2 * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
3 * Copyright (c) 2006 Konstantin Shishkov
5 * This file is part of Libav.
7 * Libav is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * Libav is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with Libav; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "libavutil/attributes.h"
23 #include "libavutil/ppc/types_altivec.h"
24 #include "libavutil/ppc/util_altivec.h"
25 #include "libavcodec/vc1dsp.h"
27 // main steps of 8x8 transform
28 #define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
30 t0 = vec_sl(vec_add(s0, s4), vec_2); \
31 t0 = vec_add(vec_sl(t0, vec_1), t0); \
32 t0 = vec_add(t0, vec_rnd); \
33 t1 = vec_sl(vec_sub(s0, s4), vec_2); \
34 t1 = vec_add(vec_sl(t1, vec_1), t1); \
35 t1 = vec_add(t1, vec_rnd); \
36 t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
37 t2 = vec_add(t2, vec_sl(s2, vec_4)); \
38 t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
39 t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
40 t4 = vec_add(t0, t2); \
41 t5 = vec_add(t1, t3); \
42 t6 = vec_sub(t1, t3); \
43 t7 = vec_sub(t0, t2); \
45 t0 = vec_sl(vec_add(s1, s3), vec_4); \
46 t0 = vec_add(t0, vec_sl(s5, vec_3)); \
47 t0 = vec_add(t0, vec_sl(s7, vec_2)); \
48 t0 = vec_add(t0, vec_sub(s5, s3)); \
50 t1 = vec_sl(vec_sub(s1, s5), vec_4); \
51 t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
52 t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
53 t1 = vec_sub(t1, vec_add(s1, s7)); \
55 t2 = vec_sl(vec_sub(s7, s3), vec_4); \
56 t2 = vec_add(t2, vec_sl(s1, vec_3)); \
57 t2 = vec_add(t2, vec_sl(s5, vec_2)); \
58 t2 = vec_add(t2, vec_sub(s1, s7)); \
60 t3 = vec_sl(vec_sub(s5, s7), vec_4); \
61 t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
62 t3 = vec_add(t3, vec_sl(s1, vec_2)); \
63 t3 = vec_sub(t3, vec_add(s3, s5)); \
65 s0 = vec_add(t4, t0); \
66 s1 = vec_add(t5, t1); \
67 s2 = vec_add(t6, t2); \
68 s3 = vec_add(t7, t3); \
69 s4 = vec_sub(t7, t3); \
70 s5 = vec_sub(t6, t2); \
71 s6 = vec_sub(t5, t1); \
72 s7 = vec_sub(t4, t0); \
75 #define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
77 s0 = vec_sra(s0, vec_3); \
78 s1 = vec_sra(s1, vec_3); \
79 s2 = vec_sra(s2, vec_3); \
80 s3 = vec_sra(s3, vec_3); \
81 s4 = vec_sra(s4, vec_3); \
82 s5 = vec_sra(s5, vec_3); \
83 s6 = vec_sra(s6, vec_3); \
84 s7 = vec_sra(s7, vec_3); \
87 #define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
89 s0 = vec_sra(s0, vec_7); \
90 s1 = vec_sra(s1, vec_7); \
91 s2 = vec_sra(s2, vec_7); \
92 s3 = vec_sra(s3, vec_7); \
93 s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
94 s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
95 s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
96 s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
99 /* main steps of 4x4 transform */
100 #define STEP4(s0, s1, s2, s3, vec_rnd) \
102 t1 = vec_add(vec_sl(s0, vec_4), s0); \
