1 # <a name="main"></a>C++ Core Guidelines
8 * [Bjarne Stroustrup](http://www.stroustrup.com)
9 * [Herb Sutter](http://herbsutter.com/)
11 This is a living document under continuous improvement.
12 Had it been an open-source (code) project, this would have been release 0.8.
13 Copying, use, modification, and creation of derivative works from this project is licensed under an MIT-style license.
14 Contributing to this project requires agreeing to a Contributor License. See the accompanying [LICENSE](LICENSE) file for details.
15 We make this project available to "friendly users" to use, copy, modify, and derive from, hoping for constructive input.
17 Comments and suggestions for improvements are most welcome.
18 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
19 When commenting, please note [the introduction](#S-introduction) that outlines our aims and general approach.
20 The list of contributors is [here](#SS-ack).
24 * The sets of rules have not been completely checked for completeness, consistency, or enforceability.
25 * Triple question marks (???) mark known missing information
26 * Update reference sections; many pre-C++11 sources are too old.
27 * For a more-or-less up-to-date to-do list see: [To-do: Unclassified proto-rules](#S-unclassified)
29 You can [read an explanation of the scope and structure of this Guide](#S-abstract) or just jump straight in:
31 * [In: Introduction](#S-introduction)
32 * [P: Philosophy](#S-philosophy)
33 * [I: Interfaces](#S-interfaces)
34 * [F: Functions](#S-functions)
35 * [C: Classes and class hierarchies](#S-class)
36 * [Enum: Enumerations](#S-enum)
37 * [R: Resource management](#S-resource)
38 * [ES: Expressions and statements](#S-expr)
39 * [Per: Performance](#S-performance)
40 * [CP: Concurrency and parallelism](#S-concurrency)
41 * [E: Error handling](#S-errors)
42 * [Con: Constants and immutability](#S-const)
43 * [T: Templates and generic programming](#S-templates)
44 * [CPL: C-style programming](#S-cpl)
45 * [SF: Source files](#S-source)
46 * [SL: The Standard Library](#S-stdlib)
50 * [A: Architectural ideas](#S-A)
51 * [NR: Non-Rules and myths](#S-not)
52 * [RF: References](#S-references)
53 * [Pro: Profiles](#S-profile)
54 * [GSL: Guidelines support library](#S-gsl)
55 * [NL: Naming and layout rules](#S-naming)
56 * [FAQ: Answers to frequently asked questions](#S-faq)
57 * [Appendix A: Libraries](#S-libraries)
58 * [Appendix B: Modernizing code](#S-modernizing)
59 * [Appendix C: Discussion](#S-discussion)
60 * [Appendix D: Supporting tools](#S-tools)
61 * [Glossary](#S-glossary)
62 * [To-do: Unclassified proto-rules](#S-unclassified)
64 You can sample rules for specific language features:
67 [regular types](#Rc-regular) --
68 [prefer initialization](#Rc-initialize) --
69 [copy](#Rc-copy-semantic) --
70 [move](#Rc-move-semantic) --
71 [other operations](#Rc-matched) --
72 [default](#Rc-eqdefault)
75 [invariant](#Rc-struct) --
76 [members](#Rc-member) --
77 [helpers](#Rc-helper) --
78 [concrete types](#SS-concrete) --
79 [ctors, =, and dtors](#S-ctor) --
80 [hierarchy](#SS-hier) --
81 [operators](#SS-overload)
83 [rules](#SS-concepts) --
84 [in generic programming](#Rt-raise) --
85 [template arguments](#Rt-concepts) --
88 [invariant](#Rc-struct) --
89 [establish invariant](#Rc-ctor) --
90 [`throw`](#Rc-throw) --
91 [default](#Rc-default0) --
92 [not needed](#Rc-default) --
93 [`explicit`](#Rc-explicit) --
94 [delegating](#Rc-delegating) --
95 [`virtual`](#Rc-ctor-virtual)
97 [when to use](#Rh-domain) --
98 [as interface](#Rh-abstract) --
99 [destructors](#Rh-dtor) --
101 [getters and setters](#Rh-get) --
102 [multiple inheritance](#Rh-mi-interface) --
103 [overloading](#Rh-using) --
104 [slicing](#Rc-copy-virtual) --
105 [`dynamic_cast`](#Rh-dynamic_cast)
107 [and constructors](#Rc-matched) --
108 [when needed?](#Rc-dtor) --
109 [may not fail](#Rc-dtor-fail)
111 [errors](#S-errors) --
112 [`throw`](#Re-throw) --
113 [for errors only](#Re-errors) --
114 [`noexcept`](#Re-noexcept) --
115 [minimize `try`](#Re-catch) --
116 [what if no exceptions?](#Re-no-throw-codes)
118 [range-for and for](#Res-for-range) --
119 [for and while](#Res-for-while) --
120 [for-initializer](#Res-for-init) --
121 [empty body](#Res-empty) --
122 [loop variable](#Res-loop-counter) --
123 [loop variable type ???](#Res-???)
125 [naming](#Rf-package) --
126 [single operation](#Rf-logical) --
127 [no throw](#Rf-noexcept) --
128 [arguments](#Rf-smart) --
129 [argument passing](#Rf-conventional) --
130 [multiple return values](#Rf-out-multi) --
131 [pointers](#Rf-return-ptr) --
132 [lambdas](#Rf-capture-vs-overload)
134 [small functions](#Rf-inline) --
135 [in headers](#Rs-inline)
137 [always](#Res-always) --
138 [prefer `{}`](#Res-list) --
139 [lambdas](#Res-lambda-init) --
140 [in-class initializers](#Rc-in-class-initializer) --
141 [class members](#Rc-initialize) --
142 [factory functions](#Rc-factory)
144 [when to use](#SS-lambdas)
146 [conventional](#Ro-conventional) --
147 [avoid conversion operators](#Ro-conversion) --
148 [and lambdas](#Ro-lambda)
149 * `public`, `private`, and `protected`:
150 [information hiding](#Rc-private) --
151 [consistency](#Rh-public) --
152 [`protected`](#Rh-protected)
154 [compile-time checking](#Rp-compile-time) --
155 [and concepts](#Rt-check-class)
157 [for organizing data](#Rc-org) --
158 [use if no invariant](#Rc-struct) --
159 [no private members](#Rc-class)
161 [abstraction](#Rt-raise) --
162 [containers](#Rt-cont) --
163 [concepts](#Rt-concepts)
165 [and signed](#Res-mix) --
166 [bit manipulation](#Res-unsigned)
168 [interfaces](#Ri-abstract) --
169 [not `virtual`](#Rc-concrete) --
170 [destructor](#Rc-dtor-virtual) --
171 [never fail](#Rc-dtor-fail)
173 You can look at design concepts used to express the rules:
177 * exception: exception guarantee (???)
186 # <a name="S-abstract"></a>Abstract
188 This document is a set of guidelines for using C++ well.
189 The aim of this document is to help people to use modern C++ effectively.
190 By "modern C++" we mean effective use of the ISO C++ standard (currently C++17, but almost all of our recommendations also apply to C++14 and C++11).
191 In other words, what would you like your code to look like in 5 years' time, given that you can start now? In 10 years' time?
193 The guidelines are focused on relatively high-level issues, such as interfaces, resource management, memory management, and concurrency.
194 Such rules affect application architecture and library design.
195 Following the rules will lead to code that is statically type safe, has no resource leaks, and catches many more programming logic errors than is common in code today.
196 And it will run fast -- you can afford to do things right.
198 We are less concerned with low-level issues, such as naming conventions and indentation style.
199 However, no topic that can help a programmer is out of bounds.
201 Our initial set of rules emphasizes safety (of various forms) and simplicity.
202 They may very well be too strict.
203 We expect to have to introduce more exceptions to better accommodate real-world needs.
204 We also need more rules.
206 You will find some of the rules contrary to your expectations or even contrary to your experience.
207 If we haven't suggested you change your coding style in any way, we have failed!
208 Please try to verify or disprove rules!
209 In particular, we'd really like to have some of our rules backed up with measurements or better examples.
211 You will find some of the rules obvious or even trivial.
212 Please remember that one purpose of a guideline is to help someone who is less experienced or coming from a different background or language to get up to speed.
214 Many of the rules are designed to be supported by an analysis tool.
215 Violations of rules will be flagged with references (or links) to the relevant rule.
216 We do not expect you to memorize all the rules before trying to write code.
217 One way of thinking about these guidelines is as a specification for tools that happens to be readable by humans.
219 The rules are meant for gradual introduction into a code base.
220 We plan to build tools for that and hope others will too.
222 Comments and suggestions for improvements are most welcome.
223 We plan to modify and extend this document as our understanding improves and the language and the set of available libraries improve.
225 # <a name="S-introduction"></a>In: Introduction
227 This is a set of core guidelines for modern C++ (currently C++17) taking likely future enhancements and ISO Technical Specifications (TSs) into account.
228 The aim is to help C++ programmers to write simpler, more efficient, more maintainable code.
230 Introduction summary:
232 * [In.target: Target readership](#SS-readers)
233 * [In.aims: Aims](#SS-aims)
234 * [In.not: Non-aims](#SS-non)
235 * [In.force: Enforcement](#SS-force)
236 * [In.struct: The structure of this document](#SS-struct)
237 * [In.sec: Major sections](#SS-sec)
239 ## <a name="SS-readers"></a>In.target: Target readership
241 All C++ programmers. This includes [programmers who might consider C](#S-cpl).
243 ## <a name="SS-aims"></a>In.aims: Aims
245 The purpose of this document is to help developers to adopt modern C++ (currently C++17) and to achieve a more uniform style across code bases.
247 We do not suffer the delusion that every one of these rules can be effectively applied to every code base. Upgrading old systems is hard. However, we do believe that a program that uses a rule is less error-prone and more maintainable than one that does not. Often, rules also lead to faster/easier initial development.
248 As far as we can tell, these rules lead to code that performs as well or better than older, more conventional techniques; they are meant to follow the zero-overhead principle ("what you don't use, you don't pay for" or "when you use an abstraction mechanism appropriately, you get at least as good performance as if you had handcoded using lower-level language constructs").
249 Consider these rules ideals for new code, opportunities to exploit when working on older code, and try to approximate these ideals as closely as feasible.
252 ### <a name="R0"></a>In.0: Don't panic!
254 Take the time to understand the implications of a guideline rule on your program.
256 These guidelines are designed according to the "subset of superset" principle ([Stroustrup05](#Stroustrup05)).
257 They do not simply define a subset of C++ to be used (for reliability, safety, performance, or whatever).
258 Instead, they strongly recommend the use of a few simple "extensions" ([library components](#S-gsl))
259 that make the use of the most error-prone features of C++ redundant, so that they can be banned (in our set of rules).
261 The rules emphasize static type safety and resource safety.
262 For that reason, they emphasize possibilities for range checking, for avoiding dereferencing `nullptr`, for avoiding dangling pointers, and the systematic use of exceptions (via RAII).
263 Partly to achieve that and partly to minimize obscure code as a source of errors, the rules also emphasize simplicity and the hiding of necessary complexity behind well-specified interfaces.
265 Many of the rules are prescriptive.
266 We are uncomfortable with rules that simply state "don't do that!" without offering an alternative.
267 One consequence of that is that some rules can be supported only by heuristics, rather than precise and mechanically verifiable checks.
268 Other rules articulate general principles. For these more general rules, more detailed and specific rules provide partial checking.
270 These guidelines address the core of C++ and its use.
271 We expect that most large organizations, specific application areas, and even large projects will need further rules, possibly further restrictions, and further library support.
272 For example, hard-real-time programmers typically can't use free store (dynamic memory) freely and will be restricted in their choice of libraries.
273 We encourage the development of such more specific rules as addenda to these core guidelines.
274 Build your ideal small foundation library and use that, rather than lowering your level of programming to glorified assembly code.
276 The rules are designed to allow [gradual adoption](#S-modernizing).
278 Some rules aim to increase various forms of safety while others aim to reduce the likelihood of accidents, many do both.
279 The guidelines aimed at preventing accidents often ban perfectly legal C++.
280 However, when there are two ways of expressing an idea and one has shown itself a common source of errors and the other has not, we try to guide programmers towards the latter.
282 ## <a name="SS-non"></a>In.not: Non-aims
284 The rules are not intended to be minimal or orthogonal.
285 In particular, general rules can be simple, but unenforceable.
286 Also, it is often hard to understand the implications of a general rule.
287 More specialized rules are often easier to understand and to enforce, but without general rules, they would just be a long list of special cases.
288 We provide rules aimed at helping novices as well as rules supporting expert use.
289 Some rules can be completely enforced, but others are based on heuristics.
291 These rules are not meant to be read serially, like a book.
292 You can browse through them using the links.
293 However, their main intended use is to be targets for tools.
294 That is, a tool looks for violations and the tool returns links to violated rules.
295 The rules then provide reasons, examples of potential consequences of the violation, and suggested remedies.
297 These guidelines are not intended to be a substitute for a tutorial treatment of C++.
298 If you need a tutorial for some given level of experience, see [the references](#S-references).
300 This is not a guide on how to convert old C++ code to more modern code.
301 It is meant to articulate ideas for new code in a concrete fashion.
302 However, see [the modernization section](#S-modernizing) for some possible approaches to modernizing/rejuvenating/upgrading.
303 Importantly, the rules support gradual adoption: It is typically infeasible to completely convert a large code base all at once.
305 These guidelines are not meant to be complete or exact in every language-technical detail.
306 For the final word on language definition issues, including every exception to general rules and every feature, see the ISO C++ standard.
308 The rules are not intended to force you to write in an impoverished subset of C++.
309 They are *emphatically* not meant to define a, say, Java-like subset of C++.
310 They are not meant to define a single "one true C++" language.
311 We value expressiveness and uncompromised performance.
313 The rules are not value-neutral.
314 They are meant to make code simpler and more correct/safer than most existing C++ code, without loss of performance.
315 They are meant to inhibit perfectly valid C++ code that correlates with errors, spurious complexity, and poor performance.
317 The rules are not precise to the point where a person (or machine) can follow them blindly.
318 The enforcement parts try to be that, but we would rather leave a rule or a definition a bit vague
319 and open to interpretation than specify something precisely and wrong.
320 Sometimes, precision comes only with time and experience.
321 Design is not (yet) a form of Math.
323 The rules are not perfect.
324 A rule can do harm by prohibiting something that is useful in a given situation.
325 A rule can do harm by failing to prohibit something that enables a serious error in a given situation.
326 A rule can do a lot of harm by being vague, ambiguous, unenforceable, or by enabling every solution to a problem.
327 It is impossible to completely meet the "do no harm" criteria.
328 Instead, our aim is the less ambitious: "Do the most good for most programmers";
329 if you cannot live with a rule, object to it, ignore it, but don't water it down until it becomes meaningless.
330 Also, suggest an improvement.
332 ## <a name="SS-force"></a>In.force: Enforcement
334 Rules with no enforcement are unmanageable for large code bases.
335 Enforcement of all rules is possible only for a small weak set of rules or for a specific user community.
337 * But we want lots of rules, and we want rules that everybody can use.
338 * But different people have different needs.
339 * But people don't like to read lots of rules.
340 * But people can't remember many rules.
342 So, we need subsetting to meet a variety of needs.
344 * But arbitrary subsetting leads to chaos.
346 We want guidelines that help a lot of people, make code more uniform, and strongly encourage people to modernize their code.
347 We want to encourage best practices, rather than leave all to individual choices and management pressures.
348 The ideal is to use all rules; that gives the greatest benefits.
350 This adds up to quite a few dilemmas.
351 We try to resolve those using tools.
352 Each rule has an **Enforcement** section listing ideas for enforcement.
353 Enforcement might be done by code review, by static analysis, by compiler, or by run-time checks.
354 Wherever possible, we prefer "mechanical" checking (humans are slow, inaccurate, and bore easily) and static checking.
355 Run-time checks are suggested only rarely where no alternative exists; we do not want to introduce "distributed fat".
356 Where appropriate, we label a rule (in the **Enforcement** sections) with the name of groups of related rules (called "profiles").
357 A rule can be part of several profiles, or none.
358 For a start, we have a few profiles corresponding to common needs (desires, ideals):
360 * **type**: No type violations (reinterpreting a `T` as a `U` through casts, unions, or varargs)
361 * **bounds**: No bounds violations (accessing beyond the range of an array)
362 * **lifetime**: No leaks (failing to `delete` or multiple `delete`) and no access to invalid objects (dereferencing `nullptr`, using a dangling reference).
364 The profiles are intended to be used by tools, but also serve as an aid to the human reader.
365 We do not limit our comment in the **Enforcement** sections to things we know how to enforce; some comments are mere wishes that might inspire some tool builder.
367 Tools that implement these rules shall respect the following syntax to explicitly suppress a rule:
369 [[gsl::suppress(tag)]]
371 where "tag" is the anchor name of the item where the Enforcement rule appears (e.g., for [C.134](#Rh-public) it is "Rh-public"), the
372 name of a profile group-of-rules ("type", "bounds", or "lifetime"),
373 or a specific rule in a profile ([type.4](#Pro-type-cstylecast), or [bounds.2](#Pro-bounds-arrayindex)).
375 ## <a name="SS-struct"></a>In.struct: The structure of this document
377 Each rule (guideline, suggestion) can have several parts:
379 * The rule itself -- e.g., **no naked `new`**
380 * A rule reference number -- e.g., **C.7** (the 7th rule related to classes).
381 Since the major sections are not inherently ordered, we use letters as the first part of a rule reference "number".
382 We leave gaps in the numbering to minimize "disruption" when we add or remove rules.
383 * **Reason**s (rationales) -- because programmers find it hard to follow rules they don't understand
384 * **Example**s -- because rules are hard to understand in the abstract; can be positive or negative
385 * **Alternative**s -- for "don't do this" rules
386 * **Exception**s -- we prefer simple general rules. However, many rules apply widely, but not universally, so exceptions must be listed
387 * **Enforcement** -- ideas about how the rule might be checked "mechanically"
388 * **See also**s -- references to related rules and/or further discussion (in this document or elsewhere)
389 * **Note**s (comments) -- something that needs saying that doesn't fit the other classifications
390 * **Discussion** -- references to more extensive rationale and/or examples placed outside the main lists of rules
392 Some rules are hard to check mechanically, but they all meet the minimal criteria that an expert programmer can spot many violations without too much trouble.
393 We hope that "mechanical" tools will improve with time to approximate what such an expert programmer notices.
394 Also, we assume that the rules will be refined over time to make them more precise and checkable.
396 A rule is aimed at being simple, rather than carefully phrased to mention every alternative and special case.
397 Such information is found in the **Alternative** paragraphs and the [Discussion](#S-discussion) sections.
398 If you don't understand a rule or disagree with it, please visit its **Discussion**.
399 If you feel that a discussion is missing or incomplete, enter an [Issue](https://github.com/isocpp/CppCoreGuidelines/issues)
400 explaining your concerns and possibly a corresponding PR.
402 This is not a language manual.
403 It is meant to be helpful, rather than complete, fully accurate on technical details, or a guide to existing code.
404 Recommended information sources can be found in [the references](#S-references).
406 ## <a name="SS-sec"></a>In.sec: Major sections
408 * [In: Introduction](#S-introduction)
409 * [P: Philosophy](#S-philosophy)
410 * [I: Interfaces](#S-interfaces)
411 * [F: Functions](#S-functions)
412 * [C: Classes and class hierarchies](#S-class)
413 * [Enum: Enumerations](#S-enum)
414 * [R: Resource management](#S-resource)
415 * [ES: Expressions and statements](#S-expr)
416 * [Per: Performance](#S-performance)
417 * [CP: Concurrency and parallelism](#S-concurrency)
418 * [E: Error handling](#S-errors)
419 * [Con: Constants and immutability](#S-const)
420 * [T: Templates and generic programming](#S-templates)
421 * [CPL: C-style programming](#S-cpl)
422 * [SF: Source files](#S-source)
423 * [SL: The Standard Library](#S-stdlib)
427 * [A: Architectural ideas](#S-A)
428 * [NR: Non-Rules and myths](#S-not)
429 * [RF: References](#S-references)
430 * [Pro: Profiles](#S-profile)
431 * [GSL: Guidelines support library](#S-gsl)
432 * [NL: Naming and layout rules](#S-naming)
433 * [FAQ: Answers to frequently asked questions](#S-faq)
434 * [Appendix A: Libraries](#S-libraries)
435 * [Appendix B: Modernizing code](#S-modernizing)
436 * [Appendix C: Discussion](#S-discussion)
437 * [Appendix D: Supporting tools](#S-tools)
438 * [Glossary](#S-glossary)
439 * [To-do: Unclassified proto-rules](#S-unclassified)
441 These sections are not orthogonal.
443 Each section (e.g., "P" for "Philosophy") and each subsection (e.g., "C.hier" for "Class Hierarchies (OOP)") have an abbreviation for ease of searching and reference.
444 The main section abbreviations are also used in rule numbers (e.g., "C.11" for "Make concrete types regular").
446 # <a name="S-philosophy"></a>P: Philosophy
448 The rules in this section are very general.
450 Philosophy rules summary:
452 * [P.1: Express ideas directly in code](#Rp-direct)
453 * [P.2: Write in ISO Standard C++](#Rp-Cplusplus)
454 * [P.3: Express intent](#Rp-what)
455 * [P.4: Ideally, a program should be statically type safe](#Rp-typesafe)
456 * [P.5: Prefer compile-time checking to run-time checking](#Rp-compile-time)
457 * [P.6: What cannot be checked at compile time should be checkable at run time](#Rp-run-time)
458 * [P.7: Catch run-time errors early](#Rp-early)
459 * [P.8: Don't leak any resources](#Rp-leak)
460 * [P.9: Don't waste time or space](#Rp-waste)
461 * [P.10: Prefer immutable data to mutable data](#Rp-mutable)
462 * [P.11: Encapsulate messy constructs, rather than spreading through the code](#Rp-library)
463 * [P.12: Use supporting tools as appropriate](#Rp-tools)
464 * [P.13: Use support libraries as appropriate](#Rp-lib)
466 Philosophical rules are generally not mechanically checkable.
467 However, individual rules reflecting these philosophical themes are.
468 Without a philosophical basis, the more concrete/specific/checkable rules lack rationale.
470 ### <a name="Rp-direct"></a>P.1: Express ideas directly in code
474 Compilers don't read comments (or design documents) and neither do many programmers (consistently).
475 What is expressed in code has defined semantics and can (in principle) be checked by compilers and other tools.
482 Month month() const; // do
483 int month(); // don't
487 The first declaration of `month` is explicit about returning a `Month` and about not modifying the state of the `Date` object.
488 The second version leaves the reader guessing and opens more possibilities for uncaught bugs.
492 This loop is a restricted form of `std::find`:
494 void f(vector<string>& v)
499 int index = -1; // bad, plus should use gsl::index
500 for (int i = 0; i < v.size(); ++i) {
511 A much clearer expression of intent would be:
513 void f(vector<string>& v)
518 auto p = find(begin(v), end(v), val); // better
522 A well-designed library expresses intent (what is to be done, rather than just how something is being done) far better than direct use of language features.
524 A C++ programmer should know the basics of the standard library, and use it where appropriate.
525 Any programmer should know the basics of the foundation libraries of the project being worked on, and use them appropriately.
526 Any programmer using these guidelines should know the [guidelines support library](#S-gsl), and use it appropriately.
530 change_speed(double s); // bad: what does s signify?
534 A better approach is to be explicit about the meaning of the double (new speed or delta on old speed?) and the unit used:
536 change_speed(Speed s); // better: the meaning of s is specified
538 change_speed(2.3); // error: no unit
539 change_speed(23m / 10s); // meters per second
541 We could have accepted a plain (unit-less) `double` as a delta, but that would have been error-prone.
542 If we wanted both absolute speed and deltas, we would have defined a `Delta` type.
546 Very hard in general.
548 * use `const` consistently (check if member functions modify their object; check if functions modify arguments passed by pointer or reference)
549 * flag uses of casts (casts neuter the type system)
550 * detect code that mimics the standard library (hard)
552 ### <a name="Rp-Cplusplus"></a>P.2: Write in ISO Standard C++
556 This is a set of guidelines for writing ISO Standard C++.
560 There are environments where extensions are necessary, e.g., to access system resources.
561 In such cases, localize the use of necessary extensions and control their use with non-core Coding Guidelines. If possible, build interfaces that encapsulate the extensions so they can be turned off or compiled away on systems that do not support those extensions.
563 Extensions often do not have rigorously defined semantics. Even extensions that
564 are common and implemented by multiple compilers may have slightly different
565 behaviors and edge case behavior as a direct result of *not* having a rigorous
566 standard definition. With sufficient use of any such extension, expected
567 portability will be impacted.
571 Using valid ISO C++ does not guarantee portability (let alone correctness).
572 Avoid dependence on undefined behavior (e.g., [undefined order of evaluation](#Res-order))
573 and be aware of constructs with implementation defined meaning (e.g., `sizeof(int)`).
577 There are environments where restrictions on use of standard C++ language or library features are necessary, e.g., to avoid dynamic memory allocation as required by aircraft control software standards.
578 In such cases, control their (dis)use with an extension of these Coding Guidelines customized to the specific environment.
582 Use an up-to-date C++ compiler (currently C++17, C++14, or C++11) with a set of options that do not accept extensions.
584 ### <a name="Rp-what"></a>P.3: Express intent
588 Unless the intent of some code is stated (e.g., in names or comments), it is impossible to tell whether the code does what it is supposed to do.
593 while (i < v.size()) {
594 // ... do something with v[i] ...
597 The intent of "just" looping over the elements of `v` is not expressed here. The implementation detail of an index is exposed (so that it might be misused), and `i` outlives the scope of the loop, which may or may not be intended. The reader cannot know from just this section of code.
601 for (const auto& x : v) { /* do something with the value of x */ }
603 Now, there is no explicit mention of the iteration mechanism, and the loop operates on a reference to `const` elements so that accidental modification cannot happen. If modification is desired, say so:
605 for (auto& x : v) { /* modify x */ }
607 For more details about for-statements, see [ES.71](#Res-for-range).
608 Sometimes better still, use a named algorithm. This example uses the `for_each` from the Ranges TS because it directly expresses the intent:
610 for_each(v, [](int x) { /* do something with the value of x */ });
611 for_each(par, v, [](int x) { /* do something with the value of x */ });
613 The last variant makes it clear that we are not interested in the order in which the elements of `v` are handled.
615 A programmer should be familiar with
617 * [The guidelines support library](#S-gsl)
618 * [The ISO C++ Standard Library](#S-stdlib)
619 * Whatever foundation libraries are used for the current project(s)
623 Alternative formulation: Say what should be done, rather than just how it should be done.
627 Some language constructs express intent better than others.
631 If two `int`s are meant to be the coordinates of a 2D point, say so:
633 draw_line(int, int, int, int); // obscure
634 draw_line(Point, Point); // clearer
638 Look for common patterns for which there are better alternatives
640 * simple `for` loops vs. range-`for` loops
641 * `f(T*, int)` interfaces vs. `f(span<T>)` interfaces
642 * loop variables in too large a scope
643 * naked `new` and `delete`
644 * functions with many parameters of built-in types
646 There is a huge scope for cleverness and semi-automated program transformation.
648 ### <a name="Rp-typesafe"></a>P.4: Ideally, a program should be statically type safe
652 Ideally, a program would be completely statically (compile-time) type safe.
653 Unfortunately, that is not possible. Problem areas:
659 * narrowing conversions
663 These areas are sources of serious problems (e.g., crashes and security violations).
664 We try to provide alternative techniques.
668 We can ban, restrain, or detect the individual problem categories separately, as required and feasible for individual programs.
669 Always suggest an alternative.
672 * unions -- use `variant` (in C++17)
673 * casts -- minimize their use; templates can help
674 * array decay -- use `span` (from the GSL)
675 * range errors -- use `span`
676 * narrowing conversions -- minimize their use and use `narrow` or `narrow_cast` (from the GSL) where they are necessary
678 ### <a name="Rp-compile-time"></a>P.5: Prefer compile-time checking to run-time checking
682 Code clarity and performance.
683 You don't need to write error handlers for errors caught at compile time.
687 // Int is an alias used for integers
688 int bits = 0; // don't: avoidable code
689 for (Int i = 1; i; i <<= 1)
692 cerr << "Int too small\n";
694 This example fails to achieve what it is trying to achieve (because overflow is undefined) and should be replaced with a simple `static_assert`:
696 // Int is an alias used for integers
697 static_assert(sizeof(Int) >= 4); // do: compile-time check
699 Or better still just use the type system and replace `Int` with `int32_t`.
703 void read(int* p, int n); // read max n integers into *p
706 read(a, 1000); // bad, off the end
710 void read(span<int> r); // read into the range of integers r
713 read(a); // better: let the compiler figure out the number of elements
715 **Alternative formulation**: Don't postpone to run time what can be done well at compile time.
719 * Look for pointer arguments.
720 * Look for run-time checks for range violations.
722 ### <a name="Rp-run-time"></a>P.6: What cannot be checked at compile time should be checkable at run time
726 Leaving hard-to-detect errors in a program is asking for crashes and bad results.
730 Ideally, we catch all errors (that are not errors in the programmer's logic) at either compile time or run time. It is impossible to catch all errors at compile time and often not affordable to catch all remaining errors at run time. However, we should endeavor to write programs that in principle can be checked, given sufficient resources (analysis programs, run-time checks, machine resources, time).
734 // separately compiled, possibly dynamically loaded
735 extern void f(int* p);
739 // bad: the number of elements is not passed to f()
743 Here, a crucial bit of information (the number of elements) has been so thoroughly "obscured" that static analysis is probably rendered infeasible and dynamic checking can be very difficult when `f()` is part of an ABI so that we cannot "instrument" that pointer. We could embed helpful information into the free store, but that requires global changes to a system and maybe to the compiler. What we have here is a design that makes error detection very hard.
747 We can of course pass the number of elements along with the pointer:
749 // separately compiled, possibly dynamically loaded
750 extern void f2(int* p, int n);
754 f2(new int[n], m); // bad: a wrong number of elements can be passed to f()
757 Passing the number of elements as an argument is better (and far more common) than just passing the pointer and relying on some (unstated) convention for knowing or discovering the number of elements. However (as shown), a simple typo can introduce a serious error. The connection between the two arguments of `f2()` is conventional, rather than explicit.
759 Also, it is implicit that `f2()` is supposed to `delete` its argument (or did the caller make a second mistake?).
763 The standard library resource management pointers fail to pass the size when they point to an object:
765 // separately compiled, possibly dynamically loaded
766 // NB: this assumes the calling code is ABI-compatible, using a
767 // compatible C++ compiler and the same stdlib implementation
768 extern void f3(unique_ptr<int[]>, int n);
772 f3(make_unique<int[]>(n), m); // bad: pass ownership and size separately
777 We need to pass the pointer and the number of elements as an integral object:
779 extern void f4(vector<int>&); // separately compiled, possibly dynamically loaded
780 extern void f4(span<int>); // separately compiled, possibly dynamically loaded
781 // NB: this assumes the calling code is ABI-compatible, using a
782 // compatible C++ compiler and the same stdlib implementation
787 f4(v); // pass a reference, retain ownership
788 f4(span<int>{v}); // pass a view, retain ownership
791 This design carries the number of elements along as an integral part of an object, so that errors are unlikely and dynamic (run-time) checking is always feasible, if not always affordable.
795 How do we transfer both ownership and all information needed for validating use?
797 vector<int> f5(int n) // OK: move
800 // ... initialize v ...
804 unique_ptr<int[]> f6(int n) // bad: loses n
806 auto p = make_unique<int[]>(n);
807 // ... initialize *p ...
811 owner<int*> f7(int n) // bad: loses n and we might forget to delete
813 owner<int*> p = new int[n];
814 // ... initialize *p ...
821 * show how possible checks are avoided by interfaces that pass polymorphic base classes around, when they actually know what they need?
822 Or strings as "free-style" options
826 * Flag (pointer, count)-style interfaces (this will flag a lot of examples that can't be fixed for compatibility reasons)
829 ### <a name="Rp-early"></a>P.7: Catch run-time errors early
833 Avoid "mysterious" crashes.
834 Avoid errors leading to (possibly unrecognized) wrong results.
838 void increment1(int* p, int n) // bad: error-prone
840 for (int i = 0; i < n; ++i) ++p[i];
848 increment1(a, m); // maybe typo, maybe m <= n is supposed
849 // but assume that m == 20
853 Here we made a small error in `use1` that will lead to corrupted data or a crash.
854 The (pointer, count)-style interface leaves `increment1()` with no realistic way of defending itself against out-of-range errors.
855 If we could check subscripts for out of range access, then the error would not be discovered until `p[10]` was accessed.
856 We could check earlier and improve the code:
858 void increment2(span<int> p)
860 for (int& x : p) ++x;
868 increment2({a, m}); // maybe typo, maybe m <= n is supposed
872 Now, `m <= n` can be checked at the point of call (early) rather than later.
873 If all we had was a typo so that we meant to use `n` as the bound, the code could be further simplified (eliminating the possibility of an error):
880 increment2(a); // the number of elements of a need not be repeated
886 Don't repeatedly check the same value. Don't pass structured data as strings:
888 Date read_date(istream& is); // read date from istream
890 Date extract_date(const string& s); // extract date from string
892 void user1(const string& date) // manipulate date
894 auto d = extract_date(date);
900 Date d = read_date(cin);
902 user1(d.to_string());
906 The date is validated twice (by the `Date` constructor) and passed as a character string (unstructured data).
910 Excess checking can be costly.
911 There are cases where checking early is dumb because you may not ever need the value, or may only need part of the value that is more easily checked than the whole. Similarly, don't add validity checks that change the asymptotic behavior of your interface (e.g., don't add a `O(n)` check to an interface with an average complexity of `O(1)`).
913 class Jet { // Physics says: e * e < x * x + y * y + z * z
919 Jet(float x, float y, float z, float e)
920 :x(x), y(y), z(z), e(e)
922 // Should I check here that the values are physically meaningful?
927 // Should I handle the degenerate case here?
928 return sqrt(x * x + y * y + z * z - e * e);
934 The physical law for a jet (`e * e < x * x + y * y + z * z`) is not an invariant because of the possibility for measurement errors.
940 * Look at pointers and arrays: Do range-checking early and not repeatedly
941 * Look at conversions: Eliminate or mark narrowing conversions
942 * Look for unchecked values coming from input
943 * Look for structured data (objects of classes with invariants) being converted into strings
946 ### <a name="Rp-leak"></a>P.8: Don't leak any resources
950 Even a slow growth in resources will, over time, exhaust the availability of those resources.
951 This is particularly important for long-running programs, but is an essential piece of responsible programming behavior.
957 FILE* input = fopen(name, "r");
959 if (something) return; // bad: if something == true, a file handle is leaked
964 Prefer [RAII](#Rr-raii):
968 ifstream input {name};
970 if (something) return; // OK: no leak
974 **See also**: [The resource management section](#S-resource)
978 A leak is colloquially "anything that isn't cleaned up."
979 The more important classification is "anything that can no longer be cleaned up."
980 For example, allocating an object on the heap and then losing the last pointer that points to that allocation.
981 This rule should not be taken as requiring that allocations within long-lived objects must be returned during program shutdown.
982 For example, relying on system guaranteed cleanup such as file closing and memory deallocation upon process shutdown can simplify code.
983 However, relying on abstractions that implicitly clean up can be as simple, and often safer.
987 Enforcing [the lifetime safety profile](#SS-lifetime) eliminates leaks.
988 When combined with resource safety provided by [RAII](#Rr-raii), it eliminates the need for "garbage collection" (by generating no garbage).
989 Combine this with enforcement of [the type and bounds profiles](#SS-force) and you get complete type- and resource-safety, guaranteed by tools.
993 * Look at pointers: Classify them into non-owners (the default) and owners.
994 Where feasible, replace owners with standard-library resource handles (as in the example above).
995 Alternatively, mark an owner as such using `owner` from [the GSL](#S-gsl).
996 * Look for naked `new` and `delete`
997 * Look for known resource allocating functions returning raw pointers (such as `fopen`, `malloc`, and `strdup`)
999 ### <a name="Rp-waste"></a>P.9: Don't waste time or space
1007 Time and space that you spend well to achieve a goal (e.g., speed of development, resource safety, or simplification of testing) is not wasted.
1008 "Another benefit of striving for efficiency is that the process forces you to understand the problem in more depth." - Alex Stepanov
1018 X& operator=(const X& a);
1022 X waste(const char* p)
1024 if (!p) throw Nullptr_error{};
1026 auto buf = new char[n];
1027 if (!buf) throw Allocation_error{};
1028 for (int i = 0; i < n; ++i) buf[i] = p[i];
1029 // ... manipulate buffer ...
1032 x.s = string(n); // give x.s space for *p
1033 for (gsl::index i = 0; i < x.s.size(); ++i) x.s[i] = buf[i]; // copy buf into x.s
1040 X x = waste("Typical argument");
1044 Yes, this is a caricature, but we have seen every individual mistake in production code, and worse.
1045 Note that the layout of `X` guarantees that at least 6 bytes (and most likely more) are wasted.
1046 The spurious definition of copy operations disables move semantics so that the return operation is slow
1047 (please note that the Return Value Optimization, RVO, is not guaranteed here).
1048 The use of `new` and `delete` for `buf` is redundant; if we really needed a local string, we should use a local `string`.
1049 There are several more performance bugs and gratuitous complication.
1053 void lower(zstring s)
1055 for (int i = 0; i < strlen(s); ++i) s[i] = tolower(s[i]);
1058 Yes, this is an example from production code.
1059 We leave it to the reader to figure out what's wasted.
1063 An individual example of waste is rarely significant, and where it is significant, it is typically easily eliminated by an expert.
1064 However, waste spread liberally across a code base can easily be significant and experts are not always as available as we would like.
1065 The aim of this rule (and the more specific rules that support it) is to eliminate most waste related to the use of C++ before it happens.
1066 After that, we can look at waste related to algorithms and requirements, but that is beyond the scope of these guidelines.
1070 Many more specific rules aim at the overall goals of simplicity and elimination of gratuitous waste.
1072 * Flag an unused return value from a user-defined non-defaulted postfix `operator++` or `operator--` function. Prefer using the prefix form instead. (Note: "User-defined non-defaulted" is intended to reduce noise. Review this enforcement if it's still too noisy in practice.)
1075 ### <a name="Rp-mutable"></a>P.10: Prefer immutable data to mutable data
1079 It is easier to reason about constants than about variables.
1080 Something immutable cannot change unexpectedly.
1081 Sometimes immutability enables better optimization.
1082 You can't have a data race on a constant.
1084 See [Con: Constants and immutability](#S-const)
1086 ### <a name="Rp-library"></a>P.11: Encapsulate messy constructs, rather than spreading through the code
1090 Messy code is more likely to hide bugs and harder to write.
1091 A good interface is easier and safer to use.
1092 Messy, low-level code breeds more such code.
1097 int* p = (int*) malloc(sizeof(int) * sz);
1101 // ... read an int into x, exit loop if end of file is reached ...
1102 // ... check that x is valid ...
1104 p = (int*) realloc(p, sizeof(int) * sz * 2);
1109 This is low-level, verbose, and error-prone.
1110 For example, we "forgot" to test for memory exhaustion.
1111 Instead, we could use `vector`:
1116 for (int x; cin >> x; ) {
1117 // ... check that x is valid ...
1123 The standards library and the GSL are examples of this philosophy.
1124 For example, instead of messing with the arrays, unions, cast, tricky lifetime issues, `gsl::owner`, etc.,
1125 that are needed to implement key abstractions, such as `vector`, `span`, `lock_guard`, and `future`, we use the libraries
1126 designed and implemented by people with more time and expertise than we usually have.
1127 Similarly, we can and should design and implement more specialized libraries, rather than leaving the users (often ourselves)
1128 with the challenge of repeatedly getting low-level code well.
1129 This is a variant of the [subset of superset principle](#R0) that underlies these guidelines.
1133 * Look for "messy code" such as complex pointer manipulation and casting outside the implementation of abstractions.
1136 ### <a name="Rp-tools"></a>P.12: Use supporting tools as appropriate
1140 There are many things that are done better "by machine".
1141 Computers don't tire or get bored by repetitive tasks.
1142 We typically have better things to do than repeatedly do routine tasks.
1146 Run a static analyzer to verify that your code follows the guidelines you want it to follow.
1152 * [Static analysis tools](???)
1153 * [Concurrency tools](#Rconc-tools)
1154 * [Testing tools](???)
1156 There are many other kinds of tools, such as source code repositories, build tools, etc.,
1157 but those are beyond the scope of these guidelines.
1161 Be careful not to become dependent on over-elaborate or over-specialized tool chains.
1162 Those can make your otherwise portable code non-portable.
1165 ### <a name="Rp-lib"></a>P.13: Use support libraries as appropriate
1169 Using a well-designed, well-documented, and well-supported library saves time and effort;
1170 its quality and documentation are likely to be greater than what you could do
1171 if the majority of your time must be spent on an implementation.
1172 The cost (time, effort, money, etc.) of a library can be shared over many users.
1173 A widely used library is more likely to be kept up-to-date and ported to new systems than an individual application.
1174 Knowledge of a widely-used library can save time on other/future projects.
1175 So, if a suitable library exists for your application domain, use it.
1179 std::sort(begin(v), end(v), std::greater<>());
1181 Unless you are an expert in sorting algorithms and have plenty of time,
1182 this is more likely to be correct and to run faster than anything you write for a specific application.
1183 You need a reason not to use the standard library (or whatever foundational libraries your application uses) rather than a reason to use it.
1189 * The [ISO C++ Standard Library](#S-stdlib)
1190 * The [Guidelines Support Library](#S-gsl)
1194 If no well-designed, well-documented, and well-supported library exists for an important domain,
1195 maybe you should design and implement it, and then use it.
1198 # <a name="S-interfaces"></a>I: Interfaces
1200 An interface is a contract between two parts of a program. Precisely stating what is expected of a supplier of a service and a user of that service is essential.
1201 Having good (easy-to-understand, encouraging efficient use, not error-prone, supporting testing, etc.) interfaces is probably the most important single aspect of code organization.
1203 Interface rule summary:
1205 * [I.1: Make interfaces explicit](#Ri-explicit)
1206 * [I.2: Avoid non-`const` global variables](#Ri-global)
1207 * [I.3: Avoid singletons](#Ri-singleton)
1208 * [I.4: Make interfaces precisely and strongly typed](#Ri-typed)
1209 * [I.5: State preconditions (if any)](#Ri-pre)
1210 * [I.6: Prefer `Expects()` for expressing preconditions](#Ri-expects)
1211 * [I.7: State postconditions](#Ri-post)
1212 * [I.8: Prefer `Ensures()` for expressing postconditions](#Ri-ensures)
1213 * [I.9: If an interface is a template, document its parameters using concepts](#Ri-concepts)
1214 * [I.10: Use exceptions to signal a failure to perform a required task](#Ri-except)
1215 * [I.11: Never transfer ownership by a raw pointer (`T*`) or reference (`T&`)](#Ri-raw)
1216 * [I.12: Declare a pointer that must not be null as `not_null`](#Ri-nullptr)
1217 * [I.13: Do not pass an array as a single pointer](#Ri-array)
1218 * [I.22: Avoid complex initialization of global objects](#Ri-global-init)
1219 * [I.23: Keep the number of function arguments low](#Ri-nargs)
1220 * [I.24: Avoid adjacent unrelated parameters of the same type](#Ri-unrelated)
1221 * [I.25: Prefer abstract classes as interfaces to class hierarchies](#Ri-abstract)
1222 * [I.26: If you want a cross-compiler ABI, use a C-style subset](#Ri-abi)
1223 * [I.27: For stable library ABI, consider the Pimpl idiom](#Ri-pimpl)
1224 * [I.30: Encapsulate rule violations](#Ri-encapsulate)
1228 * [F: Functions](#S-functions)
1229 * [C.concrete: Concrete types](#SS-concrete)
1230 * [C.hier: Class hierarchies](#SS-hier)
1231 * [C.over: Overloading and overloaded operators](#SS-overload)
1232 * [C.con: Containers and other resource handles](#SS-containers)
1233 * [E: Error handling](#S-errors)
1234 * [T: Templates and generic programming](#S-templates)
1236 ### <a name="Ri-explicit"></a>I.1: Make interfaces explicit
1240 Correctness. Assumptions not stated in an interface are easily overlooked and hard to test.
1244 Controlling the behavior of a function through a global (namespace scope) variable (a call mode) is implicit and potentially confusing. For example:
1248 return (round_up) ? ceil(d) : d; // don't: "invisible" dependency
1251 It will not be obvious to a caller that the meaning of two calls of `round(7.2)` might give different results.
1255 Sometimes we control the details of a set of operations by an environment variable, e.g., normal vs. verbose output or debug vs. optimized.
1256 The use of a non-local control is potentially confusing, but controls only implementation details of otherwise fixed semantics.
1260 Reporting through non-local variables (e.g., `errno`) is easily ignored. For example:
1262 // don't: no test of printf's return value
1263 fprintf(connection, "logging: %d %d %d\n", x, y, s);
1265 What if the connection goes down so that no logging output is produced? See I.???.
1267 **Alternative**: Throw an exception. An exception cannot be ignored.
1269 **Alternative formulation**: Avoid passing information across an interface through non-local or implicit state.
1270 Note that non-`const` member functions pass information to other member functions through their object's state.
1272 **Alternative formulation**: An interface should be a function or a set of functions.
1273 Functions can be template functions and sets of functions can be classes or class templates.
1277 * (Simple) A function should not make control-flow decisions based on the values of variables declared at namespace scope.
1278 * (Simple) A function should not write to variables declared at namespace scope.
1280 ### <a name="Ri-global"></a>I.2: Avoid non-`const` global variables
1284 Non-`const` global variables hide dependencies and make the dependencies subject to unpredictable changes.
1289 // ... lots of stuff ...
1290 } data; // non-const data
1292 void compute() // don't
1297 void output() // don't
1302 Who else might modify `data`?
1306 Global constants are useful.
1310 The rule against global variables applies to namespace scope variables as well.
1312 **Alternative**: If you use global (more generally namespace scope) data to avoid copying, consider passing the data as an object by reference to `const`.
1313 Another solution is to define the data as the state of some object and the operations as member functions.
1315 **Warning**: Beware of data races: If one thread can access nonlocal data (or data passed by reference) while another thread executes the callee, we can have a data race.
1316 Every pointer or reference to mutable data is a potential data race.
1320 You cannot have a race condition on immutable data.
1322 **References**: See the [rules for calling functions](#SS-call).
1326 The rule is "avoid", not "don't use." Of course there will be (rare) exceptions, such as `cin`, `cout`, and `cerr`.
1330 (Simple) Report all non-`const` variables declared at namespace scope.
1332 ### <a name="Ri-singleton"></a>I.3: Avoid singletons
1336 Singletons are basically complicated global objects in disguise.
1341 // ... lots of stuff to ensure that only one Singleton object is created,
1342 // that it is initialized properly, etc.
1345 There are many variants of the singleton idea.
1346 That's part of the problem.
1350 If you don't want a global object to change, declare it `const` or `constexpr`.
1354 You can use the simplest "singleton" (so simple that it is often not considered a singleton) to get initialization on first use, if any:
1362 This is one of the most effective solutions to problems related to initialization order.
1363 In a multi-threaded environment, the initialization of the static object does not introduce a race condition
1364 (unless you carelessly access a shared object from within its constructor).
1366 Note that the initialization of a local `static` does not imply a race condition.
1367 However, if the destruction of `X` involves an operation that needs to be synchronized we must use a less simple solution.
1372 static auto p = new X {3};
1373 return *p; // potential leak
1376 Now someone must `delete` that object in some suitably thread-safe way.
1377 That's error-prone, so we don't use that technique unless
1379 * `myX` is in multi-threaded code,
1380 * that `X` object needs to be destroyed (e.g., because it releases a resource), and
1381 * `X`'s destructor's code needs to be synchronized.
1383 If you, as many do, define a singleton as a class for which only one object is created, functions like `myX` are not singletons, and this useful technique is not an exception to the no-singleton rule.
1387 Very hard in general.
1389 * Look for classes with names that include `singleton`.
1390 * Look for classes for which only a single object is created (by counting objects or by examining constructors).
1391 * If a class X has a public static function that contains a function-local static of the class' type X and returns a pointer or reference to it, ban that.
1393 ### <a name="Ri-typed"></a>I.4: Make interfaces precisely and strongly typed
1397 Types are the simplest and best documentation, improve legibility due to their well-defined meaning, and are checked at compile time.
1398 Also, precisely typed code is often optimized better.
1400 ##### Example, don't
1404 void pass(void* data); // weak and under qualified type void* is suspicious
1406 Callers are unsure what types are allowed and if the data may
1407 be mutated as `const` is not specified. Note all pointer types
1408 implicitly convert to void*, so it is easy for callers to provide this value.
1410 The callee must `static_cast` data to an unverified type to use it.
1411 That is error-prone and verbose.
1413 Only use `const void*` for passing in data in designs that are indescribable in C++. Consider using a `variant` or a pointer to base instead.
1415 **Alternative**: Often, a template parameter can eliminate the `void*` turning it into a `T*` or `T&`.
1416 For generic code these `T`s can be general or concept constrained template parameters.
1422 draw_rect(100, 200, 100, 500); // what do the numbers specify?
1424 draw_rect(p.x, p.y, 10, 20); // what units are 10 and 20 in?
1426 It is clear that the caller is describing a rectangle, but it is unclear what parts they relate to. Also, an `int` can carry arbitrary forms of information, including values of many units, so we must guess about the meaning of the four `int`s. Most likely, the first two are an `x`,`y` coordinate pair, but what are the last two?
1428 Comments and parameter names can help, but we could be explicit:
1430 void draw_rectangle(Point top_left, Point bottom_right);
1431 void draw_rectangle(Point top_left, Size height_width);
1433 draw_rectangle(p, Point{10, 20}); // two corners
1434 draw_rectangle(p, Size{10, 20}); // one corner and a (height, width) pair
1436 Obviously, we cannot catch all errors through the static type system
1437 (e.g., the fact that a first argument is supposed to be a top-left point is left to convention (naming and comments)).
1443 set_settings(true, false, 42); // what do the numbers specify?
1445 The parameter types and their values do not communicate what settings are being specified or what those values mean.
1447 This design is more explicit, safe and legible:
1451 s.displayMode = alarm_settings::mode::spinning_light;
1452 s.frequency = alarm_settings::every_10_seconds;
1455 For the case of a set of boolean values consider using a flags enum; a pattern that expresses a set of boolean values.
1457 enable_lamp_options(lamp_option::on | lamp_option::animate_state_transitions);
1461 In the following example, it is not clear from the interface what `time_to_blink` means: Seconds? Milliseconds?
1463 void blink_led(int time_to_blink) // bad -- the unit is ambiguous
1466 // do something with time_to_blink
1477 `std::chrono::duration` types (C++11) helps making the unit of time duration explicit.
1479 void blink_led(milliseconds time_to_blink) // good -- the unit is explicit
1482 // do something with time_to_blink
1491 The function can also be written in such a way that it will accept any time duration unit.
1493 template<class rep, class period>
1494 void blink_led(duration<rep, period> time_to_blink) // good -- accepts any unit
1496 // assuming that millisecond is the smallest relevant unit
1497 auto milliseconds_to_blink = duration_cast<milliseconds>(time_to_blink);
1499 // do something with milliseconds_to_blink
1511 * (Simple) Report the use of `void*` as a parameter or return type.
1512 * (Simple) Report the use of more than one `bool` parameter.
1513 * (Hard to do well) Look for functions that use too many primitive type arguments.
1515 ### <a name="Ri-pre"></a>I.5: State preconditions (if any)
1519 Arguments have meaning that may constrain their proper use in the callee.
1525 double sqrt(double x);
1527 Here `x` must be nonnegative. The type system cannot (easily and naturally) express that, so we must use other means. For example:
1529 double sqrt(double x); // x must be nonnegative
1531 Some preconditions can be expressed as assertions. For example:
1533 double sqrt(double x) { Expects(x >= 0); /* ... */ }
1535 Ideally, that `Expects(x >= 0)` should be part of the interface of `sqrt()` but that's not easily done. For now, we place it in the definition (function body).
1537 **References**: `Expects()` is described in [GSL](#S-gsl).
1541 Prefer a formal specification of requirements, such as `Expects(p);`.
1542 If that is infeasible, use English text in comments, such as `// the sequence [p:q) is ordered using <`.
1546 Most member functions have as a precondition that some class invariant holds.
1547 That invariant is established by a constructor and must be reestablished upon exit by every member function called from outside the class.
1548 We don't need to mention it for each member function.
1554 **See also**: The rules for passing pointers. ???
1556 ### <a name="Ri-expects"></a>I.6: Prefer `Expects()` for expressing preconditions
1560 To make it clear that the condition is a precondition and to enable tool use.
1564 int area(int height, int width)
1566 Expects(height > 0 && width > 0); // good
1567 if (height <= 0 || width <= 0) my_error(); // obscure
1573 Preconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1574 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and may have the wrong semantics (do you always want to abort in debug mode and check nothing in productions runs?).
1578 Preconditions should be part of the interface rather than part of the implementation,
1579 but we don't yet have the language facilities to do that.
1580 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1584 `Expects()` can also be used to check a condition in the middle of an algorithm.
1588 No, using `unsigned` is not a good way to sidestep the problem of [ensuring that a value is nonnegative](#Res-nonnegative).
1592 (Not enforceable) Finding the variety of ways preconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1594 ### <a name="Ri-post"></a>I.7: State postconditions
1598 To detect misunderstandings about the result and possibly catch erroneous implementations.
1604 int area(int height, int width) { return height * width; } // bad
1606 Here, we (incautiously) left out the precondition specification, so it is not explicit that height and width must be positive.
1607 We also left out the postcondition specification, so it is not obvious that the algorithm (`height * width`) is wrong for areas larger than the largest integer.
1608 Overflow can happen.
1611 int area(int height, int width)
1613 auto res = height * width;
1620 Consider a famous security bug:
1622 void f() // problematic
1626 memset(buffer, 0, sizeof(buffer));
1629 There was no postcondition stating that the buffer should be cleared and the optimizer eliminated the apparently redundant `memset()` call:
1635 memset(buffer, 0, sizeof(buffer));
1636 Ensures(buffer[0] == 0);
1641 Postconditions are often informally stated in a comment that states the purpose of a function; `Ensures()` can be used to make this more systematic, visible, and checkable.
1645 Postconditions are especially important when they relate to something that is not directly reflected in a returned result, such as a state of a data structure used.
1649 Consider a function that manipulates a `Record`, using a `mutex` to avoid race conditions:
1653 void manipulate(Record& r) // don't
1656 // ... no m.unlock() ...
1659 Here, we "forgot" to state that the `mutex` should be released, so we don't know if the failure to ensure release of the `mutex` was a bug or a feature.
1660 Stating the postcondition would have made it clear:
1662 void manipulate(Record& r) // postcondition: m is unlocked upon exit
1665 // ... no m.unlock() ...
1668 The bug is now obvious (but only to a human reading comments).
1670 Better still, use [RAII](#Rr-raii) to ensure that the postcondition ("the lock must be released") is enforced in code:
1672 void manipulate(Record& r) // best
1674 lock_guard<mutex> _ {m};
1680 Ideally, postconditions are stated in the interface/declaration so that users can easily see them.
1681 Only postconditions related to the users can be stated in the interface.
1682 Postconditions related only to internal state belongs in the definition/implementation.
1686 (Not enforceable) This is a philosophical guideline that is infeasible to check
1687 directly in the general case. Domain specific checkers (like lock-holding
1688 checkers) exist for many toolchains.
1690 ### <a name="Ri-ensures"></a>I.8: Prefer `Ensures()` for expressing postconditions
1694 To make it clear that the condition is a postcondition and to enable tool use.
1702 memset(buffer, 0, MAX);
1703 Ensures(buffer[0] == 0);
1708 Postconditions can be stated in many ways, including comments, `if`-statements, and `assert()`.
1709 This can make them hard to distinguish from ordinary code, hard to update, hard to manipulate by tools, and may have the wrong semantics.
1711 **Alternative**: Postconditions of the form "this resource must be released" are best expressed by [RAII](#Rr-raii).
1715 Ideally, that `Ensures` should be part of the interface, but that's not easily done.
1716 For now, we place it in the definition (function body).
1717 Once language support becomes available (e.g., see the [contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf)) we will adopt the standard version of preconditions, postconditions, and assertions.
1721 (Not enforceable) Finding the variety of ways postconditions can be asserted is not feasible. Warning about those that can be easily identified (`assert()`) has questionable value in the absence of a language facility.
1723 ### <a name="Ri-concepts"></a>I.9: If an interface is a template, document its parameters using concepts
1727 Make the interface precisely specified and compile-time checkable in the (not so distant) future.
1731 Use the ISO Concepts TS style of requirements specification. For example:
1733 template<typename Iter, typename Val>
1734 // requires InputIterator<Iter> && EqualityComparable<ValueType<Iter>>, Val>
1735 Iter find(Iter first, Iter last, Val v)
1742 Soon (maybe in 2018), most compilers will be able to check `requires` clauses once the `//` is removed.
1743 Concepts are supported in GCC 6.1 and later.
1745 **See also**: [Generic programming](#SS-GP) and [concepts](#SS-concepts).
1749 (Not yet enforceable) A language facility is under specification. When the language facility is available, warn if any non-variadic template parameter is not constrained by a concept (in its declaration or mentioned in a `requires` clause).
1751 ### <a name="Ri-except"></a>I.10: Use exceptions to signal a failure to perform a required task
1755 It should not be possible to ignore an error because that could leave the system or a computation in an undefined (or unexpected) state.
1756 This is a major source of errors.
1760 int printf(const char* ...); // bad: return negative number if output fails
1762 template <class F, class ...Args>
1763 // good: throw system_error if unable to start the new thread
1764 explicit thread(F&& f, Args&&... args);
1770 An error means that the function cannot achieve its advertised purpose (including establishing postconditions).
1771 Calling code that ignores an error could lead to wrong results or undefined systems state.
1772 For example, not being able to connect to a remote server is not by itself an error:
1773 the server can refuse a connection for all kinds of reasons, so the natural thing is to return a result that the caller should always check.
1774 However, if failing to make a connection is considered an error, then a failure should throw an exception.
1778 Many traditional interface functions (e.g., UNIX signal handlers) use error codes (e.g., `errno`) to report what are really status codes, rather than errors. You don't have a good alternative to using such, so calling these does not violate the rule.
1782 If you can't use exceptions (e.g., because your code is full of old-style raw-pointer use or because there are hard-real-time constraints), consider using a style that returns a pair of values:
1786 tie(val, error_code) = do_something();
1788 // ... handle the error or exit ...
1792 This style unfortunately leads to uninitialized variables.
1793 Since C++17 the "structured bindings" feature can be used to initialize variables directly from the return value:
1795 auto [val, error_code] = do_something();
1797 // ... handle the error or exit ...
1803 We don't consider "performance" a valid reason not to use exceptions.
1805 * Often, explicit error checking and handling consume as much time and space as exception handling.
1806 * Often, cleaner code yields better performance with exceptions (simplifying the tracing of paths through the program and their optimization).
1807 * A good rule for performance critical code is to move checking outside the critical part of the code ([checking](#Rper-checking)).
1808 * In the longer term, more regular code gets better optimized.
1809 * Always carefully [measure](#Rper-measure) before making performance claims.
1811 **See also**: [I.5](#Ri-pre) and [I.7](#Ri-post) for reporting precondition and postcondition violations.
1815 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
1818 ### <a name="Ri-raw"></a>I.11: Never transfer ownership by a raw pointer (`T*`) or reference (`T&`)
1822 If there is any doubt whether the caller or the callee owns an object, leaks or premature destruction will occur.
1828 X* compute(args) // don't
1835 Who deletes the returned `X`? The problem would be harder to spot if `compute` returned a reference.
1836 Consider returning the result by value (use move semantics if the result is large):
1838 vector<double> compute(args) // good
1840 vector<double> res(10000);
1845 **Alternative**: [Pass ownership](#Rr-smartptrparam) using a "smart pointer", such as `unique_ptr` (for exclusive ownership) and `shared_ptr` (for shared ownership).
1846 However, that is less elegant and often less efficient than returning the object itself,
1847 so use smart pointers only if reference semantics are needed.
1849 **Alternative**: Sometimes older code can't be modified because of ABI compatibility requirements or lack of resources.
1850 In that case, mark owning pointers using `owner` from the [guidelines support library](#S-gsl):
1852 owner<X*> compute(args) // It is now clear that ownership is transferred
1854 owner<X*> res = new X{};
1859 This tells analysis tools that `res` is an owner.
1860 That is, its value must be `delete`d or transferred to another owner, as is done here by the `return`.
1862 `owner` is used similarly in the implementation of resource handles.
1866 Every object passed as a raw pointer (or iterator) is assumed to be owned by the
1867 caller, so that its lifetime is handled by the caller. Viewed another way:
1868 ownership transferring APIs are relatively rare compared to pointer-passing APIs,
1869 so the default is "no ownership transfer."
1871 **See also**: [Argument passing](#Rf-conventional), [use of smart pointer arguments](#Rr-smartptrparam), and [value return](#Rf-value-return).
1875 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`. Suggest use of standard-library resource handle or use of `owner<T>`.
1876 * (Simple) Warn on failure to either `reset` or explicitly `delete` an `owner` pointer on every code path.
1877 * (Simple) Warn if the return value of `new` or a function call with an `owner` return value is assigned to a raw pointer or non-`owner` reference.
1879 ### <a name="Ri-nullptr"></a>I.12: Declare a pointer that must not be null as `not_null`
1883 To help avoid dereferencing `nullptr` errors.
1884 To improve performance by avoiding redundant checks for `nullptr`.
1888 int length(const char* p); // it is not clear whether length(nullptr) is valid
1890 length(nullptr); // OK?
1892 int length(not_null<const char*> p); // better: we can assume that p cannot be nullptr
1894 int length(const char* p); // we must assume that p can be nullptr
1896 By stating the intent in source, implementers and tools can provide better diagnostics, such as finding some classes of errors through static analysis, and perform optimizations, such as removing branches and null tests.
1900 `not_null` is defined in the [guidelines support library](#S-gsl).
1904 The assumption that the pointer to `char` pointed to a C-style string (a zero-terminated string of characters) was still implicit, and a potential source of confusion and errors. Use `czstring` in preference to `const char*`.
1906 // we can assume that p cannot be nullptr
1907 // we can assume that p points to a zero-terminated array of characters
1908 int length(not_null<zstring> p);
1910 Note: `length()` is, of course, `std::strlen()` in disguise.
1914 * (Simple) ((Foundation)) If a function checks a pointer parameter against `nullptr` before access, on all control-flow paths, then warn it should be declared `not_null`.
1915 * (Complex) If a function with pointer return value ensures it is not `nullptr` on all return paths, then warn the return type should be declared `not_null`.
1917 ### <a name="Ri-array"></a>I.13: Do not pass an array as a single pointer
1921 (pointer, size)-style interfaces are error-prone. Also, a plain pointer (to array) must rely on some convention to allow the callee to determine the size.
1927 void copy_n(const T* p, T* q, int n); // copy from [p:p+n) to [q:q+n)
1929 What if there are fewer than `n` elements in the array pointed to by `q`? Then, we overwrite some probably unrelated memory.
1930 What if there are fewer than `n` elements in the array pointed to by `p`? Then, we read some probably unrelated memory.
1931 Either is undefined behavior and a potentially very nasty bug.
1935 Consider using explicit spans:
1937 void copy(span<const T> r, span<T> r2); // copy r to r2
1943 void draw(Shape* p, int n); // poor interface; poor code
1948 Passing `10` as the `n` argument may be a mistake: the most common convention is to assume `[0:n)` but that is nowhere stated. Worse is that the call of `draw()` compiled at all: there was an implicit conversion from array to pointer (array decay) and then another implicit conversion from `Circle` to `Shape`. There is no way that `draw()` can safely iterate through that array: it has no way of knowing the size of the elements.
1950 **Alternative**: Use a support class that ensures that the number of elements is correct and prevents dangerous implicit conversions. For example:
1952 void draw2(span<Circle>);
1955 draw2(span<Circle>(arr)); // deduce the number of elements
1956 draw2(arr); // deduce the element type and array size
1958 void draw3(span<Shape>);
1959 draw3(arr); // error: cannot convert Circle[10] to span<Shape>
1961 This `draw2()` passes the same amount of information to `draw()`, but makes the fact that it is supposed to be a range of `Circle`s explicit. See ???.
1965 Use `zstring` and `czstring` to represent C-style, zero-terminated strings.
1966 But when doing so, use `std::string_view` or `string_span` from the [GSL](#GSL) to prevent range errors.
1970 * (Simple) ((Bounds)) Warn for any expression that would rely on implicit conversion of an array type to a pointer type. Allow exception for zstring/czstring pointer types.
1971 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type. Allow exception for zstring/czstring pointer types.
1973 ### <a name="Ri-global-init"></a>I.22: Avoid complex initialization of global objects
1977 Complex initialization can lead to undefined order of execution.
1985 const Y y = f(x); // read x; write y
1991 const X x = g(y); // read y; write x
1993 Since `x` and `y` are in different translation units the order of calls to `f()` and `g()` is undefined;
1994 one will access an uninitialized `const`.
1995 This shows that the order-of-initialization problem for global (namespace scope) objects is not limited to global *variables*.
1999 Order of initialization problems become particularly difficult to handle in concurrent code.
2000 It is usually best to avoid global (namespace scope) objects altogether.
2004 * Flag initializers of globals that call non-`constexpr` functions
2005 * Flag initializers of globals that access `extern` objects
2007 ### <a name="Ri-nargs"></a>I.23: Keep the number of function arguments low
2011 Having many arguments opens opportunities for confusion. Passing lots of arguments is often costly compared to alternatives.
2015 The two most common reasons why functions have too many parameters are:
2017 1. *Missing an abstraction.*
2018 There is an abstraction missing, so that a compound value is being
2019 passed as individual elements instead of as a single object that enforces an invariant.
2020 This not only expands the parameter list, but it leads to errors because the component values
2021 are no longer protected by an enforced invariant.
2023 2. *Violating "one function, one responsibility."*
2024 The function is trying to do more than one job and should probably be refactored.
2028 The standard-library `merge()` is at the limit of what we can comfortably handle:
2030 template<class InputIterator1, class InputIterator2, class OutputIterator, class Compare>
2031 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
2032 InputIterator2 first2, InputIterator2 last2,
2033 OutputIterator result, Compare comp);
2035 Note that this is because of problem 1 above -- missing abstraction. Instead of passing a range (abstraction), STL passed iterator pairs (unencapsulated component values).
2037 Here, we have four template arguments and six function arguments.
2038 To simplify the most frequent and simplest uses, the comparison argument can be defaulted to `<`:
2040 template<class InputIterator1, class InputIterator2, class OutputIterator>
2041 OutputIterator merge(InputIterator1 first1, InputIterator1 last1,
2042 InputIterator2 first2, InputIterator2 last2,
2043 OutputIterator result);
2045 This doesn't reduce the total complexity, but it reduces the surface complexity presented to many users.
2046 To really reduce the number of arguments, we need to bundle the arguments into higher-level abstractions:
2048 template<class InputRange1, class InputRange2, class OutputIterator>
2049 OutputIterator merge(InputRange1 r1, InputRange2 r2, OutputIterator result);
2051 Grouping arguments into "bundles" is a general technique to reduce the number of arguments and to increase the opportunities for checking.
2053 Alternatively, we could use concepts (as defined by the ISO TS) to define the notion of three types that must be usable for merging:
2055 Mergeable{In1, In2, Out}
2056 OutputIterator merge(In1 r1, In2 r2, Out result);
2060 The safety Profiles recommend replacing
2062 void f(int* some_ints, int some_ints_length); // BAD: C style, unsafe
2066 void f(gsl::span<int> some_ints); // GOOD: safe, bounds-checked
2068 Here, using an abstraction has safety and robustness benefits, and naturally also reduces the number of parameters.
2072 How many parameters are too many? Try to use fewer than four (4) parameters.
2073 There are functions that are best expressed with four individual parameters, but not many.
2075 **Alternative**: Use better abstraction: Group arguments into meaningful objects and pass the objects (by value or by reference).
2077 **Alternative**: Use default arguments or overloads to allow the most common forms of calls to be done with fewer arguments.
2081 * Warn when a function declares two iterators (including pointers) of the same type instead of a range or a view.
2082 * (Not enforceable) This is a philosophical guideline that is infeasible to check directly.
2084 ### <a name="Ri-unrelated"></a>I.24: Avoid adjacent unrelated parameters of the same type
2088 Adjacent arguments of the same type are easily swapped by mistake.
2094 void copy_n(T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
2096 This is a nasty variant of a K&R C-style interface. It is easy to reverse the "to" and "from" arguments.
2098 Use `const` for the "from" argument:
2100 void copy_n(const T* p, T* q, int n); // copy from [p:p + n) to [q:q + n)
2104 If the order of the parameters is not important, there is no problem:
2106 int max(int a, int b);
2110 Don't pass arrays as pointers, pass an object representing a range (e.g., a `span`):
2112 void copy_n(span<const T> p, span<T> q); // copy from p to q
2116 Define a `struct` as the parameter type and name the fields for those parameters accordingly:
2118 struct SystemParams {
2123 void initialize(SystemParams p);
2125 This tends to make invocations of this clear to future readers, as the parameters
2126 are often filled in by name at the call site.
2130 (Simple) Warn if two consecutive parameters share the same type.
2132 ### <a name="Ri-abstract"></a>I.25: Prefer abstract classes as interfaces to class hierarchies
2136 Abstract classes are more likely to be stable than base classes with state.
2140 You just knew that `Shape` would turn up somewhere :-)
2142 class Shape { // bad: interface class loaded with data
2144 Point center() const { return c; }
2145 virtual void draw() const;
2146 virtual void rotate(int);
2150 vector<Point> outline;
2154 This will force every derived class to compute a center -- even if that's non-trivial and the center is never used. Similarly, not every `Shape` has a `Color`, and many `Shape`s are best represented without an outline defined as a sequence of `Point`s. Abstract classes were invented to discourage users from writing such classes:
2156 class Shape { // better: Shape is a pure interface
2158 virtual Point center() const = 0; // pure virtual functions
2159 virtual void draw() const = 0;
2160 virtual void rotate(int) = 0;
2162 // ... no data members ...
2164 virtual ~Shape() = default;
2169 (Simple) Warn if a pointer/reference to a class `C` is assigned to a pointer/reference to a base of `C` and the base class contains data members.
2171 ### <a name="Ri-abi"></a>I.26: If you want a cross-compiler ABI, use a C-style subset
2175 Different compilers implement different binary layouts for classes, exception handling, function names, and other implementation details.
2179 You can carefully craft an interface using a few carefully selected higher-level C++ types. See ???.
2183 Common ABIs are emerging on some platforms freeing you from the more draconian restrictions.
2187 If you use a single compiler, you can use full C++ in interfaces. That may require recompilation after an upgrade to a new compiler version.
2191 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2193 ### <a name="Ri-pimpl"></a>I.27: For stable library ABI, consider the Pimpl idiom
2197 Because private data members participate in class layout and private member functions participate in overload resolution, changes to those
2198 implementation details require recompilation of all users of a class that uses them. A non-polymorphic interface class holding a pointer to
2199 implementation (Pimpl) can isolate the users of a class from changes in its implementation at the cost of an indirection.
2203 interface (widget.h)
2207 std::unique_ptr<impl> pimpl;
2209 void draw(); // public API that will be forwarded to the implementation
2210 widget(int); // defined in the implementation file
2211 ~widget(); // defined in the implementation file, where impl is a complete type
2212 widget(widget&&) = default;
2213 widget(const widget&) = delete;
2214 widget& operator=(widget&&); // defined in the implementation file
2215 widget& operator=(const widget&) = delete;
2219 implementation (widget.cpp)
2221 class widget::impl {
2222 int n; // private data
2224 void draw(const widget& w) { /* ... */ }
2225 impl(int n) : n(n) {}
2227 void widget::draw() { pimpl->draw(*this); }
2228 widget::widget(int n) : pimpl{std::make_unique<impl>(n)} {}
2229 widget::~widget() = default;
2230 widget& widget::operator=(widget&&) = default;
2234 See [GOTW #100](https://herbsutter.com/gotw/_100/) and [cppreference](http://en.cppreference.com/w/cpp/language/pimpl) for the trade-offs and additional implementation details associated with this idiom.
2238 (Not enforceable) It is difficult to reliably identify where an interface forms part of an ABI.
2240 ### <a name="Ri-encapsulate"></a>I.30: Encapsulate rule violations
2244 To keep code simple and safe.
2245 Sometimes, ugly, unsafe, or error-prone techniques are necessary for logical or performance reasons.
2246 If so, keep them local, rather than "infecting" interfaces so that larger groups of programmers have to be aware of the
2248 Implementation complexity should, if at all possible, not leak through interfaces into user code.
2252 Consider a program that, depending on some form of input (e.g., arguments to `main`), should consume input
2253 from a file, from the command line, or from standard input.
2257 owner<istream*> inp;
2259 case std_in: owned = false; inp = &cin; break;
2260 case command_line: owned = true; inp = new istringstream{argv[2]}; break;
2261 case file: owned = true; inp = new ifstream{argv[2]}; break;
2265 This violated the rule [against uninitialized variables](#Res-always),
2266 the rule against [ignoring ownership](#Ri-raw),
2267 and the rule [against magic constants](#Res-magic).
2268 In particular, someone has to remember to somewhere write
2270 if (owned) delete inp;
2272 We could handle this particular example by using `unique_ptr` with a special deleter that does nothing for `cin`,
2273 but that's complicated for novices (who can easily encounter this problem) and the example is an example of a more general
2274 problem where a property that we would like to consider static (here, ownership) needs infrequently be addressed
2276 The common, most frequent, and safest examples can be handled statically, so we don't want to add cost and complexity to those.
2277 But we must also cope with the uncommon, less-safe, and necessarily more expensive cases.
2278 Such examples are discussed in [[Str15]](http://www.stroustrup.com/resource-model.pdf).
2280 So, we write a class
2282 class Istream { [[gsl::suppress(lifetime)]]
2284 enum Opt { from_line = 1 };
2286 Istream(zstring p) :owned{true}, inp{new ifstream{p}} {} // read from file
2287 Istream(zstring p, Opt) :owned{true}, inp{new istringstream{p}} {} // read from command line
2288 ~Istream() { if (owned) delete inp; }
2289 operator istream& () { return *inp; }
2292 istream* inp = &cin;
2295 Now, the dynamic nature of `istream` ownership has been encapsulated.
2296 Presumably, a bit of checking for potential errors would be added in real code.
2300 * Hard, it is hard to decide what rule-breaking code is essential
2301 * Flag rule suppression that enable rule-violations to cross interfaces
2303 # <a name="S-functions"></a>F: Functions
2305 A function specifies an action or a computation that takes the system from one consistent state to the next. It is the fundamental building block of programs.
2307 It should be possible to name a function meaningfully, to specify the requirements of its argument, and clearly state the relationship between the arguments and the result. An implementation is not a specification. Try to think about what a function does as well as about how it does it.
2308 Functions are the most critical part in most interfaces, so see the interface rules.
2310 Function rule summary:
2312 Function definition rules:
2314 * [F.1: "Package" meaningful operations as carefully named functions](#Rf-package)
2315 * [F.2: A function should perform a single logical operation](#Rf-logical)
2316 * [F.3: Keep functions short and simple](#Rf-single)
2317 * [F.4: If a function may have to be evaluated at compile time, declare it `constexpr`](#Rf-constexpr)
2318 * [F.5: If a function is very small and time-critical, declare it inline](#Rf-inline)
2319 * [F.6: If your function may not throw, declare it `noexcept`](#Rf-noexcept)
2320 * [F.7: For general use, take `T*` or `T&` arguments rather than smart pointers](#Rf-smart)
2321 * [F.8: Prefer pure functions](#Rf-pure)
2322 * [F.9: Unused parameters should be unnamed](#Rf-unused)
2324 Parameter passing expression rules:
2326 * [F.15: Prefer simple and conventional ways of passing information](#Rf-conventional)
2327 * [F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`](#Rf-in)
2328 * [F.17: For "in-out" parameters, pass by reference to non-`const`](#Rf-inout)
2329 * [F.18: For "will-move-from" parameters, pass by `X&&` and `std::move` the parameter](#Rf-consume)
2330 * [F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter](#Rf-forward)
2331 * [F.20: For "out" output values, prefer return values to output parameters](#Rf-out)
2332 * [F.21: To return multiple "out" values, prefer returning a struct or tuple](#Rf-out-multi)
2333 * [F.60: Prefer `T*` over `T&` when "no argument" is a valid option](#Rf-ptr-ref)
2335 Parameter passing semantic rules:
2337 * [F.22: Use `T*` or `owner<T*>` to designate a single object](#Rf-ptr)
2338 * [F.23: Use a `not_null<T>` to indicate that "null" is not a valid value](#Rf-nullptr)
2339 * [F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence](#Rf-range)
2340 * [F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string](#Rf-zstring)
2341 * [F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed](#Rf-unique_ptr)
2342 * [F.27: Use a `shared_ptr<T>` to share ownership](#Rf-shared_ptr)
2344 <a name="Rf-value-return"></a>Value return semantic rules:
2346 * [F.42: Return a `T*` to indicate a position (only)](#Rf-return-ptr)
2347 * [F.43: Never (directly or indirectly) return a pointer or a reference to a local object](#Rf-dangle)
2348 * [F.44: Return a `T&` when copy is undesirable and "returning no object" isn't needed](#Rf-return-ref)
2349 * [F.45: Don't return a `T&&`](#Rf-return-ref-ref)
2350 * [F.46: `int` is the return type for `main()`](#Rf-main)
2351 * [F.47: Return `T&` from assignment operators](#Rf-assignment-op)
2352 * [F.48: Don't `return std::move(local)`](#Rf-return-move-local)
2354 Other function rules:
2356 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
2357 * [F.51: Where there is a choice, prefer default arguments over overloading](#Rf-default-args)
2358 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
2359 * [F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
2360 * [F.54: If you capture `this`, capture all variables explicitly (no default capture)](#Rf-this-capture)
2361 * [F.55: Don't use `va_arg` arguments](#F-varargs)
2363 Functions have strong similarities to lambdas and function objects.
2365 **See also**: [C.lambdas: Function objects and lambdas](#SS-lambdas)
2367 ## <a name="SS-fct-def"></a>F.def: Function definitions
2369 A function definition is a function declaration that also specifies the function's implementation, the function body.
2371 ### <a name="Rf-package"></a>F.1: "Package" meaningful operations as carefully named functions
2375 Factoring out common code makes code more readable, more likely to be reused, and limit errors from complex code.
2376 If something is a well-specified action, separate it out from its surrounding code and give it a name.
2378 ##### Example, don't
2380 void read_and_print(istream& is) // read and print an int
2384 cout << "the int is " << x << '\n';
2386 cerr << "no int on input\n";
2389 Almost everything is wrong with `read_and_print`.
2390 It reads, it writes (to a fixed `ostream`), it writes error messages (to a fixed `ostream`), it handles only `int`s.
2391 There is nothing to reuse, logically separate operations are intermingled and local variables are in scope after the end of their logical use.
2392 For a tiny example, this looks OK, but if the input operation, the output operation, and the error handling had been more complicated the tangled
2393 mess could become hard to understand.
2397 If you write a non-trivial lambda that potentially can be used in more than one place, give it a name by assigning it to a (usually non-local) variable.
2401 sort(a, b, [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); });
2403 Naming that lambda breaks up the expression into its logical parts and provides a strong hint to the meaning of the lambda.
2405 auto lessT = [](T x, T y) { return x.rank() < y.rank() && x.value() < y.value(); };
2408 find_if(a, b, lessT);
2410 The shortest code is not always the best for performance or maintainability.
2414 Loop bodies, including lambdas used as loop bodies, rarely need to be named.
2415 However, large loop bodies (e.g., dozens of lines or dozens of pages) can be a problem.
2416 The rule [Keep functions short and simple](#Rf-single) implies "Keep loop bodies short."
2417 Similarly, lambdas used as callback arguments are sometimes non-trivial, yet unlikely to be reusable.
2421 * See [Keep functions short and simple](#Rf-single)
2422 * Flag identical and very similar lambdas used in different places.
2424 ### <a name="Rf-logical"></a>F.2: A function should perform a single logical operation
2428 A function that performs a single operation is simpler to understand, test, and reuse.
2434 void read_and_print() // bad
2442 This is a monolith that is tied to a specific input and will never find another (different) use. Instead, break functions up into suitable logical parts and parameterize:
2444 int read(istream& is) // better
2452 void print(ostream& os, int x)
2457 These can now be combined where needed:
2459 void read_and_print()
2465 If there was a need, we could further templatize `read()` and `print()` on the data type, the I/O mechanism, the response to errors, etc. Example:
2467 auto read = [](auto& input, auto& value) // better
2473 auto print(auto& output, const auto& value)
2475 output << value << "\n";
2480 * Consider functions with more than one "out" parameter suspicious. Use return values instead, including `tuple` for multiple return values.
2481 * Consider "large" functions that don't fit on one editor screen suspicious. Consider factoring such a function into smaller well-named suboperations.
2482 * Consider functions with 7 or more parameters suspicious.
2484 ### <a name="Rf-single"></a>F.3: Keep functions short and simple
2488 Large functions are hard to read, more likely to contain complex code, and more likely to have variables in larger than minimal scopes.
2489 Functions with complex control structures are more likely to be long and more likely to hide logical errors
2495 double simple_func(double val, int flag1, int flag2)
2496 // simple_func: takes a value and calculates the expected ASIC output,
2497 // given the two mode flags.
