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[FFMpeg-mirror/mplayer-patches.git] / libavcodec / ppc / vc1dsp_altivec.c
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1 /*
2 * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
3 * Copyright (c) 2006 Konstantin Shishkov
5 * This file is part of Libav.
7 * Libav is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * Libav is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with Libav; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "libavutil/attributes.h"
23 #include "libavutil/ppc/types_altivec.h"
24 #include "libavutil/ppc/util_altivec.h"
25 #include "libavcodec/vc1dsp.h"
27 // main steps of 8x8 transform
28 #define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
29 do { \
30 t0 = vec_sl(vec_add(s0, s4), vec_2); \
31 t0 = vec_add(vec_sl(t0, vec_1), t0); \
32 t0 = vec_add(t0, vec_rnd); \
33 t1 = vec_sl(vec_sub(s0, s4), vec_2); \
34 t1 = vec_add(vec_sl(t1, vec_1), t1); \
35 t1 = vec_add(t1, vec_rnd); \
36 t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
37 t2 = vec_add(t2, vec_sl(s2, vec_4)); \
38 t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
39 t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
40 t4 = vec_add(t0, t2); \
41 t5 = vec_add(t1, t3); \
42 t6 = vec_sub(t1, t3); \
43 t7 = vec_sub(t0, t2); \
45 t0 = vec_sl(vec_add(s1, s3), vec_4); \
46 t0 = vec_add(t0, vec_sl(s5, vec_3)); \
47 t0 = vec_add(t0, vec_sl(s7, vec_2)); \
48 t0 = vec_add(t0, vec_sub(s5, s3)); \
50 t1 = vec_sl(vec_sub(s1, s5), vec_4); \
51 t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
52 t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
53 t1 = vec_sub(t1, vec_add(s1, s7)); \
55 t2 = vec_sl(vec_sub(s7, s3), vec_4); \
56 t2 = vec_add(t2, vec_sl(s1, vec_3)); \
57 t2 = vec_add(t2, vec_sl(s5, vec_2)); \
58 t2 = vec_add(t2, vec_sub(s1, s7)); \
60 t3 = vec_sl(vec_sub(s5, s7), vec_4); \
61 t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
62 t3 = vec_add(t3, vec_sl(s1, vec_2)); \
63 t3 = vec_sub(t3, vec_add(s3, s5)); \
65 s0 = vec_add(t4, t0); \
66 s1 = vec_add(t5, t1); \
67 s2 = vec_add(t6, t2); \
68 s3 = vec_add(t7, t3); \
69 s4 = vec_sub(t7, t3); \
70 s5 = vec_sub(t6, t2); \
71 s6 = vec_sub(t5, t1); \
72 s7 = vec_sub(t4, t0); \
73 }while(0)
75 #define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
76 do { \
77 s0 = vec_sra(s0, vec_3); \
78 s1 = vec_sra(s1, vec_3); \
79 s2 = vec_sra(s2, vec_3); \
80 s3 = vec_sra(s3, vec_3); \
81 s4 = vec_sra(s4, vec_3); \
82 s5 = vec_sra(s5, vec_3); \
83 s6 = vec_sra(s6, vec_3); \
84 s7 = vec_sra(s7, vec_3); \
85 }while(0)
87 #define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
88 do { \
89 s0 = vec_sra(s0, vec_7); \
90 s1 = vec_sra(s1, vec_7); \
91 s2 = vec_sra(s2, vec_7); \
92 s3 = vec_sra(s3, vec_7); \
93 s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
94 s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
95 s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
96 s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
97 }while(0)
99 /* main steps of 4x4 transform */
100 #define STEP4(s0, s1, s2, s3, vec_rnd) \
101 do { \
102 t1 = vec_add(vec_sl(s0, vec_4), s0); \
103 t1 = vec_add(t1, vec_rnd); \
104 t2 = vec_add(vec_sl(s2, vec_4), s2); \
105 t0 = vec_add(t1, t2); \
106 t1 = vec_sub(t1, t2); \
107 t3 = vec_sl(vec_sub(s3, s1), vec_1); \
108 t3 = vec_add(t3, vec_sl(t3, vec_2)); \
109 t2 = vec_add(t3, vec_sl(s1, vec_5)); \
110 t3 = vec_add(t3, vec_sl(s3, vec_3)); \
111 t3 = vec_add(t3, vec_sl(s3, vec_2)); \
112 s0 = vec_add(t0, t2); \
113 s1 = vec_sub(t1, t3); \
114 s2 = vec_add(t1, t3); \
115 s3 = vec_sub(t0, t2); \
116 }while (0)
118 #define SHIFT_HOR4(s0, s1, s2, s3) \
119 s0 = vec_sra(s0, vec_3); \
120 s1 = vec_sra(s1, vec_3); \
121 s2 = vec_sra(s2, vec_3); \
122 s3 = vec_sra(s3, vec_3);
124 #define SHIFT_VERT4(s0, s1, s2, s3) \
125 s0 = vec_sra(s0, vec_7); \
