1 # <a name="main"></a>C++ Core Guidelines
8 * [Bjarne Stroustrup](http://www.stroustrup.com)
9 * [Herb Sutter](http://herbsutter.com/)
11 This is a living document under continuous improvement.
12 Had it been an open-source (code) project, this would have been release 0.8.
13 Copying, use, modification, and creation of derivative works from this project is licensed under an MIT-style license.
14 Contributing to this project requires agreeing to a Contributor License. See the accompanying [LICENSE](LICENSE) file for details.
15 We make this project available to "friendly users" to use, copy, modify, and derive from, hoping for constructive input.
17 Comments and suggestions for improvements are most welcome.
18 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
19 When commenting, please note [the introduction](#S-introduction) that outlines our aims and general approach.
20 The list of contributors is [here](#SS-ack).
24 * The sets of rules have not been completely checked for completeness, consistency, or enforceability.
25 * Triple question marks (???) mark known missing information
26 * Update reference sections; many pre-C++11 sources are too old.
27 * For a more-or-less up-to-date to-do list see: [To-do: Unclassified proto-rules](#S-unclassified)
29 You can [read an explanation of the scope and structure of this Guide](#S-abstract) or just jump straight in:
31 * [In: Introduction](#S-introduction)
32 * [P: Philosophy](#S-philosophy)
33 * [I: Interfaces](#S-interfaces)
34 * [F: Functions](#S-functions)
35 * [C: Classes and class hierarchies](#S-class)
36 * [Enum: Enumerations](#S-enum)
37 * [R: Resource management](#S-resource)
38 * [ES: Expressions and statements](#S-expr)
39 * [Per: Performance](#S-performance)
40 * [CP: Concurrency and parallelism](#S-concurrency)
41 * [E: Error handling](#S-errors)
42 * [Con: Constants and immutability](#S-const)
43 * [T: Templates and generic programming](#S-templates)
44 * [CPL: C-style programming](#S-cpl)
45 * [SF: Source files](#S-source)
46 * [SL: The Standard Library](#S-stdlib)
50 * [A: Architectural ideas](#S-A)
51 * [NR: Non-Rules and myths](#S-not)
52 * [RF: References](#S-references)
53 * [Pro: Profiles](#S-profile)
54 * [GSL: Guidelines support library](#S-gsl)
55 * [NL: Naming and layout rules](#S-naming)
56 * [FAQ: Answers to frequently asked questions](#S-faq)
57 * [Appendix A: Libraries](#S-libraries)
58 * [Appendix B: Modernizing code](#S-modernizing)
59 * [Appendix C: Discussion](#S-discussion)
60 * [Appendix D: Supporting tools](#S-tools)
61 * [Glossary](#S-glossary)
62 * [To-do: Unclassified proto-rules](#S-unclassified)
64 You can sample rules for specific language features:
67 [regular types](#Rc-regular) --
68 [prefer initialization](#Rc-initialize) --
69 [copy](#Rc-copy-semantic) --
70 [move](#Rc-move-semantic) --
71 [other operations](#Rc-matched) --
72 [default](#Rc-eqdefault)
75 [invariant](#Rc-struct) --
76 [members](#Rc-member) --
77 [helpers](#Rc-helper) --
78 [concrete types](#SS-concrete) --
79 [ctors, =, and dtors](#S-ctor) --
80 [hierarchy](#SS-hier) --
81 [operators](#SS-overload)
83 [rules](#SS-concepts) --
84 [in generic programming](#Rt-raise) --
85 [template arguments](#Rt-concepts) --
88 [invariant](#Rc-struct) --
89 [establish invariant](#Rc-ctor) --
90 [`throw`](#Rc-throw) --
91 [default](#Rc-default0) --
92 [not needed](#Rc-default) --
93 [`explicit`](#Rc-explicit) --
94 [delegating](#Rc-delegating) --
95 [`virtual`](#Rc-ctor-virtual)
97 [when to use](#Rh-domain) --
98 [as interface](#Rh-abstract) --
99 [destructors](#Rh-dtor) --
101 [getters and setters](#Rh-get) --
102 [multiple inheritance](#Rh-mi-interface) --
103 [overloading](#Rh-using) --
104 [slicing](#Rc-copy-virtual) --
105 [`dynamic_cast`](#Rh-dynamic_cast)
107 [and constructors](#Rc-matched) --
108 [when needed?](#Rc-dtor) --
109 [must not fail](#Rc-dtor-fail)
111 [errors](#S-errors) --
112 [`throw`](#Re-throw) --
113 [for errors only](#Re-errors) --
114 [`noexcept`](#Re-noexcept) --
115 [minimize `try`](#Re-catch) --
116 [what if no exceptions?](#Re-no-throw-codes)
118 [range-for and for](#Res-for-range) --
119 [for and while](#Res-for-while) --
120 [for-initializer](#Res-for-init) --
121 [empty body](#Res-empty) --
122 [loop variable](#Res-loop-counter) --
123 [loop variable type ???](#Res-???)
125 [naming](#Rf-package) --
126 [single operation](#Rf-logical) --
127 [no throw](#Rf-noexcept) --
128 [arguments](#Rf-smart) --
129 [argument passing](#Rf-conventional) --
130 [multiple return values](#Rf-out-multi) --
131 [pointers](#Rf-return-ptr) --
132 [lambdas](#Rf-capture-vs-overload)
134 [small functions](#Rf-inline) --
135 [in headers](#Rs-inline)
137 [always](#Res-always) --
138 [prefer `{}`](#Res-list) --
139 [lambdas](#Res-lambda-init) --
140 [in-class initializers](#Rc-in-class-initializer) --
141 [class members](#Rc-initialize) --
142 [factory functions](#Rc-factory)
144 [when to use](#SS-lambdas)
146 [conventional](#Ro-conventional) --
147 [avoid conversion operators](#Ro-conversion) --
148 [and lambdas](#Ro-lambda)
149 * `public`, `private`, and `protected`:
150 [information hiding](#Rc-private) --
151 [consistency](#Rh-public) --
152 [`protected`](#Rh-protected)
154 [compile-time checking](#Rp-compile-time) --
155 [and concepts](#Rt-check-class)
157 [for organizing data](#Rc-org) --
158 [use if no invariant](#Rc-struct) --
159 [no private members](#Rc-class)
161 [abstraction](#Rt-raise) --
162 [containers](#Rt-cont) --
163 [concepts](#Rt-concepts)
165 [and signed](#Res-mix) --
166 [bit manipulation](#Res-unsigned)
168 [interfaces](#Ri-abstract) --
169 [not `virtual`](#Rc-concrete) --
170 [destructor](#Rc-dtor-virtual) --
171 [never fail](#Rc-dtor-fail)
173 You can look at design concepts used to express the rules:
177 * exception: exception guarantee (???)
186 # <a name="S-abstract"></a>Abstract
188 This document is a set of guidelines for using C++ well.
189 The aim of this document is to help people to use modern C++ effectively.
190 By "modern C++" we mean effective use of the ISO C++ standard (currently C++17, but almost all of our recommendations also apply to C++14 and C++11).
191 In other words, what would you like your code to look like in 5 years' time, given that you can start now? In 10 years' time?
193 The guidelines are focused on relatively high-level issues, such as interfaces, resource management, memory management, and concurrency.
194 Such rules affect application architecture and library design.
195 Following the rules will lead to code that is statically type safe, has no resource leaks, and catches many more programming logic errors than is common in code today.
196 And it will run fast -- you can afford to do things right.
198 We are less concerned with low-level issues, such as naming conventions and indentation style.
199 However, no topic that can help a programmer is out of bounds.
201 Our initial set of rules emphasizes safety (of various forms) and simplicity.
202 They might very well be too strict.
203 We expect to have to introduce more exceptions to better accommodate real-world needs.
204 We also need more rules.
206 You will find some of the rules contrary to your expectations or even contrary to your experience.
207 If we haven't suggested you change your coding style in any way, we have failed!
208 Please try to verify or disprove rules!
209 In particular, we'd really like to have some of our rules backed up with measurements or better examples.
211 You will find some of the rules obvious or even trivial.
212 Please remember that one purpose of a guideline is to help someone who is less experienced or coming from a different background or language to get up to speed.
214 Many of the rules are designed to be supported by an analysis tool.
215 Violations of rules will be flagged with references (or links) to the relevant rule.
216 We do not expect you to memorize all the rules before trying to write code.
217 One way of thinking about these guidelines is as a specification for tools that happens to be readable by humans.
219 The rules are meant for gradual introduction into a code base.
220 We plan to build tools for that and hope others will too.
222 Comments and suggestions for improvements are most welcome.
223 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
225 # <a name="S-introduction"></a>In: Introduction
227 This is a set of core guidelines for modern C++ (currently C++17) taking likely future enhancements and ISO Technical Specifications (TSs) into account.
228 The aim is to help C++ programmers to write simpler, more efficient, more maintainable code.
230 Introduction summary:
232 * [In.target: Target readership](#SS-readers)
233 * [In.aims: Aims](#SS-aims)
234 * [In.not: Non-aims](#SS-non)
235 * [In.force: Enforcement](#SS-force)
236 * [In.struct: The structure of this document](#SS-struct)
237 * [In.sec: Major sections](#SS-sec)
239 ## <a name="SS-readers"></a>In.target: Target readership
241 All C++ programmers. This includes [programmers who might consider C](#S-cpl).
243 ## <a name="SS-aims"></a>In.aims: Aims
245 The purpose of this document is to help developers to adopt modern C++ (currently C++17) and to achieve a more uniform style across code bases.
247 We do not suffer the delusion that every one of these rules can be effectively applied to every code base. Upgrading old systems is hard. However, we do believe that a program that uses a rule is less error-prone and more maintainable than one that does not. Often, rules also lead to faster/easier initial development.
248 As far as we can tell, these rules lead to code that performs as well or better than older, more conventional techniques; they are meant to follow the zero-overhead principle ("what you don't use, you don't pay for" or "when you use an abstraction mechanism appropriately, you get at least as good performance as if you had handcoded using lower-level language constructs").
249 Consider these rules ideals for new code, opportunities to exploit when working on older code, and try to approximate these ideals as closely as feasible.
252 ### <a name="R0"></a>In.0: Don't panic!
254 Take the time to understand the implications of a guideline rule on your program.
256 These guidelines are designed according to the "subset of superset" principle ([Stroustrup05](#Stroustrup05)).
257 They do not simply define a subset of C++ to be used (for reliability, safety, performance, or whatever).
258 Instead, they strongly recommend the use of a few simple "extensions" ([library components](#S-gsl))
259 that make the use of the most error-prone features of C++ redundant, so that they can be banned (in our set of rules).
261 The rules emphasize static type safety and resource safety.
262 For that reason, they emphasize possibilities for range checking, for avoiding dereferencing `nullptr`, for avoiding dangling pointers, and the systematic use of exceptions (via RAII).
263 Partly to achieve that and partly to minimize obscure code as a source of errors, the rules also emphasize simplicity and the hiding of necessary complexity behind well-specified interfaces.
265 Many of the rules are prescriptive.
266 We are uncomfortable with rules that simply state "don't do that!" without offering an alternative.
267 One consequence of that is that some rules can be supported only by heuristics, rather than precise and mechanically verifiable checks.
268 Other rules articulate general principles. For these more general rules, more detailed and specific rules provide partial checking.
270 These guidelines address the core of C++ and its use.
271 We expect that most large organizations, specific application areas, and even large projects will need further rules, possibly further restrictions, and further library support.
272 For example, hard-real-time programmers typically can't use free store (dynamic memory) freely and will be restricted in their choice of libraries.
273 We encourage the development of such more specific rules as addenda to these core guidelines.
274 Build your ideal small foundation library and use that, rather than lowering your level of programming to glorified assembly code.
276 The rules are designed to allow [gradual adoption](#S-modernizing).
278 Some rules aim to increase various forms of safety while others aim to reduce the likelihood of accidents, many do both.
279 The guidelines aimed at preventing accidents often ban perfectly legal C++.
280 However, when there are two ways of expressing an idea and one has shown itself a common source of errors and the other has not, we try to guide programmers towards the latter.
282 ## <a name="SS-non"></a>In.not: Non-aims
284 The rules are not intended to be minimal or orthogonal.
285 In particular, general rules can be simple, but unenforceable.
286 Also, it is often hard to understand the implications of a general rule.
287 More specialized rules are often easier to understand and to enforce, but without general rules, they would just be a long list of special cases.
288 We provide rules aimed at helping novices as well as rules supporting expert use.
289 Some rules can be completely enforced, but others are based on heuristics.
291 These rules are not meant to be read serially, like a book.
292 You can browse through them using the links.
293 However, their main intended use is to be targets for tools.
294 That is, a tool looks for violations and the tool returns links to violated rules.
295 The rules then provide reasons, examples of potential consequences of the violation, and suggested remedies.
297 These guidelines are not intended to be a substitute for a tutorial treatment of C++.
298 If you need a tutorial for some given level of experience, see [the references](#S-references).
300 This is not a guide on how to convert old C++ code to more modern code.
301 It is meant to articulate ideas for new code in a concrete fashion.
302 However, see [the modernization section](#S-modernizing) for some possible approaches to modernizing/rejuvenating/upgrading.
303 Importantly, the rules support gradual adoption: It is typically infeasible to completely convert a large code base all at once.
305 These guidelines are not meant to be complete or exact in every language-technical detail.
306 For the final word on language definition issues, including every exception to general rules and every feature, see the ISO C++ standard.
308 The rules are not intended to force you to write in an impoverished subset of C++.
309 They are *emphatically* not meant to define a, say, Java-like subset of C++.
310 They are not meant to define a single "one true C++" language.
311 We value expressiveness and uncompromised performance.
313 The rules are not value-neutral.
314 They are meant to make code simpler and more correct/safer than most existing C++ code, without loss of performance.
315 They are meant to inhibit perfectly valid C++ code that correlates with errors, spurious complexity, and poor performance.
317 The rules are not precise to the point where a person (or machine) can follow them without thinking.
318 The enforcement parts try to be that, but we would rather leave a rule or a definition a bit vague
319 and open to interpretation than specify something precisely and wrong.
320 Sometimes, precision comes only with time and experience.
321 Design is not (yet) a form of Math.
323 The rules are not perfect.
324 A rule can do harm by prohibiting something that is useful in a given situation.
325 A rule can do harm by failing to prohibit something that enables a serious error in a given situation.
326 A rule can do a lot of harm by being vague, ambiguous, unenforceable, or by enabling every solution to a problem.
327 It is impossible to completely meet the "do no harm" criteria.
328 Instead, our aim is the less ambitious: "Do the most good for most programmers";
329 if you cannot live with a rule, object to it, ignore it, but don't water it down until it becomes meaningless.
330 Also, suggest an improvement.
332 ## <a name="SS-force"></a>In.force: Enforcement
334 Rules with no enforcement are unmanageable for large code bases.
335 Enforcement of all rules is possible only for a small weak set of rules or for a specific user community.
337 * But we want lots of rules, and we want rules that everybody can use.
338 * But different people have different needs.
339 * But people don't like to read lots of rules.
340 * But people can't remember many rules.
342 So, we need subsetting to meet a variety of needs.
344 * But arbitrary subsetting leads to chaos.
346 We want guidelines that help a lot of people, make code more uniform, and strongly encourage people to modernize their code.
347 We want to encourage best practices, rather than leave all to individual choices and management pressures.
348 The ideal is to use all rules; that gives the greatest benefits.
350 This adds up to quite a few dilemmas.
351 We try to resolve those using tools.
352 Each rule has an **Enforcement** section listing ideas for enforcement.
353 Enforcement might be done by code review, by static analysis, by compiler, or by run-time checks.
354 Wherever possible, we prefer "mechanical" checking (humans are slow, inaccurate, and bore easily) and static checking.
355 Run-time checks are suggested only rarely where no alternative exists; we do not want to introduce "distributed bloat".
356 Where appropriate, we label a rule (in the **Enforcement** sections) with the name of groups of related rules (called "profiles").
357 A rule can be part of several profiles, or none.
358 For a start, we have a few profiles corresponding to common needs (desires, ideals):
360 * **type**: No type violations (reinterpreting a `T` as a `U` through casts, unions, or varargs)
361 * **bounds**: No bounds violations (accessing beyond the range of an array)
362 * **lifetime**: No leaks (failing to `delete` or multiple `delete`) and no access to invalid objects (dereferencing `nullptr`, using a dangling reference).
364 The profiles are intended to be used by tools, but also serve as an aid to the human reader.
365 We do not limit our comment in the **Enforcement** sections to things we know how to enforce; some comments are mere wishes that might inspire some tool builder.
367 Tools that implement these rules shall respect the following syntax to explicitly suppress a rule:
369 [[gsl::suppress(tag)]]
371 where "tag" is the anchor name of the item where the Enforcement rule appears (e.g., for [C.134](#Rh-public) it is "Rh-public"), the
372 name of a profile group-of-rules ("type", "bounds", or "lifetime"),
373 or a specific rule in a profile ([type.4](#Pro-type-cstylecast), or [bounds.2](#Pro-bounds-arrayindex)).
375 ## <a name="SS-struct"></a>In.struct: The structure of this document
377 Each rule (guideline, suggestion) can have several parts:
379 * The rule itself -- e.g., **no naked `new`**
380 * A rule reference number -- e.g., **C.7** (the 7th rule related to classes).
381 Since the major sections are not inherently ordered, we use letters as the first part of a rule reference "number".
382 We leave gaps in the numbering to minimize "disruption" when we add or remove rules.
383 * **Reason**s (rationales) -- because programmers find it hard to follow rules they don't understand
384 * **Example**s -- because rules are hard to understand in the abstract; can be positive or negative
385 * **Alternative**s -- for "don't do this" rules
386 * **Exception**s -- we prefer simple general rules. However, many rules apply widely, but not universally, so exceptions must be listed
387 * **Enforcement** -- ideas about how the rule might be checked "mechanically"
388 * **See also**s -- references to related rules and/or further discussion (in this document or elsewhere)
389 * **Note**s (comments) -- something that needs saying that doesn't fit the other classifications
390 * **Discussion** -- references to more extensive rationale and/or examples placed outside the main lists of rules
392 Some rules are hard to check mechanically, but they all meet the minimal criteria that an expert programmer can spot many violations without too much trouble.
393 We hope that "mechanical" tools will improve with time to approximate what such an expert programmer notices.
394 Also, we assume that the rules will be refined over time to make them more precise and checkable.
396 A rule is aimed at being simple, rather than carefully phrased to mention every alternative and special case.
397 Such information is found in the **Alternative** paragraphs and the [Discussion](#S-discussion) sections.
398 If you don't understand a rule or disagree with it, please visit its **Discussion**.
399 If you feel that a discussion is missing or incomplete, enter an [Issue](https://github.com/isocpp/CppCoreGuidelines/issues)
400 explaining your concerns and possibly a corresponding PR.
402 Examples are written to illustrate rules.
404 * Examples are not intended to be production quality or to cover all tutorial dimensions.
405 For example, many examples are language-technical and use names like `f`, `base`, and `x`.
406 * We try to ensure that "good" examples follow the Core Guidelines.
407 * Comments are often illustrating rules where they would be unnecessary and/or distracting in "real code."
408 * We assume knowledge of the standard library. For example, we use plain `vector` rather than `std::vector`.
410 This is not a language manual.
411 It is meant to be helpful, rather than complete, fully accurate on technical details, or a guide to existing code.
412 Recommended information sources can be found in [the references](#S-references).
414 ## <a name="SS-sec"></a>In.sec: Major sections
416 * [In: Introduction](#S-introduction)
417 * [P: Philosophy](#S-philosophy)
418 * [I: Interfaces](#S-interfaces)
419 * [F: Functions](#S-functions)
420 * [C: Classes and class hierarchies](#S-class)
421 * [Enum: Enumerations](#S-enum)
422 * [R: Resource management](#S-resource)
423 * [ES: Expressions and statements](#S-expr)
424 * [Per: Performance](#S-performance)
425 * [CP: Concurrency and parallelism](#S-concurrency)
426 * [E: Error handling](#S-errors)
427 * [Con: Constants and immutability](#S-const)
428 * [T: Templates and generic programming](#S-templates)
429 * [CPL: C-style programming](#S-cpl)
430 * [SF: Source files](#S-source)
431 * [SL: The Standard Library](#S-stdlib)
435 * [A: Architectural ideas](#S-A)
436 * [NR: Non-Rules and myths](#S-not)
437 * [RF: References](#S-references)
438 * [Pro: Profiles](#S-profile)
439 * [GSL: Guidelines support library](#S-gsl)
440 * [NL: Naming and layout rules](#S-naming)
441 * [FAQ: Answers to frequently asked questions](#S-faq)
442 * [Appendix A: Libraries](#S-libraries)
443 * [Appendix B: Modernizing code](#S-modernizing)
444 * [Appendix C: Discussion](#S-discussion)
445 * [Appendix D: Supporting tools](#S-tools)
446 * [Glossary](#S-glossary)
447 * [To-do: Unclassified proto-rules](#S-unclassified)
449 These sections are not orthogonal.
451 Each section (e.g., "P" for "Philosophy") and each subsection (e.g., "C.hier" for "Class Hierarchies (OOP)") have an abbreviation for ease of searching and reference.
452 The main section abbreviations are also used in rule numbers (e.g., "C.11" for "Make concrete types regular").
454 # <a name="S-philosophy"></a>P: Philosophy
456 The rules in this section are very general.
458 Philosophy rules summary:
460 * [P.1: Express ideas directly in code](#Rp-direct)
461 * [P.2: Write in ISO Standard C++](#Rp-Cplusplus)
462 * [P.3: Express intent](#Rp-what)
463 * [P.4: Ideally, a program should be statically type safe](#Rp-typesafe)
464 * [P.5: Prefer compile-time checking to run-time checking](#Rp-compile-time)
465 * [P.6: What cannot be checked at compile time should be checkable at run time](#Rp-run-time)
466 * [P.7: Catch run-time errors early](#Rp-early)
467 * [P.8: Don't leak any resources](#Rp-leak)
468 * [P.9: Don't waste time or space](#Rp-waste)
469 * [P.10: Prefer immutable data to mutable data](#Rp-mutable)
470 * [P.11: Encapsulate messy constructs, rather than spreading through the code](#Rp-library)
471 * [P.12: Use supporting tools as appropriate](#Rp-tools)
472 * [P.13: Use support libraries as appropriate](#Rp-lib)
474 Philosophical rules are generally not mechanically checkable.
475 However, individual rules reflecting these philosophical themes are.
476 Without a philosophical basis, the more concrete/specific/checkable rules lack rationale.
478 ### <a name="Rp-direct"></a>P.1: Express ideas directly in code
482 Compilers don't read comments (or design documents) and neither do many programmers (consistently).
483 What is expressed in code has defined semantics and can (in principle) be checked by compilers and other tools.
489 Month month() const; // do
490 int month(); // don't
494 The first declaration of `month` is explicit about returning a `Month` and about not modifying the state of the `Date` object.
495 The second version leaves the reader guessing and opens more possibilities for uncaught bugs.
499 This loop is a restricted form of `std::find`:
501 void f(vector<string>& v)
506 int index = -1; // bad, plus should use gsl::index
507 for (int i = 0; i < v.size(); ++i) {
518 A much clearer expression of intent would be:
520 void f(vector<string>& v)
525 auto p = find(begin(v), end(v), val); // better
529 A well-designed library expresses intent (what is to be done, rather than just how something is being done) far better than direct use of language features.
531 A C++ programmer should know the basics of the standard library, and use it where appropriate.
532 Any programmer should know the basics of the foundation libraries of the project being worked on, and use them appropriately.
533 Any programmer using these guidelines should know the [guidelines support library](#S-gsl), and use it appropriately.
537 change_speed(double s); // bad: what does s signify?
541 A better approach is to be explicit about the meaning of the double (new speed or delta on old speed?) and the unit used:
543 change_speed(Speed s); // better: the meaning of s is specified
545 change_speed(2.3); // error: no unit
546 change_speed(23m / 10s); // meters per second
548 We could have accepted a plain (unit-less) `double` as a delta, but that would have been error-prone.
549 If we wanted both absolute speed and deltas, we would have defined a `Delta` type.
553 Very hard in general.
555 * use `const` consistently (check if member functions modify their object; check if functions modify arguments passed by pointer or reference)
556 * flag uses of casts (casts neuter the type system)
557 * detect code that mimics the standard library (hard)
559 ### <a name="Rp-Cplusplus"></a>P.2: Write in ISO Standard C++
563 This is a set of guidelines for writing ISO Standard C++.
567 There are environments where extensions are necessary, e.g., to access system resources.
568 In such cases, localize the use of necessary extensions and control their use with non-core Coding Guidelines. If possible, build interfaces that encapsulate the extensions so they can be turned off or compiled away on systems that do not support those extensions.
570 Extensions often do not have rigorously defined semantics. Even extensions that
571 are common and implemented by multiple compilers might have slightly different
572 behaviors and edge case behavior as a direct result of *not* having a rigorous
573 standard definition. With sufficient use of any such extension, expected
574 portability will be impacted.
578 Using valid ISO C++ does not guarantee portability (let alone correctness).
579 Avoid dependence on undefined behavior (e.g., [undefined order of evaluation](#Res-order))
580 and be aware of constructs with implementation defined meaning (e.g., `sizeof(int)`).
584 There are environments where restrictions on use of standard C++ language or library features are necessary, e.g., to avoid dynamic memory allocation as required by aircraft control software standards.
585 In such cases, control their (dis)use with an extension of these Coding Guidelines customized to the specific environment.
589 Use an up-to-date C++ compiler (currently C++17, C++14, or C++11) with a set of options that do not accept extensions.
591 ### <a name="Rp-what"></a>P.3: Express intent
595 Unless the intent of some code is stated (e.g., in names or comments), it is impossible to tell whether the code does what it is supposed to do.
600 while (i < v.size()) {
601 // ... do something with v[i] ...
604 The intent of "just" looping over the elements of `v` is not expressed here. The implementation detail of an index is exposed (so that it might be misused), and `i` outlives the scope of the loop, which might or might not be intended. The reader cannot know from just this section of code.
608 for (const auto& x : v) { /* do something with the value of x */ }
610 Now, there is no explicit mention of the iteration mechanism, and the loop operates on a reference to `const` elements so that accidental modification cannot happen. If modification is desired, say so:
612 for (auto& x : v) { /* modify x */ }
614 For more details about for-statements, see [ES.71](#Res-for-range).
615 Sometimes better still, use a named algorithm. This example uses the `for_each` from the Ranges TS because it directly expresses the intent:
617 for_each(v, [](int x) { /* do something with the value of x */ });
618 for_each(par, v, [](int x) { /* do something with the value of x */ });
620 The last variant makes it clear that we are not interested in the order in which the elements of `v` are handled.
622 A programmer should be familiar with
624 * [The guidelines support library](#S-gsl)
625 * [The ISO C++ Standard Library](#S-stdlib)
626 * Whatever foundation libraries are used for the current project(s)
630 Alternative formulation: Say what should be done, rather than just how it should be done.
634 Some language constructs express intent better than others.
638 If two `int`s are meant to be the coordinates of a 2D point, say so:
640 draw_line(int, int, int, int); // obscure
641 draw_line(Point, Point); // clearer
645 Look for common patterns for which there are better alternatives
647 * simple `for` loops vs. range-`for` loops
648 * `f(T*, int)` interfaces vs. `f(span<T>)` interfaces
649 * loop variables in too large a scope
650 * naked `new` and `delete`
651 * functions with many parameters of built-in types
653 There is a huge scope for cleverness and semi-automated program transformation.
655 ### <a name="Rp-typesafe"></a>P.4: Ideally, a program should be statically type safe
659 Ideally, a program would be completely statically (compile-time) type safe.
660 Unfortunately, that is not possible. Problem areas:
666 * narrowing conversions
670 These areas are sources of serious problems (e.g., crashes and security violations).
671 We try to provide alternative techniques.
675 We can ban, restrain, or detect the individual problem categories separately, as required and feasible for individual programs.
676 Always suggest an alternative.
679 * unions -- use `variant` (in C++17)
680 * casts -- minimize their use; templates can help
681 * array decay -- use `span` (from the GSL)
682 * range errors -- use `span`
683 * narrowing conversions -- minimize their use and use `narrow` or `narrow_cast` (from the GSL) where they are necessary
685 ### <a name="Rp-compile-time"></a>P.5: Prefer compile-time checking to run-time checking
689 Code clarity and performance.
690 You don't need to write error handlers for errors caught at compile time.
694 // Int is an alias used for integers
695 int bits = 0; // don't: avoidable code
696 for (Int i = 1; i; i <<= 1)
699 cerr << "Int too small\n";
701 This example fails to achieve what it is trying to achieve (because overflow is undefined) and should be replaced with a simple `static_assert`:
703 // Int is an alias used for integers
704 static_assert(sizeof(Int) >= 4); // do: compile-time check
706 Or better still just use the type system and replace `Int` with `int32_t`.
710 void read(int* p, int n); // read max n integers into *p
713 read(a, 1000); // bad, off the end
717 void read(span<int> r); // read into the range of integers r
720 read(a); // better: let the compiler figure out the number of elements
722 **Alternative formulation**: Don't postpone to run time what can be done well at compile time.
726 * Look for pointer arguments.
727 * Look for run-time checks for range violations.
729 ### <a name="Rp-run-time"></a>P.6: What cannot be checked at compile time should be checkable at run time
733 Leaving hard-to-detect errors in a program is asking for crashes and bad results.
737 Ideally, we catch all errors (that are not errors in the programmer's logic) at either compile time or run time. It is impossible to catch all errors at compile time and often not affordable to catch all remaining errors at run time. However, we should endeavor to write programs that in principle can be checked, given sufficient resources (analysis programs, run-time checks, machine resources, time).
741 // separately compiled, possibly dynamically loaded
742 extern void f(int* p);
746 // bad: the number of elements is not passed to f()
750 Here, a crucial bit of information (the number of elements) has been so thoroughly "obscured" that static analysis is probably rendered infeasible and dynamic checking can be very difficult when `f()` is part of an ABI so that we cannot "instrument" that pointer. We could embed helpful information into the free store, but that requires global changes to a system and maybe to the compiler. What we have here is a design that makes error detection very hard.
754 We can of course pass the number of elements along with the pointer:
756 // separately compiled, possibly dynamically loaded
757 extern void f2(int* p, int n);
761 f2(new int[n], m); // bad: a wrong number of elements can be passed to f()
764 Passing the number of elements as an argument is better (and far more common) than just passing the pointer and relying on some (unstated) convention for knowing or discovering the number of elements. However (as shown), a simple typo can introduce a serious error. The connection between the two arguments of `f2()` is conventional, rather than explicit.
766 Also, it is implicit that `f2()` is supposed to `delete` its argument (or did the caller make a second mistake?).
770 The standard library resource management pointers fail to pass the size when they point to an object:
772 // separately compiled, possibly dynamically loaded
773 // NB: this assumes the calling code is ABI-compatible, using a
774 // compatible C++ compiler and the same stdlib implementation
775 extern void f3(unique_ptr<int[]>, int n);
779 f3(make_unique<int[]>(n), m); // bad: pass ownership and size separately
784 We need to pass the pointer and the number of elements as an integral object:
786 extern void f4(vector<int>&); // separately compiled, possibly dynamically loaded
787 extern void f4(span<int>); // separately compiled, possibly dynamically loaded
788 // NB: this assumes the calling code is ABI-compatible, using a
789 // compatible C++ compiler and the same stdlib implementation
794 f4(v); // pass a reference, retain ownership
795 f4(span<int>{v}); // pass a view, retain ownership
798 This design carries the number of elements along as an integral part of an object, so that errors are unlikely and dynamic (run-time) checking is always feasible, if not always affordable.
802 How do we transfer both ownership and all information needed for validating use?
804 vector<int> f5(int n) // OK: move
807 // ... initialize v ...
811 unique_ptr<int[]> f6(int n) // bad: loses n
813 auto p = make_unique<int[]>(n);
814 // ... initialize *p ...
818 owner<int*> f7(int n) // bad: loses n and we might forget to delete
820 owner<int*> p = new int[n];
821 // ... initialize *p ...
828 * show how possible checks are avoided by interfaces that pass polymorphic base classes around, when they actually know what they need?
829 Or strings as "free-style" options
833 * Flag (pointer, count)-style interfaces (this will flag a lot of examples that can't be fixed for compatibility reasons)
836 ### <a name="Rp-early"></a>P.7: Catch run-time errors early
840 Avoid "mysterious" crashes.
841 Avoid errors leading to (possibly unrecognized) wrong results.
845 void increment1(int* p, int n) // bad: error-prone
847 for (int i = 0; i < n; ++i) ++p[i];
855 increment1(a, m); // maybe typo, maybe m <= n is supposed
856 // but assume that m == 20
860 Here we made a small error in `use1` that will lead to corrupted data or a crash.
861 The (pointer, count)-style interface leaves `increment1()` with no realistic way of defending itself against out-of-range errors.
862 If we could check subscripts for out of range access, then the error would not be discovered until `p[10]` was accessed.
863 We could check earlier and improve the code:
865 void increment2(span<int> p)
867 for (int& x : p) ++x;
875 increment2({a, m}); // maybe typo, maybe m <= n is supposed
879 Now, `m <= n` can be checked at the point of call (early) rather than later.
880 If all we had was a typo so that we meant to use `n` as the bound, the code could be further simplified (eliminating the possibility of an error):
887 increment2(a); // the number of elements of a need not be repeated
893 Don't repeatedly check the same value. Don't pass structured data as strings:
895 Date read_date(istream& is); // read date from istream
897 Date extract_date(const string& s); // extract date from string
899 void user1(const string& date) // manipulate date
901 auto d = extract_date(date);
907 Date d = read_date(cin);
909 user1(d.to_string());
913 The date is validated twice (by the `Date` constructor) and passed as a character string (unstructured data).
917 Excess checking can be costly.
918 There are cases where checking early is inefficient because you might never need the value, or might only need part of the value that is more easily checked than the whole. Similarly, don't add validity checks that change the asymptotic behavior of your interface (e.g., don't add a `O(n)` check to an interface with an average complexity of `O(1)`).
920 class Jet { // Physics says: e * e < x * x + y * y + z * z
926 Jet(float x, float y, float z, float e)
927 :x(x), y(y), z(z), e(e)
929 // Should I check here that the values are physically meaningful?
934 // Should I handle the degenerate case here?
935 return sqrt(x * x + y * y + z * z - e * e);
941 The physical law for a jet (`e * e < x * x + y * y + z * z`) is not an invariant because of the possibility for measurement errors.
947 * Look at pointers and arrays: Do range-checking early and not repeatedly
948 * Look at conversions: Eliminate or mark narrowing conversions
949 * Look for unchecked values coming from input
950 * Look for structured data (objects of classes with invariants) being converted into strings
953 ### <a name="Rp-leak"></a>P.8: Don't leak any resources
957 Even a slow growth in resources will, over time, exhaust the availability of those resources.
958 This is particularly important for long-running programs, but is an essential piece of responsible programming behavior.
964 FILE* input = fopen(name, "r");
966 if (something) return; // bad: if something == true, a file handle is leaked
971 Prefer [RAII](#Rr-raii):
975 ifstream input {name};
977 if (something) return; // OK: no leak
981 **See also**: [The resource management section](#S-resource)
985 A leak is colloquially "anything that isn't cleaned up."
986 The more important classification is "anything that can no longer be cleaned up."
987 For example, allocating an object on the heap and then losing the last pointer that points to that allocation.
988 This rule should not be taken as requiring that allocations within long-lived objects must be returned during program shutdown.
989 For example, relying on system guaranteed cleanup such as file closing and memory deallocation upon process shutdown can simplify code.
990 However, relying on abstractions that implicitly clean up can be as simple, and often safer.
994 Enforcing [the lifetime safety profile](#SS-lifetime) eliminates leaks.
995 When combined with resource safety provided by [RAII](#Rr-raii), it eliminates the need for "garbage collection" (by generating no garbage).
996 Combine this with enforcement of [the type and bounds profiles](#SS-force) and you get complete type- and resource-safety, guaranteed by tools.
1000 * Look at pointers: Classify them into non-owners (the default) and owners.
1001 Where feasible, replace owners with standard-library resource handles (as in the example above).
1002 Alternatively, mark an owner as such using `owner` from [the GSL](#S-gsl).
1003 * Look for naked `new` and `delete`
1004 * Look for known resource allocating functions returning raw pointers (such as `fopen`, `malloc`, and `strdup`)
1006 ### <a name="Rp-waste"></a>P.9: Don't waste time or space
1014 Time and space that you spend well to achieve a goal (e.g., speed of development, resource safety, or simplification of testing) is not wasted.
1015 "Another benefit of striving for efficiency is that the process forces you to understand the problem in more depth." - Alex Stepanov
1025 X& operator=(const X& a);
1029 X waste(const char* p)
1031 if (!p) throw Nullptr_error{};
1033 auto buf = new char[n];
1034 if (!buf) throw Allocation_error{};
1035 for (int i = 0; i < n; ++i) buf[i] = p[i];
1036 // ... manipulate buffer ...
1039 x.s = string(n); // give x.s space for *p
1040 for (gsl::index i = 0; i < x.s.size(); ++i) x.s[i] = buf[i]; // copy buf into x.s
1047 X x = waste("Typical argument");
1051 Yes, this is a caricature, but we have seen every individual mistake in production code, and worse.
1052 Note that the layout of `X` guarantees that at least 6 bytes (and most likely more) are wasted.
1053 The spurious definition of copy operations disables move semantics so that the return operation is slow
1054 (please note that the Return Value Optimization, RVO, is not guaranteed here).
1055 The use of `new` and `delete` for `buf` is redundant; if we really needed a local string, we should use a local `string`.
1056 There are several more performance bugs and gratuitous complication.
1060 void lower(zstring s)
1062 for (int i = 0; i < strlen(s); ++i) s[i] = tolower(s[i]);
1065 This is actually an example from production code.
1066 We can see that in our condition we have `i < strlen(s)`. This expression will be evaluated on every iteration of the loop, which means that `strlen` must walk through string every loop to discover its length. While the string contents are changing, it's assumed that `toLower` will not affect the length of the string, so it's better to cache the length outside the loop and not incur that cost each iteration.
1070 An individual example of waste is rarely significant, and where it is significant, it is typically easily eliminated by an expert.
1071 However, waste spread liberally across a code base can easily be significant and experts are not always as available as we would like.
1072 The aim of this rule (and the more specific rules that support it) is to eliminate most waste related to the use of C++ before it happens.
1073 After that, we can look at waste related to algorithms and requirements, but that is beyond the scope of these guidelines.
1077 Many more specific rules aim at the overall goals of simplicity and elimination of gratuitous waste.
1079 * Flag an unused return value from a user-defined non-defaulted postfix `operator++` or `operator--` function. Prefer using the prefix form instead. (Note: "User-defined non-defaulted" is intended to reduce noise. Review this enforcement if it's still too noisy in practice.)
1082 ### <a name="Rp-mutable"></a>P.10: Prefer immutable data to mutable data
1086 It is easier to reason about constants than about variables.
1087 Something immutable cannot change unexpectedly.
1088 Sometimes immutability enables better optimization.
1089 You can't have a data race on a constant.
1091 See [Con: Constants and immutability](#S-const)
1093 ### <a name="Rp-library"></a>P.11: Encapsulate messy constructs, rather than spreading through the code
1097 Messy code is more likely to hide bugs and harder to write.
1098 A good interface is easier and safer to use.
1099 Messy, low-level code breeds more such code.
1104 int* p = (int*) malloc(sizeof(int) * sz);
1108 // ... read an int into x, exit loop if end of file is reached ...
1109 // ... check that x is valid ...
1111 p = (int*) realloc(p, sizeof(int) * sz * 2);
1116 This is low-level, verbose, and error-prone.
1117 For example, we "forgot" to test for memory exhaustion.
1118 Instead, we could use `vector`:
1123 for (int x; cin >> x; ) {
1124 // ... check that x is valid ...
1130 The standards library and the GSL are examples of this philosophy.
1131 For example, instead of messing with the arrays, unions, cast, tricky lifetime issues, `gsl::owner`, etc.,
1132 that are needed to implement key abstractions, such as `vector`, `span`, `lock_guard`, and `future`, we use the libraries
1133 designed and implemented by people with more time and expertise than we usually have.
1134 Similarly, we can and should design and implement more specialized libraries, rather than leaving the users (often ourselves)
1135 with the challenge of repeatedly getting low-level code well.
1136 This is a variant of the [subset of superset principle](#R0) that underlies these guidelines.
1140 * Look for "messy code" such as complex pointer manipulation and casting outside the implementation of abstractions.
1143 ### <a name="Rp-tools"></a>P.12: Use supporting tools as appropriate
1147 There are many things that are done better "by machine".
1148 Computers don't tire or get bored by repetitive tasks.
1149 We typically have better things to do than repeatedly do routine tasks.
1153 Run a static analyzer to verify that your code follows the guidelines you want it to follow.
1159 * [Static analysis tools](???)
1160 * [Concurrency tools](#Rconc-tools)
1161 * [Testing tools](???)
1163 There are many other kinds of tools, such as source code repositories, build tools, etc.,
1164 but those are beyond the scope of these guidelines.
1168 Be careful not to become dependent on over-elaborate or over-specialized tool chains.
1169 Those can make your otherwise portable code non-portable.
1172 ### <a name="Rp-lib"></a>P.13: Use support libraries as appropriate
1176 Using a well-designed, well-documented, and well-supported library saves time and effort;
1177 its quality and documentation are likely to be greater than what you could do
1178 if the majority of your time must be spent on an implementation.
1179 The cost (time, effort, money, etc.) of a library can be shared over many users.
1180 A widely used library is more likely to be kept up-to-date and ported to new systems than an individual application.
1181 Knowledge of a widely-used library can save time on other/future projects.
1182 So, if a suitable library exists for your application domain, use it.
1186 std::sort(begin(v), end(v), std::greater<>());
1188 Unless you are an expert in sorting algorithms and have plenty of time,
1189 this is more likely to be correct and to run faster than anything you write for a specific application.
1190 You need a reason not to use the standard library (or whatever foundational libraries your application uses) rather than a reason to use it.
1196 * The [ISO C++ Standard Library](#S-stdlib)
1197 * The [Guidelines Support Library](#S-gsl)
1201 If no well-designed, well-documented, and well-supported library exists for an important domain,
1202 maybe you should design and implement it, and then use it.
1205 # <a name="S-interfaces"></a>I: Interfaces
1207 An interface is a contract between two parts of a program. Precisely stating what is expected of a supplier of a service and a user of that service is essential.
1208 Having good (easy-to-understand, encouraging efficient use, not error-prone, supporting testing, etc.) interfaces is probably the most important single aspect of code organization.
1210 Interface rule summary:
1212 * [I.1: Make interfaces explicit](#Ri-explicit)
1213 * [I.2: Avoid non-`const` global variables](#Ri-global)
1214 * [I.3: Avoid singletons](#Ri-singleton)
1215 * [I.4: Make interfaces precisely and strongly typed](#Ri-typed)
1216 * [I.5: State preconditions (if any)](#Ri-pre)
1217 * [I.6: Prefer `Expects()` for expressing preconditions](#Ri-expects)
1218 * [I.7: State postconditions](#Ri-post)
1219 * [I.8: Prefer `Ensures()` for expressing postconditions](#Ri-ensures)
1220 * [I.9: If an interface is a template, document its parameters using concepts](#Ri-concepts)
1221 * [I.10: Use exceptions to signal a failure to perform a required task](#Ri-except)
1222 * [I.11: Never transfer ownership by a raw pointer (`T*`) or reference (`T&`)](#Ri-raw)
1223 * [I.12: Declare a pointer that must not be null as `not_null`](#Ri-nullptr)
1224 * [I.13: Do not pass an array as a single pointer](#Ri-array)
1225 * [I.22: Avoid complex initialization of global objects](#Ri-global-init)
1226 * [I.23: Keep the number of function arguments low](#Ri-nargs)
1227 * [I.24: Avoid adjacent parameters of the same type when changing the argument order would change meaning](#Ri-unrelated)
1228 * [I.25: Prefer abstract classes as interfaces to class hierarchies](#Ri-abstract)
1229 * [I.26: If you want a cross-compiler ABI, use a C-style subset](#Ri-abi)
1230 * [I.27: For stable library ABI, consider the Pimpl idiom](#Ri-pimpl)
1231 * [I.30: Encapsulate rule violations](#Ri-encapsulate)
1235 * [F: Functions](#S-functions)
1236 * [C.concrete: Concrete types](#SS-concrete)
1237 * [C.hier: Class hierarchies](#SS-hier)
1238 * [C.over: Overloading and overloaded operators](#SS-overload)
1239 * [C.con: Containers and other resource handles](#SS-containers)
1240 * [E: Error handling](#S-errors)
1241 * [T: Templates and generic programming](#S-templates)
1243 ### <a name="Ri-explicit"></a>I.1: Make interfaces explicit
1247 Correctness. Assumptions not stated in an interface are easily overlooked and hard to test.
1251 Controlling the behavior of a function through a global (namespace scope) variable (a call mode) is implicit and potentially confusing. For example:
1255 return (round_up) ? ceil(d) : d; // don't: "invisible" dependency
1258 It will not be obvious to a caller that the meaning of two calls of `round(7.2)` might give different results.
1262 Sometimes we control the details of a set of operations by an environment variable, e.g., normal vs. verbose output or debug vs. optimized.
1263 The use of a non-local control is potentially confusing, but controls only implementation details of otherwise fixed semantics.
1267 Reporting through non-local variables (e.g., `errno`) is easily ignored. For example:
1269 // don't: no test of printf's return value
1270 fprintf(connection, "logging: %d %d %d\n", x, y, s);
1272 What if the connection goes down so that no logging output is produced? See I.???.
1274 **Alternative**: Throw an exception. An exception cannot be ignored.
1276 **Alternative formulation**: Avoid passing information across an interface through non-local or implicit state.
1277 Note that non-`const` member functions pass information to other member functions through their object's state.
1279 **Alternative formulation**: An interface should be a function or a set of functions.
1280 Functions can be function templates and sets of functions can be classes or class templates.
1284 * (Simple) A function should not make control-flow decisions based on the values of variables declared at namespace scope.
1285 * (Simple) A function should not write to variables declared at namespace scope.
1287 ### <a name="Ri-global"></a>I.2: Avoid non-`const` global variables
1291 Non-`const` global variables hide dependencies and make the dependencies subject to unpredictable changes.
1296 // ... lots of stuff ...
1297 } data; // non-const data
1299 void compute() // don't
1304 void output() // don't
1309 Who else might modify `data`?
1311 **Warning**: The initialization of global objects is not totally ordered.
1312 If you use a global object initialize it with a constant.
1313 Note that it is possible to get undefined initialization order even for `const` objects.
1317 A global object is often better than a singleton.
1321 Global constants are useful.
1325 The rule against global variables applies to namespace scope variables as well.
1327 **Alternative**: If you use global (more generally namespace scope) data to avoid copying, consider passing the data as an object by reference to `const`.
1328 Another solution is to define the data as the state of some object and the operations as member functions.
1330 **Warning**: Beware of data races: If one thread can access non-local data (or data passed by reference) while another thread executes the callee, we can have a data race.
1331 Every pointer or reference to mutable data is a potential data race.
1333 Using global pointers or references to access and change non-const, and otherwise non-global,
1334 data isn't a better alternative to non-const global variables since that doesn't solve the issues of hidden dependencies or potential race conditions.
1338 You cannot have a race condition on immutable data.
1340 **References**: See the [rules for calling functions](#SS-call).
1344 The rule is "avoid", not "don't use." Of course there will be (rare) exceptions, such as `cin`, `cout`, and `cerr`.
1348 (Simple) Report all non-`const` variables declared at namespace scope and global pointers/references to non-const data.
1351 ### <a name="Ri-singleton"></a>I.3: Avoid singletons
1355 Singletons are basically complicated global objects in disguise.
1360 // ... lots of stuff to ensure that only one Singleton object is created,
1361 // that it is initialized properly, etc.
1364 There are many variants of the singleton idea.
1365 That's part of the problem.
1369 If you don't want a global object to change, declare it `const` or `constexpr`.
1373 You can use the simplest "singleton" (so simple that it is often not considered a singleton) to get initialization on first use, if any:
1381 This is one of the most effective solutions to problems related to initialization order.
1382 In a multi-threaded environment, the initialization of the static object does not introduce a race condition
1383 (unless you carelessly access a shared object from within its constructor).
1385 Note that the initialization of a local `static` does not imply a race condition.
1386 However, if the destruction of `X` involves an operation that needs to be synchronized we must use a less simple solution.
1391 static auto p = new X {3};
1392 return *p; // potential leak
1395 Now someone must `delete` that object in some suitably thread-safe way.
1396 That's error-prone, so we don't use that technique unless
1398 * `myX` is in multi-threaded code,
1399 * that `X` object needs to be destroyed (e.g., because it releases a resource), and
1400 * `X`'s destructor's code needs to be synchronized.
1402 If you, as many do, define a singleton as a class for which only one object is created, functions like `myX` are not singletons, and this useful technique is not an exception to the no-singleton rule.
1406 Very hard in general.
1408 * Look for classes with names that include `singleton`.
1409 * Look for classes for which only a single object is created (by counting objects or by examining constructors).
1410 * If a class X has a public static function that contains a function-local static of the class' type X and returns a pointer or reference to it, ban that.
1412 ### <a name="Ri-typed"></a>I.4: Make interfaces precisely and strongly typed
1416 Types are the simplest and best documentation, improve legibility due to their well-defined meaning, and are checked at compile time.
1417 Also, precisely typed code is often optimized better.
1419 ##### Example, don't
1423 void pass(void* data); // weak and under qualified type void* is suspicious
1425 Callers are unsure what types are allowed and if the data may
1426 be mutated as `const` is not specified. Note all pointer types
1427 implicitly convert to void*, so it is easy for callers to provide this value.
1429 The callee must `static_cast` data to an unverified type to use it.
1430 That is error-prone and verbose.
1432 Only use `const void*` for passing in data in designs that are indescribable in C++. Consider using a `variant` or a pointer to base instead.
1434 **Alternative**: Often, a template parameter can eliminate the `void*` turning it into a `T*` or `T&`.
1435 For generic code these `T`s can be general or concept constrained template parameters.
1441 draw_rect(100, 200, 100, 500); // what do the numbers specify?
1443 draw_rect(p.x, p.y, 10, 20); // what units are 10 and 20 in?
1445 It is clear that the caller is describing a rectangle, but it is unclear what parts they relate to. Also, an `int` can carry arbitrary forms of information, including values of many units, so we must guess about the meaning of the four `int`s. Most likely, the first two are an `x`,`y` coordinate pair, but what are the last two?
1447 Comments and parameter names can help, but we could be explicit:
1449 void draw_rectangle(Point top_left, Point bottom_right);
1450 void draw_rectangle(Point top_left, Size height_width);
1452 draw_rectangle(p, Point{10, 20}); // two corners
1453 draw_rectangle(p, Size{10, 20}); // one corner and a (height, width) pair
1455 Obviously, we cannot catch all errors through the static type system
1456 (e.g., the fact that a first argument is supposed to be a top-left point is left to convention (naming and comments)).
1462 set_settings(true, false, 42); // what do the numbers specify?
1464 The parameter types and their values do not communicate what settings are being specified or what those values mean.
1466 This design is more explicit, safe and legible:
1470 s.displayMode = alarm_settings::mode::spinning_light;
1471 s.frequency = alarm_settings::every_10_seconds;
1474 For the case of a set of boolean values consider using a flags enum; a pattern that expresses a set of boolean values.
1476 enable_lamp_options(lamp_option::on | lamp_option::animate_state_transitions);
1480 In the following example, it is not clear from the interface what `time_to_blink` means: Seconds? Milliseconds?
1482 void blink_led(int time_to_blink) // bad -- the unit is ambiguous
1485 // do something with time_to_blink
1496 `std::chrono::duration` types helps making the unit of time duration explicit.
1498 void blink_led(milliseconds time_to_blink) // good -- the unit is explicit
1501 // do something with time_to_blink
1510 The function can also be written in such a way that it will accept any time duration unit.
1512 template<class rep, class period>
1513 void blink_led(duration<rep, period> time_to_blink) // good -- accepts any unit
1515 // assuming that millisecond is the smallest relevant unit
1516 auto milliseconds_to_blink = duration_cast<milliseconds>(time_to_blink);
1518 // do something with milliseconds_to_blink
1530 * (Simple) Report the use of `void*` as a parameter or return type.
1531 * (Simple) Report the use of more than one `bool` parameter.
1532 * (Hard to do well) Look for functions that use too many primitive type arguments.
1534 ### <a name="Ri-pre"></a>I.5: State preconditions (if any)
1538 Arguments have meaning that might constrain their proper use in the callee.
1544 double sqrt(double x);
1546 Here `x` must be non-negative. The type system cannot (easily and naturally) express that, so we must use other means. For example:
1548 double sqrt(double x); // x must be non-negative
1550 Some preconditions can be expressed as assertions. For example:
1552 double sqrt(double x) { Expects(x >= 0); /* ... */ }
1554 Ideally, that `Expects(x >= 0)` should be part of the interface of `sqrt()` but that's not easily done. For now, we place it in the definition (function body).
1556 **References**: `Expects()` is described in [GSL](#S-gsl).
1560 Prefer a formal specification of requirements, such as `Expects(p);`.
1561 If that is infeasible, use English text in comments, such as `// the sequence [p:q) is ordered using <`.
1565 Most member functions have as a precondition that some class invariant holds.
1566 That invariant is established by a constructor and must be reestablished upon exit by every member function called from outside the class.
1567 We don't need to mention it for each member function.
1573 **See also**: The rules for passing pointers. ???
1575 ### <a name="Ri-expects"></a>I.6: Prefer `Expects()` for expressing preconditions
1579 To make it clear that the condition is a precondition and to enable tool use.
1583 int area(int height, int width)
1585 Expects(height > 0 && width > 0); // good
1586 if (height <= 0 || width <= 0) my_error(); // obscure
1592 Preconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1593 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and might have the wrong semantics (do you always want to abort in debug mode and check nothing in productions runs?).
1597 Preconditions should be part of the interface rather than part of the implementation,
1598 but we don't yet have the language facilities to do that.
1599 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1603 `Expects()` can also be used to check a condition in the middle of an algorithm.
1607 No, using `unsigned` is not a good way to sidestep the problem of [ensuring that a value is non-negative](#Res-nonnegative).
1611 (Not enforceable) Finding the variety of ways preconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1613 ### <a name="Ri-post"></a>I.7: State postconditions
1617 To detect misunderstandings about the result and possibly catch erroneous implementations.
1623 int area(int height, int width) { return height * width; } // bad
1625 Here, we (incautiously) left out the precondition specification, so it is not explicit that height and width must be positive.
1626 We also left out the postcondition specification, so it is not obvious that the algorithm (`height * width`) is wrong for areas larger than the largest integer.
1627 Overflow can happen.
1630 int area(int height, int width)
1632 auto res = height * width;
1639 Consider a famous security bug:
1641 void f() // problematic
1645 memset(buffer, 0, sizeof(buffer));
1648 There was no postcondition stating that the buffer should be cleared and the optimizer eliminated the apparently redundant `memset()` call:
1654 memset(buffer, 0, sizeof(buffer));
1655 Ensures(buffer[0] == 0);
1660 Postconditions are often informally stated in a comment that states the purpose of a function; `Ensures()` can be used to make this more systematic, visible, and checkable.
1664 Postconditions are especially important when they relate to something that is not directly reflected in a returned result, such as a state of a data structure used.
1668 Consider a function that manipulates a `Record`, using a `mutex` to avoid race conditions:
1672 void manipulate(Record& r) // don't
1675 // ... no m.unlock() ...
1678 Here, we "forgot" to state that the `mutex` should be released, so we don't know if the failure to ensure release of the `mutex` was a bug or a feature.
1679 Stating the postcondition would have made it clear:
1681 void manipulate(Record& r) // postcondition: m is unlocked upon exit
1684 // ... no m.unlock() ...
1687 The bug is now obvious (but only to a human reading comments).
1689 Better still, use [RAII](#Rr-raii) to ensure that the postcondition ("the lock must be released") is enforced in code:
1691 void manipulate(Record& r) // best
1693 lock_guard<mutex> _ {m};
1699 Ideally, postconditions are stated in the interface/declaration so that users can easily see them.
1700 Only postconditions related to the users can be stated in the interface.
1701 Postconditions related only to internal state belongs in the definition/implementation.
1705 (Not enforceable) This is a philosophical guideline that is infeasible to check
1706 directly in the general case. Domain specific checkers (like lock-holding
1707 checkers) exist for many toolchains.
1709 ### <a name="Ri-ensures"></a>I.8: Prefer `Ensures()` for expressing postconditions
1713 To make it clear that the condition is a postcondition and to enable tool use.
1721 memset(buffer, 0, MAX);
1722 Ensures(buffer[0] == 0);
1727 Postconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1728 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and might have the wrong semantics.
1730 **Alternative**: Postconditions of the form "this resource must be released" are best expressed by [RAII](#Rr-raii).
1734 Ideally, that `Ensures` should be part of the interface, but that's not easily done.
1735 For now, we place it in the definition (function body).
1736 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1740 (Not enforceable) Finding the variety of ways postconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1742 ### <a name="Ri-concepts"></a>I.9: If an interface is a template, document its parameters using concepts
1746 Make the interface precisely specified and compile-time checkable in the (not so distant) future.
1750 Use the C++20 style of requirements specification. For example:
1752 template<typename Iter, typename Val>
1753 // requires InputIterator<Iter> && EqualityComparable<ValueType<Iter>>, Val>
1754 Iter find(Iter first, Iter last, Val v)
1761 Soon (in C++20), all compilers will be able to check `requires` clauses once the `//` is removed.
1762 Concepts are supported in GCC 6.1 and later.
1764 **See also**: [Generic programming](#SS-GP) and [concepts](#SS-concepts).
1768 (Not yet enforceable) A language facility is under specification. When the language facility is available, warn if any non-variadic template parameter is not constrained by a concept (in its declaration or mentioned in a `requires` clause).
1770 ### <a name="Ri-except"></a>I.10: Use exceptions to signal a failure to perform a required task
1774 It should not be possible to ignore an error because that could leave the system or a computation in an undefined (or unexpected) state.
1775 This is a major source of errors.
1779 int printf(const char* ...); // bad: return negative number if output fails
1781 template<class F, class ...Args>
1782 // good: throw system_error if unable to start the new thread
1783 explicit thread(F&& f, Args&&... args);
1789 An error means that the function cannot achieve its advertised purpose (including establishing postconditions).
1790 Calling code that ignores an error could lead to wrong results or undefined systems state.
1791 For example, not being able to connect to a remote server is not by itself an error:
1792 the server can refuse a connection for all kinds of reasons, so the natural thing is to return a result that the caller should always check.
1793 However, if failing to make a connection is considered an error, then a failure should throw an exception.
1797 Many traditional interface functions (e.g., UNIX signal handlers) use error codes (e.g., `errno`) to report what are really status codes, rather than errors. You don't have a good alternative to using such, so calling these does not violate the rule.
1801 If you can't use exceptions (e.g., because your code is full of old-style raw-pointer use or because there are hard-real-time constraints), consider using a style that returns a pair of values:
1805 tie(val, error_code) = do_something();
1807 // ... handle the error or exit ...
1811 This style unfortunately leads to uninitialized variables.
1812 Since C++17 the "structured bindings" feature can be used to initialize variables directly from the return value:
1814 auto [val, error_code] = do_something();
1816 // ... handle the error or exit ...
1822 We don't consider "performance" a valid reason not to use exceptions.
1824 * Often, explicit error checking and handling consume as much time and space as exception handling.
1825 * Often, cleaner code yields better performance with exceptions (simplifying the tracing of paths through the program and their optimization).
1826 * A good rule for performance critical code is to move checking outside the [critical](#Rper-critical) part of the code.
1827 * In the longer term, more regular code gets better optimized.
1828 * Always carefully [measure](#Rper-measure) before making performance claims.
1830 **See also**: [I.5](#Ri-pre) and [I.7](#Ri-post) for reporting precondition and postcondition violations.
1834 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
1837 ### <a name="Ri-raw"></a>I.11: Never transfer ownership by a raw pointer (`T*`) or reference (`T&`)
1841 If there is any doubt whether the caller or the callee owns an object, leaks or premature destruction will occur.
1847 X* compute(args) // don't
1854 Who deletes the returned `X`? The problem would be harder to spot if `compute` returned a reference.
1855 Consider returning the result by value (use move semantics if the result is large):
1857 vector<double> compute(args) // good
1859 vector<double> res(10000);
1864 **Alternative**: [Pass ownership](#Rr-smartptrparam) using a "smart pointer", such as `unique_ptr` (for exclusive ownership) and `shared_ptr` (for shared ownership).
1865 However, that is less elegant and often less efficient than returning the object itself,
1866 so use smart pointers only if reference semantics are needed.
1868 **Alternative**: Sometimes older code can't be modified because of ABI compatibility requirements or lack of resources.
1869 In that case, mark owning pointers using `owner` from the [guidelines support library](#S-gsl):
1871 owner<X*> compute(args) // It is now clear that ownership is transferred
1873 owner<X*> res = new X{};
1878 This tells analysis tools that `res` is an owner.
1879 That is, its value must be `delete`d or transferred to another owner, as is done here by the `return`.
1881 `owner` is used similarly in the implementation of resource handles.
1885 Every object passed as a raw pointer (or iterator) is assumed to be owned by the
1886 caller, so that its lifetime is handled by the caller. Viewed another way:
1887 ownership transferring APIs are relatively rare compared to pointer-passing APIs,
1888 so the default is "no ownership transfer."
1890 **See also**: [Argument passing](#Rf-conventional), [use of smart pointer arguments](#Rr-smartptrparam), and [value return](#Rf-value-return).
1894 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`. Suggest use of standard-library resource handle or use of `owner<T>`.
1895 * (Simple) Warn on failure to either `reset` or explicitly `delete` an `owner` pointer on every code path.
1896 * (Simple) Warn if the return value of `new` or a function call with an `owner` return value is assigned to a raw pointer or non-`owner` reference.
1898 ### <a name="Ri-nullptr"></a>I.12: Declare a pointer that must not be null as `not_null`
1902 To help avoid dereferencing `nullptr` errors.
1903 To improve performance by avoiding redundant checks for `nullptr`.
1907 int length(const char* p); // it is not clear whether length(nullptr) is valid
1909 length(nullptr); // OK?
1911 int length(not_null<const char*> p); // better: we can assume that p cannot be nullptr
1913 int length(const char* p); // we must assume that p can be nullptr
1915 By stating the intent in source, implementers and tools can provide better diagnostics, such as finding some classes of errors through static analysis, and perform optimizations, such as removing branches and null tests.
1919 `not_null` is defined in the [guidelines support library](#S-gsl).
1923 The assumption that the pointer to `char` pointed to a C-style string (a zero-terminated string of characters) was still implicit, and a potential source of confusion and errors. Use `czstring` in preference to `const char*`.
1925 // we can assume that p cannot be nullptr
1926 // we can assume that p points to a zero-terminated array of characters
1927 int length(not_null<zstring> p);
1929 Note: `length()` is, of course, `std::strlen()` in disguise.
1933 * (Simple) ((Foundation)) If a function checks a pointer parameter against `nullptr` before access, on all control-flow paths, then warn it should be declared `not_null`.
1934 * (Complex) If a function with pointer return value ensures it is not `nullptr` on all return paths, then warn the return type should be declared `not_null`.
1936 ### <a name="Ri-array"></a>I.13: Do not pass an array as a single pointer
1940 (pointer, size)-style interfaces are error-prone. Also, a plain pointer (to array) must rely on some convention to allow the callee to determine the size.
1946 void copy_n(const T* p, T* q, int n); // copy from [p:p+n) to [q:q+n)
1948 What if there are fewer than `n` elements in the array pointed to by `q`? Then, we overwrite some probably unrelated memory.
1949 What if there are fewer than `n` elements in the array pointed to by `p`? Then, we read some probably unrelated memory.
1950 Either is undefined behavior and a potentially very nasty bug.
1954 Consider using explicit spans:
1956 void copy(span<const T> r, span<T> r2); // copy r to r2
1962 void draw(Shape* p, int n); // poor interface; poor code
1967 Passing `10` as the `n` argument might be a mistake: the most common convention is to assume `[0:n)` but that is nowhere stated. Worse is that the call of `draw()` compiled at all: there was an implicit conversion from array to pointer (array decay) and then another implicit conversion from `Circle` to `Shape`. There is no way that `draw()` can safely iterate through that array: it has no way of knowing the size of the elements.
1969 **Alternative**: Use a support class that ensures that the number of elements is correct and prevents dangerous implicit conversions. For example:
1971 void draw2(span<Circle>);
1974 draw2(span<Circle>(arr)); // deduce the number of elements
1975 draw2(arr); // deduce the element type and array size
1977 void draw3(span<Shape>);
1978 draw3(arr); // error: cannot convert Circle[10] to span<Shape>
1980 This `draw2()` passes the same amount of information to `draw()`, but makes the fact that it is supposed to be a range of `Circle`s explicit. See ???.
1984 Use `zstring` and `czstring` to represent C-style, zero-terminated strings.
1985 But when doing so, use `std::string_view` or `span<char>` from the [GSL](#S-gsl) to prevent range errors.
1989 * (Simple) ((Bounds)) Warn for any expression that would rely on implicit conversion of an array type to a pointer type. Allow exception for zstring/czstring pointer types.
1990 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type. Allow exception for zstring/czstring pointer types.
1992 ### <a name="Ri-global-init"></a>I.22: Avoid complex initialization of global objects
1996 Complex initialization can lead to undefined order of execution.
2004 const Y y = f(x); // read x; write y
2010 const X x = g(y); // read y; write x
2012 Since `x` and `y` are in different translation units the order of calls to `f()` and `g()` is undefined;
2013 one will access an uninitialized `const`.
2014 This shows that the order-of-initialization problem for global (namespace scope) objects is not limited to global *variables*.
2018 Order of initialization problems become particularly difficult to handle in concurrent code.
2019 It is usually best to avoid global (namespace scope) objects altogether.
2023 * Flag initializers of globals that call non-`constexpr` functions
2024 * Flag initializers of globals that access `extern` objects
2026 ### <a name="Ri-nargs"></a>I.23: Keep the number of function arguments low
2030 Having many arguments opens opportunities for confusion. Passing lots of arguments is often costly compared to alternatives.
2034 The two most common reasons why functions have too many parameters are:
2036 1. *Missing an abstraction.*
2037 There is an abstraction missing, so that a compound value is being
2038 passed as individual elements instead of as a single object that enforces an invariant.
2039 This not only expands the parameter list, but it leads to errors because the component values
2040 are no longer protected by an enforced invariant.
2042 2. *Violating "one function, one responsibility."*
2043 The function is trying to do more than one job and should probably be refactored.
2047 The standard-library `merge()` is at the limit of what we can comfortably handle:
2049 template<class InputIterator1, class InputIterator2, class OutputIterator, class Compare>
2050 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
2051 InputIterator2 first2, InputIterator2 last2,
2052 OutputIterator result, Compare comp);
2054 Note that this is because of problem 1 above -- missing abstraction. Instead of passing a range (abstraction), STL passed iterator pairs (unencapsulated component values).
2056 Here, we have four template arguments and six function arguments.
2057 To simplify the most frequent and simplest uses, the comparison argument can be defaulted to `<`:
2059 template<class InputIterator1, class InputIterator2, class OutputIterator>
2060 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
2061 InputIterator2 first2, InputIterator2 last2,
2062 OutputIterator result);
2064 This doesn't reduce the total complexity, but it reduces the surface complexity presented to many users.
2065 To really reduce the number of arguments, we need to bundle the arguments into higher-level abstractions:
2067 template<class InputRange1, class InputRange2, class OutputIterator>
2068 OutputIterator merge(InputRange1 r1, InputRange2 r2, OutputIterator result);
2070 Grouping arguments into "bundles" is a general technique to reduce the number of arguments and to increase the opportunities for checking.
2072 Alternatively, we could use concepts (as defined by the ISO TS) to define the notion of three types that must be usable for merging:
2074 Mergeable{In1, In2, Out}
2075 OutputIterator merge(In1 r1, In2 r2, Out result);
2079 The safety Profiles recommend replacing
2081 void f(int* some_ints, int some_ints_length); // BAD: C style, unsafe
2085 void f(gsl::span<int> some_ints); // GOOD: safe, bounds-checked
2087 Here, using an abstraction has safety and robustness benefits, and naturally also reduces the number of parameters.
2091 How many parameters are too many? Try to use fewer than four (4) parameters.
2092 There are functions that are best expressed with four individual parameters, but not many.
2094 **Alternative**: Use better abstraction: Group arguments into meaningful objects and pass the objects (by value or by reference).
2096 **Alternative**: Use default arguments or overloads to allow the most common forms of calls to be done with fewer arguments.
2100 * Warn when a function declares two iterators (including pointers) of the same type instead of a range or a view.
2101 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
2103 ### <a name="Ri-unrelated"></a>I.24: Avoid adjacent parameters of the same type when changing the argument order would change meaning
2107 Adjacent arguments of the same type are easily swapped by mistake.
2113 void copy_n(T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
2115 This is a nasty variant of a K&R C-style interface. It is easy to reverse the "to" and "from" arguments.
2117 Use `const` for the "from" argument:
2119 void copy_n(const T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
2123 If the order of the parameters is not important, there is no problem:
2125 int max(int a, int b);
2129 Don't pass arrays as pointers, pass an object representing a range (e.g., a `span`):
2131 void copy_n(span<const T> p, span<T> q); // copy from p to q
2135 Define a `struct` as the parameter type and name the fields for those parameters accordingly:
2137 struct SystemParams {
2142 void initialize(SystemParams p);
2144 This tends to make invocations of this clear to future readers, as the parameters
2145 are often filled in by name at the call site.
2149 (Simple) Warn if two consecutive parameters share the same type.
2151 ### <a name="Ri-abstract"></a>I.25: Prefer abstract classes as interfaces to class hierarchies
2155 Abstract classes are more likely to be stable than base classes with state.
2159 You just knew that `Shape` would turn up somewhere :-)
2161 class Shape { // bad: interface class loaded with data
2163 Point center() const { return c; }
2164 virtual void draw() const;
2165 virtual void rotate(int);
2169 vector<Point> outline;
2173 This will force every derived class to compute a center -- even if that's non-trivial and the center is never used. Similarly, not every `Shape` has a `Color`, and many `Shape`s are best represented without an outline defined as a sequence of `Point`s. Abstract classes were invented to discourage users from writing such classes:
2175 class Shape { // better: Shape is a pure interface
2177 virtual Point center() const = 0; // pure virtual functions
2178 virtual void draw() const = 0;
2179 virtual void rotate(int) = 0;
2181 // ... no data members ...
2183 virtual ~Shape() = default;
2188 (Simple) Warn if a pointer/reference to a class `C` is assigned to a pointer/reference to a base of `C` and the base class contains data members.
2190 ### <a name="Ri-abi"></a>I.26: If you want a cross-compiler ABI, use a C-style subset
2194 Different compilers implement different binary layouts for classes, exception handling, function names, and other implementation details.
2198 Common ABIs are emerging on some platforms freeing you from the more draconian restrictions.
2202 If you use a single compiler, you can use full C++ in interfaces. That might require recompilation after an upgrade to a new compiler version.
2206 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2208 ### <a name="Ri-pimpl"></a>I.27: For stable library ABI, consider the Pimpl idiom
2212 Because private data members participate in class layout and private member functions participate in overload resolution, changes to those
2213 implementation details require recompilation of all users of a class that uses them. A non-polymorphic interface class holding a pointer to
2214 implementation (Pimpl) can isolate the users of a class from changes in its implementation at the cost of an indirection.
2218 interface (widget.h)
2222 std::unique_ptr<impl> pimpl;
2224 void draw(); // public API that will be forwarded to the implementation
2225 widget(int); // defined in the implementation file
2226 ~widget(); // defined in the implementation file, where impl is a complete type
2227 widget(widget&&); // defined in the implementation file
2228 widget(const widget&) = delete;
2229 widget& operator=(widget&&); // defined in the implementation file
2230 widget& operator=(const widget&) = delete;
2234 implementation (widget.cpp)
2236 class widget::impl {
2237 int n; // private data
2239 void draw(const widget& w) { /* ... */ }
2240 impl(int n) : n(n) {}
2242 void widget::draw() { pimpl->draw(*this); }
2243 widget::widget(int n) : pimpl{std::make_unique<impl>(n)} {}
2244 widget::widget(widget&&) = default;
2245 widget::~widget() = default;
2246 widget& widget::operator=(widget&&) = default;
2250 See [GOTW #100](https://herbsutter.com/gotw/_100/) and [cppreference](http://en.cppreference.com/w/cpp/language/pimpl) for the trade-offs and additional implementation details associated with this idiom.
2254 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2256 ### <a name="Ri-encapsulate"></a>I.30: Encapsulate rule violations
2260 To keep code simple and safe.
2261 Sometimes, ugly, unsafe, or error-prone techniques are necessary for logical or performance reasons.
2262 If so, keep them local, rather than "infecting" interfaces so that larger groups of programmers have to be aware of the
2264 Implementation complexity should, if at all possible, not leak through interfaces into user code.
2268 Consider a program that, depending on some form of input (e.g., arguments to `main`), should consume input
2269 from a file, from the command line, or from standard input.
2273 owner<istream*> inp;
2275 case std_in: owned = false; inp = &cin; break;
2276 case command_line: owned = true; inp = new istringstream{argv[2]}; break;
2277 case file: owned = true; inp = new ifstream{argv[2]}; break;
2281 This violated the rule [against uninitialized variables](#Res-always),
2282 the rule against [ignoring ownership](#Ri-raw),
2283 and the rule [against magic constants](#Res-magic).
2284 In particular, someone has to remember to somewhere write
2286 if (owned) delete inp;
2288 We could handle this particular example by using `unique_ptr` with a special deleter that does nothing for `cin`,
2289 but that's complicated for novices (who can easily encounter this problem) and the example is an example of a more general
2290 problem where a property that we would like to consider static (here, ownership) needs infrequently be addressed
2292 The common, most frequent, and safest examples can be handled statically, so we don't want to add cost and complexity to those.
2293 But we must also cope with the uncommon, less-safe, and necessarily more expensive cases.
2294 Such examples are discussed in [[Str15]](http://www.stroustrup.com/resource-model.pdf).
2296 So, we write a class
2298 class Istream { [[gsl::suppress(lifetime)]]
2300 enum Opt { from_line = 1 };
2302 Istream(zstring p) : owned{true}, inp{new ifstream{p}} {} // read from file
2303 Istream(zstring p, Opt) : owned{true}, inp{new istringstream{p}} {} // read from command line
2304 ~Istream() { if (owned) delete inp; }
2305 operator istream&() { return *inp; }
2308 istream* inp = &cin;
2311 Now, the dynamic nature of `istream` ownership has been encapsulated.
2312 Presumably, a bit of checking for potential errors would be added in real code.
2316 * Hard, it is hard to decide what rule-breaking code is essential
2317 * Flag rule suppression that enable rule-violations to cross interfaces
2319 # <a name="S-functions"></a>F: Functions
2321 A function specifies an action or a computation that takes the system from one consistent state to the next. It is the fundamental building block of programs.
2323 It should be possible to name a function meaningfully, to specify the requirements of its argument, and clearly state the relationship between the arguments and the result. An implementation is not a specification. Try to think about what a function does as well as about how it does it.
2324 Functions are the most critical part in most interfaces, so see the interface rules.
2326 Function rule summary:
2328 Function definition rules:
2330 * [F.1: "Package" meaningful operations as carefully named functions](#Rf-package)
2331 * [F.2: A function should perform a single logical operation](#Rf-logical)
2332 * [F.3: Keep functions short and simple](#Rf-single)
2333 * [F.4: If a function might have to be evaluated at compile time, declare it `constexpr`](#Rf-constexpr)
2334 * [F.5: If a function is very small and time-critical, declare it inline](#Rf-inline)
2335 * [F.6: If your function might not throw, declare it `noexcept`](#Rf-noexcept)
2336 * [F.7: For general use, take `T*` or `T&` arguments rather than smart pointers](#Rf-smart)
2337 * [F.8: Prefer pure functions](#Rf-pure)
2338 * [F.9: Unused parameters should be unnamed](#Rf-unused)
2340 Parameter passing expression rules:
2342 * [F.15: Prefer simple and conventional ways of passing information](#Rf-conventional)
2343 * [F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`](#Rf-in)
2344 * [F.17: For "in-out" parameters, pass by reference to non-`const`](#Rf-inout)
2345 * [F.18: For "will-move-from" parameters, pass by `X&&` and `std::move` the parameter](#Rf-consume)
2346 * [F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter](#Rf-forward)
2347 * [F.20: For "out" output values, prefer return values to output parameters](#Rf-out)
2348 * [F.21: To return multiple "out" values, prefer returning a struct or tuple](#Rf-out-multi)
2349 * [F.60: Prefer `T*` over `T&` when "no argument" is a valid option](#Rf-ptr-ref)
2351 Parameter passing semantic rules:
2353 * [F.22: Use `T*` or `owner<T*>` to designate a single object](#Rf-ptr)
2354 * [F.23: Use a `not_null<T>` to indicate that "null" is not a valid value](#Rf-nullptr)
2355 * [F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence](#Rf-range)
2356 * [F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string](#Rf-zstring)
2357 * [F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed](#Rf-unique_ptr)
2358 * [F.27: Use a `shared_ptr<T>` to share ownership](#Rf-shared_ptr)
2360 <a name="Rf-value-return"></a>Value return semantic rules:
2362 * [F.42: Return a `T*` to indicate a position (only)](#Rf-return-ptr)
2363 * [F.43: Never (directly or indirectly) return a pointer or a reference to a local object](#Rf-dangle)
2364 * [F.44: Return a `T&` when copy is undesirable and "returning no object" isn't needed](#Rf-return-ref)
2365 * [F.45: Don't return a `T&&`](#Rf-return-ref-ref)
2366 * [F.46: `int` is the return type for `main()`](#Rf-main)
2367 * [F.47: Return `T&` from assignment operators](#Rf-assignment-op)
2368 * [F.48: Don't `return std::move(local)`](#Rf-return-move-local)
2370 Other function rules:
2372 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
2373 * [F.51: Where there is a choice, prefer default arguments over overloading](#Rf-default-args)
2374 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
2375 * [F.53: Avoid capturing by reference in lambdas that will be used non-locally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
2376 * [F.54: If you capture `this`, capture all variables explicitly (no default capture)](#Rf-this-capture)
2377 * [F.55: Don't use `va_arg` arguments](#F-varargs)
2379 Functions have strong similarities to lambdas and function objects.
2381 **See also**: [C.lambdas: Function objects and lambdas](#SS-lambdas)
2383 ## <a name="SS-fct-def"></a>F.def: Function definitions
2385 A function definition is a function declaration that also specifies the function's implementation, the function body.
2387 ### <a name="Rf-package"></a>F.1: "Package" meaningful operations as carefully named functions
2391 Factoring out common code makes code more readable, more likely to be reused, and limit errors from complex code.
2392 If something is a well-specified action, separate it out from its surrounding code and give it a name.
2394 ##### Example, don't
2396 void read_and_print(istream& is) // read and print an int
2400 cout << "the int is " << x << '\n';
2402 cerr << "no int on input\n";
2405 Almost everything is wrong with `read_and_print`.
2406 It reads, it writes (to a fixed `ostream`), it writes error messages (to a fixed `ostream`), it handles only `int`s.
2407 There is nothing to reuse, logically separate operations are intermingled and local variables are in scope after the end of their logical use.
2408 For a tiny example, this looks OK, but if the input operation, the output operation, and the error handling had been more complicated the tangled
2409 mess could become hard to understand.
2413 If you write a non-trivial lambda that potentially can be used in more than one place, give it a name by assigning it to a (usually non-local) variable.
2417 sort(a, b, [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); });
2419 Naming that lambda breaks up the expression into its logical parts and provides a strong hint to the meaning of the lambda.
2421 auto lessT = [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); };
2424 find_if(a, b, lessT);
2426 The shortest code is not always the best for performance or maintainability.
2430 Loop bodies, including lambdas used as loop bodies, rarely need to be named.
2431 However, large loop bodies (e.g., dozens of lines or dozens of pages) can be a problem.
2432 The rule [Keep functions short and simple](#Rf-single) implies "Keep loop bodies short."
2433 Similarly, lambdas used as callback arguments are sometimes non-trivial, yet unlikely to be reusable.
2437 * See [Keep functions short and simple](#Rf-single)
2438 * Flag identical and very similar lambdas used in different places.
2440 ### <a name="Rf-logical"></a>F.2: A function should perform a single logical operation
2444 A function that performs a single operation is simpler to understand, test, and reuse.
2450 void read_and_print() // bad
2458 This is a monolith that is tied to a specific input and will never find another (different) use. Instead, break functions up into suitable logical parts and parameterize:
2460 int read(istream& is) // better
2468 void print(ostream& os, int x)
2473 These can now be combined where needed:
2475 void read_and_print()
2481 If there was a need, we could further templatize `read()` and `print()` on the data type, the I/O mechanism, the response to errors, etc. Example:
2483 auto read = [](auto& input, auto& value) // better
2489 auto print(auto& output, const auto& value)
2491 output << value << "\n";
2496 * Consider functions with more than one "out" parameter suspicious. Use return values instead, including `tuple` for multiple return values.
2497 * Consider "large" functions that don't fit on one editor screen suspicious. Consider factoring such a function into smaller well-named suboperations.
2498 * Consider functions with 7 or more parameters suspicious.
2500 ### <a name="Rf-single"></a>F.3: Keep functions short and simple
2504 Large functions are hard to read, more likely to contain complex code, and more likely to have variables in larger than minimal scopes.
2505 Functions with complex control structures are more likely to be long and more likely to hide logical errors
2511 double simple_func(double val, int flag1, int flag2)
2512 // simple_func: takes a value and calculates the expected ASIC output,
2513 // given the two mode flags.
