1 # <a name="main"></a>C++ Core Guidelines
8 * [Bjarne Stroustrup](http://www.stroustrup.com)
9 * [Herb Sutter](http://herbsutter.com/)
11 This is a living document under continuous improvement.
12 Had it been an open-source (code) project, this would have been release 0.8.
13 Copying, use, modification, and creation of derivative works from this project is licensed under an MIT-style license.
14 Contributing to this project requires agreeing to a Contributor License. See the accompanying [LICENSE](LICENSE) file for details.
15 We make this project available to "friendly users" to use, copy, modify, and derive from, hoping for constructive input.
17 Comments and suggestions for improvements are most welcome.
18 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
19 When commenting, please note [the introduction](#S-introduction) that outlines our aims and general approach.
20 The list of contributors is [here](#SS-ack).
24 * The sets of rules have not been completely checked for completeness, consistency, or enforceability.
25 * Triple question marks (???) mark known missing information
26 * Update reference sections; many pre-C++11 sources are too old.
27 * For a more-or-less up-to-date to-do list see: [To-do: Unclassified proto-rules](#S-unclassified)
29 You can [read an explanation of the scope and structure of this Guide](#S-abstract) or just jump straight in:
31 * [In: Introduction](#S-introduction)
32 * [P: Philosophy](#S-philosophy)
33 * [I: Interfaces](#S-interfaces)
34 * [F: Functions](#S-functions)
35 * [C: Classes and class hierarchies](#S-class)
36 * [Enum: Enumerations](#S-enum)
37 * [R: Resource management](#S-resource)
38 * [ES: Expressions and statements](#S-expr)
39 * [Per: Performance](#S-performance)
40 * [CP: Concurrency and parallelism](#S-concurrency)
41 * [E: Error handling](#S-errors)
42 * [Con: Constants and immutability](#S-const)
43 * [T: Templates and generic programming](#S-templates)
44 * [CPL: C-style programming](#S-cpl)
45 * [SF: Source files](#S-source)
46 * [SL: The Standard Library](#S-stdlib)
50 * [A: Architectural ideas](#S-A)
51 * [NR: Non-Rules and myths](#S-not)
52 * [RF: References](#S-references)
53 * [Pro: Profiles](#S-profile)
54 * [GSL: Guidelines support library](#S-gsl)
55 * [NL: Naming and layout rules](#S-naming)
56 * [FAQ: Answers to frequently asked questions](#S-faq)
57 * [Appendix A: Libraries](#S-libraries)
58 * [Appendix B: Modernizing code](#S-modernizing)
59 * [Appendix C: Discussion](#S-discussion)
60 * [Appendix D: Supporting tools](#S-tools)
61 * [Glossary](#S-glossary)
62 * [To-do: Unclassified proto-rules](#S-unclassified)
64 You can sample rules for specific language features:
67 [regular types](#Rc-regular) --
68 [prefer initialization](#Rc-initialize) --
69 [copy](#Rc-copy-semantic) --
70 [move](#Rc-move-semantic) --
71 [other operations](#Rc-matched) --
72 [default](#Rc-eqdefault)
75 [invariant](#Rc-struct) --
76 [members](#Rc-member) --
77 [helpers](#Rc-helper) --
78 [concrete types](#SS-concrete) --
79 [ctors, =, and dtors](#S-ctor) --
80 [hierarchy](#SS-hier) --
81 [operators](#SS-overload)
83 [rules](#SS-concepts) --
84 [in generic programming](#Rt-raise) --
85 [template arguments](#Rt-concepts) --
88 [invariant](#Rc-struct) --
89 [establish invariant](#Rc-ctor) --
90 [`throw`](#Rc-throw) --
91 [default](#Rc-default0) --
92 [not needed](#Rc-default) --
93 [`explicit`](#Rc-explicit) --
94 [delegating](#Rc-delegating) --
95 [`virtual`](#Rc-ctor-virtual)
97 [when to use](#Rh-domain) --
98 [as interface](#Rh-abstract) --
99 [destructors](#Rh-dtor) --
101 [getters and setters](#Rh-get) --
102 [multiple inheritance](#Rh-mi-interface) --
103 [overloading](#Rh-using) --
104 [slicing](#Rc-copy-virtual) --
105 [`dynamic_cast`](#Rh-dynamic_cast)
107 [and constructors](#Rc-matched) --
108 [when needed?](#Rc-dtor) --
109 [may not fail](#Rc-dtor-fail)
111 [errors](#S-errors) --
112 [`throw`](#Re-throw) --
113 [for errors only](#Re-errors) --
114 [`noexcept`](#Re-noexcept) --
115 [minimize `try`](#Re-catch) --
116 [what if no exceptions?](#Re-no-throw-codes)
118 [range-for and for](#Res-for-range) --
119 [for and while](#Res-for-while) --
120 [for-initializer](#Res-for-init) --
121 [empty body](#Res-empty) --
122 [loop variable](#Res-loop-counter) --
123 [loop variable type ???](#Res-???)
125 [naming](#Rf-package) --
126 [single operation](#Rf-logical) --
127 [no throw](#Rf-noexcept) --
128 [arguments](#Rf-smart) --
129 [argument passing](#Rf-conventional) --
130 [multiple return values](#Rf-out-multi) --
131 [pointers](#Rf-return-ptr) --
132 [lambdas](#Rf-capture-vs-overload)
134 [small functions](#Rf-inline) --
135 [in headers](#Rs-inline)
137 [always](#Res-always) --
138 [prefer `{}`](#Res-list) --
139 [lambdas](#Res-lambda-init) --
140 [in-class initializers](#Rc-in-class-initializer) --
141 [class members](#Rc-initialize) --
142 [factory functions](#Rc-factory)
144 [when to use](#SS-lambdas)
146 [conventional](#Ro-conventional) --
147 [avoid conversion operators](#Ro-conversion) --
148 [and lambdas](#Ro-lambda)
149 * `public`, `private`, and `protected`:
150 [information hiding](#Rc-private) --
151 [consistency](#Rh-public) --
152 [`protected`](#Rh-protected)
154 [compile-time checking](#Rp-compile-time) --
155 [and concepts](#Rt-check-class)
157 [for organizing data](#Rc-org) --
158 [use if no invariant](#Rc-struct) --
159 [no private members](#Rc-class)
161 [abstraction](#Rt-raise) --
162 [containers](#Rt-cont) --
163 [concepts](#Rt-concepts)
165 [and signed](#Res-mix) --
166 [bit manipulation](#Res-unsigned)
168 [interfaces](#Ri-abstract) --
169 [not `virtual`](#Rc-concrete) --
170 [destructor](#Rc-dtor-virtual) --
171 [never fail](#Rc-dtor-fail)
173 You can look at design concepts used to express the rules:
177 * exception: exception guarantee (???)
186 # <a name="S-abstract"></a>Abstract
188 This document is a set of guidelines for using C++ well.
189 The aim of this document is to help people to use modern C++ effectively.
190 By "modern C++" we mean effective use of the ISO C++ standard (currently C++17, but almost all of our recommendations also apply to C++14 and C++11).
191 In other words, what would you like your code to look like in 5 years' time, given that you can start now? In 10 years' time?
193 The guidelines are focused on relatively high-level issues, such as interfaces, resource management, memory management, and concurrency.
194 Such rules affect application architecture and library design.
195 Following the rules will lead to code that is statically type safe, has no resource leaks, and catches many more programming logic errors than is common in code today.
196 And it will run fast -- you can afford to do things right.
198 We are less concerned with low-level issues, such as naming conventions and indentation style.
199 However, no topic that can help a programmer is out of bounds.
201 Our initial set of rules emphasizes safety (of various forms) and simplicity.
202 They may very well be too strict.
203 We expect to have to introduce more exceptions to better accommodate real-world needs.
204 We also need more rules.
206 You will find some of the rules contrary to your expectations or even contrary to your experience.
207 If we haven't suggested you change your coding style in any way, we have failed!
208 Please try to verify or disprove rules!
209 In particular, we'd really like to have some of our rules backed up with measurements or better examples.
211 You will find some of the rules obvious or even trivial.
212 Please remember that one purpose of a guideline is to help someone who is less experienced or coming from a different background or language to get up to speed.
214 Many of the rules are designed to be supported by an analysis tool.
215 Violations of rules will be flagged with references (or links) to the relevant rule.
216 We do not expect you to memorize all the rules before trying to write code.
217 One way of thinking about these guidelines is as a specification for tools that happens to be readable by humans.
219 The rules are meant for gradual introduction into a code base.
220 We plan to build tools for that and hope others will too.
222 Comments and suggestions for improvements are most welcome.
223 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
225 # <a name="S-introduction"></a>In: Introduction
227 This is a set of core guidelines for modern C++ (currently C++17) taking likely future enhancements and ISO Technical Specifications (TSs) into account.
228 The aim is to help C++ programmers to write simpler, more efficient, more maintainable code.
230 Introduction summary:
232 * [In.target: Target readership](#SS-readers)
233 * [In.aims: Aims](#SS-aims)
234 * [In.not: Non-aims](#SS-non)
235 * [In.force: Enforcement](#SS-force)
236 * [In.struct: The structure of this document](#SS-struct)
237 * [In.sec: Major sections](#SS-sec)
239 ## <a name="SS-readers"></a>In.target: Target readership
241 All C++ programmers. This includes [programmers who might consider C](#S-cpl).
243 ## <a name="SS-aims"></a>In.aims: Aims
245 The purpose of this document is to help developers to adopt modern C++ (currently C++17) and to achieve a more uniform style across code bases.
247 We do not suffer the delusion that every one of these rules can be effectively applied to every code base. Upgrading old systems is hard. However, we do believe that a program that uses a rule is less error-prone and more maintainable than one that does not. Often, rules also lead to faster/easier initial development.
248 As far as we can tell, these rules lead to code that performs as well or better than older, more conventional techniques; they are meant to follow the zero-overhead principle ("what you don't use, you don't pay for" or "when you use an abstraction mechanism appropriately, you get at least as good performance as if you had handcoded using lower-level language constructs").
249 Consider these rules ideals for new code, opportunities to exploit when working on older code, and try to approximate these ideals as closely as feasible.
252 ### <a name="R0"></a>In.0: Don't panic!
254 Take the time to understand the implications of a guideline rule on your program.
256 These guidelines are designed according to the "subset of superset" principle ([Stroustrup05](#Stroustrup05)).
257 They do not simply define a subset of C++ to be used (for reliability, safety, performance, or whatever).
258 Instead, they strongly recommend the use of a few simple "extensions" ([library components](#S-gsl))
259 that make the use of the most error-prone features of C++ redundant, so that they can be banned (in our set of rules).
261 The rules emphasize static type safety and resource safety.
262 For that reason, they emphasize possibilities for range checking, for avoiding dereferencing `nullptr`, for avoiding dangling pointers, and the systematic use of exceptions (via RAII).
263 Partly to achieve that and partly to minimize obscure code as a source of errors, the rules also emphasize simplicity and the hiding of necessary complexity behind well-specified interfaces.
265 Many of the rules are prescriptive.
266 We are uncomfortable with rules that simply state "don't do that!" without offering an alternative.
267 One consequence of that is that some rules can be supported only by heuristics, rather than precise and mechanically verifiable checks.
268 Other rules articulate general principles. For these more general rules, more detailed and specific rules provide partial checking.
270 These guidelines address the core of C++ and its use.
271 We expect that most large organizations, specific application areas, and even large projects will need further rules, possibly further restrictions, and further library support.
272 For example, hard-real-time programmers typically can't use free store (dynamic memory) freely and will be restricted in their choice of libraries.
273 We encourage the development of such more specific rules as addenda to these core guidelines.
274 Build your ideal small foundation library and use that, rather than lowering your level of programming to glorified assembly code.
276 The rules are designed to allow [gradual adoption](#S-modernizing).
278 Some rules aim to increase various forms of safety while others aim to reduce the likelihood of accidents, many do both.
279 The guidelines aimed at preventing accidents often ban perfectly legal C++.
280 However, when there are two ways of expressing an idea and one has shown itself a common source of errors and the other has not, we try to guide programmers towards the latter.
282 ## <a name="SS-non"></a>In.not: Non-aims
284 The rules are not intended to be minimal or orthogonal.
285 In particular, general rules can be simple, but unenforceable.
286 Also, it is often hard to understand the implications of a general rule.
287 More specialized rules are often easier to understand and to enforce, but without general rules, they would just be a long list of special cases.
288 We provide rules aimed at helping novices as well as rules supporting expert use.
289 Some rules can be completely enforced, but others are based on heuristics.
291 These rules are not meant to be read serially, like a book.
292 You can browse through them using the links.
293 However, their main intended use is to be targets for tools.
294 That is, a tool looks for violations and the tool returns links to violated rules.
295 The rules then provide reasons, examples of potential consequences of the violation, and suggested remedies.
297 These guidelines are not intended to be a substitute for a tutorial treatment of C++.
298 If you need a tutorial for some given level of experience, see [the references](#S-references).
300 This is not a guide on how to convert old C++ code to more modern code.
301 It is meant to articulate ideas for new code in a concrete fashion.
302 However, see [the modernization section](#S-modernizing) for some possible approaches to modernizing/rejuvenating/upgrading.
303 Importantly, the rules support gradual adoption: It is typically infeasible to completely convert a large code base all at once.
305 These guidelines are not meant to be complete or exact in every language-technical detail.
306 For the final word on language definition issues, including every exception to general rules and every feature, see the ISO C++ standard.
308 The rules are not intended to force you to write in an impoverished subset of C++.
309 They are *emphatically* not meant to define a, say, Java-like subset of C++.
310 They are not meant to define a single "one true C++" language.
311 We value expressiveness and uncompromised performance.
313 The rules are not value-neutral.
314 They are meant to make code simpler and more correct/safer than most existing C++ code, without loss of performance.
315 They are meant to inhibit perfectly valid C++ code that correlates with errors, spurious complexity, and poor performance.
317 The rules are not precise to the point where a person (or machine) can follow them blindly.
318 The enforcement parts try to be that, but we would rather leave a rule or a definition a bit vague
319 and open to interpretation than specify something precisely and wrong.
320 Sometimes, precision comes only with time and experience.
321 Design is not (yet) a form of Math.
323 The rules are not perfect.
324 A rule can do harm by prohibiting something that is useful in a given situation.
325 A rule can do harm by failing to prohibit something that enables a serious error in a given situation.
326 A rule can do a lot of harm by being vague, ambiguous, unenforceable, or by enabling every solution to a problem.
327 It is impossible to completely meet the "do no harm" criteria.
328 Instead, our aim is the less ambitious: "Do the most good for most programmers";
329 if you cannot live with a rule, object to it, ignore it, but don't water it down until it becomes meaningless.
330 Also, suggest an improvement.
332 ## <a name="SS-force"></a>In.force: Enforcement
334 Rules with no enforcement are unmanageable for large code bases.
335 Enforcement of all rules is possible only for a small weak set of rules or for a specific user community.
337 * But we want lots of rules, and we want rules that everybody can use.
338 * But different people have different needs.
339 * But people don't like to read lots of rules.
340 * But people can't remember many rules.
342 So, we need subsetting to meet a variety of needs.
344 * But arbitrary subsetting leads to chaos.
346 We want guidelines that help a lot of people, make code more uniform, and strongly encourage people to modernize their code.
347 We want to encourage best practices, rather than leave all to individual choices and management pressures.
348 The ideal is to use all rules; that gives the greatest benefits.
350 This adds up to quite a few dilemmas.
351 We try to resolve those using tools.
352 Each rule has an **Enforcement** section listing ideas for enforcement.
353 Enforcement might be done by code review, by static analysis, by compiler, or by run-time checks.
354 Wherever possible, we prefer "mechanical" checking (humans are slow, inaccurate, and bore easily) and static checking.
355 Run-time checks are suggested only rarely where no alternative exists; we do not want to introduce "distributed fat".
356 Where appropriate, we label a rule (in the **Enforcement** sections) with the name of groups of related rules (called "profiles").
357 A rule can be part of several profiles, or none.
358 For a start, we have a few profiles corresponding to common needs (desires, ideals):
360 * **type**: No type violations (reinterpreting a `T` as a `U` through casts, unions, or varargs)
361 * **bounds**: No bounds violations (accessing beyond the range of an array)
362 * **lifetime**: No leaks (failing to `delete` or multiple `delete`) and no access to invalid objects (dereferencing `nullptr`, using a dangling reference).
364 The profiles are intended to be used by tools, but also serve as an aid to the human reader.
365 We do not limit our comment in the **Enforcement** sections to things we know how to enforce; some comments are mere wishes that might inspire some tool builder.
367 Tools that implement these rules shall respect the following syntax to explicitly suppress a rule:
369 [[gsl::suppress(tag)]]
371 where "tag" is the anchor name of the item where the Enforcement rule appears (e.g., for [C.134](#Rh-public) it is "Rh-public"), the
372 name of a profile group-of-rules ("type", "bounds", or "lifetime"),
373 or a specific rule in a profile ([type.4](#Pro-type-cstylecast), or [bounds.2](#Pro-bounds-arrayindex)).
375 ## <a name="SS-struct"></a>In.struct: The structure of this document
377 Each rule (guideline, suggestion) can have several parts:
379 * The rule itself -- e.g., **no naked `new`**
380 * A rule reference number -- e.g., **C.7** (the 7th rule related to classes).
381 Since the major sections are not inherently ordered, we use letters as the first part of a rule reference "number".
382 We leave gaps in the numbering to minimize "disruption" when we add or remove rules.
383 * **Reason**s (rationales) -- because programmers find it hard to follow rules they don't understand
384 * **Example**s -- because rules are hard to understand in the abstract; can be positive or negative
385 * **Alternative**s -- for "don't do this" rules
386 * **Exception**s -- we prefer simple general rules. However, many rules apply widely, but not universally, so exceptions must be listed
387 * **Enforcement** -- ideas about how the rule might be checked "mechanically"
388 * **See also**s -- references to related rules and/or further discussion (in this document or elsewhere)
389 * **Note**s (comments) -- something that needs saying that doesn't fit the other classifications
390 * **Discussion** -- references to more extensive rationale and/or examples placed outside the main lists of rules
392 Some rules are hard to check mechanically, but they all meet the minimal criteria that an expert programmer can spot many violations without too much trouble.
393 We hope that "mechanical" tools will improve with time to approximate what such an expert programmer notices.
394 Also, we assume that the rules will be refined over time to make them more precise and checkable.
396 A rule is aimed at being simple, rather than carefully phrased to mention every alternative and special case.
397 Such information is found in the **Alternative** paragraphs and the [Discussion](#S-discussion) sections.
398 If you don't understand a rule or disagree with it, please visit its **Discussion**.
399 If you feel that a discussion is missing or incomplete, enter an [Issue](https://github.com/isocpp/CppCoreGuidelines/issues)
400 explaining your concerns and possibly a corresponding PR.
402 This is not a language manual.
403 It is meant to be helpful, rather than complete, fully accurate on technical details, or a guide to existing code.
404 Recommended information sources can be found in [the references](#S-references).
406 ## <a name="SS-sec"></a>In.sec: Major sections
408 * [In: Introduction](#S-introduction)
409 * [P: Philosophy](#S-philosophy)
410 * [I: Interfaces](#S-interfaces)
411 * [F: Functions](#S-functions)
412 * [C: Classes and class hierarchies](#S-class)
413 * [Enum: Enumerations](#S-enum)
414 * [R: Resource management](#S-resource)
415 * [ES: Expressions and statements](#S-expr)
416 * [Per: Performance](#S-performance)
417 * [CP: Concurrency and parallelism](#S-concurrency)
418 * [E: Error handling](#S-errors)
419 * [Con: Constants and immutability](#S-const)
420 * [T: Templates and generic programming](#S-templates)
421 * [CPL: C-style programming](#S-cpl)
422 * [SF: Source files](#S-source)
423 * [SL: The Standard Library](#S-stdlib)
427 * [A: Architectural ideas](#S-A)
428 * [NR: Non-Rules and myths](#S-not)
429 * [RF: References](#S-references)
430 * [Pro: Profiles](#S-profile)
431 * [GSL: Guidelines support library](#S-gsl)
432 * [NL: Naming and layout rules](#S-naming)
433 * [FAQ: Answers to frequently asked questions](#S-faq)
434 * [Appendix A: Libraries](#S-libraries)
435 * [Appendix B: Modernizing code](#S-modernizing)
436 * [Appendix C: Discussion](#S-discussion)
437 * [Appendix D: Supporting tools](#S-tools)
438 * [Glossary](#S-glossary)
439 * [To-do: Unclassified proto-rules](#S-unclassified)
441 These sections are not orthogonal.
443 Each section (e.g., "P" for "Philosophy") and each subsection (e.g., "C.hier" for "Class Hierarchies (OOP)") have an abbreviation for ease of searching and reference.
444 The main section abbreviations are also used in rule numbers (e.g., "C.11" for "Make concrete types regular").
446 # <a name="S-philosophy"></a>P: Philosophy
448 The rules in this section are very general.
450 Philosophy rules summary:
452 * [P.1: Express ideas directly in code](#Rp-direct)
453 * [P.2: Write in ISO Standard C++](#Rp-Cplusplus)
454 * [P.3: Express intent](#Rp-what)
455 * [P.4: Ideally, a program should be statically type safe](#Rp-typesafe)
456 * [P.5: Prefer compile-time checking to run-time checking](#Rp-compile-time)
457 * [P.6: What cannot be checked at compile time should be checkable at run time](#Rp-run-time)
458 * [P.7: Catch run-time errors early](#Rp-early)
459 * [P.8: Don't leak any resources](#Rp-leak)
460 * [P.9: Don't waste time or space](#Rp-waste)
461 * [P.10: Prefer immutable data to mutable data](#Rp-mutable)
462 * [P.11: Encapsulate messy constructs, rather than spreading through the code](#Rp-library)
463 * [P.12: Use supporting tools as appropriate](#Rp-tools)
464 * [P.13: Use support libraries as appropriate](#Rp-lib)
466 Philosophical rules are generally not mechanically checkable.
467 However, individual rules reflecting these philosophical themes are.
468 Without a philosophical basis, the more concrete/specific/checkable rules lack rationale.
470 ### <a name="Rp-direct"></a>P.1: Express ideas directly in code
474 Compilers don't read comments (or design documents) and neither do many programmers (consistently).
475 What is expressed in code has defined semantics and can (in principle) be checked by compilers and other tools.
482 Month month() const; // do
483 int month(); // don't
487 The first declaration of `month` is explicit about returning a `Month` and about not modifying the state of the `Date` object.
488 The second version leaves the reader guessing and opens more possibilities for uncaught bugs.
492 This loop is a restricted form of `std::find`:
494 void f(vector<string>& v)
499 int index = -1; // bad, plus should use gsl::index
500 for (int i = 0; i < v.size(); ++i) {
511 A much clearer expression of intent would be:
513 void f(vector<string>& v)
518 auto p = find(begin(v), end(v), val); // better
522 A well-designed library expresses intent (what is to be done, rather than just how something is being done) far better than direct use of language features.
524 A C++ programmer should know the basics of the standard library, and use it where appropriate.
525 Any programmer should know the basics of the foundation libraries of the project being worked on, and use them appropriately.
526 Any programmer using these guidelines should know the [guidelines support library](#S-gsl), and use it appropriately.
530 change_speed(double s); // bad: what does s signify?
534 A better approach is to be explicit about the meaning of the double (new speed or delta on old speed?) and the unit used:
536 change_speed(Speed s); // better: the meaning of s is specified
538 change_speed(2.3); // error: no unit
539 change_speed(23m / 10s); // meters per second
541 We could have accepted a plain (unit-less) `double` as a delta, but that would have been error-prone.
542 If we wanted both absolute speed and deltas, we would have defined a `Delta` type.
546 Very hard in general.
548 * use `const` consistently (check if member functions modify their object; check if functions modify arguments passed by pointer or reference)
549 * flag uses of casts (casts neuter the type system)
550 * detect code that mimics the standard library (hard)
552 ### <a name="Rp-Cplusplus"></a>P.2: Write in ISO Standard C++
556 This is a set of guidelines for writing ISO Standard C++.
560 There are environments where extensions are necessary, e.g., to access system resources.
561 In such cases, localize the use of necessary extensions and control their use with non-core Coding Guidelines. If possible, build interfaces that encapsulate the extensions so they can be turned off or compiled away on systems that do not support those extensions.
563 Extensions often do not have rigorously defined semantics. Even extensions that
564 are common and implemented by multiple compilers may have slightly different
565 behaviors and edge case behavior as a direct result of *not* having a rigorous
566 standard definition. With sufficient use of any such extension, expected
567 portability will be impacted.
571 Using valid ISO C++ does not guarantee portability (let alone correctness).
572 Avoid dependence on undefined behavior (e.g., [undefined order of evaluation](#Res-order))
573 and be aware of constructs with implementation defined meaning (e.g., `sizeof(int)`).
577 There are environments where restrictions on use of standard C++ language or library features are necessary, e.g., to avoid dynamic memory allocation as required by aircraft control software standards.
578 In such cases, control their (dis)use with an extension of these Coding Guidelines customized to the specific environment.
582 Use an up-to-date C++ compiler (currently C++17, C++14, or C++11) with a set of options that do not accept extensions.
584 ### <a name="Rp-what"></a>P.3: Express intent
588 Unless the intent of some code is stated (e.g., in names or comments), it is impossible to tell whether the code does what it is supposed to do.
593 while (i < v.size()) {
594 // ... do something with v[i] ...
597 The intent of "just" looping over the elements of `v` is not expressed here. The implementation detail of an index is exposed (so that it might be misused), and `i` outlives the scope of the loop, which may or may not be intended. The reader cannot know from just this section of code.
601 for (const auto& x : v) { /* do something with the value of x */ }
603 Now, there is no explicit mention of the iteration mechanism, and the loop operates on a reference to `const` elements so that accidental modification cannot happen. If modification is desired, say so:
605 for (auto& x : v) { /* modify x */ }
607 For more details about for-statements, see [ES.71](#Res-for-range).
608 Sometimes better still, use a named algorithm. This example uses the `for_each` from the Ranges TS because it directly expresses the intent:
610 for_each(v, [](int x) { /* do something with the value of x */ });
611 for_each(par, v, [](int x) { /* do something with the value of x */ });
613 The last variant makes it clear that we are not interested in the order in which the elements of `v` are handled.
615 A programmer should be familiar with
617 * [The guidelines support library](#S-gsl)
618 * [The ISO C++ Standard Library](#S-stdlib)
619 * Whatever foundation libraries are used for the current project(s)
623 Alternative formulation: Say what should be done, rather than just how it should be done.
627 Some language constructs express intent better than others.
631 If two `int`s are meant to be the coordinates of a 2D point, say so:
633 draw_line(int, int, int, int); // obscure
634 draw_line(Point, Point); // clearer
638 Look for common patterns for which there are better alternatives
640 * simple `for` loops vs. range-`for` loops
641 * `f(T*, int)` interfaces vs. `f(span<T>)` interfaces
642 * loop variables in too large a scope
643 * naked `new` and `delete`
644 * functions with many parameters of built-in types
646 There is a huge scope for cleverness and semi-automated program transformation.
648 ### <a name="Rp-typesafe"></a>P.4: Ideally, a program should be statically type safe
652 Ideally, a program would be completely statically (compile-time) type safe.
653 Unfortunately, that is not possible. Problem areas:
659 * narrowing conversions
663 These areas are sources of serious problems (e.g., crashes and security violations).
664 We try to provide alternative techniques.
668 We can ban, restrain, or detect the individual problem categories separately, as required and feasible for individual programs.
669 Always suggest an alternative.
672 * unions -- use `variant` (in C++17)
673 * casts -- minimize their use; templates can help
674 * array decay -- use `span` (from the GSL)
675 * range errors -- use `span`
676 * narrowing conversions -- minimize their use and use `narrow` or `narrow_cast` (from the GSL) where they are necessary
678 ### <a name="Rp-compile-time"></a>P.5: Prefer compile-time checking to run-time checking
682 Code clarity and performance.
683 You don't need to write error handlers for errors caught at compile time.
687 // Int is an alias used for integers
688 int bits = 0; // don't: avoidable code
689 for (Int i = 1; i; i <<= 1)
692 cerr << "Int too small\n";
694 This example fails to achieve what it is trying to achieve (because overflow is undefined) and should be replaced with a simple `static_assert`:
696 // Int is an alias used for integers
697 static_assert(sizeof(Int) >= 4); // do: compile-time check
699 Or better still just use the type system and replace `Int` with `int32_t`.
703 void read(int* p, int n); // read max n integers into *p
706 read(a, 1000); // bad, off the end
710 void read(span<int> r); // read into the range of integers r
713 read(a); // better: let the compiler figure out the number of elements
715 **Alternative formulation**: Don't postpone to run time what can be done well at compile time.
719 * Look for pointer arguments.
720 * Look for run-time checks for range violations.
722 ### <a name="Rp-run-time"></a>P.6: What cannot be checked at compile time should be checkable at run time
726 Leaving hard-to-detect errors in a program is asking for crashes and bad results.
730 Ideally, we catch all errors (that are not errors in the programmer's logic) at either compile time or run time. It is impossible to catch all errors at compile time and often not affordable to catch all remaining errors at run time. However, we should endeavor to write programs that in principle can be checked, given sufficient resources (analysis programs, run-time checks, machine resources, time).
734 // separately compiled, possibly dynamically loaded
735 extern void f(int* p);
739 // bad: the number of elements is not passed to f()
743 Here, a crucial bit of information (the number of elements) has been so thoroughly "obscured" that static analysis is probably rendered infeasible and dynamic checking can be very difficult when `f()` is part of an ABI so that we cannot "instrument" that pointer. We could embed helpful information into the free store, but that requires global changes to a system and maybe to the compiler. What we have here is a design that makes error detection very hard.
747 We can of course pass the number of elements along with the pointer:
749 // separately compiled, possibly dynamically loaded
750 extern void f2(int* p, int n);
754 f2(new int[n], m); // bad: a wrong number of elements can be passed to f()
757 Passing the number of elements as an argument is better (and far more common) than just passing the pointer and relying on some (unstated) convention for knowing or discovering the number of elements. However (as shown), a simple typo can introduce a serious error. The connection between the two arguments of `f2()` is conventional, rather than explicit.
759 Also, it is implicit that `f2()` is supposed to `delete` its argument (or did the caller make a second mistake?).
763 The standard library resource management pointers fail to pass the size when they point to an object:
765 // separately compiled, possibly dynamically loaded
766 // NB: this assumes the calling code is ABI-compatible, using a
767 // compatible C++ compiler and the same stdlib implementation
768 extern void f3(unique_ptr<int[]>, int n);
772 f3(make_unique<int[]>(n), m); // bad: pass ownership and size separately
777 We need to pass the pointer and the number of elements as an integral object:
779 extern void f4(vector<int>&); // separately compiled, possibly dynamically loaded
780 extern void f4(span<int>); // separately compiled, possibly dynamically loaded
781 // NB: this assumes the calling code is ABI-compatible, using a
782 // compatible C++ compiler and the same stdlib implementation
787 f4(v); // pass a reference, retain ownership
788 f4(span<int>{v}); // pass a view, retain ownership
791 This design carries the number of elements along as an integral part of an object, so that errors are unlikely and dynamic (run-time) checking is always feasible, if not always affordable.
795 How do we transfer both ownership and all information needed for validating use?
797 vector<int> f5(int n) // OK: move
800 // ... initialize v ...
804 unique_ptr<int[]> f6(int n) // bad: loses n
806 auto p = make_unique<int[]>(n);
807 // ... initialize *p ...
811 owner<int*> f7(int n) // bad: loses n and we might forget to delete
813 owner<int*> p = new int[n];
814 // ... initialize *p ...
821 * show how possible checks are avoided by interfaces that pass polymorphic base classes around, when they actually know what they need?
822 Or strings as "free-style" options
826 * Flag (pointer, count)-style interfaces (this will flag a lot of examples that can't be fixed for compatibility reasons)
829 ### <a name="Rp-early"></a>P.7: Catch run-time errors early
833 Avoid "mysterious" crashes.
834 Avoid errors leading to (possibly unrecognized) wrong results.
838 void increment1(int* p, int n) // bad: error-prone
840 for (int i = 0; i < n; ++i) ++p[i];
848 increment1(a, m); // maybe typo, maybe m <= n is supposed
849 // but assume that m == 20
853 Here we made a small error in `use1` that will lead to corrupted data or a crash.
854 The (pointer, count)-style interface leaves `increment1()` with no realistic way of defending itself against out-of-range errors.
855 If we could check subscripts for out of range access, then the error would not be discovered until `p[10]` was accessed.
856 We could check earlier and improve the code:
858 void increment2(span<int> p)
860 for (int& x : p) ++x;
868 increment2({a, m}); // maybe typo, maybe m <= n is supposed
872 Now, `m <= n` can be checked at the point of call (early) rather than later.
873 If all we had was a typo so that we meant to use `n` as the bound, the code could be further simplified (eliminating the possibility of an error):
880 increment2(a); // the number of elements of a need not be repeated
886 Don't repeatedly check the same value. Don't pass structured data as strings:
888 Date read_date(istream& is); // read date from istream
890 Date extract_date(const string& s); // extract date from string
892 void user1(const string& date) // manipulate date
894 auto d = extract_date(date);
900 Date d = read_date(cin);
902 user1(d.to_string());
906 The date is validated twice (by the `Date` constructor) and passed as a character string (unstructured data).
910 Excess checking can be costly.
911 There are cases where checking early is dumb because you may not ever need the value, or may only need part of the value that is more easily checked than the whole. Similarly, don't add validity checks that change the asymptotic behavior of your interface (e.g., don't add a `O(n)` check to an interface with an average complexity of `O(1)`).
913 class Jet { // Physics says: e * e < x * x + y * y + z * z
919 Jet(float x, float y, float z, float e)
920 :x(x), y(y), z(z), e(e)
922 // Should I check here that the values are physically meaningful?
927 // Should I handle the degenerate case here?
928 return sqrt(x * x + y * y + z * z - e * e);
934 The physical law for a jet (`e * e < x * x + y * y + z * z`) is not an invariant because of the possibility for measurement errors.
940 * Look at pointers and arrays: Do range-checking early and not repeatedly
941 * Look at conversions: Eliminate or mark narrowing conversions
942 * Look for unchecked values coming from input
943 * Look for structured data (objects of classes with invariants) being converted into strings
946 ### <a name="Rp-leak"></a>P.8: Don't leak any resources
950 Even a slow growth in resources will, over time, exhaust the availability of those resources.
951 This is particularly important for long-running programs, but is an essential piece of responsible programming behavior.
957 FILE* input = fopen(name, "r");
959 if (something) return; // bad: if something == true, a file handle is leaked
964 Prefer [RAII](#Rr-raii):
968 ifstream input {name};
970 if (something) return; // OK: no leak
974 **See also**: [The resource management section](#S-resource)
978 A leak is colloquially "anything that isn't cleaned up."
979 The more important classification is "anything that can no longer be cleaned up."
980 For example, allocating an object on the heap and then losing the last pointer that points to that allocation.
981 This rule should not be taken as requiring that allocations within long-lived objects must be returned during program shutdown.
982 For example, relying on system guaranteed cleanup such as file closing and memory deallocation upon process shutdown can simplify code.
983 However, relying on abstractions that implicitly clean up can be as simple, and often safer.
987 Enforcing [the lifetime safety profile](#SS-lifetime) eliminates leaks.
988 When combined with resource safety provided by [RAII](#Rr-raii), it eliminates the need for "garbage collection" (by generating no garbage).
989 Combine this with enforcement of [the type and bounds profiles](#SS-force) and you get complete type- and resource-safety, guaranteed by tools.
993 * Look at pointers: Classify them into non-owners (the default) and owners.
994 Where feasible, replace owners with standard-library resource handles (as in the example above).
995 Alternatively, mark an owner as such using `owner` from [the GSL](#S-gsl).
996 * Look for naked `new` and `delete`
997 * Look for known resource allocating functions returning raw pointers (such as `fopen`, `malloc`, and `strdup`)
999 ### <a name="Rp-waste"></a>P.9: Don't waste time or space
1007 Time and space that you spend well to achieve a goal (e.g., speed of development, resource safety, or simplification of testing) is not wasted.
1008 "Another benefit of striving for efficiency is that the process forces you to understand the problem in more depth." - Alex Stepanov
1018 X& operator=(const X& a);
1022 X waste(const char* p)
1024 if (!p) throw Nullptr_error{};
1026 auto buf = new char[n];
1027 if (!buf) throw Allocation_error{};
1028 for (int i = 0; i < n; ++i) buf[i] = p[i];
1029 // ... manipulate buffer ...
1032 x.s = string(n); // give x.s space for *p
1033 for (gsl::index i = 0; i < x.s.size(); ++i) x.s[i] = buf[i]; // copy buf into x.s
1040 X x = waste("Typical argument");
1044 Yes, this is a caricature, but we have seen every individual mistake in production code, and worse.
1045 Note that the layout of `X` guarantees that at least 6 bytes (and most likely more) are wasted.
1046 The spurious definition of copy operations disables move semantics so that the return operation is slow
1047 (please note that the Return Value Optimization, RVO, is not guaranteed here).
1048 The use of `new` and `delete` for `buf` is redundant; if we really needed a local string, we should use a local `string`.
1049 There are several more performance bugs and gratuitous complication.
1053 void lower(zstring s)
1055 for (int i = 0; i < strlen(s); ++i) s[i] = tolower(s[i]);
1058 This is actually an example from production code.
1059 We can see that in our condition we have `i < strlen(s)`. This expression will be evaluated on every iteration of the loop, which means that `strlen` must walk through string every loop to discover its length. While the string contents are changing, it's assumed that `toLower` will not affect the length of the string, so it's better to cache the length outside the loop and not incur that cost each iteration.
1063 An individual example of waste is rarely significant, and where it is significant, it is typically easily eliminated by an expert.
1064 However, waste spread liberally across a code base can easily be significant and experts are not always as available as we would like.
1065 The aim of this rule (and the more specific rules that support it) is to eliminate most waste related to the use of C++ before it happens.
1066 After that, we can look at waste related to algorithms and requirements, but that is beyond the scope of these guidelines.
1070 Many more specific rules aim at the overall goals of simplicity and elimination of gratuitous waste.
1072 * Flag an unused return value from a user-defined non-defaulted postfix `operator++` or `operator--` function. Prefer using the prefix form instead. (Note: "User-defined non-defaulted" is intended to reduce noise. Review this enforcement if it's still too noisy in practice.)
1075 ### <a name="Rp-mutable"></a>P.10: Prefer immutable data to mutable data
1079 It is easier to reason about constants than about variables.
1080 Something immutable cannot change unexpectedly.
1081 Sometimes immutability enables better optimization.
1082 You can't have a data race on a constant.
1084 See [Con: Constants and immutability](#S-const)
1086 ### <a name="Rp-library"></a>P.11: Encapsulate messy constructs, rather than spreading through the code
1090 Messy code is more likely to hide bugs and harder to write.
1091 A good interface is easier and safer to use.
1092 Messy, low-level code breeds more such code.
1097 int* p = (int*) malloc(sizeof(int) * sz);
1101 // ... read an int into x, exit loop if end of file is reached ...
1102 // ... check that x is valid ...
1104 p = (int*) realloc(p, sizeof(int) * sz * 2);
1109 This is low-level, verbose, and error-prone.
1110 For example, we "forgot" to test for memory exhaustion.
1111 Instead, we could use `vector`:
1116 for (int x; cin >> x; ) {
1117 // ... check that x is valid ...
1123 The standards library and the GSL are examples of this philosophy.
1124 For example, instead of messing with the arrays, unions, cast, tricky lifetime issues, `gsl::owner`, etc.,
1125 that are needed to implement key abstractions, such as `vector`, `span`, `lock_guard`, and `future`, we use the libraries
1126 designed and implemented by people with more time and expertise than we usually have.
1127 Similarly, we can and should design and implement more specialized libraries, rather than leaving the users (often ourselves)
1128 with the challenge of repeatedly getting low-level code well.
1129 This is a variant of the [subset of superset principle](#R0) that underlies these guidelines.
1133 * Look for "messy code" such as complex pointer manipulation and casting outside the implementation of abstractions.
1136 ### <a name="Rp-tools"></a>P.12: Use supporting tools as appropriate
1140 There are many things that are done better "by machine".
1141 Computers don't tire or get bored by repetitive tasks.
1142 We typically have better things to do than repeatedly do routine tasks.
1146 Run a static analyzer to verify that your code follows the guidelines you want it to follow.
1152 * [Static analysis tools](???)
1153 * [Concurrency tools](#Rconc-tools)
1154 * [Testing tools](???)
1156 There are many other kinds of tools, such as source code repositories, build tools, etc.,
1157 but those are beyond the scope of these guidelines.
1161 Be careful not to become dependent on over-elaborate or over-specialized tool chains.
1162 Those can make your otherwise portable code non-portable.
1165 ### <a name="Rp-lib"></a>P.13: Use support libraries as appropriate
1169 Using a well-designed, well-documented, and well-supported library saves time and effort;
1170 its quality and documentation are likely to be greater than what you could do
1171 if the majority of your time must be spent on an implementation.
1172 The cost (time, effort, money, etc.) of a library can be shared over many users.
1173 A widely used library is more likely to be kept up-to-date and ported to new systems than an individual application.
1174 Knowledge of a widely-used library can save time on other/future projects.
1175 So, if a suitable library exists for your application domain, use it.
1179 std::sort(begin(v), end(v), std::greater<>());
1181 Unless you are an expert in sorting algorithms and have plenty of time,
1182 this is more likely to be correct and to run faster than anything you write for a specific application.
1183 You need a reason not to use the standard library (or whatever foundational libraries your application uses) rather than a reason to use it.
1189 * The [ISO C++ Standard Library](#S-stdlib)
1190 * The [Guidelines Support Library](#S-gsl)
1194 If no well-designed, well-documented, and well-supported library exists for an important domain,
1195 maybe you should design and implement it, and then use it.
1198 # <a name="S-interfaces"></a>I: Interfaces
1200 An interface is a contract between two parts of a program. Precisely stating what is expected of a supplier of a service and a user of that service is essential.
1201 Having good (easy-to-understand, encouraging efficient use, not error-prone, supporting testing, etc.) interfaces is probably the most important single aspect of code organization.
1203 Interface rule summary:
1205 * [I.1: Make interfaces explicit](#Ri-explicit)
1206 * [I.2: Avoid non-`const` global variables](#Ri-global)
1207 * [I.3: Avoid singletons](#Ri-singleton)
1208 * [I.4: Make interfaces precisely and strongly typed](#Ri-typed)
1209 * [I.5: State preconditions (if any)](#Ri-pre)
1210 * [I.6: Prefer `Expects()` for expressing preconditions](#Ri-expects)
1211 * [I.7: State postconditions](#Ri-post)
1212 * [I.8: Prefer `Ensures()` for expressing postconditions](#Ri-ensures)
1213 * [I.9: If an interface is a template, document its parameters using concepts](#Ri-concepts)
1214 * [I.10: Use exceptions to signal a failure to perform a required task](#Ri-except)
1215 * [I.11: Never transfer ownership by a raw pointer (`T*`) or reference (`T&`)](#Ri-raw)
1216 * [I.12: Declare a pointer that must not be null as `not_null`](#Ri-nullptr)
1217 * [I.13: Do not pass an array as a single pointer](#Ri-array)
1218 * [I.22: Avoid complex initialization of global objects](#Ri-global-init)
1219 * [I.23: Keep the number of function arguments low](#Ri-nargs)
1220 * [I.24: Avoid adjacent unrelated parameters of the same type](#Ri-unrelated)
1221 * [I.25: Prefer abstract classes as interfaces to class hierarchies](#Ri-abstract)
1222 * [I.26: If you want a cross-compiler ABI, use a C-style subset](#Ri-abi)
1223 * [I.27: For stable library ABI, consider the Pimpl idiom](#Ri-pimpl)
1224 * [I.30: Encapsulate rule violations](#Ri-encapsulate)
1228 * [F: Functions](#S-functions)
1229 * [C.concrete: Concrete types](#SS-concrete)
1230 * [C.hier: Class hierarchies](#SS-hier)
1231 * [C.over: Overloading and overloaded operators](#SS-overload)
1232 * [C.con: Containers and other resource handles](#SS-containers)
1233 * [E: Error handling](#S-errors)
1234 * [T: Templates and generic programming](#S-templates)
1236 ### <a name="Ri-explicit"></a>I.1: Make interfaces explicit
1240 Correctness. Assumptions not stated in an interface are easily overlooked and hard to test.
1244 Controlling the behavior of a function through a global (namespace scope) variable (a call mode) is implicit and potentially confusing. For example:
1248 return (round_up) ? ceil(d) : d; // don't: "invisible" dependency
1251 It will not be obvious to a caller that the meaning of two calls of `round(7.2)` might give different results.
1255 Sometimes we control the details of a set of operations by an environment variable, e.g., normal vs. verbose output or debug vs. optimized.
1256 The use of a non-local control is potentially confusing, but controls only implementation details of otherwise fixed semantics.
1260 Reporting through non-local variables (e.g., `errno`) is easily ignored. For example:
1262 // don't: no test of printf's return value
1263 fprintf(connection, "logging: %d %d %d\n", x, y, s);
1265 What if the connection goes down so that no logging output is produced? See I.???.
1267 **Alternative**: Throw an exception. An exception cannot be ignored.
1269 **Alternative formulation**: Avoid passing information across an interface through non-local or implicit state.
1270 Note that non-`const` member functions pass information to other member functions through their object's state.
1272 **Alternative formulation**: An interface should be a function or a set of functions.
1273 Functions can be template functions and sets of functions can be classes or class templates.
1277 * (Simple) A function should not make control-flow decisions based on the values of variables declared at namespace scope.
1278 * (Simple) A function should not write to variables declared at namespace scope.
1280 ### <a name="Ri-global"></a>I.2: Avoid non-`const` global variables
1284 Non-`const` global variables hide dependencies and make the dependencies subject to unpredictable changes.
1289 // ... lots of stuff ...
1290 } data; // non-const data
1292 void compute() // don't
1297 void output() // don't
1302 Who else might modify `data`?
1306 Global constants are useful.
1310 The rule against global variables applies to namespace scope variables as well.
1312 **Alternative**: If you use global (more generally namespace scope) data to avoid copying, consider passing the data as an object by reference to `const`.
1313 Another solution is to define the data as the state of some object and the operations as member functions.
1315 **Warning**: Beware of data races: If one thread can access nonlocal data (or data passed by reference) while another thread executes the callee, we can have a data race.
1316 Every pointer or reference to mutable data is a potential data race.
1320 You cannot have a race condition on immutable data.
1322 **References**: See the [rules for calling functions](#SS-call).
1326 The rule is "avoid", not "don't use." Of course there will be (rare) exceptions, such as `cin`, `cout`, and `cerr`.
1330 (Simple) Report all non-`const` variables declared at namespace scope.
1332 ### <a name="Ri-singleton"></a>I.3: Avoid singletons
1336 Singletons are basically complicated global objects in disguise.
1341 // ... lots of stuff to ensure that only one Singleton object is created,
1342 // that it is initialized properly, etc.
1345 There are many variants of the singleton idea.
1346 That's part of the problem.
1350 If you don't want a global object to change, declare it `const` or `constexpr`.
1354 You can use the simplest "singleton" (so simple that it is often not considered a singleton) to get initialization on first use, if any:
1362 This is one of the most effective solutions to problems related to initialization order.
1363 In a multi-threaded environment, the initialization of the static object does not introduce a race condition
1364 (unless you carelessly access a shared object from within its constructor).
1366 Note that the initialization of a local `static` does not imply a race condition.
1367 However, if the destruction of `X` involves an operation that needs to be synchronized we must use a less simple solution.
1372 static auto p = new X {3};
1373 return *p; // potential leak
1376 Now someone must `delete` that object in some suitably thread-safe way.
1377 That's error-prone, so we don't use that technique unless
1379 * `myX` is in multi-threaded code,
1380 * that `X` object needs to be destroyed (e.g., because it releases a resource), and
1381 * `X`'s destructor's code needs to be synchronized.
1383 If you, as many do, define a singleton as a class for which only one object is created, functions like `myX` are not singletons, and this useful technique is not an exception to the no-singleton rule.
1387 Very hard in general.
1389 * Look for classes with names that include `singleton`.
1390 * Look for classes for which only a single object is created (by counting objects or by examining constructors).
1391 * If a class X has a public static function that contains a function-local static of the class' type X and returns a pointer or reference to it, ban that.
1393 ### <a name="Ri-typed"></a>I.4: Make interfaces precisely and strongly typed
1397 Types are the simplest and best documentation, improve legibility due to their well-defined meaning, and are checked at compile time.
1398 Also, precisely typed code is often optimized better.
1400 ##### Example, don't
1404 void pass(void* data); // weak and under qualified type void* is suspicious
1406 Callers are unsure what types are allowed and if the data may
1407 be mutated as `const` is not specified. Note all pointer types
1408 implicitly convert to void*, so it is easy for callers to provide this value.
1410 The callee must `static_cast` data to an unverified type to use it.
1411 That is error-prone and verbose.
1413 Only use `const void*` for passing in data in designs that are indescribable in C++. Consider using a `variant` or a pointer to base instead.
1415 **Alternative**: Often, a template parameter can eliminate the `void*` turning it into a `T*` or `T&`.
1416 For generic code these `T`s can be general or concept constrained template parameters.
1422 draw_rect(100, 200, 100, 500); // what do the numbers specify?
1424 draw_rect(p.x, p.y, 10, 20); // what units are 10 and 20 in?
1426 It is clear that the caller is describing a rectangle, but it is unclear what parts they relate to. Also, an `int` can carry arbitrary forms of information, including values of many units, so we must guess about the meaning of the four `int`s. Most likely, the first two are an `x`,`y` coordinate pair, but what are the last two?
1428 Comments and parameter names can help, but we could be explicit:
1430 void draw_rectangle(Point top_left, Point bottom_right);
1431 void draw_rectangle(Point top_left, Size height_width);
1433 draw_rectangle(p, Point{10, 20}); // two corners
1434 draw_rectangle(p, Size{10, 20}); // one corner and a (height, width) pair
1436 Obviously, we cannot catch all errors through the static type system
1437 (e.g., the fact that a first argument is supposed to be a top-left point is left to convention (naming and comments)).
1443 set_settings(true, false, 42); // what do the numbers specify?
1445 The parameter types and their values do not communicate what settings are being specified or what those values mean.
1447 This design is more explicit, safe and legible:
1451 s.displayMode = alarm_settings::mode::spinning_light;
1452 s.frequency = alarm_settings::every_10_seconds;
1455 For the case of a set of boolean values consider using a flags enum; a pattern that expresses a set of boolean values.
1457 enable_lamp_options(lamp_option::on | lamp_option::animate_state_transitions);
1461 In the following example, it is not clear from the interface what `time_to_blink` means: Seconds? Milliseconds?
1463 void blink_led(int time_to_blink) // bad -- the unit is ambiguous
1466 // do something with time_to_blink
1477 `std::chrono::duration` types (C++11) helps making the unit of time duration explicit.
1479 void blink_led(milliseconds time_to_blink) // good -- the unit is explicit
1482 // do something with time_to_blink
1491 The function can also be written in such a way that it will accept any time duration unit.
1493 template<class rep, class period>
1494 void blink_led(duration<rep, period> time_to_blink) // good -- accepts any unit
1496 // assuming that millisecond is the smallest relevant unit
1497 auto milliseconds_to_blink = duration_cast<milliseconds>(time_to_blink);
1499 // do something with milliseconds_to_blink
1511 * (Simple) Report the use of `void*` as a parameter or return type.
1512 * (Simple) Report the use of more than one `bool` parameter.
1513 * (Hard to do well) Look for functions that use too many primitive type arguments.
1515 ### <a name="Ri-pre"></a>I.5: State preconditions (if any)
1519 Arguments have meaning that may constrain their proper use in the callee.
1525 double sqrt(double x);
1527 Here `x` must be nonnegative. The type system cannot (easily and naturally) express that, so we must use other means. For example:
1529 double sqrt(double x); // x must be nonnegative
1531 Some preconditions can be expressed as assertions. For example:
1533 double sqrt(double x) { Expects(x >= 0); /* ... */ }
1535 Ideally, that `Expects(x >= 0)` should be part of the interface of `sqrt()` but that's not easily done. For now, we place it in the definition (function body).
1537 **References**: `Expects()` is described in [GSL](#S-gsl).
1541 Prefer a formal specification of requirements, such as `Expects(p);`.
1542 If that is infeasible, use English text in comments, such as `// the sequence [p:q) is ordered using <`.
1546 Most member functions have as a precondition that some class invariant holds.
1547 That invariant is established by a constructor and must be reestablished upon exit by every member function called from outside the class.
1548 We don't need to mention it for each member function.
1554 **See also**: The rules for passing pointers. ???
1556 ### <a name="Ri-expects"></a>I.6: Prefer `Expects()` for expressing preconditions
1560 To make it clear that the condition is a precondition and to enable tool use.
1564 int area(int height, int width)
1566 Expects(height > 0 && width > 0); // good
1567 if (height <= 0 || width <= 0) my_error(); // obscure
1573 Preconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1574 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and may have the wrong semantics (do you always want to abort in debug mode and check nothing in productions runs?).
1578 Preconditions should be part of the interface rather than part of the implementation,
1579 but we don't yet have the language facilities to do that.
1580 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1584 `Expects()` can also be used to check a condition in the middle of an algorithm.
1588 No, using `unsigned` is not a good way to sidestep the problem of [ensuring that a value is nonnegative](#Res-nonnegative).
1592 (Not enforceable) Finding the variety of ways preconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1594 ### <a name="Ri-post"></a>I.7: State postconditions
1598 To detect misunderstandings about the result and possibly catch erroneous implementations.
1604 int area(int height, int width) { return height * width; } // bad
1606 Here, we (incautiously) left out the precondition specification, so it is not explicit that height and width must be positive.
1607 We also left out the postcondition specification, so it is not obvious that the algorithm (`height * width`) is wrong for areas larger than the largest integer.
1608 Overflow can happen.
1611 int area(int height, int width)
1613 auto res = height * width;
1620 Consider a famous security bug:
1622 void f() // problematic
1626 memset(buffer, 0, sizeof(buffer));
1629 There was no postcondition stating that the buffer should be cleared and the optimizer eliminated the apparently redundant `memset()` call:
1635 memset(buffer, 0, sizeof(buffer));
1636 Ensures(buffer[0] == 0);
1641 Postconditions are often informally stated in a comment that states the purpose of a function; `Ensures()` can be used to make this more systematic, visible, and checkable.
1645 Postconditions are especially important when they relate to something that is not directly reflected in a returned result, such as a state of a data structure used.
1649 Consider a function that manipulates a `Record`, using a `mutex` to avoid race conditions:
1653 void manipulate(Record& r) // don't
1656 // ... no m.unlock() ...
1659 Here, we "forgot" to state that the `mutex` should be released, so we don't know if the failure to ensure release of the `mutex` was a bug or a feature.
1660 Stating the postcondition would have made it clear:
1662 void manipulate(Record& r) // postcondition: m is unlocked upon exit
1665 // ... no m.unlock() ...
1668 The bug is now obvious (but only to a human reading comments).
1670 Better still, use [RAII](#Rr-raii) to ensure that the postcondition ("the lock must be released") is enforced in code:
1672 void manipulate(Record& r) // best
1674 lock_guard<mutex> _ {m};
1680 Ideally, postconditions are stated in the interface/declaration so that users can easily see them.
1681 Only postconditions related to the users can be stated in the interface.
1682 Postconditions related only to internal state belongs in the definition/implementation.
1686 (Not enforceable) This is a philosophical guideline that is infeasible to check
1687 directly in the general case. Domain specific checkers (like lock-holding
1688 checkers) exist for many toolchains.
1690 ### <a name="Ri-ensures"></a>I.8: Prefer `Ensures()` for expressing postconditions
1694 To make it clear that the condition is a postcondition and to enable tool use.
1702 memset(buffer, 0, MAX);
1703 Ensures(buffer[0] == 0);
1708 Postconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1709 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and may have the wrong semantics.
1711 **Alternative**: Postconditions of the form "this resource must be released" are best expressed by [RAII](#Rr-raii).
1715 Ideally, that `Ensures` should be part of the interface, but that's not easily done.
1716 For now, we place it in the definition (function body).
1717 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1721 (Not enforceable) Finding the variety of ways postconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1723 ### <a name="Ri-concepts"></a>I.9: If an interface is a template, document its parameters using concepts
1727 Make the interface precisely specified and compile-time checkable in the (not so distant) future.
1731 Use the ISO Concepts TS style of requirements specification. For example:
1733 template<typename Iter, typename Val>
1734 // requires InputIterator<Iter> && EqualityComparable<ValueType<Iter>>, Val>
1735 Iter find(Iter first, Iter last, Val v)
1742 Soon (maybe in 2018), most compilers will be able to check `requires` clauses once the `//` is removed.
1743 Concepts are supported in GCC 6.1 and later.
1745 **See also**: [Generic programming](#SS-GP) and [concepts](#SS-concepts).
1749 (Not yet enforceable) A language facility is under specification. When the language facility is available, warn if any non-variadic template parameter is not constrained by a concept (in its declaration or mentioned in a `requires` clause).
1751 ### <a name="Ri-except"></a>I.10: Use exceptions to signal a failure to perform a required task
1755 It should not be possible to ignore an error because that could leave the system or a computation in an undefined (or unexpected) state.
1756 This is a major source of errors.
1760 int printf(const char* ...); // bad: return negative number if output fails
1762 template <class F, class ...Args>
1763 // good: throw system_error if unable to start the new thread
1764 explicit thread(F&& f, Args&&... args);
1770 An error means that the function cannot achieve its advertised purpose (including establishing postconditions).
1771 Calling code that ignores an error could lead to wrong results or undefined systems state.
1772 For example, not being able to connect to a remote server is not by itself an error:
1773 the server can refuse a connection for all kinds of reasons, so the natural thing is to return a result that the caller should always check.
1774 However, if failing to make a connection is considered an error, then a failure should throw an exception.
1778 Many traditional interface functions (e.g., UNIX signal handlers) use error codes (e.g., `errno`) to report what are really status codes, rather than errors. You don't have a good alternative to using such, so calling these does not violate the rule.
1782 If you can't use exceptions (e.g., because your code is full of old-style raw-pointer use or because there are hard-real-time constraints), consider using a style that returns a pair of values:
1786 tie(val, error_code) = do_something();
1788 // ... handle the error or exit ...
1792 This style unfortunately leads to uninitialized variables.
1793 Since C++17 the "structured bindings" feature can be used to initialize variables directly from the return value:
1795 auto [val, error_code] = do_something();
1797 // ... handle the error or exit ...
1803 We don't consider "performance" a valid reason not to use exceptions.
1805 * Often, explicit error checking and handling consume as much time and space as exception handling.
1806 * Often, cleaner code yields better performance with exceptions (simplifying the tracing of paths through the program and their optimization).
1807 * A good rule for performance critical code is to move checking outside the critical part of the code ([checking](#Rper-checking)).
1808 * In the longer term, more regular code gets better optimized.
1809 * Always carefully [measure](#Rper-measure) before making performance claims.
1811 **See also**: [I.5](#Ri-pre) and [I.7](#Ri-post) for reporting precondition and postcondition violations.
1815 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
1818 ### <a name="Ri-raw"></a>I.11: Never transfer ownership by a raw pointer (`T*`) or reference (`T&`)
1822 If there is any doubt whether the caller or the callee owns an object, leaks or premature destruction will occur.
1828 X* compute(args) // don't
1835 Who deletes the returned `X`? The problem would be harder to spot if `compute` returned a reference.
1836 Consider returning the result by value (use move semantics if the result is large):
1838 vector<double> compute(args) // good
1840 vector<double> res(10000);
1845 **Alternative**: [Pass ownership](#Rr-smartptrparam) using a "smart pointer", such as `unique_ptr` (for exclusive ownership) and `shared_ptr` (for shared ownership).
1846 However, that is less elegant and often less efficient than returning the object itself,
1847 so use smart pointers only if reference semantics are needed.
1849 **Alternative**: Sometimes older code can't be modified because of ABI compatibility requirements or lack of resources.
1850 In that case, mark owning pointers using `owner` from the [guidelines support library](#S-gsl):
1852 owner<X*> compute(args) // It is now clear that ownership is transferred
1854 owner<X*> res = new X{};
1859 This tells analysis tools that `res` is an owner.
1860 That is, its value must be `delete`d or transferred to another owner, as is done here by the `return`.
1862 `owner` is used similarly in the implementation of resource handles.
1866 Every object passed as a raw pointer (or iterator) is assumed to be owned by the
1867 caller, so that its lifetime is handled by the caller. Viewed another way:
1868 ownership transferring APIs are relatively rare compared to pointer-passing APIs,
1869 so the default is "no ownership transfer."
1871 **See also**: [Argument passing](#Rf-conventional), [use of smart pointer arguments](#Rr-smartptrparam), and [value return](#Rf-value-return).
1875 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`. Suggest use of standard-library resource handle or use of `owner<T>`.
1876 * (Simple) Warn on failure to either `reset` or explicitly `delete` an `owner` pointer on every code path.
1877 * (Simple) Warn if the return value of `new` or a function call with an `owner` return value is assigned to a raw pointer or non-`owner` reference.
1879 ### <a name="Ri-nullptr"></a>I.12: Declare a pointer that must not be null as `not_null`
1883 To help avoid dereferencing `nullptr` errors.
1884 To improve performance by avoiding redundant checks for `nullptr`.
1888 int length(const char* p); // it is not clear whether length(nullptr) is valid
1890 length(nullptr); // OK?
1892 int length(not_null<const char*> p); // better: we can assume that p cannot be nullptr
1894 int length(const char* p); // we must assume that p can be nullptr
1896 By stating the intent in source, implementers and tools can provide better diagnostics, such as finding some classes of errors through static analysis, and perform optimizations, such as removing branches and null tests.
1900 `not_null` is defined in the [guidelines support library](#S-gsl).
1904 The assumption that the pointer to `char` pointed to a C-style string (a zero-terminated string of characters) was still implicit, and a potential source of confusion and errors. Use `czstring` in preference to `const char*`.
1906 // we can assume that p cannot be nullptr
1907 // we can assume that p points to a zero-terminated array of characters
1908 int length(not_null<zstring> p);
1910 Note: `length()` is, of course, `std::strlen()` in disguise.
1914 * (Simple) ((Foundation)) If a function checks a pointer parameter against `nullptr` before access, on all control-flow paths, then warn it should be declared `not_null`.
1915 * (Complex) If a function with pointer return value ensures it is not `nullptr` on all return paths, then warn the return type should be declared `not_null`.
1917 ### <a name="Ri-array"></a>I.13: Do not pass an array as a single pointer
1921 (pointer, size)-style interfaces are error-prone. Also, a plain pointer (to array) must rely on some convention to allow the callee to determine the size.
1927 void copy_n(const T* p, T* q, int n); // copy from [p:p+n) to [q:q+n)
1929 What if there are fewer than `n` elements in the array pointed to by `q`? Then, we overwrite some probably unrelated memory.
1930 What if there are fewer than `n` elements in the array pointed to by `p`? Then, we read some probably unrelated memory.
1931 Either is undefined behavior and a potentially very nasty bug.
1935 Consider using explicit spans:
1937 void copy(span<const T> r, span<T> r2); // copy r to r2
1943 void draw(Shape* p, int n); // poor interface; poor code
1948 Passing `10` as the `n` argument may be a mistake: the most common convention is to assume `[0:n)` but that is nowhere stated. Worse is that the call of `draw()` compiled at all: there was an implicit conversion from array to pointer (array decay) and then another implicit conversion from `Circle` to `Shape`. There is no way that `draw()` can safely iterate through that array: it has no way of knowing the size of the elements.
1950 **Alternative**: Use a support class that ensures that the number of elements is correct and prevents dangerous implicit conversions. For example:
1952 void draw2(span<Circle>);
1955 draw2(span<Circle>(arr)); // deduce the number of elements
1956 draw2(arr); // deduce the element type and array size
1958 void draw3(span<Shape>);
1959 draw3(arr); // error: cannot convert Circle[10] to span<Shape>
1961 This `draw2()` passes the same amount of information to `draw()`, but makes the fact that it is supposed to be a range of `Circle`s explicit. See ???.
1965 Use `zstring` and `czstring` to represent C-style, zero-terminated strings.
1966 But when doing so, use `std::string_view` or `string_span` from the [GSL](#GSL) to prevent range errors.
1970 * (Simple) ((Bounds)) Warn for any expression that would rely on implicit conversion of an array type to a pointer type. Allow exception for zstring/czstring pointer types.
1971 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type. Allow exception for zstring/czstring pointer types.
1973 ### <a name="Ri-global-init"></a>I.22: Avoid complex initialization of global objects
1977 Complex initialization can lead to undefined order of execution.
1985 const Y y = f(x); // read x; write y
1991 const X x = g(y); // read y; write x
1993 Since `x` and `y` are in different translation units the order of calls to `f()` and `g()` is undefined;
1994 one will access an uninitialized `const`.
1995 This shows that the order-of-initialization problem for global (namespace scope) objects is not limited to global *variables*.
1999 Order of initialization problems become particularly difficult to handle in concurrent code.
2000 It is usually best to avoid global (namespace scope) objects altogether.
2004 * Flag initializers of globals that call non-`constexpr` functions
2005 * Flag initializers of globals that access `extern` objects
2007 ### <a name="Ri-nargs"></a>I.23: Keep the number of function arguments low
2011 Having many arguments opens opportunities for confusion. Passing lots of arguments is often costly compared to alternatives.
2015 The two most common reasons why functions have too many parameters are:
2017 1. *Missing an abstraction.*
2018 There is an abstraction missing, so that a compound value is being
2019 passed as individual elements instead of as a single object that enforces an invariant.
2020 This not only expands the parameter list, but it leads to errors because the component values
2021 are no longer protected by an enforced invariant.
2023 2. *Violating "one function, one responsibility."*
2024 The function is trying to do more than one job and should probably be refactored.
2028 The standard-library `merge()` is at the limit of what we can comfortably handle:
2030 template<class InputIterator1, class InputIterator2, class OutputIterator, class Compare>
2031 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
2032 InputIterator2 first2, InputIterator2 last2,
2033 OutputIterator result, Compare comp);
2035 Note that this is because of problem 1 above -- missing abstraction. Instead of passing a range (abstraction), STL passed iterator pairs (unencapsulated component values).
2037 Here, we have four template arguments and six function arguments.
2038 To simplify the most frequent and simplest uses, the comparison argument can be defaulted to `<`:
2040 template<class InputIterator1, class InputIterator2, class OutputIterator>
2041 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
2042 InputIterator2 first2, InputIterator2 last2,
2043 OutputIterator result);
2045 This doesn't reduce the total complexity, but it reduces the surface complexity presented to many users.
2046 To really reduce the number of arguments, we need to bundle the arguments into higher-level abstractions:
2048 template<class InputRange1, class InputRange2, class OutputIterator>
2049 OutputIterator merge(InputRange1 r1, InputRange2 r2, OutputIterator result);
2051 Grouping arguments into "bundles" is a general technique to reduce the number of arguments and to increase the opportunities for checking.
2053 Alternatively, we could use concepts (as defined by the ISO TS) to define the notion of three types that must be usable for merging:
2055 Mergeable{In1, In2, Out}
2056 OutputIterator merge(In1 r1, In2 r2, Out result);
2060 The safety Profiles recommend replacing
2062 void f(int* some_ints, int some_ints_length); // BAD: C style, unsafe
2066 void f(gsl::span<int> some_ints); // GOOD: safe, bounds-checked
2068 Here, using an abstraction has safety and robustness benefits, and naturally also reduces the number of parameters.
2072 How many parameters are too many? Try to use fewer than four (4) parameters.
2073 There are functions that are best expressed with four individual parameters, but not many.
2075 **Alternative**: Use better abstraction: Group arguments into meaningful objects and pass the objects (by value or by reference).
2077 **Alternative**: Use default arguments or overloads to allow the most common forms of calls to be done with fewer arguments.
2081 * Warn when a function declares two iterators (including pointers) of the same type instead of a range or a view.
2082 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
2084 ### <a name="Ri-unrelated"></a>I.24: Avoid adjacent unrelated parameters of the same type
2088 Adjacent arguments of the same type are easily swapped by mistake.
2094 void copy_n(T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
2096 This is a nasty variant of a K&R C-style interface. It is easy to reverse the "to" and "from" arguments.
2098 Use `const` for the "from" argument:
2100 void copy_n(const T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
2104 If the order of the parameters is not important, there is no problem:
2106 int max(int a, int b);
2110 Don't pass arrays as pointers, pass an object representing a range (e.g., a `span`):
2112 void copy_n(span<const T> p, span<T> q); // copy from p to q
2116 Define a `struct` as the parameter type and name the fields for those parameters accordingly:
2118 struct SystemParams {
2123 void initialize(SystemParams p);
2125 This tends to make invocations of this clear to future readers, as the parameters
2126 are often filled in by name at the call site.
2130 (Simple) Warn if two consecutive parameters share the same type.
2132 ### <a name="Ri-abstract"></a>I.25: Prefer abstract classes as interfaces to class hierarchies
2136 Abstract classes are more likely to be stable than base classes with state.
2140 You just knew that `Shape` would turn up somewhere :-)
2142 class Shape { // bad: interface class loaded with data
2144 Point center() const { return c; }
2145 virtual void draw() const;
2146 virtual void rotate(int);
2150 vector<Point> outline;
2154 This will force every derived class to compute a center -- even if that's non-trivial and the center is never used. Similarly, not every `Shape` has a `Color`, and many `Shape`s are best represented without an outline defined as a sequence of `Point`s. Abstract classes were invented to discourage users from writing such classes:
2156 class Shape { // better: Shape is a pure interface
2158 virtual Point center() const = 0; // pure virtual functions
2159 virtual void draw() const = 0;
2160 virtual void rotate(int) = 0;
2162 // ... no data members ...
2164 virtual ~Shape() = default;
2169 (Simple) Warn if a pointer/reference to a class `C` is assigned to a pointer/reference to a base of `C` and the base class contains data members.
2171 ### <a name="Ri-abi"></a>I.26: If you want a cross-compiler ABI, use a C-style subset
2175 Different compilers implement different binary layouts for classes, exception handling, function names, and other implementation details.
2179 Common ABIs are emerging on some platforms freeing you from the more draconian restrictions.
2183 If you use a single compiler, you can use full C++ in interfaces. That may require recompilation after an upgrade to a new compiler version.
2187 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2189 ### <a name="Ri-pimpl"></a>I.27: For stable library ABI, consider the Pimpl idiom
2193 Because private data members participate in class layout and private member functions participate in overload resolution, changes to those
2194 implementation details require recompilation of all users of a class that uses them. A non-polymorphic interface class holding a pointer to
2195 implementation (Pimpl) can isolate the users of a class from changes in its implementation at the cost of an indirection.
2199 interface (widget.h)
2203 std::unique_ptr<impl> pimpl;
2205 void draw(); // public API that will be forwarded to the implementation
2206 widget(int); // defined in the implementation file
2207 ~widget(); // defined in the implementation file, where impl is a complete type
2208 widget(widget&&) = default;
2209 widget(const widget&) = delete;
2210 widget& operator=(widget&&); // defined in the implementation file
2211 widget& operator=(const widget&) = delete;
2215 implementation (widget.cpp)
2217 class widget::impl {
2218 int n; // private data
2220 void draw(const widget& w) { /* ... */ }
2221 impl(int n) : n(n) {}
2223 void widget::draw() { pimpl->draw(*this); }
2224 widget::widget(int n) : pimpl{std::make_unique<impl>(n)} {}
2225 widget::~widget() = default;
2226 widget& widget::operator=(widget&&) = default;
2230 See [GOTW #100](https://herbsutter.com/gotw/_100/) and [cppreference](http://en.cppreference.com/w/cpp/language/pimpl) for the trade-offs and additional implementation details associated with this idiom.
2234 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2236 ### <a name="Ri-encapsulate"></a>I.30: Encapsulate rule violations
2240 To keep code simple and safe.
2241 Sometimes, ugly, unsafe, or error-prone techniques are necessary for logical or performance reasons.
2242 If so, keep them local, rather than "infecting" interfaces so that larger groups of programmers have to be aware of the
2244 Implementation complexity should, if at all possible, not leak through interfaces into user code.
2248 Consider a program that, depending on some form of input (e.g., arguments to `main`), should consume input
2249 from a file, from the command line, or from standard input.
2253 owner<istream*> inp;
2255 case std_in: owned = false; inp = &cin; break;
2256 case command_line: owned = true; inp = new istringstream{argv[2]}; break;
2257 case file: owned = true; inp = new ifstream{argv[2]}; break;
2261 This violated the rule [against uninitialized variables](#Res-always),
2262 the rule against [ignoring ownership](#Ri-raw),
2263 and the rule [against magic constants](#Res-magic).
2264 In particular, someone has to remember to somewhere write
2266 if (owned) delete inp;
2268 We could handle this particular example by using `unique_ptr` with a special deleter that does nothing for `cin`,
2269 but that's complicated for novices (who can easily encounter this problem) and the example is an example of a more general
2270 problem where a property that we would like to consider static (here, ownership) needs infrequently be addressed
2272 The common, most frequent, and safest examples can be handled statically, so we don't want to add cost and complexity to those.
2273 But we must also cope with the uncommon, less-safe, and necessarily more expensive cases.
2274 Such examples are discussed in [[Str15]](http://www.stroustrup.com/resource-model.pdf).
2276 So, we write a class
2278 class Istream { [[gsl::suppress(lifetime)]]
2280 enum Opt { from_line = 1 };
2282 Istream(zstring p) :owned{true}, inp{new ifstream{p}} {} // read from file
2283 Istream(zstring p, Opt) :owned{true}, inp{new istringstream{p}} {} // read from command line
2284 ~Istream() { if (owned) delete inp; }
2285 operator istream& () { return *inp; }
2288 istream* inp = &cin;
2291 Now, the dynamic nature of `istream` ownership has been encapsulated.
2292 Presumably, a bit of checking for potential errors would be added in real code.
2296 * Hard, it is hard to decide what rule-breaking code is essential
2297 * Flag rule suppression that enable rule-violations to cross interfaces
2299 # <a name="S-functions"></a>F: Functions
2301 A function specifies an action or a computation that takes the system from one consistent state to the next. It is the fundamental building block of programs.
2303 It should be possible to name a function meaningfully, to specify the requirements of its argument, and clearly state the relationship between the arguments and the result. An implementation is not a specification. Try to think about what a function does as well as about how it does it.
2304 Functions are the most critical part in most interfaces, so see the interface rules.
2306 Function rule summary:
2308 Function definition rules:
2310 * [F.1: "Package" meaningful operations as carefully named functions](#Rf-package)
2311 * [F.2: A function should perform a single logical operation](#Rf-logical)
2312 * [F.3: Keep functions short and simple](#Rf-single)
2313 * [F.4: If a function may have to be evaluated at compile time, declare it `constexpr`](#Rf-constexpr)
2314 * [F.5: If a function is very small and time-critical, declare it inline](#Rf-inline)
2315 * [F.6: If your function may not throw, declare it `noexcept`](#Rf-noexcept)
2316 * [F.7: For general use, take `T*` or `T&` arguments rather than smart pointers](#Rf-smart)
2317 * [F.8: Prefer pure functions](#Rf-pure)
2318 * [F.9: Unused parameters should be unnamed](#Rf-unused)
2320 Parameter passing expression rules:
2322 * [F.15: Prefer simple and conventional ways of passing information](#Rf-conventional)
2323 * [F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`](#Rf-in)
2324 * [F.17: For "in-out" parameters, pass by reference to non-`const`](#Rf-inout)
2325 * [F.18: For "will-move-from" parameters, pass by `X&&` and `std::move` the parameter](#Rf-consume)
2326 * [F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter](#Rf-forward)
2327 * [F.20: For "out" output values, prefer return values to output parameters](#Rf-out)
2328 * [F.21: To return multiple "out" values, prefer returning a struct or tuple](#Rf-out-multi)
2329 * [F.60: Prefer `T*` over `T&` when "no argument" is a valid option](#Rf-ptr-ref)
2331 Parameter passing semantic rules:
2333 * [F.22: Use `T*` or `owner<T*>` to designate a single object](#Rf-ptr)
2334 * [F.23: Use a `not_null<T>` to indicate that "null" is not a valid value](#Rf-nullptr)
2335 * [F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence](#Rf-range)
2336 * [F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string](#Rf-zstring)
2337 * [F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed](#Rf-unique_ptr)
2338 * [F.27: Use a `shared_ptr<T>` to share ownership](#Rf-shared_ptr)
2340 <a name="Rf-value-return"></a>Value return semantic rules:
2342 * [F.42: Return a `T*` to indicate a position (only)](#Rf-return-ptr)
2343 * [F.43: Never (directly or indirectly) return a pointer or a reference to a local object](#Rf-dangle)
2344 * [F.44: Return a `T&` when copy is undesirable and "returning no object" isn't needed](#Rf-return-ref)
2345 * [F.45: Don't return a `T&&`](#Rf-return-ref-ref)
2346 * [F.46: `int` is the return type for `main()`](#Rf-main)
2347 * [F.47: Return `T&` from assignment operators](#Rf-assignment-op)
2348 * [F.48: Don't `return std::move(local)`](#Rf-return-move-local)
2350 Other function rules:
2352 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
2353 * [F.51: Where there is a choice, prefer default arguments over overloading](#Rf-default-args)
2354 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
2355 * [F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
2356 * [F.54: If you capture `this`, capture all variables explicitly (no default capture)](#Rf-this-capture)
2357 * [F.55: Don't use `va_arg` arguments](#F-varargs)
2359 Functions have strong similarities to lambdas and function objects.
2361 **See also**: [C.lambdas: Function objects and lambdas](#SS-lambdas)
2363 ## <a name="SS-fct-def"></a>F.def: Function definitions
2365 A function definition is a function declaration that also specifies the function's implementation, the function body.
2367 ### <a name="Rf-package"></a>F.1: "Package" meaningful operations as carefully named functions
2371 Factoring out common code makes code more readable, more likely to be reused, and limit errors from complex code.
2372 If something is a well-specified action, separate it out from its surrounding code and give it a name.
2374 ##### Example, don't
2376 void read_and_print(istream& is) // read and print an int
2380 cout << "the int is " << x << '\n';
2382 cerr << "no int on input\n";
2385 Almost everything is wrong with `read_and_print`.
2386 It reads, it writes (to a fixed `ostream`), it writes error messages (to a fixed `ostream`), it handles only `int`s.
2387 There is nothing to reuse, logically separate operations are intermingled and local variables are in scope after the end of their logical use.
2388 For a tiny example, this looks OK, but if the input operation, the output operation, and the error handling had been more complicated the tangled
2389 mess could become hard to understand.
2393 If you write a non-trivial lambda that potentially can be used in more than one place, give it a name by assigning it to a (usually non-local) variable.
2397 sort(a, b, [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); });
2399 Naming that lambda breaks up the expression into its logical parts and provides a strong hint to the meaning of the lambda.
2401 auto lessT = [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); };
2404 find_if(a, b, lessT);
2406 The shortest code is not always the best for performance or maintainability.
2410 Loop bodies, including lambdas used as loop bodies, rarely need to be named.
2411 However, large loop bodies (e.g., dozens of lines or dozens of pages) can be a problem.
2412 The rule [Keep functions short and simple](#Rf-single) implies "Keep loop bodies short."
2413 Similarly, lambdas used as callback arguments are sometimes non-trivial, yet unlikely to be reusable.
2417 * See [Keep functions short and simple](#Rf-single)
2418 * Flag identical and very similar lambdas used in different places.
2420 ### <a name="Rf-logical"></a>F.2: A function should perform a single logical operation
2424 A function that performs a single operation is simpler to understand, test, and reuse.
2430 void read_and_print() // bad
2438 This is a monolith that is tied to a specific input and will never find another (different) use. Instead, break functions up into suitable logical parts and parameterize:
2440 int read(istream& is) // better
2448 void print(ostream& os, int x)
2453 These can now be combined where needed:
2455 void read_and_print()
2461 If there was a need, we could further templatize `read()` and `print()` on the data type, the I/O mechanism, the response to errors, etc. Example:
2463 auto read = [](auto& input, auto& value) // better
2469 auto print(auto& output, const auto& value)
2471 output << value << "\n";
2476 * Consider functions with more than one "out" parameter suspicious. Use return values instead, including `tuple` for multiple return values.
2477 * Consider "large" functions that don't fit on one editor screen suspicious. Consider factoring such a function into smaller well-named suboperations.
