matched allocation/deallocation pairs
8475 Otherwise you get mismatched operations and chaos.
8481 void* operator new(size_t s);
8482 void operator delete(void*);
8488 If you want memory that cannot be deallocated, `=delete` the deallocation operation.
8489 Don't leave it undeclared.
8493 Flag incomplete pairs.
8495 ## <a name="SS-smart"></a>R.smart: Smart pointers
8497 ### <a name="Rr-owner"></a>R.20: Use `unique_ptr` or `shared_ptr` to represent ownership
8501 They can prevent resource leaks.
8510 X* p1 { new X }; // see also ???
8511 unique_ptr<T> p2 { new X }; // unique ownership; see also ???
8512 shared_ptr<T> p3 { new X }; // shared ownership; see also ???
8515 This will leak the object used to initialize `p1` (only).
8519 (Simple) Warn if the return value of `new` or a function call with return value of pointer type is assigned to a raw pointer.
8521 ### <a name="Rr-unique"></a>R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership
8525 A `unique_ptr` is conceptually simpler and more predictable (you know when destruction happens) and faster (you don't implicitly maintain a use count).
8529 This needlessly adds and maintains a reference count.
8533 shared_ptr<Base> base = make_shared<Derived>();
8534 // use base locally, without copying it -- refcount never exceeds 1
8539 This is more efficient:
8543 unique_ptr<Base> base = make_unique<Derived>();
8549 (Simple) Warn if a function uses a `Shared_ptr` with an object allocated within the function, but never returns the `Shared_ptr` or passes it to a function requiring a `Shared_ptr&`. Suggest using `unique_ptr` instead.
8551 ### <a name="Rr-make_shared"></a>R.22: Use `make_shared()` to make `shared_ptr`s
8555 If you first make an object and then give it to a `shared_ptr` constructor, you (most likely) do one more allocation (and later deallocation) than if you use `make_shared()` because the reference counts must be allocated separately from the object.
8561 shared_ptr<X> p1 { new X{2} }; // bad
8562 auto p = make_shared<X>(2); // good
8564 The `make_shared()` version mentions `X` only once, so it is usually shorter (as well as faster) than the version with the explicit `new`.
8568 (Simple) Warn if a `shared_ptr` is constructed from the result of `new` rather than `make_shared`.
8570 ### <a name="Rr-make_unique"></a>R.23: Use `make_unique()` to make `unique_ptr`s
8574 For convenience and consistency with `shared_ptr`.
8578 `make_unique()` is C++14, but widely available (as well as simple to write).
8582 (Simple) Warn if a `unique_ptr` is constructed from the result of `new` rather than `make_unique`.
8584 ### <a name="Rr-weak_ptr"></a>R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s
8588 `shared_ptr`'s rely on use counting and the use count for a cyclic structure never goes to zero, so we need a mechanism to
8589 be able to destroy a cyclic structure.
8597 ??? (HS: A lot of people say "to break cycles", while I think "temporary shared ownership" is more to the point.)
8598 ???(BS: breaking cycles is what you must do; temporarily sharing ownership is how you do it.
8599 You could "temporarily share ownership" simply by using another `shared_ptr`.)
8603 ??? probably impossible. If we could statically detect cycles, we wouldn't need `weak_ptr`
8605 ### <a name="Rr-smartptrparam"></a>R.30: Take smart pointers as parameters only to explicitly express lifetime semantics
8609 Accepting a smart pointer to a `widget` is wrong if the function just needs the `widget` itself.
8610 It should be able to accept any `widget` object, not just ones whose lifetimes are managed by a particular kind of smart pointer.
8611 A function that does not manipulate lifetime should take raw pointers or references instead.
8616 void f(shared_ptr<widget>& w)
8619 use(*w); // only use of w -- the lifetime is not used at all
8624 shared_ptr<widget> my_widget = /* ... */;
8627 widget stack_widget;
8628 f(stack_widget); // error
8641 shared_ptr<widget> my_widget = /* ... */;
8644 widget stack_widget;
8645 f(stack_widget); // ok -- now this works
8649 * (Simple) Warn if a function takes a parameter of a smart pointer type (that overloads `operator->` or `operator*`) that is copyable but the function only calls any of: `operator*`, `operator->` or `get()`.
8650 Suggest using a `T*` or `T&` instead.
8651 * Flag a parameter of a smart pointer type (a type that overloads `operator->` or `operator*`) that is copyable/movable but never copied/moved from in the function body, and that is never modified, and that is not passed along to another function that could do so. That means the ownership semantics are not used.
8652 Suggest using a `T*` or `T&` instead.
8654 ### <a name="Rr-smart"></a>R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`
8658 The rules in the following section also work for other kinds of third-party and custom smart pointers and are very useful for diagnosing common smart pointer errors that cause performance and correctness problems.
8659 You want the rules to work on all the smart pointers you use.
8661 Any type (including primary template or specialization) that overloads unary `*` and `->` is considered a smart pointer:
8663 * If it is copyable, it is recognized as a reference-counted `shared_ptr`.
8664 * If it is not copyable, it is recognized as a unique `unique_ptr`.
8668 // use Boost's intrusive_ptr
8669 #include<boost/intrusive_ptr.hpp>
8670 void f(boost::intrusive_ptr<widget> p) // error under rule 'sharedptrparam'
8675 // use Microsoft's CComPtr
8677 void f(CComPtr<widget> p) // error under rule 'sharedptrparam'
8682 Both cases are an error under the [`sharedptrparam` guideline](#Rr-smartptrparam):
8683 `p` is a `Shared_ptr`, but nothing about its sharedness is used here and passing it by value is a silent pessimization;
8684 these functions should accept a smart pointer only if they need to participate in the widget's lifetime management. Otherwise they should accept a `widget*`, if it can be `nullptr`. Otherwise, and ideally, the function should accept a `widget&`.
8685 These smart pointers match the `Shared_ptr` concept, so these guideline enforcement rules work on them out of the box and expose this common pessimization.
8687 ### <a name="Rr-uniqueptrparam"></a>R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`
8691 Using `unique_ptr` in this way both documents and enforces the function call's ownership transfer.
8695 void sink(unique_ptr<widget>); // consumes the widget
8697 void sink(widget*); // just uses the widget
8701 void thinko(const unique_ptr<widget>&); // usually not what you want
8705 * (Simple) Warn if a function takes a `Unique_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
8706 * (Simple) ((Foundation)) Warn if a function takes a `Unique_ptr<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
8707 * (Simple) ((Foundation)) Warn if a function takes a `Unique_ptr<T>` parameter by rvalue reference. Suggest using pass by value instead.
8709 ### <a name="Rr-reseat"></a>R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the`widget`
8713 Using `unique_ptr` in this way both documents and enforces the function call's reseating semantics.
8717 "reseat" means "making a reference or a smart pointer refer to a different object."
8721 void reseat(unique_ptr<widget>&); // "will" or "might" reseat pointer
8725 void thinko(const unique_ptr<widget>&); // usually not what you want
8729 * (Simple) Warn if a function takes a `Unique_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
8730 * (Simple) ((Foundation)) Warn if a function takes a `Unique_ptr<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
8731 * (Simple) ((Foundation)) Warn if a function takes a `Unique_ptr<T>` parameter by rvalue reference. Suggest using pass by value instead.
8733 ### <a name="Rr-sharedptrparam-owner"></a>R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner
8737 This makes the function's ownership sharing explicit.
8741 void share(shared_ptr<widget>); // share -- "will" retain refcount
8743 void reseat(shared_ptr<widget>&); // "might" reseat ptr
8745 void may_share(const shared_ptr<widget>&); // "might" retain refcount
8749 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
8750 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
8751 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
8753 ### <a name="Rr-sharedptrparam"></a>R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer
8757 This makes the function's reseating explicit.
8761 "reseat" means "making a reference or a smart pointer refer to a different object."
8765 void share(shared_ptr<widget>); // share -- "will" retain refcount
8767 void reseat(shared_ptr<widget>&); // "might" reseat ptr
8769 void may_share(const shared_ptr<widget>&); // "might" retain refcount
8773 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
8774 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
8775 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
8777 ### <a name="Rr-sharedptrparam-const"></a>R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???
8781 This makes the function's ??? explicit.
8785 void share(shared_ptr<widget>); // share -- "will" retain refcount
8787 void reseat(shared_ptr<widget>&); // "might" reseat ptr
8789 void may_share(const shared_ptr<widget>&); // "might" retain refcount
8793 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
8794 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
8795 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
8797 ### <a name="Rr-smartptrget"></a>R.37: Do not pass a pointer or reference obtained from an aliased smart pointer
8801 Violating this rule is the number one cause of losing reference counts and finding yourself with a dangling pointer.
8802 Functions should prefer to pass raw pointers and references down call chains.
8803 At the top of the call tree where you obtain the raw pointer or reference from a smart pointer that keeps the object alive.
8804 You need to be sure that the smart pointer cannot inadvertently be reset or reassigned from within the call tree below.
8808 To do this, sometimes you need to take a local copy of a smart pointer, which firmly keeps the object alive for the duration of the function and the call tree.
8814 // global (static or heap), or aliased local ...
8815 shared_ptr<widget> g_p = ...;
8825 g_p = ...; // oops, if this was the last shared_ptr to that widget, destroys the widget
8828 The following should not pass code review:
8832 // BAD: passing pointer or reference obtained from a nonlocal smart pointer
8833 // that could be inadvertently reset somewhere inside f or it callees
8836 // BAD: same reason, just passing it as a "this" pointer
8840 The fix is simple -- take a local copy of the pointer to "keep a ref count" for your call tree:
8844 // cheap: 1 increment covers this entire function and all the call trees below us
8847 // GOOD: passing pointer or reference obtained from a local unaliased smart pointer
8850 // GOOD: same reason
8856 * (Simple) Warn if a pointer or reference obtained from a smart pointer variable (`Unique_ptr` or `Shared_ptr`) that is nonlocal, or that is local but potentially aliased, is used in a function call. If the smart pointer is a `Shared_ptr` then suggest taking a local copy of the smart pointer and obtain a pointer or reference from that instead.
8858 # <a name="S-expr"></a>ES: Expressions and Statements
8860 Expressions and statements are the lowest and most direct way of expressing actions and computation. Declarations in local scopes are statements.
8862 For naming, commenting, and indentation rules, see [NL: Naming and layout](#S-naming).
8866 * [ES.1: Prefer the standard library to other libraries and to "handcrafted code"](#Res-lib)
8867 * [ES.2: Prefer suitable abstractions to direct use of language features](#Res-abstr)
8871 * [ES.5: Keep scopes small](#Res-scope)
8872 * [ES.6: Declare names in for-statement initializers and conditions to limit scope](#Res-cond)
8873 * [ES.7: Keep common and local names short, and keep uncommon and nonlocal names longer](#Res-name-length)
8874 * [ES.8: Avoid similar-looking names](#Res-name-similar)
8875 * [ES.9: Avoid `ALL_CAPS` names](#Res-not-CAPS)
8876 * [ES.10: Declare one name (only) per declaration](#Res-name-one)
8877 * [ES.11: Use `auto` to avoid redundant repetition of type names](#Res-auto)
8878 * [ES.12: Do not reuse names in nested scopes](#Res-reuse)
8879 * [ES.20: Always initialize an object](#Res-always)
8880 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
8881 * [ES.22: Don't declare a variable until you have a value to initialize it with](#Res-init)
8882 * [ES.23: Prefer the `{}`-initializer syntax](#Res-list)
8883 * [ES.24: Use a `unique_ptr<T>` to hold pointers in code that may throw](#Res-unique)
8884 * [ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on](#Res-const)
8885 * [ES.26: Don't use a variable for two unrelated purposes](#Res-recycle)
8886 * [ES.27: Use `std::array` or `stack_array` for arrays on the stack](#Res-stack)
8887 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
8888 * [ES.30: Don't use macros for program text manipulation](#Res-macros)
8889 * [ES.31: Don't use macros for constants or "functions"](#Res-macros2)
8890 * [ES.32: Use `ALL_CAPS` for all macro names](#Res-ALL_CAPS)
8891 * [ES.33: If you must use macros, give them unique names](#Res-MACROS)
8892 * [ES.34: Don't define a (C-style) variadic function](#Res-ellipses)
8896 * [ES.40: Avoid complicated expressions](#Res-complicated)
8897 * [ES.41: If in doubt about operator precedence, parenthesize](#Res-parens)
8898 * [ES.42: Keep use of pointers simple and straightforward](#Res-ptr)
8899 * [ES.43: Avoid expressions with undefined order of evaluation](#Res-order)
8900 * [ES.44: Don't depend on order of evaluation of function arguments](#Res-order-fct)
8901 * [ES.45: Avoid narrowing conversions](#Res-narrowing)
8902 * [ES.46: Avoid "magic constants"; use symbolic constants](#Res-magic)
8903 * [ES.47: Use `nullptr` rather than `0` or `NULL`](#Res-nullptr)
8904 * [ES.48: Avoid casts](#Res-casts)
8905 * [ES.49: If you must use a cast, use a named cast](#Res-casts-named)
8906 * [ES.50: Don't cast away `const`](#Res-casts-const)
8907 * [ES.55: Avoid the need for range checking](#Res-range-checking)
8908 * [ES.56: Write `std::move()` only when you need to explicitly move an object to another scope](#Res-move)
8909 * [ES.60: Avoid `new` and `delete` outside resource management functions](#Res-new)
8910 * [ES.61: Delete arrays using `delete[]` and non-arrays using `delete`](#Res-del)
8911 * [ES.62: Don't compare pointers into different arrays](#Res-arr2)
8912 * [ES.63: Don't slice](#Res-slice)
8916 * [ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice](#Res-switch-if)
8917 * [ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice](#Res-for-range)
8918 * [ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable](#Res-for-while)
8919 * [ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable](#Res-while-for)
8920 * [ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement](#Res-for-init)
8921 * [ES.75: Avoid `do`-statements](#Res-do)
8922 * [ES.76: Avoid `goto`](#Res-goto)
8923 * [ES.77: ??? `continue`](#Res-continue)
8924 * [ES.78: Always end a non-empty `case` with a `break`](#Res-break)
8925 * [ES.79: ??? `default`](#Res-default)
8926 * [ES.85: Make empty statements visible](#Res-empty)
8927 * [ES.86: Avoid modifying loop control variables inside the body of raw for-loops](#Res-loop-counter)
8931 * [ES.100: Don't mix signed and unsigned arithmetic](#Res-mix)
8932 * [ES.101: Use unsigned types for bit manipulation](#Res-unsigned)
8933 * [ES.102: Use signed types for arithmetic](#Res-signed)
8934 * [ES.103: Don't overflow](#Res-overflow)
8935 * [ES.104: Don't underflow](#Res-underflow)
8936 * [ES.105: Don't divide by zero](#Res-zero)
8938 ### <a name="Res-lib"></a>ES.1: Prefer the standard library to other libraries and to "handcrafted code"
8942 Code using a library can be much easier to write than code working directly with language features, much shorter, tend to be of a higher level of abstraction, and the library code is presumably already tested.
8943 The ISO C++ standard library is among the most widely known and best tested libraries.
8944 It is available as part of all C++ Implementations.
8948 auto sum = accumulate(begin(a), end(a), 0.0); // good
8950 a range version of `accumulate` would be even better:
8952 auto sum = accumulate(v, 0.0); // better
8954 but don't hand-code a well-known algorithm:
8956 int max = v.size(); // bad: verbose, purpose unstated
8958 for (int i = 0; i < max; ++i)
8963 Large parts of the standard library rely on dynamic allocation (free store). These parts, notably the containers but not the algorithms, are unsuitable for some hard-real time and embedded applications. In such cases, consider providing/using similar facilities, e.g., a standard-library-style container implemented using a pool allocator.
8967 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
8969 ### <a name="Res-abstr"></a>ES.2: Prefer suitable abstractions to direct use of language features
8973 A "suitable abstraction" (e.g., library or class) is closer to the application concepts than the bare language, leads to shorter and clearer code, and is likely to be better tested.
8977 vector<string> read1(istream& is) // good
8980 for (string s; is >> s;)
8985 The more traditional and lower-level near-equivalent is longer, messier, harder to get right, and most likely slower:
8987 char** read2(istream& is, int maxelem, int maxstring, int* nread) // bad: verbose and incomplete
8989 auto res = new char*[maxelem];
8991 while (is && elemcount < maxelem) {
8992 auto s = new char[maxstring];
8993 is.read(s, maxstring);
8994 res[elemcount++] = s;
9000 Once the checking for overflow and error handling has been added that code gets quite messy, and there is the problem remembering to `delete` the returned pointer and the C-style strings that array contains.
9004 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
9006 ## ES.dcl: Declarations
9008 A declaration is a statement. A declaration introduces a name into a scope and may cause the construction of a named object.
9010 ### <a name="Res-scope"></a>ES.5: Keep scopes small
9014 Readability. Minimize resource retention. Avoid accidental misuse of value.
9016 **Alternative formulation**: Don't declare a name in an unnecessarily large scope.
9022 int i; // bad: i is needlessly accessible after loop
9023 for (i = 0; i < 20; ++i) { /* ... */ }
9024 // no intended use of i here
9025 for (int i = 0; i < 20; ++i) { /* ... */ } // good: i is local to for-loop
9027 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
9028 // ... deal with Circle ...
9031 // ... handle error ...
9037 void use(const string& name)
9039 string fn = name + ".txt";
9043 // ... 200 lines of code without intended use of fn or is ...
9046 This function is by most measure too long anyway, but the point is that the resources used by `fn` and the file handle held by `is`
9047 are retained for much longer than needed and that unanticipated use of `is` and `fn` could happen later in the function.
9048 In this case, it might be a good idea to factor out the read:
9050 Record load_record(const string& name)
9052 string fn = name + ".txt";
9059 void use(const string& name)
9061 Record r = load_record(name);
9062 // ... 200 lines of code ...
9067 * Flag loop variable declared outside a loop and not used after the loop
9068 * Flag when expensive resources, such as file handles and locks are not used for N-lines (for some suitable N)
9070 ### <a name="Res-cond"></a>ES.6: Declare names in for-statement initializers and conditions to limit scope
9074 Readability. Minimize resource retention.
9080 for (string s; cin >> s;)
9083 for (int i = 0; i < 20; ++i) { // good: i is local to for-loop
9087 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
9088 // ... deal with Circle ...
9091 // ... handle error ...
9097 * Flag loop variables declared before the loop and not used after the loop
9098 * (hard) Flag loop variables declared before the loop and used after the loop for an unrelated purpose.
9100 ### <a name="Res-name-length"></a>ES.7: Keep common and local names short, and keep uncommon and nonlocal names longer
9104 Readability. Lowering the chance of clashes between unrelated non-local names.
9108 Conventional short, local names increase readability:
9110 template<typename T> // good
9111 void print(ostream& os, const vector<T>& v)
9113 for (int i = 0; i < v.size(); ++i)
9117 An index is conventionally called `i` and there is no hint about the meaning of the vector in this generic function, so `v` is as good name as any. Compare
9119 template<typename Element_type> // bad: verbose, hard to read
9120 void print(ostream& target_stream, const vector<Element_type>& current_vector)
9122 for (int current_element_index = 0;
9123 current_element_index < current_vector.size();
9124 ++current_element_index
9126 target_stream << current_vector[current_element_index] << '\n';
9129 Yes, it is a caricature, but we have seen worse.
9133 Unconventional and short non-local names obscure code:
9135 void use1(const string& s)
9138 tt(s); // bad: what is tt()?
9142 Better, give non-local entities readable names:
9144 void use1(const string& s)
9147 trim_tail(s); // better
9151 Here, there is a chance that the reader knows what `trim_tail` means and that the reader can remember it after looking it up.
9155 Argument names of large functions are de facto non-local and should be meaningful:
9157 void complicated_algorithm(vector<Record>& vr, const vector<int>& vi, map<string, int>& out)
9158 // read from events in vr (marking used Records) for the indices in
9159 // vi placing (name, index) pairs into out
9161 // ... 500 lines of code using vr, vi, and out ...
9164 We recommend keeping functions short, but that rule isn't universally adhered to and naming should reflect that.
9168 Check length of local and non-local names. Also take function length into account.
9170 ### <a name="Res-name-similar"></a>ES.8: Avoid similar-looking names
9174 Code clarity and readability. Too-similar names slow down comprehension and increase the likelihood of error.
9178 if (readable(i1 + l1 + ol + o1 + o0 + ol + o1 + I0 + l0)) surprise();
9182 Do not declare a non-type with the same name as a type in the same scope. This removes the need to disambiguate with a keyword such as `struct` or `enum`. It also removes a source of errors, as `struct X` can implicitly declare `X` if lookup fails.
9184 struct foo { int n; };
9185 struct foo foo(); // BAD, foo is a type already in scope
9186 struct foo x = foo(); // requires disambiguation
9190 Antique header files might declare non-types and types with the same name in the same scope.
9194 * Check names against a list of known confusing letter and digit combinations.
9195 * Flag a declaration of a variable, function, or enumerator that hides a class or enumeration declared in the same scope.
9197 ### <a name="Res-not-CAPS"></a>ES.9: Avoid `ALL_CAPS` names
9201 Such names are commonly used for macros. Thus, `ALL_CAPS` name are vulnerable to unintended macro substitution.
9205 // somewhere in some header:
9208 // somewhere else in some other header:
9209 enum Coord { N, NE, NW, S, SE, SW, E, W };
9211 // somewhere third in some poor programmer's .cpp:
9212 switch (direction) {
9222 Do not use `ALL_CAPS` for constants just because constants used to be macros.
9226 Flag all uses of ALL CAPS. For older code, accept ALL CAPS for macro names and flag all non-ALL-CAPS macro names.
9228 ### <a name="Res-name-one"></a>ES.10: Declare one name (only) per declaration
9232 One-declaration-per line increases readability and avoids mistakes related to
9233 the C/C++ grammar. It also leaves room for a more descriptive end-of-line
9238 char *p, c, a[7], *pp[7], **aa[10]; // yuck!
9242 A function declaration can contain several function argument declarations.
9246 template <class InputIterator, class Predicate>
9247 bool any_of(InputIterator first, InputIterator last, Predicate pred);
9249 or better using concepts:
9251 bool any_of(InputIterator first, InputIterator last, Predicate pred);
9255 double scalbn(double x, int n); // OK: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
9259 double scalbn( // better: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
9260 double x, // base value
9266 // better: base * pow(FLT_RADIX, exponent); FLT_RADIX is usually 2
9267 double scalbn(double base, int exponent);
9271 Flag non-function arguments with multiple declarators involving declarator operators (e.g., `int* p, q;`)
9273 ### <a name="Res-auto"></a>ES.11: Use `auto` to avoid redundant repetition of type names
9277 * Simple repetition is tedious and error prone.
9278 * When you use `auto`, the name of the declared entity is in a fixed position in the declaration, increasing readability.
9279 * In a template function declaration the return type can be a member type.
9285 auto p = v.begin(); // vector<int>::iterator
9287 auto h = t.future();
9288 auto q = make_unique<int[]>(s);
9289 auto f = [](int x){ return x + 10; };
9291 In each case, we save writing a longish, hard-to-remember type that the compiler already knows but a programmer could get wrong.
9296 auto Container<T>::first() -> Iterator; // Container<T>::Iterator
9300 Avoid `auto` for initializer lists and in cases where you know exactly which type you want and where an initializer might require conversion.
9304 auto lst = { 1, 2, 3 }; // lst is an initializer list
9305 auto x{1}; // x is an int (after correction of the C++14 standard; initializer_list in C++11)
9309 When concepts become available, we can (and should) be more specific about the type we are deducing:
9312 ForwardIterator p = algo(x, y, z);
9316 Flag redundant repetition of type names in a declaration.
9318 ### <a name="Res-reuse"></a>ES.12: Do not reuse names in nested scopes
9322 It is easy to get confused about which variable is used.
9323 Can cause maintenance problems.
9338 d = value_to_be_returned;
9344 If this is a large `if`-statement, it is easy to overlook that a new `d` has been introduced in the inner scope.
9345 This is a known source of bugs.
9346 Sometimes such reuse of a name in an inner scope is called "shadowing".
9350 Shadowing is primarily a problem when functions are too large and too complex.
9354 Shadowing of function arguments in the outermost block is disallowed by the language:
9358 int x = 4; // error: reuse of function argument name
9361 int x = 7; // allowed, but bad
9368 Reuse of a member name as a local variable can also be a problem:
9377 m = 7; // assign to member
9381 m = 99; // assign to member
9388 We often reuse function names from a base class in a derived class:
9399 This is error-prone.
9400 For example, had we forgotten the using declaration, a call `d.f(1)` would not have found the `int` version of `f`.
9402 ??? Do we need a specific rule about shadowing/hiding in class hierarchies?
9406 * Flag reuse of a name in nested local scopes
9407 * Flag reuse of a member name as a local variable in a member function
9408 * Flag reuse of a global name as a local variable or a member name
9409 * Flag reuse of a base class member name in a derived class (except for function names)
9411 ### <a name="Res-always"></a>ES.20: Always initialize an object
9415 Avoid used-before-set errors and their associated undefined behavior.
9416 Avoid problems with comprehension of complex initialization.
9417 Simplify refactoring.
9423 int i; // bad: uninitialized variable
9425 i = 7; // initialize i
9428 No, `i = 7` does not initialize `i`; it assigns to it. Also, `i` can be read in the `...` part. Better:
9430 void use(int arg) // OK
9432 int i = 7; // OK: initialized
9433 string s; // OK: default initialized
9439 The *always initialize* rule is deliberately stronger than the *an object must be set before used* language rule.
9440 The latter, more relaxed rule, catches the technical bugs, but:
9442 * It leads to less readable code
9443 * It encourages people to declare names in greater than necessary scopes
9444 * It leads to harder to read code
9445 * It leads to logic bugs by encouraging complex code
9446 * It hampers refactoring
9448 The *always initialize* rule is a style rule aimed to improve maintainability as well as a rule protecting against used-before-set errors.
9452 Here is an example that is often considered to demonstrate the need for a more relaxed rule for initialization
9454 widget i; // "widget" a type that's expensive to initialize, possibly a large POD
9457 if (cond) { // bad: i and j are initialized "late"
9466 This cannot trivially be rewritten to initialize `i` and `j` with initializers.
9467 Note that for types with a default constructor, attempting to postpone initialization simply leads to a default initialization followed by an assignment.
9468 A popular reason for such examples is "efficiency", but a compiler that can detect whether we made a used-before-set error can also eliminate any redundant double initialization.
9470 At the cost of repeating `cond` we could write:
9472 widget i = (cond) ? f1() : f3();
9473 widget j = (cond) ? f2() : f4();
9475 Assuming that there is a logical connection between `i` and `j`, that connection should probably be expressed in code:
9477 pair<widget, widget> make_related_widgets(bool x)
9479 return (x) ? {f1(), f2()} : {f3(), f4() };
9482 auto init = make_related_widgets(cond);
9483 widget i = init.first;
9484 widget j = init.second;
9486 Obviously, what we really would like is a construct that initialized n variables from a `tuple`. For example:
9488 auto [i,j] = make_related_widgets(cond); // C++17, not C++14
9490 Today, we might approximate that using `tie()`:
9492 widget i; // bad: uninitialized variable
9494 tie(i, j) = make_related_widgets(cond);
9496 This may be seen as an example of the *immediately initialize from input* exception below.
9498 Creating optimal and equivalent code from all of these examples should be well within the capabilities of modern C++ compilers
9499 (but don't make performance claims without measuring; a compiler may very well not generate optimal code for every example and
9500 there may be language rules preventing some optimization that you would have liked in a particular case).
9504 Complex initialization has been popular with clever programmers for decades.
9505 It has also been a major source of errors and complexity.
9506 Many such errors are introduced during maintenance years after the initial implementation.
9510 It you are declaring an object that is just about to be initialized from input, initializing it would cause a double initialization.
9511 However, beware that this may leave uninitialized data beyond the input -- and that has been a fertile source of errors and security breaches:
9513 constexpr int max = 8 * 1024;
9514 int buf[max]; // OK, but suspicious: uninitialized
9517 The cost of initializing that array could be significant in some situations.
9518 However, such examples do tend to leave uninitialized variables accessible, so they should be treated with suspicion.
9520 constexpr int max = 8 * 1024;
9521 int buf[max] = {}; // zero all elements; better in some situations
9524 When feasible use a library function that is known not to overflow. For example:
9526 string s; // s is default initialized to ""
9527 cin >> s; // s expands to hold the string
9529 Don't consider simple variables that are targets for input operations exceptions to this rule:
9535 In the not uncommon case where the input target and the input operation get separated (as they should not) the possibility of used-before-set opens up.
9537 int i2 = 0; // better
9541 A good optimizer should know about input operations and eliminate the redundant operation.
9545 Using an `uninitialized` or sentinel value is a symptom of a problem and not a
9548 widget i = uninit; // bad
9552 use(i); // possibly used before set
9555 if (cond) { // bad: i and j are initialized "late"
9564 Now the compiler cannot even simply detect a used-before-set. Further, we've introduced complexity in the state space for widget: which operations are valid on an `uninit` widget and which are not?
9568 Sometimes, a lambda can be used as an initializer to avoid an uninitialized variable:
9572 auto p = get_value(); // get_value() returns a pair<error_code, Value>
9580 auto p = get_value(); // get_value() returns a pair<error_code, Value>
9581 if (p.first) throw Bad_value{p.first};
9585 **See also**: [ES.28](#Res-lambda-init)
9589 * Flag every uninitialized variable.
9590 Don't flag variables of user-defined types with default constructors.
9591 * Check that an uninitialized buffer is written into *immediately* after declaration.
9592 Passing an uninitialized variable as a reference to non-`const` argument can be assumed to be a write into the variable.
9594 ### <a name="Res-introduce"></a>ES.21: Don't introduce a variable (or constant) before you need to use it
9598 Readability. To limit the scope in which the variable can be used.
9603 // ... no use of x here ...
9608 Flag declarations that are distant from their first use.
9610 ### <a name="Res-init"></a>ES.22: Don't declare a variable until you have a value to initialize it with
9614 Readability. Limit the scope in which a variable can be used. Don't risk used-before-set. Initialization is often more efficient than assignment.
9619 // ... no use of s here ...
9624 SomeLargeType var; // ugly CaMeLcAsEvArIaBlE
9626 if (cond) // some non-trivial condition
9628 else if (cond2 || !cond3) {
9633 for (auto& e : something)
9637 // use var; that this isn't done too early can be enforced statically with only control flow
9639 This would be fine if there was a default initialization for `SomeLargeType` that wasn't too expensive.
9640 Otherwise, a programmer might very well wonder if every possible path through the maze of conditions has been covered.
9641 If not, we have a "use before set" bug. This is a maintenance trap.
9643 For initializers of moderate complexity, including for `const` variables, consider using a lambda to express the initializer; see [ES.28](#Res-lambda-init).
9647 * Flag declarations with default initialization that are assigned to before they are first read.
9648 * Flag any complicated computation after an uninitialized variable and before its use.
9650 ### <a name="Res-list"></a>ES.23: Prefer the `{}` initializer syntax
9654 The rules for `{}` initialization are simpler, more general, less ambiguous, and safer than for other forms of initialization.
9659 vector<int> v = {1, 2, 3, 4, 5, 6};
9663 For containers, there is a tradition for using `{...}` for a list of elements and `(...)` for sizes:
9665 vector<int> v1(10); // vector of 10 elements with the default value 0
9666 vector<int> v2 {10}; // vector of 1 element with the value 10
9670 `{}`-initializers do not allow narrowing conversions.
9674 int x {7.9}; // error: narrowing
9675 int y = 7.9; // OK: y becomes 7. Hope for a compiler warning
9679 `{}` initialization can be used for all initialization; other forms of initialization can't:
9681 auto p = new vector<int> {1, 2, 3, 4, 5}; // initialized vector
9682 D::D(int a, int b) :m{a, b} { // member initializer (e.g., m might be a pair)
9685 X var {}; // initialize var to be empty
9687 int m {7}; // default initializer for a member
9693 Initialization of a variable declared using `auto` with a single value, e.g., `{v}`, had surprising results until recently:
9695 auto x1 {7}; // x1 is an int with the value 7
9696 // x2 is an initializer_list<int> with an element 7
9697 // (this will will change to "element 7" in C++17)
9700 auto x11 {7, 8}; // error: two initializers
9701 auto x22 = {7, 8}; // x2 is an initializer_list<int> with elements 7 and 8
9705 Use `={...}` if you really want an `initializer_list<T>`
9707 auto fib10 = {0, 1, 2, 3, 5, 8, 13, 21, 34, 55}; // fib10 is a list
9711 Old habits die hard, so this rule is hard to apply consistently, especially as there are so many cases where `=` is innocent.
9715 template<typename T>
9718 T x1(1); // T initialized with 1
9719 T x0(); // bad: function declaration (often a mistake)
9721 T y1 {1}; // T initialized with 1
9722 T y0 {}; // default initialized T
9726 **See also**: [Discussion](#???)
9732 * Don't flag uses of `=` for simple initializers.
9733 * Look for `=` after `auto` has been seen.
9735 ### <a name="Res-unique"></a>ES.24: Use a `unique_ptr<T>` to hold pointers
9739 Using `std::unique_ptr` is the simplest way to avoid leaks. It is reliable, it
9740 makes the type system do much of the work to validate ownership safety, it
9741 increases readability, and it has zero or near zero runtime cost.
9747 auto p1 = make_unique<int>(7); // OK
9748 int* p2 = new int{7}; // bad: might leak
9754 If `leak == true` the object pointed to by `p2` is leaked and the object pointed to by `p1` is not.
9758 Look for raw pointers that are targets of `new`, `malloc()`, or functions that may return such pointers.
9760 ### <a name="Res-const"></a>ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on
9764 That way you can't change the value by mistake. That way may offer the compiler optimization opportunities.
9770 const int bufmax = 2 * n + 2; // good: we can't change bufmax by accident
9771 int xmax = n; // suspicious: is xmax intended to change?
9777 Look to see if a variable is actually mutated, and flag it if
9778 not. Unfortunately, it may be impossible to detect when a non-`const` was not
9779 *intended* to vary (vs when it merely did not vary).
9781 ### <a name="Res-recycle"></a>ES.26: Don't use a variable for two unrelated purposes
9785 Readability and safety.
9792 for (i = 0; i < 20; ++i) { /* ... */ }
9793 for (i = 0; i < 200; ++i) { /* ... */ } // bad: i recycled
9798 As an optimization, you may want to reuse a buffer as a scratch pad, but even then prefer to limit the variable's scope as much as possible and be careful not to cause bugs from data left in a recycled buffer as this is a common source of security bugs.
9801 std::string buffer; // to avoid reallocations on every loop iteration
9802 for (auto& o : objects)
9804 // First part of the work.
9805 generateFirstString(buffer, o);
9806 writeToFile(buffer);
9808 // Second part of the work.
9809 generateSecondString(buffer, o);
9810 writeToFile(buffer);
9818 Flag recycled variables.
9820 ### <a name="Res-stack"></a>ES.27: Use `std::array` or `stack_array` for arrays on the stack
9824 They are readable and don't implicitly convert to pointers.
9825 They are not confused with non-standard extensions of built-in arrays.
9835 int a2[m]; // error: not ISO C++
9841 The definition of `a1` is legal C++ and has always been.
9842 There is a lot of such code.
9843 It is error-prone, though, especially when the bound is non-local.
9844 Also, it is a "popular" source of errors (buffer overflow, pointers from array decay, etc.).
9845 The definition of `a2` is C but not C++ and is considered a security risk
9855 stack_array<int> a2(m);
9861 * Flag arrays with non-constant bounds (C-style VLAs)
9862 * Flag arrays with non-local constant bounds
9864 ### <a name="Res-lambda-init"></a>ES.28: Use lambdas for complex initialization, especially of `const` variables
9868 It nicely encapsulates local initialization, including cleaning up scratch variables needed only for the initialization, without needing to create a needless nonlocal yet nonreusable function. It also works for variables that should be `const` but only after some initialization work.
9872 widget x; // should be const, but:
9873 for (auto i = 2; i <= N; ++i) { // this could be some
9874 x += some_obj.do_something_with(i); // arbitrarily long code
9875 } // needed to initialize x
9876 // from here, x should be const, but we can't say so in code in this style
9880 const widget x = [&]{
9881 widget val; // assume that widget has a default constructor
9882 for (auto i = 2; i <= N; ++i) { // this could be some
9883 val += some_obj.do_something_with(i); // arbitrarily long code
9884 } // needed to initialize x
9891 if (!in) return ""; // default
9893 for (char c : in >> c)
9898 If at all possible, reduce the conditions to a simple set of alternatives (e.g., an `enum`) and don't mix up selection and initialization.
9902 owner<istream&> in = [&]{
9904 case default: owned = false; return cin;
9905 case command_line: owned = true; return *new istringstream{argv[2]};
9906 case file: owned = true; return *new ifstream{argv[2]};
9911 Hard. At best a heuristic. Look for an uninitialized variable followed by a loop assigning to it.
9913 ### <a name="Res-macros"></a>ES.30: Don't use macros for program text manipulation
9917 Macros are a major source of bugs.
9918 Macros don't obey the usual scope and type rules.
9919 Macros ensure that the human reader sees something different from what the compiler sees.
9920 Macros complicate tool building.
9924 #define Case break; case /* BAD */
9926 This innocuous-looking macro makes a single lower case `c` instead of a `C` into a bad flow-control bug.
9930 This rule does not ban the use of macros for "configuration control" use in `#ifdef`s, etc.
9934 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
9936 ### <a name="Res-macros2"></a>ES.31: Don't use macros for constants or "functions"
9940 Macros are a major source of bugs.
9941 Macros don't obey the usual scope and type rules.
9942 Macros don't obey the usual rules for argument passing.
9943 Macros ensure that the human reader sees something different from what the compiler sees.
9944 Macros complicate tool building.
9949 #define SQUARE(a, b) (a * b)
9951 Even if we hadn't left a well-known bug in `SQUARE` there are much better behaved alternatives; for example:
9953 constexpr double pi = 3.14;
9954 template<typename T> T square(T a, T b) { return a * b; }
9958 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
9960 ### <a name="Res-ALL_CAPS"></a>ES.32: Use `ALL_CAPS` for all macro names
9964 Convention. Readability. Distinguishing macros.
9968 #define forever for (;;) /* very BAD */
9970 #define FOREVER for (;;) /* Still evil, but at least visible to humans */
9974 Scream when you see a lower case macro.
9976 ### <a name="Res-MACROS"></a>ES.33: If you must use macros, give them unique names
9980 Macros do not obey scope rules.
9984 #define MYCHAR /* BAD, will eventually clash with someone else's MYCHAR*/
9986 #define ZCORP_CHAR /* Still evil, but less likely to clash */
9990 Avoid macros if you can: [ES.30](#Res-macros), [ES.31](#Res-macros2), and [ES.32](#Res-ALL_CAPS).
9991 However, there are billions of lines of code littered with macros and a long tradition for using and overusing macros.
9992 If you are forced to use macros, use long names and supposedly unique prefixes (e.g., your organization's name) to lower the likelihood of a clash.
9996 Warn against short macro names.
9998 ### <a name="Res-ellipses"></a> ES.34: Don't define a (C-style) variadic function
10003 Requires messy cast-and-macro-laden code to get working right.
10009 // "severity" followed by a zero-terminated list of char*s; write the C-style strings to cerr
10010 void error(int severity ...)
10012 va_list ap; // a magic type for holding arguments
10013 va_start(ap, severity); // arg startup: "severity" is the first argument of error()
10016 // treat the next var as a char*; no checking: a cast in disguise
10017 char* p = va_arg(ap, char*);
10018 if (p == nullptr) break;
10022 va_end(ap); // arg cleanup (don't forget this)
10025 if (severity) exit(severity);
10030 error(7, "this", "is", "an", "error", nullptr);
10032 error(7, "this", "is", "an", "error"); // crash
10033 const char* is = "is";
10035 error(7, "this", "is", an, "error"); // crash
10038 **Alternative**: Overloading. Templates. Variadic templates.
10042 This is basically the way `printf` is implemented.
10046 * Flag definitions of C-style variadic functions.
10047 * Flag `#include<cstdarg>` and `#include<stdarg.h>`
10049 ## ES.stmt: Statements
10051 Statements control the flow of control (except for function calls and exception throws, which are expressions).
10053 ### <a name="Res-switch-if"></a>ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice
10058 * Efficiency: A `switch` compares against constants and is usually better optimized than a series of tests in an `if`-`then`-`else` chain.