103 t1 = vec_add(t1, vec_rnd); \
104 t2 = vec_add(vec_sl(s2, vec_4), s2); \
105 t0 = vec_add(t1, t2); \
106 t1 = vec_sub(t1, t2); \
107 t3 = vec_sl(vec_sub(s3, s1), vec_1); \
108 t3 = vec_add(t3, vec_sl(t3, vec_2)); \
109 t2 = vec_add(t3, vec_sl(s1, vec_5)); \
110 t3 = vec_add(t3, vec_sl(s3, vec_3)); \
111 t3 = vec_add(t3, vec_sl(s3, vec_2)); \
112 s0 = vec_add(t0, t2); \
113 s1 = vec_sub(t1, t3); \
114 s2 = vec_add(t1, t3); \
115 s3 = vec_sub(t0, t2); \
118 #define SHIFT_HOR4(s0, s1, s2, s3) \
119 s0 = vec_sra(s0, vec_3); \
120 s1 = vec_sra(s1, vec_3); \
121 s2 = vec_sra(s2, vec_3); \
122 s3 = vec_sra(s3, vec_3);
124 #define SHIFT_VERT4(s0, s1, s2, s3) \
125 s0 = vec_sra(s0, vec_7); \
126 s1 = vec_sra(s1, vec_7); \
127 s2 = vec_sra(s2, vec_7); \
128 s3 = vec_sra(s3, vec_7);
130 /** Do inverse transform on 8x8 block
132 static void vc1_inv_trans_8x8_altivec(int16_t block
[64])
134 vector
signed short src0
, src1
, src2
, src3
, src4
, src5
, src6
, src7
;
135 vector
signed int s0
, s1
, s2
, s3
, s4
, s5
, s6
, s7
;
136 vector
signed int s8
, s9
, sA
, sB
, sC
, sD
, sE
, sF
;
137 vector
signed int t0
, t1
, t2
, t3
, t4
, t5
, t6
, t7
;
138 const vector
signed int vec_64
= vec_sl(vec_splat_s32(4), vec_splat_u32(4));
139 const vector
unsigned int vec_7
= vec_splat_u32(7);
140 const vector
unsigned int vec_4
= vec_splat_u32(4);
141 const vector
signed int vec_4s
= vec_splat_s32(4);
142 const vector
unsigned int vec_3
= vec_splat_u32(3);
143 const vector
unsigned int vec_2
= vec_splat_u32(2);
144 const vector
signed int vec_1s
= vec_splat_s32(1);
145 const vector
unsigned int vec_1
= vec_splat_u32(1);
147 src0
= vec_ld( 0, block
);
148 src1
= vec_ld( 16, block
);
149 src2
= vec_ld( 32, block
);
150 src3
= vec_ld( 48, block
);
151 src4
= vec_ld( 64, block
);
152 src5
= vec_ld( 80, block
);
153 src6
= vec_ld( 96, block
);
154 src7
= vec_ld(112, block
);
156 s0
= vec_unpackl(src0
);
157 s1
= vec_unpackl(src1
);
158 s2
= vec_unpackl(src2
);
159 s3
= vec_unpackl(src3
);
160 s4
= vec_unpackl(src4
);
161 s5
= vec_unpackl(src5
);
162 s6
= vec_unpackl(src6
);
163 s7
= vec_unpackl(src7
);
164 s8
= vec_unpackh(src0
);
165 s9
= vec_unpackh(src1
);
166 sA
= vec_unpackh(src2
);
167 sB
= vec_unpackh(src3
);
168 sC
= vec_unpackh(src4
);
169 sD
= vec_unpackh(src5
);
170 sE
= vec_unpackh(src6
);
171 sF
= vec_unpackh(src7
);
172 STEP8(s0
, s1
, s2
, s3
, s4
, s5
, s6
, s7
, vec_4s
);
173 SHIFT_HOR8(s0
, s1
, s2
, s3
, s4
, s5
, s6
, s7
);
174 STEP8(s8
, s9
, sA
, sB
, sC
, sD
, sE
, sF
, vec_4s
);
175 SHIFT_HOR8(s8
, s9
, sA
, sB
, sC
, sD
, sE
, sF
);
176 src0
= vec_pack(s8
, s0
);
177 src1
= vec_pack(s9
, s1
);
178 src2
= vec_pack(sA
, s2
);
179 src3
= vec_pack(sB
, s3
);
180 src4
= vec_pack(sC
, s4
);
181 src5
= vec_pack(sD
, s5
);
182 src6
= vec_pack(sE
, s6
);
183 src7
= vec_pack(sF
, s7
);
184 TRANSPOSE8(src0
, src1
, src2
, src3
, src4