2515 double intermediate;
2517 intermediate = func1(val);
2519 intermediate = sqrt(intermediate);
2521 else if (flag1 == -1) {
2522 intermediate = func1(-val);
2524 intermediate = sqrt(-intermediate);
2527 if (abs(flag2) > 10) {
2528 intermediate = func2(intermediate);
2530 switch (flag2 / 10) {
2531 case 1: if (flag1 == -1) return finalize(intermediate, 1.171);
2533 case 2: return finalize(intermediate, 13.1);
2536 return finalize(intermediate, 0.);
2539 This is too complex.
2540 How would you know if all possible alternatives have been correctly handled?
2541 Yes, it breaks other rules also.
2545 double func1_muon(double val, int flag)
2550 double func1_tau(double val, int flag1, int flag2)
2555 double simple_func(double val, int flag1, int flag2)
2556 // simple_func: takes a value and calculates the expected ASIC output,
2557 // given the two mode flags.
2560 return func1_muon(val, flag2);
2562 // handled by func1_tau: flag1 = -flag1;
2563 return func1_tau(-val, flag1, flag2);
2569 "It doesn't fit on a screen" is often a good practical definition of "far too large."
2570 One-to-five-line functions should be considered normal.
2574 Break large functions up into smaller cohesive and named functions.
2575 Small simple functions are easily inlined where the cost of a function call is significant.
2579 * Flag functions that do not "fit on a screen."
2580 How big is a screen? Try 60 lines by 140 characters; that's roughly the maximum that's comfortable for a book page.
2581 * Flag functions that are too complex. How complex is too complex?
2582 You could use cyclomatic complexity. Try "more than 10 logical path through." Count a simple switch as one path.
2584 ### <a name="Rf-constexpr"></a>F.4: If a function might have to be evaluated at compile time, declare it `constexpr`
2588 `constexpr` is needed to tell the compiler to allow compile-time evaluation.
2592 The (in)famous factorial:
2594 constexpr int fac(int n)
2596 constexpr int max_exp = 17; // constexpr enables max_exp to be used in Expects
2597 Expects(0 <= n && n < max_exp); // prevent silliness and overflow
2599 for (int i = 2; i <= n; ++i) x *= i;
2604 For C++11, use a recursive formulation of `fac()`.
2608 `constexpr` does not guarantee compile-time evaluation;
2609 it just guarantees that the function can be evaluated at compile time for constant expression arguments if the programmer requires it or the compiler decides to do so to optimize.
2611 constexpr int min(int x, int y) { return x < y ? x : y; }
2615 int m1 = min(-1, 2); // probably compile-time evaluation
2616 constexpr int m2 = min(-1, 2); // compile-time evaluation
2617 int m3 = min(-1, v); // run-time evaluation
2618 constexpr int m4 = min(-1, v); // error: cannot evaluate at compile time
2623 Don't try to make all functions `constexpr`.
2624 Most computation is best done at run time.
2628 Any API that might eventually depend on high-level run-time configuration or
2629 business logic should not be made `constexpr`. Such customization can not be
2630 evaluated by the compiler, and any `constexpr` functions that depended upon
2631 that API would have to be refactored or drop `constexpr`.
2635 Impossible and unnecessary.
2636 The compiler gives an error if a non-`constexpr` function is called where a constant is required.
2638 ### <a name="Rf-inline"></a>F.5: If a function is very small and time-critical, declare it `inline`
2642 Some optimizers are good at inlining without hints from the programmer, but don't rely on it.
2643 Measure! Over the last 40 years or so, we have been promised compilers that can inline better than humans without hints from humans.
2644 We are still waiting.
2645 Specifying `inline` encourages the compiler to do a better job.
2649 inline string cat(const string& s, const string& s2) { return s + s2; }
2653 Do not put an `inline` function in what is meant to be a stable interface unless you are certain that it will not change.
2654 An inline function is part of the ABI.
2658 `constexpr` implies `inline`.
2662 Member functions defined in-class are `inline` by default.
2666 Function templates (including member functions of class templates `A<T>::function()` and member function templates `A::function<T>()`) are normally defined in headers and therefore inline.
2670 Flag `inline` functions that are more than three statements and could have been declared out of line (such as class member functions).
2672 ### <a name="Rf-noexcept"></a>F.6: If your function must not throw, declare it `noexcept`
2676 If an exception is not supposed to be thrown, the program cannot be assumed to cope with the error and should be terminated as soon as possible. Declaring a function `noexcept` helps optimizers by reducing the number of alternative execution paths. It also speeds up the exit after failure.
2680 Put `noexcept` on every function written completely in C or in any other language without exceptions.
2681 The C++ Standard Library does that implicitly for all functions in the C Standard Library.
2685 `constexpr` functions can throw when evaluated at run time, so you might need conditional `noexcept` for some of those.
2689 You can use `noexcept` even on functions that can throw:
2691 vector<string> collect(istream& is) noexcept
2694 for (string s; is >> s;)
2699 If `collect()` runs out of memory, the program crashes.
2700 Unless the program is crafted to survive memory exhaustion, that might be just the right thing to do;
2701 `terminate()` might generate suitable error log information (but after memory runs out it is hard to do anything clever).
2705 You must be aware of the execution environment that your code is running when
2706 deciding whether to tag a function `noexcept`, especially because of the issue
2707 of throwing and allocation. Code that is intended to be perfectly general (like
2708 the standard library and other utility code of that sort) needs to support
2709 environments where a `bad_alloc` exception could be handled meaningfully.
2710 However, most programs and execution environments cannot meaningfully
2711 handle a failure to allocate, and aborting the program is the cleanest and
2712 simplest response to an allocation failure in those cases. If you know that
2713 your application code cannot respond to an allocation failure, it could be
2714 appropriate to add `noexcept` even on functions that allocate.
2716 Put another way: In most programs, most functions can throw (e.g., because they
2717 use `new`, call functions that do, or use library functions that reports failure
2718 by throwing), so don't just sprinkle `noexcept` all over the place without
2719 considering whether the possible exceptions can be handled.
2721 `noexcept` is most useful (and most clearly correct) for frequently used,
2722 low-level functions.
2726 Destructors, `swap` functions, move operations, and default constructors should never throw.
2727 See also [C.44](#Rc-default00).
2731 * Flag functions that are not `noexcept`, yet cannot throw.
2732 * Flag throwing `swap`, `move`, destructors, and default constructors.
2734 ### <a name="Rf-smart"></a>F.7: For general use, take `T*` or `T&` arguments rather than smart pointers
2738 Passing a smart pointer transfers or shares ownership and should only be used when ownership semantics are intended.
2739 A function that does not manipulate lifetime should take raw pointers or references instead.
2741 Passing by smart pointer restricts the use of a function to callers that use smart pointers.
2742 A function that needs a `widget` should be able to accept any `widget` object, not just ones whose lifetimes are managed by a particular kind of smart pointer.
2744 Passing a shared smart pointer (e.g., `std::shared_ptr`) implies a run-time cost.
2751 // can only accept ints for which you want to transfer ownership
2752 void g(unique_ptr<int>);
2754 // can only accept ints for which you are willing to share ownership
2755 void g(shared_ptr<int>);
2757 // doesn't change ownership, but requires a particular ownership of the caller
2758 void h(const unique_ptr<int>&);
2766 void f(shared_ptr<widget>& w)
2769 use(*w); // only use of w -- the lifetime is not used at all
2774 shared_ptr<widget> my_widget = /* ... */;
2777 widget stack_widget;
2778 f(stack_widget); // error
2791 shared_ptr<widget> my_widget = /* ... */;
2794 widget stack_widget;
2795 f(stack_widget); // ok -- now this works
2799 We can catch dangling pointers statically, so we don't need to rely on resource management to avoid violations from dangling pointers.
2803 * (Simple) Warn if a function takes a parameter of a smart pointer type (that overloads `operator->` or `operator*`) that is copyable but the function only calls any of: `operator*`, `operator->` or `get()`.
2804 Suggest using a `T*` or `T&` instead.
2805 * Flag a parameter of a smart pointer type (a type that overloads `operator->` or `operator*`) that is copyable/movable but never copied/moved from in the function body, and that is never modified, and that is not passed along to another function that could do so. That means the ownership semantics are not used.
2806 Suggest using a `T*` or `T&` instead.
2810 * [prefer `t*` over `t&` when "no argument" is a valid option](#rf-ptr-ref)
2811 * [smart pointer rule summary](#rr-summary-smartptrs)
2813 ### <a name="Rf-pure"></a>F.8: Prefer pure functions
2817 Pure functions are easier to reason about, sometimes easier to optimize (and even parallelize), and sometimes can be memoized.
2822 auto square(T t) { return t * t; }
2828 ### <a name="Rf-unused"></a>F.9: Unused parameters should be unnamed
2833 Suppression of unused parameter warnings.
2837 X* find(map<Blob>& m, const string& s, Hint); // once upon a time, a hint was used
2841 Allowing parameters to be unnamed was introduced in the early 1980 to address this problem.
2845 Flag named unused parameters.
2847 ## <a name="SS-call"></a>F.call: Parameter passing
2849 There are a variety of ways to pass parameters to a function and to return values.
2851 ### <a name="Rf-conventional"></a>F.15: Prefer simple and conventional ways of passing information
2855 Using "unusual and clever" techniques causes surprises, slows understanding by other programmers, and encourages bugs.
2856 If you really feel the need for an optimization beyond the common techniques, measure to ensure that it really is an improvement, and document/comment because the improvement might not be portable.
2858 The following tables summarize the advice in the following Guidelines, F.16-21.
2860 Normal parameter passing:
2862 ![Normal parameter passing table](./param-passing-normal.png "Normal parameter passing")
2864 Advanced parameter passing:
2866 ![Advanced parameter passing table](./param-passing-advanced.png "Advanced parameter passing")
2868 Use the advanced techniques only after demonstrating need, and document that need in a comment.
2870 For passing sequences of characters see [String](#SS-string).
2872 ### <a name="Rf-in"></a>F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`
2876 Both let the caller know that a function will not modify the argument, and both allow initialization by rvalues.
2878 What is "cheap to copy" depends on the machine architecture, but two or three words (doubles, pointers, references) are usually best passed by value.
2879 When copying is cheap, nothing beats the simplicity and safety of copying, and for small objects (up to two or three words) it is also faster than passing by reference because it does not require an extra indirection to access from the function.
2883 void f1(const string& s); // OK: pass by reference to const; always cheap
2885 void f2(string s); // bad: potentially expensive
2887 void f3(int x); // OK: Unbeatable
2889 void f4(const int& x); // bad: overhead on access in f4()
2891 For advanced uses (only), where you really need to optimize for rvalues passed to "input-only" parameters:
2893 * If the function is going to unconditionally move from the argument, take it by `&&`. See [F.18](#Rf-consume).
2894 * If the function is going to keep a copy of the argument, in addition to passing by `const&` (for lvalues),
2895 add an overload that passes the parameter by `&&` (for rvalues) and in the body `std::move`s it to its destination. Essentially this overloads a "will-move-from"; see [F.18](#Rf-consume).
2896 * In special cases, such as multiple "input + copy" parameters, consider using perfect forwarding. See [F.19](#Rf-forward).
2900 int multiply(int, int); // just input ints, pass by value
2902 // suffix is input-only but not as cheap as an int, pass by const&
2903 string& concatenate(string&, const string& suffix);
2905 void sink(unique_ptr<widget>); // input only, and moves ownership of the widget
2907 Avoid "esoteric techniques" such as:
2909 * Passing arguments as `T&&` "for efficiency".
2910 Most rumors about performance advantages from passing by `&&` are false or brittle (but see [F.18](#Rf-consume) and [F.19](#Rf-forward)).
2911 * Returning `const T&` from assignments and similar operations (see [F.47](#Rf-assignment-op).)
2915 Assuming that `Matrix` has move operations (possibly by keeping its elements in a `std::vector`):
2917 Matrix operator+(const Matrix& a, const Matrix& b)
2920 // ... fill res with the sum ...
2924 Matrix x = m1 + m2; // move constructor
2926 y = m3 + m3; // move assignment
2930 The return value optimization doesn't handle the assignment case, but the move assignment does.
2932 A reference can be assumed to refer to a valid object (language rule).
2933 There is no (legitimate) "null reference."
2934 If you need the notion of an optional value, use a pointer, `std::optional`, or a special value used to denote "no value."
2938 * (Simple) ((Foundation)) Warn when a parameter being passed by value has a size greater than `2 * sizeof(void*)`.
2939 Suggest using a reference to `const` instead.
2940 * (Simple) ((Foundation)) Warn when a parameter passed by reference to `const` has a size less than `2 * sizeof(void*)`. Suggest passing by value instead.
2941 * (Simple) ((Foundation)) Warn when a parameter passed by reference to `const` is `move`d.
2943 ### <a name="Rf-inout"></a>F.17: For "in-out" parameters, pass by reference to non-`const`
2947 This makes it clear to callers that the object is assumed to be modified.
2951 void update(Record& r); // assume that update writes to r
2955 A `T&` argument can pass information into a function as well as out of it.
2956 Thus `T&` could be an in-out-parameter. That can in itself be a problem and a source of errors:
2960 s = "New York"; // non-obvious error
2965 string buffer = ".................................";
2970 Here, the writer of `g()` is supplying a buffer for `f()` to fill, but `f()` simply replaces it (at a somewhat higher cost than a simple copy of the characters).
2971 A bad logic error can happen if the writer of `g()` incorrectly assumes the size of the `buffer`.
2975 * (Moderate) ((Foundation)) Warn about functions regarding reference to non-`const` parameters that do *not* write to them.
2976 * (Simple) ((Foundation)) Warn when a non-`const` parameter being passed by reference is `move`d.
2978 ### <a name="Rf-consume"></a>F.18: For "will-move-from" parameters, pass by `X&&` and `std::move` the parameter
2982 It's efficient and eliminates bugs at the call site: `X&&` binds to rvalues, which requires an explicit `std::move` at the call site if passing an lvalue.
2986 void sink(vector<int>&& v) // sink takes ownership of whatever the argument owned
2988 // usually there might be const accesses of v here
2989 store_somewhere(std::move(v));
2990 // usually no more use of v here; it is moved-from
2993 Note that the `std::move(v)` makes it possible for `store_somewhere()` to leave `v` in a moved-from state.
2994 [That could be dangerous](#Rc-move-semantic).
2999 Unique owner types that are move-only and cheap-to-move, such as `unique_ptr`, can also be passed by value which is simpler to write and achieves the same effect. Passing by value does generate one extra (cheap) move operation, but prefer simplicity and clarity first.
3004 void sink(std::unique_ptr<T> p)
3006 // use p ... possibly std::move(p) onward somewhere else
3007 } // p gets destroyed
3011 * Flag all `X&&` parameters (where `X` is not a template type parameter name) where the function body uses them without `std::move`.
3012 * Flag access to moved-from objects.
3013 * Don't conditionally move from objects
3015 ### <a name="Rf-forward"></a>F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter
3019 If the object is to be passed onward to other code and not directly used by this function, we want to make this function agnostic to the argument `const`-ness and rvalue-ness.
3021 In that case, and only that case, make the parameter `TP&&` where `TP` is a template type parameter -- it both *ignores* and *preserves* `const`-ness and rvalue-ness. Therefore any code that uses a `TP&&` is implicitly declaring that it itself doesn't care about the variable's `const`-ness and rvalue-ness (because it is ignored), but that intends to pass the value onward to other code that does care about `const`-ness and rvalue-ness (because it is preserved). When used as a parameter `TP&&` is safe because any temporary objects passed from the caller will live for the duration of the function call. A parameter of type `TP&&` should essentially always be passed onward via `std::forward` in the body of the function.
3025 template<class F, class... Args>
3026 inline auto invoke(F f, Args&&... args)
3028 return f(forward<Args>(args)...);
3035 * Flag a function that takes a `TP&&` parameter (where `TP` is a template type parameter name) and does anything with it other than `std::forward`ing it exactly once on every static path.
3037 ### <a name="Rf-out"></a>F.20: For "out" output values, prefer return values to output parameters
3041 A return value is self-documenting, whereas a `&` could be either in-out or out-only and is liable to be misused.
3043 This includes large objects like standard containers that use implicit move operations for performance and to avoid explicit memory management.
3045 If you have multiple values to return, [use a tuple](#Rf-out-multi) or similar multi-member type.
3049 // OK: return pointers to elements with the value x
3050 vector<const int*> find_all(const vector<int>&, int x);
3052 // Bad: place pointers to elements with value x in-out
3053 void find_all(const vector<int>&, vector<const int*>& out, int x);
3057 A `struct` of many (individually cheap-to-move) elements might be in aggregate expensive to move.
3059 It is not recommended to return a `const` value.
3060 Such older advice is now obsolete; it does not add value, and it interferes with move semantics.
3062 const vector<int> fct(); // bad: that "const" is more trouble than it is worth
3064 vector<int> g(const vector<int>& vx)
3067 fct() = vx; // prevented by the "const"
3069 return fct(); // expensive copy: move semantics suppressed by the "const"
3072 The argument for adding `const` to a return value is that it prevents (very rare) accidental access to a temporary.
3073 The argument against is prevents (very frequent) use of move semantics.
3077 * For non-value types, such as types in an inheritance hierarchy, return the object by `unique_ptr` or `shared_ptr`.
3078 * If a type is expensive to move (e.g., `array<BigPOD>`), consider allocating it on the free store and return a handle (e.g., `unique_ptr`), or passing it in a reference to non-`const` target object to fill (to be used as an out-parameter).
3079 * To reuse an object that carries capacity (e.g., `std::string`, `std::vector`) across multiple calls to the function in an inner loop: [treat it as an in/out parameter and pass by reference](#Rf-out-multi).
3083 struct Package { // exceptional case: expensive-to-move object
3085 char load[2024 - 16];
3088 Package fill(); // Bad: large return value
3089 void fill(Package&); // OK
3092 void val(int&); // Bad: Is val reading its argument
3096 * Flag reference to non-`const` parameters that are not read before being written to and are a type that could be cheaply returned; they should be "out" return values.
3097 * Flag returning a `const` value. To fix: Remove `const` to return a non-`const` value instead.
3099 ### <a name="Rf-out-multi"></a>F.21: To return multiple "out" values, prefer returning a struct or tuple
3103 A return value is self-documenting as an "output-only" value.
3104 Note that C++ does have multiple return values, by convention of using a `tuple` (including `pair`), possibly with the extra convenience of `tie` or structured bindings (C++17) at the call site.
3105 Prefer using a named struct where there are semantics to the returned value. Otherwise, a nameless `tuple` is useful in generic code.
3109 // BAD: output-only parameter documented in a comment
3110 int f(const string& input, /*output only*/ string& output_data)
3113 output_data = something();
3117 // GOOD: self-documenting
3118 tuple<int, string> f(const string& input)
3121 return make_tuple(status, something());
3124 C++98's standard library already used this style, because a `pair` is like a two-element `tuple`.
3125 For example, given a `set<string> my_set`, consider:
3128 result = my_set.insert("Hello");
3129 if (result.second) do_something_with(result.first); // workaround
3131 With C++11 we can write this, putting the results directly in existing local variables:
3133 Sometype iter; // default initialize if we haven't already
3134 Someothertype success; // used these variables for some other purpose
3136 tie(iter, success) = my_set.insert("Hello"); // normal return value
3137 if (success) do_something_with(iter);
3139 With C++17 we are able to use "structured bindings" to declare and initialize the multiple variables:
3141 if (auto [ iter, success ] = my_set.insert("Hello"); success) do_something_with(iter);
3145 Sometimes, we need to pass an object to a function to manipulate its state.
3146 In such cases, passing the object by reference [`T&`](#Rf-inout) is usually the right technique.
3147 Explicitly passing an in-out parameter back out again as a return value is often not necessary.
3150 istream& operator>>(istream& is, string& s); // much like std::operator>>()
3152 for (string s; cin >> s; ) {
3153 // do something with line
3156 Here, both `s` and `cin` are used as in-out parameters.
3157 We pass `cin` by (non-`const`) reference to be able to manipulate its state.
3158 We pass `s` to avoid repeated allocations.
3159 By reusing `s` (passed by reference), we allocate new memory only when we need to expand `s`'s capacity.
3160 This technique is sometimes called the "caller-allocated out" pattern and is particularly useful for types,
3161 such as `string` and `vector`, that needs to do free store allocations.
3163 To compare, if we passed out all values as return values, we would something like this:
3165 pair<istream&, string> get_string(istream& is) // not recommended
3172 for (auto p = get_string(cin); p.first; ) {
3173 // do something with p.second
3176 We consider that significantly less elegant with significantly less performance.
3178 For a truly strict reading of this rule (F.21), the exception isn't really an exception because it relies on in-out parameters,
3179 rather than the plain out parameters mentioned in the rule.
3180 However, we prefer to be explicit, rather than subtle.
3184 In many cases, it can be useful to return a specific, user-defined type.
3189 int unit = 1; // 1 means meters
3192 Distance d1 = measure(obj1); // access d1.value and d1.unit
3193 auto d2 = measure(obj2); // access d2.value and d2.unit
3194 auto [value, unit] = measure(obj3); // access value and unit; somewhat redundant
3195 // to people who know measure()
3196 auto [x, y] = measure(obj4); // don't; it's likely to be confusing
3198 The overly-generic `pair` and `tuple` should be used only when the value returned represents independent entities rather than an abstraction.
3200 Another example, use a specific type along the lines of `variant<T, error_code>`, rather than using the generic `tuple`.
3204 * Output parameters should be replaced by return values.
3205 An output parameter is one that the function writes to, invokes a non-`const` member function, or passes on as a non-`const`.
3207 ### <a name="Rf-ptr"></a>F.22: Use `T*` or `owner<T*>` to designate a single object
3211 Readability: it makes the meaning of a plain pointer clear.
3212 Enables significant tool support.
3216 In traditional C and C++ code, plain `T*` is used for many weakly-related purposes, such as:
3218 * Identify a (single) object (not to be deleted by this function)
3219 * Point to an object allocated on the free store (and delete it later)
3220 * Hold the `nullptr`
3221 * Identify a C-style string (zero-terminated array of characters)
3222 * Identify an array with a length specified separately
3223 * Identify a location in an array
3225 This makes it hard to understand what the code does and is supposed to do.
3226 It complicates checking and tool support.
3230 void use(int* p, int n, char* s, int* q)
3232 p[n - 1] = 666; // Bad: we don't know if p points to n elements;
3233 // assume it does not or use span<int>
3234 cout << s; // Bad: we don't know if that s points to a zero-terminated array of char;
3235 // assume it does not or use zstring
3236 delete q; // Bad: we don't know if *q is allocated on the free store;
3237 // assume it does not or use owner
3242 void use2(span<int> p, zstring s, owner<int*> q)
3244 p[p.size() - 1] = 666; // OK, a range error can be caught
3251 `owner<T*>` represents ownership, `zstring` represents a C-style string.
3253 **Also**: Assume that a `T*` obtained from a smart pointer to `T` (e.g., `unique_ptr<T>`) points to a single element.
3255 **See also**: [Support library](#S-gsl)
3257 **See also**: [Do not pass an array as a single pointer](#Ri-array)
3261 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type.
3263 ### <a name="Rf-nullptr"></a>F.23: Use a `not_null<T>` to indicate that "null" is not a valid value
3267 Clarity. A function with a `not_null<T>` parameter makes it clear that the caller of the function is responsible for any `nullptr` checks that might be necessary.
3268 Similarly, a function with a return value of `not_null<T>` makes it clear that the caller of the function does not need to check for `nullptr`.
3272 `not_null<T*>` makes it obvious to a reader (human or machine) that a test for `nullptr` is not necessary before dereference.
3273 Additionally, when debugging, `owner<T*>` and `not_null<T>` can be instrumented to check for correctness.
3277 int length(Record* p);
3279 When I call `length(p)` should I check if `p` is `nullptr` first? Should the implementation of `length()` check if `p` is `nullptr`?
3281 // it is the caller's job to make sure p != nullptr
3282 int length(not_null<Record*> p);
3284 // the implementor of length() must assume that p == nullptr is possible
3285 int length(Record* p);
3289 A `not_null<T*>` is assumed not to be the `nullptr`; a `T*` might be the `nullptr`; both can be represented in memory as a `T*` (so no run-time overhead is implied).
3293 `not_null` is not just for built-in pointers. It works for `unique_ptr`, `shared_ptr`, and other pointer-like types.
3297 * (Simple) Warn if a raw pointer is dereferenced without being tested against `nullptr` (or equivalent) within a function, suggest it is declared `not_null` instead.
3298 * (Simple) Error if a raw pointer is sometimes dereferenced after first being tested against `nullptr` (or equivalent) within the function and sometimes is not.
3299 * (Simple) Warn if a `not_null` pointer is tested against `nullptr` within a function.
3301 ### <a name="Rf-range"></a>F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence
3305 Informal/non-explicit ranges are a source of errors.
3309 X* find(span<X> r, const X& v); // find v in r
3313 auto p = find({vec.begin(), vec.end()}, X{}); // find X{} in vec
3317 Ranges are extremely common in C++ code. Typically, they are implicit and their correct use is very hard to ensure.
3318 In particular, given a pair of arguments `(p, n)` designating an array `[p:p+n)`,
3319 it is in general impossible to know if there really are `n` elements to access following `*p`.
3320 `span<T>` and `span_p<T>` are simple helper classes designating a `[p:q)` range and a range starting with `p` and ending with the first element for which a predicate is true, respectively.
3324 A `span` represents a range of elements, but how do we manipulate elements of that range?
3328 // range traversal (guaranteed correct)
3329 for (int x : s) cout << x << '\n';
3331 // C-style traversal (potentially checked)
3332 for (gsl::index i = 0; i < s.size(); ++i) cout << s[i] << '\n';
3334 // random access (potentially checked)
3337 // extract pointers (potentially checked)
3338 std::sort(&s[0], &s[s.size() / 2]);
3343 A `span<T>` object does not own its elements and is so small that it can be passed by value.
3345 Passing a `span` object as an argument is exactly as efficient as passing a pair of pointer arguments or passing a pointer and an integer count.
3347 **See also**: [Support library](#S-gsl)
3351 (Complex) Warn where accesses to pointer parameters are bounded by other parameters that are integral types and suggest they could use `span` instead.
3353 ### <a name="Rf-zstring"></a>F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string
3357 C-style strings are ubiquitous. They are defined by convention: zero-terminated arrays of characters.
3358 We must distinguish C-style strings from a pointer to a single character or an old-fashioned pointer to an array of characters.
3360 If you don't need null termination, use `string_view`.
3366 int length(const char* p);
3368 When I call `length(s)` should I check if `s` is `nullptr` first? Should the implementation of `length()` check if `p` is `nullptr`?
3370 // the implementor of length() must assume that p == nullptr is possible
3371 int length(zstring p);
3373 // it is the caller's job to make sure p != nullptr
3374 int length(not_null<zstring> p);
3378 `zstring` does not represent ownership.
3380 **See also**: [Support library](#S-gsl)
3382 ### <a name="Rf-unique_ptr"></a>F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed
3386 Using `unique_ptr` is the cheapest way to pass a pointer safely.
3388 **See also**: [C.50](#Rc-factory) regarding when to return a `shared_ptr` from a factory.
3392 unique_ptr<Shape> get_shape(istream& is) // assemble shape from input stream
3394 auto kind = read_header(is); // read header and identify the next shape on input
3397 return make_unique<Circle>(is);
3399 return make_unique<Triangle>(is);
3406 You need to pass a pointer rather than an object if what you are transferring is an object from a class hierarchy that is to be used through an interface (base class).
3410 (Simple) Warn if a function returns a locally allocated raw pointer. Suggest using either `unique_ptr` or `shared_ptr` instead.
3412 ### <a name="Rf-shared_ptr"></a>F.27: Use a `shared_ptr<T>` to share ownership
3416 Using `std::shared_ptr` is the standard way to represent shared ownership. That is, the last owner deletes the object.
3420 shared_ptr<const Image> im { read_image(somewhere) };
3422 std::thread t0 {shade, args0, top_left, im};
3423 std::thread t1 {shade, args1, top_right, im};
3424 std::thread t2 {shade, args2, bottom_left, im};
3425 std::thread t3 {shade, args3, bottom_right, im};
3428 // last thread to finish deletes the image
3432 Prefer a `unique_ptr` over a `shared_ptr` if there is never more than one owner at a time.
3433 `shared_ptr` is for shared ownership.
3435 Note that pervasive use of `shared_ptr` has a cost (atomic operations on the `shared_ptr`'s reference count have a measurable aggregate cost).
3439 Have a single object own the shared object (e.g. a scoped object) and destroy that (preferably implicitly) when all users have completed.
3443 (Not enforceable) This is a too complex pattern to reliably detect.
3445 ### <a name="Rf-ptr-ref"></a>F.60: Prefer `T*` over `T&` when "no argument" is a valid option
3449 A pointer (`T*`) can be a `nullptr` and a reference (`T&`) cannot, there is no valid "null reference".
3450 Sometimes having `nullptr` as an alternative to indicated "no object" is useful, but if it is not, a reference is notationally simpler and might yield better code.
3454 string zstring_to_string(zstring p) // zstring is a char*; that is a C-style string
3456 if (!p) return string{}; // p might be nullptr; remember to check
3460 void print(const vector<int>& r)
3462 // r refers to a vector<int>; no check needed
3467 It is possible, but not valid C++ to construct a reference that is essentially a `nullptr` (e.g., `T* p = nullptr; T& r = (T&)*p;`).
3468 That error is very uncommon.
3472 If you prefer the pointer notation (`->` and/or `*` vs. `.`), `not_null<T*>` provides the same guarantee as `T&`.
3478 ### <a name="Rf-return-ptr"></a>F.42: Return a `T*` to indicate a position (only)
3482 That's what pointers are good for.
3483 Returning a `T*` to transfer ownership is a misuse.
3487 Node* find(Node* t, const string& s) // find s in a binary tree of Nodes
3489 if (!t || t->name == s) return t;
3490 if ((auto p = find(t->left, s))) return p;
3491 if ((auto p = find(t->right, s))) return p;
3495 If it isn't the `nullptr`, the pointer returned by `find` indicates a `Node` holding `s`.
3496 Importantly, that does not imply a transfer of ownership of the pointed-to object to the caller.
3500 Positions can also be transferred by iterators, indices, and references.
3501 A reference is often a superior alternative to a pointer [if there is no need to use `nullptr`](#Rf-ptr-ref) or [if the object referred to should not change](???).
3505 Do not return a pointer to something that is not in the caller's scope; see [F.43](#Rf-dangle).
3507 **See also**: [discussion of dangling pointer prevention](#???)
3511 * Flag `delete`, `std::free()`, etc. applied to a plain `T*`.
3512 Only owners should be deleted.
3513 * Flag `new`, `malloc()`, etc. assigned to a plain `T*`.
3514 Only owners should be responsible for deletion.
3516 ### <a name="Rf-dangle"></a>F.43: Never (directly or indirectly) return a pointer or a reference to a local object
3520 To avoid the crashes and data corruption that can result from the use of such a dangling pointer.
3524 After the return from a function its local objects no longer exist:
3532 void g(int* p) // looks innocent enough
3535 cout << "*p == " << *p << '\n';
3537 cout << "gx == " << gx << '\n';
3543 int z = *p; // read from abandoned stack frame (bad)
3544 g(p); // pass pointer to abandoned stack frame to function (bad)
3547 Here on one popular implementation I got the output:
3552 I expected that because the call of `g()` reuses the stack space abandoned by the call of `f()` so `*p` refers to the space now occupied by `gx`.
3554 * Imagine what would happen if `fx` and `gx` were of different types.
3555 * Imagine what would happen if `fx` or `gx` was a type with an invariant.
3556 * Imagine what would happen if more that dangling pointer was passed around among a larger set of functions.
3557 * Imagine what a cracker could do with that dangling pointer.
3559 Fortunately, most (all?) modern compilers catch and warn against this simple case.
3563 This applies to references as well:
3569 return x; // Bad: returns reference to object that is about to be destroyed
3574 This applies only to non-`static` local variables.
3575 All `static` variables are (as their name indicates) statically allocated, so that pointers to them cannot dangle.
3579 Not all examples of leaking a pointer to a local variable are that obvious:
3581 int* glob; // global variables are bad in so many ways
3592 steal([&] { return &i; });
3598 cout << *glob << '\n';
3601 Here I managed to read the location abandoned by the call of `f`.
3602 The pointer stored in `glob` could be used much later and cause trouble in unpredictable ways.
3606 The address of a local variable can be "returned"/leaked by a return statement, by a `T&` out-parameter, as a member of a returned object, as an element of a returned array, and more.
3610 Similar examples can be constructed "leaking" a pointer from an inner scope to an outer one;
3611 such examples are handled equivalently to leaks of pointers out of a function.
3613 A slightly different variant of the problem is placing pointers in a container that outlives the objects pointed to.
3615 **See also**: Another way of getting dangling pointers is [pointer invalidation](#???).
3616 It can be detected/prevented with similar techniques.
3620 * Compilers tend to catch return of reference to locals and could in many cases catch return of pointers to locals.
3621 * Static analysis can catch many common patterns of the use of pointers indicating positions (thus eliminating dangling pointers)
3623 ### <a name="Rf-return-ref"></a>F.44: Return a `T&` when copy is undesirable and "returning no object" isn't needed
3627 The language guarantees that a `T&` refers to an object, so that testing for `nullptr` isn't necessary.
3629 **See also**: The return of a reference must not imply transfer of ownership:
3630 [discussion of dangling pointer prevention](#???) and [discussion of ownership](#???).
3639 wheel& get_wheel(int i) { Expects(i < w.size()); return w[i]; }
3646 wheel& w0 = c.get_wheel(0); // w0 has the same lifetime as c
3651 Flag functions where no `return` expression could yield `nullptr`
3653 ### <a name="Rf-return-ref-ref"></a>F.45: Don't return a `T&&`
3657 It's asking to return a reference to a destroyed temporary object.
3658 A `&&` is a magnet for temporary objects.
3662 A returned rvalue reference goes out of scope at the end of the full expression to which it is returned:
3664 auto&& x = max(0, 1); // OK, so far
3665 foo(x); // Undefined behavior
3667 This kind of use is a frequent source of bugs, often incorrectly reported as a compiler bug.
3668 An implementer of a function should avoid setting such traps for users.
3670 The [lifetime safety profile](#SS-lifetime) will (when completely implemented) catch such problems.
3675 Returning an rvalue reference is fine when the reference to the temporary is being passed "downward" to a callee;
3676 then, the temporary is guaranteed to outlive the function call (see [F.18](#Rf-consume) and [F.19](#Rf-forward)).
3677 However, it's not fine when passing such a reference "upward" to a larger caller scope.
3678 For passthrough functions that pass in parameters (by ordinary reference or by perfect forwarding) and want to return values, use simple `auto` return type deduction (not `auto&&`).
3680 Assume that `F` returns by value:
3685 log_call(typeid(f)); // or whatever instrumentation
3686 return f(); // BAD: returns a reference to a temporary
3694 log_call(typeid(f)); // or whatever instrumentation
3701 `std::move` and `std::forward` do return `&&`, but they are just casts -- used by convention only in expression contexts where a reference to a temporary object is passed along within the same expression before the temporary is destroyed. We don't know of any other good examples of returning `&&`.
3705 Flag any use of `&&` as a return type, except in `std::move` and `std::forward`.
3707 ### <a name="Rf-main"></a>F.46: `int` is the return type for `main()`
3711 It's a language rule, but violated through "language extensions" so often that it is worth mentioning.
3712 Declaring `main` (the one global `main` of a program) `void` limits portability.
3716 void main() { /* ... */ }; // bad, not C++
3720 std::cout << "This is the way to do it\n";
3725 We mention this only because of the persistence of this error in the community.
3729 * The compiler should do it
3730 * If the compiler doesn't do it, let tools flag it
3732 ### <a name="Rf-assignment-op"></a>F.47: Return `T&` from assignment operators
3736 The convention for operator overloads (especially on value types) is for
3737 `operator=(const T&)` to perform the assignment and then return (non-`const`)
3738 `*this`. This ensures consistency with standard-library types and follows the
3739 principle of "do as the ints do."
3743 Historically there was some guidance to make the assignment operator return `const T&`.
3744 This was primarily to avoid code of the form `(a = b) = c` -- such code is not common enough to warrant violating consistency with standard types.
3752 Foo& operator=(const Foo& rhs)
3762 This should be enforced by tooling by checking the return type (and return
3763 value) of any assignment operator.
3766 ### <a name="Rf-return-move-local"></a>F.48: Don't `return std::move(local)`
3770 With guaranteed copy elision, it is now almost always a pessimization to expressly use `std::move` in a return statement.
3777 return std::move(result);
3790 This should be enforced by tooling by checking the return expression .
3793 ### <a name="Rf-capture-vs-overload"></a>F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)
3797 Functions can't capture local variables or be defined at local scope; if you need those things, prefer a lambda where possible, and a handwritten function object where not. On the other hand, lambdas and function objects don't overload; if you need to overload, prefer a function (the workarounds to make lambdas overload are ornate). If either will work, prefer writing a function; use the simplest tool necessary.
3801 // writing a function that should only take an int or a string
3802 // -- overloading is natural
3804 void f(const string&);
3806 // writing a function object that needs to capture local state and appear
3807 // at statement or expression scope -- a lambda is natural
3808 vector<work> v = lots_of_work();
3809 for (int tasknum = 0; tasknum < max; ++tasknum) {
3813 ... process 1 / max - th of v, the tasknum - th chunk
3822 Generic lambdas offer a concise way to write function templates and so can be useful even when a normal function template would do equally well with a little more syntax. This advantage will probably disappear in the future once all functions gain the ability to have Concept parameters.
3826 * Warn on use of a named non-generic lambda (e.g., `auto x = [](int i) { /*...*/; };`) that captures nothing and appears at global scope. Write an ordinary function instead.
3828 ### <a name="Rf-default-args"></a>F.51: Where there is a choice, prefer default arguments over overloading
3832 Default arguments simply provide alternative interfaces to a single implementation.
3833 There is no guarantee that a set of overloaded functions all implement the same semantics.
3834 The use of default arguments can avoid code replication.
3838 There is a choice between using default argument and overloading when the alternatives are from a set of arguments of the same types.
3841 void print(const string& s, format f = {});
3845 void print(const string& s); // use default format
3846 void print(const string& s, format f);
3848 There is not a choice when a set of functions are used to do a semantically equivalent operation to a set of types. For example:
3850 void print(const char&);
3852 void print(zstring);
3857 [Default arguments for virtual functions](#Rh-virtual-default-arg)
3861 * Warn on an overload set where the overloads have a common prefix of parameters (e.g., `f(int)`, `f(int, const string&)`, `f(int, const string&, double)`). (Note: Review this enforcement if it's too noisy in practice.)
3863 ### <a name="Rf-reference-capture"></a>F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms
3867 For efficiency and correctness, you nearly always want to capture by reference when using the lambda locally. This includes when writing or calling parallel algorithms that are local because they join before returning.
3871 The efficiency consideration is that most types are cheaper to pass by reference than by value.
3873 The correctness consideration is that many calls want to perform side effects on the original object at the call site (see example below). Passing by value prevents this.
3877 Unfortunately, there is no simple way to capture by reference to `const` to get the efficiency for a local call but also prevent side effects.
3881 Here, a large object (a network message) is passed to an iterative algorithm, and is it not efficient or correct to copy the message (which might not be copyable):
3883 std::for_each(begin(sockets), end(sockets), [&message](auto& socket)
3885 socket.send(message);
3890 This is a simple three-stage parallel pipeline. Each `stage` object encapsulates a worker thread and a queue, has a `process` function to enqueue work, and in its destructor automatically blocks waiting for the queue to empty before ending the thread.
3892 void send_packets(buffers& bufs)
3894 stage encryptor([](buffer& b) { encrypt(b); });
3895 stage compressor([&](buffer& b) { compress(b); encryptor.process(b); });
3896 stage decorator([&](buffer& b) { decorate(b); compressor.process(b); });
3897 for (auto& b : bufs) { decorator.process(b); }
3898 } // automatically blocks waiting for pipeline to finish
3902 Flag a lambda that captures by reference, but is used other than locally within the function scope or passed to a function by reference. (Note: This rule is an approximation, but does flag passing by pointer as those are more likely to be stored by the callee, writing to a heap location accessed via a parameter, returning the lambda, etc. The Lifetime rules will also provide general rules that flag escaping pointers and references including via lambdas.)
3904 ### <a name="Rf-value-capture"></a>F.53: Avoid capturing by reference in lambdas that will be used non-locally, including returned, stored on the heap, or passed to another thread
3908 Pointers and references to locals shouldn't outlive their scope. Lambdas that capture by reference are just another place to store a reference to a local object, and shouldn't do so if they (or a copy) outlive the scope.
3914 // Want a reference to local.
3915 // Note, that after program exits this scope,
3916 // local no longer exists, therefore
3917 // process() call will have undefined behavior!
3918 thread_pool.queue_work([&] { process(local); });
3923 // Want a copy of local.
3924 // Since a copy of local is made, it will
3925 // always be available for the call.
3926 thread_pool.queue_work([=] { process(local); });
3930 * (Simple) Warn when capture-list contains a reference to a locally declared variable
3931 * (Complex) Flag when capture-list contains a reference to a locally declared variable and the lambda is passed to a non-`const` and non-local context
3933 ### <a name="Rf-this-capture"></a>F.54: If you capture `this`, capture all variables explicitly (no default capture)
3937 It's confusing. Writing `[=]` in a member function appears to capture by value, but actually captures data members by reference because it actually captures the invisible `this` pointer by value. If you meant to do that, write `this` explicitly.
3950 auto lambda = [=] { use(i, x); }; // BAD: "looks like" copy/value capture
3951 // [&] has identical semantics and copies the this pointer under the current rules
3952 // [=,this] and [&,this] are not much better, and confusing
3955 lambda(); // calls use(0, 42);
3957 lambda(); // calls use(0, 43);
3961 auto lambda2 = [i, this] { use(i, x); }; // ok, most explicit and least confusing
3969 This is under active discussion in standardization, and might be addressed in a future version of the standard by adding a new capture mode or possibly adjusting the meaning of `[=]`. For now, just be explicit.
3973 * Flag any lambda capture-list that specifies a default capture and also captures `this` (whether explicitly or via default capture)
3975 ### <a name="F-varargs"></a>F.55: Don't use `va_arg` arguments
3979 Reading from a `va_arg` assumes that the correct type was actually passed.
3980 Passing to varargs assumes the correct type will be read.
3981 This is fragile because it cannot generally be enforced to be safe in the language and so relies on programmer discipline to get it right.
3989 result += va_arg(list, int); // BAD, assumes it will be passed ints
3994 sum(3.14159, 2.71828); // BAD, undefined
3996 template<class ...Args>
3997 auto sum(Args... args) // GOOD, and much more flexible
3999 return (... + args); // note: C++17 "fold expression"
4003 sum(3.14159, 2.71828); // ok: ~5.85987
4008 * variadic templates
4009 * `variant` arguments
4010 * `initializer_list` (homogeneous)
4014 Declaring a `...` parameter is sometimes useful for techniques that don't involve actual argument passing, notably to declare "take-anything" functions so as to disable "everything else" in an overload set or express a catchall case in a template metaprogram.
4018 * Issue a diagnostic for using `va_list`, `va_start`, or `va_arg`.
4019 * Issue a diagnostic for passing an argument to a vararg parameter of a function that does not offer an overload for a more specific type in the position of the vararg. To fix: Use a different function, or `[[suppress(types)]]`.
4021 # <a name="S-class"></a>C: Classes and class hierarchies
4023 A class is a user-defined type, for which a programmer can define the representation, operations, and interfaces.
4024 Class hierarchies are used to organize related classes into hierarchical structures.
4028 * [C.1: Organize related data into structures (`struct`s or `class`es)](#Rc-org)
4029 * [C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently](#Rc-struct)
4030 * [C.3: Represent the distinction between an interface and an implementation using a class](#Rc-interface)
4031 * [C.4: Make a function a member only if it needs direct access to the representation of a class](#Rc-member)
4032 * [C.5: Place helper functions in the same namespace as the class they support](#Rc-helper)
4033 * [C.7: Don't define a class or enum and declare a variable of its type in the same statement](#Rc-standalone)
4034 * [C.8: Use `class` rather than `struct` if any member is non-public](#Rc-class)
4035 * [C.9: Minimize exposure of members](#Rc-private)
4039 * [C.concrete: Concrete types](#SS-concrete)
4040 * [C.ctor: Constructors, assignments, and destructors](#S-ctor)
4041 * [C.con: Containers and other resource handles](#SS-containers)
4042 * [C.lambdas: Function objects and lambdas](#SS-lambdas)
4043 * [C.hier: Class hierarchies (OOP)](#SS-hier)
4044 * [C.over: Overloading and overloaded operators](#SS-overload)
4045 * [C.union: Unions](#SS-union)
4047 ### <a name="Rc-org"></a>C.1: Organize related data into structures (`struct`s or `class`es)
4051 Ease of comprehension.
4052 If data is related (for fundamental reasons), that fact should be reflected in code.
4056 void draw(int x, int y, int x2, int y2); // BAD: unnecessary implicit relationships
4057 void draw(Point from, Point to); // better
4061 A simple class without virtual functions implies no space or time overhead.
4065 From a language perspective `class` and `struct` differ only in the default visibility of their members.
4069 Probably impossible. Maybe a heuristic looking for data items used together is possible.
4071 ### <a name="Rc-struct"></a>C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently
4076 Ease of comprehension.
4077 The use of `class` alerts the programmer to the need for an invariant.
4078 This is a useful convention.
4082 An invariant is a logical condition for the members of an object that a constructor must establish for the public member functions to assume.
4083 After the invariant is established (typically by a constructor) every member function can be called for the object.
4084 An invariant can be stated informally (e.g., in a comment) or more formally using `Expects`.
4086 If all data members can vary independently of each other, no invariant is possible.
4090 struct Pair { // the members can vary independently
4099 // validate that {yy, mm, dd} is a valid date and initialize
4100 Date(int yy, Month mm, char dd);
4110 If a class has any `private` data, a user cannot completely initialize an object without the use of a constructor.
4111 Hence, the class definer will provide a constructor and must specify its meaning.
4112 This effectively means the definer need to define an invariant.
4116 * [define a class with private data as `class`](#Rc-class)
4117 * [Prefer to place the interface first in a class](#Rl-order)
4118 * [minimize exposure of members](#Rc-private)
4119 * [Avoid `protected` data](#Rh-protected)
4123 Look for `struct`s with all data private and `class`es with public members.
4125 ### <a name="Rc-interface"></a>C.3: Represent the distinction between an interface and an implementation using a class
4129 An explicit distinction between interface and implementation improves readability and simplifies maintenance.
4136 // validate that {yy, mm, dd} is a valid date and initialize
4137 Date(int yy, Month mm, char dd);
4140 Month month() const;
4143 // ... some representation ...
4146 For example, we can now change the representation of a `Date` without affecting its users (recompilation is likely, though).
4150 Using a class in this way to represent the distinction between interface and implementation is of course not the only way.
4151 For example, we can use a set of declarations of freestanding functions in a namespace, an abstract base class, or a function template with concepts to represent an interface.
4152 The most important issue is to explicitly distinguish between an interface and its implementation "details."
4153 Ideally, and typically, an interface is far more stable than its implementation(s).
4159 ### <a name="Rc-member"></a>C.4: Make a function a member only if it needs direct access to the representation of a class
4163 Less coupling than with member functions, fewer functions that can cause trouble by modifying object state, reduces the number of functions that needs to be modified after a change in representation.
4168 // ... relatively small interface ...
4171 // helper functions:
4172 Date next_weekday(Date);
4173 bool operator==(Date, Date);
4175 The "helper functions" have no need for direct access to the representation of a `Date`.
4179 This rule becomes even better if C++ gets ["uniform function call"](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0251r0.pdf).
4183 The language requires `virtual` functions to be members, and not all `virtual` functions directly access data.
4184 In particular, members of an abstract class rarely do.
4186 Note [multi-methods](https://parasol.tamu.edu/~yuriys/papers/OMM10.pdf).
4190 The language requires operators `=`, `()`, `[]`, and `->` to be members.
4194 An overload set could have some members that do not directly access `private` data:
4198 void foo(long x) { /* manipulate private data */ }
4199 void foo(double x) { foo(std::lround(x)); }
4207 Similarly, a set of functions could be designed to be used in a chain:
4209 x.scale(0.5).rotate(45).set_color(Color::red);
4211 Typically, some but not all of such functions directly access `private` data.
4215 * Look for non-`virtual` member functions that do not touch data members directly.
4216 The snag is that many member functions that do not need to touch data members directly do.
4217 * Ignore `virtual` functions.
4218 * Ignore functions that are part of an overload set out of which at least one function accesses `private` members.
4219 * Ignore functions returning `this`.
4221 ### <a name="Rc-helper"></a>C.5: Place helper functions in the same namespace as the class they support
4225 A helper function is a function (usually supplied by the writer of a class) that does not need direct access to the representation of the class, yet is seen as part of the useful interface to the class.
4226 Placing them in the same namespace as the class makes their relationship to the class obvious and allows them to be found by argument dependent lookup.
4230 namespace Chrono { // here we keep time-related services
4232 class Time { /* ... */ };
4233 class Date { /* ... */ };
4235 // helper functions:
4236 bool operator==(Date, Date);
4237 Date next_weekday(Date);
4243 This is especially important for [overloaded operators](#Ro-namespace).
4247 * Flag global functions taking argument types from a single namespace.
4249 ### <a name="Rc-standalone"></a>C.7: Don't define a class or enum and declare a variable of its type in the same statement
4253 Mixing a type definition and the definition of another entity in the same declaration is confusing and unnecessary.
4257 struct Data { /*...*/ } data{ /*...*/ };
4261 struct Data { /*...*/ };
4262 Data data{ /*...*/ };
4266 * Flag if the `}` of a class or enumeration definition is not followed by a `;`. The `;` is missing.
4268 ### <a name="Rc-class"></a>C.8: Use `class` rather than `struct` if any member is non-public
4273 To make it clear that something is being hidden/abstracted.
4274 This is a useful convention.
4281 Date(int i, Month m);
4282 // ... lots of functions ...
4287 There is nothing wrong with this code as far as the C++ language rules are concerned,
4288 but nearly everything is wrong from a design perspective.
4289 The private data is hidden far from the public data.
4290 The data is split in different parts of the class declaration.
4291 Different parts of the data have different access.
4292 All of this decreases readability and complicates maintenance.
4296 Prefer to place the interface first in a class, [see NL.16](#Rl-order).
4300 Flag classes declared with `struct` if there is a `private` or `protected` member.
4302 ### <a name="Rc-private"></a>C.9: Minimize exposure of members
4308 Minimize the chance of unintended access.
4309 This simplifies maintenance.
4313 template<typename T, typename U>
4320 Whatever we do in the `//`-part, an arbitrary user of a `pair` can arbitrarily and independently change its `a` and `b`.
4321 In a large code base, we cannot easily find which code does what to the members of `pair`.
4322 This might be exactly what we want, but if we want to enforce a relation among members, we need to make them `private`
4323 and enforce that relation (invariant) through constructors and member functions.
4329 double meters() const { return magnitude*unit; }
4330 void set_unit(double u)
4332 // ... check that u is a factor of 10 ...
4333 // ... change magnitude appropriately ...
4339 double unit; // 1 is meters, 1000 is kilometers, 0.001 is millimeters, etc.
4344 If the set of direct users of a set of variables cannot be easily determined, the type or usage of that set cannot be (easily) changed/improved.
4345 For `public` and `protected` data, that's usually the case.
4349 A class can provide two interfaces to its users.
4350 One for derived classes (`protected`) and one for general users (`public`).
4351 For example, a derived class might be allowed to skip a run-time check because it has already guaranteed correctness:
4355 int bar(int x) { check(x); return do_bar(x); }
4358 int do_bar(int x); // do some operation on the data
4364 class Dir : public Foo {
4366 int mem(int x, int y)
4368 /* ... do something ... */
4369 return do_bar(x + y); // OK: derived class can bypass check
4375 int r1 = x.bar(1); // OK, will check
4376 int r2 = x.do_bar(2); // error: would bypass check
4382 [`protected` data is a bad idea](#Rh-protected).
4386 Prefer the order `public` members before `protected` members before `private` members [see](#Rl-order).
4390 * [Flag protected data](#Rh-protected).
4391 * Flag mixtures of `public` and private `data`
4393 ## <a name="SS-concrete"></a>C.concrete: Concrete types
4395 One ideal for a class is to be a regular type.
4396 That means roughly "behaves like an `int`." A concrete type is the simplest kind of class.
4397 A value of regular type can be copied and the result of a copy is an independent object with the same value as the original.
4398 If a concrete type has both `=` and `==`, `a = b` should result in `a == b` being `true`.
4399 Concrete classes without assignment and equality can be defined, but they are (and should be) rare.
4400 The C++ built-in types are regular, and so are standard-library classes, such as `string`, `vector`, and `map`.
4401 Concrete types are also often referred to as value types to distinguish them from types used as part of a hierarchy.
4403 Concrete type rule summary:
4405 * [C.10: Prefer concrete types over class hierarchies](#Rc-concrete)
4406 * [C.11: Make concrete types regular](#Rc-regular)
4408 ### <a name="Rc-concrete"></a>C.10: Prefer concrete types over class hierarchies
4412 A concrete type is fundamentally simpler than a hierarchy:
4413 easier to design, easier to implement, easier to use, easier to reason about, smaller, and faster.
4414 You need a reason (use cases) for using a hierarchy.
4420 // ... operations ...
4421 // ... no virtual functions ...
4426 // ... operations, some virtual ...
4432 Point1 p11 {1, 2}; // make an object on the stack
4433 Point1 p12 {p11}; // a copy
4435 auto p21 = make_unique<Point2>(1, 2); // make an object on the free store
4436 auto p22 = p21->clone(); // make a copy
4440 If a class can be part of a hierarchy, we (in real code if not necessarily in small examples) must manipulate its objects through pointers or references.
4441 That implies more memory overhead, more allocations and deallocations, and more run-time overhead to perform the resulting indirections.
4445 Concrete types can be stack-allocated and be members of other classes.
4449 The use of indirection is fundamental for run-time polymorphic interfaces.
4450 The allocation/deallocation overhead is not (that's just the most common case).
4451 We can use a base class as the interface of a scoped object of a derived class.
4452 This is done where dynamic allocation is prohibited (e.g. hard-real-time) and to provide a stable interface to some kinds of plug-ins.
4459 ### <a name="Rc-regular"></a>C.11: Make concrete types regular
4463 Regular types are easier to understand and reason about than types that are not regular (irregularities requires extra effort to understand and use).
4472 bool operator==(const Bundle& a, const Bundle& b)
4474 return a.name == b.name && a.vr == b.vr;
4477 Bundle b1 { "my bundle", {r1, r2, r3}};
4479 if (!(b1 == b2)) error("impossible!");
4480 b2.name = "the other bundle";
4481 if (b1 == b2) error("No!");
4483 In particular, if a concrete type has an assignment also give it an equals operator so that `a = b` implies `a == b`.
4487 Handles for resources that cannot be cloned, e.g., a `scoped_lock` for a `mutex`, resemble concrete types in that they most often are stack-allocated.
4488 However, objects of such types typically cannot be copied (instead, they can usually be moved),
4489 so they can't be `regular`; instead, they tend to be `semiregular`.
4490 Often, such types are referred to as "move-only types".
4496 ## <a name="S-ctor"></a>C.ctor: Constructors, assignments, and destructors
4498 These functions control the lifecycle of objects: creation, copy, move, and destruction.
4499 Define constructors to guarantee and simplify initialization of classes.
4501 These are *default operations*:
4503 * a default constructor: `X()`
4504 * a copy constructor: `X(const X&)`
4505 * a copy assignment: `operator=(const X&)`
4506 * a move constructor: `X(X&&)`
4507 * a move assignment: `operator=(X&&)`
4508 * a destructor: `~X()`
4510 By default, the compiler defines each of these operations if it is used, but the default can be suppressed.
4512 The default operations are a set of related operations that together implement the lifecycle semantics of an object.
4513 By default, C++ treats classes as value-like types, but not all types are value-like.
4515 Set of default operations rules:
4517 * [C.20: If you can avoid defining any default operations, do](#Rc-zero)
4518 * [C.21: If you define or `=delete` any copy, move, or destructor function, define or `=delete` them all](#Rc-five)
4519 * [C.22: Make default operations consistent](#Rc-matched)
4523 * [C.30: Define a destructor if a class needs an explicit action at object destruction](#Rc-dtor)
4524 * [C.31: All resources acquired by a class must be released by the class's destructor](#Rc-dtor-release)
4525 * [C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning](#Rc-dtor-ptr)
4526 * [C.33: If a class has an owning pointer member, define a destructor](#Rc-dtor-ptr2)
4527 * [C.35: A base class destructor should be either public and virtual, or protected and non-virtual](#Rc-dtor-virtual)
4528 * [C.36: A destructor must not fail](#Rc-dtor-fail)
4529 * [C.37: Make destructors `noexcept`](#Rc-dtor-noexcept)
4533 * [C.40: Define a constructor if a class has an invariant](#Rc-ctor)
4534 * [C.41: A constructor should create a fully initialized object](#Rc-complete)
4535 * [C.42: If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
4536 * [C.43: Ensure that a copyable (value type) class has a default constructor](#Rc-default0)
4537 * [C.44: Prefer default constructors to be simple and non-throwing](#Rc-default00)
4538 * [C.45: Don't define a default constructor that only initializes data members; use member initializers instead](#Rc-default)
4539 * [C.46: By default, declare single-argument constructors `explicit`](#Rc-explicit)
4540 * [C.47: Define and initialize member variables in the order of member declaration](#Rc-order)
4541 * [C.48: Prefer in-class initializers to member initializers in constructors for constant initializers](#Rc-in-class-initializer)
4542 * [C.49: Prefer initialization to assignment in constructors](#Rc-initialize)
4543 * [C.50: Use a factory function if you need "virtual behavior" during initialization](#Rc-factory)
4544 * [C.51: Use delegating constructors to represent common actions for all constructors of a class](#Rc-delegating)
4545 * [C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization](#Rc-inheriting)
4547 Copy and move rules:
4549 * [C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`](#Rc-copy-assignment)
4550 * [C.61: A copy operation should copy](#Rc-copy-semantic)
4551 * [C.62: Make copy assignment safe for self-assignment](#Rc-copy-self)
4552 * [C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const&`](#Rc-move-assignment)
4553 * [C.64: A move operation should move and leave its source in a valid state](#Rc-move-semantic)
4554 * [C.65: Make move assignment safe for self-assignment](#Rc-move-self)
4555 * [C.66: Make move operations `noexcept`](#Rc-move-noexcept)
4556 * [C.67: A polymorphic class should suppress copying](#Rc-copy-virtual)
4558 Other default operations rules:
4560 * [C.80: Use `=default` if you have to be explicit about using the default semantics](#Rc-eqdefault)
4561 * [C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)](#Rc-delete)
4562 * [C.82: Don't call virtual functions in constructors and destructors](#Rc-ctor-virtual)
4563 * [C.83: For value-like types, consider providing a `noexcept` swap function](#Rc-swap)
4564 * [C.84: A `swap` must not fail](#Rc-swap-fail)
4565 * [C.85: Make `swap` `noexcept`](#Rc-swap-noexcept)
4566 * [C.86: Make `==` symmetric with respect of operand types and `noexcept`](#Rc-eq)
4567 * [C.87: Beware of `==` on base classes](#Rc-eq-base)
4568 * [C.89: Make a `hash` `noexcept`](#Rc-hash)
4569 * [C.90: Rely on constructors and assignment operators, not memset and memcpy](#Rc-memset)
4571 ## <a name="SS-defop"></a>C.defop: Default Operations
4573 By default, the language supplies the default operations with their default semantics.
4574 However, a programmer can disable or replace these defaults.
4576 ### <a name="Rc-zero"></a>C.20: If you can avoid defining default operations, do
4580 It's the simplest and gives the cleanest semantics.
4586 // ... no default operations declared ...
4592 Named_map nm; // default construct
4593 Named_map nm2 {nm}; // copy construct
4595 Since `std::map` and `string` have all the special functions, no further work is needed.
4599 This is known as "the rule of zero".
4603 (Not enforceable) While not enforceable, a good static analyzer can detect patterns that indicate a possible improvement to meet this rule.
4604 For example, a class with a (pointer, size) pair of member and a destructor that `delete`s the pointer could probably be converted to a `vector`.
4606 ### <a name="Rc-five"></a>C.21: If you define or `=delete` any copy, move, or destructor function, define or `=delete` them all
4610 The semantics of copy, move, and destruction are closely related, so if one needs to be declared, the odds are that others need consideration too.
4612 Declaring any copy/move/destructor function,
4613 even as `=default` or `=delete`, will suppress the implicit declaration
4614 of a move constructor and move assignment operator.
4615 Declaring a move constructor or move assignment operator, even as
4616 `=default` or `=delete`, will cause an implicitly generated copy constructor
4617 or implicitly generated copy assignment operator to be defined as deleted.
4618 So as soon as any of these are declared, the others should
4619 all be declared to avoid unwanted effects like turning all potential moves
4620 into more expensive copies, or making a class move-only.
4624 struct M2 { // bad: incomplete set of copy/move/destructor operations
4627 // ... no copy or move operations ...
4628 ~M2() { delete[] rep; }
4630 pair<int, int>* rep; // zero-terminated set of pairs
4638 x = y; // the default assignment
4642 Given that "special attention" was needed for the destructor (here, to deallocate), the likelihood that copy and move assignment (both will implicitly destroy an object) are correct is low (here, we would get double deletion).
4646 This is known as "the rule of five."
4650 If you want a default implementation (while defining another), write `=default` to show you're doing so intentionally for that function.
4651 If you don't want a generated default function, suppress it with `=delete`.
4655 When a destructor needs to be declared just to make it `virtual`, it can be
4656 defined as defaulted. To avoid suppressing the implicit move operations
4657 they must also be declared, and then to avoid the class becoming move-only
4658 (and not copyable) the copy operations must be declared:
4660 class AbstractBase {
4662 virtual ~AbstractBase() = default;
4663 AbstractBase(const AbstractBase&) = default;
4664 AbstractBase& operator=(const AbstractBase&) = default;
4665 AbstractBase(AbstractBase&&) = default;
4666 AbstractBase& operator=(AbstractBase&&) = default;
4669 Alternatively to prevent slicing as per [C.67](#Rc-copy-virtual),
4670 the copy and move operations can all be deleted:
4672 class ClonableBase {
4674 virtual unique_ptr<ClonableBase> clone() const;
4675 virtual ~ClonableBase() = default;
4676 ClonableBase(const ClonableBase&) = delete;
4677 ClonableBase& operator=(const ClonableBase&) = delete;
4678 ClonableBase(ClonableBase&&) = delete;
4679 ClonableBase& operator=(ClonableBase&&) = delete;
4682 Defining only the move operations or only the copy operations would have the
4683 same effect here, but stating the intent explicitly for each special member
4684 makes it more obvious to the reader.
4688 Compilers enforce much of this rule and ideally warn about any violation.
4692 Relying on an implicitly generated copy operation in a class with a destructor is deprecated.
4696 Writing these functions can be error prone.
4697 Note their argument types:
4702 virtual ~X() = default; // destructor (virtual if X is meant to be a base class)
4703 X(const X&) = default; // copy constructor
4704 X& operator=(const X&) = default; // copy assignment
4705 X(X&&) = default; // move constructor
4706 X& operator=(X&&) = default; // move assignment
4709 A minor mistake (such as a misspelling, leaving out a `const`, using `&` instead of `&&`, or leaving out a special function) can lead to errors or warnings.
4710 To avoid the tedium and the possibility of errors, try to follow the [rule of zero](#Rc-zero).
4714 (Simple) A class should have a declaration (even a `=delete` one) for either all or none of the copy/move/destructor functions.
4716 ### <a name="Rc-matched"></a>C.22: Make default operations consistent
4720 The default operations are conceptually a matched set. Their semantics are interrelated.
4721 Users will be surprised if copy/move construction and copy/move assignment do logically different things. Users will be surprised if constructors and destructors do not provide a consistent view of resource management. Users will be surprised if copy and move don't reflect the way constructors and destructors work.
4725 class Silly { // BAD: Inconsistent copy operations
4731 Silly(const Silly& a) : p(make_shared<Impl>()) { *p = *a.p; } // deep copy
4732 Silly& operator=(const Silly& a) { p = a.p; } // shallow copy
4736 These operations disagree about copy semantics. This will lead to confusion and bugs.
4740 * (Complex) A copy/move constructor and the corresponding copy/move assignment operator should write to the same member variables at the same level of dereference.
4741 * (Complex) Any member variables written in a copy/move constructor should also be initialized by all other constructors.
4742 * (Complex) If a copy/move constructor performs a deep copy of a member variable, then the destructor should modify the member variable.
4743 * (Complex) If a destructor is modifying a member variable, that member variable should be written in any copy/move constructors or assignment operators.
4745 ## <a name="SS-dtor"></a>C.dtor: Destructors
4747 "Does this class need a destructor?" is a surprisingly insightful design question.
4748 For most classes the answer is "no" either because the class holds no resources or because destruction is handled by [the rule of zero](#Rc-zero);
4749 that is, its members can take care of themselves as concerns destruction.
4750 If the answer is "yes", much of the design of the class follows (see [the rule of five](#Rc-five)).
4752 ### <a name="Rc-dtor"></a>C.30: Define a destructor if a class needs an explicit action at object destruction
4756 A destructor is implicitly invoked at the end of an object's lifetime.
4757 If the default destructor is sufficient, use it.
4758 Only define a non-default destructor if a class needs to execute code that is not already part of its members' destructors.
4762 template<typename A>
4763 struct final_action { // slightly simplified
4765 final_action(A a) : act{a} {}
4766 ~final_action() { act(); }
4769 template<typename A>
4770 final_action<A> finally(A act) // deduce action type
4772 return final_action<A>{act};
4777 auto act = finally([] { cout << "Exit test\n"; }); // establish exit action
4779 if (something) return; // act done here
4783 The whole purpose of `final_action` is to get a piece of code (usually a lambda) executed upon destruction.
4787 There are two general categories of classes that need a user-defined destructor:
4789 * A class with a resource that is not already represented as a class with a destructor, e.g., a `vector` or a transaction class.
4790 * A class that exists primarily to execute an action upon destruction, such as a tracer or `final_action`.
4794 class Foo { // bad; use the default destructor
4797 ~Foo() { s = ""; i = 0; vi.clear(); } // clean up
4804 The default destructor does it better, more efficiently, and can't get it wrong.
4808 If the default destructor is needed, but its generation has been suppressed (e.g., by defining a move constructor), use `=default`.
4812 Look for likely "implicit resources", such as pointers and references. Look for classes with destructors even though all their data members have destructors.
4814 ### <a name="Rc-dtor-release"></a>C.31: All resources acquired by a class must be released by the class's destructor
4818 Prevention of resource leaks, especially in error cases.
4822 For resources represented as classes with a complete set of default operations, this happens automatically.
4827 ifstream f; // might own a file
4828 // ... no default operations defined or =deleted ...
4831 `X`'s `ifstream` implicitly closes any file it might have open upon destruction of its `X`.
4836 FILE* f; // might own a file
4837 // ... no default operations defined or =deleted ...
4840 `X2` might leak a file handle.
4844 What about a sockets that won't close? A destructor, close, or cleanup operation [should never fail](#Rc-dtor-fail).
4845 If it does nevertheless, we have a problem that has no really good solution.
4846 For starters, the writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
4847 See [discussion](#Sd-never-fail).
4848 To make the problem worse, many "close/release" operations are not retryable.
4849 Many have tried to solve this problem, but no general solution is known.
4850 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
4854 A class can hold pointers and references to objects that it does not own.
4855 Obviously, such objects should not be `delete`d by the class's destructor.
4858 Preprocessor pp { /* ... */ };
4859 Parser p { pp, /* ... */ };
4860 Type_checker tc { p, /* ... */ };
4862 Here `p` refers to `pp` but does not own it.
4866 * (Simple) If a class has pointer or reference member variables that are owners
4867 (e.g., deemed owners by using `gsl::owner`), then they should be referenced in its destructor.
4868 * (Hard) Determine if pointer or reference member variables are owners when there is no explicit statement of ownership
4869 (e.g., look into the constructors).
4871 ### <a name="Rc-dtor-ptr"></a>C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning
4875 There is a lot of code that is non-specific about ownership.
4883 If the `T*` or `T&` is owning, mark it `owning`. If the `T*` is not owning, consider marking it `ptr`.
4884 This will aid documentation and analysis.
4888 Look at the initialization of raw member pointers and member references and see if an allocation is used.
4890 ### <a name="Rc-dtor-ptr2"></a>C.33: If a class has an owning pointer member, define a destructor
4894 An owned object must be `deleted` upon destruction of the object that owns it.
4898 A pointer member could represent a resource.
4899 [A `T*` should not do so](#Rr-ptr), but in older code, that's common.
4900 Consider a `T*` a possible owner and therefore suspect.
4902 template<typename T>
4904 T* p; // BAD: vague about ownership of *p
4907 // ... no user-defined default operations ...
4910 void use(Smart_ptr<int> p1)
4912 // error: p2.p leaked (if not nullptr and not owned by some other code)
4916 Note that if you define a destructor, you must define or delete [all default operations](#Rc-five):
4918 template<typename T>
4920 T* p; // BAD: vague about ownership of *p
4923 // ... no user-defined copy operations ...
4924 ~Smart_ptr2() { delete p; } // p is an owner!
4927 void use(Smart_ptr2<int> p1)
4929 auto p2 = p1; // error: double deletion
4932 The default copy operation will just copy the `p1.p` into `p2.p` leading to a double destruction of `p1.p`. Be explicit about ownership:
4934 template<typename T>
4936 owner<T*> p; // OK: explicit about ownership of *p
4940 // ... copy and move operations ...
4941 ~Smart_ptr3() { delete p; }
4944 void use(Smart_ptr3<int> p1)
4946 auto p2 = p1; // OK: no double deletion
4951 Often the simplest way to get a destructor is to replace the pointer with a smart pointer (e.g., `std::unique_ptr`) and let the compiler arrange for proper destruction to be done implicitly.
4955 Why not just require all owning pointers to be "smart pointers"?
4956 That would sometimes require non-trivial code changes and might affect ABIs.
4960 * A class with a pointer data member is suspect.
4961 * A class with an `owner<T>` should define its default operations.
4964 ### <a name="Rc-dtor-virtual"></a>C.35: A base class destructor should be either public and virtual, or protected and non-virtual
4968 To prevent undefined behavior.
4969 If the destructor is public, then calling code can attempt to destroy a derived class object through a base class pointer, and the result is undefined if the base class's destructor is non-virtual.
4970 If the destructor is protected, then calling code cannot destroy through a base class pointer and the destructor does not need to be virtual; it does need to be protected, not private, so that derived destructors can invoke it.
4971 In general, the writer of a base class does not know the appropriate action to be done upon destruction.
4975 See [this in the Discussion section](#Sd-dtor).
4979 struct Base { // BAD: implicitly has a public non-virtual destructor
4984 string s {"a resource needing cleanup"};
4985 ~D() { /* ... do some cleanup ... */ }
4991 unique_ptr<Base> p = make_unique<D>();
4993 } // p's destruction calls ~Base(), not ~D(), which leaks D::s and possibly more
4997 A virtual function defines an interface to derived classes that can be used without looking at the derived classes.
4998 If the interface allows destroying, it should be safe to do so.
5002 A destructor must be non-private or it will prevent using the type:
5005 ~X(); // private destructor
5011 X a; // error: cannot destroy
5012 auto p = make_unique<X>(); // error: cannot destroy
5017 We can imagine one case where you could want a protected virtual destructor: When an object of a derived type (and only of such a type) should be allowed to destroy *another* object (not itself) through a pointer to base. We haven't seen such a case in practice, though.
5022 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and non-virtual.
5024 ### <a name="Rc-dtor-fail"></a>C.36: A destructor must not fail
5028 In general we do not know how to write error-free code if a destructor should fail.
5029 The standard library requires that all classes it deals with have destructors that do not exit by throwing.
5042 if (cannot_release_a_resource) terminate();
5048 Many have tried to devise a fool-proof scheme for dealing with failure in destructors.
5049 None have succeeded to come up with a general scheme.
5050 This can be a real practical problem: For example, what about a socket that won't close?
5051 The writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
5052 See [discussion](#Sd-never-fail).
5053 To make the problem worse, many "close/release" operations are not retryable.
5054 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
5058 Declare a destructor `noexcept`. That will ensure that it either completes normally or terminates the program.
5062 If a resource cannot be released and the program must not fail, try to signal the failure to the rest of the system somehow
5063 (maybe even by modifying some global state and hope something will notice and be able to take care of the problem).
5064 Be fully aware that this technique is special-purpose and error-prone.
5065 Consider the "my connection will not close" example.
5066 Probably there is a problem at the other end of the connection and only a piece of code responsible for both ends of the connection can properly handle the problem.
5067 The destructor could send a message (somehow) to the responsible part of the system, consider that to have closed the connection, and return normally.
5071 If a destructor uses operations that could fail, it can catch exceptions and in some cases still complete successfully
5072 (e.g., by using a different clean-up mechanism from the one that threw an exception).
5076 (Simple) A destructor should be declared `noexcept` if it could throw.
5078 ### <a name="Rc-dtor-noexcept"></a>C.37: Make destructors `noexcept`
5082 [A destructor must not fail](#Rc-dtor-fail). If a destructor tries to exit with an exception, it's a bad design error and the program had better terminate.
5086 A destructor (either user-defined or compiler-generated) is implicitly declared `noexcept` (independently of what code is in its body) if all of the members of its class have `noexcept` destructors. By explicitly marking destructors `noexcept`, an author guards against the destructor becoming implicitly `noexcept(false)` through the addition or modification of a class member.
5090 Not all destructors are noexcept by default; one throwing member poisons the whole class hierarchy
5093 Details x; // happens to have a throwing destructor
5095 ~X() { } // implicitly noexcept(false); aka can throw
5098 So, if in doubt, declare a destructor noexcept.
5102 Why not then declare all destructors noexcept?
5103 Because that would in many cases -- especially simple cases -- be distracting clutter.
5107 (Simple) A destructor should be declared `noexcept` if it could throw.
5109 ## <a name="SS-ctor"></a>C.ctor: Constructors
5111 A constructor defines how an object is initialized (constructed).
5113 ### <a name="Rc-ctor"></a>C.40: Define a constructor if a class has an invariant
5117 That's what constructors are for.
5121 class Date { // a Date represents a valid date
5122 // in the January 1, 1900 to December 31, 2100 range
5123 Date(int dd, int mm, int yy)
5124 :d{dd}, m{mm}, y{yy}
5126 if (!is_valid(d, m, y)) throw Bad_date{}; // enforce invariant
5133 It is often a good idea to express the invariant as an `Ensures` on the constructor.
5137 A constructor can be used for convenience even if a class does not have an invariant. For example:
5142 Rec(const string& ss) : s{ss} {}
5143 Rec(int ii) :i{ii} {}
5151 The C++11 initializer list rule eliminates the need for many constructors. For example:
5156 Rec2(const string& ss, int ii = 0) :s{ss}, i{ii} {} // redundant
5162 The `Rec2` constructor is redundant.
5163 Also, the default for `int` would be better done as a [member initializer](#Rc-in-class-initializer).
5165 **See also**: [construct valid object](#Rc-complete) and [constructor throws](#Rc-throw).
5169 * Flag classes with user-defined copy operations but no constructor (a user-defined copy is a good indicator that the class has an invariant)
5171 ### <a name="Rc-complete"></a>C.41: A constructor should create a fully initialized object
5175 A constructor establishes the invariant for a class. A user of a class should be able to assume that a constructed object is usable.
5180 FILE* f; // call init() before any other function
5184 void init(); // initialize f
5185 void read(); // read from f
5192 file.read(); // crash or bad read!
5194 file.init(); // too late
5198 Compilers do not read comments.
5202 If a valid object cannot conveniently be constructed by a constructor, [use a factory function](#Rc-factory).
5206 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5207 * (Unknown) If a constructor has an `Ensures` contract, try to see if it holds as a postcondition.
5211 If a constructor acquires a resource (to create a valid object), that resource should be [released by the destructor](#Rc-dtor-release).
5212 The idiom of having constructors acquire resources and destructors release them is called [RAII](#Rr-raii) ("Resource Acquisition Is Initialization").
5214 ### <a name="Rc-throw"></a>C.42: If a constructor cannot construct a valid object, throw an exception
5218 Leaving behind an invalid object is asking for trouble.
5226 X2(const string& name)
5227 :f{fopen(name.c_str(), "r")}
5229 if (!f) throw runtime_error{"could not open" + name};
5233 void read(); // read from f
5239 X2 file {"Zeno"}; // throws if file isn't open
5240 file.read(); // fine
5246 class X3 { // bad: the constructor leaves a non-valid object behind
5247 FILE* f; // call is_valid() before any other function
5251 X3(const string& name)
5252 :f{fopen(name.c_str(), "r")}, valid{false}
5254 if (f) valid = true;
5258 bool is_valid() { return valid; }
5259 void read(); // read from f
5265 X3 file {"Heraclides"};
5266 file.read(); // crash or bad read!
5268 if (file.is_valid()) {
5273 // ... handle error ...
5280 For a variable definition (e.g., on the stack or as a member of another object) there is no explicit function call from which an error code could be returned.
5281 Leaving behind an invalid object and relying on users to consistently check an `is_valid()` function before use is tedious, error-prone, and inefficient.
5285 There are domains, such as some hard-real-time systems (think airplane controls) where (without additional tool support) exception handling is not sufficiently predictable from a timing perspective.
5286 There the `is_valid()` technique must be used. In such cases, check `is_valid()` consistently and immediately to simulate [RAII](#Rr-raii).
5290 If you feel tempted to use some "post-constructor initialization" or "two-stage initialization" idiom, try not to do that.
5291 If you really have to, look at [factory functions](#Rc-factory).
5295 One reason people have used `init()` functions rather than doing the initialization work in a constructor has been to avoid code replication.
5296 [Delegating constructors](#Rc-delegating) and [default member initialization](#Rc-in-class-initializer) do that better.
5297 Another reason has been to delay initialization until an object is needed; the solution to that is often [not to declare a variable until it can be properly initialized](#Res-init)
5303 ### <a name="Rc-default0"></a>C.43: Ensure that a copyable (value type) class has a default constructor
5307 Many language and library facilities rely on default constructors to initialize their elements, e.g. `T a[10]` and `std::vector<T> v(10)`.
5308 A default constructor often simplifies the task of defining a suitable [moved-from state](#???) for a type that is also copyable.
5312 A [value type](#SS-concrete) is a class that is copyable (and usually also comparable).
5313 It is closely related to the notion of Regular type from [EoP](http://elementsofprogramming.com/) and [the Palo Alto TR](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3351.pdf).
5317 class Date { // BAD: no default constructor
5319 Date(int dd, int mm, int yyyy);
5323 vector<Date> vd1(1000); // default Date needed here
5324 vector<Date> vd2(1000, Date{Month::October, 7, 1885}); // alternative
5326 The default constructor is only auto-generated if there is no user-declared constructor, hence it's impossible to initialize the vector `vd1` in the example above.
5327 The absence of a default value can cause surprises for users and complicate its use, so if one can be reasonably defined, it should be.
5329 `Date` is chosen to encourage thought:
5330 There is no "natural" default date (the big bang is too far back in time to be useful for most people), so this example is non-trivial.
5331 `{0, 0, 0}` is not a valid date in most calendar systems, so choosing that would be introducing something like floating-point's `NaN`.
5332 However, most realistic `Date` classes have a "first date" (e.g. January 1, 1970 is popular), so making that the default is usually trivial.
5336 Date(int dd, int mm, int yyyy);
5337 Date() = default; // [See also](#Rc-default)
5346 vector<Date> vd1(1000);
5350 A class with members that all have default constructors implicitly gets a default constructor:
5357 X x; // means X{{}, {}}; that is the empty string and the empty vector
5359 Beware that built-in types are not properly default constructed:
5368 X x; // x.s is initialized to the empty string; x.i is uninitialized
5370 cout << x.s << ' ' << x.i << '\n';
5374 Statically allocated objects of built-in types are by default initialized to `0`, but local built-in variables are not.
5375 Beware that your compiler might default initialize local built-in variables, whereas an optimized build will not.
5376 Thus, code like the example above might appear to work, but it relies on undefined behavior.
5377 Assuming that you want initialization, an explicit default initialization can help:
5381 int i {}; // default initialize (to 0)
5386 Classes that don't have a reasonable default construction are usually not copyable either, so they don't fall under this guideline.
5388 For example, a base class is not a value type (base classes should not be copyable) and so does not necessarily need a default constructor:
5390 // Shape is an abstract base class, not a copyable value type.
5391 // It might or might not need a default constructor.
5393 virtual void draw() = 0;
5394 virtual void rotate(int) = 0;
5395 // =delete copy/move functions
5399 A class that must acquire a caller-provided resource during construction often cannot have a default constructor, but it does not fall under this guideline because such a class is usually not copyable anyway:
5401 // std::lock_guard is not a copyable value type.
5402 // It does not have a default constructor.
5403 lock_guard g {mx}; // guard the mutex mx
5404 lock_guard g2; // error: guarding nothing
5406 A class that has a "special state" that must be handled separately from other states by member functions or users causes extra work
5407 (and most likely more errors). Such a type can naturally use the special state as a default constructed value, whether or not it is copyable:
5409 // std::ofstream is not a copyable value type.
5410 // It does happen to have a default constructor
5411 // that goes along with a special "not open" state.
5412 ofstream out {"Foobar"};
5414 out << log(time, transaction);
5416 Similar special-state types that are copyable, such as copyable smart pointers that have the special state "==nullptr", should use the special state as their default constructed value.
5418 However, it is preferable to have a default constructor default to a meaningful state such as `std::string`s `""` and `std::vector`s `{}`.