2478 * Consider functions with 7 or more parameters suspicious.
2480 ### <a name="Rf-single"></a>F.3: Keep functions short and simple
2484 Large functions are hard to read, more likely to contain complex code, and more likely to have variables in larger than minimal scopes.
2485 Functions with complex control structures are more likely to be long and more likely to hide logical errors
2491 double simple_func(double val, int flag1, int flag2)
2492 // simple_func: takes a value and calculates the expected ASIC output,
2493 // given the two mode flags.
2495 double intermediate;
2497 intermediate = func1(val);
2499 intermediate = sqrt(intermediate);
2501 else if (flag1 == -1) {
2502 intermediate = func1(-val);
2504 intermediate = sqrt(-intermediate);
2507 if (abs(flag2) > 10) {
2508 intermediate = func2(intermediate);
2510 switch (flag2 / 10) {
2511 case 1: if (flag1 == -1) return finalize(intermediate, 1.171);
2513 case 2: return finalize(intermediate, 13.1);
2516 return finalize(intermediate, 0.);
2519 This is too complex.
2520 How would you know if all possible alternatives have been correctly handled?
2521 Yes, it breaks other rules also.
2525 double func1_muon(double val, int flag)
2530 double func1_tau(double val, int flag1, int flag2)
2535 double simple_func(double val, int flag1, int flag2)
2536 // simple_func: takes a value and calculates the expected ASIC output,
2537 // given the two mode flags.
2540 return func1_muon(val, flag2);
2542 // handled by func1_tau: flag1 = -flag1;
2543 return func1_tau(-val, flag1, flag2);
2549 "It doesn't fit on a screen" is often a good practical definition of "far too large."
2550 One-to-five-line functions should be considered normal.
2554 Break large functions up into smaller cohesive and named functions.
2555 Small simple functions are easily inlined where the cost of a function call is significant.
2559 * Flag functions that do not "fit on a screen."
2560 How big is a screen? Try 60 lines by 140 characters; that's roughly the maximum that's comfortable for a book page.
2561 * Flag functions that are too complex. How complex is too complex?
2562 You could use cyclomatic complexity. Try "more than 10 logical path through." Count a simple switch as one path.
2564 ### <a name="Rf-constexpr"></a>F.4: If a function may have to be evaluated at compile time, declare it `constexpr`
2568 `constexpr` is needed to tell the compiler to allow compile-time evaluation.
2572 The (in)famous factorial:
2574 constexpr int fac(int n)
2576 constexpr int max_exp = 17; // constexpr enables max_exp to be used in Expects
2577 Expects(0 <= n && n < max_exp); // prevent silliness and overflow
2579 for (int i = 2; i <= n; ++i) x *= i;
2584 For C++11, use a recursive formulation of `fac()`.
2588 `constexpr` does not guarantee compile-time evaluation;
2589 it just guarantees that the function can be evaluated at compile time for constant expression arguments if the programmer requires it or the compiler decides to do so to optimize.
2591 constexpr int min(int x, int y) { return x < y ? x : y; }
2595 int m1 = min(-1, 2); // probably compile-time evaluation
2596 constexpr int m2 = min(-1, 2); // compile-time evaluation
2597 int m3 = min(-1, v); // run-time evaluation
2598 constexpr int m4 = min(-1, v); // error: cannot evaluate at compile time
2603 Don't try to make all functions `constexpr`.
2604 Most computation is best done at run time.
2608 Any API that may eventually depend on high-level run-time configuration or
2609 business logic should not be made `constexpr`. Such customization can not be
2610 evaluated by the compiler, and any `constexpr` functions that depended upon
2611 that API would have to be refactored or drop `constexpr`.
2615 Impossible and unnecessary.
2616 The compiler gives an error if a non-`constexpr` function is called where a constant is required.
2618 ### <a name="Rf-inline"></a>F.5: If a function is very small and time-critical, declare it `inline`
2622 Some optimizers are good at inlining without hints from the programmer, but don't rely on it.
2623 Measure! Over the last 40 years or so, we have been promised compilers that can inline better than humans without hints from humans.
2624 We are still waiting.
2625 Specifying `inline` encourages the compiler to do a better job.
2629 inline string cat(const string& s, const string& s2) { return s + s2; }
2633 Do not put an `inline` function in what is meant to be a stable interface unless you are certain that it will not change.
2634 An inline function is part of the ABI.
2638 `constexpr` implies `inline`.
2642 Member functions defined in-class are `inline` by default.
2646 Template functions (incl. template member functions) are normally defined in headers and therefore inline.
2650 Flag `inline` functions that are more than three statements and could have been declared out of line (such as class member functions).
2652 ### <a name="Rf-noexcept"></a>F.6: If your function may not throw, declare it `noexcept`
2656 If an exception is not supposed to be thrown, the program cannot be assumed to cope with the error and should be terminated as soon as possible. Declaring a function `noexcept` helps optimizers by reducing the number of alternative execution paths. It also speeds up the exit after failure.
2660 Put `noexcept` on every function written completely in C or in any other language without exceptions.
2661 The C++ Standard Library does that implicitly for all functions in the C Standard Library.
2665 `constexpr` functions can throw when evaluated at run time, so you may need `noexcept` for some of those.
2669 You can use `noexcept` even on functions that can throw:
2671 vector<string> collect(istream& is) noexcept
2674 for (string s; is >> s;)
2679 If `collect()` runs out of memory, the program crashes.
2680 Unless the program is crafted to survive memory exhaustion, that may be just the right thing to do;
2681 `terminate()` may generate suitable error log information (but after memory runs out it is hard to do anything clever).
2685 You must be aware of the execution environment that your code is running when
2686 deciding whether to tag a function `noexcept`, especially because of the issue
2687 of throwing and allocation. Code that is intended to be perfectly general (like
2688 the standard library and other utility code of that sort) needs to support
2689 environments where a `bad_alloc` exception may be handled meaningfully.
2690 However, most programs and execution environments cannot meaningfully
2691 handle a failure to allocate, and aborting the program is the cleanest and
2692 simplest response to an allocation failure in those cases. If you know that
2693 your application code cannot respond to an allocation failure, it may be
2694 appropriate to add `noexcept` even on functions that allocate.
2696 Put another way: In most programs, most functions can throw (e.g., because they
2697 use `new`, call functions that do, or use library functions that reports failure
2698 by throwing), so don't just sprinkle `noexcept` all over the place without
2699 considering whether the possible exceptions can be handled.
2701 `noexcept` is most useful (and most clearly correct) for frequently used,
2702 low-level functions.
2706 Destructors, `swap` functions, move operations, and default constructors should never throw.
2707 See also [C.44](#Rc-default00).
2711 * Flag functions that are not `noexcept`, yet cannot throw.
2712 * Flag throwing `swap`, `move`, destructors, and default constructors.
2714 ### <a name="Rf-smart"></a>F.7: For general use, take `T*` or `T&` arguments rather than smart pointers
2718 Passing a smart pointer transfers or shares ownership and should only be used when ownership semantics are intended (see [R.30](#Rr-smartptrparam)).
2719 Passing by smart pointer restricts the use of a function to callers that use smart pointers.
2720 Passing a shared smart pointer (e.g., `std::shared_ptr`) implies a run-time cost.
2727 // can only accept ints for which you want to transfer ownership
2728 void g(unique_ptr<int>);
2730 // can only accept ints for which you are willing to share ownership
2731 void g(shared_ptr<int>);
2733 // doesn't change ownership, but requires a particular ownership of the caller
2734 void h(const unique_ptr<int>&);
2742 void f(shared_ptr<widget>& w)
2745 use(*w); // only use of w -- the lifetime is not used at all
2749 See further in [R.30](#Rr-smartptrparam).
2753 We can catch dangling pointers statically, so we don't need to rely on resource management to avoid violations from dangling pointers.
2757 * [Prefer `T*` over `T&` when "no argument" is a valid option](#Rf-ptr-ref)
2758 * [Smart pointer rule summary](#Rr-summary-smartptrs)
2762 Flag a parameter of a smart pointer type (a type that overloads `operator->` or `operator*`) for which the ownership semantics are not used;
2765 * copyable but never copied/moved from or movable but never moved
2766 * and that is never modified or passed along to another function that could do so.
2768 ### <a name="Rf-pure"></a>F.8: Prefer pure functions
2772 Pure functions are easier to reason about, sometimes easier to optimize (and even parallelize), and sometimes can be memoized.
2777 auto square(T t) { return t * t; }
2783 ### <a name="Rf-unused"></a>F.9: Unused parameters should be unnamed
2788 Suppression of unused parameter warnings.
2792 X* find(map<Blob>& m, const string& s, Hint); // once upon a time, a hint was used
2796 Allowing parameters to be unnamed was introduced in the early 1980 to address this problem.
2800 Flag named unused parameters.
2802 ## <a name="SS-call"></a>F.call: Parameter passing
2804 There are a variety of ways to pass parameters to a function and to return values.
2806 ### <a name="Rf-conventional"></a>F.15: Prefer simple and conventional ways of passing information
2810 Using "unusual and clever" techniques causes surprises, slows understanding by other programmers, and encourages bugs.
2811 If you really feel the need for an optimization beyond the common techniques, measure to ensure that it really is an improvement, and document/comment because the improvement may not be portable.
2813 The following tables summarize the advice in the following Guidelines, F.16-21.
2815 Normal parameter passing:
2817 ![Normal parameter passing table](./param-passing-normal.png "Normal parameter passing")
2819 Advanced parameter passing:
2821 ![Advanced parameter passing table](./param-passing-advanced.png "Advanced parameter passing")
2823 Use the advanced techniques only after demonstrating need, and document that need in a comment.
2825 ### <a name="Rf-in"></a>F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`
2829 Both let the caller know that a function will not modify the argument, and both allow initialization by rvalues.
2831 What is "cheap to copy" depends on the machine architecture, but two or three words (doubles, pointers, references) are usually best passed by value.
2832 When copying is cheap, nothing beats the simplicity and safety of copying, and for small objects (up to two or three words) it is also faster than passing by reference because it does not require an extra indirection to access from the function.
2836 void f1(const string& s); // OK: pass by reference to const; always cheap
2838 void f2(string s); // bad: potentially expensive
2840 void f3(int x); // OK: Unbeatable
2842 void f4(const int& x); // bad: overhead on access in f4()
2844 For advanced uses (only), where you really need to optimize for rvalues passed to "input-only" parameters:
2846 * If the function is going to unconditionally move from the argument, take it by `&&`. See [F.18](#Rf-consume).
2847 * If the function is going to keep a copy of the argument, in addition to passing by `const&` (for lvalues),
2848 add an overload that passes the parameter by `&&` (for rvalues) and in the body `std::move`s it to its destination. Essentially this overloads a "will-move-from"; see [F.18](#Rf-consume).
2849 * In special cases, such as multiple "input + copy" parameters, consider using perfect forwarding. See [F.19](#Rf-forward).
2853 int multiply(int, int); // just input ints, pass by value
2855 // suffix is input-only but not as cheap as an int, pass by const&
2856 string& concatenate(string&, const string& suffix);
2858 void sink(unique_ptr<widget>); // input only, and moves ownership of the widget
2860 Avoid "esoteric techniques" such as:
2862 * Passing arguments as `T&&` "for efficiency".
2863 Most rumors about performance advantages from passing by `&&` are false or brittle (but see [F.18](#Rf-consume) and [F.19](#Rf-forward)).
2864 * Returning `const T&` from assignments and similar operations (see [F.47](#Rf-assignment-op).)
2868 Assuming that `Matrix` has move operations (possibly by keeping its elements in a `std::vector`):
2870 Matrix operator+(const Matrix& a, const Matrix& b)
2873 // ... fill res with the sum ...
2877 Matrix x = m1 + m2; // move constructor
2879 y = m3 + m3; // move assignment
2883 The return value optimization doesn't handle the assignment case, but the move assignment does.
2885 A reference may be assumed to refer to a valid object (language rule).
2886 There is no (legitimate) "null reference."
2887 If you need the notion of an optional value, use a pointer, `std::optional`, or a special value used to denote "no value."
2891 * (Simple) ((Foundation)) Warn when a parameter being passed by value has a size greater than `2 * sizeof(void*)`.
2892 Suggest using a reference to `const` instead.
2893 * (Simple) ((Foundation)) Warn when a parameter passed by reference to `const` has a size less than `2 * sizeof(void*)`. Suggest passing by value instead.
2894 * (Simple) ((Foundation)) Warn when a parameter passed by reference to `const` is `move`d.
2896 ### <a name="Rf-inout"></a>F.17: For "in-out" parameters, pass by reference to non-`const`
2900 This makes it clear to callers that the object is assumed to be modified.
2904 void update(Record& r); // assume that update writes to r
2908 A `T&` argument can pass information into a function as well as out of it.
2909 Thus `T&` could be an in-out-parameter. That can in itself be a problem and a source of errors:
2913 s = "New York"; // non-obvious error
2918 string buffer = ".................................";
2923 Here, the writer of `g()` is supplying a buffer for `f()` to fill, but `f()` simply replaces it (at a somewhat higher cost than a simple copy of the characters).
2924 A bad logic error can happen if the writer of `g()` incorrectly assumes the size of the `buffer`.
2928 * (Moderate) ((Foundation)) Warn about functions regarding reference to non-`const` parameters that do *not* write to them.
2929 * (Simple) ((Foundation)) Warn when a non-`const` parameter being passed by reference is `move`d.
2931 ### <a name="Rf-consume"></a>F.18: For "will-move-from" parameters, pass by `X&&` and `std::move` the parameter
2935 It's efficient and eliminates bugs at the call site: `X&&` binds to rvalues, which requires an explicit `std::move` at the call site if passing an lvalue.
2939 void sink(vector<int>&& v) { // sink takes ownership of whatever the argument owned
2940 // usually there might be const accesses of v here
2941 store_somewhere(std::move(v));
2942 // usually no more use of v here; it is moved-from
2945 Note that the `std::move(v)` makes it possible for `store_somewhere()` to leave `v` in a moved-from state.
2946 [That could be dangerous](#Rc-move-semantic).
2951 Unique owner types that are move-only and cheap-to-move, such as `unique_ptr`, can also be passed by value which is simpler to write and achieves the same effect. Passing by value does generate one extra (cheap) move operation, but prefer simplicity and clarity first.
2956 void sink(std::unique_ptr<T> p) {
2957 // use p ... possibly std::move(p) onward somewhere else
2958 } // p gets destroyed
2962 * Flag all `X&&` parameters (where `X` is not a template type parameter name) where the function body uses them without `std::move`.
2963 * Flag access to moved-from objects.
2964 * Don't conditionally move from objects
2966 ### <a name="Rf-forward"></a>F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter
2970 If the object is to be passed onward to other code and not directly used by this function, we want to make this function agnostic to the argument `const`-ness and rvalue-ness.
2972 In that case, and only that case, make the parameter `TP&&` where `TP` is a template type parameter -- it both *ignores* and *preserves* `const`-ness and rvalue-ness. Therefore any code that uses a `TP&&` is implicitly declaring that it itself doesn't care about the variable's `const`-ness and rvalue-ness (because it is ignored), but that intends to pass the value onward to other code that does care about `const`-ness and rvalue-ness (because it is preserved). When used as a parameter `TP&&` is safe because any temporary objects passed from the caller will live for the duration of the function call. A parameter of type `TP&&` should essentially always be passed onward via `std::forward` in the body of the function.
2976 template <class F, class... Args>
2977 inline auto invoke(F f, Args&&... args) {
2978 return f(forward<Args>(args)...);
2985 * Flag a function that takes a `TP&&` parameter (where `TP` is a template type parameter name) and does anything with it other than `std::forward`ing it exactly once on every static path.
2987 ### <a name="Rf-out"></a>F.20: For "out" output values, prefer return values to output parameters
2991 A return value is self-documenting, whereas a `&` could be either in-out or out-only and is liable to be misused.
2993 This includes large objects like standard containers that use implicit move operations for performance and to avoid explicit memory management.
2995 If you have multiple values to return, [use a tuple](#Rf-out-multi) or similar multi-member type.
2999 // OK: return pointers to elements with the value x
3000 vector<const int*> find_all(const vector<int>&, int x);
3002 // Bad: place pointers to elements with value x in-out
3003 void find_all(const vector<int>&, vector<const int*>& out, int x);
3007 A `struct` of many (individually cheap-to-move) elements may be in aggregate expensive to move.
3009 It is not recommended to return a `const` value.
3010 Such older advice is now obsolete; it does not add value, and it interferes with move semantics.
3012 const vector<int> fct(); // bad: that "const" is more trouble than it is worth
3014 vector<int> g(const vector<int>& vx)
3017 fct() = vx; // prevented by the "const"
3019 return fct(); // expensive copy: move semantics suppressed by the "const"
3022 The argument for adding `const` to a return value is that it prevents (very rare) accidental access to a temporary.
3023 The argument against is prevents (very frequent) use of move semantics.
3027 * For non-value types, such as types in an inheritance hierarchy, return the object by `unique_ptr` or `shared_ptr`.
3028 * If a type is expensive to move (e.g., `array<BigPOD>`), consider allocating it on the free store and return a handle (e.g., `unique_ptr`), or passing it in a reference to non-`const` target object to fill (to be used as an out-parameter).
3029 * To reuse an object that carries capacity (e.g., `std::string`, `std::vector`) across multiple calls to the function in an inner loop: [treat it as an in/out parameter and pass by reference](#Rf-out-multi).
3033 struct Package { // exceptional case: expensive-to-move object
3035 char load[2024 - 16];
3038 Package fill(); // Bad: large return value
3039 void fill(Package&); // OK
3042 void val(int&); // Bad: Is val reading its argument
3046 * Flag reference to non-`const` parameters that are not read before being written to and are a type that could be cheaply returned; they should be "out" return values.
3047 * Flag returning a `const` value. To fix: Remove `const` to return a non-`const` value instead.
3049 ### <a name="Rf-out-multi"></a>F.21: To return multiple "out" values, prefer returning a struct or tuple
3053 A return value is self-documenting as an "output-only" value.
3054 Note that C++ does have multiple return values, by convention of using a `tuple` (including `pair`),
3055 possibly with the extra convenience of `tie` at the call site.
3056 Prefer using a named struct where there are semantics to the returned value. Otherwise, a nameless `tuple` is useful in generic code.
3060 // BAD: output-only parameter documented in a comment
3061 int f(const string& input, /*output only*/ string& output_data)
3064 output_data = something();
3068 // GOOD: self-documenting
3069 tuple<int, string> f(const string& input)
3072 return make_tuple(status, something());
3075 C++98's standard library already used this style, because a `pair` is like a two-element `tuple`.
3076 For example, given a `set<string> my_set`, consider:
3079 result = my_set.insert("Hello");
3080 if (result.second) do_something_with(result.first); // workaround
3082 With C++11 we can write this, putting the results directly in existing local variables:
3084 Sometype iter; // default initialize if we haven't already
3085 Someothertype success; // used these variables for some other purpose
3087 tie(iter, success) = my_set.insert("Hello"); // normal return value
3088 if (success) do_something_with(iter);
3090 With C++17 we are able to use "structured bindings" to declare and initialize the multiple variables:
3092 if (auto [ iter, success ] = my_set.insert("Hello"); success) do_something_with(iter);
3096 Sometimes, we need to pass an object to a function to manipulate its state.
3097 In such cases, passing the object by reference [`T&`](#Rf-inout) is usually the right technique.
3098 Explicitly passing an in-out parameter back out again as a return value is often not necessary.
3101 istream& operator>>(istream& is, string& s); // much like std::operator>>()
3103 for (string s; cin >> s; ) {
3104 // do something with line
3107 Here, both `s` and `cin` are used as in-out parameters.
3108 We pass `cin` by (non-`const`) reference to be able to manipulate its state.
3109 We pass `s` to avoid repeated allocations.
3110 By reusing `s` (passed by reference), we allocate new memory only when we need to expand `s`'s capacity.
3111 This technique is sometimes called the "caller-allocated out" pattern and is particularly useful for types,
3112 such as `string` and `vector`, that needs to do free store allocations.
3114 To compare, if we passed out all values as return values, we would something like this:
3116 pair<istream&, string> get_string(istream& is); // not recommended
3123 for (auto p = get_string(cin); p.first; ) {
3124 // do something with p.second
3127 We consider that significantly less elegant with significantly less performance.
3129 For a truly strict reading of this rule (F.21), the exception isn't really an exception because it relies on in-out parameters,
3130 rather than the plain out parameters mentioned in the rule.
3131 However, we prefer to be explicit, rather than subtle.
3135 In many cases, it may be useful to return a specific, user-defined type.
3140 int unit = 1; // 1 means meters
3143 Distance d1 = measure(obj1); // access d1.value and d1.unit
3144 auto d2 = measure(obj2); // access d2.value and d2.unit
3145 auto [value, unit] = measure(obj3); // access value and unit; somewhat redundant
3146 // to people who know measure()
3147 auto [x, y] = measure(obj4); // don't; it's likely to be confusing
3149 The overly-generic `pair` and `tuple` should be used only when the value returned represents independent entities rather than an abstraction.
3151 Another example, use a specific type along the lines of `variant<T, error_code>`, rather than using the generic `tuple`.
3155 * Output parameters should be replaced by return values.
3156 An output parameter is one that the function writes to, invokes a non-`const` member function, or passes on as a non-`const`.
3158 ### <a name="Rf-ptr"></a>F.22: Use `T*` or `owner<T*>` to designate a single object
3162 Readability: it makes the meaning of a plain pointer clear.
3163 Enables significant tool support.
3167 In traditional C and C++ code, plain `T*` is used for many weakly-related purposes, such as:
3169 * Identify a (single) object (not to be deleted by this function)
3170 * Point to an object allocated on the free store (and delete it later)
3171 * Hold the `nullptr`
3172 * Identify a C-style string (zero-terminated array of characters)
3173 * Identify an array with a length specified separately
3174 * Identify a location in an array
3176 This makes it hard to understand what the code does and is supposed to do.
3177 It complicates checking and tool support.
3181 void use(int* p, int n, char* s, int* q)
3183 p[n - 1] = 666; // Bad: we don't know if p points to n elements;
3184 // assume it does not or use span<int>
3185 cout << s; // Bad: we don't know if that s points to a zero-terminated array of char;
3186 // assume it does not or use zstring
3187 delete q; // Bad: we don't know if *q is allocated on the free store;
3188 // assume it does not or use owner
3193 void use2(span<int> p, zstring s, owner<int*> q)
3195 p[p.size() - 1] = 666; // OK, a range error can be caught
3202 `owner<T*>` represents ownership, `zstring` represents a C-style string.
3204 **Also**: Assume that a `T*` obtained from a smart pointer to `T` (e.g., `unique_ptr<T>`) points to a single element.
3206 **See also**: [Support library](#S-gsl)
3208 **See also**: [Do not pass an array as a single pointer](#Ri-array)
3212 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type.
3214 ### <a name="Rf-nullptr"></a>F.23: Use a `not_null<T>` to indicate that "null" is not a valid value
3218 Clarity. A function with a `not_null<T>` parameter makes it clear that the caller of the function is responsible for any `nullptr` checks that may be necessary.
3219 Similarly, a function with a return value of `not_null<T>` makes it clear that the caller of the function does not need to check for `nullptr`.
3223 `not_null<T*>` makes it obvious to a reader (human or machine) that a test for `nullptr` is not necessary before dereference.
3224 Additionally, when debugging, `owner<T*>` and `not_null<T>` can be instrumented to check for correctness.
3228 int length(Record* p);
3230 When I call `length(p)` should I check if `p` is `nullptr` first? Should the implementation of `length()` check if `p` is `nullptr`?
3232 // it is the caller's job to make sure p != nullptr
3233 int length(not_null<Record*> p);
3235 // the implementor of length() must assume that p == nullptr is possible
3236 int length(Record* p);
3240 A `not_null<T*>` is assumed not to be the `nullptr`; a `T*` may be the `nullptr`; both can be represented in memory as a `T*` (so no run-time overhead is implied).
3244 `not_null` is not just for built-in pointers. It works for `unique_ptr`, `shared_ptr`, and other pointer-like types.
3248 * (Simple) Warn if a raw pointer is dereferenced without being tested against `nullptr` (or equivalent) within a function, suggest it is declared `not_null` instead.
3249 * (Simple) Error if a raw pointer is sometimes dereferenced after first being tested against `nullptr` (or equivalent) within the function and sometimes is not.
3250 * (Simple) Warn if a `not_null` pointer is tested against `nullptr` within a function.
3252 ### <a name="Rf-range"></a>F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence
3256 Informal/non-explicit ranges are a source of errors.
3260 X* find(span<X> r, const X& v); // find v in r
3264 auto p = find({vec.begin(), vec.end()}, X{}); // find X{} in vec
3268 Ranges are extremely common in C++ code. Typically, they are implicit and their correct use is very hard to ensure.
3269 In particular, given a pair of arguments `(p, n)` designating an array `[p:p+n)`,
3270 it is in general impossible to know if there really are `n` elements to access following `*p`.
3271 `span<T>` and `span_p<T>` are simple helper classes designating a `[p:q)` range and a range starting with `p` and ending with the first element for which a predicate is true, respectively.
3275 A `span` represents a range of elements, but how do we manipulate elements of that range?
3279 // range traversal (guaranteed correct)
3280 for (int x : s) cout << x << '\n';
3282 // C-style traversal (potentially checked)
3283 for (gsl::index i = 0; i < s.size(); ++i) cout << s[i] << '\n';
3285 // random access (potentially checked)
3288 // extract pointers (potentially checked)
3289 std::sort(&s[0], &s[s.size() / 2]);
3294 A `span<T>` object does not own its elements and is so small that it can be passed by value.
3296 Passing a `span` object as an argument is exactly as efficient as passing a pair of pointer arguments or passing a pointer and an integer count.
3298 **See also**: [Support library](#S-gsl)
3302 (Complex) Warn where accesses to pointer parameters are bounded by other parameters that are integral types and suggest they could use `span` instead.
3304 ### <a name="Rf-zstring"></a>F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string
3308 C-style strings are ubiquitous. They are defined by convention: zero-terminated arrays of characters.
3309 We must distinguish C-style strings from a pointer to a single character or an old-fashioned pointer to an array of characters.
3311 If you don't need null termination, use `string_view`.
3317 int length(const char* p);
3319 When I call `length(s)` should I check if `s` is `nullptr` first? Should the implementation of `length()` check if `p` is `nullptr`?
3321 // the implementor of length() must assume that p == nullptr is possible
3322 int length(zstring p);
3324 // it is the caller's job to make sure p != nullptr
3325 int length(not_null<zstring> p);
3329 `zstring` does not represent ownership.
3331 **See also**: [Support library](#S-gsl)
3333 ### <a name="Rf-unique_ptr"></a>F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed
3337 Using `unique_ptr` is the cheapest way to pass a pointer safely.
3339 **See also**: [C.50](#Rc-factory) regarding when to return a `shared_ptr` from a factory.
3343 unique_ptr<Shape> get_shape(istream& is) // assemble shape from input stream
3345 auto kind = read_header(is); // read header and identify the next shape on input
3348 return make_unique<Circle>(is);
3350 return make_unique<Triangle>(is);
3357 You need to pass a pointer rather than an object if what you are transferring is an object from a class hierarchy that is to be used through an interface (base class).
3361 (Simple) Warn if a function returns a locally allocated raw pointer. Suggest using either `unique_ptr` or `shared_ptr` instead.
3363 ### <a name="Rf-shared_ptr"></a>F.27: Use a `shared_ptr<T>` to share ownership
3367 Using `std::shared_ptr` is the standard way to represent shared ownership. That is, the last owner deletes the object.
3371 shared_ptr<const Image> im { read_image(somewhere) };
3373 std::thread t0 {shade, args0, top_left, im};
3374 std::thread t1 {shade, args1, top_right, im};
3375 std::thread t2 {shade, args2, bottom_left, im};
3376 std::thread t3 {shade, args3, bottom_right, im};
3379 // last thread to finish deletes the image
3383 Prefer a `unique_ptr` over a `shared_ptr` if there is never more than one owner at a time.
3384 `shared_ptr` is for shared ownership.
3386 Note that pervasive use of `shared_ptr` has a cost (atomic operations on the `shared_ptr`'s reference count have a measurable aggregate cost).
3390 Have a single object own the shared object (e.g. a scoped object) and destroy that (preferably implicitly) when all users have completed.
3394 (Not enforceable) This is a too complex pattern to reliably detect.
3396 ### <a name="Rf-ptr-ref"></a>F.60: Prefer `T*` over `T&` when "no argument" is a valid option
3400 A pointer (`T*`) can be a `nullptr` and a reference (`T&`) cannot, there is no valid "null reference".
3401 Sometimes having `nullptr` as an alternative to indicated "no object" is useful, but if it is not, a reference is notationally simpler and might yield better code.
3405 string zstring_to_string(zstring p) // zstring is a char*; that is a C-style string
3407 if (!p) return string{}; // p might be nullptr; remember to check
3411 void print(const vector<int>& r)
3413 // r refers to a vector<int>; no check needed
3418 It is possible, but not valid C++ to construct a reference that is essentially a `nullptr` (e.g., `T* p = nullptr; T& r = (T&)*p;`).
3419 That error is very uncommon.
3423 If you prefer the pointer notation (`->` and/or `*` vs. `.`), `not_null<T*>` provides the same guarantee as `T&`.
3429 ### <a name="Rf-return-ptr"></a>F.42: Return a `T*` to indicate a position (only)
3433 That's what pointers are good for.
3434 Returning a `T*` to transfer ownership is a misuse.
3438 Node* find(Node* t, const string& s) // find s in a binary tree of Nodes
3440 if (!t || t->name == s) return t;
3441 if ((auto p = find(t->left, s))) return p;
3442 if ((auto p = find(t->right, s))) return p;
3446 If it isn't the `nullptr`, the pointer returned by `find` indicates a `Node` holding `s`.
3447 Importantly, that does not imply a transfer of ownership of the pointed-to object to the caller.
3451 Positions can also be transferred by iterators, indices, and references.
3452 A reference is often a superior alternative to a pointer [if there is no need to use `nullptr`](#Rf-ptr-ref) or [if the object referred to should not change](???).
3456 Do not return a pointer to something that is not in the caller's scope; see [F.43](#Rf-dangle).
3458 **See also**: [discussion of dangling pointer prevention](#???)
3462 * Flag `delete`, `std::free()`, etc. applied to a plain `T*`.
3463 Only owners should be deleted.
3464 * Flag `new`, `malloc()`, etc. assigned to a plain `T*`.
3465 Only owners should be responsible for deletion.
3467 ### <a name="Rf-dangle"></a>F.43: Never (directly or indirectly) return a pointer or a reference to a local object
3471 To avoid the crashes and data corruption that can result from the use of such a dangling pointer.
3475 After the return from a function its local objects no longer exist:
3483 void g(int* p) // looks innocent enough
3486 cout << "*p == " << *p << '\n';
3488 cout << "gx == " << gx << '\n';
3494 int z = *p; // read from abandoned stack frame (bad)
3495 g(p); // pass pointer to abandoned stack frame to function (bad)
3498 Here on one popular implementation I got the output:
3503 I expected that because the call of `g()` reuses the stack space abandoned by the call of `f()` so `*p` refers to the space now occupied by `gx`.
3505 * Imagine what would happen if `fx` and `gx` were of different types.
3506 * Imagine what would happen if `fx` or `gx` was a type with an invariant.
3507 * Imagine what would happen if more that dangling pointer was passed around among a larger set of functions.
3508 * Imagine what a cracker could do with that dangling pointer.
3510 Fortunately, most (all?) modern compilers catch and warn against this simple case.
3514 This applies to references as well:
3520 return x; // Bad: returns reference to object that is about to be destroyed
3525 This applies only to non-`static` local variables.
3526 All `static` variables are (as their name indicates) statically allocated, so that pointers to them cannot dangle.
3530 Not all examples of leaking a pointer to a local variable are that obvious:
3532 int* glob; // global variables are bad in so many ways
3543 steal([&] { return &i; });
3549 cout << *glob << '\n';
3552 Here I managed to read the location abandoned by the call of `f`.
3553 The pointer stored in `glob` could be used much later and cause trouble in unpredictable ways.
3557 The address of a local variable can be "returned"/leaked by a return statement, by a `T&` out-parameter, as a member of a returned object, as an element of a returned array, and more.
3561 Similar examples can be constructed "leaking" a pointer from an inner scope to an outer one;
3562 such examples are handled equivalently to leaks of pointers out of a function.
3564 A slightly different variant of the problem is placing pointers in a container that outlives the objects pointed to.
3566 **See also**: Another way of getting dangling pointers is [pointer invalidation](#???).
3567 It can be detected/prevented with similar techniques.
3571 * Compilers tend to catch return of reference to locals and could in many cases catch return of pointers to locals.
3572 * Static analysis can catch many common patterns of the use of pointers indicating positions (thus eliminating dangling pointers)
3574 ### <a name="Rf-return-ref"></a>F.44: Return a `T&` when copy is undesirable and "returning no object" isn't needed
3578 The language guarantees that a `T&` refers to an object, so that testing for `nullptr` isn't necessary.
3580 **See also**: The return of a reference must not imply transfer of ownership:
3581 [discussion of dangling pointer prevention](#???) and [discussion of ownership](#???).
3590 wheel& get_wheel(int i) { Expects(i < w.size()); return w[i]; }
3597 wheel& w0 = c.get_wheel(0); // w0 has the same lifetime as c
3602 Flag functions where no `return` expression could yield `nullptr`
3604 ### <a name="Rf-return-ref-ref"></a>F.45: Don't return a `T&&`
3608 It's asking to return a reference to a destroyed temporary object.
3609 A `&&` is a magnet for temporary objects.
3613 A returned rvalue reference goes out of scope at the end of the full expression to which it is returned:
3615 auto&& x = max(0, 1); // OK, so far
3616 foo(x); // Undefined behavior
3618 This kind of use is a frequent source of bugs, often incorrectly reported as a compiler bug.
3619 An implementer of a function should avoid setting such traps for users.
3621 The [lifetime safety profile](#SS-lifetime) will (when completely implemented) catch such problems.
3626 Returning an rvalue reference is fine when the reference to the temporary is being passed "downward" to a callee;
3627 then, the temporary is guaranteed to outlive the function call (see [F.18](#Rf-consume) and [F.19](#Rf-forward)).
3628 However, it's not fine when passing such a reference "upward" to a larger caller scope.
3629 For passthrough functions that pass in parameters (by ordinary reference or by perfect forwarding) and want to return values, use simple `auto` return type deduction (not `auto&&`).
3631 Assume that `F` returns by value:
3636 log_call(typeid(f)); // or whatever instrumentation
3637 return f(); // BAD: returns a reference to a temporary
3645 log_call(typeid(f)); // or whatever instrumentation
3652 `std::move` and `std::forward` do return `&&`, but they are just casts -- used by convention only in expression contexts where a reference to a temporary object is passed along within the same expression before the temporary is destroyed. We don't know of any other good examples of returning `&&`.
3656 Flag any use of `&&` as a return type, except in `std::move` and `std::forward`.
3658 ### <a name="Rf-main"></a>F.46: `int` is the return type for `main()`
3662 It's a language rule, but violated through "language extensions" so often that it is worth mentioning.
3663 Declaring `main` (the one global `main` of a program) `void` limits portability.
3667 void main() { /* ... */ }; // bad, not C++
3671 std::cout << "This is the way to do it\n";
3676 We mention this only because of the persistence of this error in the community.
3680 * The compiler should do it
3681 * If the compiler doesn't do it, let tools flag it
3683 ### <a name="Rf-assignment-op"></a>F.47: Return `T&` from assignment operators
3687 The convention for operator overloads (especially on value types) is for
3688 `operator=(const T&)` to perform the assignment and then return (non-`const`)
3689 `*this`. This ensures consistency with standard-library types and follows the
3690 principle of "do as the ints do."
3694 Historically there was some guidance to make the assignment operator return `const T&`.
3695 This was primarily to avoid code of the form `(a = b) = c` -- such code is not common enough to warrant violating consistency with standard types.
3703 Foo& operator=(const Foo& rhs) {
3712 This should be enforced by tooling by checking the return type (and return
3713 value) of any assignment operator.
3716 ### <a name="Rf-return-move-local"></a>F.48: Don't `return std::move(local)`
3720 With guaranteed copy elision, it is now almost always a pessimization to expressly use `std::move` in a return statement.
3727 return std::move(result);
3740 This should be enforced by tooling by checking the return expression .
3743 ### <a name="Rf-capture-vs-overload"></a>F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)
3747 Functions can't capture local variables or be declared at local scope; if you need those things, prefer a lambda where possible, and a handwritten function object where not. On the other hand, lambdas and function objects don't overload; if you need to overload, prefer a function (the workarounds to make lambdas overload are ornate). If either will work, prefer writing a function; use the simplest tool necessary.
3751 // writing a function that should only take an int or a string
3752 // -- overloading is natural
3754 void f(const string&);
3756 // writing a function object that needs to capture local state and appear
3757 // at statement or expression scope -- a lambda is natural
3758 vector<work> v = lots_of_work();
3759 for (int tasknum = 0; tasknum < max; ++tasknum) {
3763 ... process 1 / max - th of v, the tasknum - th chunk
3772 Generic lambdas offer a concise way to write function templates and so can be useful even when a normal function template would do equally well with a little more syntax. This advantage will probably disappear in the future once all functions gain the ability to have Concept parameters.
3776 * Warn on use of a named non-generic lambda (e.g., `auto x = [](int i){ /*...*/; };`) that captures nothing and appears at global scope. Write an ordinary function instead.
3778 ### <a name="Rf-default-args"></a>F.51: Where there is a choice, prefer default arguments over overloading
3782 Default arguments simply provide alternative interfaces to a single implementation.
3783 There is no guarantee that a set of overloaded functions all implement the same semantics.
3784 The use of default arguments can avoid code replication.
3788 There is a choice between using default argument and overloading when the alternatives are from a set of arguments of the same types.
3791 void print(const string& s, format f = {});
3795 void print(const string& s); // use default format
3796 void print(const string& s, format f);
3798 There is not a choice when a set of functions are used to do a semantically equivalent operation to a set of types. For example:
3800 void print(const char&);
3802 void print(zstring);
3807 [Default arguments for virtual functions](#Rh-virtual-default-arg)
3811 * Warn on an overload set where the overloads have a common prefix of parameters (e.g., `f(int)`, `f(int, const string&)`, `f(int, const string&, double)`). (Note: Review this enforcement if it's too noisy in practice.)
3813 ### <a name="Rf-reference-capture"></a>F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms
3817 For efficiency and correctness, you nearly always want to capture by reference when using the lambda locally. This includes when writing or calling parallel algorithms that are local because they join before returning.
3821 The efficiency consideration is that most types are cheaper to pass by reference than by value.
3823 The correctness consideration is that many calls want to perform side effects on the original object at the call site (see example below). Passing by value prevents this.
3827 Unfortunately, there is no simple way to capture by reference to `const` to get the efficiency for a local call but also prevent side effects.
3831 Here, a large object (a network message) is passed to an iterative algorithm, and is it not efficient or correct to copy the message (which may not be copyable):
3833 std::for_each(begin(sockets), end(sockets), [&message](auto& socket)
3835 socket.send(message);
3840 This is a simple three-stage parallel pipeline. Each `stage` object encapsulates a worker thread and a queue, has a `process` function to enqueue work, and in its destructor automatically blocks waiting for the queue to empty before ending the thread.
3842 void send_packets(buffers& bufs)
3844 stage encryptor([] (buffer& b){ encrypt(b); });
3845 stage compressor([&](buffer& b){ compress(b); encryptor.process(b); });
3846 stage decorator([&](buffer& b){ decorate(b); compressor.process(b); });
3847 for (auto& b : bufs) { decorator.process(b); }
3848 } // automatically blocks waiting for pipeline to finish
3852 Flag a lambda that captures by reference, but is used other than locally within the function scope or passed to a function by reference. (Note: This rule is an approximation, but does flag passing by pointer as those are more likely to be stored by the callee, writing to a heap location accessed via a parameter, returning the lambda, etc. The Lifetime rules will also provide general rules that flag escaping pointers and references including via lambdas.)
3854 ### <a name="Rf-value-capture"></a>F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread
3858 Pointers and references to locals shouldn't outlive their scope. Lambdas that capture by reference are just another place to store a reference to a local object, and shouldn't do so if they (or a copy) outlive the scope.
3864 // Want a reference to local.
3865 // Note, that after program exits this scope,
3866 // local no longer exists, therefore
3867 // process() call will have undefined behavior!
3868 thread_pool.queue_work([&]{ process(local); });
3873 // Want a copy of local.
3874 // Since a copy of local is made, it will
3875 // always be available for the call.
3876 thread_pool.queue_work([=]{ process(local); });
3880 * (Simple) Warn when capture-list contains a reference to a locally declared variable
3881 * (Complex) Flag when capture-list contains a reference to a locally declared variable and the lambda is passed to a non-`const` and non-local context
3883 ### <a name="Rf-this-capture"></a>F.54: If you capture `this`, capture all variables explicitly (no default capture)
3887 It's confusing. Writing `[=]` in a member function appears to capture by value, but actually captures data members by reference because it actually captures the invisible `this` pointer by value. If you meant to do that, write `this` explicitly.
3899 auto lambda = [=]{ use(i, x); }; // BAD: "looks like" copy/value capture
3900 // [&] has identical semantics and copies the this pointer under the current rules
3901 // [=,this] and [&,this] are not much better, and confusing
3904 lambda(); // calls use(0, 42);
3906 lambda(); // calls use(0, 43);
3910 auto lambda2 = [i, this]{ use(i, x); }; // ok, most explicit and least confusing
3918 This is under active discussion in standardization, and may be addressed in a future version of the standard by adding a new capture mode or possibly adjusting the meaning of `[=]`. For now, just be explicit.
3922 * Flag any lambda capture-list that specifies a default capture and also captures `this` (whether explicitly or via default capture)
3924 ### <a name="F-varargs"></a>F.55: Don't use `va_arg` arguments
3928 Reading from a `va_arg` assumes that the correct type was actually passed.
3929 Passing to varargs assumes the correct type will be read.
3930 This is fragile because it cannot generally be enforced to be safe in the language and so relies on programmer discipline to get it right.
3937 result += va_arg(list, int); // BAD, assumes it will be passed ints
3942 sum(3.14159, 2.71828); // BAD, undefined
3944 template<class ...Args>
3945 auto sum(Args... args) { // GOOD, and much more flexible
3946 return (... + args); // note: C++17 "fold expression"
3950 sum(3.14159, 2.71828); // ok: ~5.85987
3955 * variadic templates
3956 * `variant` arguments
3957 * `initializer_list` (homogeneous)
3961 Declaring a `...` parameter is sometimes useful for techniques that don't involve actual argument passing, notably to declare "take-anything" functions so as to disable "everything else" in an overload set or express a catchall case in a template metaprogram.
3965 * Issue a diagnostic for using `va_list`, `va_start`, or `va_arg`.
3966 * Issue a diagnostic for passing an argument to a vararg parameter of a function that does not offer an overload for a more specific type in the position of the vararg. To fix: Use a different function, or `[[suppress(types)]]`.
3968 # <a name="S-class"></a>C: Classes and class hierarchies
3970 A class is a user-defined type, for which a programmer can define the representation, operations, and interfaces.
3971 Class hierarchies are used to organize related classes into hierarchical structures.
3975 * [C.1: Organize related data into structures (`struct`s or `class`es)](#Rc-org)
3976 * [C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently](#Rc-struct)
3977 * [C.3: Represent the distinction between an interface and an implementation using a class](#Rc-interface)
3978 * [C.4: Make a function a member only if it needs direct access to the representation of a class](#Rc-member)
3979 * [C.5: Place helper functions in the same namespace as the class they support](#Rc-helper)
3980 * [C.7: Don't define a class or enum and declare a variable of its type in the same statement](#Rc-standalone)
3981 * [C.8: Use `class` rather than `struct` if any member is non-public](#Rc-class)
3982 * [C.9: Minimize exposure of members](#Rc-private)
3986 * [C.concrete: Concrete types](#SS-concrete)
3987 * [C.ctor: Constructors, assignments, and destructors](#S-ctor)
3988 * [C.con: Containers and other resource handles](#SS-containers)
3989 * [C.lambdas: Function objects and lambdas](#SS-lambdas)
3990 * [C.hier: Class hierarchies (OOP)](#SS-hier)
3991 * [C.over: Overloading and overloaded operators](#SS-overload)
3992 * [C.union: Unions](#SS-union)
3994 ### <a name="Rc-org"></a>C.1: Organize related data into structures (`struct`s or `class`es)
3998 Ease of comprehension.
3999 If data is related (for fundamental reasons), that fact should be reflected in code.
4003 void draw(int x, int y, int x2, int y2); // BAD: unnecessary implicit relationships
4004 void draw(Point from, Point to); // better
4008 A simple class without virtual functions implies no space or time overhead.
4012 From a language perspective `class` and `struct` differ only in the default visibility of their members.
4016 Probably impossible. Maybe a heuristic looking for data items used together is possible.
4018 ### <a name="Rc-struct"></a>C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently
4023 Ease of comprehension.
4024 The use of `class` alerts the programmer to the need for an invariant.
4025 This is a useful convention.
4029 An invariant is a logical condition for the members of an object that a constructor must establish for the public member functions to assume.
4030 After the invariant is established (typically by a constructor) every member function can be called for the object.
4031 An invariant can be stated informally (e.g., in a comment) or more formally using `Expects`.
4033 If all data members can vary independently of each other, no invariant is possible.
4037 struct Pair { // the members can vary independently
4046 // validate that {yy, mm, dd} is a valid date and initialize
4047 Date(int yy, Month mm, char dd);
4057 If a class has any `private` data, a user cannot completely initialize an object without the use of a constructor.
4058 Hence, the class definer will provide a constructor and must specify its meaning.
4059 This effectively means the definer need to define an invariant.
4063 * [define a class with private data as `class`](#Rc-class)
4064 * [Prefer to place the interface first in a class](#Rl-order)
4065 * [minimize exposure of members](#Rc-private)
4066 * [Avoid `protected` data](#Rh-protected)
4070 Look for `struct`s with all data private and `class`es with public members.
4072 ### <a name="Rc-interface"></a>C.3: Represent the distinction between an interface and an implementation using a class
4076 An explicit distinction between interface and implementation improves readability and simplifies maintenance.
4081 // ... some representation ...
4084 // validate that {yy, mm, dd} is a valid date and initialize
4085 Date(int yy, Month mm, char dd);
4088 Month month() const;
4092 For example, we can now change the representation of a `Date` without affecting its users (recompilation is likely, though).
4096 Using a class in this way to represent the distinction between interface and implementation is of course not the only way.
4097 For example, we can use a set of declarations of freestanding functions in a namespace, an abstract base class, or a template function with concepts to represent an interface.
4098 The most important issue is to explicitly distinguish between an interface and its implementation "details."
4099 Ideally, and typically, an interface is far more stable than its implementation(s).
4105 ### <a name="Rc-member"></a>C.4: Make a function a member only if it needs direct access to the representation of a class
4109 Less coupling than with member functions, fewer functions that can cause trouble by modifying object state, reduces the number of functions that needs to be modified after a change in representation.
4114 // ... relatively small interface ...
4117 // helper functions:
4118 Date next_weekday(Date);
4119 bool operator==(Date, Date);
4121 The "helper functions" have no need for direct access to the representation of a `Date`.
4125 This rule becomes even better if C++ gets ["uniform function call"](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0251r0.pdf).
4129 The language requires `virtual` functions to be members, and not all `virtual` functions directly access data.
4130 In particular, members of an abstract class rarely do.
4132 Note [multi-methods](https://parasol.tamu.edu/~yuriys/papers/OMM10.pdf).
4136 The language requires operators `=`, `()`, `[]`, and `->` to be members.
4140 An overload set may have some members that do not directly access `private` data:
4144 void foo(long x) { /* manipulate private data */ }
4145 void foo(double x) { foo(std::lround(x)); }
4153 Similarly, a set of functions may be designed to be used in a chain:
4155 x.scale(0.5).rotate(45).set_color(Color::red);
4157 Typically, some but not all of such functions directly access `private` data.
4161 * Look for non-`virtual` member functions that do not touch data members directly.
4162 The snag is that many member functions that do not need to touch data members directly do.
4163 * Ignore `virtual` functions.
4164 * Ignore functions that are part of an overload set out of which at least one function accesses `private` members.
4165 * Ignore functions returning `this`.
4167 ### <a name="Rc-helper"></a>C.5: Place helper functions in the same namespace as the class they support
4171 A helper function is a function (usually supplied by the writer of a class) that does not need direct access to the representation of the class, yet is seen as part of the useful interface to the class.
4172 Placing them in the same namespace as the class makes their relationship to the class obvious and allows them to be found by argument dependent lookup.
4176 namespace Chrono { // here we keep time-related services
4178 class Time { /* ... */ };
4179 class Date { /* ... */ };
4181 // helper functions:
4182 bool operator==(Date, Date);
4183 Date next_weekday(Date);
4189 This is especially important for [overloaded operators](#Ro-namespace).
4193 * Flag global functions taking argument types from a single namespace.
4195 ### <a name="Rc-standalone"></a>C.7: Don't define a class or enum and declare a variable of its type in the same statement
4199 Mixing a type definition and the definition of another entity in the same declaration is confusing and unnecessary.
4203 struct Data { /*...*/ } data{ /*...*/ };
4207 struct Data { /*...*/ };
4208 Data data{ /*...*/ };
4212 * Flag if the `}` of a class or enumeration definition is not followed by a `;`. The `;` is missing.
4214 ### <a name="Rc-class"></a>C.8: Use `class` rather than `struct` if any member is non-public
4219 To make it clear that something is being hidden/abstracted.
4220 This is a useful convention.
4227 Date(int i, Month m);
4228 // ... lots of functions ...
4233 There is nothing wrong with this code as far as the C++ language rules are concerned,
4234 but nearly everything is wrong from a design perspective.
4235 The private data is hidden far from the public data.
4236 The data is split in different parts of the class declaration.
4237 Different parts of the data have different access.
4238 All of this decreases readability and complicates maintenance.
4242 Prefer to place the interface first in a class, [see NL.16](#Rl-order).
4246 Flag classes declared with `struct` if there is a `private` or `protected` member.
4248 ### <a name="Rc-private"></a>C.9: Minimize exposure of members
4254 Minimize the chance of unintended access.
4255 This simplifies maintenance.
4259 template<typename T, typename U>
4266 Whatever we do in the `//`-part, an arbitrary user of a `pair` can arbitrarily and independently change its `a` and `b`.
4267 In a large code base, we cannot easily find which code does what to the members of `pair`.
4268 This may be exactly what we want, but if we want to enforce a relation among members, we need to make them `private`
4269 and enforce that relation (invariant) through constructors and member functions.
4275 double meters() const { return magnitude*unit; }
4276 void set_unit(double u)
4278 // ... check that u is a factor of 10 ...
4279 // ... change magnitude appropriately ...
4285 double unit; // 1 is meters, 1000 is kilometers, 0.001 is millimeters, etc.
4290 If the set of direct users of a set of variables cannot be easily determined, the type or usage of that set cannot be (easily) changed/improved.
4291 For `public` and `protected` data, that's usually the case.
4295 A class can provide two interfaces to its users.
4296 One for derived classes (`protected`) and one for general users (`public`).
4297 For example, a derived class might be allowed to skip a run-time check because it has already guaranteed correctness:
4301 int bar(int x) { check(x); return do_bar(x); }
4304 int do_bar(int x); // do some operation on the data
4310 class Dir : public Foo {
4312 int mem(int x, int y)
4314 /* ... do something ... */
4315 return do_bar(x + y); // OK: derived class can bypass check
4321 int r1 = x.bar(1); // OK, will check
4322 int r2 = x.do_bar(2); // error: would bypass check
4328 [`protected` data is a bad idea](#Rh-protected).
4332 Prefer the order `public` members before `protected` members before `private` members [see](#Rl-order).
4336 * [Flag protected data](#Rh-protected).
4337 * Flag mixtures of `public` and private `data`
4339 ## <a name="SS-concrete"></a>C.concrete: Concrete types
4341 One ideal for a class is to be a regular type.
4342 That means roughly "behaves like an `int`." A concrete type is the simplest kind of class.
4343 A value of regular type can be copied and the result of a copy is an independent object with the same value as the original.
4344 If a concrete type has both `=` and `==`, `a = b` should result in `a == b` being `true`.
4345 Concrete classes without assignment and equality can be defined, but they are (and should be) rare.
4346 The C++ built-in types are regular, and so are standard-library classes, such as `string`, `vector`, and `map`.
4347 Concrete types are also often referred to as value types to distinguish them from types used as part of a hierarchy.
4349 Concrete type rule summary:
4351 * [C.10: Prefer concrete types over class hierarchies](#Rc-concrete)
4352 * [C.11: Make concrete types regular](#Rc-regular)
4354 ### <a name="Rc-concrete"></a>C.10: Prefer concrete types over class hierarchies
4358 A concrete type is fundamentally simpler than a hierarchy:
4359 easier to design, easier to implement, easier to use, easier to reason about, smaller, and faster.
4360 You need a reason (use cases) for using a hierarchy.
4366 // ... operations ...
4367 // ... no virtual functions ...
4372 // ... operations, some virtual ...
4378 Point1 p11 {1, 2}; // make an object on the stack
4379 Point1 p12 {p11}; // a copy
4381 auto p21 = make_unique<Point2>(1, 2); // make an object on the free store
4382 auto p22 = p21->clone(); // make a copy
4386 If a class can be part of a hierarchy, we (in real code if not necessarily in small examples) must manipulate its objects through pointers or references.
4387 That implies more memory overhead, more allocations and deallocations, and more run-time overhead to perform the resulting indirections.
4391 Concrete types can be stack-allocated and be members of other classes.
4395 The use of indirection is fundamental for run-time polymorphic interfaces.
4396 The allocation/deallocation overhead is not (that's just the most common case).
4397 We can use a base class as the interface of a scoped object of a derived class.
4398 This is done where dynamic allocation is prohibited (e.g. hard-real-time) and to provide a stable interface to some kinds of plug-ins.
4405 ### <a name="Rc-regular"></a>C.11: Make concrete types regular
4409 Regular types are easier to understand and reason about than types that are not regular (irregularities requires extra effort to understand and use).
4418 bool operator==(const Bundle& a, const Bundle& b)
4420 return a.name == b.name && a.vr == b.vr;
4423 Bundle b1 { "my bundle", {r1, r2, r3}};
4425 if (!(b1 == b2)) error("impossible!");
4426 b2.name = "the other bundle";
4427 if (b1 == b2) error("No!");
4429 In particular, if a concrete type has an assignment also give it an equals operator so that `a = b` implies `a == b`.
4433 Handles for resources that cannot be cloned, e.g., a `scoped_lock` for a `mutex`, resemble concrete types in that they most often are stack-allocated.
4434 However, objects of such types typically cannot be copied (instead, they can usually be moved),
4435 so they can't be `regular`; instead, they tend to be `semiregular`.
4436 Often, such types are referred to as "move-only types".
4442 ## <a name="S-ctor"></a>C.ctor: Constructors, assignments, and destructors
4444 These functions control the lifecycle of objects: creation, copy, move, and destruction.
4445 Define constructors to guarantee and simplify initialization of classes.
4447 These are *default operations*:
4449 * a default constructor: `X()`
4450 * a copy constructor: `X(const X&)`
4451 * a copy assignment: `operator=(const X&)`
4452 * a move constructor: `X(X&&)`
4453 * a move assignment: `operator=(X&&)`
4454 * a destructor: `~X()`
4456 By default, the compiler defines each of these operations if it is used, but the default can be suppressed.
4458 The default operations are a set of related operations that together implement the lifecycle semantics of an object.
4459 By default, C++ treats classes as value-like types, but not all types are value-like.
4461 Set of default operations rules:
4463 * [C.20: If you can avoid defining any default operations, do](#Rc-zero)
4464 * [C.21: If you define or `=delete` any default operation, define or `=delete` them all](#Rc-five)
4465 * [C.22: Make default operations consistent](#Rc-matched)
4469 * [C.30: Define a destructor if a class needs an explicit action at object destruction](#Rc-dtor)
4470 * [C.31: All resources acquired by a class must be released by the class's destructor](#Rc-dtor-release)
4471 * [C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning](#Rc-dtor-ptr)
4472 * [C.33: If a class has an owning pointer member, define or `=delete` a destructor](#Rc-dtor-ptr2)
4473 * [C.35: A base class destructor should be either public and virtual, or protected and nonvirtual](#Rc-dtor-virtual)
4474 * [C.36: A destructor may not fail](#Rc-dtor-fail)
4475 * [C.37: Make destructors `noexcept`](#Rc-dtor-noexcept)
4479 * [C.40: Define a constructor if a class has an invariant](#Rc-ctor)
4480 * [C.41: A constructor should create a fully initialized object](#Rc-complete)
4481 * [C.42: If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
4482 * [C.43: Ensure that a copyable (value type) class has a default constructor](#Rc-default0)
4483 * [C.44: Prefer default constructors to be simple and non-throwing](#Rc-default00)
4484 * [C.45: Don't define a default constructor that only initializes data members; use member initializers instead](#Rc-default)
4485 * [C.46: By default, declare single-argument constructors `explicit`](#Rc-explicit)
4486 * [C.47: Define and initialize member variables in the order of member declaration](#Rc-order)
4487 * [C.48: Prefer in-class initializers to member initializers in constructors for constant initializers](#Rc-in-class-initializer)
4488 * [C.49: Prefer initialization to assignment in constructors](#Rc-initialize)
4489 * [C.50: Use a factory function if you need "virtual behavior" during initialization](#Rc-factory)
4490 * [C.51: Use delegating constructors to represent common actions for all constructors of a class](#Rc-delegating)
4491 * [C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization](#Rc-inheriting)
4493 Copy and move rules:
4495 * [C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`](#Rc-copy-assignment)
4496 * [C.61: A copy operation should copy](#Rc-copy-semantic)
4497 * [C.62: Make copy assignment safe for self-assignment](#Rc-copy-self)
4498 * [C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const&`](#Rc-move-assignment)
4499 * [C.64: A move operation should move and leave its source in a valid state](#Rc-move-semantic)
4500 * [C.65: Make move assignment safe for self-assignment](#Rc-move-self)
4501 * [C.66: Make move operations `noexcept`](#Rc-move-noexcept)
4502 * [C.67: A polymorphic class should suppress copying](#Rc-copy-virtual)
4504 Other default operations rules:
4506 * [C.80: Use `=default` if you have to be explicit about using the default semantics](#Rc-eqdefault)
4507 * [C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)](#Rc-delete)
4508 * [C.82: Don't call virtual functions in constructors and destructors](#Rc-ctor-virtual)
4509 * [C.83: For value-like types, consider providing a `noexcept` swap function](#Rc-swap)
4510 * [C.84: A `swap` may not fail](#Rc-swap-fail)
4511 * [C.85: Make `swap` `noexcept`](#Rc-swap-noexcept)
4512 * [C.86: Make `==` symmetric with respect of operand types and `noexcept`](#Rc-eq)
4513 * [C.87: Beware of `==` on base classes](#Rc-eq-base)
4514 * [C.89: Make a `hash` `noexcept`](#Rc-hash)
4516 ## <a name="SS-defop"></a>C.defop: Default Operations
4518 By default, the language supplies the default operations with their default semantics.
4519 However, a programmer can disable or replace these defaults.
4521 ### <a name="Rc-zero"></a>C.20: If you can avoid defining default operations, do
4525 It's the simplest and gives the cleanest semantics.
4531 // ... no default operations declared ...
4537 Named_map nm; // default construct
4538 Named_map nm2 {nm}; // copy construct
4540 Since `std::map` and `string` have all the special functions, no further work is needed.
4544 This is known as "the rule of zero".
4548 (Not enforceable) While not enforceable, a good static analyzer can detect patterns that indicate a possible improvement to meet this rule.
4549 For example, a class with a (pointer, size) pair of member and a destructor that `delete`s the pointer could probably be converted to a `vector`.
4551 ### <a name="Rc-five"></a>C.21: If you define or `=delete` any default operation, define or `=delete` them all
4555 The *special member functions* are the default constructor, copy constructor,
4556 copy assignment operator, move constructor, move assignment operator, and
4559 The semantics of the special functions are closely related, so if one needs to be declared, the odds are that others need consideration too.
4561 Declaring any special member function except a default constructor,
4562 even as `=default` or `=delete`, will suppress the implicit declaration
4563 of a move constructor and move assignment operator.
4564 Declaring a move constructor or move assignment operator, even as
4565 `=default` or `=delete`, will cause an implicitly generated copy constructor
4566 or implicitly generated copy assignment operator to be defined as deleted.
4567 So as soon as any of the special functions is declared, the others should
4568 all be declared to avoid unwanted effects like turning all potential moves
4569 into more expensive copies, or making a class move-only.
4573 struct M2 { // bad: incomplete set of default operations
4576 // ... no copy or move operations ...
4577 ~M2() { delete[] rep; }
4579 pair<int, int>* rep; // zero-terminated set of pairs
4587 x = y; // the default assignment
4591 Given that "special attention" was needed for the destructor (here, to deallocate), the likelihood that copy and move assignment (both will implicitly destroy an object) are correct is low (here, we would get double deletion).
4595 This is known as "the rule of five" or "the rule of six", depending on whether you count the default constructor.
4599 If you want a default implementation of a default operation (while defining another), write `=default` to show you're doing so intentionally for that function.
4600 If you don't want a default operation, suppress it with `=delete`.
4604 When a destructor needs to be declared just to make it `virtual`, it can be
4605 defined as defaulted. To avoid suppressing the implicit move operations
4606 they must also be declared, and then to avoid the class becoming move-only
4607 (and not copyable) the copy operations must be declared:
4609 class AbstractBase {
4611 virtual ~AbstractBase() = default;
4612 AbstractBase(const AbstractBase&) = default;
4613 AbstractBase& operator=(const AbstractBase&) = default;
4614 AbstractBase(AbstractBase&&) = default;
4615 AbstractBase& operator=(AbstractBase&&) = default;
4618 Alternatively to prevent slicing as per [C.67](#Rc-copy-virtual),
4619 the copy and move operations can all be deleted:
4621 class ClonableBase {
4623 virtual unique_ptr<ClonableBase> clone() const;
4624 virtual ~ClonableBase() = default;
4625 ClonableBase(const ClonableBase&) = delete;
4626 ClonableBase& operator=(const ClonableBase&) = delete;
4627 ClonableBase(ClonableBase&&) = delete;
4628 ClonableBase& operator=(ClonableBase&&) = delete;
4631 Defining only the move operations or only the copy operations would have the
4632 same effect here, but stating the intent explicitly for each special member
4633 makes it more obvious to the reader.
4637 Compilers enforce much of this rule and ideally warn about any violation.
4641 Relying on an implicitly generated copy operation in a class with a destructor is deprecated.
4645 Writing the six special member functions can be error prone.
4646 Note their argument types:
4651 virtual ~X() = default; // destructor (virtual if X is meant to be a base class)
4652 X(const X&) = default; // copy constructor
4653 X& operator=(const X&) = default; // copy assignment
4654 X(X&&) = default; // move constructor
4655 X& operator=(X&&) = default; // move assignment
4658 A minor mistake (such as a misspelling, leaving out a `const`, using `&` instead of `&&`, or leaving out a special function) can lead to errors or warnings.
4659 To avoid the tedium and the possibility of errors, try to follow the [rule of zero](#Rc-zero).
4663 (Simple) A class should have a declaration (even a `=delete` one) for either all or none of the special functions.
4665 ### <a name="Rc-matched"></a>C.22: Make default operations consistent
4669 The default operations are conceptually a matched set. Their semantics are interrelated.
4670 Users will be surprised if copy/move construction and copy/move assignment do logically different things. Users will be surprised if constructors and destructors do not provide a consistent view of resource management. Users will be surprised if copy and move don't reflect the way constructors and destructors work.
4674 class Silly { // BAD: Inconsistent copy operations
4680 Silly(const Silly& a) : p{a.p} { *p = *a.p; } // deep copy
4681 Silly& operator=(const Silly& a) { p = a.p; } // shallow copy
4685 These operations disagree about copy semantics. This will lead to confusion and bugs.
4689 * (Complex) A copy/move constructor and the corresponding copy/move assignment operator should write to the same member variables at the same level of dereference.
4690 * (Complex) Any member variables written in a copy/move constructor should also be initialized by all other constructors.
4691 * (Complex) If a copy/move constructor performs a deep copy of a member variable, then the destructor should modify the member variable.
4692 * (Complex) If a destructor is modifying a member variable, that member variable should be written in any copy/move constructors or assignment operators.
4694 ## <a name="SS-dtor"></a>C.dtor: Destructors
4696 "Does this class need a destructor?" is a surprisingly powerful design question.
4697 For most classes the answer is "no" either because the class holds no resources or because destruction is handled by [the rule of zero](#Rc-zero);
4698 that is, its members can take care of themselves as concerns destruction.
4699 If the answer is "yes", much of the design of the class follows (see [the rule of five](#Rc-five)).
4701 ### <a name="Rc-dtor"></a>C.30: Define a destructor if a class needs an explicit action at object destruction
4705 A destructor is implicitly invoked at the end of an object's lifetime.
4706 If the default destructor is sufficient, use it.
4707 Only define a non-default destructor if a class needs to execute code that is not already part of its members' destructors.
4711 template<typename A>
4712 struct final_action { // slightly simplified
4714 final_action(A a) :act{a} {}
4715 ~final_action() { act(); }
4718 template<typename A>
4719 final_action<A> finally(A act) // deduce action type
4721 return final_action<A>{act};
4726 auto act = finally([]{ cout << "Exit test\n"; }); // establish exit action
4728 if (something) return; // act done here
4732 The whole purpose of `final_action` is to get a piece of code (usually a lambda) executed upon destruction.
4736 There are two general categories of classes that need a user-defined destructor:
4738 * A class with a resource that is not already represented as a class with a destructor, e.g., a `vector` or a transaction class.
4739 * A class that exists primarily to execute an action upon destruction, such as a tracer or `final_action`.
4743 class Foo { // bad; use the default destructor
4746 ~Foo() { s = ""; i = 0; vi.clear(); } // clean up
4753 The default destructor does it better, more efficiently, and can't get it wrong.
4757 If the default destructor is needed, but its generation has been suppressed (e.g., by defining a move constructor), use `=default`.
4761 Look for likely "implicit resources", such as pointers and references. Look for classes with destructors even though all their data members have destructors.
4763 ### <a name="Rc-dtor-release"></a>C.31: All resources acquired by a class must be released by the class's destructor
4767 Prevention of resource leaks, especially in error cases.
4771 For resources represented as classes with a complete set of default operations, this happens automatically.
4776 ifstream f; // may own a file
4777 // ... no default operations defined or =deleted ...
4780 `X`'s `ifstream` implicitly closes any file it may have open upon destruction of its `X`.
4785 FILE* f; // may own a file
4786 // ... no default operations defined or =deleted ...
4789 `X2` may leak a file handle.
4793 What about a sockets that won't close? A destructor, close, or cleanup operation [should never fail](#Rc-dtor-fail).
4794 If it does nevertheless, we have a problem that has no really good solution.
4795 For starters, the writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
4796 See [discussion](#Sd-never-fail).
4797 To make the problem worse, many "close/release" operations are not retryable.
4798 Many have tried to solve this problem, but no general solution is known.
4799 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
4803 A class can hold pointers and references to objects that it does not own.
4804 Obviously, such objects should not be `delete`d by the class's destructor.
4807 Preprocessor pp { /* ... */ };
4808 Parser p { pp, /* ... */ };
4809 Type_checker tc { p, /* ... */ };
4811 Here `p` refers to `pp` but does not own it.
4815 * (Simple) If a class has pointer or reference member variables that are owners
4816 (e.g., deemed owners by using `gsl::owner`), then they should be referenced in its destructor.
4817 * (Hard) Determine if pointer or reference member variables are owners when there is no explicit statement of ownership
4818 (e.g., look into the constructors).
4820 ### <a name="Rc-dtor-ptr"></a>C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning
4824 There is a lot of code that is non-specific about ownership.
4832 If the `T*` or `T&` is owning, mark it `owning`. If the `T*` is not owning, consider marking it `ptr`.
4833 This will aid documentation and analysis.
4837 Look at the initialization of raw member pointers and member references and see if an allocation is used.
4839 ### <a name="Rc-dtor-ptr2"></a>C.33: If a class has an owning pointer member, define a destructor
4843 An owned object must be `deleted` upon destruction of the object that owns it.
4847 A pointer member may represent a resource.
4848 [A `T*` should not do so](#Rr-ptr), but in older code, that's common.
4849 Consider a `T*` a possible owner and therefore suspect.
4851 template<typename T>
4853 T* p; // BAD: vague about ownership of *p
4856 // ... no user-defined default operations ...
4859 void use(Smart_ptr<int> p1)
4861 // error: p2.p leaked (if not nullptr and not owned by some other code)
4865 Note that if you define a destructor, you must define or delete [all default operations](#Rc-five):
4867 template<typename T>
4869 T* p; // BAD: vague about ownership of *p
4872 // ... no user-defined copy operations ...
4873 ~Smart_ptr2() { delete p; } // p is an owner!
4876 void use(Smart_ptr2<int> p1)
4878 auto p2 = p1; // error: double deletion
4881 The default copy operation will just copy the `p1.p` into `p2.p` leading to a double destruction of `p1.p`. Be explicit about ownership:
4883 template<typename T>
4885 owner<T*> p; // OK: explicit about ownership of *p
4889 // ... copy and move operations ...
4890 ~Smart_ptr3() { delete p; }
4893 void use(Smart_ptr3<int> p1)
4895 auto p2 = p1; // OK: no double deletion
4900 Often the simplest way to get a destructor is to replace the pointer with a smart pointer (e.g., `std::unique_ptr`) and let the compiler arrange for proper destruction to be done implicitly.
4904 Why not just require all owning pointers to be "smart pointers"?
4905 That would sometimes require non-trivial code changes and may affect ABIs.
4909 * A class with a pointer data member is suspect.
4910 * A class with an `owner<T>` should define its default operations.
4913 ### <a name="Rc-dtor-virtual"></a>C.35: A base class destructor should be either public and virtual, or protected and nonvirtual
4917 To prevent undefined behavior.
4918 If the destructor is public, then calling code can attempt to destroy a derived class object through a base class pointer, and the result is undefined if the base class's destructor is non-virtual.
4919 If the destructor is protected, then calling code cannot destroy through a base class pointer and the destructor does not need to be virtual; it does need to be protected, not private, so that derived destructors can invoke it.
4920 In general, the writer of a base class does not know the appropriate action to be done upon destruction.
4924 See [this in the Discussion section](#Sd-dtor).
4928 struct Base { // BAD: implicitly has a public nonvirtual destructor
4933 string s {"a resource needing cleanup"};
4934 ~D() { /* ... do some cleanup ... */ }
4940 unique_ptr<Base> p = make_unique<D>();
4942 } // p's destruction calls ~Base(), not ~D(), which leaks D::s and possibly more
4946 A virtual function defines an interface to derived classes that can be used without looking at the derived classes.
4947 If the interface allows destroying, it should be safe to do so.
4951 A destructor must be nonprivate or it will prevent using the type:
4954 ~X(); // private destructor
4960 X a; // error: cannot destroy
4961 auto p = make_unique<X>(); // error: cannot destroy
4966 We can imagine one case where you could want a protected virtual destructor: When an object of a derived type (and only of such a type) should be allowed to destroy *another* object (not itself) through a pointer to base. We haven't seen such a case in practice, though.
4971 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and nonvirtual.
4973 ### <a name="Rc-dtor-fail"></a>C.36: A destructor may not fail
4977 In general we do not know how to write error-free code if a destructor should fail.
4978 The standard library requires that all classes it deals with have destructors that do not exit by throwing.
4991 if (cannot_release_a_resource) terminate();
4997 Many have tried to devise a fool-proof scheme for dealing with failure in destructors.
4998 None have succeeded to come up with a general scheme.
4999 This can be a real practical problem: For example, what about a socket that won't close?
5000 The writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
5001 See [discussion](#Sd-dtor).
5002 To make the problem worse, many "close/release" operations are not retryable.
5003 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
5007 Declare a destructor `noexcept`. That will ensure that it either completes normally or terminate the program.
5011 If a resource cannot be released and the program may not fail, try to signal the failure to the rest of the system somehow
5012 (maybe even by modifying some global state and hope something will notice and be able to take care of the problem).
5013 Be fully aware that this technique is special-purpose and error-prone.
5014 Consider the "my connection will not close" example.
5015 Probably there is a problem at the other end of the connection and only a piece of code responsible for both ends of the connection can properly handle the problem.
5016 The destructor could send a message (somehow) to the responsible part of the system, consider that to have closed the connection, and return normally.
5020 If a destructor uses operations that may fail, it can catch exceptions and in some cases still complete successfully
5021 (e.g., by using a different clean-up mechanism from the one that threw an exception).
5025 (Simple) A destructor should be declared `noexcept` if it could throw.
5027 ### <a name="Rc-dtor-noexcept"></a>C.37: Make destructors `noexcept`
5031 [A destructor may not fail](#Rc-dtor-fail). If a destructor tries to exit with an exception, it's a bad design error and the program had better terminate.
5035 A destructor (either user-defined or compiler-generated) is implicitly declared `noexcept` (independently of what code is in its body) if all of the members of its class have `noexcept` destructors. By explicitly marking destructors `noexcept`, an author guards against the destructor becoming implicitly `noexcept(false)` through the addition or modification of a class member.
5039 Not all destructors are noexcept by default; one throwing member poisons the whole class hierarchy
5042 Details x; // happens to have a throwing destructor
5044 ~X() { } // implicitly noexcept(false); aka can throw
5047 So, if in doubt, declare a destructor noexcept.
5051 Why not then declare all destructors noexcept?
5052 Because that would in many cases -- especially simple cases -- be distracting clutter.
5056 (Simple) A destructor should be declared `noexcept` if it could throw.
5058 ## <a name="SS-ctor"></a>C.ctor: Constructors
5060 A constructor defines how an object is initialized (constructed).
5062 ### <a name="Rc-ctor"></a>C.40: Define a constructor if a class has an invariant
5066 That's what constructors are for.
5070 class Date { // a Date represents a valid date
5071 // in the January 1, 1900 to December 31, 2100 range
5072 Date(int dd, int mm, int yy)
5073 :d{dd}, m{mm}, y{yy}
5075 if (!is_valid(d, m, y)) throw Bad_date{}; // enforce invariant
5082 It is often a good idea to express the invariant as an `Ensures` on the constructor.
5086 A constructor can be used for convenience even if a class does not have an invariant. For example:
5091 Rec(const string& ss) : s{ss} {}
5092 Rec(int ii) :i{ii} {}
5100 The C++11 initializer list rule eliminates the need for many constructors. For example:
5105 Rec2(const string& ss, int ii = 0) :s{ss}, i{ii} {} // redundant
5111 The `Rec2` constructor is redundant.
5112 Also, the default for `int` would be better done as a [member initializer](#Rc-in-class-initializer).
5114 **See also**: [construct valid object](#Rc-complete) and [constructor throws](#Rc-throw).
5118 * Flag classes with user-defined copy operations but no constructor (a user-defined copy is a good indicator that the class has an invariant)
5120 ### <a name="Rc-complete"></a>C.41: A constructor should create a fully initialized object
5124 A constructor establishes the invariant for a class. A user of a class should be able to assume that a constructed object is usable.
5129 FILE* f; // call init() before any other function
5133 void init(); // initialize f
5134 void read(); // read from f
5141 file.read(); // crash or bad read!
5143 file.init(); // too late
5147 Compilers do not read comments.
5151 If a valid object cannot conveniently be constructed by a constructor, [use a factory function](#Rc-factory).
5155 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5156 * (Unknown) If a constructor has an `Ensures` contract, try to see if it holds as a postcondition.
5160 If a constructor acquires a resource (to create a valid object), that resource should be [released by the destructor](#Rc-dtor-release).
5161 The idiom of having constructors acquire resources and destructors release them is called [RAII](#Rr-raii) ("Resource Acquisition Is Initialization").
5163 ### <a name="Rc-throw"></a>C.42: If a constructor cannot construct a valid object, throw an exception
5167 Leaving behind an invalid object is asking for trouble.
5175 X2(const string& name)
5176 :f{fopen(name.c_str(), "r")}
5178 if (!f) throw runtime_error{"could not open" + name};
5182 void read(); // read from f
5188 X2 file {"Zeno"}; // throws if file isn't open
5189 file.read(); // fine
5195 class X3 { // bad: the constructor leaves a non-valid object behind
5196 FILE* f; // call is_valid() before any other function
5200 X3(const string& name)
5201 :f{fopen(name.c_str(), "r")}, valid{false}
5203 if (f) valid = true;
5207 bool is_valid() { return valid; }
5208 void read(); // read from f
5214 X3 file {"Heraclides"};
5215 file.read(); // crash or bad read!
5217 if (file.is_valid()) {
5222 // ... handle error ...
5229 For a variable definition (e.g., on the stack or as a member of another object) there is no explicit function call from which an error code could be returned.
5230 Leaving behind an invalid object and relying on users to consistently check an `is_valid()` function before use is tedious, error-prone, and inefficient.
5234 There are domains, such as some hard-real-time systems (think airplane controls) where (without additional tool support) exception handling is not sufficiently predictable from a timing perspective.
5235 There the `is_valid()` technique must be used. In such cases, check `is_valid()` consistently and immediately to simulate [RAII](#Rr-raii).
5239 If you feel tempted to use some "post-constructor initialization" or "two-stage initialization" idiom, try not to do that.
5240 If you really have to, look at [factory functions](#Rc-factory).
5244 One reason people have used `init()` functions rather than doing the initialization work in a constructor has been to avoid code replication.
5245 [Delegating constructors](#Rc-delegating) and [default member initialization](#Rc-in-class-initializer) do that better.
5246 Another reason has been to delay initialization until an object is needed; the solution to that is often [not to declare a variable until it can be properly initialized](#Res-init)
5252 ### <a name="Rc-default0"></a>C.43: Ensure that a copyable (value type) class has a default constructor
5256 Many language and library facilities rely on default constructors to initialize their elements, e.g. `T a[10]` and `std::vector<T> v(10)`.
5257 A default constructor often simplifies the task of defining a suitable [moved-from state](#???) for a type that is also copyable.
5261 A [value type](#SS-concrete) is a class that is copyable (and usually also comparable).
5262 It is closely related to the notion of Regular type from [EoP](http://elementsofprogramming.com/) and [the Palo Alto TR](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3351.pdf).
5266 class Date { // BAD: no default constructor
5268 Date(int dd, int mm, int yyyy);
5272 vector<Date> vd1(1000); // default Date needed here
5273 vector<Date> vd2(1000, Date{Month::October, 7, 1885}); // alternative
5275 The default constructor is only auto-generated if there is no user-declared constructor, hence it's impossible to initialize the vector `vd1` in the example above.
5276 The absence of a default value can cause surprises for users and complicate its use, so if one can be reasonably defined, it should be.
5278 `Date` is chosen to encourage thought:
5279 There is no "natural" default date (the big bang is too far back in time to be useful for most people), so this example is non-trivial.
5280 `{0, 0, 0}` is not a valid date in most calendar systems, so choosing that would be introducing something like floating-point's `NaN`.
5281 However, most realistic `Date` classes have a "first date" (e.g. January 1, 1970 is popular), so making that the default is usually trivial.
5285 Date(int dd, int mm, int yyyy);
5286 Date() = default; // [See also](#Rc-default)
5295 vector<Date> vd1(1000);
5299 A class with members that all have default constructors implicitly gets a default constructor:
5306 X x; // means X{{}, {}}; that is the empty string and the empty vector
5308 Beware that built-in types are not properly default constructed:
5317 X x; // x.s is initialized to the empty string; x.i is uninitialized
5319 cout << x.s << ' ' << x.i << '\n';
5323 Statically allocated objects of built-in types are by default initialized to `0`, but local built-in variables are not.
5324 Beware that your compiler may default initialize local built-in variables, whereas an optimized build will not.
5325 Thus, code like the example above may appear to work, but it relies on undefined behavior.
5326 Assuming that you want initialization, an explicit default initialization can help:
5330 int i {}; // default initialize (to 0)
5335 Classes that don't have a reasonable default construction are usually not copyable either, so they don't fall under this guideline.
5337 For example, a base class is not a value type (base classes should not be copyable) and so does not necessarily need a default constructor:
5339 // Shape is an abstract base class, not a copyable value type.
