2016 project-added to repo
[EroBeats.git] / deps / include / SDL / SDL_syswm.h
blob1056e526bc055dafa87486f0a8fb032aff750f55
1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
22 /**
23 * \file SDL_syswm.h
25 * Include file for SDL custom system window manager hooks.
28 #ifndef _SDL_syswm_h
29 #define _SDL_syswm_h
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_video.h"
34 #include "SDL_version.h"
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
42 /**
43 * \file SDL_syswm.h
45 * Your application has access to a special type of event ::SDL_SYSWMEVENT,
46 * which contains window-manager specific information and arrives whenever
47 * an unhandled window event occurs. This event is ignored by default, but
48 * you can enable it with SDL_EventState().
50 #ifdef SDL_PROTOTYPES_ONLY
51 struct SDL_SysWMinfo;
52 #else
54 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
55 #ifndef WIN32_LEAN_AND_MEAN
56 #define WIN32_LEAN_AND_MEAN
57 #endif
58 #include <windows.h>
59 #endif
61 #if defined(SDL_VIDEO_DRIVER_WINRT)
62 #include <Inspectable.h>
63 #endif
65 /* This is the structure for custom window manager events */
66 #if defined(SDL_VIDEO_DRIVER_X11)
67 #if defined(__APPLE__) && defined(__MACH__)
68 /* conflicts with Quickdraw.h */
69 #define Cursor X11Cursor
70 #endif
72 #include <X11/Xlib.h>
73 #include <X11/Xatom.h>
75 #if defined(__APPLE__) && defined(__MACH__)
76 /* matches the re-define above */
77 #undef Cursor
78 #endif
80 #endif /* defined(SDL_VIDEO_DRIVER_X11) */
82 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
83 #include <directfb.h>
84 #endif
86 #if defined(SDL_VIDEO_DRIVER_COCOA)
87 #ifdef __OBJC__
88 @class NSWindow;
89 #else
90 typedef struct _NSWindow NSWindow;
91 #endif
92 #endif
94 #if defined(SDL_VIDEO_DRIVER_UIKIT)
95 #ifdef __OBJC__
96 #include <UIKit/UIKit.h>
97 #else
98 typedef struct _UIWindow UIWindow;
99 typedef struct _UIViewController UIViewController;
100 #endif
101 typedef Uint32 GLuint;
102 #endif
104 #if defined(SDL_VIDEO_DRIVER_ANDROID)
105 typedef struct ANativeWindow ANativeWindow;
106 typedef void *EGLSurface;
107 #endif
110 * These are the various supported windowing subsystems
112 typedef enum
114 SDL_SYSWM_UNKNOWN,
115 SDL_SYSWM_WINDOWS,
116 SDL_SYSWM_X11,
117 SDL_SYSWM_DIRECTFB,
118 SDL_SYSWM_COCOA,
119 SDL_SYSWM_UIKIT,
120 SDL_SYSWM_WAYLAND,
121 SDL_SYSWM_MIR,
122 SDL_SYSWM_WINRT,
123 SDL_SYSWM_ANDROID
124 } SDL_SYSWM_TYPE;
127 * The custom event structure.
129 struct SDL_SysWMmsg
131 SDL_version version;
132 SDL_SYSWM_TYPE subsystem;
133 union
135 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
136 struct {
137 HWND hwnd; /**< The window for the message */
138 UINT msg; /**< The type of message */
139 WPARAM wParam; /**< WORD message parameter */
140 LPARAM lParam; /**< LONG message parameter */
141 } win;
142 #endif
143 #if defined(SDL_VIDEO_DRIVER_X11)
144 struct {
145 XEvent event;
146 } x11;
147 #endif
148 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
149 struct {
150 DFBEvent event;
151 } dfb;
152 #endif
153 #if defined(SDL_VIDEO_DRIVER_COCOA)
154 struct
156 /* Latest version of Xcode clang complains about empty structs in C v. C++:
157 error: empty struct has size 0 in C, size 1 in C++
159 int dummy;
160 /* No Cocoa window events yet */
161 } cocoa;
162 #endif
163 #if defined(SDL_VIDEO_DRIVER_UIKIT)
164 struct
166 int dummy;
167 /* No UIKit window events yet */
168 } uikit;
169 #endif
170 /* Can't have an empty union */
171 int dummy;
172 } msg;
176 * The custom window manager information structure.
178 * When this structure is returned, it holds information about which
179 * low level system it is using, and will be one of SDL_SYSWM_TYPE.
181 struct SDL_SysWMinfo
183 SDL_version version;
184 SDL_SYSWM_TYPE subsystem;
185 union
187 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
188 struct
190 HWND window; /**< The window handle */
191 HDC hdc; /**< The window device context */
192 } win;
193 #endif
194 #if defined(SDL_VIDEO_DRIVER_WINRT)
195 struct
197 IInspectable * window; /**< The WinRT CoreWindow */
198 } winrt;
199 #endif
200 #if defined(SDL_VIDEO_DRIVER_X11)
201 struct
203 Display *display; /**< The X11 display */
204 Window window; /**< The X11 window */
205 } x11;
206 #endif
207 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
208 struct
210 IDirectFB *dfb; /**< The directfb main interface */
211 IDirectFBWindow *window; /**< The directfb window handle */
212 IDirectFBSurface *surface; /**< The directfb client surface */
213 } dfb;
214 #endif
215 #if defined(SDL_VIDEO_DRIVER_COCOA)
216 struct
218 #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
219 NSWindow __unsafe_unretained *window; /* The Cocoa window */
220 #else
221 NSWindow *window; /* The Cocoa window */
222 #endif
223 } cocoa;
224 #endif
225 #if defined(SDL_VIDEO_DRIVER_UIKIT)
226 struct
228 #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
229 UIWindow __unsafe_unretained *window; /* The UIKit window */
230 #else
231 UIWindow *window; /* The UIKit window */
232 #endif
233 GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
234 GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
235 GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
236 } uikit;
237 #endif
238 #if defined(SDL_VIDEO_DRIVER_WAYLAND)
239 struct
241 struct wl_display *display; /**< Wayland display */
242 struct wl_surface *surface; /**< Wayland surface */
243 struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
244 } wl;
245 #endif
246 #if defined(SDL_VIDEO_DRIVER_MIR)
247 struct
249 struct MirConnection *connection; /**< Mir display server connection */
250 struct MirSurface *surface; /**< Mir surface */
251 } mir;
252 #endif
254 #if defined(SDL_VIDEO_DRIVER_ANDROID)
255 struct
257 ANativeWindow *window;
258 EGLSurface surface;
259 } android;
260 #endif
262 /* Can't have an empty union */
263 int dummy;
264 } info;
267 #endif /* SDL_PROTOTYPES_ONLY */
269 typedef struct SDL_SysWMinfo SDL_SysWMinfo;
271 /* Function prototypes */
273 * \brief This function allows access to driver-dependent window information.
275 * \param window The window about which information is being requested
276 * \param info This structure must be initialized with the SDL version, and is
277 * then filled in with information about the given window.
279 * \return SDL_TRUE if the function is implemented and the version member of
280 * the \c info struct is valid, SDL_FALSE otherwise.
282 * You typically use this function like this:
283 * \code
284 * SDL_SysWMinfo info;
285 * SDL_VERSION(&info.version);
286 * if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
287 * \endcode
289 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
290 SDL_SysWMinfo * info);
293 /* Ends C function definitions when using C++ */
294 #ifdef __cplusplus
296 #endif
297 #include "close_code.h"
299 #endif /* _SDL_syswm_h */
301 /* vi: set ts=4 sw=4 expandtab: */