5422 * Flag classes that are copyable by `=` without a default constructor
5423 * Flag classes that are comparable with `==` but not copyable
5426 ### <a name="Rc-default00"></a>C.44: Prefer default constructors to be simple and non-throwing
5430 Being able to set a value to "the default" without operations that might fail simplifies error handling and reasoning about move operations.
5432 ##### Example, problematic
5434 template<typename T>
5435 // elem points to space-elem element allocated using new
5438 Vector0() :Vector0{0} {}
5439 Vector0(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
5447 This is nice and general, but setting a `Vector0` to empty after an error involves an allocation, which might fail.
5448 Also, having a default `Vector` represented as `{new T[0], 0, 0}` seems wasteful.
5449 For example, `Vector0<int> v[100]` costs 100 allocations.
5453 template<typename T>
5454 // elem is nullptr or elem points to space-elem element allocated using new
5457 // sets the representation to {nullptr, nullptr, nullptr}; doesn't throw
5458 Vector1() noexcept {}
5459 Vector1(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
5462 own<T*> elem = nullptr;
5467 Using `{nullptr, nullptr, nullptr}` makes `Vector1{}` cheap, but a special case and implies run-time checks.
5468 Setting a `Vector1` to empty after detecting an error is trivial.
5472 * Flag throwing default constructors
5474 ### <a name="Rc-default"></a>C.45: Don't define a default constructor that only initializes data members; use in-class member initializers instead
5478 Using in-class member initializers lets the compiler generate the function for you. The compiler-generated function can be more efficient.
5482 class X1 { // BAD: doesn't use member initializers
5486 X1() :s{"default"}, i{1} { }
5493 string s = "default";
5496 // use compiler-generated default constructor
5502 (Simple) A default constructor should do more than just initialize member variables with constants.
5504 ### <a name="Rc-explicit"></a>C.46: By default, declare single-argument constructors explicit
5508 To avoid unintended conversions.
5518 String s = 10; // surprise: string of size 10
5522 If you really want an implicit conversion from the constructor argument type to the class type, don't use `explicit`:
5526 Complex(double d); // OK: we want a conversion from d to {d, 0}
5530 Complex z = 10.7; // unsurprising conversion
5532 **See also**: [Discussion of implicit conversions](#Ro-conversion)
5536 Copy and move constructors should not be made `explicit` because they do not perform conversions. Explicit copy/move constructors make passing and returning by value difficult.
5540 (Simple) Single-argument constructors should be declared `explicit`. Good single argument non-`explicit` constructors are rare in most code bases. Warn for all that are not on a "positive list".
5542 ### <a name="Rc-order"></a>C.47: Define and initialize member variables in the order of member declaration
5546 To minimize confusion and errors. That is the order in which the initialization happens (independent of the order of member initializers).
5554 Foo(int x) :m2{x}, m1{++x} { } // BAD: misleading initializer order
5558 Foo x(1); // surprise: x.m1 == x.m2 == 2
5562 (Simple) A member initializer list should mention the members in the same order they are declared.
5564 **See also**: [Discussion](#Sd-order)
5566 ### <a name="Rc-in-class-initializer"></a>C.48: Prefer in-class initializers to member initializers in constructors for constant initializers
5570 Makes it explicit that the same value is expected to be used in all constructors. Avoids repetition. Avoids maintenance problems. It leads to the shortest and most efficient code.
5579 X() :i{666}, s{"qqq"} { } // j is uninitialized
5580 X(int ii) :i{ii} {} // s is "" and j is uninitialized
5584 How would a maintainer know whether `j` was deliberately uninitialized (probably a bad idea anyway) and whether it was intentional to give `s` the default value `""` in one case and `qqq` in another (almost certainly a bug)? The problem with `j` (forgetting to initialize a member) often happens when a new member is added to an existing class.
5593 X2() = default; // all members are initialized to their defaults
5594 X2(int ii) :i{ii} {} // s and j initialized to their defaults
5598 **Alternative**: We can get part of the benefits from default arguments to constructors, and that is not uncommon in older code. However, that is less explicit, causes more arguments to be passed, and is repetitive when there is more than one constructor:
5600 class X3 { // BAD: inexplicit, argument passing overhead
5605 X3(int ii = 666, const string& ss = "qqq", int jj = 0)
5606 :i{ii}, s{ss}, j{jj} { } // all members are initialized to their defaults
5612 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5613 * (Simple) Default arguments to constructors suggest an in-class initializer might be more appropriate.
5615 ### <a name="Rc-initialize"></a>C.49: Prefer initialization to assignment in constructors
5619 An initialization explicitly states that initialization, rather than assignment, is done and can be more elegant and efficient. Prevents "use before set" errors.
5626 A(czstring p) : s1{p} { } // GOOD: directly construct (and the C-string is explicitly named)
5635 B(const char* p) { s1 = p; } // BAD: default constructor followed by assignment
5639 class C { // UGLY, aka very bad
5642 C() { cout << *p; p = new int{10}; } // accidental use before initialized
5646 ##### Example, better still
5648 Instead of those `const char*`s we could use C++17 `std::string_view` or `gsl::span<char>`
5649 as [a more general way to present arguments to a function](#Rstr-view):
5654 D(string_view v) : s1{v} { } // GOOD: directly construct
5658 ### <a name="Rc-factory"></a>C.50: Use a factory function if you need "virtual behavior" during initialization
5662 If the state of a base class object must depend on the state of a derived part of the object, we need to use a virtual function (or equivalent) while minimizing the window of opportunity to misuse an imperfectly constructed object.
5666 The return type of the factory should normally be `unique_ptr` by default; if some uses are shared, the caller can `move` the `unique_ptr` into a `shared_ptr`. However, if the factory author knows that all uses of the returned object will be shared uses, return `shared_ptr` and use `make_shared` in the body to save an allocation.
5675 f(); // BAD: C.82: Don't call virtual functions in constructors and destructors
5679 virtual void f() = 0;
5689 explicit B(Token) { /* ... */ } // create an imperfectly initialized object
5690 virtual void f() = 0;
5693 static shared_ptr<T> create() // interface for creating shared objects
5695 auto p = make_shared<T>(typename T::Token{});
5696 p->post_initialize();
5701 virtual void post_initialize() // called right after construction
5702 { /* ... */ f(); /* ... */ } // GOOD: virtual dispatch is safe
5705 class D : public B { // some derived class
5710 explicit D(Token) : B{ B::Token{} } {}
5711 void f() override { /* ... */ };
5715 friend shared_ptr<T> B::create();
5718 shared_ptr<D> p = D::create<D>(); // creating a D object
5720 `make_shared` requires that the constructor is public. By requiring a protected `Token` the constructor cannot be publicly called anymore, so we avoid an incompletely constructed object escaping into the wild.
5721 By providing the factory function `create()`, we make construction (on the free store) convenient.
5725 Conventional factory functions allocate on the free store, rather than on the stack or in an enclosing object.
5727 **See also**: [Discussion](#Sd-factory)
5729 ### <a name="Rc-delegating"></a>C.51: Use delegating constructors to represent common actions for all constructors of a class
5733 To avoid repetition and accidental differences.
5737 class Date { // BAD: repetitive
5742 Date(int dd, Month mm, year yy)
5743 :d{dd}, m{mm}, y{yy}
5744 { if (!valid(d, m, y)) throw Bad_date{}; }
5746 Date(int dd, Month mm)
5747 :d{dd}, m{mm} y{current_year()}
5748 { if (!valid(d, m, y)) throw Bad_date{}; }
5752 The common action gets tedious to write and might accidentally not be common.
5761 Date2(int dd, Month mm, year yy)
5762 :d{dd}, m{mm}, y{yy}
5763 { if (!valid(d, m, y)) throw Bad_date{}; }
5765 Date2(int dd, Month mm)
5766 :Date2{dd, mm, current_year()} {}
5770 **See also**: If the "repeated action" is a simple initialization, consider [an in-class member initializer](#Rc-in-class-initializer).
5774 (Moderate) Look for similar constructor bodies.
5776 ### <a name="Rc-inheriting"></a>C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization
5780 If you need those constructors for a derived class, re-implementing them is tedious and error-prone.
5784 `std::vector` has a lot of tricky constructors, so if I want my own `vector`, I don't want to reimplement them:
5787 // ... data and lots of nice constructors ...
5790 class Oper : public Rec {
5792 // ... no data members ...
5793 // ... lots of nice utility functions ...
5798 struct Rec2 : public Rec {
5804 int val = r.x; // uninitialized
5808 Make sure that every member of the derived class is initialized.
5810 ## <a name="SS-copy"></a>C.copy: Copy and move
5812 Value types should generally be copyable, but interfaces in a class hierarchy should not.
5813 Resource handles might or might not be copyable.
5814 Types can be defined to move for logical as well as performance reasons.
5816 ### <a name="Rc-copy-assignment"></a>C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`
5820 It is simple and efficient. If you want to optimize for rvalues, provide an overload that takes a `&&` (see [F.18](#Rf-consume)).
5826 Foo& operator=(const Foo& x)
5828 // GOOD: no need to check for self-assignment (other than performance)
5830 swap(tmp); // see C.83
5840 a = b; // assign lvalue: copy
5841 a = f(); // assign rvalue: potentially move
5845 The `swap` implementation technique offers the [strong guarantee](#Abrahams01).
5849 But what if you can get significantly better performance by not making a temporary copy? Consider a simple `Vector` intended for a domain where assignment of large, equal-sized `Vector`s is common. In this case, the copy of elements implied by the `swap` implementation technique could cause an order of magnitude increase in cost:
5851 template<typename T>
5854 Vector& operator=(const Vector&);
5861 Vector& Vector::operator=(const Vector& a)
5864 // ... use the swap technique, it can't be bettered ...
5867 // ... copy sz elements from *a.elem to elem ...
5869 // ... destroy the surplus elements in *this and adjust size ...
5874 By writing directly to the target elements, we will get only [the basic guarantee](#Abrahams01) rather than the strong guarantee offered by the `swap` technique. Beware of [self-assignment](#Rc-copy-self).
5876 **Alternatives**: If you think you need a `virtual` assignment operator, and understand why that's deeply problematic, don't call it `operator=`. Make it a named function like `virtual void assign(const Foo&)`.
5877 See [copy constructor vs. `clone()`](#Rc-copy-virtual).
5881 * (Simple) An assignment operator should not be virtual. Here be dragons!
5882 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
5883 * (Moderate) An assignment operator should (implicitly or explicitly) invoke all base and member assignment operators.
5884 Look at the destructor to determine if the type has pointer semantics or value semantics.
5886 ### <a name="Rc-copy-semantic"></a>C.61: A copy operation should copy
5890 That is the generally assumed semantics. After `x = y`, we should have `x == y`.
5891 After a copy `x` and `y` can be independent objects (value semantics, the way non-pointer built-in types and the standard-library types work) or refer to a shared object (pointer semantics, the way pointers work).
5895 class X { // OK: value semantics
5898 X(const X&); // copy X
5899 void modify(); // change the value of X
5901 ~X() { delete[] p; }
5907 bool operator==(const X& a, const X& b)
5909 return a.sz == b.sz && equal(a.p, a.p + a.sz, b.p, b.p + b.sz);
5913 :p{new T[a.sz]}, sz{a.sz}
5915 copy(a.p, a.p + sz, p);
5920 if (x != y) throw Bad{};
5922 if (x == y) throw Bad{}; // assume value semantics
5926 class X2 { // OK: pointer semantics
5929 X2(const X2&) = default; // shallow copy
5931 void modify(); // change the pointed-to value
5938 bool operator==(const X2& a, const X2& b)
5940 return a.sz == b.sz && a.p == b.p;
5945 if (x != y) throw Bad{};
5947 if (x != y) throw Bad{}; // assume pointer semantics
5951 Prefer value semantics unless you are building a "smart pointer". Value semantics is the simplest to reason about and what the standard-library facilities expect.
5957 ### <a name="Rc-copy-self"></a>C.62: Make copy assignment safe for self-assignment
5961 If `x = x` changes the value of `x`, people will be surprised and bad errors will occur (often including leaks).
5965 The standard-library containers handle self-assignment elegantly and efficiently:
5967 std::vector<int> v = {3, 1, 4, 1, 5, 9};
5969 // the value of v is still {3, 1, 4, 1, 5, 9}
5973 The default assignment generated from members that handle self-assignment correctly handles self-assignment.
5976 vector<pair<int, int>> v;
5983 b = b; // correct and efficient
5987 You can handle self-assignment by explicitly testing for self-assignment, but often it is faster and more elegant to cope without such a test (e.g., [using `swap`](#Rc-swap)).
5993 Foo& operator=(const Foo& a);
5997 Foo& Foo::operator=(const Foo& a) // OK, but there is a cost
5999 if (this == &a) return *this;
6005 This is obviously safe and apparently efficient.
6006 However, what if we do one self-assignment per million assignments?
6007 That's about a million redundant tests (but since the answer is essentially always the same, the computer's branch predictor will guess right essentially every time).
6010 Foo& Foo::operator=(const Foo& a) // simpler, and probably much better
6017 `std::string` is safe for self-assignment and so are `int`. All the cost is carried by the (rare) case of self-assignment.
6021 (Simple) Assignment operators should not contain the pattern `if (this == &a) return *this;` ???
6023 ### <a name="Rc-move-assignment"></a>C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const &`
6027 It is simple and efficient.
6029 **See**: [The rule for copy-assignment](#Rc-copy-assignment).
6033 Equivalent to what is done for [copy-assignment](#Rc-copy-assignment).
6035 * (Simple) An assignment operator should not be virtual. Here be dragons!
6036 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
6037 * (Moderate) A move assignment operator should (implicitly or explicitly) invoke all base and member move assignment operators.
6039 ### <a name="Rc-move-semantic"></a>C.64: A move operation should move and leave its source in a valid state
6043 That is the generally assumed semantics.
6044 After `y = std::move(x)` the value of `y` should be the value `x` had and `x` should be in a valid state.
6048 template<typename T>
6049 class X { // OK: value semantics
6052 X(X&& a) noexcept; // move X
6053 void modify(); // change the value of X
6055 ~X() { delete[] p; }
6063 :p{a.p}, sz{a.sz} // steal representation
6065 a.p = nullptr; // set to "empty"
6075 } // OK: x can be destroyed
6079 Ideally, that moved-from should be the default value of the type.
6080 Ensure that unless there is an exceptionally good reason not to.
6081 However, not all types have a default value and for some types establishing the default value can be expensive.
6082 The standard requires only that the moved-from object can be destroyed.
6083 Often, we can easily and cheaply do better: The standard library assumes that it is possible to assign to a moved-from object.
6084 Always leave the moved-from object in some (necessarily specified) valid state.
6088 Unless there is an exceptionally strong reason not to, make `x = std::move(y); y = z;` work with the conventional semantics.
6092 (Not enforceable) Look for assignments to members in the move operation. If there is a default constructor, compare those assignments to the initializations in the default constructor.
6094 ### <a name="Rc-move-self"></a>C.65: Make move assignment safe for self-assignment
6098 If `x = x` changes the value of `x`, people will be surprised and bad errors can occur. However, people don't usually directly write a self-assignment that turn into a move, but it can occur. However, `std::swap` is implemented using move operations so if you accidentally do `swap(a, b)` where `a` and `b` refer to the same object, failing to handle self-move could be a serious and subtle error.
6106 Foo& operator=(Foo&& a);
6110 Foo& Foo::operator=(Foo&& a) noexcept // OK, but there is a cost
6112 if (this == &a) return *this; // this line is redundant
6118 The one-in-a-million argument against `if (this == &a) return *this;` tests from the discussion of [self-assignment](#Rc-copy-self) is even more relevant for self-move.
6122 There is no known general way of avoiding an `if (this == &a) return *this;` test for a move assignment and still get a correct answer (i.e., after `x = x` the value of `x` is unchanged).
6126 The ISO standard guarantees only a "valid but unspecified" state for the standard-library containers. Apparently this has not been a problem in about 10 years of experimental and production use. Please contact the editors if you find a counter example. The rule here is more caution and insists on complete safety.
6130 Here is a way to move a pointer without a test (imagine it as code in the implementation a move assignment):
6132 // move from other.ptr to this->ptr
6133 T* temp = other.ptr;
6134 other.ptr = nullptr;
6140 * (Moderate) In the case of self-assignment, a move assignment operator should not leave the object holding pointer members that have been `delete`d or set to `nullptr`.
6141 * (Not enforceable) Look at the use of standard-library container types (incl. `string`) and consider them safe for ordinary (not life-critical) uses.
6143 ### <a name="Rc-move-noexcept"></a>C.66: Make move operations `noexcept`
6147 A throwing move violates most people's reasonably assumptions.
6148 A non-throwing move will be used more efficiently by standard-library and language facilities.
6152 template<typename T>
6155 Vector(Vector&& a) noexcept :elem{a.elem}, sz{a.sz} { a.sz = 0; a.elem = nullptr; }
6156 Vector& operator=(Vector&& a) noexcept { elem = a.elem; sz = a.sz; a.sz = 0; a.elem = nullptr; }
6163 These operations do not throw.
6167 template<typename T>
6170 Vector2(Vector2&& a) { *this = a; } // just use the copy
6171 Vector2& operator=(Vector2&& a) { *this = a; } // just use the copy
6178 This `Vector2` is not just inefficient, but since a vector copy requires allocation, it can throw.
6182 (Simple) A move operation should be marked `noexcept`.
6184 ### <a name="Rc-copy-virtual"></a>C.67: A polymorphic class should suppress copying
6188 A *polymorphic class* is a class that defines or inherits at least one virtual function. It is likely that it will be used as a base class for other derived classes with polymorphic behavior. If it is accidentally passed by value, with the implicitly generated copy constructor and assignment, we risk slicing: only the base portion of a derived object will be copied, and the polymorphic behavior will be corrupted.
6192 class B { // BAD: polymorphic base class doesn't suppress copying
6194 virtual char m() { return 'B'; }
6195 // ... nothing about copy operations, so uses default ...
6198 class D : public B {
6200 char m() override { return 'D'; }
6206 auto b2 = b; // oops, slices the object; b2.m() will return 'B'
6214 class B { // GOOD: polymorphic class suppresses copying
6216 B(const B&) = delete;
6217 B& operator=(const B&) = delete;
6218 virtual char m() { return 'B'; }
6222 class D : public B {
6224 char m() override { return 'D'; }
6230 auto b2 = b; // ok, compiler will detect inadvertent copying, and protest
6238 If you need to create deep copies of polymorphic objects, use `clone()` functions: see [C.130](#Rh-copy).
6242 Classes that represent exception objects need both to be polymorphic and copy-constructible.
6246 * Flag a polymorphic class with a non-deleted copy operation.
6247 * Flag an assignment of polymorphic class objects.
6249 ## C.other: Other default operation rules
6251 In addition to the operations for which the language offer default implementations,
6252 there are a few operations that are so foundational that it rules for their definition are needed:
6253 comparisons, `swap`, and `hash`.
6255 ### <a name="Rc-eqdefault"></a>C.80: Use `=default` if you have to be explicit about using the default semantics
6259 The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler.
6266 Tracer(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
6267 ~Tracer() { cerr << "exiting " << message << '\n'; }
6269 Tracer(const Tracer&) = default;
6270 Tracer& operator=(const Tracer&) = default;
6271 Tracer(Tracer&&) = default;
6272 Tracer& operator=(Tracer&&) = default;
6275 Because we defined the destructor, we must define the copy and move operations. The `= default` is the best and simplest way of doing that.
6282 Tracer2(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
6283 ~Tracer2() { cerr << "exiting " << message << '\n'; }
6285 Tracer2(const Tracer2& a) : message{a.message} {}
6286 Tracer2& operator=(const Tracer2& a) { message = a.message; return *this; }
6287 Tracer2(Tracer2&& a) :message{a.message} {}
6288 Tracer2& operator=(Tracer2&& a) { message = a.message; return *this; }
6291 Writing out the bodies of the copy and move operations is verbose, tedious, and error-prone. A compiler does it better.
6295 (Moderate) The body of a special operation should not have the same accessibility and semantics as the compiler-generated version, because that would be redundant
6297 ### <a name="Rc-delete"></a>C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)
6301 In a few cases, a default operation is not desirable.
6307 ~Immortal() = delete; // do not allow destruction
6313 Immortal ugh; // error: ugh cannot be destroyed
6314 Immortal* p = new Immortal{};
6315 delete p; // error: cannot destroy *p
6320 A `unique_ptr` can be moved, but not copied. To achieve that its copy operations are deleted. To avoid copying it is necessary to `=delete` its copy operations from lvalues:
6322 template<class T, class D = default_delete<T>> class unique_ptr {
6325 constexpr unique_ptr() noexcept;
6326 explicit unique_ptr(pointer p) noexcept;
6328 unique_ptr(unique_ptr&& u) noexcept; // move constructor
6330 unique_ptr(const unique_ptr&) = delete; // disable copy from lvalue
6334 unique_ptr<int> make(); // make "something" and return it by moving
6338 unique_ptr<int> pi {};
6339 auto pi2 {pi}; // error: no move constructor from lvalue
6340 auto pi3 {make()}; // OK, move: the result of make() is an rvalue
6343 Note that deleted functions should be public.
6347 The elimination of a default operation is (should be) based on the desired semantics of the class. Consider such classes suspect, but maintain a "positive list" of classes where a human has asserted that the semantics is correct.
6349 ### <a name="Rc-ctor-virtual"></a>C.82: Don't call virtual functions in constructors and destructors
6353 The function called will be that of the object constructed so far, rather than a possibly overriding function in a derived class.
6354 This can be most confusing.
6355 Worse, a direct or indirect call to an unimplemented pure virtual function from a constructor or destructor results in undefined behavior.
6361 virtual void f() = 0; // not implemented
6362 virtual void g(); // implemented with Base version
6363 virtual void h(); // implemented with Base version
6364 virtual ~Base(); // implemented with Base version
6367 class Derived : public Base {
6369 void g() override; // provide Derived implementation
6370 void h() final; // provide Derived implementation
6374 // BAD: attempt to call an unimplemented virtual function
6377 // BAD: will call Derived::g, not dispatch further virtually
6380 // GOOD: explicitly state intent to call only the visible version
6383 // ok, no qualification needed, h is final
6388 Note that calling a specific explicitly qualified function is not a virtual call even if the function is `virtual`.
6390 **See also** [factory functions](#Rc-factory) for how to achieve the effect of a call to a derived class function without risking undefined behavior.
6394 There is nothing inherently wrong with calling virtual functions from constructors and destructors.
6395 The semantics of such calls is type safe.
6396 However, experience shows that such calls are rarely needed, easily confuse maintainers, and become a source of errors when used by novices.
6400 * Flag calls of virtual functions from constructors and destructors.
6402 ### <a name="Rc-swap"></a>C.83: For value-like types, consider providing a `noexcept` swap function
6406 A `swap` can be handy for implementing a number of idioms, from smoothly moving objects around to implementing assignment easily to providing a guaranteed commit function that enables strongly error-safe calling code. Consider using swap to implement copy assignment in terms of copy construction. See also [destructors, deallocation, and swap must never fail](#Re-never-fail).
6412 void swap(Foo& rhs) noexcept
6415 std::swap(m2, rhs.m2);
6422 Providing a non-member `swap` function in the same namespace as your type for callers' convenience.
6424 void swap(Foo& a, Foo& b)
6431 * (Simple) A class without virtual functions should have a `swap` member function declared.
6432 * (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6434 ### <a name="Rc-swap-fail"></a>C.84: A `swap` function must not fail
6438 `swap` is widely used in ways that are assumed never to fail and programs cannot easily be written to work correctly in the presence of a failing `swap`. The standard-library containers and algorithms will not work correctly if a swap of an element type fails.
6442 void swap(My_vector& x, My_vector& y)
6444 auto tmp = x; // copy elements
6449 This is not just slow, but if a memory allocation occurs for the elements in `tmp`, this `swap` could throw and would make STL algorithms fail if used with them.
6453 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6455 ### <a name="Rc-swap-noexcept"></a>C.85: Make `swap` `noexcept`
6459 [A `swap` must not fail](#Rc-swap-fail).
6460 If a `swap` tries to exit with an exception, it's a bad design error and the program had better terminate.
6464 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6466 ### <a name="Rc-eq"></a>C.86: Make `==` symmetric with respect to operand types and `noexcept`
6470 Asymmetric treatment of operands is surprising and a source of errors where conversions are possible.
6471 `==` is a fundamental operations and programmers should be able to use it without fear of failure.
6480 bool operator==(const X& a, const X& b) noexcept {
6481 return a.name == b.name && a.number == b.number;
6489 bool operator==(const B& a) const {
6490 return name == a.name && number == a.number;
6495 `B`'s comparison accepts conversions for its second operand, but not its first.
6499 If a class has a failure state, like `double`'s `NaN`, there is a temptation to make a comparison against the failure state throw.
6500 The alternative is to make two failure states compare equal and any valid state compare false against the failure state.
6504 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6508 * Flag an `operator==()` for which the argument types differ; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6509 * Flag member `operator==()`s; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6511 ### <a name="Rc-eq-base"></a>C.87: Beware of `==` on base classes
6515 It is really hard to write a foolproof and useful `==` for a hierarchy.
6522 virtual bool operator==(const B& a) const
6524 return name == a.name && number == a.number;
6529 `B`'s comparison accepts conversions for its second operand, but not its first.
6533 virtual bool operator==(const D& a) const
6535 return name == a.name && number == a.number && character == a.character;
6542 b == d; // compares name and number, ignores d's character
6543 d == b; // error: no == defined
6545 d == d2; // compares name, number, and character
6547 b2 == d; // compares name and number, ignores d2's and d's character
6549 Of course there are ways of making `==` work in a hierarchy, but the naive approaches do not scale
6553 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6557 * Flag a virtual `operator==()`; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6559 ### <a name="Rc-hash"></a>C.89: Make a `hash` `noexcept`
6563 Users of hashed containers use hash indirectly and don't expect simple access to throw.
6564 It's a standard-library requirement.
6569 struct hash<My_type> { // thoroughly bad hash specialization
6570 using result_type = size_t;
6571 using argument_type = My_type;
6573 size_t operator()(const My_type & x) const
6575 size_t xs = x.s.size();
6576 if (xs < 4) throw Bad_My_type{}; // "Nobody expects the Spanish inquisition!"
6577 return hash<size_t>()(x.s.size()) ^ trim(x.s);
6583 unordered_map<My_type, int> m;
6584 My_type mt{ "asdfg" };
6586 cout << m[My_type{ "asdfg" }] << '\n';
6589 If you have to define a `hash` specialization, try simply to let it combine standard-library `hash` specializations with `^` (xor).
6590 That tends to work better than "cleverness" for non-specialists.
6594 * Flag throwing `hash`es.
6596 ### <a name="Rc-memset"></a>C.90: Rely on constructors and assignment operators, not `memset` and `memcpy`
6600 The standard C++ mechanism to construct an instance of a type is to call its constructor. As specified in guideline [C.41](#Rc-complete): a constructor should create a fully initialized object. No additional initialization, such as by `memcpy`, should be required.
6601 A type will provide a copy constructor and/or copy assignment operator to appropriately make a copy of the class, preserving the type's invariants. Using memcpy to copy a non-trivially copyable type has undefined behavior. Frequently this results in slicing, or data corruption.
6606 virtual void update() = 0;
6607 std::shared_ptr<int> sp;
6610 struct derived : public base {
6611 void update() override {}
6616 void init(derived& a)
6618 memset(&a, 0, sizeof(derived));
6621 This is type-unsafe and overwrites the vtable.
6625 void copy(derived& a, derived& b)
6627 memcpy(&a, &b, sizeof(derived));
6630 This is also type-unsafe and overwrites the vtable.
6634 * Flag passing a non-trivially-copyable type to `memset` or `memcpy`.
6636 ## <a name="SS-containers"></a>C.con: Containers and other resource handles
6638 A container is an object holding a sequence of objects of some type; `std::vector` is the archetypical container.
6639 A resource handle is a class that owns a resource; `std::vector` is the typical resource handle; its resource is its sequence of elements.
6641 Summary of container rules:
6643 * [C.100: Follow the STL when defining a container](#Rcon-stl)
6644 * [C.101: Give a container value semantics](#Rcon-val)
6645 * [C.102: Give a container move operations](#Rcon-move)
6646 * [C.103: Give a container an initializer list constructor](#Rcon-init)
6647 * [C.104: Give a container a default constructor that sets it to empty](#Rcon-empty)
6649 * [C.109: If a resource handle has pointer semantics, provide `*` and `->`](#Rcon-ptr)
6651 **See also**: [Resources](#S-resource)
6654 ### <a name="Rcon-stl"></a>C.100: Follow the STL when defining a container
6658 The STL containers are familiar to most C++ programmers and a fundamentally sound design.
6662 There are of course other fundamentally sound design styles and sometimes reasons to depart from
6663 the style of the standard library, but in the absence of a solid reason to differ, it is simpler
6664 and easier for both implementers and users to follow the standard.
6666 In particular, `std::vector` and `std::map` provide useful relatively simple models.
6670 // simplified (e.g., no allocators):
6672 template<typename T>
6673 class Sorted_vector {
6674 using value_type = T;
6675 // ... iterator types ...
6677 Sorted_vector() = default;
6678 Sorted_vector(initializer_list<T>); // initializer-list constructor: sort and store
6679 Sorted_vector(const Sorted_vector&) = default;
6680 Sorted_vector(Sorted_vector&&) = default;
6681 Sorted_vector& operator=(const Sorted_vector&) = default; // copy assignment
6682 Sorted_vector& operator=(Sorted_vector&&) = default; // move assignment
6683 ~Sorted_vector() = default;
6685 Sorted_vector(const std::vector<T>& v); // store and sort
6686 Sorted_vector(std::vector<T>&& v); // sort and "steal representation"
6688 const T& operator[](int i) const { return rep[i]; }
6689 // no non-const direct access to preserve order
6691 void push_back(const T&); // insert in the right place (not necessarily at back)
6692 void push_back(T&&); // insert in the right place (not necessarily at back)
6694 // ... cbegin(), cend() ...
6696 std::vector<T> rep; // use a std::vector to hold elements
6699 template<typename T> bool operator==(const Sorted_vector<T>&, const Sorted_vector<T>&);
6700 template<typename T> bool operator!=(const Sorted_vector<T>&, const Sorted_vector<T>&);
6703 Here, the STL style is followed, but incompletely.
6704 That's not uncommon.
6705 Provide only as much functionality as makes sense for a specific container.
6706 The key is to define the conventional constructors, assignments, destructors, and iterators
6707 (as meaningful for the specific container) with their conventional semantics.
6708 From that base, the container can be expanded as needed.
6709 Here, special constructors from `std::vector` were added.
6715 ### <a name="Rcon-val"></a>C.101: Give a container value semantics
6719 Regular objects are simpler to think and reason about than irregular ones.
6724 If meaningful, make a container `Regular` (the concept).
6725 In particular, ensure that an object compares equal to its copy.
6729 void f(const Sorted_vector<string>& v)
6731 Sorted_vector<string> v2 {v};
6733 cout << "Behavior against reason and logic.\n";
6741 ### <a name="Rcon-move"></a>C.102: Give a container move operations
6745 Containers tend to get large; without a move constructor and a copy constructor an object can be
6746 expensive to move around, thus tempting people to pass pointers to it around and getting into
6747 resource management problems.
6751 Sorted_vector<int> read_sorted(istream& is)
6754 cin >> v; // assume we have a read operation for vectors
6755 Sorted_vector<int> sv = v; // sorts
6759 A user can reasonably assume that returning a standard-like container is cheap.
6765 ### <a name="Rcon-init"></a>C.103: Give a container an initializer list constructor
6769 People expect to be able to initialize a container with a set of values.
6774 Sorted_vector<int> sv {1, 3, -1, 7, 0, 0}; // Sorted_vector sorts elements as needed
6780 ### <a name="Rcon-empty"></a>C.104: Give a container a default constructor that sets it to empty
6784 To make it `Regular`.
6788 vector<Sorted_sequence<string>> vs(100); // 100 Sorted_sequences each with the value ""
6794 ### <a name="Rcon-ptr"></a>C.109: If a resource handle has pointer semantics, provide `*` and `->`
6798 That's what is expected from pointers.
6809 ## <a name="SS-lambdas"></a>C.lambdas: Function objects and lambdas
6811 A function object is an object supplying an overloaded `()` so that you can call it.
6812 A lambda expression (colloquially often shortened to "a lambda") is a notation for generating a function object.
6813 Function objects should be cheap to copy (and therefore [passed by value](#Rf-in)).
6817 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
6818 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
6819 * [F.53: Avoid capturing by reference in lambdas that will be used non-locally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
6820 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
6822 ## <a name="SS-hier"></a>C.hier: Class hierarchies (OOP)
6824 A class hierarchy is constructed to represent a set of hierarchically organized concepts (only).
6825 Typically base classes act as interfaces.
6826 There are two major uses for hierarchies, often named implementation inheritance and interface inheritance.
6828 Class hierarchy rule summary:
6830 * [C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)](#Rh-domain)
6831 * [C.121: If a base class is used as an interface, make it a pure abstract class](#Rh-abstract)
6832 * [C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed](#Rh-separation)
6834 Designing rules for classes in a hierarchy summary:
6836 * [C.126: An abstract class typically doesn't need a constructor](#Rh-abstract-ctor)
6837 * [C.127: A class with a virtual function should have a virtual or protected destructor](#Rh-dtor)
6838 * [C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`](#Rh-override)
6839 * [C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance](#Rh-kind)
6840 * [C.130: For making deep copies of polymorphic classes prefer a virtual `clone` function instead of copy construction/assignment](#Rh-copy)
6841 * [C.131: Avoid trivial getters and setters](#Rh-get)
6842 * [C.132: Don't make a function `virtual` without reason](#Rh-virtual)
6843 * [C.133: Avoid `protected` data](#Rh-protected)
6844 * [C.134: Ensure all non-`const` data members have the same access level](#Rh-public)
6845 * [C.135: Use multiple inheritance to represent multiple distinct interfaces](#Rh-mi-interface)
6846 * [C.136: Use multiple inheritance to represent the union of implementation attributes](#Rh-mi-implementation)
6847 * [C.137: Use `virtual` bases to avoid overly general base classes](#Rh-vbase)
6848 * [C.138: Create an overload set for a derived class and its bases with `using`](#Rh-using)
6849 * [C.139: Use `final` on classes sparingly](#Rh-final)
6850 * [C.140: Do not provide different default arguments for a virtual function and an overrider](#Rh-virtual-default-arg)
6852 Accessing objects in a hierarchy rule summary:
6854 * [C.145: Access polymorphic objects through pointers and references](#Rh-poly)
6855 * [C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable](#Rh-dynamic_cast)
6856 * [C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error](#Rh-ref-cast)
6857 * [C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative](#Rh-ptr-cast)
6858 * [C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`](#Rh-smart)
6859 * [C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s](#Rh-make_unique)
6860 * [C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s](#Rh-make_shared)
6861 * [C.152: Never assign a pointer to an array of derived class objects to a pointer to its base](#Rh-array)
6862 * [C.153: Prefer virtual function to casting](#Rh-use-virtual)
6864 ### <a name="Rh-domain"></a>C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)
6868 Direct representation of ideas in code eases comprehension and maintenance. Make sure the idea represented in the base class exactly matches all derived types and there is not a better way to express it than using the tight coupling of inheritance.
6870 Do *not* use inheritance when simply having a data member will do. Usually this means that the derived type needs to override a base virtual function or needs access to a protected member.
6874 class DrawableUIElement {
6876 virtual void render() const = 0;
6880 class AbstractButton : public DrawableUIElement {
6882 virtual void onClick() = 0;
6886 class PushButton : public AbstractButton {
6887 void render() const override;
6888 void onClick() override;
6892 class Checkbox : public AbstractButton {
6898 Do *not* represent non-hierarchical domain concepts as class hierarchies.
6900 template<typename T>
6904 virtual T& get() = 0;
6905 virtual void put(T&) = 0;
6906 virtual void insert(Position) = 0;
6908 // vector operations:
6909 virtual T& operator[](int) = 0;
6910 virtual void sort() = 0;
6913 virtual void balance() = 0;
6917 Here most overriding classes cannot implement most of the functions required in the interface well.
6918 Thus the base class becomes an implementation burden.
6919 Furthermore, the user of `Container` cannot rely on the member functions actually performing meaningful operations reasonably efficiently;
6920 it might throw an exception instead.
6921 Thus users have to resort to run-time checking and/or
6922 not using this (over)general interface in favor of a particular interface found by a run-time type inquiry (e.g., a `dynamic_cast`).
6926 * Look for classes with lots of members that do nothing but throw.
6927 * Flag every use of a non-public base class `B` where the derived class `D` does not override a virtual function or access a protected member in `B`, and `B` is not one of the following: empty, a template parameter or parameter pack of `D`, a class template specialized with `D`.
6929 ### <a name="Rh-abstract"></a>C.121: If a base class is used as an interface, make it a pure abstract class
6933 A class is more stable (less brittle) if it does not contain data.
6934 Interfaces should normally be composed entirely of public pure virtual functions and a default/empty virtual destructor.
6938 class My_interface {
6940 // ...only pure virtual functions here ...
6941 virtual ~My_interface() {} // or =default
6948 // ...only pure virtual functions here ...
6949 // no virtual destructor
6952 class Derived : public Goof {
6959 unique_ptr<Goof> p {new Derived{"here we go"}};
6960 f(p.get()); // use Derived through the Goof interface
6961 g(p.get()); // use Derived through the Goof interface
6964 The `Derived` is `delete`d through its `Goof` interface, so its `string` is leaked.
6965 Give `Goof` a virtual destructor and all is well.
6970 * Warn on any class that contains data members and also has an overridable (non-`final`) virtual function that wasn't inherited from a base class.
6972 ### <a name="Rh-separation"></a>C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed
6976 Such as on an ABI (link) boundary.
6981 virtual ~Device() = default;
6982 virtual void write(span<const char> outbuf) = 0;
6983 virtual void read(span<char> inbuf) = 0;
6986 class D1 : public Device {
6989 void write(span<const char> outbuf) override;
6990 void read(span<char> inbuf) override;
6993 class D2 : public Device {
6994 // ... different data ...
6996 void write(span<const char> outbuf) override;
6997 void read(span<char> inbuf) override;
7000 A user can now use `D1`s and `D2`s interchangeably through the interface provided by `Device`.
7001 Furthermore, we can update `D1` and `D2` in ways that are not binary compatible with older versions as long as all access goes through `Device`.
7007 ## C.hierclass: Designing classes in a hierarchy:
7009 ### <a name="Rh-abstract-ctor"></a>C.126: An abstract class typically doesn't need a constructor
7013 An abstract class typically does not have any data for a constructor to initialize.
7021 * A base class constructor that does work, such as registering an object somewhere, might need a constructor.
7022 * In extremely rare cases, you might find it reasonable for an abstract class to have a bit of data shared by all derived classes
7023 (e.g., use statistics data, debug information, etc.); such classes tend to have constructors. But be warned: Such classes also tend to be prone to requiring virtual inheritance.
7027 Flag abstract classes with constructors.
7029 ### <a name="Rh-dtor"></a>C.127: A class with a virtual function should have a virtual or protected destructor
7033 A class with a virtual function is usually (and in general) used via a pointer to base. Usually, the last user has to call delete on a pointer to base, often via a smart pointer to base, so the destructor should be public and virtual. Less commonly, if deletion through a pointer to base is not intended to be supported, the destructor should be protected and non-virtual; see [C.35](#Rc-dtor-virtual).
7038 virtual int f() = 0;
7039 // ... no user-written destructor, defaults to public non-virtual ...
7042 // bad: derived from a class without a virtual destructor
7044 string s {"default"};
7049 unique_ptr<B> p = make_unique<D>();
7051 } // undefined behavior, might call B::~B only and leak the string
7055 There are people who don't follow this rule because they plan to use a class only through a `shared_ptr`: `std::shared_ptr<B> p = std::make_shared<D>(args);` Here, the shared pointer will take care of deletion, so no leak will occur from an inappropriate `delete` of the base. People who do this consistently can get a false positive, but the rule is important -- what if one was allocated using `make_unique`? It's not safe unless the author of `B` ensures that it can never be misused, such as by making all constructors private and providing a factory function to enforce the allocation with `make_shared`.
7059 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and non-virtual.
7060 * Flag `delete` of a class with a virtual function but no virtual destructor.
7062 ### <a name="Rh-override"></a>C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`
7067 Detection of mistakes.
7068 Writing explicit `virtual`, `override`, or `final` is self-documenting and enables the compiler to catch mismatch of types and/or names between base and derived classes. However, writing more than one of these three is both redundant and a potential source of errors.
7070 It's simple and clear:
7072 * `virtual` means exactly and only "this is a new virtual function."
7073 * `override` means exactly and only "this is a non-final overrider."
7074 * `final` means exactly and only "this is a final overrider."
7080 virtual void f2(int) const;
7081 virtual void f3(int);
7086 void f1(int); // bad (hope for a warning): D::f1() hides B::f1()
7087 void f2(int) const; // bad (but conventional and valid): no explicit override
7088 void f3(double); // bad (hope for a warning): D::f3() hides B::f3()
7095 void f1(int) override; // error (caught): Better::f1() hides B::f1()
7096 void f2(int) const override;
7097 void f3(double) override; // error (caught): Better::f3() hides B::f3()
7103 We want to eliminate two particular classes of errors:
7105 * **implicit virtual**: the programmer intended the function to be implicitly virtual and it is (but readers of the code can't tell); or the programmer intended the function to be implicitly virtual but it isn't (e.g., because of a subtle parameter list mismatch); or the programmer did not intend the function to be virtual but it is (because it happens to have the same signature as a virtual in the base class)
7106 * **implicit override**: the programmer intended the function to be implicitly an overrider and it is (but readers of the code can't tell); or the programmer intended the function to be implicitly an overrider but it isn't (e.g., because of a subtle parameter list mismatch); or the programmer did not intend the function to be an overrider but it is (because it happens to have the same signature as a virtual in the base class -- note this problem arises whether or not the function is explicitly declared virtual, because the programmer might have intended to create either a new virtual function or a new non-virtual function)
7108 Note: On a class defined as `final`, it doesn't matter whether you put `override` or `final` on an individual virtual function.
7110 Note: Use `final` on functions sparingly. It does not necessarily lead to optimization, and it precludes further overriding.
7114 * Compare virtual function names in base and derived classes and flag uses of the same name that does not override.
7115 * Flag overrides with neither `override` nor `final`.
7116 * Flag function declarations that use more than one of `virtual`, `override`, and `final`.
7118 ### <a name="Rh-kind"></a>C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance
7122 Implementation details in an interface make the interface brittle;
7123 that is, make its users vulnerable to having to recompile after changes in the implementation.
7124 Data in a base class increases the complexity of implementing the base and can lead to replication of code.
7130 * interface inheritance is the use of inheritance to separate users from implementations,
7131 in particular to allow derived classes to be added and changed without affecting the users of base classes.
7132 * implementation inheritance is the use of inheritance to simplify implementation of new facilities
7133 by making useful operations available for implementers of related new operations (sometimes called "programming by difference").
7135 A pure interface class is simply a set of pure virtual functions; see [I.25](#Ri-abstract).
7137 In early OOP (e.g., in the 1980s and 1990s), implementation inheritance and interface inheritance were often mixed
7138 and bad habits die hard.
7139 Even now, mixtures are not uncommon in old code bases and in old-style teaching material.
7141 The importance of keeping the two kinds of inheritance increases
7143 * with the size of a hierarchy (e.g., dozens of derived classes),
7144 * with the length of time the hierarchy is used (e.g., decades), and
7145 * with the number of distinct organizations in which a hierarchy is used
7146 (e.g., it can be difficult to distribute an update to a base class)
7151 class Shape { // BAD, mixed interface and implementation
7154 Shape(Point ce = {0, 0}, Color co = none): cent{ce}, col {co} { /* ... */}
7156 Point center() const { return cent; }
7157 Color color() const { return col; }
7159 virtual void rotate(int) = 0;
7160 virtual void move(Point p) { cent = p; redraw(); }
7162 virtual void redraw();
7170 class Circle : public Shape {
7172 Circle(Point c, int r) : Shape{c}, rad{r} { /* ... */ }
7179 class Triangle : public Shape {
7181 Triangle(Point p1, Point p2, Point p3); // calculate center
7187 * As the hierarchy grows and more data is added to `Shape`, the constructors get harder to write and maintain.
7188 * Why calculate the center for the `Triangle`? we might never use it.
7189 * Add a data member to `Shape` (e.g., drawing style or canvas)
7190 and all classes derived from `Shape` and all code using `Shape` will need to be reviewed, possibly changed, and probably recompiled.
7192 The implementation of `Shape::move()` is an example of implementation inheritance:
7193 we have defined `move()` once and for all for all derived classes.
7194 The more code there is in such base class member function implementations and the more data is shared by placing it in the base,
7195 the more benefits we gain - and the less stable the hierarchy is.
7199 This Shape hierarchy can be rewritten using interface inheritance:
7201 class Shape { // pure interface
7203 virtual Point center() const = 0;
7204 virtual Color color() const = 0;
7206 virtual void rotate(int) = 0;
7207 virtual void move(Point p) = 0;
7209 virtual void redraw() = 0;
7214 Note that a pure interface rarely has constructors: there is nothing to construct.
7216 class Circle : public Shape {
7218 Circle(Point c, int r, Color c) : cent{c}, rad{r}, col{c} { /* ... */ }
7220 Point center() const override { return cent; }
7221 Color color() const override { return col; }
7230 The interface is now less brittle, but there is more work in implementing the member functions.
7231 For example, `center` has to be implemented by every class derived from `Shape`.
7233 ##### Example, dual hierarchy
7235 How can we gain the benefit of stable hierarchies from implementation hierarchies and the benefit of implementation reuse from implementation inheritance?
7236 One popular technique is dual hierarchies.
7237 There are many ways of implementing the idea of dual hierarchies; here, we use a multiple-inheritance variant.
7239 First we devise a hierarchy of interface classes:
7241 class Shape { // pure interface
7243 virtual Point center() const = 0;
7244 virtual Color color() const = 0;
7246 virtual void rotate(int) = 0;
7247 virtual void move(Point p) = 0;
7249 virtual void redraw() = 0;
7254 class Circle : public virtual Shape { // pure interface
7256 virtual int radius() = 0;
7260 To make this interface useful, we must provide its implementation classes (here, named equivalently, but in the `Impl` namespace):
7262 class Impl::Shape : public virtual ::Shape { // implementation
7264 // constructors, destructor
7266 Point center() const override { /* ... */ }
7267 Color color() const override { /* ... */ }
7269 void rotate(int) override { /* ... */ }
7270 void move(Point p) override { /* ... */ }
7272 void redraw() override { /* ... */ }
7277 Now `Shape` is a poor example of a class with an implementation,
7278 but bear with us because this is just a simple example of a technique aimed at more complex hierarchies.
7280 class Impl::Circle : public virtual ::Circle, public Impl::Shape { // implementation
7282 // constructors, destructor
7284 int radius() override { /* ... */ }
7288 And we could extend the hierarchies by adding a Smiley class (:-)):
7290 class Smiley : public virtual Circle { // pure interface
7295 class Impl::Smiley : public virtual ::Smiley, public Impl::Circle { // implementation
7297 // constructors, destructor
7301 There are now two hierarchies:
7303 * interface: Smiley -> Circle -> Shape
7304 * implementation: Impl::Smiley -> Impl::Circle -> Impl::Shape
7306 Since each implementation is derived from its interface as well as its implementation base class we get a lattice (DAG):
7308 Smiley -> Circle -> Shape
7311 Impl::Smiley -> Impl::Circle -> Impl::Shape
7313 As mentioned, this is just one way to construct a dual hierarchy.
7315 The implementation hierarchy can be used directly, rather than through the abstract interface.
7317 void work_with_shape(Shape&);
7321 Impl::Smiley my_smiley{ /* args */ }; // create concrete shape
7323 my_smiley.some_member(); // use implementation class directly
7325 work_with_shape(my_smiley); // use implementation through abstract interface
7329 This can be useful when the implementation class has members that are not offered in the abstract interface
7330 or if direct use of a member offers optimization opportunities (e.g., if an implementation member function is `final`)
7334 Another (related) technique for separating interface and implementation is [Pimpl](#Ri-pimpl).
7338 There is often a choice between offering common functionality as (implemented) base class functions and free-standing functions
7339 (in an implementation namespace).
7340 Base classes gives a shorter notation and easier access to shared data (in the base)
7341 at the cost of the functionality being available only to users of the hierarchy.
7345 * Flag a derived to base conversion to a base with both data and virtual functions
7346 (except for calls from a derived class member to a base class member)
7350 ### <a name="Rh-copy"></a>C.130: For making deep copies of polymorphic classes prefer a virtual `clone` function instead of copy construction/assignment
7354 Copying a polymorphic class is discouraged due to the slicing problem, see [C.67](#Rc-copy-virtual). If you really need copy semantics, copy deeply: Provide a virtual `clone` function that will copy the actual most-derived type and return an owning pointer to the new object, and then in derived classes return the derived type (use a covariant return type).
7360 virtual owner<B*> clone() = 0;
7361 virtual ~B() = default;
7363 B(const B&) = delete;
7364 B& operator=(const B&) = delete;
7367 class D : public B {
7369 owner<D*> clone() override;
7373 Generally, it is recommended to use smart pointers to represent ownership (see [R.20](#Rr-owner)). However, because of language rules, the covariant return type cannot be a smart pointer: `D::clone` can't return a `unique_ptr<D>` while `B::clone` returns `unique_ptr<B>`. Therefore, you either need to consistently return `unique_ptr<B>` in all overrides, or use `owner<>` utility from the [Guidelines Support Library](#SS-views).
7377 ### <a name="Rh-get"></a>C.131: Avoid trivial getters and setters
7381 A trivial getter or setter adds no semantic value; the data item could just as well be `public`.
7385 class Point { // Bad: verbose
7389 Point(int xx, int yy) : x{xx}, y{yy} { }
7390 int get_x() const { return x; }
7391 void set_x(int xx) { x = xx; }
7392 int get_y() const { return y; }
7393 void set_y(int yy) { y = yy; }
7394 // no behavioral member functions
7397 Consider making such a class a `struct` -- that is, a behaviorless bunch of variables, all public data and no member functions.
7404 Note that we can put default initializers on member variables: [C.49: Prefer initialization to assignment in constructors](#Rc-initialize).
7408 The key to this rule is whether the semantics of the getter/setter are trivial. While it is not a complete definition of "trivial", consider whether there would be any difference beyond syntax if the getter/setter was a public data member instead. Examples of non-trivial semantics would be: maintaining a class invariant or converting between an internal type and an interface type.
7412 Flag multiple `get` and `set` member functions that simply access a member without additional semantics.
7414 ### <a name="Rh-virtual"></a>C.132: Don't make a function `virtual` without reason
7418 Redundant `virtual` increases run-time and object-code size.
7419 A virtual function can be overridden and is thus open to mistakes in a derived class.
7420 A virtual function ensures code replication in a templated hierarchy.
7428 virtual int size() const { return sz; } // bad: what good could a derived class do?
7430 T* elem; // the elements
7431 int sz; // number of elements
7434 This kind of "vector" isn't meant to be used as a base class at all.
7438 * Flag a class with virtual functions but no derived classes.
7439 * Flag a class where all member functions are virtual and have implementations.
7441 ### <a name="Rh-protected"></a>C.133: Avoid `protected` data
7445 `protected` data is a source of complexity and errors.
7446 `protected` data complicates the statement of invariants.
7447 `protected` data inherently violates the guidance against putting data in base classes, which usually leads to having to deal with virtual inheritance as well.
7453 // ... interface functions ...
7455 // data for use in derived classes:
7461 Now it is up to every derived `Shape` to manipulate the protected data correctly.
7462 This has been popular, but also a major source of maintenance problems.
7463 In a large class hierarchy, the consistent use of protected data is hard to maintain because there can be a lot of code,
7464 spread over a lot of classes.
7465 The set of classes that can touch that data is open: anyone can derive a new class and start manipulating the protected data.
7466 Often, it is not possible to examine the complete set of classes, so any change to the representation of the class becomes infeasible.
7467 There is no enforced invariant for the protected data; it is much like a set of global variables.
7468 The protected data has de facto become global to a large body of code.
7472 Protected data often looks tempting to enable arbitrary improvements through derivation.
7473 Often, what you get is unprincipled changes and errors.
7474 [Prefer `private` data](#Rc-private) with a well-specified and enforced invariant.
7475 Alternative, and often better, [keep data out of any class used as an interface](#Rh-abstract).
7479 Protected member function can be just fine.
7483 Flag classes with `protected` data.
7485 ### <a name="Rh-public"></a>C.134: Ensure all non-`const` data members have the same access level
7489 Prevention of logical confusion leading to errors.
7490 If the non-`const` data members don't have the same access level, the type is confused about what it's trying to do.
7491 Is it a type that maintains an invariant or simply a collection of values?
7495 The core question is: What code is responsible for maintaining a meaningful/correct value for that variable?
7497 There are exactly two kinds of data members:
7499 * A: Ones that don't participate in the object's invariant. Any combination of values for these members is valid.
7500 * B: Ones that do participate in the object's invariant. Not every combination of values is meaningful (else there'd be no invariant). Therefore all code that has write access to these variables must know about the invariant, know the semantics, and know (and actively implement and enforce) the rules for keeping the values correct.
7502 Data members in category A should just be `public` (or, more rarely, `protected` if you only want derived classes to see them). They don't need encapsulation. All code in the system might as well see and manipulate them.
7504 Data members in category B should be `private` or `const`. This is because encapsulation is important. To make them non-`private` and non-`const` would mean that the object can't control its own state: An unbounded amount of code beyond the class would need to know about the invariant and participate in maintaining it accurately -- if these data members were `public`, that would be all calling code that uses the object; if they were `protected`, it would be all the code in current and future derived classes. This leads to brittle and tightly coupled code that quickly becomes a nightmare to maintain. Any code that inadvertently sets the data members to an invalid or unexpected combination of values would corrupt the object and all subsequent uses of the object.
7506 Most classes are either all A or all B:
7508 * *All public*: If you're writing an aggregate bundle-of-variables without an invariant across those variables, then all the variables should be `public`.
7509 [By convention, declare such classes `struct` rather than `class`](#Rc-struct)
7510 * *All private*: If you're writing a type that maintains an invariant, then all the non-`const` variables should be private -- it should be encapsulated.
7514 Occasionally classes will mix A and B, usually for debug reasons. An encapsulated object might contain something like non-`const` debug instrumentation that isn't part of the invariant and so falls into category A -- it isn't really part of the object's value or meaningful observable state either. In that case, the A parts should be treated as A's (made `public`, or in rarer cases `protected` if they should be visible only to derived classes) and the B parts should still be treated like B's (`private` or `const`).
7518 Flag any class that has non-`const` data members with different access levels.
7520 ### <a name="Rh-mi-interface"></a>C.135: Use multiple inheritance to represent multiple distinct interfaces
7524 Not all classes will necessarily support all interfaces, and not all callers will necessarily want to deal with all operations.
7525 Especially to break apart monolithic interfaces into "aspects" of behavior supported by a given derived class.
7529 class iostream : public istream, public ostream { // very simplified
7533 `istream` provides the interface to input operations; `ostream` provides the interface to output operations.
7534 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
7538 This is a very common use of inheritance because the need for multiple different interfaces to an implementation is common
7539 and such interfaces are often not easily or naturally organized into a single-rooted hierarchy.
7543 Such interfaces are typically abstract classes.
7549 ### <a name="Rh-mi-implementation"></a>C.136: Use multiple inheritance to represent the union of implementation attributes
7553 Some forms of mixins have state and often operations on that state.
7554 If the operations are virtual the use of inheritance is necessary, if not using inheritance can avoid boilerplate and forwarding.
7558 class iostream : public istream, public ostream { // very simplified
7562 `istream` provides the interface to input operations (and some data); `ostream` provides the interface to output operations (and some data).
7563 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
7567 This a relatively rare use because implementation can often be organized into a single-rooted hierarchy.
7571 Sometimes, an "implementation attribute" is more like a "mixin" that determine the behavior of an implementation and inject
7572 members to enable the implementation of the policies it requires.
7573 For example, see `std::enable_shared_from_this`
7574 or various bases from boost.intrusive (e.g. `list_base_hook` or `intrusive_ref_counter`).
7580 ### <a name="Rh-vbase"></a>C.137: Use `virtual` bases to avoid overly general base classes
7584 Allow separation of shared data and interface.
7585 To avoid all shared data to being put into an ultimate base class.
7592 // ... no data here ...
7595 class Utility { // with data
7597 virtual void utility2(); // customization point
7603 class Derive1 : public Interface, virtual protected Utility {
7604 // override Interface functions
7605 // Maybe override Utility virtual functions
7609 class Derive2 : public Interface, virtual protected Utility {
7610 // override Interface functions
7611 // Maybe override Utility virtual functions
7615 Factoring out `Utility` makes sense if many derived classes share significant "implementation details."
7620 Obviously, the example is too "theoretical", but it is hard to find a *small* realistic example.
7621 `Interface` is the root of an [interface hierarchy](#Rh-abstract)
7622 and `Utility` is the root of an [implementation hierarchy](#Rh-kind).
7623 Here is [a slightly more realistic example](https://www.quora.com/What-are-the-uses-and-advantages-of-virtual-base-class-in-C%2B%2B/answer/Lance-Diduck) with an explanation.
7627 Often, linearization of a hierarchy is a better solution.
7631 Flag mixed interface and implementation hierarchies.
7633 ### <a name="Rh-using"></a>C.138: Create an overload set for a derived class and its bases with `using`
7637 Without a using declaration, member functions in the derived class hide the entire inherited overload sets.
7644 virtual int f(int i) { std::cout << "f(int): "; return i; }
7645 virtual double f(double d) { std::cout << "f(double): "; return d; }
7646 virtual ~B() = default;
7650 int f(int i) override { std::cout << "f(int): "; return i + 1; }
7655 std::cout << d.f(2) << '\n'; // prints "f(int): 3"
7656 std::cout << d.f(2.3) << '\n'; // prints "f(int): 3"
7663 int f(int i) override { std::cout << "f(int): "; return i + 1; }
7664 using B::f; // exposes f(double)
7669 This issue affects both virtual and non-virtual member functions
7671 For variadic bases, C++17 introduced a variadic form of the using-declaration,
7673 template<class... Ts>
7674 struct Overloader : Ts... {
7675 using Ts::operator()...; // exposes operator() from every base
7680 Diagnose name hiding
7682 ### <a name="Rh-final"></a>C.139: Use `final` on classes sparingly
7686 Capping a hierarchy with `final` classes is rarely needed for logical reasons and can be damaging to the extensibility of a hierarchy.
7690 class Widget { /* ... */ };
7692 // nobody will ever want to improve My_widget (or so you thought)
7693 class My_widget final : public Widget { /* ... */ };
7695 class My_improved_widget : public My_widget { /* ... */ }; // error: can't do that
7699 Not every class is meant to be a base class.
7700 Most standard-library classes are examples of that (e.g., `std::vector` and `std::string` are not designed to be derived from).
7701 This rule is about using `final` on classes with virtual functions meant to be interfaces for a class hierarchy.
7705 Capping an individual virtual function with `final` is error-prone as `final` can easily be overlooked when defining/overriding a set of functions.
7706 Fortunately, the compiler catches such mistakes: You cannot re-declare/re-open a `final` member in a derived class.
7710 Claims of performance improvements from `final` should be substantiated.
7711 Too often, such claims are based on conjecture or experience with other languages.
7713 There are examples where `final` can be important for both logical and performance reasons.
7714 One example is a performance-critical AST hierarchy in a compiler or language analysis tool.
7715 New derived classes are not added every year and only by library implementers.
7716 However, misuses are (or at least have been) far more common.
7720 Flag uses of `final` on classes.
7723 ### <a name="Rh-virtual-default-arg"></a>C.140: Do not provide different default arguments for a virtual function and an overrider
7727 That can cause confusion: An overrider does not inherit default arguments.
7733 virtual int multiply(int value, int factor = 2) = 0;
7734 virtual ~Base() = default;
7737 class Derived : public Base {
7739 int multiply(int value, int factor = 10) override;
7745 b.multiply(10); // these two calls will call the same function but
7746 d.multiply(10); // with different arguments and so different results
7750 Flag default arguments on virtual functions if they differ between base and derived declarations.
7752 ## C.hier-access: Accessing objects in a hierarchy
7754 ### <a name="Rh-poly"></a>C.145: Access polymorphic objects through pointers and references
7758 If you have a class with a virtual function, you don't (in general) know which class provided the function to be used.
7762 struct B { int a; virtual int f(); virtual ~B() = default };
7763 struct D : B { int b; int f() override; };
7778 Both `d`s are sliced.
7782 You can safely access a named polymorphic object in the scope of its definition, just don't slice it.
7792 [A polymorphic class should suppress copying](#Rc-copy-virtual)
7798 ### <a name="Rh-dynamic_cast"></a>C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable
7802 `dynamic_cast` is checked at run time.
7806 struct B { // an interface
7812 struct D : B { // a wider interface
7819 if (D* pd = dynamic_cast<D*>(pb)) {
7820 // ... use D's interface ...
7823 // ... make do with B's interface ...
7827 Use of the other casts can violate type safety and cause the program to access a variable that is actually of type `X` to be accessed as if it were of an unrelated type `Z`:
7829 void user2(B* pb) // bad
7831 D* pd = static_cast<D*>(pb); // I know that pb really points to a D; trust me
7832 // ... use D's interface ...
7835 void user3(B* pb) // unsafe
7837 if (some_condition) {
7838 D* pd = static_cast<D*>(pb); // I know that pb really points to a D; trust me
7839 // ... use D's interface ...
7842 // ... make do with B's interface ...
7850 user2(&b); // bad error
7851 user3(&b); // OK *if* the programmer got the some_condition check right
7856 Like other casts, `dynamic_cast` is overused.
7857 [Prefer virtual functions to casting](#Rh-use-virtual).
7858 Prefer [static polymorphism](#???) to hierarchy navigation where it is possible (no run-time resolution necessary)
7859 and reasonably convenient.
7863 Some people use `dynamic_cast` where a `typeid` would have been more appropriate;
7864 `dynamic_cast` is a general "is kind of" operation for discovering the best interface to an object,
7865 whereas `typeid` is a "give me the exact type of this object" operation to discover the actual type of an object.
7866 The latter is an inherently simpler operation that ought to be faster.
7867 The latter (`typeid`) is easily hand-crafted if necessary (e.g., if working on a system where RTTI is -- for some reason -- prohibited),
7868 the former (`dynamic_cast`) is far harder to implement correctly in general.
7873 const char* name {"B"};
7874 // if pb1->id() == pb2->id() *pb1 is the same type as *pb2
7875 virtual const char* id() const { return name; }
7880 const char* name {"D"};
7881 const char* id() const override { return name; }
7890 cout << pb1->id(); // "B"
7891 cout << pb2->id(); // "D"
7894 if (pb1->id() == "D") { // looks innocent
7895 D* pd = static_cast<D*>(pb1);
7901 The result of `pb2->id() == "D"` is actually implementation defined.
7902 We added it to warn of the dangers of home-brew RTTI.
7903 This code might work as expected for years, just to fail on a new machine, new compiler, or a new linker that does not unify character literals.
7905 If you implement your own RTTI, be careful.
7909 If your implementation provided a really slow `dynamic_cast`, you might have to use a workaround.
7910 However, all workarounds that cannot be statically resolved involve explicit casting (typically `static_cast`) and are error-prone.
7911 You will basically be crafting your own special-purpose `dynamic_cast`.
7912 So, first make sure that your `dynamic_cast` really is as slow as you think it is (there are a fair number of unsupported rumors about)
7913 and that your use of `dynamic_cast` is really performance critical.
7915 We are of the opinion that current implementations of `dynamic_cast` are unnecessarily slow.
7916 For example, under suitable conditions, it is possible to perform a `dynamic_cast` in [fast constant time](http://www.stroustrup.com/fast_dynamic_casting.pdf).
7917 However, compatibility makes changes difficult even if all agree that an effort to optimize is worthwhile.
7919 In very rare cases, if you have measured that the `dynamic_cast` overhead is material, you have other means to statically guarantee that a downcast will succeed (e.g., you are using CRTP carefully), and there is no virtual inheritance involved, consider tactically resorting `static_cast` with a prominent comment and disclaimer summarizing this paragraph and that human attention is needed under maintenance because the type system can't verify correctness. Even so, in our experience such "I know what I'm doing" situations are still a known bug source.
7925 template<typename B>
7932 * Flag all uses of `static_cast` for downcasts, including C-style casts that perform a `static_cast`.
7933 * This rule is part of the [type-safety profile](#Pro-type-downcast).
7935 ### <a name="Rh-ref-cast"></a>C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error
7939 Casting to a reference expresses that you intend to end up with a valid object, so the cast must succeed. `dynamic_cast` will then throw if it does not succeed.
7949 ### <a name="Rh-ptr-cast"></a>C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative
7953 The `dynamic_cast` conversion allows to test whether a pointer is pointing at a polymorphic object that has a given class in its hierarchy. Since failure to find the class merely returns a null value, it can be tested during run time. This allows writing code that can choose alternative paths depending on the results.
7955 Contrast with [C.147](#Rh-ptr-cast), where failure is an error, and should not be used for conditional execution.
7959 The example below describes the `add` function of a `Shape_owner` that takes ownership of constructed `Shape` objects. The objects are also sorted into views, according to their geometric attributes.
7960 In this example, `Shape` does not inherit from `Geometric_attributes`. Only its subclasses do.
7962 void add(Shape* const item)
7964 // Ownership is always taken
7965 owned_shapes.emplace_back(item);
7967 // Check the Geometric_attributes and add the shape to none/one/some/all of the views
7969 if (auto even = dynamic_cast<Even_sided*>(item))
7971 view_of_evens.emplace_back(even);
7974 if (auto trisym = dynamic_cast<Trilaterally_symmetrical*>(item))
7976 view_of_trisyms.emplace_back(trisym);
7982 A failure to find the required class will cause `dynamic_cast` to return a null value, and de-referencing a null-valued pointer will lead to undefined behavior.
7983 Therefore the result of the `dynamic_cast` should always be treated as if it might contain a null value, and tested.
7987 * (Complex) Unless there is a null test on the result of a `dynamic_cast` of a pointer type, warn upon dereference of the pointer.
7989 ### <a name="Rh-smart"></a>C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`
7993 Avoid resource leaks.
7999 auto p = new int {7}; // bad: initialize local pointers with new
8000 auto q = make_unique<int>(9); // ok: guarantee the release of the memory-allocated for 9
8001 if (0 < i) return; // maybe return and leak
8002 delete p; // too late
8007 * Flag initialization of a naked pointer with the result of a `new`
8008 * Flag `delete` of local variable
8010 ### <a name="Rh-make_unique"></a>C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s
8014 `make_unique` gives a more concise statement of the construction.
8015 It also ensures exception safety in complex expressions.
8019 unique_ptr<Foo> p {new Foo{7}}; // OK: but repetitive
8021 auto q = make_unique<Foo>(7); // Better: no repetition of Foo
8023 // Not exception-safe: the compiler might interleave the computations of arguments as follows:
8025 // 1. allocate memory for Foo,
8026 // 2. construct Foo,
8028 // 4. construct unique_ptr<Foo>.
8030 // If bar throws, Foo will not be destroyed, and the memory-allocated for it will leak.
8031 f(unique_ptr<Foo>(new Foo()), bar());
8033 // Exception-safe: calls to functions are never interleaved.
8034 f(make_unique<Foo>(), bar());
8038 * Flag the repetitive usage of template specialization list `<Foo>`
8039 * Flag variables declared to be `unique_ptr<Foo>`
8041 ### <a name="Rh-make_shared"></a>C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s
8043 See [R.22](#Rr-make_shared)
8045 ### <a name="Rh-array"></a>C.152: Never assign a pointer to an array of derived class objects to a pointer to its base
8049 Subscripting the resulting base pointer will lead to invalid object access and probably to memory corruption.
8053 struct B { int x; };
8054 struct D : B { int y; };
8058 D a[] = {{1, 2}, {3, 4}, {5, 6}};
8059 B* p = a; // bad: a decays to &a[0] which is converted to a B*
8060 p[1].x = 7; // overwrite D[0].y
8062 use(a); // bad: a decays to &a[0] which is converted to a B*
8066 * Flag all combinations of array decay and base to derived conversions.
8067 * Pass an array as a `span` rather than as a pointer, and don't let the array name suffer a derived-to-base conversion before getting into the `span`
8070 ### <a name="Rh-use-virtual"></a>C.153: Prefer virtual function to casting
8074 A virtual function call is safe, whereas casting is error-prone.
8075 A virtual function call reaches the most derived function, whereas a cast might reach an intermediate class and therefore
8076 give a wrong result (especially as a hierarchy is modified during maintenance).
8084 See [C.146](#Rh-dynamic_cast) and ???
8086 ## <a name="SS-overload"></a>C.over: Overloading and overloaded operators
8088 You can overload ordinary functions, function templates, and operators.
8089 You cannot overload function objects.
8091 Overload rule summary:
8093 * [C.160: Define operators primarily to mimic conventional usage](#Ro-conventional)
8094 * [C.161: Use non-member functions for symmetric operators](#Ro-symmetric)
8095 * [C.162: Overload operations that are roughly equivalent](#Ro-equivalent)
8096 * [C.163: Overload only for operations that are roughly equivalent](#Ro-equivalent-2)
8097 * [C.164: Avoid implicit conversion operators](#Ro-conversion)
8098 * [C.165: Use `using` for customization points](#Ro-custom)
8099 * [C.166: Overload unary `&` only as part of a system of smart pointers and references](#Ro-address-of)
8100 * [C.167: Use an operator for an operation with its conventional meaning](#Ro-overload)
8101 * [C.168: Define overloaded operators in the namespace of their operands](#Ro-namespace)
8102 * [C.170: If you feel like overloading a lambda, use a generic lambda](#Ro-lambda)
8104 ### <a name="Ro-conventional"></a>C.160: Define operators primarily to mimic conventional usage
8115 X& operator=(const X&); // member function defining assignment
8116 friend bool operator==(const X&, const X&); // == needs access to representation
8117 // after a = b we have a == b
8121 Here, the conventional semantics is maintained: [Copies compare equal](#SS-copy).
8125 X operator+(X a, X b) { return a.v - b.v; } // bad: makes + subtract
8129 Non-member operators should be either friends or defined in [the same namespace as their operands](#Ro-namespace).
8130 [Binary operators should treat their operands equivalently](#Ro-symmetric).
8134 Possibly impossible.
8136 ### <a name="Ro-symmetric"></a>C.161: Use non-member functions for symmetric operators
8140 If you use member functions, you need two.
8141 Unless you use a non-member function for (say) `==`, `a == b` and `b == a` will be subtly different.
8145 bool operator==(Point a, Point b) { return a.x == b.x && a.y == b.y; }
8149 Flag member operator functions.
8151 ### <a name="Ro-equivalent"></a>C.162: Overload operations that are roughly equivalent
8155 Having different names for logically equivalent operations on different argument types is confusing, leads to encoding type information in function names, and inhibits generic programming.
8162 void print(int a, int base);
8163 void print(const string&);
8165 These three functions all print their arguments (appropriately). Conversely:
8167 void print_int(int a);
8168 void print_based(int a, int base);
8169 void print_string(const string&);
8171 These three functions all print their arguments (appropriately). Adding to the name just introduced verbosity and inhibits generic code.
8177 ### <a name="Ro-equivalent-2"></a>C.163: Overload only for operations that are roughly equivalent
8181 Having the same name for logically different functions is confusing and leads to errors when using generic programming.
8187 void open_gate(Gate& g); // remove obstacle from garage exit lane
8188 void fopen(const char* name, const char* mode); // open file
8190 The two operations are fundamentally different (and unrelated) so it is good that their names differ. Conversely:
8192 void open(Gate& g); // remove obstacle from garage exit lane
8193 void open(const char* name, const char* mode ="r"); // open file
8195 The two operations are still fundamentally different (and unrelated) but the names have been reduced to their (common) minimum, opening opportunities for confusion.
8196 Fortunately, the type system will catch many such mistakes.
8200 Be particularly careful about common and popular names, such as `open`, `move`, `+`, and `==`.
8206 ### <a name="Ro-conversion"></a>C.164: Avoid implicit conversion operators
8210 Implicit conversions can be essential (e.g., `double` to `int`) but often cause surprises (e.g., `String` to C-style string).
8214 Prefer explicitly named conversions until a serious need is demonstrated.
8215 By "serious need" we mean a reason that is fundamental in the application domain (such as an integer to complex number conversion)
8216 and frequently needed. Do not introduce implicit conversions (through conversion operators or non-`explicit` constructors)
8217 just to gain a minor convenience.
8224 operator char*() { return s.data(); } // BAD, likely to cause surprises
8230 explicit operator char*() { return s.data(); }
8233 void f(S1 s1, S2 s2)
8235 char* x1 = s1; // OK, but can cause surprises in many contexts
8236 char* x2 = s2; // error (and that's usually a good thing)
8237 char* x3 = static_cast<char*>(s2); // we can be explicit (on your head be it)
8240 The surprising and potentially damaging implicit conversion can occur in arbitrarily hard-to spot contexts, e.g.,
8249 The string returned by `ff()` is destroyed before the returned pointer into it can be used.
8253 Flag all conversion operators.
8255 ### <a name="Ro-custom"></a>C.165: Use `using` for customization points
8259 To find function objects and functions defined in a separate namespace to "customize" a common function.
8263 Consider `swap`. It is a general (standard-library) function with a definition that will work for just about any type.
8264 However, it is desirable to define specific `swap()`s for specific types.
8265 For example, the general `swap()` will copy the elements of two `vector`s being swapped, whereas a good specific implementation will not copy elements at all.
8268 My_type X { /* ... */ };
8269 void swap(X&, X&); // optimized swap for N::X
8273 void f1(N::X& a, N::X& b)
8275 std::swap(a, b); // probably not what we wanted: calls std::swap()
8278 The `std::swap()` in `f1()` does exactly what we asked it to do: it calls the `swap()` in namespace `std`.
8279 Unfortunately, that's probably not what we wanted.
8280 How do we get `N::X` considered?
8282 void f2(N::X& a, N::X& b)
8284 swap(a, b); // calls N::swap
8287 But that might not be what we wanted for generic code.
8288 There, we typically want the specific function if it exists and the general function if not.
8289 This is done by including the general function in the lookup for the function:
8291 void f3(N::X& a, N::X& b)
8293 using std::swap; // make std::swap available
8294 swap(a, b); // calls N::swap if it exists, otherwise std::swap
8299 Unlikely, except for known customization points, such as `swap`.
8300 The problem is that the unqualified and qualified lookups both have uses.
8302 ### <a name="Ro-address-of"></a>C.166: Overload unary `&` only as part of a system of smart pointers and references
8306 The `&` operator is fundamental in C++.
8307 Many parts of the C++ semantics assumes its default meaning.
8311 class Ptr { // a somewhat smart pointer
8312 Ptr(X* pp) : p(pp) { /* check */ }
8313 X* operator->() { /* check */ return p; }
8314 X operator[](int i);
8321 Ptr operator&() { return Ptr{this}; }
8327 If you "mess with" operator `&` be sure that its definition has matching meanings for `->`, `[]`, `*`, and `.` on the result type.
8328 Note that operator `.` currently cannot be overloaded so a perfect system is impossible.
8329 We hope to remedy that: <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4477.pdf>.
8330 Note that `std::addressof()` always yields a built-in pointer.
8334 Tricky. Warn if `&` is user-defined without also defining `->` for the result type.
8336 ### <a name="Ro-overload"></a>C.167: Use an operator for an operation with its conventional meaning
8340 Readability. Convention. Reusability. Support for generic code
8344 void cout_my_class(const My_class& c) // confusing, not conventional,not generic
8346 std::cout << /* class members here */;
8349 std::ostream& operator<<(std::ostream& os, const my_class& c) // OK
8351 return os << /* class members here */;
8354 By itself, `cout_my_class` would be OK, but it is not usable/composable with code that rely on the `<<` convention for output:
8356 My_class var { /* ... */ };
8358 cout << "var = " << var << '\n';
8362 There are strong and vigorous conventions for the meaning most operators, such as
8364 * comparisons (`==`, `!=`, `<`, `<=`, `>`, and `>=`),
8365 * arithmetic operations (`+`, `-`, `*`, `/`, and `%`)
8366 * access operations (`.`, `->`, unary `*`, and `[]`)
8369 Don't define those unconventionally and don't invent your own names for them.
8373 Tricky. Requires semantic insight.
8375 ### <a name="Ro-namespace"></a>C.168: Define overloaded operators in the namespace of their operands
8380 Ability for find operators using ADL.
8381 Avoiding inconsistent definition in different namespaces
8386 bool operator==(S, S); // OK: in the same namespace as S, and even next to S
8391 This is what a default `==` would do, if we had such defaults.
8397 bool operator==(S, S); // OK: in the same namespace as S, and even next to S
8402 bool x = (s == s); // finds N::operator==() by ADL
8410 S::operator!(S a) { return true; }
8415 S::operator!(S a) { return false; }
8419 Here, the meaning of `!s` differs in `N` and `M`.
8420 This can be most confusing.
8421 Remove the definition of `namespace M` and the confusion is replaced by an opportunity to make the mistake.
8425 If a binary operator is defined for two types that are defined in different namespaces, you cannot follow this rule.
8428 Vec::Vector operator*(const Vec::Vector&, const Mat::Matrix&);
8430 This might be something best avoided.
8434 This is a special case of the rule that [helper functions should be defined in the same namespace as their class](#Rc-helper).
8438 * Flag operator definitions that are not in the namespace of their operands
8440 ### <a name="Ro-lambda"></a>C.170: If you feel like overloading a lambda, use a generic lambda
8444 You cannot overload by defining two different lambdas with the same name.
8450 auto f = [](char); // error: cannot overload variable and function
8452 auto g = [](int) { /* ... */ };
8453 auto g = [](double) { /* ... */ }; // error: cannot overload variables
8455 auto h = [](auto) { /* ... */ }; // OK
8459 The compiler catches the attempt to overload a lambda.
8461 ## <a name="SS-union"></a>C.union: Unions
8463 A `union` is a `struct` where all members start at the same address so that it can hold only one member at a time.
8464 A `union` does not keep track of which member is stored so the programmer has to get it right;
8465 this is inherently error-prone, but there are ways to compensate.
8467 A type that is a `union` plus an indicator of which member is currently held is called a *tagged union*, a *discriminated union*, or a *variant*.
8471 * [C.180: Use `union`s to save Memory](#Ru-union)
8472 * [C.181: Avoid "naked" `union`s](#Ru-naked)
8473 * [C.182: Use anonymous `union`s to implement tagged unions](#Ru-anonymous)
8474 * [C.183: Don't use a `union` for type punning](#Ru-pun)
8477 ### <a name="Ru-union"></a>C.180: Use `union`s to save memory
8481 A `union` allows a single piece of memory to be used for different types of objects at different times.
8482 Consequently, it can be used to save memory when we have several objects that are never used at the same time.
8491 Value v = { 123 }; // now v holds an int
8492 cout << v.x << '\n'; // write 123
8493 v.d = 987.654; // now v holds a double
8494 cout << v.d << '\n'; // write 987.654
8496 But heed the warning: [Avoid "naked" `union`s](#Ru-naked)
8500 // Short-string optimization
8502 constexpr size_t buffer_size = 16; // Slightly larger than the size of a pointer
8504 class Immutable_string {
8506 Immutable_string(const char* str) :
8509 if (size < buffer_size)
8510 strcpy_s(string_buffer, buffer_size, str);
8512 string_ptr = new char[size + 1];
8513 strcpy_s(string_ptr, size + 1, str);
8519 if (size >= buffer_size)
8520 delete[] string_ptr;
8523 const char* get_str() const
8525 return (size < buffer_size) ? string_buffer : string_ptr;
8529 // If the string is short enough, we store the string itself
8530 // instead of a pointer to the string.
8533 char string_buffer[buffer_size];
8543 ### <a name="Ru-naked"></a>C.181: Avoid "naked" `union`s
8547 A *naked union* is a union without an associated indicator which member (if any) it holds,
8548 so that the programmer has to keep track.
8549 Naked unions are a source of type errors.
8559 v.d = 987.654; // v holds a double
8561 So far, so good, but we can easily misuse the `union`:
8563 cout << v.x << '\n'; // BAD, undefined behavior: v holds a double, but we read it as an int
8565 Note that the type error happened without any explicit cast.
8566 When we tested that program the last value printed was `1683627180` which is the integer value for the bit pattern for `987.654`.