10059 * A `switch` enables some heuristic consistency checking. For example, have all values of an `enum` been covered? If not, is there a `default`?
10065 switch (n) { // good
10075 if (n == 0) // bad: if-then-else chain comparing against a set of constants
10083 Flag `if`-`then`-`else` chains that check against constants (only).
10085 ### <a name="Res-for-range"></a>ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice
10089 Readability. Error prevention. Efficiency.
10093 for (int i = 0; i < v.size(); ++i) // bad
10094 cout << v[i] << '\n';
10096 for (auto p = v.begin(); p != v.end(); ++p) // bad
10097 cout << *p << '\n';
10099 for (auto& x : v) // OK
10102 for (int i = 1; i < v.size(); ++i) // touches two elements: can't be a range-for
10103 cout << v[i] + v[i - 1] << '\n';
10105 for (int i = 0; i < v.size(); ++i) // possible side-effect: can't be a range-for
10106 cout << f(v, &v[i]) << '\n';
10108 for (int i = 0; i < v.size(); ++i) { // body messes with loop variable: can't be a range-for
10110 continue; // skip even elements
10112 cout << v[i] << '\n';
10115 A human or a good static analyzer may determine that there really isn't a side effect on `v` in `f(v, &v[i])` so that the loop can be rewritten.
10117 "Messing with the loop variable" in the body of a loop is typically best avoided.
10121 Don't use expensive copies of the loop variable of a range-`for` loop:
10123 for (string s : vs) // ...
10125 This will copy each elements of `vs` into `s`. Better:
10127 for (string& s : vs) // ...
10129 Better still, if the loop variable isn't modified or copied:
10131 for (const string& s : vs) // ...
10135 Look at loops, if a traditional loop just looks at each element of a sequence, and there are no side-effects on what it does with the elements, rewrite the loop to a ranged-`for` loop.
10137 ### <a name="Res-for-while"></a>ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable
10141 Readability: the complete logic of the loop is visible "up front". The scope of the loop variable can be limited.
10145 for (int i = 0; i < vec.size(); i++) {
10152 while (i < vec.size()) {
10161 ### <a name="Res-while-for"></a>ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable
10175 ### <a name="Res-for-init"></a>ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement
10179 Limit the loop variable visibility to the scope of the loop.
10180 Avoid using the loop variable for other purposes after the loop.
10184 for (int i = 0; i < 100; ++i) { // GOOD: i var is visible only inside the loop
10188 ##### Example, don't
10190 int j; // BAD: j is visible outside the loop
10191 for (j = 0; j < 100; ++j) {
10194 // j is still visible here and isn't needed
10196 **See also**: [Don't use a variable for two unrelated purposes](#Res-recycle)
10200 Warn when a variable modified inside the `for`-statement is declared outside the loop and not being used outside the loop.
10202 **Discussion**: Scoping the loop variable to the loop body also helps code optimizers greatly. Recognizing that the induction variable
10203 is only accessible in the loop body unblocks optimizations such as hoisting, strength reduction, loop-invariant code motion, etc.
10205 ### <a name="Res-do"></a>ES.75: Avoid `do`-statements
10209 Readability, avoidance of errors.
10210 The termination condition is at the end (where it can be overlooked) and the condition is not checked the first time through. ???
10224 ### <a name="Res-goto"></a>ES.76: Avoid `goto`
10228 Readability, avoidance of errors. There are better control structures for humans; `goto` is for machine generated code.
10232 Breaking out of a nested loop. In that case, always jump forwards.
10240 There is a fair amount of use of the C goto-exit idiom:
10250 ... common cleanup code ...
10253 This is an ad-hoc simulation of destructors. Declare your resources with handles with destructors that clean up.
10257 * Flag `goto`. Better still flag all `goto`s that do not jump from a nested loop to the statement immediately after a nest of loops.
10259 ### <a name="Res-continue"></a>ES.77: ??? `continue`
10273 ### <a name="Res-break"></a>ES.78: Always end a non-empty `case` with a `break`
10277 Accidentally leaving out a `break` is a fairly common bug.
10278 A deliberate fallthrough is a maintenance hazard.
10285 update_status_bar();
10290 display_error_window(); // Bad
10294 It is easy to overlook the fallthrough. Be explicit:
10299 update_status_bar();
10305 display_error_window(); // Bad
10309 There is a proposal for a `[[fallthrough]]` annotation.
10313 Multiple case labels of a single statement is OK:
10325 Flag all fallthroughs from non-empty `case`s.
10327 ### <a name="Res-default"></a>ES.79: ??? `default`
10341 ### <a name="Res-empty"></a>ES.85: Make empty statements visible
10349 for (i = 0; i < max; ++i); // BAD: the empty statement is easily overlooked
10352 for (auto x : v) { // better
10359 Flag empty statements that are not blocks and don't contain comments.
10361 ### <a name="Res-loop-counter"></a>ES.86: Avoid modifying loop control variables inside the body of raw for-loops
10365 The loop control up front should enable correct reasoning about what is happening inside the loop. Modifying loop counters in both the iteration-expression and inside the body of the loop is a perennial source of surprises and bugs.
10369 for (int i = 0; i < 10; ++i) {
10370 // no updates to i -- ok
10373 for (int i = 0; i < 10; ++i) {
10375 if (/* something */) ++i; // BAD
10380 for (int i = 0; i < 10; ++i) {
10381 if (skip) { skip = false; continue; }
10383 if (/* something */) skip = true; // Better: using two variable for two concepts.
10389 Flag variables that are potentially updated (have a non-const use) in both the loop control iteration-expression and the loop body.
10391 ## ES.expr: Expressions
10393 Expressions manipulate values.
10395 ### <a name="Res-complicated"></a>ES.40: Avoid complicated expressions
10399 Complicated expressions are error-prone.
10403 // bad: assignment hidden in subexpression
10404 while ((c = getc()) != -1)
10406 // bad: two non-local variables assigned in a sub-expressions
10407 while ((cin >> c1, cin >> c2), c1 == c2)
10409 // better, but possibly still too complicated
10410 for (char c1, c2; cin >> c1 >> c2 && c1 == c2;)
10412 // OK: if i and j are not aliased
10415 // OK: if i != j and i != k
10416 v[i] = v[j] + v[k];
10418 // bad: multiple assignments "hidden" in subexpressions
10419 x = a + (b = f()) + (c = g()) * 7;
10421 // bad: relies on commonly misunderstood precedence rules
10422 x = a & b + c * d && e ^ f == 7;
10424 // bad: undefined behavior
10425 x = x++ + x++ + ++x;
10427 Some of these expressions are unconditionally bad (e.g., they rely on undefined behavior). Others are simply so complicated and/or unusual that even good programmers could misunderstand them or overlook a problem when in a hurry.
10431 A programmer should know and use the basic rules for expressions.
10435 x = k * y + z; // OK
10437 auto t1 = k * y; // bad: unnecessarily verbose
10440 if (0 <= x && x < max) // OK
10442 auto t1 = 0 <= x; // bad: unnecessarily verbose
10444 if (t1 && t2) // ...
10448 Tricky. How complicated must an expression be to be considered complicated? Writing computations as statements with one operation each is also confusing. Things to consider:
10450 * side effects: side effects on multiple non-local variables (for some definition of non-local) can be suspect, especially if the side effects are in separate subexpressions
10451 * writes to aliased variables
10452 * more than N operators (and what should N be?)
10453 * reliance of subtle precedence rules
10454 * uses undefined behavior (can we catch all undefined behavior?)
10455 * implementation defined behavior?
10458 ### <a name="Res-parens"></a>ES.41: If in doubt about operator precedence, parenthesize
10462 Avoid errors. Readability. Not everyone has the operator table memorized.
10466 const unsigned int flag = 2;
10467 unsigned int a = flag;
10469 if (a & flag != 0) // bad: means a&(flag != 0)
10471 Note: We recommend that programmers know their precedence table for the arithmetic operations, the logical operations, but consider mixing bitwise logical operations with other operators in need of parentheses.
10473 if ((a & flag) != 0) // OK: works as intended
10477 You should know enough not to need parentheses for:
10479 if (a < 0 || a <= max) {
10485 * Flag combinations of bitwise-logical operators and other operators.
10486 * Flag assignment operators not as the leftmost operator.
10489 ### <a name="Res-ptr"></a>ES.42: Keep use of pointers simple and straightforward
10493 Complicated pointer manipulation is a major source of errors.
10495 * Do all pointer arithmetic on a `span` (exception ++p in simple loop???)
10496 * Avoid pointers to pointers
10505 We need a heuristic limiting the complexity of pointer arithmetic statement.
10507 ### <a name="Res-order"></a>ES.43: Avoid expressions with undefined order of evaluation
10511 You have no idea what such code does. Portability.
10512 Even if it does something sensible for you, it may do something different on another compiler (e.g., the next release of your compiler) or with a different optimizer setting.
10516 v[i] = ++i; // the result is undefined
10518 A good rule of thumb is that you should not read a value twice in an expression where you write to it.
10530 Can be detected by a good analyzer.
10532 ### <a name="Res-order-fct"></a>ES.44: Don't depend on order of evaluation of function arguments
10536 Because that order is unspecified.
10543 The call will most likely be `f(0, 1)` or `f(1, 0)`, but you don't know which. Technically, the behavior is undefined.
10547 ??? overloaded operators can lead to order of evaluation problems (shouldn't :-()
10549 f1()->m(f2()); // m(f1(), f2())
10550 cout << f1() << f2(); // operator<<(operator<<(cout, f1()), f2())
10554 Can be detected by a good analyzer.
10556 ### <a name="Res-magic"></a>ES.45: Avoid "magic constants"; use symbolic constants
10560 Unnamed constants embedded in expressions are easily overlooked and often hard to understand:
10564 for (int m = 1; m <= 12; ++m) // don't: magic constant 12
10565 cout << month[m] << '\n';
10567 No, we don't all know that there are 12 months, numbered 1..12, in a year. Better:
10569 constexpr int month_count = 12; // months are numbered 1..12
10571 for (int m = first_month; m <= month_count; ++m) // better
10572 cout << month[m] << '\n';
10574 Better still, don't expose constants:
10576 for (auto m : month)
10581 Flag literals in code. Give a pass to `0`, `1`, `nullptr`, `\n`, `""`, and others on a positive list.
10583 ### <a name="Res-narrowing"></a>ES.46: Avoid lossy (narrowing, truncating) arithmetic conversions
10587 A narrowing conversion destroys information, often unexpectedly so.
10591 A key example is basic narrowing:
10594 int i = d; // bad: narrowing: i becomes 7
10595 i = (int) d; // bad: we're going to claim this is still not explicit enough
10597 void f(int x, long y, double d)
10599 char c1 = x; // bad: narrowing
10600 char c2 = y; // bad: narrowing
10601 char c3 = d; // bad: narrowing
10606 The guideline support library offers a `narrow` operation for specifying that narrowing is acceptable and a `narrow` ("narrow if") that throws an exception if a narrowing would throw away information:
10608 i = narrow_cast<int>(d); // OK (you asked for it): narrowing: i becomes 7
10609 i = narrow<int>(d); // OK: throws narrowing_error
10611 We also include lossy arithmetic casts, such as from a negative floating point type to an unsigned integral type:
10617 u = narrow_cast<unsigned>(d); // OK (you asked for it): u becomes 0
10618 u = narrow<unsigned>(d); // OK: throws narrowing_error
10622 A good analyzer can detect all narrowing conversions. However, flagging all narrowing conversions will lead to a lot of false positives. Suggestions:
10624 * flag all floating-point to integer conversions (maybe only `float`->`char` and `double`->`int`. Here be dragons! we need data)
10625 * flag all `long`->`char` (I suspect `int`->`char` is very common. Here be dragons! we need data)
10626 * consider narrowing conversions for function arguments especially suspect
10628 ### <a name="Res-nullptr"></a>ES.47: Use `nullptr` rather than `0` or `NULL`
10632 Readability. Minimize surprises: `nullptr` cannot be confused with an
10633 `int`. `nullptr` also has a well-specified (very restrictive) type, and thus
10634 works in more scenarios where type deduction might do the wrong thing on `NULL`
10643 f(0); // call f(int)
10644 f(nullptr); // call f(char*)
10648 Flag uses of `0` and `NULL` for pointers. The transformation may be helped by simple program transformation.
10650 ### <a name="Res-casts"></a>ES.48: Avoid casts
10654 Casts are a well-known source of errors. Makes some optimizations unreliable.
10662 Programmer who write casts typically assumes that they know what they are doing.
10663 In fact, they often disable the general rules for using values.
10664 Overload resolution and template instantiation usually pick the right function if there is a right function to pick.
10665 If there is not, maybe there ought to be, rather than applying a local fix (cast).
10669 Casts are necessary in a systems programming language. For example, how else
10670 would we get the address of a device register into a pointer? However, casts
10671 are seriously overused as well as a major source of errors.
10675 If you feel the need for a lot of casts, there may be a fundamental design problem.
10679 * Force the elimination of C-style casts
10680 * Warn against named casts
10681 * Warn if there are many functional style casts (there is an obvious problem in quantifying 'many').
10683 ### <a name="Res-casts-named"></a>ES.49: If you must use a cast, use a named cast
10687 Readability. Error avoidance.
10688 Named casts are more specific than a C-style or functional cast, allowing the compiler to catch some errors.
10690 The named casts are:
10694 * `reinterpret_cast`
10696 * `std::move` // `move(x)` is an rvalue reference to `x`
10697 * `std::forward` // `forward(x)` is an rvalue reference to `x`
10698 * `gsl::narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
10699 * `gsl::narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
10707 When converting between types with no information loss (e.g. from `float` to
10708 `double` or `int64` from `int32`), brace initialization may be used instead.
10710 double d{some_float};
10711 int64_t i{some_int32};
10713 This makes it clear that the type conversion was intended and also prevents
10714 conversions between types that might result in loss of precision. (It is a
10715 compilation error to try to initialize a `float` from a `double` in this fashion,
10720 Flag C-style and functional casts.
10722 ### <a name="Res-casts-const"></a>ES.50: Don't cast away `const`
10726 It makes a lie out of `const`.
10730 Usually the reason to "cast away `const`" is to allow the updating of some transient information of an otherwise immutable object.
10731 Examples are caching, memoization, and precomputation.
10732 Such examples are often handled as well or better using `mutable` or an indirection than with a `const_cast`.
10736 Consider keeping previously computed results around for a costly operation:
10738 int compute(int x); // compute a value for x; assume this to be costly
10740 class Cache { // some type implementing a cache for an int->int operation
10742 pair<bool, int> find(int x) const; // is there a value for x?
10743 void set(int x, int v); // make y the value for x
10753 auto p = cache.find(x);
10754 if (p.first) return p.second;
10755 int val = compute(x);
10756 cache.set(x, val); // insert value for x
10764 Here, `get_val()` is logically constant, so we would like to make it a `const` member.
10765 To do this we still need to mutate `cache`, so people sometimes resort to a `const_cast`:
10767 class X { // Suspicious solution based on casting
10769 int get_val(int x) const
10771 auto p = cache.find(x);
10772 if (p.first) return p.second;
10773 int val = compute(x);
10774 const_cast<Cache&>(cache).set(x, val); // ugly
10782 Fortunately, there is a better solution:
10783 State that `cache` is mutable even for a `const` object:
10785 class X { // better solution
10787 int get_val(int x) const
10789 auto p = cache.find(x);
10790 if (p.first) return p.second;
10791 int val = compute(x);
10797 mutable Cache cache;
10800 An alternative solution would to store a pointer to the `cache`:
10802 class X { // OK, but slightly messier solution
10804 int get_val(int x) const
10806 auto p = cache->find(x);
10807 if (p.first) return p.second;
10808 int val = compute(x);
10809 cache->set(x, val);
10814 unique_ptr<Cache> cache;
10817 That solution is the most flexible, but requires explicit construction and destruction of `*cache`
10818 (most likely in the constructor and destructor of `X`).
10820 In any variant, we must guard against data races on the `cache` in multithreaded code, possibly using a `std::mutex`.
10824 Flag `const_cast`s.
10826 ### <a name="Res-range-checking"></a>ES.55: Avoid the need for range checking
10830 Constructs that cannot overflow do not overflow (and usually run faster):
10834 for (auto& x : v) // print all elements of v
10837 auto p = find(v, x); // find x in v
10841 Look for explicit range checks and heuristically suggest alternatives.
10843 ### <a name="Res-move"></a>ES.56: Write `std::move()` only when you need to explicitly move an object to another scope
10847 We move, rather than copy, to avoid duplication and for improved performance.
10849 A move typically leaves behind an empty object ([C.64](#Rc-move-semantic)), which can be surprising or even dangerous, so we try to avoid moving from lvalues (they might be accessed later).
10853 Moving is done implicitly when the source is an rvalue (e.g., value in a `return` treatment or a function result), so don't pointlessly complicate code in those cases by writing `move` explicitly. Instead, write short functions that return values, and both the function's return and the caller's accepting of the return will be optimized naturally.
10855 In general, following the guidelines in this document (including not making variables' scopes needlessly large, writing short functions that return values, returning local variables) help eliminate most need for explicit `std::move`.
10857 Explicit `move` is needed to explicitly move an object to another scope, notably to pass it to a "sink" function and in the implementations of the move operations themselves (move constructor, move assignment operator) and swap operations.
10861 void sink(X&& x); // sink takes ownership of x
10866 // error: cannot bind an lvalue to a rvalue reference
10868 // OK: sink takes the contents of x, x must now be assumed to be empty
10869 sink(std::move(x));
10873 // probably a mistake
10877 Usually, a `std::move()` is used as an argument to a `&&` parameter.
10878 And after you do that, assume the object has been moved from (see [C.64](#Rc-move-semantic)) and don't read its state again until you first set it to a new value.
10881 string s1 = "supercalifragilisticexpialidocious";
10883 string s2 = s1; // ok, takes a copy
10884 assert(s1 == "supercalifragilisticexpialidocious"); // ok
10886 // bad, if you want to keep using s1's value
10887 string s3 = move(s1);
10889 // bad, assert will likely fail, s1 likely changed
10890 assert(s1 == "supercalifragilisticexpialidocious");
10895 void sink(unique_ptr<widget> p); // pass ownership of p to sink()
10898 auto w = make_unique<widget>();
10900 sink(std::move(w)); // ok, give to sink()
10902 sink(w); // Error: unique_ptr is carefully designed so that you cannot copy it
10907 `std::move()` is a cast to `&&` in disguise; it doesn't itself move anything, but marks a named object as a candidate that can be moved from.
10908 The language already knows the common cases where objects can be moved from, especially when returning values from functions, so don't complicate code with redundant `std::move()`'s.
10910 Never write `std::move()` just because you've heard "it's more efficient."
10911 In general, don't believe claims of "efficiency" without data (???).
10912 In general, don't complicate your code without reason (??)
10916 vector<int> make_vector() {
10917 vector<int> result;
10918 // ... load result with data
10919 return std::move(result); // bad; just write "return result;"
10922 Never write `return move(local_variable);`, because the language already knows the variable is a move candidate.
10923 Writing `move` in this code won't help, and can actually be detrimental because on some compilers it interferes with RVO (the return value optimization) by creating an additional reference alias to the local variable.
10928 vector<int> v = std::move(make_vector()); // bad; the std::move is entirely redundant
10930 Never write `move` on a returned value such as `x = move(f());` where `f` returns by value.
10931 The language already knows that a returned value is a temporary object that can be moved from.
10935 void mover(X&& x) {
10936 call_something(std::move(x)); // ok
10937 call_something(std::forward<X>(x)); // bad, don't std::forward an rvalue reference
10938 call_something(x); // suspicious, why not std::move?
10942 void forwarder(T&& t) {
10943 call_something(std::move(t)); // bad, don't std::move a forwarding reference
10944 call_something(std::forward<T>(t)); // ok
10945 call_something(t); // suspicious, why not std::forward?
10950 * Flag use of `std::move(x)` where `x` is an rvalue or the language will already treat it as an rvalue, including `return std::move(local_variable);` and `std::move(f())` on a function that returns by value.
10951 * Flag functions taking an `S&&` parameter if there is no `const S&` overload to take care of lvalues.
10952 * Flag a `std::move`s argument passed to a parameter, except when the parameter type is one of the following: an `X&&` rvalue reference; a `T&&` forwarding reference where `T` is a template parameter type; or by value and the type is move-only.
10953 * Flag when `std::move` is applied to a forwarding reference (`T&&` where `T` is a template parameter type). Use `std::forward` instead.
10954 * Flag when `std::move` is applied to other than an rvalue reference. (More general case of the previous rule to cover the non-forwarding cases.)
10955 * Flag when `std::forward` is applied to an rvalue reference (`X&&` where `X` is a concrete type). Use `std::move` instead.
10956 * Flag when `std::forward` is applied to other than a forwarding reference. (More general case of the previous rule to cover the non-moving cases.)
10957 * Flag when an object is potentially moved from and the next operation is a `const` operation; there should first be an intervening non-`const` operation, ideally assignment, to first reset the object's value.
10959 ### <a name="Res-new"></a>ES.60: Avoid `new` and `delete` outside resource management functions
10963 Direct resource management in application code is error-prone and tedious.
10967 also known as "No naked `new`!"
10973 auto p = new X[n]; // n default constructed Xs
10978 There can be code in the `...` part that causes the `delete` never to happen.
10980 **See also**: [R: Resource management](#S-resource).
10984 Flag naked `new`s and naked `delete`s.
10986 ### <a name="Res-del"></a>ES.61: Delete arrays using `delete[]` and non-arrays using `delete`
10990 That's what the language requires and mistakes can lead to resource release errors and/or memory corruption.
10996 auto p = new X[n]; // n default constructed Xs
10998 delete p; // error: just delete the object p, rather than delete the array p[]
11003 This example not only violates the [no naked `new` rule](#Res-new) as in the previous example, it has many more problems.
11007 * if the `new` and the `delete` is in the same scope, mistakes can be flagged.
11008 * if the `new` and the `delete` are in a constructor/destructor pair, mistakes can be flagged.
11010 ### <a name="Res-arr2"></a>ES.62: Don't compare pointers into different arrays
11014 The result of doing so is undefined.
11022 if (&a1[5] < &a2[7]) {} // bad: undefined
11023 if (0 < &a1[5] - &a2[7]) {} // bad: undefined
11028 This example has many more problems.
11034 ### <a name="Res-slice"></a>ES.63: Don't slice
11038 Slicing -- that is, copying only part of an object using assignment or initialization -- most often leads to errors because
11039 the object was meant to be considered as a whole.
11040 In the rare cases where the slicing was deliberate the code can be surprising.
11044 class Shape { /* ... */ };
11045 class Circle : public Shape { /* ... */ Point c; int r; };
11047 Circle c {{0, 0}, 42};
11048 Shape s {c}; // copy Shape part of Circle
11050 The result will be meaningless because the center and radius will not be copied from `c` into `s`.
11051 The first defense against this is to [define the base class `Shape` not to allow this](#Rc-copy-virtual).
11055 If you mean to slice, define an explicit operation to do so.
11056 This saves readers from confusion.
11059 class Smiley : public Circle {
11061 Circle copy_circle();
11065 Smiley sm { /* ... */ };
11066 Circle c1 {sm}; // ideally prevented by the definition of Circle
11067 Circle c2 {sm.copy_circle()};
11071 Warn against slicing.
11073 ## <a name="SS-numbers"></a>Arithmetic
11075 ### <a name="Res-mix"></a>ES.100: Don't mix signed and unsigned arithmetic
11079 Avoid wrong results.
11084 unsigned int y = 7;
11086 cout << x - y << '\n'; // unsigned result, possibly 4294967286
11087 cout << x + y << '\n'; // unsigned result: 4
11088 cout << x * y << '\n'; // unsigned result, possibly 4294967275
11090 It is harder to spot the problem in more realistic examples.
11094 Unfortunately, C++ uses signed integers for array subscripts and the standard library uses unsigned integers for container subscripts.
11095 This precludes consistency.
11099 Compilers already know and sometimes warn.
11101 ### <a name="Res-unsigned"></a>ES.101: Use unsigned types for bit manipulation
11105 Unsigned types support bit manipulation without surprises from sign bits.
11109 unsigned char x = 0b1010'1010;
11110 unsigned char y = ~x; // y == 0b0101'0101;
11114 Unsigned types can also be useful for modulo arithmetic.
11115 However, if you want modulo arithmetic add
11116 comments as necessary noting the reliance on wraparound behavior, as such code
11117 can be surprising for many programmers.
11121 * Just about impossible in general because of the use of unsigned subscripts in the standard library
11124 ### <a name="Res-signed"></a>ES.102: Use signed types for arithmetic
11128 Because most arithmetic is assumed to be signed;
11129 `x-y` yields a negative number when `y>x` except in the rare cases where you really want modulo arithmetic.
11133 Unsigned arithmetic can yield surprising results if you are not expecting it.
11134 This is even more true for mixed signed and unsigned arithmetic.
11136 template<typename T, typename T2>
11137 T subtract(T x, T2 y)
11145 unsigned int us = 5;
11146 cout << subtract(s, 7) << '\n'; // -2
11147 cout << subtract(us, 7u) << '\n'; // 4294967294
11148 cout << subtract(s, 7u) << '\n'; // -2
11149 cout << subtract(us, 7) << '\n'; // 4294967294
11150 cout << subtract(s, us+2) << '\n'; // -2
11151 cout << subtract(us, s+2) << '\n'; // 4294967294
11154 Here we have been very explicit about what's happening,
11155 but if you had seen `us-(s+2)` or `s+=2; ... us-s`, would you reliably have suspected that the result would print as `4294967294`?
11159 Use unsigned types if you really want modulo arithmetic - add
11160 comments as necessary noting the reliance on overflow behavior, as such code
11161 is going to be surprising for many programmers.
11165 The standard library uses unsigned types for subscripts.
11166 The build-in array uses signed types for subscripts.
11167 This makes surprises (and bugs) inevitable.
11170 for (int i=0; i < 10; ++i) a[i]=i;
11172 // compares signed to unsigned; some compilers warn
11173 for (int i=0; v.size() < 10; ++i) v[i]=i;
11175 int a2[-2]; // error: negative size
11177 // OK, but the number of ints (4294967294) is so large that we should get an exception
11178 vector<int> v2(-2);
11182 * Flag mixed signed and unsigned arithmetic
11183 * Flag results of unsigned arithmetic assigned to or printed as signed.
11184 * Flag unsigned literals (e.g. `-2`) used as container subscripts.
11186 ### <a name="Res-overflow"></a>ES.103: Don't overflow
11190 Overflow usually makes your numeric algorithm meaningless.
11191 Incrementing a value beyond a maximum value can lead to memory corruption and undefined behavior.
11200 a[n - 1] = 9; // bad (twice)
11204 int n = numeric_limits<int>::max();
11205 int m = n + 1; // bad
11209 int area(int h, int w) { return h * w; }
11211 auto a = area(10'000'000, 100'000'000); // bad
11215 Use unsigned types if you really want modulo arithmetic.
11217 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
11223 ### <a name="Res-underflow"></a>ES.104: Don't underflow
11227 Decrementing a value beyond a minimum value can lead to memory corruption and undefined behavior.
11236 a[n - 1] = 9; // bad (twice)
11240 Use unsigned types if you really want modulo arithmetic.
11246 ### <a name="Res-zero"></a>ES.105: Don't divide by zero
11250 The result is undefined and probably a crash.
11254 This also applies to `%`.
11258 double divide(int a, int b) {
11259 // BAD, should be checked (e.g., in a precondition)
11263 ##### Example; good
11265 double divide(int a, int b) {
11266 // good, address via precondition (and replace with contracts once C++ gets them)
11271 double divide(int a, int b) {
11272 // good, address via check
11273 return b ? a / b : quiet_NaN<double>();
11276 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
11280 * Flag division by an integral value that could be zero
11282 # <a name="S-performance"></a>Per: Performance
11284 ??? should this section be in the main guide???
11286 This section contains rules for people who need high performance or low-latency.
11287 That is, these are rules that relate to how to use as little time and as few resources as possible to achieve a task in a predictably short time.
11288 The rules in this section are more restrictive and intrusive than what is needed for many (most) applications.
11289 Do not blindly try to follow them in general code: achieving the goals of low latency requires extra work.
11291 Performance rule summary:
11293 * [Per.1: Don't optimize without reason](#Rper-reason)
11294 * [Per.2: Don't optimize prematurely](#Rper-Knuth)
11295 * [Per.3: Don't optimize something that's not performance critical](#Rper-critical)
11296 * [Per.4: Don't assume that complicated code is necessarily faster than simple code](#Rper-simple)
11297 * [Per.5: Don't assume that low-level code is necessarily faster than high-level code](#Rper-low)
11298 * [Per.6: Don't make claims about performance without measurements](#Rper-measure)
11299 * [Per.7: Design to enable optimization](#Rper-efficiency)
11300 * [Per.10: Rely on the static type system](#Rper-type)
11301 * [Per.11: Move computation from run time to compile time](#Rper-Comp)
11302 * [Per.12: Eliminate redundant aliases](#Rper-alias)
11303 * [Per.13: Eliminate redundant indirections](#Rper-indirect)
11304 * [Per.14: Minimize the number of allocations and deallocations](#Rper-alloc)
11305 * [Per.15: Do not allocate on a critical branch](#Rper-alloc0)
11306 * [Per.16: Use compact data structures](#Rper-compact)
11307 * [Per.17: Declare the most used member of a time-critical struct first](#Rper-struct)
11308 * [Per.18: Space is time](#Rper-space)
11309 * [Per.19: Access memory predictably](#Rper-access)
11310 * [Per.30: Avoid context switches on the critical path](#Rper-context)
11312 ### <a name="Rper-reason"></a>Per.1: Don't optimize without reason
11316 If there is no need for optimization, the main result of the effort will be more errors and higher maintenance costs.
11320 Some people optimize out of habit or because it's fun.
11324 ### <a name="Rper-Knuth"></a>Per.2: Don't optimize prematurely
11328 Elaborately optimized code is usually larger and harder to change than unoptimized code.
11332 ### <a name="Rper-critical"></a>Per.3: Don't optimize something that's not performance critical
11336 Optimizing a non-performance-critical part of a program has no effect on system performance.
11340 If your program spends most of its time waiting for the web or for a human, optimization of in-memory computation is probably useless.
11342 Put another way: If your program spends 4% of its processing time doing
11343 computation A and 40% of its time doing computation B, a 50% improvement on A is
11344 only as impactful as a 5% improvement on B. (If you don't even know how much
11345 time is spent on A or B, see <a href="#Rper-reason">Per.1</a> and <a
11346 href="#Rper-Knuth">Per.2</a>.)
11348 ### <a name="Rper-simple"></a>Per.4: Don't assume that complicated code is necessarily faster than simple code
11352 Simple code can be very fast. Optimizers sometimes do marvels with simple code
11354 ##### Example, good
11356 // clear expression of intent, fast execution
11358 vector<uint8_t> v(100000);
11365 // intended to be faster, but is actually slower
11367 vector<uint8_t> v(100000);
11369 for (size_t i = 0; i < v.size(); i += sizeof(uint64_t))
11371 uint64_t& quad_word = *reinterpret_cast<uint64_t*>(&v[i]);
11372 quad_word = ~quad_word;
11381 ### <a name="Rper-low"></a>Per.5: Don't assume that low-level code is necessarily faster than high-level code
11385 Low-level code sometimes inhibits optimizations. Optimizers sometimes do marvels with high-level code.
11393 ### <a name="Rper-measure"></a>Per.6: Don't make claims about performance without measurements
11397 The field of performance is littered with myth and bogus folklore.
11398 Modern hardware and optimizers defy naive assumptions; even experts are regularly surprised.
11402 Getting good performance measurements can be hard and require specialized tools.
11406 A few simple microbenchmarks using Unix `time` or the standard library `<chrono>` can help dispel the most obvious myths.
11407 If you can't measure your complete system accurately, at least try to measure a few of your key operations and algorithms.
11408 A profiler can help tell you which parts of your system are performance critical.
11409 Often, you will be surprised.
11413 ### <a name="Rper-efficiency"></a>Per.7: Design to enable optimization
11417 Because we often need to optimize the initial design.
11418 Because a design that ignore the possibility of later improvement is hard to change.
11422 From the C (and C++) standard:
11424 void qsort (void* base, size_t num, size_t size, int (*compar)(const void*, const void*));
11426 When did you even want to sort memory?
11427 Really, we sort sequences of elements, typically stored in containers.
11428 A call to `qsort` throws away much useful information (e.g., the element type), forces the user to repeat information
11429 already known (e.g., the element size), and forces the user to write extra code (e.g., a function to compare `double`s).
11430 This implies added work for the programmer, is error prone, and deprives the compiler of information needed for optimization.
11435 // 100 chunks of memory of sizeof(double) starting at
11436 // address data using the order defined by compare_doubles
11437 qsort(data, 100, sizeof(double), compare_doubles);
11439 From the point of view of interface design is that `qsort` throws away useful information.
11441 We can do better (in C++98)
11443 template<typename Iter>
11444 void sort(Iter b, Iter e); // sort [b:e)
11446 sort(data, data + 100);
11448 Here, we use the compiler's knowledge about the size of the array, the type of elements, and how to compare `double`s.
11450 With C++11 plus [concepts](#???), we can do better still
11452 // Sortable specifies that c must be a
11453 // random-access sequence of elements comparable with <
11454 void sort(Sortable& c);
11458 The key is to pass sufficient information for a good implementation to be chosen.
11459 In this, the `sort` interfaces shown here still have a weakness:
11460 They implicitly rely on the element type having less-than (`<`) defined.
11461 To complete the interface, we need a second version that accepts a comparison criteria:
11463 // compare elements of c using p
11464 void sort(Sortable& c, Predicate<Value_type<Sortable>> p);
11466 The standard-library specification of `sort` offers those two versions,
11467 but the semantics is expressed in English rather than code using concepts.
11471 Premature optimization is said to be [the root of all evil](#Rper-Knuth), but that's not a reason to despise performance.
11472 It is never premature to consider what makes a design amenable to improvement, and improved performance is a commonly desired improvement.
11473 Aim to build a set of habits that by default results in efficient, maintainable, and optimizable code.
11474 In particular, when you write a function that is not a one-off implementation detail, consider
11476 * Information passing:
11477 Prefer clean [interfaces](#S-interfaces) carrying sufficient information for later improvement of implementation.
11478 Note that information flows into and out of an implementation through the interfaces we provide.
11479 * Compact data: By default, [use compact data](#Rper-compact), such as `std::vector` and [access it in a systematic fashion](#Rper-access).
11480 If you think you need a linked structure, try to craft the interface so that this structure isn't seen by users.
11481 * Function argument passing and return:
11482 Distinguish between mutable and non-mutable data.
11483 Don't impose a resource management burden on your users.
11484 Don't impose spurious run-time indirections on your users.
11485 Use [conventional ways](#Rf-conventional) of passing information through an interface;
11486 unconventional and/or "optimized" ways of passing data can seriously complicate later reimplementation.
11488 Don't overgeneralize; a design that tries to cater for every possible use (and misuse) and defers every design decision for later
11489 (using compile-time or run-time indirections) is usually a complicated, bloated, hard-to-understand mess.
11490 Generalize from concrete examples, preserving performance as we generalize.
11491 Do not generalize based on mere speculation about future needs.
11492 The ideal is zero-overhead generalization.
11494 Use libraries with good interfaces.
11495 If no library is available build one yourself and imitate the interface style from a good library.
11496 The [standard library](#S-stdlib) is a good first place to look for inspiration.
11498 Isolate your code from messy and/or old style code by providing an interface of your choosing to it.
11499 This is sometimes called "providing a wrapper" for the useful/necessary but messy code.
11500 Don't let bad designs "bleed into" your code.
11506 template <class ForwardIterator, class T>
11507 bool binary_search(ForwardIterator first, ForwardIterator last, const T& val);
11509 `binary_search(begin(c), end(c), 7)` will tell you whether `7` is in `c` or not.
11510 However, it will not tell you where that `7` is or whether there are more than one `7`.
11512 Sometimes, just passing the minimal amount of information back (here, `true` or `false`) is sufficient, but a good interface passes
11513 needed information back to the caller. Therefore, the standard library also offers
11515 template <class ForwardIterator, class T>
11516 ForwardIterator lower_bound(ForwardIterator first, ForwardIterator last, const T& val);
11518 `lower_bound` returns an iterator to the first match if any, otherwise `last`.
11520 However, `lower_bound` still doesn't return enough information for all uses, so the standard library also offers
11522 template <class ForwardIterator, class T>
11523 pair<ForwardIterator, ForwardIterator>
11524 equal_range(ForwardIterator first, ForwardIterator last, const T& val);
11526 `equal_range` returns a `pair` of iterators specifying the first and one beyond last match.
11528 auto r = equal_range(begin(c), end(c), 7);
11529 for (auto p = r.first(); p != r.second(), ++p)
11530 cout << *p << '\n';
11532 Obviously, these three interfaces are implemented by the same basic code.
11533 They are simply three ways of presenting the basic binary search algorithm to users,
11534 ranging from the simplest ("make simple things simple!")
11535 to returning complete, but not always needed, information ("don't hide useful information").
11536 Naturally, crafting such a set of interfaces requires experience and domain knowledge.
11540 Do not simply craft the interface to match the first implementation and the first use case you think of.
11541 Once your first initial implementation is complete, review it; once you deploy it, mistakes will be hard to remedy.
11545 A need for efficiency does not imply a need for [low-level code](#Rper-low).
11546 High-level code does not imply slow or bloated.
11551 Don't be paranoid about costs (modern computers really are very fast),
11552 but have a rough idea of the order of magnitude of cost of what you use.
11553 For example, have a rough idea of the cost of
11556 a string comparison,
11559 and a message through a network.
11563 If you can only think of one implementation, you probably don't have something for which you can devise a stable interface.
11564 Maybe, it is just an implementation detail - not every piece of code needs a stable interface - but pause and consider.
11565 One question that can be useful is
11566 "what interface would be needed if this operation should be implemented using multiple threads? be vectorized?"
11570 This rule does not contradict the [Don't optimize prematurely](#Rper-Knuth) rule.
11571 It complements it encouraging developers enable later - appropriate and non-premature - optimization, if and where needed.
11576 Maybe looking for `void*` function arguments will find examples of interfaces that hinder later optimization.
11578 ### <a name="Rper-type"></a>Per.10: Rely on the static type system
11582 Type violations, weak types (e.g. `void*`s), and low level code (e.g., manipulation of sequences as individual bytes) make the job of the optimizer much harder. Simple code often optimizes better than hand-crafted complex code.
11586 ### <a name="Rper-Comp"></a>Per.11: Move computation from run time to compile time
11590 ### <a name="Rper-alias"></a>Per.12: Eliminate redundant aliases
11594 ### <a name="Rper-indirect"></a>Per.13: Eliminate redundant indirections
11598 ### <a name="Rper-alloc"></a>Per.14: Minimize the number of allocations and deallocations
11602 ### <a name="Rper-alloc0"></a>Per.15: Do not allocate on a critical branch
11606 ### <a name="Rper-compact"></a>Per.16: Use compact data structures
11610 Performance is typically dominated by memory access times.
11614 ### <a name="Rper-struct"></a>Per.17: Declare the most used member of a time-critical struct first
11618 ### <a name="Rper-space"></a>Per.18: Space is time
11622 Performance is typically dominated by memory access times.
11626 ### <a name="Rper-access"></a>Per.19: Access memory predictably
11630 Performance is very sensitive to cache performance and cache algorithms favor simple (usually linear) access to adjacent data.
11634 int matrix[rows][cols];
11637 for (int c = 0; c < cols; ++c)
11638 for (int r = 0; r < rows; ++r)
11639 sum += matrix[r][c];
11642 for (int r = 0; r < rows; ++r)
11643 for (int c = 0; c < cols; ++c)
11644 sum += matrix[r][c];
11646 ### <a name="Rper-context"></a>Per.30: Avoid context switches on the critical path
11650 # <a name="S-concurrency"></a>CP: Concurrency and Parallelism
11652 We often want our computers to do many tasks at the same time (or at least make them appear to do them at the same time).