2499 double intermediate;
2501 intermediate = func1(val);
2503 intermediate = sqrt(intermediate);
2505 else if (flag1 == -1) {
2506 intermediate = func1(-val);
2508 intermediate = sqrt(-intermediate);
2511 if (abs(flag2) > 10) {
2512 intermediate = func2(intermediate);
2514 switch (flag2 / 10) {
2515 case 1: if (flag1 == -1) return finalize(intermediate, 1.171);
2517 case 2: return finalize(intermediate, 13.1);
2520 return finalize(intermediate, 0.);
2523 This is too complex.
2524 How would you know if all possible alternatives have been correctly handled?
2525 Yes, it breaks other rules also.
2529 double func1_muon(double val, int flag)
2534 double func1_tau(double val, int flag1, int flag2)
2539 double simple_func(double val, int flag1, int flag2)
2540 // simple_func: takes a value and calculates the expected ASIC output,
2541 // given the two mode flags.
2544 return func1_muon(val, flag2);
2546 // handled by func1_tau: flag1 = -flag1;
2547 return func1_tau(-val, flag1, flag2);
2553 "It doesn't fit on a screen" is often a good practical definition of "far too large."
2554 One-to-five-line functions should be considered normal.
2558 Break large functions up into smaller cohesive and named functions.
2559 Small simple functions are easily inlined where the cost of a function call is significant.
2563 * Flag functions that do not "fit on a screen."
2564 How big is a screen? Try 60 lines by 140 characters; that's roughly the maximum that's comfortable for a book page.
2565 * Flag functions that are too complex. How complex is too complex?
2566 You could use cyclomatic complexity. Try "more than 10 logical path through." Count a simple switch as one path.
2568 ### <a name="Rf-constexpr"></a>F.4: If a function may have to be evaluated at compile time, declare it `constexpr`
2572 `constexpr` is needed to tell the compiler to allow compile-time evaluation.
2576 The (in)famous factorial:
2578 constexpr int fac(int n)
2580 constexpr int max_exp = 17; // constexpr enables max_exp to be used in Expects
2581 Expects(0 <= n && n < max_exp); // prevent silliness and overflow
2583 for (int i = 2; i <= n; ++i) x *= i;
2588 For C++11, use a recursive formulation of `fac()`.
2592 `constexpr` does not guarantee compile-time evaluation;
2593 it just guarantees that the function can be evaluated at compile time for constant expression arguments if the programmer requires it or the compiler decides to do so to optimize.
2595 constexpr int min(int x, int y) { return x < y ? x : y; }
2599 int m1 = min(-1, 2); // probably compile-time evaluation
2600 constexpr int m2 = min(-1, 2); // compile-time evaluation
2601 int m3 = min(-1, v); // run-time evaluation
2602 constexpr int m4 = min(-1, v); // error: cannot evaluate at compile time
2607 Don't try to make all functions `constexpr`.
2608 Most computation is best done at run time.
2612 Any API that may eventually depend on high-level run-time configuration or
2613 business logic should not be made `constexpr`. Such customization can not be
2614 evaluated by the compiler, and any `constexpr` functions that depended upon
2615 that API would have to be refactored or drop `constexpr`.
2619 Impossible and unnecessary.
2620 The compiler gives an error if a non-`constexpr` function is called where a constant is required.
2622 ### <a name="Rf-inline"></a>F.5: If a function is very small and time-critical, declare it `inline`
2626 Some optimizers are good at inlining without hints from the programmer, but don't rely on it.
2627 Measure! Over the last 40 years or so, we have been promised compilers that can inline better than humans without hints from humans.
2628 We are still waiting.
2629 Specifying `inline` encourages the compiler to do a better job.
2633 inline string cat(const string& s, const string& s2) { return s + s2; }
2637 Do not put an `inline` function in what is meant to be a stable interface unless you are certain that it will not change.
2638 An inline function is part of the ABI.
2642 `constexpr` implies `inline`.
2646 Member functions defined in-class are `inline` by default.
2650 Template functions (incl. template member functions) are normally defined in headers and therefore inline.
2654 Flag `inline` functions that are more than three statements and could have been declared out of line (such as class member functions).
2656 ### <a name="Rf-noexcept"></a>F.6: If your function may not throw, declare it `noexcept`
2660 If an exception is not supposed to be thrown, the program cannot be assumed to cope with the error and should be terminated as soon as possible. Declaring a function `noexcept` helps optimizers by reducing the number of alternative execution paths. It also speeds up the exit after failure.
2664 Put `noexcept` on every function written completely in C or in any other language without exceptions.
2665 The C++ Standard Library does that implicitly for all functions in the C Standard Library.
2669 `constexpr` functions can throw when evaluated at run time, so you may need `noexcept` for some of those.
2673 You can use `noexcept` even on functions that can throw:
2675 vector<string> collect(istream& is) noexcept
2678 for (string s; is >> s;)
2683 If `collect()` runs out of memory, the program crashes.
2684 Unless the program is crafted to survive memory exhaustion, that may be just the right thing to do;
2685 `terminate()` may generate suitable error log information (but after memory runs out it is hard to do anything clever).
2689 You must be aware of the execution environment that your code is running when
2690 deciding whether to tag a function `noexcept`, especially because of the issue
2691 of throwing and allocation. Code that is intended to be perfectly general (like
2692 the standard library and other utility code of that sort) needs to support
2693 environments where a `bad_alloc` exception may be handled meaningfully.
2694 However, most programs and execution environments cannot meaningfully
2695 handle a failure to allocate, and aborting the program is the cleanest and
2696 simplest response to an allocation failure in those cases. If you know that
2697 your application code cannot respond to an allocation failure, it may be
2698 appropriate to add `noexcept` even on functions that allocate.
2700 Put another way: In most programs, most functions can throw (e.g., because they
2701 use `new`, call functions that do, or use library functions that reports failure
2702 by throwing), so don't just sprinkle `noexcept` all over the place without
2703 considering whether the possible exceptions can be handled.
2705 `noexcept` is most useful (and most clearly correct) for frequently used,
2706 low-level functions.
2710 Destructors, `swap` functions, move operations, and default constructors should never throw.
2711 See also [C.44](#Rc-default00).
2715 * Flag functions that are not `noexcept`, yet cannot throw.
2716 * Flag throwing `swap`, `move`, destructors, and default constructors.
2718 ### <a name="Rf-smart"></a>F.7: For general use, take `T*` or `T&` arguments rather than smart pointers
2722 Passing a smart pointer transfers or shares ownership and should only be used when ownership semantics are intended (see [R.30](#Rr-smartptrparam)).
2723 Passing by smart pointer restricts the use of a function to callers that use smart pointers.
2724 Passing a shared smart pointer (e.g., `std::shared_ptr`) implies a run-time cost.
2731 // can only accept ints for which you want to transfer ownership
2732 void g(unique_ptr<int>);
2734 // can only accept ints for which you are willing to share ownership
2735 void g(shared_ptr<int>);
2737 // doesn't change ownership, but requires a particular ownership of the caller
2738 void h(const unique_ptr<int>&);
2746 void f(shared_ptr<widget>& w)
2749 use(*w); // only use of w -- the lifetime is not used at all
2753 See further in [R.30](#Rr-smartptrparam).
2757 We can catch dangling pointers statically, so we don't need to rely on resource management to avoid violations from dangling pointers.
2761 * [Prefer `T*` over `T&` when "no argument" is a valid option](#Rf-ptr-ref)
2762 * [Smart pointer rule summary](#Rr-summary-smartptrs)
2766 Flag a parameter of a smart pointer type (a type that overloads `operator->` or `operator*`) for which the ownership semantics are not used;
2769 * copyable but never copied/moved from or movable but never moved
2770 * and that is never modified or passed along to another function that could do so.
2772 ### <a name="Rf-pure"></a>F.8: Prefer pure functions
2776 Pure functions are easier to reason about, sometimes easier to optimize (and even parallelize), and sometimes can be memoized.
2781 auto square(T t) { return t * t; }
2787 ### <a name="Rf-unused"></a>F.9: Unused parameters should be unnamed
2792 Suppression of unused parameter warnings.
2796 X* find(map<Blob>& m, const string& s, Hint); // once upon a time, a hint was used
2800 Allowing parameters to be unnamed was introduced in the early 1980 to address this problem.
2804 Flag named unused parameters.
2806 ## <a name="SS-call"></a>F.call: Parameter passing
2808 There are a variety of ways to pass parameters to a function and to return values.
2810 ### <a name="Rf-conventional"></a>F.15: Prefer simple and conventional ways of passing information
2814 Using "unusual and clever" techniques causes surprises, slows understanding by other programmers, and encourages bugs.
2815 If you really feel the need for an optimization beyond the common techniques, measure to ensure that it really is an improvement, and document/comment because the improvement may not be portable.
2817 The following tables summarize the advice in the following Guidelines, F.16-21.
2819 Normal parameter passing:
2821 ![Normal parameter passing table](./param-passing-normal.png "Normal parameter passing")
2823 Advanced parameter passing:
2825 ![Advanced parameter passing table](./param-passing-advanced.png "Advanced parameter passing")
2827 Use the advanced techniques only after demonstrating need, and document that need in a comment.
2829 ### <a name="Rf-in"></a>F.16: For "in" parameters, pass cheaply-copied types by value and others by reference to `const`
2833 Both let the caller know that a function will not modify the argument, and both allow initialization by rvalues.
2835 What is "cheap to copy" depends on the machine architecture, but two or three words (doubles, pointers, references) are usually best passed by value.
2836 When copying is cheap, nothing beats the simplicity and safety of copying, and for small objects (up to two or three words) it is also faster than passing by reference because it does not require an extra indirection to access from the function.
2840 void f1(const string& s); // OK: pass by reference to const; always cheap
2842 void f2(string s); // bad: potentially expensive
2844 void f3(int x); // OK: Unbeatable
2846 void f4(const int& x); // bad: overhead on access in f4()
2848 For advanced uses (only), where you really need to optimize for rvalues passed to "input-only" parameters:
2850 * If the function is going to unconditionally move from the argument, take it by `&&`. See [F.18](#Rf-consume).
2851 * If the function is going to keep a copy of the argument, in addition to passing by `const&` (for lvalues),
2852 add an overload that passes the parameter by `&&` (for rvalues) and in the body `std::move`s it to its destination. Essentially this overloads a "will-move-from"; see [F.18](#Rf-consume).
2853 * In special cases, such as multiple "input + copy" parameters, consider using perfect forwarding. See [F.19](#Rf-forward).
2857 int multiply(int, int); // just input ints, pass by value
2859 // suffix is input-only but not as cheap as an int, pass by const&
2860 string& concatenate(string&, const string& suffix);
2862 void sink(unique_ptr<widget>); // input only, and moves ownership of the widget
2864 Avoid "esoteric techniques" such as:
2866 * Passing arguments as `T&&` "for efficiency".
2867 Most rumors about performance advantages from passing by `&&` are false or brittle (but see [F.18](#Rf-consume) and [F.19](#Rf-forward)).
2868 * Returning `const T&` from assignments and similar operations (see [F.47](#Rf-assignment-op).)
2872 Assuming that `Matrix` has move operations (possibly by keeping its elements in a `std::vector`):
2874 Matrix operator+(const Matrix& a, const Matrix& b)
2877 // ... fill res with the sum ...
2881 Matrix x = m1 + m2; // move constructor
2883 y = m3 + m3; // move assignment
2887 The return value optimization doesn't handle the assignment case, but the move assignment does.
2889 A reference may be assumed to refer to a valid object (language rule).
2890 There is no (legitimate) "null reference."
2891 If you need the notion of an optional value, use a pointer, `std::optional`, or a special value used to denote "no value."
2895 * (Simple) ((Foundation)) Warn when a parameter being passed by value has a size greater than `2 * sizeof(void*)`.
2896 Suggest using a reference to `const` instead.
2897 * (Simple) ((Foundation)) Warn when a parameter passed by reference to `const` has a size less than `2 * sizeof(void*)`. Suggest passing by value instead.
2898 * (Simple) ((Foundation)) Warn when a parameter passed by reference to `const` is `move`d.
2900 ### <a name="Rf-inout"></a>F.17: For "in-out" parameters, pass by reference to non-`const`
2904 This makes it clear to callers that the object is assumed to be modified.
2908 void update(Record& r); // assume that update writes to r
2912 A `T&` argument can pass information into a function as well as out of it.
2913 Thus `T&` could be an in-out-parameter. That can in itself be a problem and a source of errors:
2917 s = "New York"; // non-obvious error
2922 string buffer = ".................................";
2927 Here, the writer of `g()` is supplying a buffer for `f()` to fill, but `f()` simply replaces it (at a somewhat higher cost than a simple copy of the characters).
2928 A bad logic error can happen if the writer of `g()` incorrectly assumes the size of the `buffer`.
2932 * (Moderate) ((Foundation)) Warn about functions regarding reference to non-`const` parameters that do *not* write to them.
2933 * (Simple) ((Foundation)) Warn when a non-`const` parameter being passed by reference is `move`d.
2935 ### <a name="Rf-consume"></a>F.18: For "will-move-from" parameters, pass by `X&&` and `std::move` the parameter
2939 It's efficient and eliminates bugs at the call site: `X&&` binds to rvalues, which requires an explicit `std::move` at the call site if passing an lvalue.
2943 void sink(vector<int>&& v) { // sink takes ownership of whatever the argument owned
2944 // usually there might be const accesses of v here
2945 store_somewhere(std::move(v));
2946 // usually no more use of v here; it is moved-from
2949 Note that the `std::move(v)` makes it possible for `store_somewhere()` to leave `v` in a moved-from state.
2950 [That could be dangerous](#Rc-move-semantic).
2955 Unique owner types that are move-only and cheap-to-move, such as `unique_ptr`, can also be passed by value which is simpler to write and achieves the same effect. Passing by value does generate one extra (cheap) move operation, but prefer simplicity and clarity first.
2960 void sink(std::unique_ptr<T> p) {
2961 // use p ... possibly std::move(p) onward somewhere else
2962 } // p gets destroyed
2966 * Flag all `X&&` parameters (where `X` is not a template type parameter name) where the function body uses them without `std::move`.
2967 * Flag access to moved-from objects.
2968 * Don't conditionally move from objects
2970 ### <a name="Rf-forward"></a>F.19: For "forward" parameters, pass by `TP&&` and only `std::forward` the parameter
2974 If the object is to be passed onward to other code and not directly used by this function, we want to make this function agnostic to the argument `const`-ness and rvalue-ness.
2976 In that case, and only that case, make the parameter `TP&&` where `TP` is a template type parameter -- it both *ignores* and *preserves* `const`-ness and rvalue-ness. Therefore any code that uses a `TP&&` is implicitly declaring that it itself doesn't care about the variable's `const`-ness and rvalue-ness (because it is ignored), but that intends to pass the value onward to other code that does care about `const`-ness and rvalue-ness (because it is preserved). When used as a parameter `TP&&` is safe because any temporary objects passed from the caller will live for the duration of the function call. A parameter of type `TP&&` should essentially always be passed onward via `std::forward` in the body of the function.
2980 template <class F, class... Args>
2981 inline auto invoke(F f, Args&&... args) {
2982 return f(forward<Args>(args)...);
2989 * Flag a function that takes a `TP&&` parameter (where `TP` is a template type parameter name) and does anything with it other than `std::forward`ing it exactly once on every static path.
2991 ### <a name="Rf-out"></a>F.20: For "out" output values, prefer return values to output parameters
2995 A return value is self-documenting, whereas a `&` could be either in-out or out-only and is liable to be misused.
2997 This includes large objects like standard containers that use implicit move operations for performance and to avoid explicit memory management.
2999 If you have multiple values to return, [use a tuple](#Rf-out-multi) or similar multi-member type.
3003 // OK: return pointers to elements with the value x
3004 vector<const int*> find_all(const vector<int>&, int x);
3006 // Bad: place pointers to elements with value x in-out
3007 void find_all(const vector<int>&, vector<const int*>& out, int x);
3011 A `struct` of many (individually cheap-to-move) elements may be in aggregate expensive to move.
3013 It is not recommended to return a `const` value.
3014 Such older advice is now obsolete; it does not add value, and it interferes with move semantics.
3016 const vector<int> fct(); // bad: that "const" is more trouble than it is worth
3018 vector<int> g(const vector<int>& vx)
3021 fct() = vx; // prevented by the "const"
3023 return fct(); // expensive copy: move semantics suppressed by the "const"
3026 The argument for adding `const` to a return value is that it prevents (very rare) accidental access to a temporary.
3027 The argument against is prevents (very frequent) use of move semantics.
3031 * For non-value types, such as types in an inheritance hierarchy, return the object by `unique_ptr` or `shared_ptr`.
3032 * If a type is expensive to move (e.g., `array<BigPOD>`), consider allocating it on the free store and return a handle (e.g., `unique_ptr`), or passing it in a reference to non-`const` target object to fill (to be used as an out-parameter).
3033 * To reuse an object that carries capacity (e.g., `std::string`, `std::vector`) across multiple calls to the function in an inner loop: [treat it as an in/out parameter and pass by reference](#Rf-out-multi).
3037 struct Package { // exceptional case: expensive-to-move object
3039 char load[2024 - 16];
3042 Package fill(); // Bad: large return value
3043 void fill(Package&); // OK
3046 void val(int&); // Bad: Is val reading its argument
3050 * Flag reference to non-`const` parameters that are not read before being written to and are a type that could be cheaply returned; they should be "out" return values.
3051 * Flag returning a `const` value. To fix: Remove `const` to return a non-`const` value instead.
3053 ### <a name="Rf-out-multi"></a>F.21: To return multiple "out" values, prefer returning a struct or tuple
3057 A return value is self-documenting as an "output-only" value.
3058 Note that C++ does have multiple return values, by convention of using a `tuple` (including `pair`),
3059 possibly with the extra convenience of `tie` at the call site.
3060 Prefer using a named struct where there are semantics to the returned value. Otherwise, a nameless `tuple` is useful in generic code.
3064 // BAD: output-only parameter documented in a comment
3065 int f(const string& input, /*output only*/ string& output_data)
3068 output_data = something();
3072 // GOOD: self-documenting
3073 tuple<int, string> f(const string& input)
3076 return make_tuple(status, something());
3079 C++98's standard library already used this style, because a `pair` is like a two-element `tuple`.
3080 For example, given a `set<string> my_set`, consider:
3083 result = my_set.insert("Hello");
3084 if (result.second) do_something_with(result.first); // workaround
3086 With C++11 we can write this, putting the results directly in existing local variables:
3088 Sometype iter; // default initialize if we haven't already
3089 Someothertype success; // used these variables for some other purpose
3091 tie(iter, success) = my_set.insert("Hello"); // normal return value
3092 if (success) do_something_with(iter);
3094 With C++17 we are able to use "structured bindings" to declare and initialize the multiple variables:
3096 if (auto [ iter, success ] = my_set.insert("Hello"); success) do_something_with(iter);
3100 Sometimes, we need to pass an object to a function to manipulate its state.
3101 In such cases, passing the object by reference [`T&`](#Rf-inout) is usually the right technique.
3102 Explicitly passing an in-out parameter back out again as a return value is often not necessary.
3105 istream& operator>>(istream& is, string& s); // much like std::operator>>()
3107 for (string s; cin >> s; ) {
3108 // do something with line
3111 Here, both `s` and `cin` are used as in-out parameters.
3112 We pass `cin` by (non-`const`) reference to be able to manipulate its state.
3113 We pass `s` to avoid repeated allocations.
3114 By reusing `s` (passed by reference), we allocate new memory only when we need to expand `s`'s capacity.
3115 This technique is sometimes called the "caller-allocated out" pattern and is particularly useful for types,
3116 such as `string` and `vector`, that needs to do free store allocations.
3118 To compare, if we passed out all values as return values, we would something like this:
3120 pair<istream&, string> get_string(istream& is); // not recommended
3127 for (auto p = get_string(cin); p.first; ) {
3128 // do something with p.second
3131 We consider that significantly less elegant with significantly less performance.
3133 For a truly strict reading of this rule (F.21), the exception isn't really an exception because it relies on in-out parameters,
3134 rather than the plain out parameters mentioned in the rule.
3135 However, we prefer to be explicit, rather than subtle.
3139 In many cases, it may be useful to return a specific, user-defined type.
3144 int unit = 1; // 1 means meters
3147 Distance d1 = measure(obj1); // access d1.value and d1.unit
3148 auto d2 = measure(obj2); // access d2.value and d2.unit
3149 auto [value, unit] = measure(obj3); // access value and unit; somewhat redundant
3150 // to people who know measure()
3151 auto [x, y] = measure(obj4); // don't; it's likely to be confusing
3153 The overly-generic `pair` and `tuple` should be used only when the value returned represents independent entities rather than an abstraction.
3155 Another example, use a specific type along the lines of `variant<T, error_code>`, rather than using the generic `tuple`.
3159 * Output parameters should be replaced by return values.
3160 An output parameter is one that the function writes to, invokes a non-`const` member function, or passes on as a non-`const`.
3162 ### <a name="Rf-ptr"></a>F.22: Use `T*` or `owner<T*>` to designate a single object
3166 Readability: it makes the meaning of a plain pointer clear.
3167 Enables significant tool support.
3171 In traditional C and C++ code, plain `T*` is used for many weakly-related purposes, such as:
3173 * Identify a (single) object (not to be deleted by this function)
3174 * Point to an object allocated on the free store (and delete it later)
3175 * Hold the `nullptr`
3176 * Identify a C-style string (zero-terminated array of characters)
3177 * Identify an array with a length specified separately
3178 * Identify a location in an array
3180 This makes it hard to understand what the code does and is supposed to do.
3181 It complicates checking and tool support.
3185 void use(int* p, int n, char* s, int* q)
3187 p[n - 1] = 666; // Bad: we don't know if p points to n elements;
3188 // assume it does not or use span<int>
3189 cout << s; // Bad: we don't know if that s points to a zero-terminated array of char;
3190 // assume it does not or use zstring
3191 delete q; // Bad: we don't know if *q is allocated on the free store;
3192 // assume it does not or use owner
3197 void use2(span<int> p, zstring s, owner<int*> q)
3199 p[p.size() - 1] = 666; // OK, a range error can be caught
3206 `owner<T*>` represents ownership, `zstring` represents a C-style string.
3208 **Also**: Assume that a `T*` obtained from a smart pointer to `T` (e.g., `unique_ptr<T>`) points to a single element.
3210 **See also**: [Support library](#S-gsl)
3212 **See also**: [Do not pass an array as a single pointer](#Ri-array)
3216 * (Simple) ((Bounds)) Warn for any arithmetic operation on an expression of pointer type that results in a value of pointer type.
3218 ### <a name="Rf-nullptr"></a>F.23: Use a `not_null<T>` to indicate that "null" is not a valid value
3222 Clarity. A function with a `not_null<T>` parameter makes it clear that the caller of the function is responsible for any `nullptr` checks that may be necessary.
3223 Similarly, a function with a return value of `not_null<T>` makes it clear that the caller of the function does not need to check for `nullptr`.
3227 `not_null<T*>` makes it obvious to a reader (human or machine) that a test for `nullptr` is not necessary before dereference.
3228 Additionally, when debugging, `owner<T*>` and `not_null<T>` can be instrumented to check for correctness.
3232 int length(Record* p);
3234 When I call `length(p)` should I check if `p` is `nullptr` first? Should the implementation of `length()` check if `p` is `nullptr`?
3236 // it is the caller's job to make sure p != nullptr
3237 int length(not_null<Record*> p);
3239 // the implementor of length() must assume that p == nullptr is possible
3240 int length(Record* p);
3244 A `not_null<T*>` is assumed not to be the `nullptr`; a `T*` may be the `nullptr`; both can be represented in memory as a `T*` (so no run-time overhead is implied).
3248 `not_null` is not just for built-in pointers. It works for `unique_ptr`, `shared_ptr`, and other pointer-like types.
3252 * (Simple) Warn if a raw pointer is dereferenced without being tested against `nullptr` (or equivalent) within a function, suggest it is declared `not_null` instead.
3253 * (Simple) Error if a raw pointer is sometimes dereferenced after first being tested against `nullptr` (or equivalent) within the function and sometimes is not.
3254 * (Simple) Warn if a `not_null` pointer is tested against `nullptr` within a function.
3256 ### <a name="Rf-range"></a>F.24: Use a `span<T>` or a `span_p<T>` to designate a half-open sequence
3260 Informal/non-explicit ranges are a source of errors.
3264 X* find(span<X> r, const X& v); // find v in r
3268 auto p = find({vec.begin(), vec.end()}, X{}); // find X{} in vec
3272 Ranges are extremely common in C++ code. Typically, they are implicit and their correct use is very hard to ensure.
3273 In particular, given a pair of arguments `(p, n)` designating an array `[p:p+n)`,
3274 it is in general impossible to know if there really are `n` elements to access following `*p`.
3275 `span<T>` and `span_p<T>` are simple helper classes designating a `[p:q)` range and a range starting with `p` and ending with the first element for which a predicate is true, respectively.
3279 A `span` represents a range of elements, but how do we manipulate elements of that range?
3283 // range traversal (guaranteed correct)
3284 for (int x : s) cout << x << '\n';
3286 // C-style traversal (potentially checked)
3287 for (gsl::index i = 0; i < s.size(); ++i) cout << s[i] << '\n';
3289 // random access (potentially checked)
3292 // extract pointers (potentially checked)
3293 std::sort(&s[0], &s[s.size() / 2]);
3298 A `span<T>` object does not own its elements and is so small that it can be passed by value.
3300 Passing a `span` object as an argument is exactly as efficient as passing a pair of pointer arguments or passing a pointer and an integer count.
3302 **See also**: [Support library](#S-gsl)
3306 (Complex) Warn where accesses to pointer parameters are bounded by other parameters that are integral types and suggest they could use `span` instead.
3308 ### <a name="Rf-zstring"></a>F.25: Use a `zstring` or a `not_null<zstring>` to designate a C-style string
3312 C-style strings are ubiquitous. They are defined by convention: zero-terminated arrays of characters.
3313 We must distinguish C-style strings from a pointer to a single character or an old-fashioned pointer to an array of characters.
3319 int length(const char* p);
3321 When I call `length(s)` should I check if `s` is `nullptr` first? Should the implementation of `length()` check if `p` is `nullptr`?
3323 // the implementor of length() must assume that p == nullptr is possible
3324 int length(zstring p);
3326 // it is the caller's job to make sure p != nullptr
3327 int length(not_null<zstring> p);
3331 `zstring` does not represent ownership.
3333 **See also**: [Support library](#S-gsl)
3335 ### <a name="Rf-unique_ptr"></a>F.26: Use a `unique_ptr<T>` to transfer ownership where a pointer is needed
3339 Using `unique_ptr` is the cheapest way to pass a pointer safely.
3341 **See also**: [C.50](#Rc-factory) regarding when to return a `shared_ptr` from a factory.
3345 unique_ptr<Shape> get_shape(istream& is) // assemble shape from input stream
3347 auto kind = read_header(is); // read header and identify the next shape on input
3350 return make_unique<Circle>(is);
3352 return make_unique<Triangle>(is);
3359 You need to pass a pointer rather than an object if what you are transferring is an object from a class hierarchy that is to be used through an interface (base class).
3363 (Simple) Warn if a function returns a locally allocated raw pointer. Suggest using either `unique_ptr` or `shared_ptr` instead.
3365 ### <a name="Rf-shared_ptr"></a>F.27: Use a `shared_ptr<T>` to share ownership
3369 Using `std::shared_ptr` is the standard way to represent shared ownership. That is, the last owner deletes the object.
3373 shared_ptr<const Image> im { read_image(somewhere) };
3375 std::thread t0 {shade, args0, top_left, im};
3376 std::thread t1 {shade, args1, top_right, im};
3377 std::thread t2 {shade, args2, bottom_left, im};
3378 std::thread t3 {shade, args3, bottom_right, im};
3381 // last thread to finish deletes the image
3385 Prefer a `unique_ptr` over a `shared_ptr` if there is never more than one owner at a time.
3386 `shared_ptr` is for shared ownership.
3388 Note that pervasive use of `shared_ptr` has a cost (atomic operations on the `shared_ptr`'s reference count have a measurable aggregate cost).
3392 Have a single object own the shared object (e.g. a scoped object) and destroy that (preferably implicitly) when all users have completed.
3396 (Not enforceable) This is a too complex pattern to reliably detect.
3398 ### <a name="Rf-ptr-ref"></a>F.60: Prefer `T*` over `T&` when "no argument" is a valid option
3402 A pointer (`T*`) can be a `nullptr` and a reference (`T&`) cannot, there is no valid "null reference".
3403 Sometimes having `nullptr` as an alternative to indicated "no object" is useful, but if it is not, a reference is notationally simpler and might yield better code.
3407 string zstring_to_string(zstring p) // zstring is a char*; that is a C-style string
3409 if (!p) return string{}; // p might be nullptr; remember to check
3413 void print(const vector<int>& r)
3415 // r refers to a vector<int>; no check needed
3420 It is possible, but not valid C++ to construct a reference that is essentially a `nullptr` (e.g., `T* p = nullptr; T& r = (T&)*p;`).
3421 That error is very uncommon.
3425 If you prefer the pointer notation (`->` and/or `*` vs. `.`), `not_null<T*>` provides the same guarantee as `T&`.
3431 ### <a name="Rf-return-ptr"></a>F.42: Return a `T*` to indicate a position (only)
3435 That's what pointers are good for.
3436 Returning a `T*` to transfer ownership is a misuse.
3440 Node* find(Node* t, const string& s) // find s in a binary tree of Nodes
3442 if (!t || t->name == s) return t;
3443 if ((auto p = find(t->left, s))) return p;
3444 if ((auto p = find(t->right, s))) return p;
3448 If it isn't the `nullptr`, the pointer returned by `find` indicates a `Node` holding `s`.
3449 Importantly, that does not imply a transfer of ownership of the pointed-to object to the caller.
3453 Positions can also be transferred by iterators, indices, and references.
3454 A reference is often a superior alternative to a pointer [if there is no need to use `nullptr`](#Rf-ptr-ref) or [if the object referred to should not change](???).
3458 Do not return a pointer to something that is not in the caller's scope; see [F.43](#Rf-dangle).
3460 **See also**: [discussion of dangling pointer prevention](#???)
3464 * Flag `delete`, `std::free()`, etc. applied to a plain `T*`.
3465 Only owners should be deleted.
3466 * Flag `new`, `malloc()`, etc. assigned to a plain `T*`.
3467 Only owners should be responsible for deletion.
3469 ### <a name="Rf-dangle"></a>F.43: Never (directly or indirectly) return a pointer or a reference to a local object
3473 To avoid the crashes and data corruption that can result from the use of such a dangling pointer.
3477 After the return from a function its local objects no longer exist:
3485 void g(int* p) // looks innocent enough
3488 cout << "*p == " << *p << '\n';
3490 cout << "gx == " << gx << '\n';
3496 int z = *p; // read from abandoned stack frame (bad)
3497 g(p); // pass pointer to abandoned stack frame to function (bad)
3500 Here on one popular implementation I got the output:
3505 I expected that because the call of `g()` reuses the stack space abandoned by the call of `f()` so `*p` refers to the space now occupied by `gx`.
3507 * Imagine what would happen if `fx` and `gx` were of different types.
3508 * Imagine what would happen if `fx` or `gx` was a type with an invariant.
3509 * Imagine what would happen if more that dangling pointer was passed around among a larger set of functions.
3510 * Imagine what a cracker could do with that dangling pointer.
3512 Fortunately, most (all?) modern compilers catch and warn against this simple case.
3516 This applies to references as well:
3522 return x; // Bad: returns reference to object that is about to be destroyed
3527 This applies only to non-`static` local variables.
3528 All `static` variables are (as their name indicates) statically allocated, so that pointers to them cannot dangle.
3532 Not all examples of leaking a pointer to a local variable are that obvious:
3534 int* glob; // global variables are bad in so many ways
3545 steal([&] { return &i; });
3551 cout << *glob << '\n';
3554 Here I managed to read the location abandoned by the call of `f`.
3555 The pointer stored in `glob` could be used much later and cause trouble in unpredictable ways.
3559 The address of a local variable can be "returned"/leaked by a return statement, by a `T&` out-parameter, as a member of a returned object, as an element of a returned array, and more.
3563 Similar examples can be constructed "leaking" a pointer from an inner scope to an outer one;
3564 such examples are handled equivalently to leaks of pointers out of a function.
3566 A slightly different variant of the problem is placing pointers in a container that outlives the objects pointed to.
3568 **See also**: Another way of getting dangling pointers is [pointer invalidation](#???).
3569 It can be detected/prevented with similar techniques.
3573 * Compilers tend to catch return of reference to locals and could in many cases catch return of pointers to locals.
3574 * Static analysis can catch many common patterns of the use of pointers indicating positions (thus eliminating dangling pointers)
3576 ### <a name="Rf-return-ref"></a>F.44: Return a `T&` when copy is undesirable and "returning no object" isn't needed
3580 The language guarantees that a `T&` refers to an object, so that testing for `nullptr` isn't necessary.
3582 **See also**: The return of a reference must not imply transfer of ownership:
3583 [discussion of dangling pointer prevention](#???) and [discussion of ownership](#???).
3592 wheel& get_wheel(int i) { Expects(i < w.size()); return w[i]; }
3599 wheel& w0 = c.get_wheel(0); // w0 has the same lifetime as c
3604 Flag functions where no `return` expression could yield `nullptr`
3606 ### <a name="Rf-return-ref-ref"></a>F.45: Don't return a `T&&`
3610 It's asking to return a reference to a destroyed temporary object.
3611 A `&&` is a magnet for temporary objects.
3615 A returned rvalue reference goes out of scope at the end of the full expression to which it is returned:
3617 auto&& x = max(0, 1); // OK, so far
3618 foo(x); // Undefined behavior
3620 This kind of use is a frequent source of bugs, often incorrectly reported as a compiler bug.
3621 An implementer of a function should avoid setting such traps for users.
3623 The [lifetime safety profile](#SS-lifetime) will (when completely implemented) catch such problems.
3628 Returning an rvalue reference is fine when the reference to the temporary is being passed "downward" to a callee;
3629 then, the temporary is guaranteed to outlive the function call (see [F.18](#Rf-consume) and [F.19](#Rf-forward)).
3630 However, it's not fine when passing such a reference "upward" to a larger caller scope.
3631 For passthrough functions that pass in parameters (by ordinary reference or by perfect forwarding) and want to return values, use simple `auto` return type deduction (not `auto&&`).
3633 Assume that `F` returns by value:
3638 log_call(typeid(f)); // or whatever instrumentation
3639 return f(); // BAD: returns a reference to a temporary
3647 log_call(typeid(f)); // or whatever instrumentation
3654 `std::move` and `std::forward` do return `&&`, but they are just casts -- used by convention only in expression contexts where a reference to a temporary object is passed along within the same expression before the temporary is destroyed. We don't know of any other good examples of returning `&&`.
3658 Flag any use of `&&` as a return type, except in `std::move` and `std::forward`.
3660 ### <a name="Rf-main"></a>F.46: `int` is the return type for `main()`
3664 It's a language rule, but violated through "language extensions" so often that it is worth mentioning.
3665 Declaring `main` (the one global `main` of a program) `void` limits portability.
3669 void main() { /* ... */ }; // bad, not C++
3673 std::cout << "This is the way to do it\n";
3678 We mention this only because of the persistence of this error in the community.
3682 * The compiler should do it
3683 * If the compiler doesn't do it, let tools flag it
3685 ### <a name="Rf-assignment-op"></a>F.47: Return `T&` from assignment operators
3689 The convention for operator overloads (especially on value types) is for
3690 `operator=(const T&)` to perform the assignment and then return (non-`const`)
3691 `*this`. This ensures consistency with standard-library types and follows the
3692 principle of "do as the ints do."
3696 Historically there was some guidance to make the assignment operator return `const T&`.
3697 This was primarily to avoid code of the form `(a = b) = c` -- such code is not common enough to warrant violating consistency with standard types.
3705 Foo& operator=(const Foo& rhs) {
3714 This should be enforced by tooling by checking the return type (and return
3715 value) of any assignment operator.
3718 ### <a name="Rf-return-move-local"></a>F.48: Don't `return std::move(local)`
3722 With guaranteed copy elision, it is now almost always a pessimization to expressly use `std::move` in a return statement.
3729 return std::move(result);
3742 This should be enforced by tooling by checking the return expression .
3745 ### <a name="Rf-capture-vs-overload"></a>F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)
3749 Functions can't capture local variables or be declared at local scope; if you need those things, prefer a lambda where possible, and a handwritten function object where not. On the other hand, lambdas and function objects don't overload; if you need to overload, prefer a function (the workarounds to make lambdas overload are ornate). If either will work, prefer writing a function; use the simplest tool necessary.
3753 // writing a function that should only take an int or a string
3754 // -- overloading is natural
3756 void f(const string&);
3758 // writing a function object that needs to capture local state and appear
3759 // at statement or expression scope -- a lambda is natural
3760 vector<work> v = lots_of_work();
3761 for (int tasknum = 0; tasknum < max; ++tasknum) {
3765 ... process 1 / max - th of v, the tasknum - th chunk
3774 Generic lambdas offer a concise way to write function templates and so can be useful even when a normal function template would do equally well with a little more syntax. This advantage will probably disappear in the future once all functions gain the ability to have Concept parameters.
3778 * Warn on use of a named non-generic lambda (e.g., `auto x = [](int i){ /*...*/; };`) that captures nothing and appears at global scope. Write an ordinary function instead.
3780 ### <a name="Rf-default-args"></a>F.51: Where there is a choice, prefer default arguments over overloading
3784 Default arguments simply provide alternative interfaces to a single implementation.
3785 There is no guarantee that a set of overloaded functions all implement the same semantics.
3786 The use of default arguments can avoid code replication.
3790 There is a choice between using default argument and overloading when the alternatives are from a set of arguments of the same types.
3793 void print(const string& s, format f = {});
3797 void print(const string& s); // use default format
3798 void print(const string& s, format f);
3800 There is not a choice when a set of functions are used to do a semantically equivalent operation to a set of types. For example:
3802 void print(const char&);
3804 void print(zstring);
3809 [Default arguments for virtual functions](#Rh-virtual-default-arg)
3813 * Warn on an overload set where the overloads have a common prefix of parameters (e.g., `f(int)`, `f(int, const string&)`, `f(int, const string&, double)`). (Note: Review this enforcement if it's too noisy in practice.)
3815 ### <a name="Rf-reference-capture"></a>F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms
3819 For efficiency and correctness, you nearly always want to capture by reference when using the lambda locally. This includes when writing or calling parallel algorithms that are local because they join before returning.
3823 The efficiency consideration is that most types are cheaper to pass by reference than by value.
3825 The correctness consideration is that many calls want to perform side effects on the original object at the call site (see example below). Passing by value prevents this.
3829 Unfortunately, there is no simple way to capture by reference to `const` to get the efficiency for a local call but also prevent side effects.
3833 Here, a large object (a network message) is passed to an iterative algorithm, and is it not efficient or correct to copy the message (which may not be copyable):
3835 std::for_each(begin(sockets), end(sockets), [&message](auto& socket)
3837 socket.send(message);
3842 This is a simple three-stage parallel pipeline. Each `stage` object encapsulates a worker thread and a queue, has a `process` function to enqueue work, and in its destructor automatically blocks waiting for the queue to empty before ending the thread.
3844 void send_packets(buffers& bufs)
3846 stage encryptor([] (buffer& b){ encrypt(b); });
3847 stage compressor([&](buffer& b){ compress(b); encryptor.process(b); });
3848 stage decorator([&](buffer& b){ decorate(b); compressor.process(b); });
3849 for (auto& b : bufs) { decorator.process(b); }
3850 } // automatically blocks waiting for pipeline to finish
3854 Flag a lambda that captures by reference, but is used other than locally within the function scope or passed to a function by reference. (Note: This rule is an approximation, but does flag passing by pointer as those are more likely to be stored by the callee, writing to a heap location accessed via a parameter, returning the lambda, etc. The Lifetime rules will also provide general rules that flag escaping pointers and references including via lambdas.)
3856 ### <a name="Rf-value-capture"></a>F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread
3860 Pointers and references to locals shouldn't outlive their scope. Lambdas that capture by reference are just another place to store a reference to a local object, and shouldn't do so if they (or a copy) outlive the scope.
3866 // Want a reference to local.
3867 // Note, that after program exits this scope,
3868 // local no longer exists, therefore
3869 // process() call will have undefined behavior!
3870 thread_pool.queue_work([&]{ process(local); });
3875 // Want a copy of local.
3876 // Since a copy of local is made, it will
3877 // always be available for the call.
3878 thread_pool.queue_work([=]{ process(local); });
3882 * (Simple) Warn when capture-list contains a reference to a locally declared variable
3883 * (Complex) Flag when capture-list contains a reference to a locally declared variable and the lambda is passed to a non-`const` and non-local context
3885 ### <a name="Rf-this-capture"></a>F.54: If you capture `this`, capture all variables explicitly (no default capture)
3889 It's confusing. Writing `[=]` in a member function appears to capture by value, but actually captures data members by reference because it actually captures the invisible `this` pointer by value. If you meant to do that, write `this` explicitly.
3901 auto lambda = [=]{ use(i, x); }; // BAD: "looks like" copy/value capture
3902 // [&] has identical semantics and copies the this pointer under the current rules
3903 // [=,this] and [&,this] are not much better, and confusing
3906 lambda(); // calls use(0, 42);
3908 lambda(); // calls use(0, 43);
3912 auto lambda2 = [i, this]{ use(i, x); }; // ok, most explicit and least confusing
3920 This is under active discussion in standardization, and may be addressed in a future version of the standard by adding a new capture mode or possibly adjusting the meaning of `[=]`. For now, just be explicit.
3924 * Flag any lambda capture-list that specifies a default capture and also captures `this` (whether explicitly or via default capture)
3926 ### <a name="F-varargs"></a>F.55: Don't use `va_arg` arguments
3930 Reading from a `va_arg` assumes that the correct type was actually passed.
3931 Passing to varargs assumes the correct type will be read.
3932 This is fragile because it cannot generally be enforced to be safe in the language and so relies on programmer discipline to get it right.
3939 result += va_arg(list, int); // BAD, assumes it will be passed ints
3944 sum(3.14159, 2.71828); // BAD, undefined
3946 template<class ...Args>
3947 auto sum(Args... args) { // GOOD, and much more flexible
3948 return (... + args); // note: C++17 "fold expression"
3952 sum(3.14159, 2.71828); // ok: ~5.85987
3957 * variadic templates
3958 * `variant` arguments
3959 * `initializer_list` (homogeneous)
3963 Declaring a `...` parameter is sometimes useful for techniques that don't involve actual argument passing, notably to declare "take-anything" functions so as to disable "everything else" in an overload set or express a catchall case in a template metaprogram.
3967 * Issue a diagnostic for using `va_list`, `va_start`, or `va_arg`.
3968 * Issue a diagnostic for passing an argument to a vararg parameter of a function that does not offer an overload for a more specific type in the position of the vararg. To fix: Use a different function, or `[[suppress(types)]]`.
3970 # <a name="S-class"></a>C: Classes and class hierarchies
3972 A class is a user-defined type, for which a programmer can define the representation, operations, and interfaces.
3973 Class hierarchies are used to organize related classes into hierarchical structures.
3977 * [C.1: Organize related data into structures (`struct`s or `class`es)](#Rc-org)
3978 * [C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently](#Rc-struct)
3979 * [C.3: Represent the distinction between an interface and an implementation using a class](#Rc-interface)
3980 * [C.4: Make a function a member only if it needs direct access to the representation of a class](#Rc-member)
3981 * [C.5: Place helper functions in the same namespace as the class they support](#Rc-helper)
3982 * [C.7: Don't define a class or enum and declare a variable of its type in the same statement](#Rc-standalone)
3983 * [C.8: Use `class` rather than `struct` if any member is non-public](#Rc-class)
3984 * [C.9: Minimize exposure of members](#Rc-private)
3988 * [C.concrete: Concrete types](#SS-concrete)
3989 * [C.ctor: Constructors, assignments, and destructors](#S-ctor)
3990 * [C.con: Containers and other resource handles](#SS-containers)
3991 * [C.lambdas: Function objects and lambdas](#SS-lambdas)
3992 * [C.hier: Class hierarchies (OOP)](#SS-hier)
3993 * [C.over: Overloading and overloaded operators](#SS-overload)
3994 * [C.union: Unions](#SS-union)
3996 ### <a name="Rc-org"></a>C.1: Organize related data into structures (`struct`s or `class`es)
4000 Ease of comprehension.
4001 If data is related (for fundamental reasons), that fact should be reflected in code.
4005 void draw(int x, int y, int x2, int y2); // BAD: unnecessary implicit relationships
4006 void draw(Point from, Point to); // better
4010 A simple class without virtual functions implies no space or time overhead.
4014 From a language perspective `class` and `struct` differ only in the default visibility of their members.
4018 Probably impossible. Maybe a heuristic looking for data items used together is possible.
4020 ### <a name="Rc-struct"></a>C.2: Use `class` if the class has an invariant; use `struct` if the data members can vary independently
4025 Ease of comprehension.
4026 The use of `class` alerts the programmer to the need for an invariant.
4027 This is a useful convention.
4031 An invariant is a logical condition for the members of an object that a constructor must establish for the public member functions to assume.
4032 After the invariant is established (typically by a constructor) every member function can be called for the object.
4033 An invariant can be stated informally (e.g., in a comment) or more formally using `Expects`.
4035 If all data members can vary independently of each other, no invariant is possible.
4039 struct Pair { // the members can vary independently
4048 // validate that {yy, mm, dd} is a valid date and initialize
4049 Date(int yy, Month mm, char dd);
4059 If a class has any `private` data, a user cannot completely initialize an object without the use of a constructor.
4060 Hence, the class definer will provide a constructor and must specify its meaning.
4061 This effectively means the definer need to define an invariant.
4065 * [define a class with private data as `class`](#Rc-class)
4066 * [Prefer to place the interface first in a class](#Rl-order)
4067 * [minimize exposure of members](#Rc-private)
4068 * [Avoid `protected` data](#Rh-protected)
4072 Look for `struct`s with all data private and `class`es with public members.
4074 ### <a name="Rc-interface"></a>C.3: Represent the distinction between an interface and an implementation using a class
4078 An explicit distinction between interface and implementation improves readability and simplifies maintenance.
4083 // ... some representation ...
4086 // validate that {yy, mm, dd} is a valid date and initialize
4087 Date(int yy, Month mm, char dd);
4090 Month month() const;
4094 For example, we can now change the representation of a `Date` without affecting its users (recompilation is likely, though).
4098 Using a class in this way to represent the distinction between interface and implementation is of course not the only way.
4099 For example, we can use a set of declarations of freestanding functions in a namespace, an abstract base class, or a template function with concepts to represent an interface.
4100 The most important issue is to explicitly distinguish between an interface and its implementation "details."
4101 Ideally, and typically, an interface is far more stable than its implementation(s).
4107 ### <a name="Rc-member"></a>C.4: Make a function a member only if it needs direct access to the representation of a class
4111 Less coupling than with member functions, fewer functions that can cause trouble by modifying object state, reduces the number of functions that needs to be modified after a change in representation.
4116 // ... relatively small interface ...
4119 // helper functions:
4120 Date next_weekday(Date);
4121 bool operator==(Date, Date);
4123 The "helper functions" have no need for direct access to the representation of a `Date`.
4127 This rule becomes even better if C++ gets ["uniform function call"](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0251r0.pdf).
4131 The language requires `virtual` functions to be members, and not all `virtual` functions directly access data.
4132 In particular, members of an abstract class rarely do.
4134 Note [multi-methods](https://parasol.tamu.edu/~yuriys/papers/OMM10.pdf).
4138 The language requires operators `=`, `()`, `[]`, and `->` to be members.
4142 An overload set may have some members that do not directly access `private` data:
4146 void foo(long x) { /* manipulate private data */ }
4147 void foo(double x) { foo(std::lround(x)); }
4155 Similarly, a set of functions may be designed to be used in a chain:
4157 x.scale(0.5).rotate(45).set_color(Color::red);
4159 Typically, some but not all of such functions directly access `private` data.
4163 * Look for non-`virtual` member functions that do not touch data members directly.
4164 The snag is that many member functions that do not need to touch data members directly do.
4165 * Ignore `virtual` functions.
4166 * Ignore functions that are part of an overload set out of which at least one function accesses `private` members.
4167 * Ignore functions returning `this`.
4169 ### <a name="Rc-helper"></a>C.5: Place helper functions in the same namespace as the class they support
4173 A helper function is a function (usually supplied by the writer of a class) that does not need direct access to the representation of the class, yet is seen as part of the useful interface to the class.
4174 Placing them in the same namespace as the class makes their relationship to the class obvious and allows them to be found by argument dependent lookup.
4178 namespace Chrono { // here we keep time-related services
4180 class Time { /* ... */ };
4181 class Date { /* ... */ };
4183 // helper functions:
4184 bool operator==(Date, Date);
4185 Date next_weekday(Date);
4191 This is especially important for [overloaded operators](#Ro-namespace).
4195 * Flag global functions taking argument types from a single namespace.
4197 ### <a name="Rc-standalone"></a>C.7: Don't define a class or enum and declare a variable of its type in the same statement
4201 Mixing a type definition and the definition of another entity in the same declaration is confusing and unnecessary.
4205 struct Data { /*...*/ } data{ /*...*/ };
4209 struct Data { /*...*/ };
4210 Data data{ /*...*/ };
4214 * Flag if the `}` of a class or enumeration definition is not followed by a `;`. The `;` is missing.
4216 ### <a name="Rc-class"></a>C.8: Use `class` rather than `struct` if any member is non-public
4221 To make it clear that something is being hidden/abstracted.
4222 This is a useful convention.
4229 Date(int i, Month m);
4230 // ... lots of functions ...
4235 There is nothing wrong with this code as far as the C++ language rules are concerned,
4236 but nearly everything is wrong from a design perspective.
4237 The private data is hidden far from the public data.
4238 The data is split in different parts of the class declaration.
4239 Different parts of the data have different access.
4240 All of this decreases readability and complicates maintenance.
4244 Prefer to place the interface first in a class, [see NL.16](#Rl-order).
4248 Flag classes declared with `struct` if there is a `private` or `protected` member.
4250 ### <a name="Rc-private"></a>C.9: Minimize exposure of members
4256 Minimize the chance of unintended access.
4257 This simplifies maintenance.
4261 template<typename T, typename U>
4268 Whatever we do in the `//`-part, an arbitrary user of a `pair` can arbitrarily and independently change its `a` and `b`.
4269 In a large code base, we cannot easily find which code does what to the members of `pair`.
4270 This may be exactly what we want, but if we want to enforce a relation among members, we need to make them `private`
4271 and enforce that relation (invariant) through constructors and member functions.
4277 double meters() const { return magnitude*unit; }
4278 void set_unit(double u)
4280 // ... check that u is a factor of 10 ...
4281 // ... change magnitude appropriately ...
4287 double unit; // 1 is meters, 1000 is kilometers, 0.001 is millimeters, etc.
4292 If the set of direct users of a set of variables cannot be easily determined, the type or usage of that set cannot be (easily) changed/improved.
4293 For `public` and `protected` data, that's usually the case.
4297 A class can provide two interfaces to its users.
4298 One for derived classes (`protected`) and one for general users (`public`).
4299 For example, a derived class might be allowed to skip a run-time check because it has already guaranteed correctness:
4303 int bar(int x) { check(x); return do_bar(x); }
4306 int do_bar(int x); // do some operation on the data
4312 class Dir : public Foo {
4314 int mem(int x, int y)
4316 /* ... do something ... */
4317 return do_bar(x + y); // OK: derived class can bypass check
4323 int r1 = x.bar(1); // OK, will check
4324 int r2 = x.do_bar(2); // error: would bypass check
4330 [`protected` data is a bad idea](#Rh-protected).
4334 Prefer the order `public` members before `protected` members before `private` members [see](#Rl-order).
4338 * [Flag protected data](#Rh-protected).
4339 * Flag mixtures of `public` and private `data`
4341 ## <a name="SS-concrete"></a>C.concrete: Concrete types
4343 One ideal for a class is to be a regular type.
4344 That means roughly "behaves like an `int`." A concrete type is the simplest kind of class.
4345 A value of regular type can be copied and the result of a copy is an independent object with the same value as the original.
4346 If a concrete type has both `=` and `==`, `a = b` should result in `a == b` being `true`.
4347 Concrete classes without assignment and equality can be defined, but they are (and should be) rare.
4348 The C++ built-in types are regular, and so are standard-library classes, such as `string`, `vector`, and `map`.
4349 Concrete types are also often referred to as value types to distinguish them from types used as part of a hierarchy.
4351 Concrete type rule summary:
4353 * [C.10: Prefer concrete types over class hierarchies](#Rc-concrete)
4354 * [C.11: Make concrete types regular](#Rc-regular)
4356 ### <a name="Rc-concrete"></a>C.10: Prefer concrete types over class hierarchies
4360 A concrete type is fundamentally simpler than a hierarchy:
4361 easier to design, easier to implement, easier to use, easier to reason about, smaller, and faster.
4362 You need a reason (use cases) for using a hierarchy.
4368 // ... operations ...
4369 // ... no virtual functions ...
4374 // ... operations, some virtual ...
4380 Point1 p11 {1, 2}; // make an object on the stack
4381 Point1 p12 {p11}; // a copy
4383 auto p21 = make_unique<Point2>(1, 2); // make an object on the free store
4384 auto p22 = p21->clone(); // make a copy
4388 If a class can be part of a hierarchy, we (in real code if not necessarily in small examples) must manipulate its objects through pointers or references.
4389 That implies more memory overhead, more allocations and deallocations, and more run-time overhead to perform the resulting indirections.
4393 Concrete types can be stack-allocated and be members of other classes.
4397 The use of indirection is fundamental for run-time polymorphic interfaces.
4398 The allocation/deallocation overhead is not (that's just the most common case).
4399 We can use a base class as the interface of a scoped object of a derived class.
4400 This is done where dynamic allocation is prohibited (e.g. hard-real-time) and to provide a stable interface to some kinds of plug-ins.
4407 ### <a name="Rc-regular"></a>C.11: Make concrete types regular
4411 Regular types are easier to understand and reason about than types that are not regular (irregularities requires extra effort to understand and use).
4420 bool operator==(const Bundle& a, const Bundle& b)
4422 return a.name == b.name && a.vr == b.vr;
4425 Bundle b1 { "my bundle", {r1, r2, r3}};
4427 if (!(b1 == b2)) error("impossible!");
4428 b2.name = "the other bundle";
4429 if (b1 == b2) error("No!");
4431 In particular, if a concrete type has an assignment also give it an equals operator so that `a = b` implies `a == b`.
4435 Handles for resources that cannot be cloned, e.g., a `scoped_lock` for a `mutex`, resemble concrete types in that they most often are stack-allocated.
4436 However, objects of such types typically cannot be copied (instead, they can usually be moved),
4437 so they can't be `regular`; instead, they tend to be `semiregular`.
4438 Often, such types are referred to as "move-only types".
4444 ## <a name="S-ctor"></a>C.ctor: Constructors, assignments, and destructors
4446 These functions control the lifecycle of objects: creation, copy, move, and destruction.
4447 Define constructors to guarantee and simplify initialization of classes.
4449 These are *default operations*:
4451 * a default constructor: `X()`
4452 * a copy constructor: `X(const X&)`
4453 * a copy assignment: `operator=(const X&)`
4454 * a move constructor: `X(X&&)`
4455 * a move assignment: `operator=(X&&)`
4456 * a destructor: `~X()`
4458 By default, the compiler defines each of these operations if it is used, but the default can be suppressed.
4460 The default operations are a set of related operations that together implement the lifecycle semantics of an object.
4461 By default, C++ treats classes as value-like types, but not all types are value-like.
4463 Set of default operations rules:
4465 * [C.20: If you can avoid defining any default operations, do](#Rc-zero)
4466 * [C.21: If you define or `=delete` any default operation, define or `=delete` them all](#Rc-five)
4467 * [C.22: Make default operations consistent](#Rc-matched)
4471 * [C.30: Define a destructor if a class needs an explicit action at object destruction](#Rc-dtor)
4472 * [C.31: All resources acquired by a class must be released by the class's destructor](#Rc-dtor-release)
4473 * [C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning](#Rc-dtor-ptr)
4474 * [C.33: If a class has an owning pointer member, define or `=delete` a destructor](#Rc-dtor-ptr2)
4475 * [C.35: A base class destructor should be either public and virtual, or protected and nonvirtual](#Rc-dtor-virtual)
4476 * [C.36: A destructor may not fail](#Rc-dtor-fail)
4477 * [C.37: Make destructors `noexcept`](#Rc-dtor-noexcept)
4481 * [C.40: Define a constructor if a class has an invariant](#Rc-ctor)
4482 * [C.41: A constructor should create a fully initialized object](#Rc-complete)
4483 * [C.42: If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
4484 * [C.43: Ensure that a copyable (value type) class has a default constructor](#Rc-default0)
4485 * [C.44: Prefer default constructors to be simple and non-throwing](#Rc-default00)
4486 * [C.45: Don't define a default constructor that only initializes data members; use member initializers instead](#Rc-default)
4487 * [C.46: By default, declare single-argument constructors `explicit`](#Rc-explicit)
4488 * [C.47: Define and initialize member variables in the order of member declaration](#Rc-order)
4489 * [C.48: Prefer in-class initializers to member initializers in constructors for constant initializers](#Rc-in-class-initializer)
4490 * [C.49: Prefer initialization to assignment in constructors](#Rc-initialize)
4491 * [C.50: Use a factory function if you need "virtual behavior" during initialization](#Rc-factory)
4492 * [C.51: Use delegating constructors to represent common actions for all constructors of a class](#Rc-delegating)
4493 * [C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization](#Rc-inheriting)
4495 Copy and move rules:
4497 * [C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`](#Rc-copy-assignment)
4498 * [C.61: A copy operation should copy](#Rc-copy-semantic)
4499 * [C.62: Make copy assignment safe for self-assignment](#Rc-copy-self)
4500 * [C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const&`](#Rc-move-assignment)
4501 * [C.64: A move operation should move and leave its source in a valid state](#Rc-move-semantic)
4502 * [C.65: Make move assignment safe for self-assignment](#Rc-move-self)
4503 * [C.66: Make move operations `noexcept`](#Rc-move-noexcept)
4504 * [C.67: A polymorphic class should suppress copying](#Rc-copy-virtual)
4506 Other default operations rules:
4508 * [C.80: Use `=default` if you have to be explicit about using the default semantics](#Rc-eqdefault)
4509 * [C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)](#Rc-delete)
4510 * [C.82: Don't call virtual functions in constructors and destructors](#Rc-ctor-virtual)
4511 * [C.83: For value-like types, consider providing a `noexcept` swap function](#Rc-swap)
4512 * [C.84: A `swap` may not fail](#Rc-swap-fail)
4513 * [C.85: Make `swap` `noexcept`](#Rc-swap-noexcept)
4514 * [C.86: Make `==` symmetric with respect of operand types and `noexcept`](#Rc-eq)
4515 * [C.87: Beware of `==` on base classes](#Rc-eq-base)
4516 * [C.89: Make a `hash` `noexcept`](#Rc-hash)
4518 ## <a name="SS-defop"></a>C.defop: Default Operations
4520 By default, the language supplies the default operations with their default semantics.
4521 However, a programmer can disable or replace these defaults.
4523 ### <a name="Rc-zero"></a>C.20: If you can avoid defining default operations, do
4527 It's the simplest and gives the cleanest semantics.
4533 // ... no default operations declared ...
4539 Named_map nm; // default construct
4540 Named_map nm2 {nm}; // copy construct
4542 Since `std::map` and `string` have all the special functions, no further work is needed.
4546 This is known as "the rule of zero".
4550 (Not enforceable) While not enforceable, a good static analyzer can detect patterns that indicate a possible improvement to meet this rule.
4551 For example, a class with a (pointer, size) pair of member and a destructor that `delete`s the pointer could probably be converted to a `vector`.
4553 ### <a name="Rc-five"></a>C.21: If you define or `=delete` any default operation, define or `=delete` them all
4557 The *special member functions* are the default constructor, copy constructor,
4558 copy assignment operator, move constructor, move assignment operator, and
4561 The semantics of the special functions are closely related, so if one needs to be declared, the odds are that others need consideration too.
4563 Declaring any special member function except a default constructor,
4564 even as `=default` or `=delete`, will suppress the implicit declaration
4565 of a move constructor and move assignment operator.
4566 Declaring a move constructor or move assignment operator, even as
4567 `=default` or `=delete`, will cause an implicitly generated copy constructor
4568 or implicitly generated copy assignment operator to be defined as deleted.
4569 So as soon as any of the special functions is declared, the others should
4570 all be declared to avoid unwanted effects like turning all potential moves
4571 into more expensive copies, or making a class move-only.
4575 struct M2 { // bad: incomplete set of default operations
4578 // ... no copy or move operations ...
4579 ~M2() { delete[] rep; }
4581 pair<int, int>* rep; // zero-terminated set of pairs
4589 x = y; // the default assignment
4593 Given that "special attention" was needed for the destructor (here, to deallocate), the likelihood that copy and move assignment (both will implicitly destroy an object) are correct is low (here, we would get double deletion).
4597 This is known as "the rule of five" or "the rule of six", depending on whether you count the default constructor.
4601 If you want a default implementation of a default operation (while defining another), write `=default` to show you're doing so intentionally for that function.
4602 If you don't want a default operation, suppress it with `=delete`.
4606 When a destructor needs to be declared just to make it `virtual`, it can be
4607 defined as defaulted. To avoid suppressing the implicit move operations
4608 they must also be declared, and then to avoid the class becoming move-only
4609 (and not copyable) the copy operations must be declared:
4611 class AbstractBase {
4613 virtual ~AbstractBase() = default;
4614 AbstractBase(const AbstractBase&) = default;
4615 AbstractBase& operator=(const AbstractBase&) = default;
4616 AbstractBase(AbstractBase&&) = default;
4617 AbstractBase& operator=(AbstractBase&&) = default;
4620 Alternatively to prevent slicing as per [C.67](#Rc-copy-virtual),
4621 the copy and move operations can all be deleted:
4623 class ClonableBase {
4625 virtual unique_ptr<ClonableBase> clone() const;
4626 virtual ~ClonableBase() = default;
4627 ClonableBase(const ClonableBase&) = delete;
4628 ClonableBase& operator=(const ClonableBase&) = delete;
4629 ClonableBase(ClonableBase&&) = delete;
4630 ClonableBase& operator=(ClonableBase&&) = delete;
4633 Defining only the move operations or only the copy operations would have the
4634 same effect here, but stating the intent explicitly for each special member
4635 makes it more obvious to the reader.
4639 Compilers enforce much of this rule and ideally warn about any violation.
4643 Relying on an implicitly generated copy operation in a class with a destructor is deprecated.
4647 Writing the six special member functions can be error prone.
4648 Note their argument types:
4653 virtual ~X() = default; // destructor (virtual if X is meant to be a base class)
4654 X(const X&) = default; // copy constructor
4655 X& operator=(const X&) = default; // copy assignment
4656 X(X&&) = default; // move constructor
4657 X& operator=(X&&) = default; // move assignment
4660 A minor mistake (such as a misspelling, leaving out a `const`, using `&` instead of `&&`, or leaving out a special function) can lead to errors or warnings.
4661 To avoid the tedium and the possibility of errors, try to follow the [rule of zero](#Rc-zero).
4665 (Simple) A class should have a declaration (even a `=delete` one) for either all or none of the special functions.
4667 ### <a name="Rc-matched"></a>C.22: Make default operations consistent
4671 The default operations are conceptually a matched set. Their semantics are interrelated.
4672 Users will be surprised if copy/move construction and copy/move assignment do logically different things. Users will be surprised if constructors and destructors do not provide a consistent view of resource management. Users will be surprised if copy and move don't reflect the way constructors and destructors work.
4676 class Silly { // BAD: Inconsistent copy operations
4682 Silly(const Silly& a) : p{a.p} { *p = *a.p; } // deep copy
4683 Silly& operator=(const Silly& a) { p = a.p; } // shallow copy
4687 These operations disagree about copy semantics. This will lead to confusion and bugs.
4691 * (Complex) A copy/move constructor and the corresponding copy/move assignment operator should write to the same member variables at the same level of dereference.
4692 * (Complex) Any member variables written in a copy/move constructor should also be initialized by all other constructors.
4693 * (Complex) If a copy/move constructor performs a deep copy of a member variable, then the destructor should modify the member variable.
4694 * (Complex) If a destructor is modifying a member variable, that member variable should be written in any copy/move constructors or assignment operators.
4696 ## <a name="SS-dtor"></a>C.dtor: Destructors
4698 "Does this class need a destructor?" is a surprisingly powerful design question.
4699 For most classes the answer is "no" either because the class holds no resources or because destruction is handled by [the rule of zero](#Rc-zero);
4700 that is, its members can take care of themselves as concerns destruction.
4701 If the answer is "yes", much of the design of the class follows (see [the rule of five](#Rc-five)).
4703 ### <a name="Rc-dtor"></a>C.30: Define a destructor if a class needs an explicit action at object destruction
4707 A destructor is implicitly invoked at the end of an object's lifetime.
4708 If the default destructor is sufficient, use it.
4709 Only define a non-default destructor if a class needs to execute code that is not already part of its members' destructors.
4713 template<typename A>
4714 struct final_action { // slightly simplified
4716 final_action(A a) :act{a} {}
4717 ~final_action() { act(); }
4720 template<typename A>
4721 final_action<A> finally(A act) // deduce action type
4723 return final_action<A>{act};
4728 auto act = finally([]{ cout << "Exit test\n"; }); // establish exit action
4730 if (something) return; // act done here
4734 The whole purpose of `final_action` is to get a piece of code (usually a lambda) executed upon destruction.
4738 There are two general categories of classes that need a user-defined destructor:
4740 * A class with a resource that is not already represented as a class with a destructor, e.g., a `vector` or a transaction class.
4741 * A class that exists primarily to execute an action upon destruction, such as a tracer or `final_action`.
4745 class Foo { // bad; use the default destructor
4748 ~Foo() { s = ""; i = 0; vi.clear(); } // clean up
4755 The default destructor does it better, more efficiently, and can't get it wrong.
4759 If the default destructor is needed, but its generation has been suppressed (e.g., by defining a move constructor), use `=default`.
4763 Look for likely "implicit resources", such as pointers and references. Look for classes with destructors even though all their data members have destructors.
4765 ### <a name="Rc-dtor-release"></a>C.31: All resources acquired by a class must be released by the class's destructor
4769 Prevention of resource leaks, especially in error cases.
4773 For resources represented as classes with a complete set of default operations, this happens automatically.
4778 ifstream f; // may own a file
4779 // ... no default operations defined or =deleted ...
4782 `X`'s `ifstream` implicitly closes any file it may have open upon destruction of its `X`.
4787 FILE* f; // may own a file
4788 // ... no default operations defined or =deleted ...
4791 `X2` may leak a file handle.
4795 What about a sockets that won't close? A destructor, close, or cleanup operation [should never fail](#Rc-dtor-fail).
4796 If it does nevertheless, we have a problem that has no really good solution.
4797 For starters, the writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
4798 See [discussion](#Sd-never-fail).
4799 To make the problem worse, many "close/release" operations are not retryable.
4800 Many have tried to solve this problem, but no general solution is known.
4801 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
4805 A class can hold pointers and references to objects that it does not own.
4806 Obviously, such objects should not be `delete`d by the class's destructor.
4809 Preprocessor pp { /* ... */ };
4810 Parser p { pp, /* ... */ };
4811 Type_checker tc { p, /* ... */ };
4813 Here `p` refers to `pp` but does not own it.
4817 * (Simple) If a class has pointer or reference member variables that are owners
4818 (e.g., deemed owners by using `gsl::owner`), then they should be referenced in its destructor.
4819 * (Hard) Determine if pointer or reference member variables are owners when there is no explicit statement of ownership
4820 (e.g., look into the constructors).
4822 ### <a name="Rc-dtor-ptr"></a>C.32: If a class has a raw pointer (`T*`) or reference (`T&`), consider whether it might be owning
4826 There is a lot of code that is non-specific about ownership.
4834 If the `T*` or `T&` is owning, mark it `owning`. If the `T*` is not owning, consider marking it `ptr`.
4835 This will aid documentation and analysis.
4839 Look at the initialization of raw member pointers and member references and see if an allocation is used.
4841 ### <a name="Rc-dtor-ptr2"></a>C.33: If a class has an owning pointer member, define a destructor
4845 An owned object must be `deleted` upon destruction of the object that owns it.
4849 A pointer member may represent a resource.
4850 [A `T*` should not do so](#Rr-ptr), but in older code, that's common.
4851 Consider a `T*` a possible owner and therefore suspect.
4853 template<typename T>
4855 T* p; // BAD: vague about ownership of *p
4858 // ... no user-defined default operations ...
4861 void use(Smart_ptr<int> p1)
4863 // error: p2.p leaked (if not nullptr and not owned by some other code)
4867 Note that if you define a destructor, you must define or delete [all default operations](#Rc-five):
4869 template<typename T>
4871 T* p; // BAD: vague about ownership of *p
4874 // ... no user-defined copy operations ...
4875 ~Smart_ptr2() { delete p; } // p is an owner!
4878 void use(Smart_ptr2<int> p1)
4880 auto p2 = p1; // error: double deletion
4883 The default copy operation will just copy the `p1.p` into `p2.p` leading to a double destruction of `p1.p`. Be explicit about ownership:
4885 template<typename T>
4887 owner<T*> p; // OK: explicit about ownership of *p
4891 // ... copy and move operations ...
4892 ~Smart_ptr3() { delete p; }
4895 void use(Smart_ptr3<int> p1)
4897 auto p2 = p1; // OK: no double deletion
4902 Often the simplest way to get a destructor is to replace the pointer with a smart pointer (e.g., `std::unique_ptr`) and let the compiler arrange for proper destruction to be done implicitly.
4906 Why not just require all owning pointers to be "smart pointers"?
4907 That would sometimes require non-trivial code changes and may affect ABIs.
4911 * A class with a pointer data member is suspect.
4912 * A class with an `owner<T>` should define its default operations.
4915 ### <a name="Rc-dtor-virtual"></a>C.35: A base class destructor should be either public and virtual, or protected and nonvirtual
4919 To prevent undefined behavior.
4920 If the destructor is public, then calling code can attempt to destroy a derived class object through a base class pointer, and the result is undefined if the base class's destructor is non-virtual.
4921 If the destructor is protected, then calling code cannot destroy through a base class pointer and the destructor does not need to be virtual; it does need to be protected, not private, so that derived destructors can invoke it.
4922 In general, the writer of a base class does not know the appropriate action to be done upon destruction.
4926 See [this in the Discussion section](#Sd-dtor).
4930 struct Base { // BAD: implicitly has a public nonvirtual destructor
4935 string s {"a resource needing cleanup"};
4936 ~D() { /* ... do some cleanup ... */ }
4942 unique_ptr<Base> p = make_unique<D>();
4944 } // p's destruction calls ~Base(), not ~D(), which leaks D::s and possibly more
4948 A virtual function defines an interface to derived classes that can be used without looking at the derived classes.
4949 If the interface allows destroying, it should be safe to do so.
4953 A destructor must be nonprivate or it will prevent using the type:
4956 ~X(); // private destructor
4962 X a; // error: cannot destroy
4963 auto p = make_unique<X>(); // error: cannot destroy
4968 We can imagine one case where you could want a protected virtual destructor: When an object of a derived type (and only of such a type) should be allowed to destroy *another* object (not itself) through a pointer to base. We haven't seen such a case in practice, though.
4973 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and nonvirtual.
4975 ### <a name="Rc-dtor-fail"></a>C.36: A destructor may not fail
4979 In general we do not know how to write error-free code if a destructor should fail.
4980 The standard library requires that all classes it deals with have destructors that do not exit by throwing.
4993 if (cannot_release_a_resource) terminate();
4999 Many have tried to devise a fool-proof scheme for dealing with failure in destructors.
5000 None have succeeded to come up with a general scheme.
5001 This can be a real practical problem: For example, what about a socket that won't close?
5002 The writer of a destructor does not know why the destructor is called and cannot "refuse to act" by throwing an exception.
5003 See [discussion](#Sd-dtor).
5004 To make the problem worse, many "close/release" operations are not retryable.
5005 If at all possible, consider failure to close/cleanup a fundamental design error and terminate.
5009 Declare a destructor `noexcept`. That will ensure that it either completes normally or terminate the program.
5013 If a resource cannot be released and the program may not fail, try to signal the failure to the rest of the system somehow
5014 (maybe even by modifying some global state and hope something will notice and be able to take care of the problem).
5015 Be fully aware that this technique is special-purpose and error-prone.
5016 Consider the "my connection will not close" example.
5017 Probably there is a problem at the other end of the connection and only a piece of code responsible for both ends of the connection can properly handle the problem.
5018 The destructor could send a message (somehow) to the responsible part of the system, consider that to have closed the connection, and return normally.
5022 If a destructor uses operations that may fail, it can catch exceptions and in some cases still complete successfully
5023 (e.g., by using a different clean-up mechanism from the one that threw an exception).
5027 (Simple) A destructor should be declared `noexcept` if it could throw.
5029 ### <a name="Rc-dtor-noexcept"></a>C.37: Make destructors `noexcept`
5033 [A destructor may not fail](#Rc-dtor-fail). If a destructor tries to exit with an exception, it's a bad design error and the program had better terminate.
5037 A destructor (either user-defined or compiler-generated) is implicitly declared `noexcept` (independently of what code is in its body) if all of the members of its class have `noexcept` destructors. By explicitly marking destructors `noexcept`, an author guards against the destructor becoming implicitly `noexcept(false)` through the addition or modification of a class member.
5041 Not all destructors are noexcept by default; one throwing member poisons the whole class hierarchy
5044 Details x; // happens to have a throwing destructor
5046 ~X() { } // implicitly noexcept(false); aka can throw
5049 So, if in doubt, declare a destructor noexcept.
5053 Why not then declare all destructors noexcept?
5054 Because that would in many cases -- especially simple cases -- be distracting clutter.
5058 (Simple) A destructor should be declared `noexcept` if it could throw.
5060 ## <a name="SS-ctor"></a>C.ctor: Constructors
5062 A constructor defines how an object is initialized (constructed).
5064 ### <a name="Rc-ctor"></a>C.40: Define a constructor if a class has an invariant
5068 That's what constructors are for.
5072 class Date { // a Date represents a valid date
5073 // in the January 1, 1900 to December 31, 2100 range
5074 Date(int dd, int mm, int yy)
5075 :d{dd}, m{mm}, y{yy}
5077 if (!is_valid(d, m, y)) throw Bad_date{}; // enforce invariant
5084 It is often a good idea to express the invariant as an `Ensures` on the constructor.
5088 A constructor can be used for convenience even if a class does not have an invariant. For example:
5093 Rec(const string& ss) : s{ss} {}
5094 Rec(int ii) :i{ii} {}
5102 The C++11 initializer list rule eliminates the need for many constructors. For example:
5107 Rec2(const string& ss, int ii = 0) :s{ss}, i{ii} {} // redundant
5113 The `Rec2` constructor is redundant.
5114 Also, the default for `int` would be better done as a [member initializer](#Rc-in-class-initializer).
5116 **See also**: [construct valid object](#Rc-complete) and [constructor throws](#Rc-throw).
5120 * Flag classes with user-defined copy operations but no constructor (a user-defined copy is a good indicator that the class has an invariant)
5122 ### <a name="Rc-complete"></a>C.41: A constructor should create a fully initialized object
5126 A constructor establishes the invariant for a class. A user of a class should be able to assume that a constructed object is usable.
5131 FILE* f; // call init() before any other function
5135 void init(); // initialize f
5136 void read(); // read from f
5143 file.read(); // crash or bad read!
5145 file.init(); // too late
5149 Compilers do not read comments.
5153 If a valid object cannot conveniently be constructed by a constructor, [use a factory function](#Rc-factory).
5157 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5158 * (Unknown) If a constructor has an `Ensures` contract, try to see if it holds as a postcondition.
5162 If a constructor acquires a resource (to create a valid object), that resource should be [released by the destructor](#Rc-dtor-release).
5163 The idiom of having constructors acquire resources and destructors release them is called [RAII](#Rr-raii) ("Resource Acquisition Is Initialization").
5165 ### <a name="Rc-throw"></a>C.42: If a constructor cannot construct a valid object, throw an exception
5169 Leaving behind an invalid object is asking for trouble.
5177 X2(const string& name)
5178 :f{fopen(name.c_str(), "r")}
5180 if (!f) throw runtime_error{"could not open" + name};
5184 void read(); // read from f
5190 X2 file {"Zeno"}; // throws if file isn't open
5191 file.read(); // fine
5197 class X3 { // bad: the constructor leaves a non-valid object behind
5198 FILE* f; // call is_valid() before any other function
5202 X3(const string& name)
5203 :f{fopen(name.c_str(), "r")}, valid{false}
5205 if (f) valid = true;
5209 bool is_valid() { return valid; }
5210 void read(); // read from f
5216 X3 file {"Heraclides"};
5217 file.read(); // crash or bad read!
5219 if (file.is_valid()) {
5224 // ... handle error ...
5231 For a variable definition (e.g., on the stack or as a member of another object) there is no explicit function call from which an error code could be returned.
5232 Leaving behind an invalid object and relying on users to consistently check an `is_valid()` function before use is tedious, error-prone, and inefficient.
5236 There are domains, such as some hard-real-time systems (think airplane controls) where (without additional tool support) exception handling is not sufficiently predictable from a timing perspective.
5237 There the `is_valid()` technique must be used. In such cases, check `is_valid()` consistently and immediately to simulate [RAII](#Rr-raii).
5241 If you feel tempted to use some "post-constructor initialization" or "two-stage initialization" idiom, try not to do that.
5242 If you really have to, look at [factory functions](#Rc-factory).
5246 One reason people have used `init()` functions rather than doing the initialization work in a constructor has been to avoid code replication.
5247 [Delegating constructors](#Rc-delegating) and [default member initialization](#Rc-in-class-initializer) do that better.
5248 Another reason has been to delay initialization until an object is needed; the solution to that is often [not to declare a variable until it can be properly initialized](#Res-init)
5254 ### <a name="Rc-default0"></a>C.43: Ensure that a copyable (value type) class has a default constructor
5258 Many language and library facilities rely on default constructors to initialize their elements, e.g. `T a[10]` and `std::vector<T> v(10)`.
5259 A default constructor often simplifies the task of defining a suitable [moved-from state](#???) for a type that is also copyable.
5263 A [value type](#SS-concrete) is a class that is copyable (and usually also comparable).
5264 It is closely related to the notion of Regular type from [EoP](http://elementsofprogramming.com/) and [the Palo Alto TR](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3351.pdf).
5268 class Date { // BAD: no default constructor
5270 Date(int dd, int mm, int yyyy);
5274 vector<Date> vd1(1000); // default Date needed here
5275 vector<Date> vd2(1000, Date{Month::October, 7, 1885}); // alternative
5277 The default constructor is only auto-generated if there is no user-declared constructor, hence it's impossible to initialize the vector `vd1` in the example above.
5278 The absence of a default value can cause surprises for users and complicate its use, so if one can be reasonably defined, it should be.
5280 `Date` is chosen to encourage thought:
5281 There is no "natural" default date (the big bang is too far back in time to be useful for most people), so this example is non-trivial.
5282 `{0, 0, 0}` is not a valid date in most calendar systems, so choosing that would be introducing something like floating-point's `NaN`.
5283 However, most realistic `Date` classes have a "first date" (e.g. January 1, 1970 is popular), so making that the default is usually trivial.
5287 Date(int dd, int mm, int yyyy);
5288 Date() = default; // [See also](#Rc-default)
5297 vector<Date> vd1(1000);
5301 A class with members that all have default constructors implicitly gets a default constructor:
5308 X x; // means X{{}, {}}; that is the empty string and the empty vector
5310 Beware that built-in types are not properly default constructed:
5319 X x; // x.s is initialized to the empty string; x.i is uninitialized
5321 cout << x.s << ' ' << x.i << '\n';
5325 Statically allocated objects of built-in types are by default initialized to `0`, but local built-in variables are not.
5326 Beware that your compiler may default initialize local built-in variables, whereas an optimized build will not.
5327 Thus, code like the example above may appear to work, but it relies on undefined behavior.
5328 Assuming that you want initialization, an explicit default initialization can help:
5332 int i {}; // default initialize (to 0)
5337 Classes that don't have a reasonable default construction are usually not copyable either, so they don't fall under this guideline.
5339 For example, a base class is not a value type (base classes should not be copyable) and so does not necessarily need a default constructor:
5341 // Shape is an abstract base class, not a copyable value type.
5342 // It may or may not need a default constructor.
5344 virtual void draw() = 0;
5345 virtual void rotate(int) = 0;
5346 // =delete copy/move functions
5350 A class that must acquire a caller-provided resource during construction often cannot have a default constructor, but it does not fall under this guideline because such a class is usually not copyable anyway:
5352 // std::lock_guard is not a copyable value type.
5353 // It does not have a default constructor.
5354 lock_guard g {mx}; // guard the mutex mx
5355 lock_guard g2; // error: guarding nothing
5357 A class that has a "special state" that must be handled separately from other states by member functions or users causes extra work
5358 (and most likely more errors). Such a type can naturally use the special state as a default constructed value, whether or not it is copyable:
5360 // std::ofstream is not a copyable value type.
5361 // It does happen to have a default constructor
5362 // that goes along with a special "not open" state.
5363 ofstream out {"Foobar"};
5365 out << log(time, transaction);
5367 Similar special-state types that are copyable, such as copyable smart pointers that have the special state "==nullptr", should use the special state as their default constructed value.
5369 However, it is preferable to have a default constructor default to a meaningful state such as `std::string`s `""` and `std::vector`s `{}`.