8567 What we have here is an "invisible" type error that happens to give a result that could easily look innocent.
8569 And, talking about "invisible", this code produced no output:
8572 cout << v.d << '\n'; // BAD: undefined behavior
8576 Wrap a `union` in a class together with a type field.
8578 The C++17 `variant` type (found in `<variant>`) does that for you:
8580 variant<int, double> v;
8581 v = 123; // v holds an int
8582 int x = get<int>(v);
8583 v = 123.456; // v holds a double
8590 ### <a name="Ru-anonymous"></a>C.182: Use anonymous `union`s to implement tagged unions
8594 A well-designed tagged union is type safe.
8595 An *anonymous* union simplifies the definition of a class with a (tag, union) pair.
8599 This example is mostly borrowed from TC++PL4 pp216-218.
8600 You can look there for an explanation.
8602 The code is somewhat elaborate.
8603 Handling a type with user-defined assignment and destructor is tricky.
8604 Saving programmers from having to write such code is one reason for including `variant` in the standard.
8606 class Value { // two alternative representations represented as a union
8608 enum class Tag { number, text };
8609 Tag type; // discriminant
8611 union { // representation (note: anonymous union)
8613 string s; // string has default constructor, copy operations, and destructor
8616 struct Bad_entry { }; // used for exceptions
8619 Value& operator=(const Value&); // necessary because of the string variant
8620 Value(const Value&);
8623 string text() const;
8625 void set_number(int n);
8626 void set_text(const string&);
8630 int Value::number() const
8632 if (type != Tag::number) throw Bad_entry{};
8636 string Value::text() const
8638 if (type != Tag::text) throw Bad_entry{};
8642 void Value::set_number(int n)
8644 if (type == Tag::text) {
8645 s.~string(); // explicitly destroy string
8651 void Value::set_text(const string& ss)
8653 if (type == Tag::text)
8656 new(&s) string{ss}; // placement new: explicitly construct string
8661 Value& Value::operator=(const Value& e) // necessary because of the string variant
8663 if (type == Tag::text && e.type == Tag::text) {
8664 s = e.s; // usual string assignment
8668 if (type == Tag::text) s.~string(); // explicit destroy
8675 new(&s) string(e.s); // placement new: explicit construct
8684 if (type == Tag::text) s.~string(); // explicit destroy
8691 ### <a name="Ru-pun"></a>C.183: Don't use a `union` for type punning
8695 It is undefined behavior to read a `union` member with a different type from the one with which it was written.
8696 Such punning is invisible, or at least harder to spot than using a named cast.
8697 Type punning using a `union` is a source of errors.
8703 unsigned char c[sizeof(int)];
8706 The idea of `Pun` is to be able to look at the character representation of an `int`.
8711 cout << u.c[0] << '\n'; // undefined behavior
8714 If you wanted to see the bytes of an `int`, use a (named) cast:
8716 void if_you_must_pun(int& x)
8718 auto p = reinterpret_cast<unsigned char*>(&x);
8719 cout << p[0] << '\n'; // OK; better
8723 Accessing the result of an `reinterpret_cast` to a different type from the objects declared type is defined behavior (even though `reinterpret_cast` is discouraged),
8724 but at least we can see that something tricky is going on.
8728 Unfortunately, `union`s are commonly used for type punning.
8729 We don't consider "sometimes, it works as expected" a conclusive argument.
8731 C++17 introduced a distinct type `std::byte` to facilitate operations on raw object representation. Use that type instead of `unsigned char` or `char` for these operations.
8739 # <a name="S-enum"></a>Enum: Enumerations
8741 Enumerations are used to define sets of integer values and for defining types for such sets of values.
8742 There are two kind of enumerations, "plain" `enum`s and `class enum`s.
8744 Enumeration rule summary:
8746 * [Enum.1: Prefer enumerations over macros](#Renum-macro)
8747 * [Enum.2: Use enumerations to represent sets of related named constants](#Renum-set)
8748 * [Enum.3: Prefer `enum class`es over "plain" `enum`s](#Renum-class)
8749 * [Enum.4: Define operations on enumerations for safe and simple use](#Renum-oper)
8750 * [Enum.5: Don't use `ALL_CAPS` for enumerators](#Renum-caps)
8751 * [Enum.6: Avoid unnamed enumerations](#Renum-unnamed)
8752 * [Enum.7: Specify the underlying type of an enumeration only when necessary](#Renum-underlying)
8753 * [Enum.8: Specify enumerator values only when necessary](#Renum-value)
8755 ### <a name="Renum-macro"></a>Enum.1: Prefer enumerations over macros
8759 Macros do not obey scope and type rules. Also, macro names are removed during preprocessing and so usually don't appear in tools like debuggers.
8763 First some bad old code:
8765 // webcolors.h (third party header)
8766 #define RED 0xFF0000
8767 #define GREEN 0x00FF00
8768 #define BLUE 0x0000FF
8771 // The following define product subtypes based on color
8776 int webby = BLUE; // webby == 2; probably not what was desired
8778 Instead use an `enum`:
8780 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8781 enum class Product_info { red = 0, purple = 1, blue = 2 };
8783 int webby = blue; // error: be specific
8784 Web_color webby = Web_color::blue;
8786 We used an `enum class` to avoid name clashes.
8790 Flag macros that define integer values.
8793 ### <a name="Renum-set"></a>Enum.2: Use enumerations to represent sets of related named constants
8797 An enumeration shows the enumerators to be related and can be a named type.
8803 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8808 Switching on an enumeration is common and the compiler can warn against unusual patterns of case labels. For example:
8810 enum class Product_info { red = 0, purple = 1, blue = 2 };
8812 void print(Product_info inf)
8815 case Product_info::red: cout << "red"; break;
8816 case Product_info::purple: cout << "purple"; break;
8820 Such off-by-one `switch`-statements are often the results of an added enumerator and insufficient testing.
8824 * Flag `switch`-statements where the `case`s cover most but not all enumerators of an enumeration.
8825 * Flag `switch`-statements where the `case`s cover a few enumerators of an enumeration, but has no `default`.
8828 ### <a name="Renum-class"></a>Enum.3: Prefer class enums over "plain" enums
8832 To minimize surprises: traditional enums convert to int too readily.
8836 void Print_color(int color);
8838 enum Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8839 enum Product_info { red = 0, purple = 1, blue = 2 };
8841 Web_color webby = Web_color::blue;
8843 // Clearly at least one of these calls is buggy.
8845 Print_color(Product_info::blue);
8847 Instead use an `enum class`:
8849 void Print_color(int color);
8851 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8852 enum class Product_info { red = 0, purple = 1, blue = 2 };
8854 Web_color webby = Web_color::blue;
8855 Print_color(webby); // Error: cannot convert Web_color to int.
8856 Print_color(Product_info::red); // Error: cannot convert Product_info to int.
8860 (Simple) Warn on any non-class `enum` definition.
8862 ### <a name="Renum-oper"></a>Enum.4: Define operations on enumerations for safe and simple use
8866 Convenience of use and avoidance of errors.
8870 enum Day { mon, tue, wed, thu, fri, sat, sun };
8872 Day& operator++(Day& d)
8874 return d = (d == Day::sun) ? Day::mon : static_cast<Day>(static_cast<int>(d)+1);
8877 Day today = Day::sat;
8878 Day tomorrow = ++today;
8880 The use of a `static_cast` is not pretty, but
8882 Day& operator++(Day& d)
8884 return d = (d == Day::sun) ? Day::mon : Day{++d}; // error
8887 is an infinite recursion, and writing it without a cast, using a `switch` on all cases is long-winded.
8892 Flag repeated expressions cast back into an enumeration.
8895 ### <a name="Renum-caps"></a>Enum.5: Don't use `ALL_CAPS` for enumerators
8899 Avoid clashes with macros.
8903 // webcolors.h (third party header)
8904 #define RED 0xFF0000
8905 #define GREEN 0x00FF00
8906 #define BLUE 0x0000FF
8909 // The following define product subtypes based on color
8911 enum class Product_info { RED, PURPLE, BLUE }; // syntax error
8915 Flag ALL_CAPS enumerators.
8917 ### <a name="Renum-unnamed"></a>Enum.6: Avoid unnamed enumerations
8921 If you can't name an enumeration, the values are not related
8925 enum { red = 0xFF0000, scale = 4, is_signed = 1 };
8927 Such code is not uncommon in code written before there were convenient alternative ways of specifying integer constants.
8931 Use `constexpr` values instead. For example:
8933 constexpr int red = 0xFF0000;
8934 constexpr short scale = 4;
8935 constexpr bool is_signed = true;
8939 Flag unnamed enumerations.
8942 ### <a name="Renum-underlying"></a>Enum.7: Specify the underlying type of an enumeration only when necessary
8946 The default is the easiest to read and write.
8947 `int` is the default integer type.
8948 `int` is compatible with C `enum`s.
8952 enum class Direction : char { n, s, e, w,
8953 ne, nw, se, sw }; // underlying type saves space
8955 enum class Web_color : int32_t { red = 0xFF0000,
8957 blue = 0x0000FF }; // underlying type is redundant
8961 Specifying the underlying type is necessary in forward declarations of enumerations:
8969 enum flags : char { /* ... */ };
8977 ### <a name="Renum-value"></a>Enum.8: Specify enumerator values only when necessary
8982 It avoids duplicate enumerator values.
8983 The default gives a consecutive set of values that is good for `switch`-statement implementations.
8987 enum class Col1 { red, yellow, blue };
8988 enum class Col2 { red = 1, yellow = 2, blue = 2 }; // typo
8989 enum class Month { jan = 1, feb, mar, apr, may, jun,
8990 jul, august, sep, oct, nov, dec }; // starting with 1 is conventional
8991 enum class Base_flag { dec = 1, oct = dec << 1, hex = dec << 2 }; // set of bits
8993 Specifying values is necessary to match conventional values (e.g., `Month`)
8994 and where consecutive values are undesirable (e.g., to get separate bits as in `Base_flag`).
8998 * Flag duplicate enumerator values
8999 * Flag explicitly specified all-consecutive enumerator values
9002 # <a name="S-resource"></a>R: Resource management
9004 This section contains rules related to resources.
9005 A resource is anything that must be acquired and (explicitly or implicitly) released, such as memory, file handles, sockets, and locks.
9006 The reason it must be released is typically that it can be in short supply, so even delayed release might do harm.
9007 The fundamental aim is to ensure that we don't leak any resources and that we don't hold a resource longer than we need to.
9008 An entity that is responsible for releasing a resource is called an owner.
9010 There are a few cases where leaks can be acceptable or even optimal:
9011 If you are writing a program that simply produces an output based on an input and the amount of memory needed is proportional to the size of the input, the optimal strategy (for performance and ease of programming) is sometimes simply never to delete anything.
9012 If you have enough memory to handle your largest input, leak away, but be sure to give a good error message if you are wrong.
9013 Here, we ignore such cases.
9015 * Resource management rule summary:
9017 * [R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)](#Rr-raii)
9018 * [R.2: In interfaces, use raw pointers to denote individual objects (only)](#Rr-use-ptr)
9019 * [R.3: A raw pointer (a `T*`) is non-owning](#Rr-ptr)
9020 * [R.4: A raw reference (a `T&`) is non-owning](#Rr-ref)
9021 * [R.5: Prefer scoped objects, don't heap-allocate unnecessarily](#Rr-scoped)
9022 * [R.6: Avoid non-`const` global variables](#Rr-global)
9024 * Allocation and deallocation rule summary:
9026 * [R.10: Avoid `malloc()` and `free()`](#Rr-mallocfree)
9027 * [R.11: Avoid calling `new` and `delete` explicitly](#Rr-newdelete)
9028 * [R.12: Immediately give the result of an explicit resource allocation to a manager object](#Rr-immediate-alloc)
9029 * [R.13: Perform at most one explicit resource allocation in a single expression statement](#Rr-single-alloc)
9030 * [R.14: Avoid `[]` parameters, prefer `span`](#Rr-ap)
9031 * [R.15: Always overload matched allocation/deallocation pairs](#Rr-pair)
9033 * <a name="Rr-summary-smartptrs"></a>Smart pointer rule summary:
9035 * [R.20: Use `unique_ptr` or `shared_ptr` to represent ownership](#Rr-owner)
9036 * [R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership](#Rr-unique)
9037 * [R.22: Use `make_shared()` to make `shared_ptr`s](#Rr-make_shared)
9038 * [R.23: Use `make_unique()` to make `unique_ptr`s](#Rr-make_unique)
9039 * [R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s](#Rr-weak_ptr)
9040 * [R.30: Take smart pointers as parameters only to explicitly express lifetime semantics](#Rr-smartptrparam)
9041 * [R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`](#Rr-smart)
9042 * [R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`](#Rr-uniqueptrparam)
9043 * [R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the `widget`](#Rr-reseat)
9044 * [R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner](#Rr-sharedptrparam-owner)
9045 * [R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer](#Rr-sharedptrparam)
9046 * [R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???](#Rr-sharedptrparam-const)
9047 * [R.37: Do not pass a pointer or reference obtained from an aliased smart pointer](#Rr-smartptrget)
9049 ### <a name="Rr-raii"></a>R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)
9053 To avoid leaks and the complexity of manual resource management.
9054 C++'s language-enforced constructor/destructor symmetry mirrors the symmetry inherent in resource acquire/release function pairs such as `fopen`/`fclose`, `lock`/`unlock`, and `new`/`delete`.
9055 Whenever you deal with a resource that needs paired acquire/release function calls, encapsulate that resource in an object that enforces pairing for you -- acquire the resource in its constructor, and release it in its destructor.
9061 void send(X* x, string_view destination)
9063 auto port = open_port(destination);
9073 In this code, you have to remember to `unlock`, `close_port`, and `delete` on all paths, and do each exactly once.
9074 Further, if any of the code marked `...` throws an exception, then `x` is leaked and `my_mutex` remains locked.
9080 void send(unique_ptr<X> x, string_view destination) // x owns the X
9082 Port port{destination}; // port owns the PortHandle
9083 lock_guard<mutex> guard{my_mutex}; // guard owns the lock
9087 } // automatically unlocks my_mutex and deletes the pointer in x
9089 Now all resource cleanup is automatic, performed once on all paths whether or not there is an exception. As a bonus, the function now advertises that it takes over ownership of the pointer.
9091 What is `Port`? A handy wrapper that encapsulates the resource:
9096 Port(string_view destination) : port{open_port(destination)} { }
9097 ~Port() { close_port(port); }
9098 operator PortHandle() { return port; }
9100 // port handles can't usually be cloned, so disable copying and assignment if necessary
9101 Port(const Port&) = delete;
9102 Port& operator=(const Port&) = delete;
9107 Where a resource is "ill-behaved" in that it isn't represented as a class with a destructor, wrap it in a class or use [`finally`](#Re-finally)
9109 **See also**: [RAII](#Re-raii)
9111 ### <a name="Rr-use-ptr"></a>R.2: In interfaces, use raw pointers to denote individual objects (only)
9115 Arrays are best represented by a container type (e.g., `vector` (owning)) or a `span` (non-owning).
9116 Such containers and views hold sufficient information to do range checking.
9120 void f(int* p, int n) // n is the number of elements in p[]
9123 p[2] = 7; // bad: subscript raw pointer
9127 The compiler does not read comments, and without reading other code you do not know whether `p` really points to `n` elements.
9128 Use a `span` instead.
9132 void g(int* p, int fmt) // print *p using format #fmt
9134 // ... uses *p and p[0] only ...
9139 C-style strings are passed as single pointers to a zero-terminated sequence of characters.
9140 Use `zstring` rather than `char*` to indicate that you rely on that convention.
9144 Many current uses of pointers to a single element could be references.
9145 However, where `nullptr` is a possible value, a reference might not be a reasonable alternative.
9149 * Flag pointer arithmetic (including `++`) on a pointer that is not part of a container, view, or iterator.
9150 This rule would generate a huge number of false positives if applied to an older code base.
9151 * Flag array names passed as simple pointers
9153 ### <a name="Rr-ptr"></a>R.3: A raw pointer (a `T*`) is non-owning
9157 There is nothing (in the C++ standard or in most code) to say otherwise and most raw pointers are non-owning.
9158 We want owning pointers identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
9164 int* p1 = new int{7}; // bad: raw owning pointer
9165 auto p2 = make_unique<int>(7); // OK: the int is owned by a unique pointer
9169 The `unique_ptr` protects against leaks by guaranteeing the deletion of its object (even in the presence of exceptions). The `T*` does not.
9173 template<typename T>
9176 T* p; // bad: it is unclear whether p is owning or not
9177 T* q; // bad: it is unclear whether q is owning or not
9181 We can fix that problem by making ownership explicit:
9183 template<typename T>
9186 owner<T*> p; // OK: p is owning
9187 T* q; // OK: q is not owning
9193 A major class of exception is legacy code, especially code that must remain compilable as C or interface with C and C-style C++ through ABIs.
9194 The fact that there are billions of lines of code that violate this rule against owning `T*`s cannot be ignored.
9195 We'd love to see program transformation tools turning 20-year-old "legacy" code into shiny modern code,
9196 we encourage the development, deployment and use of such tools,
9197 we hope the guidelines will help the development of such tools,
9198 and we even contributed (and contribute) to the research and development in this area.
9199 However, it will take time: "legacy code" is generated faster than we can renovate old code, and so it will be for a few years.
9201 This code cannot all be rewritten (even assuming good code transformation software), especially not soon.
9202 This problem cannot be solved (at scale) by transforming all owning pointers to `unique_ptr`s and `shared_ptr`s,
9203 partly because we need/use owning "raw pointers" as well as simple pointers in the implementation of our fundamental resource handles.
9204 For example, common `vector` implementations have one owning pointer and two non-owning pointers.
9205 Many ABIs (and essentially all interfaces to C code) use `T*`s, some of them owning.
9206 Some interfaces cannot be simply annotated with `owner` because they need to remain compilable as C
9207 (although this would be a rare good use for a macro, that expands to `owner` in C++ mode only).
9211 `owner<T*>` has no default semantics beyond `T*`. It can be used without changing any code using it and without affecting ABIs.
9212 It is simply an indicator to programmers and analysis tools.
9213 For example, if an `owner<T*>` is a member of a class, that class better have a destructor that `delete`s it.
9217 Returning a (raw) pointer imposes a lifetime management uncertainty on the caller; that is, who deletes the pointed-to object?
9219 Gadget* make_gadget(int n)
9221 auto p = new Gadget{n};
9228 auto p = make_gadget(n); // remember to delete p
9233 In addition to suffering from the problem from [leak](#???), this adds a spurious allocation and deallocation operation, and is needlessly verbose. If Gadget is cheap to move out of a function (i.e., is small or has an efficient move operation), just return it "by value" (see ["out" return values](#Rf-out)):
9235 Gadget make_gadget(int n)
9244 This rule applies to factory functions.
9248 If pointer semantics are required (e.g., because the return type needs to refer to a base class of a class hierarchy (an interface)), return a "smart pointer."
9252 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`.
9253 * (Moderate) Warn on failure to either `reset` or explicitly `delete` an `owner<T>` pointer on every code path.
9254 * (Simple) Warn if the return value of `new` is assigned to a raw pointer.
9255 * (Simple) Warn if a function returns an object that was allocated within the function but has a move constructor.
9256 Suggest considering returning it by value instead.
9258 ### <a name="Rr-ref"></a>R.4: A raw reference (a `T&`) is non-owning
9262 There is nothing (in the C++ standard or in most code) to say otherwise and most raw references are non-owning.
9263 We want owners identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
9269 int& r = *new int{7}; // bad: raw owning reference
9271 delete &r; // bad: violated the rule against deleting raw pointers
9274 **See also**: [The raw pointer rule](#Rr-ptr)
9278 See [the raw pointer rule](#Rr-ptr)
9280 ### <a name="Rr-scoped"></a>R.5: Prefer scoped objects, don't heap-allocate unnecessarily
9284 A scoped object is a local object, a global object, or a member.
9285 This implies that there is no separate allocation and deallocation cost in excess of that already used for the containing scope or object.
9286 The members of a scoped object are themselves scoped and the scoped object's constructor and destructor manage the members' lifetimes.
9290 The following example is inefficient (because it has unnecessary allocation and deallocation), vulnerable to exception throws and returns in the `...` part (leading to leaks), and verbose:
9294 auto p = new Gadget{n};
9299 Instead, use a local variable:
9309 * (Moderate) Warn if an object is allocated and then deallocated on all paths within a function. Suggest it should be a local `auto` stack object instead.
9310 * (Simple) Warn if a local `Unique_pointer` or `Shared_pointer` is not moved, copied, reassigned or `reset` before its lifetime ends.
9312 ### <a name="Rr-global"></a>R.6: Avoid non-`const` global variables
9314 See [I.2](#Ri-global)
9316 ## <a name="SS-alloc"></a>R.alloc: Allocation and deallocation
9318 ### <a name="Rr-mallocfree"></a>R.10: Avoid `malloc()` and `free()`
9322 `malloc()` and `free()` do not support construction and destruction, and do not mix well with `new` and `delete`.
9334 // p1 might be nullptr
9335 // *p1 is not initialized; in particular,
9336 // that string isn't a string, but a string-sized bag of bits
9337 Record* p1 = static_cast<Record*>(malloc(sizeof(Record)));
9339 auto p2 = new Record;
9341 // unless an exception is thrown, *p2 is default initialized
9342 auto p3 = new(nothrow) Record;
9343 // p3 might be nullptr; if not, *p3 is default initialized
9347 delete p1; // error: cannot delete object allocated by malloc()
9348 free(p2); // error: cannot free() object allocated by new
9351 In some implementations that `delete` and that `free()` might work, or maybe they will cause run-time errors.
9355 There are applications and sections of code where exceptions are not acceptable.
9356 Some of the best such examples are in life-critical hard-real-time code.
9357 Beware that many bans on exception use are based on superstition (bad)
9358 or by concerns for older code bases with unsystematic resource management (unfortunately, but sometimes necessary).
9359 In such cases, consider the `nothrow` versions of `new`.
9363 Flag explicit use of `malloc` and `free`.
9365 ### <a name="Rr-newdelete"></a>R.11: Avoid calling `new` and `delete` explicitly
9369 The pointer returned by `new` should belong to a resource handle (that can call `delete`).
9370 If the pointer returned by `new` is assigned to a plain/naked pointer, the object can be leaked.
9374 In a large program, a naked `delete` (that is a `delete` in application code, rather than part of code devoted to resource management)
9375 is a likely bug: if you have N `delete`s, how can you be certain that you don't need N+1 or N-1?
9376 The bug might be latent: it might emerge only during maintenance.
9377 If you have a naked `new`, you probably need a naked `delete` somewhere, so you probably have a bug.
9381 (Simple) Warn on any explicit use of `new` and `delete`. Suggest using `make_unique` instead.
9383 ### <a name="Rr-immediate-alloc"></a>R.12: Immediately give the result of an explicit resource allocation to a manager object
9387 If you don't, an exception or a return might lead to a leak.
9391 void f(const string& name)
9393 FILE* f = fopen(name, "r"); // open the file
9394 vector<char> buf(1024);
9395 auto _ = finally([f] { fclose(f); }); // remember to close the file
9399 The allocation of `buf` might fail and leak the file handle.
9403 void f(const string& name)
9405 ifstream f{name}; // open the file
9406 vector<char> buf(1024);
9410 The use of the file handle (in `ifstream`) is simple, efficient, and safe.
9414 * Flag explicit allocations used to initialize pointers (problem: how many direct resource allocations can we recognize?)
9416 ### <a name="Rr-single-alloc"></a>R.13: Perform at most one explicit resource allocation in a single expression statement
9420 If you perform two explicit resource allocations in one statement, you could leak resources because the order of evaluation of many subexpressions, including function arguments, is unspecified.
9424 void fun(shared_ptr<Widget> sp1, shared_ptr<Widget> sp2);
9426 This `fun` can be called like this:
9428 // BAD: potential leak
9429 fun(shared_ptr<Widget>(new Widget(a, b)), shared_ptr<Widget>(new Widget(c, d)));
9431 This is exception-unsafe because the compiler might reorder the two expressions building the function's two arguments.
9432 In particular, the compiler can interleave execution of the two expressions:
9433 Memory allocation (by calling `operator new`) could be done first for both objects, followed by attempts to call the two `Widget` constructors.
9434 If one of the constructor calls throws an exception, then the other object's memory will never be released!
9436 This subtle problem has a simple solution: Never perform more than one explicit resource allocation in a single expression statement.
9439 shared_ptr<Widget> sp1(new Widget(a, b)); // Better, but messy
9440 fun(sp1, new Widget(c, d));
9442 The best solution is to avoid explicit allocation entirely use factory functions that return owning objects:
9444 fun(make_shared<Widget>(a, b), make_shared<Widget>(c, d)); // Best
9446 Write your own factory wrapper if there is not one already.
9450 * Flag expressions with multiple explicit resource allocations (problem: how many direct resource allocations can we recognize?)
9452 ### <a name="Rr-ap"></a>R.14: Avoid `[]` parameters, prefer `span`
9456 An array decays to a pointer, thereby losing its size, opening the opportunity for range errors.
9457 Use `span` to preserve size information.
9461 void f(int[]); // not recommended
9463 void f(int*); // not recommended for multiple objects
9464 // (a pointer should point to a single object, do not subscript)
9466 void f(gsl::span<int>); // good, recommended
9470 Flag `[]` parameters. Use `span` instead.
9472 ### <a name="Rr-pair"></a>R.15: Always overload matched allocation/deallocation pairs
9476 Otherwise you get mismatched operations and chaos.
9482 void* operator new(size_t s);
9483 void operator delete(void*);
9489 If you want memory that cannot be deallocated, `=delete` the deallocation operation.
9490 Don't leave it undeclared.
9494 Flag incomplete pairs.
9496 ## <a name="SS-smart"></a>R.smart: Smart pointers
9498 ### <a name="Rr-owner"></a>R.20: Use `unique_ptr` or `shared_ptr` to represent ownership
9502 They can prevent resource leaks.
9511 X* p1 { new X }; // see also ???
9512 unique_ptr<X> p2 { new X }; // unique ownership; see also ???
9513 shared_ptr<X> p3 { new X }; // shared ownership; see also ???
9514 auto p4 = make_unique<X>(); // unique_ownership, preferable to the explicit use "new"
9515 auto p5 = make_shared<X>(); // shared ownership, preferable to the explicit use "new"
9518 This will leak the object used to initialize `p1` (only).
9522 (Simple) Warn if the return value of `new` or a function call with return value of pointer type is assigned to a raw pointer.
9524 ### <a name="Rr-unique"></a>R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership
9528 A `unique_ptr` is conceptually simpler and more predictable (you know when destruction happens) and faster (you don't implicitly maintain a use count).
9532 This needlessly adds and maintains a reference count.
9536 shared_ptr<Base> base = make_shared<Derived>();
9537 // use base locally, without copying it -- refcount never exceeds 1
9542 This is more efficient:
9546 unique_ptr<Base> base = make_unique<Derived>();
9552 (Simple) Warn if a function uses a `Shared_pointer` with an object allocated within the function, but never returns the `Shared_pointer` or passes it to a function requiring a `Shared_pointer&`. Suggest using `unique_ptr` instead.
9554 ### <a name="Rr-make_shared"></a>R.22: Use `make_shared()` to make `shared_ptr`s
9558 `make_shared` gives a more concise statement of the construction.
9559 It also gives an opportunity to eliminate a separate allocation for the reference counts, by placing the `shared_ptr`'s use counts next to its object.
9565 shared_ptr<X> p1 { new X{2} }; // bad
9566 auto p = make_shared<X>(2); // good
9568 The `make_shared()` version mentions `X` only once, so it is usually shorter (as well as faster) than the version with the explicit `new`.
9572 (Simple) Warn if a `shared_ptr` is constructed from the result of `new` rather than `make_shared`.
9574 ### <a name="Rr-make_unique"></a>R.23: Use `make_unique()` to make `unique_ptr`s
9578 For convenience and consistency with `shared_ptr`.
9582 `make_unique()` is C++14, but widely available (as well as simple to write).
9586 (Simple) Warn if a `unique_ptr` is constructed from the result of `new` rather than `make_unique`.
9588 ### <a name="Rr-weak_ptr"></a>R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s
9592 `shared_ptr`'s rely on use counting and the use count for a cyclic structure never goes to zero, so we need a mechanism to
9593 be able to destroy a cyclic structure.
9603 explicit foo(const std::shared_ptr<bar>& forward_reference)
9604 : forward_reference_(forward_reference)
9607 std::shared_ptr<bar> forward_reference_;
9612 explicit bar(const std::weak_ptr<foo>& back_reference)
9613 : back_reference_(back_reference)
9617 if (auto shared_back_reference = back_reference_.lock()) {
9618 // Use *shared_back_reference
9622 std::weak_ptr<foo> back_reference_;
9627 ??? (HS: A lot of people say "to break cycles", while I think "temporary shared ownership" is more to the point.)
9628 ???(BS: breaking cycles is what you must do; temporarily sharing ownership is how you do it.
9629 You could "temporarily share ownership" simply by using another `shared_ptr`.)
9633 ??? probably impossible. If we could statically detect cycles, we wouldn't need `weak_ptr`
9635 ### <a name="Rr-smartptrparam"></a>R.30: Take smart pointers as parameters only to explicitly express lifetime semantics
9637 See [F.7](#Rf-smart).
9639 ### <a name="Rr-smart"></a>R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`
9643 The rules in the following section also work for other kinds of third-party and custom smart pointers and are very useful for diagnosing common smart pointer errors that cause performance and correctness problems.
9644 You want the rules to work on all the smart pointers you use.
9646 Any type (including primary template or specialization) that overloads unary `*` and `->` is considered a smart pointer:
9648 * If it is copyable, it is recognized as a reference-counted `shared_ptr`.
9649 * If it is not copyable, it is recognized as a unique `unique_ptr`.
9653 // use Boost's intrusive_ptr
9654 #include <boost/intrusive_ptr.hpp>
9655 void f(boost::intrusive_ptr<widget> p) // error under rule 'sharedptrparam'
9660 // use Microsoft's CComPtr
9661 #include <atlbase.h>
9662 void f(CComPtr<widget> p) // error under rule 'sharedptrparam'
9667 Both cases are an error under the [`sharedptrparam` guideline](#Rr-smartptrparam):
9668 `p` is a `Shared_pointer`, but nothing about its sharedness is used here and passing it by value is a silent pessimization;
9669 these functions should accept a smart pointer only if they need to participate in the widget's lifetime management. Otherwise they should accept a `widget*`, if it can be `nullptr`. Otherwise, and ideally, the function should accept a `widget&`.
9670 These smart pointers match the `Shared_pointer` concept, so these guideline enforcement rules work on them out of the box and expose this common pessimization.
9672 ### <a name="Rr-uniqueptrparam"></a>R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`
9676 Using `unique_ptr` in this way both documents and enforces the function call's ownership transfer.
9680 void sink(unique_ptr<widget>); // takes ownership of the widget
9682 void uses(widget*); // just uses the widget
9686 void thinko(const unique_ptr<widget>&); // usually not what you want
9690 * (Simple) Warn if a function takes a `Unique_pointer<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9691 * (Simple) ((Foundation)) Warn if a function takes a `Unique_pointer<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
9693 ### <a name="Rr-reseat"></a>R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the`widget`
9697 Using `unique_ptr` in this way both documents and enforces the function call's reseating semantics.
9701 "reseat" means "making a pointer or a smart pointer refer to a different object."
9705 void reseat(unique_ptr<widget>&); // "will" or "might" reseat pointer
9709 void thinko(const unique_ptr<widget>&); // usually not what you want
9713 * (Simple) Warn if a function takes a `Unique_pointer<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9714 * (Simple) ((Foundation)) Warn if a function takes a `Unique_pointer<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
9716 ### <a name="Rr-sharedptrparam-owner"></a>R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner
9720 This makes the function's ownership sharing explicit.
9724 void share(shared_ptr<widget>); // share -- "will" retain refcount
9726 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9728 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9732 * (Simple) Warn if a function takes a `Shared_pointer<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9733 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by value or by reference to `const` and does not copy or move it to another `Shared_pointer` on at least one code path. Suggest taking a `T*` or `T&` instead.
9734 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by rvalue reference. Suggesting taking it by value instead.
9736 ### <a name="Rr-sharedptrparam"></a>R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer
9740 This makes the function's reseating explicit.
9744 "reseat" means "making a reference or a smart pointer refer to a different object."
9748 void share(shared_ptr<widget>); // share -- "will" retain refcount
9750 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9752 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9756 * (Simple) Warn if a function takes a `Shared_pointer<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9757 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by value or by reference to `const` and does not copy or move it to another `Shared_pointer` on at least one code path. Suggest taking a `T*` or `T&` instead.
9758 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by rvalue reference. Suggesting taking it by value instead.
9760 ### <a name="Rr-sharedptrparam-const"></a>R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???
9764 This makes the function's ??? explicit.
9768 void share(shared_ptr<widget>); // share -- "will" retain refcount
9770 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9772 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9776 * (Simple) Warn if a function takes a `Shared_pointer<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9777 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by value or by reference to `const` and does not copy or move it to another `Shared_pointer` on at least one code path. Suggest taking a `T*` or `T&` instead.
9778 * (Simple) ((Foundation)) Warn if a function takes a `Shared_pointer<T>` by rvalue reference. Suggesting taking it by value instead.
9780 ### <a name="Rr-smartptrget"></a>R.37: Do not pass a pointer or reference obtained from an aliased smart pointer
9784 Violating this rule is the number one cause of losing reference counts and finding yourself with a dangling pointer.
9785 Functions should prefer to pass raw pointers and references down call chains.
9786 At the top of the call tree where you obtain the raw pointer or reference from a smart pointer that keeps the object alive.
9787 You need to be sure that the smart pointer cannot inadvertently be reset or reassigned from within the call tree below.
9791 To do this, sometimes you need to take a local copy of a smart pointer, which firmly keeps the object alive for the duration of the function and the call tree.
9797 // global (static or heap), or aliased local ...
9798 shared_ptr<widget> g_p = ...;
9808 g_p = ...; // oops, if this was the last shared_ptr to that widget, destroys the widget
9811 The following should not pass code review:
9815 // BAD: passing pointer or reference obtained from a non-local smart pointer
9816 // that could be inadvertently reset somewhere inside f or its callees
9819 // BAD: same reason, just passing it as a "this" pointer
9823 The fix is simple -- take a local copy of the pointer to "keep a ref count" for your call tree:
9827 // cheap: 1 increment covers this entire function and all the call trees below us
9830 // GOOD: passing pointer or reference obtained from a local unaliased smart pointer
9833 // GOOD: same reason
9839 * (Simple) Warn if a pointer or reference obtained from a smart pointer variable (`Unique_pointer` or `Shared_pointer`) that is non-local, or that is local but potentially aliased, is used in a function call. If the smart pointer is a `Shared_pointer` then suggest taking a local copy of the smart pointer and obtain a pointer or reference from that instead.
9841 # <a name="S-expr"></a>ES: Expressions and statements
9843 Expressions and statements are the lowest and most direct way of expressing actions and computation. Declarations in local scopes are statements.
9845 For naming, commenting, and indentation rules, see [NL: Naming and layout](#S-naming).
9849 * [ES.1: Prefer the standard library to other libraries and to "handcrafted code"](#Res-lib)
9850 * [ES.2: Prefer suitable abstractions to direct use of language features](#Res-abstr)
9854 * [ES.5: Keep scopes small](#Res-scope)
9855 * [ES.6: Declare names in for-statement initializers and conditions to limit scope](#Res-cond)
9856 * [ES.7: Keep common and local names short, and keep uncommon and non-local names longer](#Res-name-length)
9857 * [ES.8: Avoid similar-looking names](#Res-name-similar)
9858 * [ES.9: Avoid `ALL_CAPS` names](#Res-not-CAPS)
9859 * [ES.10: Declare one name (only) per declaration](#Res-name-one)
9860 * [ES.11: Use `auto` to avoid redundant repetition of type names](#Res-auto)
9861 * [ES.12: Do not reuse names in nested scopes](#Res-reuse)
9862 * [ES.20: Always initialize an object](#Res-always)
9863 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
9864 * [ES.22: Don't declare a variable until you have a value to initialize it with](#Res-init)
9865 * [ES.23: Prefer the `{}`-initializer syntax](#Res-list)
9866 * [ES.24: Use a `unique_ptr<T>` to hold pointers](#Res-unique)
9867 * [ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on](#Res-const)
9868 * [ES.26: Don't use a variable for two unrelated purposes](#Res-recycle)
9869 * [ES.27: Use `std::array` or `stack_array` for arrays on the stack](#Res-stack)
9870 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
9871 * [ES.30: Don't use macros for program text manipulation](#Res-macros)
9872 * [ES.31: Don't use macros for constants or "functions"](#Res-macros2)
9873 * [ES.32: Use `ALL_CAPS` for all macro names](#Res-ALL_CAPS)
9874 * [ES.33: If you must use macros, give them unique names](#Res-MACROS)
9875 * [ES.34: Don't define a (C-style) variadic function](#Res-ellipses)
9879 * [ES.40: Avoid complicated expressions](#Res-complicated)
9880 * [ES.41: If in doubt about operator precedence, parenthesize](#Res-parens)
9881 * [ES.42: Keep use of pointers simple and straightforward](#Res-ptr)
9882 * [ES.43: Avoid expressions with undefined order of evaluation](#Res-order)
9883 * [ES.44: Don't depend on order of evaluation of function arguments](#Res-order-fct)
9884 * [ES.45: Avoid "magic constants"; use symbolic constants](#Res-magic)
9885 * [ES.46: Avoid narrowing conversions](#Res-narrowing)
9886 * [ES.47: Use `nullptr` rather than `0` or `NULL`](#Res-nullptr)
9887 * [ES.48: Avoid casts](#Res-casts)
9888 * [ES.49: If you must use a cast, use a named cast](#Res-casts-named)
9889 * [ES.50: Don't cast away `const`](#Res-casts-const)
9890 * [ES.55: Avoid the need for range checking](#Res-range-checking)
9891 * [ES.56: Write `std::move()` only when you need to explicitly move an object to another scope](#Res-move)
9892 * [ES.60: Avoid `new` and `delete` outside resource management functions](#Res-new)
9893 * [ES.61: Delete arrays using `delete[]` and non-arrays using `delete`](#Res-del)
9894 * [ES.62: Don't compare pointers into different arrays](#Res-arr2)
9895 * [ES.63: Don't slice](#Res-slice)
9896 * [ES.64: Use the `T{e}`notation for construction](#Res-construct)
9897 * [ES.65: Don't dereference an invalid pointer](#Res-deref)
9901 * [ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice](#Res-switch-if)
9902 * [ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice](#Res-for-range)
9903 * [ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable](#Res-for-while)
9904 * [ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable](#Res-while-for)
9905 * [ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement](#Res-for-init)
9906 * [ES.75: Avoid `do`-statements](#Res-do)
9907 * [ES.76: Avoid `goto`](#Res-goto)
9908 * [ES.77: Minimize the use of `break` and `continue` in loops](#Res-continue)
9909 * [ES.78: Don't rely on implicit fallthrough in `switch` statements](#Res-break)
9910 * [ES.79: Use `default` to handle common cases (only)](#Res-default)
9911 * [ES.84: Don't try to declare a local variable with no name](#Res-noname)
9912 * [ES.85: Make empty statements visible](#Res-empty)
9913 * [ES.86: Avoid modifying loop control variables inside the body of raw for-loops](#Res-loop-counter)
9914 * [ES.87: Don't add redundant `==` or `!=` to conditions](#Res-if)
9918 * [ES.100: Don't mix signed and unsigned arithmetic](#Res-mix)
9919 * [ES.101: Use unsigned types for bit manipulation](#Res-unsigned)
9920 * [ES.102: Use signed types for arithmetic](#Res-signed)
9921 * [ES.103: Don't overflow](#Res-overflow)
9922 * [ES.104: Don't underflow](#Res-underflow)
9923 * [ES.105: Don't divide by zero](#Res-zero)
9924 * [ES.106: Don't try to avoid negative values by using `unsigned`](#Res-nonnegative)
9925 * [ES.107: Don't use `unsigned` for subscripts, prefer `gsl::index`](#Res-subscripts)
9927 ### <a name="Res-lib"></a>ES.1: Prefer the standard library to other libraries and to "handcrafted code"
9931 Code using a library can be much easier to write than code working directly with language features, much shorter, tend to be of a higher level of abstraction, and the library code is presumably already tested.
9932 The ISO C++ Standard Library is among the most widely known and best tested libraries.
9933 It is available as part of all C++ implementations.
9937 auto sum = accumulate(begin(a), end(a), 0.0); // good
9939 a range version of `accumulate` would be even better:
9941 auto sum = accumulate(v, 0.0); // better
9943 but don't hand-code a well-known algorithm:
9945 int max = v.size(); // bad: verbose, purpose unstated
9947 for (int i = 0; i < max; ++i)
9952 Large parts of the standard library rely on dynamic allocation (free store). These parts, notably the containers but not the algorithms, are unsuitable for some hard-real-time and embedded applications. In such cases, consider providing/using similar facilities, e.g., a standard-library-style container implemented using a pool allocator.
9956 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
9958 ### <a name="Res-abstr"></a>ES.2: Prefer suitable abstractions to direct use of language features
9962 A "suitable abstraction" (e.g., library or class) is closer to the application concepts than the bare language, leads to shorter and clearer code, and is likely to be better tested.
9966 vector<string> read1(istream& is) // good
9969 for (string s; is >> s;)
9974 The more traditional and lower-level near-equivalent is longer, messier, harder to get right, and most likely slower:
9976 char** read2(istream& is, int maxelem, int maxstring, int* nread) // bad: verbose and incomplete
9978 auto res = new char*[maxelem];
9980 while (is && elemcount < maxelem) {
9981 auto s = new char[maxstring];
9982 is.read(s, maxstring);
9983 res[elemcount++] = s;
9989 Once the checking for overflow and error handling has been added that code gets quite messy, and there is the problem remembering to `delete` the returned pointer and the C-style strings that array contains.
9993 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
9995 ## ES.dcl: Declarations
9997 A declaration is a statement. A declaration introduces a name into a scope and might cause the construction of a named object.
9999 ### <a name="Res-scope"></a>ES.5: Keep scopes small
10003 Readability. Minimize resource retention. Avoid accidental misuse of value.
10005 **Alternative formulation**: Don't declare a name in an unnecessarily large scope.
10011 int i; // bad: i is needlessly accessible after loop
10012 for (i = 0; i < 20; ++i) { /* ... */ }
10013 // no intended use of i here
10014 for (int i = 0; i < 20; ++i) { /* ... */ } // good: i is local to for-loop
10016 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
10017 // ... deal with Circle ...
10020 // ... handle error ...
10026 void use(const string& name)
10028 string fn = name + ".txt";
10032 // ... 200 lines of code without intended use of fn or is ...
10035 This function is by most measure too long anyway, but the point is that the resources used by `fn` and the file handle held by `is`
10036 are retained for much longer than needed and that unanticipated use of `is` and `fn` could happen later in the function.
10037 In this case, it might be a good idea to factor out the read:
10039 Record load_record(const string& name)
10041 string fn = name + ".txt";
10048 void use(const string& name)
10050 Record r = load_record(name);
10051 // ... 200 lines of code ...
10056 * Flag loop variable declared outside a loop and not used after the loop
10057 * Flag when expensive resources, such as file handles and locks are not used for N-lines (for some suitable N)
10059 ### <a name="Res-cond"></a>ES.6: Declare names in for-statement initializers and conditions to limit scope
10063 Readability. Minimize resource retention.
10069 for (string s; cin >> s;)
10072 for (int i = 0; i < 20; ++i) { // good: i is local to for-loop
10076 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
10077 // ... deal with Circle ...
10080 // ... handle error ...
10086 * Flag loop variables declared before the loop and not used after the loop
10087 * (hard) Flag loop variables declared before the loop and used after the loop for an unrelated purpose.
10089 ##### C++17 and C++20 example
10091 Note: C++17 and C++20 also add `if`, `switch`, and range-`for` initializer statements. These require C++17 and C++20 support.
10093 map<int, string> mymap;
10095 if (auto result = mymap.insert(value); result.second) {
10096 // insert succeeded, and result is valid for this block
10097 use(result.first); // ok
10099 } // result is destroyed here
10101 ##### C++17 and C++20 enforcement (if using a C++17 or C++20 compiler)
10103 * Flag selection/loop variables declared before the body and not used after the body
10104 * (hard) Flag selection/loop variables declared before the body and used after the body for an unrelated purpose.
10108 ### <a name="Res-name-length"></a>ES.7: Keep common and local names short, and keep uncommon and non-local names longer
10112 Readability. Lowering the chance of clashes between unrelated non-local names.
10116 Conventional short, local names increase readability:
10118 template<typename T> // good
10119 void print(ostream& os, const vector<T>& v)
10121 for (gsl::index i = 0; i < v.size(); ++i)
10122 os << v[i] << '\n';
10125 An index is conventionally called `i` and there is no hint about the meaning of the vector in this generic function, so `v` is as good name as any. Compare
10127 template<typename Element_type> // bad: verbose, hard to read
10128 void print(ostream& target_stream, const vector<Element_type>& current_vector)
10130 for (gsl::index current_element_index = 0;
10131 current_element_index < current_vector.size();
10132 ++current_element_index
10134 target_stream << current_vector[current_element_index] << '\n';
10137 Yes, it is a caricature, but we have seen worse.
10141 Unconventional and short non-local names obscure code:
10143 void use1(const string& s)
10146 tt(s); // bad: what is tt()?
10150 Better, give non-local entities readable names:
10152 void use1(const string& s)
10155 trim_tail(s); // better
10159 Here, there is a chance that the reader knows what `trim_tail` means and that the reader can remember it after looking it up.
10163 Argument names of large functions are de facto non-local and should be meaningful:
10165 void complicated_algorithm(vector<Record>& vr, const vector<int>& vi, map<string, int>& out)
10166 // read from events in vr (marking used Records) for the indices in
10167 // vi placing (name, index) pairs into out
10169 // ... 500 lines of code using vr, vi, and out ...
10172 We recommend keeping functions short, but that rule isn't universally adhered to and naming should reflect that.
10176 Check length of local and non-local names. Also take function length into account.
10178 ### <a name="Res-name-similar"></a>ES.8: Avoid similar-looking names
10182 Code clarity and readability. Too-similar names slow down comprehension and increase the likelihood of error.
10186 if (readable(i1 + l1 + ol + o1 + o0 + ol + o1 + I0 + l0)) surprise();
10190 Do not declare a non-type with the same name as a type in the same scope. This removes the need to disambiguate with a keyword such as `struct` or `enum`. It also removes a source of errors, as `struct X` can implicitly declare `X` if lookup fails.
10192 struct foo { int n; };
10193 struct foo foo(); // BAD, foo is a type already in scope
10194 struct foo x = foo(); // requires disambiguation
10198 Antique header files might declare non-types and types with the same name in the same scope.
10202 * Check names against a list of known confusing letter and digit combinations.
10203 * Flag a declaration of a variable, function, or enumerator that hides a class or enumeration declared in the same scope.
10205 ### <a name="Res-not-CAPS"></a>ES.9: Avoid `ALL_CAPS` names
10209 Such names are commonly used for macros. Thus, `ALL_CAPS` name are vulnerable to unintended macro substitution.
10213 // somewhere in some header:
10216 // somewhere else in some other header:
10217 enum Coord { N, NE, NW, S, SE, SW, E, W };
10219 // somewhere third in some poor programmer's .cpp:
10220 switch (direction) {
10230 Do not use `ALL_CAPS` for constants just because constants used to be macros.
10234 Flag all uses of ALL CAPS. For older code, accept ALL CAPS for macro names and flag all non-ALL-CAPS macro names.
10236 ### <a name="Res-name-one"></a>ES.10: Declare one name (only) per declaration
10240 One declaration per line increases readability and avoids mistakes related to
10241 the C/C++ grammar. It also leaves room for a more descriptive end-of-line
10246 char *p, c, a[7], *pp[7], **aa[10]; // yuck!
10250 A function declaration can contain several function argument declarations.
10254 A structured binding (C++17) is specifically designed to introduce several variables:
10256 auto [iter, inserted] = m.insert_or_assign(k, val);
10257 if (inserted) { /* new entry was inserted */ }
10261 template<class InputIterator, class Predicate>
10262 bool any_of(InputIterator first, InputIterator last, Predicate pred);
10264 or better using concepts:
10266 bool any_of(InputIterator first, InputIterator last, Predicate pred);
10270 double scalbn(double x, int n); // OK: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
10274 double scalbn( // better: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
10275 double x, // base value
10281 // better: base * pow(FLT_RADIX, exponent); FLT_RADIX is usually 2
10282 double scalbn(double base, int exponent);
10286 int a = 10, b = 11, c = 12, d, e = 14, f = 15;
10288 In a long list of declarators it is easy to overlook an uninitialized variable.
10292 Flag variable and constant declarations with multiple declarators (e.g., `int* p, q;`)
10294 ### <a name="Res-auto"></a>ES.11: Use `auto` to avoid redundant repetition of type names
10298 * Simple repetition is tedious and error-prone.
10299 * When you use `auto`, the name of the declared entity is in a fixed position in the declaration, increasing readability.
10300 * In a function template declaration the return type can be a member type.
10306 auto p = v.begin(); // vector<int>::iterator
10307 auto h = t.future();
10308 auto q = make_unique<int[]>(s);
10309 auto f = [](int x) { return x + 10; };
10311 In each case, we save writing a longish, hard-to-remember type that the compiler already knows but a programmer could get wrong.
10316 auto Container<T>::first() -> Iterator; // Container<T>::Iterator
10320 Avoid `auto` for initializer lists and in cases where you know exactly which type you want and where an initializer might require conversion.
10324 auto lst = { 1, 2, 3 }; // lst is an initializer list
10325 auto x{1}; // x is an int (in C++17; initializer_list in C++11)
10329 When concepts become available, we can (and should) be more specific about the type we are deducing:
10332 ForwardIterator p = algo(x, y, z);
10334 ##### Example (C++17)
10336 auto [ quotient, remainder ] = div(123456, 73); // break out the members of the div_t result
10340 Flag redundant repetition of type names in a declaration.
10342 ### <a name="Res-reuse"></a>ES.12: Do not reuse names in nested scopes
10346 It is easy to get confused about which variable is used.
10347 Can cause maintenance problems.
10362 d = value_to_be_returned;
10368 If this is a large `if`-statement, it is easy to overlook that a new `d` has been introduced in the inner scope.
10369 This is a known source of bugs.
10370 Sometimes such reuse of a name in an inner scope is called "shadowing".
10374 Shadowing is primarily a problem when functions are too large and too complex.
10378 Shadowing of function arguments in the outermost block is disallowed by the language:
10382 int x = 4; // error: reuse of function argument name
10385 int x = 7; // allowed, but bad
10392 Reuse of a member name as a local variable can also be a problem:
10401 m = 7; // assign to member
10405 m = 99; // assign to local variable
10412 We often reuse function names from a base class in a derived class:
10423 This is error-prone.
10424 For example, had we forgotten the using declaration, a call `d.f(1)` would not have found the `int` version of `f`.
10426 ??? Do we need a specific rule about shadowing/hiding in class hierarchies?
10430 * Flag reuse of a name in nested local scopes
10431 * Flag reuse of a member name as a local variable in a member function
10432 * Flag reuse of a global name as a local variable or a member name
10433 * Flag reuse of a base class member name in a derived class (except for function names)
10435 ### <a name="Res-always"></a>ES.20: Always initialize an object
10439 Avoid used-before-set errors and their associated undefined behavior.
10440 Avoid problems with comprehension of complex initialization.
10441 Simplify refactoring.
10447 int i; // bad: uninitialized variable
10449 i = 7; // initialize i
10452 No, `i = 7` does not initialize `i`; it assigns to it. Also, `i` can be read in the `...` part. Better:
10454 void use(int arg) // OK
10456 int i = 7; // OK: initialized
10457 string s; // OK: default initialized
10463 The *always initialize* rule is deliberately stronger than the *an object must be set before used* language rule.
10464 The latter, more relaxed rule, catches the technical bugs, but:
10466 * It leads to less readable code
10467 * It encourages people to declare names in greater than necessary scopes
10468 * It leads to harder to read code
10469 * It leads to logic bugs by encouraging complex code
10470 * It hampers refactoring
10472 The *always initialize* rule is a style rule aimed to improve maintainability as well as a rule protecting against used-before-set errors.
10476 Here is an example that is often considered to demonstrate the need for a more relaxed rule for initialization
10478 widget i; // "widget" a type that's expensive to initialize, possibly a large POD
10481 if (cond) { // bad: i and j are initialized "late"
10490 This cannot trivially be rewritten to initialize `i` and `j` with initializers.
10491 Note that for types with a default constructor, attempting to postpone initialization simply leads to a default initialization followed by an assignment.
10492 A popular reason for such examples is "efficiency", but a compiler that can detect whether we made a used-before-set error can also eliminate any redundant double initialization.
10494 Assuming that there is a logical connection between `i` and `j`, that connection should probably be expressed in code:
10496 pair<widget, widget> make_related_widgets(bool x)
10498 return (x) ? {f1(), f2()} : {f3(), f4() };
10501 auto [i, j] = make_related_widgets(cond); // C++17
10503 If the `make_related_widgets` function is otherwise redundant,
10504 we can eliminate it by using a lambda [ES.28](#Res-lambda-init):
10506 auto [i, j] = [x] { return (x) ? pair{f1(), f2()} : pair{f3(), f4()} }(); // C++17
10508 Using a value representing "uninitialized" is a symptom of a problem and not a solution:
10510 widget i = uninit; // bad
10514 use(i); // possibly used before set
10517 if (cond) { // bad: i and j are initialized "late"
10526 Now the compiler cannot even simply detect a used-before-set. Further, we've introduced complexity in the state space for widget: which operations are valid on an `uninit` widget and which are not?
10530 Complex initialization has been popular with clever programmers for decades.
10531 It has also been a major source of errors and complexity.
10532 Many such errors are introduced during maintenance years after the initial implementation.
10536 This rule covers member variables.
10540 X(int i, int ci) : m2{i}, cm2{ci} {}
10553 The compiler will flag the uninitialized `cm3` because it is a `const`, but it will not catch the lack of initialization of `m3`.
10554 Usually, a rare spurious member initialization is worth the absence of errors from lack of initialization and often an optimizer
10555 can eliminate a redundant initialization (e.g., an initialization that occurs immediately before an assignment).
10559 If you are declaring an object that is just about to be initialized from input, initializing it would cause a double initialization.
10560 However, beware that this might leave uninitialized data beyond the input -- and that has been a fertile source of errors and security breaches:
10562 constexpr int max = 8 * 1024;
10563 int buf[max]; // OK, but suspicious: uninitialized
10566 The cost of initializing that array could be significant in some situations.
10567 However, such examples do tend to leave uninitialized variables accessible, so they should be treated with suspicion.
10569 constexpr int max = 8 * 1024;
10570 int buf[max] = {}; // zero all elements; better in some situations
10573 Because of the restrictive initialization rules for arrays and `std::array`, they offer the most compelling examples of the need for this exception.
10575 When feasible use a library function that is known not to overflow. For example:
10577 string s; // s is default initialized to ""
10578 cin >> s; // s expands to hold the string
10580 Don't consider simple variables that are targets for input operations exceptions to this rule:
10586 In the not uncommon case where the input target and the input operation get separated (as they should not) the possibility of used-before-set opens up.
10588 int i2 = 0; // better, assuming that zero is an acceptable value for i2
10592 A good optimizer should know about input operations and eliminate the redundant operation.
10597 Sometimes, a lambda can be used as an initializer to avoid an uninitialized variable:
10601 auto p = get_value(); // get_value() returns a pair<error_code, Value>
10609 auto p = get_value(); // get_value() returns a pair<error_code, Value>
10610 if (p.first) throw Bad_value{p.first};
10614 **See also**: [ES.28](#Res-lambda-init)
10618 * Flag every uninitialized variable.
10619 Don't flag variables of user-defined types with default constructors.
10620 * Check that an uninitialized buffer is written into *immediately* after declaration.
10621 Passing an uninitialized variable as a reference to non-`const` argument can be assumed to be a write into the variable.
10623 ### <a name="Res-introduce"></a>ES.21: Don't introduce a variable (or constant) before you need to use it
10627 Readability. To limit the scope in which the variable can be used.
10632 // ... no use of x here ...
10637 Flag declarations that are distant from their first use.
10639 ### <a name="Res-init"></a>ES.22: Don't declare a variable until you have a value to initialize it with
10643 Readability. Limit the scope in which a variable can be used. Don't risk used-before-set. Initialization is often more efficient than assignment.
10648 // ... no use of s here ...
10649 s = "what a waste";
10653 SomeLargeType var; // Hard-to-read CaMeLcAsEvArIaBlE
10655 if (cond) // some non-trivial condition
10657 else if (cond2 || !cond3) {
10662 for (auto& e : something)
10666 // use var; that this isn't done too early can be enforced statically with only control flow
10668 This would be fine if there was a default initialization for `SomeLargeType` that wasn't too expensive.
10669 Otherwise, a programmer might very well wonder if every possible path through the maze of conditions has been covered.
10670 If not, we have a "use before set" bug. This is a maintenance trap.
10672 For initializers of moderate complexity, including for `const` variables, consider using a lambda to express the initializer; see [ES.28](#Res-lambda-init).
10676 * Flag declarations with default initialization that are assigned to before they are first read.
10677 * Flag any complicated computation after an uninitialized variable and before its use.
10679 ### <a name="Res-list"></a>ES.23: Prefer the `{}`-initializer syntax
10683 Prefer `{}`. The rules for `{}` initialization are simpler, more general, less ambiguous, and safer than for other forms of initialization.
10685 Use `=` only when you are sure that there can be no narrowing conversions. For built-in arithmetic types, use `=` only with `auto`.
10687 Avoid `()` initialization, which allows parsing ambiguities.
10693 vector<int> v = {1, 2, 3, 4, 5, 6};
10697 For containers, there is a tradition for using `{...}` for a list of elements and `(...)` for sizes:
10699 vector<int> v1(10); // vector of 10 elements with the default value 0
10700 vector<int> v2{10}; // vector of 1 element with the value 10
10702 vector<int> v3(1, 2); // vector of 1 element with the value 2
10703 vector<int> v4{1, 2}; // vector of 2 element with the values 1 and 2
10707 `{}`-initializers do not allow narrowing conversions (and that is usually a good thing) and allow explicit constructors (which is fine, we're intentionally initializing a new variable).
10711 int x {7.9}; // error: narrowing
10712 int y = 7.9; // OK: y becomes 7. Hope for a compiler warning
10713 int z = gsl::narrow_cast<int>(7.9); // OK: you asked for it
10717 `{}` initialization can be used for nearly all initialization; other forms of initialization can't:
10719 auto p = new vector<int> {1, 2, 3, 4, 5}; // initialized vector
10720 D::D(int a, int b) :m{a, b} { // member initializer (e.g., m might be a pair)
10723 X var {}; // initialize var to be empty
10725 int m {7}; // default initializer for a member
10729 For that reason, `{}`-initialization is often called "uniform initialization"
10730 (though there unfortunately are a few irregularities left).
10734 Initialization of a variable declared using `auto` with a single value, e.g., `{v}`, had surprising results until C++17.
10735 The C++17 rules are somewhat less surprising:
10737 auto x1 {7}; // x1 is an int with the value 7
10738 auto x2 = {7}; // x2 is an initializer_list<int> with an element 7
10740 auto x11 {7, 8}; // error: two initializers
10741 auto x22 = {7, 8}; // x22 is an initializer_list<int> with elements 7 and 8
10743 Use `={...}` if you really want an `initializer_list<T>`
10745 auto fib10 = {1, 1, 2, 3, 5, 8, 13, 21, 34, 55}; // fib10 is a list
10749 `={}` gives copy initialization whereas `{}` gives direct initialization.
10750 Like the distinction between copy-initialization and direct-initialization itself, this can lead to surprises.
10751 `{}` accepts `explicit` constructors; `={}` does not. For example:
10753 struct Z { explicit Z() {} };
10755 Z z1{}; // OK: direct initialization, so we use explicit constructor
10756 Z z2 = {}; // error: copy initialization, so we cannot use the explicit constructor
10758 Use plain `{}`-initialization unless you specifically want to disable explicit constructors.
10762 template<typename T>
10765 T x1(1); // T initialized with 1
10766 T x0(); // bad: function declaration (often a mistake)
10768 T y1 {1}; // T initialized with 1
10769 T y0 {}; // default initialized T
10773 **See also**: [Discussion](#???)
10777 * Flag uses of `=` to initialize arithmetic types where narrowing occurs.
10778 * Flag uses of `()` initialization syntax that are actually declarations. (Many compilers should warn on this already.)
10780 ### <a name="Res-unique"></a>ES.24: Use a `unique_ptr<T>` to hold pointers
10784 Using `std::unique_ptr` is the simplest way to avoid leaks. It is reliable, it
10785 makes the type system do much of the work to validate ownership safety, it
10786 increases readability, and it has zero or near zero run-time cost.
10790 void use(bool leak)
10792 auto p1 = make_unique<int>(7); // OK
10793 int* p2 = new int{7}; // bad: might leak
10794 // ... no assignment to p2 ...
10796 // ... no assignment to p2 ...
10798 v.at(7) = 0; // exception thrown
10802 If `leak == true` the object pointed to by `p2` is leaked and the object pointed to by `p1` is not.
10803 The same is the case when `at()` throws.
10807 Look for raw pointers that are targets of `new`, `malloc()`, or functions that might return such pointers.
10809 ### <a name="Res-const"></a>ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on
10813 That way you can't change the value by mistake. That way might offer the compiler optimization opportunities.
10819 const int bufmax = 2 * n + 2; // good: we can't change bufmax by accident
10820 int xmax = n; // suspicious: is xmax intended to change?
10826 Look to see if a variable is actually mutated, and flag it if
10827 not. Unfortunately, it might be impossible to detect when a non-`const` was not
10828 *intended* to vary (vs when it merely did not vary).
10830 ### <a name="Res-recycle"></a>ES.26: Don't use a variable for two unrelated purposes
10834 Readability and safety.
10841 for (i = 0; i < 20; ++i) { /* ... */ }
10842 for (i = 0; i < 200; ++i) { /* ... */ } // bad: i recycled
10847 As an optimization, you might want to reuse a buffer as a scratch pad, but even then prefer to limit the variable's scope as much as possible and be careful not to cause bugs from data left in a recycled buffer as this is a common source of security bugs.
10849 void write_to_file()
10851 std::string buffer; // to avoid reallocations on every loop iteration
10852 for (auto& o : objects) {
10853 // First part of the work.
10854 generate_first_string(buffer, o);
10855 write_to_file(buffer);
10857 // Second part of the work.
10858 generate_second_string(buffer, o);
10859 write_to_file(buffer);
10867 Flag recycled variables.
10869 ### <a name="Res-stack"></a>ES.27: Use `std::array` or `stack_array` for arrays on the stack
10873 They are readable and don't implicitly convert to pointers.
10874 They are not confused with non-standard extensions of built-in arrays.
10884 int a2[m]; // error: not ISO C++
10890 The definition of `a1` is legal C++ and has always been.
10891 There is a lot of such code.
10892 It is error-prone, though, especially when the bound is non-local.
10893 Also, it is a "popular" source of errors (buffer overflow, pointers from array decay, etc.).
10894 The definition of `a2` is C but not C++ and is considered a security risk
10904 stack_array<int> a2(m);
10910 * Flag arrays with non-constant bounds (C-style VLAs)
10911 * Flag arrays with non-local constant bounds
10913 ### <a name="Res-lambda-init"></a>ES.28: Use lambdas for complex initialization, especially of `const` variables
10917 It nicely encapsulates local initialization, including cleaning up scratch variables needed only for the initialization, without needing to create a needless non-local yet non-reusable function. It also works for variables that should be `const` but only after some initialization work.
10921 widget x; // should be const, but:
10922 for (auto i = 2; i <= N; ++i) { // this could be some
10923 x += some_obj.do_something_with(i); // arbitrarily long code
10924 } // needed to initialize x
10925 // from here, x should be const, but we can't say so in code in this style
10927 ##### Example, good
10929 const widget x = [&] {
10930 widget val; // assume that widget has a default constructor
10931 for (auto i = 2; i <= N; ++i) { // this could be some
10932 val += some_obj.do_something_with(i); // arbitrarily long code
10933 } // needed to initialize x
10937 If at all possible, reduce the conditions to a simple set of alternatives (e.g., an `enum`) and don't mix up selection and initialization.
10941 Hard. At best a heuristic. Look for an uninitialized variable followed by a loop assigning to it.
10943 ### <a name="Res-macros"></a>ES.30: Don't use macros for program text manipulation
10947 Macros are a major source of bugs.
10948 Macros don't obey the usual scope and type rules.
10949 Macros ensure that the human reader sees something different from what the compiler sees.
10950 Macros complicate tool building.
10954 #define Case break; case /* BAD */
10956 This innocuous-looking macro makes a single lower case `c` instead of a `C` into a bad flow-control bug.
10960 This rule does not ban the use of macros for "configuration control" use in `#ifdef`s, etc.
10962 In the future, modules are likely to eliminate the need for macros in configuration control.
10966 This rule is meant to also discourage use of `#` for stringification and `##` for concatenation.
10967 As usual for macros, there are uses that are "mostly harmless", but even these can create problems for tools,
10968 such as auto completers, static analyzers, and debuggers.
10969 Often the desire to use fancy macros is a sign of an overly complex design.
10970 Also, `#` and `##` encourages the definition and use of macros:
10972 #define CAT(a, b) a ## b
10973 #define STRINGIFY(a) #a
10975 void f(int x, int y)
10977 string CAT(x, y) = "asdf"; // BAD: hard for tools to handle (and ugly)
10978 string sx2 = STRINGIFY(x);
10982 There are workarounds for low-level string manipulation using macros. For example:
10984 string s = "asdf" "lkjh"; // ordinary string literal concatenation
10989 constexpr const char* stringify()
10992 case a: return "a";
10993 case b: return "b";
10997 void f(int x, int y)
10999 string sx = stringify<x>();
11003 This is not as convenient as a macro to define, but as easy to use, has zero overhead, and is typed and scoped.
11005 In the future, static reflection is likely to eliminate the last needs for the preprocessor for program text manipulation.
11009 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
11011 ### <a name="Res-macros2"></a>ES.31: Don't use macros for constants or "functions"
11015 Macros are a major source of bugs.
11016 Macros don't obey the usual scope and type rules.
11017 Macros don't obey the usual rules for argument passing.
11018 Macros ensure that the human reader sees something different from what the compiler sees.
11019 Macros complicate tool building.
11024 #define SQUARE(a, b) (a * b)
11026 Even if we hadn't left a well-known bug in `SQUARE` there are much better behaved alternatives; for example:
11028 constexpr double pi = 3.14;
11029 template<typename T> T square(T a, T b) { return a * b; }
11033 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
11035 ### <a name="Res-ALL_CAPS"></a>ES.32: Use `ALL_CAPS` for all macro names
11039 Convention. Readability. Distinguishing macros.
11043 #define forever for (;;) /* very BAD */
11045 #define FOREVER for (;;) /* Still evil, but at least visible to humans */
11049 Scream when you see a lower case macro.
11051 ### <a name="Res-MACROS"></a>ES.33: If you must use macros, give them unique names
11055 Macros do not obey scope rules.
11059 #define MYCHAR /* BAD, will eventually clash with someone else's MYCHAR*/
11061 #define ZCORP_CHAR /* Still evil, but less likely to clash */
11065 Avoid macros if you can: [ES.30](#Res-macros), [ES.31](#Res-macros2), and [ES.32](#Res-ALL_CAPS).
11066 However, there are billions of lines of code littered with macros and a long tradition for using and overusing macros.
11067 If you are forced to use macros, use long names and supposedly unique prefixes (e.g., your organization's name) to lower the likelihood of a clash.
11071 Warn against short macro names.
11073 ### <a name="Res-ellipses"></a> ES.34: Don't define a (C-style) variadic function
11078 Requires messy cast-and-macro-laden code to get working right.
11084 // "severity" followed by a zero-terminated list of char*s; write the C-style strings to cerr
11085 void error(int severity ...)
11087 va_list ap; // a magic type for holding arguments
11088 va_start(ap, severity); // arg startup: "severity" is the first argument of error()
11091 // treat the next var as a char*; no checking: a cast in disguise
11092 char* p = va_arg(ap, char*);
11097 va_end(ap); // arg cleanup (don't forget this)
11100 if (severity) exit(severity);
11105 error(7, "this", "is", "an", "error", nullptr);
11107 error(7, "this", "is", "an", "error"); // crash
11108 const char* is = "is";
11110 error(7, "this", "is", an, "error"); // crash
11113 **Alternative**: Overloading. Templates. Variadic templates.
11115 #include <iostream>
11117 void error(int severity)
11120 std::exit(severity);
11123 template<typename T, typename... Ts>
11124 constexpr void error(int severity, T head, Ts... tail)
11127 error(severity, tail...);
11132 error(7); // No crash!
11133 error(5, "this", "is", "not", "an", "error"); // No crash!
11135 std::string an = "an";
11136 error(7, "this", "is", "not", an, "error"); // No crash!
11138 error(5, "oh", "no", nullptr); // Compile error! No need for nullptr.
11144 This is basically the way `printf` is implemented.
11148 * Flag definitions of C-style variadic functions.
11149 * Flag `#include <cstdarg>` and `#include <stdarg.h>`
11152 ## ES.expr: Expressions
11154 Expressions manipulate values.
11156 ### <a name="Res-complicated"></a>ES.40: Avoid complicated expressions
11160 Complicated expressions are error-prone.
11164 // bad: assignment hidden in subexpression
11165 while ((c = getc()) != -1)
11167 // bad: two non-local variables assigned in sub-expressions
11168 while ((cin >> c1, cin >> c2), c1 == c2)
11170 // better, but possibly still too complicated
11171 for (char c1, c2; cin >> c1 >> c2 && c1 == c2;)
11173 // OK: if i and j are not aliased
11176 // OK: if i != j and i != k
11177 v[i] = v[j] + v[k];
11179 // bad: multiple assignments "hidden" in subexpressions
11180 x = a + (b = f()) + (c = g()) * 7;
11182 // bad: relies on commonly misunderstood precedence rules
11183 x = a & b + c * d && e ^ f == 7;
11185 // bad: undefined behavior
11186 x = x++ + x++ + ++x;
11188 Some of these expressions are unconditionally bad (e.g., they rely on undefined behavior). Others are simply so complicated and/or unusual that even good programmers could misunderstand them or overlook a problem when in a hurry.
11192 C++17 tightens up the rules for the order of evaluation
11193 (left-to-right except right-to-left in assignments, and the order of evaluation of function arguments is unspecified; [see ES.43](#Res-order)),
11194 but that doesn't change the fact that complicated expressions are potentially confusing.
11198 A programmer should know and use the basic rules for expressions.
11202 x = k * y + z; // OK
11204 auto t1 = k * y; // bad: unnecessarily verbose
11207 if (0 <= x && x < max) // OK
11209 auto t1 = 0 <= x; // bad: unnecessarily verbose
11211 if (t1 && t2) // ...
11215 Tricky. How complicated must an expression be to be considered complicated? Writing computations as statements with one operation each is also confusing. Things to consider:
11217 * side effects: side effects on multiple non-local variables (for some definition of non-local) can be suspect, especially if the side effects are in separate subexpressions
11218 * writes to aliased variables
11219 * more than N operators (and what should N be?)
11220 * reliance of subtle precedence rules
11221 * uses undefined behavior (can we catch all undefined behavior?)
11222 * implementation defined behavior?
11225 ### <a name="Res-parens"></a>ES.41: If in doubt about operator precedence, parenthesize
11229 Avoid errors. Readability. Not everyone has the operator table memorized.
11233 const unsigned int flag = 2;
11234 unsigned int a = flag;
11236 if (a & flag != 0) // bad: means a&(flag != 0)
11238 Note: We recommend that programmers know their precedence table for the arithmetic operations, the logical operations, but consider mixing bitwise logical operations with other operators in need of parentheses.
11240 if ((a & flag) != 0) // OK: works as intended
11244 You should know enough not to need parentheses for:
11246 if (a < 0 || a <= max) {
11252 * Flag combinations of bitwise-logical operators and other operators.
11253 * Flag assignment operators not as the leftmost operator.
11256 ### <a name="Res-ptr"></a>ES.42: Keep use of pointers simple and straightforward
11260 Complicated pointer manipulation is a major source of errors.
11264 Use `gsl::span` instead.
11265 Pointers should [only refer to single objects](#Ri-array).
11266 Pointer arithmetic is fragile and easy to get wrong, the source of many, many bad bugs and security violations.
11267 `span` is a bounds-checked, safe type for accessing arrays of data.
11268 Access into an array with known bounds using a constant as a subscript can be validated by the compiler.
11272 void f(int* p, int count)
11274 if (count < 2) return;
11276 int* q = p + 1; // BAD
11280 d = (p - &n); // OK
11283 int n = *p++; // BAD
11285 if (count < 6) return;
11289 p[count - 1] = 2; // BAD
11291 use(&p[0], 3); // BAD
11294 ##### Example, good
11296 void f(span<int> a) // BETTER: use span in the function declaration
11298 if (a.size() < 2) return;
11300 int n = a[0]; // OK
11302 span<int> q = a.subspan(1); // OK
11304 if (a.size() < 6) return;
11308 a[a.size() - 1] = 2; // OK
11310 use(a.data(), 3); // OK
11315 Subscripting with a variable is difficult for both tools and humans to validate as safe.
11316 `span` is a run-time bounds-checked, safe type for accessing arrays of data.
11317 `at()` is another alternative that ensures single accesses are bounds-checked.
11318 If iterators are needed to access an array, use the iterators from a `span` constructed over the array.
11322 void f(array<int, 10> a, int pos)
11324 a[pos / 2] = 1; // BAD
11325 a[pos - 1] = 2; // BAD
11326 a[-1] = 3; // BAD (but easily caught by tools) -- no replacement, just don't do this
11327 a[10] = 4; // BAD (but easily caught by tools) -- no replacement, just don't do this
11330 ##### Example, good
11334 void f1(span<int, 10> a, int pos) // A1: Change parameter type to use span
11336 a[pos / 2] = 1; // OK
11337 a[pos - 1] = 2; // OK
11340 void f2(array<int, 10> arr, int pos) // A2: Add local span and use that
11342 span<int> a = {arr.data(), pos};
11343 a[pos / 2] = 1; // OK
11344 a[pos - 1] = 2; // OK
11349 void f3(array<int, 10> a, int pos) // ALTERNATIVE B: Use at() for access
11351 at(a, pos / 2) = 1; // OK
11352 at(a, pos - 1) = 2; // OK
11360 for (int i = 0; i < COUNT; ++i)
11361 arr[i] = i; // BAD, cannot use non-constant indexer
11364 ##### Example, good
11371 span<int> av = arr;
11372 for (int i = 0; i < COUNT; ++i)
11376 Use a `span` and range-`for`:
11381 span<int, COUNT> av = arr;
11387 Use `at()` for access:
11392 for (int i = 0; i < COUNT; ++i)
11402 for (auto& e : arr)
11408 Tooling can offer rewrites of array accesses that involve dynamic index expressions to use `at()` instead:
11412 void f(int i, int j)
11414 a[i + j] = 12; // BAD, could be rewritten as ...
11415 at(a, i + j) = 12; // OK -- bounds-checked
11420 Turning an array into a pointer (as the language does essentially always) removes opportunities for checking, so avoid it
11427 g(a); // BAD: are we trying to pass an array?
11428 g(&a[0]); // OK: passing one object
11431 If you want to pass an array, say so:
11433 void g(int* p, size_t length); // old (dangerous) code
11435 void g1(span<int> av); // BETTER: get g() changed.
11442 g(av.data(), av.size()); // OK, if you have no choice
11443 g1(a); // OK -- no decay here, instead use implicit span ctor
11448 * Flag any arithmetic operation on an expression of pointer type that results in a value of pointer type.
11449 * Flag any indexing expression on an expression or variable of array type (either static array or `std::array`) where the indexer is not a compile-time constant expression with a value between `0` and the upper bound of the array.
11450 * Flag any expression that would rely on implicit conversion of an array type to a pointer type.
11452 This rule is part of the [bounds-safety profile](#SS-bounds).
11455 ### <a name="Res-order"></a>ES.43: Avoid expressions with undefined order of evaluation
11459 You have no idea what such code does. Portability.
11460 Even if it does something sensible for you, it might do something different on another compiler (e.g., the next release of your compiler) or with a different optimizer setting.
11464 C++17 tightens up the rules for the order of evaluation:
11465 left-to-right except right-to-left in assignments, and the order of evaluation of function arguments is unspecified.
11467 However, remember that your code might be compiled with a pre-C++17 compiler (e.g., through cut-and-paste) so don't be too clever.
11471 v[i] = ++i; // the result is undefined
11473 A good rule of thumb is that you should not read a value twice in an expression where you write to it.
11477 Can be detected by a good analyzer.
11479 ### <a name="Res-order-fct"></a>ES.44: Don't depend on order of evaluation of function arguments
11483 Because that order is unspecified.
11487 C++17 tightens up the rules for the order of evaluation, but the order of evaluation of function arguments is still unspecified.
11494 The call will most likely be `f(0, 1)` or `f(1, 0)`, but you don't know which.
11495 Technically, the behavior is undefined.
11496 In C++17, this code does not have undefined behavior, but it is still not specified which argument is evaluated first.
11500 Overloaded operators can lead to order of evaluation problems:
11502 f1()->m(f2()); // m(f1(), f2())
11503 cout << f1() << f2(); // operator<<(operator<<(cout, f1()), f2())
11505 In C++17, these examples work as expected (left to right) and assignments are evaluated right to left (just as ='s binding is right-to-left)
11507 f1() = f2(); // undefined behavior in C++14; in C++17, f2() is evaluated before f1()
11511 Can be detected by a good analyzer.
11513 ### <a name="Res-magic"></a>ES.45: Avoid "magic constants"; use symbolic constants
11517 Unnamed constants embedded in expressions are easily overlooked and often hard to understand:
11521 for (int m = 1; m <= 12; ++m) // don't: magic constant 12
11522 cout << month[m] << '\n';
11524 No, we don't all know that there are 12 months, numbered 1..12, in a year. Better:
11526 // months are indexed 1..12
11527 constexpr int first_month = 1;
11528 constexpr int last_month = 12;
11530 for (int m = first_month; m <= last_month; ++m) // better
11531 cout << month[m] << '\n';
11533 Better still, don't expose constants:
11535 for (auto m : month)
11540 Flag literals in code. Give a pass to `0`, `1`, `nullptr`, `\n`, `""`, and others on a positive list.
11542 ### <a name="Res-narrowing"></a>ES.46: Avoid lossy (narrowing, truncating) arithmetic conversions
11546 A narrowing conversion destroys information, often unexpectedly so.
11550 A key example is basic narrowing:
11553 int i = d; // bad: narrowing: i becomes 7
11554 i = (int) d; // bad: we're going to claim this is still not explicit enough
11556 void f(int x, long y, double d)
11558 char c1 = x; // bad: narrowing
11559 char c2 = y; // bad: narrowing
11560 char c3 = d; // bad: narrowing
11565 The guidelines support library offers a `narrow_cast` operation for specifying that narrowing is acceptable and a `narrow` ("narrow if") that throws an exception if a narrowing would throw away information:
11567 i = narrow_cast<int>(d); // OK (you asked for it): narrowing: i becomes 7
11568 i = narrow<int>(d); // OK: throws narrowing_error
11570 We also include lossy arithmetic casts, such as from a negative floating point type to an unsigned integral type:
11576 u = narrow_cast<unsigned>(d); // OK (you asked for it): u becomes 4294967289
11577 u = narrow<unsigned>(d); // OK: throws narrowing_error
11581 A good analyzer can detect all narrowing conversions. However, flagging all narrowing conversions will lead to a lot of false positives. Suggestions:
11583 * Flag all floating-point to integer conversions (maybe only `float`->`char` and `double`->`int`. Here be dragons! we need data).
11584 * Flag all `long`->`char` (I suspect `int`->`char` is very common. Here be dragons! we need data).
11585 * Consider narrowing conversions for function arguments especially suspect.
11587 ### <a name="Res-nullptr"></a>ES.47: Use `nullptr` rather than `0` or `NULL`
11591 Readability. Minimize surprises: `nullptr` cannot be confused with an
11592 `int`. `nullptr` also has a well-specified (very restrictive) type, and thus
11593 works in more scenarios where type deduction might do the wrong thing on `NULL`
11602 f(0); // call f(int)
11603 f(nullptr); // call f(char*)
11607 Flag uses of `0` and `NULL` for pointers. The transformation might be helped by simple program transformation.
11609 ### <a name="Res-casts"></a>ES.48: Avoid casts
11613 Casts are a well-known source of errors. Make some optimizations unreliable.
11618 auto p = (long*)&d;
11619 auto q = (long long*)&d;
11620 cout << d << ' ' << *p << ' ' << *q << '\n';
11622 What would you think this fragment prints? The result is at best implementation defined. I got
11624 2 0 4611686018427387904
11629 cout << d << ' ' << *p << ' ' << *q << '\n';
11633 3.29048e-321 666 666
11635 Surprised? I'm just glad I didn't crash the program.
11639 Programmers who write casts typically assume that they know what they are doing,
11640 or that writing a cast makes the program "easier to read".
11641 In fact, they often disable the general rules for using values.
11642 Overload resolution and template instantiation usually pick the right function if there is a right function to pick.
11643 If there is not, maybe there ought to be, rather than applying a local fix (cast).
11647 Casts are necessary in a systems programming language. For example, how else
11648 would we get the address of a device register into a pointer? However, casts
11649 are seriously overused as well as a major source of errors.
11651 If you feel the need for a lot of casts, there might be a fundamental design problem.
11653 The [type profile](#Pro-type-reinterpretcast) bans `reinterpret_cast` and C-style casts.
11655 Never cast to `(void)` to ignore a `[[nodiscard]]`return value.
11656 If you deliberately want to discard such a result, first think hard about whether that is really a good idea (there is usually a good reason the author of the function or of the return type used `[[nodiscard]]` in the first place).
11657 If you still think it's appropriate and your code reviewer agrees, use `std::ignore =` to turn off the warning which is simple, portable, and easy to grep.
11661 Casts are widely (mis)used. Modern C++ has rules and constructs that eliminate the need for casts in many contexts, such as
11664 * Use `std::variant`
11665 * Rely on the well-defined, safe, implicit conversions between pointer types
11666 * Use `std::ignore =" to ignore `[[nodiscard]]` values.
11670 * Flag all C-style casts, including to `void`.
11671 * Flag functional style casts using `Type(value)`. Use `Type{value}` instead which is not narrowing. (See [ES.64](#Res-construct).)
11672 * Flag [identity casts](#Pro-type-identitycast) between pointer types, where the source and target types are the same (#Pro-type-identitycast).
11673 * Flag an explicit pointer cast that could be [implicit](#Pro-type-implicitpointercast).