5340 // It may or may not need a default constructor.
5342 virtual void draw() = 0;
5343 virtual void rotate(int) = 0;
5344 // =delete copy/move functions
5348 A class that must acquire a caller-provided resource during construction often cannot have a default constructor, but it does not fall under this guideline because such a class is usually not copyable anyway:
5350 // std::lock_guard is not a copyable value type.
5351 // It does not have a default constructor.
5352 lock_guard g {mx}; // guard the mutex mx
5353 lock_guard g2; // error: guarding nothing
5355 A class that has a "special state" that must be handled separately from other states by member functions or users causes extra work
5356 (and most likely more errors). Such a type can naturally use the special state as a default constructed value, whether or not it is copyable:
5358 // std::ofstream is not a copyable value type.
5359 // It does happen to have a default constructor
5360 // that goes along with a special "not open" state.
5361 ofstream out {"Foobar"};
5363 out << log(time, transaction);
5365 Similar special-state types that are copyable, such as copyable smart pointers that have the special state "==nullptr", should use the special state as their default constructed value.
5367 However, it is preferable to have a default constructor default to a meaningful state such as `std::string`s `""` and `std::vector`s `{}`.
5371 * Flag classes that are copyable by `=` without a default constructor
5372 * Flag classes that are comparable with `==` but not copyable
5375 ### <a name="Rc-default00"></a>C.44: Prefer default constructors to be simple and non-throwing
5379 Being able to set a value to "the default" without operations that might fail simplifies error handling and reasoning about move operations.
5381 ##### Example, problematic
5383 template<typename T>
5384 // elem points to space-elem element allocated using new
5387 Vector0() :Vector0{0} {}
5388 Vector0(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
5396 This is nice and general, but setting a `Vector0` to empty after an error involves an allocation, which may fail.
5397 Also, having a default `Vector` represented as `{new T[0], 0, 0}` seems wasteful.
5398 For example, `Vector0<int> v[100]` costs 100 allocations.
5402 template<typename T>
5403 // elem is nullptr or elem points to space-elem element allocated using new
5406 // sets the representation to {nullptr, nullptr, nullptr}; doesn't throw
5407 Vector1() noexcept {}
5408 Vector1(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
5411 own<T*> elem = nullptr;
5416 Using `{nullptr, nullptr, nullptr}` makes `Vector1{}` cheap, but a special case and implies run-time checks.
5417 Setting a `Vector1` to empty after detecting an error is trivial.
5421 * Flag throwing default constructors
5423 ### <a name="Rc-default"></a>C.45: Don't define a default constructor that only initializes data members; use in-class member initializers instead
5427 Using in-class member initializers lets the compiler generate the function for you. The compiler-generated function can be more efficient.
5431 class X1 { // BAD: doesn't use member initializers
5435 X1() :s{"default"}, i{1} { }
5442 string s = "default";
5445 // use compiler-generated default constructor
5451 (Simple) A default constructor should do more than just initialize member variables with constants.
5453 ### <a name="Rc-explicit"></a>C.46: By default, declare single-argument constructors explicit
5457 To avoid unintended conversions.
5468 String s = 10; // surprise: string of size 10
5472 If you really want an implicit conversion from the constructor argument type to the class type, don't use `explicit`:
5477 Complex(double d); // OK: we want a conversion from d to {d, 0}
5481 Complex z = 10.7; // unsurprising conversion
5483 **See also**: [Discussion of implicit conversions](#Ro-conversion)
5487 Copy and move constructors should not be made `explicit` because they do not perform conversions. Explicit copy/move constructors make passing and returning by value difficult.
5491 (Simple) Single-argument constructors should be declared `explicit`. Good single argument non-`explicit` constructors are rare in most code bases. Warn for all that are not on a "positive list".
5493 ### <a name="Rc-order"></a>C.47: Define and initialize member variables in the order of member declaration
5497 To minimize confusion and errors. That is the order in which the initialization happens (independent of the order of member initializers).
5505 Foo(int x) :m2{x}, m1{++x} { } // BAD: misleading initializer order
5509 Foo x(1); // surprise: x.m1 == x.m2 == 2
5513 (Simple) A member initializer list should mention the members in the same order they are declared.
5515 **See also**: [Discussion](#Sd-order)
5517 ### <a name="Rc-in-class-initializer"></a>C.48: Prefer in-class initializers to member initializers in constructors for constant initializers
5521 Makes it explicit that the same value is expected to be used in all constructors. Avoids repetition. Avoids maintenance problems. It leads to the shortest and most efficient code.
5530 X() :i{666}, s{"qqq"} { } // j is uninitialized
5531 X(int ii) :i{ii} {} // s is "" and j is uninitialized
5535 How would a maintainer know whether `j` was deliberately uninitialized (probably a poor idea anyway) and whether it was intentional to give `s` the default value `""` in one case and `qqq` in another (almost certainly a bug)? The problem with `j` (forgetting to initialize a member) often happens when a new member is added to an existing class.
5544 X2() = default; // all members are initialized to their defaults
5545 X2(int ii) :i{ii} {} // s and j initialized to their defaults
5549 **Alternative**: We can get part of the benefits from default arguments to constructors, and that is not uncommon in older code. However, that is less explicit, causes more arguments to be passed, and is repetitive when there is more than one constructor:
5551 class X3 { // BAD: inexplicit, argument passing overhead
5556 X3(int ii = 666, const string& ss = "qqq", int jj = 0)
5557 :i{ii}, s{ss}, j{jj} { } // all members are initialized to their defaults
5563 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5564 * (Simple) Default arguments to constructors suggest an in-class initializer may be more appropriate.
5566 ### <a name="Rc-initialize"></a>C.49: Prefer initialization to assignment in constructors
5570 An initialization explicitly states that initialization, rather than assignment, is done and can be more elegant and efficient. Prevents "use before set" errors.
5577 A(czstring p) : s1{p} { } // GOOD: directly construct (and the C-string is explicitly named)
5586 B(const char* p) { s1 = p; } // BAD: default constructor followed by assignment
5590 class C { // UGLY, aka very bad
5593 C() { cout << *p; p = new int{10}; } // accidental use before initialized
5597 ##### Example, better still
5599 Instead of those `const char*`s we could use `gsl::string_span` or (in C++17) `std::string_view`
5600 as [a more general way to present arguments to a function](#Rstr-view):
5605 A(string_view v) : s1{v} { } // GOOD: directly construct
5609 ### <a name="Rc-factory"></a>C.50: Use a factory function if you need "virtual behavior" during initialization
5613 If the state of a base class object must depend on the state of a derived part of the object, we need to use a virtual function (or equivalent) while minimizing the window of opportunity to misuse an imperfectly constructed object.
5617 The return type of the factory should normally be `unique_ptr` by default; if some uses are shared, the caller can `move` the `unique_ptr` into a `shared_ptr`. However, if the factory author knows that all uses of the returned object will be shared uses, return `shared_ptr` and use `make_shared` in the body to save an allocation.
5626 f(); // BAD: virtual call in constructor
5630 virtual void f() = 0;
5639 B() { /* ... */ } // create an imperfectly initialized object
5641 virtual void PostInitialize() // to be called right after construction
5644 f(); // GOOD: virtual dispatch is safe
5649 virtual void f() = 0;
5652 static shared_ptr<T> Create() // interface for creating shared objects
5654 auto p = make_shared<T>();
5655 p->PostInitialize();
5660 class D : public B { /* ... */ }; // some derived class
5662 shared_ptr<D> p = D::Create<D>(); // creating a D object
5664 By making the constructor `protected` we avoid an incompletely constructed object escaping into the wild.
5665 By providing the factory function `Create()`, we make construction (on the free store) convenient.
5669 Conventional factory functions allocate on the free store, rather than on the stack or in an enclosing object.
5671 **See also**: [Discussion](#Sd-factory)
5673 ### <a name="Rc-delegating"></a>C.51: Use delegating constructors to represent common actions for all constructors of a class
5677 To avoid repetition and accidental differences.
5681 class Date { // BAD: repetitive
5686 Date(int dd, Month mm, year yy)
5687 :d{dd}, m{mm}, y{yy}
5688 { if (!valid(d, m, y)) throw Bad_date{}; }
5690 Date(int dd, Month mm)
5691 :d{dd}, m{mm} y{current_year()}
5692 { if (!valid(d, m, y)) throw Bad_date{}; }
5696 The common action gets tedious to write and may accidentally not be common.
5705 Date2(int dd, Month mm, year yy)
5706 :d{dd}, m{mm}, y{yy}
5707 { if (!valid(d, m, y)) throw Bad_date{}; }
5709 Date2(int dd, Month mm)
5710 :Date2{dd, mm, current_year()} {}
5714 **See also**: If the "repeated action" is a simple initialization, consider [an in-class member initializer](#Rc-in-class-initializer).
5718 (Moderate) Look for similar constructor bodies.
5720 ### <a name="Rc-inheriting"></a>C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization
5724 If you need those constructors for a derived class, re-implementing them is tedious and error-prone.
5728 `std::vector` has a lot of tricky constructors, so if I want my own `vector`, I don't want to reimplement them:
5731 // ... data and lots of nice constructors ...
5734 class Oper : public Rec {
5736 // ... no data members ...
5737 // ... lots of nice utility functions ...
5742 struct Rec2 : public Rec {
5748 int val = r.x; // uninitialized
5752 Make sure that every member of the derived class is initialized.
5754 ## <a name="SS-copy"></a>C.copy: Copy and move
5756 Value types should generally be copyable, but interfaces in a class hierarchy should not.
5757 Resource handles may or may not be copyable.
5758 Types can be defined to move for logical as well as performance reasons.
5760 ### <a name="Rc-copy-assignment"></a>C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`
5764 It is simple and efficient. If you want to optimize for rvalues, provide an overload that takes a `&&` (see [F.18](#Rf-consume)).
5770 Foo& operator=(const Foo& x)
5772 // GOOD: no need to check for self-assignment (other than performance)
5774 swap(tmp); // see C.83
5784 a = b; // assign lvalue: copy
5785 a = f(); // assign rvalue: potentially move
5789 The `swap` implementation technique offers the [strong guarantee](#Abrahams01).
5793 But what if you can get significantly better performance by not making a temporary copy? Consider a simple `Vector` intended for a domain where assignment of large, equal-sized `Vector`s is common. In this case, the copy of elements implied by the `swap` implementation technique could cause an order of magnitude increase in cost:
5795 template<typename T>
5798 Vector& operator=(const Vector&);
5805 Vector& Vector::operator=(const Vector& a)
5808 // ... use the swap technique, it can't be bettered ...
5811 // ... copy sz elements from *a.elem to elem ...
5813 // ... destroy the surplus elements in *this and adjust size ...
5818 By writing directly to the target elements, we will get only [the basic guarantee](#Abrahams01) rather than the strong guarantee offered by the `swap` technique. Beware of [self-assignment](#Rc-copy-self).
5820 **Alternatives**: If you think you need a `virtual` assignment operator, and understand why that's deeply problematic, don't call it `operator=`. Make it a named function like `virtual void assign(const Foo&)`.
5821 See [copy constructor vs. `clone()`](#Rc-copy-virtual).
5825 * (Simple) An assignment operator should not be virtual. Here be dragons!
5826 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
5827 * (Moderate) An assignment operator should (implicitly or explicitly) invoke all base and member assignment operators.
5828 Look at the destructor to determine if the type has pointer semantics or value semantics.
5830 ### <a name="Rc-copy-semantic"></a>C.61: A copy operation should copy
5834 That is the generally assumed semantics. After `x = y`, we should have `x == y`.
5835 After a copy `x` and `y` can be independent objects (value semantics, the way non-pointer built-in types and the standard-library types work) or refer to a shared object (pointer semantics, the way pointers work).
5839 class X { // OK: value semantics
5842 X(const X&); // copy X
5843 void modify(); // change the value of X
5845 ~X() { delete[] p; }
5851 bool operator==(const X& a, const X& b)
5853 return a.sz == b.sz && equal(a.p, a.p + a.sz, b.p, b.p + b.sz);
5857 :p{new T[a.sz]}, sz{a.sz}
5859 copy(a.p, a.p + sz, p);
5864 if (x != y) throw Bad{};
5866 if (x == y) throw Bad{}; // assume value semantics
5870 class X2 { // OK: pointer semantics
5873 X2(const X2&) = default; // shallow copy
5875 void modify(); // change the pointed-to value
5882 bool operator==(const X2& a, const X2& b)
5884 return a.sz == b.sz && a.p == b.p;
5889 if (x != y) throw Bad{};
5891 if (x != y) throw Bad{}; // assume pointer semantics
5895 Prefer copy semantics unless you are building a "smart pointer". Value semantics is the simplest to reason about and what the standard-library facilities expect.
5901 ### <a name="Rc-copy-self"></a>C.62: Make copy assignment safe for self-assignment
5905 If `x = x` changes the value of `x`, people will be surprised and bad errors will occur (often including leaks).
5909 The standard-library containers handle self-assignment elegantly and efficiently:
5911 std::vector<int> v = {3, 1, 4, 1, 5, 9};
5913 // the value of v is still {3, 1, 4, 1, 5, 9}
5917 The default assignment generated from members that handle self-assignment correctly handles self-assignment.
5920 vector<pair<int, int>> v;
5927 b = b; // correct and efficient
5931 You can handle self-assignment by explicitly testing for self-assignment, but often it is faster and more elegant to cope without such a test (e.g., [using `swap`](#Rc-swap)).
5937 Foo& operator=(const Foo& a);
5941 Foo& Foo::operator=(const Foo& a) // OK, but there is a cost
5943 if (this == &a) return *this;
5949 This is obviously safe and apparently efficient.
5950 However, what if we do one self-assignment per million assignments?
5951 That's about a million redundant tests (but since the answer is essentially always the same, the computer's branch predictor will guess right essentially every time).
5954 Foo& Foo::operator=(const Foo& a) // simpler, and probably much better
5961 `std::string` is safe for self-assignment and so are `int`. All the cost is carried by the (rare) case of self-assignment.
5965 (Simple) Assignment operators should not contain the pattern `if (this == &a) return *this;` ???
5967 ### <a name="Rc-move-assignment"></a>C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const &`
5971 It is simple and efficient.
5973 **See**: [The rule for copy-assignment](#Rc-copy-assignment).
5977 Equivalent to what is done for [copy-assignment](#Rc-copy-assignment).
5979 * (Simple) An assignment operator should not be virtual. Here be dragons!
5980 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
5981 * (Moderate) A move assignment operator should (implicitly or explicitly) invoke all base and member move assignment operators.
5983 ### <a name="Rc-move-semantic"></a>C.64: A move operation should move and leave its source in a valid state
5987 That is the generally assumed semantics.
5988 After `y = std::move(x)` the value of `y` should be the value `x` had and `x` should be in a valid state.
5992 template<typename T>
5993 class X { // OK: value semantics
5996 X(X&& a) noexcept; // move X
5997 void modify(); // change the value of X
5999 ~X() { delete[] p; }
6007 :p{a.p}, sz{a.sz} // steal representation
6009 a.p = nullptr; // set to "empty"
6019 } // OK: x can be destroyed
6023 Ideally, that moved-from should be the default value of the type.
6024 Ensure that unless there is an exceptionally good reason not to.
6025 However, not all types have a default value and for some types establishing the default value can be expensive.
6026 The standard requires only that the moved-from object can be destroyed.
6027 Often, we can easily and cheaply do better: The standard library assumes that it is possible to assign to a moved-from object.
6028 Always leave the moved-from object in some (necessarily specified) valid state.
6032 Unless there is an exceptionally strong reason not to, make `x = std::move(y); y = z;` work with the conventional semantics.
6036 (Not enforceable) Look for assignments to members in the move operation. If there is a default constructor, compare those assignments to the initializations in the default constructor.
6038 ### <a name="Rc-move-self"></a>C.65: Make move assignment safe for self-assignment
6042 If `x = x` changes the value of `x`, people will be surprised and bad errors may occur. However, people don't usually directly write a self-assignment that turn into a move, but it can occur. However, `std::swap` is implemented using move operations so if you accidentally do `swap(a, b)` where `a` and `b` refer to the same object, failing to handle self-move could be a serious and subtle error.
6050 Foo& operator=(Foo&& a);
6054 Foo& Foo::operator=(Foo&& a) noexcept // OK, but there is a cost
6056 if (this == &a) return *this; // this line is redundant
6062 The one-in-a-million argument against `if (this == &a) return *this;` tests from the discussion of [self-assignment](#Rc-copy-self) is even more relevant for self-move.
6066 There is no known general way of avoiding an `if (this == &a) return *this;` test for a move assignment and still get a correct answer (i.e., after `x = x` the value of `x` is unchanged).
6070 The ISO standard guarantees only a "valid but unspecified" state for the standard-library containers. Apparently this has not been a problem in about 10 years of experimental and production use. Please contact the editors if you find a counter example. The rule here is more caution and insists on complete safety.
6074 Here is a way to move a pointer without a test (imagine it as code in the implementation a move assignment):
6076 // move from other.ptr to this->ptr
6077 T* temp = other.ptr;
6078 other.ptr = nullptr;
6084 * (Moderate) In the case of self-assignment, a move assignment operator should not leave the object holding pointer members that have been `delete`d or set to `nullptr`.
6085 * (Not enforceable) Look at the use of standard-library container types (incl. `string`) and consider them safe for ordinary (not life-critical) uses.
6087 ### <a name="Rc-move-noexcept"></a>C.66: Make move operations `noexcept`
6091 A throwing move violates most people's reasonably assumptions.
6092 A non-throwing move will be used more efficiently by standard-library and language facilities.
6096 template<typename T>
6099 Vector(Vector&& a) noexcept :elem{a.elem}, sz{a.sz} { a.sz = 0; a.elem = nullptr; }
6100 Vector& operator=(Vector&& a) noexcept { elem = a.elem; sz = a.sz; a.sz = 0; a.elem = nullptr; }
6107 These operations do not throw.
6111 template<typename T>
6114 Vector2(Vector2&& a) { *this = a; } // just use the copy
6115 Vector2& operator=(Vector2&& a) { *this = a; } // just use the copy
6122 This `Vector2` is not just inefficient, but since a vector copy requires allocation, it can throw.
6126 (Simple) A move operation should be marked `noexcept`.
6128 ### <a name="Rc-copy-virtual"></a>C.67: A polymorphic class should suppress copying
6132 A *polymorphic class* is a class that defines or inherits at least one virtual function. It is likely that it will be used as a base class for other derived classes with polymorphic behavior. If it is accidentally passed by value, with the implicitly generated copy constructor and assignment, we risk slicing: only the base portion of a derived object will be copied, and the polymorphic behavior will be corrupted.
6136 class B { // BAD: polymorphic base class doesn't suppress copying
6138 virtual char m() { return 'B'; }
6139 // ... nothing about copy operations, so uses default ...
6142 class D : public B {
6144 char m() override { return 'D'; }
6149 auto b2 = b; // oops, slices the object; b2.m() will return 'B'
6157 class B { // GOOD: polymorphic class suppresses copying
6159 B(const B&) = delete;
6160 B& operator=(const B&) = delete;
6161 virtual char m() { return 'B'; }
6165 class D : public B {
6167 char m() override { return 'D'; }
6172 auto b2 = b; // ok, compiler will detect inadvertent copying, and protest
6180 If you need to create deep copies of polymorphic objects, use `clone()` functions: see [C.130](#Rh-copy).
6184 Classes that represent exception objects need both to be polymorphic and copy-constructible.
6188 * Flag a polymorphic class with a non-deleted copy operation.
6189 * Flag an assignment of polymorphic class objects.
6191 ## C.other: Other default operation rules
6193 In addition to the operations for which the language offer default implementations,
6194 there are a few operations that are so foundational that it rules for their definition are needed:
6195 comparisons, `swap`, and `hash`.
6197 ### <a name="Rc-eqdefault"></a>C.80: Use `=default` if you have to be explicit about using the default semantics
6201 The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler.
6208 Tracer(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
6209 ~Tracer() { cerr << "exiting " << message << '\n'; }
6211 Tracer(const Tracer&) = default;
6212 Tracer& operator=(const Tracer&) = default;
6213 Tracer(Tracer&&) = default;
6214 Tracer& operator=(Tracer&&) = default;
6217 Because we defined the destructor, we must define the copy and move operations. The `= default` is the best and simplest way of doing that.
6224 Tracer2(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
6225 ~Tracer2() { cerr << "exiting " << message << '\n'; }
6227 Tracer2(const Tracer2& a) : message{a.message} {}
6228 Tracer2& operator=(const Tracer2& a) { message = a.message; return *this; }
6229 Tracer2(Tracer2&& a) :message{a.message} {}
6230 Tracer2& operator=(Tracer2&& a) { message = a.message; return *this; }
6233 Writing out the bodies of the copy and move operations is verbose, tedious, and error-prone. A compiler does it better.
6237 (Moderate) The body of a special operation should not have the same accessibility and semantics as the compiler-generated version, because that would be redundant
6239 ### <a name="Rc-delete"></a>C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)
6243 In a few cases, a default operation is not desirable.
6249 ~Immortal() = delete; // do not allow destruction
6255 Immortal ugh; // error: ugh cannot be destroyed
6256 Immortal* p = new Immortal{};
6257 delete p; // error: cannot destroy *p
6262 A `unique_ptr` can be moved, but not copied. To achieve that its copy operations are deleted. To avoid copying it is necessary to `=delete` its copy operations from lvalues:
6264 template <class T, class D = default_delete<T>> class unique_ptr {
6267 constexpr unique_ptr() noexcept;
6268 explicit unique_ptr(pointer p) noexcept;
6270 unique_ptr(unique_ptr&& u) noexcept; // move constructor
6272 unique_ptr(const unique_ptr&) = delete; // disable copy from lvalue
6276 unique_ptr<int> make(); // make "something" and return it by moving
6280 unique_ptr<int> pi {};
6281 auto pi2 {pi}; // error: no move constructor from lvalue
6282 auto pi3 {make()}; // OK, move: the result of make() is an rvalue
6285 Note that deleted functions should be public.
6289 The elimination of a default operation is (should be) based on the desired semantics of the class. Consider such classes suspect, but maintain a "positive list" of classes where a human has asserted that the semantics is correct.
6291 ### <a name="Rc-ctor-virtual"></a>C.82: Don't call virtual functions in constructors and destructors
6295 The function called will be that of the object constructed so far, rather than a possibly overriding function in a derived class.
6296 This can be most confusing.
6297 Worse, a direct or indirect call to an unimplemented pure virtual function from a constructor or destructor results in undefined behavior.
6303 virtual void f() = 0; // not implemented
6304 virtual void g(); // implemented with Base version
6305 virtual void h(); // implemented with Base version
6308 class Derived : public Base {
6310 void g() override; // provide Derived implementation
6311 void h() final; // provide Derived implementation
6315 // BAD: attempt to call an unimplemented virtual function
6318 // BAD: will call Derived::g, not dispatch further virtually
6321 // GOOD: explicitly state intent to call only the visible version
6324 // ok, no qualification needed, h is final
6329 Note that calling a specific explicitly qualified function is not a virtual call even if the function is `virtual`.
6331 **See also** [factory functions](#Rc-factory) for how to achieve the effect of a call to a derived class function without risking undefined behavior.
6335 There is nothing inherently wrong with calling virtual functions from constructors and destructors.
6336 The semantics of such calls is type safe.
6337 However, experience shows that such calls are rarely needed, easily confuse maintainers, and become a source of errors when used by novices.
6341 * Flag calls of virtual functions from constructors and destructors.
6343 ### <a name="Rc-swap"></a>C.83: For value-like types, consider providing a `noexcept` swap function
6347 A `swap` can be handy for implementing a number of idioms, from smoothly moving objects around to implementing assignment easily to providing a guaranteed commit function that enables strongly error-safe calling code. Consider using swap to implement copy assignment in terms of copy construction. See also [destructors, deallocation, and swap must never fail](#Re-never-fail).
6354 void swap(Foo& rhs) noexcept
6357 std::swap(m2, rhs.m2);
6364 Providing a nonmember `swap` function in the same namespace as your type for callers' convenience.
6366 void swap(Foo& a, Foo& b)
6373 * (Simple) A class without virtual functions should have a `swap` member function declared.
6374 * (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6376 ### <a name="Rc-swap-fail"></a>C.84: A `swap` function may not fail
6380 `swap` is widely used in ways that are assumed never to fail and programs cannot easily be written to work correctly in the presence of a failing `swap`. The standard-library containers and algorithms will not work correctly if a swap of an element type fails.
6384 void swap(My_vector& x, My_vector& y)
6386 auto tmp = x; // copy elements
6391 This is not just slow, but if a memory allocation occurs for the elements in `tmp`, this `swap` may throw and would make STL algorithms fail if used with them.
6395 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6397 ### <a name="Rc-swap-noexcept"></a>C.85: Make `swap` `noexcept`
6401 [A `swap` may not fail](#Rc-swap-fail).
6402 If a `swap` tries to exit with an exception, it's a bad design error and the program had better terminate.
6406 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6408 ### <a name="Rc-eq"></a>C.86: Make `==` symmetric with respect to operand types and `noexcept`
6412 Asymmetric treatment of operands is surprising and a source of errors where conversions are possible.
6413 `==` is a fundamental operations and programmers should be able to use it without fear of failure.
6422 bool operator==(const X& a, const X& b) noexcept {
6423 return a.name == b.name && a.number == b.number;
6431 bool operator==(const B& a) const {
6432 return name == a.name && number == a.number;
6437 `B`'s comparison accepts conversions for its second operand, but not its first.
6441 If a class has a failure state, like `double`'s `NaN`, there is a temptation to make a comparison against the failure state throw.
6442 The alternative is to make two failure states compare equal and any valid state compare false against the failure state.
6446 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6450 * Flag an `operator==()` for which the argument types differ; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6451 * Flag member `operator==()`s; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6453 ### <a name="Rc-eq-base"></a>C.87: Beware of `==` on base classes
6457 It is really hard to write a foolproof and useful `==` for a hierarchy.
6464 virtual bool operator==(const B& a) const
6466 return name == a.name && number == a.number;
6471 `B`'s comparison accepts conversions for its second operand, but not its first.
6475 virtual bool operator==(const D& a) const
6477 return name == a.name && number == a.number && character == a.character;
6484 b == d; // compares name and number, ignores d's character
6485 d == b; // error: no == defined
6487 d == d2; // compares name, number, and character
6489 b2 == d; // compares name and number, ignores d2's and d's character
6491 Of course there are ways of making `==` work in a hierarchy, but the naive approaches do not scale
6495 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6499 * Flag a virtual `operator==()`; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6501 ### <a name="Rc-hash"></a>C.89: Make a `hash` `noexcept`
6505 Users of hashed containers use hash indirectly and don't expect simple access to throw.
6506 It's a standard-library requirement.
6511 struct hash<My_type> { // thoroughly bad hash specialization
6512 using result_type = size_t;
6513 using argument_type = My_type;
6515 size_t operator() (const My_type & x) const
6517 size_t xs = x.s.size();
6518 if (xs < 4) throw Bad_My_type{}; // "Nobody expects the Spanish inquisition!"
6519 return hash<size_t>()(x.s.size()) ^ trim(x.s);
6525 unordered_map<My_type, int> m;
6526 My_type mt{ "asdfg" };
6528 cout << m[My_type{ "asdfg" }] << '\n';
6531 If you have to define a `hash` specialization, try simply to let it combine standard-library `hash` specializations with `^` (xor).
6532 That tends to work better than "cleverness" for non-specialists.
6536 * Flag throwing `hash`es.
6538 ## <a name="SS-containers"></a>C.con: Containers and other resource handles
6540 A container is an object holding a sequence of objects of some type; `std::vector` is the archetypical container.
6541 A resource handle is a class that owns a resource; `std::vector` is the typical resource handle; its resource is its sequence of elements.
6543 Summary of container rules:
6545 * [C.100: Follow the STL when defining a container](#Rcon-stl)
6546 * [C.101: Give a container value semantics](#Rcon-val)
6547 * [C.102: Give a container move operations](#Rcon-move)
6548 * [C.103: Give a container an initializer list constructor](#Rcon-init)
6549 * [C.104: Give a container a default constructor that sets it to empty](#Rcon-empty)
6551 * [C.109: If a resource handle has pointer semantics, provide `*` and `->`](#Rcon-ptr)
6553 **See also**: [Resources](#S-resource)
6556 ### <a name="Rcon-stl"></a>C.100: Follow the STL when defining a container
6560 The STL containers are familiar to most C++ programmers and a fundamentally sound design.
6564 There are of course other fundamentally sound design styles and sometimes reasons to depart from
6565 the style of the standard library, but in the absence of a solid reason to differ, it is simpler
6566 and easier for both implementers and users to follow the standard.
6568 In particular, `std::vector` and `std::map` provide useful relatively simple models.
6572 // simplified (e.g., no allocators):
6574 template<typename T>
6575 class Sorted_vector {
6576 using value_type = T;
6577 // ... iterator types ...
6579 Sorted_vector() = default;
6580 Sorted_vector(initializer_list<T>); // initializer-list constructor: sort and store
6581 Sorted_vector(const Sorted_vector&) = default;
6582 Sorted_vector(Sorted_vector&&) = default;
6583 Sorted_vector& operator=(const Sorted_vector&) = default; // copy assignment
6584 Sorted_vector& operator=(Sorted_vector&&) = default; // move assignment
6585 ~Sorted_vector() = default;
6587 Sorted_vector(const std::vector<T>& v); // store and sort
6588 Sorted_vector(std::vector<T>&& v); // sort and "steal representation"
6590 const T& operator[](int i) const { return rep[i]; }
6591 // no non-const direct access to preserve order
6593 void push_back(const T&); // insert in the right place (not necessarily at back)
6594 void push_back(T&&); // insert in the right place (not necessarily at back)
6596 // ... cbegin(), cend() ...
6598 std::vector<T> rep; // use a std::vector to hold elements
6601 template<typename T> bool operator==(const Sorted_vector<T>&, const Sorted_vector<T>&);
6602 template<typename T> bool operator!=(const Sorted_vector<T>&, const Sorted_vector<T>&);
6605 Here, the STL style is followed, but incompletely.
6606 That's not uncommon.
6607 Provide only as much functionality as makes sense for a specific container.
6608 The key is to define the conventional constructors, assignments, destructors, and iterators
6609 (as meaningful for the specific container) with their conventional semantics.
6610 From that base, the container can be expanded as needed.
6611 Here, special constructors from `std::vector` were added.
6617 ### <a name="Rcon-val"></a>C.101: Give a container value semantics
6621 Regular objects are simpler to think and reason about than irregular ones.
6626 If meaningful, make a container `Regular` (the concept).
6627 In particular, ensure that an object compares equal to its copy.
6631 void f(const Sorted_vector<string>& v)
6633 Sorted_vector<string> v2 {v};
6635 cout << "insanity rules!\n";
6643 ### <a name="Rcon-move"></a>C.102: Give a container move operations
6647 Containers tend to get large; without a move constructor and a copy constructor an object can be
6648 expensive to move around, thus tempting people to pass pointers to it around and getting into
6649 resource management problems.
6653 Sorted_vector<int> read_sorted(istream& is)
6656 cin >> v; // assume we have a read operation for vectors
6657 Sorted_vector<int> sv = v; // sorts
6661 A user can reasonably assume that returning a standard-like container is cheap.
6667 ### <a name="Rcon-init"></a>C.103: Give a container an initializer list constructor
6671 People expect to be able to initialize a container with a set of values.
6676 Sorted_vector<int> sv {1, 3, -1, 7, 0, 0}; // Sorted_vector sorts elements as needed
6682 ### <a name="Rcon-empty"></a>C.104: Give a container a default constructor that sets it to empty
6686 To make it `Regular`.
6690 vector<Sorted_sequence<string>> vs(100); // 100 Sorted_sequences each with the value ""
6696 ### <a name="Rcon-ptr"></a>C.109: If a resource handle has pointer semantics, provide `*` and `->`
6700 That's what is expected from pointers.
6711 ## <a name="SS-lambdas"></a>C.lambdas: Function objects and lambdas
6713 A function object is an object supplying an overloaded `()` so that you can call it.
6714 A lambda expression (colloquially often shortened to "a lambda") is a notation for generating a function object.
6715 Function objects should be cheap to copy (and therefore [passed by value](#Rf-in)).
6719 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
6720 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
6721 * [F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
6722 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
6724 ## <a name="SS-hier"></a>C.hier: Class hierarchies (OOP)
6726 A class hierarchy is constructed to represent a set of hierarchically organized concepts (only).
6727 Typically base classes act as interfaces.
6728 There are two major uses for hierarchies, often named implementation inheritance and interface inheritance.
6730 Class hierarchy rule summary:
6732 * [C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)](#Rh-domain)
6733 * [C.121: If a base class is used as an interface, make it a pure abstract class](#Rh-abstract)
6734 * [C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed](#Rh-separation)
6736 Designing rules for classes in a hierarchy summary:
6738 * [C.126: An abstract class typically doesn't need a constructor](#Rh-abstract-ctor)
6739 * [C.127: A class with a virtual function should have a virtual or protected destructor](#Rh-dtor)
6740 * [C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`](#Rh-override)
6741 * [C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance](#Rh-kind)
6742 * [C.130: For making deep copies of polymorphic classes prefer a virtual `clone` function instead of copy construction/assignment](#Rh-copy)
6743 * [C.131: Avoid trivial getters and setters](#Rh-get)
6744 * [C.132: Don't make a function `virtual` without reason](#Rh-virtual)
6745 * [C.133: Avoid `protected` data](#Rh-protected)
6746 * [C.134: Ensure all non-`const` data members have the same access level](#Rh-public)
6747 * [C.135: Use multiple inheritance to represent multiple distinct interfaces](#Rh-mi-interface)
6748 * [C.136: Use multiple inheritance to represent the union of implementation attributes](#Rh-mi-implementation)
6749 * [C.137: Use `virtual` bases to avoid overly general base classes](#Rh-vbase)
6750 * [C.138: Create an overload set for a derived class and its bases with `using`](#Rh-using)
6751 * [C.139: Use `final` sparingly](#Rh-final)
6752 * [C.140: Do not provide different default arguments for a virtual function and an overrider](#Rh-virtual-default-arg)
6754 Accessing objects in a hierarchy rule summary:
6756 * [C.145: Access polymorphic objects through pointers and references](#Rh-poly)
6757 * [C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable](#Rh-dynamic_cast)
6758 * [C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error](#Rh-ref-cast)
6759 * [C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative](#Rh-ptr-cast)
6760 * [C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`](#Rh-smart)
6761 * [C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s](#Rh-make_unique)
6762 * [C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s](#Rh-make_shared)
6763 * [C.152: Never assign a pointer to an array of derived class objects to a pointer to its base](#Rh-array)
6764 * [C.153: Prefer virtual function to casting](#Rh-use-virtual)
6766 ### <a name="Rh-domain"></a>C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)
6770 Direct representation of ideas in code eases comprehension and maintenance. Make sure the idea represented in the base class exactly matches all derived types and there is not a better way to express it than using the tight coupling of inheritance.
6772 Do *not* use inheritance when simply having a data member will do. Usually this means that the derived type needs to override a base virtual function or needs access to a protected member.
6776 class DrawableUIElement {
6778 virtual void render() const = 0;
6782 class AbstractButton : public DrawableUIElement {
6784 virtual void onClick() = 0;
6788 class PushButton : public AbstractButton {
6789 void render() const override;
6790 void onClick() override;
6794 class Checkbox : public AbstractButton {
6800 Do *not* represent non-hierarchical domain concepts as class hierarchies.
6802 template<typename T>
6806 virtual T& get() = 0;
6807 virtual void put(T&) = 0;
6808 virtual void insert(Position) = 0;
6810 // vector operations:
6811 virtual T& operator[](int) = 0;
6812 virtual void sort() = 0;
6815 virtual void balance() = 0;
6819 Here most overriding classes cannot implement most of the functions required in the interface well.
6820 Thus the base class becomes an implementation burden.
6821 Furthermore, the user of `Container` cannot rely on the member functions actually performing meaningful operations reasonably efficiently;
6822 it may throw an exception instead.
6823 Thus users have to resort to run-time checking and/or
6824 not using this (over)general interface in favor of a particular interface found by a run-time type inquiry (e.g., a `dynamic_cast`).
6828 * Look for classes with lots of members that do nothing but throw.
6829 * Flag every use of a nonpublic base class `B` where the derived class `D` does not override a virtual function or access a protected member in `B`, and `B` is not one of the following: empty, a template parameter or parameter pack of `D`, a class template specialized with `D`.
6831 ### <a name="Rh-abstract"></a>C.121: If a base class is used as an interface, make it a pure abstract class
6835 A class is more stable (less brittle) if it does not contain data.
6836 Interfaces should normally be composed entirely of public pure virtual functions and a default/empty virtual destructor.
6840 class My_interface {
6842 // ...only pure virtual functions here ...
6843 virtual ~My_interface() {} // or =default
6850 // ...only pure virtual functions here ...
6851 // no virtual destructor
6854 class Derived : public Goof {
6861 unique_ptr<Goof> p {new Derived{"here we go"}};
6862 f(p.get()); // use Derived through the Goof interface
6863 g(p.get()); // use Derived through the Goof interface
6866 The `Derived` is `delete`d through its `Goof` interface, so its `string` is leaked.
6867 Give `Goof` a virtual destructor and all is well.
6872 * Warn on any class that contains data members and also has an overridable (non-`final`) virtual function.
6874 ### <a name="Rh-separation"></a>C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed
6878 Such as on an ABI (link) boundary.
6883 virtual ~Device() = default;
6884 virtual void write(span<const char> outbuf) = 0;
6885 virtual void read(span<char> inbuf) = 0;
6888 class D1 : public Device {
6891 void write(span<const char> outbuf) override;
6892 void read(span<char> inbuf) override;
6895 class D2 : public Device {
6896 // ... different data ...
6898 void write(span<const char> outbuf) override;
6899 void read(span<char> inbuf) override;
6902 A user can now use `D1`s and `D2`s interchangeably through the interface provided by `Device`.
6903 Furthermore, we can update `D1` and `D2` in ways that are not binary compatible with older versions as long as all access goes through `Device`.
6909 ## C.hierclass: Designing classes in a hierarchy:
6911 ### <a name="Rh-abstract-ctor"></a>C.126: An abstract class typically doesn't need a constructor
6915 An abstract class typically does not have any data for a constructor to initialize.
6923 * A base class constructor that does work, such as registering an object somewhere, may need a constructor.
6924 * In extremely rare cases, you might find it reasonable for an abstract class to have a bit of data shared by all derived classes
6925 (e.g., use statistics data, debug information, etc.); such classes tend to have constructors. But be warned: Such classes also tend to be prone to requiring virtual inheritance.
6929 Flag abstract classes with constructors.
6931 ### <a name="Rh-dtor"></a>C.127: A class with a virtual function should have a virtual or protected destructor
6935 A class with a virtual function is usually (and in general) used via a pointer to base. Usually, the last user has to call delete on a pointer to base, often via a smart pointer to base, so the destructor should be public and virtual. Less commonly, if deletion through a pointer to base is not intended to be supported, the destructor should be protected and nonvirtual; see [C.35](#Rc-dtor-virtual).
6940 virtual int f() = 0;
6941 // ... no user-written destructor, defaults to public nonvirtual ...
6944 // bad: derived from a class without a virtual destructor
6946 string s {"default"};
6951 unique_ptr<B> p = make_unique<D>();
6953 } // undefined behavior. May call B::~B only and leak the string
6957 There are people who don't follow this rule because they plan to use a class only through a `shared_ptr`: `std::shared_ptr<B> p = std::make_shared<D>(args);` Here, the shared pointer will take care of deletion, so no leak will occur from an inappropriate `delete` of the base. People who do this consistently can get a false positive, but the rule is important -- what if one was allocated using `make_unique`? It's not safe unless the author of `B` ensures that it can never be misused, such as by making all constructors private and providing a factory function to enforce the allocation with `make_shared`.
6961 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and nonvirtual.
6962 * Flag `delete` of a class with a virtual function but no virtual destructor.
6964 ### <a name="Rh-override"></a>C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`
6969 Detection of mistakes.
6970 Writing explicit `virtual`, `override`, or `final` is self-documenting and enables the compiler to catch mismatch of types and/or names between base and derived classes. However, writing more than one of these three is both redundant and a potential source of errors.
6972 It's simple and clear:
6974 * `virtual` means exactly and only "this is a new virtual function."
6975 * `override` means exactly and only "this is a non-final overrider."
6976 * `final` means exactly and only "this is a final overrider."
6978 If a base class destructor is declared `virtual`, one should avoid declaring derived class destructors `virtual` or `override`. Some code base and tools might insist on `override` for destructors, but that is not the recommendation of these guidelines.
6984 virtual void f2(int) const;
6985 virtual void f3(int);
6990 void f1(int); // bad (hope for a warning): D::f1() hides B::f1()
6991 void f2(int) const; // bad (but conventional and valid): no explicit override
6992 void f3(double); // bad (hope for a warning): D::f3() hides B::f3()
6999 void f1(int) override; // error (caught): Better::f1() hides B::f1()
7000 void f2(int) const override;
7001 void f3(double) override; // error (caught): Better::f3() hides B::f3()
7007 We want to eliminate two particular classes of errors:
7009 * **implicit virtual**: the programmer intended the function to be implicitly virtual and it is (but readers of the code can't tell); or the programmer intended the function to be implicitly virtual but it isn't (e.g., because of a subtle parameter list mismatch); or the programmer did not intend the function to be virtual but it is (because it happens to have the same signature as a virtual in the base class)
7010 * **implicit override**: the programmer intended the function to be implicitly an overrider and it is (but readers of the code can't tell); or the programmer intended the function to be implicitly an overrider but it isn't (e.g., because of a subtle parameter list mismatch); or the programmer did not intend the function to be an overrider but it is (because it happens to have the same signature as a virtual in the base class -- note this problem arises whether or not the function is explicitly declared virtual, because the programmer may have intended to create either a new virtual function or a new nonvirtual function)
7014 * Compare virtual function names in base and derived classes and flag uses of the same name that does not override.
7015 * Flag overrides with neither `override` nor `final`.
7016 * Flag function declarations that use more than one of `virtual`, `override`, and `final`.
7018 ### <a name="Rh-kind"></a>C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance
7022 Implementation details in an interface make the interface brittle;
7023 that is, make its users vulnerable to having to recompile after changes in the implementation.
7024 Data in a base class increases the complexity of implementing the base and can lead to replication of code.
7030 * interface inheritance is the use of inheritance to separate users from implementations,
7031 in particular to allow derived classes to be added and changed without affecting the users of base classes.
7032 * implementation inheritance is the use of inheritance to simplify implementation of new facilities
7033 by making useful operations available for implementers of related new operations (sometimes called "programming by difference").
7035 A pure interface class is simply a set of pure virtual functions; see [I.25](#Ri-abstract).
7037 In early OOP (e.g., in the 1980s and 1990s), implementation inheritance and interface inheritance were often mixed
7038 and bad habits die hard.
7039 Even now, mixtures are not uncommon in old code bases and in old-style teaching material.
7041 The importance of keeping the two kinds of inheritance increases
7043 * with the size of a hierarchy (e.g., dozens of derived classes),
7044 * with the length of time the hierarchy is used (e.g., decades), and
7045 * with the number of distinct organizations in which a hierarchy is used
7046 (e.g., it can be difficult to distribute an update to a base class)
7051 class Shape { // BAD, mixed interface and implementation
7054 Shape(Point ce = {0, 0}, Color co = none): cent{ce}, col {co} { /* ... */}
7056 Point center() const { return cent; }
7057 Color color() const { return col; }
7059 virtual void rotate(int) = 0;
7060 virtual void move(Point p) { cent = p; redraw(); }
7062 virtual void redraw();
7070 class Circle : public Shape {
7072 Circle(Point c, int r) :Shape{c}, rad{r} { /* ... */ }
7079 class Triangle : public Shape {
7081 Triangle(Point p1, Point p2, Point p3); // calculate center
7087 * As the hierarchy grows and more data is added to `Shape`, the constructors get harder to write and maintain.
7088 * Why calculate the center for the `Triangle`? we may never use it.
7089 * Add a data member to `Shape` (e.g., drawing style or canvas)
7090 and all classes derived from `Shape` and all code using `Shape` will need to be reviewed, possibly changed, and probably recompiled.
7092 The implementation of `Shape::move()` is an example of implementation inheritance:
7093 we have defined `move()` once and for all for all derived classes.
7094 The more code there is in such base class member function implementations and the more data is shared by placing it in the base,
7095 the more benefits we gain - and the less stable the hierarchy is.
7099 This Shape hierarchy can be rewritten using interface inheritance:
7101 class Shape { // pure interface
7103 virtual Point center() const = 0;
7104 virtual Color color() const = 0;
7106 virtual void rotate(int) = 0;
7107 virtual void move(Point p) = 0;
7109 virtual void redraw() = 0;
7114 Note that a pure interface rarely has constructors: there is nothing to construct.
7116 class Circle : public Shape {
7118 Circle(Point c, int r, Color c) :cent{c}, rad{r}, col{c} { /* ... */ }
7120 Point center() const override { return cent; }
7121 Color color() const override { return col; }
7130 The interface is now less brittle, but there is more work in implementing the member functions.
7131 For example, `center` has to be implemented by every class derived from `Shape`.
7133 ##### Example, dual hierarchy
7135 How can we gain the benefit of stable hierarchies from implementation hierarchies and the benefit of implementation reuse from implementation inheritance?
7136 One popular technique is dual hierarchies.
7137 There are many ways of implementing the idea of dual hierarchies; here, we use a multiple-inheritance variant.
7139 First we devise a hierarchy of interface classes:
7141 class Shape { // pure interface
7143 virtual Point center() const = 0;
7144 virtual Color color() const = 0;
7146 virtual void rotate(int) = 0;
7147 virtual void move(Point p) = 0;
7149 virtual void redraw() = 0;
7154 class Circle : public virtual Shape { // pure interface
7156 virtual int radius() = 0;
7160 To make this interface useful, we must provide its implementation classes (here, named equivalently, but in the `Impl` namespace):
7162 class Impl::Shape : public virtual ::Shape { // implementation
7164 // constructors, destructor
7166 Point center() const override { /* ... */ }
7167 Color color() const override { /* ... */ }
7169 void rotate(int) override { /* ... */ }
7170 void move(Point p) override { /* ... */ }
7172 void redraw() override { /* ... */ }
7177 Now `Shape` is a poor example of a class with an implementation,
7178 but bear with us because this is just a simple example of a technique aimed at more complex hierarchies.
7180 class Impl::Circle : public virtual ::Circle, public Impl::Shape { // implementation
7182 // constructors, destructor
7184 int radius() override { /* ... */ }
7188 And we could extend the hierarchies by adding a Smiley class (:-)):
7190 class Smiley : public virtual Circle { // pure interface
7195 class Impl::Smiley : public virtual ::Smiley, public Impl::Circle { // implementation
7197 // constructors, destructor
7201 There are now two hierarchies:
7203 * interface: Smiley -> Circle -> Shape
7204 * implementation: Impl::Smiley -> Impl::Circle -> Impl::Shape
7206 Since each implementation is derived from its interface as well as its implementation base class we get a lattice (DAG):
7208 Smiley -> Circle -> Shape
7211 Impl::Smiley -> Impl::Circle -> Impl::Shape
7213 As mentioned, this is just one way to construct a dual hierarchy.
7215 The implementation hierarchy can be used directly, rather than through the abstract interface.
7217 void work_with_shape(Shape&);
7221 Impl::Smiley my_smiley{ /* args */ }; // create concrete shape
7223 my_smiley.some_member(); // use implementation class directly
7225 work_with_shape(my_smiley); // use implementation through abstract interface
7229 This can be useful when the implementation class has members that are not offered in the abstract interface
7230 or if direct use of a member offers optimization opportunities (e.g., if an implementation member function is `final`)
7234 Another (related) technique for separating interface and implementation is [Pimpl](#Ri-pimpl).
7238 There is often a choice between offering common functionality as (implemented) base class functions and free-standing functions
7239 (in an implementation namespace).
7240 Base classes gives a shorter notation and easier access to shared data (in the base)
7241 at the cost of the functionality being available only to users of the hierarchy.
7245 * Flag a derived to base conversion to a base with both data and virtual functions
7246 (except for calls from a derived class member to a base class member)
7250 ### <a name="Rh-copy"></a>C.130: For making deep copies of polymorphic classes prefer a virtual `clone` function instead of copy construction/assignment
7254 Copying a polymorphic class is discouraged due to the slicing problem, see [C.67](#Rc-copy-virtual). If you really need copy semantics, copy deeply: Provide a virtual `clone` function that will copy the actual most-derived type and return an owning pointer to the new object, and then in derived classes return the derived type (use a covariant return type).
7260 virtual owner<B*> clone() = 0;
7263 B(const B&) = delete;
7264 B& operator=(const B&) = delete;
7267 class D : public B {
7269 owner<D*> clone() override;
7270 virtual ~D() override;
7273 Generally, it is recommended to use smart pointers to represent ownership (see [R.20](#Rr-owner)). However, because of language rules, the covariant return type cannot be a smart pointer: `D::clone` can't return a `unique_ptr<D>` while `B::clone` returns `unique_ptr<B>`. Therefore, you either need to consistently return `unique_ptr<B>` in all overrides, or use `owner<>` utility from the [Guidelines Support Library](#SS-views).
7277 ### <a name="Rh-get"></a>C.131: Avoid trivial getters and setters
7281 A trivial getter or setter adds no semantic value; the data item could just as well be `public`.
7285 class Point { // Bad: verbose
7289 Point(int xx, int yy) : x{xx}, y{yy} { }
7290 int get_x() const { return x; }
7291 void set_x(int xx) { x = xx; }
7292 int get_y() const { return y; }
7293 void set_y(int yy) { y = yy; }
7294 // no behavioral member functions
7297 Consider making such a class a `struct` -- that is, a behaviorless bunch of variables, all public data and no member functions.
7304 Note that we can put default initializers on member variables: [C.49: Prefer initialization to assignment in constructors](#Rc-initialize).
7308 The key to this rule is whether the semantics of the getter/setter are trivial. While it is not a complete definition of "trivial", consider whether there would be any difference beyond syntax if the getter/setter was a public data member instead. Examples of non-trivial semantics would be: maintaining a class invariant or converting between an internal type and an interface type.
7312 Flag multiple `get` and `set` member functions that simply access a member without additional semantics.
7314 ### <a name="Rh-virtual"></a>C.132: Don't make a function `virtual` without reason
7318 Redundant `virtual` increases run-time and object-code size.
7319 A virtual function can be overridden and is thus open to mistakes in a derived class.
7320 A virtual function ensures code replication in a templated hierarchy.
7328 virtual int size() const { return sz; } // bad: what good could a derived class do?
7330 T* elem; // the elements
7331 int sz; // number of elements
7334 This kind of "vector" isn't meant to be used as a base class at all.
7338 * Flag a class with virtual functions but no derived classes.
7339 * Flag a class where all member functions are virtual and have implementations.
7341 ### <a name="Rh-protected"></a>C.133: Avoid `protected` data
7345 `protected` data is a source of complexity and errors.
7346 `protected` data complicates the statement of invariants.
7347 `protected` data inherently violates the guidance against putting data in base classes, which usually leads to having to deal with virtual inheritance as well.
7353 // ... interface functions ...
7355 // data for use in derived classes:
7361 Now it is up to every derived `Shape` to manipulate the protected data correctly.
7362 This has been popular, but also a major source of maintenance problems.
7363 In a large class hierarchy, the consistent use of protected data is hard to maintain because there can be a lot of code,
7364 spread over a lot of classes.
7365 The set of classes that can touch that data is open: anyone can derive a new class and start manipulating the protected data.
7366 Often, it is not possible to examine the complete set of classes, so any change to the representation of the class becomes infeasible.
7367 There is no enforced invariant for the protected data; it is much like a set of global variables.
7368 The protected data has de facto become global to a large body of code.
7372 Protected data often looks tempting to enable arbitrary improvements through derivation.
7373 Often, what you get is unprincipled changes and errors.
7374 [Prefer `private` data](#Rc-private) with a well-specified and enforced invariant.
7375 Alternative, and often better, [keep data out of any class used as an interface](#Rh-abstract).
7379 Protected member function can be just fine.
7383 Flag classes with `protected` data.
7385 ### <a name="Rh-public"></a>C.134: Ensure all non-`const` data members have the same access level
7389 Prevention of logical confusion leading to errors.
7390 If the non-`const` data members don't have the same access level, the type is confused about what it's trying to do.
7391 Is it a type that maintains an invariant or simply a collection of values?
7395 The core question is: What code is responsible for maintaining a meaningful/correct value for that variable?
7397 There are exactly two kinds of data members:
7399 * A: Ones that don't participate in the object's invariant. Any combination of values for these members is valid.
7400 * B: Ones that do participate in the object's invariant. Not every combination of values is meaningful (else there'd be no invariant). Therefore all code that has write access to these variables must know about the invariant, know the semantics, and know (and actively implement and enforce) the rules for keeping the values correct.
7402 Data members in category A should just be `public` (or, more rarely, `protected` if you only want derived classes to see them). They don't need encapsulation. All code in the system might as well see and manipulate them.
7404 Data members in category B should be `private` or `const`. This is because encapsulation is important. To make them non-`private` and non-`const` would mean that the object can't control its own state: An unbounded amount of code beyond the class would need to know about the invariant and participate in maintaining it accurately -- if these data members were `public`, that would be all calling code that uses the object; if they were `protected`, it would be all the code in current and future derived classes. This leads to brittle and tightly coupled code that quickly becomes a nightmare to maintain. Any code that inadvertently sets the data members to an invalid or unexpected combination of values would corrupt the object and all subsequent uses of the object.
7406 Most classes are either all A or all B:
7408 * *All public*: If you're writing an aggregate bundle-of-variables without an invariant across those variables, then all the variables should be `public`.
7409 [By convention, declare such classes `struct` rather than `class`](#Rc-struct)
7410 * *All private*: If you're writing a type that maintains an invariant, then all the non-`const` variables should be private -- it should be encapsulated.
7414 Occasionally classes will mix A and B, usually for debug reasons. An encapsulated object may contain something like non-`const` debug instrumentation that isn't part of the invariant and so falls into category A -- it isn't really part of the object's value or meaningful observable state either. In that case, the A parts should be treated as A's (made `public`, or in rarer cases `protected` if they should be visible only to derived classes) and the B parts should still be treated like B's (`private` or `const`).
7418 Flag any class that has non-`const` data members with different access levels.
7420 ### <a name="Rh-mi-interface"></a>C.135: Use multiple inheritance to represent multiple distinct interfaces
7424 Not all classes will necessarily support all interfaces, and not all callers will necessarily want to deal with all operations.
7425 Especially to break apart monolithic interfaces into "aspects" of behavior supported by a given derived class.
7429 class iostream : public istream, public ostream { // very simplified
7433 `istream` provides the interface to input operations; `ostream` provides the interface to output operations.
7434 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
7438 This is a very common use of inheritance because the need for multiple different interfaces to an implementation is common
7439 and such interfaces are often not easily or naturally organized into a single-rooted hierarchy.
7443 Such interfaces are typically abstract classes.
7449 ### <a name="Rh-mi-implementation"></a>C.136: Use multiple inheritance to represent the union of implementation attributes
7453 Some forms of mixins have state and often operations on that state.
7454 If the operations are virtual the use of inheritance is necessary, if not using inheritance can avoid boilerplate and forwarding.
7458 class iostream : public istream, public ostream { // very simplified
7462 `istream` provides the interface to input operations (and some data); `ostream` provides the interface to output operations (and some data).
7463 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
7467 This a relatively rare use because implementation can often be organized into a single-rooted hierarchy.
7471 Sometimes, an "implementation attribute" is more like a "mixin" that determine the behavior of an implementation and inject
7472 members to enable the implementation of the policies it requires.
7473 For example, see `std::enable_shared_from_this`
7474 or various bases from boost.intrusive (e.g. `list_base_hook` or `intrusive_ref_counter`).
7480 ### <a name="Rh-vbase"></a>C.137: Use `virtual` bases to avoid overly general base classes
7484 Allow separation of shared data and interface.
7485 To avoid all shared data to being put into an ultimate base class.
7492 // ... no data here ...
7495 class Utility { // with data
7497 virtual void utility2(); // customization point
7503 class Derive1 : public Interface, virtual protected Utility {
7504 // override Interface functions
7505 // Maybe override Utility virtual functions
7509 class Derive2 : public Interface, virtual protected Utility {
7510 // override Interface functions
7511 // Maybe override Utility virtual functions
7515 Factoring out `Utility` makes sense if many derived classes share significant "implementation details."
7520 Obviously, the example is too "theoretical", but it is hard to find a *small* realistic example.
7521 `Interface` is the root of an [interface hierarchy](#Rh-abstract)
7522 and `Utility` is the root of an [implementation hierarchy](#Rh-kind).
7523 Here is [a slightly more realistic example](https://www.quora.com/What-are-the-uses-and-advantages-of-virtual-base-class-in-C%2B%2B/answer/Lance-Diduck) with an explanation.
7527 Often, linearization of a hierarchy is a better solution.
7531 Flag mixed interface and implementation hierarchies.
7533 ### <a name="Rh-using"></a>C.138: Create an overload set for a derived class and its bases with `using`
7537 Without a using declaration, member functions in the derived class hide the entire inherited overload sets.
7544 virtual int f(int i) { std::cout << "f(int): "; return i; }
7545 virtual double f(double d) { std::cout << "f(double): "; return d; }
7549 int f(int i) override { std::cout << "f(int): "; return i + 1; }
7554 std::cout << d.f(2) << '\n'; // prints "f(int): 3"
7555 std::cout << d.f(2.3) << '\n'; // prints "f(int): 3"
7562 int f(int i) override { std::cout << "f(int): "; return i + 1; }
7563 using B::f; // exposes f(double)
7568 This issue affects both virtual and nonvirtual member functions
7570 For variadic bases, C++17 introduced a variadic form of the using-declaration,
7572 template <class... Ts>
7573 struct Overloader : Ts... {
7574 using Ts::operator()...; // exposes operator() from every base
7579 Diagnose name hiding
7581 ### <a name="Rh-final"></a>C.139: Use `final` sparingly
7585 Capping a hierarchy with `final` is rarely needed for logical reasons and can be damaging to the extensibility of a hierarchy.
7589 class Widget { /* ... */ };
7591 // nobody will ever want to improve My_widget (or so you thought)
7592 class My_widget final : public Widget { /* ... */ };
7594 class My_improved_widget : public My_widget { /* ... */ }; // error: can't do that
7598 Not every class is meant to be a base class.
7599 Most standard-library classes are examples of that (e.g., `std::vector` and `std::string` are not designed to be derived from).
7600 This rule is about using `final` on classes with virtual functions meant to be interfaces for a class hierarchy.
7604 Capping an individual virtual function with `final` is error-prone as `final` can easily be overlooked when defining/overriding a set of functions.
7605 Fortunately, the compiler catches such mistakes: You cannot re-declare/re-open a `final` member in a derived class.
7609 Claims of performance improvements from `final` should be substantiated.
7610 Too often, such claims are based on conjecture or experience with other languages.
7612 There are examples where `final` can be important for both logical and performance reasons.
7613 One example is a performance-critical AST hierarchy in a compiler or language analysis tool.
7614 New derived classes are not added every year and only by library implementers.
7615 However, misuses are (or at least have been) far more common.
7619 Flag uses of `final`.
7622 ### <a name="Rh-virtual-default-arg"></a>C.140: Do not provide different default arguments for a virtual function and an overrider
7626 That can cause confusion: An overrider does not inherit default arguments.
7632 virtual int multiply(int value, int factor = 2) = 0;
7635 class Derived : public Base {
7637 int multiply(int value, int factor = 10) override;
7643 b.multiply(10); // these two calls will call the same function but
7644 d.multiply(10); // with different arguments and so different results
7648 Flag default arguments on virtual functions if they differ between base and derived declarations.
7650 ## C.hier-access: Accessing objects in a hierarchy
7652 ### <a name="Rh-poly"></a>C.145: Access polymorphic objects through pointers and references
7656 If you have a class with a virtual function, you don't (in general) know which class provided the function to be used.
7660 struct B { int a; virtual int f(); };
7661 struct D : B { int b; int f() override; };
7676 Both `d`s are sliced.
7680 You can safely access a named polymorphic object in the scope of its definition, just don't slice it.
7692 ### <a name="Rh-dynamic_cast"></a>C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable
7696 `dynamic_cast` is checked at run time.
7700 struct B { // an interface
7705 struct D : B { // a wider interface
7712 if (D* pd = dynamic_cast<D*>(pb)) {
7713 // ... use D's interface ...
7716 // ... make do with B's interface ...
7720 Use of the other casts can violate type safety and cause the program to access a variable that is actually of type `X` to be accessed as if it were of an unrelated type `Z`:
7722 void user2(B* pb) // bad
7724 D* pd = static_cast<D*>(pb); // I know that pb really points to a D; trust me
7725 // ... use D's interface ...
7728 void user3(B* pb) // unsafe
7730 if (some_condition) {
7731 D* pd = static_cast<D*>(pb); // I know that pb really points to a D; trust me
7732 // ... use D's interface ...
7735 // ... make do with B's interface ...
7743 user2(&b); // bad error
7744 user3(&b); // OK *if* the programmer got the some_condition check right
7749 Like other casts, `dynamic_cast` is overused.
7750 [Prefer virtual functions to casting](#Rh-use-virtual).
7751 Prefer [static polymorphism](#???) to hierarchy navigation where it is possible (no run-time resolution necessary)
7752 and reasonably convenient.
7756 Some people use `dynamic_cast` where a `typeid` would have been more appropriate;
7757 `dynamic_cast` is a general "is kind of" operation for discovering the best interface to an object,
7758 whereas `typeid` is a "give me the exact type of this object" operation to discover the actual type of an object.
7759 The latter is an inherently simpler operation that ought to be faster.
7760 The latter (`typeid`) is easily hand-crafted if necessary (e.g., if working on a system where RTTI is -- for some reason -- prohibited),
7761 the former (`dynamic_cast`) is far harder to implement correctly in general.
7766 const char* name {"B"};
7767 // if pb1->id() == pb2->id() *pb1 is the same type as *pb2
7768 virtual const char* id() const { return name; }
7773 const char* name {"D"};
7774 const char* id() const override { return name; }
7783 cout << pb1->id(); // "B"
7784 cout << pb2->id(); // "D"
7787 if (pb1->id() == "D") { // looks innocent
7788 D* pd = static_cast<D*>(pb1);
7794 The result of `pb2->id() == "D"` is actually implementation defined.
7795 We added it to warn of the dangers of home-brew RTTI.
7796 This code may work as expected for years, just to fail on a new machine, new compiler, or a new linker that does not unify character literals.
7798 If you implement your own RTTI, be careful.
7802 If your implementation provided a really slow `dynamic_cast`, you may have to use a workaround.
7803 However, all workarounds that cannot be statically resolved involve explicit casting (typically `static_cast`) and are error-prone.
7804 You will basically be crafting your own special-purpose `dynamic_cast`.
7805 So, first make sure that your `dynamic_cast` really is as slow as you think it is (there are a fair number of unsupported rumors about)
7806 and that your use of `dynamic_cast` is really performance critical.
7808 We are of the opinion that current implementations of `dynamic_cast` are unnecessarily slow.
7809 For example, under suitable conditions, it is possible to perform a `dynamic_cast` in [fast constant time](http://www.stroustrup.com/fast_dynamic_casting.pdf).
7810 However, compatibility makes changes difficult even if all agree that an effort to optimize is worthwhile.
7812 In very rare cases, if you have measured that the `dynamic_cast` overhead is material, you have other means to statically guarantee that a downcast will succeed (e.g., you are using CRTP carefully), and there is no virtual inheritance involved, consider tactically resorting `static_cast` with a prominent comment and disclaimer summarizing this paragraph and that human attention is needed under maintenance because the type system can't verify correctness. Even so, in our experience such "I know what I'm doing" situations are still a known bug source.
7818 template<typename B>
7825 * Flag all uses of `static_cast` for downcasts, including C-style casts that perform a `static_cast`.
7826 * This rule is part of the [type-safety profile](#Pro-type-downcast).
7828 ### <a name="Rh-ref-cast"></a>C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error
7832 Casting to a reference expresses that you intend to end up with a valid object, so the cast must succeed. `dynamic_cast` will then throw if it does not succeed.
7842 ### <a name="Rh-ptr-cast"></a>C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative
7846 The `dynamic_cast` conversion allows to test whether a pointer is pointing at a polymorphic object that has a given class in its hierarchy. Since failure to find the class merely returns a null value, it can be tested during run time. This allows writing code that can choose alternative paths depending on the results.
7848 Contrast with [C.147](#Rh-ptr-cast), where failure is an error, and should not be used for conditional execution.
7852 The example below describes the `add` function of a `Shape_owner` that takes ownership of constructed `Shape` objects. The objects are also sorted into views, according to their geometric attributes.
7853 In this example, `Shape` does not inherit from `Geometric_attributes`. Only its subclasses do.
7855 void add(Shape* const item)
7857 // Ownership is always taken
7858 owned_shapes.emplace_back(item);
7860 // Check the Geometric_attributes and add the shape to none/one/some/all of the views
7862 if (auto even = dynamic_cast<Even_sided*>(item))
7864 view_of_evens.emplace_back(even);
7867 if (auto trisym = dynamic_cast<Trilaterally_symmetrical*>(item))
7869 view_of_trisyms.emplace_back(trisym);
7875 A failure to find the required class will cause `dynamic_cast` to return a null value, and de-referencing a null-valued pointer will lead to undefined behavior.
7876 Therefore the result of the `dynamic_cast` should always be treated as if it may contain a null value, and tested.
7880 * (Complex) Unless there is a null test on the result of a `dynamic_cast` of a pointer type, warn upon dereference of the pointer.
7882 ### <a name="Rh-smart"></a>C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`
7886 Avoid resource leaks.
7892 auto p = new int {7}; // bad: initialize local pointers with new
7893 auto q = make_unique<int>(9); // ok: guarantee the release of the memory-allocated for 9
7894 if (0 < i) return; // maybe return and leak
7895 delete p; // too late
7900 * Flag initialization of a naked pointer with the result of a `new`
7901 * Flag `delete` of local variable
7903 ### <a name="Rh-make_unique"></a>C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s
7907 `make_unique` gives a more concise statement of the construction.
7908 It also ensures exception safety in complex expressions.
7912 unique_ptr<Foo> p {new Foo{7}}; // OK: but repetitive
7914 auto q = make_unique<Foo>(7); // Better: no repetition of Foo
7916 // Not exception-safe: the compiler may interleave the computations of arguments as follows:
7918 // 1. allocate memory for Foo,
7919 // 2. construct Foo,
7921 // 4. construct unique_ptr<Foo>.
7923 // If bar throws, Foo will not be destroyed, and the memory-allocated for it will leak.
7924 f(unique_ptr<Foo>(new Foo()), bar());
7926 // Exception-safe: calls to functions are never interleaved.
7927 f(make_unique<Foo>(), bar());
7931 * Flag the repetitive usage of template specialization list `<Foo>`
7932 * Flag variables declared to be `unique_ptr<Foo>`
7934 ### <a name="Rh-make_shared"></a>C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s
7938 `make_shared` gives a more concise statement of the construction.
7939 It also gives an opportunity to eliminate a separate allocation for the reference counts, by placing the `shared_ptr`'s use counts next to its object.
7944 // OK: but repetitive; and separate allocations for the Bar and shared_ptr's use count
7945 shared_ptr<Bar> p {new Bar{7}};
7947 auto q = make_shared<Bar>(7); // Better: no repetition of Bar; one object
7952 * Flag the repetitive usage of template specialization list`<Bar>`
7953 * Flag variables declared to be `shared_ptr<Bar>`
7955 ### <a name="Rh-array"></a>C.152: Never assign a pointer to an array of derived class objects to a pointer to its base
7959 Subscripting the resulting base pointer will lead to invalid object access and probably to memory corruption.
7963 struct B { int x; };
7964 struct D : B { int y; };
7968 D a[] = {{1, 2}, {3, 4}, {5, 6}};
7969 B* p = a; // bad: a decays to &a[0] which is converted to a B*
7970 p[1].x = 7; // overwrite D[0].y
7972 use(a); // bad: a decays to &a[0] which is converted to a B*
7976 * Flag all combinations of array decay and base to derived conversions.
7977 * Pass an array as a `span` rather than as a pointer, and don't let the array name suffer a derived-to-base conversion before getting into the `span`
7980 ### <a name="Rh-use-virtual"></a>C.153: Prefer virtual function to casting
7984 A virtual function call is safe, whereas casting is error-prone.
7985 A virtual function call reaches the most derived function, whereas a cast may reach an intermediate class and therefore
7986 give a wrong result (especially as a hierarchy is modified during maintenance).
7994 See [C.146](#Rh-dynamic_cast) and ???
7996 ## <a name="SS-overload"></a>C.over: Overloading and overloaded operators
7998 You can overload ordinary functions, template functions, and operators.
7999 You cannot overload function objects.
8001 Overload rule summary:
8003 * [C.160: Define operators primarily to mimic conventional usage](#Ro-conventional)
8004 * [C.161: Use nonmember functions for symmetric operators](#Ro-symmetric)
8005 * [C.162: Overload operations that are roughly equivalent](#Ro-equivalent)
8006 * [C.163: Overload only for operations that are roughly equivalent](#Ro-equivalent-2)
8007 * [C.164: Avoid implicit conversion operators](#Ro-conversion)
8008 * [C.165: Use `using` for customization points](#Ro-custom)
8009 * [C.166: Overload unary `&` only as part of a system of smart pointers and references](#Ro-address-of)
8010 * [C.167: Use an operator for an operation with its conventional meaning](#Ro-overload)
8011 * [C.168: Define overloaded operators in the namespace of their operands](#Ro-namespace)
8012 * [C.170: If you feel like overloading a lambda, use a generic lambda](#Ro-lambda)
8014 ### <a name="Ro-conventional"></a>C.160: Define operators primarily to mimic conventional usage
8025 X& operator=(const X&); // member function defining assignment
8026 friend bool operator==(const X&, const X&); // == needs access to representation
8027 // after a = b we have a == b
8031 Here, the conventional semantics is maintained: [Copies compare equal](#SS-copy).
8035 X operator+(X a, X b) { return a.v - b.v; } // bad: makes + subtract
8039 Nonmember operators should be either friends or defined in [the same namespace as their operands](#Ro-namespace).
8040 [Binary operators should treat their operands equivalently](#Ro-symmetric).
8044 Possibly impossible.
8046 ### <a name="Ro-symmetric"></a>C.161: Use nonmember functions for symmetric operators
8050 If you use member functions, you need two.
8051 Unless you use a nonmember function for (say) `==`, `a == b` and `b == a` will be subtly different.
8055 bool operator==(Point a, Point b) { return a.x == b.x && a.y == b.y; }
8059 Flag member operator functions.
8061 ### <a name="Ro-equivalent"></a>C.162: Overload operations that are roughly equivalent
8065 Having different names for logically equivalent operations on different argument types is confusing, leads to encoding type information in function names, and inhibits generic programming.
8072 void print(int a, int base);
8073 void print(const string&);
8075 These three functions all print their arguments (appropriately). Conversely:
8077 void print_int(int a);
8078 void print_based(int a, int base);
8079 void print_string(const string&);
8081 These three functions all print their arguments (appropriately). Adding to the name just introduced verbosity and inhibits generic code.
8087 ### <a name="Ro-equivalent-2"></a>C.163: Overload only for operations that are roughly equivalent
8091 Having the same name for logically different functions is confusing and leads to errors when using generic programming.
8097 void open_gate(Gate& g); // remove obstacle from garage exit lane
8098 void fopen(const char* name, const char* mode); // open file
8100 The two operations are fundamentally different (and unrelated) so it is good that their names differ. Conversely:
8102 void open(Gate& g); // remove obstacle from garage exit lane
8103 void open(const char* name, const char* mode ="r"); // open file
8105 The two operations are still fundamentally different (and unrelated) but the names have been reduced to their (common) minimum, opening opportunities for confusion.
8106 Fortunately, the type system will catch many such mistakes.
8110 Be particularly careful about common and popular names, such as `open`, `move`, `+`, and `==`.
8116 ### <a name="Ro-conversion"></a>C.164: Avoid implicit conversion operators
8120 Implicit conversions can be essential (e.g., `double` to `int`) but often cause surprises (e.g., `String` to C-style string).
8124 Prefer explicitly named conversions until a serious need is demonstrated.
8125 By "serious need" we mean a reason that is fundamental in the application domain (such as an integer to complex number conversion)
8126 and frequently needed. Do not introduce implicit conversions (through conversion operators or non-`explicit` constructors)
8127 just to gain a minor convenience.
8134 operator char*() { return s.data(); } // BAD, likely to cause surprises
8140 explicit operator char*() { return s.data(); }
8143 void f(S1 s1, S2 s2)
8145 char* x1 = s1; // OK, but can cause surprises in many contexts
8146 char* x2 = s2; // error (and that's usually a good thing)
8147 char* x3 = static_cast<char*>(s2); // we can be explicit (on your head be it)
8150 The surprising and potentially damaging implicit conversion can occur in arbitrarily hard-to spot contexts, e.g.,
8159 The string returned by `ff()` is destroyed before the returned pointer into it can be used.
8163 Flag all conversion operators.
8165 ### <a name="Ro-custom"></a>C.165: Use `using` for customization points
8169 To find function objects and functions defined in a separate namespace to "customize" a common function.
8173 Consider `swap`. It is a general (standard-library) function with a definition that will work for just about any type.
8174 However, it is desirable to define specific `swap()`s for specific types.
8175 For example, the general `swap()` will copy the elements of two `vector`s being swapped, whereas a good specific implementation will not copy elements at all.
8178 My_type X { /* ... */ };
8179 void swap(X&, X&); // optimized swap for N::X
8183 void f1(N::X& a, N::X& b)
8185 std::swap(a, b); // probably not what we wanted: calls std::swap()
8188 The `std::swap()` in `f1()` does exactly what we asked it to do: it calls the `swap()` in namespace `std`.
8189 Unfortunately, that's probably not what we wanted.
8190 How do we get `N::X` considered?
8192 void f2(N::X& a, N::X& b)
8194 swap(a, b); // calls N::swap
8197 But that may not be what we wanted for generic code.
8198 There, we typically want the specific function if it exists and the general function if not.
8199 This is done by including the general function in the lookup for the function:
8201 void f3(N::X& a, N::X& b)
8203 using std::swap; // make std::swap available
8204 swap(a, b); // calls N::swap if it exists, otherwise std::swap
8209 Unlikely, except for known customization points, such as `swap`.
8210 The problem is that the unqualified and qualified lookups both have uses.
8212 ### <a name="Ro-address-of"></a>C.166: Overload unary `&` only as part of a system of smart pointers and references
8216 The `&` operator is fundamental in C++.
8217 Many parts of the C++ semantics assumes its default meaning.
8221 class Ptr { // a somewhat smart pointer
8222 Ptr(X* pp) :p(pp) { /* check */ }
8223 X* operator->() { /* check */ return p; }
8224 X operator[](int i);
8231 Ptr operator&() { return Ptr{this}; }
8237 If you "mess with" operator `&` be sure that its definition has matching meanings for `->`, `[]`, `*`, and `.` on the result type.
8238 Note that operator `.` currently cannot be overloaded so a perfect system is impossible.
8239 We hope to remedy that: <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4477.pdf>.
8240 Note that `std::addressof()` always yields a built-in pointer.
8244 Tricky. Warn if `&` is user-defined without also defining `->` for the result type.
8246 ### <a name="Ro-overload"></a>C.167: Use an operator for an operation with its conventional meaning
8250 Readability. Convention. Reusability. Support for generic code
8254 void cout_my_class(const My_class& c) // confusing, not conventional,not generic
8256 std::cout << /* class members here */;
8259 std::ostream& operator<<(std::ostream& os, const my_class& c) // OK
8261 return os << /* class members here */;
8264 By itself, `cout_my_class` would be OK, but it is not usable/composable with code that rely on the `<<` convention for output:
8266 My_class var { /* ... */ };
8268 cout << "var = " << var << '\n';
8272 There are strong and vigorous conventions for the meaning most operators, such as
8274 * comparisons (`==`, `!=`, `<`, `<=`, `>`, and `>=`),
8275 * arithmetic operations (`+`, `-`, `*`, `/`, and `%`)
8276 * access operations (`.`, `->`, unary `*`, and `[]`)
8279 Don't define those unconventionally and don't invent your own names for them.
8283 Tricky. Requires semantic insight.
8285 ### <a name="Ro-namespace"></a>C.168: Define overloaded operators in the namespace of their operands
8290 Ability for find operators using ADL.
8291 Avoiding inconsistent definition in different namespaces
8296 bool operator==(S, S); // OK: in the same namespace as S, and even next to S
8301 This is what a default `==` would do, if we had such defaults.
8307 bool operator==(S, S); // OK: in the same namespace as S, and even next to S
8312 bool x = (s == s); // finds N::operator==() by ADL
8320 S::operator!(S a) { return true; }
8325 S::operator!(S a) { return false; }
8329 Here, the meaning of `!s` differs in `N` and `M`.
8330 This can be most confusing.
8331 Remove the definition of `namespace M` and the confusion is replaced by an opportunity to make the mistake.
8335 If a binary operator is defined for two types that are defined in different namespaces, you cannot follow this rule.
8338 Vec::Vector operator*(const Vec::Vector&, const Mat::Matrix&);
8340 This may be something best avoided.
8344 This is a special case of the rule that [helper functions should be defined in the same namespace as their class](#Rc-helper).
8348 * Flag operator definitions that are not it the namespace of their operands
8350 ### <a name="Ro-lambda"></a>C.170: If you feel like overloading a lambda, use a generic lambda
8354 You cannot overload by defining two different lambdas with the same name.
8360 auto f = [](char); // error: cannot overload variable and function
8362 auto g = [](int) { /* ... */ };
8363 auto g = [](double) { /* ... */ }; // error: cannot overload variables
8365 auto h = [](auto) { /* ... */ }; // OK
8369 The compiler catches the attempt to overload a lambda.
8371 ## <a name="SS-union"></a>C.union: Unions
8373 A `union` is a `struct` where all members start at the same address so that it can hold only one member at a time.
8374 A `union` does not keep track of which member is stored so the programmer has to get it right;
8375 this is inherently error-prone, but there are ways to compensate.
8377 A type that is a `union` plus an indicator of which member is currently held is called a *tagged union*, a *discriminated union*, or a *variant*.
8381 * [C.180: Use `union`s to save Memory](#Ru-union)
8382 * [C.181: Avoid "naked" `union`s](#Ru-naked)
8383 * [C.182: Use anonymous `union`s to implement tagged unions](#Ru-anonymous)
8384 * [C.183: Don't use a `union` for type punning](#Ru-pun)
8387 ### <a name="Ru-union"></a>C.180: Use `union`s to save memory
8391 A `union` allows a single piece of memory to be used for different types of objects at different times.
8392 Consequently, it can be used to save memory when we have several objects that are never used at the same time.
8401 Value v = { 123 }; // now v holds an int
8402 cout << v.x << '\n'; // write 123
8403 v.d = 987.654; // now v holds a double
8404 cout << v.d << '\n'; // write 987.654
8406 But heed the warning: [Avoid "naked" `union`s](#Ru-naked)
8410 // Short-string optimization
8412 constexpr size_t buffer_size = 16; // Slightly larger than the size of a pointer
8414 class Immutable_string {
8416 Immutable_string(const char* str) :
8419 if (size < buffer_size)
8420 strcpy_s(string_buffer, buffer_size, str);
8422 string_ptr = new char[size + 1];
8423 strcpy_s(string_ptr, size + 1, str);
8429 if (size >= buffer_size)
8433 const char* get_str() const
8435 return (size < buffer_size) ? string_buffer : string_ptr;
8439 // If the string is short enough, we store the string itself
8440 // instead of a pointer to the string.
8443 char string_buffer[buffer_size];
8453 ### <a name="Ru-naked"></a>C.181: Avoid "naked" `union`s
8457 A *naked union* is a union without an associated indicator which member (if any) it holds,
8458 so that the programmer has to keep track.
8459 Naked unions are a source of type errors.
8469 v.d = 987.654; // v holds a double
8471 So far, so good, but we can easily misuse the `union`:
8473 cout << v.x << '\n'; // BAD, undefined behavior: v holds a double, but we read it as an int
8475 Note that the type error happened without any explicit cast.
8476 When we tested that program the last value printed was `1683627180` which is the integer value for the bit pattern for `987.654`.