5373 * Flag classes that are copyable by `=` without a default constructor
5374 * Flag classes that are comparable with `==` but not copyable
5377 ### <a name="Rc-default00"></a>C.44: Prefer default constructors to be simple and non-throwing
5381 Being able to set a value to "the default" without operations that might fail simplifies error handling and reasoning about move operations.
5383 ##### Example, problematic
5385 template<typename T>
5386 // elem points to space-elem element allocated using new
5389 Vector0() :Vector0{0} {}
5390 Vector0(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
5398 This is nice and general, but setting a `Vector0` to empty after an error involves an allocation, which may fail.
5399 Also, having a default `Vector` represented as `{new T[0], 0, 0}` seems wasteful.
5400 For example, `Vector0<int> v[100]` costs 100 allocations.
5404 template<typename T>
5405 // elem is nullptr or elem points to space-elem element allocated using new
5408 // sets the representation to {nullptr, nullptr, nullptr}; doesn't throw
5409 Vector1() noexcept {}
5410 Vector1(int n) :elem{new T[n]}, space{elem + n}, last{elem} {}
5413 own<T*> elem = nullptr;
5418 Using `{nullptr, nullptr, nullptr}` makes `Vector1{}` cheap, but a special case and implies run-time checks.
5419 Setting a `Vector1` to empty after detecting an error is trivial.
5423 * Flag throwing default constructors
5425 ### <a name="Rc-default"></a>C.45: Don't define a default constructor that only initializes data members; use in-class member initializers instead
5429 Using in-class member initializers lets the compiler generate the function for you. The compiler-generated function can be more efficient.
5433 class X1 { // BAD: doesn't use member initializers
5437 X1() :s{"default"}, i{1} { }
5444 string s = "default";
5447 // use compiler-generated default constructor
5453 (Simple) A default constructor should do more than just initialize member variables with constants.
5455 ### <a name="Rc-explicit"></a>C.46: By default, declare single-argument constructors explicit
5459 To avoid unintended conversions.
5470 String s = 10; // surprise: string of size 10
5474 If you really want an implicit conversion from the constructor argument type to the class type, don't use `explicit`:
5479 Complex(double d); // OK: we want a conversion from d to {d, 0}
5483 Complex z = 10.7; // unsurprising conversion
5485 **See also**: [Discussion of implicit conversions](#Ro-conversion)
5489 Copy and move constructors should not be made `explicit` because they do not perform conversions. Explicit copy/move constructors make passing and returning by value difficult.
5493 (Simple) Single-argument constructors should be declared `explicit`. Good single argument non-`explicit` constructors are rare in most code based. Warn for all that are not on a "positive list".
5495 ### <a name="Rc-order"></a>C.47: Define and initialize member variables in the order of member declaration
5499 To minimize confusion and errors. That is the order in which the initialization happens (independent of the order of member initializers).
5507 Foo(int x) :m2{x}, m1{++x} { } // BAD: misleading initializer order
5511 Foo x(1); // surprise: x.m1 == x.m2 == 2
5515 (Simple) A member initializer list should mention the members in the same order they are declared.
5517 **See also**: [Discussion](#Sd-order)
5519 ### <a name="Rc-in-class-initializer"></a>C.48: Prefer in-class initializers to member initializers in constructors for constant initializers
5523 Makes it explicit that the same value is expected to be used in all constructors. Avoids repetition. Avoids maintenance problems. It leads to the shortest and most efficient code.
5532 X() :i{666}, s{"qqq"} { } // j is uninitialized
5533 X(int ii) :i{ii} {} // s is "" and j is uninitialized
5537 How would a maintainer know whether `j` was deliberately uninitialized (probably a poor idea anyway) and whether it was intentional to give `s` the default value `""` in one case and `qqq` in another (almost certainly a bug)? The problem with `j` (forgetting to initialize a member) often happens when a new member is added to an existing class.
5546 X2() = default; // all members are initialized to their defaults
5547 X2(int ii) :i{ii} {} // s and j initialized to their defaults
5551 **Alternative**: We can get part of the benefits from default arguments to constructors, and that is not uncommon in older code. However, that is less explicit, causes more arguments to be passed, and is repetitive when there is more than one constructor:
5553 class X3 { // BAD: inexplicit, argument passing overhead
5558 X3(int ii = 666, const string& ss = "qqq", int jj = 0)
5559 :i{ii}, s{ss}, j{jj} { } // all members are initialized to their defaults
5565 * (Simple) Every constructor should initialize every member variable (either explicitly, via a delegating ctor call or via default construction).
5566 * (Simple) Default arguments to constructors suggest an in-class initializer may be more appropriate.
5568 ### <a name="Rc-initialize"></a>C.49: Prefer initialization to assignment in constructors
5572 An initialization explicitly states that initialization, rather than assignment, is done and can be more elegant and efficient. Prevents "use before set" errors.
5579 A(czstring p) : s1{p} { } // GOOD: directly construct (and the C-string is explicitly named)
5588 B(const char* p) { s1 = p; } // BAD: default constructor followed by assignment
5592 class C { // UGLY, aka very bad
5595 C() { cout << *p; p = new int{10}; } // accidental use before initialized
5599 ##### Example, better still
5601 Instead of those `const char*`s we could use `gsl::string_span` or (in C++17) `std::string_view`
5602 as [a more general way to present arguments to a function](#Rstr-view):
5607 A(string_view v) : s1{v} { } // GOOD: directly construct
5611 ### <a name="Rc-factory"></a>C.50: Use a factory function if you need "virtual behavior" during initialization
5615 If the state of a base class object must depend on the state of a derived part of the object, we need to use a virtual function (or equivalent) while minimizing the window of opportunity to misuse an imperfectly constructed object.
5619 The return type of the factory should normally be `unique_ptr` by default; if some uses are shared, the caller can `move` the `unique_ptr` into a `shared_ptr`. However, if the factory author knows that all uses of the returned object will be shared uses, return `shared_ptr` and use `make_shared` in the body to save an allocation.
5628 f(); // BAD: virtual call in constructor
5632 virtual void f() = 0;
5641 B() { /* ... */ } // create an imperfectly initialized object
5643 virtual void PostInitialize() // to be called right after construction
5646 f(); // GOOD: virtual dispatch is safe
5651 virtual void f() = 0;
5654 static shared_ptr<T> Create() // interface for creating shared objects
5656 auto p = make_shared<T>();
5657 p->PostInitialize();
5662 class D : public B { /* ... */ }; // some derived class
5664 shared_ptr<D> p = D::Create<D>(); // creating a D object
5666 By making the constructor `protected` we avoid an incompletely constructed object escaping into the wild.
5667 By providing the factory function `Create()`, we make construction (on the free store) convenient.
5671 Conventional factory functions allocate on the free store, rather than on the stack or in an enclosing object.
5673 **See also**: [Discussion](#Sd-factory)
5675 ### <a name="Rc-delegating"></a>C.51: Use delegating constructors to represent common actions for all constructors of a class
5679 To avoid repetition and accidental differences.
5683 class Date { // BAD: repetitive
5688 Date(int dd, Month mm, year yy)
5689 :d{dd}, m{mm}, y{yy}
5690 { if (!valid(d, m, y)) throw Bad_date{}; }
5692 Date(int dd, Month mm)
5693 :d{dd}, m{mm} y{current_year()}
5694 { if (!valid(d, m, y)) throw Bad_date{}; }
5698 The common action gets tedious to write and may accidentally not be common.
5707 Date2(int dd, Month mm, year yy)
5708 :d{dd}, m{mm}, y{yy}
5709 { if (!valid(d, m, y)) throw Bad_date{}; }
5711 Date2(int dd, Month mm)
5712 :Date2{dd, mm, current_year()} {}
5716 **See also**: If the "repeated action" is a simple initialization, consider [an in-class member initializer](#Rc-in-class-initializer).
5720 (Moderate) Look for similar constructor bodies.
5722 ### <a name="Rc-inheriting"></a>C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization
5726 If you need those constructors for a derived class, re-implementing them is tedious and error-prone.
5730 `std::vector` has a lot of tricky constructors, so if I want my own `vector`, I don't want to reimplement them:
5733 // ... data and lots of nice constructors ...
5736 class Oper : public Rec {
5738 // ... no data members ...
5739 // ... lots of nice utility functions ...
5744 struct Rec2 : public Rec {
5750 int val = r.x; // uninitialized
5754 Make sure that every member of the derived class is initialized.
5756 ## <a name="SS-copy"></a>C.copy: Copy and move
5758 Value types should generally be copyable, but interfaces in a class hierarchy should not.
5759 Resource handles may or may not be copyable.
5760 Types can be defined to move for logical as well as performance reasons.
5762 ### <a name="Rc-copy-assignment"></a>C.60: Make copy assignment non-`virtual`, take the parameter by `const&`, and return by non-`const&`
5766 It is simple and efficient. If you want to optimize for rvalues, provide an overload that takes a `&&` (see [F.18](#Rf-consume)).
5772 Foo& operator=(const Foo& x)
5774 // GOOD: no need to check for self-assignment (other than performance)
5776 swap(tmp); // see C.83
5786 a = b; // assign lvalue: copy
5787 a = f(); // assign rvalue: potentially move
5791 The `swap` implementation technique offers the [strong guarantee](#Abrahams01).
5795 But what if you can get significantly better performance by not making a temporary copy? Consider a simple `Vector` intended for a domain where assignment of large, equal-sized `Vector`s is common. In this case, the copy of elements implied by the `swap` implementation technique could cause an order of magnitude increase in cost:
5797 template<typename T>
5800 Vector& operator=(const Vector&);
5807 Vector& Vector::operator=(const Vector& a)
5810 // ... use the swap technique, it can't be bettered ...
5813 // ... copy sz elements from *a.elem to elem ...
5815 // ... destroy the surplus elements in *this and adjust size ...
5820 By writing directly to the target elements, we will get only [the basic guarantee](#Abrahams01) rather than the strong guarantee offered by the `swap` technique. Beware of [self-assignment](#Rc-copy-self).
5822 **Alternatives**: If you think you need a `virtual` assignment operator, and understand why that's deeply problematic, don't call it `operator=`. Make it a named function like `virtual void assign(const Foo&)`.
5823 See [copy constructor vs. `clone()`](#Rc-copy-virtual).
5827 * (Simple) An assignment operator should not be virtual. Here be dragons!
5828 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
5829 * (Moderate) An assignment operator should (implicitly or explicitly) invoke all base and member assignment operators.
5830 Look at the destructor to determine if the type has pointer semantics or value semantics.
5832 ### <a name="Rc-copy-semantic"></a>C.61: A copy operation should copy
5836 That is the generally assumed semantics. After `x = y`, we should have `x == y`.
5837 After a copy `x` and `y` can be independent objects (value semantics, the way non-pointer built-in types and the standard-library types work) or refer to a shared object (pointer semantics, the way pointers work).
5841 class X { // OK: value semantics
5844 X(const X&); // copy X
5845 void modify(); // change the value of X
5847 ~X() { delete[] p; }
5853 bool operator==(const X& a, const X& b)
5855 return a.sz == b.sz && equal(a.p, a.p + a.sz, b.p, b.p + b.sz);
5859 :p{new T[a.sz]}, sz{a.sz}
5861 copy(a.p, a.p + sz, p);
5866 if (x != y) throw Bad{};
5868 if (x == y) throw Bad{}; // assume value semantics
5872 class X2 { // OK: pointer semantics
5875 X2(const X2&) = default; // shallow copy
5877 void modify(); // change the pointed-to value
5884 bool operator==(const X2& a, const X2& b)
5886 return a.sz == b.sz && a.p == b.p;
5891 if (x != y) throw Bad{};
5893 if (x != y) throw Bad{}; // assume pointer semantics
5897 Prefer copy semantics unless you are building a "smart pointer". Value semantics is the simplest to reason about and what the standard-library facilities expect.
5903 ### <a name="Rc-copy-self"></a>C.62: Make copy assignment safe for self-assignment
5907 If `x = x` changes the value of `x`, people will be surprised and bad errors will occur (often including leaks).
5911 The standard-library containers handle self-assignment elegantly and efficiently:
5913 std::vector<int> v = {3, 1, 4, 1, 5, 9};
5915 // the value of v is still {3, 1, 4, 1, 5, 9}
5919 The default assignment generated from members that handle self-assignment correctly handles self-assignment.
5922 vector<pair<int, int>> v;
5929 b = b; // correct and efficient
5933 You can handle self-assignment by explicitly testing for self-assignment, but often it is faster and more elegant to cope without such a test (e.g., [using `swap`](#Rc-swap)).
5939 Foo& operator=(const Foo& a);
5943 Foo& Foo::operator=(const Foo& a) // OK, but there is a cost
5945 if (this == &a) return *this;
5951 This is obviously safe and apparently efficient.
5952 However, what if we do one self-assignment per million assignments?
5953 That's about a million redundant tests (but since the answer is essentially always the same, the computer's branch predictor will guess right essentially every time).
5956 Foo& Foo::operator=(const Foo& a) // simpler, and probably much better
5963 `std::string` is safe for self-assignment and so are `int`. All the cost is carried by the (rare) case of self-assignment.
5967 (Simple) Assignment operators should not contain the pattern `if (this == &a) return *this;` ???
5969 ### <a name="Rc-move-assignment"></a>C.63: Make move assignment non-`virtual`, take the parameter by `&&`, and return by non-`const &`
5973 It is simple and efficient.
5975 **See**: [The rule for copy-assignment](#Rc-copy-assignment).
5979 Equivalent to what is done for [copy-assignment](#Rc-copy-assignment).
5981 * (Simple) An assignment operator should not be virtual. Here be dragons!
5982 * (Simple) An assignment operator should return `T&` to enable chaining, not alternatives like `const T&` which interfere with composability and putting objects in containers.
5983 * (Moderate) A move assignment operator should (implicitly or explicitly) invoke all base and member move assignment operators.
5985 ### <a name="Rc-move-semantic"></a>C.64: A move operation should move and leave its source in a valid state
5989 That is the generally assumed semantics.
5990 After `y = std::move(x)` the value of `y` should be the value `x` had and `x` should be in a valid state.
5994 template<typename T>
5995 class X { // OK: value semantics
5998 X(X&& a) noexcept; // move X
5999 void modify(); // change the value of X
6001 ~X() { delete[] p; }
6009 :p{a.p}, sz{a.sz} // steal representation
6011 a.p = nullptr; // set to "empty"
6021 } // OK: x can be destroyed
6025 Ideally, that moved-from should be the default value of the type.
6026 Ensure that unless there is an exceptionally good reason not to.
6027 However, not all types have a default value and for some types establishing the default value can be expensive.
6028 The standard requires only that the moved-from object can be destroyed.
6029 Often, we can easily and cheaply do better: The standard library assumes that it is possible to assign to a moved-from object.
6030 Always leave the moved-from object in some (necessarily specified) valid state.
6034 Unless there is an exceptionally strong reason not to, make `x = std::move(y); y = z;` work with the conventional semantics.
6038 (Not enforceable) Look for assignments to members in the move operation. If there is a default constructor, compare those assignments to the initializations in the default constructor.
6040 ### <a name="Rc-move-self"></a>C.65: Make move assignment safe for self-assignment
6044 If `x = x` changes the value of `x`, people will be surprised and bad errors may occur. However, people don't usually directly write a self-assignment that turn into a move, but it can occur. However, `std::swap` is implemented using move operations so if you accidentally do `swap(a, b)` where `a` and `b` refer to the same object, failing to handle self-move could be a serious and subtle error.
6052 Foo& operator=(Foo&& a);
6056 Foo& Foo::operator=(Foo&& a) noexcept // OK, but there is a cost
6058 if (this == &a) return *this; // this line is redundant
6064 The one-in-a-million argument against `if (this == &a) return *this;` tests from the discussion of [self-assignment](#Rc-copy-self) is even more relevant for self-move.
6068 There is no known general way of avoiding an `if (this == &a) return *this;` test for a move assignment and still get a correct answer (i.e., after `x = x` the value of `x` is unchanged).
6072 The ISO standard guarantees only a "valid but unspecified" state for the standard-library containers. Apparently this has not been a problem in about 10 years of experimental and production use. Please contact the editors if you find a counter example. The rule here is more caution and insists on complete safety.
6076 Here is a way to move a pointer without a test (imagine it as code in the implementation a move assignment):
6078 // move from other.ptr to this->ptr
6079 T* temp = other.ptr;
6080 other.ptr = nullptr;
6086 * (Moderate) In the case of self-assignment, a move assignment operator should not leave the object holding pointer members that have been `delete`d or set to `nullptr`.
6087 * (Not enforceable) Look at the use of standard-library container types (incl. `string`) and consider them safe for ordinary (not life-critical) uses.
6089 ### <a name="Rc-move-noexcept"></a>C.66: Make move operations `noexcept`
6093 A throwing move violates most people's reasonably assumptions.
6094 A non-throwing move will be used more efficiently by standard-library and language facilities.
6098 template<typename T>
6101 Vector(Vector&& a) noexcept :elem{a.elem}, sz{a.sz} { a.sz = 0; a.elem = nullptr; }
6102 Vector& operator=(Vector&& a) noexcept { elem = a.elem; sz = a.sz; a.sz = 0; a.elem = nullptr; }
6109 These operations do not throw.
6113 template<typename T>
6116 Vector2(Vector2&& a) { *this = a; } // just use the copy
6117 Vector2& operator=(Vector2&& a) { *this = a; } // just use the copy
6124 This `Vector2` is not just inefficient, but since a vector copy requires allocation, it can throw.
6128 (Simple) A move operation should be marked `noexcept`.
6130 ### <a name="Rc-copy-virtual"></a>C.67: A polymorphic class should suppress copying
6134 A *polymorphic class* is a class that defines or inherits at least one virtual function. It is likely that it will be used as a base class for other derived classes with polymorphic behavior. If it is accidentally passed by value, with the implicitly generated copy constructor and assignment, we risk slicing: only the base portion of a derived object will be copied, and the polymorphic behavior will be corrupted.
6138 class B { // BAD: polymorphic base class doesn't suppress copying
6140 virtual char m() { return 'B'; }
6141 // ... nothing about copy operations, so uses default ...
6144 class D : public B {
6146 char m() override { return 'D'; }
6151 auto b2 = b; // oops, slices the object; b2.m() will return 'B'
6159 class B { // GOOD: polymorphic class suppresses copying
6161 B(const B&) = delete;
6162 B& operator=(const B&) = delete;
6163 virtual char m() { return 'B'; }
6167 class D : public B {
6169 char m() override { return 'D'; }
6174 auto b2 = b; // ok, compiler will detect inadvertent copying, and protest
6182 If you need to create deep copies of polymorphic objects, use `clone()` functions: see [C.130](#Rh-copy).
6186 Classes that represent exception objects need both to be polymorphic and copy-constructible.
6190 * Flag a polymorphic class with a non-deleted copy operation.
6191 * Flag an assignment of polymorphic class objects.
6193 ## C.other: Other default operation rules
6195 In addition to the operations for which the language offer default implementations,
6196 there are a few operations that are so foundational that it rules for their definition are needed:
6197 comparisons, `swap`, and `hash`.
6199 ### <a name="Rc-eqdefault"></a>C.80: Use `=default` if you have to be explicit about using the default semantics
6203 The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler.
6210 Tracer(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
6211 ~Tracer() { cerr << "exiting " << message << '\n'; }
6213 Tracer(const Tracer&) = default;
6214 Tracer& operator=(const Tracer&) = default;
6215 Tracer(Tracer&&) = default;
6216 Tracer& operator=(Tracer&&) = default;
6219 Because we defined the destructor, we must define the copy and move operations. The `= default` is the best and simplest way of doing that.
6226 Tracer2(const string& m) : message{m} { cerr << "entering " << message << '\n'; }
6227 ~Tracer2() { cerr << "exiting " << message << '\n'; }
6229 Tracer2(const Tracer2& a) : message{a.message} {}
6230 Tracer2& operator=(const Tracer2& a) { message = a.message; return *this; }
6231 Tracer2(Tracer2&& a) :message{a.message} {}
6232 Tracer2& operator=(Tracer2&& a) { message = a.message; return *this; }
6235 Writing out the bodies of the copy and move operations is verbose, tedious, and error-prone. A compiler does it better.
6239 (Moderate) The body of a special operation should not have the same accessibility and semantics as the compiler-generated version, because that would be redundant
6241 ### <a name="Rc-delete"></a>C.81: Use `=delete` when you want to disable default behavior (without wanting an alternative)
6245 In a few cases, a default operation is not desirable.
6251 ~Immortal() = delete; // do not allow destruction
6257 Immortal ugh; // error: ugh cannot be destroyed
6258 Immortal* p = new Immortal{};
6259 delete p; // error: cannot destroy *p
6264 A `unique_ptr` can be moved, but not copied. To achieve that its copy operations are deleted. To avoid copying it is necessary to `=delete` its copy operations from lvalues:
6266 template <class T, class D = default_delete<T>> class unique_ptr {
6269 constexpr unique_ptr() noexcept;
6270 explicit unique_ptr(pointer p) noexcept;
6272 unique_ptr(unique_ptr&& u) noexcept; // move constructor
6274 unique_ptr(const unique_ptr&) = delete; // disable copy from lvalue
6278 unique_ptr<int> make(); // make "something" and return it by moving
6282 unique_ptr<int> pi {};
6283 auto pi2 {pi}; // error: no move constructor from lvalue
6284 auto pi3 {make()}; // OK, move: the result of make() is an rvalue
6287 Note that deleted functions should be public.
6291 The elimination of a default operation is (should be) based on the desired semantics of the class. Consider such classes suspect, but maintain a "positive list" of classes where a human has asserted that the semantics is correct.
6293 ### <a name="Rc-ctor-virtual"></a>C.82: Don't call virtual functions in constructors and destructors
6297 The function called will be that of the object constructed so far, rather than a possibly overriding function in a derived class.
6298 This can be most confusing.
6299 Worse, a direct or indirect call to an unimplemented pure virtual function from a constructor or destructor results in undefined behavior.
6305 virtual void f() = 0; // not implemented
6306 virtual void g(); // implemented with Base version
6307 virtual void h(); // implemented with Base version
6310 class Derived : public Base {
6312 void g() override; // provide Derived implementation
6313 void h() final; // provide Derived implementation
6317 // BAD: attempt to call an unimplemented virtual function
6320 // BAD: will call Derived::g, not dispatch further virtually
6323 // GOOD: explicitly state intent to call only the visible version
6326 // ok, no qualification needed, h is final
6331 Note that calling a specific explicitly qualified function is not a virtual call even if the function is `virtual`.
6333 **See also** [factory functions](#Rc-factory) for how to achieve the effect of a call to a derived class function without risking undefined behavior.
6337 There is nothing inherently wrong with calling virtual functions from constructors and destructors.
6338 The semantics of such calls is type safe.
6339 However, experience shows that such calls are rarely needed, easily confuse maintainers, and become a source of errors when used by novices.
6343 * Flag calls of virtual functions from constructors and destructors.
6345 ### <a name="Rc-swap"></a>C.83: For value-like types, consider providing a `noexcept` swap function
6349 A `swap` can be handy for implementing a number of idioms, from smoothly moving objects around to implementing assignment easily to providing a guaranteed commit function that enables strongly error-safe calling code. Consider using swap to implement copy assignment in terms of copy construction. See also [destructors, deallocation, and swap must never fail](#Re-never-fail).
6356 void swap(Foo& rhs) noexcept
6359 std::swap(m2, rhs.m2);
6366 Providing a nonmember `swap` function in the same namespace as your type for callers' convenience.
6368 void swap(Foo& a, Foo& b)
6375 * (Simple) A class without virtual functions should have a `swap` member function declared.
6376 * (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6378 ### <a name="Rc-swap-fail"></a>C.84: A `swap` function may not fail
6382 `swap` is widely used in ways that are assumed never to fail and programs cannot easily be written to work correctly in the presence of a failing `swap`. The standard-library containers and algorithms will not work correctly if a swap of an element type fails.
6386 void swap(My_vector& x, My_vector& y)
6388 auto tmp = x; // copy elements
6393 This is not just slow, but if a memory allocation occurs for the elements in `tmp`, this `swap` may throw and would make STL algorithms fail if used with them.
6397 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6399 ### <a name="Rc-swap-noexcept"></a>C.85: Make `swap` `noexcept`
6403 [A `swap` may not fail](#Rc-swap-fail).
6404 If a `swap` tries to exit with an exception, it's a bad design error and the program had better terminate.
6408 (Simple) When a class has a `swap` member function, it should be declared `noexcept`.
6410 ### <a name="Rc-eq"></a>C.86: Make `==` symmetric with respect to operand types and `noexcept`
6414 Asymmetric treatment of operands is surprising and a source of errors where conversions are possible.
6415 `==` is a fundamental operations and programmers should be able to use it without fear of failure.
6424 bool operator==(const X& a, const X& b) noexcept {
6425 return a.name == b.name && a.number == b.number;
6433 bool operator==(const B& a) const {
6434 return name == a.name && number == a.number;
6439 `B`'s comparison accepts conversions for its second operand, but not its first.
6443 If a class has a failure state, like `double`'s `NaN`, there is a temptation to make a comparison against the failure state throw.
6444 The alternative is to make two failure states compare equal and any valid state compare false against the failure state.
6448 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6452 * Flag an `operator==()` for which the argument types differ; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6453 * Flag member `operator==()`s; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6455 ### <a name="Rc-eq-base"></a>C.87: Beware of `==` on base classes
6459 It is really hard to write a foolproof and useful `==` for a hierarchy.
6466 virtual bool operator==(const B& a) const
6468 return name == a.name && number == a.number;
6473 `B`'s comparison accepts conversions for its second operand, but not its first.
6477 virtual bool operator==(const D& a) const
6479 return name == a.name && number == a.number && character == a.character;
6486 b == d; // compares name and number, ignores d's character
6487 d == b; // error: no == defined
6489 d == d2; // compares name, number, and character
6491 b2 == d; // compares name and number, ignores d2's and d's character
6493 Of course there are ways of making `==` work in a hierarchy, but the naive approaches do not scale
6497 This rule applies to all the usual comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6501 * Flag a virtual `operator==()`; same for other comparison operators: `!=`, `<`, `<=`, `>`, and `>=`.
6503 ### <a name="Rc-hash"></a>C.89: Make a `hash` `noexcept`
6507 Users of hashed containers use hash indirectly and don't expect simple access to throw.
6508 It's a standard-library requirement.
6513 struct hash<My_type> { // thoroughly bad hash specialization
6514 using result_type = size_t;
6515 using argument_type = My_type;
6517 size_t operator() (const My_type & x) const
6519 size_t xs = x.s.size();
6520 if (xs < 4) throw Bad_My_type{}; // "Nobody expects the Spanish inquisition!"
6521 return hash<size_t>()(x.s.size()) ^ trim(x.s);
6527 unordered_map<My_type, int> m;
6528 My_type mt{ "asdfg" };
6530 cout << m[My_type{ "asdfg" }] << '\n';
6533 If you have to define a `hash` specialization, try simply to let it combine standard-library `hash` specializations with `^` (xor).
6534 That tends to work better than "cleverness" for non-specialists.
6538 * Flag throwing `hash`es.
6540 ## <a name="SS-containers"></a>C.con: Containers and other resource handles
6542 A container is an object holding a sequence of objects of some type; `std::vector` is the archetypical container.
6543 A resource handle is a class that owns a resource; `std::vector` is the typical resource handle; its resource is its sequence of elements.
6545 Summary of container rules:
6547 * [C.100: Follow the STL when defining a container](#Rcon-stl)
6548 * [C.101: Give a container value semantics](#Rcon-val)
6549 * [C.102: Give a container move operations](#Rcon-move)
6550 * [C.103: Give a container an initializer list constructor](#Rcon-init)
6551 * [C.104: Give a container a default constructor that sets it to empty](#Rcon-empty)
6553 * [C.109: If a resource handle has pointer semantics, provide `*` and `->`](#Rcon-ptr)
6555 **See also**: [Resources](#S-resource)
6558 ### <a name="Rcon-stl"></a>C.100: Follow the STL when defining a container
6562 The STL containers are familiar to most C++ programmers and a fundamentally sound design.
6566 There are of course other fundamentally sound design styles and sometimes reasons to depart from
6567 the style of the standard library, but in the absence of a solid reason to differ, it is simpler
6568 and easier for both implementers and users to follow the standard.
6570 In particular, `std::vector` and `std::map` provide useful relatively simple models.
6574 // simplified (e.g., no allocators):
6576 template<typename T>
6577 class Sorted_vector {
6578 using value_type = T;
6579 // ... iterator types ...
6581 Sorted_vector() = default;
6582 Sorted_vector(initializer_list<T>); // initializer-list constructor: sort and store
6583 Sorted_vector(const Sorted_vector&) = default;
6584 Sorted_vector(Sorted_vector&&) = default;
6585 Sorted_vector& operator=(const Sorted_vector&) = default; // copy assignment
6586 Sorted_vector& operator=(Sorted_vector&&) = default; // move assignment
6587 ~Sorted_vector() = default;
6589 Sorted_vector(const std::vector<T>& v); // store and sort
6590 Sorted_vector(std::vector<T>&& v); // sort and "steal representation"
6592 const T& operator[](int i) const { return rep[i]; }
6593 // no non-const direct access to preserve order
6595 void push_back(const T&); // insert in the right place (not necessarily at back)
6596 void push_back(T&&); // insert in the right place (not necessarily at back)
6598 // ... cbegin(), cend() ...
6600 std::vector<T> rep; // use a std::vector to hold elements
6603 template<typename T> bool operator==(const Sorted_vector<T>&, const Sorted_vector<T>&);
6604 template<typename T> bool operator!=(const Sorted_vector<T>&, const Sorted_vector<T>&);
6607 Here, the STL style is followed, but incompletely.
6608 That's not uncommon.
6609 Provide only as much functionality as makes sense for a specific container.
6610 The key is to define the conventional constructors, assignments, destructors, and iterators
6611 (as meaningful for the specific container) with their conventional semantics.
6612 From that base, the container can be expanded as needed.
6613 Here, special constructors from `std::vector` were added.
6619 ### <a name="Rcon-val"></a>C.101: Give a container value semantics
6623 Regular objects are simpler to think and reason about than irregular ones.
6628 If meaningful, make a container `Regular` (the concept).
6629 In particular, ensure that an object compares equal to its copy.
6633 void f(const Sorted_vector<string>& v)
6635 Sorted_vector<string> v2 {v};
6637 cout << "insanity rules!\n";
6645 ### <a name="Rcon-move"></a>C.102: Give a container move operations
6649 Containers tend to get large; without a move constructor and a copy constructor an object can be
6650 expensive to move around, thus tempting people to pass pointers to it around and getting into
6651 resource management problems.
6655 Sorted_vector<int> read_sorted(istream& is)
6658 cin >> v; // assume we have a read operation for vectors
6659 Sorted_vector<int> sv = v; // sorts
6663 A user can reasonably assume that returning a standard-like container is cheap.
6669 ### <a name="Rcon-init"></a>C.103: Give a container an initializer list constructor
6673 People expect to be able to initialize a container with a set of values.
6678 Sorted_vector<int> sv {1, 3, -1, 7, 0, 0}; // Sorted_vector sorts elements as needed
6684 ### <a name="Rcon-empty"></a>C.104: Give a container a default constructor that sets it to empty
6688 To make it `Regular`.
6692 vector<Sorted_sequence<string>> vs(100); // 100 Sorted_sequences each with the value ""
6698 ### <a name="Rcon-ptr"></a>C.109: If a resource handle has pointer semantics, provide `*` and `->`
6702 That's what is expected from pointers.
6713 ## <a name="SS-lambdas"></a>C.lambdas: Function objects and lambdas
6715 A function object is an object supplying an overloaded `()` so that you can call it.
6716 A lambda expression (colloquially often shortened to "a lambda") is a notation for generating a function object.
6717 Function objects should be cheap to copy (and therefore [passed by value](#Rf-in)).
6721 * [F.50: Use a lambda when a function won't do (to capture local variables, or to write a local function)](#Rf-capture-vs-overload)
6722 * [F.52: Prefer capturing by reference in lambdas that will be used locally, including passed to algorithms](#Rf-reference-capture)
6723 * [F.53: Avoid capturing by reference in lambdas that will be used nonlocally, including returned, stored on the heap, or passed to another thread](#Rf-value-capture)
6724 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
6726 ## <a name="SS-hier"></a>C.hier: Class hierarchies (OOP)
6728 A class hierarchy is constructed to represent a set of hierarchically organized concepts (only).
6729 Typically base classes act as interfaces.
6730 There are two major uses for hierarchies, often named implementation inheritance and interface inheritance.
6732 Class hierarchy rule summary:
6734 * [C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)](#Rh-domain)
6735 * [C.121: If a base class is used as an interface, make it a pure abstract class](#Rh-abstract)
6736 * [C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed](#Rh-separation)
6738 Designing rules for classes in a hierarchy summary:
6740 * [C.126: An abstract class typically doesn't need a constructor](#Rh-abstract-ctor)
6741 * [C.127: A class with a virtual function should have a virtual or protected destructor](#Rh-dtor)
6742 * [C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`](#Rh-override)
6743 * [C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance](#Rh-kind)
6744 * [C.130: For making deep copies of polymorphic classes prefer a virtual `clone` function instead of copy construction/assignment](#Rh-copy)
6745 * [C.131: Avoid trivial getters and setters](#Rh-get)
6746 * [C.132: Don't make a function `virtual` without reason](#Rh-virtual)
6747 * [C.133: Avoid `protected` data](#Rh-protected)
6748 * [C.134: Ensure all non-`const` data members have the same access level](#Rh-public)
6749 * [C.135: Use multiple inheritance to represent multiple distinct interfaces](#Rh-mi-interface)
6750 * [C.136: Use multiple inheritance to represent the union of implementation attributes](#Rh-mi-implementation)
6751 * [C.137: Use `virtual` bases to avoid overly general base classes](#Rh-vbase)
6752 * [C.138: Create an overload set for a derived class and its bases with `using`](#Rh-using)
6753 * [C.139: Use `final` sparingly](#Rh-final)
6754 * [C.140: Do not provide different default arguments for a virtual function and an overrider](#Rh-virtual-default-arg)
6756 Accessing objects in a hierarchy rule summary:
6758 * [C.145: Access polymorphic objects through pointers and references](#Rh-poly)
6759 * [C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable](#Rh-dynamic_cast)
6760 * [C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error](#Rh-ref-cast)
6761 * [C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative](#Rh-ptr-cast)
6762 * [C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`](#Rh-smart)
6763 * [C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s](#Rh-make_unique)
6764 * [C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s](#Rh-make_shared)
6765 * [C.152: Never assign a pointer to an array of derived class objects to a pointer to its base](#Rh-array)
6766 * [C.153: Prefer virtual function to casting](#Rh-use-virtual)
6768 ### <a name="Rh-domain"></a>C.120: Use class hierarchies to represent concepts with inherent hierarchical structure (only)
6772 Direct representation of ideas in code eases comprehension and maintenance. Make sure the idea represented in the base class exactly matches all derived types and there is not a better way to express it than using the tight coupling of inheritance.
6774 Do *not* use inheritance when simply having a data member will do. Usually this means that the derived type needs to override a base virtual function or needs access to a protected member.
6778 class DrawableUIElement {
6780 virtual void render() const = 0;
6784 class AbstractButton : public DrawableUIElement {
6786 virtual void onClick() = 0;
6790 class PushButton : public AbstractButton {
6791 void render() const override;
6792 void onClick() override;
6796 class Checkbox : public AbstractButton {
6802 Do *not* represent non-hierarchical domain concepts as class hierarchies.
6804 template<typename T>
6808 virtual T& get() = 0;
6809 virtual void put(T&) = 0;
6810 virtual void insert(Position) = 0;
6812 // vector operations:
6813 virtual T& operator[](int) = 0;
6814 virtual void sort() = 0;
6817 virtual void balance() = 0;
6821 Here most overriding classes cannot implement most of the functions required in the interface well.
6822 Thus the base class becomes an implementation burden.
6823 Furthermore, the user of `Container` cannot rely on the member functions actually performing meaningful operations reasonably efficiently;
6824 it may throw an exception instead.
6825 Thus users have to resort to run-time checking and/or
6826 not using this (over)general interface in favor of a particular interface found by a run-time type inquiry (e.g., a `dynamic_cast`).
6830 * Look for classes with lots of members that do nothing but throw.
6831 * Flag every use of a nonpublic base class `B` where the derived class `D` does not override a virtual function or access a protected member in `B`, and `B` is not one of the following: empty, a template parameter or parameter pack of `D`, a class template specialized with `D`.
6833 ### <a name="Rh-abstract"></a>C.121: If a base class is used as an interface, make it a pure abstract class
6837 A class is more stable (less brittle) if it does not contain data.
6838 Interfaces should normally be composed entirely of public pure virtual functions and a default/empty virtual destructor.
6842 class My_interface {
6844 // ...only pure virtual functions here ...
6845 virtual ~My_interface() {} // or =default
6852 // ...only pure virtual functions here ...
6853 // no virtual destructor
6856 class Derived : public Goof {
6863 unique_ptr<Goof> p {new Derived{"here we go"}};
6864 f(p.get()); // use Derived through the Goof interface
6865 g(p.get()); // use Derived through the Goof interface
6868 The `Derived` is `delete`d through its `Goof` interface, so its `string` is leaked.
6869 Give `Goof` a virtual destructor and all is well.
6874 * Warn on any class that contains data members and also has an overridable (non-`final`) virtual function.
6876 ### <a name="Rh-separation"></a>C.122: Use abstract classes as interfaces when complete separation of interface and implementation is needed
6880 Such as on an ABI (link) boundary.
6885 virtual ~Device() = default;
6886 virtual void write(span<const char> outbuf) = 0;
6887 virtual void read(span<char> inbuf) = 0;
6890 class D1 : public Device {
6893 void write(span<const char> outbuf) override;
6894 void read(span<char> inbuf) override;
6897 class D2 : public Device {
6898 // ... different data ...
6900 void write(span<const char> outbuf) override;
6901 void read(span<char> inbuf) override;
6904 A user can now use `D1`s and `D2`s interchangeably through the interface provided by `Device`.
6905 Furthermore, we can update `D1` and `D2` in ways that are not binary compatible with older versions as long as all access goes through `Device`.
6911 ## C.hierclass: Designing classes in a hierarchy:
6913 ### <a name="Rh-abstract-ctor"></a>C.126: An abstract class typically doesn't need a constructor
6917 An abstract class typically does not have any data for a constructor to initialize.
6925 * A base class constructor that does work, such as registering an object somewhere, may need a constructor.
6926 * In extremely rare cases, you might find it reasonable for an abstract class to have a bit of data shared by all derived classes
6927 (e.g., use statistics data, debug information, etc.); such classes tend to have constructors. But be warned: Such classes also tend to be prone to requiring virtual inheritance.
6931 Flag abstract classes with constructors.
6933 ### <a name="Rh-dtor"></a>C.127: A class with a virtual function should have a virtual or protected destructor
6937 A class with a virtual function is usually (and in general) used via a pointer to base. Usually, the last user has to call delete on a pointer to base, often via a smart pointer to base, so the destructor should be public and virtual. Less commonly, if deletion through a pointer to base is not intended to be supported, the destructor should be protected and nonvirtual; see [C.35](#Rc-dtor-virtual).
6942 virtual int f() = 0;
6943 // ... no user-written destructor, defaults to public nonvirtual ...
6946 // bad: derived from a class without a virtual destructor
6948 string s {"default"};
6953 unique_ptr<B> p = make_unique<D>();
6955 } // undefined behavior. May call B::~B only and leak the string
6959 There are people who don't follow this rule because they plan to use a class only through a `shared_ptr`: `std::shared_ptr<B> p = std::make_shared<D>(args);` Here, the shared pointer will take care of deletion, so no leak will occur from an inappropriate `delete` of the base. People who do this consistently can get a false positive, but the rule is important -- what if one was allocated using `make_unique`? It's not safe unless the author of `B` ensures that it can never be misused, such as by making all constructors private and providing a factory function to enforce the allocation with `make_shared`.
6963 * A class with any virtual functions should have a destructor that is either public and virtual or else protected and nonvirtual.
6964 * Flag `delete` of a class with a virtual function but no virtual destructor.
6966 ### <a name="Rh-override"></a>C.128: Virtual functions should specify exactly one of `virtual`, `override`, or `final`
6971 Detection of mistakes.
6972 Writing explicit `virtual`, `override`, or `final` is self-documenting and enables the compiler to catch mismatch of types and/or names between base and derived classes. However, writing more than one of these three is both redundant and a potential source of errors.
6974 It's simple and clear:
6976 * `virtual` means exactly and only "this is a new virtual function."
6977 * `override` means exactly and only "this is a non-final overrider."
6978 * `final` means exactly and only "this is a final overrider."
6980 If a base class destructor is declared `virtual`, one should avoid declaring derived class destructors `virtual` or `override`. Some code base and tools might insist on `override` for destructors, but that is not the recommendation of these guidelines.
6986 virtual void f2(int) const;
6987 virtual void f3(int);
6992 void f1(int); // bad (hope for a warning): D::f1() hides B::f1()
6993 void f2(int) const; // bad (but conventional and valid): no explicit override
6994 void f3(double); // bad (hope for a warning): D::f3() hides B::f3()
7001 void f1(int) override; // error (caught): Better::f1() hides B::f1()
7002 void f2(int) const override;
7003 void f3(double) override; // error (caught): Better::f3() hides B::f3()
7009 We want to eliminate two particular classes of errors:
7011 * **implicit virtual**: the programmer intended the function to be implicitly virtual and it is (but readers of the code can't tell); or the programmer intended the function to be implicitly virtual but it isn't (e.g., because of a subtle parameter list mismatch); or the programmer did not intend the function to be virtual but it is (because it happens to have the same signature as a virtual in the base class)
7012 * **implicit override**: the programmer intended the function to be implicitly an overrider and it is (but readers of the code can't tell); or the programmer intended the function to be implicitly an overrider but it isn't (e.g., because of a subtle parameter list mismatch); or the programmer did not intend the function to be an overrider but it is (because it happens to have the same signature as a virtual in the base class -- note this problem arises whether or not the function is explicitly declared virtual, because the programmer may have intended to create either a new virtual function or a new nonvirtual function)
7016 * Compare virtual function names in base and derived classes and flag uses of the same name that does not override.
7017 * Flag overrides with neither `override` nor `final`.
7018 * Flag function declarations that use more than one of `virtual`, `override`, and `final`.
7020 ### <a name="Rh-kind"></a>C.129: When designing a class hierarchy, distinguish between implementation inheritance and interface inheritance
7024 Implementation details in an interface make the interface brittle;
7025 that is, make its users vulnerable to having to recompile after changes in the implementation.
7026 Data in a base class increases the complexity of implementing the base and can lead to replication of code.
7032 * interface inheritance is the use of inheritance to separate users from implementations,
7033 in particular to allow derived classes to be added and changed without affecting the users of base classes.
7034 * implementation inheritance is the use of inheritance to simplify implementation of new facilities
7035 by making useful operations available for implementers of related new operations (sometimes called "programming by difference").
7037 A pure interface class is simply a set of pure virtual functions; see [I.25](#Ri-abstract).
7039 In early OOP (e.g., in the 1980s and 1990s), implementation inheritance and interface inheritance were often mixed
7040 and bad habits die hard.
7041 Even now, mixtures are not uncommon in old code bases and in old-style teaching material.
7043 The importance of keeping the two kinds of inheritance increases
7045 * with the size of a hierarchy (e.g., dozens of derived classes),
7046 * with the length of time the hierarchy is used (e.g., decades), and
7047 * with the number of distinct organizations in which a hierarchy is used
7048 (e.g., it can be difficult to distribute an update to a base class)
7053 class Shape { // BAD, mixed interface and implementation
7056 Shape(Point ce = {0, 0}, Color co = none): cent{ce}, col {co} { /* ... */}
7058 Point center() const { return cent; }
7059 Color color() const { return col; }
7061 virtual void rotate(int) = 0;
7062 virtual void move(Point p) { cent = p; redraw(); }
7064 virtual void redraw();
7072 class Circle : public Shape {
7074 Circle(Point c, int r) :Shape{c}, rad{r} { /* ... */ }
7081 class Triangle : public Shape {
7083 Triangle(Point p1, Point p2, Point p3); // calculate center
7089 * As the hierarchy grows and more data is added to `Shape`, the constructors get harder to write and maintain.
7090 * Why calculate the center for the `Triangle`? we may never use it.
7091 * Add a data member to `Shape` (e.g., drawing style or canvas)
7092 and all classes derived from `Shape` and all code using `Shape` will need to be reviewed, possibly changed, and probably recompiled.
7094 The implementation of `Shape::move()` is an example of implementation inheritance:
7095 we have defined `move()` once and for all for all derived classes.
7096 The more code there is in such base class member function implementations and the more data is shared by placing it in the base,
7097 the more benefits we gain - and the less stable the hierarchy is.
7101 This Shape hierarchy can be rewritten using interface inheritance:
7103 class Shape { // pure interface
7105 virtual Point center() const = 0;
7106 virtual Color color() const = 0;
7108 virtual void rotate(int) = 0;
7109 virtual void move(Point p) = 0;
7111 virtual void redraw() = 0;
7116 Note that a pure interface rarely has constructors: there is nothing to construct.
7118 class Circle : public Shape {
7120 Circle(Point c, int r, Color c) :cent{c}, rad{r}, col{c} { /* ... */ }
7122 Point center() const override { return cent; }
7123 Color color() const override { return col; }
7132 The interface is now less brittle, but there is more work in implementing the member functions.
7133 For example, `center` has to be implemented by every class derived from `Shape`.
7135 ##### Example, dual hierarchy
7137 How can we gain the benefit of stable hierarchies from implementation hierarchies and the benefit of implementation reuse from implementation inheritance?
7138 One popular technique is dual hierarchies.
7139 There are many ways of implementing the idea of dual hierarchies; here, we use a multiple-inheritance variant.
7141 First we devise a hierarchy of interface classes:
7143 class Shape { // pure interface
7145 virtual Point center() const = 0;
7146 virtual Color color() const = 0;
7148 virtual void rotate(int) = 0;
7149 virtual void move(Point p) = 0;
7151 virtual void redraw() = 0;
7156 class Circle : public virtual Shape { // pure interface
7158 virtual int radius() = 0;
7162 To make this interface useful, we must provide its implementation classes (here, named equivalently, but in the `Impl` namespace):
7164 class Impl::Shape : public virtual ::Shape { // implementation
7166 // constructors, destructor
7168 Point center() const override { /* ... */ }
7169 Color color() const override { /* ... */ }
7171 void rotate(int) override { /* ... */ }
7172 void move(Point p) override { /* ... */ }
7174 void redraw() override { /* ... */ }
7179 Now `Shape` is a poor example of a class with an implementation,
7180 but bear with us because this is just a simple example of a technique aimed at more complex hierarchies.
7182 class Impl::Circle : public virtual ::Circle, public Impl::Shape { // implementation
7184 // constructors, destructor
7186 int radius() override { /* ... */ }
7190 And we could extend the hierarchies by adding a Smiley class (:-)):
7192 class Smiley : public virtual Circle { // pure interface
7197 class Impl::Smiley : public virtual ::Smiley, public Impl::Circle { // implementation
7199 // constructors, destructor
7203 There are now two hierarchies:
7205 * interface: Smiley -> Circle -> Shape
7206 * implementation: Impl::Smiley -> Impl::Circle -> Impl::Shape
7208 Since each implementation is derived from its interface as well as its implementation base class we get a lattice (DAG):
7210 Smiley -> Circle -> Shape
7213 Impl::Smiley -> Impl::Circle -> Impl::Shape
7215 As mentioned, this is just one way to construct a dual hierarchy.
7217 The implementation hierarchy can be used directly, rather than through the abstract interface.
7219 void work_with_shape(Shape&);
7223 Impl::Smiley my_smiley{ /* args */ }; // create concrete shape
7225 my_smiley.some_member(); // use implementation class directly
7227 work_with_shape(my_smiley); // use implementation through abstract interface
7231 This can be useful when the implementation class has members that are not offered in the abstract interface
7232 or if direct use of a member offers optimization opportunities (e.g., if an implementation member function is `final`)
7236 Another (related) technique for separating interface and implementation is [Pimpl](#Ri-pimpl).
7240 There is often a choice between offering common functionality as (implemented) base class functions and free-standing functions
7241 (in an implementation namespace).
7242 Base classes gives a shorter notation and easier access to shared data (in the base)
7243 at the cost of the functionality being available only to users of the hierarchy.
7247 * Flag a derived to base conversion to a base with both data and virtual functions
7248 (except for calls from a derived class member to a base class member)
7252 ### <a name="Rh-copy"></a>C.130: For making deep copies of polymorphic classes prefer a virtual `clone` function instead of copy construction/assignment
7256 Copying a polymorphic class is discouraged due to the slicing problem, see [C.67](#Rc-copy-virtual). If you really need copy semantics, copy deeply: Provide a virtual `clone` function that will copy the actual most-derived type and return an owning pointer to the new object, and then in derived classes return the derived type (use a covariant return type).
7262 virtual owner<B*> clone() = 0;
7265 B(const B&) = delete;
7266 B& operator=(const B&) = delete;
7269 class D : public B {
7271 owner<D*> clone() override;
7272 virtual ~D() override;
7275 Generally, it is recommended to use smart pointers to represent ownership (see [R.20](#Rr-owner)). However, because of language rules, the covariant return type cannot be a smart pointer: `D::clone` can't return a `unique_ptr<D>` while `B::clone` returns `unique_ptr<B>`. Therefore, you either need to consistently return `unique_ptr<B>` in all overrides, or use `owner<>` utility from the [Guidelines Support Library](#SS-views).
7279 ### <a name="Rh-get"></a>C.131: Avoid trivial getters and setters
7283 A trivial getter or setter adds no semantic value; the data item could just as well be `public`.
7287 class Point { // Bad: verbose
7291 Point(int xx, int yy) : x{xx}, y{yy} { }
7292 int get_x() const { return x; }
7293 void set_x(int xx) { x = xx; }
7294 int get_y() const { return y; }
7295 void set_y(int yy) { y = yy; }
7296 // no behavioral member functions
7299 Consider making such a class a `struct` -- that is, a behaviorless bunch of variables, all public data and no member functions.
7306 Note that we can put default initializers on member variables: [C.49: Prefer initialization to assignment in constructors](#Rc-initialize).
7310 The key to this rule is whether the semantics of the getter/setter are trivial. While it is not a complete definition of "trivial", consider whether there would be any difference beyond syntax if the getter/setter was a public data member instead. Examples of non-trivial semantics would be: maintaining a class invariant or converting between an internal type and an interface type.
7314 Flag multiple `get` and `set` member functions that simply access a member without additional semantics.
7316 ### <a name="Rh-virtual"></a>C.132: Don't make a function `virtual` without reason
7320 Redundant `virtual` increases run-time and object-code size.
7321 A virtual function can be overridden and is thus open to mistakes in a derived class.
7322 A virtual function ensures code replication in a templated hierarchy.
7330 virtual int size() const { return sz; } // bad: what good could a derived class do?
7332 T* elem; // the elements
7333 int sz; // number of elements
7336 This kind of "vector" isn't meant to be used as a base class at all.
7340 * Flag a class with virtual functions but no derived classes.
7341 * Flag a class where all member functions are virtual and have implementations.
7343 ### <a name="Rh-protected"></a>C.133: Avoid `protected` data
7347 `protected` data is a source of complexity and errors.
7348 `protected` data complicates the statement of invariants.
7349 `protected` data inherently violates the guidance against putting data in base classes, which usually leads to having to deal with virtual inheritance as well.
7355 // ... interface functions ...
7357 // data for use in derived classes:
7363 Now it is up to every derived `Shape` to manipulate the protected data correctly.
7364 This has been popular, but also a major source of maintenance problems.
7365 In a large class hierarchy, the consistent use of protected data is hard to maintain because there can be a lot of code,
7366 spread over a lot of classes.
7367 The set of classes that can touch that data is open: anyone can derive a new class and start manipulating the protected data.
7368 Often, it is not possible to examine the complete set of classes, so any change to the representation of the class becomes infeasible.
7369 There is no enforced invariant for the protected data; it is much like a set of global variables.
7370 The protected data has de facto become global to a large body of code.
7374 Protected data often looks tempting to enable arbitrary improvements through derivation.
7375 Often, what you get is unprincipled changes and errors.
7376 [Prefer `private` data](#Rc-private) with a well-specified and enforced invariant.
7377 Alternative, and often better, [keep data out of any class used as an interface](#Rh-abstract).
7381 Protected member function can be just fine.
7385 Flag classes with `protected` data.
7387 ### <a name="Rh-public"></a>C.134: Ensure all non-`const` data members have the same access level
7391 Prevention of logical confusion leading to errors.
7392 If the non-`const` data members don't have the same access level, the type is confused about what it's trying to do.
7393 Is it a type that maintains an invariant or simply a collection of values?
7397 The core question is: What code is responsible for maintaining a meaningful/correct value for that variable?
7399 There are exactly two kinds of data members:
7401 * A: Ones that don't participate in the object's invariant. Any combination of values for these members is valid.
7402 * B: Ones that do participate in the object's invariant. Not every combination of values is meaningful (else there'd be no invariant). Therefore all code that has write access to these variables must know about the invariant, know the semantics, and know (and actively implement and enforce) the rules for keeping the values correct.
7404 Data members in category A should just be `public` (or, more rarely, `protected` if you only want derived classes to see them). They don't need encapsulation. All code in the system might as well see and manipulate them.
7406 Data members in category B should be `private` or `const`. This is because encapsulation is important. To make them non-`private` and non-`const` would mean that the object can't control its own state: An unbounded amount of code beyond the class would need to know about the invariant and participate in maintaining it accurately -- if these data members were `public`, that would be all calling code that uses the object; if they were `protected`, it would be all the code in current and future derived classes. This leads to brittle and tightly coupled code that quickly becomes a nightmare to maintain. Any code that inadvertently sets the data members to an invalid or unexpected combination of values would corrupt the object and all subsequent uses of the object.
7408 Most classes are either all A or all B:
7410 * *All public*: If you're writing an aggregate bundle-of-variables without an invariant across those variables, then all the variables should be `public`.
7411 [By convention, declare such classes `struct` rather than `class`](#Rc-struct)
7412 * *All private*: If you're writing a type that maintains an invariant, then all the non-`const` variables should be private -- it should be encapsulated.
7416 Occasionally classes will mix A and B, usually for debug reasons. An encapsulated object may contain something like non-`const` debug instrumentation that isn't part of the invariant and so falls into category A -- it isn't really part of the object's value or meaningful observable state either. In that case, the A parts should be treated as A's (made `public`, or in rarer cases `protected` if they should be visible only to derived classes) and the B parts should still be treated like B's (`private` or `const`).
7420 Flag any class that has non-`const` data members with different access levels.
7422 ### <a name="Rh-mi-interface"></a>C.135: Use multiple inheritance to represent multiple distinct interfaces
7426 Not all classes will necessarily support all interfaces, and not all callers will necessarily want to deal with all operations.
7427 Especially to break apart monolithic interfaces into "aspects" of behavior supported by a given derived class.
7431 class iostream : public istream, public ostream { // very simplified
7435 `istream` provides the interface to input operations; `ostream` provides the interface to output operations.
7436 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
7440 This is a very common use of inheritance because the need for multiple different interfaces to an implementation is common
7441 and such interfaces are often not easily or naturally organized into a single-rooted hierarchy.
7445 Such interfaces are typically abstract classes.
7451 ### <a name="Rh-mi-implementation"></a>C.136: Use multiple inheritance to represent the union of implementation attributes
7455 Some forms of mixins have state and often operations on that state.
7456 If the operations are virtual the use of inheritance is necessary, if not using inheritance can avoid boilerplate and forwarding.
7460 class iostream : public istream, public ostream { // very simplified
7464 `istream` provides the interface to input operations (and some data); `ostream` provides the interface to output operations (and some data).
7465 `iostream` provides the union of the `istream` and `ostream` interfaces and the synchronization needed to allow both on a single stream.
7469 This a relatively rare use because implementation can often be organized into a single-rooted hierarchy.
7473 Sometimes, an "implementation attribute" is more like a "mixin" that determine the behavior of an implementation and inject
7474 members to enable the implementation of the policies it requires.
7475 For example, see `std::enable_shared_from_this`
7476 or various bases from boost.intrusive (e.g. `list_base_hook` or `intrusive_ref_counter`).
7482 ### <a name="Rh-vbase"></a>C.137: Use `virtual` bases to avoid overly general base classes
7486 Allow separation of shared data and interface.
7487 To avoid all shared data to being put into an ultimate base class.
7494 // ... no data here ...
7497 class Utility { // with data
7499 virtual void utility2(); // customization point
7505 class Derive1 : public Interface, virtual protected Utility {
7506 // override Interface functions
7507 // Maybe override Utility virtual functions
7511 class Derive2 : public Interface, virtual protected Utility {
7512 // override Interface functions
7513 // Maybe override Utility virtual functions
7517 Factoring out `Utility` makes sense if many derived classes share significant "implementation details."
7522 Obviously, the example is too "theoretical", but it is hard to find a *small* realistic example.
7523 `Interface` is the root of an [interface hierarchy](#Rh-abstract)
7524 and `Utility` is the root of an [implementation hierarchy](#Rh-kind).
7525 Here is [a slightly more realistic example](https://www.quora.com/What-are-the-uses-and-advantages-of-virtual-base-class-in-C%2B%2B/answer/Lance-Diduck) with an explanation.
7529 Often, linearization of a hierarchy is a better solution.
7533 Flag mixed interface and implementation hierarchies.
7535 ### <a name="Rh-using"></a>C.138: Create an overload set for a derived class and its bases with `using`
7539 Without a using declaration, member functions in the derived class hide the entire inherited overload sets.
7546 virtual int f(int i) { std::cout << "f(int): "; return i; }
7547 virtual double f(double d) { std::cout << "f(double): "; return d; }
7551 int f(int i) override { std::cout << "f(int): "; return i + 1; }
7556 std::cout << d.f(2) << '\n'; // prints "f(int): 3"
7557 std::cout << d.f(2.3) << '\n'; // prints "f(int): 3"
7564 int f(int i) override { std::cout << "f(int): "; return i + 1; }
7565 using B::f; // exposes f(double)
7570 This issue affects both virtual and nonvirtual member functions
7572 For variadic bases, C++17 introduced a variadic form of the using-declaration,
7574 template <class... Ts>
7575 struct Overloader : Ts... {
7576 using Ts::operator()...; // exposes operator() from every base
7581 Diagnose name hiding
7583 ### <a name="Rh-final"></a>C.139: Use `final` sparingly
7587 Capping a hierarchy with `final` is rarely needed for logical reasons and can be damaging to the extensibility of a hierarchy.
7591 class Widget { /* ... */ };
7593 // nobody will ever want to improve My_widget (or so you thought)
7594 class My_widget final : public Widget { /* ... */ };
7596 class My_improved_widget : public My_widget { /* ... */ }; // error: can't do that
7600 Not every class is meant to be a base class.
7601 Most standard-library classes are examples of that (e.g., `std::vector` and `std::string` are not designed to be derived from).
7602 This rule is about using `final` on classes with virtual functions meant to be interfaces for a class hierarchy.
7606 Capping an individual virtual function with `final` is error-prone as `final` can easily be overlooked when defining/overriding a set of functions.
7607 Fortunately, the compiler catches such mistakes: You cannot re-declare/re-open a `final` member in a derived class.
7611 Claims of performance improvements from `final` should be substantiated.
7612 Too often, such claims are based on conjecture or experience with other languages.
7614 There are examples where `final` can be important for both logical and performance reasons.
7615 One example is a performance-critical AST hierarchy in a compiler or language analysis tool.
7616 New derived classes are not added every year and only by library implementers.
7617 However, misuses are (or at least have been) far more common.
7621 Flag uses of `final`.
7624 ### <a name="Rh-virtual-default-arg"></a>C.140: Do not provide different default arguments for a virtual function and an overrider
7628 That can cause confusion: An overrider does not inherit default arguments.
7634 virtual int multiply(int value, int factor = 2) = 0;
7637 class Derived : public Base {
7639 int multiply(int value, int factor = 10) override;
7645 b.multiply(10); // these two calls will call the same function but
7646 d.multiply(10); // with different arguments and so different results
7650 Flag default arguments on virtual functions if they differ between base and derived declarations.
7652 ## C.hier-access: Accessing objects in a hierarchy
7654 ### <a name="Rh-poly"></a>C.145: Access polymorphic objects through pointers and references
7658 If you have a class with a virtual function, you don't (in general) know which class provided the function to be used.
7662 struct B { int a; virtual int f(); };
7663 struct D : B { int b; int f() override; };
7678 Both `d`s are sliced.
7682 You can safely access a named polymorphic object in the scope of its definition, just don't slice it.
7694 ### <a name="Rh-dynamic_cast"></a>C.146: Use `dynamic_cast` where class hierarchy navigation is unavoidable
7698 `dynamic_cast` is checked at run time.
7702 struct B { // an interface
7707 struct D : B { // a wider interface
7714 if (D* pd = dynamic_cast<D*>(pb)) {
7715 // ... use D's interface ...
7718 // ... make do with B's interface ...
7722 Use of the other casts can violate type safety and cause the program to access a variable that is actually of type `X` to be accessed as if it were of an unrelated type `Z`:
7724 void user2(B* pb) // bad
7726 D* pd = static_cast<D*>(pb); // I know that pb really points to a D; trust me
7727 // ... use D's interface ...
7730 void user3(B* pb) // unsafe
7732 if (some_condition) {
7733 D* pd = static_cast<D*>(pb); // I know that pb really points to a D; trust me
7734 // ... use D's interface ...
7737 // ... make do with B's interface ...
7745 user2(&b); // bad error
7746 user3(&b); // OK *if* the programmer got the some_condition check right
7751 Like other casts, `dynamic_cast` is overused.
7752 [Prefer virtual functions to casting](#Rh-use-virtual).
7753 Prefer [static polymorphism](#???) to hierarchy navigation where it is possible (no run-time resolution necessary)
7754 and reasonably convenient.
7758 Some people use `dynamic_cast` where a `typeid` would have been more appropriate;
7759 `dynamic_cast` is a general "is kind of" operation for discovering the best interface to an object,
7760 whereas `typeid` is a "give me the exact type of this object" operation to discover the actual type of an object.
7761 The latter is an inherently simpler operation that ought to be faster.
7762 The latter (`typeid`) is easily hand-crafted if necessary (e.g., if working on a system where RTTI is -- for some reason -- prohibited),
7763 the former (`dynamic_cast`) is far harder to implement correctly in general.
7768 const char* name {"B"};
7769 // if pb1->id() == pb2->id() *pb1 is the same type as *pb2
7770 virtual const char* id() const { return name; }
7775 const char* name {"D"};
7776 const char* id() const override { return name; }
7785 cout << pb1->id(); // "B"
7786 cout << pb2->id(); // "D"
7789 if (pb1->id() == "D") { // looks innocent
7790 D* pd = static_cast<D*>(pb1);
7796 The result of `pb2->id() == "D"` is actually implementation defined.
7797 We added it to warn of the dangers of home-brew RTTI.
7798 This code may work as expected for years, just to fail on a new machine, new compiler, or a new linker that does not unify character literals.
7800 If you implement your own RTTI, be careful.
7804 If your implementation provided a really slow `dynamic_cast`, you may have to use a workaround.
7805 However, all workarounds that cannot be statically resolved involve explicit casting (typically `static_cast`) and are error-prone.
7806 You will basically be crafting your own special-purpose `dynamic_cast`.
7807 So, first make sure that your `dynamic_cast` really is as slow as you think it is (there are a fair number of unsupported rumors about)
7808 and that your use of `dynamic_cast` is really performance critical.
7810 We are of the opinion that current implementations of `dynamic_cast` are unnecessarily slow.
7811 For example, under suitable conditions, it is possible to perform a `dynamic_cast` in [fast constant time](http://www.stroustrup.com/fast_dynamic_casting.pdf).
7812 However, compatibility makes changes difficult even if all agree that an effort to optimize is worthwhile.
7814 In very rare cases, if you have measured that the `dynamic_cast` overhead is material, you have other means to statically guarantee that a downcast will succeed (e.g., you are using CRTP carefully), and there is no virtual inheritance involved, consider tactically resorting `static_cast` with a prominent comment and disclaimer summarizing this paragraph and that human attention is needed under maintenance because the type system can't verify correctness. Even so, in our experience such "I know what I'm doing" situations are still a known bug source.
7820 template<typename B>
7827 * Flag all uses of `static_cast` for downcasts, including C-style casts that perform a `static_cast`.
7828 * This rule is part of the [type-safety profile](#Pro-type-downcast).
7830 ### <a name="Rh-ref-cast"></a>C.147: Use `dynamic_cast` to a reference type when failure to find the required class is considered an error
7834 Casting to a reference expresses that you intend to end up with a valid object, so the cast must succeed. `dynamic_cast` will then throw if it does not succeed.
7844 ### <a name="Rh-ptr-cast"></a>C.148: Use `dynamic_cast` to a pointer type when failure to find the required class is considered a valid alternative
7848 The `dynamic_cast` conversion allows to test whether a pointer is pointing at a polymorphic object that has a given class in its hierarchy. Since failure to find the class merely returns a null value, it can be tested during run time. This allows writing code that can choose alternative paths depending on the results.
7850 Contrast with [C.147](#Rh-ptr-cast), where failure is an error, and should not be used for conditional execution.
7854 The example below describes the `add` function of a `Shape_owner` that takes ownership of constructed `Shape` objects. The objects are also sorted into views, according to their geometric attributes.
7855 In this example, `Shape` does not inherit from `Geometric_attributes`. Only its subclasses do.
7857 void add(Shape* const item)
7859 // Ownership is always taken
7860 owned_shapes.emplace_back(item);
7862 // Check the Geometric_attributes and add the shape to none/one/some/all of the views
7864 if (auto even = dynamic_cast<Even_sided*>(item))
7866 view_of_evens.emplace_back(even);
7869 if (auto trisym = dynamic_cast<Trilaterally_symmetrical*>(item))
7871 view_of_trisyms.emplace_back(trisym);
7877 A failure to find the required class will cause `dynamic_cast` to return a null value, and de-referencing a null-valued pointer will lead to undefined behavior.
7878 Therefore the result of the `dynamic_cast` should always be treated as if it may contain a null value, and tested.
7882 * (Complex) Unless there is a null test on the result of a `dynamic_cast` of a pointer type, warn upon dereference of the pointer.
7884 ### <a name="Rh-smart"></a>C.149: Use `unique_ptr` or `shared_ptr` to avoid forgetting to `delete` objects created using `new`
7888 Avoid resource leaks.
7894 auto p = new int {7}; // bad: initialize local pointers with new
7895 auto q = make_unique<int>(9); // ok: guarantee the release of the memory-allocated for 9
7896 if (0 < i) return; // maybe return and leak
7897 delete p; // too late
7902 * Flag initialization of a naked pointer with the result of a `new`
7903 * Flag `delete` of local variable
7905 ### <a name="Rh-make_unique"></a>C.150: Use `make_unique()` to construct objects owned by `unique_ptr`s
7909 `make_unique` gives a more concise statement of the construction.
7910 It also ensures exception safety in complex expressions.
7914 unique_ptr<Foo> p {new<Foo>{7}}; // OK: but repetitive
7916 auto q = make_unique<Foo>(7); // Better: no repetition of Foo
7918 // Not exception-safe: the compiler may interleave the computations of arguments as follows:
7920 // 1. allocate memory for Foo,
7921 // 2. construct Foo,
7923 // 4. construct unique_ptr<Foo>.
7925 // If bar throws, Foo will not be destroyed, and the memory-allocated for it will leak.
7926 f(unique_ptr<Foo>(new Foo()), bar());
7928 // Exception-safe: calls to functions are never interleaved.
7929 f(make_unique<Foo>(), bar());
7933 * Flag the repetitive usage of template specialization list `<Foo>`
7934 * Flag variables declared to be `unique_ptr<Foo>`
7936 ### <a name="Rh-make_shared"></a>C.151: Use `make_shared()` to construct objects owned by `shared_ptr`s
7940 `make_shared` gives a more concise statement of the construction.
7941 It also gives an opportunity to eliminate a separate allocation for the reference counts, by placing the `shared_ptr`'s use counts next to its object.
7946 // OK: but repetitive; and separate allocations for the Bar and shared_ptr's use count
7947 shared_ptr<Bar> p {new<Bar>{7}};
7949 auto q = make_shared<Bar>(7); // Better: no repetition of Bar; one object
7954 * Flag the repetitive usage of template specialization list`<Bar>`
7955 * Flag variables declared to be `shared_ptr<Bar>`
7957 ### <a name="Rh-array"></a>C.152: Never assign a pointer to an array of derived class objects to a pointer to its base
7961 Subscripting the resulting base pointer will lead to invalid object access and probably to memory corruption.
7965 struct B { int x; };
7966 struct D : B { int y; };
7970 D a[] = {{1, 2}, {3, 4}, {5, 6}};
7971 B* p = a; // bad: a decays to &a[0] which is converted to a B*
7972 p[1].x = 7; // overwrite D[0].y
7974 use(a); // bad: a decays to &a[0] which is converted to a B*
7978 * Flag all combinations of array decay and base to derived conversions.
7979 * Pass an array as a `span` rather than as a pointer, and don't let the array name suffer a derived-to-base conversion before getting into the `span`
7982 ### <a name="Rh-use-virtual"></a>C.153: Prefer virtual function to casting
7986 A virtual function call is safe, whereas casting is error-prone.
7987 A virtual function call reaches the most derived function, whereas a cast may reach an intermediate class and therefore
7988 give a wrong result (especially as a hierarchy is modified during maintenance).
7996 See [C.146](#Rh-dynamic_cast) and ???
7998 ## <a name="SS-overload"></a>C.over: Overloading and overloaded operators
8000 You can overload ordinary functions, template functions, and operators.
8001 You cannot overload function objects.
8003 Overload rule summary:
8005 * [C.160: Define operators primarily to mimic conventional usage](#Ro-conventional)
8006 * [C.161: Use nonmember functions for symmetric operators](#Ro-symmetric)
8007 * [C.162: Overload operations that are roughly equivalent](#Ro-equivalent)
8008 * [C.163: Overload only for operations that are roughly equivalent](#Ro-equivalent-2)
8009 * [C.164: Avoid implicit conversion operators](#Ro-conversion)
8010 * [C.165: Use `using` for customization points](#Ro-custom)
8011 * [C.166: Overload unary `&` only as part of a system of smart pointers and references](#Ro-address-of)
8012 * [C.167: Use an operator for an operation with its conventional meaning](#Ro-overload)
8013 * [C.168: Define overloaded operators in the namespace of their operands](#Ro-namespace)
8014 * [C.170: If you feel like overloading a lambda, use a generic lambda](#Ro-lambda)
8016 ### <a name="Ro-conventional"></a>C.160: Define operators primarily to mimic conventional usage
8027 X& operator=(const X&); // member function defining assignment
8028 friend bool operator==(const X&, const X&); // == needs access to representation
8029 // after a = b we have a == b
8033 Here, the conventional semantics is maintained: [Copies compare equal](#SS-copy).
8037 X operator+(X a, X b) { return a.v - b.v; } // bad: makes + subtract
8041 Nonmember operators should be either friends or defined in [the same namespace as their operands](#Ro-namespace).
8042 [Binary operators should treat their operands equivalently](#Ro-symmetric).
8046 Possibly impossible.
8048 ### <a name="Ro-symmetric"></a>C.161: Use nonmember functions for symmetric operators
8052 If you use member functions, you need two.
8053 Unless you use a nonmember function for (say) `==`, `a == b` and `b == a` will be subtly different.
8057 bool operator==(Point a, Point b) { return a.x == b.x && a.y == b.y; }
8061 Flag member operator functions.
8063 ### <a name="Ro-equivalent"></a>C.162: Overload operations that are roughly equivalent
8067 Having different names for logically equivalent operations on different argument types is confusing, leads to encoding type information in function names, and inhibits generic programming.
8074 void print(int a, int base);
8075 void print(const string&);
8077 These three functions all print their arguments (appropriately). Conversely:
8079 void print_int(int a);
8080 void print_based(int a, int base);
8081 void print_string(const string&);
8083 These three functions all print their arguments (appropriately). Adding to the name just introduced verbosity and inhibits generic code.
8089 ### <a name="Ro-equivalent-2"></a>C.163: Overload only for operations that are roughly equivalent
8093 Having the same name for logically different functions is confusing and leads to errors when using generic programming.
8099 void open_gate(Gate& g); // remove obstacle from garage exit lane
8100 void fopen(const char* name, const char* mode); // open file
8102 The two operations are fundamentally different (and unrelated) so it is good that their names differ. Conversely:
8104 void open(Gate& g); // remove obstacle from garage exit lane
8105 void open(const char* name, const char* mode ="r"); // open file
8107 The two operations are still fundamentally different (and unrelated) but the names have been reduced to their (common) minimum, opening opportunities for confusion.
8108 Fortunately, the type system will catch many such mistakes.
8112 Be particularly careful about common and popular names, such as `open`, `move`, `+`, and `==`.
8118 ### <a name="Ro-conversion"></a>C.164: Avoid implicit conversion operators
8122 Implicit conversions can be essential (e.g., `double` to `int`) but often cause surprises (e.g., `String` to C-style string).
8126 Prefer explicitly named conversions until a serious need is demonstrated.
8127 By "serious need" we mean a reason that is fundamental in the application domain (such as an integer to complex number conversion)
8128 and frequently needed. Do not introduce implicit conversions (through conversion operators or non-`explicit` constructors)
8129 just to gain a minor convenience.
8136 operator char*() { return s.data(); } // BAD, likely to cause surprises
8142 explicit operator char*() { return s.data(); }
8145 void f(S1 s1, S2 s2)
8147 char* x1 = s1; // OK, but can cause surprises in many contexts
8148 char* x2 = s2; // error (and that's usually a good thing)
8149 char* x3 = static_cast<char*>(s2); // we can be explicit (on your head be it)
8152 The surprising and potentially damaging implicit conversion can occur in arbitrarily hard-to spot contexts, e.g.,
8161 The string returned by `ff()` is destroyed before the returned pointer into it can be used.
8165 Flag all conversion operators.
8167 ### <a name="Ro-custom"></a>C.165: Use `using` for customization points
8171 To find function objects and functions defined in a separate namespace to "customize" a common function.
8175 Consider `swap`. It is a general (standard-library) function with a definition that will work for just about any type.
8176 However, it is desirable to define specific `swap()`s for specific types.
8177 For example, the general `swap()` will copy the elements of two `vector`s being swapped, whereas a good specific implementation will not copy elements at all.
8180 My_type X { /* ... */ };
8181 void swap(X&, X&); // optimized swap for N::X
8185 void f1(N::X& a, N::X& b)
8187 std::swap(a, b); // probably not what we wanted: calls std::swap()
8190 The `std::swap()` in `f1()` does exactly what we asked it to do: it calls the `swap()` in namespace `std`.
8191 Unfortunately, that's probably not what we wanted.
8192 How do we get `N::X` considered?
8194 void f2(N::X& a, N::X& b)
8196 swap(a, b); // calls N::swap
8199 But that may not be what we wanted for generic code.
8200 There, we typically want the specific function if it exists and the general function if not.
8201 This is done by including the general function in the lookup for the function:
8203 void f3(N::X& a, N::X& b)
8205 using std::swap; // make std::swap available
8206 swap(a, b); // calls N::swap if it exists, otherwise std::swap
8211 Unlikely, except for known customization points, such as `swap`.
8212 The problem is that the unqualified and qualified lookups both have uses.
8214 ### <a name="Ro-address-of"></a>C.166: Overload unary `&` only as part of a system of smart pointers and references
8218 The `&` operator is fundamental in C++.
8219 Many parts of the C++ semantics assumes its default meaning.
8223 class Ptr { // a somewhat smart pointer
8224 Ptr(X* pp) :p(pp) { /* check */ }
8225 X* operator->() { /* check */ return p; }
8226 X operator[](int i);
8233 Ptr operator&() { return Ptr{this}; }
8239 If you "mess with" operator `&` be sure that its definition has matching meanings for `->`, `[]`, `*`, and `.` on the result type.
8240 Note that operator `.` currently cannot be overloaded so a perfect system is impossible.
8241 We hope to remedy that: <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4477.pdf>.
8242 Note that `std::addressof()` always yields a built-in pointer.
8246 Tricky. Warn if `&` is user-defined without also defining `->` for the result type.
8248 ### <a name="Ro-overload"></a>C.167: Use an operator for an operation with its conventional meaning
8252 Readability. Convention. Reusability. Support for generic code
8256 void cout_my_class(const My_class& c) // confusing, not conventional,not generic
8258 std::cout << /* class members here */;
8261 std::ostream& operator<<(std::ostream& os, const my_class& c) // OK
8263 return os << /* class members here */;
8266 By itself, `cout_my_class` would be OK, but it is not usable/composable with code that rely on the `<<` convention for output:
8268 My_class var { /* ... */ };
8270 cout << "var = " << var << '\n';
8274 There are strong and vigorous conventions for the meaning most operators, such as
8276 * comparisons (`==`, `!=`, `<`, `<=`, `>`, and `>=`),
8277 * arithmetic operations (`+`, `-`, `*`, `/`, and `%`)
8278 * access operations (`.`, `->`, unary `*`, and `[]`)
8281 Don't define those unconventionally and don't invent your own names for them.
8285 Tricky. Requires semantic insight.
8287 ### <a name="Ro-namespace"></a>C.168: Define overloaded operators in the namespace of their operands
8292 Ability for find operators using ADL.
8293 Avoiding inconsistent definition in different namespaces
8298 bool operator==(S, S); // OK: in the same namespace as S, and even next to S
8303 This is what a default `==` would do, if we had such defaults.
8309 bool operator==(S, S); // OK: in the same namespace as S, and even next to S
8314 bool x = (s == s); // finds N::operator==() by ADL
8322 S::operator!(S a) { return true; }
8327 S::operator!(S a) { return false; }
8331 Here, the meaning of `!s` differs in `N` and `M`.
8332 This can be most confusing.
8333 Remove the definition of `namespace M` and the confusion is replaced by an opportunity to make the mistake.
8337 If a binary operator is defined for two types that are defined in different namespaces, you cannot follow this rule.
8340 Vec::Vector operator*(const Vec::Vector&, const Mat::Matrix&);
8342 This may be something best avoided.
8346 This is a special case of the rule that [helper functions should be defined in the same namespace as their class](#Rc-helper).
8350 * Flag operator definitions that are not it the namespace of their operands
8352 ### <a name="Ro-lambda"></a>C.170: If you feel like overloading a lambda, use a generic lambda
8356 You cannot overload by defining two different lambdas with the same name.
8362 auto f = [](char); // error: cannot overload variable and function
8364 auto g = [](int) { /* ... */ };
8365 auto g = [](double) { /* ... */ }; // error: cannot overload variables
8367 auto h = [](auto) { /* ... */ }; // OK
8371 The compiler catches the attempt to overload a lambda.
8373 ## <a name="SS-union"></a>C.union: Unions
8375 A `union` is a `struct` where all members start at the same address so that it can hold only one member at a time.
8376 A `union` does not keep track of which member is stored so the programmer has to get it right;
8377 this is inherently error-prone, but there are ways to compensate.
8379 A type that is a `union` plus an indicator of which member is currently held is called a *tagged union*, a *discriminated union*, or a *variant*.
8383 * [C.180: Use `union`s to save Memory](#Ru-union)
8384 * [C.181: Avoid "naked" `union`s](#Ru-naked)
8385 * [C.182: Use anonymous `union`s to implement tagged unions](#Ru-anonymous)
8386 * [C.183: Don't use a `union` for type punning](#Ru-pun)
8389 ### <a name="Ru-union"></a>C.180: Use `union`s to save memory
8393 A `union` allows a single piece of memory to be used for different types of objects at different times.
8394 Consequently, it can be used to save memory when we have several objects that are never used at the same time.
8403 Value v = { 123 }; // now v holds an int
8404 cout << v.x << '\n'; // write 123
8405 v.d = 987.654; // now v holds a double
8406 cout << v.d << '\n'; // write 987.654
8408 But heed the warning: [Avoid "naked" `union`s](#Ru-naked)
8412 // Short-string optimization
8414 constexpr size_t buffer_size = 16; // Slightly larger than the size of a pointer
8416 class Immutable_string {
8418 Immutable_string(const char* str) :
8421 if (size < buffer_size)
8422 strcpy_s(string_buffer, buffer_size, str);
8424 string_ptr = new char[size + 1];
8425 strcpy_s(string_ptr, size + 1, str);
8431 if (size >= buffer_size)
8435 const char* get_str() const
8437 return (size < buffer_size) ? string_buffer : string_ptr;
8441 // If the string is short enough, we store the string itself
8442 // instead of a pointer to the string.
8445 char string_buffer[buffer_size];
8455 ### <a name="Ru-naked"></a>C.181: Avoid "naked" `union`s
8459 A *naked union* is a union without an associated indicator which member (if any) it holds,
8460 so that the programmer has to keep track.
8461 Naked unions are a source of type errors.
8471 v.d = 987.654; // v holds a double
8473 So far, so good, but we can easily misuse the `union`:
8475 cout << v.x << '\n'; // BAD, undefined behavior: v holds a double, but we read it as an int
8477 Note that the type error happened without any explicit cast.
8478 When we tested that program the last value printed was `1683627180` which it the integer value for the bit pattern for `987.654`.