11675 ### <a name="Res-casts-named"></a>ES.49: If you must use a cast, use a named cast
11679 Readability. Error avoidance.
11680 Named casts are more specific than a C-style or functional cast, allowing the compiler to catch some errors.
11682 The named casts are:
11686 * `reinterpret_cast`
11688 * `std::move` // `move(x)` is an rvalue reference to `x`
11689 * `std::forward` // `forward<T>(x)` is an rvalue or an lvalue reference to `x` depending on `T`
11690 * `gsl::narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
11691 * `gsl::narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
11695 class B { /* ... */ };
11696 class D { /* ... */ };
11698 template<typename D> D* upcast(B* pb)
11700 D* pd0 = pb; // error: no implicit conversion from B* to D*
11701 D* pd1 = (D*)pb; // legal, but what is done?
11702 D* pd2 = static_cast<D*>(pb); // error: D is not derived from B
11703 D* pd3 = reinterpret_cast<D*>(pb); // OK: on your head be it!
11704 D* pd4 = dynamic_cast<D*>(pb); // OK: return nullptr
11708 The example was synthesized from real-world bugs where `D` used to be derived from `B`, but someone refactored the hierarchy.
11709 The C-style cast is dangerous because it can do any kind of conversion, depriving us of any protection from mistakes (now or in the future).
11713 When converting between types with no information loss (e.g. from `float` to
11714 `double` or from `int32` to `int64`), brace initialization might be used instead.
11716 double d {some_float};
11717 int64_t i {some_int32};
11719 This makes it clear that the type conversion was intended and also prevents
11720 conversions between types that might result in loss of precision. (It is a
11721 compilation error to try to initialize a `float` from a `double` in this fashion,
11726 `reinterpret_cast` can be essential, but the essential uses (e.g., turning a machine address into pointer) are not type safe:
11728 auto p = reinterpret_cast<Device_register>(0x800); // inherently dangerous
11733 * Flag all C-style casts, including to `void`.
11734 * Flag functional style casts using `Type(value)`. Use `Type{value}` instead which is not narrowing. (See [ES.64](#Res-construct).)
11735 * The [type profile](#Pro-type-reinterpretcast) bans `reinterpret_cast`.
11736 * The [type profile](#Pro-type-arithmeticcast) warns when using `static_cast` between arithmetic types.
11738 ### <a name="Res-casts-const"></a>ES.50: Don't cast away `const`
11742 It makes a lie out of `const`.
11743 If the variable is actually declared `const`, modifying it results in undefined behavior.
11747 void f(const int& x)
11749 const_cast<int&>(x) = 42; // BAD
11753 static const int j = 0;
11755 f(i); // silent side effect
11756 f(j); // undefined behavior
11760 Sometimes, you might be tempted to resort to `const_cast` to avoid code duplication, such as when two accessor functions that differ only in `const`-ness have similar implementations. For example:
11766 // BAD, duplicates logic
11769 /* complex logic around getting a non-const reference to my_bar */
11772 const Bar& get_bar() const
11774 /* same complex logic around getting a const reference to my_bar */
11780 Instead, prefer to share implementations. Normally, you can just have the non-`const` function call the `const` function. However, when there is complex logic this can lead to the following pattern that still resorts to a `const_cast`:
11784 // not great, non-const calls const version but resorts to const_cast
11787 return const_cast<Bar&>(static_cast<const Foo&>(*this).get_bar());
11789 const Bar& get_bar() const
11791 /* the complex logic around getting a const reference to my_bar */
11797 Although this pattern is safe when applied correctly, because the caller must have had a non-`const` object to begin with, it's not ideal because the safety is hard to enforce automatically as a checker rule.
11799 Instead, prefer to put the common code in a common helper function -- and make it a template so that it deduces `const`. This doesn't use any `const_cast` at all:
11803 Bar& get_bar() { return get_bar_impl(*this); }
11804 const Bar& get_bar() const { return get_bar_impl(*this); }
11808 template<class T> // good, deduces whether T is const or non-const
11809 static auto& get_bar_impl(T& t)
11810 { /* the complex logic around getting a possibly-const reference to my_bar */ }
11813 Note: Don't do large non-dependent work inside a template, which leads to code bloat. For example, a further improvement would be if all or part of `get_bar_impl` can be non-dependent and factored out into a common non-template function, for a potentially big reduction in code size.
11817 You might need to cast away `const` when calling `const`-incorrect functions.
11818 Prefer to wrap such functions in inline `const`-correct wrappers to encapsulate the cast in one place.
11822 Sometimes, "cast away `const`" is to allow the updating of some transient information of an otherwise immutable object.
11823 Examples are caching, memoization, and precomputation.
11824 Such examples are often handled as well or better using `mutable` or an indirection than with a `const_cast`.
11826 Consider keeping previously computed results around for a costly operation:
11828 int compute(int x); // compute a value for x; assume this to be costly
11830 class Cache { // some type implementing a cache for an int->int operation
11832 pair<bool, int> find(int x) const; // is there a value for x?
11833 void set(int x, int v); // make y the value for x
11843 auto p = cache.find(x);
11844 if (p.first) return p.second;
11845 int val = compute(x);
11846 cache.set(x, val); // insert value for x
11854 Here, `get_val()` is logically constant, so we would like to make it a `const` member.
11855 To do this we still need to mutate `cache`, so people sometimes resort to a `const_cast`:
11857 class X { // Suspicious solution based on casting
11859 int get_val(int x) const
11861 auto p = cache.find(x);
11862 if (p.first) return p.second;
11863 int val = compute(x);
11864 const_cast<Cache&>(cache).set(x, val); // ugly
11872 Fortunately, there is a better solution:
11873 State that `cache` is mutable even for a `const` object:
11875 class X { // better solution
11877 int get_val(int x) const
11879 auto p = cache.find(x);
11880 if (p.first) return p.second;
11881 int val = compute(x);
11887 mutable Cache cache;
11890 An alternative solution would be to store a pointer to the `cache`:
11892 class X { // OK, but slightly messier solution
11894 int get_val(int x) const
11896 auto p = cache->find(x);
11897 if (p.first) return p.second;
11898 int val = compute(x);
11899 cache->set(x, val);
11904 unique_ptr<Cache> cache;
11907 That solution is the most flexible, but requires explicit construction and destruction of `*cache`
11908 (most likely in the constructor and destructor of `X`).
11910 In any variant, we must guard against data races on the `cache` in multi-threaded code, possibly using a `std::mutex`.
11914 * Flag `const_cast`s.
11915 * This rule is part of the [type-safety profile](#Pro-type-constcast) for the related Profile.
11917 ### <a name="Res-range-checking"></a>ES.55: Avoid the need for range checking
11921 Constructs that cannot overflow do not overflow (and usually run faster):
11925 for (auto& x : v) // print all elements of v
11928 auto p = find(v, x); // find x in v
11932 Look for explicit range checks and heuristically suggest alternatives.
11934 ### <a name="Res-move"></a>ES.56: Write `std::move()` only when you need to explicitly move an object to another scope
11938 We move, rather than copy, to avoid duplication and for improved performance.
11940 A move typically leaves behind an empty object ([C.64](#Rc-move-semantic)), which can be surprising or even dangerous, so we try to avoid moving from lvalues (they might be accessed later).
11944 Moving is done implicitly when the source is an rvalue (e.g., value in a `return` treatment or a function result), so don't pointlessly complicate code in those cases by writing `move` explicitly. Instead, write short functions that return values, and both the function's return and the caller's accepting of the return will be optimized naturally.
11946 In general, following the guidelines in this document (including not making variables' scopes needlessly large, writing short functions that return values, returning local variables) help eliminate most need for explicit `std::move`.
11948 Explicit `move` is needed to explicitly move an object to another scope, notably to pass it to a "sink" function and in the implementations of the move operations themselves (move constructor, move assignment operator) and swap operations.
11952 void sink(X&& x); // sink takes ownership of x
11957 // error: cannot bind an lvalue to a rvalue reference
11959 // OK: sink takes the contents of x, x must now be assumed to be empty
11960 sink(std::move(x));
11964 // probably a mistake
11968 Usually, a `std::move()` is used as an argument to a `&&` parameter.
11969 And after you do that, assume the object has been moved from (see [C.64](#Rc-move-semantic)) and don't read its state again until you first set it to a new value.
11973 string s1 = "supercalifragilisticexpialidocious";
11975 string s2 = s1; // ok, takes a copy
11976 assert(s1 == "supercalifragilisticexpialidocious"); // ok
11978 // bad, if you want to keep using s1's value
11979 string s3 = move(s1);
11981 // bad, assert will likely fail, s1 likely changed
11982 assert(s1 == "supercalifragilisticexpialidocious");
11987 void sink(unique_ptr<widget> p); // pass ownership of p to sink()
11991 auto w = make_unique<widget>();
11993 sink(std::move(w)); // ok, give to sink()
11995 sink(w); // Error: unique_ptr is carefully designed so that you cannot copy it
12000 `std::move()` is a cast to `&&` in disguise; it doesn't itself move anything, but marks a named object as a candidate that can be moved from.
12001 The language already knows the common cases where objects can be moved from, especially when returning values from functions, so don't complicate code with redundant `std::move()`'s.
12003 Never write `std::move()` just because you've heard "it's more efficient."
12004 In general, don't believe claims of "efficiency" without data (???).
12005 In general, don't complicate your code without reason (??).
12006 Never write `std::move()` on a const object, it is silently transformed into a copy (see Item 23 in [Meyers15](#Meyers15))
12010 vector<int> make_vector()
12012 vector<int> result;
12013 // ... load result with data
12014 return std::move(result); // bad; just write "return result;"
12017 Never write `return move(local_variable);`, because the language already knows the variable is a move candidate.
12018 Writing `move` in this code won't help, and can actually be detrimental because on some compilers it interferes with RVO (the return value optimization) by creating an additional reference alias to the local variable.
12023 vector<int> v = std::move(make_vector()); // bad; the std::move is entirely redundant
12025 Never write `move` on a returned value such as `x = move(f());` where `f` returns by value.
12026 The language already knows that a returned value is a temporary object that can be moved from.
12032 call_something(std::move(x)); // ok
12033 call_something(std::forward<X>(x)); // bad, don't std::forward an rvalue reference
12034 call_something(x); // suspicious, why not std::move?
12038 void forwarder(T&& t)
12040 call_something(std::move(t)); // bad, don't std::move a forwarding reference
12041 call_something(std::forward<T>(t)); // ok
12042 call_something(t); // suspicious, why not std::forward?
12047 * Flag use of `std::move(x)` where `x` is an rvalue or the language will already treat it as an rvalue, including `return std::move(local_variable);` and `std::move(f())` on a function that returns by value.
12048 * Flag functions taking an `S&&` parameter if there is no `const S&` overload to take care of lvalues.
12049 * Flag a `std::move`s argument passed to a parameter, except when the parameter type is an `X&&` rvalue reference or the type is move-only and the parameter is passed by value.
12050 * Flag when `std::move` is applied to a forwarding reference (`T&&` where `T` is a template parameter type). Use `std::forward` instead.
12051 * Flag when `std::move` is applied to other than an rvalue reference to non-const. (More general case of the previous rule to cover the non-forwarding cases.)
12052 * Flag when `std::forward` is applied to an rvalue reference (`X&&` where `X` is a concrete type). Use `std::move` instead.
12053 * Flag when `std::forward` is applied to other than a forwarding reference. (More general case of the previous rule to cover the non-moving cases.)
12054 * Flag when an object is potentially moved from and the next operation is a `const` operation; there should first be an intervening non-`const` operation, ideally assignment, to first reset the object's value.
12056 ### <a name="Res-new"></a>ES.60: Avoid `new` and `delete` outside resource management functions
12060 Direct resource management in application code is error-prone and tedious.
12064 This is also known as the rule of "No naked `new`!"
12070 auto p = new X[n]; // n default constructed Xs
12075 There can be code in the `...` part that causes the `delete` never to happen.
12077 **See also**: [R: Resource management](#S-resource)
12081 Flag naked `new`s and naked `delete`s.
12083 ### <a name="Res-del"></a>ES.61: Delete arrays using `delete[]` and non-arrays using `delete`
12087 That's what the language requires and mistakes can lead to resource release errors and/or memory corruption.
12093 auto p = new X[n]; // n default constructed Xs
12095 delete p; // error: just delete the object p, rather than delete the array p[]
12100 This example not only violates the [no naked `new` rule](#Res-new) as in the previous example, it has many more problems.
12104 * If the `new` and the `delete` are in the same scope, mistakes can be flagged.
12105 * If the `new` and the `delete` are in a constructor/destructor pair, mistakes can be flagged.
12107 ### <a name="Res-arr2"></a>ES.62: Don't compare pointers into different arrays
12111 The result of doing so is undefined.
12119 if (&a1[5] < &a2[7]) {} // bad: undefined
12120 if (0 < &a1[5] - &a2[7]) {} // bad: undefined
12125 This example has many more problems.
12131 ### <a name="Res-slice"></a>ES.63: Don't slice
12135 Slicing -- that is, copying only part of an object using assignment or initialization -- most often leads to errors because
12136 the object was meant to be considered as a whole.
12137 In the rare cases where the slicing was deliberate the code can be surprising.
12141 class Shape { /* ... */ };
12142 class Circle : public Shape { /* ... */ Point c; int r; };
12144 Circle c {{0, 0}, 42};
12145 Shape s {c}; // copy construct only the Shape part of Circle
12146 s = c; // or copy assign only the Shape part of Circle
12148 void assign(const Shape& src, Shape& dest)
12152 Circle c2 {{1, 1}, 43};
12153 assign(c, c2); // oops, not the whole state is transferred
12154 assert(c == c2); // if we supply copying, we should also provide comparison,
12155 // but this will likely return false
12157 The result will be meaningless because the center and radius will not be copied from `c` into `s`.
12158 The first defense against this is to [define the base class `Shape` not to allow this](#Rc-copy-virtual).
12162 If you mean to slice, define an explicit operation to do so.
12163 This saves readers from confusion.
12166 class Smiley : public Circle {
12168 Circle copy_circle();
12172 Smiley sm { /* ... */ };
12173 Circle c1 {sm}; // ideally prevented by the definition of Circle
12174 Circle c2 {sm.copy_circle()};
12178 Warn against slicing.
12180 ### <a name="Res-construct"></a>ES.64: Use the `T{e}`notation for construction
12184 The `T{e}` construction syntax makes it explicit that construction is desired.
12185 The `T{e}` construction syntax doesn't allow narrowing.
12186 `T{e}` is the only safe and general expression for constructing a value of type `T` from an expression `e`.
12187 The casts notations `T(e)` and `(T)e` are neither safe nor general.
12191 For built-in types, the construction notation protects against narrowing and reinterpretation
12193 void use(char ch, int i, double d, char* p, long long lng)
12195 int x1 = int{ch}; // OK, but redundant
12196 int x2 = int{d}; // error: double->int narrowing; use a cast if you need to
12197 int x3 = int{p}; // error: pointer to->int; use a reinterpret_cast if you really need to
12198 int x4 = int{lng}; // error: long long->int narrowing; use a cast if you need to
12200 int y1 = int(ch); // OK, but redundant
12201 int y2 = int(d); // bad: double->int narrowing; use a cast if you need to
12202 int y3 = int(p); // bad: pointer to->int; use a reinterpret_cast if you really need to
12203 int y4 = int(lng); // bad: long long->int narrowing; use a cast if you need to
12205 int z1 = (int)ch; // OK, but redundant
12206 int z2 = (int)d; // bad: double->int narrowing; use a cast if you need to
12207 int z3 = (int)p; // bad: pointer to->int; use a reinterpret_cast if you really need to
12208 int z4 = (int)lng; // bad: long long->int narrowing; use a cast if you need to
12211 The integer to/from pointer conversions are implementation defined when using the `T(e)` or `(T)e` notations, and non-portable
12212 between platforms with different integer and pointer sizes.
12216 [Avoid casts](#Res-casts) (explicit type conversion) and if you must [prefer named casts](#Res-casts-named).
12220 When unambiguous, the `T` can be left out of `T{e}`.
12222 complex<double> f(complex<double>);
12224 auto z = f({2*pi, 1});
12228 The construction notation is the most general [initializer notation](#Res-list).
12232 `std::vector` and other containers were defined before we had `{}` as a notation for construction.
12235 vector<string> vs {10}; // ten empty strings
12236 vector<int> vi1 {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; // ten elements 1..10
12237 vector<int> vi2 {10}; // one element with the value 10
12239 How do we get a `vector` of 10 default initialized `int`s?
12241 vector<int> v3(10); // ten elements with value 0
12243 The use of `()` rather than `{}` for number of elements is conventional (going back to the early 1980s), hard to change, but still
12244 a design error: for a container where the element type can be confused with the number of elements, we have an ambiguity that
12246 The conventional resolution is to interpret `{10}` as a list of one element and use `(10)` to distinguish a size.
12248 This mistake need not be repeated in new code.
12249 We can define a type to represent the number of elements:
12251 struct Count { int n; };
12253 template<typename T>
12256 Vector(Count n); // n default-initialized elements
12257 Vector(initializer_list<T> init); // init.size() elements
12261 Vector<int> v1{10};
12262 Vector<int> v2{Count{10}};
12263 Vector<Count> v3{Count{10}}; // yes, there is still a very minor problem
12265 The main problem left is to find a suitable name for `Count`.
12269 Flag the C-style `(T)e` and functional-style `T(e)` casts.
12272 ### <a name="Res-deref"></a>ES.65: Don't dereference an invalid pointer
12276 Dereferencing an invalid pointer, such as `nullptr`, is undefined behavior, typically leading to immediate crashes,
12277 wrong results, or memory corruption.
12281 This rule is an obvious and well-known language rule, but can be hard to follow.
12282 It takes good coding style, library support, and static analysis to eliminate violations without major overhead.
12283 This is a major part of the discussion of [C++'s model for type- and resource-safety](#Stroustrup15).
12287 * Use [RAII](#Rr-raii) to avoid lifetime problems.
12288 * Use [unique_ptr](#Rf-unique_ptr) to avoid lifetime problems.
12289 * Use [shared_ptr](#Rf-shared_ptr) to avoid lifetime problems.
12290 * Use [references](#Rf-ptr-ref) when `nullptr` isn't a possibility.
12291 * Use [not_null](#Rf-nullptr) to catch unexpected `nullptr` early.
12292 * Use the [bounds profile](#SS-bounds) to avoid range errors.
12307 *p = 42; // BAD, p might be invalid if the branch was taken
12310 To resolve the problem, either extend the lifetime of the object the pointer is intended to refer to, or shorten the lifetime of the pointer (move the dereference to before the pointed-to object's lifetime ends).
12322 *p = 42; // OK, p points to x or y and both are still in scope
12325 Unfortunately, most invalid pointer problems are harder to spot and harder to fix.
12331 int x = *p; // BAD: how do we know that p is valid?
12334 There is a huge amount of such code.
12335 Most works -- after lots of testing -- but in isolation it is impossible to tell whether `p` could be the `nullptr`.
12336 Consequently, this is also a major source of errors.
12337 There are many approaches to dealing with this potential problem:
12339 void f1(int* p) // deal with nullptr
12342 // deal with nullptr (allocate, return, throw, make p point to something, whatever
12347 There are two potential problems with testing for `nullptr`:
12349 * it is not always obvious what to do what to do if we find `nullptr`
12350 * the test can be redundant and/or relatively expensive
12351 * it is not obvious if the test is to protect against a violation or part of the required logic.
12353 <!-- comment needed for code block after list -->
12354 void f2(int* p) // state that p is not supposed to be nullptr
12360 This would carry a cost only when the assertion checking was enabled and would give a compiler/analyzer useful information.
12361 This would work even better if/when C++ gets direct support for contracts:
12363 void f3(int* p) // state that p is not supposed to be nullptr
12369 Alternatively, we could use `gsl::not_null` to ensure that `p` is not the `nullptr`.
12371 void f(not_null<int*> p)
12376 These remedies take care of `nullptr` only.
12377 Remember that there are other ways of getting an invalid pointer.
12381 void f(int* p) // old code, doesn't use owner
12386 void g() // old code: uses naked new
12388 auto q = new int{7};
12390 int x = *q; // BAD: dereferences invalid pointer
12399 v.push_back(99); // could reallocate v's elements
12400 int x = *p; // BAD: dereferences potentially invalid pointer
12405 This rule is part of the [lifetime safety profile](#SS-lifetime)
12407 * Flag a dereference of a pointer that points to an object that has gone out of scope
12408 * Flag a dereference of a pointer that might have been invalidated by assigning a `nullptr`
12409 * Flag a dereference of a pointer that might have been invalidated by a `delete`
12410 * Flag a dereference to a pointer to a container element that might have been invalidated by dereference
12413 ## ES.stmt: Statements
12415 Statements control the flow of control (except for function calls and exception throws, which are expressions).
12417 ### <a name="Res-switch-if"></a>ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice
12422 * Efficiency: A `switch` compares against constants and is usually better optimized than a series of tests in an `if`-`then`-`else` chain.
12423 * A `switch` enables some heuristic consistency checking. For example, have all values of an `enum` been covered? If not, is there a `default`?
12429 switch (n) { // good
12446 if (n == 0) // bad: if-then-else chain comparing against a set of constants
12454 Flag `if`-`then`-`else` chains that check against constants (only).
12456 ### <a name="Res-for-range"></a>ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice
12460 Readability. Error prevention. Efficiency.
12464 for (gsl::index i = 0; i < v.size(); ++i) // bad
12465 cout << v[i] << '\n';
12467 for (auto p = v.begin(); p != v.end(); ++p) // bad
12468 cout << *p << '\n';
12470 for (auto& x : v) // OK
12473 for (gsl::index i = 1; i < v.size(); ++i) // touches two elements: can't be a range-for
12474 cout << v[i] + v[i - 1] << '\n';
12476 for (gsl::index i = 0; i < v.size(); ++i) // possible side effect: can't be a range-for
12477 cout << f(v, &v[i]) << '\n';
12479 for (gsl::index i = 0; i < v.size(); ++i) { // body messes with loop variable: can't be a range-for
12481 continue; // skip even elements
12483 cout << v[i] << '\n';
12486 A human or a good static analyzer might determine that there really isn't a side effect on `v` in `f(v, &v[i])` so that the loop can be rewritten.
12488 "Messing with the loop variable" in the body of a loop is typically best avoided.
12492 Don't use expensive copies of the loop variable of a range-`for` loop:
12494 for (string s : vs) // ...
12496 This will copy each elements of `vs` into `s`. Better:
12498 for (string& s : vs) // ...
12500 Better still, if the loop variable isn't modified or copied:
12502 for (const string& s : vs) // ...
12506 Look at loops, if a traditional loop just looks at each element of a sequence, and there are no side effects on what it does with the elements, rewrite the loop to a ranged-`for` loop.
12508 ### <a name="Res-for-while"></a>ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable
12512 Readability: the complete logic of the loop is visible "up front". The scope of the loop variable can be limited.
12516 for (gsl::index i = 0; i < vec.size(); i++) {
12523 while (i < vec.size()) {
12532 ### <a name="Res-while-for"></a>ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable
12541 for (; wait_for_event(); ++events) { // bad, confusing
12545 The "event loop" is misleading because the `events` counter has nothing to do with the loop condition (`wait_for_event()`).
12549 while (wait_for_event()) { // better
12556 Flag actions in `for`-initializers and `for`-increments that do not relate to the `for`-condition.
12558 ### <a name="Res-for-init"></a>ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement
12562 Limit the loop variable visibility to the scope of the loop.
12563 Avoid using the loop variable for other purposes after the loop.
12567 for (int i = 0; i < 100; ++i) { // GOOD: i var is visible only inside the loop
12571 ##### Example, don't
12573 int j; // BAD: j is visible outside the loop
12574 for (j = 0; j < 100; ++j) {
12577 // j is still visible here and isn't needed
12579 **See also**: [Don't use a variable for two unrelated purposes](#Res-recycle)
12583 for (string s; cin >> s; ) {
12589 Warn when a variable modified inside the `for`-statement is declared outside the loop and not being used outside the loop.
12591 **Discussion**: Scoping the loop variable to the loop body also helps code optimizers greatly. Recognizing that the induction variable
12592 is only accessible in the loop body unblocks optimizations such as hoisting, strength reduction, loop-invariant code motion, etc.
12594 ### <a name="Res-do"></a>ES.75: Avoid `do`-statements
12598 Readability, avoidance of errors.
12599 The termination condition is at the end (where it can be overlooked) and the condition is not checked the first time through.
12611 Yes, there are genuine examples where a `do`-statement is a clear statement of a solution, but also many bugs.
12615 Flag `do`-statements.
12617 ### <a name="Res-goto"></a>ES.76: Avoid `goto`
12621 Readability, avoidance of errors. There are better control structures for humans; `goto` is for machine generated code.
12625 Breaking out of a nested loop.
12626 In that case, always jump forwards.
12628 for (int i = 0; i < imax; ++i)
12629 for (int j = 0; j < jmax; ++j) {
12630 if (a[i][j] > elem_max) goto finished;
12638 There is a fair amount of use of the C goto-exit idiom:
12648 // ... common cleanup code ...
12651 This is an ad-hoc simulation of destructors.
12652 Declare your resources with handles with destructors that clean up.
12653 If for some reason you cannot handle all cleanup with destructors for the variables used,
12654 consider `gsl::finally()` as a cleaner and more reliable alternative to `goto exit`
12658 * Flag `goto`. Better still flag all `goto`s that do not jump from a nested loop to the statement immediately after a nest of loops.
12660 ### <a name="Res-continue"></a>ES.77: Minimize the use of `break` and `continue` in loops
12664 In a non-trivial loop body, it is easy to overlook a `break` or a `continue`.
12666 A `break` in a loop has a dramatically different meaning than a `break` in a `switch`-statement
12667 (and you can have `switch`-statement in a loop and a loop in a `switch`-case).
12673 while (/* some condition */) {
12676 } //Oops! break switch or break while intended?
12684 Often, a loop that requires a `break` is a good candidate for a function (algorithm), in which case the `break` becomes a `return`.
12686 //Original code: break inside loop
12689 std::vector<T> vec = {/* initialized with some values */};
12691 for (const T item : vec) {
12692 if (/* some condition*/) {
12697 /* then do something with value */
12700 //BETTER: create a function and return inside loop
12701 T search(const std::vector<T> &vec)
12703 for (const T &item : vec) {
12704 if (/* some condition*/) return item;
12706 return T(); //default value
12711 std::vector<T> vec = {/* initialized with some values */};
12712 T value = search(vec);
12713 /* then do something with value */
12716 Often, a loop that uses `continue` can equivalently and as clearly be expressed by an `if`-statement.
12718 for (int item : vec) { //BAD
12719 if (item%2 == 0) continue;
12720 if (item == 5) continue;
12721 if (item > 10) continue;
12722 /* do something with item */
12725 for (int item : vec) { //GOOD
12726 if (item%2 != 0 && item != 5 && item <= 10) {
12727 /* do something with item */
12733 If you really need to break out a loop, a `break` is typically better than alternatives such as [modifying the loop variable](#Res-loop-counter) or a [`goto`](#Res-goto):
12740 ### <a name="Res-break"></a>ES.78: Don't rely on implicit fallthrough in `switch` statements
12744 Always end a non-empty `case` with a `break`. Accidentally leaving out a `break` is a fairly common bug.
12745 A deliberate fallthrough can be a maintenance hazard and should be rare and explicit.
12749 switch (eventType) {
12751 update_status_bar();
12755 // Bad - implicit fallthrough
12757 display_error_window();
12761 Multiple case labels of a single statement is OK:
12771 Return statements in a case label are also OK:
12783 In rare cases if fallthrough is deemed appropriate, be explicit and use the `[[fallthrough]]` annotation:
12785 switch (eventType) {
12787 update_status_bar();
12793 display_error_window();
12801 Flag all implicit fallthroughs from non-empty `case`s.
12804 ### <a name="Res-default"></a>ES.79: Use `default` to handle common cases (only)
12809 Improved opportunities for error detection.
12813 enum E { a, b, c , d };
12822 do_something_else();
12825 take_the_default_action();
12830 Here it is clear that there is a default action and that cases `a` and `b` are special.
12834 But what if there is no default action and you mean to handle only specific cases?
12835 In that case, have an empty default or else it is impossible to know if you meant to handle all cases:
12844 do_something_else();
12847 // do nothing for the rest of the cases
12852 If you leave out the `default`, a maintainer and/or a compiler might reasonably assume that you intended to handle all cases:
12862 do_something_else();
12867 Did you forget case `d` or deliberately leave it out?
12868 Forgetting a case typically happens when a case is added to an enumeration and the person doing so fails to add it to every
12869 switch over the enumerators.
12873 Flag `switch`-statements over an enumeration that don't handle all enumerators and do not have a `default`.
12874 This might yield too many false positives in some code bases; if so, flag only `switch`es that handle most but not all cases
12875 (that was the strategy of the very first C++ compiler).
12877 ### <a name="Res-noname"></a>ES.84: Don't try to declare a local variable with no name
12881 There is no such thing.
12882 What looks to a human like a variable without a name is to the compiler a statement consisting of a temporary that immediately goes out of scope.
12888 lock<mutex>{mx}; // Bad
12892 This declares an unnamed `lock` object that immediately goes out of scope at the point of the semicolon.
12893 This is not an uncommon mistake.
12894 In particular, this particular example can lead to hard-to find race conditions.
12898 Unnamed function arguments are fine.
12902 Flag statements that are just a temporary.
12904 ### <a name="Res-empty"></a>ES.85: Make empty statements visible
12912 for (i = 0; i < max; ++i); // BAD: the empty statement is easily overlooked
12915 for (auto x : v) { // better
12922 Flag empty statements that are not blocks and don't contain comments.
12924 ### <a name="Res-loop-counter"></a>ES.86: Avoid modifying loop control variables inside the body of raw for-loops
12928 The loop control up front should enable correct reasoning about what is happening inside the loop. Modifying loop counters in both the iteration-expression and inside the body of the loop is a perennial source of surprises and bugs.
12932 for (int i = 0; i < 10; ++i) {
12933 // no updates to i -- ok
12936 for (int i = 0; i < 10; ++i) {
12938 if (/* something */) ++i; // BAD
12943 for (int i = 0; i < 10; ++i) {
12944 if (skip) { skip = false; continue; }
12946 if (/* something */) skip = true; // Better: using two variables for two concepts.
12952 Flag variables that are potentially updated (have a non-`const` use) in both the loop control iteration-expression and the loop body.
12955 ### <a name="Res-if"></a>ES.87: Don't add redundant `==` or `!=` to conditions
12959 Doing so avoids verbosity and eliminates some opportunities for mistakes.
12960 Helps make style consistent and conventional.
12964 By definition, a condition in an `if`-statement, `while`-statement, or a `for`-statement selects between `true` and `false`.
12965 A numeric value is compared to `0` and a pointer value to `nullptr`.
12967 // These all mean "if `p` is not `nullptr`"
12968 if (p) { ... } // good
12969 if (p != 0) { ... } // redundant `!=0`; bad: don't use 0 for pointers
12970 if (p != nullptr) { ... } // redundant `!=nullptr`, not recommended
12972 Often, `if (p)` is read as "if `p` is valid" which is a direct expression of the programmers intent,
12973 whereas `if (p != nullptr)` would be a long-winded workaround.
12977 This rule is especially useful when a declaration is used as a condition
12979 if (auto pc = dynamic_cast<Circle>(ps)) { ... } // execute if ps points to a kind of Circle, good
12981 if (auto pc = dynamic_cast<Circle>(ps); pc != nullptr) { ... } // not recommended
12985 Note that implicit conversions to bool are applied in conditions.
12988 for (string s; cin >> s; ) v.push_back(s);
12990 This invokes `istream`'s `operator bool()`.
12994 Explicit comparison of an integer to `0` is in general not redundant.
12995 The reason is that (as opposed to pointers and Booleans) an integer often has more than two reasonable values.
12996 Furthermore `0` (zero) is often used to indicate success.
12997 Consequently, it is best to be specific about the comparison.
13003 if (i == success) // possibly better
13007 Always remember that an integer can have more than two values.
13011 It has been noted that
13013 if(strcmp(p1, p2)) { ... } // are the two C-style strings equal? (mistake!)
13015 is a common beginners error.
13016 If you use C-style strings, you must know the `<cstring>` functions well.
13017 Being verbose and writing
13019 if(strcmp(p1, p2) != 0) { ... } // are the two C-style strings equal? (mistake!)
13021 would not in itself save you.
13025 The opposite condition is most easily expressed using a negation:
13027 // These all mean "if `p` is `nullptr`"
13028 if (!p) { ... } // good
13029 if (p == 0) { ... } // redundant `== 0`; bad: don't use `0` for pointers
13030 if (p == nullptr) { ... } // redundant `== nullptr`, not recommended
13034 Easy, just check for redundant use of `!=` and `==` in conditions.
13038 ## <a name="SS-numbers"></a>Arithmetic
13040 ### <a name="Res-mix"></a>ES.100: Don't mix signed and unsigned arithmetic
13044 Avoid wrong results.
13049 unsigned int y = 7;
13051 cout << x - y << '\n'; // unsigned result, possibly 4294967286
13052 cout << x + y << '\n'; // unsigned result: 4
13053 cout << x * y << '\n'; // unsigned result, possibly 4294967275
13055 It is harder to spot the problem in more realistic examples.
13059 Unfortunately, C++ uses signed integers for array subscripts and the standard library uses unsigned integers for container subscripts.
13060 This precludes consistency. Use `gsl::index` for subscripts; [see ES.107](#Res-subscripts).
13064 * Compilers already know and sometimes warn.
13065 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
13068 ### <a name="Res-unsigned"></a>ES.101: Use unsigned types for bit manipulation
13072 Unsigned types support bit manipulation without surprises from sign bits.
13076 unsigned char x = 0b1010'1010;
13077 unsigned char y = ~x; // y == 0b0101'0101;
13081 Unsigned types can also be useful for modulo arithmetic.
13082 However, if you want modulo arithmetic add
13083 comments as necessary noting the reliance on wraparound behavior, as such code
13084 can be surprising for many programmers.
13088 * Just about impossible in general because of the use of unsigned subscripts in the standard library
13091 ### <a name="Res-signed"></a>ES.102: Use signed types for arithmetic
13095 Because most arithmetic is assumed to be signed;
13096 `x - y` yields a negative number when `y > x` except in the rare cases where you really want modulo arithmetic.
13100 Unsigned arithmetic can yield surprising results if you are not expecting it.
13101 This is even more true for mixed signed and unsigned arithmetic.
13103 template<typename T, typename T2>
13104 T subtract(T x, T2 y)
13112 unsigned int us = 5;
13113 cout << subtract(s, 7) << '\n'; // -2
13114 cout << subtract(us, 7u) << '\n'; // 4294967294
13115 cout << subtract(s, 7u) << '\n'; // -2
13116 cout << subtract(us, 7) << '\n'; // 4294967294
13117 cout << subtract(s, us + 2) << '\n'; // -2
13118 cout << subtract(us, s + 2) << '\n'; // 4294967294
13121 Here we have been very explicit about what's happening,
13122 but if you had seen `us - (s + 2)` or `s += 2; ...; us - s`, would you reliably have suspected that the result would print as `4294967294`?
13126 Use unsigned types if you really want modulo arithmetic - add
13127 comments as necessary noting the reliance on overflow behavior, as such code
13128 is going to be surprising for many programmers.
13132 The standard library uses unsigned types for subscripts.
13133 The built-in array uses signed types for subscripts.
13134 This makes surprises (and bugs) inevitable.
13137 for (int i = 0; i < 10; ++i) a[i] = i;
13139 // compares signed to unsigned; some compilers warn, but we should not
13140 for (gsl::index i = 0; i < v.size(); ++i) v[i] = i;
13142 int a2[-2]; // error: negative size
13144 // OK, but the number of ints (4294967294) is so large that we should get an exception
13145 vector<int> v2(-2);
13147 Use `gsl::index` for subscripts; [see ES.107](#Res-subscripts).
13151 * Flag mixed signed and unsigned arithmetic
13152 * Flag results of unsigned arithmetic assigned to or printed as signed.
13153 * Flag negative literals (e.g. `-2`) used as container subscripts.
13154 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
13157 ### <a name="Res-overflow"></a>ES.103: Don't overflow
13161 Overflow usually makes your numeric algorithm meaningless.
13162 Incrementing a value beyond a maximum value can lead to memory corruption and undefined behavior.
13167 a[10] = 7; // bad, array bounds overflow
13169 for (int n = 0; n <= 10; ++n)
13170 a[n] = 9; // bad, array bounds overflow
13174 int n = numeric_limits<int>::max();
13175 int m = n + 1; // bad, numeric overflow
13179 int area(int h, int w) { return h * w; }
13181 auto a = area(10'000'000, 100'000'000); // bad, numeric overflow
13185 Use unsigned types if you really want modulo arithmetic.
13187 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
13193 ### <a name="Res-underflow"></a>ES.104: Don't underflow
13197 Decrementing a value beyond a minimum value can lead to memory corruption and undefined behavior.
13206 a[n - 1] = 9; // bad (twice)
13210 Use unsigned types if you really want modulo arithmetic.
13216 ### <a name="Res-zero"></a>ES.105: Don't divide by zero
13220 The result is undefined and probably a crash.
13224 This also applies to `%`.
13228 double divide(int a, int b)
13230 // BAD, should be checked (e.g., in a precondition)
13234 ##### Example, good
13236 double divide(int a, int b)
13238 // good, address via precondition (and replace with contracts once C++ gets them)
13243 double divide(int a, int b)
13245 // good, address via check
13246 return b ? a / b : quiet_NaN<double>();
13249 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
13253 * Flag division by an integral value that could be zero
13256 ### <a name="Res-nonnegative"></a>ES.106: Don't try to avoid negative values by using `unsigned`
13260 Choosing `unsigned` implies many changes to the usual behavior of integers, including modulo arithmetic,
13261 can suppress warnings related to overflow,
13262 and opens the door for errors related to signed/unsigned mixes.
13263 Using `unsigned` doesn't actually eliminate the possibility of negative values.
13267 unsigned int u1 = -2; // Valid: the value of u1 is 4294967294
13269 unsigned int u2 = i1; // Valid: the value of u2 is 4294967294
13270 int i2 = u2; // Valid: the value of i2 is -2
13272 These problems with such (perfectly legal) constructs are hard to spot in real code and are the source of many real-world errors.
13275 unsigned area(unsigned height, unsigned width) { return height*width; } // [see also](#Ri-expects)
13279 auto a = area(height, 2); // if the input is -2 a becomes 4294967292
13281 Remember that `-1` when assigned to an `unsigned int` becomes the largest `unsigned int`.
13282 Also, since unsigned arithmetic is modulo arithmetic the multiplication didn't overflow, it wrapped around.
13286 unsigned max = 100000; // "accidental typo", I mean to say 10'000
13287 unsigned short x = 100;
13288 while (x < max) x += 100; // infinite loop
13290 Had `x` been a signed `short`, we could have warned about the undefined behavior upon overflow.
13294 * use signed integers and check for `x >= 0`
13295 * use a positive integer type
13296 * use an integer subrange type
13303 Positive(int x) :val{x} { Assert(0 < x); }
13304 operator int() { return val; }
13307 int f(Positive arg) { return arg; }
13310 int r2 = f(-2); // throws
13318 See ES.100 Enforcements.
13321 ### <a name="Res-subscripts"></a>ES.107: Don't use `unsigned` for subscripts, prefer `gsl::index`
13325 To avoid signed/unsigned confusion.
13326 To enable better optimization.
13327 To enable better error detection.
13328 To avoid the pitfalls with `auto` and `int`.
13332 vector<int> vec = /*...*/;
13334 for (int i = 0; i < vec.size(); i += 2) // might not be big enough
13335 cout << vec[i] << '\n';
13336 for (unsigned i = 0; i < vec.size(); i += 2) // risk wraparound
13337 cout << vec[i] << '\n';
13338 for (auto i = 0; i < vec.size(); i += 2) // might not be big enough
13339 cout << vec[i] << '\n';
13340 for (vector<int>::size_type i = 0; i < vec.size(); i += 2) // verbose
13341 cout << vec[i] << '\n';
13342 for (auto i = vec.size()-1; i >= 0; i -= 2) // bug
13343 cout << vec[i] << '\n';
13344 for (int i = vec.size()-1; i >= 0; i -= 2) // might not be big enough
13345 cout << vec[i] << '\n';
13347 ##### Example, good
13349 vector<int> vec = /*...*/;
13351 for (gsl::index i = 0; i < vec.size(); i += 2) // ok
13352 cout << vec[i] << '\n';
13353 for (gsl::index i = vec.size()-1; i >= 0; i -= 2) // ok
13354 cout << vec[i] << '\n';
13358 The built-in array uses signed subscripts.
13359 The standard-library containers use unsigned subscripts.
13360 Thus, no perfect and fully compatible solution is possible (unless and until the standard-library containers change to use signed subscripts someday in the future).
13361 Given the known problems with unsigned and signed/unsigned mixtures, better stick to (signed) integers of a sufficient size, which is guaranteed by `gsl::index`.
13365 template<typename T>
13366 struct My_container {
13369 T& operator[](gsl::index i); // not unsigned
13375 ??? demonstrate improved code generation and potential for error detection ???
13379 Alternatives for users
13383 * use iterators/pointers
13387 * Very tricky as long as the standard-library containers get it wrong.
13388 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
13393 # <a name="S-performance"></a>Per: Performance
13395 ??? should this section be in the main guide???
13397 This section contains rules for people who need high performance or low-latency.
13398 That is, these are rules that relate to how to use as little time and as few resources as possible to achieve a task in a predictably short time.
13399 The rules in this section are more restrictive and intrusive than what is needed for many (most) applications.
13400 Do not naïvely try to follow them in general code: achieving the goals of low latency requires extra work.
13402 Performance rule summary:
13404 * [Per.1: Don't optimize without reason](#Rper-reason)
13405 * [Per.2: Don't optimize prematurely](#Rper-Knuth)
13406 * [Per.3: Don't optimize something that's not performance critical](#Rper-critical)
13407 * [Per.4: Don't assume that complicated code is necessarily faster than simple code](#Rper-simple)
13408 * [Per.5: Don't assume that low-level code is necessarily faster than high-level code](#Rper-low)
13409 * [Per.6: Don't make claims about performance without measurements](#Rper-measure)
13410 * [Per.7: Design to enable optimization](#Rper-efficiency)
13411 * [Per.10: Rely on the static type system](#Rper-type)
13412 * [Per.11: Move computation from run time to compile time](#Rper-Comp)
13413 * [Per.12: Eliminate redundant aliases](#Rper-alias)
13414 * [Per.13: Eliminate redundant indirections](#Rper-indirect)
13415 * [Per.14: Minimize the number of allocations and deallocations](#Rper-alloc)
13416 * [Per.15: Do not allocate on a critical branch](#Rper-alloc0)
13417 * [Per.16: Use compact data structures](#Rper-compact)
13418 * [Per.17: Declare the most used member of a time-critical struct first](#Rper-struct)
13419 * [Per.18: Space is time](#Rper-space)
13420 * [Per.19: Access memory predictably](#Rper-access)
13421 * [Per.30: Avoid context switches on the critical path](#Rper-context)
13423 ### <a name="Rper-reason"></a>Per.1: Don't optimize without reason
13427 If there is no need for optimization, the main result of the effort will be more errors and higher maintenance costs.
13431 Some people optimize out of habit or because it's fun.
13435 ### <a name="Rper-Knuth"></a>Per.2: Don't optimize prematurely
13439 Elaborately optimized code is usually larger and harder to change than unoptimized code.
13443 ### <a name="Rper-critical"></a>Per.3: Don't optimize something that's not performance critical
13447 Optimizing a non-performance-critical part of a program has no effect on system performance.
13451 If your program spends most of its time waiting for the web or for a human, optimization of in-memory computation is probably useless.
13453 Put another way: If your program spends 4% of its processing time doing
13454 computation A and 40% of its time doing computation B, a 50% improvement on A is
13455 only as impactful as a 5% improvement on B. (If you don't even know how much
13456 time is spent on A or B, see <a href="#Rper-reason">Per.1</a> and <a
13457 href="#Rper-Knuth">Per.2</a>.)
13459 ### <a name="Rper-simple"></a>Per.4: Don't assume that complicated code is necessarily faster than simple code
13463 Simple code can be very fast. Optimizers sometimes do marvels with simple code
13465 ##### Example, good
13467 // clear expression of intent, fast execution
13469 vector<uint8_t> v(100000);
13476 // intended to be faster, but is often slower
13478 vector<uint8_t> v(100000);
13480 for (size_t i = 0; i < v.size(); i += sizeof(uint64_t)) {
13481 uint64_t& quad_word = *reinterpret_cast<uint64_t*>(&v[i]);
13482 quad_word = ~quad_word;
13491 ### <a name="Rper-low"></a>Per.5: Don't assume that low-level code is necessarily faster than high-level code
13495 Low-level code sometimes inhibits optimizations. Optimizers sometimes do marvels with high-level code.
13503 ### <a name="Rper-measure"></a>Per.6: Don't make claims about performance without measurements
13507 The field of performance is littered with myth and bogus folklore.
13508 Modern hardware and optimizers defy naive assumptions; even experts are regularly surprised.
13512 Getting good performance measurements can be hard and require specialized tools.
13516 A few simple microbenchmarks using Unix `time` or the standard-library `<chrono>` can help dispel the most obvious myths.
13517 If you can't measure your complete system accurately, at least try to measure a few of your key operations and algorithms.
13518 A profiler can help tell you which parts of your system are performance critical.
13519 Often, you will be surprised.
13523 ### <a name="Rper-efficiency"></a>Per.7: Design to enable optimization
13527 Because we often need to optimize the initial design.
13528 Because a design that ignores the possibility of later improvement is hard to change.
13532 From the C (and C++) standard:
13534 void qsort (void* base, size_t num, size_t size, int (*compar)(const void*, const void*));
13536 When did you even want to sort memory?
13537 Really, we sort sequences of elements, typically stored in containers.
13538 A call to `qsort` throws away much useful information (e.g., the element type), forces the user to repeat information
13539 already known (e.g., the element size), and forces the user to write extra code (e.g., a function to compare `double`s).
13540 This implies added work for the programmer, is error-prone, and deprives the compiler of information needed for optimization.
13545 // 100 chunks of memory of sizeof(double) starting at
13546 // address data using the order defined by compare_doubles
13547 qsort(data, 100, sizeof(double), compare_doubles);
13549 From the point of view of interface design is that `qsort` throws away useful information.
13551 We can do better (in C++98)
13553 template<typename Iter>
13554 void sort(Iter b, Iter e); // sort [b:e)
13556 sort(data, data + 100);
13558 Here, we use the compiler's knowledge about the size of the array, the type of elements, and how to compare `double`s.
13560 With C++11 plus [concepts](#SS-concepts), we can do better still
13562 // Sortable specifies that c must be a
13563 // random-access sequence of elements comparable with <
13564 void sort(Sortable& c);
13568 The key is to pass sufficient information for a good implementation to be chosen.
13569 In this, the `sort` interfaces shown here still have a weakness:
13570 They implicitly rely on the element type having less-than (`<`) defined.
13571 To complete the interface, we need a second version that accepts a comparison criteria:
13573 // compare elements of c using p
13574 void sort(Sortable& c, Predicate<Value_type<Sortable>> p);
13576 The standard-library specification of `sort` offers those two versions,
13577 but the semantics is expressed in English rather than code using concepts.
13581 Premature optimization is said to be [the root of all evil](#Rper-Knuth), but that's not a reason to despise performance.
13582 It is never premature to consider what makes a design amenable to improvement, and improved performance is a commonly desired improvement.
13583 Aim to build a set of habits that by default results in efficient, maintainable, and optimizable code.
13584 In particular, when you write a function that is not a one-off implementation detail, consider
13586 * Information passing:
13587 Prefer clean [interfaces](#S-interfaces) carrying sufficient information for later improvement of implementation.
13588 Note that information flows into and out of an implementation through the interfaces we provide.
13589 * Compact data: By default, [use compact data](#Rper-compact), such as `std::vector` and [access it in a systematic fashion](#Rper-access).
13590 If you think you need a linked structure, try to craft the interface so that this structure isn't seen by users.
13591 * Function argument passing and return:
13592 Distinguish between mutable and non-mutable data.
13593 Don't impose a resource management burden on your users.
13594 Don't impose spurious run-time indirections on your users.
13595 Use [conventional ways](#Rf-conventional) of passing information through an interface;
13596 unconventional and/or "optimized" ways of passing data can seriously complicate later reimplementation.
13598 Don't overgeneralize; a design that tries to cater for every possible use (and misuse) and defers every design decision for later
13599 (using compile-time or run-time indirections) is usually a complicated, bloated, hard-to-understand mess.
13600 Generalize from concrete examples, preserving performance as we generalize.
13601 Do not generalize based on mere speculation about future needs.
13602 The ideal is zero-overhead generalization.
13604 Use libraries with good interfaces.
13605 If no library is available build one yourself and imitate the interface style from a good library.
13606 The [standard library](#S-stdlib) is a good first place to look for inspiration.
13608 Isolate your code from messy and/or old-style code by providing an interface of your choosing to it.
13609 This is sometimes called "providing a wrapper" for the useful/necessary but messy code.
13610 Don't let bad designs "bleed into" your code.
13616 template<class ForwardIterator, class T>
13617 bool binary_search(ForwardIterator first, ForwardIterator last, const T& val);
13619 `binary_search(begin(c), end(c), 7)` will tell you whether `7` is in `c` or not.
13620 However, it will not tell you where that `7` is or whether there are more than one `7`.
13622 Sometimes, just passing the minimal amount of information back (here, `true` or `false`) is sufficient, but a good interface passes
13623 needed information back to the caller. Therefore, the standard library also offers
13625 template<class ForwardIterator, class T>
13626 ForwardIterator lower_bound(ForwardIterator first, ForwardIterator last, const T& val);
13628 `lower_bound` returns an iterator to the first match if any, otherwise to the first element greater than `val`, or `last` if no such element is found.
13630 However, `lower_bound` still doesn't return enough information for all uses, so the standard library also offers
13632 template<class ForwardIterator, class T>
13633 pair<ForwardIterator, ForwardIterator>
13634 equal_range(ForwardIterator first, ForwardIterator last, const T& val);
13636 `equal_range` returns a `pair` of iterators specifying the first and one beyond last match.
13638 auto r = equal_range(begin(c), end(c), 7);
13639 for (auto p = r.first; p != r.second; ++p)
13640 cout << *p << '\n';
13642 Obviously, these three interfaces are implemented by the same basic code.
13643 They are simply three ways of presenting the basic binary search algorithm to users,
13644 ranging from the simplest ("make simple things simple!")
13645 to returning complete, but not always needed, information ("don't hide useful information").
13646 Naturally, crafting such a set of interfaces requires experience and domain knowledge.
13650 Do not simply craft the interface to match the first implementation and the first use case you think of.
13651 Once your first initial implementation is complete, review it; once you deploy it, mistakes will be hard to remedy.
13655 A need for efficiency does not imply a need for [low-level code](#Rper-low).
13656 High-level code does not imply slow or bloated.
13661 Don't be paranoid about costs (modern computers really are very fast),
13662 but have a rough idea of the order of magnitude of cost of what you use.
13663 For example, have a rough idea of the cost of
13666 a string comparison,
13669 and a message through a network.
13673 If you can only think of one implementation, you probably don't have something for which you can devise a stable interface.
13674 Maybe, it is just an implementation detail - not every piece of code needs a stable interface - but pause and consider.
13675 One question that can be useful is
13676 "what interface would be needed if this operation should be implemented using multiple threads? be vectorized?"
13680 This rule does not contradict the [Don't optimize prematurely](#Rper-Knuth) rule.
13681 It complements it encouraging developers enable later - appropriate and non-premature - optimization, if and where needed.
13686 Maybe looking for `void*` function arguments will find examples of interfaces that hinder later optimization.
13688 ### <a name="Rper-type"></a>Per.10: Rely on the static type system
13692 Type violations, weak types (e.g. `void*`s), and low-level code (e.g., manipulation of sequences as individual bytes) make the job of the optimizer much harder. Simple code often optimizes better than hand-crafted complex code.
13696 ### <a name="Rper-Comp"></a>Per.11: Move computation from run time to compile time
13700 To decrease code size and run time.
13701 To avoid data races by using constants.
13702 To catch errors at compile time (and thus eliminate the need for error-handling code).
13706 double square(double d) { return d*d; }
13707 static double s2 = square(2); // old-style: dynamic initialization
13709 constexpr double ntimes(double d, int n) // assume 0 <= n
13712 while (n--) m *= d;
13715 constexpr double s3 {ntimes(2, 3)}; // modern-style: compile-time initialization
13717 Code like the initialization of `s2` isn't uncommon, especially for initialization that's a bit more complicated than `square()`.
13718 However, compared to the initialization of `s3` there are two problems:
13720 * we suffer the overhead of a function call at run time
13721 * `s2` just might be accessed by another thread before the initialization happens.
13723 Note: you can't have a data race on a constant.
13727 Consider a popular technique for providing a handle for storing small objects in the handle itself and larger ones on the heap.
13729 constexpr int on_stack_max = 20;
13731 template<typename T>
13732 struct Scoped { // store a T in Scoped
13737 template<typename T>
13738 struct On_heap { // store a T on the free store
13743 template<typename T>
13744 using Handle = typename std::conditional<(sizeof(T) <= on_stack_max),
13745 Scoped<T>, // first alternative
13746 On_heap<T> // second alternative
13751 Handle<double> v1; // the double goes on the stack
13752 Handle<std::array<double, 200>> v2; // the array goes on the free store
13756 Assume that `Scoped` and `On_heap` provide compatible user interfaces.
13757 Here we compute the optimal type to use at compile time.
13758 There are similar techniques for selecting the optimal function to call.
13762 The ideal is {not} to try execute everything at compile time.
13763 Obviously, most computations depend on inputs so they can't be moved to compile time,
13764 but beyond that logical constraint is the fact that complex compile-time computation can seriously increase compile times
13765 and complicate debugging.
13766 It is even possible to slow down code by compile-time computation.
13767 This is admittedly rare, but by factoring out a general computation into separate optimal sub-calculations it is possible to render the instruction cache less effective.
13771 * Look for simple functions that might be constexpr (but are not).
13772 * Look for functions called with all constant-expression arguments.
13773 * Look for macros that could be constexpr.
13775 ### <a name="Rper-alias"></a>Per.12: Eliminate redundant aliases
13779 ### <a name="Rper-indirect"></a>Per.13: Eliminate redundant indirections
13783 ### <a name="Rper-alloc"></a>Per.14: Minimize the number of allocations and deallocations
13787 ### <a name="Rper-alloc0"></a>Per.15: Do not allocate on a critical branch
13791 ### <a name="Rper-compact"></a>Per.16: Use compact data structures
13795 Performance is typically dominated by memory access times.
13799 ### <a name="Rper-struct"></a>Per.17: Declare the most used member of a time-critical struct first
13803 ### <a name="Rper-space"></a>Per.18: Space is time
13807 Performance is typically dominated by memory access times.
13811 ### <a name="Rper-access"></a>Per.19: Access memory predictably
13815 Performance is very sensitive to cache performance and cache algorithms favor simple (usually linear) access to adjacent data.
13819 int matrix[rows][cols];
13822 for (int c = 0; c < cols; ++c)
13823 for (int r = 0; r < rows; ++r)
13824 sum += matrix[r][c];
13827 for (int r = 0; r < rows; ++r)
13828 for (int c = 0; c < cols; ++c)
13829 sum += matrix[r][c];
13831 ### <a name="Rper-context"></a>Per.30: Avoid context switches on the critical path
13835 # <a name="S-concurrency"></a>CP: Concurrency and parallelism
13837 We often want our computers to do many tasks at the same time (or at least appear to do them at the same time).
13838 The reasons for doing so vary (e.g., waiting for many events using only a single processor, processing many data streams simultaneously, or utilizing many hardware facilities)
13839 and so do the basic facilities for expressing concurrency and parallelism.
13840 Here, we articulate principles and rules for using the ISO standard C++ facilities for expressing basic concurrency and parallelism.
13842 Threads are the machine-level foundation for concurrent and parallel programming.
13843 Threads allow running multiple sections of a program independently, while sharing
13844 the same memory. Concurrent programming is tricky,
13845 because protecting shared data between threads is easier said than done.
13846 Making existing single-threaded code execute concurrently can be
13847 as trivial as adding `std::async` or `std::thread` strategically, or it can
13848 necessitate a full rewrite, depending on whether the original code was written
13849 in a thread-friendly way.
13851 The concurrency/parallelism rules in this document are designed with three goals
13854 * To help in writing code that is amenable to being used in a threaded
13856 * To show clean, safe ways to use the threading primitives offered by the
13858 * To offer guidance on what to do when concurrency and parallelism aren't giving
13859 the performance gains needed
13861 It is also important to note that concurrency in C++ is an unfinished
13862 story. C++11 introduced many core concurrency primitives, C++14 and C++17 improved on
13863 them, and there is much interest in making the writing of
13864 concurrent programs in C++ even easier. We expect some of the library-related
13865 guidance here to change significantly over time.
13867 This section needs a lot of work (obviously).
13868 Please note that we start with rules for relative non-experts.
13869 Real experts must wait a bit;
13870 contributions are welcome,
13871 but please think about the majority of programmers who are struggling to get their concurrent programs correct and performant.
13873 Concurrency and parallelism rule summary:
13875 * [CP.1: Assume that your code will run as part of a multi-threaded program](#Rconc-multi)
13876 * [CP.2: Avoid data races](#Rconc-races)
13877 * [CP.3: Minimize explicit sharing of writable data](#Rconc-data)
13878 * [CP.4: Think in terms of tasks, rather than threads](#Rconc-task)
13879 * [CP.8: Don't try to use `volatile` for synchronization](#Rconc-volatile)
13880 * [CP.9: Whenever feasible use tools to validate your concurrent code](#Rconc-tools)
13884 * [CP.con: Concurrency](#SScp-con)
13885 * [CP.par: Parallelism](#SScp-par)
13886 * [CP.mess: Message passing](#SScp-mess)
13887 * [CP.vec: Vectorization](#SScp-vec)
13888 * [CP.free: Lock-free programming](#SScp-free)
13889 * [CP.etc: Etc. concurrency rules](#SScp-etc)
13891 ### <a name="Rconc-multi"></a>CP.1: Assume that your code will run as part of a multi-threaded program
13895 It's hard to be certain that concurrency isn't used now or won't be used sometime in the future.
13897 Libraries not using threads might be used from some other part of a program that does use threads.
13898 Note that this rule applies most urgently to library code and least urgently to stand-alone applications.
13899 However, over time, code fragments can turn up in unexpected places.
13903 double cached_computation(double x)
13905 // bad: these statics cause data races in multi-threaded usage
13906 static double cached_x = 0.0;
13907 static double cached_result = COMPUTATION_OF_ZERO;
13909 if (cached_x != x) {
13911 cached_result = computation(x);
13913 return cached_result;
13916 Although `cached_computation` works perfectly in a single-threaded environment, in a multi-threaded environment the two `static` variables result in data races and thus undefined behavior.
13918 ##### Example, good
13920 struct ComputationCache {
13921 double cached_x = 0.0;
13922 double cached_result = COMPUTATION_OF_ZERO;
13924 double compute(double x) {
13925 if (cached_x != x) {
13927 cached_result = computation(x);
13929 return cached_result;
13933 Here the cache is stored as member data of a `ComputationCache` object, rather than as shared static state.
13934 This refactoring essentially delegates the concern upward to the caller: a single-threaded program
13935 might still choose to have one global `ComputationCache`, while a multi-threaded program might
13936 have one `ComputationCache` instance per thread, or one per "context" for any definition of "context."
13937 The refactored function no longer attempts to manage the allocation of `cached_x`. In that sense,
13938 this is an application of the Single Responsibility Principle.
13940 In this specific example, refactoring for thread-safety also improved reusability in single-threaded
13941 programs. It's not hard to imagine that a single-threaded program might want two `ComputationCache` instances
13942 for use in different parts of the program, without having them overwrite each other's cached data.
13944 There are several other ways one might add thread-safety to code written for a standard multi-threaded environment
13945 (that is, one where the only form of concurrency is `std::thread`):
13947 * Mark the state variables as `thread_local` instead of `static`.
13948 * Implement concurrency control, for example, protecting access to the two `static` variables with a `static std::mutex`.
13949 * Refuse to build and/or run in a multi-threaded environment.
13950 * Provide two implementations: one for single-threaded environments and another for multi-threaded environments.
13954 Code that is never run in a multi-threaded environment.
13956 Be careful: there are many examples where code that was "known" to never run in a multi-threaded program
13957 was run as part of a multi-threaded program, often years later.
13958 Typically, such programs lead to a painful effort to remove data races.
13959 Therefore, code that is never intended to run in a multi-threaded environment should be clearly labeled as such and ideally come with compile or run-time enforcement mechanisms to catch those usage bugs early.
13961 ### <a name="Rconc-races"></a>CP.2: Avoid data races
13965 Unless you do, nothing is guaranteed to work and subtle errors will persist.
13969 In a nutshell, if two threads can access the same object concurrently (without synchronization), and at least one is a writer (performing a non-`const` operation), you have a data race.
13970 For further information of how to use synchronization well to eliminate data races, please consult a good book about concurrency.
13974 There are many examples of data races that exist, some of which are running in
13975 production software at this very moment. One very simple example:
13983 The increment here is an example of a data race. This can go wrong in many ways,
13986 * Thread A loads the value of `id`, the OS context switches A out for some
13987 period, during which other threads create hundreds of IDs. Thread A is then
13988 allowed to run again, and `id` is written back to that location as A's read of
13990 * Thread A and B load `id` and increment it simultaneously. They both get the
13993 Local static variables are a common source of data races.
13995 ##### Example, bad:
13997 void f(fstream& fs, regex pattern)
13999 array<double, max> buf;
14000 int sz = read_vec(fs, buf, max); // read from fs into buf
14001 gsl::span<double> s {buf};
14003 auto h1 = async([&] { sort(std::execution::par, s); }); // spawn a task to sort
14005 auto h2 = async([&] { return find_all(buf, sz, pattern); }); // spawn a task to find matches
14009 Here, we have a (nasty) data race on the elements of `buf` (`sort` will both read and write).
14010 All data races are nasty.
14011 Here, we managed to get a data race on data on the stack.
14012 Not all data races are as easy to spot as this one.
14014 ##### Example, bad:
14016 // code not controlled by a lock
14021 // ... other thread can change val here ...
14031 Now, a compiler that does not know that `val` can change will most likely implement that `switch` using a jump table with five entries.
14032 Then, a `val` outside the `[0..4]` range will cause a jump to an address that could be anywhere in the program, and execution would proceed there.
14033 Really, "all bets are off" if you get a data race.
14034 Actually, it can be worse still: by looking at the generated code you might be able to determine where the stray jump will go for a given value;
14035 this can be a security risk.
14039 Some is possible, do at least something.
14040 There are commercial and open-source tools that try to address this problem,
14041 but be aware that solutions have costs and blind spots.
14042 Static tools often have many false positives and run-time tools often have a significant cost.
14043 We hope for better tools.
14044 Using multiple tools can catch more problems than a single one.
14046 There are other ways you can mitigate the chance of data races:
14048 * Avoid global data
14049 * Avoid `static` variables
14050 * More use of value types on the stack (and don't pass pointers around too much)
14051 * More use of immutable data (literals, `constexpr`, and `const`)
14053 ### <a name="Rconc-data"></a>CP.3: Minimize explicit sharing of writable data
14057 If you don't share writable data, you can't have a data race.
14058 The less sharing you do, the less chance you have to forget to synchronize access (and get data races).
14059 The less sharing you do, the less chance you have to wait on a lock (so performance can improve).
14063 bool validate(const vector<Reading>&);
14064 Graph<Temp_node> temperature_gradiants(const vector<Reading>&);
14065 Image altitude_map(const vector<Reading>&);
14068 void process_readings(const vector<Reading>& surface_readings)
14070 auto h1 = async([&] { if (!validate(surface_readings)) throw Invalid_data{}; });
14071 auto h2 = async([&] { return temperature_gradiants(surface_readings); });
14072 auto h3 = async([&] { return altitude_map(surface_readings); });
14075 auto v2 = h2.get();
14076 auto v3 = h3.get();
14080 Without those `const`s, we would have to review every asynchronously invoked function for potential data races on `surface_readings`.
14081 Making `surface_readings` be `const` (with respect to this function) allow reasoning using only the function body.
14085 Immutable data can be safely and efficiently shared.
14086 No locking is needed: You can't have a data race on a constant.
14087 See also [CP.mess: Message Passing](#SScp-mess) and [CP.31: prefer pass by value](#Rconc-data-by-value).
14094 ### <a name="Rconc-task"></a>CP.4: Think in terms of tasks, rather than threads
14098 A `thread` is an implementation concept, a way of thinking about the machine.
14099 A task is an application notion, something you'd like to do, preferably concurrently with other tasks.
14100 Application concepts are easier to reason about.
14106 std::string msg, msg2;
14107 std::thread publisher([&] { msg = "Hello"; }); // bad: less expressive
14108 // and more error-prone
14109 auto pubtask = std::async([&] { msg2 = "Hello"; }); // OK
14116 With the exception of `async()`, the standard-library facilities are low-level, machine-oriented, threads-and-lock level.
14117 This is a necessary foundation, but we have to try to raise the level of abstraction: for productivity, for reliability, and for performance.
14118 This is a potent argument for using higher level, more applications-oriented libraries (if possibly, built on top of standard-library facilities).
14124 ### <a name="Rconc-volatile"></a>CP.8: Don't try to use `volatile` for synchronization
14128 In C++, unlike some other languages, `volatile` does not provide atomicity, does not synchronize between threads,
14129 and does not prevent instruction reordering (neither compiler nor hardware).
14130 It simply has nothing to do with concurrency.
14132 ##### Example, bad:
14134 int free_slots = max_slots; // current source of memory for objects
14138 if (int n = free_slots--) return &pool[n];
14141 Here we have a problem:
14142 This is perfectly good code in a single-threaded program, but have two threads execute this and
14143 there is a race condition on `free_slots` so that two threads might get the same value and `free_slots`.
14144 That's (obviously) a bad data race, so people trained in other languages might try to fix it like this:
14146 volatile int free_slots = max_slots; // current source of memory for objects
14150 if (int n = free_slots--) return &pool[n];
14153 This has no effect on synchronization: The data race is still there!
14155 The C++ mechanism for this is `atomic` types:
14157 atomic<int> free_slots = max_slots; // current source of memory for objects
14161 if (int n = free_slots--) return &pool[n];
14164 Now the `--` operation is atomic,
14165 rather than a read-increment-write sequence where another thread might get in-between the individual operations.
14169 Use `atomic` types where you might have used `volatile` in some other language.
14170 Use a `mutex` for more complicated examples.
14174 [(rare) proper uses of `volatile`](#Rconc-volatile2)
14176 ### <a name="Rconc-tools"></a>CP.9: Whenever feasible use tools to validate your concurrent code
14178 Experience shows that concurrent code is exceptionally hard to get right
14179 and that compile-time checking, run-time checks, and testing are less effective at finding concurrency errors
14180 than they are at finding errors in sequential code.
14181 Subtle concurrency errors can have dramatically bad effects, including memory corruption and deadlocks.
14189 Thread safety is challenging, often getting the better of experienced programmers: tooling is an important strategy to mitigate those risks.
14190 There are many tools "out there", both commercial and open-source tools, both research and production tools.
14191 Unfortunately people's needs and constraints differ so dramatically that we cannot make specific recommendations,
14192 but we can mention:
14194 * Static enforcement tools: both [clang](http://clang.llvm.org/docs/ThreadSafetyAnalysis.html)
14195 and some older versions of [GCC](https://gcc.gnu.org/wiki/ThreadSafetyAnnotation)
14196 have some support for static annotation of thread safety properties.
14197 Consistent use of this technique turns many classes of thread-safety errors into compile-time errors.
14198 The annotations are generally local (marking a particular member variable as guarded by a particular mutex),
14199 and are usually easy to learn. However, as with many static tools, it can often present false negatives;
14200 cases that should have been caught but were allowed.
14202 * dynamic enforcement tools: Clang's [Thread Sanitizer](http://clang.llvm.org/docs/ThreadSanitizer.html) (aka TSAN)
14203 is a powerful example of dynamic tools: it changes the build and execution of your program to add bookkeeping on memory access,
14204 absolutely identifying data races in a given execution of your binary.
14205 The cost for this is both memory (5-10x in most cases) and CPU slowdown (2-20x).
14206 Dynamic tools like this are best when applied to integration tests, canary pushes, or unittests that operate on multiple threads.
14207 Workload matters: When TSAN identifies a problem, it is effectively always an actual data race,
14208 but it can only identify races seen in a given execution.
14212 It is up to an application builder to choose which support tools are valuable for a particular applications.
14214 ## <a name="SScp-con"></a>CP.con: Concurrency
14216 This section focuses on relatively ad-hoc uses of multiple threads communicating through shared data.
14218 * For parallel algorithms, see [parallelism](#SScp-par)
14219 * For inter-task communication without explicit sharing, see [messaging](#SScp-mess)
14220 * For vector parallel code, see [vectorization](#SScp-vec)
14221 * For lock-free programming, see [lock free](#SScp-free)
14223 Concurrency rule summary:
14225 * [CP.20: Use RAII, never plain `lock()`/`unlock()`](#Rconc-raii)
14226 * [CP.21: Use `std::lock()` or `std::scoped_lock` to acquire multiple `mutex`es](#Rconc-lock)
14227 * [CP.22: Never call unknown code while holding a lock (e.g., a callback)](#Rconc-unknown)
14228 * [CP.23: Think of a joining `thread` as a scoped container](#Rconc-join)
14229 * [CP.24: Think of a `thread` as a global container](#Rconc-detach)
14230 * [CP.25: Prefer `gsl::joining_thread` over `std::thread`](#Rconc-joining_thread)
14231 * [CP.26: Don't `detach()` a thread](#Rconc-detached_thread)
14232 * [CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer](#Rconc-data-by-value)
14233 * [CP.32: To share ownership between unrelated `thread`s use `shared_ptr`](#Rconc-shared)
14234 * [CP.40: Minimize context switching](#Rconc-switch)
14235 * [CP.41: Minimize thread creation and destruction](#Rconc-create)
14236 * [CP.42: Don't `wait` without a condition](#Rconc-wait)
14237 * [CP.43: Minimize time spent in a critical section](#Rconc-time)
14238 * [CP.44: Remember to name your `lock_guard`s and `unique_lock`s](#Rconc-name)
14239 * [CP.50: Define a `mutex` together with the data it guards. Use `synchronized_value<T>` where possible](#Rconc-mutex)
14240 * ??? when to use a spinlock
14241 * ??? when to use `try_lock()`
14242 * ??? when to prefer `lock_guard` over `unique_lock`
14243 * ??? Time multiplexing
14244 * ??? when/how to use `new thread`
14246 ### <a name="Rconc-raii"></a>CP.20: Use RAII, never plain `lock()`/`unlock()`
14250 Avoids nasty errors from unreleased locks.
14259 // ... do stuff ...
14263 Sooner or later, someone will forget the `mtx.unlock()`, place a `return` in the `... do stuff ...`, throw an exception, or something.
14269 unique_lock<mutex> lck {mtx};
14270 // ... do stuff ...
14275 Flag calls of member `lock()` and `unlock()`. ???
14278 ### <a name="Rconc-lock"></a>CP.21: Use `std::lock()` or `std::scoped_lock` to acquire multiple `mutex`es
14282 To avoid deadlocks on multiple `mutex`es.
14286 This is asking for deadlock:
14289 lock_guard<mutex> lck1(m1);
14290 lock_guard<mutex> lck2(m2);
14293 lock_guard<mutex> lck2(m2);
14294 lock_guard<mutex> lck1(m1);
14296 Instead, use `lock()`:
14300 lock_guard<mutex> lck1(m1, adopt_lock);
14301 lock_guard<mutex> lck2(m2, adopt_lock);
14305 lock_guard<mutex> lck2(m2, adopt_lock);
14306 lock_guard<mutex> lck1(m1, adopt_lock);
14308 or (better, but C++17 only):
14311 scoped_lock<mutex, mutex> lck1(m1, m2);
14314 scoped_lock<mutex, mutex> lck2(m2, m1);
14316 Here, the writers of `thread1` and `thread2` are still not agreeing on the order of the `mutex`es, but order no longer matters.
14320 In real code, `mutex`es are rarely named to conveniently remind the programmer of an intended relation and intended order of acquisition.
14321 In real code, `mutex`es are not always conveniently acquired on consecutive lines.
14323 In C++17 it's possible to write plain
14325 lock_guard lck1(m1, adopt_lock);
14327 and have the `mutex` type deduced.
14331 Detect the acquisition of multiple `mutex`es.
14332 This is undecidable in general, but catching common simple examples (like the one above) is easy.
14335 ### <a name="Rconc-unknown"></a>CP.22: Never call unknown code while holding a lock (e.g., a callback)
14339 If you don't know what a piece of code does, you are risking deadlock.
14343 void do_this(Foo* p)
14345 lock_guard<mutex> lck {my_mutex};
14346 // ... do something ...
14351 If you don't know what `Foo::act` does (maybe it is a virtual function invoking a derived class member of a class not yet written),
14352 it might call `do_this` (recursively) and cause a deadlock on `my_mutex`.
14353 Maybe it will lock on a different mutex and not return in a reasonable time, causing delays to any code calling `do_this`.
14357 A common example of the "calling unknown code" problem is a call to a function that tries to gain locked access to the same object.
14358 Such problem can often be solved by using a `recursive_mutex`. For example:
14360 recursive_mutex my_mutex;
14362 template<typename Action>
14363 void do_something(Action f)
14365 unique_lock<recursive_mutex> lck {my_mutex};
14366 // ... do something ...
14367 f(this); // f will do something to *this
14371 If, as it is likely, `f()` invokes operations on `*this`, we must make sure that the object's invariant holds before the call.
14375 * Flag calling a virtual function with a non-recursive `mutex` held
14376 * Flag calling a callback with a non-recursive `mutex` held
14379 ### <a name="Rconc-join"></a>CP.23: Think of a joining `thread` as a scoped container
14383 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
14384 If a `thread` joins, we can safely pass pointers to objects in the scope of the `thread` and its enclosing scopes.
14396 void some_fct(int* p)
14399 joining_thread t0(f, &x); // OK
14400 joining_thread t1(f, p); // OK
14401 joining_thread t2(f, &glob); // OK
14402 auto q = make_unique<int>(99);
14403 joining_thread t3(f, q.get()); // OK
14407 A `gsl::joining_thread` is a `std::thread` with a destructor that joins and that cannot be `detached()`.
14408 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointer to it.
14409 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
14410 these `thread`s can be seen as just a function object called from `some_fct`.
14414 Ensure that `joining_thread`s don't `detach()`.
14415 After that, the usual lifetime and ownership (for local objects) enforcement applies.
14417 ### <a name="Rconc-detach"></a>CP.24: Think of a `thread` as a global container
14421 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
14422 If a `thread` is detached, we can safely pass pointers to static and free store objects (only).
14435 void some_fct(int* p)
14438 std::thread t0(f, &x); // bad
14439 std::thread t1(f, p); // bad
14440 std::thread t2(f, &glob); // OK
14441 auto q = make_unique<int>(99);
14442 std::thread t3(f, q.get()); // bad
14451 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointers to it.
14452 By "bad" we mean that a `thread` might use a pointer after the pointed-to object is destroyed.
14453 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
14454 these `thread`s can be seen as just a function object called from `some_fct`.
14458 Even objects with static storage duration can be problematic if used from detached threads: if the
14459 thread continues until the end of the program, it might be running concurrently with the destruction
14460 of objects with static storage duration, and thus accesses to such objects might race.
14464 This rule is redundant if you [don't `detach()`](#Rconc-detached_thread) and [use `gsl::joining_thread`](#Rconc-joining_thread).
14465 However, converting code to follow those guidelines could be difficult and even impossible for third-party libraries.
14466 In such cases, the rule becomes essential for lifetime safety and type safety.
14469 In general, it is undecidable whether a `detach()` is executed for a `thread`, but simple common cases are easily detected.
14470 If we cannot prove that a `thread` does not `detach()`, we must assume that it does and that it outlives the scope in which it was constructed;
14471 After that, the usual lifetime and ownership (for global objects) enforcement applies.
14475 Flag attempts to pass local variables to a thread that might `detach()`.
14477 ### <a name="Rconc-joining_thread"></a>CP.25: Prefer `gsl::joining_thread` over `std::thread`
14481 A `joining_thread` is a thread that joins at the end of its scope.
14482 Detached threads are hard to monitor.
14483 It is harder to ensure absence of errors in detached threads (and potentially detached threads).
14487 void f() { std::cout << "Hello "; }
14490 void operator()() const { std::cout << "parallel world "; }
14495 std::thread t1{f}; // f() executes in separate thread
14496 std::thread t2{F()}; // F()() executes in separate thread
14501 void f() { std::cout << "Hello "; }
14504 void operator()() const { std::cout << "parallel world "; }
14509 std::thread t1{f}; // f() executes in separate thread
14510 std::thread t2{F()}; // F()() executes in separate thread
14514 } // one bad bug left
14518 Make "immortal threads" globals, put them in an enclosing scope, or put them on the free store rather than `detach()`.
14519 [Don't `detach`](#Rconc-detached_thread).
14523 Because of old code and third party libraries using `std::thread`, this rule can be hard to introduce.
14527 Flag uses of `std::thread`:
14529 * Suggest use of `gsl::joining_thread` or C++20 `std::jthread`.
14530 * Suggest ["exporting ownership"](#Rconc-detached_thread) to an enclosing scope if it detaches.
14531 * Warn if it is not obvious whether a thread joins or detaches.
14533 ### <a name="Rconc-detached_thread"></a>CP.26: Don't `detach()` a thread
14537 Often, the need to outlive the scope of its creation is inherent in the `thread`s task,
14538 but implementing that idea by `detach` makes it harder to monitor and communicate with the detached thread.
14539 In particular, it is harder (though not impossible) to ensure that the thread completed as expected or lives for as long as expected.
14547 std::thread t(heartbeat); // don't join; heartbeat is meant to run forever
14552 This is a reasonable use of a thread, for which `detach()` is commonly used.
14553 There are problems, though.
14554 How do we monitor the detached thread to see if it is alive?
14555 Something might go wrong with the heartbeat, and losing a heartbeat can be very serious in a system for which it is needed.
14556 So, we need to communicate with the heartbeat thread
14557 (e.g., through a stream of messages or notification events using a `condition_variable`).
14559 An alternative, and usually superior solution is to control its lifetime by placing it in a scope outside its point of creation (or activation).
14564 gsl::joining_thread t(heartbeat); // heartbeat is meant to run "forever"
14566 This heartbeat will (barring error, hardware problems, etc.) run for as long as the program does.
14568 Sometimes, we need to separate the point of creation from the point of ownership:
14572 unique_ptr<gsl::joining_thread> tick_tock {nullptr};
14576 // heartbeat is meant to run as long as tick_tock lives
14577 tick_tock = make_unique<gsl::joining_thread>(heartbeat);
14586 ### <a name="Rconc-data-by-value"></a>CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer
14590 Copying a small amount of data is cheaper to copy and access than to share it using some locking mechanism.
14591 Copying naturally gives unique ownership (simplifies code) and eliminates the possibility of data races.
14595 Defining "small amount" precisely is impossible.
14599 string modify1(string);
14600 void modify2(string&);
14602 void fct(string& s)
14604 auto res = async(modify1, s);
14608 The call of `modify1` involves copying two `string` values; the call of `modify2` does not.
14609 On the other hand, the implementation of `modify1` is exactly as we would have written it for single-threaded code,
14610 whereas the implementation of `modify2` will need some form of locking to avoid data races.
14611 If the string is short (say 10 characters), the call of `modify1` can be surprisingly fast;
14612 essentially all the cost is in the `thread` switch. If the string is long (say 1,000,000 characters), copying it twice
14613 is probably not a good idea.
14615 Note that this argument has nothing to do with `async` as such. It applies equally to considerations about whether to use
14616 message passing or shared memory.
14623 ### <a name="Rconc-shared"></a>CP.32: To share ownership between unrelated `thread`s use `shared_ptr`
14627 If threads are unrelated (that is, not known to be in the same scope or one within the lifetime of the other)
14628 and they need to share free store memory that needs to be deleted, a `shared_ptr` (or equivalent) is the only
14629 safe way to ensure proper deletion.
14637 * A static object (e.g. a global) can be shared because it is not owned in the sense that some thread is responsible for its deletion.
14638 * An object on free store that is never to be deleted can be shared.
14639 * An object owned by one thread can be safely shared with another as long as that second thread doesn't outlive the owner.
14646 ### <a name="Rconc-switch"></a>CP.40: Minimize context switching
14650 Context switches are expensive.
14661 ### <a name="Rconc-create"></a>CP.41: Minimize thread creation and destruction
14665 Thread creation is expensive.
14669 void worker(Message m)
14674 void dispatcher(istream& is)
14676 for (Message m; is >> m; )
14677 run_list.push_back(new thread(worker, m));
14680 This spawns a `thread` per message, and the `run_list` is presumably managed to destroy those tasks once they are finished.
14682 Instead, we could have a set of pre-created worker threads processing the messages
14684 Sync_queue<Message> work;
14686 void dispatcher(istream& is)
14688 for (Message m; is >> m; )
14694 for (Message m; m = work.get(); ) {
14699 void workers() // set up worker threads (specifically 4 worker threads)
14701 joining_thread w1 {worker};
14702 joining_thread w2 {worker};
14703 joining_thread w3 {worker};
14704 joining_thread w4 {worker};
14709 If your system has a good thread pool, use it.
14710 If your system has a good message queue, use it.
14717 ### <a name="Rconc-wait"></a>CP.42: Don't `wait` without a condition
14721 A `wait` without a condition can miss a wakeup or wake up simply to find that there is no work to do.
14725 std::condition_variable cv;
14731 // do some work ...
14732 std::unique_lock<std::mutex> lock(mx);
14733 cv.notify_one(); // wake other thread
14740 std::unique_lock<std::mutex> lock(mx);
14741 cv.wait(lock); // might block forever
14746 Here, if some other `thread` consumes `thread1`'s notification, `thread2` can wait forever.
14750 template<typename T>
14753 void put(const T& val);
14758 condition_variable cond; // this controls access
14762 template<typename T>
14763 void Sync_queue<T>::put(const T& val)
14765 lock_guard<mutex> lck(mtx);
14770 template<typename T>
14771 void Sync_queue<T>::get(T& val)
14773 unique_lock<mutex> lck(mtx);
14774 cond.wait(lck, [this] { return !q.empty(); }); // prevent spurious wakeup
14779 Now if the queue is empty when a thread executing `get()` wakes up (e.g., because another thread has gotten to `get()` before it),
14780 it will immediately go back to sleep, waiting.