8477 What we have here is an "invisible" type error that happens to give a result that could easily look innocent.
8479 And, talking about "invisible", this code produced no output:
8482 cout << v.d << '\n'; // BAD: undefined behavior
8486 Wrap a `union` in a class together with a type field.
8488 The C++17 `variant` type (found in `<variant>`) does that for you:
8490 variant<int, double> v;
8491 v = 123; // v holds an int
8492 int x = get<int>(v);
8493 v = 123.456; // v holds a double
8500 ### <a name="Ru-anonymous"></a>C.182: Use anonymous `union`s to implement tagged unions
8504 A well-designed tagged union is type safe.
8505 An *anonymous* union simplifies the definition of a class with a (tag, union) pair.
8509 This example is mostly borrowed from TC++PL4 pp216-218.
8510 You can look there for an explanation.
8512 The code is somewhat elaborate.
8513 Handling a type with user-defined assignment and destructor is tricky.
8514 Saving programmers from having to write such code is one reason for including `variant` in the standard.
8516 class Value { // two alternative representations represented as a union
8518 enum class Tag { number, text };
8519 Tag type; // discriminant
8521 union { // representation (note: anonymous union)
8523 string s; // string has default constructor, copy operations, and destructor
8526 struct Bad_entry { }; // used for exceptions
8529 Value& operator=(const Value&); // necessary because of the string variant
8530 Value(const Value&);
8533 string text() const;
8535 void set_number(int n);
8536 void set_text(const string&);
8540 int Value::number() const
8542 if (type != Tag::number) throw Bad_entry{};
8546 string Value::text() const
8548 if (type != Tag::text) throw Bad_entry{};
8552 void Value::set_number(int n)
8554 if (type == Tag::text) {
8555 s.~string(); // explicitly destroy string
8561 void Value::set_text(const string& ss)
8563 if (type == Tag::text)
8566 new(&s) string{ss}; // placement new: explicitly construct string
8571 Value& Value::operator=(const Value& e) // necessary because of the string variant
8573 if (type == Tag::text && e.type == Tag::text) {
8574 s = e.s; // usual string assignment
8578 if (type == Tag::text) s.~string(); // explicit destroy
8585 new(&s) string(e.s); // placement new: explicit construct
8594 if (type == Tag::text) s.~string(); // explicit destroy
8601 ### <a name="Ru-pun"></a>C.183: Don't use a `union` for type punning
8605 It is undefined behavior to read a `union` member with a different type from the one with which it was written.
8606 Such punning is invisible, or at least harder to spot than using a named cast.
8607 Type punning using a `union` is a source of errors.
8613 unsigned char c[sizeof(int)];
8616 The idea of `Pun` is to be able to look at the character representation of an `int`.
8621 cout << u.c[0] << '\n'; // undefined behavior
8624 If you wanted to see the bytes of an `int`, use a (named) cast:
8626 void if_you_must_pun(int& x)
8628 auto p = reinterpret_cast<unsigned char*>(&x);
8629 cout << p[0] << '\n'; // OK; better
8633 Accessing the result of an `reinterpret_cast` to a different type from the objects declared type is defined behavior (even though `reinterpret_cast` is discouraged),
8634 but at least we can see that something tricky is going on.
8638 Unfortunately, `union`s are commonly used for type punning.
8639 We don't consider "sometimes, it works as expected" a strong argument.
8641 C++17 introduced a distinct type `std::byte` to facilitate operations on raw object representation. Use that type instead of `unsigned char` or `char` for these operations.
8649 # <a name="S-enum"></a>Enum: Enumerations
8651 Enumerations are used to define sets of integer values and for defining types for such sets of values.
8652 There are two kind of enumerations, "plain" `enum`s and `class enum`s.
8654 Enumeration rule summary:
8656 * [Enum.1: Prefer enumerations over macros](#Renum-macro)
8657 * [Enum.2: Use enumerations to represent sets of related named constants](#Renum-set)
8658 * [Enum.3: Prefer `enum class`es over "plain" `enum`s](#Renum-class)
8659 * [Enum.4: Define operations on enumerations for safe and simple use](#Renum-oper)
8660 * [Enum.5: Don't use `ALL_CAPS` for enumerators](#Renum-caps)
8661 * [Enum.6: Avoid unnamed enumerations](#Renum-unnamed)
8662 * [Enum.7: Specify the underlying type of an enumeration only when necessary](#Renum-underlying)
8663 * [Enum.8: Specify enumerator values only when necessary](#Renum-value)
8665 ### <a name="Renum-macro"></a>Enum.1: Prefer enumerations over macros
8669 Macros do not obey scope and type rules. Also, macro names are removed during preprocessing and so usually don't appear in tools like debuggers.
8673 First some bad old code:
8675 // webcolors.h (third party header)
8676 #define RED 0xFF0000
8677 #define GREEN 0x00FF00
8678 #define BLUE 0x0000FF
8681 // The following define product subtypes based on color
8686 int webby = BLUE; // webby == 2; probably not what was desired
8688 Instead use an `enum`:
8690 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8691 enum class Product_info { red = 0, purple = 1, blue = 2 };
8693 int webby = blue; // error: be specific
8694 Web_color webby = Web_color::blue;
8696 We used an `enum class` to avoid name clashes.
8700 Flag macros that define integer values.
8703 ### <a name="Renum-set"></a>Enum.2: Use enumerations to represent sets of related named constants
8707 An enumeration shows the enumerators to be related and can be a named type.
8713 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8718 Switching on an enumeration is common and the compiler can warn against unusual patterns of case labels. For example:
8720 enum class Product_info { red = 0, purple = 1, blue = 2 };
8722 void print(Product_info inf)
8725 case Product_info::red: cout << "red"; break;
8726 case Product_info::purple: cout << "purple"; break;
8730 Such off-by-one `switch`-statements are often the results of an added enumerator and insufficient testing.
8734 * Flag `switch`-statements where the `case`s cover most but not all enumerators of an enumeration.
8735 * Flag `switch`-statements where the `case`s cover a few enumerators of an enumeration, but has no `default`.
8738 ### <a name="Renum-class"></a>Enum.3: Prefer class enums over "plain" enums
8742 To minimize surprises: traditional enums convert to int too readily.
8746 void Print_color(int color);
8748 enum Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8749 enum Product_info { Red = 0, Purple = 1, Blue = 2 };
8751 Web_color webby = Web_color::blue;
8753 // Clearly at least one of these calls is buggy.
8755 Print_color(Product_info::Blue);
8757 Instead use an `enum class`:
8759 void Print_color(int color);
8761 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8762 enum class Product_info { red = 0, purple = 1, blue = 2 };
8764 Web_color webby = Web_color::blue;
8765 Print_color(webby); // Error: cannot convert Web_color to int.
8766 Print_color(Product_info::Red); // Error: cannot convert Product_info to int.
8770 (Simple) Warn on any non-class `enum` definition.
8772 ### <a name="Renum-oper"></a>Enum.4: Define operations on enumerations for safe and simple use
8776 Convenience of use and avoidance of errors.
8780 enum Day { mon, tue, wed, thu, fri, sat, sun };
8782 Day& operator++(Day& d)
8784 return d = (d == Day::sun) ? Day::mon : static_cast<Day>(static_cast<int>(d)+1);
8787 Day today = Day::sat;
8788 Day tomorrow = ++today;
8790 The use of a `static_cast` is not pretty, but
8792 Day& operator++(Day& d)
8794 return d = (d == Day::sun) ? Day::mon : Day{++d}; // error
8797 is an infinite recursion, and writing it without a cast, using a `switch` on all cases is long-winded.
8802 Flag repeated expressions cast back into an enumeration.
8805 ### <a name="Renum-caps"></a>Enum.5: Don't use `ALL_CAPS` for enumerators
8809 Avoid clashes with macros.
8813 // webcolors.h (third party header)
8814 #define RED 0xFF0000
8815 #define GREEN 0x00FF00
8816 #define BLUE 0x0000FF
8819 // The following define product subtypes based on color
8821 enum class Product_info { RED, PURPLE, BLUE }; // syntax error
8825 Flag ALL_CAPS enumerators.
8827 ### <a name="Renum-unnamed"></a>Enum.6: Avoid unnamed enumerations
8831 If you can't name an enumeration, the values are not related
8835 enum { red = 0xFF0000, scale = 4, is_signed = 1 };
8837 Such code is not uncommon in code written before there were convenient alternative ways of specifying integer constants.
8841 Use `constexpr` values instead. For example:
8843 constexpr int red = 0xFF0000;
8844 constexpr short scale = 4;
8845 constexpr bool is_signed = true;
8849 Flag unnamed enumerations.
8852 ### <a name="Renum-underlying"></a>Enum.7: Specify the underlying type of an enumeration only when necessary
8856 The default is the easiest to read and write.
8857 `int` is the default integer type.
8858 `int` is compatible with C `enum`s.
8862 enum class Direction : char { n, s, e, w,
8863 ne, nw, se, sw }; // underlying type saves space
8865 enum class Web_color : int32_t { red = 0xFF0000,
8867 blue = 0x0000FF }; // underlying type is redundant
8871 Specifying the underlying type is necessary in forward declarations of enumerations:
8879 enum flags : char { /* ... */ };
8887 ### <a name="Renum-value"></a>Enum.8: Specify enumerator values only when necessary
8892 It avoids duplicate enumerator values.
8893 The default gives a consecutive set of values that is good for `switch`-statement implementations.
8897 enum class Col1 { red, yellow, blue };
8898 enum class Col2 { red = 1, yellow = 2, blue = 2 }; // typo
8899 enum class Month { jan = 1, feb, mar, apr, may, jun,
8900 jul, august, sep, oct, nov, dec }; // starting with 1 is conventional
8901 enum class Base_flag { dec = 1, oct = dec << 1, hex = dec << 2 }; // set of bits
8903 Specifying values is necessary to match conventional values (e.g., `Month`)
8904 and where consecutive values are undesirable (e.g., to get separate bits as in `Base_flag`).
8908 * Flag duplicate enumerator values
8909 * Flag explicitly specified all-consecutive enumerator values
8912 # <a name="S-resource"></a>R: Resource management
8914 This section contains rules related to resources.
8915 A resource is anything that must be acquired and (explicitly or implicitly) released, such as memory, file handles, sockets, and locks.
8916 The reason it must be released is typically that it can be in short supply, so even delayed release may do harm.
8917 The fundamental aim is to ensure that we don't leak any resources and that we don't hold a resource longer than we need to.
8918 An entity that is responsible for releasing a resource is called an owner.
8920 There are a few cases where leaks can be acceptable or even optimal:
8921 If you are writing a program that simply produces an output based on an input and the amount of memory needed is proportional to the size of the input, the optimal strategy (for performance and ease of programming) is sometimes simply never to delete anything.
8922 If you have enough memory to handle your largest input, leak away, but be sure to give a good error message if you are wrong.
8923 Here, we ignore such cases.
8925 * Resource management rule summary:
8927 * [R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)](#Rr-raii)
8928 * [R.2: In interfaces, use raw pointers to denote individual objects (only)](#Rr-use-ptr)
8929 * [R.3: A raw pointer (a `T*`) is non-owning](#Rr-ptr)
8930 * [R.4: A raw reference (a `T&`) is non-owning](#Rr-ref)
8931 * [R.5: Prefer scoped objects, don't heap-allocate unnecessarily](#Rr-scoped)
8932 * [R.6: Avoid non-`const` global variables](#Rr-global)
8934 * Allocation and deallocation rule summary:
8936 * [R.10: Avoid `malloc()` and `free()`](#Rr-mallocfree)
8937 * [R.11: Avoid calling `new` and `delete` explicitly](#Rr-newdelete)
8938 * [R.12: Immediately give the result of an explicit resource allocation to a manager object](#Rr-immediate-alloc)
8939 * [R.13: Perform at most one explicit resource allocation in a single expression statement](#Rr-single-alloc)
8940 * [R.14: Avoid `[]` parameters, prefer `span`](#Rr-ap)
8941 * [R.15: Always overload matched allocation/deallocation pairs](#Rr-pair)
8943 * <a name="Rr-summary-smartptrs"></a>Smart pointer rule summary:
8945 * [R.20: Use `unique_ptr` or `shared_ptr` to represent ownership](#Rr-owner)
8946 * [R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership](#Rr-unique)
8947 * [R.22: Use `make_shared()` to make `shared_ptr`s](#Rr-make_shared)
8948 * [R.23: Use `make_unique()` to make `unique_ptr`s](#Rr-make_unique)
8949 * [R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s](#Rr-weak_ptr)
8950 * [R.30: Take smart pointers as parameters only to explicitly express lifetime semantics](#Rr-smartptrparam)
8951 * [R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`](#Rr-smart)
8952 * [R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`](#Rr-uniqueptrparam)
8953 * [R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the `widget`](#Rr-reseat)
8954 * [R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner](#Rr-sharedptrparam-owner)
8955 * [R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer](#Rr-sharedptrparam)
8956 * [R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???](#Rr-sharedptrparam-const)
8957 * [R.37: Do not pass a pointer or reference obtained from an aliased smart pointer](#Rr-smartptrget)
8959 ### <a name="Rr-raii"></a>R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)
8963 To avoid leaks and the complexity of manual resource management.
8964 C++'s language-enforced constructor/destructor symmetry mirrors the symmetry inherent in resource acquire/release function pairs such as `fopen`/`fclose`, `lock`/`unlock`, and `new`/`delete`.
8965 Whenever you deal with a resource that needs paired acquire/release function calls, encapsulate that resource in an object that enforces pairing for you -- acquire the resource in its constructor, and release it in its destructor.
8971 void send(X* x, cstring_span destination)
8973 auto port = open_port(destination);
8983 In this code, you have to remember to `unlock`, `close_port`, and `delete` on all paths, and do each exactly once.
8984 Further, if any of the code marked `...` throws an exception, then `x` is leaked and `my_mutex` remains locked.
8990 void send(unique_ptr<X> x, cstring_span destination) // x owns the X
8992 Port port{destination}; // port owns the PortHandle
8993 lock_guard<mutex> guard{my_mutex}; // guard owns the lock
8997 } // automatically unlocks my_mutex and deletes the pointer in x
8999 Now all resource cleanup is automatic, performed once on all paths whether or not there is an exception. As a bonus, the function now advertises that it takes over ownership of the pointer.
9001 What is `Port`? A handy wrapper that encapsulates the resource:
9006 Port(cstring_span destination) : port{open_port(destination)} { }
9007 ~Port() { close_port(port); }
9008 operator PortHandle() { return port; }
9010 // port handles can't usually be cloned, so disable copying and assignment if necessary
9011 Port(const Port&) = delete;
9012 Port& operator=(const Port&) = delete;
9017 Where a resource is "ill-behaved" in that it isn't represented as a class with a destructor, wrap it in a class or use [`finally`](#Re-finally)
9019 **See also**: [RAII](#Rr-raii)
9021 ### <a name="Rr-use-ptr"></a>R.2: In interfaces, use raw pointers to denote individual objects (only)
9025 Arrays are best represented by a container type (e.g., `vector` (owning)) or a `span` (non-owning).
9026 Such containers and views hold sufficient information to do range checking.
9030 void f(int* p, int n) // n is the number of elements in p[]
9033 p[2] = 7; // bad: subscript raw pointer
9037 The compiler does not read comments, and without reading other code you do not know whether `p` really points to `n` elements.
9038 Use a `span` instead.
9042 void g(int* p, int fmt) // print *p using format #fmt
9044 // ... uses *p and p[0] only ...
9049 C-style strings are passed as single pointers to a zero-terminated sequence of characters.
9050 Use `zstring` rather than `char*` to indicate that you rely on that convention.
9054 Many current uses of pointers to a single element could be references.
9055 However, where `nullptr` is a possible value, a reference may not be a reasonable alternative.
9059 * Flag pointer arithmetic (including `++`) on a pointer that is not part of a container, view, or iterator.
9060 This rule would generate a huge number of false positives if applied to an older code base.
9061 * Flag array names passed as simple pointers
9063 ### <a name="Rr-ptr"></a>R.3: A raw pointer (a `T*`) is non-owning
9067 There is nothing (in the C++ standard or in most code) to say otherwise and most raw pointers are non-owning.
9068 We want owning pointers identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
9074 int* p1 = new int{7}; // bad: raw owning pointer
9075 auto p2 = make_unique<int>(7); // OK: the int is owned by a unique pointer
9079 The `unique_ptr` protects against leaks by guaranteeing the deletion of its object (even in the presence of exceptions). The `T*` does not.
9083 template<typename T>
9087 T* p; // bad: it is unclear whether p is owning or not
9088 T* q; // bad: it is unclear whether q is owning or not
9091 We can fix that problem by making ownership explicit:
9093 template<typename T>
9097 owner<T*> p; // OK: p is owning
9098 T* q; // OK: q is not owning
9103 A major class of exception is legacy code, especially code that must remain compilable as C or interface with C and C-style C++ through ABIs.
9104 The fact that there are billions of lines of code that violate this rule against owning `T*`s cannot be ignored.
9105 We'd love to see program transformation tools turning 20-year-old "legacy" code into shiny modern code,
9106 we encourage the development, deployment and use of such tools,
9107 we hope the guidelines will help the development of such tools,
9108 and we even contributed (and contribute) to the research and development in this area.
9109 However, it will take time: "legacy code" is generated faster than we can renovate old code, and so it will be for a few years.
9111 This code cannot all be rewritten (ever assuming good code transformation software), especially not soon.
9112 This problem cannot be solved (at scale) by transforming all owning pointers to `unique_ptr`s and `shared_ptr`s,
9113 partly because we need/use owning "raw pointers" as well as simple pointers in the implementation of our fundamental resource handles.
9114 For example, common `vector` implementations have one owning pointer and two non-owning pointers.
9115 Many ABIs (and essentially all interfaces to C code) use `T*`s, some of them owning.
9116 Some interfaces cannot be simply annotated with `owner` because they need to remain compilable as C
9117 (although this would be a rare good use for a macro, that expands to `owner` in C++ mode only).
9121 `owner<T*>` has no default semantics beyond `T*`. It can be used without changing any code using it and without affecting ABIs.
9122 It is simply an indicator to programmers and analysis tools.
9123 For example, if an `owner<T*>` is a member of a class, that class better have a destructor that `delete`s it.
9127 Returning a (raw) pointer imposes a lifetime management uncertainty on the caller; that is, who deletes the pointed-to object?
9129 Gadget* make_gadget(int n)
9131 auto p = new Gadget{n};
9138 auto p = make_gadget(n); // remember to delete p
9143 In addition to suffering from the problem from [leak](#???), this adds a spurious allocation and deallocation operation, and is needlessly verbose. If Gadget is cheap to move out of a function (i.e., is small or has an efficient move operation), just return it "by value" (see ["out" return values](#Rf-out)):
9145 Gadget make_gadget(int n)
9154 This rule applies to factory functions.
9158 If pointer semantics are required (e.g., because the return type needs to refer to a base class of a class hierarchy (an interface)), return a "smart pointer."
9162 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`.
9163 * (Moderate) Warn on failure to either `reset` or explicitly `delete` an `owner<T>` pointer on every code path.
9164 * (Simple) Warn if the return value of `new` is assigned to a raw pointer.
9165 * (Simple) Warn if a function returns an object that was allocated within the function but has a move constructor.
9166 Suggest considering returning it by value instead.
9168 ### <a name="Rr-ref"></a>R.4: A raw reference (a `T&`) is non-owning
9172 There is nothing (in the C++ standard or in most code) to say otherwise and most raw references are non-owning.
9173 We want owners identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
9179 int& r = *new int{7}; // bad: raw owning reference
9181 delete &r; // bad: violated the rule against deleting raw pointers
9184 **See also**: [The raw pointer rule](#Rr-ptr)
9188 See [the raw pointer rule](#Rr-ptr)
9190 ### <a name="Rr-scoped"></a>R.5: Prefer scoped objects, don't heap-allocate unnecessarily
9194 A scoped object is a local object, a global object, or a member.
9195 This implies that there is no separate allocation and deallocation cost in excess of that already used for the containing scope or object.
9196 The members of a scoped object are themselves scoped and the scoped object's constructor and destructor manage the members' lifetimes.
9200 The following example is inefficient (because it has unnecessary allocation and deallocation), vulnerable to exception throws and returns in the `...` part (leading to leaks), and verbose:
9204 auto p = new Gadget{n};
9209 Instead, use a local variable:
9219 * (Moderate) Warn if an object is allocated and then deallocated on all paths within a function. Suggest it should be a local `auto` stack object instead.
9220 * (Simple) Warn if a local `Unique_ptr` or `Shared_ptr` is not moved, copied, reassigned or `reset` before its lifetime ends.
9222 ### <a name="Rr-global"></a>R.6: Avoid non-`const` global variables
9226 Global variables can be accessed from everywhere so they can introduce surprising dependencies between apparently unrelated objects.
9227 They are a notable source of errors.
9229 **Warning**: The initialization of global objects is not totally ordered.
9230 If you use a global object initialize it with a constant.
9231 Note that it is possible to get undefined initialization order even for `const` objects.
9235 A global object is often better than a singleton.
9239 An immutable (`const`) global does not introduce the problems we try to avoid by banning global objects.
9243 (??? NM: Obviously we can warn about non-`const` statics ... do we want to?)
9245 ## <a name="SS-alloc"></a>R.alloc: Allocation and deallocation
9247 ### <a name="Rr-mallocfree"></a>R.10: Avoid `malloc()` and `free()`
9251 `malloc()` and `free()` do not support construction and destruction, and do not mix well with `new` and `delete`.
9263 // p1 may be nullptr
9264 // *p1 is not initialized; in particular,
9265 // that string isn't a string, but a string-sized bag of bits
9266 Record* p1 = static_cast<Record*>(malloc(sizeof(Record)));
9268 auto p2 = new Record;
9270 // unless an exception is thrown, *p2 is default initialized
9271 auto p3 = new(nothrow) Record;
9272 // p3 may be nullptr; if not, *p3 is default initialized
9276 delete p1; // error: cannot delete object allocated by malloc()
9277 free(p2); // error: cannot free() object allocated by new
9280 In some implementations that `delete` and that `free()` might work, or maybe they will cause run-time errors.
9284 There are applications and sections of code where exceptions are not acceptable.
9285 Some of the best such examples are in life-critical hard-real-time code.
9286 Beware that many bans on exception use are based on superstition (bad)
9287 or by concerns for older code bases with unsystematic resource management (unfortunately, but sometimes necessary).
9288 In such cases, consider the `nothrow` versions of `new`.
9292 Flag explicit use of `malloc` and `free`.
9294 ### <a name="Rr-newdelete"></a>R.11: Avoid calling `new` and `delete` explicitly
9298 The pointer returned by `new` should belong to a resource handle (that can call `delete`).
9299 If the pointer returned by `new` is assigned to a plain/naked pointer, the object can be leaked.
9303 In a large program, a naked `delete` (that is a `delete` in application code, rather than part of code devoted to resource management)
9304 is a likely bug: if you have N `delete`s, how can you be certain that you don't need N+1 or N-1?
9305 The bug may be latent: it may emerge only during maintenance.
9306 If you have a naked `new`, you probably need a naked `delete` somewhere, so you probably have a bug.
9310 (Simple) Warn on any explicit use of `new` and `delete`. Suggest using `make_unique` instead.
9312 ### <a name="Rr-immediate-alloc"></a>R.12: Immediately give the result of an explicit resource allocation to a manager object
9316 If you don't, an exception or a return may lead to a leak.
9320 void f(const string& name)
9322 FILE* f = fopen(name, "r"); // open the file
9323 vector<char> buf(1024);
9324 auto _ = finally([f] { fclose(f); }); // remember to close the file
9328 The allocation of `buf` may fail and leak the file handle.
9332 void f(const string& name)
9334 ifstream f{name}; // open the file
9335 vector<char> buf(1024);
9339 The use of the file handle (in `ifstream`) is simple, efficient, and safe.
9343 * Flag explicit allocations used to initialize pointers (problem: how many direct resource allocations can we recognize?)
9345 ### <a name="Rr-single-alloc"></a>R.13: Perform at most one explicit resource allocation in a single expression statement
9349 If you perform two explicit resource allocations in one statement, you could leak resources because the order of evaluation of many subexpressions, including function arguments, is unspecified.
9353 void fun(shared_ptr<Widget> sp1, shared_ptr<Widget> sp2);
9355 This `fun` can be called like this:
9357 // BAD: potential leak
9358 fun(shared_ptr<Widget>(new Widget(a, b)), shared_ptr<Widget>(new Widget(c, d)));
9360 This is exception-unsafe because the compiler may reorder the two expressions building the function's two arguments.
9361 In particular, the compiler can interleave execution of the two expressions:
9362 Memory allocation (by calling `operator new`) could be done first for both objects, followed by attempts to call the two `Widget` constructors.
9363 If one of the constructor calls throws an exception, then the other object's memory will never be released!
9365 This subtle problem has a simple solution: Never perform more than one explicit resource allocation in a single expression statement.
9368 shared_ptr<Widget> sp1(new Widget(a, b)); // Better, but messy
9369 fun(sp1, new Widget(c, d));
9371 The best solution is to avoid explicit allocation entirely use factory functions that return owning objects:
9373 fun(make_shared<Widget>(a, b), make_shared<Widget>(c, d)); // Best
9375 Write your own factory wrapper if there is not one already.
9379 * Flag expressions with multiple explicit resource allocations (problem: how many direct resource allocations can we recognize?)
9381 ### <a name="Rr-ap"></a>R.14: Avoid `[]` parameters, prefer `span`
9385 An array decays to a pointer, thereby losing its size, opening the opportunity for range errors.
9386 Use `span` to preserve size information.
9390 void f(int[]); // not recommended
9392 void f(int*); // not recommended for multiple objects
9393 // (a pointer should point to a single object, do not subscript)
9395 void f(gsl::span<int>); // good, recommended
9399 Flag `[]` parameters. Use `span` instead.
9401 ### <a name="Rr-pair"></a>R.15: Always overload matched allocation/deallocation pairs
9405 Otherwise you get mismatched operations and chaos.
9411 void* operator new(size_t s);
9412 void operator delete(void*);
9418 If you want memory that cannot be deallocated, `=delete` the deallocation operation.
9419 Don't leave it undeclared.
9423 Flag incomplete pairs.
9425 ## <a name="SS-smart"></a>R.smart: Smart pointers
9427 ### <a name="Rr-owner"></a>R.20: Use `unique_ptr` or `shared_ptr` to represent ownership
9431 They can prevent resource leaks.
9440 X* p1 { new X }; // see also ???
9441 unique_ptr<T> p2 { new X }; // unique ownership; see also ???
9442 shared_ptr<T> p3 { new X }; // shared ownership; see also ???
9443 auto p4 = make_unique<X>(); // unique_ownership, preferable to the explicit use "new"
9444 auto p5 = make_shared<X>(); // shared ownership, preferable to the explicit use "new"
9447 This will leak the object used to initialize `p1` (only).
9451 (Simple) Warn if the return value of `new` or a function call with return value of pointer type is assigned to a raw pointer.
9453 ### <a name="Rr-unique"></a>R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership
9457 A `unique_ptr` is conceptually simpler and more predictable (you know when destruction happens) and faster (you don't implicitly maintain a use count).
9461 This needlessly adds and maintains a reference count.
9465 shared_ptr<Base> base = make_shared<Derived>();
9466 // use base locally, without copying it -- refcount never exceeds 1
9471 This is more efficient:
9475 unique_ptr<Base> base = make_unique<Derived>();
9481 (Simple) Warn if a function uses a `Shared_ptr` with an object allocated within the function, but never returns the `Shared_ptr` or passes it to a function requiring a `Shared_ptr&`. Suggest using `unique_ptr` instead.
9483 ### <a name="Rr-make_shared"></a>R.22: Use `make_shared()` to make `shared_ptr`s
9487 If you first make an object and then give it to a `shared_ptr` constructor, you (most likely) do one more allocation (and later deallocation) than if you use `make_shared()` because the reference counts must be allocated separately from the object.
9493 shared_ptr<X> p1 { new X{2} }; // bad
9494 auto p = make_shared<X>(2); // good
9496 The `make_shared()` version mentions `X` only once, so it is usually shorter (as well as faster) than the version with the explicit `new`.
9500 (Simple) Warn if a `shared_ptr` is constructed from the result of `new` rather than `make_shared`.
9502 ### <a name="Rr-make_unique"></a>R.23: Use `make_unique()` to make `unique_ptr`s
9506 For convenience and consistency with `shared_ptr`.
9510 `make_unique()` is C++14, but widely available (as well as simple to write).
9514 (Simple) Warn if a `unique_ptr` is constructed from the result of `new` rather than `make_unique`.
9516 ### <a name="Rr-weak_ptr"></a>R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s
9520 `shared_ptr`'s rely on use counting and the use count for a cyclic structure never goes to zero, so we need a mechanism to
9521 be able to destroy a cyclic structure.
9532 explicit foo(const std::shared_ptr<bar>& forward_reference)
9533 : forward_reference_(forward_reference)
9536 std::shared_ptr<bar> forward_reference_;
9542 explicit bar(const std::weak_ptr<foo>& back_reference)
9543 : back_reference_(back_reference)
9547 if (auto shared_back_reference = back_reference_.lock()) {
9548 // Use *shared_back_reference
9552 std::weak_ptr<foo> back_reference_;
9557 ??? (HS: A lot of people say "to break cycles", while I think "temporary shared ownership" is more to the point.)
9558 ???(BS: breaking cycles is what you must do; temporarily sharing ownership is how you do it.
9559 You could "temporarily share ownership" simply by using another `shared_ptr`.)
9563 ??? probably impossible. If we could statically detect cycles, we wouldn't need `weak_ptr`
9565 ### <a name="Rr-smartptrparam"></a>R.30: Take smart pointers as parameters only to explicitly express lifetime semantics
9569 Accepting a smart pointer to a `widget` is wrong if the function just needs the `widget` itself.
9570 It should be able to accept any `widget` object, not just ones whose lifetimes are managed by a particular kind of smart pointer.
9571 A function that does not manipulate lifetime should take raw pointers or references instead.
9576 void f(shared_ptr<widget>& w)
9579 use(*w); // only use of w -- the lifetime is not used at all
9584 shared_ptr<widget> my_widget = /* ... */;
9587 widget stack_widget;
9588 f(stack_widget); // error
9601 shared_ptr<widget> my_widget = /* ... */;
9604 widget stack_widget;
9605 f(stack_widget); // ok -- now this works
9609 * (Simple) Warn if a function takes a parameter of a smart pointer type (that overloads `operator->` or `operator*`) that is copyable but the function only calls any of: `operator*`, `operator->` or `get()`.
9610 Suggest using a `T*` or `T&` instead.
9611 * Flag a parameter of a smart pointer type (a type that overloads `operator->` or `operator*`) that is copyable/movable but never copied/moved from in the function body, and that is never modified, and that is not passed along to another function that could do so. That means the ownership semantics are not used.
9612 Suggest using a `T*` or `T&` instead.
9614 ### <a name="Rr-smart"></a>R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`
9618 The rules in the following section also work for other kinds of third-party and custom smart pointers and are very useful for diagnosing common smart pointer errors that cause performance and correctness problems.
9619 You want the rules to work on all the smart pointers you use.
9621 Any type (including primary template or specialization) that overloads unary `*` and `->` is considered a smart pointer:
9623 * If it is copyable, it is recognized as a reference-counted `shared_ptr`.
9624 * If it is not copyable, it is recognized as a unique `unique_ptr`.
9628 // use Boost's intrusive_ptr
9629 #include <boost/intrusive_ptr.hpp>
9630 void f(boost::intrusive_ptr<widget> p) // error under rule 'sharedptrparam'
9635 // use Microsoft's CComPtr
9636 #include <atlbase.h>
9637 void f(CComPtr<widget> p) // error under rule 'sharedptrparam'
9642 Both cases are an error under the [`sharedptrparam` guideline](#Rr-smartptrparam):
9643 `p` is a `Shared_ptr`, but nothing about its sharedness is used here and passing it by value is a silent pessimization;
9644 these functions should accept a smart pointer only if they need to participate in the widget's lifetime management. Otherwise they should accept a `widget*`, if it can be `nullptr`. Otherwise, and ideally, the function should accept a `widget&`.
9645 These smart pointers match the `Shared_ptr` concept, so these guideline enforcement rules work on them out of the box and expose this common pessimization.
9647 ### <a name="Rr-uniqueptrparam"></a>R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`
9651 Using `unique_ptr` in this way both documents and enforces the function call's ownership transfer.
9655 void sink(unique_ptr<widget>); // takes ownership of the widget
9657 void uses(widget*); // just uses the widget
9661 void thinko(const unique_ptr<widget>&); // usually not what you want
9665 * (Simple) Warn if a function takes a `Unique_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9666 * (Simple) ((Foundation)) Warn if a function takes a `Unique_ptr<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
9668 ### <a name="Rr-reseat"></a>R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the`widget`
9672 Using `unique_ptr` in this way both documents and enforces the function call's reseating semantics.
9676 "reseat" means "making a pointer or a smart pointer refer to a different object."
9680 void reseat(unique_ptr<widget>&); // "will" or "might" reseat pointer
9684 void thinko(const unique_ptr<widget>&); // usually not what you want
9688 * (Simple) Warn if a function takes a `Unique_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9689 * (Simple) ((Foundation)) Warn if a function takes a `Unique_ptr<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
9691 ### <a name="Rr-sharedptrparam-owner"></a>R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner
9695 This makes the function's ownership sharing explicit.
9699 void share(shared_ptr<widget>); // share -- "will" retain refcount
9701 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9703 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9707 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9708 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
9709 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
9711 ### <a name="Rr-sharedptrparam"></a>R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer
9715 This makes the function's reseating explicit.
9719 "reseat" means "making a reference or a smart pointer refer to a different object."
9723 void share(shared_ptr<widget>); // share -- "will" retain refcount
9725 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9727 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9731 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9732 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
9733 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
9735 ### <a name="Rr-sharedptrparam-const"></a>R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???
9739 This makes the function's ??? explicit.
9743 void share(shared_ptr<widget>); // share -- "will" retain refcount
9745 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9747 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9751 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9752 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
9753 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
9755 ### <a name="Rr-smartptrget"></a>R.37: Do not pass a pointer or reference obtained from an aliased smart pointer
9759 Violating this rule is the number one cause of losing reference counts and finding yourself with a dangling pointer.
9760 Functions should prefer to pass raw pointers and references down call chains.
9761 At the top of the call tree where you obtain the raw pointer or reference from a smart pointer that keeps the object alive.
9762 You need to be sure that the smart pointer cannot inadvertently be reset or reassigned from within the call tree below.
9766 To do this, sometimes you need to take a local copy of a smart pointer, which firmly keeps the object alive for the duration of the function and the call tree.
9772 // global (static or heap), or aliased local ...
9773 shared_ptr<widget> g_p = ...;
9783 g_p = ...; // oops, if this was the last shared_ptr to that widget, destroys the widget
9786 The following should not pass code review:
9790 // BAD: passing pointer or reference obtained from a nonlocal smart pointer
9791 // that could be inadvertently reset somewhere inside f or it callees
9794 // BAD: same reason, just passing it as a "this" pointer
9798 The fix is simple -- take a local copy of the pointer to "keep a ref count" for your call tree:
9802 // cheap: 1 increment covers this entire function and all the call trees below us
9805 // GOOD: passing pointer or reference obtained from a local unaliased smart pointer
9808 // GOOD: same reason
9814 * (Simple) Warn if a pointer or reference obtained from a smart pointer variable (`Unique_ptr` or `Shared_ptr`) that is nonlocal, or that is local but potentially aliased, is used in a function call. If the smart pointer is a `Shared_ptr` then suggest taking a local copy of the smart pointer and obtain a pointer or reference from that instead.
9816 # <a name="S-expr"></a>ES: Expressions and statements
9818 Expressions and statements are the lowest and most direct way of expressing actions and computation. Declarations in local scopes are statements.
9820 For naming, commenting, and indentation rules, see [NL: Naming and layout](#S-naming).
9824 * [ES.1: Prefer the standard library to other libraries and to "handcrafted code"](#Res-lib)
9825 * [ES.2: Prefer suitable abstractions to direct use of language features](#Res-abstr)
9829 * [ES.5: Keep scopes small](#Res-scope)
9830 * [ES.6: Declare names in for-statement initializers and conditions to limit scope](#Res-cond)
9831 * [ES.7: Keep common and local names short, and keep uncommon and nonlocal names longer](#Res-name-length)
9832 * [ES.8: Avoid similar-looking names](#Res-name-similar)
9833 * [ES.9: Avoid `ALL_CAPS` names](#Res-not-CAPS)
9834 * [ES.10: Declare one name (only) per declaration](#Res-name-one)
9835 * [ES.11: Use `auto` to avoid redundant repetition of type names](#Res-auto)
9836 * [ES.12: Do not reuse names in nested scopes](#Res-reuse)
9837 * [ES.20: Always initialize an object](#Res-always)
9838 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
9839 * [ES.22: Don't declare a variable until you have a value to initialize it with](#Res-init)
9840 * [ES.23: Prefer the `{}`-initializer syntax](#Res-list)
9841 * [ES.24: Use a `unique_ptr<T>` to hold pointers](#Res-unique)
9842 * [ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on](#Res-const)
9843 * [ES.26: Don't use a variable for two unrelated purposes](#Res-recycle)
9844 * [ES.27: Use `std::array` or `stack_array` for arrays on the stack](#Res-stack)
9845 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
9846 * [ES.30: Don't use macros for program text manipulation](#Res-macros)
9847 * [ES.31: Don't use macros for constants or "functions"](#Res-macros2)
9848 * [ES.32: Use `ALL_CAPS` for all macro names](#Res-ALL_CAPS)
9849 * [ES.33: If you must use macros, give them unique names](#Res-MACROS)
9850 * [ES.34: Don't define a (C-style) variadic function](#Res-ellipses)
9854 * [ES.40: Avoid complicated expressions](#Res-complicated)
9855 * [ES.41: If in doubt about operator precedence, parenthesize](#Res-parens)
9856 * [ES.42: Keep use of pointers simple and straightforward](#Res-ptr)
9857 * [ES.43: Avoid expressions with undefined order of evaluation](#Res-order)
9858 * [ES.44: Don't depend on order of evaluation of function arguments](#Res-order-fct)
9859 * [ES.45: Avoid "magic constants"; use symbolic constants](#Res-magic)
9860 * [ES.46: Avoid narrowing conversions](#Res-narrowing)
9861 * [ES.47: Use `nullptr` rather than `0` or `NULL`](#Res-nullptr)
9862 * [ES.48: Avoid casts](#Res-casts)
9863 * [ES.49: If you must use a cast, use a named cast](#Res-casts-named)
9864 * [ES.50: Don't cast away `const`](#Res-casts-const)
9865 * [ES.55: Avoid the need for range checking](#Res-range-checking)
9866 * [ES.56: Write `std::move()` only when you need to explicitly move an object to another scope](#Res-move)
9867 * [ES.60: Avoid `new` and `delete` outside resource management functions](#Res-new)
9868 * [ES.61: Delete arrays using `delete[]` and non-arrays using `delete`](#Res-del)
9869 * [ES.62: Don't compare pointers into different arrays](#Res-arr2)
9870 * [ES.63: Don't slice](#Res-slice)
9871 * [ES.64: Use the `T{e}`notation for construction](#Res-construct)
9872 * [ES.65: Don't dereference an invalid pointer](#Res-deref)
9876 * [ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice](#Res-switch-if)
9877 * [ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice](#Res-for-range)
9878 * [ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable](#Res-for-while)
9879 * [ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable](#Res-while-for)
9880 * [ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement](#Res-for-init)
9881 * [ES.75: Avoid `do`-statements](#Res-do)
9882 * [ES.76: Avoid `goto`](#Res-goto)
9883 * [ES.77: Minimize the use of `break` and `continue` in loops](#Res-continue)
9884 * [ES.78: Always end a non-empty `case` with a `break`](#Res-break)
9885 * [ES.79: Use `default` to handle common cases (only)](#Res-default)
9886 * [ES.84: Don't try to declare a local variable with no name](#Res-noname)
9887 * [ES.85: Make empty statements visible](#Res-empty)
9888 * [ES.86: Avoid modifying loop control variables inside the body of raw for-loops](#Res-loop-counter)
9889 * [ES.87: Don't add redundant `==` or `!=` to conditions](#Res-if)
9893 * [ES.100: Don't mix signed and unsigned arithmetic](#Res-mix)
9894 * [ES.101: Use unsigned types for bit manipulation](#Res-unsigned)
9895 * [ES.102: Use signed types for arithmetic](#Res-signed)
9896 * [ES.103: Don't overflow](#Res-overflow)
9897 * [ES.104: Don't underflow](#Res-underflow)
9898 * [ES.105: Don't divide by zero](#Res-zero)
9899 * [ES.106: Don't try to avoid negative values by using `unsigned`](#Res-nonnegative)
9900 * [ES.107: Don't use `unsigned` for subscripts, prefer `gsl::index`](#Res-subscripts)
9902 ### <a name="Res-lib"></a>ES.1: Prefer the standard library to other libraries and to "handcrafted code"
9906 Code using a library can be much easier to write than code working directly with language features, much shorter, tend to be of a higher level of abstraction, and the library code is presumably already tested.
9907 The ISO C++ Standard Library is among the most widely known and best tested libraries.
9908 It is available as part of all C++ implementations.
9912 auto sum = accumulate(begin(a), end(a), 0.0); // good
9914 a range version of `accumulate` would be even better:
9916 auto sum = accumulate(v, 0.0); // better
9918 but don't hand-code a well-known algorithm:
9920 int max = v.size(); // bad: verbose, purpose unstated
9922 for (int i = 0; i < max; ++i)
9927 Large parts of the standard library rely on dynamic allocation (free store). These parts, notably the containers but not the algorithms, are unsuitable for some hard-real-time and embedded applications. In such cases, consider providing/using similar facilities, e.g., a standard-library-style container implemented using a pool allocator.
9931 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
9933 ### <a name="Res-abstr"></a>ES.2: Prefer suitable abstractions to direct use of language features
9937 A "suitable abstraction" (e.g., library or class) is closer to the application concepts than the bare language, leads to shorter and clearer code, and is likely to be better tested.
9941 vector<string> read1(istream& is) // good
9944 for (string s; is >> s;)
9949 The more traditional and lower-level near-equivalent is longer, messier, harder to get right, and most likely slower:
9951 char** read2(istream& is, int maxelem, int maxstring, int* nread) // bad: verbose and incomplete
9953 auto res = new char*[maxelem];
9955 while (is && elemcount < maxelem) {
9956 auto s = new char[maxstring];
9957 is.read(s, maxstring);
9958 res[elemcount++] = s;
9964 Once the checking for overflow and error handling has been added that code gets quite messy, and there is the problem remembering to `delete` the returned pointer and the C-style strings that array contains.
9968 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
9970 ## ES.dcl: Declarations
9972 A declaration is a statement. A declaration introduces a name into a scope and may cause the construction of a named object.
9974 ### <a name="Res-scope"></a>ES.5: Keep scopes small
9978 Readability. Minimize resource retention. Avoid accidental misuse of value.
9980 **Alternative formulation**: Don't declare a name in an unnecessarily large scope.
9986 int i; // bad: i is needlessly accessible after loop
9987 for (i = 0; i < 20; ++i) { /* ... */ }
9988 // no intended use of i here
9989 for (int i = 0; i < 20; ++i) { /* ... */ } // good: i is local to for-loop
9991 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
9992 // ... deal with Circle ...
9995 // ... handle error ...
10001 void use(const string& name)
10003 string fn = name + ".txt";
10007 // ... 200 lines of code without intended use of fn or is ...
10010 This function is by most measure too long anyway, but the point is that the resources used by `fn` and the file handle held by `is`
10011 are retained for much longer than needed and that unanticipated use of `is` and `fn` could happen later in the function.
10012 In this case, it might be a good idea to factor out the read:
10014 Record load_record(const string& name)
10016 string fn = name + ".txt";
10023 void use(const string& name)
10025 Record r = load_record(name);
10026 // ... 200 lines of code ...
10031 * Flag loop variable declared outside a loop and not used after the loop
10032 * Flag when expensive resources, such as file handles and locks are not used for N-lines (for some suitable N)
10034 ### <a name="Res-cond"></a>ES.6: Declare names in for-statement initializers and conditions to limit scope
10038 Readability. Minimize resource retention.
10044 for (string s; cin >> s;)
10047 for (int i = 0; i < 20; ++i) { // good: i is local to for-loop
10051 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
10052 // ... deal with Circle ...
10055 // ... handle error ...
10061 * Flag loop variables declared before the loop and not used after the loop
10062 * (hard) Flag loop variables declared before the loop and used after the loop for an unrelated purpose.
10064 ##### C++17 and C++20 example
10066 Note: C++17 and C++20 also add `if`, `switch`, and range-`for` initializer statements. These require C++17 and C++20 support.
10068 map<int, string> mymap;
10070 if (auto result = mymap.insert(value); result.second) {
10071 // insert succeeded, and result is valid for this block
10072 use(result.first); // ok
10074 } // result is destroyed here
10076 ##### C++17 and C++20 enforcement (if using a C++17 or C++20 compiler)
10078 * Flag selection/loop variables declared before the body and not used after the body
10079 * (hard) Flag selection/loop variables declared before the body and used after the body for an unrelated purpose.
10083 ### <a name="Res-name-length"></a>ES.7: Keep common and local names short, and keep uncommon and nonlocal names longer
10087 Readability. Lowering the chance of clashes between unrelated non-local names.
10091 Conventional short, local names increase readability:
10093 template<typename T> // good
10094 void print(ostream& os, const vector<T>& v)
10096 for (gsl::index i = 0; i < v.size(); ++i)
10097 os << v[i] << '\n';
10100 An index is conventionally called `i` and there is no hint about the meaning of the vector in this generic function, so `v` is as good name as any. Compare
10102 template<typename Element_type> // bad: verbose, hard to read
10103 void print(ostream& target_stream, const vector<Element_type>& current_vector)
10105 for (gsl::index current_element_index = 0;
10106 current_element_index < current_vector.size();
10107 ++current_element_index
10109 target_stream << current_vector[current_element_index] << '\n';
10112 Yes, it is a caricature, but we have seen worse.
10116 Unconventional and short non-local names obscure code:
10118 void use1(const string& s)
10121 tt(s); // bad: what is tt()?
10125 Better, give non-local entities readable names:
10127 void use1(const string& s)
10130 trim_tail(s); // better
10134 Here, there is a chance that the reader knows what `trim_tail` means and that the reader can remember it after looking it up.
10138 Argument names of large functions are de facto non-local and should be meaningful:
10140 void complicated_algorithm(vector<Record>& vr, const vector<int>& vi, map<string, int>& out)
10141 // read from events in vr (marking used Records) for the indices in
10142 // vi placing (name, index) pairs into out
10144 // ... 500 lines of code using vr, vi, and out ...
10147 We recommend keeping functions short, but that rule isn't universally adhered to and naming should reflect that.
10151 Check length of local and non-local names. Also take function length into account.
10153 ### <a name="Res-name-similar"></a>ES.8: Avoid similar-looking names
10157 Code clarity and readability. Too-similar names slow down comprehension and increase the likelihood of error.
10161 if (readable(i1 + l1 + ol + o1 + o0 + ol + o1 + I0 + l0)) surprise();
10165 Do not declare a non-type with the same name as a type in the same scope. This removes the need to disambiguate with a keyword such as `struct` or `enum`. It also removes a source of errors, as `struct X` can implicitly declare `X` if lookup fails.
10167 struct foo { int n; };
10168 struct foo foo(); // BAD, foo is a type already in scope
10169 struct foo x = foo(); // requires disambiguation
10173 Antique header files might declare non-types and types with the same name in the same scope.
10177 * Check names against a list of known confusing letter and digit combinations.
10178 * Flag a declaration of a variable, function, or enumerator that hides a class or enumeration declared in the same scope.
10180 ### <a name="Res-not-CAPS"></a>ES.9: Avoid `ALL_CAPS` names
10184 Such names are commonly used for macros. Thus, `ALL_CAPS` name are vulnerable to unintended macro substitution.
10188 // somewhere in some header:
10191 // somewhere else in some other header:
10192 enum Coord { N, NE, NW, S, SE, SW, E, W };
10194 // somewhere third in some poor programmer's .cpp:
10195 switch (direction) {
10205 Do not use `ALL_CAPS` for constants just because constants used to be macros.
10209 Flag all uses of ALL CAPS. For older code, accept ALL CAPS for macro names and flag all non-ALL-CAPS macro names.
10211 ### <a name="Res-name-one"></a>ES.10: Declare one name (only) per declaration
10215 One declaration per line increases readability and avoids mistakes related to
10216 the C/C++ grammar. It also leaves room for a more descriptive end-of-line
10221 char *p, c, a[7], *pp[7], **aa[10]; // yuck!
10225 A function declaration can contain several function argument declarations.
10229 A structured binding (C++17) is specifically designed to introduce several variables:
10231 auto [iter, inserted] = m.insert_or_assign(k, val);
10232 if (inserted) { /* new entry was inserted */ }
10236 template <class InputIterator, class Predicate>
10237 bool any_of(InputIterator first, InputIterator last, Predicate pred);
10239 or better using concepts:
10241 bool any_of(InputIterator first, InputIterator last, Predicate pred);
10245 double scalbn(double x, int n); // OK: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
10249 double scalbn( // better: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
10250 double x, // base value
10256 // better: base * pow(FLT_RADIX, exponent); FLT_RADIX is usually 2
10257 double scalbn(double base, int exponent);
10261 int a = 7, b = 9, c, d = 10, e = 3;
10263 In a long list of declarators it is easy to overlook an uninitialized variable.
10267 Flag variable and constant declarations with multiple declarators (e.g., `int* p, q;`)
10269 ### <a name="Res-auto"></a>ES.11: Use `auto` to avoid redundant repetition of type names
10273 * Simple repetition is tedious and error-prone.
10274 * When you use `auto`, the name of the declared entity is in a fixed position in the declaration, increasing readability.
10275 * In a template function declaration the return type can be a member type.
10281 auto p = v.begin(); // vector<int>::iterator
10282 auto h = t.future();
10283 auto q = make_unique<int[]>(s);
10284 auto f = [](int x){ return x + 10; };
10286 In each case, we save writing a longish, hard-to-remember type that the compiler already knows but a programmer could get wrong.
10291 auto Container<T>::first() -> Iterator; // Container<T>::Iterator
10295 Avoid `auto` for initializer lists and in cases where you know exactly which type you want and where an initializer might require conversion.
10299 auto lst = { 1, 2, 3 }; // lst is an initializer list
10300 auto x{1}; // x is an int (in C++17; initializer_list in C++11)
10304 When concepts become available, we can (and should) be more specific about the type we are deducing:
10307 ForwardIterator p = algo(x, y, z);
10309 ##### Example (C++17)
10311 auto [ quotient, remainder ] = div(123456, 73); // break out the members of the div_t result
10315 Flag redundant repetition of type names in a declaration.
10317 ### <a name="Res-reuse"></a>ES.12: Do not reuse names in nested scopes
10321 It is easy to get confused about which variable is used.
10322 Can cause maintenance problems.
10337 d = value_to_be_returned;
10343 If this is a large `if`-statement, it is easy to overlook that a new `d` has been introduced in the inner scope.
10344 This is a known source of bugs.
10345 Sometimes such reuse of a name in an inner scope is called "shadowing".
10349 Shadowing is primarily a problem when functions are too large and too complex.
10353 Shadowing of function arguments in the outermost block is disallowed by the language:
10357 int x = 4; // error: reuse of function argument name
10360 int x = 7; // allowed, but bad
10367 Reuse of a member name as a local variable can also be a problem:
10376 m = 7; // assign to member
10380 m = 99; // assign to local variable
10387 We often reuse function names from a base class in a derived class:
10398 This is error-prone.
10399 For example, had we forgotten the using declaration, a call `d.f(1)` would not have found the `int` version of `f`.
10401 ??? Do we need a specific rule about shadowing/hiding in class hierarchies?
10405 * Flag reuse of a name in nested local scopes
10406 * Flag reuse of a member name as a local variable in a member function
10407 * Flag reuse of a global name as a local variable or a member name
10408 * Flag reuse of a base class member name in a derived class (except for function names)
10410 ### <a name="Res-always"></a>ES.20: Always initialize an object
10414 Avoid used-before-set errors and their associated undefined behavior.
10415 Avoid problems with comprehension of complex initialization.
10416 Simplify refactoring.
10422 int i; // bad: uninitialized variable
10424 i = 7; // initialize i
10427 No, `i = 7` does not initialize `i`; it assigns to it. Also, `i` can be read in the `...` part. Better:
10429 void use(int arg) // OK
10431 int i = 7; // OK: initialized
10432 string s; // OK: default initialized
10438 The *always initialize* rule is deliberately stronger than the *an object must be set before used* language rule.
10439 The latter, more relaxed rule, catches the technical bugs, but:
10441 * It leads to less readable code
10442 * It encourages people to declare names in greater than necessary scopes
10443 * It leads to harder to read code
10444 * It leads to logic bugs by encouraging complex code
10445 * It hampers refactoring
10447 The *always initialize* rule is a style rule aimed to improve maintainability as well as a rule protecting against used-before-set errors.
10451 Here is an example that is often considered to demonstrate the need for a more relaxed rule for initialization
10453 widget i; // "widget" a type that's expensive to initialize, possibly a large POD
10456 if (cond) { // bad: i and j are initialized "late"
10465 This cannot trivially be rewritten to initialize `i` and `j` with initializers.
10466 Note that for types with a default constructor, attempting to postpone initialization simply leads to a default initialization followed by an assignment.
10467 A popular reason for such examples is "efficiency", but a compiler that can detect whether we made a used-before-set error can also eliminate any redundant double initialization.
10469 Assuming that there is a logical connection between `i` and `j`, that connection should probably be expressed in code:
10471 pair<widget, widget> make_related_widgets(bool x)
10473 return (x) ? {f1(), f2()} : {f3(), f4() };
10476 auto [i, j] = make_related_widgets(cond); // C++17
10480 Complex initialization has been popular with clever programmers for decades.
10481 It has also been a major source of errors and complexity.
10482 Many such errors are introduced during maintenance years after the initial implementation.
10486 This rule covers member variables.
10490 X(int i, int ci) : m2{i}, cm2{ci} {}
10503 The compiler will flag the uninitialized `cm3` because it is a `const`, but it will not catch the lack of initialization of `m3`.
10504 Usually, a rare spurious member initialization is worth the absence of errors from lack of initialization and often an optimizer
10505 can eliminate a redundant initialization (e.g., an initialization that occurs immediately before an assignment).
10509 If you are declaring an object that is just about to be initialized from input, initializing it would cause a double initialization.
10510 However, beware that this may leave uninitialized data beyond the input -- and that has been a fertile source of errors and security breaches:
10512 constexpr int max = 8 * 1024;
10513 int buf[max]; // OK, but suspicious: uninitialized
10516 The cost of initializing that array could be significant in some situations.
10517 However, such examples do tend to leave uninitialized variables accessible, so they should be treated with suspicion.
10519 constexpr int max = 8 * 1024;
10520 int buf[max] = {}; // zero all elements; better in some situations
10523 When feasible use a library function that is known not to overflow. For example:
10525 string s; // s is default initialized to ""
10526 cin >> s; // s expands to hold the string
10528 Don't consider simple variables that are targets for input operations exceptions to this rule:
10534 In the not uncommon case where the input target and the input operation get separated (as they should not) the possibility of used-before-set opens up.
10536 int i2 = 0; // better, assuming that zero is an acceptable value for i2
10540 A good optimizer should know about input operations and eliminate the redundant operation.
10544 Using a value representing "uninitialized" is a symptom of a problem and not a solution:
10546 widget i = uninit; // bad
10550 use(i); // possibly used before set
10553 if (cond) { // bad: i and j are initialized "late"
10562 Now the compiler cannot even simply detect a used-before-set. Further, we've introduced complexity in the state space for widget: which operations are valid on an `uninit` widget and which are not?
10566 Sometimes, a lambda can be used as an initializer to avoid an uninitialized variable:
10570 auto p = get_value(); // get_value() returns a pair<error_code, Value>
10578 auto p = get_value(); // get_value() returns a pair<error_code, Value>
10579 if (p.first) throw Bad_value{p.first};
10583 **See also**: [ES.28](#Res-lambda-init)
10587 * Flag every uninitialized variable.
10588 Don't flag variables of user-defined types with default constructors.
10589 * Check that an uninitialized buffer is written into *immediately* after declaration.
10590 Passing an uninitialized variable as a reference to non-`const` argument can be assumed to be a write into the variable.
10592 ### <a name="Res-introduce"></a>ES.21: Don't introduce a variable (or constant) before you need to use it
10596 Readability. To limit the scope in which the variable can be used.
10601 // ... no use of x here ...
10606 Flag declarations that are distant from their first use.
10608 ### <a name="Res-init"></a>ES.22: Don't declare a variable until you have a value to initialize it with
10612 Readability. Limit the scope in which a variable can be used. Don't risk used-before-set. Initialization is often more efficient than assignment.
10617 // ... no use of s here ...
10618 s = "what a waste";
10622 SomeLargeType var; // ugly CaMeLcAsEvArIaBlE
10624 if (cond) // some non-trivial condition
10626 else if (cond2 || !cond3) {
10631 for (auto& e : something)
10635 // use var; that this isn't done too early can be enforced statically with only control flow
10637 This would be fine if there was a default initialization for `SomeLargeType` that wasn't too expensive.
10638 Otherwise, a programmer might very well wonder if every possible path through the maze of conditions has been covered.
10639 If not, we have a "use before set" bug. This is a maintenance trap.
10641 For initializers of moderate complexity, including for `const` variables, consider using a lambda to express the initializer; see [ES.28](#Res-lambda-init).
10645 * Flag declarations with default initialization that are assigned to before they are first read.
10646 * Flag any complicated computation after an uninitialized variable and before its use.
10648 ### <a name="Res-list"></a>ES.23: Prefer the `{}`-initializer syntax
10652 Prefer `{}`. The rules for `{}` initialization are simpler, more general, less ambiguous, and safer than for other forms of initialization.
10654 Use `=` only when you are sure that there can be no narrowing conversions. For built-in arithmetic types, use `=` only with `auto`.
10656 Avoid `()` initialization, which allows parsing ambiguities.
10662 vector<int> v = {1, 2, 3, 4, 5, 6};
10666 For containers, there is a tradition for using `{...}` for a list of elements and `(...)` for sizes:
10668 vector<int> v1(10); // vector of 10 elements with the default value 0
10669 vector<int> v2{10}; // vector of 1 element with the value 10
10671 vector<int> v3(1, 2); // vector of 1 element with the value 2
10672 vector<int> v4{1, 2}; // vector of 2 element with the values 1 and 2
10676 `{}`-initializers do not allow narrowing conversions (and that is usually a good thing) and allow explicit constructors (which is fine, we're intentionally initializing a new variable).
10680 int x {7.9}; // error: narrowing
10681 int y = 7.9; // OK: y becomes 7. Hope for a compiler warning
10682 int z = gsl::narrow_cast<int>(7.9); // OK: you asked for it
10686 `{}` initialization can be used for nearly all initialization; other forms of initialization can't:
10688 auto p = new vector<int> {1, 2, 3, 4, 5}; // initialized vector
10689 D::D(int a, int b) :m{a, b} { // member initializer (e.g., m might be a pair)
10692 X var {}; // initialize var to be empty
10694 int m {7}; // default initializer for a member
10698 For that reason, `{}`-initialization is often called "uniform initialization"
10699 (though there unfortunately are a few irregularities left).
10703 Initialization of a variable declared using `auto` with a single value, e.g., `{v}`, had surprising results until C++17.
10704 The C++17 rules are somewhat less surprising:
10706 auto x1 {7}; // x1 is an int with the value 7
10707 auto x2 = {7}; // x2 is an initializer_list<int> with an element 7
10709 auto x11 {7, 8}; // error: two initializers
10710 auto x22 = {7, 8}; // x22 is an initializer_list<int> with elements 7 and 8
10712 Use `={...}` if you really want an `initializer_list<T>`
10714 auto fib10 = {1, 1, 2, 3, 5, 8, 13, 21, 34, 55}; // fib10 is a list
10718 `={}` gives copy initialization whereas `{}` gives direct initialization.
10719 Like the distinction between copy-initialization and direct-initialization itself, this can lead to surprises.
10720 `{}` accepts `explicit` constructors; `={}` does not. For example:
10722 struct Z { explicit Z() {} };
10724 Z z1{}; // OK: direct initialization, so we use explicit constructor
10725 Z z2 = {}; // error: copy initialization, so we cannot use the explicit constructor
10727 Use plain `{}`-initialization unless you specifically want to disable explicit constructors.
10731 template<typename T>
10734 T x1(1); // T initialized with 1
10735 T x0(); // bad: function declaration (often a mistake)
10737 T y1 {1}; // T initialized with 1
10738 T y0 {}; // default initialized T
10742 **See also**: [Discussion](#???)
10746 * Flag uses of `=` to initialize arithmetic types where narrowing occurs.
10747 * Flag uses of `()` initialization syntax that are actually declarations. (Many compilers should warn on this already.)
10749 ### <a name="Res-unique"></a>ES.24: Use a `unique_ptr<T>` to hold pointers
10753 Using `std::unique_ptr` is the simplest way to avoid leaks. It is reliable, it
10754 makes the type system do much of the work to validate ownership safety, it
10755 increases readability, and it has zero or near zero run-time cost.
10759 void use(bool leak)
10761 auto p1 = make_unique<int>(7); // OK
10762 int* p2 = new int{7}; // bad: might leak
10763 // ... no assignment to p2 ...
10765 // ... no assignment to p2 ...
10767 v.at(7) = 0; // exception thrown
10771 If `leak == true` the object pointed to by `p2` is leaked and the object pointed to by `p1` is not.
10772 The same is the case when `at()` throws.
10776 Look for raw pointers that are targets of `new`, `malloc()`, or functions that may return such pointers.
10778 ### <a name="Res-const"></a>ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on
10782 That way you can't change the value by mistake. That way may offer the compiler optimization opportunities.
10788 const int bufmax = 2 * n + 2; // good: we can't change bufmax by accident
10789 int xmax = n; // suspicious: is xmax intended to change?
10795 Look to see if a variable is actually mutated, and flag it if
10796 not. Unfortunately, it may be impossible to detect when a non-`const` was not
10797 *intended* to vary (vs when it merely did not vary).
10799 ### <a name="Res-recycle"></a>ES.26: Don't use a variable for two unrelated purposes
10803 Readability and safety.
10810 for (i = 0; i < 20; ++i) { /* ... */ }
10811 for (i = 0; i < 200; ++i) { /* ... */ } // bad: i recycled
10816 As an optimization, you may want to reuse a buffer as a scratch pad, but even then prefer to limit the variable's scope as much as possible and be careful not to cause bugs from data left in a recycled buffer as this is a common source of security bugs.
10818 void write_to_file() {
10819 std::string buffer; // to avoid reallocations on every loop iteration
10820 for (auto& o : objects)
10822 // First part of the work.
10823 generate_first_String(buffer, o);
10824 write_to_file(buffer);
10826 // Second part of the work.
10827 generate_second_string(buffer, o);
10828 write_to_file(buffer);
10836 Flag recycled variables.
10838 ### <a name="Res-stack"></a>ES.27: Use `std::array` or `stack_array` for arrays on the stack
10842 They are readable and don't implicitly convert to pointers.
10843 They are not confused with non-standard extensions of built-in arrays.
10853 int a2[m]; // error: not ISO C++
10859 The definition of `a1` is legal C++ and has always been.
10860 There is a lot of such code.
10861 It is error-prone, though, especially when the bound is non-local.
10862 Also, it is a "popular" source of errors (buffer overflow, pointers from array decay, etc.).
10863 The definition of `a2` is C but not C++ and is considered a security risk
10873 stack_array<int> a2(m);
10879 * Flag arrays with non-constant bounds (C-style VLAs)
10880 * Flag arrays with non-local constant bounds
10882 ### <a name="Res-lambda-init"></a>ES.28: Use lambdas for complex initialization, especially of `const` variables
10886 It nicely encapsulates local initialization, including cleaning up scratch variables needed only for the initialization, without needing to create a needless nonlocal yet nonreusable function. It also works for variables that should be `const` but only after some initialization work.
10890 widget x; // should be const, but:
10891 for (auto i = 2; i <= N; ++i) { // this could be some
10892 x += some_obj.do_something_with(i); // arbitrarily long code
10893 } // needed to initialize x
10894 // from here, x should be const, but we can't say so in code in this style
10896 ##### Example, good
10898 const widget x = [&]{
10899 widget val; // assume that widget has a default constructor
10900 for (auto i = 2; i <= N; ++i) { // this could be some
10901 val += some_obj.do_something_with(i); // arbitrarily long code
10902 } // needed to initialize x
10909 if (!in) return ""; // default
10911 for (char c : in >> c)
10916 If at all possible, reduce the conditions to a simple set of alternatives (e.g., an `enum`) and don't mix up selection and initialization.
10920 Hard. At best a heuristic. Look for an uninitialized variable followed by a loop assigning to it.
10922 ### <a name="Res-macros"></a>ES.30: Don't use macros for program text manipulation
10926 Macros are a major source of bugs.
10927 Macros don't obey the usual scope and type rules.
10928 Macros ensure that the human reader sees something different from what the compiler sees.
10929 Macros complicate tool building.
10933 #define Case break; case /* BAD */
10935 This innocuous-looking macro makes a single lower case `c` instead of a `C` into a bad flow-control bug.
10939 This rule does not ban the use of macros for "configuration control" use in `#ifdef`s, etc.
10941 In the future, modules are likely to eliminate the need for macros in configuration control.
10945 This rule is meant to also discourage use of `#` for stringification and `##` for concatenation.
10946 As usual for macros, there are uses that are "mostly harmless", but even these can create problems for tools,
10947 such as auto completers, static analyzers, and debuggers.
10948 Often the desire to use fancy macros is a sign of an overly complex design.
10949 Also, `#` and `##` encourages the definition and use of macros:
10951 #define CAT(a, b) a ## b
10952 #define STRINGIFY(a) #a
10954 void f(int x, int y)
10956 string CAT(x, y) = "asdf"; // BAD: hard for tools to handle (and ugly)
10957 string sx2 = STRINGIFY(x);
10961 There are workarounds for low-level string manipulation using macros. For example:
10963 string s = "asdf" "lkjh"; // ordinary string literal concatenation
10968 constexpr const char* stringify()
10971 case a: return "a";
10972 case b: return "b";
10976 void f(int x, int y)
10978 string sx = stringify<x>();
10982 This is not as convenient as a macro to define, but as easy to use, has zero overhead, and is typed and scoped.
10984 In the future, static reflection is likely to eliminate the last needs for the preprocessor for program text manipulation.
10988 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
10990 ### <a name="Res-macros2"></a>ES.31: Don't use macros for constants or "functions"
10994 Macros are a major source of bugs.
10995 Macros don't obey the usual scope and type rules.
10996 Macros don't obey the usual rules for argument passing.
10997 Macros ensure that the human reader sees something different from what the compiler sees.
10998 Macros complicate tool building.
11003 #define SQUARE(a, b) (a * b)
11005 Even if we hadn't left a well-known bug in `SQUARE` there are much better behaved alternatives; for example:
11007 constexpr double pi = 3.14;
11008 template<typename T> T square(T a, T b) { return a * b; }
11012 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
11014 ### <a name="Res-ALL_CAPS"></a>ES.32: Use `ALL_CAPS` for all macro names
11018 Convention. Readability. Distinguishing macros.
11022 #define forever for (;;) /* very BAD */
11024 #define FOREVER for (;;) /* Still evil, but at least visible to humans */
11028 Scream when you see a lower case macro.
11030 ### <a name="Res-MACROS"></a>ES.33: If you must use macros, give them unique names
11034 Macros do not obey scope rules.
11038 #define MYCHAR /* BAD, will eventually clash with someone else's MYCHAR*/
11040 #define ZCORP_CHAR /* Still evil, but less likely to clash */
11044 Avoid macros if you can: [ES.30](#Res-macros), [ES.31](#Res-macros2), and [ES.32](#Res-ALL_CAPS).
11045 However, there are billions of lines of code littered with macros and a long tradition for using and overusing macros.
11046 If you are forced to use macros, use long names and supposedly unique prefixes (e.g., your organization's name) to lower the likelihood of a clash.
11050 Warn against short macro names.
11052 ### <a name="Res-ellipses"></a> ES.34: Don't define a (C-style) variadic function
11057 Requires messy cast-and-macro-laden code to get working right.
11063 // "severity" followed by a zero-terminated list of char*s; write the C-style strings to cerr
11064 void error(int severity ...)
11066 va_list ap; // a magic type for holding arguments
11067 va_start(ap, severity); // arg startup: "severity" is the first argument of error()
11070 // treat the next var as a char*; no checking: a cast in disguise
11071 char* p = va_arg(ap, char*);
11076 va_end(ap); // arg cleanup (don't forget this)
11079 if (severity) exit(severity);
11084 error(7, "this", "is", "an", "error", nullptr);
11086 error(7, "this", "is", "an", "error"); // crash
11087 const char* is = "is";
11089 error(7, "this", "is", an, "error"); // crash
11092 **Alternative**: Overloading. Templates. Variadic templates.
11093 #include <iostream>
11095 void error(int severity)
11098 std::exit(severity);
11101 template <typename T, typename... Ts>
11102 constexpr void error(int severity, T head, Ts... tail)
11105 error(severity, tail...);
11110 error(7); // No crash!
11111 error(5, "this", "is", "not", "an", "error"); // No crash!
11113 std::string an = "an";
11114 error(7, "this", "is", "not", an, "error"); // No crash!
11116 error(5, "oh", "no", nullptr); // Compile error! No need for nullptr.
11122 This is basically the way `printf` is implemented.
11126 * Flag definitions of C-style variadic functions.
11127 * Flag `#include <cstdarg>` and `#include <stdarg.h>`
11130 ## ES.expr: Expressions
11132 Expressions manipulate values.
11134 ### <a name="Res-complicated"></a>ES.40: Avoid complicated expressions
11138 Complicated expressions are error-prone.
11142 // bad: assignment hidden in subexpression
11143 while ((c = getc()) != -1)
11145 // bad: two non-local variables assigned in sub-expressions
11146 while ((cin >> c1, cin >> c2), c1 == c2)
11148 // better, but possibly still too complicated
11149 for (char c1, c2; cin >> c1 >> c2 && c1 == c2;)
11151 // OK: if i and j are not aliased
11154 // OK: if i != j and i != k
11155 v[i] = v[j] + v[k];
11157 // bad: multiple assignments "hidden" in subexpressions
11158 x = a + (b = f()) + (c = g()) * 7;
11160 // bad: relies on commonly misunderstood precedence rules
11161 x = a & b + c * d && e ^ f == 7;
11163 // bad: undefined behavior
11164 x = x++ + x++ + ++x;
11166 Some of these expressions are unconditionally bad (e.g., they rely on undefined behavior). Others are simply so complicated and/or unusual that even good programmers could misunderstand them or overlook a problem when in a hurry.
11170 C++17 tightens up the rules for the order of evaluation
11171 (left-to-right except right-to-left in assignments, and the order of evaluation of function arguments is unspecified; [see ES.43](#Res-order)),
11172 but that doesn't change the fact that complicated expressions are potentially confusing.
11176 A programmer should know and use the basic rules for expressions.
11180 x = k * y + z; // OK
11182 auto t1 = k * y; // bad: unnecessarily verbose
11185 if (0 <= x && x < max) // OK
11187 auto t1 = 0 <= x; // bad: unnecessarily verbose
11189 if (t1 && t2) // ...
11193 Tricky. How complicated must an expression be to be considered complicated? Writing computations as statements with one operation each is also confusing. Things to consider:
11195 * side effects: side effects on multiple non-local variables (for some definition of non-local) can be suspect, especially if the side effects are in separate subexpressions
11196 * writes to aliased variables
11197 * more than N operators (and what should N be?)
11198 * reliance of subtle precedence rules
11199 * uses undefined behavior (can we catch all undefined behavior?)
11200 * implementation defined behavior?
11203 ### <a name="Res-parens"></a>ES.41: If in doubt about operator precedence, parenthesize
11207 Avoid errors. Readability. Not everyone has the operator table memorized.
11211 const unsigned int flag = 2;
11212 unsigned int a = flag;
11214 if (a & flag != 0) // bad: means a&(flag != 0)
11216 Note: We recommend that programmers know their precedence table for the arithmetic operations, the logical operations, but consider mixing bitwise logical operations with other operators in need of parentheses.
11218 if ((a & flag) != 0) // OK: works as intended
11222 You should know enough not to need parentheses for:
11224 if (a < 0 || a <= max) {
11230 * Flag combinations of bitwise-logical operators and other operators.
11231 * Flag assignment operators not as the leftmost operator.
11234 ### <a name="Res-ptr"></a>ES.42: Keep use of pointers simple and straightforward
11238 Complicated pointer manipulation is a major source of errors.
11242 Use `gsl::span` instead.
11243 Pointers should [only refer to single objects](#Ri-array).
11244 Pointer arithmetic is fragile and easy to get wrong, the source of many, many bad bugs and security violations.
11245 `span` is a bounds-checked, safe type for accessing arrays of data.
11246 Access into an array with known bounds using a constant as a subscript can be validated by the compiler.
11250 void f(int* p, int count)
11252 if (count < 2) return;
11254 int* q = p + 1; // BAD
11258 d = (p - &n); // OK
11261 int n = *p++; // BAD
11263 if (count < 6) return;
11267 p[count - 1] = 2; // BAD
11269 use(&p[0], 3); // BAD
11272 ##### Example, good
11274 void f(span<int> a) // BETTER: use span in the function declaration
11276 if (a.size() < 2) return;
11278 int n = a[0]; // OK
11280 span<int> q = a.subspan(1); // OK
11282 if (a.size() < 6) return;
11286 a[a.size() - 1] = 2; // OK
11288 use(a.data(), 3); // OK
11293 Subscripting with a variable is difficult for both tools and humans to validate as safe.
11294 `span` is a run-time bounds-checked, safe type for accessing arrays of data.
11295 `at()` is another alternative that ensures single accesses are bounds-checked.
11296 If iterators are needed to access an array, use the iterators from a `span` constructed over the array.
11300 void f(array<int, 10> a, int pos)
11302 a[pos / 2] = 1; // BAD
11303 a[pos - 1] = 2; // BAD
11304 a[-1] = 3; // BAD (but easily caught by tools) -- no replacement, just don't do this
11305 a[10] = 4; // BAD (but easily caught by tools) -- no replacement, just don't do this
11308 ##### Example, good
11312 void f1(span<int, 10> a, int pos) // A1: Change parameter type to use span
11314 a[pos / 2] = 1; // OK
11315 a[pos - 1] = 2; // OK
11318 void f2(array<int, 10> arr, int pos) // A2: Add local span and use that
11320 span<int> a = {arr.data(), pos};
11321 a[pos / 2] = 1; // OK
11322 a[pos - 1] = 2; // OK
11327 void f3(array<int, 10> a, int pos) // ALTERNATIVE B: Use at() for access
11329 at(a, pos / 2) = 1; // OK
11330 at(a, pos - 1) = 2; // OK
11338 for (int i = 0; i < COUNT; ++i)
11339 arr[i] = i; // BAD, cannot use non-constant indexer
11342 ##### Example, good
11349 span<int> av = arr;
11350 for (int i = 0; i < COUNT; ++i)
11354 Use a `span` and range-`for`:
11359 span<int, COUNT> av = arr;
11365 Use `at()` for access:
11370 for (int i = 0; i < COUNT; ++i)
11380 for (auto& e : arr)
11386 Tooling can offer rewrites of array accesses that involve dynamic index expressions to use `at()` instead:
11390 void f(int i, int j)
11392 a[i + j] = 12; // BAD, could be rewritten as ...
11393 at(a, i + j) = 12; // OK -- bounds-checked
11398 Turning an array into a pointer (as the language does essentially always) removes opportunities for checking, so avoid it
11405 g(a); // BAD: are we trying to pass an array?
11406 g(&a[0]); // OK: passing one object
11409 If you want to pass an array, say so:
11411 void g(int* p, size_t length); // old (dangerous) code
11413 void g1(span<int> av); // BETTER: get g() changed.
11420 g(av.data(), av.size()); // OK, if you have no choice
11421 g1(a); // OK -- no decay here, instead use implicit span ctor
11426 * Flag any arithmetic operation on an expression of pointer type that results in a value of pointer type.
11427 * Flag any indexing expression on an expression or variable of array type (either static array or `std::array`) where the indexer is not a compile-time constant expression with a value between `0` and the upper bound of the array.
11428 * Flag any expression that would rely on implicit conversion of an array type to a pointer type.
11430 This rule is part of the [bounds-safety profile](#SS-bounds).
11433 ### <a name="Res-order"></a>ES.43: Avoid expressions with undefined order of evaluation
11437 You have no idea what such code does. Portability.
11438 Even if it does something sensible for you, it may do something different on another compiler (e.g., the next release of your compiler) or with a different optimizer setting.
11442 C++17 tightens up the rules for the order of evaluation:
11443 left-to-right except right-to-left in assignments, and the order of evaluation of function arguments is unspecified.
11445 However, remember that your code may be compiled with a pre-C++17 compiler (e.g., through cut-and-paste) so don't be too clever.
11449 v[i] = ++i; // the result is undefined
11451 A good rule of thumb is that you should not read a value twice in an expression where you write to it.
11455 Can be detected by a good analyzer.
11457 ### <a name="Res-order-fct"></a>ES.44: Don't depend on order of evaluation of function arguments
11461 Because that order is unspecified.
11465 C++17 tightens up the rules for the order of evaluation, but the order of evaluation of function arguments is still unspecified.
11472 The call will most likely be `f(0, 1)` or `f(1, 0)`, but you don't know which.
11473 Technically, the behavior is undefined.
11474 In C++17, this code does not have undefined behavior, but it is still not specified which argument is evaluated first.
11478 Overloaded operators can lead to order of evaluation problems:
11480 f1()->m(f2()); // m(f1(), f2())
11481 cout << f1() << f2(); // operator<<(operator<<(cout, f1()), f2())
11483 In C++17, these examples work as expected (left to right) and assignments are evaluated right to left (just as ='s binding is right-to-left)
11485 f1() = f2(); // undefined behavior in C++14; in C++17, f2() is evaluated before f1()
11489 Can be detected by a good analyzer.
11491 ### <a name="Res-magic"></a>ES.45: Avoid "magic constants"; use symbolic constants
11495 Unnamed constants embedded in expressions are easily overlooked and often hard to understand:
11499 for (int m = 1; m <= 12; ++m) // don't: magic constant 12
11500 cout << month[m] << '\n';
11502 No, we don't all know that there are 12 months, numbered 1..12, in a year. Better:
11504 // months are indexed 1..12
11505 constexpr int first_month = 1;
11506 constexpr int last_month = 12;
11508 for (int m = first_month; m <= last_month; ++m) // better
11509 cout << month[m] << '\n';
11511 Better still, don't expose constants:
11513 for (auto m : month)
11518 Flag literals in code. Give a pass to `0`, `1`, `nullptr`, `\n`, `""`, and others on a positive list.
11520 ### <a name="Res-narrowing"></a>ES.46: Avoid lossy (narrowing, truncating) arithmetic conversions
11524 A narrowing conversion destroys information, often unexpectedly so.
11528 A key example is basic narrowing:
11531 int i = d; // bad: narrowing: i becomes 7
11532 i = (int) d; // bad: we're going to claim this is still not explicit enough
11534 void f(int x, long y, double d)
11536 char c1 = x; // bad: narrowing
11537 char c2 = y; // bad: narrowing
11538 char c3 = d; // bad: narrowing
11543 The guidelines support library offers a `narrow_cast` operation for specifying that narrowing is acceptable and a `narrow` ("narrow if") that throws an exception if a narrowing would throw away information:
11545 i = narrow_cast<int>(d); // OK (you asked for it): narrowing: i becomes 7
11546 i = narrow<int>(d); // OK: throws narrowing_error
11548 We also include lossy arithmetic casts, such as from a negative floating point type to an unsigned integral type:
11554 u = narrow_cast<unsigned>(d); // OK (you asked for it): u becomes 0
11555 u = narrow<unsigned>(d); // OK: throws narrowing_error
11559 A good analyzer can detect all narrowing conversions. However, flagging all narrowing conversions will lead to a lot of false positives. Suggestions:
11561 * flag all floating-point to integer conversions (maybe only `float`->`char` and `double`->`int`. Here be dragons! we need data)
11562 * flag all `long`->`char` (I suspect `int`->`char` is very common. Here be dragons! we need data)
11563 * consider narrowing conversions for function arguments especially suspect
11565 ### <a name="Res-nullptr"></a>ES.47: Use `nullptr` rather than `0` or `NULL`
11569 Readability. Minimize surprises: `nullptr` cannot be confused with an
11570 `int`. `nullptr` also has a well-specified (very restrictive) type, and thus
11571 works in more scenarios where type deduction might do the wrong thing on `NULL`
11580 f(0); // call f(int)
11581 f(nullptr); // call f(char*)
11585 Flag uses of `0` and `NULL` for pointers. The transformation may be helped by simple program transformation.
11587 ### <a name="Res-casts"></a>ES.48: Avoid casts
11591 Casts are a well-known source of errors. Make some optimizations unreliable.
11596 auto p = (long*)&d;
11597 auto q = (long long*)&d;
11598 cout << d << ' ' << *p << ' ' << *q << '\n';
11600 What would you think this fragment prints? The result is at best implementation defined. I got
11602 2 0 4611686018427387904
11607 cout << d << ' ' << *p << ' ' << *q << '\n';
11611 3.29048e-321 666 666
11613 Surprised? I'm just glad I didn't crash the program.
11617 Programmers who write casts typically assume that they know what they are doing,
11618 or that writing a cast makes the program "easier to read".