8479 What we have here is an "invisible" type error that happens to give a result that could easily look innocent.
8481 And, talking about "invisible", this code produced no output:
8484 cout << v.d << '\n'; // BAD: undefined behavior
8488 Wrap a `union` in a class together with a type field.
8490 The C++17 `variant` type (found in `<variant>`) does that for you:
8492 variant<int, double> v;
8493 v = 123; // v holds an int
8494 int x = get<int>(v);
8495 v = 123.456; // v holds a double
8502 ### <a name="Ru-anonymous"></a>C.182: Use anonymous `union`s to implement tagged unions
8506 A well-designed tagged union is type safe.
8507 An *anonymous* union simplifies the definition of a class with a (tag, union) pair.
8511 This example is mostly borrowed from TC++PL4 pp216-218.
8512 You can look there for an explanation.
8514 The code is somewhat elaborate.
8515 Handling a type with user-defined assignment and destructor is tricky.
8516 Saving programmers from having to write such code is one reason for including `variant` in the standard.
8518 class Value { // two alternative representations represented as a union
8520 enum class Tag { number, text };
8521 Tag type; // discriminant
8523 union { // representation (note: anonymous union)
8525 string s; // string has default constructor, copy operations, and destructor
8528 struct Bad_entry { }; // used for exceptions
8531 Value& operator=(const Value&); // necessary because of the string variant
8532 Value(const Value&);
8535 string text() const;
8537 void set_number(int n);
8538 void set_text(const string&);
8542 int Value::number() const
8544 if (type != Tag::number) throw Bad_entry{};
8548 string Value::text() const
8550 if (type != Tag::text) throw Bad_entry{};
8554 void Value::set_number(int n)
8556 if (type == Tag::text) {
8557 s.~string(); // explicitly destroy string
8563 void Value::set_text(const string& ss)
8565 if (type == Tag::text)
8568 new(&s) string{ss}; // placement new: explicitly construct string
8573 Value& Value::operator=(const Value& e) // necessary because of the string variant
8575 if (type == Tag::text && e.type == Tag::text) {
8576 s = e.s; // usual string assignment
8580 if (type == Tag::text) s.~string(); // explicit destroy
8587 new(&s) string(e.s); // placement new: explicit construct
8596 if (type == Tag::text) s.~string(); // explicit destroy
8603 ### <a name="Ru-pun"></a>C.183: Don't use a `union` for type punning
8607 It is undefined behavior to read a `union` member with a different type from the one with which it was written.
8608 Such punning is invisible, or at least harder to spot than using a named cast.
8609 Type punning using a `union` is a source of errors.
8615 unsigned char c[sizeof(int)];
8618 The idea of `Pun` is to be able to look at the character representation of an `int`.
8623 cout << u.c[0] << '\n'; // undefined behavior
8626 If you wanted to see the bytes of an `int`, use a (named) cast:
8628 void if_you_must_pun(int& x)
8630 auto p = reinterpret_cast<unsigned char*>(&x);
8631 cout << p[0] << '\n'; // OK; better
8635 Accessing the result of an `reinterpret_cast` to a different type from the objects declared type is defined behavior (even though `reinterpret_cast` is discouraged),
8636 but at least we can see that something tricky is going on.
8640 Unfortunately, `union`s are commonly used for type punning.
8641 We don't consider "sometimes, it works as expected" a strong argument.
8643 C++17 introduced a distinct type `std::byte` to facilitate operations on raw object representation. Use that type instead of `unsigned char` or `char` for these operations.
8651 # <a name="S-enum"></a>Enum: Enumerations
8653 Enumerations are used to define sets of integer values and for defining types for such sets of values.
8654 There are two kind of enumerations, "plain" `enum`s and `class enum`s.
8656 Enumeration rule summary:
8658 * [Enum.1: Prefer enumerations over macros](#Renum-macro)
8659 * [Enum.2: Use enumerations to represent sets of related named constants](#Renum-set)
8660 * [Enum.3: Prefer `enum class`es over "plain" `enum`s](#Renum-class)
8661 * [Enum.4: Define operations on enumerations for safe and simple use](#Renum-oper)
8662 * [Enum.5: Don't use `ALL_CAPS` for enumerators](#Renum-caps)
8663 * [Enum.6: Avoid unnamed enumerations](#Renum-unnamed)
8664 * [Enum.7: Specify the underlying type of an enumeration only when necessary](#Renum-underlying)
8665 * [Enum.8: Specify enumerator values only when necessary](#Renum-value)
8667 ### <a name="Renum-macro"></a>Enum.1: Prefer enumerations over macros
8671 Macros do not obey scope and type rules. Also, macro names are removed during preprocessing and so usually don't appear in tools like debuggers.
8675 First some bad old code:
8677 // webcolors.h (third party header)
8678 #define RED 0xFF0000
8679 #define GREEN 0x00FF00
8680 #define BLUE 0x0000FF
8683 // The following define product subtypes based on color
8688 int webby = BLUE; // webby == 2; probably not what was desired
8690 Instead use an `enum`:
8692 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8693 enum class Product_info { red = 0, purple = 1, blue = 2 };
8695 int webby = blue; // error: be specific
8696 Web_color webby = Web_color::blue;
8698 We used an `enum class` to avoid name clashes.
8702 Flag macros that define integer values.
8705 ### <a name="Renum-set"></a>Enum.2: Use enumerations to represent sets of related named constants
8709 An enumeration shows the enumerators to be related and can be a named type.
8715 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8720 Switching on an enumeration is common and the compiler can warn against unusual patterns of case labels. For example:
8722 enum class Product_info { red = 0, purple = 1, blue = 2 };
8724 void print(Product_info inf)
8727 case Product_info::red: cout << "red"; break;
8728 case Product_info::purple: cout << "purple"; break;
8732 Such off-by-one switch`statements are often the results of an added enumerator and insufficient testing.
8736 * Flag `switch`-statements where the `case`s cover most but not all enumerators of an enumeration.
8737 * Flag `switch`-statements where the `case`s cover a few enumerators of an enumeration, but has no `default`.
8740 ### <a name="Renum-class"></a>Enum.3: Prefer class enums over "plain" enums
8744 To minimize surprises: traditional enums convert to int too readily.
8748 void Print_color(int color);
8750 enum Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8751 enum Product_info { Red = 0, Purple = 1, Blue = 2 };
8753 Web_color webby = Web_color::blue;
8755 // Clearly at least one of these calls is buggy.
8757 Print_color(Product_info::Blue);
8759 Instead use an `enum class`:
8761 void Print_color(int color);
8763 enum class Web_color { red = 0xFF0000, green = 0x00FF00, blue = 0x0000FF };
8764 enum class Product_info { red = 0, purple = 1, blue = 2 };
8766 Web_color webby = Web_color::blue;
8767 Print_color(webby); // Error: cannot convert Web_color to int.
8768 Print_color(Product_info::Red); // Error: cannot convert Product_info to int.
8772 (Simple) Warn on any non-class `enum` definition.
8774 ### <a name="Renum-oper"></a>Enum.4: Define operations on enumerations for safe and simple use
8778 Convenience of use and avoidance of errors.
8782 enum Day { mon, tue, wed, thu, fri, sat, sun };
8784 Day& operator++(Day& d)
8786 return d = (d == Day::sun) ? Day::mon : static_cast<Day>(static_cast<int>(d)+1);
8789 Day today = Day::sat;
8790 Day tomorrow = ++today;
8792 The use of a `static_cast` is not pretty, but
8794 Day& operator++(Day& d)
8796 return d = (d == Day::sun) ? Day::mon : Day{++d}; // error
8799 is an infinite recursion, and writing it without a cast, using a `switch` on all cases is long-winded.
8804 Flag repeated expressions cast back into an enumeration.
8807 ### <a name="Renum-caps"></a>Enum.5: Don't use `ALL_CAPS` for enumerators
8811 Avoid clashes with macros.
8815 // webcolors.h (third party header)
8816 #define RED 0xFF0000
8817 #define GREEN 0x00FF00
8818 #define BLUE 0x0000FF
8821 // The following define product subtypes based on color
8823 enum class Product_info { RED, PURPLE, BLUE }; // syntax error
8827 Flag ALL_CAPS enumerators.
8829 ### <a name="Renum-unnamed"></a>Enum.6: Avoid unnamed enumerations
8833 If you can't name an enumeration, the values are not related
8837 enum { red = 0xFF0000, scale = 4, is_signed = 1 };
8839 Such code is not uncommon in code written before there were convenient alternative ways of specifying integer constants.
8843 Use `constexpr` values instead. For example:
8845 constexpr int red = 0xFF0000;
8846 constexpr short scale = 4;
8847 constexpr bool is_signed = true;
8851 Flag unnamed enumerations.
8854 ### <a name="Renum-underlying"></a>Enum.7: Specify the underlying type of an enumeration only when necessary
8858 The default is the easiest to read and write.
8859 `int` is the default integer type.
8860 `int` is compatible with C `enum`s.
8864 enum class Direction : char { n, s, e, w,
8865 ne, nw, se, sw }; // underlying type saves space
8867 enum class Web_color : int32_t { red = 0xFF0000,
8869 blue = 0x0000FF }; // underlying type is redundant
8873 Specifying the underlying type is necessary in forward declarations of enumerations:
8881 enum flags : char { /* ... */ };
8889 ### <a name="Renum-value"></a>Enum.8: Specify enumerator values only when necessary
8894 It avoids duplicate enumerator values.
8895 The default gives a consecutive set of values that is good for `switch`-statement implementations.
8899 enum class Col1 { red, yellow, blue };
8900 enum class Col2 { red = 1, yellow = 2, blue = 2 }; // typo
8901 enum class Month { jan = 1, feb, mar, apr, may, jun,
8902 jul, august, sep, oct, nov, dec }; // starting with 1 is conventional
8903 enum class Base_flag { dec = 1, oct = dec << 1, hex = dec << 2 }; // set of bits
8905 Specifying values is necessary to match conventional values (e.g., `Month`)
8906 and where consecutive values are undesirable (e.g., to get separate bits as in `Base_flag`).
8910 * Flag duplicate enumerator values
8911 * Flag explicitly specified all-consecutive enumerator values
8914 # <a name="S-resource"></a>R: Resource management
8916 This section contains rules related to resources.
8917 A resource is anything that must be acquired and (explicitly or implicitly) released, such as memory, file handles, sockets, and locks.
8918 The reason it must be released is typically that it can be in short supply, so even delayed release may do harm.
8919 The fundamental aim is to ensure that we don't leak any resources and that we don't hold a resource longer than we need to.
8920 An entity that is responsible for releasing a resource is called an owner.
8922 There are a few cases where leaks can be acceptable or even optimal:
8923 If you are writing a program that simply produces an output based on an input and the amount of memory needed is proportional to the size of the input, the optimal strategy (for performance and ease of programming) is sometimes simply never to delete anything.
8924 If you have enough memory to handle your largest input, leak away, but be sure to give a good error message if you are wrong.
8925 Here, we ignore such cases.
8927 * Resource management rule summary:
8929 * [R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)](#Rr-raii)
8930 * [R.2: In interfaces, use raw pointers to denote individual objects (only)](#Rr-use-ptr)
8931 * [R.3: A raw pointer (a `T*`) is non-owning](#Rr-ptr)
8932 * [R.4: A raw reference (a `T&`) is non-owning](#Rr-ref)
8933 * [R.5: Prefer scoped objects, don't heap-allocate unnecessarily](#Rr-scoped)
8934 * [R.6: Avoid non-`const` global variables](#Rr-global)
8936 * Allocation and deallocation rule summary:
8938 * [R.10: Avoid `malloc()` and `free()`](#Rr-mallocfree)
8939 * [R.11: Avoid calling `new` and `delete` explicitly](#Rr-newdelete)
8940 * [R.12: Immediately give the result of an explicit resource allocation to a manager object](#Rr-immediate-alloc)
8941 * [R.13: Perform at most one explicit resource allocation in a single expression statement](#Rr-single-alloc)
8942 * [R.14: Avoid `[]` parameters, prefer `span`](#Rr-ap)
8943 * [R.15: Always overload matched allocation/deallocation pairs](#Rr-pair)
8945 * <a name="Rr-summary-smartptrs"></a>Smart pointer rule summary:
8947 * [R.20: Use `unique_ptr` or `shared_ptr` to represent ownership](#Rr-owner)
8948 * [R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership](#Rr-unique)
8949 * [R.22: Use `make_shared()` to make `shared_ptr`s](#Rr-make_shared)
8950 * [R.23: Use `make_unique()` to make `unique_ptr`s](#Rr-make_unique)
8951 * [R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s](#Rr-weak_ptr)
8952 * [R.30: Take smart pointers as parameters only to explicitly express lifetime semantics](#Rr-smartptrparam)
8953 * [R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`](#Rr-smart)
8954 * [R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`](#Rr-uniqueptrparam)
8955 * [R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the `widget`](#Rr-reseat)
8956 * [R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner](#Rr-sharedptrparam-owner)
8957 * [R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer](#Rr-sharedptrparam)
8958 * [R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???](#Rr-sharedptrparam-const)
8959 * [R.37: Do not pass a pointer or reference obtained from an aliased smart pointer](#Rr-smartptrget)
8961 ### <a name="Rr-raii"></a>R.1: Manage resources automatically using resource handles and RAII (Resource Acquisition Is Initialization)
8965 To avoid leaks and the complexity of manual resource management.
8966 C++'s language-enforced constructor/destructor symmetry mirrors the symmetry inherent in resource acquire/release function pairs such as `fopen`/`fclose`, `lock`/`unlock`, and `new`/`delete`.
8967 Whenever you deal with a resource that needs paired acquire/release function calls, encapsulate that resource in an object that enforces pairing for you -- acquire the resource in its constructor, and release it in its destructor.
8973 void send(X* x, cstring_span destination)
8975 auto port = open_port(destination);
8985 In this code, you have to remember to `unlock`, `close_port`, and `delete` on all paths, and do each exactly once.
8986 Further, if any of the code marked `...` throws an exception, then `x` is leaked and `my_mutex` remains locked.
8992 void send(unique_ptr<X> x, cstring_span destination) // x owns the X
8994 Port port{destination}; // port owns the PortHandle
8995 lock_guard<mutex> guard{my_mutex}; // guard owns the lock
8999 } // automatically unlocks my_mutex and deletes the pointer in x
9001 Now all resource cleanup is automatic, performed once on all paths whether or not there is an exception. As a bonus, the function now advertises that it takes over ownership of the pointer.
9003 What is `Port`? A handy wrapper that encapsulates the resource:
9008 Port(cstring_span destination) : port{open_port(destination)} { }
9009 ~Port() { close_port(port); }
9010 operator PortHandle() { return port; }
9012 // port handles can't usually be cloned, so disable copying and assignment if necessary
9013 Port(const Port&) = delete;
9014 Port& operator=(const Port&) = delete;
9019 Where a resource is "ill-behaved" in that it isn't represented as a class with a destructor, wrap it in a class or use [`finally`](#Re-finally)
9021 **See also**: [RAII](#Rr-raii)
9023 ### <a name="Rr-use-ptr"></a>R.2: In interfaces, use raw pointers to denote individual objects (only)
9027 Arrays are best represented by a container type (e.g., `vector` (owning)) or a `span` (non-owning).
9028 Such containers and views hold sufficient information to do range checking.
9032 void f(int* p, int n) // n is the number of elements in p[]
9035 p[2] = 7; // bad: subscript raw pointer
9039 The compiler does not read comments, and without reading other code you do not know whether `p` really points to `n` elements.
9040 Use a `span` instead.
9044 void g(int* p, int fmt) // print *p using format #fmt
9046 // ... uses *p and p[0] only ...
9051 C-style strings are passed as single pointers to a zero-terminated sequence of characters.
9052 Use `zstring` rather than `char*` to indicate that you rely on that convention.
9056 Many current uses of pointers to a single element could be references.
9057 However, where `nullptr` is a possible value, a reference may not be a reasonable alternative.
9061 * Flag pointer arithmetic (including `++`) on a pointer that is not part of a container, view, or iterator.
9062 This rule would generate a huge number of false positives if applied to an older code base.
9063 * Flag array names passed as simple pointers
9065 ### <a name="Rr-ptr"></a>R.3: A raw pointer (a `T*`) is non-owning
9069 There is nothing (in the C++ standard or in most code) to say otherwise and most raw pointers are non-owning.
9070 We want owning pointers identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
9076 int* p1 = new int{7}; // bad: raw owning pointer
9077 auto p2 = make_unique<int>(7); // OK: the int is owned by a unique pointer
9081 The `unique_ptr` protects against leaks by guaranteeing the deletion of its object (even in the presence of exceptions). The `T*` does not.
9085 template<typename T>
9089 T* p; // bad: it is unclear whether p is owning or not
9090 T* q; // bad: it is unclear whether q is owning or not
9093 We can fix that problem by making ownership explicit:
9095 template<typename T>
9099 owner<T*> p; // OK: p is owning
9100 T* q; // OK: q is not owning
9105 A major class of exception is legacy code, especially code that must remain compilable as C or interface with C and C-style C++ through ABIs.
9106 The fact that there are billions of lines of code that violate this rule against owning `T*`s cannot be ignored.
9107 We'd love to see program transformation tools turning 20-year-old "legacy" code into shiny modern code,
9108 we encourage the development, deployment and use of such tools,
9109 we hope the guidelines will help the development of such tools,
9110 and we even contributed (and contribute) to the research and development in this area.
9111 However, it will take time: "legacy code" is generated faster than we can renovate old code, and so it will be for a few years.
9113 This code cannot all be rewritten (ever assuming good code transformation software), especially not soon.
9114 This problem cannot be solved (at scale) by transforming all owning pointers to `unique_ptr`s and `shared_ptr`s,
9115 partly because we need/use owning "raw pointers" as well as simple pointers in the implementation of our fundamental resource handles.
9116 For example, common `vector` implementations have one owning pointer and two non-owning pointers.
9117 Many ABIs (and essentially all interfaces to C code) use `T*`s, some of them owning.
9118 Some interfaces cannot be simply annotated with `owner` because they need to remain compilable as C
9119 (although this would be a rare good use for a macro, that expands to `owner` in C++ mode only).
9123 `owner<T*>` has no default semantics beyond `T*`. It can be used without changing any code using it and without affecting ABIs.
9124 It is simply a indicator to programmers and analysis tools.
9125 For example, if an `owner<T*>` is a member of a class, that class better have a destructor that `delete`s it.
9129 Returning a (raw) pointer imposes a lifetime management uncertainty on the caller; that is, who deletes the pointed-to object?
9131 Gadget* make_gadget(int n)
9133 auto p = new Gadget{n};
9140 auto p = make_gadget(n); // remember to delete p
9145 In addition to suffering from the problem from [leak](#???), this adds a spurious allocation and deallocation operation, and is needlessly verbose. If Gadget is cheap to move out of a function (i.e., is small or has an efficient move operation), just return it "by value" (see ["out" return values](#Rf-out)):
9147 Gadget make_gadget(int n)
9156 This rule applies to factory functions.
9160 If pointer semantics are required (e.g., because the return type needs to refer to a base class of a class hierarchy (an interface)), return a "smart pointer."
9164 * (Simple) Warn on `delete` of a raw pointer that is not an `owner<T>`.
9165 * (Moderate) Warn on failure to either `reset` or explicitly `delete` an `owner<T>` pointer on every code path.
9166 * (Simple) Warn if the return value of `new` is assigned to a raw pointer.
9167 * (Simple) Warn if a function returns an object that was allocated within the function but has a move constructor.
9168 Suggest considering returning it by value instead.
9170 ### <a name="Rr-ref"></a>R.4: A raw reference (a `T&`) is non-owning
9174 There is nothing (in the C++ standard or in most code) to say otherwise and most raw references are non-owning.
9175 We want owners identified so that we can reliably and efficiently delete the objects pointed to by owning pointers.
9181 int& r = *new int{7}; // bad: raw owning reference
9183 delete &r; // bad: violated the rule against deleting raw pointers
9186 **See also**: [The raw pointer rule](#Rr-ptr)
9190 See [the raw pointer rule](#Rr-ptr)
9192 ### <a name="Rr-scoped"></a>R.5: Prefer scoped objects, don't heap-allocate unnecessarily
9196 A scoped object is a local object, a global object, or a member.
9197 This implies that there is no separate allocation and deallocation cost in excess of that already used for the containing scope or object.
9198 The members of a scoped object are themselves scoped and the scoped object's constructor and destructor manage the members' lifetimes.
9202 The following example is inefficient (because it has unnecessary allocation and deallocation), vulnerable to exception throws and returns in the `...` part (leading to leaks), and verbose:
9206 auto p = new Gadget{n};
9211 Instead, use a local variable:
9221 * (Moderate) Warn if an object is allocated and then deallocated on all paths within a function. Suggest it should be a local `auto` stack object instead.
9222 * (Simple) Warn if a local `Unique_ptr` or `Shared_ptr` is not moved, copied, reassigned or `reset` before its lifetime ends.
9224 ### <a name="Rr-global"></a>R.6: Avoid non-`const` global variables
9228 Global variables can be accessed from everywhere so they can introduce surprising dependencies between apparently unrelated objects.
9229 They are a notable source of errors.
9231 **Warning**: The initialization of global objects is not totally ordered.
9232 If you use a global object initialize it with a constant.
9233 Note that it is possible to get undefined initialization order even for `const` objects.
9237 A global object is often better than a singleton.
9241 An immutable (`const`) global does not introduce the problems we try to avoid by banning global objects.
9245 (??? NM: Obviously we can warn about non-`const` statics ... do we want to?)
9247 ## <a name="SS-alloc"></a>R.alloc: Allocation and deallocation
9249 ### <a name="Rr-mallocfree"></a>R.10: Avoid `malloc()` and `free()`
9253 `malloc()` and `free()` do not support construction and destruction, and do not mix well with `new` and `delete`.
9265 // p1 may be nullptr
9266 // *p1 is not initialized; in particular,
9267 // that string isn't a string, but a string-sized bag of bits
9268 Record* p1 = static_cast<Record*>(malloc(sizeof(Record)));
9270 auto p2 = new Record;
9272 // unless an exception is thrown, *p2 is default initialized
9273 auto p3 = new(nothrow) Record;
9274 // p3 may be nullptr; if not, *p3 is default initialized
9278 delete p1; // error: cannot delete object allocated by malloc()
9279 free(p2); // error: cannot free() object allocated by new
9282 In some implementations that `delete` and that `free()` might work, or maybe they will cause run-time errors.
9286 There are applications and sections of code where exceptions are not acceptable.
9287 Some of the best such examples are in life-critical hard-real-time code.
9288 Beware that many bans on exception use are based on superstition (bad)
9289 or by concerns for older code bases with unsystematic resource management (unfortunately, but sometimes necessary).
9290 In such cases, consider the `nothrow` versions of `new`.
9294 Flag explicit use of `malloc` and `free`.
9296 ### <a name="Rr-newdelete"></a>R.11: Avoid calling `new` and `delete` explicitly
9300 The pointer returned by `new` should belong to a resource handle (that can call `delete`).
9301 If the pointer returned by `new` is assigned to a plain/naked pointer, the object can be leaked.
9305 In a large program, a naked `delete` (that is a `delete` in application code, rather than part of code devoted to resource management)
9306 is a likely bug: if you have N `delete`s, how can you be certain that you don't need N+1 or N-1?
9307 The bug may be latent: it may emerge only during maintenance.
9308 If you have a naked `new`, you probably need a naked `delete` somewhere, so you probably have a bug.
9312 (Simple) Warn on any explicit use of `new` and `delete`. Suggest using `make_unique` instead.
9314 ### <a name="Rr-immediate-alloc"></a>R.12: Immediately give the result of an explicit resource allocation to a manager object
9318 If you don't, an exception or a return may lead to a leak.
9322 void f(const string& name)
9324 FILE* f = fopen(name, "r"); // open the file
9325 vector<char> buf(1024);
9326 auto _ = finally([f] { fclose(f); }); // remember to close the file
9330 The allocation of `buf` may fail and leak the file handle.
9334 void f(const string& name)
9336 ifstream f{name}; // open the file
9337 vector<char> buf(1024);
9341 The use of the file handle (in `ifstream`) is simple, efficient, and safe.
9345 * Flag explicit allocations used to initialize pointers (problem: how many direct resource allocations can we recognize?)
9347 ### <a name="Rr-single-alloc"></a>R.13: Perform at most one explicit resource allocation in a single expression statement
9351 If you perform two explicit resource allocations in one statement, you could leak resources because the order of evaluation of many subexpressions, including function arguments, is unspecified.
9355 void fun(shared_ptr<Widget> sp1, shared_ptr<Widget> sp2);
9357 This `fun` can be called like this:
9359 // BAD: potential leak
9360 fun(shared_ptr<Widget>(new Widget(a, b)), shared_ptr<Widget>(new Widget(c, d)));
9362 This is exception-unsafe because the compiler may reorder the two expressions building the function's two arguments.
9363 In particular, the compiler can interleave execution of the two expressions:
9364 Memory allocation (by calling `operator new`) could be done first for both objects, followed by attempts to call the two `Widget` constructors.
9365 If one of the constructor calls throws an exception, then the other object's memory will never be released!
9367 This subtle problem has a simple solution: Never perform more than one explicit resource allocation in a single expression statement.
9370 shared_ptr<Widget> sp1(new Widget(a, b)); // Better, but messy
9371 fun(sp1, new Widget(c, d));
9373 The best solution is to avoid explicit allocation entirely use factory functions that return owning objects:
9375 fun(make_shared<Widget>(a, b), make_shared<Widget>(c, d)); // Best
9377 Write your own factory wrapper if there is not one already.
9381 * Flag expressions with multiple explicit resource allocations (problem: how many direct resource allocations can we recognize?)
9383 ### <a name="Rr-ap"></a>R.14: Avoid `[]` parameters, prefer `span`
9387 An array decays to a pointer, thereby losing its size, opening the opportunity for range errors.
9388 Use `span` to preserve size information.
9392 void f(int[]); // not recommended
9394 void f(int*); // not recommended for multiple objects
9395 // (a pointer should point to a single object, do not subscript)
9397 void f(gsl::span<int>); // good, recommended
9401 Flag `[]` parameters. Use `span` instead.
9403 ### <a name="Rr-pair"></a>R.15: Always overload matched allocation/deallocation pairs
9407 Otherwise you get mismatched operations and chaos.
9413 void* operator new(size_t s);
9414 void operator delete(void*);
9420 If you want memory that cannot be deallocated, `=delete` the deallocation operation.
9421 Don't leave it undeclared.
9425 Flag incomplete pairs.
9427 ## <a name="SS-smart"></a>R.smart: Smart pointers
9429 ### <a name="Rr-owner"></a>R.20: Use `unique_ptr` or `shared_ptr` to represent ownership
9433 They can prevent resource leaks.
9442 X* p1 { new X }; // see also ???
9443 unique_ptr<T> p2 { new X }; // unique ownership; see also ???
9444 shared_ptr<T> p3 { new X }; // shared ownership; see also ???
9445 auto p4 = make_unique<X>(); // unique_ownership, preferable to the explicit use "new"
9446 auto p5 = make_shared<X>(); // shared ownership, preferable to the explicit use "new"
9449 This will leak the object used to initialize `p1` (only).
9453 (Simple) Warn if the return value of `new` or a function call with return value of pointer type is assigned to a raw pointer.
9455 ### <a name="Rr-unique"></a>R.21: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership
9459 A `unique_ptr` is conceptually simpler and more predictable (you know when destruction happens) and faster (you don't implicitly maintain a use count).
9463 This needlessly adds and maintains a reference count.
9467 shared_ptr<Base> base = make_shared<Derived>();
9468 // use base locally, without copying it -- refcount never exceeds 1
9473 This is more efficient:
9477 unique_ptr<Base> base = make_unique<Derived>();
9483 (Simple) Warn if a function uses a `Shared_ptr` with an object allocated within the function, but never returns the `Shared_ptr` or passes it to a function requiring a `Shared_ptr&`. Suggest using `unique_ptr` instead.
9485 ### <a name="Rr-make_shared"></a>R.22: Use `make_shared()` to make `shared_ptr`s
9489 If you first make an object and then give it to a `shared_ptr` constructor, you (most likely) do one more allocation (and later deallocation) than if you use `make_shared()` because the reference counts must be allocated separately from the object.
9495 shared_ptr<X> p1 { new X{2} }; // bad
9496 auto p = make_shared<X>(2); // good
9498 The `make_shared()` version mentions `X` only once, so it is usually shorter (as well as faster) than the version with the explicit `new`.
9502 (Simple) Warn if a `shared_ptr` is constructed from the result of `new` rather than `make_shared`.
9504 ### <a name="Rr-make_unique"></a>R.23: Use `make_unique()` to make `unique_ptr`s
9508 For convenience and consistency with `shared_ptr`.
9512 `make_unique()` is C++14, but widely available (as well as simple to write).
9516 (Simple) Warn if a `unique_ptr` is constructed from the result of `new` rather than `make_unique`.
9518 ### <a name="Rr-weak_ptr"></a>R.24: Use `std::weak_ptr` to break cycles of `shared_ptr`s
9522 `shared_ptr`'s rely on use counting and the use count for a cyclic structure never goes to zero, so we need a mechanism to
9523 be able to destroy a cyclic structure.
9534 explicit foo(const std::shared_ptr<bar>& forward_reference)
9535 : forward_reference_(forward_reference)
9538 std::shared_ptr<bar> forward_reference_;
9544 explicit bar(const std::weak_ptr<foo>& back_reference)
9545 : back_reference_(back_reference)
9549 if (auto shared_back_reference = back_reference_.lock()) {
9550 // Use *shared_back_reference
9554 std::weak_ptr<foo> back_reference_;
9559 ??? (HS: A lot of people say "to break cycles", while I think "temporary shared ownership" is more to the point.)
9560 ???(BS: breaking cycles is what you must do; temporarily sharing ownership is how you do it.
9561 You could "temporarily share ownership" simply by using another `shared_ptr`.)
9565 ??? probably impossible. If we could statically detect cycles, we wouldn't need `weak_ptr`
9567 ### <a name="Rr-smartptrparam"></a>R.30: Take smart pointers as parameters only to explicitly express lifetime semantics
9571 Accepting a smart pointer to a `widget` is wrong if the function just needs the `widget` itself.
9572 It should be able to accept any `widget` object, not just ones whose lifetimes are managed by a particular kind of smart pointer.
9573 A function that does not manipulate lifetime should take raw pointers or references instead.
9578 void f(shared_ptr<widget>& w)
9581 use(*w); // only use of w -- the lifetime is not used at all
9586 shared_ptr<widget> my_widget = /* ... */;
9589 widget stack_widget;
9590 f(stack_widget); // error
9603 shared_ptr<widget> my_widget = /* ... */;
9606 widget stack_widget;
9607 f(stack_widget); // ok -- now this works
9611 * (Simple) Warn if a function takes a parameter of a smart pointer type (that overloads `operator->` or `operator*`) that is copyable but the function only calls any of: `operator*`, `operator->` or `get()`.
9612 Suggest using a `T*` or `T&` instead.
9613 * Flag a parameter of a smart pointer type (a type that overloads `operator->` or `operator*`) that is copyable/movable but never copied/moved from in the function body, and that is never modified, and that is not passed along to another function that could do so. That means the ownership semantics are not used.
9614 Suggest using a `T*` or `T&` instead.
9616 ### <a name="Rr-smart"></a>R.31: If you have non-`std` smart pointers, follow the basic pattern from `std`
9620 The rules in the following section also work for other kinds of third-party and custom smart pointers and are very useful for diagnosing common smart pointer errors that cause performance and correctness problems.
9621 You want the rules to work on all the smart pointers you use.
9623 Any type (including primary template or specialization) that overloads unary `*` and `->` is considered a smart pointer:
9625 * If it is copyable, it is recognized as a reference-counted `shared_ptr`.
9626 * If it is not copyable, it is recognized as a unique `unique_ptr`.
9630 // use Boost's intrusive_ptr
9631 #include <boost/intrusive_ptr.hpp>
9632 void f(boost::intrusive_ptr<widget> p) // error under rule 'sharedptrparam'
9637 // use Microsoft's CComPtr
9638 #include <atlbase.h>
9639 void f(CComPtr<widget> p) // error under rule 'sharedptrparam'
9644 Both cases are an error under the [`sharedptrparam` guideline](#Rr-smartptrparam):
9645 `p` is a `Shared_ptr`, but nothing about its sharedness is used here and passing it by value is a silent pessimization;
9646 these functions should accept a smart pointer only if they need to participate in the widget's lifetime management. Otherwise they should accept a `widget*`, if it can be `nullptr`. Otherwise, and ideally, the function should accept a `widget&`.
9647 These smart pointers match the `Shared_ptr` concept, so these guideline enforcement rules work on them out of the box and expose this common pessimization.
9649 ### <a name="Rr-uniqueptrparam"></a>R.32: Take a `unique_ptr<widget>` parameter to express that a function assumes ownership of a `widget`
9653 Using `unique_ptr` in this way both documents and enforces the function call's ownership transfer.
9657 void sink(unique_ptr<widget>); // takes ownership of the widget
9659 void uses(widget*); // just uses the widget
9663 void thinko(const unique_ptr<widget>&); // usually not what you want
9667 * (Simple) Warn if a function takes a `Unique_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9668 * (Simple) ((Foundation)) Warn if a function takes a `Unique_ptr<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
9670 ### <a name="Rr-reseat"></a>R.33: Take a `unique_ptr<widget>&` parameter to express that a function reseats the`widget`
9674 Using `unique_ptr` in this way both documents and enforces the function call's reseating semantics.
9678 "reseat" means "making a pointer or a smart pointer refer to a different object."
9682 void reseat(unique_ptr<widget>&); // "will" or "might" reseat pointer
9686 void thinko(const unique_ptr<widget>&); // usually not what you want
9690 * (Simple) Warn if a function takes a `Unique_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9691 * (Simple) ((Foundation)) Warn if a function takes a `Unique_ptr<T>` parameter by reference to `const`. Suggest taking a `const T*` or `const T&` instead.
9693 ### <a name="Rr-sharedptrparam-owner"></a>R.34: Take a `shared_ptr<widget>` parameter to express that a function is part owner
9697 This makes the function's ownership sharing explicit.
9701 void share(shared_ptr<widget>); // share -- "will" retain refcount
9703 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9705 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9709 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9710 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
9711 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
9713 ### <a name="Rr-sharedptrparam"></a>R.35: Take a `shared_ptr<widget>&` parameter to express that a function might reseat the shared pointer
9717 This makes the function's reseating explicit.
9721 "reseat" means "making a reference or a smart pointer refer to a different object."
9725 void share(shared_ptr<widget>); // share -- "will" retain refcount
9727 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9729 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9733 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9734 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
9735 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
9737 ### <a name="Rr-sharedptrparam-const"></a>R.36: Take a `const shared_ptr<widget>&` parameter to express that it might retain a reference count to the object ???
9741 This makes the function's ??? explicit.
9745 void share(shared_ptr<widget>); // share -- "will" retain refcount
9747 void reseat(shared_ptr<widget>&); // "might" reseat ptr
9749 void may_share(const shared_ptr<widget>&); // "might" retain refcount
9753 * (Simple) Warn if a function takes a `Shared_ptr<T>` parameter by lvalue reference and does not either assign to it or call `reset()` on it on at least one code path. Suggest taking a `T*` or `T&` instead.
9754 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by value or by reference to `const` and does not copy or move it to another `Shared_ptr` on at least one code path. Suggest taking a `T*` or `T&` instead.
9755 * (Simple) ((Foundation)) Warn if a function takes a `Shared_ptr<T>` by rvalue reference. Suggesting taking it by value instead.
9757 ### <a name="Rr-smartptrget"></a>R.37: Do not pass a pointer or reference obtained from an aliased smart pointer
9761 Violating this rule is the number one cause of losing reference counts and finding yourself with a dangling pointer.
9762 Functions should prefer to pass raw pointers and references down call chains.
9763 At the top of the call tree where you obtain the raw pointer or reference from a smart pointer that keeps the object alive.
9764 You need to be sure that the smart pointer cannot inadvertently be reset or reassigned from within the call tree below.
9768 To do this, sometimes you need to take a local copy of a smart pointer, which firmly keeps the object alive for the duration of the function and the call tree.
9774 // global (static or heap), or aliased local ...
9775 shared_ptr<widget> g_p = ...;
9785 g_p = ...; // oops, if this was the last shared_ptr to that widget, destroys the widget
9788 The following should not pass code review:
9792 // BAD: passing pointer or reference obtained from a nonlocal smart pointer
9793 // that could be inadvertently reset somewhere inside f or it callees
9796 // BAD: same reason, just passing it as a "this" pointer
9800 The fix is simple -- take a local copy of the pointer to "keep a ref count" for your call tree:
9804 // cheap: 1 increment covers this entire function and all the call trees below us
9807 // GOOD: passing pointer or reference obtained from a local unaliased smart pointer
9810 // GOOD: same reason
9816 * (Simple) Warn if a pointer or reference obtained from a smart pointer variable (`Unique_ptr` or `Shared_ptr`) that is nonlocal, or that is local but potentially aliased, is used in a function call. If the smart pointer is a `Shared_ptr` then suggest taking a local copy of the smart pointer and obtain a pointer or reference from that instead.
9818 # <a name="S-expr"></a>ES: Expressions and statements
9820 Expressions and statements are the lowest and most direct way of expressing actions and computation. Declarations in local scopes are statements.
9822 For naming, commenting, and indentation rules, see [NL: Naming and layout](#S-naming).
9826 * [ES.1: Prefer the standard library to other libraries and to "handcrafted code"](#Res-lib)
9827 * [ES.2: Prefer suitable abstractions to direct use of language features](#Res-abstr)
9831 * [ES.5: Keep scopes small](#Res-scope)
9832 * [ES.6: Declare names in for-statement initializers and conditions to limit scope](#Res-cond)
9833 * [ES.7: Keep common and local names short, and keep uncommon and nonlocal names longer](#Res-name-length)
9834 * [ES.8: Avoid similar-looking names](#Res-name-similar)
9835 * [ES.9: Avoid `ALL_CAPS` names](#Res-not-CAPS)
9836 * [ES.10: Declare one name (only) per declaration](#Res-name-one)
9837 * [ES.11: Use `auto` to avoid redundant repetition of type names](#Res-auto)
9838 * [ES.12: Do not reuse names in nested scopes](#Res-reuse)
9839 * [ES.20: Always initialize an object](#Res-always)
9840 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
9841 * [ES.22: Don't declare a variable until you have a value to initialize it with](#Res-init)
9842 * [ES.23: Prefer the `{}`-initializer syntax](#Res-list)
9843 * [ES.24: Use a `unique_ptr<T>` to hold pointers](#Res-unique)
9844 * [ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on](#Res-const)
9845 * [ES.26: Don't use a variable for two unrelated purposes](#Res-recycle)
9846 * [ES.27: Use `std::array` or `stack_array` for arrays on the stack](#Res-stack)
9847 * [ES.28: Use lambdas for complex initialization, especially of `const` variables](#Res-lambda-init)
9848 * [ES.30: Don't use macros for program text manipulation](#Res-macros)
9849 * [ES.31: Don't use macros for constants or "functions"](#Res-macros2)
9850 * [ES.32: Use `ALL_CAPS` for all macro names](#Res-ALL_CAPS)
9851 * [ES.33: If you must use macros, give them unique names](#Res-MACROS)
9852 * [ES.34: Don't define a (C-style) variadic function](#Res-ellipses)
9856 * [ES.40: Avoid complicated expressions](#Res-complicated)
9857 * [ES.41: If in doubt about operator precedence, parenthesize](#Res-parens)
9858 * [ES.42: Keep use of pointers simple and straightforward](#Res-ptr)
9859 * [ES.43: Avoid expressions with undefined order of evaluation](#Res-order)
9860 * [ES.44: Don't depend on order of evaluation of function arguments](#Res-order-fct)
9861 * [ES.45: Avoid "magic constants"; use symbolic constants](#Res-magic)
9862 * [ES.46: Avoid narrowing conversions](#Res-narrowing)
9863 * [ES.47: Use `nullptr` rather than `0` or `NULL`](#Res-nullptr)
9864 * [ES.48: Avoid casts](#Res-casts)
9865 * [ES.49: If you must use a cast, use a named cast](#Res-casts-named)
9866 * [ES.50: Don't cast away `const`](#Res-casts-const)
9867 * [ES.55: Avoid the need for range checking](#Res-range-checking)
9868 * [ES.56: Write `std::move()` only when you need to explicitly move an object to another scope](#Res-move)
9869 * [ES.60: Avoid `new` and `delete` outside resource management functions](#Res-new)
9870 * [ES.61: Delete arrays using `delete[]` and non-arrays using `delete`](#Res-del)
9871 * [ES.62: Don't compare pointers into different arrays](#Res-arr2)
9872 * [ES.63: Don't slice](#Res-slice)
9873 * [ES.64: Use the `T{e}`notation for construction](#Res-construct)
9874 * [ES.65: Don't dereference an invalid pointer](#Res-deref)
9878 * [ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice](#Res-switch-if)
9879 * [ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice](#Res-for-range)
9880 * [ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable](#Res-for-while)
9881 * [ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable](#Res-while-for)
9882 * [ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement](#Res-for-init)
9883 * [ES.75: Avoid `do`-statements](#Res-do)
9884 * [ES.76: Avoid `goto`](#Res-goto)
9885 * [ES.77: Minimize the use of `break` and `continue` in loops](#Res-continue)
9886 * [ES.78: Always end a non-empty `case` with a `break`](#Res-break)
9887 * [ES.79: Use `default` to handle common cases (only)](#Res-default)
9888 * [ES.84: Don't try to declare a local variable with no name](#Res-noname)
9889 * [ES.85: Make empty statements visible](#Res-empty)
9890 * [ES.86: Avoid modifying loop control variables inside the body of raw for-loops](#Res-loop-counter)
9891 * [ES.87: Don't add redundant `==` or `!=` to conditions](#Res-if)
9895 * [ES.100: Don't mix signed and unsigned arithmetic](#Res-mix)
9896 * [ES.101: Use unsigned types for bit manipulation](#Res-unsigned)
9897 * [ES.102: Use signed types for arithmetic](#Res-signed)
9898 * [ES.103: Don't overflow](#Res-overflow)
9899 * [ES.104: Don't underflow](#Res-underflow)
9900 * [ES.105: Don't divide by zero](#Res-zero)
9901 * [ES.106: Don't try to avoid negative values by using `unsigned`](#Res-nonnegative)
9902 * [ES.107: Don't use `unsigned` for subscripts, prefer `gsl::index`](#Res-subscripts)
9904 ### <a name="Res-lib"></a>ES.1: Prefer the standard library to other libraries and to "handcrafted code"
9908 Code using a library can be much easier to write than code working directly with language features, much shorter, tend to be of a higher level of abstraction, and the library code is presumably already tested.
9909 The ISO C++ Standard Library is among the most widely known and best tested libraries.
9910 It is available as part of all C++ Implementations.
9914 auto sum = accumulate(begin(a), end(a), 0.0); // good
9916 a range version of `accumulate` would be even better:
9918 auto sum = accumulate(v, 0.0); // better
9920 but don't hand-code a well-known algorithm:
9922 int max = v.size(); // bad: verbose, purpose unstated
9924 for (int i = 0; i < max; ++i)
9929 Large parts of the standard library rely on dynamic allocation (free store). These parts, notably the containers but not the algorithms, are unsuitable for some hard-real-time and embedded applications. In such cases, consider providing/using similar facilities, e.g., a standard-library-style container implemented using a pool allocator.
9933 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
9935 ### <a name="Res-abstr"></a>ES.2: Prefer suitable abstractions to direct use of language features
9939 A "suitable abstraction" (e.g., library or class) is closer to the application concepts than the bare language, leads to shorter and clearer code, and is likely to be better tested.
9943 vector<string> read1(istream& is) // good
9946 for (string s; is >> s;)
9951 The more traditional and lower-level near-equivalent is longer, messier, harder to get right, and most likely slower:
9953 char** read2(istream& is, int maxelem, int maxstring, int* nread) // bad: verbose and incomplete
9955 auto res = new char*[maxelem];
9957 while (is && elemcount < maxelem) {
9958 auto s = new char[maxstring];
9959 is.read(s, maxstring);
9960 res[elemcount++] = s;
9966 Once the checking for overflow and error handling has been added that code gets quite messy, and there is the problem remembering to `delete` the returned pointer and the C-style strings that array contains.
9970 Not easy. ??? Look for messy loops, nested loops, long functions, absence of function calls, lack of use of non-built-in types. Cyclomatic complexity?
9972 ## ES.dcl: Declarations
9974 A declaration is a statement. A declaration introduces a name into a scope and may cause the construction of a named object.
9976 ### <a name="Res-scope"></a>ES.5: Keep scopes small
9980 Readability. Minimize resource retention. Avoid accidental misuse of value.
9982 **Alternative formulation**: Don't declare a name in an unnecessarily large scope.
9988 int i; // bad: i is needlessly accessible after loop
9989 for (i = 0; i < 20; ++i) { /* ... */ }
9990 // no intended use of i here
9991 for (int i = 0; i < 20; ++i) { /* ... */ } // good: i is local to for-loop
9993 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
9994 // ... deal with Circle ...
9997 // ... handle error ...
10003 void use(const string& name)
10005 string fn = name + ".txt";
10009 // ... 200 lines of code without intended use of fn or is ...
10012 This function is by most measure too long anyway, but the point is that the resources used by `fn` and the file handle held by `is`
10013 are retained for much longer than needed and that unanticipated use of `is` and `fn` could happen later in the function.
10014 In this case, it might be a good idea to factor out the read:
10016 Record load_record(const string& name)
10018 string fn = name + ".txt";
10025 void use(const string& name)
10027 Record r = load_record(name);
10028 // ... 200 lines of code ...
10033 * Flag loop variable declared outside a loop and not used after the loop
10034 * Flag when expensive resources, such as file handles and locks are not used for N-lines (for some suitable N)
10036 ### <a name="Res-cond"></a>ES.6: Declare names in for-statement initializers and conditions to limit scope
10040 Readability. Minimize resource retention.
10046 for (string s; cin >> s;)
10049 for (int i = 0; i < 20; ++i) { // good: i is local to for-loop
10053 if (auto pc = dynamic_cast<Circle*>(ps)) { // good: pc is local to if-statement
10054 // ... deal with Circle ...
10057 // ... handle error ...
10063 * Flag loop variables declared before the loop and not used after the loop
10064 * (hard) Flag loop variables declared before the loop and used after the loop for an unrelated purpose.
10066 ##### C++17 and C++20 example
10068 Note: C++17 and C++20 also add `if`, `switch`, and range-`for` initializer statements. These require C++17 and C++20 support.
10070 map<int, string> mymap;
10072 if (auto result = mymap.insert(value); result.second) {
10073 // insert succeeded, and result is valid for this block
10074 use(result.first); // ok
10076 } // result is destroyed here
10078 ##### C++17 and C++20 enforcement (if using a C++17 or C++20 compiler)
10080 * Flag selection/loop variables declared before the body and not used after the body
10081 * (hard) Flag selection/loop variables declared before the body and used after the body for an unrelated purpose.
10085 ### <a name="Res-name-length"></a>ES.7: Keep common and local names short, and keep uncommon and nonlocal names longer
10089 Readability. Lowering the chance of clashes between unrelated non-local names.
10093 Conventional short, local names increase readability:
10095 template<typename T> // good
10096 void print(ostream& os, const vector<T>& v)
10098 for (gsl::index i = 0; i < v.size(); ++i)
10099 os << v[i] << '\n';
10102 An index is conventionally called `i` and there is no hint about the meaning of the vector in this generic function, so `v` is as good name as any. Compare
10104 template<typename Element_type> // bad: verbose, hard to read
10105 void print(ostream& target_stream, const vector<Element_type>& current_vector)
10107 for (gsl::index current_element_index = 0;
10108 current_element_index < current_vector.size();
10109 ++current_element_index
10111 target_stream << current_vector[current_element_index] << '\n';
10114 Yes, it is a caricature, but we have seen worse.
10118 Unconventional and short non-local names obscure code:
10120 void use1(const string& s)
10123 tt(s); // bad: what is tt()?
10127 Better, give non-local entities readable names:
10129 void use1(const string& s)
10132 trim_tail(s); // better
10136 Here, there is a chance that the reader knows what `trim_tail` means and that the reader can remember it after looking it up.
10140 Argument names of large functions are de facto non-local and should be meaningful:
10142 void complicated_algorithm(vector<Record>& vr, const vector<int>& vi, map<string, int>& out)
10143 // read from events in vr (marking used Records) for the indices in
10144 // vi placing (name, index) pairs into out
10146 // ... 500 lines of code using vr, vi, and out ...
10149 We recommend keeping functions short, but that rule isn't universally adhered to and naming should reflect that.
10153 Check length of local and non-local names. Also take function length into account.
10155 ### <a name="Res-name-similar"></a>ES.8: Avoid similar-looking names
10159 Code clarity and readability. Too-similar names slow down comprehension and increase the likelihood of error.
10163 if (readable(i1 + l1 + ol + o1 + o0 + ol + o1 + I0 + l0)) surprise();
10167 Do not declare a non-type with the same name as a type in the same scope. This removes the need to disambiguate with a keyword such as `struct` or `enum`. It also removes a source of errors, as `struct X` can implicitly declare `X` if lookup fails.
10169 struct foo { int n; };
10170 struct foo foo(); // BAD, foo is a type already in scope
10171 struct foo x = foo(); // requires disambiguation
10175 Antique header files might declare non-types and types with the same name in the same scope.
10179 * Check names against a list of known confusing letter and digit combinations.
10180 * Flag a declaration of a variable, function, or enumerator that hides a class or enumeration declared in the same scope.
10182 ### <a name="Res-not-CAPS"></a>ES.9: Avoid `ALL_CAPS` names
10186 Such names are commonly used for macros. Thus, `ALL_CAPS` name are vulnerable to unintended macro substitution.
10190 // somewhere in some header:
10193 // somewhere else in some other header:
10194 enum Coord { N, NE, NW, S, SE, SW, E, W };
10196 // somewhere third in some poor programmer's .cpp:
10197 switch (direction) {
10207 Do not use `ALL_CAPS` for constants just because constants used to be macros.
10211 Flag all uses of ALL CAPS. For older code, accept ALL CAPS for macro names and flag all non-ALL-CAPS macro names.
10213 ### <a name="Res-name-one"></a>ES.10: Declare one name (only) per declaration
10217 One declaration per line increases readability and avoids mistakes related to
10218 the C/C++ grammar. It also leaves room for a more descriptive end-of-line
10223 char *p, c, a[7], *pp[7], **aa[10]; // yuck!
10227 A function declaration can contain several function argument declarations.
10231 A structured binding (C++17) is specifically designed to introduce several variables:
10233 auto [iter, inserted] = m.insert_or_assign(k, val);
10234 if (inserted) { /* new entry was inserted */ }
10238 template <class InputIterator, class Predicate>
10239 bool any_of(InputIterator first, InputIterator last, Predicate pred);
10241 or better using concepts:
10243 bool any_of(InputIterator first, InputIterator last, Predicate pred);
10247 double scalbn(double x, int n); // OK: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
10251 double scalbn( // better: x * pow(FLT_RADIX, n); FLT_RADIX is usually 2
10252 double x, // base value
10258 // better: base * pow(FLT_RADIX, exponent); FLT_RADIX is usually 2
10259 double scalbn(double base, int exponent);
10263 int a = 7, b = 9, c, d = 10, e = 3;
10265 In a long list of declarators it is easy to overlook an uninitialized variable.
10269 Flag variable and constant declarations with multiple declarators (e.g., `int* p, q;`)
10271 ### <a name="Res-auto"></a>ES.11: Use `auto` to avoid redundant repetition of type names
10275 * Simple repetition is tedious and error-prone.
10276 * When you use `auto`, the name of the declared entity is in a fixed position in the declaration, increasing readability.
10277 * In a template function declaration the return type can be a member type.
10283 auto p = v.begin(); // vector<int>::iterator
10284 auto h = t.future();
10285 auto q = make_unique<int[]>(s);
10286 auto f = [](int x){ return x + 10; };
10288 In each case, we save writing a longish, hard-to-remember type that the compiler already knows but a programmer could get wrong.
10293 auto Container<T>::first() -> Iterator; // Container<T>::Iterator
10297 Avoid `auto` for initializer lists and in cases where you know exactly which type you want and where an initializer might require conversion.
10301 auto lst = { 1, 2, 3 }; // lst is an initializer list
10302 auto x{1}; // x is an int (in C++17; initializer_list in C++11)
10306 When concepts become available, we can (and should) be more specific about the type we are deducing:
10309 ForwardIterator p = algo(x, y, z);
10311 ##### Example (C++17)
10313 auto [ quotient, remainder ] = div(123456, 73); // break out the members of the div_t result
10317 Flag redundant repetition of type names in a declaration.
10319 ### <a name="Res-reuse"></a>ES.12: Do not reuse names in nested scopes
10323 It is easy to get confused about which variable is used.
10324 Can cause maintenance problems.
10339 d = value_to_be_returned;
10345 If this is a large `if`-statement, it is easy to overlook that a new `d` has been introduced in the inner scope.
10346 This is a known source of bugs.
10347 Sometimes such reuse of a name in an inner scope is called "shadowing".
10351 Shadowing is primarily a problem when functions are too large and too complex.
10355 Shadowing of function arguments in the outermost block is disallowed by the language:
10359 int x = 4; // error: reuse of function argument name
10362 int x = 7; // allowed, but bad
10369 Reuse of a member name as a local variable can also be a problem:
10378 m = 7; // assign to member
10382 m = 99; // assign to local variable
10389 We often reuse function names from a base class in a derived class:
10400 This is error-prone.
10401 For example, had we forgotten the using declaration, a call `d.f(1)` would not have found the `int` version of `f`.
10403 ??? Do we need a specific rule about shadowing/hiding in class hierarchies?
10407 * Flag reuse of a name in nested local scopes
10408 * Flag reuse of a member name as a local variable in a member function
10409 * Flag reuse of a global name as a local variable or a member name
10410 * Flag reuse of a base class member name in a derived class (except for function names)
10412 ### <a name="Res-always"></a>ES.20: Always initialize an object
10416 Avoid used-before-set errors and their associated undefined behavior.
10417 Avoid problems with comprehension of complex initialization.
10418 Simplify refactoring.
10424 int i; // bad: uninitialized variable
10426 i = 7; // initialize i
10429 No, `i = 7` does not initialize `i`; it assigns to it. Also, `i` can be read in the `...` part. Better:
10431 void use(int arg) // OK
10433 int i = 7; // OK: initialized
10434 string s; // OK: default initialized
10440 The *always initialize* rule is deliberately stronger than the *an object must be set before used* language rule.
10441 The latter, more relaxed rule, catches the technical bugs, but:
10443 * It leads to less readable code
10444 * It encourages people to declare names in greater than necessary scopes
10445 * It leads to harder to read code
10446 * It leads to logic bugs by encouraging complex code
10447 * It hampers refactoring
10449 The *always initialize* rule is a style rule aimed to improve maintainability as well as a rule protecting against used-before-set errors.
10453 Here is an example that is often considered to demonstrate the need for a more relaxed rule for initialization
10455 widget i; // "widget" a type that's expensive to initialize, possibly a large POD
10458 if (cond) { // bad: i and j are initialized "late"
10467 This cannot trivially be rewritten to initialize `i` and `j` with initializers.
10468 Note that for types with a default constructor, attempting to postpone initialization simply leads to a default initialization followed by an assignment.
10469 A popular reason for such examples is "efficiency", but a compiler that can detect whether we made a used-before-set error can also eliminate any redundant double initialization.
10471 Assuming that there is a logical connection between `i` and `j`, that connection should probably be expressed in code:
10473 pair<widget, widget> make_related_widgets(bool x)
10475 return (x) ? {f1(), f2()} : {f3(), f4() };
10478 auto [i, j] = make_related_widgets(cond); // C++17
10482 Complex initialization has been popular with clever programmers for decades.
10483 It has also been a major source of errors and complexity.
10484 Many such errors are introduced during maintenance years after the initial implementation.
10488 This rule covers member variables.
10492 X(int i, int ci) : m2{i}, cm2{ci} {}
10505 The compiler will flag the uninitialized `cm3` because it is a `const`, but it will not catch the lack of initialization of `m3`.
10506 Usually, a rare spurious member initialization is worth the absence of errors from lack of initialization and often an optimizer
10507 can eliminate a redundant initialization (e.g., an initialization that occurs immediately before an assignment).
10511 If you are declaring an object that is just about to be initialized from input, initializing it would cause a double initialization.
10512 However, beware that this may leave uninitialized data beyond the input -- and that has been a fertile source of errors and security breaches:
10514 constexpr int max = 8 * 1024;
10515 int buf[max]; // OK, but suspicious: uninitialized
10518 The cost of initializing that array could be significant in some situations.
10519 However, such examples do tend to leave uninitialized variables accessible, so they should be treated with suspicion.
10521 constexpr int max = 8 * 1024;
10522 int buf[max] = {}; // zero all elements; better in some situations
10525 When feasible use a library function that is known not to overflow. For example:
10527 string s; // s is default initialized to ""
10528 cin >> s; // s expands to hold the string
10530 Don't consider simple variables that are targets for input operations exceptions to this rule:
10536 In the not uncommon case where the input target and the input operation get separated (as they should not) the possibility of used-before-set opens up.
10538 int i2 = 0; // better, assuming that zero is an acceptable value for i2
10542 A good optimizer should know about input operations and eliminate the redundant operation.
10546 Using a value representing "uninitialized" is a symptom of a problem and not a solution:
10548 widget i = uninit; // bad
10552 use(i); // possibly used before set
10555 if (cond) { // bad: i and j are initialized "late"
10564 Now the compiler cannot even simply detect a used-before-set. Further, we've introduced complexity in the state space for widget: which operations are valid on an `uninit` widget and which are not?
10568 Sometimes, a lambda can be used as an initializer to avoid an uninitialized variable:
10572 auto p = get_value(); // get_value() returns a pair<error_code, Value>
10580 auto p = get_value(); // get_value() returns a pair<error_code, Value>
10581 if (p.first) throw Bad_value{p.first};
10585 **See also**: [ES.28](#Res-lambda-init)
10589 * Flag every uninitialized variable.
10590 Don't flag variables of user-defined types with default constructors.
10591 * Check that an uninitialized buffer is written into *immediately* after declaration.
10592 Passing an uninitialized variable as a reference to non-`const` argument can be assumed to be a write into the variable.
10594 ### <a name="Res-introduce"></a>ES.21: Don't introduce a variable (or constant) before you need to use it
10598 Readability. To limit the scope in which the variable can be used.
10603 // ... no use of x here ...
10608 Flag declarations that are distant from their first use.
10610 ### <a name="Res-init"></a>ES.22: Don't declare a variable until you have a value to initialize it with
10614 Readability. Limit the scope in which a variable can be used. Don't risk used-before-set. Initialization is often more efficient than assignment.
10619 // ... no use of s here ...
10620 s = "what a waste";
10624 SomeLargeType var; // ugly CaMeLcAsEvArIaBlE
10626 if (cond) // some non-trivial condition
10628 else if (cond2 || !cond3) {
10633 for (auto& e : something)
10637 // use var; that this isn't done too early can be enforced statically with only control flow
10639 This would be fine if there was a default initialization for `SomeLargeType` that wasn't too expensive.
10640 Otherwise, a programmer might very well wonder if every possible path through the maze of conditions has been covered.
10641 If not, we have a "use before set" bug. This is a maintenance trap.
10643 For initializers of moderate complexity, including for `const` variables, consider using a lambda to express the initializer; see [ES.28](#Res-lambda-init).
10647 * Flag declarations with default initialization that are assigned to before they are first read.
10648 * Flag any complicated computation after an uninitialized variable and before its use.
10650 ### <a name="Res-list"></a>ES.23: Prefer the `{}`-initializer syntax
10654 Prefer `{}`. The rules for `{}` initialization are simpler, more general, less ambiguous, and safer than for other forms of initialization.
10656 Use `=` only when you are sure that there can be no narrowing conversions. For built-in arithmetic types, use `=` only with `auto`.
10658 Avoid `()` initialization, which allows parsing ambiguities.
10664 vector<int> v = {1, 2, 3, 4, 5, 6};
10668 For containers, there is a tradition for using `{...}` for a list of elements and `(...)` for sizes:
10670 vector<int> v1(10); // vector of 10 elements with the default value 0
10671 vector<int> v2{10}; // vector of 1 element with the value 10
10673 vector<int> v3(1, 2); // vector of 1 element with the value 2
10674 vector<int> v4{1, 2}; // vector of 2 element with the values 1 and 2
10678 `{}`-initializers do not allow narrowing conversions (and that is usually a good thing) and allow explicit constructors (which is fine, we're intentionally initializing a new variable).
10682 int x {7.9}; // error: narrowing
10683 int y = 7.9; // OK: y becomes 7. Hope for a compiler warning
10684 int z = gsl::narrow_cast<int>(7.9); // OK: you asked for it
10688 `{}` initialization can be used for nearly all initialization; other forms of initialization can't:
10690 auto p = new vector<int> {1, 2, 3, 4, 5}; // initialized vector
10691 D::D(int a, int b) :m{a, b} { // member initializer (e.g., m might be a pair)
10694 X var {}; // initialize var to be empty
10696 int m {7}; // default initializer for a member
10700 For that reason, `{}`-initialization is often called "uniform initialization"
10701 (though there unfortunately are a few irregularities left).
10705 Initialization of a variable declared using `auto` with a single value, e.g., `{v}`, had surprising results until C++17.
10706 The C++17 rules are somewhat less surprising:
10708 auto x1 {7}; // x1 is an int with the value 7
10709 auto x2 = {7}; // x2 is an initializer_list<int> with an element 7
10711 auto x11 {7, 8}; // error: two initializers
10712 auto x22 = {7, 8}; // x22 is an initializer_list<int> with elements 7 and 8
10714 Use `={...}` if you really want an `initializer_list<T>`
10716 auto fib10 = {1, 1, 2, 3, 5, 8, 13, 21, 34, 55}; // fib10 is a list
10720 `={}` gives copy initialization whereas `{}` gives direct initialization.
10721 Like the distinction between copy-initialization and direct-initialization itself, this can lead to surprises.
10722 `{}` accepts `explicit` constructors; `={}` does not`. For example:
10724 struct Z { explicit Z() {} };
10726 Z z1{}; // OK: direct initialization, so we use explicit constructor
10727 Z z2 = {}; // error: copy initialization, so we cannot use the explicit constructor
10729 Use plain `{}`-initialization unless you specifically want to disable explicit constructors.
10733 template<typename T>
10736 T x1(1); // T initialized with 1
10737 T x0(); // bad: function declaration (often a mistake)
10739 T y1 {1}; // T initialized with 1
10740 T y0 {}; // default initialized T
10744 **See also**: [Discussion](#???)
10748 * Flag uses of `=` to initialize arithmetic types where narrowing occurs.
10749 * Flag uses of `()` initialization syntax that are actually declarations. (Many compilers should warn on this already.)
10751 ### <a name="Res-unique"></a>ES.24: Use a `unique_ptr<T>` to hold pointers
10755 Using `std::unique_ptr` is the simplest way to avoid leaks. It is reliable, it
10756 makes the type system do much of the work to validate ownership safety, it
10757 increases readability, and it has zero or near zero run-time cost.
10761 void use(bool leak)
10763 auto p1 = make_unique<int>(7); // OK
10764 int* p2 = new int{7}; // bad: might leak
10765 // ... no assignment to p2 ...
10767 // ... no assignment to p2 ...
10769 v.at(7) = 0; // exception thrown
10773 If `leak == true` the object pointed to by `p2` is leaked and the object pointed to by `p1` is not.
10774 The same is the case when `at()` throws.
10778 Look for raw pointers that are targets of `new`, `malloc()`, or functions that may return such pointers.
10780 ### <a name="Res-const"></a>ES.25: Declare an object `const` or `constexpr` unless you want to modify its value later on
10784 That way you can't change the value by mistake. That way may offer the compiler optimization opportunities.
10790 const int bufmax = 2 * n + 2; // good: we can't change bufmax by accident
10791 int xmax = n; // suspicious: is xmax intended to change?
10797 Look to see if a variable is actually mutated, and flag it if
10798 not. Unfortunately, it may be impossible to detect when a non-`const` was not
10799 *intended* to vary (vs when it merely did not vary).
10801 ### <a name="Res-recycle"></a>ES.26: Don't use a variable for two unrelated purposes
10805 Readability and safety.
10812 for (i = 0; i < 20; ++i) { /* ... */ }
10813 for (i = 0; i < 200; ++i) { /* ... */ } // bad: i recycled
10818 As an optimization, you may want to reuse a buffer as a scratch pad, but even then prefer to limit the variable's scope as much as possible and be careful not to cause bugs from data left in a recycled buffer as this is a common source of security bugs.
10820 void write_to_file() {
10821 std::string buffer; // to avoid reallocations on every loop iteration
10822 for (auto& o : objects)
10824 // First part of the work.
10825 generate_first_String(buffer, o);
10826 write_to_file(buffer);
10828 // Second part of the work.
10829 generate_second_string(buffer, o);
10830 write_to_file(buffer);
10838 Flag recycled variables.
10840 ### <a name="Res-stack"></a>ES.27: Use `std::array` or `stack_array` for arrays on the stack
10844 They are readable and don't implicitly convert to pointers.
10845 They are not confused with non-standard extensions of built-in arrays.
10855 int a2[m]; // error: not ISO C++
10861 The definition of `a1` is legal C++ and has always been.
10862 There is a lot of such code.
10863 It is error-prone, though, especially when the bound is non-local.
10864 Also, it is a "popular" source of errors (buffer overflow, pointers from array decay, etc.).
10865 The definition of `a2` is C but not C++ and is considered a security risk
10875 stack_array<int> a2(m);
10881 * Flag arrays with non-constant bounds (C-style VLAs)
10882 * Flag arrays with non-local constant bounds
10884 ### <a name="Res-lambda-init"></a>ES.28: Use lambdas for complex initialization, especially of `const` variables
10888 It nicely encapsulates local initialization, including cleaning up scratch variables needed only for the initialization, without needing to create a needless nonlocal yet nonreusable function. It also works for variables that should be `const` but only after some initialization work.
10892 widget x; // should be const, but:
10893 for (auto i = 2; i <= N; ++i) { // this could be some
10894 x += some_obj.do_something_with(i); // arbitrarily long code
10895 } // needed to initialize x
10896 // from here, x should be const, but we can't say so in code in this style
10898 ##### Example, good
10900 const widget x = [&]{
10901 widget val; // assume that widget has a default constructor
10902 for (auto i = 2; i <= N; ++i) { // this could be some
10903 val += some_obj.do_something_with(i); // arbitrarily long code
10904 } // needed to initialize x
10911 if (!in) return ""; // default
10913 for (char c : in >> c)
10918 If at all possible, reduce the conditions to a simple set of alternatives (e.g., an `enum`) and don't mix up selection and initialization.
10922 Hard. At best a heuristic. Look for an uninitialized variable followed by a loop assigning to it.
10924 ### <a name="Res-macros"></a>ES.30: Don't use macros for program text manipulation
10928 Macros are a major source of bugs.
10929 Macros don't obey the usual scope and type rules.
10930 Macros ensure that the human reader sees something different from what the compiler sees.
10931 Macros complicate tool building.
10935 #define Case break; case /* BAD */
10937 This innocuous-looking macro makes a single lower case `c` instead of a `C` into a bad flow-control bug.
10941 This rule does not ban the use of macros for "configuration control" use in `#ifdef`s, etc.
10943 In the future, modules are likely to eliminate the need for macros in configuration control.
10947 This rule is meant to also discourage use of `#` for stringification and `##` for concatenation.
10948 As usual for macros, there are uses that are "mostly harmless", but even these can create problems for tools,
10949 such as auto completers, static analyzers, and debuggers.
10950 Often the desire to use fancy macros is a sign of an overly complex design.
10951 Also, `#` and `##` encourages the definition and use of macros:
10953 #define CAT(a, b) a ## b
10954 #define STRINGIFY(a) #a
10956 void f(int x, int y)
10958 string CAT(x, y) = "asdf"; // BAD: hard for tools to handle (and ugly)
10959 string sx2 = STRINGIFY(x);
10963 There are workarounds for low-level string manipulation using macros. For example:
10965 string s = "asdf" "lkjh"; // ordinary string literal concatenation
10970 constexpr const char* stringify()
10973 case a: return "a";
10974 case b: return "b";
10978 void f(int x, int y)
10980 string sx = stringify<x>();
10984 This is not as convenient as a macro to define, but as easy to use, has zero overhead, and is typed and scoped.
10986 In the future, static reflection is likely to eliminate the last needs for the preprocessor for program text manipulation.
10990 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
10992 ### <a name="Res-macros2"></a>ES.31: Don't use macros for constants or "functions"
10996 Macros are a major source of bugs.
10997 Macros don't obey the usual scope and type rules.
10998 Macros don't obey the usual rules for argument passing.
10999 Macros ensure that the human reader sees something different from what the compiler sees.
11000 Macros complicate tool building.
11005 #define SQUARE(a, b) (a * b)
11007 Even if we hadn't left a well-known bug in `SQUARE` there are much better behaved alternatives; for example:
11009 constexpr double pi = 3.14;
11010 template<typename T> T square(T a, T b) { return a * b; }
11014 Scream when you see a macro that isn't just used for source control (e.g., `#ifdef`)
11016 ### <a name="Res-ALL_CAPS"></a>ES.32: Use `ALL_CAPS` for all macro names
11020 Convention. Readability. Distinguishing macros.
11024 #define forever for (;;) /* very BAD */
11026 #define FOREVER for (;;) /* Still evil, but at least visible to humans */
11030 Scream when you see a lower case macro.
11032 ### <a name="Res-MACROS"></a>ES.33: If you must use macros, give them unique names
11036 Macros do not obey scope rules.
11040 #define MYCHAR /* BAD, will eventually clash with someone else's MYCHAR*/
11042 #define ZCORP_CHAR /* Still evil, but less likely to clash */
11046 Avoid macros if you can: [ES.30](#Res-macros), [ES.31](#Res-macros2), and [ES.32](#Res-ALL_CAPS).
11047 However, there are billions of lines of code littered with macros and a long tradition for using and overusing macros.
11048 If you are forced to use macros, use long names and supposedly unique prefixes (e.g., your organization's name) to lower the likelihood of a clash.
11052 Warn against short macro names.
11054 ### <a name="Res-ellipses"></a> ES.34: Don't define a (C-style) variadic function
11059 Requires messy cast-and-macro-laden code to get working right.
11065 // "severity" followed by a zero-terminated list of char*s; write the C-style strings to cerr
11066 void error(int severity ...)
11068 va_list ap; // a magic type for holding arguments
11069 va_start(ap, severity); // arg startup: "severity" is the first argument of error()
11072 // treat the next var as a char*; no checking: a cast in disguise
11073 char* p = va_arg(ap, char*);
11078 va_end(ap); // arg cleanup (don't forget this)
11081 if (severity) exit(severity);
11086 error(7, "this", "is", "an", "error", nullptr);
11088 error(7, "this", "is", "an", "error"); // crash
11089 const char* is = "is";
11091 error(7, "this", "is", an, "error"); // crash
11094 **Alternative**: Overloading. Templates. Variadic templates.
11095 #include <iostream>
11097 void error(int severity)
11100 std::exit(severity);
11103 template <typename T, typename... Ts>
11104 constexpr void error(int severity, T head, Ts... tail)
11107 error(severity, tail...);
11112 error(7); // No crash!
11113 error(5, "this", "is", "not", "an", "error"); // No crash!
11115 std::string an = "an";
11116 error(7, "this", "is", "not", an, "error"); // No crash!
11118 error(5, "oh", "no", nullptr); // Compile error! No need for nullptr.
11124 This is basically the way `printf` is implemented.
11128 * Flag definitions of C-style variadic functions.
11129 * Flag `#include <cstdarg>` and `#include <stdarg.h>`
11132 ## ES.expr: Expressions
11134 Expressions manipulate values.
11136 ### <a name="Res-complicated"></a>ES.40: Avoid complicated expressions
11140 Complicated expressions are error-prone.
11144 // bad: assignment hidden in subexpression
11145 while ((c = getc()) != -1)
11147 // bad: two non-local variables assigned in sub-expressions
11148 while ((cin >> c1, cin >> c2), c1 == c2)
11150 // better, but possibly still too complicated
11151 for (char c1, c2; cin >> c1 >> c2 && c1 == c2;)
11153 // OK: if i and j are not aliased
11156 // OK: if i != j and i != k
11157 v[i] = v[j] + v[k];
11159 // bad: multiple assignments "hidden" in subexpressions
11160 x = a + (b = f()) + (c = g()) * 7;
11162 // bad: relies on commonly misunderstood precedence rules
11163 x = a & b + c * d && e ^ f == 7;
11165 // bad: undefined behavior
11166 x = x++ + x++ + ++x;
11168 Some of these expressions are unconditionally bad (e.g., they rely on undefined behavior). Others are simply so complicated and/or unusual that even good programmers could misunderstand them or overlook a problem when in a hurry.
11172 C++17 tightens up the rules for the order of evaluation
11173 (left-to-right except right-to-left in assignments, and the order of evaluation of function arguments is unspecified; [see ES.43](#Res-order)),
11174 but that doesn't change the fact that complicated expressions are potentially confusing.
11178 A programmer should know and use the basic rules for expressions.
11182 x = k * y + z; // OK
11184 auto t1 = k * y; // bad: unnecessarily verbose
11187 if (0 <= x && x < max) // OK
11189 auto t1 = 0 <= x; // bad: unnecessarily verbose
11191 if (t1 && t2) // ...
11195 Tricky. How complicated must an expression be to be considered complicated? Writing computations as statements with one operation each is also confusing. Things to consider:
11197 * side effects: side effects on multiple non-local variables (for some definition of non-local) can be suspect, especially if the side effects are in separate subexpressions
11198 * writes to aliased variables
11199 * more than N operators (and what should N be?)
11200 * reliance of subtle precedence rules
11201 * uses undefined behavior (can we catch all undefined behavior?)
11202 * implementation defined behavior?
11205 ### <a name="Res-parens"></a>ES.41: If in doubt about operator precedence, parenthesize
11209 Avoid errors. Readability. Not everyone has the operator table memorized.
11213 const unsigned int flag = 2;
11214 unsigned int a = flag;
11216 if (a & flag != 0) // bad: means a&(flag != 0)
11218 Note: We recommend that programmers know their precedence table for the arithmetic operations, the logical operations, but consider mixing bitwise logical operations with other operators in need of parentheses.
11220 if ((a & flag) != 0) // OK: works as intended
11224 You should know enough not to need parentheses for:
11226 if (a < 0 || a <= max) {
11232 * Flag combinations of bitwise-logical operators and other operators.
11233 * Flag assignment operators not as the leftmost operator.
11236 ### <a name="Res-ptr"></a>ES.42: Keep use of pointers simple and straightforward
11240 Complicated pointer manipulation is a major source of errors.
11244 Use `gsl::span` instead.
11245 Pointers should [only refer to single objects](#Ri-array).
11246 Pointer arithmetic is fragile and easy to get wrong, the source of many, many bad bugs and security violations.
11247 `span` is a bounds-checked, safe type for accessing arrays of data.
11248 Access into an array with known bounds using a constant as a subscript can be validated by the compiler.
11252 void f(int* p, int count)
11254 if (count < 2) return;
11256 int* q = p + 1; // BAD
11260 d = (p - &n); // OK
11263 int n = *p++; // BAD
11265 if (count < 6) return;
11269 p[count - 1] = 2; // BAD
11271 use(&p[0], 3); // BAD
11274 ##### Example, good
11276 void f(span<int> a) // BETTER: use span in the function declaration
11278 if (a.size() < 2) return;
11280 int n = a[0]; // OK
11282 span<int> q = a.subspan(1); // OK
11284 if (a.size() < 6) return;
11288 a[a.size() - 1] = 2; // OK
11290 use(a.data(), 3); // OK
11295 Subscripting with a variable is difficult for both tools and humans to validate as safe.
11296 `span` is a run-time bounds-checked, safe type for accessing arrays of data.
11297 `at()` is another alternative that ensures single accesses are bounds-checked.
11298 If iterators are needed to access an array, use the iterators from a `span` constructed over the array.
11302 void f(array<int, 10> a, int pos)
11304 a[pos / 2] = 1; // BAD
11305 a[pos - 1] = 2; // BAD
11306 a[-1] = 3; // BAD (but easily caught by tools) -- no replacement, just don't do this
11307 a[10] = 4; // BAD (but easily caught by tools) -- no replacement, just don't do this
11310 ##### Example, good
11314 void f1(span<int, 10> a, int pos) // A1: Change parameter type to use span
11316 a[pos / 2] = 1; // OK
11317 a[pos - 1] = 2; // OK
11320 void f2(array<int, 10> arr, int pos) // A2: Add local span and use that
11322 span<int> a = {arr.data(), pos};
11323 a[pos / 2] = 1; // OK
11324 a[pos - 1] = 2; // OK
11329 void f3(array<int, 10> a, int pos) // ALTERNATIVE B: Use at() for access
11331 at(a, pos / 2) = 1; // OK
11332 at(a, pos - 1) = 2; // OK
11340 for (int i = 0; i < COUNT; ++i)
11341 arr[i] = i; // BAD, cannot use non-constant indexer
11344 ##### Example, good
11351 span<int> av = arr;
11352 for (int i = 0; i < COUNT; ++i)
11356 Use a `span` and range-`for`:
11361 span<int, COUNT> av = arr;
11367 Use `at()` for access:
11372 for (int i = 0; i < COUNT; ++i)
11382 for (auto& e : arr)
11388 Tooling can offer rewrites of array accesses that involve dynamic index expressions to use `at()` instead:
11392 void f(int i, int j)
11394 a[i + j] = 12; // BAD, could be rewritten as ...
11395 at(a, i + j) = 12; // OK -- bounds-checked
11400 Turning an array into a pointer (as the language does essentially always) removes opportunities for checking, so avoid it
11407 g(a); // BAD: are we trying to pass an array?
11408 g(&a[0]); // OK: passing one object
11411 If you want to pass an array, say so:
11413 void g(int* p, size_t length); // old (dangerous) code
11415 void g1(span<int> av); // BETTER: get g() changed.
11422 g(av.data(), av.size()); // OK, if you have no choice
11423 g1(a); // OK -- no decay here, instead use implicit span ctor
11428 * Flag any arithmetic operation on an expression of pointer type that results in a value of pointer type.
11429 * Flag any indexing expression on an expression or variable of array type (either static array or `std::array`) where the indexer is not a compile-time constant expression with a value between `0` and the upper bound of the array.
11430 * Flag any expression that would rely on implicit conversion of an array type to a pointer type.
11432 This rule is part of the [bounds-safety profile](#SS-bounds).
11435 ### <a name="Res-order"></a>ES.43: Avoid expressions with undefined order of evaluation
11439 You have no idea what such code does. Portability.
11440 Even if it does something sensible for you, it may do something different on another compiler (e.g., the next release of your compiler) or with a different optimizer setting.
11444 C++17 tightens up the rules for the order of evaluation:
11445 left-to-right except right-to-left in assignments, and the order of evaluation of function arguments is unspecified.
11447 However, remember that your code may be compiled with a pre-C++17 compiler (e.g., through cut-and-paste) so don't be too clever.
11451 v[i] = ++i; // the result is undefined
11453 A good rule of thumb is that you should not read a value twice in an expression where you write to it.
11457 Can be detected by a good analyzer.
11459 ### <a name="Res-order-fct"></a>ES.44: Don't depend on order of evaluation of function arguments
11463 Because that order is unspecified.
11467 C++17 tightens up the rules for the order of evaluation, but the order of evaluation of function arguments is still unspecified.
11474 The call will most likely be `f(0, 1)` or `f(1, 0)`, but you don't know which.
11475 Technically, the behavior is undefined.
11476 In C++17, this code does not have undefined behavior, but it is still not specified which argument is evaluated first.
11480 Overloaded operators can lead to order of evaluation problems:
11482 f1()->m(f2()); // m(f1(), f2())
11483 cout << f1() << f2(); // operator<<(operator<<(cout, f1()), f2())
11485 In C++17, these examples work as expected (left to right) and assignments are evaluated right to left (just as ='s binding is right-to-left)
11487 f1() = f2(); // undefined behavior in C++14; in C++17, f2() is evaluated before f1()
11491 Can be detected by a good analyzer.
11493 ### <a name="Res-magic"></a>ES.45: Avoid "magic constants"; use symbolic constants
11497 Unnamed constants embedded in expressions are easily overlooked and often hard to understand:
11501 for (int m = 1; m <= 12; ++m) // don't: magic constant 12
11502 cout << month[m] << '\n';
11504 No, we don't all know that there are 12 months, numbered 1..12, in a year. Better:
11506 // months are indexed 1..12
11507 constexpr int first_month = 1;
11508 constexpr int last_month = 12;
11510 for (int m = first_month; m <= last_month; ++m) // better
11511 cout << month[m] << '\n';
11513 Better still, don't expose constants:
11515 for (auto m : month)
11520 Flag literals in code. Give a pass to `0`, `1`, `nullptr`, `\n`, `""`, and others on a positive list.
11522 ### <a name="Res-narrowing"></a>ES.46: Avoid lossy (narrowing, truncating) arithmetic conversions
11526 A narrowing conversion destroys information, often unexpectedly so.
11530 A key example is basic narrowing:
11533 int i = d; // bad: narrowing: i becomes 7
11534 i = (int) d; // bad: we're going to claim this is still not explicit enough
11536 void f(int x, long y, double d)
11538 char c1 = x; // bad: narrowing
11539 char c2 = y; // bad: narrowing
11540 char c3 = d; // bad: narrowing
11545 The guidelines support library offers a `narrow_cast` operation for specifying that narrowing is acceptable and a `narrow` ("narrow if") that throws an exception if a narrowing would throw away information:
11547 i = narrow_cast<int>(d); // OK (you asked for it): narrowing: i becomes 7
11548 i = narrow<int>(d); // OK: throws narrowing_error
11550 We also include lossy arithmetic casts, such as from a negative floating point type to an unsigned integral type:
11556 u = narrow_cast<unsigned>(d); // OK (you asked for it): u becomes 0
11557 u = narrow<unsigned>(d); // OK: throws narrowing_error
11561 A good analyzer can detect all narrowing conversions. However, flagging all narrowing conversions will lead to a lot of false positives. Suggestions:
11563 * flag all floating-point to integer conversions (maybe only `float`->`char` and `double`->`int`. Here be dragons! we need data)
11564 * flag all `long`->`char` (I suspect `int`->`char` is very common. Here be dragons! we need data)
11565 * consider narrowing conversions for function arguments especially suspect
11567 ### <a name="Res-nullptr"></a>ES.47: Use `nullptr` rather than `0` or `NULL`
11571 Readability. Minimize surprises: `nullptr` cannot be confused with an
11572 `int`. `nullptr` also has a well-specified (very restrictive) type, and thus
11573 works in more scenarios where type deduction might do the wrong thing on `NULL`
11582 f(0); // call f(int)
11583 f(nullptr); // call f(char*)
11587 Flag uses of `0` and `NULL` for pointers. The transformation may be helped by simple program transformation.
11589 ### <a name="Res-casts"></a>ES.48: Avoid casts
11593 Casts are a well-known source of errors. Make some optimizations unreliable.
11598 auto p = (long*)&d;
11599 auto q = (long long*)&d;
11600 cout << d << ' ' << *p << ' ' << *q << '\n';
11602 What would you think this fragment prints? The result is at best implementation defined. I got
11604 2 0 4611686018427387904
11609 cout << d << ' ' << *p << ' ' << *q << '\n';
11613 3.29048e-321 666 666
11615 Surprised? I'm just glad I didn't crash the program.
11619 Programmers who write casts typically assume that they know what they are doing,
11620 or that writing a cast makes the program "easier to read".