11653 The reasons for doing so varies (e.g., wanting to wait for many events using only a single processor, processing many data streams simultaneously, or utilizing many hardware facilities)
11654 and so does the basic facilities for expressing concurrency and parallelism.
11655 Here, we articulate a few general principles and rules for using the ISO standard C++ facilities for expressing basic concurrency and parallelism.
11657 The core machine support for concurrent and parallel programming is the thread.
11658 Threads allow you to run multiple instances of your program independently, while sharing
11659 the same memory. Concurrent programming is tricky for many reasons, most
11660 importantly that it is undefined behavior to read data in one thread after it
11661 was written by another thread, if there is no proper synchronization between
11662 those threads. Making existing single-threaded code execute concurrently can be
11663 as trivial as adding `std::async` or `std::thread` strategically, or it can
11664 necessitate a full rewrite, depending on whether the original code was written
11665 in a thread-friendly way.
11667 The concurrency/parallelism rules in this document are designed with three goals
11670 * To help you write code that is amenable to being used in a threaded
11672 * To show clean, safe ways to use the threading primitives offered by the
11674 * To offer guidance on what to do when concurrency and parallelism aren't giving
11675 you the performance gains you need
11677 It is also important to note that concurrency in C++ is an unfinished
11678 story. C++11 introduced many core concurrency primitives, C++14 improved on
11679 them, and it seems that there is much interest in making the writing of
11680 concurrent programs in C++ even easier. We expect some of the library-related
11681 guidance here to change significantly over time.
11683 This section needs a lot of work (obviously).
11684 Please note that we start with rules for relative non-experts.
11685 Real experts must wait a bit;
11686 contributions are welcome,
11687 but please think about the majority of programmers who are struggling to get their concurrent programs correct and performant.
11689 Concurrency and parallelism rule summary:
11691 * [CP.1: Assume that your code will run as part of a multi-threaded program](#Rconc-multi)
11692 * [CP.2: Avoid data races](#Rconc-races)
11693 * [CP.3: Minimize explicit sharing of writable data](#Rconc-data)
11694 * [CP.4: Think in terms of tasks, rather than threads](#Rconc-task)
11695 * [CP.8: Don't try to use `volatile` for synchronization](#Rconc-volatile)
11696 * [CP.9: Whenever feasible use tools to validate your concurrent code](#Rconc-tools)
11700 * [CP.con: Concurrency](#SScp-con)
11701 * [CP.par: Parallelism](#SScp-par)
11702 * [CP.mess: Message passing](#SScp-mess)
11703 * [CP.vec: Vectorization](#SScp-vec)
11704 * [CP.free: Lock-free programming](#SScp-free)
11705 * [CP.etc: Etc. concurrency rules](#SScp-etc)
11707 ### <a name="Rconc-multi"></a>CP.1: Assume that your code will run as part of a multi-threaded program
11711 It is hard to be certain that concurrency isn't used now or will be sometime in the future.
11713 Libraries using threads may be used from some other part of the program.
11714 Note that this applies most urgently to library code and least urgently to stand-alone applications.
11715 However, thanks to the magic of cut-and-paste, code fragments can turn up in unexpected places.
11719 double cached_computation(double x)
11721 static double cached_x = 0.0;
11722 static double cached_result = COMPUTATION_OF_ZERO;
11726 return cached_result;
11727 result = computation(x);
11729 cached_result = result;
11733 Although `cached_computation` works perfectly in a single-threaded environment, in a multi-threaded environment the two `static` variables result in data races and thus undefined behavior.
11735 There are several ways that this example could be made safe for a multi-threaded environment:
11737 * Delegate concurrency concerns upwards to the caller.
11738 * Mark the `static` variables as `thread_local` (which might make caching less effective).
11739 * Implement concurrency control, for example, protecting the two `static` variables with a `static` lock (which might reduce performance).
11740 * Have the caller provide the memory to be used for the cache, thereby delegating both memory allocation and concurrency concerns upwards to the caller.
11741 * Refuse to build and/or run in a multi-threaded environment.
11742 * Provide two implementations, one which is used in single-threaded environments and another which is used in multi-threaded environments.
11746 Code that is never run in a multi-threaded environment.
11748 Be careful: there are many examples where code that was "known" to never run in a multi-threaded program
11749 was run as part of a multi-threaded program. Often years later.
11750 Typically, such programs lead to a painful effort to remove data races.
11751 Therefore, code that is never intended to run in a multi-threaded environment should be clearly labeled as such and ideally come with compile or run-time enforcement mechanisms to catch those usage bugs early.
11753 ### <a name="Rconc-races"></a>CP.2: Avoid data races
11757 Unless you do, nothing is guaranteed to work and subtle errors will persist.
11761 In a nutshell, if two threads can access the same object concurrently (without synchronization), and at least one is a writer (performing a non-`const` operation), you have a data race.
11762 For further information of how to use synchronization well to eliminate data races, please consult a good book about concurrency.
11766 There are many examples of data races that exist, some of which are running in
11767 production software at this very moment. One very simple example:
11774 The increment here is an example of a data race. This can go wrong in many ways,
11777 * Thread A loads the value of `id`, the OS context switches A out for some
11778 period, during which other threads create hundreds of IDs. Thread A is then
11779 allowed to run again, and `id` is written back to that location as A's read of
11781 * Thread A and B load `id` and increment it simultaneously. They both get the
11784 Local static variables are a common source of data races.
11786 ##### Example, bad:
11788 void f(fstream& fs, regex pat)
11790 array<double, max> buf;
11791 int sz = read_vec(fs, buf, max); // read from fs into buf
11792 gsl::span<double> s {buf};
11794 auto h1 = async([&]{ sort(par, s); }); // spawn a task to sort
11796 auto h2 = async([&]{ return find_all(buf, sz, pat); }); // span a task to find matches
11800 Here, we have a (nasty) data race on the elements of `buf` (`sort` will both read and write).
11801 All data races are nasty.
11802 Here, we managed to get a data race on data on the stack.
11803 Not all data races are as easy to spot as this one.
11805 ##### Example, bad:
11807 // code not controlled by a lock
11812 // ... other thread can change val here ...
11822 Now, a compiler that does not know that `val` can change will most likely implement that `switch` using a jump table with five entries.
11823 Then, a `val` outside the `[0..4]` range will cause a jump to an address that could be anywhere in the program, and execution would proceed there.
11824 Really, "all bets are off" if you get a data race.
11825 Actually, it can be worse still: by looking at the generated code you may be able to determine where the stray jump will go for a given value;
11826 this can be a security risk.
11830 Some is possible, do at least something.
11831 There are commercial and open-source tools that try to address this problem,
11832 but be aware that solutions have costs and blind spots.
11833 Static tools often have many false positives and run-time tools often have a significant cost.
11834 We hope for better tools.
11835 Using multiple tools can catch more problems than a single one.
11837 There are other ways you can mitigate the chance of data races:
11839 * Avoid global data
11840 * Avoid `static` variables
11841 * More use of value types on the stack (and don't pass pointers around too much)
11842 * More use of immutable data (literals, `constexpr`, and `const`)
11844 ### <a name="Rconc-data"></a>CP.3: Minimize explicit sharing of writable data
11848 If you don't share writable data, you can't have a data race.
11849 The less sharing you do, the less chance you have to forget to synchronize access (and get data races).
11850 The less sharing you do, the less chance you have to wait on a lock (so performance can improve).
11854 bool validate(const vector<Reading>&);
11855 Graph<Temp_node> temperature_gradiants(const vector<Reading>&);
11856 Image altitude_map(const vector<Reading>&);
11859 void process_readings(istream& socket1)
11861 vector<Reading> surface_readings;
11862 socket1 >> surface_readings;
11863 if (!socket1) throw Bad_input{};
11865 auto h1 = async([&] { if (!validate(surface_readings) throw Invalide_data{}; });
11866 auto h2 = async([&] { return temperature_gradiants(surface_readings); });
11867 auto h3 = async([&] { return altitude_map(surface_readings); });
11869 auto v1 = h1.get();
11870 auto v2 = h2.get();
11871 auto v3 = h3.get();
11875 Without those `const`s, we would have to review every asynchronously invoked function for potential data races on `surface_readings`.
11879 Immutable data can be safely and efficiently shared.
11880 No locking is needed: You can't have a data race on a constant.
11887 ### <a name="Rconc-task"></a>CP.4: Think in terms of tasks, rather than threads
11891 A `thread` is an implementation concept, a way of thinking about the machine.
11892 A task is an application notion, something you'd like to do, preferably concurrently with other tasks.
11893 Application concepts are easier to reason about.
11901 With the exception of `async()`, the standard-library facilities are low-level, machine-oriented, threads-and-lock level.
11902 This is a necessary foundation, but we have to try to raise the level of abstraction: for productivity, for reliability, and for performance.
11903 This is a potent argument for using higher level, more applications-oriented libraries (if possibly, built on top of standard-library facilities).
11909 ### <a name="Rconc-volatile"></a>CP.8: Don't try to use `volatile` for synchronization
11913 In C++, unlike some other languages, `volatile` does not provide atomicity, does not synchronize between threads,
11914 and does not prevent instruction reordering (neither compiler nor hardware).
11915 It simply has nothing to do with concurrency.
11917 ##### Example, bad:
11919 int free_slots = max_slots; // current source of memory for objects
11923 if (int n = free_slots--) return &pool[n];
11926 Here we have a problem:
11927 This is perfectly good code in a single-threaded program, but have two treads execute this and
11928 there is a race condition on `free_slots` so that two threads might get the same value and `free_slots`.
11929 That's (obviously) a bad data race, so people trained in other languages may try to fix it like this:
11931 volatile int free_slots = max_slots; // current source of memory for objects
11935 if (int n = free_slots--) return &pool[n];
11938 This has no effect on synchronization: The data race is still there!
11940 The C++ mechanism for this is `atomic` types:
11942 atomic<int> free_slots = max_slots; // current source of memory for objects
11946 if (int n = free_slots--) return &pool[n];
11949 Now the `--` operation is atomic,
11950 rather than a read-increment-write sequence where another thread might get in-between the individual operations.
11954 Use `atomic` types where you might have used `volatile` in some other language.
11955 Use a `mutex` for more complicated examples.
11959 [(rare) proper uses of `volatile`](#Rconc-volatile2)
11961 ### <a name="Rconc-tools"></a>CP.9: Whenever feasible use tools to validate your concurrent code
11963 Experience shows that concurrent code is exceptionally hard to get right
11964 and that compile-time checking, run-time checks, and testing are less effective at finding concurrency errors
11965 than they are at finding errors in sequential code.
11966 Subtle concurrency errors can have dramatically bad effects, including memory corruption and deadlocks.
11974 Thread safety is challenging, often getting the better of experienced programmers: tooling is an important strategy to mitigate those risks.
11975 There are many tools "out there", both commercial and open-source tools, both research and production tools.
11976 Unfortunately people's needs and constraints differ so dramatically that we cannot make specific recommendations,
11977 but we can mention:
11979 * Static enforcement tools: both [clang](http://clang.llvm.org/docs/ThreadSafetyAnalysis.html)
11980 and some older versions of [GCC](https://gcc.gnu.org/wiki/ThreadSafetyAnnotation)
11981 have some support for static annotation of thread safety properties.
11982 Consistent use of this technique turns many classes of thread-safety errors into compile-time errors.
11983 The annotations are generally local (marking a particular member variable as guarded by a particular mutex),
11984 and are usually easy to learn. However, as with many static tools, it can often present false negatives;
11985 cases that should have been caught but were allowed.
11987 * dynamic enforcement tools: Clang's [Thread Sanitizer](http://clang.llvm.org/docs/ThreadSanitizer.html) (aka TSAN)
11988 is a powerful example of dynamic tools: it changes the build and execution of your program to add bookkeeping on memory access,
11989 absolutely identifying data races in a given execution of your binary.
11990 The cost for this is both memory (5-10x in most cases) and CPU slowdown (2-20x).
11991 Dynamic tools like this are best when applied to integration tests, canary pushes, or unittests that operate on multiple threads.
11992 Workload matters: When TSAN identifies a problem, it is effectively always an actual data race,
11993 but it can only identify races seen in a given execution.
11997 It is up to an application builder to choose which support tools are valuable for a particular applications.
11999 ## <a name="SScp-con"></a>CP.con: Concurrency
12001 This section focuses on relatively ad-hoc uses of multiple threads communicating through shared data.
12003 * For parallel algorithms, see [parallelism](#SScp-par)
12004 * For inter-task communication without explicit sharing, see [messaging](#SScp-mess)
12005 * For vector parallel code, see [vectorization](#SScp-vec)
12006 * For lock-free programming, see [lock free](#SScp-free)
12008 Concurrency rule summary:
12010 * [CP.20: Use RAII, never plain `lock()`/`unlock()`](#Rconc-raii)
12011 * [CP.21: Use `std::lock()` to acquire multiple `mutex`es](#Rconc-lock)
12012 * [CP.22: Never call unknown code while holding a lock (e.g., a callback)](#Rconc-unknown)
12013 * [CP.23: Think of a joining `thread` as a scoped container](#Rconc-join)
12014 * [CP.24: Think of a detached `thread` as a global container](#Rconc-detach)
12015 * [CP.25: Prefer `gsl::raii_thread` over `std::thread` unless you plan to `detach()`](#Rconc-raii_thread)
12016 * [CP.26: Prefer `gsl::detached_thread` over `std::thread` if you plan to `detach()`](#Rconc-detached_thread)
12017 * [CP.27: Use plain `std::thread` for `thread`s that detach based on a run-time condition (only)](#Rconc-thread)
12018 * [CP.28: Remember to join scoped `thread`s that are not `detach()`ed](#Rconc-join-undetached)
12019 * [CP.30: Do not pass pointers to local variables to non-`raii_thread`s](#Rconc-pass)
12020 * [CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer](#Rconc-data-by-value)
12021 * [CP.32: To share ownership between unrelated `thread`s use `shared_ptr`](#Rconc-shared)
12022 * [CP.40: Minimize context switching](#Rconc-switch)
12023 * [CP.41: Minimize thread creation and destruction](#Rconc-create)
12024 * [CP.42: Don't `wait` without a condition](#Rconc-wait)
12025 * [CP.43: Minimize time spent in a critical section](#Rconc-time)
12026 * [CP.44: Remember to name your `lock_guard`s and `unique_lock`s](#Rconc-name)
12027 * [CP.50: Define a `mutex` together with the data it protects](#Rconc-mutex)
12028 * ??? when to use a spinlock
12029 * ??? when to use `try_lock()`
12030 * ??? when to prefer `lock_guard` over `unique_lock`
12031 * ??? Time multiplexing
12032 * ??? when/how to use `new thread`
12034 ### <a name="Rconc-raii"></a>CP.20: Use RAII, never plain `lock()`/`unlock()`
12038 Avoids nasty errors from unreleased locks.
12047 // ... do stuff ...
12051 Sooner or later, someone will forget the `mtx.unlock()`, place a `return` in the `... do stuff ...`, throw an exception, or something.
12057 unique_lock<mutex> lck {mtx};
12058 // ... do stuff ...
12063 Flag calls of member `lock()` and `unlock()`. ???
12066 ### <a name="Rconc-lock"></a>CP.21: Use `std::lock()` to acquire multiple `mutex`es
12070 To avoid deadlocks on multiple `mutex`s
12074 This is asking for deadlock:
12077 lock_guard<mutex> lck1(m1);
12078 lock_guard<mutex> lck2(m2);
12081 lock_guard<mutex> lck2(m2);
12082 lock_guard<mutex> lck1(m1);
12084 Instead, use `lock()`:
12087 lock_guard<mutex> lck1(m1, defer_lock);
12088 lock_guard<mutex> lck2(m2, defer_lock);
12092 lock_guard<mutex> lck2(m2, defer_lock);
12093 lock_guard<mutex> lck1(m1, defer_lock);
12096 Here, the writers of `thread1` and `thread2` are still not agreeing on the order of the `mutex`es, but order no longer matters.
12100 In real code, `mutex`es are rarely named to conveniently remind the programmer of an intended relation and intended order of acquisition.
12101 In real code, `mutex`es are not always conveniently acquired on consecutive lines.
12103 I'm really looking forward to be able to write plain
12105 lock_guard lck1(m1, defer_lock);
12107 and have the `mutex` type deduced.
12111 Detect the acquisition of multiple `mutex`es.
12112 This is undecidable in general, but catching common simple examples (like the one above) is easy.
12115 ### <a name="Rconc-unknown"></a>CP.22: Never call unknown code while holding a lock (e.g., a callback)
12119 If you don't know what a piece of code does, you are risking deadlock.
12123 void do_this(Foo* p)
12125 lock_guard<mutex> lck {my_mutex};
12126 // ... do something ...
12131 If you don't know what `Foo::act` does (maybe it is a virtual function invoking a derived class member of a class not yet written),
12132 it may call `do_this` (recursively) and cause a deadlock on `my_mutex`.
12133 Maybe it will lock on a different mutex and not return in a reasonable time, causing delays to any code calling `do_this`.
12137 A common example of the "calling unknown code" problem is a call to a function that tries to gain locked access to the same object.
12138 Such problem can often be solved by using a `recursive_mutex`. For example:
12140 recursive_mutex my_mutex;
12142 template<typename Action>
12143 void do_something(Action f)
12145 unique_lock<recursive_mutex> lck {my_mutex};
12146 // ... do something ...
12147 f(this); // f will do something to *this
12151 If, as it is likely, `f()` invokes operations on `*this`, we must make sure that the object's invariant holds before the call.
12155 * Flag calling a virtual function with a non-recursive `mutex` held
12156 * Flag calling a callback with a non-recursive `mutex` held
12159 ### <a name="Rconc-join"></a>CP.23: Think of a joining `thread` as a scoped container
12163 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
12164 If a `thread` joins, we can safely pass pointers to objects in the scope of the `thread` and its enclosing scopes.
12176 void some_fct(int* p)
12179 raii_thread t0(f, &x); // OK
12180 raii_thread t1(f, p); // OK
12181 raii_thread t2(f, &glob); // OK
12182 auto q = make_unique<int>(99);
12183 raii_thread t3(f, q.get()); // OK
12187 An `raii_thread` is a `std::thread` with a destructor that joined and cannot be `detached()`.
12188 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointer to it.
12189 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
12190 these `thread`s can be seen as just a function object called from `some_fct`.
12194 Ensure that `raii_thread`s don't `detach()`.
12195 After that, the usual lifetime and ownership (for local objects) enforcement applies.
12198 ### <a name="Rconc-detach"></a>CP.24: Think of a detached `thread` as a global container
12202 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
12203 If a `thread` is detached, we can safely pass pointers to static and free store objects (only).
12216 void some_fct(int* p)
12219 std::thread t0(f, &x); // bad
12220 std::thread t1(f, p); // bad
12221 std::thread t2(f, &glob); // OK
12222 auto q = make_unique<int>(99);
12223 std::thread t3(f, q.get()); // bad
12232 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointers to it.
12233 By "bad" we mean that a `thread` may use a pointer after the pointed-to object is destroyed.
12234 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
12235 these `thread`s can be seen as just a function object called from `some_fct`.
12239 In general, it is undecidable whether a `detach()` is executed for a `thread`, but simple common cases are easily detected.
12240 If we cannot prove that a `thread` does not `detach()`, we must assume that it does and that it outlives the scope in which it was constructed;
12241 After that, the usual lifetime and ownership (for global objects) enforcement applies.
12244 ### <a name="Rconc-raii_thread"></a>CP.25: Prefer `gsl::raii_thread` over `std::thread` unless you plan to `detach()`
12248 An `raii_thread` is a thread that joins at the end of its scope.
12250 Detached threads are hard to monitor.
12252 ??? Place all "immortal threads" on the free store rather than `detach()`?
12262 ### <a name="Rconc-detached_thread"></a>CP.26: Prefer `gsl::detached_thread` over `std::thread` if you plan to `detach()`
12266 Often, the need to `detach` is inherent in the `thread`s task.
12267 Documenting that aids comprehension and helps static analysis.
12275 gsl::detached_thread t1(heartbeat); // obviously need not be joined
12276 std::thread t2(heartbeat); // do we need to join? (read the code for heartbeat())
12280 Flag unconditional `detach` on a plain `thread`
12283 ### <a name="Rconc-thread"></a>CP.27: Use plain `std::thread` for `thread`s that detach based on a run-time condition (only)
12287 `thread`s that are supposed to unconditionally `join` or unconditionally `detach` can be clearly identified as such.
12288 The plain `thread`s should be assumed to use the full generality of `std::thread`.
12292 void tricky(thread* t, int n)
12302 thread t { tricky, this, n };
12304 // ... should I join here? ...
12313 ### <a name="Rconc-join-undetached"></a>CP.28: Remember to join scoped `thread`s that are not `detach()`ed
12317 A `thread` that has not been `detach()`ed when it is destroyed terminates the program.
12321 void f() { std::cout << "Hello "; }
12324 void operator()() { std::cout << "parallel world "; }
12329 std::thread t1{f}; // f() executes in separate thread
12330 std::thread t2{F()}; // F()() executes in separate thread
12335 void f() { std::cout << "Hello "; }
12338 void operator()() { std::cout << "parallel world "; }
12343 std::thread t1{f}; // f() executes in separate thread
12344 std::thread t2{F()}; // F()() executes in separate thread
12348 } // one bad bug left
12350 ??? Is `cout` synchronized?
12354 * Flag `join`s for `raii_thread`s ???
12355 * Flag `detach`s for `detached_thread`s
12358 ### <a name="RRconc-pass"></a>CP.30: Do not pass pointers to local variables to non-`raii_thread`s
12362 In general, you cannot know whether a non-`raii_thread` will outlive the scope of the variables, so that those pointers will become invalid.
12369 thread t0 { f, ref(x) };
12374 The `detach` may not be so easy to spot.
12375 Use a `raii_thread` or don't pass the pointer.
12379 ??? put pointer to a local on a queue that is read by a longer-lived thread ???
12383 Flag pointers to locals passed in the constructor of a plain `thread`.
12386 ### <a name="Rconc-data-by-value"></a>CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer
12390 Copying a small amount of data is cheaper to copy and access than to share it using some locking mechanism.
12391 Copying naturally gives unique ownership (simplifies code) and eliminates the possibility of data races.
12395 Defining "small amount" precisely is impossible.
12399 string modify1(string);
12400 void modify2(shared_ptr<string>);
12402 void fct(string& s)
12404 auto res = async(modify1, s);
12405 async(modify2, &s);
12408 The call of `modify1` involves copying two `string` values; the call of `modify2` does not.
12409 On the other hand, the implementation of `modify1` is exactly as we would have written it for single-threaded code,
12410 whereas the implementation of `modify2` will need some form of locking to avoid data races.
12411 If the string is short (say 10 characters), the call of `modify1` can be surprisingly fast;
12412 essentially all the cost is in the `thread` switch. If the string is long (say 1,000,000 characters), copying it twice
12413 is probably not a good idea.
12415 Note that this argument has nothing to do with `sync` as such. It applies equally to considerations about whether to use
12416 message passing or shared memory.
12423 ### <a name="Rconc-shared"></a>[CP.32: To share ownership between unrelated `thread`s use `shared_ptr`
12427 If threads are unrelated (that is, not known to be in the same scope or one within the lifetime of the other)
12428 and they need to share free store memory that needs to be deleted, a `shared_ptr` (or equivalent) is the only
12429 safe way to ensure proper deletion.
12437 * A static object (e.g. a global) can be shared because it is not owned in the sense that some thread is responsible for it's deletion.
12438 * An object on free store that is never to be deleted can be shared.
12439 * An object owned by one thread can be safely shared with another as long as that second thread doesn't outlive the owner.
12446 ### <a name="Rconc-switch"></a>CP.40: Minimize context switching
12450 Context switches are expensive.
12461 ### <a name="Rconc-create"></a>CP.41: Minimize thread creation and destruction
12465 Thread creation is expensive.
12469 void worker(Message m)
12477 for (Message m; is >> m; )
12478 run_list.push_back(new thread(worker, m));
12481 This spawns a `thread` per message, and the `run_list` is presumably managed to destroy those tasks once they are finished.
12483 Instead, we could have a set of pre-created worker threads processing the messages
12485 Sync_queue<Message> work;
12487 void master(istream& is)
12489 for (Message m; is >> m; )
12495 for (Message m; m = work.get(); ) {
12500 void workers() // set up worker threads (specifically 4 worker threads)
12502 raii_thread w1 {worker};
12503 raii_thread w2 {worker};
12504 raii_thread w3 {worker};
12505 raii_thread w4 {worker};
12510 If your system has a good thread pool, use it.
12511 If your system has a good message queue, use it.
12518 ### <a name="Rconc-wait"></a>CP.42: Don't `wait` without a condition
12522 A `wait` without a condition can miss a wakeup or wake up simply to find that there is no work to do.
12526 std::condition_variable cv;
12532 // do some work ...
12533 std::unique_lock<std::mutex> lock(mx);
12534 cv.notify_one(); // wake other thread
12541 std::unique_lock<std::mutex> lock(mx);
12542 cv.wait(lock); // might block forever
12547 Here, if some other `thread` consumes `thread1`'s notification, `thread2` can wait forever.
12551 template<typename T>
12554 void put(const T& val);
12559 condition_variable cond; // this controls access
12563 template<typename T>
12564 void Sync_queue<T>::put(const T& val)
12566 lock_guard<mutex> lck(mtx);
12571 template<typename T>
12572 void Sync_queue<T>::get(T& val)
12574 unique_lock<mutex> lck(mtx);
12575 cond.wait(lck, [this]{ return !q.empty(); }); // prevent spurious wakeup
12580 Now if the queue is empty when a thread executing `get()` wakes up (e.g., because another thread has gotten to `get()` before it),
12581 it will immediately go back to sleep, waiting.
12585 Flag all `wait`s without conditions.
12588 ### <a name="Rconc-time"></a>CP.43: Minimize time spent in a critical section
12592 The less time is spent with a `mutex` taken, the less chance that another `thread` has to wait,
12593 and `thread` suspension and resumption are expensive.
12597 void do_something() // bad
12599 unique_lock<mutex> lck(my_lock);
12600 do0(); // preparation: does not need lock
12601 do1(); // transaction: needs locking
12602 do2(); // cleanup: does not need locking
12605 Here, we are holding the lock for longer than necessary:
12606 We should not have taken the lock before we needed it and should have released it again before starting the cleanup.
12607 We could rewrite this to
12609 void do_something() // bad
12611 do0(); // preparation: does not need lock
12613 do1(); // transaction: needs locking
12615 do2(); // cleanup: does not need locking
12618 But that compromises safety and violates the [use RAII](#Rconc-raii) rule.
12619 Instead, add a block for the critical section:
12621 void do_something() // OK
12623 do0(); // preparation: does not need lock
12625 unique_lock<mutex> lck(my_lock);
12626 do1(); // transaction: needs locking
12628 do2(); // cleanup: does not need locking
12633 Impossible in general.
12634 Flag "naked" `lock()` and `unlock()`.
12637 ### <a name="Rconc-name"></a>CP.44: Remember to name your `lock_guard`s and `unique_lock`s
12641 An unnamed local objects is a temporary that immediately goes out of scope.
12645 unique_lock<mutex>(m1);
12646 lock_guard<mutex> {m2};
12649 This looks innocent enough, but it isn't.
12653 Flag all unnamed `lock_guard`s and `unique_lock`s.
12657 ### <a name="Rconc-mutex"></a>P.50: Define a `mutex` together with the data it guards
12661 It should be obvious to a reader that the data is to be guarded and how.
12666 std::mutex m; // take this mutex before accessing other members
12675 ## <a name="SScp-par"></a>CP.par: Parallelism
12677 By "parallelism" we refer to performing a task (more or less) simultaneously ("in parallel with") on many data items.
12679 Parallelism rule summary:
12683 * Where appropriate, prefer the standard-library parallel algorithms
12684 * Use algorithms that are designed for parallelism, not algorithms with unnecessary dependency on linear evaluation
12688 ## <a name="SScp-mess"></a>CP.mess: Message passing
12690 The standard-library facilities are quite low level, focused on the needs of close-to the hardware critical programming using `thread`s, `mutex`es, `atomic` types, etc.
12691 Most people shouldn't work at this level: it's error-prone and development is slow.
12692 If possible, use a higher level facility: messaging libraries, parallel algorithms, and vectorization.
12693 This section looks at passing messages so that a programmer doesn't have to do explicit synchronization.
12695 Message passing rules summary:
12697 * [CP.60: Use a `future` to return a value from a concurrent task](#Rconc-future)
12698 * [CP.61: Use a `async()` to spawn a concurrent task](#Rconc-async)
12700 * messaging libraries
12702 ???? should there be a "use X rather than `std::async`" where X is something that would use a better specified thread pool?
12704 ??? Is `std::async` worth using in light of future (and even existing, as libraries) parallelism facilities? What should the guidelines recommend if someone wants to parallelize, e.g., `std::accumulate` (with the additional precondition of commutativity), or merge sort?
12707 ### <a name="Rconc-future"></a>CP.60: Use a `future` to return a value from a concurrent task
12711 A `future` preserves the usual function call return semantics for asynchronous tasks.
12712 The is no explicit locking and both correct (value) return and error (exception) return are handled simply.
12726 ### <a name="Rconc-async"></a>CP.61: Use a `async()` to spawn a concurrent task
12730 A `future` preserves the usual function call return semantics for asynchronous tasks.
12731 The is no explicit locking and both correct (value) return and error (exception) return are handled simply.
12739 Unfortunately, `async()` is not perfect.
12740 For example, there is no guarantee that a thread pool is used to minimize thread construction.
12741 In fact, most current `async()` implementations don't.
12742 However, `async()` is simple and logically correct so until something better comes along
12743 and unless you really need to optimize for many asynchronous tasks, stick with `async()`.
12750 ## <a name="SScp-vec"></a>CP.vec: Vectorization
12752 Vectorization is a technique for executing a number of tasks concurrently without introducing explicit synchronization.
12753 An operation is simply applied to elements of a data structure (a vector, an array, etc.) in parallel.
12754 Vectorization has the interesting property of often requiring no non-local changes to a program.
12755 However, vectorization works best with simple data structures and with algorithms specifically crafted to enable it.
12757 Vectorization rule summary:
12762 ## <a name="SScp-free"></a>CP.free: Lock-free programming
12764 Synchronization using `mutex`es and `condition_variable`s can be relatively expensive.
12765 Furthermore, it can lead to deadlock.
12766 For performance and to eliminate the possibility of deadlock, we sometimes have to use the tricky low-level "lock-free" facilities
12767 that rely on briefly gaining exclusive ("atomic") access to memory.
12768 Lock free programming is also used to implement higher-level concurrency mechanisms, such as `thread`s and `mutex`es.
12770 Lock-free programming rule summary:
12772 * [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree)
12773 * [CP.101: Distrust your hardware/compiler combination](#Rconc-distrust)
12774 * [CP.102: Carefully study the literature](#Rconc-literature)
12775 * how/when to use atomics
12777 * use a lock free data structure rather than hand-crafting specific lock-free access
12778 * [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double)
12779 * [CP.111: Use a conventional pattern if you really need double-checked locking](#Rconc-double-pattern)
12780 * how/when to compare and swap
12783 ### <a name="Rconc-lockfree"></a>CP.100: Don't use lock-free programming unless you absolutely have to
12787 It's error-prone and requires expert level knowledge of language features, machine architecture, and data structures.
12791 extern atomic<Link*> head; // the shared head of a linked list
12793 Link* nh = new Link(data, nullptr); // make a link ready for insertion
12794 Link* h = head.load(); // read the shared head of the list
12797 if (h->data <= data) break; // if so, insert elsewhere
12798 nh->next = h; // next element is the previous head
12799 } while (!head.compare_exchange_weak(h, nh)); // write nh to head or to h
12802 It would be really hard to find through testing.
12803 Read up on the ABA problem.
12807 [Atomic variables](#???) can be used simply and safely, as long as you are using the sequentially consistent memory model (memory_order_seq_cst), which is the default.
12811 Higher-level concurrency mechanisms, such as `thread`s and `mutex`es are implemented using lock-free programming.
12813 **Alternative**: Use lock-free data structures implemented by others as part of some library.
12816 ### <a name="Rconc-distrust"></a>CP.101: Distrust your hardware/compiler combination
12820 The low-level hardware interfaces used by lock-free programming are among the hardest to implement well and among
12821 the areas where the most subtle portability problems occur.
12822 If you are doing lock-free programming for performance, you need to check for regressions.
12826 Instruction reordering (static and dynamic) makes it hard for us to think effectively at this level (especially if you use relaxed memory models).
12827 Experience, (semi)formal models and model checking can be useful.
12828 Testing - often to an extreme extent - is essential.
12829 "Don't fly too close to the sun."
12833 Have strong rules for re-testing in place that covers any change in hardware, operating system, compiler, and libraries.
12836 ### <a name="Rconc-literature"></a>CP.102: Carefully study the literature
12840 With the exception of atomics and a few use standard patterns, lock-free programming is really an expert-only topic.
12841 Become an expert before shipping lock-free code for others to use.
12845 * Anthony Williams: C++ concurrency in action. Manning Publications.
12846 * Boehm, Adve, You Don't Know Jack About Shared Variables or Memory Models , Communications of the ACM, Feb 2012.
12847 * Boehm, "Threads Basics", HPL TR 2009-259.
12848 * Adve, Boehm, "Memory Models: A Case for Rethinking Parallel Languages and Hardware", Communications of the ACM, August 2010.
12849 * Boehm, Adve, "Foundations of the C++ Concurrency Memory Model", PLDI 08.
12850 * Mark Batty, Scott Owens, Susmit Sarkar, Peter Sewell, and Tjark Weber, "Mathematizing C++ Concurrency", POPL 2011.
12851 * Damian Dechev, Peter Pirkelbauer, and Bjarne Stroustrup: Understanding and Effectively Preventing the ABA Problem in Descriptor-based Lock-free Designs. 13th IEEE Computer Society ISORC 2010 Symposium. May 2010.
12852 * Damian Dechev and Bjarne Stroustrup: Scalable Non-blocking Concurrent Objects for Mission Critical Code. ACM OOPSLA'09. October 2009
12853 * Damian Dechev, Peter Pirkelbauer, Nicolas Rouquette, and Bjarne Stroustrup: Semantically Enhanced Containers for Concurrent Real-Time Systems. Proc. 16th Annual IEEE International Conference and Workshop on the Engineering of Computer Based Systems (IEEE ECBS). April 2009.
12856 ### <a name="Rconc-double"></a>CP.110: Do not write your own double-checked locking for initialization
12860 Since C++11, static local variables are now initialized in a thread-safe way. When combined with the RAII pattern, static local variables can replace the need for writing your own double-checked locking for initialization. std::call_once can also achieve the same purpose. Use either static local variables of C++11 or std::call_once instead of writing your own double-checked locking for initialization.
12864 Example with std::call_once.
12868 static std::once_flag my_once_flag;
12869 std::call_once(my_once_flag, []()
12871 // do this only once
12876 Example with thread-safe static local variables of C++11.
12880 // Assuming the compiler is compliant with C++11
12881 static My_class my_object; // Constructor called only once
12896 ??? Is it possible to detect the idiom?
12899 ### <a name="Rconc-double-pattern"></a>CP.111: Use a conventional pattern if you really need double-checked locking
12903 Double-checked locking is easy to mess up. If you really need to write your own double-checked locking, in spite of the rules [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) and [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree), then do it in a conventional pattern.
12907 Even if the following example works correctly on most hardware platforms, it is not guaranteed to work by the C++ standard. The x_init.load(memory_order_relaxed) call may see a value from outside of the lock guard.
12909 atomic<bool> x_init;
12911 if (!x_init.load(memory_order_acquire)) {
12912 lock_guard<mutex> lck(x_mutex);
12913 if (!x_init.load(memory_order_relaxed)) {
12914 // ... initialize x ...
12915 x_init.store(true, memory_order_release);
12919 ##### Example, good
12921 One of the conventional patterns is below.
12923 std::atomic<int> state;
12925 // If state == SOME_ACTION_NEEDED maybe an action is needed, maybe not, we need to
12926 // check again in a lock. However, if state != SOME_ACTION_NEEDED, then we can be
12927 // sure that an action is not needed. This is the basic assumption of double-checked
12930 if (state == SOME_ACTION_NEEDED)
12932 std::lock_guard<std::mutex> lock(mutex);
12933 if (state == SOME_ACTION_NEEDED)
12936 state = NO_ACTION_NEEDED;
12940 In the example above (state == SOME_ACTION_NEEDED) could be any condition. It doesn't necessarily needs to be equality comparison. For example, it could as well be (size > MIN_SIZE_TO_TAKE_ACTION).
12944 ??? Is it possible to detect the idiom?
12947 ## <a name="SScp-etc"></a>CP.etc: Etc. concurrency rules
12949 These rules defy simple categorization:
12951 * [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
12952 * [CP.201: ??? Signals](#Rconc-signal)
12954 ### <a name="Rconc-volatile2"></a>CP.200: Use `volatile` only to talk to non-C++ memory
12958 `volatile` is used to refer to objects that are shared with "non-C++" code or hardware that does not follow the C++ memory model.
12962 const volatile long clock;
12964 This describes a register constantly updated by a clock circuit.
12965 `clock` is `volatile` because its value will change without any action from the C++ program that uses it.
12966 For example, reading `clock` twice will often yield two different values, so the optimizer had better not optimize away the second read in this code:
12969 // ... no use of clock here ...
12972 `clock` is `const` because the program should not try to write to `clock`.
12976 Unless you are writing the lowest level code manipulating hardware directly, consider `volatile` an esoteric feature that is best avoided.
12980 Usually C++ code receives `volatile` memory that is owned Elsewhere (hardware or another language):
12982 int volatile* vi = get_hardware_memory_location();
12983 // note: we get a pointer to someone else's memory here
12984 // volatile says "treat this with extra respect"
12986 Sometimes C++ code allocates the `volatile` memory and shares it with "elsewhere" (hardware or another language) by deliberately escaping a pointer:
12988 static volatile long vl;
12989 please_use_this(&vl); // escape a reference to this to "elsewhere" (not C++)
12993 `volatile` local variables are nearly always wrong -- how can they be shared with other languages or hardware if they're ephemeral?
12994 The same applies almost as strongly to member variables, for the same reason.
12997 volatile int i = 0; // bad, volatile local variable
13002 volatile int i = 0; // suspicious, volatile member variable
13008 In C++, unlike in some other languages, `volatile` has [nothing to do with synchronization](#Rconc-volatile).
13012 * Flag `volatile T` local and member variables; almost certainly you intended to use `atomic<T>` instead.
13015 ### <a name="Rconc-signal"></a>CP.201: ??? Signals
13017 ???UNIX signal handling???. May be worth reminding how little is async-signal-safe, and how to communicate with a signal handler (best is probably "not at all")
13020 # <a name="S-errors"></a>E: Error handling
13022 Error handling involves:
13024 * Detecting an error
13025 * Transmitting information about an error to some handler code
13026 * Preserve the state of a program in a valid state
13027 * Avoid resource leaks
13029 It is not possible to recover from all errors. If recovery from an error is not possible, it is important to quickly "get out" in a well-defined way. A strategy for error handling must be simple, or it becomes a source of even worse errors. Untested and rarely executed error-handling code is itself the source of many bugs.