11619 In fact, they often disable the general rules for using values.
11620 Overload resolution and template instantiation usually pick the right function if there is a right function to pick.
11621 If there is not, maybe there ought to be, rather than applying a local fix (cast).
11625 Casts are necessary in a systems programming language. For example, how else
11626 would we get the address of a device register into a pointer? However, casts
11627 are seriously overused as well as a major source of errors.
11631 If you feel the need for a lot of casts, there may be a fundamental design problem.
11635 Casting to `(void)` is the Standard-sanctioned way to turn off `[[nodiscard]]` warnings. If you are calling a function with a `[[nodiscard]]` return and you deliberately want to discard the result, first think hard about whether that is really a good idea (there is usually a good reason the author of the function or of the return type used `[[nodiscard]]` in the first place), but if you still think it's appropriate and your code reviewer agrees, write `(void)` to turn off the warning.
11639 Casts are widely (mis) used. Modern C++ has rules and constructs that eliminate the need for casts in many contexts, such as
11642 * Use `std::variant`
11643 * Rely on the well-defined, safe, implicit conversions between pointer types
11647 * Force the elimination of C-style casts, except on a function with a `[[nodiscard]]` return
11648 * Warn if there are many functional style casts (there is an obvious problem in quantifying 'many')
11649 * The [type profile](#Pro-type-reinterpretcast) bans `reinterpret_cast`.
11650 * Warn against [identity casts](#Pro-type-identitycast) between pointer types, where the source and target types are the same (#Pro-type-identitycast)
11651 * Warn if a pointer cast could be [implicit](#Pro-type-implicitpointercast)
11653 ### <a name="Res-casts-named"></a>ES.49: If you must use a cast, use a named cast
11657 Readability. Error avoidance.
11658 Named casts are more specific than a C-style or functional cast, allowing the compiler to catch some errors.
11660 The named casts are:
11664 * `reinterpret_cast`
11666 * `std::move` // `move(x)` is an rvalue reference to `x`
11667 * `std::forward` // `forward<T>(x)` is an rvalue or an lvalue reference to `x` depending on `T`
11668 * `gsl::narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
11669 * `gsl::narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
11673 class B { /* ... */ };
11674 class D { /* ... */ };
11676 template<typename D> D* upcast(B* pb)
11678 D* pd0 = pb; // error: no implicit conversion from B* to D*
11679 D* pd1 = (D*)pb; // legal, but what is done?
11680 D* pd2 = static_cast<D*>(pb); // error: D is not derived from B
11681 D* pd3 = reinterpret_cast<D*>(pb); // OK: on your head be it!
11682 D* pd4 = dynamic_cast<D*>(pb); // OK: return nullptr
11686 The example was synthesized from real-world bugs where `D` used to be derived from `B`, but someone refactored the hierarchy.
11687 The C-style cast is dangerous because it can do any kind of conversion, depriving us of any protection from mistakes (now or in the future).
11691 When converting between types with no information loss (e.g. from `float` to
11692 `double` or `int64` from `int32`), brace initialization may be used instead.
11694 double d {some_float};
11695 int64_t i {some_int32};
11697 This makes it clear that the type conversion was intended and also prevents
11698 conversions between types that might result in loss of precision. (It is a
11699 compilation error to try to initialize a `float` from a `double` in this fashion,
11704 `reinterpret_cast` can be essential, but the essential uses (e.g., turning a machine address into pointer) are not type safe:
11706 auto p = reinterpret_cast<Device_register>(0x800); // inherently dangerous
11711 * Flag C-style and functional casts.
11712 * The [type profile](#Pro-type-reinterpretcast) bans `reinterpret_cast`.
11713 * The [type profile](#Pro-type-arithmeticcast) warns when using `static_cast` between arithmetic types.
11715 ### <a name="Res-casts-const"></a>ES.50: Don't cast away `const`
11719 It makes a lie out of `const`.
11720 If the variable is actually declared `const`, the result of "casting away `const`" is undefined behavior.
11724 void f(const int& x)
11726 const_cast<int&>(x) = 42; // BAD
11730 static const int j = 0;
11732 f(i); // silent side effect
11733 f(j); // undefined behavior
11737 Sometimes, you may be tempted to resort to `const_cast` to avoid code duplication, such as when two accessor functions that differ only in `const`-ness have similar implementations. For example:
11743 // BAD, duplicates logic
11745 /* complex logic around getting a non-const reference to my_bar */
11748 const Bar& get_bar() const {
11749 /* same complex logic around getting a const reference to my_bar */
11755 Instead, prefer to share implementations. Normally, you can just have the non-`const` function call the `const` function. However, when there is complex logic this can lead to the following pattern that still resorts to a `const_cast`:
11759 // not great, non-const calls const version but resorts to const_cast
11761 return const_cast<Bar&>(static_cast<const Foo&>(*this).get_bar());
11763 const Bar& get_bar() const {
11764 /* the complex logic around getting a const reference to my_bar */
11770 Although this pattern is safe when applied correctly, because the caller must have had a non-`const` object to begin with, it's not ideal because the safety is hard to enforce automatically as a checker rule.
11772 Instead, prefer to put the common code in a common helper function -- and make it a template so that it deduces `const`. This doesn't use any `const_cast` at all:
11776 Bar& get_bar() { return get_bar_impl(*this); }
11777 const Bar& get_bar() const { return get_bar_impl(*this); }
11781 template<class T> // good, deduces whether T is const or non-const
11782 static auto get_bar_impl(T& t) -> decltype(t.get_bar())
11783 { /* the complex logic around getting a possibly-const reference to my_bar */ }
11788 You may need to cast away `const` when calling `const`-incorrect functions.
11789 Prefer to wrap such functions in inline `const`-correct wrappers to encapsulate the cast in one place.
11793 Sometimes, "cast away `const`" is to allow the updating of some transient information of an otherwise immutable object.
11794 Examples are caching, memoization, and precomputation.
11795 Such examples are often handled as well or better using `mutable` or an indirection than with a `const_cast`.
11797 Consider keeping previously computed results around for a costly operation:
11799 int compute(int x); // compute a value for x; assume this to be costly
11801 class Cache { // some type implementing a cache for an int->int operation
11803 pair<bool, int> find(int x) const; // is there a value for x?
11804 void set(int x, int v); // make y the value for x
11814 auto p = cache.find(x);
11815 if (p.first) return p.second;
11816 int val = compute(x);
11817 cache.set(x, val); // insert value for x
11825 Here, `get_val()` is logically constant, so we would like to make it a `const` member.
11826 To do this we still need to mutate `cache`, so people sometimes resort to a `const_cast`:
11828 class X { // Suspicious solution based on casting
11830 int get_val(int x) const
11832 auto p = cache.find(x);
11833 if (p.first) return p.second;
11834 int val = compute(x);
11835 const_cast<Cache&>(cache).set(x, val); // ugly
11843 Fortunately, there is a better solution:
11844 State that `cache` is mutable even for a `const` object:
11846 class X { // better solution
11848 int get_val(int x) const
11850 auto p = cache.find(x);
11851 if (p.first) return p.second;
11852 int val = compute(x);
11858 mutable Cache cache;
11861 An alternative solution would be to store a pointer to the `cache`:
11863 class X { // OK, but slightly messier solution
11865 int get_val(int x) const
11867 auto p = cache->find(x);
11868 if (p.first) return p.second;
11869 int val = compute(x);
11870 cache->set(x, val);
11875 unique_ptr<Cache> cache;
11878 That solution is the most flexible, but requires explicit construction and destruction of `*cache`
11879 (most likely in the constructor and destructor of `X`).
11881 In any variant, we must guard against data races on the `cache` in multi-threaded code, possibly using a `std::mutex`.
11885 * Flag `const_cast`s.
11886 * This rule is part of the [type-safety profile](#Pro-type-constcast) for the related Profile.
11888 ### <a name="Res-range-checking"></a>ES.55: Avoid the need for range checking
11892 Constructs that cannot overflow do not overflow (and usually run faster):
11896 for (auto& x : v) // print all elements of v
11899 auto p = find(v, x); // find x in v
11903 Look for explicit range checks and heuristically suggest alternatives.
11905 ### <a name="Res-move"></a>ES.56: Write `std::move()` only when you need to explicitly move an object to another scope
11909 We move, rather than copy, to avoid duplication and for improved performance.
11911 A move typically leaves behind an empty object ([C.64](#Rc-move-semantic)), which can be surprising or even dangerous, so we try to avoid moving from lvalues (they might be accessed later).
11915 Moving is done implicitly when the source is an rvalue (e.g., value in a `return` treatment or a function result), so don't pointlessly complicate code in those cases by writing `move` explicitly. Instead, write short functions that return values, and both the function's return and the caller's accepting of the return will be optimized naturally.
11917 In general, following the guidelines in this document (including not making variables' scopes needlessly large, writing short functions that return values, returning local variables) help eliminate most need for explicit `std::move`.
11919 Explicit `move` is needed to explicitly move an object to another scope, notably to pass it to a "sink" function and in the implementations of the move operations themselves (move constructor, move assignment operator) and swap operations.
11923 void sink(X&& x); // sink takes ownership of x
11928 // error: cannot bind an lvalue to a rvalue reference
11930 // OK: sink takes the contents of x, x must now be assumed to be empty
11931 sink(std::move(x));
11935 // probably a mistake
11939 Usually, a `std::move()` is used as an argument to a `&&` parameter.
11940 And after you do that, assume the object has been moved from (see [C.64](#Rc-move-semantic)) and don't read its state again until you first set it to a new value.
11943 string s1 = "supercalifragilisticexpialidocious";
11945 string s2 = s1; // ok, takes a copy
11946 assert(s1 == "supercalifragilisticexpialidocious"); // ok
11948 // bad, if you want to keep using s1's value
11949 string s3 = move(s1);
11951 // bad, assert will likely fail, s1 likely changed
11952 assert(s1 == "supercalifragilisticexpialidocious");
11957 void sink(unique_ptr<widget> p); // pass ownership of p to sink()
11960 auto w = make_unique<widget>();
11962 sink(std::move(w)); // ok, give to sink()
11964 sink(w); // Error: unique_ptr is carefully designed so that you cannot copy it
11969 `std::move()` is a cast to `&&` in disguise; it doesn't itself move anything, but marks a named object as a candidate that can be moved from.
11970 The language already knows the common cases where objects can be moved from, especially when returning values from functions, so don't complicate code with redundant `std::move()`'s.
11972 Never write `std::move()` just because you've heard "it's more efficient."
11973 In general, don't believe claims of "efficiency" without data (???).
11974 In general, don't complicate your code without reason (??)
11978 vector<int> make_vector() {
11979 vector<int> result;
11980 // ... load result with data
11981 return std::move(result); // bad; just write "return result;"
11984 Never write `return move(local_variable);`, because the language already knows the variable is a move candidate.
11985 Writing `move` in this code won't help, and can actually be detrimental because on some compilers it interferes with RVO (the return value optimization) by creating an additional reference alias to the local variable.
11990 vector<int> v = std::move(make_vector()); // bad; the std::move is entirely redundant
11992 Never write `move` on a returned value such as `x = move(f());` where `f` returns by value.
11993 The language already knows that a returned value is a temporary object that can be moved from.
11997 void mover(X&& x) {
11998 call_something(std::move(x)); // ok
11999 call_something(std::forward<X>(x)); // bad, don't std::forward an rvalue reference
12000 call_something(x); // suspicious, why not std::move?
12004 void forwarder(T&& t) {
12005 call_something(std::move(t)); // bad, don't std::move a forwarding reference
12006 call_something(std::forward<T>(t)); // ok
12007 call_something(t); // suspicious, why not std::forward?
12012 * Flag use of `std::move(x)` where `x` is an rvalue or the language will already treat it as an rvalue, including `return std::move(local_variable);` and `std::move(f())` on a function that returns by value.
12013 * Flag functions taking an `S&&` parameter if there is no `const S&` overload to take care of lvalues.
12014 * Flag a `std::move`s argument passed to a parameter, except when the parameter type is one of the following: an `X&&` rvalue reference; a `T&&` forwarding reference where `T` is a template parameter type; or by value and the type is move-only.
12015 * Flag when `std::move` is applied to a forwarding reference (`T&&` where `T` is a template parameter type). Use `std::forward` instead.
12016 * Flag when `std::move` is applied to other than an rvalue reference. (More general case of the previous rule to cover the non-forwarding cases.)
12017 * Flag when `std::forward` is applied to an rvalue reference (`X&&` where `X` is a concrete type). Use `std::move` instead.
12018 * Flag when `std::forward` is applied to other than a forwarding reference. (More general case of the previous rule to cover the non-moving cases.)
12019 * Flag when an object is potentially moved from and the next operation is a `const` operation; there should first be an intervening non-`const` operation, ideally assignment, to first reset the object's value.
12021 ### <a name="Res-new"></a>ES.60: Avoid `new` and `delete` outside resource management functions
12025 Direct resource management in application code is error-prone and tedious.
12029 This is also known as the rule of "No naked `new`!"
12035 auto p = new X[n]; // n default constructed Xs
12040 There can be code in the `...` part that causes the `delete` never to happen.
12042 **See also**: [R: Resource management](#S-resource)
12046 Flag naked `new`s and naked `delete`s.
12048 ### <a name="Res-del"></a>ES.61: Delete arrays using `delete[]` and non-arrays using `delete`
12052 That's what the language requires and mistakes can lead to resource release errors and/or memory corruption.
12058 auto p = new X[n]; // n default constructed Xs
12060 delete p; // error: just delete the object p, rather than delete the array p[]
12065 This example not only violates the [no naked `new` rule](#Res-new) as in the previous example, it has many more problems.
12069 * If the `new` and the `delete` are in the same scope, mistakes can be flagged.
12070 * If the `new` and the `delete` are in a constructor/destructor pair, mistakes can be flagged.
12072 ### <a name="Res-arr2"></a>ES.62: Don't compare pointers into different arrays
12076 The result of doing so is undefined.
12084 if (&a1[5] < &a2[7]) {} // bad: undefined
12085 if (0 < &a1[5] - &a2[7]) {} // bad: undefined
12090 This example has many more problems.
12096 ### <a name="Res-slice"></a>ES.63: Don't slice
12100 Slicing -- that is, copying only part of an object using assignment or initialization -- most often leads to errors because
12101 the object was meant to be considered as a whole.
12102 In the rare cases where the slicing was deliberate the code can be surprising.
12106 class Shape { /* ... */ };
12107 class Circle : public Shape { /* ... */ Point c; int r; };
12109 Circle c {{0, 0}, 42};
12110 Shape s {c}; // copy construct only the Shape part of Circle
12111 s = c; // or copy assign only the Shape part of Circle
12113 void assign(const Shape& src, Shape& dest) {
12116 Circle c2 {{1, 1}, 43};
12117 assign(c, c2); // oops, not the whole state is transferred
12118 assert(c == c2); // if we supply copying, we should also provide comparison,
12119 // but this will likely return false
12121 The result will be meaningless because the center and radius will not be copied from `c` into `s`.
12122 The first defense against this is to [define the base class `Shape` not to allow this](#Rc-copy-virtual).
12126 If you mean to slice, define an explicit operation to do so.
12127 This saves readers from confusion.
12130 class Smiley : public Circle {
12132 Circle copy_circle();
12136 Smiley sm { /* ... */ };
12137 Circle c1 {sm}; // ideally prevented by the definition of Circle
12138 Circle c2 {sm.copy_circle()};
12142 Warn against slicing.
12144 ### <a name="Res-construct"></a>ES.64: Use the `T{e}`notation for construction
12148 The `T{e}` construction syntax makes it explicit that construction is desired.
12149 The `T{e}` construction syntax doesn't allow narrowing.
12150 `T{e}` is the only safe and general expression for constructing a value of type `T` from an expression `e`.
12151 The casts notations `T(e)` and `(T)e` are neither safe nor general.
12155 For built-in types, the construction notation protects against narrowing and reinterpretation
12157 void use(char ch, int i, double d, char* p, long long lng)
12159 int x1 = int{ch}; // OK, but redundant
12160 int x2 = int{d}; // error: double->int narrowing; use a cast if you need to
12161 int x3 = int{p}; // error: pointer to->int; use a reinterpret_cast if you really need to
12162 int x4 = int{lng}; // error: long long->int narrowing; use a cast if you need to
12164 int y1 = int(ch); // OK, but redundant
12165 int y2 = int(d); // bad: double->int narrowing; use a cast if you need to
12166 int y3 = int(p); // bad: pointer to->int; use a reinterpret_cast if you really need to
12167 int y4 = int(lng); // bad: long long->int narrowing; use a cast if you need to
12169 int z1 = (int)ch; // OK, but redundant
12170 int z2 = (int)d; // bad: double->int narrowing; use a cast if you need to
12171 int z3 = (int)p; // bad: pointer to->int; use a reinterpret_cast if you really need to
12172 int z4 = (int)lng; // bad: long long->int narrowing; use a cast if you need to
12175 The integer to/from pointer conversions are implementation defined when using the `T(e)` or `(T)e` notations, and non-portable
12176 between platforms with different integer and pointer sizes.
12180 [Avoid casts](#Res-casts) (explicit type conversion) and if you must [prefer named casts](#Res-casts-named).
12184 When unambiguous, the `T` can be left out of `T{e}`.
12186 complex<double> f(complex<double>);
12188 auto z = f({2*pi, 1});
12192 The construction notation is the most general [initializer notation](#Res-list).
12196 `std::vector` and other containers were defined before we had `{}` as a notation for construction.
12199 vector<string> vs {10}; // ten empty strings
12200 vector<int> vi1 {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; // ten elements 1..10
12201 vector<int> vi2 {10}; // one element with the value 10
12203 How do we get a `vector` of 10 default initialized `int`s?
12205 vector<int> v3(10); // ten elements with value 0
12207 The use of `()` rather than `{}` for number of elements is conventional (going back to the early 1980s), hard to change, but still
12208 a design error: for a container where the element type can be confused with the number of elements, we have an ambiguity that
12210 The conventional resolution is to interpret `{10}` as a list of one element and use `(10)` to distinguish a size.
12212 This mistake need not be repeated in new code.
12213 We can define a type to represent the number of elements:
12215 struct Count { int n; };
12217 template<typename T>
12220 Vector(Count n); // n default-initialized elements
12221 Vector(initializer_list<T> init); // init.size() elements
12225 Vector<int> v1{10};
12226 Vector<int> v2{Count{10}};
12227 Vector<Count> v3{Count{10}}; // yes, there is still a very minor problem
12229 The main problem left is to find a suitable name for `Count`.
12233 Flag the C-style `(T)e` and functional-style `T(e)` casts.
12236 ### <a name="Res-deref"></a>ES.65: Don't dereference an invalid pointer
12240 Dereferencing an invalid pointer, such as `nullptr`, is undefined behavior, typically leading to immediate crashes,
12241 wrong results, or memory corruption.
12245 This rule is an obvious and well-known language rule, but can be hard to follow.
12246 It takes good coding style, library support, and static analysis to eliminate violations without major overhead.
12247 This is a major part of the discussion of [C++'s resource- and type-safety model](#Stroustrup15).
12251 * Use [RAII](#Rr-raii) to avoid lifetime problems.
12252 * Use [unique_ptr](#Rf-unique_ptr) to avoid lifetime problems.
12253 * Use [shared_ptr](#Rf-shared_ptr) to avoid lifetime problems.
12254 * Use [references](#Rf-ptr-ref) when `nullptr` isn't a possibility.
12255 * Use [not_null](#Rf-not_null) to catch unexpected `nullptr` early.
12256 * Use the [bounds profile](#SS-bounds) to avoid range errors.
12271 *p = 42; // BAD, p might be invalid if the branch was taken
12274 To resolve the problem, either extend the lifetime of the object the pointer is intended to refer to, or shorten the lifetime of the pointer (move the dereference to before the pointed-to object's lifetime ends).
12286 *p = 42; // OK, p points to x or y and both are still in scope
12289 Unfortunately, most invalid pointer problems are harder to spot and harder to fix.
12295 int x = *p; // BAD: how do we know that p is valid?
12298 There is a huge amount of such code.
12299 Most works -- after lots of testing -- but in isolation it is impossible to tell whether `p` could be the `nullptr`.
12300 Consequently, this is also a major source of errors.
12301 There are many approaches to dealing with this potential problem:
12303 void f1(int* p) // deal with nullptr
12306 // deal with nullptr (allocate, return, throw, make p point to something, whatever
12311 There are two potential problems with testing for `nullptr`:
12313 * it is not always obvious what to do what to do if we find `nullptr`
12314 * the test can be redundant and/or relatively expensive
12315 * it is not obvious if the test is to protect against a violation or part of the required logic.
12318 void f2(int* p) // state that p is not supposed to be nullptr
12324 This would carry a cost only when the assertion checking was enabled and would give a compiler/analyzer useful information.
12325 This would work even better if/when C++ gets direct support for contracts:
12327 void f3(int* p) // state that p is not supposed to be nullptr
12333 Alternatively, we could use `gsl::not_null` to ensure that `p` is not the `nullptr`.
12335 void f(not_null<int*> p)
12340 These remedies take care of `nullptr` only.
12341 Remember that there are other ways of getting an invalid pointer.
12345 void f(int* p) // old code, doesn't use owner
12350 void g() // old code: uses naked new
12352 auto q = new int{7};
12354 int x = *q; // BAD: dereferences invalid pointer
12363 v.push_back(99); // could reallocate v's elements
12364 int x = *p; // BAD: dereferences potentially invalid pointer
12369 This rule is part of the [lifetime safety profile](#SS-lifetime)
12371 * Flag a dereference of a pointer that points to an object that has gone out of scope
12372 * Flag a dereference of a pointer that may have been invalidated by assigning a `nullptr`
12373 * Flag a dereference of a pointer that may have been invalidated by a `delete`
12374 * Flag a dereference to a pointer to a container element that may have been invalidated by dereference
12377 ## ES.stmt: Statements
12379 Statements control the flow of control (except for function calls and exception throws, which are expressions).
12381 ### <a name="Res-switch-if"></a>ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice
12386 * Efficiency: A `switch` compares against constants and is usually better optimized than a series of tests in an `if`-`then`-`else` chain.
12387 * A `switch` enables some heuristic consistency checking. For example, have all values of an `enum` been covered? If not, is there a `default`?
12393 switch (n) { // good
12410 if (n == 0) // bad: if-then-else chain comparing against a set of constants
12418 Flag `if`-`then`-`else` chains that check against constants (only).
12420 ### <a name="Res-for-range"></a>ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice
12424 Readability. Error prevention. Efficiency.
12428 for (gsl::index i = 0; i < v.size(); ++i) // bad
12429 cout << v[i] << '\n';
12431 for (auto p = v.begin(); p != v.end(); ++p) // bad
12432 cout << *p << '\n';
12434 for (auto& x : v) // OK
12437 for (gsl::index i = 1; i < v.size(); ++i) // touches two elements: can't be a range-for
12438 cout << v[i] + v[i - 1] << '\n';
12440 for (gsl::index i = 0; i < v.size(); ++i) // possible side effect: can't be a range-for
12441 cout << f(v, &v[i]) << '\n';
12443 for (gsl::index i = 0; i < v.size(); ++i) { // body messes with loop variable: can't be a range-for
12445 continue; // skip even elements
12447 cout << v[i] << '\n';
12450 A human or a good static analyzer may determine that there really isn't a side effect on `v` in `f(v, &v[i])` so that the loop can be rewritten.
12452 "Messing with the loop variable" in the body of a loop is typically best avoided.
12456 Don't use expensive copies of the loop variable of a range-`for` loop:
12458 for (string s : vs) // ...
12460 This will copy each elements of `vs` into `s`. Better:
12462 for (string& s : vs) // ...
12464 Better still, if the loop variable isn't modified or copied:
12466 for (const string& s : vs) // ...
12470 Look at loops, if a traditional loop just looks at each element of a sequence, and there are no side effects on what it does with the elements, rewrite the loop to a ranged-`for` loop.
12472 ### <a name="Res-for-while"></a>ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable
12476 Readability: the complete logic of the loop is visible "up front". The scope of the loop variable can be limited.
12480 for (gsl::index i = 0; i < vec.size(); i++) {
12487 while (i < vec.size()) {
12496 ### <a name="Res-while-for"></a>ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable
12505 for (; wait_for_event(); ++events) { // bad, confusing
12509 The "event loop" is misleading because the `events` counter has nothing to do with the loop condition (`wait_for_event()`).
12513 while (wait_for_event()) { // better
12520 Flag actions in `for`-initializers and `for`-increments that do not relate to the `for`-condition.
12522 ### <a name="Res-for-init"></a>ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement
12526 Limit the loop variable visibility to the scope of the loop.
12527 Avoid using the loop variable for other purposes after the loop.
12531 for (int i = 0; i < 100; ++i) { // GOOD: i var is visible only inside the loop
12535 ##### Example, don't
12537 int j; // BAD: j is visible outside the loop
12538 for (j = 0; j < 100; ++j) {
12541 // j is still visible here and isn't needed
12543 **See also**: [Don't use a variable for two unrelated purposes](#Res-recycle)
12547 for (string s; cin >> s; ) {
12553 Warn when a variable modified inside the `for`-statement is declared outside the loop and not being used outside the loop.
12555 **Discussion**: Scoping the loop variable to the loop body also helps code optimizers greatly. Recognizing that the induction variable
12556 is only accessible in the loop body unblocks optimizations such as hoisting, strength reduction, loop-invariant code motion, etc.
12558 ### <a name="Res-do"></a>ES.75: Avoid `do`-statements
12562 Readability, avoidance of errors.
12563 The termination condition is at the end (where it can be overlooked) and the condition is not checked the first time through.
12575 Yes, there are genuine examples where a `do`-statement is a clear statement of a solution, but also many bugs.
12579 Flag `do`-statements.
12581 ### <a name="Res-goto"></a>ES.76: Avoid `goto`
12585 Readability, avoidance of errors. There are better control structures for humans; `goto` is for machine generated code.
12589 Breaking out of a nested loop.
12590 In that case, always jump forwards.
12592 for (int i = 0; i < imax; ++i)
12593 for (int j = 0; j < jmax; ++j) {
12594 if (a[i][j] > elem_max) goto finished;
12602 There is a fair amount of use of the C goto-exit idiom:
12612 // ... common cleanup code ...
12615 This is an ad-hoc simulation of destructors.
12616 Declare your resources with handles with destructors that clean up.
12617 If for some reason you cannot handle all cleanup with destructors for the variables used,
12618 consider `gsl::finally()` as a cleaner and more reliable alternative to `goto exit`
12622 * Flag `goto`. Better still flag all `goto`s that do not jump from a nested loop to the statement immediately after a nest of loops.
12624 ### <a name="Res-continue"></a>ES.77: Minimize the use of `break` and `continue` in loops
12628 In a non-trivial loop body, it is easy to overlook a `break` or a `continue`.
12630 A `break` in a loop has a dramatically different meaning than a `break` in a `switch`-statement
12631 (and you can have `switch`-statement in a loop and a loop in a `switch`-case).
12639 Often, a loop that requires a `break` is a good candidate for a function (algorithm), in which case the `break` becomes a `return`.
12643 Often, a loop that uses `continue` can equivalently and as clearly be expressed by an `if`-statement.
12649 If you really need to break out a loop, a `break` is typically better than alternatives such as [modifying the loop variable](#Res-loop-counter) or a [`goto`](#Res-goto):
12656 ### <a name="Res-break"></a>ES.78: Always end a non-empty `case` with a `break`
12660 Accidentally leaving out a `break` is a fairly common bug.
12661 A deliberate fallthrough can be a maintenance hazard and should be rare and explicit.
12665 switch (eventType) {
12667 update_status_bar();
12671 // Bad - implicit fallthrough
12673 display_error_window();
12677 Multiple case labels of a single statement is OK:
12689 In rare cases if fallthrough is deemed appropriate, be explicit and use the `[[fallthrough]]` annotation:
12691 switch (eventType) {
12693 update_status_bar();
12699 display_error_window();
12707 Flag all implicit fallthroughs from non-empty `case`s.
12710 ### <a name="Res-default"></a>ES.79: Use `default` to handle common cases (only)
12715 Improved opportunities for error detection.
12719 enum E { a, b, c , d };
12728 do_something_else();
12731 take_the_default_action();
12736 Here it is clear that there is a default action and that cases `a` and `b` are special.
12740 But what if there is no default action and you mean to handle only specific cases?
12741 In that case, have an empty default or else it is impossible to know if you meant to handle all cases:
12750 do_something_else();
12753 // do nothing for the rest of the cases
12758 If you leave out the `default`, a maintainer and/or a compiler may reasonably assume that you intended to handle all cases:
12768 do_something_else();
12773 Did you forget case `d` or deliberately leave it out?
12774 Forgetting a case typically happens when a case is added to an enumeration and the person doing so fails to add it to every
12775 switch over the enumerators.
12779 Flag `switch`-statements over an enumeration that don't handle all enumerators and do not have a `default`.
12780 This may yield too many false positives in some code bases; if so, flag only `switch`es that handle most but not all cases
12781 (that was the strategy of the very first C++ compiler).
12783 ### <a name="Res-noname"></a>ES.84: Don't try to declare a local variable with no name
12787 There is no such thing.
12788 What looks to a human like a variable without a name is to the compiler a statement consisting of a temporary that immediately goes out of scope.
12794 lock<mutex>{mx}; // Bad
12798 This declares an unnamed `lock` object that immediately goes out of scope at the point of the semicolon.
12799 This is not an uncommon mistake.
12800 In particular, this particular example can lead to hard-to find race conditions.
12804 Unnamed function arguments are fine.
12808 Flag statements that are just a temporary.
12810 ### <a name="Res-empty"></a>ES.85: Make empty statements visible
12818 for (i = 0; i < max; ++i); // BAD: the empty statement is easily overlooked
12821 for (auto x : v) { // better
12828 Flag empty statements that are not blocks and don't contain comments.
12830 ### <a name="Res-loop-counter"></a>ES.86: Avoid modifying loop control variables inside the body of raw for-loops
12834 The loop control up front should enable correct reasoning about what is happening inside the loop. Modifying loop counters in both the iteration-expression and inside the body of the loop is a perennial source of surprises and bugs.
12838 for (int i = 0; i < 10; ++i) {
12839 // no updates to i -- ok
12842 for (int i = 0; i < 10; ++i) {
12844 if (/* something */) ++i; // BAD
12849 for (int i = 0; i < 10; ++i) {
12850 if (skip) { skip = false; continue; }
12852 if (/* something */) skip = true; // Better: using two variables for two concepts.
12858 Flag variables that are potentially updated (have a non-`const` use) in both the loop control iteration-expression and the loop body.
12861 ### <a name="Res-if"></a>ES.87: Don't add redundant `==` or `!=` to conditions
12865 Doing so avoids verbosity and eliminates some opportunities for mistakes.
12866 Helps make style consistent and conventional.
12870 By definition, a condition in an `if`-statement, `while`-statement, or a `for`-statement selects between `true` and `false`.
12871 A numeric value is compared to `0` and a pointer value to `nullptr`.
12873 // These all mean "if `p` is not `nullptr`"
12874 if (p) { ... } // good
12875 if (p != 0) { ... } // redundant `!=0`; bad: don't use 0 for pointers
12876 if (p != nullptr) { ... } // redundant `!=nullptr`, not recommended
12878 Often, `if (p)` is read as "if `p` is valid" which is a direct expression of the programmers intent,
12879 whereas `if (p != nullptr)` would be a long-winded workaround.
12883 This rule is especially useful when a declaration is used as a condition
12885 if (auto pc = dynamic_cast<Circle>(ps)) { ... } // execute if ps points to a kind of Circle, good
12887 if (auto pc = dynamic_cast<Circle>(ps); pc != nullptr) { ... } // not recommended
12891 Note that implicit conversions to bool are applied in conditions.
12894 for (string s; cin >> s; ) v.push_back(s);
12896 This invokes `istream`'s `operator bool()`.
12900 Explicit comparison of an integer to `0` is in general not redundant.
12901 The reason is that (as opposed to pointers and Booleans) an integer often has more than two reasonable values.
12902 Furthermore `0` (zero) is often used to indicate success.
12903 Consequently, it is best to be specific about the comparison.
12909 if (i == success) // possibly better
12913 Always remember that an integer can have more than two values.
12917 It has been noted that
12919 if(strcmp(p1, p2)) { ... } // are the two C-style strings equal? (mistake!)
12921 is a common beginners error.
12922 If you use C-style strings, you must know the `<cstring>` functions well.
12923 Being verbose and writing
12925 if(strcmp(p1, p2) != 0) { ... } // are the two C-style strings equal? (mistake!)
12927 would not in itself save you.
12931 The opposite condition is most easily expressed using a negation:
12933 // These all mean "if `p` is `nullptr`"
12934 if (!p) { ... } // good
12935 if (p == 0) { ... } // redundant `== 0`; bad: don't use `0` for pointers
12936 if (p == nullptr) { ... } // redundant `== nullptr`, not recommended
12940 Easy, just check for redundant use of `!=` and `==` in conditions.
12944 ## <a name="SS-numbers"></a>Arithmetic
12946 ### <a name="Res-mix"></a>ES.100: Don't mix signed and unsigned arithmetic
12950 Avoid wrong results.
12955 unsigned int y = 7;
12957 cout << x - y << '\n'; // unsigned result, possibly 4294967286
12958 cout << x + y << '\n'; // unsigned result: 4
12959 cout << x * y << '\n'; // unsigned result, possibly 4294967275
12961 It is harder to spot the problem in more realistic examples.
12965 Unfortunately, C++ uses signed integers for array subscripts and the standard library uses unsigned integers for container subscripts.
12966 This precludes consistency. Use `gsl::index` for subscripts; [see ES.107](#Res-subscripts).
12970 * Compilers already know and sometimes warn.
12971 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
12974 ### <a name="Res-unsigned"></a>ES.101: Use unsigned types for bit manipulation
12978 Unsigned types support bit manipulation without surprises from sign bits.
12982 unsigned char x = 0b1010'1010;
12983 unsigned char y = ~x; // y == 0b0101'0101;
12987 Unsigned types can also be useful for modulo arithmetic.
12988 However, if you want modulo arithmetic add
12989 comments as necessary noting the reliance on wraparound behavior, as such code
12990 can be surprising for many programmers.
12994 * Just about impossible in general because of the use of unsigned subscripts in the standard library
12997 ### <a name="Res-signed"></a>ES.102: Use signed types for arithmetic
13001 Because most arithmetic is assumed to be signed;
13002 `x - y` yields a negative number when `y > x` except in the rare cases where you really want modulo arithmetic.
13006 Unsigned arithmetic can yield surprising results if you are not expecting it.
13007 This is even more true for mixed signed and unsigned arithmetic.
13009 template<typename T, typename T2>
13010 T subtract(T x, T2 y)
13018 unsigned int us = 5;
13019 cout << subtract(s, 7) << '\n'; // -2
13020 cout << subtract(us, 7u) << '\n'; // 4294967294
13021 cout << subtract(s, 7u) << '\n'; // -2
13022 cout << subtract(us, 7) << '\n'; // 4294967294
13023 cout << subtract(s, us + 2) << '\n'; // -2
13024 cout << subtract(us, s + 2) << '\n'; // 4294967294
13027 Here we have been very explicit about what's happening,
13028 but if you had seen `us - (s + 2)` or `s += 2; ...; us - s`, would you reliably have suspected that the result would print as `4294967294`?
13032 Use unsigned types if you really want modulo arithmetic - add
13033 comments as necessary noting the reliance on overflow behavior, as such code
13034 is going to be surprising for many programmers.
13038 The standard library uses unsigned types for subscripts.
13039 The built-in array uses signed types for subscripts.
13040 This makes surprises (and bugs) inevitable.
13043 for (int i = 0; i < 10; ++i) a[i] = i;
13045 // compares signed to unsigned; some compilers warn, but we should not
13046 for (gsl::index i = 0; i < v.size(); ++i) v[i] = i;
13048 int a2[-2]; // error: negative size
13050 // OK, but the number of ints (4294967294) is so large that we should get an exception
13051 vector<int> v2(-2);
13053 Use `gsl::index` for subscripts; [see ES.107](#Res-subscripts).
13057 * Flag mixed signed and unsigned arithmetic
13058 * Flag results of unsigned arithmetic assigned to or printed as signed.
13059 * Flag negative literals (e.g. `-2`) used as container subscripts.
13060 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
13063 ### <a name="Res-overflow"></a>ES.103: Don't overflow
13067 Overflow usually makes your numeric algorithm meaningless.
13068 Incrementing a value beyond a maximum value can lead to memory corruption and undefined behavior.
13077 a[n - 1] = 9; // bad (twice)
13081 int n = numeric_limits<int>::max();
13082 int m = n + 1; // bad
13086 int area(int h, int w) { return h * w; }
13088 auto a = area(10'000'000, 100'000'000); // bad
13092 Use unsigned types if you really want modulo arithmetic.
13094 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
13100 ### <a name="Res-underflow"></a>ES.104: Don't underflow
13104 Decrementing a value beyond a minimum value can lead to memory corruption and undefined behavior.
13113 a[n - 1] = 9; // bad (twice)
13117 Use unsigned types if you really want modulo arithmetic.
13123 ### <a name="Res-zero"></a>ES.105: Don't divide by zero
13127 The result is undefined and probably a crash.
13131 This also applies to `%`.
13135 double divide(int a, int b) {
13136 // BAD, should be checked (e.g., in a precondition)
13140 ##### Example, good
13142 double divide(int a, int b) {
13143 // good, address via precondition (and replace with contracts once C++ gets them)
13148 double divide(int a, int b) {
13149 // good, address via check
13150 return b ? a / b : quiet_NaN<double>();
13153 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
13157 * Flag division by an integral value that could be zero
13160 ### <a name="Res-nonnegative"></a>ES.106: Don't try to avoid negative values by using `unsigned`
13164 Choosing `unsigned` implies many changes to the usual behavior of integers, including modulo arithmetic,
13165 can suppress warnings related to overflow,
13166 and opens the door for errors related to signed/unsigned mixes.
13167 Using `unsigned` doesn't actually eliminate the possibility of negative values.
13171 unsigned int u1 = -2; // Valid: the value of u1 is 4294967294
13173 unsigned int u2 = i1; // Valid: the value of u2 is 4294967294
13174 int i2 = u2; // Valid: the value of i2 is -2
13176 These problems with such (perfectly legal) constructs are hard to spot in real code and are the source of many real-world errors.
13179 unsigned area(unsigned height, unsigned width) { return height*width; } // [see also](#Ri-expects)
13183 auto a = area(height, 2); // if the input is -2 a becomes 4294967292
13185 Remember that `-1` when assigned to an `unsigned int` becomes the largest `unsigned int`.
13186 Also, since unsigned arithmetic is modulo arithmetic the multiplication didn't overflow, it wrapped around.
13190 unsigned max = 100000; // "accidental typo", I mean to say 10'000
13191 unsigned short x = 100;
13192 while (x < max) x += 100; // infinite loop
13194 Had `x` been a signed `short`, we could have warned about the undefined behavior upon overflow.
13198 * use signed integers and check for `x >= 0`
13199 * use a positive integer type
13200 * use an integer subrange type
13207 Positive(int x) :val{x} { Assert(0 < x); }
13208 operator int() { return val; }
13211 int f(Positive arg) { return arg; }
13214 int r2 = f(-2); // throws
13222 See ES.100 Enforcements.
13225 ### <a name="Res-subscripts"></a>ES.107: Don't use `unsigned` for subscripts, prefer `gsl::index`
13229 To avoid signed/unsigned confusion.
13230 To enable better optimization.
13231 To enable better error detection.
13232 To avoid the pitfalls with `auto` and `int`.
13236 vector<int> vec = /*...*/;
13238 for (int i = 0; i < vec.size(); i += 2) // may not be big enough
13239 cout << vec[i] << '\n';
13240 for (unsigned i = 0; i < vec.size(); i += 2) // risk wraparound
13241 cout << vec[i] << '\n';
13242 for (auto i = 0; i < vec.size(); i += 2) // may not be big enough
13243 cout << vec[i] << '\n';
13244 for (vector<int>::size_type i = 0; i < vec.size(); i += 2) // verbose
13245 cout << vec[i] << '\n';
13246 for (auto i = vec.size()-1; i >= 0; i -= 2) // bug
13247 cout << vec[i] << '\n';
13248 for (int i = vec.size()-1; i >= 0; i -= 2) // may not be big enough
13249 cout << vec[i] << '\n';
13251 ##### Example, good
13253 vector<int> vec = /*...*/;
13255 for (gsl::index i = 0; i < vec.size(); i += 2) // ok
13256 cout << vec[i] << '\n';
13257 for (gsl::index i = vec.size()-1; i >= 0; i -= 2) // ok
13258 cout << vec[i] << '\n';
13262 The built-in array uses signed subscripts.
13263 The standard-library containers use unsigned subscripts.
13264 Thus, no perfect and fully compatible solution is possible (unless and until the standard-library containers change to use signed subscripts someday in the future).
13265 Given the known problems with unsigned and signed/unsigned mixtures, better stick to (signed) integers of a sufficient size, which is guaranteed by `gsl::index`.
13269 template<typename T>
13270 struct My_container {
13273 T& operator[](gsl::index i); // not unsigned
13279 ??? demonstrate improved code generation and potential for error detection ???
13283 Alternatives for users
13287 * use iterators/pointers
13291 * Very tricky as long as the standard-library containers get it wrong.
13292 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
13297 # <a name="S-performance"></a>Per: Performance
13299 ??? should this section be in the main guide???
13301 This section contains rules for people who need high performance or low-latency.
13302 That is, these are rules that relate to how to use as little time and as few resources as possible to achieve a task in a predictably short time.
13303 The rules in this section are more restrictive and intrusive than what is needed for many (most) applications.
13304 Do not blindly try to follow them in general code: achieving the goals of low latency requires extra work.
13306 Performance rule summary:
13308 * [Per.1: Don't optimize without reason](#Rper-reason)
13309 * [Per.2: Don't optimize prematurely](#Rper-Knuth)
13310 * [Per.3: Don't optimize something that's not performance critical](#Rper-critical)
13311 * [Per.4: Don't assume that complicated code is necessarily faster than simple code](#Rper-simple)
13312 * [Per.5: Don't assume that low-level code is necessarily faster than high-level code](#Rper-low)
13313 * [Per.6: Don't make claims about performance without measurements](#Rper-measure)
13314 * [Per.7: Design to enable optimization](#Rper-efficiency)
13315 * [Per.10: Rely on the static type system](#Rper-type)
13316 * [Per.11: Move computation from run time to compile time](#Rper-Comp)
13317 * [Per.12: Eliminate redundant aliases](#Rper-alias)
13318 * [Per.13: Eliminate redundant indirections](#Rper-indirect)
13319 * [Per.14: Minimize the number of allocations and deallocations](#Rper-alloc)
13320 * [Per.15: Do not allocate on a critical branch](#Rper-alloc0)
13321 * [Per.16: Use compact data structures](#Rper-compact)
13322 * [Per.17: Declare the most used member of a time-critical struct first](#Rper-struct)
13323 * [Per.18: Space is time](#Rper-space)
13324 * [Per.19: Access memory predictably](#Rper-access)
13325 * [Per.30: Avoid context switches on the critical path](#Rper-context)
13327 ### <a name="Rper-reason"></a>Per.1: Don't optimize without reason
13331 If there is no need for optimization, the main result of the effort will be more errors and higher maintenance costs.
13335 Some people optimize out of habit or because it's fun.
13339 ### <a name="Rper-Knuth"></a>Per.2: Don't optimize prematurely
13343 Elaborately optimized code is usually larger and harder to change than unoptimized code.
13347 ### <a name="Rper-critical"></a>Per.3: Don't optimize something that's not performance critical
13351 Optimizing a non-performance-critical part of a program has no effect on system performance.
13355 If your program spends most of its time waiting for the web or for a human, optimization of in-memory computation is probably useless.
13357 Put another way: If your program spends 4% of its processing time doing
13358 computation A and 40% of its time doing computation B, a 50% improvement on A is
13359 only as impactful as a 5% improvement on B. (If you don't even know how much
13360 time is spent on A or B, see <a href="#Rper-reason">Per.1</a> and <a
13361 href="#Rper-Knuth">Per.2</a>.)
13363 ### <a name="Rper-simple"></a>Per.4: Don't assume that complicated code is necessarily faster than simple code
13367 Simple code can be very fast. Optimizers sometimes do marvels with simple code
13369 ##### Example, good
13371 // clear expression of intent, fast execution
13373 vector<uint8_t> v(100000);
13380 // intended to be faster, but is actually slower
13382 vector<uint8_t> v(100000);
13384 for (size_t i = 0; i < v.size(); i += sizeof(uint64_t))
13386 uint64_t& quad_word = *reinterpret_cast<uint64_t*>(&v[i]);
13387 quad_word = ~quad_word;
13396 ### <a name="Rper-low"></a>Per.5: Don't assume that low-level code is necessarily faster than high-level code
13400 Low-level code sometimes inhibits optimizations. Optimizers sometimes do marvels with high-level code.
13408 ### <a name="Rper-measure"></a>Per.6: Don't make claims about performance without measurements
13412 The field of performance is littered with myth and bogus folklore.
13413 Modern hardware and optimizers defy naive assumptions; even experts are regularly surprised.
13417 Getting good performance measurements can be hard and require specialized tools.
13421 A few simple microbenchmarks using Unix `time` or the standard-library `<chrono>` can help dispel the most obvious myths.
13422 If you can't measure your complete system accurately, at least try to measure a few of your key operations and algorithms.
13423 A profiler can help tell you which parts of your system are performance critical.
13424 Often, you will be surprised.
13428 ### <a name="Rper-efficiency"></a>Per.7: Design to enable optimization
13432 Because we often need to optimize the initial design.
13433 Because a design that ignores the possibility of later improvement is hard to change.
13437 From the C (and C++) standard:
13439 void qsort (void* base, size_t num, size_t size, int (*compar)(const void*, const void*));
13441 When did you even want to sort memory?
13442 Really, we sort sequences of elements, typically stored in containers.
13443 A call to `qsort` throws away much useful information (e.g., the element type), forces the user to repeat information
13444 already known (e.g., the element size), and forces the user to write extra code (e.g., a function to compare `double`s).
13445 This implies added work for the programmer, is error-prone, and deprives the compiler of information needed for optimization.
13450 // 100 chunks of memory of sizeof(double) starting at
13451 // address data using the order defined by compare_doubles
13452 qsort(data, 100, sizeof(double), compare_doubles);
13454 From the point of view of interface design is that `qsort` throws away useful information.
13456 We can do better (in C++98)
13458 template<typename Iter>
13459 void sort(Iter b, Iter e); // sort [b:e)
13461 sort(data, data + 100);
13463 Here, we use the compiler's knowledge about the size of the array, the type of elements, and how to compare `double`s.
13465 With C++11 plus [concepts](#SS-concepts), we can do better still
13467 // Sortable specifies that c must be a
13468 // random-access sequence of elements comparable with <
13469 void sort(Sortable& c);
13473 The key is to pass sufficient information for a good implementation to be chosen.
13474 In this, the `sort` interfaces shown here still have a weakness:
13475 They implicitly rely on the element type having less-than (`<`) defined.
13476 To complete the interface, we need a second version that accepts a comparison criteria:
13478 // compare elements of c using p
13479 void sort(Sortable& c, Predicate<Value_type<Sortable>> p);
13481 The standard-library specification of `sort` offers those two versions,
13482 but the semantics is expressed in English rather than code using concepts.
13486 Premature optimization is said to be [the root of all evil](#Rper-Knuth), but that's not a reason to despise performance.
13487 It is never premature to consider what makes a design amenable to improvement, and improved performance is a commonly desired improvement.
13488 Aim to build a set of habits that by default results in efficient, maintainable, and optimizable code.
13489 In particular, when you write a function that is not a one-off implementation detail, consider
13491 * Information passing:
13492 Prefer clean [interfaces](#S-interfaces) carrying sufficient information for later improvement of implementation.
13493 Note that information flows into and out of an implementation through the interfaces we provide.
13494 * Compact data: By default, [use compact data](#Rper-compact), such as `std::vector` and [access it in a systematic fashion](#Rper-access).
13495 If you think you need a linked structure, try to craft the interface so that this structure isn't seen by users.
13496 * Function argument passing and return:
13497 Distinguish between mutable and non-mutable data.
13498 Don't impose a resource management burden on your users.
13499 Don't impose spurious run-time indirections on your users.
13500 Use [conventional ways](#Rf-conventional) of passing information through an interface;
13501 unconventional and/or "optimized" ways of passing data can seriously complicate later reimplementation.
13503 Don't overgeneralize; a design that tries to cater for every possible use (and misuse) and defers every design decision for later
13504 (using compile-time or run-time indirections) is usually a complicated, bloated, hard-to-understand mess.
13505 Generalize from concrete examples, preserving performance as we generalize.
13506 Do not generalize based on mere speculation about future needs.
13507 The ideal is zero-overhead generalization.
13509 Use libraries with good interfaces.
13510 If no library is available build one yourself and imitate the interface style from a good library.
13511 The [standard library](#S-stdlib) is a good first place to look for inspiration.
13513 Isolate your code from messy and/or old-style code by providing an interface of your choosing to it.
13514 This is sometimes called "providing a wrapper" for the useful/necessary but messy code.
13515 Don't let bad designs "bleed into" your code.
13521 template <class ForwardIterator, class T>
13522 bool binary_search(ForwardIterator first, ForwardIterator last, const T& val);
13524 `binary_search(begin(c), end(c), 7)` will tell you whether `7` is in `c` or not.
13525 However, it will not tell you where that `7` is or whether there are more than one `7`.
13527 Sometimes, just passing the minimal amount of information back (here, `true` or `false`) is sufficient, but a good interface passes
13528 needed information back to the caller. Therefore, the standard library also offers
13530 template <class ForwardIterator, class T>
13531 ForwardIterator lower_bound(ForwardIterator first, ForwardIterator last, const T& val);
13533 `lower_bound` returns an iterator to the first match if any, otherwise to the first element greater than `val`, or `last` if no such element is found.
13535 However, `lower_bound` still doesn't return enough information for all uses, so the standard library also offers
13537 template <class ForwardIterator, class T>
13538 pair<ForwardIterator, ForwardIterator>
13539 equal_range(ForwardIterator first, ForwardIterator last, const T& val);
13541 `equal_range` returns a `pair` of iterators specifying the first and one beyond last match.
13543 auto r = equal_range(begin(c), end(c), 7);
13544 for (auto p = r.first; p != r.second; ++p)
13545 cout << *p << '\n';
13547 Obviously, these three interfaces are implemented by the same basic code.
13548 They are simply three ways of presenting the basic binary search algorithm to users,
13549 ranging from the simplest ("make simple things simple!")
13550 to returning complete, but not always needed, information ("don't hide useful information").
13551 Naturally, crafting such a set of interfaces requires experience and domain knowledge.
13555 Do not simply craft the interface to match the first implementation and the first use case you think of.
13556 Once your first initial implementation is complete, review it; once you deploy it, mistakes will be hard to remedy.
13560 A need for efficiency does not imply a need for [low-level code](#Rper-low).
13561 High-level code does not imply slow or bloated.
13566 Don't be paranoid about costs (modern computers really are very fast),
13567 but have a rough idea of the order of magnitude of cost of what you use.
13568 For example, have a rough idea of the cost of
13571 a string comparison,
13574 and a message through a network.
13578 If you can only think of one implementation, you probably don't have something for which you can devise a stable interface.
13579 Maybe, it is just an implementation detail - not every piece of code needs a stable interface - but pause and consider.
13580 One question that can be useful is
13581 "what interface would be needed if this operation should be implemented using multiple threads? be vectorized?"
13585 This rule does not contradict the [Don't optimize prematurely](#Rper-Knuth) rule.
13586 It complements it encouraging developers enable later - appropriate and non-premature - optimization, if and where needed.
13591 Maybe looking for `void*` function arguments will find examples of interfaces that hinder later optimization.
13593 ### <a name="Rper-type"></a>Per.10: Rely on the static type system
13597 Type violations, weak types (e.g. `void*`s), and low-level code (e.g., manipulation of sequences as individual bytes) make the job of the optimizer much harder. Simple code often optimizes better than hand-crafted complex code.
13601 ### <a name="Rper-Comp"></a>Per.11: Move computation from run time to compile time
13605 To decrease code size and run time.
13606 To avoid data races by using constants.
13607 To catch errors at compile time (and thus eliminate the need for error-handling code).
13611 double square(double d) { return d*d; }
13612 static double s2 = square(2); // old-style: dynamic initialization
13614 constexpr double ntimes(double d, int n) // assume 0 <= n
13617 while (n--) m *= d;
13620 constexpr double s3 {ntimes(2, 3)}; // modern-style: compile-time initialization
13622 Code like the initialization of `s2` isn't uncommon, especially for initialization that's a bit more complicated than `square()`.
13623 However, compared to the initialization of `s3` there are two problems:
13625 * we suffer the overhead of a function call at run time
13626 * `s2` just might be accessed by another thread before the initialization happens.
13628 Note: you can't have a data race on a constant.
13632 Consider a popular technique for providing a handle for storing small objects in the handle itself and larger ones on the heap.
13634 constexpr int on_stack_max = 20;
13636 template<typename T>
13637 struct Scoped { // store a T in Scoped
13642 template<typename T>
13643 struct On_heap { // store a T on the free store
13648 template<typename T>
13649 using Handle = typename std::conditional<(sizeof(T) <= on_stack_max),
13650 Scoped<T>, // first alternative
13651 On_heap<T> // second alternative
13656 Handle<double> v1; // the double goes on the stack
13657 Handle<std::array<double, 200>> v2; // the array goes on the free store
13661 Assume that `Scoped` and `On_heap` provide compatible user interfaces.
13662 Here we compute the optimal type to use at compile time.
13663 There are similar techniques for selecting the optimal function to call.
13667 The ideal is {not} to try execute everything at compile time.
13668 Obviously, most computations depend on inputs so they can't be moved to compile time,
13669 but beyond that logical constraint is the fact that complex compile-time computation can seriously increase compile times
13670 and complicate debugging.
13671 It is even possible to slow down code by compile-time computation.
13672 This is admittedly rare, but by factoring out a general computation into separate optimal sub-calculations it is possible to render the instruction cache less effective.
13676 * Look for simple functions that might be constexpr (but are not).
13677 * Look for functions called with all constant-expression arguments.
13678 * Look for macros that could be constexpr.
13680 ### <a name="Rper-alias"></a>Per.12: Eliminate redundant aliases
13684 ### <a name="Rper-indirect"></a>Per.13: Eliminate redundant indirections
13688 ### <a name="Rper-alloc"></a>Per.14: Minimize the number of allocations and deallocations
13692 ### <a name="Rper-alloc0"></a>Per.15: Do not allocate on a critical branch
13696 ### <a name="Rper-compact"></a>Per.16: Use compact data structures
13700 Performance is typically dominated by memory access times.
13704 ### <a name="Rper-struct"></a>Per.17: Declare the most used member of a time-critical struct first
13708 ### <a name="Rper-space"></a>Per.18: Space is time
13712 Performance is typically dominated by memory access times.
13716 ### <a name="Rper-access"></a>Per.19: Access memory predictably
13720 Performance is very sensitive to cache performance and cache algorithms favor simple (usually linear) access to adjacent data.
13724 int matrix[rows][cols];
13727 for (int c = 0; c < cols; ++c)
13728 for (int r = 0; r < rows; ++r)
13729 sum += matrix[r][c];
13732 for (int r = 0; r < rows; ++r)
13733 for (int c = 0; c < cols; ++c)
13734 sum += matrix[r][c];
13736 ### <a name="Rper-context"></a>Per.30: Avoid context switches on the critical path
13740 # <a name="S-concurrency"></a>CP: Concurrency and parallelism
13742 We often want our computers to do many tasks at the same time (or at least appear to do them at the same time).
13743 The reasons for doing so vary (e.g., waiting for many events using only a single processor, processing many data streams simultaneously, or utilizing many hardware facilities)
13744 and so do the basic facilities for expressing concurrency and parallelism.
13745 Here, we articulate principles and rules for using the ISO standard C++ facilities for expressing basic concurrency and parallelism.
13747 Threads are the machine-level foundation for concurrent and parallel programming.
13748 Threads allow running multiple sections of a program independently, while sharing
13749 the same memory. Concurrent programming is tricky,
13750 because protecting shared data between threads is easier said than done.
13751 Making existing single-threaded code execute concurrently can be
13752 as trivial as adding `std::async` or `std::thread` strategically, or it can
13753 necessitate a full rewrite, depending on whether the original code was written
13754 in a thread-friendly way.
13756 The concurrency/parallelism rules in this document are designed with three goals
13759 * To help in writing code that is amenable to being used in a threaded
13761 * To show clean, safe ways to use the threading primitives offered by the
13763 * To offer guidance on what to do when concurrency and parallelism aren't giving
13764 the performance gains needed
13766 It is also important to note that concurrency in C++ is an unfinished
13767 story. C++11 introduced many core concurrency primitives, C++14 and C++17 improved on
13768 them, and there is much interest in making the writing of
13769 concurrent programs in C++ even easier. We expect some of the library-related
13770 guidance here to change significantly over time.
13772 This section needs a lot of work (obviously).
13773 Please note that we start with rules for relative non-experts.
13774 Real experts must wait a bit;
13775 contributions are welcome,
13776 but please think about the majority of programmers who are struggling to get their concurrent programs correct and performant.
13778 Concurrency and parallelism rule summary:
13780 * [CP.1: Assume that your code will run as part of a multi-threaded program](#Rconc-multi)
13781 * [CP.2: Avoid data races](#Rconc-races)
13782 * [CP.3: Minimize explicit sharing of writable data](#Rconc-data)
13783 * [CP.4: Think in terms of tasks, rather than threads](#Rconc-task)
13784 * [CP.8: Don't try to use `volatile` for synchronization](#Rconc-volatile)
13785 * [CP.9: Whenever feasible use tools to validate your concurrent code](#Rconc-tools)
13789 * [CP.con: Concurrency](#SScp-con)
13790 * [CP.par: Parallelism](#SScp-par)
13791 * [CP.mess: Message passing](#SScp-mess)
13792 * [CP.vec: Vectorization](#SScp-vec)
13793 * [CP.free: Lock-free programming](#SScp-free)
13794 * [CP.etc: Etc. concurrency rules](#SScp-etc)
13796 ### <a name="Rconc-multi"></a>CP.1: Assume that your code will run as part of a multi-threaded program
13800 It's hard to be certain that concurrency isn't used now or won't be used sometime in the future.
13802 Libraries not using threads may be used from some other part of a program that does use threads.
13803 Note that this rule applies most urgently to library code and least urgently to stand-alone applications.
13804 However, over time, code fragments can turn up in unexpected places.
13808 double cached_computation(double x)
13810 // bad: these two statics cause data races in multi-threaded usage
13811 static double cached_x = 0.0;
13812 static double cached_result = COMPUTATION_OF_ZERO;
13816 return cached_result;
13817 result = computation(x);
13819 cached_result = result;
13823 Although `cached_computation` works perfectly in a single-threaded environment, in a multi-threaded environment the two `static` variables result in data races and thus undefined behavior.
13825 There are several ways that this example could be made safe for a multi-threaded environment:
13827 * Delegate concurrency concerns upwards to the caller.
13828 * Mark the `static` variables as `thread_local` (which might make caching less effective).
13829 * Implement concurrency control, for example, protecting the two `static` variables with a `static` lock (which might reduce performance).
13830 * Have the caller provide the memory to be used for the cache, thereby delegating both memory allocation and concurrency concerns upwards to the caller.
13831 * Refuse to build and/or run in a multi-threaded environment.
13832 * Provide two implementations, one which is used in single-threaded environments and another which is used in multi-threaded environments.
13836 Code that is never run in a multi-threaded environment.
13838 Be careful: there are many examples where code that was "known" to never run in a multi-threaded program
13839 was run as part of a multi-threaded program, often years later.
13840 Typically, such programs lead to a painful effort to remove data races.
13841 Therefore, code that is never intended to run in a multi-threaded environment should be clearly labeled as such and ideally come with compile or run-time enforcement mechanisms to catch those usage bugs early.
13843 ### <a name="Rconc-races"></a>CP.2: Avoid data races
13847 Unless you do, nothing is guaranteed to work and subtle errors will persist.
13851 In a nutshell, if two threads can access the same object concurrently (without synchronization), and at least one is a writer (performing a non-`const` operation), you have a data race.
13852 For further information of how to use synchronization well to eliminate data races, please consult a good book about concurrency.
13856 There are many examples of data races that exist, some of which are running in
13857 production software at this very moment. One very simple example:
13864 The increment here is an example of a data race. This can go wrong in many ways,
13867 * Thread A loads the value of `id`, the OS context switches A out for some
13868 period, during which other threads create hundreds of IDs. Thread A is then
13869 allowed to run again, and `id` is written back to that location as A's read of
13871 * Thread A and B load `id` and increment it simultaneously. They both get the
13874 Local static variables are a common source of data races.
13876 ##### Example, bad:
13878 void f(fstream& fs, regex pattern)
13880 array<double, max> buf;
13881 int sz = read_vec(fs, buf, max); // read from fs into buf
13882 gsl::span<double> s {buf};
13884 auto h1 = async([&]{ sort(std::execution::par, s); }); // spawn a task to sort
13886 auto h2 = async([&]{ return find_all(buf, sz, pattern); }); // spawn a task to find matches
13890 Here, we have a (nasty) data race on the elements of `buf` (`sort` will both read and write).
13891 All data races are nasty.
13892 Here, we managed to get a data race on data on the stack.
13893 Not all data races are as easy to spot as this one.
13895 ##### Example, bad:
13897 // code not controlled by a lock
13902 // ... other thread can change val here ...
13912 Now, a compiler that does not know that `val` can change will most likely implement that `switch` using a jump table with five entries.
13913 Then, a `val` outside the `[0..4]` range will cause a jump to an address that could be anywhere in the program, and execution would proceed there.
13914 Really, "all bets are off" if you get a data race.
13915 Actually, it can be worse still: by looking at the generated code you may be able to determine where the stray jump will go for a given value;
13916 this can be a security risk.
13920 Some is possible, do at least something.
13921 There are commercial and open-source tools that try to address this problem,
13922 but be aware that solutions have costs and blind spots.
13923 Static tools often have many false positives and run-time tools often have a significant cost.
13924 We hope for better tools.
13925 Using multiple tools can catch more problems than a single one.
13927 There are other ways you can mitigate the chance of data races:
13929 * Avoid global data
13930 * Avoid `static` variables
13931 * More use of value types on the stack (and don't pass pointers around too much)
13932 * More use of immutable data (literals, `constexpr`, and `const`)
13934 ### <a name="Rconc-data"></a>CP.3: Minimize explicit sharing of writable data
13938 If you don't share writable data, you can't have a data race.
13939 The less sharing you do, the less chance you have to forget to synchronize access (and get data races).
13940 The less sharing you do, the less chance you have to wait on a lock (so performance can improve).
13944 bool validate(const vector<Reading>&);
13945 Graph<Temp_node> temperature_gradiants(const vector<Reading>&);
13946 Image altitude_map(const vector<Reading>&);
13949 void process_readings(const vector<Reading>& surface_readings)
13951 auto h1 = async([&] { if (!validate(surface_readings)) throw Invalid_data{}; });
13952 auto h2 = async([&] { return temperature_gradiants(surface_readings); });
13953 auto h3 = async([&] { return altitude_map(surface_readings); });
13956 auto v2 = h2.get();
13957 auto v3 = h3.get();
13961 Without those `const`s, we would have to review every asynchronously invoked function for potential data races on `surface_readings`.
13962 Making `surface_readings` be `const` (with respect to this function) allow reasoning using only the function body.
13966 Immutable data can be safely and efficiently shared.
13967 No locking is needed: You can't have a data race on a constant.
13968 See also [CP.mess: Message Passing](#SScp-mess) and [CP.31: prefer pass by value](#Rconc-data-by-value).
13975 ### <a name="Rconc-task"></a>CP.4: Think in terms of tasks, rather than threads
13979 A `thread` is an implementation concept, a way of thinking about the machine.
13980 A task is an application notion, something you'd like to do, preferably concurrently with other tasks.
13981 Application concepts are easier to reason about.
13986 std::string msg, msg2;
13987 std::thread publisher([&] { msg = "Hello"; }); // bad: less expressive
13988 // and more error-prone
13989 auto pubtask = std::async([&] { msg2 = "Hello"; }); // OK
13996 With the exception of `async()`, the standard-library facilities are low-level, machine-oriented, threads-and-lock level.
13997 This is a necessary foundation, but we have to try to raise the level of abstraction: for productivity, for reliability, and for performance.
13998 This is a potent argument for using higher level, more applications-oriented libraries (if possibly, built on top of standard-library facilities).
14004 ### <a name="Rconc-volatile"></a>CP.8: Don't try to use `volatile` for synchronization
14008 In C++, unlike some other languages, `volatile` does not provide atomicity, does not synchronize between threads,
14009 and does not prevent instruction reordering (neither compiler nor hardware).
14010 It simply has nothing to do with concurrency.
14012 ##### Example, bad:
14014 int free_slots = max_slots; // current source of memory for objects
14018 if (int n = free_slots--) return &pool[n];
14021 Here we have a problem:
14022 This is perfectly good code in a single-threaded program, but have two threads execute this and
14023 there is a race condition on `free_slots` so that two threads might get the same value and `free_slots`.
14024 That's (obviously) a bad data race, so people trained in other languages may try to fix it like this:
14026 volatile int free_slots = max_slots; // current source of memory for objects
14030 if (int n = free_slots--) return &pool[n];
14033 This has no effect on synchronization: The data race is still there!
14035 The C++ mechanism for this is `atomic` types:
14037 atomic<int> free_slots = max_slots; // current source of memory for objects
14041 if (int n = free_slots--) return &pool[n];
14044 Now the `--` operation is atomic,
14045 rather than a read-increment-write sequence where another thread might get in-between the individual operations.
14049 Use `atomic` types where you might have used `volatile` in some other language.
14050 Use a `mutex` for more complicated examples.
14054 [(rare) proper uses of `volatile`](#Rconc-volatile2)
14056 ### <a name="Rconc-tools"></a>CP.9: Whenever feasible use tools to validate your concurrent code
14058 Experience shows that concurrent code is exceptionally hard to get right
14059 and that compile-time checking, run-time checks, and testing are less effective at finding concurrency errors
14060 than they are at finding errors in sequential code.
14061 Subtle concurrency errors can have dramatically bad effects, including memory corruption and deadlocks.
14069 Thread safety is challenging, often getting the better of experienced programmers: tooling is an important strategy to mitigate those risks.
14070 There are many tools "out there", both commercial and open-source tools, both research and production tools.
14071 Unfortunately people's needs and constraints differ so dramatically that we cannot make specific recommendations,
14072 but we can mention:
14074 * Static enforcement tools: both [clang](http://clang.llvm.org/docs/ThreadSafetyAnalysis.html)
14075 and some older versions of [GCC](https://gcc.gnu.org/wiki/ThreadSafetyAnnotation)
14076 have some support for static annotation of thread safety properties.
14077 Consistent use of this technique turns many classes of thread-safety errors into compile-time errors.
14078 The annotations are generally local (marking a particular member variable as guarded by a particular mutex),
14079 and are usually easy to learn. However, as with many static tools, it can often present false negatives;
14080 cases that should have been caught but were allowed.
14082 * dynamic enforcement tools: Clang's [Thread Sanitizer](http://clang.llvm.org/docs/ThreadSanitizer.html) (aka TSAN)
14083 is a powerful example of dynamic tools: it changes the build and execution of your program to add bookkeeping on memory access,
14084 absolutely identifying data races in a given execution of your binary.
14085 The cost for this is both memory (5-10x in most cases) and CPU slowdown (2-20x).
14086 Dynamic tools like this are best when applied to integration tests, canary pushes, or unittests that operate on multiple threads.
14087 Workload matters: When TSAN identifies a problem, it is effectively always an actual data race,
14088 but it can only identify races seen in a given execution.
14092 It is up to an application builder to choose which support tools are valuable for a particular applications.
14094 ## <a name="SScp-con"></a>CP.con: Concurrency
14096 This section focuses on relatively ad-hoc uses of multiple threads communicating through shared data.
14098 * For parallel algorithms, see [parallelism](#SScp-par)
14099 * For inter-task communication without explicit sharing, see [messaging](#SScp-mess)
14100 * For vector parallel code, see [vectorization](#SScp-vec)
14101 * For lock-free programming, see [lock free](#SScp-free)
14103 Concurrency rule summary:
14105 * [CP.20: Use RAII, never plain `lock()`/`unlock()`](#Rconc-raii)
14106 * [CP.21: Use `std::lock()` or `std::scoped_lock` to acquire multiple `mutex`es](#Rconc-lock)
14107 * [CP.22: Never call unknown code while holding a lock (e.g., a callback)](#Rconc-unknown)
14108 * [CP.23: Think of a joining `thread` as a scoped container](#Rconc-join)
14109 * [CP.24: Think of a `thread` as a global container](#Rconc-detach)
14110 * [CP.25: Prefer `gsl::joining_thread` over `std::thread`](#Rconc-joining_thread)
14111 * [CP.26: Don't `detach()` a thread](#Rconc-detached_thread)
14112 * [CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer](#Rconc-data-by-value)
14113 * [CP.32: To share ownership between unrelated `thread`s use `shared_ptr`](#Rconc-shared)
14114 * [CP.40: Minimize context switching](#Rconc-switch)
14115 * [CP.41: Minimize thread creation and destruction](#Rconc-create)
14116 * [CP.42: Don't `wait` without a condition](#Rconc-wait)
14117 * [CP.43: Minimize time spent in a critical section](#Rconc-time)
14118 * [CP.44: Remember to name your `lock_guard`s and `unique_lock`s](#Rconc-name)
14119 * [CP.50: Define a `mutex` together with the data it guards. Use `synchronized_value<T>` where possible](#Rconc-mutex)
14120 * ??? when to use a spinlock
14121 * ??? when to use `try_lock()`
14122 * ??? when to prefer `lock_guard` over `unique_lock`
14123 * ??? Time multiplexing
14124 * ??? when/how to use `new thread`
14126 ### <a name="Rconc-raii"></a>CP.20: Use RAII, never plain `lock()`/`unlock()`
14130 Avoids nasty errors from unreleased locks.
14139 // ... do stuff ...
14143 Sooner or later, someone will forget the `mtx.unlock()`, place a `return` in the `... do stuff ...`, throw an exception, or something.
14149 unique_lock<mutex> lck {mtx};
14150 // ... do stuff ...
14155 Flag calls of member `lock()` and `unlock()`. ???
14158 ### <a name="Rconc-lock"></a>CP.21: Use `std::lock()` or `std::scoped_lock` to acquire multiple `mutex`es
14162 To avoid deadlocks on multiple `mutex`es.
14166 This is asking for deadlock:
14169 lock_guard<mutex> lck1(m1);
14170 lock_guard<mutex> lck2(m2);
14173 lock_guard<mutex> lck2(m2);
14174 lock_guard<mutex> lck1(m1);
14176 Instead, use `lock()`:
14180 lock_guard<mutex> lck1(m1, adopt_lock);
14181 lock_guard<mutex> lck2(m2, adopt_lock);
14185 lock_guard<mutex> lck2(m2, adopt_lock);
14186 lock_guard<mutex> lck1(m1, adopt_lock);
14188 or (better, but C++17 only):
14191 scoped_lock<mutex, mutex> lck1(m1, m2);
14194 scoped_lock<mutex, mutex> lck2(m2, m1);
14196 Here, the writers of `thread1` and `thread2` are still not agreeing on the order of the `mutex`es, but order no longer matters.
14200 In real code, `mutex`es are rarely named to conveniently remind the programmer of an intended relation and intended order of acquisition.
14201 In real code, `mutex`es are not always conveniently acquired on consecutive lines.
14203 In C++17 it's possible to write plain
14205 lock_guard lck1(m1, adopt_lock);
14207 and have the `mutex` type deduced.
14211 Detect the acquisition of multiple `mutex`es.
14212 This is undecidable in general, but catching common simple examples (like the one above) is easy.
14215 ### <a name="Rconc-unknown"></a>CP.22: Never call unknown code while holding a lock (e.g., a callback)
14219 If you don't know what a piece of code does, you are risking deadlock.
14223 void do_this(Foo* p)
14225 lock_guard<mutex> lck {my_mutex};
14226 // ... do something ...
14231 If you don't know what `Foo::act` does (maybe it is a virtual function invoking a derived class member of a class not yet written),
14232 it may call `do_this` (recursively) and cause a deadlock on `my_mutex`.
14233 Maybe it will lock on a different mutex and not return in a reasonable time, causing delays to any code calling `do_this`.
14237 A common example of the "calling unknown code" problem is a call to a function that tries to gain locked access to the same object.
14238 Such problem can often be solved by using a `recursive_mutex`. For example:
14240 recursive_mutex my_mutex;
14242 template<typename Action>
14243 void do_something(Action f)
14245 unique_lock<recursive_mutex> lck {my_mutex};
14246 // ... do something ...
14247 f(this); // f will do something to *this
14251 If, as it is likely, `f()` invokes operations on `*this`, we must make sure that the object's invariant holds before the call.
14255 * Flag calling a virtual function with a non-recursive `mutex` held
14256 * Flag calling a callback with a non-recursive `mutex` held
14259 ### <a name="Rconc-join"></a>CP.23: Think of a joining `thread` as a scoped container
14263 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
14264 If a `thread` joins, we can safely pass pointers to objects in the scope of the `thread` and its enclosing scopes.
14276 void some_fct(int* p)
14279 joining_thread t0(f, &x); // OK
14280 joining_thread t1(f, p); // OK
14281 joining_thread t2(f, &glob); // OK
14282 auto q = make_unique<int>(99);
14283 joining_thread t3(f, q.get()); // OK
14287 A `gsl::joining_thread` is a `std::thread` with a destructor that joins and that cannot be `detached()`.
14288 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointer to it.
14289 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
14290 these `thread`s can be seen as just a function object called from `some_fct`.
14294 Ensure that `joining_thread`s don't `detach()`.
14295 After that, the usual lifetime and ownership (for local objects) enforcement applies.
14297 ### <a name="Rconc-detach"></a>CP.24: Think of a `thread` as a global container
14301 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
14302 If a `thread` is detached, we can safely pass pointers to static and free store objects (only).
14315 void some_fct(int* p)
14318 std::thread t0(f, &x); // bad
14319 std::thread t1(f, p); // bad
14320 std::thread t2(f, &glob); // OK
14321 auto q = make_unique<int>(99);
14322 std::thread t3(f, q.get()); // bad
14331 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointers to it.
14332 By "bad" we mean that a `thread` may use a pointer after the pointed-to object is destroyed.
14333 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
14334 these `thread`s can be seen as just a function object called from `some_fct`.
14338 Even objects with static storage duration can be problematic if used from detached threads: if the
14339 thread continues until the end of the program, it might be running concurrently with the destruction
14340 of objects with static storage duration, and thus accesses to such objects might race.
14344 This rule is redundant if you [don't `detach()`](#Rconc-detached_thread) and [use `gsl::joining_thread`](#Rconc-joining_thread).
14345 However, converting code to follow those guidelines could be difficult and even impossible for third-party libraries.
14346 In such cases, the rule becomes essential for lifetime safety and type safety.
14349 In general, it is undecidable whether a `detach()` is executed for a `thread`, but simple common cases are easily detected.
14350 If we cannot prove that a `thread` does not `detach()`, we must assume that it does and that it outlives the scope in which it was constructed;
14351 After that, the usual lifetime and ownership (for global objects) enforcement applies.
14355 Flag attempts to pass local variables to a thread that might `detach()`.
14357 ### <a name="Rconc-joining_thread"></a>CP.25: Prefer `gsl::joining_thread` over `std::thread`
14361 A `joining_thread` is a thread that joins at the end of its scope.
14362 Detached threads are hard to monitor.
14363 It is harder to ensure absence of errors in detached threads (and potentially detached threads)
14367 void f() { std::cout << "Hello "; }
14370 void operator()() { std::cout << "parallel world "; }
14375 std::thread t1{f}; // f() executes in separate thread
14376 std::thread t2{F()}; // F()() executes in separate thread
14381 void f() { std::cout << "Hello "; }
14384 void operator()() { std::cout << "parallel world "; }
14389 std::thread t1{f}; // f() executes in separate thread
14390 std::thread t2{F()}; // F()() executes in separate thread
14394 } // one bad bug left
14399 The code determining whether to `join()` or `detach()` may be complicated and even decided in the thread of functions called from it or functions called by the function that creates a thread:
14401 void tricky(thread* t, int n)
14411 thread t { tricky, this, n };
14413 // ... should I join here? ...
14416 This seriously complicates lifetime analysis, and in not too unlikely cases makes lifetime analysis impossible.
14417 This implies that we cannot safely refer to local objects in `use()` from the thread or refer to local objects in the thread from `use()`.
14421 Make "immortal threads" globals, put them in an enclosing scope, or put them on the free store rather than `detach()`.
14422 [don't `detach`](#Rconc-detached_thread).
14426 Because of old code and third party libraries using `std::thread` this rule can be hard to introduce.
14430 Flag uses of `std::thread`:
14432 * Suggest use of `gsl::joining_thread`.
14433 * Suggest ["exporting ownership"](#Rconc-detached_thread) to an enclosing scope if it detaches.
14434 * Seriously warn if it is not obvious whether if joins of detaches.
14436 ### <a name="Rconc-detached_thread"></a>CP.26: Don't `detach()` a thread
14440 Often, the need to outlive the scope of its creation is inherent in the `thread`s task,
14441 but implementing that idea by `detach` makes it harder to monitor and communicate with the detached thread.
14442 In particular, it is harder (though not impossible) to ensure that the thread completed as expected or lives for as long as expected.
14450 std::thread t(heartbeat); // don't join; heartbeat is meant to run forever
14455 This is a reasonable use of a thread, for which `detach()` is commonly used.
14456 There are problems, though.
14457 How do we monitor the detached thread to see if it is alive?
14458 Something might go wrong with the heartbeat, and losing a heartbeat can be very serious in a system for which it is needed.
14459 So, we need to communicate with the heartbeat thread
14460 (e.g., through a stream of messages or notification events using a `condition_variable`).
14462 An alternative, and usually superior solution is to control its lifetime by placing it in a scope outside its point of creation (or activation).
14467 gsl::joining_thread t(heartbeat); // heartbeat is meant to run "forever"
14469 This heartbeat will (barring error, hardware problems, etc.) run for as long as the program does.
14471 Sometimes, we need to separate the point of creation from the point of ownership:
14475 unique_ptr<gsl::joining_thread> tick_tock {nullptr};
14479 // heartbeat is meant to run as long as tick_tock lives
14480 tick_tock = make_unique<gsl::joining_thread>(heartbeat);
14489 ### <a name="Rconc-data-by-value"></a>CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer
14493 Copying a small amount of data is cheaper to copy and access than to share it using some locking mechanism.
14494 Copying naturally gives unique ownership (simplifies code) and eliminates the possibility of data races.
14498 Defining "small amount" precisely is impossible.
14502 string modify1(string);
14503 void modify2(string&);
14505 void fct(string& s)
14507 auto res = async(modify1, s);
14511 The call of `modify1` involves copying two `string` values; the call of `modify2` does not.
14512 On the other hand, the implementation of `modify1` is exactly as we would have written it for single-threaded code,
14513 whereas the implementation of `modify2` will need some form of locking to avoid data races.