11621 In fact, they often disable the general rules for using values.
11622 Overload resolution and template instantiation usually pick the right function if there is a right function to pick.
11623 If there is not, maybe there ought to be, rather than applying a local fix (cast).
11627 Casts are necessary in a systems programming language. For example, how else
11628 would we get the address of a device register into a pointer? However, casts
11629 are seriously overused as well as a major source of errors.
11633 If you feel the need for a lot of casts, there may be a fundamental design problem.
11637 Casting to `(void)` is the Standard-sanctioned way to turn off `[[nodiscard]]` warnings. If you are calling a function with a `[[nodiscard]]` return and you deliberately want to discard the result, first think hard about whether that is really a good idea (there is usually a good reason the author of the function or of the return type used `[[nodiscard]]` in the first place), but if you still think it's appropriate and your code reviewer agrees, write `(void)` to turn off the warning.
11641 Casts are widely (mis) used. Modern C++ has rules and constructs that eliminate the need for casts in many contexts, such as
11644 * Use `std::variant`
11645 * Rely on the well-defined, safe, implicit conversions between pointer types
11649 * Force the elimination of C-style casts, except on a function with a `[[nodiscard]]` return
11650 * Warn if there are many functional style casts (there is an obvious problem in quantifying 'many')
11651 * The [type profile](#Pro-type-reinterpretcast) bans `reinterpret_cast`.
11652 * Warn against [identity casts](#Pro-type-identitycast) between pointer types, where the source and target types are the same (#Pro-type-identitycast)
11653 * Warn if a pointer cast could be [implicit](#Pro-type-implicitpointercast)
11655 ### <a name="Res-casts-named"></a>ES.49: If you must use a cast, use a named cast
11659 Readability. Error avoidance.
11660 Named casts are more specific than a C-style or functional cast, allowing the compiler to catch some errors.
11662 The named casts are:
11666 * `reinterpret_cast`
11668 * `std::move` // `move(x)` is an rvalue reference to `x`
11669 * `std::forward` // `forward<T>(x)` is an rvalue or an lvalue reference to `x` depending on `T`
11670 * `gsl::narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
11671 * `gsl::narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
11675 class B { /* ... */ };
11676 class D { /* ... */ };
11678 template<typename D> D* upcast(B* pb)
11680 D* pd0 = pb; // error: no implicit conversion from B* to D*
11681 D* pd1 = (D*)pb; // legal, but what is done?
11682 D* pd2 = static_cast<D*>(pb); // error: D is not derived from B
11683 D* pd3 = reinterpret_cast<D*>(pb); // OK: on your head be it!
11684 D* pd4 = dynamic_cast<D*>(pb); // OK: return nullptr
11688 The example was synthesized from real-world bugs where `D` used to be derived from `B`, but someone refactored the hierarchy.
11689 The C-style cast is dangerous because it can do any kind of conversion, depriving us of any protection from mistakes (now or in the future).
11693 When converting between types with no information loss (e.g. from `float` to
11694 `double` or `int64` from `int32`), brace initialization may be used instead.
11696 double d {some_float};
11697 int64_t i {some_int32};
11699 This makes it clear that the type conversion was intended and also prevents
11700 conversions between types that might result in loss of precision. (It is a
11701 compilation error to try to initialize a `float` from a `double` in this fashion,
11706 `reinterpret_cast` can be essential, but the essential uses (e.g., turning a machine address into pointer) are not type safe:
11708 auto p = reinterpret_cast<Device_register>(0x800); // inherently dangerous
11713 * Flag C-style and functional casts.
11714 * The [type profile](#Pro-type-reinterpretcast) bans `reinterpret_cast`.
11715 * The [type profile](#Pro-type-arithmeticcast) warns when using `static_cast` between arithmetic types.
11717 ### <a name="Res-casts-const"></a>ES.50: Don't cast away `const`
11721 It makes a lie out of `const`.
11722 If the variable is actually declared `const`, the result of "casting away `const`" is undefined behavior.
11726 void f(const int& x)
11728 const_cast<int&>(x) = 42; // BAD
11732 static const int j = 0;
11734 f(i); // silent side effect
11735 f(j); // undefined behavior
11739 Sometimes, you may be tempted to resort to `const_cast` to avoid code duplication, such as when two accessor functions that differ only in `const`-ness have similar implementations. For example:
11745 // BAD, duplicates logic
11747 /* complex logic around getting a non-const reference to my_bar */
11750 const Bar& get_bar() const {
11751 /* same complex logic around getting a const reference to my_bar */
11757 Instead, prefer to share implementations. Normally, you can just have the non-`const` function call the `const` function. However, when there is complex logic this can lead to the following pattern that still resorts to a `const_cast`:
11761 // not great, non-const calls const version but resorts to const_cast
11763 return const_cast<Bar&>(static_cast<const Foo&>(*this).get_bar());
11765 const Bar& get_bar() const {
11766 /* the complex logic around getting a const reference to my_bar */
11772 Although this pattern is safe when applied correctly, because the caller must have had a non-`const` object to begin with, it's not ideal because the safety is hard to enforce automatically as a checker rule.
11774 Instead, prefer to put the common code in a common helper function -- and make it a template so that it deduces `const`. This doesn't use any `const_cast` at all:
11778 Bar& get_bar() { return get_bar_impl(*this); }
11779 const Bar& get_bar() const { return get_bar_impl(*this); }
11783 template<class T> // good, deduces whether T is const or non-const
11784 static auto get_bar_impl(T& t) -> decltype(t.get_bar())
11785 { /* the complex logic around getting a possibly-const reference to my_bar */ }
11790 You may need to cast away `const` when calling `const`-incorrect functions.
11791 Prefer to wrap such functions in inline `const`-correct wrappers to encapsulate the cast in one place.
11795 Sometimes, "cast away `const`" is to allow the updating of some transient information of an otherwise immutable object.
11796 Examples are caching, memoization, and precomputation.
11797 Such examples are often handled as well or better using `mutable` or an indirection than with a `const_cast`.
11799 Consider keeping previously computed results around for a costly operation:
11801 int compute(int x); // compute a value for x; assume this to be costly
11803 class Cache { // some type implementing a cache for an int->int operation
11805 pair<bool, int> find(int x) const; // is there a value for x?
11806 void set(int x, int v); // make y the value for x
11816 auto p = cache.find(x);
11817 if (p.first) return p.second;
11818 int val = compute(x);
11819 cache.set(x, val); // insert value for x
11827 Here, `get_val()` is logically constant, so we would like to make it a `const` member.
11828 To do this we still need to mutate `cache`, so people sometimes resort to a `const_cast`:
11830 class X { // Suspicious solution based on casting
11832 int get_val(int x) const
11834 auto p = cache.find(x);
11835 if (p.first) return p.second;
11836 int val = compute(x);
11837 const_cast<Cache&>(cache).set(x, val); // ugly
11845 Fortunately, there is a better solution:
11846 State that `cache` is mutable even for a `const` object:
11848 class X { // better solution
11850 int get_val(int x) const
11852 auto p = cache.find(x);
11853 if (p.first) return p.second;
11854 int val = compute(x);
11860 mutable Cache cache;
11863 An alternative solution would be to store a pointer to the `cache`:
11865 class X { // OK, but slightly messier solution
11867 int get_val(int x) const
11869 auto p = cache->find(x);
11870 if (p.first) return p.second;
11871 int val = compute(x);
11872 cache->set(x, val);
11877 unique_ptr<Cache> cache;
11880 That solution is the most flexible, but requires explicit construction and destruction of `*cache`
11881 (most likely in the constructor and destructor of `X`).
11883 In any variant, we must guard against data races on the `cache` in multi-threaded code, possibly using a `std::mutex`.
11887 * Flag `const_cast`s.
11888 * This rule is part of the [type-safety profile](#Pro-type-constcast) for the related Profile.
11890 ### <a name="Res-range-checking"></a>ES.55: Avoid the need for range checking
11894 Constructs that cannot overflow do not overflow (and usually run faster):
11898 for (auto& x : v) // print all elements of v
11901 auto p = find(v, x); // find x in v
11905 Look for explicit range checks and heuristically suggest alternatives.
11907 ### <a name="Res-move"></a>ES.56: Write `std::move()` only when you need to explicitly move an object to another scope
11911 We move, rather than copy, to avoid duplication and for improved performance.
11913 A move typically leaves behind an empty object ([C.64](#Rc-move-semantic)), which can be surprising or even dangerous, so we try to avoid moving from lvalues (they might be accessed later).
11917 Moving is done implicitly when the source is an rvalue (e.g., value in a `return` treatment or a function result), so don't pointlessly complicate code in those cases by writing `move` explicitly. Instead, write short functions that return values, and both the function's return and the caller's accepting of the return will be optimized naturally.
11919 In general, following the guidelines in this document (including not making variables' scopes needlessly large, writing short functions that return values, returning local variables) help eliminate most need for explicit `std::move`.
11921 Explicit `move` is needed to explicitly move an object to another scope, notably to pass it to a "sink" function and in the implementations of the move operations themselves (move constructor, move assignment operator) and swap operations.
11925 void sink(X&& x); // sink takes ownership of x
11930 // error: cannot bind an lvalue to a rvalue reference
11932 // OK: sink takes the contents of x, x must now be assumed to be empty
11933 sink(std::move(x));
11937 // probably a mistake
11941 Usually, a `std::move()` is used as an argument to a `&&` parameter.
11942 And after you do that, assume the object has been moved from (see [C.64](#Rc-move-semantic)) and don't read its state again until you first set it to a new value.
11945 string s1 = "supercalifragilisticexpialidocious";
11947 string s2 = s1; // ok, takes a copy
11948 assert(s1 == "supercalifragilisticexpialidocious"); // ok
11950 // bad, if you want to keep using s1's value
11951 string s3 = move(s1);
11953 // bad, assert will likely fail, s1 likely changed
11954 assert(s1 == "supercalifragilisticexpialidocious");
11959 void sink(unique_ptr<widget> p); // pass ownership of p to sink()
11962 auto w = make_unique<widget>();
11964 sink(std::move(w)); // ok, give to sink()
11966 sink(w); // Error: unique_ptr is carefully designed so that you cannot copy it
11971 `std::move()` is a cast to `&&` in disguise; it doesn't itself move anything, but marks a named object as a candidate that can be moved from.
11972 The language already knows the common cases where objects can be moved from, especially when returning values from functions, so don't complicate code with redundant `std::move()`'s.
11974 Never write `std::move()` just because you've heard "it's more efficient."
11975 In general, don't believe claims of "efficiency" without data (???).
11976 In general, don't complicate your code without reason (??)
11980 vector<int> make_vector() {
11981 vector<int> result;
11982 // ... load result with data
11983 return std::move(result); // bad; just write "return result;"
11986 Never write `return move(local_variable);`, because the language already knows the variable is a move candidate.
11987 Writing `move` in this code won't help, and can actually be detrimental because on some compilers it interferes with RVO (the return value optimization) by creating an additional reference alias to the local variable.
11992 vector<int> v = std::move(make_vector()); // bad; the std::move is entirely redundant
11994 Never write `move` on a returned value such as `x = move(f());` where `f` returns by value.
11995 The language already knows that a returned value is a temporary object that can be moved from.
11999 void mover(X&& x) {
12000 call_something(std::move(x)); // ok
12001 call_something(std::forward<X>(x)); // bad, don't std::forward an rvalue reference
12002 call_something(x); // suspicious, why not std::move?
12006 void forwarder(T&& t) {
12007 call_something(std::move(t)); // bad, don't std::move a forwarding reference
12008 call_something(std::forward<T>(t)); // ok
12009 call_something(t); // suspicious, why not std::forward?
12014 * Flag use of `std::move(x)` where `x` is an rvalue or the language will already treat it as an rvalue, including `return std::move(local_variable);` and `std::move(f())` on a function that returns by value.
12015 * Flag functions taking an `S&&` parameter if there is no `const S&` overload to take care of lvalues.
12016 * Flag a `std::move`s argument passed to a parameter, except when the parameter type is one of the following: an `X&&` rvalue reference; a `T&&` forwarding reference where `T` is a template parameter type; or by value and the type is move-only.
12017 * Flag when `std::move` is applied to a forwarding reference (`T&&` where `T` is a template parameter type). Use `std::forward` instead.
12018 * Flag when `std::move` is applied to other than an rvalue reference. (More general case of the previous rule to cover the non-forwarding cases.)
12019 * Flag when `std::forward` is applied to an rvalue reference (`X&&` where `X` is a concrete type). Use `std::move` instead.
12020 * Flag when `std::forward` is applied to other than a forwarding reference. (More general case of the previous rule to cover the non-moving cases.)
12021 * Flag when an object is potentially moved from and the next operation is a `const` operation; there should first be an intervening non-`const` operation, ideally assignment, to first reset the object's value.
12023 ### <a name="Res-new"></a>ES.60: Avoid `new` and `delete` outside resource management functions
12027 Direct resource management in application code is error-prone and tedious.
12031 This is also known as the rule of "No naked `new`!"
12037 auto p = new X[n]; // n default constructed Xs
12042 There can be code in the `...` part that causes the `delete` never to happen.
12044 **See also**: [R: Resource management](#S-resource)
12048 Flag naked `new`s and naked `delete`s.
12050 ### <a name="Res-del"></a>ES.61: Delete arrays using `delete[]` and non-arrays using `delete`
12054 That's what the language requires and mistakes can lead to resource release errors and/or memory corruption.
12060 auto p = new X[n]; // n default constructed Xs
12062 delete p; // error: just delete the object p, rather than delete the array p[]
12067 This example not only violates the [no naked `new` rule](#Res-new) as in the previous example, it has many more problems.
12071 * If the `new` and the `delete` are in the same scope, mistakes can be flagged.
12072 * If the `new` and the `delete` are in a constructor/destructor pair, mistakes can be flagged.
12074 ### <a name="Res-arr2"></a>ES.62: Don't compare pointers into different arrays
12078 The result of doing so is undefined.
12086 if (&a1[5] < &a2[7]) {} // bad: undefined
12087 if (0 < &a1[5] - &a2[7]) {} // bad: undefined
12092 This example has many more problems.
12098 ### <a name="Res-slice"></a>ES.63: Don't slice
12102 Slicing -- that is, copying only part of an object using assignment or initialization -- most often leads to errors because
12103 the object was meant to be considered as a whole.
12104 In the rare cases where the slicing was deliberate the code can be surprising.
12108 class Shape { /* ... */ };
12109 class Circle : public Shape { /* ... */ Point c; int r; };
12111 Circle c {{0, 0}, 42};
12112 Shape s {c}; // copy construct only the Shape part of Circle
12113 s = c; // or copy assign only the Shape part of Circle
12115 void assign(const Shape& src, Shape& dest) {
12118 Circle c2 {{1, 1}, 43};
12119 assign(c, c2); // oops, not the whole state is transferred
12120 assert(c == c2); // if we supply copying, we should also provide comparison,
12121 // but this will likely return false
12123 The result will be meaningless because the center and radius will not be copied from `c` into `s`.
12124 The first defense against this is to [define the base class `Shape` not to allow this](#Rc-copy-virtual).
12128 If you mean to slice, define an explicit operation to do so.
12129 This saves readers from confusion.
12132 class Smiley : public Circle {
12134 Circle copy_circle();
12138 Smiley sm { /* ... */ };
12139 Circle c1 {sm}; // ideally prevented by the definition of Circle
12140 Circle c2 {sm.copy_circle()};
12144 Warn against slicing.
12146 ### <a name="Res-construct"></a>ES.64: Use the `T{e}`notation for construction
12150 The `T{e}` construction syntax makes it explicit that construction is desired.
12151 The `T{e}` construction syntax doesn't allow narrowing.
12152 `T{e}` is the only safe and general expression for constructing a value of type `T` from an expression `e`.
12153 The casts notations `T(e)` and `(T)e` are neither safe nor general.
12157 For built-in types, the construction notation protects against narrowing and reinterpretation
12159 void use(char ch, int i, double d, char* p, long long lng)
12161 int x1 = int{ch}; // OK, but redundant
12162 int x2 = int{d}; // error: double->int narrowing; use a cast if you need to
12163 int x3 = int{p}; // error: pointer to->int; use a reinterpret_cast if you really need to
12164 int x4 = int{lng}; // error: long long->int narrowing; use a cast if you need to
12166 int y1 = int(ch); // OK, but redundant
12167 int y2 = int(d); // bad: double->int narrowing; use a cast if you need to
12168 int y3 = int(p); // bad: pointer to->int; use a reinterpret_cast if you really need to
12169 int y4 = int(lng); // bad: long long->int narrowing; use a cast if you need to
12171 int z1 = (int)ch; // OK, but redundant
12172 int z2 = (int)d; // bad: double->int narrowing; use a cast if you need to
12173 int z3 = (int)p; // bad: pointer to->int; use a reinterpret_cast if you really need to
12174 int z4 = (int)lng; // bad: long long->int narrowing; use a cast if you need to
12177 The integer to/from pointer conversions are implementation defined when using the `T(e)` or `(T)e` notations, and non-portable
12178 between platforms with different integer and pointer sizes.
12182 [Avoid casts](#Res-casts) (explicit type conversion) and if you must [prefer named casts](#Res-casts-named).
12186 When unambiguous, the `T` can be left out of `T{e}`.
12188 complex<double> f(complex<double>);
12190 auto z = f({2*pi, 1});
12194 The construction notation is the most general [initializer notation](#Res-list).
12198 `std::vector` and other containers were defined before we had `{}` as a notation for construction.
12201 vector<string> vs {10}; // ten empty strings
12202 vector<int> vi1 {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; // ten elements 1..10
12203 vector<int> vi2 {10}; // one element with the value 10
12205 How do we get a `vector` of 10 default initialized `int`s?
12207 vector<int> v3(10); // ten elements with value 0
12209 The use of `()` rather than `{}` for number of elements is conventional (going back to the early 1980s), hard to change, but still
12210 a design error: for a container where the element type can be confused with the number of elements, we have an ambiguity that
12212 The conventional resolution is to interpret `{10}` as a list of one element and use `(10)` to distinguish a size.
12214 This mistake need not be repeated in new code.
12215 We can define a type to represent the number of elements:
12217 struct Count { int n; };
12219 template<typename T>
12222 Vector(Count n); // n default-initialized elements
12223 Vector(initializer_list<T> init); // init.size() elements
12227 Vector<int> v1{10};
12228 Vector<int> v2{Count{10}};
12229 Vector<Count> v3{Count{10}}; // yes, there is still a very minor problem
12231 The main problem left is to find a suitable name for `Count`.
12235 Flag the C-style `(T)e` and functional-style `T(e)` casts.
12238 ### <a name="Res-deref"></a>ES.65: Don't dereference an invalid pointer
12242 Dereferencing an invalid pointer, such as `nullptr`, is undefined behavior, typically leading to immediate crashes,
12243 wrong results, or memory corruption.
12247 This rule is an obvious and well-known language rule, but can be hard to follow.
12248 It takes good coding style, library support, and static analysis to eliminate violations without major overhead.
12249 This is a major part of the discussion of [C++'s resource- and type-safety model](#Stroustrup15).
12253 * Use [RAII](#Rr-raii) to avoid lifetime problems.
12254 * Use [unique_ptr](#Rf-unique_ptr) to avoid lifetime problems.
12255 * Use [shared_ptr](#Rf-shared_ptr) to avoid lifetime problems.
12256 * Use [references](#Rf-ptr-ref) when `nullptr` isn't a possibility.
12257 * Use [not_null](#Rf-not_null) to catch unexpected `nullptr` early.
12258 * Use the [bounds profile](#SS-bounds) to avoid range errors.
12273 *p = 42; // BAD, p might be invalid if the branch was taken
12276 To resolve the problem, either extend the lifetime of the object the pointer is intended to refer to, or shorten the lifetime of the pointer (move the dereference to before the pointed-to object's lifetime ends).
12288 *p = 42; // OK, p points to x or y and both are still in scope
12291 Unfortunately, most invalid pointer problems are harder to spot and harder to fix.
12297 int x = *p; // BAD: how do we know that p is valid?
12300 There is a huge amount of such code.
12301 Most works -- after lots of testing -- but in isolation it is impossible to tell whether `p` could be the `nullptr`.
12302 Consequently, this is also a major source of errors.
12303 There are many approaches to dealing with this potential problem:
12305 void f1(int* p) // deal with nullptr
12308 // deal with nullptr (allocate, return, throw, make p point to something, whatever
12313 There are two potential problems with testing for `nullptr`:
12315 * it is not always obvious what to do what to do if we find `nullptr`
12316 * the test can be redundant and/or relatively expensive
12317 * it is not obvious if the test is to protect against a violation or part of the required logic.
12320 void f2(int* p) // state that p is not supposed to be nullptr
12326 This would carry a cost only when the assertion checking was enabled and would give a compiler/analyzer useful information.
12327 This would work even better if/when C++ gets direct support for contracts:
12329 void f3(int* p) // state that p is not supposed to be nullptr
12335 Alternatively, we could use `gsl::not_null` to ensure that `p` is not the `nullptr`.
12337 void f(not_null<int*> p)
12342 These remedies take care of `nullptr` only.
12343 Remember that there are other ways of getting an invalid pointer.
12347 void f(int* p) // old code, doesn't use owner
12352 void g() // old code: uses naked new
12354 auto q = new int{7};
12356 int x = *q; // BAD: dereferences invalid pointer
12365 v.push_back(99); // could reallocate v's elements
12366 int x = *p; // BAD: dereferences potentially invalid pointer
12371 This rule is part of the [lifetime safety profile](#SS-lifetime)
12373 * Flag a dereference of a pointer that points to an object that has gone out of scope
12374 * Flag a dereference of a pointer that may have been invalidated by assigning a `nullptr`
12375 * Flag a dereference of a pointer that may have been invalidated by a `delete`
12376 * Flag a dereference to a pointer to a container element that may have been invalidated by dereference
12379 ## ES.stmt: Statements
12381 Statements control the flow of control (except for function calls and exception throws, which are expressions).
12383 ### <a name="Res-switch-if"></a>ES.70: Prefer a `switch`-statement to an `if`-statement when there is a choice
12388 * Efficiency: A `switch` compares against constants and is usually better optimized than a series of tests in an `if`-`then`-`else` chain.
12389 * A `switch` enables some heuristic consistency checking. For example, have all values of an `enum` been covered? If not, is there a `default`?
12395 switch (n) { // good
12412 if (n == 0) // bad: if-then-else chain comparing against a set of constants
12420 Flag `if`-`then`-`else` chains that check against constants (only).
12422 ### <a name="Res-for-range"></a>ES.71: Prefer a range-`for`-statement to a `for`-statement when there is a choice
12426 Readability. Error prevention. Efficiency.
12430 for (gsl::index i = 0; i < v.size(); ++i) // bad
12431 cout << v[i] << '\n';
12433 for (auto p = v.begin(); p != v.end(); ++p) // bad
12434 cout << *p << '\n';
12436 for (auto& x : v) // OK
12439 for (gsl::index i = 1; i < v.size(); ++i) // touches two elements: can't be a range-for
12440 cout << v[i] + v[i - 1] << '\n';
12442 for (gsl::index i = 0; i < v.size(); ++i) // possible side effect: can't be a range-for
12443 cout << f(v, &v[i]) << '\n';
12445 for (gsl::index i = 0; i < v.size(); ++i) { // body messes with loop variable: can't be a range-for
12447 continue; // skip even elements
12449 cout << v[i] << '\n';
12452 A human or a good static analyzer may determine that there really isn't a side effect on `v` in `f(v, &v[i])` so that the loop can be rewritten.
12454 "Messing with the loop variable" in the body of a loop is typically best avoided.
12458 Don't use expensive copies of the loop variable of a range-`for` loop:
12460 for (string s : vs) // ...
12462 This will copy each elements of `vs` into `s`. Better:
12464 for (string& s : vs) // ...
12466 Better still, if the loop variable isn't modified or copied:
12468 for (const string& s : vs) // ...
12472 Look at loops, if a traditional loop just looks at each element of a sequence, and there are no side effects on what it does with the elements, rewrite the loop to a ranged-`for` loop.
12474 ### <a name="Res-for-while"></a>ES.72: Prefer a `for`-statement to a `while`-statement when there is an obvious loop variable
12478 Readability: the complete logic of the loop is visible "up front". The scope of the loop variable can be limited.
12482 for (gsl::index i = 0; i < vec.size(); i++) {
12489 while (i < vec.size()) {
12498 ### <a name="Res-while-for"></a>ES.73: Prefer a `while`-statement to a `for`-statement when there is no obvious loop variable
12507 for (; wait_for_event(); ++events) { // bad, confusing
12511 The "event loop" is misleading because the `events` counter has nothing to do with the loop condition (`wait_for_event()`).
12515 while (wait_for_event()) { // better
12522 Flag actions in `for`-initializers and `for`-increments that do not relate to the `for`-condition.
12524 ### <a name="Res-for-init"></a>ES.74: Prefer to declare a loop variable in the initializer part of a `for`-statement
12528 Limit the loop variable visibility to the scope of the loop.
12529 Avoid using the loop variable for other purposes after the loop.
12533 for (int i = 0; i < 100; ++i) { // GOOD: i var is visible only inside the loop
12537 ##### Example, don't
12539 int j; // BAD: j is visible outside the loop
12540 for (j = 0; j < 100; ++j) {
12543 // j is still visible here and isn't needed
12545 **See also**: [Don't use a variable for two unrelated purposes](#Res-recycle)
12549 for (string s; cin >> s; ) {
12555 Warn when a variable modified inside the `for`-statement is declared outside the loop and not being used outside the loop.
12557 **Discussion**: Scoping the loop variable to the loop body also helps code optimizers greatly. Recognizing that the induction variable
12558 is only accessible in the loop body unblocks optimizations such as hoisting, strength reduction, loop-invariant code motion, etc.
12560 ### <a name="Res-do"></a>ES.75: Avoid `do`-statements
12564 Readability, avoidance of errors.
12565 The termination condition is at the end (where it can be overlooked) and the condition is not checked the first time through.
12577 Yes, there are genuine examples where a `do`-statement is a clear statement of a solution, but also many bugs.
12581 Flag `do`-statements.
12583 ### <a name="Res-goto"></a>ES.76: Avoid `goto`
12587 Readability, avoidance of errors. There are better control structures for humans; `goto` is for machine generated code.
12591 Breaking out of a nested loop.
12592 In that case, always jump forwards.
12594 for (int i = 0; i < imax; ++i)
12595 for (int j = 0; j < jmax; ++j) {
12596 if (a[i][j] > elem_max) goto finished;
12604 There is a fair amount of use of the C goto-exit idiom:
12614 // ... common cleanup code ...
12617 This is an ad-hoc simulation of destructors.
12618 Declare your resources with handles with destructors that clean up.
12619 If for some reason you cannot handle all cleanup with destructors for the variables used,
12620 consider `gsl::finally()` as a cleaner and more reliable alternative to `goto exit`
12624 * Flag `goto`. Better still flag all `goto`s that do not jump from a nested loop to the statement immediately after a nest of loops.
12626 ### <a name="Res-continue"></a>ES.77: Minimize the use of `break` and `continue` in loops
12630 In a non-trivial loop body, it is easy to overlook a `break` or a `continue`.
12632 A `break` in a loop has a dramatically different meaning than a `break` in a `switch`-statement
12633 (and you can have `switch`-statement in a loop and a loop in a `switch`-case).
12641 Often, a loop that requires a `break` is a good candidate for a function (algorithm), in which case the `break` becomes a `return`.
12645 Often, a loop that uses `continue` can equivalently and as clearly be expressed by an `if`-statement.
12651 If you really need to break out a loop, a `break` is typically better than alternatives such as [modifying the loop variable](#Res-loop-counter) or a [`goto`](#Res-goto):
12658 ### <a name="Res-break"></a>ES.78: Always end a non-empty `case` with a `break`
12662 Accidentally leaving out a `break` is a fairly common bug.
12663 A deliberate fallthrough can be a maintenance hazard and should be rare and explicit.
12667 switch (eventType) {
12669 update_status_bar();
12673 // Bad - implicit fallthrough
12675 display_error_window();
12679 Multiple case labels of a single statement is OK:
12691 In rare cases if fallthrough is deemed appropriate, be explicit and use the `[[fallthrough]]` annotation:
12693 switch (eventType) {
12695 update_status_bar();
12701 display_error_window();
12709 Flag all implicit fallthroughs from non-empty `case`s.
12712 ### <a name="Res-default"></a>ES.79: Use `default` to handle common cases (only)
12717 Improved opportunities for error detection.
12721 enum E { a, b, c , d };
12730 do_something_else();
12733 take_the_default_action();
12738 Here it is clear that there is a default action and that cases `a` and `b` are special.
12742 But what if there is no default action and you mean to handle only specific cases?
12743 In that case, have an empty default or else it is impossible to know if you meant to handle all cases:
12752 do_something_else();
12755 // do nothing for the rest of the cases
12760 If you leave out the `default`, a maintainer and/or a compiler may reasonably assume that you intended to handle all cases:
12770 do_something_else();
12775 Did you forget case `d` or deliberately leave it out?
12776 Forgetting a case typically happens when a case is added to an enumeration and the person doing so fails to add it to every
12777 switch over the enumerators.
12781 Flag `switch`-statements over an enumeration that don't handle all enumerators and do not have a `default`.
12782 This may yield too many false positives in some code bases; if so, flag only `switch`es that handle most but not all cases
12783 (that was the strategy of the very first C++ compiler).
12785 ### <a name="Res-noname"></a>ES.84: Don't try to declare a local variable with no name
12789 There is no such thing.
12790 What looks to a human like a variable without a name is to the compiler a statement consisting of a temporary that immediately goes out of scope.
12796 lock<mutex>{mx}; // Bad
12800 This declares an unnamed `lock` object that immediately goes out of scope at the point of the semicolon.
12801 This is not an uncommon mistake.
12802 In particular, this particular example can lead to hard-to find race conditions.
12806 Unnamed function arguments are fine.
12810 Flag statements that are just a temporary.
12812 ### <a name="Res-empty"></a>ES.85: Make empty statements visible
12820 for (i = 0; i < max; ++i); // BAD: the empty statement is easily overlooked
12823 for (auto x : v) { // better
12830 Flag empty statements that are not blocks and don't contain comments.
12832 ### <a name="Res-loop-counter"></a>ES.86: Avoid modifying loop control variables inside the body of raw for-loops
12836 The loop control up front should enable correct reasoning about what is happening inside the loop. Modifying loop counters in both the iteration-expression and inside the body of the loop is a perennial source of surprises and bugs.
12840 for (int i = 0; i < 10; ++i) {
12841 // no updates to i -- ok
12844 for (int i = 0; i < 10; ++i) {
12846 if (/* something */) ++i; // BAD
12851 for (int i = 0; i < 10; ++i) {
12852 if (skip) { skip = false; continue; }
12854 if (/* something */) skip = true; // Better: using two variables for two concepts.
12860 Flag variables that are potentially updated (have a non-`const` use) in both the loop control iteration-expression and the loop body.
12863 ### <a name="Res-if"></a>ES.87: Don't add redundant `==` or `!=` to conditions
12867 Doing so avoids verbosity and eliminates some opportunities for mistakes.
12868 Helps make style consistent and conventional.
12872 By definition, a condition in an `if`-statement, `while`-statement, or a `for`-statement selects between `true` and `false`.
12873 A numeric value is compared to `0` and a pointer value to `nullptr`.
12875 // These all mean "if `p` is not `nullptr`"
12876 if (p) { ... } // good
12877 if (p != 0) { ... } // redundant `!=0`; bad: don't use 0 for pointers
12878 if (p != nullptr) { ... } // redundant `!=nullptr`, not recommended
12880 Often, `if (p)` is read as "if `p` is valid" which is a direct expression of the programmers intent,
12881 whereas `if (p != nullptr)` would be a long-winded workaround.
12885 This rule is especially useful when a declaration is used as a condition
12887 if (auto pc = dynamic_cast<Circle>(ps)) { ... } // execute if ps points to a kind of Circle, good
12889 if (auto pc = dynamic_cast<Circle>(ps); pc != nullptr) { ... } // not recommended
12893 Note that implicit conversions to bool are applied in conditions.
12896 for (string s; cin >> s; ) v.push_back(s);
12898 This invokes `istream`'s `operator bool()`.
12902 Explicit comparison of an integer to `0` is in general not redundant.
12903 The reason is that (as opposed to pointers and Booleans) an integer often has more than two reasonable values.
12904 Furthermore `0` (zero) is often used to indicate success.
12905 Consequently, it is best to be specific about the comparison.
12911 if (i == success) // possibly better
12915 Always remember that an integer can have more than two values.
12919 It has been noted that
12921 if(strcmp(p1, p2)) { ... } // are the two C-style strings equal? (mistake!)
12923 is a common beginners error.
12924 If you use C-style strings, you must know the `<cstring>` functions well.
12925 Being verbose and writing
12927 if(strcmp(p1, p2) != 0) { ... } // are the two C-style strings equal? (mistake!)
12929 would not in itself save you.
12933 The opposite condition is most easily expressed using a negation:
12935 // These all mean "if `p` is `nullptr`"
12936 if (!p) { ... } // good
12937 if (p == 0) { ... } // redundant `== 0`; bad: don't use `0` for pointers
12938 if (p == nullptr) { ... } // redundant `== nullptr`, not recommended
12942 Easy, just check for redundant use of `!=` and `==` in conditions.
12946 ## <a name="SS-numbers"></a>Arithmetic
12948 ### <a name="Res-mix"></a>ES.100: Don't mix signed and unsigned arithmetic
12952 Avoid wrong results.
12957 unsigned int y = 7;
12959 cout << x - y << '\n'; // unsigned result, possibly 4294967286
12960 cout << x + y << '\n'; // unsigned result: 4
12961 cout << x * y << '\n'; // unsigned result, possibly 4294967275
12963 It is harder to spot the problem in more realistic examples.
12967 Unfortunately, C++ uses signed integers for array subscripts and the standard library uses unsigned integers for container subscripts.
12968 This precludes consistency. Use `gsl::index` for subscripts; [see ES.107](#Res-subscripts).
12972 * Compilers already know and sometimes warn.
12973 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
12976 ### <a name="Res-unsigned"></a>ES.101: Use unsigned types for bit manipulation
12980 Unsigned types support bit manipulation without surprises from sign bits.
12984 unsigned char x = 0b1010'1010;
12985 unsigned char y = ~x; // y == 0b0101'0101;
12989 Unsigned types can also be useful for modulo arithmetic.
12990 However, if you want modulo arithmetic add
12991 comments as necessary noting the reliance on wraparound behavior, as such code
12992 can be surprising for many programmers.
12996 * Just about impossible in general because of the use of unsigned subscripts in the standard library
12999 ### <a name="Res-signed"></a>ES.102: Use signed types for arithmetic
13003 Because most arithmetic is assumed to be signed;
13004 `x - y` yields a negative number when `y > x` except in the rare cases where you really want modulo arithmetic.
13008 Unsigned arithmetic can yield surprising results if you are not expecting it.
13009 This is even more true for mixed signed and unsigned arithmetic.
13011 template<typename T, typename T2>
13012 T subtract(T x, T2 y)
13020 unsigned int us = 5;
13021 cout << subtract(s, 7) << '\n'; // -2
13022 cout << subtract(us, 7u) << '\n'; // 4294967294
13023 cout << subtract(s, 7u) << '\n'; // -2
13024 cout << subtract(us, 7) << '\n'; // 4294967294
13025 cout << subtract(s, us + 2) << '\n'; // -2
13026 cout << subtract(us, s + 2) << '\n'; // 4294967294
13029 Here we have been very explicit about what's happening,
13030 but if you had seen `us - (s + 2)` or `s += 2; ...; us - s`, would you reliably have suspected that the result would print as `4294967294`?
13034 Use unsigned types if you really want modulo arithmetic - add
13035 comments as necessary noting the reliance on overflow behavior, as such code
13036 is going to be surprising for many programmers.
13040 The standard library uses unsigned types for subscripts.
13041 The built-in array uses signed types for subscripts.
13042 This makes surprises (and bugs) inevitable.
13045 for (int i = 0; i < 10; ++i) a[i] = i;
13047 // compares signed to unsigned; some compilers warn, but we should not
13048 for (gsl::index i = 0; i < v.size(); ++i) v[i] = i;
13050 int a2[-2]; // error: negative size
13052 // OK, but the number of ints (4294967294) is so large that we should get an exception
13053 vector<int> v2(-2);
13055 Use `gsl::index` for subscripts; [see ES.107](#Res-subscripts).
13059 * Flag mixed signed and unsigned arithmetic
13060 * Flag results of unsigned arithmetic assigned to or printed as signed.
13061 * Flag negative literals (e.g. `-2`) used as container subscripts.
13062 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
13065 ### <a name="Res-overflow"></a>ES.103: Don't overflow
13069 Overflow usually makes your numeric algorithm meaningless.
13070 Incrementing a value beyond a maximum value can lead to memory corruption and undefined behavior.
13079 a[n - 1] = 9; // bad (twice)
13083 int n = numeric_limits<int>::max();
13084 int m = n + 1; // bad
13088 int area(int h, int w) { return h * w; }
13090 auto a = area(10'000'000, 100'000'000); // bad
13094 Use unsigned types if you really want modulo arithmetic.
13096 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
13102 ### <a name="Res-underflow"></a>ES.104: Don't underflow
13106 Decrementing a value beyond a minimum value can lead to memory corruption and undefined behavior.
13115 a[n - 1] = 9; // bad (twice)
13119 Use unsigned types if you really want modulo arithmetic.
13125 ### <a name="Res-zero"></a>ES.105: Don't divide by zero
13129 The result is undefined and probably a crash.
13133 This also applies to `%`.
13137 double divide(int a, int b) {
13138 // BAD, should be checked (e.g., in a precondition)
13142 ##### Example, good
13144 double divide(int a, int b) {
13145 // good, address via precondition (and replace with contracts once C++ gets them)
13150 double divide(int a, int b) {
13151 // good, address via check
13152 return b ? a / b : quiet_NaN<double>();
13155 **Alternative**: For critical applications that can afford some overhead, use a range-checked integer and/or floating-point type.
13159 * Flag division by an integral value that could be zero
13162 ### <a name="Res-nonnegative"></a>ES.106: Don't try to avoid negative values by using `unsigned`
13166 Choosing `unsigned` implies many changes to the usual behavior of integers, including modulo arithmetic,
13167 can suppress warnings related to overflow,
13168 and opens the door for errors related to signed/unsigned mixes.
13169 Using `unsigned` doesn't actually eliminate the possibility of negative values.
13173 unsigned int u1 = -2; // Valid: the value of u1 is 4294967294
13175 unsigned int u2 = i1; // Valid: the value of u2 is 4294967294
13176 int i2 = u2; // Valid: the value of i2 is -2
13178 These problems with such (perfectly legal) constructs are hard to spot in real code and are the source of many real-world errors.
13181 unsigned area(unsigned height, unsigned width) { return height*width; } // [see also](#Ri-expects)
13185 auto a = area(height, 2); // if the input is -2 a becomes 4294967292
13187 Remember that `-1` when assigned to an `unsigned int` becomes the largest `unsigned int`.
13188 Also, since unsigned arithmetic is modulo arithmetic the multiplication didn't overflow, it wrapped around.
13192 unsigned max = 100000; // "accidental typo", I mean to say 10'000
13193 unsigned short x = 100;
13194 while (x < max) x += 100; // infinite loop
13196 Had `x` been a signed `short`, we could have warned about the undefined behavior upon overflow.
13200 * use signed integers and check for `x >= 0`
13201 * use a positive integer type
13202 * use an integer subrange type
13209 Positive(int x) :val{x} { Assert(0 < x); }
13210 operator int() { return val; }
13213 int f(Positive arg) { return arg; }
13216 int r2 = f(-2); // throws
13224 Hard: there is a lot of code using `unsigned` and we don't offer a practical positive number type.
13227 ### <a name="Res-subscripts"></a>ES.107: Don't use `unsigned` for subscripts, prefer `gsl::index`
13231 To avoid signed/unsigned confusion.
13232 To enable better optimization.
13233 To enable better error detection.
13234 To avoid the pitfalls with `auto` and `int`.
13238 vector<int> vec = /*...*/;
13240 for (int i = 0; i < vec.size(); i += 2) // may not be big enough
13241 cout << vec[i] << '\n';
13242 for (unsigned i = 0; i < vec.size(); i += 2) // risk wraparound
13243 cout << vec[i] << '\n';
13244 for (auto i = 0; i < vec.size(); i += 2) // may not be big enough
13245 cout << vec[i] << '\n';
13246 for (vector<int>::size_type i = 0; i < vec.size(); i += 2) // verbose
13247 cout << vec[i] << '\n';
13248 for (auto i = vec.size()-1; i >= 0; i -= 2) // bug
13249 cout << vec[i] << '\n';
13250 for (int i = vec.size()-1; i >= 0; i -= 2) // may not be big enough
13251 cout << vec[i] << '\n';
13253 ##### Example, good
13255 vector<int> vec = /*...*/;
13257 for (gsl::index i = 0; i < vec.size(); i += 2) // ok
13258 cout << vec[i] << '\n';
13259 for (gsl::index i = vec.size()-1; i >= 0; i -= 2) // ok
13260 cout << vec[i] << '\n';
13264 The built-in array uses signed subscripts.
13265 The standard-library containers use unsigned subscripts.
13266 Thus, no perfect and fully compatible solution is possible (unless and until the standard-library containers change to use signed subscripts someday in the future).
13267 Given the known problems with unsigned and signed/unsigned mixtures, better stick to (signed) integers of a sufficient size, which is guaranteed by `gsl::index`.
13271 template<typename T>
13272 struct My_container {
13275 T& operator[](gsl::index i); // not unsigned
13281 ??? demonstrate improved code generation and potential for error detection ???
13285 Alternatives for users
13289 * use iterators/pointers
13293 * Very tricky as long as the standard-library containers get it wrong.
13294 * (To avoid noise) Do not flag on a mixed signed/unsigned comparison where one of the arguments is `sizeof` or a call to container `.size()` and the other is `ptrdiff_t`.
13299 # <a name="S-performance"></a>Per: Performance
13301 ??? should this section be in the main guide???
13303 This section contains rules for people who need high performance or low-latency.
13304 That is, these are rules that relate to how to use as little time and as few resources as possible to achieve a task in a predictably short time.
13305 The rules in this section are more restrictive and intrusive than what is needed for many (most) applications.
13306 Do not blindly try to follow them in general code: achieving the goals of low latency requires extra work.
13308 Performance rule summary:
13310 * [Per.1: Don't optimize without reason](#Rper-reason)
13311 * [Per.2: Don't optimize prematurely](#Rper-Knuth)
13312 * [Per.3: Don't optimize something that's not performance critical](#Rper-critical)
13313 * [Per.4: Don't assume that complicated code is necessarily faster than simple code](#Rper-simple)
13314 * [Per.5: Don't assume that low-level code is necessarily faster than high-level code](#Rper-low)
13315 * [Per.6: Don't make claims about performance without measurements](#Rper-measure)
13316 * [Per.7: Design to enable optimization](#Rper-efficiency)
13317 * [Per.10: Rely on the static type system](#Rper-type)
13318 * [Per.11: Move computation from run time to compile time](#Rper-Comp)
13319 * [Per.12: Eliminate redundant aliases](#Rper-alias)
13320 * [Per.13: Eliminate redundant indirections](#Rper-indirect)
13321 * [Per.14: Minimize the number of allocations and deallocations](#Rper-alloc)
13322 * [Per.15: Do not allocate on a critical branch](#Rper-alloc0)
13323 * [Per.16: Use compact data structures](#Rper-compact)
13324 * [Per.17: Declare the most used member of a time-critical struct first](#Rper-struct)
13325 * [Per.18: Space is time](#Rper-space)
13326 * [Per.19: Access memory predictably](#Rper-access)
13327 * [Per.30: Avoid context switches on the critical path](#Rper-context)
13329 ### <a name="Rper-reason"></a>Per.1: Don't optimize without reason
13333 If there is no need for optimization, the main result of the effort will be more errors and higher maintenance costs.
13337 Some people optimize out of habit or because it's fun.
13341 ### <a name="Rper-Knuth"></a>Per.2: Don't optimize prematurely
13345 Elaborately optimized code is usually larger and harder to change than unoptimized code.
13349 ### <a name="Rper-critical"></a>Per.3: Don't optimize something that's not performance critical
13353 Optimizing a non-performance-critical part of a program has no effect on system performance.
13357 If your program spends most of its time waiting for the web or for a human, optimization of in-memory computation is probably useless.
13359 Put another way: If your program spends 4% of its processing time doing
13360 computation A and 40% of its time doing computation B, a 50% improvement on A is
13361 only as impactful as a 5% improvement on B. (If you don't even know how much
13362 time is spent on A or B, see <a href="#Rper-reason">Per.1</a> and <a
13363 href="#Rper-Knuth">Per.2</a>.)
13365 ### <a name="Rper-simple"></a>Per.4: Don't assume that complicated code is necessarily faster than simple code
13369 Simple code can be very fast. Optimizers sometimes do marvels with simple code
13371 ##### Example, good
13373 // clear expression of intent, fast execution
13375 vector<uint8_t> v(100000);
13382 // intended to be faster, but is actually slower
13384 vector<uint8_t> v(100000);
13386 for (size_t i = 0; i < v.size(); i += sizeof(uint64_t))
13388 uint64_t& quad_word = *reinterpret_cast<uint64_t*>(&v[i]);
13389 quad_word = ~quad_word;
13398 ### <a name="Rper-low"></a>Per.5: Don't assume that low-level code is necessarily faster than high-level code
13402 Low-level code sometimes inhibits optimizations. Optimizers sometimes do marvels with high-level code.
13410 ### <a name="Rper-measure"></a>Per.6: Don't make claims about performance without measurements
13414 The field of performance is littered with myth and bogus folklore.
13415 Modern hardware and optimizers defy naive assumptions; even experts are regularly surprised.
13419 Getting good performance measurements can be hard and require specialized tools.
13423 A few simple microbenchmarks using Unix `time` or the standard-library `<chrono>` can help dispel the most obvious myths.
13424 If you can't measure your complete system accurately, at least try to measure a few of your key operations and algorithms.
13425 A profiler can help tell you which parts of your system are performance critical.
13426 Often, you will be surprised.
13430 ### <a name="Rper-efficiency"></a>Per.7: Design to enable optimization
13434 Because we often need to optimize the initial design.
13435 Because a design that ignores the possibility of later improvement is hard to change.
13439 From the C (and C++) standard:
13441 void qsort (void* base, size_t num, size_t size, int (*compar)(const void*, const void*));
13443 When did you even want to sort memory?
13444 Really, we sort sequences of elements, typically stored in containers.
13445 A call to `qsort` throws away much useful information (e.g., the element type), forces the user to repeat information
13446 already known (e.g., the element size), and forces the user to write extra code (e.g., a function to compare `double`s).
13447 This implies added work for the programmer, is error-prone, and deprives the compiler of information needed for optimization.
13452 // 100 chunks of memory of sizeof(double) starting at
13453 // address data using the order defined by compare_doubles
13454 qsort(data, 100, sizeof(double), compare_doubles);
13456 From the point of view of interface design is that `qsort` throws away useful information.
13458 We can do better (in C++98)
13460 template<typename Iter>
13461 void sort(Iter b, Iter e); // sort [b:e)
13463 sort(data, data + 100);
13465 Here, we use the compiler's knowledge about the size of the array, the type of elements, and how to compare `double`s.
13467 With C++11 plus [concepts](#SS-concepts), we can do better still
13469 // Sortable specifies that c must be a
13470 // random-access sequence of elements comparable with <
13471 void sort(Sortable& c);
13475 The key is to pass sufficient information for a good implementation to be chosen.
13476 In this, the `sort` interfaces shown here still have a weakness:
13477 They implicitly rely on the element type having less-than (`<`) defined.
13478 To complete the interface, we need a second version that accepts a comparison criteria:
13480 // compare elements of c using p
13481 void sort(Sortable& c, Predicate<Value_type<Sortable>> p);
13483 The standard-library specification of `sort` offers those two versions,
13484 but the semantics is expressed in English rather than code using concepts.
13488 Premature optimization is said to be [the root of all evil](#Rper-Knuth), but that's not a reason to despise performance.
13489 It is never premature to consider what makes a design amenable to improvement, and improved performance is a commonly desired improvement.
13490 Aim to build a set of habits that by default results in efficient, maintainable, and optimizable code.
13491 In particular, when you write a function that is not a one-off implementation detail, consider
13493 * Information passing:
13494 Prefer clean [interfaces](#S-interfaces) carrying sufficient information for later improvement of implementation.
13495 Note that information flows into and out of an implementation through the interfaces we provide.
13496 * Compact data: By default, [use compact data](#Rper-compact), such as `std::vector` and [access it in a systematic fashion](#Rper-access).
13497 If you think you need a linked structure, try to craft the interface so that this structure isn't seen by users.
13498 * Function argument passing and return:
13499 Distinguish between mutable and non-mutable data.
13500 Don't impose a resource management burden on your users.
13501 Don't impose spurious run-time indirections on your users.
13502 Use [conventional ways](#Rf-conventional) of passing information through an interface;
13503 unconventional and/or "optimized" ways of passing data can seriously complicate later reimplementation.
13505 Don't overgeneralize; a design that tries to cater for every possible use (and misuse) and defers every design decision for later
13506 (using compile-time or run-time indirections) is usually a complicated, bloated, hard-to-understand mess.
13507 Generalize from concrete examples, preserving performance as we generalize.
13508 Do not generalize based on mere speculation about future needs.
13509 The ideal is zero-overhead generalization.
13511 Use libraries with good interfaces.
13512 If no library is available build one yourself and imitate the interface style from a good library.
13513 The [standard library](#S-stdlib) is a good first place to look for inspiration.
13515 Isolate your code from messy and/or old-style code by providing an interface of your choosing to it.
13516 This is sometimes called "providing a wrapper" for the useful/necessary but messy code.
13517 Don't let bad designs "bleed into" your code.
13523 template <class ForwardIterator, class T>
13524 bool binary_search(ForwardIterator first, ForwardIterator last, const T& val);
13526 `binary_search(begin(c), end(c), 7)` will tell you whether `7` is in `c` or not.
13527 However, it will not tell you where that `7` is or whether there are more than one `7`.
13529 Sometimes, just passing the minimal amount of information back (here, `true` or `false`) is sufficient, but a good interface passes
13530 needed information back to the caller. Therefore, the standard library also offers
13532 template <class ForwardIterator, class T>
13533 ForwardIterator lower_bound(ForwardIterator first, ForwardIterator last, const T& val);
13535 `lower_bound` returns an iterator to the first match if any, otherwise to the first element greater than `val`, or `last` if no such element is found.
13537 However, `lower_bound` still doesn't return enough information for all uses, so the standard library also offers
13539 template <class ForwardIterator, class T>
13540 pair<ForwardIterator, ForwardIterator>
13541 equal_range(ForwardIterator first, ForwardIterator last, const T& val);
13543 `equal_range` returns a `pair` of iterators specifying the first and one beyond last match.
13545 auto r = equal_range(begin(c), end(c), 7);
13546 for (auto p = r.first; p != r.second; ++p)
13547 cout << *p << '\n';
13549 Obviously, these three interfaces are implemented by the same basic code.
13550 They are simply three ways of presenting the basic binary search algorithm to users,
13551 ranging from the simplest ("make simple things simple!")
13552 to returning complete, but not always needed, information ("don't hide useful information").
13553 Naturally, crafting such a set of interfaces requires experience and domain knowledge.
13557 Do not simply craft the interface to match the first implementation and the first use case you think of.
13558 Once your first initial implementation is complete, review it; once you deploy it, mistakes will be hard to remedy.
13562 A need for efficiency does not imply a need for [low-level code](#Rper-low).
13563 High-level code does not imply slow or bloated.
13568 Don't be paranoid about costs (modern computers really are very fast),
13569 but have a rough idea of the order of magnitude of cost of what you use.
13570 For example, have a rough idea of the cost of
13573 a string comparison,
13576 and a message through a network.
13580 If you can only think of one implementation, you probably don't have something for which you can devise a stable interface.
13581 Maybe, it is just an implementation detail - not every piece of code needs a stable interface - but pause and consider.
13582 One question that can be useful is
13583 "what interface would be needed if this operation should be implemented using multiple threads? be vectorized?"
13587 This rule does not contradict the [Don't optimize prematurely](#Rper-Knuth) rule.
13588 It complements it encouraging developers enable later - appropriate and non-premature - optimization, if and where needed.
13593 Maybe looking for `void*` function arguments will find examples of interfaces that hinder later optimization.
13595 ### <a name="Rper-type"></a>Per.10: Rely on the static type system
13599 Type violations, weak types (e.g. `void*`s), and low-level code (e.g., manipulation of sequences as individual bytes) make the job of the optimizer much harder. Simple code often optimizes better than hand-crafted complex code.
13603 ### <a name="Rper-Comp"></a>Per.11: Move computation from run time to compile time
13607 To decrease code size and run time.
13608 To avoid data races by using constants.
13609 To catch errors at compile time (and thus eliminate the need for error-handling code).
13613 double square(double d) { return d*d; }
13614 static double s2 = square(2); // old-style: dynamic initialization
13616 constexpr double ntimes(double d, int n) // assume 0 <= n
13619 while (n--) m *= d;
13622 constexpr double s3 {ntimes(2, 3)}; // modern-style: compile-time initialization
13624 Code like the initialization of `s2` isn't uncommon, especially for initialization that's a bit more complicated than `square()`.
13625 However, compared to the initialization of `s3` there are two problems:
13627 * we suffer the overhead of a function call at run time
13628 * `s2` just might be accessed by another thread before the initialization happens.
13630 Note: you can't have a data race on a constant.
13634 Consider a popular technique for providing a handle for storing small objects in the handle itself and larger ones on the heap.
13636 constexpr int on_stack_max = 20;
13638 template<typename T>
13639 struct Scoped { // store a T in Scoped
13644 template<typename T>
13645 struct On_heap { // store a T on the free store
13650 template<typename T>
13651 using Handle = typename std::conditional<(sizeof(T) <= on_stack_max),
13652 Scoped<T>, // first alternative
13653 On_heap<T> // second alternative
13658 Handle<double> v1; // the double goes on the stack
13659 Handle<std::array<double, 200>> v2; // the array goes on the free store
13663 Assume that `Scoped` and `On_heap` provide compatible user interfaces.
13664 Here we compute the optimal type to use at compile time.
13665 There are similar techniques for selecting the optimal function to call.
13669 The ideal is {not} to try execute everything at compile time.
13670 Obviously, most computations depend on inputs so they can't be moved to compile time,
13671 but beyond that logical constraint is the fact that complex compile-time computation can seriously increase compile times
13672 and complicate debugging.
13673 It is even possible to slow down code by compile-time computation.
13674 This is admittedly rare, but by factoring out a general computation into separate optimal sub-calculations it is possible to render the instruction cache less effective.
13678 * Look for simple functions that might be constexpr (but are not).
13679 * Look for functions called with all constant-expression arguments.
13680 * Look for macros that could be constexpr.
13682 ### <a name="Rper-alias"></a>Per.12: Eliminate redundant aliases
13686 ### <a name="Rper-indirect"></a>Per.13: Eliminate redundant indirections
13690 ### <a name="Rper-alloc"></a>Per.14: Minimize the number of allocations and deallocations
13694 ### <a name="Rper-alloc0"></a>Per.15: Do not allocate on a critical branch
13698 ### <a name="Rper-compact"></a>Per.16: Use compact data structures
13702 Performance is typically dominated by memory access times.
13706 ### <a name="Rper-struct"></a>Per.17: Declare the most used member of a time-critical struct first
13710 ### <a name="Rper-space"></a>Per.18: Space is time
13714 Performance is typically dominated by memory access times.
13718 ### <a name="Rper-access"></a>Per.19: Access memory predictably
13722 Performance is very sensitive to cache performance and cache algorithms favor simple (usually linear) access to adjacent data.
13726 int matrix[rows][cols];
13729 for (int c = 0; c < cols; ++c)
13730 for (int r = 0; r < rows; ++r)
13731 sum += matrix[r][c];
13734 for (int r = 0; r < rows; ++r)
13735 for (int c = 0; c < cols; ++c)
13736 sum += matrix[r][c];
13738 ### <a name="Rper-context"></a>Per.30: Avoid context switches on the critical path
13742 # <a name="S-concurrency"></a>CP: Concurrency and parallelism
13744 We often want our computers to do many tasks at the same time (or at least appear to do them at the same time).
13745 The reasons for doing so vary (e.g., waiting for many events using only a single processor, processing many data streams simultaneously, or utilizing many hardware facilities)
13746 and so do the basic facilities for expressing concurrency and parallelism.
13747 Here, we articulate principles and rules for using the ISO standard C++ facilities for expressing basic concurrency and parallelism.
13749 Threads are the machine-level foundation for concurrent and parallel programming.
13750 Threads allow running multiple sections of a program independently, while sharing
13751 the same memory. Concurrent programming is tricky,
13752 because protecting shared data between threads is easier said than done.
13753 Making existing single-threaded code execute concurrently can be
13754 as trivial as adding `std::async` or `std::thread` strategically, or it can
13755 necessitate a full rewrite, depending on whether the original code was written
13756 in a thread-friendly way.
13758 The concurrency/parallelism rules in this document are designed with three goals
13761 * To help in writing code that is amenable to being used in a threaded
13763 * To show clean, safe ways to use the threading primitives offered by the
13765 * To offer guidance on what to do when concurrency and parallelism aren't giving
13766 the performance gains needed
13768 It is also important to note that concurrency in C++ is an unfinished
13769 story. C++11 introduced many core concurrency primitives, C++14 and C++17 improved on
13770 them, and there is much interest in making the writing of
13771 concurrent programs in C++ even easier. We expect some of the library-related
13772 guidance here to change significantly over time.
13774 This section needs a lot of work (obviously).
13775 Please note that we start with rules for relative non-experts.
13776 Real experts must wait a bit;
13777 contributions are welcome,
13778 but please think about the majority of programmers who are struggling to get their concurrent programs correct and performant.
13780 Concurrency and parallelism rule summary:
13782 * [CP.1: Assume that your code will run as part of a multi-threaded program](#Rconc-multi)
13783 * [CP.2: Avoid data races](#Rconc-races)
13784 * [CP.3: Minimize explicit sharing of writable data](#Rconc-data)
13785 * [CP.4: Think in terms of tasks, rather than threads](#Rconc-task)
13786 * [CP.8: Don't try to use `volatile` for synchronization](#Rconc-volatile)
13787 * [CP.9: Whenever feasible use tools to validate your concurrent code](#Rconc-tools)
13791 * [CP.con: Concurrency](#SScp-con)
13792 * [CP.par: Parallelism](#SScp-par)
13793 * [CP.mess: Message passing](#SScp-mess)
13794 * [CP.vec: Vectorization](#SScp-vec)
13795 * [CP.free: Lock-free programming](#SScp-free)
13796 * [CP.etc: Etc. concurrency rules](#SScp-etc)
13798 ### <a name="Rconc-multi"></a>CP.1: Assume that your code will run as part of a multi-threaded program
13802 It's hard to be certain that concurrency isn't used now or won't be used sometime in the future.
13804 Libraries not using threads may be used from some other part of a program that does use threads.
13805 Note that this rule applies most urgently to library code and least urgently to stand-alone applications.
13806 However, over time, code fragments can turn up in unexpected places.
13810 double cached_computation(double x)
13812 // bad: these two statics cause data races in multi-threaded usage
13813 static double cached_x = 0.0;
13814 static double cached_result = COMPUTATION_OF_ZERO;
13818 return cached_result;
13819 result = computation(x);
13821 cached_result = result;
13825 Although `cached_computation` works perfectly in a single-threaded environment, in a multi-threaded environment the two `static` variables result in data races and thus undefined behavior.
13827 There are several ways that this example could be made safe for a multi-threaded environment:
13829 * Delegate concurrency concerns upwards to the caller.
13830 * Mark the `static` variables as `thread_local` (which might make caching less effective).
13831 * Implement concurrency control, for example, protecting the two `static` variables with a `static` lock (which might reduce performance).
13832 * Have the caller provide the memory to be used for the cache, thereby delegating both memory allocation and concurrency concerns upwards to the caller.
13833 * Refuse to build and/or run in a multi-threaded environment.
13834 * Provide two implementations, one which is used in single-threaded environments and another which is used in multi-threaded environments.
13838 Code that is never run in a multi-threaded environment.
13840 Be careful: there are many examples where code that was "known" to never run in a multi-threaded program
13841 was run as part of a multi-threaded program, often years later.
13842 Typically, such programs lead to a painful effort to remove data races.
13843 Therefore, code that is never intended to run in a multi-threaded environment should be clearly labeled as such and ideally come with compile or run-time enforcement mechanisms to catch those usage bugs early.
13845 ### <a name="Rconc-races"></a>CP.2: Avoid data races
13849 Unless you do, nothing is guaranteed to work and subtle errors will persist.
13853 In a nutshell, if two threads can access the same object concurrently (without synchronization), and at least one is a writer (performing a non-`const` operation), you have a data race.
13854 For further information of how to use synchronization well to eliminate data races, please consult a good book about concurrency.
13858 There are many examples of data races that exist, some of which are running in
13859 production software at this very moment. One very simple example:
13866 The increment here is an example of a data race. This can go wrong in many ways,
13869 * Thread A loads the value of `id`, the OS context switches A out for some
13870 period, during which other threads create hundreds of IDs. Thread A is then
13871 allowed to run again, and `id` is written back to that location as A's read of
13873 * Thread A and B load `id` and increment it simultaneously. They both get the
13876 Local static variables are a common source of data races.
13878 ##### Example, bad:
13880 void f(fstream& fs, regex pattern)
13882 array<double, max> buf;
13883 int sz = read_vec(fs, buf, max); // read from fs into buf
13884 gsl::span<double> s {buf};
13886 auto h1 = async([&]{ sort(std::execution::par, s); }); // spawn a task to sort
13888 auto h2 = async([&]{ return find_all(buf, sz, pattern); }); // spawn a task to find matches
13892 Here, we have a (nasty) data race on the elements of `buf` (`sort` will both read and write).
13893 All data races are nasty.
13894 Here, we managed to get a data race on data on the stack.
13895 Not all data races are as easy to spot as this one.
13897 ##### Example, bad:
13899 // code not controlled by a lock
13904 // ... other thread can change val here ...
13914 Now, a compiler that does not know that `val` can change will most likely implement that `switch` using a jump table with five entries.
13915 Then, a `val` outside the `[0..4]` range will cause a jump to an address that could be anywhere in the program, and execution would proceed there.
13916 Really, "all bets are off" if you get a data race.
13917 Actually, it can be worse still: by looking at the generated code you may be able to determine where the stray jump will go for a given value;
13918 this can be a security risk.
13922 Some is possible, do at least something.
13923 There are commercial and open-source tools that try to address this problem,
13924 but be aware that solutions have costs and blind spots.
13925 Static tools often have many false positives and run-time tools often have a significant cost.
13926 We hope for better tools.
13927 Using multiple tools can catch more problems than a single one.
13929 There are other ways you can mitigate the chance of data races:
13931 * Avoid global data
13932 * Avoid `static` variables
13933 * More use of value types on the stack (and don't pass pointers around too much)
13934 * More use of immutable data (literals, `constexpr`, and `const`)
13936 ### <a name="Rconc-data"></a>CP.3: Minimize explicit sharing of writable data
13940 If you don't share writable data, you can't have a data race.
13941 The less sharing you do, the less chance you have to forget to synchronize access (and get data races).
13942 The less sharing you do, the less chance you have to wait on a lock (so performance can improve).
13946 bool validate(const vector<Reading>&);
13947 Graph<Temp_node> temperature_gradiants(const vector<Reading>&);
13948 Image altitude_map(const vector<Reading>&);
13951 void process_readings(const vector<Reading>& surface_readings)
13953 auto h1 = async([&] { if (!validate(surface_readings)) throw Invalid_data{}; });
13954 auto h2 = async([&] { return temperature_gradiants(surface_readings); });
13955 auto h3 = async([&] { return altitude_map(surface_readings); });
13958 auto v2 = h2.get();
13959 auto v3 = h3.get();
13963 Without those `const`s, we would have to review every asynchronously invoked function for potential data races on `surface_readings`.
13964 Making `surface_readings` be `const` (with respect to this function) allow reasoning using only the function body.
13968 Immutable data can be safely and efficiently shared.
13969 No locking is needed: You can't have a data race on a constant.
13970 See also [CP.mess: Message Passing](#SScp-mess) and [CP.31: prefer pass by value](#Rconc-data-by-value).
13977 ### <a name="Rconc-task"></a>CP.4: Think in terms of tasks, rather than threads
13981 A `thread` is an implementation concept, a way of thinking about the machine.
13982 A task is an application notion, something you'd like to do, preferably concurrently with other tasks.
13983 Application concepts are easier to reason about.
13988 std::string msg, msg2;
13989 std::thread publisher([&] { msg = "Hello"; }); // bad: less expressive
13990 // and more error-prone
13991 auto pubtask = std::async([&] { msg2 = "Hello"; }); // OK
13998 With the exception of `async()`, the standard-library facilities are low-level, machine-oriented, threads-and-lock level.
13999 This is a necessary foundation, but we have to try to raise the level of abstraction: for productivity, for reliability, and for performance.
14000 This is a potent argument for using higher level, more applications-oriented libraries (if possibly, built on top of standard-library facilities).
14006 ### <a name="Rconc-volatile"></a>CP.8: Don't try to use `volatile` for synchronization
14010 In C++, unlike some other languages, `volatile` does not provide atomicity, does not synchronize between threads,
14011 and does not prevent instruction reordering (neither compiler nor hardware).
14012 It simply has nothing to do with concurrency.
14014 ##### Example, bad:
14016 int free_slots = max_slots; // current source of memory for objects
14020 if (int n = free_slots--) return &pool[n];
14023 Here we have a problem:
14024 This is perfectly good code in a single-threaded program, but have two threads execute this and
14025 there is a race condition on `free_slots` so that two threads might get the same value and `free_slots`.
14026 That's (obviously) a bad data race, so people trained in other languages may try to fix it like this:
14028 volatile int free_slots = max_slots; // current source of memory for objects
14032 if (int n = free_slots--) return &pool[n];
14035 This has no effect on synchronization: The data race is still there!
14037 The C++ mechanism for this is `atomic` types:
14039 atomic<int> free_slots = max_slots; // current source of memory for objects
14043 if (int n = free_slots--) return &pool[n];
14046 Now the `--` operation is atomic,
14047 rather than a read-increment-write sequence where another thread might get in-between the individual operations.
14051 Use `atomic` types where you might have used `volatile` in some other language.
14052 Use a `mutex` for more complicated examples.
14056 [(rare) proper uses of `volatile`](#Rconc-volatile2)
14058 ### <a name="Rconc-tools"></a>CP.9: Whenever feasible use tools to validate your concurrent code
14060 Experience shows that concurrent code is exceptionally hard to get right
14061 and that compile-time checking, run-time checks, and testing are less effective at finding concurrency errors
14062 than they are at finding errors in sequential code.
14063 Subtle concurrency errors can have dramatically bad effects, including memory corruption and deadlocks.
14071 Thread safety is challenging, often getting the better of experienced programmers: tooling is an important strategy to mitigate those risks.
14072 There are many tools "out there", both commercial and open-source tools, both research and production tools.
14073 Unfortunately people's needs and constraints differ so dramatically that we cannot make specific recommendations,
14074 but we can mention:
14076 * Static enforcement tools: both [clang](http://clang.llvm.org/docs/ThreadSafetyAnalysis.html)
14077 and some older versions of [GCC](https://gcc.gnu.org/wiki/ThreadSafetyAnnotation)
14078 have some support for static annotation of thread safety properties.
14079 Consistent use of this technique turns many classes of thread-safety errors into compile-time errors.
14080 The annotations are generally local (marking a particular member variable as guarded by a particular mutex),
14081 and are usually easy to learn. However, as with many static tools, it can often present false negatives;
14082 cases that should have been caught but were allowed.
14084 * dynamic enforcement tools: Clang's [Thread Sanitizer](http://clang.llvm.org/docs/ThreadSanitizer.html) (aka TSAN)
14085 is a powerful example of dynamic tools: it changes the build and execution of your program to add bookkeeping on memory access,
14086 absolutely identifying data races in a given execution of your binary.
14087 The cost for this is both memory (5-10x in most cases) and CPU slowdown (2-20x).
14088 Dynamic tools like this are best when applied to integration tests, canary pushes, or unittests that operate on multiple threads.
14089 Workload matters: When TSAN identifies a problem, it is effectively always an actual data race,
14090 but it can only identify races seen in a given execution.
14094 It is up to an application builder to choose which support tools are valuable for a particular applications.
14096 ## <a name="SScp-con"></a>CP.con: Concurrency
14098 This section focuses on relatively ad-hoc uses of multiple threads communicating through shared data.
14100 * For parallel algorithms, see [parallelism](#SScp-par)
14101 * For inter-task communication without explicit sharing, see [messaging](#SScp-mess)
14102 * For vector parallel code, see [vectorization](#SScp-vec)
14103 * For lock-free programming, see [lock free](#SScp-free)
14105 Concurrency rule summary:
14107 * [CP.20: Use RAII, never plain `lock()`/`unlock()`](#Rconc-raii)
14108 * [CP.21: Use `std::lock()` or `std::scoped_lock` to acquire multiple `mutex`es](#Rconc-lock)
14109 * [CP.22: Never call unknown code while holding a lock (e.g., a callback)](#Rconc-unknown)
14110 * [CP.23: Think of a joining `thread` as a scoped container](#Rconc-join)
14111 * [CP.24: Think of a `thread` as a global container](#Rconc-detach)
14112 * [CP.25: Prefer `gsl::joining_thread` over `std::thread`](#Rconc-joining_thread)
14113 * [CP.26: Don't `detach()` a thread](#Rconc-detached_thread)
14114 * [CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer](#Rconc-data-by-value)
14115 * [CP.32: To share ownership between unrelated `thread`s use `shared_ptr`](#Rconc-shared)
14116 * [CP.40: Minimize context switching](#Rconc-switch)
14117 * [CP.41: Minimize thread creation and destruction](#Rconc-create)
14118 * [CP.42: Don't `wait` without a condition](#Rconc-wait)
14119 * [CP.43: Minimize time spent in a critical section](#Rconc-time)
14120 * [CP.44: Remember to name your `lock_guard`s and `unique_lock`s](#Rconc-name)
14121 * [CP.50: Define a `mutex` together with the data it guards. Use `synchronized_value<T>` where possible](#Rconc-mutex)
14122 * ??? when to use a spinlock
14123 * ??? when to use `try_lock()`
14124 * ??? when to prefer `lock_guard` over `unique_lock`
14125 * ??? Time multiplexing
14126 * ??? when/how to use `new thread`
14128 ### <a name="Rconc-raii"></a>CP.20: Use RAII, never plain `lock()`/`unlock()`
14132 Avoids nasty errors from unreleased locks.
14141 // ... do stuff ...
14145 Sooner or later, someone will forget the `mtx.unlock()`, place a `return` in the `... do stuff ...`, throw an exception, or something.
14151 unique_lock<mutex> lck {mtx};
14152 // ... do stuff ...
14157 Flag calls of member `lock()` and `unlock()`. ???
14160 ### <a name="Rconc-lock"></a>CP.21: Use `std::lock()` or `std::scoped_lock` to acquire multiple `mutex`es
14164 To avoid deadlocks on multiple `mutex`es.
14168 This is asking for deadlock:
14171 lock_guard<mutex> lck1(m1);
14172 lock_guard<mutex> lck2(m2);
14175 lock_guard<mutex> lck2(m2);
14176 lock_guard<mutex> lck1(m1);
14178 Instead, use `lock()`:
14182 lock_guard<mutex> lck1(m1, adopt_lock);
14183 lock_guard<mutex> lck2(m2, adopt_lock);
14187 lock_guard<mutex> lck2(m2, adopt_lock);
14188 lock_guard<mutex> lck1(m1, adopt_lock);
14190 or (better, but C++17 only):
14193 scoped_lock<mutex, mutex> lck1(m1, m2);
14196 scoped_lock<mutex, mutex> lck2(m2, m1);
14198 Here, the writers of `thread1` and `thread2` are still not agreeing on the order of the `mutex`es, but order no longer matters.
14202 In real code, `mutex`es are rarely named to conveniently remind the programmer of an intended relation and intended order of acquisition.
14203 In real code, `mutex`es are not always conveniently acquired on consecutive lines.
14205 In C++17 it's possible to write plain
14207 lock_guard lck1(m1, adopt_lock);
14209 and have the `mutex` type deduced.
14213 Detect the acquisition of multiple `mutex`es.
14214 This is undecidable in general, but catching common simple examples (like the one above) is easy.
14217 ### <a name="Rconc-unknown"></a>CP.22: Never call unknown code while holding a lock (e.g., a callback)
14221 If you don't know what a piece of code does, you are risking deadlock.
14225 void do_this(Foo* p)
14227 lock_guard<mutex> lck {my_mutex};
14228 // ... do something ...
14233 If you don't know what `Foo::act` does (maybe it is a virtual function invoking a derived class member of a class not yet written),
14234 it may call `do_this` (recursively) and cause a deadlock on `my_mutex`.
14235 Maybe it will lock on a different mutex and not return in a reasonable time, causing delays to any code calling `do_this`.
14239 A common example of the "calling unknown code" problem is a call to a function that tries to gain locked access to the same object.
14240 Such problem can often be solved by using a `recursive_mutex`. For example:
14242 recursive_mutex my_mutex;
14244 template<typename Action>
14245 void do_something(Action f)
14247 unique_lock<recursive_mutex> lck {my_mutex};
14248 // ... do something ...
14249 f(this); // f will do something to *this
14253 If, as it is likely, `f()` invokes operations on `*this`, we must make sure that the object's invariant holds before the call.
14257 * Flag calling a virtual function with a non-recursive `mutex` held
14258 * Flag calling a callback with a non-recursive `mutex` held
14261 ### <a name="Rconc-join"></a>CP.23: Think of a joining `thread` as a scoped container
14265 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
14266 If a `thread` joins, we can safely pass pointers to objects in the scope of the `thread` and its enclosing scopes.
14278 void some_fct(int* p)
14281 joining_thread t0(f, &x); // OK
14282 joining_thread t1(f, p); // OK
14283 joining_thread t2(f, &glob); // OK
14284 auto q = make_unique<int>(99);
14285 joining_thread t3(f, q.get()); // OK
14289 A `gsl::joining_thread` is a `std::thread` with a destructor that joins and that cannot be `detached()`.
14290 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointer to it.
14291 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
14292 these `thread`s can be seen as just a function object called from `some_fct`.
14296 Ensure that `joining_thread`s don't `detach()`.
14297 After that, the usual lifetime and ownership (for local objects) enforcement applies.
14299 ### <a name="Rconc-detach"></a>CP.24: Think of a `thread` as a global container
14303 To maintain pointer safety and avoid leaks, we need to consider what pointers are used by a `thread`.
14304 If a `thread` is detached, we can safely pass pointers to static and free store objects (only).
14317 void some_fct(int* p)
14320 std::thread t0(f, &x); // bad
14321 std::thread t1(f, p); // bad
14322 std::thread t2(f, &glob); // OK
14323 auto q = make_unique<int>(99);
14324 std::thread t3(f, q.get()); // bad
14333 By "OK" we mean that the object will be in scope ("live") for as long as a `thread` can use the pointers to it.
14334 By "bad" we mean that a `thread` may use a pointer after the pointed-to object is destroyed.
14335 The fact that `thread`s run concurrently doesn't affect the lifetime or ownership issues here;
14336 these `thread`s can be seen as just a function object called from `some_fct`.
14340 Even objects with static storage duration can be problematic if used from detached threads: if the
14341 thread continues until the end of the program, it might be running concurrently with the destruction
14342 of objects with static storage duration, and thus accesses to such objects might race.
14346 This rule is redundant if you [don't `detach()`](#Rconc-detached_thread) and [use `gsl::joining_thread`](#Rconc-joining_thread).
14347 However, converting code to follow those guidelines could be difficult and even impossible for third-party libraries.
14348 In such cases, the rule becomes essential for lifetime safety and type safety.
14351 In general, it is undecidable whether a `detach()` is executed for a `thread`, but simple common cases are easily detected.
14352 If we cannot prove that a `thread` does not `detach()`, we must assume that it does and that it outlives the scope in which it was constructed;
14353 After that, the usual lifetime and ownership (for global objects) enforcement applies.
14357 Flag attempts to pass local variables to a thread that might `detach()`.
14359 ### <a name="Rconc-joining_thread"></a>CP.25: Prefer `gsl::joining_thread` over `std::thread`
14363 A `joining_thread` is a thread that joins at the end of its scope.
14364 Detached threads are hard to monitor.
14365 It is harder to ensure absence of errors in detached threads (and potentially detached threads)
14369 void f() { std::cout << "Hello "; }
14372 void operator()() { std::cout << "parallel world "; }
14377 std::thread t1{f}; // f() executes in separate thread
14378 std::thread t2{F()}; // F()() executes in separate thread
14383 void f() { std::cout << "Hello "; }
14386 void operator()() { std::cout << "parallel world "; }
14391 std::thread t1{f}; // f() executes in separate thread
14392 std::thread t2{F()}; // F()() executes in separate thread
14396 } // one bad bug left
14401 The code determining whether to `join()` or `detach()` may be complicated and even decided in the thread of functions called from it or functions called by the function that creates a thread:
14403 void tricky(thread* t, int n)
14413 thread t { tricky, this, n };
14415 // ... should I join here? ...
14418 This seriously complicates lifetime analysis, and in not too unlikely cases makes lifetime analysis impossible.
14419 This implies that we cannot safely refer to local objects in `use()` from the thread or refer to local objects in the thread from `use()`.
14423 Make "immortal threads" globals, put them in an enclosing scope, or put them on the free store rather than `detach()`.
14424 [don't `detach`](#Rconc-detached_thread).
14428 Because of old code and third party libraries using `std::thread` this rule can be hard to introduce.
14432 Flag uses of `std::thread`:
14434 * Suggest use of `gsl::joining_thread`.
14435 * Suggest ["exporting ownership"](#Rconc-detached_thread) to an enclosing scope if it detaches.
14436 * Seriously warn if it is not obvious whether if joins of detaches.
14438 ### <a name="Rconc-detached_thread"></a>CP.26: Don't `detach()` a thread
14442 Often, the need to outlive the scope of its creation is inherent in the `thread`s task,
14443 but implementing that idea by `detach` makes it harder to monitor and communicate with the detached thread.
14444 In particular, it is harder (though not impossible) to ensure that the thread completed as expected or lives for as long as expected.
14452 std::thread t(heartbeat); // don't join; heartbeat is meant to run forever
14457 This is a reasonable use of a thread, for which `detach()` is commonly used.
14458 There are problems, though.
14459 How do we monitor the detached thread to see if it is alive?
14460 Something might go wrong with the heartbeat, and losing a heartbeat can be very serious in a system for which it is needed.
14461 So, we need to communicate with the heartbeat thread
14462 (e.g., through a stream of messages or notification events using a `condition_variable`).
14464 An alternative, and usually superior solution is to control its lifetime by placing it in a scope outside its point of creation (or activation).
14469 gsl::joining_thread t(heartbeat); // heartbeat is meant to run "forever"
14471 This heartbeat will (barring error, hardware problems, etc.) run for as long as the program does.
14473 Sometimes, we need to separate the point of creation from the point of ownership:
14477 unique_ptr<gsl::joining_thread> tick_tock {nullptr};
14481 // heartbeat is meant to run as long as tick_tock lives
14482 tick_tock = make_unique<gsl::joining_thread>(heartbeat);
14491 ### <a name="Rconc-data-by-value"></a>CP.31: Pass small amounts of data between threads by value, rather than by reference or pointer
14495 Copying a small amount of data is cheaper to copy and access than to share it using some locking mechanism.
14496 Copying naturally gives unique ownership (simplifies code) and eliminates the possibility of data races.
14500 Defining "small amount" precisely is impossible.
14504 string modify1(string);
14505 void modify2(string&);
14507 void fct(string& s)
14509 auto res = async(modify1, s);
14513 The call of `modify1` involves copying two `string` values; the call of `modify2` does not.
14514 On the other hand, the implementation of `modify1` is exactly as we would have written it for single-threaded code,
14515 whereas the implementation of `modify2` will need some form of locking to avoid data races.