13031 The rules are designed to help avoid several kinds of errors:
13033 * Type violations (e.g., misuse of `union`s and casts)
13034 * Resource leaks (including memory leaks)
13036 * Lifetime errors (e.g., accessing an object after is has been `delete`d)
13037 * Complexity errors (logical errors make likely by overly complex expression of ideas)
13038 * Interface errors (e.g., an unexpected value is passed through an interface)
13040 Error-handling rule summary:
13042 * [E.1: Develop an error-handling strategy early in a design](#Re-design)
13043 * [E.2: Throw an exception to signal that a function can't perform its assigned task](#Re-throw)
13044 * [E.3: Use exceptions for error handling only](#Re-errors)
13045 * [E.4: Design your error-handling strategy around invariants](#Re-design-invariants)
13046 * [E.5: Let a constructor establish an invariant, and throw if it cannot](#Re-invariant)
13047 * [E.6: Use RAII to prevent leaks](#Re-raii)
13048 * [E.7: State your preconditions](#Re-precondition)
13049 * [E.8: State your postconditions](#Re-postcondition)
13051 * [E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable](#Re-noexcept)
13052 * [E.13: Never throw while being the direct owner of an object](#Re-never-throw)
13053 * [E.14: Use purpose-designed user-defined types as exceptions (not built-in types)](#Re-exception-types)
13054 * [E.15: Catch exceptions from a hierarchy by reference](#Re-exception-ref)
13055 * [E.16: Destructors, deallocation, and `swap` must never fail](#Re-never-fail)
13056 * [E.17: Don't try to catch every exception in every function](#Re-not-always)
13057 * [E.18: Minimize the use of explicit `try`/`catch`](#Re-catch)
13058 * [E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available](#Re-finally)
13060 * [E.25: If you can't throw exceptions, simulate RAII for resource management](#Re-no-throw-raii)
13061 * [E.26: If you can't throw exceptions, consider failing fast](#Re-no-throw-crash)
13062 * [E.27: If you can't throw exceptions, use error codes systematically](#Re-no-throw-codes)
13063 * [E.28: Avoid error handling based on global state (e.g. `errno`)](#Re-no-throw)
13065 ### <a name="Re-design"></a>E.1: Develop an error-handling strategy early in a design
13069 A consistent and complete strategy for handling errors and resource leaks is hard to retrofit into a system.
13071 ### <a name="Re-throw"></a>E.2: Throw an exception to signal that a function can't perform its assigned task
13075 To make error handling systematic, robust, and non-repetitive.
13087 Foo bar {{Thing{1}, Thing{2}, Thing{monkey}}, {"my_file", "r"}, "Here we go!"};
13091 Here, `vector` and `string`s constructors may not be able to allocate sufficient memory for their elements, `vector`s constructor may not be able copy the `Thing`s in its initializer list, and `File_handle` may not be able to open the required file.
13092 In each case, they throw an exception for `use()`'s caller to handle.
13093 If `use()` could handle the failure to construct `bar` it can take control using `try`/`catch`.
13094 In either case, `Foo`'s constructor correctly destroys constructed members before passing control to whatever tried to create a `Foo`.
13095 Note that there is no return value that could contain an error code.
13097 The `File_handle` constructor might be defined like this:
13099 File_handle::File_handle(const string& name, const string& mode)
13100 :f{fopen(name.c_str(), mode.c_str())}
13103 throw runtime_error{"File_handle: could not open " + name + " as " + mode};
13108 It is often said that exceptions are meant to signal exceptional events and failures.
13109 However, that's a bit circular because "what is exceptional?"
13112 * A precondition that cannot be met
13113 * A constructor that cannot construct an object (failure to establish its class's [invariant](#Rc-struct))
13114 * An out-of-range error (e.g., `v[v.size()] = 7`)
13115 * Inability to acquire a resource (e.g., the network is down)
13117 In contrast, termination of an ordinary loop is not exceptional.
13118 Unless the loop was meant to be infinite, termination is normal and expected.
13122 Don't use a `throw` as simply an alternative way of returning a value from a function.
13126 Some systems, such as hard-real time systems require a guarantee that an action is taken in a (typically short) constant maximum time known before execution starts. Such systems can use exceptions only if there is tool support for accurately predicting the maximum time to recover from a `throw`.
13128 **See also**: [RAII](#Re-raii)
13130 **See also**: [discussion](#Sd-noexcept)
13134 Before deciding that you cannot afford or don't like exception-based error handling, have a look at the [alternatives](#Re-no-throw-raii);
13135 they have their own complexities and problems.
13136 Also, as far as possible, measure before making claims about efficiency.
13138 ### <a name="Re-errors"></a>E.3: Use exceptions for error handling only
13142 To keep error handling separated from "ordinary code."
13143 C++ implementations tend to be optimized based on the assumption that exceptions are rare.
13145 ##### Example, don't
13147 // don't: exception not used for error handling
13148 int find_index(vector<string>& vec, const string& x)
13151 for (int i = 0; i < vec.size(); ++i)
13152 if (vec[i] == x) throw i; // found x
13156 return -1; // not found
13159 This is more complicated and most likely runs much slower than the obvious alternative.
13160 There is nothing exceptional about finding a value in a `vector`.
13164 Would need to be heuristic.
13165 Look for exception values "leaked" out of `catch` clauses.
13167 ### <a name="Re-design-invariants"></a>E.4: Design your error-handling strategy around invariants
13171 To use an object it must be in a valid state (defined formally or informally by an invariant) and to recover from an error every object not destroyed must be in a valid state.
13175 An [invariant](#Rc-struct) is logical condition for the members of an object that a constructor must establish for the public member functions to assume.
13181 ### <a name="Re-invariant"></a>E.5: Let a constructor establish an invariant, and throw if it cannot
13185 Leaving an object without its invariant established is asking for trouble.
13186 Not all member functions can be called.
13190 class Vector { // very simplified vector of doubles
13191 // if elem != nullptr then elem points to sz doubles
13193 Vector() : elem{nullptr}, sz{0}{}
13194 Vector(int s) : elem{new double}, sz{s} { /* initialize elements */ }
13195 ~Vector() { delete elem; }
13196 double& operator[](int s) { return elem[s]; }
13199 owner<double*> elem;
13203 The class invariant - here stated as a comment - is established by the constructors.
13204 `new` throws if it cannot allocate the required memory.
13205 The operators, notably the subscript operator, relies on the invariant.
13207 **See also**: [If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
13211 Flag classes with `private` state without a constructor (public, protected, or private).
13213 ### <a name="Re-raii"></a>E.6: Use RAII to prevent leaks
13217 Leaks are typically unacceptable. RAII ("Resource Acquisition Is Initialization") is the simplest, most systematic way of preventing leaks.
13221 void f1(int i) // Bad: possibly leak
13223 int* p = new int[12];
13225 if (i < 17) throw Bad {"in f()", i};
13229 We could carefully release the resource before the throw:
13231 void f2(int i) // Clumsy: explicit release
13233 int* p = new int[12];
13237 throw Bad {"in f()", i};
13242 This is verbose. In larger code with multiple possible `throw`s explicit releases become repetitive and error-prone.
13244 void f3(int i) // OK: resource management done by a handle
13246 auto p = make_unique<int[]>(12);
13248 if (i < 17) throw Bad {"in f()", i};
13252 Note that this works even when the `throw` is implicit because it happened in a called function:
13254 void f4(int i) // OK: resource management done by a handle
13256 auto p = make_unique<int[]>(12);
13258 helper(i); // may throw
13262 Unless you really need pointer semantics, use a local resource object:
13264 void f5(int i) // OK: resource management done by local object
13268 helper(i); // may throw
13274 If there is no obvious resource handle, cleanup actions can be represented by a [`final_action` object](#Re-finally)
13278 But what do we do if we are writing a program where exceptions cannot be used?
13279 First challenge that assumption; there are many anti-exceptions myths around.
13280 We know of only a few good reasons:
13282 * We are on a system so small that the exception support would eat up most of our 2K memory.
13283 * We are in a hard-real-time system and we don't have tools that guarantee us that an exception is handled within the required time.
13284 * We are in a system with tons of legacy code using lots of pointers in difficult-to-understand ways
13285 (in particular without a recognizable ownership strategy) so that exceptions could cause leaks.
13286 * Our implementation of the C++ exception mechanisms is unreasonably poor
13287 (slow, memory consuming, failing to work correctly for dynamically linked libraries, etc.).
13288 Complain to your implementation purveyor; if no user complains, no improvement will happen.
13289 * We get fired if we challenge our manager's ancient wisdom.
13291 Only the first of these reasons is fundamental, so whenever possible, use exceptions to implement RAII, or design your RAII objects to never fail.
13292 When exceptions cannot be used, simulate RAII.
13293 That is, systematically check that objects are valid after construction and still release all resources in the destructor.
13294 One strategy is to add a `valid()` operation to every resource handle:
13298 vector<string> vs(100); // not std::vector: valid() added
13300 // handle error or exit
13303 ifstream fs("foo"); // not std::ifstream: valid() added
13305 // handle error or exit
13309 } // destructors clean up as usual
13311 Obviously, this increases the size of the code, doesn't allow for implicit propagation of "exceptions" (`valid()` checks), and `valid()` checks can be forgotten.
13312 Prefer to use exceptions.
13314 **See also**: [Use of `noexcept`](#Se-noexcept).
13320 ### <a name="Re-precondition"></a>E.7: State your preconditions
13324 To avoid interface errors.
13326 **See also**: [precondition rule](#Ri-pre).
13328 ### <a name="Re-postcondition"></a>E.8: State your postconditions
13332 To avoid interface errors.
13334 **See also**: [postcondition rule](#Ri-post).
13336 ### <a name="Re-noexcept"></a>E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable
13340 To make error handling systematic, robust, and efficient.
13344 double compute(double d) noexcept
13346 return log(sqrt(d <= 0 ? 1 : d));
13349 Here, we know that `compute` will not throw because it is composed out of operations that don't throw.
13350 By declaring `compute` to be `noexcept`, we give the compiler and human readers information that can make it easier for them to understand and manipulate `compute`.
13354 Many standard library functions are `noexcept` including all the standard library functions "inherited" from the C standard library.
13358 vector<double> munge(const vector<double>& v) noexcept
13360 vector<double> v2(v.size());
13361 // ... do something ...
13364 The `noexcept` here states that I am not willing or able to handle the situation where I cannot construct the local `vector`. That is, I consider memory exhaustion a serious design error (on par with hardware failures) so that I'm willing to crash the program if it happens.
13366 **See also**: [discussion](#Sd-noexcept).
13368 ### <a name="Re-never-throw"></a>E.13: Never throw while being the direct owner of an object
13372 That would be a leak.
13376 void leak(int x) // don't: may leak
13378 auto p = new int{7};
13379 if (x < 0) throw Get_me_out_of_here{}; // may leak *p
13381 delete p; // we may never get here
13384 One way of avoiding such problems is to use resource handles consistently:
13386 void no_leak(int x)
13388 auto p = make_unique<int>(7);
13389 if (x < 0) throw Get_me_out_of_here{}; // will delete *p if necessary
13391 // no need for delete p
13394 Another solution (often better) would be to use a local variable to eliminate explicit use of pointers:
13396 void no_leak_simplified(int x)
13402 **See also**: ???resource rule ???
13404 ### <a name="Re-exception-types"></a>E.14: Use purpose-designed user-defined types as exceptions (not built-in types)
13408 A user-defined type is unlikely to clash with other people's exceptions.
13415 throw Moonphase_error{};
13426 catch(Bufferpool_exhausted) {
13431 ##### Example, don't
13433 void my_code() // Don't
13436 throw 7; // 7 means "moon in the 4th quarter"
13440 void your_code() // Don't
13447 catch(int i) { // i == 7 means "input buffer too small"
13454 The standard-library classes derived from `exception` should be used only as base classes or for exceptions that require only "generic" handling. Like built-in types, their use could clash with other people's use of them.
13456 ##### Example, don't
13458 void my_code() // Don't
13461 throw runtime_error{"moon in the 4th quarter"};
13465 void your_code() // Don't
13472 catch(runtime_error) { // runtime_error means "input buffer too small"
13477 **See also**: [Discussion](#Sd-???)
13481 Catch `throw` and `catch` of a built-in type. Maybe warn about `throw` and `catch` using an standard-library `exception` type. Obviously, exceptions derived from the `std::exception` hierarchy is fine.
13483 ### <a name="Re-exception-ref"></a>E.15: Catch exceptions from a hierarchy by reference
13487 To prevent slicing.
13495 catch (exception e) { // don't: may slice
13501 catch (exception& e) { /* ... */ }
13505 Flag by-value exceptions if their types are part of a hierarchy (could require whole-program analysis to be perfect).
13507 ### <a name="Re-never-fail"></a>E.16: Destructors, deallocation, and `swap` must never fail
13511 We don't know how to write reliable programs if a destructor, a swap, or a memory deallocation fails; that is, if it exits by an exception or simply doesn't perform its required action.
13513 ##### Example, don't
13518 ~Connection() // Don't: very bad destructor
13520 if (cannot_disconnect()) throw I_give_up{information};
13527 Many have tried to write reliable code violating this rule for examples, such as a network connection that "refuses to close".
13528 To the best of our knowledge nobody has found a general way of doing this.
13529 Occasionally, for very specific examples, you can get away with setting some state for future cleanup.
13530 For example, we might put a socket that does not want to close on a "bad socket" list,
13531 to be examined by a regular sweep of the system state.
13532 Every example we have seen of this is error-prone, specialized, and often buggy.
13536 The standard library assumes that destructors, deallocation functions (e.g., `operator delete`), and `swap` do not throw. If they do, basic standard library invariants are broken.
13540 Deallocation functions, including `operator delete`, must be `noexcept`. `swap` functions must be `noexcept`.
13541 Most destructors are implicitly `noexcept` by default.
13542 Also, [make move operations `noexcept`](##Rc-move-noexcept).
13546 Catch destructors, deallocation operations, and `swap`s that `throw`.
13547 Catch such operations that are not `noexcept`.
13549 **See also**: [discussion](#Sd-never-fail)
13551 ### <a name="Re-not-always"></a>E.17: Don't try to catch every exception in every function
13555 Catching an exception in a function that cannot take a meaningful recovery action leads to complexity and waste.
13556 Let an exception propagate until it reaches a function that can handle it.
13557 Let cleanup actions on the unwinding path be handled by [RAII](#Re-raii).
13559 ##### Example, don't
13568 throw; // propagate exception
13574 * Flag nested try-blocks.
13575 * Flag source code files with a too high ratio of try-blocks to functions. (??? Problem: define "too high")
13577 ### <a name="Re-catch"></a>E.18: Minimize the use of explicit `try`/`catch`
13581 `try`/`catch` is verbose and non-trivial uses error-prone.
13582 `try`/`catch` can be a sign of unsystematic and/or low-level resource management or error handling.
13594 catch (Gadget_construction_failure) {
13600 This code is messy.
13601 There could be a leak from the naked pointer in the `try` block.
13602 Not all exceptions are handled.
13603 `deleting` an object that failed to construct is almost certainly a mistake.
13613 * proper resource handles and [RAII](#Re-raii)
13614 * [`finally`](#Re-finally)
13618 ??? hard, needs a heuristic
13620 ### <a name="Re-finally"></a>E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available
13624 `finally` is less verbose and harder to get wrong than `try`/`catch`.
13630 void* p = malloc(1, n);
13631 auto _ = finally([p] { free(p); });
13637 `finally` is not as messy as `try`/`catch`, but it is still ad-hoc.
13638 Prefer [proper resource management objects](#Re-raii).
13642 Use of `finally` is a systematic and reasonably clean alternative to the old [`goto exit;` technique](##Re-no-throw-codes)
13643 for dealing with cleanup where resource management is not systematic.
13647 Heuristic: Detect `goto exit;`
13649 ### <a name="Re-no-throw-raii"></a>E.25: If you can't throw exceptions, simulate RAII for resource management
13653 Even without exceptions, [RAII](#Re-raii) is usually the best and most systematic way of dealing with resources.
13657 Error handling using exceptions is the only complete and systematic way of handling non-local errors in C++.
13658 In particular, non-intrusively signaling failure to construct an object requires an exception.
13659 Signaling errors in a way that cannot be ignored requires exceptions.
13660 If you can't use exceptions, simulate their use as best you can.
13662 A lot of fear of exceptions is misguided.
13663 When used for exceptional circumstances in code that is not littered with pointers and complicated control structures,
13664 exception handling is almost always affordable (in time and space) and almost always leads to better code.
13665 This, of course, assumes a good implementation of the exception handling mechanisms, which is not available on all systems.
13666 There are also cases where the problems above do not apply, but exceptions cannot be used for other reasons.
13667 Some hard real-time systems are an example: An operation has to be completed within a fixed time with an error or a correct answer.
13668 In the absence of appropriate time estimation tools, this is hard to guarantee for exceptions.
13669 Such systems (e.g. flight control software) typically also ban the use of dynamic (heap) memory.
13671 So, the primary guideline for error handling is "use exceptions and [RAII](#Re-raii)."
13672 This section deals with the cases where you either do not have an efficient implementation of exceptions,
13673 or have such a rat's nest of old-style code
13674 (e.g., lots of pointers, ill-defined ownership, and lots of unsystematic error handling based on tests of error codes)
13675 that it is infeasible to introduce simple and systematic exception handling.
13677 Before condemning exceptions or complaining too much about their cost, consider examples of the use of [error codes](#Re-no-throw-codes).
13678 Consider the cost and complexity of the use of error codes.
13679 If performance is your worry, measure.
13683 Assume you wanted to write
13685 void func(zstring arg)
13691 If the `gadget` isn't correctly constructed, `func` exits with an exception.
13692 If we cannot throw an exception, we can simulate this RAII style of resource handling by adding a `valid()` member function to `Gadget`:
13694 error_indicator func(zstring arg)
13697 if (!g.valid()) return gadget_construction_error;
13699 return 0; // zero indicates "good"
13702 The problem is of course that the caller now has to remember to test the return value.
13704 **See also**: [Discussion](#Sd-???).
13708 Possible (only) for specific versions of this idea: e.g., test for systematic test of `valid()` after resource handle construction
13710 ### <a name="Re-no-throw-crash"></a>E.26: If you can't throw exceptions, consider failing fast
13714 If you can't do a good job at recovering, at least you can get out before too much consequential damage is done.
13716 See also [Simulating RAII](#Re-no-throw-raii).
13720 If you cannot be systematic about error handling, consider "crashing" as a response to any error that cannot be handled locally.
13721 That is, if you cannot recover from an error in the context of the function that detected it, call `abort()`, `quick_exit()`,
13722 or a similar function that will trigger some sort of system restart.
13724 In systems where you have lots of processes and/or lots of computers, you need to expect and handle fatal crashes anyway,
13725 say from hardware failures.
13726 In such cases, "crashing" is simply leaving error handling to the next level of the system.
13733 p = static_cast<X*>(malloc(n, X));
13734 if (p == nullptr) abort(); // abort if memory is exhausted
13738 Most programs cannot handle memory exhaustion gracefully anyway. This is roughly equivalent to
13743 p = new X[n]; // throw if memory is exhausted (by default, terminate)
13747 Typically, it is a good idea to log the reason for the "crash" before exiting.
13753 ### <a name="Re-no-throw-codes"></a>E.27: If you can't throw exceptions, use error codes systematically
13757 Systematic use of any error-handling strategy minimizes the chance of forgetting to handle an error.
13759 See also [Simulating RAII](#Re-no-throw-raii).
13763 There are several issues to be addressed:
13765 * how do you transmit an error indicator from out of a function?
13766 * how do you release all resources from a function before doing an error exit?
13767 * What do you use as an error indicator?
13769 In general, returning an error indicator implies returning two values: The result and an error indicator.
13770 The error indicator can be part of the object, e.g. an object can have a `valid()` indicator
13771 or a pair of values can be returned.
13775 Gadget make_gadget(int n)
13782 Gadget g = make_gadget(17);
13789 This approach fits with [simulated RAII resource management](#Re-no-throw-raii).
13790 The `valid()` function could return an `error_indicator` (e.g. a member of an `error_indicator` enumeration).
13794 What if we cannot or do not want to modify the `Gadget` type?
13795 In that case, we must return a pair of values.
13798 std::pair<Gadget, error_indicator> make_gadget(int n)
13805 auto r = make_gadget(17);
13809 Gadget& g = r.first;
13813 As shown, `std::pair` is a possible return type.
13814 Some people prefer a specific type.
13817 Gval make_gadget(int n)
13824 auto r = make_gadget(17);
13832 One reason to prefer a specific return type is to have names for its members, rather than the somewhat cryptic `first` and `second`
13833 and to avoid confusion with other uses of `std::pair`.
13837 In general, you must clean up before an error exit.
13840 std::pair<int, error_indicator> user()
13842 Gadget g1 = make_gadget(17);
13844 return {0, g1_error};
13847 Gadget g2 = make_gadget(17);
13850 return {0, g2_error};
13855 if (all_foobar(g1, g2)) {
13858 return {0, foobar_error};
13866 Simulating RAII can be non-trivial, especially in functions with multiple resources and multiple possible errors.
13867 A not uncommon technique is to gather cleanup at the end of the function to avoid repetition:
13869 std::pair<int, error_indicator> user()
13871 error_indicator err = 0;
13873 Gadget g1 = make_gadget(17);
13879 Gadget g2 = make_gadget(17);
13885 if (all_foobar(g1, g2)) {
13886 err = foobar_error;
13892 if (g1.valid()) cleanup(g1);
13893 if (g2.valid()) cleanup(g2);
13897 The larger the function, the more tempting this technique becomes.
13898 `finally` can [ease the pain a bit](#Re-finally).
13899 Also, the larger the program becomes the harder it is to apply an error-indicator-based error handling strategy systematically.
13901 We [prefer exception-based error handling](#Re-throw) and recommend [keeping functions short](#Rf-single).
13903 **See also**: [Discussion](#Sd-???).
13905 **See also**: [Returning multiple values](#Rf-out-multi).
13911 ### <a name="Re-no-throw"></a>E.28: Avoid error handling based on global state (e.g. `errno`)
13915 Global state is hard to manage and it is easy to forget to check it.
13916 When did you last test the return value of `printf()`?
13918 See also [Simulating RAII](#Re-no-throw-raii).
13926 C-style error handling is based on the global variable `errno`, so it is essentially impossible to avoid this style completely.
13932 # <a name="S-const"></a>Con: Constants and Immutability
13934 You can't have a race condition on a constant.
13935 It is easier to reason about a program when many of the objects cannot change their values.
13936 Interfaces that promises "no change" of objects passed as arguments greatly increase readability.
13938 Constant rule summary:
13940 * [Con.1: By default, make objects immutable](#Rconst-immutable)
13941 * [Con.2: By default, make member functions `const`](#Rconst-fct)
13942 * [Con.3: By default, pass pointers and references to `const`s](#Rconst-ref)
13943 * [Con.4: Use `const` to define objects with values that do not change after construction](#Rconst-const)
13944 * [Con.5: Use `constexpr` for values that can be computed at compile time](#Rconst-constexpr)
13946 ### <a name="Rconst-immutable"></a>Con.1: By default, make objects immutable
13950 Immutable objects are easier to reason about, so make objects non-`const` only when there is a need to change their value.
13951 Prevents accidental or hard-to-notice change of value.
13955 for (const string& s : c) cout << s << '\n'; // just reading: const
13957 for (string& s : c) cout << s << '\n'; // BAD: just reading
13959 for (string& s : c) cin >> s; // needs to write: non-const
13963 Function arguments are rarely mutated, but also rarely declared const.
13964 To avoid confusion and lots of false positives, don't enforce this rule for function arguments.
13966 void f(const char* const p); // pedantic
13967 void g(const int i); // pedantic
13969 Note that function parameter is a local variable so changes to it are local.
13973 * Flag non-const variables that are not modified (except for parameters to avoid many false positives)
13975 ### <a name="Rconst-fct"></a>Con.2: By default, make member functions `const`
13979 A member function should be marked `const` unless it changes the object's observable state.
13980 This gives a more precise statement of design intent, better readability, more errors caught by the compiler, and sometimes more optimization opportunities.
13987 int getx() { return x; } // BAD, should be const as it doesn't modify the object's state
13991 void f(const Point& pt) {
13992 int x = pt.getx(); // ERROR, doesn't compile because getx was not marked const
13997 It is not inherently bad to pass a pointer or reference to non-const,
13998 but that should be done only when the called function is supposed to modify the object.
13999 A reader of code must assume that a function that takes a "plain" `T*` or `T&` will modify the object referred to.
14000 If it doesn't now, it might do so later without forcing recompilation.
14004 There are code/libraries that are offer functions that declare a`T*` even though
14005 those function do not modify that `T`.
14006 This is a problem for people modernizing code.
14009 * update the library to be `const`-correct; preferred long-term solution
14010 * "cast away `const`"; [best avoided](#Res-casts-const).
14011 * provide a wrapper function; for example
14013 void f(int* p); // old code: f() does not modify `*p`
14014 void f(const int* p) { f(const_cast<int*>(p); } // wrapper
14016 Note that this wrapper solution is a patch that should be used only when the declaration of `f()` cannot be be modified,
14017 e.g. because it is in a library that you cannot modify.
14022 * Flag a member function that is not marked `const`, but that does not perform a non-`const` operation on any member variable.
14024 ### <a name="Rconst-ref"></a>Con.3: By default, pass pointers and references to `const`s
14028 To avoid a called function unexpectedly changing the value.
14029 It's far easier to reason about programs when called functions don't modify state.
14033 void f(char* p); // does f modify *p? (assume it does)
14034 void g(const char* p); // g does not modify *p
14038 It is not inherently bad to pass a pointer or reference to non-const,
14039 but that should be done only when the called function is supposed to modify the object.
14043 [Do not cast away `const`](#Res-casts-const).
14047 * Flag function that does not modify an object passed by pointer or reference to non-`const`
14048 * Flag a function that (using a cast) modifies an object passed by pointer or reference to `const`
14050 ### <a name="Rconst-const"></a>Con.4: Use `const` to define objects with values that do not change after construction
14054 Prevent surprises from unexpectedly changed object values.
14069 As `x` is not `const`, we must assume that it is modified somewhere in the loop.
14073 * Flag unmodified non-`const` variables.
14075 ### <a name="Rconst-constexpr"></a>Con.5: Use `constexpr` for values that can be computed at compile time
14079 Better performance, better compile-time checking, guaranteed compile-time evaluation, no possibility of race conditions.
14083 double x = f(2); // possible run-time evaluation
14084 const double y = f(2); // possible run-time evaluation
14085 constexpr double z = f(2); // error unless f(2) can be evaluated at compile time
14093 * Flag `const` definitions with constant expression initializers.
14095 # <a name="S-templates"></a>T: Templates and generic programming
14097 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
14098 In C++, generic programming is supported by the `template` language mechanisms.
14100 Arguments to generic functions are characterized by sets of requirements on the argument types and values involved.
14101 In C++, these requirements are expressed by compile-time predicates called concepts.
14103 Templates can also be used for meta-programming; that is, programs that compose code at compile time.
14105 A central notion in generic programming is "concepts"; that is, requirements on template arguments presented as compile-time predicates.
14106 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
14107 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
14108 Currently (July 2016), concepts are supported only in GCC 6.1.
14109 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
14110 If you use GCC 6.1, you can uncomment them.
14112 Template use rule summary:
14114 * [T.1: Use templates to raise the level of abstraction of code](#Rt-raise)
14115 * [T.2: Use templates to express algorithms that apply to many argument types](#Rt-algo)
14116 * [T.3: Use templates to express containers and ranges](#Rt-cont)
14117 * [T.4: Use templates to express syntax tree manipulation](#Rt-expr)
14118 * [T.5: Combine generic and OO techniques to amplify their strengths, not their costs](#Rt-generic-oo)
14120 Concept use rule summary:
14122 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
14123 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
14124 * [T.12: Prefer concept names over `auto` for local variables](#Rt-auto)
14125 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
14128 Concept definition rule summary:
14130 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
14131 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
14132 * [T.22: Specify axioms for concepts](#Rt-axiom)
14133 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
14134 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
14135 * [T.25: Avoid complementary constraints](#Rt-not)
14136 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
14137 * [T.30: Use concept negation (`!C<T>`) sparingly to express a minor difference](#Rt-not)
14138 * [T.31: Use concept disjunction (`C1<T> || C2<T>`) sparingly to express alternatives](#Rt-or)
14141 Template interface rule summary:
14143 * [T.40: Use function objects to pass operations to algorithms](#Rt-fo)
14144 * [T.41: Require only essential properties in a template's concepts](#Rt-essential)
14145 * [T.42: Use template aliases to simplify notation and hide implementation details](#Rt-alias)
14146 * [T.43: Prefer `using` over `typedef` for defining aliases](#Rt-using)
14147 * [T.44: Use function templates to deduce class template argument types (where feasible)](#Rt-deduce)
14148 * [T.46: Require template arguments to be at least `Regular` or `SemiRegular`](#Rt-regular)
14149 * [T.47: Avoid highly visible unconstrained templates with common names](#Rt-visible)
14150 * [T.48: If your compiler does not support concepts, fake them with `enable_if`](#Rt-concept-def)
14151 * [T.49: Where possible, avoid type-erasure](#Rt-erasure)
14153 Template definition rule summary:
14155 * [T.60: Minimize a template's context dependencies](#Rt-depend)
14156 * [T.61: Do not over-parameterize members (SCARY)](#Rt-scary)
14157 * [T.62: Place non-dependent class template members in a non-templated base class](#Rt-nondependent)
14158 * [T.64: Use specialization to provide alternative implementations of class templates](#Rt-specialization)
14159 * [T.65: Use tag dispatch to provide alternative implementations of functions](#Rt-tag-dispatch)
14160 * [T.67: Use specialization to provide alternative implementations for irregular types](#Rt-specialization2)
14161 * [T.68: Use `{}` rather than `()` within templates to avoid ambiguities](#Rt-cast)
14162 * [T.69: Inside a template, don't make an unqualified nonmember function call unless you intend it to be a customization point](#Rt-customization)
14164 Template and hierarchy rule summary:
14166 * [T.80: Do not naively templatize a class hierarchy](#Rt-hier)
14167 * [T.81: Do not mix hierarchies and arrays](#Rt-array) // ??? somewhere in "hierarchies"
14168 * [T.82: Linearize a hierarchy when virtual functions are undesirable](#Rt-linear)
14169 * [T.83: Do not declare a member function template virtual](#Rt-virtual)
14170 * [T.84: Use a non-template core implementation to provide an ABI-stable interface](#Rt-abi)
14171 * [T.??: ????](#Rt-???)
14173 Variadic template rule summary:
14175 * [T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types](#Rt-variadic)
14176 * [T.101: ??? How to pass arguments to a variadic template ???](#Rt-variadic-pass)
14177 * [T.102: ??? How to process arguments to a variadic template ???](#Rt-variadic-process)
14178 * [T.103: Don't use variadic templates for homogeneous argument lists](#Rt-variadic-not)
14179 * [T.??: ????](#Rt-???)
14181 Metaprogramming rule summary:
14183 * [T.120: Use template metaprogramming only when you really need to](#Rt-metameta)
14184 * [T.121: Use template metaprogramming primarily to emulate concepts](#Rt-emulate)
14185 * [T.122: Use templates (usually template aliases) to compute types at compile time](#Rt-tmp)
14186 * [T.123: Use `constexpr` functions to compute values at compile time](#Rt-fct)
14187 * [T.124: Prefer to use standard-library TMP facilities](#Rt-std-tmp)
14188 * [T.125: If you need to go beyond the standard-library TMP facilities, use an existing library](#Rt-lib)
14189 * [T.??: ????](#Rt-???)
14191 Other template rules summary:
14193 * [T.140: Name all operations with potential for reuse](#Rt-name)
14194 * [T.141: Use an unnamed lambda if you need a simple function object in one place only](#Rt-lambda)
14195 * [T.142: Use template variables to simplify notation](#Rt-var)
14196 * [T.143: Don't write unintentionally nongeneric code](#Rt-nongeneric)
14197 * [T.144: Don't specialize function templates](#Rt-specialize-function)
14198 * [T.150: Check that a class matches a concept using `static_assert`](#Rt-check-class)
14199 * [T.??: ????](#Rt-???)
14201 ## <a name="SS-GP"></a>T.gp: Generic programming
14203 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
14205 ### <a name="Rt-raise"></a>T.1: Use templates to raise the level of abstraction of code
14209 Generality. Re-use. Efficiency. Encourages consistent definition of user types.
14213 Conceptually, the following requirements are wrong because what we want of `T` is more than just the very low-level concepts of "can be incremented" or "can be added":
14215 template<typename T>
14216 // requires Incrementable<T>
14217 T sum1(vector<T>& v, T s)
14219 for (auto x : v) s += x;
14223 template<typename T>
14224 // requires Simple_number<T>
14225 T sum2(vector<T>& v, T s)
14227 for (auto x : v) s = s + x;
14231 Assuming that `Incrementable` does not support `+` and `Simple_number` does not support `+=`, we have overconstrained implementers of `sum1` and `sum2`.
14232 And, in this case, missed an opportunity for a generalization.
14236 template<typename T>
14237 // requires Arithmetic<T>
14238 T sum(vector<T>& v, T s)
14240 for (auto x : v) s += x;
14244 Assuming that `Arithmetic` requires both `+` and `+=`, we have constrained the user of `sum` to provide a complete arithmetic type.
14245 That is not a minimal requirement, but it gives the implementer of algorithms much needed freedom and ensures that any `Arithmetic` type
14246 can be used for a wide variety of algorithms.
14248 For additional generality and reusability, we could also use a more general `Container` or `Range` concept instead of committing to only one container, `vector`.
14252 If we define a template to require exactly the operations required for a single implementation of a single algorithm
14253 (e.g., requiring just `+=` rather than also `=` and `+`) and only those, we have overconstrained maintainers.
14254 We aim to minimize requirements on template arguments, but the absolutely minimal requirements of an implementation is rarely a meaningful concept.
14258 Templates can be used to express essentially everything (they are Turing complete), but the aim of generic programming (as expressed using templates)
14259 is to efficiently generalize operations/algorithms over a set of types with similar semantic properties.
14263 The `requires` in the comments are uses of `concepts`.
14264 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
14265 Currently (July 2016), concepts are supported only in GCC 6.1.
14266 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
14267 If you use GCC 6.1, you can uncomment them.
14271 * Flag algorithms with "overly simple" requirements, such as direct use of specific operators without a concept.
14272 * Do not flag the definition of the "overly simple" concepts themselves; they may simply be building blocks for more useful concepts.
14274 ### <a name="Rt-algo"></a>T.2: Use templates to express algorithms that apply to many argument types
14278 Generality. Minimizing the amount of source code. Interoperability. Re-use.
14282 That's the foundation of the STL. A single `find` algorithm easily works with any kind of input range:
14284 template<typename Iter, typename Val>
14285 // requires Input_iterator<Iter>
14286 // && Equality_comparable<Value_type<Iter>, Val>
14287 Iter find(Iter b, Iter e, Val v)
14294 Don't use a template unless you have a realistic need for more than one template argument type.
14295 Don't overabstract.
14299 ??? tough, probably needs a human
14301 ### <a name="Rt-cont"></a>T.3: Use templates to express containers and ranges
14305 Containers need an element type, and expressing that as a template argument is general, reusable, and type safe.
14306 It also avoids brittle or inefficient workarounds. Convention: That's the way the STL does it.
14310 template<typename T>
14311 // requires Regular<T>
14314 T* elem; // points to sz Ts
14318 Vector<double> v(10);
14325 void* elem; // points to size elements of some type
14329 Container c(10, sizeof(double));
14330 ((double*) c.elem)[] = 9.9;
14332 This doesn't directly express the intent of the programmer and hides the structure of the program from the type system and optimizer.
14334 Hiding the `void*` behind macros simply obscures the problems and introduces new opportunities for confusion.
14336 **Exceptions**: If you need an ABI-stable interface, you might have to provide a base implementation and express the (type-safe) template in terms of that.
14337 See [Stable base](#Rt-abi).
14341 * Flag uses of `void*`s and casts outside low-level implementation code
14343 ### <a name="Rt-expr"></a>T.4: Use templates to express syntax tree manipulation
14353 **Exceptions**: ???
14355 ### <a name="Rt-generic-oo"></a>T.5: Combine generic and OO techniques to amplify their strengths, not their costs
14359 Generic and OO techniques are complementary.
14363 Static helps dynamic: Use static polymorphism to implement dynamically polymorphic interfaces.
14366 // pure virtual functions
14371 class ConcreteCommand : public Command {
14372 // implement virtuals
14377 Dynamic helps static: Offer a generic, comfortable, statically bound interface, but internally dispatch dynamically, so you offer a uniform object layout.
14378 Examples include type erasure as with `std::shared_ptr`'s deleter (but [don't overuse type erasure](#Rt-erasure)).
14382 In a class template, nonvirtual functions are only instantiated if they're used -- but virtual functions are instantiated every time.
14383 This can bloat code size, and may overconstrain a generic type by instantiating functionality that is never needed.
14384 Avoid this, even though the standard-library facets made this mistake.
14394 See the reference to more specific rules.
14396 ## <a name="SS-concepts"></a>T.concepts: Concept rules
14398 Concepts is a facility for specifying requirements for template arguments.
14399 It is an [ISO technical specification](#Ref-conceptsTS), but currently supported only by GCC.
14400 Concepts are, however, crucial in the thinking about generic programming and the basis of much work on future C++ libraries
14401 (standard and other).
14403 This section assumes concept support
14405 Concept use rule summary:
14407 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
14408 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
14409 * [T.12: Prefer concept names over `auto`](#Rt-auto)
14410 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
14413 Concept definition rule summary:
14415 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
14416 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
14417 * [T.22: Specify axioms for concepts](#Rt-axiom)
14418 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
14419 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
14420 * [T.25: Avoid complimentary constraints](#Rt-not)
14421 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
14424 ## <a name="SS-concept-use"></a>T.con-use: Concept use
14426 ### <a name="Rt-concepts"></a>T.10: Specify concepts for all template arguments
14430 Correctness and readability.
14431 The assumed meaning (syntax and semantics) of a template argument is fundamental to the interface of a template.
14432 A concept dramatically improves documentation and error handling for the template.
14433 Specifying concepts for template arguments is a powerful design tool.
14437 template<typename Iter, typename Val>
14438 // requires Input_iterator<Iter>
14439 // && Equality_comparable<Value_type<Iter>, Val>
14440 Iter find(Iter b, Iter e, Val v)
14445 or equivalently and more succinctly:
14447 template<Input_iterator Iter, typename Val>
14448 // requires Equality_comparable<Value_type<Iter>, Val>
14449 Iter find(Iter b, Iter e, Val v)
14456 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
14457 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
14458 Currently (July 2016), concepts are supported only in GCC 6.1.
14459 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
14460 If you use GCC 6.1, you can uncomment them:
14462 template<typename Iter, typename Val>
14463 requires Input_iterator<Iter>
14464 && Equality_comparable<Value_type<Iter>, Val>
14465 Iter find(Iter b, Iter e, Val v)
14472 Plain `typename` (or `auto`) is the least constraining concept.
14473 It should be used only rarely when nothing more than "it's a type" can be assumed.
14474 This is typically only needed when (as part of template metaprogramming code) we manipulate pure expression trees, postponing type checking.
14476 **References**: TC++PL4, Palo Alto TR, Sutton
14480 Flag template type arguments without concepts
14482 ### <a name="Rt-std-concepts"></a>T.11: Whenever possible use standard concepts
14486 "Standard" concepts (as provided by the [GSL](#S-GSL) and the [Ranges TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf), and hopefully soon the ISO standard itself)
14487 saves us the work of thinking up our own concepts, are better thought out than we can manage to do in a hurry, and improves interoperability.
14491 Unless you are creating a new generic library, most of the concepts you need will already be defined by the standard library.
14493 ##### Example (using TS concepts)
14495 template<typename T>
14496 // don't define this: Sortable is in the GSL
14497 concept Ordered_container = Sequence<T> && Random_access<Iterator<T>> && Ordered<Value_type<T>>;
14499 void sort(Ordered_container& s);
14501 This `Ordered_container` is quite plausible, but it is very similar to the `Sortable` concept in the GSL (and the Range TS).
14502 Is it better? Is it right? Does it accurately reflect the standard's requirements for `sort`?
14503 It is better and simpler just to use `Sortable`:
14505 void sort(Sortable& s); // better
14509 The set of "standard" concepts is evolving as we approach an ISO standard including concepts.
14513 Designing a useful concept is challenging.
14519 * Look for unconstrained arguments, templates that use "unusual"/non-standard concepts, templates that use "homebrew" concepts without axioms.
14520 * Develop a concept-discovery tool (e.g., see [an early experiment](http://www.stroustrup.com/sle2010_webversion.pdf)).
14522 ### <a name="Rt-auto"></a>T.12: Prefer concept names over `auto` for local variables
14526 `auto` is the weakest concept. Concept names convey more meaning than just `auto`.
14528 ##### Example (using TS concepts)
14531 auto& x = v.front(); // bad
14532 String& s = v.begin(); // good (String is a GSL concept)
14538 ### <a name="Rt-shorthand"></a>T.13: Prefer the shorthand notation for simple, single-type argument concepts
14542 Readability. Direct expression of an idea.
14544 ##### Example (using TS concepts)
14546 To say "`T` is `Sortable`":
14548 template<typename T> // Correct but verbose: "The parameter is
14549 // requires Sortable<T> // of type T which is the name of a type
14550 void sort(T&); // that is Sortable"
14552 template<Sortable T> // Better (assuming support for concepts): "The parameter is of type T
14553 void sort(T&); // which is Sortable"
14555 void sort(Sortable&); // Best (assuming support for concepts): "The parameter is Sortable"
14557 The shorter versions better match the way we speak. Note that many templates don't need to use the `template` keyword.