14784 Flag all `wait`s without conditions.
14787 ### <a name="Rconc-time"></a>CP.43: Minimize time spent in a critical section
14791 The less time is spent with a `mutex` taken, the less chance that another `thread` has to wait,
14792 and `thread` suspension and resumption are expensive.
14796 void do_something() // bad
14798 unique_lock<mutex> lck(my_lock);
14799 do0(); // preparation: does not need lock
14800 do1(); // transaction: needs locking
14801 do2(); // cleanup: does not need locking
14804 Here, we are holding the lock for longer than necessary:
14805 We should not have taken the lock before we needed it and should have released it again before starting the cleanup.
14806 We could rewrite this to
14808 void do_something() // bad
14810 do0(); // preparation: does not need lock
14812 do1(); // transaction: needs locking
14814 do2(); // cleanup: does not need locking
14817 But that compromises safety and violates the [use RAII](#Rconc-raii) rule.
14818 Instead, add a block for the critical section:
14820 void do_something() // OK
14822 do0(); // preparation: does not need lock
14824 unique_lock<mutex> lck(my_lock);
14825 do1(); // transaction: needs locking
14827 do2(); // cleanup: does not need locking
14832 Impossible in general.
14833 Flag "naked" `lock()` and `unlock()`.
14836 ### <a name="Rconc-name"></a>CP.44: Remember to name your `lock_guard`s and `unique_lock`s
14840 An unnamed local objects is a temporary that immediately goes out of scope.
14844 unique_lock<mutex>(m1);
14845 lock_guard<mutex> {m2};
14848 This looks innocent enough, but it isn't.
14852 Flag all unnamed `lock_guard`s and `unique_lock`s.
14856 ### <a name="Rconc-mutex"></a>CP.50: Define a `mutex` together with the data it guards. Use `synchronized_value<T>` where possible
14860 It should be obvious to a reader that the data is to be guarded and how. This decreases the chance of the wrong mutex being locked, or the mutex not being locked.
14862 Using a `synchronized_value<T>` ensures that the data has a mutex, and the right mutex is locked when the data is accessed.
14863 See the [WG21 proposal](http://wg21.link/p0290) to add `synchronized_value` to a future TS or revision of the C++ standard.
14868 std::mutex m; // take this mutex before accessing other members
14873 struct DataRecord {
14876 synchronized_value<DataRecord> data; // Protect the data with a mutex
14884 ## <a name="SScp-par"></a>CP.par: Parallelism
14886 By "parallelism" we refer to performing a task (more or less) simultaneously ("in parallel with") on many data items.
14888 Parallelism rule summary:
14892 * Where appropriate, prefer the standard-library parallel algorithms
14893 * Use algorithms that are designed for parallelism, not algorithms with unnecessary dependency on linear evaluation
14897 ## <a name="SScp-mess"></a>CP.mess: Message passing
14899 The standard-library facilities are quite low-level, focused on the needs of close-to the hardware critical programming using `thread`s, `mutex`es, `atomic` types, etc.
14900 Most people shouldn't work at this level: it's error-prone and development is slow.
14901 If possible, use a higher level facility: messaging libraries, parallel algorithms, and vectorization.
14902 This section looks at passing messages so that a programmer doesn't have to do explicit synchronization.
14904 Message passing rules summary:
14906 * [CP.60: Use a `future` to return a value from a concurrent task](#Rconc-future)
14907 * [CP.61: Use `async()` to spawn concurrent tasks](#Rconc-async)
14909 * messaging libraries
14911 ???? should there be a "use X rather than `std::async`" where X is something that would use a better specified thread pool?
14913 ??? Is `std::async` worth using in light of future (and even existing, as libraries) parallelism facilities? What should the guidelines recommend if someone wants to parallelize, e.g., `std::accumulate` (with the additional precondition of commutativity), or merge sort?
14916 ### <a name="Rconc-future"></a>CP.60: Use a `future` to return a value from a concurrent task
14920 A `future` preserves the usual function call return semantics for asynchronous tasks.
14921 There is no explicit locking and both correct (value) return and error (exception) return are handled simply.
14935 ### <a name="Rconc-async"></a>CP.61: Use `async()` to spawn concurrent tasks
14939 Similar to [R.12](#Rr-immediate-alloc), which tells you to avoid raw owning pointers, you should
14940 also avoid raw threads and raw promises where possible. Use a factory function such as `std::async`,
14941 which handles spawning or reusing a thread without exposing raw threads to your own code.
14945 int read_value(const std::string& filename)
14947 std::ifstream in(filename);
14948 in.exceptions(std::ifstream::failbit);
14954 void async_example()
14957 std::future<int> f1 = std::async(read_value, "v1.txt");
14958 std::future<int> f2 = std::async(read_value, "v2.txt");
14959 std::cout << f1.get() + f2.get() << '\n';
14960 } catch (const std::ios_base::failure& fail) {
14961 // handle exception here
14967 Unfortunately, `std::async` is not perfect. For example, it doesn't use a thread pool,
14968 which means that it might fail due to resource exhaustion, rather than queuing up your tasks
14969 to be executed later. However, even if you cannot use `std::async`, you should prefer to
14970 write your own `future`-returning factory function, rather than using raw promises.
14972 ##### Example (bad)
14974 This example shows two different ways to succeed at using `std::future`, but to fail
14975 at avoiding raw `std::thread` management.
14977 void async_example()
14979 std::promise<int> p1;
14980 std::future<int> f1 = p1.get_future();
14981 std::thread t1([p1 = std::move(p1)]() mutable {
14982 p1.set_value(read_value("v1.txt"));
14984 t1.detach(); // evil
14986 std::packaged_task<int()> pt2(read_value, "v2.txt");
14987 std::future<int> f2 = pt2.get_future();
14988 std::thread(std::move(pt2)).detach();
14990 std::cout << f1.get() + f2.get() << '\n';
14993 ##### Example (good)
14995 This example shows one way you could follow the general pattern set by
14996 `std::async`, in a context where `std::async` itself was unacceptable for
14999 void async_example(WorkQueue& wq)
15001 std::future<int> f1 = wq.enqueue([]() {
15002 return read_value("v1.txt");
15004 std::future<int> f2 = wq.enqueue([]() {
15005 return read_value("v2.txt");
15007 std::cout << f1.get() + f2.get() << '\n';
15010 Any threads spawned to execute the code of `read_value` are hidden behind
15011 the call to `WorkQueue::enqueue`. The user code deals only with `future`
15012 objects, never with raw `thread`, `promise`, or `packaged_task` objects.
15019 ## <a name="SScp-vec"></a>CP.vec: Vectorization
15021 Vectorization is a technique for executing a number of tasks concurrently without introducing explicit synchronization.
15022 An operation is simply applied to elements of a data structure (a vector, an array, etc.) in parallel.
15023 Vectorization has the interesting property of often requiring no non-local changes to a program.
15024 However, vectorization works best with simple data structures and with algorithms specifically crafted to enable it.
15026 Vectorization rule summary:
15031 ## <a name="SScp-free"></a>CP.free: Lock-free programming
15033 Synchronization using `mutex`es and `condition_variable`s can be relatively expensive.
15034 Furthermore, it can lead to deadlock.
15035 For performance and to eliminate the possibility of deadlock, we sometimes have to use the tricky low-level "lock-free" facilities
15036 that rely on briefly gaining exclusive ("atomic") access to memory.
15037 Lock-free programming is also used to implement higher-level concurrency mechanisms, such as `thread`s and `mutex`es.
15039 Lock-free programming rule summary:
15041 * [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree)
15042 * [CP.101: Distrust your hardware/compiler combination](#Rconc-distrust)
15043 * [CP.102: Carefully study the literature](#Rconc-literature)
15044 * how/when to use atomics
15046 * use a lock-free data structure rather than hand-crafting specific lock-free access
15047 * [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double)
15048 * [CP.111: Use a conventional pattern if you really need double-checked locking](#Rconc-double-pattern)
15049 * how/when to compare and swap
15052 ### <a name="Rconc-lockfree"></a>CP.100: Don't use lock-free programming unless you absolutely have to
15056 It's error-prone and requires expert level knowledge of language features, machine architecture, and data structures.
15060 extern atomic<Link*> head; // the shared head of a linked list
15062 Link* nh = new Link(data, nullptr); // make a link ready for insertion
15063 Link* h = head.load(); // read the shared head of the list
15066 if (h->data <= data) break; // if so, insert elsewhere
15067 nh->next = h; // next element is the previous head
15068 } while (!head.compare_exchange_weak(h, nh)); // write nh to head or to h
15071 It would be really hard to find through testing.
15072 Read up on the ABA problem.
15076 [Atomic variables](#???) can be used simply and safely, as long as you are using the sequentially consistent memory model (memory_order_seq_cst), which is the default.
15080 Higher-level concurrency mechanisms, such as `thread`s and `mutex`es are implemented using lock-free programming.
15082 **Alternative**: Use lock-free data structures implemented by others as part of some library.
15085 ### <a name="Rconc-distrust"></a>CP.101: Distrust your hardware/compiler combination
15089 The low-level hardware interfaces used by lock-free programming are among the hardest to implement well and among
15090 the areas where the most subtle portability problems occur.
15091 If you are doing lock-free programming for performance, you need to check for regressions.
15095 Instruction reordering (static and dynamic) makes it hard for us to think effectively at this level (especially if you use relaxed memory models).
15096 Experience, (semi)formal models and model checking can be useful.
15097 Testing - often to an extreme extent - is essential.
15098 "Don't fly too close to the sun."
15102 Have strong rules for re-testing in place that covers any change in hardware, operating system, compiler, and libraries.
15105 ### <a name="Rconc-literature"></a>CP.102: Carefully study the literature
15109 With the exception of atomics and a few use standard patterns, lock-free programming is really an expert-only topic.
15110 Become an expert before shipping lock-free code for others to use.
15114 * Anthony Williams: C++ concurrency in action. Manning Publications.
15115 * Boehm, Adve, You Don't Know Jack About Shared Variables or Memory Models , Communications of the ACM, Feb 2012.
15116 * Boehm, "Threads Basics", HPL TR 2009-259.
15117 * Adve, Boehm, "Memory Models: A Case for Rethinking Parallel Languages and Hardware", Communications of the ACM, August 2010.
15118 * Boehm, Adve, "Foundations of the C++ Concurrency Memory Model", PLDI 08.
15119 * Mark Batty, Scott Owens, Susmit Sarkar, Peter Sewell, and Tjark Weber, "Mathematizing C++ Concurrency", POPL 2011.
15120 * Damian Dechev, Peter Pirkelbauer, and Bjarne Stroustrup: Understanding and Effectively Preventing the ABA Problem in Descriptor-based Lock-free Designs. 13th IEEE Computer Society ISORC 2010 Symposium. May 2010.
15121 * Damian Dechev and Bjarne Stroustrup: Scalable Non-blocking Concurrent Objects for Mission Critical Code. ACM OOPSLA'09. October 2009
15122 * Damian Dechev, Peter Pirkelbauer, Nicolas Rouquette, and Bjarne Stroustrup: Semantically Enhanced Containers for Concurrent Real-Time Systems. Proc. 16th Annual IEEE International Conference and Workshop on the Engineering of Computer Based Systems (IEEE ECBS). April 2009.
15125 ### <a name="Rconc-double"></a>CP.110: Do not write your own double-checked locking for initialization
15129 Since C++11, static local variables are now initialized in a thread-safe way. When combined with the RAII pattern, static local variables can replace the need for writing your own double-checked locking for initialization. std::call_once can also achieve the same purpose. Use either static local variables of C++11 or std::call_once instead of writing your own double-checked locking for initialization.
15133 Example with std::call_once.
15137 static std::once_flag my_once_flag;
15138 std::call_once(my_once_flag, []()
15140 // do this only once
15145 Example with thread-safe static local variables of C++11.
15149 // Assuming the compiler is compliant with C++11
15150 static My_class my_object; // Constructor called only once
15159 // do this only once
15165 ??? Is it possible to detect the idiom?
15168 ### <a name="Rconc-double-pattern"></a>CP.111: Use a conventional pattern if you really need double-checked locking
15172 Double-checked locking is easy to mess up. If you really need to write your own double-checked locking, in spite of the rules [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) and [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree), then do it in a conventional pattern.
15174 The uses of the double-checked locking pattern that are not in violation of [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) arise when a non-thread-safe action is both hard and rare, and there exists a fast thread-safe test that can be used to guarantee that the action is not needed, but cannot be used to guarantee the converse.
15178 The use of volatile does not make the first check thread-safe, see also [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
15180 mutex action_mutex;
15181 volatile bool action_needed;
15183 if (action_needed) {
15184 std::lock_guard<std::mutex> lock(action_mutex);
15185 if (action_needed) {
15187 action_needed = false;
15191 ##### Example, good
15193 mutex action_mutex;
15194 atomic<bool> action_needed;
15196 if (action_needed) {
15197 std::lock_guard<std::mutex> lock(action_mutex);
15198 if (action_needed) {
15200 action_needed = false;
15204 Fine-tuned memory order might be beneficial where acquire load is more efficient than sequentially-consistent load
15206 mutex action_mutex;
15207 atomic<bool> action_needed;
15209 if (action_needed.load(memory_order_acquire)) {
15210 lock_guard<std::mutex> lock(action_mutex);
15211 if (action_needed.load(memory_order_relaxed)) {
15213 action_needed.store(false, memory_order_release);
15219 ??? Is it possible to detect the idiom?
15222 ## <a name="SScp-etc"></a>CP.etc: Etc. concurrency rules
15224 These rules defy simple categorization:
15226 * [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
15227 * [CP.201: ??? Signals](#Rconc-signal)
15229 ### <a name="Rconc-volatile2"></a>CP.200: Use `volatile` only to talk to non-C++ memory
15233 `volatile` is used to refer to objects that are shared with "non-C++" code or hardware that does not follow the C++ memory model.
15237 const volatile long clock;
15239 This describes a register constantly updated by a clock circuit.
15240 `clock` is `volatile` because its value will change without any action from the C++ program that uses it.
15241 For example, reading `clock` twice will often yield two different values, so the optimizer had better not optimize away the second read in this code:
15244 // ... no use of clock here ...
15247 `clock` is `const` because the program should not try to write to `clock`.
15251 Unless you are writing the lowest level code manipulating hardware directly, consider `volatile` an esoteric feature that is best avoided.
15255 Usually C++ code receives `volatile` memory that is owned elsewhere (hardware or another language):
15257 int volatile* vi = get_hardware_memory_location();
15258 // note: we get a pointer to someone else's memory here
15259 // volatile says "treat this with extra respect"
15261 Sometimes C++ code allocates the `volatile` memory and shares it with "elsewhere" (hardware or another language) by deliberately escaping a pointer:
15263 static volatile long vl;
15264 please_use_this(&vl); // escape a reference to this to "elsewhere" (not C++)
15268 `volatile` local variables are nearly always wrong -- how can they be shared with other languages or hardware if they're ephemeral?
15269 The same applies almost as strongly to member variables, for the same reason.
15273 volatile int i = 0; // bad, volatile local variable
15278 volatile int i = 0; // suspicious, volatile member variable
15284 In C++, unlike in some other languages, `volatile` has [nothing to do with synchronization](#Rconc-volatile).
15288 * Flag `volatile T` local and member variables; almost certainly you intended to use `atomic<T>` instead.
15291 ### <a name="Rconc-signal"></a>CP.201: ??? Signals
15293 ???UNIX signal handling???. Might be worth reminding how little is async-signal-safe, and how to communicate with a signal handler (best is probably "not at all")
15296 # <a name="S-errors"></a>E: Error handling
15298 Error handling involves:
15300 * Detecting an error
15301 * Transmitting information about an error to some handler code
15302 * Preserving a valid state of the program
15303 * Avoiding resource leaks
15305 It is not possible to recover from all errors. If recovery from an error is not possible, it is important to quickly "get out" in a well-defined way. A strategy for error handling must be simple, or it becomes a source of even worse errors. Untested and rarely executed error-handling code is itself the source of many bugs.
15307 The rules are designed to help avoid several kinds of errors:
15309 * Type violations (e.g., misuse of `union`s and casts)
15310 * Resource leaks (including memory leaks)
15312 * Lifetime errors (e.g., accessing an object after is has been `delete`d)
15313 * Complexity errors (logical errors made likely by overly complex expression of ideas)
15314 * Interface errors (e.g., an unexpected value is passed through an interface)
15316 Error-handling rule summary:
15318 * [E.1: Develop an error-handling strategy early in a design](#Re-design)
15319 * [E.2: Throw an exception to signal that a function can't perform its assigned task](#Re-throw)
15320 * [E.3: Use exceptions for error handling only](#Re-errors)
15321 * [E.4: Design your error-handling strategy around invariants](#Re-design-invariants)
15322 * [E.5: Let a constructor establish an invariant, and throw if it cannot](#Re-invariant)
15323 * [E.6: Use RAII to prevent leaks](#Re-raii)
15324 * [E.7: State your preconditions](#Re-precondition)
15325 * [E.8: State your postconditions](#Re-postcondition)
15327 * [E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable](#Re-noexcept)
15328 * [E.13: Never throw while being the direct owner of an object](#Re-never-throw)
15329 * [E.14: Use purpose-designed user-defined types as exceptions (not built-in types)](#Re-exception-types)
15330 * [E.15: Catch exceptions from a hierarchy by reference](#Re-exception-ref)
15331 * [E.16: Destructors, deallocation, and `swap` must never fail](#Re-never-fail)
15332 * [E.17: Don't try to catch every exception in every function](#Re-not-always)
15333 * [E.18: Minimize the use of explicit `try`/`catch`](#Re-catch)
15334 * [E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available](#Re-finally)
15336 * [E.25: If you can't throw exceptions, simulate RAII for resource management](#Re-no-throw-raii)
15337 * [E.26: If you can't throw exceptions, consider failing fast](#Re-no-throw-crash)
15338 * [E.27: If you can't throw exceptions, use error codes systematically](#Re-no-throw-codes)
15339 * [E.28: Avoid error handling based on global state (e.g. `errno`)](#Re-no-throw)
15341 * [E.30: Don't use exception specifications](#Re-specifications)
15342 * [E.31: Properly order your `catch`-clauses](#Re_catch)
15344 ### <a name="Re-design"></a>E.1: Develop an error-handling strategy early in a design
15348 A consistent and complete strategy for handling errors and resource leaks is hard to retrofit into a system.
15350 ### <a name="Re-throw"></a>E.2: Throw an exception to signal that a function can't perform its assigned task
15354 To make error handling systematic, robust, and non-repetitive.
15366 Foo bar {{Thing{1}, Thing{2}, Thing{monkey}}, {"my_file", "r"}, "Here we go!"};
15370 Here, `vector` and `string`s constructors might not be able to allocate sufficient memory for their elements, `vector`s constructor might not be able copy the `Thing`s in its initializer list, and `File_handle` might not be able to open the required file.
15371 In each case, they throw an exception for `use()`'s caller to handle.
15372 If `use()` could handle the failure to construct `bar` it can take control using `try`/`catch`.
15373 In either case, `Foo`'s constructor correctly destroys constructed members before passing control to whatever tried to create a `Foo`.
15374 Note that there is no return value that could contain an error code.
15376 The `File_handle` constructor might be defined like this:
15378 File_handle::File_handle(const string& name, const string& mode)
15379 : f{fopen(name.c_str(), mode.c_str())}
15382 throw runtime_error{"File_handle: could not open " + name + " as " + mode};
15387 It is often said that exceptions are meant to signal exceptional events and failures.
15388 However, that's a bit circular because "what is exceptional?"
15391 * A precondition that cannot be met
15392 * A constructor that cannot construct an object (failure to establish its class's [invariant](#Rc-struct))
15393 * An out-of-range error (e.g., `v[v.size()] = 7`)
15394 * Inability to acquire a resource (e.g., the network is down)
15396 In contrast, termination of an ordinary loop is not exceptional.
15397 Unless the loop was meant to be infinite, termination is normal and expected.
15401 Don't use a `throw` as simply an alternative way of returning a value from a function.
15405 Some systems, such as hard-real-time systems require a guarantee that an action is taken in a (typically short) constant maximum time known before execution starts. Such systems can use exceptions only if there is tool support for accurately predicting the maximum time to recover from a `throw`.
15407 **See also**: [RAII](#Re-raii)
15409 **See also**: [discussion](#Sd-noexcept)
15413 Before deciding that you cannot afford or don't like exception-based error handling, have a look at the [alternatives](#Re-no-throw-raii);
15414 they have their own complexities and problems.
15415 Also, as far as possible, measure before making claims about efficiency.
15417 ### <a name="Re-errors"></a>E.3: Use exceptions for error handling only
15421 To keep error handling separated from "ordinary code."
15422 C++ implementations tend to be optimized based on the assumption that exceptions are rare.
15424 ##### Example, don't
15426 // don't: exception not used for error handling
15427 int find_index(vector<string>& vec, const string& x)
15430 for (gsl::index i = 0; i < vec.size(); ++i)
15431 if (vec[i] == x) throw i; // found x
15436 return -1; // not found
15439 This is more complicated and most likely runs much slower than the obvious alternative.
15440 There is nothing exceptional about finding a value in a `vector`.
15444 Would need to be heuristic.
15445 Look for exception values "leaked" out of `catch` clauses.
15447 ### <a name="Re-design-invariants"></a>E.4: Design your error-handling strategy around invariants
15451 To use an object it must be in a valid state (defined formally or informally by an invariant) and to recover from an error every object not destroyed must be in a valid state.
15455 An [invariant](#Rc-struct) is a logical condition for the members of an object that a constructor must establish for the public member functions to assume.
15461 ### <a name="Re-invariant"></a>E.5: Let a constructor establish an invariant, and throw if it cannot
15465 Leaving an object without its invariant established is asking for trouble.
15466 Not all member functions can be called.
15470 class Vector { // very simplified vector of doubles
15471 // if elem != nullptr then elem points to sz doubles
15473 Vector() : elem{nullptr}, sz{0}{}
15474 Vector(int s) : elem{new double[s]}, sz{s} { /* initialize elements */ }
15475 ~Vector() { delete [] elem; }
15476 double& operator[](int s) { return elem[s]; }
15479 owner<double*> elem;
15483 The class invariant - here stated as a comment - is established by the constructors.
15484 `new` throws if it cannot allocate the required memory.
15485 The operators, notably the subscript operator, relies on the invariant.
15487 **See also**: [If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
15491 Flag classes with `private` state without a constructor (public, protected, or private).
15493 ### <a name="Re-raii"></a>E.6: Use RAII to prevent leaks
15497 Leaks are typically unacceptable.
15498 Manual resource release is error-prone.
15499 RAII ("Resource Acquisition Is Initialization") is the simplest, most systematic way of preventing leaks.
15503 void f1(int i) // Bad: possible leak
15505 int* p = new int[12];
15507 if (i < 17) throw Bad{"in f()", i};
15511 We could carefully release the resource before the throw:
15513 void f2(int i) // Clumsy and error-prone: explicit release
15515 int* p = new int[12];
15519 throw Bad{"in f()", i};
15524 This is verbose. In larger code with multiple possible `throw`s explicit releases become repetitive and error-prone.
15526 void f3(int i) // OK: resource management done by a handle (but see below)
15528 auto p = make_unique<int[]>(12);
15530 if (i < 17) throw Bad{"in f()", i};
15534 Note that this works even when the `throw` is implicit because it happened in a called function:
15536 void f4(int i) // OK: resource management done by a handle (but see below)
15538 auto p = make_unique<int[]>(12);
15540 helper(i); // might throw
15544 Unless you really need pointer semantics, use a local resource object:
15546 void f5(int i) // OK: resource management done by local object
15550 helper(i); // might throw
15554 That's even simpler and safer, and often more efficient.
15558 If there is no obvious resource handle and for some reason defining a proper RAII object/handle is infeasible,
15559 as a last resort, cleanup actions can be represented by a [`final_action`](#Re-finally) object.
15563 But what do we do if we are writing a program where exceptions cannot be used?
15564 First challenge that assumption; there are many anti-exceptions myths around.
15565 We know of only a few good reasons:
15567 * We are on a system so small that the exception support would eat up most of our 2K memory.
15568 * We are in a hard-real-time system and we don't have tools that guarantee us that an exception is handled within the required time.
15569 * We are in a system with tons of legacy code using lots of pointers in difficult-to-understand ways
15570 (in particular without a recognizable ownership strategy) so that exceptions could cause leaks.
15571 * Our implementation of the C++ exception mechanisms is unreasonably poor
15572 (slow, memory consuming, failing to work correctly for dynamically linked libraries, etc.).
15573 Complain to your implementation purveyor; if no user complains, no improvement will happen.
15574 * We get fired if we challenge our manager's ancient wisdom.
15576 Only the first of these reasons is fundamental, so whenever possible, use exceptions to implement RAII, or design your RAII objects to never fail.
15577 When exceptions cannot be used, simulate RAII.
15578 That is, systematically check that objects are valid after construction and still release all resources in the destructor.
15579 One strategy is to add a `valid()` operation to every resource handle:
15583 vector<string> vs(100); // not std::vector: valid() added
15585 // handle error or exit
15588 ifstream fs("foo"); // not std::ifstream: valid() added
15590 // handle error or exit
15594 } // destructors clean up as usual
15596 Obviously, this increases the size of the code, doesn't allow for implicit propagation of "exceptions" (`valid()` checks), and `valid()` checks can be forgotten.
15597 Prefer to use exceptions.
15599 **See also**: [Use of `noexcept`](#Re-noexcept)
15605 ### <a name="Re-precondition"></a>E.7: State your preconditions
15609 To avoid interface errors.
15611 **See also**: [precondition rule](#Ri-pre)
15613 ### <a name="Re-postcondition"></a>E.8: State your postconditions
15617 To avoid interface errors.
15619 **See also**: [postcondition rule](#Ri-post)
15621 ### <a name="Re-noexcept"></a>E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable
15625 To make error handling systematic, robust, and efficient.
15629 double compute(double d) noexcept
15631 return log(sqrt(d <= 0 ? 1 : d));
15634 Here, we know that `compute` will not throw because it is composed out of operations that don't throw.
15635 By declaring `compute` to be `noexcept`, we give the compiler and human readers information that can make it easier for them to understand and manipulate `compute`.
15639 Many standard-library functions are `noexcept` including all the standard-library functions "inherited" from the C Standard Library.
15643 vector<double> munge(const vector<double>& v) noexcept
15645 vector<double> v2(v.size());
15646 // ... do something ...
15649 The `noexcept` here states that I am not willing or able to handle the situation where I cannot construct the local `vector`.
15650 That is, I consider memory exhaustion a serious design error (on par with hardware failures) so that I'm willing to crash the program if it happens.
15654 Do not use traditional [exception-specifications](#Re-specifications).
15658 [discussion](#Sd-noexcept).
15660 ### <a name="Re-never-throw"></a>E.13: Never throw while being the direct owner of an object
15664 That would be a leak.
15668 void leak(int x) // don't: might leak
15670 auto p = new int{7};
15671 if (x < 0) throw Get_me_out_of_here{}; // might leak *p
15673 delete p; // we might never get here
15676 One way of avoiding such problems is to use resource handles consistently:
15678 void no_leak(int x)
15680 auto p = make_unique<int>(7);
15681 if (x < 0) throw Get_me_out_of_here{}; // will delete *p if necessary
15683 // no need for delete p
15686 Another solution (often better) would be to use a local variable to eliminate explicit use of pointers:
15688 void no_leak_simplified(int x)
15696 If you have local "things" that requires cleanup, but is not represented by an object with a destructor, such cleanup must
15697 also be done before a `throw`.
15698 Sometimes, [`finally()`](#Re-finally) can make such unsystematic cleanup a bit more manageable.
15700 ### <a name="Re-exception-types"></a>E.14: Use purpose-designed user-defined types as exceptions (not built-in types)
15704 A user-defined type is unlikely to clash with other people's exceptions.
15711 throw Moonphase_error{};
15722 catch(const Bufferpool_exhausted&) {
15727 ##### Example, don't
15729 void my_code() // Don't
15732 throw 7; // 7 means "moon in the 4th quarter"
15736 void your_code() // Don't
15743 catch(int i) { // i == 7 means "input buffer too small"
15750 The standard-library classes derived from `exception` should be used only as base classes or for exceptions that require only "generic" handling. Like built-in types, their use could clash with other people's use of them.
15752 ##### Example, don't
15754 void my_code() // Don't
15757 throw runtime_error{"moon in the 4th quarter"};
15761 void your_code() // Don't
15768 catch(const runtime_error&) { // runtime_error means "input buffer too small"
15773 **See also**: [Discussion](#Sd-???)
15777 Catch `throw` and `catch` of a built-in type. Maybe warn about `throw` and `catch` using a standard-library `exception` type. Obviously, exceptions derived from the `std::exception` hierarchy are fine.
15779 ### <a name="Re-exception-ref"></a>E.15: Catch exceptions from a hierarchy by reference
15783 To prevent slicing.
15792 catch (exception e) { // don't: might slice
15797 Instead, use a reference:
15799 catch (exception& e) { /* ... */ }
15801 or - typically better still - a `const` reference:
15803 catch (const exception& e) { /* ... */ }
15805 Most handlers do not modify their exception and in general we [recommend use of `const`](#Res-const).
15809 To rethrow a caught exception use `throw;` not `throw e;`. Using `throw e;` would throw a new copy of `e` (sliced to the static type `std::exception`) instead of rethrowing the original exception of type `std::runtime_error`. (But keep [Don't try to catch every exception in every function](#Re-not-always) and [Minimize the use of explicit `try`/`catch`](#Re-catch) in mind.)
15813 Flag by-value exceptions if their types are part of a hierarchy (could require whole-program analysis to be perfect).
15815 ### <a name="Re-never-fail"></a>E.16: Destructors, deallocation, and `swap` must never fail
15819 We don't know how to write reliable programs if a destructor, a swap, or a memory deallocation fails; that is, if it exits by an exception or simply doesn't perform its required action.
15821 ##### Example, don't
15826 ~Connection() // Don't: very bad destructor
15828 if (cannot_disconnect()) throw I_give_up{information};
15835 Many have tried to write reliable code violating this rule for examples, such as a network connection that "refuses to close".
15836 To the best of our knowledge nobody has found a general way of doing this.
15837 Occasionally, for very specific examples, you can get away with setting some state for future cleanup.
15838 For example, we might put a socket that does not want to close on a "bad socket" list,
15839 to be examined by a regular sweep of the system state.
15840 Every example we have seen of this is error-prone, specialized, and often buggy.
15844 The standard library assumes that destructors, deallocation functions (e.g., `operator delete`), and `swap` do not throw. If they do, basic standard-library invariants are broken.
15848 Deallocation functions, including `operator delete`, must be `noexcept`. `swap` functions must be `noexcept`.
15849 Most destructors are implicitly `noexcept` by default.
15850 Also, [make move operations `noexcept`](#Rc-move-noexcept).
15854 Catch destructors, deallocation operations, and `swap`s that `throw`.
15855 Catch such operations that are not `noexcept`.
15857 **See also**: [discussion](#Sd-never-fail)
15859 ### <a name="Re-not-always"></a>E.17: Don't try to catch every exception in every function
15863 Catching an exception in a function that cannot take a meaningful recovery action leads to complexity and waste.
15864 Let an exception propagate until it reaches a function that can handle it.
15865 Let cleanup actions on the unwinding path be handled by [RAII](#Re-raii).
15867 ##### Example, don't
15876 throw; // propagate exception
15882 * Flag nested try-blocks.
15883 * Flag source code files with a too high ratio of try-blocks to functions. (??? Problem: define "too high")
15885 ### <a name="Re-catch"></a>E.18: Minimize the use of explicit `try`/`catch`
15889 `try`/`catch` is verbose and non-trivial uses are error-prone.
15890 `try`/`catch` can be a sign of unsystematic and/or low-level resource management or error handling.
15902 catch (Gadget_construction_failure) {
15908 This code is messy.
15909 There could be a leak from the naked pointer in the `try` block.
15910 Not all exceptions are handled.
15911 `deleting` an object that failed to construct is almost certainly a mistake.
15921 * proper resource handles and [RAII](#Re-raii)
15922 * [`finally`](#Re-finally)
15926 ??? hard, needs a heuristic
15928 ### <a name="Re-finally"></a>E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available
15932 `finally` is less verbose and harder to get wrong than `try`/`catch`.
15938 void* p = malloc(n);
15939 auto _ = finally([p] { free(p); });
15945 `finally` is not as messy as `try`/`catch`, but it is still ad-hoc.
15946 Prefer [proper resource management objects](#Re-raii).
15947 Consider `finally` a last resort.
15951 Use of `finally` is a systematic and reasonably clean alternative to the old [`goto exit;` technique](#Re-no-throw-codes)
15952 for dealing with cleanup where resource management is not systematic.
15956 Heuristic: Detect `goto exit;`
15958 ### <a name="Re-no-throw-raii"></a>E.25: If you can't throw exceptions, simulate RAII for resource management
15962 Even without exceptions, [RAII](#Re-raii) is usually the best and most systematic way of dealing with resources.
15966 Error handling using exceptions is the only complete and systematic way of handling non-local errors in C++.
15967 In particular, non-intrusively signaling failure to construct an object requires an exception.
15968 Signaling errors in a way that cannot be ignored requires exceptions.
15969 If you can't use exceptions, simulate their use as best you can.
15971 A lot of fear of exceptions is misguided.
15972 When used for exceptional circumstances in code that is not littered with pointers and complicated control structures,
15973 exception handling is almost always affordable (in time and space) and almost always leads to better code.
15974 This, of course, assumes a good implementation of the exception handling mechanisms, which is not available on all systems.
15975 There are also cases where the problems above do not apply, but exceptions cannot be used for other reasons.
15976 Some hard-real-time systems are an example: An operation has to be completed within a fixed time with an error or a correct answer.
15977 In the absence of appropriate time estimation tools, this is hard to guarantee for exceptions.
15978 Such systems (e.g. flight control software) typically also ban the use of dynamic (heap) memory.
15980 So, the primary guideline for error handling is "use exceptions and [RAII](#Re-raii)."
15981 This section deals with the cases where you either do not have an efficient implementation of exceptions,
15982 or have such a rat's nest of old-style code
15983 (e.g., lots of pointers, ill-defined ownership, and lots of unsystematic error handling based on tests of error codes)
15984 that it is infeasible to introduce simple and systematic exception handling.
15986 Before condemning exceptions or complaining too much about their cost, consider examples of the use of [error codes](#Re-no-throw-codes).
15987 Consider the cost and complexity of the use of error codes.
15988 If performance is your worry, measure.
15992 Assume you wanted to write
15994 void func(zstring arg)
16000 If the `gadget` isn't correctly constructed, `func` exits with an exception.
16001 If we cannot throw an exception, we can simulate this RAII style of resource handling by adding a `valid()` member function to `Gadget`:
16003 error_indicator func(zstring arg)
16006 if (!g.valid()) return gadget_construction_error;
16008 return 0; // zero indicates "good"
16011 The problem is of course that the caller now has to remember to test the return value.
16013 **See also**: [Discussion](#Sd-???)
16017 Possible (only) for specific versions of this idea: e.g., test for systematic test of `valid()` after resource handle construction
16019 ### <a name="Re-no-throw-crash"></a>E.26: If you can't throw exceptions, consider failing fast
16023 If you can't do a good job at recovering, at least you can get out before too much consequential damage is done.
16025 **See also**: [Simulating RAII](#Re-no-throw-raii)
16029 If you cannot be systematic about error handling, consider "crashing" as a response to any error that cannot be handled locally.
16030 That is, if you cannot recover from an error in the context of the function that detected it, call `abort()`, `quick_exit()`,
16031 or a similar function that will trigger some sort of system restart.
16033 In systems where you have lots of processes and/or lots of computers, you need to expect and handle fatal crashes anyway,
16034 say from hardware failures.
16035 In such cases, "crashing" is simply leaving error handling to the next level of the system.
16042 p = static_cast<X*>(malloc(n * sizeof(X)));
16043 if (!p) abort(); // abort if memory is exhausted
16047 Most programs cannot handle memory exhaustion gracefully anyway. This is roughly equivalent to
16052 p = new X[n]; // throw if memory is exhausted (by default, terminate)
16056 Typically, it is a good idea to log the reason for the "crash" before exiting.
16062 ### <a name="Re-no-throw-codes"></a>E.27: If you can't throw exceptions, use error codes systematically
16066 Systematic use of any error-handling strategy minimizes the chance of forgetting to handle an error.
16068 **See also**: [Simulating RAII](#Re-no-throw-raii)
16072 There are several issues to be addressed:
16074 * How do you transmit an error indicator from out of a function?
16075 * How do you release all resources from a function before doing an error exit?
16076 * What do you use as an error indicator?
16078 In general, returning an error indicator implies returning two values: The result and an error indicator.
16079 The error indicator can be part of the object, e.g. an object can have a `valid()` indicator
16080 or a pair of values can be returned.
16084 Gadget make_gadget(int n)
16091 Gadget g = make_gadget(17);
16098 This approach fits with [simulated RAII resource management](#Re-no-throw-raii).
16099 The `valid()` function could return an `error_indicator` (e.g. a member of an `error_indicator` enumeration).
16103 What if we cannot or do not want to modify the `Gadget` type?
16104 In that case, we must return a pair of values.
16107 std::pair<Gadget, error_indicator> make_gadget(int n)
16114 auto r = make_gadget(17);
16118 Gadget& g = r.first;
16122 As shown, `std::pair` is a possible return type.
16123 Some people prefer a specific type.
16126 Gval make_gadget(int n)
16133 auto r = make_gadget(17);
16141 One reason to prefer a specific return type is to have names for its members, rather than the somewhat cryptic `first` and `second`
16142 and to avoid confusion with other uses of `std::pair`.
16146 In general, you must clean up before an error exit.
16149 std::pair<int, error_indicator> user()
16151 Gadget g1 = make_gadget(17);
16153 return {0, g1_error};
16156 Gadget g2 = make_gadget(31);
16159 return {0, g2_error};
16164 if (all_foobar(g1, g2)) {
16167 return {0, foobar_error};
16177 Simulating RAII can be non-trivial, especially in functions with multiple resources and multiple possible errors.
16178 A not uncommon technique is to gather cleanup at the end of the function to avoid repetition (note the extra scope around `g2` is undesirable but necessary to make the `goto` version compile):
16180 std::pair<int, error_indicator> user()
16182 error_indicator err = 0;
16185 Gadget g1 = make_gadget(17);
16192 Gadget g2 = make_gadget(31);
16198 if (all_foobar(g1, g2)) {
16199 err = foobar_error;
16206 if (g2.valid()) cleanup(g2);
16210 if (g1.valid()) cleanup(g1);
16214 The larger the function, the more tempting this technique becomes.
16215 `finally` can [ease the pain a bit](#Re-finally).
16216 Also, the larger the program becomes the harder it is to apply an error-indicator-based error-handling strategy systematically.
16218 We [prefer exception-based error handling](#Re-throw) and recommend [keeping functions short](#Rf-single).
16220 **See also**: [Discussion](#Sd-???)
16222 **See also**: [Returning multiple values](#Rf-out-multi)
16228 ### <a name="Re-no-throw"></a>E.28: Avoid error handling based on global state (e.g. `errno`)
16232 Global state is hard to manage and it is easy to forget to check it.
16233 When did you last test the return value of `printf()`?
16235 **See also**: [Simulating RAII](#Re-no-throw-raii)
16244 p = static_cast<X*>(malloc(n * sizeof(X)));
16245 if (!p) last_err = -1; // error if memory is exhausted
16251 C-style error handling is based on the global variable `errno`, so it is essentially impossible to avoid this style completely.
16258 ### <a name="Re-specifications"></a>E.30: Don't use exception specifications
16262 Exception specifications make error handling brittle, impose a run-time cost, and have been removed from the C++ standard.
16274 If `f()` throws an exception different from `X` and `Y` the unexpected handler is invoked, which by default terminates.
16275 That's OK, but say that we have checked that this cannot happen and `f` is changed to throw a new exception `Z`,
16276 we now have a crash on our hands unless we change `use()` (and re-test everything).
16277 The snag is that `f()` might be in a library we do not control and the new exception is not anything that `use()` can do
16278 anything about or is in any way interested in.
16279 We can change `use()` to pass `Z` through, but now `use()`'s callers probably needs to be modified.
16280 This quickly becomes unmanageable.
16281 Alternatively, we can add a `try`-`catch` to `use()` to map `Z` into an acceptable exception.
16282 This too, quickly becomes unmanageable.
16283 Note that changes to the set of exceptions often happens at the lowest level of a system
16284 (e.g., because of changes to a network library or some middleware), so changes "bubble up" through long call chains.
16285 In a large code base, this could mean that nobody could update to a new version of a library until the last user was modified.
16286 If `use()` is part of a library, it might not be possible to update it because a change could affect unknown clients.
16288 The policy of letting exceptions propagate until they reach a function that potentially can handle it has proven itself over the years.
16292 No. This would not be any better had exception specifications been statically enforced.
16293 For example, see [Stroustrup94](#Stroustrup94).
16297 If no exception can be thrown, use [`noexcept`](#Re-noexcept).
16301 Flag every exception specification.
16303 ### <a name="Re_catch"></a>E.31: Properly order your `catch`-clauses
16307 `catch`-clauses are evaluated in the order they appear and one clause can hide another.
16317 catch (Base& b) { /* ... */ }
16318 catch (Derived& d) { /* ... */ }
16319 catch (...) { /* ... */ }
16320 catch (std::exception& e) { /* ... */ }
16323 If `Derived`is derived from `Base` the `Derived`-handler will never be invoked.
16324 The "catch everything" handler ensured that the `std::exception`-handler will never be invoked.
16328 Flag all "hiding handlers".
16330 # <a name="S-const"></a>Con: Constants and immutability
16332 You can't have a race condition on a constant.
16333 It is easier to reason about a program when many of the objects cannot change their values.
16334 Interfaces that promises "no change" of objects passed as arguments greatly increase readability.
16336 Constant rule summary:
16338 * [Con.1: By default, make objects immutable](#Rconst-immutable)
16339 * [Con.2: By default, make member functions `const`](#Rconst-fct)
16340 * [Con.3: By default, pass pointers and references to `const`s](#Rconst-ref)
16341 * [Con.4: Use `const` to define objects with values that do not change after construction](#Rconst-const)
16342 * [Con.5: Use `constexpr` for values that can be computed at compile time](#Rconst-constexpr)
16344 ### <a name="Rconst-immutable"></a>Con.1: By default, make objects immutable
16348 Immutable objects are easier to reason about, so make objects non-`const` only when there is a need to change their value.
16349 Prevents accidental or hard-to-notice change of value.
16353 for (const int i : c) cout << i << '\n'; // just reading: const
16355 for (int i : c) cout << i << '\n'; // BAD: just reading
16359 Function arguments are rarely mutated, but also rarely declared const.
16360 To avoid confusion and lots of false positives, don't enforce this rule for function arguments.
16362 void f(const char* const p); // pedantic
16363 void g(const int i); // pedantic
16365 Note that function parameter is a local variable so changes to it are local.
16369 * Flag non-`const` variables that are not modified (except for parameters to avoid many false positives)
16371 ### <a name="Rconst-fct"></a>Con.2: By default, make member functions `const`
16375 A member function should be marked `const` unless it changes the object's observable state.
16376 This gives a more precise statement of design intent, better readability, more errors caught by the compiler, and sometimes more optimization opportunities.
16383 int getx() { return x; } // BAD, should be const as it doesn't modify the object's state
16387 void f(const Point& pt)
16389 int x = pt.getx(); // ERROR, doesn't compile because getx was not marked const
16394 It is not inherently bad to pass a pointer or reference to non-`const`,
16395 but that should be done only when the called function is supposed to modify the object.
16396 A reader of code must assume that a function that takes a "plain" `T*` or `T&` will modify the object referred to.
16397 If it doesn't now, it might do so later without forcing recompilation.
16401 There are code/libraries that offer functions that declare a`T*` even though
16402 those function do not modify that `T`.
16403 This is a problem for people modernizing code.
16406 * update the library to be `const`-correct; preferred long-term solution
16407 * "cast away `const`"; [best avoided](#Res-casts-const)
16408 * provide a wrapper function
16412 void f(int* p); // old code: f() does not modify `*p`
16413 void f(const int* p) { f(const_cast<int*>(p)); } // wrapper
16415 Note that this wrapper solution is a patch that should be used only when the declaration of `f()` cannot be modified,
16416 e.g. because it is in a library that you cannot modify.
16420 A `const` member function can modify the value of an object that is `mutable` or accessed through a pointer member.
16421 A common use is to maintain a cache rather than repeatedly do a complicated computation.
16422 For example, here is a `Date` that caches (memoizes) its string representation to simplify repeated uses:
16427 const string& string_ref() const
16429 if (string_val == "") compute_string_rep();
16434 void compute_string_rep() const; // compute string representation and place it in string_val
16435 mutable string string_val;
16439 Another way of saying this is that `const`ness is not transitive.
16440 It is possible for a `const` member function to change the value of `mutable` members and the value of objects accessed
16441 through non-`const` pointers.
16442 It is the job of the class to ensure such mutation is done only when it makes sense according to the semantics (invariants)
16443 it offers to its users.
16445 **See also**: [Pimpl](#Ri-pimpl)
16449 * Flag a member function that is not marked `const`, but that does not perform a non-`const` operation on any member variable.
16451 ### <a name="Rconst-ref"></a>Con.3: By default, pass pointers and references to `const`s
16455 To avoid a called function unexpectedly changing the value.
16456 It's far easier to reason about programs when called functions don't modify state.
16460 void f(char* p); // does f modify *p? (assume it does)
16461 void g(const char* p); // g does not modify *p
16465 It is not inherently bad to pass a pointer or reference to non-`const`,
16466 but that should be done only when the called function is supposed to modify the object.
16470 [Do not cast away `const`](#Res-casts-const).
16474 * Flag function that does not modify an object passed by pointer or reference to non-`const`
16475 * Flag a function that (using a cast) modifies an object passed by pointer or reference to `const`
16477 ### <a name="Rconst-const"></a>Con.4: Use `const` to define objects with values that do not change after construction
16481 Prevent surprises from unexpectedly changed object values.
16496 As `x` is not `const`, we must assume that it is modified somewhere in the loop.
16500 * Flag unmodified non-`const` variables.
16502 ### <a name="Rconst-constexpr"></a>Con.5: Use `constexpr` for values that can be computed at compile time
16506 Better performance, better compile-time checking, guaranteed compile-time evaluation, no possibility of race conditions.
16510 double x = f(2); // possible run-time evaluation
16511 const double y = f(2); // possible run-time evaluation
16512 constexpr double z = f(2); // error unless f(2) can be evaluated at compile time
16520 * Flag `const` definitions with constant expression initializers.
16522 # <a name="S-templates"></a>T: Templates and generic programming
16524 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
16525 In C++, generic programming is supported by the `template` language mechanisms.
16527 Arguments to generic functions are characterized by sets of requirements on the argument types and values involved.
16528 In C++, these requirements are expressed by compile-time predicates called concepts.
16530 Templates can also be used for meta-programming; that is, programs that compose code at compile time.
16532 A central notion in generic programming is "concepts"; that is, requirements on template arguments presented as compile-time predicates.
16533 "Concepts" are defined in an ISO Technical Specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16534 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf).
16535 Concepts are supported in GCC 6.1 and later.
16536 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16537 If you use GCC 6.1 or later, you can uncomment them.
16539 Template use rule summary:
16541 * [T.1: Use templates to raise the level of abstraction of code](#Rt-raise)
16542 * [T.2: Use templates to express algorithms that apply to many argument types](#Rt-algo)
16543 * [T.3: Use templates to express containers and ranges](#Rt-cont)
16544 * [T.4: Use templates to express syntax tree manipulation](#Rt-expr)
16545 * [T.5: Combine generic and OO techniques to amplify their strengths, not their costs](#Rt-generic-oo)
16547 Concept use rule summary:
16549 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
16550 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
16551 * [T.12: Prefer concept names over `auto` for local variables](#Rt-auto)
16552 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
16555 Concept definition rule summary:
16557 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
16558 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
16559 * [T.22: Specify axioms for concepts](#Rt-axiom)
16560 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
16561 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
16562 * [T.25: Avoid complementary constraints](#Rt-not)
16563 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
16564 * [T.30: Use concept negation (`!C<T>`) sparingly to express a minor difference](#Rt-???)
16565 * [T.31: Use concept disjunction (`C1<T> || C2<T>`) sparingly to express alternatives](#Rt-???)
16568 Template interface rule summary:
16570 * [T.40: Use function objects to pass operations to algorithms](#Rt-fo)
16571 * [T.41: Require only essential properties in a template's concepts](#Rt-essential)
16572 * [T.42: Use template aliases to simplify notation and hide implementation details](#Rt-alias)
16573 * [T.43: Prefer `using` over `typedef` for defining aliases](#Rt-using)
16574 * [T.44: Use function templates to deduce class template argument types (where feasible)](#Rt-deduce)
16575 * [T.46: Require template arguments to be at least `Regular` or `SemiRegular`](#Rt-regular)
16576 * [T.47: Avoid highly visible unconstrained templates with common names](#Rt-visible)
16577 * [T.48: If your compiler does not support concepts, fake them with `enable_if`](#Rt-concept-def)
16578 * [T.49: Where possible, avoid type-erasure](#Rt-erasure)
16580 Template definition rule summary:
16582 * [T.60: Minimize a template's context dependencies](#Rt-depend)
16583 * [T.61: Do not over-parameterize members (SCARY)](#Rt-scary)
16584 * [T.62: Place non-dependent class template members in a non-templated base class](#Rt-nondependent)
16585 * [T.64: Use specialization to provide alternative implementations of class templates](#Rt-specialization)
16586 * [T.65: Use tag dispatch to provide alternative implementations of functions](#Rt-tag-dispatch)
16587 * [T.67: Use specialization to provide alternative implementations for irregular types](#Rt-specialization2)
16588 * [T.68: Use `{}` rather than `()` within templates to avoid ambiguities](#Rt-cast)
16589 * [T.69: Inside a template, don't make an unqualified non-member function call unless you intend it to be a customization point](#Rt-customization)
16591 Template and hierarchy rule summary:
16593 * [T.80: Do not naively templatize a class hierarchy](#Rt-hier)
16594 * [T.81: Do not mix hierarchies and arrays](#Rt-array) // ??? somewhere in "hierarchies"
16595 * [T.82: Linearize a hierarchy when virtual functions are undesirable](#Rt-linear)
16596 * [T.83: Do not declare a member function template virtual](#Rt-virtual)
16597 * [T.84: Use a non-template core implementation to provide an ABI-stable interface](#Rt-abi)
16598 * [T.??: ????](#Rt-???)
16600 Variadic template rule summary:
16602 * [T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types](#Rt-variadic)
16603 * [T.101: ??? How to pass arguments to a variadic template ???](#Rt-variadic-pass)
16604 * [T.102: ??? How to process arguments to a variadic template ???](#Rt-variadic-process)
16605 * [T.103: Don't use variadic templates for homogeneous argument lists](#Rt-variadic-not)
16606 * [T.??: ????](#Rt-???)
16608 Metaprogramming rule summary:
16610 * [T.120: Use template metaprogramming only when you really need to](#Rt-metameta)
16611 * [T.121: Use template metaprogramming primarily to emulate concepts](#Rt-emulate)
16612 * [T.122: Use templates (usually template aliases) to compute types at compile time](#Rt-tmp)
16613 * [T.123: Use `constexpr` functions to compute values at compile time](#Rt-fct)
16614 * [T.124: Prefer to use standard-library TMP facilities](#Rt-std-tmp)
16615 * [T.125: If you need to go beyond the standard-library TMP facilities, use an existing library](#Rt-lib)
16616 * [T.??: ????](#Rt-???)
16618 Other template rules summary:
16620 * [T.140: Name all operations with potential for reuse](#Rt-name)
16621 * [T.141: Use an unnamed lambda if you need a simple function object in one place only](#Rt-lambda)
16622 * [T.142: Use template variables to simplify notation](#Rt-var)
16623 * [T.143: Don't write unintentionally non-generic code](#Rt-non-generic)
16624 * [T.144: Don't specialize function templates](#Rt-specialize-function)
16625 * [T.150: Check that a class matches a concept using `static_assert`](#Rt-check-class)
16626 * [T.??: ????](#Rt-???)
16628 ## <a name="SS-GP"></a>T.gp: Generic programming
16630 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
16632 ### <a name="Rt-raise"></a>T.1: Use templates to raise the level of abstraction of code
16636 Generality. Reuse. Efficiency. Encourages consistent definition of user types.
16640 Conceptually, the following requirements are wrong because what we want of `T` is more than just the very low-level concepts of "can be incremented" or "can be added":
16642 template<typename T>
16643 // requires Incrementable<T>
16644 T sum1(vector<T>& v, T s)
16646 for (auto x : v) s += x;
16650 template<typename T>
16651 // requires Simple_number<T>
16652 T sum2(vector<T>& v, T s)
16654 for (auto x : v) s = s + x;
16658 Assuming that `Incrementable` does not support `+` and `Simple_number` does not support `+=`, we have overconstrained implementers of `sum1` and `sum2`.
16659 And, in this case, missed an opportunity for a generalization.
16663 template<typename T>
16664 // requires Arithmetic<T>
16665 T sum(vector<T>& v, T s)
16667 for (auto x : v) s += x;
16671 Assuming that `Arithmetic` requires both `+` and `+=`, we have constrained the user of `sum` to provide a complete arithmetic type.
16672 That is not a minimal requirement, but it gives the implementer of algorithms much needed freedom and ensures that any `Arithmetic` type
16673 can be used for a wide variety of algorithms.
16675 For additional generality and reusability, we could also use a more general `Container` or `Range` concept instead of committing to only one container, `vector`.
16679 If we define a template to require exactly the operations required for a single implementation of a single algorithm
16680 (e.g., requiring just `+=` rather than also `=` and `+`) and only those, we have overconstrained maintainers.
16681 We aim to minimize requirements on template arguments, but the absolutely minimal requirements of an implementation is rarely a meaningful concept.
16685 Templates can be used to express essentially everything (they are Turing complete), but the aim of generic programming (as expressed using templates)
16686 is to efficiently generalize operations/algorithms over a set of types with similar semantic properties.
16690 The `requires` in the comments are uses of `concepts`.
16691 "Concepts" are defined in an ISO Technical Specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16692 Concepts are supported in GCC 6.1 and later.
16693 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16694 If you use GCC 6.1 or later, you can uncomment them.
16698 * Flag algorithms with "overly simple" requirements, such as direct use of specific operators without a concept.
16699 * Do not flag the definition of the "overly simple" concepts themselves; they might simply be building blocks for more useful concepts.
16701 ### <a name="Rt-algo"></a>T.2: Use templates to express algorithms that apply to many argument types
16705 Generality. Minimizing the amount of source code. Interoperability. Reuse.
16709 That's the foundation of the STL. A single `find` algorithm easily works with any kind of input range:
16711 template<typename Iter, typename Val>
16712 // requires Input_iterator<Iter>
16713 // && Equality_comparable<Value_type<Iter>, Val>
16714 Iter find(Iter b, Iter e, Val v)
16721 Don't use a template unless you have a realistic need for more than one template argument type.
16722 Don't overabstract.
16726 ??? tough, probably needs a human
16728 ### <a name="Rt-cont"></a>T.3: Use templates to express containers and ranges
16732 Containers need an element type, and expressing that as a template argument is general, reusable, and type safe.
16733 It also avoids brittle or inefficient workarounds. Convention: That's the way the STL does it.
16737 template<typename T>
16738 // requires Regular<T>
16741 T* elem; // points to sz Ts
16745 Vector<double> v(10);
16752 void* elem; // points to size elements of some type
16756 Container c(10, sizeof(double));
16757 ((double*) c.elem)[7] = 9.9;
16759 This doesn't directly express the intent of the programmer and hides the structure of the program from the type system and optimizer.
16761 Hiding the `void*` behind macros simply obscures the problems and introduces new opportunities for confusion.
16763 **Exceptions**: If you need an ABI-stable interface, you might have to provide a base implementation and express the (type-safe) template in terms of that.
16764 See [Stable base](#Rt-abi).
16768 * Flag uses of `void*`s and casts outside low-level implementation code
16770 ### <a name="Rt-expr"></a>T.4: Use templates to express syntax tree manipulation
16780 **Exceptions**: ???
16782 ### <a name="Rt-generic-oo"></a>T.5: Combine generic and OO techniques to amplify their strengths, not their costs
16786 Generic and OO techniques are complementary.
16790 Static helps dynamic: Use static polymorphism to implement dynamically polymorphic interfaces.
16793 // pure virtual functions
16798 class ConcreteCommand : public Command {
16799 // implement virtuals
16804 Dynamic helps static: Offer a generic, comfortable, statically bound interface, but internally dispatch dynamically, so you offer a uniform object layout.
16805 Examples include type erasure as with `std::shared_ptr`'s deleter (but [don't overuse type erasure](#Rt-erasure)).
16811 template<typename T>
16813 : concept_(std::make_shared<ConcreteCommand<T>>(std::forward<T>(obj))) {}
16815 int get_id() const { return concept_->get_id(); }
16819 virtual ~Command() {}
16820 virtual int get_id() const = 0;
16823 template<typename T>
16824 struct ConcreteCommand final : Command {
16825 ConcreteCommand(T&& obj) noexcept : object_(std::forward<T>(obj)) {}
16826 int get_id() const final { return object_.get_id(); }
16832 std::shared_ptr<Command> concept_;
16837 int get_id() const { return 1; }
16842 int get_id() const { return 2; }
16850 In a class template, non-virtual functions are only instantiated if they're used -- but virtual functions are instantiated every time.
16851 This can bloat code size, and might overconstrain a generic type by instantiating functionality that is never needed.
16852 Avoid this, even though the standard-library facets made this mistake.
16862 See the reference to more specific rules.
16864 ## <a name="SS-concepts"></a>T.concepts: Concept rules
16866 Concepts is a facility for specifying requirements for template arguments.
16867 It is an [ISO Technical Specification](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf), but currently supported only by GCC.
16868 Concepts are, however, crucial in the thinking about generic programming and the basis of much work on future C++ libraries
16869 (standard and other).
16871 This section assumes concept support
16873 Concept use rule summary:
16875 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
16876 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
16877 * [T.12: Prefer concept names over `auto`](#Rt-auto)
16878 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
16881 Concept definition rule summary:
16883 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
16884 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
16885 * [T.22: Specify axioms for concepts](#Rt-axiom)
16886 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
16887 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
16888 * [T.25: Avoid complimentary constraints](#Rt-not)
16889 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
16892 ## <a name="SS-concept-use"></a>T.con-use: Concept use
16894 ### <a name="Rt-concepts"></a>T.10: Specify concepts for all template arguments
16898 Correctness and readability.
16899 The assumed meaning (syntax and semantics) of a template argument is fundamental to the interface of a template.
16900 A concept dramatically improves documentation and error handling for the template.
16901 Specifying concepts for template arguments is a powerful design tool.
16905 template<typename Iter, typename Val>
16906 // requires Input_iterator<Iter>
16907 // && Equality_comparable<Value_type<Iter>, Val>
16908 Iter find(Iter b, Iter e, Val v)
16913 or equivalently and more succinctly:
16915 template<Input_iterator Iter, typename Val>
16916 // requires Equality_comparable<Value_type<Iter>, Val>
16917 Iter find(Iter b, Iter e, Val v)
16924 "Concepts" are defined in an ISO Technical Specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16925 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
16926 Concepts are supported in GCC 6.1 and later.
16927 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16928 If you use GCC 6.1 or later, you can uncomment them:
16930 template<typename Iter, typename Val>
16931 requires Input_iterator<Iter>
16932 && Equality_comparable<Value_type<Iter>, Val>
16933 Iter find(Iter b, Iter e, Val v)
16940 Plain `typename` (or `auto`) is the least constraining concept.
16941 It should be used only rarely when nothing more than "it's a type" can be assumed.
16942 This is typically only needed when (as part of template metaprogramming code) we manipulate pure expression trees, postponing type checking.
16944 **References**: TC++PL4, Palo Alto TR, Sutton
16948 Flag template type arguments without concepts
16950 ### <a name="Rt-std-concepts"></a>T.11: Whenever possible use standard concepts
16954 "Standard" concepts (as provided by the [GSL](#S-gsl) and the [Ranges TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf), and hopefully soon the ISO standard itself)
16955 save us the work of thinking up our own concepts, are better thought out than we can manage to do in a hurry, and improve interoperability.
16959 Unless you are creating a new generic library, most of the concepts you need will already be defined by the standard library.
16961 ##### Example (using TS concepts)
16963 template<typename T>
16964 // don't define this: Sortable is in the GSL
16965 concept Ordered_container = Sequence<T> && Random_access<Iterator<T>> && Ordered<Value_type<T>>;
16967 void sort(Ordered_container& s);
16969 This `Ordered_container` is quite plausible, but it is very similar to the `Sortable` concept in the GSL (and the Range TS).
16970 Is it better? Is it right? Does it accurately reflect the standard's requirements for `sort`?
16971 It is better and simpler just to use `Sortable`:
16973 void sort(Sortable& s); // better
16977 The set of "standard" concepts is evolving as we approach an ISO standard including concepts.
16981 Designing a useful concept is challenging.
16987 * Look for unconstrained arguments, templates that use "unusual"/non-standard concepts, templates that use "homebrew" concepts without axioms.
16988 * Develop a concept-discovery tool (e.g., see [an early experiment](http://www.stroustrup.com/sle2010_webversion.pdf)).
16990 ### <a name="Rt-auto"></a>T.12: Prefer concept names over `auto` for local variables
16994 `auto` is the weakest concept. Concept names convey more meaning than just `auto`.
16996 ##### Example (using TS concepts)
16998 vector<string> v{ "abc", "xyz" };
16999 auto& x = v.front(); // bad
17000 String& s = v.front(); // good (String is a GSL concept)
17006 ### <a name="Rt-shorthand"></a>T.13: Prefer the shorthand notation for simple, single-type argument concepts
17010 Readability. Direct expression of an idea.
17012 ##### Example (using TS concepts)
17014 To say "`T` is `Sortable`":
17016 template<typename T> // Correct but verbose: "The parameter is
17017 // requires Sortable<T> // of type T which is the name of a type
17018 void sort(T&); // that is Sortable"
17020 template<Sortable T> // Better (assuming support for concepts): "The parameter is of type T
17021 void sort(T&); // which is Sortable"
17023 void sort(Sortable&); // Best (assuming support for concepts): "The parameter is Sortable"
17025 The shorter versions better match the way we speak. Note that many templates don't need to use the `template` keyword.
17029 "Concepts" are defined in an ISO Technical Specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
17030 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
17031 Concepts are supported in GCC 6.1 and later.
17032 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
17033 If you use a compiler that supports concepts (e.g., GCC 6.1 or later), you can remove the `//`.
17037 * Not feasible in the short term when people convert from the `<typename T>` and `<class T`> notation.
17038 * Later, flag declarations that first introduce a typename and then constrain it with a simple, single-type-argument concept.
17040 ## <a name="SS-concepts-def"></a>T.concepts.def: Concept definition rules
17042 Defining good concepts is non-trivial.
17043 Concepts are meant to represent fundamental concepts in an application domain (hence the name "concepts").
17044 Similarly throwing together a set of syntactic constraints to be used for the arguments for a single class or algorithm is not what concepts were designed for
17045 and will not give the full benefits of the mechanism.
17047 Obviously, defining concepts will be most useful for code that can use an implementation (e.g., GCC 6.1 or later),
17048 but defining concepts is in itself a useful design technique and help catch conceptual errors and clean up the concepts (sic!) of an implementation.
17050 ### <a name="Rt-low"></a>T.20: Avoid "concepts" without meaningful semantics
17054 Concepts are meant to express semantic notions, such as "a number", "a range" of elements, and "totally ordered."
17055 Simple constraints, such as "has a `+` operator" and "has a `>` operator" cannot be meaningfully specified in isolation
17056 and should be used only as building blocks for meaningful concepts, rather than in user code.
17058 ##### Example, bad (using TS concepts)
17060 template<typename T>
17061 concept Addable = has_plus<T>; // bad; insufficient
17063 template<Addable N> auto algo(const N& a, const N& b) // use two numbers
17071 auto z = algo(x, y); // z = 16
17075 auto zz = algo(xx, yy); // zz = "79"
17077 Maybe the concatenation was expected. More likely, it was an accident. Defining minus equivalently would give dramatically different sets of accepted types.
17078 This `Addable` violates the mathematical rule that addition is supposed to be commutative: `a+b == b+a`.
17082 The ability to specify a meaningful semantics is a defining characteristic of a true concept, as opposed to a syntactic constraint.
17084 ##### Example (using TS concepts)
17086 template<typename T>
17087 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
17088 concept Number = has_plus<T>
17093 template<Number N> auto algo(const N& a, const N& b)
17101 auto z = algo(x, y); // z = 16
17105 auto zz = algo(xx, yy); // error: string is not a Number
17109 Concepts with multiple operations have far lower chance of accidentally matching a type than a single-operation concept.
17113 * Flag single-operation `concepts` when used outside the definition of other `concepts`.
17114 * Flag uses of `enable_if` that appears to simulate single-operation `concepts`.
17117 ### <a name="Rt-complete"></a>T.21: Require a complete set of operations for a concept
17121 Ease of comprehension.
17122 Improved interoperability.
17123 Helps implementers and maintainers.
17127 This is a specific variant of the general rule that [a concept must make semantic sense](#Rt-low).
17129 ##### Example, bad (using TS concepts)
17131 template<typename T> concept Subtractable = requires(T a, T, b) { a-b; };
17133 This makes no semantic sense.
17134 You need at least `+` to make `-` meaningful and useful.
17136 Examples of complete sets are
17138 * `Arithmetic`: `+`, `-`, `*`, `/`, `+=`, `-=`, `*=`, `/=`
17139 * `Comparable`: `<`, `>`, `<=`, `>=`, `==`, `!=`
17143 This rule applies whether we use direct language support for concepts or not.
17144 It is a general design rule that even applies to non-templates:
17150 bool operator==(const Minimal&, const Minimal&);
17151 bool operator<(const Minimal&, const Minimal&);
17153 Minimal operator+(const Minimal&, const Minimal&);
17154 // no other operators
17156 void f(const Minimal& x, const Minimal& y)
17158 if (!(x == y)) { /* ... */ } // OK
17159 if (x != y) { /* ... */ } // surprise! error
17161 while (!(x < y)) { /* ... */ } // OK
17162 while (x >= y) { /* ... */ } // surprise! error
17165 x += y; // surprise! error
17168 This is minimal, but surprising and constraining for users.
17169 It could even be less efficient.
17171 The rule supports the view that a concept should reflect a (mathematically) coherent set of operations.
17179 bool operator==(const Convenient&, const Convenient&);
17180 bool operator<(const Convenient&, const Convenient&);
17181 // ... and the other comparison operators ...
17183 Minimal operator+(const Convenient&, const Convenient&);
17184 // .. and the other arithmetic operators ...
17186 void f(const Convenient& x, const Convenient& y)
17188 if (!(x == y)) { /* ... */ } // OK
17189 if (x != y) { /* ... */ } // OK
17191 while (!(x < y)) { /* ... */ } // OK
17192 while (x >= y) { /* ... */ } // OK
17198 It can be a nuisance to define all operators, but not hard.
17199 Ideally, that rule should be language supported by giving you comparison operators by default.
17203 * Flag classes that support "odd" subsets of a set of operators, e.g., `==` but not `!=` or `+` but not `-`.
17204 Yes, `std::string` is "odd", but it's too late to change that.
17207 ### <a name="Rt-axiom"></a>T.22: Specify axioms for concepts
17211 A meaningful/useful concept has a semantic meaning.
17212 Expressing these semantics in an informal, semi-formal, or formal way makes the concept comprehensible to readers and the effort to express it can catch conceptual errors.
17213 Specifying semantics is a powerful design tool.
17215 ##### Example (using TS concepts)
17217 template<typename T>
17218 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
17219 // axiom(T a, T b) { a + b == b + a; a - a == 0; a * (b + c) == a * b + a * c; /*...*/ }
17220 concept Number = requires(T a, T b) {
17221 {a + b} -> T; // the result of a + b is convertible to T
17229 This is an axiom in the mathematical sense: something that can be assumed without proof.
17230 In general, axioms are not provable, and when they are the proof is often beyond the capability of a compiler.
17231 An axiom might not be general, but the template writer can assume that it holds for all inputs actually used (similar to a precondition).
17235 In this context axioms are Boolean expressions.
17236 See the [Palo Alto TR](#S-references) for examples.
17237 Currently, C++ does not support axioms (even the ISO Concepts TS), so we have to make do with comments for a longish while.
17238 Once language support is available, the `//` in front of the axiom can be removed
17242 The GSL concepts have well-defined semantics; see the Palo Alto TR and the Ranges TS.
17244 ##### Exception (using TS concepts)
17246 Early versions of a new "concept" still under development will often just define simple sets of constraints without a well-specified semantics.
17247 Finding good semantics can take effort and time.
17248 An incomplete set of constraints can still be very useful:
17250 // balancer for a generic binary tree
17251 template<typename Node> concept bool Balancer = requires(Node* p) {
17257 So a `Balancer` must supply at least thee operations on a tree `Node`,
17258 but we are not yet ready to specify detailed semantics because a new kind of balanced tree might require more operations
17259 and the precise general semantics for all nodes is hard to pin down in the early stages of design.
17261 A "concept" that is incomplete or without a well-specified semantics can still be useful.
17262 For example, it allows for some checking during initial experimentation.
17263 However, it should not be assumed to be stable.
17264 Each new use case might require such an incomplete concept to be improved.
17268 * Look for the word "axiom" in concept definition comments
17270 ### <a name="Rt-refine"></a>T.23: Differentiate a refined concept from its more general case by adding new use patterns.
17274 Otherwise they cannot be distinguished automatically by the compiler.
17276 ##### Example (using TS concepts)
17278 template<typename I>
17279 concept bool Input_iter = requires(I iter) { ++iter; };
17281 template<typename I>
17282 concept bool Fwd_iter = Input_iter<I> && requires(I iter) { iter++; }
17284 The compiler can determine refinement based on the sets of required operations (here, suffix `++`).
17285 This decreases the burden on implementers of these types since
17286 they do not need any special declarations to "hook into the concept".
17287 If two concepts have exactly the same requirements, they are logically equivalent (there is no refinement).
17291 * Flag a concept that has exactly the same requirements as another already-seen concept (neither is more refined).
17292 To disambiguate them, see [T.24](#Rt-tag).
17294 ### <a name="Rt-tag"></a>T.24: Use tag classes or traits to differentiate concepts that differ only in semantics.
17298 Two concepts requiring the same syntax but having different semantics leads to ambiguity unless the programmer differentiates them.
17300 ##### Example (using TS concepts)
17302 template<typename I> // iterator providing random access
17303 concept bool RA_iter = ...;
17305 template<typename I> // iterator providing random access to contiguous data
17306 concept bool Contiguous_iter =
17307 RA_iter<I> && is_contiguous<I>::value; // using is_contiguous trait
17309 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
17311 Wrapping a tag class into a concept leads to a simpler expression of this idea:
17313 template<typename I> concept Contiguous = is_contiguous<I>::value;
17315 template<typename I>
17316 concept bool Contiguous_iter = RA_iter<I> && Contiguous<I>;
17318 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
17322 Traits can be trait classes or type traits.
17323 These can be user-defined or standard-library ones.
17324 Prefer the standard-library ones.
17328 * The compiler flags ambiguous use of identical concepts.
17329 * Flag the definition of identical concepts.
17331 ### <a name="Rt-not"></a>T.25: Avoid complementary constraints
17335 Clarity. Maintainability.
17336 Functions with complementary requirements expressed using negation are brittle.
17338 ##### Example (using TS concepts)
17340 Initially, people will try to define functions with complementary requirements:
17342 template<typename T>
17343 requires !C<T> // bad
17346 template<typename T>
17352 template<typename T> // general template
17355 template<typename T> // specialization by concept
17359 The compiler will choose the unconstrained template only when `C<T>` is
17360 unsatisfied. If you do not want to (or cannot) define an unconstrained
17361 version of `f()`, then delete it.
17363 template<typename T>
17366 The compiler will select the overload and emit an appropriate error.
17370 Complementary constraints are unfortunately common in `enable_if` code:
17372 template<typename T>
17373 enable_if<!C<T>, void> // bad
17376 template<typename T>
17377 enable_if<C<T>, void>
17383 Complementary requirements on one requirements is sometimes (wrongly) considered manageable.
17384 However, for two or more requirements the number of definitions needs can go up exponentially (2,4,8,16,...):
17391 Now the opportunities for errors multiply.
17395 * Flag pairs of functions with `C<T>` and `!C<T>` constraints
17397 ### <a name="Rt-use"></a>T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax
17401 The definition is more readable and corresponds directly to what a user has to write.
17402 Conversions are taken into account. You don't have to remember the names of all the type traits.
17404 ##### Example (using TS concepts)
17406 You might be tempted to define a concept `Equality` like this:
17408 template<typename T> concept Equality = has_equal<T> && has_not_equal<T>;
17410 Obviously, it would be better and easier just to use the standard `EqualityComparable`,
17411 but - just as an example - if you had to define such a concept, prefer:
17413 template<typename T> concept Equality = requires(T a, T b) {
17416 // axiom { !(a == b) == (a != b) }
17417 // axiom { a = b; => a == b } // => means "implies"
17420 as opposed to defining two meaningless concepts `has_equal` and `has_not_equal` just as helpers in the definition of `Equality`.
17421 By "meaningless" we mean that we cannot specify the semantics of `has_equal` in isolation.
17427 ## <a name="SS-temp-interface"></a>Template interfaces
17429 Over the years, programming with templates have suffered from a weak distinction between the interface of a template
17430 and its implementation.
17431 Before concepts, that distinction had no direct language support.
17432 However, the interface to a template is a critical concept - a contract between a user and an implementer - and should be carefully designed.
17434 ### <a name="Rt-fo"></a>T.40: Use function objects to pass operations to algorithms
17438 Function objects can carry more information through an interface than a "plain" pointer to function.
17439 In general, passing function objects gives better performance than passing pointers to functions.
17441 ##### Example (using TS concepts)
17443 bool greater(double x, double y) { return x > y; }
17444 sort(v, greater); // pointer to function: potentially slow
17445 sort(v, [](double x, double y) { return x > y; }); // function object
17446 sort(v, std::greater<>); // function object
17448 bool greater_than_7(double x) { return x > 7; }
17449 auto x = find_if(v, greater_than_7); // pointer to function: inflexible
17450 auto y = find_if(v, [](double x) { return x > 7; }); // function object: carries the needed data
17451 auto z = find_if(v, Greater_than<double>(7)); // function object: carries the needed data
17453 You can, of course, generalize those functions using `auto` or (when and where available) concepts. For example:
17455 auto y1 = find_if(v, [](Ordered x) { return x > 7; }); // require an ordered type
17456 auto z1 = find_if(v, [](auto x) { return x > 7; }); // hope that the type has a >
17460 Lambdas generate function objects.
17464 The performance argument depends on compiler and optimizer technology.
17468 * Flag pointer to function template arguments.
17469 * Flag pointers to functions passed as arguments to a template (risk of false positives).
17472 ### <a name="Rt-essential"></a>T.41: Require only essential properties in a template's concepts
17476 Keep interfaces simple and stable.
17478 ##### Example (using TS concepts)
17480 Consider, a `sort` instrumented with (oversimplified) simple debug support:
17482 void sort(Sortable& s) // sort sequence s
17484 if (debug) cerr << "enter sort( " << s << ")\n";
17486 if (debug) cerr << "exit sort( " << s << ")\n";
17489 Should this be rewritten to:
17491 template<Sortable S>
17492 requires Streamable<S>
17493 void sort(S& s) // sort sequence s
17495 if (debug) cerr << "enter sort( " << s << ")\n";
17497 if (debug) cerr << "exit sort( " << s << ")\n";
17500 After all, there is nothing in `Sortable` that requires `iostream` support.
17501 On the other hand, there is nothing in the fundamental idea of sorting that says anything about debugging.
17505 If we require every operation used to be listed among the requirements, the interface becomes unstable:
17506 Every time we change the debug facilities, the usage data gathering, testing support, error reporting, etc.,
17507 the definition of the template would need change and every use of the template would have to be recompiled.
17508 This is cumbersome, and in some environments infeasible.
17510 Conversely, if we use an operation in the implementation that is not guaranteed by concept checking,
17511 we might get a late compile-time error.
17513 By not using concept checking for properties of a template argument that is not considered essential,
17514 we delay checking until instantiation time.
17515 We consider this a worthwhile tradeoff.
17517 Note that using non-local, non-dependent names (such as `debug` and `cerr`) also introduces context dependencies that might lead to "mysterious" errors.
17521 It can be hard to decide which properties of a type are essential and which are not.
17527 ### <a name="Rt-alias"></a>T.42: Use template aliases to simplify notation and hide implementation details
17531 Improved readability.
17532 Implementation hiding.
17533 Note that template aliases replace many uses of traits to compute a type.
17534 They can also be used to wrap a trait.
17538 template<typename T, size_t N>
17541 using Iterator = typename std::vector<T>::iterator;
17545 This saves the user of `Matrix` from having to know that its elements are stored in a `vector` and also saves the user from repeatedly typing `typename std::vector<T>::`.
17549 template<typename T>
17553 typename container_traits<T>::value_type x; // bad, verbose
17557 template<typename T>
17558 using Value_type = typename container_traits<T>::value_type;
17561 This saves the user of `Value_type` from having to know the technique used to implement `value_type`s.
17563 template<typename T>
17573 A simple, common use could be expressed: "Wrap traits!"
17577 * Flag use of `typename` as a disambiguator outside `using` declarations.
17580 ### <a name="Rt-using"></a>T.43: Prefer `using` over `typedef` for defining aliases
17584 Improved readability: With `using`, the new name comes first rather than being embedded somewhere in a declaration.
17585 Generality: `using` can be used for template aliases, whereas `typedef`s can't easily be templates.
17586 Uniformity: `using` is syntactically similar to `auto`.
17590 typedef int (*PFI)(int); // OK, but convoluted
17592 using PFI2 = int (*)(int); // OK, preferred
17594 template<typename T>
17595 typedef int (*PFT)(T); // error
17597 template<typename T>
17598 using PFT2 = int (*)(T); // OK
17602 * Flag uses of `typedef`. This will give a lot of "hits" :-(
17604 ### <a name="Rt-deduce"></a>T.44: Use function templates to deduce class template argument types (where feasible)
17608 Writing the template argument types explicitly can be tedious and unnecessarily verbose.
17612 tuple<int, string, double> t1 = {1, "Hamlet", 3.14}; // explicit type
17613 auto t2 = make_tuple(1, "Ophelia"s, 3.14); // better; deduced type
17615 Note the use of the `s` suffix to ensure that the string is a `std::string`, rather than a C-style string.
17619 Since you can trivially write a `make_T` function, so could the compiler. Thus, `make_T` functions might become redundant in the future.
17623 Sometimes there isn't a good way of getting the template arguments deduced and sometimes, you want to specify the arguments explicitly:
17625 vector<double> v = { 1, 2, 3, 7.9, 15.99 };
17630 Note that C++17 will make this rule redundant by allowing the template arguments to be deduced directly from constructor arguments:
17631 [Template parameter deduction for constructors (Rev. 3)](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0091r1.html).
17634 tuple t1 = {1, "Hamlet"s, 3.14}; // deduced: tuple<int, string, double>
17638 Flag uses where an explicitly specialized type exactly matches the types of the arguments used.
17640 ### <a name="Rt-regular"></a>T.46: Require template arguments to be at least `Regular` or `SemiRegular`
17645 Preventing surprises and errors.
17646 Most uses support that anyway.
17653 X(const X&); // copy
17654 X operator=(const X&);
17655 X(X&&) noexcept; // move
17656 X& operator=(X&&) noexcept;
17658 // ... no more constructors ...
17663 std::vector<X> v(10); // error: no default constructor
17667 Semiregular requires default constructible.
17671 * Flag types that are not at least `SemiRegular`.
17673 ### <a name="Rt-visible"></a>T.47: Avoid highly visible unconstrained templates with common names
17677 An unconstrained template argument is a perfect match for anything so such a template can be preferred over more specific types that require minor conversions.
17678 This is particularly annoying/dangerous when ADL is used.
17679 Common names make this problem more likely.
17684 struct S { int m; };
17685 template<typename T1, typename T2>
17686 bool operator==(T1, T2) { cout << "Bad\n"; return true; }
17690 bool operator==(int, Bad::S) { cout << "T0\n"; return true; } // compare to int
17697 bool b2 = v.size() == bad;
17701 This prints `T0` and `Bad`.
17703 Now the `==` in `Bad` was designed to cause trouble, but would you have spotted the problem in real code?
17704 The problem is that `v.size()` returns an `unsigned` integer so that a conversion is needed to call the local `==`;
17705 the `==` in `Bad` requires no conversions.
17706 Realistic types, such as the standard-library iterators can be made to exhibit similar anti-social tendencies.
17710 If an unconstrained template is defined in the same namespace as a type,
17711 that unconstrained template can be found by ADL (as happened in the example).
17712 That is, it is highly visible.
17716 This rule should not be necessary, but the committee cannot agree to exclude unconstrained templated from ADL.
17718 Unfortunately this will get many false positives; the standard library violates this widely, by putting many unconstrained templates and types into the single namespace `std`.
17723 Flag templates defined in a namespace where concrete types are also defined (maybe not feasible until we have concepts).
17726 ### <a name="Rt-concept-def"></a>T.48: If your compiler does not support concepts, fake them with `enable_if`
17730 Because that's the best we can do without direct concept support.
17731 `enable_if` can be used to conditionally define functions and to select among a set of functions.