14514 If the string is short (say 10 characters), the call of `modify1` can be surprisingly fast;
14515 essentially all the cost is in the `thread` switch. If the string is long (say 1,000,000 characters), copying it twice
14516 is probably not a good idea.
14518 Note that this argument has nothing to do with `async` as such. It applies equally to considerations about whether to use
14519 message passing or shared memory.
14526 ### <a name="Rconc-shared"></a>CP.32: To share ownership between unrelated `thread`s use `shared_ptr`
14530 If threads are unrelated (that is, not known to be in the same scope or one within the lifetime of the other)
14531 and they need to share free store memory that needs to be deleted, a `shared_ptr` (or equivalent) is the only
14532 safe way to ensure proper deletion.
14540 * A static object (e.g. a global) can be shared because it is not owned in the sense that some thread is responsible for its deletion.
14541 * An object on free store that is never to be deleted can be shared.
14542 * An object owned by one thread can be safely shared with another as long as that second thread doesn't outlive the owner.
14549 ### <a name="Rconc-switch"></a>CP.40: Minimize context switching
14553 Context switches are expensive.
14564 ### <a name="Rconc-create"></a>CP.41: Minimize thread creation and destruction
14568 Thread creation is expensive.
14572 void worker(Message m)
14577 void master(istream& is)
14579 for (Message m; is >> m; )
14580 run_list.push_back(new thread(worker, m));
14583 This spawns a `thread` per message, and the `run_list` is presumably managed to destroy those tasks once they are finished.
14585 Instead, we could have a set of pre-created worker threads processing the messages
14587 Sync_queue<Message> work;
14589 void master(istream& is)
14591 for (Message m; is >> m; )
14597 for (Message m; m = work.get(); ) {
14602 void workers() // set up worker threads (specifically 4 worker threads)
14604 joining_thread w1 {worker};
14605 joining_thread w2 {worker};
14606 joining_thread w3 {worker};
14607 joining_thread w4 {worker};
14612 If your system has a good thread pool, use it.
14613 If your system has a good message queue, use it.
14620 ### <a name="Rconc-wait"></a>CP.42: Don't `wait` without a condition
14624 A `wait` without a condition can miss a wakeup or wake up simply to find that there is no work to do.
14628 std::condition_variable cv;
14634 // do some work ...
14635 std::unique_lock<std::mutex> lock(mx);
14636 cv.notify_one(); // wake other thread
14643 std::unique_lock<std::mutex> lock(mx);
14644 cv.wait(lock); // might block forever
14649 Here, if some other `thread` consumes `thread1`'s notification, `thread2` can wait forever.
14653 template<typename T>
14656 void put(const T& val);
14661 condition_variable cond; // this controls access
14665 template<typename T>
14666 void Sync_queue<T>::put(const T& val)
14668 lock_guard<mutex> lck(mtx);
14673 template<typename T>
14674 void Sync_queue<T>::get(T& val)
14676 unique_lock<mutex> lck(mtx);
14677 cond.wait(lck, [this]{ return !q.empty(); }); // prevent spurious wakeup
14682 Now if the queue is empty when a thread executing `get()` wakes up (e.g., because another thread has gotten to `get()` before it),
14683 it will immediately go back to sleep, waiting.
14687 Flag all `wait`s without conditions.
14690 ### <a name="Rconc-time"></a>CP.43: Minimize time spent in a critical section
14694 The less time is spent with a `mutex` taken, the less chance that another `thread` has to wait,
14695 and `thread` suspension and resumption are expensive.
14699 void do_something() // bad
14701 unique_lock<mutex> lck(my_lock);
14702 do0(); // preparation: does not need lock
14703 do1(); // transaction: needs locking
14704 do2(); // cleanup: does not need locking
14707 Here, we are holding the lock for longer than necessary:
14708 We should not have taken the lock before we needed it and should have released it again before starting the cleanup.
14709 We could rewrite this to
14711 void do_something() // bad
14713 do0(); // preparation: does not need lock
14715 do1(); // transaction: needs locking
14717 do2(); // cleanup: does not need locking
14720 But that compromises safety and violates the [use RAII](#Rconc-raii) rule.
14721 Instead, add a block for the critical section:
14723 void do_something() // OK
14725 do0(); // preparation: does not need lock
14727 unique_lock<mutex> lck(my_lock);
14728 do1(); // transaction: needs locking
14730 do2(); // cleanup: does not need locking
14735 Impossible in general.
14736 Flag "naked" `lock()` and `unlock()`.
14739 ### <a name="Rconc-name"></a>CP.44: Remember to name your `lock_guard`s and `unique_lock`s
14743 An unnamed local objects is a temporary that immediately goes out of scope.
14747 unique_lock<mutex>(m1);
14748 lock_guard<mutex> {m2};
14751 This looks innocent enough, but it isn't.
14755 Flag all unnamed `lock_guard`s and `unique_lock`s.
14759 ### <a name="Rconc-mutex"></a>CP.50: Define a `mutex` together with the data it guards. Use `synchronized_value<T>` where possible
14763 It should be obvious to a reader that the data is to be guarded and how. This decreases the chance of the wrong mutex being locked, or the mutex not being locked.
14765 Using a `synchronized_value<T>` ensures that the data has a mutex, and the right mutex is locked when the data is accessed.
14766 See the [WG21 proposal](http://wg21.link/p0290) to add `synchronized_value` to a future TS or revision of the C++ standard.
14771 std::mutex m; // take this mutex before accessing other members
14776 struct DataRecord {
14779 synchronized_value<DataRecord> data; // Protect the data with a mutex
14787 ## <a name="SScp-par"></a>CP.par: Parallelism
14789 By "parallelism" we refer to performing a task (more or less) simultaneously ("in parallel with") on many data items.
14791 Parallelism rule summary:
14795 * Where appropriate, prefer the standard-library parallel algorithms
14796 * Use algorithms that are designed for parallelism, not algorithms with unnecessary dependency on linear evaluation
14800 ## <a name="SScp-mess"></a>CP.mess: Message passing
14802 The standard-library facilities are quite low-level, focused on the needs of close-to the hardware critical programming using `thread`s, `mutex`es, `atomic` types, etc.
14803 Most people shouldn't work at this level: it's error-prone and development is slow.
14804 If possible, use a higher level facility: messaging libraries, parallel algorithms, and vectorization.
14805 This section looks at passing messages so that a programmer doesn't have to do explicit synchronization.
14807 Message passing rules summary:
14809 * [CP.60: Use a `future` to return a value from a concurrent task](#Rconc-future)
14810 * [CP.61: Use an `async()` to spawn a concurrent task](#Rconc-async)
14812 * messaging libraries
14814 ???? should there be a "use X rather than `std::async`" where X is something that would use a better specified thread pool?
14816 ??? Is `std::async` worth using in light of future (and even existing, as libraries) parallelism facilities? What should the guidelines recommend if someone wants to parallelize, e.g., `std::accumulate` (with the additional precondition of commutativity), or merge sort?
14819 ### <a name="Rconc-future"></a>CP.60: Use a `future` to return a value from a concurrent task
14823 A `future` preserves the usual function call return semantics for asynchronous tasks.
14824 There is no explicit locking and both correct (value) return and error (exception) return are handled simply.
14838 ### <a name="Rconc-async"></a>CP.61: Use an `async()` to spawn a concurrent task
14842 A `future` preserves the usual function call return semantics for asynchronous tasks.
14843 There is no explicit locking and both correct (value) return and error (exception) return are handled simply.
14851 Unfortunately, `async()` is not perfect.
14852 For example, there is no guarantee that a thread pool is used to minimize thread construction.
14853 In fact, most current `async()` implementations don't.
14854 However, `async()` is simple and logically correct so until something better comes along
14855 and unless you really need to optimize for many asynchronous tasks, stick with `async()`.
14862 ## <a name="SScp-vec"></a>CP.vec: Vectorization
14864 Vectorization is a technique for executing a number of tasks concurrently without introducing explicit synchronization.
14865 An operation is simply applied to elements of a data structure (a vector, an array, etc.) in parallel.
14866 Vectorization has the interesting property of often requiring no non-local changes to a program.
14867 However, vectorization works best with simple data structures and with algorithms specifically crafted to enable it.
14869 Vectorization rule summary:
14874 ## <a name="SScp-free"></a>CP.free: Lock-free programming
14876 Synchronization using `mutex`es and `condition_variable`s can be relatively expensive.
14877 Furthermore, it can lead to deadlock.
14878 For performance and to eliminate the possibility of deadlock, we sometimes have to use the tricky low-level "lock-free" facilities
14879 that rely on briefly gaining exclusive ("atomic") access to memory.
14880 Lock-free programming is also used to implement higher-level concurrency mechanisms, such as `thread`s and `mutex`es.
14882 Lock-free programming rule summary:
14884 * [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree)
14885 * [CP.101: Distrust your hardware/compiler combination](#Rconc-distrust)
14886 * [CP.102: Carefully study the literature](#Rconc-literature)
14887 * how/when to use atomics
14889 * use a lock-free data structure rather than hand-crafting specific lock-free access
14890 * [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double)
14891 * [CP.111: Use a conventional pattern if you really need double-checked locking](#Rconc-double-pattern)
14892 * how/when to compare and swap
14895 ### <a name="Rconc-lockfree"></a>CP.100: Don't use lock-free programming unless you absolutely have to
14899 It's error-prone and requires expert level knowledge of language features, machine architecture, and data structures.
14903 extern atomic<Link*> head; // the shared head of a linked list
14905 Link* nh = new Link(data, nullptr); // make a link ready for insertion
14906 Link* h = head.load(); // read the shared head of the list
14909 if (h->data <= data) break; // if so, insert elsewhere
14910 nh->next = h; // next element is the previous head
14911 } while (!head.compare_exchange_weak(h, nh)); // write nh to head or to h
14914 It would be really hard to find through testing.
14915 Read up on the ABA problem.
14919 [Atomic variables](#???) can be used simply and safely, as long as you are using the sequentially consistent memory model (memory_order_seq_cst), which is the default.
14923 Higher-level concurrency mechanisms, such as `thread`s and `mutex`es are implemented using lock-free programming.
14925 **Alternative**: Use lock-free data structures implemented by others as part of some library.
14928 ### <a name="Rconc-distrust"></a>CP.101: Distrust your hardware/compiler combination
14932 The low-level hardware interfaces used by lock-free programming are among the hardest to implement well and among
14933 the areas where the most subtle portability problems occur.
14934 If you are doing lock-free programming for performance, you need to check for regressions.
14938 Instruction reordering (static and dynamic) makes it hard for us to think effectively at this level (especially if you use relaxed memory models).
14939 Experience, (semi)formal models and model checking can be useful.
14940 Testing - often to an extreme extent - is essential.
14941 "Don't fly too close to the sun."
14945 Have strong rules for re-testing in place that covers any change in hardware, operating system, compiler, and libraries.
14948 ### <a name="Rconc-literature"></a>CP.102: Carefully study the literature
14952 With the exception of atomics and a few use standard patterns, lock-free programming is really an expert-only topic.
14953 Become an expert before shipping lock-free code for others to use.
14957 * Anthony Williams: C++ concurrency in action. Manning Publications.
14958 * Boehm, Adve, You Don't Know Jack About Shared Variables or Memory Models , Communications of the ACM, Feb 2012.
14959 * Boehm, "Threads Basics", HPL TR 2009-259.
14960 * Adve, Boehm, "Memory Models: A Case for Rethinking Parallel Languages and Hardware", Communications of the ACM, August 2010.
14961 * Boehm, Adve, "Foundations of the C++ Concurrency Memory Model", PLDI 08.
14962 * Mark Batty, Scott Owens, Susmit Sarkar, Peter Sewell, and Tjark Weber, "Mathematizing C++ Concurrency", POPL 2011.
14963 * Damian Dechev, Peter Pirkelbauer, and Bjarne Stroustrup: Understanding and Effectively Preventing the ABA Problem in Descriptor-based Lock-free Designs. 13th IEEE Computer Society ISORC 2010 Symposium. May 2010.
14964 * Damian Dechev and Bjarne Stroustrup: Scalable Non-blocking Concurrent Objects for Mission Critical Code. ACM OOPSLA'09. October 2009
14965 * Damian Dechev, Peter Pirkelbauer, Nicolas Rouquette, and Bjarne Stroustrup: Semantically Enhanced Containers for Concurrent Real-Time Systems. Proc. 16th Annual IEEE International Conference and Workshop on the Engineering of Computer Based Systems (IEEE ECBS). April 2009.
14968 ### <a name="Rconc-double"></a>CP.110: Do not write your own double-checked locking for initialization
14972 Since C++11, static local variables are now initialized in a thread-safe way. When combined with the RAII pattern, static local variables can replace the need for writing your own double-checked locking for initialization. std::call_once can also achieve the same purpose. Use either static local variables of C++11 or std::call_once instead of writing your own double-checked locking for initialization.
14976 Example with std::call_once.
14980 static std::once_flag my_once_flag;
14981 std::call_once(my_once_flag, []()
14983 // do this only once
14988 Example with thread-safe static local variables of C++11.
14992 // Assuming the compiler is compliant with C++11
14993 static My_class my_object; // Constructor called only once
15002 // do this only once
15008 ??? Is it possible to detect the idiom?
15011 ### <a name="Rconc-double-pattern"></a>CP.111: Use a conventional pattern if you really need double-checked locking
15015 Double-checked locking is easy to mess up. If you really need to write your own double-checked locking, in spite of the rules [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) and [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree), then do it in a conventional pattern.
15017 The uses of the double-checked locking pattern that are not in violation of [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) arise when a non-thread-safe action is both hard and rare, and there exists a fast thread-safe test that can be used to guarantee that the action is not needed, but cannot be used to guarantee the converse.
15021 The use of volatile does not make the first check thread-safe, see also [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
15023 mutex action_mutex;
15024 volatile bool action_needed;
15026 if (action_needed) {
15027 std::lock_guard<std::mutex> lock(action_mutex);
15028 if (action_needed) {
15030 action_needed = false;
15034 ##### Example, good
15036 mutex action_mutex;
15037 atomic<bool> action_needed;
15039 if (action_needed) {
15040 std::lock_guard<std::mutex> lock(action_mutex);
15041 if (action_needed) {
15043 action_needed = false;
15047 Fine-tuned memory order may be beneficial where acquire load is more efficient than sequentially-consistent load
15049 mutex action_mutex;
15050 atomic<bool> action_needed;
15052 if (action_needed.load(memory_order_acquire)) {
15053 lock_guard<std::mutex> lock(action_mutex);
15054 if (action_needed.load(memory_order_relaxed)) {
15056 action_needed.store(false, memory_order_release);
15062 ??? Is it possible to detect the idiom?
15065 ## <a name="SScp-etc"></a>CP.etc: Etc. concurrency rules
15067 These rules defy simple categorization:
15069 * [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
15070 * [CP.201: ??? Signals](#Rconc-signal)
15072 ### <a name="Rconc-volatile2"></a>CP.200: Use `volatile` only to talk to non-C++ memory
15076 `volatile` is used to refer to objects that are shared with "non-C++" code or hardware that does not follow the C++ memory model.
15080 const volatile long clock;
15082 This describes a register constantly updated by a clock circuit.
15083 `clock` is `volatile` because its value will change without any action from the C++ program that uses it.
15084 For example, reading `clock` twice will often yield two different values, so the optimizer had better not optimize away the second read in this code:
15087 // ... no use of clock here ...
15090 `clock` is `const` because the program should not try to write to `clock`.
15094 Unless you are writing the lowest level code manipulating hardware directly, consider `volatile` an esoteric feature that is best avoided.
15098 Usually C++ code receives `volatile` memory that is owned elsewhere (hardware or another language):
15100 int volatile* vi = get_hardware_memory_location();
15101 // note: we get a pointer to someone else's memory here
15102 // volatile says "treat this with extra respect"
15104 Sometimes C++ code allocates the `volatile` memory and shares it with "elsewhere" (hardware or another language) by deliberately escaping a pointer:
15106 static volatile long vl;
15107 please_use_this(&vl); // escape a reference to this to "elsewhere" (not C++)
15111 `volatile` local variables are nearly always wrong -- how can they be shared with other languages or hardware if they're ephemeral?
15112 The same applies almost as strongly to member variables, for the same reason.
15115 volatile int i = 0; // bad, volatile local variable
15120 volatile int i = 0; // suspicious, volatile member variable
15126 In C++, unlike in some other languages, `volatile` has [nothing to do with synchronization](#Rconc-volatile).
15130 * Flag `volatile T` local and member variables; almost certainly you intended to use `atomic<T>` instead.
15133 ### <a name="Rconc-signal"></a>CP.201: ??? Signals
15135 ???UNIX signal handling???. May be worth reminding how little is async-signal-safe, and how to communicate with a signal handler (best is probably "not at all")
15138 # <a name="S-errors"></a>E: Error handling
15140 Error handling involves:
15142 * Detecting an error
15143 * Transmitting information about an error to some handler code
15144 * Preserving a valid state of the program
15145 * Avoiding resource leaks
15147 It is not possible to recover from all errors. If recovery from an error is not possible, it is important to quickly "get out" in a well-defined way. A strategy for error handling must be simple, or it becomes a source of even worse errors. Untested and rarely executed error-handling code is itself the source of many bugs.
15149 The rules are designed to help avoid several kinds of errors:
15151 * Type violations (e.g., misuse of `union`s and casts)
15152 * Resource leaks (including memory leaks)
15154 * Lifetime errors (e.g., accessing an object after is has been `delete`d)
15155 * Complexity errors (logical errors made likely by overly complex expression of ideas)
15156 * Interface errors (e.g., an unexpected value is passed through an interface)
15158 Error-handling rule summary:
15160 * [E.1: Develop an error-handling strategy early in a design](#Re-design)
15161 * [E.2: Throw an exception to signal that a function can't perform its assigned task](#Re-throw)
15162 * [E.3: Use exceptions for error handling only](#Re-errors)
15163 * [E.4: Design your error-handling strategy around invariants](#Re-design-invariants)
15164 * [E.5: Let a constructor establish an invariant, and throw if it cannot](#Re-invariant)
15165 * [E.6: Use RAII to prevent leaks](#Re-raii)
15166 * [E.7: State your preconditions](#Re-precondition)
15167 * [E.8: State your postconditions](#Re-postcondition)
15169 * [E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable](#Re-noexcept)
15170 * [E.13: Never throw while being the direct owner of an object](#Re-never-throw)
15171 * [E.14: Use purpose-designed user-defined types as exceptions (not built-in types)](#Re-exception-types)
15172 * [E.15: Catch exceptions from a hierarchy by reference](#Re-exception-ref)
15173 * [E.16: Destructors, deallocation, and `swap` must never fail](#Re-never-fail)
15174 * [E.17: Don't try to catch every exception in every function](#Re-not-always)
15175 * [E.18: Minimize the use of explicit `try`/`catch`](#Re-catch)
15176 * [E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available](#Re-finally)
15178 * [E.25: If you can't throw exceptions, simulate RAII for resource management](#Re-no-throw-raii)
15179 * [E.26: If you can't throw exceptions, consider failing fast](#Re-no-throw-crash)
15180 * [E.27: If you can't throw exceptions, use error codes systematically](#Re-no-throw-codes)
15181 * [E.28: Avoid error handling based on global state (e.g. `errno`)](#Re-no-throw)
15183 * [E.30: Don't use exception specifications](#Re-specifications)
15184 * [E.31: Properly order your `catch`-clauses](#Re_catch)
15186 ### <a name="Re-design"></a>E.1: Develop an error-handling strategy early in a design
15190 A consistent and complete strategy for handling errors and resource leaks is hard to retrofit into a system.
15192 ### <a name="Re-throw"></a>E.2: Throw an exception to signal that a function can't perform its assigned task
15196 To make error handling systematic, robust, and non-repetitive.
15208 Foo bar {{Thing{1}, Thing{2}, Thing{monkey}}, {"my_file", "r"}, "Here we go!"};
15212 Here, `vector` and `string`s constructors may not be able to allocate sufficient memory for their elements, `vector`s constructor may not be able copy the `Thing`s in its initializer list, and `File_handle` may not be able to open the required file.
15213 In each case, they throw an exception for `use()`'s caller to handle.
15214 If `use()` could handle the failure to construct `bar` it can take control using `try`/`catch`.
15215 In either case, `Foo`'s constructor correctly destroys constructed members before passing control to whatever tried to create a `Foo`.
15216 Note that there is no return value that could contain an error code.
15218 The `File_handle` constructor might be defined like this:
15220 File_handle::File_handle(const string& name, const string& mode)
15221 :f{fopen(name.c_str(), mode.c_str())}
15224 throw runtime_error{"File_handle: could not open " + name + " as " + mode};
15229 It is often said that exceptions are meant to signal exceptional events and failures.
15230 However, that's a bit circular because "what is exceptional?"
15233 * A precondition that cannot be met
15234 * A constructor that cannot construct an object (failure to establish its class's [invariant](#Rc-struct))
15235 * An out-of-range error (e.g., `v[v.size()] = 7`)
15236 * Inability to acquire a resource (e.g., the network is down)
15238 In contrast, termination of an ordinary loop is not exceptional.
15239 Unless the loop was meant to be infinite, termination is normal and expected.
15243 Don't use a `throw` as simply an alternative way of returning a value from a function.
15247 Some systems, such as hard-real-time systems require a guarantee that an action is taken in a (typically short) constant maximum time known before execution starts. Such systems can use exceptions only if there is tool support for accurately predicting the maximum time to recover from a `throw`.
15249 **See also**: [RAII](#Re-raii)
15251 **See also**: [discussion](#Sd-noexcept)
15255 Before deciding that you cannot afford or don't like exception-based error handling, have a look at the [alternatives](#Re-no-throw-raii);
15256 they have their own complexities and problems.
15257 Also, as far as possible, measure before making claims about efficiency.
15259 ### <a name="Re-errors"></a>E.3: Use exceptions for error handling only
15263 To keep error handling separated from "ordinary code."
15264 C++ implementations tend to be optimized based on the assumption that exceptions are rare.
15266 ##### Example, don't
15268 // don't: exception not used for error handling
15269 int find_index(vector<string>& vec, const string& x)
15272 for (gsl::index i = 0; i < vec.size(); ++i)
15273 if (vec[i] == x) throw i; // found x
15277 return -1; // not found
15280 This is more complicated and most likely runs much slower than the obvious alternative.
15281 There is nothing exceptional about finding a value in a `vector`.
15285 Would need to be heuristic.
15286 Look for exception values "leaked" out of `catch` clauses.
15288 ### <a name="Re-design-invariants"></a>E.4: Design your error-handling strategy around invariants
15292 To use an object it must be in a valid state (defined formally or informally by an invariant) and to recover from an error every object not destroyed must be in a valid state.
15296 An [invariant](#Rc-struct) is a logical condition for the members of an object that a constructor must establish for the public member functions to assume.
15302 ### <a name="Re-invariant"></a>E.5: Let a constructor establish an invariant, and throw if it cannot
15306 Leaving an object without its invariant established is asking for trouble.
15307 Not all member functions can be called.
15311 class Vector { // very simplified vector of doubles
15312 // if elem != nullptr then elem points to sz doubles
15314 Vector() : elem{nullptr}, sz{0}{}
15315 Vector(int s) : elem{new double[s]}, sz{s} { /* initialize elements */ }
15316 ~Vector() { delete [] elem; }
15317 double& operator[](int s) { return elem[s]; }
15320 owner<double*> elem;
15324 The class invariant - here stated as a comment - is established by the constructors.
15325 `new` throws if it cannot allocate the required memory.
15326 The operators, notably the subscript operator, relies on the invariant.
15328 **See also**: [If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
15332 Flag classes with `private` state without a constructor (public, protected, or private).
15334 ### <a name="Re-raii"></a>E.6: Use RAII to prevent leaks
15338 Leaks are typically unacceptable.
15339 Manual resource release is error-prone.
15340 RAII ("Resource Acquisition Is Initialization") is the simplest, most systematic way of preventing leaks.
15344 void f1(int i) // Bad: possible leak
15346 int* p = new int[12];
15348 if (i < 17) throw Bad{"in f()", i};
15352 We could carefully release the resource before the throw:
15354 void f2(int i) // Clumsy and error-prone: explicit release
15356 int* p = new int[12];
15360 throw Bad{"in f()", i};
15365 This is verbose. In larger code with multiple possible `throw`s explicit releases become repetitive and error-prone.
15367 void f3(int i) // OK: resource management done by a handle (but see below)
15369 auto p = make_unique<int[]>(12);
15371 if (i < 17) throw Bad{"in f()", i};
15375 Note that this works even when the `throw` is implicit because it happened in a called function:
15377 void f4(int i) // OK: resource management done by a handle (but see below)
15379 auto p = make_unique<int[]>(12);
15381 helper(i); // may throw
15385 Unless you really need pointer semantics, use a local resource object:
15387 void f5(int i) // OK: resource management done by local object
15391 helper(i); // may throw
15395 That's even simpler and safer, and often more efficient.
15399 If there is no obvious resource handle and for some reason defining a proper RAII object/handle is infeasible,
15400 as a last resort, cleanup actions can be represented by a [`final_action`](#Re-finally) object.
15404 But what do we do if we are writing a program where exceptions cannot be used?
15405 First challenge that assumption; there are many anti-exceptions myths around.
15406 We know of only a few good reasons:
15408 * We are on a system so small that the exception support would eat up most of our 2K memory.
15409 * We are in a hard-real-time system and we don't have tools that guarantee us that an exception is handled within the required time.
15410 * We are in a system with tons of legacy code using lots of pointers in difficult-to-understand ways
15411 (in particular without a recognizable ownership strategy) so that exceptions could cause leaks.
15412 * Our implementation of the C++ exception mechanisms is unreasonably poor
15413 (slow, memory consuming, failing to work correctly for dynamically linked libraries, etc.).
15414 Complain to your implementation purveyor; if no user complains, no improvement will happen.
15415 * We get fired if we challenge our manager's ancient wisdom.
15417 Only the first of these reasons is fundamental, so whenever possible, use exceptions to implement RAII, or design your RAII objects to never fail.
15418 When exceptions cannot be used, simulate RAII.
15419 That is, systematically check that objects are valid after construction and still release all resources in the destructor.
15420 One strategy is to add a `valid()` operation to every resource handle:
15424 vector<string> vs(100); // not std::vector: valid() added
15426 // handle error or exit
15429 ifstream fs("foo"); // not std::ifstream: valid() added
15431 // handle error or exit
15435 } // destructors clean up as usual
15437 Obviously, this increases the size of the code, doesn't allow for implicit propagation of "exceptions" (`valid()` checks), and `valid()` checks can be forgotten.
15438 Prefer to use exceptions.
15440 **See also**: [Use of `noexcept`](#Se-noexcept)
15446 ### <a name="Re-precondition"></a>E.7: State your preconditions
15450 To avoid interface errors.
15452 **See also**: [precondition rule](#Ri-pre)
15454 ### <a name="Re-postcondition"></a>E.8: State your postconditions
15458 To avoid interface errors.
15460 **See also**: [postcondition rule](#Ri-post)
15462 ### <a name="Re-noexcept"></a>E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable
15466 To make error handling systematic, robust, and efficient.
15470 double compute(double d) noexcept
15472 return log(sqrt(d <= 0 ? 1 : d));
15475 Here, we know that `compute` will not throw because it is composed out of operations that don't throw.
15476 By declaring `compute` to be `noexcept`, we give the compiler and human readers information that can make it easier for them to understand and manipulate `compute`.
15480 Many standard-library functions are `noexcept` including all the standard-library functions "inherited" from the C Standard Library.
15484 vector<double> munge(const vector<double>& v) noexcept
15486 vector<double> v2(v.size());
15487 // ... do something ...
15490 The `noexcept` here states that I am not willing or able to handle the situation where I cannot construct the local `vector`.
15491 That is, I consider memory exhaustion a serious design error (on par with hardware failures) so that I'm willing to crash the program if it happens.
15495 Do not use traditional [exception-specifications](#Re-specifications).
15499 [discussion](#Sd-noexcept).
15501 ### <a name="Re-never-throw"></a>E.13: Never throw while being the direct owner of an object
15505 That would be a leak.
15509 void leak(int x) // don't: may leak
15511 auto p = new int{7};
15512 if (x < 0) throw Get_me_out_of_here{}; // may leak *p
15514 delete p; // we may never get here
15517 One way of avoiding such problems is to use resource handles consistently:
15519 void no_leak(int x)
15521 auto p = make_unique<int>(7);
15522 if (x < 0) throw Get_me_out_of_here{}; // will delete *p if necessary
15524 // no need for delete p
15527 Another solution (often better) would be to use a local variable to eliminate explicit use of pointers:
15529 void no_leak_simplified(int x)
15537 If you have local "things" that requires cleanup, but is not represented by an object with a destructor, such cleanup must
15538 also be done before a `throw`.
15539 Sometimes, [`finally()`](#Re-finally) can make such unsystematic cleanup a bit more manageable.
15541 ### <a name="Re-exception-types"></a>E.14: Use purpose-designed user-defined types as exceptions (not built-in types)
15545 A user-defined type is unlikely to clash with other people's exceptions.
15552 throw Moonphase_error{};
15563 catch(const Bufferpool_exhausted&) {
15568 ##### Example, don't
15570 void my_code() // Don't
15573 throw 7; // 7 means "moon in the 4th quarter"
15577 void your_code() // Don't
15584 catch(int i) { // i == 7 means "input buffer too small"
15591 The standard-library classes derived from `exception` should be used only as base classes or for exceptions that require only "generic" handling. Like built-in types, their use could clash with other people's use of them.
15593 ##### Example, don't
15595 void my_code() // Don't
15598 throw runtime_error{"moon in the 4th quarter"};
15602 void your_code() // Don't
15609 catch(const runtime_error&) { // runtime_error means "input buffer too small"
15614 **See also**: [Discussion](#Sd-???)
15618 Catch `throw` and `catch` of a built-in type. Maybe warn about `throw` and `catch` using a standard-library `exception` type. Obviously, exceptions derived from the `std::exception` hierarchy are fine.
15620 ### <a name="Re-exception-ref"></a>E.15: Catch exceptions from a hierarchy by reference
15624 To prevent slicing.
15633 catch (exception e) { // don't: may slice
15638 Instead, use a reference:
15640 catch (exception& e) { /* ... */ }
15642 of - typically better still - a `const` reference:
15644 catch (const exception& e) { /* ... */ }
15646 Most handlers do not modify their exception and in general we [recommend use of `const`](#Res-const).
15650 To rethrow a caught exception use `throw;` not `throw e;`. Using `throw e;` would throw a new copy of `e` (sliced to the static type `std::exception`) instead of rethrowing the original exception of type `std::runtime_error`. (But keep [Don't try to catch every exception in every function](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#Re-not-always) and [Minimize the use of explicit `try`/`catch`](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#Re-catch) in mind.)
15654 Flag by-value exceptions if their types are part of a hierarchy (could require whole-program analysis to be perfect).
15656 ### <a name="Re-never-fail"></a>E.16: Destructors, deallocation, and `swap` must never fail
15660 We don't know how to write reliable programs if a destructor, a swap, or a memory deallocation fails; that is, if it exits by an exception or simply doesn't perform its required action.
15662 ##### Example, don't
15667 ~Connection() // Don't: very bad destructor
15669 if (cannot_disconnect()) throw I_give_up{information};
15676 Many have tried to write reliable code violating this rule for examples, such as a network connection that "refuses to close".
15677 To the best of our knowledge nobody has found a general way of doing this.
15678 Occasionally, for very specific examples, you can get away with setting some state for future cleanup.
15679 For example, we might put a socket that does not want to close on a "bad socket" list,
15680 to be examined by a regular sweep of the system state.
15681 Every example we have seen of this is error-prone, specialized, and often buggy.
15685 The standard library assumes that destructors, deallocation functions (e.g., `operator delete`), and `swap` do not throw. If they do, basic standard-library invariants are broken.
15689 Deallocation functions, including `operator delete`, must be `noexcept`. `swap` functions must be `noexcept`.
15690 Most destructors are implicitly `noexcept` by default.
15691 Also, [make move operations `noexcept`](#Rc-move-noexcept).
15695 Catch destructors, deallocation operations, and `swap`s that `throw`.
15696 Catch such operations that are not `noexcept`.
15698 **See also**: [discussion](#Sd-never-fail)
15700 ### <a name="Re-not-always"></a>E.17: Don't try to catch every exception in every function
15704 Catching an exception in a function that cannot take a meaningful recovery action leads to complexity and waste.
15705 Let an exception propagate until it reaches a function that can handle it.
15706 Let cleanup actions on the unwinding path be handled by [RAII](#Re-raii).
15708 ##### Example, don't
15717 throw; // propagate exception
15723 * Flag nested try-blocks.
15724 * Flag source code files with a too high ratio of try-blocks to functions. (??? Problem: define "too high")
15726 ### <a name="Re-catch"></a>E.18: Minimize the use of explicit `try`/`catch`
15730 `try`/`catch` is verbose and non-trivial uses error-prone.
15731 `try`/`catch` can be a sign of unsystematic and/or low-level resource management or error handling.
15743 catch (Gadget_construction_failure) {
15749 This code is messy.
15750 There could be a leak from the naked pointer in the `try` block.
15751 Not all exceptions are handled.
15752 `deleting` an object that failed to construct is almost certainly a mistake.
15762 * proper resource handles and [RAII](#Re-raii)
15763 * [`finally`](#Re-finally)
15767 ??? hard, needs a heuristic
15769 ### <a name="Re-finally"></a>E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available
15773 `finally` is less verbose and harder to get wrong than `try`/`catch`.
15779 void* p = malloc(n);
15780 auto _ = finally([p] { free(p); });
15786 `finally` is not as messy as `try`/`catch`, but it is still ad-hoc.
15787 Prefer [proper resource management objects](#Re-raii).
15788 Consider `finally` a last resort.
15792 Use of `finally` is a systematic and reasonably clean alternative to the old [`goto exit;` technique](#Re-no-throw-codes)
15793 for dealing with cleanup where resource management is not systematic.
15797 Heuristic: Detect `goto exit;`
15799 ### <a name="Re-no-throw-raii"></a>E.25: If you can't throw exceptions, simulate RAII for resource management
15803 Even without exceptions, [RAII](#Re-raii) is usually the best and most systematic way of dealing with resources.
15807 Error handling using exceptions is the only complete and systematic way of handling non-local errors in C++.
15808 In particular, non-intrusively signaling failure to construct an object requires an exception.
15809 Signaling errors in a way that cannot be ignored requires exceptions.
15810 If you can't use exceptions, simulate their use as best you can.
15812 A lot of fear of exceptions is misguided.
15813 When used for exceptional circumstances in code that is not littered with pointers and complicated control structures,
15814 exception handling is almost always affordable (in time and space) and almost always leads to better code.
15815 This, of course, assumes a good implementation of the exception handling mechanisms, which is not available on all systems.
15816 There are also cases where the problems above do not apply, but exceptions cannot be used for other reasons.
15817 Some hard-real-time systems are an example: An operation has to be completed within a fixed time with an error or a correct answer.
15818 In the absence of appropriate time estimation tools, this is hard to guarantee for exceptions.
15819 Such systems (e.g. flight control software) typically also ban the use of dynamic (heap) memory.
15821 So, the primary guideline for error handling is "use exceptions and [RAII](#Re-raii)."
15822 This section deals with the cases where you either do not have an efficient implementation of exceptions,
15823 or have such a rat's nest of old-style code
15824 (e.g., lots of pointers, ill-defined ownership, and lots of unsystematic error handling based on tests of error codes)
15825 that it is infeasible to introduce simple and systematic exception handling.
15827 Before condemning exceptions or complaining too much about their cost, consider examples of the use of [error codes](#Re-no-throw-codes).
15828 Consider the cost and complexity of the use of error codes.
15829 If performance is your worry, measure.
15833 Assume you wanted to write
15835 void func(zstring arg)
15841 If the `gadget` isn't correctly constructed, `func` exits with an exception.
15842 If we cannot throw an exception, we can simulate this RAII style of resource handling by adding a `valid()` member function to `Gadget`:
15844 error_indicator func(zstring arg)
15847 if (!g.valid()) return gadget_construction_error;
15849 return 0; // zero indicates "good"
15852 The problem is of course that the caller now has to remember to test the return value.
15854 **See also**: [Discussion](#Sd-???)
15858 Possible (only) for specific versions of this idea: e.g., test for systematic test of `valid()` after resource handle construction
15860 ### <a name="Re-no-throw-crash"></a>E.26: If you can't throw exceptions, consider failing fast
15864 If you can't do a good job at recovering, at least you can get out before too much consequential damage is done.
15866 **See also**: [Simulating RAII](#Re-no-throw-raii)
15870 If you cannot be systematic about error handling, consider "crashing" as a response to any error that cannot be handled locally.
15871 That is, if you cannot recover from an error in the context of the function that detected it, call `abort()`, `quick_exit()`,
15872 or a similar function that will trigger some sort of system restart.
15874 In systems where you have lots of processes and/or lots of computers, you need to expect and handle fatal crashes anyway,
15875 say from hardware failures.
15876 In such cases, "crashing" is simply leaving error handling to the next level of the system.
15883 p = static_cast<X*>(malloc(n * sizeof(X)));
15884 if (!p) abort(); // abort if memory is exhausted
15888 Most programs cannot handle memory exhaustion gracefully anyway. This is roughly equivalent to
15893 p = new X[n]; // throw if memory is exhausted (by default, terminate)
15897 Typically, it is a good idea to log the reason for the "crash" before exiting.
15903 ### <a name="Re-no-throw-codes"></a>E.27: If you can't throw exceptions, use error codes systematically
15907 Systematic use of any error-handling strategy minimizes the chance of forgetting to handle an error.
15909 **See also**: [Simulating RAII](#Re-no-throw-raii)
15913 There are several issues to be addressed:
15915 * how do you transmit an error indicator from out of a function?
15916 * how do you release all resources from a function before doing an error exit?
15917 * What do you use as an error indicator?
15919 In general, returning an error indicator implies returning two values: The result and an error indicator.
15920 The error indicator can be part of the object, e.g. an object can have a `valid()` indicator
15921 or a pair of values can be returned.
15925 Gadget make_gadget(int n)
15932 Gadget g = make_gadget(17);
15939 This approach fits with [simulated RAII resource management](#Re-no-throw-raii).
15940 The `valid()` function could return an `error_indicator` (e.g. a member of an `error_indicator` enumeration).
15944 What if we cannot or do not want to modify the `Gadget` type?
15945 In that case, we must return a pair of values.
15948 std::pair<Gadget, error_indicator> make_gadget(int n)
15955 auto r = make_gadget(17);
15959 Gadget& g = r.first;
15963 As shown, `std::pair` is a possible return type.
15964 Some people prefer a specific type.
15967 Gval make_gadget(int n)
15974 auto r = make_gadget(17);
15982 One reason to prefer a specific return type is to have names for its members, rather than the somewhat cryptic `first` and `second`
15983 and to avoid confusion with other uses of `std::pair`.
15987 In general, you must clean up before an error exit.
15990 std::pair<int, error_indicator> user()
15992 Gadget g1 = make_gadget(17);
15994 return {0, g1_error};
15997 Gadget g2 = make_gadget(17);
16000 return {0, g2_error};
16005 if (all_foobar(g1, g2)) {
16008 return {0, foobar_error};
16016 Simulating RAII can be non-trivial, especially in functions with multiple resources and multiple possible errors.
16017 A not uncommon technique is to gather cleanup at the end of the function to avoid repetition (note the extra scope around `g2` is undesirable but necessary to make the `goto` version compile):
16019 std::pair<int, error_indicator> user()
16021 error_indicator err = 0;
16023 Gadget g1 = make_gadget(17);
16030 Gadget g2 = make_gadget(17);
16036 if (all_foobar(g1, g2)) {
16037 err = foobar_error;
16044 if (g1.valid()) cleanup(g1);
16045 if (g2.valid()) cleanup(g2);
16049 The larger the function, the more tempting this technique becomes.
16050 `finally` can [ease the pain a bit](#Re-finally).
16051 Also, the larger the program becomes the harder it is to apply an error-indicator-based error-handling strategy systematically.
16053 We [prefer exception-based error handling](#Re-throw) and recommend [keeping functions short](#Rf-single).
16055 **See also**: [Discussion](#Sd-???)
16057 **See also**: [Returning multiple values](#Rf-out-multi)
16063 ### <a name="Re-no-throw"></a>E.28: Avoid error handling based on global state (e.g. `errno`)
16067 Global state is hard to manage and it is easy to forget to check it.
16068 When did you last test the return value of `printf()`?
16070 **See also**: [Simulating RAII](#Re-no-throw-raii)
16079 p = static_cast<X*>(malloc(n * sizeof(X)));
16080 if (!p) last_err = -1; // error if memory is exhausted
16086 C-style error handling is based on the global variable `errno`, so it is essentially impossible to avoid this style completely.
16093 ### <a name="Re-specifications"></a>E.30: Don't use exception specifications
16097 Exception specifications make error handling brittle, impose a run-time cost, and have been removed from the C++ standard.
16109 If `f()` throws an exception different from `X` and `Y` the unexpected handler is invoked, which by default terminates.
16110 That's OK, but say that we have checked that this cannot happen and `f` is changed to throw a new exception `Z`,
16111 we now have a crash on our hands unless we change `use()` (and re-test everything).
16112 The snag is that `f()` may be in a library we do not control and the new exception is not anything that `use()` can do
16113 anything about or is in any way interested in.
16114 We can change `use()` to pass `Z` through, but now `use()`'s callers probably needs to be modified.
16115 This quickly becomes unmanageable.
16116 Alternatively, we can add a `try`-`catch` to `use()` to map `Z` into an acceptable exception.
16117 This too, quickly becomes unmanageable.
16118 Note that changes to the set of exceptions often happens at the lowest level of a system
16119 (e.g., because of changes to a network library or some middleware), so changes "bubble up" through long call chains.
16120 In a large code base, this could mean that nobody could update to a new version of a library until the last user was modified.
16121 If `use()` is part of a library, it may not be possible to update it because a change could affect unknown clients.
16123 The policy of letting exceptions propagate until they reach a function that potentially can handle it has proven itself over the years.
16127 No. This would not be any better had exception specifications been statically enforced.
16128 For example, see [Stroustrup94](#Stroustrup94).
16132 If no exception may be thrown, use [`noexcept`](#Re-noexcept) or its equivalent `throw()`.
16136 Flag every exception specification.
16138 ### <a name="Re_catch"></a>E.31: Properly order your `catch`-clauses
16142 `catch`-clauses are evaluated in the order they appear and one clause can hide another.
16152 catch (Base& b) { /* ... */ }
16153 catch (Derived& d) { /* ... */ }
16154 catch (...) { /* ... */ }
16155 catch (std::exception& e){ /* ... */ }
16158 If `Derived`is derived from `Base` the `Derived`-handler will never be invoked.
16159 The "catch everything" handler ensured that the `std::exception`-handler will never be invoked.
16163 Flag all "hiding handlers".
16165 # <a name="S-const"></a>Con: Constants and immutability
16167 You can't have a race condition on a constant.
16168 It is easier to reason about a program when many of the objects cannot change their values.
16169 Interfaces that promises "no change" of objects passed as arguments greatly increase readability.
16171 Constant rule summary:
16173 * [Con.1: By default, make objects immutable](#Rconst-immutable)
16174 * [Con.2: By default, make member functions `const`](#Rconst-fct)
16175 * [Con.3: By default, pass pointers and references to `const`s](#Rconst-ref)
16176 * [Con.4: Use `const` to define objects with values that do not change after construction](#Rconst-const)
16177 * [Con.5: Use `constexpr` for values that can be computed at compile time](#Rconst-constexpr)
16179 ### <a name="Rconst-immutable"></a>Con.1: By default, make objects immutable
16183 Immutable objects are easier to reason about, so make objects non-`const` only when there is a need to change their value.
16184 Prevents accidental or hard-to-notice change of value.
16188 for (const int i : c) cout << i << '\n'; // just reading: const
16190 for (int i : c) cout << i << '\n'; // BAD: just reading
16194 Function arguments are rarely mutated, but also rarely declared const.
16195 To avoid confusion and lots of false positives, don't enforce this rule for function arguments.
16197 void f(const char* const p); // pedantic
16198 void g(const int i); // pedantic
16200 Note that function parameter is a local variable so changes to it are local.
16204 * Flag non-`const` variables that are not modified (except for parameters to avoid many false positives)
16206 ### <a name="Rconst-fct"></a>Con.2: By default, make member functions `const`
16210 A member function should be marked `const` unless it changes the object's observable state.
16211 This gives a more precise statement of design intent, better readability, more errors caught by the compiler, and sometimes more optimization opportunities.
16218 int getx() { return x; } // BAD, should be const as it doesn't modify the object's state
16222 void f(const Point& pt) {
16223 int x = pt.getx(); // ERROR, doesn't compile because getx was not marked const
16228 It is not inherently bad to pass a pointer or reference to non-`const`,
16229 but that should be done only when the called function is supposed to modify the object.
16230 A reader of code must assume that a function that takes a "plain" `T*` or `T&` will modify the object referred to.
16231 If it doesn't now, it might do so later without forcing recompilation.
16235 There are code/libraries that offer functions that declare a`T*` even though
16236 those function do not modify that `T`.
16237 This is a problem for people modernizing code.
16240 * update the library to be `const`-correct; preferred long-term solution
16241 * "cast away `const`"; [best avoided](#Res-casts-const)
16242 * provide a wrapper function
16246 void f(int* p); // old code: f() does not modify `*p`
16247 void f(const int* p) { f(const_cast<int*>(p)); } // wrapper
16249 Note that this wrapper solution is a patch that should be used only when the declaration of `f()` cannot be modified,
16250 e.g. because it is in a library that you cannot modify.
16254 A `const` member function can modify the value of an object that is `mutable` or accessed through a pointer member.
16255 A common use is to maintain a cache rather than repeatedly do a complicated computation.
16256 For example, here is a `Date` that caches (memoizes) its string representation to simplify repeated uses:
16261 const string& string_ref() const
16263 if (string_val == "") compute_string_rep();
16268 void compute_string_rep() const; // compute string representation and place it in string_val
16269 mutable string string_val;
16273 Another way of saying this is that `const`ness is not transitive.
16274 It is possible for a `const` member function to change the value of `mutable` members and the value of objects accessed
16275 through non-`const` pointers.
16276 It is the job of the class to ensure such mutation is done only when it makes sense according to the semantics (invariants)
16277 it offers to its users.
16279 **See also**: [Pimpl](#Ri-pimpl)
16283 * Flag a member function that is not marked `const`, but that does not perform a non-`const` operation on any member variable.
16285 ### <a name="Rconst-ref"></a>Con.3: By default, pass pointers and references to `const`s
16289 To avoid a called function unexpectedly changing the value.
16290 It's far easier to reason about programs when called functions don't modify state.
16294 void f(char* p); // does f modify *p? (assume it does)
16295 void g(const char* p); // g does not modify *p
16299 It is not inherently bad to pass a pointer or reference to non-`const`,
16300 but that should be done only when the called function is supposed to modify the object.
16304 [Do not cast away `const`](#Res-casts-const).
16308 * Flag function that does not modify an object passed by pointer or reference to non-`const`
16309 * Flag a function that (using a cast) modifies an object passed by pointer or reference to `const`
16311 ### <a name="Rconst-const"></a>Con.4: Use `const` to define objects with values that do not change after construction
16315 Prevent surprises from unexpectedly changed object values.
16330 As `x` is not `const`, we must assume that it is modified somewhere in the loop.
16334 * Flag unmodified non-`const` variables.
16336 ### <a name="Rconst-constexpr"></a>Con.5: Use `constexpr` for values that can be computed at compile time
16340 Better performance, better compile-time checking, guaranteed compile-time evaluation, no possibility of race conditions.
16344 double x = f(2); // possible run-time evaluation
16345 const double y = f(2); // possible run-time evaluation
16346 constexpr double z = f(2); // error unless f(2) can be evaluated at compile time
16354 * Flag `const` definitions with constant expression initializers.
16356 # <a name="S-templates"></a>T: Templates and generic programming
16358 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
16359 In C++, generic programming is supported by the `template` language mechanisms.
16361 Arguments to generic functions are characterized by sets of requirements on the argument types and values involved.
16362 In C++, these requirements are expressed by compile-time predicates called concepts.
16364 Templates can also be used for meta-programming; that is, programs that compose code at compile time.
16366 A central notion in generic programming is "concepts"; that is, requirements on template arguments presented as compile-time predicates.
16367 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16368 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
16369 Concepts are supported in GCC 6.1 and later.
16370 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16371 If you use GCC 6.1 or later, you can uncomment them.
16373 Template use rule summary:
16375 * [T.1: Use templates to raise the level of abstraction of code](#Rt-raise)
16376 * [T.2: Use templates to express algorithms that apply to many argument types](#Rt-algo)
16377 * [T.3: Use templates to express containers and ranges](#Rt-cont)
16378 * [T.4: Use templates to express syntax tree manipulation](#Rt-expr)
16379 * [T.5: Combine generic and OO techniques to amplify their strengths, not their costs](#Rt-generic-oo)
16381 Concept use rule summary:
16383 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
16384 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
16385 * [T.12: Prefer concept names over `auto` for local variables](#Rt-auto)
16386 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
16389 Concept definition rule summary:
16391 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
16392 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
16393 * [T.22: Specify axioms for concepts](#Rt-axiom)
16394 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
16395 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
16396 * [T.25: Avoid complementary constraints](#Rt-not)
16397 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
16398 * [T.30: Use concept negation (`!C<T>`) sparingly to express a minor difference](#Rt-not)
16399 * [T.31: Use concept disjunction (`C1<T> || C2<T>`) sparingly to express alternatives](#Rt-or)
16402 Template interface rule summary:
16404 * [T.40: Use function objects to pass operations to algorithms](#Rt-fo)
16405 * [T.41: Require only essential properties in a template's concepts](#Rt-essential)
16406 * [T.42: Use template aliases to simplify notation and hide implementation details](#Rt-alias)
16407 * [T.43: Prefer `using` over `typedef` for defining aliases](#Rt-using)
16408 * [T.44: Use function templates to deduce class template argument types (where feasible)](#Rt-deduce)
16409 * [T.46: Require template arguments to be at least `Regular` or `SemiRegular`](#Rt-regular)
16410 * [T.47: Avoid highly visible unconstrained templates with common names](#Rt-visible)
16411 * [T.48: If your compiler does not support concepts, fake them with `enable_if`](#Rt-concept-def)
16412 * [T.49: Where possible, avoid type-erasure](#Rt-erasure)
16414 Template definition rule summary:
16416 * [T.60: Minimize a template's context dependencies](#Rt-depend)
16417 * [T.61: Do not over-parameterize members (SCARY)](#Rt-scary)
16418 * [T.62: Place non-dependent class template members in a non-templated base class](#Rt-nondependent)
16419 * [T.64: Use specialization to provide alternative implementations of class templates](#Rt-specialization)
16420 * [T.65: Use tag dispatch to provide alternative implementations of functions](#Rt-tag-dispatch)
16421 * [T.67: Use specialization to provide alternative implementations for irregular types](#Rt-specialization2)
16422 * [T.68: Use `{}` rather than `()` within templates to avoid ambiguities](#Rt-cast)
16423 * [T.69: Inside a template, don't make an unqualified nonmember function call unless you intend it to be a customization point](#Rt-customization)
16425 Template and hierarchy rule summary:
16427 * [T.80: Do not naively templatize a class hierarchy](#Rt-hier)
16428 * [T.81: Do not mix hierarchies and arrays](#Rt-array) // ??? somewhere in "hierarchies"
16429 * [T.82: Linearize a hierarchy when virtual functions are undesirable](#Rt-linear)
16430 * [T.83: Do not declare a member function template virtual](#Rt-virtual)
16431 * [T.84: Use a non-template core implementation to provide an ABI-stable interface](#Rt-abi)
16432 * [T.??: ????](#Rt-???)
16434 Variadic template rule summary:
16436 * [T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types](#Rt-variadic)
16437 * [T.101: ??? How to pass arguments to a variadic template ???](#Rt-variadic-pass)
16438 * [T.102: ??? How to process arguments to a variadic template ???](#Rt-variadic-process)
16439 * [T.103: Don't use variadic templates for homogeneous argument lists](#Rt-variadic-not)
16440 * [T.??: ????](#Rt-???)
16442 Metaprogramming rule summary:
16444 * [T.120: Use template metaprogramming only when you really need to](#Rt-metameta)
16445 * [T.121: Use template metaprogramming primarily to emulate concepts](#Rt-emulate)
16446 * [T.122: Use templates (usually template aliases) to compute types at compile time](#Rt-tmp)
16447 * [T.123: Use `constexpr` functions to compute values at compile time](#Rt-fct)
16448 * [T.124: Prefer to use standard-library TMP facilities](#Rt-std-tmp)
16449 * [T.125: If you need to go beyond the standard-library TMP facilities, use an existing library](#Rt-lib)
16450 * [T.??: ????](#Rt-???)
16452 Other template rules summary:
16454 * [T.140: Name all operations with potential for reuse](#Rt-name)
16455 * [T.141: Use an unnamed lambda if you need a simple function object in one place only](#Rt-lambda)
16456 * [T.142: Use template variables to simplify notation](#Rt-var)
16457 * [T.143: Don't write unintentionally nongeneric code](#Rt-nongeneric)
16458 * [T.144: Don't specialize function templates](#Rt-specialize-function)
16459 * [T.150: Check that a class matches a concept using `static_assert`](#Rt-check-class)
16460 * [T.??: ????](#Rt-???)
16462 ## <a name="SS-GP"></a>T.gp: Generic programming
16464 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
16466 ### <a name="Rt-raise"></a>T.1: Use templates to raise the level of abstraction of code
16470 Generality. Reuse. Efficiency. Encourages consistent definition of user types.
16474 Conceptually, the following requirements are wrong because what we want of `T` is more than just the very low-level concepts of "can be incremented" or "can be added":
16476 template<typename T>
16477 // requires Incrementable<T>
16478 T sum1(vector<T>& v, T s)
16480 for (auto x : v) s += x;
16484 template<typename T>
16485 // requires Simple_number<T>
16486 T sum2(vector<T>& v, T s)
16488 for (auto x : v) s = s + x;
16492 Assuming that `Incrementable` does not support `+` and `Simple_number` does not support `+=`, we have overconstrained implementers of `sum1` and `sum2`.
16493 And, in this case, missed an opportunity for a generalization.
16497 template<typename T>
16498 // requires Arithmetic<T>
16499 T sum(vector<T>& v, T s)
16501 for (auto x : v) s += x;
16505 Assuming that `Arithmetic` requires both `+` and `+=`, we have constrained the user of `sum` to provide a complete arithmetic type.
16506 That is not a minimal requirement, but it gives the implementer of algorithms much needed freedom and ensures that any `Arithmetic` type
16507 can be used for a wide variety of algorithms.
16509 For additional generality and reusability, we could also use a more general `Container` or `Range` concept instead of committing to only one container, `vector`.
16513 If we define a template to require exactly the operations required for a single implementation of a single algorithm
16514 (e.g., requiring just `+=` rather than also `=` and `+`) and only those, we have overconstrained maintainers.
16515 We aim to minimize requirements on template arguments, but the absolutely minimal requirements of an implementation is rarely a meaningful concept.
16519 Templates can be used to express essentially everything (they are Turing complete), but the aim of generic programming (as expressed using templates)
16520 is to efficiently generalize operations/algorithms over a set of types with similar semantic properties.
16524 The `requires` in the comments are uses of `concepts`.
16525 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16526 Concepts are supported in GCC 6.1 and later.
16527 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16528 If you use GCC 6.1 or later, you can uncomment them.
16532 * Flag algorithms with "overly simple" requirements, such as direct use of specific operators without a concept.
16533 * Do not flag the definition of the "overly simple" concepts themselves; they may simply be building blocks for more useful concepts.
16535 ### <a name="Rt-algo"></a>T.2: Use templates to express algorithms that apply to many argument types
16539 Generality. Minimizing the amount of source code. Interoperability. Reuse.
16543 That's the foundation of the STL. A single `find` algorithm easily works with any kind of input range:
16545 template<typename Iter, typename Val>
16546 // requires Input_iterator<Iter>
16547 // && Equality_comparable<Value_type<Iter>, Val>
16548 Iter find(Iter b, Iter e, Val v)
16555 Don't use a template unless you have a realistic need for more than one template argument type.
16556 Don't overabstract.
16560 ??? tough, probably needs a human
16562 ### <a name="Rt-cont"></a>T.3: Use templates to express containers and ranges
16566 Containers need an element type, and expressing that as a template argument is general, reusable, and type safe.
16567 It also avoids brittle or inefficient workarounds. Convention: That's the way the STL does it.
16571 template<typename T>
16572 // requires Regular<T>
16575 T* elem; // points to sz Ts
16579 Vector<double> v(10);
16586 void* elem; // points to size elements of some type
16590 Container c(10, sizeof(double));
16591 ((double*) c.elem)[7] = 9.9;
16593 This doesn't directly express the intent of the programmer and hides the structure of the program from the type system and optimizer.
16595 Hiding the `void*` behind macros simply obscures the problems and introduces new opportunities for confusion.
16597 **Exceptions**: If you need an ABI-stable interface, you might have to provide a base implementation and express the (type-safe) template in terms of that.
16598 See [Stable base](#Rt-abi).
16602 * Flag uses of `void*`s and casts outside low-level implementation code
16604 ### <a name="Rt-expr"></a>T.4: Use templates to express syntax tree manipulation
16614 **Exceptions**: ???
16616 ### <a name="Rt-generic-oo"></a>T.5: Combine generic and OO techniques to amplify their strengths, not their costs
16620 Generic and OO techniques are complementary.
16624 Static helps dynamic: Use static polymorphism to implement dynamically polymorphic interfaces.
16627 // pure virtual functions
16632 class ConcreteCommand : public Command {
16633 // implement virtuals
16638 Dynamic helps static: Offer a generic, comfortable, statically bound interface, but internally dispatch dynamically, so you offer a uniform object layout.
16639 Examples include type erasure as with `std::shared_ptr`'s deleter (but [don't overuse type erasure](#Rt-erasure)).
16643 In a class template, nonvirtual functions are only instantiated if they're used -- but virtual functions are instantiated every time.
16644 This can bloat code size, and may overconstrain a generic type by instantiating functionality that is never needed.
16645 Avoid this, even though the standard-library facets made this mistake.
16655 See the reference to more specific rules.
16657 ## <a name="SS-concepts"></a>T.concepts: Concept rules
16659 Concepts is a facility for specifying requirements for template arguments.
16660 It is an [ISO technical specification](#Ref-conceptsTS), but currently supported only by GCC.
16661 Concepts are, however, crucial in the thinking about generic programming and the basis of much work on future C++ libraries
16662 (standard and other).
16664 This section assumes concept support
16666 Concept use rule summary:
16668 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
16669 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
16670 * [T.12: Prefer concept names over `auto`](#Rt-auto)
16671 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
16674 Concept definition rule summary:
16676 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
16677 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
16678 * [T.22: Specify axioms for concepts](#Rt-axiom)
16679 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
16680 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
16681 * [T.25: Avoid complimentary constraints](#Rt-not)
16682 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
16685 ## <a name="SS-concept-use"></a>T.con-use: Concept use
16687 ### <a name="Rt-concepts"></a>T.10: Specify concepts for all template arguments
16691 Correctness and readability.
16692 The assumed meaning (syntax and semantics) of a template argument is fundamental to the interface of a template.
16693 A concept dramatically improves documentation and error handling for the template.
16694 Specifying concepts for template arguments is a powerful design tool.
16698 template<typename Iter, typename Val>
16699 // requires Input_iterator<Iter>
16700 // && Equality_comparable<Value_type<Iter>, Val>
16701 Iter find(Iter b, Iter e, Val v)
16706 or equivalently and more succinctly:
16708 template<Input_iterator Iter, typename Val>
16709 // requires Equality_comparable<Value_type<Iter>, Val>
16710 Iter find(Iter b, Iter e, Val v)
16717 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16718 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
16719 Concepts are supported in GCC 6.1 and later.
16720 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16721 If you use GCC 6.1 or later, you can uncomment them:
16723 template<typename Iter, typename Val>
16724 requires Input_iterator<Iter>
16725 && Equality_comparable<Value_type<Iter>, Val>
16726 Iter find(Iter b, Iter e, Val v)
16733 Plain `typename` (or `auto`) is the least constraining concept.
16734 It should be used only rarely when nothing more than "it's a type" can be assumed.
16735 This is typically only needed when (as part of template metaprogramming code) we manipulate pure expression trees, postponing type checking.
16737 **References**: TC++PL4, Palo Alto TR, Sutton
16741 Flag template type arguments without concepts
16743 ### <a name="Rt-std-concepts"></a>T.11: Whenever possible use standard concepts
16747 "Standard" concepts (as provided by the [GSL](#S-GSL) and the [Ranges TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf), and hopefully soon the ISO standard itself)
16748 save us the work of thinking up our own concepts, are better thought out than we can manage to do in a hurry, and improve interoperability.
16752 Unless you are creating a new generic library, most of the concepts you need will already be defined by the standard library.
16754 ##### Example (using TS concepts)
16756 template<typename T>
16757 // don't define this: Sortable is in the GSL
16758 concept Ordered_container = Sequence<T> && Random_access<Iterator<T>> && Ordered<Value_type<T>>;
16760 void sort(Ordered_container& s);
16762 This `Ordered_container` is quite plausible, but it is very similar to the `Sortable` concept in the GSL (and the Range TS).
16763 Is it better? Is it right? Does it accurately reflect the standard's requirements for `sort`?
16764 It is better and simpler just to use `Sortable`:
16766 void sort(Sortable& s); // better
16770 The set of "standard" concepts is evolving as we approach an ISO standard including concepts.
16774 Designing a useful concept is challenging.
16780 * Look for unconstrained arguments, templates that use "unusual"/non-standard concepts, templates that use "homebrew" concepts without axioms.
16781 * Develop a concept-discovery tool (e.g., see [an early experiment](http://www.stroustrup.com/sle2010_webversion.pdf)).
16783 ### <a name="Rt-auto"></a>T.12: Prefer concept names over `auto` for local variables
16787 `auto` is the weakest concept. Concept names convey more meaning than just `auto`.
16789 ##### Example (using TS concepts)
16791 vector<string> v{ "abc", "xyz" };
16792 auto& x = v.front(); // bad
16793 String& s = v.front(); // good (String is a GSL concept)
16799 ### <a name="Rt-shorthand"></a>T.13: Prefer the shorthand notation for simple, single-type argument concepts
16803 Readability. Direct expression of an idea.
16805 ##### Example (using TS concepts)
16807 To say "`T` is `Sortable`":
16809 template<typename T> // Correct but verbose: "The parameter is
16810 // requires Sortable<T> // of type T which is the name of a type
16811 void sort(T&); // that is Sortable"
16813 template<Sortable T> // Better (assuming support for concepts): "The parameter is of type T
16814 void sort(T&); // which is Sortable"
16816 void sort(Sortable&); // Best (assuming support for concepts): "The parameter is Sortable"
16818 The shorter versions better match the way we speak. Note that many templates don't need to use the `template` keyword.
16822 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16823 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
16824 Concepts are supported in GCC 6.1 and later.
16825 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16826 If you use a compiler that supports concepts (e.g., GCC 6.1 or later), you can remove the `//`.
16830 * Not feasible in the short term when people convert from the `<typename T>` and `<class T`> notation.
16831 * Later, flag declarations that first introduce a typename and then constrain it with a simple, single-type-argument concept.
16833 ## <a name="SS-concepts-def"></a>T.concepts.def: Concept definition rules
16835 Defining good concepts is non-trivial.
16836 Concepts are meant to represent fundamental concepts in an application domain (hence the name "concepts").
16837 Similarly throwing together a set of syntactic constraints to be used for the arguments for a single class or algorithm is not what concepts were designed for
16838 and will not give the full benefits of the mechanism.
16840 Obviously, defining concepts will be most useful for code that can use an implementation (e.g., GCC 6.1 or later),
16841 but defining concepts is in itself a useful design technique and help catch conceptual errors and clean up the concepts (sic!) of an implementation.
16843 ### <a name="Rt-low"></a>T.20: Avoid "concepts" without meaningful semantics
16847 Concepts are meant to express semantic notions, such as "a number", "a range" of elements, and "totally ordered."
16848 Simple constraints, such as "has a `+` operator" and "has a `>` operator" cannot be meaningfully specified in isolation
16849 and should be used only as building blocks for meaningful concepts, rather than in user code.
16851 ##### Example, bad (using TS concepts)
16853 template<typename T>
16854 concept Addable = has_plus<T>; // bad; insufficient
16856 template<Addable N> auto algo(const N& a, const N& b) // use two numbers
16864 auto z = algo(x, y); // z = 16
16868 auto zz = algo(xx, yy); // zz = "79"
16870 Maybe the concatenation was expected. More likely, it was an accident. Defining minus equivalently would give dramatically different sets of accepted types.
16871 This `Addable` violates the mathematical rule that addition is supposed to be commutative: `a+b == b+a`.
16875 The ability to specify a meaningful semantics is a defining characteristic of a true concept, as opposed to a syntactic constraint.
16877 ##### Example (using TS concepts)
16879 template<typename T>
16880 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
16881 concept Number = has_plus<T>
16886 template<Number N> auto algo(const N& a, const N& b)
16894 auto z = algo(x, y); // z = 16
16898 auto zz = algo(xx, yy); // error: string is not a Number
16902 Concepts with multiple operations have far lower chance of accidentally matching a type than a single-operation concept.
16906 * Flag single-operation `concepts` when used outside the definition of other `concepts`.
16907 * Flag uses of `enable_if` that appears to simulate single-operation `concepts`.
16910 ### <a name="Rt-complete"></a>T.21: Require a complete set of operations for a concept
16914 Ease of comprehension.
16915 Improved interoperability.
16916 Helps implementers and maintainers.
16920 This is a specific variant of the general rule that [a concept must make semantic sense](#Rt-low).
16922 ##### Example, bad (using TS concepts)
16924 template<typename T> concept Subtractable = requires(T a, T, b) { a-b; };
16926 This makes no semantic sense.
16927 You need at least `+` to make `-` meaningful and useful.
16929 Examples of complete sets are
16931 * `Arithmetic`: `+`, `-`, `*`, `/`, `+=`, `-=`, `*=`, `/=`
16932 * `Comparable`: `<`, `>`, `<=`, `>=`, `==`, `!=`
16936 This rule applies whether we use direct language support for concepts or not.
16937 It is a general design rule that even applies to non-templates:
16943 bool operator==(const Minimal&, const Minimal&);
16944 bool operator<(const Minimal&, const Minimal&);
16946 Minimal operator+(const Minimal&, const Minimal&);
16947 // no other operators
16949 void f(const Minimal& x, const Minimal& y)
16951 if (!(x == y)) { /* ... */ } // OK
16952 if (x != y) { /* ... */ } // surprise! error
16954 while (!(x < y)) { /* ... */ } // OK
16955 while (x >= y) { /* ... */ } // surprise! error
16958 x += y; // surprise! error
16961 This is minimal, but surprising and constraining for users.
16962 It could even be less efficient.
16964 The rule supports the view that a concept should reflect a (mathematically) coherent set of operations.
16972 bool operator==(const Convenient&, const Convenient&);
16973 bool operator<(const Convenient&, const Convenient&);
16974 // ... and the other comparison operators ...
16976 Minimal operator+(const Convenient&, const Convenient&);
16977 // .. and the other arithmetic operators ...
16979 void f(const Convenient& x, const Convenient& y)
16981 if (!(x == y)) { /* ... */ } // OK
16982 if (x != y) { /* ... */ } // OK
16984 while (!(x < y)) { /* ... */ } // OK
16985 while (x >= y) { /* ... */ } // OK
16991 It can be a nuisance to define all operators, but not hard.
16992 Ideally, that rule should be language supported by giving you comparison operators by default.
16996 * Flag classes that support "odd" subsets of a set of operators, e.g., `==` but not `!=` or `+` but not `-`.
16997 Yes, `std::string` is "odd", but it's too late to change that.
17000 ### <a name="Rt-axiom"></a>T.22: Specify axioms for concepts
17004 A meaningful/useful concept has a semantic meaning.
17005 Expressing these semantics in an informal, semi-formal, or formal way makes the concept comprehensible to readers and the effort to express it can catch conceptual errors.
17006 Specifying semantics is a powerful design tool.
17008 ##### Example (using TS concepts)
17010 template<typename T>
17011 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
17012 // axiom(T a, T b) { a + b == b + a; a - a == 0; a * (b + c) == a * b + a * c; /*...*/ }
17013 concept Number = requires(T a, T b) {
17014 {a + b} -> T; // the result of a + b is convertible to T
17022 This is an axiom in the mathematical sense: something that may be assumed without proof.
17023 In general, axioms are not provable, and when they are the proof is often beyond the capability of a compiler.
17024 An axiom may not be general, but the template writer may assume that it holds for all inputs actually used (similar to a precondition).
17028 In this context axioms are Boolean expressions.
17029 See the [Palo Alto TR](#S-references) for examples.
17030 Currently, C++ does not support axioms (even the ISO Concepts TS), so we have to make do with comments for a longish while.
17031 Once language support is available, the `//` in front of the axiom can be removed
17035 The GSL concepts have well-defined semantics; see the Palo Alto TR and the Ranges TS.
17037 ##### Exception (using TS concepts)
17039 Early versions of a new "concept" still under development will often just define simple sets of constraints without a well-specified semantics.
17040 Finding good semantics can take effort and time.
17041 An incomplete set of constraints can still be very useful:
17043 // balancer for a generic binary tree
17044 template<typename Node> concept bool Balancer = requires(Node* p) {
17050 So a `Balancer` must supply at least thee operations on a tree `Node`,
17051 but we are not yet ready to specify detailed semantics because a new kind of balanced tree might require more operations
17052 and the precise general semantics for all nodes is hard to pin down in the early stages of design.
17054 A "concept" that is incomplete or without a well-specified semantics can still be useful.
17055 For example, it allows for some checking during initial experimentation.
17056 However, it should not be assumed to be stable.
17057 Each new use case may require such an incomplete concept to be improved.
17061 * Look for the word "axiom" in concept definition comments
17063 ### <a name="Rt-refine"></a>T.23: Differentiate a refined concept from its more general case by adding new use patterns.
17067 Otherwise they cannot be distinguished automatically by the compiler.
17069 ##### Example (using TS concepts)
17071 template<typename I>
17072 concept bool Input_iter = requires(I iter) { ++iter; };
17074 template<typename I>
17075 concept bool Fwd_iter = Input_iter<I> && requires(I iter) { iter++; }
17077 The compiler can determine refinement based on the sets of required operations (here, suffix `++`).
17078 This decreases the burden on implementers of these types since
17079 they do not need any special declarations to "hook into the concept".
17080 If two concepts have exactly the same requirements, they are logically equivalent (there is no refinement).
17084 * Flag a concept that has exactly the same requirements as another already-seen concept (neither is more refined).
17085 To disambiguate them, see [T.24](#Rt-tag).
17087 ### <a name="Rt-tag"></a>T.24: Use tag classes or traits to differentiate concepts that differ only in semantics.
17091 Two concepts requiring the same syntax but having different semantics leads to ambiguity unless the programmer differentiates them.
17093 ##### Example (using TS concepts)
17095 template<typename I> // iterator providing random access
17096 concept bool RA_iter = ...;
17098 template<typename I> // iterator providing random access to contiguous data
17099 concept bool Contiguous_iter =
17100 RA_iter<I> && is_contiguous<I>::value; // using is_contiguous trait
17102 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
17104 Wrapping a tag class into a concept leads to a simpler expression of this idea:
17106 template<typename I> concept Contiguous = is_contiguous<I>::value;
17108 template<typename I>
17109 concept bool Contiguous_iter = RA_iter<I> && Contiguous<I>;
17111 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
17115 Traits can be trait classes or type traits.
17116 These can be user-defined or standard-library ones.
17117 Prefer the standard-library ones.
17121 * The compiler flags ambiguous use of identical concepts.
17122 * Flag the definition of identical concepts.
17124 ### <a name="Rt-not"></a>T.25: Avoid complementary constraints
17128 Clarity. Maintainability.
17129 Functions with complementary requirements expressed using negation are brittle.
17131 ##### Example (using TS concepts)
17133 Initially, people will try to define functions with complementary requirements:
17135 template<typename T>
17136 requires !C<T> // bad
17139 template<typename T>
17145 template<typename T> // general template
17148 template<typename T> // specialization by concept
17152 The compiler will choose the unconstrained template only when `C<T>` is
17153 unsatisfied. If you do not want to (or cannot) define an unconstrained
17154 version of `f()`, then delete it.
17156 template<typename T>
17159 The compiler will select the overload and emit an appropriate error.
17163 Complementary constraints are unfortunately common in `enable_if` code:
17165 template<typename T>
17166 enable_if<!C<T>, void> // bad
17169 template<typename T>
17170 enable_if<C<T>, void>
17176 Complementary requirements on one requirements is sometimes (wrongly) considered manageable.
17177 However, for two or more requirements the number of definitions needs can go up exponentially (2,4,9,16,...):
17184 Now the opportunities for errors multiply.
17188 * Flag pairs of functions with `C<T>` and `!C<T>` constraints
17190 ### <a name="Rt-use"></a>T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax
17194 The definition is more readable and corresponds directly to what a user has to write.
17195 Conversions are taken into account. You don't have to remember the names of all the type traits.
17197 ##### Example (using TS concepts)
17199 You might be tempted to define a concept `Equality` like this:
17201 template<typename T> concept Equality = has_equal<T> && has_not_equal<T>;
17203 Obviously, it would be better and easier just to use the standard `EqualityComparable`,
17204 but - just as an example - if you had to define such a concept, prefer:
17206 template<typename T> concept Equality = requires(T a, T b) {
17209 // axiom { !(a == b) == (a != b) }
17210 // axiom { a = b; => a == b } // => means "implies"
17213 as opposed to defining two meaningless concepts `has_equal` and `has_not_equal` just as helpers in the definition of `Equality`.
17214 By "meaningless" we mean that we cannot specify the semantics of `has_equal` in isolation.
17220 ## <a name="SS-temp-interface"></a>Template interfaces
17222 Over the years, programming with templates have suffered from a weak distinction between the interface of a template
17223 and its implementation.
17224 Before concepts, that distinction had no direct language support.
17225 However, the interface to a template is a critical concept - a contract between a user and an implementer - and should be carefully designed.
17227 ### <a name="Rt-fo"></a>T.40: Use function objects to pass operations to algorithms
17231 Function objects can carry more information through an interface than a "plain" pointer to function.
17232 In general, passing function objects gives better performance than passing pointers to functions.
17234 ##### Example (using TS concepts)
17236 bool greater(double x, double y) { return x > y; }
17237 sort(v, greater); // pointer to function: potentially slow
17238 sort(v, [](double x, double y) { return x > y; }); // function object
17239 sort(v, std::greater<>); // function object
17241 bool greater_than_7(double x) { return x > 7; }
17242 auto x = find_if(v, greater_than_7); // pointer to function: inflexible
17243 auto y = find_if(v, [](double x) { return x > 7; }); // function object: carries the needed data
17244 auto z = find_if(v, Greater_than<double>(7)); // function object: carries the needed data
17246 You can, of course, generalize those functions using `auto` or (when and where available) concepts. For example:
17248 auto y1 = find_if(v, [](Ordered x) { return x > 7; }); // require an ordered type
17249 auto z1 = find_if(v, [](auto x) { return x > 7; }); // hope that the type has a >
17253 Lambdas generate function objects.
17257 The performance argument depends on compiler and optimizer technology.
17261 * Flag pointer to function template arguments.
17262 * Flag pointers to functions passed as arguments to a template (risk of false positives).
17265 ### <a name="Rt-essential"></a>T.41: Require only essential properties in a template's concepts
17269 Keep interfaces simple and stable.
17271 ##### Example (using TS concepts)
17273 Consider, a `sort` instrumented with (oversimplified) simple debug support:
17275 void sort(Sortable& s) // sort sequence s
17277 if (debug) cerr << "enter sort( " << s << ")\n";
17279 if (debug) cerr << "exit sort( " << s << ")\n";
17282 Should this be rewritten to:
17284 template<Sortable S>
17285 requires Streamable<S>
17286 void sort(S& s) // sort sequence s
17288 if (debug) cerr << "enter sort( " << s << ")\n";
17290 if (debug) cerr << "exit sort( " << s << ")\n";
17293 After all, there is nothing in `Sortable` that requires `iostream` support.
17294 On the other hand, there is nothing in the fundamental idea of sorting that says anything about debugging.
17298 If we require every operation used to be listed among the requirements, the interface becomes unstable:
17299 Every time we change the debug facilities, the usage data gathering, testing support, error reporting, etc.,
17300 the definition of the template would need change and every use of the template would have to be recompiled.
17301 This is cumbersome, and in some environments infeasible.
17303 Conversely, if we use an operation in the implementation that is not guaranteed by concept checking,
17304 we may get a late compile-time error.
17306 By not using concept checking for properties of a template argument that is not considered essential,
17307 we delay checking until instantiation time.
17308 We consider this a worthwhile tradeoff.
17310 Note that using non-local, non-dependent names (such as `debug` and `cerr`) also introduces context dependencies that may lead to "mysterious" errors.
17314 It can be hard to decide which properties of a type are essential and which are not.
17320 ### <a name="Rt-alias"></a>T.42: Use template aliases to simplify notation and hide implementation details
17324 Improved readability.
17325 Implementation hiding.
17326 Note that template aliases replace many uses of traits to compute a type.
17327 They can also be used to wrap a trait.
17331 template<typename T, size_t N>
17334 using Iterator = typename std::vector<T>::iterator;
17338 This saves the user of `Matrix` from having to know that its elements are stored in a `vector` and also saves the user from repeatedly typing `typename std::vector<T>::`.
17342 template<typename T>
17346 typename container_traits<T>::value_type x; // bad, verbose
17350 template<typename T>
17351 using Value_type = typename container_traits<T>::value_type;
17354 This saves the user of `Value_type` from having to know the technique used to implement `value_type`s.
17356 template<typename T>
17366 A simple, common use could be expressed: "Wrap traits!"
17370 * Flag use of `typename` as a disambiguator outside `using` declarations.
17373 ### <a name="Rt-using"></a>T.43: Prefer `using` over `typedef` for defining aliases
17377 Improved readability: With `using`, the new name comes first rather than being embedded somewhere in a declaration.
17378 Generality: `using` can be used for template aliases, whereas `typedef`s can't easily be templates.
17379 Uniformity: `using` is syntactically similar to `auto`.
17383 typedef int (*PFI)(int); // OK, but convoluted
17385 using PFI2 = int (*)(int); // OK, preferred
17387 template<typename T>
17388 typedef int (*PFT)(T); // error
17390 template<typename T>
17391 using PFT2 = int (*)(T); // OK
17395 * Flag uses of `typedef`. This will give a lot of "hits" :-(
17397 ### <a name="Rt-deduce"></a>T.44: Use function templates to deduce class template argument types (where feasible)
17401 Writing the template argument types explicitly can be tedious and unnecessarily verbose.
17405 tuple<int, string, double> t1 = {1, "Hamlet", 3.14}; // explicit type
17406 auto t2 = make_tuple(1, "Ophelia"s, 3.14); // better; deduced type
17408 Note the use of the `s` suffix to ensure that the string is a `std::string`, rather than a C-style string.
17412 Since you can trivially write a `make_T` function, so could the compiler. Thus, `make_T` functions may become redundant in the future.
17416 Sometimes there isn't a good way of getting the template arguments deduced and sometimes, you want to specify the arguments explicitly:
17418 vector<double> v = { 1, 2, 3, 7.9, 15.99 };
17423 Note that C++17 will make this rule redundant by allowing the template arguments to be deduced directly from constructor arguments:
17424 [Template parameter deduction for constructors (Rev. 3)](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0091r1.html).
17427 tuple t1 = {1, "Hamlet"s, 3.14}; // deduced: tuple<int, string, double>
17431 Flag uses where an explicitly specialized type exactly matches the types of the arguments used.
17433 ### <a name="Rt-regular"></a>T.46: Require template arguments to be at least `Regular` or `SemiRegular`
17438 Preventing surprises and errors.
17439 Most uses support that anyway.
17447 X(const X&); // copy
17448 X operator=(const X&);
17449 X(X&&) noexcept; // move
17450 X& operator=(X&&) noexcept;
17452 // ... no more constructors ...