, src5
, src6
, src7
);
186 s0
= vec_unpackl(src0
);
187 s1
= vec_unpackl(src1
);
188 s2
= vec_unpackl(src2
);
189 s3
= vec_unpackl(src3
);
190 s4
= vec_unpackl(src4
);
191 s5
= vec_unpackl(src5
);
192 s6
= vec_unpackl(src6
);
193 s7
= vec_unpackl(src7
);
194 s8
= vec_unpackh(src0
);
195 s9
= vec_unpackh(src1
);
196 sA
= vec_unpackh(src2
);
197 sB
= vec_unpackh(src3
);
198 sC
= vec_unpackh(src4
);
199 sD
= vec_unpackh(src5
);
200 sE
= vec_unpackh(src6
);
201 sF
= vec_unpackh(src7
);
202 STEP8(s0
, s1
, s2
, s3
, s4
, s5
, s6
, s7
, vec_64
);
203 SHIFT_VERT8(s0
, s1
, s2
, s3
, s4
, s5
, s6
, s7
);
204 STEP8(s8
, s9
, sA
, sB
, sC
, sD
, sE
, sF
, vec_64
);
205 SHIFT_VERT8(s8
, s9
, sA
, sB
, sC
, sD
, sE
, sF
);
206 src0
= vec_pack(s8
, s0
);
207 src1
= vec_pack(s9
, s1
);
208 src2
= vec_pack(sA
, s2
);
209 src3
= vec_pack(sB
, s3
);
210 src4
= vec_pack(sC
, s4
);
211 src5
= vec_pack(sD
, s5
);
212 src6
= vec_pack(sE
, s6
);
213 src7
= vec_pack(sF
, s7
);
215 vec_st(src0
, 0, block
);
216 vec_st(src1
, 16, block
);
217 vec_st(src2
, 32, block
);
218 vec_st(src3
, 48, block
);
219 vec_st(src4
, 64, block
);
220 vec_st(src5
, 80, block
);
221 vec_st(src6
, 96, block
);
222 vec_st(src7
,112, block
);
225 /** Do inverse transform on 8x4 part of block
227 static void vc1_inv_trans_8x4_altivec(uint8_t *dest
, int stride
, int16_t *block
)
229 vector
signed short src0
, src1
, src2
, src3
, src4
, src5
, src6
, src7
;
230 vector
signed int s0
, s1
, s2
, s3
, s4
, s5
, s6
, s7
;
231 vector
signed int s8
, s9
, sA
, sB
, sC
, sD
, sE
, sF
;
232 vector
signed int t0
, t1
, t2
, t3
, t4
, t5
, t6
, t7
;
233 const vector
signed int vec_64
= vec_sl(vec_splat_s32(4), vec_splat_u32(4));
234 const vector
unsigned int vec_7
= vec_splat_u32(7);
235 const vector
unsigned int vec_5
= vec_splat_u32(5);
236 const vector
unsigned int vec_4
= vec_splat_u32(4);
237 const vector
signed int vec_4s
= vec_splat_s32(4);
238 const vector
unsigned int vec_3
= vec_splat_u32(3);
239 const vector
unsigned int vec_2
= vec_splat_u32(2);
240 const vector
unsigned int vec_1
= vec_splat_u32(1);
241 vector
unsigned char tmp
;
242 vector
signed short tmp2
, tmp3
;
243 vector
unsigned char perm0
, perm1
, p0
, p1
, p
;
245 src0
= vec_ld( 0, block
);
246 src1
= vec_ld( 16, block
);
247 src2
= vec_ld( 32, block
);
248 src3
= vec_ld( 48, block
);
249 src4
= vec_ld( 64, block
);
250 src5
= vec_ld( 80, block
);
251 src6
= vec_ld( 96, block
);
252 src7
= vec_ld(112, block
);
254 TRANSPOSE8(src0
, src1
, src2
, src3
, src4
, src5
, src6
, src7
);
255 s0
= vec_unpackl(src0
);
256 s1
= vec_unpackl(src1
);
257 s2
= vec_unpackl(src2
);
258 s3
= vec_unpackl(src3
);
259 s4
= vec_unpackl(src4
);
260 s5
= vec_unpackl(src5
);
261 s6
= vec_unpackl(src6
);
262 s7
= vec_unpackl(src7
);
263 s8
= vec_unpackh(src0
);
264 s9
= vec_unpackh(src1
);
265 sA
= vec_unpackh(src2
);
266 sB
= vec_unpackh(src3