14561 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
14562 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
14563 Currently (July 2016), concepts are supported only in GCC 6.1.
14564 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
14565 If you use a compiler that supports concepts (e.g., GCC 6.1), you can remove the `//`.
14569 * Not feasible in the short term when people convert from the `<typename T>` and `<class T`> notation.
14570 * Later, flag declarations that first introduces a typename and then constrains it with a simple, single-type-argument concept.
14572 ## <a name="SS-concepts-def"></a>T.concepts.def: Concept definition rules
14574 Defining good concepts is non-trivial.
14575 Concepts are meant to represent fundamental concepts in an application domain (hence the name "concepts").
14576 Similarly throwing together a set of syntactic constraints to be used for a the arguments for a single class or algorithm is not what concepts were designed for
14577 and will not give the full benefits of the mechanism.
14579 Obviously, defining concepts will be most useful for code that can use an implementation (e.g., GCC 6.1),
14580 but defining concepts is in itself a useful design technique and help catch conceptual errors and clean up the concepts (sic!) of an implementation.
14582 ### <a name="Rt-low"></a>T.20: Avoid "concepts" without meaningful semantics
14586 Concepts are meant to express semantic notions, such as "a number", "a range" of elements, and "totally ordered."
14587 Simple constraints, such as "has a `+` operator" and "has a `>` operator" cannot be meaningfully specified in isolation
14588 and should be used only as building blocks for meaningful concepts, rather than in user code.
14590 ##### Example, bad (using TS concepts)
14592 template<typename T>
14593 concept Addable = has_plus<T>; // bad; insufficient
14595 template<Addable N> auto algo(const N& a, const N& b) // use two numbers
14603 auto z = plus(x, y); // z = 16
14607 auto zz = plus(xx, yy); // zz = "79"
14609 Maybe the concatenation was expected. More likely, it was an accident. Defining minus equivalently would give dramatically different sets of accepted types.
14610 This `Addable` violates the mathematical rule that addition is supposed to be commutative: `a+b == b+a`.
14614 The ability to specify a meaningful semantics is a defining characteristic of a true concept, as opposed to a syntactic constraint.
14616 ##### Example (using TS concepts)
14618 template<typename T>
14619 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
14620 concept Number = has_plus<T>
14625 template<Number N> auto algo(const N& a, const N& b) // use two numbers
14633 auto z = plus(x, y); // z = 18
14637 auto zz = plus(xx, yy); // error: string is not a Number
14641 Concepts with multiple operations have far lower chance of accidentally matching a type than a single-operation concept.
14645 * Flag single-operation `concepts` when used outside the definition of other `concepts`.
14646 * Flag uses of `enable_if` that appears to simulate single-operation `concepts`.
14649 ### <a name="RT-operations"></a>T.21: Require a complete set of operations for a concept
14653 Ease of comprehension.
14654 Improved interoperability.
14655 Helps implementers and maintainers.
14659 This is a specific variant of the general rule that [a concept must make semantic sense](#Rt-low).
14661 ##### Example, bad (using TS concepts)
14663 template<typename T> concept Subtractable = requires(T a, T, b) { a-b; };
14665 This makes no semantic sense.
14666 You need at least `+` to make `-` meaningful and useful.
14668 Examples of complete sets are
14670 * `Arithmetic`: `+`, `-`, `*`, `/`, `+=`, `-=`, `*=`, `/=`
14671 * `Comparable`: `<`, `>`, `<=`, `>=`, `==`, `!=`
14675 This rule applies whether we use direct language support for concepts or not.
14676 It is a general design rule that even applies to non-templates:
14682 bool operator==(const Minimal&, const Minimal&);
14683 bool operator<(const Minimal&, const Minimal&);
14685 Minimal operator+(const Minimal&, const Minimal&);
14686 // no other operators
14688 void f(const Minimal& x, const Minimal& y)
14690 if (!(x == y) { /* ... */ } // OK
14691 if (x != y) { /* ... */ } // surprise! error
14693 while (!(x < y)) { /* ... */ } // OK
14694 while (x >= y) { /* ... */ } // surprise! error
14697 x += y; // surprise! error
14700 This is minimal, but surprising and constraining for users.
14701 It could even be less efficient.
14703 The rule supports the view that a concept should reflect a (mathematically) coherent set of operations.
14711 bool operator==(const Convenient&, const Convenient&);
14712 bool operator<(const Convenient&, const Convenient&);
14713 // ... and the other comparison operators ...
14715 Minimal operator+(const Convenient&, const Convenient&);
14716 // .. and the other arithmetic operators ...
14718 void f(const Convenient& x, const Convenient& y)
14720 if (!(x == y) { /* ... */ } // OK
14721 if (x != y) { /* ... */ } // OK
14723 while (!(x < y)) { /* ... */ } // OK
14724 while (x >= y) { /* ... */ } // OK
14730 It can be a nuisance to define all operators, but not hard.
14731 Ideally, that rule should be language supported by giving you comparison operators by default.
14735 * Flag classes the support "odd" subsets of a set of operators, e.g., `==` but not `!=` or `+` but not `-`.
14736 Yes, `std::string` is "odd", but it's too late to change that.
14739 ### <a name="Rt-axiom"></a>T.22: Specify axioms for concepts
14743 A meaningful/useful concept has a semantic meaning.
14744 Expressing these semantics in an informal, semi-formal, or formal way makes the concept comprehensible to readers and the effort to express it can catch conceptual errors.
14745 Specifying semantics is a powerful design tool.
14747 ##### Example (using TS concepts)
14749 template<typename T>
14750 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
14751 // axiom(T a, T b) { a + b == b + a; a - a == 0; a * (b + c) == a * b + a * c; /*...*/ }
14752 concept Number = requires(T a, T b) {
14753 {a + b} -> T; // the result of a + b is convertible to T
14761 This is an axiom in the mathematical sense: something that may be assumed without proof.
14762 In general, axioms are not provable, and when they are the proof is often beyond the capability of a compiler.
14763 An axiom may not be general, but the template writer may assume that it holds for all inputs actually used (similar to a precondition).
14767 In this context axioms are Boolean expressions.
14768 See the [Palo Alto TR](#S-references) for examples.
14769 Currently, C++ does not support axioms (even the ISO Concepts TS), so we have to make do with comments for a longish while.
14770 Once language support is available, the `//` in front of the axiom can be removed
14774 The GSL concepts have well defined semantics; see the Palo Alto TR and the Ranges TS.
14776 ##### Exception (using TS concepts)
14778 Early versions of a new "concept" still under development will often just define simple sets of constraints without a well-specified semantics.
14779 Finding good semantics can take effort and time.
14780 An incomplete set of constraints can still be very useful:
14782 // balancer for a generic binary tree
14783 template<typename Node> concept bool Balancer = requires(Node* p) {
14789 So a `Balancer` must supply at least thee operations on a tree `Node`,
14790 but we are not yet ready to specify detailed semantics because a new kind of balanced tree might require more operations
14791 and the precise general semantics for all nodes is hard to pin down in the early stages of design.
14793 A "concept" that is incomplete or without a well-specified semantics can still be useful.
14794 For example, it allows for some checking during initial experimentation.
14795 However, it should not be assumed to be stable.
14796 Each new use case may require such an incomplete concepts to be improved.
14800 * Look for the word "axiom" in concept definition comments
14802 ### <a name="Rt-refine"></a>T.23: Differentiate a refined concept from its more general case by adding new use patterns.
14806 Otherwise they cannot be distinguished automatically by the compiler.
14808 ##### Example (using TS concepts)
14810 template<typename I>
14811 concept bool Input_iter = requires(I iter) { ++iter; };
14813 template<typename I>
14814 concept bool Fwd_iter = Input_iter<I> && requires(I iter) { iter++; }
14816 The compiler can determine refinement based on the sets of required operations (here, suffix `++`).
14817 This decreases the burden on implementers of these types since
14818 they do not need any special declarations to "hook into the concept".
14819 If two concepts have exactly the same requirements, they are logically equivalent (there is no refinement).
14823 * Flag a concept that has exactly the same requirements as another already-seen concept (neither is more refined).
14824 To disambiguate them, see [T.24](#Rt-tag).
14826 ### <a name="Rt-tag"></a>T.24: Use tag classes or traits to differentiate concepts that differ only in semantics.
14830 Two concepts requiring the same syntax but having different semantics leads to ambiguity unless the programmer differentiates them.
14832 ##### Example (using TS concepts)
14834 template<typename I> // iterator providing random access
14835 concept bool RA_iter = ...;
14837 template<typename I> // iterator providing random access to contiguous data
14838 concept bool Contiguous_iter =
14839 RA_iter<I> && is_contiguous<I>::value; // using is_contiguous trait
14841 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
14843 Wrapping a tag class into a concept leads to a simpler expression of this idea:
14845 template<typename I> concept Contiguous = is_contiguous<I>::value;
14847 template<typename I>
14848 concept bool Contiguous_iter = RA_iter<I> && Contiguous<I>;
14850 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
14854 Traits can be trait classes or type traits.
14855 These can be user-defined or standard-library ones.
14856 Prefer the standard-library ones.
14860 * The compiler flags ambiguous use of identical concepts.
14861 * Flag the definition of identical concepts.
14863 ### <a name="Rt-not"></a>T.25: Avoid complementary constraints
14867 Clarity. Maintainability.
14868 Functions with complementary requirements expressed using negation are brittle.
14870 ##### Example (using TS concepts)
14872 Initially, people will try to define functions with complementary requirements:
14874 template<typename T>
14875 requires !C<T> // bad
14878 template<typename T>
14884 template<typename T> // general template
14887 template<typename T> // specialization by concept
14891 The compiler will choose the unconstrained template only when `C<T>` is
14892 unsatisfied. If you do not want to (or cannot) define an unconstrained
14893 version of `f()`, then delete it.
14895 template<typename T>
14898 The compiler will select the overload and emit an appropriate error.
14902 Complementary constraints are unfortunately common in `enable_if` code:
14904 template<typename T>
14905 enable_if<!C<T>, void> // bad
14908 template<typename T>
14909 enable_if<C<T>, void>
14915 Complementary requirements on one requirements is sometimes (wrongly) considered manageable.
14916 However, for two or more requirements the number of definitions needs can go up exponentially (2,4,9,16,...):
14923 Now the opportunities for errors multiply.
14927 * Flag pairs of functions with `C<T>` and `!C<T>` constraints
14929 ### <a name="Rt-use"></a>T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax
14933 The definition is more readable and corresponds directly to what a user has to write.
14934 Conversions are taken into account. You don't have to remember the names of all the type traits.
14936 ##### Example (using TS concepts)
14938 You might be tempted to define a concept `Equality` like this:
14940 template<typename T> concept Equality = has_equal<T> && has_not_equal<T>;
14942 Obviously, it would be better and easier just to use the standard `EqualityComparable`,
14943 but - just as an example - if you had to define such a concept, prefer:
14945 template<typename T> concept Equality = requires(T a, T b) {
14948 // axiom { !(a == b) == (a != b) }
14949 // axiom { a = b; => a == b } // => means "implies"
14952 as opposed to defining two meaningless concepts `has_equal` and `has_not_equal` just as helpers in the definition of `Equality`.
14953 By "meaningless" we mean that we cannot specify the semantics of `has_equal` in isolation.
14959 ## <a name="SS-temp-interface"></a>Template interfaces
14961 Over the years, programming with templates have suffered from a weak distinction between the interface of a template
14962 and its implementation.
14963 Before concepts, that distinction had no direct language support.
14964 However, the interface to a template is a critical concept - a contract between a user and an implementer - and should be carefully designed.
14966 ### <a name="Rt-fo"></a>T.40: Use function objects to pass operations to algorithms
14970 Function objects can carry more information through an interface than a "plain" pointer to function.
14971 In general, passing function objects gives better performance than passing pointers to functions.
14973 ##### Example (using TS concepts)
14975 bool greater(double x, double y) { return x > y; }
14976 sort(v, greater); // pointer to function: potentially slow
14977 sort(v, [](double x, double y) { return x > y; }); // function object
14978 sort(v, std::greater<>); // function object
14980 bool greater_than_7(double x) { return x > 7; }
14981 auto x = find_if(v, greater_than_7); // pointer to function: inflexible
14982 auto y = find_if(v, [](double x) { return x > 7; }); // function object: carries the needed data
14983 auto z = find_if(v, Greater_than<double>(7)); // function object: carries the needed data
14985 You can, of course, generalize those functions using `auto` or (when and where available) concepts. For example:
14987 auto y1 = find_if(v, [](Ordered x) { return x > 7; }); // require an ordered type
14988 auto z1 = find_if(v, [](auto x) { return x > 7; }); // hope that the type has a >
14992 Lambdas generate function objects.
14996 The performance argument depends on compiler and optimizer technology.
15000 * Flag pointer to function template arguments.
15001 * Flag pointers to functions passed as arguments to a template (risk of false positives).
15004 ### <a name="Rt-essential"></a>T.41: Require only essential properties in a template's concepts
15008 Keep interfaces simple and stable.
15010 ##### Example (using TS concepts)
15012 Consider, a `sort` instrumented with (oversimplified) simple debug support:
15014 void sort(Sortable& s) // sort sequence s
15016 if (debug) cerr << "enter sort( " << s << ")\n";
15018 if (debug) cerr << "exit sort( " << s << ")\n";
15021 Should this be rewritten to:
15023 template<Sortable S>
15024 requires Streamable<S>
15025 void sort(S& s) // sort sequence s
15027 if (debug) cerr << "enter sort( " << s << ")\n";
15029 if (debug) cerr << "exit sort( " << s << ")\n";
15032 After all, there is nothing in `Sortable` that requires `iostream` support.
15033 On the other hand, there is nothing in the fundamental idea of sorting that says anything about debugging.
15037 If we require every operation used to be listed among the requirements, the interface becomes unstable:
15038 Every time we change the debug facilities, the usage data gathering, testing support, error reporting, etc.
15039 The definition of the template would need change and every use of the template would have to be recompiled.
15040 This is cumbersome, and in some environments infeasible.
15042 Conversely, if we use an operation in the implementation that is not guaranteed by concept checking,
15043 we may get a late compile-time error.
15045 By not using concept checking for properties of a template argument that is not considered essential,
15046 we delay checking until instantiation time.
15047 We consider this a worthwhile tradeoff.
15049 Note that using non-local, non-dependent names (such as `debug` and `cerr`) also introduces context dependencies that may lead to "mysterious" errors.
15053 It can be hard to decide which properties of a type is essential and which are not.
15059 ### <a name="Rt-alias"></a>T.42: Use template aliases to simplify notation and hide implementation details
15063 Improved readability.
15064 Implementation hiding.
15065 Note that template aliases replace many uses of traits to compute a type.
15066 They can also be used to wrap a trait.
15070 template<typename T, size_t N>
15073 using Iterator = typename std::vector<T>::iterator;
15077 This saves the user of `Matrix` from having to know that its elements are stored in a `vector` and also saves the user from repeatedly typing `typename std::vector<T>::`.
15081 template<typename T>
15085 typename container_traits<T>::value_type x; // bad, verbose
15089 template<typename T>
15090 using Value_type = typename container_traits<T>::value_type;
15093 This saves the user of `Value_type` from having to know the technique used to implement `value_type`s.
15095 template<typename T>
15105 A simple, common use could be expressed: "Wrap traits!"
15109 * Flag use of `typename` as a disambiguator outside `using` declarations.
15112 ### <a name="Rt-using"></a>T.43: Prefer `using` over `typedef` for defining aliases
15116 Improved readability: With `using`, the new name comes first rather than being embedded somewhere in a declaration.
15117 Generality: `using` can be used for template aliases, whereas `typedef`s can't easily be templates.
15118 Uniformity: `using` is syntactically similar to `auto`.
15122 typedef int (*PFI)(int); // OK, but convoluted
15124 using PFI2 = int (*)(int); // OK, preferred
15126 template<typename T>
15127 typedef int (*PFT)(T); // error
15129 template<typename T>
15130 using PFT2 = int (*)(T); // OK
15134 * Flag uses of `typedef`. This will give a lot of "hits" :-(
15136 ### <a name="Rt-deduce"></a>T.44: Use function templates to deduce class template argument types (where feasible)
15140 Writing the template argument types explicitly can be tedious and unnecessarily verbose.
15144 tuple<int, string, double> t1 = {1, "Hamlet", 3.14}; // explicit type
15145 auto t2 = make_tuple(1, "Ophelia"s, 3.14); // better; deduced type
15147 Note the use of the `s` suffix to ensure that the string is a `std::string`, rather than a C-style string.
15151 Since you can trivially write a `make_T` function, so could the compiler. Thus, `make_T` functions may become redundant in the future.
15155 Sometimes there isn't a good way of getting the template arguments deduced and sometimes, you want to specify the arguments explicitly:
15157 vector<double> v = { 1, 2, 3, 7.9, 15.99 };
15162 Note that C++17 will make this rule redundant by allowing the template arguments to be deduced directly from constructor arguments:
15163 [Template parameter deduction for constructors (Rev. 3)](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0091r1.html).
15166 tuple t1 = {1, "Hamlet"s, 3.14}; // deduced: tuple<int, string, double>
15170 Flag uses where an explicitly specialized type exactly matches the types of the arguments used.
15172 ### <a name="Rt-regular"></a>T.46: Require template arguments to be at least `Regular` or `SemiRegular`
15177 Preventing surprises and errors.
15178 Most uses support that anyway.
15186 X(const X&); // copy
15187 X operator=(const X&);
15191 // ... no more constructors ...
15196 std::vector<X> v(10); // error: no default constructor
15200 Semiregular requires default constructible.
15204 * Flag types that are not at least `SemiRegular`.
15206 ### <a name="Rt-visible"></a>T.47: Avoid highly visible unconstrained templates with common names
15210 An unconstrained template argument is a perfect match for anything so such a template can be preferred over more specific types that require minor conversions.
15211 This is particularly annoying/dangerous when ADL is used.
15212 Common names make this problem more likely.
15217 struct S { int m; };
15218 template<typename T1, typename T2>
15219 bool operator==(T1, T2) { cout << "Bad\n"; return true; }
15223 bool operator==(int, Bad::S) { cout << "T0\n"; return true; } // compare to int
15230 bool b2 = v.size() == bad;
15234 This prints `T0` and `Bad`.
15236 Now the `==` in `Bad` was designed to cause trouble, but would you have spotted the problem in real code?
15237 The problem is that `v.size()` returns an `unsigned` integer so that a conversion is needed to call the local `==`;
15238 the `==` in `Bad` requires no conversions.
15239 Realistic types, such as the standard library iterators can be made to exhibit similar anti-social tendencies.
15243 If an unconstrained template is defined in the same namespace as a type,
15244 that unconstrained template can be found by ADL (as happened in the example).
15245 That is, it is highly visible.
15249 This rule should not be necessary, but the committee cannot agree to exclude unconstrained templated from ADL.
15251 Unfortunately this will get many false positives; the standard library violates this widely, by putting many unconstrained templates and types into the single namespace `std`.
15256 Flag templates defined in a namespace where concrete types are also defined (maybe not feasible until we have concepts).
15259 ### <a name="Rt-concept-def"></a>T.48: If your compiler does not support concepts, fake them with `enable_if`
15263 Because that's the best we can do without direct concept support.
15264 `enable_if` can be used to conditionally define functions and to select among a set of functions.
15272 Beware of [complementary constraints](# T.25).
15273 Faking concept overloading using `enable_if` sometimes forces us to use that error-prone design technique.
15279 ### <a name="Rt-erasure"></a>T.49: Where possible, avoid type-erasure
15283 Type erasure incurs an extra level of indirection by hiding type information behind a separate compilation boundary.
15289 **Exceptions**: Type erasure is sometimes appropriate, such as for `std::function`.
15299 ## <a name="SS-temp-def"></a>T.def: Template definitions
15301 A template definition (class or function) can contain arbitrary code, so only a comprehensive review of C++ programming techniques would cover this topic.
15302 However, this section focuses on what is specific to template implementation.
15303 In particular, it focuses on a template definition's dependence on its context.
15305 ### <a name="Rt-depend"></a>T.60: Minimize a template's context dependencies
15309 Eases understanding.
15310 Minimizes errors from unexpected dependencies.
15311 Eases tool creation.
15315 template<typename C>
15318 std::sort(begin(c), end(c)); // necessary and useful dependency
15321 template<typename Iter>
15322 Iter algo(Iter first, Iter last) {
15323 for (; first != last; ++first) {
15324 auto x = sqrt(*first); // potentially surprising dependency: which sqrt()?
15325 helper(first, x); // potentially surprising dependency:
15326 // helper is chosen based on first and x
15327 TT var = 7; // potentially surprising dependency: which TT?
15333 Templates typically appear in header files so their context dependencies are more vulnerable to `#include` order dependencies than functions in `.cpp` files.
15337 Having a template operate only on its arguments would be one way of reducing the number of dependencies to a minimum, but that would generally be unmanageable.
15338 For example, an algorithm usually uses other algorithms and invoke operations that does not exclusively operate on arguments.
15339 And don't get us started on macros!
15340 See also [T.69](#Rt-customization)
15346 ### <a name="Rt-scary"></a>T.61: Do not over-parameterize members (SCARY)
15350 A member that does not depend on a template parameter cannot be used except for a specific template argument.
15351 This limits use and typically increases code size.
15355 template<typename T, typename A = std::allocator{}>
15356 // requires Regular<T> && Allocator<A>
15359 struct Link { // does not depend on A
15365 using iterator = Link*;
15367 iterator first() const { return head; }
15375 List<int, My_allocator> lst2;
15379 This looks innocent enough, but ???
15381 template<typename T>
15388 template<typename T, typename A = std::allocator{}>
15389 // requires Regular<T> && Allocator<A>
15392 using iterator = Link<T>*;
15394 iterator first() const { return head; }
15402 List<int, My_allocator> lst2;
15408 * Flag member types that do not depend on every template argument
15409 * Flag member functions that do not depend on every template argument
15411 ### <a name="Rt-nondependent"></a>T.62: Place non-dependent class template members in a non-templated base class
15415 Allow the base class members to be used without specifying template arguments and without template instantiation.
15419 template<typename T>
15433 template<typename T>
15434 class Foo : public Foo_base {
15441 A more general version of this rule would be
15442 "If a template class member depends on only N template parameters out of M, place it in a base class with only N parameters."
15443 For N == 1, we have a choice of a base class of a class in the surrounding scope as in [T.61](#Rt-scary).
15445 ??? What about constants? class statics?
15451 ### <a name="Rt-specialization"></a>T.64: Use specialization to provide alternative implementations of class templates
15455 A template defines a general interface.
15456 Specialization offers a powerful mechanism for providing alternative implementations of that interface.
15460 ??? string specialization (==)
15462 ??? representation specialization ?
15472 ### <a name="Rt-tag-dispatch"></a>T.65: Use tag dispatch to provide alternative implementations of a function
15476 * A template defines a general interface.
15477 * Tag dispatch allows us to select implementations based on specific properties of an argument type.
15482 This is a simplified version of `std::copy` (ignoring the possibility of non-contiguous sequences)
15485 struct non_pod_tag {};
15487 template<class T> struct copy_trait { using tag = non_pod_tag; }; // T is not "plain old data"
15489 template<> struct copy_trait<int> { using tag = pod_tag; }; // int is "plain old data"
15491 template<class Iter>
15492 Out copy_helper(Iter first, Iter last, Iter out, pod_tag)
15497 template<class Iter>
15498 Out copy_helper(Iter first, Iter last, Iter out, non_pod_tag)
15500 // use loop calling copy constructors
15503 template<class Itert>
15504 Out copy(Iter first, Iter last, Iter out)
15506 return copy_helper(first, last, out, typename copy_trait<Iter>::tag{})
15509 void use(vector<int>& vi, vector<int>& vi2, vector<string>& vs, vector<string>& vs2)
15511 copy(vi.begin(), vi.end(), vi2.begin()); // uses memmove
15512 copy(vs.begin(), vs.end(), vs2.begin()); // uses a loop calling copy constructors
15515 This is a general and powerful technique for compile-time algorithm selection.
15519 When `concept`s become widely available such alternatives can be distinguished directly:
15521 template<class Iter>
15522 requires Pod<Value_type<iter>>
15523 Out copy_helper(In, first, In last, Out out)
15528 template<class Iter>
15529 Out copy_helper(In, first, In last, Out out)
15531 // use loop calling copy constructors
15539 ### <a name="Rt-specialization2"></a>T.67: Use specialization to provide alternative implementations for irregular types
15553 ### <a name="Rt-cast"></a>T.68: Use `{}` rather than `()` within templates to avoid ambiguities
15557 `()` is vulnerable to grammar ambiguities.
15561 template<typename T, typename U>
15564 T v1(x); // is v1 a function of a variable?
15565 T v2 {x}; // variable
15566 auto x = T(u); // construction or cast?
15569 f(1, "asdf"); // bad: cast from const char* to int
15573 * flag `()` initializers
15574 * flag function-style casts
15577 ### <a name="Rt-customization"></a>T.69: Inside a template, don't make an unqualified nonmember function call unless you intend it to be a customization point
15581 * Provide only intended flexibility.
15582 * Avoid vulnerability to accidental environmental changes.
15586 There are three major ways to let calling code customize a template.
15589 // Call a member function
15592 t.f(); // require T to provide f()
15597 // Call a nonmember function without qualification
15599 f(t); // require f(/*T*/) be available in caller's scope or in T's namespace
15604 // Invoke a "trait"
15606 test_traits<T>::f(t); // require customizing test_traits<>
15607 // to get non-default functions/types
15610 A trait is usually a type alias to compute a type,
15611 a `constexpr` function to compute a value,
15612 or a traditional traits template to be specialized on the user's type.
15616 If you intend to call your own helper function `helper(t)` with a value `t` that depends on a template type parameter,
15617 put it in a `::detail` namespace and qualify the call as `detail::helper(t);`.
15618 An unqualified call becomes a customization point where any function `helper` in the namespace of `t`'s type can be invoked;
15619 this can cause problems like [unintentionally invoking unconstrained function templates](#Rt-unconstrained-adl).
15624 * In a template, flag an unqualified call to a nonmember function that passes a variable of dependent type when there is a nonmember function of the same name in the template's namespace.
15627 ## <a name="SS-temp-hier"></a>T.temp-hier: Template and hierarchy rules:
15629 Templates are the backbone of C++'s support for generic programming and class hierarchies the backbone of its support
15630 for object-oriented programming.
15631 The two language mechanisms can be used effectively in combination, but a few design pitfalls must be avoided.
15633 ### <a name="Rt-hier"></a>T.80: Do not naively templatize a class hierarchy
15637 Templating a class hierarchy that has many functions, especially many virtual functions, can lead to code bloat.
15641 template<typename T>
15642 struct Container { // an interface
15643 virtual T* get(int i);
15644 virtual T* first();
15646 virtual void sort();
15649 template<typename T>
15650 class Vector : public Container<T> {
15658 It is probably a dumb idea to define a `sort` as a member function of a container, but it is not unheard of and it makes a good example of what not to do.
15660 Given this, the compiler cannot know if `vector<int>::sort()` is called, so it must generate code for it.
15661 Similar for `vector<string>::sort()`.
15662 Unless those two functions are called that's code bloat.
15663 Imagine what this would do to a class hierarchy with dozens of member functions and dozens of derived classes with many instantiations.
15667 In many cases you can provide a stable interface by not parameterizing a base;
15668 see ["stable base"](#Rt-abi) and [OO and GP](#Rt-generic-oo)
15672 * Flag virtual functions that depend on a template argument. ??? False positives
15674 ### <a name="Rt-array"></a>T.81: Do not mix hierarchies and arrays
15678 An array of derived classes can implicitly "decay" to a pointer to a base class with potential disastrous results.
15682 Assume that `Apple` and `Pear` are two kinds of `Fruit`s.
15684 void maul(Fruit* p)
15686 *p = Pear{}; // put a Pear into *p
15687 p[1] = Pear{}; // put a Pear into p[2]
15690 Apple aa [] = { an_apple, another_apple }; // aa contains Apples (obviously!)
15693 Apple& a0 = &aa[0]; // a Pear?
15694 Apple& a1 = &aa[1]; // a Pear?
15696 Probably, `aa[0]` will be a `Pear` (without the use of a cast!).
15697 If `sizeof(Apple) != sizeof(Pear)` the access to `aa[1]` will not be aligned to the proper start of an object in the array.
15698 We have a type violation and possibly (probably) a memory corruption.
15699 Never write such code.
15701 Note that `maul()` violates the a `T*` points to an individual object [Rule](#???).
15703 **Alternative**: Use a proper (templatized) container:
15705 void maul2(Fruit* p)
15707 *p = Pear{}; // put a Pear into *p
15710 vector<Apple> va = { an_apple, another_apple }; // va contains Apples (obviously!)
15712 maul2(va); // error: cannot convert a vector<Apple> to a Fruit*
15713 maul2(&va[0]); // you asked for it
15715 Apple& a0 = &va[0]; // a Pear?
15717 Note that the assignment in `maul2()` violated the no-slicing [Rule](#???).
15721 * Detect this horror!
15723 ### <a name="Rt-linear"></a>T.82: Linearize a hierarchy when virtual functions are undesirable
15737 ### <a name="Rt-virtual"></a>T.83: Do not declare a member function template virtual
15741 C++ does not support that.
15742 If it did, vtbls could not be generated until link time.
15743 And in general, implementations must deal with dynamic linking.
15745 ##### Example, don't
15750 virtual bool intersect(T* p); // error: template cannot be virtual
15755 We need a rule because people keep asking about this
15759 Double dispatch, visitors, calculate which function to call
15763 The compiler handles that.
15765 ### <a name="Rt-abi"></a>T.84: Use a non-template core implementation to provide an ABI-stable interface
15769 Improve stability of code.
15774 It could be a base class:
15776 struct Link_base { // stable
15781 template<typename T> // templated wrapper to add type safety
15782 struct Link : Link_base {
15787 Link_base* first; // first element (if any)
15788 int sz; // number of elements
15789 void add_front(Link_base* p);
15793 template<typename T>
15794 class List : List_base {
15796 void put_front(const T& e) { add_front(new Link<T>{e}); } // implicit cast to Link_base
15797 T& front() { static_cast<Link<T>*>(first).val; } // explicit cast back to Link<T>
15804 Now there is only one copy of the operations linking and unlinking elements of a `List`.
15805 The `Link` and `List` classes do nothing but type manipulation.
15807 Instead of using a separate "base" type, another common technique is to specialize for `void` or `void*` and have the general template for `T` be just the safely-encapsulated casts to and from the core `void` implementation.
15809 **Alternative**: Use a [PIMPL](#???) implementation.
15815 ## <a name="SS-variadic"></a>T.var: Variadic template rules
15819 ### <a name="Rt-variadic"></a>T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types
15823 Variadic templates is the most general mechanism for that, and is both efficient and type-safe. Don't use C varargs.
15831 * Flag uses of `va_arg` in user code.
15833 ### <a name="Rt-variadic-pass"></a>T.101: ??? How to pass arguments to a variadic template ???
15841 ??? beware of move-only and reference arguments
15847 ### <a name="Rt-variadic-process"></a>T.102: How to process arguments to a variadic template
15855 ??? forwarding, type checking, references
15861 ### <a name="Rt-variadic-not"></a>T.103: Don't use variadic templates for homogeneous argument lists
15865 There are more precise ways of specifying a homogeneous sequence, such as an `initializer_list`.
15875 ## <a name="SS-meta"></a>T.meta: Template metaprogramming (TMP)
15877 Templates provide a general mechanism for compile-time programming.
15879 Metaprogramming is programming where at least one input or one result is a type.
15880 Templates offer Turing-complete (modulo memory capacity) duck typing at compile time.
15881 The syntax and techniques needed are pretty horrendous.
15883 ### <a name="Rt-metameta"></a>T.120: Use template metaprogramming only when you really need to
15887 Template metaprogramming is hard to get right, slows down compilation, and is often very hard to maintain.
15888 However, there are real-world examples where template metaprogramming provides better performance that any alternative short of expert-level assembly code.
15889 Also, there are real-world examples where template metaprogramming expresses the fundamental ideas better than run-time code.
15890 For example, if you really need AST manipulation at compile time (e.g., for optional matrix operation folding) there may be no other way in C++.
15900 Instead, use concepts. But see [How to emulate concepts if you don't have language support](#Rt-emulate).
15906 **Alternative**: If the result is a value, rather than a type, use a [`constexpr` function](#Rt-fct).
15910 If you feel the need to hide your template metaprogramming in macros, you have probably gone too far.
15912 ### <a name="Rt-emulate"></a>T.121: Use template metaprogramming primarily to emulate concepts
15916 Until concepts become generally available, we need to emulate them using TMP.
15917 Use cases that require concepts (e.g. overloading based on concepts) are among the most common (and simple) uses of TMP.
15921 template<typename Iter>
15922 /*requires*/ enable_if<random_access_iterator<Iter>, void>
15923 advance(Iter p, int n) { p += n; }
15925 template<typename Iter>
15926 /*requires*/ enable_if<forward_iterator<Iter>, void>
15927 advance(Iter p, int n) { assert(n >= 0); while (n--) ++p;}
15931 Such code is much simpler using concepts:
15933 void advance(RandomAccessIterator p, int n) { p += n; }
15935 void advance(ForwardIterator p, int n) { assert(n >= 0); while (n--) ++p;}
15941 ### <a name="Rt-tmp"></a>T.122: Use templates (usually template aliases) to compute types at compile time
15945 Template metaprogramming is the only directly supported and half-way principled way of generating types at compile time.
15949 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
15953 ??? big object / small object optimization
15959 ### <a name="Rt-fct"></a>T.123: Use `constexpr` functions to compute values at compile time
15963 A function is the most obvious and conventional way of expressing the computation of a value.
15964 Often a `constexpr` function implies less compile-time overhead than alternatives.
15968 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
15972 template<typename T>
15973 // requires Number<T>
15974 constexpr T pow(T v, int n) // power/exponential
15977 while (n--) res *= v;
15981 constexpr auto f7 = pow(pi, 7);
15985 * Flag template metaprograms yielding a value. These should be replaced with `constexpr` functions.
15987 ### <a name="Rt-std-tmp"></a>T.124: Prefer to use standard-library TMP facilities
15991 Facilities defined in the standard, such as `conditional`, `enable_if`, and `tuple`, are portable and can be assumed to be known.
16001 ### <a name="Rt-lib"></a>T.125: If you need to go beyond the standard-library TMP facilities, use an existing library
16005 Getting advanced TMP facilities is not easy and using a library makes you part of a (hopefully supportive) community.
16006 Write your own "advanced TMP support" only if you really have to.
16016 ## <a name="SS-temp-other"></a>Other template rules
16018 ### <a name="Rt-name"></a>T.140: Name all operations with potential for reuse
16022 Documentation, readability, opportunity for reuse.
16029 int id; // unique identifier
16032 bool same(const Rec& a, const Rec& b)
16034 return a.id == b.id;
16037 vector<Rec*> find_id(const string& name); // find all records for "name"
16039 auto x = find_if(vr.begin(), vr.end(),
16041 if (r.name.size() != n.size()) return false; // name to compare to is in n
16042 for (int i = 0; i < r.name.size(); ++i)
16043 if (tolower(r.name[i]) != tolower(n[i])) return false;
16048 There is a useful function lurking here (case insensitive string comparison), as there often is when lambda arguments get large.
16050 bool compare_insensitive(const string& a, const string& b)
16052 if (a.size() != b.size()) return false;
16053 for (int i = 0; i < a.size(); ++i) if (tolower(a[i]) != tolower(b[i])) return false;
16057 auto x = find_if(vr.begin(), vr.end(),
16058 [&](Rec& r) { compare_insensitive(r.name, n); }
16061 Or maybe (if you prefer to avoid the implicit name binding to n):
16063 auto cmp_to_n = [&n](const string& a) { return compare_insensitive(a, n); };
16065 auto x = find_if(vr.begin(), vr.end(),
16066 [](const Rec& r) { return cmp_to_n(r.name); }
16071 whether functions, lambdas, or operators.
16075 * Lambdas logically used only locally, such as an argument to `for_each` and similar control flow algorithms.
16076 * Lambdas as [initializers](#???)
16080 * (hard) flag similar lambdas
16083 ### <a name="Rt-lambda"></a>T.141: Use an unnamed lambda if you need a simple function object in one place only
16087 That makes the code concise and gives better locality than alternatives.
16091 auto earlyUsersEnd = std::remove_if(users.begin(), users.end(),
16092 [](const User &a) { return a.id > 100; });
16097 Naming a lambda can be useful for clarity even if it is used only once.
16101 * Look for identical and near identical lambdas (to be replaced with named functions or named lambdas).
16103 ### <a name="Rt-var"></a>T.142?: Use template variables to simplify notation
16107 Improved readability.
16117 ### <a name="Rt-nongeneric"></a>T.143: Don't write unintentionally nongeneric code
16121 Generality. Reusability. Don't gratuitously commit to details; use the most general facilities available.
16125 Use `!=` instead of `<` to compare iterators; `!=` works for more objects because it doesn't rely on ordering.
16127 for (auto i = first; i < last; ++i) { // less generic
16131 for (auto i = first; i != last; ++i) { // good; more generic
16135 Of course, range-`for` is better still where it does what you want.
16139 Use the least-derived class that has the functionality you need.
16147 class Derived1 : public Base {
16152 class Derived2 : public Base {
16157 // bad, unless there is a specific reason for limiting to Derived1 objects only
16158 void my_func(Derived1& param)
16164 // good, uses only Base interface so only commit to that
16165 void my_func(Base& param)
16173 * Flag comparison of iterators using `<` instead of `!=`.
16174 * Flag `x.size() == 0` when `x.empty()` or `x.is_empty()` is available. Emptiness works for more containers than size(), because some containers don't know their size or are conceptually of unbounded size.
16175 * Flag functions that take a pointer or reference to a more-derived type but only use functions declared in a base type.
16177 ### <a name="Rt-specialize-function"></a>T.144: Don't specialize function templates
16181 You can't partially specialize a function template per language rules. You can fully specialize a function template but you almost certainly want to overload instead -- because function template specializations don't participate in overloading, they don't act as you probably wanted. Rarely, you should actually specialize by delegating to a class template that you can specialize properly.
16187 **Exceptions**: If you do have a valid reason to specialize a function template, just write a single function template that delegates to a class template, then specialize the class template (including the ability to write partial specializations).
16191 * Flag all specializations of a function template. Overload instead.
16194 ### <a name="Rt-check-class"></a>T.150: Check that a class matches a concept using `static_assert`
16198 If you intend for a class to match a concept, verifying that early saves users pain.
16204 X(const X&) = default;
16206 X& operator=(const X&) = default;
16210 Somewhere, possibly in an implementation file, let the compiler check the desired properties of `X`:
16212 static_assert(Default_constructible<X>); // error: X has no default constructor
16213 static_assert(Copyable<X>); // error: we forgot to define X's move constructor
16220 # <a name="S-cpl"></a>CPL: C-style programming
16222 C and C++ are closely related languages.
16223 They both originate in "Classic C" from 1978 and have evolved in ISO committees since then.
16224 Many attempts have been made to keep them compatible, but neither is a subset of the other.
16228 * [CPL.1: Prefer C++ to C](#Rcpl-C)
16229 * [CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++](#Rcpl-subset)
16230 * [CPL.3: If you must use C for interfaces, use C++ in the code using such interfaces](#Rcpl-interface)
16232 ### <a name="Rcpl-C"></a>CPL.1: Prefer C++ to C
16236 C++ provides better type checking and more notational support.
16237 It provides better support for high-level programming and often generates faster code.
16243 int* pi = pv; // not C++
16244 *pi = 999; // overwrite sizeof(int) bytes near &ch
16246 The rules for implicit casting to and from `void*` in C are subtle and unenforced.
16247 In particular, this example violates a rule against converting to a type with stricter alignment.
16251 Use a C++ compiler.
16253 ### <a name="Rcpl-subset"></a>CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++
16257 That subset can be compiled with both C and C++ compilers, and when compiled as C++ is better type checked than "pure C."