17735 template<typename T>
17736 enable_if_t<is_integral_v<T>>
17743 template<Integral T>
17751 Beware of [complementary constraints](#Rt-not).
17752 Faking concept overloading using `enable_if` sometimes forces us to use that error-prone design technique.
17758 ### <a name="Rt-erasure"></a>T.49: Where possible, avoid type-erasure
17762 Type erasure incurs an extra level of indirection by hiding type information behind a separate compilation boundary.
17768 **Exceptions**: Type erasure is sometimes appropriate, such as for `std::function`.
17778 ## <a name="SS-temp-def"></a>T.def: Template definitions
17780 A template definition (class or function) can contain arbitrary code, so only a comprehensive review of C++ programming techniques would cover this topic.
17781 However, this section focuses on what is specific to template implementation.
17782 In particular, it focuses on a template definition's dependence on its context.
17784 ### <a name="Rt-depend"></a>T.60: Minimize a template's context dependencies
17788 Eases understanding.
17789 Minimizes errors from unexpected dependencies.
17790 Eases tool creation.
17794 template<typename C>
17797 std::sort(begin(c), end(c)); // necessary and useful dependency
17800 template<typename Iter>
17801 Iter algo(Iter first, Iter last)
17803 for (; first != last; ++first) {
17804 auto x = sqrt(*first); // potentially surprising dependency: which sqrt()?
17805 helper(first, x); // potentially surprising dependency:
17806 // helper is chosen based on first and x
17807 TT var = 7; // potentially surprising dependency: which TT?
17813 Templates typically appear in header files so their context dependencies are more vulnerable to `#include` order dependencies than functions in `.cpp` files.
17817 Having a template operate only on its arguments would be one way of reducing the number of dependencies to a minimum, but that would generally be unmanageable.
17818 For example, algorithms usually use other algorithms and invoke operations that do not exclusively operate on arguments.
17819 And don't get us started on macros!
17821 **See also**: [T.69](#Rt-customization)
17827 ### <a name="Rt-scary"></a>T.61: Do not over-parameterize members (SCARY)
17831 A member that does not depend on a template parameter cannot be used except for a specific template argument.
17832 This limits use and typically increases code size.
17836 template<typename T, typename A = std::allocator{}>
17837 // requires Regular<T> && Allocator<A>
17840 struct Link { // does not depend on A
17846 using iterator = Link*;
17848 iterator first() const { return head; }
17856 List<int, My_allocator> lst2;
17858 This looks innocent enough, but now `Link` formally depends on the allocator (even though it doesn't use the allocator). This forces redundant instantiations that can be surprisingly costly in some real-world scenarios.
17859 Typically, the solution is to make what would have been a nested class non-local, with its own minimal set of template parameters.
17861 template<typename T>
17868 template<typename T, typename A = std::allocator{}>
17869 // requires Regular<T> && Allocator<A>
17872 using iterator = Link<T>*;
17874 iterator first() const { return head; }
17882 List<int, My_allocator> lst2;
17884 Some people found the idea that the `Link` no longer was hidden inside the list scary, so we named the technique
17885 [SCARY](http://www.open-std.org/jtc1/sc22/WG21/docs/papers/2009/n2911.pdf). From that academic paper:
17886 "The acronym SCARY describes assignments and initializations that are Seemingly erroneous (appearing Constrained by conflicting generic parameters), but Actually work with the Right implementation (unconstrained bY the conflict due to minimized dependencies)."
17890 * Flag member types that do not depend on every template argument
17891 * Flag member functions that do not depend on every template argument
17893 ### <a name="Rt-nondependent"></a>T.62: Place non-dependent class template members in a non-templated base class
17897 Allow the base class members to be used without specifying template arguments and without template instantiation.
17901 template<typename T>
17915 template<typename T>
17916 class Foo : public Foo_base {
17923 A more general version of this rule would be
17924 "If a class template member depends on only N template parameters out of M, place it in a base class with only N parameters."
17925 For N == 1, we have a choice of a base class of a class in the surrounding scope as in [T.61](#Rt-scary).
17927 ??? What about constants? class statics?
17933 ### <a name="Rt-specialization"></a>T.64: Use specialization to provide alternative implementations of class templates
17937 A template defines a general interface.
17938 Specialization offers a powerful mechanism for providing alternative implementations of that interface.
17942 ??? string specialization (==)
17944 ??? representation specialization ?
17954 ### <a name="Rt-tag-dispatch"></a>T.65: Use tag dispatch to provide alternative implementations of a function
17958 * A template defines a general interface.
17959 * Tag dispatch allows us to select implementations based on specific properties of an argument type.
17964 This is a simplified version of `std::copy` (ignoring the possibility of non-contiguous sequences)
17967 struct non_pod_tag {};
17969 template<class T> struct copy_trait { using tag = non_pod_tag; }; // T is not "plain old data"
17971 template<> struct copy_trait<int> { using tag = pod_tag; }; // int is "plain old data"
17973 template<class Iter>
17974 Out copy_helper(Iter first, Iter last, Iter out, pod_tag)
17979 template<class Iter>
17980 Out copy_helper(Iter first, Iter last, Iter out, non_pod_tag)
17982 // use loop calling copy constructors
17985 template<class Iter>
17986 Out copy(Iter first, Iter last, Iter out)
17988 return copy_helper(first, last, out, typename copy_trait<Iter>::tag{})
17991 void use(vector<int>& vi, vector<int>& vi2, vector<string>& vs, vector<string>& vs2)
17993 copy(vi.begin(), vi.end(), vi2.begin()); // uses memmove
17994 copy(vs.begin(), vs.end(), vs2.begin()); // uses a loop calling copy constructors
17997 This is a general and powerful technique for compile-time algorithm selection.
18001 When `concept`s become widely available such alternatives can be distinguished directly:
18003 template<class Iter>
18004 requires Pod<Value_type<iter>>
18005 Out copy_helper(In, first, In last, Out out)
18010 template<class Iter>
18011 Out copy_helper(In, first, In last, Out out)
18013 // use loop calling copy constructors
18021 ### <a name="Rt-specialization2"></a>T.67: Use specialization to provide alternative implementations for irregular types
18035 ### <a name="Rt-cast"></a>T.68: Use `{}` rather than `()` within templates to avoid ambiguities
18039 `()` is vulnerable to grammar ambiguities.
18043 template<typename T, typename U>
18046 T v1(x); // is v1 a function or a variable?
18047 T v2 {x}; // variable
18048 auto x = T(u); // construction or cast?
18051 f(1, "asdf"); // bad: cast from const char* to int
18055 * flag `()` initializers
18056 * flag function-style casts
18059 ### <a name="Rt-customization"></a>T.69: Inside a template, don't make an unqualified non-member function call unless you intend it to be a customization point
18063 * Provide only intended flexibility.
18064 * Avoid vulnerability to accidental environmental changes.
18068 There are three major ways to let calling code customize a template.
18071 // Call a member function
18074 t.f(); // require T to provide f()
18079 // Call a non-member function without qualification
18081 f(t); // require f(/*T*/) be available in caller's scope or in T's namespace
18086 // Invoke a "trait"
18088 test_traits<T>::f(t); // require customizing test_traits<>
18089 // to get non-default functions/types
18092 A trait is usually a type alias to compute a type,
18093 a `constexpr` function to compute a value,
18094 or a traditional traits template to be specialized on the user's type.
18098 If you intend to call your own helper function `helper(t)` with a value `t` that depends on a template type parameter,
18099 put it in a `::detail` namespace and qualify the call as `detail::helper(t);`.
18100 An unqualified call becomes a customization point where any function `helper` in the namespace of `t`'s type can be invoked;
18101 this can cause problems like [unintentionally invoking unconstrained function templates](#Rt-visible).
18106 * In a template, flag an unqualified call to a non-member function that passes a variable of dependent type when there is a non-member function of the same name in the template's namespace.
18109 ## <a name="SS-temp-hier"></a>T.temp-hier: Template and hierarchy rules:
18111 Templates are the backbone of C++'s support for generic programming and class hierarchies the backbone of its support
18112 for object-oriented programming.
18113 The two language mechanisms can be used effectively in combination, but a few design pitfalls must be avoided.
18115 ### <a name="Rt-hier"></a>T.80: Do not naively templatize a class hierarchy
18119 Templating a class hierarchy that has many functions, especially many virtual functions, can lead to code bloat.
18123 template<typename T>
18124 struct Container { // an interface
18125 virtual T* get(int i);
18126 virtual T* first();
18128 virtual void sort();
18131 template<typename T>
18132 class Vector : public Container<T> {
18140 It is probably a bad idea to define a `sort` as a member function of a container, but it is not unheard of and it makes a good example of what not to do.
18142 Given this, the compiler cannot know if `vector<int>::sort()` is called, so it must generate code for it.
18143 Similar for `vector<string>::sort()`.
18144 Unless those two functions are called that's code bloat.
18145 Imagine what this would do to a class hierarchy with dozens of member functions and dozens of derived classes with many instantiations.
18149 In many cases you can provide a stable interface by not parameterizing a base;
18150 see ["stable base"](#Rt-abi) and [OO and GP](#Rt-generic-oo)
18154 * Flag virtual functions that depend on a template argument. ??? False positives
18156 ### <a name="Rt-array"></a>T.81: Do not mix hierarchies and arrays
18160 An array of derived classes can implicitly "decay" to a pointer to a base class with potential disastrous results.
18164 Assume that `Apple` and `Pear` are two kinds of `Fruit`s.
18166 void maul(Fruit* p)
18168 *p = Pear{}; // put a Pear into *p
18169 p[1] = Pear{}; // put a Pear into p[1]
18172 Apple aa [] = { an_apple, another_apple }; // aa contains Apples (obviously!)
18175 Apple& a0 = &aa[0]; // a Pear?
18176 Apple& a1 = &aa[1]; // a Pear?
18178 Probably, `aa[0]` will be a `Pear` (without the use of a cast!).
18179 If `sizeof(Apple) != sizeof(Pear)` the access to `aa[1]` will not be aligned to the proper start of an object in the array.
18180 We have a type violation and possibly (probably) a memory corruption.
18181 Never write such code.
18183 Note that `maul()` violates the a [`T*` points to an individual object rule](#Rf-ptr).
18185 **Alternative**: Use a proper (templatized) container:
18187 void maul2(Fruit* p)
18189 *p = Pear{}; // put a Pear into *p
18192 vector<Apple> va = { an_apple, another_apple }; // va contains Apples (obviously!)
18194 maul2(va); // error: cannot convert a vector<Apple> to a Fruit*
18195 maul2(&va[0]); // you asked for it
18197 Apple& a0 = &va[0]; // a Pear?
18199 Note that the assignment in `maul2()` violated the [no-slicing rule](#Res-slice).
18203 * Detect this horror!
18205 ### <a name="Rt-linear"></a>T.82: Linearize a hierarchy when virtual functions are undesirable
18219 ### <a name="Rt-virtual"></a>T.83: Do not declare a member function template virtual
18223 C++ does not support that.
18224 If it did, vtbls could not be generated until link time.
18225 And in general, implementations must deal with dynamic linking.
18227 ##### Example, don't
18232 virtual bool intersect(T* p); // error: template cannot be virtual
18237 We need a rule because people keep asking about this
18241 Double dispatch, visitors, calculate which function to call
18245 The compiler handles that.
18247 ### <a name="Rt-abi"></a>T.84: Use a non-template core implementation to provide an ABI-stable interface
18251 Improve stability of code.
18256 It could be a base class:
18258 struct Link_base { // stable
18263 template<typename T> // templated wrapper to add type safety
18264 struct Link : Link_base {
18269 Link_base* first; // first element (if any)
18270 int sz; // number of elements
18271 void add_front(Link_base* p);
18275 template<typename T>
18276 class List : List_base {
18278 void put_front(const T& e) { add_front(new Link<T>{e}); } // implicit cast to Link_base
18279 T& front() { static_cast<Link<T>*>(first).val; } // explicit cast back to Link<T>
18286 Now there is only one copy of the operations linking and unlinking elements of a `List`.
18287 The `Link` and `List` classes do nothing but type manipulation.
18289 Instead of using a separate "base" type, another common technique is to specialize for `void` or `void*` and have the general template for `T` be just the safely-encapsulated casts to and from the core `void` implementation.
18291 **Alternative**: Use a [Pimpl](#Ri-pimpl) implementation.
18297 ## <a name="SS-variadic"></a>T.var: Variadic template rules
18301 ### <a name="Rt-variadic"></a>T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types
18305 Variadic templates is the most general mechanism for that, and is both efficient and type-safe. Don't use C varargs.
18313 * Flag uses of `va_arg` in user code.
18315 ### <a name="Rt-variadic-pass"></a>T.101: ??? How to pass arguments to a variadic template ???
18323 ??? beware of move-only and reference arguments
18329 ### <a name="Rt-variadic-process"></a>T.102: How to process arguments to a variadic template
18337 ??? forwarding, type checking, references
18343 ### <a name="Rt-variadic-not"></a>T.103: Don't use variadic templates for homogeneous argument lists
18347 There are more precise ways of specifying a homogeneous sequence, such as an `initializer_list`.
18357 ## <a name="SS-meta"></a>T.meta: Template metaprogramming (TMP)
18359 Templates provide a general mechanism for compile-time programming.
18361 Metaprogramming is programming where at least one input or one result is a type.
18362 Templates offer Turing-complete (modulo memory capacity) duck typing at compile time.
18363 The syntax and techniques needed are pretty horrendous.
18365 ### <a name="Rt-metameta"></a>T.120: Use template metaprogramming only when you really need to
18369 Template metaprogramming is hard to get right, slows down compilation, and is often very hard to maintain.
18370 However, there are real-world examples where template metaprogramming provides better performance than any alternative short of expert-level assembly code.
18371 Also, there are real-world examples where template metaprogramming expresses the fundamental ideas better than run-time code.
18372 For example, if you really need AST manipulation at compile time (e.g., for optional matrix operation folding) there might be no other way in C++.
18382 Instead, use concepts. But see [How to emulate concepts if you don't have language support](#Rt-emulate).
18388 **Alternative**: If the result is a value, rather than a type, use a [`constexpr` function](#Rt-fct).
18392 If you feel the need to hide your template metaprogramming in macros, you have probably gone too far.
18394 ### <a name="Rt-emulate"></a>T.121: Use template metaprogramming primarily to emulate concepts
18398 Until concepts become generally available, we need to emulate them using TMP.
18399 Use cases that require concepts (e.g. overloading based on concepts) are among the most common (and simple) uses of TMP.
18403 template<typename Iter>
18404 /*requires*/ enable_if<random_access_iterator<Iter>, void>
18405 advance(Iter p, int n) { p += n; }
18407 template<typename Iter>
18408 /*requires*/ enable_if<forward_iterator<Iter>, void>
18409 advance(Iter p, int n) { assert(n >= 0); while (n--) ++p;}
18413 Such code is much simpler using concepts:
18415 void advance(RandomAccessIterator p, int n) { p += n; }
18417 void advance(ForwardIterator p, int n) { assert(n >= 0); while (n--) ++p;}
18423 ### <a name="Rt-tmp"></a>T.122: Use templates (usually template aliases) to compute types at compile time
18427 Template metaprogramming is the only directly supported and half-way principled way of generating types at compile time.
18431 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
18435 ??? big object / small object optimization
18441 ### <a name="Rt-fct"></a>T.123: Use `constexpr` functions to compute values at compile time
18445 A function is the most obvious and conventional way of expressing the computation of a value.
18446 Often a `constexpr` function implies less compile-time overhead than alternatives.
18450 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
18454 template<typename T>
18455 // requires Number<T>
18456 constexpr T pow(T v, int n) // power/exponential
18459 while (n--) res *= v;
18463 constexpr auto f7 = pow(pi, 7);
18467 * Flag template metaprograms yielding a value. These should be replaced with `constexpr` functions.
18469 ### <a name="Rt-std-tmp"></a>T.124: Prefer to use standard-library TMP facilities
18473 Facilities defined in the standard, such as `conditional`, `enable_if`, and `tuple`, are portable and can be assumed to be known.
18483 ### <a name="Rt-lib"></a>T.125: If you need to go beyond the standard-library TMP facilities, use an existing library
18487 Getting advanced TMP facilities is not easy and using a library makes you part of a (hopefully supportive) community.
18488 Write your own "advanced TMP support" only if you really have to.
18498 ## <a name="SS-temp-other"></a>Other template rules
18500 ### <a name="Rt-name"></a>T.140: Name all operations with potential for reuse
18504 Documentation, readability, opportunity for reuse.
18511 int id; // unique identifier
18514 bool same(const Rec& a, const Rec& b)
18516 return a.id == b.id;
18519 vector<Rec*> find_id(const string& name); // find all records for "name"
18521 auto x = find_if(vr.begin(), vr.end(),
18523 if (r.name.size() != n.size()) return false; // name to compare to is in n
18524 for (int i = 0; i < r.name.size(); ++i)
18525 if (tolower(r.name[i]) != tolower(n[i])) return false;
18530 There is a useful function lurking here (case insensitive string comparison), as there often is when lambda arguments get large.
18532 bool compare_insensitive(const string& a, const string& b)
18534 if (a.size() != b.size()) return false;
18535 for (int i = 0; i < a.size(); ++i) if (tolower(a[i]) != tolower(b[i])) return false;
18539 auto x = find_if(vr.begin(), vr.end(),
18540 [&](Rec& r) { compare_insensitive(r.name, n); }
18543 Or maybe (if you prefer to avoid the implicit name binding to n):
18545 auto cmp_to_n = [&n](const string& a) { return compare_insensitive(a, n); };
18547 auto x = find_if(vr.begin(), vr.end(),
18548 [](const Rec& r) { return cmp_to_n(r.name); }
18553 whether functions, lambdas, or operators.
18557 * Lambdas logically used only locally, such as an argument to `for_each` and similar control flow algorithms.
18558 * Lambdas as [initializers](#???)
18562 * (hard) flag similar lambdas
18565 ### <a name="Rt-lambda"></a>T.141: Use an unnamed lambda if you need a simple function object in one place only
18569 That makes the code concise and gives better locality than alternatives.
18573 auto earlyUsersEnd = std::remove_if(users.begin(), users.end(),
18574 [](const User &a) { return a.id > 100; });
18579 Naming a lambda can be useful for clarity even if it is used only once.
18583 * Look for identical and near identical lambdas (to be replaced with named functions or named lambdas).
18585 ### <a name="Rt-var"></a>T.142?: Use template variables to simplify notation
18589 Improved readability.
18599 ### <a name="Rt-non-generic"></a>T.143: Don't write unintentionally non-generic code
18603 Generality. Reusability. Don't gratuitously commit to details; use the most general facilities available.
18607 Use `!=` instead of `<` to compare iterators; `!=` works for more objects because it doesn't rely on ordering.
18609 for (auto i = first; i < last; ++i) { // less generic
18613 for (auto i = first; i != last; ++i) { // good; more generic
18617 Of course, range-`for` is better still where it does what you want.
18621 Use the least-derived class that has the functionality you need.
18629 class Derived1 : public Base {
18634 class Derived2 : public Base {
18639 // bad, unless there is a specific reason for limiting to Derived1 objects only
18640 void my_func(Derived1& param)
18646 // good, uses only Base interface so only commit to that
18647 void my_func(Base& param)
18655 * Flag comparison of iterators using `<` instead of `!=`.
18656 * Flag `x.size() == 0` when `x.empty()` or `x.is_empty()` is available. Emptiness works for more containers than size(), because some containers don't know their size or are conceptually of unbounded size.
18657 * Flag functions that take a pointer or reference to a more-derived type but only use functions declared in a base type.
18659 ### <a name="Rt-specialize-function"></a>T.144: Don't specialize function templates
18663 You can't partially specialize a function template per language rules. You can fully specialize a function template but you almost certainly want to overload instead -- because function template specializations don't participate in overloading, they don't act as you probably wanted. Rarely, you should actually specialize by delegating to a class template that you can specialize properly.
18669 **Exceptions**: If you do have a valid reason to specialize a function template, just write a single function template that delegates to a class template, then specialize the class template (including the ability to write partial specializations).
18673 * Flag all specializations of a function template. Overload instead.
18676 ### <a name="Rt-check-class"></a>T.150: Check that a class matches a concept using `static_assert`
18680 If you intend for a class to match a concept, verifying that early saves users pain.
18687 X(const X&) = default;
18689 X& operator=(const X&) = default;
18693 Somewhere, possibly in an implementation file, let the compiler check the desired properties of `X`:
18695 static_assert(Default_constructible<X>); // error: X has no default constructor
18696 static_assert(Copyable<X>); // error: we forgot to define X's move constructor
18703 # <a name="S-cpl"></a>CPL: C-style programming
18705 C and C++ are closely related languages.
18706 They both originate in "Classic C" from 1978 and have evolved in ISO committees since then.
18707 Many attempts have been made to keep them compatible, but neither is a subset of the other.
18711 * [CPL.1: Prefer C++ to C](#Rcpl-C)
18712 * [CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++](#Rcpl-subset)
18713 * [CPL.3: If you must use C for interfaces, use C++ in the calling code using such interfaces](#Rcpl-interface)
18715 ### <a name="Rcpl-C"></a>CPL.1: Prefer C++ to C
18719 C++ provides better type checking and more notational support.
18720 It provides better support for high-level programming and often generates faster code.
18726 int* pi = pv; // not C++
18727 *pi = 999; // overwrite sizeof(int) bytes near &ch
18729 The rules for implicit casting to and from `void*` in C are subtle and unenforced.
18730 In particular, this example violates a rule against converting to a type with stricter alignment.
18734 Use a C++ compiler.
18736 ### <a name="Rcpl-subset"></a>CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++
18740 That subset can be compiled with both C and C++ compilers, and when compiled as C++ is better type checked than "pure C."
18744 int* p1 = malloc(10 * sizeof(int)); // not C++
18745 int* p2 = static_cast<int*>(malloc(10 * sizeof(int))); // not C, C-style C++
18746 int* p3 = new int[10]; // not C
18747 int* p4 = (int*) malloc(10 * sizeof(int)); // both C and C++
18751 * Flag if using a build mode that compiles code as C.
18753 * The C++ compiler will enforce that the code is valid C++ unless you use C extension options.
18755 ### <a name="Rcpl-interface"></a>CPL.3: If you must use C for interfaces, use C++ in the calling code using such interfaces
18759 C++ is more expressive than C and offers better support for many types of programming.
18763 For example, to use a 3rd party C library or C systems interface, define the low-level interface in the common subset of C and C++ for better type checking.
18764 Whenever possible encapsulate the low-level interface in an interface that follows the C++ guidelines (for better abstraction, memory safety, and resource safety) and use that C++ interface in C++ code.
18768 You can call C from C++:
18771 double sqrt(double);
18774 extern "C" double sqrt(double);
18780 You can call C++ from C:
18783 X call_f(struct Y*, int);
18786 extern "C" X call_f(Y* p, int i)
18788 return p->f(i); // possibly a virtual function call
18795 # <a name="S-source"></a>SF: Source files
18797 Distinguish between declarations (used as interfaces) and definitions (used as implementations).
18798 Use header files to represent interfaces and to emphasize logical structure.
18800 Source file rule summary:
18802 * [SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention](#Rs-file-suffix)
18803 * [SF.2: A `.h` file must not contain object definitions or non-inline function definitions](#Rs-inline)
18804 * [SF.3: Use `.h` files for all declarations used in multiple source files](#Rs-declaration-header)
18805 * [SF.4: Include `.h` files before other declarations in a file](#Rs-include-order)
18806 * [SF.5: A `.cpp` file must include the `.h` file(s) that defines its interface](#Rs-consistency)
18807 * [SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope (only)](#Rs-using)
18808 * [SF.7: Don't write `using namespace` at global scope in a header file](#Rs-using-directive)
18809 * [SF.8: Use `#include` guards for all `.h` files](#Rs-guards)
18810 * [SF.9: Avoid cyclic dependencies among source files](#Rs-cycles)
18811 * [SF.10: Avoid dependencies on implicitly `#include`d names](#Rs-implicit)
18812 * [SF.11: Header files should be self-contained](#Rs-contained)
18813 * [SF.12: Prefer the quoted form of `#include` for files relative to the including file and the angle bracket form everywhere else](#Rs-incform)
18815 * [SF.20: Use `namespace`s to express logical structure](#Rs-namespace)
18816 * [SF.21: Don't use an unnamed (anonymous) namespace in a header](#Rs-unnamed)
18817 * [SF.22: Use an unnamed (anonymous) namespace for all internal/non-exported entities](#Rs-unnamed2)
18819 ### <a name="Rs-file-suffix"></a>SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention
18823 It's a longstanding convention.
18824 But consistency is more important, so if your project uses something else, follow that.
18828 This convention reflects a common use pattern:
18829 Headers are more often shared with C to compile as both C++ and C, which typically uses `.h`,
18830 and it's easier to name all headers `.h` instead of having different extensions for just those headers that are intended to be shared with C.
18831 On the other hand, implementation files are rarely shared with C and so should typically be distinguished from `.c` files,
18832 so it's normally best to name all C++ implementation files something else (such as `.cpp`).
18834 The specific names `.h` and `.cpp` are not required (just recommended as a default) and other names are in widespread use.
18835 Examples are `.hh`, `.C`, and `.cxx`. Use such names equivalently.
18836 In this document, we refer to `.h` and `.cpp` as a shorthand for header and implementation files,
18837 even though the actual extension might be different.
18839 Your IDE (if you use one) might have strong opinions about suffixes.
18844 extern int a; // a declaration
18848 int a; // a definition
18849 void foo() { ++a; }
18851 `foo.h` provides the interface to `foo.cpp`. Global variables are best avoided.
18856 int a; // a definition
18857 void foo() { ++a; }
18859 `#include <foo.h>` twice in a program and you get a linker error for two one-definition-rule violations.
18863 * Flag non-conventional file names.
18864 * Check that `.h` and `.cpp` (and equivalents) follow the rules below.
18866 ### <a name="Rs-inline"></a>SF.2: A `.h` file must not contain object definitions or non-inline function definitions
18870 Including entities subject to the one-definition rule leads to linkage errors.
18877 int xx() { return x+x; }
18888 Linking `file1.cpp` and `file2.cpp` will give two linker errors.
18890 **Alternative formulation**: A `.h` file must contain only:
18892 * `#include`s of other `.h` files (possibly with include guards)
18894 * class definitions
18895 * function declarations
18896 * `extern` declarations
18897 * `inline` function definitions
18898 * `constexpr` definitions
18899 * `const` definitions
18900 * `using` alias definitions
18905 Check the positive list above.
18907 ### <a name="Rs-declaration-header"></a>SF.3: Use `.h` files for all declarations used in multiple source files
18911 Maintainability. Readability.
18916 void bar() { cout << "bar\n"; }
18920 void foo() { bar(); }
18922 A maintainer of `bar` cannot find all declarations of `bar` if its type needs changing.
18923 The user of `bar` cannot know if the interface used is complete and correct. At best, error messages come (late) from the linker.
18927 * Flag declarations of entities in other source files not placed in a `.h`.
18929 ### <a name="Rs-include-order"></a>SF.4: Include `.h` files before other declarations in a file
18933 Minimize context dependencies and increase readability.
18938 #include <algorithm>
18941 // ... my code here ...
18947 // ... my code here ...
18949 #include <algorithm>
18954 This applies to both `.h` and `.cpp` files.
18958 There is an argument for insulating code from declarations and macros in header files by `#including` headers *after* the code we want to protect
18959 (as in the example labeled "bad").
18962 * that only works for one file (at one level): Use that technique in a header included with other headers and the vulnerability reappears.
18963 * a namespace (an "implementation namespace") can protect against many context dependencies.
18964 * full protection and flexibility require modules.
18968 * [Working Draft, Extensions to C++ for Modules](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4592.pdf)
18969 * [Modules, Componentization, and Transition](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0141r0.pdf)
18975 ### <a name="Rs-consistency"></a>SF.5: A `.cpp` file must include the `.h` file(s) that defines its interface
18979 This enables the compiler to do an early consistency check.
18989 void foo(int) { /* ... */ }
18990 int bar(double) { /* ... */ }
18991 double foobar(int);
18993 The errors will not be caught until link time for a program calling `bar` or `foobar`.
19005 void foo(int) { /* ... */ }
19006 int bar(double) { /* ... */ }
19007 double foobar(int); // error: wrong return type
19009 The return-type error for `foobar` is now caught immediately when `foo.cpp` is compiled.
19010 The argument-type error for `bar` cannot be caught until link time because of the possibility of overloading, but systematic use of `.h` files increases the likelihood that it is caught earlier by the programmer.
19016 ### <a name="Rs-using"></a>SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope (only)
19020 `using namespace` can lead to name clashes, so it should be used sparingly.
19021 However, it is not always possible to qualify every name from a namespace in user code (e.g., during transition)
19022 and sometimes a namespace is so fundamental and prevalent in a code base, that consistent qualification would be verbose and distracting.
19028 #include <iostream>
19030 #include <algorithm>
19032 using namespace std;
19036 Here (obviously), the standard library is used pervasively and apparently no other library is used, so requiring `std::` everywhere
19037 could be distracting.
19041 The use of `using namespace std;` leaves the programmer open to a name clash with a name from the standard library
19044 using namespace std;
19050 return sqrt(x); // error
19053 However, this is not particularly likely to lead to a resolution that is not an error and
19054 people who use `using namespace std` are supposed to know about `std` and about this risk.
19058 A `.cpp` file is a form of local scope.
19059 There is little difference in the opportunities for name clashes in an N-line `.cpp` containing a `using namespace X`,
19060 an N-line function containing a `using namespace X`,
19061 and M functions each containing a `using namespace X`with N lines of code in total.
19065 [Don't write `using namespace` in a header file](#Rs-using-directive).
19069 Flag multiple `using namespace` directives for different namespaces in a single source file.
19071 ### <a name="Rs-using-directive"></a>SF.7: Don't write `using namespace` at global scope in a header file
19075 Doing so takes away an `#include`r's ability to effectively disambiguate and to use alternatives. It also makes `#include`d headers order-dependent as they might have different meaning when included in different orders.
19080 #include <iostream>
19081 using namespace std; // bad
19086 bool copy(/*... some parameters ...*/); // some function that happens to be named copy
19090 copy(/*...*/); // now overloads local ::copy and std::copy, could be ambiguous
19095 An exception is `using namespace std::literals;`. This is necessary to use string literals
19096 in header files and given [the rules](http://eel.is/c++draft/over.literal) - users are required
19097 to name their own UDLs `operator""_x` - they will not collide with the standard library.
19101 Flag `using namespace` at global scope in a header file.
19103 ### <a name="Rs-guards"></a>SF.8: Use `#include` guards for all `.h` files
19107 To avoid files being `#include`d several times.
19109 In order to avoid include guard collisions, do not just name the guard after the filename.
19110 Be sure to also include a key and good differentiator, such as the name of library or component
19111 the header file is part of.
19116 #ifndef LIBRARY_FOOBAR_H
19117 #define LIBRARY_FOOBAR_H
19118 // ... declarations ...
19119 #endif // LIBRARY_FOOBAR_H
19123 Flag `.h` files without `#include` guards.
19127 Some implementations offer vendor extensions like `#pragma once` as alternative to include guards.
19128 It is not standard and it is not portable. It injects the hosting machine's filesystem semantics
19129 into your program, in addition to locking you down to a vendor.
19130 Our recommendation is to write in ISO C++: See [rule P.2](#Rp-Cplusplus).
19132 ### <a name="Rs-cycles"></a>SF.9: Avoid cyclic dependencies among source files
19136 Cycles complicate comprehension and slow down compilation. They also
19137 complicate conversion to use language-supported modules (when they become
19142 Eliminate cycles; don't just break them with `#include` guards.
19160 ### <a name="Rs-implicit"></a>SF.10: Avoid dependencies on implicitly `#include`d names
19165 Avoid having to change `#include`s if an `#include`d header changes.
19166 Avoid accidentally becoming dependent on implementation details and logically separate entities included in a header.
19170 #include <iostream>
19171 using namespace std;
19177 getline(cin, s); // error: getline() not defined
19178 if (s == "surprise") { // error == not defined
19183 `<iostream>` exposes the definition of `std::string` ("why?" makes for a fun trivia question),
19184 but it is not required to do so by transitively including the entire `<string>` header,
19185 resulting in the popular beginner question "why doesn't `getline(cin,s);` work?"
19186 or even an occasional "`string`s cannot be compared with `==`).
19188 The solution is to explicitly `#include <string>`:
19190 ##### Example, good
19192 #include <iostream>
19194 using namespace std;
19200 getline(cin, s); // fine
19201 if (s == "surprise") { // fine
19208 Some headers exist exactly to collect a set of consistent declarations from a variety of headers.
19211 // basic_std_lib.h:
19215 #include <iostream>
19219 a user can now get that set of declarations with a single `#include`"
19221 #include "basic_std_lib.h"
19223 This rule against implicit inclusion is not meant to prevent such deliberate aggregation.
19227 Enforcement would require some knowledge about what in a header is meant to be "exported" to users and what is there to enable implementation.
19228 No really good solution is possible until we have modules.
19230 ### <a name="Rs-contained"></a>SF.11: Header files should be self-contained
19234 Usability, headers should be simple to use and work when included on their own.
19235 Headers should encapsulate the functionality they provide.
19236 Avoid clients of a header having to manage that header's dependencies.
19240 #include "helpers.h"
19241 // helpers.h depends on std::string and includes <string>
19245 Failing to follow this results in difficult to diagnose errors for clients of a header.
19249 A header should include all its dependencies. Be careful about using relative paths because C++ implementations diverge on their meaning.
19253 A test should verify that the header file itself compiles or that a cpp file which only includes the header file compiles.
19255 ### <a name="Rs-incform"></a>SF.12: Prefer the quoted form of `#include` for files relative to the including file and the angle bracket form everywhere else
19259 The [standard](http://eel.is/c++draft/cpp.include) provides flexibility for compilers to implement
19260 the two forms of `#include` selected using the angle (`<>`) or quoted (`""`) syntax. Vendors take
19261 advantage of this and use different search algorithms and methods for specifying the include path.
19263 Nevertheless, the guidance is to use the quoted form for including files that exist at a relative path to the file containing the `#include` statement (from within the same component or project) and to use the angle bracket form everywhere else, where possible. This encourages being clear about the locality of the file relative to files that include it, or scenarios where the different search algorithm is required. It makes it easy to understand at a glance whether a header is being included from a local relative file versus a standard library header or a header from the alternate search path (e.g. a header from another library or a common set of includes).
19268 #include <string> // From the standard library, requires the <> form
19269 #include <some_library/common.h> // A file that is not locally relative, included from another library; use the <> form
19270 #include "foo.h" // A file locally relative to foo.cpp in the same project, use the "" form
19271 #include "foo_utils/utils.h" // A file locally relative to foo.cpp in the same project, use the "" form
19272 #include <component_b/bar.h> // A file in the same project located via a search path, use the <> form
19276 Failing to follow this results in difficult to diagnose errors due to picking up the wrong file by incorrectly specifying the scope when it is included. For example, in a typical case where the `#include ""` search algorithm might search for a file existing at a local relative path first, then using this form to refer to a file that is not locally relative could mean that if a file ever comes into existence at the local relative path (e.g. the including file is moved to a new location), it will now be found ahead of the previous include file and the set of includes will have been changed in an unexpected way.
19278 Library creators should put their headers in a folder and have clients include those files using the relative path `#include <some_library/common.h>`
19282 A test should identify headers referenced via `""` could be referenced with `<>`.
19284 ### <a name="Rs-namespace"></a>SF.20: Use `namespace`s to express logical structure
19298 ### <a name="Rs-unnamed"></a>SF.21: Don't use an unnamed (anonymous) namespace in a header
19302 It is almost always a bug to mention an unnamed namespace in a header file.
19310 * Flag any use of an anonymous namespace in a header file.
19312 ### <a name="Rs-unnamed2"></a>SF.22: Use an unnamed (anonymous) namespace for all internal/non-exported entities
19316 Nothing external can depend on an entity in a nested unnamed namespace.
19317 Consider putting every definition in an implementation source file in an unnamed namespace unless that is defining an "external/exported" entity.
19321 An API class and its members can't live in an unnamed namespace; but any "helper" class or function that is defined in an implementation source file should be at an unnamed namespace scope.
19329 # <a name="S-stdlib"></a>SL: The Standard Library
19331 Using only the bare language, every task is tedious (in any language).
19332 Using a suitable library any task can be reasonably simple.
19334 The standard library has steadily grown over the years.
19335 Its description in the standard is now larger than that of the language features.
19336 So, it is likely that this library section of the guidelines will eventually grow in size to equal or exceed all the rest.
19338 << ??? We need another level of rule numbering ??? >>
19340 C++ Standard Library component summary:
19342 * [SL.con: Containers](#SS-con)
19343 * [SL.str: String](#SS-string)
19344 * [SL.io: Iostream](#SS-io)
19345 * [SL.regex: Regex](#SS-regex)
19346 * [SL.chrono: Time](#SS-chrono)
19347 * [SL.C: The C Standard Library](#SS-clib)
19349 Standard-library rule summary:
19351 * [SL.1: Use libraries wherever possible](#Rsl-lib)
19352 * [SL.2: Prefer the standard library to other libraries](#Rsl-sl)
19353 * [SL.3: Do not add non-standard entities to namespace `std`](#sl-std)
19354 * [SL.4: Use the standard library in a type-safe manner](#sl-safe)
19357 ### <a name="Rsl-lib"></a>SL.1: Use libraries wherever possible
19361 Save time. Don't re-invent the wheel.
19362 Don't replicate the work of others.
19363 Benefit from other people's work when they make improvements.
19364 Help other people when you make improvements.
19366 ### <a name="Rsl-sl"></a>SL.2: Prefer the standard library to other libraries
19370 More people know the standard library.
19371 It is more likely to be stable, well-maintained, and widely available than your own code or most other libraries.
19374 ### <a name="sl-std"></a>SL.3: Do not add non-standard entities to namespace `std`
19378 Adding to `std` might change the meaning of otherwise standards conforming code.
19379 Additions to `std` might clash with future versions of the standard.
19387 Possible, but messy and likely to cause problems with platforms.
19389 ### <a name="sl-safe"></a>SL.4: Use the standard library in a type-safe manner
19393 Because, obviously, breaking this rule can lead to undefined behavior, memory corruption, and all kinds of other bad errors.
19397 This is a semi-philosophical meta-rule, which needs many supporting concrete rules.
19398 We need it as an umbrella for the more specific rules.
19400 Summary of more specific rules:
19402 * [SL.4: Use the standard library in a type-safe manner](#sl-safe)
19405 ## <a name="SS-con"></a>SL.con: Containers
19409 Container rule summary:
19411 * [SL.con.1: Prefer using STL `array` or `vector` instead of a C array](#Rsl-arrays)
19412 * [SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container](#Rsl-vector)
19413 * [SL.con.3: Avoid bounds errors](#Rsl-bounds)
19414 * [SL.con.4: don't use `memset` or `memcpy` for arguments that are not trivially-copyable](#Rsl-copy)
19416 ### <a name="Rsl-arrays"></a>SL.con.1: Prefer using STL `array` or `vector` instead of a C array
19420 C arrays are less safe, and have no advantages over `array` and `vector`.
19421 For a fixed-length array, use `std::array`, which does not degenerate to a pointer when passed to a function and does know its size.
19422 Also, like a built-in array, a stack-allocated `std::array` keeps its elements on the stack.
19423 For a variable-length array, use `std::vector`, which additionally can change its size and handles memory allocation.
19427 int v[SIZE]; // BAD
19429 std::array<int, SIZE> w; // ok
19433 int* v = new int[initial_size]; // BAD, owning raw pointer
19434 delete[] v; // BAD, manual delete
19436 std::vector<int> w(initial_size); // ok
19440 Use `gsl::span` for non-owning references into a container.
19444 Comparing the performance of a fixed-sized array allocated on the stack against a `vector` with its elements on the free store is bogus.
19445 You could just as well compare a `std::array` on the stack against the result of a `malloc()` accessed through a pointer.
19446 For most code, even the difference between stack allocation and free-store allocation doesn't matter, but the convenience and safety of `vector` does.
19447 People working with code for which that difference matters are quite capable of choosing between `array` and `vector`.
19451 * Flag declaration of a C array inside a function or class that also declares an STL container (to avoid excessive noisy warnings on legacy non-STL code). To fix: At least change the C array to a `std::array`.
19453 ### <a name="Rsl-vector"></a>SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container
19457 `vector` and `array` are the only standard containers that offer the following advantages:
19459 * the fastest general-purpose access (random access, including being vectorization-friendly);
19460 * the fastest default access pattern (begin-to-end or end-to-begin is prefetcher-friendly);
19461 * the lowest space overhead (contiguous layout has zero per-element overhead, which is cache-friendly).
19463 Usually you need to add and remove elements from the container, so use `vector` by default; if you don't need to modify the container's size, use `array`.
19465 Even when other containers seem more suited, such as `map` for O(log N) lookup performance or a `list` for efficient insertion in the middle, a `vector` will usually still perform better for containers up to a few KB in size.
19469 `string` should not be used as a container of individual characters. A `string` is a textual string; if you want a container of characters, use `vector</*char_type*/>` or `array</*char_type*/>` instead.
19473 If you have a good reason to use another container, use that instead. For example:
19475 * If `vector` suits your needs but you don't need the container to be variable size, use `array` instead.
19477 * If you want a dictionary-style lookup container that guarantees O(K) or O(log N) lookups, the container will be larger (more than a few KB) and you perform frequent inserts so that the overhead of maintaining a sorted `vector` is infeasible, go ahead and use an `unordered_map` or `map` instead.
19481 To initialize a vector with a number of elements, use `()`-initialization.
19482 To initialize a vector with a list of elements, use `{}`-initialization.
19484 vector<int> v1(20); // v1 has 20 elements with the value 0 (vector<int>{})
19485 vector<int> v2 {20}; // v2 has 1 element with the value 20
19487 [Prefer the {}-initializer syntax](#Res-list).
19491 * Flag a `vector` whose size never changes after construction (such as because it's `const` or because no non-`const` functions are called on it). To fix: Use an `array` instead.
19493 ### <a name="Rsl-bounds"></a>SL.con.3: Avoid bounds errors
19497 Read or write beyond an allocated range of elements typically leads to bad errors, wrong results, crashes, and security violations.
19501 The standard-library functions that apply to ranges of elements all have (or could have) bounds-safe overloads that take `span`.
19502 Standard types such as `vector` can be modified to perform bounds-checks under the bounds profile (in a compatible way, such as by adding contracts), or used with `at()`.
19504 Ideally, the in-bounds guarantee should be statically enforced.
19507 * a range-`for` cannot loop beyond the range of the container to which it is applied
19508 * a `v.begin(),v.end()` is easily determined to be bounds safe
19510 Such loops are as fast as any unchecked/unsafe equivalent.
19512 Often a simple pre-check can eliminate the need for checking of individual indices.
19515 * for `v.begin(),v.begin()+i` the `i` can easily be checked against `v.size()`
19517 Such loops can be much faster than individually checked element accesses.
19523 array<int, 10> a, b;
19524 memset(a.data(), 0, 10); // BAD, and contains a length error (length = 10 * sizeof(int))
19525 memcmp(a.data(), b.data(), 10); // BAD, and contains a length error (length = 10 * sizeof(int))
19528 Also, `std::array<>::fill()` or `std::fill()` or even an empty initializer are better candidate than `memset()`.
19530 ##### Example, good
19534 array<int, 10> a, b, c{}; // c is initialized to zero
19536 fill(b.begin(), b.end(), 0); // std::fill()
19537 fill(b, 0); // std::fill() + Ranges TS
19546 If code is using an unmodified standard library, then there are still workarounds that enable use of `std::array` and `std::vector` in a bounds-safe manner. Code can call the `.at()` member function on each class, which will result in an `std::out_of_range` exception being thrown. Alternatively, code can call the `at()` free function, which will result in fail-fast (or a customized action) on a bounds violation.
19548 void f(std::vector<int>& v, std::array<int, 12> a, int i)
19550 v[0] = a[0]; // BAD
19551 v.at(0) = a[0]; // OK (alternative 1)
19552 at(v, 0) = a[0]; // OK (alternative 2)
19554 v.at(0) = a[i]; // BAD
19555 v.at(0) = a.at(i); // OK (alternative 1)
19556 v.at(0) = at(a, i); // OK (alternative 2)
19561 * Issue a diagnostic for any call to a standard-library function that is not bounds-checked.
19562 ??? insert link to a list of banned functions
19564 This rule is part of the [bounds profile](#SS-bounds).
19567 ### <a name="Rsl-copy"></a>SL.con.4: don't use `memset` or `memcpy` for arguments that are not trivially-copyable
19571 Doing so messes the semantics of the objects (e.g., by overwriting a `vptr`).
19575 Similarly for (w)memset, (w)memcpy, (w)memmove, and (w)memcmp
19580 virtual void update() = 0;
19583 struct derived : public base {
19584 void update() override {}
19588 void f(derived& a, derived& b) // goodbye v-tables
19590 memset(&a, 0, sizeof(derived));
19591 memcpy(&a, &b, sizeof(derived));
19592 memcmp(&a, &b, sizeof(derived));
19595 Instead, define proper default initialization, copy, and comparison functions
19597 void g(derived& a, derived& b)
19599 a = {}; // default initialize
19601 if (a == b) do_something(a, b);
19606 * Flag the use of those functions for types that are not trivially copyable
19610 * Impact on the standard library will require close coordination with WG21, if only to ensure compatibility even if never standardized.
19611 * We are considering specifying bounds-safe overloads for stdlib (especially C stdlib) functions like `memcmp` and shipping them in the GSL.
19612 * For existing stdlib functions and types like `vector` that are not fully bounds-checked, the goal is for these features to be bounds-checked when called from code with the bounds profile on, and unchecked when called from legacy code, possibly using contracts (concurrently being proposed by several WG21 members).
19616 ## <a name="SS-string"></a>SL.str: String
19618 Text manipulation is a huge topic.
19619 `std::string` doesn't cover all of it.
19620 This section primarily tries to clarify `std::string`'s relation to `char*`, `zstring`, `string_view`, and `gsl::span<char>`.
19621 The important issue of non-ASCII character sets and encodings (e.g., `wchar_t`, Unicode, and UTF-8) will be covered elsewhere.
19623 **See also**: [regular expressions](#SS-regex)
19625 Here, we use "sequence of characters" or "string" to refer to a sequence of characters meant to be read as text (somehow, eventually).
19626 We don't consider ???
19630 * [SL.str.1: Use `std::string` to own character sequences](#Rstr-string)
19631 * [SL.str.2: Use `std::string_view` or `gsl::span<char>` to refer to character sequences](#Rstr-view)
19632 * [SL.str.3: Use `zstring` or `czstring` to refer to a C-style, zero-terminated, sequence of characters](#Rstr-zstring)
19633 * [SL.str.4: Use `char*` to refer to a single character](#Rstr-char*)
19634 * [SL.str.5: Use `std::byte` to refer to byte values that do not necessarily represent characters](#Rstr-byte)
19636 * [SL.str.10: Use `std::string` when you need to perform locale-sensitive string operations](#Rstr-locale)
19637 * [SL.str.11: Use `gsl::span<char>` rather than `std::string_view` when you need to mutate a string](#Rstr-span)
19638 * [SL.str.12: Use the `s` suffix for string literals meant to be standard-library `string`s](#Rstr-s)
19642 * [F.24 span](#Rf-range)
19643 * [F.25 zstring](#Rf-zstring)
19646 ### <a name="Rstr-string"></a>SL.str.1: Use `std::string` to own character sequences
19650 `string` correctly handles allocation, ownership, copying, gradual expansion, and offers a variety of useful operations.
19654 vector<string> read_until(const string& terminator)
19656 vector<string> res;
19657 for (string s; cin >> s && s != terminator; ) // read a word
19662 Note how `>>` and `!=` are provided for `string` (as examples of useful operations) and there are no explicit
19663 allocations, deallocations, or range checks (`string` takes care of those).
19665 In C++17, we might use `string_view` as the argument, rather than `const string&` to allow more flexibility to callers:
19667 vector<string> read_until(string_view terminator) // C++17
19669 vector<string> res;
19670 for (string s; cin >> s && s != terminator; ) // read a word
19677 Don't use C-style strings for operations that require non-trivial memory management
19679 char* cat(const char* s1, const char* s2) // beware!
19680 // return s1 + '.' + s2
19682 int l1 = strlen(s1);
19683 int l2 = strlen(s2);
19684 char* p = (char*) malloc(l1 + l2 + 2);
19687 strcpy(p + l1 + 1, s2, l2);
19688 p[l1 + l2 + 1] = 0;
19692 Did we get that right?
19693 Will the caller remember to `free()` the returned pointer?
19694 Will this code pass a security review?
19698 Do not assume that `string` is slower than lower-level techniques without measurement and remember that not all code is performance critical.
19699 [Don't optimize prematurely](#Rper-Knuth)
19705 ### <a name="Rstr-view"></a>SL.str.2: Use `std::string_view` or `gsl::span<char>` to refer to character sequences
19709 `std::string_view` or `gsl::span<char>` provides simple and (potentially) safe access to character sequences independently of how
19710 those sequences are allocated and stored.
19714 vector<string> read_until(string_view terminator);
19716 void user(zstring p, const string& s, string_view ss)
19718 auto v1 = read_until(p);
19719 auto v2 = read_until(s);
19720 auto v3 = read_until(ss);
19726 `std::string_view` (C++17) is read-only.
19732 ### <a name="Rstr-zstring"></a>SL.str.3: Use `zstring` or `czstring` to refer to a C-style, zero-terminated, sequence of characters
19737 Statement of intent.
19738 A plain `char*` can be a pointer to a single character, a pointer to an array of characters, a pointer to a C-style (zero-terminated) string, or even to a small integer.
19739 Distinguishing these alternatives prevents misunderstandings and bugs.
19743 void f1(const char* s); // s is probably a string
19745 All we know is that it is supposed to be the nullptr or point to at least one character
19747 void f1(zstring s); // s is a C-style string or the nullptr
19748 void f1(czstring s); // s is a C-style string constant or the nullptr
19749 void f1(std::byte* s); // s is a pointer to a byte (C++17)
19753 Don't convert a C-style string to `string` unless there is a reason to.
19757 Like any other "plain pointer", a `zstring` should not represent ownership.
19761 There are billions of lines of C++ "out there", most use `char*` and `const char*` without documenting intent.
19762 They are used in a wide variety of ways, including to represent ownership and as generic pointers to memory (instead of `void*`).
19763 It is hard to separate these uses, so this guideline is hard to follow.
19764 This is one of the major sources of bugs in C and C++ programs, so it is worthwhile to follow this guideline wherever feasible..
19768 * Flag uses of `[]` on a `char*`
19769 * Flag uses of `delete` on a `char*`
19770 * Flag uses of `free()` on a `char*`
19772 ### <a name="Rstr-char*"></a>SL.str.4: Use `char*` to refer to a single character
19776 The variety of uses of `char*` in current code is a major source of errors.
19780 char arr[] = {'a', 'b', 'c'};
19782 void print(const char* p)
19789 print(arr); // run-time error; potentially very bad
19792 The array `arr` is not a C-style string because it is not zero-terminated.
19796 See [`zstring`](#Rstr-zstring), [`string`](#Rstr-string), and [`string_view`](#Rstr-view).
19800 * Flag uses of `[]` on a `char*`
19802 ### <a name="Rstr-byte"></a>SL.str.5: Use `std::byte` to refer to byte values that do not necessarily represent characters
19806 Use of `char*` to represent a pointer to something that is not necessarily a character causes confusion
19807 and disables valuable optimizations.
19822 ### <a name="Rstr-locale"></a>SL.str.10: Use `std::string` when you need to perform locale-sensitive string operations
19826 `std::string` supports standard-library [`locale` facilities](#Rstr-locale)
19840 ### <a name="Rstr-span"></a>SL.str.11: Use `gsl::span<char>` rather than `std::string_view` when you need to mutate a string
19844 `std::string_view` is read-only.
19856 The compiler will flag attempts to write to a `string_view`.
19858 ### <a name="Rstr-s"></a>SL.str.12: Use the `s` suffix for string literals meant to be standard-library `string`s
19862 Direct expression of an idea minimizes mistakes.
19866 auto pp1 = make_pair("Tokyo", 9.00); // {C-style string,double} intended?
19867 pair<string, double> pp2 = {"Tokyo", 9.00}; // a bit verbose
19868 auto pp3 = make_pair("Tokyo"s, 9.00); // {std::string,double} // C++14
19869 pair pp4 = {"Tokyo"s, 9.00}; // {std::string,double} // C++17
19878 ## <a name="SS-io"></a>SL.io: Iostream
19880 `iostream`s is a type safe, extensible, formatted and unformatted I/O library for streaming I/O.
19881 It supports multiple (and user extensible) buffering strategies and multiple locales.
19882 It can be used for conventional I/O, reading and writing to memory (string streams),
19883 and user-defines extensions, such as streaming across networks (asio: not yet standardized).
19885 Iostream rule summary:
19887 * [SL.io.1: Use character-level input only when you have to](#Rio-low)
19888 * [SL.io.2: When reading, always consider ill-formed input](#Rio-validate)
19889 * [SL.io.3: Prefer iostreams for I/O](#Rio-streams)
19890 * [SL.io.10: Unless you use `printf`-family functions call `ios_base::sync_with_stdio(false)`](#Rio-sync)
19891 * [SL.io.50: Avoid `endl`](#Rio-endl)
19894 ### <a name="Rio-low"></a>SL.io.1: Use character-level input only when you have to
19898 Unless you genuinely just deal with individual characters, using character-level input leads to the user code performing potentially error-prone
19899 and potentially inefficient composition of tokens out of characters.
19906 while (cin.get(c) && !isspace(c) && i < 128)
19909 // ... handle too long string ....
19912 Better (much simpler and probably faster):
19918 and the `reserve(128)` is probably not worthwhile.
19925 ### <a name="Rio-validate"></a>SL.io.2: When reading, always consider ill-formed input
19929 Errors are typically best handled as soon as possible.
19930 If input isn't validated, every function must be written to cope with bad data (and that is not practical).
19940 ### <a name="Rio-streams"></a>SL.io.3: Prefer `iostream`s for I/O
19944 `iostream`s are safe, flexible, and extensible.
19948 // write a complex number:
19949 complex<double> z{ 3, 4 };
19952 `complex` is a user-defined type and its I/O is defined without modifying the `iostream` library.
19956 // read a file of complex numbers:
19957 for (complex<double> z; cin >> z; )
19962 ??? performance ???
19964 ##### Discussion: `iostream`s vs. the `printf()` family
19966 It is often (and often correctly) pointed out that the `printf()` family has two advantages compared to `iostream`s:
19967 flexibility of formatting and performance.
19968 This has to be weighed against `iostream`s advantages of extensibility to handle user-defined types, resilient against security violations,
19969 implicit memory management, and `locale` handling.
19971 If you need I/O performance, you can almost always do better than `printf()`.
19973 `gets()`, `scanf()` using `%s`, and `printf()` using `%s` are security hazards (vulnerable to buffer overflow and generally error-prone).
19974 C11 defines some "optional extensions" that do extra checking of their arguments.
19975 If present in your C library, `gets_s()`, `scanf_s()`, and `printf_s()` might be safer alternatives, but they are still not type safe.
19979 Optionally flag `<cstdio>` and `<stdio.h>`.
19981 ### <a name="Rio-sync"></a>SL.io.10: Unless you use `printf`-family functions call `ios_base::sync_with_stdio(false)`
19985 Synchronizing `iostreams` with `printf-style` I/O can be costly.
19986 `cin` and `cout` are by default synchronized with `printf`.
19992 ios_base::sync_with_stdio(false);
19993 // ... use iostreams ...
20000 ### <a name="Rio-endl"></a>SL.io.50: Avoid `endl`
20004 The `endl` manipulator is mostly equivalent to `'\n'` and `"\n"`;
20005 as most commonly used it simply slows down output by doing redundant `flush()`s.
20006 This slowdown can be significant compared to `printf`-style output.
20010 cout << "Hello, World!" << endl; // two output operations and a flush
20011 cout << "Hello, World!\n"; // one output operation and no flush
20015 For `cin`/`cout` (and equivalent) interaction, there is no reason to flush; that's done automatically.
20016 For writing to a file, there is rarely a need to `flush`.
20020 Apart from the (occasionally important) issue of performance,
20021 the choice between `'\n'` and `endl` is almost completely aesthetic.
20023 ## <a name="SS-regex"></a>SL.regex: Regex
20025 `<regex>` is the standard C++ regular expression library.
20026 It supports a variety of regular expression pattern conventions.
20028 ## <a name="SS-chrono"></a>SL.chrono: Time
20030 `<chrono>` (defined in namespace `std::chrono`) provides the notions of `time_point` and `duration` together with functions for
20031 outputting time in various units.
20032 It provides clocks for registering `time_points`.
20034 ## <a name="SS-clib"></a>SL.C: The C Standard Library
20038 C Standard Library rule summary:
20040 * [S.C.1: Don't use setjmp/longjmp](#Rclib-jmp)
20044 ### <a name="Rclib-jmp"></a>SL.C.1: Don't use setjmp/longjmp
20048 a `longjmp` ignores destructors, thus invalidating all resource-management strategies relying on RAII
20052 Flag all occurrences of `longjmp`and `setjmp`
20056 # <a name="S-A"></a>A: Architectural ideas
20058 This section contains ideas about higher-level architectural ideas and libraries.
20060 Architectural rule summary:
20062 * [A.1: Separate stable code from less stable code](#Ra-stable)
20063 * [A.2: Express potentially reusable parts as a library](#Ra-lib)
20064 * [A.4: There should be no cycles among libraries](#Ra-dag)
20072 ### <a name="Ra-stable"></a>A.1: Separate stable code from less stable code
20074 Isolating less stable code facilitates its unit testing, interface improvement, refactoring, and eventual deprecation.
20076 ### <a name="Ra-lib"></a>A.2: Express potentially reusable parts as a library
20082 A library is a collection of declarations and definitions maintained, documented, and shipped together.
20083 A library could be a set of headers (a "header-only library") or a set of headers plus a set of object files.
20084 You can statically or dynamically link a library into a program, or you can `#include` a header-only library.
20087 ### <a name="Ra-dag"></a>A.4: There should be no cycles among libraries
20091 * A cycle complicates the build process.
20092 * Cycles are hard to understand and might introduce indeterminism (unspecified behavior).
20096 A library can contain cyclic references in the definition of its components.
20101 However, a library should not depend on another that depends on it.
20104 # <a name="S-not"></a>NR: Non-Rules and myths
20106 This section contains rules and guidelines that are popular somewhere, but that we deliberately don't recommend.
20107 We know full well that there have been times and places where these rules made sense, and we have used them ourselves at times.
20108 However, in the context of the styles of programming we recommend and support with the guidelines, these "non-rules" would do harm.
20110 Even today, there can be contexts where the rules make sense.
20111 For example, lack of suitable tool support can make exceptions unsuitable in hard-real-time systems,
20112 but please don't naïvely trust "common wisdom" (e.g., unsupported statements about "efficiency");
20113 such "wisdom" might be based on decades-old information or experienced from languages with very different properties than C++
20116 The positive arguments for alternatives to these non-rules are listed in the rules offered as "Alternatives".
20120 * [NR.1: Don't insist that all declarations should be at the top of a function](#Rnr-top)
20121 * [NR.2: Don't insist to have only a single `return`-statement in a function](#Rnr-single-return)
20122 * [NR.3: Don't avoid exceptions](#Rnr-no-exceptions)
20123 * [NR.4: Don't insist on placing each class declaration in its own source file](#Rnr-lots-of-files)
20124 * [NR.5: Don't use two-phase initialization](#Rnr-two-phase-init)
20125 * [NR.6: Don't place all cleanup actions at the end of a function and `goto exit`](#Rnr-goto-exit)
20126 * [NR.7: Don't make all data members `protected`](#Rnr-protected-data)
20129 ### <a name="Rnr-top"></a>NR.1: Don't insist that all declarations should be at the top of a function
20133 The "all declarations on top" rule is a legacy of old programming languages that didn't allow initialization of variables and constants after a statement.
20134 This leads to longer programs and more errors caused by uninitialized and wrongly initialized variables.
20144 // ... some stuff ...
20157 The larger the distance between the uninitialized variable and its use, the larger the chance of a bug.
20158 Fortunately, compilers catch many "used before set" errors.
20159 Unfortunately, compilers cannot catch all such errors and unfortunately, the bugs aren't always as simple to spot as in this small example.
20164 * [Always initialize an object](#Res-always)
20165 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
20167 ### <a name="Rnr-single-return"></a>NR.2: Don't insist to have only a single `return`-statement in a function
20171 The single-return rule can lead to unnecessarily convoluted code and the introduction of extra state variables.
20172 In particular, the single-return rule makes it harder to concentrate error checking at the top of a function.
20177 // requires Number<T>
20187 to use a single return only we would have to do something like
20190 // requires Number<T>
20191 string sign(T x) // bad
20203 This is both longer and likely to be less efficient.
20204 The larger and more complicated the function is, the more painful the workarounds get.
20205 Of course many simple functions will naturally have just one `return` because of their simpler inherent logic.
20209 int index(const char* p)
20211 if (!p) return -1; // error indicator: alternatively "throw nullptr_error{}"
20212 // ... do a lookup to find the index for p
20216 If we applied the rule, we'd get something like
20218 int index2(const char* p)
20222 i = -1; // error indicator
20224 // ... do a lookup to find the index for p
20229 Note that we (deliberately) violated the rule against uninitialized variables because this style commonly leads to that.
20230 Also, this style is a temptation to use the [goto exit](#Rnr-goto-exit) non-rule.
20234 * Keep functions short and simple
20235 * Feel free to use multiple `return` statements (and to throw exceptions).
20237 ### <a name="Rnr-no-exceptions"></a>NR.3: Don't avoid exceptions
20241 There seem to be four main reasons given for not using exceptions:
20243 * exceptions are inefficient
20244 * exceptions lead to leaks and errors
20245 * exception performance is not predictable
20246 * the exception-handling run-time support takes up too much space
20248 There is no way we can settle this issue to the satisfaction of everybody.
20249 After all, the discussions about exceptions have been going on for 40+ years.
20250 Some languages cannot be used without exceptions, but others do not support them.
20251 This leads to strong traditions for the use and non-use of exceptions, and to heated debates.
20253 However, we can briefly outline why we consider exceptions the best alternative for general-purpose programming
20254 and in the context of these guidelines.
20255 Simple arguments for and against are often inconclusive.
20256 There are specialized applications where exceptions indeed can be inappropriate
20257 (e.g., hard-real-time systems without support for reliable estimates of the cost of handling an exception).
20259 Consider the major objections to exceptions in turn
20261 * Exceptions are inefficient:
20263 When comparing make sure that the same set of errors are handled and that they are handled equivalently.
20264 In particular, do not compare a program that immediately terminate on seeing an error with a program
20265 that carefully cleans up resources before logging an error.
20266 Yes, some systems have poor exception handling implementations; sometimes, such implementations force us to use
20267 other error-handling approaches, but that's not a fundamental problem with exceptions.
20268 When using an efficiency argument - in any context - be careful that you have good data that actually provides
20269 insight into the problem under discussion.
20270 * Exceptions lead to leaks and errors.
20272 If your program is a rat's nest of pointers without an overall strategy for resource management,
20273 you have a problem whatever you do.
20274 If your system consists of a million lines of such code,
20275 you probably will not be able to use exceptions,
20276 but that's a problem with excessive and undisciplined pointer use, rather than with exceptions.
20277 In our opinion, you need RAII to make exception-based error handling simple and safe -- simpler and safer than alternatives.
20278 * Exception performance is not predictable.
20279 If you are in a hard-real-time system where you must guarantee completion of a task in a given time,
20280 you need tools to back up such guarantees.
20281 As far as we know such tools are not available (at least not to most programmers).
20282 * the exception-handling run-time support takes up too much space
20283 This can be the case in small (usually embedded systems).
20284 However, before abandoning exceptions consider what space consistent error-handling using error-codes would require
20285 and what failure to catch an error would cost.
20287 Many, possibly most, problems with exceptions stem from historical needs to interact with messy old code.
20289 The fundamental arguments for the use of exceptions are
20291 * They clearly differentiate between erroneous return and ordinary return
20292 * They cannot be forgotten or ignored
20293 * They can be used systematically
20297 * Exceptions are for reporting errors (in C++; other languages can have different uses for exceptions).
20298 * Exceptions are not for errors that can be handled locally.
20299 * Don't try to catch every exception in every function (that's tedious, clumsy, and leads to slow code).
20300 * Exceptions are not for errors that require instant termination of a module/system after a non-recoverable error.
20309 * Contracts/assertions: Use GSL's `Expects` and `Ensures` (until we get language support for contracts)
20311 ### <a name="Rnr-lots-of-files"></a>NR.4: Don't insist on placing each class declaration in its own source file
20315 The resulting number of files from placing each class in its own file are hard to manage and can slow down compilation.
20316 Individual classes are rarely a good logical unit of maintenance and distribution.
20324 * Use namespaces containing logically cohesive sets of classes and functions.
20326 ### <a name="Rnr-two-phase-init"></a>NR.5: Don't use two-phase initialization
20330 Splitting initialization into two leads to weaker invariants,
20331 more complicated code (having to deal with semi-constructed objects),
20332 and errors (when we didn't deal correctly with semi-constructed objects consistently).
20336 // Old conventional style: many problems
20344 // main problem: constructor does not fully construct
20345 Picture(int x, int y)
20347 mx = x; // also bad: assignment in constructor body
20348 // rather than in member initializer
20350 data = nullptr; // also bad: constant initialization in constructor
20351 // rather than in member initializer
20361 // bad: two-phase initialization
20364 // invariant checks
20365 if (mx <= 0 || my <= 0) {
20371 data = (char*) malloc(mx*my*sizeof(int)); // also bad: owning raw * and malloc
20372 return data != nullptr;
20375 // also bad: no reason to make cleanup a separate function
20378 if (data) free(data);
20383 Picture picture(100, 0); // not ready-to-use picture here
20384 // this will fail..
20385 if (!picture.Init()) {
20386 puts("Error, invalid picture");
20388 // now have a invalid picture object instance.
20390 ##### Example, good
20398 static int check_size(int size)
20406 // even better would be a class for a 2D Size as one single parameter
20407 Picture(int x, int y)
20408 : mx(check_size(x))
20409 , my(check_size(y))
20410 // now we know x and y have a valid size
20411 , data(mx * my * sizeof(int)) // will throw std::bad_alloc on error
20413 // picture is ready-to-use
20416 // compiler generated dtor does the job. (also see C.21)
20421 Picture picture1(100, 100);
20422 // picture is ready-to-use here...
20424 // not a valid size for y,
20425 // default contract violation behavior will call std::terminate then
20426 Picture picture2(100, 0);
20427 // not reach here...
20431 * Always establish a class invariant in a constructor.
20432 * Don't define an object before it is needed.
20434 ### <a name="Rnr-goto-exit"></a>NR.6: Don't place all cleanup actions at the end of a function and `goto exit`
20438 `goto` is error-prone.
20439 This technique is a pre-exception technique for RAII-like resource and error handling.
20443 void do_something(int n)
20445 if (n < 100) goto exit;
20447 int* p = (int*) malloc(n);
20449 if (some_error) goto_exit;
20459 * Use exceptions and [RAII](#Re-raii)
20460 * for non-RAII resources, use [`finally`](#Re-finally).
20462 ### <a name="Rnr-protected-data"></a>NR.7: Don't make all data members `protected`
20466 `protected` data is a source of errors.
20467 `protected` data can be manipulated from an unbounded amount of code in various places.
20468 `protected` data is the class hierarchy equivalent to global data.
20476 * [Make member data `public` or (preferably) `private`](#Rh-protected)
20479 # <a name="S-references"></a>RF: References
20481 Many coding standards, rules, and guidelines have been written for C++, and especially for specialized uses of C++.
20484 * focus on lower-level issues, such as the spelling of identifiers
20485 * are written by C++ novices
20486 * see "stopping programmers from doing unusual things" as their primary aim
20487 * aim at portability across many compilers (some 10 years old)
20488 * are written to preserve decades old code bases
20489 * aim at a single application domain
20490 * are downright counterproductive
20491 * are ignored (must be ignored by programmers to get their work done well)
20493 A bad coding standard is worse than no coding standard.
20494 However an appropriate set of guidelines are much better than no standards: "Form is liberating."
20496 Why can't we just have a language that allows all we want and disallows all we don't want ("a perfect language")?
20497 Fundamentally, because affordable languages (and their tool chains) also serve people with needs that differ from yours and serve more needs than you have today.
20498 Also, your needs change over time and a general-purpose language is needed to allow you to adapt.
20499 A language that is ideal for today would be overly restrictive tomorrow.
20501 Coding guidelines adapt the use of a language to specific needs.
20502 Thus, there cannot be a single coding style for everybody.
20503 We expect different organizations to provide additions, typically with more restrictions and firmer style rules.
20505 Reference sections:
20507 * [RF.rules: Coding rules](#SS-rules)
20508 * [RF.books: Books with coding guidelines](#SS-books)
20509 * [RF.C++: C++ Programming (C++11/C++14/C++17)](#SS-Cplusplus)
20510 * [RF.web: Websites](#SS-web)
20511 * [RS.video: Videos about "modern C++"](#SS-vid)
20512 * [RF.man: Manuals](#SS-man)
20513 * [RF.core: Core Guidelines materials](#SS-core)
20515 ## <a name="SS-rules"></a>RF.rules: Coding rules
20517 * [AUTOSAR Guidelines for the use of the C++14 language in critical and safety-related systems v17.10](https://www.autosar.org/fileadmin/user_upload/standards/adaptive/17-10/AUTOSAR_RS_CPP14Guidelines.pdf)
20518 * [Boost Library Requirements and Guidelines](http://www.boost.org/development/requirements.html).
20520 * [Bloomberg: BDE C++ Coding](https://github.com/bloomberg/bde/wiki/CodingStandards.pdf).
20521 Has a strong emphasis on code organization and layout.
20523 * [GCC Coding Conventions](https://gcc.gnu.org/codingconventions.html).
20524 C++03 and (reasonably) a bit backwards looking.
20525 * [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html).
20526 Geared toward C++03 and (also) older code bases. Google experts are now actively collaborating here on helping to improve these Guidelines, and hopefully to merge efforts so these can be a modern common set they could also recommend.
20527 * [JSF++: JOINT STRIKE FIGHTER AIR VEHICLE C++ CODING STANDARDS](http://www.stroustrup.com/JSF-AV-rules.pdf).
20528 Document Number 2RDU00001 Rev C. December 2005.
20529 For flight control software.
20530 For hard-real-time.
20531 This means that it is necessarily very restrictive ("if the program fails somebody dies").
20532 For example, no free store allocation or deallocation is allowed to occur after the plane takes off (no memory overflow and no fragmentation allowed).
20533 No exception is allowed to be used (because there was no available tool for guaranteeing that an exception would be handled within a fixed short time).
20534 Libraries used have to have been approved for mission critical applications.
20535 Any similarities to this set of guidelines are unsurprising because Bjarne Stroustrup was an author of JSF++.
20536 Recommended, but note its very specific focus.
20537 * [MISRA C++ 2008: Guidelines for the use of the C++ language in critical systems](https://www.misra.org.uk/Buyonline/tabid/58/Default.aspx).
20538 * [Mozilla Portability Guide](https://developer.mozilla.org/en-US/docs/Mozilla/C%2B%2B_Portability_Guide).
20539 As the name indicates, this aims for portability across many (old) compilers.
20540 As such, it is restrictive.
20541 * [Geosoft.no: C++ Programming Style Guidelines](http://geosoft.no/development/cppstyle.html).
20543 * [Possibility.com: C++ Coding Standard](http://www.possibility.com/Cpp/CppCodingStandard.html).
20545 * [SEI CERT: Secure C++ Coding Standard](https://www.securecoding.cert.org/confluence/pages/viewpage.action?pageId=637).
20546 A very nicely done set of rules (with examples and rationales) done for security-sensitive code.
20547 Many of their rules apply generally.
20548 * [High Integrity C++ Coding Standard](http://www.codingstandard.com/).
20549 * [llvm](http://llvm.org/docs/CodingStandards.html).
20550 Somewhat brief, based on C++14, and (not unreasonably) adjusted to its domain.
20553 ## <a name="SS-books"></a>RF.books: Books with coding guidelines
20555 * [Meyers96](#Meyers96) Scott Meyers: *More Effective C++*. Addison-Wesley 1996.
20556 * [Meyers97](#Meyers97) Scott Meyers: *Effective C++, Second Edition*. Addison-Wesley 1997.
20557 * [Meyers01](#Meyers01) Scott Meyers: *Effective STL*. Addison-Wesley 2001.
20558 * [Meyers05](#Meyers05) Scott Meyers: *Effective C++, Third Edition*. Addison-Wesley 2005.
20559 * [Meyers15](#Meyers15) Scott Meyers: *Effective Modern C++*. O'Reilly 2015.
20560 * [SuttAlex05](#SuttAlex05) Sutter and Alexandrescu: *C++ Coding Standards*. Addison-Wesley 2005. More a set of meta-rules than a set of rules. Pre-C++11.
20561 * [Stroustrup05](#Stroustrup05) Bjarne Stroustrup: [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
20562 LCSD05. October 2005.
20563 * [Stroustrup14](#Stroustrup05) Stroustrup: [A Tour of C++](http://www.stroustrup.com/Tour.html).
20564 Addison Wesley 2014.
20565 Each chapter ends with an advice section consisting of a set of recommendations.
20566 * [Stroustrup13](#Stroustrup13) Stroustrup: [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html).
20567 Addison Wesley 2013.
20568 Each chapter ends with an advice section consisting of a set of recommendations.
20569 * Stroustrup: [Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
20570 for [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
20571 Mostly low-level naming and layout rules.
20572 Primarily a teaching tool.
20574 ## <a name="SS-Cplusplus"></a>RF.C++: C++ Programming (C++11/C++14)
20576 * [TC++PL4](http://www.stroustrup.com/4th.html):
20577 A thorough description of the C++ language and standard libraries for experienced programmers.
20578 * [Tour++](http://www.stroustrup.com/Tour.html):
20579 An overview of the C++ language and standard libraries for experienced programmers.
20580 * [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html):
20581 A textbook for beginners and relative novices.
20583 ## <a name="SS-web"></a>RF.web: Websites
20585 * [isocpp.org](https://isocpp.org)
20586 * [Bjarne Stroustrup's home pages](http://www.stroustrup.com)
20587 * [WG21](http://www.open-std.org/jtc1/sc22/wg21/)
20588 * [Boost](http://www.boost.org)<a name="Boost"></a>
20589 * [Adobe open source](http://www.adobe.com/open-source.html)
20590 * [Poco libraries](http://pocoproject.org/)
20594 ## <a name="SS-vid"></a>RS.video: Videos about "modern C++"
20596 * Bjarne Stroustrup: [C++11 Style](http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Keynote-Bjarne-Stroustrup-Cpp11-Style). 2012.
20597 * Bjarne Stroustrup: [The Essence of C++: With Examples in C++84, C++98, C++11, and C++14](http://channel9.msdn.com/Events/GoingNative/2013/Opening-Keynote-Bjarne-Stroustrup). 2013
20598 * All the talks from [CppCon '14](https://isocpp.org/blog/2014/11/cppcon-videos-c9)
20599 * Bjarne Stroustrup: [The essence of C++](https://www.youtube.com/watch?v=86xWVb4XIyE) at the University of Edinburgh. 2014.
20600 * Bjarne Stroustrup: [The Evolution of C++ Past, Present and Future](https://www.youtube.com/watch?v=_wzc7a3McOs). CppCon 2016 keynote.
20601 * Bjarne Stroustrup: [Make Simple Tasks Simple!](https://www.youtube.com/watch?v=nesCaocNjtQ). CppCon 2014 keynote.
20602 * Bjarne Stroustrup: [Writing Good C++14](https://www.youtube.com/watch?v=1OEu9C51K2A). CppCon 2015 keynote about the Core Guidelines.
20603 * Herb Sutter: [Writing Good C++14... By Default](https://www.youtube.com/watch?v=hEx5DNLWGgA). CppCon 2015 keynote about the Core Guidelines.
20609 ## <a name="SS-man"></a>RF.man: Manuals
20611 * ISO C++ Standard C++11.
20612 * ISO C++ Standard C++14.
20613 * [ISO C++ Standard C++17](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4606.pdf). Committee Draft.
20614 * [Palo Alto "Concepts" TR](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3351.pdf).
20615 * [ISO C++ Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
20616 * [WG21 Ranges report](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf). Draft.
20619 ## <a name="SS-core"></a>RF.core: Core Guidelines materials
20621 This section contains materials that has been useful for presenting the core guidelines and the ideas behind them:
20623 * [Our documents directory](https://github.com/isocpp/CppCoreGuidelines/tree/master/docs)
20624 * Stroustrup, Sutter, and Dos Reis: [A brief introduction to C++'s model for type- and resource-safety](http://www.stroustrup.com/resource-model.pdf). A paper with lots of examples.
20625 * Sergey Zubkov: [a Core Guidelines talk](https://www.youtube.com/watch?v=DyLwdl_6vmU)
20626 and here are the [slides](http://2017.cppconf.ru/talks/sergey-zubkov). In Russian. 2017.
20627 * Neil MacIntosh: [The Guideline Support Library: One Year Later](https://www.youtube.com/watch?v=_GhNnCuaEjo). CppCon 2016.
20628 * Bjarne Stroustrup: [Writing Good C++14](https://www.youtube.com/watch?v=1OEu9C51K2A). CppCon 2015 keynote.
20629 * Herb Sutter: [Writing Good C++14... By Default](https://www.youtube.com/watch?v=hEx5DNLWGgA). CppCon 2015 keynote.
20630 * Peter Sommerlad: [C++ Core Guidelines - Modernize your C++ Code Base](https://www.youtube.com/watch?v=fQ926v4ZzAM). ACCU 2017.
20631 * Bjarne Stroustrup: [No Littering!](https://www.youtube.com/watch?v=01zI9kV4h8c). Bay Area ACCU 2016.
20632 It gives some idea of the ambition level for the Core Guidelines.
20634 Note that slides for CppCon presentations are available (links with the posted videos).
20636 Contributions to this list would be most welcome.
20638 ## <a name="SS-ack"></a>Acknowledgements
20640 Thanks to the many people who contributed rules, suggestions, supporting information, references, etc.:
20647 * Zhuang, Jiangang (Jeff)
20650 and see the contributor list on the github.
20652 # <a name="S-profile"></a>Pro: Profiles
20654 Ideally, we would follow all of the guidelines.
20655 That would give the cleanest, most regular, least error-prone, and often the fastest code.
20656 Unfortunately, that is usually impossible because we have to fit our code into large code bases and use existing libraries.
20657 Often, such code has been written over decades and does not follow these guidelines.
20658 We must aim for [gradual adoption](#S-modernizing).
20660 Whatever strategy for gradual adoption we adopt, we need to be able to apply sets of related guidelines to address some set
20661 of problems first and leave the rest until later.
20662 A similar idea of "related guidelines" becomes important when some, but not all, guidelines are considered relevant to a code base
20663 or if a set of specialized guidelines is to be applied for a specialized application area.
20664 We call such a set of related guidelines a "profile".
20665 We aim for such a set of guidelines to be coherent so that they together help us reach a specific goal, such as "absence of range errors"
20666 or "static type safety."
20667 Each profile is designed to eliminate a class of errors.
20668 Enforcement of "random" rules in isolation is more likely to be disruptive to a code base than delivering a definite improvement.
20670 A "profile" is a set of deterministic and portably enforceable subset rules (i.e., restrictions) that are designed to achieve a specific guarantee.
20671 "Deterministic" means they require only local analysis and could be implemented in a compiler (though they don't need to be).
20672 "Portably enforceable" means they are like language rules, so programmers can count on different enforcement tools giving the same answer for the same code.
20674 Code written to be warning-free using such a language profile is considered to conform to the profile.
20675 Conforming code is considered to be safe by construction with regard to the safety properties targeted by that profile.
20676 Conforming code will not be the root cause of errors for that property,
20677 although such errors might be introduced into a program by other code, libraries or the external environment.
20678 A profile might also introduce additional library types to ease conformance and encourage correct code.
20682 * [Pro.type: Type safety](#SS-type)
20683 * [Pro.bounds: Bounds safety](#SS-bounds)
20684 * [Pro.lifetime: Lifetime safety](#SS-lifetime)
20686 In the future, we expect to define many more profiles and add more checks to existing profiles.
20687 Candidates include:
20689 * narrowing arithmetic promotions/conversions (likely part of a separate safe-arithmetic profile)
20690 * arithmetic cast from negative floating point to unsigned integral type (ditto)
20691 * selected undefined behavior: Start with Gabriel Dos Reis's UB list developed for the WG21 study group
20692 * selected unspecified behavior: Addressing portability concerns.
20693 * `const` violations: Mostly done by compilers already, but we can catch inappropriate casting and underuse of `const`.
20695 Enabling a profile is implementation defined; typically, it is set in the analysis tool used.
20697 To suppress enforcement of a profile check, place a `suppress` annotation on a language contract. For example:
20699 [[suppress(bounds)]] char* raw_find(char* p, int n, char x) // find x in p[0]..p[n - 1]
20704 Now `raw_find()` can scramble memory to its heart's content.
20705 Obviously, suppression should be very rare.
20707 ## <a name="SS-type"></a>Pro.safety: Type-safety profile
20709 This profile makes it easier to construct code that uses types correctly and avoids inadvertent type punning.
20710 It does so by focusing on removing the primary sources of type violations, including unsafe uses of casts and unions.
20712 For the purposes of this section,
20713 type-safety is defined to be the property that a variable is not used in a way that doesn't obey the rules for the type of its definition.
20714 Memory accessed as a type `T` should not be valid memory that actually contains an object of an unrelated type `U`.
20715 Note that the safety is intended to be complete when combined also with [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
20717 An implementation of this profile shall recognize the following patterns in source code as non-conforming and issue a diagnostic.
