16 ResourceMaster(SFX
* sfxptr
, BGM
* bgmptr
);
19 void changeResolution(std::string type
);
21 std::vector
<SDL_Texture
*> gameBG
;
22 std::vector
<SDL_Texture
*> gameGraphics
;
23 std::vector
< std::vector
<SDL_Texture
*>> gameAnimations
;
24 std::vector
<Mix_Music
*> gameBGM
;
25 std::vector
<Mix_Chunk
*> gameSFX
;
27 std::vector
<std::string
> gameText
;
32 SDL_Renderer
* rendPtr
;