14516 If the string is short (say 10 characters), the call of `modify1` can be surprisingly fast;
14517 essentially all the cost is in the `thread` switch. If the string is long (say 1,000,000 characters), copying it twice
14518 is probably not a good idea.
14520 Note that this argument has nothing to do with `async` as such. It applies equally to considerations about whether to use
14521 message passing or shared memory.
14528 ### <a name="Rconc-shared"></a>CP.32: To share ownership between unrelated `thread`s use `shared_ptr`
14532 If threads are unrelated (that is, not known to be in the same scope or one within the lifetime of the other)
14533 and they need to share free store memory that needs to be deleted, a `shared_ptr` (or equivalent) is the only
14534 safe way to ensure proper deletion.
14542 * A static object (e.g. a global) can be shared because it is not owned in the sense that some thread is responsible for its deletion.
14543 * An object on free store that is never to be deleted can be shared.
14544 * An object owned by one thread can be safely shared with another as long as that second thread doesn't outlive the owner.
14551 ### <a name="Rconc-switch"></a>CP.40: Minimize context switching
14555 Context switches are expensive.
14566 ### <a name="Rconc-create"></a>CP.41: Minimize thread creation and destruction
14570 Thread creation is expensive.
14574 void worker(Message m)
14579 void master(istream& is)
14581 for (Message m; is >> m; )
14582 run_list.push_back(new thread(worker, m));
14585 This spawns a `thread` per message, and the `run_list` is presumably managed to destroy those tasks once they are finished.
14587 Instead, we could have a set of pre-created worker threads processing the messages
14589 Sync_queue<Message> work;
14591 void master(istream& is)
14593 for (Message m; is >> m; )
14599 for (Message m; m = work.get(); ) {
14604 void workers() // set up worker threads (specifically 4 worker threads)
14606 joining_thread w1 {worker};
14607 joining_thread w2 {worker};
14608 joining_thread w3 {worker};
14609 joining_thread w4 {worker};
14614 If your system has a good thread pool, use it.
14615 If your system has a good message queue, use it.
14622 ### <a name="Rconc-wait"></a>CP.42: Don't `wait` without a condition
14626 A `wait` without a condition can miss a wakeup or wake up simply to find that there is no work to do.
14630 std::condition_variable cv;
14636 // do some work ...
14637 std::unique_lock<std::mutex> lock(mx);
14638 cv.notify_one(); // wake other thread
14645 std::unique_lock<std::mutex> lock(mx);
14646 cv.wait(lock); // might block forever
14651 Here, if some other `thread` consumes `thread1`'s notification, `thread2` can wait forever.
14655 template<typename T>
14658 void put(const T& val);
14663 condition_variable cond; // this controls access
14667 template<typename T>
14668 void Sync_queue<T>::put(const T& val)
14670 lock_guard<mutex> lck(mtx);
14675 template<typename T>
14676 void Sync_queue<T>::get(T& val)
14678 unique_lock<mutex> lck(mtx);
14679 cond.wait(lck, [this]{ return !q.empty(); }); // prevent spurious wakeup
14684 Now if the queue is empty when a thread executing `get()` wakes up (e.g., because another thread has gotten to `get()` before it),
14685 it will immediately go back to sleep, waiting.
14689 Flag all `wait`s without conditions.
14692 ### <a name="Rconc-time"></a>CP.43: Minimize time spent in a critical section
14696 The less time is spent with a `mutex` taken, the less chance that another `thread` has to wait,
14697 and `thread` suspension and resumption are expensive.
14701 void do_something() // bad
14703 unique_lock<mutex> lck(my_lock);
14704 do0(); // preparation: does not need lock
14705 do1(); // transaction: needs locking
14706 do2(); // cleanup: does not need locking
14709 Here, we are holding the lock for longer than necessary:
14710 We should not have taken the lock before we needed it and should have released it again before starting the cleanup.
14711 We could rewrite this to
14713 void do_something() // bad
14715 do0(); // preparation: does not need lock
14717 do1(); // transaction: needs locking
14719 do2(); // cleanup: does not need locking
14722 But that compromises safety and violates the [use RAII](#Rconc-raii) rule.
14723 Instead, add a block for the critical section:
14725 void do_something() // OK
14727 do0(); // preparation: does not need lock
14729 unique_lock<mutex> lck(my_lock);
14730 do1(); // transaction: needs locking
14732 do2(); // cleanup: does not need locking
14737 Impossible in general.
14738 Flag "naked" `lock()` and `unlock()`.
14741 ### <a name="Rconc-name"></a>CP.44: Remember to name your `lock_guard`s and `unique_lock`s
14745 An unnamed local objects is a temporary that immediately goes out of scope.
14749 unique_lock<mutex>(m1);
14750 lock_guard<mutex> {m2};
14753 This looks innocent enough, but it isn't.
14757 Flag all unnamed `lock_guard`s and `unique_lock`s.
14761 ### <a name="Rconc-mutex"></a>CP.50: Define a `mutex` together with the data it guards. Use `synchronized_value<T>` where possible
14765 It should be obvious to a reader that the data is to be guarded and how. This decreases the chance of the wrong mutex being locked, or the mutex not being locked.
14767 Using a `synchronized_value<T>` ensures that the data has a mutex, and the right mutex is locked when the data is accessed.
14768 See the [WG21 proposal](http://wg21.link/p0290) to add `synchronized_value` to a future TS or revision of the C++ standard.
14773 std::mutex m; // take this mutex before accessing other members
14778 struct DataRecord {
14781 synchronized_value<DataRecord> data; // Protect the data with a mutex
14789 ## <a name="SScp-par"></a>CP.par: Parallelism
14791 By "parallelism" we refer to performing a task (more or less) simultaneously ("in parallel with") on many data items.
14793 Parallelism rule summary:
14797 * Where appropriate, prefer the standard-library parallel algorithms
14798 * Use algorithms that are designed for parallelism, not algorithms with unnecessary dependency on linear evaluation
14802 ## <a name="SScp-mess"></a>CP.mess: Message passing
14804 The standard-library facilities are quite low-level, focused on the needs of close-to the hardware critical programming using `thread`s, `mutex`es, `atomic` types, etc.
14805 Most people shouldn't work at this level: it's error-prone and development is slow.
14806 If possible, use a higher level facility: messaging libraries, parallel algorithms, and vectorization.
14807 This section looks at passing messages so that a programmer doesn't have to do explicit synchronization.
14809 Message passing rules summary:
14811 * [CP.60: Use a `future` to return a value from a concurrent task](#Rconc-future)
14812 * [CP.61: Use an `async()` to spawn a concurrent task](#Rconc-async)
14814 * messaging libraries
14816 ???? should there be a "use X rather than `std::async`" where X is something that would use a better specified thread pool?
14818 ??? Is `std::async` worth using in light of future (and even existing, as libraries) parallelism facilities? What should the guidelines recommend if someone wants to parallelize, e.g., `std::accumulate` (with the additional precondition of commutativity), or merge sort?
14821 ### <a name="Rconc-future"></a>CP.60: Use a `future` to return a value from a concurrent task
14825 A `future` preserves the usual function call return semantics for asynchronous tasks.
14826 There is no explicit locking and both correct (value) return and error (exception) return are handled simply.
14840 ### <a name="Rconc-async"></a>CP.61: Use an `async()` to spawn a concurrent task
14844 A `future` preserves the usual function call return semantics for asynchronous tasks.
14845 There is no explicit locking and both correct (value) return and error (exception) return are handled simply.
14853 Unfortunately, `async()` is not perfect.
14854 For example, there is no guarantee that a thread pool is used to minimize thread construction.
14855 In fact, most current `async()` implementations don't.
14856 However, `async()` is simple and logically correct so until something better comes along
14857 and unless you really need to optimize for many asynchronous tasks, stick with `async()`.
14864 ## <a name="SScp-vec"></a>CP.vec: Vectorization
14866 Vectorization is a technique for executing a number of tasks concurrently without introducing explicit synchronization.
14867 An operation is simply applied to elements of a data structure (a vector, an array, etc.) in parallel.
14868 Vectorization has the interesting property of often requiring no non-local changes to a program.
14869 However, vectorization works best with simple data structures and with algorithms specifically crafted to enable it.
14871 Vectorization rule summary:
14876 ## <a name="SScp-free"></a>CP.free: Lock-free programming
14878 Synchronization using `mutex`es and `condition_variable`s can be relatively expensive.
14879 Furthermore, it can lead to deadlock.
14880 For performance and to eliminate the possibility of deadlock, we sometimes have to use the tricky low-level "lock-free" facilities
14881 that rely on briefly gaining exclusive ("atomic") access to memory.
14882 Lock-free programming is also used to implement higher-level concurrency mechanisms, such as `thread`s and `mutex`es.
14884 Lock-free programming rule summary:
14886 * [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree)
14887 * [CP.101: Distrust your hardware/compiler combination](#Rconc-distrust)
14888 * [CP.102: Carefully study the literature](#Rconc-literature)
14889 * how/when to use atomics
14891 * use a lock-free data structure rather than hand-crafting specific lock-free access
14892 * [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double)
14893 * [CP.111: Use a conventional pattern if you really need double-checked locking](#Rconc-double-pattern)
14894 * how/when to compare and swap
14897 ### <a name="Rconc-lockfree"></a>CP.100: Don't use lock-free programming unless you absolutely have to
14901 It's error-prone and requires expert level knowledge of language features, machine architecture, and data structures.
14905 extern atomic<Link*> head; // the shared head of a linked list
14907 Link* nh = new Link(data, nullptr); // make a link ready for insertion
14908 Link* h = head.load(); // read the shared head of the list
14911 if (h->data <= data) break; // if so, insert elsewhere
14912 nh->next = h; // next element is the previous head
14913 } while (!head.compare_exchange_weak(h, nh)); // write nh to head or to h
14916 It would be really hard to find through testing.
14917 Read up on the ABA problem.
14921 [Atomic variables](#???) can be used simply and safely, as long as you are using the sequentially consistent memory model (memory_order_seq_cst), which is the default.
14925 Higher-level concurrency mechanisms, such as `thread`s and `mutex`es are implemented using lock-free programming.
14927 **Alternative**: Use lock-free data structures implemented by others as part of some library.
14930 ### <a name="Rconc-distrust"></a>CP.101: Distrust your hardware/compiler combination
14934 The low-level hardware interfaces used by lock-free programming are among the hardest to implement well and among
14935 the areas where the most subtle portability problems occur.
14936 If you are doing lock-free programming for performance, you need to check for regressions.
14940 Instruction reordering (static and dynamic) makes it hard for us to think effectively at this level (especially if you use relaxed memory models).
14941 Experience, (semi)formal models and model checking can be useful.
14942 Testing - often to an extreme extent - is essential.
14943 "Don't fly too close to the sun."
14947 Have strong rules for re-testing in place that covers any change in hardware, operating system, compiler, and libraries.
14950 ### <a name="Rconc-literature"></a>CP.102: Carefully study the literature
14954 With the exception of atomics and a few use standard patterns, lock-free programming is really an expert-only topic.
14955 Become an expert before shipping lock-free code for others to use.
14959 * Anthony Williams: C++ concurrency in action. Manning Publications.
14960 * Boehm, Adve, You Don't Know Jack About Shared Variables or Memory Models , Communications of the ACM, Feb 2012.
14961 * Boehm, "Threads Basics", HPL TR 2009-259.
14962 * Adve, Boehm, "Memory Models: A Case for Rethinking Parallel Languages and Hardware", Communications of the ACM, August 2010.
14963 * Boehm, Adve, "Foundations of the C++ Concurrency Memory Model", PLDI 08.
14964 * Mark Batty, Scott Owens, Susmit Sarkar, Peter Sewell, and Tjark Weber, "Mathematizing C++ Concurrency", POPL 2011.
14965 * Damian Dechev, Peter Pirkelbauer, and Bjarne Stroustrup: Understanding and Effectively Preventing the ABA Problem in Descriptor-based Lock-free Designs. 13th IEEE Computer Society ISORC 2010 Symposium. May 2010.
14966 * Damian Dechev and Bjarne Stroustrup: Scalable Non-blocking Concurrent Objects for Mission Critical Code. ACM OOPSLA'09. October 2009
14967 * Damian Dechev, Peter Pirkelbauer, Nicolas Rouquette, and Bjarne Stroustrup: Semantically Enhanced Containers for Concurrent Real-Time Systems. Proc. 16th Annual IEEE International Conference and Workshop on the Engineering of Computer Based Systems (IEEE ECBS). April 2009.
14970 ### <a name="Rconc-double"></a>CP.110: Do not write your own double-checked locking for initialization
14974 Since C++11, static local variables are now initialized in a thread-safe way. When combined with the RAII pattern, static local variables can replace the need for writing your own double-checked locking for initialization. std::call_once can also achieve the same purpose. Use either static local variables of C++11 or std::call_once instead of writing your own double-checked locking for initialization.
14978 Example with std::call_once.
14982 static std::once_flag my_once_flag;
14983 std::call_once(my_once_flag, []()
14985 // do this only once
14990 Example with thread-safe static local variables of C++11.
14994 // Assuming the compiler is compliant with C++11
14995 static My_class my_object; // Constructor called only once
15004 // do this only once
15010 ??? Is it possible to detect the idiom?
15013 ### <a name="Rconc-double-pattern"></a>CP.111: Use a conventional pattern if you really need double-checked locking
15017 Double-checked locking is easy to mess up. If you really need to write your own double-checked locking, in spite of the rules [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) and [CP.100: Don't use lock-free programming unless you absolutely have to](#Rconc-lockfree), then do it in a conventional pattern.
15019 The uses of the double-checked locking pattern that are not in violation of [CP.110: Do not write your own double-checked locking for initialization](#Rconc-double) arise when a non-thread-safe action is both hard and rare, and there exists a fast thread-safe test that can be used to guarantee that the action is not needed, but cannot be used to guarantee the converse.
15023 The use of volatile does not make the first check thread-safe, see also [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
15025 mutex action_mutex;
15026 volatile bool action_needed;
15028 if (action_needed) {
15029 std::lock_guard<std::mutex> lock(action_mutex);
15030 if (action_needed) {
15032 action_needed = false;
15036 ##### Example, good
15038 mutex action_mutex;
15039 atomic<bool> action_needed;
15041 if (action_needed) {
15042 std::lock_guard<std::mutex> lock(action_mutex);
15043 if (action_needed) {
15045 action_needed = false;
15049 Fine-tuned memory order may be beneficial where acquire load is more efficient than sequentially-consistent load
15051 mutex action_mutex;
15052 atomic<bool> action_needed;
15054 if (action_needed.load(memory_order_acquire)) {
15055 lock_guard<std::mutex> lock(action_mutex);
15056 if (action_needed.load(memory_order_relaxed)) {
15058 action_needed.store(false, memory_order_release);
15064 ??? Is it possible to detect the idiom?
15067 ## <a name="SScp-etc"></a>CP.etc: Etc. concurrency rules
15069 These rules defy simple categorization:
15071 * [CP.200: Use `volatile` only to talk to non-C++ memory](#Rconc-volatile2)
15072 * [CP.201: ??? Signals](#Rconc-signal)
15074 ### <a name="Rconc-volatile2"></a>CP.200: Use `volatile` only to talk to non-C++ memory
15078 `volatile` is used to refer to objects that are shared with "non-C++" code or hardware that does not follow the C++ memory model.
15082 const volatile long clock;
15084 This describes a register constantly updated by a clock circuit.
15085 `clock` is `volatile` because its value will change without any action from the C++ program that uses it.
15086 For example, reading `clock` twice will often yield two different values, so the optimizer had better not optimize away the second read in this code:
15089 // ... no use of clock here ...
15092 `clock` is `const` because the program should not try to write to `clock`.
15096 Unless you are writing the lowest level code manipulating hardware directly, consider `volatile` an esoteric feature that is best avoided.
15100 Usually C++ code receives `volatile` memory that is owned elsewhere (hardware or another language):
15102 int volatile* vi = get_hardware_memory_location();
15103 // note: we get a pointer to someone else's memory here
15104 // volatile says "treat this with extra respect"
15106 Sometimes C++ code allocates the `volatile` memory and shares it with "elsewhere" (hardware or another language) by deliberately escaping a pointer:
15108 static volatile long vl;
15109 please_use_this(&vl); // escape a reference to this to "elsewhere" (not C++)
15113 `volatile` local variables are nearly always wrong -- how can they be shared with other languages or hardware if they're ephemeral?
15114 The same applies almost as strongly to member variables, for the same reason.
15117 volatile int i = 0; // bad, volatile local variable
15122 volatile int i = 0; // suspicious, volatile member variable
15128 In C++, unlike in some other languages, `volatile` has [nothing to do with synchronization](#Rconc-volatile).
15132 * Flag `volatile T` local and member variables; almost certainly you intended to use `atomic<T>` instead.
15135 ### <a name="Rconc-signal"></a>CP.201: ??? Signals
15137 ???UNIX signal handling???. May be worth reminding how little is async-signal-safe, and how to communicate with a signal handler (best is probably "not at all")
15140 # <a name="S-errors"></a>E: Error handling
15142 Error handling involves:
15144 * Detecting an error
15145 * Transmitting information about an error to some handler code
15146 * Preserving a valid state of the program
15147 * Avoiding resource leaks
15149 It is not possible to recover from all errors. If recovery from an error is not possible, it is important to quickly "get out" in a well-defined way. A strategy for error handling must be simple, or it becomes a source of even worse errors. Untested and rarely executed error-handling code is itself the source of many bugs.
15151 The rules are designed to help avoid several kinds of errors:
15153 * Type violations (e.g., misuse of `union`s and casts)
15154 * Resource leaks (including memory leaks)
15156 * Lifetime errors (e.g., accessing an object after is has been `delete`d)
15157 * Complexity errors (logical errors made likely by overly complex expression of ideas)
15158 * Interface errors (e.g., an unexpected value is passed through an interface)
15160 Error-handling rule summary:
15162 * [E.1: Develop an error-handling strategy early in a design](#Re-design)
15163 * [E.2: Throw an exception to signal that a function can't perform its assigned task](#Re-throw)
15164 * [E.3: Use exceptions for error handling only](#Re-errors)
15165 * [E.4: Design your error-handling strategy around invariants](#Re-design-invariants)
15166 * [E.5: Let a constructor establish an invariant, and throw if it cannot](#Re-invariant)
15167 * [E.6: Use RAII to prevent leaks](#Re-raii)
15168 * [E.7: State your preconditions](#Re-precondition)
15169 * [E.8: State your postconditions](#Re-postcondition)
15171 * [E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable](#Re-noexcept)
15172 * [E.13: Never throw while being the direct owner of an object](#Re-never-throw)
15173 * [E.14: Use purpose-designed user-defined types as exceptions (not built-in types)](#Re-exception-types)
15174 * [E.15: Catch exceptions from a hierarchy by reference](#Re-exception-ref)
15175 * [E.16: Destructors, deallocation, and `swap` must never fail](#Re-never-fail)
15176 * [E.17: Don't try to catch every exception in every function](#Re-not-always)
15177 * [E.18: Minimize the use of explicit `try`/`catch`](#Re-catch)
15178 * [E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available](#Re-finally)
15180 * [E.25: If you can't throw exceptions, simulate RAII for resource management](#Re-no-throw-raii)
15181 * [E.26: If you can't throw exceptions, consider failing fast](#Re-no-throw-crash)
15182 * [E.27: If you can't throw exceptions, use error codes systematically](#Re-no-throw-codes)
15183 * [E.28: Avoid error handling based on global state (e.g. `errno`)](#Re-no-throw)
15185 * [E.30: Don't use exception specifications](#Re-specifications)
15186 * [E.31: Properly order your `catch`-clauses](#Re_catch)
15188 ### <a name="Re-design"></a>E.1: Develop an error-handling strategy early in a design
15192 A consistent and complete strategy for handling errors and resource leaks is hard to retrofit into a system.
15194 ### <a name="Re-throw"></a>E.2: Throw an exception to signal that a function can't perform its assigned task
15198 To make error handling systematic, robust, and non-repetitive.
15210 Foo bar {{Thing{1}, Thing{2}, Thing{monkey}}, {"my_file", "r"}, "Here we go!"};
15214 Here, `vector` and `string`s constructors may not be able to allocate sufficient memory for their elements, `vector`s constructor may not be able copy the `Thing`s in its initializer list, and `File_handle` may not be able to open the required file.
15215 In each case, they throw an exception for `use()`'s caller to handle.
15216 If `use()` could handle the failure to construct `bar` it can take control using `try`/`catch`.
15217 In either case, `Foo`'s constructor correctly destroys constructed members before passing control to whatever tried to create a `Foo`.
15218 Note that there is no return value that could contain an error code.
15220 The `File_handle` constructor might be defined like this:
15222 File_handle::File_handle(const string& name, const string& mode)
15223 :f{fopen(name.c_str(), mode.c_str())}
15226 throw runtime_error{"File_handle: could not open " + name + " as " + mode};
15231 It is often said that exceptions are meant to signal exceptional events and failures.
15232 However, that's a bit circular because "what is exceptional?"
15235 * A precondition that cannot be met
15236 * A constructor that cannot construct an object (failure to establish its class's [invariant](#Rc-struct))
15237 * An out-of-range error (e.g., `v[v.size()] = 7`)
15238 * Inability to acquire a resource (e.g., the network is down)
15240 In contrast, termination of an ordinary loop is not exceptional.
15241 Unless the loop was meant to be infinite, termination is normal and expected.
15245 Don't use a `throw` as simply an alternative way of returning a value from a function.
15249 Some systems, such as hard-real-time systems require a guarantee that an action is taken in a (typically short) constant maximum time known before execution starts. Such systems can use exceptions only if there is tool support for accurately predicting the maximum time to recover from a `throw`.
15251 **See also**: [RAII](#Re-raii)
15253 **See also**: [discussion](#Sd-noexcept)
15257 Before deciding that you cannot afford or don't like exception-based error handling, have a look at the [alternatives](#Re-no-throw-raii);
15258 they have their own complexities and problems.
15259 Also, as far as possible, measure before making claims about efficiency.
15261 ### <a name="Re-errors"></a>E.3: Use exceptions for error handling only
15265 To keep error handling separated from "ordinary code."
15266 C++ implementations tend to be optimized based on the assumption that exceptions are rare.
15268 ##### Example, don't
15270 // don't: exception not used for error handling
15271 int find_index(vector<string>& vec, const string& x)
15274 for (gsl::index i = 0; i < vec.size(); ++i)
15275 if (vec[i] == x) throw i; // found x
15279 return -1; // not found
15282 This is more complicated and most likely runs much slower than the obvious alternative.
15283 There is nothing exceptional about finding a value in a `vector`.
15287 Would need to be heuristic.
15288 Look for exception values "leaked" out of `catch` clauses.
15290 ### <a name="Re-design-invariants"></a>E.4: Design your error-handling strategy around invariants
15294 To use an object it must be in a valid state (defined formally or informally by an invariant) and to recover from an error every object not destroyed must be in a valid state.
15298 An [invariant](#Rc-struct) is a logical condition for the members of an object that a constructor must establish for the public member functions to assume.
15304 ### <a name="Re-invariant"></a>E.5: Let a constructor establish an invariant, and throw if it cannot
15308 Leaving an object without its invariant established is asking for trouble.
15309 Not all member functions can be called.
15313 class Vector { // very simplified vector of doubles
15314 // if elem != nullptr then elem points to sz doubles
15316 Vector() : elem{nullptr}, sz{0}{}
15317 Vector(int s) : elem{new double[s]}, sz{s} { /* initialize elements */ }
15318 ~Vector() { delete [] elem; }
15319 double& operator[](int s) { return elem[s]; }
15322 owner<double*> elem;
15326 The class invariant - here stated as a comment - is established by the constructors.
15327 `new` throws if it cannot allocate the required memory.
15328 The operators, notably the subscript operator, relies on the invariant.
15330 **See also**: [If a constructor cannot construct a valid object, throw an exception](#Rc-throw)
15334 Flag classes with `private` state without a constructor (public, protected, or private).
15336 ### <a name="Re-raii"></a>E.6: Use RAII to prevent leaks
15340 Leaks are typically unacceptable.
15341 Manual resource release is error-prone.
15342 RAII ("Resource Acquisition Is Initialization") is the simplest, most systematic way of preventing leaks.
15346 void f1(int i) // Bad: possible leak
15348 int* p = new int[12];
15350 if (i < 17) throw Bad{"in f()", i};
15354 We could carefully release the resource before the throw:
15356 void f2(int i) // Clumsy and error-prone: explicit release
15358 int* p = new int[12];
15362 throw Bad{"in f()", i};
15367 This is verbose. In larger code with multiple possible `throw`s explicit releases become repetitive and error-prone.
15369 void f3(int i) // OK: resource management done by a handle (but see below)
15371 auto p = make_unique<int[]>(12);
15373 if (i < 17) throw Bad{"in f()", i};
15377 Note that this works even when the `throw` is implicit because it happened in a called function:
15379 void f4(int i) // OK: resource management done by a handle (but see below)
15381 auto p = make_unique<int[]>(12);
15383 helper(i); // may throw
15387 Unless you really need pointer semantics, use a local resource object:
15389 void f5(int i) // OK: resource management done by local object
15393 helper(i); // may throw
15397 That's even simpler and safer, and often more efficient.
15401 If there is no obvious resource handle and for some reason defining a proper RAII object/handle is infeasible,
15402 as a last resort, cleanup actions can be represented by a [`final_action`](#Re-finally) object.
15406 But what do we do if we are writing a program where exceptions cannot be used?
15407 First challenge that assumption; there are many anti-exceptions myths around.
15408 We know of only a few good reasons:
15410 * We are on a system so small that the exception support would eat up most of our 2K memory.
15411 * We are in a hard-real-time system and we don't have tools that guarantee us that an exception is handled within the required time.
15412 * We are in a system with tons of legacy code using lots of pointers in difficult-to-understand ways
15413 (in particular without a recognizable ownership strategy) so that exceptions could cause leaks.
15414 * Our implementation of the C++ exception mechanisms is unreasonably poor
15415 (slow, memory consuming, failing to work correctly for dynamically linked libraries, etc.).
15416 Complain to your implementation purveyor; if no user complains, no improvement will happen.
15417 * We get fired if we challenge our manager's ancient wisdom.
15419 Only the first of these reasons is fundamental, so whenever possible, use exceptions to implement RAII, or design your RAII objects to never fail.
15420 When exceptions cannot be used, simulate RAII.
15421 That is, systematically check that objects are valid after construction and still release all resources in the destructor.
15422 One strategy is to add a `valid()` operation to every resource handle:
15426 vector<string> vs(100); // not std::vector: valid() added
15428 // handle error or exit
15431 ifstream fs("foo"); // not std::ifstream: valid() added
15433 // handle error or exit
15437 } // destructors clean up as usual
15439 Obviously, this increases the size of the code, doesn't allow for implicit propagation of "exceptions" (`valid()` checks), and `valid()` checks can be forgotten.
15440 Prefer to use exceptions.
15442 **See also**: [Use of `noexcept`](#Se-noexcept)
15448 ### <a name="Re-precondition"></a>E.7: State your preconditions
15452 To avoid interface errors.
15454 **See also**: [precondition rule](#Ri-pre)
15456 ### <a name="Re-postcondition"></a>E.8: State your postconditions
15460 To avoid interface errors.
15462 **See also**: [postcondition rule](#Ri-post)
15464 ### <a name="Re-noexcept"></a>E.12: Use `noexcept` when exiting a function because of a `throw` is impossible or unacceptable
15468 To make error handling systematic, robust, and efficient.
15472 double compute(double d) noexcept
15474 return log(sqrt(d <= 0 ? 1 : d));
15477 Here, we know that `compute` will not throw because it is composed out of operations that don't throw.
15478 By declaring `compute` to be `noexcept`, we give the compiler and human readers information that can make it easier for them to understand and manipulate `compute`.
15482 Many standard-library functions are `noexcept` including all the standard-library functions "inherited" from the C Standard Library.
15486 vector<double> munge(const vector<double>& v) noexcept
15488 vector<double> v2(v.size());
15489 // ... do something ...
15492 The `noexcept` here states that I am not willing or able to handle the situation where I cannot construct the local `vector`.
15493 That is, I consider memory exhaustion a serious design error (on par with hardware failures) so that I'm willing to crash the program if it happens.
15497 Do not use traditional [exception-specifications](#Re-specifications).
15501 [discussion](#Sd-noexcept).
15503 ### <a name="Re-never-throw"></a>E.13: Never throw while being the direct owner of an object
15507 That would be a leak.
15511 void leak(int x) // don't: may leak
15513 auto p = new int{7};
15514 if (x < 0) throw Get_me_out_of_here{}; // may leak *p
15516 delete p; // we may never get here
15519 One way of avoiding such problems is to use resource handles consistently:
15521 void no_leak(int x)
15523 auto p = make_unique<int>(7);
15524 if (x < 0) throw Get_me_out_of_here{}; // will delete *p if necessary
15526 // no need for delete p
15529 Another solution (often better) would be to use a local variable to eliminate explicit use of pointers:
15531 void no_leak_simplified(int x)
15539 If you have local "things" that requires cleanup, but is not represented by an object with a destructor, such cleanup must
15540 also be done before a `throw`.
15541 Sometimes, [`finally()`](#Re-finally) can make such unsystematic cleanup a bit more manageable.
15543 ### <a name="Re-exception-types"></a>E.14: Use purpose-designed user-defined types as exceptions (not built-in types)
15547 A user-defined type is unlikely to clash with other people's exceptions.
15554 throw Moonphase_error{};
15565 catch(const Bufferpool_exhausted&) {
15570 ##### Example, don't
15572 void my_code() // Don't
15575 throw 7; // 7 means "moon in the 4th quarter"
15579 void your_code() // Don't
15586 catch(int i) { // i == 7 means "input buffer too small"
15593 The standard-library classes derived from `exception` should be used only as base classes or for exceptions that require only "generic" handling. Like built-in types, their use could clash with other people's use of them.
15595 ##### Example, don't
15597 void my_code() // Don't
15600 throw runtime_error{"moon in the 4th quarter"};
15604 void your_code() // Don't
15611 catch(const runtime_error&) { // runtime_error means "input buffer too small"
15616 **See also**: [Discussion](#Sd-???)
15620 Catch `throw` and `catch` of a built-in type. Maybe warn about `throw` and `catch` using a standard-library `exception` type. Obviously, exceptions derived from the `std::exception` hierarchy are fine.
15622 ### <a name="Re-exception-ref"></a>E.15: Catch exceptions from a hierarchy by reference
15626 To prevent slicing.
15635 catch (exception e) { // don't: may slice
15640 Instead, use a reference:
15642 catch (exception& e) { /* ... */ }
15644 of - typically better still - a `const` reference:
15646 catch (const exception& e) { /* ... */ }
15648 Most handlers do not modify their exception and in general we [recommend use of `const`](#Res-const).
15652 To rethrow a caught exception use `throw;` not `throw e;`. Using `throw e;` would throw a new copy of `e` (sliced to the static type `std::exception`) instead of rethrowing the original exception of type `std::runtime_error`. (But keep [Don't try to catch every exception in every function](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#Re-not-always) and [Minimize the use of explicit `try`/`catch`](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#Re-catch) in mind.)
15656 Flag by-value exceptions if their types are part of a hierarchy (could require whole-program analysis to be perfect).
15658 ### <a name="Re-never-fail"></a>E.16: Destructors, deallocation, and `swap` must never fail
15662 We don't know how to write reliable programs if a destructor, a swap, or a memory deallocation fails; that is, if it exits by an exception or simply doesn't perform its required action.
15664 ##### Example, don't
15669 ~Connection() // Don't: very bad destructor
15671 if (cannot_disconnect()) throw I_give_up{information};
15678 Many have tried to write reliable code violating this rule for examples, such as a network connection that "refuses to close".
15679 To the best of our knowledge nobody has found a general way of doing this.
15680 Occasionally, for very specific examples, you can get away with setting some state for future cleanup.
15681 For example, we might put a socket that does not want to close on a "bad socket" list,
15682 to be examined by a regular sweep of the system state.
15683 Every example we have seen of this is error-prone, specialized, and often buggy.
15687 The standard library assumes that destructors, deallocation functions (e.g., `operator delete`), and `swap` do not throw. If they do, basic standard-library invariants are broken.
15691 Deallocation functions, including `operator delete`, must be `noexcept`. `swap` functions must be `noexcept`.
15692 Most destructors are implicitly `noexcept` by default.
15693 Also, [make move operations `noexcept`](#Rc-move-noexcept).
15697 Catch destructors, deallocation operations, and `swap`s that `throw`.
15698 Catch such operations that are not `noexcept`.
15700 **See also**: [discussion](#Sd-never-fail)
15702 ### <a name="Re-not-always"></a>E.17: Don't try to catch every exception in every function
15706 Catching an exception in a function that cannot take a meaningful recovery action leads to complexity and waste.
15707 Let an exception propagate until it reaches a function that can handle it.
15708 Let cleanup actions on the unwinding path be handled by [RAII](#Re-raii).
15710 ##### Example, don't
15719 throw; // propagate exception
15725 * Flag nested try-blocks.
15726 * Flag source code files with a too high ratio of try-blocks to functions. (??? Problem: define "too high")
15728 ### <a name="Re-catch"></a>E.18: Minimize the use of explicit `try`/`catch`
15732 `try`/`catch` is verbose and non-trivial uses error-prone.
15733 `try`/`catch` can be a sign of unsystematic and/or low-level resource management or error handling.
15745 catch (Gadget_construction_failure) {
15751 This code is messy.
15752 There could be a leak from the naked pointer in the `try` block.
15753 Not all exceptions are handled.
15754 `deleting` an object that failed to construct is almost certainly a mistake.
15764 * proper resource handles and [RAII](#Re-raii)
15765 * [`finally`](#Re-finally)
15769 ??? hard, needs a heuristic
15771 ### <a name="Re-finally"></a>E.19: Use a `final_action` object to express cleanup if no suitable resource handle is available
15775 `finally` is less verbose and harder to get wrong than `try`/`catch`.
15781 void* p = malloc(n);
15782 auto _ = finally([p] { free(p); });
15788 `finally` is not as messy as `try`/`catch`, but it is still ad-hoc.
15789 Prefer [proper resource management objects](#Re-raii).
15790 Consider `finally` a last resort.
15794 Use of `finally` is a systematic and reasonably clean alternative to the old [`goto exit;` technique](#Re-no-throw-codes)
15795 for dealing with cleanup where resource management is not systematic.
15799 Heuristic: Detect `goto exit;`
15801 ### <a name="Re-no-throw-raii"></a>E.25: If you can't throw exceptions, simulate RAII for resource management
15805 Even without exceptions, [RAII](#Re-raii) is usually the best and most systematic way of dealing with resources.
15809 Error handling using exceptions is the only complete and systematic way of handling non-local errors in C++.
15810 In particular, non-intrusively signaling failure to construct an object requires an exception.
15811 Signaling errors in a way that cannot be ignored requires exceptions.
15812 If you can't use exceptions, simulate their use as best you can.
15814 A lot of fear of exceptions is misguided.
15815 When used for exceptional circumstances in code that is not littered with pointers and complicated control structures,
15816 exception handling is almost always affordable (in time and space) and almost always leads to better code.
15817 This, of course, assumes a good implementation of the exception handling mechanisms, which is not available on all systems.
15818 There are also cases where the problems above do not apply, but exceptions cannot be used for other reasons.
15819 Some hard-real-time systems are an example: An operation has to be completed within a fixed time with an error or a correct answer.
15820 In the absence of appropriate time estimation tools, this is hard to guarantee for exceptions.
15821 Such systems (e.g. flight control software) typically also ban the use of dynamic (heap) memory.
15823 So, the primary guideline for error handling is "use exceptions and [RAII](#Re-raii)."
15824 This section deals with the cases where you either do not have an efficient implementation of exceptions,
15825 or have such a rat's nest of old-style code
15826 (e.g., lots of pointers, ill-defined ownership, and lots of unsystematic error handling based on tests of error codes)
15827 that it is infeasible to introduce simple and systematic exception handling.
15829 Before condemning exceptions or complaining too much about their cost, consider examples of the use of [error codes](#Re-no-throw-codes).
15830 Consider the cost and complexity of the use of error codes.
15831 If performance is your worry, measure.
15835 Assume you wanted to write
15837 void func(zstring arg)
15843 If the `gadget` isn't correctly constructed, `func` exits with an exception.
15844 If we cannot throw an exception, we can simulate this RAII style of resource handling by adding a `valid()` member function to `Gadget`:
15846 error_indicator func(zstring arg)
15849 if (!g.valid()) return gadget_construction_error;
15851 return 0; // zero indicates "good"
15854 The problem is of course that the caller now has to remember to test the return value.
15856 **See also**: [Discussion](#Sd-???)
15860 Possible (only) for specific versions of this idea: e.g., test for systematic test of `valid()` after resource handle construction
15862 ### <a name="Re-no-throw-crash"></a>E.26: If you can't throw exceptions, consider failing fast
15866 If you can't do a good job at recovering, at least you can get out before too much consequential damage is done.
15868 **See also**: [Simulating RAII](#Re-no-throw-raii)
15872 If you cannot be systematic about error handling, consider "crashing" as a response to any error that cannot be handled locally.
15873 That is, if you cannot recover from an error in the context of the function that detected it, call `abort()`, `quick_exit()`,
15874 or a similar function that will trigger some sort of system restart.
15876 In systems where you have lots of processes and/or lots of computers, you need to expect and handle fatal crashes anyway,
15877 say from hardware failures.
15878 In such cases, "crashing" is simply leaving error handling to the next level of the system.
15885 p = static_cast<X*>(malloc(n * sizeof(X)));
15886 if (!p) abort(); // abort if memory is exhausted
15890 Most programs cannot handle memory exhaustion gracefully anyway. This is roughly equivalent to
15895 p = new X[n]; // throw if memory is exhausted (by default, terminate)
15899 Typically, it is a good idea to log the reason for the "crash" before exiting.
15905 ### <a name="Re-no-throw-codes"></a>E.27: If you can't throw exceptions, use error codes systematically
15909 Systematic use of any error-handling strategy minimizes the chance of forgetting to handle an error.
15911 **See also**: [Simulating RAII](#Re-no-throw-raii)
15915 There are several issues to be addressed:
15917 * how do you transmit an error indicator from out of a function?
15918 * how do you release all resources from a function before doing an error exit?
15919 * What do you use as an error indicator?
15921 In general, returning an error indicator implies returning two values: The result and an error indicator.
15922 The error indicator can be part of the object, e.g. an object can have a `valid()` indicator
15923 or a pair of values can be returned.
15927 Gadget make_gadget(int n)
15934 Gadget g = make_gadget(17);
15941 This approach fits with [simulated RAII resource management](#Re-no-throw-raii).
15942 The `valid()` function could return an `error_indicator` (e.g. a member of an `error_indicator` enumeration).
15946 What if we cannot or do not want to modify the `Gadget` type?
15947 In that case, we must return a pair of values.
15950 std::pair<Gadget, error_indicator> make_gadget(int n)
15957 auto r = make_gadget(17);
15961 Gadget& g = r.first;
15965 As shown, `std::pair` is a possible return type.
15966 Some people prefer a specific type.
15969 Gval make_gadget(int n)
15976 auto r = make_gadget(17);
15984 One reason to prefer a specific return type is to have names for its members, rather than the somewhat cryptic `first` and `second`
15985 and to avoid confusion with other uses of `std::pair`.
15989 In general, you must clean up before an error exit.
15992 std::pair<int, error_indicator> user()
15994 Gadget g1 = make_gadget(17);
15996 return {0, g1_error};
15999 Gadget g2 = make_gadget(17);
16002 return {0, g2_error};
16007 if (all_foobar(g1, g2)) {
16010 return {0, foobar_error};
16018 Simulating RAII can be non-trivial, especially in functions with multiple resources and multiple possible errors.
16019 A not uncommon technique is to gather cleanup at the end of the function to avoid repetition (note the extra scope around `g2` is undesirable but necessary to make the `goto` version compile):
16021 std::pair<int, error_indicator> user()
16023 error_indicator err = 0;
16025 Gadget g1 = make_gadget(17);
16032 Gadget g2 = make_gadget(17);
16038 if (all_foobar(g1, g2)) {
16039 err = foobar_error;
16046 if (g1.valid()) cleanup(g1);
16047 if (g2.valid()) cleanup(g2);
16051 The larger the function, the more tempting this technique becomes.
16052 `finally` can [ease the pain a bit](#Re-finally).
16053 Also, the larger the program becomes the harder it is to apply an error-indicator-based error-handling strategy systematically.
16055 We [prefer exception-based error handling](#Re-throw) and recommend [keeping functions short](#Rf-single).
16057 **See also**: [Discussion](#Sd-???)
16059 **See also**: [Returning multiple values](#Rf-out-multi)
16065 ### <a name="Re-no-throw"></a>E.28: Avoid error handling based on global state (e.g. `errno`)
16069 Global state is hard to manage and it is easy to forget to check it.
16070 When did you last test the return value of `printf()`?
16072 **See also**: [Simulating RAII](#Re-no-throw-raii)
16081 p = static_cast<X*>(malloc(n * sizeof(X)));
16082 if (!p) last_err = -1; // error if memory is exhausted
16088 C-style error handling is based on the global variable `errno`, so it is essentially impossible to avoid this style completely.
16095 ### <a name="Re-specifications"></a>E.30: Don't use exception specifications
16099 Exception specifications make error handling brittle, impose a run-time cost, and have been removed from the C++ standard.
16111 If `f()` throws an exception different from `X` and `Y` the unexpected handler is invoked, which by default terminates.
16112 That's OK, but say that we have checked that this cannot happen and `f` is changed to throw a new exception `Z`,
16113 we now have a crash on our hands unless we change `use()` (and re-test everything).
16114 The snag is that `f()` may be in a library we do not control and the new exception is not anything that `use()` can do
16115 anything about or is in any way interested in.
16116 We can change `use()` to pass `Z` through, but now `use()`'s callers probably needs to be modified.
16117 This quickly becomes unmanageable.
16118 Alternatively, we can add a `try`-`catch` to `use()` to map `Z` into an acceptable exception.
16119 This too, quickly becomes unmanageable.
16120 Note that changes to the set of exceptions often happens at the lowest level of a system
16121 (e.g., because of changes to a network library or some middleware), so changes "bubble up" through long call chains.
16122 In a large code base, this could mean that nobody could update to a new version of a library until the last user was modified.
16123 If `use()` is part of a library, it may not be possible to update it because a change could affect unknown clients.
16125 The policy of letting exceptions propagate until they reach a function that potentially can handle it has proven itself over the years.
16129 No. This would not be any better had exception specifications been statically enforced.
16130 For example, see [Stroustrup94](#Stroustrup94).
16134 If no exception may be thrown, use [`noexcept`](#Re-noexcept) or its equivalent `throw()`.
16138 Flag every exception specification.
16140 ### <a name="Re_catch"></a>E.31: Properly order your `catch`-clauses
16144 `catch`-clauses are evaluated in the order they appear and one clause can hide another.
16154 catch (Base& b) { /* ... */ }
16155 catch (Derived& d) { /* ... */ }
16156 catch (...) { /* ... */ }
16157 catch (std::exception& e){ /* ... */ }
16160 If `Derived`is derived from `Base` the `Derived`-handler will never be invoked.
16161 The "catch everything" handler ensured that the `std::exception`-handler will never be invoked.
16165 Flag all "hiding handlers".
16167 # <a name="S-const"></a>Con: Constants and immutability
16169 You can't have a race condition on a constant.
16170 It is easier to reason about a program when many of the objects cannot change their values.
16171 Interfaces that promises "no change" of objects passed as arguments greatly increase readability.
16173 Constant rule summary:
16175 * [Con.1: By default, make objects immutable](#Rconst-immutable)
16176 * [Con.2: By default, make member functions `const`](#Rconst-fct)
16177 * [Con.3: By default, pass pointers and references to `const`s](#Rconst-ref)
16178 * [Con.4: Use `const` to define objects with values that do not change after construction](#Rconst-const)
16179 * [Con.5: Use `constexpr` for values that can be computed at compile time](#Rconst-constexpr)
16181 ### <a name="Rconst-immutable"></a>Con.1: By default, make objects immutable
16185 Immutable objects are easier to reason about, so make objects non-`const` only when there is a need to change their value.
16186 Prevents accidental or hard-to-notice change of value.
16190 for (const int i : c) cout << i << '\n'; // just reading: const
16192 for (int i : c) cout << i << '\n'; // BAD: just reading
16196 Function arguments are rarely mutated, but also rarely declared const.
16197 To avoid confusion and lots of false positives, don't enforce this rule for function arguments.
16199 void f(const char* const p); // pedantic
16200 void g(const int i); // pedantic
16202 Note that function parameter is a local variable so changes to it are local.
16206 * Flag non-`const` variables that are not modified (except for parameters to avoid many false positives)
16208 ### <a name="Rconst-fct"></a>Con.2: By default, make member functions `const`
16212 A member function should be marked `const` unless it changes the object's observable state.
16213 This gives a more precise statement of design intent, better readability, more errors caught by the compiler, and sometimes more optimization opportunities.
16220 int getx() { return x; } // BAD, should be const as it doesn't modify the object's state
16224 void f(const Point& pt) {
16225 int x = pt.getx(); // ERROR, doesn't compile because getx was not marked const
16230 It is not inherently bad to pass a pointer or reference to non-`const`,
16231 but that should be done only when the called function is supposed to modify the object.
16232 A reader of code must assume that a function that takes a "plain" `T*` or `T&` will modify the object referred to.
16233 If it doesn't now, it might do so later without forcing recompilation.
16237 There are code/libraries that offer functions that declare a`T*` even though
16238 those function do not modify that `T`.
16239 This is a problem for people modernizing code.
16242 * update the library to be `const`-correct; preferred long-term solution
16243 * "cast away `const`"; [best avoided](#Res-casts-const)
16244 * provide a wrapper function
16248 void f(int* p); // old code: f() does not modify `*p`
16249 void f(const int* p) { f(const_cast<int*>(p)); } // wrapper
16251 Note that this wrapper solution is a patch that should be used only when the declaration of `f()` cannot be modified,
16252 e.g. because it is in a library that you cannot modify.
16256 A `const` member function can modify the value of an object that is `mutable` or accessed through a pointer member.
16257 A common use is to maintain a cache rather than repeatedly do a complicated computation.
16258 For example, here is a `Date` that caches (memoizes) its string representation to simplify repeated uses:
16263 const string& string_ref() const
16265 if (string_val == "") compute_string_rep();
16270 void compute_string_rep() const; // compute string representation and place it in string_val
16271 mutable string string_val;
16275 Another way of saying this is that `const`ness is not transitive.
16276 It is possible for a `const` member function to change the value of `mutable` members and the value of objects accessed
16277 through non-`const` pointers.
16278 It is the job of the class to ensure such mutation is done only when it makes sense according to the semantics (invariants)
16279 it offers to its users.
16281 **See also**: [Pimpl](#Ri-pimpl)
16285 * Flag a member function that is not marked `const`, but that does not perform a non-`const` operation on any member variable.
16287 ### <a name="Rconst-ref"></a>Con.3: By default, pass pointers and references to `const`s
16291 To avoid a called function unexpectedly changing the value.
16292 It's far easier to reason about programs when called functions don't modify state.
16296 void f(char* p); // does f modify *p? (assume it does)
16297 void g(const char* p); // g does not modify *p
16301 It is not inherently bad to pass a pointer or reference to non-`const`,
16302 but that should be done only when the called function is supposed to modify the object.
16306 [Do not cast away `const`](#Res-casts-const).
16310 * Flag function that does not modify an object passed by pointer or reference to non-`const`
16311 * Flag a function that (using a cast) modifies an object passed by pointer or reference to `const`
16313 ### <a name="Rconst-const"></a>Con.4: Use `const` to define objects with values that do not change after construction
16317 Prevent surprises from unexpectedly changed object values.
16332 As `x` is not `const`, we must assume that it is modified somewhere in the loop.
16336 * Flag unmodified non-`const` variables.
16338 ### <a name="Rconst-constexpr"></a>Con.5: Use `constexpr` for values that can be computed at compile time
16342 Better performance, better compile-time checking, guaranteed compile-time evaluation, no possibility of race conditions.
16346 double x = f(2); // possible run-time evaluation
16347 const double y = f(2); // possible run-time evaluation
16348 constexpr double z = f(2); // error unless f(2) can be evaluated at compile time
16356 * Flag `const` definitions with constant expression initializers.
16358 # <a name="S-templates"></a>T: Templates and generic programming
16360 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
16361 In C++, generic programming is supported by the `template` language mechanisms.
16363 Arguments to generic functions are characterized by sets of requirements on the argument types and values involved.
16364 In C++, these requirements are expressed by compile-time predicates called concepts.
16366 Templates can also be used for meta-programming; that is, programs that compose code at compile time.
16368 A central notion in generic programming is "concepts"; that is, requirements on template arguments presented as compile-time predicates.
16369 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16370 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
16371 Concepts are supported in GCC 6.1 and later.
16372 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16373 If you use GCC 6.1 or later, you can uncomment them.
16375 Template use rule summary:
16377 * [T.1: Use templates to raise the level of abstraction of code](#Rt-raise)
16378 * [T.2: Use templates to express algorithms that apply to many argument types](#Rt-algo)
16379 * [T.3: Use templates to express containers and ranges](#Rt-cont)
16380 * [T.4: Use templates to express syntax tree manipulation](#Rt-expr)
16381 * [T.5: Combine generic and OO techniques to amplify their strengths, not their costs](#Rt-generic-oo)
16383 Concept use rule summary:
16385 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
16386 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
16387 * [T.12: Prefer concept names over `auto` for local variables](#Rt-auto)
16388 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
16391 Concept definition rule summary:
16393 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
16394 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
16395 * [T.22: Specify axioms for concepts](#Rt-axiom)
16396 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
16397 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
16398 * [T.25: Avoid complementary constraints](#Rt-not)
16399 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
16400 * [T.30: Use concept negation (`!C<T>`) sparingly to express a minor difference](#Rt-not)
16401 * [T.31: Use concept disjunction (`C1<T> || C2<T>`) sparingly to express alternatives](#Rt-or)
16404 Template interface rule summary:
16406 * [T.40: Use function objects to pass operations to algorithms](#Rt-fo)
16407 * [T.41: Require only essential properties in a template's concepts](#Rt-essential)
16408 * [T.42: Use template aliases to simplify notation and hide implementation details](#Rt-alias)
16409 * [T.43: Prefer `using` over `typedef` for defining aliases](#Rt-using)
16410 * [T.44: Use function templates to deduce class template argument types (where feasible)](#Rt-deduce)
16411 * [T.46: Require template arguments to be at least `Regular` or `SemiRegular`](#Rt-regular)
16412 * [T.47: Avoid highly visible unconstrained templates with common names](#Rt-visible)
16413 * [T.48: If your compiler does not support concepts, fake them with `enable_if`](#Rt-concept-def)
16414 * [T.49: Where possible, avoid type-erasure](#Rt-erasure)
16416 Template definition rule summary:
16418 * [T.60: Minimize a template's context dependencies](#Rt-depend)
16419 * [T.61: Do not over-parameterize members (SCARY)](#Rt-scary)
16420 * [T.62: Place non-dependent class template members in a non-templated base class](#Rt-nondependent)
16421 * [T.64: Use specialization to provide alternative implementations of class templates](#Rt-specialization)
16422 * [T.65: Use tag dispatch to provide alternative implementations of functions](#Rt-tag-dispatch)
16423 * [T.67: Use specialization to provide alternative implementations for irregular types](#Rt-specialization2)
16424 * [T.68: Use `{}` rather than `()` within templates to avoid ambiguities](#Rt-cast)
16425 * [T.69: Inside a template, don't make an unqualified nonmember function call unless you intend it to be a customization point](#Rt-customization)
16427 Template and hierarchy rule summary:
16429 * [T.80: Do not naively templatize a class hierarchy](#Rt-hier)
16430 * [T.81: Do not mix hierarchies and arrays](#Rt-array) // ??? somewhere in "hierarchies"
16431 * [T.82: Linearize a hierarchy when virtual functions are undesirable](#Rt-linear)
16432 * [T.83: Do not declare a member function template virtual](#Rt-virtual)
16433 * [T.84: Use a non-template core implementation to provide an ABI-stable interface](#Rt-abi)
16434 * [T.??: ????](#Rt-???)
16436 Variadic template rule summary:
16438 * [T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types](#Rt-variadic)
16439 * [T.101: ??? How to pass arguments to a variadic template ???](#Rt-variadic-pass)
16440 * [T.102: ??? How to process arguments to a variadic template ???](#Rt-variadic-process)
16441 * [T.103: Don't use variadic templates for homogeneous argument lists](#Rt-variadic-not)
16442 * [T.??: ????](#Rt-???)
16444 Metaprogramming rule summary:
16446 * [T.120: Use template metaprogramming only when you really need to](#Rt-metameta)
16447 * [T.121: Use template metaprogramming primarily to emulate concepts](#Rt-emulate)
16448 * [T.122: Use templates (usually template aliases) to compute types at compile time](#Rt-tmp)
16449 * [T.123: Use `constexpr` functions to compute values at compile time](#Rt-fct)
16450 * [T.124: Prefer to use standard-library TMP facilities](#Rt-std-tmp)
16451 * [T.125: If you need to go beyond the standard-library TMP facilities, use an existing library](#Rt-lib)
16452 * [T.??: ????](#Rt-???)
16454 Other template rules summary:
16456 * [T.140: Name all operations with potential for reuse](#Rt-name)
16457 * [T.141: Use an unnamed lambda if you need a simple function object in one place only](#Rt-lambda)
16458 * [T.142: Use template variables to simplify notation](#Rt-var)
16459 * [T.143: Don't write unintentionally nongeneric code](#Rt-nongeneric)
16460 * [T.144: Don't specialize function templates](#Rt-specialize-function)
16461 * [T.150: Check that a class matches a concept using `static_assert`](#Rt-check-class)
16462 * [T.??: ????](#Rt-???)
16464 ## <a name="SS-GP"></a>T.gp: Generic programming
16466 Generic programming is programming using types and algorithms parameterized by types, values, and algorithms.
16468 ### <a name="Rt-raise"></a>T.1: Use templates to raise the level of abstraction of code
16472 Generality. Reuse. Efficiency. Encourages consistent definition of user types.
16476 Conceptually, the following requirements are wrong because what we want of `T` is more than just the very low-level concepts of "can be incremented" or "can be added":
16478 template<typename T>
16479 // requires Incrementable<T>
16480 T sum1(vector<T>& v, T s)
16482 for (auto x : v) s += x;
16486 template<typename T>
16487 // requires Simple_number<T>
16488 T sum2(vector<T>& v, T s)
16490 for (auto x : v) s = s + x;
16494 Assuming that `Incrementable` does not support `+` and `Simple_number` does not support `+=`, we have overconstrained implementers of `sum1` and `sum2`.
16495 And, in this case, missed an opportunity for a generalization.
16499 template<typename T>
16500 // requires Arithmetic<T>
16501 T sum(vector<T>& v, T s)
16503 for (auto x : v) s += x;
16507 Assuming that `Arithmetic` requires both `+` and `+=`, we have constrained the user of `sum` to provide a complete arithmetic type.
16508 That is not a minimal requirement, but it gives the implementer of algorithms much needed freedom and ensures that any `Arithmetic` type
16509 can be used for a wide variety of algorithms.
16511 For additional generality and reusability, we could also use a more general `Container` or `Range` concept instead of committing to only one container, `vector`.
16515 If we define a template to require exactly the operations required for a single implementation of a single algorithm
16516 (e.g., requiring just `+=` rather than also `=` and `+`) and only those, we have overconstrained maintainers.
16517 We aim to minimize requirements on template arguments, but the absolutely minimal requirements of an implementation is rarely a meaningful concept.
16521 Templates can be used to express essentially everything (they are Turing complete), but the aim of generic programming (as expressed using templates)
16522 is to efficiently generalize operations/algorithms over a set of types with similar semantic properties.
16526 The `requires` in the comments are uses of `concepts`.
16527 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16528 Concepts are supported in GCC 6.1 and later.
16529 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16530 If you use GCC 6.1 or later, you can uncomment them.
16534 * Flag algorithms with "overly simple" requirements, such as direct use of specific operators without a concept.
16535 * Do not flag the definition of the "overly simple" concepts themselves; they may simply be building blocks for more useful concepts.
16537 ### <a name="Rt-algo"></a>T.2: Use templates to express algorithms that apply to many argument types
16541 Generality. Minimizing the amount of source code. Interoperability. Reuse.
16545 That's the foundation of the STL. A single `find` algorithm easily works with any kind of input range:
16547 template<typename Iter, typename Val>
16548 // requires Input_iterator<Iter>
16549 // && Equality_comparable<Value_type<Iter>, Val>
16550 Iter find(Iter b, Iter e, Val v)
16557 Don't use a template unless you have a realistic need for more than one template argument type.
16558 Don't overabstract.
16562 ??? tough, probably needs a human
16564 ### <a name="Rt-cont"></a>T.3: Use templates to express containers and ranges
16568 Containers need an element type, and expressing that as a template argument is general, reusable, and type safe.
16569 It also avoids brittle or inefficient workarounds. Convention: That's the way the STL does it.
16573 template<typename T>
16574 // requires Regular<T>
16577 T* elem; // points to sz Ts
16581 Vector<double> v(10);
16588 void* elem; // points to size elements of some type
16592 Container c(10, sizeof(double));
16593 ((double*) c.elem)[7] = 9.9;
16595 This doesn't directly express the intent of the programmer and hides the structure of the program from the type system and optimizer.
16597 Hiding the `void*` behind macros simply obscures the problems and introduces new opportunities for confusion.
16599 **Exceptions**: If you need an ABI-stable interface, you might have to provide a base implementation and express the (type-safe) template in terms of that.
16600 See [Stable base](#Rt-abi).
16604 * Flag uses of `void*`s and casts outside low-level implementation code
16606 ### <a name="Rt-expr"></a>T.4: Use templates to express syntax tree manipulation
16616 **Exceptions**: ???
16618 ### <a name="Rt-generic-oo"></a>T.5: Combine generic and OO techniques to amplify their strengths, not their costs
16622 Generic and OO techniques are complementary.
16626 Static helps dynamic: Use static polymorphism to implement dynamically polymorphic interfaces.
16629 // pure virtual functions
16634 class ConcreteCommand : public Command {
16635 // implement virtuals
16640 Dynamic helps static: Offer a generic, comfortable, statically bound interface, but internally dispatch dynamically, so you offer a uniform object layout.
16641 Examples include type erasure as with `std::shared_ptr`'s deleter (but [don't overuse type erasure](#Rt-erasure)).
16645 In a class template, nonvirtual functions are only instantiated if they're used -- but virtual functions are instantiated every time.
16646 This can bloat code size, and may overconstrain a generic type by instantiating functionality that is never needed.
16647 Avoid this, even though the standard-library facets made this mistake.
16657 See the reference to more specific rules.
16659 ## <a name="SS-concepts"></a>T.concepts: Concept rules
16661 Concepts is a facility for specifying requirements for template arguments.
16662 It is an [ISO technical specification](#Ref-conceptsTS), but currently supported only by GCC.
16663 Concepts are, however, crucial in the thinking about generic programming and the basis of much work on future C++ libraries
16664 (standard and other).
16666 This section assumes concept support
16668 Concept use rule summary:
16670 * [T.10: Specify concepts for all template arguments](#Rt-concepts)
16671 * [T.11: Whenever possible use standard concepts](#Rt-std-concepts)
16672 * [T.12: Prefer concept names over `auto`](#Rt-auto)
16673 * [T.13: Prefer the shorthand notation for simple, single-type argument concepts](#Rt-shorthand)
16676 Concept definition rule summary:
16678 * [T.20: Avoid "concepts" without meaningful semantics](#Rt-low)
16679 * [T.21: Require a complete set of operations for a concept](#Rt-complete)
16680 * [T.22: Specify axioms for concepts](#Rt-axiom)
16681 * [T.23: Differentiate a refined concept from its more general case by adding new use patterns](#Rt-refine)
16682 * [T.24: Use tag classes or traits to differentiate concepts that differ only in semantics](#Rt-tag)
16683 * [T.25: Avoid complimentary constraints](#Rt-not)
16684 * [T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax](#Rt-use)
16687 ## <a name="SS-concept-use"></a>T.con-use: Concept use
16689 ### <a name="Rt-concepts"></a>T.10: Specify concepts for all template arguments
16693 Correctness and readability.
16694 The assumed meaning (syntax and semantics) of a template argument is fundamental to the interface of a template.
16695 A concept dramatically improves documentation and error handling for the template.
16696 Specifying concepts for template arguments is a powerful design tool.
16700 template<typename Iter, typename Val>
16701 // requires Input_iterator<Iter>
16702 // && Equality_comparable<Value_type<Iter>, Val>
16703 Iter find(Iter b, Iter e, Val v)
16708 or equivalently and more succinctly:
16710 template<Input_iterator Iter, typename Val>
16711 // requires Equality_comparable<Value_type<Iter>, Val>
16712 Iter find(Iter b, Iter e, Val v)
16719 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16720 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
16721 Concepts are supported in GCC 6.1 and later.
16722 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16723 If you use GCC 6.1 or later, you can uncomment them:
16725 template<typename Iter, typename Val>
16726 requires Input_iterator<Iter>
16727 && Equality_comparable<Value_type<Iter>, Val>
16728 Iter find(Iter b, Iter e, Val v)
16735 Plain `typename` (or `auto`) is the least constraining concept.
16736 It should be used only rarely when nothing more than "it's a type" can be assumed.
16737 This is typically only needed when (as part of template metaprogramming code) we manipulate pure expression trees, postponing type checking.
16739 **References**: TC++PL4, Palo Alto TR, Sutton
16743 Flag template type arguments without concepts
16745 ### <a name="Rt-std-concepts"></a>T.11: Whenever possible use standard concepts
16749 "Standard" concepts (as provided by the [GSL](#S-GSL) and the [Ranges TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf), and hopefully soon the ISO standard itself)
16750 save us the work of thinking up our own concepts, are better thought out than we can manage to do in a hurry, and improve interoperability.
16754 Unless you are creating a new generic library, most of the concepts you need will already be defined by the standard library.
16756 ##### Example (using TS concepts)
16758 template<typename T>
16759 // don't define this: Sortable is in the GSL
16760 concept Ordered_container = Sequence<T> && Random_access<Iterator<T>> && Ordered<Value_type<T>>;
16762 void sort(Ordered_container& s);
16764 This `Ordered_container` is quite plausible, but it is very similar to the `Sortable` concept in the GSL (and the Range TS).
16765 Is it better? Is it right? Does it accurately reflect the standard's requirements for `sort`?
16766 It is better and simpler just to use `Sortable`:
16768 void sort(Sortable& s); // better
16772 The set of "standard" concepts is evolving as we approach an ISO standard including concepts.
16776 Designing a useful concept is challenging.
16782 * Look for unconstrained arguments, templates that use "unusual"/non-standard concepts, templates that use "homebrew" concepts without axioms.
16783 * Develop a concept-discovery tool (e.g., see [an early experiment](http://www.stroustrup.com/sle2010_webversion.pdf)).
16785 ### <a name="Rt-auto"></a>T.12: Prefer concept names over `auto` for local variables
16789 `auto` is the weakest concept. Concept names convey more meaning than just `auto`.
16791 ##### Example (using TS concepts)
16793 vector<string> v{ "abc", "xyz" };
16794 auto& x = v.front(); // bad
16795 String& s = v.front(); // good (String is a GSL concept)
16801 ### <a name="Rt-shorthand"></a>T.13: Prefer the shorthand notation for simple, single-type argument concepts
16805 Readability. Direct expression of an idea.
16807 ##### Example (using TS concepts)
16809 To say "`T` is `Sortable`":
16811 template<typename T> // Correct but verbose: "The parameter is
16812 // requires Sortable<T> // of type T which is the name of a type
16813 void sort(T&); // that is Sortable"
16815 template<Sortable T> // Better (assuming support for concepts): "The parameter is of type T
16816 void sort(T&); // which is Sortable"
16818 void sort(Sortable&); // Best (assuming support for concepts): "The parameter is Sortable"
16820 The shorter versions better match the way we speak. Note that many templates don't need to use the `template` keyword.
16824 "Concepts" are defined in an ISO Technical specification: [concepts](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
16825 A draft of a set of standard-library concepts can be found in another ISO TS: [ranges](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf)
16826 Concepts are supported in GCC 6.1 and later.
16827 Consequently, we comment out uses of concepts in examples; that is, we use them as formalized comments only.
16828 If you use a compiler that supports concepts (e.g., GCC 6.1 or later), you can remove the `//`.
16832 * Not feasible in the short term when people convert from the `<typename T>` and `<class T`> notation.
16833 * Later, flag declarations that first introduce a typename and then constrain it with a simple, single-type-argument concept.
16835 ## <a name="SS-concepts-def"></a>T.concepts.def: Concept definition rules
16837 Defining good concepts is non-trivial.
16838 Concepts are meant to represent fundamental concepts in an application domain (hence the name "concepts").
16839 Similarly throwing together a set of syntactic constraints to be used for the arguments for a single class or algorithm is not what concepts were designed for
16840 and will not give the full benefits of the mechanism.
16842 Obviously, defining concepts will be most useful for code that can use an implementation (e.g., GCC 6.1 or later),
16843 but defining concepts is in itself a useful design technique and help catch conceptual errors and clean up the concepts (sic!) of an implementation.
16845 ### <a name="Rt-low"></a>T.20: Avoid "concepts" without meaningful semantics
16849 Concepts are meant to express semantic notions, such as "a number", "a range" of elements, and "totally ordered."
16850 Simple constraints, such as "has a `+` operator" and "has a `>` operator" cannot be meaningfully specified in isolation
16851 and should be used only as building blocks for meaningful concepts, rather than in user code.
16853 ##### Example, bad (using TS concepts)
16855 template<typename T>
16856 concept Addable = has_plus<T>; // bad; insufficient
16858 template<Addable N> auto algo(const N& a, const N& b) // use two numbers
16866 auto z = algo(x, y); // z = 16
16870 auto zz = algo(xx, yy); // zz = "79"
16872 Maybe the concatenation was expected. More likely, it was an accident. Defining minus equivalently would give dramatically different sets of accepted types.
16873 This `Addable` violates the mathematical rule that addition is supposed to be commutative: `a+b == b+a`.
16877 The ability to specify a meaningful semantics is a defining characteristic of a true concept, as opposed to a syntactic constraint.
16879 ##### Example (using TS concepts)
16881 template<typename T>
16882 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
16883 concept Number = has_plus<T>
16888 template<Number N> auto algo(const N& a, const N& b)
16896 auto z = algo(x, y); // z = 16
16900 auto zz = algo(xx, yy); // error: string is not a Number
16904 Concepts with multiple operations have far lower chance of accidentally matching a type than a single-operation concept.
16908 * Flag single-operation `concepts` when used outside the definition of other `concepts`.
16909 * Flag uses of `enable_if` that appears to simulate single-operation `concepts`.
16912 ### <a name="Rt-complete"></a>T.21: Require a complete set of operations for a concept
16916 Ease of comprehension.
16917 Improved interoperability.
16918 Helps implementers and maintainers.
16922 This is a specific variant of the general rule that [a concept must make semantic sense](#Rt-low).
16924 ##### Example, bad (using TS concepts)
16926 template<typename T> concept Subtractable = requires(T a, T, b) { a-b; };
16928 This makes no semantic sense.
16929 You need at least `+` to make `-` meaningful and useful.
16931 Examples of complete sets are
16933 * `Arithmetic`: `+`, `-`, `*`, `/`, `+=`, `-=`, `*=`, `/=`
16934 * `Comparable`: `<`, `>`, `<=`, `>=`, `==`, `!=`
16938 This rule applies whether we use direct language support for concepts or not.
16939 It is a general design rule that even applies to non-templates:
16945 bool operator==(const Minimal&, const Minimal&);
16946 bool operator<(const Minimal&, const Minimal&);
16948 Minimal operator+(const Minimal&, const Minimal&);
16949 // no other operators
16951 void f(const Minimal& x, const Minimal& y)
16953 if (!(x == y)) { /* ... */ } // OK
16954 if (x != y) { /* ... */ } // surprise! error
16956 while (!(x < y)) { /* ... */ } // OK
16957 while (x >= y) { /* ... */ } // surprise! error
16960 x += y; // surprise! error
16963 This is minimal, but surprising and constraining for users.
16964 It could even be less efficient.
16966 The rule supports the view that a concept should reflect a (mathematically) coherent set of operations.
16974 bool operator==(const Convenient&, const Convenient&);
16975 bool operator<(const Convenient&, const Convenient&);
16976 // ... and the other comparison operators ...
16978 Minimal operator+(const Convenient&, const Convenient&);
16979 // .. and the other arithmetic operators ...
16981 void f(const Convenient& x, const Convenient& y)
16983 if (!(x == y)) { /* ... */ } // OK
16984 if (x != y) { /* ... */ } // OK
16986 while (!(x < y)) { /* ... */ } // OK
16987 while (x >= y) { /* ... */ } // OK
16993 It can be a nuisance to define all operators, but not hard.
16994 Ideally, that rule should be language supported by giving you comparison operators by default.
16998 * Flag classes that support "odd" subsets of a set of operators, e.g., `==` but not `!=` or `+` but not `-`.
16999 Yes, `std::string` is "odd", but it's too late to change that.
17002 ### <a name="Rt-axiom"></a>T.22: Specify axioms for concepts
17006 A meaningful/useful concept has a semantic meaning.
17007 Expressing these semantics in an informal, semi-formal, or formal way makes the concept comprehensible to readers and the effort to express it can catch conceptual errors.
17008 Specifying semantics is a powerful design tool.
17010 ##### Example (using TS concepts)
17012 template<typename T>
17013 // The operators +, -, *, and / for a number are assumed to follow the usual mathematical rules
17014 // axiom(T a, T b) { a + b == b + a; a - a == 0; a * (b + c) == a * b + a * c; /*...*/ }
17015 concept Number = requires(T a, T b) {
17016 {a + b} -> T; // the result of a + b is convertible to T
17024 This is an axiom in the mathematical sense: something that may be assumed without proof.
17025 In general, axioms are not provable, and when they are the proof is often beyond the capability of a compiler.
17026 An axiom may not be general, but the template writer may assume that it holds for all inputs actually used (similar to a precondition).
17030 In this context axioms are Boolean expressions.
17031 See the [Palo Alto TR](#S-references) for examples.
17032 Currently, C++ does not support axioms (even the ISO Concepts TS), so we have to make do with comments for a longish while.
17033 Once language support is available, the `//` in front of the axiom can be removed
17037 The GSL concepts have well-defined semantics; see the Palo Alto TR and the Ranges TS.
17039 ##### Exception (using TS concepts)
17041 Early versions of a new "concept" still under development will often just define simple sets of constraints without a well-specified semantics.
17042 Finding good semantics can take effort and time.
17043 An incomplete set of constraints can still be very useful:
17045 // balancer for a generic binary tree
17046 template<typename Node> concept bool Balancer = requires(Node* p) {
17052 So a `Balancer` must supply at least thee operations on a tree `Node`,
17053 but we are not yet ready to specify detailed semantics because a new kind of balanced tree might require more operations
17054 and the precise general semantics for all nodes is hard to pin down in the early stages of design.
17056 A "concept" that is incomplete or without a well-specified semantics can still be useful.
17057 For example, it allows for some checking during initial experimentation.
17058 However, it should not be assumed to be stable.
17059 Each new use case may require such an incomplete concept to be improved.
17063 * Look for the word "axiom" in concept definition comments
17065 ### <a name="Rt-refine"></a>T.23: Differentiate a refined concept from its more general case by adding new use patterns.
17069 Otherwise they cannot be distinguished automatically by the compiler.
17071 ##### Example (using TS concepts)
17073 template<typename I>
17074 concept bool Input_iter = requires(I iter) { ++iter; };
17076 template<typename I>
17077 concept bool Fwd_iter = Input_iter<I> && requires(I iter) { iter++; }
17079 The compiler can determine refinement based on the sets of required operations (here, suffix `++`).
17080 This decreases the burden on implementers of these types since
17081 they do not need any special declarations to "hook into the concept".
17082 If two concepts have exactly the same requirements, they are logically equivalent (there is no refinement).
17086 * Flag a concept that has exactly the same requirements as another already-seen concept (neither is more refined).
17087 To disambiguate them, see [T.24](#Rt-tag).
17089 ### <a name="Rt-tag"></a>T.24: Use tag classes or traits to differentiate concepts that differ only in semantics.
17093 Two concepts requiring the same syntax but having different semantics leads to ambiguity unless the programmer differentiates them.
17095 ##### Example (using TS concepts)
17097 template<typename I> // iterator providing random access
17098 concept bool RA_iter = ...;
17100 template<typename I> // iterator providing random access to contiguous data
17101 concept bool Contiguous_iter =
17102 RA_iter<I> && is_contiguous<I>::value; // using is_contiguous trait
17104 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
17106 Wrapping a tag class into a concept leads to a simpler expression of this idea:
17108 template<typename I> concept Contiguous = is_contiguous<I>::value;
17110 template<typename I>
17111 concept bool Contiguous_iter = RA_iter<I> && Contiguous<I>;
17113 The programmer (in a library) must define `is_contiguous` (a trait) appropriately.
17117 Traits can be trait classes or type traits.
17118 These can be user-defined or standard-library ones.
17119 Prefer the standard-library ones.
17123 * The compiler flags ambiguous use of identical concepts.
17124 * Flag the definition of identical concepts.
17126 ### <a name="Rt-not"></a>T.25: Avoid complementary constraints
17130 Clarity. Maintainability.
17131 Functions with complementary requirements expressed using negation are brittle.
17133 ##### Example (using TS concepts)
17135 Initially, people will try to define functions with complementary requirements:
17137 template<typename T>
17138 requires !C<T> // bad
17141 template<typename T>
17147 template<typename T> // general template
17150 template<typename T> // specialization by concept
17154 The compiler will choose the unconstrained template only when `C<T>` is
17155 unsatisfied. If you do not want to (or cannot) define an unconstrained
17156 version of `f()`, then delete it.
17158 template<typename T>
17161 The compiler will select the overload and emit an appropriate error.
17165 Complementary constraints are unfortunately common in `enable_if` code:
17167 template<typename T>
17168 enable_if<!C<T>, void> // bad
17171 template<typename T>
17172 enable_if<C<T>, void>
17178 Complementary requirements on one requirements is sometimes (wrongly) considered manageable.
17179 However, for two or more requirements the number of definitions needs can go up exponentially (2,4,9,16,...):
17186 Now the opportunities for errors multiply.
17190 * Flag pairs of functions with `C<T>` and `!C<T>` constraints
17192 ### <a name="Rt-use"></a>T.26: Prefer to define concepts in terms of use-patterns rather than simple syntax
17196 The definition is more readable and corresponds directly to what a user has to write.
17197 Conversions are taken into account. You don't have to remember the names of all the type traits.
17199 ##### Example (using TS concepts)
17201 You might be tempted to define a concept `Equality` like this:
17203 template<typename T> concept Equality = has_equal<T> && has_not_equal<T>;
17205 Obviously, it would be better and easier just to use the standard `EqualityComparable`,
17206 but - just as an example - if you had to define such a concept, prefer:
17208 template<typename T> concept Equality = requires(T a, T b) {
17211 // axiom { !(a == b) == (a != b) }
17212 // axiom { a = b; => a == b } // => means "implies"
17215 as opposed to defining two meaningless concepts `has_equal` and `has_not_equal` just as helpers in the definition of `Equality`.
17216 By "meaningless" we mean that we cannot specify the semantics of `has_equal` in isolation.
17222 ## <a name="SS-temp-interface"></a>Template interfaces
17224 Over the years, programming with templates have suffered from a weak distinction between the interface of a template
17225 and its implementation.
17226 Before concepts, that distinction had no direct language support.
17227 However, the interface to a template is a critical concept - a contract between a user and an implementer - and should be carefully designed.
17229 ### <a name="Rt-fo"></a>T.40: Use function objects to pass operations to algorithms
17233 Function objects can carry more information through an interface than a "plain" pointer to function.
17234 In general, passing function objects gives better performance than passing pointers to functions.
17236 ##### Example (using TS concepts)
17238 bool greater(double x, double y) { return x > y; }
17239 sort(v, greater); // pointer to function: potentially slow
17240 sort(v, [](double x, double y) { return x > y; }); // function object
17241 sort(v, std::greater<>); // function object
17243 bool greater_than_7(double x) { return x > 7; }
17244 auto x = find_if(v, greater_than_7); // pointer to function: inflexible
17245 auto y = find_if(v, [](double x) { return x > 7; }); // function object: carries the needed data
17246 auto z = find_if(v, Greater_than<double>(7)); // function object: carries the needed data
17248 You can, of course, generalize those functions using `auto` or (when and where available) concepts. For example:
17250 auto y1 = find_if(v, [](Ordered x) { return x > 7; }); // require an ordered type
17251 auto z1 = find_if(v, [](auto x) { return x > 7; }); // hope that the type has a >
17255 Lambdas generate function objects.
17259 The performance argument depends on compiler and optimizer technology.
17263 * Flag pointer to function template arguments.
17264 * Flag pointers to functions passed as arguments to a template (risk of false positives).
17267 ### <a name="Rt-essential"></a>T.41: Require only essential properties in a template's concepts
17271 Keep interfaces simple and stable.
17273 ##### Example (using TS concepts)
17275 Consider, a `sort` instrumented with (oversimplified) simple debug support:
17277 void sort(Sortable& s) // sort sequence s
17279 if (debug) cerr << "enter sort( " << s << ")\n";
17281 if (debug) cerr << "exit sort( " << s << ")\n";
17284 Should this be rewritten to:
17286 template<Sortable S>
17287 requires Streamable<S>
17288 void sort(S& s) // sort sequence s
17290 if (debug) cerr << "enter sort( " << s << ")\n";
17292 if (debug) cerr << "exit sort( " << s << ")\n";
17295 After all, there is nothing in `Sortable` that requires `iostream` support.
17296 On the other hand, there is nothing in the fundamental idea of sorting that says anything about debugging.
17300 If we require every operation used to be listed among the requirements, the interface becomes unstable:
17301 Every time we change the debug facilities, the usage data gathering, testing support, error reporting, etc.,
17302 the definition of the template would need change and every use of the template would have to be recompiled.
17303 This is cumbersome, and in some environments infeasible.
17305 Conversely, if we use an operation in the implementation that is not guaranteed by concept checking,
17306 we may get a late compile-time error.
17308 By not using concept checking for properties of a template argument that is not considered essential,
17309 we delay checking until instantiation time.
17310 We consider this a worthwhile tradeoff.
17312 Note that using non-local, non-dependent names (such as `debug` and `cerr`) also introduces context dependencies that may lead to "mysterious" errors.
17316 It can be hard to decide which properties of a type are essential and which are not.
17322 ### <a name="Rt-alias"></a>T.42: Use template aliases to simplify notation and hide implementation details
17326 Improved readability.
17327 Implementation hiding.
17328 Note that template aliases replace many uses of traits to compute a type.
17329 They can also be used to wrap a trait.
17333 template<typename T, size_t N>
17336 using Iterator = typename std::vector<T>::iterator;
17340 This saves the user of `Matrix` from having to know that its elements are stored in a `vector` and also saves the user from repeatedly typing `typename std::vector<T>::`.
17344 template<typename T>
17348 typename container_traits<T>::value_type x; // bad, verbose
17352 template<typename T>
17353 using Value_type = typename container_traits<T>::value_type;
17356 This saves the user of `Value_type` from having to know the technique used to implement `value_type`s.
17358 template<typename T>
17368 A simple, common use could be expressed: "Wrap traits!"
17372 * Flag use of `typename` as a disambiguator outside `using` declarations.
17375 ### <a name="Rt-using"></a>T.43: Prefer `using` over `typedef` for defining aliases
17379 Improved readability: With `using`, the new name comes first rather than being embedded somewhere in a declaration.
17380 Generality: `using` can be used for template aliases, whereas `typedef`s can't easily be templates.
17381 Uniformity: `using` is syntactically similar to `auto`.
17385 typedef int (*PFI)(int); // OK, but convoluted
17387 using PFI2 = int (*)(int); // OK, preferred
17389 template<typename T>
17390 typedef int (*PFT)(T); // error
17392 template<typename T>
17393 using PFT2 = int (*)(T); // OK
17397 * Flag uses of `typedef`. This will give a lot of "hits" :-(
17399 ### <a name="Rt-deduce"></a>T.44: Use function templates to deduce class template argument types (where feasible)
17403 Writing the template argument types explicitly can be tedious and unnecessarily verbose.
17407 tuple<int, string, double> t1 = {1, "Hamlet", 3.14}; // explicit type
17408 auto t2 = make_tuple(1, "Ophelia"s, 3.14); // better; deduced type
17410 Note the use of the `s` suffix to ensure that the string is a `std::string`, rather than a C-style string.
17414 Since you can trivially write a `make_T` function, so could the compiler. Thus, `make_T` functions may become redundant in the future.
17418 Sometimes there isn't a good way of getting the template arguments deduced and sometimes, you want to specify the arguments explicitly:
17420 vector<double> v = { 1, 2, 3, 7.9, 15.99 };
17425 Note that C++17 will make this rule redundant by allowing the template arguments to be deduced directly from constructor arguments:
17426 [Template parameter deduction for constructors (Rev. 3)](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0091r1.html).