16261 int* p1 = malloc(10 * sizeof(int)); // not C++
16262 int* p2 = static_cast<int*>(malloc(10 * sizeof(int))); // not C, C-style C++
16263 int* p3 = new int[10]; // not C
16264 int* p4 = (int*) malloc(10 * sizeof(int)); // both C and C++
16268 * Flag if using a build mode that compiles code as C.
16270 * The C++ compiler will enforce that the code is valid C++ unless you use C extension options.
16272 ### <a name="Rcpl-interface"></a>CPL.3: If you must use C for interfaces, use C++ in the calling code using such interfaces
16276 C++ is more expressive than C and offers better support for many types of programming.
16280 For example, to use a 3rd party C library or C systems interface, define the low-level interface in the common subset of C and C++ for better type checking.
16281 Whenever possible encapsulate the low-level interface in an interface that follows the C++ guidelines (for better abstraction, memory safety, and resource safety) and use that C++ interface in C++ code.
16285 You can call C from C++:
16288 double sqrt(double);
16291 extern "C" double sqrt(double);
16297 You can call C++ from C:
16300 X call_f(struct Y*, int);
16303 extern "C" X call_f(Y* p, int i)
16305 return p->f(i); // possibly a virtual function call
16312 # <a name="S-source"></a>SF: Source files
16314 Distinguish between declarations (used as interfaces) and definitions (used as implementations).
16315 Use header files to represent interfaces and to emphasize logical structure.
16317 Source file rule summary:
16319 * [SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention](#Rs-file-suffix)
16320 * [SF.2: A `.h` file may not contain object definitions or non-inline function definitions](#Rs-inline)
16321 * [SF.3: Use `.h` files for all declarations used in multiple source files](#Rs-declaration-header)
16322 * [SF.4: Include `.h` files before other declarations in a file](#Rs-include-order)
16323 * [SF.5: A `.cpp` file must include the `.h` file(s) that defines its interface](#Rs-consistency)
16324 * [SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope](#Rs-using)
16325 * [SF.7: Don't write `using namespace` in a header file](#Rs-using-directive)
16326 * [SF.8: Use `#include` guards for all `.h` files](#Rs-guards)
16327 * [SF.9: Avoid cyclic dependencies among source files](#Rs-cycles)
16329 * [SF.20: Use `namespace`s to express logical structure](#Rs-namespace)
16330 * [SF.21: Don't use an unnamed (anonymous) namespace in a header](#Rs-unnamed)
16331 * [SF.22: Use an unnamed (anonymous) namespace for all internal/nonexported entities](#Rs-unnamed2)
16333 ### <a name="Rs-file-suffix"></a>SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention
16337 It's a longstanding convention.
16338 But consistency is more important, so if your project uses something else, follow that.
16342 This convention reflects a common use pattern:
16343 Headers are more often shared with C to compile as both C++ and C, which typically uses `.h`,
16344 and it's easier to name all headers `.h` instead of having different extensions for just those headers that are intended to be shared with C.
16345 On the other hand, implementation files are rarely shared with C and so should typically be distinguished from `.c` files,
16346 so it's normally best to name all C++ implementation files something else (such as `.cpp`).
16348 The specific names `.h` and `.cpp` are not required (just recommended as a default) and other names are in widespread use.
16349 Examples are `.hh`, `.C`, and `.cxx`. Use such names equivalently.
16350 In this document, we refer to `.h` and `.cpp` as a shorthand for header and implementation files,
16351 even though the actual extension may be different.
16353 Your IDE (if you use one) may have strong opinions about suffices.
16358 extern int a; // a declaration
16362 int a; // a definition
16363 void foo() { ++a; }
16365 `foo.h` provides the interface to `foo.cpp`. Global variables are best avoided.
16370 int a; // a definition
16371 void foo() { ++a; }
16373 `#include<foo.h>` twice in a program and you get a linker error for two one-definition-rule violations.
16377 * Flag non-conventional file names.
16378 * Check that `.h` and `.cpp` (and equivalents) follow the rules below.
16380 ### <a name="Rs-inline"></a>SF.2: A `.h` file may not contain object definitions or non-inline function definitions
16384 Including entities subject to the one-definition rule leads to linkage errors.
16391 int xx() { return x+x; }
16402 Linking `file1.cpp` and `file2.cpp` will give two linker errors.
16404 **Alternative formulation**: A `.h` file must contain only:
16406 * `#include`s of other `.h` files (possibly with include guards)
16408 * class definitions
16409 * function declarations
16410 * `extern` declarations
16411 * `inline` function definitions
16412 * `constexpr` definitions
16413 * `const` definitions
16414 * `using` alias definitions
16419 Check the positive list above.
16421 ### <a name="Rs-declaration-header"></a>SF.3: Use `.h` files for all declarations used in multiple source files
16425 Maintainability. Readability.
16430 void bar() { cout << "bar\n"; }
16434 void foo() { bar(); }
16436 A maintainer of `bar` cannot find all declarations of `bar` if its type needs changing.
16437 The user of `bar` cannot know if the interface used is complete and correct. At best, error messages come (late) from the linker.
16441 * Flag declarations of entities in other source files not placed in a `.h`.
16443 ### <a name="Rs-include-order"></a>SF.4: Include `.h` files before other declarations in a file
16447 Minimize context dependencies and increase readability.
16452 #include<algorithm>
16455 // ... my code here ...
16461 // ... my code here ...
16463 #include<algorithm>
16468 This applies to both `.h` and `.cpp` files.
16472 There is an argument for insulating code from declarations and macros in header files by `#including` headers *after* the code we want to protect
16473 (as in the example labeled "bad").
16476 * that only works for one file (at one level): Use that technique in a header included with other headers and the vulnerability reappears.
16477 * a namespace (an "implementation namespace") can protect against many context dependencies.
16478 * full protection and flexibility require [modules](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4592.pdf).
16479 [See also](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0141r0.pdf).
16486 ### <a name="Rs-consistency"></a>SF.5: A `.cpp` file must include the `.h` file(s) that defines its interface
16490 This enables the compiler to do an early consistency check.
16500 void foo(int) { /* ... */ }
16501 int bar(double) { /* ... */ }
16502 double foobar(int);
16504 The errors will not be caught until link time for a program calling `bar` or `foobar`.
16516 void foo(int) { /* ... */ }
16517 int bar(double) { /* ... */ }
16518 double foobar(int); // error: wrong return type
16520 The return-type error for `foobar` is now caught immediately when `foo.cpp` is compiled.
16521 The argument-type error for `bar` cannot be caught until link time because of the possibility of overloading, but systematic use of `.h` files increases the likelihood that it is caught earlier by the programmer.
16527 ### <a name="Rs-using"></a>SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope
16541 ### <a name="Rs-using-directive"></a>SF.7: Don't write `using namespace` in a header file
16545 Doing so takes away an `#include`r's ability to effectively disambiguate and to use alternatives.
16550 #include <iostream>
16551 using namespace std; // bad
16556 bool copy( /*... some parameters ...*/); // some function that happens to be named copy
16559 copy( /*...*/ ); // now overloads local ::copy and std::copy, could be ambiguous
16564 Flag `using namespace` at global scope in a header file.
16566 ### <a name="Rs-guards"></a>SF.8: Use `#include` guards for all `.h` files
16570 To avoid files being `#include`d several times.
16577 // ... declarations ...
16582 Flag `.h` files without `#include` guards.
16584 ### <a name="Rs-cycles"></a>SF.9: Avoid cyclic dependencies among source files
16588 Cycles complicates comprehension and slows down compilation.
16589 Complicates conversion to use language-supported modules (when they become available).
16593 Eliminate cycles; don't just break them with `#include` guards.
16610 ### <a name="Rs-namespace"></a>SF.20: Use `namespace`s to express logical structure
16624 ### <a name="Rs-unnamed"></a>SF.21: Don't use an unnamed (anonymous) namespace in a header
16628 It is almost always a bug to mention an unnamed namespace in a header file.
16636 * Flag any use of an anonymous namespace in a header file.
16638 ### <a name="Rs-unnamed2"></a>SF.22: Use an unnamed (anonymous) namespace for all internal/nonexported entities
16642 Nothing external can depend on an entity in a nested unnamed namespace.
16643 Consider putting every definition in an implementation source file in an unnamed namespace unless that is defining an "external/exported" entity.
16647 An API class and its members can't live in an unnamed namespace; but any "helper" class or function that is defined in an implementation source file should be at an unnamed namespace scope.
16655 # <a name="S-stdlib"></a>SL: The Standard Library
16657 Using only the bare language, every task is tedious (in any language).
16658 Using a suitable library any task can be reasonably simple.
16660 The standard library has steadily grown over the years.
16661 Its description in the standard is now larger than that of the language features.
16662 So, it is likely that this library section of the guidelines will eventually grow in size to equal or exceed all the rest.
16664 << ??? We need another level of rule numbering ??? >>
16666 C++ Standard library component summary:
16668 * [SL.con: Containers](#SS-con)
16669 * [SL.str: String](#SS-string)
16670 * [SL.io: Iostream](#SS-io)
16671 * [SL.regex: Regex](#SS-regex)
16672 * [SL.chrono: Time](#SS-chrono)
16673 * [SL.C: The C standard library](#SS-clib)
16675 Standard-library rule summary:
16677 * [SL.1: Use libraries wherever possible](#Rsl-lib)
16678 * [SL.2: Prefer the standard library to other libraries](#Rsl-sl)
16681 ### <a name="Rsl-lib"></a>SL.1: Use libraries wherever possible
16685 Save time. Don't re-invent the wheel.
16686 Don't replicate the work of others.
16687 Benefit from other people's work when they make improvements.
16688 Help other people when you make improvements.
16690 ### <a name="Rsl-sl"></a>SL.2: Prefer the standard library to other libraries
16694 More people know the standard library.
16695 It is more likely to be stable, well-maintained, and widely available than your own code or most other libraries.
16697 ## <a name="SS-con"></a>SL.con: Containers
16701 Container rule summary:
16703 * [SL.con.1: Prefer using STL `array` or `vector` instead of a C array](#Rsl-arrays)
16704 * [SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container](#Rsl-vector)
16707 ### <a name="Rsl-arrays"></a>SL.con.1: Prefer using STL `array` or `vector` instead of a C array
16711 C arrays are less safe, and have no advantages over `array` and `vector`.
16712 For a fixed-length array, use `std::array`, which does not degenerate to a pointer when passed to a function and does know its size.
16713 Also, like a built-in array, a stack-allocated `std::array` keeps its elements on the stack.
16714 For a variable-length array, use `std::vector`, which additionally can change its size and handles memory allocation.
16718 int v[SIZE]; // BAD
16720 std::array<int, SIZE> w; // ok
16724 int* v = new int[initial_size]; // BAD, owning raw pointer
16725 delete[] v; // BAD, manual delete
16727 std::vector<int> w(initial_size); // ok
16731 * Flag declaration of a C array inside a function or class that also declares an STL container (to avoid excessive noisy warnings on legacy non-STL code). To fix: At least change the C array to a `std::array`.
16733 ### <a name="Rsl-vector"></a>SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container
16737 `vector` and `array` are the only standard containers that offer the fastest general-purpose access (random access, including being vectorization-friendly), the fastest default access pattern (begin-to-end or end-to-begin is prefetcher-friendly), and the lowest space overhead (contiguous layout has zero per-element overhead, which is cache-friendly).
16738 Usually you need to add and remove elements from the container, so use `vector` by default; if you don't need to modify the container's size, use `array`.
16740 Even when other containers seem more suited, such a `map` for O(log N) lookup performance or a `list` for efficient insertion in the middle, a `vector` will usually still perform better for containers up to a few KB in size.
16744 `string` should not be used as a container of individual characters. A `string` is a textual string; if you want a container of characters, use `vector</*char_type*/>` or `array</*char_type*/>` instead.
16748 If you have a good reason to use another container, use that instead. For example:
16750 * If `vector` suits your needs but you don't need the container to be variable size, use `array` instead.
16752 * If you want a dictionary-style lookup container that guarantees O(K) or O(log N) lookups, the container will be larger (more than a few KB) and you perform frequent inserts so that the overhead of maintaining a sorted `vector` is infeasible, go ahead and use an `unordered_map` or `map` instead.
16756 * Flag a `vector` whose size never changes after construction (such as because it's `const` or because no non-`const` functions are called on it). To fix: Use an `array` instead.
16758 ## <a name="SS-string"></a>SL.str: String
16762 ## <a name="SS-io"></a>SL.io: Iostream
16766 Iostream rule summary:
16768 * [SL.io.1: Use character-level input only when you have to](#Rio-low)
16769 * [SL.io.2: When reading, always consider ill-formed input](#Rio-validate)
16771 * [SL.io.50: Avoid `endl`](#Rio-endl)
16774 ### <a name="Rio-low"></a>SL.io.1: Use character-level input only when you have to
16778 ### <a name="Rio-validate"></a>SL.io.2: When reading, always consider ill-formed input
16782 ### <a name="Rio-endl"></a>SL.io.50: Avoid `endl`
16786 The `endl` manipulator is mostly equivalent to `'\n'` and `"\n"`;
16787 as most commonly used it simply slows down output by doing redundant `flush()`s.
16788 This slowdown can be significant compared to `printf`-style output.
16792 cout << "Hello, World!" << endl; // two output operations and a flush
16793 cout << "Hello, World!\n"; // one output operation and no flush
16797 For `cin`/`cout` (and equivalent) interaction, there is no reason to flush; that's done automatically.
16798 For writing to a file, there is rarely a need to `flush`.
16802 Apart from the (occasionally important) issue of performance,
16803 the choice between `'\n'` and `endl` is almost completely aesthetic.
16805 ## <a name="SS-regex"></a>SL.regex: Regex
16809 ## <a name="SS-chrono"></a>SL.chrono: Time
16813 ## <a name="SS-clib"></a>SL.C: The C standard library
16817 C standard library rule summary:
16824 # <a name="S-A"></a>A: Architectural Ideas
16826 This section contains ideas about higher-level architectural ideas and libraries.
16828 Architectural rule summary:
16830 * [A.1 Separate stable from less stable part of code](#Ra-stable)
16831 * [A.2 Express potentially reusable parts as a library](#Ra-lib)
16832 * [A.4 There should be no cycles among libraries](#?Ra-dag)
16840 ### <a name="Ra-stable"></a>A.1 Separate stable from less stable part of code
16844 ### <a name="Ra-lib"></a>A.2 Express potentially reusable parts as a library
16850 A library is a collection of declarations and definitions maintained, documented, and shipped together.
16851 A library could be a set of headers (a "header only library") or a set of headers plus a set of object files.
16852 A library can be statically or dynamically linked into a program, or it may be `#included`
16855 ### <a name="Ra-dag"></a>A.4 There should be no cycles among libraries
16859 * A cycle implies complication of the build process.
16860 * Cycles are hard to understand and may introduce indeterminism (unspecified behavior).
16864 A library can contain cyclic references in the definition of its components.
16869 However, a library should not depend on another that depends on it.
16872 # <a name="S-not"></a>NR: Non-Rules and myths
16874 This section contains rules and guidelines that are popular somewhere, but that we deliberately don't recommend.
16875 We know full well that there have been times and places where these rules made sense, and we have used them ourselves at times.
16876 However, in the context of the styles of programming we recommend and support with the guidelines, these "non-rules" would do harm.
16878 Even today, there can be contexts where the rules make sense.
16879 For example, lack of suitable tool support can make exceptions unsuitable in hard-real-time systems,
16880 but please don't blindly trust "common wisdom" (e.g., unsupported statements about "efficiency");
16881 such "wisdom" may be based on decades-old information or experienced from languages with very different properties than C++
16884 The positive arguments for alternatives to these non-rules are listed in the rules offered as "Alternatives".
16888 * [NR.1: Don't: All declarations should be at the top of a function](#Rnr-top)
16889 * [NR.2: Don't: Have only a single `return`-statement in a function](#Rnr-single-return)
16890 * [NR.3: Don't: Don't use exceptions](#Rnr-no-exceptions)
16891 * [NR.4: Don't: Place each class declaration in its own source file](#Rnr-lots-of-files)
16892 * [NR.5: Don't: Don't do substantive work in a constructor; instead use two-phase initialization](#Rnr-two-phase-init)
16893 * [NR.6: Don't: Place all cleanup actions at the end of a function and `goto exit`](#Rnr-goto-exit)
16894 * [NR.7: Don't: Make all data members `protected`](#Rnr-protected-data)
16897 ### <a name="Rnr-top"></a>NR.1: Don't: All declarations should be at the top of a function
16899 ##### Reason (not to follow this rule)
16901 This rule is a legacy of old programming languages that didn't allow initialization of variables and constants after a statement.
16902 This leads to longer programs and more errors caused by uninitialized and wrongly initialized variables.
16908 The larger the distance between the uninitialized variable and its use, the larger the chance of a bug.
16909 Fortunately, compilers catch many "used before set" errors.
16914 * [Always initialize an object](#Res-always)
16915 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
16917 ### <a name="Rnr-single-return"></a>NR.2: Don't: Have only a single `return`-statement in a function
16919 ##### Reason (not to follow this rule)
16921 The single-return rule can lead to unnecessarily convoluted code and the introduction of extra state variables.
16922 In particular, the single-return rule makes it harder to concentrate error checking at the top of a function.
16927 // requires Number<T>
16937 to use a single return only we would have to do something like
16940 // requires Number<T>
16941 string sign(T x) // bad
16953 This is both longer and likely to be less efficient.
16954 The larger and more complicated the function is, the more painful the workarounds get.
16955 Of course many simple functions will naturally have just one `return` because of their simpler inherent logic.
16959 int index(const char* p)
16961 if (p == nullptr) return -1; // error indicator: alternatively "throw nullptr_error{}"
16962 // ... do a lookup to find the index for p
16966 If we applied the rule, we'd get something like
16968 int index2(const char* p)
16972 i = -1; // error indicator
16974 // ... do a lookup to find the index for p
16979 Note that we (deliberately) violated the rule against uninitialized variables because this style commonly leads to that.
16980 Also, this style is a temptation to use the [goto exit](#Rnr-goto-exit) non-rule.
16984 * Keep functions short and simple
16985 * Feel free to use multiple `return` statements (and to throw exceptions).
16987 ### <a name="Rnr-no-exceptions"></a>NR.3: Don't: Don't use exceptions
16989 ##### Reason (not to follow this rule)
16991 There seem to be three main reasons given for this non-rule:
16993 * exceptions are inefficient
16994 * exceptions lead to leaks and errors
16995 * exception performance is not predictable
16997 There is no way we can settle this issue to the satisfaction of everybody.
16998 After all, the discussions about exceptions have been going on for 40+ years.
16999 Some languages cannot be used without exceptions, but others do not support them.
17000 This leads to strong traditions for the use and non-use of exceptions, and to heated debates.
17002 However, we can briefly outline why we consider exceptions the best alternative for general-purpose programming
17003 and in the context of these guidelines.
17004 Simple arguments for and against are often inconclusive.
17005 There are specialized applications where exceptions indeed can be inappropriate
17006 (e.g., hard-real time systems without support for reliable estimates of the cost of handling an exception).
17008 Consider the major objections to exceptions in turn
17010 * Exceptions are inefficient:
17012 When comparing make sure that the same set of errors are handled and that they are handled equivalently.
17013 In particular, do not compare a program that immediately terminate on seeing an error with a program
17014 that carefully cleans up resources before logging an error.
17015 Yes, some systems have poor exception handling implementations; sometimes, such implementations force us to use
17016 other error-handling approaches, but that's not a fundamental problem with exceptions.
17017 When using an efficiency argument - in any context - be careful that you have good data that actually provides
17018 insight into the problem under discussion.
17019 * Exceptions lead to leaks and errors.
17021 If your program is a rat's nest of pointers without an overall strategy for resource management,
17022 you have a problem whatever you do.
17023 If your system consists of a million lines of such code,
17024 you probably will not be able to use exceptions,
17025 but that's a problem with excessive and undisciplined pointer use, rather than with exceptions.
17026 In our opinion, you need RAII to make exception-based error handling simple and safe -- simpler and safer than alternatives.
17027 * Exception performance is not predictable
17028 If you are in a hard-real-time system where you must guarantee completion of a task in a given time,
17029 you need tools to back up such guarantees.
17030 As far as we know such tools are not available (at least not to most programmers).
17032 Many, possibly most, problems with exceptions stem from historical needs to interact with messy old code.
17034 The fundamental arguments for the use of exceptions are
17036 * They clearly separates error return from ordinary return
17037 * They cannot be forgotten or ignored
17038 * They can be used systematically
17042 * Exceptions are for reporting errors (in C++; other languages can have different uses for exceptions).
17043 * Exceptions are not for errors that can be handled locally.
17044 * Don't try to catch every exception in every function (that's tedious, clumsy, and leads to slow code).
17045 * Exceptions are not for errors that require instant termination of a module/system after a non-recoverable error.
17054 * Contracts/assertions: Use GSL's `Expects` and `Ensures` (until we get language support for contracts)
17056 ### <a name="Rnr-lots-of-files"></a>NR.4: Don't: Place each class declaration in its own source file
17058 ##### Reason (not to follow this rule)
17060 The resulting number of files are hard to manage and can slow down compilation.
17061 Individual classes are rarely a good logical unit of maintenance and distribution.
17069 * Use namespaces containing logically cohesive sets of classes and functions.
17071 ### <a name="Rnr-two-phase-init"></a>NR.5: Don't: Don't do substantive work in a constructor; instead use two-phase initialization
17073 ##### Reason (not to follow this rule)
17075 Following this rule leads to weaker invariants,
17076 more complicated code (having to deal with semi-constructed objects),
17077 and errors (when we didn't deal correctly with semi-constructed objects consistently).
17085 * Always establish a class invariant in a constructor.
17086 * Don't define an object before it is needed.
17088 ### <a name="Rnr-goto-exit"></a>NR.6: Don't: Place all cleanup actions at the end of a function and `goto exit`
17090 ##### Reason (not to follow this rule)
17092 `goto` is error-prone.
17093 This technique is a pre-exception technique for RAII-like resource and error handling.
17097 void do_something(int n)
17099 if (n < 100) goto exit;
17101 int* p = (int*) malloc(n);
17103 if (some_ error) goto_exit;
17113 * Use exceptions and [RAII](#Re-raii)
17114 * for non-RAII resources, use [`finally`](#Re-finally).
17116 ### <a name="Rnr-protected-data"></a>NR.7: Don't: Make all data members `protected`
17118 ##### Reason (not to follow this rule)
17120 `protected` data is a source of errors.
17121 `protected` data can be manipulated from an unbounded amount of code in various places.
17122 `protected` data is the class hierarchy equivalent to global data.
17130 * [Make member data `public` or (preferably) `private`](#Rh-protected)
17133 # <a name="S-references"></a>RF: References
17135 Many coding standards, rules, and guidelines have been written for C++, and especially for specialized uses of C++.
17138 * focus on lower-level issues, such as the spelling of identifiers
17139 * are written by C++ novices
17140 * see "stopping programmers from doing unusual things" as their primary aim
17141 * aim at portability across many compilers (some 10 years old)
17142 * are written to preserve decades old code bases
17143 * aim at a single application domain
17144 * are downright counterproductive
17145 * are ignored (must be ignored by programmers to get their work done well)
17147 A bad coding standard is worse than no coding standard.
17148 However an appropriate set of guidelines are much better than no standards: "Form is liberating."
17150 Why can't we just have a language that allows all we want and disallows all we don't want ("a perfect language")?
17151 Fundamentally, because affordable languages (and their tool chains) also serve people with needs that differ from yours and serve more needs than you have today.
17152 Also, your needs change over time and a general-purpose language is needed to allow you to adapt.
17153 A language that is ideal for today would be overly restrictive tomorrow.
17155 Coding guidelines adapt the use of a language to specific needs.
17156 Thus, there cannot be a single coding style for everybody.
17157 We expect different organizations to provide additions, typically with more restrictions and firmer style rules.
17159 Reference sections:
17161 * [RF.rules: Coding rules](#SS-rules)
17162 * [RF.books: Books with coding guidelines](#SS-books)
17163 * [RF.C++: C++ Programming (C++11/C++14)](#SS-Cplusplus)
17164 * [RF.web: Websites](#SS-web)
17165 * [RS.video: Videos about "modern C++"](#SS-vid)
17166 * [RF.man: Manuals](#SS-man)
17168 ## <a name="SS-rules"></a>RF.rules: Coding rules
17170 * [Boost Library Requirements and Guidelines](http://www.boost.org/development/requirements.html).
17172 * [Bloomberg: BDE C++ Coding](https://github.com/bloomberg/bde/wiki/CodingStandards.pdf).
17173 Has a strong emphasis on code organization and layout.
17175 * [GCC Coding Conventions](https://gcc.gnu.org/codingconventions.html).
17176 C++03 and (reasonably) a bit backwards looking.
17177 * [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html).
17178 Geared toward C++03 and (also) older code bases. Google experts are now actively collaborating here on helping to improve these Guidelines, and hopefully to merge efforts so these can be a modern common set they could also recommend.
17179 * [JSF++: JOINT STRIKE FIGHTER AIR VEHICLE C++ CODING STANDARDS](http://www.stroustrup.com/JSF-AV-rules.pdf).
17180 Document Number 2RDU00001 Rev C. December 2005.
17181 For flight control software.
17182 For hard real time.
17183 This means that it is necessarily very restrictive ("if the program fails somebody dies").
17184 For example, no free store allocation or deallocation may occur after the plane takes off (no memory overflow and no fragmentation allowed).
17185 No exception may be used (because there was no available tool for guaranteeing that an exception would be handled within a fixed short time).
17186 Libraries used have to have been approved for mission critical applications.
17187 Any similarities to this set of guidelines are unsurprising because Bjarne Stroustrup was an author of JSF++.
17188 Recommended, but note its very specific focus.
17189 * [Mozilla Portability Guide](https://developer.mozilla.org/en-US/docs/Mozilla/C%2B%2B_Portability_Guide).
17190 As the name indicates, this aims for portability across many (old) compilers.
17191 As such, it is restrictive.
17192 * [Geosoft.no: C++ Programming Style Guidelines](http://geosoft.no/development/cppstyle.html).
17194 * [Possibility.com: C++ Coding Standard](http://www.possibility.com/Cpp/CppCodingStandard.html).
17196 * [SEI CERT: Secure C++ Coding Standard](https://www.securecoding.cert.org/confluence/pages/viewpage.action?pageId=637).
17197 A very nicely done set of rules (with examples and rationales) done for security-sensitive code.
17198 Many of their rules apply generally.
17199 * [High Integrity C++ Coding Standard](http://www.codingstandard.com/).
17200 * [llvm](http://llvm.org/docs/CodingStandards.html).
17201 Somewhat brief, pre-C++11, and (not unreasonably) adjusted to its domain.
17204 ## <a name="SS-books"></a>RF.books: Books with coding guidelines
17206 * [Meyers96](#Meyers96) Scott Meyers: *More Effective C++*. Addison-Wesley 1996.
17207 * [Meyers97](#Meyers97) Scott Meyers: *Effective C++, Second Edition*. Addison-Wesley 1997.
17208 * [Meyers01](#Meyers01) Scott Meyers: *Effective STL*. Addison-Wesley 2001.
17209 * [Meyers05](#Meyers05) Scott Meyers: *Effective C++, Third Edition*. Addison-Wesley 2005.
17210 * [Meyers15](#Meyers15) Scott Meyers: *Effective Modern C++*. O'Reilly 2015.
17211 * [SuttAlex05](#SuttAlex05) Sutter and Alexandrescu: *C++ Coding Standards*. Addison-Wesley 2005. More a set of meta-rules than a set of rules. Pre-C++11.
17212 * [Stroustrup05](#Stroustrup05) Bjarne Stroustrup: [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
17213 LCSD05. October 2005.
17214 * [Stroustrup14](#Stroustrup05) Stroustrup: [A Tour of C++](http://www.stroustrup.com/Tour.html).
17215 Addison Wesley 2014.
17216 Each chapter ends with an advice section consisting of a set of recommendations.
17217 * [Stroustrup13](#Stroustrup13) Stroustrup: [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html).
17218 Addison Wesley 2013.
17219 Each chapter ends with an advice section consisting of a set of recommendations.
17220 * Stroustrup: [Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
17221 for [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
17222 Mostly low-level naming and layout rules.
17223 Primarily a teaching tool.
17225 ## <a name="SS-Cplusplus"></a>RF.C++: C++ Programming (C++11/C++14)
17227 * [TC++PL4](http://www.stroustrup.com/4th.html):
17228 A thorough description of the C++ language and standard libraries for experienced programmers.
17229 * [Tour++](http://www.stroustrup.com/Tour.html):
17230 An overview of the C++ language and standard libraries for experienced programmers.
17231 * [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html):
17232 A textbook for beginners and relative novices.
17234 ## <a name="SS-web"></a>RF.web: Websites
17236 * [isocpp.org](https://isocpp.org)
17237 * [Bjarne Stroustrup's home pages](http://www.stroustrup.com)
17238 * [WG21](http://www.open-std.org/jtc1/sc22/wg21/)
17239 * [Boost](http://www.boost.org)<a name="Boost"></a>
17240 * [Adobe open source](http://www.adobe.com/open-source.html)
17241 * [Poco libraries](http://pocoproject.org/)
17245 ## <a name="SS-vid"></a>RS.video: Videos about "modern C++"
17247 * Bjarne Stroustrup: [C++11 Style](http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Keynote-Bjarne-Stroustrup-Cpp11-Style). 2012.
17248 * Bjarne Stroustrup: [The Essence of C++: With Examples in C++84, C++98, C++11, and C++14](http://channel9.msdn.com/Events/GoingNative/2013/Opening-Keynote-Bjarne-Stroustrup). 2013
17249 * All the talks from [CppCon '14](https://isocpp.org/blog/2014/11/cppcon-videos-c9)
17250 * Bjarne Stroustrup: [The essence of C++](https://www.youtube.com/watch?v=86xWVb4XIyE) at the University of Edinburgh. 2014.
17257 ## <a name="SS-man"></a>RF.man: Manuals
17259 * ISO C++ Standard C++11.
17260 * ISO C++ Standard C++14.
17261 * [ISO C++ Standard C++17 CD](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4606.pdf). Committee Draft.
17262 * [Palo Alto "Concepts" TR](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3351.pdf).
17263 * [ISO C++ Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
17264 * [WG21 Ranges report](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf). Draft.
17266 ## <a name="SS-ack"></a>Acknowledgements
17268 Thanks to the many people who contributed rules, suggestions, supporting information, references, etc.:
17275 * Zhuang, Jiangang (Jeff)
17278 and see the contributor list on the github.
17280 # <a name="S-profile"></a>Pro: Profiles
17282 A "profile" is a set of deterministic and portably enforceable subset rules (i.e., restrictions) that are designed to achieve a specific guarantee. "Deterministic" means they require only local analysis and could be implemented in a compiler (though they don't need to be). "Portably enforceable" means they are like language rules, so programmers can count on enforcement tools giving the same answer for the same code.
17284 Code written to be warning-free using such a language profile is considered to conform to the profile. Conforming code is considered to be safe by construction with regard to the safety properties targeted by that profile. Conforming code will not be the root cause of errors for that property, although such errors may be introduced into a program by other code, libraries or the external environment. A profile may also introduce additional library types to ease conformance and encourage correct code.
17288 * [Pro.type: Type safety](#SS-type)
17289 * [Pro.bounds: Bounds safety](#SS-bounds)
17290 * [Pro.lifetime: Lifetime safety](#SS-lifetime)
17292 In the future, we expect to define many more profiles and add more checks to existing profiles.
17293 Candidates include:
17295 * narrowing arithmetic promotions/conversions (likely part of a separate safe-arithmetic profile)
17296 * arithmetic cast from negative floating point to unsigned integral type (ditto)
17297 * selected undefined behavior: ??? start with Gaby's UB list
17298 * selected unspecified behavior: ??? a portability concern?
17299 * `const` violations
17301 To suppress enforcement of a profile check, place a `suppress` annotation on a language contract. For example:
17303 [[suppress(bounds)]] char* raw_find(char* p, int n, char x) // find x in p[0]..p[n-1]
17308 Now `raw_find()` can scramble memory to its heart's content.
17309 Obviously, suppression should be very rare.
17311 ## <a name="SS-type"></a>Pro.safety: Type safety profile
17313 This profile makes it easier to construct code that uses types correctly and avoids inadvertent type punning.
17314 It does so by focusing on removing the primary sources of type violations, including unsafe uses of casts and unions.
17316 For the purposes of this section,
17317 type-safety is defined to be the property that a variable is not used in a way that doesn't obey the rules for the type of its definition.
17318 Memory accessed as a type `T` should not be valid memory that actually contains an object of an unrelated type `U`.
17319 Note that the safety is intended to be complete when combined also with [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
17321 An implementation of this profile shall recognize the following patterns in source code as non-conforming and issue a diagnostic.
17323 Type safety profile summary:
17325 * [Type.1: Don't use `reinterpret_cast`](#Pro-type-reinterpretcast)
17326 * [Type.2: Don't use `static_cast` downcasts. Use `dynamic_cast` instead](#Pro-type-downcast)
17327 * [Type.3: Don't use `const_cast` to cast away `const` (i.e., at all)](#Pro-type-constcast)
17328 * [Type.4: Don't use C-style `(T)expression` casts that would perform a `static_cast` downcast, `const_cast`, or `reinterpret_cast`](#Pro-type-cstylecast)
17329 * [Type.5: Don't use a variable before it has been initialized](#Pro-type-init)
17330 * [Type.6: Always initialize a member variable](#Pro-type-memberinit)
17331 * [Type.7: Don't use `T(expression)` for casting`](#Pro-fct-style-cast)
17333 ### <a name="Pro-type-reinterpretcast"></a>Type.1: Don't use `reinterpret_cast`.
17337 Use of these casts can violate type safety and cause the program to access a variable that is actually of type `X` to be accessed as if it were of an unrelated type `Z`.
17341 std::string s = "hello world";
17342 double* p = reinterpret_cast<double*>(&s); // BAD
17346 Issue a diagnostic for any use of `reinterpret_cast`. To fix: Consider using a `variant` instead.
17348 ### <a name="Pro-type-downcast"></a>Type.2: Don't use `static_cast` downcasts. Use `dynamic_cast` instead.
17352 Use of these casts can violate type safety and cause the program to access a variable that is actually of type `X` to be accessed as if it were of an unrelated type `Z`.
17356 class Base { public: virtual ~Base() = 0; };
17358 class Derived1 : public Base { };
17360 class Derived2 : public Base {
17363 std::string get_s() { return s; }
17367 Base* p1 = &d1; // ok, implicit conversion to pointer to Base is fine
17369 // BAD, tries to treat d1 as a Derived2, which it is not
17370 Derived2* p2 = static_cast<Derived2*>(p1);
17371 // tries to access d1's nonexistent string member, instead sees arbitrary bytes near d1
17372 cout << p2->get_s();
17376 struct Foo { int a, b; };
17377 struct Foobar : Foo { int bar; };
17379 void use(int i, Foo& x)
17382 Foobar& x1 = dynamic_cast<Foobar&>(x); // error: Foo is not polymorphic
17383 Foobar& x2 = static_cast<Foobar&>(x); // bad
17391 use(99, *new Foo{1, 2}); // not a Foobar
17393 If a class hierarchy isn't polymorphic, avoid casting.
17394 It is entirely unsafe.
17395 Look for a better design.
17396 See also [C.146](#Rh-dynamic_cast).
17400 Issue a diagnostic for any use of `static_cast` to downcast, meaning to cast from a pointer or reference to `X` to a pointer or reference to a type that is not `X` or an accessible base of `X`. To fix: If this is a downcast or cross-cast then use a `dynamic_cast` instead, otherwise consider using a `variant` instead.
17402 ### <a name="Pro-type-constcast"></a>Type.3: Don't use `const_cast` to cast away `const` (i.e., at all).
17406 Casting away `const` is a lie. If the variable is actually declared `const`, it's a lie punishable by undefined behavior.
17410 void f(const int& i)
17412 const_cast<int&>(i) = 42; // BAD
17416 static const int j = 0;
17418 f(i); // silent side effect
17419 f(j); // undefined behavior
17423 Sometimes you may be tempted to resort to `const_cast` to avoid code duplication, such as when two accessor functions that differ only in `const`-ness have similar implementations. For example:
17429 // BAD, duplicates logic
17431 /* complex logic around getting a non-const reference to my_bar */
17434 const Bar& get_bar() const {
17435 /* same complex logic around getting a const reference to my_bar */
17441 Instead, prefer to share implementations. Normally, you can just have the non-`const` function call the `const` function. However, when there is complex logic this can lead to the following pattern that still resorts to a `const_cast`:
17445 // not great, non-const calls const version but resorts to const_cast
17447 return const_cast<Bar&>(static_cast<const Foo&>(*this).get_bar());
17449 const Bar& get_bar() const {
17450 /* the complex logic around getting a const reference to my_bar */
17456 Although this pattern is safe when applied correctly, because the caller must have had a non-`const` object to begin with, it's not ideal because the safety is hard to enforce automatically as a checker rule.
17458 Instead, prefer to put the common code in a common helper function -- and make it a template so that it deduces `const`. This doesn't use any `const_cast` at all:
17462 Bar& get_bar() { return get_bar_impl(*this); }
17463 const Bar& get_bar() const { return get_bar_impl(*this); }
17467 template<class T> // good, deduces whether T is const or non-const
17468 static auto get_bar_impl(T& t) -> decltype(t.get_bar())
17469 { /* the complex logic around getting a possibly-const reference to my_bar */ }
17474 You may need to cast away `const` when calling `const`-incorrect functions. Prefer to wrap such functions in inline `const`-correct wrappers to encapsulate the cast in one place.
17478 Issue a diagnostic for any use of `const_cast`. To fix: Either don't use the variable in a non-`const` way, or don't make it `const`.
17480 ### <a name="Pro-type-cstylecast"></a>Type.4: Don't use C-style `(T)expression` casts that would perform a `static_cast` downcast, `const_cast`, or `reinterpret_cast`.
17484 Use of these casts can violate type safety and cause the program to access a variable that is actually of type `X` to be accessed as if it were of an unrelated type `Z`.
17485 Note that a C-style `(T)expression` cast means to perform the first of the following that is possible: a `const_cast`, a `static_cast`, a `static_cast` followed by a `const_cast`, a `reinterpret_cast`, or a `reinterpret_cast` followed by a `const_cast`. This rule bans `(T)expression` only when used to perform an unsafe cast.
17489 std::string s = "hello world";
17490 double* p0 = (double*)(&s); // BAD
17492 class Base { public: virtual ~Base() = 0; };
17494 class Derived1 : public Base { };
17496 class Derived2 : public Base {
17499 std::string get_s() { return s; }
17503 Base* p1 = &d1; // ok, implicit conversion to pointer to Base is fine
17505 // BAD, tries to treat d1 as a Derived2, which it is not
17506 Derived2* p2 = (Derived2*)(p1);
17507 // tries to access d1's nonexistent string member, instead sees arbitrary bytes near d1
17508 cout << p2->get_s();
17510 void f(const int& i) {
17511 (int&)(i) = 42; // BAD
17515 static const int j = 0;
17517 f(i); // silent side effect
17518 f(j); // undefined behavior
17522 Issue a diagnostic for any use of a C-style `(T)expression` cast that would invoke a `static_cast` downcast, `const_cast`, or `reinterpret_cast`. To fix: Use a `dynamic_cast`, `const`-correct declaration, or `variant`, respectively.
17524 ### <a name="Pro-fct-style-cast"></a>Type.7: Don't use `T(expression)` for casting`
17528 If `e` is of a built-in type, `T(e)` is equivalent to the error-prone `(T)e`.
17533 auto i = int(p); // Potential damaging cast; don't or use `reinterpret_cast`
17535 short s = short(i); // potentially narrowing; don't or use `narrow` or `narrow_cast`
17539 The {}-syntax makes the desire for construction explicit and doesn't allow narrowing
17545 Flag `T(e)` if used for `e` of a built-in type.
17547 ### <a name="Pro-type-init"></a>Type.5: Don't use a variable before it has been initialized.
17549 [ES.20: Always initialize an object](#Res-always) is required.
17551 ### <a name="Pro-type-memberinit"></a>Type.6: Always initialize a member variable.