17457 std::vector<X> v(10); // error: no default constructor
17461 Semiregular requires default constructible.
17465 * Flag types that are not at least `SemiRegular`.
17467 ### <a name="Rt-visible"></a>T.47: Avoid highly visible unconstrained templates with common names
17471 An unconstrained template argument is a perfect match for anything so such a template can be preferred over more specific types that require minor conversions.
17472 This is particularly annoying/dangerous when ADL is used.
17473 Common names make this problem more likely.
17478 struct S { int m; };
17479 template<typename T1, typename T2>
17480 bool operator==(T1, T2) { cout << "Bad\n"; return true; }
17484 bool operator==(int, Bad::S) { cout << "T0\n"; return true; } // compare to int
17491 bool b2 = v.size() == bad;
17495 This prints `T0` and `Bad`.
17497 Now the `==` in `Bad` was designed to cause trouble, but would you have spotted the problem in real code?
17498 The problem is that `v.size()` returns an `unsigned` integer so that a conversion is needed to call the local `==`;
17499 the `==` in `Bad` requires no conversions.
17500 Realistic types, such as the standard-library iterators can be made to exhibit similar anti-social tendencies.
17504 If an unconstrained template is defined in the same namespace as a type,
17505 that unconstrained template can be found by ADL (as happened in the example).
17506 That is, it is highly visible.
17510 This rule should not be necessary, but the committee cannot agree to exclude unconstrained templated from ADL.
17512 Unfortunately this will get many false positives; the standard library violates this widely, by putting many unconstrained templates and types into the single namespace `std`.
17517 Flag templates defined in a namespace where concrete types are also defined (maybe not feasible until we have concepts).
17520 ### <a name="Rt-concept-def"></a>T.48: If your compiler does not support concepts, fake them with `enable_if`
17524 Because that's the best we can do without direct concept support.
17525 `enable_if` can be used to conditionally define functions and to select among a set of functions.
17529 template <typename T>
17530 enable_if_t<is_integral_v<T>>
17537 template <Integral T>
17545 Beware of [complementary constraints](# T.25).
17546 Faking concept overloading using `enable_if` sometimes forces us to use that error-prone design technique.
17552 ### <a name="Rt-erasure"></a>T.49: Where possible, avoid type-erasure
17556 Type erasure incurs an extra level of indirection by hiding type information behind a separate compilation boundary.
17562 **Exceptions**: Type erasure is sometimes appropriate, such as for `std::function`.
17572 ## <a name="SS-temp-def"></a>T.def: Template definitions
17574 A template definition (class or function) can contain arbitrary code, so only a comprehensive review of C++ programming techniques would cover this topic.
17575 However, this section focuses on what is specific to template implementation.
17576 In particular, it focuses on a template definition's dependence on its context.
17578 ### <a name="Rt-depend"></a>T.60: Minimize a template's context dependencies
17582 Eases understanding.
17583 Minimizes errors from unexpected dependencies.
17584 Eases tool creation.
17588 template<typename C>
17591 std::sort(begin(c), end(c)); // necessary and useful dependency
17594 template<typename Iter>
17595 Iter algo(Iter first, Iter last) {
17596 for (; first != last; ++first) {
17597 auto x = sqrt(*first); // potentially surprising dependency: which sqrt()?
17598 helper(first, x); // potentially surprising dependency:
17599 // helper is chosen based on first and x
17600 TT var = 7; // potentially surprising dependency: which TT?
17606 Templates typically appear in header files so their context dependencies are more vulnerable to `#include` order dependencies than functions in `.cpp` files.
17610 Having a template operate only on its arguments would be one way of reducing the number of dependencies to a minimum, but that would generally be unmanageable.
17611 For example, an algorithm usually uses other algorithms and invoke operations that does not exclusively operate on arguments.
17612 And don't get us started on macros!
17614 **See also**: [T.69](#Rt-customization)
17620 ### <a name="Rt-scary"></a>T.61: Do not over-parameterize members (SCARY)
17624 A member that does not depend on a template parameter cannot be used except for a specific template argument.
17625 This limits use and typically increases code size.
17629 template<typename T, typename A = std::allocator{}>
17630 // requires Regular<T> && Allocator<A>
17633 struct Link { // does not depend on A
17639 using iterator = Link*;
17641 iterator first() const { return head; }
17649 List<int, My_allocator> lst2;
17651 This looks innocent enough, but now `Link` formally depends on the allocator (even though it doesn't use the allocator). This forces redundant instantiations that can be surprisingly costly in some real-world scenarios.
17652 Typically, the solution is to make what would have been a nested class non-local, with its own minimal set of template parameters.
17654 template<typename T>
17661 template<typename T, typename A = std::allocator{}>
17662 // requires Regular<T> && Allocator<A>
17665 using iterator = Link<T>*;
17667 iterator first() const { return head; }
17675 List<int, My_allocator> lst2;
17677 Some people found the idea that the `Link` no longer was hidden inside the list scary, so we named the technique
17678 [SCARY](http://www.open-std.org/jtc1/sc22/WG21/docs/papers/2009/n2911.pdf).From that academic paper:
17679 "The acronym SCARY describes assignments and initializations that are Seemingly erroneous (appearing Constrained by conflicting generic parameters), but Actually work with the Right implementation (unconstrained bY the conflict due to minimized dependencies."
17683 * Flag member types that do not depend on every template argument
17684 * Flag member functions that do not depend on every template argument
17686 ### <a name="Rt-nondependent"></a>T.62: Place non-dependent class template members in a non-templated base class
17690 Allow the base class members to be used without specifying template arguments and without template instantiation.
17694 template<typename T>
17708 template<typename T>
17709 class Foo : public Foo_base {
17716 A more general version of this rule would be
17717 "If a template class member depends on only N template parameters out of M, place it in a base class with only N parameters."
17718 For N == 1, we have a choice of a base class of a class in the surrounding scope as in [T.61](#Rt-scary).
17720 ??? What about constants? class statics?
17726 ### <a name="Rt-specialization"></a>T.64: Use specialization to provide alternative implementations of class templates
17730 A template defines a general interface.
17731 Specialization offers a powerful mechanism for providing alternative implementations of that interface.
17735 ??? string specialization (==)
17737 ??? representation specialization ?
17747 ### <a name="Rt-tag-dispatch"></a>T.65: Use tag dispatch to provide alternative implementations of a function
17751 * A template defines a general interface.
17752 * Tag dispatch allows us to select implementations based on specific properties of an argument type.
17757 This is a simplified version of `std::copy` (ignoring the possibility of non-contiguous sequences)
17760 struct non_pod_tag {};
17762 template<class T> struct copy_trait { using tag = non_pod_tag; }; // T is not "plain old data"
17764 template<> struct copy_trait<int> { using tag = pod_tag; }; // int is "plain old data"
17766 template<class Iter>
17767 Out copy_helper(Iter first, Iter last, Iter out, pod_tag)
17772 template<class Iter>
17773 Out copy_helper(Iter first, Iter last, Iter out, non_pod_tag)
17775 // use loop calling copy constructors
17778 template<class Itert>
17779 Out copy(Iter first, Iter last, Iter out)
17781 return copy_helper(first, last, out, typename copy_trait<Iter>::tag{})
17784 void use(vector<int>& vi, vector<int>& vi2, vector<string>& vs, vector<string>& vs2)
17786 copy(vi.begin(), vi.end(), vi2.begin()); // uses memmove
17787 copy(vs.begin(), vs.end(), vs2.begin()); // uses a loop calling copy constructors
17790 This is a general and powerful technique for compile-time algorithm selection.
17794 When `concept`s become widely available such alternatives can be distinguished directly:
17796 template<class Iter>
17797 requires Pod<Value_type<iter>>
17798 Out copy_helper(In, first, In last, Out out)
17803 template<class Iter>
17804 Out copy_helper(In, first, In last, Out out)
17806 // use loop calling copy constructors
17814 ### <a name="Rt-specialization2"></a>T.67: Use specialization to provide alternative implementations for irregular types
17828 ### <a name="Rt-cast"></a>T.68: Use `{}` rather than `()` within templates to avoid ambiguities
17832 `()` is vulnerable to grammar ambiguities.
17836 template<typename T, typename U>
17839 T v1(x); // is v1 a function of a variable?
17840 T v2 {x}; // variable
17841 auto x = T(u); // construction or cast?
17844 f(1, "asdf"); // bad: cast from const char* to int
17848 * flag `()` initializers
17849 * flag function-style casts
17852 ### <a name="Rt-customization"></a>T.69: Inside a template, don't make an unqualified nonmember function call unless you intend it to be a customization point
17856 * Provide only intended flexibility.
17857 * Avoid vulnerability to accidental environmental changes.
17861 There are three major ways to let calling code customize a template.
17864 // Call a member function
17867 t.f(); // require T to provide f()
17872 // Call a nonmember function without qualification
17874 f(t); // require f(/*T*/) be available in caller's scope or in T's namespace
17879 // Invoke a "trait"
17881 test_traits<T>::f(t); // require customizing test_traits<>
17882 // to get non-default functions/types
17885 A trait is usually a type alias to compute a type,
17886 a `constexpr` function to compute a value,
17887 or a traditional traits template to be specialized on the user's type.
17891 If you intend to call your own helper function `helper(t)` with a value `t` that depends on a template type parameter,
17892 put it in a `::detail` namespace and qualify the call as `detail::helper(t);`.
17893 An unqualified call becomes a customization point where any function `helper` in the namespace of `t`'s type can be invoked;
17894 this can cause problems like [unintentionally invoking unconstrained function templates](#Rt-unconstrained-adl).
17899 * In a template, flag an unqualified call to a nonmember function that passes a variable of dependent type when there is a nonmember function of the same name in the template's namespace.
17902 ## <a name="SS-temp-hier"></a>T.temp-hier: Template and hierarchy rules:
17904 Templates are the backbone of C++'s support for generic programming and class hierarchies the backbone of its support
17905 for object-oriented programming.
17906 The two language mechanisms can be used effectively in combination, but a few design pitfalls must be avoided.
17908 ### <a name="Rt-hier"></a>T.80: Do not naively templatize a class hierarchy
17912 Templating a class hierarchy that has many functions, especially many virtual functions, can lead to code bloat.
17916 template<typename T>
17917 struct Container { // an interface
17918 virtual T* get(int i);
17919 virtual T* first();
17921 virtual void sort();
17924 template<typename T>
17925 class Vector : public Container<T> {
17933 It is probably a dumb idea to define a `sort` as a member function of a container, but it is not unheard of and it makes a good example of what not to do.
17935 Given this, the compiler cannot know if `vector<int>::sort()` is called, so it must generate code for it.
17936 Similar for `vector<string>::sort()`.
17937 Unless those two functions are called that's code bloat.
17938 Imagine what this would do to a class hierarchy with dozens of member functions and dozens of derived classes with many instantiations.
17942 In many cases you can provide a stable interface by not parameterizing a base;
17943 see ["stable base"](#Rt-abi) and [OO and GP](#Rt-generic-oo)
17947 * Flag virtual functions that depend on a template argument. ??? False positives
17949 ### <a name="Rt-array"></a>T.81: Do not mix hierarchies and arrays
17953 An array of derived classes can implicitly "decay" to a pointer to a base class with potential disastrous results.
17957 Assume that `Apple` and `Pear` are two kinds of `Fruit`s.
17959 void maul(Fruit* p)
17961 *p = Pear{}; // put a Pear into *p
17962 p[1] = Pear{}; // put a Pear into p[1]
17965 Apple aa [] = { an_apple, another_apple }; // aa contains Apples (obviously!)
17968 Apple& a0 = &aa[0]; // a Pear?
17969 Apple& a1 = &aa[1]; // a Pear?
17971 Probably, `aa[0]` will be a `Pear` (without the use of a cast!).
17972 If `sizeof(Apple) != sizeof(Pear)` the access to `aa[1]` will not be aligned to the proper start of an object in the array.
17973 We have a type violation and possibly (probably) a memory corruption.
17974 Never write such code.
17976 Note that `maul()` violates the a [`T*` points to an individual object rule](#Rf-ptr).
17978 **Alternative**: Use a proper (templatized) container:
17980 void maul2(Fruit* p)
17982 *p = Pear{}; // put a Pear into *p
17985 vector<Apple> va = { an_apple, another_apple }; // va contains Apples (obviously!)
17987 maul2(va); // error: cannot convert a vector<Apple> to a Fruit*
17988 maul2(&va[0]); // you asked for it
17990 Apple& a0 = &va[0]; // a Pear?
17992 Note that the assignment in `maul2()` violated the [no-slicing rule](#Res-slice).
17996 * Detect this horror!
17998 ### <a name="Rt-linear"></a>T.82: Linearize a hierarchy when virtual functions are undesirable
18012 ### <a name="Rt-virtual"></a>T.83: Do not declare a member function template virtual
18016 C++ does not support that.
18017 If it did, vtbls could not be generated until link time.
18018 And in general, implementations must deal with dynamic linking.
18020 ##### Example, don't
18025 virtual bool intersect(T* p); // error: template cannot be virtual
18030 We need a rule because people keep asking about this
18034 Double dispatch, visitors, calculate which function to call
18038 The compiler handles that.
18040 ### <a name="Rt-abi"></a>T.84: Use a non-template core implementation to provide an ABI-stable interface
18044 Improve stability of code.
18049 It could be a base class:
18051 struct Link_base { // stable
18056 template<typename T> // templated wrapper to add type safety
18057 struct Link : Link_base {
18062 Link_base* first; // first element (if any)
18063 int sz; // number of elements
18064 void add_front(Link_base* p);
18068 template<typename T>
18069 class List : List_base {
18071 void put_front(const T& e) { add_front(new Link<T>{e}); } // implicit cast to Link_base
18072 T& front() { static_cast<Link<T>*>(first).val; } // explicit cast back to Link<T>
18079 Now there is only one copy of the operations linking and unlinking elements of a `List`.
18080 The `Link` and `List` classes do nothing but type manipulation.
18082 Instead of using a separate "base" type, another common technique is to specialize for `void` or `void*` and have the general template for `T` be just the safely-encapsulated casts to and from the core `void` implementation.
18084 **Alternative**: Use a [Pimpl](#Ri-pimpl) implementation.
18090 ## <a name="SS-variadic"></a>T.var: Variadic template rules
18094 ### <a name="Rt-variadic"></a>T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types
18098 Variadic templates is the most general mechanism for that, and is both efficient and type-safe. Don't use C varargs.
18106 * Flag uses of `va_arg` in user code.
18108 ### <a name="Rt-variadic-pass"></a>T.101: ??? How to pass arguments to a variadic template ???
18116 ??? beware of move-only and reference arguments
18122 ### <a name="Rt-variadic-process"></a>T.102: How to process arguments to a variadic template
18130 ??? forwarding, type checking, references
18136 ### <a name="Rt-variadic-not"></a>T.103: Don't use variadic templates for homogeneous argument lists
18140 There are more precise ways of specifying a homogeneous sequence, such as an `initializer_list`.
18150 ## <a name="SS-meta"></a>T.meta: Template metaprogramming (TMP)
18152 Templates provide a general mechanism for compile-time programming.
18154 Metaprogramming is programming where at least one input or one result is a type.
18155 Templates offer Turing-complete (modulo memory capacity) duck typing at compile time.
18156 The syntax and techniques needed are pretty horrendous.
18158 ### <a name="Rt-metameta"></a>T.120: Use template metaprogramming only when you really need to
18162 Template metaprogramming is hard to get right, slows down compilation, and is often very hard to maintain.
18163 However, there are real-world examples where template metaprogramming provides better performance than any alternative short of expert-level assembly code.
18164 Also, there are real-world examples where template metaprogramming expresses the fundamental ideas better than run-time code.
18165 For example, if you really need AST manipulation at compile time (e.g., for optional matrix operation folding) there may be no other way in C++.
18175 Instead, use concepts. But see [How to emulate concepts if you don't have language support](#Rt-emulate).
18181 **Alternative**: If the result is a value, rather than a type, use a [`constexpr` function](#Rt-fct).
18185 If you feel the need to hide your template metaprogramming in macros, you have probably gone too far.
18187 ### <a name="Rt-emulate"></a>T.121: Use template metaprogramming primarily to emulate concepts
18191 Until concepts become generally available, we need to emulate them using TMP.
18192 Use cases that require concepts (e.g. overloading based on concepts) are among the most common (and simple) uses of TMP.
18196 template<typename Iter>
18197 /*requires*/ enable_if<random_access_iterator<Iter>, void>
18198 advance(Iter p, int n) { p += n; }
18200 template<typename Iter>
18201 /*requires*/ enable_if<forward_iterator<Iter>, void>
18202 advance(Iter p, int n) { assert(n >= 0); while (n--) ++p;}
18206 Such code is much simpler using concepts:
18208 void advance(RandomAccessIterator p, int n) { p += n; }
18210 void advance(ForwardIterator p, int n) { assert(n >= 0); while (n--) ++p;}
18216 ### <a name="Rt-tmp"></a>T.122: Use templates (usually template aliases) to compute types at compile time
18220 Template metaprogramming is the only directly supported and half-way principled way of generating types at compile time.
18224 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
18228 ??? big object / small object optimization
18234 ### <a name="Rt-fct"></a>T.123: Use `constexpr` functions to compute values at compile time
18238 A function is the most obvious and conventional way of expressing the computation of a value.
18239 Often a `constexpr` function implies less compile-time overhead than alternatives.
18243 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
18247 template<typename T>
18248 // requires Number<T>
18249 constexpr T pow(T v, int n) // power/exponential
18252 while (n--) res *= v;
18256 constexpr auto f7 = pow(pi, 7);
18260 * Flag template metaprograms yielding a value. These should be replaced with `constexpr` functions.
18262 ### <a name="Rt-std-tmp"></a>T.124: Prefer to use standard-library TMP facilities
18266 Facilities defined in the standard, such as `conditional`, `enable_if`, and `tuple`, are portable and can be assumed to be known.
18276 ### <a name="Rt-lib"></a>T.125: If you need to go beyond the standard-library TMP facilities, use an existing library
18280 Getting advanced TMP facilities is not easy and using a library makes you part of a (hopefully supportive) community.
18281 Write your own "advanced TMP support" only if you really have to.
18291 ## <a name="SS-temp-other"></a>Other template rules
18293 ### <a name="Rt-name"></a>T.140: Name all operations with potential for reuse
18297 Documentation, readability, opportunity for reuse.
18304 int id; // unique identifier
18307 bool same(const Rec& a, const Rec& b)
18309 return a.id == b.id;
18312 vector<Rec*> find_id(const string& name); // find all records for "name"
18314 auto x = find_if(vr.begin(), vr.end(),
18316 if (r.name.size() != n.size()) return false; // name to compare to is in n
18317 for (int i = 0; i < r.name.size(); ++i)
18318 if (tolower(r.name[i]) != tolower(n[i])) return false;
18323 There is a useful function lurking here (case insensitive string comparison), as there often is when lambda arguments get large.
18325 bool compare_insensitive(const string& a, const string& b)
18327 if (a.size() != b.size()) return false;
18328 for (int i = 0; i < a.size(); ++i) if (tolower(a[i]) != tolower(b[i])) return false;
18332 auto x = find_if(vr.begin(), vr.end(),
18333 [&](Rec& r) { compare_insensitive(r.name, n); }
18336 Or maybe (if you prefer to avoid the implicit name binding to n):
18338 auto cmp_to_n = [&n](const string& a) { return compare_insensitive(a, n); };
18340 auto x = find_if(vr.begin(), vr.end(),
18341 [](const Rec& r) { return cmp_to_n(r.name); }
18346 whether functions, lambdas, or operators.
18350 * Lambdas logically used only locally, such as an argument to `for_each` and similar control flow algorithms.
18351 * Lambdas as [initializers](#???)
18355 * (hard) flag similar lambdas
18358 ### <a name="Rt-lambda"></a>T.141: Use an unnamed lambda if you need a simple function object in one place only
18362 That makes the code concise and gives better locality than alternatives.
18366 auto earlyUsersEnd = std::remove_if(users.begin(), users.end(),
18367 [](const User &a) { return a.id > 100; });
18372 Naming a lambda can be useful for clarity even if it is used only once.
18376 * Look for identical and near identical lambdas (to be replaced with named functions or named lambdas).
18378 ### <a name="Rt-var"></a>T.142?: Use template variables to simplify notation
18382 Improved readability.
18392 ### <a name="Rt-nongeneric"></a>T.143: Don't write unintentionally nongeneric code
18396 Generality. Reusability. Don't gratuitously commit to details; use the most general facilities available.
18400 Use `!=` instead of `<` to compare iterators; `!=` works for more objects because it doesn't rely on ordering.
18402 for (auto i = first; i < last; ++i) { // less generic
18406 for (auto i = first; i != last; ++i) { // good; more generic
18410 Of course, range-`for` is better still where it does what you want.
18414 Use the least-derived class that has the functionality you need.
18422 class Derived1 : public Base {
18427 class Derived2 : public Base {
18432 // bad, unless there is a specific reason for limiting to Derived1 objects only
18433 void my_func(Derived1& param)
18439 // good, uses only Base interface so only commit to that
18440 void my_func(Base& param)
18448 * Flag comparison of iterators using `<` instead of `!=`.
18449 * Flag `x.size() == 0` when `x.empty()` or `x.is_empty()` is available. Emptiness works for more containers than size(), because some containers don't know their size or are conceptually of unbounded size.
18450 * Flag functions that take a pointer or reference to a more-derived type but only use functions declared in a base type.
18452 ### <a name="Rt-specialize-function"></a>T.144: Don't specialize function templates
18456 You can't partially specialize a function template per language rules. You can fully specialize a function template but you almost certainly want to overload instead -- because function template specializations don't participate in overloading, they don't act as you probably wanted. Rarely, you should actually specialize by delegating to a class template that you can specialize properly.
18462 **Exceptions**: If you do have a valid reason to specialize a function template, just write a single function template that delegates to a class template, then specialize the class template (including the ability to write partial specializations).
18466 * Flag all specializations of a function template. Overload instead.
18469 ### <a name="Rt-check-class"></a>T.150: Check that a class matches a concept using `static_assert`
18473 If you intend for a class to match a concept, verifying that early saves users pain.
18480 X(const X&) = default;
18482 X& operator=(const X&) = default;
18486 Somewhere, possibly in an implementation file, let the compiler check the desired properties of `X`:
18488 static_assert(Default_constructible<X>); // error: X has no default constructor
18489 static_assert(Copyable<X>); // error: we forgot to define X's move constructor
18496 # <a name="S-cpl"></a>CPL: C-style programming
18498 C and C++ are closely related languages.
18499 They both originate in "Classic C" from 1978 and have evolved in ISO committees since then.
18500 Many attempts have been made to keep them compatible, but neither is a subset of the other.
18504 * [CPL.1: Prefer C++ to C](#Rcpl-C)
18505 * [CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++](#Rcpl-subset)
18506 * [CPL.3: If you must use C for interfaces, use C++ in the calling code using such interfaces](#Rcpl-interface)
18508 ### <a name="Rcpl-C"></a>CPL.1: Prefer C++ to C
18512 C++ provides better type checking and more notational support.
18513 It provides better support for high-level programming and often generates faster code.
18519 int* pi = pv; // not C++
18520 *pi = 999; // overwrite sizeof(int) bytes near &ch
18522 The rules for implicit casting to and from `void*` in C are subtle and unenforced.
18523 In particular, this example violates a rule against converting to a type with stricter alignment.
18527 Use a C++ compiler.
18529 ### <a name="Rcpl-subset"></a>CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++
18533 That subset can be compiled with both C and C++ compilers, and when compiled as C++ is better type checked than "pure C."
18537 int* p1 = malloc(10 * sizeof(int)); // not C++
18538 int* p2 = static_cast<int*>(malloc(10 * sizeof(int))); // not C, C-style C++
18539 int* p3 = new int[10]; // not C
18540 int* p4 = (int*) malloc(10 * sizeof(int)); // both C and C++
18544 * Flag if using a build mode that compiles code as C.
18546 * The C++ compiler will enforce that the code is valid C++ unless you use C extension options.
18548 ### <a name="Rcpl-interface"></a>CPL.3: If you must use C for interfaces, use C++ in the calling code using such interfaces
18552 C++ is more expressive than C and offers better support for many types of programming.
18556 For example, to use a 3rd party C library or C systems interface, define the low-level interface in the common subset of C and C++ for better type checking.
18557 Whenever possible encapsulate the low-level interface in an interface that follows the C++ guidelines (for better abstraction, memory safety, and resource safety) and use that C++ interface in C++ code.
18561 You can call C from C++:
18564 double sqrt(double);
18567 extern "C" double sqrt(double);
18573 You can call C++ from C:
18576 X call_f(struct Y*, int);
18579 extern "C" X call_f(Y* p, int i)
18581 return p->f(i); // possibly a virtual function call
18588 # <a name="S-source"></a>SF: Source files
18590 Distinguish between declarations (used as interfaces) and definitions (used as implementations).
18591 Use header files to represent interfaces and to emphasize logical structure.
18593 Source file rule summary:
18595 * [SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention](#Rs-file-suffix)
18596 * [SF.2: A `.h` file may not contain object definitions or non-inline function definitions](#Rs-inline)
18597 * [SF.3: Use `.h` files for all declarations used in multiple source files](#Rs-declaration-header)
18598 * [SF.4: Include `.h` files before other declarations in a file](#Rs-include-order)
18599 * [SF.5: A `.cpp` file must include the `.h` file(s) that defines its interface](#Rs-consistency)
18600 * [SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope (only)](#Rs-using)
18601 * [SF.7: Don't write `using namespace` at global scope in a header file](#Rs-using-directive)
18602 * [SF.8: Use `#include` guards for all `.h` files](#Rs-guards)
18603 * [SF.9: Avoid cyclic dependencies among source files](#Rs-cycles)
18604 * [SF.10: Avoid dependencies on implicitly `#include`d names](#Rs-implicit)
18605 * [SF.11: Header files should be self-contained](#Rs-contained)
18607 * [SF.20: Use `namespace`s to express logical structure](#Rs-namespace)
18608 * [SF.21: Don't use an unnamed (anonymous) namespace in a header](#Rs-unnamed)
18609 * [SF.22: Use an unnamed (anonymous) namespace for all internal/nonexported entities](#Rs-unnamed2)
18611 ### <a name="Rs-file-suffix"></a>SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention
18615 It's a longstanding convention.
18616 But consistency is more important, so if your project uses something else, follow that.
18620 This convention reflects a common use pattern:
18621 Headers are more often shared with C to compile as both C++ and C, which typically uses `.h`,
18622 and it's easier to name all headers `.h` instead of having different extensions for just those headers that are intended to be shared with C.
18623 On the other hand, implementation files are rarely shared with C and so should typically be distinguished from `.c` files,
18624 so it's normally best to name all C++ implementation files something else (such as `.cpp`).
18626 The specific names `.h` and `.cpp` are not required (just recommended as a default) and other names are in widespread use.
18627 Examples are `.hh`, `.C`, and `.cxx`. Use such names equivalently.
18628 In this document, we refer to `.h` and `.cpp` as a shorthand for header and implementation files,
18629 even though the actual extension may be different.
18631 Your IDE (if you use one) may have strong opinions about suffixes.
18636 extern int a; // a declaration
18640 int a; // a definition
18641 void foo() { ++a; }
18643 `foo.h` provides the interface to `foo.cpp`. Global variables are best avoided.
18648 int a; // a definition
18649 void foo() { ++a; }
18651 `#include <foo.h>` twice in a program and you get a linker error for two one-definition-rule violations.
18655 * Flag non-conventional file names.
18656 * Check that `.h` and `.cpp` (and equivalents) follow the rules below.
18658 ### <a name="Rs-inline"></a>SF.2: A `.h` file may not contain object definitions or non-inline function definitions
18662 Including entities subject to the one-definition rule leads to linkage errors.
18669 int xx() { return x+x; }
18680 Linking `file1.cpp` and `file2.cpp` will give two linker errors.
18682 **Alternative formulation**: A `.h` file must contain only:
18684 * `#include`s of other `.h` files (possibly with include guards)
18686 * class definitions
18687 * function declarations
18688 * `extern` declarations
18689 * `inline` function definitions
18690 * `constexpr` definitions
18691 * `const` definitions
18692 * `using` alias definitions
18697 Check the positive list above.
18699 ### <a name="Rs-declaration-header"></a>SF.3: Use `.h` files for all declarations used in multiple source files
18703 Maintainability. Readability.
18708 void bar() { cout << "bar\n"; }
18712 void foo() { bar(); }
18714 A maintainer of `bar` cannot find all declarations of `bar` if its type needs changing.
18715 The user of `bar` cannot know if the interface used is complete and correct. At best, error messages come (late) from the linker.
18719 * Flag declarations of entities in other source files not placed in a `.h`.
18721 ### <a name="Rs-include-order"></a>SF.4: Include `.h` files before other declarations in a file
18725 Minimize context dependencies and increase readability.
18730 #include <algorithm>
18733 // ... my code here ...
18739 // ... my code here ...
18741 #include <algorithm>
18746 This applies to both `.h` and `.cpp` files.
18750 There is an argument for insulating code from declarations and macros in header files by `#including` headers *after* the code we want to protect
18751 (as in the example labeled "bad").
18754 * that only works for one file (at one level): Use that technique in a header included with other headers and the vulnerability reappears.
18755 * a namespace (an "implementation namespace") can protect against many context dependencies.
18756 * full protection and flexibility require modules.
18760 * [Working Draft, Extensions to C++ for Modules](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4592.pdf)
18761 * [Modules, Componentization, and Transition](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0141r0.pdf)
18767 ### <a name="Rs-consistency"></a>SF.5: A `.cpp` file must include the `.h` file(s) that defines its interface
18771 This enables the compiler to do an early consistency check.
18781 void foo(int) { /* ... */ }
18782 int bar(double) { /* ... */ }
18783 double foobar(int);
18785 The errors will not be caught until link time for a program calling `bar` or `foobar`.
18797 void foo(int) { /* ... */ }
18798 int bar(double) { /* ... */ }
18799 double foobar(int); // error: wrong return type
18801 The return-type error for `foobar` is now caught immediately when `foo.cpp` is compiled.
18802 The argument-type error for `bar` cannot be caught until link time because of the possibility of overloading, but systematic use of `.h` files increases the likelihood that it is caught earlier by the programmer.
18808 ### <a name="Rs-using"></a>SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope (only)
18812 `using namespace` can lead to name clashes, so it should be used sparingly.
18813 However, it is not always possible to qualify every name from a namespace in user code (e.g., during transition)
18814 and sometimes a namespace is so fundamental and prevalent in a code base, that consistent qualification would be verbose and distracting.
18820 #include <iostream>
18822 #include <algorithm>
18824 using namespace std;
18828 Here (obviously), the standard library is used pervasively and apparently no other library is used, so requiring `std::` everywhere
18829 could be distracting.
18833 The use of `using namespace std;` leaves the programmer open to a name clash with a name from the standard library
18836 using namespace std;
18842 return sqrt(x); // error
18845 However, this is not particularly likely to lead to a resolution that is not an error and
18846 people who use `using namespace std` are supposed to know about `std` and about this risk.
18850 A `.cpp` file is a form of local scope.
18851 There is little difference in the opportunities for name clashes in an N-line `.cpp` containing a `using namespace X`,
18852 an N-line function containing a `using namespace X`,
18853 and M functions each containing a `using namespace X`with N lines of code in total.
18857 [Don't write `using namespace` in a header file](#Rs-using-directive).
18861 Flag multiple `using namespace` directives for different namespaces in a single source file.
18863 ### <a name="Rs-using-directive"></a>SF.7: Don't write `using namespace` at global scope in a header file
18867 Doing so takes away an `#include`r's ability to effectively disambiguate and to use alternatives. It also makes `#include`d headers order-dependent as they may have different meaning when included in different orders.
18872 #include <iostream>
18873 using namespace std; // bad
18878 bool copy(/*... some parameters ...*/); // some function that happens to be named copy
18881 copy(/*...*/); // now overloads local ::copy and std::copy, could be ambiguous
18886 Flag `using namespace` at global scope in a header file.
18888 ### <a name="Rs-guards"></a>SF.8: Use `#include` guards for all `.h` files
18892 To avoid files being `#include`d several times.
18894 In order to avoid include guard collisions, do not just name the guard after the filename.
18895 Be sure to also include a key and good differentiator, such as the name of library or component
18896 the header file is part of.
18901 #ifndef LIBRARY_FOOBAR_H
18902 #define LIBRARY_FOOBAR_H
18903 // ... declarations ...
18904 #endif // LIBRARY_FOOBAR_H
18908 Flag `.h` files without `#include` guards.
18912 Some implementations offer vendor extensions like `#pragma once` as alternative to include guards.
18913 It is not standard and it is not portable. It injects the hosting machine's filesystem semantics
18914 into your program, in addition to locking you down to a vendor.
18915 Our recommendation is to write in ISO C++: See [rule P.2](#Rp-Cplusplus).
18917 ### <a name="Rs-cycles"></a>SF.9: Avoid cyclic dependencies among source files
18921 Cycles complicates comprehension and slows down compilation.
18922 Complicates conversion to use language-supported modules (when they become available).
18926 Eliminate cycles; don't just break them with `#include` guards.
18944 ### <a name="Rs-implicit"></a>SF.10: Avoid dependencies on implicitly `#include`d names
18949 Avoid having to change `#include`s if an `#include`d header changes.
18950 Avoid accidentally becoming dependent on implementation details and logically separate entities included in a header.
18954 #include <iostream>
18955 using namespace std;
18961 getline(cin, s); // error: getline() not defined
18962 if (s == "surprise") { // error == not defined
18967 `<iostream>` exposes the definition of `std::string` ("why?" makes for a fun trivia question),
18968 but it is not required to do so by transitively including the entire `<string>` header,
18969 resulting in the popular beginner question "why doesn't `getline(cin,s);` work?"
18970 or even an occasional "`string`s cannot be compared with `==`).
18972 The solution is to explicitly `#include <string>`:
18974 #include <iostream>
18976 using namespace std;
18982 getline(cin, s); // fine
18983 if (s == "surprise") { // fine
18990 Some headers exist exactly to collect a set of consistent declarations from a variety of headers.
18993 // basic_std_lib.h:
18998 #include <iostream>
19002 a user can now get that set of declarations with a single `#include`"
19004 #include "basic_std_lib.h"
19006 This rule against implicit inclusion is not meant to prevent such deliberate aggregation.
19010 Enforcement would require some knowledge about what in a header is meant to be "exported" to users and what is there to enable implementation.
19011 No really good solution is possible until we have modules.
19013 ### <a name="Rs-contained"></a>SF.11: Header files should be self-contained
19017 Usability, headers should be simple to use and work when included on their own.
19018 Headers should encapsulate the functionality they provide.
19019 Avoid clients of a header having to manage that header's dependencies.
19023 #include "helpers.h"
19024 // helpers.h depends on std::string and includes <string>
19028 Failing to follow this results in difficult to diagnose errors for clients of a header.
19032 A test should verify that the header file itself compiles or that a cpp file which only includes the header file compiles.
19034 ### <a name="Rs-namespace"></a>SF.20: Use `namespace`s to express logical structure
19048 ### <a name="Rs-unnamed"></a>SF.21: Don't use an unnamed (anonymous) namespace in a header
19052 It is almost always a bug to mention an unnamed namespace in a header file.
19060 * Flag any use of an anonymous namespace in a header file.
19062 ### <a name="Rs-unnamed2"></a>SF.22: Use an unnamed (anonymous) namespace for all internal/nonexported entities
19066 Nothing external can depend on an entity in a nested unnamed namespace.
19067 Consider putting every definition in an implementation source file in an unnamed namespace unless that is defining an "external/exported" entity.
19071 An API class and its members can't live in an unnamed namespace; but any "helper" class or function that is defined in an implementation source file should be at an unnamed namespace scope.
19079 # <a name="S-stdlib"></a>SL: The Standard Library
19081 Using only the bare language, every task is tedious (in any language).
19082 Using a suitable library any task can be reasonably simple.
19084 The standard library has steadily grown over the years.
19085 Its description in the standard is now larger than that of the language features.
19086 So, it is likely that this library section of the guidelines will eventually grow in size to equal or exceed all the rest.
19088 << ??? We need another level of rule numbering ??? >>
19090 C++ Standard Library component summary:
19092 * [SL.con: Containers](#SS-con)
19093 * [SL.str: String](#SS-string)
19094 * [SL.io: Iostream](#SS-io)
19095 * [SL.regex: Regex](#SS-regex)
19096 * [SL.chrono: Time](#SS-chrono)
19097 * [SL.C: The C Standard Library](#SS-clib)
19099 Standard-library rule summary:
19101 * [SL.1: Use libraries wherever possible](#Rsl-lib)
19102 * [SL.2: Prefer the standard library to other libraries](#Rsl-sl)
19103 * [SL.3: Do not add non-standard entities to namespace `std`](#sl-std)
19104 * [SL.4: Use the standard library in a type-safe manner](#sl-safe)
19107 ### <a name="Rsl-lib"></a>SL.1: Use libraries wherever possible
19111 Save time. Don't re-invent the wheel.
19112 Don't replicate the work of others.
19113 Benefit from other people's work when they make improvements.
19114 Help other people when you make improvements.
19116 ### <a name="Rsl-sl"></a>SL.2: Prefer the standard library to other libraries
19120 More people know the standard library.
19121 It is more likely to be stable, well-maintained, and widely available than your own code or most other libraries.
19124 ### <a name="sl-std"></a>SL.3: Do not add non-standard entities to namespace `std`
19128 Adding to `std` may change the meaning of otherwise standards conforming code.
19129 Additions to `std` may clash with future versions of the standard.
19137 Possible, but messy and likely to cause problems with platforms.
19139 ### <a name="sl-safe"></a>SL.4: Use the standard library in a type-safe manner
19143 Because, obviously, breaking this rule can lead to undefined behavior, memory corruption, and all kinds of other bad errors.
19147 This is a semi-philosophical meta-rule, which needs many supporting concrete rules.
19148 We need it as an umbrella for the more specific rules.
19150 Summary of more specific rules:
19152 * [SL.4: Use the standard library in a type-safe manner](#sl-safe)
19155 ## <a name="SS-con"></a>SL.con: Containers
19159 Container rule summary:
19161 * [SL.con.1: Prefer using STL `array` or `vector` instead of a C array](#Rsl-arrays)
19162 * [SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container](#Rsl-vector)
19163 * [SL.con.3: Avoid bounds errors](#Rsl-bounds)
19166 ### <a name="Rsl-arrays"></a>SL.con.1: Prefer using STL `array` or `vector` instead of a C array
19170 C arrays are less safe, and have no advantages over `array` and `vector`.
19171 For a fixed-length array, use `std::array`, which does not degenerate to a pointer when passed to a function and does know its size.
19172 Also, like a built-in array, a stack-allocated `std::array` keeps its elements on the stack.
19173 For a variable-length array, use `std::vector`, which additionally can change its size and handles memory allocation.
19177 int v[SIZE]; // BAD
19179 std::array<int, SIZE> w; // ok
19183 int* v = new int[initial_size]; // BAD, owning raw pointer
19184 delete[] v; // BAD, manual delete
19186 std::vector<int> w(initial_size); // ok
19190 Use `gsl::span` for non-owning references into a container.
19194 Comparing the performance of a fixed-sized array allocated on the stack against a `vector` with its elements on the free store is bogus.
19195 You could just as well compare a `std::array` on the stack against the result of a `malloc()` accessed through a pointer.
19196 For most code, even the difference between stack allocation and free-store allocation doesn't matter, but the convenience and safety of `vector` does.
19197 People working with code for which that difference matters are quite capable of choosing between `array` and `vector`.
19201 * Flag declaration of a C array inside a function or class that also declares an STL container (to avoid excessive noisy warnings on legacy non-STL code). To fix: At least change the C array to a `std::array`.
19203 ### <a name="Rsl-vector"></a>SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container
19207 `vector` and `array` are the only standard containers that offer the following advantages:
19209 * the fastest general-purpose access (random access, including being vectorization-friendly);
19210 * the fastest default access pattern (begin-to-end or end-to-begin is prefetcher-friendly);
19211 * the lowest space overhead (contiguous layout has zero per-element overhead, which is cache-friendly).
19213 Usually you need to add and remove elements from the container, so use `vector` by default; if you don't need to modify the container's size, use `array`.
19215 Even when other containers seem more suited, such a `map` for O(log N) lookup performance or a `list` for efficient insertion in the middle, a `vector` will usually still perform better for containers up to a few KB in size.
19219 `string` should not be used as a container of individual characters. A `string` is a textual string; if you want a container of characters, use `vector</*char_type*/>` or `array</*char_type*/>` instead.
19223 If you have a good reason to use another container, use that instead. For example:
19225 * If `vector` suits your needs but you don't need the container to be variable size, use `array` instead.
19227 * If you want a dictionary-style lookup container that guarantees O(K) or O(log N) lookups, the container will be larger (more than a few KB) and you perform frequent inserts so that the overhead of maintaining a sorted `vector` is infeasible, go ahead and use an `unordered_map` or `map` instead.
19231 To initialize a vector with a number of elements, use `()`-initialization.
19232 To initialize a vector with a list of elements, use `{}`-initialization.
19234 vector<int> v1(20); // v1 has 20 elements with the value 0 (vector<int>{})
19235 vector<int> v2 {20}; // v2 has 1 element with the value 20
19237 [Prefer the {}-initializer syntax](#Res-list).
19241 * Flag a `vector` whose size never changes after construction (such as because it's `const` or because no non-`const` functions are called on it). To fix: Use an `array` instead.
19243 ### <a name="Rsl-bounds"></a>SL.con.3: Avoid bounds errors
19247 Read or write beyond an allocated range of elements typically leads to bad errors, wrong results, crashes, and security violations.
19251 The standard-library functions that apply to ranges of elements all have (or could have) bounds-safe overloads that take `span`.
19252 Standard types such as `vector` can be modified to perform bounds-checks under the bounds profile (in a compatible way, such as by adding contracts), or used with `at()`.
19254 Ideally, the in-bounds guarantee should be statically enforced.
19257 * a range-`for` cannot loop beyond the range of the container to which it is applied
19258 * a `v.begin(),v.end()` is easily determined to be bounds safe
19260 Such loops are as fast as any unchecked/unsafe equivalent.
19262 Often a simple pre-check can eliminate the need for checking of individual indices.
19265 * for `v.begin(),v.begin()+i` the `i` can easily be checked against `v.size()`
19267 Such loops can be much faster than individually checked element accesses.
19273 array<int, 10> a, b;
19274 memset(a.data(), 0, 10); // BAD, and contains a length error (length = 10 * sizeof(int))
19275 memcmp(a.data(), b.data(), 10); // BAD, and contains a length error (length = 10 * sizeof(int))
19278 Also, `std::array<>::fill()` or `std::fill()` or even an empty initializer are better candidate than `memset()`.
19280 ##### Example, good
19284 array<int, 10> a, b, c{}; // c is initialized to zero
19286 fill(b.begin(), b.end(), 0); // std::fill()
19287 fill(b, 0); // std::fill() + Ranges TS
19296 If code is using an unmodified standard library, then there are still workarounds that enable use of `std::array` and `std::vector` in a bounds-safe manner. Code can call the `.at()` member function on each class, which will result in an `std::out_of_range` exception being thrown. Alternatively, code can call the `at()` free function, which will result in fail-fast (or a customized action) on a bounds violation.
19298 void f(std::vector<int>& v, std::array<int, 12> a, int i)
19300 v[0] = a[0]; // BAD
19301 v.at(0) = a[0]; // OK (alternative 1)
19302 at(v, 0) = a[0]; // OK (alternative 2)
19304 v.at(0) = a[i]; // BAD
19305 v.at(0) = a.at(i); // OK (alternative 1)
19306 v.at(0) = at(a, i); // OK (alternative 2)
19311 * Issue a diagnostic for any call to a standard-library function that is not bounds-checked.
19312 ??? insert link to a list of banned functions
19314 This rule is part of the [bounds profile](#SS-bounds).
19318 * Impact on the standard library will require close coordination with WG21, if only to ensure compatibility even if never standardized.
19319 * We are considering specifying bounds-safe overloads for stdlib (especially C stdlib) functions like `memcmp` and shipping them in the GSL.
19320 * For existing stdlib functions and types like `vector` that are not fully bounds-checked, the goal is for these features to be bounds-checked when called from code with the bounds profile on, and unchecked when called from legacy code, possibly using contracts (concurrently being proposed by several WG21 members).
19324 ## <a name="SS-string"></a>SL.str: String
19326 Text manipulation is a huge topic.
19327 `std::string` doesn't cover all of it.
19328 This section primarily tries to clarify `std::string`'s relation to `char*`, `zstring`, `string_view`, and `gsl::string_span`.
19329 The important issue of non-ASCII character sets and encodings (e.g., `wchar_t`, Unicode, and UTF-8) will be covered elsewhere.
19331 **See also**: [regular expressions](#SS-regex)
19333 Here, we use "sequence of characters" or "string" to refer to a sequence of characters meant to be read as text (somehow, eventually).
19338 * [SL.str.1: Use `std::string` to own character sequences](#Rstr-string)
19339 * [SL.str.2: Use `std::string_view` or `gsl::string_span` to refer to character sequences](#Rstr-view)
19340 * [SL.str.3: Use `zstring` or `czstring` to refer to a C-style, zero-terminated, sequence of characters](#Rstr-zstring)
19341 * [SL.str.4: Use `char*` to refer to a single character](#Rstr-char*)
19342 * [SL.str.5: Use `std::byte` to refer to byte values that do not necessarily represent characters](#Rstr-byte)
19344 * [SL.str.10: Use `std::string` when you need to perform locale-sensitive string operations](#Rstr-locale)
19345 * [SL.str.11: Use `gsl::string_span` rather than `std::string_view` when you need to mutate a string](#Rstr-span)
19346 * [SL.str.12: Use the `s` suffix for string literals meant to be standard-library `string`s](#Rstr-s)
19350 * [F.24 span](#Rf-range)
19351 * [F.25 zstring](#Rf-zstring)
19354 ### <a name="Rstr-string"></a>SL.str.1: Use `std::string` to own character sequences
19358 `string` correctly handles allocation, ownership, copying, gradual expansion, and offers a variety of useful operations.
19362 vector<string> read_until(const string& terminator)
19364 vector<string> res;
19365 for (string s; cin >> s && s != terminator; ) // read a word
19370 Note how `>>` and `!=` are provided for `string` (as examples of useful operations) and there are no explicit
19371 allocations, deallocations, or range checks (`string` takes care of those).
19373 In C++17, we might use `string_view` as the argument, rather than `const string*` to allow more flexibility to callers:
19375 vector<string> read_until(string_view terminator) // C++17
19377 vector<string> res;
19378 for (string s; cin >> s && s != terminator; ) // read a word
19383 The `gsl::string_span` is a current alternative offering most of the benefits of `std::string_view` for simple examples:
19385 vector<string> read_until(string_span terminator)
19387 vector<string> res;
19388 for (string s; cin >> s && s != terminator; ) // read a word
19395 Don't use C-style strings for operations that require non-trivial memory management
19397 char* cat(const char* s1, const char* s2) // beware!
19398 // return s1 + '.' + s2
19400 int l1 = strlen(s1);
19401 int l2 = strlen(s2);
19402 char* p = (char*) malloc(l1 + l2 + 2);
19405 strcpy(p + l1 + 1, s2, l2);
19406 p[l1 + l2 + 1] = 0;
19410 Did we get that right?
19411 Will the caller remember to `free()` the returned pointer?
19412 Will this code pass a security review?
19416 Do not assume that `string` is slower than lower-level techniques without measurement and remember than not all code is performance critical.
19417 [Don't optimize prematurely](#Rper-Knuth)
19423 ### <a name="Rstr-view"></a>SL.str.2: Use `std::string_view` or `gsl::string_span` to refer to character sequences
19427 `std::string_view` or `gsl::string_span` provides simple and (potentially) safe access to character sequences independently of how
19428 those sequences are allocated and stored.
19432 vector<string> read_until(string_span terminator);
19434 void user(zstring p, const string& s, string_span ss)
19436 auto v1 = read_until(p);
19437 auto v2 = read_until(s);
19438 auto v3 = read_until(ss);
19444 `std::string_view` (C++17) is read-only.
19450 ### <a name="Rstr-zstring"></a>SL.str.3: Use `zstring` or `czstring` to refer to a C-style, zero-terminated, sequence of characters
19455 Statement of intent.
19456 A plain `char*` can be a pointer to a single character, a pointer to an array of characters, a pointer to a C-style (zero-terminated) string, or even to a small integer.
19457 Distinguishing these alternatives prevents misunderstandings and bugs.
19461 void f1(const char* s); // s is probably a string
19463 All we know is that it is supposed to be the nullptr or point to at least one character
19465 void f1(zstring s); // s is a C-style string or the nullptr
19466 void f1(czstring s); // s is a C-style string constant or the nullptr
19467 void f1(std::byte* s); // s is a pointer to a byte (C++17)
19471 Don't convert a C-style string to `string` unless there is a reason to.
19475 Like any other "plain pointer", a `zstring` should not represent ownership.
19479 There are billions of lines of C++ "out there", most use `char*` and `const char*` without documenting intent.
19480 They are used in a wide variety of ways, including to represent ownership and as generic pointers to memory (instead of `void*`).
19481 It is hard to separate these uses, so this guideline is hard to follow.
19482 This is one of the major sources of bugs in C and C++ programs, so it is worthwhile to follow this guideline wherever feasible..
19486 * Flag uses of `[]` on a `char*`
19487 * Flag uses of `delete` on a `char*`
19488 * Flag uses of `free()` on a `char*`
19490 ### <a name="Rstr-char*"></a>SL.str.4: Use `char*` to refer to a single character
19494 The variety of uses of `char*` in current code is a major source of errors.
19498 char arr[] = {'a', 'b', 'c'};
19500 void print(const char* p)
19507 print(arr); // run-time error; potentially very bad
19510 The array `arr` is not a C-style string because it is not zero-terminated.
19514 See [`zstring`](#Rstr-zstring), [`string`](#Rstr-string), and [`string_span`](#Rstr-view).
19518 * Flag uses of `[]` on a `char*`
19520 ### <a name="Rstr-byte"></a>SL.str.5: Use `std::byte` to refer to byte values that do not necessarily represent characters
19524 Use of `char*` to represent a pointer to something that is not necessarily a character causes confusion
19525 and disables valuable optimizations.
19540 ### <a name="Rstr-locale"></a>SL.str.10: Use `std::string` when you need to perform locale-sensitive string operations
19544 `std::string` supports standard-library [`locale` facilities](#Rstr-locale)
19558 ### <a name="Rstr-span"></a>SL.str.11: Use `gsl::string_span` rather than `std::string_view` when you need to mutate a string
19562 `std::string_view` is read-only.
19574 The compiler will flag attempts to write to a `string_view`.
19576 ### <a name="Rstr-s"></a>SL.str.12: Use the `s` suffix for string literals meant to be standard-library `string`s
19580 Direct expression of an idea minimizes mistakes.
19584 auto pp1 = make_pair("Tokyo", 9.00); // {C-style string,double} intended?
19585 pair<string, double> pp2 = {"Tokyo", 9.00}; // a bit verbose
19586 auto pp3 = make_pair("Tokyo"s, 9.00); // {std::string,double} // C++14
19587 pair pp4 = {"Tokyo"s, 9.00}; // {std::string,double} // C++17
19596 ## <a name="SS-io"></a>SL.io: Iostream
19598 `iostream`s is a type safe, extensible, formatted and unformatted I/O library for streaming I/O.
19599 It supports multiple (and user extensible) buffering strategies and multiple locales.
19600 It can be used for conventional I/O, reading and writing to memory (string streams),
19601 and user-defines extensions, such as streaming across networks (asio: not yet standardized).
19603 Iostream rule summary:
19605 * [SL.io.1: Use character-level input only when you have to](#Rio-low)
19606 * [SL.io.2: When reading, always consider ill-formed input](#Rio-validate)
19607 * [SL.io.3: Prefer iostreams for I/O](#Rio-streams)
19608 * [SL.io.10: Unless you use `printf`-family functions call `ios_base::sync_with_stdio(false)`](#Rio-sync)
19609 * [SL.io.50: Avoid `endl`](#Rio-endl)
19612 ### <a name="Rio-low"></a>SL.io.1: Use character-level input only when you have to
19616 Unless you genuinely just deal with individual characters, using character-level input leads to the user code performing potentially error-prone
19617 and potentially inefficient composition of tokens out of characters.
19624 while (cin.get(c) && !isspace(c) && i < 128)
19627 // ... handle too long string ....
19630 Better (much simpler and probably faster):
19636 and the `reserve(128)` is probably not worthwhile.
19643 ### <a name="Rio-validate"></a>SL.io.2: When reading, always consider ill-formed input
19647 Errors are typically best handled as soon as possible.
19648 If input isn't validated, every function must be written to cope with bad data (and that is not practical).
19658 ### <a name="Rio-streams"></a>SL.io.3: Prefer `iostream`s for I/O
19662 `iostream`s are safe, flexible, and extensible.
19666 // write a complex number:
19667 complex<double> z{ 3, 4 };
19670 `complex` is a user-defined type and its I/O is defined without modifying the `iostream` library.
19674 // read a file of complex numbers:
19675 for (complex<double> z; cin >> z; )
19680 ??? performance ???
19682 ##### Discussion: `iostream`s vs. the `printf()` family
19684 It is often (and often correctly) pointed out that the `printf()` family has two advantages compared to `iostream`s:
19685 flexibility of formatting and performance.
19686 This has to be weighed against `iostream`s advantages of extensibility to handle user-defined types, resilient against security violations,
19687 implicit memory management, and `locale` handling.
19689 If you need I/O performance, you can almost always do better than `printf()`.
19691 `gets()` `scanf()` using `s`, and `printf()` using `%s` are security hazards (vulnerable to buffer overflow and generally error-prone).
19692 In C11, they are replaced by `gets_s()`, `scanf_s()`, and `printf_s()` as safer alternatives, but they are still not type safe.
19696 Optionally flag `<cstdio>` and `<stdio.h>`.
19698 ### <a name="Rio-sync"></a>SL.io.10: Unless you use `printf`-family functions call `ios_base::sync_with_stdio(false)`
19702 Synchronizing `iostreams` with `printf-style` I/O can be costly.
19703 `cin` and `cout` are by default synchronized with `printf`.
19709 ios_base::sync_with_stdio(false);
19710 // ... use iostreams ...
19717 ### <a name="Rio-endl"></a>SL.io.50: Avoid `endl`
19721 The `endl` manipulator is mostly equivalent to `'\n'` and `"\n"`;
19722 as most commonly used it simply slows down output by doing redundant `flush()`s.
19723 This slowdown can be significant compared to `printf`-style output.
19727 cout << "Hello, World!" << endl; // two output operations and a flush
19728 cout << "Hello, World!\n"; // one output operation and no flush
19732 For `cin`/`cout` (and equivalent) interaction, there is no reason to flush; that's done automatically.
19733 For writing to a file, there is rarely a need to `flush`.
19737 Apart from the (occasionally important) issue of performance,
19738 the choice between `'\n'` and `endl` is almost completely aesthetic.
19740 ## <a name="SS-regex"></a>SL.regex: Regex
19742 `<regex>` is the standard C++ regular expression library.
19743 It supports a variety of regular expression pattern conventions.
19745 ## <a name="SS-chrono"></a>SL.chrono: Time
19747 `<chrono>` (defined in namespace `std::chrono`) provides the notions of `time_point` and `duration` together with functions for
19748 outputting time in various units.
19749 It provides clocks for registering `time_points`.
19751 ## <a name="SS-clib"></a>SL.C: The C Standard Library
19755 C Standard Library rule summary:
19757 * [S.C.1: Don't use setjmp/longjmp](#Rclib-jmp)
19761 ### <a name="Rclib-jmp"></a>SL.C.1: Don't use setjmp/longjmp
19765 a `longjmp` ignores destructors, thus invalidating all resource-management strategies relying on RAII
19769 Flag all occurrences of `longjmp`and `setjmp`
19773 # <a name="S-A"></a>A: Architectural ideas
19775 This section contains ideas about higher-level architectural ideas and libraries.
19777 Architectural rule summary:
19779 * [A.1: Separate stable code from less stable code](#Ra-stable)
19780 * [A.2: Express potentially reusable parts as a library](#Ra-lib)
19781 * [A.4: There should be no cycles among libraries](#Ra-dag)
19789 ### <a name="Ra-stable"></a>A.1: Separate stable code from less stable code
19791 Isolating less stable code facilitates its unit testing, interface improvement, refactoring, and eventual deprecation.
19793 ### <a name="Ra-lib"></a>A.2: Express potentially reusable parts as a library
19799 A library is a collection of declarations and definitions maintained, documented, and shipped together.
19800 A library could be a set of headers (a "header-only library") or a set of headers plus a set of object files.
19801 You can statically or dynamically link a library into a program, or you can `#include` a header-only library.
19804 ### <a name="Ra-dag"></a>A.4: There should be no cycles among libraries
19808 * A cycle complicates the build process.
19809 * Cycles are hard to understand and may introduce indeterminism (unspecified behavior).
19813 A library can contain cyclic references in the definition of its components.
19818 However, a library should not depend on another that depends on it.
19821 # <a name="S-not"></a>NR: Non-Rules and myths
19823 This section contains rules and guidelines that are popular somewhere, but that we deliberately don't recommend.
19824 We know full well that there have been times and places where these rules made sense, and we have used them ourselves at times.
19825 However, in the context of the styles of programming we recommend and support with the guidelines, these "non-rules" would do harm.
19827 Even today, there can be contexts where the rules make sense.
19828 For example, lack of suitable tool support can make exceptions unsuitable in hard-real-time systems,
19829 but please don't blindly trust "common wisdom" (e.g., unsupported statements about "efficiency");
19830 such "wisdom" may be based on decades-old information or experienced from languages with very different properties than C++
19833 The positive arguments for alternatives to these non-rules are listed in the rules offered as "Alternatives".
19837 * [NR.1: Don't: All declarations should be at the top of a function](#Rnr-top)
19838 * [NR.2: Don't: Have only a single `return`-statement in a function](#Rnr-single-return)
19839 * [NR.3: Don't: Don't use exceptions](#Rnr-no-exceptions)
19840 * [NR.4: Don't: Place each class declaration in its own source file](#Rnr-lots-of-files)
19841 * [NR.5: Don't: Don't do substantive work in a constructor; instead use two-phase initialization](#Rnr-two-phase-init)
19842 * [NR.6: Don't: Place all cleanup actions at the end of a function and `goto exit`](#Rnr-goto-exit)
19843 * [NR.7: Don't: Make all data members `protected`](#Rnr-protected-data)
19846 ### <a name="Rnr-top"></a>NR.1: Don't: All declarations should be at the top of a function
19848 ##### Reason (not to follow this rule)
19850 This rule is a legacy of old programming languages that didn't allow initialization of variables and constants after a statement.
19851 This leads to longer programs and more errors caused by uninitialized and wrongly initialized variables.
19861 // ... some stuff ...
19874 The larger the distance between the uninitialized variable and its use, the larger the chance of a bug.
19875 Fortunately, compilers catch many "used before set" errors.
19876 Unfortunately, compilers cannot catch all such errors and unfortunately, the bugs aren't always as simple to spot as in this small example.
19881 * [Always initialize an object](#Res-always)
19882 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
19884 ### <a name="Rnr-single-return"></a>NR.2: Don't: Have only a single `return`-statement in a function
19886 ##### Reason (not to follow this rule)
19888 The single-return rule can lead to unnecessarily convoluted code and the introduction of extra state variables.
19889 In particular, the single-return rule makes it harder to concentrate error checking at the top of a function.
19894 // requires Number<T>
19904 to use a single return only we would have to do something like
19907 // requires Number<T>
19908 string sign(T x) // bad
19920 This is both longer and likely to be less efficient.
19921 The larger and more complicated the function is, the more painful the workarounds get.
19922 Of course many simple functions will naturally have just one `return` because of their simpler inherent logic.
19926 int index(const char* p)
19928 if (!p) return -1; // error indicator: alternatively "throw nullptr_error{}"
19929 // ... do a lookup to find the index for p
19933 If we applied the rule, we'd get something like
19935 int index2(const char* p)
19939 i = -1; // error indicator
19941 // ... do a lookup to find the index for p
19946 Note that we (deliberately) violated the rule against uninitialized variables because this style commonly leads to that.
19947 Also, this style is a temptation to use the [goto exit](#Rnr-goto-exit) non-rule.
19951 * Keep functions short and simple
19952 * Feel free to use multiple `return` statements (and to throw exceptions).
19954 ### <a name="Rnr-no-exceptions"></a>NR.3: Don't: Don't use exceptions
19956 ##### Reason (not to follow this rule)
19958 There seem to be three main reasons given for this non-rule:
19960 * exceptions are inefficient
19961 * exceptions lead to leaks and errors
19962 * exception performance is not predictable
19964 There is no way we can settle this issue to the satisfaction of everybody.
19965 After all, the discussions about exceptions have been going on for 40+ years.
19966 Some languages cannot be used without exceptions, but others do not support them.
19967 This leads to strong traditions for the use and non-use of exceptions, and to heated debates.
19969 However, we can briefly outline why we consider exceptions the best alternative for general-purpose programming
19970 and in the context of these guidelines.
19971 Simple arguments for and against are often inconclusive.
19972 There are specialized applications where exceptions indeed can be inappropriate
19973 (e.g., hard-real-time systems without support for reliable estimates of the cost of handling an exception).
19975 Consider the major objections to exceptions in turn
19977 * Exceptions are inefficient:
19979 When comparing make sure that the same set of errors are handled and that they are handled equivalently.
19980 In particular, do not compare a program that immediately terminate on seeing an error with a program
19981 that carefully cleans up resources before logging an error.
19982 Yes, some systems have poor exception handling implementations; sometimes, such implementations force us to use
19983 other error-handling approaches, but that's not a fundamental problem with exceptions.
19984 When using an efficiency argument - in any context - be careful that you have good data that actually provides
19985 insight into the problem under discussion.
19986 * Exceptions lead to leaks and errors.
19988 If your program is a rat's nest of pointers without an overall strategy for resource management,
19989 you have a problem whatever you do.
19990 If your system consists of a million lines of such code,
19991 you probably will not be able to use exceptions,
19992 but that's a problem with excessive and undisciplined pointer use, rather than with exceptions.
19993 In our opinion, you need RAII to make exception-based error handling simple and safe -- simpler and safer than alternatives.
19994 * Exception performance is not predictable.
19995 If you are in a hard-real-time system where you must guarantee completion of a task in a given time,
19996 you need tools to back up such guarantees.
19997 As far as we know such tools are not available (at least not to most programmers).
19999 Many, possibly most, problems with exceptions stem from historical needs to interact with messy old code.
20001 The fundamental arguments for the use of exceptions are
20003 * They clearly differentiate between erroneous return and ordinary return
20004 * They cannot be forgotten or ignored
20005 * They can be used systematically
20009 * Exceptions are for reporting errors (in C++; other languages can have different uses for exceptions).
20010 * Exceptions are not for errors that can be handled locally.
20011 * Don't try to catch every exception in every function (that's tedious, clumsy, and leads to slow code).
20012 * Exceptions are not for errors that require instant termination of a module/system after a non-recoverable error.
20021 * Contracts/assertions: Use GSL's `Expects` and `Ensures` (until we get language support for contracts)
20023 ### <a name="Rnr-lots-of-files"></a>NR.4: Don't: Place each class declaration in its own source file
20025 ##### Reason (not to follow this rule)
20027 The resulting number of files are hard to manage and can slow down compilation.
20028 Individual classes are rarely a good logical unit of maintenance and distribution.
20036 * Use namespaces containing logically cohesive sets of classes and functions.
20038 ### <a name="Rnr-two-phase-init"></a>NR.5: Don't: Don't do substantive work in a constructor; instead use two-phase initialization
20040 ##### Reason (not to follow this rule)
20042 Following this rule leads to weaker invariants,
20043 more complicated code (having to deal with semi-constructed objects),
20044 and errors (when we didn't deal correctly with semi-constructed objects consistently).
20054 Picture(int x, int y)
20068 // invariant checks
20069 if (mx <= 0 || my <= 0) {
20075 data = (char*) malloc(x*y*sizeof(int));
20076 return data != nullptr;
20081 if (data) free(data);
20086 Picture picture(100, 0); // not ready-to-use picture here
20087 // this will fail..
20088 if (!picture.Init()) {
20089 puts("Error, invalid picture");
20091 // now have a invalid picture object instance.
20093 ##### Example, good
20101 static size_t check_size(size_t s)
20109 // even more better would be a class for a 2D Size as one single parameter
20110 Picture(size_t x, size_t y)
20111 : mx(check_size(x))
20112 , my(check_size(y))
20113 // now we know x and y have a valid size
20114 , data(mx * my * sizeof(int)) // will throw std::bad_alloc on error
20116 // picture is ready-to-use
20118 // compiler generated dtor does the job. (also see C.21)
20121 Picture picture1(100, 100);
20122 // picture is ready-to-use here...
20124 // not a valid size for y,
20125 // default contract violation behavior will call std::terminate then
20126 Picture picture2(100, 0);
20127 // not reach here...
20131 * Always establish a class invariant in a constructor.
20132 * Don't define an object before it is needed.
20134 ### <a name="Rnr-goto-exit"></a>NR.6: Don't: Place all cleanup actions at the end of a function and `goto exit`
20136 ##### Reason (not to follow this rule)
20138 `goto` is error-prone.
20139 This technique is a pre-exception technique for RAII-like resource and error handling.
20143 void do_something(int n)
20145 if (n < 100) goto exit;
20147 int* p = (int*) malloc(n);
20149 if (some_error) goto_exit;
20159 * Use exceptions and [RAII](#Re-raii)
20160 * for non-RAII resources, use [`finally`](#Re-finally).
20162 ### <a name="Rnr-protected-data"></a>NR.7: Don't: Make all data members `protected`
20164 ##### Reason (not to follow this rule)
20166 `protected` data is a source of errors.
20167 `protected` data can be manipulated from an unbounded amount of code in various places.
20168 `protected` data is the class hierarchy equivalent to global data.
20176 * [Make member data `public` or (preferably) `private`](#Rh-protected)
20179 # <a name="S-references"></a>RF: References
20181 Many coding standards, rules, and guidelines have been written for C++, and especially for specialized uses of C++.
20184 * focus on lower-level issues, such as the spelling of identifiers
20185 * are written by C++ novices
20186 * see "stopping programmers from doing unusual things" as their primary aim
20187 * aim at portability across many compilers (some 10 years old)
20188 * are written to preserve decades old code bases
20189 * aim at a single application domain
20190 * are downright counterproductive
20191 * are ignored (must be ignored by programmers to get their work done well)
20193 A bad coding standard is worse than no coding standard.
20194 However an appropriate set of guidelines are much better than no standards: "Form is liberating."
20196 Why can't we just have a language that allows all we want and disallows all we don't want ("a perfect language")?
20197 Fundamentally, because affordable languages (and their tool chains) also serve people with needs that differ from yours and serve more needs than you have today.
20198 Also, your needs change over time and a general-purpose language is needed to allow you to adapt.
20199 A language that is ideal for today would be overly restrictive tomorrow.
20201 Coding guidelines adapt the use of a language to specific needs.
20202 Thus, there cannot be a single coding style for everybody.
20203 We expect different organizations to provide additions, typically with more restrictions and firmer style rules.
20205 Reference sections:
20207 * [RF.rules: Coding rules](#SS-rules)
20208 * [RF.books: Books with coding guidelines](#SS-books)
20209 * [RF.C++: C++ Programming (C++11/C++14/C++17)](#SS-Cplusplus)
20210 * [RF.web: Websites](#SS-web)
20211 * [RS.video: Videos about "modern C++"](#SS-vid)
20212 * [RF.man: Manuals](#SS-man)
20213 * [RF.core: Core Guidelines materials](#SS-core)
20215 ## <a name="SS-rules"></a>RF.rules: Coding rules
20217 * [Boost Library Requirements and Guidelines](http://www.boost.org/development/requirements.html).
20219 * [Bloomberg: BDE C++ Coding](https://github.com/bloomberg/bde/wiki/CodingStandards.pdf).
20220 Has a strong emphasis on code organization and layout.
20222 * [GCC Coding Conventions](https://gcc.gnu.org/codingconventions.html).
20223 C++03 and (reasonably) a bit backwards looking.
20224 * [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html).
20225 Geared toward C++03 and (also) older code bases. Google experts are now actively collaborating here on helping to improve these Guidelines, and hopefully to merge efforts so these can be a modern common set they could also recommend.
20226 * [JSF++: JOINT STRIKE FIGHTER AIR VEHICLE C++ CODING STANDARDS](http://www.stroustrup.com/JSF-AV-rules.pdf).
20227 Document Number 2RDU00001 Rev C. December 2005.
20228 For flight control software.
20229 For hard-real-time.
20230 This means that it is necessarily very restrictive ("if the program fails somebody dies").
20231 For example, no free store allocation or deallocation may occur after the plane takes off (no memory overflow and no fragmentation allowed).
20232 No exception may be used (because there was no available tool for guaranteeing that an exception would be handled within a fixed short time).
20233 Libraries used have to have been approved for mission critical applications.
20234 Any similarities to this set of guidelines are unsurprising because Bjarne Stroustrup was an author of JSF++.
20235 Recommended, but note its very specific focus.
20236 * [Mozilla Portability Guide](https://developer.mozilla.org/en-US/docs/Mozilla/C%2B%2B_Portability_Guide).
20237 As the name indicates, this aims for portability across many (old) compilers.
20238 As such, it is restrictive.
20239 * [Geosoft.no: C++ Programming Style Guidelines](http://geosoft.no/development/cppstyle.html).
20241 * [Possibility.com: C++ Coding Standard](http://www.possibility.com/Cpp/CppCodingStandard.html).
20243 * [SEI CERT: Secure C++ Coding Standard](https://www.securecoding.cert.org/confluence/pages/viewpage.action?pageId=637).
20244 A very nicely done set of rules (with examples and rationales) done for security-sensitive code.
20245 Many of their rules apply generally.
20246 * [High Integrity C++ Coding Standard](http://www.codingstandard.com/).
20247 * [llvm](http://llvm.org/docs/CodingStandards.html).
20248 Somewhat brief, pre-C++11, and (not unreasonably) adjusted to its domain.
20251 ## <a name="SS-books"></a>RF.books: Books with coding guidelines
20253 * [Meyers96](#Meyers96) Scott Meyers: *More Effective C++*. Addison-Wesley 1996.
20254 * [Meyers97](#Meyers97) Scott Meyers: *Effective C++, Second Edition*. Addison-Wesley 1997.
20255 * [Meyers01](#Meyers01) Scott Meyers: *Effective STL*. Addison-Wesley 2001.
20256 * [Meyers05](#Meyers05) Scott Meyers: *Effective C++, Third Edition*. Addison-Wesley 2005.
20257 * [Meyers15](#Meyers15) Scott Meyers: *Effective Modern C++*. O'Reilly 2015.
20258 * [SuttAlex05](#SuttAlex05) Sutter and Alexandrescu: *C++ Coding Standards*. Addison-Wesley 2005. More a set of meta-rules than a set of rules. Pre-C++11.
20259 * [Stroustrup05](#Stroustrup05) Bjarne Stroustrup: [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
20260 LCSD05. October 2005.
20261 * [Stroustrup14](#Stroustrup05) Stroustrup: [A Tour of C++](http://www.stroustrup.com/Tour.html).
20262 Addison Wesley 2014.
20263 Each chapter ends with an advice section consisting of a set of recommendations.
20264 * [Stroustrup13](#Stroustrup13) Stroustrup: [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html).
20265 Addison Wesley 2013.
20266 Each chapter ends with an advice section consisting of a set of recommendations.
20267 * Stroustrup: [Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
20268 for [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
20269 Mostly low-level naming and layout rules.
20270 Primarily a teaching tool.
20272 ## <a name="SS-Cplusplus"></a>RF.C++: C++ Programming (C++11/C++14)
20274 * [TC++PL4](http://www.stroustrup.com/4th.html):
20275 A thorough description of the C++ language and standard libraries for experienced programmers.
20276 * [Tour++](http://www.stroustrup.com/Tour.html):
20277 An overview of the C++ language and standard libraries for experienced programmers.
20278 * [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html):
20279 A textbook for beginners and relative novices.
20281 ## <a name="SS-web"></a>RF.web: Websites
20283 * [isocpp.org](https://isocpp.org)
20284 * [Bjarne Stroustrup's home pages](http://www.stroustrup.com)
20285 * [WG21](http://www.open-std.org/jtc1/sc22/wg21/)
20286 * [Boost](http://www.boost.org)<a name="Boost"></a>
20287 * [Adobe open source](http://www.adobe.com/open-source.html)
20288 * [Poco libraries](http://pocoproject.org/)
20292 ## <a name="SS-vid"></a>RS.video: Videos about "modern C++"
20294 * Bjarne Stroustrup: [C++11 Style](http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Keynote-Bjarne-Stroustrup-Cpp11-Style). 2012.
20295 * Bjarne Stroustrup: [The Essence of C++: With Examples in C++84, C++98, C++11, and C++14](http://channel9.msdn.com/Events/GoingNative/2013/Opening-Keynote-Bjarne-Stroustrup). 2013
20296 * All the talks from [CppCon '14](https://isocpp.org/blog/2014/11/cppcon-videos-c9)
20297 * Bjarne Stroustrup: [The essence of C++](https://www.youtube.com/watch?v=86xWVb4XIyE) at the University of Edinburgh. 2014.
20298 * Bjarne Stroustrup: [The Evolution of C++ Past, Present and Future](https://www.youtube.com/watch?v=_wzc7a3McOs). CppCon 2016 keynote.
20299 * Bjarne Stroustrup: [Make Simple Tasks Simple!](https://www.youtube.com/watch?v=nesCaocNjtQ). CppCon 2014 keynote.
20300 * Bjarne Stroustrup: [Writing Good C++14](https://www.youtube.com/watch?v=1OEu9C51K2A). CppCon 2015 keynote about the Core Guidelines.
20301 * Herb Sutter: [Writing Good C++14... By Default](https://www.youtube.com/watch?v=hEx5DNLWGgA). CppCon 2015 keynote about the Core Guidelines.
20307 ## <a name="SS-man"></a>RF.man: Manuals
20309 * ISO C++ Standard C++11.
20310 * ISO C++ Standard C++14.
20311 * [ISO C++ Standard C++17](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4606.pdf). Committee Draft.
20312 * [Palo Alto "Concepts" TR](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3351.pdf).
20313 * [ISO C++ Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
20314 * [WG21 Ranges report](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf). Draft.
20317 ## <a name="SS-core"></a>RF.core: Core Guidelines materials
20319 This section contains materials that has been useful for presenting the core guidelines and the ideas behind them:
20321 * [Our documents directory](https://github.com/isocpp/CppCoreGuidelines/tree/master/docs)
20322 * Stroustrup, Sutter, and Dos Reis: [A brief introduction to C++'s model for type- and resource-safety](http://www.stroustrup.com/resource-model.pdf). A paper with lots of examples.
20323 * Sergey Zubkov: [a Core Guidelines talk](https://www.youtube.com/watch?v=DyLwdl_6vmU)
20324 and here are the [slides](http://2017.cppconf.ru/talks/sergey-zubkov). In Russian. 2017.
20325 * Neil MacIntosh: [The Guideline Support Library: One Year Later](https://www.youtube.com/watch?v=_GhNnCuaEjo). CppCon 2016.
20326 * Bjarne Stroustrup: [Writing Good C++14](https://www.youtube.com/watch?v=1OEu9C51K2A). CppCon 2015 keynote.
20327 * Herb Sutter: [Writing Good C++14... By Default](https://www.youtube.com/watch?v=hEx5DNLWGgA). CppCon 2015 keynote.
20328 * Peter Sommerlad: [C++ Core Guidelines - Modernize your C++ Code Base](https://www.youtube.com/watch?v=fQ926v4ZzAM). ACCU 2017.
20329 * Bjarne Stroustrup: [No Littering!](https://www.youtube.com/watch?v=01zI9kV4h8c). Bay Area ACCU 2016.
20330 It gives some idea of the ambition level for the Core Guidelines.
20332 Note that slides for CppCon presentations are available (links with the posted videos).
20334 Contributions to this list would be most welcome.
20336 ## <a name="SS-ack"></a>Acknowledgements
20338 Thanks to the many people who contributed rules, suggestions, supporting information, references, etc.:
20345 * Zhuang, Jiangang (Jeff)
20348 and see the contributor list on the github.
20350 # <a name="S-profile"></a>Pro: Profiles
20352 Ideally, we would follow all of the guidelines.
20353 That would give the cleanest, most regular, least error-prone, and often the fastest code.
20354 Unfortunately, that is usually impossible because we have to fit our code into large code bases and use existing libraries.
20355 Often, such code has been written over decades and does not follow these guidelines.
20356 We must aim for [gradual adoption](#S-modernizing).
20358 Whatever strategy for gradual adoption we adopt, we need to be able to apply sets of related guidelines to address some set
20359 of problems first and leave the rest until later.
20360 A similar idea of "related guidelines" becomes important when some, but not all, guidelines are considered relevant to a code base
20361 or if a set of specialized guidelines is to be applied for a specialized application area.
20362 We call such a set of related guidelines a "profile".
20363 We aim for such a set of guidelines to be coherent so that they together help us reach a specific goal, such as "absence of range errors"
20364 or "static type safety."
20365 Each profile is designed to eliminate a class of errors.
20366 Enforcement of "random" rules in isolation is more likely to be disruptive to a code base than delivering a definite improvement.
20368 A "profile" is a set of deterministic and portably enforceable subset rules (i.e., restrictions) that are designed to achieve a specific guarantee.
20369 "Deterministic" means they require only local analysis and could be implemented in a compiler (though they don't need to be).
20370 "Portably enforceable" means they are like language rules, so programmers can count on different enforcement tools giving the same answer for the same code.
20372 Code written to be warning-free using such a language profile is considered to conform to the profile.
20373 Conforming code is considered to be safe by construction with regard to the safety properties targeted by that profile.
20374 Conforming code will not be the root cause of errors for that property,
20375 although such errors may be introduced into a program by other code, libraries or the external environment.
20376 A profile may also introduce additional library types to ease conformance and encourage correct code.
20380 * [Pro.type: Type safety](#SS-type)
20381 * [Pro.bounds: Bounds safety](#SS-bounds)
20382 * [Pro.lifetime: Lifetime safety](#SS-lifetime)
20384 In the future, we expect to define many more profiles and add more checks to existing profiles.
20385 Candidates include:
20387 * narrowing arithmetic promotions/conversions (likely part of a separate safe-arithmetic profile)
20388 * arithmetic cast from negative floating point to unsigned integral type (ditto)
20389 * selected undefined behavior: Start with Gabriel Dos Reis's UB list developed for the WG21 study group
20390 * selected unspecified behavior: Addressing portability concerns.
20391 * `const` violations: Mostly done by compilers already, but we can catch inappropriate casting and underuse of `const`.
20393 Enabling a profile is implementation defined; typically, it is set in the analysis tool used.
20395 To suppress enforcement of a profile check, place a `suppress` annotation on a language contract. For example:
20397 [[suppress(bounds)]] char* raw_find(char* p, int n, char x) // find x in p[0]..p[n - 1]
20402 Now `raw_find()` can scramble memory to its heart's content.
20403 Obviously, suppression should be very rare.
20405 ## <a name="SS-type"></a>Pro.safety: Type-safety profile
20407 This profile makes it easier to construct code that uses types correctly and avoids inadvertent type punning.
20408 It does so by focusing on removing the primary sources of type violations, including unsafe uses of casts and unions.
20410 For the purposes of this section,
20411 type-safety is defined to be the property that a variable is not used in a way that doesn't obey the rules for the type of its definition.
20412 Memory accessed as a type `T` should not be valid memory that actually contains an object of an unrelated type `U`.
20413 Note that the safety is intended to be complete when combined also with [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
20415 An implementation of this profile shall recognize the following patterns in source code as non-conforming and issue a diagnostic.
20417 Type safety profile summary:
20419 * <a name="Pro-type-avoidcasts"></a>Type.1: [Avoid casts](#Res-casts):
20420 <a name="Pro-type-reinterpretcast">a. </a>Don't use `reinterpret_cast`; A strict version of [Avoid casts](#Res-casts) and [prefer named casts](#Res-casts-named).
20421 <a name="Pro-type-arithmeticcast">b. </a>Don't use `static_cast` for arithmetic types; A strict version of [Avoid casts](#Res-casts) and [prefer named casts](#Res-casts-named).