17429 tuple t1 = {1, "Hamlet"s, 3.14}; // deduced: tuple<int, string, double>
17433 Flag uses where an explicitly specialized type exactly matches the types of the arguments used.
17435 ### <a name="Rt-regular"></a>T.46: Require template arguments to be at least `Regular` or `SemiRegular`
17440 Preventing surprises and errors.
17441 Most uses support that anyway.
17449 X(const X&); // copy
17450 X operator=(const X&);
17451 X(X&&) noexcept; // move
17452 X& operator=(X&&) noexcept;
17454 // ... no more constructors ...
17459 std::vector<X> v(10); // error: no default constructor
17463 Semiregular requires default constructible.
17467 * Flag types that are not at least `SemiRegular`.
17469 ### <a name="Rt-visible"></a>T.47: Avoid highly visible unconstrained templates with common names
17473 An unconstrained template argument is a perfect match for anything so such a template can be preferred over more specific types that require minor conversions.
17474 This is particularly annoying/dangerous when ADL is used.
17475 Common names make this problem more likely.
17480 struct S { int m; };
17481 template<typename T1, typename T2>
17482 bool operator==(T1, T2) { cout << "Bad\n"; return true; }
17486 bool operator==(int, Bad::S) { cout << "T0\n"; return true; } // compare to int
17493 bool b2 = v.size() == bad;
17497 This prints `T0` and `Bad`.
17499 Now the `==` in `Bad` was designed to cause trouble, but would you have spotted the problem in real code?
17500 The problem is that `v.size()` returns an `unsigned` integer so that a conversion is needed to call the local `==`;
17501 the `==` in `Bad` requires no conversions.
17502 Realistic types, such as the standard-library iterators can be made to exhibit similar anti-social tendencies.
17506 If an unconstrained template is defined in the same namespace as a type,
17507 that unconstrained template can be found by ADL (as happened in the example).
17508 That is, it is highly visible.
17512 This rule should not be necessary, but the committee cannot agree to exclude unconstrained templated from ADL.
17514 Unfortunately this will get many false positives; the standard library violates this widely, by putting many unconstrained templates and types into the single namespace `std`.
17519 Flag templates defined in a namespace where concrete types are also defined (maybe not feasible until we have concepts).
17522 ### <a name="Rt-concept-def"></a>T.48: If your compiler does not support concepts, fake them with `enable_if`
17526 Because that's the best we can do without direct concept support.
17527 `enable_if` can be used to conditionally define functions and to select among a set of functions.
17531 template <typename T>
17532 enable_if_t<is_integral_v<T>>
17539 template <Integral T>
17547 Beware of [complementary constraints](# T.25).
17548 Faking concept overloading using `enable_if` sometimes forces us to use that error-prone design technique.
17554 ### <a name="Rt-erasure"></a>T.49: Where possible, avoid type-erasure
17558 Type erasure incurs an extra level of indirection by hiding type information behind a separate compilation boundary.
17564 **Exceptions**: Type erasure is sometimes appropriate, such as for `std::function`.
17574 ## <a name="SS-temp-def"></a>T.def: Template definitions
17576 A template definition (class or function) can contain arbitrary code, so only a comprehensive review of C++ programming techniques would cover this topic.
17577 However, this section focuses on what is specific to template implementation.
17578 In particular, it focuses on a template definition's dependence on its context.
17580 ### <a name="Rt-depend"></a>T.60: Minimize a template's context dependencies
17584 Eases understanding.
17585 Minimizes errors from unexpected dependencies.
17586 Eases tool creation.
17590 template<typename C>
17593 std::sort(begin(c), end(c)); // necessary and useful dependency
17596 template<typename Iter>
17597 Iter algo(Iter first, Iter last) {
17598 for (; first != last; ++first) {
17599 auto x = sqrt(*first); // potentially surprising dependency: which sqrt()?
17600 helper(first, x); // potentially surprising dependency:
17601 // helper is chosen based on first and x
17602 TT var = 7; // potentially surprising dependency: which TT?
17608 Templates typically appear in header files so their context dependencies are more vulnerable to `#include` order dependencies than functions in `.cpp` files.
17612 Having a template operate only on its arguments would be one way of reducing the number of dependencies to a minimum, but that would generally be unmanageable.
17613 For example, an algorithm usually uses other algorithms and invoke operations that does not exclusively operate on arguments.
17614 And don't get us started on macros!
17616 **See also**: [T.69](#Rt-customization)
17622 ### <a name="Rt-scary"></a>T.61: Do not over-parameterize members (SCARY)
17626 A member that does not depend on a template parameter cannot be used except for a specific template argument.
17627 This limits use and typically increases code size.
17631 template<typename T, typename A = std::allocator{}>
17632 // requires Regular<T> && Allocator<A>
17635 struct Link { // does not depend on A
17641 using iterator = Link*;
17643 iterator first() const { return head; }
17651 List<int, My_allocator> lst2;
17653 This looks innocent enough, but now `Link` formally depends on the allocator (even though it doesn't use the allocator). This forces redundant instantiations that can be surprisingly costly in some real-world scenarios.
17654 Typically, the solution is to make what would have been a nested class non-local, with its own minimal set of template parameters.
17656 template<typename T>
17663 template<typename T, typename A = std::allocator{}>
17664 // requires Regular<T> && Allocator<A>
17667 using iterator = Link<T>*;
17669 iterator first() const { return head; }
17677 List<int, My_allocator> lst2;
17679 Some people found the idea that the `Link` no longer was hidden inside the list scary, so we named the technique
17680 [SCARY](http://www.open-std.org/jtc1/sc22/WG21/docs/papers/2009/n2911.pdf).From that academic paper:
17681 "The acronym SCARY describes assignments and initializations that are Seemingly erroneous (appearing Constrained by conflicting generic parameters), but Actually work with the Right implementation (unconstrained bY the conflict due to minimized dependencies."
17685 * Flag member types that do not depend on every template argument
17686 * Flag member functions that do not depend on every template argument
17688 ### <a name="Rt-nondependent"></a>T.62: Place non-dependent class template members in a non-templated base class
17692 Allow the base class members to be used without specifying template arguments and without template instantiation.
17696 template<typename T>
17710 template<typename T>
17711 class Foo : public Foo_base {
17718 A more general version of this rule would be
17719 "If a template class member depends on only N template parameters out of M, place it in a base class with only N parameters."
17720 For N == 1, we have a choice of a base class of a class in the surrounding scope as in [T.61](#Rt-scary).
17722 ??? What about constants? class statics?
17728 ### <a name="Rt-specialization"></a>T.64: Use specialization to provide alternative implementations of class templates
17732 A template defines a general interface.
17733 Specialization offers a powerful mechanism for providing alternative implementations of that interface.
17737 ??? string specialization (==)
17739 ??? representation specialization ?
17749 ### <a name="Rt-tag-dispatch"></a>T.65: Use tag dispatch to provide alternative implementations of a function
17753 * A template defines a general interface.
17754 * Tag dispatch allows us to select implementations based on specific properties of an argument type.
17759 This is a simplified version of `std::copy` (ignoring the possibility of non-contiguous sequences)
17762 struct non_pod_tag {};
17764 template<class T> struct copy_trait { using tag = non_pod_tag; }; // T is not "plain old data"
17766 template<> struct copy_trait<int> { using tag = pod_tag; }; // int is "plain old data"
17768 template<class Iter>
17769 Out copy_helper(Iter first, Iter last, Iter out, pod_tag)
17774 template<class Iter>
17775 Out copy_helper(Iter first, Iter last, Iter out, non_pod_tag)
17777 // use loop calling copy constructors
17780 template<class Itert>
17781 Out copy(Iter first, Iter last, Iter out)
17783 return copy_helper(first, last, out, typename copy_trait<Iter>::tag{})
17786 void use(vector<int>& vi, vector<int>& vi2, vector<string>& vs, vector<string>& vs2)
17788 copy(vi.begin(), vi.end(), vi2.begin()); // uses memmove
17789 copy(vs.begin(), vs.end(), vs2.begin()); // uses a loop calling copy constructors
17792 This is a general and powerful technique for compile-time algorithm selection.
17796 When `concept`s become widely available such alternatives can be distinguished directly:
17798 template<class Iter>
17799 requires Pod<Value_type<iter>>
17800 Out copy_helper(In, first, In last, Out out)
17805 template<class Iter>
17806 Out copy_helper(In, first, In last, Out out)
17808 // use loop calling copy constructors
17816 ### <a name="Rt-specialization2"></a>T.67: Use specialization to provide alternative implementations for irregular types
17830 ### <a name="Rt-cast"></a>T.68: Use `{}` rather than `()` within templates to avoid ambiguities
17834 `()` is vulnerable to grammar ambiguities.
17838 template<typename T, typename U>
17841 T v1(x); // is v1 a function of a variable?
17842 T v2 {x}; // variable
17843 auto x = T(u); // construction or cast?
17846 f(1, "asdf"); // bad: cast from const char* to int
17850 * flag `()` initializers
17851 * flag function-style casts
17854 ### <a name="Rt-customization"></a>T.69: Inside a template, don't make an unqualified nonmember function call unless you intend it to be a customization point
17858 * Provide only intended flexibility.
17859 * Avoid vulnerability to accidental environmental changes.
17863 There are three major ways to let calling code customize a template.
17866 // Call a member function
17869 t.f(); // require T to provide f()
17874 // Call a nonmember function without qualification
17876 f(t); // require f(/*T*/) be available in caller's scope or in T's namespace
17881 // Invoke a "trait"
17883 test_traits<T>::f(t); // require customizing test_traits<>
17884 // to get non-default functions/types
17887 A trait is usually a type alias to compute a type,
17888 a `constexpr` function to compute a value,
17889 or a traditional traits template to be specialized on the user's type.
17893 If you intend to call your own helper function `helper(t)` with a value `t` that depends on a template type parameter,
17894 put it in a `::detail` namespace and qualify the call as `detail::helper(t);`.
17895 An unqualified call becomes a customization point where any function `helper` in the namespace of `t`'s type can be invoked;
17896 this can cause problems like [unintentionally invoking unconstrained function templates](#Rt-unconstrained-adl).
17901 * In a template, flag an unqualified call to a nonmember function that passes a variable of dependent type when there is a nonmember function of the same name in the template's namespace.
17904 ## <a name="SS-temp-hier"></a>T.temp-hier: Template and hierarchy rules:
17906 Templates are the backbone of C++'s support for generic programming and class hierarchies the backbone of its support
17907 for object-oriented programming.
17908 The two language mechanisms can be used effectively in combination, but a few design pitfalls must be avoided.
17910 ### <a name="Rt-hier"></a>T.80: Do not naively templatize a class hierarchy
17914 Templating a class hierarchy that has many functions, especially many virtual functions, can lead to code bloat.
17918 template<typename T>
17919 struct Container { // an interface
17920 virtual T* get(int i);
17921 virtual T* first();
17923 virtual void sort();
17926 template<typename T>
17927 class Vector : public Container<T> {
17935 It is probably a dumb idea to define a `sort` as a member function of a container, but it is not unheard of and it makes a good example of what not to do.
17937 Given this, the compiler cannot know if `vector<int>::sort()` is called, so it must generate code for it.
17938 Similar for `vector<string>::sort()`.
17939 Unless those two functions are called that's code bloat.
17940 Imagine what this would do to a class hierarchy with dozens of member functions and dozens of derived classes with many instantiations.
17944 In many cases you can provide a stable interface by not parameterizing a base;
17945 see ["stable base"](#Rt-abi) and [OO and GP](#Rt-generic-oo)
17949 * Flag virtual functions that depend on a template argument. ??? False positives
17951 ### <a name="Rt-array"></a>T.81: Do not mix hierarchies and arrays
17955 An array of derived classes can implicitly "decay" to a pointer to a base class with potential disastrous results.
17959 Assume that `Apple` and `Pear` are two kinds of `Fruit`s.
17961 void maul(Fruit* p)
17963 *p = Pear{}; // put a Pear into *p
17964 p[1] = Pear{}; // put a Pear into p[1]
17967 Apple aa [] = { an_apple, another_apple }; // aa contains Apples (obviously!)
17970 Apple& a0 = &aa[0]; // a Pear?
17971 Apple& a1 = &aa[1]; // a Pear?
17973 Probably, `aa[0]` will be a `Pear` (without the use of a cast!).
17974 If `sizeof(Apple) != sizeof(Pear)` the access to `aa[1]` will not be aligned to the proper start of an object in the array.
17975 We have a type violation and possibly (probably) a memory corruption.
17976 Never write such code.
17978 Note that `maul()` violates the a [`T*` points to an individual object rule](#Rf-ptr).
17980 **Alternative**: Use a proper (templatized) container:
17982 void maul2(Fruit* p)
17984 *p = Pear{}; // put a Pear into *p
17987 vector<Apple> va = { an_apple, another_apple }; // va contains Apples (obviously!)
17989 maul2(va); // error: cannot convert a vector<Apple> to a Fruit*
17990 maul2(&va[0]); // you asked for it
17992 Apple& a0 = &va[0]; // a Pear?
17994 Note that the assignment in `maul2()` violated the [no-slicing rule](#Res-slice).
17998 * Detect this horror!
18000 ### <a name="Rt-linear"></a>T.82: Linearize a hierarchy when virtual functions are undesirable
18014 ### <a name="Rt-virtual"></a>T.83: Do not declare a member function template virtual
18018 C++ does not support that.
18019 If it did, vtbls could not be generated until link time.
18020 And in general, implementations must deal with dynamic linking.
18022 ##### Example, don't
18027 virtual bool intersect(T* p); // error: template cannot be virtual
18032 We need a rule because people keep asking about this
18036 Double dispatch, visitors, calculate which function to call
18040 The compiler handles that.
18042 ### <a name="Rt-abi"></a>T.84: Use a non-template core implementation to provide an ABI-stable interface
18046 Improve stability of code.
18051 It could be a base class:
18053 struct Link_base { // stable
18058 template<typename T> // templated wrapper to add type safety
18059 struct Link : Link_base {
18064 Link_base* first; // first element (if any)
18065 int sz; // number of elements
18066 void add_front(Link_base* p);
18070 template<typename T>
18071 class List : List_base {
18073 void put_front(const T& e) { add_front(new Link<T>{e}); } // implicit cast to Link_base
18074 T& front() { static_cast<Link<T>*>(first).val; } // explicit cast back to Link<T>
18081 Now there is only one copy of the operations linking and unlinking elements of a `List`.
18082 The `Link` and `List` classes do nothing but type manipulation.
18084 Instead of using a separate "base" type, another common technique is to specialize for `void` or `void*` and have the general template for `T` be just the safely-encapsulated casts to and from the core `void` implementation.
18086 **Alternative**: Use a [Pimpl](#Ri-pimpl) implementation.
18092 ## <a name="SS-variadic"></a>T.var: Variadic template rules
18096 ### <a name="Rt-variadic"></a>T.100: Use variadic templates when you need a function that takes a variable number of arguments of a variety of types
18100 Variadic templates is the most general mechanism for that, and is both efficient and type-safe. Don't use C varargs.
18108 * Flag uses of `va_arg` in user code.
18110 ### <a name="Rt-variadic-pass"></a>T.101: ??? How to pass arguments to a variadic template ???
18118 ??? beware of move-only and reference arguments
18124 ### <a name="Rt-variadic-process"></a>T.102: How to process arguments to a variadic template
18132 ??? forwarding, type checking, references
18138 ### <a name="Rt-variadic-not"></a>T.103: Don't use variadic templates for homogeneous argument lists
18142 There are more precise ways of specifying a homogeneous sequence, such as an `initializer_list`.
18152 ## <a name="SS-meta"></a>T.meta: Template metaprogramming (TMP)
18154 Templates provide a general mechanism for compile-time programming.
18156 Metaprogramming is programming where at least one input or one result is a type.
18157 Templates offer Turing-complete (modulo memory capacity) duck typing at compile time.
18158 The syntax and techniques needed are pretty horrendous.
18160 ### <a name="Rt-metameta"></a>T.120: Use template metaprogramming only when you really need to
18164 Template metaprogramming is hard to get right, slows down compilation, and is often very hard to maintain.
18165 However, there are real-world examples where template metaprogramming provides better performance than any alternative short of expert-level assembly code.
18166 Also, there are real-world examples where template metaprogramming expresses the fundamental ideas better than run-time code.
18167 For example, if you really need AST manipulation at compile time (e.g., for optional matrix operation folding) there may be no other way in C++.
18177 Instead, use concepts. But see [How to emulate concepts if you don't have language support](#Rt-emulate).
18183 **Alternative**: If the result is a value, rather than a type, use a [`constexpr` function](#Rt-fct).
18187 If you feel the need to hide your template metaprogramming in macros, you have probably gone too far.
18189 ### <a name="Rt-emulate"></a>T.121: Use template metaprogramming primarily to emulate concepts
18193 Until concepts become generally available, we need to emulate them using TMP.
18194 Use cases that require concepts (e.g. overloading based on concepts) are among the most common (and simple) uses of TMP.
18198 template<typename Iter>
18199 /*requires*/ enable_if<random_access_iterator<Iter>, void>
18200 advance(Iter p, int n) { p += n; }
18202 template<typename Iter>
18203 /*requires*/ enable_if<forward_iterator<Iter>, void>
18204 advance(Iter p, int n) { assert(n >= 0); while (n--) ++p;}
18208 Such code is much simpler using concepts:
18210 void advance(RandomAccessIterator p, int n) { p += n; }
18212 void advance(ForwardIterator p, int n) { assert(n >= 0); while (n--) ++p;}
18218 ### <a name="Rt-tmp"></a>T.122: Use templates (usually template aliases) to compute types at compile time
18222 Template metaprogramming is the only directly supported and half-way principled way of generating types at compile time.
18226 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
18230 ??? big object / small object optimization
18236 ### <a name="Rt-fct"></a>T.123: Use `constexpr` functions to compute values at compile time
18240 A function is the most obvious and conventional way of expressing the computation of a value.
18241 Often a `constexpr` function implies less compile-time overhead than alternatives.
18245 "Traits" techniques are mostly replaced by template aliases to compute types and `constexpr` functions to compute values.
18249 template<typename T>
18250 // requires Number<T>
18251 constexpr T pow(T v, int n) // power/exponential
18254 while (n--) res *= v;
18258 constexpr auto f7 = pow(pi, 7);
18262 * Flag template metaprograms yielding a value. These should be replaced with `constexpr` functions.
18264 ### <a name="Rt-std-tmp"></a>T.124: Prefer to use standard-library TMP facilities
18268 Facilities defined in the standard, such as `conditional`, `enable_if`, and `tuple`, are portable and can be assumed to be known.
18278 ### <a name="Rt-lib"></a>T.125: If you need to go beyond the standard-library TMP facilities, use an existing library
18282 Getting advanced TMP facilities is not easy and using a library makes you part of a (hopefully supportive) community.
18283 Write your own "advanced TMP support" only if you really have to.
18293 ## <a name="SS-temp-other"></a>Other template rules
18295 ### <a name="Rt-name"></a>T.140: Name all operations with potential for reuse
18299 Documentation, readability, opportunity for reuse.
18306 int id; // unique identifier
18309 bool same(const Rec& a, const Rec& b)
18311 return a.id == b.id;
18314 vector<Rec*> find_id(const string& name); // find all records for "name"
18316 auto x = find_if(vr.begin(), vr.end(),
18318 if (r.name.size() != n.size()) return false; // name to compare to is in n
18319 for (int i = 0; i < r.name.size(); ++i)
18320 if (tolower(r.name[i]) != tolower(n[i])) return false;
18325 There is a useful function lurking here (case insensitive string comparison), as there often is when lambda arguments get large.
18327 bool compare_insensitive(const string& a, const string& b)
18329 if (a.size() != b.size()) return false;
18330 for (int i = 0; i < a.size(); ++i) if (tolower(a[i]) != tolower(b[i])) return false;
18334 auto x = find_if(vr.begin(), vr.end(),
18335 [&](Rec& r) { compare_insensitive(r.name, n); }
18338 Or maybe (if you prefer to avoid the implicit name binding to n):
18340 auto cmp_to_n = [&n](const string& a) { return compare_insensitive(a, n); };
18342 auto x = find_if(vr.begin(), vr.end(),
18343 [](const Rec& r) { return cmp_to_n(r.name); }
18348 whether functions, lambdas, or operators.
18352 * Lambdas logically used only locally, such as an argument to `for_each` and similar control flow algorithms.
18353 * Lambdas as [initializers](#???)
18357 * (hard) flag similar lambdas
18360 ### <a name="Rt-lambda"></a>T.141: Use an unnamed lambda if you need a simple function object in one place only
18364 That makes the code concise and gives better locality than alternatives.
18368 auto earlyUsersEnd = std::remove_if(users.begin(), users.end(),
18369 [](const User &a) { return a.id > 100; });
18374 Naming a lambda can be useful for clarity even if it is used only once.
18378 * Look for identical and near identical lambdas (to be replaced with named functions or named lambdas).
18380 ### <a name="Rt-var"></a>T.142?: Use template variables to simplify notation
18384 Improved readability.
18394 ### <a name="Rt-nongeneric"></a>T.143: Don't write unintentionally nongeneric code
18398 Generality. Reusability. Don't gratuitously commit to details; use the most general facilities available.
18402 Use `!=` instead of `<` to compare iterators; `!=` works for more objects because it doesn't rely on ordering.
18404 for (auto i = first; i < last; ++i) { // less generic
18408 for (auto i = first; i != last; ++i) { // good; more generic
18412 Of course, range-`for` is better still where it does what you want.
18416 Use the least-derived class that has the functionality you need.
18424 class Derived1 : public Base {
18429 class Derived2 : public Base {
18434 // bad, unless there is a specific reason for limiting to Derived1 objects only
18435 void my_func(Derived1& param)
18441 // good, uses only Base interface so only commit to that
18442 void my_func(Base& param)
18450 * Flag comparison of iterators using `<` instead of `!=`.
18451 * Flag `x.size() == 0` when `x.empty()` or `x.is_empty()` is available. Emptiness works for more containers than size(), because some containers don't know their size or are conceptually of unbounded size.
18452 * Flag functions that take a pointer or reference to a more-derived type but only use functions declared in a base type.
18454 ### <a name="Rt-specialize-function"></a>T.144: Don't specialize function templates
18458 You can't partially specialize a function template per language rules. You can fully specialize a function template but you almost certainly want to overload instead -- because function template specializations don't participate in overloading, they don't act as you probably wanted. Rarely, you should actually specialize by delegating to a class template that you can specialize properly.
18464 **Exceptions**: If you do have a valid reason to specialize a function template, just write a single function template that delegates to a class template, then specialize the class template (including the ability to write partial specializations).
18468 * Flag all specializations of a function template. Overload instead.
18471 ### <a name="Rt-check-class"></a>T.150: Check that a class matches a concept using `static_assert`
18475 If you intend for a class to match a concept, verifying that early saves users pain.
18482 X(const X&) = default;
18484 X& operator=(const X&) = default;
18488 Somewhere, possibly in an implementation file, let the compiler check the desired properties of `X`:
18490 static_assert(Default_constructible<X>); // error: X has no default constructor
18491 static_assert(Copyable<X>); // error: we forgot to define X's move constructor
18498 # <a name="S-cpl"></a>CPL: C-style programming
18500 C and C++ are closely related languages.
18501 They both originate in "Classic C" from 1978 and have evolved in ISO committees since then.
18502 Many attempts have been made to keep them compatible, but neither is a subset of the other.
18506 * [CPL.1: Prefer C++ to C](#Rcpl-C)
18507 * [CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++](#Rcpl-subset)
18508 * [CPL.3: If you must use C for interfaces, use C++ in the calling code using such interfaces](#Rcpl-interface)
18510 ### <a name="Rcpl-C"></a>CPL.1: Prefer C++ to C
18514 C++ provides better type checking and more notational support.
18515 It provides better support for high-level programming and often generates faster code.
18521 int* pi = pv; // not C++
18522 *pi = 999; // overwrite sizeof(int) bytes near &ch
18524 The rules for implicit casting to and from `void*` in C are subtle and unenforced.
18525 In particular, this example violates a rule against converting to a type with stricter alignment.
18529 Use a C++ compiler.
18531 ### <a name="Rcpl-subset"></a>CPL.2: If you must use C, use the common subset of C and C++, and compile the C code as C++
18535 That subset can be compiled with both C and C++ compilers, and when compiled as C++ is better type checked than "pure C."
18539 int* p1 = malloc(10 * sizeof(int)); // not C++
18540 int* p2 = static_cast<int*>(malloc(10 * sizeof(int))); // not C, C-style C++
18541 int* p3 = new int[10]; // not C
18542 int* p4 = (int*) malloc(10 * sizeof(int)); // both C and C++
18546 * Flag if using a build mode that compiles code as C.
18548 * The C++ compiler will enforce that the code is valid C++ unless you use C extension options.
18550 ### <a name="Rcpl-interface"></a>CPL.3: If you must use C for interfaces, use C++ in the calling code using such interfaces
18554 C++ is more expressive than C and offers better support for many types of programming.
18558 For example, to use a 3rd party C library or C systems interface, define the low-level interface in the common subset of C and C++ for better type checking.
18559 Whenever possible encapsulate the low-level interface in an interface that follows the C++ guidelines (for better abstraction, memory safety, and resource safety) and use that C++ interface in C++ code.
18563 You can call C from C++:
18566 double sqrt(double);
18569 extern "C" double sqrt(double);
18575 You can call C++ from C:
18578 X call_f(struct Y*, int);
18581 extern "C" X call_f(Y* p, int i)
18583 return p->f(i); // possibly a virtual function call
18590 # <a name="S-source"></a>SF: Source files
18592 Distinguish between declarations (used as interfaces) and definitions (used as implementations).
18593 Use header files to represent interfaces and to emphasize logical structure.
18595 Source file rule summary:
18597 * [SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention](#Rs-file-suffix)
18598 * [SF.2: A `.h` file may not contain object definitions or non-inline function definitions](#Rs-inline)
18599 * [SF.3: Use `.h` files for all declarations used in multiple source files](#Rs-declaration-header)
18600 * [SF.4: Include `.h` files before other declarations in a file](#Rs-include-order)
18601 * [SF.5: A `.cpp` file must include the `.h` file(s) that defines its interface](#Rs-consistency)
18602 * [SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope (only)](#Rs-using)
18603 * [SF.7: Don't write `using namespace` at global scope in a header file](#Rs-using-directive)
18604 * [SF.8: Use `#include` guards for all `.h` files](#Rs-guards)
18605 * [SF.9: Avoid cyclic dependencies among source files](#Rs-cycles)
18606 * [SF.10: Avoid dependencies on implicitly `#include`d names](#Rs-implicit)
18607 * [SF.11: Header files should be self-contained](#Rs-contained)
18609 * [SF.20: Use `namespace`s to express logical structure](#Rs-namespace)
18610 * [SF.21: Don't use an unnamed (anonymous) namespace in a header](#Rs-unnamed)
18611 * [SF.22: Use an unnamed (anonymous) namespace for all internal/nonexported entities](#Rs-unnamed2)
18613 ### <a name="Rs-file-suffix"></a>SF.1: Use a `.cpp` suffix for code files and `.h` for interface files if your project doesn't already follow another convention
18617 It's a longstanding convention.
18618 But consistency is more important, so if your project uses something else, follow that.
18622 This convention reflects a common use pattern:
18623 Headers are more often shared with C to compile as both C++ and C, which typically uses `.h`,
18624 and it's easier to name all headers `.h` instead of having different extensions for just those headers that are intended to be shared with C.
18625 On the other hand, implementation files are rarely shared with C and so should typically be distinguished from `.c` files,
18626 so it's normally best to name all C++ implementation files something else (such as `.cpp`).
18628 The specific names `.h` and `.cpp` are not required (just recommended as a default) and other names are in widespread use.
18629 Examples are `.hh`, `.C`, and `.cxx`. Use such names equivalently.
18630 In this document, we refer to `.h` and `.cpp` as a shorthand for header and implementation files,
18631 even though the actual extension may be different.
18633 Your IDE (if you use one) may have strong opinions about suffixes.
18638 extern int a; // a declaration
18642 int a; // a definition
18643 void foo() { ++a; }
18645 `foo.h` provides the interface to `foo.cpp`. Global variables are best avoided.
18650 int a; // a definition
18651 void foo() { ++a; }
18653 `#include <foo.h>` twice in a program and you get a linker error for two one-definition-rule violations.
18657 * Flag non-conventional file names.
18658 * Check that `.h` and `.cpp` (and equivalents) follow the rules below.
18660 ### <a name="Rs-inline"></a>SF.2: A `.h` file may not contain object definitions or non-inline function definitions
18664 Including entities subject to the one-definition rule leads to linkage errors.
18671 int xx() { return x+x; }
18682 Linking `file1.cpp` and `file2.cpp` will give two linker errors.
18684 **Alternative formulation**: A `.h` file must contain only:
18686 * `#include`s of other `.h` files (possibly with include guards)
18688 * class definitions
18689 * function declarations
18690 * `extern` declarations
18691 * `inline` function definitions
18692 * `constexpr` definitions
18693 * `const` definitions
18694 * `using` alias definitions
18699 Check the positive list above.
18701 ### <a name="Rs-declaration-header"></a>SF.3: Use `.h` files for all declarations used in multiple source files
18705 Maintainability. Readability.
18710 void bar() { cout << "bar\n"; }
18714 void foo() { bar(); }
18716 A maintainer of `bar` cannot find all declarations of `bar` if its type needs changing.
18717 The user of `bar` cannot know if the interface used is complete and correct. At best, error messages come (late) from the linker.
18721 * Flag declarations of entities in other source files not placed in a `.h`.
18723 ### <a name="Rs-include-order"></a>SF.4: Include `.h` files before other declarations in a file
18727 Minimize context dependencies and increase readability.
18732 #include <algorithm>
18735 // ... my code here ...
18741 // ... my code here ...
18743 #include <algorithm>
18748 This applies to both `.h` and `.cpp` files.
18752 There is an argument for insulating code from declarations and macros in header files by `#including` headers *after* the code we want to protect
18753 (as in the example labeled "bad").
18756 * that only works for one file (at one level): Use that technique in a header included with other headers and the vulnerability reappears.
18757 * a namespace (an "implementation namespace") can protect against many context dependencies.
18758 * full protection and flexibility require modules.
18762 * [Working Draft, Extensions to C++ for Modules](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4592.pdf)
18763 * [Modules, Componentization, and Transition](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0141r0.pdf)
18769 ### <a name="Rs-consistency"></a>SF.5: A `.cpp` file must include the `.h` file(s) that defines its interface
18773 This enables the compiler to do an early consistency check.
18783 void foo(int) { /* ... */ }
18784 int bar(double) { /* ... */ }
18785 double foobar(int);
18787 The errors will not be caught until link time for a program calling `bar` or `foobar`.
18799 void foo(int) { /* ... */ }
18800 int bar(double) { /* ... */ }
18801 double foobar(int); // error: wrong return type
18803 The return-type error for `foobar` is now caught immediately when `foo.cpp` is compiled.
18804 The argument-type error for `bar` cannot be caught until link time because of the possibility of overloading, but systematic use of `.h` files increases the likelihood that it is caught earlier by the programmer.
18810 ### <a name="Rs-using"></a>SF.6: Use `using namespace` directives for transition, for foundation libraries (such as `std`), or within a local scope (only)
18814 `using namespace` can lead to name clashes, so it should be used sparingly.
18815 However, it is not always possible to qualify every name from a namespace in user code (e.g., during transition)
18816 and sometimes a namespace is so fundamental and prevalent in a code base, that consistent qualification would be verbose and distracting.
18822 #include <iostream>
18824 #include <algorithm>
18826 using namespace std;
18830 Here (obviously), the standard library is used pervasively and apparently no other library is used, so requiring `std::` everywhere
18831 could be distracting.
18835 The use of `using namespace std;` leaves the programmer open to a name clash with a name from the standard library
18838 using namespace std;
18844 return sqrt(x); // error
18847 However, this is not particularly likely to lead to a resolution that is not an error and
18848 people who use `using namespace std` are supposed to know about `std` and about this risk.
18852 A `.cpp` file is a form of local scope.
18853 There is little difference in the opportunities for name clashes in an N-line `.cpp` containing a `using namespace X`,
18854 an N-line function containing a `using namespace X`,
18855 and M functions each containing a `using namespace X`with N lines of code in total.
18859 [Don't write `using namespace` in a header file](#Rs-using-directive).
18863 Flag multiple `using namespace` directives for different namespaces in a single source file.
18865 ### <a name="Rs-using-directive"></a>SF.7: Don't write `using namespace` at global scope in a header file
18869 Doing so takes away an `#include`r's ability to effectively disambiguate and to use alternatives. It also makes `#include`d headers order-dependent as they may have different meaning when included in different orders.
18874 #include <iostream>
18875 using namespace std; // bad
18880 bool copy(/*... some parameters ...*/); // some function that happens to be named copy
18883 copy(/*...*/); // now overloads local ::copy and std::copy, could be ambiguous
18888 Flag `using namespace` at global scope in a header file.
18890 ### <a name="Rs-guards"></a>SF.8: Use `#include` guards for all `.h` files
18894 To avoid files being `#include`d several times.
18896 In order to avoid include guard collisions, do not just name the guard after the filename.
18897 Be sure to also include a key and good differentiator, such as the name of library or component
18898 the header file is part of.
18903 #ifndef LIBRARY_FOOBAR_H
18904 #define LIBRARY_FOOBAR_H
18905 // ... declarations ...
18906 #endif // LIBRARY_FOOBAR_H
18910 Flag `.h` files without `#include` guards.
18914 Some implementations offer vendor extensions like `#pragma once` as alternative to include guards.
18915 It is not standard and it is not portable. It injects the hosting machine's filesystem semantics
18916 into your program, in addition to locking you down to a vendor.
18917 Our recommendation is to write in ISO C++: See [rule P.2](#Rp-Cplusplus).
18919 ### <a name="Rs-cycles"></a>SF.9: Avoid cyclic dependencies among source files
18923 Cycles complicates comprehension and slows down compilation.
18924 Complicates conversion to use language-supported modules (when they become available).
18928 Eliminate cycles; don't just break them with `#include` guards.
18946 ### <a name="Rs-implicit"></a>SF.10: Avoid dependencies on implicitly `#include`d names
18951 Avoid having to change `#include`s if an `#include`d header changes.
18952 Avoid accidentally becoming dependent on implementation details and logically separate entities included in a header.
18956 #include <iostream>
18957 using namespace std;
18963 getline(cin, s); // error: getline() not defined
18964 if (s == "surprise") { // error == not defined
18969 `<iostream>` exposes the definition of `std::string` ("why?" makes for a fun trivia question),
18970 but it is not required to do so by transitively including the entire `<string>` header,
18971 resulting in the popular beginner question "why doesn't `getline(cin,s);` work?"
18972 or even an occasional "`string`s cannot be compared with `==`).
18974 The solution is to explicitly `#include <string>`:
18976 #include <iostream>
18978 using namespace std;
18984 getline(cin, s); // fine
18985 if (s == "surprise") { // fine
18992 Some headers exist exactly to collect a set of consistent declarations from a variety of headers.
18995 // basic_std_lib.h:
19000 #include <iostream>
19004 a user can now get that set of declarations with a single `#include`"
19006 #include "basic_std_lib.h"
19008 This rule against implicit inclusion is not meant to prevent such deliberate aggregation.
19012 Enforcement would require some knowledge about what in a header is meant to be "exported" to users and what is there to enable implementation.
19013 No really good solution is possible until we have modules.
19015 ### <a name="Rs-contained"></a>SF.11: Header files should be self-contained
19019 Usability, headers should be simple to use and work when included on their own.
19020 Headers should encapsulate the functionality they provide.
19021 Avoid clients of a header having to manage that header's dependencies.
19025 #include "helpers.h"
19026 // helpers.h depends on std::string and includes <string>
19030 Failing to follow this results in difficult to diagnose errors for clients of a header.
19034 A test should verify that the header file itself compiles or that a cpp file which only includes the header file compiles.
19036 ### <a name="Rs-namespace"></a>SF.20: Use `namespace`s to express logical structure
19050 ### <a name="Rs-unnamed"></a>SF.21: Don't use an unnamed (anonymous) namespace in a header
19054 It is almost always a bug to mention an unnamed namespace in a header file.
19062 * Flag any use of an anonymous namespace in a header file.
19064 ### <a name="Rs-unnamed2"></a>SF.22: Use an unnamed (anonymous) namespace for all internal/nonexported entities
19068 Nothing external can depend on an entity in a nested unnamed namespace.
19069 Consider putting every definition in an implementation source file in an unnamed namespace unless that is defining an "external/exported" entity.
19073 An API class and its members can't live in an unnamed namespace; but any "helper" class or function that is defined in an implementation source file should be at an unnamed namespace scope.
19081 # <a name="S-stdlib"></a>SL: The Standard Library
19083 Using only the bare language, every task is tedious (in any language).
19084 Using a suitable library any task can be reasonably simple.
19086 The standard library has steadily grown over the years.
19087 Its description in the standard is now larger than that of the language features.
19088 So, it is likely that this library section of the guidelines will eventually grow in size to equal or exceed all the rest.
19090 << ??? We need another level of rule numbering ??? >>
19092 C++ Standard Library component summary:
19094 * [SL.con: Containers](#SS-con)
19095 * [SL.str: String](#SS-string)
19096 * [SL.io: Iostream](#SS-io)
19097 * [SL.regex: Regex](#SS-regex)
19098 * [SL.chrono: Time](#SS-chrono)
19099 * [SL.C: The C Standard Library](#SS-clib)
19101 Standard-library rule summary:
19103 * [SL.1: Use libraries wherever possible](#Rsl-lib)
19104 * [SL.2: Prefer the standard library to other libraries](#Rsl-sl)
19105 * [SL.3: Do not add non-standard entities to namespace `std`](#sl-std)
19106 * [SL.4: Use the standard library in a type-safe manner](#sl-safe)
19109 ### <a name="Rsl-lib"></a>SL.1: Use libraries wherever possible
19113 Save time. Don't re-invent the wheel.
19114 Don't replicate the work of others.
19115 Benefit from other people's work when they make improvements.
19116 Help other people when you make improvements.
19118 ### <a name="Rsl-sl"></a>SL.2: Prefer the standard library to other libraries
19122 More people know the standard library.
19123 It is more likely to be stable, well-maintained, and widely available than your own code or most other libraries.
19126 ### <a name="sl-std"></a>SL.3: Do not add non-standard entities to namespace `std`
19130 Adding to `std` may change the meaning of otherwise standards conforming code.
19131 Additions to `std` may clash with future versions of the standard.
19139 Possible, but messy and likely to cause problems with platforms.
19141 ### <a name="sl-safe"></a>SL.4: Use the standard library in a type-safe manner
19145 Because, obviously, breaking this rule can lead to undefined behavior, memory corruption, and all kinds of other bad errors.
19149 This is a semi-philosophical meta-rule, which needs many supporting concrete rules.
19150 We need it as an umbrella for the more specific rules.
19152 Summary of more specific rules:
19154 * [SL.4: Use the standard library in a type-safe manner](#sl-safe)
19157 ## <a name="SS-con"></a>SL.con: Containers
19161 Container rule summary:
19163 * [SL.con.1: Prefer using STL `array` or `vector` instead of a C array](#Rsl-arrays)
19164 * [SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container](#Rsl-vector)
19165 * [SL.con.3: Avoid bounds errors](#Rsl-bounds)
19168 ### <a name="Rsl-arrays"></a>SL.con.1: Prefer using STL `array` or `vector` instead of a C array
19172 C arrays are less safe, and have no advantages over `array` and `vector`.
19173 For a fixed-length array, use `std::array`, which does not degenerate to a pointer when passed to a function and does know its size.
19174 Also, like a built-in array, a stack-allocated `std::array` keeps its elements on the stack.
19175 For a variable-length array, use `std::vector`, which additionally can change its size and handles memory allocation.
19179 int v[SIZE]; // BAD
19181 std::array<int, SIZE> w; // ok
19185 int* v = new int[initial_size]; // BAD, owning raw pointer
19186 delete[] v; // BAD, manual delete
19188 std::vector<int> w(initial_size); // ok
19192 Use `gsl::span` for non-owning references into a container.
19196 Comparing the performance of a fixed-sized array allocated on the stack against a `vector` with its elements on the free store is bogus.
19197 You could just as well compare a `std::array` on the stack against the result of a `malloc()` accessed through a pointer.
19198 For most code, even the difference between stack allocation and free-store allocation doesn't matter, but the convenience and safety of `vector` does.
19199 People working with code for which that difference matters are quite capable of choosing between `array` and `vector`.
19203 * Flag declaration of a C array inside a function or class that also declares an STL container (to avoid excessive noisy warnings on legacy non-STL code). To fix: At least change the C array to a `std::array`.
19205 ### <a name="Rsl-vector"></a>SL.con.2: Prefer using STL `vector` by default unless you have a reason to use a different container
19209 `vector` and `array` are the only standard containers that offer the following advantages:
19211 * the fastest general-purpose access (random access, including being vectorization-friendly);
19212 * the fastest default access pattern (begin-to-end or end-to-begin is prefetcher-friendly);
19213 * the lowest space overhead (contiguous layout has zero per-element overhead, which is cache-friendly).
19215 Usually you need to add and remove elements from the container, so use `vector` by default; if you don't need to modify the container's size, use `array`.
19217 Even when other containers seem more suited, such a `map` for O(log N) lookup performance or a `list` for efficient insertion in the middle, a `vector` will usually still perform better for containers up to a few KB in size.
19221 `string` should not be used as a container of individual characters. A `string` is a textual string; if you want a container of characters, use `vector</*char_type*/>` or `array</*char_type*/>` instead.
19225 If you have a good reason to use another container, use that instead. For example:
19227 * If `vector` suits your needs but you don't need the container to be variable size, use `array` instead.
19229 * If you want a dictionary-style lookup container that guarantees O(K) or O(log N) lookups, the container will be larger (more than a few KB) and you perform frequent inserts so that the overhead of maintaining a sorted `vector` is infeasible, go ahead and use an `unordered_map` or `map` instead.
19233 To initialize a vector with a number of elements, use `()`-initialization.
19234 To initialize a vector with a list of elements, use `{}`-initialization.
19236 vector<int> v1(20); // v1 has 20 elements with the value 0 (vector<int>{})
19237 vector<int> v2 {20}; // v2 has 1 element with the value 20
19239 [Prefer the {}-initializer syntax](#Res-list).
19243 * Flag a `vector` whose size never changes after construction (such as because it's `const` or because no non-`const` functions are called on it). To fix: Use an `array` instead.
19245 ### <a name="Rsl-bounds"></a>SL.con.3: Avoid bounds errors
19249 Read or write beyond an allocated range of elements typically leads to bad errors, wrong results, crashes, and security violations.
19253 The standard-library functions that apply to ranges of elements all have (or could have) bounds-safe overloads that take `span`.
19254 Standard types such as `vector` can be modified to perform bounds-checks under the bounds profile (in a compatible way, such as by adding contracts), or used with `at()`.
19256 Ideally, the in-bounds guarantee should be statically enforced.
19259 * a range-`for` cannot loop beyond the range of the container to which it is applied
19260 * a `v.begin(),v.end()` is easily determined to be bounds safe
19262 Such loops are as fast as any unchecked/unsafe equivalent.
19264 Often a simple pre-check can eliminate the need for checking of individual indices.
19267 * for `v.begin(),v.begin()+i` the `i` can easily be checked against `v.size()`
19269 Such loops can be much faster than individually checked element accesses.
19275 array<int, 10> a, b;
19276 memset(a.data(), 0, 10); // BAD, and contains a length error (length = 10 * sizeof(int))
19277 memcmp(a.data(), b.data(), 10); // BAD, and contains a length error (length = 10 * sizeof(int))
19280 Also, `std::array<>::fill()` or `std::fill()` or even an empty initializer are better candidate than `memset()`.
19282 ##### Example, good
19286 array<int, 10> a, b, c{}; // c is initialized to zero
19288 fill(b.begin(), b.end(), 0); // std::fill()
19289 fill(b, 0); // std::fill() + Ranges TS
19298 If code is using an unmodified standard library, then there are still workarounds that enable use of `std::array` and `std::vector` in a bounds-safe manner. Code can call the `.at()` member function on each class, which will result in an `std::out_of_range` exception being thrown. Alternatively, code can call the `at()` free function, which will result in fail-fast (or a customized action) on a bounds violation.
19300 void f(std::vector<int>& v, std::array<int, 12> a, int i)
19302 v[0] = a[0]; // BAD
19303 v.at(0) = a[0]; // OK (alternative 1)
19304 at(v, 0) = a[0]; // OK (alternative 2)
19306 v.at(0) = a[i]; // BAD
19307 v.at(0) = a.at(i); // OK (alternative 1)
19308 v.at(0) = at(a, i); // OK (alternative 2)
19313 * Issue a diagnostic for any call to a standard-library function that is not bounds-checked.
19314 ??? insert link to a list of banned functions
19316 This rule is part of the [bounds profile](#SS-bounds).
19320 * Impact on the standard library will require close coordination with WG21, if only to ensure compatibility even if never standardized.
19321 * We are considering specifying bounds-safe overloads for stdlib (especially C stdlib) functions like `memcmp` and shipping them in the GSL.
19322 * For existing stdlib functions and types like `vector` that are not fully bounds-checked, the goal is for these features to be bounds-checked when called from code with the bounds profile on, and unchecked when called from legacy code, possibly using contracts (concurrently being proposed by several WG21 members).
19326 ## <a name="SS-string"></a>SL.str: String
19328 Text manipulation is a huge topic.
19329 `std::string` doesn't cover all of it.
19330 This section primarily tries to clarify `std::string`'s relation to `char*`, `zstring`, `string_view`, and `gsl::string_span`.
19331 The important issue of non-ASCII character sets and encodings (e.g., `wchar_t`, Unicode, and UTF-8) will be covered elsewhere.
19333 **See also**: [regular expressions](#SS-regex)
19335 Here, we use "sequence of characters" or "string" to refer to a sequence of characters meant to be read as text (somehow, eventually).
19340 * [SL.str.1: Use `std::string` to own character sequences](#Rstr-string)
19341 * [SL.str.2: Use `std::string_view` or `gsl::string_span` to refer to character sequences](#Rstr-view)
19342 * [SL.str.3: Use `zstring` or `czstring` to refer to a C-style, zero-terminated, sequence of characters](#Rstr-zstring)
19343 * [SL.str.4: Use `char*` to refer to a single character](#Rstr-char*)
19344 * [SL.str.5: Use `std::byte` to refer to byte values that do not necessarily represent characters](#Rstr-byte)
19346 * [SL.str.10: Use `std::string` when you need to perform locale-sensitive string operations](#Rstr-locale)
19347 * [SL.str.11: Use `gsl::string_span` rather than `std::string_view` when you need to mutate a string](#Rstr-span)
19348 * [SL.str.12: Use the `s` suffix for string literals meant to be standard-library `string`s](#Rstr-s)
19352 * [F.24 span](#Rf-range)
19353 * [F.25 zstring](#Rf-zstring)
19356 ### <a name="Rstr-string"></a>SL.str.1: Use `std::string` to own character sequences
19360 `string` correctly handles allocation, ownership, copying, gradual expansion, and offers a variety of useful operations.
19364 vector<string> read_until(const string& terminator)
19366 vector<string> res;
19367 for (string s; cin >> s && s != terminator; ) // read a word
19372 Note how `>>` and `!=` are provided for `string` (as examples of useful operations) and there are no explicit
19373 allocations, deallocations, or range checks (`string` takes care of those).
19375 In C++17, we might use `string_view` as the argument, rather than `const string*` to allow more flexibility to callers:
19377 vector<string> read_until(string_view terminator) // C++17
19379 vector<string> res;
19380 for (string s; cin >> s && s != terminator; ) // read a word
19385 The `gsl::string_span` is a current alternative offering most of the benefits of `std::string_view` for simple examples:
19387 vector<string> read_until(string_span terminator)
19389 vector<string> res;
19390 for (string s; cin >> s && s != terminator; ) // read a word
19397 Don't use C-style strings for operations that require non-trivial memory management
19399 char* cat(const char* s1, const char* s2) // beware!
19400 // return s1 + '.' + s2
19402 int l1 = strlen(s1);
19403 int l2 = strlen(s2);
19404 char* p = (char*) malloc(l1 + l2 + 2);
19407 strcpy(p + l1 + 1, s2, l2);
19408 p[l1 + l2 + 1] = 0;
19412 Did we get that right?
19413 Will the caller remember to `free()` the returned pointer?
19414 Will this code pass a security review?
19418 Do not assume that `string` is slower than lower-level techniques without measurement and remember than not all code is performance critical.
19419 [Don't optimize prematurely](#Rper-Knuth)
19425 ### <a name="Rstr-view"></a>SL.str.2: Use `std::string_view` or `gsl::string_span` to refer to character sequences
19429 `std::string_view` or `gsl::string_span` provides simple and (potentially) safe access to character sequences independently of how
19430 those sequences are allocated and stored.
19434 vector<string> read_until(string_span terminator);
19436 void user(zstring p, const string& s, string_span ss)
19438 auto v1 = read_until(p);
19439 auto v2 = read_until(s);
19440 auto v3 = read_until(ss);
19446 `std::string_view` (C++17) is read-only.
19452 ### <a name="Rstr-zstring"></a>SL.str.3: Use `zstring` or `czstring` to refer to a C-style, zero-terminated, sequence of characters
19457 Statement of intent.
19458 A plain `char*` can be a pointer to a single character, a pointer to an array of characters, a pointer to a C-style (zero-terminated) string, or even to a small integer.
19459 Distinguishing these alternatives prevents misunderstandings and bugs.
19463 void f1(const char* s); // s is probably a string
19465 All we know is that it is supposed to be the nullptr or point to at least one character
19467 void f1(zstring s); // s is a C-style string or the nullptr
19468 void f1(czstring s); // s is a C-style string constant or the nullptr
19469 void f1(std::byte* s); // s is a pointer to a byte (C++17)
19473 Don't convert a C-style string to `string` unless there is a reason to.
19477 Like any other "plain pointer", a `zstring` should not represent ownership.
19481 There are billions of lines of C++ "out there", most use `char*` and `const char*` without documenting intent.
19482 They are used in a wide variety of ways, including to represent ownership and as generic pointers to memory (instead of `void*`).
19483 It is hard to separate these uses, so this guideline is hard to follow.
19484 This is one of the major sources of bugs in C and C++ programs, so it is worthwhile to follow this guideline wherever feasible..
19488 * Flag uses of `[]` on a `char*`
19489 * Flag uses of `delete` on a `char*`
19490 * Flag uses of `free()` on a `char*`
19492 ### <a name="Rstr-char*"></a>SL.str.4: Use `char*` to refer to a single character
19496 The variety of uses of `char*` in current code is a major source of errors.
19500 char arr[] = {'a', 'b', 'c'};
19502 void print(const char* p)
19509 print(arr); // run-time error; potentially very bad
19512 The array `arr` is not a C-style string because it is not zero-terminated.
19516 See [`zstring`](#Rstr-zstring), [`string`](#Rstr-string), and [`string_span`](#Rstr-view).
19520 * Flag uses of `[]` on a `char*`
19522 ### <a name="Rstr-byte"></a>SL.str.5: Use `std::byte` to refer to byte values that do not necessarily represent characters
19526 Use of `char*` to represent a pointer to something that is not necessarily a character causes confusion
19527 and disables valuable optimizations.
19542 ### <a name="Rstr-locale"></a>SL.str.10: Use `std::string` when you need to perform locale-sensitive string operations
19546 `std::string` supports standard-library [`locale` facilities](#Rstr-locale)
19560 ### <a name="Rstr-span"></a>SL.str.11: Use `gsl::string_span` rather than `std::string_view` when you need to mutate a string
19564 `std::string_view` is read-only.
19576 The compiler will flag attempts to write to a `string_view`.
19578 ### <a name="Rstr-s"></a>SL.str.12: Use the `s` suffix for string literals meant to be standard-library `string`s
19582 Direct expression of an idea minimizes mistakes.
19586 auto pp1 = make_pair("Tokyo", 9.00); // {C-style string,double} intended?
19587 pair<string, double> pp2 = {"Tokyo", 9.00}; // a bit verbose
19588 auto pp3 = make_pair("Tokyo"s, 9.00); // {std::string,double} // C++14
19589 pair pp4 = {"Tokyo"s, 9.00}; // {std::string,double} // C++17
19598 ## <a name="SS-io"></a>SL.io: Iostream
19600 `iostream`s is a type safe, extensible, formatted and unformatted I/O library for streaming I/O.
19601 It supports multiple (and user extensible) buffering strategies and multiple locales.
19602 It can be used for conventional I/O, reading and writing to memory (string streams),
19603 and user-defines extensions, such as streaming across networks (asio: not yet standardized).
19605 Iostream rule summary:
19607 * [SL.io.1: Use character-level input only when you have to](#Rio-low)
19608 * [SL.io.2: When reading, always consider ill-formed input](#Rio-validate)
19609 * [SL.io.3: Prefer iostreams for I/O](#Rio-streams)
19610 * [SL.io.10: Unless you use `printf`-family functions call `ios_base::sync_with_stdio(false)`](#Rio-sync)
19611 * [SL.io.50: Avoid `endl`](#Rio-endl)
19614 ### <a name="Rio-low"></a>SL.io.1: Use character-level input only when you have to
19618 Unless you genuinely just deal with individual characters, using character-level input leads to the user code performing potentially error-prone
19619 and potentially inefficient composition of tokens out of characters.
19626 while (cin.get(c) && !isspace(c) && i < 128)
19629 // ... handle too long string ....
19632 Better (much simpler and probably faster):
19638 and the `reserve(128)` is probably not worthwhile.
19645 ### <a name="Rio-validate"></a>SL.io.2: When reading, always consider ill-formed input
19649 Errors are typically best handled as soon as possible.
19650 If input isn't validated, every function must be written to cope with bad data (and that is not practical).
19660 ### <a name="Rio-streams"></a>SL.io.3: Prefer `iostream`s for I/O
19664 `iostream`s are safe, flexible, and extensible.
19668 // write a complex number:
19669 complex<double> z{ 3, 4 };
19672 `complex` is a user-defined type and its I/O is defined without modifying the `iostream` library.
19676 // read a file of complex numbers:
19677 for (complex<double> z; cin >> z; )
19682 ??? performance ???
19684 ##### Discussion: `iostream`s vs. the `printf()` family
19686 It is often (and often correctly) pointed out that the `printf()` family has two advantages compared to `iostream`s:
19687 flexibility of formatting and performance.
19688 This has to be weighed against `iostream`s advantages of extensibility to handle user-defined types, resilient against security violations,
19689 implicit memory management, and `locale` handling.
19691 If you need I/O performance, you can almost always do better than `printf()`.
19693 `gets()` `scanf()` using `s`, and `printf()` using `%s` are security hazards (vulnerable to buffer overflow and generally error-prone).
19694 In C11, they are replaced by `gets_s()`, `scanf_s()`, and `printf_s()` as safer alternatives, but they are still not type safe.
19698 Optionally flag `<cstdio>` and `<stdio.h>`.
19700 ### <a name="Rio-sync"></a>SL.io.10: Unless you use `printf`-family functions call `ios_base::sync_with_stdio(false)`
19704 Synchronizing `iostreams` with `printf-style` I/O can be costly.
19705 `cin` and `cout` are by default synchronized with `printf`.
19711 ios_base::sync_with_stdio(false);
19712 // ... use iostreams ...
19719 ### <a name="Rio-endl"></a>SL.io.50: Avoid `endl`
19723 The `endl` manipulator is mostly equivalent to `'\n'` and `"\n"`;
19724 as most commonly used it simply slows down output by doing redundant `flush()`s.
19725 This slowdown can be significant compared to `printf`-style output.
19729 cout << "Hello, World!" << endl; // two output operations and a flush
19730 cout << "Hello, World!\n"; // one output operation and no flush
19734 For `cin`/`cout` (and equivalent) interaction, there is no reason to flush; that's done automatically.
19735 For writing to a file, there is rarely a need to `flush`.
19739 Apart from the (occasionally important) issue of performance,
19740 the choice between `'\n'` and `endl` is almost completely aesthetic.
19742 ## <a name="SS-regex"></a>SL.regex: Regex
19744 `<regex>` is the standard C++ regular expression library.
19745 It supports a variety of regular expression pattern conventions.
19747 ## <a name="SS-chrono"></a>SL.chrono: Time
19749 `<chrono>` (defined in namespace `std::chrono`) provides the notions of `time_point` and `duration` together with functions for
19750 outputting time in various units.
19751 It provides clocks for registering `time_points`.
19753 ## <a name="SS-clib"></a>SL.C: The C Standard Library
19757 C Standard Library rule summary:
19759 * [S.C.1: Don't use setjmp/longjmp](#Rclib-jmp)
19763 ### <a name="Rclib-jmp"></a>SL.C.1: Don't use setjmp/longjmp
19767 a `longjmp` ignores destructors, thus invalidating all resource-management strategies relying on RAII
19771 Flag all occurrences of `longjmp`and `setjmp`
19775 # <a name="S-A"></a>A: Architectural ideas
19777 This section contains ideas about higher-level architectural ideas and libraries.
19779 Architectural rule summary:
19781 * [A.1: Separate stable code from less stable code](#Ra-stable)
19782 * [A.2: Express potentially reusable parts as a library](#Ra-lib)
19783 * [A.4: There should be no cycles among libraries](#Ra-dag)
19791 ### <a name="Ra-stable"></a>A.1: Separate stable code from less stable code
19793 Isolating less stable code facilitates its unit testing, interface improvement, refactoring, and eventual deprecation.
19795 ### <a name="Ra-lib"></a>A.2: Express potentially reusable parts as a library
19801 A library is a collection of declarations and definitions maintained, documented, and shipped together.
19802 A library could be a set of headers (a "header-only library") or a set of headers plus a set of object files.
19803 You can statically or dynamically link a library into a program, or you can `#include` a header-only library.
19806 ### <a name="Ra-dag"></a>A.4: There should be no cycles among libraries
19810 * A cycle complicates the build process.
19811 * Cycles are hard to understand and may introduce indeterminism (unspecified behavior).
19815 A library can contain cyclic references in the definition of its components.
19820 However, a library should not depend on another that depends on it.
19823 # <a name="S-not"></a>NR: Non-Rules and myths
19825 This section contains rules and guidelines that are popular somewhere, but that we deliberately don't recommend.
19826 We know full well that there have been times and places where these rules made sense, and we have used them ourselves at times.
19827 However, in the context of the styles of programming we recommend and support with the guidelines, these "non-rules" would do harm.
19829 Even today, there can be contexts where the rules make sense.
19830 For example, lack of suitable tool support can make exceptions unsuitable in hard-real-time systems,
19831 but please don't blindly trust "common wisdom" (e.g., unsupported statements about "efficiency");
19832 such "wisdom" may be based on decades-old information or experienced from languages with very different properties than C++
19835 The positive arguments for alternatives to these non-rules are listed in the rules offered as "Alternatives".
19839 * [NR.1: Don't: All declarations should be at the top of a function](#Rnr-top)
19840 * [NR.2: Don't: Have only a single `return`-statement in a function](#Rnr-single-return)
19841 * [NR.3: Don't: Don't use exceptions](#Rnr-no-exceptions)
19842 * [NR.4: Don't: Place each class declaration in its own source file](#Rnr-lots-of-files)
19843 * [NR.5: Don't: Don't do substantive work in a constructor; instead use two-phase initialization](#Rnr-two-phase-init)
19844 * [NR.6: Don't: Place all cleanup actions at the end of a function and `goto exit`](#Rnr-goto-exit)
19845 * [NR.7: Don't: Make all data members `protected`](#Rnr-protected-data)
19848 ### <a name="Rnr-top"></a>NR.1: Don't: All declarations should be at the top of a function
19850 ##### Reason (not to follow this rule)
19852 This rule is a legacy of old programming languages that didn't allow initialization of variables and constants after a statement.
19853 This leads to longer programs and more errors caused by uninitialized and wrongly initialized variables.
19863 // ... some stuff ...
19876 The larger the distance between the uninitialized variable and its use, the larger the chance of a bug.
19877 Fortunately, compilers catch many "used before set" errors.
19878 Unfortunately, compilers cannot catch all such errors and unfortunately, the bugs aren't always as simple to spot as in this small example.
19883 * [Always initialize an object](#Res-always)
19884 * [ES.21: Don't introduce a variable (or constant) before you need to use it](#Res-introduce)
19886 ### <a name="Rnr-single-return"></a>NR.2: Don't: Have only a single `return`-statement in a function
19888 ##### Reason (not to follow this rule)
19890 The single-return rule can lead to unnecessarily convoluted code and the introduction of extra state variables.
19891 In particular, the single-return rule makes it harder to concentrate error checking at the top of a function.
19896 // requires Number<T>
19906 to use a single return only we would have to do something like
19909 // requires Number<T>
19910 string sign(T x) // bad
19922 This is both longer and likely to be less efficient.
19923 The larger and more complicated the function is, the more painful the workarounds get.
19924 Of course many simple functions will naturally have just one `return` because of their simpler inherent logic.
19928 int index(const char* p)
19930 if (!p) return -1; // error indicator: alternatively "throw nullptr_error{}"
19931 // ... do a lookup to find the index for p
19935 If we applied the rule, we'd get something like
19937 int index2(const char* p)
19941 i = -1; // error indicator
19943 // ... do a lookup to find the index for p
19948 Note that we (deliberately) violated the rule against uninitialized variables because this style commonly leads to that.
19949 Also, this style is a temptation to use the [goto exit](#Rnr-goto-exit) non-rule.
19953 * Keep functions short and simple
19954 * Feel free to use multiple `return` statements (and to throw exceptions).
19956 ### <a name="Rnr-no-exceptions"></a>NR.3: Don't: Don't use exceptions
19958 ##### Reason (not to follow this rule)
19960 There seem to be three main reasons given for this non-rule:
19962 * exceptions are inefficient
19963 * exceptions lead to leaks and errors
19964 * exception performance is not predictable
19966 There is no way we can settle this issue to the satisfaction of everybody.
19967 After all, the discussions about exceptions have been going on for 40+ years.
19968 Some languages cannot be used without exceptions, but others do not support them.
19969 This leads to strong traditions for the use and non-use of exceptions, and to heated debates.
19971 However, we can briefly outline why we consider exceptions the best alternative for general-purpose programming
19972 and in the context of these guidelines.
19973 Simple arguments for and against are often inconclusive.
19974 There are specialized applications where exceptions indeed can be inappropriate
19975 (e.g., hard-real-time systems without support for reliable estimates of the cost of handling an exception).
19977 Consider the major objections to exceptions in turn
19979 * Exceptions are inefficient:
19981 When comparing make sure that the same set of errors are handled and that they are handled equivalently.
19982 In particular, do not compare a program that immediately terminate on seeing an error with a program
19983 that carefully cleans up resources before logging an error.
19984 Yes, some systems have poor exception handling implementations; sometimes, such implementations force us to use
19985 other error-handling approaches, but that's not a fundamental problem with exceptions.
19986 When using an efficiency argument - in any context - be careful that you have good data that actually provides
19987 insight into the problem under discussion.
19988 * Exceptions lead to leaks and errors.
19990 If your program is a rat's nest of pointers without an overall strategy for resource management,
19991 you have a problem whatever you do.
19992 If your system consists of a million lines of such code,
19993 you probably will not be able to use exceptions,
19994 but that's a problem with excessive and undisciplined pointer use, rather than with exceptions.
19995 In our opinion, you need RAII to make exception-based error handling simple and safe -- simpler and safer than alternatives.
19996 * Exception performance is not predictable.
19997 If you are in a hard-real-time system where you must guarantee completion of a task in a given time,
19998 you need tools to back up such guarantees.
19999 As far as we know such tools are not available (at least not to most programmers).
20001 Many, possibly most, problems with exceptions stem from historical needs to interact with messy old code.
20003 The fundamental arguments for the use of exceptions are
20005 * They clearly differentiate between erroneous return and ordinary return
20006 * They cannot be forgotten or ignored
20007 * They can be used systematically
20011 * Exceptions are for reporting errors (in C++; other languages can have different uses for exceptions).
20012 * Exceptions are not for errors that can be handled locally.
20013 * Don't try to catch every exception in every function (that's tedious, clumsy, and leads to slow code).
20014 * Exceptions are not for errors that require instant termination of a module/system after a non-recoverable error.
20023 * Contracts/assertions: Use GSL's `Expects` and `Ensures` (until we get language support for contracts)
20025 ### <a name="Rnr-lots-of-files"></a>NR.4: Don't: Place each class declaration in its own source file
20027 ##### Reason (not to follow this rule)
20029 The resulting number of files are hard to manage and can slow down compilation.
20030 Individual classes are rarely a good logical unit of maintenance and distribution.
20038 * Use namespaces containing logically cohesive sets of classes and functions.
20040 ### <a name="Rnr-two-phase-init"></a>NR.5: Don't: Don't do substantive work in a constructor; instead use two-phase initialization
20042 ##### Reason (not to follow this rule)
20044 Following this rule leads to weaker invariants,
20045 more complicated code (having to deal with semi-constructed objects),
20046 and errors (when we didn't deal correctly with semi-constructed objects consistently).
20056 Picture(int x, int y)
20070 // invariant checks
20071 if (mx <= 0 || my <= 0) {
20077 data = (char*) malloc(x*y*sizeof(int));
20078 return data != nullptr;
20083 if (data) free(data);
20088 Picture picture(100, 0); // not ready-to-use picture here
20089 // this will fail..
20090 if (!picture.Init()) {
20091 puts("Error, invalid picture");
20093 // now have a invalid picture object instance.
20095 ##### Example, good
20103 static size_t check_size(size_t s)
20111 // even more better would be a class for a 2D Size as one single parameter
20112 Picture(size_t x, size_t y)
20113 : mx(check_size(x))
20114 , my(check_size(y))
20115 // now we know x and y have a valid size
20116 , data(mx * my * sizeof(int)) // will throw std::bad_alloc on error
20118 // picture is ready-to-use
20120 // compiler generated dtor does the job. (also see C.21)
20123 Picture picture1(100, 100);
20124 // picture is ready-to-use here...
20126 // not a valid size for y,
20127 // default contract violation behavior will call std::terminate then
20128 Picture picture2(100, 0);
20129 // not reach here...
20133 * Always establish a class invariant in a constructor.
20134 * Don't define an object before it is needed.
20136 ### <a name="Rnr-goto-exit"></a>NR.6: Don't: Place all cleanup actions at the end of a function and `goto exit`
20138 ##### Reason (not to follow this rule)
20140 `goto` is error-prone.
20141 This technique is a pre-exception technique for RAII-like resource and error handling.
20145 void do_something(int n)
20147 if (n < 100) goto exit;
20149 int* p = (int*) malloc(n);
20151 if (some_error) goto_exit;
20161 * Use exceptions and [RAII](#Re-raii)
20162 * for non-RAII resources, use [`finally`](#Re-finally).
20164 ### <a name="Rnr-protected-data"></a>NR.7: Don't: Make all data members `protected`
20166 ##### Reason (not to follow this rule)
20168 `protected` data is a source of errors.
20169 `protected` data can be manipulated from an unbounded amount of code in various places.
20170 `protected` data is the class hierarchy equivalent to global data.
20178 * [Make member data `public` or (preferably) `private`](#Rh-protected)
20181 # <a name="S-references"></a>RF: References
20183 Many coding standards, rules, and guidelines have been written for C++, and especially for specialized uses of C++.
20186 * focus on lower-level issues, such as the spelling of identifiers
20187 * are written by C++ novices
20188 * see "stopping programmers from doing unusual things" as their primary aim
20189 * aim at portability across many compilers (some 10 years old)
20190 * are written to preserve decades old code bases
20191 * aim at a single application domain
20192 * are downright counterproductive
20193 * are ignored (must be ignored by programmers to get their work done well)
20195 A bad coding standard is worse than no coding standard.
20196 However an appropriate set of guidelines are much better than no standards: "Form is liberating."
20198 Why can't we just have a language that allows all we want and disallows all we don't want ("a perfect language")?
20199 Fundamentally, because affordable languages (and their tool chains) also serve people with needs that differ from yours and serve more needs than you have today.
20200 Also, your needs change over time and a general-purpose language is needed to allow you to adapt.
20201 A language that is ideal for today would be overly restrictive tomorrow.
20203 Coding guidelines adapt the use of a language to specific needs.
20204 Thus, there cannot be a single coding style for everybody.
20205 We expect different organizations to provide additions, typically with more restrictions and firmer style rules.
20207 Reference sections:
20209 * [RF.rules: Coding rules](#SS-rules)
20210 * [RF.books: Books with coding guidelines](#SS-books)
20211 * [RF.C++: C++ Programming (C++11/C++14/C++17)](#SS-Cplusplus)
20212 * [RF.web: Websites](#SS-web)
20213 * [RS.video: Videos about "modern C++"](#SS-vid)
20214 * [RF.man: Manuals](#SS-man)
20215 * [RF.core: Core Guidelines materials](#SS-core)
20217 ## <a name="SS-rules"></a>RF.rules: Coding rules
20219 * [Boost Library Requirements and Guidelines](http://www.boost.org/development/requirements.html).
20221 * [Bloomberg: BDE C++ Coding](https://github.com/bloomberg/bde/wiki/CodingStandards.pdf).
20222 Has a strong emphasis on code organization and layout.
20224 * [GCC Coding Conventions](https://gcc.gnu.org/codingconventions.html).
20225 C++03 and (reasonably) a bit backwards looking.
20226 * [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html).
20227 Geared toward C++03 and (also) older code bases. Google experts are now actively collaborating here on helping to improve these Guidelines, and hopefully to merge efforts so these can be a modern common set they could also recommend.
20228 * [JSF++: JOINT STRIKE FIGHTER AIR VEHICLE C++ CODING STANDARDS](http://www.stroustrup.com/JSF-AV-rules.pdf).
20229 Document Number 2RDU00001 Rev C. December 2005.
20230 For flight control software.
20231 For hard-real-time.
20232 This means that it is necessarily very restrictive ("if the program fails somebody dies").
20233 For example, no free store allocation or deallocation may occur after the plane takes off (no memory overflow and no fragmentation allowed).
20234 No exception may be used (because there was no available tool for guaranteeing that an exception would be handled within a fixed short time).
20235 Libraries used have to have been approved for mission critical applications.
20236 Any similarities to this set of guidelines are unsurprising because Bjarne Stroustrup was an author of JSF++.
20237 Recommended, but note its very specific focus.
20238 * [Mozilla Portability Guide](https://developer.mozilla.org/en-US/docs/Mozilla/C%2B%2B_Portability_Guide).
20239 As the name indicates, this aims for portability across many (old) compilers.
20240 As such, it is restrictive.
20241 * [Geosoft.no: C++ Programming Style Guidelines](http://geosoft.no/development/cppstyle.html).
20243 * [Possibility.com: C++ Coding Standard](http://www.possibility.com/Cpp/CppCodingStandard.html).
20245 * [SEI CERT: Secure C++ Coding Standard](https://www.securecoding.cert.org/confluence/pages/viewpage.action?pageId=637).
20246 A very nicely done set of rules (with examples and rationales) done for security-sensitive code.
20247 Many of their rules apply generally.
20248 * [High Integrity C++ Coding Standard](http://www.codingstandard.com/).
20249 * [llvm](http://llvm.org/docs/CodingStandards.html).
20250 Somewhat brief, pre-C++11, and (not unreasonably) adjusted to its domain.
20253 ## <a name="SS-books"></a>RF.books: Books with coding guidelines
20255 * [Meyers96](#Meyers96) Scott Meyers: *More Effective C++*. Addison-Wesley 1996.
20256 * [Meyers97](#Meyers97) Scott Meyers: *Effective C++, Second Edition*. Addison-Wesley 1997.
20257 * [Meyers01](#Meyers01) Scott Meyers: *Effective STL*. Addison-Wesley 2001.
20258 * [Meyers05](#Meyers05) Scott Meyers: *Effective C++, Third Edition*. Addison-Wesley 2005.
20259 * [Meyers15](#Meyers15) Scott Meyers: *Effective Modern C++*. O'Reilly 2015.
20260 * [SuttAlex05](#SuttAlex05) Sutter and Alexandrescu: *C++ Coding Standards*. Addison-Wesley 2005. More a set of meta-rules than a set of rules. Pre-C++11.
20261 * [Stroustrup05](#Stroustrup05) Bjarne Stroustrup: [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
20262 LCSD05. October 2005.
20263 * [Stroustrup14](#Stroustrup05) Stroustrup: [A Tour of C++](http://www.stroustrup.com/Tour.html).
20264 Addison Wesley 2014.
20265 Each chapter ends with an advice section consisting of a set of recommendations.
20266 * [Stroustrup13](#Stroustrup13) Stroustrup: [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html).
20267 Addison Wesley 2013.
20268 Each chapter ends with an advice section consisting of a set of recommendations.
20269 * Stroustrup: [Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
20270 for [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
20271 Mostly low-level naming and layout rules.
20272 Primarily a teaching tool.
20274 ## <a name="SS-Cplusplus"></a>RF.C++: C++ Programming (C++11/C++14)
20276 * [TC++PL4](http://www.stroustrup.com/4th.html):
20277 A thorough description of the C++ language and standard libraries for experienced programmers.
20278 * [Tour++](http://www.stroustrup.com/Tour.html):
20279 An overview of the C++ language and standard libraries for experienced programmers.
20280 * [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html):
20281 A textbook for beginners and relative novices.
20283 ## <a name="SS-web"></a>RF.web: Websites
20285 * [isocpp.org](https://isocpp.org)
20286 * [Bjarne Stroustrup's home pages](http://www.stroustrup.com)
20287 * [WG21](http://www.open-std.org/jtc1/sc22/wg21/)
20288 * [Boost](http://www.boost.org)<a name="Boost"></a>
20289 * [Adobe open source](http://www.adobe.com/open-source.html)
20290 * [Poco libraries](http://pocoproject.org/)
20294 ## <a name="SS-vid"></a>RS.video: Videos about "modern C++"
20296 * Bjarne Stroustrup: [C++11 Style](http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Keynote-Bjarne-Stroustrup-Cpp11-Style). 2012.
20297 * Bjarne Stroustrup: [The Essence of C++: With Examples in C++84, C++98, C++11, and C++14](http://channel9.msdn.com/Events/GoingNative/2013/Opening-Keynote-Bjarne-Stroustrup). 2013
20298 * All the talks from [CppCon '14](https://isocpp.org/blog/2014/11/cppcon-videos-c9)
20299 * Bjarne Stroustrup: [The essence of C++](https://www.youtube.com/watch?v=86xWVb4XIyE) at the University of Edinburgh. 2014.
20300 * Bjarne Stroustrup: [The Evolution of C++ Past, Present and Future](https://www.youtube.com/watch?v=_wzc7a3McOs). CppCon 2016 keynote.
20301 * Bjarne Stroustrup: [Make Simple Tasks Simple!](https://www.youtube.com/watch?v=nesCaocNjtQ). CppCon 2014 keynote.
20302 * Bjarne Stroustrup: [Writing Good C++14](https://www.youtube.com/watch?v=1OEu9C51K2A). CppCon 2015 keynote about the Core Guidelines.
20303 * Herb Sutter: [Writing Good C++14... By Default](https://www.youtube.com/watch?v=hEx5DNLWGgA). CppCon 2015 keynote about the Core Guidelines.
20309 ## <a name="SS-man"></a>RF.man: Manuals
20311 * ISO C++ Standard C++11.
20312 * ISO C++ Standard C++14.
20313 * [ISO C++ Standard C++17](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4606.pdf). Committee Draft.
20314 * [Palo Alto "Concepts" TR](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2012/n3351.pdf).
20315 * [ISO C++ Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
20316 * [WG21 Ranges report](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf). Draft.
20319 ## <a name="SS-core"></a>RF.core: Core Guidelines materials
20321 This section contains materials that has been useful for presenting the core guidelines and the ideas behind them:
20323 * [Our documents directory](https://github.com/isocpp/CppCoreGuidelines/tree/master/docs)
20324 * Stroustrup, Sutter, and Dos Reis: [A brief introduction to C++'s model for type- and resource-safety](http://www.stroustrup.com/resource-model.pdf). A paper with lots of examples.
20325 * Sergey Zubkov: [a Core Guidelines talk](https://www.youtube.com/watch?v=DyLwdl_6vmU)
20326 and here are the [slides](http://2017.cppconf.ru/talks/sergey-zubkov). In Russian. 2017.
20327 * Neil MacIntosh: [The Guideline Support Library: One Year Later](https://www.youtube.com/watch?v=_GhNnCuaEjo). CppCon 2016.
20328 * Bjarne Stroustrup: [Writing Good C++14](https://www.youtube.com/watch?v=1OEu9C51K2A). CppCon 2015 keynote.
20329 * Herb Sutter: [Writing Good C++14... By Default](https://www.youtube.com/watch?v=hEx5DNLWGgA). CppCon 2015 keynote.
20330 * Peter Sommerlad: [C++ Core Guidelines - Modernize your C++ Code Base](https://www.youtube.com/watch?v=fQ926v4ZzAM). ACCU 2017.
20331 * Bjarne Stroustrup: [No Littering!](https://www.youtube.com/watch?v=01zI9kV4h8c). Bay Area ACCU 2016.
20332 It gives some idea of the ambition level for the Core Guidelines.
20334 Note that slides for CppCon presentations are available (links with the posted videos).
20336 Contributions to this list would be most welcome.
20338 ## <a name="SS-ack"></a>Acknowledgements
20340 Thanks to the many people who contributed rules, suggestions, supporting information, references, etc.:
20347 * Zhuang, Jiangang (Jeff)
20350 and see the contributor list on the github.
20352 # <a name="S-profile"></a>Pro: Profiles
20354 Ideally, we would follow all of the guidelines.
20355 That would give the cleanest, most regular, least error-prone, and often the fastest code.
20356 Unfortunately, that is usually impossible because we have to fit our code into large code bases and use existing libraries.
20357 Often, such code has been written over decades and does not follow these guidelines.
20358 We must aim for [gradual adoption](#S-modernizing).
20360 Whatever strategy for gradual adoption we adopt, we need to be able to apply sets of related guidelines to address some set
20361 of problems first and leave the rest until later.
20362 A similar idea of "related guidelines" becomes important when some, but not all, guidelines are considered relevant to a code base
20363 or if a set of specialized guidelines is to be applied for a specialized application area.
20364 We call such a set of related guidelines a "profile".
20365 We aim for such a set of guidelines to be coherent so that they together help us reach a specific goal, such as "absence of range errors"
20366 or "static type safety."
20367 Each profile is designed to eliminate a class of errors.
20368 Enforcement of "random" rules in isolation is more likely to be disruptive to a code base than delivering a definite improvement.
20370 A "profile" is a set of deterministic and portably enforceable subset rules (i.e., restrictions) that are designed to achieve a specific guarantee.
20371 "Deterministic" means they require only local analysis and could be implemented in a compiler (though they don't need to be).
20372 "Portably enforceable" means they are like language rules, so programmers can count on different enforcement tools giving the same answer for the same code.
20374 Code written to be warning-free using such a language profile is considered to conform to the profile.
20375 Conforming code is considered to be safe by construction with regard to the safety properties targeted by that profile.
20376 Conforming code will not be the root cause of errors for that property,
20377 although such errors may be introduced into a program by other code, libraries or the external environment.
20378 A profile may also introduce additional library types to ease conformance and encourage correct code.
20382 * [Pro.type: Type safety](#SS-type)
20383 * [Pro.bounds: Bounds safety](#SS-bounds)
20384 * [Pro.lifetime: Lifetime safety](#SS-lifetime)
20386 In the future, we expect to define many more profiles and add more checks to existing profiles.
20387 Candidates include:
20389 * narrowing arithmetic promotions/conversions (likely part of a separate safe-arithmetic profile)
20390 * arithmetic cast from negative floating point to unsigned integral type (ditto)
20391 * selected undefined behavior: Start with Gabriel Dos Reis's UB list developed for the WG21 study group
20392 * selected unspecified behavior: Addressing portability concerns.
20393 * `const` violations: Mostly done by compilers already, but we can catch inappropriate casting and underuse of `const`.
20395 Enabling a profile is implementation defined; typically, it is set in the analysis tool used.
20397 To suppress enforcement of a profile check, place a `suppress` annotation on a language contract. For example:
20399 [[suppress(bounds)]] char* raw_find(char* p, int n, char x) // find x in p[0]..p[n - 1]
20404 Now `raw_find()` can scramble memory to its heart's content.
20405 Obviously, suppression should be very rare.
20407 ## <a name="SS-type"></a>Pro.safety: Type-safety profile
20409 This profile makes it easier to construct code that uses types correctly and avoids inadvertent type punning.
20410 It does so by focusing on removing the primary sources of type violations, including unsafe uses of casts and unions.
20412 For the purposes of this section,
20413 type-safety is defined to be the property that a variable is not used in a way that doesn't obey the rules for the type of its definition.
20414 Memory accessed as a type `T` should not be valid memory that actually contains an object of an unrelated type `U`.
20415 Note that the safety is intended to be complete when combined also with [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
20417 An implementation of this profile shall recognize the following patterns in source code as non-conforming and issue a diagnostic.
20419 Type safety profile summary:
20421 * <a name="Pro-type-avoidcasts"></a>Type.1: [Avoid casts](#Res-casts):
20422 <a name="Pro-type-reinterpretcast">a. </a>Don't use `reinterpret_cast`; A strict version of [Avoid casts](#Res-casts) and [prefer named casts](#Res-casts-named).
20423 <a name="Pro-type-arithmeticcast">b. </a>Don't use `static_cast` for arithmetic types; A strict version of [Avoid casts](#Res-casts) and [prefer named casts](#Res-casts-named).
20424 <a name="Pro-type-identitycast">c. </a>Don't cast between pointer types where the source type and the target type are the same; A strict version of [Avoid casts](#Res-casts).
20425 <a name="Pro-type-implicitpointercast">d. </a>Don't cast between pointer types when the conversion could be implicit; A strict version of [Avoid casts](#Res-casts).