20719 Type safety profile summary:
20721 * <a name="Pro-type-avoidcasts"></a>Type.1: [Avoid casts](#Res-casts):
20722 <a name="Pro-type-reinterpretcast">a. </a>Don't use `reinterpret_cast`; A strict version of [Avoid casts](#Res-casts) and [prefer named casts](#Res-casts-named).
20723 <a name="Pro-type-arithmeticcast">b. </a>Don't use `static_cast` for arithmetic types; A strict version of [Avoid casts](#Res-casts) and [prefer named casts](#Res-casts-named).
20724 <a name="Pro-type-identitycast">c. </a>Don't cast between pointer types where the source type and the target type are the same; A strict version of [Avoid casts](#Res-casts).
20725 <a name="Pro-type-implicitpointercast">d. </a>Don't cast between pointer types when the conversion could be implicit; A strict version of [Avoid casts](#Res-casts).
20726 * <a name="Pro-type-downcast"></a>Type.2: Don't use `static_cast` to downcast:
20727 [Use `dynamic_cast` instead](#Rh-dynamic_cast).
20728 * <a name="Pro-type-constcast"></a>Type.3: Don't use `const_cast` to cast away `const` (i.e., at all):
20729 [Don't cast away const](#Res-casts-const).
20730 * <a name="Pro-type-cstylecast"></a>Type.4: Don't use C-style `(T)expression` or functional `T(expression)` casts:
20731 Prefer [construction](#Res-construct) or [named casts](#Res-casts-named) or `T{expression}`.
20732 * <a name="Pro-type-init"></a>Type.5: Don't use a variable before it has been initialized:
20733 [always initialize](#Res-always).
20734 * <a name="Pro-type-memberinit"></a>Type.6: Always initialize a member variable:
20735 [always initialize](#Res-always),
20736 possibly using [default constructors](#Rc-default0) or
20737 [default member initializers](#Rc-in-class-initializer).
20738 * <a name="Pro-type-unon"></a>Type.7: Avoid naked union:
20739 [Use `variant` instead](#Ru-naked).
20740 * <a name="Pro-type-varargs"></a>Type.8: Avoid varargs:
20741 [Don't use `va_arg` arguments](#F-varargs).
20745 With the type-safety profile you can trust that every operation is applied to a valid object.
20746 An exception can be thrown to indicate errors that cannot be detected statically (at compile time).
20747 Note that this type-safety can be complete only if we also have [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
20748 Without those guarantees, a region of memory could be accessed independent of which object, objects, or parts of objects are stored in it.
20751 ## <a name="SS-bounds"></a>Pro.bounds: Bounds safety profile
20753 This profile makes it easier to construct code that operates within the bounds of allocated blocks of memory.
20754 It does so by focusing on removing the primary sources of bounds violations: pointer arithmetic and array indexing.
20755 One of the core features of this profile is to restrict pointers to only refer to single objects, not arrays.
20757 We define bounds-safety to be the property that a program does not use an object to access memory outside of the range that was allocated for it.
20758 Bounds safety is intended to be complete only when combined with [Type safety](#SS-type) and [Lifetime safety](#SS-lifetime),
20759 which cover other unsafe operations that allow bounds violations.
20761 Bounds safety profile summary:
20763 * <a name="Pro-bounds-arithmetic"></a>Bounds.1: Don't use pointer arithmetic. Use `span` instead:
20764 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
20765 * <a name="Pro-bounds-arrayindex"></a>Bounds.2: Only index into arrays using constant expressions:
20766 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
20767 * <a name="Pro-bounds-decay"></a>Bounds.3: No array-to-pointer decay:
20768 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
20769 * <a name="Pro-bounds-stdlib"></a>Bounds.4: Don't use standard-library functions and types that are not bounds-checked:
20770 [Use the standard library in a type-safe manner](#Rsl-bounds).
20774 Bounds safety implies that access to an object - notably arrays - does not access beyond the object's memory allocation.
20775 This eliminates a large class of insidious and hard-to-find errors, including the (in)famous "buffer overflow" errors.
20776 This closes security loopholes as well as a prominent source of memory corruption (when writing out of bounds).
20777 Even if an out-of-bounds access is "just a read", it can lead to invariant violations (when the accessed isn't of the assumed type)
20778 and "mysterious values."
20781 ## <a name="SS-lifetime"></a>Pro.lifetime: Lifetime safety profile
20783 Accessing through a pointer that doesn't point to anything is a major source of errors,
20784 and very hard to avoid in many traditional C or C++ styles of programming.
20785 For example, a pointer might be uninitialized, the `nullptr`, point beyond the range of an array, or to a deleted object.
20787 [See the current design specification here.](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Lifetime.pdf)
20789 Lifetime safety profile summary:
20791 * <a name="Pro-lifetime-invalid-deref"></a>Lifetime.1: Don't dereference a possibly invalid pointer:
20792 [detect or avoid](#Res-deref).
20796 Once completely enforced through a combination of style rules, static analysis, and library support, this profile
20798 * eliminates one of the major sources of nasty errors in C++
20799 * eliminates a major source of potential security violations
20800 * improves performance by eliminating redundant "paranoia" checks
20801 * increases confidence in correctness of code
20802 * avoids undefined behavior by enforcing a key C++ language rule
20805 # <a name="S-gsl"></a>GSL: Guidelines support library
20807 The GSL is a small library of facilities designed to support this set of guidelines.
20808 Without these facilities, the guidelines would have to be far more restrictive on language details.
20810 The Core Guidelines support library is defined in namespace `gsl` and the names might be aliases for standard library or other well-known library names. Using the (compile-time) indirection through the `gsl` namespace allows for experimentation and for local variants of the support facilities.
20812 The GSL is header only, and can be found at [GSL: Guidelines support library](https://github.com/Microsoft/GSL).
20813 The support library facilities are designed to be extremely lightweight (zero-overhead) so that they impose no overhead compared to using conventional alternatives.
20814 Where desirable, they can be "instrumented" with additional functionality (e.g., checks) for tasks such as debugging.
20816 These Guidelines use types from the standard (e.g., C++17) in addition to ones from the GSL.
20817 For example, we assume a `variant` type, but this is not currently in GSL.
20818 Eventually, use [the one voted into C++17](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0088r3.html).
20820 Some of the GSL types listed below might not be supported in the library you use due to technical reasons such as limitations in the current versions of C++.
20821 Therefore, please consult your GSL documentation to find out more.
20823 Summary of GSL components:
20825 * [GSL.view: Views](#SS-views)
20826 * [GSL.owner](#SS-ownership)
20827 * [GSL.assert: Assertions](#SS-assertions)
20828 * [GSL.util: Utilities](#SS-utilities)
20829 * [GSL.concept: Concepts](#SS-gsl-concepts)
20831 We plan for a "ISO C++ standard style" semi-formal specification of the GSL.
20833 We rely on the ISO C++ Standard Library and hope for parts of the GSL to be absorbed into the standard library.
20835 ## <a name="SS-views"></a>GSL.view: Views
20837 These types allow the user to distinguish between owning and non-owning pointers and between pointers to a single object and pointers to the first element of a sequence.
20839 These "views" are never owners.
20841 References are never owners (see [R.4](#Rr-ref). Note: References have many opportunities to outlive the objects they refer to (returning a local variable by reference, holding a reference to an element of a vector and doing `push_back`, binding to `std::max(x, y + 1)`, etc. The Lifetime safety profile aims to address those things, but even so `owner<T&>` does not make sense and is discouraged.
20843 The names are mostly ISO standard-library style (lower case and underscore):
20845 * `T*` // The `T*` is not an owner, might be null; assumed to be pointing to a single element.
20846 * `T&` // The `T&` is not an owner and can never be a "null reference"; references are always bound to objects.
20848 The "raw-pointer" notation (e.g. `int*`) is assumed to have its most common meaning; that is, a pointer points to an object, but does not own it.
20849 Owners should be converted to resource handles (e.g., `unique_ptr` or `vector<T>`) or marked `owner<T*>`.
20851 * `owner<T*>` // a `T*` that owns the object pointed/referred to; might be `nullptr`.
20853 `owner` is used to mark owning pointers in code that cannot be upgraded to use proper resource handles.
20854 Reasons for that include:
20856 * Cost of conversion.
20857 * The pointer is used with an ABI.
20858 * The pointer is part of the implementation of a resource handle.
20860 An `owner<T>` differs from a resource handle for a `T` by still requiring an explicit `delete`.
20862 An `owner<T>` is assumed to refer to an object on the free store (heap).
20864 If something is not supposed to be `nullptr`, say so:
20866 * `not_null<T>` // `T` is usually a pointer type (e.g., `not_null<int*>` and `not_null<owner<Foo*>>`) that must not be `nullptr`.
20867 `T` can be any type for which `==nullptr` is meaningful.
20869 * `span<T>` // `[p:p+n)`, constructor from `{p, q}` and `{p, n}`; `T` is the pointer type
20870 * `span_p<T>` // `{p, predicate}` `[p:q)` where `q` is the first element for which `predicate(*p)` is true
20872 A `span<T>` refers to zero or more mutable `T`s unless `T` is a `const` type.
20874 "Pointer arithmetic" is best done within `span`s.
20875 A `char*` that points to more than one `char` but is not a C-style string (e.g., a pointer into an input buffer) should be represented by a `span`.
20877 * `zstring` // a `char*` supposed to be a C-style string; that is, a zero-terminated sequence of `char` or `nullptr`
20878 * `czstring` // a `const char*` supposed to be a C-style string; that is, a zero-terminated sequence of `const` `char` or `nullptr`
20880 Logically, those last two aliases are not needed, but we are not always logical, and they make the distinction between a pointer to one `char` and a pointer to a C-style string explicit.
20881 A sequence of characters that is not assumed to be zero-terminated should be a `char*`, rather than a `zstring`.
20882 French accent optional.
20884 Use `not_null<zstring>` for C-style strings that cannot be `nullptr`. ??? Do we need a name for `not_null<zstring>`? or is its ugliness a feature?
20886 ## <a name="SS-ownership"></a>GSL.owner: Ownership pointers
20888 * `unique_ptr<T>` // unique ownership: `std::unique_ptr<T>`
20889 * `shared_ptr<T>` // shared ownership: `std::shared_ptr<T>` (a counted pointer)
20890 * `stack_array<T>` // A stack-allocated array. The number of elements are determined at construction and fixed thereafter. The elements are mutable unless `T` is a `const` type.
20891 * `dyn_array<T>` // ??? needed ??? A heap-allocated array. The number of elements are determined at construction and fixed thereafter.
20892 The elements are mutable unless `T` is a `const` type. Basically a `span` that allocates and owns its elements.
20894 ## <a name="SS-assertions"></a>GSL.assert: Assertions
20896 * `Expects` // precondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
20897 // `Expects(p)` terminates the program unless `p == true`
20898 // `Expect` in under control of some options (enforcement, error message, alternatives to terminate)
20899 * `Ensures` // postcondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
20901 These assertions are currently macros (yuck!) and must appear in function definitions (only)
20902 pending standard committee decisions on contracts and assertion syntax.
20903 See [the contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf); using the attribute syntax,
20904 for example, `Expects(p)` will become `[[expects: p]]`.
20906 ## <a name="SS-utilities"></a>GSL.util: Utilities
20908 * `finally` // `finally(f)` makes a `final_action{f}` with a destructor that invokes `f`
20909 * `narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
20910 * `narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
20911 * `[[implicit]]` // "Marker" to put on single-argument constructors to explicitly make them non-explicit.
20912 * `move_owner` // `p = move_owner(q)` means `p = q` but ???
20913 * `joining_thread` // a RAII style version of `std::thread` that joins.
20914 * `index` // a type to use for all container and array indexing (currently an alias for `ptrdiff_t`)
20916 ## <a name="SS-gsl-concepts"></a>GSL.concept: Concepts
20918 These concepts (type predicates) are borrowed from
20919 Andrew Sutton's Origin library,
20920 the Range proposal,
20921 and the ISO WG21 Palo Alto TR.
20922 They are likely to be very similar to what will become part of the ISO C++ standard.
20923 The notation is that of the ISO WG21 [Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
20924 Most of the concepts below are defined in [the Ranges TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf).
20930 * `EqualityComparable`
20936 * `SemiRegular` // ??? Copyable?
20940 * `RegularFunction`
20945 ### <a name="SS-gsl-smartptrconcepts"></a>GSL.ptr: Smart pointer concepts
20947 * `Pointer` // A type with `*`, `->`, `==`, and default construction (default construction is assumed to set the singular "null" value)
20948 * `Unique_pointer` // A type that matches `Pointer`, is movable, and is not copyable
20949 * `Shared_pointer` // A type that matches `Pointer`, and is copyable
20951 # <a name="S-naming"></a>NL: Naming and layout rules
20953 Consistent naming and layout are helpful.
20954 If for no other reason because it minimizes "my style is better than your style" arguments.
20955 However, there are many, many, different styles around and people are passionate about them (pro and con).
20956 Also, most real-world projects includes code from many sources, so standardizing on a single style for all code is often impossible.
20957 After many requests for guidance from users, we present a set of rules that you might use if you have no better ideas, but the real aim is consistency, rather than any particular rule set.
20958 IDEs and tools can help (as well as hinder).
20960 Naming and layout rules:
20962 * [NL.1: Don't say in comments what can be clearly stated in code](#Rl-comments)
20963 * [NL.2: State intent in comments](#Rl-comments-intent)
20964 * [NL.3: Keep comments crisp](#Rl-comments-crisp)
20965 * [NL.4: Maintain a consistent indentation style](#Rl-indent)
20966 * [NL.5: Avoid encoding type information in names](#Rl-name-type)
20967 * [NL.7: Make the length of a name roughly proportional to the length of its scope](#Rl-name-length)
20968 * [NL.8: Use a consistent naming style](#Rl-name)
20969 * [NL.9: Use `ALL_CAPS` for macro names only](#Rl-all-caps)
20970 * [NL.10: Prefer `underscore_style` names](#Rl-camel)
20971 * [NL.11: Make literals readable](#Rl-literals)
20972 * [NL.15: Use spaces sparingly](#Rl-space)
20973 * [NL.16: Use a conventional class member declaration order](#Rl-order)
20974 * [NL.17: Use K&R-derived layout](#Rl-knr)
20975 * [NL.18: Use C++-style declarator layout](#Rl-ptr)
20976 * [NL.19: Avoid names that are easily misread](#Rl-misread)
20977 * [NL.20: Don't place two statements on the same line](#Rl-stmt)
20978 * [NL.21: Declare one name (only) per declaration](#Rl-dcl)
20979 * [NL.25: Don't use `void` as an argument type](#Rl-void)
20980 * [NL.26: Use conventional `const` notation](#Rl-const)
20982 Most of these rules are aesthetic and programmers hold strong opinions.
20983 IDEs also tend to have defaults and a range of alternatives.
20984 These rules are suggested defaults to follow unless you have reasons not to.
20986 We have had comments to the effect that naming and layout are so personal and/or arbitrary that we should not try to "legislate" them.
20987 We are not "legislating" (see the previous paragraph).
20988 However, we have had many requests for a set of naming and layout conventions to use when there are no external constraints.
20990 More specific and detailed rules are easier to enforce.
20992 These rules bear a strong resemblance to the recommendations in the [PPP Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
20993 written in support of Stroustrup's [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
20995 ### <a name="Rl-comments"></a>NL.1: Don't say in comments what can be clearly stated in code
20999 Compilers do not read comments.
21000 Comments are less precise than code.
21001 Comments are not updated as consistently as code.
21005 auto x = m * v1 + vv; // multiply m with v1 and add the result to vv
21009 Build an AI program that interprets colloquial English text and see if what is said could be better expressed in C++.
21011 ### <a name="Rl-comments-intent"></a>NL.2: State intent in comments
21015 Code says what is done, not what is supposed to be done. Often intent can be stated more clearly and concisely than the implementation.
21019 void stable_sort(Sortable& c)
21020 // sort c in the order determined by <, keep equal elements (as defined by ==) in
21021 // their original relative order
21023 // ... quite a few lines of non-trivial code ...
21028 If the comment and the code disagree, both are likely to be wrong.
21030 ### <a name="Rl-comments-crisp"></a>NL.3: Keep comments crisp
21034 Verbosity slows down understanding and makes the code harder to read by spreading it around in the source file.
21038 Use intelligible English.
21039 I might be fluent in Danish, but most programmers are not; the maintainers of my code might not be.
21040 Avoid SMS lingo and watch your grammar, punctuation, and capitalization.
21041 Aim for professionalism, not "cool."
21047 ### <a name="Rl-indent"></a>NL.4: Maintain a consistent indentation style
21051 Readability. Avoidance of "silly mistakes."
21056 for (i = 0; i < max; ++i); // bug waiting to happen
21062 Always indenting the statement after `if (...)`, `for (...)`, and `while (...)` is usually a good idea:
21064 if (i < 0) error("negative argument");
21067 error("negative argument");
21073 ### <a name="Rl-name-type"></a>NL.5: Avoid encoding type information in names
21077 If names reflect types rather than functionality, it becomes hard to change the types used to provide that functionality.
21078 Also, if the type of a variable is changed, code using it will have to be modified.
21079 Minimize unintentional conversions.
21083 void print_int(int i);
21084 void print_string(const char*);
21086 print_int(1); // repetitive, manual type matching
21087 print_string("xyzzy"); // repetitive, manual type matching
21089 ##### Example, good
21092 void print(string_view); // also works on any string-like sequence
21094 print(1); // clear, automatic type matching
21095 print("xyzzy"); // clear, automatic type matching
21099 Names with types encoded are either verbose or cryptic.
21101 printS // print a std::string
21102 prints // print a C-style string
21103 printi // print an int
21105 Requiring techniques like Hungarian notation to encode a type has been used in untyped languages, but is generally unnecessary and actively harmful in a strongly statically-typed language like C++, because the annotations get out of date (the warts are just like comments and rot just like them) and they interfere with good use of the language (use the same name and overload resolution instead).
21109 Some styles use very general (not type-specific) prefixes to denote the general use of a variable.
21111 auto p = new User();
21112 auto p = make_unique<User>();
21113 // note: "p" is not being used to say "raw pointer to type User,"
21114 // just generally to say "this is an indirection"
21116 auto cntHits = calc_total_of_hits(/*...*/);
21117 // note: "cnt" is not being used to encode a type,
21118 // just generally to say "this is a count of something"
21120 This is not harmful and does not fall under this guideline because it does not encode type information.
21124 Some styles distinguish members from local variable, and/or from global variable.
21128 S(int m) : m_{abs(m)} { }
21131 This is not harmful and does not fall under this guideline because it does not encode type information.
21135 Like C++, some styles distinguish types from non-types.
21136 For example, by capitalizing type names, but not the names of functions and variables.
21138 typename<typename T>
21139 class HashTable { // maps string to T
21143 HashTable<int> index;
21145 This is not harmful and does not fall under this guideline because it does not encode type information.
21147 ### <a name="Rl-name-length"></a>NL.7: Make the length of a name roughly proportional to the length of its scope
21149 **Rationale**: The larger the scope the greater the chance of confusion and of an unintended name clash.
21153 double sqrt(double x); // return the square root of x; x must be non-negative
21155 int length(const char* p); // return the number of characters in a zero-terminated C-style string
21157 int length_of_string(const char zero_terminated_array_of_char[]) // bad: verbose
21159 int g; // bad: global variable with a cryptic name
21161 int open; // bad: global variable with a short, popular name
21163 The use of `p` for pointer and `x` for a floating-point variable is conventional and non-confusing in a restricted scope.
21169 ### <a name="Rl-name"></a>NL.8: Use a consistent naming style
21171 **Rationale**: Consistence in naming and naming style increases readability.
21175 There are many styles and when you use multiple libraries, you can't follow all their different conventions.
21176 Choose a "house style", but leave "imported" libraries with their original style.
21180 ISO Standard, use lower case only and digits, separate words with underscores:
21186 Avoid double underscores `__`.
21190 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
21191 ISO Standard, but with upper case used for your own types and concepts:
21199 CamelCase: capitalize each word in a multi-word identifier:
21206 Some conventions capitalize the first letter, some don't.
21210 Try to be consistent in your use of acronyms and lengths of identifiers:
21213 int mean_time_between_failures {12}; // make up your mind
21217 Would be possible except for the use of libraries with varying conventions.
21219 ### <a name="Rl-all-caps"></a>NL.9: Use `ALL_CAPS` for macro names only
21223 To avoid confusing macros with names that obey scope and type rules.
21229 const int SIZE{1000}; // Bad, use 'size' instead
21235 This rule applies to non-macro symbolic constants:
21237 enum bad { BAD, WORSE, HORRIBLE }; // BAD
21241 * Flag macros with lower-case letters
21242 * Flag `ALL_CAPS` non-macro names
21244 ### <a name="Rl-camel"></a>NL.10: Prefer `underscore_style` names
21248 The use of underscores to separate parts of a name is the original C and C++ style and used in the C++ Standard Library.
21252 This rule is a default to use only if you have a choice.
21253 Often, you don't have a choice and must follow an established style for [consistency](#Rl-name).
21254 The need for consistency beats personal taste.
21256 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21257 This rule was added after many requests for guidance.
21261 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
21262 ISO Standard, but with upper case used for your own types and concepts:
21272 ### <a name="Rl-literals"></a>NL.11: Make literals readable
21280 Use digit separators to avoid long strings of digits
21282 auto c = 299'792'458; // m/s2
21283 auto q2 = 0b0000'1111'0000'0000;
21284 auto ss_number = 123'456'7890;
21288 Use literal suffixes where clarification is needed
21290 auto hello = "Hello!"s; // a std::string
21291 auto world = "world"; // a C-style string
21292 auto interval = 100ms; // using <chrono>
21296 Literals should not be sprinkled all over the code as ["magic constants"](#Res-magic),
21297 but it is still a good idea to make them readable where they are defined.
21298 It is easy to make a typo in a long string of integers.
21302 Flag long digit sequences. The trouble is to define "long"; maybe 7.
21304 ### <a name="Rl-space"></a>NL.15: Use spaces sparingly
21308 Too much space makes the text larger and distracts.
21314 int main(int argc, char * argv [ ])
21323 int main(int argc, char* argv[])
21330 Some IDEs have their own opinions and add distracting space.
21332 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21333 This rule was added after many requests for guidance.
21337 We value well-placed whitespace as a significant help for readability. Just don't overdo it.
21339 ### <a name="Rl-order"></a>NL.16: Use a conventional class member declaration order
21343 A conventional order of members improves readability.
21345 When declaring a class use the following order
21347 * types: classes, enums, and aliases (`using`)
21348 * constructors, assignments, destructor
21352 Use the `public` before `protected` before `private` order.
21354 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21355 This rule was added after many requests for guidance.
21363 // unchecked function for use by derived class implementations
21365 // implementation details
21370 Sometimes, the default order of members conflicts with a desire to separate the public interface from implementation details.
21371 In such cases, private types and functions can be placed with private data.
21377 // unchecked function for use by derived class implementations
21379 // implementation details (types, functions, and data)
21384 Avoid multiple blocks of declarations of one access (e.g., `public`) dispersed among blocks of declarations with different access (e.g. `private`).
21394 The use of macros to declare groups of members often leads to violation of any ordering rules.
21395 However, macros obscures what is being expressed anyway.
21399 Flag departures from the suggested order. There will be a lot of old code that doesn't follow this rule.
21401 ### <a name="Rl-knr"></a>NL.17: Use K&R-derived layout
21405 This is the original C and C++ layout. It preserves vertical space well. It distinguishes different language constructs (such as functions and classes) well.
21409 In the context of C++, this style is often called "Stroustrup".
21411 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21412 This rule was added after many requests for guidance.
21450 Note the space between `if` and `(`
21454 Use separate lines for each statement, the branches of an `if`, and the body of a `for`.
21458 The `{` for a `class` and a `struct` is *not* on a separate line, but the `{` for a function is.
21462 Capitalize the names of your user-defined types to distinguish them from standards-library types.
21466 Do not capitalize function names.
21470 If you want enforcement, use an IDE to reformat.
21472 ### <a name="Rl-ptr"></a>NL.18: Use C++-style declarator layout
21476 The C-style layout emphasizes use in expressions and grammar, whereas the C++-style emphasizes types.
21477 The use in expressions argument doesn't hold for references.
21481 T& operator[](size_t); // OK
21482 T &operator[](size_t); // just strange
21483 T & operator[](size_t); // undecided
21487 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21488 This rule was added after many requests for guidance.
21492 Impossible in the face of history.
21495 ### <a name="Rl-misread"></a>NL.19: Avoid names that are easily misread
21500 Not everyone has screens and printers that make it easy to distinguish all characters.
21501 We easily confuse similarly spelled and slightly misspelled words.
21505 int oO01lL = 6; // bad
21508 int splonk = 8; // bad: splunk and splonk are easily confused
21514 ### <a name="Rl-stmt"></a>NL.20: Don't place two statements on the same line
21519 It is really easy to overlook a statement when there is more on a line.
21523 int x = 7; char* p = 29; // don't
21524 int x = 7; f(x); ++x; // don't
21530 ### <a name="Rl-dcl"></a>NL.21: Declare one name (only) per declaration
21535 Minimizing confusion with the declarator syntax.
21539 For details, see [ES.10](#Res-name-one).
21542 ### <a name="Rl-void"></a>NL.25: Don't use `void` as an argument type
21546 It's verbose and only needed where C compatibility matters.
21550 void f(void); // bad
21552 void g(); // better
21556 Even Dennis Ritchie deemed `void f(void)` an abomination.
21557 You can make an argument for that abomination in C when function prototypes were rare so that banning:
21560 f(1, 2, "weird but valid C89"); // hope that f() is defined int f(a, b, c) char* c; { /* ... */ }
21562 would have caused major problems, but not in the 21st century and in C++.
21564 ### <a name="Rl-const"></a>NL.26: Use conventional `const` notation
21568 Conventional notation is more familiar to more programmers.
21569 Consistency in large code bases.
21573 const int x = 7; // OK
21574 int const y = 9; // bad
21576 const int *const p = nullptr; // OK, constant pointer to constant int
21577 int const *const p = nullptr; // bad, constant pointer to constant int
21581 We are well aware that you could claim the "bad" examples more logical than the ones marked "OK",
21582 but they also confuse more people, especially novices relying on teaching material using the far more common, conventional OK style.
21584 As ever, remember that the aim of these naming and layout rules is consistency and that aesthetics vary immensely.
21586 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21587 This rule was added after many requests for guidance.
21591 Flag `const` used as a suffix for a type.
21593 # <a name="S-faq"></a>FAQ: Answers to frequently asked questions
21595 This section covers answers to frequently asked questions about these guidelines.
21597 ### <a name="Faq-aims"></a>FAQ.1: What do these guidelines aim to achieve?
21599 See the <a href="#S-abstract">top of this page</a>. This is an open-source project to maintain modern authoritative guidelines for writing C++ code using the current C++ Standard (as of this writing, C++14). The guidelines are designed to be modern, machine-enforceable wherever possible, and open to contributions and forking so that organizations can easily incorporate them into their own corporate coding guidelines.
21601 ### <a name="Faq-announced"></a>FAQ.2: When and where was this work first announced?
21603 It was announced by [Bjarne Stroustrup in his CppCon 2015 opening keynote, "Writing Good C++14"](https://isocpp.org/blog/2015/09/stroustrup-cppcon15-keynote). See also the [accompanying isocpp.org blog post](https://isocpp.org/blog/2015/09/bjarne-stroustrup-announces-cpp-core-guidelines), and for the rationale of the type and memory safety guidelines see [Herb Sutter's follow-up CppCon 2015 talk, "Writing Good C++14 ... By Default"](https://isocpp.org/blog/2015/09/sutter-cppcon15-day2plenary).
21605 ### <a name="Faq-maintainers"></a>FAQ.3: Who are the authors and maintainers of these guidelines?
21607 The initial primary authors and maintainers are Bjarne Stroustrup and Herb Sutter, and the guidelines so far were developed with contributions from experts at CERN, Microsoft, Morgan Stanley, and several other organizations. At the time of their release, the guidelines are in a "0.6" state, and contributions are welcome. As Stroustrup said in his announcement: "We need help!"
21609 ### <a name="Faq-contribute"></a>FAQ.4: How can I contribute?
21611 See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
21613 ### <a name="Faq-maintainer"></a>FAQ.5: How can I become an editor/maintainer?
21615 By contributing a lot first and having the consistent quality of your contributions recognized. See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
21617 ### <a name="Faq-iso"></a>FAQ.6: Have these guidelines been approved by the ISO C++ standards committee? Do they represent the consensus of the committee?
21619 No. These guidelines are outside the standard. They are intended to serve the standard, and be maintained as current guidelines about how to use the current Standard C++ effectively. We aim to keep them in sync with the standard as that is evolved by the committee.
21621 ### <a name="Faq-isocpp"></a>FAQ.7: If these guidelines are not approved by the committee, why are they under `github.com/isocpp`?
21623 Because `isocpp` is the Standard C++ Foundation; the committee's repositories are under [github.com/*cplusplus*](https://github.com/cplusplus). Some neutral organization has to own the copyright and license to make it clear this is not being dominated by any one person or vendor. The natural entity is the Foundation, which exists to promote the use and up-to-date understanding of modern Standard C++ and the work of the committee. This follows the same pattern that isocpp.org did for the [C++ FAQ](https://isocpp.org/faq), which was initially the work of Bjarne Stroustrup, Marshall Cline, and Herb Sutter and contributed to the open project in the same way.
21625 ### <a name="Faq-cpp98"></a>FAQ.8: Will there be a C++98 version of these Guidelines? a C++11 version?
21627 No. These guidelines are about how to best use Standard C++14 (and, if you have an implementation available, the Concepts Technical Specification) and write code assuming you have a modern conforming compiler.
21629 ### <a name="Faq-language-extensions"></a>FAQ.9: Do these guidelines propose new language features?
21631 No. These guidelines are about how to best use Standard C++14 + the Concepts Technical Specification, and they limit themselves to recommending only those features.
21633 ### <a name="Faq-markdown"></a>FAQ.10: What version of Markdown do these guidelines use?
21635 These coding standards are written using [CommonMark](http://commonmark.org), and `<a>` HTML anchors.
21637 We are considering the following extensions from [GitHub Flavored Markdown (GFM)](https://help.github.com/articles/github-flavored-markdown/):
21639 * fenced code blocks (consistently using indented vs. fenced is under discussion)
21640 * tables (none yet but we'll likely need them, and this is a GFM extension)
21642 Avoid other HTML tags and other extensions.
21644 Note: We are not yet consistent with this style.
21646 ### <a name="Faq-gsl"></a>FAQ.50: What is the GSL (guidelines support library)?
21648 The GSL is the small set of types and aliases specified in these guidelines. As of this writing, their specification herein is too sparse; we plan to add a WG21-style interface specification to ensure that different implementations agree, and to propose as a contribution for possible standardization, subject as usual to whatever the committee decides to accept/improve/alter/reject.
21650 ### <a name="Faq-msgsl"></a>FAQ.51: Is [github.com/Microsoft/GSL](https://github.com/Microsoft/GSL) the GSL?
21652 No. That is just a first implementation contributed by Microsoft. Other implementations by other vendors are encouraged, as are forks of and contributions to that implementation. As of this writing one week into the public project, at least one GPLv3 open-source implementation already exists. We plan to produce a WG21-style interface specification to ensure that different implementations agree.
21654 ### <a name="Faq-gsl-implementation"></a>FAQ.52: Why not supply an actual GSL implementation in/with these guidelines?
21656 We are reluctant to bless one particular implementation because we do not want to make people think there is only one, and inadvertently stifle parallel implementations. And if these guidelines included an actual implementation, then whoever contributed it could be mistakenly seen as too influential. We prefer to follow the long-standing approach of the committee, namely to specify interfaces, not implementations. But at the same time we want at least one implementation available; we hope for many.
21658 ### <a name="Faq-boost"></a>FAQ.53: Why weren't the GSL types proposed through Boost?
21660 Because we want to use them immediately, and because they are temporary in that we want to retire them as soon as types that fill the same needs exist in the standard library.
21662 ### <a name="Faq-gsl-iso"></a>FAQ.54: Has the GSL (guidelines support library) been approved by the ISO C++ standards committee?
21664 No. The GSL exists only to supply a few types and aliases that are not currently in the standard library. If the committee decides on standardized versions (of these or other types that fill the same need) then they can be removed from the GSL.
21666 ### <a name="Faq-gsl-string-view"></a>FAQ.55: If you're using the standard types where available, why is the GSL `span<char>` different from the `string_view` in the Library Fundamentals 1 Technical Specification and C++17 Working Paper? Why not just use the committee-approved `string_view`?
21668 The consensus on the taxonomy of views for the C++ Standard Library was that "view" means "read-only", and "span" means "read/write". If you only need a read-only view of characters that does not need guaranteed bounds-checking and you have C++17, use C++17 `std::string_view`. Otherwise, if you need a read-write view that does not need guaranteed bounds-checking and you have C++20, use C++20 `std::span<char>`. Otherwise, use `gsl::span<char>`.
21670 ### <a name="Faq-gsl-owner"></a>FAQ.56: Is `owner` the same as the proposed `observer_ptr`?
21672 No. `owner` owns, is an alias, and can be applied to any indirection type. The main intent of `observer_ptr` is to signify a *non*-owning pointer.
21674 ### <a name="Faq-gsl-stack-array"></a>FAQ.57: Is `stack_array` the same as the standard `array`?
21676 No. `stack_array` is guaranteed to be allocated on the stack. Although a `std::array` contains its storage directly inside itself, the `array` object can be put anywhere, including the heap.
21678 ### <a name="Faq-gsl-dyn-array"></a>FAQ.58: Is `dyn_array` the same as `vector` or the proposed `dynarray`?
21680 No. `dyn_array` is not resizable, and is a safe way to refer to a heap-allocated fixed-size array. Unlike `vector`, it is intended to replace array-`new[]`. Unlike the `dynarray` that has been proposed in the committee, this does not anticipate compiler/language magic to somehow allocate it on the stack when it is a member of an object that is allocated on the stack; it simply refers to a "dynamic" or heap-based array.
21682 ### <a name="Faq-gsl-expects"></a>FAQ.59: Is `Expects` the same as `assert`?
21684 No. It is a placeholder for language support for contract preconditions.
21686 ### <a name="Faq-gsl-ensures"></a>FAQ.60: Is `Ensures` the same as `assert`?
21688 No. It is a placeholder for language support for contract postconditions.
21690 # <a name="S-libraries"></a>Appendix A: Libraries
21692 This section lists recommended libraries, and explicitly recommends a few.
21694 ??? Suitable for the general guide? I think not ???
21696 # <a name="S-modernizing"></a>Appendix B: Modernizing code
21698 Ideally, we follow all rules in all code.
21699 Realistically, we have to deal with a lot of old code:
21701 * application code written before the guidelines were formulated or known
21702 * libraries written to older/different standards
21703 * code written under "unusual" constraints
21704 * code that we just haven't gotten around to modernizing
21706 If we have a million lines of new code, the idea of "just changing it all at once" is typically unrealistic.
21707 Thus, we need a way of gradually modernizing a code base.
21709 Upgrading older code to modern style can be a daunting task.
21710 Often, the old code is both a mess (hard to understand) and working correctly (for the current range of uses).
21711 Typically, the original programmer is not around and the test cases incomplete.
21712 The fact that the code is a mess dramatically increases the effort needed to make any change and the risk of introducing errors.
21713 Often, messy old code runs unnecessarily slowly because it requires outdated compilers and cannot take advantage of modern hardware.
21714 In many cases, automated "modernizer"-style tool support would be required for major upgrade efforts.
21716 The purpose of modernizing code is to simplify adding new functionality, to ease maintenance, and to increase performance (throughput or latency), and to better utilize modern hardware.
21717 Making code "look pretty" or "follow modern style" are not by themselves reasons for change.
21718 There are risks implied by every change and costs (including the cost of lost opportunities) implied by having an outdated code base.
21719 The cost reductions must outweigh the risks.
21723 There is no one approach to modernizing code.
21724 How best to do it depends on the code, the pressure for updates, the backgrounds of the developers, and the available tool.
21725 Here are some (very general) ideas:
21727 * The ideal is "just upgrade everything." That gives the most benefits for the shortest total time.
21728 In most circumstances, it is also impossible.
21729 * We could convert a code base module for module, but any rules that affects interfaces (especially ABIs), such as [use `span`](#SS-views), cannot be done on a per-module basis.
21730 * We could convert code "bottom up" starting with the rules we estimate will give the greatest benefits and/or the least trouble in a given code base.
21731 * We could start by focusing on the interfaces, e.g., make sure that no resources are lost and no pointer is misused.
21732 This would be a set of changes across the whole code base, but would most likely have huge benefits.
21733 Afterwards, code hidden behind those interfaces can be gradually modernized without affecting other code.
21735 Whichever way you choose, please note that the most advantages come with the highest conformance to the guidelines.
21736 The guidelines are not a random set of unrelated rules where you can randomly pick and choose with an expectation of success.
21738 We would dearly love to hear about experience and about tools used.
21739 Modernization can be much faster, simpler, and safer when supported with analysis tools and even code transformation tools.
21741 # <a name="S-discussion"></a>Appendix C: Discussion
21743 This section contains follow-up material on rules and sets of rules.
21744 In particular, here we present further rationale, longer examples, and discussions of alternatives.
21746 ### <a name="Sd-order"></a>Discussion: Define and initialize member variables in the order of member declaration
21748 Member variables are always initialized in the order they are declared in the class definition, so write them in that order in the constructor initialization list. Writing them in a different order just makes the code confusing because it won't run in the order you see, and that can make it hard to see order-dependent bugs.
21751 string email, first, last;
21753 Employee(const char* firstName, const char* lastName);
21757 Employee::Employee(const char* firstName, const char* lastName)
21758 : first(firstName),
21760 // BAD: first and last not yet constructed
21761 email(first + "." + last + "@acme.com")
21764 In this example, `email` will be constructed before `first` and `last` because it is declared first. That means its constructor will attempt to use `first` and `last` too soon -- not just before they are set to the desired values, but before they are constructed at all.
21766 If the class definition and the constructor body are in separate files, the long-distance influence that the order of member variable declarations has over the constructor's correctness will be even harder to spot.
21770 [\[Cline99\]](#Cline99) §22.03-11, [\[Dewhurst03\]](#Dewhurst03) §52-53, [\[Koenig97\]](#Koenig97) §4, [\[Lakos96\]](#Lakos96) §10.3.5, [\[Meyers97\]](#Meyers97) §13, [\[Murray93\]](#Murray93) §2.1.3, [\[Sutter00\]](#Sutter00) §47
21772 ### <a name="Sd-init"></a>Discussion: Use of `=`, `{}`, and `()` as initializers
21776 ### <a name="Sd-factory"></a>Discussion: Use a factory function if you need "virtual behavior" during initialization
21778 If your design wants virtual dispatch into a derived class from a base class constructor or destructor for functions like `f` and `g`, you need other techniques, such as a post-constructor -- a separate member function the caller must invoke to complete initialization, which can safely call `f` and `g` because in member functions virtual calls behave normally. Some techniques for this are shown in the References. Here's a non-exhaustive list of options:
21780 * *Pass the buck:* Just document that user code must call the post-initialization function right after constructing an object.
21781 * *Post-initialize lazily:* Do it during the first call of a member function. A Boolean flag in the base class tells whether or not post-construction has taken place yet.
21782 * *Use virtual base class semantics:* Language rules dictate that the constructor most-derived class decides which base constructor will be invoked; you can use that to your advantage. (See [\[Taligent94\]](#Taligent94).)
21783 * *Use a factory function:* This way, you can easily force a mandatory invocation of a post-constructor function.
21785 Here is an example of the last option:
21792 f(); // BAD: C.82: Don't call virtual functions in constructors and destructors
21796 virtual void f() = 0;
21804 // constructor needs to be public so that make_shared can access it.
21805 // protected access level is gained by requiring a Token.
21806 explicit B(Token) { /* ... */ } // create an imperfectly initialized object
21807 virtual void f() = 0;
21810 static shared_ptr<T> create() // interface for creating shared objects
21812 auto p = make_shared<T>(typename T::Token{});
21813 p->post_initialize();
21818 virtual void post_initialize() // called right after construction
21819 { /* ... */ f(); /* ... */ } // GOOD: virtual dispatch is safe
21824 class D : public B { // some derived class
21829 // constructor needs to be public so that make_shared can access it.
21830 // protected access level is gained by requiring a Token.
21831 explicit D(Token) : B{ B::Token{} } {}
21832 void f() override { /* ... */ };
21836 friend shared_ptr<T> B::create();
21839 shared_ptr<D> p = D::create<D>(); // creating a D object
21841 This design requires the following discipline:
21843 * Derived classes such as `D` must not expose a publicly callable constructor. Otherwise, `D`'s users could create `D` objects that don't invoke `post_initialize`.
21844 * Allocation is limited to `operator new`. `B` can, however, override `new` (see Items 45 and 46 in [SuttAlex05](#SuttAlex05)).
21845 * `D` must define a constructor with the same parameters that `B` selected. Defining several overloads of `create` can assuage this problem, however; and the overloads can even be templated on the argument types.
21847 If the requirements above are met, the design guarantees that `post_initialize` has been called for any fully constructed `B`-derived object. `post_initialize` doesn't need to be virtual; it can, however, invoke virtual functions freely.
21849 In summary, no post-construction technique is perfect. The worst techniques dodge the whole issue by simply asking the caller to invoke the post-constructor manually. Even the best require a different syntax for constructing objects (easy to check at compile time) and/or cooperation from derived class authors (impossible to check at compile time).
21851 **References**: [\[Alexandrescu01\]](#Alexandrescu01) §3, [\[Boost\]](#Boost), [\[Dewhurst03\]](#Dewhurst03) §75, [\[Meyers97\]](#Meyers97) §46, [\[Stroustrup00\]](#Stroustrup00) §15.4.3, [\[Taligent94\]](#Taligent94)
21853 ### <a name="Sd-dtor"></a>Discussion: Make base class destructors public and virtual, or protected and non-virtual
21855 Should destruction behave virtually? That is, should destruction through a pointer to a `base` class be allowed? If yes, then `base`'s destructor must be public in order to be callable, and virtual otherwise calling it results in undefined behavior. Otherwise, it should be protected so that only derived classes can invoke it in their own destructors, and non-virtual since it doesn't need to behave virtually.
21859 The common case for a base class is that it's intended to have publicly derived classes, and so calling code is just about sure to use something like a `shared_ptr<base>`:
21863 ~Base(); // BAD, not virtual
21864 virtual ~Base(); // GOOD
21868 class Derived : public Base { /* ... */ };
21871 unique_ptr<Base> pb = make_unique<Derived>();
21873 } // ~pb invokes correct destructor only when ~Base is virtual
21875 In rarer cases, such as policy classes, the class is used as a base class for convenience, not for polymorphic behavior. It is recommended to make those destructors protected and non-virtual:
21879 virtual ~My_policy(); // BAD, public and virtual
21881 ~My_policy(); // GOOD
21885 template<class Policy>
21886 class customizable : Policy { /* ... */ }; // note: private inheritance
21890 This simple guideline illustrates a subtle issue and reflects modern uses of inheritance and object-oriented design principles.
21892 For a base class `Base`, calling code might try to destroy derived objects through pointers to `Base`, such as when using a `unique_ptr<Base>`. If `Base`'s destructor is public and non-virtual (the default), it can be accidentally called on a pointer that actually points to a derived object, in which case the behavior of the attempted deletion is undefined. This state of affairs has led older coding standards to impose a blanket requirement that all base class destructors must be virtual. This is overkill (even if it is the common case); instead, the rule should be to make base class destructors virtual if and only if they are public.
21894 To write a base class is to define an abstraction (see Items 35 through 37). Recall that for each member function participating in that abstraction, you need to decide:
21896 * Whether it should behave virtually or not.
21897 * Whether it should be publicly available to all callers using a pointer to `Base` or else be a hidden internal implementation detail.
21899 As described in Item 39, for a normal member function, the choice is between allowing it to be called via a pointer to `Base` non-virtually (but possibly with virtual behavior if it invokes virtual functions, such as in the NVI or Template Method patterns), virtually, or not at all. The NVI pattern is a technique to avoid public virtual functions.
21901 Destruction can be viewed as just another operation, albeit with special semantics that make non-virtual calls dangerous or wrong. For a base class destructor, therefore, the choice is between allowing it to be called via a pointer to `Base` virtually or not at all; "non-virtually" is not an option. Hence, a base class destructor is virtual if it can be called (i.e., is public), and non-virtual otherwise.
21903 Note that the NVI pattern cannot be applied to the destructor because constructors and destructors cannot make deep virtual calls. (See Items 39 and 55.)
21905 Corollary: When writing a base class, always write a destructor explicitly, because the implicitly generated one is public and non-virtual. You can always `=default` the implementation if the default body is fine and you're just writing the function to give it the proper visibility and virtuality.
21909 Some component architectures (e.g., COM and CORBA) don't use a standard deletion mechanism, and foster different protocols for object disposal. Follow the local patterns and idioms, and adapt this guideline as appropriate.
21911 Consider also this rare case:
21913 * `B` is both a base class and a concrete class that can be instantiated by itself, and so the destructor must be public for `B` objects to be created and destroyed.
21914 * Yet `B` also has no virtual functions and is not meant to be used polymorphically, and so although the destructor is public it does not need to be virtual.
21916 Then, even though the destructor has to be public, there can be great pressure to not make it virtual because as the first virtual function it would incur all the run-time type overhead when the added functionality should never be needed.
21918 In this rare case, you could make the destructor public and non-virtual but clearly document that further-derived objects must not be used polymorphically as `B`'s. This is what was done with `std::unary_function`.
21920 In general, however, avoid concrete base classes (see Item 35). For example, `unary_function` is a bundle-of-typedefs that was never intended to be instantiated standalone. It really makes no sense to give it a public destructor; a better design would be to follow this Item's advice and give it a protected non-virtual destructor.
21922 **References**: [\[SuttAlex05\]](#SuttAlex05) Item 50, [\[Cargill92\]](#Cargill92) pp. 77-79, 207, [\[Cline99\]](#Cline99) §21.06, 21.12-13, [\[Henricson97\]](#Henricson97) pp. 110-114, [\[Koenig97\]](#Koenig97) Chapters 4, 11, [\[Meyers97\]](#Meyers97) §14, [\[Stroustrup00\]](#Stroustrup00) §12.4.2, [\[Sutter02\]](#Sutter02) §27, [\[Sutter04\]](#Sutter04) §18
21924 ### <a name="Sd-noexcept"></a>Discussion: Usage of noexcept
21928 ### <a name="Sd-never-fail"></a>Discussion: Destructors, deallocation, and swap must never fail
21930 Never allow an error to be reported from a destructor, a resource deallocation function (e.g., `operator delete`), or a `swap` function using `throw`. It is nearly impossible to write useful code if these operations can fail, and even if something does go wrong it nearly never makes any sense to retry. Specifically, types whose destructors might throw an exception are flatly forbidden from use with the C++ Standard Library. Most destructors are now implicitly `noexcept` by default.
21936 Nefarious() { /* code that could throw */ } // ok
21937 ~Nefarious() { /* code that could throw */ } // BAD, should not throw
21941 1. `Nefarious` objects are hard to use safely even as local variables:
21944 void test(string& s)
21946 Nefarious n; // trouble brewing
21947 string copy = s; // copy the string
21948 } // destroy copy and then n
21950 Here, copying `s` could throw, and if that throws and if `n`'s destructor then also throws, the program will exit via `std::terminate` because two exceptions can't be propagated simultaneously.
21952 2. Classes with `Nefarious` members or bases are also hard to use safely, because their destructors must invoke `Nefarious`' destructor, and are similarly poisoned by its bad behavior:
21955 class Innocent_bystander {
21956 Nefarious member; // oops, poisons the enclosing class's destructor
21960 void test(string& s)
21962 Innocent_bystander i; // more trouble brewing
21963 string copy2 = s; // copy the string
21964 } // destroy copy and then i
21966 Here, if constructing `copy2` throws, we have the same problem because `i`'s destructor now also can throw, and if so we'll invoke `std::terminate`.
21968 3. You can't reliably create global or static `Nefarious` objects either:
21971 static Nefarious n; // oops, any destructor exception can't be caught
21973 4. You can't reliably create arrays of `Nefarious`:
21978 std::array<Nefarious, 10> arr; // this line can std::terminate(!)
21981 The behavior of arrays is undefined in the presence of destructors that throw because there is no reasonable rollback behavior that could ever be devised. Just think: What code can the compiler generate for constructing an `arr` where, if the fourth object's constructor throws, the code has to give up and in its cleanup mode tries to call the destructors of the already-constructed objects ... and one or more of those destructors throws? There is no satisfactory answer.
21983 5. You can't use `Nefarious` objects in standard containers:
21986 std::vector<Nefarious> vec(10); // this line can std::terminate()
21988 The standard library forbids all destructors used with it from throwing. You can't store `Nefarious` objects in standard containers or use them with any other part of the standard library.
21992 These are key functions that must not fail because they are necessary for the two key operations in transactional programming: to back out work if problems are encountered during processing, and to commit work if no problems occur. If there's no way to safely back out using no-fail operations, then no-fail rollback is impossible to implement. If there's no way to safely commit state changes using a no-fail operation (notably, but not limited to, `swap`), then no-fail commit is impossible to implement.
21994 Consider the following advice and requirements found in the C++ Standard:
21996 > If a destructor called during stack unwinding exits with an exception, terminate is called (15.5.1). So destructors should generally catch exceptions and not let them propagate out of the destructor. --[\[C++03\]](#Cplusplus03) §15.2(3)
21998 > No destructor operation defined in the C++ Standard Library (including the destructor of any type that is used to instantiate a standard-library template) will throw an exception. --[\[C++03\]](#Cplusplus03) §17.4.4.8(3)
22000 Deallocation functions, including specifically overloaded `operator delete` and `operator delete[]`, fall into the same category, because they too are used during cleanup in general, and during exception handling in particular, to back out of partial work that needs to be undone.
22001 Besides destructors and deallocation functions, common error-safety techniques rely also on `swap` operations never failing -- in this case, not because they are used to implement a guaranteed rollback, but because they are used to implement a guaranteed commit. For example, here is an idiomatic implementation of `operator=` for a type `T` that performs copy construction followed by a call to a no-fail `swap`:
22003 T& T::operator=(const T& other)
22010 (See also Item 56. ???)
22012 Fortunately, when releasing a resource, the scope for failure is definitely smaller. If using exceptions as the error reporting mechanism, make sure such functions handle all exceptions and other errors that their internal processing might generate. (For exceptions, simply wrap everything sensitive that your destructor does in a `try/catch(...)` block.) This is particularly important because a destructor might be called in a crisis situation, such as failure to allocate a system resource (e.g., memory, files, locks, ports, windows, or other system objects).
22014 When using exceptions as your error handling mechanism, always document this behavior by declaring these functions `noexcept`. (See Item 75.)
22016 **References**: [\[SuttAlex05\]](#SuttAlex05) Item 51; [\[C++03\]](#Cplusplus03) §15.2(3), §17.4.4.8(3), [\[Meyers96\]](#Meyers96) §11, [\[Stroustrup00\]](#Stroustrup00) §14.4.7, §E.2-4, [\[Sutter00\]](#Sutter00) §8, §16, [\[Sutter02\]](#Sutter02) §18-19
22018 ## <a name="Sd-consistent"></a>Define Copy, move, and destroy consistently
22026 If you define a copy constructor, you must also define a copy assignment operator.
22030 If you define a move constructor, you must also define a move assignment operator.
22036 X(const X&) { /* stuff */ }
22038 // BAD: failed to also define a copy assignment operator
22040 X(x&&) noexcept { /* stuff */ }
22042 // BAD: failed to also define a move assignment operator
22049 x2 = x1; // pitfall: either fails to compile, or does something suspicious
22051 If you define a destructor, you should not use the compiler-generated copy or move operation; you probably need to define or suppress copy and/or move.
22057 ~X() { /* custom stuff, such as closing hnd */ }
22058 // suspicious: no mention of copying or moving -- what happens to hnd?
22062 X x2 = x1; // pitfall: either fails to compile, or does something suspicious
22063 x2 = x1; // pitfall: either fails to compile, or does something suspicious
22065 If you define copying, and any base or member has a type that defines a move operation, you should also define a move operation.
22068 string s; // defines more efficient move operations
22069 // ... other data members ...
22071 X(const X&) { /* stuff */ }
22072 X& operator=(const X&) { /* stuff */ }
22074 // BAD: failed to also define a move construction and move assignment
22075 // (why wasn't the custom "stuff" repeated here?)
22082 return local; // pitfall: will be inefficient and/or do the wrong thing
22085 If you define any of the copy constructor, copy assignment operator, or destructor, you probably should define the others.
22089 If you need to define any of these five functions, it means you need it to do more than its default behavior -- and the five are asymmetrically interrelated. Here's how:
22091 * If you write/disable either of the copy constructor or the copy assignment operator, you probably need to do the same for the other: If one does "special" work, probably so should the other because the two functions should have similar effects. (See Item 53, which expands on this point in isolation.)
22092 * If you explicitly write the copying functions, you probably need to write the destructor: If the "special" work in the copy constructor is to allocate or duplicate some resource (e.g., memory, file, socket), you need to deallocate it in the destructor.
22093 * If you explicitly write the destructor, you probably need to explicitly write or disable copying: If you have to write a non-trivial destructor, it's often because you need to manually release a resource that the object held. If so, it is likely that those resources require careful duplication, and then you need to pay attention to the way objects are copied and assigned, or disable copying completely.
22095 In many cases, holding properly encapsulated resources using RAII "owning" objects can eliminate the need to write these operations yourself. (See Item 13.)
22097 Prefer compiler-generated (including `=default`) special members; only these can be classified as "trivial", and at least one major standard library vendor heavily optimizes for classes having trivial special members. This is likely to become common practice.
22099 **Exceptions**: When any of the special functions are declared only to make them non-public or virtual, but without special semantics, it doesn't imply that the others are needed.
22100 In rare cases, classes that have members of strange types (such as reference members) are an exception because they have peculiar copy semantics.
22101 In a class holding a reference, you likely need to write the copy constructor and the assignment operator, but the default destructor already does the right thing. (Note that using a reference member is almost always wrong.)
22103 **References**: [\[SuttAlex05\]](#SuttAlex05) Item 52; [\[Cline99\]](#Cline99) §30.01-14, [\[Koenig97\]](#Koenig97) §4, [\[Stroustrup00\]](#Stroustrup00) §5.5, §10.4, [\[SuttHysl04b\]](#SuttHysl04b)
22105 Resource management rule summary:
22107 * [Provide strong resource safety; that is, never leak anything that you think of as a resource](#Cr-safety)
22108 * [Never throw while holding a resource not owned by a handle](#Cr-never)
22109 * [A "raw" pointer or reference is never a resource handle](#Cr-raw)
22110 * [Never let a pointer outlive the object it points to](#Cr-outlive)
22111 * [Use templates to express containers (and other resource handles)](#Cr-templates)
22112 * [Return containers by value (relying on move or copy elision for efficiency)](#Cr-value-return)
22113 * [If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations](#Cr-handle)
22114 * [If a class is a container, give it an initializer-list constructor](#Cr-list)
22116 ### <a name="Cr-safety"></a>Discussion: Provide strong resource safety; that is, never leak anything that you think of as a resource
22120 Prevent leaks. Leaks can lead to performance degradation, mysterious error, system crashes, and security violations.
22122 **Alternative formulation**: Have every resource represented as an object of some class managing its lifetime.
22129 T* elem; // sz elements on the free store, owned by the class object
22134 This class is a resource handle. It manages the lifetime of the `T`s. To do so, `Vector` must define or delete [the set of special operations](???) (constructors, a destructor, etc.).
22138 ??? "odd" non-memory resource ???
22142 The basic technique for preventing leaks is to have every resource owned by a resource handle with a suitable destructor. A checker can find "naked `new`s". Given a list of C-style allocation functions (e.g., `fopen()`), a checker can also find uses that are not managed by a resource handle. In general, "naked pointers" can be viewed with suspicion, flagged, and/or analyzed. A complete list of resources cannot be generated without human input (the definition of "a resource" is necessarily too general), but a tool can be "parameterized" with a resource list.
22144 ### <a name="Cr-never"></a>Discussion: Never throw while holding a resource not owned by a handle
22148 That would be a leak.
22154 FILE* f = fopen("a file", "r");
22155 ifstream is { "another file" };
22157 if (i == 0) return;
22162 If `i == 0` the file handle for `a file` is leaked. On the other hand, the `ifstream` for `another file` will correctly close its file (upon destruction). If you must use an explicit pointer, rather than a resource handle with specific semantics, use a `unique_ptr` or a `shared_ptr` with a custom deleter:
22166 unique_ptr<FILE, int(*)(FILE*)> f(fopen("a file", "r"), fclose);
22168 if (i == 0) return;
22176 ifstream input {"a file"};
22178 if (i == 0) return;
22184 A checker must consider all "naked pointers" suspicious.
22185 A checker probably must rely on a human-provided list of resources.
22186 For starters, we know about the standard-library containers, `string`, and smart pointers.
22187 The use of `span` and `string_view` should help a lot (they are not resource handles).
22189 ### <a name="Cr-raw"></a>Discussion: A "raw" pointer or reference is never a resource handle
22193 To be able to distinguish owners from views.
22197 This is independent of how you "spell" pointer: `T*`, `T&`, `Ptr<T>` and `Range<T>` are not owners.
22199 ### <a name="Cr-outlive"></a>Discussion: Never let a pointer outlive the object it points to
22203 To avoid extremely hard-to-find errors. Dereferencing such a pointer is undefined behavior and could lead to violations of the type system.
22207 string* bad() // really bad
22209 vector<string> v = { "This", "will", "cause", "trouble", "!" };
22210 // leaking a pointer into a destroyed member of a destroyed object (v)
22217 vector<int> xx = {7, 8, 9};
22218 // undefined behavior: x might not be the string "This"
22220 // undefined behavior: we don't know what (if anything) is allocated a location p
22224 The `string`s of `v` are destroyed upon exit from `bad()` and so is `v` itself. The returned pointer points to unallocated memory on the free store. This memory (pointed into by `p`) might have been reallocated by the time `*p` is executed. There might be no `string` to read and a write through `p` could easily corrupt objects of unrelated types.
22228 Most compilers already warn about simple cases and have the information to do more. Consider any pointer returned from a function suspect. Use containers, resource handles, and views (e.g., `span` known not to be resource handles) to lower the number of cases to be examined. For starters, consider every class with a destructor as resource handle.
22230 ### <a name="Cr-templates"></a>Discussion: Use templates to express containers (and other resource handles)
22234 To provide statically type-safe manipulation of elements.
22238 template<typename T> class Vector {
22240 T* elem; // point to sz elements of type T
22244 ### <a name="Cr-value-return"></a>Discussion: Return containers by value (relying on move or copy elision for efficiency)
22248 To simplify code and eliminate a need for explicit memory management. To bring an object into a surrounding scope, thereby extending its lifetime.
22250 **See also**: [F.20, the general item about "out" output values](#Rf-out)
22254 vector<int> get_large_vector()
22259 auto v = get_large_vector(); // return by value is ok, most modern compilers will do copy elision
22263 See the Exceptions in [F.20](#Rf-out).
22267 Check for pointers and references returned from functions and see if they are assigned to resource handles (e.g., to a `unique_ptr`).
22269 ### <a name="Cr-handle"></a>Discussion: If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations
22273 To provide complete control of the lifetime of the resource. To provide a coherent set of operations on the resource.
22277 ??? Messing with pointers
22281 If all members are resource handles, rely on the default special operations where possible.
22283 template<typename T> struct Named {
22288 Now `Named` has a default constructor, a destructor, and efficient copy and move operations, provided `T` has.
22292 In general, a tool cannot know if a class is a resource handle. However, if a class has some of [the default operations](#SS-ctor), it should have all, and if a class has a member that is a resource handle, it should be considered as resource handle.
22294 ### <a name="Cr-list"></a>Discussion: If a class is a container, give it an initializer-list constructor
22298 It is common to need an initial set of elements.
22302 template<typename T> class Vector {
22304 Vector(std::initializer_list<T>);
22308 Vector<string> vs { "Nygaard", "Ritchie" };
22312 When is a class a container? ???
22314 # <a name="S-tools"></a>Appendix D: Supporting tools
22316 This section contains a list of tools that directly support adoption of the C++ Core Guidelines. This list is not intended to be an exhaustive list of tools
22317 that are helpful in writing good C++ code. If a tool is designed specifically to support and links to the C++ Core Guidelines it is a candidate for inclusion.
22319 ### <a name="St-clangtidy"></a>Tools: [Clang-tidy](http://clang.llvm.org/extra/clang-tidy/checks/list.html)
22321 Clang-tidy has a set of rules that specifically enforce the C++ Core Guidelines. These rules are named in the pattern `cppcoreguidelines-*`.
22323 ### <a name="St-cppcorecheck"></a>Tools: [CppCoreCheck](https://docs.microsoft.com/en-us/visualstudio/code-quality/using-the-cpp-core-guidelines-checkers)
22325 The Microsoft compiler's C++ code analysis contains a set of rules specifically aimed at enforcement of the C++ Core Guidelines.
22327 # <a name="S-glossary"></a>Glossary
22329 A relatively informal definition of terms used in the guidelines
22330 (based off the glossary in [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html))
22332 More information on many topics about C++ can be found on the [Standard C++ Foundation](https://isocpp.org)'s site.
22334 * *ABI*: Application Binary Interface, a specification for a specific hardware platform combined with the operating system. Contrast with API.
22335 * *abstract class*: a class that cannot be directly used to create objects; often used to define an interface to derived classes.
22336 A class is made abstract by having a pure virtual function or only protected constructors.
22337 * *abstraction*: a description of something that selectively and deliberately ignores (hides) details (e.g., implementation details); selective ignorance.
22338 * *address*: a value that allows us to find an object in a computer's memory.
22339 * *algorithm*: a procedure or formula for solving a problem; a finite series of computational steps to produce a result.
22340 * *alias*: an alternative way of referring to an object; often a name, pointer, or reference.
22341 * *API*: Application Programming Interface, a set of functions that form the communication between various software components. Contrast with ABI.
22342 * *application*: a program or a collection of programs that is considered an entity by its users.
22343 * *approximation*: something (e.g., a value or a design) that is close to the perfect or ideal (value or design).
22344 Often an approximation is a result of trade-offs among ideals.
22345 * *argument*: a value passed to a function or a template, in which it is accessed through a parameter.
22346 * *array*: a homogeneous sequence of elements, usually numbered, e.g., `[0:max)`.
22347 * *assertion*: a statement inserted into a program to state (assert) that something must always be true at this point in the program.
22348 * *base class*: a class used as the base of a class hierarchy. Typically a base class has one or more virtual functions.
22349 * *bit*: the basic unit of information in a computer. A bit can have the value 0 or the value 1.
22350 * *bug*: an error in a program.
22351 * *byte*: the basic unit of addressing in most computers. Typically, a byte holds 8 bits.
22352 * *class*: a user-defined type that can contain data members, function members, and member types.
22353 * *code*: a program or a part of a program; ambiguously used for both source code and object code.
22354 * *compiler*: a program that turns source code into object code.
22355 * *complexity*: a hard-to-precisely-define notion or measure of the difficulty of constructing a solution to a problem or of the solution itself.
22356 Sometimes complexity is used to (simply) mean an estimate of the number of operations needed to execute an algorithm.
22357 * *computation*: the execution of some code, usually taking some input and producing some output.
22358 * *concept*: (1) a notion, and idea; (2) a set of requirements, usually for a template argument.
22359 * *concrete class*: class for which objects can be created using usual construction syntax (e.g., on the stack) and the resulting object behaves much like an `int` as it comes to copying, comparison, and such
22360 (as opposed to a base class in a hierarchy).
22361 * *constant*: a value that cannot be changed (in a given scope); not mutable.
22362 * *constructor*: an operation that initializes ("constructs") an object.
22363 Typically a constructor establishes an invariant and often acquires resources needed for an object to be used (which are then typically released by a destructor).
22364 * *container*: an object that holds elements (other objects).
22365 * *copy*: an operation that makes two object have values that compare equal. See also move.
22366 * *correctness*: a program or a piece of a program is correct if it meets its specification.
22367 Unfortunately, a specification can be incomplete or inconsistent, or can fail to meet users' reasonable expectations.
22368 Thus, to produce acceptable code, we sometimes have to do more than just follow the formal specification.
22369 * *cost*: the expense (e.g., in programmer time, run time, or space) of producing a program or of executing it.
22370 Ideally, cost should be a function of complexity.
22371 * *customization point*: ???
22372 * *data*: values used in a computation.
22373 * *debugging*: the act of searching for and removing errors from a program; usually far less systematic than testing.
22374 * *declaration*: the specification of a name with its type in a program.
22375 * *definition*: a declaration of an entity that supplies all information necessary to complete a program using the entity.
22376 Simplified definition: a declaration that allocates memory.
22377 * *derived class*: a class derived from one or more base classes.
22378 * *design*: an overall description of how a piece of software should operate to meet its specification.
22379 * *destructor*: an operation that is implicitly invoked (called) when an object is destroyed (e.g., at the end of a scope). Often, it releases resources.
22380 * *encapsulation*: protecting something meant to be private (e.g., implementation details) from unauthorized access.
22381 * *error*: a mismatch between reasonable expectations of program behavior (often expressed as a requirement or a users' guide) and what a program actually does.
22382 * *executable*: a program ready to be run (executed) on a computer.
22383 * *feature creep*: a tendency to add excess functionality to a program "just in case."
22384 * *file*: a container of permanent information in a computer.
22385 * *floating-point number*: a computer's approximation of a real number, such as 7.93 and 10.78e-3.
22386 * *function*: a named unit of code that can be invoked (called) from different parts of a program; a logical unit of computation.
22387 * *generic programming*: a style of programming focused on the design and efficient implementation of algorithms.
22388 A generic algorithm will work for all argument types that meet its requirements. In C++, generic programming typically uses templates.
22389 * *global variable*: technically, a named object in namespace scope.
22390 * *handle*: a class that allows access to another through a member pointer or reference. See also resource, copy, move.
22391 * *header*: a file containing declarations used to share interfaces between parts of a program.
22392 * *hiding*: the act of preventing a piece of information from being directly seen or accessed.
22393 For example, a name from a nested (inner) scope can prevent that same name from an outer (enclosing) scope from being directly used.
22394 * *ideal*: the perfect version of something we are striving for. Usually we have to make trade-offs and settle for an approximation.
22395 * *implementation*: (1) the act of writing and testing code; (2) the code that implements a program.
22396 * *infinite loop*: a loop where the termination condition never becomes true. See iteration.
22397 * *infinite recursion*: a recursion that doesn't end until the machine runs out of memory to hold the calls.
22398 In reality, such recursion is never infinite but is terminated by some hardware error.
22399 * *information hiding*: the act of separating interface and implementation, thus hiding implementation details not meant for the user's attention and providing an abstraction.
22400 * *initialize*: giving an object its first (initial) value.
22401 * *input*: values used by a computation (e.g., function arguments and characters typed on a keyboard).
22402 * *integer*: a whole number, such as 42 and -99.
22403 * *interface*: a declaration or a set of declarations specifying how a piece of code (such as a function or a class) can be called.
22404 * *invariant*: something that must be always true at a given point (or points) of a program; typically used to describe the state (set of values) of an object or the state of a loop before entry into the repeated statement.
22405 * *iteration*: the act of repeatedly executing a piece of code; see recursion.
22406 * *iterator*: an object that identifies an element of a sequence.
22407 * *ISO*: International Organization for Standardization. The C++ language is an ISO standard, ISO/IEC 14882. More information at [iso.org](http://iso.org).
22408 * *library*: a collection of types, functions, classes, etc. implementing a set of facilities (abstractions) meant to be potentially used as part of more that one program.
22409 * *lifetime*: the time from the initialization of an object until it becomes unusable (goes out of scope, is deleted, or the program terminates).
22410 * *linker*: a program that combines object code files and libraries into an executable program.
22411 * *literal*: a notation that directly specifies a value, such as 12 specifying the integer value "twelve."
22412 * *loop*: a piece of code executed repeatedly; in C++, typically a for-statement or a `while`-statement.
22413 * *move*: an operation that transfers a value from one object to another leaving behind a value representing "empty." See also copy.
22414 * *mutable*: changeable; the opposite of immutable, constant, and invariable.
22415 * *object*: (1) an initialized region of memory of a known type which holds a value of that type; (2) a region of memory.
22416 * *object code*: output from a compiler intended as input for a linker (for the linker to produce executable code).
22417 * *object file*: a file containing object code.
22418 * *object-oriented programming*: (OOP) a style of programming focused on the design and use of classes and class hierarchies.
22419 * *operation*: something that can perform some action, such as a function and an operator.
22420 * *output*: values produced by a computation (e.g., a function result or lines of characters written on a screen).
22421 * *overflow*: producing a value that cannot be stored in its intended target.
22422 * *overload*: defining two functions or operators with the same name but different argument (operand) types.
22423 * *override*: defining a function in a derived class with the same name and argument types as a virtual function in the base class, thus making the function callable through the interface defined by the base class.
22424 * *owner*: an object responsible for releasing a resource.
22425 * *paradigm*: a somewhat pretentious term for design or programming style; often used with the (erroneous) implication that there exists a paradigm that is superior to all others.
22426 * *parameter*: a declaration of an explicit input to a function or a template. When called, a function can access the arguments passed through the names of its parameters.
22427 * *pointer*: (1) a value used to identify a typed object in memory; (2) a variable holding such a value.
22428 * *post-condition*: a condition that must hold upon exit from a piece of code, such as a function or a loop.
22429 * *pre-condition*: a condition that must hold upon entry into a piece of code, such as a function or a loop.
22430 * *program*: code (possibly with associated data) that is sufficiently complete to be executed by a computer.
22431 * *programming*: the art of expressing solutions to problems as code.
22432 * *programming language*: a language for expressing programs.
22433 * *pseudo code*: a description of a computation written in an informal notation rather than a programming language.
22434 * *pure virtual function*: a virtual function that must be overridden in a derived class.
22435 * *RAII*: ("Resource Acquisition Is Initialization") a basic technique for resource management based on scopes.
22436 * *range*: a sequence of values that can be described by a start point and an end point. For example, `[0:5)` means the values 0, 1, 2, 3, and 4.
22437 * *recursion*: the act of a function calling itself; see also iteration.
22438 * *reference*: (1) a value describing the location of a typed value in memory; (2) a variable holding such a value.
22439 * *regular expression*: a notation for patterns in character strings.
22440 * *regular*: a type that behaves similarly to built-in types like `int` and can be compared with `==`.
22441 In particular, an object of a regular type can be copied and the result of a copy is a separate object that compares equal to the original. See also *semiregular type*.
22442 * *requirement*: (1) a description of the desired behavior of a program or part of a program; (2) a description of the assumptions a function or template makes of its arguments.
22443 * *resource*: something that is acquired and must later be released, such as a file handle, a lock, or memory. See also handle, owner.
22444 * *rounding*: conversion of a value to the mathematically nearest value of a less precise type.
22445 * *RTTI*: Run-Time Type Information. ???
22446 * *scope*: the region of program text (source code) in which a name can be referred to.
22447 * *semiregular*: a type that behaves roughly like an built-in type like `int`, but possibly without a `==` operator. See also *regular type*.
22448 * *sequence*: elements that can be visited in a linear order.
22449 * *software*: a collection of pieces of code and associated data; often used interchangeably with program.
22450 * *source code*: code as produced by a programmer and (in principle) readable by other programmers.
22451 * *source file*: a file containing source code.
22452 * *specification*: a description of what a piece of code should do.
22453 * *standard*: an officially agreed upon definition of something, such as a programming language.
22454 * *state*: a set of values.
22455 * *STL*: the containers, iterators, and algorithms part of the standard library.
22456 * *string*: a sequence of characters.
22457 * *style*: a set of techniques for programming leading to a consistent use of language features; sometimes used in a very restricted sense to refer just to low-level rules for naming and appearance of code.
22458 * *subtype*: derived type; a type that has all the properties of a type and possibly more.
22459 * *supertype*: base type; a type that has a subset of the properties of a type.
22460 * *system*: (1) a program or a set of programs for performing a task on a computer; (2) a shorthand for "operating system", that is, the fundamental execution environment and tools for a computer.
22461 * *TS*: [Technical Specification](https://www.iso.org/deliverables-all.html?type=ts), A Technical Specification addresses work still under technical development, or where it is believed that there will be a future, but not immediate, possibility of agreement on an International Standard. A Technical Specification is published for immediate use, but it also provides a means to obtain feedback. The aim is that it will eventually be transformed and republished as an International Standard.
22462 * *template*: a class or a function parameterized by one or more types or (compile-time) values; the basic C++ language construct supporting generic programming.
22463 * *testing*: a systematic search for errors in a program.
22464 * *trade-off*: the result of balancing several design and implementation criteria.
22465 * *truncation*: loss of information in a conversion from a type into another that cannot exactly represent the value to be converted.
22466 * *type*: something that defines a set of possible values and a set of operations for an object.
22467 * *uninitialized*: the (undefined) state of an object before it is initialized.
22468 * *unit*: (1) a standard measure that gives meaning to a value (e.g., km for a distance); (2) a distinguished (e.g., named) part of a larger whole.
22469 * *use case*: a specific (typically simple) use of a program meant to test its functionality and demonstrate its purpose.
22470 * *value*: a set of bits in memory interpreted according to a type.
22471 * *variable*: a named object of a given type; contains a value unless uninitialized.
22472 * *virtual function*: a member function that can be overridden in a derived class.
22473 * *word*: a basic unit of memory in a computer, often the unit used to hold an integer.
22475 # <a name="S-unclassified"></a>To-do: Unclassified proto-rules
22477 This is our to-do list.
22478 Eventually, the entries will become rules or parts of rules.
22479 Alternatively, we will decide that no change is needed and delete the entry.
22481 * No long-distance friendship
22482 * Should physical design (what's in a file) and large-scale design (libraries, groups of libraries) be addressed?
22484 * Avoid using directives in the global scope (except for std, and other "fundamental" namespaces (e.g. experimental))
22485 * How granular should namespaces be? All classes/functions designed to work together and released together (as defined in Sutter/Alexandrescu) or something narrower or wider?
22486 * Should there be inline namespaces (à la `std::literals::*_literals`)?
22487 * Avoid implicit conversions
22488 * Const member functions should be thread safe ... aka, but I don't really change the variable, just assign it a value the first time it's called ... argh
22489 * Always initialize variables, use initialization lists for member variables.
22490 * Anyone writing a public interface which takes or returns `void*` should have their toes set on fire. That one has been a personal favorite of mine for a number of years. :)
22491 * Use `const`-ness wherever possible: member functions, variables and (yippee) `const_iterators`
22493 * `(size)` vs. `{initializers}` vs. `{Extent{size}}`
22494 * Don't overabstract
22495 * Never pass a pointer down the call stack
22496 * falling through a function bottom
22497 * Should there be guidelines to choose between polymorphisms? YES. classic (virtual functions, reference semantics) vs. Sean Parent style (value semantics, type-erased, kind of like `std::function`) vs. CRTP/static? YES Perhaps even vs. tag dispatch?
22498 * should virtual calls be banned from ctors/dtors in your guidelines? YES. A lot of people ban them, even though I think it's a big strength of C++ that they are ??? -preserving (D disappointed me so much when it went the Java way). WHAT WOULD BE A GOOD EXAMPLE?
22499 * Speaking of lambdas, what would weigh in on the decision between lambdas and (local?) classes in algorithm calls and other callback scenarios?
22500 * And speaking of `std::bind`, Stephen T. Lavavej criticizes it so much I'm starting to wonder if it is indeed going to fade away in future. Should lambdas be recommended instead?
22501 * What to do with leaks out of temporaries? : `p = (s1 + s2).c_str();`
22502 * pointer/iterator invalidation leading to dangling pointers:
22506 int* p = new int[700];
22510 vector<int> v(700);
22514 // ... use q and q2 ...
22518 * private inheritance vs/and membership
22519 * avoid static class members variables (race conditions, almost-global variables)
22521 * Use RAII lock guards (`lock_guard`, `unique_lock`, `shared_lock`), never call `mutex.lock` and `mutex.unlock` directly (RAII)
22522 * Prefer non-recursive locks (often used to work around bad reasoning, overhead)
22523 * Join your threads! (because of `std::terminate` in destructor if not joined or detached ... is there a good reason to detach threads?) -- ??? could support library provide a RAII wrapper for `std::thread`?
22524 * If two or more mutexes must be acquired at the same time, use `std::lock` (or another deadlock avoidance algorithm?)
22525 * When using a `condition_variable`, always protect the condition by a mutex (atomic bool whose value is set outside of the mutex is wrong!), and use the same mutex for the condition variable itself.
22526 * Never use `atomic_compare_exchange_strong` with `std::atomic<user-defined-struct>` (differences in padding matter, while `compare_exchange_weak` in a loop converges to stable padding)
22527 * individual `shared_future` objects are not thread-safe: two threads cannot wait on the same `shared_future` object (they can wait on copies of a `shared_future` that refer to the same shared state)
22528 * individual `shared_ptr` objects are not thread-safe: different threads can call non-`const` member functions on *different* `shared_ptr`s that refer to the same shared object, but one thread cannot call a non-`const` member function of a `shared_ptr` object while another thread accesses that same `shared_ptr` object (if you need that, consider `atomic_shared_ptr` instead)
22530 * rules for arithmetic
22534 * <a name="Abrahams01"></a>
22535 \[Abrahams01]: D. Abrahams. [Exception-Safety in Generic Components](http://www.boost.org/community/exception_safety.html).
22536 * <a name="Alexandrescu01"></a>
22537 \[Alexandrescu01]: A. Alexandrescu. Modern C++ Design (Addison-Wesley, 2001).
22538 * <a name="Cplusplus03"></a>
22539 \[C++03]: ISO/IEC 14882:2003(E), Programming Languages — C++ (updated ISO and ANSI C++ Standard including the contents of (C++98) plus errata corrections).
22540 * <a name="Cargill92"></a>
22541 \[Cargill92]: T. Cargill. C++ Programming Style (Addison-Wesley, 1992).
22542 * <a name="Cline99"></a>
22543 \[Cline99]: M. Cline, G. Lomow, and M. Girou. C++ FAQs (2ndEdition) (Addison-Wesley, 1999).
22544 * <a name="Dewhurst03"></a>
22545 \[Dewhurst03]: S. Dewhurst. C++ Gotchas (Addison-Wesley, 2003).
22546 * <a name="Henricson97"></a>
22547 \[Henricson97]: M. Henricson and E. Nyquist. Industrial Strength C++ (Prentice Hall, 1997).
22548 * <a name="Koenig97"></a>
22549 \[Koenig97]: A. Koenig and B. Moo. Ruminations on C++ (Addison-Wesley, 1997).
22550 * <a name="Lakos96"></a>
22551 \[Lakos96]: J. Lakos. Large-Scale C++ Software Design (Addison-Wesley, 1996).
22552 * <a name="Meyers96"></a>
22553 \[Meyers96]: S. Meyers. More Effective C++ (Addison-Wesley, 1996).
22554 * <a name="Meyers97"></a>
22555 \[Meyers97]: S. Meyers. Effective C++ (2nd Edition) (Addison-Wesley, 1997).
22556 * <a name="Meyers01"></a>
22557 \[Meyers01]: S. Meyers. Effective STL (Addison-Wesley, 2001).
22558 * <a name="Meyers05"></a>
22559 \[Meyers05]: S. Meyers. Effective C++ (3rd Edition) (Addison-Wesley, 2005).
22560 * <a name="Meyers15"></a>
22561 \[Meyers15]: S. Meyers. Effective Modern C++ (O'Reilly, 2015).
22562 * <a name="Murray93"></a>
22563 \[Murray93]: R. Murray. C++ Strategies and Tactics (Addison-Wesley, 1993).
22564 * <a name="Stroustrup94"></a>
22565 \[Stroustrup94]: B. Stroustrup. The Design and Evolution of C++ (Addison-Wesley, 1994).
22566 * <a name="Stroustrup00"></a>
22567 \[Stroustrup00]: B. Stroustrup. The C++ Programming Language (Special 3rdEdition) (Addison-Wesley, 2000).
22568 * <a name="Stroustrup05"></a>
22569 \[Stroustrup05]: B. Stroustrup. [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
22570 * <a name="Stroustrup13"></a>
22571 \[Stroustrup13]: B. Stroustrup. [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html). Addison Wesley 2013.
22572 * <a name="Stroustrup14"></a>
22573 \[Stroustrup14]: B. Stroustrup. [A Tour of C++](http://www.stroustrup.com/Tour.html).
22574 Addison Wesley 2014.
22575 * <a name="Stroustrup15"></a>
22576 \[Stroustrup15]: B. Stroustrup, Herb Sutter, and G. Dos Reis: [A brief introduction to C++'s model for type- and resource-safety](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Introduction%20to%20type%20and%20resource%20safety.pdf).
22577 * <a name="SuttHysl04b"></a>
22578 \[SuttHysl04b]: H. Sutter and J. Hyslop. [Collecting Shared Objects](https://web.archive.org/web/20120926011837/http://www.drdobbs.com/collecting-shared-objects/184401839) (C/C++ Users Journal, 22(8), August 2004).
22579 * <a name="SuttAlex05"></a>
22580 \[SuttAlex05]: H. Sutter and A. Alexandrescu. C++ Coding Standards. Addison-Wesley 2005.
22581 * <a name="Sutter00"></a>
22582 \[Sutter00]: H. Sutter. Exceptional C++ (Addison-Wesley, 2000).
22583 * <a name="Sutter02"></a>
22584 \[Sutter02]: H. Sutter. More Exceptional C++ (Addison-Wesley, 2002).
22585 * <a name="Sutter04"></a>
22586 \[Sutter04]: H. Sutter. Exceptional C++ Style (Addison-Wesley, 2004).
22587 * <a name="Taligent94"></a>
22588 \[Taligent94]: Taligent's Guide to Designing Programs (Addison-Wesley, 1994).