2 * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
4 * This file is part of FFmpeg.
6 * FFmpeg is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * FFmpeg is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with FFmpeg; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 #include "libavcodec/dsputil.h"
23 #include "gcc_fixes.h"
25 #include "dsputil_altivec.h"
27 static void vector_fmul_altivec(float *dst
, const float *src
, int len
)
30 vector
float d0
, d1
, s
, zero
= (vector
float)vec_splat_u32(0);
31 for(i
=0; i
<len
-7; i
+=8) {
32 d0
= vec_ld(0, dst
+i
);
34 d1
= vec_ld(16, dst
+i
);
35 d0
= vec_madd(d0
, s
, zero
);
36 d1
= vec_madd(d1
, vec_ld(16,src
+i
), zero
);
38 vec_st(d1
, 16, dst
+i
);
42 static void vector_fmul_reverse_altivec(float *dst
, const float *src0
,
43 const float *src1
, int len
)
46 vector
float d
, s0
, s1
, h0
, l0
,
47 s2
, s3
, zero
= (vector
float)vec_splat_u32(0);
49 for(i
=0; i
<len
-7; i
+=8) {
50 s1
= vec_ld(0, src1
-i
); // [a,b,c,d]
51 s0
= vec_ld(0, src0
+i
);
52 l0
= vec_mergel(s1
, s1
); // [c,c,d,d]
53 s3
= vec_ld(-16, src1
-i
);
54 h0
= vec_mergeh(s1
, s1
); // [a,a,b,b]
55 s2
= vec_ld(16, src0
+i
);
56 s1
= vec_mergeh(vec_mergel(l0
,h0
), // [d,b,d,b]
57 vec_mergeh(l0
,h0
)); // [c,a,c,a]
59 l0
= vec_mergel(s3
, s3
);
60 d
= vec_madd(s0
, s1
, zero
);
61 h0
= vec_mergeh(s3
, s3
);
63 s3
= vec_mergeh(vec_mergel(l0
,h0
),
65 d
= vec_madd(s2
, s3
, zero
);
70 static void vector_fmul_add_add_altivec(float *dst
, const float *src0
,
71 const float *src1
, const float *src2
,
72 int src3
, int len
, int step
)
75 vector
float d
, s0
, s1
, s2
, t0
, t1
, edges
;
76 vector
unsigned char align
= vec_lvsr(0,dst
),
77 mask
= vec_lvsl(0, dst
);
79 #if 0 //FIXME: there is still something wrong
82 vector
float d0
, d1
, s3
, t2
;
83 vector
unsigned int sel
=
84 vec_mergeh(vec_splat_u32(-1), vec_splat_u32(0));
86 for (i
=0,y
=0; i
<len
-3; i
+=4,y
+=8) {
88 s0
= vec_ld(0,src0
+i
);
89 s1
= vec_ld(0,src1
+i
);
90 s2
= vec_ld(0,src2
+i
);
92 // t0 = vec_ld(0, dst+y); //[x x x|a]
93 // t1 = vec_ld(16, dst+y); //[b c d|e]
94 t2
= vec_ld(31, dst
+y
); //[f g h|x]
96 d
= vec_madd(s0
,s1
,s2
); // [A B C D]
102 d0
= vec_perm(t0
, t1
, mask
); // [a b c d]
104 d0
= vec_sel(vec_mergeh(d
, d
), d0
, sel
); // [A b B d]
106 edges
= vec_perm(t1
, t0
, mask
);
108 t0
= vec_perm(edges
, d0
, align
); // [x x x|A]
110 t1
= vec_perm(d0
, edges
, align
); // [b B d|e]
112 vec_stl(t0
, 0, dst
+y
);
114 d1
= vec_perm(t1
, t2
, mask
); // [e f g h]
116 d1
= vec_sel(vec_mergel(d
, d
), d1
, sel
); // [C f D h]
118 edges
= vec_perm(t2
, t1
, mask
);
120 t1
= vec_perm(edges
, d1
, align
); // [b B d|C]
122 t2
= vec_perm(d1
, edges
, align
); // [f D h|x]
124 vec_stl(t1
, 16, dst
+y
);
128 vec_stl(t2
, 31, dst
+y
);
134 if (step
== 1 && src3
== 0)
135 for (i
=0; i
<len
-3; i
+=4) {
136 t0
= vec_ld(0, dst
+i
);
137 t1
= vec_ld(15, dst
+i
);
138 s0
= vec_ld(0, src0
+i
);
139 s1
= vec_ld(0, src1
+i
);
140 s2
= vec_ld(0, src2
+i
);
141 edges
= vec_perm(t1
,t0
, mask
);
142 d
= vec_madd(s0
,s1
,s2
);
143 t1
= vec_perm(d
, edges
, align
);
144 t0
= vec_perm(edges
, d
, align
);
145 vec_st(t1
, 15, dst
+i
);
146 vec_st(t0
, 0, dst
+i
);
149 ff_vector_fmul_add_add_c(dst
, src0
, src1
, src2
, src3
, len
, step
);
152 void float_to_int16_altivec(int16_t *dst
, const float *src
, int len
)
156 vector
signed int t0
, t1
;
157 vector
signed short d0
, d1
, d
;
158 vector
unsigned char align
;
159 if(((long)dst
)&15) //FIXME
160 for(i
=0; i
<len
-7; i
+=8) {
161 s0
= vec_ld(0, src
+i
);
162 s1
= vec_ld(16, src
+i
);
164 d0
= vec_ld(0, dst
+i
);
166 d1
= vec_ld(15, dst
+i
);
167 d
= vec_packs(t0
,t1
);
168 d1
= vec_perm(d1
, d0
, vec_lvsl(0,dst
+i
));
169 align
= vec_lvsr(0, dst
+i
);
170 d0
= vec_perm(d1
, d
, align
);
171 d1
= vec_perm(d
, d1
, align
);
172 vec_st(d0
, 0, dst
+i
);
173 vec_st(d1
,15, dst
+i
);
176 for(i
=0; i
<len
-7; i
+=8) {
177 s0
= vec_ld(0, src
+i
);
178 s1
= vec_ld(16, src
+i
);
181 d
= vec_packs(t0
,t1
);
186 void float_init_altivec(DSPContext
* c
, AVCodecContext
*avctx
)
188 c
->vector_fmul
= vector_fmul_altivec
;
189 c
->vector_fmul_reverse
= vector_fmul_reverse_altivec
;
190 c
->vector_fmul_add_add
= vector_fmul_add_add_altivec
;
191 if(!(avctx
->flags
& CODEC_FLAG_BITEXACT
))
192 c
->float_to_int16
= float_to_int16_altivec
;