20426 * <a name="Pro-type-downcast"></a>Type.2: Don't use `static_cast` to downcast:
20427 [Use `dynamic_cast` instead](#Rh-dynamic_cast).
20428 * <a name="Pro-type-constcast"></a>Type.3: Don't use `const_cast` to cast away `const` (i.e., at all):
20429 [Don't cast away const](#Res-casts-const).
20430 * <a name="Pro-type-cstylecast"></a>Type.4: Don't use C-style `(T)expression` or functional `T(expression)` casts:
20431 Prefer [construction](#Res-construct) or [named casts](#Res-cast-named).
20432 * <a name="Pro-type-init"></a>Type.5: Don't use a variable before it has been initialized:
20433 [always initialize](#Res-always).
20434 * <a name="Pro-type-memberinit"></a>Type.6: Always initialize a member variable:
20435 [always initialize](#Res-always),
20436 possibly using [default constructors](#Rc-default0) or
20437 [default member initializers](#Rc-in-class-initializers).
20438 * <a name="Pro-type-unon"></a>Type.7: Avoid naked union:
20439 [Use `variant` instead](#Ru-naked).
20440 * <a name="Pro-type-varargs"></a>Type.8: Avoid varargs:
20441 [Don't use `va_arg` arguments](#F-varargs).
20445 With the type-safety profile you can trust that every operation is applied to a valid object.
20446 Exception may be thrown to indicate errors that cannot be detected statically (at compile time).
20447 Note that this type-safety can be complete only if we also have [Bounds safety](#SS-bounds) and [Lifetime safety](#SS-lifetime).
20448 Without those guarantees, a region of memory could be accessed independent of which object, objects, or parts of objects are stored in it.
20451 ## <a name="SS-bounds"></a>Pro.bounds: Bounds safety profile
20453 This profile makes it easier to construct code that operates within the bounds of allocated blocks of memory.
20454 It does so by focusing on removing the primary sources of bounds violations: pointer arithmetic and array indexing.
20455 One of the core features of this profile is to restrict pointers to only refer to single objects, not arrays.
20457 We define bounds-safety to be the property that a program does not use an object to access memory outside of the range that was allocated for it.
20458 Bounds safety is intended to be complete only when combined with [Type safety](#SS-type) and [Lifetime safety](#SS-lifetime),
20459 which cover other unsafe operations that allow bounds violations.
20461 Bounds safety profile summary:
20463 * <a name="Pro-bounds-arithmetic"></a>Bounds.1: Don't use pointer arithmetic. Use `span` instead:
20464 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
20465 * <a name="Pro-bounds-arrayindex"></a>Bounds.2: Only index into arrays using constant expressions:
20466 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
20467 * <a name="Pro-bounds-decay"></a>Bounds.3: No array-to-pointer decay:
20468 [Pass pointers to single objects (only)](#Ri-array) and [Keep pointer arithmetic simple](#Res-ptr).
20469 * <a name="Pro-bounds-stdlib"></a>Bounds.4: Don't use standard-library functions and types that are not bounds-checked:
20470 [Use the standard library in a type-safe manner](#Rsl-bounds).
20474 Bounds safety implies that access to an object - notably arrays - does not access beyond the object's memory allocation.
20475 This eliminates a large class of insidious and hard-to-find errors, including the (in)famous "buffer overflow" errors.
20476 This closes security loopholes as well as a prominent source of memory corruption (when writing out of bounds).
20477 Even if an out-of-bounds access is "just a read", it can lead to invariant violations (when the accessed isn't of the assumed type)
20478 and "mysterious values."
20481 ## <a name="SS-lifetime"></a>Pro.lifetime: Lifetime safety profile
20483 Accessing through a pointer that doesn't point to anything is a major source of errors,
20484 and very hard to avoid in many traditional C or C++ styles of programming.
20485 For example, a pointer may be uninitialized, the `nullptr`, point beyond the range of an array, or to a deleted object.
20487 [See the current design specification here.](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Lifetime.pdf)
20489 Lifetime safety profile summary:
20491 * <a name="Pro-lifetime-invalid-deref"></a>Lifetime.1: Don't dereference a possibly invalid pointer:
20492 [detect or avoid](#Res-deref).
20496 Once completely enforced through a combination of style rules, static analysis, and library support, this profile
20498 * eliminates one of the major sources of nasty errors in C++
20499 * eliminates a major source of potential security violations
20500 * improves performance by eliminating redundant "paranoia" checks
20501 * increases confidence in correctness of code
20502 * avoids undefined behavior by enforcing a key C++ language rule
20505 # <a name="S-gsl"></a>GSL: Guidelines support library
20507 The GSL is a small library of facilities designed to support this set of guidelines.
20508 Without these facilities, the guidelines would have to be far more restrictive on language details.
20510 The Core Guidelines support library is defined in namespace `gsl` and the names may be aliases for standard library or other well-known library names. Using the (compile-time) indirection through the `gsl` namespace allows for experimentation and for local variants of the support facilities.
20512 The GSL is header only, and can be found at [GSL: Guidelines support library](https://github.com/Microsoft/GSL).
20513 The support library facilities are designed to be extremely lightweight (zero-overhead) so that they impose no overhead compared to using conventional alternatives.
20514 Where desirable, they can be "instrumented" with additional functionality (e.g., checks) for tasks such as debugging.
20516 These Guidelines assume a `variant` type, but this is not currently in GSL.
20517 Eventually, use [the one voted into C++17](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0088r3.html).
20519 Summary of GSL components:
20521 * [GSL.view: Views](#SS-views)
20522 * [GSL.owner](#SS-ownership)
20523 * [GSL.assert: Assertions](#SS-assertions)
20524 * [GSL.util: Utilities](#SS-utilities)
20525 * [GSL.concept: Concepts](#SS-gsl-concepts)
20527 We plan for a "ISO C++ standard style" semi-formal specification of the GSL.
20529 We rely on the ISO C++ Standard Library and hope for parts of the GSL to be absorbed into the standard library.
20531 ## <a name="SS-views"></a>GSL.view: Views
20533 These types allow the user to distinguish between owning and non-owning pointers and between pointers to a single object and pointers to the first element of a sequence.
20535 These "views" are never owners.
20537 References are never owners (see [R.4](#Rr-ref). Note: References have many opportunities to outlive the objects they refer to (returning a local variable by reference, holding a reference to an element of a vector and doing `push_back`, binding to `std::max(x, y + 1)`, etc. The Lifetime safety profile aims to address those things, but even so `owner<T&>` does not make sense and is discouraged.
20539 The names are mostly ISO standard-library style (lower case and underscore):
20541 * `T*` // The `T*` is not an owner, may be null; assumed to be pointing to a single element.
20542 * `T&` // The `T&` is not an owner and can never be a "null reference"; references are always bound to objects.
20544 The "raw-pointer" notation (e.g. `int*`) is assumed to have its most common meaning; that is, a pointer points to an object, but does not own it.
20545 Owners should be converted to resource handles (e.g., `unique_ptr` or `vector<T>`) or marked `owner<T*>`.
20547 * `owner<T*>` // a `T*` that owns the object pointed/referred to; may be `nullptr`.
20549 `owner` is used to mark owning pointers in code that cannot be upgraded to use proper resource handles.
20550 Reasons for that include:
20552 * Cost of conversion.
20553 * The pointer is used with an ABI.
20554 * The pointer is part of the implementation of a resource handle.
20556 An `owner<T>` differs from a resource handle for a `T` by still requiring an explicit `delete`.
20558 An `owner<T>` is assumed to refer to an object on the free store (heap).
20560 If something is not supposed to be `nullptr`, say so:
20562 * `not_null<T>` // `T` is usually a pointer type (e.g., `not_null<int*>` and `not_null<owner<Foo*>>`) that may not be `nullptr`.
20563 `T` can be any type for which `==nullptr` is meaningful.
20565 * `span<T>` // `[p:p+n)`, constructor from `{p, q}` and `{p, n}`; `T` is the pointer type
20566 * `span_p<T>` // `{p, predicate}` `[p:q)` where `q` is the first element for which `predicate(*p)` is true
20567 * `string_span` // `span<char>`
20568 * `cstring_span` // `span<const char>`
20570 A `span<T>` refers to zero or more mutable `T`s unless `T` is a `const` type.
20572 "Pointer arithmetic" is best done within `span`s.
20573 A `char*` that points to more than one `char` but is not a C-style string (e.g., a pointer into an input buffer) should be represented by a `span`.
20575 * `zstring` // a `char*` supposed to be a C-style string; that is, a zero-terminated sequence of `char` or `nullptr`
20576 * `czstring` // a `const char*` supposed to be a C-style string; that is, a zero-terminated sequence of `const` `char` or `nullptr`
20578 Logically, those last two aliases are not needed, but we are not always logical, and they make the distinction between a pointer to one `char` and a pointer to a C-style string explicit.
20579 A sequence of characters that is not assumed to be zero-terminated should be a `char*`, rather than a `zstring`.
20580 French accent optional.
20582 Use `not_null<zstring>` for C-style strings that cannot be `nullptr`. ??? Do we need a name for `not_null<zstring>`? or is its ugliness a feature?
20584 ## <a name="SS-ownership"></a>GSL.owner: Ownership pointers
20586 * `unique_ptr<T>` // unique ownership: `std::unique_ptr<T>`
20587 * `shared_ptr<T>` // shared ownership: `std::shared_ptr<T>` (a counted pointer)
20588 * `stack_array<T>` // A stack-allocated array. The number of elements are determined at construction and fixed thereafter. The elements are mutable unless `T` is a `const` type.
20589 * `dyn_array<T>` // ??? needed ??? A heap-allocated array. The number of elements are determined at construction and fixed thereafter.
20590 The elements are mutable unless `T` is a `const` type. Basically a `span` that allocates and owns its elements.
20592 ## <a name="SS-assertions"></a>GSL.assert: Assertions
20594 * `Expects` // precondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
20595 // `Expects(p)` terminates the program unless `p == true`
20596 // `Expect` in under control of some options (enforcement, error message, alternatives to terminate)
20597 * `Ensures` // postcondition assertion. Currently placed in function bodies. Later, should be moved to declarations.
20599 These assertions are currently macros (yuck!) and must appear in function definitions (only)
20600 pending standard committee decisions on contracts and assertion syntax.
20601 See [the contract proposal](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0380r1.pdf); using the attribute syntax,
20602 for example, `Expects(p)` will become `[[expects: p]]`.
20604 ## <a name="SS-utilities"></a>GSL.util: Utilities
20606 * `finally` // `finally(f)` makes a `final_action{f}` with a destructor that invokes `f`
20607 * `narrow_cast` // `narrow_cast<T>(x)` is `static_cast<T>(x)`
20608 * `narrow` // `narrow<T>(x)` is `static_cast<T>(x)` if `static_cast<T>(x) == x` or it throws `narrowing_error`
20609 * `[[implicit]]` // "Marker" to put on single-argument constructors to explicitly make them non-explicit.
20610 * `move_owner` // `p = move_owner(q)` means `p = q` but ???
20611 * `joining_thread` // a RAII style version of `std::thread` that joins.
20612 * `index` // a type to use for all container and array indexing (currently an alias for `ptrdiff_t`)
20614 ## <a name="SS-gsl-concepts"></a>GSL.concept: Concepts
20616 These concepts (type predicates) are borrowed from
20617 Andrew Sutton's Origin library,
20618 the Range proposal,
20619 and the ISO WG21 Palo Alto TR.
20620 They are likely to be very similar to what will become part of the ISO C++ standard.
20621 The notation is that of the ISO WG21 [Concepts TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4553.pdf).
20622 Most of the concepts below are defined in [the Ranges TS](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/n4569.pdf).
20628 * `Pointer` // A type with `*`, `->`, `==`, and default construction (default construction is assumed to set the singular "null" value); see [smart pointers](#SS-gsl-smartptrconcepts)
20629 * `Unique_ptr` // A type that matches `Pointer`, has move (not copy), and matches the Lifetime profile criteria for a `unique` owner type; see [smart pointers](#SS-gsl-smartptrconcepts)
20630 * `Shared_ptr` // A type that matches `Pointer`, has copy, and matches the Lifetime profile criteria for a `shared` owner type; see [smart pointers](#SS-gsl-smartptrconcepts)
20631 * `EqualityComparable` // ???Must we suffer CaMelcAse???
20637 * `SemiRegular` // ??? Copyable?
20641 * `RegularFunction`
20646 ### <a name="SS-gsl-smartptrconcepts"></a>GSL.ptr: Smart pointer concepts
20648 See [Lifetime paper](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Lifetime.pdf).
20650 # <a name="S-naming"></a>NL: Naming and layout rules
20652 Consistent naming and layout are helpful.
20653 If for no other reason because it minimizes "my style is better than your style" arguments.
20654 However, there are many, many, different styles around and people are passionate about them (pro and con).
20655 Also, most real-world projects includes code from many sources, so standardizing on a single style for all code is often impossible.
20656 After many requests for guidance from users, we present a set of rules that you might use if you have no better ideas, but the real aim is consistency, rather than any particular rule set.
20657 IDEs and tools can help (as well as hinder).
20659 Naming and layout rules:
20661 * [NL.1: Don't say in comments what can be clearly stated in code](#Rl-comments)
20662 * [NL.2: State intent in comments](#Rl-comments-intent)
20663 * [NL.3: Keep comments crisp](#Rl-comments-crisp)
20664 * [NL.4: Maintain a consistent indentation style](#Rl-indent)
20665 * [NL.5: Avoid encoding type information in names](#Rl-name-type)
20666 * [NL.7: Make the length of a name roughly proportional to the length of its scope](#Rl-name-length)
20667 * [NL.8: Use a consistent naming style](#Rl-name)
20668 * [NL.9: Use `ALL_CAPS` for macro names only](#Rl-all-caps)
20669 * [NL.10: Prefer `underscore_style` names](#Rl-camel)
20670 * [NL.11: Make literals readable](#Rl-literals)
20671 * [NL.15: Use spaces sparingly](#Rl-space)
20672 * [NL.16: Use a conventional class member declaration order](#Rl-order)
20673 * [NL.17: Use K&R-derived layout](#Rl-knr)
20674 * [NL.18: Use C++-style declarator layout](#Rl-ptr)
20675 * [NL.19: Avoid names that are easily misread](#Rl-misread)
20676 * [NL.20: Don't place two statements on the same line](#Rl-stmt)
20677 * [NL.21: Declare one name (only) per declaration](#Rl-dcl)
20678 * [NL.25: Don't use `void` as an argument type](#Rl-void)
20679 * [NL.26: Use conventional `const` notation](#Rl-const)
20681 Most of these rules are aesthetic and programmers hold strong opinions.
20682 IDEs also tend to have defaults and a range of alternatives.
20683 These rules are suggested defaults to follow unless you have reasons not to.
20685 We have had comments to the effect that naming and layout are so personal and/or arbitrary that we should not try to "legislate" them.
20686 We are not "legislating" (see the previous paragraph).
20687 However, we have had many requests for a set of naming and layout conventions to use when there are no external constraints.
20689 More specific and detailed rules are easier to enforce.
20691 These rules bear a strong resemblance to the recommendations in the [PPP Style Guide](http://www.stroustrup.com/Programming/PPP-style.pdf)
20692 written in support of Stroustrup's [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html).
20694 ### <a name="Rl-comments"></a>NL.1: Don't say in comments what can be clearly stated in code
20698 Compilers do not read comments.
20699 Comments are less precise than code.
20700 Comments are not updated as consistently as code.
20704 auto x = m * v1 + vv; // multiply m with v1 and add the result to vv
20708 Build an AI program that interprets colloquial English text and see if what is said could be better expressed in C++.
20710 ### <a name="Rl-comments-intent"></a>NL.2: State intent in comments
20714 Code says what is done, not what is supposed to be done. Often intent can be stated more clearly and concisely than the implementation.
20718 void stable_sort(Sortable& c)
20719 // sort c in the order determined by <, keep equal elements (as defined by ==) in
20720 // their original relative order
20722 // ... quite a few lines of non-trivial code ...
20727 If the comment and the code disagree, both are likely to be wrong.
20729 ### <a name="Rl-comments-crisp"></a>NL.3: Keep comments crisp
20733 Verbosity slows down understanding and makes the code harder to read by spreading it around in the source file.
20737 Use intelligible English.
20738 I may be fluent in Danish, but most programmers are not; the maintainers of my code may not be.
20739 Avoid SMS lingo and watch your grammar, punctuation, and capitalization.
20740 Aim for professionalism, not "cool."
20746 ### <a name="Rl-indent"></a>NL.4: Maintain a consistent indentation style
20750 Readability. Avoidance of "silly mistakes."
20755 for (i = 0; i < max; ++i); // bug waiting to happen
20761 Always indenting the statement after `if (...)`, `for (...)`, and `while (...)` is usually a good idea:
20763 if (i < 0) error("negative argument");
20766 error("negative argument");
20772 ### <a name="Rl-name-type"></a>NL.5: Avoid encoding type information in names
20776 If names reflect types rather than functionality, it becomes hard to change the types used to provide that functionality.
20777 Also, if the type of a variable is changed, code using it will have to be modified.
20778 Minimize unintentional conversions.
20782 void print_int(int i);
20783 void print_string(const char*);
20785 print_int(1); // repetitive, manual type matching
20786 print_string("xyzzy"); // repetitive, manual type matching
20788 ##### Example, good
20791 void print(string_view); // also works on any string-like sequence
20793 print(1); // clear, automatic type matching
20794 print("xyzzy"); // clear, automatic type matching
20798 Names with types encoded are either verbose or cryptic.
20800 printS // print a std::string
20801 prints // print a C-style string
20802 printi // print an int
20804 Requiring techniques like Hungarian notation to encode a type has been used in untyped languages, but is generally unnecessary and actively harmful in a strongly statically-typed language like C++, because the annotations get out of date (the warts are just like comments and rot just like them) and they interfere with good use of the language (use the same name and overload resolution instead).
20808 Some styles use very general (not type-specific) prefixes to denote the general use of a variable.
20810 auto p = new User();
20811 auto p = make_unique<User>();
20812 // note: "p" is not being used to say "raw pointer to type User,"
20813 // just generally to say "this is an indirection"
20815 auto cntHits = calc_total_of_hits(/*...*/);
20816 // note: "cnt" is not being used to encode a type,
20817 // just generally to say "this is a count of something"
20819 This is not harmful and does not fall under this guideline because it does not encode type information.
20823 Some styles distinguish members from local variable, and/or from global variable.
20827 S(int m) :m_{abs(m)} { }
20830 This is not harmful and does not fall under this guideline because it does not encode type information.
20834 Like C++, some styles distinguish types from non-types.
20835 For example, by capitalizing type names, but not the names of functions and variables.
20837 typename<typename T>
20838 class HashTable { // maps string to T
20842 HashTable<int> index;
20844 This is not harmful and does not fall under this guideline because it does not encode type information.
20846 ### <a name="Rl-name-length"></a>NL.7: Make the length of a name roughly proportional to the length of its scope
20848 **Rationale**: The larger the scope the greater the chance of confusion and of an unintended name clash.
20852 double sqrt(double x); // return the square root of x; x must be non-negative
20854 int length(const char* p); // return the number of characters in a zero-terminated C-style string
20856 int length_of_string(const char zero_terminated_array_of_char[]) // bad: verbose
20858 int g; // bad: global variable with a cryptic name
20860 int open; // bad: global variable with a short, popular name
20862 The use of `p` for pointer and `x` for a floating-point variable is conventional and non-confusing in a restricted scope.
20868 ### <a name="Rl-name"></a>NL.8: Use a consistent naming style
20870 **Rationale**: Consistence in naming and naming style increases readability.
20874 There are many styles and when you use multiple libraries, you can't follow all their different conventions.
20875 Choose a "house style", but leave "imported" libraries with their original style.
20879 ISO Standard, use lower case only and digits, separate words with underscores:
20885 Avoid double underscores `__`.
20889 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
20890 ISO Standard, but with upper case used for your own types and concepts:
20898 CamelCase: capitalize each word in a multi-word identifier:
20905 Some conventions capitalize the first letter, some don't.
20909 Try to be consistent in your use of acronyms and lengths of identifiers:
20912 int mean_time_between_failures {12}; // make up your mind
20916 Would be possible except for the use of libraries with varying conventions.
20918 ### <a name="Rl-all-caps"></a>NL.9: Use `ALL_CAPS` for macro names only
20922 To avoid confusing macros with names that obey scope and type rules.
20928 const int SIZE{1000}; // Bad, use 'size' instead
20934 This rule applies to non-macro symbolic constants:
20936 enum bad { BAD, WORSE, HORRIBLE }; // BAD
20940 * Flag macros with lower-case letters
20941 * Flag `ALL_CAPS` non-macro names
20943 ### <a name="Rl-camel"></a>NL.10: Prefer `underscore_style` names
20947 The use of underscores to separate parts of a name is the original C and C++ style and used in the C++ Standard Library.
20951 This rule is a default to use only if you have a choice.
20952 Often, you don't have a choice and must follow an established style for [consistency](#Rl-name).
20953 The need for consistency beats personal taste.
20955 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
20956 This rule was added after many requests for guidance.
20960 [Stroustrup](http://www.stroustrup.com/Programming/PPP-style.pdf):
20961 ISO Standard, but with upper case used for your own types and concepts:
20971 ### <a name="Rl-space"></a>NL.15: Use spaces sparingly
20975 Too much space makes the text larger and distracts.
20981 int main(int argc, char * argv [ ])
20990 int main(int argc, char* argv[])
20997 Some IDEs have their own opinions and add distracting space.
20999 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21000 This rule was added after many requests for guidance.
21004 We value well-placed whitespace as a significant help for readability. Just don't overdo it.
21006 ### <a name="Rl-literals"></a>NL.11: Make literals readable
21014 Use digit separators to avoid long strings of digits
21016 auto c = 299'792'458; // m/s2
21017 auto q2 = 0b0000'1111'0000'0000;
21018 auto ss_number = 123'456'7890;
21022 Use literal suffixes where clarification is needed
21024 auto hello = "Hello!"s; // a std::string
21025 auto world = "world"; // a C-style string
21026 auto interval = 100ms; // using <chrono>
21030 Literals should not be sprinkled all over the code as ["magic constants"](#Res-magic),
21031 but it is still a good idea to make them readable where they are defined.
21032 It is easy to make a typo in a long string of integers.
21036 Flag long digit sequences. The trouble is to define "long"; maybe 7.
21038 ### <a name="Rl-order"></a>NL.16: Use a conventional class member declaration order
21042 A conventional order of members improves readability.
21044 When declaring a class use the following order
21046 * types: classes, enums, and aliases (`using`)
21047 * constructors, assignments, destructor
21051 Use the `public` before `protected` before `private` order.
21053 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21054 This rule was added after many requests for guidance.
21062 // unchecked function for use by derived class implementations
21064 // implementation details
21069 Sometimes, the default order of members conflicts with a desire to separate the public interface from implementation details.
21070 In such cases, private types and functions can be placed with private data.
21076 // unchecked function for use by derived class implementations
21078 // implementation details (types, functions, and data)
21083 Avoid multiple blocks of declarations of one access (e.g., `public`) dispersed among blocks of declarations with different access (e.g. `private`).
21093 The use of macros to declare groups of members often leads to violation of any ordering rules.
21094 However, macros obscures what is being expressed anyway.
21098 Flag departures from the suggested order. There will be a lot of old code that doesn't follow this rule.
21100 ### <a name="Rl-knr"></a>NL.17: Use K&R-derived layout
21104 This is the original C and C++ layout. It preserves vertical space well. It distinguishes different language constructs (such as functions and classes) well.
21108 In the context of C++, this style is often called "Stroustrup".
21110 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21111 This rule was added after many requests for guidance.
21149 Note the space between `if` and `(`
21153 Use separate lines for each statement, the branches of an `if`, and the body of a `for`.
21157 The `{` for a `class` and a `struct` is *not* on a separate line, but the `{` for a function is.
21161 Capitalize the names of your user-defined types to distinguish them from standards-library types.
21165 Do not capitalize function names.
21169 If you want enforcement, use an IDE to reformat.
21171 ### <a name="Rl-ptr"></a>NL.18: Use C++-style declarator layout
21175 The C-style layout emphasizes use in expressions and grammar, whereas the C++-style emphasizes types.
21176 The use in expressions argument doesn't hold for references.
21180 T& operator[](size_t); // OK
21181 T &operator[](size_t); // just strange
21182 T & operator[](size_t); // undecided
21186 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21187 This rule was added after many requests for guidance.
21191 Impossible in the face of history.
21194 ### <a name="Rl-misread"></a>NL.19: Avoid names that are easily misread
21199 Not everyone has screens and printers that make it easy to distinguish all characters.
21200 We easily confuse similarly spelled and slightly misspelled words.
21204 int oO01lL = 6; // bad
21207 int splonk = 8; // bad: splunk and splonk are easily confused
21213 ### <a name="Rl-stmt"></a>NL.20: Don't place two statements on the same line
21218 It is really easy to overlook a statement when there is more on a line.
21222 int x = 7; char* p = 29; // don't
21223 int x = 7; f(x); ++x; // don't
21229 ### <a name="Rl-dcl"></a>NL.21: Declare one name (only) per declaration
21234 Minimizing confusion with the declarator syntax.
21238 For details, see [ES.10](#Res-name-one).
21241 ### <a name="Rl-void"></a>NL.25: Don't use `void` as an argument type
21245 It's verbose and only needed where C compatibility matters.
21249 void f(void); // bad
21251 void g(); // better
21255 Even Dennis Ritchie deemed `void f(void)` an abomination.
21256 You can make an argument for that abomination in C when function prototypes were rare so that banning:
21259 f(1, 2, "weird but valid C89"); // hope that f() is defined int f(a, b, c) char* c; { /* ... */ }
21261 would have caused major problems, but not in the 21st century and in C++.
21263 ### <a name="Rl-const"></a>NL.26: Use conventional `const` notation
21267 Conventional notation is more familiar to more programmers.
21268 Consistency in large code bases.
21272 const int x = 7; // OK
21273 int const y = 9; // bad
21275 const int *const p = nullptr; // OK, constant pointer to constant int
21276 int const *const p = nullptr; // bad, constant pointer to constant int
21280 We are well aware that you could claim the "bad" examples more logical than the ones marked "OK",
21281 but they also confuse more people, especially novices relying on teaching material using the far more common, conventional OK style.
21283 As ever, remember that the aim of these naming and layout rules is consistency and that aesthetics vary immensely.
21285 This is a recommendation for [when you have no constraints or better ideas](#S-naming).
21286 This rule was added after many requests for guidance.
21290 Flag `const` used as a suffix for a type.
21292 # <a name="S-faq"></a>FAQ: Answers to frequently asked questions
21294 This section covers answers to frequently asked questions about these guidelines.
21296 ### <a name="Faq-aims"></a>FAQ.1: What do these guidelines aim to achieve?
21298 See the <a href="#S-abstract">top of this page</a>. This is an open-source project to maintain modern authoritative guidelines for writing C++ code using the current C++ Standard (as of this writing, C++14). The guidelines are designed to be modern, machine-enforceable wherever possible, and open to contributions and forking so that organizations can easily incorporate them into their own corporate coding guidelines.
21300 ### <a name="Faq-announced"></a>FAQ.2: When and where was this work first announced?
21302 It was announced by [Bjarne Stroustrup in his CppCon 2015 opening keynote, "Writing Good C++14"](https://isocpp.org/blog/2015/09/stroustrup-cppcon15-keynote). See also the [accompanying isocpp.org blog post](https://isocpp.org/blog/2015/09/bjarne-stroustrup-announces-cpp-core-guidelines), and for the rationale of the type and memory safety guidelines see [Herb Sutter's follow-up CppCon 2015 talk, "Writing Good C++14 ... By Default"](https://isocpp.org/blog/2015/09/sutter-cppcon15-day2plenary).
21304 ### <a name="Faq-maintainers"></a>FAQ.3: Who are the authors and maintainers of these guidelines?
21306 The initial primary authors and maintainers are Bjarne Stroustrup and Herb Sutter, and the guidelines so far were developed with contributions from experts at CERN, Microsoft, Morgan Stanley, and several other organizations. At the time of their release, the guidelines are in a "0.6" state, and contributions are welcome. As Stroustrup said in his announcement: "We need help!"
21308 ### <a name="Faq-contribute"></a>FAQ.4: How can I contribute?
21310 See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
21312 ### <a name="Faq-maintainer"></a>FAQ.5: How can I become an editor/maintainer?
21314 By contributing a lot first and having the consistent quality of your contributions recognized. See [CONTRIBUTING.md](https://github.com/isocpp/CppCoreGuidelines/blob/master/CONTRIBUTING.md). We appreciate volunteer help!
21316 ### <a name="Faq-iso"></a>FAQ.6: Have these guidelines been approved by the ISO C++ standards committee? Do they represent the consensus of the committee?
21318 No. These guidelines are outside the standard. They are intended to serve the standard, and be maintained as current guidelines about how to use the current Standard C++ effectively. We aim to keep them in sync with the standard as that is evolved by the committee.
21320 ### <a name="Faq-isocpp"></a>FAQ.7: If these guidelines are not approved by the committee, why are they under `github.com/isocpp`?
21322 Because `isocpp` is the Standard C++ Foundation; the committee's repositories are under [github.com/*cplusplus*](https://github.com/cplusplus). Some neutral organization has to own the copyright and license to make it clear this is not being dominated by any one person or vendor. The natural entity is the Foundation, which exists to promote the use and up-to-date understanding of modern Standard C++ and the work of the committee. This follows the same pattern that isocpp.org did for the [C++ FAQ](https://isocpp.org/faq), which was initially the work of Bjarne Stroustrup, Marshall Cline, and Herb Sutter and contributed to the open project in the same way.
21324 ### <a name="Faq-cpp98"></a>FAQ.8: Will there be a C++98 version of these Guidelines? a C++11 version?
21326 No. These guidelines are about how to best use Standard C++14 (and, if you have an implementation available, the Concepts Technical Specification) and write code assuming you have a modern conforming compiler.
21328 ### <a name="Faq-language-extensions"></a>FAQ.9: Do these guidelines propose new language features?
21330 No. These guidelines are about how to best use Standard C++14 + the Concepts Technical Specification, and they limit themselves to recommending only those features.
21332 ### <a name="Faq-markdown"></a>FAQ.10: What version of Markdown do these guidelines use?
21334 These coding standards are written using [CommonMark](http://commonmark.org), and `<a>` HTML anchors.
21336 We are considering the following extensions from [GitHub Flavored Markdown (GFM)](https://help.github.com/articles/github-flavored-markdown/):
21338 * fenced code blocks (consistently using indented vs. fenced is under discussion)
21339 * tables (none yet but we'll likely need them, and this is a GFM extension)
21341 Avoid other HTML tags and other extensions.
21343 Note: We are not yet consistent with this style.
21345 ### <a name="Faq-gsl"></a>FAQ.50: What is the GSL (guidelines support library)?
21347 The GSL is the small set of types and aliases specified in these guidelines. As of this writing, their specification herein is too sparse; we plan to add a WG21-style interface specification to ensure that different implementations agree, and to propose as a contribution for possible standardization, subject as usual to whatever the committee decides to accept/improve/alter/reject.
21349 ### <a name="Faq-msgsl"></a>FAQ.51: Is [github.com/Microsoft/GSL](https://github.com/Microsoft/GSL) the GSL?
21351 No. That is just a first implementation contributed by Microsoft. Other implementations by other vendors are encouraged, as are forks of and contributions to that implementation. As of this writing one week into the public project, at least one GPLv3 open-source implementation already exists. We plan to produce a WG21-style interface specification to ensure that different implementations agree.
21353 ### <a name="Faq-gsl-implementation"></a>FAQ.52: Why not supply an actual GSL implementation in/with these guidelines?
21355 We are reluctant to bless one particular implementation because we do not want to make people think there is only one, and inadvertently stifle parallel implementations. And if these guidelines included an actual implementation, then whoever contributed it could be mistakenly seen as too influential. We prefer to follow the long-standing approach of the committee, namely to specify interfaces, not implementations. But at the same time we want at least one implementation available; we hope for many.
21357 ### <a name="Faq-boost"></a>FAQ.53: Why weren't the GSL types proposed through Boost?
21359 Because we want to use them immediately, and because they are temporary in that we want to retire them as soon as types that fill the same needs exist in the standard library.
21361 ### <a name="Faq-gsl-iso"></a>FAQ.54: Has the GSL (guidelines support library) been approved by the ISO C++ standards committee?
21363 No. The GSL exists only to supply a few types and aliases that are not currently in the standard library. If the committee decides on standardized versions (of these or other types that fill the same need) then they can be removed from the GSL.
21365 ### <a name="Faq-gsl-string-view"></a>FAQ.55: If you're using the standard types where available, why is the GSL `string_span` different from the `string_view` in the Library Fundamentals 1 Technical Specification and C++17 Working Paper? Why not just use the committee-approved `string_view`?
21367 The consensus on the taxonomy of views for the C++ Standard Library was that "view" means "read-only", and "span" means "read/write". The read-only `string_view` was the first such component to complete the standardization process, while `span` and `string_span` are currently being considered for standardization.
21369 ### <a name="Faq-gsl-owner"></a>FAQ.56: Is `owner` the same as the proposed `observer_ptr`?
21371 No. `owner` owns, is an alias, and can be applied to any indirection type. The main intent of `observer_ptr` is to signify a *non*-owning pointer.
21373 ### <a name="Faq-gsl-stack-array"></a>FAQ.57: Is `stack_array` the same as the standard `array`?
21375 No. `stack_array` is guaranteed to be allocated on the stack. Although a `std::array` contains its storage directly inside itself, the `array` object can be put anywhere, including the heap.
21377 ### <a name="Faq-gsl-dyn-array"></a>FAQ.58: Is `dyn_array` the same as `vector` or the proposed `dynarray`?
21379 No. `dyn_array` is not resizable, and is a safe way to refer to a heap-allocated fixed-size array. Unlike `vector`, it is intended to replace array-`new[]`. Unlike the `dynarray` that has been proposed in the committee, this does not anticipate compiler/language magic to somehow allocate it on the stack when it is a member of an object that is allocated on the stack; it simply refers to a "dynamic" or heap-based array.
21381 ### <a name="Faq-gsl-expects"></a>FAQ.59: Is `Expects` the same as `assert`?
21383 No. It is a placeholder for language support for contract preconditions.
21385 ### <a name="Faq-gsl-ensures"></a>FAQ.60: Is `Ensures` the same as `assert`?
21387 No. It is a placeholder for language support for contract postconditions.
21389 # <a name="S-libraries"></a>Appendix A: Libraries
21391 This section lists recommended libraries, and explicitly recommends a few.
21393 ??? Suitable for the general guide? I think not ???
21395 # <a name="S-modernizing"></a>Appendix B: Modernizing code
21397 Ideally, we follow all rules in all code.
21398 Realistically, we have to deal with a lot of old code:
21400 * application code written before the guidelines were formulated or known
21401 * libraries written to older/different standards
21402 * code written under "unusual" constraints
21403 * code that we just haven't gotten around to modernizing
21405 If we have a million lines of new code, the idea of "just changing it all at once" is typically unrealistic.
21406 Thus, we need a way of gradually modernizing a code base.
21408 Upgrading older code to modern style can be a daunting task.
21409 Often, the old code is both a mess (hard to understand) and working correctly (for the current range of uses).
21410 Typically, the original programmer is not around and the test cases incomplete.
21411 The fact that the code is a mess dramatically increases the effort needed to make any change and the risk of introducing errors.
21412 Often, messy old code runs unnecessarily slowly because it requires outdated compilers and cannot take advantage of modern hardware.
21413 In many cases, automated "modernizer"-style tool support would be required for major upgrade efforts.
21415 The purpose of modernizing code is to simplify adding new functionality, to ease maintenance, and to increase performance (throughput or latency), and to better utilize modern hardware.
21416 Making code "look pretty" or "follow modern style" are not by themselves reasons for change.
21417 There are risks implied by every change and costs (including the cost of lost opportunities) implied by having an outdated code base.
21418 The cost reductions must outweigh the risks.
21422 There is no one approach to modernizing code.
21423 How best to do it depends on the code, the pressure for updates, the backgrounds of the developers, and the available tool.
21424 Here are some (very general) ideas:
21426 * The ideal is "just upgrade everything." That gives the most benefits for the shortest total time.
21427 In most circumstances, it is also impossible.
21428 * We could convert a code base module for module, but any rules that affects interfaces (especially ABIs), such as [use `span`](#SS-views), cannot be done on a per-module basis.
21429 * We could convert code "bottom up" starting with the rules we estimate will give the greatest benefits and/or the least trouble in a given code base.
21430 * We could start by focusing on the interfaces, e.g., make sure that no resources are lost and no pointer is misused.
21431 This would be a set of changes across the whole code base, but would most likely have huge benefits.
21432 Afterwards, code hidden behind those interfaces can be gradually modernized without affecting other code.
21434 Whichever way you choose, please note that the most advantages come with the highest conformance to the guidelines.
21435 The guidelines are not a random set of unrelated rules where you can randomly pick and choose with an expectation of success.
21437 We would dearly love to hear about experience and about tools used.
21438 Modernization can be much faster, simpler, and safer when supported with analysis tools and even code transformation tools.
21440 # <a name="S-discussion"></a>Appendix C: Discussion
21442 This section contains follow-up material on rules and sets of rules.
21443 In particular, here we present further rationale, longer examples, and discussions of alternatives.
21445 ### <a name="Sd-order"></a>Discussion: Define and initialize member variables in the order of member declaration
21447 Member variables are always initialized in the order they are declared in the class definition, so write them in that order in the constructor initialization list. Writing them in a different order just makes the code confusing because it won't run in the order you see, and that can make it hard to see order-dependent bugs.
21450 string email, first, last;
21452 Employee(const char* firstName, const char* lastName);
21456 Employee::Employee(const char* firstName, const char* lastName)
21457 : first(firstName),
21459 // BAD: first and last not yet constructed
21460 email(first + "." + last + "@acme.com")
21463 In this example, `email` will be constructed before `first` and `last` because it is declared first. That means its constructor will attempt to use `first` and `last` too soon -- not just before they are set to the desired values, but before they are constructed at all.
21465 If the class definition and the constructor body are in separate files, the long-distance influence that the order of member variable declarations has over the constructor's correctness will be even harder to spot.
21469 [\[Cline99\]](#Cline99) §22.03-11, [\[Dewhurst03\]](#Dewhurst03) §52-53, [\[Koenig97\]](#Koenig97) §4, [\[Lakos96\]](#Lakos96) §10.3.5, [\[Meyers97\]](#Meyers97) §13, [\[Murray93\]](#Murray93) §2.1.3, [\[Sutter00\]](#Sutter00) §47
21471 ### <a name="Sd-init"></a>Discussion: Use of `=`, `{}`, and `()` as initializers
21475 ### <a name="Sd-factory"></a>Discussion: Use a factory function if you need "virtual behavior" during initialization
21477 If your design wants virtual dispatch into a derived class from a base class constructor or destructor for functions like `f` and `g`, you need other techniques, such as a post-constructor -- a separate member function the caller must invoke to complete initialization, which can safely call `f` and `g` because in member functions virtual calls behave normally. Some techniques for this are shown in the References. Here's a non-exhaustive list of options:
21479 * *Pass the buck:* Just document that user code must call the post-initialization function right after constructing an object.
21480 * *Post-initialize lazily:* Do it during the first call of a member function. A Boolean flag in the base class tells whether or not post-construction has taken place yet.
21481 * *Use virtual base class semantics:* Language rules dictate that the constructor most-derived class decides which base constructor will be invoked; you can use that to your advantage. (See [\[Taligent94\]](#Taligent94).)
21482 * *Use a factory function:* This way, you can easily force a mandatory invocation of a post-constructor function.
21484 Here is an example of the last option:
21488 B() { /* ... */ f(); /* ... */ } // BAD: see Item 49.1
21490 virtual void f() = 0;
21498 virtual void post_initialize() // called right after construction
21499 { /* ... */ f(); /* ... */ } // GOOD: virtual dispatch is safe
21501 virtual void f() = 0;
21504 static shared_ptr<T> create() // interface for creating objects
21506 auto p = make_shared<T>();
21507 p->post_initialize();
21513 class D : public B { // some derived class
21515 void f() override { /* ... */ };
21521 friend shared_ptr<T> B::Create();
21524 shared_ptr<D> p = D::Create<D>(); // creating a D object
21526 This design requires the following discipline:
21528 * Derived classes such as `D` must not expose a public constructor. Otherwise, `D`'s users could create `D` objects that don't invoke `PostInitialize`.
21529 * Allocation is limited to `operator new`. `B` can, however, override `new` (see Items 45 and 46).
21530 * `D` must define a constructor with the same parameters that `B` selected. Defining several overloads of `Create` can assuage this problem, however; and the overloads can even be templated on the argument types.
21532 If the requirements above are met, the design guarantees that `PostInitialize` has been called for any fully constructed `B`-derived object. `PostInitialize` doesn't need to be virtual; it can, however, invoke virtual functions freely.
21534 In summary, no post-construction technique is perfect. The worst techniques dodge the whole issue by simply asking the caller to invoke the post-constructor manually. Even the best require a different syntax for constructing objects (easy to check at compile time) and/or cooperation from derived class authors (impossible to check at compile time).
21536 **References**: [\[Alexandrescu01\]](#Alexandrescu01) §3, [\[Boost\]](#Boost), [\[Dewhurst03\]](#Dewhurst03) §75, [\[Meyers97\]](#Meyers97) §46, [\[Stroustrup00\]](#Stroustrup00) §15.4.3, [\[Taligent94\]](#Taligent94)
21538 ### <a name="Sd-dtor"></a>Discussion: Make base class destructors public and virtual, or protected and nonvirtual
21540 Should destruction behave virtually? That is, should destruction through a pointer to a `base` class be allowed? If yes, then `base`'s destructor must be public in order to be callable, and virtual otherwise calling it results in undefined behavior. Otherwise, it should be protected so that only derived classes can invoke it in their own destructors, and nonvirtual since it doesn't need to behave virtually.
21544 The common case for a base class is that it's intended to have publicly derived classes, and so calling code is just about sure to use something like a `shared_ptr<base>`:
21548 ~Base(); // BAD, not virtual
21549 virtual ~Base(); // GOOD
21553 class Derived : public Base { /* ... */ };
21556 unique_ptr<Base> pb = make_unique<Derived>();
21558 } // ~pb invokes correct destructor only when ~Base is virtual
21560 In rarer cases, such as policy classes, the class is used as a base class for convenience, not for polymorphic behavior. It is recommended to make those destructors protected and nonvirtual:
21564 virtual ~My_policy(); // BAD, public and virtual
21566 ~My_policy(); // GOOD
21570 template<class Policy>
21571 class customizable : Policy { /* ... */ }; // note: private inheritance
21575 This simple guideline illustrates a subtle issue and reflects modern uses of inheritance and object-oriented design principles.
21577 For a base class `Base`, calling code might try to destroy derived objects through pointers to `Base`, such as when using a `unique_ptr<Base>`. If `Base`'s destructor is public and nonvirtual (the default), it can be accidentally called on a pointer that actually points to a derived object, in which case the behavior of the attempted deletion is undefined. This state of affairs has led older coding standards to impose a blanket requirement that all base class destructors must be virtual. This is overkill (even if it is the common case); instead, the rule should be to make base class destructors virtual if and only if they are public.
21579 To write a base class is to define an abstraction (see Items 35 through 37). Recall that for each member function participating in that abstraction, you need to decide:
21581 * Whether it should behave virtually or not.
21582 * Whether it should be publicly available to all callers using a pointer to `Base` or else be a hidden internal implementation detail.
21584 As described in Item 39, for a normal member function, the choice is between allowing it to be called via a pointer to `Base` nonvirtually (but possibly with virtual behavior if it invokes virtual functions, such as in the NVI or Template Method patterns), virtually, or not at all. The NVI pattern is a technique to avoid public virtual functions.
21586 Destruction can be viewed as just another operation, albeit with special semantics that make nonvirtual calls dangerous or wrong. For a base class destructor, therefore, the choice is between allowing it to be called via a pointer to `Base` virtually or not at all; "nonvirtually" is not an option. Hence, a base class destructor is virtual if it can be called (i.e., is public), and nonvirtual otherwise.
21588 Note that the NVI pattern cannot be applied to the destructor because constructors and destructors cannot make deep virtual calls. (See Items 39 and 55.)
21590 Corollary: When writing a base class, always write a destructor explicitly, because the implicitly generated one is public and nonvirtual. You can always `=default` the implementation if the default body is fine and you're just writing the function to give it the proper visibility and virtuality.
21594 Some component architectures (e.g., COM and CORBA) don't use a standard deletion mechanism, and foster different protocols for object disposal. Follow the local patterns and idioms, and adapt this guideline as appropriate.
21596 Consider also this rare case:
21598 * `B` is both a base class and a concrete class that can be instantiated by itself, and so the destructor must be public for `B` objects to be created and destroyed.
21599 * Yet `B` also has no virtual functions and is not meant to be used polymorphically, and so although the destructor is public it does not need to be virtual.
21601 Then, even though the destructor has to be public, there can be great pressure to not make it virtual because as the first virtual function it would incur all the run-time type overhead when the added functionality should never be needed.
21603 In this rare case, you could make the destructor public and nonvirtual but clearly document that further-derived objects must not be used polymorphically as `B`'s. This is what was done with `std::unary_function`.
21605 In general, however, avoid concrete base classes (see Item 35). For example, `unary_function` is a bundle-of-typedefs that was never intended to be instantiated standalone. It really makes no sense to give it a public destructor; a better design would be to follow this Item's advice and give it a protected nonvirtual destructor.
21607 **References**: [\[C++CS\]](#CplusplusCS) Item 50, [\[Cargill92\]](#Cargill92) pp. 77-79, 207, [\[Cline99\]](#Cline99) §21.06, 21.12-13, [\[Henricson97\]](#Henricson97) pp. 110-114, [\[Koenig97\]](#Koenig97) Chapters 4, 11, [\[Meyers97\]](#Meyers97) §14, [\[Stroustrup00\]](#Stroustrup00) §12.4.2, [\[Sutter02\]](#Sutter02) §27, [\[Sutter04\]](#Sutter04) §18
21609 ### <a name="Sd-noexcept"></a>Discussion: Usage of noexcept
21613 ### <a name="Sd-never-fail"></a>Discussion: Destructors, deallocation, and swap must never fail
21615 Never allow an error to be reported from a destructor, a resource deallocation function (e.g., `operator delete`), or a `swap` function using `throw`. It is nearly impossible to write useful code if these operations can fail, and even if something does go wrong it nearly never makes any sense to retry. Specifically, types whose destructors may throw an exception are flatly forbidden from use with the C++ Standard Library. Most destructors are now implicitly `noexcept` by default.
21621 Nefarious() { /* code that could throw */ } // ok
21622 ~Nefarious() { /* code that could throw */ } // BAD, should not throw
21626 1. `Nefarious` objects are hard to use safely even as local variables:
21629 void test(string& s)
21631 Nefarious n; // trouble brewing
21632 string copy = s; // copy the string
21633 } // destroy copy and then n
21635 Here, copying `s` could throw, and if that throws and if `n`'s destructor then also throws, the program will exit via `std::terminate` because two exceptions can't be propagated simultaneously.
21637 2. Classes with `Nefarious` members or bases are also hard to use safely, because their destructors must invoke `Nefarious`' destructor, and are similarly poisoned by its poor behavior:
21640 class Innocent_bystander {
21641 Nefarious member; // oops, poisons the enclosing class's destructor
21645 void test(string& s)
21647 Innocent_bystander i; // more trouble brewing
21648 string copy2 = s; // copy the string
21649 } // destroy copy and then i
21651 Here, if constructing `copy2` throws, we have the same problem because `i`'s destructor now also can throw, and if so we'll invoke `std::terminate`.
21653 3. You can't reliably create global or static `Nefarious` objects either:
21656 static Nefarious n; // oops, any destructor exception can't be caught
21658 4. You can't reliably create arrays of `Nefarious`:
21663 std::array<Nefarious, 10> arr; // this line can std::terminate(!)
21666 The behavior of arrays is undefined in the presence of destructors that throw because there is no reasonable rollback behavior that could ever be devised. Just think: What code can the compiler generate for constructing an `arr` where, if the fourth object's constructor throws, the code has to give up and in its cleanup mode tries to call the destructors of the already-constructed objects ... and one or more of those destructors throws? There is no satisfactory answer.
21668 5. You can't use `Nefarious` objects in standard containers:
21671 std::vector<Nefarious> vec(10); // this line can std::terminate()
21673 The standard library forbids all destructors used with it from throwing. You can't store `Nefarious` objects in standard containers or use them with any other part of the standard library.
21677 These are key functions that must not fail because they are necessary for the two key operations in transactional programming: to back out work if problems are encountered during processing, and to commit work if no problems occur. If there's no way to safely back out using no-fail operations, then no-fail rollback is impossible to implement. If there's no way to safely commit state changes using a no-fail operation (notably, but not limited to, `swap`), then no-fail commit is impossible to implement.
21679 Consider the following advice and requirements found in the C++ Standard:
21681 > If a destructor called during stack unwinding exits with an exception, terminate is called (15.5.1). So destructors should generally catch exceptions and not let them propagate out of the destructor. --[\[C++03\]](#Cplusplus03) §15.2(3)
21683 > No destructor operation defined in the C++ Standard Library (including the destructor of any type that is used to instantiate a standard-library template) will throw an exception. --[\[C++03\]](#Cplusplus03) §17.4.4.8(3)
21685 Deallocation functions, including specifically overloaded `operator delete` and `operator delete[]`, fall into the same category, because they too are used during cleanup in general, and during exception handling in particular, to back out of partial work that needs to be undone.
21686 Besides destructors and deallocation functions, common error-safety techniques rely also on `swap` operations never failing -- in this case, not because they are used to implement a guaranteed rollback, but because they are used to implement a guaranteed commit. For example, here is an idiomatic implementation of `operator=` for a type `T` that performs copy construction followed by a call to a no-fail `swap`:
21688 T& T::operator=(const T& other) {
21694 (See also Item 56. ???)
21696 Fortunately, when releasing a resource, the scope for failure is definitely smaller. If using exceptions as the error reporting mechanism, make sure such functions handle all exceptions and other errors that their internal processing might generate. (For exceptions, simply wrap everything sensitive that your destructor does in a `try/catch(...)` block.) This is particularly important because a destructor might be called in a crisis situation, such as failure to allocate a system resource (e.g., memory, files, locks, ports, windows, or other system objects).
21698 When using exceptions as your error handling mechanism, always document this behavior by declaring these functions `noexcept`. (See Item 75.)
21700 **References**: [\[C++CS\]](#CplusplusCS) Item 51; [\[C++03\]](#Cplusplus03) §15.2(3), §17.4.4.8(3), [\[Meyers96\]](#Meyers96) §11, [\[Stroustrup00\]](#Stroustrup00) §14.4.7, §E.2-4, [\[Sutter00\]](#Sutter00) §8, §16, [\[Sutter02\]](#Sutter02) §18-19
21702 ## <a name="Sd-consistent"></a>Define Copy, move, and destroy consistently
21710 If you define a copy constructor, you must also define a copy assignment operator.
21714 If you define a move constructor, you must also define a move assignment operator.
21721 X(const X&) { /* stuff */ }
21723 // BAD: failed to also define a copy assignment operator
21725 X(x&&) noexcept { /* stuff */ }
21727 // BAD: failed to also define a move assignment operator
21732 x2 = x1; // pitfall: either fails to compile, or does something suspicious
21734 If you define a destructor, you should not use the compiler-generated copy or move operation; you probably need to define or suppress copy and/or move.
21740 ~X() { /* custom stuff, such as closing hnd */ }
21741 // suspicious: no mention of copying or moving -- what happens to hnd?
21745 X x2 = x1; // pitfall: either fails to compile, or does something suspicious
21746 x2 = x1; // pitfall: either fails to compile, or does something suspicious
21748 If you define copying, and any base or member has a type that defines a move operation, you should also define a move operation.
21751 string s; // defines more efficient move operations
21752 // ... other data members ...
21754 X(const X&) { /* stuff */ }
21755 X& operator=(const X&) { /* stuff */ }
21757 // BAD: failed to also define a move construction and move assignment
21758 // (why wasn't the custom "stuff" repeated here?)
21765 return local; // pitfall: will be inefficient and/or do the wrong thing
21768 If you define any of the copy constructor, copy assignment operator, or destructor, you probably should define the others.
21772 If you need to define any of these five functions, it means you need it to do more than its default behavior -- and the five are asymmetrically interrelated. Here's how:
21774 * If you write/disable either of the copy constructor or the copy assignment operator, you probably need to do the same for the other: If one does "special" work, probably so should the other because the two functions should have similar effects. (See Item 53, which expands on this point in isolation.)
21775 * If you explicitly write the copying functions, you probably need to write the destructor: If the "special" work in the copy constructor is to allocate or duplicate some resource (e.g., memory, file, socket), you need to deallocate it in the destructor.
21776 * If you explicitly write the destructor, you probably need to explicitly write or disable copying: If you have to write a non-trivial destructor, it's often because you need to manually release a resource that the object held. If so, it is likely that those resources require careful duplication, and then you need to pay attention to the way objects are copied and assigned, or disable copying completely.
21778 In many cases, holding properly encapsulated resources using RAII "owning" objects can eliminate the need to write these operations yourself. (See Item 13.)
21780 Prefer compiler-generated (including `=default`) special members; only these can be classified as "trivial", and at least one major standard library vendor heavily optimizes for classes having trivial special members. This is likely to become common practice.
21782 **Exceptions**: When any of the special functions are declared only to make them nonpublic or virtual, but without special semantics, it doesn't imply that the others are needed.
21783 In rare cases, classes that have members of strange types (such as reference members) are an exception because they have peculiar copy semantics.
21784 In a class holding a reference, you likely need to write the copy constructor and the assignment operator, but the default destructor already does the right thing. (Note that using a reference member is almost always wrong.)
21786 **References**: [\[C++CS\]](#CplusplusCS) Item 52; [\[Cline99\]](#Cline99) §30.01-14, [\[Koenig97\]](#Koenig97) §4, [\[Stroustrup00\]](#Stroustrup00) §5.5, §10.4, [\[SuttHysl04b\]](#SuttHysl04b)
21788 Resource management rule summary:
21790 * [Provide strong resource safety; that is, never leak anything that you think of as a resource](#Cr-safety)
21791 * [Never throw while holding a resource not owned by a handle](#Cr-never)
21792 * [A "raw" pointer or reference is never a resource handle](#Cr-raw)
21793 * [Never let a pointer outlive the object it points to](#Cr-outlive)
21794 * [Use templates to express containers (and other resource handles)](#Cr-templates)
21795 * [Return containers by value (relying on move or copy elision for efficiency)](#Cr-value-return)
21796 * [If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations](#Cr-handle)
21797 * [If a class is a container, give it an initializer-list constructor](#Cr-list)
21799 ### <a name="Cr-safety"></a>Discussion: Provide strong resource safety; that is, never leak anything that you think of as a resource
21803 Prevent leaks. Leaks can lead to performance degradation, mysterious error, system crashes, and security violations.
21805 **Alternative formulation**: Have every resource represented as an object of some class managing its lifetime.
21813 T* elem; // sz elements on the free store, owned by the class object
21817 This class is a resource handle. It manages the lifetime of the `T`s. To do so, `Vector` must define or delete [the set of special operations](???) (constructors, a destructor, etc.).
21821 ??? "odd" non-memory resource ???
21825 The basic technique for preventing leaks is to have every resource owned by a resource handle with a suitable destructor. A checker can find "naked `new`s". Given a list of C-style allocation functions (e.g., `fopen()`), a checker can also find uses that are not managed by a resource handle. In general, "naked pointers" can be viewed with suspicion, flagged, and/or analyzed. A complete list of resources cannot be generated without human input (the definition of "a resource" is necessarily too general), but a tool can be "parameterized" with a resource list.
21827 ### <a name="Cr-never"></a>Discussion: Never throw while holding a resource not owned by a handle
21831 That would be a leak.
21837 FILE* f = fopen("a file", "r");
21838 ifstream is { "another file" };
21840 if (i == 0) return;
21845 If `i == 0` the file handle for `a file` is leaked. On the other hand, the `ifstream` for `another file` will correctly close its file (upon destruction). If you must use an explicit pointer, rather than a resource handle with specific semantics, use a `unique_ptr` or a `shared_ptr` with a custom deleter:
21849 unique_ptr<FILE, int(*)(FILE*)> f(fopen("a file", "r"), fclose);
21851 if (i == 0) return;
21859 ifstream input {"a file"};
21861 if (i == 0) return;
21867 A checker must consider all "naked pointers" suspicious.
21868 A checker probably must rely on a human-provided list of resources.
21869 For starters, we know about the standard-library containers, `string`, and smart pointers.
21870 The use of `span` and `string_span` should help a lot (they are not resource handles).
21872 ### <a name="Cr-raw"></a>Discussion: A "raw" pointer or reference is never a resource handle
21876 To be able to distinguish owners from views.
21880 This is independent of how you "spell" pointer: `T*`, `T&`, `Ptr<T>` and `Range<T>` are not owners.
21882 ### <a name="Cr-outlive"></a>Discussion: Never let a pointer outlive the object it points to
21886 To avoid extremely hard-to-find errors. Dereferencing such a pointer is undefined behavior and could lead to violations of the type system.
21890 string* bad() // really bad
21892 vector<string> v = { "This", "will", "cause", "trouble", "!" };
21893 // leaking a pointer into a destroyed member of a destroyed object (v)
21900 vector<int> xx = {7, 8, 9};
21901 // undefined behavior: x may not be the string "This"
21903 // undefined behavior: we don't know what (if anything) is allocated a location p
21907 The `string`s of `v` are destroyed upon exit from `bad()` and so is `v` itself. The returned pointer points to unallocated memory on the free store. This memory (pointed into by `p`) may have been reallocated by the time `*p` is executed. There may be no `string` to read and a write through `p` could easily corrupt objects of unrelated types.
21911 Most compilers already warn about simple cases and have the information to do more. Consider any pointer returned from a function suspect. Use containers, resource handles, and views (e.g., `span` known not to be resource handles) to lower the number of cases to be examined. For starters, consider every class with a destructor as resource handle.
21913 ### <a name="Cr-templates"></a>Discussion: Use templates to express containers (and other resource handles)
21917 To provide statically type-safe manipulation of elements.
21921 template<typename T> class Vector {
21923 T* elem; // point to sz elements of type T
21927 ### <a name="Cr-value-return"></a>Discussion: Return containers by value (relying on move or copy elision for efficiency)
21931 To simplify code and eliminate a need for explicit memory management. To bring an object into a surrounding scope, thereby extending its lifetime.
21933 **See also**: [F.20, the general item about "out" output values](#Rf-out)
21937 vector<int> get_large_vector()
21942 auto v = get_large_vector(); // return by value is ok, most modern compilers will do copy elision
21946 See the Exceptions in [F.20](#Rf-out).
21950 Check for pointers and references returned from functions and see if they are assigned to resource handles (e.g., to a `unique_ptr`).
21952 ### <a name="Cr-handle"></a>Discussion: If a class is a resource handle, it needs a constructor, a destructor, and copy and/or move operations
21956 To provide complete control of the lifetime of the resource. To provide a coherent set of operations on the resource.
21960 ??? Messing with pointers
21964 If all members are resource handles, rely on the default special operations where possible.
21966 template<typename T> struct Named {
21971 Now `Named` has a default constructor, a destructor, and efficient copy and move operations, provided `T` has.
21975 In general, a tool cannot know if a class is a resource handle. However, if a class has some of [the default operations](#SS-ctor), it should have all, and if a class has a member that is a resource handle, it should be considered as resource handle.
21977 ### <a name="Cr-list"></a>Discussion: If a class is a container, give it an initializer-list constructor
21981 It is common to need an initial set of elements.
21985 template<typename T> class Vector {
21987 Vector(std::initializer_list<T>);
21991 Vector<string> vs { "Nygaard", "Ritchie" };
21995 When is a class a container? ???
21997 # <a name="S-tools"></a>Appendix D: Supporting tools
21999 This section contains a list of tools that directly support adoption of the C++ Core Guidelines. This list is not intended to be an exhaustive list of tools
22000 that are helpful in writing good C++ code. If a tool is designed specifically to support and links to the C++ Core Guidelines it is a candidate for inclusion.
22002 ### <a name="St-clangtidy"></a>Tools: [Clang-tidy](http://clang.llvm.org/extra/clang-tidy/checks/list.html)
22004 Clang-tidy has a set of rules that specifically enforce the C++ Core Guidelines. These rules are named in the pattern `cppcoreguidelines-*`.
22006 ### <a name="St-cppcorecheck"></a>Tools: [CppCoreCheck](https://docs.microsoft.com/en-us/visualstudio/code-quality/using-the-cpp-core-guidelines-checkers)
22008 The Microsoft compiler's C++ code analysis contains a set of rules specifically aimed at enforcement of the C++ Core Guidelines.
22010 # <a name="S-glossary"></a>Glossary
22012 A relatively informal definition of terms used in the guidelines
22013 (based off the glossary in [Programming: Principles and Practice using C++](http://www.stroustrup.com/programming.html))
22015 More information on many topics about C++ can be found on the [Standard C++ Foundation](https://isocpp.org)'s site.
22017 * *ABI*: Application Binary Interface, a specification for a specific hardware platform combined with the operating system. Contrast with API.
22018 * *abstract class*: a class that cannot be directly used to create objects; often used to define an interface to derived classes.
22019 A class is made abstract by having a pure virtual function or only protected constructors.
22020 * *abstraction*: a description of something that selectively and deliberately ignores (hides) details (e.g., implementation details); selective ignorance.
22021 * *address*: a value that allows us to find an object in a computer's memory.
22022 * *algorithm*: a procedure or formula for solving a problem; a finite series of computational steps to produce a result.
22023 * *alias*: an alternative way of referring to an object; often a name, pointer, or reference.
22024 * *API*: Application Programming Interface, a set of functions that form the communication between various software components. Contrast with ABI.
22025 * *application*: a program or a collection of programs that is considered an entity by its users.
22026 * *approximation*: something (e.g., a value or a design) that is close to the perfect or ideal (value or design).
22027 Often an approximation is a result of trade-offs among ideals.
22028 * *argument*: a value passed to a function or a template, in which it is accessed through a parameter.
22029 * *array*: a homogeneous sequence of elements, usually numbered, e.g., `[0:max)`.
22030 * *assertion*: a statement inserted into a program to state (assert) that something must always be true at this point in the program.
22031 * *base class*: a class used as the base of a class hierarchy. Typically a base class has one or more virtual functions.
22032 * *bit*: the basic unit of information in a computer. A bit can have the value 0 or the value 1.
22033 * *bug*: an error in a program.
22034 * *byte*: the basic unit of addressing in most computers. Typically, a byte holds 8 bits.
22035 * *class*: a user-defined type that may contain data members, function members, and member types.
22036 * *code*: a program or a part of a program; ambiguously used for both source code and object code.
22037 * *compiler*: a program that turns source code into object code.
22038 * *complexity*: a hard-to-precisely-define notion or measure of the difficulty of constructing a solution to a problem or of the solution itself.
22039 Sometimes complexity is used to (simply) mean an estimate of the number of operations needed to execute an algorithm.
22040 * *computation*: the execution of some code, usually taking some input and producing some output.
22041 * *concept*: (1) a notion, and idea; (2) a set of requirements, usually for a template argument.
22042 * *concrete class*: class for which objects can be created using usual construction syntax (e.g., on the stack) and the resulting object behaves much like an `int` as it comes to copying, comparison, and such
22043 (as opposed to a base class in a hierarchy).
22044 * *constant*: a value that cannot be changed (in a given scope); not mutable.
22045 * *constructor*: an operation that initializes ("constructs") an object.
22046 Typically a constructor establishes an invariant and often acquires resources needed for an object to be used (which are then typically released by a destructor).
22047 * *container*: an object that holds elements (other objects).
22048 * *copy*: an operation that makes two object have values that compare equal. See also move.
22049 * *correctness*: a program or a piece of a program is correct if it meets its specification.
22050 Unfortunately, a specification can be incomplete or inconsistent, or can fail to meet users' reasonable expectations.
22051 Thus, to produce acceptable code, we sometimes have to do more than just follow the formal specification.
22052 * *cost*: the expense (e.g., in programmer time, run time, or space) of producing a program or of executing it.
22053 Ideally, cost should be a function of complexity.
22054 * *customization point*: ???
22055 * *data*: values used in a computation.
22056 * *debugging*: the act of searching for and removing errors from a program; usually far less systematic than testing.
22057 * *declaration*: the specification of a name with its type in a program.
22058 * *definition*: a declaration of an entity that supplies all information necessary to complete a program using the entity.
22059 Simplified definition: a declaration that allocates memory.
22060 * *derived class*: a class derived from one or more base classes.
22061 * *design*: an overall description of how a piece of software should operate to meet its specification.
22062 * *destructor*: an operation that is implicitly invoked (called) when an object is destroyed (e.g., at the end of a scope). Often, it releases resources.
22063 * *encapsulation*: protecting something meant to be private (e.g., implementation details) from unauthorized access.
22064 * *error*: a mismatch between reasonable expectations of program behavior (often expressed as a requirement or a users' guide) and what a program actually does.
22065 * *executable*: a program ready to be run (executed) on a computer.
22066 * *feature creep*: a tendency to add excess functionality to a program "just in case."
22067 * *file*: a container of permanent information in a computer.
22068 * *floating-point number*: a computer's approximation of a real number, such as 7.93 and 10.78e-3.
22069 * *function*: a named unit of code that can be invoked (called) from different parts of a program; a logical unit of computation.
22070 * *generic programming*: a style of programming focused on the design and efficient implementation of algorithms.
22071 A generic algorithm will work for all argument types that meet its requirements. In C++, generic programming typically uses templates.
22072 * *global variable*: technically, a named object in namespace scope.
22073 * *handle*: a class that allows access to another through a member pointer or reference. See also resource, copy, move.
22074 * *header*: a file containing declarations used to share interfaces between parts of a program.
22075 * *hiding*: the act of preventing a piece of information from being directly seen or accessed.
22076 For example, a name from a nested (inner) scope can prevent that same name from an outer (enclosing) scope from being directly used.
22077 * *ideal*: the perfect version of something we are striving for. Usually we have to make trade-offs and settle for an approximation.
22078 * *implementation*: (1) the act of writing and testing code; (2) the code that implements a program.
22079 * *infinite loop*: a loop where the termination condition never becomes true. See iteration.
22080 * *infinite recursion*: a recursion that doesn't end until the machine runs out of memory to hold the calls.
22081 In reality, such recursion is never infinite but is terminated by some hardware error.
22082 * *information hiding*: the act of separating interface and implementation, thus hiding implementation details not meant for the user's attention and providing an abstraction.
22083 * *initialize*: giving an object its first (initial) value.
22084 * *input*: values used by a computation (e.g., function arguments and characters typed on a keyboard).
22085 * *integer*: a whole number, such as 42 and -99.
22086 * *interface*: a declaration or a set of declarations specifying how a piece of code (such as a function or a class) can be called.
22087 * *invariant*: something that must be always true at a given point (or points) of a program; typically used to describe the state (set of values) of an object or the state of a loop before entry into the repeated statement.
22088 * *iteration*: the act of repeatedly executing a piece of code; see recursion.
22089 * *iterator*: an object that identifies an element of a sequence.
22090 * *ISO*: International Organization for Standardization. The C++ language is an ISO standard, ISO/IEC 14882. More information at [iso.org](http://iso.org).
22091 * *library*: a collection of types, functions, classes, etc. implementing a set of facilities (abstractions) meant to be potentially used as part of more that one program.
22092 * *lifetime*: the time from the initialization of an object until it becomes unusable (goes out of scope, is deleted, or the program terminates).
22093 * *linker*: a program that combines object code files and libraries into an executable program.
22094 * *literal*: a notation that directly specifies a value, such as 12 specifying the integer value "twelve."
22095 * *loop*: a piece of code executed repeatedly; in C++, typically a for-statement or a `while`-statement.
22096 * *move*: an operation that transfers a value from one object to another leaving behind a value representing "empty." See also copy.
22097 * *mutable*: changeable; the opposite of immutable, constant, and invariable.
22098 * *object*: (1) an initialized region of memory of a known type which holds a value of that type; (2) a region of memory.
22099 * *object code*: output from a compiler intended as input for a linker (for the linker to produce executable code).
22100 * *object file*: a file containing object code.
22101 * *object-oriented programming*: (OOP) a style of programming focused on the design and use of classes and class hierarchies.
22102 * *operation*: something that can perform some action, such as a function and an operator.
22103 * *output*: values produced by a computation (e.g., a function result or lines of characters written on a screen).
22104 * *overflow*: producing a value that cannot be stored in its intended target.
22105 * *overload*: defining two functions or operators with the same name but different argument (operand) types.
22106 * *override*: defining a function in a derived class with the same name and argument types as a virtual function in the base class, thus making the function callable through the interface defined by the base class.
22107 * *owner*: an object responsible for releasing a resource.
22108 * *paradigm*: a somewhat pretentious term for design or programming style; often used with the (erroneous) implication that there exists a paradigm that is superior to all others.
22109 * *parameter*: a declaration of an explicit input to a function or a template. When called, a function can access the arguments passed through the names of its parameters.
22110 * *pointer*: (1) a value used to identify a typed object in memory; (2) a variable holding such a value.
22111 * *post-condition*: a condition that must hold upon exit from a piece of code, such as a function or a loop.
22112 * *pre-condition*: a condition that must hold upon entry into a piece of code, such as a function or a loop.
22113 * *program*: code (possibly with associated data) that is sufficiently complete to be executed by a computer.
22114 * *programming*: the art of expressing solutions to problems as code.
22115 * *programming language*: a language for expressing programs.
22116 * *pseudo code*: a description of a computation written in an informal notation rather than a programming language.
22117 * *pure virtual function*: a virtual function that must be overridden in a derived class.
22118 * *RAII*: ("Resource Acquisition Is Initialization") a basic technique for resource management based on scopes.
22119 * *range*: a sequence of values that can be described by a start point and an end point. For example, `[0:5)` means the values 0, 1, 2, 3, and 4.
22120 * *recursion*: the act of a function calling itself; see also iteration.
22121 * *reference*: (1) a value describing the location of a typed value in memory; (2) a variable holding such a value.
22122 * *regular expression*: a notation for patterns in character strings.
22123 * *regular*: a type that behaves similarly to built-in types like `int` and can be compared with `==`.
22124 In particular, an object of a regular type can be copied and the result of a copy is a separate object that compares equal to the original. See also *semiregular type*.
22125 * *requirement*: (1) a description of the desired behavior of a program or part of a program; (2) a description of the assumptions a function or template makes of its arguments.
22126 * *resource*: something that is acquired and must later be released, such as a file handle, a lock, or memory. See also handle, owner.
22127 * *rounding*: conversion of a value to the mathematically nearest value of a less precise type.
22128 * *RTTI*: Run-Time Type Information. ???
22129 * *scope*: the region of program text (source code) in which a name can be referred to.
22130 * *semiregular*: a type that behaves roughly like an built-in type like `int`, but possibly without a `==` operator. See also *regular type*.
22131 * *sequence*: elements that can be visited in a linear order.
22132 * *software*: a collection of pieces of code and associated data; often used interchangeably with program.
22133 * *source code*: code as produced by a programmer and (in principle) readable by other programmers.
22134 * *source file*: a file containing source code.
22135 * *specification*: a description of what a piece of code should do.
22136 * *standard*: an officially agreed upon definition of something, such as a programming language.
22137 * *state*: a set of values.
22138 * *STL*: the containers, iterators, and algorithms part of the standard library.
22139 * *string*: a sequence of characters.
22140 * *style*: a set of techniques for programming leading to a consistent use of language features; sometimes used in a very restricted sense to refer just to low-level rules for naming and appearance of code.
22141 * *subtype*: derived type; a type that has all the properties of a type and possibly more.
22142 * *supertype*: base type; a type that has a subset of the properties of a type.
22143 * *system*: (1) a program or a set of programs for performing a task on a computer; (2) a shorthand for "operating system", that is, the fundamental execution environment and tools for a computer.
22144 * *TS*: [Technical Specification](https://www.iso.org/deliverables-all.html?type=ts), A Technical Specification addresses work still under technical development, or where it is believed that there will be a future, but not immediate, possibility of agreement on an International Standard. A Technical Specification is published for immediate use, but it also provides a means to obtain feedback. The aim is that it will eventually be transformed and republished as an International Standard.
22145 * *template*: a class or a function parameterized by one or more types or (compile-time) values; the basic C++ language construct supporting generic programming.
22146 * *testing*: a systematic search for errors in a program.
22147 * *trade-off*: the result of balancing several design and implementation criteria.
22148 * *truncation*: loss of information in a conversion from a type into another that cannot exactly represent the value to be converted.
22149 * *type*: something that defines a set of possible values and a set of operations for an object.
22150 * *uninitialized*: the (undefined) state of an object before it is initialized.
22151 * *unit*: (1) a standard measure that gives meaning to a value (e.g., km for a distance); (2) a distinguished (e.g., named) part of a larger whole.
22152 * *use case*: a specific (typically simple) use of a program meant to test its functionality and demonstrate its purpose.
22153 * *value*: a set of bits in memory interpreted according to a type.
22154 * *variable*: a named object of a given type; contains a value unless uninitialized.
22155 * *virtual function*: a member function that can be overridden in a derived class.
22156 * *word*: a basic unit of memory in a computer, often the unit used to hold an integer.
22158 # <a name="S-unclassified"></a>To-do: Unclassified proto-rules
22160 This is our to-do list.
22161 Eventually, the entries will become rules or parts of rules.
22162 Alternatively, we will decide that no change is needed and delete the entry.
22164 * No long-distance friendship
22165 * Should physical design (what's in a file) and large-scale design (libraries, groups of libraries) be addressed?
22167 * Avoid using directives in the global scope (except for std, and other "fundamental" namespaces (e.g. experimental))
22168 * How granular should namespaces be? All classes/functions designed to work together and released together (as defined in Sutter/Alexandrescu) or something narrower or wider?
22169 * Should there be inline namespaces (à la `std::literals::*_literals`)?
22170 * Avoid implicit conversions
22171 * Const member functions should be thread safe ... aka, but I don't really change the variable, just assign it a value the first time it's called ... argh
22172 * Always initialize variables, use initialization lists for member variables.
22173 * Anyone writing a public interface which takes or returns `void*` should have their toes set on fire. That one has been a personal favorite of mine for a number of years. :)
22174 * Use `const`-ness wherever possible: member functions, variables and (yippee) `const_iterators`
22176 * `(size)` vs. `{initializers}` vs. `{Extent{size}}`
22177 * Don't overabstract
22178 * Never pass a pointer down the call stack
22179 * falling through a function bottom
22180 * Should there be guidelines to choose between polymorphisms? YES. classic (virtual functions, reference semantics) vs. Sean Parent style (value semantics, type-erased, kind of like `std::function`) vs. CRTP/static? YES Perhaps even vs. tag dispatch?
22181 * should virtual calls be banned from ctors/dtors in your guidelines? YES. A lot of people ban them, even though I think it's a big strength of C++ that they are ??? -preserving (D disappointed me so much when it went the Java way). WHAT WOULD BE A GOOD EXAMPLE?
22182 * Speaking of lambdas, what would weigh in on the decision between lambdas and (local?) classes in algorithm calls and other callback scenarios?
22183 * And speaking of `std::bind`, Stephen T. Lavavej criticizes it so much I'm starting to wonder if it is indeed going to fade away in future. Should lambdas be recommended instead?
22184 * What to do with leaks out of temporaries? : `p = (s1 + s2).c_str();`
22185 * pointer/iterator invalidation leading to dangling pointers:
22189 int* p = new int[700];
22193 vector<int> v(700);
22197 // ... use q and q2 ...
22201 * private inheritance vs/and membership
22202 * avoid static class members variables (race conditions, almost-global variables)
22204 * Use RAII lock guards (`lock_guard`, `unique_lock`, `shared_lock`), never call `mutex.lock` and `mutex.unlock` directly (RAII)
22205 * Prefer non-recursive locks (often used to work around bad reasoning, overhead)
22206 * Join your threads! (because of `std::terminate` in destructor if not joined or detached ... is there a good reason to detach threads?) -- ??? could support library provide a RAII wrapper for `std::thread`?
22207 * If two or more mutexes must be acquired at the same time, use `std::lock` (or another deadlock avoidance algorithm?)
22208 * When using a `condition_variable`, always protect the condition by a mutex (atomic bool whose value is set outside of the mutex is wrong!), and use the same mutex for the condition variable itself.
22209 * Never use `atomic_compare_exchange_strong` with `std::atomic<user-defined-struct>` (differences in padding matter, while `compare_exchange_weak` in a loop converges to stable padding)
22210 * individual `shared_future` objects are not thread-safe: two threads cannot wait on the same `shared_future` object (they can wait on copies of a `shared_future` that refer to the same shared state)
22211 * individual `shared_ptr` objects are not thread-safe: different threads can call non-`const` member functions on *different* `shared_ptr`s that refer to the same shared object, but one thread cannot call a non-`const` member function of a `shared_ptr` object while another thread accesses that same `shared_ptr` object (if you need that, consider `atomic_shared_ptr` instead)
22213 * rules for arithmetic
22217 * <a name="Abrahams01"></a>
22218 \[Abrahams01]: D. Abrahams. [Exception-Safety in Generic Components](http://www.boost.org/community/exception_safety.html).
22219 * <a name="Alexandrescu01"></a>
22220 \[Alexandrescu01]: A. Alexandrescu. Modern C++ Design (Addison-Wesley, 2001).
22221 * <a name="Cplusplus03"></a>
22222 \[C++03]: ISO/IEC 14882:2003(E), Programming Languages — C++ (updated ISO and ANSI C++ Standard including the contents of (C++98) plus errata corrections).
22223 * <a name="CplusplusCS"></a>
22225 * <a name="Cargill92"></a>
22226 \[Cargill92]: T. Cargill. C++ Programming Style (Addison-Wesley, 1992).
22227 * <a name="Cline99"></a>
22228 \[Cline99]: M. Cline, G. Lomow, and M. Girou. C++ FAQs (2ndEdition) (Addison-Wesley, 1999).
22229 * <a name="Dewhurst03"></a>
22230 \[Dewhurst03]: S. Dewhurst. C++ Gotchas (Addison-Wesley, 2003).
22231 * <a name="Henricson97"></a>
22232 \[Henricson97]: M. Henricson and E. Nyquist. Industrial Strength C++ (Prentice Hall, 1997).
22233 * <a name="Koenig97"></a>
22234 \[Koenig97]: A. Koenig and B. Moo. Ruminations on C++ (Addison-Wesley, 1997).
22235 * <a name="Lakos96"></a>
22236 \[Lakos96]: J. Lakos. Large-Scale C++ Software Design (Addison-Wesley, 1996).
22237 * <a name="Meyers96"></a>
22238 \[Meyers96]: S. Meyers. More Effective C++ (Addison-Wesley, 1996).
22239 * <a name="Meyers97"></a>
22240 \[Meyers97]: S. Meyers. Effective C++ (2nd Edition) (Addison-Wesley, 1997).
22241 * <a name="Meyers15"></a>
22242 \[Meyers15]: S. Meyers. Effective Modern C++ (O'Reilly, 2015).
22243 * <a name="Murray93"></a>
22244 \[Murray93]: R. Murray. C++ Strategies and Tactics (Addison-Wesley, 1993).
22245 * <a name="Stroustrup94"></a>
22246 \[Stroustrup94]: B. Stroustrup. The Design and Evolution of C++ (Addison-Wesley, 1994).
22247 * <a name="Stroustrup00"></a>
22248 \[Stroustrup00]: B. Stroustrup. The C++ Programming Language (Special 3rdEdition) (Addison-Wesley, 2000).
22249 * <a name="Stroustrup05"></a>
22250 \[Stroustrup05]: B. Stroustrup. [A rationale for semantically enhanced library languages](http://www.stroustrup.com/SELLrationale.pdf).
22251 * <a name="Stroustrup13"></a>
22252 \[Stroustrup13]: B. Stroustrup. [The C++ Programming Language (4th Edition)](http://www.stroustrup.com/4th.html). Addison Wesley 2013.
22253 * <a name="Stroustrup14"></a>
22254 \[Stroustrup14]: B. Stroustrup. [A Tour of C++](http://www.stroustrup.com/Tour.html).
22255 Addison Wesley 2014.
22256 * <a name="Stroustrup15"></a>
22257 \[Stroustrup15]: B. Stroustrup, Herb Sutter, and G. Dos Reis: [A brief introduction to C++'s model for type- and resource-safety](https://github.com/isocpp/CppCoreGuidelines/blob/master/docs/Introduction%20to%20type%20and%20resource%20safety.pdf).
22258 * <a name="SuttHysl04b"></a>
22259 \[SuttHysl04b]: H. Sutter and J. Hyslop. "Collecting Shared Objects" (C/C++ Users Journal, 22(8), August 2004).
22260 * <a name="SuttAlex05"></a>
22261 \[SuttAlex05]: H. Sutter and A. Alexandrescu. C++ Coding Standards. Addison-Wesley 2005.
22262 * <a name="Sutter00"></a>
22263 \[Sutter00]: H. Sutter. Exceptional C++ (Addison-Wesley, 2000).
22264 * <a name="Sutter02"></a>
22265 \[Sutter02]: H. Sutter. More Exceptional C++ (Addison-Wesley, 2002).
22266 * <a name="Sutter04"></a>
22267 \[Sutter04]: H. Sutter. Exceptional C++ Style (Addison-Wesley, 2004).
22268 * <a name="Taligent94"></a>
22269 \[Taligent94]: Taligent's Guide to Designing Programs (Addison-Wesley, 1994).