17555 Before a variable has been initialized, it does not contain a deterministic valid value of its type. It could contain any arbitrary bit pattern, which could be different on each call.
17559 struct X { int i; };
17562 use(x); // BAD, x has not been initialized
17569 * Issue a diagnostic for any constructor of a non-trivially-constructible type that does not initialize all member variables. To fix: Write a data member initializer, or mention it in the member initializer list.
17570 * Issue a diagnostic when constructing an object of a trivially constructible type without `()` or `{}` to initialize its members. To fix: Add `()` or `{}`.
17572 ### <a name="Pro-type-unions"></a>Type.7: Avoid accessing members of raw unions. Prefer `variant` instead.
17576 Reading from a union member assumes that member was the last one written, and writing to a union member assumes another member with a nontrivial destructor had its destructor called. This is fragile because it cannot generally be enforced to be safe in the language and so relies on programmer discipline to get it right.
17580 union U { int i; double d; };
17584 use(u.d); // BAD, undefined
17586 variant<int, double> u;
17587 u = 42; // u now contains int
17588 use(u.get<int>()); // ok
17589 use(u.get<double>()); // throws ??? update this when standardization finalizes the variant design
17591 Note that just copying a union is not type-unsafe, so safe code can pass a union from one piece of unsafe code to another.
17595 * Issue a diagnostic for accessing a member of a union. To fix: Use a `variant` instead.
17597 ### <a name="Pro-type-varargs"></a>Type.8: Avoid reading from varargs or passing vararg arguments. Prefer variadic template parameters instead.
17601 Reading from a vararg assumes that the correct type was actually passed. Passing to varargs assumes the correct type will be read. This is fragile because it cannot generally be enforced to be safe in the language and so relies on programmer discipline to get it right.
17608 result += va_arg(list, int); // BAD, assumes it will be passed ints
17613 sum(3.14159, 2.71828); // BAD, undefined
17615 template<class ...Args>
17616 auto sum(Args... args) { // GOOD, and much more flexible
17617 return (... + args); // note: C++17 "fold expression"
17620 sum(3, 2); // ok: 5
17621 sum(3.14159, 2.71828); // ok: ~5.85987
17623 Note: Declaring a `...` parameter is sometimes useful for techniques that don't involve actual argument passing, notably to declare "take-anything" functions so as to disable "everything else" in an overload set or express a catchall case in a template metaprogram.
17627 * Issue a diagnostic for using `va_list`, `va_start`, or `va_arg`. To fix: Use a variadic template parameter list instead.
17628 * Issue a diagnostic for passing an argument to a vararg parameter of a function that does not offer an overload for a more specific type in the position of the vararg. To fix: Use a different function, or `[[suppress(types)]]`.
17630 ## <a name="SS-bounds"></a>Pro.bounds: Bounds safety profile
17632 This profile makes it easier to construct code that operates within the bounds of allocated blocks of memory. It does so by focusing on removing the primary sources of bounds violations: pointer arithmetic and array indexing. One of the core features of this profile is to restrict pointers to only refer to single objects, not arrays.
17634 For the purposes of this document, bounds-safety is defined to be the property that a program does not use a variable to access memory outside of the range that was allocated and assigned to that variable. (Note that the safety is intended to be complete when combined also with [Type safety](#SS-type) and [Lifetime safety](#SS-lifetime), which cover other unsafe operations that allow bounds violations, such as type-unsafe casts that 'widen' pointers.)
17636 The following are under consideration but not yet in the rules below, and may be better in other profiles:
17640 An implementation of this profile shall recognize the following patterns in source code as non-conforming and issue a diagnostic.
17642 ### <a name="Pro-bounds-arithmetic"></a>Bounds.1: Don't use pointer arithmetic. Use `span` instead.
17646 Pointers should only refer to single objects, and pointer arithmetic is fragile and easy to get wrong. `span` is a bounds-checked, safe type for accessing arrays of data.
17650 void f(int* p, int count)
17652 if (count < 2) return;
17654 int* q = p + 1; // BAD
17658 d = (p - &n); // OK
17661 int n = *p++; // BAD
17663 if (count < 6) return;
17667 p[count - 1] = 2; // BAD
17669 use(&p[0], 3); // BAD
17672 ##### Example, good
17674 void f(span<int> a) // BETTER: use span in the function declaration
17676 if (a.length() < 2) return;
17678 int n = *a++; // OK
17680 span<int> q = a + 1; // OK
17682 if (a.length() < 6) return;
17686 a[count - 1] = 2; // OK
17688 use(a.data(), 3); // OK
17693 Issue a diagnostic for any arithmetic operation on an expression of pointer type that results in a value of pointer type.
17695 ### <a name="Pro-bounds-arrayindex"></a>Bounds.2: Only index into arrays using constant expressions.
17699 Dynamic accesses into arrays are difficult for both tools and humans to validate as safe. `span` is a bounds-checked, safe type for accessing arrays of data. `at()` is another alternative that ensures single accesses are bounds-checked. If iterators are needed to access an array, use the iterators from a `span` constructed over the array.
17703 void f(array<int, 10> a, int pos)
17705 a[pos / 2] = 1; // BAD
17706 a[pos - 1] = 2; // BAD
17707 a[-1] = 3; // BAD -- no replacement, just don't do this
17708 a[10] = 4; // BAD -- no replacement, just don't do this
17711 ##### Example, good
17713 // ALTERNATIVE A: Use a span
17715 // A1: Change parameter type to use span
17716 void f1(span<int, 10> a, int pos)
17718 a[pos / 2] = 1; // OK
17719 a[pos - 1] = 2; // OK
17722 // A2: Add local span and use that
17723 void f2(array<int, 10> arr, int pos)
17725 span<int> a = {arr, pos}
17726 a[pos / 2] = 1; // OK
17727 a[pos - 1] = 2; // OK
17730 // ALTERNATIVE B: Use at() for access
17731 void f3(array<int, 10> a, int pos)
17733 at(a, pos / 2) = 1; // OK
17734 at(a, pos - 1) = 2; // OK
17742 for (int i = 0; i < COUNT; ++i)
17743 arr[i] = i; // BAD, cannot use non-constant indexer
17746 ##### Example, good
17748 // ALTERNATIVE A: Use a span
17752 span<int> av = arr;
17753 for (int i = 0; i < COUNT; ++i)
17757 // ALTERNATIVE B: Use at() for access
17761 for (int i = 0; i < COUNT; ++i)
17767 Issue a diagnostic for any indexing expression on an expression or variable of array type (either static array or `std::array`) where the indexer is not a compile-time constant expression.
17769 Issue a diagnostic for any indexing expression on an expression or variable of array type (either static array or `std::array`) where the indexer is not a value between `0` or and the upper bound of the array.
17771 **Rewrite support**: Tooling can offer rewrites of array accesses that involve dynamic index expressions to use `at()` instead:
17775 void f(int i, int j)
17777 a[i + j] = 12; // BAD, could be rewritten as ...
17778 at(a, i + j) = 12; // OK -- bounds-checked
17781 ### <a name="Pro-bounds-decay"></a>Bounds.3: No array-to-pointer decay.
17785 Pointers should not be used as arrays. `span` is a bounds-checked, safe alternative to using pointers to access arrays.
17789 void g(int* p, size_t length);
17798 ##### Example, good
17800 void g(int* p, size_t length);
17801 void g1(span<int> av); // BETTER: get g() changed.
17808 g(av.data(), av.length()); // OK, if you have no choice
17809 g1(a); // OK -- no decay here, instead use implicit span ctor
17814 Issue a diagnostic for any expression that would rely on implicit conversion of an array type to a pointer type.
17816 ### <a name="Pro-bounds-stdlib"></a>Bounds.4: Don't use standard library functions and types that are not bounds-checked.
17820 These functions all have bounds-safe overloads that take `span`. Standard types such as `vector` can be modified to perform bounds-checks under the bounds profile (in a compatible way, such as by adding contracts), or used with `at()`.
17826 array<int, 10> a, b;
17827 memset(a.data(), 0, 10); // BAD, and contains a length error (length = 10 * sizeof(int))
17828 memcmp(a.data(), b.data(), 10); // BAD, and contains a length error (length = 10 * sizeof(int))
17831 Also, `std::array<>::fill()` or `std::fill()` or even an empty initializer are better candidate than `memset()`.
17833 ##### Example, good
17837 array<int, 10> a, b, c{}; // c is initialized to zero
17839 fill(b.begin(), b.end(), 0); // std::fill()
17840 fill(b, 0); // std::fill() + Ranges TS
17849 If code is using an unmodified standard library, then there are still workarounds that enable use of `std::array` and `std::vector` in a bounds-safe manner. Code can call the `.at()` member function on each class, which will result in an `std::out_of_range` exception being thrown. Alternatively, code can call the `at()` free function, which will result in fail-fast (or a customized action) on a bounds violation.
17851 void f(std::vector<int>& v, std::array<int, 12> a, int i)
17853 v[0] = a[0]; // BAD
17854 v.at(0) = a[0]; // OK (alternative 1)
17855 at(v, 0) = a[0]; // OK (alternative 2)
17857 v.at(0) = a[i]; // BAD
17858 v.at(0) = a.at(i); // OK (alternative 1)
17859 v.at(0) = at(a, i); // OK (alternative 2)
17864 * Issue a diagnostic for any call to a standard library function that is not bounds-checked. ??? insert link to a list of banned functions
17868 * Impact on the standard library will require close coordination with WG21, if only to ensure compatibility even if never standardized.
17869 * We are considering specifying bounds-safe overloads for stdlib (especially C stdlib) functions like `memcmp` and shipping them in the GSL.
17870 * For existing stdlib functions and types like `vector` that are not fully bounds-checked, the goal is for these features to be bounds-checked when called from code with the bounds profile on, and unchecked when called from legacy code, possibly using contracts (concurrently being proposed by several WG21 members).
17872 ## <a name="SS-lifetime"></a>Pro.lifetime: Lifetime safety profile
17876 # <a name="S-gsl"></a>GSL: Guideline support library
17878 The GSL is a small library of facilities designed to support this set of guidelines.
17879 Without these facilities, the guidelines would have to be far more restrictive on language details.
17881 The Core Guidelines support library is defined in namespace `gsl` and the names may be aliases for standard library or other well-known library names. Using the (compile-time) indirection through the `gsl` namespace allows for experimentation and for local variants of the support facilities.
17883 The GSL is header only, and can be found at [GSL: Guideline support library](https://github.com/Microsoft/GSL).
17884 The support library facilities are designed to be extremely lightweight (zero-overhead) so that they impose no overhead compared to using conventional alternatives.
17885 Where desirable, they can be "instrumented" with additional functionality (e.g., checks) for tasks such as debugging.
17887 These Guidelines assume a `variant` type, but this is not currently in GSL.
17888 Eventually, use [the one voted into C++17](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0088r3.html).
17890 Summary of GSL components:
17892 * [GSL.view: Views](#SS-views)
17893 * [GSL.owner](#SS-ownership)
17894 * [GSL.assert: Assertions](#SS-assertions)
17895 * [GSL.util: Utilities](#SS-utilities)
17896 * [GSL.concept: Concepts](#SS-gsl-concepts)
17898 We plan for a "ISO C++ standard style" semi-formal specification of the GSL.
17900 We rely on the ISO C++ standard library and hope for parts of the GSL to be absorbed into the standard library.
17902 ## <a name="SS-views"></a>GSL.view: Views
17904 These types allow the user to distinguish between owning and non-owning pointers and between pointers to a single object and pointers to the first element of a sequence.
17906 These "views" are never owners.
17908 References are never owners.
17910 The names are mostly ISO standard-library style (lower case and underscore):
17912 * `T*` // The `T*` is not an owner, may be null; assumed to be pointing to a single element.
17913 * `T&` // The `T&` is not an owner and can never be a "null reference"; references are always bound to objects.
17915 The "raw-pointer" notation (e.g. `int*`) is assumed to have its most common meaning; that is, a pointer points to an object, but does not own it.
17916 Owners should be converted to resource handles (e.g., `unique_ptr` or `vector<T>`) or marked `owner<T*>`.
17918 * `owner<T*>` // a `T*` that owns the object pointed/referred to; may be `nullptr`.
17919 * `owner<T&>` // a `T&` that owns the object pointed/referred to.
17921 `owner` is used to mark owning pointers in code that cannot be upgraded to use proper resource handles.
17922 Reasons for that include:
17924 * Cost of conversion.
17925 * The pointer is used with an ABI.
17926 * The pointer is part of the implementation of a resource handle.
17928 An `owner<T>` differs from a resource handle for a `T` by still requiring an explicit `delete`.
17930 An `owner<T>` is assumed to refer to an object on the free store (heap).
17932 If something is not supposed to be `nullptr`, say so:
17934 * `not_null<T>` // `T` is usually a pointer type (e.g., `not_null<int*>` and `not_null<owner<Foo*>>`) that may not be `nullptr`.
17935 `T` can be any type for which `==nullptr` is meaningful.
17937 * `span<T>` // `[`p`:`p+n`)`, constructor from `{p, q}` and `{p, n}`; `T` is the pointer type
17938 * `span_p<T>` // `{p, predicate}` \[`p`:`q`) where `q` is the first element for which `predicate(*p)` is true
17939 * `string_span` // `span<char>`
17940 * `cstring_span` // `span<const char>`
17942 A `span<T>` refers to zero or more mutable `T`s unless `T` is a `const` type.
17944 "Pointer arithmetic" is best done within `span`s.
17945 A `char*` that points to more than one `char` but is not a C-style string (e.g., a pointer into an input buffer) should be represented by a `span`.
17947 * `zstring` // a `char*` supposed to be a C-style string; that is, a zero-terminated sequence of `char` or `nullptr`
17948 * `czstring` // a `const char*` supposed to be a C-style string; that is, a zero-terminated sequence of `const` `char` or `nullptr`
17950 Logically, those last two aliases are not needed, but we are not always logical, and they make the distinction between a pointer to one `char` and a pointer to a C-style string explicit.
17951 A sequence of characters that is not assumed to be zero-terminated should be a `char*`, rather than a `zstring`.
17952 French accent optional.
17954 Use `not_null<zstring>` for C-style strings that cannot be `nullptr`. ??? Do we need a name for `not_null<zstring>`? or is its ugliness a feature?
17956 ## <a name="SS-ownership"></a>GSL.owner: Ownership pointers
17958 * `unique_ptr<T>` // unique ownership: `std::unique_ptr<T>`
17959 * `shared_ptr<T>` // shared ownership: `std::shared_ptr<T>` (a counted pointer)
17960 * `stack_array<T>` // A stack-allocated array. The number of elements are determined at construction and fixed thereafter. The elements are mutable unless `T` is a `const` type.
17961 * `dyn_array<T>` // ??? needed ??? A heap-allocated array. The number of elements are determined at construction and fixed thereafter.
17962 The elements are mutable unless `T` is a `const` type. Basically a `span` that allocates and owns its elements.
17964 ## <a name="SS-assertions"></a>GSL.assert: Assertions
17966 * `Expects` // precondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
17967 // `Expects(p)` terminates the program unless `p == true`
17968 // `Expect` in under control of some options (enforcement, error message, alternatives to terminate)
17969 * `Ensures` // postcondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
17971 These assertions is currently macros (yuck!) and must appear in function definitions (only)
17972 pending standard commission decisions on contracts and assertion syntax.
17973 See [the contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf); using the attribute syntax,
17974 for example, `Expects(p!=nullptr)` will become `[[expects: p!=nullptr]]`.
17976 ## <a name="SS-utilities"></a>GSL.util: Utilities
17978 * `finally` // `finally(f)` makes a `final_action{f}` with a destructor that invokes `f`
17979 * `narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
17980 * `narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
17981 * `[[implicit]]` // "Marker" to put on single-argument constructors to explicitly make them non-explicit.
17982 * `move_owner` // `p = move_owner(q)` means `p = q` but ???
17984 ## <a name="SS-gsl-concepts"></a>GSL.concept: Concepts
17986 These concepts (type predicates) are borrowed from
17987 Andrew Sutton's Origin library,
17988 the Range proposal,
17989 and the ISO WG21 Palo Alto TR.
17990 They are likely to be very similar to what will become part of the ISO C++ standard.
17991 The notation is that of the ISO WG21 [Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
17992 Most of the concepts below are defined in [the Ranges TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf).
17998 * `Pointer` // A type with `*`, `->`, `==`, and default construction (default construction is assumed to set the singular "null" value); see [smart pointers](#SS-gsl-smartptrconcepts)
17999 * `Unique_ptr` // A type that matches `Pointer`, has move (not copy), and matches the Lifetime profile criteria for a `unique` owner type; see [smart pointers](#SS-gsl-smartptrconcepts)
18000 * `Shared_ptr` // A type that matches `Pointer`, has copy, and matches the Lifetime profile criteria for a `shared` owner type; see [smart pointers](#SS-gsl-smartptrconcepts)
18001 * `EqualityComparable` // ???Must we suffer CaMelcAse???
18007 * `SemiRegular` // ??? Copyable?
18011 * `RegularFunction`
18016 ### <a name="SS-gsl-smartptrconcepts"></a>Smart pointer concepts
18018 Described in [Lifetimes paper](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Lifetimes%20I%20and%20II%20-%20v0.9.1.pdf).
18020 # <a name="S-naming"></a>NL: Naming and layout rules
18022 Consistent naming and layout are helpful.
18023 If for no other reason because it minimizes "my style is better than your style" arguments.
18024 However, there are many, many, different styles around and people are passionate about them (pro and con).
18025 Also, most real-world projects includes code from many sources, so standardizing on a single style for all code is often impossible.
18026 We present a set of rules that you might use if you have no better ideas, but the real aim is consistency, rather than any particular rule set.
18027 IDEs and tools can help (as well as hinder).
18029 Naming and layout rules:
18031 * [NL.1: Don't say in comments what can be clearly stated in code](#Rl-comments)
18032 * [NL.2: State intent in comments](#Rl-comments-intent)
18033 * [NL.3: Keep comments crisp](#Rl-comments-crisp)
18034 * [NL.4: Maintain a consistent indentation style](#Rl-indent)
18035 * [NL.5: Don't encode type information in names](#Rl-name-type)
18036 * [NL.7: Make the length of a name roughly proportional to the length of its scope](#Rl-name-length)
18037 * [NL.8: Use a consistent naming style](#Rl-name)
18038 * [NL.9: Use `ALL_CAPS` for macro names only](#Rl-all-caps)
18039 * [NL.10: Avoid CamelCase](#Rl-camel)
18040 * [NL.15: Use spaces sparingly](#Rl-space)
18041 * [NL.16: Use a conventional class member declaration order](#Rl-order)
18042 * [NL.17: Use K&R-derived layout](#Rl-knr)
18043 * [NL.18: Use C++-style declarator layout](#Rl-ptr)
18044 * [NL.19: Avoid names that are easily misread](#Rl-misread)
18045 * [NL.20: Don't place two statements on the same line](#Rl-stmt)
18046 * [NL.21: Declare one name (only) per declaration](#Rl-dcl)
18047 * [NL.25: Don't use `void` as an argument type](#Rl-void)
18048 * [NL.26: Use conventional `const` notation](#Rl-const)
18050 Most of these rules are aesthetic and programmers hold strong opinions.
18051 IDEs also tend to have defaults and a range of alternatives.
18052 These rules are suggested defaults to follow unless you have reasons not to.
18054 We have had comments to the effect that naming and layout are so personal and/or arbitrary that we should not try to "legislate" them.
18055 We are not "legislating" (see the previous paragraph).
18056 However, we have had many requests for a set of naming and layout conventions to use when there are no external constraints.
18058 More specific and detailed rules are easier to enforce.
18060 These rules bear a strong resemblance to the recommendations in the [PPP Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
18061 written in support of Stroustrup's [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
18063 ### <a name="Rl-comments"></a>NL.1: Don't say in comments what can be clearly stated in code
18067 Compilers do not read comments.
18068 Comments are less precise than code.
18069 Comments are not updated as consistently as code.
18073 auto x = m * v1 + vv; // multiply m with v1 and add the result to vv
18077 Build an AI program that interprets colloquial English text and see if what is said could be better expressed in C++.
18079 ### <a name="Rl-comments-intent"></a>NL.2: State intent in comments
18083 Code says what is done, not what is supposed to be done. Often intent can be stated more clearly and concisely than the implementation.
18087 void stable_sort(Sortable& c)
18088 // sort c in the order determined by <, keep equal elements (as defined by ==) in
18089 // their original relative order
18091 // ... quite a few lines of non-trivial code ...
18096 If the comment and the code disagrees, both are likely to be wrong.
18098 ### <a name="Rl-comments-crisp"></a>NL.3: Keep comments crisp
18102 Verbosity slows down understanding and makes the code harder to read by spreading it around in the source file.
18106 Use intelligible English.
18107 I may be fluent in Danish, but most programmers are not; the maintainers of my code may not be.
18108 Avoid SMS lingo and watch your grammar, punctuation, and capitalization.
18109 Aim for professionalism, not "cool."
18115 ### <a name="Rl-indent"></a>NL.4: Maintain a consistent indentation style
18119 Readability. Avoidance of "silly mistakes."
18124 for (i = 0; i < max; ++i); // bug waiting to happen
18130 Always indenting the statement after `if (...)`, `for (...)`, and `while (...)` is usually a good idea:
18132 if (i < 0) error("negative argument");
18135 error("negative argument");
18141 ### <a name="Rl-name-type"></a>NL.5 Don't encode type information in names
18145 If names reflect types rather than functionality, it becomes hard to change the types used to provide that functionality.
18146 Also, if the type of a variable is changed, code using it will have to be modified.
18147 Minimize unintentional conversions.
18151 void print_int(int i);
18152 void print_string(const char*);
18154 print_int(1); // OK
18155 print_int(x); // conversion to int if x is a double
18159 Names with types encoded are either verbose or cryptic.
18161 printS // print a std::string
18162 prints // print a C-style string
18163 printi // print an int
18165 PS. Hungarian notation is evil (at least in a strongly statically-typed language).
18169 Some styles distinguishes members from local variable, and/or from global variable.
18173 S(int m) :m_{abs(m)} { }
18180 Like C++, some styles distinguishes types from non-types.
18181 For example, by capitalizing type names, but not the names of functions and variables.
18183 typename<typename T>
18184 class Hash_tbl { // maps string to T
18188 Hash_tbl<int> index;
18192 ### <a name="Rl-name-length"></a>NL.7: Make the length of a name roughly proportional to the length of its scope
18194 **Rationale**: The larger the scope the greater the chance of confusion and of an unintended name clash.
18198 double sqrt(double x); // return the square root of x; x must be non-negative
18200 int length(const char* p); // return the number of characters in a zero-terminated C-style string
18202 int length_of_string(const char zero_terminated_array_of_char[]) // bad: verbose
18204 int g; // bad: global variable with a cryptic name
18206 int open; // bad: global variable with a short, popular name
18208 The use of `p` for pointer and `x` for a floating-point variable is conventional and non-confusing in a restricted scope.
18214 ### <a name="Rl-name"></a>NL.8: Use a consistent naming style
18216 **Rationale**: Consistence in naming and naming style increases readability.
18220 There are many styles and when you use multiple libraries, you can't follow all their different conventions.
18221 Choose a "house style", but leave "imported" libraries with their original style.
18225 ISO Standard, use lower case only and digits, separate words with underscores:
18231 Avoid double underscores `__`.
18235 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
18236 ISO Standard, but with upper case used for your own types and concepts:
18244 CamelCase: capitalize each word in a multi-word identifier:
18251 Some conventions capitalize the first letter, some don't.
18255 Try to be consistent in your use of acronyms and lengths of identifiers:
18258 int mean_time_between_failures {12}; // make up your mind
18262 Would be possible except for the use of libraries with varying conventions.
18264 ### <a name="Rl-all-caps"></a>NL.9: Use `ALL_CAPS` for macro names only
18268 To avoid confusing macros with names that obey scope and type rules.
18274 const int SIZE{1000}; // Bad, use 'size' instead
18280 This rule applies to non-macro symbolic constants:
18282 enum bad { BAD, WORSE, HORRIBLE }; // BAD
18286 * Flag macros with lower-case letters
18287 * Flag `ALL_CAPS` non-macro names
18289 ### <a name="Rl-camel"></a>NL.10: Avoid CamelCase
18293 The use of underscores to separate parts of a name is the original C and C++ style and used in the C++ standard library.
18294 If you prefer CamelCase, you have to choose among different flavors of camelCase.
18298 This rule is a default to use only if you have a choice.
18299 Often, you don't have a choice and must follow an established style for [consistency](#Rl-name).
18300 The need for consistency beats personal taste.
18304 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
18305 ISO Standard, but with upper case used for your own types and concepts:
18315 ### <a name="Rl-space"></a>NL.15: Use spaces sparingly
18319 Too much space makes the text larger and distracts.
18325 int main(int argc, char * argv [ ])
18334 int main(int argc, char* argv[])
18341 Some IDEs have their own opinions and add distracting space.
18345 We value well-placed whitespace as a significant help for readability. Just don't overdo it.
18347 ### <a name="Rl-order"></a>NL.16: Use a conventional class member declaration order
18351 A conventional order of members improves readability.
18353 When declaring a class use the following order
18355 * types: classes, enums, and aliases (`using`)
18356 * constructors, assignments, destructor
18360 Use the `public` before `protected` before `private` order.
18362 Private types and functions can be placed with private data.
18364 Avoid multiple blocks of declarations of one access (e.g., `public`) dispersed among blocks of declarations with different access (e.g. `private`).
18372 // unchecked function for use by derived class implementations
18374 // implementation details
18379 The use of macros to declare groups of members often violates any ordering rules.
18380 However, macros obscures what is being expressed anyway.
18384 Flag departures from the suggested order. There will be a lot of old code that doesn't follow this rule.
18386 ### <a name="Rl-knr"></a>NL.17: Use K&R-derived layout
18390 This is the original C and C++ layout. It preserves vertical space well. It distinguishes different language constructs (such as functions and classes) well.
18394 In the context of C++, this style is often called "Stroustrup".
18432 Note the space between `if` and `(`
18436 Use separate lines for each statement, the branches of an `if`, and the body of a `for`.
18440 The `{` for a `class` and a `struct` in *not* on a separate line, but the `{` for a function is.
18444 Capitalize the names of your user-defined types to distinguish them from standards-library types.
18448 Do not capitalize function names.
18452 If you want enforcement, use an IDE to reformat.
18454 ### <a name="Rl-ptr"></a>NL.18: Use C++-style declarator layout
18458 The C-style layout emphasizes use in expressions and grammar, whereas the C++-style emphasizes types.
18459 The use in expressions argument doesn't hold for references.
18463 T& operator[](size_t); // OK
18464 T &operator[](size_t); // just strange
18465 T & operator[](size_t); // undecided
18469 Impossible in the face of history.
18472 ### <a name="Rl-misread"></a>NL.19: Avoid names that are easily misread
18477 Not everyone has screens and printers that make it easy to distinguish all characters.
18478 We easily confuse similarly spelled and slightly misspelled words.
18482 int oO01lL = 6; // bad
18485 int splonk = 8; // bad: splunk and splonk are easily confused
18491 ### <a name="Rl-stmt"></a>NL.20: Don't place two statements on the same line
18496 It is really easy to overlook a statement when there is more on a line.
18500 int x = 7; char* p = 29; // don't
18501 int x = 7; f(x); ++x; // don't
18507 ### <a name="Rl-dcl"></a>NL.21: Declare one name (only) per declaration
18512 Minimizing confusion with the declarator syntax.
18516 For details, see [ES.10](#Res-name-one).
18519 ### <a name="Rl-void"></a>NL.25: Don't use `void` as an argument type
18523 It's verbose and only needed where C compatibility matters.
18527 void f(void); // bad
18529 void g(); // better
18533 Even Dennis Ritchie deemed `void f(void)` an abomination.
18534 You can make an argument for that abomination in C when function prototypes were rare so that banning:
18537 f(1, 2, "weird but valid C89"); // hope that f() is defined int f(a, b, c) char* c; { /* ... */ }
18539 would have caused major problems, but not in the 21st century and in C++.
18541 ### <a name="Rl-const"></a>NL.26: Use conventional `const` notation
18545 Conventional notation is more familiar to more programmers.
18546 Consistency in large code bases.
18550 const int x = 7; // OK
18551 int const y = 9; // bad
18553 const int *const p = nullptr; // OK, constant pointer to constant int
18554 int const *const p = nullptr; // bad, constant pointer to constant int
18558 We are well aware that you could claim the "bad" examples more logical than the ones marked "OK",
18559 but they also confuse more people, especially novices relying on teaching material using the far more common, conventional OK style.
18561 As ever, remember that the aim of these naming and layout rules is consistency and that aesthetics vary immensely.
18565 Flag `const` used as a suffix for a type.
18567 # <a name="S-faq"></a>FAQ: Answers to frequently asked questions
18569 This section covers answers to frequently asked questions about these guidelines.
18571 ### <a name="Faq-aims"></a>FAQ.1: What do these guidelines aim to achieve?
18573 See the <a href="#S-abstract">top of this page</a>. This is an open source project to maintain modern authoritative guidelines for writing C++ code using the current C++ Standard (as of this writing, C++14). The guidelines are designed to be modern, machine-enforceable wherever possible, and open to contributions and forking so that organizations can easily incorporate them into their own corporate coding guidelines.
18575 ### <a name="Faq-announced"></a>FAQ.2: When and where was this work first announced?
18577 It was announced by [Bjarne Stroustrup in his CppCon 2015 opening keynote, "Writing Good C++14"](https://isocpp.org/blog/2015/09/stroustrup-cppcon15-keynote). See also the [accompanying isocpp.org blog post](https://isocpp.org/blog/2015/09/bjarne-stroustrup-announces-cpp-core-guidelines), and for the rationale of the type and memory safety guidelines see [Herb Sutter's follow-up CppCon 2015 talk, "Writing Good C++14 ... By Default"](https://isocpp.org/blog/2015/09/sutter-cppcon15-day2plenary).
18579 ### <a name="Faq-maintainers"></a>FAQ.3: Who are the authors and maintainers of these guidelines?
18581 The initial primary authors and maintainers are Bjarne Stroustrup and Herb Sutter, and the guidelines so far were developed with contributions from experts at CERN, Microsoft, Morgan Stanley, and several other organizations. At the time of their release, the guidelines are in a "0.6" state, and contributions are welcome. As Stroustrup said in his announcement: "We need help!"
18583 ### <a name="Faq-contribute"></a>FAQ.4: How can I contribute?
18585 See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
18587 ### <a name="Faq-maintainer"></a>FAQ.5: How can I become an editor/maintainer?
18589 By contributing a lot first and having the consistent quality of your contributions recognized. See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
18591 ### <a name="Faq-iso"></a>FAQ.6: Have these guidelines been approved by the ISO C++ standards committee? Do they represent the consensus of the committee?
18593 No. These guidelines are outside the standard. They are intended to serve the standard, and be maintained as current guidelines about how to use the current Standard C++ effectively. We aim to keep them in sync with the standard as that is evolved by the committee.
18595 ### <a name="Faq-isocpp"></a>FAQ.7: If these guidelines are not approved by the committee, why are they under `github.com/isocpp`?
18597 Because `isocpp` is the Standard C++ Foundation; the committee's repositories are under [github.com/*cplusplus*](https://github.com/cplusplus). Some neutral organization has to own the copyright and license to make it clear this is not being dominated by any one person or vendor. The natural entity is the Foundation, which exists to promote the use and up-to-date understanding of modern Standard C++ and the work of the committee. This follows the same pattern that isocpp.org did for the [C++ FAQ](https://isocpp.org/faq), which was initially the work of Bjarne Stroustrup, Marshall Cline, and Herb Sutter and contributed to the open project in the same way.
18599 ### <a name="Faq-cpp98"></a>FAQ.8: Will there be a C++98 version of these Guidelines? a C++11 version?
18601 No. These guidelines are about how to best use Standard C++14 (and, if you have an implementation available, the Concepts Lite Technical Specification) and write code assuming you have a modern conforming compiler.
18603 ### <a name="Faq-language-extensions"></a>FAQ.9: Do these guidelines propose new language features?
18605 No. These guidelines are about how to best use Standard C++14 + the Concepts Lite Technical Specification, and they limit themselves to recommending only those features.
18607 ### <a name="Faq-markdown"></a>FAQ.10: What version of Markdown do these guidelines use?
18609 These coding standards are written using [CommonMark](http://commonmark.org), and `<a>` HTML anchors.
18611 We are considering the following extensions from [GitHub Flavored Markdown (GFM)](https://help.github.com/articles/github-flavored-markdown/):
18613 * fenced code blocks (consistently using indented vs. fenced is under discussion)
18614 * tables (none yet but we'll likely need them, and this is a GFM extension)
18616 Avoid other HTML tags and other extensions.
18618 Note: We are not yet consistent with this style.
18620 ### <a name="Faq-gsl"></a>FAQ.50: What is the GSL (guideline support library)?
18622 The GSL is the small set of types and aliases specified in these guidelines. As of this writing, their specification herein is too sparse; we plan to add a WG21-style interface specification to ensure that different implementations agree, and to propose as a contribution for possible standardization, subject as usual to whatever the committee decides to accept/improve/alter/reject.
18624 ### <a name="Faq-msgsl"></a>FAQ.51: Is [github.com/Microsoft/GSL](https://github.com/Microsoft/GSL) the GSL?
18626 No. That is just a first implementation contributed by Microsoft. Other implementations by other vendors are encouraged, as are forks of and contributions to that implementation. As of this writing one week into the public project, at least one GPLv3 open source implementation already exists. We plan to produce a WG21-style interface specification to ensure that different implementations agree.
18628 ### <a name="Faq-gsl-implementation"></a>FAQ.52: Why not supply an actual GSL implementation in/with these guidelines?
18630 We are reluctant to bless one particular implementation because we do not want to make people think there is only one, and inadvertently stifle parallel implementations. And if these guidelines included an actual implementation, then whoever contributed it could be mistakenly seen as too influential. We prefer to follow the long-standing approach of the committee, namely to specify interfaces, not implementations. But at the same time we want at least one implementation available; we hope for many.
18632 ### <a name="Faq-boost"></a>FAQ.53: Why weren't the GSL types proposed through Boost?
18634 Because we want to use them immediately, and because they are temporary in that we want to retire them as soon as types that fill the same needs exist in the standard library.
18636 ### <a name="Faq-gsl-iso"></a>FAQ.54: Has the GSL (guideline support library) been approved by the ISO C++ standards committee?
18638 No. The GSL exists only to supply a few types and aliases that are not currently in the standard library. If the committee decides on standardized versions (of these or other types that fill the same need) then they can be removed from the GSL.
18640 ### <a name="Faq-gsl-string-view"></a>FAQ.55: If you're using the standard types where available, why is the GSL `string_span` different from the `string_view` in the Library Fundamentals 1 Technical Specification and C++17 Working Paper? Why not just use the committee-approved `string_view`?
18642 The consensus on the taxonomy of views for the C++ standard library was that "view" means "read-only", and "span" means "read/write". The read-only `string_view` was the first such component to complete the standardization process, while `span` and `string_span` are currently being considered for standardization.
18644 ### <a name="Faq-gsl-owner"></a>FAQ.56: Is `owner` the same as the proposed `observer_ptr`?
18646 No. `owner` owns, is an alias, and can be applied to any indirection type. The main intent of `observer_ptr` is to signify a *non*-owning pointer.
18648 ### <a name="Faq-gsl-stack-array"></a>FAQ.57: Is `stack_array` the same as the standard `array`?
18650 No. `stack_array` is guaranteed to be allocated on the stack. Although a `std::array` contains its storage directly inside itself, the `array` object can be put anywhere, including the heap.
18652 ### <a name="Faq-gsl-dyn-array"></a>FAQ.58: Is `dyn_array` the same as `vector` or the proposed `dynarray`?
18654 No. `dyn_array` is not resizable, and is a safe way to refer to a heap-allocated fixed-size array. Unlike `vector`, it is intended to replace array-`new[]`. Unlike the `dynarray` that has been proposed in the committee, this does not anticipate compiler/language magic to somehow allocate it on the stack when it is a member of an object that is allocated on the stack; it simply refers to a "dynamic" or heap-based array.
18656 ### <a name="Faq-gsl-expects"></a>FAQ.59: Is `Expects` the same as `assert`?
18658 No. It is a placeholder for language support for contract preconditions.
18660 ### <a name="Faq-gsl-ensures"></a>FAQ.60: Is `Ensures` the same as `assert`?
18662 No. It is a placeholder for language support for contract postconditions.
18664 # <a name="S-libraries"></a>Appendix A: Libraries
18666 This section lists recommended libraries, and explicitly recommends a few.
18668 ??? Suitable for the general guide? I think not ???
18670 # <a name="S-modernizing"></a>Appendix B: Modernizing code
18672 Ideally, we follow all rules in all code.
18673 Realistically, we have to deal with a lot of old code:
18675 * application code written before the guidelines were formulated or known
18676 * libraries written to older/different standards
18677 * code written under "unusual" constraints
18678 * code that we just haven't gotten around to modernizing
18680 If we have a million lines of new code, the idea of "just changing it all at once" is typically unrealistic.
18681 Thus, we need a way of gradually modernizing a code base.
18683 Upgrading older code to modern style can be a daunting task.
18684 Often, the old code is both a mess (hard to understand) and working correctly (for the current range of uses).
18685 Typically, the original programmer is not around and the test cases incomplete.
18686 The fact that the code is a mess dramatically increases the effort needed to make any change and the risk of introducing errors.
18687 Often, messy old code runs unnecessarily slowly because it requires outdated compilers and cannot take advantage of modern hardware.
18688 In many cases, automated "modernizer"-style tool support would be required for major upgrade efforts.
18690 The purpose of modernizing code is to simplify adding new functionality, to ease maintenance, and to increase performance (throughput or latency), and to better utilize modern hardware.
18691 Making code "look pretty" or "follow modern style" are not by themselves reasons for change.
18692 There are risks implied by every change and costs (including the cost of lost opportunities) implied by having an outdated code base.
18693 The cost reductions must outweigh the risks.
18697 There is no one approach to modernizing code.
18698 How best to do it depends on the code, the pressure for updates, the backgrounds of the developers, and the available tool.
18699 Here are some (very general) ideas:
18701 * The ideal is "just upgrade everything." That gives the most benefits for the shortest total time.
18702 In most circumstances, it is also impossible.
18703 * We could convert a code base module for module, but any rules that affects interfaces (especially ABIs), such as [use `span`](#SS-views), cannot be done on a per-module basis.
18704 * We could convert code "bottom up" starting with the rules we estimate will give the greatest benefits and/or the least trouble in a given code base.
18705 * We could start by focusing on the interfaces, e.g., make sure that no resources are lost and no pointer is misused.
18706 This would be a set of changes across the whole code base, but would most likely have huge benefits.
18707 Afterwards, code hidden behind those interfaces can be gradually modernized without affecting other code.
18709 Whichever way you choose, please note that the most advantages come with the highest conformance to the guidelines.
18710 The guidelines are not a random set of unrelated rules where you can randomly pick and choose with an expectation of success.
18712 We would dearly love to hear about experience and about tools used.
18713 Modernization can be much faster, simpler, and safer when supported with analysis tools and even code transformation tools.
18715 # <a name="S-discussion"></a>Appendix C: Discussion
18717 This section contains follow-up material on rules and sets of rules.
18718 In particular, here we present further rationale, longer examples, and discussions of alternatives.
18720 ### <a name="Sd-order"></a>Discussion: Define and initialize member variables in the order of member declaration
18722 Member variables are always initialized in the order they are declared in the class definition, so write them in that order in the constructor initialization list. Writing them in a different order just makes the code confusing because it won't run in the order you see, and that can make it hard to see order-dependent bugs.
18725 string email, first, last;
18727 Employee(const char* firstName, const char* lastName);
18731 Employee::Employee(const char* firstName, const char* lastName)
18732 : first(firstName),
18734 // BAD: first and last not yet constructed
18735 email(first + "." + last + "@acme.com")
18738 In this example, `email` will be constructed before `first` and `last` because it is declared first. That means its constructor will attempt to use `first` and `last` too soon -- not just before they are set to the desired values, but before they are constructed at all.
18740 If the class definition and the constructor body are in separate files, the long-distance influence that the order of member variable declarations has over the constructor's correctness will be even harder to spot.