126 s1 = vec_sra(s1, vec_7); \
127 s2 = vec_sra(s2, vec_7); \
128 s3 = vec_sra(s3, vec_7);
130 /** Do inverse transform on 8x8 block
132 static void vc1_inv_trans_8x8_altivec(int16_t block[64])
134 vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
135 vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
136 vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
137 vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
138 const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
139 const vector unsigned int vec_7 = vec_splat_u32(7);
140 const vector unsigned int vec_4 = vec_splat_u32(4);
141 const vector signed int vec_4s = vec_splat_s32(4);
142 const vector unsigned int vec_3 = vec_splat_u32(3);
143 const vector unsigned int vec_2 = vec_splat_u32(2);
144 const vector signed int vec_1s = vec_splat_s32(1);
145 const vector unsigned int vec_1 = vec_splat_u32(1);
147 src0 = vec_ld( 0, block);
148 src1 = vec_ld( 16, block);
149 src2 = vec_ld( 32, block);
150 src3 = vec_ld( 48, block);
151 src4 = vec_ld( 64, block);
152 src5 = vec_ld( 80, block);
153 src6 = vec_ld( 96, block);
154 src7 = vec_ld(112, block);
156 s0 = vec_unpackl(src0);
157 s1 = vec_unpackl(src1);
158 s2 = vec_unpackl(src2);
159 s3 = vec_unpackl(src3);
160 s4 = vec_unpackl(src4);
161 s5 = vec_unpackl(src5);
162 s6 = vec_unpackl(src6);
163 s7 = vec_unpackl(src7);
164 s8 = vec_unpackh(src0);
165 s9 = vec_unpackh(src1);
166 sA = vec_unpackh(src2);
167 sB = vec_unpackh(src3);
168 sC = vec_unpackh(src4);
169 sD = vec_unpackh(src5);
170 sE = vec_unpackh(src6);
171 sF = vec_unpackh(src7);
172 STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
173 SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
174 STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
175 SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
176 src0 = vec_pack(s8, s0);
177 src1 = vec_pack(s9, s1);
178 src2 = vec_pack(sA, s2);
179 src3 = vec_pack(sB, s3);
180 src4 = vec_pack(sC, s4);
181 src5 = vec_pack(sD, s5);
182 src6 = vec_pack(sE, s6);
183 src7 = vec_pack(sF, s7);
184 TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
186 s0 = vec_unpackl(src0);
187 s1 = vec_unpackl(src1);
188 s2 = vec_unpackl(src2);
189 s3 = vec_unpackl(src3);
190 s4 = vec_unpackl(src4);
191 s5 = vec_unpackl(src5);
192 s6 = vec_unpackl(src6);
193 s7 = vec_unpackl(src7);
194 s8 = vec_unpackh(src0);
195 s9 = vec_unpackh(src1);
196 sA = vec_unpackh(src2);
197 sB = vec_unpackh(src3);
198 sC = vec_unpackh(src4);
199 sD = vec_unpackh(src5);
200 sE = vec_unpackh(src6);
201 sF = vec_unpackh(src7);
202 STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
203 SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
204 STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
205 SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
206 src0 = vec_pack(s8, s0);
207 src1 = vec_pack(s9, s1);
208 src2 = vec_pack(sA, s2);
209 src3 = vec_pack(sB, s3);
210 src4 = vec_pack(sC, s4);
211 src5 = vec_pack(sD, s5);
212 src6 = vec_pack(sE, s6);
213 src7 = vec_pack(sF, s7);
215 vec_st(src0, 0, block);
216 vec_st(src1, 16, block);
217 vec_st(src2, 32, block);
218 vec_st(src3, 48, block);
219 vec_st(src4, 64, block);
220 vec_st(src5, 80, block);
221 vec_st(src6, 96, block);
222 vec_st(src7,112, block);
225 /** Do inverse transform on 8x4 part of block
227 static void vc1_inv_trans_8x4_altivec(uint8_t *dest, int stride, int16_t *block)
229 vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
230 vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
231 vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
232 vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
233 const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
234 const vector unsigned int vec_7 = vec_splat_u32(7);
235 const vector unsigned int vec_5 = vec_splat_u32(5);
236 const vector unsigned int vec_4 = vec_splat_u32(4);