20422 <a name="Pro-type-identitycast">c. </a>Don't cast between pointer types where the source type and the target type are the same; A strict version of [Avoid casts](#Res-casts).
20423 <a name="Pro-type-implicitpointercast">d. </a>Don't cast between pointer types when the conversion could be implicit; A strict version of [Avoid casts](#Res-casts).
20424 * <a name="Pro-type-downcast"></a>Type.2: Don't use `static_cast` to downcast:
20425 [Use `dynamic_cast` instead](#Rh-dynamic_cast).
20426 * <a name="Pro-type-constcast"></a>Type.3: Don't use `const_cast` to cast away `const` (i.e., at all):
20427 [Don't cast away const](#Res-casts-const).
20428 * <a name="Pro-type-cstylecast"></a>Type.4: Don't use C-style `(T)expression` or functional `T(expression)` casts:
20429 Prefer [construction](#Res-construct) or [named casts](#Res-cast-named).
20430 * <a name="Pro-type-init"></a>Type.5: Don't use a variable before it has been initialized:
20431 [always initialize](#Res-always).
20432 * <a name="Pro-type-memberinit"></a>Type.6: Always initialize a member variable:
20433 [always initialize](#Res-always),
20434 possibly using [default constructors](#Rc-default0) or
20435 [default member initializers](#Rc-in-class-initializers).
20436 * <a name="Pro-type-unon"></a>Type.7: Avoid naked union:
20437 [Use `variant` instead](#Ru-naked).
20438 * <a name="Pro-type-varargs"></a>Type.8: Avoid varargs:
20439 [Don't use `va_arg` arguments](#F-varargs).
20443 With the type-safety profile you can trust that every operation is applied to a valid object.
20444 Exception may be thrown to indicate errors that cannot be detected statically (at compile time).
20445 Note that this type-safety can be complete only if we also have [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
20446 Without those guarantees, a region of memory could be accessed independent of which object, objects, or parts of objects are stored in it.
20449 ## <a name="SS-bounds"></a>Pro.bounds: Bounds safety profile
20451 This profile makes it easier to construct code that operates within the bounds of allocated blocks of memory.
20452 It does so by focusing on removing the primary sources of bounds violations: pointer arithmetic and array indexing.
20453 One of the core features of this profile is to restrict pointers to only refer to single objects, not arrays.
20455 We define bounds-safety to be the property that a program does not use an object to access memory outside of the range that was allocated for it.
20456 Bounds safety is intended to be complete only when combined with [Type safety](#SS-type) and [Lifetime safety](#SS-lifetime),
20457 which cover other unsafe operations that allow bounds violations.
20459 Bounds safety profile summary:
20461 * <a name="Pro-bounds-arithmetic"></a>Bounds.1: Don't use pointer arithmetic. Use `span` instead:
20462 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
20463 * <a name="Pro-bounds-arrayindex"></a>Bounds.2: Only index into arrays using constant expressions:
20464 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
20465 * <a name="Pro-bounds-decay"></a>Bounds.3: No array-to-pointer decay:
20466 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
20467 * <a name="Pro-bounds-stdlib"></a>Bounds.4: Don't use standard-library functions and types that are not bounds-checked:
20468 [Use the standard library in a type-safe manner](#Rsl-bounds).
20472 Bounds safety implies that access to an object - notably arrays - does not access beyond the object's memory allocation.
20473 This eliminates a large class of insidious and hard-to-find errors, including the (in)famous "buffer overflow" errors.
20474 This closes security loopholes as well as a prominent source of memory corruption (when writing out of bounds).
20475 Even if an out-of-bounds access is "just a read", it can lead to invariant violations (when the accessed isn't of the assumed type)
20476 and "mysterious values."
20479 ## <a name="SS-lifetime"></a>Pro.lifetime: Lifetime safety profile
20481 Accessing through a pointer that doesn't point to anything is a major source of errors,
20482 and very hard to avoid in many traditional C or C++ styles of programming.
20483 For example, a pointer may be uninitialized, the `nullptr`, point beyond the range of an array, or to a deleted object.
20485 [See the current design specification here.](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Lifetime.pdf)
20487 Lifetime safety profile summary:
20489 * <a name="Pro-lifetime-invalid-deref"></a>Lifetime.1: Don't dereference a possibly invalid pointer:
20490 [detect or avoid](#Res-deref).
20494 Once completely enforced through a combination of style rules, static analysis, and library support, this profile
20496 * eliminates one of the major sources of nasty errors in C++
20497 * eliminates a major source of potential security violations
20498 * improves performance by eliminating redundant "paranoia" checks
20499 * increases confidence in correctness of code
20500 * avoids undefined behavior by enforcing a key C++ language rule
20503 # <a name="S-gsl"></a>GSL: Guidelines support library
20505 The GSL is a small library of facilities designed to support this set of guidelines.
20506 Without these facilities, the guidelines would have to be far more restrictive on language details.
20508 The Core Guidelines support library is defined in namespace `gsl` and the names may be aliases for standard library or other well-known library names. Using the (compile-time) indirection through the `gsl` namespace allows for experimentation and for local variants of the support facilities.
20510 The GSL is header only, and can be found at [GSL: Guidelines support library](https://github.com/Microsoft/GSL).
20511 The support library facilities are designed to be extremely lightweight (zero-overhead) so that they impose no overhead compared to using conventional alternatives.
20512 Where desirable, they can be "instrumented" with additional functionality (e.g., checks) for tasks such as debugging.
20514 These Guidelines assume a `variant` type, but this is not currently in GSL.
20515 Eventually, use [the one voted into C++17](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0088r3.html).
20517 Summary of GSL components:
20519 * [GSL.view: Views](#SS-views)
20520 * [GSL.owner](#SS-ownership)
20521 * [GSL.assert: Assertions](#SS-assertions)
20522 * [GSL.util: Utilities](#SS-utilities)
20523 * [GSL.concept: Concepts](#SS-gsl-concepts)
20525 We plan for a "ISO C++ standard style" semi-formal specification of the GSL.
20527 We rely on the ISO C++ Standard Library and hope for parts of the GSL to be absorbed into the standard library.
20529 ## <a name="SS-views"></a>GSL.view: Views
20531 These types allow the user to distinguish between owning and non-owning pointers and between pointers to a single object and pointers to the first element of a sequence.
20533 These "views" are never owners.
20535 References are never owners (see [R.4](#Rr-ref). Note: References have many opportunities to outlive the objects they refer to (returning a local variable by reference, holding a reference to an element of a vector and doing `push_back`, binding to `std::max(x, y + 1)`, etc. The Lifetime safety profile aims to address those things, but even so `owner<T&>` does not make sense and is discouraged.
20537 The names are mostly ISO standard-library style (lower case and underscore):
20539 * `T*` // The `T*` is not an owner, may be null; assumed to be pointing to a single element.
20540 * `T&` // The `T&` is not an owner and can never be a "null reference"; references are always bound to objects.
20542 The "raw-pointer" notation (e.g. `int*`) is assumed to have its most common meaning; that is, a pointer points to an object, but does not own it.
20543 Owners should be converted to resource handles (e.g., `unique_ptr` or `vector<T>`) or marked `owner<T*>`.
20545 * `owner<T*>` // a `T*` that owns the object pointed/referred to; may be `nullptr`.
20547 `owner` is used to mark owning pointers in code that cannot be upgraded to use proper resource handles.
20548 Reasons for that include:
20550 * Cost of conversion.
20551 * The pointer is used with an ABI.
20552 * The pointer is part of the implementation of a resource handle.
20554 An `owner<T>` differs from a resource handle for a `T` by still requiring an explicit `delete`.
20556 An `owner<T>` is assumed to refer to an object on the free store (heap).
20558 If something is not supposed to be `nullptr`, say so:
20560 * `not_null<T>` // `T` is usually a pointer type (e.g., `not_null<int*>` and `not_null<owner<Foo*>>`) that may not be `nullptr`.
20561 `T` can be any type for which `==nullptr` is meaningful.
20563 * `span<T>` // `[p:p+n)`, constructor from `{p, q}` and `{p, n}`; `T` is the pointer type
20564 * `span_p<T>` // `{p, predicate}` `[p:q)` where `q` is the first element for which `predicate(*p)` is true
20565 * `string_span` // `span<char>`
20566 * `cstring_span` // `span<const char>`
20568 A `span<T>` refers to zero or more mutable `T`s unless `T` is a `const` type.
20570 "Pointer arithmetic" is best done within `span`s.
20571 A `char*` that points to more than one `char` but is not a C-style string (e.g., a pointer into an input buffer) should be represented by a `span`.
20573 * `zstring` // a `char*` supposed to be a C-style string; that is, a zero-terminated sequence of `char` or `nullptr`
20574 * `czstring` // a `const char*` supposed to be a C-style string; that is, a zero-terminated sequence of `const` `char` or `nullptr`
20576 Logically, those last two aliases are not needed, but we are not always logical, and they make the distinction between a pointer to one `char` and a pointer to a C-style string explicit.
20577 A sequence of characters that is not assumed to be zero-terminated should be a `char*`, rather than a `zstring`.
20578 French accent optional.
20580 Use `not_null<zstring>` for C-style strings that cannot be `nullptr`. ??? Do we need a name for `not_null<zstring>`? or is its ugliness a feature?
20582 ## <a name="SS-ownership"></a>GSL.owner: Ownership pointers
20584 * `unique_ptr<T>` // unique ownership: `std::unique_ptr<T>`
20585 * `shared_ptr<T>` // shared ownership: `std::shared_ptr<T>` (a counted pointer)
20586 * `stack_array<T>` // A stack-allocated array. The number of elements are determined at construction and fixed thereafter. The elements are mutable unless `T` is a `const` type.
20587 * `dyn_array<T>` // ??? needed ??? A heap-allocated array. The number of elements are determined at construction and fixed thereafter.
20588 The elements are mutable unless `T` is a `const` type. Basically a `span` that allocates and owns its elements.
20590 ## <a name="SS-assertions"></a>GSL.assert: Assertions
20592 * `Expects` // precondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
20593 // `Expects(p)` terminates the program unless `p == true`
20594 // `Expect` in under control of some options (enforcement, error message, alternatives to terminate)
20595 * `Ensures` // postcondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
20597 These assertions are currently macros (yuck!) and must appear in function definitions (only)
20598 pending standard committee decisions on contracts and assertion syntax.
20599 See [the contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf); using the attribute syntax,
20600 for example, `Expects(p)` will become `[[expects: p]]`.
20602 ## <a name="SS-utilities"></a>GSL.util: Utilities
20604 * `finally` // `finally(f)` makes a `final_action{f}` with a destructor that invokes `f`
20605 * `narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
20606 * `narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
20607 * `[[implicit]]` // "Marker" to put on single-argument constructors to explicitly make them non-explicit.
20608 * `move_owner` // `p = move_owner(q)` means `p = q` but ???
20609 * `joining_thread` // a RAII style version of `std::thread` that joins.
20610 * `index` // a type to use for all container and array indexing (currently an alias for `ptrdiff_t`)
20612 ## <a name="SS-gsl-concepts"></a>GSL.concept: Concepts
20614 These concepts (type predicates) are borrowed from
20615 Andrew Sutton's Origin library,
20616 the Range proposal,
20617 and the ISO WG21 Palo Alto TR.
20618 They are likely to be very similar to what will become part of the ISO C++ standard.
20619 The notation is that of the ISO WG21 [Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
20620 Most of the concepts below are defined in [the Ranges TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf).
20626 * `EqualityComparable` // ???Must we suffer CaMelcAse???
20632 * `SemiRegular` // ??? Copyable?
20636 * `RegularFunction`
20641 ### <a name="SS-gsl-smartptrconcepts"></a>GSL.ptr: Smart pointer concepts
20643 * `Pointer` // A type with `*`, `->`, `==`, and default construction (default construction is assumed to set the singular "null" value)
20644 * `Unique_ptr` // A type that matches `Pointer`, is movable, and is not copyable
20645 * `Shared_ptr` // A type that matches `Pointer`, and is copyable
20647 # <a name="S-naming"></a>NL: Naming and layout rules
20649 Consistent naming and layout are helpful.
20650 If for no other reason because it minimizes "my style is better than your style" arguments.
20651 However, there are many, many, different styles around and people are passionate about them (pro and con).
20652 Also, most real-world projects includes code from many sources, so standardizing on a single style for all code is often impossible.
20653 After many requests for guidance from users, we present a set of rules that you might use if you have no better ideas, but the real aim is consistency, rather than any particular rule set.
20654 IDEs and tools can help (as well as hinder).
20656 Naming and layout rules:
20658 * [NL.1: Don't say in comments what can be clearly stated in code](#Rl-comments)
20659 * [NL.2: State intent in comments](#Rl-comments-intent)
20660 * [NL.3: Keep comments crisp](#Rl-comments-crisp)
20661 * [NL.4: Maintain a consistent indentation style](#Rl-indent)
20662 * [NL.5: Avoid encoding type information in names](#Rl-name-type)
20663 * [NL.7: Make the length of a name roughly proportional to the length of its scope](#Rl-name-length)
20664 * [NL.8: Use a consistent naming style](#Rl-name)
20665 * [NL.9: Use `ALL_CAPS` for macro names only](#Rl-all-caps)
20666 * [NL.10: Prefer `underscore_style` names](#Rl-camel)
20667 * [NL.11: Make literals readable](#Rl-literals)
20668 * [NL.15: Use spaces sparingly](#Rl-space)
20669 * [NL.16: Use a conventional class member declaration order](#Rl-order)
20670 * [NL.17: Use K&R-derived layout](#Rl-knr)
20671 * [NL.18: Use C++-style declarator layout](#Rl-ptr)
20672 * [NL.19: Avoid names that are easily misread](#Rl-misread)
20673 * [NL.20: Don't place two statements on the same line](#Rl-stmt)
20674 * [NL.21: Declare one name (only) per declaration](#Rl-dcl)
20675 * [NL.25: Don't use `void` as an argument type](#Rl-void)
20676 * [NL.26: Use conventional `const` notation](#Rl-const)
20678 Most of these rules are aesthetic and programmers hold strong opinions.
20679 IDEs also tend to have defaults and a range of alternatives.
20680 These rules are suggested defaults to follow unless you have reasons not to.
20682 We have had comments to the effect that naming and layout are so personal and/or arbitrary that we should not try to "legislate" them.
20683 We are not "legislating" (see the previous paragraph).
20684 However, we have had many requests for a set of naming and layout conventions to use when there are no external constraints.
20686 More specific and detailed rules are easier to enforce.
20688 These rules bear a strong resemblance to the recommendations in the [PPP Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
20689 written in support of Stroustrup's [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
20691 ### <a name="Rl-comments"></a>NL.1: Don't say in comments what can be clearly stated in code
20695 Compilers do not read comments.
20696 Comments are less precise than code.
20697 Comments are not updated as consistently as code.
20701 auto x = m * v1 + vv; // multiply m with v1 and add the result to vv
20705 Build an AI program that interprets colloquial English text and see if what is said could be better expressed in C++.
20707 ### <a name="Rl-comments-intent"></a>NL.2: State intent in comments
20711 Code says what is done, not what is supposed to be done. Often intent can be stated more clearly and concisely than the implementation.
20715 void stable_sort(Sortable& c)
20716 // sort c in the order determined by <, keep equal elements (as defined by ==) in
20717 // their original relative order
20719 // ... quite a few lines of non-trivial code ...
20724 If the comment and the code disagree, both are likely to be wrong.
20726 ### <a name="Rl-comments-crisp"></a>NL.3: Keep comments crisp
20730 Verbosity slows down understanding and makes the code harder to read by spreading it around in the source file.
20734 Use intelligible English.
20735 I may be fluent in Danish, but most programmers are not; the maintainers of my code may not be.
20736 Avoid SMS lingo and watch your grammar, punctuation, and capitalization.
20737 Aim for professionalism, not "cool."
20743 ### <a name="Rl-indent"></a>NL.4: Maintain a consistent indentation style
20747 Readability. Avoidance of "silly mistakes."
20752 for (i = 0; i < max; ++i); // bug waiting to happen
20758 Always indenting the statement after `if (...)`, `for (...)`, and `while (...)` is usually a good idea:
20760 if (i < 0) error("negative argument");
20763 error("negative argument");
20769 ### <a name="Rl-name-type"></a>NL.5: Avoid encoding type information in names
20773 If names reflect types rather than functionality, it becomes hard to change the types used to provide that functionality.
20774 Also, if the type of a variable is changed, code using it will have to be modified.
20775 Minimize unintentional conversions.
20779 void print_int(int i);
20780 void print_string(const char*);
20782 print_int(1); // repetitive, manual type matching
20783 print_string("xyzzy"); // repetitive, manual type matching
20785 ##### Example, good
20788 void print(string_view); // also works on any string-like sequence
20790 print(1); // clear, automatic type matching
20791 print("xyzzy"); // clear, automatic type matching
20795 Names with types encoded are either verbose or cryptic.
20797 printS // print a std::string
20798 prints // print a C-style string
20799 printi // print an int
20801 Requiring techniques like Hungarian notation to encode a type has been used in untyped languages, but is generally unnecessary and actively harmful in a strongly statically-typed language like C++, because the annotations get out of date (the warts are just like comments and rot just like them) and they interfere with good use of the language (use the same name and overload resolution instead).
20805 Some styles use very general (not type-specific) prefixes to denote the general use of a variable.
20807 auto p = new User();
20808 auto p = make_unique<User>();
20809 // note: "p" is not being used to say "raw pointer to type User,"
20810 // just generally to say "this is an indirection"
20812 auto cntHits = calc_total_of_hits(/*...*/);
20813 // note: "cnt" is not being used to encode a type,
20814 // just generally to say "this is a count of something"
20816 This is not harmful and does not fall under this guideline because it does not encode type information.
20820 Some styles distinguish members from local variable, and/or from global variable.
20824 S(int m) :m_{abs(m)} { }
20827 This is not harmful and does not fall under this guideline because it does not encode type information.
20831 Like C++, some styles distinguish types from non-types.
20832 For example, by capitalizing type names, but not the names of functions and variables.
20834 typename<typename T>
20835 class HashTable { // maps string to T
20839 HashTable<int> index;
20841 This is not harmful and does not fall under this guideline because it does not encode type information.
20843 ### <a name="Rl-name-length"></a>NL.7: Make the length of a name roughly proportional to the length of its scope
20845 **Rationale**: The larger the scope the greater the chance of confusion and of an unintended name clash.
20849 double sqrt(double x); // return the square root of x; x must be non-negative
20851 int length(const char* p); // return the number of characters in a zero-terminated C-style string
20853 int length_of_string(const char zero_terminated_array_of_char[]) // bad: verbose
20855 int g; // bad: global variable with a cryptic name
20857 int open; // bad: global variable with a short, popular name
20859 The use of `p` for pointer and `x` for a floating-point variable is conventional and non-confusing in a restricted scope.
20865 ### <a name="Rl-name"></a>NL.8: Use a consistent naming style
20867 **Rationale**: Consistence in naming and naming style increases readability.
20871 There are many styles and when you use multiple libraries, you can't follow all their different conventions.
20872 Choose a "house style", but leave "imported" libraries with their original style.
20876 ISO Standard, use lower case only and digits, separate words with underscores:
20882 Avoid double underscores `__`.
20886 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
20887 ISO Standard, but with upper case used for your own types and concepts:
20895 CamelCase: capitalize each word in a multi-word identifier:
20902 Some conventions capitalize the first letter, some don't.
20906 Try to be consistent in your use of acronyms and lengths of identifiers:
20909 int mean_time_between_failures {12}; // make up your mind
20913 Would be possible except for the use of libraries with varying conventions.
20915 ### <a name="Rl-all-caps"></a>NL.9: Use `ALL_CAPS` for macro names only
20919 To avoid confusing macros with names that obey scope and type rules.
20925 const int SIZE{1000}; // Bad, use 'size' instead
20931 This rule applies to non-macro symbolic constants:
20933 enum bad { BAD, WORSE, HORRIBLE }; // BAD
20937 * Flag macros with lower-case letters
20938 * Flag `ALL_CAPS` non-macro names
20940 ### <a name="Rl-camel"></a>NL.10: Prefer `underscore_style` names
20944 The use of underscores to separate parts of a name is the original C and C++ style and used in the C++ Standard Library.
20948 This rule is a default to use only if you have a choice.
20949 Often, you don't have a choice and must follow an established style for [consistency](#Rl-name).
20950 The need for consistency beats personal taste.
20952 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
20953 This rule was added after many requests for guidance.
20957 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
20958 ISO Standard, but with upper case used for your own types and concepts:
20968 ### <a name="Rl-space"></a>NL.15: Use spaces sparingly
20972 Too much space makes the text larger and distracts.
20978 int main(int argc, char * argv [ ])
20987 int main(int argc, char* argv[])
20994 Some IDEs have their own opinions and add distracting space.
20996 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
20997 This rule was added after many requests for guidance.
21001 We value well-placed whitespace as a significant help for readability. Just don't overdo it.
21003 ### <a name="Rl-literals"></a>NL.11: Make literals readable
21011 Use digit separators to avoid long strings of digits
21013 auto c = 299'792'458; // m/s2
21014 auto q2 = 0b0000'1111'0000'0000;
21015 auto ss_number = 123'456'7890;
21019 Use literal suffixes where clarification is needed
21021 auto hello = "Hello!"s; // a std::string
21022 auto world = "world"; // a C-style string
21023 auto interval = 100ms; // using <chrono>
21027 Literals should not be sprinkled all over the code as ["magic constants"](#Res-magic),
21028 but it is still a good idea to make them readable where they are defined.
21029 It is easy to make a typo in a long string of integers.
21033 Flag long digit sequences. The trouble is to define "long"; maybe 7.
21035 ### <a name="Rl-order"></a>NL.16: Use a conventional class member declaration order
21039 A conventional order of members improves readability.
21041 When declaring a class use the following order
21043 * types: classes, enums, and aliases (`using`)
21044 * constructors, assignments, destructor
21048 Use the `public` before `protected` before `private` order.
21050 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21051 This rule was added after many requests for guidance.
21059 // unchecked function for use by derived class implementations
21061 // implementation details
21066 Sometimes, the default order of members conflicts with a desire to separate the public interface from implementation details.
21067 In such cases, private types and functions can be placed with private data.
21073 // unchecked function for use by derived class implementations
21075 // implementation details (types, functions, and data)
21080 Avoid multiple blocks of declarations of one access (e.g., `public`) dispersed among blocks of declarations with different access (e.g. `private`).
21090 The use of macros to declare groups of members often leads to violation of any ordering rules.
21091 However, macros obscures what is being expressed anyway.
21095 Flag departures from the suggested order. There will be a lot of old code that doesn't follow this rule.
21097 ### <a name="Rl-knr"></a>NL.17: Use K&R-derived layout
21101 This is the original C and C++ layout. It preserves vertical space well. It distinguishes different language constructs (such as functions and classes) well.
21105 In the context of C++, this style is often called "Stroustrup".
21107 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21108 This rule was added after many requests for guidance.
21146 Note the space between `if` and `(`
21150 Use separate lines for each statement, the branches of an `if`, and the body of a `for`.
21154 The `{` for a `class` and a `struct` is *not* on a separate line, but the `{` for a function is.
21158 Capitalize the names of your user-defined types to distinguish them from standards-library types.
21162 Do not capitalize function names.
21166 If you want enforcement, use an IDE to reformat.
21168 ### <a name="Rl-ptr"></a>NL.18: Use C++-style declarator layout
21172 The C-style layout emphasizes use in expressions and grammar, whereas the C++-style emphasizes types.
21173 The use in expressions argument doesn't hold for references.
21177 T& operator[](size_t); // OK
21178 T &operator[](size_t); // just strange
21179 T & operator[](size_t); // undecided
21183 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21184 This rule was added after many requests for guidance.
21188 Impossible in the face of history.
21191 ### <a name="Rl-misread"></a>NL.19: Avoid names that are easily misread
21196 Not everyone has screens and printers that make it easy to distinguish all characters.
21197 We easily confuse similarly spelled and slightly misspelled words.
21201 int oO01lL = 6; // bad
21204 int splonk = 8; // bad: splunk and splonk are easily confused
21210 ### <a name="Rl-stmt"></a>NL.20: Don't place two statements on the same line
21215 It is really easy to overlook a statement when there is more on a line.
21219 int x = 7; char* p = 29; // don't
21220 int x = 7; f(x); ++x; // don't
21226 ### <a name="Rl-dcl"></a>NL.21: Declare one name (only) per declaration
21231 Minimizing confusion with the declarator syntax.
21235 For details, see [ES.10](#Res-name-one).
21238 ### <a name="Rl-void"></a>NL.25: Don't use `void` as an argument type
21242 It's verbose and only needed where C compatibility matters.
21246 void f(void); // bad
21248 void g(); // better
21252 Even Dennis Ritchie deemed `void f(void)` an abomination.
21253 You can make an argument for that abomination in C when function prototypes were rare so that banning:
21256 f(1, 2, "weird but valid C89"); // hope that f() is defined int f(a, b, c) char* c; { /* ... */ }
21258 would have caused major problems, but not in the 21st century and in C++.
21260 ### <a name="Rl-const"></a>NL.26: Use conventional `const` notation
21264 Conventional notation is more familiar to more programmers.
21265 Consistency in large code bases.
21269 const int x = 7; // OK
21270 int const y = 9; // bad
21272 const int *const p = nullptr; // OK, constant pointer to constant int
21273 int const *const p = nullptr; // bad, constant pointer to constant int
21277 We are well aware that you could claim the "bad" examples more logical than the ones marked "OK",
21278 but they also confuse more people, especially novices relying on teaching material using the far more common, conventional OK style.
21280 As ever, remember that the aim of these naming and layout rules is consistency and that aesthetics vary immensely.
21282 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21283 This rule was added after many requests for guidance.
21287 Flag `const` used as a suffix for a type.
21289 # <a name="S-faq"></a>FAQ: Answers to frequently asked questions
21291 This section covers answers to frequently asked questions about these guidelines.
21293 ### <a name="Faq-aims"></a>FAQ.1: What do these guidelines aim to achieve?
21295 See the <a href="#S-abstract">top of this page</a>. This is an open-source project to maintain modern authoritative guidelines for writing C++ code using the current C++ Standard (as of this writing, C++14). The guidelines are designed to be modern, machine-enforceable wherever possible, and open to contributions and forking so that organizations can easily incorporate them into their own corporate coding guidelines.
21297 ### <a name="Faq-announced"></a>FAQ.2: When and where was this work first announced?
21299 It was announced by [Bjarne Stroustrup in his CppCon 2015 opening keynote, "Writing Good C++14"](https://isocpp.org/blog/2015/09/stroustrup-cppcon15-keynote). See also the [accompanying isocpp.org blog post](https://isocpp.org/blog/2015/09/bjarne-stroustrup-announces-cpp-core-guidelines), and for the rationale of the type and memory safety guidelines see [Herb Sutter's follow-up CppCon 2015 talk, "Writing Good C++14 ... By Default"](https://isocpp.org/blog/2015/09/sutter-cppcon15-day2plenary).
21301 ### <a name="Faq-maintainers"></a>FAQ.3: Who are the authors and maintainers of these guidelines?
21303 The initial primary authors and maintainers are Bjarne Stroustrup and Herb Sutter, and the guidelines so far were developed with contributions from experts at CERN, Microsoft, Morgan Stanley, and several other organizations. At the time of their release, the guidelines are in a "0.6" state, and contributions are welcome. As Stroustrup said in his announcement: "We need help!"
21305 ### <a name="Faq-contribute"></a>FAQ.4: How can I contribute?
21307 See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
21309 ### <a name="Faq-maintainer"></a>FAQ.5: How can I become an editor/maintainer?
21311 By contributing a lot first and having the consistent quality of your contributions recognized. See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
21313 ### <a name="Faq-iso"></a>FAQ.6: Have these guidelines been approved by the ISO C++ standards committee? Do they represent the consensus of the committee?
21315 No. These guidelines are outside the standard. They are intended to serve the standard, and be maintained as current guidelines about how to use the current Standard C++ effectively. We aim to keep them in sync with the standard as that is evolved by the committee.
21317 ### <a name="Faq-isocpp"></a>FAQ.7: If these guidelines are not approved by the committee, why are they under `github.com/isocpp`?
21319 Because `isocpp` is the Standard C++ Foundation; the committee's repositories are under [github.com/*cplusplus*](https://github.com/cplusplus). Some neutral organization has to own the copyright and license to make it clear this is not being dominated by any one person or vendor. The natural entity is the Foundation, which exists to promote the use and up-to-date understanding of modern Standard C++ and the work of the committee. This follows the same pattern that isocpp.org did for the [C++ FAQ](https://isocpp.org/faq), which was initially the work of Bjarne Stroustrup, Marshall Cline, and Herb Sutter and contributed to the open project in the same way.
21321 ### <a name="Faq-cpp98"></a>FAQ.8: Will there be a C++98 version of these Guidelines? a C++11 version?
21323 No. These guidelines are about how to best use Standard C++14 (and, if you have an implementation available, the Concepts Technical Specification) and write code assuming you have a modern conforming compiler.
21325 ### <a name="Faq-language-extensions"></a>FAQ.9: Do these guidelines propose new language features?
21327 No. These guidelines are about how to best use Standard C++14 + the Concepts Technical Specification, and they limit themselves to recommending only those features.
21329 ### <a name="Faq-markdown"></a>FAQ.10: What version of Markdown do these guidelines use?
21331 These coding standards are written using [CommonMark](http://commonmark.org), and `<a>` HTML anchors.
21333 We are considering the following extensions from [GitHub Flavored Markdown (GFM)](https://help.github.com/articles/github-flavored-markdown/):
21335 * fenced code blocks (consistently using indented vs. fenced is under discussion)
21336 * tables (none yet but we'll likely need them, and this is a GFM extension)
21338 Avoid other HTML tags and other extensions.
21340 Note: We are not yet consistent with this style.
21342 ### <a name="Faq-gsl"></a>FAQ.50: What is the GSL (guidelines support library)?
21344 The GSL is the small set of types and aliases specified in these guidelines. As of this writing, their specification herein is too sparse; we plan to add a WG21-style interface specification to ensure that different implementations agree, and to propose as a contribution for possible standardization, subject as usual to whatever the committee decides to accept/improve/alter/reject.
21346 ### <a name="Faq-msgsl"></a>FAQ.51: Is [github.com/Microsoft/GSL](https://github.com/Microsoft/GSL) the GSL?
21348 No. That is just a first implementation contributed by Microsoft. Other implementations by other vendors are encouraged, as are forks of and contributions to that implementation. As of this writing one week into the public project, at least one GPLv3 open-source implementation already exists. We plan to produce a WG21-style interface specification to ensure that different implementations agree.
21350 ### <a name="Faq-gsl-implementation"></a>FAQ.52: Why not supply an actual GSL implementation in/with these guidelines?
21352 We are reluctant to bless one particular implementation because we do not want to make people think there is only one, and inadvertently stifle parallel implementations. And if these guidelines included an actual implementation, then whoever contributed it could be mistakenly seen as too influential. We prefer to follow the long-standing approach of the committee, namely to specify interfaces, not implementations. But at the same time we want at least one implementation available; we hope for many.
21354 ### <a name="Faq-boost"></a>FAQ.53: Why weren't the GSL types proposed through Boost?
21356 Because we want to use them immediately, and because they are temporary in that we want to retire them as soon as types that fill the same needs exist in the standard library.
21358 ### <a name="Faq-gsl-iso"></a>FAQ.54: Has the GSL (guidelines support library) been approved by the ISO C++ standards committee?
21360 No. The GSL exists only to supply a few types and aliases that are not currently in the standard library. If the committee decides on standardized versions (of these or other types that fill the same need) then they can be removed from the GSL.
21362 ### <a name="Faq-gsl-string-view"></a>FAQ.55: If you're using the standard types where available, why is the GSL `string_span` different from the `string_view` in the Library Fundamentals 1 Technical Specification and C++17 Working Paper? Why not just use the committee-approved `string_view`?
21364 The consensus on the taxonomy of views for the C++ Standard Library was that "view" means "read-only", and "span" means "read/write". The read-only `string_view` was the first such component to complete the standardization process, while `span` and `string_span` are currently being considered for standardization.
21366 ### <a name="Faq-gsl-owner"></a>FAQ.56: Is `owner` the same as the proposed `observer_ptr`?
21368 No. `owner` owns, is an alias, and can be applied to any indirection type. The main intent of `observer_ptr` is to signify a *non*-owning pointer.
21370 ### <a name="Faq-gsl-stack-array"></a>FAQ.57: Is `stack_array` the same as the standard `array`?
21372 No. `stack_array` is guaranteed to be allocated on the stack. Although a `std::array` contains its storage directly inside itself, the `array` object can be put anywhere, including the heap.
21374 ### <a name="Faq-gsl-dyn-array"></a>FAQ.58: Is `dyn_array` the same as `vector` or the proposed `dynarray`?
21376 No. `dyn_array` is not resizable, and is a safe way to refer to a heap-allocated fixed-size array. Unlike `vector`, it is intended to replace array-`new[]`. Unlike the `dynarray` that has been proposed in the committee, this does not anticipate compiler/language magic to somehow allocate it on the stack when it is a member of an object that is allocated on the stack; it simply refers to a "dynamic" or heap-based array.
21378 ### <a name="Faq-gsl-expects"></a>FAQ.59: Is `Expects` the same as `assert`?
21380 No. It is a placeholder for language support for contract preconditions.
21382 ### <a name="Faq-gsl-ensures"></a>FAQ.60: Is `Ensures` the same as `assert`?
21384 No. It is a placeholder for language support for contract postconditions.
21386 # <a name="S-libraries"></a>Appendix A: Libraries
21388 This section lists recommended libraries, and explicitly recommends a few.
21390 ??? Suitable for the general guide? I think not ???
21392 # <a name="S-modernizing"></a>Appendix B: Modernizing code
21394 Ideally, we follow all rules in all code.
21395 Realistically, we have to deal with a lot of old code:
21397 * application code written before the guidelines were formulated or known
21398 * libraries written to older/different standards
21399 * code written under "unusual" constraints
21400 * code that we just haven't gotten around to modernizing
21402 If we have a million lines of new code, the idea of "just changing it all at once" is typically unrealistic.
21403 Thus, we need a way of gradually modernizing a code base.
21405 Upgrading older code to modern style can be a daunting task.
21406 Often, the old code is both a mess (hard to understand) and working correctly (for the current range of uses).
21407 Typically, the original programmer is not around and the test cases incomplete.
21408 The fact that the code is a mess dramatically increases the effort needed to make any change and the risk of introducing errors.
21409 Often, messy old code runs unnecessarily slowly because it requires outdated compilers and cannot take advantage of modern hardware.
21410 In many cases, automated "modernizer"-style tool support would be required for major upgrade efforts.
21412 The purpose of modernizing code is to simplify adding new functionality, to ease maintenance, and to increase performance (throughput or latency), and to better utilize modern hardware.
21413 Making code "look pretty" or "follow modern style" are not by themselves reasons for change.
21414 There are risks implied by every change and costs (including the cost of lost opportunities) implied by having an outdated code base.
21415 The cost reductions must outweigh the risks.
21419 There is no one approach to modernizing code.
21420 How best to do it depends on the code, the pressure for updates, the backgrounds of the developers, and the available tool.
21421 Here are some (very general) ideas:
21423 * The ideal is "just upgrade everything." That gives the most benefits for the shortest total time.
21424 In most circumstances, it is also impossible.
21425 * We could convert a code base module for module, but any rules that affects interfaces (especially ABIs), such as [use `span`](#SS-views), cannot be done on a per-module basis.
21426 * We could convert code "bottom up" starting with the rules we estimate will give the greatest benefits and/or the least trouble in a given code base.
21427 * We could start by focusing on the interfaces, e.g., make sure that no resources are lost and no pointer is misused.
21428 This would be a set of changes across the whole code base, but would most likely have huge benefits.
21429 Afterwards, code hidden behind those interfaces can be gradually modernized without affecting other code.
21431 Whichever way you choose, please note that the most advantages come with the highest conformance to the guidelines.
21432 The guidelines are not a random set of unrelated rules where you can randomly pick and choose with an expectation of success.
21434 We would dearly love to hear about experience and about tools used.
21435 Modernization can be much faster, simpler, and safer when supported with analysis tools and even code transformation tools.
21437 # <a name="S-discussion"></a>Appendix C: Discussion
21439 This section contains follow-up material on rules and sets of rules.
21440 In particular, here we present further rationale, longer examples, and discussions of alternatives.
21442 ### <a name="Sd-order"></a>Discussion: Define and initialize member variables in the order of member declaration
21444 Member variables are always initialized in the order they are declared in the class definition, so write them in that order in the constructor initialization list. Writing them in a different order just makes the code confusing because it won't run in the order you see, and that can make it hard to see order-dependent bugs.
21447 string email, first, last;
21449 Employee(const char* firstName, const char* lastName);
21453 Employee::Employee(const char* firstName, const char* lastName)
21454 : first(firstName),
21456 // BAD: first and last not yet constructed
21457 email(first + "." + last + "@acme.com")
21460 In this example, `email` will be constructed before `first` and `last` because it is declared first. That means its constructor will attempt to use `first` and `last` too soon -- not just before they are set to the desired values, but before they are constructed at all.
21462 If the class definition and the constructor body are in separate files, the long-distance influence that the order of member variable declarations has over the constructor's correctness will be even harder to spot.
21466 [\[Cline99\]](#Cline99) §22.03-11, [\[Dewhurst03\]](#Dewhurst03) §52-53, [\[Koenig97\]](#Koenig97) §4, [\[Lakos96\]](#Lakos96) §10.3.5, [\[Meyers97\]](#Meyers97) §13, [\[Murray93\]](#Murray93) §2.1.3, [\[Sutter00\]](#Sutter00) §47
21468 ### <a name="Sd-init"></a>Discussion: Use of `=`, `{}`, and `()` as initializers
21472 ### <a name="Sd-factory"></a>Discussion: Use a factory function if you need "virtual behavior" during initialization
21474 If your design wants virtual dispatch into a derived class from a base class constructor or destructor for functions like `f` and `g`, you need other techniques, such as a post-constructor -- a separate member function the caller must invoke to complete initialization, which can safely call `f` and `g` because in member functions virtual calls behave normally. Some techniques for this are shown in the References. Here's a non-exhaustive list of options:
21476 * *Pass the buck:* Just document that user code must call the post-initialization function right after constructing an object.
21477 * *Post-initialize lazily:* Do it during the first call of a member function. A Boolean flag in the base class tells whether or not post-construction has taken place yet.
21478 * *Use virtual base class semantics:* Language rules dictate that the constructor most-derived class decides which base constructor will be invoked; you can use that to your advantage. (See [\[Taligent94\]](#Taligent94).)
21479 * *Use a factory function:* This way, you can easily force a mandatory invocation of a post-constructor function.
21481 Here is an example of the last option:
21485 B() { /* ... */ f(); /* ... */ } // BAD: see Item 49.1
21487 virtual void f() = 0;
21495 virtual void post_initialize() // called right after construction
21496 { /* ... */ f(); /* ... */ } // GOOD: virtual dispatch is safe
21498 virtual void f() = 0;
21501 static shared_ptr<T> create() // interface for creating objects
21503 auto p = make_shared<T>();
21504 p->post_initialize();
21510 class D : public B { // some derived class
21512 void f() override { /* ... */ };
21518 friend shared_ptr<T> B::Create();
21521 shared_ptr<D> p = D::Create<D>(); // creating a D object
21523 This design requires the following discipline:
21525 * Derived classes such as `D` must not expose a public constructor. Otherwise, `D`'s users could create `D` objects that don't invoke `PostInitialize`.
21526 * Allocation is limited to `operator new`. `B` can, however, override `new` (see Items 45 and 46).
21527 * `D` must define a constructor with the same parameters that `B` selected. Defining several overloads of `Create` can assuage this problem, however; and the overloads can even be templated on the argument types.
21529 If the requirements above are met, the design guarantees that `PostInitialize` has been called for any fully constructed `B`-derived object. `PostInitialize` doesn't need to be virtual; it can, however, invoke virtual functions freely.
21531 In summary, no post-construction technique is perfect. The worst techniques dodge the whole issue by simply asking the caller to invoke the post-constructor manually. Even the best require a different syntax for constructing objects (easy to check at compile time) and/or cooperation from derived class authors (impossible to check at compile time).
21533 **References**: [\[Alexandrescu01\]](#Alexandrescu01) §3, [\[Boost\]](#Boost), [\[Dewhurst03\]](#Dewhurst03) §75, [\[Meyers97\]](#Meyers97) §46, [\[Stroustrup00\]](#Stroustrup00) §15.4.3, [\[Taligent94\]](#Taligent94)
21535 ### <a name="Sd-dtor"></a>Discussion: Make base class destructors public and virtual, or protected and nonvirtual
21537 Should destruction behave virtually? That is, should destruction through a pointer to a `base` class be allowed? If yes, then `base`'s destructor must be public in order to be callable, and virtual otherwise calling it results in undefined behavior. Otherwise, it should be protected so that only derived classes can invoke it in their own destructors, and nonvirtual since it doesn't need to behave virtually.
21541 The common case for a base class is that it's intended to have publicly derived classes, and so calling code is just about sure to use something like a `shared_ptr<base>`:
21545 ~Base(); // BAD, not virtual
21546 virtual ~Base(); // GOOD
21550 class Derived : public Base { /* ... */ };
21553 unique_ptr<Base> pb = make_unique<Derived>();
21555 } // ~pb invokes correct destructor only when ~Base is virtual
21557 In rarer cases, such as policy classes, the class is used as a base class for convenience, not for polymorphic behavior. It is recommended to make those destructors protected and nonvirtual:
21561 virtual ~My_policy(); // BAD, public and virtual
21563 ~My_policy(); // GOOD
21567 template<class Policy>
21568 class customizable : Policy { /* ... */ }; // note: private inheritance
21572 This simple guideline illustrates a subtle issue and reflects modern uses of inheritance and object-oriented design principles.
21574 For a base class `Base`, calling code might try to destroy derived objects through pointers to `Base`, such as when using a `unique_ptr<Base>`. If `Base`'s destructor is public and nonvirtual (the default), it can be accidentally called on a pointer that actually points to a derived object, in which case the behavior of the attempted deletion is undefined. This state of affairs has led older coding standards to impose a blanket requirement that all base class destructors must be virtual. This is overkill (even if it is the common case); instead, the rule should be to make base class destructors virtual if and only if they are public.
21576 To write a base class is to define an abstraction (see Items 35 through 37). Recall that for each member function participating in that abstraction, you need to decide:
21578 * Whether it should behave virtually or not.
21579 * Whether it should be publicly available to all callers using a pointer to `Base` or else be a hidden internal implementation detail.
21581 As described in Item 39, for a normal member function, the choice is between allowing it to be called via a pointer to `Base` nonvirtually (but possibly with virtual behavior if it invokes virtual functions, such as in the NVI or Template Method patterns), virtually, or not at all. The NVI pattern is a technique to avoid public virtual functions.
21583 Destruction can be viewed as just another operation, albeit with special semantics that make nonvirtual calls dangerous or wrong. For a base class destructor, therefore, the choice is between allowing it to be called via a pointer to `Base` virtually or not at all; "nonvirtually" is not an option. Hence, a base class destructor is virtual if it can be called (i.e., is public), and nonvirtual otherwise.
21585 Note that the NVI pattern cannot be applied to the destructor because constructors and destructors cannot make deep virtual calls. (See Items 39 and 55.)
21587 Corollary: When writing a base class, always write a destructor explicitly, because the implicitly generated one is public and nonvirtual. You can always `=default` the implementation if the default body is fine and you're just writing the function to give it the proper visibility and virtuality.
21591 Some component architectures (e.g., COM and CORBA) don't use a standard deletion mechanism, and foster different protocols for object disposal. Follow the local patterns and idioms, and adapt this guideline as appropriate.
21593 Consider also this rare case:
21595 * `B` is both a base class and a concrete class that can be instantiated by itself, and so the destructor must be public for `B` objects to be created and destroyed.
21596 * Yet `B` also has no virtual functions and is not meant to be used polymorphically, and so although the destructor is public it does not need to be virtual.
21598 Then, even though the destructor has to be public, there can be great pressure to not make it virtual because as the first virtual function it would incur all the run-time type overhead when the added functionality should never be needed.
21600 In this rare case, you could make the destructor public and nonvirtual but clearly document that further-derived objects must not be used polymorphically as `B`'s. This is what was done with `std::unary_function`.
21602 In general, however, avoid concrete base classes (see Item 35). For example, `unary_function` is a bundle-of-typedefs that was never intended to be instantiated standalone. It really makes no sense to give it a public destructor; a better design would be to follow this Item's advice and give it a protected nonvirtual destructor.
21604 **References**: [\[C++CS\]](#CplusplusCS) Item 50, [\[Cargill92\]](#Cargill92) pp. 77-79, 207, [\[Cline99\]](#Cline99) §21.06, 21.12-13, [\[Henricson97\]](#Henricson97) pp. 110-114, [\[Koenig97\]](#Koenig97) Chapters 4, 11, [\[Meyers97\]](#Meyers97) §14, [\[Stroustrup00\]](#Stroustrup00) §12.4.2, [\[Sutter02\]](#Sutter02) §27, [\[Sutter04\]](#Sutter04) §18
21606 ### <a name="Sd-noexcept"></a>Discussion: Usage of noexcept
21610 ### <a name="Sd-never-fail"></a>Discussion: Destructors, deallocation, and swap must never fail
21612 Never allow an error to be reported from a destructor, a resource deallocation function (e.g., `operator delete`), or a `swap` function using `throw`. It is nearly impossible to write useful code if these operations can fail, and even if something does go wrong it nearly never makes any sense to retry. Specifically, types whose destructors may throw an exception are flatly forbidden from use with the C++ Standard Library. Most destructors are now implicitly `noexcept` by default.
21618 Nefarious() { /* code that could throw */ } // ok
21619 ~Nefarious() { /* code that could throw */ } // BAD, should not throw
21623 1. `Nefarious` objects are hard to use safely even as local variables:
21626 void test(string& s)
21628 Nefarious n; // trouble brewing
21629 string copy = s; // copy the string
21630 } // destroy copy and then n
21632 Here, copying `s` could throw, and if that throws and if `n`'s destructor then also throws, the program will exit via `std::terminate` because two exceptions can't be propagated simultaneously.
21634 2. Classes with `Nefarious` members or bases are also hard to use safely, because their destructors must invoke `Nefarious`' destructor, and are similarly poisoned by its poor behavior:
21637 class Innocent_bystander {
21638 Nefarious member; // oops, poisons the enclosing class's destructor
21642 void test(string& s)
21644 Innocent_bystander i; // more trouble brewing
21645 string copy2 = s; // copy the string
21646 } // destroy copy and then i
21648 Here, if constructing `copy2` throws, we have the same problem because `i`'s destructor now also can throw, and if so we'll invoke `std::terminate`.
21650 3. You can't reliably create global or static `Nefarious` objects either:
21653 static Nefarious n; // oops, any destructor exception can't be caught
21655 4. You can't reliably create arrays of `Nefarious`:
21660 std::array<Nefarious, 10> arr; // this line can std::terminate(!)
21663 The behavior of arrays is undefined in the presence of destructors that throw because there is no reasonable rollback behavior that could ever be devised. Just think: What code can the compiler generate for constructing an `arr` where, if the fourth object's constructor throws, the code has to give up and in its cleanup mode tries to call the destructors of the already-constructed objects ... and one or more of those destructors throws? There is no satisfactory answer.
21665 5. You can't use `Nefarious` objects in standard containers:
21668 std::vector<Nefarious> vec(10); // this line can std::terminate()
21670 The standard library forbids all destructors used with it from throwing. You can't store `Nefarious` objects in standard containers or use them with any other part of the standard library.
21674 These are key functions that must not fail because they are necessary for the two key operations in transactional programming: to back out work if problems are encountered during processing, and to commit work if no problems occur. If there's no way to safely back out using no-fail operations, then no-fail rollback is impossible to implement. If there's no way to safely commit state changes using a no-fail operation (notably, but not limited to, `swap`), then no-fail commit is impossible to implement.
21676 Consider the following advice and requirements found in the C++ Standard:
21678 > If a destructor called during stack unwinding exits with an exception, terminate is called (15.5.1). So destructors should generally catch exceptions and not let them propagate out of the destructor. --[\[C++03\]](#Cplusplus03) §15.2(3)
21680 > No destructor operation defined in the C++ Standard Library (including the destructor of any type that is used to instantiate a standard-library template) will throw an exception. --[\[C++03\]](#Cplusplus03) §17.4.4.8(3)
21682 Deallocation functions, including specifically overloaded `operator delete` and `operator delete[]`, fall into the same category, because they too are used during cleanup in general, and during exception handling in particular, to back out of partial work that needs to be undone.
21683 Besides destructors and deallocation functions, common error-safety techniques rely also on `swap` operations never failing -- in this case, not because they are used to implement a guaranteed rollback, but because they are used to implement a guaranteed commit. For example, here is an idiomatic implementation of `operator=` for a type `T` that performs copy construction followed by a call to a no-fail `swap`:
21685 T& T::operator=(const T& other) {
21691 (See also Item 56. ???)
21693 Fortunately, when releasing a resource, the scope for failure is definitely smaller. If using exceptions as the error reporting mechanism, make sure such functions handle all exceptions and other errors that their internal processing might generate. (For exceptions, simply wrap everything sensitive that your destructor does in a `try/catch(...)` block.) This is particularly important because a destructor might be called in a crisis situation, such as failure to allocate a system resource (e.g., memory, files, locks, ports, windows, or other system objects).
21695 When using exceptions as your error handling mechanism, always document this behavior by declaring these functions `noexcept`. (See Item 75.)
21697 **References**: [\[C++CS\]](#CplusplusCS) Item 51; [\[C++03\]](#Cplusplus03) §15.2(3), §17.4.4.8(3), [\[Meyers96\]](#Meyers96) §11, [\[Stroustrup00\]](#Stroustrup00) §14.4.7, §E.2-4, [\[Sutter00\]](#Sutter00) §8, §16, [\[Sutter02\]](#Sutter02) §18-19
21699 ## <a name="Sd-consistent"></a>Define Copy, move, and destroy consistently
21707 If you define a copy constructor, you must also define a copy assignment operator.
21711 If you define a move constructor, you must also define a move assignment operator.
21718 X(const X&) { /* stuff */ }
21720 // BAD: failed to also define a copy assignment operator
21722 X(x&&) noexcept { /* stuff */ }
21724 // BAD: failed to also define a move assignment operator
21729 x2 = x1; // pitfall: either fails to compile, or does something suspicious
21731 If you define a destructor, you should not use the compiler-generated copy or move operation; you probably need to define or suppress copy and/or move.
21737 ~X() { /* custom stuff, such as closing hnd */ }
21738 // suspicious: no mention of copying or moving -- what happens to hnd?
21742 X x2 = x1; // pitfall: either fails to compile, or does something suspicious
21743 x2 = x1; // pitfall: either fails to compile, or does something suspicious
21745 If you define copying, and any base or member has a type that defines a move operation, you should also define a move operation.
21748 string s; // defines more efficient move operations
21749 // ... other data members ...
21751 X(const X&) { /* stuff */ }
21752 X& operator=(const X&) { /* stuff */ }
21754 // BAD: failed to also define a move construction and move assignment
21755 // (why wasn't the custom "stuff" repeated here?)
21762 return local; // pitfall: will be inefficient and/or do the wrong thing
21765 If you define any of the copy constructor, copy assignment operator, or destructor, you probably should define the others.
21769 If you need to define any of these five functions, it means you need it to do more than its default behavior -- and the five are asymmetrically interrelated. Here's how:
21771 * If you write/disable either of the copy constructor or the copy assignment operator, you probably need to do the same for the other: If one does "special" work, probably so should the other because the two functions should have similar effects. (See Item 53, which expands on this point in isolation.)
21772 * If you explicitly write the copying functions, you probably need to write the destructor: If the "special" work in the copy constructor is to allocate or duplicate some resource (e.g., memory, file, socket), you need to deallocate it in the destructor.
21773 * If you explicitly write the destructor, you probably need to explicitly write or disable copying: If you have to write a non-trivial destructor, it's often because you need to manually release a resource that the object held. If so, it is likely that those resources require careful duplication, and then you need to pay attention to the way objects are copied and assigned, or disable copying completely.
21775 In many cases, holding properly encapsulated resources using RAII "owning" objects can eliminate the need to write these operations yourself. (See Item 13.)
21777 Prefer compiler-generated (including `=default`) special members; only these can be classified as "trivial", and at least one major standard library vendor heavily optimizes for classes having trivial special members. This is likely to become common practice.
21779 **Exceptions**: When any of the special functions are declared only to make them nonpublic or virtual, but without special semantics, it doesn't imply that the others are needed.
21780 In rare cases, classes that have members of strange types (such as reference members) are an exception because they have peculiar copy semantics.
21781 In a class holding a reference, you likely need to write the copy constructor and the assignment operator, but the default destructor already does the right thing. (Note that using a reference member is almost always wrong.)
21783 **References**: [\[C++CS\]](#CplusplusCS) Item 52; [\[Cline99\]](#Cline99) §30.01-14, [\[Koenig97\]](#Koenig97) §4, [\[Stroustrup00\]](#Stroustrup00) §5.5, §10.4, [\[SuttHysl04b\]](#SuttHysl04b)
21785 Resource management rule summary:
21787 * [Provide strong resource safety; that is, never leak anything that you think of as a resource](#Cr-safety)
21788 * [Never throw while holding a resource not owned by a handle](#Cr-never)
21789 * [A "raw" pointer or reference is never a resource handle](#Cr-raw)
21790 * [Never let a pointer outlive the object it points to](#Cr-outlive)
21791 * [Use templates to express containers (and other resource handles)](#Cr-templates)
21792 * [Return containers by value (relying on move or copy elision for efficiency)](#Cr-value-return)
21793 * [If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations](#Cr-handle)
21794 * [If a class is a container, give it an initializer-list constructor](#Cr-list)
21796 ### <a name="Cr-safety"></a>Discussion: Provide strong resource safety; that is, never leak anything that you think of as a resource
21800 Prevent leaks. Leaks can lead to performance degradation, mysterious error, system crashes, and security violations.
21802 **Alternative formulation**: Have every resource represented as an object of some class managing its lifetime.
21810 T* elem; // sz elements on the free store, owned by the class object
21814 This class is a resource handle. It manages the lifetime of the `T`s. To do so, `Vector` must define or delete [the set of special operations](???) (constructors, a destructor, etc.).
21818 ??? "odd" non-memory resource ???
21822 The basic technique for preventing leaks is to have every resource owned by a resource handle with a suitable destructor. A checker can find "naked `new`s". Given a list of C-style allocation functions (e.g., `fopen()`), a checker can also find uses that are not managed by a resource handle. In general, "naked pointers" can be viewed with suspicion, flagged, and/or analyzed. A complete list of resources cannot be generated without human input (the definition of "a resource" is necessarily too general), but a tool can be "parameterized" with a resource list.
21824 ### <a name="Cr-never"></a>Discussion: Never throw while holding a resource not owned by a handle
21828 That would be a leak.
21834 FILE* f = fopen("a file", "r");
21835 ifstream is { "another file" };
21837 if (i == 0) return;
21842 If `i == 0` the file handle for `a file` is leaked. On the other hand, the `ifstream` for `another file` will correctly close its file (upon destruction). If you must use an explicit pointer, rather than a resource handle with specific semantics, use a `unique_ptr` or a `shared_ptr` with a custom deleter:
21846 unique_ptr<FILE, int(*)(FILE*)> f(fopen("a file", "r"), fclose);
21848 if (i == 0) return;
21856 ifstream input {"a file"};
21858 if (i == 0) return;
21864 A checker must consider all "naked pointers" suspicious.
21865 A checker probably must rely on a human-provided list of resources.
21866 For starters, we know about the standard-library containers, `string`, and smart pointers.
21867 The use of `span` and `string_span` should help a lot (they are not resource handles).
21869 ### <a name="Cr-raw"></a>Discussion: A "raw" pointer or reference is never a resource handle
21873 To be able to distinguish owners from views.
21877 This is independent of how you "spell" pointer: `T*`, `T&`, `Ptr<T>` and `Range<T>` are not owners.
21879 ### <a name="Cr-outlive"></a>Discussion: Never let a pointer outlive the object it points to
21883 To avoid extremely hard-to-find errors. Dereferencing such a pointer is undefined behavior and could lead to violations of the type system.
21887 string* bad() // really bad
21889 vector<string> v = { "This", "will", "cause", "trouble", "!" };
21890 // leaking a pointer into a destroyed member of a destroyed object (v)
21897 vector<int> xx = {7, 8, 9};
21898 // undefined behavior: x may not be the string "This"
21900 // undefined behavior: we don't know what (if anything) is allocated a location p
21904 The `string`s of `v` are destroyed upon exit from `bad()` and so is `v` itself. The returned pointer points to unallocated memory on the free store. This memory (pointed into by `p`) may have been reallocated by the time `*p` is executed. There may be no `string` to read and a write through `p` could easily corrupt objects of unrelated types.
21908 Most compilers already warn about simple cases and have the information to do more. Consider any pointer returned from a function suspect. Use containers, resource handles, and views (e.g., `span` known not to be resource handles) to lower the number of cases to be examined. For starters, consider every class with a destructor as resource handle.
21910 ### <a name="Cr-templates"></a>Discussion: Use templates to express containers (and other resource handles)
21914 To provide statically type-safe manipulation of elements.
21918 template<typename T> class Vector {
21920 T* elem; // point to sz elements of type T
21924 ### <a name="Cr-value-return"></a>Discussion: Return containers by value (relying on move or copy elision for efficiency)
21928 To simplify code and eliminate a need for explicit memory management. To bring an object into a surrounding scope, thereby extending its lifetime.
21930 **See also**: [F.20, the general item about "out" output values](#Rf-out)
21934 vector<int> get_large_vector()
21939 auto v = get_large_vector(); // return by value is ok, most modern compilers will do copy elision
21943 See the Exceptions in [F.20](#Rf-out).
21947 Check for pointers and references returned from functions and see if they are assigned to resource handles (e.g., to a `unique_ptr`).
21949 ### <a name="Cr-handle"></a>Discussion: If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations
21953 To provide complete control of the lifetime of the resource. To provide a coherent set of operations on the resource.
21957 ??? Messing with pointers
21961 If all members are resource handles, rely on the default special operations where possible.
21963 template<typename T> struct Named {
21968 Now `Named` has a default constructor, a destructor, and efficient copy and move operations, provided `T` has.
21972 In general, a tool cannot know if a class is a resource handle. However, if a class has some of [the default operations](#SS-ctor), it should have all, and if a class has a member that is a resource handle, it should be considered as resource handle.
21974 ### <a name="Cr-list"></a>Discussion: If a class is a container, give it an initializer-list constructor
21978 It is common to need an initial set of elements.
21982 template<typename T> class Vector {
21984 Vector(std::initializer_list<T>);
21988 Vector<string> vs { "Nygaard", "Ritchie" };
21992 When is a class a container? ???
21994 # <a name="S-tools"></a>Appendix D: Supporting tools
21996 This section contains a list of tools that directly support adoption of the C++ Core Guidelines. This list is not intended to be an exhaustive list of tools
21997 that are helpful in writing good C++ code. If a tool is designed specifically to support and links to the C++ Core Guidelines it is a candidate for inclusion.
21999 ### <a name="St-clangtidy"></a>Tools: [Clang-tidy](http://clang.llvm.org/extra/clang-tidy/checks/list.html)
22001 Clang-tidy has a set of rules that specifically enforce the C++ Core Guidelines. These rules are named in the pattern `cppcoreguidelines-*`.
22003 ### <a name="St-cppcorecheck"></a>Tools: [CppCoreCheck](https://docs.microsoft.com/en-us/visualstudio/code-quality/using-the-cpp-core-guidelines-checkers)
22005 The Microsoft compiler's C++ code analysis contains a set of rules specifically aimed at enforcement of the C++ Core Guidelines.
22007 # <a name="S-glossary"></a>Glossary
22009 A relatively informal definition of terms used in the guidelines
22010 (based off the glossary in [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html))
22012 More information on many topics about C++ can be found on the [Standard C++ Foundation](https://isocpp.org)'s site.
22014 * *ABI*: Application Binary Interface, a specification for a specific hardware platform combined with the operating system. Contrast with API.
22015 * *abstract class*: a class that cannot be directly used to create objects; often used to define an interface to derived classes.
22016 A class is made abstract by having a pure virtual function or only protected constructors.
22017 * *abstraction*: a description of something that selectively and deliberately ignores (hides) details (e.g., implementation details); selective ignorance.
22018 * *address*: a value that allows us to find an object in a computer's memory.
22019 * *algorithm*: a procedure or formula for solving a problem; a finite series of computational steps to produce a result.
22020 * *alias*: an alternative way of referring to an object; often a name, pointer, or reference.
22021 * *API*: Application Programming Interface, a set of functions that form the communication between various software components. Contrast with ABI.
22022 * *application*: a program or a collection of programs that is considered an entity by its users.
22023 * *approximation*: something (e.g., a value or a design) that is close to the perfect or ideal (value or design).
22024 Often an approximation is a result of trade-offs among ideals.
22025 * *argument*: a value passed to a function or a template, in which it is accessed through a parameter.
22026 * *array*: a homogeneous sequence of elements, usually numbered, e.g., `[0:max)`.
22027 * *assertion*: a statement inserted into a program to state (assert) that something must always be true at this point in the program.
22028 * *base class*: a class used as the base of a class hierarchy. Typically a base class has one or more virtual functions.
22029 * *bit*: the basic unit of information in a computer. A bit can have the value 0 or the value 1.
22030 * *bug*: an error in a program.
22031 * *byte*: the basic unit of addressing in most computers. Typically, a byte holds 8 bits.
22032 * *class*: a user-defined type that may contain data members, function members, and member types.
22033 * *code*: a program or a part of a program; ambiguously used for both source code and object code.
22034 * *compiler*: a program that turns source code into object code.
22035 * *complexity*: a hard-to-precisely-define notion or measure of the difficulty of constructing a solution to a problem or of the solution itself.
22036 Sometimes complexity is used to (simply) mean an estimate of the number of operations needed to execute an algorithm.
22037 * *computation*: the execution of some code, usually taking some input and producing some output.
22038 * *concept*: (1) a notion, and idea; (2) a set of requirements, usually for a template argument.
22039 * *concrete class*: class for which objects can be created using usual construction syntax (e.g., on the stack) and the resulting object behaves much like an `int` as it comes to copying, comparison, and such
22040 (as opposed to a base class in a hierarchy).
22041 * *constant*: a value that cannot be changed (in a given scope); not mutable.
22042 * *constructor*: an operation that initializes ("constructs") an object.
22043 Typically a constructor establishes an invariant and often acquires resources needed for an object to be used (which are then typically released by a destructor).
22044 * *container*: an object that holds elements (other objects).
22045 * *copy*: an operation that makes two object have values that compare equal. See also move.
22046 * *correctness*: a program or a piece of a program is correct if it meets its specification.
22047 Unfortunately, a specification can be incomplete or inconsistent, or can fail to meet users' reasonable expectations.
22048 Thus, to produce acceptable code, we sometimes have to do more than just follow the formal specification.
22049 * *cost*: the expense (e.g., in programmer time, run time, or space) of producing a program or of executing it.
22050 Ideally, cost should be a function of complexity.
22051 * *customization point*: ???
22052 * *data*: values used in a computation.
22053 * *debugging*: the act of searching for and removing errors from a program; usually far less systematic than testing.
22054 * *declaration*: the specification of a name with its type in a program.
22055 * *definition*: a declaration of an entity that supplies all information necessary to complete a program using the entity.
22056 Simplified definition: a declaration that allocates memory.
22057 * *derived class*: a class derived from one or more base classes.
22058 * *design*: an overall description of how a piece of software should operate to meet its specification.
22059 * *destructor*: an operation that is implicitly invoked (called) when an object is destroyed (e.g., at the end of a scope). Often, it releases resources.
22060 * *encapsulation*: protecting something meant to be private (e.g., implementation details) from unauthorized access.
22061 * *error*: a mismatch between reasonable expectations of program behavior (often expressed as a requirement or a users' guide) and what a program actually does.
22062 * *executable*: a program ready to be run (executed) on a computer.
22063 * *feature creep*: a tendency to add excess functionality to a program "just in case."
22064 * *file*: a container of permanent information in a computer.
22065 * *floating-point number*: a computer's approximation of a real number, such as 7.93 and 10.78e-3.
22066 * *function*: a named unit of code that can be invoked (called) from different parts of a program; a logical unit of computation.
22067 * *generic programming*: a style of programming focused on the design and efficient implementation of algorithms.
22068 A generic algorithm will work for all argument types that meet its requirements. In C++, generic programming typically uses templates.
22069 * *global variable*: technically, a named object in namespace scope.
22070 * *handle*: a class that allows access to another through a member pointer or reference. See also resource, copy, move.
22071 * *header*: a file containing declarations used to share interfaces between parts of a program.
22072 * *hiding*: the act of preventing a piece of information from being directly seen or accessed.
22073 For example, a name from a nested (inner) scope can prevent that same name from an outer (enclosing) scope from being directly used.
22074 * *ideal*: the perfect version of something we are striving for. Usually we have to make trade-offs and settle for an approximation.
22075 * *implementation*: (1) the act of writing and testing code; (2) the code that implements a program.
22076 * *infinite loop*: a loop where the termination condition never becomes true. See iteration.
22077 * *infinite recursion*: a recursion that doesn't end until the machine runs out of memory to hold the calls.
22078 In reality, such recursion is never infinite but is terminated by some hardware error.
22079 * *information hiding*: the act of separating interface and implementation, thus hiding implementation details not meant for the user's attention and providing an abstraction.
22080 * *initialize*: giving an object its first (initial) value.
22081 * *input*: values used by a computation (e.g., function arguments and characters typed on a keyboard).
22082 * *integer*: a whole number, such as 42 and -99.
22083 * *interface*: a declaration or a set of declarations specifying how a piece of code (such as a function or a class) can be called.
22084 * *invariant*: something that must be always true at a given point (or points) of a program; typically used to describe the state (set of values) of an object or the state of a loop before entry into the repeated statement.
22085 * *iteration*: the act of repeatedly executing a piece of code; see recursion.
22086 * *iterator*: an object that identifies an element of a sequence.
22087 * *ISO*: International Organization for Standardization. The C++ language is an ISO standard, ISO/IEC 14882. More information at [iso.org](http://iso.org).
22088 * *library*: a collection of types, functions, classes, etc. implementing a set of facilities (abstractions) meant to be potentially used as part of more that one program.
22089 * *lifetime*: the time from the initialization of an object until it becomes unusable (goes out of scope, is deleted, or the program terminates).
22090 * *linker*: a program that combines object code files and libraries into an executable program.
22091 * *literal*: a notation that directly specifies a value, such as 12 specifying the integer value "twelve."
22092 * *loop*: a piece of code executed repeatedly; in C++, typically a for-statement or a `while`-statement.
22093 * *move*: an operation that transfers a value from one object to another leaving behind a value representing "empty." See also copy.
22094 * *mutable*: changeable; the opposite of immutable, constant, and invariable.
22095 * *object*: (1) an initialized region of memory of a known type which holds a value of that type; (2) a region of memory.
22096 * *object code*: output from a compiler intended as input for a linker (for the linker to produce executable code).
22097 * *object file*: a file containing object code.
22098 * *object-oriented programming*: (OOP) a style of programming focused on the design and use of classes and class hierarchies.
22099 * *operation*: something that can perform some action, such as a function and an operator.
22100 * *output*: values produced by a computation (e.g., a function result or lines of characters written on a screen).
22101 * *overflow*: producing a value that cannot be stored in its intended target.
22102 * *overload*: defining two functions or operators with the same name but different argument (operand) types.
22103 * *override*: defining a function in a derived class with the same name and argument types as a virtual function in the base class, thus making the function callable through the interface defined by the base class.
22104 * *owner*: an object responsible for releasing a resource.
22105 * *paradigm*: a somewhat pretentious term for design or programming style; often used with the (erroneous) implication that there exists a paradigm that is superior to all others.
22106 * *parameter*: a declaration of an explicit input to a function or a template. When called, a function can access the arguments passed through the names of its parameters.
22107 * *pointer*: (1) a value used to identify a typed object in memory; (2) a variable holding such a value.
22108 * *post-condition*: a condition that must hold upon exit from a piece of code, such as a function or a loop.
22109 * *pre-condition*: a condition that must hold upon entry into a piece of code, such as a function or a loop.
22110 * *program*: code (possibly with associated data) that is sufficiently complete to be executed by a computer.
22111 * *programming*: the art of expressing solutions to problems as code.
22112 * *programming language*: a language for expressing programs.
22113 * *pseudo code*: a description of a computation written in an informal notation rather than a programming language.
22114 * *pure virtual function*: a virtual function that must be overridden in a derived class.
22115 * *RAII*: ("Resource Acquisition Is Initialization") a basic technique for resource management based on scopes.
22116 * *range*: a sequence of values that can be described by a start point and an end point. For example, `[0:5)` means the values 0, 1, 2, 3, and 4.
22117 * *recursion*: the act of a function calling itself; see also iteration.
22118 * *reference*: (1) a value describing the location of a typed value in memory; (2) a variable holding such a value.
22119 * *regular expression*: a notation for patterns in character strings.
22120 * *regular*: a type that behaves similarly to built-in types like `int` and can be compared with `==`.
22121 In particular, an object of a regular type can be copied and the result of a copy is a separate object that compares equal to the original. See also *semiregular type*.
22122 * *requirement*: (1) a description of the desired behavior of a program or part of a program; (2) a description of the assumptions a function or template makes of its arguments.
22123 * *resource*: something that is acquired and must later be released, such as a file handle, a lock, or memory. See also handle, owner.
22124 * *rounding*: conversion of a value to the mathematically nearest value of a less precise type.
22125 * *RTTI*: Run-Time Type Information. ???
22126 * *scope*: the region of program text (source code) in which a name can be referred to.
22127 * *semiregular*: a type that behaves roughly like an built-in type like `int`, but possibly without a `==` operator. See also *regular type*.
22128 * *sequence*: elements that can be visited in a linear order.
22129 * *software*: a collection of pieces of code and associated data; often used interchangeably with program.
22130 * *source code*: code as produced by a programmer and (in principle) readable by other programmers.
22131 * *source file*: a file containing source code.
22132 * *specification*: a description of what a piece of code should do.
22133 * *standard*: an officially agreed upon definition of something, such as a programming language.
22134 * *state*: a set of values.
22135 * *STL*: the containers, iterators, and algorithms part of the standard library.
22136 * *string*: a sequence of characters.
22137 * *style*: a set of techniques for programming leading to a consistent use of language features; sometimes used in a very restricted sense to refer just to low-level rules for naming and appearance of code.
22138 * *subtype*: derived type; a type that has all the properties of a type and possibly more.
22139 * *supertype*: base type; a type that has a subset of the properties of a type.
22140 * *system*: (1) a program or a set of programs for performing a task on a computer; (2) a shorthand for "operating system", that is, the fundamental execution environment and tools for a computer.
22141 * *TS*: [Technical Specification](https://www.iso.org/deliverables-all.html?type=ts), A Technical Specification addresses work still under technical development, or where it is believed that there will be a future, but not immediate, possibility of agreement on an International Standard. A Technical Specification is published for immediate use, but it also provides a means to obtain feedback. The aim is that it will eventually be transformed and republished as an International Standard.
22142 * *template*: a class or a function parameterized by one or more types or (compile-time) values; the basic C++ language construct supporting generic programming.
22143 * *testing*: a systematic search for errors in a program.
22144 * *trade-off*: the result of balancing several design and implementation criteria.
22145 * *truncation*: loss of information in a conversion from a type into another that cannot exactly represent the value to be converted.
22146 * *type*: something that defines a set of possible values and a set of operations for an object.
22147 * *uninitialized*: the (undefined) state of an object before it is initialized.
22148 * *unit*: (1) a standard measure that gives meaning to a value (e.g., km for a distance); (2) a distinguished (e.g., named) part of a larger whole.
22149 * *use case*: a specific (typically simple) use of a program meant to test its functionality and demonstrate its purpose.
22150 * *value*: a set of bits in memory interpreted according to a type.
22151 * *variable*: a named object of a given type; contains a value unless uninitialized.
22152 * *virtual function*: a member function that can be overridden in a derived class.
22153 * *word*: a basic unit of memory in a computer, often the unit used to hold an integer.
22155 # <a name="S-unclassified"></a>To-do: Unclassified proto-rules
22157 This is our to-do list.
22158 Eventually, the entries will become rules or parts of rules.
22159 Alternatively, we will decide that no change is needed and delete the entry.
22161 * No long-distance friendship
22162 * Should physical design (what's in a file) and large-scale design (libraries, groups of libraries) be addressed?
22164 * Avoid using directives in the global scope (except for std, and other "fundamental" namespaces (e.g. experimental))
22165 * How granular should namespaces be? All classes/functions designed to work together and released together (as defined in Sutter/Alexandrescu) or something narrower or wider?
22166 * Should there be inline namespaces (à la `std::literals::*_literals`)?
22167 * Avoid implicit conversions
22168 * Const member functions should be thread safe ... aka, but I don't really change the variable, just assign it a value the first time it's called ... argh
22169 * Always initialize variables, use initialization lists for member variables.
22170 * Anyone writing a public interface which takes or returns `void*` should have their toes set on fire. That one has been a personal favorite of mine for a number of years. :)
22171 * Use `const`-ness wherever possible: member functions, variables and (yippee) `const_iterators`
22173 * `(size)` vs. `{initializers}` vs. `{Extent{size}}`
22174 * Don't overabstract
22175 * Never pass a pointer down the call stack
22176 * falling through a function bottom
22177 * Should there be guidelines to choose between polymorphisms? YES. classic (virtual functions, reference semantics) vs. Sean Parent style (value semantics, type-erased, kind of like `std::function`) vs. CRTP/static? YES Perhaps even vs. tag dispatch?
22178 * should virtual calls be banned from ctors/dtors in your guidelines? YES. A lot of people ban them, even though I think it's a big strength of C++ that they are ??? -preserving (D disappointed me so much when it went the Java way). WHAT WOULD BE A GOOD EXAMPLE?
22179 * Speaking of lambdas, what would weigh in on the decision between lambdas and (local?) classes in algorithm calls and other callback scenarios?
22180 * And speaking of `std::bind`, Stephen T. Lavavej criticizes it so much I'm starting to wonder if it is indeed going to fade away in future. Should lambdas be recommended instead?
22181 * What to do with leaks out of temporaries? : `p = (s1 + s2).c_str();`
22182 * pointer/iterator invalidation leading to dangling pointers:
22186 int* p = new int[700];
22190 vector<int> v(700);
22194 // ... use q and q2 ...
22198 * private inheritance vs/and membership
22199 * avoid static class members variables (race conditions, almost-global variables)
22201 * Use RAII lock guards (`lock_guard`, `unique_lock`, `shared_lock`), never call `mutex.lock` and `mutex.unlock` directly (RAII)
22202 * Prefer non-recursive locks (often used to work around bad reasoning, overhead)
22203 * Join your threads! (because of `std::terminate` in destructor if not joined or detached ... is there a good reason to detach threads?) -- ??? could support library provide a RAII wrapper for `std::thread`?
22204 * If two or more mutexes must be acquired at the same time, use `std::lock` (or another deadlock avoidance algorithm?)
22205 * When using a `condition_variable`, always protect the condition by a mutex (atomic bool whose value is set outside of the mutex is wrong!), and use the same mutex for the condition variable itself.
22206 * Never use `atomic_compare_exchange_strong` with `std::atomic<user-defined-struct>` (differences in padding matter, while `compare_exchange_weak` in a loop converges to stable padding)
22207 * individual `shared_future` objects are not thread-safe: two threads cannot wait on the same `shared_future` object (they can wait on copies of a `shared_future` that refer to the same shared state)
22208 * individual `shared_ptr` objects are not thread-safe: different threads can call non-`const` member functions on *different* `shared_ptr`s that refer to the same shared object, but one thread cannot call a non-`const` member function of a `shared_ptr` object while another thread accesses that same `shared_ptr` object (if you need that, consider `atomic_shared_ptr` instead)
22210 * rules for arithmetic
22214 * <a name="Abrahams01"></a>
22215 \[Abrahams01]: D. Abrahams. [Exception-Safety in Generic Components](http://www.boost.org/community/exception_safety.html).
22216 * <a name="Alexandrescu01"></a>
22217 \[Alexandrescu01]: A. Alexandrescu. Modern C++ Design (Addison-Wesley, 2001).
22218 * <a name="Cplusplus03"></a>
22219 \[C++03]: ISO/IEC 14882:2003(E), Programming Languages — C++ (updated ISO and ANSI C++ Standard including the contents of (C++98) plus errata corrections).
22220 * <a name="CplusplusCS"></a>
22222 * <a name="Cargill92"></a>
22223 \[Cargill92]: T. Cargill. C++ Programming Style (Addison-Wesley, 1992).
22224 * <a name="Cline99"></a>
22225 \[Cline99]: M. Cline, G. Lomow, and M. Girou. C++ FAQs (2ndEdition) (Addison-Wesley, 1999).
22226 * <a name="Dewhurst03"></a>
22227 \[Dewhurst03]: S. Dewhurst. C++ Gotchas (Addison-Wesley, 2003).
22228 * <a name="Henricson97"></a>
22229 \[Henricson97]: M. Henricson and E. Nyquist. Industrial Strength C++ (Prentice Hall, 1997).
22230 * <a name="Koenig97"></a>
22231 \[Koenig97]: A. Koenig and B. Moo. Ruminations on C++ (Addison-Wesley, 1997).
22232 * <a name="Lakos96"></a>
22233 \[Lakos96]: J. Lakos. Large-Scale C++ Software Design (Addison-Wesley, 1996).
22234 * <a name="Meyers96"></a>
22235 \[Meyers96]: S. Meyers. More Effective C++ (Addison-Wesley, 1996).
22236 * <a name="Meyers97"></a>
22237 \[Meyers97]: S. Meyers. Effective C++ (2nd Edition) (Addison-Wesley, 1997).
22238 * <a name="Meyers15"></a>
22239 \[Meyers15]: S. Meyers. Effective Modern C++ (O'Reilly, 2015).
22240 * <a name="Murray93"></a>
22241 \[Murray93]: R. Murray. C++ Strategies and Tactics (Addison-Wesley, 1993).
22242 * <a name="Stroustrup94"></a>
22243 \[Stroustrup94]: B. Stroustrup. The Design and Evolution of C++ (Addison-Wesley, 1994).
22244 * <a name="Stroustrup00"></a>
22245 \[Stroustrup00]: B. Stroustrup. The C++ Programming Language (Special 3rdEdition) (Addison-Wesley, 2000).
22246 * <a name="Stroustrup05"></a>
22247 \[Stroustrup05]: B. Stroustrup. [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
22248 * <a name="Stroustrup13"></a>
22249 \[Stroustrup13]: B. Stroustrup. [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html). Addison Wesley 2013.
22250 * <a name="Stroustrup14"></a>
22251 \[Stroustrup14]: B. Stroustrup. [A Tour of C++](http://www.stroustrup.com/Tour.html).
22252 Addison Wesley 2014.
22253 * <a name="Stroustrup15"></a>
22254 \[Stroustrup15]: B. Stroustrup, Herb Sutter, and G. Dos Reis: [A brief introduction to C++'s model for type- and resource-safety](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Introduction%20to%20type%20and%20resource%20safety.pdf).
22255 * <a name="SuttHysl04b"></a>
22256 \[SuttHysl04b]: H. Sutter and J. Hyslop. "Collecting Shared Objects" (C/C++ Users Journal, 22(8), August 2004).
22257 * <a name="SuttAlex05"></a>
22258 \[SuttAlex05]: H. Sutter and A. Alexandrescu. C++ Coding Standards. Addison-Wesley 2005.
22259 * <a name="Sutter00"></a>
22260 \[Sutter00]: H. Sutter. Exceptional C++ (Addison-Wesley, 2000).
22261 * <a name="Sutter02"></a>
22262 \[Sutter02]: H. Sutter. More Exceptional C++ (Addison-Wesley, 2002).
22263 * <a name="Sutter04"></a>
22264 \[Sutter04]: H. Sutter. Exceptional C++ Style (Addison-Wesley, 2004).
22265 * <a name="Taligent94"></a>
22266 \[Taligent94]: Taligent's Guide to Designing Programs (Addison-Wesley, 1994).