18744 [\[Cline99\]](#Cline99) §22.03-11, [\[Dewhurst03\]](Dewhurst03) §52-53, [\[Koenig97\]](#Koenig97) §4, [\[Lakos96\]](#Lakos96) §10.3.5, [\[Meyers97\]](#Meyers97) §13, [\[Murray93\]](#Murray93) §2.1.3, [\[Sutter00\]](#Sutter00) §47
18746 ### <a name="TBD"></a>Use of `=`, `{}`, and `()` as initializers
18750 ### <a name="Sd-factory"></a>Discussion: Use a factory function if you need "virtual behavior" during initialization
18752 If your design wants virtual dispatch into a derived class from a base class constructor or destructor for functions like `f` and `g`, you need other techniques, such as a post-constructor -- a separate member function the caller must invoke to complete initialization, which can safely call `f` and `g` because in member functions virtual calls behave normally. Some techniques for this are shown in the References. Here's a non-exhaustive list of options:
18754 * *Pass the buck:* Just document that user code must call the post-initialization function right after constructing an object.
18755 * *Post-initialize lazily:* Do it during the first call of a member function. A Boolean flag in the base class tells whether or not post-construction has taken place yet.
18756 * *Use virtual base class semantics:* Language rules dictate that the constructor most-derived class decides which base constructor will be invoked; you can use that to your advantage. (See [\[Taligent94\]](#Taligent94).)
18757 * *Use a factory function:* This way, you can easily force a mandatory invocation of a post-constructor function.
18759 Here is an example of the last option:
18763 B() { /* ... */ f(); /* ... */ } // BAD: see Item 49.1
18765 virtual void f() = 0;
18773 virtual void PostInitialize() // called right after construction
18774 { /* ... */ f(); /* ... */ } // GOOD: virtual dispatch is safe
18776 virtual void f() = 0;
18779 static shared_ptr<T> Create() // interface for creating objects
18781 auto p = make_shared<T>();
18782 p->PostInitialize();
18788 class D : public B { // some derived class
18790 void f() override { /* ... */ };
18796 friend shared_ptr<T> B::Create();
18799 shared_ptr<D> p = D::Create<D>(); // creating a D object
18801 This design requires the following discipline:
18803 * Derived classes such as `D` must not expose a public constructor. Otherwise, `D`'s users could create `D` objects that don't invoke `PostInitialize`.
18804 * Allocation is limited to `operator new`. `B` can, however, override `new` (see Items 45 and 46).
18805 * `D` must define a constructor with the same parameters that `B` selected. Defining several overloads of `Create` can assuage this problem, however; and the overloads can even be templated on the argument types.
18807 If the requirements above are met, the design guarantees that `PostInitialize` has been called for any fully constructed `B`-derived object. `PostInitialize` doesn't need to be virtual; it can, however, invoke virtual functions freely.
18809 In summary, no post-construction technique is perfect. The worst techniques dodge the whole issue by simply asking the caller to invoke the post-constructor manually. Even the best require a different syntax for constructing objects (easy to check at compile time) and/or cooperation from derived class authors (impossible to check at compile time).
18811 **References**: [\[Alexandrescu01\]](#Alexandrescu01) §3, [\[Boost\]](#Boost), [\[Dewhurst03\]](#Dewhurst03) §75, [\[Meyers97\]](#Meyers97) §46, [\[Stroustrup00\]](#Stroustrup00) §15.4.3, [\[Taligent94\]](#Taligent94)
18813 ### <a name="Sd-dtor"></a>Discussion: Make base class destructors public and virtual, or protected and nonvirtual
18815 Should destruction behave virtually? That is, should destruction through a pointer to a `base` class be allowed? If yes, then `base`'s destructor must be public in order to be callable, and virtual otherwise calling it results in undefined behavior. Otherwise, it should be protected so that only derived classes can invoke it in their own destructors, and nonvirtual since it doesn't need to behave virtually virtual.
18819 The common case for a base class is that it's intended to have publicly derived classes, and so calling code is just about sure to use something like a `shared_ptr<base>`:
18823 ~Base(); // BAD, not virtual
18824 virtual ~Base(); // GOOD
18828 class Derived : public Base { /* ... */ };
18831 unique_ptr<Base> pb = make_unique<Derived>();
18833 } // ~pb invokes correct destructor only when ~Base is virtual
18835 In rarer cases, such as policy classes, the class is used as a base class for convenience, not for polymorphic behavior. It is recommended to make those destructors protected and nonvirtual:
18839 virtual ~My_policy(); // BAD, public and virtual
18841 ~My_policy(); // GOOD
18845 template<class Policy>
18846 class customizable : Policy { /* ... */ }; // note: private inheritance
18850 This simple guideline illustrates a subtle issue and reflects modern uses of inheritance and object-oriented design principles.
18852 For a base class `Base`, calling code might try to destroy derived objects through pointers to `Base`, such as when using a `unique_ptr<Base>`. If `Base`'s destructor is public and nonvirtual (the default), it can be accidentally called on a pointer that actually points to a derived object, in which case the behavior of the attempted deletion is undefined. This state of affairs has led older coding standards to impose a blanket requirement that all base class destructors must be virtual. This is overkill (even if it is the common case); instead, the rule should be to make base class destructors virtual if and only if they are public.
18854 To write a base class is to define an abstraction (see Items 35 through 37). Recall that for each member function participating in that abstraction, you need to decide:
18856 * Whether it should behave virtually or not.
18857 * Whether it should be publicly available to all callers using a pointer to `Base` or else be a hidden internal implementation detail.
18859 As described in Item 39, for a normal member function, the choice is between allowing it to be called via a pointer to `Base` nonvirtually (but possibly with virtual behavior if it invokes virtual functions, such as in the NVI or Template Method patterns), virtually, or not at all. The NVI pattern is a technique to avoid public virtual functions.
18861 Destruction can be viewed as just another operation, albeit with special semantics that make nonvirtual calls dangerous or wrong. For a base class destructor, therefore, the choice is between allowing it to be called via a pointer to `Base` virtually or not at all; "nonvirtually" is not an option. Hence, a base class destructor is virtual if it can be called (i.e., is public), and nonvirtual otherwise.
18863 Note that the NVI pattern cannot be applied to the destructor because constructors and destructors cannot make deep virtual calls. (See Items 39 and 55.)
18865 Corollary: When writing a base class, always write a destructor explicitly, because the implicitly generated one is public and nonvirtual. You can always `=default` the implementation if the default body is fine and you're just writing the function to give it the proper visibility and virtuality.
18869 Some component architectures (e.g., COM and CORBA) don't use a standard deletion mechanism, and foster different protocols for object disposal. Follow the local patterns and idioms, and adapt this guideline as appropriate.
18871 Consider also this rare case:
18873 * `B` is both a base class and a concrete class that can be instantiated by itself, and so the destructor must be public for `B` objects to be created and destroyed.
18874 * Yet `B` also has no virtual functions and is not meant to be used polymorphically, and so although the destructor is public it does not need to be virtual.
18876 Then, even though the destructor has to be public, there can be great pressure to not make it virtual because as the first virtual function it would incur all the run-time type overhead when the added functionality should never be needed.
18878 In this rare case, you could make the destructor public and nonvirtual but clearly document that further-derived objects must not be used polymorphically as `B`'s. This is what was done with `std::unary_function`.
18880 In general, however, avoid concrete base classes (see Item 35). For example, `unary_function` is a bundle-of-typedefs that was never intended to be instantiated standalone. It really makes no sense to give it a public destructor; a better design would be to follow this Item's advice and give it a protected nonvirtual destructor.
18882 **References**: [\[C++CS\]](#C++CS) Item 50, [\[Cargill92\]](#Cargill92) pp. 77-79, 207, [\[Cline99\]](#Cline99) §21.06, 21.12-13, [\[Henricson97\]](#Henricson97) pp. 110-114, [\[Koenig97\]](#Koenig97) Chapters 4, 11, [\[Meyers97\]](#Meyers97) §14, [\[Stroustrup00\]](#Stroustrup00) §12.4.2, [\[Sutter02\]](#Sutter02) §27, [\[Sutter04\]](#Sutter04) §18
18884 ### <a name="Sd-noexcept"></a>Discussion: Usage of noexcept
18888 ### <a name="Sd-never-fail"></a>Discussion: Destructors, deallocation, and swap must never fail
18890 Never allow an error to be reported from a destructor, a resource deallocation function (e.g., `operator delete`), or a `swap` function using `throw`. It is nearly impossible to write useful code if these operations can fail, and even if something does go wrong it nearly never makes any sense to retry. Specifically, types whose destructors may throw an exception are flatly forbidden from use with the C++ standard library. Most destructors are now implicitly `noexcept` by default.
18896 Nefarious() { /* code that could throw */ } // ok
18897 ~Nefarious() { /* code that could throw */ } // BAD, should not throw
18901 1. `Nefarious` objects are hard to use safely even as local variables:
18904 void test(string& s)
18906 Nefarious n; // trouble brewing
18907 string copy = s; // copy the string
18908 } // destroy copy and then n
18910 Here, copying `s` could throw, and if that throws and if `n`'s destructor then also throws, the program will exit via `std::terminate` because two exceptions can't be propagated simultaneously.
18912 2. Classes with `Nefarious` members or bases are also hard to use safely, because their destructors must invoke `Nefarious`' destructor, and are similarly poisoned by its poor behavior:
18915 class Innocent_bystander {
18916 Nefarious member; // oops, poisons the enclosing class's destructor
18920 void test(string& s)
18922 Innocent_bystander i; // more trouble brewing
18923 string copy2 = s; // copy the string
18924 } // destroy copy and then i
18926 Here, if constructing `copy2` throws, we have the same problem because `i`'s destructor now also can throw, and if so we'll invoke `std::terminate`.
18928 3. You can't reliably create global or static `Nefarious` objects either:
18931 static Nefarious n; // oops, any destructor exception can't be caught
18933 4. You can't reliably create arrays of `Nefarious`:
18938 std::array<Nefarious, 10> arr; // this line can std::terminate(!)
18941 The behavior of arrays is undefined in the presence of destructors that throw because there is no reasonable rollback behavior that could ever be devised. Just think: What code can the compiler generate for constructing an `arr` where, if the fourth object's constructor throws, the code has to give up and in its cleanup mode tries to call the destructors of the already-constructed objects ... and one or more of those destructors throws? There is no satisfactory answer.
18943 5. You can't use `Nefarious` objects in standard containers:
18946 std::vector<Nefarious> vec(10); // this line can std::terminate()
18948 The standard library forbids all destructors used with it from throwing. You can't store `Nefarious` objects in standard containers or use them with any other part of the standard library.
18952 These are key functions that must not fail because they are necessary for the two key operations in transactional programming: to back out work if problems are encountered during processing, and to commit work if no problems occur. If there's no way to safely back out using no-fail operations, then no-fail rollback is impossible to implement. If there's no way to safely commit state changes using a no-fail operation (notably, but not limited to, `swap`), then no-fail commit is impossible to implement.
18954 Consider the following advice and requirements found in the C++ Standard:
18956 > If a destructor called during stack unwinding exits with an exception, terminate is called (15.5.1). So destructors should generally catch exceptions and not let them propagate out of the destructor. --[\[C++03\]](#C++03) §15.2(3)
18958 > No destructor operation defined in the C++ Standard Library (including the destructor of any type that is used to instantiate a standard library template) will throw an exception. --[\[C++03\]](#C++03) §17.4.4.8(3)
18960 Deallocation functions, including specifically overloaded `operator delete` and `operator delete[]`, fall into the same category, because they too are used during cleanup in general, and during exception handling in particular, to back out of partial work that needs to be undone.
18961 Besides destructors and deallocation functions, common error-safety techniques rely also on `swap` operations never failing -- in this case, not because they are used to implement a guaranteed rollback, but because they are used to implement a guaranteed commit. For example, here is an idiomatic implementation of `operator=` for a type `T` that performs copy construction followed by a call to a no-fail `swap`:
18963 T& T::operator=(const T& other) {
18968 (See also Item 56. ???)
18970 Fortunately, when releasing a resource, the scope for failure is definitely smaller. If using exceptions as the error reporting mechanism, make sure such functions handle all exceptions and other errors that their internal processing might generate. (For exceptions, simply wrap everything sensitive that your destructor does in a `try/catch(...)` block.) This is particularly important because a destructor might be called in a crisis situation, such as failure to allocate a system resource (e.g., memory, files, locks, ports, windows, or other system objects).
18972 When using exceptions as your error handling mechanism, always document this behavior by declaring these functions `noexcept`. (See Item 75.)
18974 **References**: [\[C++CS\]](#C++CS) Item 51; [\[C++03\]](#C++03) §15.2(3), §17.4.4.8(3), [\[Meyers96\]](#Meyers96) §11, [\[Stroustrup00\]](#Stroustrup00) §14.4.7, §E.2-4, [\[Sutter00\]](#Sutter00) §8, §16, [\[Sutter02\]](#Sutter02) §18-19
18976 ## <a name="Sd-consistent"></a>Define Copy, move, and destroy consistently
18984 If you define a copy constructor, you must also define a copy assignment operator.
18988 If you define a move constructor, you must also define a move assignment operator.
18995 X(const X&) { /* stuff */ }
18997 // BAD: failed to also define a copy assignment operator
18999 X(x&&) { /* stuff */ }
19001 // BAD: failed to also define a move assignment operator
19006 x2 = x1; // pitfall: either fails to compile, or does something suspicious
19008 If you define a destructor, you should not use the compiler-generated copy or move operation; you probably need to define or suppress copy and/or move.
19014 ~X() { /* custom stuff, such as closing hnd */ }
19015 // suspicious: no mention of copying or moving -- what happens to hnd?
19019 X x2 = x1; // pitfall: either fails to compile, or does something suspicious
19020 x2 = x1; // pitfall: either fails to compile, or does something suspicious
19022 If you define copying, and any base or member has a type that defines a move operation, you should also define a move operation.
19025 string s; // defines more efficient move operations
19026 // ... other data members ...
19028 X(const X&) { /* stuff */ }
19029 X& operator=(const X&) { /* stuff */ }
19031 // BAD: failed to also define a move construction and move assignment
19032 // (why wasn't the custom "stuff" repeated here?)
19039 return local; // pitfall: will be inefficient and/or do the wrong thing
19042 If you define any of the copy constructor, copy assignment operator, or destructor, you probably should define the others.
19046 If you need to define any of these five functions, it means you need it to do more than its default behavior -- and the five are asymmetrically interrelated. Here's how:
19048 * If you write/disable either of the copy constructor or the copy assignment operator, you probably need to do the same for the other: If one does "special" work, probably so should the other because the two functions should have similar effects. (See Item 53, which expands on this point in isolation.)
19049 * If you explicitly write the copying functions, you probably need to write the destructor: If the "special" work in the copy constructor is to allocate or duplicate some resource (e.g., memory, file, socket), you need to deallocate it in the destructor.
19050 * If you explicitly write the destructor, you probably need to explicitly write or disable copying: If you have to write a nontrivial destructor, it's often because you need to manually release a resource that the object held. If so, it is likely that those resources require careful duplication, and then you need to pay attention to the way objects are copied and assigned, or disable copying completely.
19052 In many cases, holding properly encapsulated resources using RAII "owning" objects can eliminate the need to write these operations yourself. (See Item 13.)
19054 Prefer compiler-generated (including `=default`) special members; only these can be classified as "trivial", and at least one major standard library vendor heavily optimizes for classes having trivial special members. This is likely to become common practice.
19056 **Exceptions**: When any of the special functions are declared only to make them nonpublic or virtual, but without special semantics, it doesn't imply that the others are needed.
19057 In rare cases, classes that have members of strange types (such as reference members) are an exception because they have peculiar copy semantics.
19058 In a class holding a reference, you likely need to write the copy constructor and the assignment operator, but the default destructor already does the right thing. (Note that using a reference member is almost always wrong.)
19060 **References**: [\[C++CS\]](#C++CS) Item 52; [\[Cline99\]](#Cline99) §30.01-14, [\[Koenig97\]](#Koenig97) §4, [\[Stroustrup00\]](#Stroustrup00) §5.5, §10.4, [\[SuttHysl04b\]](#SuttHysl04b)
19062 Resource management rule summary:
19064 * [Provide strong resource safety; that is, never leak anything that you think of as a resource](#Cr-safety)
19065 * [Never throw while holding a resource not owned by a handle](#Cr-never)
19066 * [A "raw" pointer or reference is never a resource handle](#Cr-raw)
19067 * [Never let a pointer outlive the object it points to](#Cr-outlive)
19068 * [Use templates to express containers (and other resource handles)](#Cr-templates)
19069 * [Return containers by value (relying on move or copy elision for efficiency)](#Cr-value-return)
19070 * [If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations](#Cr-handle)
19071 * [If a class is a container, give it an initializer-list constructor](#Cr-list)
19073 ### <a name="Cr-safety"></a>Provide strong resource safety; that is, never leak anything that you think of as a resource
19077 Prevent leaks. Leaks can lead to performance degradation, mysterious error, system crashes, and security violations.
19079 **Alternative formulation**: Have every resource represented as an object of some class managing its lifetime.
19087 T* elem; // sz elements on the free store, owned by the class object
19091 This class is a resource handle. It manages the lifetime of the `T`s. To do so, `Vector` must define or delete [the set of special operations](???) (constructors, a destructor, etc.).
19095 ??? "odd" non-memory resource ???
19099 The basic technique for preventing leaks is to have every resource owned by a resource handle with a suitable destructor. A checker can find "naked `new`s". Given a list of C-style allocation functions (e.g., `fopen()`), a checker can also find uses that are not managed by a resource handle. In general, "naked pointers" can be viewed with suspicion, flagged, and/or analyzed. A complete list of resources cannot be generated without human input (the definition of "a resource" is necessarily too general), but a tool can be "parameterized" with a resource list.
19101 ### <a name="Cr-never"></a>Never throw while holding a resource not owned by a handle
19105 That would be a leak.
19111 FILE* f = fopen("a file", "r");
19112 ifstream is { "another file" };
19114 if (i == 0) return;
19119 If `i == 0` the file handle for `a file` is leaked. On the other hand, the `ifstream` for `another file` will correctly close its file (upon destruction). If you must use an explicit pointer, rather than a resource handle with specific semantics, use a `unique_ptr` or a `shared_ptr` with a custom deleter:
19123 unique_ptr<FILE, int(*)(FILE*)> f(fopen("a file", "r"), fclose);
19125 if (i == 0) return;
19133 ifstream input {"a file"};
19135 if (i == 0) return;
19141 A checker must consider all "naked pointers" suspicious.
19142 A checker probably must rely on a human-provided list of resources.
19143 For starters, we know about the standard-library containers, `string`, and smart pointers.
19144 The use of `span` and `string_span` should help a lot (they are not resource handles).
19146 ### <a name="Cr-raw"></a>A "raw" pointer or reference is never a resource handle
19150 To be able to distinguish owners from views.
19154 This is independent of how you "spell" pointer: `T*`, `T&`, `Ptr<T>` and `Range<T>` are not owners.
19156 ### <a name="Cr-outlive"></a>Never let a pointer outlive the object it points to
19160 To avoid extremely hard-to-find errors. Dereferencing such a pointer is undefined behavior and could lead to violations of the type system.
19164 string* bad() // really bad
19166 vector<string> v = { "This", "will", "cause", "trouble", "!" };
19167 // leaking a pointer into a destroyed member of a destroyed object (v)
19174 vector<int> xx = {7, 8, 9};
19175 // undefined behavior: x may not be the string "This"
19177 // undefined behavior: we don't know what (if anything) is allocated a location p
19181 The `string`s of `v` are destroyed upon exit from `bad()` and so is `v` itself. The returned pointer points to unallocated memory on the free store. This memory (pointed into by `p`) may have been reallocated by the time `*p` is executed. There may be no `string` to read and a write through `p` could easily corrupt objects of unrelated types.
19185 Most compilers already warn about simple cases and has the information to do more. Consider any pointer returned from a function suspect. Use containers, resource handles, and views (e.g., `span` known not to be resource handles) to lower the number of cases to be examined. For starters, consider every class with a destructor as resource handle.
19187 ### <a name="Cr-templates"></a>Use templates to express containers (and other resource handles)
19191 To provide statically type-safe manipulation of elements.
19195 template<typename T> class Vector {
19197 T* elem; // point to sz elements of type T
19201 ### <a name="Cr-value-return"></a>Return containers by value (relying on move or copy elision for efficiency)
19205 To simplify code and eliminate a need for explicit memory management. To bring an object into a surrounding scope, thereby extending its lifetime. See also [F.20, the general item about "out" output values](#Rf-out).
19209 vector<int> get_large_vector()
19214 auto v = get_large_vector(); // return by value is ok, most modern compilers will do copy elision
19218 See the Exceptions in [F.20](#Rf-out).
19222 Check for pointers and references returned from functions and see if they are assigned to resource handles (e.g., to a `unique_ptr`).
19224 ### <a name="Cr-handle"></a>If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations
19228 To provide complete control of the lifetime of the resource. To provide a coherent set of operations on the resource.
19232 ??? Messing with pointers
19236 If all members are resource handles, rely on the default special operations where possible.
19238 template<typename T> struct Named {
19243 Now `Named` has a default constructor, a destructor, and efficient copy and move operations, provided `T` has.
19247 In general, a tool cannot know if a class is a resource handle. However, if a class has some of [the default operations](#SS-ctor), it should have all, and if a class has a member that is a resource handle, it should be considered as resource handle.
19249 ### <a name="Cr-list"></a>If a class is a container, give it an initializer-list constructor
19253 It is common to need an initial set of elements.
19257 template<typename T> class Vector {
19259 Vector(std::initializer_list<T>);
19263 Vector<string> vs { "Nygaard", "Ritchie" };
19267 When is a class a container? ???
19269 # <a name="S-glossary"></a>Glossary
19271 A relatively informal definition of terms used in the guidelines
19272 (based of the glossary in [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html))
19274 * *abstract class*: a class that cannot be directly used to create objects; often used to define an interface to derived classes.
19275 A class is made abstract by having a pure virtual function or only protected constructors.
19276 * *abstraction*: a description of something that selectively and deliberately ignores (hides) details (e.g., implementation details); selective ignorance.
19277 * *address*: a value that allows us to find an object in a computer's memory.
19278 * *algorithm*: a procedure or formula for solving a problem; a finite series of computational steps to produce a result.
19279 * *alias*: an alternative way of referring to an object; often a name, pointer, or reference.
19280 * *application*: a program or a collection of programs that is considered an entity by its users.
19281 * *approximation*: something (e.g., a value or a design) that is close to the perfect or ideal (value or design).
19282 Often an approximation is a result of trade-offs among ideals.
19283 * *argument*: a value passed to a function or a template, in which it is accessed through a parameter.
19284 * *array*: a homogeneous sequence of elements, usually numbered, e.g., \[0:max).
19285 * *assertion*: a statement inserted into a program to state (assert) that something must always be true at this point in the program.
19286 * *base class*: a class used as the base of a class hierarchy. Typically a base class has one or more virtual functions.
19287 * *bit*: the basic unit of information in a computer. A bit can have the value 0 or the value 1.
19288 * *bug*: an error in a program.
19289 * *byte*: the basic unit of addressing in most computers. Typically, a byte holds 8 bits.
19290 * *class*: a user-defined type that may contain data members, function members, and member types.
19291 * *code*: a program or a part of a program; ambiguously used for both source code and object code.
19292 * *compiler*: a program that turns source code into object code.
19293 * *complexity*: a hard-to-precisely-define notion or measure of the difficulty of constructing a solution to a problem or of the solution itself.
19294 Sometimes complexity is used to (simply) mean an estimate of the number of operations needed to execute an algorithm.
19295 * *computation*: the execution of some code, usually taking some input and producing some output.
19296 * *concept*: (1) a notion, and idea; (2) a set of requirements, usually for a template argument.
19297 * *concrete class*: class for which objects can be created.
19298 * *constant*: a value that cannot be changed (in a given scope); not mutable.
19299 * *constructor*: an operation that initializes ("constructs") an object.
19300 Typically a constructor establishes an invariant and often acquires resources needed for an object to be used (which are then typically released by a destructor).
19301 * *container*: an object that holds elements (other objects).
19302 * *copy*: an operation that makes two object have values that compare equal. See also move.
19303 * *correctness*: a program or a piece of a program is correct if it meets its specification.
19304 Unfortunately, a specification can be incomplete or inconsistent, or can fail to meet users' reasonable expectations.
19305 Thus, to produce acceptable code, we sometimes have to do more than just follow the formal specification.
19306 * *cost*: the expense (e.g., in programmer time, run time, or space) of producing a program or of executing it.
19307 Ideally, cost should be a function of complexity.
19308 * *customization point*: ???
19309 * *data*: values used in a computation.
19310 * *debugging*: the act of searching for and removing errors from a program; usually far less systematic than testing.
19311 * *declaration*: the specification of a name with its type in a program.
19312 * *definition*: a declaration of an entity that supplies all information necessary to complete a program using the entity.
19313 Simplified definition: a declaration that allocates memory.
19314 * *derived class*: a class derived from one or more base classes.
19315 * *design*: an overall description of how a piece of software should operate to meet its specification.
19316 * *destructor*: an operation that is implicitly invoked (called) when an object is destroyed (e.g., at the end of a scope). Often, it releases resources.
19317 * *encapsulation*: protecting something meant to be private (e.g., implementation details) from unauthorized access.
19318 * *error*: a mismatch between reasonable expectations of program behavior (often expressed as a requirement or a users' guide) and what a program actually does.
19319 * *executable*: a program ready to be run (executed) on a computer.
19320 * *feature creep*: a tendency to add excess functionality to a program "just in case."
19321 * *file*: a container of permanent information in a computer.
19322 * *floating-point number*: a computer's approximation of a real number, such as 7.93 and 10.78e-3.
19323 * *function*: a named unit of code that can be invoked (called) from different parts of a program; a logical unit of computation.
19324 * *generic programming*: a style of programming focused on the design and efficient implementation of algorithms.
19325 A generic algorithm will work for all argument types that meet its requirements. In C++, generic programming typically uses templates.
19326 * *global variable*: technically, a named object in namespace scope.
19327 * *handle*: a class that allows access to another through a member pointer or reference. See also resource, copy, move.
19328 * *header*: a file containing declarations used to share interfaces between parts of a program.
19329 * *hiding*: the act of preventing a piece of information from being directly seen or accessed.
19330 For example, a name from a nested (inner) scope can prevent that same name from an outer (enclosing) scope from being directly used.
19331 * *ideal*: the perfect version of something we are striving for. Usually we have to make trade-offs and settle for an approximation.
19332 * *implementation*: (1) the act of writing and testing code; (2) the code that implements a program.
19333 * *infinite loop*: a loop where the termination condition never becomes true. See iteration.
19334 * *infinite recursion*: a recursion that doesn't end until the machine runs out of memory to hold the calls.
19335 In reality, such recursion is never infinite but is terminated by some hardware error.
19336 * *information hiding*: the act of separating interface and implementation, thus hiding implementation details not meant for the user's attention and providing an abstraction.
19337 * *initialize*: giving an object its first (initial) value.
19338 * *input*: values used by a computation (e.g., function arguments and characters typed on a keyboard).
19339 * *integer*: a whole number, such as 42 and -99.
19340 * *interface*: a declaration or a set of declarations specifying how a piece of code (such as a function or a class) can be called.
19341 * *invariant*: something that must be always true at a given point (or points) of a program; typically used to describe the state (set of values) of an object or the state of a loop before entry into the repeated statement.
19342 * *iteration*: the act of repeatedly executing a piece of code; see recursion.
19343 * *iterator*: an object that identifies an element of a sequence.
19344 * *library*: a collection of types, functions, classes, etc. implementing a set of facilities (abstractions) meant to be potentially used as part of more that one program.
19345 * *lifetime*: the time from the initialization of an object until it becomes unusable (goes out of scope, is deleted, or the program terminates).
19346 * *linker*: a program that combines object code files and libraries into an executable program.
19347 * *literal*: a notation that directly specifies a value, such as 12 specifying the integer value "twelve."
19348 * *loop*: a piece of code executed repeatedly; in C++, typically a for-statement or a while-statement.
19349 * *move*: an operation that transfers a value from one object to another leaving behind a value representing "empty." See also copy.
19350 * *mutable*: changeable; the opposite of immutable, constant, and invariable.
19351 * *object*: (1) an initialized region of memory of a known type which holds a value of that type; (2) a region of memory.
19352 * *object code*: output from a compiler intended as input for a linker (for the linker to produce executable code).
19353 * *object file*: a file containing object code.
19354 * *object-oriented programming*: (OOP) a style of programming focused on the design and use of classes and class hierarchies.
19355 * *operation*: something that can perform some action, such as a function and an operator.
19356 * *output*: values produced by a computation (e.g., a function result or lines of characters written on a screen).
19357 * *overflow*: producing a value that cannot be stored in its intended target.
19358 * *overload*: defining two functions or operators with the same name but different argument (operand) types.
19359 * *override*: defining a function in a derived class with the same name and argument types as a virtual function in the base class, thus making the function callable through the interface defined by the base class.
19360 * *owner*: an object responsible for releasing a resource.
19361 * *paradigm*: a somewhat pretentious term for design or programming style; often used with the (erroneous) implication that there exists a paradigm that is superior to all others.
19362 * *parameter*: a declaration of an explicit input to a function or a template. When called, a function can access the arguments passed through the names of its parameters.
19363 * *pointer*: (1) a value used to identify a typed object in memory; (2) a variable holding such a value.
19364 * *post-condition*: a condition that must hold upon exit from a piece of code, such as a function or a loop.
19365 * *pre-condition*: a condition that must hold upon entry into a piece of code, such as a function or a loop.
19366 * *program*: code (possibly with associated data) that is sufficiently complete to be executed by a computer.
19367 * *programming*: the art of expressing solutions to problems as code.
19368 * *programming language*: a language for expressing programs.
19369 * *pseudo code*: a description of a computation written in an informal notation rather than a programming language.
19370 * *pure virtual function*: a virtual function that must be overridden in a derived class.
19371 * *RAII*: ("Resource Acquisition Is Initialization") a basic technique for resource management based on scopes.
19372 * *range*: a sequence of values that can be described by a start point and an end point. For example, \[0:5) means the values 0, 1, 2, 3, and 4.
19373 * *recursion*: the act of a function calling itself; see also iteration.
19374 * *reference*: (1) a value describing the location of a typed value in memory; (2) a variable holding such a value.
19375 * *regular expression*: a notation for patterns in character strings.
19376 * *requirement*: (1) a description of the desired behavior of a program or part of a program; (2) a description of the assumptions a function or template makes of its arguments.
19377 * *resource*: something that is acquired and must later be released, such as a file handle, a lock, or memory. See also handle, owner.
19378 * *rounding*: conversion of a value to the mathematically nearest value of a less precise type.
19379 * *RTTI*: Run-Time Type Information. ???
19380 * *scope*: the region of program text (source code) in which a name can be referred to.
19381 * *sequence*: elements that can be visited in a linear order.
19382 * *software*: a collection of pieces of code and associated data; often used interchangeably with program.
19383 * *source code*: code as produced by a programmer and (in principle) readable by other programmers.
19384 * *source file*: a file containing source code.
19385 * *specification*: a description of what a piece of code should do.
19386 * *standard*: an officially agreed upon definition of something, such as a programming language.
19387 * *state*: a set of values.
19388 * *STL*: the containers, iterators, and algorithms part of the standard library.
19389 * *string*: a sequence of characters.
19390 * *style*: a set of techniques for programming leading to a consistent use of language features; sometimes used in a very restricted sense to refer just to low-level rules for naming and appearance of code.
19391 * *subtype*: derived type; a type that has all the properties of a type and possibly more.
19392 * *supertype*: base type; a type that has a subset of the properties of a type.
19393 * *system*: (1) a program or a set of programs for performing a task on a computer; (2) a shorthand for "operating system", that is, the fundamental execution environment and tools for a computer.
19394 * *template*: a class or a function parameterized by one or more types or (compile-time) values; the basic C++ language construct supporting generic programming.
19395 * *testing*: a systematic search for errors in a program.
19396 * *trade-off*: the result of balancing several design and implementation criteria.
19397 * *truncation*: loss of information in a conversion from a type into another that cannot exactly represent the value to be converted.
19398 * *type*: something that defines a set of possible values and a set of operations for an object.
19399 * *uninitialized*: the (undefined) state of an object before it is initialized.
19400 * *unit*: (1) a standard measure that gives meaning to a value (e.g., km for a distance); (2) a distinguished (e.g., named) part of a larger whole.
19401 * *use case*: a specific (typically simple) use of a program meant to test its functionality and demonstrate its purpose.
19402 * *value*: a set of bits in memory interpreted according to a type.
19403 * *variable*: a named object of a given type; contains a value unless uninitialized.
19404 * *virtual function*: a member function that can be overridden in a derived class.
19405 * *word*: a basic unit of memory in a computer, often the unit used to hold an integer.
19407 # <a name="S-unclassified"></a>To-do: Unclassified proto-rules
19409 This is our to-do list.
19410 Eventually, the entries will become rules or parts of rules.
19411 Alternatively, we will decide that no change is needed and delete the entry.
19412 * No long-distance friendship
19413 * Should physical design (what's in a file) and large-scale design (libraries, groups of libraries) be addressed?
19415 * Don't place using directives in headers
19416 * Avoid using directives in the global scope (except for std, and other "fundamental" namespaces (e.g. experimental))
19417 * How granular should namespaces be? All classes/functions designed to work together and released together (as defined in Sutter/Alexandrescu) or something narrower or wider?
19418 * Should there be inline namespaces (à la `std::literals::*_literals`)?
19419 * Avoid implicit conversions
19420 * Const member functions should be thread safe ... aka, but I don't really change the variable, just assign it a value the first time it's called ... argh
19421 * Always initialize variables, use initialization lists for member variables.
19422 * Anyone writing a public interface which takes or returns `void*` should have their toes set on fire. That one has been a personal favorite of mine for a number of years. :)
19423 * Use `const`-ness wherever possible: member functions, variables and (yippee) `const_iterators`
19425 * `(size)` vs. `{initializers}` vs. `{Extent{size}}`
19426 * Don't overabstract
19427 * Never pass a pointer down the call stack
19428 * falling through a function bottom
19429 * Should there be guidelines to choose between polymorphisms? YES. classic (virtual functions, reference semantics) vs. Sean Parent style (value semantics, type-erased, kind of like `std::function`) vs. CRTP/static? YES Perhaps even vs. tag dispatch?
19430 * should virtual calls be banned from ctors/dtors in your guidelines? YES. A lot of people ban them, even though I think it's a big strength of C++ that they are ??? -preserving (D disappointed me so much when it went the Java way). WHAT WOULD BE A GOOD EXAMPLE?
19431 * Speaking of lambdas, what would weigh in on the decision between lambdas and (local?) classes in algorithm calls and other callback scenarios?
19432 * And speaking of `std::bind`, Stephen T. Lavavej criticizes it so much I'm starting to wonder if it is indeed going to fade away in future. Should lambdas be recommended instead?
19433 * What to do with leaks out of temporaries? : `p = (s1 + s2).c_str();`
19434 * pointer/iterator invalidation leading to dangling pointers:
19438 int* p = new int[700];
19442 vector<int> v(700);
19446 // ... use q and q2 ...
19450 * private inheritance vs/and membership
19451 * avoid static class members variables (race conditions, almost-global variables)
19453 * Use RAII lock guards (`lock_guard`, `unique_lock`, `shared_lock`), never call `mutex.lock` and `mutex.unlock` directly (RAII)
19454 * Prefer non-recursive locks (often used to work around bad reasoning, overhead)
19455 * Join your threads! (because of `std::terminate` in destructor if not joined or detached ... is there a good reason to detach threads?) -- ??? could support library provide a RAII wrapper for `std::thread`?
19456 * If two or more mutexes must be acquired at the same time, use `std::lock` (or another deadlock avoidance algorithm?)
19457 * When using a `condition_variable`, always protect the condition by a mutex (atomic bool whose value is set outside of the mutex is wrong!), and use the same mutex for the condition variable itself.
19458 * Never use `atomic_compare_exchange_strong` with `std::atomic<user-defined-struct>` (differences in padding matter, while `compare_exchange_weak` in a loop converges to stable padding)
19459 * individual `shared_future` objects are not thread-safe: two threads cannot wait on the same `shared_future` object (they can wait on copies of a `shared_future` that refer to the same shared state)
19460 * individual `shared_ptr` objects are not thread-safe: different threads can call non-`const` member functions on *different* `shared_ptr`s that refer to the same shared object, but one thread cannot call a non-`const` member function of a `shared_ptr` object while another thread accesses that same `shared_ptr` object (if you need that, consider `atomic_shared_ptr` instead)
19462 * rules for arithmetic
19466 * <a name="Alexandrescu01"></a>
19467 \[Alexandrescu01]: A. Alexandrescu. Modern C++ Design (Addison-Wesley, 2001).
19468 * <a name="Cplusplus03"></a>
19469 \[C++03]: ISO/IEC 14882:2003(E), Programming Languages — C++ (updated ISO and ANSI C++ Standard including the contents of (C++98) plus errata corrections).
19470 * <a name="CplusplusCS"></a>
19472 * <a name="Cargill92"></a>
19473 \[Cargill92]: T. Cargill. C++ Programming Style (Addison-Wesley, 1992).
19474 * <a name="Cline99"></a>
19475 \[Cline99]: M. Cline, G. Lomow, and M. Girou. C++ FAQs (2ndEdition) (Addison-Wesley, 1999).
19476 * <a name="Dewhurst03"></a>
19477 \[Dewhurst03]: S. Dewhurst. C++ Gotchas (Addison-Wesley, 2003).
19478 * <a name="Henricson97"></a>
19479 \[Henricson97]: M. Henricson and E. Nyquist. Industrial Strength C++ (Prentice Hall, 1997).
19480 * <a name="Koenig97"></a>
19481 \[Koenig97]: A. Koenig and B. Moo. Ruminations on C++ (Addison-Wesley, 1997).
19482 * <a name="Lakos96"></a>
19483 \[Lakos96]: J. Lakos. Large-Scale C++ Software Design (Addison-Wesley, 1996).
19484 * <a name="Meyers96"></a>
19485 \[Meyers96]: S. Meyers. More Effective C++ (Addison-Wesley, 1996).
19486 * <a name="Meyers97"></a>
19487 \[Meyers97]: S. Meyers. Effective C++ (2nd Edition) (Addison-Wesley, 1997).
19488 * <a name="Meyers15"></a>
19489 \[Meyers15]: S. Meyers. Effective Modern C++ (O'Reilly, 2015).
19490 * <a name="Murray93"></a>
19491 \[Murray93]: R. Murray. C++ Strategies and Tactics (Addison-Wesley, 1993).
19492 * <a name="Stroustrup00"></a>
19493 \[Stroustrup00]: B. Stroustrup. The C++ Programming Language (Special 3rdEdition) (Addison-Wesley, 2000).
19494 * <a name="Stroustrup05"></a>
19495 \[Stroustrup05]: B. Stroustrup. [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
19496 * <a name="Stroustrup13"></a>
19497 \[Stroustrup13]: B. Stroustrup. [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html). Addison Wesley 2013.
19498 * <a name="Stroustrup14"></a>
19499 \[Stroustrup14]: B. Stroustrup. [A Tour of C++](http://www.stroustrup.com/Tour.html).
19500 Addison Wesley 2014.
19501 * <a name="SuttHysl04b"></a>
19502 \[SuttHysl04b]: H. Sutter and J. Hyslop. "Collecting Shared Objects" (C/C++ Users Journal, 22(8), August 2004).
19503 * <a name="SuttAlex05"></a>
19504 \[SuttAlex05]: H. Sutter and A. Alexandrescu. C++ Coding Standards. Addison-Wesley 2005.
19505 * <a name="Sutter00"></a>
19506 \[Sutter00]: H. Sutter. Exceptional C++ (Addison-Wesley, 2000).
19507 * <a name="Sutter02"></a>
19508 \[Sutter02]: H. Sutter. More Exceptional C++ (Addison-Wesley, 2002).
19509 * <a name="Sutter04"></a>
19510 \[Sutter04]: H. Sutter. Exceptional C++ Style (Addison-Wesley, 2004).
19511 * <a name="Taligent94"></a>
19512 \[Taligent94]: Taligent's Guide to Designing Programs (Addison-Wesley, 1994).