237 const vector signed int vec_4s = vec_splat_s32(4);
238 const vector unsigned int vec_3 = vec_splat_u32(3);
239 const vector unsigned int vec_2 = vec_splat_u32(2);
240 const vector unsigned int vec_1 = vec_splat_u32(1);
241 vector unsigned char tmp;
242 vector signed short tmp2, tmp3;
243 vector unsigned char perm0, perm1, p0, p1, p;
245 src0 = vec_ld( 0, block);
246 src1 = vec_ld( 16, block);
247 src2 = vec_ld( 32, block);
248 src3 = vec_ld( 48, block);
249 src4 = vec_ld( 64, block);
250 src5 = vec_ld( 80, block);
251 src6 = vec_ld( 96, block);
252 src7 = vec_ld(112, block);
254 TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
255 s0 = vec_unpackl(src0);
256 s1 = vec_unpackl(src1);
257 s2 = vec_unpackl(src2);
258 s3 = vec_unpackl(src3);
259 s4 = vec_unpackl(src4);
260 s5 = vec_unpackl(src5);
261 s6 = vec_unpackl(src6);
262 s7 = vec_unpackl(src7);
263 s8 = vec_unpackh(src0);
264 s9 = vec_unpackh(src1);
265 sA = vec_unpackh(src2);
266 sB = vec_unpackh(src3);
267 sC = vec_unpackh(src4);
268 sD = vec_unpackh(src5);
269 sE = vec_unpackh(src6);
270 sF = vec_unpackh(src7);
271 STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
272 SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
273 STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
274 SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
275 src0 = vec_pack(s8, s0);
276 src1 = vec_pack(s9, s1);
277 src2 = vec_pack(sA, s2);
278 src3 = vec_pack(sB, s3);
279 src4 = vec_pack(sC, s4);
280 src5 = vec_pack(sD, s5);
281 src6 = vec_pack(sE, s6);
282 src7 = vec_pack(sF, s7);
283 TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
285 s0 = vec_unpackh(src0);
286 s1 = vec_unpackh(src1);
287 s2 = vec_unpackh(src2);
288 s3 = vec_unpackh(src3);
289 s8 = vec_unpackl(src0);
290 s9 = vec_unpackl(src1);
291 sA = vec_unpackl(src2);
292 sB = vec_unpackl(src3);
293 STEP4(s0, s1, s2, s3, vec_64);
294 SHIFT_VERT4(s0, s1, s2, s3);
295 STEP4(s8, s9, sA, sB, vec_64);
296 SHIFT_VERT4(s8, s9, sA, sB);
297 src0 = vec_pack(s0, s8);
298 src1 = vec_pack(s1, s9);
299 src2 = vec_pack(s2, sA);
300 src3 = vec_pack(s3, sB);
302 p0 = vec_lvsl (0, dest);
303 p1 = vec_lvsl (stride, dest);
304 p = vec_splat_u8 (-1);
305 perm0 = vec_mergeh (p, p0);
306 perm1 = vec_mergeh (p, p1);
308 #define ADD(dest,src,perm) \
309 /* *(uint64_t *)&tmp = *(uint64_t *)dest; */ \
310 tmp = vec_ld (0, dest); \
311 tmp2 = (vector signed short)vec_perm (tmp, vec_splat_u8(0), perm); \
312 tmp3 = vec_adds (tmp2, src); \
313 tmp = vec_packsu (tmp3, tmp3); \
314 vec_ste ((vector unsigned int)tmp, 0, (unsigned int *)dest); \
315 vec_ste ((vector unsigned int)tmp, 4, (unsigned int *)dest);
317 ADD (dest, src0, perm0) dest += stride;
318 ADD (dest, src1, perm1) dest += stride;
319 ADD (dest, src2, perm0) dest += stride;
320 ADD (dest, src3, perm1)
323 #define PUT_OP_U8_ALTIVEC(d, s, dst) d = s
324 #define AVG_OP_U8_ALTIVEC(d, s, dst) d = vec_avg(dst, s)
326 #define OP_U8_ALTIVEC PUT_OP_U8_ALTIVEC
327 #define PREFIX_no_rnd_vc1_chroma_mc8_altivec put_no_rnd_vc1_chroma_mc8_altivec
328 #include "h264chroma_template.c"
329 #undef OP_U8_ALTIVEC
330 #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
332 #define OP_U8_ALTIVEC AVG_OP_U8_ALTIVEC
333 #define PREFIX_no_rnd_vc1_chroma_mc8_altivec avg_no_rnd_vc1_chroma_mc8_altivec
334 #include "h264chroma_template.c"
335 #undef OP_U8_ALTIVEC
336 #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
338 av_cold void ff_vc1dsp_init_altivec(VC1DSPContext *dsp)
340 if (!(av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC))
341 return;
343 dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_altivec;
344 dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
345 dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = put_no_rnd_vc1_chroma_mc8_altivec;
346 dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = avg_no_rnd_vc1_chroma_mc8_altivec;