);
267 sC
= vec_unpackh(src4
);
268 sD
= vec_unpackh(src5
);
269 sE
= vec_unpackh(src6
);
270 sF
= vec_unpackh(src7
);
271 STEP8(s0
, s1
, s2
, s3
, s4
, s5
, s6
, s7
, vec_4s
);
272 SHIFT_HOR8(s0
, s1
, s2
, s3
, s4
, s5
, s6
, s7
);
273 STEP8(s8
, s9
, sA
, sB
, sC
, sD
, sE
, sF
, vec_4s
);
274 SHIFT_HOR8(s8
, s9
, sA
, sB
, sC
, sD
, sE
, sF
);
275 src0
= vec_pack(s8
, s0
);
276 src1
= vec_pack(s9
, s1
);
277 src2
= vec_pack(sA
, s2
);
278 src3
= vec_pack(sB
, s3
);
279 src4
= vec_pack(sC
, s4
);
280 src5
= vec_pack(sD
, s5
);
281 src6
= vec_pack(sE
, s6
);
282 src7
= vec_pack(sF
, s7
);
283 TRANSPOSE8(src0
, src1
, src2
, src3
, src4
, src5
, src6
, src7
);
285 s0
= vec_unpackh(src0
);
286 s1
= vec_unpackh(src1
);
287 s2
= vec_unpackh(src2
);
288 s3
= vec_unpackh(src3
);
289 s8
= vec_unpackl(src0
);
290 s9
= vec_unpackl(src1
);
291 sA
= vec_unpackl(src2
);
292 sB
= vec_unpackl(src3
);
293 STEP4(s0
, s1
, s2
, s3
, vec_64
);
294 SHIFT_VERT4(s0
, s1
, s2
, s3
);
295 STEP4(s8
, s9
, sA
, sB
, vec_64
);
296 SHIFT_VERT4(s8
, s9
, sA
, sB
);
297 src0
= vec_pack(s0
, s8
);
298 src1
= vec_pack(s1
, s9
);
299 src2
= vec_pack(s2
, sA
);
300 src3
= vec_pack(s3
, sB
);
302 p0
= vec_lvsl (0, dest
);
303 p1
= vec_lvsl (stride
, dest
);
304 p
= vec_splat_u8 (-1);
305 perm0
= vec_mergeh (p
, p0
);
306 perm1
= vec_mergeh (p
, p1
);
308 #define ADD(dest,src,perm) \
309 /* *(uint64_t *)&tmp = *(uint64_t *)dest; */ \
310 tmp = vec_ld (0, dest); \
311 tmp2 = (vector signed short)vec_perm (tmp, vec_splat_u8(0), perm); \
312 tmp3 = vec_adds (tmp2, src); \
313 tmp = vec_packsu (tmp3, tmp3); \
314 vec_ste ((vector unsigned int)tmp, 0, (unsigned int *)dest); \
315 vec_ste ((vector unsigned int)tmp, 4, (unsigned int *)dest);
317 ADD (dest
, src0
, perm0
) dest
+= stride
;
318 ADD (dest
, src1
, perm1
) dest
+= stride
;
319 ADD (dest
, src2
, perm0
) dest
+= stride
;
320 ADD (dest
, src3
, perm1
)
323 #define PUT_OP_U8_ALTIVEC(d, s, dst) d = s
324 #define AVG_OP_U8_ALTIVEC(d, s, dst) d = vec_avg(dst, s)
326 #define OP_U8_ALTIVEC PUT_OP_U8_ALTIVEC
327 #define PREFIX_no_rnd_vc1_chroma_mc8_altivec put_no_rnd_vc1_chroma_mc8_altivec
328 #include "h264chroma_template.c"
330 #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
332 #define OP_U8_ALTIVEC AVG_OP_U8_ALTIVEC
333 #define PREFIX_no_rnd_vc1_chroma_mc8_altivec avg_no_rnd_vc1_chroma_mc8_altivec
334 #include "h264chroma_template.c"
336 #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
338 av_cold
void ff_vc1dsp_init_altivec(VC1DSPContext
*dsp
)
340 if (!(av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC
))
343 dsp
->vc1_inv_trans_8x8
= vc1_inv_trans_8x8_altivec
;
344 dsp
->vc1_inv_trans_8x4
= vc1_inv_trans_8x4_altivec
;
345 dsp
->put_no_rnd_vc1_chroma_pixels_tab
[0] = put_no_rnd_vc1_chroma_mc8_altivec
;
346 dsp
->avg_no_rnd_vc1_chroma_pixels_tab
[0] = avg_no_rnd_vc1_chroma_mc8_altivec
;